diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 4 | ||||
-rw-r--r-- | editor/icons/icon_physical_bone.svg | 77 | ||||
-rw-r--r-- | editor/plugins/physical_bone_plugin.cpp | 123 | ||||
-rw-r--r-- | editor/plugins/physical_bone_plugin.h | 78 | ||||
-rw-r--r-- | editor/plugins/skeleton_editor_plugin.cpp | 189 | ||||
-rw-r--r-- | editor/plugins/skeleton_editor_plugin.h | 95 | ||||
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 31 | ||||
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 120 | ||||
-rw-r--r-- | editor/spatial_editor_gizmos.h | 11 |
9 files changed, 717 insertions, 11 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 23c6ee4c3e..fd5a6dffc9 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -93,6 +93,7 @@ #include "editor/plugins/particles_editor_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" #include "editor/plugins/path_editor_plugin.h" +#include "editor/plugins/physical_bone_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" @@ -100,6 +101,7 @@ #include "editor/plugins/shader_editor_plugin.h" #include "editor/plugins/shader_graph_editor_plugin.h" #include "editor/plugins/skeleton_2d_editor_plugin.h" +#include "editor/plugins/skeleton_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "editor/plugins/sprite_editor_plugin.h" #include "editor/plugins/sprite_frames_editor_plugin.h" @@ -5881,6 +5883,8 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(NavigationMeshEditorPlugin(this))); + add_editor_plugin(memnew(SkeletonEditorPlugin(this))); + add_editor_plugin(memnew(PhysicalBonePlugin(this))); // FIXME: Disabled as (according to reduz) users were complaining that it gets in the way // Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored. diff --git a/editor/icons/icon_physical_bone.svg b/editor/icons/icon_physical_bone.svg new file mode 100644 index 0000000000..2efcab3e20 --- /dev/null +++ b/editor/icons/icon_physical_bone.svg @@ -0,0 +1,77 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + height="16" + version="1.1" + viewBox="0 0 16 16" + id="svg2" + inkscape:version="0.91 r13725" + sodipodi:docname="icon_physical_bone.svg"> + <metadata + id="metadata12"> + <rdf:RDF> + <cc:Work + rdf:about=""> + <dc:format>image/svg+xml</dc:format> + <dc:type + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> + </cc:Work> + </rdf:RDF> + </metadata> + <defs + id="defs10" /> + <sodipodi:namedview + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1" + objecttolerance="10" + gridtolerance="10" + guidetolerance="10" + inkscape:pageopacity="0" + inkscape:pageshadow="2" + inkscape:window-width="1920" + inkscape:window-height="1027" + id="namedview8" + showgrid="false" + inkscape:zoom="16" + inkscape:cx="14.674088" + inkscape:cy="7.3239349" + inkscape:window-x="-8" + inkscape:window-y="-8" + inkscape:window-maximized="1" + inkscape:current-layer="svg2" /> + <g + id="g4505" + transform="translate(-2.5625,-18.4375)"> + <path + inkscape:connector-curvature="0" + id="path6-9-8" + d="m 13.107422,19.382812 a 2.4664,2.4663 0 0 0 -1.78125,0.720704 2.4664,2.4663 0 0 0 -0.185547,0.21289 L 12.472656,22.75 10.867187,23.353516 7.453125,26.767578 a 2.4664,2.4663 0 0 0 -3.1015625,0.3125 2.4664,2.4663 0 0 0 0,3.488281 2.4664,2.4663 0 0 0 1.3964844,0.695313 2.4664,2.4663 0 0 0 0.6953125,1.396484 2.4664,2.4663 0 0 0 3.4882812,0 2.4664,2.4663 0 0 0 0.3144534,-3.103515 l 3.560547,-3.560547 a 2.4664,2.4663 0 0 0 3.099609,-0.310547 2.4664,2.4663 0 0 0 0,-3.488281 A 2.4664,2.4663 0 0 0 15.509766,21.5 2.4664,2.4663 0 0 0 14.814453,20.103516 2.4664,2.4663 0 0 0 13.107422,19.382812 Z" + style="fill:#fc9c9c" /> + <path + sodipodi:nodetypes="cccc" + id="rect4140-5-1-4-3-7-9-03" + d="m 3.7211033,21.208326 0.9608286,4.82644 1.3962404,-0.524494 z" + style="opacity:1;fill:#fc9c9c;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:1.42799997;stroke-linecap:square;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" + inkscape:connector-curvature="0" /> + <path + sodipodi:nodetypes="cccc" + id="rect4140-5-1-4-3-7-9-5-3" + d="m 6.4843278,19.465234 0.9608285,4.82644 1.3962404,-0.524494 z" + style="opacity:1;fill:#fc9c9c;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:1.42799997;stroke-linecap:square;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" + inkscape:connector-curvature="0" /> + <path + sodipodi:nodetypes="cccc" + id="rect4140-5-1-4-3-7-9-5-3-8" + d="m 9.6964655,19.33678 0.7108285,3.51394 1.39624,-0.524494 z" + style="opacity:1;fill:#fc9c9c;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:1.42799997;stroke-linecap:square;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" + inkscape:connector-curvature="0" /> + </g> +</svg> diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp new file mode 100644 index 0000000000..42f1adcadf --- /dev/null +++ b/editor/plugins/physical_bone_plugin.cpp @@ -0,0 +1,123 @@ +/*************************************************************************/ +/* physical_bone_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "physical_bone_plugin.h" +#include "editor/plugins/spatial_editor_plugin.h" +#include "scene/3d/physics_body.h" + +void PhysicalBoneEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint); +} + +void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) { + + _set_move_joint(); +} + +void PhysicalBoneEditor::_set_move_joint() { + if (selected) { + selected->_set_gizmo_move_joint(button_transform_joint->is_pressed()); + } +} + +PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) : + editor(p_editor), + selected(NULL) { + + spatial_editor_hb = memnew(HBoxContainer); + spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN); + SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb); + + spatial_editor_hb->add_child(memnew(VSeparator)); + + button_transform_joint = memnew(ToolButton); + spatial_editor_hb->add_child(button_transform_joint); + + button_transform_joint->set_text(TTR("Move joint")); + button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons")); + button_transform_joint->set_toggle_mode(true); + button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint"); + + hide(); +} + +PhysicalBoneEditor::~PhysicalBoneEditor() { + // TODO the spatial_editor_hb should be removed from SpatialEditor, but in this moment it's not possible + for (int i = spatial_editor_hb->get_child_count() - 1; 0 <= i; --i) { + Node *n = spatial_editor_hb->get_child(i); + spatial_editor_hb->remove_child(n); + memdelete(n); + } + memdelete(spatial_editor_hb); +} + +void PhysicalBoneEditor::set_selected(PhysicalBone *p_pb) { + + button_transform_joint->set_pressed(false); + + _set_move_joint(); + selected = p_pb; + _set_move_joint(); +} + +void PhysicalBoneEditor::hide() { + spatial_editor_hb->hide(); +} + +void PhysicalBoneEditor::show() { + spatial_editor_hb->show(); +} + +PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) : + editor(p_editor), + selected(NULL) { + + physical_bone_editor = memnew(PhysicalBoneEditor(editor)); +} + +void PhysicalBonePlugin::make_visible(bool p_visible) { + if (p_visible) { + + physical_bone_editor->show(); + } else { + + physical_bone_editor->hide(); + physical_bone_editor->set_selected(NULL); + selected = NULL; + } +} + +void PhysicalBonePlugin::edit(Object *p_node) { + selected = static_cast<PhysicalBone *>(p_node); // Trust it + ERR_FAIL_COND(!selected); + + physical_bone_editor->set_selected(selected); +} diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h new file mode 100644 index 0000000000..9e7a50307a --- /dev/null +++ b/editor/plugins/physical_bone_plugin.h @@ -0,0 +1,78 @@ +/*************************************************************************/ +/* physical_bone_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PHYSICAL_BONE_PLUGIN_H +#define PHYSICAL_BONE_PLUGIN_H + +#include "editor/editor_node.h" + +class PhysicalBoneEditor : public Object { + GDCLASS(PhysicalBoneEditor, Object); + + EditorNode *editor; + HBoxContainer *spatial_editor_hb; + ToolButton *button_transform_joint; + + PhysicalBone *selected; + +protected: + static void _bind_methods(); + +private: + void _on_toggle_button_transform_joint(bool p_is_pressed); + void _set_move_joint(); + +public: + PhysicalBoneEditor(EditorNode *p_editor); + ~PhysicalBoneEditor(); + + void set_selected(PhysicalBone *p_pb); + + void hide(); + void show(); +}; + +class PhysicalBonePlugin : public EditorPlugin { + GDCLASS(PhysicalBonePlugin, EditorPlugin); + + EditorNode *editor; + PhysicalBone *selected; + PhysicalBoneEditor *physical_bone_editor; + +public: + virtual String get_name() const { return "PhysicalBone"; } + virtual bool handles(Object *p_object) const { return p_object->is_class("PhysicalBone"); } + virtual void make_visible(bool p_visible); + virtual void edit(Object *p_node); + + PhysicalBonePlugin(EditorNode *p_editor); +}; + +#endif diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp new file mode 100644 index 0000000000..c41e3b546f --- /dev/null +++ b/editor/plugins/skeleton_editor_plugin.cpp @@ -0,0 +1,189 @@ +/*************************************************************************/ +/* skeleton_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_editor_plugin.h" +#include "scene/3d/collision_shape.h" +#include "scene/3d/physics_body.h" +#include "scene/3d/physics_joint.h"; +#include "scene/resources/capsule_shape.h" +#include "scene/resources/sphere_shape.h" +#include "spatial_editor_plugin.h" + +void SkeletonEditor::_on_click_option(int p_option) { + if (!skeleton) { + return; + } + + switch (p_option) { + case MENU_OPTION_CREATE_PHYSICAL_SKELETON: { + create_physical_skeleton(); + } break; + } +} + +void SkeletonEditor::create_physical_skeleton() { + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner(); + + const int bc = skeleton->get_bone_count(); + + if (!bc) { + return; + } + + Vector<BoneInfo> bones_infos; + bones_infos.resize(bc); + + for (int bone_id = 0; bc > bone_id; ++bone_id) { + + const int parent = skeleton->get_bone_parent(bone_id); + const int parent_parent = skeleton->get_bone_parent(parent); + + if (parent < 0) { + + bones_infos[bone_id].relative_rest = skeleton->get_bone_rest(bone_id); + + } else { + + bones_infos[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id); + + /// create physical bone on parent + if (!bones_infos[parent].physical_bone) { + + bones_infos[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos); + + ur->create_action(TTR("Create physical bones")); + ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone); + ur->add_do_reference(bones_infos[parent].physical_bone); + ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone); + ur->commit_action(); + + bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent)); + bones_infos[parent].physical_bone->set_owner(owner); + bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner + + /// Create joint between parent of parent + if (-1 != parent_parent) { + + bones_infos[parent].physical_bone->set_joint_type(PhysicalBone::JOINT_TYPE_PIN); + } + } + } + } +} + +PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) { + + real_t half_height(skeleton->get_bone_rest(bone_child_id).origin.length() * 0.5); + real_t radius(half_height * 0.2); + + CapsuleShape *bone_shape_capsule = memnew(CapsuleShape); + bone_shape_capsule->set_height((half_height - radius) * 2); + bone_shape_capsule->set_radius(radius); + + CollisionShape *bone_shape = memnew(CollisionShape); + bone_shape->set_shape(bone_shape_capsule); + + Transform body_transform; + body_transform.origin = Vector3(0, 0, -half_height); + + Transform joint_transform; + joint_transform.origin = Vector3(0, 0, half_height); + + PhysicalBone *physical_bone = memnew(PhysicalBone); + physical_bone->add_child(bone_shape); + physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id)); + physical_bone->set_body_offset(body_transform); + physical_bone->set_joint_offset(joint_transform); + return physical_bone; +} + +void SkeletonEditor::edit(Skeleton *p_node) { + skeleton = p_node; +} + +void SkeletonEditor::_node_removed(Node *p_node) { + + if (p_node == skeleton) { + skeleton = NULL; + options->hide(); + } +} + +void SkeletonEditor::_bind_methods() { + ClassDB::bind_method("_on_click_option", &SkeletonEditor::_on_click_option); +} + +SkeletonEditor::SkeletonEditor() { + options = memnew(MenuButton); + SpatialEditor::get_singleton()->add_control_to_menu_panel(options); + + options->set_text(TTR("Skeleton")); + options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton", "EditorIcons")); + + options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON); + + options->get_popup()->connect("id_pressed", this, "_on_click_option"); + options->hide(); +} + +SkeletonEditor::~SkeletonEditor() { + SpatialEditor::get_singleton()->remove_child(options); + memdelete(options); +} + +void SkeletonEditorPlugin::edit(Object *p_object) { + skeleton_editor->edit(Object::cast_to<Skeleton>(p_object)); +} + +bool SkeletonEditorPlugin::handles(Object *p_object) const { + return p_object->is_class("Skeleton"); +} + +void SkeletonEditorPlugin::make_visible(bool p_visible) { + if (p_visible) { + skeleton_editor->options->show(); + } else { + + skeleton_editor->options->hide(); + skeleton_editor->edit(NULL); + } +} + +SkeletonEditorPlugin::SkeletonEditorPlugin(EditorNode *p_node) { + editor = p_node; + skeleton_editor = memnew(SkeletonEditor); + editor->get_viewport()->add_child(skeleton_editor); +} + +SkeletonEditorPlugin::~SkeletonEditorPlugin() { + editor->get_viewport()->remove_child(skeleton_editor); + memdelete(skeleton_editor); +} diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h new file mode 100644 index 0000000000..b9bdf91902 --- /dev/null +++ b/editor/plugins/skeleton_editor_plugin.h @@ -0,0 +1,95 @@ +/*************************************************************************/ +/* skeleton_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETON_EDITOR_PLUGIN_H +#define SKELETON_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/3d/skeleton.h" + +class PhysicalBone; +class Joint; + +class SkeletonEditor : public Node { + GDCLASS(SkeletonEditor, Node); + + enum Menu { + MENU_OPTION_CREATE_PHYSICAL_SKELETON + }; + + struct BoneInfo { + PhysicalBone *physical_bone; + Transform relative_rest; // Relative to skeleton node + BoneInfo() : + physical_bone(NULL) {} + }; + + Skeleton *skeleton; + + MenuButton *options; + + void _on_click_option(int p_option); + + friend class SkeletonEditorPlugin; + +protected: + void _node_removed(Node *p_node); + static void _bind_methods(); + + void create_physical_skeleton(); + PhysicalBone *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos); + +public: + void edit(Skeleton *p_mesh); + + SkeletonEditor(); + ~SkeletonEditor(); +}; + +class SkeletonEditorPlugin : public EditorPlugin { + + GDCLASS(SkeletonEditorPlugin, EditorPlugin); + + EditorNode *editor; + SkeletonEditor *skeleton_editor; + +public: + virtual String get_name() const { return "Skeleton"; } + virtual bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + SkeletonEditorPlugin(EditorNode *p_node); + ~SkeletonEditorPlugin(); +}; + +#endif // SKELETON_EDITOR_PLUGIN_H diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 1e6c736381..5b713ef3c4 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -72,6 +72,14 @@ #define MIN_FOV 0.01 #define MAX_FOV 179 +#ifdef TOOLS_ENABLED +#define get_global_gizmo_transform get_global_gizmo_transform +#define get_local_gizmo_transform get_local_gizmo_transform +#else +#define get_global_gizmo_transform get_global_transform +#define get_local_gizmo_transform get_transform +#endif + void SpatialEditorViewport::_update_camera(float p_interp_delta) { bool is_orthogonal = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL; @@ -584,8 +592,8 @@ void SpatialEditorViewport::_compute_edit(const Point2 &p_point) { if (!se) continue; - se->original = se->sp->get_global_transform(); - se->original_local = se->sp->get_transform(); + se->original = se->sp->get_global_gizmo_transform(); + se->original_local = se->sp->get_local_gizmo_transform(); } } @@ -1184,7 +1192,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (!se) continue; - undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_transform()); + undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform()); undo_redo->add_undo_method(sp, "set_global_transform", se->original); } undo_redo->commit_action(); @@ -2150,7 +2158,7 @@ void SpatialEditorViewport::_notification(int p_what) { se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4)); } - Transform t = sp->get_global_transform(); + Transform t = sp->get_global_gizmo_transform(); t.translate(se->aabb.position); // apply AABB scaling before item's global transform @@ -2503,7 +2511,7 @@ void SpatialEditorViewport::_menu_option(int p_option) { xform.scale_basis(sp->get_scale()); undo_redo->add_do_method(sp, "set_global_transform", xform); - undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform()); + undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform()); } undo_redo->commit_action(); } break; @@ -2961,7 +2969,7 @@ void SpatialEditorViewport::focus_selection() { if (!se) continue; - center += sp->get_global_transform().origin; + center += sp->get_global_gizmo_transform().origin; count++; } @@ -3043,7 +3051,7 @@ AABB SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, c MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(child); if (mesh_instance) { AABB mesh_instance_bounds = mesh_instance->get_aabb(); - mesh_instance_bounds.position += mesh_instance->get_global_transform().origin - p_parent->get_global_transform().origin; + mesh_instance_bounds.position += mesh_instance->get_global_gizmo_transform().origin - p_parent->get_global_gizmo_transform().origin; bounds.merge_with(mesh_instance_bounds); } bounds = _calculate_spatial_bounds(child, bounds); @@ -3154,7 +3162,7 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P Transform global_transform; Spatial *parent_spatial = Object::cast_to<Spatial>(parent); if (parent_spatial) - global_transform = parent_spatial->get_global_transform(); + global_transform = parent_spatial->get_global_gizmo_transform(); global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point)); @@ -3787,7 +3795,8 @@ void SpatialEditor::update_transform_gizmo() { if (!se) continue; - Transform xf = se->sp->get_global_transform(); + Transform xf = se->sp->get_global_gizmo_transform(); + if (first) { center.position = xf.origin; first = false; @@ -4054,7 +4063,7 @@ void SpatialEditor::_xform_dialog_action() { bool post = xform_type->get_selected() > 0; - Transform tr = sp->get_global_transform(); + Transform tr = sp->get_global_gizmo_transform(); if (post) tr = tr * t; else { @@ -4064,7 +4073,7 @@ void SpatialEditor::_xform_dialog_action() { } undo_redo->add_do_method(sp, "set_global_transform", tr); - undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform()); + undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform()); } undo_redo->commit_action(); } diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index c7654d0e69..2652b09763 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -1534,6 +1534,120 @@ SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) { set_spatial_node(p_skel); } +PhysicalBoneSpatialGizmo::PhysicalBoneSpatialGizmo(PhysicalBone *p_pb) : + EditorSpatialGizmo(), + physical_bone(p_pb) { + set_spatial_node(p_pb); +} + +void PhysicalBoneSpatialGizmo::redraw() { + + clear(); + + if (!physical_bone) + return; + + Skeleton *sk(physical_bone->find_skeleton_parent()); + PhysicalBone *pb(sk->get_physical_bone(physical_bone->get_bone_id())); + PhysicalBone *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id())); + + Vector<Vector3> points; + + switch (physical_bone->get_joint_type()) { + case PhysicalBone::JOINT_TYPE_PIN: { + + PinJointSpatialGizmo::CreateGizmo(physical_bone->get_joint_offset(), points); + } break; + case PhysicalBone::JOINT_TYPE_CONE: { + + const PhysicalBone::ConeJointData *cjd(static_cast<const PhysicalBone::ConeJointData *>(physical_bone->get_joint_data())); + ConeTwistJointSpatialGizmo::CreateGizmo( + physical_bone->get_joint_offset(), + physical_bone->get_global_transform() * physical_bone->get_joint_offset(), + pb ? pb->get_global_transform() : Transform(), + pbp ? pbp->get_global_transform() : Transform(), + cjd->swing_span, + cjd->twist_span, + points, + pb ? &points : NULL, + pbp ? &points : NULL); + } break; + case PhysicalBone::JOINT_TYPE_HINGE: { + + const PhysicalBone::HingeJointData *hjd(static_cast<const PhysicalBone::HingeJointData *>(physical_bone->get_joint_data())); + HingeJointSpatialGizmo::CreateGizmo( + physical_bone->get_joint_offset(), + physical_bone->get_global_transform() * physical_bone->get_joint_offset(), + pb ? pb->get_global_transform() : Transform(), + pbp ? pbp->get_global_transform() : Transform(), + hjd->angular_limit_lower, + hjd->angular_limit_upper, + hjd->angular_limit_enabled, + points, + pb ? &points : NULL, + pbp ? &points : NULL); + } break; + case PhysicalBone::JOINT_TYPE_SLIDER: { + + const PhysicalBone::SliderJointData *sjd(static_cast<const PhysicalBone::SliderJointData *>(physical_bone->get_joint_data())); + SliderJointSpatialGizmo::CreateGizmo( + physical_bone->get_joint_offset(), + physical_bone->get_global_transform() * physical_bone->get_joint_offset(), + pb ? pb->get_global_transform() : Transform(), + pbp ? pbp->get_global_transform() : Transform(), + sjd->angular_limit_lower, + sjd->angular_limit_upper, + sjd->linear_limit_lower, + sjd->linear_limit_upper, + points, + pb ? &points : NULL, + pbp ? &points : NULL); + } break; + case PhysicalBone::JOINT_TYPE_6DOF: { + + const PhysicalBone::SixDOFJointData *sdofjd(static_cast<const PhysicalBone::SixDOFJointData *>(physical_bone->get_joint_data())); + Generic6DOFJointSpatialGizmo::CreateGizmo( + physical_bone->get_joint_offset(), + + physical_bone->get_global_transform() * physical_bone->get_joint_offset(), + pb ? pb->get_global_transform() : Transform(), + pbp ? pbp->get_global_transform() : Transform(), + + sdofjd->axis_data[0].angular_limit_lower, + sdofjd->axis_data[0].angular_limit_upper, + sdofjd->axis_data[0].linear_limit_lower, + sdofjd->axis_data[0].linear_limit_upper, + sdofjd->axis_data[0].angular_limit_enabled, + sdofjd->axis_data[0].linear_limit_enabled, + + sdofjd->axis_data[1].angular_limit_lower, + sdofjd->axis_data[1].angular_limit_upper, + sdofjd->axis_data[1].linear_limit_lower, + sdofjd->axis_data[1].linear_limit_upper, + sdofjd->axis_data[1].angular_limit_enabled, + sdofjd->axis_data[1].linear_limit_enabled, + + sdofjd->axis_data[2].angular_limit_lower, + sdofjd->axis_data[2].angular_limit_upper, + sdofjd->axis_data[2].linear_limit_lower, + sdofjd->axis_data[2].linear_limit_upper, + sdofjd->axis_data[2].angular_limit_enabled, + sdofjd->axis_data[2].linear_limit_enabled, + + points, + pb ? &points : NULL, + pbp ? &points : NULL); + } break; + default: + return; + } + + Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); + + add_collision_segments(points); + add_lines(points, material); +} + // FIXME: Kept as reference for reimplementation in 3.1+ #if 0 void RoomSpatialGizmo::redraw() { @@ -3735,6 +3849,12 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) { return lsg; } + if (Object::cast_to<PhysicalBone>(p_spatial)) { + + Ref<PhysicalBoneSpatialGizmo> pbsg = memnew(PhysicalBoneSpatialGizmo(Object::cast_to<PhysicalBone>(p_spatial))); + return pbsg; + } + if (Object::cast_to<Position3D>(p_spatial)) { Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(Object::cast_to<Position3D>(p_spatial))); diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index b96c75e0c6..c5dc36cb22 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -214,6 +214,17 @@ public: SkeletonSpatialGizmo(Skeleton *p_skel = NULL); }; +class PhysicalBoneSpatialGizmo : public EditorSpatialGizmo { + GDCLASS(PhysicalBoneSpatialGizmo, EditorSpatialGizmo); + + PhysicalBone *physical_bone; + +public: + //virtual Transform get_global_gizmo_transform(); + virtual void redraw(); + PhysicalBoneSpatialGizmo(PhysicalBone *p_pb = NULL); +}; + #if 0 class PortalSpatialGizmo : public EditorSpatialGizmo { |