summaryrefslogtreecommitdiff
path: root/editor
diff options
context:
space:
mode:
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/icons/icon_physical_bone.svg77
-rw-r--r--editor/plugins/physical_bone_plugin.cpp123
-rw-r--r--editor/plugins/physical_bone_plugin.h78
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp189
-rw-r--r--editor/plugins/skeleton_editor_plugin.h95
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp31
-rw-r--r--editor/spatial_editor_gizmos.cpp120
-rw-r--r--editor/spatial_editor_gizmos.h11
9 files changed, 717 insertions, 11 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 23c6ee4c3e..fd5a6dffc9 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -93,6 +93,7 @@
#include "editor/plugins/particles_editor_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_editor_plugin.h"
+#include "editor/plugins/physical_bone_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -100,6 +101,7 @@
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/shader_graph_editor_plugin.h"
#include "editor/plugins/skeleton_2d_editor_plugin.h"
+#include "editor/plugins/skeleton_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "editor/plugins/sprite_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
@@ -5881,6 +5883,8 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(NavigationMeshEditorPlugin(this)));
+ add_editor_plugin(memnew(SkeletonEditorPlugin(this)));
+ add_editor_plugin(memnew(PhysicalBonePlugin(this)));
// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
diff --git a/editor/icons/icon_physical_bone.svg b/editor/icons/icon_physical_bone.svg
new file mode 100644
index 0000000000..2efcab3e20
--- /dev/null
+++ b/editor/icons/icon_physical_bone.svg
@@ -0,0 +1,77 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg2"
+ inkscape:version="0.91 r13725"
+ sodipodi:docname="icon_physical_bone.svg">
+ <metadata
+ id="metadata12">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs10" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1920"
+ inkscape:window-height="1027"
+ id="namedview8"
+ showgrid="false"
+ inkscape:zoom="16"
+ inkscape:cx="14.674088"
+ inkscape:cy="7.3239349"
+ inkscape:window-x="-8"
+ inkscape:window-y="-8"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg2" />
+ <g
+ id="g4505"
+ transform="translate(-2.5625,-18.4375)">
+ <path
+ inkscape:connector-curvature="0"
+ id="path6-9-8"
+ d="m 13.107422,19.382812 a 2.4664,2.4663 0 0 0 -1.78125,0.720704 2.4664,2.4663 0 0 0 -0.185547,0.21289 L 12.472656,22.75 10.867187,23.353516 7.453125,26.767578 a 2.4664,2.4663 0 0 0 -3.1015625,0.3125 2.4664,2.4663 0 0 0 0,3.488281 2.4664,2.4663 0 0 0 1.3964844,0.695313 2.4664,2.4663 0 0 0 0.6953125,1.396484 2.4664,2.4663 0 0 0 3.4882812,0 2.4664,2.4663 0 0 0 0.3144534,-3.103515 l 3.560547,-3.560547 a 2.4664,2.4663 0 0 0 3.099609,-0.310547 2.4664,2.4663 0 0 0 0,-3.488281 A 2.4664,2.4663 0 0 0 15.509766,21.5 2.4664,2.4663 0 0 0 14.814453,20.103516 2.4664,2.4663 0 0 0 13.107422,19.382812 Z"
+ style="fill:#fc9c9c" />
+ <path
+ sodipodi:nodetypes="cccc"
+ id="rect4140-5-1-4-3-7-9-03"
+ d="m 3.7211033,21.208326 0.9608286,4.82644 1.3962404,-0.524494 z"
+ style="opacity:1;fill:#fc9c9c;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:1.42799997;stroke-linecap:square;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ inkscape:connector-curvature="0" />
+ <path
+ sodipodi:nodetypes="cccc"
+ id="rect4140-5-1-4-3-7-9-5-3"
+ d="m 6.4843278,19.465234 0.9608285,4.82644 1.3962404,-0.524494 z"
+ style="opacity:1;fill:#fc9c9c;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:1.42799997;stroke-linecap:square;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ inkscape:connector-curvature="0" />
+ <path
+ sodipodi:nodetypes="cccc"
+ id="rect4140-5-1-4-3-7-9-5-3-8"
+ d="m 9.6964655,19.33678 0.7108285,3.51394 1.39624,-0.524494 z"
+ style="opacity:1;fill:#fc9c9c;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:1.42799997;stroke-linecap:square;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ inkscape:connector-curvature="0" />
+ </g>
+</svg>
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
new file mode 100644
index 0000000000..42f1adcadf
--- /dev/null
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -0,0 +1,123 @@
+/*************************************************************************/
+/* physical_bone_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physical_bone_plugin.h"
+#include "editor/plugins/spatial_editor_plugin.h"
+#include "scene/3d/physics_body.h"
+
+void PhysicalBoneEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint);
+}
+
+void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
+
+ _set_move_joint();
+}
+
+void PhysicalBoneEditor::_set_move_joint() {
+ if (selected) {
+ selected->_set_gizmo_move_joint(button_transform_joint->is_pressed());
+ }
+}
+
+PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
+ editor(p_editor),
+ selected(NULL) {
+
+ spatial_editor_hb = memnew(HBoxContainer);
+ spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN);
+ SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
+
+ spatial_editor_hb->add_child(memnew(VSeparator));
+
+ button_transform_joint = memnew(ToolButton);
+ spatial_editor_hb->add_child(button_transform_joint);
+
+ button_transform_joint->set_text(TTR("Move joint"));
+ button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons"));
+ button_transform_joint->set_toggle_mode(true);
+ button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint");
+
+ hide();
+}
+
+PhysicalBoneEditor::~PhysicalBoneEditor() {
+ // TODO the spatial_editor_hb should be removed from SpatialEditor, but in this moment it's not possible
+ for (int i = spatial_editor_hb->get_child_count() - 1; 0 <= i; --i) {
+ Node *n = spatial_editor_hb->get_child(i);
+ spatial_editor_hb->remove_child(n);
+ memdelete(n);
+ }
+ memdelete(spatial_editor_hb);
+}
+
+void PhysicalBoneEditor::set_selected(PhysicalBone *p_pb) {
+
+ button_transform_joint->set_pressed(false);
+
+ _set_move_joint();
+ selected = p_pb;
+ _set_move_joint();
+}
+
+void PhysicalBoneEditor::hide() {
+ spatial_editor_hb->hide();
+}
+
+void PhysicalBoneEditor::show() {
+ spatial_editor_hb->show();
+}
+
+PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) :
+ editor(p_editor),
+ selected(NULL) {
+
+ physical_bone_editor = memnew(PhysicalBoneEditor(editor));
+}
+
+void PhysicalBonePlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+
+ physical_bone_editor->show();
+ } else {
+
+ physical_bone_editor->hide();
+ physical_bone_editor->set_selected(NULL);
+ selected = NULL;
+ }
+}
+
+void PhysicalBonePlugin::edit(Object *p_node) {
+ selected = static_cast<PhysicalBone *>(p_node); // Trust it
+ ERR_FAIL_COND(!selected);
+
+ physical_bone_editor->set_selected(selected);
+}
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h
new file mode 100644
index 0000000000..9e7a50307a
--- /dev/null
+++ b/editor/plugins/physical_bone_plugin.h
@@ -0,0 +1,78 @@
+/*************************************************************************/
+/* physical_bone_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PHYSICAL_BONE_PLUGIN_H
+#define PHYSICAL_BONE_PLUGIN_H
+
+#include "editor/editor_node.h"
+
+class PhysicalBoneEditor : public Object {
+ GDCLASS(PhysicalBoneEditor, Object);
+
+ EditorNode *editor;
+ HBoxContainer *spatial_editor_hb;
+ ToolButton *button_transform_joint;
+
+ PhysicalBone *selected;
+
+protected:
+ static void _bind_methods();
+
+private:
+ void _on_toggle_button_transform_joint(bool p_is_pressed);
+ void _set_move_joint();
+
+public:
+ PhysicalBoneEditor(EditorNode *p_editor);
+ ~PhysicalBoneEditor();
+
+ void set_selected(PhysicalBone *p_pb);
+
+ void hide();
+ void show();
+};
+
+class PhysicalBonePlugin : public EditorPlugin {
+ GDCLASS(PhysicalBonePlugin, EditorPlugin);
+
+ EditorNode *editor;
+ PhysicalBone *selected;
+ PhysicalBoneEditor *physical_bone_editor;
+
+public:
+ virtual String get_name() const { return "PhysicalBone"; }
+ virtual bool handles(Object *p_object) const { return p_object->is_class("PhysicalBone"); }
+ virtual void make_visible(bool p_visible);
+ virtual void edit(Object *p_node);
+
+ PhysicalBonePlugin(EditorNode *p_editor);
+};
+
+#endif
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
new file mode 100644
index 0000000000..c41e3b546f
--- /dev/null
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -0,0 +1,189 @@
+/*************************************************************************/
+/* skeleton_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_editor_plugin.h"
+#include "scene/3d/collision_shape.h"
+#include "scene/3d/physics_body.h"
+#include "scene/3d/physics_joint.h";
+#include "scene/resources/capsule_shape.h"
+#include "scene/resources/sphere_shape.h"
+#include "spatial_editor_plugin.h"
+
+void SkeletonEditor::_on_click_option(int p_option) {
+ if (!skeleton) {
+ return;
+ }
+
+ switch (p_option) {
+ case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
+ create_physical_skeleton();
+ } break;
+ }
+}
+
+void SkeletonEditor::create_physical_skeleton() {
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
+
+ const int bc = skeleton->get_bone_count();
+
+ if (!bc) {
+ return;
+ }
+
+ Vector<BoneInfo> bones_infos;
+ bones_infos.resize(bc);
+
+ for (int bone_id = 0; bc > bone_id; ++bone_id) {
+
+ const int parent = skeleton->get_bone_parent(bone_id);
+ const int parent_parent = skeleton->get_bone_parent(parent);
+
+ if (parent < 0) {
+
+ bones_infos[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
+
+ } else {
+
+ bones_infos[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
+
+ /// create physical bone on parent
+ if (!bones_infos[parent].physical_bone) {
+
+ bones_infos[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
+
+ ur->create_action(TTR("Create physical bones"));
+ ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
+ ur->add_do_reference(bones_infos[parent].physical_bone);
+ ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
+ ur->commit_action();
+
+ bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent));
+ bones_infos[parent].physical_bone->set_owner(owner);
+ bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner
+
+ /// Create joint between parent of parent
+ if (-1 != parent_parent) {
+
+ bones_infos[parent].physical_bone->set_joint_type(PhysicalBone::JOINT_TYPE_PIN);
+ }
+ }
+ }
+ }
+}
+
+PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
+
+ real_t half_height(skeleton->get_bone_rest(bone_child_id).origin.length() * 0.5);
+ real_t radius(half_height * 0.2);
+
+ CapsuleShape *bone_shape_capsule = memnew(CapsuleShape);
+ bone_shape_capsule->set_height((half_height - radius) * 2);
+ bone_shape_capsule->set_radius(radius);
+
+ CollisionShape *bone_shape = memnew(CollisionShape);
+ bone_shape->set_shape(bone_shape_capsule);
+
+ Transform body_transform;
+ body_transform.origin = Vector3(0, 0, -half_height);
+
+ Transform joint_transform;
+ joint_transform.origin = Vector3(0, 0, half_height);
+
+ PhysicalBone *physical_bone = memnew(PhysicalBone);
+ physical_bone->add_child(bone_shape);
+ physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id));
+ physical_bone->set_body_offset(body_transform);
+ physical_bone->set_joint_offset(joint_transform);
+ return physical_bone;
+}
+
+void SkeletonEditor::edit(Skeleton *p_node) {
+ skeleton = p_node;
+}
+
+void SkeletonEditor::_node_removed(Node *p_node) {
+
+ if (p_node == skeleton) {
+ skeleton = NULL;
+ options->hide();
+ }
+}
+
+void SkeletonEditor::_bind_methods() {
+ ClassDB::bind_method("_on_click_option", &SkeletonEditor::_on_click_option);
+}
+
+SkeletonEditor::SkeletonEditor() {
+ options = memnew(MenuButton);
+ SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
+
+ options->set_text(TTR("Skeleton"));
+ options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton", "EditorIcons"));
+
+ options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
+
+ options->get_popup()->connect("id_pressed", this, "_on_click_option");
+ options->hide();
+}
+
+SkeletonEditor::~SkeletonEditor() {
+ SpatialEditor::get_singleton()->remove_child(options);
+ memdelete(options);
+}
+
+void SkeletonEditorPlugin::edit(Object *p_object) {
+ skeleton_editor->edit(Object::cast_to<Skeleton>(p_object));
+}
+
+bool SkeletonEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("Skeleton");
+}
+
+void SkeletonEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ skeleton_editor->options->show();
+ } else {
+
+ skeleton_editor->options->hide();
+ skeleton_editor->edit(NULL);
+ }
+}
+
+SkeletonEditorPlugin::SkeletonEditorPlugin(EditorNode *p_node) {
+ editor = p_node;
+ skeleton_editor = memnew(SkeletonEditor);
+ editor->get_viewport()->add_child(skeleton_editor);
+}
+
+SkeletonEditorPlugin::~SkeletonEditorPlugin() {
+ editor->get_viewport()->remove_child(skeleton_editor);
+ memdelete(skeleton_editor);
+}
diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h
new file mode 100644
index 0000000000..b9bdf91902
--- /dev/null
+++ b/editor/plugins/skeleton_editor_plugin.h
@@ -0,0 +1,95 @@
+/*************************************************************************/
+/* skeleton_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETON_EDITOR_PLUGIN_H
+#define SKELETON_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/3d/skeleton.h"
+
+class PhysicalBone;
+class Joint;
+
+class SkeletonEditor : public Node {
+ GDCLASS(SkeletonEditor, Node);
+
+ enum Menu {
+ MENU_OPTION_CREATE_PHYSICAL_SKELETON
+ };
+
+ struct BoneInfo {
+ PhysicalBone *physical_bone;
+ Transform relative_rest; // Relative to skeleton node
+ BoneInfo() :
+ physical_bone(NULL) {}
+ };
+
+ Skeleton *skeleton;
+
+ MenuButton *options;
+
+ void _on_click_option(int p_option);
+
+ friend class SkeletonEditorPlugin;
+
+protected:
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+
+ void create_physical_skeleton();
+ PhysicalBone *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
+
+public:
+ void edit(Skeleton *p_mesh);
+
+ SkeletonEditor();
+ ~SkeletonEditor();
+};
+
+class SkeletonEditorPlugin : public EditorPlugin {
+
+ GDCLASS(SkeletonEditorPlugin, EditorPlugin);
+
+ EditorNode *editor;
+ SkeletonEditor *skeleton_editor;
+
+public:
+ virtual String get_name() const { return "Skeleton"; }
+ virtual bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ SkeletonEditorPlugin(EditorNode *p_node);
+ ~SkeletonEditorPlugin();
+};
+
+#endif // SKELETON_EDITOR_PLUGIN_H
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 1e6c736381..5b713ef3c4 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -72,6 +72,14 @@
#define MIN_FOV 0.01
#define MAX_FOV 179
+#ifdef TOOLS_ENABLED
+#define get_global_gizmo_transform get_global_gizmo_transform
+#define get_local_gizmo_transform get_local_gizmo_transform
+#else
+#define get_global_gizmo_transform get_global_transform
+#define get_local_gizmo_transform get_transform
+#endif
+
void SpatialEditorViewport::_update_camera(float p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
@@ -584,8 +592,8 @@ void SpatialEditorViewport::_compute_edit(const Point2 &p_point) {
if (!se)
continue;
- se->original = se->sp->get_global_transform();
- se->original_local = se->sp->get_transform();
+ se->original = se->sp->get_global_gizmo_transform();
+ se->original_local = se->sp->get_local_gizmo_transform();
}
}
@@ -1184,7 +1192,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (!se)
continue;
- undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_transform());
+ undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
undo_redo->add_undo_method(sp, "set_global_transform", se->original);
}
undo_redo->commit_action();
@@ -2150,7 +2158,7 @@ void SpatialEditorViewport::_notification(int p_what) {
se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
- Transform t = sp->get_global_transform();
+ Transform t = sp->get_global_gizmo_transform();
t.translate(se->aabb.position);
// apply AABB scaling before item's global transform
@@ -2503,7 +2511,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
xform.scale_basis(sp->get_scale());
undo_redo->add_do_method(sp, "set_global_transform", xform);
- undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
+ undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
}
undo_redo->commit_action();
} break;
@@ -2961,7 +2969,7 @@ void SpatialEditorViewport::focus_selection() {
if (!se)
continue;
- center += sp->get_global_transform().origin;
+ center += sp->get_global_gizmo_transform().origin;
count++;
}
@@ -3043,7 +3051,7 @@ AABB SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, c
MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(child);
if (mesh_instance) {
AABB mesh_instance_bounds = mesh_instance->get_aabb();
- mesh_instance_bounds.position += mesh_instance->get_global_transform().origin - p_parent->get_global_transform().origin;
+ mesh_instance_bounds.position += mesh_instance->get_global_gizmo_transform().origin - p_parent->get_global_gizmo_transform().origin;
bounds.merge_with(mesh_instance_bounds);
}
bounds = _calculate_spatial_bounds(child, bounds);
@@ -3154,7 +3162,7 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
Transform global_transform;
Spatial *parent_spatial = Object::cast_to<Spatial>(parent);
if (parent_spatial)
- global_transform = parent_spatial->get_global_transform();
+ global_transform = parent_spatial->get_global_gizmo_transform();
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
@@ -3787,7 +3795,8 @@ void SpatialEditor::update_transform_gizmo() {
if (!se)
continue;
- Transform xf = se->sp->get_global_transform();
+ Transform xf = se->sp->get_global_gizmo_transform();
+
if (first) {
center.position = xf.origin;
first = false;
@@ -4054,7 +4063,7 @@ void SpatialEditor::_xform_dialog_action() {
bool post = xform_type->get_selected() > 0;
- Transform tr = sp->get_global_transform();
+ Transform tr = sp->get_global_gizmo_transform();
if (post)
tr = tr * t;
else {
@@ -4064,7 +4073,7 @@ void SpatialEditor::_xform_dialog_action() {
}
undo_redo->add_do_method(sp, "set_global_transform", tr);
- undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
+ undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
}
undo_redo->commit_action();
}
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index c7654d0e69..2652b09763 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -1534,6 +1534,120 @@ SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
set_spatial_node(p_skel);
}
+PhysicalBoneSpatialGizmo::PhysicalBoneSpatialGizmo(PhysicalBone *p_pb) :
+ EditorSpatialGizmo(),
+ physical_bone(p_pb) {
+ set_spatial_node(p_pb);
+}
+
+void PhysicalBoneSpatialGizmo::redraw() {
+
+ clear();
+
+ if (!physical_bone)
+ return;
+
+ Skeleton *sk(physical_bone->find_skeleton_parent());
+ PhysicalBone *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
+ PhysicalBone *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
+
+ Vector<Vector3> points;
+
+ switch (physical_bone->get_joint_type()) {
+ case PhysicalBone::JOINT_TYPE_PIN: {
+
+ PinJointSpatialGizmo::CreateGizmo(physical_bone->get_joint_offset(), points);
+ } break;
+ case PhysicalBone::JOINT_TYPE_CONE: {
+
+ const PhysicalBone::ConeJointData *cjd(static_cast<const PhysicalBone::ConeJointData *>(physical_bone->get_joint_data()));
+ ConeTwistJointSpatialGizmo::CreateGizmo(
+ physical_bone->get_joint_offset(),
+ physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
+ pb ? pb->get_global_transform() : Transform(),
+ pbp ? pbp->get_global_transform() : Transform(),
+ cjd->swing_span,
+ cjd->twist_span,
+ points,
+ pb ? &points : NULL,
+ pbp ? &points : NULL);
+ } break;
+ case PhysicalBone::JOINT_TYPE_HINGE: {
+
+ const PhysicalBone::HingeJointData *hjd(static_cast<const PhysicalBone::HingeJointData *>(physical_bone->get_joint_data()));
+ HingeJointSpatialGizmo::CreateGizmo(
+ physical_bone->get_joint_offset(),
+ physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
+ pb ? pb->get_global_transform() : Transform(),
+ pbp ? pbp->get_global_transform() : Transform(),
+ hjd->angular_limit_lower,
+ hjd->angular_limit_upper,
+ hjd->angular_limit_enabled,
+ points,
+ pb ? &points : NULL,
+ pbp ? &points : NULL);
+ } break;
+ case PhysicalBone::JOINT_TYPE_SLIDER: {
+
+ const PhysicalBone::SliderJointData *sjd(static_cast<const PhysicalBone::SliderJointData *>(physical_bone->get_joint_data()));
+ SliderJointSpatialGizmo::CreateGizmo(
+ physical_bone->get_joint_offset(),
+ physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
+ pb ? pb->get_global_transform() : Transform(),
+ pbp ? pbp->get_global_transform() : Transform(),
+ sjd->angular_limit_lower,
+ sjd->angular_limit_upper,
+ sjd->linear_limit_lower,
+ sjd->linear_limit_upper,
+ points,
+ pb ? &points : NULL,
+ pbp ? &points : NULL);
+ } break;
+ case PhysicalBone::JOINT_TYPE_6DOF: {
+
+ const PhysicalBone::SixDOFJointData *sdofjd(static_cast<const PhysicalBone::SixDOFJointData *>(physical_bone->get_joint_data()));
+ Generic6DOFJointSpatialGizmo::CreateGizmo(
+ physical_bone->get_joint_offset(),
+
+ physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
+ pb ? pb->get_global_transform() : Transform(),
+ pbp ? pbp->get_global_transform() : Transform(),
+
+ sdofjd->axis_data[0].angular_limit_lower,
+ sdofjd->axis_data[0].angular_limit_upper,
+ sdofjd->axis_data[0].linear_limit_lower,
+ sdofjd->axis_data[0].linear_limit_upper,
+ sdofjd->axis_data[0].angular_limit_enabled,
+ sdofjd->axis_data[0].linear_limit_enabled,
+
+ sdofjd->axis_data[1].angular_limit_lower,
+ sdofjd->axis_data[1].angular_limit_upper,
+ sdofjd->axis_data[1].linear_limit_lower,
+ sdofjd->axis_data[1].linear_limit_upper,
+ sdofjd->axis_data[1].angular_limit_enabled,
+ sdofjd->axis_data[1].linear_limit_enabled,
+
+ sdofjd->axis_data[2].angular_limit_lower,
+ sdofjd->axis_data[2].angular_limit_upper,
+ sdofjd->axis_data[2].linear_limit_lower,
+ sdofjd->axis_data[2].linear_limit_upper,
+ sdofjd->axis_data[2].angular_limit_enabled,
+ sdofjd->axis_data[2].linear_limit_enabled,
+
+ points,
+ pb ? &points : NULL,
+ pbp ? &points : NULL);
+ } break;
+ default:
+ return;
+ }
+
+ Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
+
+ add_collision_segments(points);
+ add_lines(points, material);
+}
+
// FIXME: Kept as reference for reimplementation in 3.1+
#if 0
void RoomSpatialGizmo::redraw() {
@@ -3735,6 +3849,12 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return lsg;
}
+ if (Object::cast_to<PhysicalBone>(p_spatial)) {
+
+ Ref<PhysicalBoneSpatialGizmo> pbsg = memnew(PhysicalBoneSpatialGizmo(Object::cast_to<PhysicalBone>(p_spatial)));
+ return pbsg;
+ }
+
if (Object::cast_to<Position3D>(p_spatial)) {
Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(Object::cast_to<Position3D>(p_spatial)));
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index b96c75e0c6..c5dc36cb22 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -214,6 +214,17 @@ public:
SkeletonSpatialGizmo(Skeleton *p_skel = NULL);
};
+class PhysicalBoneSpatialGizmo : public EditorSpatialGizmo {
+ GDCLASS(PhysicalBoneSpatialGizmo, EditorSpatialGizmo);
+
+ PhysicalBone *physical_bone;
+
+public:
+ //virtual Transform get_global_gizmo_transform();
+ virtual void redraw();
+ PhysicalBoneSpatialGizmo(PhysicalBone *p_pb = NULL);
+};
+
#if 0
class PortalSpatialGizmo : public EditorSpatialGizmo {