diff options
Diffstat (limited to 'editor')
140 files changed, 837 insertions, 824 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 0b4f4964c1..1e3140e202 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -898,7 +898,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } // 6-(undo) reinsert overlapped keys - for (AnimMoveRestore &amr : to_restore) { + for (const AnimMoveRestore &amr : to_restore) { undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1); } @@ -1090,7 +1090,7 @@ void AnimationBezierTrackEdit::duplicate_selection() { //reselect duplicated selection.clear(); - for (Pair<int, float> &E : new_selection_values) { + for (const Pair<int, float> &E : new_selection_values) { int track = E.first; float time = E.second; diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 2adfc29f74..91835c1866 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -598,7 +598,7 @@ public: if (ap) { List<StringName> anims; ap->get_animation_list(&anims); - for (StringName &E : anims) { + for (const StringName &E : anims) { if (animations != String()) { animations += ","; } @@ -3356,7 +3356,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) { } insert_frame = Engine::get_singleton()->get_frames_drawn(); - for (InsertData &E : insert_data) { + for (const InsertData &E : insert_data) { //prevent insertion of multiple tracks if (E.path == p_id.path) { return; //already inserted a track for this on this frame @@ -3843,7 +3843,7 @@ PropertyInfo AnimationTrackEditor::_find_hint_for_track(int p_idx, NodePath &r_b List<PropertyInfo> pinfo; property_info_base.get_property_list(&pinfo); - for (PropertyInfo &E : pinfo) { + for (const PropertyInfo &E : pinfo) { if (E.name == leftover_path[leftover_path.size() - 1]) { return E; } @@ -4675,7 +4675,7 @@ void AnimationTrackEditor::_add_method_key(const String &p_method) { List<MethodInfo> minfo; base->get_method_list(&minfo); - for (MethodInfo &E : minfo) { + for (const MethodInfo &E : minfo) { if (E.name == p_method) { Dictionary d; d["method"] = p_method; @@ -5150,7 +5150,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) { //reselect duplicated Map<SelectedKey, KeyInfo> new_selection; - for (Pair<int, float> &E : new_selection_values) { + for (const Pair<int, float> &E : new_selection_values) { int track = E.first; float time = E.second; @@ -5541,7 +5541,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { if (cleanup_all->is_pressed()) { List<StringName> names; AnimationPlayerEditor::singleton->get_player()->get_animation_list(&names); - for (StringName &E : names) { + for (const StringName &E : names) { _cleanup_animation(AnimationPlayerEditor::singleton->get_player()->get_animation(E)); } } else { diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 012276fe10..03695419cb 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -854,7 +854,7 @@ void CodeTextEditor::_complete_request() { return; } - for (ScriptCodeCompletionOption &e : entries) { + for (const ScriptCodeCompletionOption &e : entries) { Color font_color = completion_font_color; if (e.insert_text.begins_with("\"") || e.insert_text.begins_with("\'")) { font_color = completion_string_color; diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index f5cfe0fe57..c773f51342 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -1023,7 +1023,7 @@ void ConnectionsDock::update_tree() { List<Object::Connection> connections; selectedNode->get_signal_connection_list(signal_name, &connections); - for (Object::Connection &F : connections) { + for (const Object::Connection &F : connections) { Connection cn = F; if (!(cn.flags & CONNECT_PERSIST)) { continue; diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index abe17bf427..3389b53317 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -447,7 +447,7 @@ Variant CreateDialog::instance_selected() { List<PropertyInfo> pinfo; ((Object *)obj)->get_property_list(&pinfo); - for (PropertyInfo &pi : pinfo) { + for (const PropertyInfo &pi : pinfo) { if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) { Object *prop = ClassDB::instantiate(pi.class_name); ((Object *)obj)->set(pi.name, prop); diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 8af59a62de..9856fbec74 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -347,7 +347,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da uint64_t total = 0; - for (DebuggerMarshalls::ResourceInfo &E : usage.infos) { + for (const DebuggerMarshalls::ResourceInfo &E : usage.infos) { TreeItem *it = vmem_tree->create_item(root); String type = E.type; int bytes = E.vram; diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 3306fc3b44..069ae2c7f2 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -55,7 +55,7 @@ void DependencyEditor::_load_pressed(Object *p_item, int p_cell, int p_button) { search->clear_filters(); List<String> ext; ResourceLoader::get_recognized_extensions_for_type(ti->get_metadata(0), &ext); - for (String &E : ext) { + for (const String &E : ext) { search->add_filter("*" + E); } search->popup_file_dialog(); @@ -120,7 +120,7 @@ void DependencyEditor::_fix_all() { Map<String, Map<String, String>> candidates; - for (String &E : missing) { + for (const String &E : missing) { String base = E.get_file(); if (!candidates.has(base)) { candidates[base] = Map<String, String>(); @@ -166,7 +166,7 @@ void DependencyEditor::_update_list() { bool broken = false; - for (String &n : deps) { + for (const String &n : deps) { TreeItem *item = tree->create_item(root); String path; String type; @@ -748,7 +748,7 @@ void OrphanResourcesDialog::_find_to_delete(TreeItem *p_item, List<String> &path void OrphanResourcesDialog::_delete_confirm() { DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - for (String &E : paths) { + for (const String &E : paths) { da->remove(E); EditorFileSystem::get_singleton()->update_file(E); } diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index 9258ff8043..cbd4a1b916 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -266,7 +266,7 @@ void DocTools::generate(bool p_basic_types) { } List<PropertyInfo>::Element *EO = own_properties.front(); - for (PropertyInfo &E : properties) { + for (const PropertyInfo &E : properties) { bool inherited = EO == nullptr; if (EO && EO->get() == E) { inherited = false; @@ -367,7 +367,7 @@ void DocTools::generate(bool p_basic_types) { ClassDB::get_method_list(name, &method_list, true); method_list.sort(); - for (MethodInfo &E : method_list) { + for (const MethodInfo &E : method_list) { if (E.name == "" || (E.name[0] == '_' && !(E.flags & METHOD_FLAG_VIRTUAL))) { continue; //hidden, don't count } @@ -455,7 +455,7 @@ void DocTools::generate(bool p_basic_types) { List<String> constant_list; ClassDB::get_integer_constant_list(name, &constant_list, true); - for (String &E : constant_list) { + for (const String &E : constant_list) { DocData::ConstantDoc constant; constant.name = E; constant.value = itos(ClassDB::get_integer_constant(name, E)); @@ -469,7 +469,7 @@ void DocTools::generate(bool p_basic_types) { { List<StringName> l; Theme::get_default()->get_constant_list(cname, &l); - for (StringName &E : l) { + for (const StringName &E : l) { DocData::PropertyDoc pd; pd.name = E; pd.type = "int"; @@ -479,7 +479,7 @@ void DocTools::generate(bool p_basic_types) { l.clear(); Theme::get_default()->get_color_list(cname, &l); - for (StringName &E : l) { + for (const StringName &E : l) { DocData::PropertyDoc pd; pd.name = E; pd.type = "Color"; @@ -489,7 +489,7 @@ void DocTools::generate(bool p_basic_types) { l.clear(); Theme::get_default()->get_icon_list(cname, &l); - for (StringName &E : l) { + for (const StringName &E : l) { DocData::PropertyDoc pd; pd.name = E; pd.type = "Texture2D"; @@ -497,7 +497,7 @@ void DocTools::generate(bool p_basic_types) { } l.clear(); Theme::get_default()->get_font_list(cname, &l); - for (StringName &E : l) { + for (const StringName &E : l) { DocData::PropertyDoc pd; pd.name = E; pd.type = "Font"; @@ -505,7 +505,7 @@ void DocTools::generate(bool p_basic_types) { } l.clear(); Theme::get_default()->get_font_size_list(cname, &l); - for (StringName &E : l) { + for (const StringName &E : l) { DocData::PropertyDoc pd; pd.name = E; pd.type = "int"; @@ -513,7 +513,7 @@ void DocTools::generate(bool p_basic_types) { } l.clear(); Theme::get_default()->get_stylebox_list(cname, &l); - for (StringName &E : l) { + for (const StringName &E : l) { DocData::PropertyDoc pd; pd.name = E; pd.type = "StyleBox"; @@ -621,7 +621,7 @@ void DocTools::generate(bool p_basic_types) { method_list.push_back(mi); } - for (MethodInfo &mi : method_list) { + for (const MethodInfo &mi : method_list) { DocData::MethodDoc method; method.name = mi.name; @@ -674,7 +674,7 @@ void DocTools::generate(bool p_basic_types) { List<PropertyInfo> properties; v.get_property_list(&properties); - for (PropertyInfo &pi : properties) { + for (const PropertyInfo &pi : properties) { DocData::PropertyDoc property; property.name = pi.name; property.type = Variant::get_type_name(pi.type); @@ -686,7 +686,7 @@ void DocTools::generate(bool p_basic_types) { List<StringName> constants; Variant::get_constants_for_type(Variant::Type(i), &constants); - for (StringName &E : constants) { + for (const StringName &E : constants) { DocData::ConstantDoc constant; constant.name = E; Variant value = Variant::get_constant_value(Variant::Type(i), E); @@ -721,7 +721,7 @@ void DocTools::generate(bool p_basic_types) { Engine::get_singleton()->get_singletons(&singletons); //servers (this is kind of hackish) - for (Engine::Singleton &s : singletons) { + for (const Engine::Singleton &s : singletons) { DocData::PropertyDoc pd; if (!s.ptr) { continue; @@ -740,7 +740,7 @@ void DocTools::generate(bool p_basic_types) { List<StringName> utility_functions; Variant::get_utility_function_list(&utility_functions); utility_functions.sort_custom<StringName::AlphCompare>(); - for (StringName &E : utility_functions) { + for (const StringName &E : utility_functions) { DocData::MethodDoc md; md.name = E; //return @@ -790,7 +790,7 @@ void DocTools::generate(bool p_basic_types) { List<MethodInfo> minfo; lang->get_public_functions(&minfo); - for (MethodInfo &mi : minfo) { + for (const MethodInfo &mi : minfo) { DocData::MethodDoc md; md.name = mi.name; @@ -823,7 +823,7 @@ void DocTools::generate(bool p_basic_types) { List<Pair<String, Variant>> cinfo; lang->get_public_constants(&cinfo); - for (Pair<String, Variant> &E : cinfo) { + for (const Pair<String, Variant> &E : cinfo) { DocData::ConstantDoc cd; cd.name = E.first; cd.value = E.second; diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 5a85c8b31b..4a19f007d4 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -920,7 +920,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { List<StringName> effects; ClassDB::get_inheriters_from_class("AudioEffect", &effects); effects.sort_custom<StringName::AlphCompare>(); - for (StringName &E : effects) { + for (const StringName &E : effects) { if (!ClassDB::can_instantiate(E)) { continue; } @@ -1331,7 +1331,7 @@ EditorAudioBuses::EditorAudioBuses() { file_dialog = memnew(EditorFileDialog); List<String> ext; ResourceLoader::get_recognized_extensions_for_type("AudioBusLayout", &ext); - for (String &E : ext) { + for (const String &E : ext) { file_dialog->add_filter("*." + E + "; Audio Bus Layout"); } add_child(file_dialog); diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index e81f788290..fad76682b5 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -46,11 +46,11 @@ void EditorAutoloadSettings::_notification(int p_what) { ResourceLoader::get_recognized_extensions_for_type("Script", &afn); ResourceLoader::get_recognized_extensions_for_type("PackedScene", &afn); - for (String &E : afn) { + for (const String &E : afn) { file_dialog->add_filter("*." + E); } - for (AutoLoadInfo &info : autoload_cache) { + for (const AutoLoadInfo &info : autoload_cache) { if (info.node && info.in_editor) { get_tree()->get_root()->call_deferred(SNAME("add_child"), info.node); } @@ -101,7 +101,7 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin for (int i = 0; i < ScriptServer::get_language_count(); i++) { List<String> keywords; ScriptServer::get_language(i)->get_reserved_words(&keywords); - for (String &E : keywords) { + for (const String &E : keywords) { if (E == p_name) { if (r_error) { *r_error = TTR("Invalid name.") + "\n" + TTR("Keyword cannot be used as an autoload name."); @@ -378,7 +378,7 @@ void EditorAutoloadSettings::update_autoload() { Map<String, AutoLoadInfo> to_remove; List<AutoLoadInfo *> to_add; - for (AutoLoadInfo &info : autoload_cache) { + for (const AutoLoadInfo &info : autoload_cache) { to_remove.insert(info.name, info); } @@ -390,7 +390,7 @@ void EditorAutoloadSettings::update_autoload() { List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); - for (PropertyInfo &pi : props) { + for (const PropertyInfo &pi : props) { if (!pi.name.begins_with("autoload/")) { continue; } @@ -643,7 +643,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant & int i = 0; - for (AutoLoadInfo &F : autoload_cache) { + for (const AutoLoadInfo &F : autoload_cache) { orders.write[i++] = F.order; } @@ -655,7 +655,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant & i = 0; - for (AutoLoadInfo &F : autoload_cache) { + for (const AutoLoadInfo &F : autoload_cache) { undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", "autoload/" + F.name, orders[i++]); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", "autoload/" + F.name, F.order); } @@ -758,7 +758,7 @@ EditorAutoloadSettings::EditorAutoloadSettings() { // Make first cache List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); - for (PropertyInfo &pi : props) { + for (const PropertyInfo &pi : props) { if (!pi.name.begins_with("autoload/")) { continue; } @@ -894,7 +894,7 @@ EditorAutoloadSettings::EditorAutoloadSettings() { } EditorAutoloadSettings::~EditorAutoloadSettings() { - for (AutoLoadInfo &info : autoload_cache) { + for (const AutoLoadInfo &info : autoload_cache) { if (info.node && !info.in_editor) { memdelete(info.node); } diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 9204974d1a..c62e5b75b2 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -299,7 +299,7 @@ void EditorData::copy_object_params(Object *p_object) { List<PropertyInfo> pinfo; p_object->get_property_list(&pinfo); - for (PropertyInfo &E : pinfo) { + for (const PropertyInfo &E : pinfo) { if (!(E.usage & PROPERTY_USAGE_EDITOR) || E.name == "script" || E.name == "scripts") { continue; } @@ -404,7 +404,7 @@ void EditorData::restore_editor_global_states() { void EditorData::paste_object_params(Object *p_object) { ERR_FAIL_NULL(p_object); undo_redo.create_action(TTR("Paste Params")); - for (PropertyData &E : clipboard) { + for (const PropertyData &E : clipboard) { String name = E.name; undo_redo.add_do_property(p_object, name, E.value); undo_redo.add_undo_property(p_object, name, p_object->get(name)); @@ -616,7 +616,7 @@ bool EditorData::check_and_update_scene(int p_idx) { //transfer selection List<Node *> new_selection; - for (Node *E : edited_scene.write[p_idx].selection) { + for (const Node *E : edited_scene.write[p_idx].selection) { NodePath p = edited_scene[p_idx].root->get_path_to(E); Node *new_node = new_scene->get_node(p); if (new_node) { @@ -964,7 +964,7 @@ void EditorData::script_class_save_icon_paths() { _script_class_icon_paths.get_key_list(&keys); Dictionary d; - for (StringName &E : keys) { + for (const StringName &E : keys) { if (ScriptServer::is_global_class(E)) { d[E] = _script_class_icon_paths[E]; } @@ -996,7 +996,7 @@ void EditorData::script_class_load_icon_paths() { List<Variant> keys; d.get_key_list(&keys); - for (Variant &E : keys) { + for (const Variant &E : keys) { String name = E.operator String(); _script_class_icon_paths[name] = d[name]; @@ -1076,7 +1076,7 @@ bool EditorSelection::is_selected(Node *p_node) const { Array EditorSelection::_get_transformable_selected_nodes() { Array ret; - for (Node *E : selected_node_list) { + for (const Node *E : selected_node_list) { ret.push_back(E); } diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index bec63fc078..b374f56f6d 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -436,7 +436,7 @@ Ref<EditorExportPreset> EditorExportPlatform::create_preset() { List<ExportOption> options; get_export_options(&options); - for (ExportOption &E : options) { + for (const ExportOption &E : options) { preset->properties.push_back(E.option); preset->values[E.option.name] = E.default_value; } @@ -679,7 +679,7 @@ EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_contai platform->get_preset_features(p_preset, &feature_list); FeatureContainers result; - for (String &E : feature_list) { + for (const String &E : feature_list) { result.features.insert(E); result.features_pv.push_back(E); } @@ -752,7 +752,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); - for (PropertyInfo &pi : props) { + for (const PropertyInfo &pi : props) { if (!pi.name.begins_with("autoload/")) { continue; } @@ -897,7 +897,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & Set<String> remap_features; - for (String &F : remaps) { + for (const String &F : remaps) { String remap = F; String feature = remap.get_slice(".", 1); if (features.has(feature)) { @@ -911,7 +911,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & err = OK; - for (String &F : remaps) { + for (const String &F : remaps) { String remap = F; if (remap == "path") { String remapped_path = config->get_value("remap", remap); @@ -1647,7 +1647,7 @@ void EditorExport::load_config() { config->get_section_keys(option_section, &options); - for (String &E : options) { + for (const String &E : options) { Variant value = config->get_value(option_section, E); preset->set(E, value); @@ -1689,7 +1689,7 @@ void EditorExport::update_export_presets() { preset->properties.clear(); preset->values.clear(); - for (EditorExportPlatform::ExportOption &E : options) { + for (const EditorExportPlatform::ExportOption &E : options) { preset->properties.push_back(E.option); StringName option_name = E.option.name; diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 1bc852000d..22f44a54bb 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -527,7 +527,7 @@ void EditorFeatureProfileManager::_fill_classes_from(TreeItem *p_parent, const S ClassDB::get_direct_inheriters_from_class(p_class, &child_classes); child_classes.sort_custom<StringName::AlphCompare>(); - for (StringName &name : child_classes) { + for (const StringName &name : child_classes) { if (String(name).begins_with("Editor") || ClassDB::get_api_type(name) != ClassDB::API_CORE) { continue; } @@ -596,7 +596,7 @@ void EditorFeatureProfileManager::_class_list_item_selected() { TreeItem *properties = property_list->create_item(root); properties->set_text(0, TTR("Class Properties:")); - for (PropertyInfo &E : props) { + for (const PropertyInfo &E : props) { String name = E.name; if (!(E.usage & PROPERTY_USAGE_EDITOR)) { continue; diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index f11e8d350d..5ccbed1b49 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -830,7 +830,7 @@ void EditorFileDialog::update_file_list() { while (!files.is_empty()) { bool match = patterns.is_empty(); - for (String &E : patterns) { + for (const String &E : patterns) { if (files.front()->get().matchn(E)) { match = true; break; diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index d290db6431..78861eff9d 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -126,7 +126,7 @@ Vector<String> EditorFileSystemDirectory::get_file_deps(int p_idx) const { } ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(dep); if (uid != ResourceUID::INVALID_ID) { - //return proper dependency resoure from uid + //return proper dependency resource from uid if (ResourceUID::get_singleton()->has_id(uid)) { dep = ResourceUID::get_singleton()->get_id_path(uid); } else { @@ -484,7 +484,7 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo memdelete(md5s); //imported files are gone, reimport - for (String &E : to_check) { + for (const String &E : to_check) { if (!FileAccess::exists(E)) { return true; } @@ -524,7 +524,7 @@ bool EditorFileSystem::_update_scan_actions() { Vector<String> reimports; Vector<String> reloads; - for (ItemAction &ia : scan_actions) { + for (const ItemAction &ia : scan_actions) { switch (ia.action) { case ItemAction::ACTION_NONE: { } break; @@ -1072,7 +1072,7 @@ void EditorFileSystem::_delete_internal_files(String p_file) { List<String> paths; ResourceFormatImporter::get_singleton()->get_internal_resource_path_list(p_file, &paths); DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - for (String &E : paths) { + for (const String &E : paths) { da->remove(E); } da->remove(p_file + ".import"); @@ -1413,7 +1413,7 @@ Vector<String> EditorFileSystem::_get_dependencies(const String &p_path) { ResourceLoader::get_dependencies(p_path, &deps); Vector<String> ret; - for (String &E : deps) { + for (const String &E : deps) { ret.push_back(E); } @@ -1609,14 +1609,14 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector List<ResourceImporter::ImportOption> options; importer->get_import_options(&options); //set default values - for (ResourceImporter::ImportOption &E : options) { + for (const ResourceImporter::ImportOption &E : options) { source_file_options[p_files[i]][E.option.name] = E.default_value; } if (config->has_section("params")) { List<String> sk; config->get_section_keys("params", &sk); - for (String ¶m : sk) { + for (const String ¶m : sk) { Variant value = config->get_value("params", param); //override with whathever is in file source_file_options[p_files[i]][param] = value; @@ -1690,7 +1690,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector List<ResourceImporter::ImportOption> options; importer->get_import_options(&options); //set default values - for (ResourceImporter::ImportOption &F : options) { + for (const ResourceImporter::ImportOption &F : options) { String base = F.option.name; Variant v = F.default_value; if (source_file_options[file].has(base)) { @@ -1773,7 +1773,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName if (cf->has_section("params")) { List<String> sk; cf->get_section_keys("params", &sk); - for (String &E : sk) { + for (const String &E : sk) { params[E] = cf->get_value("params", E); } } @@ -1823,7 +1823,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName List<ResourceImporter::ImportOption> opts; importer->get_import_options(&opts); - for (ResourceImporter::ImportOption &E : opts) { + for (const ResourceImporter::ImportOption &E : opts) { if (!params.has(E.option.name)) { //this one is not present params[E.option.name] = E.default_value; } @@ -1835,7 +1835,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName List<Variant> v; d.get_key_list(&v); - for (Variant &E : v) { + for (const Variant &E : v) { params[E] = d[E]; } } @@ -1882,7 +1882,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName //no path } else if (import_variants.size()) { //import with variants - for (String &E : import_variants) { + for (const String &E : import_variants) { String path = base_path.c_escape() + "." + E + "." + importer->get_save_extension(); f->store_line("path." + E + "=\"" + path + "\""); @@ -1908,7 +1908,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName if (gen_files.size()) { Array genf; - for (String &E : gen_files) { + for (const String &E : gen_files) { genf.push_back(E); dest_paths.push_back(E); } @@ -1934,7 +1934,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName //store options in provided order, to avoid file changing. Order is also important because first match is accepted first. - for (ResourceImporter::ImportOption &E : opts) { + for (const ResourceImporter::ImportOption &E : opts) { String base = E.option.name; String value; VariantWriter::write_to_string(params[base], value); @@ -2171,7 +2171,7 @@ void EditorFileSystem::_move_group_files(EditorFileSystemDirectory *efd, const S List<String> sk; config->get_section_keys("params", &sk); - for (String ¶m : sk) { + for (const String ¶m : sk) { //not very clean, but should work String value = config->get_value("params", param); if (value == p_group_file) { @@ -2245,13 +2245,13 @@ void EditorFileSystem::_update_extensions() { List<String> extensionsl; ResourceLoader::get_recognized_extensions_for_type("", &extensionsl); - for (String &E : extensionsl) { + for (const String &E : extensionsl) { valid_extensions.insert(E); } extensionsl.clear(); ResourceFormatImporter::get_singleton()->get_recognized_extensions(&extensionsl); - for (String &E : extensionsl) { + for (const String &E : extensionsl) { import_extensions.insert(E); } } diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index 7b7cf0bf48..29e3236ac2 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -109,7 +109,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p List<PropertyInfo> plist; p_node->get_property_list(&plist); - for (PropertyInfo &E : plist) { + for (const PropertyInfo &E : plist) { if (E.usage & PROPERTY_USAGE_EDITOR) { if (E.type == Variant::OBJECT) { RES res = p_node->get(E.name); @@ -228,7 +228,7 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) { Set<String> unfold_group; - for (PropertyInfo &E : plist) { + for (const PropertyInfo &E : plist) { if (E.usage & PROPERTY_USAGE_CATEGORY) { group = ""; group_base = ""; diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 9a0dd4e3bc..3db03c0276 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1508,7 +1508,7 @@ String EditorInspector::get_selected_path() const { } void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<EditorInspectorPlugin> ped) { - for (EditorInspectorPlugin::AddedEditor &F : ped->added_editors) { + for (const EditorInspectorPlugin::AddedEditor &F : ped->added_editors) { EditorProperty *ep = Object::cast_to<EditorProperty>(F.property_editor); current_vbox->add_child(F.property_editor); @@ -1648,7 +1648,7 @@ void EditorInspector::update_tree() { Color sscolor = get_theme_color(SNAME("prop_subsection"), SNAME("Editor")); - for (Ref<EditorInspectorPlugin> ped : valid_plugins) { + for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_begin(object); _parse_added_editors(main_vbox, ped); } @@ -1745,7 +1745,7 @@ void EditorInspector::update_tree() { category->set_tooltip(p.name + "::" + (class_descr_cache[type2] == "" ? "" : class_descr_cache[type2])); } - for (Ref<EditorInspectorPlugin> ped : valid_plugins) { + for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_category(object, p.name); _parse_added_editors(main_vbox, ped); } @@ -1946,13 +1946,13 @@ void EditorInspector::update_tree() { doc_hint = descr; } - for (Ref<EditorInspectorPlugin> ped : valid_plugins) { + for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors); List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; //make a copy, since plugins may be used again in a sub-inspector ped->added_editors.clear(); - for (EditorInspectorPlugin::AddedEditor &F : editors) { + for (const EditorInspectorPlugin::AddedEditor &F : editors) { EditorProperty *ep = Object::cast_to<EditorProperty>(F.property_editor); if (ep) { @@ -1970,7 +1970,7 @@ void EditorInspector::update_tree() { if (F.label != String()) { ep->set_label(F.label); } else { - //use existin one + // Use the existing one. ep->set_label(name); } for (int i = 0; i < F.properties.size(); i++) { @@ -2028,7 +2028,7 @@ void EditorInspector::update_tree() { } } - for (Ref<EditorInspectorPlugin> ped : valid_plugins) { + for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_end(); _parse_added_editors(main_vbox, ped); } @@ -2391,7 +2391,7 @@ void EditorInspector::_property_checked(const String &p_path, bool p_checked) { Variant to_create; List<PropertyInfo> pinfo; object->get_property_list(&pinfo); - for (PropertyInfo &E : pinfo) { + for (const PropertyInfo &E : pinfo) { if (E.name == p_path) { Callable::CallError ce; Variant::construct(E.type, to_create, nullptr, 0, ce); @@ -2595,7 +2595,7 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li } Set<StringName> added; - for (Ref<Script> s : classes) { + for (const Ref<Script> &s : classes) { String path = s->get_path(); String name = EditorNode::get_editor_data().script_class_get_name(path); if (name.is_empty()) { diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp index 1f70c59e66..0c8660c216 100644 --- a/editor/editor_layouts_dialog.cpp +++ b/editor/editor_layouts_dialog.cpp @@ -92,7 +92,7 @@ void EditorLayoutsDialog::_post_popup() { List<String> layouts; config.ptr()->get_sections(&layouts); - for (String &E : layouts) { + for (const String &E : layouts) { layout_names->add_item(E); } } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index ce5f762b13..46d76a946f 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -797,8 +797,8 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) { } if (changed.size()) { - for (Ref<Resource> E : changed) { - E->reload_from_file(); + for (Ref<Resource> &res : changed) { + res->reload_from_file(); } } } @@ -914,7 +914,7 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) { } } - for (String &E : scenes) { + for (const String &E : scenes) { reload_scene(E); } @@ -926,7 +926,7 @@ void EditorNode::_sources_changed(bool p_exist) { waiting_for_first_scan = false; // Reload the global shader variables, but this time - // loading texures, as they are now properly imported. + // loading textures, as they are now properly imported. RenderingServer::get_singleton()->global_variables_load_settings(true); // Start preview thread now that it's safe. @@ -1143,7 +1143,7 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String file->clear_filters(); List<String> preferred; - for (String &E : extensions) { + for (const String &E : extensions) { if (p_resource->is_class("Script") && (E == "tres" || E == "res")) { //this serves no purpose and confused people continue; @@ -1259,7 +1259,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) { cf->get_section_keys("editor_states", &esl); Dictionary md; - for (String &E : esl) { + for (const String &E : esl) { Variant st = cf->get_value("editor_states", E); if (st.get_type() != Variant::NIL) { md[E] = st; @@ -1295,7 +1295,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) { List<Variant> keys; md.get_key_list(&keys); - for (Variant &E : keys) { + for (const Variant &E : keys) { cf->set_value("editor_states", E, md[E]); } @@ -1334,7 +1334,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> bool ret_changed = false; List<PropertyInfo> pi; obj->get_property_list(&pi); - for (PropertyInfo &E : pi) { + for (const PropertyInfo &E : pi) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } @@ -1364,7 +1364,7 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> Dictionary d = obj->get(E.name); List<Variant> keys; d.get_key_list(&keys); - for (Variant &F : keys) { + for (const Variant &F : keys) { Variant v = d[F]; RES res = v; if (_find_and_save_resource(res, processed, flags)) { @@ -1520,7 +1520,7 @@ static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Reso p_resource->get_property_list(&plist); - for (PropertyInfo &E : plist) { + for (const PropertyInfo &E : plist) { if (E.type == Variant::OBJECT && E.usage & PROPERTY_USAGE_STORAGE && !(E.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)) { RES res = p_resource->get(E.name); if (res.is_null()) { @@ -1551,11 +1551,11 @@ int EditorNode::_save_external_resources() { int saved = 0; List<Ref<Resource>> cached; ResourceCache::get_cached_resources(&cached); - for (Ref<Resource> res : cached) { + for (const Ref<Resource> &res : cached) { if (!res->get_path().is_resource_file()) { continue; } - //not only check if this resourec is edited, check contained subresources too + //not only check if this resource is edited, check contained subresources too if (_find_edited_resources(res, edited_subresources)) { ResourceSaver::save(res->get_path(), res, flg); saved++; @@ -1641,7 +1641,7 @@ void EditorNode::_save_scene(String p_file, int idx) { editor_data.save_editor_external_data(); - for (Ref<AnimatedValuesBackup> E : anim_backups) { + for (Ref<AnimatedValuesBackup> &E : anim_backups) { E->restore(); } @@ -1883,7 +1883,7 @@ void EditorNode::_dialog_action(String p_file) { // erase List<String> keys; config->get_section_keys(p_file, &keys); - for (String &E : keys) { + for (const String &E : keys) { config->set_value(p_file, E, Variant()); } @@ -2532,7 +2532,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { Ref<MeshLibrary> ml(memnew(MeshLibrary)); ResourceSaver::get_recognized_extensions(ml, &extensions); file_export_lib->clear_filters(); - for (String &E : extensions) { + for (const String &E : extensions) { file_export_lib->add_filter("*." + E); } @@ -4054,7 +4054,7 @@ void EditorNode::_build_icon_type_cache() { List<StringName> tl; StringName ei = "EditorIcons"; theme_base->get_theme()->get_icon_list(ei, &tl); - for (StringName &E : tl) { + for (const StringName &E : tl) { if (!ClassDB::class_exists(E)) { continue; } @@ -4783,7 +4783,7 @@ void EditorNode::_update_layouts_menu() { List<String> layouts; config.ptr()->get_sections(&layouts); - for (String &layout : layouts) { + for (const String &layout : layouts) { if (layout == TTR("Default")) { editor_layouts->remove_item(editor_layouts->get_item_index(SETTINGS_LAYOUT_DEFAULT)); overridden_default_layout = editor_layouts->get_item_count(); @@ -5333,27 +5333,6 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) { } void EditorNode::reload_scene(const String &p_path) { - /* - * No longer necessary since scenes now reset and reload their internal resource if needed. - //first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk - - List<Ref<Resource>> cached; - ResourceCache::get_cached_resources(&cached); - List<Ref<Resource>> to_clear; //clear internal resources from previous scene from being used - for (Ref<Resource> E : cached) { - if (E->get_path().begins_with(p_path + "::")) { //subresources of existing scene - to_clear.push_back(E); - } - } - - //so reload reloads everything, clear subresources of previous scene - while (to_clear.front()) { - to_clear.front()->get()->set_path(""); - to_clear.pop_front(); - } - - */ - int scene_idx = -1; for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { if (editor_data.get_scene_path(i) == p_path) { @@ -6738,7 +6717,7 @@ EditorNode::EditorNode() { file_script->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); List<String> sexts; ResourceLoader::get_recognized_extensions_for_type("Script", &sexts); - for (String &E : sexts) { + for (const String &E : sexts) { file_script->add_filter("*." + E); } gui_base->add_child(file_script); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index c52861a2a2..f3b3eedccc 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -40,7 +40,7 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) { List<PropertyInfo> pinfo; p_obj->get_property_list(&pinfo); - for (PropertyInfo &E : pinfo) { + for (const PropertyInfo &E : pinfo) { if (!(E.usage & PROPERTY_USAGE_EDITOR)) { continue; } diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 967f2aa47b..7d809ea656 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -221,7 +221,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { } Set<String> valid_extensions; - for (String &E : extensions) { + for (const String &E : extensions) { valid_extensions.insert(E); } @@ -260,7 +260,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { List<PropertyInfo> property_list; edited_resource->get_property_list(&property_list); List<Pair<String, Variant>> propvalues; - for (PropertyInfo &pi : property_list) { + for (const PropertyInfo &pi : property_list) { Pair<String, Variant> p; if (pi.usage & PROPERTY_USAGE_STORAGE) { p.first = pi.name; @@ -275,7 +275,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { Ref<Resource> unique_resource = Ref<Resource>(Object::cast_to<Resource>(inst)); ERR_FAIL_COND(unique_resource.is_null()); - for (Pair<String, Variant> &p : propvalues) { + for (const Pair<String, Variant> &p : propvalues) { unique_resource->set(p.first, p.second); } @@ -465,11 +465,11 @@ void EditorResourcePicker::_get_allowed_types(bool p_with_convert, Set<String> * List<StringName> inheriters; ClassDB::get_inheriters_from_class(base, &inheriters); - for (StringName &E : inheriters) { + for (const StringName &E : inheriters) { p_vector->insert(E); } - for (StringName &E : global_classes) { + for (const StringName &E : global_classes) { if (EditorNode::get_editor_data().script_class_is_parent(E, base)) { p_vector->insert(E); } diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index b446f922f6..4fadbf5922 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -228,7 +228,7 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L } printf("Running: %s", exec.utf8().get_data()); - for (String &E : args) { + for (const String &E : args) { printf(" %s", E.utf8().get_data()); }; printf("\n"); @@ -267,7 +267,7 @@ void EditorRun::stop_child_process(OS::ProcessID p_pid) { void EditorRun::stop() { if (status != STATUS_STOP && pids.size() > 0) { - for (OS::ProcessID &E : pids) { + for (const OS::ProcessID &E : pids) { OS::get_singleton()->kill(E); } } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index a14ab1d4f8..df4469b6fe 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -759,7 +759,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { List<String> keys; p_extra_config->get_section_keys("presets", &keys); - for (String &key : keys) { + for (const String &key : keys) { Variant val = p_extra_config->get_value("presets", key); set(key, val); } @@ -1013,7 +1013,7 @@ void EditorSettings::setup_network() { String selected = "127.0.0.1"; // Check that current remote_host is a valid interface address and populate hints. - for (IPAddress &ip : local_ip) { + for (const IPAddress &ip : local_ip) { // link-local IPv6 addresses don't work, skipping them if (String(ip).begins_with("fe80:0:0:0:")) { // fe80::/64 continue; @@ -1299,7 +1299,7 @@ void EditorSettings::list_text_editor_themes() { memdelete(d); custom_themes.sort(); - for (String &E : custom_themes) { + for (const String &E : custom_themes) { themes += "," + E; } } @@ -1328,7 +1328,7 @@ void EditorSettings::load_text_editor_theme() { List<String> keys; cf->get_section_keys("color_theme", &keys); - for (String &key : keys) { + for (const String &key : keys) { String val = cf->get_value("color_theme", key); // don't load if it's not already there! @@ -1429,7 +1429,7 @@ float EditorSettings::get_auto_display_scale() const { return DisplayServer::get_singleton()->screen_get_max_scale(); #else const int screen = DisplayServer::get_singleton()->window_get_current_screen(); - // Use the smallest dimension to use a correct display scale on portait displays. + // Use the smallest dimension to use a correct display scale on portrait displays. const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y); if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) { // hiDPI display. @@ -1580,7 +1580,7 @@ void EditorSettings::set_builtin_action_override(const String &p_name, const Arr int event_idx = 0; // Check equality of each event. - for (Ref<InputEvent> E : builtin_events) { + for (const Ref<InputEvent> &E : builtin_events) { if (!E->is_match(p_events[event_idx])) { same_as_builtin = false; break; @@ -1610,7 +1610,7 @@ const Array EditorSettings::get_builtin_action_overrides(const String &p_name) c Array event_array; List<Ref<InputEvent>> events_list = AO->get(); - for (Ref<InputEvent> E : events_list) { + for (const Ref<InputEvent> &E : events_list) { event_array.push_back(E); } return event_array; diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 225eac36a5..daee61c2dd 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -135,7 +135,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory _sort_file_info_list(file_list); // Build the tree. - for (FileInfo &fi : file_list) { + for (const FileInfo &fi : file_list) { TreeItem *file_item = tree->create_item(subdirectory_item); file_item->set_text(0, fi.name); file_item->set_structured_text_bidi_override(0, STRUCTURED_TEXT_FILE); @@ -964,7 +964,7 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit List<String> importer_exts; ResourceImporterScene::get_singleton()->get_recognized_extensions(&importer_exts); String extension = fpath.get_extension(); - for (String &E : importer_exts) { + for (const String &E : importer_exts) { if (extension.nocasecmp_to(E) == 0) { is_imported = true; break; @@ -1237,7 +1237,7 @@ void FileSystemDock::_update_resource_paths_after_move(const Map<String, String> List<Ref<Resource>> cached; ResourceCache::get_cached_resources(&cached); - for (Ref<Resource> r : cached) { + for (Ref<Resource> &r : cached) { String base_path = r->get_path(); String extra_path; int sep_pos = r->get_path().find("::"); @@ -1413,7 +1413,7 @@ void FileSystemDock::_make_scene_confirm() { ResourceSaver::get_recognized_extensions(sd, &extensions); bool extension_correct = false; - for (String &E : extensions) { + for (const String &E : extensions) { if (E == extension) { extension_correct = true; break; diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index deedbe104c..113306fc8a 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -285,7 +285,7 @@ void GroupDialog::_load_groups(Node *p_current) { List<Node::GroupInfo> gi; p_current->get_groups(&gi); - for (Node::GroupInfo &E : gi) { + for (const Node::GroupInfo &E : gi) { if (!E.persistent) { continue; } @@ -627,7 +627,7 @@ void GroupsEditor::update_tree() { TreeItem *root = tree->create_item(); - for (GroupInfo &gi : groups) { + for (const GroupInfo &gi : groups) { if (!gi.persistent) { continue; } diff --git a/editor/icons/ImmediateGeometry3D.svg b/editor/icons/ImmediateGeometry3D.svg deleted file mode 100644 index ec5a392a68..0000000000 --- a/editor/icons/ImmediateGeometry3D.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2.9208 1046.4c-.26373.3-.4204.7296-.4204 1.2383 0 1.6277-3.1381-.1781-.33757 2.6703.88382.899 2.6544.6701 3.5382-.2288.88384-.899.88382-2.3565 0-3.2554-1.1002-1.1191-2.2001-1.0845-2.7803-.4244zm2.3802-1.6103 2.4005 2.4416 6.8014-6.9177c.66286-.6742.66286-1.7673 0-2.4415-.66288-.6741-1.7376-.6741-2.4005 0z" fill="#fc7f7f" transform="translate(0 -1036.4)"/></svg> diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 8b6bd8066f..34bc0a7d8d 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -438,7 +438,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in Node3D *scene = memnew(Node3D); - for (Ref<Mesh> m : meshes) { + for (const Ref<Mesh> &m : meshes) { Ref<EditorSceneImporterMesh> mesh; mesh.instantiate(); for (int i = 0; i < m->get_surface_count(); i++) { diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index d67950ec9e..e9160f0414 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -312,7 +312,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E List<StringName> anims; ap->get_animation_list(&anims); - for (StringName &E : anims) { + for (const StringName &E : anims) { Ref<Animation> anim = ap->get_animation(E); ERR_CONTINUE(anim.is_null()); for (int i = 0; i < anim->get_track_count(); i++) { @@ -659,7 +659,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } int idx = 0; - for (Ref<Shape3D> &E : shapes) { + for (const Ref<Shape3D> &E : shapes) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(E); base->add_child(cshape); @@ -712,7 +712,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< //fill node settings for this node with default values List<ImportOption> iopts; get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); - for (ImportOption &E : iopts) { + for (const ImportOption &E : iopts) { if (!node_settings.has(E.option.name)) { node_settings[E.option.name] = E.default_value; } @@ -756,7 +756,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } else { List<StringName> anims; ap->get_animation_list(&anims); - for (StringName &name : anims) { + for (const StringName &name : anims) { Ref<Animation> anim = ap->get_animation(name); if (p_animation_data.has(name)) { Dictionary anim_settings = p_animation_data[name]; @@ -764,7 +764,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< //fill with default values List<ImportOption> iopts; get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts); - for (ImportOption &F : iopts) { + for (const ImportOption &F : iopts) { if (!anim_settings.has(F.option.name)) { anim_settings[F.option.name] = F.default_value; } @@ -935,7 +935,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_ void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle) { List<StringName> anim_names; anim->get_animation_list(&anim_names); - for (StringName &E : anim_names) { + for (const StringName &E : anim_names) { Ref<Animation> a = anim->get_animation(E); a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle)); } @@ -1045,7 +1045,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in String script_ext_hint; - for (String &E : script_extentions) { + for (const String &E : script_extentions) { if (script_ext_hint != "") { script_ext_hint += ","; } @@ -1088,7 +1088,7 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte List<String> extensions; E->get()->get_extensions(&extensions); - for (String &F : extensions) { + for (const String &F : extensions) { if (F.to_lower() == ext) { importer = E; break; @@ -1118,7 +1118,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito List<String> extensions; E->get()->get_extensions(&extensions); - for (String &F : extensions) { + for (const String &F : extensions) { if (F.to_lower() == ext) { importer = E; break; diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index ad271eaf04..19a8f209bb 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -305,7 +305,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) { if (anim_node) { List<StringName> animations; anim_node->get_animation_list(&animations); - for (StringName &E : animations) { + for (const StringName &E : animations) { _fill_animation(scene_tree, anim_node->get_animation(E), E, item); } } @@ -394,7 +394,7 @@ void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Var d = d[p_import_id]; List<ResourceImporterScene::ImportOption> options; ResourceImporterScene::get_singleton()->get_internal_import_options(p_category, &options); - for (ResourceImporterScene::ImportOption &E : options) { + for (const ResourceImporterScene::ImportOption &E : options) { String key = E.option.name; if (d.has(key)) { settings[key] = d[key]; @@ -440,7 +440,7 @@ void SceneImportSettings::open_settings(const String &p_path) { if (err == OK) { List<String> keys; config->get_section_keys("params", &keys); - for (String &E : keys) { + for (const String &E : keys) { Variant value = config->get_value("params", E); if (E == "_subresources") { base_subresource_settings = value; @@ -605,7 +605,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) { scene_import_settings_data->defaults.clear(); scene_import_settings_data->current.clear(); - for (ResourceImporter::ImportOption &E : options) { + for (const ResourceImporter::ImportOption &E : options) { scene_import_settings_data->defaults[E.option.name] = E.default_value; //needed for visibility toggling (fails if something is missing) if (scene_import_settings_data->settings->has(E.option.name)) { diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index 5b8f7015fe..0d14347225 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -79,7 +79,7 @@ void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const List<Variant> lods; p_lods.get_key_list(&lods); - for (Variant &E : lods) { + for (const Variant &E : lods) { ERR_CONTINUE(!E.is_num()); Surface::LOD lod; lod.distance = E; diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp index 0b12f86882..25bca1d4f4 100644 --- a/editor/import_defaults_editor.cpp +++ b/editor/import_defaults_editor.cpp @@ -106,7 +106,7 @@ void ImportDefaultsEditor::_update_importer() { List<Ref<ResourceImporter>> importer_list; ResourceFormatImporter::get_singleton()->get_importers(&importer_list); Ref<ResourceImporter> importer; - for (Ref<ResourceImporter> E : importer_list) { + for (const Ref<ResourceImporter> &E : importer_list) { if (E->get_visible_name() == importers->get_item_text(importers->get_selected())) { importer = E; break; @@ -125,7 +125,7 @@ void ImportDefaultsEditor::_update_importer() { d = ProjectSettings::get_singleton()->get("importer_defaults/" + importer->get_importer_name()); } - for (ResourceImporter::ImportOption &E : options) { + for (const ResourceImporter::ImportOption &E : options) { settings->properties.push_back(E.option); if (d.has(E.option.name)) { settings->values[E.option.name] = d[E.option.name]; @@ -166,7 +166,7 @@ void ImportDefaultsEditor::clear() { List<Ref<ResourceImporter>> importer_list; ResourceFormatImporter::get_singleton()->get_importers(&importer_list); Vector<String> names; - for (Ref<ResourceImporter> E : importer_list) { + for (const Ref<ResourceImporter> &E : importer_list) { String vn = E->get_visible_name(); names.push_back(vn); } diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 3927832eb9..648e60a554 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -111,7 +111,7 @@ void ImportDock::set_edit_path(const String &p_path) { ResourceFormatImporter::get_singleton()->get_importers_for_extension(p_path.get_extension(), &importers); List<Pair<String, String>> importer_names; - for (Ref<ResourceImporter> E : importers) { + for (const Ref<ResourceImporter> &E : importers) { importer_names.push_back(Pair<String, String>(E->get_visible_name(), E->get_importer_name())); } @@ -119,7 +119,7 @@ void ImportDock::set_edit_path(const String &p_path) { import_as->clear(); - for (Pair<String, String> &E : importer_names) { + for (const Pair<String, String> &E : importer_names) { import_as->add_item(E.first); import_as->set_item_metadata(import_as->get_item_count() - 1, E.second); if (E.second == importer_name) { @@ -153,7 +153,7 @@ void ImportDock::_update_options(const Ref<ConfigFile> &p_config) { params->checking = params->paths.size() > 1; params->checked.clear(); - for (ResourceImporter::ImportOption &E : options) { + for (const ResourceImporter::ImportOption &E : options) { params->properties.push_back(E.option); if (p_config.is_valid() && p_config->has_section_key("params", E.option.name)) { params->values[E.option.name] = p_config->get_value("params", E.option.name); @@ -201,7 +201,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { List<String> keys; config->get_section_keys("params", &keys); - for (String &E : keys) { + for (const String &E : keys) { if (!value_frequency.has(E)) { value_frequency[E] = Dictionary(); } @@ -226,7 +226,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { params->checking = true; params->checked.clear(); - for (ResourceImporter::ImportOption &E : options) { + for (const ResourceImporter::ImportOption &E : options) { params->properties.push_back(E.option); if (value_frequency.has(E.option.name)) { @@ -235,7 +235,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { List<Variant> v; d.get_key_list(&v); Variant value; - for (Variant &F : v) { + for (const Variant &F : v) { int f = d[F]; if (f > freq) { value = F; @@ -254,7 +254,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { ResourceFormatImporter::get_singleton()->get_importers_for_extension(p_paths[0].get_extension(), &importers); List<Pair<String, String>> importer_names; - for (Ref<ResourceImporter> E : importers) { + for (const Ref<ResourceImporter> &E : importers) { importer_names.push_back(Pair<String, String>(E->get_visible_name(), E->get_importer_name())); } @@ -262,7 +262,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { import_as->clear(); - for (Pair<String, String> &E : importer_names) { + for (const Pair<String, String> &E : importer_names) { import_as->add_item(E.first); import_as->set_item_metadata(import_as->get_item_count() - 1, E.second); if (E.second == params->importer->get_importer_name()) { @@ -363,7 +363,7 @@ void ImportDock::_preset_selected(int p_idx) { if (params->checking) { params->checked.clear(); } - for (Variant &E : v) { + for (const Variant &E : v) { params->values[E] = d[E]; if (params->checking) { params->checked.insert(E); @@ -384,7 +384,7 @@ void ImportDock::_preset_selected(int p_idx) { if (params->checking) { params->checked.clear(); } - for (ResourceImporter::ImportOption &E : options) { + for (const ResourceImporter::ImportOption &E : options) { params->values[E.option.name] = E.default_value; if (params->checking) { params->checked.insert(E.option.name); @@ -486,7 +486,7 @@ void ImportDock::_reimport() { if (params->checking && config->get_value("remap", "importer") == params->importer->get_importer_name()) { //update only what is edited (checkboxes) if the importer is the same - for (PropertyInfo &E : params->properties) { + for (const PropertyInfo &E : params->properties) { if (params->checked.has(E.name)) { config->set_value("params", E.name, params->values[E.name]); } @@ -498,7 +498,7 @@ void ImportDock::_reimport() { config->erase_section("params"); } - for (PropertyInfo &E : params->properties) { + for (const PropertyInfo &E : params->properties) { config->set_value("params", E.name, params->values[E.name]); } } diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index b1c601a41c..1973494a2a 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -87,7 +87,7 @@ void InspectorDock::_menu_option(int p_option) { List<PropertyInfo> props; current->get_property_list(&props); Map<RES, RES> duplicates; - for (PropertyInfo &E : props) { + for (const PropertyInfo &E : props) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp index d4b712b6a3..b32ea67d4d 100644 --- a/editor/localization_editor.cpp +++ b/editor/localization_editor.cpp @@ -43,13 +43,13 @@ void LocalizationEditor::_notification(int p_what) { List<String> tfn; ResourceLoader::get_recognized_extensions_for_type("Translation", &tfn); - for (String &E : tfn) { + for (const String &E : tfn) { translation_file_open->add_filter("*." + E); } List<String> rfn; ResourceLoader::get_recognized_extensions_for_type("Resource", &rfn); - for (String &E : rfn) { + for (const String &E : rfn) { translation_res_file_open_dialog->add_filter("*." + E); translation_res_option_file_open_dialog->add_filter("*." + E); } @@ -430,7 +430,7 @@ void LocalizationEditor::_update_pot_file_extensions() { pot_file_open_dialog->clear_filters(); List<String> translation_parse_file_extensions; EditorTranslationParser::get_singleton()->get_recognized_extensions(&translation_parse_file_extensions); - for (String &E : translation_parse_file_extensions) { + for (const String &E : translation_parse_file_extensions) { pot_file_open_dialog->add_filter("*." + E); } } @@ -560,7 +560,7 @@ void LocalizationEditor::update_translations() { List<Variant> rk; remaps.get_key_list(&rk); Vector<String> keys; - for (Variant &E : rk) { + for (const Variant &E : rk) { keys.push_back(E); } keys.sort(); diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index 910b242c41..fd4a4334fc 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -143,7 +143,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> plist; n->get_property_list(&plist, true); - for (PropertyInfo &F : plist) { + for (const PropertyInfo &F : plist) { if (F.name == "script") { continue; //added later manually, since this is intercepted before being set (check Variant Object::get() ) } @@ -164,7 +164,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { nc++; } - for (PLData *E : data_list) { + for (const PLData *E : data_list) { if (nc == E->uses) { p_list->push_back(E->info); } diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index 35b27b25aa..5fe466140b 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -150,7 +150,7 @@ void PluginConfigDialog::_on_required_text_changed(const String &) { if (script_edit->get_text().get_extension() != ext) { is_valid = false; script_validation->set_texture(invalid_icon); - script_validation->set_tooltip(vformat(TTR("Script extension must match chosen langauge extension (.%s)."), ext)); + script_validation->set_tooltip(vformat(TTR("Script extension must match chosen language extension (.%s)."), ext)); } if (script_edit->get_text().get_basename().is_empty()) { is_valid = false; diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index ab11680e2f..ad2d9866fa 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -72,14 +72,14 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven List<StringName> names; ap->get_animation_list(&names); - for (StringName &E : names) { + for (const StringName &E : names) { animations_menu->add_icon_item(get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")), E); animations_to_add.push_back(E); } } } - for (StringName &E : classes) { + for (const StringName &E : classes) { String name = String(E).replace_first("AnimationNode", ""); if (name == "Animation") { continue; @@ -373,7 +373,7 @@ void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) { open_file->clear_filters(); List<String> filters; ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters); - for (String &E : filters) { + for (const String &E : filters) { open_file->add_filter("*." + E); } open_file->popup_file_dialog(); diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 3fb90eb4ff..49fcac512b 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -96,14 +96,14 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven if (ap) { List<StringName> names; ap->get_animation_list(&names); - for (StringName &E : names) { + for (const StringName &E : names) { animations_menu->add_icon_item(get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")), E); animations_to_add.push_back(E); } } } - for (StringName &E : classes) { + for (const StringName &E : classes) { String name = String(E).replace_first("AnimationNode", ""); if (name == "Animation") { continue; // nope @@ -295,7 +295,7 @@ void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) { open_file->clear_filters(); List<String> filters; ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters); - for (String &E : filters) { + for (const String &E : filters) { open_file->add_filter("*." + E); } open_file->popup_file_dialog(); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 705a1d0fc0..c94014944c 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -121,7 +121,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { List<StringName> nodes; blend_tree->get_node_list(&nodes); - for (StringName &E : nodes) { + for (const StringName &E : nodes) { GraphNode *node = memnew(GraphNode); graph->add_child(node); @@ -155,7 +155,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { List<PropertyInfo> pinfo; agnode->get_parameter_list(&pinfo); - for (PropertyInfo &F : pinfo) { + for (const PropertyInfo &F : pinfo) { if (!(F.usage & PROPERTY_USAGE_EDITOR)) { continue; } @@ -212,7 +212,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { List<StringName> anims; ap->get_animation_list(&anims); - for (StringName &F : anims) { + for (const StringName &F : anims) { mb->get_popup()->add_item(F); options.push_back(F); } @@ -246,7 +246,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { List<AnimationNodeBlendTree::NodeConnection> connections; blend_tree->get_node_connections(&connections); - for (AnimationNodeBlendTree::NodeConnection &E : connections) { + for (const AnimationNodeBlendTree::NodeConnection &E : connections) { StringName from = E.output_node; StringName to = E.input_node; int to_idx = E.input_index; @@ -274,7 +274,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { open_file->clear_filters(); List<String> filters; ResourceLoader::get_recognized_extensions_for_type("AnimationNode", &filters); - for (String &E : filters) { + for (const String &E : filters) { open_file->add_filter("*." + E); } open_file->popup_file_dialog(); @@ -394,7 +394,7 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) { List<AnimationNodeBlendTree::NodeConnection> conns; blend_tree->get_node_connections(&conns); - for (AnimationNodeBlendTree::NodeConnection &E : conns) { + for (const AnimationNodeBlendTree::NodeConnection &E : conns) { if (E.output_node == p_which || E.input_node == p_which) { undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", E.input_node, E.input_index, E.output_node); } @@ -423,7 +423,7 @@ void AnimationNodeBlendTreeEditor::_delete_nodes_request() { undo_redo->create_action(TTR("Delete Node(s)")); - for (StringName &F : to_erase) { + for (const StringName &F : to_erase) { _delete_request(F); } @@ -517,7 +517,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano List<StringName> animations; player->get_animation_list(&animations); - for (StringName &E : animations) { + for (const StringName &E : animations) { Ref<Animation> anim = player->get_animation(E); for (int i = 0; i < anim->get_track_count(); i++) { String track_path = anim->track_get_path(i); @@ -718,7 +718,7 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { List<AnimationNodeBlendTree::NodeConnection> conns; blend_tree->get_node_connections(&conns); - for (AnimationNodeBlendTree::NodeConnection &E : conns) { + for (const AnimationNodeBlendTree::NodeConnection &E : conns) { float activity = 0; StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node; if (AnimationTreeEditor::get_singleton()->get_tree() && !AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) { @@ -828,7 +828,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima List<AnimationNodeBlendTree::NodeConnection> connections; blend_tree->get_node_connections(&connections); - for (AnimationNodeBlendTree::NodeConnection &E : connections) { + for (const AnimationNodeBlendTree::NodeConnection &E : connections) { StringName from = E.output_node; StringName to = E.input_node; int to_idx = E.input_index; diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 1bdbc2980c..4ba9147955 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -350,7 +350,7 @@ void AnimationPlayerEditor::_animation_load() { List<String> extensions; ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions); - for (String &E : extensions) { + for (const String &E : extensions) { file->add_filter("*." + E + " ; " + E.to_upper()); } @@ -584,7 +584,7 @@ void AnimationPlayerEditor::_animation_blend() { blend_editor.next->clear(); blend_editor.next->add_item("", i); - for (StringName &to : anims) { + for (const StringName &to : anims) { TreeItem *blend = blend_editor.tree->create_item(root); blend->set_editable(0, false); blend->set_editable(1, true); @@ -829,7 +829,7 @@ void AnimationPlayerEditor::_update_player() { } int active_idx = -1; - for (StringName &E : animlist) { + for (const StringName &E : animlist) { Ref<Texture2D> icon; if (E == player->get_autoplay()) { if (E == "RESET") { @@ -965,7 +965,7 @@ void AnimationPlayerEditor::_animation_duplicate() { Ref<Animation> new_anim = memnew(Animation); List<PropertyInfo> plist; anim->get_property_list(&plist); - for (PropertyInfo &E : plist) { + for (const PropertyInfo &E : plist) { if (E.usage & PROPERTY_USAGE_STORAGE) { new_anim->set(E.name, anim->get(E.name)); } diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index bee6af3cbb..a1f96f21bf 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -93,14 +93,14 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv if (ap) { List<StringName> names; ap->get_animation_list(&names); - for (StringName &E : names) { + for (const StringName &E : names) { animations_menu->add_icon_item(get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")), E); animations_to_add.push_back(E); } } } - for (StringName &E : classes) { + for (const StringName &E : classes) { String name = String(E).replace_first("AnimationNode", ""); if (name == "Animation") { continue; // nope @@ -318,7 +318,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv float best_d_x = 1e20; float best_d_y = 1e20; - for (StringName &E : nodes) { + for (const StringName &E : nodes) { if (E == selected_node) { continue; } @@ -409,7 +409,7 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) { open_file->clear_filters(); List<String> filters; ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters); - for (String &E : filters) { + for (const String &E : filters) { open_file->add_filter("*." + E); } open_file->popup_file_dialog(); @@ -606,7 +606,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { } //pre pass nodes so we know the rectangles - for (StringName &E : nodes) { + for (const StringName &E : nodes) { Ref<AnimationNode> anode = state_machine->get_node(E); String name = E; bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr()); diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 67d5600a3c..cd84be0c25 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -215,7 +215,7 @@ Vector<String> AnimationTreeEditor::get_animation_list() { List<StringName> anims; ap->get_animation_list(&anims); Vector<String> ret; - for (StringName &E : anims) { + for (const StringName &E : anims) { ret.push_back(E); } diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 6bdb9eceb8..869a582d96 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -399,7 +399,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig if ((is_snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) { Transform2D to_snap_transform = Transform2D(); List<const CanvasItem *> exceptions = List<const CanvasItem *>(); - for (CanvasItem *E : p_other_nodes_exceptions) { + for (const CanvasItem *E : p_other_nodes_exceptions) { exceptions.push_back(E); } if (p_self_canvas_item) { @@ -842,7 +842,7 @@ void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_ite undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state()); undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state); if (commit_bones) { - for (Dictionary &F : se->pre_drag_bones_undo_state) { + for (const Dictionary &F : se->pre_drag_bones_undo_state) { canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent()); undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state()); undo_redo->add_undo_method(canvas_item, "_edit_set_state", F); @@ -3555,7 +3555,7 @@ void CanvasItemEditor::_draw_hover() { Point2 pos = transform.xform(hovering_results[i].position) - Point2(0, item_size.y) + (Point2(node_icon->get_size().x, -node_icon->get_size().y) / 4); // Rectify the position to avoid overlapping items - for (Rect2 &E : previous_rects) { + for (const Rect2 &E : previous_rects) { if (E.intersects(Rect2(pos, item_size))) { pos.y = E.get_position().y - item_size.y; } @@ -4699,7 +4699,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { } undo_redo->create_action(TTR("Paste Pose")); - for (PoseClipboard &E : pose_clipboard) { + for (const PoseClipboard &E : pose_clipboard) { Node2D *n2d = Object::cast_to<Node2D>(ObjectDB::get_instance(E.id)); if (!n2d) { continue; @@ -5313,7 +5313,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { select_button->set_pressed(true); select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q)); select_button->set_shortcut_context(this); - select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate") + "\n" + TTR("Alt+Drag: Move") + "\n" + TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.")); + select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+Drag: Move selected node.") + "\n" + TTR("V: Set selected node's pivot position.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("RMB: Add node at position clicked.")); hb->add_child(memnew(VSeparator)); diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index 7e0eb89359..6f246c1661 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -253,7 +253,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) { file = memnew(EditorFileDialog); List<String> ext; ImageLoader::get_recognized_extensions(&ext); - for (String &E : ext) { + for (const String &E : ext) { file->add_filter("*." + E + "; " + E.to_upper()); } file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 19204e3bf8..81c340e9a4 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -490,7 +490,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size Set<String> control_flow_keywords; Set<String> keywords; - for (String &E : kwors) { + for (const String &E : kwors) { if (scr->get_language()->is_control_flow_keyword(E)) { control_flow_keywords.insert(E); } else { diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp index 4412d51077..5184e837ce 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -361,7 +361,7 @@ GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin(EditorNode *p_node) { file = memnew(EditorFileDialog); List<String> ext; ImageLoader::get_recognized_extensions(&ext); - for (String &E : ext) { + for (const String &E : ext) { file->add_filter("*." + E + "; " + E.to_upper()); } file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 32d5865d0b..94966d4fe6 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -265,7 +265,7 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since StandardMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); @@ -309,7 +309,7 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_ List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } @@ -346,7 +346,7 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } @@ -383,7 +383,7 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } @@ -420,7 +420,7 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> & List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } @@ -457,7 +457,7 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> & List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 393aaff207..2138f943da 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -4746,7 +4746,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector3 *tw = tmeshfaces.ptrw(); int tidx = 0; - for (Face3 &f : faces) { + for (const Face3 &f : faces) { for (int j = 0; j < 3; j++) { tw[tidx++] = f.vertex[j]; _EdgeKey ek; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6292ef9f6a..3b9c0ff699 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1423,17 +1423,15 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { _edit.snap = spatial_editor->is_snap_enabled(); _edit.mode = TRANSFORM_NONE; - //gizmo has priority over everything - - bool can_select_gizmos = true; + bool can_select_gizmos = spatial_editor->get_single_selected_node(); { int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS); - can_select_gizmos = view_menu->get_popup()->is_item_checked(idx); + can_select_gizmos = can_select_gizmos && view_menu->get_popup()->is_item_checked(idx); } - if (can_select_gizmos && spatial_editor->get_single_selected_node()) { - Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(spatial_editor->get_single_selected_node()); + // Gizmo handles + if (can_select_gizmos) { Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos(); bool intersected_handle = false; @@ -1444,6 +1442,40 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { continue; } + int gizmo_handle = -1; + seg->handles_intersect_ray(camera, _edit.mouse_pos, b->is_shift_pressed(), gizmo_handle); + if (gizmo_handle != -1) { + _edit.gizmo = seg; + _edit.gizmo_handle = gizmo_handle; + _edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle); + intersected_handle = true; + break; + } + } + + if (intersected_handle) { + break; + } + } + + // Transform gizmo + if (_transform_gizmo_select(_edit.mouse_pos)) { + break; + } + + // Subgizmos + if (can_select_gizmos) { + Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(spatial_editor->get_single_selected_node()); + Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos(); + + bool intersected_subgizmo = false; + for (int i = 0; i < gizmos.size(); i++) { + Ref<EditorNode3DGizmo> seg = gizmos[i]; + + if ((!seg.is_valid())) { + continue; + } + int subgizmo_id = seg->subgizmos_intersect_ray(camera, _edit.mouse_pos); if (subgizmo_id != -1) { ERR_CONTINUE(!se); @@ -1466,30 +1498,16 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { seg->redraw(); spatial_editor->update_transform_gizmo(); - intersected_handle = true; - break; - } - - int gizmo_handle = -1; - seg->handles_intersect_ray(camera, _edit.mouse_pos, b->is_shift_pressed(), gizmo_handle); - if (gizmo_handle != -1) { - _edit.gizmo = seg; - _edit.gizmo_handle = gizmo_handle; - _edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle); - intersected_handle = true; + intersected_subgizmo = true; break; } } - if (intersected_handle) { + if (intersected_subgizmo) { break; } } - if (_transform_gizmo_select(_edit.mouse_pos)) { - break; - } - clicked = ObjectID(); if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) { @@ -1791,7 +1809,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Transform3D xform = GE->get(); Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords); if (!local_coords) { - new_xform = se->original.inverse() * new_xform; + new_xform = se->original.affine_inverse() * new_xform; } se->gizmo->set_subgizmo_transform(GE->key(), new_xform); } @@ -1889,7 +1907,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { for (Map<int, Transform3D>::Element *GE = se->subgizmos.front(); GE; GE = GE->next()) { Transform3D xform = GE->get(); Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords); - new_xform = se->original.inverse() * new_xform; + new_xform = se->original.affine_inverse() * new_xform; se->gizmo->set_subgizmo_transform(GE->key(), new_xform); } } else { @@ -1977,7 +1995,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords); if (!local_coords) { - new_xform = se->original.inverse() * new_xform; + new_xform = se->original.affine_inverse() * new_xform; } se->gizmo->set_subgizmo_transform(GE->key(), new_xform); } @@ -3782,63 +3800,16 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const Vector3 world_ray = _get_ray(p_pos); Vector3 world_pos = _get_ray_pos(p_pos); - Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world_3d()->get_scenario()); - Set<Ref<EditorNode3DGizmo>> found_gizmos; - - float closest_dist = MAX_DISTANCE; - Vector3 point = world_pos + world_ray * MAX_DISTANCE; - Vector3 normal = Vector3(0.0, 0.0, 0.0); - - for (int i = 0; i < instances.size(); i++) { - MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(instances[i])); - if (!mesh_instance) { - continue; - } - - Vector<Ref<Node3DGizmo>> gizmos = mesh_instance->get_gizmos(); - - for (int j = 0; j < gizmos.size(); j++) { - Ref<EditorNode3DGizmo> seg = gizmos[j]; - - if ((!seg.is_valid()) || found_gizmos.has(seg)) { - continue; - } - - found_gizmos.insert(seg); - - Vector3 hit_point; - Vector3 hit_normal; - bool inters = seg->intersect_ray(camera, p_pos, hit_point, hit_normal); - - if (!inters) { - continue; - } - - float dist = world_pos.distance_to(hit_point); - - if (dist < 0) { - continue; - } + PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state(); + PhysicsDirectSpaceState3D::RayResult result; - if (dist < closest_dist) { - closest_dist = dist; - point = hit_point; - normal = hit_normal; - } - } + if (ss->intersect_ray(world_pos, world_pos + world_ray * MAX_DISTANCE, result)) { + point = result.position; } - Vector3 offset = Vector3(); - for (int i = 0; i < 3; i++) { - if (normal[i] > 0.0) { - offset[i] = (preview_bounds->get_size()[i] - (preview_bounds->get_size()[i] + preview_bounds->get_position()[i])); - } else if (normal[i] < 0.0) { - offset[i] = -(preview_bounds->get_size()[i] + preview_bounds->get_position()[i]); - } - } - return point + offset; + return point; } AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) { @@ -4290,6 +4261,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito preview_camera = memnew(CheckBox); preview_camera->set_text(TTR("Preview")); + preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KEY_MASK_CMD | KEY_P)); vbox->add_child(preview_camera); preview_camera->set_h_size_flags(0); preview_camera->hide(); @@ -4822,7 +4794,9 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) { RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF); - RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); + // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting. + // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position. + RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2( selection_box_xray->get_rid(), @@ -4830,7 +4804,9 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) { RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance_xray, RS::SHADOW_CASTING_SETTING_OFF); - RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); + // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting. + // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position. + RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); return si; @@ -6492,92 +6468,84 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) { undo_redo->commit_action(); } +void Node3DEditor::_update_theme() { + tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons"))); + tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons"))); + tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons"))); + tool_button[Node3DEditor::TOOL_MODE_SCALE]->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons"))); + tool_button[Node3DEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons"))); + tool_button[Node3DEditor::TOOL_LOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons"))); + tool_button[Node3DEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons"))); + tool_button[Node3DEditor::TOOL_GROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons"))); + tool_button[Node3DEditor::TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons"))); + + tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))); + tool_option_button[Node3DEditor::TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons"))); + tool_option_button[Node3DEditor::TOOL_OPT_OVERRIDE_CAMERA]->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons"))); + + view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon(SNAME("Panels1"), SNAME("EditorIcons"))); + view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons"))); + view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels2Alt"), SNAME("EditorIcons"))); + view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_theme_icon(SNAME("Panels3"), SNAME("EditorIcons"))); + view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons"))); + view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons"))); + + sun_button->set_icon(get_theme_icon(SNAME("DirectionalLight3D"), SNAME("EditorIcons"))); + environ_button->set_icon(get_theme_icon(SNAME("WorldEnvironment"), SNAME("EditorIcons"))); + sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); + + sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); + environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); +} + void Node3DEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_READY) { - tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_MODE_SCALE]->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_LOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_GROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons"))); - - tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))); - tool_option_button[Node3DEditor::TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons"))); - tool_option_button[Node3DEditor::TOOL_OPT_OVERRIDE_CAMERA]->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons"))); - - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon(SNAME("Panels1"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels2Alt"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_theme_icon(SNAME("Panels3"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons"))); - - _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT); - - _refresh_menu_icons(); - - get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed)); - get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added)); - EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons)); - editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed)); - - editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false)); - editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true)); - - sun_button->set_icon(get_theme_icon(SNAME("DirectionalLight3D"), SNAME("EditorIcons"))); - environ_button->set_icon(get_theme_icon(SNAME("WorldEnvironment"), SNAME("EditorIcons"))); - sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); + switch (p_what) { + case NOTIFICATION_READY: { + _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT); - _update_preview_environment(); - sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); - environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); + _refresh_menu_icons(); - sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size()); - environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size()); - } else if (p_what == NOTIFICATION_ENTER_TREE) { - _register_all_gizmos(); - _update_gizmos_menu(); - _init_indicators(); - } else if (p_what == NOTIFICATION_THEME_CHANGED) { - _update_gizmos_menu_theme(); - sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); - environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); - } else if (p_what == NOTIFICATION_EXIT_TREE) { - _finish_indicators(); - } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_MODE_SCALE]->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_LOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_GROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons"))); - tool_button[Node3DEditor::TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons"))); - - tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))); - tool_option_button[Node3DEditor::TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons"))); - - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon(SNAME("Panels1"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels2Alt"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_theme_icon(SNAME("Panels3"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons"))); - view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons"))); - - // Update grid color by rebuilding grid. - _finish_grid(); - _init_grid(); - } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) { - EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton(); + get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed)); + get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added)); + EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons)); + editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed)); - debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE); - tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false); - } + editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false)); + editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true)); + + _update_preview_environment(); + + sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size()); + environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size()); + } break; + case NOTIFICATION_ENTER_TREE: { + _update_theme(); + _register_all_gizmos(); + _update_gizmos_menu(); + _init_indicators(); + } break; + case NOTIFICATION_EXIT_TREE: { + _finish_indicators(); + } break; + case NOTIFICATION_THEME_CHANGED: { + _update_theme(); + _update_gizmos_menu_theme(); + sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); + environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); + } break; + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + // Update grid color by rebuilding grid. + _finish_grid(); + _init_grid(); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) { + EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton(); + + debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE); + tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false); + } + } break; } } @@ -7021,8 +6989,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), KEY_Q)); tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this); - tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate\nAlt+Drag: Move\nAlt+RMB: Show list of all nodes at position clicked, including locked.")); - + tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.")); hbc_menu->add_child(memnew(VSeparator)); tool_button[TOOL_MODE_MOVE] = memnew(Button); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 576e4c93d3..0c7a0d14a2 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -723,6 +723,8 @@ private: void _add_sun_to_scene(bool p_already_added_environment = false); void _add_environment_to_scene(bool p_already_added_sun = false); + void _update_theme(); + protected: void _notification(int p_what); //void _gui_input(InputEvent p_event); diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index 0cb5a2e1e4..cbea2405b8 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -181,13 +181,13 @@ void ResourcePreloaderEditor::_update_library() { preloader->get_resource_list(&rnames); List<String> names; - for (StringName &E : rnames) { + for (const StringName &E : rnames) { names.push_back(E); } names.sort(); - for (String &E : names) { + for (const String &E : names) { TreeItem *ti = tree->create_item(root); ti->set_cell_mode(0, TreeItem::CELL_MODE_STRING); ti->set_editable(0, true); diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index 95e23d0c57..ed91f174d1 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -70,7 +70,7 @@ void EditorPropertyRootMotion::_node_assign() { List<StringName> animations; player->get_animation_list(&animations); - for (StringName &E : animations) { + for (const StringName &E : animations) { Ref<Animation> anim = player->get_animation(E); for (int i = 0; i < anim->get_track_count(); i++) { paths.insert(anim->track_get_path(i)); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index ab783c87e9..668a15da37 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -103,7 +103,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { const Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); List<StringName> types; ClassDB::get_class_list(&types); - for (StringName &E : types) { + for (const StringName &E : types) { String n = E; if (n.begins_with("_")) { n = n.substr(1, n.length()); @@ -115,7 +115,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); - for (StringName &E : global_classes) { + for (const StringName &E : global_classes) { highlighter->add_keyword_color(E, usertype_color); } @@ -134,7 +134,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); List<String> core_types; script->get_language()->get_core_type_words(&core_types); - for (String &E : core_types) { + for (const String &E : core_types) { highlighter->add_keyword_color(E, basetype_color); } @@ -143,7 +143,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); List<String> keywords; script->get_language()->get_reserved_words(&keywords); - for (String &E : keywords) { + for (const String &E : keywords) { if (script->get_language()->is_control_flow_keyword(E)) { highlighter->add_keyword_color(E, control_flow_keyword_color); } else { @@ -157,7 +157,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { if (instance_base != StringName()) { List<PropertyInfo> plist; ClassDB::get_property_list(instance_base, &plist); - for (PropertyInfo &E : plist) { + for (const PropertyInfo &E : plist) { String name = E.name; if (E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP) { continue; @@ -170,7 +170,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { List<String> clist; ClassDB::get_integer_constant_list(instance_base, &clist); - for (String &E : clist) { + for (const String &E : clist) { highlighter->add_member_keyword_color(E, member_variable_color); } } @@ -179,7 +179,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); List<String> comments; script->get_language()->get_comment_delimiters(&comments); - for (String &comment : comments) { + for (const String &comment : comments) { String beg = comment.get_slice(" ", 0); String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String(); highlighter->add_color_region(beg, end, comment_color, end == ""); @@ -189,7 +189,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { const Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); List<String> strings; script->get_language()->get_string_delimiters(&strings); - for (String &string : strings) { + for (const String &string : strings) { String beg = string.get_slice(" ", 0); String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String(); highlighter->add_color_region(beg, end, string_color, end == ""); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index f9a0f307c3..65459d159d 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -50,7 +50,7 @@ void ConnectionInfoDialog::popup_connections(String p_method, Vector<Node *> p_n List<Connection> all_connections; p_nodes[i]->get_signals_connected_to_this(&all_connections); - for (Connection &connection : all_connections) { + for (const Connection &connection : all_connections) { if (connection.callable.get_method() != p_method) { continue; } @@ -114,7 +114,7 @@ Vector<String> ScriptTextEditor::get_functions() { if (script->get_language()->validate(text, script->get_path(), &fnc)) { //if valid rewrite functions to latest functions.clear(); - for (String &E : fnc) { + for (const String &E : fnc) { functions.push_back(E); } } @@ -201,7 +201,7 @@ void ScriptTextEditor::_set_theme_for_script() { List<String> strings; script->get_language()->get_string_delimiters(&strings); text_edit->clear_string_delimiters(); - for (String &string : strings) { + for (const String &string : strings) { String beg = string.get_slice(" ", 0); String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String(); text_edit->add_string_delimiter(beg, end, end == ""); @@ -210,7 +210,7 @@ void ScriptTextEditor::_set_theme_for_script() { List<String> comments; script->get_language()->get_comment_delimiters(&comments); text_edit->clear_comment_delimiters(); - for (String &comment : comments) { + for (const String &comment : comments) { String beg = comment.get_slice(" ", 0); String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String(); text_edit->add_comment_delimiter(beg, end, end == ""); @@ -413,7 +413,7 @@ void ScriptTextEditor::_validate_script() { } functions.clear(); - for (String &E : fnc) { + for (const String &E : fnc) { functions.push_back(E); } script_is_valid = true; @@ -428,7 +428,7 @@ void ScriptTextEditor::_validate_script() { Node *base = get_tree()->get_edited_scene_root(); if (base && missing_connections.size() > 0) { warnings_panel->push_table(1); - for (Connection &connection : missing_connections) { + for (const Connection &connection : missing_connections) { String base_path = base->get_name(); String source_path = base == connection.signal.get_object() ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.signal.get_object())); String target_path = base == connection.callable.get_object() ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.callable.get_object())); @@ -450,7 +450,7 @@ void ScriptTextEditor::_validate_script() { // Add script warnings. warnings_panel->push_table(3); - for (ScriptLanguage::Warning &w : warnings) { + for (const ScriptLanguage::Warning &w : warnings) { Dictionary ignore_meta; ignore_meta["line"] = w.start_line; ignore_meta["code"] = w.string_code.to_lower(); @@ -480,7 +480,7 @@ void ScriptTextEditor::_validate_script() { errors_panel->clear(); errors_panel->push_table(2); - for (ScriptLanguage::ScriptError &err : errors) { + for (const ScriptLanguage::ScriptError &err : errors) { errors_panel->push_cell(); errors_panel->push_meta(err.line - 1); errors_panel->push_color(warnings_panel->get_theme_color(SNAME("error_color"), SNAME("Editor"))); @@ -501,7 +501,7 @@ void ScriptTextEditor::_validate_script() { if (errors.is_empty()) { te->set_line_background_color(i, Color(0, 0, 0, 0)); } else { - for (ScriptLanguage::ScriptError &E : errors) { + for (const ScriptLanguage::ScriptError &E : errors) { bool error_line = i == E.line - 1; te->set_line_background_color(i, error_line ? marked_line_color : Color(0, 0, 0, 0)); if (error_line) { @@ -900,7 +900,7 @@ void ScriptTextEditor::_update_connected_methods() { List<Connection> connections; nodes[i]->get_signals_connected_to_this(&connections); - for (Connection &connection : connections) { + for (const Connection &connection : connections) { if (!(connection.flags & CONNECT_PERSIST)) { continue; } @@ -1275,7 +1275,7 @@ void ScriptTextEditor::_edit_option_toggle_inline_comment() { List<String> comment_delimiters; script->get_language()->get_comment_delimiters(&comment_delimiters); - for (String &script_delimiter : comment_delimiters) { + for (const String &script_delimiter : comment_delimiters) { if (script_delimiter.find(" ") == -1) { delimiter = script_delimiter; break; diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 6c589ee07c..2c45b96106 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -118,7 +118,7 @@ void ShaderTextEditor::_load_theme_settings() { const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); - for (String &E : keywords) { + for (const String &E : keywords) { if (ShaderLanguage::is_control_flow_keyword(E)) { syntax_highlighter->add_keyword_color(E, control_flow_keyword_color); } else { @@ -144,7 +144,7 @@ void ShaderTextEditor::_load_theme_settings() { const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); - for (String &E : built_ins) { + for (const String &E : built_ins) { syntax_highlighter->add_keyword_color(E, member_variable_color); } @@ -770,7 +770,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { disk_changed->add_child(vbc); Label *dl = memnew(Label); - dl->set_text(TTR("This shader has been modified on on disk.\nWhat action should be taken?")); + dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?")); vbc->add_child(dl); disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk)); diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp index 66d2b36be1..1e62261244 100644 --- a/editor/plugins/shader_file_editor_plugin.cpp +++ b/editor/plugins/shader_file_editor_plugin.cpp @@ -55,7 +55,7 @@ void ShaderFileEditor::_version_selected(int p_option) { RD::ShaderStage stage = RD::SHADER_STAGE_MAX; int first_found = -1; - Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_txt); + Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(version_txt); ERR_FAIL_COND(bytecode.is_null()); for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { @@ -142,7 +142,7 @@ void ShaderFileEditor::_update_options() { Ref<Texture2D> icon; - Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_list[i]); + Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(version_list[i]); ERR_FAIL_COND(bytecode.is_null()); bool failed = false; @@ -175,7 +175,7 @@ void ShaderFileEditor::_update_options() { return; } - Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(current_version); + Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(current_version); ERR_FAIL_COND(bytecode.is_null()); int first_valid = -1; int current = -1; diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 486a40a4fd..42f7d23da2 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -365,7 +365,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_ int count = 0; - for (Ref<Texture2D> &E : resources) { + for (const Ref<Texture2D> &E : resources) { undo_redo->add_do_method(frames, "add_frame", edited_anim, E, p_at_pos == -1 ? -1 : p_at_pos + count); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos); count++; @@ -788,7 +788,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) { anim_names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : anim_names) { + for (const StringName &E : anim_names) { String name = E; TreeItem *it = animations->create_item(anim_root); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 34227ee894..b277f2ab42 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -144,7 +144,7 @@ void TextureRegionEditor::_region_draw() { } } } else if (snap_mode == SNAP_AUTOSLICE) { - for (Rect2 &r : autoslice_cache) { + for (const Rect2 &r : autoslice_cache) { Vector2 endpoints[4] = { mtx.basis_xform(r.position), mtx.basis_xform(r.position + Vector2(r.size.x, 0)), @@ -327,7 +327,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) { Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); - for (Rect2 &E : autoslice_cache) { + for (const Rect2 &E : autoslice_cache) { if (E.has_point(point)) { rect = E; if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) { diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 991c298caa..6bcc65e30c 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -65,7 +65,7 @@ void ThemeItemImportTree::_update_items_tree() { tree_icon_items.clear(); tree_stylebox_items.clear(); - for (StringName &E : types) { + for (const StringName &E : types) { String type_name = (String)E; TreeItem *type_node = import_items_tree->create_item(root); @@ -93,7 +93,7 @@ void ThemeItemImportTree::_update_items_tree() { bool data_type_has_filtered_items = false; - for (StringName &F : names) { + for (const StringName &F : names) { String item_name = (String)F; bool is_item_matching_filter = (item_name.findn(filter_text) > -1); if (!filter_text.is_empty() && !is_matching_filter && !is_item_matching_filter) { @@ -182,7 +182,7 @@ void ThemeItemImportTree::_update_items_tree() { bool data_type_any_checked_with_data = false; filtered_names.sort_custom<StringName::AlphCompare>(); - for (StringName &F : filtered_names) { + for (const StringName &F : filtered_names) { TreeItem *item_node = import_items_tree->create_item(data_type_node); item_node->set_meta("_can_be_imported", true); item_node->set_text(0, F); @@ -754,7 +754,7 @@ void ThemeItemImportTree::_import_selected() { return; } - // Prevent changes from immediatelly being reported while the operation is still ongoing. + // Prevent changes from immediately being reported while the operation is still ongoing. edited_theme->_freeze_change_propagation(); ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size() + 2); @@ -1236,7 +1236,7 @@ void ThemeItemEditorDialog::_update_edit_types() { bool item_reselected = false; edit_type_list->clear(); int e_idx = 0; - for (StringName &E : theme_types) { + for (const StringName &E : theme_types) { Ref<Texture2D> item_icon; if (E == "") { item_icon = get_theme_icon(SNAME("NodeDisabled"), SNAME("EditorIcons")); @@ -1318,7 +1318,7 @@ void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) { color_root->add_button(0, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Color Items")); names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : names) { + for (const StringName &E : names) { TreeItem *item = edit_items_tree->create_item(color_root); item->set_text(0, E); item->add_button(0, get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item")); @@ -1339,7 +1339,7 @@ void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) { constant_root->add_button(0, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Constant Items")); names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : names) { + for (const StringName &E : names) { TreeItem *item = edit_items_tree->create_item(constant_root); item->set_text(0, E); item->add_button(0, get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item")); @@ -1360,7 +1360,7 @@ void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) { font_root->add_button(0, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Font Items")); names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : names) { + for (const StringName &E : names) { TreeItem *item = edit_items_tree->create_item(font_root); item->set_text(0, E); item->add_button(0, get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item")); @@ -1381,7 +1381,7 @@ void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) { font_size_root->add_button(0, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Font Size Items")); names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : names) { + for (const StringName &E : names) { TreeItem *item = edit_items_tree->create_item(font_size_root); item->set_text(0, E); item->add_button(0, get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item")); @@ -1402,7 +1402,7 @@ void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) { icon_root->add_button(0, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Icon Items")); names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : names) { + for (const StringName &E : names) { TreeItem *item = edit_items_tree->create_item(icon_root); item->set_text(0, E); item->add_button(0, get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item")); @@ -1423,7 +1423,7 @@ void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) { stylebox_root->add_button(0, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All StyleBox Items")); names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : names) { + for (const StringName &E : names) { TreeItem *item = edit_items_tree->create_item(stylebox_root); item->set_text(0, E); item->add_button(0, get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item")); @@ -1503,11 +1503,11 @@ void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type, String p_item_type) { List<StringName> names; - // Prevent changes from immediatelly being reported while the operation is still ongoing. + // Prevent changes from immediately being reported while the operation is still ongoing. edited_theme->_freeze_change_propagation(); edited_theme->get_theme_item_list(p_data_type, p_item_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { edited_theme->clear_theme_item(p_data_type, E, p_item_type); } @@ -1518,7 +1518,7 @@ void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type, void ThemeItemEditorDialog::_remove_class_items() { List<StringName> names; - // Prevent changes from immediatelly being reported while the operation is still ongoing. + // Prevent changes from immediately being reported while the operation is still ongoing. edited_theme->_freeze_change_propagation(); for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) { @@ -1526,7 +1526,7 @@ void ThemeItemEditorDialog::_remove_class_items() { names.clear(); Theme::get_default()->get_theme_item_list(data_type, edited_item_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { if (edited_theme->has_theme_item_nocheck(data_type, E, edited_item_type)) { edited_theme->clear_theme_item(data_type, E, edited_item_type); } @@ -1542,7 +1542,7 @@ void ThemeItemEditorDialog::_remove_class_items() { void ThemeItemEditorDialog::_remove_custom_items() { List<StringName> names; - // Prevent changes from immediatelly being reported while the operation is still ongoing. + // Prevent changes from immediately being reported while the operation is still ongoing. edited_theme->_freeze_change_propagation(); for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) { @@ -1550,7 +1550,7 @@ void ThemeItemEditorDialog::_remove_custom_items() { names.clear(); edited_theme->get_theme_item_list(data_type, edited_item_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { if (!Theme::get_default()->has_theme_item_nocheck(data_type, E, edited_item_type)) { edited_theme->clear_theme_item(data_type, E, edited_item_type); } @@ -1566,7 +1566,7 @@ void ThemeItemEditorDialog::_remove_custom_items() { void ThemeItemEditorDialog::_remove_all_items() { List<StringName> names; - // Prevent changes from immediatelly being reported while the operation is still ongoing. + // Prevent changes from immediately being reported while the operation is still ongoing. edited_theme->_freeze_change_propagation(); for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) { @@ -1574,7 +1574,7 @@ void ThemeItemEditorDialog::_remove_all_items() { names.clear(); edited_theme->get_theme_item_list(data_type, edited_item_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { edited_theme->clear_theme_item(data_type, E, edited_item_type); } } @@ -1927,7 +1927,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog() { import_another_theme_dialog->set_title(TTR("Select Another Theme Resource:")); List<String> ext; ResourceLoader::get_recognized_extensions_for_type("Theme", &ext); - for (String &E : ext) { + for (const String &E : ext) { import_another_theme_dialog->add_filter("*." + E + "; Theme Resource"); } import_another_file_hb->add_child(import_another_theme_dialog); @@ -1969,7 +1969,7 @@ void ThemeTypeDialog::_update_add_type_options(const String &p_filter) { names.sort_custom<StringName::AlphCompare>(); Vector<StringName> unique_names; - for (StringName &E : names) { + for (const StringName &E : names) { // Filter out undesired values. if (!p_filter.is_subsequence_ofi(String(E))) { continue; @@ -2132,7 +2132,7 @@ void ThemeTypeEditor::_update_type_list() { bool item_reselected = false; int e_idx = 0; - for (StringName &E : theme_types) { + for (const StringName &E : theme_types) { Ref<Texture2D> item_icon; if (E == "") { item_icon = get_theme_icon(SNAME("NodeDisabled"), SNAME("EditorIcons")); @@ -2182,7 +2182,7 @@ OrderedHashMap<StringName, bool> ThemeTypeEditor::_get_type_items(String p_type_ (Theme::get_default().operator->()->*get_list_func)(default_type, &names); names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : names) { + for (const StringName &E : names) { items[E] = false; } } @@ -2191,7 +2191,7 @@ OrderedHashMap<StringName, bool> ThemeTypeEditor::_get_type_items(String p_type_ names.clear(); (edited_theme.operator->()->*get_list_func)(p_type_name, &names); names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : names) { + for (const StringName &E : names) { items[E] = true; } } @@ -2203,7 +2203,7 @@ OrderedHashMap<StringName, bool> ThemeTypeEditor::_get_type_items(String p_type_ keys.sort_custom<StringName::AlphCompare>(); OrderedHashMap<StringName, bool> ordered_items; - for (StringName &E : keys) { + for (const StringName &E : keys) { ordered_items[E] = items[E]; } @@ -2574,13 +2574,13 @@ void ThemeTypeEditor::_add_default_type_items() { } updating = true; - // Prevent changes from immediatelly being reported while the operation is still ongoing. + // Prevent changes from immediately being reported while the operation is still ongoing. edited_theme->_freeze_change_propagation(); { names.clear(); Theme::get_default()->get_icon_list(default_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { if (!edited_theme->has_icon(E, edited_type)) { edited_theme->set_icon(E, edited_type, Ref<Texture2D>()); } @@ -2589,7 +2589,7 @@ void ThemeTypeEditor::_add_default_type_items() { { names.clear(); Theme::get_default()->get_stylebox_list(default_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { if (!edited_theme->has_stylebox(E, edited_type)) { edited_theme->set_stylebox(E, edited_type, Ref<StyleBox>()); } @@ -2598,7 +2598,7 @@ void ThemeTypeEditor::_add_default_type_items() { { names.clear(); Theme::get_default()->get_font_list(default_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { if (!edited_theme->has_font(E, edited_type)) { edited_theme->set_font(E, edited_type, Ref<Font>()); } @@ -2607,7 +2607,7 @@ void ThemeTypeEditor::_add_default_type_items() { { names.clear(); Theme::get_default()->get_font_size_list(default_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { if (!edited_theme->has_font_size(E, edited_type)) { edited_theme->set_font_size(E, edited_type, Theme::get_default()->get_font_size(E, default_type)); } @@ -2616,7 +2616,7 @@ void ThemeTypeEditor::_add_default_type_items() { { names.clear(); Theme::get_default()->get_color_list(default_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { if (!edited_theme->has_color(E, edited_type)) { edited_theme->set_color(E, edited_type, Theme::get_default()->get_color(E, default_type)); } @@ -2625,7 +2625,7 @@ void ThemeTypeEditor::_add_default_type_items() { { names.clear(); Theme::get_default()->get_constant_list(default_type, &names); - for (StringName &E : names) { + for (const StringName &E : names) { if (!edited_theme->has_constant(E, edited_type)) { edited_theme->set_constant(E, edited_type, Theme::get_default()->get_constant(E, default_type)); } @@ -2876,13 +2876,13 @@ void ThemeTypeEditor::_update_stylebox_from_leading() { return; } - // Prevent changes from immediatelly being reported while the operation is still ongoing. + // Prevent changes from immediately being reported while the operation is still ongoing. edited_theme->_freeze_change_propagation(); List<StringName> names; edited_theme->get_stylebox_list(edited_type, &names); List<Ref<StyleBox>> styleboxes; - for (StringName &E : names) { + for (const StringName &E : names) { if (E == leading_stylebox.item_name) { continue; } @@ -2895,7 +2895,7 @@ void ThemeTypeEditor::_update_stylebox_from_leading() { List<PropertyInfo> props; leading_stylebox.stylebox->get_property_list(&props); - for (PropertyInfo &E : props) { + for (const PropertyInfo &E : props) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } @@ -2906,7 +2906,7 @@ void ThemeTypeEditor::_update_stylebox_from_leading() { continue; } - for (Ref<StyleBox> F : styleboxes) { + for (const Ref<StyleBox> &F : styleboxes) { Ref<StyleBox> sb = F; sb->set(E.name, value); } @@ -3301,7 +3301,7 @@ ThemeEditor::ThemeEditor() { preview_scene_dialog->set_title(TTR("Select UI Scene:")); List<String> ext; ResourceLoader::get_recognized_extensions_for_type("PackedScene", &ext); - for (String &E : ext) { + for (const String &E : ext) { preview_scene_dialog->add_filter("*." + E + "; Scene"); } main_hs->add_child(preview_scene_dialog); @@ -3343,11 +3343,11 @@ bool ThemeEditorPlugin::handles(Object *p_node) const { List<StringName> names; edited_theme->get_font_type_list(&types); - for (StringName &E : types) { + for (const StringName &E : types) { names.clear(); edited_theme->get_font_list(E, &names); - for (StringName &F : names) { + for (const StringName &F : names) { if (font_item == edited_theme->get_font(F, E)) { belongs_to_theme = true; break; @@ -3360,11 +3360,11 @@ bool ThemeEditorPlugin::handles(Object *p_node) const { List<StringName> names; edited_theme->get_stylebox_type_list(&types); - for (StringName &E : types) { + for (const StringName &E : types) { names.clear(); edited_theme->get_stylebox_list(E, &names); - for (StringName &F : names) { + for (const StringName &F : names) { if (stylebox_item == edited_theme->get_stylebox(F, E)) { belongs_to_theme = true; break; @@ -3377,11 +3377,11 @@ bool ThemeEditorPlugin::handles(Object *p_node) const { List<StringName> names; edited_theme->get_icon_type_list(&types); - for (StringName &E : types) { + for (const StringName &E : types) { names.clear(); edited_theme->get_icon_list(E, &names); - for (StringName &F : names) { + for (const StringName &F : names) { if (icon_item == edited_theme->get_icon(F, E)) { belongs_to_theme = true; break; diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index dd2922286f..bab55df65a 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -1244,7 +1244,7 @@ void TileDataCollisionEditor::_polygons_changed() { } } - // Remove uneeded properties and their editors. + // Remove unneeded properties and their editors. for (int i = polygon_editor->get_polygon_count(); dummy_object->has_dummy_property(vformat("polygon_%d_one_way", i)); i++) { dummy_object->remove_dummy_property(vformat("polygon_%d_one_way", i)); } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 44822bec3a..4a4e81dae3 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -1210,9 +1210,6 @@ void TileMapEditorTilesPlugin::_stop_dragging() { case DRAG_TYPE_BUCKET: { undo_redo->create_action(TTR("Paint tiles")); for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) { - if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) { - continue; - } undo_redo->add_do_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key())); undo_redo->add_undo_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); } diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index ab26e1c380..432f48fa85 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -303,7 +303,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro } // Add only properties that are common to all tiles. - for (PLData *E : data_list) { + for (const PLData *E : data_list) { if (E->uses == tiles.size()) { p_list->push_back(E->property_info); } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 7e3244dddf..46818afe45 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -666,7 +666,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (valid_left) { name_left = vsnode->get_input_port_name(i); port_left = vsnode->get_input_port_type(i); - for (VisualShader::Connection &E : connections) { + for (const VisualShader::Connection &E : connections) { if (E.to_node == p_id && E.to_port == j) { port_left_used = true; } @@ -899,7 +899,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { expression_box->set_syntax_highlighter(expression_syntax_highlighter); expression_box->add_theme_color_override("background_color", background_color); - for (String &E : VisualShaderEditor::get_singleton()->keyword_list) { + for (const String &E : VisualShaderEditor::get_singleton()->keyword_list) { if (ShaderLanguage::is_control_flow_keyword(E)) { expression_syntax_highlighter->add_keyword_color(E, control_flow_keyword_color); } else { @@ -1470,7 +1470,7 @@ void VisualShaderEditor::_update_graph() { graph_plugin->make_dirty(false); - for (VisualShader::Connection &E : connections) { + for (const VisualShader::Connection &E : connections) { int from = E.from_node; int from_idx = E.from_port; int to = E.to_node; @@ -1634,7 +1634,7 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { int from_node = E.from_node; int from_port = E.from_port; int to_node = E.to_node; @@ -1708,7 +1708,7 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { int from_node = E.from_node; int from_port = E.from_port; int to_node = E.to_node; @@ -1757,7 +1757,7 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { int from_node = E.from_node; int from_port = E.from_port; int to_node = E.to_node; @@ -2518,7 +2518,7 @@ void VisualShaderEditor::_nodes_dragged() { undo_redo->create_action(TTR("Node(s) Moved")); - for (DragOp &E : drag_buffer) { + for (const DragOp &E : drag_buffer) { undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", E.type, E.node, E.to); undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", E.type, E.node, E.from); undo_redo->add_do_method(graph_plugin.ptr(), "set_node_position", E.type, E.node, E.to); @@ -2544,7 +2544,7 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { if (E.to_node == to && E.to_port == p_to_index) { undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); @@ -2598,7 +2598,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) { visual_shader->get_node_connections(type, &conns); for (const int &F : p_nodes) { - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { if (E.from_node == F || E.to_node == F) { undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); } @@ -2639,7 +2639,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) { List<VisualShader::Connection> used_conns; for (const int &F : p_nodes) { - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { if (E.from_node == F || E.to_node == F) { bool cancel = false; for (List<VisualShader::Connection>::Element *R = used_conns.front(); R; R = R->next()) { @@ -3094,7 +3094,7 @@ void VisualShaderEditor::_notification(int p_what) { preview_text->add_theme_color_override("background_color", background_color); - for (String &E : keyword_list) { + for (const String &E : keyword_list) { if (ShaderLanguage::is_control_flow_keyword(E)) { syntax_highlighter->add_keyword_color(E, control_flow_keyword_color); } else { @@ -3249,7 +3249,7 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in List<VisualShader::Connection> conns; visual_shader->get_node_connections(pasted_type, &conns); - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { if (unsupported_set.has(E.from_node) || unsupported_set.has(E.to_node)) { continue; } @@ -3399,7 +3399,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, if (type_changed) { List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { if (E.from_node == id) { if (visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) { undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); @@ -3445,7 +3445,7 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_ if (type_changed) { List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { if (E.from_node == id) { if (visual_shader->is_port_types_compatible(p_uniform_ref->get_uniform_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) { continue; @@ -4825,7 +4825,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par Vector<PropertyInfo> pinfo; - for (PropertyInfo &E : props) { + for (const PropertyInfo &E : props) { for (int i = 0; i < properties.size(); i++) { if (E.name == String(properties[i])) { pinfo.push_back(E); @@ -4894,7 +4894,7 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { VisualShader::Type type = VisualShader::Type(i); List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); - for (VisualShader::Connection &E : conns) { + for (const VisualShader::Connection &E : conns) { if (E.to_node == VisualShader::NODE_ID_OUTPUT) { undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); } @@ -4918,7 +4918,7 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { List<PropertyInfo> props; visual_shader->get_property_list(&props); - for (PropertyInfo &E : props) { + for (const PropertyInfo &E : props) { if (E.name.begins_with("flags/") || E.name.begins_with("modes/")) { undo_redo->add_undo_property(visual_shader.ptr(), E.name, visual_shader->get(E.name)); } @@ -5024,7 +5024,7 @@ void VisualShaderNodePortPreview::_shader_changed() { if (src_mat && src_mat->get_shader().is_valid()) { List<PropertyInfo> params; src_mat->get_shader()->get_param_list(¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { material->set(E.name, src_mat->get(E.name)); } } diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 3f320ef12a..fcb714bdf7 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -340,7 +340,7 @@ void ProjectExportDialog::_update_feature_list() { } } - for (String &E : features) { + for (const String &E : features) { fset.insert(E); } diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 4f9d849bc0..fd4f22425f 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1238,14 +1238,14 @@ void ProjectList::load_projects() { Set<String> favorites; // Find favourites... - for (PropertyInfo &E : properties) { + for (const PropertyInfo &E : properties) { String property_key = E.name; if (property_key.begins_with("favorite_projects/")) { favorites.insert(property_key); } } - for (PropertyInfo &E : properties) { + for (const PropertyInfo &E : properties) { // This is actually something like "projects/C:::Documents::Godot::Projects::MyGame" String property_key = E.name; if (!property_key.begins_with("projects/")) { @@ -1582,7 +1582,7 @@ int ProjectList::refresh_project(const String &dir_path) { String favorite_property_key = "favorite_projects/" + project_key; bool found = false; - for (PropertyInfo &E : properties) { + for (const PropertyInfo &E : properties) { String prop = E.name; if (!found && prop == property_key) { found = true; @@ -2188,7 +2188,7 @@ void ProjectManager::_scan_begin(const String &p_base) { _scan_dir(p_base, &projects); print_line("Found " + itos(projects.size()) + " projects."); - for (String &E : projects) { + for (const String &E : projects) { String proj = get_project_key_from_path(E); EditorSettings::get_singleton()->set("projects/" + proj, E); } @@ -2625,7 +2625,7 @@ ProjectManager::ProjectManager() { Vector<String> editor_languages; List<PropertyInfo> editor_settings_properties; EditorSettings::get_singleton()->get_property_list(&editor_settings_properties); - for (PropertyInfo &pi : editor_settings_properties) { + for (const PropertyInfo &pi : editor_settings_properties) { if (pi.name == "interface/editor/editor_language") { editor_languages = pi.hint_string.split(","); break; diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index bc44fccfa0..b8ccab78dd 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -229,7 +229,7 @@ void ProjectSettingsEditor::_add_feature_overrides() { for (int i = 0; i < ee->get_export_platform_count(); i++) { List<String> p; ee->get_export_platform(i)->get_platform_features(&p); - for (String &E : p) { + for (const String &E : p) { presets.insert(E); } } @@ -237,7 +237,7 @@ void ProjectSettingsEditor::_add_feature_overrides() { for (int i = 0; i < ee->get_export_preset_count(); i++) { List<String> p; ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p); - for (String &E : p) { + for (const String &E : p) { presets.insert(E); } @@ -391,7 +391,7 @@ void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const undo_redo->create_action(TTR("Update Input Action Order")); - for (PropertyInfo &prop : props) { + for (const PropertyInfo &prop : props) { // Skip builtins and non-inputs if (ProjectSettings::get_singleton()->is_builtin_setting(prop.name) || !prop.name.begins_with("input/")) { continue; @@ -444,7 +444,7 @@ void ProjectSettingsEditor::_update_action_map_editor() { ProjectSettings::get_singleton()->get_property_list(&props); const Ref<Texture2D> builtin_icon = get_theme_icon(SNAME("PinPressed"), SNAME("EditorIcons")); - for (PropertyInfo &E : props) { + for (const PropertyInfo &E : props) { const String property_name = E.name; if (!property_name.begins_with("input/")) { diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 6fc77500c3..7338588d56 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -143,7 +143,7 @@ void CustomPropertyEditor::_menu_option(int p_which) { } Set<String> valid_extensions; - for (String &E : extensions) { + for (const String &E : extensions) { valid_extensions.insert(E); } @@ -179,7 +179,7 @@ void CustomPropertyEditor::_menu_option(int p_which) { res_orig->get_property_list(&property_list); List<Pair<String, Variant>> propvalues; - for (PropertyInfo &pi : property_list) { + for (const PropertyInfo &pi : property_list) { Pair<String, Variant> p; if (pi.usage & PROPERTY_USAGE_STORAGE) { p.first = pi.name; @@ -197,7 +197,7 @@ void CustomPropertyEditor::_menu_option(int p_which) { ERR_FAIL_COND(res.is_null()); - for (Pair<String, Variant> &p : propvalues) { + for (const Pair<String, Variant> &p : propvalues) { res->set(p.first, p.second); } @@ -1291,7 +1291,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) { ResourceLoader::get_recognized_extensions_for_type(type, &extensions); file->clear_filters(); - for (String &E : extensions) { + for (const String &E : extensions) { file->add_filter("*." + E + " ; " + E.to_upper()); } @@ -1319,7 +1319,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) { res_orig->get_property_list(&property_list); List<Pair<String, Variant>> propvalues; - for (PropertyInfo &pi : property_list) { + for (const PropertyInfo &pi : property_list) { Pair<String, Variant> p; if (pi.usage & PROPERTY_USAGE_STORAGE) { p.first = pi.name; @@ -1333,7 +1333,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) { ERR_FAIL_COND(res.is_null()); - for (Pair<String, Variant> &p : propvalues) { + for (const Pair<String, Variant> &p : propvalues) { res->set(p.first, p.second); } diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 471fec76f2..a1deae92a4 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -156,7 +156,7 @@ void PropertySelector::_update_search() { search_options->get_theme_icon(SNAME("PackedColorArray"), SNAME("EditorIcons")) }; - for (PropertyInfo &E : props) { + for (const PropertyInfo &E : props) { if (E.usage == PROPERTY_USAGE_CATEGORY) { if (category && category->get_first_child() == nullptr) { memdelete(category); //old category was unused diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 2586a36966..c4d47c7594 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1531,7 +1531,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_ List<PropertyInfo> properties; p_base->get_property_list(&properties); - for (PropertyInfo &E : properties) { + for (const PropertyInfo &E : properties) { if (!(E.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR))) { continue; } @@ -1557,7 +1557,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_ Map<Node *, NodePath>::Element *found_root_path = p_renames->find(root); NodePath new_root_path = found_root_path ? found_root_path->get() : root->get_path(); if (!new_root_path.is_empty()) { // No renaming if root node is deleted. - for (StringName &E : anims) { + for (const StringName &E : anims) { Ref<Animation> anim = ap->get_animation(E); if (!r_rem_anims->has(anim)) { r_rem_anims->insert(anim, Set<int>()); @@ -2271,7 +2271,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop List<PropertyInfo> pinfo; n->get_property_list(&pinfo); - for (PropertyInfo &E : pinfo) { + for (const PropertyInfo &E : pinfo) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } @@ -2308,12 +2308,11 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop List<MethodInfo> sl; n->get_signal_list(&sl); - for (MethodInfo &E : sl) { + for (const MethodInfo &E : sl) { List<Object::Connection> cl; n->get_signal_connection_list(E.name, &cl); - for (Object::Connection &F : cl) { - Object::Connection &c = F; + for (const Object::Connection &c : cl) { if (!(c.flags & Object::CONNECT_PERSIST)) { continue; } @@ -2519,13 +2518,13 @@ void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_ List<PropertyInfo> pinfo; node->get_property_list(&pinfo); - for (PropertyInfo &p : pinfo) { + for (const PropertyInfo &p : pinfo) { if (!(p.usage & PROPERTY_USAGE_EDITOR) || !(p.usage & PROPERTY_USAGE_STORAGE) || p.hint != PROPERTY_HINT_RESOURCE_TYPE) { continue; } Vector<String> valid_types = p.hint_string.split(","); - for (String &prop_type : valid_types) { + for (const String &prop_type : valid_types) { if (res_type == prop_type || ClassDB::is_parent_class(res_type, prop_type) || EditorNode::get_editor_data().script_class_is_parent(res_type, prop_type)) { valid_properties.push_back(p.name); break; @@ -2539,7 +2538,7 @@ void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_ bool capitalize = bool(EDITOR_GET("interface/inspector/capitalize_properties")); menu_properties->clear(); - for (String &p : valid_properties) { + for (const String &p : valid_properties) { menu_properties->add_item(capitalize ? p.capitalize() : p); menu_properties->set_item_metadata(menu_properties->get_item_count() - 1, p); } @@ -2597,7 +2596,7 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) { List<PropertyInfo> pinfo; p_obj->get_property_list(&pinfo); - for (PropertyInfo &E : pinfo) { + for (const PropertyInfo &E : pinfo) { if (!(E.usage & PROPERTY_USAGE_EDITOR)) { continue; } @@ -3052,7 +3051,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) p_node->get_property_list(&props); bool is_instantiated = EditorPropertyRevert::may_node_be_in_instance(p_node); - for (PropertyInfo &E : props) { + for (const PropertyInfo &E : props) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } @@ -3088,7 +3087,7 @@ void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_ List<PropertyInfo> props; p_resource->get_property_list(&props); - for (PropertyInfo &E : props) { + for (const PropertyInfo &E : props) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 90481b2107..9a4b38db74 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -205,7 +205,7 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must bool found = false; bool match = false; int index = 0; - for (String &E : extensions) { + for (const String &E : extensions) { if (E.nocasecmp_to(extension) == 0) { //FIXME (?) - changing language this way doesn't update controls, needs rework //language_menu->select(index); // change Language option by extension @@ -373,7 +373,7 @@ void ScriptCreateDialog::_lang_changed(int l) { ScriptServer::get_language(m)->get_recognized_extensions(&extensions); } - for (String &E : extensions) { + for (const String &E : extensions) { if (E.nocasecmp_to(extension) == 0) { path = path.get_basename() + selected_ext; _path_changed(path); @@ -534,7 +534,7 @@ void ScriptCreateDialog::_browse_path(bool browse_parent, bool p_save) { int lang = language_menu->get_selected(); ScriptServer::get_language(lang)->get_recognized_extensions(&extensions); - for (String &E : extensions) { + for (const String &E : extensions) { file_browse->add_filter("*." + E); } diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 89e102ee22..b3ec0c96c4 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -324,7 +324,7 @@ void EditorSettingsDialog::_update_shortcuts() { List<String> slist; EditorSettings::get_singleton()->get_shortcut_list(&slist); - for (String &E : slist) { + for (const String &E : slist) { Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(E); if (!sc->has_meta("original")) { continue; @@ -403,7 +403,7 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[current_action]; // Convert the list to an array, and only keep key events as this is for the editor. - for (Ref<InputEvent> k : defaults) { + for (const Ref<InputEvent> &k : defaults) { if (k.is_valid()) { events.append(k); } diff --git a/editor/translations/af.po b/editor/translations/af.po index bb7e7ca553..6a74789da2 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -5251,8 +5251,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 6d8db6f47b..b851db361f 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -52,12 +52,13 @@ # ILG - Game <moegypt277@gmail.com>, 2021. # Hatim Jamal <hatimjamal8@gmail.com>, 2021. # HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2021. +# abubakrAlsaab <madeinsudan19@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-07-09 14:32+0000\n" -"Last-Translator: HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>\n" +"PO-Revision-Date: 2021-07-16 05:47+0000\n" +"Last-Translator: abubakrAlsaab <madeinsudan19@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -66,7 +67,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.8-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3021,7 +3022,7 @@ msgstr "حول" #: editor/editor_node.cpp msgid "Support Godot Development" -msgstr "" +msgstr "إدعم تطوير محرك غو-دوت" #: editor/editor_node.cpp msgid "Play the project." @@ -5215,9 +5216,10 @@ msgstr "" "الضوء المعدة مسبقا." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "لايوجد ميش لكي يتم تجهيزة. تاكد من انه يحتوي على منفذ UV2 و ان زر الضوء " "'المعد' مفعل." @@ -5342,7 +5344,7 @@ msgstr "تعديل حجم العقدة \"Node2D \"%s إلى (s, %s%)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "تغيير حجم عنصر التحكم \"٪ s\" إلى (٪ d،٪ d)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -7566,6 +7568,7 @@ msgstr "تدوير الرؤية مقفول" msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" +"للتكبير بشكل أكبر ، قم بتغيير مستويات اقتصاص الكاميرا (عرض -> الإعدادات ...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -9536,7 +9539,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "إشارة إلى زي موحد موجود." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9903,7 +9906,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "غير مدعوم من قبل برامج تشغيل GPU(اجهزة اارسوم) الخاصة بك." #: editor/project_manager.cpp msgid "" @@ -10959,6 +10962,9 @@ msgid "" "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" +"إذا تم تحديده ، فسيؤدي شجرة المشهد إلى توقف المشروع في كل مرة يتم فيها " +"تحديثه.\n" +"قم بالتبديل مرة أخرى إلى رصيف شجرة المشهد المحلي لتحسين الأداء." #: editor/scene_tree_dock.cpp msgid "Local" @@ -11657,11 +11663,11 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "ابدأ الخبز (دمج تاثير الضوء في الصورة )" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "تحضير هياكل البيانات" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy @@ -12192,7 +12198,7 @@ msgstr "اختر جهازاً من القائمة" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "تعذر العثور على أداة توقيع تطبيق اندرويد\"apksigner\"." #: platform/android/export/export.cpp msgid "" diff --git a/editor/translations/az.po b/editor/translations/az.po index 054bc9263d..be05c12c5c 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -5056,8 +5056,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 7bf3d40805..9759e3d1e5 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -5042,9 +5042,10 @@ msgstr "" "Запазете сцената и опитайте отново." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Няма полигонни мрежи за изпичане. Уверете се, че те съдържат канал UV2 и че " "флагът „Изпичане на светлината“ е включен." diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 70a66820fb..f4a10f7dea 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -5526,8 +5526,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/br.po b/editor/translations/br.po index 9d1e52e009..0fe39331f9 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -5000,8 +5000,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 1032b7cdeb..40429cc0e0 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -5277,9 +5277,10 @@ msgstr "" "camí des de les propietats de BakedLightmap." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Cap Malla per precalcular. Comproveu que disposin d'un canal d'UV2 i que " "l'indicador 'Bake Light' és activat." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 3aaf91d758..281bc500f2 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -30,8 +30,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-06-25 02:57+0000\n" -"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n" +"PO-Revision-Date: 2021-07-26 14:18+0000\n" +"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -39,7 +39,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.7.1-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5139,7 +5139,7 @@ msgstr "Poslední" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "Všechny" +msgstr "všichni" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." @@ -5194,9 +5194,10 @@ msgstr "" "Uložte scénu a zkuste to znovu." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Žádné sítě k zapečení. Ujistěte se, že obsahují kanál UV2 a že je nastaven " "příznak \"Zapéct světlo\"." @@ -10546,7 +10547,7 @@ msgstr "Hodnota, o kterou se počítadlo zvýší za každý uzel" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "Odsazení" +msgstr "Zarovnávání" #: editor/rename_dialog.cpp msgid "" diff --git a/editor/translations/da.po b/editor/translations/da.po index 9e09250fbc..c86ec25b4b 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -5390,8 +5390,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/de.po b/editor/translations/de.po index bbf72f815b..954f8426f8 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -5289,9 +5289,10 @@ msgstr "" "Ein Speichern der Szene sollte dieses Problem beheben." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Keine Meshes zum vorrendern vorhanden. Meshes, die vorgerendert werden " "sollen, müssen einen UV2-Kanal beinhalten und die ‚Bake Light‘-Option " diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index a0f4654639..ae7b6b37dc 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -4980,8 +4980,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -6979,7 +6979,7 @@ msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "" -"This shader has been modified on on disk.\n" +"This shader has been modified on disk.\n" "What action should be taken?" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 035a82f99f..40d8ab46cc 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -5239,9 +5239,10 @@ msgstr "" "Αποθηκεύστε τη σκηνή σας και δοκιμάστε ξανα." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Δεν υπάρχουν πλέγματα για προετοιμασία. Σιγουρευτείτε ότι εμπεριέχουν κανάλι " "UV2 και πως η σημαία 'Bake Light' είναι ενεργοποιημένη." diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 0523742303..38c72380da 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -5204,8 +5204,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/es.po b/editor/translations/es.po index 5953536c60..e09d1df8c7 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -72,7 +72,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-07-05 21:41+0000\n" +"PO-Revision-Date: 2021-07-16 05:47+0000\n" "Last-Translator: Erick Figueroa <querecuto@hotmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -81,7 +81,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.8-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1205,7 +1205,7 @@ msgstr "Desarrollador Principal" #. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Gestor del Proyecto " +msgstr "Administrador de Proyectos " #: editor/editor_about.cpp msgid "Developers" @@ -3078,7 +3078,7 @@ msgstr "Apoyar el desarrollo de Godot" #: editor/editor_node.cpp msgid "Play the project." -msgstr "Reproducir el proyecto." +msgstr "Ejecutar el proyecto." #: editor/editor_node.cpp msgid "Play" @@ -5293,9 +5293,10 @@ msgstr "" "Guarda tu escena e inténtalo de nuevo." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "No hay mallas para hacer bake. Asegúrate que contengan un canal UV2 y que la " "opción de 'Bake Light' está activada." @@ -10154,8 +10155,8 @@ msgid "" "The interface will update after restarting the editor or project manager." msgstr "" "Idioma cambiado.\n" -"La interfaz se actualizará después de reiniciar el editor o el gestor de " -"proyectos." +"La interfaz se actualizará después de reiniciar el editor o el administrador " +"de proyectos." #: editor/project_manager.cpp msgid "" @@ -11737,7 +11738,7 @@ msgstr "Eliminar Rotación del Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Paste Selects" -msgstr "Pegar Selecciona" +msgstr "Pegar Seleccionados" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index d1fe06a565..33c29d9c6e 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -5237,9 +5237,10 @@ msgstr "" "Guardá tu escena e inténtalo de nuevo." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "No hay meshes para hacer bake. Asegúrate que contienen un canal UV2 y que el " "flag 'Bake Light' esta activado." diff --git a/editor/translations/et.po b/editor/translations/et.po index 05a414f5a9..fd534943b1 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-05-10 15:32+0000\n" +"PO-Revision-Date: 2021-07-16 05:47+0000\n" "Last-Translator: Kritzmensch <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.7-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1090,7 +1090,7 @@ msgstr "Suur tänu Godot kogukonnalt!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." -msgstr "" +msgstr "Klõpsa, et kopeerida." #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -5039,8 +5039,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -7244,7 +7244,7 @@ msgstr "Kuva tavaliselt" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "Kuva traadiraamina" +msgstr "Kuva traatraamina" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 87c91de10e..f9f2d97348 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -5012,8 +5012,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/fa.po b/editor/translations/fa.po index ddccfeaebe..ab4157565e 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -5191,8 +5191,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 834d1894e3..1007ee660b 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -5195,9 +5195,10 @@ msgstr "" "Tallenna skenesi ja yritä uudelleen." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Ei meshejä kehitettävänä. Varmista, että ne sisältävät UV2-kanavan, ja että " "'Bake Light' asetus on päällä." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 892968821b..b23a43088c 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -4998,8 +4998,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 6fad70a7c2..d4ded02294 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -85,8 +85,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-07-01 14:33+0000\n" -"Last-Translator: Clément Topy <topy72.mine@gmail.com>\n" +"PO-Revision-Date: 2021-07-16 05:47+0000\n" +"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -94,7 +94,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.8-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5258,7 +5258,7 @@ msgstr "Dernier" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "Tout" +msgstr "All" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." @@ -5314,11 +5314,12 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" -"Aucun maillage à transférer. Assurez-vous qu'ils contiennent un canal UV2 et " -"que l'indicateur « Bake Light » est activé." +"Aucun maillage à précalculer. Assurez-vous qu'ils contiennent un canal UV2 " +"et que les propriétés « Use In Bake Light » et « Generate Lightmap » soient " +"activées." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 8168c1a440..9db93e38f8 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -4995,8 +4995,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 016a3ab589..68e7b47599 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -5162,8 +5162,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/he.po b/editor/translations/he.po index 5dc30a6cc2..a989a8aad0 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -5214,9 +5214,10 @@ msgstr "" "ממאפייני BakedLightmap." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "אין רשתות לאפייה. ודא/י שהם מכילים ערוץ UV2 והדגל 'Bake Light' מאופשר." #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/hi.po b/editor/translations/hi.po index db1dcd67e6..70187feed0 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -5137,8 +5137,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/hr.po b/editor/translations/hr.po index d737bb04b7..c62d3f3eb5 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-04-11 22:02+0000\n" +"PO-Revision-Date: 2021-07-16 05:47+0000\n" "Last-Translator: LeoClose <leoclose575@gmail.com>\n" "Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/" "godot/hr/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -41,7 +41,7 @@ msgstr "Neispravan unos %i (nije uspio) u izrazu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self nije moguće koristiti jer je jedinka null (nije uspio)" +msgstr "self se ne može koristiti jer instanca je null (nije prosljeđena)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -1716,7 +1716,7 @@ msgstr "Novo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Uvoz" +msgstr "Uvezi" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -2861,7 +2861,7 @@ msgstr "Zajednica" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "U vezi s" #: editor/editor_node.cpp msgid "Support Godot Development" @@ -5009,8 +5009,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 85933dc05d..7a2e35e37b 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -5180,9 +5180,10 @@ msgstr "" "tulajdonságaiból." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Nincs mesh, amibe adatokat süthetne. Bizonyosodjon meg arról, hogy " "tartalmaznak egy UV2 csatornát, és hogy a 'Fény Besütése' opció be van " diff --git a/editor/translations/id.po b/editor/translations/id.po index e1029fc231..4dce64fd92 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -5210,9 +5210,10 @@ msgstr "" "Simpan skena Anda dan coba lagi." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Tidak ada mesh-mesh untuk di bake. Pastikan mereka punya kanal UV2 dan 'Bake " "Cahaya' menyala." diff --git a/editor/translations/is.po b/editor/translations/is.po index fc1423d841..c7d7023690 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -5051,8 +5051,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index 60c362c63a..f1de95dac6 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -59,12 +59,13 @@ # Alessandro Mandelli <mandelli.alessandro@ngi.it>, 2021. # Jusef Azzolina <rosarioazzolina33@gmail.com>, 2021. # Daniele Basso <tiziodcaio@gmail.com>, 2021. +# Riteo Siuga <riteo@posteo.net>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-06-15 19:34+0000\n" -"Last-Translator: Riteo Siuga <lorenzocerqua@tutanota.com>\n" +"PO-Revision-Date: 2021-07-26 14:18+0000\n" +"Last-Translator: Riteo Siuga <riteo@posteo.net>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -72,7 +73,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.7-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -876,6 +877,7 @@ msgid "Deferred" msgstr "Differita" #: editor/connections_dialog.cpp +#, fuzzy msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" @@ -1172,7 +1174,7 @@ msgstr "Grazie dalla comunità di Godot!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." -msgstr "" +msgstr "Clicca per copiare." #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -2348,7 +2350,7 @@ msgid "" msgstr "" "Questa scena non può essere salvata perché contiene un'istanziazione " "ciclica.\n" -"Riprovare ad eseguire il salvataggio dopo aver risolto il problema." +"Riprovare a eseguire il salvataggio dopo aver risolto il problema." #: editor/editor_node.cpp msgid "" @@ -2962,7 +2964,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Synchronize Scene Changes" -msgstr "Sincronizza i cambi della scena" +msgstr "Sincronizza i cambiamenti delle scene" #: editor/editor_node.cpp msgid "" @@ -2978,9 +2980,10 @@ msgstr "" #: editor/editor_node.cpp msgid "Synchronize Script Changes" -msgstr "Sincronizza Modifiche Script" +msgstr "Sincronizza le modifiche degli script" #: editor/editor_node.cpp +#, fuzzy msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" @@ -2989,7 +2992,7 @@ msgid "" msgstr "" "Quando questa opzione è abilitata, qualsiasi script salvato verrà ricaricato " "nel progetto in esecuzione.\n" -"Quando usato in remoto su un dispositivo, essa risulta più efficate " +"Quando usato in remoto su un dispositivo, essa risulta più efficace " "abilitando l'opzione \"network filesystem\"." #: editor/editor_node.cpp editor/script_create_dialog.cpp @@ -3062,6 +3065,7 @@ msgid "Report a Bug" msgstr "Segnala un problema" #: editor/editor_node.cpp +#, fuzzy msgid "Send Docs Feedback" msgstr "Valuta la documentazione" @@ -3078,6 +3082,7 @@ msgid "Support Godot Development" msgstr "Supporta lo sviluppo di Godot" #: editor/editor_node.cpp +#, fuzzy msgid "Play the project." msgstr "Esegui il progetto." @@ -3091,7 +3096,7 @@ msgstr "Metti in pausa l'esecuzione della scena per eseguire il debug." #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "Pausa scena" +msgstr "Pausa la scena" #: editor/editor_node.cpp msgid "Stop the scene." @@ -3115,7 +3120,7 @@ msgstr "Avvia una scena personalizzata" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "Il cambiamento dei driver video necessita il riavvio dell'editor." +msgstr "Il cambiamento dei driver video necessita di un riavvio dell'editor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp @@ -3131,6 +3136,7 @@ msgid "Update Continuously" msgstr "Aggiorna continuamente" #: editor/editor_node.cpp +#, fuzzy msgid "Update When Changed" msgstr "Aggiorna quando modificata" @@ -3209,16 +3215,17 @@ msgid "Template Package" msgstr "Pacchetto di modelli" #: editor/editor_node.cpp +#, fuzzy msgid "Export Library" msgstr "Esporta Libreria" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "Unisci Con Esistente" +msgstr "Unisci con una esistente" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "Apri ed Esegui uno Script" +msgstr "Apri ed esegui uno script" #: editor/editor_node.cpp msgid "" @@ -3244,7 +3251,7 @@ msgstr "Nuova ereditata" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "Carica errori" +msgstr "Errori di caricamento" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" @@ -3252,27 +3259,28 @@ msgstr "Seleziona" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "Apri Editor 2D" +msgstr "Apri l'editor 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "Apri Editor 3D" +msgstr "Apri l'editor 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "Apri Editor degli script" +msgstr "Apri l'editor degli script" #: editor/editor_node.cpp editor/project_manager.cpp +#, fuzzy msgid "Open Asset Library" -msgstr "Apri Libreria degli Asset" +msgstr "Apri la libreria degli Asset" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "Apri l'Editor successivo" +msgstr "Apri l'editor successivo" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "Apri l'Editor precedente" +msgstr "Apri l'editor precedente" #: editor/editor_node.h msgid "Warning!" @@ -3284,7 +3292,7 @@ msgstr "Nessuna sottorisorsa trovata." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "Creazione Anteprime Mesh" +msgstr "Creando le anteprime delle mesh" #: editor/editor_plugin.cpp msgid "Thumbnail..." @@ -3292,11 +3300,11 @@ msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp msgid "Main Script:" -msgstr "Script Principale:" +msgstr "Script principale:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "Modifica estensione" +msgstr "Modifica l'estensione" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -3328,32 +3336,37 @@ msgid "Measure:" msgstr "Misura:" #: editor/editor_profiler.cpp +#, fuzzy msgid "Frame Time (sec)" -msgstr "Tempo Frame (sec)" +msgstr "Tempo fotogramma (sec)" #: editor/editor_profiler.cpp +#, fuzzy msgid "Average Time (sec)" -msgstr "Tempo Medio (sec)" +msgstr "Tempo medio (sec)" #: editor/editor_profiler.cpp +#, fuzzy msgid "Frame %" -msgstr "Frame %" +msgstr "% fotogramma" #: editor/editor_profiler.cpp +#, fuzzy msgid "Physics Frame %" -msgstr "Fotogramma della Fisica %" +msgstr "% fotogramma fisico" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusivo" #: editor/editor_profiler.cpp +#, fuzzy msgid "Self" msgstr "Se stesso" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "Frame #:" +msgstr "Fotogramma #:" #: editor/editor_profiler.cpp msgid "Time" @@ -3365,7 +3378,7 @@ msgstr "Chiamate" #: editor/editor_properties.cpp msgid "Edit Text:" -msgstr "Modifica Testo:" +msgstr "Modifica il testo:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" @@ -3389,55 +3402,57 @@ msgstr "Assegna..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "RID Invalido" +msgstr "RID non valido" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" -"La risorsa selezionata (%s) non corrisponde ad alcun tipo atteso per questa " -"proprietà (%s)." +"La risorsa selezionata (%s) non corrisponde ad alcun tipo previsto per " +"questa proprietà (%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" -"Impossibile creare ViewportTexture da risorse salvate come file.\n" -"La risorsa deve appartenere ad una scena." +"Impossibile creare un ViewportTexture su delle risorse salvate come file.\n" +"Esse devono appartenere a una scena." #: editor/editor_properties.cpp +#, fuzzy msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" -"Impossibile creare ViewportTexture da questa risorsa perché non è definita " -"localmente in una scena.\n" -"Per favore attivare la proprietà \"local to scene\" sulla risorsa (e su " -"tutte le risorse che la contengono, fino al nodo che le utilizza)." +"Impossibile creare un VieportTexture su questa risorsa perché non è stata " +"impostata come locale alla scena.\n" +"Per favore attivare la properietà \"local to scene\" su di essa (e su tutte " +"quelle che la contengono fino ad arrivare a un nodo)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "Scegli una Vista" +msgstr "Selezionare una vista" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "Nuovo Script" +msgstr "Nuovo script" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp msgid "Extend Script" -msgstr "Estendi Script" +msgstr "Estendi script" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "Nuovo %s" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "Make Unique" -msgstr "Rendi Unico" +msgstr "Rendi unico" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3455,11 +3470,12 @@ msgstr "Incolla" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "Converti In %s" +msgstr "Converti in %s" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "Selected node is not a Viewport!" -msgstr "Il nodo selezionato non è una Viewport!" +msgstr "Il nodo selezionato non è un Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " @@ -3472,19 +3488,19 @@ msgstr "Pagina: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "Rimuovi Elemento" +msgstr "Rimuovi l'elemento" #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "Nuova Chiave:" +msgstr "Nuova chiave:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" -msgstr "Nuovo Valore:" +msgstr "Nuovo valore:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "Aggiungi Coppia Chiave/Valore" +msgstr "Aggiungi una coppia chiave/valore" #: editor/editor_run_native.cpp msgid "" @@ -3492,13 +3508,15 @@ msgid "" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" -"Nessuna esportazione eseguibile trovata per questa piattaforma.\n" -"Per favore, aggiungi un preset eseguibile nel menù Export oppure definisci " -"un preset già esistente come \"eseguibile\"." +"Nessuna preimpostazione di esportazione eseguibile trovata per questa " +"piattaforma.\n" +"Per favore, aggiungerne una nel menù di esportazione o impostarne una già " +"esistente come eseguibile." #: editor/editor_run_script.cpp +#, fuzzy msgid "Write your logic in the _run() method." -msgstr "Scrivi la logica nel metodo _run()." +msgstr "Inserire la logica dello script nel metodo _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." @@ -4499,7 +4517,7 @@ msgstr "Rimuovi Triangolo BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "BlendSpace2D non appartiene ad un nodo AnimationTree." +msgstr "BlendSpace2D non appartiene a un nodo AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." @@ -5292,9 +5310,10 @@ msgstr "" "Salva la scena e riprova." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Nessuna mesh da preprocessare. Assicurarsi che contengano un canale UV2 e " "che la spunta \"Bake Light\" sia abilitata." @@ -6658,7 +6677,7 @@ msgstr "Spostare il giunto" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "La proprietà scheletro del Polygon2D non punta ad un nodo Skeleton2D" +msgstr "La proprietà scheletro del Polygon2D non punta a un nodo Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" @@ -6914,7 +6933,7 @@ msgstr "Preloader Risorsa" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "AnimationTree non ha nessun percorso impostato ad un AnimationPlayer" +msgstr "AnimationTree non ha nessun percorso impostato a un AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" @@ -6982,10 +7001,11 @@ msgid "Script is not in tool mode, will not be able to run." msgstr "Lo script non è in modalità tool, non sarà possibile eseguirlo." #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" -"Per eseguire questo script, esso deve ereditare EditorScript ed essere " +"Per eseguire questo script, esso deve ereditare da EditorScript ed essere " "impostato in modalità tool." #: editor/plugins/script_editor_plugin.cpp @@ -9322,8 +9342,9 @@ msgid "Finds the nearest even integer to the parameter." msgstr "Trova il numero intero pari più vicino al parametro." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Clamps the value between 0.0 and 1.0." -msgstr "Blocca il valore tra 0.0 ed 1.0." +msgstr "Blocca il valore tra 0.0 e 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." @@ -9342,6 +9363,7 @@ msgid "Returns the square root of the parameter." msgstr "Restituisce la radice quadrata del parametro." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -9353,7 +9375,7 @@ msgstr "" "\n" "Restituisce 0.0 se \"x\" è più piccolo di \"edge0\", o 1.0 se \"x\" è più " "grande di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 " -"ed 1.0 usando i polinomi di Hermite." +"e 1.0 usando i polinomi di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9430,6 +9452,7 @@ msgid "Transform function." msgstr "Funzione di trasformazione." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" @@ -9513,6 +9536,7 @@ msgid "Calculates the dot product of two vectors." msgstr "Calcola il prodotto scalare di due vettori." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " @@ -9562,6 +9586,7 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Restituisce un vettore che punta nella direzione della refrazione." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -9571,11 +9596,12 @@ msgid "" msgstr "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" -"Restituisce 0.0 se \"x\" è minore di \"edge0\", ed 1.0 se \"x\" è più grande " -"di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " +"Restituisce 0.0 se \"x\" è minore di \"edge0\", e 1.0 se \"x\" è più grande " +"di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 e 1.0 " "usando i polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -9585,8 +9611,8 @@ msgid "" msgstr "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" -"Restituisce 0.0 se \"x\" è minore di \"edge0\", ed 1.0 se \"x\" è più grande " -"di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 " +"Restituisce 0.0 se \"x\" è minore di \"edge0\", e 1.0 se \"x\" è più grande " +"di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 e 1.0 " "usando i polinomiali di Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9638,13 +9664,14 @@ msgid "Vector uniform." msgstr "Uniforme vettore." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" "Una espressione del Custom Godot Shader Language, con quantità " -"personalizzabile di porte input ed output. Questa è una iniezione diretta di " +"personalizzabile di porte input e output. Questa è una iniezione diretta di " "codice nella funzione vertex/fragment/light. Non usarla per scrivere le " "dichiarazione della funzione all'interno." @@ -9654,7 +9681,7 @@ msgid "" "direction of camera (pass associated inputs to it)." msgstr "" "Restituisce il decadimento in base al prodotto scalare della normale della " -"superfice e direzione della telecamera (passa gli input associati ad essa)." +"superfice e direzione della telecamera (passa gli input associati a essa)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9669,8 +9696,9 @@ msgstr "" "dichiarare varianti, uniformi e costanti." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "A reference to an existing uniform." -msgstr "Un riferimento ad una uniform esistente." +msgstr "Un riferimento a una uniform esistente." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9713,20 +9741,22 @@ msgstr "" "differenziazione locale." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" "(Soltanto modalità Fragment/Light) (Vettore) Somma delle derivate assolute " -"in \"x\" ed \"y\"." +"in \"x\" e \"y\"." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" "(Soltanto modalità Fragment/Light) (Scalare) Somma delle derivate assolute " -"in \"x\" ed \"y\"." +"in \"x\" e \"y\"." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -9757,13 +9787,14 @@ msgstr "" "I template di esportazione sembrano essere mancanti o non validi." #: editor/project_export.cpp +#, fuzzy msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" "Impossibile esportare il progetto per la piattaforma \"%s\".\n" -"Questo potrebbe essere dovuto ad un problema di configurazione nel preset di " +"Questo potrebbe essere dovuto a un problema di configurazione nel preset di " "esportazione o nelle impostazioni di esportazione." #: editor/project_export.cpp @@ -12264,7 +12295,7 @@ msgstr "L'oggetto base non è un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "Il percorso non conduce ad un Nodo!" +msgstr "Il percorso non conduce a un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." @@ -12676,7 +12707,7 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D serve a fornire una forma di collisione ad un nodo " +"CollisionPolygon2D serve a fornire una forma di collisione a un nodo " "derivato di CollisionObject2D. Si prega di utilizzarlo solamente come figlio " "di Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da " "dargli una forma." @@ -12698,13 +12729,14 @@ msgstr "" "costruzione \"Segmenti\"." #: scene/2d/collision_shape_2d.cpp +#, fuzzy msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D serve a fornire una forma di collisione ad un nodo derivato " -"di CollisionObject2D. Si prega di utilizzarlo solamente come figlio di " +"CollisionShape2D serve a fornire una forma di collisione a un nodo derivato " +"da CollisionObject2D. Si prega di utilizzarlo solamente come figlio di " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli " "una forma." @@ -12840,9 +12872,9 @@ msgstr "" "Modifica invece la dimensione nelle forme di collisione figlie." #: scene/2d/remote_transform_2d.cpp +#, fuzzy msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"La proprietà path deve puntare ad un nodo Node2D valido per funzionare." +msgstr "La proprietà path deve puntare a un nodo Node2D valido per funzionare." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -12888,11 +12920,12 @@ msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "ARVRController deve avere un nodo ARVROrigin come genitore." #: scene/3d/arvr_nodes.cpp +#, fuzzy msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" -"L'id del controller non deve essere 0 o non verrà associato ad un controller " +"L'id del controller non deve essere 0 o non verrà associato a un controller " "attuale." #: scene/3d/arvr_nodes.cpp @@ -12900,11 +12933,12 @@ msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "ARVRAnchor deve avere un nodo ARVROrigin come genitore." #: scene/3d/arvr_nodes.cpp +#, fuzzy msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" -"L'ID dell'ancora non deve essere 0 oppure non verrà associato ad un'ancora " +"L'ID dell'ancora non deve essere 0 oppure non verrà associato a un'ancora " "attuale." #: scene/3d/arvr_nodes.cpp @@ -12947,28 +12981,29 @@ msgstr "" "definire la sua forma." #: scene/3d/collision_polygon.cpp +#, fuzzy msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -"CollisionPolygon serve solamente a fornire una forma di collisione ad un " -"nodo derivato di CollisionObject. Si prega di usarlo solamente come figlio " -"di Area, StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una " -"forma." +"CollisionPolygon serve solamente a fornire una forma di collisione a un nodo " +"derivato da CollisionObject. Si prega di usarlo solamente come figlio di " +"Area, StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una forma." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Un CollisionPolygon vuoto non ha effetti in collisione." #: scene/3d/collision_shape.cpp +#, fuzzy msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" -"CollisionShape serve a fornire una forma di collisione ad un nodo derivato " -"di CollisionObject. Si prega di utilizzarlo solamente come figlio di Area, " +"CollisionShape serve a fornire una forma di collisione a un nodo derivato da " +"CollisionObject. Si prega di utilizzarlo solamente come figlio di Area, " "StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una forma." #: scene/3d/collision_shape.cpp @@ -13288,13 +13323,14 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Se \"Exp Edit\" è abilitato, \"Min Value\" deve essere maggiore di 0." #: scene/gui/scroll_container.cpp +#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" "ScrollContainer è inteso per funzionare con un singolo figlio di controllo.\n" -"Usa un container come figlio (VBox, HBox, ect.), oppure un nodo Control ed " +"Usa un container come figlio (VBox, HBox, ect.), oppure un nodo Control e " "imposta la dimensione minima personalizzata manualmente." #: scene/gui/tree.cpp diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 1fd770fe13..45977a890f 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -5214,9 +5214,10 @@ msgstr "" "シーンを保存してから再度行ってください。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "ベイクするメッシュがありません。メッシュに UV2チャンネルが含まれてお" "り、'Bake Light' フラグがオンになっていることを確認してください。" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 587624651a..7a108d6f95 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -5176,8 +5176,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/km.po b/editor/translations/km.po index fe396cf590..33e9b00daf 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -4986,8 +4986,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/ko.po b/editor/translations/ko.po index ec9fed24ca..877f572f48 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -27,7 +27,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-06-20 13:35+0000\n" +"PO-Revision-Date: 2021-07-16 05:47+0000\n" "Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -36,7 +36,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.7\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5182,9 +5182,10 @@ msgstr "" "당신의 씬을 저장하고 다시 시도하세요." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "라이트맵을 구울 메시가 없습니다. 메시가 UV2 채널을 갖고 있고 'Bake Light' 플" "래그가 켜져 있는지 확인해주세요." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 6df1f44cfb..f4043f1de2 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -5145,8 +5145,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 8c8a0011c7..a4c8d10715 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -5038,8 +5038,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 36a93be0ee..5a847e6594 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -4978,8 +4978,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 7e5aa06f3c..001542b888 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -4985,8 +4985,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 3919011ade..f7bc8349bc 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -4993,8 +4993,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 4d81595cb1..66157f77d1 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -4985,8 +4985,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 6226d644a3..d8714d6196 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-05-29 13:49+0000\n" +"PO-Revision-Date: 2021-07-23 12:59+0000\n" "Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" @@ -23,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.7-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -459,7 +459,7 @@ msgstr "Kunci Gerak Anim" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "Papan klip kosong!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" @@ -1122,7 +1122,7 @@ msgstr "Terima kasih dari komuniti Godot!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." -msgstr "" +msgstr "Klik untuk salin." #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -1624,16 +1624,15 @@ msgstr "" "GLES3. Aktifkan 'Import Etc 2' atau 'Import Pvrtc' dalam Tetapan Projek." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk sandaran pemandu " +"Platform sasaran memerlukan pemampatan tekstur 'PVRTC' untuk sandaran driver " "ke GLES2.\n" -"Aktifkan 'Import Etc' dalam Tetapan Projek, atau nyahaktifkan 'Driver " +"Aktifkan 'Import Pvrtc' dalam Tetapan Projek, atau nyahaktifkan 'Driver " "Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp @@ -2335,9 +2334,8 @@ msgid "Layout name not found!" msgstr "Nama susun atur tidak dijumpai!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Tata letak lalai telah dipulihkan ke tetapan asas." +msgstr "Susun atur lalai telah dipulihkan ke tetapan asas." #: editor/editor_node.cpp msgid "" @@ -4501,34 +4499,34 @@ msgstr "Tetapkan kedudukan pengadunan dalam ruang" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." -msgstr "" +msgstr "Pilih dan pindahkan titik-titik, cipta titik-titik dengan RMB." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "Aktifkan snap dan tunjukkan grid." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "Titik" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "" +msgstr "Buka Editor" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" -msgstr "" +msgstr "Buka Nod Animasi" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." -msgstr "" +msgstr "Segi tiga sudah wujud." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -4537,39 +4535,40 @@ msgstr "Anim Tambah Trek" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "" +msgstr "Tukar Had-had BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "" +msgstr "Tukar Label-label BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" -msgstr "" +msgstr "Keluarkan Titik BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "" +msgstr "Keluarkan Segi tiga BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "BlendSpace2D bukan milik nod AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "Tiada segi tiga-segi tiga wujud, jadi tiada pengadunan boleh berlaku." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" -msgstr "" +msgstr "Togol Segi Tiga Auto" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "Cipta segi tiga dengan menhubungkan titik-titik." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "Padamkan titik-titik dan segi tiga-segi tiga." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" @@ -5334,8 +5333,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 042ee8d26f..c36274abba 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -5427,8 +5427,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 2410cd5ad0..296291e435 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -46,12 +46,13 @@ # T-rex08 <ipadtriceratops@gmail.com>, 2021. # Dwarffish <hoogvlietjohan@gmail.com>, 2021. # Arthur de Roos <arthur.de.roos@gmail.com>, 2021. +# Vancha March <tjipkevdh@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-06-05 08:32+0000\n" -"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" +"PO-Revision-Date: 2021-07-26 14:18+0000\n" +"Last-Translator: Vancha March <tjipkevdh@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -59,7 +60,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.7-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1162,7 +1163,7 @@ msgstr "Bedankt van de Godot gemeenschap!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." -msgstr "" +msgstr "Klik om te kopiëren." #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -5243,9 +5244,10 @@ msgstr "" "Sla uw scène op en probeer opnieuw." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Geen meshes om te bakken. Zorg ervoor dat ze een UV2 kanaal bevatten en dat " "'Bake Light' vlag aan staat." diff --git a/editor/translations/or.po b/editor/translations/or.po index 87528cdac5..c1d191a4a5 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -4984,8 +4984,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 3c51593e02..d933e8f92b 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -52,8 +52,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-07-05 14:32+0000\n" -"Last-Translator: Rafal Brozio <rafal.brozio@gmail.com>\n" +"PO-Revision-Date: 2021-07-16 05:47+0000\n" +"Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -62,7 +62,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.8-dev\n" +"X-Generator: Weblate 4.7.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5229,9 +5229,10 @@ msgstr "" "Zapisz scenę i spróbuj ponownie." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Brak siatek do cieniowania. Upewnij się, że zawierają kanał UV2 i że flaga " "\"Bake Light\" jest ustawiona." @@ -5760,7 +5761,7 @@ msgstr "Powiększ do zaznaczenia" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "Skala płótna podglądu" +msgstr "Podejrzyj skalę płótna" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 675c9cf506..9b586ad756 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -5153,8 +5153,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 17b1861821..6eb24001a5 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -5209,9 +5209,10 @@ msgstr "" "Guarde a sua cena e tente novamente." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Não há malhas para consolidar. Assegure-se que contêm um canal UV2 e que a " "referência 'Bake Light' flag está on." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index e79dd0fa19..01f6220bbd 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -5320,9 +5320,10 @@ msgstr "" "Salve sua cena e tente novamente." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Não há malhas para preparar. Certifique-se de que elas possuem um canal UV2 " "e que a propriedade \"Preparar Luz\" está habilitada." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 7ac06fc1b1..3b5af5fe1a 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -5218,9 +5218,10 @@ msgstr "" "cale de salvare din proprietățile BakedLightmap." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Nicio structură pentru procesare. Asigură-te că acestea conțin un canal UV2 " "și că opțiunea 'Procesează Lumina' este pornită." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 4b56d21383..e02b70b16d 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -97,12 +97,13 @@ # Bualma Show <appleaidar6@gmail.com>, 2021. # enderlorde <madel.laboratories@gmail.com>, 2021. # Олег Довгер <oleg.a.dovger@gmail.com>, 2021. +# Anna Malinovskaia <tacitcoast@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-07-13 06:13+0000\n" -"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" +"PO-Revision-Date: 2021-07-19 09:34+0000\n" +"Last-Translator: Anna Malinovskaia <tacitcoast@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -5286,9 +5287,10 @@ msgstr "" "Сохраните сцену и попробуйте ещё раз." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Нет полисеток для запекания. Убедитесь, что они содержат канал UV2 и что " "флаг «Запекание света» включён." diff --git a/editor/translations/si.po b/editor/translations/si.po index a5586af274..36abdd4774 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -5024,8 +5024,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index d97e1321ef..cb56bb037e 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -5183,9 +5183,10 @@ msgstr "" "na uloženie so BakedLightmap vlastností." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Žiadne mesh-e na bake. Uistite sa že obsahujú UV2 channel a je na ňom 'Bake " "Light' vlajka." diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 07bd33c389..42f0bfc2cb 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -5419,9 +5419,10 @@ msgstr "" "shranitev iz lastnosti Zapečene Svetlobne karte." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Brez modelov za peko. Poskrbi, da vsebujejo kanal UV2 in da je vključena " "oznaka 'Zapeči Svetlobo'." diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 49a42b5553..f054de99bd 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -5273,8 +5273,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 53fb04b3e4..5d4f6cab1b 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -5682,8 +5682,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Нема мрежа за печење. Провери да ли садрже UV2 канал и да је опција 'Изпеци " "Светла' укључена." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 0a90379b41..49f7cd7f3e 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -5048,8 +5048,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 0c5db25a9a..79c1c4a1b9 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -5277,8 +5277,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 0c9022b097..45eef9a8f6 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -5033,8 +5033,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/te.po b/editor/translations/te.po index 8274d5520f..47338f3f28 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -4987,8 +4987,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index e9c2a80a49..fc38c35df9 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -5125,9 +5125,10 @@ msgstr "" "ลองบันทึกฉากของคุณแล้วลองอีกครั้ง" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "ไม่มีพื้นผิวให้สร้าง lightmap กรุณาตรวจสอบว่าพื้นผิวมี UV2 และได้เปิดใช้งาน 'Bake Light'" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 578d7b48d0..4f3eb3ff60 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -5250,9 +5250,10 @@ msgstr "" "Sahneyi kaydedip tekrar deneyin." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Pişirilecek örüntüler yok. Örüntülerin UV2 kanalı içerdiğinden ve 'Bake " "Light' bayrağınının açık olduğundan emin olun." diff --git a/editor/translations/tt.po b/editor/translations/tt.po index 3e63f2369d..d5d41b7879 100644 --- a/editor/translations/tt.po +++ b/editor/translations/tt.po @@ -4987,8 +4987,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index 0b0ce7d01e..fdb092c6a4 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -4985,8 +4985,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 50508c5df3..66c69938f6 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -5222,9 +5222,10 @@ msgstr "" "Збережіть вашу сцену і повторіть спробу." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Немає полісеток для запікання. Переконайтеся, що вони містять канал UV2 і що " "прапор 'Запікання світла' включений." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 0a213a2bdf..5476915ea5 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -5091,8 +5091,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 0104d05502..4267f19def 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -5156,8 +5156,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 4393cb4e08..c5b0c34c74 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -83,7 +83,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-07-13 06:13+0000\n" +"PO-Revision-Date: 2021-07-23 12:59+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -1172,7 +1172,7 @@ msgstr "改变字典值" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "Godot 社区感谢你!" +msgstr "Godot 社区感谢大家!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." @@ -5171,9 +5171,10 @@ msgstr "" "BakedLightmap 属性。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "没有可烘焙的网格。请确保网格包含 UV2 通道并且勾选 “Bake Light” 选项。" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -7338,7 +7339,7 @@ msgstr "顶视图。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." -msgstr "仰视图。" +msgstr "底视图。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" @@ -7547,11 +7548,11 @@ msgstr "使用吸附" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "仰视图" +msgstr "底视图" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "俯视图" +msgstr "顶视图" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" @@ -7559,7 +7560,7 @@ msgstr "后视图" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "正视图" +msgstr "前视图" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" @@ -8240,7 +8241,7 @@ msgstr "新建自动图块" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" -msgstr "新建合集" +msgstr "新建图集" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 28a69ee289..69a8998437 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -5380,8 +5380,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index f65d628d63..2d04a07157 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -5118,9 +5118,10 @@ msgstr "" "請保存場景並重試。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " -"Light' flag is on." +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "無可烘焙之網格。請確保這些網格包含 UV2 通道並已開啟「Bake Light」旗標。" |