diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/doc/doc_data.cpp | 42 | ||||
-rw-r--r-- | editor/doc/doc_data.h | 1 | ||||
-rw-r--r-- | editor/editor_help.cpp | 66 | ||||
-rw-r--r-- | editor/editor_node.cpp | 4 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 51 | ||||
-rw-r--r-- | editor/editor_properties.h | 15 | ||||
-rw-r--r-- | editor/editor_settings.cpp | 13 | ||||
-rw-r--r-- | editor/editor_spin_slider.h | 3 | ||||
-rw-r--r-- | editor/plugins/tile_set_editor_plugin.cpp | 5 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 200 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 9 | ||||
-rwxr-xr-x | editor/translations/extract.py | 4 |
12 files changed, 305 insertions, 108 deletions
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 041f81d063..6ee07d3661 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -248,6 +248,28 @@ void DocData::generate(bool p_basic_types) { prop.setter = setter; prop.getter = getter; + Variant default_value = Variant(); + bool default_value_valid = false; + + if (ClassDB::can_instance(name)) { + default_value = ClassDB::class_get_default_property_value(name, E->get().name, &default_value_valid); + } else { + // Cannot get default value of classes that can't be instanced + List<StringName> inheriting_classes; + ClassDB::get_direct_inheriters_from_class(name, &inheriting_classes); + for (List<StringName>::Element *E2 = inheriting_classes.front(); E2; E2 = E2->next()) { + if (ClassDB::can_instance(E2->get())) { + default_value = ClassDB::class_get_default_property_value(E2->get(), E->get().name, &default_value_valid); + if (default_value_valid) + break; + } + } + } + + if (default_value_valid) { + prop.default_value = default_value.get_construct_string(); + } + bool found_type = false; if (getter != StringName()) { MethodBind *mb = ClassDB::get_method(name, getter); @@ -412,6 +434,7 @@ void DocData::generate(bool p_basic_types) { PropertyDoc pd; pd.name = E->get(); pd.type = "int"; + pd.default_value = itos(Theme::get_default()->get_constant(E->get(), cname)); c.theme_properties.push_back(pd); } @@ -422,6 +445,7 @@ void DocData::generate(bool p_basic_types) { PropertyDoc pd; pd.name = E->get(); pd.type = "Color"; + pd.default_value = Variant(Theme::get_default()->get_color(E->get(), cname)).get_construct_string(); c.theme_properties.push_back(pd); } @@ -530,6 +554,7 @@ void DocData::generate(bool p_basic_types) { PropertyDoc property; property.name = pi.name; property.type = Variant::get_type_name(pi.type); + property.default_value = v.get(pi.name).get_construct_string(); c.properties.push_back(property); } @@ -1063,12 +1088,15 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri for (int i = 0; i < c.properties.size(); i++) { - String enum_text; + String additional_attributes; if (c.properties[i].enumeration != String()) { - enum_text = " enum=\"" + c.properties[i].enumeration + "\""; + additional_attributes += " enum=\"" + c.properties[i].enumeration + "\""; + } + if (c.properties[i].default_value != String()) { + additional_attributes += " default=\"" + c.properties[i].default_value.xml_escape(true) + "\""; } const PropertyDoc &p = c.properties[i]; - _write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\"" + enum_text + ">"); + _write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\"" + additional_attributes + ">"); _write_string(f, 3, p.description.strip_edges().xml_escape()); _write_string(f, 2, "</member>"); } @@ -1125,8 +1153,14 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri for (int i = 0; i < c.theme_properties.size(); i++) { const PropertyDoc &p = c.theme_properties[i]; - _write_string(f, 2, "<theme_item name=\"" + p.name + "\" type=\"" + p.type + "\">"); + + if (p.default_value != "") + _write_string(f, 2, "<theme_item name=\"" + p.name + "\" type=\"" + p.type + "\" default=\"" + p.default_value.xml_escape(true) + "\">"); + else + _write_string(f, 2, "<theme_item name=\"" + p.name + "\" type=\"" + p.type + "\">"); + _write_string(f, 3, p.description.strip_edges().xml_escape()); + _write_string(f, 2, "</theme_item>"); } _write_string(f, 1, "</theme_items>"); diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h index d3844adb7e..3d5867dcca 100644 --- a/editor/doc/doc_data.h +++ b/editor/doc/doc_data.h @@ -73,6 +73,7 @@ public: String enumeration; String description; String setter, getter; + String default_value; bool operator<(const PropertyDoc &p_prop) const { return name < p_prop.name; } diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 9918b655fb..ff50940842 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -48,9 +48,9 @@ void EditorHelp::_init_colors() { text_color = get_color("default_color", "RichTextLabel"); headline_color = get_color("headline_color", "EditorHelp"); base_type_color = title_color.linear_interpolate(text_color, 0.5); - comment_color = text_color * Color(1, 1, 1, 0.6); + comment_color = text_color * Color(1, 1, 1, 0.4); symbol_color = comment_color; - value_color = text_color * Color(1, 1, 1, 0.4); + value_color = text_color * Color(1, 1, 1, 0.6); qualifier_color = text_color * Color(1, 1, 1, 0.8); type_color = get_color("accent_color", "Editor").linear_interpolate(text_color, 0.5); class_desc->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); @@ -258,9 +258,11 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview if (p_method.arguments[j].default_value != "") { class_desc->push_color(symbol_color); - class_desc->add_text("="); + class_desc->add_text(" = "); class_desc->pop(); + class_desc->push_color(value_color); _add_text(_fix_constant(p_method.arguments[j].default_value)); + class_desc->pop(); } class_desc->pop(); @@ -471,23 +473,37 @@ void EditorHelp::_update_doc() { if (cd.properties[i].description != "") { describe = true; } + class_desc->push_cell(); + class_desc->push_font(doc_code_font); + class_desc->push_color(headline_color); + if (describe) { class_desc->push_meta("@member " + cd.properties[i].name); } - class_desc->push_font(doc_code_font); - class_desc->push_color(headline_color); _add_text(cd.properties[i].name); - class_desc->pop(); - class_desc->pop(); - if (describe) { class_desc->pop(); property_descr = true; } + if (cd.properties[i].default_value != "") { + class_desc->push_color(symbol_color); + class_desc->add_text(" [default: "); + class_desc->pop(); + class_desc->push_color(value_color); + _add_text(_fix_constant(cd.properties[i].default_value)); + class_desc->pop(); + class_desc->push_color(symbol_color); + class_desc->add_text("]"); + class_desc->pop(); + } + + class_desc->pop(); + class_desc->pop(); + class_desc->pop(); } @@ -613,6 +629,19 @@ void EditorHelp::_update_doc() { class_desc->push_color(headline_color); _add_text(cd.theme_properties[i].name); class_desc->pop(); + + if (cd.theme_properties[i].default_value != "") { + class_desc->push_color(symbol_color); + class_desc->add_text(" [default: "); + class_desc->pop(); + class_desc->push_color(value_color); + _add_text(_fix_constant(cd.theme_properties[i].default_value)); + class_desc->pop(); + class_desc->push_color(symbol_color); + class_desc->add_text("]"); + class_desc->pop(); + } + class_desc->pop(); if (cd.theme_properties[i].description != "") { @@ -671,7 +700,7 @@ void EditorHelp::_update_doc() { if (cd.signals[i].arguments[j].default_value != "") { class_desc->push_color(symbol_color); - class_desc->add_text("="); + class_desc->add_text(" = "); class_desc->pop(); _add_text(cd.signals[i].arguments[j].default_value); } @@ -777,7 +806,7 @@ void EditorHelp::_update_doc() { class_desc->add_text(" = "); class_desc->pop(); class_desc->push_color(value_color); - _add_text(enum_list[i].value); + _add_text(_fix_constant(enum_list[i].value)); class_desc->pop(); class_desc->pop(); if (enum_list[i].description != "") { @@ -843,7 +872,7 @@ void EditorHelp::_update_doc() { class_desc->add_text(" = "); class_desc->pop(); class_desc->push_color(value_color); - _add_text(constants[i].value); + _add_text(_fix_constant(constants[i].value)); class_desc->pop(); class_desc->pop(); @@ -963,6 +992,21 @@ void EditorHelp::_update_doc() { class_desc->push_color(headline_color); _add_text(cd.properties[i].name); class_desc->pop(); // color + + if (cd.properties[i].default_value != "") { + class_desc->push_color(symbol_color); + class_desc->add_text(" [default: "); + class_desc->pop(); // color + + class_desc->push_color(value_color); + _add_text(_fix_constant(cd.properties[i].default_value)); + class_desc->pop(); // color + + class_desc->push_color(symbol_color); + class_desc->add_text("]"); + class_desc->pop(); // color + } + class_desc->pop(); // font class_desc->pop(); // cell diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 3d640b4d35..83d820ff0e 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -6342,6 +6342,10 @@ EditorNode::EditorNode() { Ref<ParticlesMaterialConversionPlugin> particles_mat_convert; particles_mat_convert.instance(); resource_conversion_plugins.push_back(particles_mat_convert); + + Ref<VisualShaderConversionPlugin> vshader_convert; + vshader_convert.instance(); + resource_conversion_plugins.push_back(vshader_convert); } update_spinner_step_msec = OS::get_singleton()->get_ticks_msec(); update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn(); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 8e4ec47435..659893a1b6 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "editor_properties.h" + #include "editor/editor_resource_preview.h" #include "editor_node.h" #include "editor_properties_array_dict.h" @@ -925,6 +926,9 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) { preset->set_global_position(easing_draw->get_global_transform().xform(mb->get_position())); preset->popup(); } + if (mb.is_valid() && mb->is_doubleclick() && mb->get_button_index() == BUTTON_LEFT) { + _setup_spin(); + } Ref<InputEventMouseMotion> mm = p_ev; @@ -963,7 +967,6 @@ void EditorPropertyEasing::_draw_easing() { Size2 s = easing_draw->get_size(); Rect2 r(Point2(), s); r = r.grow(3); - //get_stylebox("normal", "LineEdit")->draw(ci, r); int points = 48; @@ -1006,6 +1009,31 @@ void EditorPropertyEasing::_set_preset(int p_preset) { easing_draw->update(); } +void EditorPropertyEasing::_setup_spin() { + setting = true; + spin->setup_and_show(); + spin->get_line_edit()->set_text(rtos(get_edited_object()->get(get_edited_property()))); + setting = false; + spin->show(); +} + +void EditorPropertyEasing::_spin_value_changed(double p_value) { + if (setting) + return; + + // 0 is a singularity, but both positive and negative values + // are otherwise allowed. Enforce 0+ as workaround. + if (Math::is_zero_approx(p_value)) { + p_value = 0.00001; + } + emit_changed(get_edited_property(), p_value); + _spin_focus_exited(); +} + +void EditorPropertyEasing::_spin_focus_exited() { + spin->hide(); +} + void EditorPropertyEasing::setup(bool p_full, bool p_flip) { flip = p_flip; @@ -1028,9 +1056,6 @@ void EditorPropertyEasing::_notification(int p_what) { } easing_draw->set_custom_minimum_size(Size2(0, get_font("font", "Label")->get_height() * 2)); } break; - case NOTIFICATION_RESIZED: { - - } break; } } @@ -1039,6 +1064,9 @@ void EditorPropertyEasing::_bind_methods() { ClassDB::bind_method("_draw_easing", &EditorPropertyEasing::_draw_easing); ClassDB::bind_method("_drag_easing", &EditorPropertyEasing::_drag_easing); ClassDB::bind_method("_set_preset", &EditorPropertyEasing::_set_preset); + + ClassDB::bind_method("_spin_value_changed", &EditorPropertyEasing::_spin_value_changed); + ClassDB::bind_method("_spin_focus_exited", &EditorPropertyEasing::_spin_focus_exited); } EditorPropertyEasing::EditorPropertyEasing() { @@ -1053,6 +1081,19 @@ EditorPropertyEasing::EditorPropertyEasing() { add_child(preset); preset->connect("id_pressed", this, "_set_preset"); + spin = memnew(EditorSpinSlider); + spin->set_flat(true); + spin->set_min(-100); + spin->set_max(100); + spin->set_step(0); + spin->set_hide_slider(true); + spin->set_allow_lesser(true); + spin->set_allow_greater(true); + spin->connect("value_changed", this, "_spin_value_changed"); + spin->get_line_edit()->connect("focus_exited", this, "_spin_focus_exited"); + spin->hide(); + add_child(spin); + flip = false; full = false; } @@ -2808,6 +2849,7 @@ EditorPropertyResource::EditorPropertyResource() { assign->set_drag_forwarding(this); assign->connect("draw", this, "_button_draw"); hbc->add_child(assign); + add_focusable(assign); preview = memnew(TextureRect); preview->set_expand(true); @@ -2828,6 +2870,7 @@ EditorPropertyResource::EditorPropertyResource() { edit->connect("pressed", this, "_update_menu"); hbc->add_child(edit); edit->connect("gui_input", this, "_button_input"); + add_focusable(edit); file = NULL; scene_tree = NULL; diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 02d9349f2d..0a4a07cdc0 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -32,12 +32,12 @@ #define EDITOR_PROPERTIES_H #include "editor/create_dialog.h" -#include "editor/editor_file_system.h" #include "editor/editor_inspector.h" #include "editor/editor_spin_slider.h" #include "editor/property_selector.h" #include "editor/scene_tree_editor.h" #include "scene/gui/color_picker.h" +#include "scene/gui/line_edit.h" class EditorPropertyNil : public EditorProperty { GDCLASS(EditorPropertyNil, EditorProperty); @@ -308,7 +308,11 @@ class EditorPropertyEasing : public EditorProperty { GDCLASS(EditorPropertyEasing, EditorProperty); Control *easing_draw; PopupMenu *preset; + EditorSpinSlider *spin; + bool setting; + bool full; + bool flip; enum { EASING_ZERO, @@ -321,13 +325,16 @@ class EditorPropertyEasing : public EditorProperty { }; - bool flip; - void _drag_easing(const Ref<InputEvent> &p_ev); void _draw_easing(); - void _notification(int p_what); void _set_preset(int); + void _setup_spin(); + void _spin_value_changed(double p_value); + void _spin_focus_exited(); + + void _notification(int p_what); + protected: static void _bind_methods(); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 8521c0c723..a36163f661 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -1473,6 +1473,10 @@ void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) { Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path) { + if (!EditorSettings::get_singleton()) { + return NULL; + } + Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); if (!sc.is_valid()) { ERR_EXPLAIN("Used ED_GET_SHORTCUT with invalid shortcut: " + p_path); @@ -1508,6 +1512,15 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p ie->set_metakey(bool(p_keycode & KEY_MASK_META)); } + if (!EditorSettings::get_singleton()) { + Ref<ShortCut> sc; + sc.instance(); + sc->set_name(p_name); + sc->set_shortcut(ie); + sc->set_meta("original", ie); + return sc; + } + Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); if (sc.is_valid()) { diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 1523c20f48..d91380e175 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -102,6 +102,9 @@ public: void set_custom_label_color(bool p_use_custom_label_color, Color p_custom_label_color); + void setup_and_show() { _focus_entered(); } + LineEdit *get_line_edit() { return value_input; } + virtual Size2 get_minimum_size() const; EditorSpinSlider(); }; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 069d9d25ee..35cfdf15be 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -974,6 +974,7 @@ void TileSetEditor::_on_workspace_draw() { workspace->draw_rect(region, c, false); } } + delete tiles; if (edit_mode == EDITMODE_REGION) { if (workspace_mode != WORKSPACE_EDIT) { @@ -1068,6 +1069,7 @@ void TileSetEditor::_on_workspace_overlay_draw() { c = Color(0.1, 0.1, 0.1); workspace_overlay->draw_string(font, region.position, tile_id_name, c); } + delete tiles; } int t_id = get_current_tile(); @@ -1115,10 +1117,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { set_current_tile(t_id); workspace->update(); workspace_overlay->update(); + delete tiles; return; } } } + delete tiles; } } @@ -3118,6 +3122,7 @@ void TileSetEditor::update_workspace_minsize() { workspace_min_size.y = region.position.y + region.size.y; } } + delete tiles; workspace->set_custom_minimum_size(workspace_min_size + WORKSPACE_MARGIN * 2); workspace_container->set_custom_minimum_size(workspace_min_size + WORKSPACE_MARGIN * 2); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b4200d5662..e1929d7489 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2049,23 +2049,23 @@ VisualShaderEditor::VisualShaderEditor() { // INPUT // SPATIAL-FOR-ALL - - add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + const String input_param_shader_modes = "'%s' input parameter for all shader modes."; + add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "camera"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "viewport_size"), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); // CANVASITEM-FOR-ALL - add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", TTR("'alpha' input parameter for all shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", TTR("'color' input parameter for all shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", TTR("'texture_pixel_size' input parameter for all shader modes."), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", TTR("'uv' input parameter for all shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "texture_pixel_size"), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(TTR(input_param_shader_modes), "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); ///////////////// @@ -2073,81 +2073,88 @@ VisualShaderEditor::VisualShaderEditor() { // SPATIAL INPUTS - add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader modes."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + const String input_param_for_vertex_and_fragment_shader_modes = "'%s' input parameter for vertex and fragment shader modes."; + const String input_param_for_fragment_and_light_shader_modes = "'%s' input parameter for fragment and light shader modes."; + const String input_param_for_fragment_shader_mode = "'%s' input parameter for fragment shader mode."; + const String input_param_for_light_shader_mode = "'%s' input parameter for light shader mode."; + const String input_param_for_vertex_shader_mode = "'%s' input parameter for vertex shader mode."; + const String input_param_for_vertex_and_fragment_shader_mode = "'%s' input parameter for vertex and fragment shader mode."; + + add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_shader_mode), "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_shader_mode), "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_shader_mode), "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "transmission"), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_mode), "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); // CANVASITEM INPUTS - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_pixel_size' input parameter for fragment shader mode."), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", TTR("'light_alpha' input parameter for light shader mode."), "light_alpha", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", TTR("'light_height' input parameter for light shader mode."), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", TTR("'light_uv' input parameter for light shader mode."), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", TTR("'light_vec' input parameter for light shader mode."), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", TTR("'normal' input parameter for light shader mode."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", TTR("'shadow_color' input parameter for light shader mode."), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", TTR("'extra' input parameter for vertex shader mode."), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", TTR("'projection' input parameter for vertex shader mode."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", TTR("'world' input parameter for vertex shader mode."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_shader_mode), "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "light_vec"), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_fragment_and_light_shader_modes), "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(TTR(input_param_for_light_shader_mode), "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_and_fragment_shader_modes), "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); // PARTICLES INPUTS - add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", TTR("'active' input parameter for vertex shader mode."), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom' input parameter for vertex shader mode."), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom_alpha' input parameter for vertex shader mode."), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", TTR("'delta' input parameter for vertex shader mode."), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'emission_transform' input parameter for vertex shader mode."), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", TTR("'index' input parameter for vertex shader mode."), "index", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", TTR("'lifetime' input parameter for vertex shader mode."), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", TTR("'restart' input parameter for vertex shader mode."), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", TTR("'time' input parameter for vertex shader mode."), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'transform' input parameter for vertex shader mode."), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", TTR("'velocity' input parameter for vertex shader mode."), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", vformat(TTR(input_param_for_vertex_shader_mode), "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); // SCALAR @@ -2764,3 +2771,30 @@ void VisualShaderNodePortPreview::_bind_methods() { VisualShaderNodePortPreview::VisualShaderNodePortPreview() { } + +////////////////////////////////// + +String VisualShaderConversionPlugin::converts_to() const { + + return "Shader"; +} + +bool VisualShaderConversionPlugin::handles(const Ref<Resource> &p_resource) const { + + Ref<VisualShader> vshader = p_resource; + return vshader.is_valid(); +} + +Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resource) const { + + Ref<VisualShader> vshader = p_resource; + ERR_FAIL_COND_V(!vshader.is_valid(), Ref<Resource>()); + + Ref<Shader> shader; + shader.instance(); + + String code = vshader->get_code(); + shader->set_code(code); + + return shader; +} diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 49a7a21ea7..fa72b5ec29 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -302,4 +302,13 @@ public: VisualShaderNodePortPreview(); }; +class VisualShaderConversionPlugin : public EditorResourceConversionPlugin { + GDCLASS(VisualShaderConversionPlugin, EditorResourceConversionPlugin); + +public: + virtual String converts_to() const; + virtual bool handles(const Ref<Resource> &p_resource) const; + virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const; +}; + #endif // VISUAL_SHADER_EDITOR_PLUGIN_H diff --git a/editor/translations/extract.py b/editor/translations/extract.py index 70eb15da62..07b34f7562 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -116,7 +116,7 @@ shutil.move("editor.pot", "editor/translations/editor.pot") # TODO: Make that in a portable way, if we care; if not, kudos to Unix users if (os.name == "posix"): - added = subprocess.check_output("git diff editor/translations/editor.pot | grep \+msgid | wc -l", shell=True) - removed = subprocess.check_output("git diff editor/translations/editor.pot | grep \\\-msgid | wc -l", shell=True) + added = subprocess.check_output(r"git diff editor/translations/editor.pot | grep \+msgid | wc -l", shell=True) + removed = subprocess.check_output(r"git diff editor/translations/editor.pot | grep \\\-msgid | wc -l", shell=True) print("\n# Template changes compared to the staged status:") print("# Additions: %s msgids.\n# Deletions: %s msgids." % (int(added), int(removed))) |