diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 73 | ||||
-rw-r--r-- | editor/editor_node.h | 2 |
2 files changed, 47 insertions, 28 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 86e6bd0195..8a9835c977 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1052,6 +1052,41 @@ static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Reso return false; } +int EditorNode::_save_external_resources() { + //save external resources and its subresources if any was modified + + int flg = 0; + if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) + flg |= ResourceSaver::FLAG_COMPRESS; + flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; + + Set<Ref<Resource> > edited_subresources; + int saved = 0; + List<Ref<Resource> > cached; + ResourceCache::get_cached_resources(&cached); + for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) { + + Ref<Resource> res = E->get(); + if (!res->get_path().is_resource_file()) + continue; + //not only check if this resourec is edited, check contained subresources too + if (_find_edited_resources(res, edited_subresources)) { + ResourceSaver::save(res->get_path(), res, flg); + saved++; + } + } + + // clear later, because user may have put the same subresource in two different resources, + // which will be shared until the next reload + + for (Set<Ref<Resource> >::Element *E = edited_subresources.front(); E; E = E->next()) { + Ref<Resource> res = E->get(); + res->set_edited(false); + } + + return saved; +} + void EditorNode::_save_scene(String p_file, int idx) { Node *scene = editor_data.get_edited_scene_root(idx); @@ -1110,34 +1145,8 @@ void EditorNode::_save_scene(String p_file, int idx) { flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; err = ResourceSaver::save(p_file, sdata, flg); - //Map<RES, bool> processed; - //this method is slow and not always works, deprecating - //_save_edited_subresources(scene, processed, flg); - { //instead, just find globally unsaved subresources and save them - - Set<Ref<Resource> > edited_subresources; - List<Ref<Resource> > cached; - ResourceCache::get_cached_resources(&cached); - for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) { - - Ref<Resource> res = E->get(); - if (!res->get_path().is_resource_file()) - continue; - //not only check if this resourec is edited, check contained subresources too - if (_find_edited_resources(res, edited_subresources)) { - ResourceSaver::save(res->get_path(), res, flg); - } - } - - // clear later, because user may have put the same subresource in two different resources, - // which will be shared until the next reload - - for (Set<Ref<Resource> >::Element *E = edited_subresources.front(); E; E = E->next()) { - Ref<Resource> res = E->get(); - res->set_edited(false); - } - } + _save_external_resources(); editor_data.save_editor_external_data(); if (err == OK) { @@ -1890,7 +1899,15 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!scene) { - show_accept(TTR("This operation can't be done without a tree root."), TTR("OK")); + int saved = _save_external_resources(); + String err_text; + if (saved > 0) { + err_text = vformat(TTR("Saved %s modified resource(s)."), itos(saved)); + } else { + err_text = TTR("A root node is required to save the scene."); + } + + show_accept(err_text, TTR("OK")); break; } diff --git a/editor/editor_node.h b/editor/editor_node.h index 433441c29e..192dc649e9 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -442,6 +442,8 @@ private: void _show_messages(); void _vp_resized(); + int _save_external_resources(); + bool _validate_scene_recursive(const String &p_filename, Node *p_node); void _save_scene(String p_file, int idx = -1); void _save_all_scenes(); |