diff options
Diffstat (limited to 'editor')
145 files changed, 28517 insertions, 4300 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 8807a01f64..39c93fa785 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -109,9 +109,17 @@ public: ERR_FAIL_COND_V(key == -1, false); String name = p_name; - if (name == "time") { + if (name == "time" || name == "frame") { float new_time = p_value; + + if (name == "frame") { + float fps = animation->get_step(); + if (fps > 0) { + fps = 1.0 / fps; + } + new_time /= fps; + } if (new_time == key_ofs) return true; @@ -413,6 +421,13 @@ public: if (name == "time") { r_ret = key_ofs; return true; + } else if (name == "frame") { + float fps = animation->get_step(); + if (fps > 0) { + fps = 1.0 / fps; + } + r_ret = key_ofs * fps; + return true; } else if (name == "easing") { r_ret = animation->track_get_key_transition(track, key); return true; @@ -527,7 +542,12 @@ public: int key = animation->track_find_key(track, key_ofs, true); ERR_FAIL_COND(key == -1); - p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01")); + if (use_fps && animation->get_step() > 0) { + float max_frame = animation->get_length() / animation->get_step(); + p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",0.01")); + } else { + p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01")); + } switch (animation->track_get_type(track)) { @@ -648,6 +668,7 @@ public: PropertyInfo hint; NodePath base; + bool use_fps; void notify_change() { @@ -658,7 +679,13 @@ public: return root_path; } + void set_use_fps(bool p_enable) { + use_fps = p_enable; + _change_notify(); + } + AnimationTrackKeyEdit() { + use_fps = false; key_ofs = 0; track = -1; setting = false; @@ -690,6 +717,9 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) { return; p_new_len = MAX(0.001, p_new_len); + if (use_fps && animation->get_step() > 0) { + p_new_len *= animation->get_step(); + } editing = true; undo_redo->create_action(TTR("Change Animation Length")); @@ -887,24 +917,53 @@ void AnimationTimelineEdit::_notification(int p_what) { decimals = 0; } - for (int i = 0; i < zoomw; i++) { + if (use_fps) { + + float step_size = animation->get_step(); + if (step_size > 0) { + + int prev_frame_ofs = -10000000; - float pos = get_value() + double(i) / scale; - float prev = get_value() + (double(i) - 1.0) / scale; + for (int i = 0; i < zoomw; i++) { - int sc = int(Math::floor(pos * SC_ADJ)); - int prev_sc = int(Math::floor(prev * SC_ADJ)); - bool sub = (sc % SC_ADJ); + float pos = get_value() + double(i) / scale; + float prev = get_value() + (double(i) - 1.0) / scale; - if ((sc / step) != (prev_sc / step) || (prev_sc < 0 && sc >= 0)) { + int frame = pos / step_size; + int prev_frame = prev / step_size; - int scd = sc < 0 ? prev_sc : sc; - draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor); - draw_string(font, Point2(get_name_limit() + i + 3, (h - font->get_height()) / 2 + font->get_ascent()).floor(), String::num((scd - (scd % step)) / double(SC_ADJ), decimals), sub ? color_time_dec : color_time_sec, zoomw - i); + bool sub = Math::floor(prev) == Math::floor(pos); + + if (frame != prev_frame && i >= prev_frame_ofs) { + + draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE)); + + draw_string(font, Point2(get_name_limit() + i + 3 * EDSCALE, (h - font->get_height()) / 2 + font->get_ascent()).floor(), itos(frame), sub ? color_time_dec : color_time_sec, zoomw - i); + prev_frame_ofs = i + font->get_string_size(itos(frame)).x + 5 * EDSCALE; + } + } + } + + } else { + for (int i = 0; i < zoomw; i++) { + + float pos = get_value() + double(i) / scale; + float prev = get_value() + (double(i) - 1.0) / scale; + + int sc = int(Math::floor(pos * SC_ADJ)); + int prev_sc = int(Math::floor(prev * SC_ADJ)); + bool sub = (sc % SC_ADJ); + + if ((sc / step) != (prev_sc / step) || (prev_sc < 0 && sc >= 0)) { + + int scd = sc < 0 ? prev_sc : sc; + draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE)); + draw_string(font, Point2(get_name_limit() + i + 3, (h - font->get_height()) / 2 + font->get_ascent()).floor(), String::num((scd - (scd % step)) / double(SC_ADJ), decimals), sub ? color_time_dec : color_time_sec, zoomw - i); + } } } - draw_line(Vector2(0, get_size().height), get_size(), linecolor); + draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE)); } } @@ -961,7 +1020,11 @@ void AnimationTimelineEdit::update_values() { return; editing = true; - length->set_value(animation->get_length()); + if (use_fps && animation->get_step() > 0) { + length->set_value(animation->get_length() / animation->get_step()); + } else { + length->set_value(animation->get_length()); + } loop->set_pressed(animation->has_loop()); editing = false; } @@ -978,7 +1041,7 @@ void AnimationTimelineEdit::_play_position_draw() { if (px >= get_name_limit() && px < (play_position->get_size().width - get_buttons_width())) { Color color = get_color("accent_color", "Editor"); - play_position->draw_line(Point2(px, 0), Point2(px, h), color); + play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(EDSCALE)); } } @@ -1046,6 +1109,15 @@ void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) { } } +void AnimationTimelineEdit::set_use_fps(bool p_use_fps) { + use_fps = p_use_fps; + update_values(); + update(); +} +bool AnimationTimelineEdit::is_using_fps() const { + return use_fps; +} + void AnimationTimelineEdit::set_hscroll(HScrollBar *p_hscroll) { hscroll = p_hscroll; @@ -1072,6 +1144,7 @@ void AnimationTimelineEdit::_bind_methods() { AnimationTimelineEdit::AnimationTimelineEdit() { + use_fps = false; editing = false; name_limit = 150; zoom = NULL; @@ -1099,7 +1172,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() { len_hb->add_child(time_icon); length = memnew(EditorSpinSlider); length->set_min(0.001); - length->set_max(3600); + length->set_max(36000); length->set_step(0.01); length->set_allow_greater(true); length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0)); @@ -1237,7 +1310,7 @@ void AnimationTrackEdit::_notification(int p_what) { string_pos = string_pos.floor(); draw_string(font, string_pos, text, text_color, limit - ofs - hsep); - draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor); + draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE)); } // KEYFAMES // @@ -1297,7 +1370,7 @@ void AnimationTrackEdit::_notification(int p_what) { Ref<Texture> down_icon = get_icon("select_arrow", "Tree"); - draw_line(Point2(ofs, 0), Point2(ofs, get_size().height), linecolor); + draw_line(Point2(ofs, 0), Point2(ofs, get_size().height), linecolor, Math::round(EDSCALE)); ofs += hsep; { @@ -1344,7 +1417,7 @@ void AnimationTrackEdit::_notification(int p_what) { } ofs += down_icon->get_width(); - draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor); + draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE)); ofs += hsep; } @@ -1377,7 +1450,7 @@ void AnimationTrackEdit::_notification(int p_what) { } ofs += down_icon->get_width(); - draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor); + draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE)); ofs += hsep; } @@ -1410,7 +1483,7 @@ void AnimationTrackEdit::_notification(int p_what) { } ofs += down_icon->get_width(); - draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor); + draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE)); ofs += hsep; } @@ -1428,17 +1501,17 @@ void AnimationTrackEdit::_notification(int p_what) { } if (in_group) { - draw_line(Vector2(timeline->get_name_limit(), get_size().height), get_size(), linecolor); + draw_line(Vector2(timeline->get_name_limit(), get_size().height), get_size(), linecolor, Math::round(EDSCALE)); } else { - draw_line(Vector2(0, get_size().height), get_size(), linecolor); + draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE)); } if (dropping_at != 0) { Color drop_color = get_color("accent_color", "Editor"); if (dropping_at < 0) { - draw_line(Vector2(0, 0), Vector2(get_size().width, 0), drop_color); + draw_line(Vector2(0, 0), Vector2(get_size().width, 0), drop_color, Math::round(EDSCALE)); } else { - draw_line(Vector2(0, get_size().height), get_size(), drop_color); + draw_line(Vector2(0, get_size().height), get_size(), drop_color, Math::round(EDSCALE)); } } } @@ -1487,7 +1560,7 @@ void AnimationTrackEdit::draw_key_link(int p_index, float p_pixels_sec, int p_x, int from_x = MAX(p_x, p_clip_left); int to_x = MIN(p_next_x, p_clip_right); - draw_line(Point2(from_x + 1, get_size().height / 2), Point2(to_x, get_size().height / 2), color, 2); + draw_line(Point2(from_x + 1, get_size().height / 2), Point2(to_x, get_size().height / 2), color, Math::round(2 * EDSCALE)); } void AnimationTrackEdit::draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) { @@ -1667,7 +1740,7 @@ void AnimationTrackEdit::_play_position_draw() { if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) { Color color = get_color("accent_color", "Editor"); - play_position->draw_line(Point2(px, 0), Point2(px, h), color); + play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(EDSCALE)); } } @@ -2370,9 +2443,9 @@ void AnimationTrackEditGroup::_notification(int p_what) { Color linecolor = color; linecolor.a = 0.2; - draw_line(Point2(), Point2(get_size().width, 0), linecolor); - draw_line(Point2(timeline->get_name_limit(), 0), Point2(timeline->get_name_limit(), get_size().height), linecolor); - draw_line(Point2(get_size().width - timeline->get_buttons_width(), 0), Point2(get_size().width - timeline->get_buttons_width(), get_size().height), linecolor); + draw_line(Point2(), Point2(get_size().width, 0), linecolor, Math::round(EDSCALE)); + draw_line(Point2(timeline->get_name_limit(), 0), Point2(timeline->get_name_limit(), get_size().height), linecolor, Math::round(EDSCALE)); + draw_line(Point2(get_size().width - timeline->get_buttons_width(), 0), Point2(get_size().width - timeline->get_buttons_width(), get_size().height), linecolor, Math::round(EDSCALE)); int ofs = 0; draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2)); @@ -2383,7 +2456,7 @@ void AnimationTrackEditGroup::_notification(int p_what) { if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) { Color accent = get_color("accent_color", "Editor"); - draw_line(Point2(px, 0), Point2(px, get_size().height), accent); + draw_line(Point2(px, 0), Point2(px, get_size().height), accent, Math::round(EDSCALE)); } } } @@ -2462,10 +2535,12 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) { hscroll->show(); edit->set_disabled(false); step->set_block_signals(true); - step->set_value(animation->get_step()); + + _update_step_spinbox(); step->set_block_signals(false); step->set_read_only(false); snap->set_disabled(false); + snap_mode->set_disabled(true); } else { hscroll->hide(); edit->set_disabled(true); @@ -2474,6 +2549,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) { step->set_block_signals(false); step->set_read_only(true); snap->set_disabled(true); + snap_mode->set_disabled(false); } } @@ -2518,6 +2594,43 @@ void AnimationTrackEditor::update_keying() { bool AnimationTrackEditor::has_keying() const { return keying; } +Dictionary AnimationTrackEditor::get_state() const { + Dictionary state; + state["fps_mode"] = timeline->is_using_fps(); + state["zoom"] = zoom->get_value(); + state["offset"] = timeline->get_value(); + state["v_scroll"] = scroll->get_v_scrollbar()->get_value(); + return state; +} +void AnimationTrackEditor::set_state(const Dictionary &p_state) { + if (p_state.has("fps_mode")) { + bool fps_mode = p_state["fps_mode"]; + if (fps_mode) { + snap_mode->select(1); + } else { + snap_mode->select(0); + } + _snap_mode_changed(snap_mode->get_selected()); + } else { + snap_mode->select(0); + _snap_mode_changed(snap_mode->get_selected()); + } + if (p_state.has("zoom")) { + zoom->set_value(p_state["zoom"]); + } else { + zoom->set_value(1.0); + } + if (p_state.has("offset")) { + timeline->set_value(p_state["offset"]); + } else { + timeline->set_value(0); + } + if (p_state.has("v_scroll")) { + scroll->get_v_scrollbar()->set_value(p_state["v_scroll"]); + } else { + scroll->get_v_scrollbar()->set_value(0); + } +} void AnimationTrackEditor::cleanup() { set_animation(Ref<Animation>()); @@ -3417,6 +3530,34 @@ void AnimationTrackEditor::_animation_changed() { call_deferred("_animation_update"); } +void AnimationTrackEditor::_snap_mode_changed(int p_mode) { + + timeline->set_use_fps(p_mode == 1); + if (key_edit) { + key_edit->set_use_fps(p_mode == 1); + } + _update_step_spinbox(); +} + +void AnimationTrackEditor::_update_step_spinbox() { + if (!animation.is_valid()) { + return; + } + step->set_block_signals(true); + + if (timeline->is_using_fps()) { + if (animation->get_step() == 0) { + step->set_value(0); + } else { + step->set_value(1.0 / animation->get_step()); + } + + } else { + step->set_value(animation->get_step()); + } + + step->set_block_signals(false); +} void AnimationTrackEditor::_animation_update() { timeline->update(); @@ -3454,9 +3595,7 @@ void AnimationTrackEditor::_animation_update() { bezier_edit->update(); - step->set_block_signals(true); - step->set_value(animation->get_step()); - step->set_block_signals(false); + _update_step_spinbox(); animation_changing_awaiting_update = false; } @@ -3497,12 +3636,18 @@ void AnimationTrackEditor::_update_scroll(double) { void AnimationTrackEditor::_update_step(double p_new_step) { undo_redo->create_action(TTR("Change Animation Step")); - undo_redo->add_do_method(animation.ptr(), "set_step", p_new_step); + float step_value = p_new_step; + if (timeline->is_using_fps()) { + if (step_value != 0.0) { + step_value = 1.0 / step_value; + } + } + undo_redo->add_do_method(animation.ptr(), "set_step", step_value); undo_redo->add_undo_method(animation.ptr(), "set_step", animation->get_step()); step->set_block_signals(true); undo_redo->commit_action(); step->set_block_signals(false); - emit_signal("animation_step_changed", p_new_step); + emit_signal("animation_step_changed", step_value); } void AnimationTrackEditor::_update_length(double p_new_len) { @@ -4787,6 +4932,7 @@ void AnimationTrackEditor::_bind_methods() { ClassDB::bind_method("_edit_menu_pressed", &AnimationTrackEditor::_edit_menu_pressed); ClassDB::bind_method("_view_group_toggle", &AnimationTrackEditor::_view_group_toggle); ClassDB::bind_method("_selection_changed", &AnimationTrackEditor::_selection_changed); + ClassDB::bind_method("_snap_mode_changed", &AnimationTrackEditor::_snap_mode_changed); ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag"))); ADD_SIGNAL(MethodInfo("keying_changed")); @@ -4875,7 +5021,7 @@ AnimationTrackEditor::AnimationTrackEditor() { bottom_hb->add_child(memnew(VSeparator)); snap = memnew(ToolButton); - snap->set_text(TTR("Snap (s): ")); + snap->set_text(TTR("Snap: ")); bottom_hb->add_child(snap); snap->set_disabled(true); snap->set_toggle_mode(true); @@ -4883,7 +5029,7 @@ AnimationTrackEditor::AnimationTrackEditor() { step = memnew(EditorSpinSlider); step->set_min(0); - step->set_max(1000); + step->set_max(1000000); step->set_step(0.01); step->set_hide_slider(true); step->set_custom_minimum_size(Size2(100, 0) * EDSCALE); @@ -4892,6 +5038,13 @@ AnimationTrackEditor::AnimationTrackEditor() { step->connect("value_changed", this, "_update_step"); step->set_read_only(true); + snap_mode = memnew(OptionButton); + snap_mode->add_item(TTR("Seconds")); + snap_mode->add_item(TTR("FPS")); + bottom_hb->add_child(snap_mode); + snap_mode->connect("item_selected", this, "_snap_mode_changed"); + snap_mode->set_disabled(true); + bottom_hb->add_child(memnew(VSeparator)); zoom_icon = memnew(TextureRect); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 29ce4f189e..5ac5999b68 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -76,6 +76,7 @@ class AnimationTimelineEdit : public Range { Rect2 hsize_rect; bool editing; + bool use_fps; bool panning_timeline; float panning_timeline_from; @@ -110,6 +111,9 @@ public: void update_values(); + void set_use_fps(bool p_use_fps); + bool is_using_fps() const; + void set_hscroll(HScrollBar *p_hscroll); AnimationTimelineEdit(); @@ -303,7 +307,9 @@ class AnimationTrackEditor : public VBoxContainer { EditorSpinSlider *step; TextureRect *zoom_icon; ToolButton *snap; + OptionButton *snap_mode; + void _snap_mode_changed(int p_mode); Vector<AnimationTrackEdit *> track_edits; Vector<AnimationTrackEditGroup *> groups; @@ -328,6 +334,8 @@ class AnimationTrackEditor : public VBoxContainer { void _new_track_node_selected(NodePath p_path); void _new_track_property_selected(String p_name); + void _update_step_spinbox(); + PropertySelector *prop_selector; PropertySelector *method_selector; SceneTreeDialog *pick_track; @@ -484,6 +492,9 @@ public: void update_keying(); bool has_keying() const; + Dictionary get_state() const; + void set_state(const Dictionary &p_state); + void cleanup(); void set_anim_pos(float p_pos); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 0b06839ecf..134384c167 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -30,6 +30,7 @@ #include "code_editor.h" +#include "core/os/input.h" #include "core/os/keyboard.h" #include "core/string_builder.h" #include "editor/editor_scale.h" @@ -432,7 +433,11 @@ void FindReplaceBar::_search_text_changed(const String &p_text) { void FindReplaceBar::_search_text_entered(const String &p_text) { - search_next(); + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + search_prev(); + } else { + search_next(); + } } void FindReplaceBar::_replace_text_entered(const String &p_text) { diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index 94e6d4ded0..94a37a3118 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -166,7 +166,8 @@ Transform Collada::Node::compute_transform(Collada &state) const { } } break; - default: {} + default: { + } } xform = xform * xform_step; diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index f775a0a14b..685c5de76c 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -37,6 +37,25 @@ #include "scene/gui/label.h" #include "scene/gui/popup_menu.h" +static Node *_find_first_script(Node *p_root, Node *p_node) { + if (p_node != p_root && p_node->get_owner() != p_root) { + return NULL; + } + if (!p_node->get_script().is_null()) { + return p_node; + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + + Node *ret = _find_first_script(p_root, p_node->get_child(i)); + if (ret) { + return ret; + } + } + + return NULL; +} + class ConnectDialogBinds : public Object { GDCLASS(ConnectDialogBinds, Object); @@ -122,17 +141,8 @@ void ConnectDialog::_tree_node_selected() { Node *current = tree->get_selected(); - if (!current) { - make_callback->hide(); - return; - } - - if (current->get_script().is_null()) - make_callback->hide(); - else - make_callback->show(); - - dst_path->set_text(source->get_path_to(current)); + dst_path = source->get_path_to(current); + get_ok()->set_disabled(false); } /* @@ -160,7 +170,9 @@ void ConnectDialog::_add_bind() { case Variant::BASIS: value = Basis(); break; case Variant::TRANSFORM: value = Transform(); break; case Variant::COLOR: value = Color(); break; - default: { ERR_FAIL(); } break; + default: { + ERR_FAIL(); + } break; } ERR_FAIL_COND(value.get_type() == Variant::NIL); @@ -193,6 +205,7 @@ void ConnectDialog::_notification(int p_what) { void ConnectDialog::_bind_methods() { + ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed); ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed); ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected); ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind); @@ -213,7 +226,7 @@ StringName ConnectDialog::get_signal_name() const { NodePath ConnectDialog::get_dst_path() const { - return dst_path->get_text(); + return dst_path; } void ConnectDialog::set_dst_node(Node *p_node) { @@ -270,8 +283,13 @@ void ConnectDialog::init(Connection c, bool bEdit) { tree->set_selected(NULL); tree->set_marked(source, true); - set_dst_node(static_cast<Node *>(c.target)); - set_dst_method(c.method); + if (c.target) { + get_ok()->set_disabled(false); + set_dst_node(static_cast<Node *>(c.target)); + set_dst_method(c.method); + } else { + get_ok()->set_disabled(true); + } bool bDeferred = (c.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED; bool bOneshot = (c.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT; @@ -286,6 +304,36 @@ void ConnectDialog::init(Connection c, bool bEdit) { bEditMode = bEdit; } +void ConnectDialog::popup_dialog(const String &p_for_signal, bool p_advanced) { + + advanced->set_pressed(p_advanced); + from_signal->set_text(p_for_signal); + error_label->add_color_override("font_color", get_color("error_color", "Editor")); + + if (p_advanced) { + + popup_centered(Size2(900, 500) * EDSCALE); + connect_to_label->set_text("Connect to Node:"); + tree->set_connect_to_script_mode(false); + error_label->hide(); + } else { + popup_centered(Size2(700, 500) * EDSCALE); + connect_to_label->set_text("Connect to Script:"); + tree->set_connect_to_script_mode(true); + + if (!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root())) { + error_label->show(); + } else { + error_label->hide(); + } + } +} + +void ConnectDialog::_advanced_pressed() { + vbc_right->set_visible(advanced->is_pressed()); + popup_dialog(from_signal->get_text(), advanced->is_pressed()); +} + ConnectDialog::ConnectDialog() { VBoxContainer *vbc = memnew(VBoxContainer); @@ -299,15 +347,27 @@ ConnectDialog::ConnectDialog() { main_hb->add_child(vbc_left); vbc_left->set_h_size_flags(SIZE_EXPAND_FILL); + from_signal = memnew(LineEdit); + from_signal->set_editable(false); + vbc_left->add_margin_child(TTR("From Signal:"), from_signal); + tree = memnew(SceneTreeEditor(false)); tree->get_scene_tree()->connect("item_activated", this, "_ok"); tree->connect("node_selected", this, "_tree_node_selected"); + tree->set_connect_to_script_mode(true); - vbc_left->add_margin_child(TTR("Connect To Node:"), tree, true); + Node *mc = vbc_left->add_margin_child(TTR("Connect To Script:"), tree, true); + connect_to_label = Object::cast_to<Label>(vbc_left->get_child(mc->get_index() - 1)); - VBoxContainer *vbc_right = memnew(VBoxContainer); + error_label = memnew(Label); + error_label->set_text(TTR("Scene does not contain any script.")); + vbc_left->add_child(error_label); + error_label->hide(); + + vbc_right = memnew(VBoxContainer); main_hb->add_child(vbc_right); vbc_right->set_h_size_flags(SIZE_EXPAND_FILL); + vbc_right->hide(); HBoxContainer *add_bind_hb = memnew(HBoxContainer); @@ -345,16 +405,18 @@ ConnectDialog::ConnectDialog() { vbc_right->add_margin_child(TTR("Extra Call Arguments:"), bind_editor, true); - dst_path = memnew(LineEdit); - vbc->add_margin_child(TTR("Path to Node:"), dst_path); - HBoxContainer *dstm_hb = memnew(HBoxContainer); - vbc->add_margin_child("Method In Node:", dstm_hb); + vbc_left->add_margin_child("Method to Create:", dstm_hb); dst_method = memnew(LineEdit); dst_method->set_h_size_flags(SIZE_EXPAND_FILL); dstm_hb->add_child(dst_method); + advanced = memnew(CheckBox); + dstm_hb->add_child(advanced); + advanced->set_text(TTR("Advanced..")); + advanced->connect("pressed", this, "_advanced_pressed"); + /* dst_method_list = memnew( MenuButton ); dst_method_list->set_text("List..."); @@ -366,19 +428,13 @@ ConnectDialog::ConnectDialog() { dst_method_list->set_end( Point2( 15,39 ) ); */ - make_callback = memnew(CheckButton); - make_callback->set_toggle_mode(true); - make_callback->set_pressed(EDITOR_DEF("text_editor/tools/create_signal_callbacks", true)); - make_callback->set_text(TTR("Make Function")); - dstm_hb->add_child(make_callback); - deferred = memnew(CheckButton); deferred->set_text(TTR("Deferred")); - dstm_hb->add_child(deferred); + vbc_right->add_child(deferred); oneshot = memnew(CheckButton); oneshot->set_text(TTR("Oneshot")); - dstm_hb->add_child(oneshot); + vbc_right->add_child(oneshot); set_as_toplevel(true); @@ -427,7 +483,8 @@ void ConnectionsDock::_make_or_edit_connection() { bool oshot = connect_dialog->get_oneshot(); cToMake.flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0); - bool add_script_function = connect_dialog->get_make_callback(); + //conditions to add function, must have a script and must have a method + bool add_script_function = !target->get_script().is_null() && !ClassDB::has_method(target->get_class(), cToMake.method); PoolStringArray script_function_args; if (add_script_function) { // pick up args here before "it" is deleted by update_tree @@ -566,6 +623,7 @@ bool ConnectionsDock::_is_item_signal(TreeItem &item) { /* Open connection dialog with TreeItem data to CREATE a brand-new connection. */ + void ConnectionsDock::_open_connection_dialog(TreeItem &item) { String signal = item.get_metadata(0).operator Dictionary()["name"]; @@ -588,6 +646,10 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { } Node *dst_node = selectedNode->get_owner() ? selectedNode->get_owner() : selectedNode; + if (!dst_node || dst_node->get_script().is_null()) { + dst_node = _find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()); + } + StringName dst_method = "_on_" + midname + "_" + signal; Connection c; @@ -596,9 +658,10 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { c.target = dst_node; c.method = dst_method; + //connect_dialog->set_title(TTR("Connect Signal: ") + signalname); + connect_dialog->popup_dialog(signalname, false); connect_dialog->init(c); - connect_dialog->set_title(TTR("Connect Signal: ") + signalname); - connect_dialog->popup_centered_ratio(); + connect_dialog->set_title(TTR("Connect a Signal to a Method")); } /* @@ -610,9 +673,9 @@ void ConnectionsDock::_open_connection_dialog(Connection cToEdit) { Node *dst = static_cast<Node *>(cToEdit.target); if (src && dst) { - connect_dialog->init(cToEdit, true); - connect_dialog->set_title(TTR("Edit Connection: ") + cToEdit.signal); + connect_dialog->set_title(TTR("Edit Connection:") + cToEdit.signal); connect_dialog->popup_centered_ratio(); + connect_dialog->init(cToEdit, true); } } diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 0e7e172ebb..59fe6dacfe 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -53,12 +53,15 @@ class ConnectDialog : public ConfirmationDialog { GDCLASS(ConnectDialog, ConfirmationDialog); + Label *connect_to_label; + LineEdit *from_signal; Node *source; StringName signal; - LineEdit *dst_path; LineEdit *dst_method; ConnectDialogBinds *cdbinds; bool bEditMode; + NodePath dst_path; + VBoxContainer *vbc_right; SceneTreeEditor *tree; ConfirmationDialog *error; @@ -66,13 +69,16 @@ class ConnectDialog : public ConfirmationDialog { OptionButton *type_list; CheckButton *deferred; CheckButton *oneshot; - CheckButton *make_callback; + CheckBox *advanced; + + Label *error_label; void ok_pressed(); void _cancel_pressed(); void _tree_node_selected(); void _add_bind(); void _remove_bind(); + void _advanced_pressed(); protected: void _notification(int p_what); @@ -87,13 +93,13 @@ public: void set_dst_method(const StringName &p_method); Vector<Variant> get_binds() const; - bool get_make_callback() { return make_callback->is_visible() && make_callback->is_pressed(); } bool get_deferred() const; bool get_oneshot() const; bool is_editing() const; void init(Connection c, bool bEdit = false); + void popup_dialog(const String &p_for_signal, bool p_advanced); ConnectDialog(); ~ConnectDialog(); }; diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 364c5126d7..26bd651c2b 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -238,6 +238,26 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p p_types[p_type] = item; } +bool CreateDialog::_is_class_disabled_by_feature_profile(const StringName &p_class) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + + while (class_name != StringName()) { + + if (profile->is_class_disabled(class_name)) { + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void CreateDialog::_update_search() { search_options->clear(); @@ -264,6 +284,10 @@ void CreateDialog::_update_search() { for (List<StringName>::Element *I = type_list.front(); I; I = I->next()) { String type = I->get(); + + if (_is_class_disabled_by_feature_profile(type)) { + continue; + } bool cpp_type = ClassDB::class_exists(type); if (base_type == "Node" && type.begins_with("Editor")) diff --git a/editor/create_dialog.h b/editor/create_dialog.h index 2636e2ddef..d859f7cbe4 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -86,6 +86,8 @@ class CreateDialog : public ConfirmationDialog { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + bool _is_class_disabled_by_feature_profile(const StringName &p_class); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index f559eb6cb2..5df2b687cc 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -496,14 +496,32 @@ void DependencyRemoveDialog::ok_pressed() { res->set_path(""); } - // If the file we are deleting is the main scene or default environment, clear its definition. + // If the file we are deleting for e.g. the main scene, default environment, + // or audio bus layout, we must clear its definition in Project Settings. + if (files_to_delete[i] == ProjectSettings::get_singleton()->get("application/config/icon")) { + ProjectSettings::get_singleton()->set("application/config/icon", ""); + } if (files_to_delete[i] == ProjectSettings::get_singleton()->get("application/run/main_scene")) { ProjectSettings::get_singleton()->set("application/run/main_scene", ""); } - + if (files_to_delete[i] == ProjectSettings::get_singleton()->get("application/boot_splash/image")) { + ProjectSettings::get_singleton()->set("application/boot_splash/image", ""); + } if (files_to_delete[i] == ProjectSettings::get_singleton()->get("rendering/environment/default_environment")) { ProjectSettings::get_singleton()->set("rendering/environment/default_environment", ""); } + if (files_to_delete[i] == ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) { + ProjectSettings::get_singleton()->set("display/mouse_cursor/custom_image", ""); + } + if (files_to_delete[i] == ProjectSettings::get_singleton()->get("gui/theme/custom")) { + ProjectSettings::get_singleton()->set("gui/theme/custom", ""); + } + if (files_to_delete[i] == ProjectSettings::get_singleton()->get("gui/theme/custom_font")) { + ProjectSettings::get_singleton()->set("gui/theme/custom_font", ""); + } + if (files_to_delete[i] == ProjectSettings::get_singleton()->get("audio/default_bus_layout")) { + ProjectSettings::get_singleton()->set("audio/default_bus_layout", ""); + } String path = OS::get_singleton()->get_resource_dir() + files_to_delete[i].replace_first("res://", "/"); print_verbose("Moving to trash: " + path); diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp index 1a68fe5bf2..6ccf0e26ea 100644 --- a/editor/doc/doc_dump.cpp +++ b/editor/doc/doc_dump.cpp @@ -199,7 +199,8 @@ void DocDump::dump(const String &p_file) { case Variant::ARRAY: case Variant::_RID: - default: {} + default: { + } } _write_string(f, 3, "<argument index=\"" + itos(i) + "\" name=\"" + _escape_string(arginfo.name) + "\" type=\"" + type_name + "\" default=\"" + _escape_string(default_arg_text) + "\">"); @@ -227,7 +228,8 @@ void DocDump::dump(const String &p_file) { } break; case PROPERTY_HINT_FILE: hint = "A file:"; break; - default: {} + default: { + } //case PROPERTY_HINT_RESOURCE_TYPE: hint="Type: "+arginfo.hint_string; break; }; if (hint != "") diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 29e9cd01c5..49d40e6d90 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -34,6 +34,7 @@ #include "core/os/keyboard.h" #include "editor_node.h" #include "filesystem_dock.h" +#include "scene/resources/font.h" #include "servers/audio_server.h" void EditorAudioBus::_update_visible_channels() { @@ -71,7 +72,6 @@ void EditorAudioBus::_notification(int p_what) { channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons")); channel[i].prev_active = true; } - scale->set_texture(get_icon("BusVuDb", "EditorIcons")); disabled_vu = get_icon("BusVuFrozen", "EditorIcons"); @@ -167,7 +167,6 @@ void EditorAudioBus::_notification(int p_what) { channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons")); channel[i].prev_active = true; } - scale->set_texture(get_icon("BusVuDb", "EditorIcons")); disabled_vu = get_icon("BusVuFrozen", "EditorIcons"); @@ -211,7 +210,8 @@ void EditorAudioBus::update_bus() { int index = get_index(); - slider->set_value(AudioServer::get_singleton()->get_bus_volume_db(index)); + float db_value = AudioServer::get_singleton()->get_bus_volume_db(index); + slider->set_value(_scaled_db_to_normalized_volume(db_value)); track_name->set_text(AudioServer::get_singleton()->get_bus_name(index)); if (is_master) track_name->set_editable(false); @@ -300,13 +300,15 @@ void EditorAudioBus::_name_changed(const String &p_new_name) { track_name->release_focus(); } -void EditorAudioBus::_volume_db_changed(float p_db) { +void EditorAudioBus::_volume_changed(float p_normalized) { if (updating_bus) return; updating_bus = true; + float p_db = this->_normalized_volume_to_scaled_db(p_normalized); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Audio Bus Volume"), UndoRedo::MERGE_ENDS); ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), p_db); @@ -317,6 +319,69 @@ void EditorAudioBus::_volume_db_changed(float p_db) { updating_bus = false; } + +float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) { + /* There are three different formulas for the conversion from normalized + * values to relative decibal values. + * One formula is an exponential graph which intends to counteract + * the logorithmic nature of human hearing. This is an approximation + * of the behaviour of a 'logarithmic potentiometer' found on most + * musical instruments and also emulated in popular software. + * The other two equations are hand-tuned linear tapers that intend to + * try to ease the exponential equation in areas where it makes sense.*/ + + if (normalized > 0.6f) { + return 22.22f * normalized - 16.2f; + } else if (normalized < 0.05f) { + return 830.72 * normalized - 80.0f; + } else { + return 45.0f * Math::pow(normalized - 1.0, 3); + } +} + +float EditorAudioBus::_scaled_db_to_normalized_volume(float db) { + /* Inversion of equations found in _normalized_volume_to_scaled_db. + * IMPORTANT: If one function changes, the other much change to reflect it. */ + if (db > -2.88) { + return (db + 16.2f) / 22.22f; + } else if (db < -38.602f) { + return (db + 80.00f) / 830.72f; + } else { + if (db < 0.0) { + /* To acommodate for NaN on negative numbers for root, we will mirror the + * results of the postive db range in order to get the desired numerical + * value on the negative side. */ + float positive_x = Math::pow(Math::abs(db) / 45.0f, 1.0f / 3.0f) + 1.0f; + Vector2 translation = Vector2(1.0f, 0.0f) - Vector2(positive_x, Math::abs(db)); + Vector2 reflected_position = Vector2(1.0, 0.0f) + translation; + return reflected_position.x; + } else { + return Math::pow(db / 45.0f, 1.0f / 3.0f) + 1.0f; + } + } +} + +void EditorAudioBus::_show_value(float slider_value) { + String text = vformat("%10.1f dB", _normalized_volume_to_scaled_db(slider_value)); + + audio_value_preview_label->set_text(text); + Vector2 slider_size = slider->get_size(); + Vector2 slider_position = slider->get_global_position(); + float left_padding = 5.0f; + float vert_padding = 10.0f; + Vector2 box_position = Vector2(slider_size.x + left_padding, (slider_size.y - vert_padding) * (1.0f - slider_value) - vert_padding); + audio_value_preview_box->set_position(slider_position + box_position); + audio_value_preview_box->set_size(audio_value_preview_label->get_size()); + if (slider->has_focus() && !audio_value_preview_box->is_visible()) { + audio_value_preview_box->show(); + } + preview_timer->start(); +} + +void EditorAudioBus::_hide_value_preview() { + audio_value_preview_box->hide(); +} + void EditorAudioBus::_solo_toggled() { updating_bus = true; @@ -653,7 +718,9 @@ void EditorAudioBus::_bind_methods() { ClassDB::bind_method("update_bus", &EditorAudioBus::update_bus); ClassDB::bind_method("update_send", &EditorAudioBus::update_send); ClassDB::bind_method("_name_changed", &EditorAudioBus::_name_changed); - ClassDB::bind_method("_volume_db_changed", &EditorAudioBus::_volume_db_changed); + ClassDB::bind_method("_volume_changed", &EditorAudioBus::_volume_changed); + ClassDB::bind_method("_show_value", &EditorAudioBus::_show_value); + ClassDB::bind_method("_hide_value_preview", &EditorAudioBus::_hide_value_preview); ClassDB::bind_method("_solo_toggled", &EditorAudioBus::_solo_toggled); ClassDB::bind_method("_mute_toggled", &EditorAudioBus::_mute_toggled); ClassDB::bind_method("_bypass_toggled", &EditorAudioBus::_bypass_toggled); @@ -738,11 +805,42 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { HBoxContainer *hb = memnew(HBoxContainer); vb->add_child(hb); slider = memnew(VSlider); - slider->set_min(-80); - slider->set_max(24); - slider->set_step(0.1); - - slider->connect("value_changed", this, "_volume_db_changed"); + slider->set_min(0.0); + slider->set_max(1.0); + slider->set_step(0.0001); + slider->set_clip_contents(false); + + audio_value_preview_box = memnew(Panel); + { + HBoxContainer *audioprev_hbc = memnew(HBoxContainer); + audioprev_hbc->set_v_size_flags(SIZE_EXPAND_FILL); + audioprev_hbc->set_h_size_flags(SIZE_EXPAND_FILL); + audioprev_hbc->set_mouse_filter(MOUSE_FILTER_PASS); + audio_value_preview_box->add_child(audioprev_hbc); + + audio_value_preview_label = memnew(Label); + audio_value_preview_label->set_v_size_flags(SIZE_EXPAND_FILL); + audio_value_preview_label->set_h_size_flags(SIZE_EXPAND_FILL); + audio_value_preview_label->set_mouse_filter(MOUSE_FILTER_PASS); + + audioprev_hbc->add_child(audio_value_preview_label); + } + slider->add_child(audio_value_preview_box); + audio_value_preview_box->set_as_toplevel(true); + Ref<StyleBoxFlat> panel_style = memnew(StyleBoxFlat); + panel_style->set_bg_color(Color(0.0f, 0.0f, 0.0f, 0.8f)); + audio_value_preview_box->add_style_override("panel", panel_style); + audio_value_preview_box->set_mouse_filter(MOUSE_FILTER_PASS); + audio_value_preview_box->hide(); + + preview_timer = memnew(Timer); + preview_timer->set_wait_time(0.8f); + preview_timer->set_one_shot(true); + add_child(preview_timer); + + slider->connect("value_changed", this, "_volume_changed"); + slider->connect("value_changed", this, "_show_value"); + preview_timer->connect("timeout", this, "_hide_value_preview"); hb->add_child(slider); cc = 0; @@ -765,7 +863,12 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { channel[i].peak_r = 0.0f; } - scale = memnew(TextureRect); + scale = memnew(EditorAudioMeterNotches); + + for (float db = 6.0f; db >= -80.0f; db -= 6.0f) { + bool renderNotch = (db >= -6.0f || db == -24.0f || db == -72.0f); + scale->add_notch(_scaled_db_to_normalized_volume(db), db, renderNotch); + } hb->add_child(scale); effects = memnew(Tree); @@ -1077,14 +1180,16 @@ void EditorAudioBuses::_load_layout() { void EditorAudioBuses::_load_default_layout() { - Ref<AudioBusLayout> state = ResourceLoader::load("res://default_bus_layout.tres"); + String layout_path = ProjectSettings::get_singleton()->get("audio/default_bus_layout"); + + Ref<AudioBusLayout> state = ResourceLoader::load(layout_path); if (state.is_null()) { - EditorNode::get_singleton()->show_warning(TTR("There is no 'res://default_bus_layout.tres' file.")); + EditorNode::get_singleton()->show_warning(vformat(TTR("There is no '%s' file."), layout_path)); return; } - edited_path = "res://default_bus_layout.tres"; - file->set_text(edited_path.get_file()); + edited_path = layout_path; + file->set_text(layout_path.get_file()); AudioServer::get_singleton()->set_bus_layout(state); _update_buses(); EditorNode::get_singleton()->get_undo_redo()->clear_history(); @@ -1213,7 +1318,7 @@ EditorAudioBuses::EditorAudioBuses() { set_v_size_flags(SIZE_EXPAND_FILL); - edited_path = "res://default_bus_layout.tres"; + edited_path = ProjectSettings::get_singleton()->get("audio/default_bus_layout"); file_dialog = memnew(EditorFileDialog); List<String> ext; @@ -1226,6 +1331,7 @@ EditorAudioBuses::EditorAudioBuses() { set_process(true); } + void EditorAudioBuses::open_layout(const String &p_path) { EditorNode::get_singleton()->make_bottom_panel_item_visible(this); @@ -1270,3 +1376,50 @@ AudioBusesEditorPlugin::AudioBusesEditorPlugin(EditorAudioBuses *p_node) { AudioBusesEditorPlugin::~AudioBusesEditorPlugin() { } + +void EditorAudioMeterNotches::add_notch(float normalized_offset, float db_value, bool render_value) { + notches.push_back(AudioNotch(normalized_offset, db_value, render_value)); +} + +void EditorAudioMeterNotches::_bind_methods() { + ClassDB::bind_method("add_notch", &EditorAudioMeterNotches::add_notch); + ClassDB::bind_method("_draw_audio_notches", &EditorAudioMeterNotches::_draw_audio_notches); +} + +void EditorAudioMeterNotches::_notification(int p_what) { + if (p_what == NOTIFICATION_DRAW) { + notch_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0f, 1.0f, 1.0f, 0.8f) : Color(0.0f, 0.0f, 0.0f, 0.8f); + _draw_audio_notches(); + } +} + +void EditorAudioMeterNotches::_draw_audio_notches() { + Ref<Font> font = get_font("source", "EditorFonts"); + float font_height = font->get_height(); + + for (uint8_t i = 0; i < notches.size(); i++) { + AudioNotch n = notches[i]; + draw_line(Vector2(0.0f, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding), + Vector2(line_length, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding), + notch_color, + 1.0f); + + if (n.render_db_value) { + draw_string(font, + Vector2(line_length + label_space, + (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + (font_height / 4) + top_padding), + String("{0}dB").format(varray(Math::abs(n.db_value))), + notch_color); + } + } +} + +EditorAudioMeterNotches::EditorAudioMeterNotches() : + line_length(5.0f), + label_space(2.0f), + btm_padding(9.0f), + top_padding(5.0f) { + this->set_v_size_flags(SIZE_EXPAND_FILL); + this->set_h_size_flags(SIZE_EXPAND_FILL); + notch_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0f, 1.0f, 1.0f, 0.8f) : Color(0.0f, 0.0f, 0.0f, 0.8f); +} diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 37ff9b28dc..50f2101fd8 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -35,6 +35,7 @@ #include "editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" +#include "scene/gui/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" @@ -71,13 +72,17 @@ class EditorAudioBus : public PanelContainer { TextureProgress *vu_r; } channel[CHANNELS_MAX]; - TextureRect *scale; + class EditorAudioMeterNotches *scale; OptionButton *send; PopupMenu *effect_options; PopupMenu *bus_popup; PopupMenu *delete_effect_popup; + Panel *audio_value_preview_box; + Label *audio_value_preview_label; + Timer *preview_timer; + Button *solo; Button *mute; Button *bypass; @@ -93,7 +98,11 @@ class EditorAudioBus : public PanelContainer { void _name_changed(const String &p_new_name); void _name_focus_exit() { _name_changed(track_name->get_text()); } - void _volume_db_changed(float p_db); + void _volume_changed(float p_normalized); + float _normalized_volume_to_scaled_db(float normalized); + float _scaled_db_to_normalized_volume(float db); + void _show_value(float slider_value); + void _hide_value_preview(); void _solo_toggled(); void _mute_toggled(); void _bypass_toggled(); @@ -200,6 +209,50 @@ public: EditorAudioBuses(); }; +class EditorAudioMeterNotches : public Control { + GDCLASS(EditorAudioMeterNotches, Control); + +private: + struct AudioNotch { + float relative_position; + float db_value; + bool render_db_value; + + _FORCE_INLINE_ AudioNotch(float r_pos, float db_v, bool rndr_val) { + relative_position = r_pos; + db_value = db_v; + render_db_value = rndr_val; + } + + _FORCE_INLINE_ AudioNotch(const AudioNotch &n) { + relative_position = n.relative_position; + db_value = n.db_value; + render_db_value = n.render_db_value; + } + + _FORCE_INLINE_ AudioNotch() {} + }; + + List<AudioNotch> notches; + +public: + float line_length; + float label_space; + float btm_padding; + float top_padding; + Color notch_color; + + void add_notch(float normalized_offset, float db_value, bool render_value = false); + +private: + static void _bind_methods(); + void _notification(int p_what); + void _draw_audio_notches(); + +public: + EditorAudioMeterNotches(); +}; + class AudioBusesEditorPlugin : public EditorPlugin { GDCLASS(AudioBusesEditorPlugin, EditorPlugin); diff --git a/editor/editor_builders.py b/editor/editor_builders.py index 9e9fe752b4..19c5e0b924 100644 --- a/editor/editor_builders.py +++ b/editor/editor_builders.py @@ -6,7 +6,7 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki import os import os.path from platform_methods import subprocess_main -from compat import encode_utf8, byte_to_str, open_utf8, escape_string +from compat import encode_utf8, byte_to_str, open_utf8 def make_doc_header(target, source, env): diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp new file mode 100644 index 0000000000..714df44e25 --- /dev/null +++ b/editor/editor_feature_profile.cpp @@ -0,0 +1,889 @@ +#include "editor_feature_profile.h" +#include "core/io/json.h" +#include "core/os/dir_access.h" +#include "editor/editor_settings.h" +#include "editor_node.h" +#include "editor_scale.h" + +const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = { + TTRC("3D Editor"), + TTRC("Script Editor"), + TTRC("Asset Library"), + TTRC("Scene Tree Editing"), + TTRC("Import Dock"), + TTRC("Node Dock"), + TTRC("Filesystem Dock") +}; + +const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = { + "3d", + "script", + "asset_lib", + "scene_tree", + "import_dock", + "node_dock", + "filesystem_dock" +}; + +void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) { + if (p_disabled) { + disabled_classes.insert(p_class); + } else { + disabled_classes.erase(p_class); + } +} + +bool EditorFeatureProfile::is_class_disabled(const StringName &p_class) const { + return disabled_classes.has(p_class); +} + +void EditorFeatureProfile::set_disable_class_editor(const StringName &p_class, bool p_disabled) { + if (p_disabled) { + disabled_editors.insert(p_class); + } else { + disabled_editors.erase(p_class); + } +} + +bool EditorFeatureProfile::is_class_editor_disabled(const StringName &p_class) const { + return disabled_editors.has(p_class); +} + +void EditorFeatureProfile::set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled) { + + if (p_disabled) { + if (!disabled_properties.has(p_class)) { + disabled_properties[p_class] = Set<StringName>(); + } + + disabled_properties[p_class].insert(p_property); + } else { + ERR_FAIL_COND(!disabled_properties.has(p_class)); + disabled_properties[p_class].erase(p_property); + if (disabled_properties[p_class].empty()) { + disabled_properties.erase(p_class); + } + } +} +bool EditorFeatureProfile::is_class_property_disabled(const StringName &p_class, const StringName &p_property) const { + + if (!disabled_properties.has(p_class)) { + return false; + } + + if (!disabled_properties[p_class].has(p_property)) { + return false; + } + + return true; +} + +bool EditorFeatureProfile::has_class_properties_disabled(const StringName &p_class) const { + return disabled_properties.has(p_class); +} + +void EditorFeatureProfile::set_disable_feature(Feature p_feature, bool p_disable) { + + ERR_FAIL_INDEX(p_feature, FEATURE_MAX); + features_disabled[p_feature] = p_disable; +} +bool EditorFeatureProfile::is_feature_disabled(Feature p_feature) const { + ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, false); + return features_disabled[p_feature]; +} + +String EditorFeatureProfile::get_feature_name(Feature p_feature) { + ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, String()); + return feature_names[p_feature]; +} + +Error EditorFeatureProfile::save_to_file(const String &p_path) { + + Dictionary json; + json["type"] = "feature_profile"; + Array dis_classes; + for (Set<StringName>::Element *E = disabled_classes.front(); E; E = E->next()) { + dis_classes.push_back(String(E->get())); + } + dis_classes.sort(); + json["disabled_classes"] = dis_classes; + + Array dis_editors; + for (Set<StringName>::Element *E = disabled_editors.front(); E; E = E->next()) { + dis_editors.push_back(String(E->get())); + } + dis_editors.sort(); + json["disabled_editors"] = dis_editors; + + Array dis_props; + + for (Map<StringName, Set<StringName> >::Element *E = disabled_properties.front(); E; E = E->next()) { + for (Set<StringName>::Element *F = E->get().front(); F; F = F->next()) { + dis_props.push_back(String(E->key()) + ":" + String(F->get())); + } + } + + json["disabled_properties"] = dis_props; + + Array dis_features; + for (int i = 0; i < FEATURE_MAX; i++) { + if (features_disabled[i]) { + dis_features.push_back(feature_identifiers[i]); + } + } + + json["disabled_features"] = dis_features; + + FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE); + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + + String text = JSON::print(json, "\t"); + f->store_string(text); + f->close(); + return OK; +} + +Error EditorFeatureProfile::load_from_file(const String &p_path) { + + Error err; + String text = FileAccess::get_file_as_string(p_path, &err); + if (err != OK) { + return err; + } + + String err_str; + int err_line; + Variant v; + err = JSON::parse(text, v, err_str, err_line); + if (err != OK) { + ERR_PRINTS("Error parsing '" + p_path + "' on line " + itos(err_line) + ": " + err_str); + return ERR_PARSE_ERROR; + } + + Dictionary json = v; + + if (!json.has("type") || String(json["type"]) != "feature_profile") { + ERR_PRINTS("Error parsing '" + p_path + "', it's not a feature profile."); + return ERR_PARSE_ERROR; + } + + disabled_classes.clear(); + + if (json.has("disabled_classes")) { + Array disabled_classes_arr = json["disabled_classes"]; + for (int i = 0; i < disabled_classes_arr.size(); i++) { + disabled_classes.insert(disabled_classes_arr[i]); + } + } + + disabled_editors.clear(); + + if (json.has("disabled_editors")) { + Array disabled_editors_arr = json["disabled_editors"]; + for (int i = 0; i < disabled_editors_arr.size(); i++) { + disabled_editors.insert(disabled_editors_arr[i]); + } + } + + disabled_properties.clear(); + + if (json.has("disabled_properties")) { + Array disabled_properties_arr = json["disabled_properties"]; + for (int i = 0; i < disabled_properties_arr.size(); i++) { + String s = disabled_properties_arr[i]; + set_disable_class_property(s.get_slice(":", 0), s.get_slice(":", 1), true); + } + } + + if (json.has("disabled_features")) { + + Array disabled_features_arr = json["disabled_features"]; + for (int i = 0; i < FEATURE_MAX; i++) { + bool found = false; + String f = feature_identifiers[i]; + for (int j = 0; j < disabled_features_arr.size(); j++) { + String fd = disabled_features_arr[j]; + if (fd == f) { + found = true; + break; + } + } + + features_disabled[i] = found; + } + } + + return OK; +} + +void EditorFeatureProfile::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_disable_class", "class_name", "disable"), &EditorFeatureProfile::set_disable_class); + ClassDB::bind_method(D_METHOD("is_class_disabled", "class_name"), &EditorFeatureProfile::is_class_disabled); + + ClassDB::bind_method(D_METHOD("set_disable_class_editor", "class_name", "disable"), &EditorFeatureProfile::set_disable_class_editor); + ClassDB::bind_method(D_METHOD("is_class_editor_disabled", "class_name"), &EditorFeatureProfile::is_class_editor_disabled); + + ClassDB::bind_method(D_METHOD("set_disable_class_property", "class_name", "property"), &EditorFeatureProfile::set_disable_class_property); + ClassDB::bind_method(D_METHOD("is_class_property_disabled", "class_name"), &EditorFeatureProfile::is_class_property_disabled); + + ClassDB::bind_method(D_METHOD("set_disable_feature", "feature", "disable"), &EditorFeatureProfile::set_disable_feature); + ClassDB::bind_method(D_METHOD("is_feature_disabled", "feature"), &EditorFeatureProfile::is_feature_disabled); + + ClassDB::bind_method(D_METHOD("get_feature_name", "feature"), &EditorFeatureProfile::_get_feature_name); + + ClassDB::bind_method(D_METHOD("save_to_file", "path"), &EditorFeatureProfile::save_to_file); + ClassDB::bind_method(D_METHOD("load_from_file", "path"), &EditorFeatureProfile::load_from_file); + + BIND_ENUM_CONSTANT(FEATURE_3D); + BIND_ENUM_CONSTANT(FEATURE_SCRIPT); + BIND_ENUM_CONSTANT(FEATURE_ASSET_LIB); + BIND_ENUM_CONSTANT(FEATURE_SCENE_TREE); + BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); + BIND_ENUM_CONSTANT(FEATURE_NODE_DOCK); + BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK); + BIND_ENUM_CONSTANT(FEATURE_MAX); +} + +EditorFeatureProfile::EditorFeatureProfile() { + + for (int i = 0; i < FEATURE_MAX; i++) { + features_disabled[i] = false; + } +} + +////////////////////////// + +void EditorFeatureProfileManager::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + + current_profile = EDITOR_GET("_default_feature_profile"); + if (current_profile != String()) { + current.instance(); + Error err = current->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile")); + if (err != OK) { + ERR_PRINTS("Error loading default feature profile: " + current_profile); + current_profile = String(); + current.unref(); + } + } + _update_profile_list(current_profile); + } +} + +String EditorFeatureProfileManager::_get_selected_profile() { + int idx = profile_list->get_selected(); + if (idx < 0) { + return String(); + } + + return profile_list->get_item_metadata(idx); +} + +void EditorFeatureProfileManager::_update_profile_list(const String &p_select_profile) { + + String selected_profile; + if (p_select_profile == String()) { //default, keep + if (profile_list->get_selected() >= 0) { + selected_profile = profile_list->get_item_metadata(profile_list->get_selected()); + if (!FileAccess::exists(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(selected_profile + ".profile"))) { + selected_profile = String(); //does not exist + } + } + } else { + selected_profile = p_select_profile; + } + + Vector<String> profiles; + DirAccessRef d = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); + ERR_FAIL_COND(!d); + d->list_dir_begin(); + while (true) { + String f = d->get_next(); + if (f == String()) { + break; + } + + if (!d->current_is_dir()) { + int last_pos = f.find_last(".profile"); + if (last_pos != -1) { + profiles.push_back(f.substr(0, last_pos)); + } + } + } + + profiles.sort(); + + profile_list->clear(); + + for (int i = 0; i < profiles.size(); i++) { + String name = profiles[i]; + + if (i == 0 && selected_profile == String()) { + selected_profile = name; + } + + if (name == current_profile) { + name += " (current)"; + } + profile_list->add_item(name); + int index = profile_list->get_item_count() - 1; + profile_list->set_item_metadata(index, profiles[i]); + if (profiles[i] == selected_profile) { + profile_list->select(index); + } + } + + profile_actions[PROFILE_CLEAR]->set_disabled(current_profile == String()); + profile_actions[PROFILE_ERASE]->set_disabled(selected_profile == String()); + profile_actions[PROFILE_EXPORT]->set_disabled(selected_profile == String()); + profile_actions[PROFILE_SET]->set_disabled(selected_profile == String()); + + current_profile_name->set_text(current_profile); + + _update_selected_profile(); +} + +void EditorFeatureProfileManager::_profile_action(int p_action) { + + switch (p_action) { + case PROFILE_CLEAR: { + EditorSettings::get_singleton()->set("_default_feature_profile", ""); + EditorSettings::get_singleton()->save(); + current_profile = ""; + current.unref(); + _update_profile_list(); + } break; + case PROFILE_SET: { + + String selected = _get_selected_profile(); + ERR_FAIL_COND(selected == String()); + if (selected == current_profile) { + return; //nothing to do here + } + EditorSettings::get_singleton()->set("_default_feature_profile", selected); + EditorSettings::get_singleton()->save(); + current_profile = selected; + current = edited; + + _update_profile_list(); + + } break; + case PROFILE_IMPORT: { + + import_profiles->popup_centered_ratio(); + } break; + case PROFILE_EXPORT: { + + export_profile->popup_centered_ratio(); + export_profile->set_current_file(_get_selected_profile() + ".profile"); + } break; + case PROFILE_NEW: { + + new_profile_dialog->popup_centered_minsize(); + new_profile_name->clear(); + new_profile_name->grab_focus(); + } break; + case PROFILE_ERASE: { + String selected = _get_selected_profile(); + ERR_FAIL_COND(selected == String()); + + erase_profile_dialog->set_text(vformat(TTR("Erase profile '%s'? (no undo)"), selected)); + erase_profile_dialog->popup_centered_minsize(); + } break; + } +} + +void EditorFeatureProfileManager::_erase_selected_profile() { + + String selected = _get_selected_profile(); + ERR_FAIL_COND(selected == String()); + DirAccessRef da = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); + ERR_FAIL_COND(!da); + da->remove(selected + ".profile"); + if (selected == current_profile) { + _profile_action(PROFILE_CLEAR); + } else { + _update_profile_list(); + } +} + +void EditorFeatureProfileManager::_create_new_profile() { + String name = new_profile_name->get_text().strip_edges(); + if (!name.is_valid_filename() || name.find(".") != -1) { + EditorNode::get_singleton()->show_warning(TTR("Profile must be a valid filename and must not contain '.'")); + return; + } + String file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(name + ".profile"); + if (FileAccess::exists(file)) { + EditorNode::get_singleton()->show_warning(TTR("Profile with this name already exists.")); + return; + } + + Ref<EditorFeatureProfile> new_profile; + new_profile.instance(); + new_profile->save_to_file(file); + + _update_profile_list(name); +} + +void EditorFeatureProfileManager::_profile_selected(int p_what) { + + _update_selected_profile(); +} + +void EditorFeatureProfileManager::_fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected) { + + TreeItem *class_item = class_list->create_item(p_parent); + class_item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + class_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_class, "Node")); + String text = p_class; + + bool disabled = edited->is_class_disabled(p_class); + bool disabled_editor = edited->is_class_editor_disabled(p_class); + bool disabled_properties = edited->has_class_properties_disabled(p_class); + if (disabled) { + class_item->set_custom_color(0, get_color("disabled_font_color", "Editor")); + } else if (disabled_editor && disabled_properties) { + text += " " + TTR("(Editor Disabled, Properties Disabled)"); + } else if (disabled_properties) { + text += " " + TTR("(Properties Disabled)"); + } else if (disabled_editor) { + text += " " + TTR("(Editor Disabled)"); + } + class_item->set_text(0, text); + class_item->set_editable(0, true); + class_item->set_selectable(0, true); + class_item->set_metadata(0, p_class); + + if (p_class == p_selected) { + class_item->select(0); + } + if (disabled) { + //class disabled, do nothing else (do not show further) + return; + } + + class_item->set_checked(0, true); // if its not disabled, its checked + + List<StringName> child_classes; + ClassDB::get_direct_inheriters_from_class(p_class, &child_classes); + child_classes.sort_custom<StringName::AlphCompare>(); + + for (List<StringName>::Element *E = child_classes.front(); E; E = E->next()) { + String name = E->get(); + if (name.begins_with("Editor") || ClassDB::get_api_type(name) != ClassDB::API_CORE) { + continue; + } + _fill_classes_from(class_item, name, p_selected); + } +} + +void EditorFeatureProfileManager::_class_list_item_selected() { + + if (updating_features) + return; + + property_list->clear(); + + TreeItem *item = class_list->get_selected(); + if (!item) { + return; + } + + Variant md = item->get_metadata(0); + if (md.get_type() != Variant::STRING) { + return; + } + + String class_name = md; + + if (edited->is_class_disabled(class_name)) { + return; + } + + updating_features = true; + TreeItem *root = property_list->create_item(); + TreeItem *options = property_list->create_item(root); + options->set_text(0, TTR("Class Options:")); + + { + TreeItem *option = property_list->create_item(options); + option->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + option->set_editable(0, true); + option->set_selectable(0, true); + option->set_checked(0, !edited->is_class_editor_disabled(class_name)); + option->set_text(0, TTR("Enable Contextual Editor")); + option->set_metadata(0, CLASS_OPTION_DISABLE_EDITOR); + } + + TreeItem *properties = property_list->create_item(root); + properties->set_text(0, TTR("Enabled Properties:")); + + List<PropertyInfo> props; + + ClassDB::get_property_list(class_name, &props, true); + + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + + String name = E->get().name; + if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) + continue; + TreeItem *property = property_list->create_item(properties); + property->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + property->set_editable(0, true); + property->set_selectable(0, true); + property->set_checked(0, !edited->is_class_property_disabled(class_name, name)); + property->set_text(0, name.capitalize()); + property->set_metadata(0, name); + String icon_type = Variant::get_type_name(E->get().type); + property->set_icon(0, EditorNode::get_singleton()->get_class_icon(icon_type)); + } + + updating_features = false; +} + +void EditorFeatureProfileManager::_class_list_item_edited() { + + if (updating_features) + return; + + TreeItem *item = class_list->get_edited(); + if (!item) { + return; + } + + bool checked = item->is_checked(0); + + Variant md = item->get_metadata(0); + if (md.get_type() == Variant::STRING) { + String class_selected = md; + edited->set_disable_class(class_selected, !checked); + _save_and_update(); + _update_selected_profile(); + } else if (md.get_type() == Variant::INT) { + int feature_selected = md; + edited->set_disable_feature(EditorFeatureProfile::Feature(feature_selected), !checked); + _save_and_update(); + } +} + +void EditorFeatureProfileManager::_property_item_edited() { + if (updating_features) + return; + + TreeItem *class_item = class_list->get_selected(); + if (!class_item) { + return; + } + + Variant md = class_item->get_metadata(0); + if (md.get_type() != Variant::STRING) { + return; + } + + String class_name = md; + + TreeItem *item = property_list->get_edited(); + if (!item) { + return; + } + bool checked = item->is_checked(0); + + md = item->get_metadata(0); + if (md.get_type() == Variant::STRING) { + String property_selected = md; + edited->set_disable_class_property(class_name, property_selected, !checked); + _save_and_update(); + _update_selected_profile(); + } else if (md.get_type() == Variant::INT) { + int feature_selected = md; + switch (feature_selected) { + case CLASS_OPTION_DISABLE_EDITOR: { + edited->set_disable_class_editor(class_name, !checked); + _save_and_update(); + _update_selected_profile(); + } break; + } + } +} + +void EditorFeatureProfileManager::_update_selected_profile() { + + String class_selected; + int feature_selected = -1; + + if (class_list->get_selected()) { + Variant md = class_list->get_selected()->get_metadata(0); + if (md.get_type() == Variant::STRING) { + class_selected = md; + } else if (md.get_type() == Variant::INT) { + feature_selected = md; + } + } + + class_list->clear(); + + String profile = _get_selected_profile(); + if (profile == String()) { //nothing selected, nothing edited + property_list->clear(); + edited.unref(); + return; + } + + if (profile == current_profile) { + edited = current; //reuse current profile (which is what editor uses) + ERR_FAIL_COND(current.is_null()); //nothing selected, current should never be null + } else { + //reload edited, if different from current + edited.instance(); + Error err = edited->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile")); + ERR_FAIL_COND(err != OK); + } + + updating_features = true; + + TreeItem *root = class_list->create_item(); + + TreeItem *features = class_list->create_item(root); + features->set_text(0, TTR("Enabled Features:")); + for (int i = 0; i < EditorFeatureProfile::FEATURE_MAX; i++) { + + TreeItem *feature = class_list->create_item(features); + feature->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + feature->set_text(0, TTRGET(EditorFeatureProfile::get_feature_name(EditorFeatureProfile::Feature(i)))); + feature->set_selectable(0, true); + feature->set_editable(0, true); + feature->set_metadata(0, i); + if (!edited->is_feature_disabled(EditorFeatureProfile::Feature(i))) { + feature->set_checked(0, true); + } + + if (i == feature_selected) { + feature->select(0); + } + } + + TreeItem *classes = class_list->create_item(root); + classes->set_text(0, TTR("Enabled Classes:")); + + _fill_classes_from(classes, "Node", class_selected); + _fill_classes_from(classes, "Resource", class_selected); + + updating_features = false; + + _class_list_item_selected(); +} + +void EditorFeatureProfileManager::_import_profiles(const Vector<String> &p_paths) { + + //test it first + for (int i = 0; i < p_paths.size(); i++) { + Ref<EditorFeatureProfile> profile; + profile.instance(); + Error err = profile->load_from_file(p_paths[i]); + String basefile = p_paths[i].get_file(); + if (err != OK) { + EditorNode::get_singleton()->show_warning(vformat(TTR("File '%s' format is invalid, import aborted."), basefile)); + return; + } + + String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile); + + if (FileAccess::exists(dst_file)) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Profile '%s' already exists. Remote it first before importing, import aborted."), basefile.get_basename())); + return; + } + } + + //do it second + for (int i = 0; i < p_paths.size(); i++) { + Ref<EditorFeatureProfile> profile; + profile.instance(); + Error err = profile->load_from_file(p_paths[i]); + ERR_CONTINUE(err != OK); + String basefile = p_paths[i].get_file(); + String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile); + profile->save_to_file(dst_file); + } + + _update_profile_list(); +} + +void EditorFeatureProfileManager::_export_profile(const String &p_path) { + + ERR_FAIL_COND(edited.is_null()); + Error err = edited->save_to_file(p_path); + if (err != OK) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving profile to path: '%s'."), p_path)); + } +} + +void EditorFeatureProfileManager::_save_and_update() { + + String edited_path = _get_selected_profile(); + ERR_FAIL_COND(edited_path == String()); + ERR_FAIL_COND(edited.is_null()); + + edited->save_to_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(edited_path + ".profile")); + + if (edited == current) { + update_timer->start(); + } +} + +void EditorFeatureProfileManager::_emit_current_profile_changed() { + + emit_signal("current_feature_profile_changed"); +} + +void EditorFeatureProfileManager::notify_changed() { + _emit_current_profile_changed(); +} + +Ref<EditorFeatureProfile> EditorFeatureProfileManager::get_current_profile() { + return current; +} + +EditorFeatureProfileManager *EditorFeatureProfileManager::singleton = NULL; + +void EditorFeatureProfileManager::_bind_methods() { + + ClassDB::bind_method("_update_selected_profile", &EditorFeatureProfileManager::_update_selected_profile); + ClassDB::bind_method("_profile_action", &EditorFeatureProfileManager::_profile_action); + ClassDB::bind_method("_create_new_profile", &EditorFeatureProfileManager::_create_new_profile); + ClassDB::bind_method("_profile_selected", &EditorFeatureProfileManager::_profile_selected); + ClassDB::bind_method("_erase_selected_profile", &EditorFeatureProfileManager::_erase_selected_profile); + ClassDB::bind_method("_import_profiles", &EditorFeatureProfileManager::_import_profiles); + ClassDB::bind_method("_export_profile", &EditorFeatureProfileManager::_export_profile); + ClassDB::bind_method("_class_list_item_selected", &EditorFeatureProfileManager::_class_list_item_selected); + ClassDB::bind_method("_class_list_item_edited", &EditorFeatureProfileManager::_class_list_item_edited); + ClassDB::bind_method("_property_item_edited", &EditorFeatureProfileManager::_property_item_edited); + ClassDB::bind_method("_emit_current_profile_changed", &EditorFeatureProfileManager::_emit_current_profile_changed); + + ADD_SIGNAL(MethodInfo("current_feature_profile_changed")); +} + +EditorFeatureProfileManager::EditorFeatureProfileManager() { + + VBoxContainer *main_vbc = memnew(VBoxContainer); + add_child(main_vbc); + + HBoxContainer *name_hbc = memnew(HBoxContainer); + current_profile_name = memnew(LineEdit); + name_hbc->add_child(current_profile_name); + current_profile_name->set_editable(false); + current_profile_name->set_h_size_flags(SIZE_EXPAND_FILL); + profile_actions[PROFILE_CLEAR] = memnew(Button(TTR("Unset"))); + name_hbc->add_child(profile_actions[PROFILE_CLEAR]); + profile_actions[PROFILE_CLEAR]->set_disabled(true); + profile_actions[PROFILE_CLEAR]->connect("pressed", this, "_profile_action", varray(PROFILE_CLEAR)); + + main_vbc->add_margin_child(TTR("Current Profile"), name_hbc); + + HBoxContainer *profiles_hbc = memnew(HBoxContainer); + profile_list = memnew(OptionButton); + profile_list->set_h_size_flags(SIZE_EXPAND_FILL); + profiles_hbc->add_child(profile_list); + profile_list->connect("item_selected", this, "_profile_selected"); + + profile_actions[PROFILE_SET] = memnew(Button(TTR("Make Current"))); + profiles_hbc->add_child(profile_actions[PROFILE_SET]); + profile_actions[PROFILE_SET]->set_disabled(true); + profile_actions[PROFILE_SET]->connect("pressed", this, "_profile_action", varray(PROFILE_SET)); + + profile_actions[PROFILE_ERASE] = memnew(Button(TTR("Remove"))); + profiles_hbc->add_child(profile_actions[PROFILE_ERASE]); + profile_actions[PROFILE_ERASE]->set_disabled(true); + profile_actions[PROFILE_ERASE]->connect("pressed", this, "_profile_action", varray(PROFILE_ERASE)); + + profiles_hbc->add_child(memnew(VSeparator)); + + profile_actions[PROFILE_NEW] = memnew(Button(TTR("New"))); + profiles_hbc->add_child(profile_actions[PROFILE_NEW]); + profile_actions[PROFILE_NEW]->connect("pressed", this, "_profile_action", varray(PROFILE_NEW)); + + profiles_hbc->add_child(memnew(VSeparator)); + + profile_actions[PROFILE_IMPORT] = memnew(Button(TTR("Import"))); + profiles_hbc->add_child(profile_actions[PROFILE_IMPORT]); + profile_actions[PROFILE_IMPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_IMPORT)); + + profile_actions[PROFILE_EXPORT] = memnew(Button(TTR("Export"))); + profiles_hbc->add_child(profile_actions[PROFILE_EXPORT]); + profile_actions[PROFILE_EXPORT]->set_disabled(true); + profile_actions[PROFILE_EXPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_EXPORT)); + + main_vbc->add_margin_child(TTR("Available Profiles"), profiles_hbc); + + h_split = memnew(HSplitContainer); + h_split->set_v_size_flags(SIZE_EXPAND_FILL); + main_vbc->add_child(h_split); + + VBoxContainer *class_list_vbc = memnew(VBoxContainer); + h_split->add_child(class_list_vbc); + class_list_vbc->set_h_size_flags(SIZE_EXPAND_FILL); + + class_list = memnew(Tree); + class_list_vbc->add_margin_child(TTR("Enabled Classes"), class_list, true); + class_list->set_hide_root(true); + class_list->set_hide_folding(true); + class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); + class_list->connect("cell_selected", this, "_class_list_item_selected"); + class_list->connect("item_edited", this, "_class_list_item_edited", varray(), CONNECT_DEFERRED); + + VBoxContainer *property_list_vbc = memnew(VBoxContainer); + h_split->add_child(property_list_vbc); + property_list_vbc->set_h_size_flags(SIZE_EXPAND_FILL); + + property_list = memnew(Tree); + property_list_vbc->add_margin_child(TTR("Class Options"), property_list, true); + property_list->set_hide_root(true); + property_list->set_hide_folding(true); + property_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); + property_list->connect("item_edited", this, "_property_item_edited", varray(), CONNECT_DEFERRED); + + new_profile_dialog = memnew(ConfirmationDialog); + new_profile_dialog->set_title(TTR("New profile name:")); + new_profile_name = memnew(LineEdit); + new_profile_dialog->add_child(new_profile_name); + new_profile_name->set_custom_minimum_size(Size2(300 * EDSCALE, 1)); + add_child(new_profile_dialog); + new_profile_dialog->connect("confirmed", this, "_create_new_profile"); + new_profile_dialog->register_text_enter(new_profile_name); + new_profile_dialog->get_ok()->set_text(TTR("Create")); + + erase_profile_dialog = memnew(ConfirmationDialog); + add_child(erase_profile_dialog); + erase_profile_dialog->set_title(TTR("Erase Profile")); + erase_profile_dialog->connect("confirmed", this, "_erase_selected_profile"); + + import_profiles = memnew(EditorFileDialog); + add_child(import_profiles); + import_profiles->set_mode(EditorFileDialog::MODE_OPEN_FILES); + import_profiles->add_filter("*.profile; Godot Feature Profile"); + import_profiles->connect("files_selected", this, "_import_profiles"); + import_profiles->set_title(TTR("Import Profile(s)")); + import_profiles->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + + export_profile = memnew(EditorFileDialog); + add_child(export_profile); + export_profile->set_mode(EditorFileDialog::MODE_SAVE_FILE); + export_profile->add_filter("*.profile; Godot Feature Profile"); + export_profile->connect("file_selected", this, "_export_profile"); + export_profile->set_title(TTR("Export Profile")); + export_profile->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + + set_title(TTR("Manage Editor Feature Profiles")); + EDITOR_DEF("_default_feature_profile", ""); + + update_timer = memnew(Timer); + update_timer->set_wait_time(1); //wait a second before updating editor + add_child(update_timer); + update_timer->connect("timeout", this, "_emit_current_profile_changed"); + update_timer->set_one_shot(true); + + updating_features = false; + + singleton = this; +} diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h new file mode 100644 index 0000000000..b7c2ebc1b2 --- /dev/null +++ b/editor/editor_feature_profile.h @@ -0,0 +1,142 @@ +#ifndef EDITOR_FEATURE_PROFILE_H +#define EDITOR_FEATURE_PROFILE_H + +#include "core/os/file_access.h" +#include "core/reference.h" +#include "editor/editor_file_dialog.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/option_button.h" +#include "scene/gui/separator.h" +#include "scene/gui/split_container.h" +#include "scene/gui/tree.h" + +class EditorFeatureProfile : public Reference { + GDCLASS(EditorFeatureProfile, Reference); + +public: + enum Feature { + FEATURE_3D, + FEATURE_SCRIPT, + FEATURE_ASSET_LIB, + FEATURE_SCENE_TREE, + FEATURE_IMPORT_DOCK, + FEATURE_NODE_DOCK, + FEATURE_FILESYSTEM_DOCK, + FEATURE_MAX + }; + +private: + Set<StringName> disabled_classes; + Set<StringName> disabled_editors; + Map<StringName, Set<StringName> > disabled_properties; + + bool features_disabled[FEATURE_MAX]; + static const char *feature_names[FEATURE_MAX]; + static const char *feature_identifiers[FEATURE_MAX]; + + String _get_feature_name(Feature p_feature) { return get_feature_name(p_feature); } + +protected: + static void _bind_methods(); + +public: + void set_disable_class(const StringName &p_class, bool p_disabled); + bool is_class_disabled(const StringName &p_class) const; + + void set_disable_class_editor(const StringName &p_class, bool p_disabled); + bool is_class_editor_disabled(const StringName &p_class) const; + + void set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled); + bool is_class_property_disabled(const StringName &p_class, const StringName &p_property) const; + bool has_class_properties_disabled(const StringName &p_class) const; + + void set_disable_feature(Feature p_feature, bool p_disable); + bool is_feature_disabled(Feature p_feature) const; + + Error save_to_file(const String &p_path); + Error load_from_file(const String &p_path); + + static String get_feature_name(Feature p_feature); + + EditorFeatureProfile(); +}; + +VARIANT_ENUM_CAST(EditorFeatureProfile::Feature) + +class EditorFeatureProfileManager : public AcceptDialog { + + GDCLASS(EditorFeatureProfileManager, AcceptDialog); + + enum Action { + PROFILE_CLEAR, + PROFILE_SET, + PROFILE_IMPORT, + PROFILE_EXPORT, + PROFILE_NEW, + PROFILE_ERASE, + PROFILE_MAX + }; + + enum ClassOptions { + CLASS_OPTION_DISABLE_EDITOR + }; + + ConfirmationDialog *erase_profile_dialog; + ConfirmationDialog *new_profile_dialog; + LineEdit *new_profile_name; + + LineEdit *current_profile_name; + OptionButton *profile_list; + Button *profile_actions[PROFILE_MAX]; + + HSplitContainer *h_split; + + Tree *class_list; + Tree *property_list; + + EditorFileDialog *import_profiles; + EditorFileDialog *export_profile; + + void _profile_action(int p_action); + void _profile_selected(int p_what); + + String current_profile; + void _update_profile_list(const String &p_select_profile = String()); + void _update_selected_profile(); + void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected); + + Ref<EditorFeatureProfile> current; + Ref<EditorFeatureProfile> edited; + + void _erase_selected_profile(); + void _create_new_profile(); + String _get_selected_profile(); + + void _import_profiles(const Vector<String> &p_paths); + void _export_profile(const String &p_path); + + bool updating_features; + + void _class_list_item_selected(); + void _class_list_item_edited(); + void _property_item_edited(); + void _save_and_update(); + + Timer *update_timer; + void _emit_current_profile_changed(); + + static EditorFeatureProfileManager *singleton; + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + Ref<EditorFeatureProfile> get_current_profile(); + void notify_changed(); + + static EditorFeatureProfileManager *get_singleton() { return singleton; } + EditorFeatureProfileManager(); +}; + +#endif // EDITOR_FEATURE_PROFILE_H diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 4c9f58f312..e6a6d9e6a6 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -1499,7 +1499,7 @@ EditorFileDialog::EditorFileDialog() { dir_next = memnew(ToolButton); dir_next->set_tooltip(TTR("Next Folder")); dir_up = memnew(ToolButton); - dir_up->set_tooltip(TTR("Go to parent folder")); + dir_up->set_tooltip(TTR("Go to parent folder.")); pathhb->add_child(dir_prev); pathhb->add_child(dir_next); diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index 1b9b5f9812..edaccac51d 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -124,7 +124,6 @@ private: ToolButton *fav_up; ToolButton *fav_down; - ToolButton *fav_rm; ItemList *favorites; ItemList *recent; diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index 77c0f7491e..f6079624de 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -92,7 +92,7 @@ void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) _set_unfolds(p_resource.ptr(), unfolds); } -void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources) { +void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array& nodes_folded,Set<RES> &resources) { if (p_root != p_node) { if (!p_node->get_owner()) { return; //not owned, bye @@ -102,6 +102,9 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p } } + if (p_node->is_displayed_folded()) { + nodes_folded.push_back(p_root->get_path_to(p_node)); + } PoolVector<String> unfolds = _get_unfolds(p_node); if (unfolds.size()) { @@ -112,20 +115,22 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p List<PropertyInfo> plist; p_node->get_property_list(&plist); for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (E->get().type == Variant::OBJECT) { - RES res = p_node->get(E->get().name); - if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) { - - PoolVector<String> res_unfolds = _get_unfolds(res.ptr()); - resource_folds.push_back(res->get_path()); - resource_folds.push_back(res_unfolds); - resources.insert(res); + if (E->get().usage & PROPERTY_USAGE_EDITOR) { + if (E->get().type == Variant::OBJECT) { + RES res = p_node->get(E->get().name); + if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) { + + PoolVector<String> res_unfolds = _get_unfolds(res.ptr()); + resource_folds.push_back(res->get_path()); + resource_folds.push_back(res_unfolds); + resources.insert(res); + } } } } for (int i = 0; i < p_node->get_child_count(); i++) { - _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, resources); + _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded,resources); } } void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) { @@ -135,10 +140,12 @@ void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path Array unfolds, res_unfolds; Set<RES> resources; - _fill_folds(p_scene, p_scene, unfolds, res_unfolds, resources); + Array nodes_folded; + _fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources); config->set_value("folding", "node_unfolds", unfolds); config->set_value("folding", "resource_unfolds", res_unfolds); + config->set_value("folding", "nodes_folded", nodes_folded); String path = EditorSettings::get_singleton()->get_project_settings_dir(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; @@ -166,6 +173,10 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { if (config->has_section_key("folding", "resource_unfolds")) { res_unfolds = config->get_value("folding", "resource_unfolds"); } + Array nodes_folded; + if (config->has_section_key("folding", "nodes_folded")) { + nodes_folded = config->get_value("folding", "nodes_folded"); + } ERR_FAIL_COND(unfolds.size() & 1); ERR_FAIL_COND(res_unfolds.size() & 1); @@ -193,6 +204,14 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { PoolVector<String> unfolds2 = res_unfolds[i + 1]; _set_unfolds(res.ptr(), unfolds2); } + + for(int i=0;i<nodes_folded.size();i++) { + NodePath fold_path = nodes_folded[i]; + if (p_scene->has_node(fold_path)) { + Node *node = p_scene->get_node(fold_path); + node->set_display_folded(true); + } + } } bool EditorFolding::has_folding_data(const String &p_path) { diff --git a/editor/editor_folding.h b/editor/editor_folding.h index e4f7dbba80..5fc980c4a9 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -38,7 +38,7 @@ class EditorFolding { PoolVector<String> _get_unfolds(const Object *p_object); void _set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds); - void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources); + void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources); void _do_object_unfolds(Object *p_object, Set<RES> &resources); void _do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources); diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index e0acc5cd70..e0a2bbf477 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -48,11 +48,12 @@ void EditorHelp::_init_colors() { text_color = get_color("default_color", "RichTextLabel"); headline_color = get_color("headline_color", "EditorHelp"); base_type_color = title_color.linear_interpolate(text_color, 0.5); - comment_color = Color(text_color.r, text_color.g, text_color.b, 0.6); + comment_color = text_color * Color(1, 1, 1, 0.6); symbol_color = comment_color; - value_color = Color(text_color.r, text_color.g, text_color.b, 0.4); - qualifier_color = Color(text_color.r, text_color.g, text_color.b, 0.8); + value_color = text_color * Color(1, 1, 1, 0.4); + qualifier_color = text_color * Color(1, 1, 1, 0.8); type_color = get_color("accent_color", "Editor").linear_interpolate(text_color, 0.5); + class_desc->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); } void EditorHelp::_unhandled_key_input(const Ref<InputEvent> &p_ev) { @@ -96,8 +97,8 @@ void EditorHelp::_class_desc_select(const String &p_select) { emit_signal("go_to_help", "class_name:" + p_select.substr(1, p_select.length())); return; } else if (p_select.begins_with("@")) { - String tag = p_select.substr(1, 6); - String link = p_select.substr(7, p_select.length()); + String tag = p_select.substr(1, 8).rstrip(" "); + String link = p_select.substr(9, p_select.length()); String topic; Map<String, int> *table = NULL; @@ -108,24 +109,50 @@ void EditorHelp::_class_desc_select(const String &p_select) { } else if (tag == "member") { topic = "class_property"; table = &this->property_line; - } else if (tag == "enum ") { + } else if (tag == "enum") { topic = "class_enum"; table = &this->enum_line; } else if (tag == "signal") { topic = "class_signal"; table = &this->signal_line; + } else if (tag == "constant") { + topic = "class_constant"; + table = &this->constant_line; } else { return; } if (link.find(".") != -1) { - emit_signal("go_to_help", topic + ":" + link.get_slice(".", 0) + ":" + link.get_slice(".", 1)); } else { - - if (!table->has(link)) - return; - class_desc->scroll_to_line((*table)[link]); + if (table->has(link)) { + // Found in the current page + class_desc->scroll_to_line((*table)[link]); + } else { + if (topic == "class_enum") { + // Try to find the enum in @GlobalScope + const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"]; + + for (int i = 0; i < cd.constants.size(); i++) { + if (cd.constants[i].enumeration == link) { + // Found in @GlobalScope + emit_signal("go_to_help", topic + ":@GlobalScope:" + link); + break; + } + } + } else if (topic == "class_constant") { + // Try to find the constant in @GlobalScope + const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"]; + + for (int i = 0; i < cd.constants.size(); i++) { + if (cd.constants[i].name == link) { + // Found in @GlobalScope + emit_signal("go_to_help", topic + ":@GlobalScope:" + link); + break; + } + } + } + } } } else if (p_select.begins_with("http")) { OS::get_singleton()->shell_open(p_select); @@ -733,6 +760,9 @@ void EditorHelp::_update_doc() { if (cd.name == "@GlobalScope") enumValuesContainer[enum_list[i].name] = enumStartingLine; + // Add the enum constant line to the constant_line map so we can locate it as a constant + constant_line[enum_list[i].name] = class_desc->get_line_count() - 2; + class_desc->push_font(doc_code_font); class_desc->push_color(headline_color); _add_text(enum_list[i].name); @@ -1160,10 +1190,10 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { p_rt->add_text("["); pos = brk_pos + 1; - } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ")) { + } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ")) { String link_target = tag.substr(tag.find(" ") + 1, tag.length()); - String link_tag = tag.substr(0, tag.find(" ")).rpad(6); + String link_tag = tag.substr(0, tag.find(" ")).rpad(8); p_rt->push_color(link_color); p_rt->push_meta("@" + link_tag + link_target); p_rt->add_text(link_target + (tag.begins_with("method ") ? "()" : "")); @@ -1340,19 +1370,11 @@ void EditorHelp::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - - _update_doc(); - - } break; - + case NOTIFICATION_READY: case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - - class_desc->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color")); _update_doc(); } break; - default: break; } } @@ -1426,7 +1448,7 @@ EditorHelp::EditorHelp() { class_desc = memnew(RichTextLabel); add_child(class_desc); class_desc->set_v_size_flags(SIZE_EXPAND_FILL); - class_desc->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color")); + class_desc->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); class_desc->connect("meta_clicked", this, "_class_desc_select"); class_desc->connect("gui_input", this, "_class_desc_input"); @@ -1491,7 +1513,7 @@ void EditorHelpBit::_notification(int p_what) { switch (p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - rich_text->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color")); + rich_text->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); } break; default: break; @@ -1509,7 +1531,7 @@ EditorHelpBit::EditorHelpBit() { rich_text = memnew(RichTextLabel); add_child(rich_text); rich_text->connect("meta_clicked", this, "_meta_clicked"); - rich_text->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color")); + rich_text->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); rich_text->set_override_selected_font_color(false); set_custom_minimum_size(Size2(0, 70 * EDSCALE)); } diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 60fa5ff16f..c705f9af2b 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1370,6 +1370,30 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit ped->added_editors.clear(); } +bool EditorInspector::_is_property_disabled_by_feature_profile(const StringName &p_property) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = object->get_class(); + + while (class_name != StringName()) { + + if (profile->is_class_property_disabled(class_name, p_property)) { + return true; + } + if (profile->is_class_disabled(class_name)) { + //won't see properties of a disabled class + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void EditorInspector::update_tree() { //to update properly if all is refreshed @@ -1513,7 +1537,7 @@ void EditorInspector::update_tree() { continue; - } else if (!(p.usage & PROPERTY_USAGE_EDITOR)) + } else if (!(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name)) continue; if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && VS::get_singleton()->is_low_end()) @@ -2132,6 +2156,10 @@ void EditorInspector::_node_removed(Node *p_node) { void EditorInspector::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed"); + } + if (p_what == NOTIFICATION_ENTER_TREE) { if (sub_inspector) { @@ -2238,6 +2266,11 @@ String EditorInspector::get_object_class() const { return object_class; } +void EditorInspector::_feature_profile_changed() { + + update_tree(); +} + void EditorInspector::_bind_methods() { ClassDB::bind_method("_property_changed", &EditorInspector::_property_changed, DEFVAL(""), DEFVAL(false)); @@ -2254,6 +2287,7 @@ void EditorInspector::_bind_methods() { ClassDB::bind_method("_resource_selected", &EditorInspector::_resource_selected); ClassDB::bind_method("_object_id_selected", &EditorInspector::_object_id_selected); ClassDB::bind_method("_vscroll_changed", &EditorInspector::_vscroll_changed); + ClassDB::bind_method("_feature_profile_changed", &EditorInspector::_feature_profile_changed); ClassDB::bind_method("refresh", &EditorInspector::refresh); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 3d22cdb9a3..494e8b5833 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -323,6 +323,10 @@ class EditorInspector : public ScrollContainer { void _vscroll_changed(double); + void _feature_profile_changed(); + + bool _is_property_disabled_by_feature_profile(const StringName &p_property); + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6140412a32..851d6a0aa6 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -81,6 +81,7 @@ #include "editor/plugins/collision_polygon_2d_editor_plugin.h" #include "editor/plugins/collision_polygon_editor_plugin.h" #include "editor/plugins/collision_shape_2d_editor_plugin.h" +#include "editor/plugins/cpu_particles_2d_editor_plugin.h" #include "editor/plugins/cpu_particles_editor_plugin.h" #include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/editor_preview_plugins.h" @@ -305,7 +306,14 @@ void EditorNode::_notification(int p_what) { VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true); VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); - _editor_select(EDITOR_3D); + feature_profile_manager->notify_changed(); + + if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile + _editor_select(EDITOR_2D); + } else { + _editor_select(EDITOR_3D); + } + _update_debug_options(); /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ @@ -557,11 +565,14 @@ void EditorNode::_editor_select_next() { int editor = _get_current_main_editor(); - if (editor == editor_table.size() - 1) { - editor = 0; - } else { - editor++; - } + do { + if (editor == editor_table.size() - 1) { + editor = 0; + } else { + editor++; + } + } while (main_editor_buttons[editor]->is_visible()); + _editor_select(editor); } @@ -569,11 +580,14 @@ void EditorNode::_editor_select_prev() { int editor = _get_current_main_editor(); - if (editor == 0) { - editor = editor_table.size() - 1; - } else { - editor--; - } + do { + if (editor == 0) { + editor = editor_table.size() - 1; + } else { + editor--; + } + } while (main_editor_buttons[editor]->is_visible()); + _editor_select(editor); } @@ -910,7 +924,8 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> ret_changed = true; } } break; - default: {} + default: { + } } } @@ -1291,6 +1306,7 @@ void EditorNode::_dialog_action(String p_file) { _save_default_environment(); _save_scene_with_preview(p_file, scene_idx); _add_to_recent_scenes(p_file); + save_layout(); if (scene_idx != -1) _discard_changes(); @@ -1439,17 +1455,48 @@ void EditorNode::_dialog_action(String p_file) { bool EditorNode::item_has_editor(Object *p_object) { + if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) { + return false; + } + return editor_data.get_subeditors(p_object).size() > 0; } void EditorNode::edit_item_resource(RES p_resource) { edit_item(p_resource.ptr()); } + +bool EditorNode::_is_class_editor_disabled_by_feature_profile(const StringName &p_class) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + + while (class_name != StringName()) { + + if (profile->is_class_disabled(class_name)) { + return true; + } + if (profile->is_class_editor_disabled(class_name)) { + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void EditorNode::edit_item(Object *p_object) { Vector<EditorPlugin *> sub_plugins; if (p_object) { + if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) { + return; + } sub_plugins = editor_data.get_subeditors(p_object); } @@ -1639,6 +1686,12 @@ void EditorNode::_edit_current() { EditorPlugin *main_plugin = editor_data.get_editor(current_obj); + for (int i = 0; i < editor_table.size(); i++) { + if (editor_table[i] == main_plugin && !main_editor_buttons[i]->is_visible()) { + main_plugin = NULL; //if button is not visible, then no plugin active + } + } + if (main_plugin) { // special case if use of external editor is true @@ -1676,7 +1729,11 @@ void EditorNode::_edit_current() { } } - Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(current_obj); + Vector<EditorPlugin *> sub_plugins; + + if (!_is_class_editor_disabled_by_feature_profile(current_obj->get_class())) { + sub_plugins = editor_data.get_subeditors(current_obj); + } if (!sub_plugins.empty()) { _display_top_editors(false); @@ -1684,7 +1741,6 @@ void EditorNode::_edit_current() { _set_top_editors(sub_plugins); _set_editing_top_editors(current_obj); _display_top_editors(true); - } else if (!editor_plugins_over->get_plugins_list().empty()) { hide_top_editors(); @@ -1899,7 +1955,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { break; } - } // fallthrough + FALLTHROUGH; + } case SCENE_TAB_CLOSE: case FILE_SAVE_SCENE: { @@ -1918,8 +1975,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { break; } - // fallthrough to save_as - }; + FALLTHROUGH; + } case FILE_SAVE_AS_SCENE: { int scene_idx = (p_option == FILE_SAVE_SCENE || p_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing; @@ -2357,6 +2414,11 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { export_template_manager->popup_manager(); } break; + case SETTINGS_MANAGE_FEATURE_PROFILES: { + + feature_profile_manager->popup_centered_ratio(); + + } break; case SETTINGS_TOGGLE_FULLSCREEN: { OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen()); @@ -2539,10 +2601,13 @@ void EditorNode::_editor_select(int p_which) { if (selecting || changing_scene) return; - selecting = true; - ERR_FAIL_INDEX(p_which, editor_table.size()); + if (!main_editor_buttons[p_which]->is_visible()) //button hidden, no editor + return; + + selecting = true; + for (int i = 0; i < main_editor_buttons.size(); i++) { main_editor_buttons[i]->set_pressed(i == p_which); } @@ -3282,6 +3347,7 @@ void EditorNode::register_editor_types() { ClassDB::register_class<EditorProperty>(); ClassDB::register_class<AnimationTrackEditPlugin>(); ClassDB::register_class<ScriptCreateDialog>(); + ClassDB::register_class<EditorFeatureProfile>(); // FIXME: Is this stuff obsolete, or should it be ported to new APIs? ClassDB::register_class<EditorScenePostImport>(); @@ -3350,12 +3416,30 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f if (ScriptServer::is_global_class(p_class)) { String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(p_class); RES icon; + if (FileAccess::exists(icon_path)) { icon = ResourceLoader::load(icon_path); + if (icon.is_valid()) + return icon; } - if (!icon.is_valid()) { - icon = gui_base->get_icon(ScriptServer::get_global_class_native_base(p_class), "EditorIcons"); + + Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class), "Script"); + + while (script.is_valid()) { + String current_icon_path; + script->get_language()->get_global_class_name(script->get_path(), NULL, ¤t_icon_path); + if (FileAccess::exists(current_icon_path)) { + RES texture = ResourceLoader::load(current_icon_path); + if (texture.is_valid()) + return texture; + } + script = script->get_base_script(); + } + + if (icon.is_null()) { + icon = gui_base->get_icon(ScriptServer::get_global_class_base(p_class), "EditorIcons"); } + return icon; } @@ -3801,7 +3885,13 @@ void EditorNode::_update_dock_slots_visibility() { } else { for (int i = 0; i < DOCK_SLOT_MAX; i++) { - if (dock_slot[i]->get_tab_count()) + int tabs_visible = 0; + for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) { + if (!dock_slot[i]->get_tab_hidden(j)) { + tabs_visible++; + } + } + if (tabs_visible) dock_slot[i]->show(); else dock_slot[i]->hide(); @@ -3980,6 +4070,7 @@ void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout, const S for (int i = 0; i < scenes.size(); i++) { load_scene(scenes[i]); } + save_layout(); restoring_scenes = false; } @@ -4786,6 +4877,39 @@ void EditorNode::_resource_loaded(RES p_resource, const String &p_path) { singleton->editor_folding.load_resource_folding(p_resource, p_path); } +void EditorNode::_feature_profile_changed() { + + Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile(); + TabContainer *import_tabs = cast_to<TabContainer>(import_dock->get_parent()); + TabContainer *node_tabs = cast_to<TabContainer>(node_dock->get_parent()); + TabContainer *fs_tabs = cast_to<TabContainer>(filesystem_dock->get_parent()); + if (profile.is_valid()) { + + import_tabs->set_tab_hidden(import_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); + node_tabs->set_tab_hidden(node_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK)); + fs_tabs->set_tab_hidden(filesystem_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK)); + + main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); + main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); + main_editor_buttons[EDITOR_ASSETLIB]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)); + if (profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)) { + _editor_select(EDITOR_2D); + } + } else { + + import_tabs->set_tab_hidden(import_dock->get_index(), false); + node_tabs->set_tab_hidden(node_dock->get_index(), false); + fs_tabs->set_tab_hidden(filesystem_dock->get_index(), false); + import_dock->set_visible(true); + node_dock->set_visible(true); + filesystem_dock->set_visible(true); + main_editor_buttons[EDITOR_3D]->set_visible(true); + main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true); + } + + _update_dock_slots_visibility(); +} + void EditorNode::_bind_methods() { ClassDB::bind_method("_menu_option", &EditorNode::_menu_option); @@ -4864,6 +4988,7 @@ void EditorNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_video_driver_selected"), &EditorNode::_video_driver_selected); ClassDB::bind_method(D_METHOD("_resources_changed"), &EditorNode::_resources_changed); + ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &EditorNode::_feature_profile_changed); ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("pause_pressed")); @@ -5377,8 +5502,11 @@ EditorNode::EditorNode() { export_template_manager = memnew(ExportTemplateManager); gui_base->add_child(export_template_manager); + feature_profile_manager = memnew(EditorFeatureProfileManager); + gui_base->add_child(feature_profile_manager); about = memnew(EditorAbout); gui_base->add_child(about); + feature_profile_manager->connect("current_feature_profile_changed", this, "_feature_profile_changed"); warning = memnew(AcceptDialog); gui_base->add_child(warning); @@ -5418,7 +5546,7 @@ EditorNode::EditorNode() { p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"), KEY_MASK_CMD + KEY_Z), EDIT_UNDO, true); p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Z), EDIT_REDO, true); p->add_separator(); - p->add_item(TTR("Revert Scene"), EDIT_REVERT); + p->add_shortcut(ED_SHORTCUT("editor/revert_scene", TTR("Revert Scene")), EDIT_REVERT); recent_scenes = memnew(PopupMenu); recent_scenes->set_name("RecentScenes"); @@ -5438,10 +5566,10 @@ EditorNode::EditorNode() { p = project_menu->get_popup(); p->set_hide_on_window_lose_focus(true); - p->add_item(TTR("Project Settings"), RUN_SETTINGS); + p->add_shortcut(ED_SHORTCUT("editor/project_settings", TTR("Project Settings")), RUN_SETTINGS); p->add_separator(); p->connect("id_pressed", this, "_menu_option"); - p->add_item(TTR("Export"), FILE_EXPORT_PROJECT); + p->add_shortcut(ED_SHORTCUT("editor/export", TTR("Export")), FILE_EXPORT_PROJECT); plugin_config_dialog = memnew(PluginConfigDialog); plugin_config_dialog->connect("plugin_ready", this, "_on_plugin_ready"); @@ -5452,10 +5580,10 @@ EditorNode::EditorNode() { tool_menu->connect("index_pressed", this, "_tool_menu_option"); p->add_child(tool_menu); p->add_submenu_item(TTR("Tools"), "Tools"); - tool_menu->add_item(TTR("Orphan Resource Explorer"), TOOLS_ORPHAN_RESOURCES); + tool_menu->add_shortcut(ED_SHORTCUT("editor/orphan_resource_explorer", TTR("Orphan Resource Explorer")), TOOLS_ORPHAN_RESOURCES); p->add_separator(); - p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER); + p->add_shortcut(ED_SHORTCUT("editor/open_project_data_folder", TTR("Open Project Data Folder")), RUN_PROJECT_DATA_FOLDER); p->add_separator(); #ifdef OSX_ENABLED @@ -5479,21 +5607,21 @@ EditorNode::EditorNode() { p = debug_menu->get_popup(); p->set_hide_on_window_lose_focus(true); p->set_hide_on_item_selection(false); - p->add_check_item(TTR("Deploy with Remote Debug"), RUN_DEPLOY_REMOTE_DEBUG); + p->add_check_shortcut(ED_SHORTCUT("editor/deploy_with_remote_debug", TTR("Deploy with Remote Debug")), RUN_DEPLOY_REMOTE_DEBUG); p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged.")); - p->add_check_item(TTR("Small Deploy with Network FS"), RUN_FILE_SERVER); + p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network FS")), RUN_FILE_SERVER); p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint.")); p->add_separator(); - p->add_check_item(TTR("Visible Collision Shapes"), RUN_DEBUG_COLLISONS); + p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS); p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on.")); - p->add_check_item(TTR("Visible Navigation"), RUN_DEBUG_NAVIGATION); + p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION); p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on.")); p->add_separator(); //those are now on by default, since they are harmless - p->add_check_item(TTR("Sync Scene Changes"), RUN_LIVE_DEBUG); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG); p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); p->set_item_checked(p->get_item_count() - 1, true); - p->add_check_item(TTR("Sync Script Changes"), RUN_RELOAD_SCRIPTS); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS); p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); p->set_item_checked(p->get_item_count() - 1, true); p->connect("id_pressed", this, "_menu_option"); @@ -5509,7 +5637,7 @@ EditorNode::EditorNode() { p = settings_menu->get_popup(); p->set_hide_on_window_lose_focus(true); - p->add_item(TTR("Editor Settings"), SETTINGS_PREFERENCES); + p->add_shortcut(ED_SHORTCUT("editor/editor_settings", TTR("Editor Settings")), SETTINGS_PREFERENCES); p->add_separator(); editor_layouts = memnew(PopupMenu); @@ -5534,6 +5662,10 @@ EditorNode::EditorNode() { } p->add_separator(); + p->add_item(TTR("Manage Editor Features"), SETTINGS_MANAGE_FEATURE_PROFILES); + + p->add_separator(); + p->add_item(TTR("Manage Export Templates"), SETTINGS_MANAGE_EXPORT_TEMPLATES); // Help Menu @@ -5547,14 +5679,14 @@ EditorNode::EditorNode() { p = help_menu->get_popup(); p->set_hide_on_window_lose_focus(true); p->connect("id_pressed", this, "_menu_option"); - p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_F4), HELP_SEARCH); + p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH); p->add_separator(); - p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS); - p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Q&A"), HELP_QA); - p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Issue Tracker"), HELP_ISSUES); - p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Community"), HELP_COMMUNITY); + p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS); + p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA); + p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/issue_tracker", TTR("Issue Tracker")), HELP_ISSUES); + p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY); p->add_separator(); - p->add_icon_item(gui_base->get_icon("Godot", "EditorIcons"), TTR("About"), HELP_ABOUT); + p->add_icon_shortcut(gui_base->get_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About")), HELP_ABOUT); HBoxContainer *play_hb = memnew(HBoxContainer); menu_hb->add_child(play_hb); @@ -5895,6 +6027,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(SpriteEditorPlugin(this))); add_editor_plugin(memnew(Skeleton2DEditorPlugin(this))); add_editor_plugin(memnew(ParticlesEditorPlugin(this))); + add_editor_plugin(memnew(CPUParticles2DEditorPlugin(this))); add_editor_plugin(memnew(CPUParticlesEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ItemListEditorPlugin(this))); diff --git a/editor/editor_node.h b/editor/editor_node.h index 267c70c773..5ed0bd4ac3 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -38,6 +38,7 @@ #include "editor/editor_about.h" #include "editor/editor_data.h" #include "editor/editor_export.h" +#include "editor/editor_feature_profile.h" #include "editor/editor_folding.h" #include "editor/editor_inspector.h" #include "editor/editor_log.h" @@ -84,7 +85,6 @@ #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" #include "scene/gui/viewport_container.h" - /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -175,6 +175,7 @@ private: SETTINGS_EDITOR_DATA_FOLDER, SETTINGS_EDITOR_CONFIG_FOLDER, SETTINGS_MANAGE_EXPORT_TEMPLATES, + SETTINGS_MANAGE_FEATURE_PROFILES, SETTINGS_PICK_MAIN_SCENE, SETTINGS_TOGGLE_FULLSCREEN, SETTINGS_HELP, @@ -294,6 +295,7 @@ private: ProjectSettingsEditor *project_settings; EditorFileDialog *file; ExportTemplateManager *export_template_manager; + EditorFeatureProfileManager *feature_profile_manager; EditorFileDialog *file_templates; EditorFileDialog *file_export; EditorFileDialog *file_export_lib; @@ -610,6 +612,9 @@ private: void _resources_changed(const PoolVector<String> &p_resources); + void _feature_profile_changed(); + bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index c2493729a3..8af4ee8017 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -240,6 +240,10 @@ bool EditorInterface::is_plugin_enabled(const String &p_plugin) const { return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin); } +EditorInspector *EditorInterface::get_inspector() const { + return EditorNode::get_singleton()->get_inspector(); +} + Error EditorInterface::save_scene() { if (!get_edited_scene_root()) return ERR_CANT_CREATE; @@ -279,6 +283,8 @@ void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled); ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled); + ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector); + ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene); ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true)); } diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 3e41bb5612..2fcc487377 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -95,6 +95,8 @@ public: void set_plugin_enabled(const String &p_plugin, bool p_enabled); bool is_plugin_enabled(const String &p_plugin) const; + EditorInspector *get_inspector() const; + Error save_scene(); void save_scene_as(const String &p_scene, bool p_with_preview = true); diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp index dee589ad3f..f73cd0beb5 100644 --- a/editor/editor_profiler.cpp +++ b/editor/editor_profiler.cpp @@ -625,6 +625,63 @@ bool EditorProfiler::is_profiling() { return activate->is_pressed(); } +Vector<Vector<String> > EditorProfiler::get_data_as_csv() const { + Vector<Vector<String> > res; + + if (frame_metrics.empty()) { + return res; + } + + // signatures + Vector<String> signatures; + const Vector<EditorProfiler::Metric::Category> &categories = frame_metrics[0].categories; + + for (int j = 0; j < categories.size(); j++) { + + const EditorProfiler::Metric::Category &c = categories[j]; + signatures.push_back(c.signature); + + for (int k = 0; k < c.items.size(); k++) { + signatures.push_back(c.items[k].signature); + } + } + res.push_back(signatures); + + // values + Vector<String> values; + values.resize(signatures.size()); + + int index = last_metric; + + for (int i = 0; i < frame_metrics.size(); i++) { + + ++index; + + if (index >= frame_metrics.size()) { + index = 0; + } + + if (!frame_metrics[index].valid) { + continue; + } + int it = 0; + const Vector<EditorProfiler::Metric::Category> &frame_cat = frame_metrics[index].categories; + + for (int j = 0; j < frame_cat.size(); j++) { + + const EditorProfiler::Metric::Category &c = frame_cat[j]; + values.write[it++] = String::num_real(c.total_time); + + for (int k = 0; k < c.items.size(); k++) { + values.write[it++] = String::num_real(c.items[k].total); + } + } + res.push_back(values); + } + + return res; +} + EditorProfiler::EditorProfiler() { HBoxContainer *hb = memnew(HBoxContainer); diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h index 8fa09f8494..e62213887d 100644 --- a/editor/editor_profiler.h +++ b/editor/editor_profiler.h @@ -169,6 +169,8 @@ public: void clear(); + Vector<Vector<String> > get_data_as_csv() const; + EditorProfiler(); }; diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index d7faa44441..31f53305e2 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1982,6 +1982,8 @@ void EditorPropertyResource::_file_selected(const String &p_path) { RES res = ResourceLoader::load(p_path); + ERR_FAIL_COND(res.is_null()); + List<PropertyInfo> prop_list; get_edited_object()->get_property_list(&prop_list); String property_types; @@ -2287,6 +2289,16 @@ void EditorPropertyResource::_update_menu_items() { E = E->next(); } + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + E = global_classes.front(); + while (E) { + if (EditorNode::get_editor_data().script_class_is_parent(E->get(), base_type)) { + valid_inheritors.insert(E->get()); + } + E = E->next(); + } + for (Set<String>::Element *F = valid_inheritors.front(); F; F = F->next()) { String t = F->get(); @@ -2303,7 +2315,7 @@ void EditorPropertyResource::_update_menu_items() { } } - if (!is_custom_resource && !ClassDB::can_instance(t)) + if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instance(t))) continue; inheritors_array.push_back(t); @@ -2540,6 +2552,7 @@ void EditorPropertyResource::update_property() { sub_inspector->edit(res.ptr()); } + sub_inspector->refresh(); } else { if (sub_inspector) { set_bottom_editor(NULL); @@ -2870,7 +2883,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ case PROPERTY_HINT_LAYERS_3D_PHYSICS: lt = EditorPropertyLayers::LAYER_PHYSICS_3D; break; - default: {} //compiler could be smarter here and realize this can't happen + default: { + } //compiler could be smarter here and realize this can't happen } EditorPropertyLayers *editor = memnew(EditorPropertyLayers); editor->setup(lt); @@ -3007,7 +3021,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ case PROPERTY_HINT_PROPERTY_OF_BASE_TYPE: type = EditorPropertyMember::MEMBER_PROPERTY_OF_BASE_TYPE; break; case PROPERTY_HINT_PROPERTY_OF_INSTANCE: type = EditorPropertyMember::MEMBER_PROPERTY_OF_INSTANCE; break; case PROPERTY_HINT_PROPERTY_OF_SCRIPT: type = EditorPropertyMember::MEMBER_PROPERTY_OF_SCRIPT; break; - default: {} + default: { + } } editor->setup(type, p_hint_text); add_property_editor(p_path, editor); @@ -3271,7 +3286,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ editor->setup(Variant::POOL_COLOR_ARRAY); add_property_editor(p_path, editor); } break; - default: {} + default: { + } } return false; //can be overridden, although it will most likely be last anyway diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 0f6c6349ed..e3dc517a39 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -251,7 +251,8 @@ void EditorPropertyArray::update_property() { case Variant::POOL_COLOR_ARRAY: { arrtype = "PoolColorArray"; } break; - default: {} + default: { + } } if (array.get_type() == Variant::NIL) { @@ -862,7 +863,8 @@ void EditorPropertyDictionary::update_property() { editor->setup(Variant::POOL_COLOR_ARRAY); prop = editor; } break; - default: {} + default: { + } } if (i == amount) { diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 9166db2741..f54c51940f 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -407,7 +407,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/theme/color_theme", "Adaptive"); hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default,Custom"); _initial_set("text_editor/theme/line_spacing", 6); - _initial_set("text_editor/theme/selection_color", Color::html("40808080")); _load_default_text_editor_theme(); @@ -635,7 +634,7 @@ void EditorSettings::_load_default_text_editor_theme() { _initial_set("text_editor/highlighting/caret_color", Color::html("aaaaaa")); _initial_set("text_editor/highlighting/caret_background_color", Color::html("000000")); _initial_set("text_editor/highlighting/text_selected_color", Color::html("000000")); - _initial_set("text_editor/highlighting/selection_color", Color::html("6ca9c2")); + _initial_set("text_editor/highlighting/selection_color", Color::html("5a699ce8")); _initial_set("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); _initial_set("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); _initial_set("text_editor/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1)); @@ -676,14 +675,14 @@ bool EditorSettings::_save_text_editor_theme(String p_file) { static Dictionary _get_builtin_script_templates() { Dictionary templates; - //No Comments + // No Comments templates["no_comments.gd"] = "extends %BASE%\n" "\n" - "func _ready():\n" + "func _ready()%VOID_RETURN%:\n" "%TS%pass\n"; - //Empty + // Empty templates["empty.gd"] = "extends %BASE%" "\n" @@ -833,6 +832,13 @@ void EditorSettings::create() { } else { dir->change_dir(".."); } + + if (dir->change_dir("feature_profiles") != OK) { + dir->make_dir("feature_profiles"); + } else { + dir->change_dir(".."); + } + _create_script_templates(dir->get_current_dir().plus_file("script_templates")); if (dir->change_dir("projects") != OK) { @@ -1158,6 +1164,11 @@ String EditorSettings::get_cache_dir() const { return cache_dir; } +String EditorSettings::get_feature_profiles_dir() const { + + return get_settings_dir().plus_file("feature_profiles"); +} + // Metadata void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) { diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 1b44c15c54..43a8cbf739 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -169,6 +169,7 @@ public: String get_text_editor_themes_dir() const; String get_script_templates_dir() const; String get_cache_dir() const; + String get_feature_profiles_dir() const; void set_project_metadata(const String &p_section, const String &p_key, Variant p_data); Variant get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index c05db2571b..9641e10114 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -204,7 +204,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = } // generate thumb files with the given thumb size - bool force_filter = !(p_thumb_size == 64 && p_thumb_size == 32); // we don't need filter with original resolution + bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution if (p_thumb_size >= 64) { float scale = (float)p_thumb_size / 64.0 * EDSCALE; for (int i = 0; i < editor_bg_thumbs_count; i++) { @@ -329,7 +329,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color font_color = mono_color.linear_interpolate(base_color, 0.25); const Color font_color_hl = mono_color.linear_interpolate(base_color, 0.15); const Color font_color_disabled = Color(mono_color.r, mono_color.g, mono_color.b, 0.3); - const Color font_color_selection = Color::html("#7d7d7d"); + const Color font_color_selection = accent_color * Color(1, 1, 1, 0.4); const Color color_disabled = mono_color.inverted().linear_interpolate(base_color, 0.7); const Color color_disabled_bg = mono_color.inverted().linear_interpolate(base_color, 0.9); @@ -403,7 +403,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // this is the most commonly used stylebox, variations should be made as duplicate of this Ref<StyleBoxFlat> style_default = make_flat_stylebox(base_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size); style_default->set_border_width_all(border_width); - style_default->set_border_color_all(base_color); + style_default->set_border_color(base_color); style_default->set_draw_center(true); // Button and widgets @@ -415,20 +415,20 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_widget->set_default_margin(MARGIN_RIGHT, (extra_spacing + 6) * EDSCALE); style_widget->set_default_margin(MARGIN_BOTTOM, (extra_spacing + default_margin_size) * EDSCALE); style_widget->set_bg_color(dark_color_1); - style_widget->set_border_color_all(dark_color_2); + style_widget->set_border_color(dark_color_2); Ref<StyleBoxFlat> style_widget_disabled = style_widget->duplicate(); - style_widget_disabled->set_border_color_all(color_disabled); + style_widget_disabled->set_border_color(color_disabled); style_widget_disabled->set_bg_color(color_disabled_bg); Ref<StyleBoxFlat> style_widget_focus = style_widget->duplicate(); - style_widget_focus->set_border_color_all(accent_color); + style_widget_focus->set_border_color(accent_color); Ref<StyleBoxFlat> style_widget_pressed = style_widget->duplicate(); - style_widget_pressed->set_border_color_all(accent_color); + style_widget_pressed->set_border_color(accent_color); Ref<StyleBoxFlat> style_widget_hover = style_widget->duplicate(); - style_widget_hover->set_border_color_all(contrast_color_1); + style_widget_hover->set_border_color(contrast_color_1); // style for windows, popups, etc.. Ref<StyleBoxFlat> style_popup = style_default->duplicate(); @@ -437,7 +437,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_popup->set_default_margin(MARGIN_TOP, popup_margin_size); style_popup->set_default_margin(MARGIN_RIGHT, popup_margin_size); style_popup->set_default_margin(MARGIN_BOTTOM, popup_margin_size); - style_popup->set_border_color_all(contrast_color_1); + style_popup->set_border_color(contrast_color_1); style_popup->set_border_width_all(MAX(EDSCALE, border_width)); const Color shadow_color = Color(0, 0, 0, dark_theme ? 0.3 : 0.1); style_popup->set_shadow_color(shadow_color); @@ -470,7 +470,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tab_selected->set_border_width_all(border_width); style_tab_selected->set_border_width(MARGIN_BOTTOM, 0); - style_tab_selected->set_border_color_all(dark_color_3); + style_tab_selected->set_border_color(dark_color_3); style_tab_selected->set_expand_margin_size(MARGIN_BOTTOM, border_width); style_tab_selected->set_default_margin(MARGIN_LEFT, tab_default_margin_side); style_tab_selected->set_default_margin(MARGIN_RIGHT, tab_default_margin_side); @@ -480,11 +480,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> style_tab_unselected = style_tab_selected->duplicate(); style_tab_unselected->set_bg_color(dark_color_1); - style_tab_unselected->set_border_color_all(dark_color_2); + style_tab_unselected->set_border_color(dark_color_2); Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate(); style_tab_disabled->set_bg_color(color_disabled_bg); - style_tab_disabled->set_border_color_all(color_disabled); + style_tab_disabled->set_border_color(color_disabled); // Editor background theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size)); @@ -492,7 +492,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Focus Ref<StyleBoxFlat> style_focus = style_default->duplicate(); style_focus->set_draw_center(false); - style_focus->set_border_color_all(contrast_color_2); + style_focus->set_border_color(contrast_color_2); theme->set_stylebox("Focus", "EditorStyles", style_focus); // Menu @@ -514,7 +514,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_menu_hover_border->set_draw_center(false); style_menu_hover_border->set_border_width_all(0); style_menu_hover_border->set_border_width(MARGIN_BOTTOM, border_width); - style_menu_hover_border->set_border_color_all(accent_color); + style_menu_hover_border->set_border_color(accent_color); Ref<StyleBoxFlat> style_menu_hover_bg = style_widget->duplicate(); style_menu_hover_bg->set_border_width_all(0); @@ -644,11 +644,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> sub_inspector_bg = make_flat_stylebox(dark_color_1.linear_interpolate(accent_color, 0.08), 2, 0, 2, 2); sub_inspector_bg->set_border_width(MARGIN_LEFT, 2); - sub_inspector_bg->set_border_color(MARGIN_LEFT, accent_color * Color(1, 1, 1, 0.3)); sub_inspector_bg->set_border_width(MARGIN_RIGHT, 2); - sub_inspector_bg->set_border_color(MARGIN_RIGHT, accent_color * Color(1, 1, 1, 0.3)); sub_inspector_bg->set_border_width(MARGIN_BOTTOM, 2); - sub_inspector_bg->set_border_color(MARGIN_BOTTOM, accent_color * Color(1, 1, 1, 0.3)); + sub_inspector_bg->set_border_color(accent_color * Color(1, 1, 1, 0.3)); sub_inspector_bg->set_draw_center(true); theme->set_stylebox("sub_inspector_bg", "Editor", sub_inspector_bg); @@ -657,7 +655,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Tree & ItemList background Ref<StyleBoxFlat> style_tree_bg = style_default->duplicate(); style_tree_bg->set_bg_color(dark_color_1); - style_tree_bg->set_border_color_all(dark_color_3); + style_tree_bg->set_border_color(dark_color_3); theme->set_stylebox("bg", "Tree", style_tree_bg); const Color guide_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.05); @@ -689,7 +687,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("button_margin", "Tree", default_margin_size * EDSCALE); theme->set_constant("draw_relationship_lines", "Tree", relationship_line_opacity >= 0.01); theme->set_constant("draw_guides", "Tree", relationship_line_opacity < 0.01); - theme->set_constant("scroll_border", "Tree", default_margin_size * EDSCALE); + theme->set_constant("scroll_border", "Tree", 40 * EDSCALE); theme->set_constant("scroll_speed", "Tree", 12); Ref<StyleBoxFlat> style_tree_btn = style_default->duplicate(); @@ -708,7 +706,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> style_tree_cursor = style_default->duplicate(); style_tree_cursor->set_draw_center(false); style_tree_cursor->set_border_width_all(border_width); - style_tree_cursor->set_border_color_all(contrast_color_1); + style_tree_cursor->set_border_color(contrast_color_1); Ref<StyleBoxFlat> style_tree_title = style_default->duplicate(); style_tree_title->set_bg_color(dark_color_3); @@ -731,12 +729,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> style_itemlist_bg = style_default->duplicate(); style_itemlist_bg->set_bg_color(dark_color_1); style_itemlist_bg->set_border_width_all(border_width); - style_itemlist_bg->set_border_color_all(dark_color_3); + style_itemlist_bg->set_border_color(dark_color_3); Ref<StyleBoxFlat> style_itemlist_cursor = style_default->duplicate(); style_itemlist_cursor->set_draw_center(false); style_itemlist_cursor->set_border_width_all(border_width); - style_itemlist_cursor->set_border_color_all(highlight_color); + style_itemlist_cursor->set_border_color(highlight_color); theme->set_stylebox("cursor", "ItemList", style_itemlist_cursor); theme->set_stylebox("cursor_unfocused", "ItemList", style_itemlist_cursor); theme->set_stylebox("selected_focus", "ItemList", style_tree_focus); @@ -781,7 +779,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Content of each tab Ref<StyleBoxFlat> style_content_panel = style_default->duplicate(); - style_content_panel->set_border_color_all(dark_color_3); + style_content_panel->set_border_color(dark_color_3); style_content_panel->set_border_width_all(border_width); // compensate the border style_content_panel->set_default_margin(MARGIN_TOP, margin_size_extra * EDSCALE); @@ -821,6 +819,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("read_only", "LineEdit", style_widget_disabled); theme->set_color("read_only", "LineEdit", font_color_disabled); theme->set_color("font_color", "LineEdit", font_color); + theme->set_color("font_color_selected", "LineEdit", mono_color); theme->set_color("cursor_color", "LineEdit", font_color); theme->set_color("selection_color", "LineEdit", font_color_selection); theme->set_color("clear_button_color", "LineEdit", font_color); @@ -833,7 +832,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("side_margin", "TabContainer", 0); theme->set_icon("tab", "TextEdit", theme->get_icon("GuiTab", "EditorIcons")); theme->set_color("font_color", "TextEdit", font_color); - theme->set_color("caret_color", "TextEdit", highlight_color); + theme->set_color("caret_color", "TextEdit", font_color); theme->set_color("selection_color", "TextEdit", font_color_selection); // H/VSplitContainer @@ -859,7 +858,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // WindowDialog Ref<StyleBoxFlat> style_window = style_popup->duplicate(); - style_window->set_border_color_all(tab_color); + style_window->set_border_color(tab_color); style_window->set_border_width(MARGIN_TOP, 24 * EDSCALE); style_window->set_expand_margin_size(MARGIN_TOP, 24 * EDSCALE); theme->set_stylebox("panel", "WindowDialog", style_window); @@ -874,7 +873,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // complex window, for now only Editor settings and Project settings Ref<StyleBoxFlat> style_complex_window = style_window->duplicate(); style_complex_window->set_bg_color(dark_color_2); - style_complex_window->set_border_color_all(highlight_tabs ? tab_color : dark_color_2); + style_complex_window->set_border_color(highlight_tabs ? tab_color : dark_color_2); theme->set_stylebox("panel", "EditorSettingsDialog", style_complex_window); theme->set_stylebox("panel", "ProjectSettingsEditor", style_complex_window); theme->set_stylebox("panel", "EditorAbout", style_complex_window); @@ -953,7 +952,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tooltip->set_default_margin(MARGIN_BOTTOM, v); style_tooltip->set_bg_color(Color(mono_color.r, mono_color.g, mono_color.b, 0.9)); style_tooltip->set_border_width_all(border_width); - style_tooltip->set_border_color_all(mono_color); + style_tooltip->set_border_color(mono_color); theme->set_color("font_color", "TooltipLabel", font_color.inverted()); theme->set_color("font_color_shadow", "TooltipLabel", mono_color.inverted() * Color(1, 1, 1, 0.1)); theme->set_stylebox("panel", "TooltipPanel", style_tooltip); @@ -988,32 +987,32 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const int gn_margin_side = 28; Ref<StyleBoxFlat> graphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5); graphsb->set_border_width_all(border_width); - graphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + graphsb->set_border_color(Color(mv2, mv2, mv2, 0.9)); Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5); graphsbselected->set_border_width_all(border_width); - graphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); + graphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); graphsbselected->set_shadow_size(8 * EDSCALE); graphsbselected->set_shadow_color(shadow_color); Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(Color(mv, mv, mv, 0.3), gn_margin_side, 24, gn_margin_side, 5); graphsbcomment->set_border_width_all(border_width); - graphsbcomment->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + graphsbcomment->set_border_color(Color(mv2, mv2, mv2, 0.9)); Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(Color(mv, mv, mv, 0.4), gn_margin_side, 24, gn_margin_side, 5); graphsbcommentselected->set_border_width_all(border_width); - graphsbcommentselected->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + graphsbcommentselected->set_border_color(Color(mv2, mv2, mv2, 0.9)); Ref<StyleBoxFlat> graphsbbreakpoint = graphsbselected->duplicate(); graphsbbreakpoint->set_draw_center(false); - graphsbbreakpoint->set_border_color_all(warning_color); + graphsbbreakpoint->set_border_color(warning_color); graphsbbreakpoint->set_shadow_color(warning_color * Color(1.0, 1.0, 1.0, 0.1)); Ref<StyleBoxFlat> graphsbposition = graphsbselected->duplicate(); graphsbposition->set_draw_center(false); - graphsbposition->set_border_color_all(error_color); + graphsbposition->set_border_color(error_color); graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2)); Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5); smgraphsb->set_border_width_all(border_width); - smgraphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + smgraphsb->set_border_color(Color(mv2, mv2, mv2, 0.9)); Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5); smgraphsbselected->set_border_width_all(border_width); - smgraphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); + smgraphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); smgraphsbselected->set_shadow_size(8 * EDSCALE); smgraphsbselected->set_shadow_color(shadow_color); @@ -1105,7 +1104,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color caret_color = mono_color; const Color caret_background_color = mono_color.inverted(); const Color text_selected_color = dark_color_3; - const Color selection_color = alpha2; + const Color selection_color = accent_color * Color(1, 1, 1, 0.35); const Color brace_mismatch_color = error_color; const Color current_line_color = alpha1; const Color line_length_guideline_color = dark_theme ? base_color : background_color; diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index c99786bb07..c32cd1de50 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -86,6 +86,13 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory // Create all items for the files in the subdirectory if (display_mode == DISPLAY_MODE_TREE_ONLY) { for (int i = 0; i < p_dir->get_file_count(); i++) { + + String file_type = p_dir->get_file_type(i); + + if (_is_file_type_disabled_by_feature_profile(file_type)) { + //if type is disabled, file wont be displayed. + continue; + } String file_name = p_dir->get_file(i); if (searched_string.length() > 0) { @@ -276,6 +283,7 @@ void FileSystemDock::_notification(int p_what) { if (initialized) return; initialized = true; + EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed"); EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed"); EditorResourcePreview::get_singleton()->connect("preview_invalidated", this, "_preview_invalidated"); @@ -520,6 +528,26 @@ void FileSystemDock::_set_file_display(bool p_active) { _update_file_list(true); } +bool FileSystemDock::_is_file_type_disabled_by_feature_profile(const StringName &p_class) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + + while (class_name != StringName()) { + + if (profile->is_class_disabled(class_name)) { + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items) { if (matches->size() > p_max_items) @@ -541,6 +569,11 @@ void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> * fi.import_broken = !p_path->get_file_import_is_valid(i); fi.import_status = 0; + if (_is_file_type_disabled_by_feature_profile(fi.type)) { + //this type is disabled, will not appear here + continue; + } + matches->push_back(fi); if (matches->size() > p_max_items) return; @@ -988,6 +1021,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_ for (int j = 0; j < ed->get_edited_scene_count(); j++) { if (ed->get_scene_path(j) == file_changed_paths[i]) { ed->get_edited_scene_root(j)->set_filename(new_item_path); + editor->save_layout(); break; } } @@ -1429,6 +1463,10 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected) case FILE_SHOW_IN_EXPLORER: { // Show the file / folder in the OS explorer String fpath = path; + if (path == "Favorites") { + fpath = p_selected[0]; + } + if (!fpath.ends_with("/")) { fpath = fpath.get_base_dir(); } @@ -2023,10 +2061,10 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str if (p_paths.size() >= 1) { if (!all_favorites) { - p_popup->add_item(TTR("Add to favorites"), FILE_ADD_FAVORITE); + p_popup->add_item(TTR("Add to Favorites"), FILE_ADD_FAVORITE); } if (!all_not_favorites) { - p_popup->add_item(TTR("Remove from favorites"), FILE_REMOVE_FAVORITE); + p_popup->add_item(TTR("Remove from Favorites"), FILE_REMOVE_FAVORITE); } p_popup->add_separator(); } @@ -2088,6 +2126,10 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { } } +void FileSystemDock::_tree_empty_selected() { + tree->deselect_all(); +} + void FileSystemDock::_file_list_rmb_select(int p_item, const Vector2 &p_pos) { // Right click is pressed in the file list Vector<String> paths; @@ -2255,6 +2297,11 @@ void FileSystemDock::_update_import_dock() { import_dock_needs_update = false; } +void FileSystemDock::_feature_profile_changed() { + + _update_display_mode(true); +} + void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_file_list_gui_input"), &FileSystemDock::_file_list_gui_input); @@ -2266,9 +2313,10 @@ void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_toggle_split_mode"), &FileSystemDock::_toggle_split_mode); ClassDB::bind_method(D_METHOD("_tree_rmb_option", "option"), &FileSystemDock::_tree_rmb_option); - ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option); - ClassDB::bind_method(D_METHOD("_tree_rmb_select"), &FileSystemDock::_tree_rmb_select); + ClassDB::bind_method(D_METHOD("_tree_empty_selected"), &FileSystemDock::_tree_empty_selected); + + ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option); ClassDB::bind_method(D_METHOD("_file_list_rmb_select"), &FileSystemDock::_file_list_rmb_select); ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed); @@ -2304,6 +2352,8 @@ void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_file_multi_selected"), &FileSystemDock::_file_multi_selected); ClassDB::bind_method(D_METHOD("_update_import_dock"), &FileSystemDock::_update_import_dock); + ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &FileSystemDock::_feature_profile_changed); + ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"))); ADD_SIGNAL(MethodInfo("open")); @@ -2336,13 +2386,13 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { button_hist_prev = memnew(ToolButton); button_hist_prev->set_disabled(true); button_hist_prev->set_focus_mode(FOCUS_NONE); - button_hist_prev->set_tooltip(TTR("Previous Directory")); + button_hist_prev->set_tooltip(TTR("Previous Folder/File")); toolbar_hbc->add_child(button_hist_prev); button_hist_next = memnew(ToolButton); button_hist_next->set_disabled(true); button_hist_next->set_focus_mode(FOCUS_NONE); - button_hist_next->set_tooltip(TTR("Next Directory")); + button_hist_next->set_tooltip(TTR("Next Folder/File")); toolbar_hbc->add_child(button_hist_next); current_path = memnew(LineEdit); @@ -2363,7 +2413,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { button_toggle_display_mode->set_toggle_mode(true); button_toggle_display_mode->connect("toggled", this, "_toggle_split_mode"); button_toggle_display_mode->set_focus_mode(FOCUS_NONE); - button_toggle_display_mode->set_tooltip(TTR("Toggle split mode")); + button_toggle_display_mode->set_tooltip(TTR("Toggle Split Mode")); toolbar_hbc->add_child(button_toggle_display_mode); HBoxContainer *toolbar2_hbc = memnew(HBoxContainer); @@ -2401,6 +2451,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { tree->connect("item_activated", this, "_tree_activate_file"); tree->connect("multi_selected", this, "_tree_multi_selected"); tree->connect("item_rmb_selected", this, "_tree_rmb_select"); + tree->connect("nothing_selected", this, "_tree_empty_selected"); tree->connect("gui_input", this, "_tree_gui_input"); file_list_vb = memnew(VBoxContainer); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index cd052f9700..8b27938c8a 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -237,6 +237,7 @@ private: void _tree_rmb_select(const Vector2 &p_pos); void _file_list_rmb_select(int p_item, const Vector2 &p_pos); void _file_list_rmb_pressed(const Vector2 &p_pos); + void _tree_empty_selected(); struct FileInfo { String name; @@ -268,6 +269,10 @@ private: Vector<String> _tree_get_selected(bool remove_self_inclusion = true); + bool _is_file_type_disabled_by_feature_profile(const StringName &p_class); + + void _feature_profile_changed(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/icons/icon_auto_key.svg b/editor/icons/icon_auto_key.svg new file mode 100644 index 0000000000..cbafe1ac38 --- /dev/null +++ b/editor/icons/icon_auto_key.svg @@ -0,0 +1,56 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + height="16" + version="1.1" + viewBox="0 0 16 16" + id="svg6" + sodipodi:docname="icon_auto_key.svg" + 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inkscape:window-height="480" + id="namedview8" + showgrid="false" + inkscape:zoom="14.75" + inkscape:cx="8" + inkscape:cy="8" + inkscape:window-x="551" + inkscape:window-y="278" + inkscape:window-maximized="0" + inkscape:current-layer="g4" /> + <g + transform="translate(0 -1036.4)" + id="g4"> + <path + transform="translate(0 1036.4)" + d="m3 1c-1.1046 0-2 0.89543-2 2v10c0 1.1046 0.89543 2 2 2h10c1.1046 0 2-0.89543 2-2v-10c0-1.1046-0.89543-2-2-2h-10zm0 2h2v2h-2v-2zm4 0h2v2h-2v-2zm4 0h2v2h-2v-2zm-8 4h2v2h-2v-2zm4 0h2v2h-2v-2zm4 0h2v2h-2v-2zm-8 4h2v2h-2v-2zm4 0h2v2h-2v-2zm4 0h2v2h-2v-2z" + fill="#a5efac" + id="path2" + style="fill:#e0e0e0;fill-opacity:1" /> + </g> +</svg> diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 7032146229..daa423e1d9 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -237,8 +237,7 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { node->scale = _arr_to_vec3(n["scale"]); } - node->xform.basis = Basis(node->rotation); - node->xform.basis.scale(node->scale); + node->xform.basis.set_quat_scale(node->rotation, node->scale); node->xform.origin = node->translation; } @@ -582,7 +581,9 @@ int EditorSceneImporterGLTF::_get_component_type_size(int component_type) { case COMPONENT_TYPE_UNSIGNED_SHORT: return 2; break; case COMPONENT_TYPE_INT: return 4; break; case COMPONENT_TYPE_FLOAT: return 4; break; - default: { ERR_FAIL_V(0); } + default: { + ERR_FAIL_V(0); + } } return 0; } @@ -632,7 +633,8 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p element_size = 16; //override for this case } } break; - default: {} + default: { + } } Vector<double> dst_buffer; @@ -1698,6 +1700,22 @@ void EditorSceneImporterGLTF::_assign_scene_names(GLTFState &state) { } } +void EditorSceneImporterGLTF::_reparent_skeleton(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node) { + //reparent skeletons to proper place + Vector<int> nodes = state.skeleton_nodes[p_node]; + for (int i = 0; i < nodes.size(); i++) { + Skeleton *skeleton = skeletons[nodes[i]]; + Node *owner = skeleton->get_owner(); + skeleton->get_parent()->remove_child(skeleton); + p_parent_node->add_child(skeleton); + skeleton->set_owner(owner); + //may have meshes as children, set owner in them too + for (int j = 0; j < skeleton->get_child_count(); j++) { + skeleton->get_child(j)->set_owner(owner); + } + } +} + void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node *p_parent, Node *p_owner, Vector<Skeleton *> &skeletons) { ERR_FAIL_INDEX(p_node, state.nodes.size()); @@ -1769,24 +1787,17 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node _generate_node(state, n->children[i], node, p_owner, skeletons); } } + + if (state.skeleton_nodes.has(p_node)) { + _reparent_skeleton(state, p_node, skeletons, node); + } } void EditorSceneImporterGLTF::_generate_bone(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node) { ERR_FAIL_INDEX(p_node, state.nodes.size()); if (state.skeleton_nodes.has(p_node)) { - //reparent skeletons to proper place - Vector<int> nodes = state.skeleton_nodes[p_node]; - for (int i = 0; i < nodes.size(); i++) { - Node *owner = skeletons[i]->get_owner(); - skeletons[i]->get_parent()->remove_child(skeletons[i]); - p_parent_node->add_child(skeletons[i]); - skeletons[i]->set_owner(owner); - //may have meshes as children, set owner in them too - for (int j = 0; j < skeletons[i]->get_child_count(); j++) { - skeletons[i]->get_child(j)->set_owner(owner); - } - } + _reparent_skeleton(state, p_node, skeletons, p_parent_node); } GLTFNode *n = state.nodes[p_node]; diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index 0dff45abaf..ebf20e122a 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -310,6 +310,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { Vector<Basis> _decode_accessor_as_basis(GLTFState &state, int p_accessor, bool p_for_vertex); Vector<Transform> _decode_accessor_as_xform(GLTFState &state, int p_accessor, bool p_for_vertex); + void _reparent_skeleton(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node); void _generate_bone(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, Node *p_parent_node); void _generate_node(GLTFState &state, int p_node, Node *p_parent, Node *p_owner, Vector<Skeleton *> &skeletons); void _import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps, Vector<Skeleton *> skeletons); diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 5eb1d2ec6c..ab515785da 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -279,7 +279,24 @@ static String _fixstr(const String &p_what, const String &p_str) { return what; } -Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) { +static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_list, bool p_convex) { + + if (!p_convex) { + + Ref<Shape> shape = mesh->create_trimesh_shape(); + r_shape_list.push_back(shape); + } else { + + Vector<Ref<Shape> > cd = mesh->convex_decompose(); + if (cd.size()) { + for (int i = 0; i < cd.size(); i++) { + r_shape_list.push_back(cd[i]); + } + } + } +} + +Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { @@ -365,37 +382,52 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array return p_node; MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); if (mi) { - Node *col = NULL; - - if (_teststr(name, "colonly")) { - col = mi->create_trimesh_collision_node(); - if (col == NULL) { - ERR_PRINTS("Error generating collision for mesh: " + name); - } else { - - col->set_name(_fixstr(name, "colonly")); + Ref<Mesh> mesh = mi->get_mesh(); + + if (mesh.is_valid()) { + List<Ref<Shape> > shapes; + String fixed_name; + if (collision_map.has(mesh)) { + shapes = collision_map[mesh]; + } else if (_teststr(name, "colonly")) { + _gen_shape_list(mesh, shapes, false); + collision_map[mesh] = shapes; + } else if (_teststr(name, "convcolonly")) { + _gen_shape_list(mesh, shapes, true); + collision_map[mesh] = shapes; } - } else { - col = mi->create_convex_collision_node(); - if (col == NULL) { - ERR_PRINTS("Error generating collision for mesh: " + name); - } else { - col->set_name(_fixstr(name, "convcolonly")); + if (_teststr(name, "colonly")) { + fixed_name = _fixstr(name, "colonly"); + } else if (_teststr(name, "convcolonly")) { + fixed_name = _fixstr(name, "convcolonly"); } - } - if (col) { - Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); - p_node->replace_by(col); - memdelete(p_node); - p_node = col; + ERR_FAIL_COND_V(fixed_name == String(), NULL); + + if (shapes.size()) { + + StaticBody *col = memnew(StaticBody); + col->set_transform(mi->get_transform()); + col->set_name(fixed_name); + p_node->replace_by(col); + memdelete(p_node); + p_node = col; + + int idx = 0; + for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) { + + CollisionShape *cshape = memnew(CollisionShape); + cshape->set_shape(E->get()); + col->add_child(cshape); - StaticBody *sb = Object::cast_to<StaticBody>(col); - CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0)); - colshape->set_name("shape"); - colshape->set_owner(p_node->get_owner()); + cshape->set_name("shape" + itos(idx)); + cshape->set_owner(col->get_owner()); + idx++; + } + } } + } else if (p_node->has_meta("empty_draw_type")) { String empty_draw_type = String(p_node->get_meta("empty_draw_type")); StaticBody *sb = memnew(StaticBody); @@ -434,77 +466,91 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array if (isroot) return p_node; - // get mesh instance and bounding box MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - AABB aabb = mi->get_aabb(); - - // create a new rigid body collision node - RigidBody *rigid_body = memnew(RigidBody); - Node *col = rigid_body; - ERR_FAIL_COND_V(!col, NULL); - - // remove node name postfix - col->set_name(_fixstr(name, "rigid")); - // get mesh instance xform matrix to the rigid body collision node - Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); - // save original node by duplicating it into a new instance and correcting the name - Node *mesh = p_node->duplicate(); - mesh->set_name(_fixstr(name, "rigid")); - // reset the xform matrix of the duplicated node so it can inherit parent node xform - Object::cast_to<Spatial>(mesh)->set_transform(Transform(Basis())); - // reparent the new mesh node to the rigid body collision node - p_node->add_child(mesh); - mesh->set_owner(p_node->get_owner()); - // replace the original node with the rigid body collision node - p_node->replace_by(col); - memdelete(p_node); - p_node = col; - - // create an alias for the rigid body collision node - RigidBody *rb = Object::cast_to<RigidBody>(col); - // create a new Box collision shape and set the right extents - Ref<BoxShape> shape = memnew(BoxShape); - shape->set_extents(aabb.get_size() * 0.5); - CollisionShape *colshape = memnew(CollisionShape); - colshape->set_name("shape"); - colshape->set_shape(shape); - // reparent the new collision shape to the rigid body collision node - rb->add_child(colshape); - colshape->set_owner(p_node->get_owner()); + Ref<Mesh> mesh = mi->get_mesh(); + + if (mesh.is_valid()) { + List<Ref<Shape> > shapes; + if (collision_map.has(mesh)) { + shapes = collision_map[mesh]; + } else { + _gen_shape_list(mesh, shapes, true); + } + + RigidBody *rigid_body = memnew(RigidBody); + rigid_body->set_name(_fixstr(name, "rigid")); + p_node->replace_by(rigid_body); + rigid_body->set_transform(mi->get_transform()); + p_node = rigid_body; + mi->set_name("mesh"); + mi->set_transform(Transform()); + rigid_body->add_child(mi); + mi->set_owner(rigid_body->get_owner()); + + int idx = 0; + for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) { + + CollisionShape *cshape = memnew(CollisionShape); + cshape->set_shape(E->get()); + rigid_body->add_child(cshape); + + cshape->set_name("shape" + itos(idx)); + cshape->set_owner(p_node->get_owner()); + idx++; + } + } } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance>(p_node)) { MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - Node *col; - if (_teststr(name, "col")) { - String new_name = _fixstr(name, "col"); - if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) { - mi->set_name(new_name); + Ref<Mesh> mesh = mi->get_mesh(); + + if (mesh.is_valid()) { + List<Ref<Shape> > shapes; + String fixed_name; + if (collision_map.has(mesh)) { + shapes = collision_map[mesh]; + } else if (_teststr(name, "col")) { + _gen_shape_list(mesh, shapes, false); + collision_map[mesh] = shapes; + } else if (_teststr(name, "convcol")) { + _gen_shape_list(mesh, shapes, true); + collision_map[mesh] = shapes; } - col = mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col, NULL); - col->set_name("col"); - } else { - String new_name = _fixstr(name, "convcol"); - if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) { - mi->set_name(new_name); + if (_teststr(name, "col")) { + fixed_name = _fixstr(name, "col"); + } else if (_teststr(name, "convcol")) { + fixed_name = _fixstr(name, "convcol"); } - col = mi->create_convex_collision_node(); - ERR_FAIL_COND_V(!col, NULL); - col->set_name("convcol"); - } + if (fixed_name != String()) { + if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { + mi->set_name(fixed_name); + } + } + + if (shapes.size()) { + StaticBody *col = memnew(StaticBody); + col->set_name("static_collision"); + mi->add_child(col); + col->set_owner(mi->get_owner()); - p_node->add_child(col); + int idx = 0; + for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) { - StaticBody *sb = Object::cast_to<StaticBody>(col); - CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0)); - colshape->set_name("shape"); - col->add_child(colshape); - colshape->set_owner(p_node->get_owner()); - sb->set_owner(p_node->get_owner()); + CollisionShape *cshape = memnew(CollisionShape); + cshape->set_shape(E->get()); + col->add_child(cshape); + + cshape->set_name("shape" + itos(idx)); + cshape->set_owner(p_node->get_owner()); + + idx++; + } + } + } } else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance>(p_node)) { @@ -574,48 +620,35 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array Ref<ArrayMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { - if (_teststr(mesh->get_name(), "col") || _teststr(mesh->get_name(), "convcol")) { - Ref<Shape> shape; - if (_teststr(mesh->get_name(), "col")) { - mesh->set_name(_fixstr(mesh->get_name(), "col")); - - if (collision_map.has(mesh)) { - shape = collision_map[mesh]; - - } else { - - shape = mesh->create_trimesh_shape(); - if (!shape.is_null()) - collision_map[mesh] = shape; - } - } else if (_teststr(mesh->get_name(), "convcol")) { - mesh->set_name(_fixstr(mesh->get_name(), "convcol")); + List<Ref<Shape> > shapes; + if (collision_map.has(mesh)) { + shapes = collision_map[mesh]; + } else if (_teststr(mesh->get_name(), "col")) { + _gen_shape_list(mesh, shapes, false); + collision_map[mesh] = shapes; + mesh->set_name(_fixstr(mesh->get_name(), "col")); + } else if (_teststr(mesh->get_name(), "convcol")) { + _gen_shape_list(mesh, shapes, true); + collision_map[mesh] = shapes; + mesh->set_name(_fixstr(mesh->get_name(), "convcol")); + } - if (collision_map.has(mesh)) { - shape = collision_map[mesh]; + if (shapes.size()) { + StaticBody *col = memnew(StaticBody); + col->set_name("static_collision"); + p_node->add_child(col); + col->set_owner(p_node->get_owner()); - } else { + int idx = 0; + for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) { - shape = mesh->create_convex_shape(); - if (!shape.is_null()) - collision_map[mesh] = shape; - } - } - - if (!shape.is_null()) { - StaticBody *col = memnew(StaticBody); CollisionShape *cshape = memnew(CollisionShape); - cshape->set_shape(shape); + cshape->set_shape(E->get()); col->add_child(cshape); - col->set_transform(mi->get_transform()); - col->set_name(mi->get_name()); - p_node->replace_by(col); - memdelete(p_node); - p_node = col; - - cshape->set_name("shape"); + cshape->set_name("shape" + itos(idx)); cshape->set_owner(p_node->get_owner()); + idx++; } } } @@ -942,6 +975,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String old_anim->copy_track(i, anim); } } + anim->set_loop(old_anim->has_loop()); } } @@ -1268,7 +1302,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"]; int light_bake_mode = p_options["meshes/light_baking"]; - Map<Ref<ArrayMesh>, Ref<Shape> > collision_map; + Map<Ref<Mesh>, List<Ref<Shape> > > collision_map; scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode)); diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 99f8b1a8e0..b10c4da2e5 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -146,7 +146,7 @@ public: void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); - Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode); + Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode); void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all); void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep); diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 857d8992fd..52dec47343 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -35,6 +35,9 @@ #include "core/os/file_access.h" #include "scene/resources/audio_stream_sample.h" +const float TRIM_DB_LIMIT = -50; +const int TRIM_FADE_OUT_FRAMES = 500; + String ResourceImporterWAV::get_importer_name() const { return "wav"; @@ -393,31 +396,42 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s if (trim && !loop && format_channels > 0) { int first = 0; - int last = (frames * format_channels) - 1; + int last = (frames / format_channels) - 1; bool found = false; - float limit = Math::db2linear((float)-30); - for (int i = 0; i < data.size(); i++) { - float amp = Math::abs(data[i]); + float limit = Math::db2linear(TRIM_DB_LIMIT); + + for (int i = 0; i < data.size() / format_channels; i++) { + float ampChannelSum = 0; + for (int j = 0; j < format_channels; j++) { + ampChannelSum += Math::abs(data[(i * format_channels) + j]); + } + + float amp = Math::abs(ampChannelSum / (float)format_channels); if (!found && amp > limit) { - first = i; + first = i / format_channels; found = true; } if (found && amp > limit) { - last = i; + last = i / format_channels; } } - first /= format_channels; - last /= format_channels; - if (first < last) { - Vector<float> new_data; - new_data.resize((last - first + 1) * format_channels); - for (int i = first * format_channels; i < (last + 1) * format_channels; i++) { - new_data.write[i - first * format_channels] = data[i]; + new_data.resize((last - first) * format_channels); + for (int i = first; i < last; i++) { + + float fadeOutMult = 1; + + if (last - i < TRIM_FADE_OUT_FRAMES) { + fadeOutMult = ((float)(last - i - 1) / (float)TRIM_FADE_OUT_FRAMES); + } + + for (int j = 0; j < format_channels; j++) { + new_data.write[((i - first) * format_channels) + j] = data[(i * format_channels) + j] * fadeOutMult; + } } data = new_data; diff --git a/editor/output_strings.cpp b/editor/output_strings.cpp index 24b44f078f..baabaff9a8 100644 --- a/editor/output_strings.cpp +++ b/editor/output_strings.cpp @@ -105,7 +105,8 @@ void OutputStrings::_notification(int p_what) { case LINE_LINK: { } break; - default: {} + default: { + } } line_ofs.y += font->get_ascent(); diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 28f786e99a..4a4e7f25b8 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -638,6 +638,13 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl const Color modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1); p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, modulate); + + if (vertex == hover_point) { + Ref<Font> font = get_font("font", "Label"); + String num = String::num(vertex.vertex); + Size2 num_size = font->get_string_size(num); + p_overlay->draw_string(font, point - num_size * 0.5, num, Color(1.0, 1.0, 1.0, 0.5)); + } } } diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index afe2573898..f13c2170ea 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -80,6 +80,7 @@ void AnimationNodeBlendTreeEditor::_update_options_menu() { } add_node->get_popup()->add_separator(); add_node->get_popup()->add_item(TTR("Load..."), MENU_LOAD_FILE); + use_popup_menu_position = false; } Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const { @@ -240,7 +241,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode"); - Color c = sb->get_border_color(MARGIN_TOP); + Color c = sb->get_border_color(); Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); mono_color.a = 0.85; c = mono_color; @@ -317,7 +318,15 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { EditorNode::get_singleton()->show_warning(TTR("Output node can't be added to the blend tree.")); return; } - Point2 instance_pos = graph->get_scroll_ofs() + graph->get_size() * 0.5; + + Point2 instance_pos = graph->get_scroll_ofs(); + if (use_popup_menu_position) { + instance_pos += popup_menu_position; + } else { + instance_pos += graph->get_size() * 0.5; + } + + instance_pos /= graph->get_zoom(); int base = 1; String name = base_name; @@ -412,6 +421,40 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) { undo_redo->commit_action(); } +void AnimationNodeBlendTreeEditor::_delete_nodes_request() { + + List<StringName> to_erase; + + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn) { + if (gn->is_selected() && gn->is_close_button_visible()) { + to_erase.push_back(gn->get_name()); + } + } + } + + if (to_erase.empty()) + return; + + undo_redo->create_action(TTR("Delete Node(s)")); + + for (List<StringName>::Element *F = to_erase.front(); F; F = F->next()) { + _delete_request(F->get()); + } + + undo_redo->commit_action(); +} + +void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) { + + _update_options_menu(); + use_popup_menu_position = true; + popup_menu_position = graph->get_local_mouse_position(); + add_node->get_popup()->set_position(p_position); + add_node->get_popup()->popup(); +} + void AnimationNodeBlendTreeEditor::_node_selected(Object *p_node) { GraphNode *gn = Object::cast_to<GraphNode>(p_node); @@ -730,6 +773,8 @@ void AnimationNodeBlendTreeEditor::_bind_methods() { ClassDB::bind_method("_open_in_editor", &AnimationNodeBlendTreeEditor::_open_in_editor); ClassDB::bind_method("_scroll_changed", &AnimationNodeBlendTreeEditor::_scroll_changed); ClassDB::bind_method("_delete_request", &AnimationNodeBlendTreeEditor::_delete_request); + ClassDB::bind_method("_delete_nodes_request", &AnimationNodeBlendTreeEditor::_delete_nodes_request); + ClassDB::bind_method("_popup_request", &AnimationNodeBlendTreeEditor::_popup_request); ClassDB::bind_method("_edit_filters", &AnimationNodeBlendTreeEditor::_edit_filters); ClassDB::bind_method("_update_filters", &AnimationNodeBlendTreeEditor::_update_filters); ClassDB::bind_method("_filter_edited", &AnimationNodeBlendTreeEditor::_filter_edited); @@ -850,6 +895,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { singleton = this; updating = false; + use_popup_menu_position = false; graph = memnew(GraphEdit); add_child(graph); @@ -860,6 +906,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { graph->connect("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED); graph->connect("node_selected", this, "_node_selected"); graph->connect("scroll_offset_changed", this, "_scroll_changed"); + graph->connect("delete_nodes_request", this, "_delete_nodes_request"); + graph->connect("popup_request", this, "_popup_request"); VSeparator *vs = memnew(VSeparator); graph->get_zoom_hbox()->add_child(vs); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index f2a77cecb4..cb40159a40 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -51,6 +51,8 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { Ref<AnimationNodeBlendTree> blend_tree; GraphEdit *graph; MenuButton *add_node; + Vector2 popup_menu_position; + bool use_popup_menu_position; PanelContainer *error_panel; Label *error_label; @@ -97,6 +99,8 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { void _open_in_editor(const String &p_which); void _anim_selected(int p_index, Array p_options, const String &p_node); void _delete_request(const String &p_which); + void _delete_nodes_request(); + void _popup_request(const Vector2 &p_position); bool _update_filters(const Ref<AnimationNode> &anode); void _edit_filters(const String &p_which); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index bbaf41e3cc..41f35c3bed 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -670,6 +670,7 @@ Dictionary AnimationPlayerEditor::get_state() const { if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) { d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player); d["animation"] = player->get_assigned_animation(); + d["track_editor_state"] = track_editor->get_state(); } return d; @@ -696,6 +697,10 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) { _animation_edit(); } } + + if (p_state.has("track_editor_state")) { + track_editor->set_state(p_state["track_editor_state"]); + } } } diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp index e2a44069d9..e21ae4834d 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.cpp +++ b/editor/plugins/animation_tree_player_editor_plugin.cpp @@ -200,7 +200,8 @@ void AnimationTreePlayerEditor::_edit_dialog_changed() { if (anim_tree->transition_node_get_current(edited_node) != edit_option->get_selected()) anim_tree->transition_node_set_current(edited_node, edit_option->get_selected()); } break; - default: {} + default: { + } } } @@ -457,7 +458,8 @@ void AnimationTreePlayerEditor::_popup_edit_dialog() { edit_dialog->set_size(Size2(150, 100)); } break; - default: {} + default: { + } } } @@ -555,7 +557,8 @@ void AnimationTreePlayerEditor::_draw_node(const StringName &p_node) { text += "->"; break; - default: {} + default: { + } } font->draw(ci, ofs + ascofs + Point2(3, 0), text, font_color); @@ -740,7 +743,8 @@ void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) { //open editor //_node_edit_property(click_node); } break; - default: {} + default: { + } } } if (mb->get_button_index() == 2) { @@ -817,7 +821,8 @@ void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) { anim_tree->node_set_position(click_node, new_pos); } break; - default: {} + default: { + } } click_type = CLICK_NONE; diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index a9e9607bc5..386bc1738e 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -454,7 +454,8 @@ void EditorAssetLibraryItemDownload::_notification(int p_what) { progress->set_max(1); progress->set_value(0); } break; - default: {} + default: { + } } prev_status = cstatus; } @@ -612,7 +613,8 @@ void EditorAssetLibrary::_notification(int p_what) { case HTTPClient::STATUS_BODY: { load_status->set_value(0.4); } break; - default: {} + default: { + } } } @@ -818,7 +820,7 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons _image_update(p_code == HTTPClient::RESPONSE_NOT_MODIFIED, true, p_data, p_queue_id); } else { - // WARN_PRINTS("Error getting image file from URL: " + image_queue[p_queue_id].image_url); + WARN_PRINTS("Error getting image file from URL: " + image_queue[p_queue_id].image_url); Object *obj = ObjectDB::get_instance(image_queue[p_queue_id].target); if (obj) { obj->call("set_image", image_queue[p_queue_id].image_type, image_queue[p_queue_id].image_index, get_icon("DefaultProjectIcon", "EditorIcons")); diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index d90ff95c1f..d75f06de12 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -50,7 +50,8 @@ void BakedLightmapEditorPlugin::_bake() { case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE: EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable.")); break; - default: {} + default: { + } } } } diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index ac05b03ed2..b2923a1ff2 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1072,36 +1072,36 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) { } } - if (drag_type == DRAG_NONE) { + if (!panning) { if (b->is_pressed() && (b->get_button_index() == BUTTON_MIDDLE || (b->get_button_index() == BUTTON_LEFT && tool == TOOL_PAN) || (b->get_button_index() == BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { // Pan the viewport - drag_type = DRAG_PAN; + panning = true; } } - if (drag_type == DRAG_PAN) { + if (panning) { if (!b->is_pressed()) { // Stop panning the viewport (for any mouse button press) - drag_type = DRAG_NONE; + panning = false; } } } Ref<InputEventKey> k = p_event; if (k.is_valid()) { - if (k->get_scancode() == KEY_SPACE && EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning")) { - if (drag_type == DRAG_NONE) { + if (k->get_scancode() == KEY_SPACE && (EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") || drag_type != DRAG_NONE)) { + if (!panning) { if (k->is_pressed() && !k->is_echo()) { //Pan the viewport - drag_type = DRAG_PAN; + panning = true; } - } else if (drag_type == DRAG_PAN) { + } else if (panning) { if (!k->is_pressed()) { // Stop panning the viewport (for any mouse button press) - drag_type = DRAG_NONE; + panning = false; } } } @@ -1109,7 +1109,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { - if (drag_type == DRAG_PAN) { + if (panning) { // Pan the viewport Point2i relative; if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) { @@ -1340,6 +1340,10 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) { // Confirms the node rotation if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { _commit_canvas_item_state(drag_selection, TTR("Rotate CanvasItem")); + if (key_auto_insert_button->is_pressed()) { + _insert_animation_keys(false, true, false, true); + } + drag_type = DRAG_NONE; return true; } @@ -1641,6 +1645,9 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { // Confirm resize if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { _commit_canvas_item_state(drag_selection, TTR("Resize CanvasItem")); + if (key_auto_insert_button->is_pressed()) { + _insert_animation_keys(false, false, true, true); + } drag_type = DRAG_NONE; viewport->update(); return true; @@ -1747,6 +1754,10 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { // Confirm resize if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { _commit_canvas_item_state(drag_selection, TTR("Scale CanvasItem")); + if (key_auto_insert_button->is_pressed()) { + _insert_animation_keys(false, false, true, true); + } + drag_type = DRAG_NONE; viewport->update(); return true; @@ -1852,6 +1863,9 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { _commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true); } + if (key_auto_insert_button->is_pressed()) { + _insert_animation_keys(true, false, false, true); + } drag_type = DRAG_NONE; viewport->update(); return true; @@ -2190,32 +2204,34 @@ bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) { void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { bool accepted = false; - if ((accepted = _gui_input_rulers_and_guides(p_event))) { - //printf("Rulers and guides\n"); - } else if ((accepted = editor->get_editor_plugins_over()->forward_gui_input(p_event))) { - //printf("Plugin\n"); - } else if ((accepted = _gui_input_open_scene_on_double_click(p_event))) { - //printf("Open scene on double click\n"); - } else if ((accepted = _gui_input_anchors(p_event))) { - //printf("Anchors\n"); - } else if ((accepted = _gui_input_scale(p_event))) { - //printf("Set scale\n"); - } else if ((accepted = _gui_input_pivot(p_event))) { - //printf("Set pivot\n"); - } else if ((accepted = _gui_input_resize(p_event))) { - //printf("Resize\n"); - } else if ((accepted = _gui_input_rotate(p_event))) { - //printf("Rotate\n"); - } else if ((accepted = _gui_input_move(p_event))) { - //printf("Move\n"); - } else if ((accepted = _gui_input_zoom_or_pan(p_event))) { - //printf("Zoom or pan\n"); - } else if ((accepted = _gui_input_select(p_event))) { - //printf("Selection\n"); - } else { - //printf("Not accepted\n"); + if (EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") || !Input::get_singleton()->is_key_pressed(KEY_SPACE)) { + if ((accepted = _gui_input_rulers_and_guides(p_event))) { + //printf("Rulers and guides\n"); + } else if ((accepted = editor->get_editor_plugins_over()->forward_gui_input(p_event))) { + //printf("Plugin\n"); + } else if ((accepted = _gui_input_open_scene_on_double_click(p_event))) { + //printf("Open scene on double click\n"); + } else if ((accepted = _gui_input_anchors(p_event))) { + //printf("Anchors\n"); + } else if ((accepted = _gui_input_scale(p_event))) { + //printf("Set scale\n"); + } else if ((accepted = _gui_input_pivot(p_event))) { + //printf("Set pivot\n"); + } else if ((accepted = _gui_input_resize(p_event))) { + //printf("Resize\n"); + } else if ((accepted = _gui_input_rotate(p_event))) { + //printf("Rotate\n"); + } else if ((accepted = _gui_input_move(p_event))) { + //printf("Move\n"); + } else if ((accepted = _gui_input_select(p_event))) { + //printf("Selection\n"); + } else { + //printf("Not accepted\n"); + } } + accepted = (_gui_input_zoom_or_pan(p_event) || accepted); + if (accepted) accept_event(); @@ -2259,8 +2275,6 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { case DRAG_MOVE: c = CURSOR_MOVE; break; - case DRAG_PAN: - c = CURSOR_DRAG; default: break; } @@ -2597,6 +2611,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) { case DRAG_TOP_LEFT: case DRAG_BOTTOM_LEFT: _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM); + FALLTHROUGH; case DRAG_MOVE: start = Vector2(node_pos_in_parent[0], Math::lerp(node_pos_in_parent[1], node_pos_in_parent[3], ratio)); end = start - Vector2(control->get_margin(MARGIN_LEFT), 0); @@ -2611,6 +2626,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) { case DRAG_TOP_RIGHT: case DRAG_BOTTOM_RIGHT: _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM); + FALLTHROUGH; case DRAG_MOVE: start = Vector2(node_pos_in_parent[2], Math::lerp(node_pos_in_parent[3], node_pos_in_parent[1], ratio)); end = start - Vector2(control->get_margin(MARGIN_RIGHT), 0); @@ -2625,6 +2641,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) { case DRAG_TOP_LEFT: case DRAG_TOP_RIGHT: _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2)) + Vector2(5, 0), MARGIN_RIGHT); + FALLTHROUGH; case DRAG_MOVE: start = Vector2(Math::lerp(node_pos_in_parent[0], node_pos_in_parent[2], ratio), node_pos_in_parent[1]); end = start - Vector2(0, control->get_margin(MARGIN_TOP)); @@ -2639,6 +2656,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) { case DRAG_BOTTOM_LEFT: case DRAG_BOTTOM_RIGHT: _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2) + Vector2(5, 0)), MARGIN_RIGHT); + FALLTHROUGH; case DRAG_MOVE: start = Vector2(Math::lerp(node_pos_in_parent[2], node_pos_in_parent[0], ratio), node_pos_in_parent[3]); end = start - Vector2(0, control->get_margin(MARGIN_BOTTOM)); @@ -2828,13 +2846,20 @@ void CanvasItemEditor::_draw_selection() { Point2 bsfrom = transform.xform(drag_from); Point2 bsto = transform.xform(box_selecting_to); - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(bsfrom, bsto - bsfrom), Color(0.7, 0.7, 1.0, 0.3)); + VisualServer::get_singleton()->canvas_item_add_rect( + ci, + Rect2(bsfrom, bsto - bsfrom), + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.375)); } - Color rotate_color(0.4, 0.7, 1.0, 0.8); if (drag_type == DRAG_ROTATE) { // Draw the line when rotating a node - viewport->draw_line(transform.xform(drag_rotation_center), transform.xform(drag_to), rotate_color); + viewport->draw_line( + transform.xform(drag_rotation_center), + transform.xform(drag_to), + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.6), + Math::round(2 * EDSCALE), + true); } } @@ -3373,6 +3398,7 @@ void CanvasItemEditor::_notification(int p_what) { key_rot_button->set_icon(get_icon("KeyRotation", "EditorIcons")); key_scale_button->set_icon(get_icon("KeyScale", "EditorIcons")); key_insert_button->set_icon(get_icon("Key", "EditorIcons")); + key_auto_insert_button->set_icon(get_icon("AutoKey", "EditorIcons")); zoom_minus->set_icon(get_icon("ZoomLess", "EditorIcons")); zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons")); @@ -3705,6 +3731,77 @@ void CanvasItemEditor::_button_tool_select(int p_index) { tool = (Tool)p_index; } +void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) { + + Map<Node *, Object *> &selection = editor_selection->get_selection(); + + for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { + + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + if (!canvas_item || !canvas_item->is_visible_in_tree()) + continue; + + if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) + continue; + + if (Object::cast_to<Node2D>(canvas_item)) { + Node2D *n2d = Object::cast_to<Node2D>(canvas_item); + + if (key_pos && p_location) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing); + if (key_rot && p_rotation) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation_degrees", Math::rad2deg(n2d->get_rotation()), p_on_existing); + if (key_scale && p_scale) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing); + + if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) { + //look for an IK chain + List<Node2D *> ik_chain; + + Node2D *n = Object::cast_to<Node2D>(n2d->get_parent_item()); + bool has_chain = false; + + while (n) { + + ik_chain.push_back(n); + if (n->has_meta("_edit_ik_")) { + has_chain = true; + break; + } + + if (!n->get_parent_item()) + break; + n = Object::cast_to<Node2D>(n->get_parent_item()); + } + + if (has_chain && ik_chain.size()) { + + for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) { + + if (key_pos) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), p_on_existing); + if (key_rot) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation_degrees", Math::rad2deg(F->get()->get_rotation()), p_on_existing); + if (key_scale) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), p_on_existing); + } + } + } + + } else if (Object::cast_to<Control>(canvas_item)) { + + Control *ctrl = Object::cast_to<Control>(canvas_item); + + if (key_pos) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing); + if (key_rot) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_degrees(), p_on_existing); + if (key_scale) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing); + } + } +} + void CanvasItemEditor::_popup_callback(int p_op) { last_option = MenuOption(p_op); @@ -3972,73 +4069,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { bool existing = p_op == ANIM_INSERT_KEY_EXISTING; - Map<Node *, Object *> &selection = editor_selection->get_selection(); - - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); - if (!canvas_item || !canvas_item->is_visible_in_tree()) - continue; - - if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) - continue; - - if (Object::cast_to<Node2D>(canvas_item)) { - Node2D *n2d = Object::cast_to<Node2D>(canvas_item); - - if (key_pos) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), existing); - if (key_rot) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation_degrees", Math::rad2deg(n2d->get_rotation()), existing); - if (key_scale) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), existing); - - if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) { - //look for an IK chain - List<Node2D *> ik_chain; - - Node2D *n = Object::cast_to<Node2D>(n2d->get_parent_item()); - bool has_chain = false; - - while (n) { - - ik_chain.push_back(n); - if (n->has_meta("_edit_ik_")) { - has_chain = true; - break; - } - - if (!n->get_parent_item()) - break; - n = Object::cast_to<Node2D>(n->get_parent_item()); - } - - if (has_chain && ik_chain.size()) { - - for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) { - - if (key_pos) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), existing); - if (key_rot) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation_degrees", Math::rad2deg(F->get()->get_rotation()), existing); - if (key_scale) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), existing); - } - } - } - - } else if (Object::cast_to<Control>(canvas_item)) { - - Control *ctrl = Object::cast_to<Control>(canvas_item); - - if (key_pos) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), existing); - if (key_rot) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_degrees(), existing); - if (key_scale) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), existing); - } - } + _insert_animation_keys(true, true, true, existing); } break; case ANIM_INSERT_POS: { @@ -4144,6 +4175,14 @@ void CanvasItemEditor::_popup_callback(int p_op) { _focus_selection(p_op); } break; + case PREVIEW_CANVAS_SCALE: { + + bool preview = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(PREVIEW_CANVAS_SCALE)); + preview = !preview; + VS::get_singleton()->canvas_set_disable_scale(!preview); + view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(PREVIEW_CANVAS_SCALE), preview); + + } break; case SKELETON_MAKE_BONES: { Map<Node *, Object *> &selection = editor_selection->get_selection(); @@ -4162,6 +4201,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { if (!skeleton_show_bones) skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES)); } + _queue_update_bone_list(); viewport->update(); } break; @@ -4181,6 +4221,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { if (!skeleton_show_bones) skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES)); } + _queue_update_bone_list(); viewport->update(); } break; @@ -4569,6 +4610,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { drag_to = Vector2(); dragged_guide_pos = Point2(); dragged_guide_index = -1; + panning = false; bone_last_frame = 0; @@ -4817,6 +4859,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_separator(); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION); + p->add_separator(); + p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE); presets_menu = memnew(MenuButton); presets_menu->set_text(TTR("Layout")); @@ -4842,6 +4886,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { key_loc_button->set_pressed(true); key_loc_button->set_focus_mode(FOCUS_NONE); key_loc_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS)); + key_loc_button->set_tooltip(TTR("Translation mask for inserting keys.")); animation_hb->add_child(key_loc_button); key_rot_button = memnew(Button); key_rot_button->set_toggle_mode(true); @@ -4849,21 +4894,30 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { key_rot_button->set_pressed(true); key_rot_button->set_focus_mode(FOCUS_NONE); key_rot_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT)); + key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys.")); animation_hb->add_child(key_rot_button); key_scale_button = memnew(Button); key_scale_button->set_toggle_mode(true); key_scale_button->set_flat(true); key_scale_button->set_focus_mode(FOCUS_NONE); key_scale_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE)); + key_scale_button->set_tooltip(TTR("Scale mask for inserting keys.")); animation_hb->add_child(key_scale_button); key_insert_button = memnew(Button); key_insert_button->set_flat(true); key_insert_button->set_focus_mode(FOCUS_NONE); key_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY)); - key_insert_button->set_tooltip(TTR("Insert keys.")); + key_insert_button->set_tooltip(TTR("Insert keys (based on mask).")); key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT)); - animation_hb->add_child(key_insert_button); + key_auto_insert_button = memnew(Button); + key_auto_insert_button->set_flat(true); + key_auto_insert_button->set_toggle_mode(true); + key_auto_insert_button->set_focus_mode(FOCUS_NONE); + //key_auto_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY)); + key_auto_insert_button->set_tooltip(TTR("Auto insert keys when objects are translated, rotated on scaled (based on mask).\nKeys are only added to existing tracks, no new tracks will be created.\nKeys must be inserted manually for the first time.")); + key_auto_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_auto_insert_key", TTR("Auto Insert Key"))); + animation_hb->add_child(key_auto_insert_button); animation_menu = memnew(MenuButton); animation_menu->set_text(TTR("Animation")); @@ -4922,7 +4976,6 @@ void CanvasItemEditorPlugin::make_visible(bool p_visible) { canvas_item_editor->show(); canvas_item_editor->set_physics_process(true); VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false); - canvas_item_editor->viewport->grab_focus(); } else { @@ -5415,6 +5468,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte label_desc->add_constant_override("line_spacing", 0); label_desc->hide(); editor->get_gui_base()->add_child(label_desc); + VS::get_singleton()->canvas_set_disable_scale(true); } CanvasItemEditorViewport::~CanvasItemEditorViewport() { diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 7b6563944e..14ea81f302 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -171,6 +171,7 @@ private: ANIM_CLEAR_POSE, VIEW_CENTER_TO_SELECTION, VIEW_FRAME_TO_SELECTION, + PREVIEW_CANVAS_SCALE, SKELETON_MAKE_BONES, SKELETON_CLEAR_BONES, SKELETON_SHOW_BONES, @@ -204,8 +205,7 @@ private: DRAG_V_GUIDE, DRAG_H_GUIDE, DRAG_DOUBLE_GUIDE, - DRAG_KEY_MOVE, - DRAG_PAN + DRAG_KEY_MOVE }; EditorSelection *editor_selection; @@ -261,6 +261,7 @@ private: bool key_pos; bool key_rot; bool key_scale; + bool panning; MenuOption last_option; @@ -350,6 +351,7 @@ private: Button *key_rot_button; Button *key_scale_button; Button *key_insert_button; + Button *key_auto_insert_button; PopupMenu *selection_menu; @@ -421,6 +423,8 @@ private: Object *_get_editor_data(Object *p_what); + void _insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing); + void _keying_changed(); void _unhandled_key_input(const Ref<InputEvent> &p_ev); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 10023d88bf..c8561d22a4 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -93,7 +93,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { case RECTANGLE_SHAPE: { Ref<RectangleShape2D> rect = node->get_shape(); - if (idx < 2) { + if (idx < 3) { return rect->get_extents().abs(); } @@ -175,12 +175,15 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { } break; case RECTANGLE_SHAPE: { - if (idx < 2) { + if (idx < 3) { Ref<RectangleShape2D> rect = node->get_shape(); Vector2 extents = rect->get_extents(); - extents[idx] = p_point[idx]; - + if (idx == 2) { + extents = p_point; + } else { + extents[idx] = p_point[idx]; + } rect->set_extents(extents.abs()); canvas_item_editor->update_viewport(); @@ -496,13 +499,15 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla case RECTANGLE_SHAPE: { Ref<RectangleShape2D> shape = node->get_shape(); - handles.resize(2); + handles.resize(3); Vector2 ext = shape->get_extents(); handles.write[0] = Point2(ext.x, 0); handles.write[1] = Point2(0, -ext.y); + handles.write[2] = Point2(ext.x, -ext.y); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); p_overlay->draw_texture(h, gt.xform(handles[1]) - size); + p_overlay->draw_texture(h, gt.xform(handles[2]) - size); } break; diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp new file mode 100644 index 0000000000..559558cdb8 --- /dev/null +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -0,0 +1,307 @@ +/*************************************************************************/ +/* cpu_particles_2d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "cpu_particles_2d_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" +#include "core/io/image_loader.h" +#include "scene/2d/cpu_particles_2d.h" +#include "scene/gui/separator.h" +#include "scene/resources/particles_material.h" + +void CPUParticles2DEditorPlugin::edit(Object *p_object) { + + particles = Object::cast_to<CPUParticles2D>(p_object); +} + +bool CPUParticles2DEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("CPUParticles2D"); +} + +void CPUParticles2DEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + + toolbar->show(); + } else { + + toolbar->hide(); + } +} + +void CPUParticles2DEditorPlugin::_file_selected(const String &p_file) { + + source_emission_file = p_file; + emission_mask->popup_centered_minsize(); +} + +void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) { + + switch (p_idx) { + case MENU_LOAD_EMISSION_MASK: { + + file->popup_centered_ratio(); + + } break; + case MENU_CLEAR_EMISSION_MASK: { + + emission_mask->popup_centered_minsize(); + } break; + } +} + +void CPUParticles2DEditorPlugin::_generate_emission_mask() { + + Ref<Image> img; + img.instance(); + Error err = ImageLoader::load_image(source_emission_file, img); + ERR_EXPLAIN(TTR("Error loading image:") + " " + source_emission_file); + ERR_FAIL_COND(err != OK); + + if (img->is_compressed()) { + img->decompress(); + } + img->convert(Image::FORMAT_RGBA8); + ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8); + Size2i s = Size2(img->get_width(), img->get_height()); + ERR_FAIL_COND(s.width == 0 || s.height == 0); + + Vector<Point2> valid_positions; + Vector<Point2> valid_normals; + Vector<uint8_t> valid_colors; + + valid_positions.resize(s.width * s.height); + + EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected(); + + if (emode == EMISSION_MODE_BORDER_DIRECTED) { + valid_normals.resize(s.width * s.height); + } + + bool capture_colors = emission_colors->is_pressed(); + + if (capture_colors) { + valid_colors.resize(s.width * s.height * 4); + } + + int vpc = 0; + + { + PoolVector<uint8_t> data = img->get_data(); + PoolVector<uint8_t>::Read r = data.read(); + + for (int i = 0; i < s.width; i++) { + for (int j = 0; j < s.height; j++) { + + uint8_t a = r[(j * s.width + i) * 4 + 3]; + + if (a > 128) { + + if (emode == EMISSION_MODE_SOLID) { + + if (capture_colors) { + valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; + valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; + valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; + valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; + } + valid_positions.write[vpc++] = Point2(i, j); + + } else { + + bool on_border = false; + for (int x = i - 1; x <= i + 1; x++) { + for (int y = j - 1; y <= j + 1; y++) { + + if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { + on_border = true; + break; + } + } + + if (on_border) + break; + } + + if (on_border) { + valid_positions.write[vpc] = Point2(i, j); + + if (emode == EMISSION_MODE_BORDER_DIRECTED) { + Vector2 normal; + for (int x = i - 2; x <= i + 2; x++) { + for (int y = j - 2; y <= j + 2; y++) { + + if (x == i && y == j) + continue; + + if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { + normal += Vector2(x - i, y - j).normalized(); + } + } + } + + normal.normalize(); + valid_normals.write[vpc] = normal; + } + + if (capture_colors) { + valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; + valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; + valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; + valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; + } + + vpc++; + } + } + } + } + } + } + + valid_positions.resize(vpc); + if (valid_normals.size()) { + valid_normals.resize(vpc); + } + + ERR_EXPLAIN(TTR("No pixels with transparency > 128 in image...")); + ERR_FAIL_COND(valid_positions.size() == 0); + + if (capture_colors) { + PoolColorArray pca; + pca.resize(vpc); + PoolColorArray::Write pcaw = pca.write(); + for (int i = 0; i < vpc; i += 1) { + Color color; + color.r = valid_colors[i * 4 + 0] / 255.0f; + color.g = valid_colors[i * 4 + 1] / 255.0f; + color.b = valid_colors[i * 4 + 2] / 255.0f; + color.a = valid_colors[i * 4 + 3] / 255.0f; + pcaw[i] = color; + } + particles->set_emission_colors(pca); + } + + if (valid_normals.size()) { + particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS); + PoolVector2Array norms; + norms.resize(valid_normals.size()); + PoolVector2Array::Write normsw = norms.write(); + for (int i = 0; i < valid_normals.size(); i += 1) { + normsw[i] = valid_normals[i]; + } + particles->set_emission_normals(norms); + } else { + particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS); + } + + { + PoolVector2Array points; + points.resize(valid_positions.size()); + PoolVector2Array::Write pointsw = points.write(); + for (int i = 0; i < valid_positions.size(); i += 1) { + pointsw[i] = valid_positions[i]; + } + particles->set_emission_points(points); + } +} + +void CPUParticles2DEditorPlugin::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + + menu->get_popup()->connect("id_pressed", this, "_menu_callback"); + menu->set_icon(menu->get_popup()->get_icon("Particles2D", "EditorIcons")); + file->connect("file_selected", this, "_file_selected"); + } +} + +void CPUParticles2DEditorPlugin::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_menu_callback"), &CPUParticles2DEditorPlugin::_menu_callback); + ClassDB::bind_method(D_METHOD("_file_selected"), &CPUParticles2DEditorPlugin::_file_selected); + ClassDB::bind_method(D_METHOD("_generate_emission_mask"), &CPUParticles2DEditorPlugin::_generate_emission_mask); +} + +CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) { + + particles = NULL; + editor = p_node; + undo_redo = editor->get_undo_redo(); + + toolbar = memnew(HBoxContainer); + add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar); + toolbar->hide(); + + toolbar->add_child(memnew(VSeparator)); + + menu = memnew(MenuButton); + menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK); + // menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK); + menu->set_text(TTR("Particles")); + toolbar->add_child(menu); + + file = memnew(EditorFileDialog); + List<String> ext; + ImageLoader::get_recognized_extensions(&ext); + for (List<String>::Element *E = ext.front(); E; E = E->next()) { + file->add_filter("*." + E->get() + "; " + E->get().to_upper()); + } + file->set_mode(EditorFileDialog::MODE_OPEN_FILE); + toolbar->add_child(file); + + epoints = memnew(SpinBox); + epoints->set_min(1); + epoints->set_max(8192); + epoints->set_step(1); + epoints->set_value(512); + file->get_vbox()->add_margin_child(TTR("Generated Point Count:"), epoints); + + emission_mask = memnew(ConfirmationDialog); + emission_mask->set_title(TTR("Load Emission Mask")); + VBoxContainer *emvb = memnew(VBoxContainer); + emission_mask->add_child(emvb); + emission_mask_mode = memnew(OptionButton); + emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode); + emission_mask_mode->add_item("Solid Pixels", EMISSION_MODE_SOLID); + emission_mask_mode->add_item("Border Pixels", EMISSION_MODE_BORDER); + emission_mask_mode->add_item("Directed Border Pixels", EMISSION_MODE_BORDER_DIRECTED); + emission_colors = memnew(CheckBox); + emission_colors->set_text(TTR("Capture from Pixel")); + emvb->add_margin_child(TTR("Emission Colors"), emission_colors); + + toolbar->add_child(emission_mask); + + emission_mask->connect("confirmed", this, "_generate_emission_mask"); +} + +CPUParticles2DEditorPlugin::~CPUParticles2DEditorPlugin() { +} diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h new file mode 100644 index 0000000000..f715abd87b --- /dev/null +++ b/editor/plugins/cpu_particles_2d_editor_plugin.h @@ -0,0 +1,92 @@ +/*************************************************************************/ +/* cpu_particles_2d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H +#define CPU_PARTICLES_2D_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/2d/collision_polygon_2d.h" +#include "scene/2d/cpu_particles_2d.h" +#include "scene/gui/box_container.h" +#include "scene/gui/file_dialog.h" + +class CPUParticles2DEditorPlugin : public EditorPlugin { + + GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin); + + enum { + MENU_LOAD_EMISSION_MASK, + MENU_CLEAR_EMISSION_MASK + }; + + enum EmissionMode { + EMISSION_MODE_SOLID, + EMISSION_MODE_BORDER, + EMISSION_MODE_BORDER_DIRECTED + }; + + CPUParticles2D *particles; + + EditorFileDialog *file; + EditorNode *editor; + + HBoxContainer *toolbar; + MenuButton *menu; + + SpinBox *epoints; + + ConfirmationDialog *emission_mask; + OptionButton *emission_mask_mode; + CheckBox *emission_colors; + + String source_emission_file; + + UndoRedo *undo_redo; + void _file_selected(const String &p_file); + void _menu_callback(int p_idx); + void _generate_emission_mask(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + virtual String get_name() const { return "CPUParticles2D"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + CPUParticles2DEditorPlugin(EditorNode *p_node); + ~CPUParticles2DEditorPlugin(); +}; + +#endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index 679235e316..701632e576 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -157,7 +157,7 @@ public: virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx, !p_enabled); } virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); } - virtual void set_item_id(int p_idx, int p_id) { pp->set_item_id(p_idx, p_idx); } + virtual void set_item_id(int p_idx, int p_id) { pp->set_item_id(p_idx, p_id); } virtual int get_item_id(int p_idx) const { return pp->get_item_id(p_idx); } virtual void set_item_separator(int p_idx, bool p_separator) { pp->set_item_as_separator(p_idx, p_separator); } diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index 3e10cdbbfa..cf111dc4ce 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -95,10 +95,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { return; } - if (trimesh_shape) - ur->create_action(TTR("Create Static Trimesh Body")); - else - ur->create_action(TTR("Create Static Convex Body")); + ur->create_action(TTR("Create Static Trimesh Body")); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { @@ -132,8 +129,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { } break; - case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: - case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: { + case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: { if (node == get_tree()->get_edited_scene_root()) { err_dialog->set_text(TTR("This doesn't work on scene root!")); @@ -141,9 +137,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { return; } - bool trimesh_shape = (p_option == MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); - - Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape(); + Ref<Shape> shape = mesh->create_trimesh_shape(); if (shape.is_null()) return; @@ -154,10 +148,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - if (trimesh_shape) - ur->create_action(TTR("Create Trimesh Shape")); - else - ur->create_action(TTR("Create Convex Shape")); + ur->create_action(TTR("Create Trimesh Static Shape")); ur->add_do_method(node->get_parent(), "add_child", cshape); ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1); @@ -165,6 +156,40 @@ void MeshInstanceEditor::_menu_option(int p_option) { ur->add_do_reference(cshape); ur->add_undo_method(node->get_parent(), "remove_child", cshape); ur->commit_action(); + } break; + case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: { + + if (node == get_tree()->get_edited_scene_root()) { + err_dialog->set_text(TTR("This doesn't work on scene root!")); + err_dialog->popup_centered_minsize(); + return; + } + + Vector<Ref<Shape> > shapes = mesh->convex_decompose(); + + if (!shapes.size()) { + err_dialog->set_text(TTR("Failed creating shapes!")); + err_dialog->popup_centered_minsize(); + return; + } + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + + ur->create_action(TTR("Create Convex Shape(s)")); + + for (int i = 0; i < shapes.size(); i++) { + + CollisionShape *cshape = memnew(CollisionShape); + cshape->set_shape(shapes[i]); + + Node *owner = node->get_owner(); + + ur->add_do_method(node->get_parent(), "add_child", cshape); + ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1); + ur->add_do_method(cshape, "set_owner", owner); + ur->add_do_reference(cshape); + ur->add_undo_method(node->get_parent(), "remove_child", cshape); + } + ur->commit_action(); } break; @@ -393,10 +418,9 @@ MeshInstanceEditor::MeshInstanceEditor() { options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons")); options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY); - options->get_popup()->add_item(TTR("Create Convex Static Body"), MENU_OPTION_CREATE_STATIC_CONVEX_BODY); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); - options->get_popup()->add_item(TTR("Create Convex Collision Sibling"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE); + options->get_popup()->add_item(TTR("Create Convex Collision Sibling(s)"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH); options->get_popup()->add_separator(); diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 89eb253afe..18586b2fe5 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -61,7 +61,8 @@ void MeshLibraryEditor::_menu_confirm() { _import_scene_cbk(existing); } break; - default: {}; + default: { + }; } } diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index d00687f7ea..70d4919e9f 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -408,7 +408,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) { generate_visibility_rect->connect("confirmed", this, "_generate_visibility_rect"); emission_mask = memnew(ConfirmationDialog); - emission_mask->set_title(TTR("Generate Visibility Rect")); + emission_mask->set_title(TTR("Load Emission Mask")); VBoxContainer *emvb = memnew(VBoxContainer); emission_mask->add_child(emvb); emission_mask_mode = memnew(OptionButton); diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 0dbbaf4177..af43f679fd 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -905,7 +905,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); } break; - default: {} + default: { + } } if (bone_painting) { diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index e648fa0820..d7d4cec07d 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -849,8 +849,7 @@ void ScriptEditor::_file_dialog_action(String p_file) { } file->close(); memdelete(file); - - // fallthrough to open the file. + FALLTHROUGH; } case FILE_OPEN: { @@ -979,6 +978,10 @@ void ScriptEditor::_menu_option(int p_option) { OS::get_singleton()->shell_open("https://docs.godotengine.org/"); } break; + case REQUEST_DOCS: { + + OS::get_singleton()->shell_open("https://github.com/godotengine/godot-docs/issues/new"); + } break; case WINDOW_NEXT: { @@ -1308,6 +1311,7 @@ void ScriptEditor::_notification(int p_what) { EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed"); help_search->set_icon(get_icon("HelpSearch", "EditorIcons")); site_search->set_icon(get_icon("Instance", "EditorIcons")); + request_docs->set_icon(get_icon("Issue", "EditorIcons")); script_forward->set_icon(get_icon("Forward", "EditorIcons")); script_back->set_icon(get_icon("Back", "EditorIcons")); @@ -1731,7 +1735,7 @@ void ScriptEditor::_update_script_names() { String name = eh->get_class(); Ref<Texture> icon = get_icon("Help", "EditorIcons"); - String tooltip = name + TTR(" Class Reference"); + String tooltip = vformat(TTR("%s Class Reference"), name); _ScriptEditorItemData sd; sd.icon = icon; @@ -1951,8 +1955,9 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra if (is_visible_in_tree()) se->ensure_focus(); - if (p_line >= 0) + if (p_line > 0) { se->goto_line(p_line - 1); + } } return true; } @@ -2012,8 +2017,9 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra _test_script_times_on_disk(p_resource); _update_modified_scripts_for_external_editor(p_resource); - if (p_line >= 0) + if (p_line > 0) { se->goto_line(p_line - 1); + } notify_script_changed(p_resource); _add_recent_script(p_resource->get_path()); @@ -3077,7 +3083,13 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { site_search->set_text(TTR("Online Docs")); site_search->connect("pressed", this, "_menu_option", varray(SEARCH_WEBSITE)); menu_hb->add_child(site_search); - site_search->set_tooltip(TTR("Open Godot online documentation")); + site_search->set_tooltip(TTR("Open Godot online documentation.")); + + request_docs = memnew(ToolButton); + request_docs->set_text(TTR("Request Docs")); + request_docs->connect("pressed", this, "_menu_option", varray(REQUEST_DOCS)); + menu_hb->add_child(request_docs); + request_docs->set_tooltip(TTR("Help improve the Godot documentation by giving feedback.")); help_search = memnew(ToolButton); help_search->set_text(TTR("Search Help")); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 11f4589f00..954b014935 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -157,6 +157,7 @@ class ScriptEditor : public PanelContainer { DEBUG_WITH_EXTERNAL_EDITOR, SEARCH_HELP, SEARCH_WEBSITE, + REQUEST_DOCS, HELP_SEARCH_FIND, HELP_SEARCH_FIND_NEXT, WINDOW_MOVE_UP, @@ -200,6 +201,7 @@ class ScriptEditor : public PanelContainer { Button *help_search; Button *site_search; + Button *request_docs; EditorHelpSearch *help_search_dialog; ItemList *script_list; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 8c3f8fd3e8..c586985957 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -81,6 +81,8 @@ void ScriptTextEditor::set_edited_resource(const RES &p_res) { emit_signal("name_changed"); code_editor->update_line_and_column(); + + _validate_script(); } void ScriptTextEditor::_update_member_keywords() { @@ -286,7 +288,7 @@ void ScriptTextEditor::_warning_clicked(Variant p_line) { code_editor->get_text_edit()->cursor_set_line(p_line.operator int64_t()); } else if (p_line.get_type() == Variant::DICTIONARY) { Dictionary meta = p_line.operator Dictionary(); - code_editor->get_text_edit()->insert_at("#warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1); + code_editor->get_text_edit()->insert_at("# warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1); _validate_script(); } } @@ -910,7 +912,7 @@ void ScriptTextEditor::_edit_option(int p_op) { tx->set_line_as_breakpoint(line, dobreak); ScriptEditor::get_singleton()->get_debugger()->set_breakpoint(script->get_path(), line + 1, dobreak); } - } + } break; case DEBUG_GOTO_NEXT_BREAKPOINT: { List<int> bpoints; diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 765d198f79..ba297539d3 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -1637,7 +1637,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { surface->update(); } break; - default: {} + default: { + } } } @@ -1704,7 +1705,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } break; - default: {} + default: { + } } } @@ -1760,7 +1762,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } break; - default: {} + default: { + } } } @@ -2382,7 +2385,10 @@ void SpatialEditorViewport::_draw() { if (cursor.region_select) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin), Color(0.7, 0.7, 1.0, 0.3)); + VisualServer::get_singleton()->canvas_item_add_rect( + ci, + Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin), + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.375)); } if (message_time > 0) { @@ -2396,7 +2402,13 @@ void SpatialEditorViewport::_draw() { if (_edit.mode == TRANSFORM_ROTATE) { Point2 center = _point_to_screen(_edit.center); - VisualServer::get_singleton()->canvas_item_add_line(ci, _edit.mouse_pos, center, Color(0.4, 0.7, 1.0, 0.8)); + VisualServer::get_singleton()->canvas_item_add_line( + ci, + _edit.mouse_pos, + center, + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.6), + Math::round(2 * EDSCALE), + true); } if (previewing) { @@ -3001,7 +3013,7 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) { previewing = Object::cast_to<Camera>(pv); previewing->connect("tree_exiting", this, "_preview_exited_scene"); VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace - view_menu->hide(); + view_menu->set_disabled(true); surface->update(); preview_camera->set_pressed(true); preview_camera->show(); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 3854d27567..fbc72b1396 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -31,7 +31,10 @@ #include "sprite_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "scene/2d/collision_polygon_2d.h" +#include "scene/2d/light_occluder_2d.h" #include "scene/2d/mesh_instance_2d.h" +#include "scene/2d/polygon_2d.h" #include "scene/gui/box_container.h" #include "thirdparty/misc/clipper.hpp" @@ -116,8 +119,42 @@ void SpriteEditor::_menu_option(int p_option) { return; } + selected_menu_item = (Menu)p_option; + switch (p_option) { - case MENU_OPTION_CREATE_MESH_2D: { + case MENU_OPTION_CONVERT_TO_MESH_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); + debug_uv_dialog->set_title("Mesh2D Preview"); + + _update_mesh_data(); + debug_uv_dialog->popup_centered(); + debug_uv->update(); + + } break; + case MENU_OPTION_CONVERT_TO_POLYGON_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D")); + debug_uv_dialog->set_title("Polygon2D Preview"); + + _update_mesh_data(); + debug_uv_dialog->popup_centered(); + debug_uv->update(); + } break; + case MENU_OPTION_CREATE_COLLISION_POLY_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D")); + debug_uv_dialog->set_title("CollisionPolygon2D Preview"); + + _update_mesh_data(); + debug_uv_dialog->popup_centered(); + debug_uv->update(); + + } break; + case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D")); + debug_uv_dialog->set_title("LightOccluder2D Preview"); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -169,47 +206,107 @@ void SpriteEditor::_update_mesh_data() { computed_indices.clear(); Size2 img_size = Vector2(image->get_width(), image->get_height()); - for (int j = 0; j < lines.size(); j++) { - lines.write[j] = expand(lines[j], rect, epsilon); + for (int i = 0; i < lines.size(); i++) { + lines.write[i] = expand(lines[i], rect, epsilon); + } + + if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) { + + for (int j = 0; j < lines.size(); j++) { + int index_ofs = computed_vertices.size(); + + for (int i = 0; i < lines[j].size(); i++) { + Vector2 vtx = lines[j][i]; + computed_uv.push_back(vtx / img_size); - int index_ofs = computed_vertices.size(); + vtx -= rect.position; //offset by rect position - for (int i = 0; i < lines[j].size(); i++) { - Vector2 vtx = lines[j][i]; - computed_uv.push_back(vtx / img_size); + //flip if flipped + if (node->is_flipped_h()) + vtx.x = rect.size.x - vtx.x - 1.0; + if (node->is_flipped_v()) + vtx.y = rect.size.y - vtx.y - 1.0; - vtx -= rect.position; //offset by rect position + if (node->is_centered()) + vtx -= rect.size / 2.0; - //flip if flipped - if (node->is_flipped_h()) - vtx.x = rect.size.x - vtx.x - 1.0; - if (node->is_flipped_v()) - vtx.y = rect.size.y - vtx.y - 1.0; + computed_vertices.push_back(vtx); + } + + Vector<int> poly = Geometry::triangulate_polygon(lines[j]); - if (node->is_centered()) - vtx -= rect.size / 2.0; + for (int i = 0; i < poly.size(); i += 3) { + for (int k = 0; k < 3; k++) { + int idx = i + k; + int idxn = i + (k + 1) % 3; + uv_lines.push_back(lines[j][poly[idx]]); + uv_lines.push_back(lines[j][poly[idxn]]); - computed_vertices.push_back(vtx); + computed_indices.push_back(poly[idx] + index_ofs); + } + } } + } - Vector<int> poly = Geometry::triangulate_polygon(lines[j]); + outline_lines.clear(); + computed_outline_lines.clear(); - for (int i = 0; i < poly.size(); i += 3) { - for (int k = 0; k < 3; k++) { - int idx = i + k; - int idxn = i + (k + 1) % 3; - uv_lines.push_back(lines[j][poly[idx]]); - uv_lines.push_back(lines[j][poly[idxn]]); + if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) { + outline_lines.resize(lines.size()); + computed_outline_lines.resize(lines.size()); + for (int pi = 0; pi < lines.size(); pi++) { + + Vector<Vector2> ol; + Vector<Vector2> col; + + ol.resize(lines[pi].size()); + col.resize(lines[pi].size()); + + for (int i = 0; i < lines[pi].size(); i++) { + Vector2 vtx = lines[pi][i]; + + ol.write[i] = vtx; + + vtx -= rect.position; //offset by rect position + + //flip if flipped + if (node->is_flipped_h()) + vtx.x = rect.size.x - vtx.x - 1.0; + if (node->is_flipped_v()) + vtx.y = rect.size.y - vtx.y - 1.0; + + if (node->is_centered()) + vtx -= rect.size / 2.0; - computed_indices.push_back(poly[idx] + index_ofs); + col.write[i] = vtx; } + + outline_lines.write[pi] = ol; + computed_outline_lines.write[pi] = col; } } debug_uv->update(); } -void SpriteEditor::_create_mesh_node() { +void SpriteEditor::_create_node() { + switch (selected_menu_item) { + case MENU_OPTION_CONVERT_TO_MESH_2D: { + _convert_to_mesh_2d_node(); + } break; + case MENU_OPTION_CONVERT_TO_POLYGON_2D: { + _convert_to_polygon_2d_node(); + } break; + case MENU_OPTION_CREATE_COLLISION_POLY_2D: { + _create_collision_polygon_2d_node(); + } break; + case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { + _create_light_occluder_2d_node(); + } break; + } +} + +void SpriteEditor::_convert_to_mesh_2d_node() { if (computed_vertices.size() < 3) { err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh.")); @@ -233,6 +330,117 @@ void SpriteEditor::_create_mesh_node() { EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance); } +void SpriteEditor::_convert_to_polygon_2d_node() { + Polygon2D *polygon_2d_instance = memnew(Polygon2D); + + int total_point_count = 0; + for (int i = 0; i < computed_outline_lines.size(); i++) + total_point_count += computed_outline_lines[i].size(); + + PoolVector2Array polygon; + polygon.resize(total_point_count); + PoolVector2Array::Write polygon_write = polygon.write(); + + PoolVector2Array uvs; + uvs.resize(total_point_count); + PoolVector2Array::Write uvs_write = uvs.write(); + + int current_point_index = 0; + + Array polys; + polys.resize(computed_outline_lines.size()); + + for (int i = 0; i < computed_outline_lines.size(); i++) { + + Vector<Vector2> outline = computed_outline_lines[i]; + Vector<Vector2> uv_outline = outline_lines[i]; + + if (outline.size() < 3) { + err_dialog->set_text(TTR("Invalid geometry, can't create polygon.")); + err_dialog->popup_centered_minsize(); + return; + } + + PoolIntArray pia; + pia.resize(outline.size()); + PoolIntArray::Write pia_write = pia.write(); + + for (int pi = 0; pi < outline.size(); pi++) { + polygon_write[current_point_index] = outline[pi]; + uvs_write[current_point_index] = uv_outline[pi]; + pia_write[pi] = current_point_index; + current_point_index++; + } + + polys[i] = pia; + } + + polygon_2d_instance->set_uv(uvs); + polygon_2d_instance->set_polygon(polygon); + polygon_2d_instance->set_polygons(polys); + + EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, polygon_2d_instance); +} + +void SpriteEditor::_create_collision_polygon_2d_node() { + for (int i = 0; i < computed_outline_lines.size(); i++) { + + Vector<Vector2> outline = computed_outline_lines[i]; + + if (outline.size() < 3) { + err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon.")); + err_dialog->popup_centered_minsize(); + continue; + } + + CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D); + collision_polygon_2d_instance->set_polygon(outline); + + _add_as_sibling_or_child(node, collision_polygon_2d_instance); + } +} + +void SpriteEditor::_create_light_occluder_2d_node() { + for (int i = 0; i < computed_outline_lines.size(); i++) { + + Vector<Vector2> outline = computed_outline_lines[i]; + + if (outline.size() < 3) { + err_dialog->set_text(TTR("Invalid geometry, can't create light occluder.")); + err_dialog->popup_centered_minsize(); + continue; + } + + Ref<OccluderPolygon2D> polygon; + polygon.instance(); + + PoolVector2Array a; + a.resize(outline.size()); + PoolVector2Array::Write aw = a.write(); + for (int io = 0; io < outline.size(); io++) { + aw[io] = outline[io]; + } + polygon->set_polygon(a); + + LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D); + light_occluder_2d_instance->set_occluder_polygon(polygon); + + _add_as_sibling_or_child(node, light_occluder_2d_instance); + } +} + +void SpriteEditor::_add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node) { + // Can't make sibling if own node is scene root + if (p_own_node != this->get_tree()->get_edited_scene_root()) { + p_own_node->get_parent()->add_child(p_new_node, true); + p_new_node->set_transform(p_own_node->get_transform()); + } else { + p_own_node->add_child(p_new_node, true); + } + + p_new_node->set_owner(this->get_tree()->get_edited_scene_root()); +} + #if 0 void SpriteEditor::_create_uv_lines() { @@ -298,16 +506,26 @@ void SpriteEditor::_create_uv_lines() { #endif void SpriteEditor::_debug_uv_draw() { - if (uv_lines.size() == 0) - return; - Ref<Texture> tex = node->get_texture(); ERR_FAIL_COND(!tex.is_valid()); debug_uv->set_clip_contents(true); debug_uv->draw_texture(tex, Point2()); debug_uv->set_custom_minimum_size(tex->get_size()); //debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size()); - debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7)); + + Color color = Color(1.0, 0.8, 0.7); + + if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) { + debug_uv->draw_multiline(uv_lines, color); + + } else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) { + for (int i = 0; i < outline_lines.size(); i++) { + Vector<Vector2> outline = outline_lines[i]; + + debug_uv->draw_polyline(outline, color); + debug_uv->draw_line(outline[0], outline[outline.size() - 1], color); + } + } } void SpriteEditor::_bind_methods() { @@ -315,7 +533,7 @@ void SpriteEditor::_bind_methods() { ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option); ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw); ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data); - ClassDB::bind_method("_create_mesh_node", &SpriteEditor::_create_mesh_node); + ClassDB::bind_method("_create_node", &SpriteEditor::_create_node); } SpriteEditor::SpriteEditor() { @@ -327,7 +545,10 @@ SpriteEditor::SpriteEditor() { options->set_text(TTR("Sprite")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons")); - options->get_popup()->add_item(TTR("Convert to 2D Mesh"), MENU_OPTION_CREATE_MESH_2D); + options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D); + options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D); + options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D); + options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D); options->get_popup()->connect("id_pressed", this, "_menu_option"); @@ -335,7 +556,7 @@ SpriteEditor::SpriteEditor() { add_child(err_dialog); debug_uv_dialog = memnew(ConfirmationDialog); - debug_uv_dialog->get_ok()->set_text(TTR("Create 2D Mesh")); + debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); debug_uv_dialog->set_title("Mesh 2D Preview"); VBoxContainer *vb = memnew(VBoxContainer); debug_uv_dialog->add_child(vb); @@ -347,7 +568,7 @@ SpriteEditor::SpriteEditor() { debug_uv = memnew(Control); debug_uv->connect("draw", this, "_debug_uv_draw"); scroll->add_child(debug_uv); - debug_uv_dialog->connect("confirmed", this, "_create_mesh_node"); + debug_uv_dialog->connect("confirmed", this, "_create_node"); HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(memnew(Label(TTR("Simplification: ")))); diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h index 7250e3df59..460f5a5707 100644 --- a/editor/plugins/sprite_editor_plugin.h +++ b/editor/plugins/sprite_editor_plugin.h @@ -41,9 +41,14 @@ class SpriteEditor : public Control { GDCLASS(SpriteEditor, Control); enum Menu { - MENU_OPTION_CREATE_MESH_2D, + MENU_OPTION_CONVERT_TO_MESH_2D, + MENU_OPTION_CONVERT_TO_POLYGON_2D, + MENU_OPTION_CREATE_COLLISION_POLY_2D, + MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D }; + Menu selected_menu_item; + Sprite *node; MenuButton *options; @@ -55,7 +60,8 @@ class SpriteEditor : public Control { ConfirmationDialog *debug_uv_dialog; Control *debug_uv; Vector<Vector2> uv_lines; - + Vector<Vector<Vector2> > outline_lines; + Vector<Vector<Vector2> > computed_outline_lines; Vector<Vector2> computed_vertices; Vector<Vector2> computed_uv; Vector<int> computed_indices; @@ -71,7 +77,14 @@ class SpriteEditor : public Control { void _debug_uv_draw(); void _update_mesh_data(); - void _create_mesh_node(); + + void _create_node(); + void _convert_to_mesh_2d_node(); + void _convert_to_polygon_2d_node(); + void _create_collision_polygon_2d_node(); + void _create_light_occluder_2d_node(); + + void _add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node); protected: void _node_removed(Node *p_node); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 89bb7440fe..33b8347f94 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -38,11 +38,167 @@ void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) { } +void SpriteFramesEditor::_open_sprite_sheet() { + + file_split_sheet->clear_filters(); + List<String> extensions; + ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions); + for (int i = 0; i < extensions.size(); i++) { + file_split_sheet->add_filter("*." + extensions[i]); + } + + file_split_sheet->popup_centered_ratio(); +} + +void SpriteFramesEditor::_sheet_preview_draw() { + Size2i size = split_sheet_preview->get_size(); + int h = split_sheet_h->get_value(); + int v = split_sheet_v->get_value(); + const float a = 0.3; + for (int i = 1; i < h; i++) { + for (int j = 1; j < v; j++) { + + int x = i * size.width / h; + int y = i * size.height / v; + + split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a)); + split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a)); + + split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a)); + split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a)); + } + } + + Color accent = get_color("accent_color", "Editor"); + + for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { + int idx = E->get(); + int x = (idx % h) * size.width / h; + int y = (idx / v) * size.height / v; + int width = size.width / h; + int height = size.height / v; + + split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true); + split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false); + split_sheet_preview->draw_rect(Rect2(x + 1, y + 1, width - 2, height - 2), Color(0, 0, 0, 1), false); + split_sheet_preview->draw_rect(Rect2(x + 2, y + 2, width - 4, height - 4), accent, false); + split_sheet_preview->draw_rect(Rect2(x + 3, y + 3, width - 6, height - 6), accent, false); + split_sheet_preview->draw_rect(Rect2(x + 4, y + 4, width - 8, height - 8), Color(0, 0, 0, 1), false); + split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false); + } + + if (frames_selected.size() == 0) { + split_sheet_dialog->get_ok()->set_disabled(true); + split_sheet_dialog->get_ok()->set_text(TTR("No frames selected")); + } else { + split_sheet_dialog->get_ok()->set_disabled(false); + split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d frame(s)"), frames_selected.size())); + } +} +void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { + + Ref<InputEventMouseButton> mb = p_event; + + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + Size2i size = split_sheet_preview->get_size(); + int h = split_sheet_h->get_value(); + int v = split_sheet_v->get_value(); + + int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1); + int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1); + + int idx = h * y + x; + + if (mb->get_shift() && last_frame_selected >= 0) { + //select multiple + int from = idx; + int to = last_frame_selected; + if (from > to) { + SWAP(from, to); + } + + for (int i = from; i <= to; i++) { + if (mb->get_control()) { + frames_selected.erase(i); + } else { + frames_selected.insert(i); + } + } + } else { + if (frames_selected.has(idx)) { + frames_selected.erase(idx); + } else { + frames_selected.insert(idx); + } + } + + last_frame_selected = idx; + split_sheet_preview->update(); + } +} + +void SpriteFramesEditor::_sheet_add_frames() { + + Size2i size = split_sheet_preview->get_size(); + int h = split_sheet_h->get_value(); + int v = split_sheet_v->get_value(); + + undo_redo->create_action(TTR("Add Frame")); + + int fc = frames->get_frame_count(edited_anim); + + for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { + int idx = E->get(); + int x = (idx % h) * size.width / h; + int y = (idx / v) * size.height / v; + int width = size.width / h; + int height = size.height / v; + + Ref<AtlasTexture> at; + at.instance(); + at->set_atlas(split_sheet_preview->get_texture()); + at->set_region(Rect2(x, y, width, height)); + + undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc); + } + + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); + undo_redo->commit_action(); +} + +void SpriteFramesEditor::_sheet_spin_changed(double) { + frames_selected.clear(); + last_frame_selected = -1; + split_sheet_preview->update(); +} + +void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { + + Ref<Resource> texture = ResourceLoader::load(p_file); + if (!texture.is_valid()) { + EditorNode::get_singleton()->show_warning("Unable to load images"); + ERR_FAIL_COND(!texture.is_valid()); + } + if (texture != split_sheet_preview->get_texture()) { + //different texture, reset to 4x4 + split_sheet_h->set_value(4); + split_sheet_v->set_value(4); + } + frames_selected.clear(); + last_frame_selected = -1; + + split_sheet_preview->set_texture(texture); + split_sheet_dialog->popup_centered_ratio(0.65); +} + void SpriteFramesEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { load->set_icon(get_icon("Load", "EditorIcons")); + load_sheet->set_icon(get_icon("SpriteSheet", "EditorIcons")); copy->set_icon(get_icon("ActionCopy", "EditorIcons")); paste->set_icon(get_icon("ActionPaste", "EditorIcons")); empty->set_icon(get_icon("InsertBefore", "EditorIcons")); @@ -72,6 +228,7 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, in if (resource.is_null()) { dialog->set_text(TTR("ERROR: Couldn't load frame resource!")); dialog->set_title(TTR("Error!")); + //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text(TTR("Close")); dialog->popup_centered_minsize(); @@ -347,9 +504,6 @@ void SpriteFramesEditor::_animation_name_edited() { for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) { String current = E->get()->call("get_animation"); - if (current != edited_anim) - continue; - undo_redo->add_do_method(E->get(), "set_animation", name); undo_redo->add_undo_method(E->get(), "set_animation", edited_anim); } @@ -382,9 +536,6 @@ void SpriteFramesEditor::_animation_add() { for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) { String current = E->get()->call("get_animation"); - if (frames->has_animation(current)) - continue; - undo_redo->add_do_method(E->get(), "set_animation", name); undo_redo->add_undo_method(E->get(), "set_animation", current); } @@ -661,6 +812,12 @@ void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw); + ClassDB::bind_method(D_METHOD("_prepare_sprite_sheet"), &SpriteFramesEditor::_prepare_sprite_sheet); + ClassDB::bind_method(D_METHOD("_open_sprite_sheet"), &SpriteFramesEditor::_open_sprite_sheet); + ClassDB::bind_method(D_METHOD("_sheet_preview_draw"), &SpriteFramesEditor::_sheet_preview_draw); + ClassDB::bind_method(D_METHOD("_sheet_preview_input"), &SpriteFramesEditor::_sheet_preview_input); + ClassDB::bind_method(D_METHOD("_sheet_spin_changed"), &SpriteFramesEditor::_sheet_spin_changed); + ClassDB::bind_method(D_METHOD("_sheet_add_frames"), &SpriteFramesEditor::_sheet_add_frames); } SpriteFramesEditor::SpriteFramesEditor() { @@ -718,9 +875,15 @@ SpriteFramesEditor::SpriteFramesEditor() { sub_vb->add_child(hbc); load = memnew(ToolButton); - load->set_tooltip(TTR("Load Resource")); + load->set_tooltip(TTR("Add a Texture from File")); hbc->add_child(load); + load_sheet = memnew(ToolButton); + load_sheet->set_tooltip(TTR("Add frames from a Sprite Sheet")); + hbc->add_child(load_sheet); + + hbc->add_child(memnew(VSeparator)); + copy = memnew(ToolButton); copy->set_tooltip(TTR("Copy")); hbc->add_child(copy); @@ -729,6 +892,8 @@ SpriteFramesEditor::SpriteFramesEditor() { paste->set_tooltip(TTR("Paste")); hbc->add_child(paste); + hbc->add_spacer(false); + empty = memnew(ToolButton); empty->set_tooltip(TTR("Insert Empty (Before)")); hbc->add_child(empty); @@ -737,7 +902,7 @@ SpriteFramesEditor::SpriteFramesEditor() { empty2->set_tooltip(TTR("Insert Empty (After)")); hbc->add_child(empty2); - hbc->add_spacer(false); + hbc->add_child(memnew(VSeparator)); move_up = memnew(ToolButton); move_up->set_tooltip(TTR("Move (Before)")); @@ -772,6 +937,7 @@ SpriteFramesEditor::SpriteFramesEditor() { add_child(dialog); load->connect("pressed", this, "_load_pressed"); + load_sheet->connect("pressed", this, "_open_sprite_sheet"); _delete->connect("pressed", this, "_delete_pressed"); copy->connect("pressed", this, "_copy_pressed"); paste->connect("pressed", this, "_paste_pressed"); @@ -786,6 +952,60 @@ SpriteFramesEditor::SpriteFramesEditor() { updating = false; edited_anim = "default"; + + split_sheet_dialog = memnew(ConfirmationDialog); + add_child(split_sheet_dialog); + VBoxContainer *split_sheet_vb = memnew(VBoxContainer); + split_sheet_dialog->add_child(split_sheet_vb); + split_sheet_dialog->set_title(TTR("Select Frames")); + split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames"); + + ScrollContainer *scroll = memnew(ScrollContainer); + split_sheet_preview = memnew(TextureRect); + split_sheet_preview->set_expand(false); + split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS); + split_sheet_preview->connect("draw", this, "_sheet_preview_draw"); + split_sheet_preview->connect("gui_input", this, "_sheet_preview_input"); + + scroll->set_enable_h_scroll(true); + scroll->set_enable_v_scroll(true); + CenterContainer *cc = memnew(CenterContainer); + cc->add_child(split_sheet_preview); + cc->set_h_size_flags(SIZE_EXPAND_FILL); + cc->set_v_size_flags(SIZE_EXPAND_FILL); + scroll->add_child(cc); + + split_sheet_vb->add_margin_child(TTR("Base Image:"), scroll, true); + + HBoxContainer *split_sheet_hb = memnew(HBoxContainer); + split_sheet_hb->add_spacer(); + Label *ss_label = memnew(Label(TTR("Horizontal:"))); + split_sheet_hb->add_child(ss_label); + split_sheet_h = memnew(SpinBox); + split_sheet_h->set_min(1); + split_sheet_h->set_max(128); + split_sheet_h->set_step(1); + split_sheet_hb->add_child(split_sheet_h); + split_sheet_hb->add_spacer(); + split_sheet_h->connect("value_changed", this, "_sheet_spin_changed"); + + ss_label = memnew(Label(TTR("Vertical:"))); + split_sheet_hb->add_child(ss_label); + split_sheet_v = memnew(SpinBox); + split_sheet_v->set_min(1); + split_sheet_v->set_max(128); + split_sheet_v->set_step(1); + split_sheet_hb->add_child(split_sheet_v); + split_sheet_hb->add_spacer(); + split_sheet_v->connect("value_changed", this, "_sheet_spin_changed"); + + split_sheet_vb->add_margin_child(TTR("Split Settings:"), split_sheet_hb); + + file_split_sheet = memnew(EditorFileDialog); + file_split_sheet->set_title(TTR("Create frames from Sprite Sheet")); + file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE); + add_child(file_split_sheet); + file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet"); } void SpriteFramesEditorPlugin::edit(Object *p_object) { diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 55dd10074e..383e99f87e 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -37,6 +37,7 @@ #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/split_container.h" +#include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" class SpriteFramesEditor : public HSplitContainer { @@ -44,6 +45,7 @@ class SpriteFramesEditor : public HSplitContainer { GDCLASS(SpriteFramesEditor, HSplitContainer); ToolButton *load; + ToolButton *load_sheet; ToolButton *_delete; ToolButton *copy; ToolButton *paste; @@ -71,6 +73,14 @@ class SpriteFramesEditor : public HSplitContainer { StringName edited_anim; + ConfirmationDialog *split_sheet_dialog; + TextureRect *split_sheet_preview; + SpinBox *split_sheet_h; + SpinBox *split_sheet_v; + EditorFileDialog *file_split_sheet; + Set<int> frames_selected; + int last_frame_selected; + void _load_pressed(); void _load_scene_pressed(); void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1); @@ -99,6 +109,13 @@ class SpriteFramesEditor : public HSplitContainer { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void _open_sprite_sheet(); + void _prepare_sprite_sheet(const String &p_file); + void _sheet_preview_draw(); + void _sheet_spin_changed(double); + void _sheet_preview_input(const Ref<InputEvent> &p_event); + void _sheet_add_frames(); + protected: void _notification(int p_what); void _gui_input(Ref<InputEvent> p_event); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 3eeb871380..f741040fa8 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -64,7 +64,7 @@ void TextureRegionEditor::_region_draw() { return; Transform2D mtx; - mtx.elements[2] = -draw_ofs; + mtx.elements[2] = -draw_ofs * draw_zoom; mtx.scale_basis(Vector2(draw_zoom, draw_zoom)); VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx); @@ -128,7 +128,7 @@ void TextureRegionEditor::_region_draw() { }; for (int i = 0; i < 4; i++) { int next = (i + 1) % 4; - edit_draw->draw_line(endpoints[i] - draw_ofs, endpoints[next] - draw_ofs, Color(0.3, 0.7, 1, 1), 2); + edit_draw->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, Color(0.3, 0.7, 1, 1), 2); } } } @@ -153,16 +153,16 @@ void TextureRegionEditor::_region_draw() { Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs *= 1.4144 * (select_handle->get_size().width / 2); - edit_draw->draw_line(endpoints[i] - draw_ofs, endpoints[next] - draw_ofs, color, 2); + edit_draw->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, color, 2); if (snap_mode != SNAP_AUTOSLICE) - edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs); + edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom); ofs = (endpoints[next] - endpoints[i]) / 2; ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2); if (snap_mode != SNAP_AUTOSLICE) - edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs); + edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom); scroll_rect.expand_to(endpoints[i]); } @@ -205,10 +205,10 @@ void TextureRegionEditor::_region_draw() { margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT); } Vector2 pos[4] = { - mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y), - -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y), - mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x, 0), - -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x, 0) + mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom), + -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom), + mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0), + -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0) }; draw_margin_line(edit_draw, pos[0], pos[0] + Vector2(edit_draw->get_size().x, 0)); @@ -220,7 +220,7 @@ void TextureRegionEditor::_region_draw() { void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { Transform2D mtx; - mtx.elements[2] = -draw_ofs; + mtx.elements[2] = -draw_ofs * draw_zoom; mtx.scale_basis(Vector2(draw_zoom, draw_zoom)); Vector2 endpoints[8] = { @@ -255,10 +255,10 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT); } Vector2 pos[4] = { - mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs, - mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs, - mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs, - mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs + mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs * draw_zoom, + mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs * draw_zoom, + mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs * draw_zoom, + mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs * draw_zoom }; if (Math::abs(mb->get_position().y - pos[0].y) < 8) { edited_margin = 0; @@ -415,9 +415,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } } } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { - _zoom_in(); + _zoom_on_position(draw_zoom * ((0.95 + (0.05 * mb->get_factor())) / 0.95), mb->get_position()); } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { - _zoom_out(); + _zoom_on_position(draw_zoom * (1 - (0.05 * mb->get_factor())), mb->get_position()); } } @@ -427,7 +427,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { - Vector2 draged(mm->get_relative().x, mm->get_relative().y); + Vector2 draged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom); hscroll->set_value(hscroll->get_value() - draged.x); vscroll->set_value(vscroll->get_value() - draged.y); @@ -578,25 +578,30 @@ void TextureRegionEditor::_set_snap_sep_y(float p_val) { edit_draw->update(); } +void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) { + if (p_zoom < 0.25 || p_zoom > 8) + return; + + float prev_zoom = draw_zoom; + draw_zoom = p_zoom; + Point2 ofs = p_position; + ofs = ofs / prev_zoom - ofs / draw_zoom; + draw_ofs.x = Math::round(draw_ofs.x + ofs.x); + draw_ofs.y = Math::round(draw_ofs.y + ofs.y); + + edit_draw->update(); +} + void TextureRegionEditor::_zoom_in() { - if (draw_zoom < 8) { - draw_zoom *= 2; - edit_draw->update(); - } + _zoom_on_position(draw_zoom * 1.5, edit_draw->get_size() / 2.0); } void TextureRegionEditor::_zoom_reset() { - if (draw_zoom == 1) - return; - draw_zoom = 1; - edit_draw->update(); + _zoom_on_position(1.0, edit_draw->get_size() / 2.0); } void TextureRegionEditor::_zoom_out() { - if (draw_zoom > 0.25) { - draw_zoom /= 2; - edit_draw->update(); - } + _zoom_on_position(draw_zoom / 1.5, edit_draw->get_size() / 2.0); } void TextureRegionEditor::apply_rect(const Rect2 &p_rect) { @@ -743,6 +748,7 @@ void TextureRegionEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &TextureRegionEditor::_set_snap_step_y); ClassDB::bind_method(D_METHOD("_set_snap_sep_x"), &TextureRegionEditor::_set_snap_sep_x); ClassDB::bind_method(D_METHOD("_set_snap_sep_y"), &TextureRegionEditor::_set_snap_sep_y); + ClassDB::bind_method(D_METHOD("_zoom_on_position"), &TextureRegionEditor::_zoom_on_position); ClassDB::bind_method(D_METHOD("_zoom_in"), &TextureRegionEditor::_zoom_in); ClassDB::bind_method(D_METHOD("_zoom_reset"), &TextureRegionEditor::_zoom_reset); ClassDB::bind_method(D_METHOD("_zoom_out"), &TextureRegionEditor::_zoom_out); diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 19eaef9bc3..a49e0fb96c 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -110,6 +110,7 @@ class TextureRegionEditor : public VBoxContainer { void _set_snap_step_y(float p_val); void _set_snap_sep_x(float p_val); void _set_snap_sep_y(float p_val); + void _zoom_on_position(float p_zoom, Point2 p_position = Point2()); void _zoom_in(); void _zoom_reset(); void _zoom_out(); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 1a367b61dd..33e4bb2336 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -299,7 +299,11 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p } } - node->set_cell(p_pos.x, p_pos.y, p_value, p_flip_h, p_flip_v, p_transpose, p_autotile_coord); + Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_value, v_flip_h = p_flip_h, v_flip_v = p_flip_v, v_transpose = p_transpose, v_autotile_coord = Vector2(p_autotile_coord.x, p_autotile_coord.y); + const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord }; + Variant::CallError ce; + node->call("set_cell", args, 7, ce); + if (manual_autotile || (p_value != -1 && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE)) { if (current != -1) { node->set_cell_autotile_coord(p_pos.x, p_pos.y, position); @@ -477,10 +481,10 @@ void TileMapEditor::_update_palette() { if (sel_tile != TileMap::INVALID_CELL) { if ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE) { - const Map<Vector2, uint16_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile); + const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile); Vector<Vector2> entries2; - for (const Map<Vector2, uint16_t>::Element *E = tiles2.front(); E; E = E->next()) { + for (const Map<Vector2, uint32_t>::Element *E = tiles2.front(); E; E = E->next()) { entries2.push_back(E->key()); } entries2.sort(); @@ -1434,9 +1438,9 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { aabb.expand_to(node->world_to_map(xform_inv.xform(screen_size))); Rect2i si = aabb.grow(1.0); - if (node->get_half_offset() != TileMap::HALF_OFFSET_X) { + if (node->get_half_offset() != TileMap::HALF_OFFSET_X && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_X) { - int max_lines = 2000; //avoid crash if size too smal + int max_lines = 2000; //avoid crash if size too small for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) { @@ -1450,7 +1454,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { } } else { - int max_lines = 10000; //avoid crash if size too smal + int max_lines = 10000; //avoid crash if size too small for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) { @@ -1458,23 +1462,26 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { Vector2 ofs; if (ABS(j) & 1) { - ofs = cell_xf[0] * 0.5; + ofs = cell_xf[0] * (node->get_half_offset() == TileMap::HALF_OFFSET_X ? 0.5 : -0.5); } Vector2 from = xform.xform(node->map_to_world(Vector2(i, j), true) + ofs); Vector2 to = xform.xform(node->map_to_world(Vector2(i, j + 1), true) + ofs); + Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2); p_overlay->draw_line(from, to, col, 1); - if (max_lines-- == 0) + if (--max_lines == 0) break; } + if (max_lines == 0) + break; } } int max_lines = 10000; //avoid crash if size too smal - if (node->get_half_offset() != TileMap::HALF_OFFSET_Y) { + if (node->get_half_offset() != TileMap::HALF_OFFSET_Y && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_Y) { for (int i = (si.position.y) - 1; i <= (si.position.y + si.size.y); i++) { @@ -1495,17 +1502,20 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { Vector2 ofs; if (ABS(j) & 1) { - ofs = cell_xf[1] * 0.5; + ofs = cell_xf[1] * (node->get_half_offset() == TileMap::HALF_OFFSET_Y ? 0.5 : -0.5); } Vector2 from = xform.xform(node->map_to_world(Vector2(j, i), true) + ofs); Vector2 to = xform.xform(node->map_to_world(Vector2(j + 1, i), true) + ofs); + Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2); p_overlay->draw_line(from, to, col, 1); - if (max_lines-- == 0) + if (--max_lines == 0) break; } + if (max_lines == 0) + break; } } } @@ -1533,8 +1543,12 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { for (int i = 0; i < 4; i++) { if (node->get_half_offset() == TileMap::HALF_OFFSET_X && ABS(over_tile.y) & 1) endpoints[i] += cell_xf[0] * 0.5; + if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_X && ABS(over_tile.y) & 1) + endpoints[i] += cell_xf[0] * -0.5; if (node->get_half_offset() == TileMap::HALF_OFFSET_Y && ABS(over_tile.x) & 1) endpoints[i] += cell_xf[1] * 0.5; + if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_Y && ABS(over_tile.x) & 1) + endpoints[i] += cell_xf[1] * -0.5; endpoints[i] = xform.xform(endpoints[i]); } Color col; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index dc099b84a7..8cf00cf67d 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -734,7 +734,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { tools[SHAPE_KEEP_INSIDE_TILE]->hide(); tools[TOOL_SELECT]->set_pressed(true); - tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nClick on another Tile to edit it.")); + tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nShift+LMB: Set wildcard bit.\nClick on another Tile to edit it.")); spin_priority->hide(); } break; case EDITMODE_Z_INDEX: @@ -770,7 +770,8 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { spin_z_index->show(); } } break; - default: {} + default: { + } } _update_toggle_shape_button(); workspace->update(); @@ -818,52 +819,92 @@ void TileSetEditor::_on_workspace_draw() { } break; case EDITMODE_BITMASK: { Color c(1, 0, 0, 0.5); + Color ci(0.3, 0.6, 1, 0.5); for (float x = 0; x < region.size.x / (spacing + size.x); x++) { for (float y = 0; y < region.size.y / (spacing + size.y); y++) { Vector2 coord(x, y); Point2 anchor(coord.x * (spacing + size.x), coord.y * (spacing + size.y)); anchor += WORKSPACE_MARGIN; anchor += region.position; - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint32_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) { - if (mask & TileSet::BIND_TOPLEFT) { + if (mask & TileSet::BIND_IGNORE_TOPLEFT) { + workspace->draw_rect(Rect2(anchor, size / 4), ci); + workspace->draw_rect(Rect2(anchor + size / 4, size / 4), ci); + } else if (mask & TileSet::BIND_TOPLEFT) { workspace->draw_rect(Rect2(anchor, size / 2), c); } - if (mask & TileSet::BIND_TOPRIGHT) { + if (mask & TileSet::BIND_IGNORE_TOPRIGHT) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, 0), size / 4), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 3 / 4, size.y / 4), size / 4), ci); + } else if (mask & TileSet::BIND_TOPRIGHT) { workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, 0), size / 2), c); } - if (mask & TileSet::BIND_BOTTOMLEFT) { + if (mask & TileSet::BIND_IGNORE_BOTTOMLEFT) { + workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 2), size / 4), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 4, size.y * 3 / 4), size / 4), ci); + } else if (mask & TileSet::BIND_BOTTOMLEFT) { workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 2), size / 2), c); } - if (mask & TileSet::BIND_BOTTOMRIGHT) { + if (mask & TileSet::BIND_IGNORE_BOTTOMRIGHT) { + workspace->draw_rect(Rect2(anchor + size / 2, size / 4), ci); + workspace->draw_rect(Rect2(anchor + size * 3 / 4, size / 4), ci); + } else if (mask & TileSet::BIND_BOTTOMRIGHT) { workspace->draw_rect(Rect2(anchor + size / 2, size / 2), c); } } else { - if (mask & TileSet::BIND_TOPLEFT) { + if (mask & TileSet::BIND_IGNORE_TOPLEFT) { + workspace->draw_rect(Rect2(anchor, size / 6), ci); + workspace->draw_rect(Rect2(anchor + size / 6, size / 6), ci); + } else if (mask & TileSet::BIND_TOPLEFT) { workspace->draw_rect(Rect2(anchor, size / 3), c); } - if (mask & TileSet::BIND_TOP) { + if (mask & TileSet::BIND_IGNORE_TOP) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, 0), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, size.y / 6), size / 6), ci); + } else if (mask & TileSet::BIND_TOP) { workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, 0), size / 3), c); } - if (mask & TileSet::BIND_TOPRIGHT) { + if (mask & TileSet::BIND_IGNORE_TOPRIGHT) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 4 / 6, 0), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 5 / 6, size.y / 6), size / 6), ci); + } else if (mask & TileSet::BIND_TOPRIGHT) { workspace->draw_rect(Rect2(anchor + Vector2((size.x / 3) * 2, 0), size / 3), c); } - if (mask & TileSet::BIND_LEFT) { + if (mask & TileSet::BIND_IGNORE_LEFT) { + workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 3), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 6, size.y / 2), size / 6), ci); + } else if (mask & TileSet::BIND_LEFT) { workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 3), size / 3), c); } - if (mask & TileSet::BIND_CENTER) { + if (mask & TileSet::BIND_IGNORE_CENTER) { + workspace->draw_rect(Rect2(anchor + size / 3, size / 6), ci); + workspace->draw_rect(Rect2(anchor + size / 2, size / 6), ci); + } else if (mask & TileSet::BIND_CENTER) { workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, size.y / 3), size / 3), c); } - if (mask & TileSet::BIND_RIGHT) { + if (mask & TileSet::BIND_IGNORE_RIGHT) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 4 / 6, size.y / 3), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 5 / 6, size.y / 2), size / 6), ci); + } else if (mask & TileSet::BIND_RIGHT) { workspace->draw_rect(Rect2(anchor + Vector2((size.x / 3) * 2, size.y / 3), size / 3), c); } - if (mask & TileSet::BIND_BOTTOMLEFT) { + if (mask & TileSet::BIND_IGNORE_BOTTOMLEFT) { + workspace->draw_rect(Rect2(anchor + Vector2(0, size.y * 4 / 6), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 6, size.y * 5 / 6), size / 6), ci); + } else if (mask & TileSet::BIND_BOTTOMLEFT) { workspace->draw_rect(Rect2(anchor + Vector2(0, (size.y / 3) * 2), size / 3), c); } - if (mask & TileSet::BIND_BOTTOM) { + if (mask & TileSet::BIND_IGNORE_BOTTOM) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, size.y * 4 / 6), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, size.y * 5 / 6), size / 6), ci); + } else if (mask & TileSet::BIND_BOTTOM) { workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, (size.y / 3) * 2), size / 3), c); } - if (mask & TileSet::BIND_BOTTOMRIGHT) { + if (mask & TileSet::BIND_IGNORE_BOTTOMRIGHT) { + workspace->draw_rect(Rect2(anchor + size * 4 / 6, size / 6), ci); + workspace->draw_rect(Rect2(anchor + size * 5 / 6, size / 6), ci); + } else if (mask & TileSet::BIND_BOTTOMRIGHT) { workspace->draw_rect(Rect2(anchor + (size / 3) * 2, size / 3), c); } } @@ -882,10 +923,10 @@ void TileSetEditor::_on_workspace_draw() { } break; case EDITMODE_PRIORITY: { spin_priority->set_value(tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)); - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), edited_shape_coord); + uint32_t mask = tileset->autotile_get_bitmask(get_current_tile(), edited_shape_coord); Vector<Vector2> queue_others; int total = 0; - for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { if (E->value() == mask) { total += tileset->autotile_get_subtile_priority(get_current_tile(), E->key()); if (E->key() != edited_shape_coord) { @@ -900,7 +941,8 @@ void TileSetEditor::_on_workspace_draw() { spin_z_index->set_value(tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)); draw_highlight_subtile(edited_shape_coord); } break; - default: {} + default: { + } } } @@ -996,25 +1038,26 @@ void TileSetEditor::_on_workspace_overlay_draw() { tileset->get_tile_list(tiles); for (List<int>::Element *E = tiles->front(); E; E = E->next()) { int t_id = E->get(); - if (tileset->tile_get_texture(t_id)->get_rid() == current_texture_rid) { - Rect2i region = tileset->tile_get_region(t_id); - region.position += WORKSPACE_MARGIN; - region.position *= workspace->get_scale().x; - Color c; - if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) - c = COLOR_SINGLE; - else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) - c = COLOR_AUTOTILE; - else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) - c = COLOR_ATLAS; - String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id); - Ref<Font> font = get_font("font", "Label"); - region.set_size(font->get_string_size(tile_id_name)); - workspace_overlay->draw_rect(region, c); - region.position.y += region.size.y - 2; - c = Color(0.1, 0.1, 0.1); - workspace_overlay->draw_string(font, region.position, tile_id_name, c); - } + if (tileset->tile_get_texture(t_id)->get_rid() != current_texture_rid) + continue; + + Rect2 region = tileset->tile_get_region(t_id); + region.position += WORKSPACE_MARGIN; + region.position *= workspace->get_scale().x; + Color c; + if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) + c = COLOR_SINGLE; + else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) + c = COLOR_AUTOTILE; + else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) + c = COLOR_ATLAS; + String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id); + Ref<Font> font = get_font("font", "Label"); + region.set_size(font->get_string_size(tile_id_name)); + workspace_overlay->draw_rect(region, c); + region.position.y += region.size.y - 2; + c = Color(0.1, 0.1, 0.1); + workspace_overlay->draw_string(font, region.position, tile_id_name, c); } } @@ -1037,6 +1080,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { static bool dragging; static bool erasing; + static bool alternative; draw_edited_region = false; Rect2 current_tile_region = Rect2(); @@ -1220,10 +1264,11 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if ((mb->get_button_index() == BUTTON_RIGHT || mb->get_button_index() == BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) { dragging = true; erasing = (mb->get_button_index() == BUTTON_RIGHT); + alternative = Input::get_singleton()->is_key_pressed(KEY_SHIFT); Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y)); pos = mb->get_position() - (pos + current_tile_region.position); - uint16_t bit = 0; + uint32_t bit = 0; if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) { if (pos.x < size.x / 2) { if (pos.y < size.y / 2) { @@ -1266,13 +1311,19 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } - uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); - uint16_t new_mask = old_mask; - if (erasing) { + uint32_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint32_t new_mask = old_mask; + if (alternative) { new_mask &= ~bit; + new_mask |= (bit << 16); + } else if (erasing) { + new_mask &= ~bit; + new_mask &= ~(bit << 16); } else { new_mask |= bit; + new_mask &= ~(bit << 16); } + if (old_mask != new_mask) { undo_redo->create_action(TTR("Edit Tile Bitmask")); undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask); @@ -1286,6 +1337,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) { dragging = false; erasing = false; + alternative = false; } } } @@ -1294,7 +1346,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { Vector2 coord((int)((mm->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mm->get_position().y - current_tile_region.position.y) / (spacing + size.y))); Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y)); pos = mm->get_position() - (pos + current_tile_region.position); - uint16_t bit = 0; + uint32_t bit = 0; if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) { if (pos.x < size.x / 2) { if (pos.y < size.y / 2) { @@ -1337,12 +1389,17 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } - uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); - uint16_t new_mask = old_mask; - if (erasing) { + uint32_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint32_t new_mask = old_mask; + if (alternative) { new_mask &= ~bit; + new_mask |= (bit << 16); + } else if (erasing) { + new_mask &= ~bit; + new_mask &= ~(bit << 16); } else { new_mask |= bit; + new_mask &= ~(bit << 16); } if (old_mask != new_mask) { undo_redo->create_action(TTR("Edit Tile Bitmask")); @@ -1516,7 +1573,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } break; - default: {} + default: { + } } } } @@ -1529,10 +1587,10 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { undo_redo->create_action(TTR("Paste Tile Bitmask")); undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); undo_redo->add_undo_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); - for (Map<Vector2, uint16_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) { undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); } - for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); } undo_redo->add_do_method(workspace, "update"); @@ -1541,7 +1599,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } else if (p_tool == BITMASK_CLEAR) { undo_redo->create_action(TTR("Clear Tile Bitmask")); undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); - for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); } undo_redo->add_do_method(workspace, "update"); @@ -1670,7 +1728,8 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { undo_redo->commit_action(); } } break; - default: {} + default: { + } } } } else if (p_tool == TOOL_SELECT) { @@ -1840,7 +1899,8 @@ void TileSetEditor::_select_next_tile() { edited_shape_coord = Vector2(); _select_edited_shape_coord(); } break; - default: {} + default: { + } } } } @@ -1877,7 +1937,8 @@ void TileSetEditor::_select_previous_tile() { edited_shape_coord = cell_count; _select_edited_shape_coord(); } break; - default: {} + default: { + } } } } @@ -2139,8 +2200,8 @@ void TileSetEditor::_undo_tile_removal(int p_id) { for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) { undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key()); } - Map<Vector2, uint16_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id); - for (Map<Vector2, uint16_t>::Element *E = bitmask_map.front(); E; E = E->next()) { + Map<Vector2, uint32_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id); + for (Map<Vector2, uint32_t>::Element *E = bitmask_map.front(); E; E = E->next()) { undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", p_id, E->key(), E->value()); } Map<Vector2, int> priority_map = tileset->autotile_get_priority_map(p_id); @@ -2417,9 +2478,11 @@ void TileSetEditor::draw_polygon_shapes() { colors.push_back(c_bg); } } - if (polygon.size() > 2) { - workspace->draw_polygon(polygon, colors); - } + + if (polygon.size() < 3) + continue; + + workspace->draw_polygon(polygon, colors); if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { if (!creating_shape) { @@ -2612,7 +2675,8 @@ void TileSetEditor::draw_polygon_shapes() { } } } break; - default: {} + default: { + } } if (creating_shape) { diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 2827964592..1176e1bb92 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -126,7 +126,7 @@ class TileSetEditor : public HSplitContainer { Vector2 edited_shape_coord; PoolVector2Array current_shape; Map<Vector2i, SubtileData> current_tile_data; - Map<Vector2, uint16_t> bitmask_map_copy; + Map<Vector2, uint32_t> bitmask_map_copy; Vector2 snap_step; Vector2 snap_offset; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 7bd26de092..0aba7f3d15 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -39,6 +39,7 @@ #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" #include "scene/main/viewport.h" +#include "scene/resources/visual_shader_nodes.h" Control *VisualShaderNodePlugin::create_editor(const Ref<VisualShaderNode> &p_node) { @@ -107,16 +108,174 @@ void VisualShaderEditor::remove_custom_type(const Ref<Script> &p_script) { _update_options_menu(); } +bool VisualShaderEditor::_is_available(int p_mode) { + + int current_mode = edit_type->get_selected(); + + if (p_mode != -1) { + + switch (current_mode) { + case VisualShader::TYPE_VERTEX: + current_mode = 1; + break; + case VisualShader::TYPE_FRAGMENT: + current_mode = 2; + break; + case VisualShader::TYPE_LIGHT: + current_mode = 4; + break; + default: + break; + } + + int temp_mode = 0; + + if (p_mode & VisualShader::TYPE_FRAGMENT) { + temp_mode |= 2; + } + + if (p_mode & VisualShader::TYPE_LIGHT) { + temp_mode |= 4; + } + + if (temp_mode == 0) { + temp_mode |= 1; + } + + p_mode = temp_mode; + } + + if (p_mode != -1 && ((p_mode & current_mode) == 0)) { + return false; + } + return true; +} + void VisualShaderEditor::_update_options_menu() { + node_desc->set_text(""); + members_dialog->get_ok()->set_disabled(true); + String prev_category; - add_node->get_popup()->clear(); - for (int i = 0; i < add_options.size(); i++) { - if (prev_category != add_options[i].category) { - add_node->get_popup()->add_separator(add_options[i].category); + String prev_sub_category; + + members->clear(); + TreeItem *root = members->create_item(); + TreeItem *category = NULL; + TreeItem *sub_category = NULL; + + String filter = node_filter->get_text().strip_edges(); + bool use_filter = !filter.empty(); + + Vector<String> categories; + Vector<String> sub_categories; + + int item_count = 0; + int item_count2 = 0; + + for (int i = 0; i < add_options.size() + 1; i++) { + + if (i == add_options.size()) { + if (sub_category != NULL && item_count2 == 0) { + memdelete(sub_category); + --item_count; + } + if (category != NULL && item_count == 0) { + memdelete(category); + } + break; + } + + if (!use_filter || add_options[i].name.findn(filter) != -1) { + + if (prev_category != add_options[i].category) { + if (category != NULL && item_count == 0) { + memdelete(category); + } + + item_count = 0; + prev_sub_category = ""; + category = members->create_item(root); + category->set_text(0, add_options[i].category); + if (!use_filter) + category->set_collapsed(true); + } + + if (add_options[i].sub_category != "") { + if (prev_sub_category != add_options[i].sub_category) { + if (category != NULL) { + if (sub_category != NULL && item_count2 == 0) { + memdelete(sub_category); + --item_count; + } + ++item_count; + item_count2 = 0; + sub_category = members->create_item(category); + sub_category->set_text(0, add_options[i].sub_category); + if (!use_filter) + sub_category->set_collapsed(true); + } + } + if (sub_category != NULL) { + if (_is_available(add_options[i].mode)) { + ++item_count2; + TreeItem *item = members->create_item(sub_category); + item->set_text(0, add_options[i].name); + switch (add_options[i].return_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_COLOR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Color", "EditorIcons")); + break; + default: + break; + } + item->set_meta("id", i); + } + } + } else { + if (category != NULL) { + if (_is_available(add_options[i].mode)) { + ++item_count; + TreeItem *item = members->create_item(category); + item->set_text(0, add_options[i].name); + switch (add_options[i].return_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_COLOR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Color", "EditorIcons")); + break; + default: + break; + } + item->set_meta("id", i); + } + } + } + + prev_sub_category = add_options[i].sub_category; + prev_category = add_options[i].category; } - add_node->get_popup()->add_item(add_options[i].name, i); - prev_category = add_options[i].category; } } @@ -165,10 +324,11 @@ void VisualShaderEditor::_update_graph() { } } - static const Color type_color[3] = { - Color::html("#61daf4"), - Color::html("#d67dee"), - Color::html("#f6a86e") + static const Color type_color[4] = { + Color::html("#61daf4"), // scalar + Color::html("#d67dee"), // vector + Color::html("#8da6f0"), // boolean + Color::html("#f6a86e") // transform }; List<VisualShader::Connection> connections; @@ -293,7 +453,8 @@ void VisualShaderEditor::_update_graph() { Vector3 v = default_value; button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); } break; - default: {} + default: { + } } } @@ -344,7 +505,7 @@ void VisualShaderEditor::_update_graph() { if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode"); - Color c = sb->get_border_color(MARGIN_TOP); + Color c = sb->get_border_color(); Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); mono_color.a = 0.85; c = mono_color; @@ -462,7 +623,7 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, editing_port = p_port; } -void VisualShaderEditor::_add_node(int p_idx) { +void VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { ERR_FAIL_INDEX(p_idx, add_options.size()); @@ -471,6 +632,70 @@ void VisualShaderEditor::_add_node(int p_idx) { if (add_options[p_idx].type != String()) { VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type)); ERR_FAIL_COND(!vsn); + + if (p_op_idx != -1) { + + VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn); + + if (input) { + input->set_input_name(add_options[p_idx].sub_func_str); + } + + VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(vsn); + + if (colorOp) { + colorOp->set_operator((VisualShaderNodeColorOp::Operator)p_op_idx); + } + + VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(vsn); + + if (colorFunc) { + colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx); + } + + VisualShaderNodeScalarOp *scalarOp = Object::cast_to<VisualShaderNodeScalarOp>(vsn); + + if (scalarOp) { + scalarOp->set_operator((VisualShaderNodeScalarOp::Operator)p_op_idx); + } + + VisualShaderNodeScalarFunc *scalarFunc = Object::cast_to<VisualShaderNodeScalarFunc>(vsn); + + if (scalarFunc) { + scalarFunc->set_function((VisualShaderNodeScalarFunc::Function)p_op_idx); + } + + VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(vsn); + + if (vecOp) { + vecOp->set_operator((VisualShaderNodeVectorOp::Operator)p_op_idx); + } + + VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(vsn); + + if (vecFunc) { + vecFunc->set_function((VisualShaderNodeVectorFunc::Function)p_op_idx); + } + + VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(vsn); + + if (matFunc) { + matFunc->set_function((VisualShaderNodeTransformFunc::Function)p_op_idx); + } + + VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(vsn); + + if (sderFunc) { + sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)p_op_idx); + } + + VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(vsn); + + if (vderFunc) { + vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx); + } + } + vsnode = Ref<VisualShaderNode>(vsn); } else { ERR_FAIL_COND(add_options[p_idx].script.is_null()); @@ -481,7 +706,15 @@ void VisualShaderEditor::_add_node(int p_idx) { vsnode->set_script(add_options[p_idx].script.get_ref_ptr()); } - Point2 position = (graph->get_scroll_ofs() + graph->get_size() * 0.5) / EDSCALE; + Point2 position = graph->get_scroll_ofs(); + + if (saved_node_pos_dirty) { + position += saved_node_pos; + } else { + position += graph->get_size() * 0.5; + position /= EDSCALE; + } + saved_node_pos_dirty = false; VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); @@ -600,29 +833,82 @@ void VisualShaderEditor::_node_selected(Object *p_node) { //EditorNode::get_singleton()->push_item(vsnode.ptr(), "", true); } +void VisualShaderEditor::_member_gui_input(const Ref<InputEvent> p_event) { + Ref<InputEventMouseButton> mb = p_event; + Ref<InputEventKey> key = p_event; + + if (mb.is_valid()) { + if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) { + _member_create(); + } + } else if (key.is_valid()) { + if (key->is_pressed() && key->get_scancode() == KEY_ENTER) { + _member_create(); + } + } +} + void VisualShaderEditor::_input(const Ref<InputEvent> p_event) { if (graph->has_focus()) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { - add_node->get_popup()->set_position(get_viewport()->get_mouse_position()); - add_node->get_popup()->show_modal(); + saved_node_pos_dirty = true; + saved_node_pos = graph->get_local_mouse_position(); + + Point2 gpos = Input::get_singleton()->get_mouse_position(); + members_dialog->popup(); + members_dialog->set_position(gpos); } } } +void VisualShaderEditor::_show_members_dialog() { + saved_node_pos_dirty = false; + members_dialog->popup(); + members_dialog->set_position(graph->get_global_position() + Point2(5 * EDSCALE, 65 * EDSCALE)); +} + void VisualShaderEditor::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + + node_filter->set_clear_button_enabled(true); + + // collapse tree by default + + TreeItem *category = members->get_root()->get_children(); + while (category) { + category->set_collapsed(true); + TreeItem *sub_category = category->get_children(); + while (sub_category) { + sub_category->set_collapsed(true); + sub_category = sub_category->get_next(); + } + category = category->get_next(); + } + } + + if (p_what == NOTIFICATION_DRAG_BEGIN) { + Dictionary dd = get_viewport()->gui_get_drag_data(); + if (members->is_visible_in_tree() && dd.has("id")) { + members->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); + } + } else if (p_what == NOTIFICATION_DRAG_END) { + members->set_drop_mode_flags(0); + } if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { error_panel->add_style_override("panel", get_stylebox("bg", "Tree")); error_label->add_color_override("font_color", get_color("error_color", "Editor")); + node_filter->set_right_icon(Control::get_icon("Search", "EditorIcons")); + + tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Tools", "EditorIcons")); + if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) _update_graph(); - } - - if (p_what == NOTIFICATION_PROCESS) { + } else if (p_what == NOTIFICATION_PROCESS) { } } @@ -718,7 +1004,60 @@ void VisualShaderEditor::_duplicate_nodes() { } } +void VisualShaderEditor::_on_nodes_delete() { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + List<int> to_erase; + + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn) { + if (gn->is_selected() && gn->is_close_button_visible()) { + to_erase.push_back(gn->get_name().operator String().to_int()); + } + } + } + + if (to_erase.empty()) + return; + + undo_redo->create_action(TTR("Delete Nodes")); + + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { + undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get()); + undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, visual_shader->get_node(type, F->get()), visual_shader->get_node_position(type, F->get()), F->get()); + } + + List<VisualShader::Connection> conns; + visual_shader->get_node_connections(type, &conns); + + List<VisualShader::Connection> used_conns; + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { + for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { + if (E->get().from_node == F->get() || E->get().to_node == F->get()) { + + bool cancel = false; + for (List<VisualShader::Connection>::Element *R = used_conns.front(); R; R = R->next()) { + if (R->get().from_node == E->get().from_node && R->get().from_port == E->get().from_port && R->get().to_node == E->get().to_node && R->get().to_port == E->get().to_port) { + cancel = true; // to avoid ERR_ALREADY_EXISTS warning + break; + } + } + if (!cancel) { + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + used_conns.push_back(E->get()); + } + } + } + } + + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); +} + void VisualShaderEditor::_mode_selected(int p_id) { + _update_options_menu(); _update_graph(); } @@ -756,6 +1095,128 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, St undo_redo->commit_action(); } +void VisualShaderEditor::_member_filter_changed(const String &p_text) { + _update_options_menu(); +} + +void VisualShaderEditor::_member_selected() { + TreeItem *item = members->get_selected(); + + if (item != NULL && item->has_meta("id")) { + members_dialog->get_ok()->set_disabled(false); + node_desc->set_text(add_options[item->get_meta("id")].description); + } else { + members_dialog->get_ok()->set_disabled(true); + node_desc->set_text(""); + } +} + +void VisualShaderEditor::_member_unselected() { +} + +void VisualShaderEditor::_member_create() { + TreeItem *item = members->get_selected(); + if (item != NULL && item->has_meta("id")) { + int idx = members->get_selected()->get_meta("id"); + _add_node(idx, add_options[idx].sub_func); + members_dialog->hide(); + } +} + +void VisualShaderEditor::_tools_menu_option(int p_idx) { + + TreeItem *category = members->get_root()->get_children(); + + switch (p_idx) { + case EXPAND_ALL: + + while (category) { + category->set_collapsed(false); + TreeItem *sub_category = category->get_children(); + while (sub_category) { + sub_category->set_collapsed(false); + sub_category = sub_category->get_next(); + } + category = category->get_next(); + } + + break; + + case COLLAPSE_ALL: + + while (category) { + category->set_collapsed(true); + TreeItem *sub_category = category->get_children(); + while (sub_category) { + sub_category->set_collapsed(true); + sub_category = sub_category->get_next(); + } + category = category->get_next(); + } + + break; + default: + break; + } +} + +Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + + if (p_from == members) { + TreeItem *it = members->get_item_at_position(p_point); + if (!it) + return Variant(); + if (!it->has_meta("id")) + return Variant(); + + int id = it->get_meta("id"); + AddOption op = add_options[id]; + + Dictionary d; + d["id"] = id; + if (op.sub_func == -1) { + d["sub_func"] = op.sub_func_str; + } else { + d["sub_func"] = op.sub_func; + } + + Label *label = memnew(Label); + label->set_text(it->get_text(0)); + set_drag_preview(label); + return d; + } + return Variant(); +} + +bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + + if (p_from == graph) { + + Dictionary d = p_data; + + if (d.has("id")) { + return true; + } + } + + return false; +} + +void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + + if (p_from == graph) { + + Dictionary d = p_data; + + if (d.has("id")) { + int idx = d["id"]; + saved_node_pos = p_point; + saved_node_pos_dirty = true; + _add_node(idx, add_options[idx].sub_func); + } + } +} + void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph); @@ -766,6 +1227,7 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_node_selected", &VisualShaderEditor::_node_selected); ClassDB::bind_method("_scroll_changed", &VisualShaderEditor::_scroll_changed); ClassDB::bind_method("_delete_request", &VisualShaderEditor::_delete_request); + ClassDB::bind_method("_on_nodes_delete", &VisualShaderEditor::_on_nodes_delete); ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed); ClassDB::bind_method("_edit_port_default_input", &VisualShaderEditor::_edit_port_default_input); ClassDB::bind_method("_port_edited", &VisualShaderEditor::_port_edited); @@ -777,6 +1239,19 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item); ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port); ClassDB::bind_method("_input", &VisualShaderEditor::_input); + + ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &VisualShaderEditor::drop_data_fw); + + ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available); + ClassDB::bind_method("_tools_menu_option", &VisualShaderEditor::_tools_menu_option); + ClassDB::bind_method("_show_members_dialog", &VisualShaderEditor::_show_members_dialog); + ClassDB::bind_method("_member_gui_input", &VisualShaderEditor::_member_gui_input); + ClassDB::bind_method("_member_filter_changed", &VisualShaderEditor::_member_filter_changed); + ClassDB::bind_method("_member_selected", &VisualShaderEditor::_member_selected); + ClassDB::bind_method("_member_unselected", &VisualShaderEditor::_member_unselected); + ClassDB::bind_method("_member_create", &VisualShaderEditor::_member_create); } VisualShaderEditor *VisualShaderEditor::singleton = NULL; @@ -785,10 +1260,14 @@ VisualShaderEditor::VisualShaderEditor() { singleton = this; updating = false; + saved_node_pos_dirty = false; + saved_node_pos = Point2(0, 0); graph = memnew(GraphEdit); add_child(graph); + graph->set_drag_forwarding(this); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); + graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM); //graph->add_valid_left_disconnect_type(0); @@ -798,10 +1277,16 @@ VisualShaderEditor::VisualShaderEditor() { graph->connect("node_selected", this, "_node_selected"); graph->connect("scroll_offset_changed", this, "_scroll_changed"); graph->connect("duplicate_nodes_request", this, "_duplicate_nodes"); + graph->connect("delete_nodes_request", this, "_on_nodes_delete"); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM); VSeparator *vs = memnew(VSeparator); @@ -817,40 +1302,316 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(edit_type); graph->get_zoom_hbox()->move_child(edit_type, 0); - add_node = memnew(MenuButton); + add_node = memnew(ToolButton); graph->get_zoom_hbox()->add_child(add_node); add_node->set_text(TTR("Add Node...")); graph->get_zoom_hbox()->move_child(add_node, 0); - add_node->get_popup()->connect("id_pressed", this, "_add_node"); - - add_options.push_back(AddOption("Scalar", "Constants", "VisualShaderNodeScalarConstant")); - add_options.push_back(AddOption("Vector", "Constants", "VisualShaderNodeVec3Constant")); - add_options.push_back(AddOption("Color", "Constants", "VisualShaderNodeColorConstant")); - add_options.push_back(AddOption("Transform", "Constants", "VisualShaderNodeTransformConstant")); - add_options.push_back(AddOption("Texture", "Constants", "VisualShaderNodeTexture")); - add_options.push_back(AddOption("CubeMap", "Constants", "VisualShaderNodeCubeMap")); - add_options.push_back(AddOption("ScalarOp", "Operators", "VisualShaderNodeScalarOp")); - add_options.push_back(AddOption("VectorOp", "Operators", "VisualShaderNodeVectorOp")); - add_options.push_back(AddOption("ColorOp", "Operators", "VisualShaderNodeColorOp")); - add_options.push_back(AddOption("TransformMult", "Operators", "VisualShaderNodeTransformMult")); - add_options.push_back(AddOption("TransformVectorMult", "Operators", "VisualShaderNodeTransformVecMult")); - add_options.push_back(AddOption("ScalarFunc", "Functions", "VisualShaderNodeScalarFunc")); - add_options.push_back(AddOption("VectorFunc", "Functions", "VisualShaderNodeVectorFunc")); - add_options.push_back(AddOption("DotProduct", "Functions", "VisualShaderNodeDotProduct")); - add_options.push_back(AddOption("VectorLen", "Functions", "VisualShaderNodeVectorLen")); - add_options.push_back(AddOption("ScalarInterp", "Interpolation", "VisualShaderNodeScalarInterp")); - add_options.push_back(AddOption("VectorInterp", "Interpolation", "VisualShaderNodeVectorInterp")); - add_options.push_back(AddOption("VectorCompose", "Compose", "VisualShaderNodeVectorCompose")); - add_options.push_back(AddOption("TransformCompose", "Compose", "VisualShaderNodeTransformCompose")); - add_options.push_back(AddOption("VectorDecompose", "Decompose", "VisualShaderNodeVectorDecompose")); - add_options.push_back(AddOption("TransformDecompose", "Decompose", "VisualShaderNodeTransformDecompose")); - add_options.push_back(AddOption("Scalar", "Uniforms", "VisualShaderNodeScalarUniform")); - add_options.push_back(AddOption("Vector", "Uniforms", "VisualShaderNodeVec3Uniform")); - add_options.push_back(AddOption("Color", "Uniforms", "VisualShaderNodeColorUniform")); - add_options.push_back(AddOption("Transform", "Uniforms", "VisualShaderNodeTransformUniform")); - add_options.push_back(AddOption("Texture", "Uniforms", "VisualShaderNodeTextureUniform")); - add_options.push_back(AddOption("CubeMap", "Uniforms", "VisualShaderNodeCubeMapUniform")); - add_options.push_back(AddOption("Input", "Inputs", "VisualShaderNodeInput")); + add_node->connect("pressed", this, "_show_members_dialog"); + + /////////////////////////////////////// + // SHADER NODES TREE + /////////////////////////////////////// + + VBoxContainer *members_vb = memnew(VBoxContainer); + members_vb->set_v_size_flags(SIZE_EXPAND_FILL); + + HBoxContainer *filter_hb = memnew(HBoxContainer); + members_vb->add_child(filter_hb); + + node_filter = memnew(LineEdit); + filter_hb->add_child(node_filter); + node_filter->connect("text_changed", this, "_member_filter_changed"); + node_filter->set_h_size_flags(SIZE_EXPAND_FILL); + node_filter->set_placeholder(TTR("Search")); + + tools = memnew(MenuButton); + filter_hb->add_child(tools); + tools->set_tooltip(TTR("Options")); + tools->get_popup()->connect("id_pressed", this, "_tools_menu_option"); + tools->get_popup()->add_item(TTR("Expand All"), EXPAND_ALL); + tools->get_popup()->add_item(TTR("Collapse All"), COLLAPSE_ALL); + + members = memnew(Tree); + members_vb->add_child(members); + members->set_drag_forwarding(this); + members->set_h_size_flags(SIZE_EXPAND_FILL); + members->set_v_size_flags(SIZE_EXPAND_FILL); + members->set_hide_root(true); + members->set_allow_reselect(true); + members->set_hide_folding(false); + members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE)); + members->connect("item_selected", this, "_member_selected"); + members->connect("nothing_selected", this, "_member_unselected"); + members->connect("gui_input", this, "_member_gui_input"); + + Label *desc_label = memnew(Label); + members_vb->add_child(desc_label); + desc_label->set_text(TTR("Description:")); + + node_desc = memnew(RichTextLabel); + members_vb->add_child(node_desc); + node_desc->set_h_size_flags(SIZE_EXPAND_FILL); + node_desc->set_v_size_flags(SIZE_FILL); + node_desc->set_custom_minimum_size(Size2(0, 70 * EDSCALE)); + + members_dialog = memnew(ConfirmationDialog); + members_dialog->set_title(TTR("Create Shader Node")); + members_dialog->add_child(members_vb); + members_dialog->get_ok()->set_text(TTR("Create")); + members_dialog->get_ok()->connect("pressed", this, "_member_create"); + members_dialog->get_ok()->set_disabled(true); + members_dialog->set_resizable(true); + members_dialog->set_as_minsize(); + add_child(members_dialog); + + alert = memnew(AcceptDialog); + alert->set_as_minsize(); + alert->get_label()->set_autowrap(true); + alert->get_label()->set_align(Label::ALIGN_CENTER); + alert->get_label()->set_valign(Label::VALIGN_CENTER); + alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE); + add_child(alert); + + /////////////////////////////////////// + // SHADER NODES TREE OPTIONS + /////////////////////////////////////// + + // COLOR + + add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), VisualShaderNodeColorFunc::FUNC_GRAYSCALE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), VisualShaderNodeVectorFunc::FUNC_HSV2RGB, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), VisualShaderNodeVectorFunc::FUNC_RGB2HSV, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), VisualShaderNodeColorFunc::FUNC_SEPIA, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), VisualShaderNodeColorOp::OP_BURN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), VisualShaderNodeColorOp::OP_DARKEN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), VisualShaderNodeColorOp::OP_DIFFERENCE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), VisualShaderNodeColorOp::OP_DODGE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator"), VisualShaderNodeColorOp::OP_HARD_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), VisualShaderNodeColorOp::OP_LIGHTEN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), VisualShaderNodeColorOp::OP_OVERLAY, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), VisualShaderNodeColorOp::OP_SCREEN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), VisualShaderNodeColorOp::OP_SOFT_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + + // BOOLEAN + add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); + + // INPUT + + add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM)); + + add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter."))); + + add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for fragment shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for fragment shader mode."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for fragment shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment shader mode."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for fragment shader mode."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for fragment shader mode."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for fragment shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment shader mode."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for light shader mode."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for light shader mode."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex shader mode."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex shader mode."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex shader mode."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + + // SCALAR + + add_options.push_back(AddOption("ScalarFunc", "Scalar", "Common", "VisualShaderNodeScalarFunc", TTR("Scalar function."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ScalarOp", "Scalar", "Common", "VisualShaderNodeScalarOp", TTR("Scalar operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + + add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeScalarFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeScalarOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeScalarClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeScalarFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-e Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeScalarFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Natural logarithm."), VisualShaderNodeScalarFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 logarithm."), VisualShaderNodeScalarFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the greater of two values."), VisualShaderNodeScalarOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the lesser of two values."), VisualShaderNodeScalarOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeScalarFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeScalarOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeScalarFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 / scalar"), VisualShaderNodeScalarFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeScalarFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR)); + + add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Adds scalar to scalar."), VisualShaderNodeScalarOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Divides scalar by scalar."), VisualShaderNodeScalarOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Multiplies scalar by scalar."), VisualShaderNodeScalarOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Returns the remainder of the two scalars."), VisualShaderNodeScalarOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Subtracts scalar from scalar."), VisualShaderNodeScalarOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR)); + + add_options.push_back(AddOption("ScalarConstant", "Scalar", "Variables", "VisualShaderNodeScalarConstant", TTR("Scalar constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ScalarUniform", "Scalar", "Variables", "VisualShaderNodeScalarUniform", TTR("Scalar uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + + // TEXTURES + + add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + + add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + + // TRANSFORM + + add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + + add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("(GLES3 only) Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors."))); + + add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("(GLES3 only) Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); + + add_options.push_back(AddOption("TransformMult", "Transform", "Operators", "VisualShaderNodeTransformMult", TTR("Multiplies transform by transform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + + // VECTOR + + add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("VectorCompose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("VectorDecompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars."))); + + add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeVectorClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns a vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), VisualShaderNodeVectorOp::OP_MAX, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeVectorOp::OP_POW, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns a vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns a vector that points in the direction of refraction."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), VisualShaderNodeVectorOp::OP_ADD, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), VisualShaderNodeVectorOp::OP_DIV, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies vector by vector."), VisualShaderNodeVectorOp::OP_MUL, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two vectors."), VisualShaderNodeVectorOp::OP_MOD, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts vector from vector."), VisualShaderNodeVectorOp::OP_SUB, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("VectorConstant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("Vector constant."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("VectorUniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("Vector uniform."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + + // SPECIAL + + add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + + add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + + ///////////////////////////////////////////////////////////////////// _update_options_menu(); @@ -940,9 +1701,10 @@ public: void setup(const Ref<VisualShaderNodeInput> &p_input) { input = p_input; - Ref<Texture> type_icon[3] = { + Ref<Texture> type_icon[4] = { EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"), + EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"), }; diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 2fb8a85d5b..4b0b48ad92 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -60,7 +60,7 @@ class VisualShaderEditor : public VBoxContainer { Ref<VisualShader> visual_shader; GraphEdit *graph; - MenuButton *add_node; + ToolButton *add_node; OptionButton *edit_type; @@ -68,18 +68,59 @@ class VisualShaderEditor : public VBoxContainer { Label *error_label; UndoRedo *undo_redo; + Point2 saved_node_pos; + bool saved_node_pos_dirty; + + ConfirmationDialog *members_dialog; + MenuButton *tools; + + enum ToolsMenuOptions { + EXPAND_ALL, + COLLAPSE_ALL + }; + + Tree *members; + AcceptDialog *alert; + LineEdit *node_filter; + RichTextLabel *node_desc; + + void _tools_menu_option(int p_idx); + void _show_members_dialog(); void _update_graph(); struct AddOption { String name; String category; + String sub_category; String type; + String description; + int sub_func; + String sub_func_str; Ref<Script> script; - AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_type = String()) { + int mode; + int return_type; + + AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1) { + name = p_name; + type = p_type; + category = p_category; + sub_category = p_sub_category; + description = p_description; + sub_func = p_sub_func; + return_type = p_return_type; + mode = p_mode; + } + + AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1) { name = p_name; type = p_type; category = p_category; + sub_category = p_sub_category; + description = p_description; + sub_func_str = p_sub_func; + return_type = p_return_type; + mode = p_mode; } }; @@ -87,7 +128,7 @@ class VisualShaderEditor : public VBoxContainer { void _draw_color_over_button(Object *obj, Color p_color); - void _add_node(int p_idx); + void _add_node(int p_idx, int p_op_idx = -1); void _update_options_menu(); static VisualShaderEditor *singleton; @@ -102,6 +143,7 @@ class VisualShaderEditor : public VBoxContainer { void _node_selected(Object *p_node); void _delete_request(int); + void _on_nodes_delete(); void _removed_from_graph(); @@ -126,6 +168,18 @@ class VisualShaderEditor : public VBoxContainer { void _preview_select_port(int p_node, int p_port); void _input(const Ref<InputEvent> p_event); + void _member_gui_input(const Ref<InputEvent> p_event); + void _member_filter_changed(const String &p_text); + void _member_selected(); + void _member_unselected(); + void _member_create(); + + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + + bool _is_available(int p_flags); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index a3bcfa6e70..095ec891cd 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1136,7 +1136,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { break; } - // else fallthrough to key_down + FALLTHROUGH; } case KEY_DOWN: { diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 21ba6efb82..2d7ad8bc04 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -111,7 +111,7 @@ void ProjectSettingsEditor::_notification(int p_what) { restart_close_button->set_icon(get_icon("Close", "EditorIcons")); restart_container->add_style_override("panel", get_stylebox("bg", "Tree")); restart_icon->set_texture(get_icon("StatusWarning", "EditorIcons")); - restart_label->add_color_override("font_color", get_color("error_color", "Editor")); + restart_label->add_color_override("font_color", get_color("warning_color", "Editor")); } break; case NOTIFICATION_POPUP_HIDE: { @@ -294,7 +294,8 @@ void ProjectSettingsEditor::_device_input_add() { ie = jb; } break; - default: {} + default: { + } } if (idx < 0 || idx >= events.size()) { @@ -519,7 +520,8 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even } } break; - default: {} + default: { + } } } diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index c45a97800c..4fa1bd74fe 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -310,7 +310,8 @@ void CustomPropertyEditor::_menu_option(int p_which) { } } break; - default: {} + default: { + } } } @@ -1049,7 +1050,8 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: case Variant::POOL_COLOR_ARRAY: { } break; - default: {} + default: { + } } updating = false; @@ -1091,7 +1093,8 @@ void CustomPropertyEditor::_file_selected(String p_file) { emit_signal("variant_changed"); hide(); } break; - default: {} + default: { + } } } @@ -1432,7 +1435,8 @@ void CustomPropertyEditor::_action_pressed(int p_which) { } break; - default: {}; + default: { + }; } } @@ -1699,7 +1703,8 @@ void CustomPropertyEditor::_modified(String p_string) { case Variant::POOL_COLOR_ARRAY: { } break; - default: {} + default: { + } } updating = false; @@ -1753,7 +1758,8 @@ void CustomPropertyEditor::_focus_enter() { } } } break; - default: {} + default: { + } } } @@ -1774,7 +1780,8 @@ void CustomPropertyEditor::_focus_exit() { value_editor[i]->select(0, 0); } } break; - default: {} + default: { + } } } diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 19b46ef90f..bd245d5da9 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -290,12 +290,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { switch (p_tool) { case TOOL_BATCH_RENAME: { + if (!profile_allow_editing) { + break; + } Tree *tree = scene_tree->get_scene_tree(); if (tree->is_anything_selected()) { rename_dialog->popup_centered(); } } break; case TOOL_RENAME: { + if (!profile_allow_editing) { + break; + } Tree *tree = scene_tree->get_scene_tree(); if (tree->is_anything_selected()) { tree->grab_focus(); @@ -304,6 +310,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_NEW: { + if (!profile_allow_editing) { + break; + } String preferred = ""; Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene(); @@ -319,6 +328,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_INSTANCE: { + if (!profile_allow_editing) { + break; + } Node *scene = edited_scene; if (!scene) { @@ -332,10 +344,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_REPLACE: { + if (!profile_allow_editing) { + break; + } create_dialog->popup_create(false, true); } break; case TOOL_ATTACH_SCRIPT: { + if (!profile_allow_script_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.empty()) break; @@ -377,6 +396,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_CLEAR_SCRIPT: { + if (!profile_allow_script_editing) { + break; + } + Array selection = editor_selection->get_selected_nodes(); if (selection.empty()) @@ -404,6 +427,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { case TOOL_MOVE_UP: case TOOL_MOVE_DOWN: { + if (!profile_allow_editing) { + break; + } + if (!scene_tree->get_selected()) break; @@ -464,6 +491,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_DUPLICATE: { + if (!profile_allow_editing) { + break; + } + if (!edited_scene) break; @@ -533,6 +564,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_REPARENT: { + if (!profile_allow_editing) { + break; + } + if (!scene_tree->get_selected()) break; @@ -559,6 +594,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_MAKE_ROOT: { + if (!profile_allow_editing) { + break; + } + List<Node *> nodes = editor_selection->get_selected_node_list(); ERR_FAIL_COND(nodes.size() != 1); @@ -616,6 +655,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_MULTI_EDIT: { + if (!profile_allow_editing) { + break; + } + Node *root = EditorNode::get_singleton()->get_edited_scene(); if (!root) break; @@ -630,6 +673,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { case TOOL_ERASE: { + if (!profile_allow_editing) { + break; + } + List<Node *> remove_list = editor_selection->get_selected_node_list(); if (remove_list.empty()) @@ -649,10 +696,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_MERGE_FROM_SCENE: { + if (!profile_allow_editing) { + break; + } + EditorNode::get_singleton()->merge_from_scene(); } break; case TOOL_NEW_SCENE_FROM: { + if (!profile_allow_editing) { + break; + } + Node *scene = editor_data->get_edited_scene_root(); if (!scene) { @@ -704,6 +759,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { new_scene_from_dialog->set_title(TTR("Save New Scene As...")); } break; case TOOL_COPY_NODE_PATH: { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -723,6 +779,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); } break; case TOOL_SCENE_EDITABLE_CHILDREN: { + + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -740,6 +801,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_USE_PLACEHOLDER: { + + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -760,6 +826,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_MAKE_LOCAL: { + + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -782,6 +853,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_OPEN: { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -792,9 +864,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_CLEAR_INHERITANCE: { + if (!profile_allow_editing) { + break; + } + clear_inherit_confirm->popup_centered_minsize(); } break; case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: { + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -807,6 +887,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_OPEN_INHERITED: { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -894,6 +975,8 @@ void SceneTreeDock::_notification(int p_what) { break; first_enter = false; + EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed"); + CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D")); if (canvas_item_plugin) { canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree"); @@ -963,7 +1046,7 @@ void SceneTreeDock::_notification(int p_what) { Button *button_custom = memnew(Button); node_shortcuts->add_child(button_custom); - button_custom->set_text(TTR("Custom Node")); + button_custom->set_text(TTR("Other Node")); button_custom->set_icon(get_icon("Add", "EditorIcons")); button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); @@ -1640,7 +1723,12 @@ void SceneTreeDock::_delete_confirm() { } void SceneTreeDock::_update_script_button() { - if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { + + if (!profile_allow_script_editing) { + + button_create_script->hide(); + button_clear_script->hide(); + } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { button_create_script->hide(); button_clear_script->hide(); } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { @@ -1653,7 +1741,7 @@ void SceneTreeDock::_update_script_button() { button_clear_script->show(); } } else { - button_create_script->show(); + button_create_script->hide(); Array selection = editor_selection->get_selected_nodes(); for (int i = 0; i < selection.size(); i++) { Node *n = Object::cast_to<Node>(selection[i]); @@ -1760,6 +1848,8 @@ void SceneTreeDock::_create() { replace_node(n, newnode); } } + + scene_tree->get_scene_tree()->call_deferred("grab_focus"); } void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties) { @@ -1801,7 +1891,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop Object::Connection &c = F->get(); if (!(c.flags & Object::CONNECT_PERSIST)) continue; - newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST); + newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST); } } @@ -2074,11 +2164,14 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) { } void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { + if (!EditorNode::get_singleton()->get_edited_scene()) { menu->clear(); - menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); - menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + if (profile_allow_editing) { + menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); + menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + } menu->set_size(Size2(1, 1)); menu->set_position(p_menu_pos); @@ -2098,80 +2191,101 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { Node *selected = selection[0]; - subresources.clear(); - menu_subresources->clear(); - menu_subresources->set_size(Size2(1, 1)); - _add_children_to_popup(selection.front()->get(), 0); - if (menu->get_item_count() > 0) - menu->add_separator(); + if (profile_allow_editing) { + subresources.clear(); + menu_subresources->clear(); + menu_subresources->set_size(Size2(1, 1)); + _add_children_to_popup(selection.front()->get(), 0); + if (menu->get_item_count() > 0) + menu->add_separator(); - menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); - menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); - menu->add_separator(); + menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); + menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + menu->add_separator(); + } existing_script = selected->get_script(); } - if (!existing_script.is_valid()) { - menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); - } - if (selection.size() > 1 || existing_script.is_valid()) { - menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); - menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT); - } + if (profile_allow_script_editing) { - menu->add_separator(); - if (selection.size() == 1) { - menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME); + if (selection.size() == 1) { + if (!existing_script.is_valid()) { + menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); + } else { + menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT); + } + } + if (selection.size() > 1 || existing_script.is_valid()) { + menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); + } + menu->add_separator(); } - menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); - if (scene_tree->get_selected() != edited_scene) { - menu->add_separator(); - menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP); - menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); - menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); - menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); + if (profile_allow_editing) { + if (selection.size() == 1) { + menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME); + } + menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); + + if (scene_tree->get_selected() != edited_scene) { + menu->add_separator(); + menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP); + menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); + menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); + menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); + menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT); + } } if (selection.size() == 1) { - menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT); - menu->add_separator(); - menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); - menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); - menu->add_separator(); + if (profile_allow_editing) { + menu->add_separator(); + menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); + menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); + menu->add_separator(); + } menu->add_icon_shortcut(get_icon("CopyNodePath", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); + bool is_external = (selection[0]->get_filename() != ""); if (is_external) { bool is_inherited = selection[0]->get_scene_inherited_state() != NULL; bool is_top_level = selection[0]->get_owner() == NULL; if (is_inherited && is_top_level) { menu->add_separator(); - menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE); + if (profile_allow_editing) { + menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE); + } menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN_INHERITED); } else if (!is_top_level) { menu->add_separator(); bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(selection[0]); bool placeholder = selection[0]->get_scene_instance_load_placeholder(); - menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN); - menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER); - menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL); + if (profile_allow_editing) { + menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN); + menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER); + menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL); + } menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN); - menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable); - menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder); + if (profile_allow_editing) { + menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable); + menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder); + } } } } - if (selection.size() > 1) { + if (profile_allow_editing && selection.size() > 1) { //this is not a commonly used action, it makes no sense for it to be where it was nor always present. menu->add_separator(); menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME); } menu->add_separator(); - menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open documentation"), TOOL_OPEN_DOCUMENTATION); + menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION); - menu->add_separator(); - menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); + if (profile_allow_editing) { + menu->add_separator(); + menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); + } menu->set_size(Size2(1, 1)); menu->set_position(p_menu_pos); menu->popup(); @@ -2321,6 +2435,30 @@ void SceneTreeDock::_favorite_root_selected(const String &p_class) { _tool_selected(TOOL_CREATE_FAVORITE, false); } +void SceneTreeDock::_feature_profile_changed() { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + + if (profile.is_valid()) { + + profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE); + profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT); + + button_add->set_visible(profile_allow_editing); + button_instance->set_visible(profile_allow_editing); + scene_tree->set_can_rename(profile_allow_editing); + + } else { + button_add->set_visible(true); + button_instance->set_visible(true); + scene_tree->set_can_rename(true); + profile_allow_editing = true; + profile_allow_script_editing = true; + } + + _update_script_button(); +} + void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_tool_selected"), &SceneTreeDock::_tool_selected, DEFVAL(false)); @@ -2353,6 +2491,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button); ClassDB::bind_method(D_METHOD("_favorite_root_selected"), &SceneTreeDock::_favorite_root_selected); ClassDB::bind_method(D_METHOD("_update_create_root_dialog"), &SceneTreeDock::_update_create_root_dialog); + ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed); ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance); @@ -2372,7 +2511,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel HBoxContainer *filter_hbc = memnew(HBoxContainer); filter_hbc->add_constant_override("separate", 0); - ToolButton *tb; ED_SHORTCUT("scene_tree/rename", TTR("Rename")); ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2); @@ -2393,19 +2531,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE); ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); - tb->set_tooltip(TTR("Add/Create a New Node")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node")); - filter_hbc->add_child(tb); - button_add = tb; + button_add = memnew(ToolButton); + button_add->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); + button_add->set_tooltip(TTR("Add/Create a New Node")); + button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node")); + filter_hbc->add_child(button_add); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false)); - tb->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists.")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene")); - filter_hbc->add_child(tb); - button_instance = tb; + button_instance = memnew(ToolButton); + button_instance->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false)); + button_instance->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists.")); + button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene")); + filter_hbc->add_child(button_instance); vbc->add_child(filter_hbc); filter = memnew(LineEdit); @@ -2415,21 +2551,19 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel filter->add_constant_override("minimum_spaces", 0); filter->connect("text_changed", this, "_filter_changed"); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false)); - tb->set_tooltip(TTR("Attach a new or existing script for the selected node.")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); - filter_hbc->add_child(tb); - tb->hide(); - button_create_script = tb; - - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false)); - tb->set_tooltip(TTR("Clear a script for the selected node.")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script")); - filter_hbc->add_child(tb); - button_clear_script = tb; - tb->hide(); + button_create_script = memnew(ToolButton); + button_create_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false)); + button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node.")); + button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); + filter_hbc->add_child(button_create_script); + button_create_script->hide(); + + button_clear_script = memnew(ToolButton); + button_clear_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false)); + button_clear_script->set_tooltip(TTR("Clear a script for the selected node.")); + button_clear_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script")); + filter_hbc->add_child(button_clear_script); + button_clear_script->hide(); button_hb = memnew(HBoxContainer); vbc->add_child(button_hb); @@ -2537,6 +2671,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel set_process_input(true); set_process(true); + profile_allow_editing = true; + profile_allow_script_editing = true; + EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true); EDITOR_DEF("_use_favorites_root_selection", false); } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 653d0a4eca..e66525d721 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -212,6 +212,11 @@ class SceneTreeDock : public VBoxContainer { void _update_create_root_dialog(); void _favorite_root_selected(const String &p_class); + void _feature_profile_changed(); + + bool profile_allow_editing; + bool profile_allow_script_editing; + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 8cfc6d4e8e..f2d11c2753 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -48,6 +48,9 @@ Node *SceneTreeEditor::get_scene_node() { void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) { + if (connect_to_script_mode) { + return; //dont do anything in this mode + } TreeItem *item = Object::cast_to<TreeItem>(p_item); ERR_FAIL_COND(!item); @@ -190,7 +193,25 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->set_icon(0, icon); item->set_metadata(0, p_node->get_path()); - if (part_of_subscene) { + if (connect_to_script_mode) { + Color accent = get_color("accent_color", "Editor"); + + if (!p_node->get_script().is_null()) { + //has script + item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT); + } else { + //has no script + item->set_custom_color(0, get_color("disabled_font_color", "Editor")); + item->set_selectable(0, false); + accent.a *= 0.7; + } + + if (marked.has(p_node)) { + item->set_text(0, String(p_node->get_name()) + " " + TTR("(Connecting From)")); + + item->set_custom_color(0, accent); + } + } else if (part_of_subscene) { //item->set_selectable(0,marked_selectable); if (valid_types.size() == 0) { @@ -199,7 +220,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } else if (marked.has(p_node)) { - item->set_selectable(0, marked_selectable); + if (!connect_to_script_mode) { + item->set_selectable(0, marked_selectable); + } item->set_custom_color(0, get_color("error_color", "Editor")); } else if (!marked_selectable && !marked_children_selectable) { @@ -244,7 +267,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class()); } - if (can_open_instance) { + if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes if (!p_node->is_connected("script_changed", this, "_node_script_changed")) p_node->connect("script_changed", this, "_node_script_changed", varray(p_node)); @@ -620,6 +643,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) { item->set_as_cursor(0); selected = p_node; tree->ensure_cursor_is_visible(); + } else { if (!p_node) selected = NULL; @@ -974,6 +998,11 @@ void SceneTreeEditor::_warning_changed(Node *p_for_node) { update_timer->start(); } +void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) { + connect_to_script_mode = p_enable; + update_tree(); +} + void SceneTreeEditor::_bind_methods() { ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed); @@ -1016,6 +1045,7 @@ void SceneTreeEditor::_bind_methods() { SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) { + connect_to_script_mode = false; undo_redo = NULL; tree_dirty = true; selected = NULL; @@ -1091,22 +1121,17 @@ SceneTreeEditor::~SceneTreeEditor() { void SceneTreeDialog::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - connect("confirmed", this, "_select"); - } - - if (p_what == NOTIFICATION_EXIT_TREE) { - disconnect("confirmed", this, "_select"); - } - if (p_what == NOTIFICATION_DRAW) { - - RID ci = get_canvas_item(); - get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size())); - } - - if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) { - - tree->update_tree(); + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + connect("confirmed", this, "_select"); + } break; + case NOTIFICATION_EXIT_TREE: { + disconnect("confirmed", this, "_select"); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (is_visible_in_tree()) + tree->update_tree(); + } break; } } @@ -1135,8 +1160,6 @@ SceneTreeDialog::SceneTreeDialog() { tree = memnew(SceneTreeEditor(false, false, true)); add_child(tree); - //set_child_rect(tree); - tree->get_scene_tree()->connect("item_activated", this, "_select"); } diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index aa4d4dd58a..9158c4aa48 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -67,6 +67,8 @@ class SceneTreeEditor : public Control { AcceptDialog *error; AcceptDialog *warning; + bool connect_to_script_mode; + int blocked; void _compute_hash(Node *p_node, uint64_t &hash); @@ -151,6 +153,8 @@ public: void update_tree() { _update_tree(); } + void set_connect_to_script_mode(bool p_enable); + Tree *get_scene_tree() { return tree; } SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false); diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index dda46d2414..717d6bc8f6 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -303,12 +303,49 @@ void ScriptEditorDebugger::_scene_tree_rmb_selected(const Vector2 &p_position) { } void ScriptEditorDebugger::_file_selected(const String &p_file) { - if (file_dialog->get_mode() == EditorFileDialog::MODE_SAVE_FILE) { + if (file_dialog_mode == SAVE_NODE) { + Array msg; msg.push_back("save_node"); msg.push_back(inspected_object_id); msg.push_back(p_file); ppeer->put_var(msg); + } else if (file_dialog_mode == SAVE_CSV) { + + Error err; + FileAccessRef file = FileAccess::open(p_file, FileAccess::WRITE, &err); + + if (err != OK) { + ERR_PRINTS("Failed to open " + p_file); + return; + } + Vector<String> line; + line.resize(Performance::MONITOR_MAX); + + // signatures + for (int i = 0; i < Performance::MONITOR_MAX; i++) { + line.write[i] = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i)); + } + file->store_csv_line(line); + + // values + List<Vector<float> >::Element *E = perf_history.back(); + while (E) { + + Vector<float> &perf_data = E->get(); + for (int i = 0; i < perf_data.size(); i++) { + + line.write[i] = String::num_real(perf_data[i]); + } + file->store_csv_line(line); + E = E->prev(); + } + file->store_string("\n"); + + Vector<Vector<String> > profiler_data = profiler->get_data_as_csv(); + for (int i = 0; i < profiler_data.size(); i++) { + file->store_csv_line(profiler_data[i]); + } } } @@ -1374,6 +1411,13 @@ void ScriptEditorDebugger::_output_clear() { //output->push_color(Color(0,0,0)); } +void ScriptEditorDebugger::_export_csv() { + + file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); + file_dialog_mode = SAVE_CSV; + file_dialog->popup_centered_ratio(); +} + String ScriptEditorDebugger::get_var_value(const String &p_var) const { if (!breaked) return String(); @@ -1859,6 +1903,7 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES); file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); + file_dialog_mode = SAVE_NODE; List<String> extensions; Ref<PackedScene> sd = memnew(PackedScene); @@ -1884,6 +1929,7 @@ void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("debug_break"), &ScriptEditorDebugger::debug_break); ClassDB::bind_method(D_METHOD("debug_continue"), &ScriptEditorDebugger::debug_continue); ClassDB::bind_method(D_METHOD("_output_clear"), &ScriptEditorDebugger::_output_clear); + ClassDB::bind_method(D_METHOD("_export_csv"), &ScriptEditorDebugger::_export_csv); ClassDB::bind_method(D_METHOD("_performance_draw"), &ScriptEditorDebugger::_performance_draw); ClassDB::bind_method(D_METHOD("_performance_select"), &ScriptEditorDebugger::_performance_select); ClassDB::bind_method(D_METHOD("_scene_tree_request"), &ScriptEditorDebugger::_scene_tree_request); @@ -2205,10 +2251,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { } { // misc + VBoxContainer *misc = memnew(VBoxContainer); + misc->set_name(TTR("Misc")); + tabs->add_child(misc); + GridContainer *info_left = memnew(GridContainer); info_left->set_columns(2); - info_left->set_name(TTR("Misc")); - tabs->add_child(info_left); + misc->add_child(info_left); clicked_ctrl = memnew(LineEdit); clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL); info_left->add_child(memnew(Label(TTR("Clicked Control:")))); @@ -2233,6 +2282,16 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { le_set->set_disabled(true); le_clear->set_disabled(true); } + + misc->add_child(memnew(VSeparator)); + + HBoxContainer *buttons = memnew(HBoxContainer); + + export_csv = memnew(Button(TTR("Export measures as CSV"))); + export_csv->connect("pressed", this, "_export_csv"); + buttons->add_child(export_csv); + + misc->add_child(buttons); } msgdialog = memnew(AcceptDialog); diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index fb1545559c..5f21602579 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -77,6 +77,7 @@ class ScriptEditorDebugger : public Control { LineEdit *live_edit_root; Button *le_set; Button *le_clear; + Button *export_csv; bool updating_scene_tree; float inspect_scene_tree_timeout; @@ -92,7 +93,13 @@ class ScriptEditorDebugger : public Control { Tree *inspect_scene_tree; Button *clearbutton; PopupMenu *item_menu; + EditorFileDialog *file_dialog; + enum FileDialogMode { + SAVE_CSV, + SAVE_NODE, + }; + FileDialogMode file_dialog_mode; int error_count; int warning_count; @@ -196,6 +203,8 @@ class ScriptEditorDebugger : public Control { void _error_tree_item_rmb_selected(const Vector2 &p_pos); void _item_menu_id_pressed(int p_option); + void _export_csv(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 611067214d..d6756b2bb3 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -187,7 +187,7 @@ void EditorSettingsDialog::_update_icons() { restart_close_button->set_icon(get_icon("Close", "EditorIcons")); restart_container->add_style_override("panel", get_stylebox("bg", "Tree")); restart_icon->set_texture(get_icon("StatusWarning", "EditorIcons")); - restart_label->add_color_override("font_color", get_color("error_color", "Editor")); + restart_label->add_color_override("font_color", get_color("warning_color", "Editor")); } void EditorSettingsDialog::_update_shortcuts() { diff --git a/editor/translations/af.po b/editor/translations/af.po index f548d9067c..acc57bd967 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -4,12 +4,13 @@ # This file is distributed under the same license as the Godot source code. # Ray West <the.raxar@gmail.com>, 2017. # Julius Stopforth <jjstopforth@gmail.com>, 2018. +# Isa Tippens <isatippens2@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: Julius Stopforth <jjstopforth@gmail.com>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: Isa Tippens <isatippens2@gmail.com>\n" "Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/" "godot/af/>\n" "Language: af\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -62,7 +63,7 @@ msgstr "" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "" +msgstr "Bevry" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -5915,6 +5916,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index c1ceebcedc..6807717a59 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -23,12 +23,13 @@ # عاصم شكر - Aasem shokr <aasemshokr@gmail.com>, 2018. # Mohammad Fares <mhdchehade@gmail.com>, 2018. # NewFriskFan26 <newfriskfan26@gmail.com>, 2019. +# spiderx0x <legendofdarks@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-18 08:54+0000\n" -"Last-Translator: Rex_sa <asd1234567890m@gmail.com>\n" +"PO-Revision-Date: 2019-03-24 17:38+0000\n" +"Last-Translator: spiderx0x <legendofdarks@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -37,7 +38,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -60,24 +61,23 @@ msgstr "لا يمكن استخدام الحالة لأن لحظة التشغيل #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "معاملات غير صالحة للتشغل s,%s% و s%." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "الرمز غير متاح للنوع %s للنوع الصل %s" +msgstr "الرمز غير متاح للنوع %s للنوع %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "أسم غير صحيح للفهرس '%s' للنوع الأساسي %s" #: core/math/expression.cpp -#, fuzzy msgid "Invalid arguments to construct '%s'" -msgstr "نوع برهان خاطئ للتحويل()، إستخدم ثابت TYPE_*." +msgstr "نقاش غير صالحة للبناء '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "عند نداء '%s':" +msgstr "عند الأستدعاء إلى '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -86,15 +86,15 @@ msgstr "مجاني/فارغ" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "معزز" +msgstr "متوازن / متعادل" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "عكس" +msgstr "عكس / الإنعكاس" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "أدخل مفتاحاً هنا" +msgstr "أدخل الرمز هنا" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" @@ -102,17 +102,15 @@ msgstr "تكرار المفاتيح المحدد(ة)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "إمسح المفاتيح المحدد(ة)" +msgstr "إمسح الزموز المحدد(ة)" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "إضافة نقطة" +msgstr "إضافة نقطة Bezier" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "مسح النقطة" +msgstr "تحريك نقطة الBezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -128,7 +126,7 @@ msgstr "تغيير وقت الإطار الرئيسي للحركة" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "إنتقالية تغيير التحريك" +msgstr "تغيير المقطع الإنتقالي" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -143,14 +141,13 @@ msgid "Anim Change Call" msgstr "نداء تغيير التحريك" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "تغيير إسم الحركة:" +msgstr "تعديل طول عرض الحركة" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "تعديل رباط عرض الحركة" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -202,9 +199,8 @@ msgid "Anim Clips:" msgstr "مقاطع الحركة:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "تغيير قيمة في المصفوفة" +msgstr "تغيير مسار الطريق" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -215,27 +211,24 @@ msgid "Update Mode (How this property is set)" msgstr "وضع التحديث (كيف يتم تعيين هذه الخاصية)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Interpolation Mode" -msgstr "عقدة الحركة" +msgstr "وضعية الأستيفاء" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "وضع التفاف الحلقة (نهاية العشوائية مع بداية الحلقة)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "ازالة المسار المحدد." +msgstr "إزالة هذا المسار." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "وقت التلاشي X (ثواني):" +msgstr "الوقت(ثواني): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "ترجيح المسار المُفعل" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -250,9 +243,8 @@ msgid "Trigger" msgstr "مُطلق" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Capture" -msgstr "المستقبل" +msgstr "التقاط" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -269,11 +261,11 @@ msgstr "مكعب" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "تفسير الحلقة المثبتة" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "التفاف الحلقة المثبتة" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp @@ -281,29 +273,24 @@ msgid "Insert Key" msgstr "أدخل مفتاح" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "مفاتيح نسخ التحريك" +msgstr "مفتاح (مفاتيح) المكررة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "مفاتيح حذف التحريك" +msgstr "مفتاح الحذف()" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "تغيير إسم الحركة:" +msgstr "تغيير وضع تحديث الحركة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "عقدة الحركة" +msgstr "تغيير وضع عقدة الحركة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "تغيير تكرير الحركة" +msgstr "تغيير وضع عقدة الحركة" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -332,7 +319,7 @@ msgstr "إدخال حركة" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "اللأعب المتحرك لا يستطيع تحريك نفسه ,فقط اللاعبين الآخرين." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -344,21 +331,19 @@ msgstr "أنشي مسار حركة و مفتاح" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "أضف مفتاح حركة" +msgstr "أضف مفتاح الحركة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "تغيير إسم الحركة:" +msgstr "تغيير خطوة الحركة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "اعادة ترتيب التحميلات التلقائية" +msgstr "إعادة ترتيب المسارات" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "تنطبق مسارات التحويل فقط على الحيز المكاني." #: editor/animation_track_editor.cpp msgid "" @@ -367,6 +352,10 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"يمكن للمسارات الصوتية أن تشير فقط إلى حيز الكتابة:\n" +"-الصوت الجاري للأعب\n" +"-الصوت الجاري للأعب ثنائي الأبعاد\n" +"-الصوت الجاري للأعب ثلاثي الأبعاد" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." @@ -2266,7 +2255,7 @@ msgstr "تمكين/إيقاف الوضع الخالي من الإلهاء." #: editor/editor_node.cpp msgid "Add a new scene." -msgstr "إضافة مشهد جديد" +msgstr "إضافة مشهد جديد." #: editor/editor_node.cpp msgid "Scene" @@ -4546,9 +4535,8 @@ msgid "Official" msgstr "رسمياً" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Testing" -msgstr "تجريب" +msgstr "أختبار" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -4634,44 +4622,38 @@ msgid "Create new horizontal and vertical guides" msgstr "إنشاء موجه عمودي وأفقي جديد" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move pivot" -msgstr "تحريك المحور" +msgstr "نقل المحور" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem" -msgstr "تعديل العنصر القماشي" +msgstr "تدوير العنصر القماشي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move anchor" -msgstr "عملية التحريك" +msgstr "نقل الإرتكاز" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Resize CanvasItem" -msgstr "تعديل العنصر القماشي" +msgstr "تغير حجم العنصر القماشي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "تعديل العنصر القماشي" +msgstr "مقياس العنصر القماشي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem" -msgstr "تعديل العنصر القماشي" +msgstr "تحريك العنصر القماشي" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "إعدادات مسبقة للمخططات والتحكم بالدمج ." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "" +msgstr "تجاوز الأطفال الثوابت والقيم وتجاهل الوالدين ." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4693,14 +4675,13 @@ msgstr "لصق الوضع" msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." -msgstr "" +msgstr "تحذير: الأطفال يأخذون موقعهم وحجمهم من خلال الوالدين فقط." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "إبعاد" +msgstr "إعادة تعيين التكبير" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" @@ -6053,6 +6034,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" @@ -10312,41 +10301,39 @@ msgstr "" #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." -msgstr "" +msgstr "خطأ في معرفة النوع الحر." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." -msgstr "" +msgstr "صيغة الخط غير معروفة." #: scene/resources/dynamic_font.cpp msgid "Error loading font." -msgstr "" +msgstr "حدث خطأ أثناء تحميل الخط." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." -msgstr "حجم الخط غير صالح" +msgstr "حجم الخط غير مناسب." #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Input" -msgstr "أضف مدخله" +msgstr "إدخال" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for shader." -msgstr "حجم الخط غير صالح" +msgstr "مصدر غير صالح لتظليل." #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "" +msgstr "التعيين لتعمل." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "" +msgstr "التعين للإنتظام." #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "يمكن تعيين المتغيرات فقط في الذروة ." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "نمذج المشهد(المشاهد) المحددة كطفل للعقدة المحددة." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index c4f1718ebb..a179f3b438 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -5934,6 +5934,14 @@ msgid "Open Godot online documentation" msgstr "Отвори документацията на Godot онлайн" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index e397b1648d..3634ca82d2 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -6273,6 +6273,14 @@ msgid "Open Godot online documentation" msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 57d80a8342..75f6c53145 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -6,12 +6,13 @@ # Javier Ocampos <xavier.ocampos@gmail.com>, 2018. # Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018. # Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018. +# roger <616steam@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n" +"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" "Language: ca\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -86,9 +87,8 @@ msgid "Delete Selected Key(s)" msgstr "Elimina les Claus seleccionades" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Afegeix un punt" +msgstr "Afegir punt Bezier" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -329,9 +329,8 @@ msgid "Change Animation Step" msgstr "Modifica els FPS de l'Animació" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "Reorganitza AutoCàrregues" +msgstr "Reorganitza pistes" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -383,9 +382,8 @@ msgid "Add Transform Track Key" msgstr "Pista de Transformació 3D" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Afegeix una Pista" +msgstr "Afegir Clau de Pista" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -393,9 +391,8 @@ msgstr "" "No s'hi pot afegit cap clau de mètode. El camí de la pista no és vàlid." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Pista de Crida de Mètodes" +msgstr "Afegir Clau de Pista de Mètode" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -1379,11 +1376,8 @@ msgid "Storing File:" msgstr "Emmagatzemant Fitxer:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "" -"No s'ha trobat cap plantilla.\n" -"Descarregueu i instal·leu alguna plantilla d'exportació." +msgstr "No s'ha trobat cap plantilla d'exportació en la ruta esperada:" #: editor/editor_export.cpp msgid "Packing" @@ -1412,9 +1406,8 @@ msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "No s'ha trobat cap paquet de depuració personalitzat." +msgstr "No s'ha trobat cap plantilla de depuració personalitzada." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1535,14 +1528,12 @@ msgid "Move Favorite Down" msgstr "Mou Favorit Avall" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Planta Anterior" +msgstr "Directori Anterior" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Planta Següent" +msgstr "Directori Següent" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1619,19 +1610,16 @@ msgid "Methods" msgstr "Mètodes" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Mètodes" +msgstr "Mètodes:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Propietats" +msgstr "Propietats del tema" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "Propietats:" +msgstr "Propietats del tema:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1658,14 +1646,12 @@ msgid "Constants:" msgstr "Constants:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Descripció" +msgstr "Descripció de la classe" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Descripció:" +msgstr "Descripció de la classe:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1728,34 +1714,28 @@ msgid "Display All" msgstr "Mostra les Normals" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "Classes" +msgstr "Només Classes" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Mètodes" +msgstr "Només Mètodes" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Senyals" +msgstr "Només Senyals" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Constants" +msgstr "Només Constants" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "Propietats" +msgstr "Només Propietats" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "Propietats" +msgstr "Només Propietats del Tema" #: editor/editor_help_search.cpp #, fuzzy @@ -1763,9 +1743,8 @@ msgid "Member Type" msgstr "Membres" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Classe:" +msgstr "Classe" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1803,7 +1782,7 @@ msgstr "L'exportació del projecte ha fallat amb el codi d'error %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Els recursos importats no es poden guardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -2043,7 +2022,7 @@ msgstr "No s'ha pogut carregar el recurs." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Es requereix un node arrel per a guardar l'escena." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2797,6 +2776,8 @@ msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"El recurs seleccionat (%s) no coincideix amb cap tipus esperat per aquesta " +"propietat (%s)." #: editor/editor_properties.cpp msgid "" @@ -3126,9 +3107,8 @@ msgstr "" "tipus de fitxers!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Favorits:" +msgstr "Preferits" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3199,14 +3179,12 @@ msgid "Instance" msgstr "Instància" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Favorits:" +msgstr "Afegir a preferits" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Treu del Grup" +msgstr "Eliminar dels preferits" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3307,14 +3285,12 @@ msgid "Find:" msgstr "Cerca: " #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Directori : " +msgstr "Directori: " #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtres" +msgstr "Filtres:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3492,14 +3468,16 @@ msgid "Save scenes, re-import and restart" msgstr "" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Canviar el controlador de vídeo requereix reiniciar l'editor." +msgstr "Canviar el tipus d'un fitxer importat requereix reiniciar l'editor." #: editor/import_dock.cpp +#, fuzzy msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"ADVERTIMENT: Existeixen actius que utilitzen aquest recurs, es possible que " +"deixin de carregar-se correctament." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3622,9 +3600,8 @@ msgstr "Activar ara?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "Crea Polígon" +msgstr "Crear Polígon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3639,10 +3616,9 @@ msgid "" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" -"Edita un Polígon existent:\n" -"Clic Esquerra: Mou un Punt.\n" -"Ctrl+Clic Esquerra: Divideix un Segment.\n" -"Clic Dreta: Elimina un Punt." +"Editar punts:\n" +"Clic Esquerra: Moure Punt.\n" +"Clic Dreta: Eliminar Punt." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3650,9 +3626,8 @@ msgid "Erase points." msgstr "Elimina un Punt." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "Edita Polígon" +msgstr "Editar Polígon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" @@ -3772,9 +3747,8 @@ msgid "Triangle already exists" msgstr "El triangle ja existeix" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Afegeix una Variable" +msgstr "Afegir Triangle" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3827,9 +3801,8 @@ msgid "Blend:" msgstr "Mescla:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Canvis de Material" +msgstr "Paràmetre Canviat" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3847,9 +3820,8 @@ msgstr "Afegeix Nodes des d'Arbre" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Mode de moviment" +msgstr "Node mogut" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3860,7 +3832,7 @@ msgstr "No es pot connectar. El port és en ús o la connexió no és vàlida." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" -msgstr "Connectat" +msgstr "Nodes Connectats" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4171,11 +4143,11 @@ msgstr "Final/s" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Immediat" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Sincronitzar" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" @@ -4484,7 +4456,7 @@ msgstr "Següent" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Últim" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -4946,9 +4918,8 @@ msgstr "" "Arrossegar i deixar anar + Maj: Canvia el tipus del node" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Crea Polígon" +msgstr "Crear Polígon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -5697,7 +5668,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Radi:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -5832,9 +5803,8 @@ msgid "Error writing TextFile:" msgstr "Error en desar TileSet!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers." +msgstr "Error: No s'ha pogut carregar el fitxer." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5842,14 +5812,12 @@ msgid "Error could not load file." msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Error en desar el TileSet!" +msgstr "Error en desar el fitxer!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Error en desar el tema" +msgstr "Error en desar el tema." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6033,6 +6001,14 @@ msgid "Open Godot online documentation" msgstr "Obre la Documentació en línia" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Cerca dins la documentació de referència." @@ -6074,18 +6050,16 @@ msgid "Search Results" msgstr "Cerca Ajuda" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Línia:" +msgstr "Línia" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Vés a la Funció..." +msgstr "Vés a la Funció" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Standard" @@ -6175,9 +6149,8 @@ msgid "Trim Trailing Whitespace" msgstr "Retalla els espais en blanc al final" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "Converteix la Sagnia en espais" +msgstr "Converteix la Sagnia en Espais" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -6782,9 +6755,8 @@ msgid "Update Preview" msgstr "Previsualització" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Configuració" +msgstr "Configuració:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -6815,14 +6787,12 @@ msgid "(empty)" msgstr "(buit)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animacions" +msgstr "Animacions:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Animació" +msgstr "Nova Animació" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6833,9 +6803,8 @@ msgid "Loop" msgstr "Bucle" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Fotogrames d'Animació" +msgstr "Fotogrames d'Animació:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7167,9 +7136,8 @@ msgid "Erase bitmask." msgstr "Elimina un Punt." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Crea Nou %s" +msgstr "Crear un Nou Rectangle." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7291,9 +7259,8 @@ msgid "Edit Tile Bitmask" msgstr "Edita Filtres" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Collision Polygon" -msgstr "Edita un polígon existent:" +msgstr "Editar Polígon de Col·lisió" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7301,9 +7268,8 @@ msgid "Edit Occlusion Polygon" msgstr "Edita Polígon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "Crea un Polígon de Navegació" +msgstr "Editar Polígon de Navegació" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7330,19 +7296,16 @@ msgid "Remove Tile" msgstr "Elimina la Plantilla" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "Elimina el Polígon i el Punt" +msgstr "Eliminar Polígon de Col·lisió" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "Crea un Polígon Oclusor" +msgstr "Eliminar Polígon d'Oclusió" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "Crea un Polígon de Navegació" +msgstr "Eliminar Polígon de Navegació" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7359,14 +7322,12 @@ msgid "Create Collision Polygon" msgstr "Crea un Polígon de Navegació" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "Crea un Polígon Oclusor" +msgstr "Crear Polígon d'Oclusió" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "Aquesta operació no pot dur-se a terme sense cap escena." +msgstr "Aquesta propietat no es pot canviar." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8143,9 +8104,8 @@ msgid "Action:" msgstr "Acció:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Action" -msgstr "Acció:" +msgstr "Acció" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -8293,18 +8253,16 @@ msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced options" -msgstr "Opcions d'Alineament" +msgstr "Opcions Avançades" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Nom del node:" +msgstr "Nom del node" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index a9834cd05f..49075fe390 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:25+0000\n" +"PO-Revision-Date: 2019-03-16 11:42+0000\n" "Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3208,9 +3208,8 @@ msgid "Re-Scan Filesystem" msgstr "Znovu skenovat souborový systém" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Přepnout režim" +msgstr "Přepnout režim rozdělení" #: editor/filesystem_dock.cpp msgid "Search files" @@ -5332,7 +5331,7 @@ msgstr "Klik: Přidat bod" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" -msgstr "" +msgstr "Levý klik: Rozdělit segment (v křivce)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5410,7 +5409,7 @@ msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "" +msgstr "Rozdělit segment (v křivce)" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy @@ -5869,6 +5868,14 @@ msgid "Open Godot online documentation" msgstr "Otevřít Godot online dokumentaci" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Hledat v referenční dokumentaci." @@ -8427,7 +8434,7 @@ msgstr "Přepnout viditelnost" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" -msgstr "" +msgstr "Varování konfigurace uzlu:" #: editor/scene_tree_editor.cpp msgid "" @@ -8487,7 +8494,7 @@ msgstr "Strom scény (uzly):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" -msgstr "" +msgstr "Varování konfigurace uzlu!" #: editor/scene_tree_editor.cpp msgid "Select a Node" diff --git a/editor/translations/da.po b/editor/translations/da.po index e803f4826f..5096ed924a 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -5992,6 +5992,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index 81a69d2add..adae79c0e7 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -43,7 +43,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1427,8 +1427,8 @@ msgid "" "Enabled'." msgstr "" "Die Zielplattform benötigt ‚ETC‘-Texturkompression für den Treiber-Fallback " -"auf GLES2. Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder ‚" -"Driver Fallback Enabled‘ ausschalten." +"auf GLES2. Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder " +"‚Driver Fallback Enabled‘ ausschalten." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -5956,6 +5956,14 @@ msgid "Open Godot online documentation" msgstr "Öffne Godot-Referenzdokumentation" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "Dokumentation anfragen" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "Die Godot-Dokumentation durch Meinungsäußerung verbessern" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Durchsuche die Referenzdokumentation." diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 4e1936ff60..55e457c169 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -5935,6 +5935,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index e4f8311ba2..5f92cabbee 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -5711,6 +5711,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 8feb019a6f..ab99259302 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -6032,6 +6032,14 @@ msgid "Open Godot online documentation" msgstr "Άνοιγμα ηλεκτρονικής τεκμηρίωσης της Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Αναζήτηση στην τεκμηρίωση αναφοράς." diff --git a/editor/translations/es.po b/editor/translations/es.po index cfa46ff602..22907ff2ea 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -42,8 +42,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-06 00:10+0000\n" -"Last-Translator: eon-s <emanuel.segretin@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -51,7 +51,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1403,45 +1403,44 @@ msgid "Packing" msgstr "Empaquetando" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activa el soporte en Ajustes del Proyecto." +"Activa 'Import Etc' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activa el soporte en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. " +"Activa 'Import Etc 2' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activa el soporte en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'ETC' para usar " +"GLES2 como controlador de respaldo.\n" +"Activa 'Import Etc' en Ajustes del Proyecto, o desactiva 'Driver Fallback " +"Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "No se ha encontrado la plantilla de depuración personalizada." +msgstr "Plantilla debug personalizada no encontrada." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "No se ha encontrado ninguna plantilla de lanzamineto personalizada." +msgstr "Plantilla release personalizada no encontrada." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1552,23 +1551,20 @@ msgid "Move Favorite Down" msgstr "Bajar Favorito" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Suelo anterior" +msgstr "Carpeta Anterior" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Siguiente suelo" +msgstr "Carpeta Siguiente" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "Ir a la carpeta principal" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "No se pudo crear la carpeta." +msgstr "Quitar carpeta actual de favoritos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1801,9 +1797,8 @@ msgid "Project export failed with error code %d." msgstr "La exportación del proyecto falló con el código de error %d." #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "Importar Recursos" +msgstr "Los recursos importados no se pueden guardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1819,6 +1814,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Este recurso no se puede guardar porque no pertenece a la escena editada. " +"Hazlo único primero." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -4066,7 +4063,7 @@ msgstr "Posterior" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "Depth" +msgstr "Profundidad" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" @@ -4122,7 +4119,7 @@ msgstr "Siguiente (cola automática):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "Cross-Animation Blend Times" +msgstr "Tiempos de Blending entre Animaciones" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" @@ -5310,7 +5307,7 @@ msgstr "Tiempo de generación (seg):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "Máscara de emisión" +msgstr "Máscara de Emisión" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" @@ -5318,7 +5315,7 @@ msgstr "Capturar desde píxel" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "Colores de emisión" +msgstr "Colores de Emisión" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" @@ -5962,6 +5959,14 @@ msgid "Open Godot online documentation" msgstr "Abrir documentación online de Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "Solicitar Documentos" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "Ayuda a mejorar la documentación de Godot dando feedback" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Buscar en la documentación de referencia." @@ -6182,7 +6187,7 @@ msgstr "Crear huesos físicos" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" -msgstr "Skeleton" +msgstr "Esqueleto" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" @@ -7021,22 +7026,20 @@ msgid "Merge from Scene" msgstr "Unir desde escena" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Siguiente suelo" +msgstr "Coordenada Siguiente" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Seleccionar la próxima forma, subtile o Tile." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Suelo anterior" +msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Seleccionar la anterior forma, subtile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7193,14 +7196,12 @@ msgid "Clear Tile Bitmask" msgstr "Reestablecer Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Mover polígono" +msgstr "Hacer Polígono Cóncavo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Mover polígono" +msgstr "Hacer Póligono Convexo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -7325,9 +7326,8 @@ msgid "Exporting All" msgstr "Exportar Todo" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "La ruta no existe." +msgstr "La ruta de exportación especificada no existe:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -10075,6 +10075,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Las formas tipo plano no funcionan bien y se eliminarán en futuras " +"versiones. Por favor, no las uses." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -10097,6 +10099,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Las GIProbes no están soportadas por el controlador de video GLES2.\n" +"Usa un BakedLightmap en su lugar." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10280,6 +10284,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"El contenedor por sí mismo no sirve para nada a menos que un script " +"configure el comportamiento de posicionamiento de sus hijos.\n" +"Si no tienes intención de añadir un script, utiliza en su lugar un nodo " +"'Control' sencillo." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10290,9 +10298,8 @@ msgid "Please Confirm..." msgstr "Por favor, confirma..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Ir a la carpeta principal" +msgstr "Ir a la carpeta padre." #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index cf5679d972..da204947b0 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-08 15:04+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -23,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -529,7 +529,7 @@ msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" -msgstr "Clean-Up" +msgstr "Limpiar" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" @@ -617,7 +617,7 @@ msgstr "Zoom In" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "Zoom Out" +msgstr "Alejar Zoom" #: editor/code_editor.cpp msgid "Reset Zoom" @@ -1370,33 +1370,32 @@ msgid "Packing" msgstr "Empaquetando" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activá el soporte en Ajustes del Proyecto." +"Activá 'Import Etc' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activá el soporte en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. " +"Activá 'Importar Etc 2' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activá el soporte en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'ETC' para usar " +"GLES2 como controlador de respaldo.\n" +"Activá 'Importar Etc' en Ajustes del Proyecto, o desactivá \"Controlador de " +"Respaldo Activado\"." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1519,23 +1518,20 @@ msgid "Move Favorite Down" msgstr "Bajar Favorito" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Piso Anterior" +msgstr "Carpeta Anterior" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Piso Siguiente" +msgstr "Carpeta Siguiente" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "Ir a carpeta padre" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "No se pudo crear la carpeta." +msgstr "Quitar carpeta actual de favoritos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1768,9 +1764,8 @@ msgid "Project export failed with error code %d." msgstr "La exportación del proyecto falló con el código de error %d." #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "Importar Recursos" +msgstr "Los recursos importados no se pueden guardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1786,6 +1781,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Este recurso no se puede guardar porque no pertenece a la escena editada. " +"Hacelo único primero." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2569,7 +2566,7 @@ msgstr "Importar" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "FileSystem" +msgstr "Sistema de Archivos" #: editor/editor_node.cpp msgid "Inspector" @@ -4012,7 +4009,7 @@ msgstr "Autoreproducir al Cargar" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" -msgstr "Onion Skinning" +msgstr "Papel Cebolla" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" @@ -4080,7 +4077,7 @@ msgstr "Error!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "Blend Times:" +msgstr "Tiempos de Blending:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" @@ -4088,7 +4085,7 @@ msgstr "Siguiente (Auto Queue):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "Cross-Animation Blend Times" +msgstr "Tiempos de Blending Entre Animaciones" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" @@ -5922,6 +5919,14 @@ msgid "Open Godot online documentation" msgstr "Abrir la documentación online de Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "Solicitar Docum." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "Ayudá a mejorar la documentación de Godot dando feedback" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Buscar en la documentación de referencia." @@ -6981,22 +6986,20 @@ msgid "Merge from Scene" msgstr "Mergear desde Escena" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Piso Siguiente" +msgstr "Coordenada Siguiente" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Seleccionar la próxima forma, subtile o Tile." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Piso Anterior" +msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Seleccionar la forma, subtile o Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7152,14 +7155,12 @@ msgid "Clear Tile Bitmask" msgstr "Reestablecer Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Mover Polígono" +msgstr "Hacer el Polígono Cóncavo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Mover Polígono" +msgstr "Hacer el Póligono Convexo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -7284,9 +7285,8 @@ msgid "Exporting All" msgstr "Exportar Todo" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "La ruta no existe." +msgstr "La ruta de exportación especificada no existe:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -10029,6 +10029,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Las formas tipo plano no funcionan bien y serán removidas en versiones " +"futuras. Evitá usarlas." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -10051,6 +10053,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Las GIProbes no están soportadas por el controlador de video GLES2.\n" +"Usá un BakedLightmap en su lugar." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10232,6 +10236,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"El contenedor en sí mismo no sirve ningún propósito a menos que un script " +"configure el comportamiento de posicionamiento de sus hijos.\n" +"Si no tenés pensado usar un script, entonces simplemente usá un nodo " +"'Control' en su lugar." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10242,9 +10250,8 @@ msgid "Please Confirm..." msgstr "Confirmá, por favor..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Ir a carpeta padre" +msgstr "Ir a la carpeta padre." #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/et.po b/editor/translations/et.po index 092ddb5568..a58094bf47 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -5711,6 +5711,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/extract.py b/editor/translations/extract.py index fd9b1183c4..2075bd5f3c 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -60,7 +60,7 @@ def process_file(f, fname): lc = 1 while (l): - patterns = ['RTR(\"', 'TTR(\"'] + patterns = ['RTR(\"', 'TTR(\"','TTRC(\"'] idx = 0 pos = 0 while (pos >= 0): diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 2e54086c17..6548423140 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -5970,6 +5970,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index b956ffac52..7924d22ba0 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:25+0000\n" +"PO-Revision-Date: 2019-04-03 22:06+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5890,6 +5890,14 @@ msgid "Open Godot online documentation" msgstr "Avaa Godotin online-dokumentaatio" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "Pyydä dokumentaatiota" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "Auta parantamaan Godotin dokumentaatiota antamalla palautetta" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Etsi dokumentaatiosta." diff --git a/editor/translations/fil.po b/editor/translations/fil.po new file mode 100644 index 0000000000..5160c5b3bc --- /dev/null +++ b/editor/translations/fil.po @@ -0,0 +1,9873 @@ +# Filipino translation of the Godot Engine editor +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# This file is distributed under the same license as the Godot source code. +# Marco Santos <enum.scima@gmail.com>, 2019. +# Amado Wilkins <epicalert68@gmail.com>, 2019. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2019-04-07 08:04+0000\n" +"Last-Translator: Amado Wilkins <epicalert68@gmail.com>\n" +"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" +"godot/fil/>\n" +"Language: fil\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " +"|| n % 10 == 6 || n % 10 == 9);\n" +"X-Generator: Weblate 3.6-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Free" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Idagdag Ang Bezier Point" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "Ilipat Ang Mga Bezier Points" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "3D Transform Track" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Length Time (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "Tanggalin ang track na ito." + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "Oras (s): " + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "Tuloy-tuloy" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "Pinakamalapit" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "Kopyahin Ang (Mga) Key(s)" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select tracks to copy:" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "No Matches" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp editor/rename_dialog.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect Signal: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp editor/export_template_manager.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thirdparty License" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of thirdparty free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such thirdparty components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in zip format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio Bus, Drag and Drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no 'res://default_bus_layout.tres' file." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +#: editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Previous Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Next Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to parent folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties:" +msgstr "" + +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations:" +msgstr "" + +#: editor/editor_help.cpp +msgid "enum " +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There are currently no tutorials for this class, you can [color=$color][url=" +"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" +"url][/color]." +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/editor_profiler.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project export failed with error code %d." +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it will not be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it will not be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object so changes to it will not be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Issue Tracker" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp scene/resources/visual_shader.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Password:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp +#: editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "Select device from the list" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the export menu." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed. The problematic templates archives can be " +"found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting url: " +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '%s' as it has not been found in the file system!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scene(s)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle split mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "There is already file or folder with the same name in this location." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "Search complete" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save scenes, re-import and restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal and vertical guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move pivot" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to other nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change default type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease in" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error: could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New TextFile..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid " Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "(ignore)" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Doppler Enable" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Space Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Select" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Move" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Rotate" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Scale" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap object to floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit theme..." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete patch '%s' from list?" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "Patches" +msgstr "" + +#: editor/project_export.cpp +msgid "Make Patch" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path does not exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a 'project.godot' or '.zip' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create folder" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in \"Project Settings\" under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The UI will update next time the editor or project manager starts." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You don't currently have any projects.\n" +"Would you like to explore the official example projects in the Asset Library?" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Already existing" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Editor must be restarted for changes to take effect" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show all locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show only selected locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per Level counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set the counter restarts for each group of child nodes" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "CamelCase to under_scored" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "under_scored to CamelCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Custom Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connection(s) and group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connections.\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script/Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Directory of the same name exists" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, will be reused" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid Path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script valid" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9 and _" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Create new script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Load existing script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Inherits" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Duplicate Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Exterior Connector" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Erase Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating solution..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating C# project..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to save solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Done" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create C# project." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Mono" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "About C# support" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Create C# solution" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Builds" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Build Project" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "View log" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier segments must be of non-zero length." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "A digit cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "" +"The character '%s' cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The Identifier must have at least one '.' separator." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller id must not be 0 or this controller will not be bound to an " +"actual controller" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor id must not be 0 or this anchor will not be bound to an actual " +"anchor" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial with " +"\"Billboard Particles\" enabled." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial with \"Billboard " +"Particles\" enabled." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " +"Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "A root AnimationNode for the graph is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "AnimationPlayer root is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures it's " +"children placement behavior.\n" +"If you dont't intend to add a script, then please use a plain 'Control' node " +"instead." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If exp_edit is true min_value must be > 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Input" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index b1bb5be97a..a91f78a912 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -59,7 +59,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:25+0000\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" "Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" @@ -68,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2539,7 +2539,7 @@ msgstr "Documentation en ligne" #: editor/editor_node.cpp msgid "Q&A" -msgstr "Questions et Réponses" +msgstr "Q & R" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -5349,7 +5349,7 @@ msgstr "Capturer depuis Pixel" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "Couleurs d'Émission" +msgstr "Couleurs d'émission" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" @@ -5993,6 +5993,14 @@ msgid "Open Godot online documentation" msgstr "Ouvrir la documentation Godot en ligne" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "Demande de documentation" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "Aider à améliorer la documentation de Godot en donnant vos réactions" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Chercher dans la documentation de référence." diff --git a/editor/translations/he.po b/editor/translations/he.po index 6883709a0d..1adcb6b56c 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -5,14 +5,15 @@ # Daniel <lorddaniel09@gmail.com>, 2018. # Ben Golan <golanben4@gmail.com>, 2017. # Luc Stepniewski <lior@gradstein.info>, 2017. -# Yaron Shahrabani <sh.yaron@gmail.com>, 2018. +# Yaron Shahrabani <sh.yaron@gmail.com>, 2018, 2019. # RaikaRakka <shaiyatta@gmail.com>, 2018. +# Ido Dana <idodana01@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:40+0100\n" -"Last-Translator: RaikaRakka <shaiyatta@gmail.com>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" "Language: he\n" @@ -21,7 +22,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -36,7 +37,7 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "קלט שגוי %I (לא הועבר) בתוך הביטוי" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -47,9 +48,8 @@ msgid "Invalid operands to operator %s, %s and %s." msgstr "" #: core/math/expression.cpp -#, fuzzy msgid "Invalid index of type %s for base type %s" -msgstr "שם מאפיין האינדקס שגוי." +msgstr "שם מאפיין האינדקס מסוג %s עבור בסיס %s שגוי" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -66,8 +66,9 @@ msgstr "" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Free" -msgstr "" +msgstr "חינם" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -79,21 +80,19 @@ msgstr "" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "הכנס מפתח כאן" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "למחוק את הקבצים הנבחרים?" +msgstr "לשכפל את הקבצים הנבחרים" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "למחוק את הקבצים הנבחרים?" +msgstr "למחוק את הקבצים הנבחרים" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "הוסף נקודה" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -121,22 +120,23 @@ msgid "Anim Change Transform" msgstr "שינוי מיקום אנימציה" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "שינוי ערך פריים-מפתח אנימציה" +msgstr "שינוי ערך קיפריים אנימציה" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "החלפת ערך מילון" +msgstr "החלפת ערך אנימציה" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Change Animation Loop" -msgstr "" +msgstr "שינוי לופ אנימציה" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -170,19 +170,17 @@ msgid "Add Track" msgstr "הוספת רצועות חדשות." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Length Time (seconds)" -msgstr "משך ההנפשה (בשניות)." +msgstr "משך ההנפשה (בשניות)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "תקריב הנפשה." +msgstr "תקריב הנפשה" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "פונקציות:" #: editor/animation_track_editor.cpp #, fuzzy @@ -196,15 +194,17 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Track Path" -msgstr "החלפת ערך המערך" +msgstr "החלפת ערך רצועה" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." -msgstr "" +msgstr "הפעל/כבה רצועה" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "עדכן מצב (איך המאפיין הזה נקבע)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -215,14 +215,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "הסרת נקודה בנתיב" +msgstr "הסרת רצועה." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "זמן:" +msgstr "זמן: " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -250,8 +248,9 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp +#, fuzzy msgid "Linear" -msgstr "" +msgstr "ליניארי" #: editor/animation_track_editor.cpp msgid "Cubic" @@ -268,12 +267,11 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "הכנס מפתח" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "שכפול" +msgstr "שכפול מפתח" #: editor/animation_track_editor.cpp #, fuzzy @@ -296,12 +294,14 @@ msgid "Change Animation Loop Mode" msgstr "שם הנפשה חדשה:" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Remove Anim Track" -msgstr "" +msgstr "מחק רצועת הנפשה" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "ליצור רצועה חדשה ל%s ולהכניס מפתח?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -325,8 +325,9 @@ msgid "AnimationPlayer can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Create & Insert" -msgstr "" +msgstr "יצירת הנפשה" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" @@ -344,7 +345,7 @@ msgstr "ניקוי ההנפשה" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rearrange Tracks" -msgstr "סידור טעינות אוטומטית מחדש" +msgstr "סידור רצועות" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -373,7 +374,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" -msgstr "הוספת רצועות חדשות." +msgstr "הוספת רצועת בזייה" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -5937,6 +5938,14 @@ msgid "Open Godot online documentation" msgstr "פתיחת התיעוד המקוון של Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 7f0bba57d7..1758532805 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -5839,6 +5839,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 82c9382625..6cfdf720ba 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -5716,6 +5716,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 7d61ceec08..016e540184 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -6088,6 +6088,14 @@ msgid "Open Godot online documentation" msgstr "Godot online dokumentáció megnyitása" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Keresés a referencia dokumentációban." diff --git a/editor/translations/id.po b/editor/translations/id.po index 8635cf10a7..a277a3b3e2 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -18,12 +18,13 @@ # Evan Hyacinth <muhammad.ivan669@gmail.com>, 2018, 2019. # Guntur Sarwohadi <gsarwohadi@gmail.com>, 2019. # Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019. +# I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-08 15:04+0000\n" -"Last-Translator: Evan Hyacinth <muhammad.ivan669@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: I Dewa Agung Adhinata <agungnata2003@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -31,7 +32,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5.1-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1388,7 +1389,7 @@ msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"Platform target membutuhkan kompressi tekstur 'ETC' untuk GLES2. Aktifkan " +"Platform target membutuhkan kompressi tekstur 'ETC2' untuk GLES3. Aktifkan " "dukungan di Pengaturan Proyek." #: editor/editor_export.cpp @@ -1528,9 +1529,8 @@ msgid "Previous Folder" msgstr "Tab sebelumnya" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Buat Folder" +msgstr "Folder Berikutnya" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1542,14 +1542,12 @@ msgid "(Un)favorite current folder." msgstr "Tidak dapat membuat folder." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a grid of thumbnails." msgstr "Tampilkan item sebagai grid thumbnail" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a list." -msgstr "Tampilkan item sebagai daftar" +msgstr "Tampilkan item sebagai daftar." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -1774,8 +1772,9 @@ msgid "Project export failed with error code %d." msgstr "Ekspor proyek gagal dengan kode kesalahan% d." #: editor/editor_node.cpp +#, fuzzy msgid "Imported resources can't be saved." -msgstr "" +msgstr "Resource yang telah diimpor tidak dapat disimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1787,10 +1786,13 @@ msgid "Error saving resource!" msgstr "Error menyimpan resource!" #: editor/editor_node.cpp +#, fuzzy msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Resourse ini tidak dapat disimpan karena bukan di scene yang diedit. Buat " +"unik dahulu." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2330,9 +2332,8 @@ msgid "Tools" msgstr "Alat-alat" #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "Buka Project Manager?" +msgstr "Buka Project Data Manager" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2449,7 +2450,7 @@ msgstr "Mode Layar Penuh" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Pengaturan Editor" +msgstr "Buka Editor Data/Folder Pengaturan" #: editor/editor_node.cpp msgid "Open Editor Data Folder" @@ -2458,7 +2459,7 @@ msgstr "Buka Folder Data Editor" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Settings Folder" -msgstr "Pengaturan Editor" +msgstr "Buka Folder Pengaturan Editor" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" @@ -2542,9 +2543,8 @@ msgstr "Mengubah driver video harus memulai ulang editor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "Simpan & Keluar" +msgstr "Simpan & Mulai Ulang" #: editor/editor_node.cpp #, fuzzy @@ -2581,9 +2581,8 @@ msgid "Node" msgstr "Node" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "Perluas semua" +msgstr "Perluas Panel Bawah" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" @@ -2662,9 +2661,8 @@ msgid "Thumbnail..." msgstr "Gambar Kecil..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit Plugin" -msgstr "Sunting Bidang" +msgstr "Sunting Plug-in" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -2688,15 +2686,13 @@ msgid "Status:" msgstr "Status:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit:" -msgstr "Sunting" +msgstr "Sunting:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp -#, fuzzy msgid "Start" -msgstr "Mulai!" +msgstr "Mulai" #: editor/editor_profiler.cpp msgid "Measure:" @@ -2769,13 +2765,12 @@ msgid "Invalid RID" msgstr "Path Tidak Sah." #: editor/editor_properties.cpp -#, fuzzy msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" -"Resource terpilih (%s) tidak sesuai dengan tipe yang diharapkan untuk " -"properti ini (%s)." +"Resource yang terpilih (%s) tidak sesuai dengan tipe apapun yang diharapkan " +"untuk properti ini (%s)." #: editor/editor_properties.cpp msgid "" @@ -2803,9 +2798,8 @@ msgid "Pick a Viewport" msgstr "Pilih Viewport" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "New Script" -msgstr "Scene Baru" +msgstr "Skrip Baru" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" @@ -2841,11 +2835,11 @@ msgstr "Sambungkan Ke Node:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Open Editor" -msgstr "Buka dalam Penyunting" +msgstr "Buka Editor" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "Node terpilih bukanlah Viewport!" +msgstr "Node yang terpilih bukanlah Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " @@ -6089,6 +6083,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/is.po b/editor/translations/is.po index 1bc85f8a2f..644f19939b 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -5760,6 +5760,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index a3b8481d30..30c4d6a3b9 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -8,17 +8,17 @@ # dariocavada <cavada@ectrlsolutions.com>, 2017. # Elia Zanaboni <elia.zanaboni@gmail.com>, 2017. # Giovanni Solimeno (Crax97) <gsolimeno97@gmail.com>, 2017. -# Marco Melorio <m.melorio@icloud.com>, 2017. +# Marco Melorio <m.melorio@icloud.com>, 2017, 2019. # Matteo <matteo.guglielmetti@hotmail.it>, 2018. # Myself <whatamidoing.wt@gmail.com>, 2017-2018. # RealAquilus <JamesHeller@live.it>, 2017. # Samuele Zolfanelli <samdazel@gmail.com>, 2018, 2019. # Sean Bone <seanbone@zumguy.com>, 2017. # Red Pill <redpill902@gmail.com>, 2018. -# iRadEntertainment <devitadario@gmail.com>, 2018. +# iRadEntertainment <devitadario@gmail.com>, 2018, 2019. # ondsinet _ (nik man) <nikman00@gmail.com>, 2018. # Ste d f <sdfilippo84@gmail.com>, 2018. -# Salvo Permiracolo <salvoperm@gmail.com>, 2018. +# Salvo Permiracolo <salvoperm@gmail.com>, 2018, 2019. # Giovanni Tommasi <tommasig@gmail.com>, 2018. # xxssmaoxx <simon.dottor@gmail.com>, 2018. # Nicola Gramola <nicola.gramola@gmail.com>, 2018. @@ -28,12 +28,17 @@ # Christian Biffi <creixx@virgilio.it>, 2019. # Giuseppe Guerra <me@nyodev.xyz>, 2019. # RHC <rhc.throwaway@gmail.com>, 2019. +# Antonio Giungato <antonio.giungato@gmail.com>, 2019. +# Marco Galli <mrcgll98@gmail.com>, 2019. +# MassiminoilTrace <omino.gis@gmail.com>, 2019. +# MARCO BANFI <mbanfi@gmail.com>, 2019. +# Marco <rodomar705@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-18 08:54+0000\n" -"Last-Translator: RHC <rhc.throwaway@gmail.com>\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"Last-Translator: Marco Melorio <m.melorio@icloud.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -41,20 +46,20 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argomento tipo invalido per convert(), usare le costanti TYPE_*." +msgstr "Argomento non valido per convert(), usare le costanti TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" -"Non vi sono abbastanza bytes per i bytes di decodifica, oppure formato " -"invalido." +"Non vi sono abbastanza byte per i byte di decodifica, oppure il formato non " +"è valido." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -65,22 +70,20 @@ msgid "self can't be used because instance is null (not passed)" msgstr "self non può essere usato perché l'istanza è nulla (non passata)" #: core/math/expression.cpp -#, fuzzy msgid "Invalid operands to operator %s, %s and %s." -msgstr "Utilizzo errato dell'operatore %s, operandi %s e %s non validi." +msgstr "Operandi non validi per l'operatore %s, %s e %s." #: core/math/expression.cpp -#, fuzzy msgid "Invalid index of type %s for base type %s" -msgstr "Nome proprietà indice invalido '%s' nel nodo %s." +msgstr "Indice del tipo %s non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Indice nominale '%s' invalido per il tipo base %s" +msgstr "Nome indice '%s' non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Argomento invalido di tipo '%s" +msgstr "Argomenti non validi per il costrutto '%s'" #: core/math/expression.cpp msgid "On call to '%s':" @@ -89,7 +92,7 @@ msgstr "Alla chiamata di '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "Gratuito" +msgstr "Libero" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -97,11 +100,11 @@ msgstr "Bilanciato" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "Specchia" +msgstr "Rifletti" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Inserisci la chiave qui" +msgstr "Inserisci chiave" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" @@ -109,83 +112,77 @@ msgstr "Duplicare la(e) chiave selezionata(e)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Eliminare la(e) Chiave(i) Selezionata(e)" +msgstr "Eliminare la(e) chiave(i) selezionata(e)" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Aggiungi punto" +msgstr "Aggiungi punto Bézier" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Sposta Punto" +msgstr "Sposta punto Bézier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Duplica Key Animazione" +msgstr "Duplica chiavi d'animazione" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Anim Elimina Key" +msgstr "Elimina chiavi d'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Anim Cambia Tempo di Keyframe" +msgstr "Anim Cambia Tempo Keyframe" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Anim Cambia Transizione" +msgstr "Cambia transizione dell'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Anim Cambia Trasformazione" +msgstr "Cambia trasformazione dell'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Anim Cambia Valore Keyframe" +msgstr "Cambia valore fotogramma chiave dell'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Anim Cambia Chiamata" +msgstr "Cambia chiamata animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Cambia Loop Animazione" +msgstr "Cambia lunghezza dell'animazione" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "Cambia Loop Animazione" +msgstr "Modifica ciclicità animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Property Track" -msgstr "Proprietà:" +msgstr "Proprietà Traccia" #: editor/animation_track_editor.cpp -#, fuzzy msgid "3D Transform Track" -msgstr "Trasformazione 3D" +msgstr "Traccia trasformazione 3D" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Call Method Track" -msgstr "" +msgstr "Traccia Chiamata di Funzione" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "Traccia Curva di Bezier" +msgstr "Traccia curva di Bézier" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Audio Playback Track" -msgstr "Traccia di Riproduzione Audio" +msgstr "Traccia Riproduzione Audio" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Playback Track" -msgstr "Ferma il playback dell'animazione. (S)" +msgstr "Traccia di riproduzione animazione" #: editor/animation_track_editor.cpp msgid "Add Track" @@ -193,11 +190,11 @@ msgstr "Aggiungi Traccia" #: editor/animation_track_editor.cpp msgid "Animation Length Time (seconds)" -msgstr "Durata animazione (in secondi)" +msgstr "Durata Animazione (in secondi)" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Ripeti Animazione" +msgstr "Ciclicità Animazione" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -205,37 +202,32 @@ msgid "Functions:" msgstr "Funzioni:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Audio Clips:" -msgstr "Audio Listener" +msgstr "Clip Audio:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Clips:" -msgstr "Clips" +msgstr "Clip Anim:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Cambia Valore Array" +msgstr "Cambia percorso traccia" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Attiva/Disattiva la traccia." +msgstr "Attiva/disattiva la traccia." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Update Mode (How this property is set)" -msgstr "Modalità di Aggiornamento (come viene impostata questa proprietà)" +msgstr "Modalità di aggiornamento (Come viene impostata questa proprietà)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Interpolation Mode" -msgstr "Nodo Animazione" +msgstr "Modalità di Interpolazione" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Modalità Loop Wrap (Interpola la fine con l'inizio del loop)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -246,9 +238,8 @@ msgid "Time (s): " msgstr "Tempo (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Abilita Doppler" +msgstr "Abilita/disabilita tracce" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -267,7 +258,6 @@ msgid "Capture" msgstr "Cattura" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Nearest" msgstr "Più vicino" @@ -281,55 +271,49 @@ msgid "Cubic" msgstr "Cubico" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clamp Loop Interp" -msgstr "Cambia Interpolazione Loop Animazione" +msgstr "Blocca interpolazione ciclo" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Continua interpolazione ciclo" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Inserisci Key" +msgstr "Inserisci chiave" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Duplica Nodo(i)" +msgstr "Duplica chiave(i)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Elimina Nodo(i)" +msgstr "Elimina chiave(i)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "Cambia Nome Animazione:" +msgstr "Cambia modalità di aggiornamento animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "Nodo Animazione" +msgstr "Cambia modalità di interpolazione animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "Cambia Loop Animazione" +msgstr "Cambia modalità di ciclo animazione" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Rimuovi Traccia Animazione" +msgstr "Rimuovi traccia animazione" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "Crea NUOVA traccia per %s e inserire key?" +msgstr "Crea NUOVA traccia per %s e inserire la chiave?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Creare %d NUOVE tracce e inserire key?" +msgstr "Creare %d NUOVE tracce e inserire la chiave?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp @@ -342,37 +326,35 @@ msgstr "Crea" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "Anim Inserisci" +msgstr "Inserisci Animazione" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "AnimationPlayer non può animare se stesso, solo altri nodi." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "Anim Crea e Inserisci" +msgstr "Crea e inserisci un'animazione" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "Anim Inserisci Traccia e Key" +msgstr "Inserisci traccia e chiave animazione" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "Anim Inserisci Key" +msgstr "Inserisci una chiave d'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Cambia FPS ANimazione" +msgstr "Cambia passo animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "Riordina gli Autoload" +msgstr "Riordina tracce" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "Le tracce Transform si applicano solo a nodi di tipo Spatial." #: editor/animation_track_editor.cpp msgid "" @@ -388,95 +370,88 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Le tracce Animation possono puntare solo a nodi AnimationPlayer." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "" +msgstr "Un AnimationPlayer non può animare se stesso, solo altri oggetti." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Non è possibile aggiungere una nuova traccia senza un nodo root" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Aggiungi Traccia" +msgstr "Aggiungi traccia Bézier" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Track path is invalid, so can't add a key." msgstr "Il tracciato non è valido, non è possibile aggiungere una chiave." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Track is not of type Spatial, can't insert key" -msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave." +msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "Trasformazione 3D" +msgstr "Aggiungi chiave traccia Transform" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Aggiungi Traccia" +msgstr "Aggiungi chiave traccia" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" +"Il tracciato non è valido, non è possibile aggiungere una chiave di chiamata " +"di funzione." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Anim Inserisci Traccia e Key" +msgstr "Aggiungi chiave alla traccia metodo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object: " msgstr "Metodo non trovato nell'oggetto: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "Anim Sposta Key" +msgstr "Sposta chiavi animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clipboard is empty" msgstr "Gli appunti sono vuoti" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Paste Tracks" -msgstr "Incolla Parametri" +msgstr "Incolla tracce" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "Anim Scala Key" +msgstr "Scala chiavi animazione" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +"Questa opzione non funziona per modificare curve di Bézier, dato che si " +"tratta di una traccia singola." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Mostra solo le tracce dei nodi selezionati nell'albero." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "Raggruppa le tracce per nodo o mostra una lista semplice." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Snap (s): " -msgstr "Snap (Pixels):" +msgstr "Snap (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation step value." -msgstr "Animation tree valido." +msgstr "Valore del passo dell'animazione." #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -492,25 +467,24 @@ msgid "Animation properties." msgstr "Proprietà animazione." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Copy Tracks" -msgstr "Copia parametri" +msgstr "Copia tracce" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "Scala Selezione" +msgstr "Scala selezione" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "Scala da Cursore" +msgstr "Scala da cursore" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "Duplica Selezione" +msgstr "Duplica selezione" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "Duplica Transposto" +msgstr "Duplica trasposto" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -518,43 +492,43 @@ msgstr "Elimina la selezione" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "Vai allo Step Successivo" +msgstr "Va' al passo successivo" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Vai allo Step Precedente" +msgstr "Va' al passo precedente" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "Ottimizza Animazione" +msgstr "Ottimizza animazione" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "Pulisci Animazione" +msgstr "Pulisci animazione" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Seleziona il nodo che verrà animato:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Usa curve di Bézier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Ottimizzatore Anim." +msgstr "Ottimizzatore anim." #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "Max. Errore Lineare:" +msgstr "Max. errore lineare:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "Max. Errore Angolare:" +msgstr "Max. errore angolare:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "Max. Angolo Ottimizzabile:" +msgstr "Max. angolo ottimizzabile:" #: editor/animation_track_editor.cpp msgid "Optimize" @@ -562,11 +536,11 @@ msgstr "Ottimizza" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "Rimuovi key invalidi" +msgstr "Rimuovi chiavi non valide" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "Rimuovi tracce Irrisolte e vuote" +msgstr "Rimuovi tracce irrisolte e vuote" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" @@ -574,7 +548,7 @@ msgstr "Pulisci tutte le animazioni" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "Pulisci Animazione(i) (NO UNDO!)" +msgstr "Pulisci animazione(i) (NON ANNULLABILE!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" @@ -582,11 +556,11 @@ msgstr "Pulisci" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "Ratio di scalatura:" +msgstr "Fattore di scalatura:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" -msgstr "" +msgstr "Seleziona le tracce da copiare:" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -597,41 +571,40 @@ msgid "Copy" msgstr "Copia" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Audio Listener" +msgstr "Aggiungi traccia clip audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Cambia Offset di Inizio della Clip della Traccia Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Cambia offset di fine della clip della traccia audio" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "Ridimensiona Array" +msgstr "Ridimensiona array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "Cambia Tipo del Valore Array" +msgstr "Cambia tipo del valore dell'array" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "Cambia Valore Array" +msgstr "Cambia valore array" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "Vai alla Linea" +msgstr "Va' alla linea" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "Numero Linea:" +msgstr "Numero linea:" #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" -msgstr "Nessuna Corrispondenza" +msgstr "Nessuna corrispondenza" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." @@ -639,11 +612,11 @@ msgstr "Rimpiazzate %d occorrenze." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "Controlla Maiuscole" +msgstr "Distingui maiuscole" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "Parole Intere" +msgstr "Parole intere" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" @@ -651,40 +624,39 @@ msgstr "Rimpiazza" #: editor/code_editor.cpp msgid "Replace All" -msgstr "Rimpiazza Tutti" +msgstr "Rimpiazza tutti" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "Solo Selezione" +msgstr "Solo selezione" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "Zoom In" +msgstr "Ingrandisci" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "Zoom Out" +msgstr "Rimpicciolisci" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "Resetta Zoom" +msgstr "Azzera ingrandimento" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "Warnings" -msgstr "Avvertimento" +msgstr "Avvertenze" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Numeri di riga e colonna." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" -msgstr "Il Metodo nel nodo di target deve essere specificato!" +msgstr "Deve essere specificato il metodo nel nodo di target!" #: editor/connections_dialog.cpp msgid "" @@ -696,7 +668,7 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Connect To Node:" -msgstr "Connetti A Nodo:" +msgstr "Connetti al nodo:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp @@ -715,19 +687,19 @@ msgstr "Rimuovi" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "Aggiungi Argomento Extra di Chiamata:" +msgstr "Aggiungi argomento extra di chiamata:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "Argomenti Chiamata Extra:" +msgstr "Argomenti chiamata extra:" #: editor/connections_dialog.cpp msgid "Path to Node:" -msgstr "Percorso a Nodo:" +msgstr "Percorso per il nodo:" #: editor/connections_dialog.cpp msgid "Make Function" -msgstr "Rendi Funzione" +msgstr "Rendi funzione" #: editor/connections_dialog.cpp msgid "Deferred" @@ -764,9 +736,8 @@ msgid "Disconnect '%s' from '%s'" msgstr "Disconnetti '%s' da '%s'" #: editor/connections_dialog.cpp -#, fuzzy msgid "Disconnect all from signal: '%s'" -msgstr "Disconnetti '%s' da '%s'" +msgstr "Disconnetti tutto dal segnale: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." @@ -778,13 +749,12 @@ msgid "Disconnect" msgstr "Disconnetti" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect Signal: " msgstr "Connetti il segnale: " #: editor/connections_dialog.cpp msgid "Edit Connection: " -msgstr "Modifica Connessione: " +msgstr "Modifica connessione: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -796,24 +766,23 @@ msgstr "Segnali" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "Sei sicuro di voler rimuovere tutte le connessioni da questo segnale?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Disconnetti tutto" #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit..." -msgstr "Modifica" +msgstr "Modifica..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "Vai al metodo" +msgstr "Va' al metodo" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "Cambia Tipo %s" +msgstr "Cambia tipo di %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -822,7 +791,7 @@ msgstr "Cambia" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "Crea Nuovo %s" +msgstr "Crea nuovo %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp @@ -854,11 +823,11 @@ msgstr "Descrizione:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "Cerca Rimpiazzo Per:" +msgstr "Cerca rimpiazzo per:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "Dipendenze Per:" +msgstr "Dipendenze per:" #: editor/dependency_editor.cpp msgid "" @@ -896,15 +865,15 @@ msgstr "Dipendenze:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "Riparare Rotti" +msgstr "Riparare rotti" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "Editor Dipendenze" +msgstr "Editor dipendenze" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "Cerca Risorsa di Rimpiazzo:" +msgstr "Cerca risorsa di rimpiazzo:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -918,11 +887,11 @@ msgstr "Apri" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "Proprietari Di:" +msgstr "Proprietari di:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "Rimuovi i file selezionati dal progetto? (no undo)" +msgstr "Rimuovi i file selezionati dal progetto? (non annullabile)" #: editor/dependency_editor.cpp msgid "" @@ -930,9 +899,9 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"I file che stanno per essere rimossi sono richiesti da altre risorse perchè " +"I file che stanno per essere rimossi sono richiesti da altre risorse perché " "esse funzionino.\n" -"Rimuoverli comunque? (no undo)" +"Rimuoverli comunque? (non annullabile)" #: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" @@ -943,21 +912,20 @@ msgid "Error loading:" msgstr "Errore in caricamento:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Caricamento scena fallito per mancanza di dipendenze:" +msgstr "Caricamento fallito a causa di dipendenze mancanti:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "Apri Comunque" +msgstr "Apri comunque" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "Quale Azione deve essere intrapresa?" +msgstr "Quale azione deve essere intrapresa?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "Ripara Dipendenze" +msgstr "Ripara dipendenze" #: editor/dependency_editor.cpp msgid "Errors loading!" @@ -965,7 +933,7 @@ msgstr "Errori in caricamento!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Eliminare permanentemente %d elementi? (No undo!)" +msgstr "Eliminare permanentemente %d elementi? (Non annullabile!)" #: editor/dependency_editor.cpp msgid "Owns" @@ -973,11 +941,11 @@ msgstr "Possiede" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "Risorse Non Possedute Esplicitamente:" +msgstr "Risorse non Possedute Esplicitamente:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "Esplora Risorse Orfane" +msgstr "Esplora risorse orfane" #: editor/dependency_editor.cpp msgid "Delete selected files?" @@ -997,7 +965,7 @@ msgstr "Cambia Chiave Dizionario" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "Cambia Valore Dizionario" +msgstr "Cambia valore del dizionario" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" @@ -1009,15 +977,15 @@ msgstr "Contributori a Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "Fondatori Progetto" +msgstr "Fondatori del progetto" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "Lead Developer" +msgstr "Sviluppatore principale" #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Gestione Progetto " +msgstr "Gestione progetto " #: editor/editor_about.cpp msgid "Developers" @@ -1029,27 +997,27 @@ msgstr "Autori" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "Sponsors Platino" +msgstr "Sponsor platino" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "Sponsors Oro" +msgstr "Sponsor oro" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "Sponsors Mini" +msgstr "Sponsor mini" #: editor/editor_about.cpp msgid "Gold Donors" -msgstr "Donatori Oro" +msgstr "Donatori oro" #: editor/editor_about.cpp msgid "Silver Donors" -msgstr "Donatori Argento" +msgstr "Donatori argento" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "Donatori Bronzo" +msgstr "Donatori bronzo" #: editor/editor_about.cpp msgid "Donors" @@ -1061,7 +1029,7 @@ msgstr "Licenza" #: editor/editor_about.cpp msgid "Thirdparty License" -msgstr "Licenza di Terze Parti" +msgstr "Licenza di terze parti" #: editor/editor_about.cpp msgid "" @@ -1070,14 +1038,14 @@ msgid "" "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine si appoggia su un numero di librerie gratuite ed open source, " -"tutte compatibili con la licenza MIT. La seguente é una lista esaustiva di " -"tali componenti di terze parti con le rispettive dichiarazioni di copyright " -"e termini di licenza." +"Godot Engine si basa su parecchie librerie libere ed open source, tutte " +"compatibili con la licenza MIT. Qui di seguito una lista esaustiva di tali " +"componenti di terze parti con le rispettive dichiarazioni sui diritti " +"d'autore e termini di licenza." #: editor/editor_about.cpp msgid "All Components" -msgstr "Tutte le Componenti" +msgstr "Tutte le componenti" #: editor/editor_about.cpp msgid "Components" @@ -1089,16 +1057,15 @@ msgstr "Licenze" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." -msgstr "Errore nell'apertura del package, non in formato zip." +msgstr "Errore nell'apertura del pacchetto, non è in formato zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "Decompressione Assets" +msgstr "Estrazione asset" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Package installed successfully!" -msgstr "Pacchetto Installato Con Successo!" +msgstr "Pacchetto installato con successo!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -1112,7 +1079,7 @@ msgstr "Installa" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "Installer Pacchetto" +msgstr "Installatore pacchetto" #: editor/editor_audio_buses.cpp msgid "Speakers" @@ -1120,35 +1087,35 @@ msgstr "Altoparlanti" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "Aggiungi Effetto" +msgstr "Aggiungi effetto" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "Rinomina Bus Audio" +msgstr "Rinomina bus audio" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "Cambia il volume del Bus Audio" +msgstr "Cambia il volume del bus audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "Imposta Bus Audio su Solo" +msgstr "Imposta bus audio su solo" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "Imposta Bus Audio su Mute" +msgstr "Imposta bus audio su Muto" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "Imposta Audio Bus Bypassa Effetti" +msgstr "Commuta bypass effetti del bus audio" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "Seleziona Bus Audio Invio" +msgstr "Seleziona invio del bus audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "Aggiungi un effetto Bus Audio" +msgstr "Aggiungi un effetto bus audio" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" @@ -1160,7 +1127,7 @@ msgstr "Cancella effetto bus" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." -msgstr "Bus Audio, prendi e trascina per riordinare." +msgstr "Bus audio, trascina e rilascia per riordinare." #: editor/editor_audio_buses.cpp msgid "Solo" @@ -1181,15 +1148,15 @@ msgstr "Opzioni bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "duplica" +msgstr "Duplica" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "Ripristina Volume" +msgstr "Ripristina volume" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "Elimina Effetto" +msgstr "Elimina effetto" #: editor/editor_audio_buses.cpp msgid "Audio" @@ -1197,7 +1164,7 @@ msgstr "Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "Aggiungi Bus Audio" +msgstr "Aggiungi bus audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" @@ -1213,7 +1180,7 @@ msgstr "Duplica bus audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "Ripristina Volume del Bus" +msgstr "Ripristina volume del Bus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" @@ -1221,7 +1188,7 @@ msgstr "Sposta bus audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "Salva Layout Bus Audio Come..." +msgstr "Salva disposizione del bus audio come..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." @@ -1229,7 +1196,7 @@ msgstr "Posizione per Nuovo Layout..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "Apri Layout Bus Audio" +msgstr "Apri disposizione bus audio" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." @@ -1237,16 +1204,15 @@ msgstr "Non esiste il file 'res://default_bus_layout.tres'." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "File non valido, non è un layout di tipo bus audio." +msgstr "File non valido, non è una disposizione del bus audio." #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "Aggiungi Bus" +msgstr "Aggiungi bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Salva Layout Bus Audio Come..." +msgstr "Aggiungi un nuovo bus audio a questa disposizione." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1256,15 +1222,15 @@ msgstr "Carica" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "Carica un layout esistente di tipo bus." +msgstr "Carica una disposizione bus esistente." #: editor/editor_audio_buses.cpp msgid "Save As" -msgstr "Salva Come" +msgstr "Salva come" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "Salva questo layout di tipo bus in un file." +msgstr "Salva questa disposizione bus in un file." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1272,15 +1238,15 @@ msgstr "Carica predefiniti" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "Carica il layout di tipo bus predefinito." +msgstr "Carica la disposizione dei bus predefinita." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "Crea nuovo layout di tipo bus." +msgstr "Crea una nuova disposizione dei bus." #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "Nome Invalido." +msgstr "Nome non valido." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -1289,19 +1255,19 @@ msgstr "Caratteri validi:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -"Nome invalido. Non deve essere in conflitto con un nome di classe di engine " -"esistente." +"Nome non valido. Non deve essere in conflitto con un nome di classe " +"dell'engine esistente." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -"Nome invalido. Non deve essere in conflitto con un nome di tipo built-in " +"Nome non valido. Non deve essere in conflitto con un nome di tipo built-in " "esistente." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -"Nome invalido. Non deve essere in conflitto con un nome di una costante " +"Nome non valido. Non deve essere in conflitto con un nome di una costante " "globale esistente." #: editor/editor_autoload_settings.cpp @@ -1310,11 +1276,11 @@ msgstr "Autoload '%s' esiste già!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "Rinomina Autoload" +msgstr "Rinomina autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "Abilita AutoLoad Globals" +msgstr "Commuta AutoLoad globals" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" @@ -1334,11 +1300,11 @@ msgstr "Riordina gli Autoload" #: editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "Percorso Invalido." +msgstr "Percorso non valido." #: editor/editor_autoload_settings.cpp msgid "File does not exist." -msgstr "File non esistente." +msgstr "File inesistente." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." @@ -1355,7 +1321,7 @@ msgstr "Percorso:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "Nome Nodo:" +msgstr "Nome nodo:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp @@ -1368,15 +1334,15 @@ msgstr "Singleton" #: editor/editor_data.cpp msgid "Updating Scene" -msgstr "Aggiornamento Scena" +msgstr "Aggiornamento scena" #: editor/editor_data.cpp msgid "Storing local changes..." -msgstr "Memorizzando i cambiamenti locali..." +msgstr "Memorizzazione dei cambiamenti locali..." #: editor/editor_data.cpp msgid "Updating scene..." -msgstr "Aggiornando la scena..." +msgstr "Aggiornamento della scena..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" @@ -1388,16 +1354,16 @@ msgstr "[non salvato]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" -msgstr "Si prega di selezionare prima una directory di base" +msgstr "Si prega di selezionare prima una cartella di base" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "Scegli una Directory" +msgstr "Scegli una cartella" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "Crea Cartella" +msgstr "Crea cartella" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp @@ -1409,7 +1375,7 @@ msgstr "Nome:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "Impossibile creare cartella." +msgstr "Impossibile creare la cartella." #: editor/editor_dir_dialog.cpp msgid "Choose" @@ -1417,14 +1383,11 @@ msgstr "Scegli" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "Memorizzazione File:" +msgstr "Memorizzazione file:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "" -"Nessun template di esportazione trovato.\n" -"Scarica ed installa i template di esportazione." +msgstr "Nessun template di esportazione trovato nel percorso previsto:" #: editor/editor_export.cpp msgid "Packing" @@ -1435,12 +1398,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"La piattaforma di destinazione richiede la compressione 'ETC' delle texture " +"per GLES2. Attiva 'Import Etc' nelle impostazioni del progetto." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"La piattaforma di destinazione richiede la compressione 'ETC2' delle texture " +"per GLES3. Attiva 'Import Etc 2' nelle impostazioni del progetto." #: editor/editor_export.cpp msgid "" @@ -1449,20 +1416,22 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"La piattaforma di destinazione richiede la compressione 'ETC' delle texture " +"per il fallback del driver a GLES2.\n" +"Attivare 'Import Etc' nelle impostazioni del progetto, oppure disattivare " +"'Driver Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "Pacchetto di debug personalizzato non trovato." +msgstr "Template di debug personalizzato non trovato." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom release template not found." -msgstr "Pacchetto di release personalizzato non trovato." +msgstr "Template di release personalizzato non trovato." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1470,11 +1439,11 @@ msgstr "Template non trovato:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "Seleziona Cartella Attuale" +msgstr "Seleziona la cartella attuale" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "File Esistente, Sovrascrivere?" +msgstr "File esistente, sovrascriverlo?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" @@ -1482,21 +1451,20 @@ msgstr "Seleziona questa cartella" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Copia Percorso" +msgstr "Copia percorso" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "Mostra nel File Manager" +msgstr "Apri nel gestore file" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp msgid "Show in File Manager" -msgstr "Mostra nel File Manager" +msgstr "Mostra nel gestore file" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." -msgstr "Nuova Cartella..." +msgstr "Nuova cartella..." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh" @@ -1504,27 +1472,27 @@ msgstr "Aggiorna" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "Tutti i Riconosciuti" +msgstr "Tutti Riconosciuti" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "Tutti i File (*)" +msgstr "Tutti i file (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "Apri un File" +msgstr "Apri un file" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "Apri File(s)" +msgstr "Apri file" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "Apri una Directory" +msgstr "Apri una cartella" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "Apri un File o una Directory" +msgstr "Apri un file o una cartella" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp @@ -1535,27 +1503,27 @@ msgstr "Salva" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "Salva un File" +msgstr "Salva un file" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "Torna Indietro" +msgstr "Torna indietro" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "Vai Avanti" +msgstr "Va' avanti" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "Vai Su" +msgstr "Va' su" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "Abilita File Nascosti" +msgstr "Commuta visibilità file nascosti" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "Attiva Preferito" +msgstr "Commuta preferito" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1567,44 +1535,39 @@ msgstr "Percorso Di Fuoco" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "Sposta Preferito Su" +msgstr "Sposta preferito in su" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "Sposta Preferito Giù" +msgstr "Sposta preferito in giù" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Scheda precedente" +msgstr "Cartella precedente" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Prossimo Piano" +msgstr "Cartella successiva" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" -msgstr "Vai nella cartella padre" +msgstr "Va' alla cartella superiore" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Impossibile creare cartella." +msgstr "Aggiungi/rimuovi cartella attuale dai preferiti." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a grid of thumbnails." -msgstr "Visualizza elementi come una griglia di miniature" +msgstr "Visualizza elementi come una griglia di miniature." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a list." -msgstr "Visualizza elementi come una lista" +msgstr "Visualizza elementi come una lista." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "Directory e File:" +msgstr "File e cartelle:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp @@ -1617,7 +1580,7 @@ msgstr "File:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "Necessaria un'estensione valida." +msgstr "È necessaria un'estensione valida." #: editor/editor_file_system.cpp msgid "ScanSources" @@ -1625,7 +1588,7 @@ msgstr "ScansionaSorgenti" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "(Re)Importando gli Assets" +msgstr "(Re)Importando gli asset" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -1645,7 +1608,7 @@ msgstr "Ereditato da:" #: editor/editor_help.cpp msgid "Brief Description:" -msgstr "Breve Descrizione:" +msgstr "Breve descrizione:" #: editor/editor_help.cpp msgid "Properties" @@ -1713,17 +1676,17 @@ msgid "" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" -"Al momento una descrizione per questa classe non esiste. Aiutaci [color=" +"Al momento non esiste alcuna descrizione per questa classe. Aiutaci [color=" "$color][url=$url]aggiungendone una[/url][/color] oppure [color=$color][url=" "$url2]richiedendone una[/url][/color]." #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "Descrizione Proprietà" +msgstr "Descrizione proprietà" #: editor/editor_help.cpp msgid "Property Descriptions:" -msgstr "Descrizione Proprietà:" +msgstr "Descrizione proprietà:" #: editor/editor_help.cpp msgid "" @@ -1735,28 +1698,28 @@ msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "Descrizione Metodo" +msgstr "Descrizioni dei metodi" #: editor/editor_help.cpp msgid "Method Descriptions:" -msgstr "Descrizione Metodo:" +msgstr "Descrizioni dei metodi:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Al momento una descrizione per questo metodo non esiste. Aiutaci [color=" +"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci [color=" "$color][url=$url]aggiungendone una[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "Cerca Aiuto" +msgstr "Cerca aiuto" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "Mostra Tutto" +msgstr "Mostra tutto" #: editor/editor_help_search.cpp msgid "Classes Only" @@ -1783,9 +1746,8 @@ msgid "Theme Properties Only" msgstr "Solo le proprietà del tema" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "Membri" +msgstr "Tipo di membro" #: editor/editor_help_search.cpp msgid "Class" @@ -1797,11 +1759,11 @@ msgstr "Proprietà:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "Set" +msgstr "Imposta" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Imposta multiplo:" #: editor/editor_log.cpp msgid "Output:" @@ -1826,9 +1788,8 @@ msgid "Project export failed with error code %d." msgstr "Esportazione progetto fallita con codice di errore %d." #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "Risorse Importate" +msgstr "Le risorse importate non possono essere salvate." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1837,17 +1798,19 @@ msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "Errore salvando la Risorsa!" +msgstr "Errore nel salvataggio della risorsa!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Questa risorsa non può essere salvata perché non appartiene alla scena che " +"si sta modificando. Assicurarsi di renderla unica." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "Salva Risorsa Come..." +msgstr "Salva risorsa come..." #: editor/editor_node.cpp msgid "Can't open file for writing:" @@ -1864,6 +1827,7 @@ msgstr "Errore durante il salvataggio." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" +"Impossibile aprire '%s'. Il file potrebbe essere stato spostato o eliminato." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -1883,7 +1847,7 @@ msgstr "Errore durante il caricamento di '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "Salvataggio Scena" +msgstr "Salvataggio scena" #: editor/editor_node.cpp msgid "Analyzing" @@ -1891,7 +1855,7 @@ msgstr "Analizzo" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "Creazione Miniature" +msgstr "Creazione miniature" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." @@ -1903,18 +1867,21 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Questa scena non può essere salvata perché contiene un'istanziazione " +"ciclica.\n" +"Riprovare ad eseguire il salvataggio dopo aver risolto il problema." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" -"Impossibile salvare la scena. Probabili dipendenze (instanze o eredità) non " -"sono state soddisfatte." +"Impossibile salvare la scena. È probabile che le dipendenze (instanze o " +"eredità) non siano state soddisfatte." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Impossibile sovrascrivere una scena che è ancora aperta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1922,7 +1889,7 @@ msgstr "Impossibile caricare MeshLibrary per l'unione!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "Errore salvataggio MeshLibrary!" +msgstr "Errore nel salvataggio di MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" @@ -1934,11 +1901,11 @@ msgstr "Errore di salvataggio TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "Errore tentando di salvare il layout!" +msgstr "Errore nel salvataggio del layout!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "Layout dell'editor di default ignorato." +msgstr "Layout predefinito dell'editor sovrascritto." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -1946,7 +1913,7 @@ msgstr "Nome layout non trovato!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "Ripristinato il layout di default ai settaggi di base." +msgstr "Ripristinato il layout di default alle impostazioni originali." #: editor/editor_node.cpp msgid "" @@ -1982,10 +1949,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"Questa scena é stata importata, pertanto i cambiamenti ad essa non verranno " +"Questa scena è stata importata, pertanto i cambiamenti ad essa non verranno " "mantenuti.\n" -"Istanziarla o ereditarla consentirà di effettuare dei cambiamenti.\n" -"Si conaiglia di leggere la documentazione relativa all'importazione delle " +"Istanziarla o ereditarla permetterà modificarla.\n" +"Si consiglia di leggere la documentazione relativa all'importazione delle " "scene per comprendere meglio questo workflow." #: editor/editor_node.cpp @@ -2010,7 +1977,7 @@ msgid "" "category." msgstr "" "Nessuna scena principale è stata definita, selezionarne una?\n" -"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " +"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la " "categoria 'applicazioni'." #: editor/editor_node.cpp @@ -2020,7 +1987,7 @@ msgid "" "category." msgstr "" "La scena selezionata '%s' non esiste, sceglierne una valida?\n" -"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " +"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la " "categoria 'applicazioni'." #: editor/editor_node.cpp @@ -2029,31 +1996,31 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"Las cena selezionata '%s non è un file scena, sceglierne una valida?\n" -"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " +"La scena selezionata '%s non è un file scena, sceglierne una valida?\n" +"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la " "categoria 'applicazioni'." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -"La scena corrente non è mai stata salvata, per favore salvarla prima di " -"eseguire." +"La scena attuale non è mai stata salvata, si prega di salvarla prima di " +"eseguirla." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "Impossibile avviare subprocesso!" +msgstr "Impossibile avviare sottoprocesso!" #: editor/editor_node.cpp msgid "Open Scene" -msgstr "Apri Scena" +msgstr "Apri scena" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "Apri Scena Base" +msgstr "Apri scena base" #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "Apri scena rapido..." +msgstr "Apri scena rapidamente..." #: editor/editor_node.cpp msgid "Quick Open Script..." @@ -2068,14 +2035,12 @@ msgid "Save changes to '%s' before closing?" msgstr "Salvare le modifiche a '%s' prima di chiudere?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "Caricamento della risorsa fallito." +msgstr "Salvata(e) %s risorsa(e) modificata(e)." #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "Solo un file è richiesto per una texture grande." +msgstr "È necessario un nodo radice per salvare la scena." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2179,7 +2144,8 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" -"Impossibile trovare il campo per lo script aggiuntivo in: 'res://addons/%s'." +"Impossibile trovare il campo per lo script del plugin aggiuntivo in: 'res://" +"addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -2505,18 +2471,16 @@ msgid "Toggle Fullscreen" msgstr "Abilita/Disabilita Fullscreen" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Impostazioni Editor" +msgstr "Apri Cartella Dati/Impostazioni Editor" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Apri la Cartella Dati dell'Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "Impostazioni Editor" +msgstr "Apri Cartella Impostazioni Editor" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" @@ -2596,18 +2560,16 @@ msgstr "Esegui Scena Personalizzata" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Il cambiamento dei driver video necessita il riavvio dell'editor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "Salva e Re-Importa" +msgstr "Salva e Riavvia" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Gira quando la finestra dell'editor viene ridisegnata!" +msgstr "Gira quando l'editor viene ridisegnato." #: editor/editor_node.cpp msgid "Update Always" @@ -2639,9 +2601,8 @@ msgid "Node" msgstr "Nodo" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "Espandi tutto" +msgstr "Espandi Pannello Inferiore" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" @@ -2720,9 +2681,8 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit Plugin" -msgstr "Modifica Poly" +msgstr "Modifica Plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -2746,15 +2706,13 @@ msgid "Status:" msgstr "Stato:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit:" -msgstr "Modifica" +msgstr "Modifica:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp -#, fuzzy msgid "Start" -msgstr "Inizia!" +msgstr "Inizia" #: editor/editor_profiler.cpp msgid "Measure:" @@ -2806,39 +2764,39 @@ msgstr "On" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Livello" #: editor/editor_properties.cpp -#, fuzzy msgid "Bit %d, value %d" -msgstr "Bit %d, val %d." +msgstr "Bit %d, valore %d" #: editor/editor_properties.cpp -#, fuzzy msgid "[Empty]" -msgstr "Aggiungi vuoto" +msgstr "[Vuoto]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Assign..." -msgstr "Assegna" +msgstr "Assegna..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "Percorso Invalido" +msgstr "RID Invalido" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"La risorsa selezionata (%s) non corrisponde ad alcun tipo atteso per questa " +"proprietà (%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Impossibile creare ViewportTexture da risorse salvate come file.\n" +"La risorsa deve appartenere ad una scena." #: editor/editor_properties.cpp msgid "" @@ -2847,6 +2805,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Impossibile creare ViewportTexture da questa risorsa perché non è definita " +"localmente in una scena.\n" +"Per favore attivare la proprietà \"local to scene\" sulla risorsa (e su " +"tutte le risorse che la contengono, fino al nodo che le utilizza)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2858,12 +2820,11 @@ msgstr "Nuovo Script" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "Nuovo %s" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "Make Unique" -msgstr "Crea Ossa" +msgstr "Rendi Unico" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -2880,45 +2841,39 @@ msgid "Paste" msgstr "Incolla" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "Convert To %s" -msgstr "Converti In..." +msgstr "Converti In %s" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Open Editor" -msgstr "Apri nell Editor" +msgstr "Apri Editor" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "Selected node is not a Viewport!" -msgstr "Scegli Nodo(i) da Importare" +msgstr "Il nodo selezionato non è una Viewport!" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "Size: " -msgstr "Dimensione Cella:" +msgstr "Dimensione: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Pagina: " #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "New Key:" -msgstr "Nuovo nome:" +msgstr "Nuova Chiave:" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "New Value:" -msgstr "Nuovo nome:" +msgstr "Nuovo Valore:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Aggiungi Coppia Chiave/Valore" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -3012,9 +2967,8 @@ msgid "Can't open export templates zip." msgstr "Impossibile aprire zip dei template d'esportazionie." #: editor/export_template_manager.cpp -#, fuzzy msgid "Invalid version.txt format inside templates: %s." -msgstr "Formato di version.txt invalido nelle templates." +msgstr "Formato di version.txt non valido nei templates: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." @@ -3037,8 +2991,8 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" -"Non sono stati trovati link di download per questa versione. Il direct " -"download è disponibile solamente per rilasci ufficiali." +"Non sono stati trovati link di download per questa versione. Il download " +"diretto è disponibile solamente per rilasci ufficiali." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3079,10 +3033,12 @@ msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "" +"Installazione dei template fallita. Gli archivi dei template che danno " +"problemi possono essere trovati in '%s'." #: editor/export_template_manager.cpp msgid "Error requesting url: " -msgstr "Errore di connessione all'URL: " +msgstr "Errore nella richiesta url: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3098,7 +3054,7 @@ msgstr "Risolvendo" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "Impossibile risolvere" +msgstr "Impossibile Risolvere" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3124,7 +3080,7 @@ msgstr "Download in corso" #: editor/export_template_manager.cpp msgid "Connection Error" -msgstr "Errore di connessione" +msgstr "Errore di Connessione" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" @@ -3156,12 +3112,11 @@ msgstr "Gestore Template Esportazione" #: editor/export_template_manager.cpp msgid "Download Templates" -msgstr "Scarica Templates" +msgstr "Scarica Template" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "Seleziona mirror dall'elenco " +msgstr "Seleziona mirror dalla lista: (Shift+Click: Apri in Browser)" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" @@ -3170,9 +3125,8 @@ msgstr "" "tipi di file!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Preferiti:" +msgstr "Preferiti" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3246,14 +3200,12 @@ msgid "Instance" msgstr "Istanza" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Preferiti:" +msgstr "Aggiungi ai preferiti" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Rimuovi da Gruppo" +msgstr "Rimuovi dai preferiti" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3276,24 +3228,20 @@ msgid "Move To..." msgstr "Sposta in..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Script..." -msgstr "Nuovo Script" +msgstr "Nuovo Script..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Resource..." -msgstr "Salva Risorsa Come..." +msgstr "Nuova Risorsa..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" -msgstr "Espandi tutto" +msgstr "Espandi Tutto" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "Comprimi tutto" +msgstr "Comprimi Tutto" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3315,14 +3263,12 @@ msgid "Re-Scan Filesystem" msgstr "Re-Scan Filesystem" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Modalità Attivazione" +msgstr "Attiva/disattiva la modalità split" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Search files" -msgstr "Cerca Classi" +msgstr "Cerca file" #: editor/filesystem_dock.cpp msgid "" @@ -3337,37 +3283,32 @@ msgid "Move" msgstr "Sposta" #: editor/filesystem_dock.cpp -#, fuzzy msgid "There is already file or folder with the same name in this location." -msgstr "Un file o cartella con questo nome é già esistente." +msgstr "C'è già un file o una cartella con lo stesso nome in questo percorso." #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "Sovrascrivi" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Crea Script" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" -msgstr "Trova tile" +msgstr "Trova nei File" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Trova" +msgstr "Trova:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Vai alla Linea" +msgstr "Cartella:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtri" +msgstr "Filtri:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3383,58 +3324,48 @@ msgid "Cancel" msgstr "Annulla" #: editor/find_in_files.cpp -#, fuzzy msgid "Find: " -msgstr "Trova" +msgstr "Trova: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace: " -msgstr "Rimpiazza" +msgstr "Sostituisci: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace all (no undo)" -msgstr "Rimpiazza Tutti" +msgstr "Sostituisci tutto (no undo)" #: editor/find_in_files.cpp -#, fuzzy msgid "Searching..." -msgstr "Salvataggio..." +msgstr "Ricerca..." #: editor/find_in_files.cpp -#, fuzzy msgid "Search complete" -msgstr "Cerca Testo" +msgstr "Ricerca completata" #: editor/groups_editor.cpp -#, fuzzy msgid "Group name already exists." -msgstr "ERRORE: Il nome dell'animazione esiste già!" +msgstr "Il nome del gruppo è già esistente." #: editor/groups_editor.cpp -#, fuzzy msgid "Invalid group name." -msgstr "Nome Invalido." +msgstr "Nome del gruppo non valido." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Gruppi" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes not in Group" -msgstr "Gruppo(i) Nodi" +msgstr "Nodi non in Gruppo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Filter nodes" -msgstr "Filtri" +msgstr "Filtra nodi" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes in Group" -msgstr "Gruppo(i) Nodi" +msgstr "Nodi in Gruppo" #: editor/groups_editor.cpp msgid "Add to Group" @@ -3445,9 +3376,8 @@ msgid "Remove from Group" msgstr "Rimuovi da Gruppo" #: editor/groups_editor.cpp -#, fuzzy msgid "Manage Groups" -msgstr "Gruppi Immagini" +msgstr "Gestisci Gruppi" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -3471,7 +3401,7 @@ msgstr "Importa con Oggetti Separati+Materiali" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "Importa con Oggetti Separati e Animazioni" +msgstr "Importa con Oggetti+Animazioni Separati" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" @@ -3479,15 +3409,16 @@ msgstr "Importa con Materiali Separati+Animazioni" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "Importa con Oggetti+Materiali+Animazioni" +msgstr "Importa con Oggetti+Materiali+Animazioni Separati" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Importa come Scene Multiple" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Import as Multiple Scenes+Materials" -msgstr "Importa come Scene Multiple+Materiali" +msgstr "Importa come Scene+Materiali Multipli" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp @@ -3552,30 +3483,30 @@ msgstr "Reimporta" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Salva scene, importa nuovamente e riavvia" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "" +msgstr "Cambiare il tipo di un file importato richiede il riavvio dell'editor." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"ATTENZIONE: Esistono degli elementi che utilizzano questa risorsa, " +"potrebbero non essere più caricati correttamente." #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Caricamento della risorsa fallito." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" -msgstr "Espandi tutte le proprietà" +msgstr "Espandi Tutte le Proprietà" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" -msgstr "Comprimi tutte le proprietà" +msgstr "Comprimi Tutte le Proprietà" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3591,9 +3522,8 @@ msgid "Paste Params" msgstr "Incolla Parametri" #: editor/inspector_dock.cpp -#, fuzzy msgid "Edit Resource Clipboard" -msgstr "Clipboard risorse vuota!" +msgstr "Modifica Appunti Risorse" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -3640,9 +3570,8 @@ msgid "Object properties." msgstr "Proprietà oggetto." #: editor/inspector_dock.cpp -#, fuzzy msgid "Filter properties" -msgstr "Filtri" +msgstr "Filtra proprietà" #: editor/inspector_dock.cpp msgid "Changes may be lost!" @@ -3657,85 +3586,72 @@ msgid "Select a Node to edit Signals and Groups." msgstr "Seleziona un Nodo per modificare Segnali e Gruppi." #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Edit a Plugin" -msgstr "Modifica Poly" +msgstr "Modifica un Plugin" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Create a Plugin" -msgstr "Crea Outline" +msgstr "Crea un Plugin" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Plugin Name:" -msgstr "Lista Plugin:" +msgstr "Nome Plugin:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Sottocartella:" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Language:" -msgstr "Linguaggio" +msgstr "Lingua:" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Script Name:" -msgstr "Script valido" +msgstr "Nome Script:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Attivare ora?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "Crea Poly" +msgstr "Crea Poligono" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "Elimina Punti" +msgstr "Crea punti." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" -"Modifica poligono esistente:\n" -"LMB: muovi punto.\n" -"Ctrl+LMB: dividi segmento.\n" -"RMB: cancella punto." +"Modifica punti.\n" +"LMB: Muovi Punto\n" +"RMB: Cancella Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Erase points." -msgstr "RMB: Elimina Punto." +msgstr "Cancella punti." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "Modifica Poly" +msgstr "Modifica Poligono" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Inserisci Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon (Remove Point)" -msgstr "Modifica Poly (Rimuovi Punto)" +msgstr "Modifica Poligono (Rimuovi Punto)" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Remove Polygon And Point" msgstr "Rimuovi Poligono e Punto" @@ -3751,52 +3667,47 @@ msgstr "Aggiungi Animazione" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "Carica" +msgstr "Carica..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "Sposta Punto" +msgstr "Sposta Punto Nodo" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Limiti BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Etichette BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" +"Questo tipo di nodo non può essere utilizzato. Sono permessi solo i nodi " +"radice." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Aggiungi Nodo" +msgstr "Aggiungi Punto Nodo" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Aggiungi Animazione" +msgstr "Aggiungi Punto Animazione" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Rimuovi Punto Percorso" +msgstr "Rimuovi Punto BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Sposta Nodo BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3806,91 +3717,85 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" +"AnimationTree non è attivo.\n" +"Attivalo per consentirne la riproduzione, controlla le avvertenze del nodo " +"se l'attivazione fallisce." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "" +msgstr "Imposta la posizione di blending nello spazio" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "" +"Seleziona e muovi i punti, per creare i punti usa il tasto destro del mouse." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "Attiva lo snap e mostra la griglia." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Point" -msgstr "Sposta Punto" +msgstr "Punto" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Open Animation Node" -msgstr "Nodo Animazione" +msgstr "Apri Nodo Animazione" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists" -msgstr "L'Azione '%s' esiste già!" +msgstr "Il triangolo è già esistente" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Aggiungi Variabile" +msgstr "Aggiungi Triangolo" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Limiti BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Etichette BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Rimuovi Punto Percorso" +msgstr "Rimuovi Punto BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Rimuovi Variabile" +msgstr "Rimuovi Triangolo BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "BlendSpace2D non appartiene ad un nodo AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "Non esistono triangoli, non può quindi aver luogo alcun blending." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "Abilita AutoLoad Globals" +msgstr "Attiva Triangolazione Automatica" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "Crea triangoli connettendo i punti." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Erase points and triangles." -msgstr "Elaborazione %d Triangoli:" +msgstr "Cancella punti e triangoli." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "Genera i tringoli di fusione automaticamente (anzichè manualmente)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3898,9 +3803,8 @@ msgid "Blend:" msgstr "Blend:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Cambiamenti dei Materiali" +msgstr "Parametro Modificato" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3909,64 +3813,62 @@ msgstr "Modifica Filtri" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "Il nodo di output non può essere aggiunto all'albero di fusione." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "Aggiungi Nodo(i) Da Albero" +msgstr "Aggiungi Nodo al BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Modalità Movimento" +msgstr "Nodo Spostato" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" +"Impossibile connettersi, la porta potrebbe essere in uso o la connessione " +"potrebbe non essere valida." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "Connesso" +msgstr "Nodi Collegati" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "Disconnesso" +msgstr "Nodi Scollegati" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Animazione" +msgstr "Imposta Animazione" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Elimina Nodo(i)" +msgstr "Elimina Nodo" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Attiva/Disattiva la traccia." +msgstr "Attiva/Disattiva il Filtro" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Filtro" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" +"Nessun player per animazioni impostato, impossibile recuperare i nomi delle " +"tracce." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" +"Il percorso impostato per il player non è valido, impossibile recuperare i " +"nomi delle tracce." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -3974,29 +3876,27 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" +"Il player delle animazioni non ha un percorso valido verso il nodo radice, " +"impossibile recuperare i nomi delle tracce." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Nome Nodo:" +msgstr "Nodo Rinominato" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node..." -msgstr "Aggiungi Nodo" +msgstr "Aggiungi Nodo..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Modifica Filtri" +msgstr "Modifica Tracce Filtrate:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable filtering" -msgstr "Figlio Modificabile" +msgstr "Abilita filtraggio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -4024,14 +3924,12 @@ msgid "Remove Animation" msgstr "Rimuovi Animazione" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Invalid animation name!" -msgstr "ERRORE: Nome animazione invalido!" +msgstr "Nome animazione non valido!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Animation name already exists!" -msgstr "ERRORE: Il nome dell'animazione esiste già!" +msgstr "Nome animazione già esistente!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -4055,14 +3953,12 @@ msgid "Duplicate Animation" msgstr "Duplica Animazione" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "ERRORE: Nessuna animazione da copiare!" +msgstr "Nessuna animazione da copiare!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "ERRORE; Nessuna risorsa animazione nella clipboard!" +msgstr "Nessuna risorsa di animazione negli appunti!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" @@ -4073,9 +3969,8 @@ msgid "Paste Animation" msgstr "Incolla Animazione" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to edit!" -msgstr "ERRORE: Nessuna animazione da modificare!" +msgstr "Nessuna animazione da modificare!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -4120,14 +4015,12 @@ msgid "New" msgstr "Nuovo" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Modifica Connessioni..." +msgstr "Modifica Transizioni..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "Apri nell Editor" +msgstr "Apri nell'Inspector" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -4138,12 +4031,13 @@ msgid "Autoplay on Load" msgstr "Autoplay al Caricamento" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Onion Skinning" msgstr "Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "Attiva Onion Skinning" +msgstr "Abilita l'Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4163,7 +4057,7 @@ msgstr "Profondità" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "1 Passo" +msgstr "1 passo" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" @@ -4175,7 +4069,7 @@ msgstr "3 passaggi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "Solo Differenze" +msgstr "Solo le Differenze" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" @@ -4186,9 +4080,8 @@ msgid "Include Gizmos (3D)" msgstr "Includi Gizmo (3D)" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Pin AnimationPlayer" -msgstr "Incolla Animazione" +msgstr "Fissa AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" @@ -4219,14 +4112,12 @@ msgid "Cross-Animation Blend Times" msgstr "Tempi di Blend Cross-Animation" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Modalità Movimento" +msgstr "Sposta Nodo" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Aggiungi Traduzione" +msgstr "Aggiungi Transizione" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4234,48 +4125,44 @@ msgid "Add Node" msgstr "Aggiungi Nodo" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "End" -msgstr "Fine(i)" +msgstr "Fine" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Immediato" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Sincronizza" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "Alla Fine" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "Spostamento" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "" +msgstr "Per una sotto-transizione sono necessari i nodi di inizio e fine." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "No playback resource set at path: %s." -msgstr "Non è nel percorso risorse." +msgstr "Nessuna risorsa di riproduzione impostata sul percorso: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Rimosso:" +msgstr "Nodo Rimosso" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Nodo Transizione" +msgstr "Transizione Rimossa" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Imposta Nodo di Partenza (Autoplay)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4283,34 +4170,35 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"Seleziona e muovi i nodi.\n" +"Tasto destro del mouse per aggiungere nuovi nodi.\n" +"Shift+Tasto sinistro del mouse per creare connessioni." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "Crea Nuovo %s" +msgstr "Crea nuovi nodi." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Connect nodes." -msgstr "Connetti A Nodo:" +msgstr "Connetti nodi." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "Rimuovi traccia selezionata." +msgstr "Rimuovi il nodo o la transizione selezionati." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" +"Attiva/disattiva la riproduzione automatica di questa animazione all'avvio, " +"riavvio, o il riavvolgimento a zero." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" +msgstr "Assegna l'animazione finale. Questo è utile per le sotto-transizioni." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Transizione" +msgstr "Transizione: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4348,7 +4236,7 @@ msgstr "Restart Automatico:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" -msgstr "Restart (s):" +msgstr "Riavvia (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" @@ -4504,14 +4392,12 @@ msgid "Asset Download Error:" msgstr "Errore di Download Asset:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading (%s / %s)..." -msgstr "Download in corso" +msgstr "Download in corso (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading..." -msgstr "Download in corso" +msgstr "Download in corso..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." @@ -4538,14 +4424,12 @@ msgid "Download for this asset is already in progress!" msgstr "Il download per questo asset è già in corso!" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "First" -msgstr "primo" +msgstr "Primo" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Previous" -msgstr "Scheda precedente" +msgstr "Precedente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" @@ -4553,7 +4437,7 @@ msgstr "Successivo" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Ultimo" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -4681,44 +4565,40 @@ msgid "Create new horizontal and vertical guides" msgstr "Crea nuove guide orizzontali e verticali" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move pivot" -msgstr "Perno di Movimento" +msgstr "Sposta pivot" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem" -msgstr "Modifica CanvasItem" +msgstr "Ruota CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move anchor" -msgstr "Azione di spostamento" +msgstr "Sposta punto di ancoraggio" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Resize CanvasItem" -msgstr "Modifica CanvasItem" +msgstr "Ridimensiona CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "Modifica CanvasItem" +msgstr "Scala CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem" -msgstr "Modifica CanvasItem" +msgstr "Sposta CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "Preset per i valori di ancoraggio e margini di un nodo Control." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" +"I figli dei contenitori hanno i loro valori di ancoraggio e margini " +"sovrascritti dai loro genitori." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4741,13 +4621,14 @@ msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Attenzione: la posizione e le dimensioni dei figli di un contenitore sono " +"determinati solo dal loro genitore." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "Zoom Reset" +msgstr "Ripristino Zoom" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" @@ -4780,9 +4661,8 @@ msgid "Rotate Mode" msgstr "Modalità Rotazione" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Modalità Scala (R)" +msgstr "Modalità Scala" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4802,22 +4682,20 @@ msgid "Pan Mode" msgstr "Modalità di Pan" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle snapping." -msgstr "Abilita snapping" +msgstr "Abilita snapping." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "Usa lo Snap" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snapping Options" -msgstr "Opzioni snapping" +msgstr "Opzioni di Snapping" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to grid" -msgstr "Allinea alla griglia" +msgstr "Snap alla griglia" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" @@ -4838,7 +4716,7 @@ msgstr "Usa Pixel Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" -msgstr "Snap intelligente" +msgstr "Snapping intelligente" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" @@ -4853,9 +4731,8 @@ msgid "Snap to node sides" msgstr "Snap sui lati del nodo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to node center" -msgstr "Snap su ancora nodo" +msgstr "Snap al centro del nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" @@ -4884,9 +4761,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Scheletro..." +msgstr "Opzioni Scheletro" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4902,12 +4778,11 @@ msgstr "Elimina Catena IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "Crea ossa personalizzate a partire da uno o più nodi" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Custom Bones" -msgstr "Elimina Ossa" +msgstr "Cancella Ossa Personalizzate" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4920,9 +4795,8 @@ msgid "Show Grid" msgstr "Mostra Griglia" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show Helpers" -msgstr "Mostra Ossa" +msgstr "Mostra Guide" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" @@ -4942,7 +4816,7 @@ msgstr "Mostra Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Mostra Gruppo e Blocca Icone" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4957,9 +4831,8 @@ msgid "Layout" msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys." -msgstr "Inserisci Keys" +msgstr "Inserisci chiavi." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5016,9 +4889,8 @@ msgstr "" "Premi & Trascina + Alt : Cambia tipo del nodo" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Crea Poly" +msgstr "Crea Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -5033,9 +4905,8 @@ msgid "Set Handle" msgstr "Imposta Maniglia" #: editor/plugins/cpu_particles_editor_plugin.cpp -#, fuzzy msgid "CPUParticles" -msgstr "Particelle" +msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5048,28 +4919,24 @@ msgid "Create Emission Points From Node" msgstr "Crea Punti Emissione Da Nodo" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat0" msgstr "Flat0" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat1" msgstr "Flat1" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Ease in" -msgstr "Ease In" +msgstr "Graduale in ingresso" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Ease out" -msgstr "Ease Out" +msgstr "Graduale in uscita" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "" +msgstr "Graduale" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" @@ -5108,9 +4975,8 @@ msgid "Remove Curve Point" msgstr "Rimuovi Punto" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Toggle Curve Linear Tangent" -msgstr "Aziona Tangente di Curva Lineare" +msgstr "Abilita Tangente di Curva Lineare" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" @@ -5118,11 +4984,11 @@ msgstr "Tenere Premuto Shift per modificare le tangenti singolarmente" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "Cuoci GI Probe" +msgstr "Preprocessa GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Gradiente Modificato" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5173,7 +5039,6 @@ msgid "Contained Mesh is not of type ArrayMesh." msgstr "La Mesh contenuta non è del tipo ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" "UV Unwrap fallito, la mesh potrebbe non essere congruente (non-manifold)?" @@ -5380,9 +5245,8 @@ msgid "Create Navigation Polygon" msgstr "Crea Poligono di Navigazione" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" -msgstr "Genera Rect Visibilità" +msgstr "Generazione del Rect di Visibilità" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" @@ -5412,9 +5276,8 @@ msgstr "Cancella Maschera Emissione" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles" -msgstr "Converti In Maiuscolo" +msgstr "Converti in CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5516,9 +5379,8 @@ msgid "Add Point to Curve" msgstr "Aggiungi Punto a Curva" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Split Curve" -msgstr "Chiudi curva" +msgstr "Dividi Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" @@ -5548,9 +5410,8 @@ msgid "Click: Add Point" msgstr "Click: Aggiungi Punto" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Left Click: Split Segment (in curve)" -msgstr "Spezza Segmento (in curva)" +msgstr "Click Sinistro: Dividi Segmento (in curva)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5564,7 +5425,7 @@ msgstr "Seleziona Punti di Controllo (Shift+Trascina)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "Aggiungi Punto (in sapzio vuoto)" +msgstr "Aggiungi Punto (in spazio vuoto)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5629,28 +5490,25 @@ msgid "Split Segment (in curve)" msgstr "Spezza Segmento (in curva)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move joint" -msgstr "Sposta Punto" +msgstr "Sposta articolazione" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "La proprietà scheletro del Polygon2D non punta ad un nodo Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones" -msgstr "Mostra Ossa" +msgstr "Sincronizza Ossa" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" -"Nessuna texture in questo nodo.\n" -"Imposta una texture per poter modificare la regione." +"Nessuna texture in questo poligono.\n" +"Imposta una texture per poter modificare UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" @@ -5661,53 +5519,48 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon2D possiede vertici interni, non può più essere modificato dalla " +"finestra principale." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon & UV" -msgstr "Crea Poly" +msgstr "Crea Poligono e UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Internal Vertex" -msgstr "Crea nuova guida orizzontale" +msgstr "Crea Vertice Interno" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" -msgstr "Rimuovi Punto In-Control" +msgstr "Rimuovi Vertice Interno" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Poligono Non Valido (sono necessari 3 vertici non coincidenti)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "Modifica Poly" +msgstr "Aggiungi Poligono Personalizzato" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "Rimuovi Poligono e Punto" +msgstr "Rimuovi Poligono Personalizzato" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Trasla UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "Tipo Transform" +msgstr "Trasforma Poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Open Polygon 2D UV editor." -msgstr "Polygon 2D UV Editor" +msgstr "Apri editor Poligono 2D UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" @@ -5715,27 +5568,23 @@ msgstr "Polygon 2D UV Editor" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "Sposta Punto" +msgstr "Punti" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "Poligono->UV" +msgstr "Poligoni" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Bones" -msgstr "Crea Ossa" +msgstr "Ossa" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Move Points" -msgstr "Sposta Punto" +msgstr "Sposta Punti" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -5764,24 +5613,30 @@ msgstr "Scala Poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" +"Crea un poligono personalizzato. Abilita il rendering personalizzato dei " +"poligoni." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"Rimuove un poligono personalizzato. Se non ne rimane nessuno, il rendering " +"personalizzato dei poligoni è disabilitato." #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Paint weights with specified intensity." -msgstr "" +msgstr "Colora i pesi con le intensità specificate." #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Unpaint weights with specified intensity." -msgstr "" +msgstr "Rimuovi i pesi con le intensità specificate." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Raggio:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -5796,9 +5651,8 @@ msgid "Clear UV" msgstr "Cancella UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "Impostazioni Snap" +msgstr "Impostazioni Griglia" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5814,34 +5668,28 @@ msgid "Grid" msgstr "Griglia" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Configure Grid:" -msgstr "Configura Snap" +msgstr "Configura Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset X:" -msgstr "Offset Griglia:" +msgstr "Offset X Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset Y:" -msgstr "Offset Griglia:" +msgstr "Offset Y Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step X:" -msgstr "Step Griglia:" +msgstr "Step X Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step Y:" -msgstr "Step Griglia:" +msgstr "Step Y Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones to Polygon" -msgstr "Scala Poligono" +msgstr "Sincronizza Ossa a Poligono" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -5895,12 +5743,11 @@ msgstr "Preloader Risorsa" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "AnimationTree non ha nessun percorso impostato ad un AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Path to AnimationPlayer is invalid" -msgstr "Animation tree invalido." +msgstr "Percorso per AnimationPlayer non è valido" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" @@ -5911,59 +5758,48 @@ msgid "Close and save changes?" msgstr "Chiudere e salvare i cambiamenti?" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "Errore spostamento file:\n" +msgstr "Errore scrittura TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Impossibile caricare l'immagine" +msgstr "Errore: impossibile caricare il file." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error could not load file." -msgstr "Impossibile caricare l'immagine" +msgstr "Errore: impossibile caricare il file." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Errore di salvataggio TileSet!" +msgstr "Errore nel salvataggio file!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Errore durante il salvataggio del tema" +msgstr "Errore durante il salvataggio del tema." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" -msgstr "Errore di salvataggio" +msgstr "Errore di Salvataggio" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "Errore di importazione tema" +msgstr "Errore di importazione del tema." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "Errore di importazione" +msgstr "Errore di Importazione" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New TextFile..." -msgstr "Nuova Cartella..." +msgstr "Nuovo TextFile..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open File" -msgstr "Apri un File" +msgstr "Apri File" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Save File As..." -msgstr "Salva Come..." +msgstr "Salva File Come..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" @@ -5987,12 +5823,11 @@ msgstr " Riferimento di Classe" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "Ordina in ordine alfabetico la lista dei metodi." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort" -msgstr "Ordina:" +msgstr "Ordina" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp @@ -6019,9 +5854,8 @@ msgid "File" msgstr "File" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Apri" +msgstr "Apri..." #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6036,13 +5870,12 @@ msgid "Copy Script Path" msgstr "Copia Percorso Script" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "Cronologia Succ." +msgstr "Cronologia Precedente" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "Cronologia Prec." +msgstr "Cronologia Successiva" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6050,9 +5883,8 @@ msgid "Theme" msgstr "Tema" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Import Theme..." -msgstr "Importa Tema" +msgstr "Importa Tema..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" @@ -6089,11 +5921,11 @@ msgstr "Trova Successivo" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "Step Over" +msgstr "Passo Successivo" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "Step Into" +msgstr "Passo Precedente" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" @@ -6109,15 +5941,22 @@ msgid "Keep Debugger Open" msgstr "Mantieni Debugger Aperto" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "Debug con editor esterno" +msgstr "Debug con Editor Esterno" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "Apri la documentazione online di Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Cerca Riferimenti nella documentazione." @@ -6154,37 +5993,32 @@ msgid "Debugger" msgstr "Debugger" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "Cerca Aiuto" +msgstr "Cerca Risultati" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Riga:" +msgstr "Linea" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" -msgstr "" +msgstr "(ignora)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Vai a Funzione..." +msgstr "Vai a Funzione" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Standard" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Only resources from filesystem can be dropped." -msgstr "Solo le risorse del filesystem possono essere liberate." +msgstr "Solo le risorse dal filesystem possono essere eliminate." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Lookup Symbol" -msgstr "Completa Simbolo" +msgstr "Ricerca Simbolo" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" @@ -6208,7 +6042,7 @@ msgstr "Aggiungi maiuscola iniziale" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Evidenziatore di Sintassi" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6261,14 +6095,12 @@ msgid "Trim Trailing Whitespace" msgstr "Taglia Spazi in Coda" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "Converti Indentazione In Spazi" +msgstr "Converti Indentazione in Spazi" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" -msgstr "Converti Indentazione In Tabulazioni" +msgstr "Converti Indentazione in Tabulazioni" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" @@ -6284,12 +6116,10 @@ msgid "Remove All Breakpoints" msgstr "Rimuovi Tutti i Breakpoints" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" msgstr "Vai a Breakpoint Successivo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" msgstr "Vai a Breakpoint Precedente" @@ -6298,17 +6128,14 @@ msgid "Find Previous" msgstr "Trova Precedente" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "Filtra Files..." +msgstr "Cerca nei File..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Vai a Funzione..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "Vai a Linea..." @@ -6322,49 +6149,43 @@ msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" +msgstr "Questo scheletro non ha ossa, crea dei figli nodo Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "Crea Punti Emissione Da Mesh" +msgstr "Crea Posizione di Riposo dalle Ossa" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "" +msgstr "Imposta Ossa in Posizione di Riposo" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Skeleton2D" -msgstr "Scheletro..." +msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "Crea Posizione di Riposo (Dalle Ossa)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "Imposta Ossa in Posizione di Riposo" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Create physical bones" -msgstr "Crea Mesh di Navigazione" +msgstr "Crea ossa fisiche" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" -msgstr "Scheletro..." +msgstr "Scheletro" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Create physical skeleton" -msgstr "Crea Outline" +msgstr "Crea scheletro fisico" #: editor/plugins/skeleton_ik_editor_plugin.cpp -#, fuzzy msgid "Play IK" -msgstr "Play" +msgstr "Riproduci IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -6395,9 +6216,8 @@ msgid "View Plane Transform." msgstr "Visualizza Tranform del Piano." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scaling: " -msgstr "Scala: " +msgstr "Scalatura: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " @@ -6417,7 +6237,7 @@ msgstr "Key d'Animazione Inserito." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" -msgstr "Pitch" +msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" @@ -6492,9 +6312,8 @@ msgid "Rear" msgstr "Retro" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align with View" -msgstr "Allinea a vista" +msgstr "Allinea alla Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6505,9 +6324,8 @@ msgid "This operation requires a single selected node." msgstr "Questa operazione richiede un solo nodo selezionato." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock View Rotation" -msgstr "Visualizza Informazioni" +msgstr "Blocca Rotazione Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -6547,16 +6365,15 @@ msgstr "Risoluzione Dimezzata" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" -msgstr "Audio Listener" +msgstr "Listener Audio" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "Abilita Doppler" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Cinematic Preview" -msgstr "Creazione Anteprime Mesh" +msgstr "Anteprima Cinematografica" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -6591,26 +6408,28 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Nota: Il valore di FPS mostrato è relativo al framerate dell'editor.\n" +"Non può essere usato come indicatore affidabile delle performance durante il " +"gioco." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "Visualizza Informazioni" +msgstr "Rotazione Vista Bloccata" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Finestra di XForm" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "Allinea alla griglia" +msgstr "Sposta i Nodi sul Pavimento" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Modalità di Selezione (Q)" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" @@ -6618,7 +6437,7 @@ msgid "" msgstr "" "Trascina: Ruota\n" "Alt+Trascina: Muovi\n" -"Alt+RMB: Selezione Lista Profondità" +"Alt+PDM: Selezione Lista Profondità" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" @@ -6710,11 +6529,11 @@ msgstr "Abilita/Disabilita Vista libera" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" -msgstr "Transform" +msgstr "Trasforma" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap object to floor" -msgstr "" +msgstr "Posa l'oggetto sul suolo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -6745,9 +6564,8 @@ msgid "4 Viewports" msgstr "4 Viste" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Gizmos" -msgstr "Visualizza Gizmos" +msgstr "Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -6824,54 +6642,49 @@ msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "" +msgstr "Gizmo senza nome" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Sprite is empty!" -msgstr "Il percorso di salvataggio è vuoto!" +msgstr "Lo sprite è vuoto!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" +"Impossibile convertire in una mesh uno sprite che utilizza frame di " +"animazione." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "" +msgstr "Geometria non valida, impossibile sostituirla con una mesh." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Sprite" -msgstr "Sprite Frames" +msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to 2D Mesh" -msgstr "Converti In..." +msgstr "Converti in Mesh 2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create 2D Mesh" -msgstr "Crea Mesh di Outline" +msgstr "Crea Mesh 2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "Semplificazione: " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Grow (Pixels): " -msgstr "Snap (Pixels):" +msgstr "Aumento (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Update Preview" -msgstr "Anteprima Atlas" +msgstr "Aggiorna Anteprima" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Impostazioni" +msgstr "Impostazioni:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -6902,14 +6715,12 @@ msgid "(empty)" msgstr "(vuoto)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animazioni" +msgstr "Animazioni:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Animazione" +msgstr "Nuova Animazione" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6920,9 +6731,8 @@ msgid "Loop" msgstr "Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Frames Animazione" +msgstr "Frame Animazione:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6949,9 +6759,8 @@ msgid "Set Region Rect" msgstr "Imposta Region Rect" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Set Margin" -msgstr "Imposta Maniglia" +msgstr "Imposta Margine" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" @@ -6959,9 +6768,8 @@ msgstr "Modalità Snap:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp -#, fuzzy msgid "None" -msgstr "<Nessuno>" +msgstr "Nessuno" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" @@ -6985,12 +6793,11 @@ msgstr "Step:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" -msgstr "" +msgstr "Sep.:" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "TextureRegion" -msgstr "Regione Texture" +msgstr "TextureRegion" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" @@ -7010,7 +6817,7 @@ msgstr "Rimuovi tutti gli elementi" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All" -msgstr "Rimuovi tutto" +msgstr "Rimuovi Tutto" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme..." @@ -7077,9 +6884,8 @@ msgid "Many" msgstr "Molte" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Has,Many,Options" -msgstr "Ha, Molte, Diverse, Opzioni!" +msgstr "Ha,Molte,Opzioni" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -7118,19 +6924,16 @@ msgid "Constant" msgstr "Costante" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Erase Selection" -msgstr "Cancella selezione" +msgstr "Cancella Selezione" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "Nome Invalido." +msgstr "Correggi le Tile non Valide" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Centra Selezione" +msgstr "Taglia Selezione" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -7142,21 +6945,19 @@ msgstr "Disegna Linea" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "" +msgstr "Riempi Rettangolo" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill" -msgstr "Secchiello" +msgstr "Riempimento" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Cancella TileMap" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Find Tile" -msgstr "Trova tile" +msgstr "Trova Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" @@ -7179,42 +6980,36 @@ msgid "Pick Tile" msgstr "Preleva Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Rimuovi Selezione" +msgstr "Copia Selezione" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "Modalità Rotazione" +msgstr "Ruota a sinistra" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "Sposta a Destra" +msgstr "Ruota a destra" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Ribalta in orizzontale" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Ribalta in verticale" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "Transform" +msgstr "Cancella la trasformazione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Add Texture(s) to TileSet." -msgstr "Aggiungi Nodo(i) Da Albero" +msgstr "Aggiungi Texture al TileSet." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Rimuovi Punto Percorso" +msgstr "Rimuovi la Texture selezionata dal TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -7225,46 +7020,40 @@ msgid "Merge from Scene" msgstr "Unisci da Scena" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Prossimo Piano" +msgstr "Prossima Coordinata" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Seleziona la prossima forma, sottotile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Scheda precedente" +msgstr "Coordinata Precedente" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Seleziona la precedente forma, sottotile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." -msgstr "" +msgstr "Copia bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "Incolla Animazione" +msgstr "Incolla bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "RMB: Elimina Punto." +msgstr "Cancella bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Crea Nuovo %s" +msgstr "Crea un nuovo rettangolo." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "Crea un nuovo poligono dal nulla." +msgstr "Crea un nuovo poligono." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -7272,37 +7061,39 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" +msgstr "Abilita snap e mostra la griglia (configurabile dall'Inspector)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "" +msgstr "Mostra i Nomi delle Tile (Tenere Premuto Tasto Alt)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Rimuovi Punto Percorso" +msgstr "" +"Rimuovere la texture selezionata? Questo rimuoverà tutte le tile che la " +"usano." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "Non hai selezionato una texture da rimuovere." +msgstr "Non hai selezionato nessuna texture da rimuovere." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "" +msgstr "Creare dalla scena? Questo sovrascriverà tutte le tile correnti." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Unisci da scena?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Texture" -msgstr "Rimuovi Template" +msgstr "Rimuovi Texture" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" +"Il(I) file %s non è(sono) stato(i) aggiunto(i) perché è già presente già " +"nella lista." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7313,27 +7104,29 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete selected Rect." -msgstr "Eliminare i file selezionati?" +msgstr "Cancella il ret. selezionato." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "Salva la risorsa in modifica." +msgstr "" +"Seleziona la sottotile corrente modificata.\n" +"Clicca su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Elimina Punti" +msgstr "Elimina poligono." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Click on another Tile to edit it." -msgstr "Salva la risorsa in modifica." +msgstr "" +"Tasto Sinistro Mouse: Imposta bit on.\n" +"Tasto Destro Mouse: Imposta bit off.\n" +"Clicca su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7341,182 +7134,161 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" +"Selezionare la sottotile da usare come icona, questa sarà utilizzata anche " +"per i binding delle sottotile non validi.\n" +"Cliccare su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" +"Seleziona la sottotile per modificare la sua priorità.\n" +"Clicca su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "Salva la risorsa in modifica." +msgstr "" +"Seleziona la sottotile per cambiare il suo indice z.\n" +"Clicca su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Set Tile Region" -msgstr "Imposta Region Rect" +msgstr "Imposta Regione Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "Crea Cartella" +msgstr "Crea Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "Imposta Icona Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "Modifica Filtri" +msgstr "Modifica Bitmask Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Collision Polygon" -msgstr "Modifica poligono esistente:" +msgstr "Modifica Poligono di Collisione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "Modifica Poly" +msgstr "Modifica Poligono di Occlusione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "Crea Poligono di Navigazione" +msgstr "Modifica Poligono di Navigazione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "Incolla Animazione" +msgstr "Incolla Bitmask Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "Cancella Bitmask Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Sposta Poligono" +msgstr "Rendi il Poligono Concavo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Sposta Poligono" +msgstr "Rendi il Poligono Convesso" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "Rimuovi Template" +msgstr "Rimuovi Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "Rimuovi Poligono e Punto" +msgstr "Rimuovi Poligono di Collisione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "Crea Poligono di occlusione" +msgstr "Rimuovi Poligono di Occlusione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "Crea Poligono di Navigazione" +msgstr "Rimuovi Poligono di Navigazione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "Modifica Filtri" +msgstr "Modifica Priorità Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "Modifica Indice Z della Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Collision Polygon" -msgstr "Crea Poligono di Navigazione" +msgstr "Crea Poligono di Collisione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "Crea Poligono di occlusione" +msgstr "Crea Poligono di Occlusione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "Questa operazione non può essere eseguita senza una scena." +msgstr "Questa proprietà non può essere cambiata." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "Imposta Nome Uniforme" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "Imposta come Default per '%s'" +msgstr "Imposta Porta Input di Default" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node to Visual Shader" -msgstr "Shader" +msgstr "Aggiungi Nodo a Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" -msgstr "Duplica Nodo(i)" +msgstr "Duplica Nodi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "Tipo di Input Visual Shader Cambiato" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vertex" -msgstr "Vertici" +msgstr "Vertice" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "Frammento" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Light" -msgstr "Destra" +msgstr "Luce" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "VisualShader" -msgstr "Shader" +msgstr "VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "Modifica Filtri" +msgstr "Modifica Proprietà Visive" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Visual Shader Mode Changed" -msgstr "Cambiamenti delle Shader" +msgstr "Modalità Visual Shader Cambiata" #: editor/project_export.cpp msgid "Runnable" msgstr "Eseguibile" #: editor/project_export.cpp -#, fuzzy msgid "Delete patch '%s' from list?" -msgstr "Elimina patch '" +msgstr "Eliminare patch '%s' dalla lista?" #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -7527,6 +7299,8 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Impossibile esportare il progetto per la piattaforma '%s'.\n" +"I template di esportazione sembrano essere mancanti o non validi." #: editor/project_export.cpp msgid "" @@ -7534,26 +7308,26 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Impossibile esportare il progetto per la piattaforma '%s'.\n" +"Questo potrebbe essere dovuto ad un problema di configurazione nel preset di " +"esportazione o nelle impostazioni di esportazione." #: editor/project_export.cpp -#, fuzzy msgid "Release" -msgstr "appena rilasciato" +msgstr "Rilascio" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "Esportando per %s" +msgstr "Esportando Tutto" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "File non esistente." +msgstr "Il percorso di esportazione specificato non esiste:" #: editor/project_export.cpp -#, fuzzy msgid "Export templates for this platform are missing/corrupted:" -msgstr "Le export templates per questa piattaforma sono mancanti:" +msgstr "" +"I template di esportazione per questa piattaforma sono mancanti/corrotti:" #: editor/project_export.cpp msgid "Presets" @@ -7564,9 +7338,8 @@ msgid "Add..." msgstr "Aggiungi..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "Preset Esportazione:" +msgstr "Percorso di Esportazione" #: editor/project_export.cpp msgid "Resources" @@ -7615,23 +7388,20 @@ msgid "Make Patch" msgstr "Crea Patch" #: editor/project_export.cpp -#, fuzzy msgid "Features" -msgstr "Texture" +msgstr "Funzionalità" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "Personalizzato (separati da virgola):" #: editor/project_export.cpp -#, fuzzy msgid "Feature List:" -msgstr "Lista Metodi:" +msgstr "Lista di Funzionalità:" #: editor/project_export.cpp -#, fuzzy msgid "Script" -msgstr "Nuovo Script" +msgstr "Script" #: editor/project_export.cpp msgid "Script Export Mode:" @@ -7651,7 +7421,7 @@ msgstr "Criptato (Fornisci la Chiave Sotto)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "Chiave Crittografica non Valida (deve essere lunga 64 caratteri)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" @@ -7662,14 +7432,12 @@ msgid "Export PCK/Zip" msgstr "Esporta PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Modalità d'Esportazione:" +msgstr "Modalità di esportazione?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Esporta" +msgstr "Esporta Tutto" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7680,47 +7448,41 @@ msgid "Export With Debug" msgstr "Esporta Con Debug" #: editor/project_manager.cpp -#, fuzzy msgid "The path does not exist." -msgstr "File non esistente." +msgstr "Percorso non esistente." #: editor/project_manager.cpp -#, fuzzy msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "" -"Per favore seleziona una cartella che non contiene un file 'project.godot'." +"File di progetto '.zip' non valido, non contiene un file 'project.godot'." #: editor/project_manager.cpp -#, fuzzy msgid "Please choose an empty folder." -msgstr "Si prega di esportare al di fuori della cartella del progetto!" +msgstr "Si prega di scegliere una cartella vuota." #: editor/project_manager.cpp -#, fuzzy msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "Si prega di esportare al di fuori della cartella del progetto!" +msgstr "Si prega di scegliere un file 'project.godot' o '.zip'." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." -msgstr "" +msgstr "La Cartella contiene già un progetto di Godot." #: editor/project_manager.cpp msgid "Imported Project" msgstr "Progetto Importato" #: editor/project_manager.cpp -#, fuzzy msgid "Invalid Project Name." -msgstr "Nome Progetto:" +msgstr "Nome Progetto non Valido." #: editor/project_manager.cpp -#, fuzzy msgid "Couldn't create folder." -msgstr "Impossibile creare cartella." +msgstr "Impossibile creare la cartella." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "" +msgstr "Esiste già una cartella in questo percorso con il nome specificato." #: editor/project_manager.cpp msgid "It would be a good idea to name your project." @@ -7731,16 +7493,16 @@ msgid "Invalid project path (changed anything?)." msgstr "Percorso di progetto invalido (cambiato qualcosa?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "Impossibile creare project.godot nel percorso di progetto." +msgstr "" +"Impossibile caricare project.godot nel percorso del progetto (errore %d). " +"Può essere mancante o corrotto." #: editor/project_manager.cpp -#, fuzzy msgid "Couldn't edit project.godot in project path." -msgstr "Impossibile creare project.godot nel percorso di progetto." +msgstr "Impossibile modificare project.godot nel percorso di progetto." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -7751,9 +7513,8 @@ msgid "The following files failed extraction from package:" msgstr "Impossibile estrarre i file seguenti dal pacchetto:" #: editor/project_manager.cpp -#, fuzzy msgid "Rename Project" -msgstr "Progetto Senza Nome" +msgstr "Rinomina progetto" #: editor/project_manager.cpp msgid "New Game Project" @@ -7764,34 +7525,30 @@ msgid "Import Existing Project" msgstr "Importa Progetto Esistente" #: editor/project_manager.cpp -#, fuzzy msgid "Import & Edit" -msgstr "Importa e Apri" +msgstr "Importa & Modifica" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Crea Nuovo Progetto" #: editor/project_manager.cpp -#, fuzzy msgid "Create & Edit" -msgstr "Crea Emitter" +msgstr "Crea & Modifica" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Installa Progetto:" #: editor/project_manager.cpp -#, fuzzy msgid "Install & Edit" -msgstr "Installa" +msgstr "Installa & Modifica" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Nome Progetto:" #: editor/project_manager.cpp -#, fuzzy msgid "Create folder" msgstr "Crea Cartella" @@ -7800,9 +7557,8 @@ msgid "Project Path:" msgstr "Percorso Progetto:" #: editor/project_manager.cpp -#, fuzzy msgid "Project Installation Path:" -msgstr "Percorso Progetto:" +msgstr "Percorso Progetto di Installazione:" #: editor/project_manager.cpp msgid "Browse" @@ -7810,11 +7566,11 @@ msgstr "Sfoglia" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderer:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7823,10 +7579,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Qualità visiva migliore\n" +"Tutte le funzionalità disponibili\n" +"Incompatibile con vecchi hardware\n" +"Non consigliato per giochi web" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7835,19 +7595,24 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Qualità visiva inferiore\n" +"Alcune funzionalità non disponibili\n" +"Funziona sulla maggior parte degli hardware\n" +"Raccomandato per giochi web" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Il renderer può essere cambiato in seguito, ma potrebbe essere necessario " +"regolare le scene." #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Progetto Senza Nome" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "Impossibile connettersi." +msgstr "Impossibile aprire il progetto a '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -7865,6 +7630,15 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Il seguente file delle impostazioni del progetto non specifica la versione " +"di Godot attraverso cui è stato creato.\n" +"\n" +"%s\n" +"\n" +"Se si procede con l'apertura, verrà convertito nel formato di file di " +"configurazione corrente di Godot.\n" +"Attenzione: Non sarà più possibile aprire il progetto con versioni " +"precedenti del motore." #: editor/project_manager.cpp msgid "" @@ -7877,23 +7651,33 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Il seguente file delle impostazioni del progetto è stato generato da una " +"versione precedente del motore e deve essere convertito per questa " +"versione:\n" +"\n" +"%s\n" +"\n" +"Vuoi convertirlo?\n" +"Attenzione: Non sarà più possibile aprire il progetto con versioni " +"precedenti del motore." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" +"Le impostazioni del progetto sono state create da una versione più recente " +"del motore, le cui impostazioni non sono compatibili con questa versione." #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" -"Nessuna scena principale è stata definita, selezionarne una?\n" -"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " -"categoria 'applicazioni'." +"Non è possibile eseguire il progetto: nessuna scena principale definita.\n" +"Si prega di modificare il progetto e impostare la scena principale in " +"\"Impostazioni Progetto\" nella categoria \"Applicazione\"." #: editor/project_manager.cpp msgid "" @@ -7957,23 +7741,20 @@ msgid "Exit" msgstr "Esci" #: editor/project_manager.cpp -#, fuzzy msgid "Restart Now" -msgstr "Restart (s):" +msgstr "Riavvia Ora" #: editor/project_manager.cpp -#, fuzzy msgid "Can't run project" -msgstr "Impossibile connettersi." +msgstr "Impossibile eseguire il progetto" #: editor/project_manager.cpp -#, fuzzy msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" "Al momento non hai alcun progetto.\n" -"Ti piacerebbe esplorare gli esempi ufficiali nella libreria delle Risorse?" +"Ti piacerebbe esplorare gli esempi ufficiali nella Libreria delle Risorse?" #: editor/project_settings_editor.cpp msgid "Key " @@ -7996,6 +7777,8 @@ msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" +"Nome dell'azione non valido. Non può essere vuoto o contenere '/', ':', '=', " +"'\\' oppure '\"'" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" @@ -8006,18 +7789,16 @@ msgid "Rename Input Action Event" msgstr "Rinomina Evento di Azione Input" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Change Action deadzone" -msgstr "Cambia Nome Animazione:" +msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "Aggiungi Evento di Azione Input" #: editor/project_settings_editor.cpp -#, fuzzy msgid "All Devices" -msgstr "Dispositivo" +msgstr "Tutti i Dispositivi" #: editor/project_settings_editor.cpp msgid "Device" @@ -8064,24 +7845,20 @@ msgid "Wheel Down Button" msgstr "Pulsante Rotellina Giù" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Left Button" -msgstr "Pulsante Rotellina Su" +msgstr "Pulsante Sinistro della Rotellina" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Right Button" -msgstr "Pulsante Destro" +msgstr "Pulsante Destro della Rotellina" #: editor/project_settings_editor.cpp -#, fuzzy msgid "X Button 1" -msgstr "Pulsante 6" +msgstr "Tasto X 1" #: editor/project_settings_editor.cpp -#, fuzzy msgid "X Button 2" -msgstr "Pulsante 6" +msgstr "Tasto X 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" @@ -8096,9 +7873,8 @@ msgid "Joypad Button Index:" msgstr "Indice Pulsante Joypad:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Erase Input Action" -msgstr "Elimina Evento di Azione Input" +msgstr "Cancella Azione di Input" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" @@ -8110,7 +7886,7 @@ msgstr "Aggiungi Evento" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "Bottone" +msgstr "Pulsante" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -8133,38 +7909,36 @@ msgid "Wheel Down." msgstr "Rotellina Giù." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Add Global Property" -msgstr "Aggiungi Proprietà Getter" +msgstr "Aggiungi Proprietà Globale" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "Prima seleziona un oggetto di impostazione!" #: editor/project_settings_editor.cpp -#, fuzzy msgid "No property '%s' exists." -msgstr "Proprietà:" +msgstr "Non esiste nessuna proprietà '%s'." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "L'impostazione '%s' è interna e non può essere rimossa." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Delete Item" -msgstr "Elimina Input" +msgstr "Elimina Elemento" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" +"Nome azione non valida. Non può essere vuoto né contenere '/', ':', '=', " +"'\\' o '\"'." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Already existing" -msgstr "Attiva Persistenza" +msgstr "Già esistente" #: editor/project_settings_editor.cpp msgid "Add Input Action" @@ -8211,9 +7985,8 @@ msgid "Remove Resource Remap Option" msgstr "Rimuovi Opzione di Remap Rimorse" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Changed Locale Filter" -msgstr "Cambia tempo di Blend" +msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" @@ -8233,7 +8006,7 @@ msgstr "Sovrascrivi Per..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Editor must be restarted for changes to take effect" -msgstr "" +msgstr "Per rendere effettive le modifiche è necessario un riavvio dell'editor" #: editor/project_settings_editor.cpp msgid "Input Map" @@ -8288,28 +8061,24 @@ msgid "Locale" msgstr "Locale" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Locales Filter" -msgstr "Filtro Immagine:" +msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show all locales" -msgstr "Mostra Ossa" +msgstr "Mostra tutte le lingue" #: editor/project_settings_editor.cpp msgid "Show only selected locales" msgstr "Mostra solo le lingue selezionate" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Filter mode:" -msgstr "Filtri" +msgstr "Modalità di filtro:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Locales:" -msgstr "Locale" +msgstr "Lingue:" #: editor/project_settings_editor.cpp msgid "AutoLoad" @@ -8348,9 +8117,8 @@ msgid "Assign" msgstr "Assegna" #: editor/property_editor.cpp -#, fuzzy msgid "Select Node" -msgstr "Scegli un Nodo" +msgstr "Seleziona Nodo" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" @@ -8369,9 +8137,8 @@ msgid "Select Property" msgstr "Seleziona Proprietà" #: editor/property_selector.cpp -#, fuzzy msgid "Select Virtual Method" -msgstr "Seleziona Metodo" +msgstr "Seleziona il Metodo Virtuale" #: editor/property_selector.cpp msgid "Select Method" @@ -8386,97 +8153,92 @@ msgid "Can't load back converted image using PVRTC tool:" msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "Rinomina" +msgstr "Rinomina in Blocco" #: editor/rename_dialog.cpp msgid "Prefix" -msgstr "" +msgstr "Prefisso" #: editor/rename_dialog.cpp msgid "Suffix" -msgstr "" +msgstr "Suffisso" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced options" -msgstr "Opzioni snapping" +msgstr "Opzioni avanzate" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Sostituto" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Nome Nodo:" +msgstr "Nome nodo" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "" +msgstr "Nome del genitore del Nodo, se disponibile" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "Trova Tipo Nodo" +msgstr "Tipo di nodo" #: editor/rename_dialog.cpp -#, fuzzy msgid "Current scene name" -msgstr "Scena Corrente" +msgstr "Nome della scena corrente" #: editor/rename_dialog.cpp -#, fuzzy msgid "Root node name" -msgstr "Nome Nodo di Root:" +msgstr "Nome del nodo radice" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"Contatore di numeri interi sequenziale.\n" +"Confronta le opzioni del contatore." #: editor/rename_dialog.cpp msgid "Per Level counter" -msgstr "" +msgstr "Contatore per Livello" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "" +msgstr "Se impostato, il contatore si riavvia per ogni gruppo di nodi figlio" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "Valore iniziale per il contatore" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Step:" +msgstr "Passo" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "Importo di cui il contatore viene incrementato per ogni nodo" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Padding" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Numero minimo di cifre per il contatore.\n" +"La cifre mancanti vengono riempite con zeri iniziali." #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expressions" -msgstr "Cambia Espressione" +msgstr "Espressioni Regolari" #: editor/rename_dialog.cpp -#, fuzzy msgid "Post-Process" -msgstr "Script di Post-Process:" +msgstr "Post-Processo" #: editor/rename_dialog.cpp msgid "Keep" @@ -8484,30 +8246,27 @@ msgstr "Mantieni" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "" +msgstr "CamelCase a under_score" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "" +msgstr "under_score a CamelCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "Caso" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Lowercase" -msgstr "Minuscolo" +msgstr "In Minuscolo" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Uppercase" -msgstr "Maiuscolo" +msgstr "In Maiuscolo" #: editor/rename_dialog.cpp -#, fuzzy msgid "Reset" -msgstr "Resetta Zoom" +msgstr "Reset" #: editor/rename_dialog.cpp msgid "Error" @@ -8596,19 +8355,20 @@ msgstr "Duplica Nodo(i)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Non è possibile riparentare i nodi nelle scene ereditate, l'ordine dei nodi " +"non può cambiare." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "Il nodo deve appartenere alla scena modificata per diventare radice." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Le scene istanziate non possono diventare radice" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "Nuova Scena di Root" +msgstr "Rendi il nodo come Radice" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -8631,6 +8391,8 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Disabilitando \"editable_instance\" tutte le proprietà del nodo saranno " +"riportate al loro valore predefinito." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -8645,34 +8407,28 @@ msgid "Make Local" msgstr "Rendi Locale" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "Nuova Scena di Root" +msgstr "Nuova Scena Radice" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Create Root Node:" -msgstr "Crea Nodo" +msgstr "Crea Nodo Radice:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "2D Scene" -msgstr "Scena" +msgstr "Scena 2D" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "3D Scene" -msgstr "Scena" +msgstr "Scena 3D" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "User Interface" -msgstr "Liberare ereditarietà" +msgstr "Interfaccia Utente" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Custom Node" -msgstr "Taglia Nodi" +msgstr "Nodo Personalizzato" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -8707,18 +8463,16 @@ msgid "Error duplicating scene to save it." msgstr "Errore duplicando la scena per salvarla." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Sub-Resources" -msgstr "Sub-Risorse:" +msgstr "Sotto-Risorse" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Liberare ereditarietà" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "Apri la documentazione online di Godot" +msgstr "Apri la documentazione" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -8733,14 +8487,12 @@ msgid "Change Type" msgstr "Cambia Tipo" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "Apri script" +msgstr "Estendi Script" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Scene Root" -msgstr "Nuova Scena di Root" +msgstr "Rendi Scena Radice" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -8779,12 +8531,10 @@ msgid "Clear a script for the selected node." msgstr "Svuota uno script per il nodo selezionato." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Remote" -msgstr "Rimuovi" +msgstr "Remoto" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Local" msgstr "Locale" @@ -8793,23 +8543,20 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "Liberare ereditarietà? (No Undo!)" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Toggle Visible" -msgstr "Abilita Visibilità" +msgstr "Attiva/Disattiva Visibilità" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "Avviso confugurazione nodo:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has connection(s) and group(s).\n" "Click to show signals dock." msgstr "" -"Il nodo ha connessioni e gruppi\n" -"\n" -"Fai click per mostrare il dock segnali." +"Il nodo ha connessione(i) e gruppo(i).\n" +"Fai clic per mostrare i segnali dock." #: editor/scene_tree_editor.cpp msgid "" @@ -8828,27 +8575,24 @@ msgstr "" "Fai click per mostrare il dock gruppi." #: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script" -msgstr "Apri script" +msgstr "Apri Script" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" -"Il nodo é bloccato.\n" -"Fai click per sbloccarlo" +"Il nodo è bloccato.\n" +"Fai clic per sbloccarlo." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" "I figli non sono selezionabili.\n" -"Fai click per renderli selezionabili" +"Fai clic per renderli selezionabili." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -8873,18 +8617,16 @@ msgid "Scene Tree (Nodes):" msgstr "Scene Tree (Nodi):" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Node Configuration Warning!" -msgstr "Avviso confugurazione nodo:" +msgstr "Avviso di Configurazione Nodo!" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Scegli un Nodo" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Error loading template '%s'" -msgstr "Errore di caricamento immagine:" +msgstr "Errore caricamento template '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." @@ -8899,18 +8641,16 @@ msgid "N/A" msgstr "N/A" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script/Choose Location" -msgstr "Apri Editor Script" +msgstr "Apri Script/Scegli Posizione" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Percorso vuoto" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Il percorso di salvataggio è vuoto!" +msgstr "Il nome del file è vuoto" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8925,9 +8665,8 @@ msgid "Directory of the same name exists" msgstr "Una cartella con lo stesso nome esiste già" #: editor/script_create_dialog.cpp -#, fuzzy msgid "File exists, will be reused" -msgstr "File Esistente, Sovrascrivere?" +msgstr "Il file esiste, sarà riutilizzato" #: editor/script_create_dialog.cpp msgid "Invalid extension" @@ -8994,18 +8733,16 @@ msgid "Attach Node Script" msgstr "Allega Script Nodo" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote " -msgstr "Rimuovi" +msgstr "Remoto " #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" -msgstr "Impila Frame" +msgstr "Analisi dello stack" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -9020,9 +8757,8 @@ msgid "Child Process Connected" msgstr "Processo Figlio Connesso" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Copy Error" -msgstr "Carica Errori" +msgstr "Errore di Copia" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -9066,7 +8802,7 @@ msgstr "Mem Video" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "Percorso Risosa" +msgstr "Percorso Risorsa" #: editor/script_editor_debugger.cpp msgid "Type" @@ -9101,19 +8837,16 @@ msgid "Set From Tree" msgstr "Imposta da Tree" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "Ease Out" +msgstr "Cancella Scorciatoia" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "Scorciatoie" +msgstr "Ripristina Scorciatoia" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "Cambia Ancore" +msgstr "Cambia Scorciatoia" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -9121,7 +8854,7 @@ msgstr "Scorciatoie" #: editor/settings_config_dialog.cpp msgid "Binding" -msgstr "" +msgstr "Associazione" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" @@ -9140,9 +8873,8 @@ msgid "Change Camera Size" msgstr "Cambia dimensione Telecamera" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Notifier AABB" -msgstr "Cambia Estensione di Notifier" +msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" @@ -9169,88 +8901,76 @@ msgid "Change Capsule Shape Height" msgstr "Cambia Altezza Capsule Shape" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Cylinder Shape Radius" -msgstr "Cambia Raggio Capsule Shape" +msgstr "Modifica Raggio di Forma del Cilindro" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Cylinder Shape Height" -msgstr "Cambia Altezza Capsule Shape" +msgstr "Modifica Altezza di Forma del Cilindro" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Cambia lunghezza Ray Shape" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Radius" -msgstr "Cambia Raggio Luce" +msgstr "Modifica Raggio del Cilindro" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Height" -msgstr "Cambia Altezza Capsule Shape" +msgstr "Modifica Altezza del Cilindro" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Inner Radius" -msgstr "Cambia Raggio di Sphere Shape" +msgstr "Modifica Raggio Interno del Toroide" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Outer Radius" -msgstr "Cambia Raggio Luce" +msgstr "Modifica Raggio Esterno del Toroide" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" -msgstr "" +msgstr "Selezionare la libreria dinamica per questa voce" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" -msgstr "" +msgstr "Selezionare le dipendenze della libreria per questa voce" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Remove current entry" -msgstr "Rimuovi Punto Percorso" +msgstr "Rimuovi la voce corrente" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" -msgstr "" +msgstr "Fai doppio clic per creare una nuova voce" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" -msgstr "" +msgstr "Piattaforma:" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Platform" -msgstr "Copia A Piattaforma..." +msgstr "Piattaforma" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Dynamic Library" -msgstr "MeshLibrary..." +msgstr "Libreria Dinamica" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" -msgstr "" +msgstr "Aggiungere una voce di architettura" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "GDNativeLibrary" -msgstr "GDNative" +msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Library" -msgstr "MeshLibrary..." +msgstr "Libreria" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Status" -msgstr "Stato:" +msgstr "Stato" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " @@ -9261,9 +8981,8 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" -msgstr "step argument è zero!" +msgstr "L'argomento del passo è zero!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" @@ -9299,76 +9018,64 @@ msgid "Object can't provide a length." msgstr "L'oggetto non può fornire una lunghezza." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Scheda successiva" +msgstr "Piano Successivo" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Scheda precedente" +msgstr "Piano Precedente" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Piano:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "Prossimo Piano" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Floor" -msgstr "Scheda precedente" +msgstr "Piano Precedente" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" -msgstr "Piano:" +msgstr "Pavimento:" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Delete Selection" -msgstr "Elimina selezionati" +msgstr "GridMap Elimina Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Fill Selection" -msgstr "Elimina selezionati" +msgstr "GridMap Riempi Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Duplicate Selection" -msgstr "Duplica Selezione" +msgstr "GridMap Duplica Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paint" -msgstr "Impostazioni Snap" +msgstr "GridMap Riempi" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Grid Map" -msgstr "Snap Griglia" +msgstr "Mappa di Griglia" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Snap View" -msgstr "Vista dall'Alto" +msgstr "Vista Snap" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Disabled" -msgstr "Disabilitato" +msgstr "Clip Disabilitata" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Above" -msgstr "Allinea Sopra" +msgstr "Ritaglia Sopra" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Below" -msgstr "Allinea Sotto" +msgstr "Ritaglia Sotto" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" @@ -9383,107 +9090,88 @@ msgid "Edit Z Axis" msgstr "Modifica l'Asse Z" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Rotate X" -msgstr "Ctrl: Ruota" +msgstr "Ruota Cursore X" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Rotate Y" -msgstr "Ctrl: Ruota" +msgstr "Ruota Cursore Y" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Rotate Z" -msgstr "Ctrl: Ruota" +msgstr "Ruota Cursore Z" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Back Rotate X" -msgstr "Rotazione all'indietro del Cursore X" +msgstr "Ruota Indietro Cursore X" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Back Rotate Y" -msgstr "Rotazione all'indietro del Cursore Y" +msgstr "Ruota Indietro Cursore Y" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Back Rotate Z" -msgstr "Rotazione all'indietro del Cursore Z" +msgstr "Ruota Indietro Cursore Z" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Clear Rotation" -msgstr "Rimuovi Rotazione Cursore" +msgstr "Cursore Cancella Rotazione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Create Area" -msgstr "Crea Nuovo" +msgstr "Crea Area" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Create Exterior Connector" -msgstr "Crea Nuovo Progetto" +msgstr "Crea Connettore Esterno" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Erase Area" -msgstr "Cancella TileMap" +msgstr "Cancella Area" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clear Selection" -msgstr "Centra Selezione" +msgstr "Cancella Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Fill Selection" -msgstr "Seleziona Tutto" +msgstr "Riempi Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Settings" -msgstr "Impostazioni Snap" +msgstr "Impostazioni GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance:" -msgstr "Istanza:" +msgstr "Scegli la Distanza:" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" -msgstr "" +msgstr "Il nome della classe non può essere una parola chiave riservata" #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Generating solution..." -msgstr "Creazione Octree Texture" +msgstr "Generando la soluzione..." #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." -msgstr "" +msgstr "Genero progetto in C#..." #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Failed to create solution." -msgstr "Impossiblile creare outline!" +msgstr "Impossibile creare la soluzione." #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Failed to save solution." -msgstr "Caricamento della risorsa fallito." +msgstr "Impossibile salvare la soluzione." #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Done" -msgstr "Fatto!" +msgstr "Fatto" #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Failed to create C# project." -msgstr "Caricamento della risorsa fallito." +msgstr "Impossibile creare il progetto C#." #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" @@ -9491,27 +9179,23 @@ msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "Riguardo il supporto in C#" #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Create C# solution" -msgstr "Crea Outline" +msgstr "Crea la soluzione C#" #: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "Builds" -msgstr "Costruzioni" +msgstr "Compilazioni" #: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "Build Project" -msgstr "Progetto" +msgstr "Compila Progetto" #: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "View log" -msgstr "Vedi Files" +msgstr "Visualizza log" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -9519,17 +9203,15 @@ msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "Preprocessa NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp -#, fuzzy msgid "Clear the navigation mesh." -msgstr "Elimina Mesh di Navigazione" +msgstr "Cancella mesh di navigazione." #: modules/recast/navigation_mesh_generator.cpp -#, fuzzy msgid "Setting up Configuration..." -msgstr "Impostando Configurazione..." +msgstr "Impostando la Configurazione..." #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." @@ -9616,29 +9298,24 @@ msgid "Stack overflow with stack depth: " msgstr "Overflow dello stack con profondità dello stack: " #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Signal Arguments" -msgstr "Modifica Argomenti Segnali:" +msgstr "Cambia Argomenti Segnale" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Argument Type" -msgstr "Cambia Tipo del Valore Array" +msgstr "Cambia Tipo di Argomento" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Argument name" -msgstr "Cambia Nome Input" +msgstr "Cambia nome Argomento" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Set Variable Default Value" -msgstr "Cambia Valore di Default" +msgstr "Imposta Valore di Default della Variabile" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Set Variable Type" -msgstr "Modifica Variabile:" +msgstr "Imposta Tipo di Variabile" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" @@ -9681,20 +9358,17 @@ msgid "Change Expression" msgstr "Cambia Espressione" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove VisualScript Nodes" -msgstr "Rimuovi key invalidi" +msgstr "Rimuovi Nodi VisualScript" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Duplicate VisualScript Nodes" -msgstr "Duplica Nodo(i) Grafico" +msgstr "Duplica Nodi VisualScript" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" -"Mantieni premuto Meta per rilasciare un Getter. Mantieni premuto Shift per " +"Mantieni premuto %s per rilasciare un Getter. Mantieni premuto Shift per " "rilasciare una firma generica." #: modules/visual_script/visual_script_editor.cpp @@ -9704,18 +9378,16 @@ msgstr "" "per rilasciare una firma generica." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Hold %s to drop a simple reference to the node." -msgstr "Mantieni premuto Meta per rilasciare un riferimento semplice al nodo." +msgstr "Mantieni premuto %s per rilasciare un riferimento semplice al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Mantieni premuto Ctrl per rilasciare un riferimento semplice al nodo." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Hold %s to drop a Variable Setter." -msgstr "Mantieni premuto Meta per rilasciare un Setter Variabile." +msgstr "Mantieni premuto %s per rilasciare un Setter Variabile." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." @@ -9738,63 +9410,52 @@ msgid "Add Setter Property" msgstr "Aggiungi Proprietà Setter" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type" -msgstr "Cambia Tipo" +msgstr "Cambia Tipo di Base" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Move Node(s)" -msgstr "Rimuovi nodo(i)" +msgstr "Sposta Nodo(i)" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove VisualScript Node" -msgstr "Rimuovi Nodo Grafico di Shader" +msgstr "Rimuovi Nodo VisualScript" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Nodes" -msgstr "Connetti A Nodo:" +msgstr "Connetti Nodi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "Connetti A Nodo:" +msgstr "Connetti Dati del Nodo" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "Connetti A Nodo:" +msgstr "Connetti Sequenza del Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "Lo Script ha già la funzione '%s'" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Input Value" -msgstr "Cambia Nome Input" +msgstr "Cambia Valore di Input" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "Modifica CanvasItem" +msgstr "Ridimensiona Commento" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Can't copy the function node." -msgstr "Non posso operare su '..'" +msgstr "Non è possibile copiare il nodo della funzione." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Clipboard is empty!" -msgstr "Clipboard risorse vuota!" +msgstr "Gli appunti sono vuoti!" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste VisualScript Nodes" -msgstr "Incolla Nodi" +msgstr "Incolla Nodi VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -9861,9 +9522,8 @@ msgid "Paste Nodes" msgstr "Incolla Nodi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "Membri" +msgstr "Modifica Membro" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -9924,102 +9584,108 @@ msgstr "" "stringa (errore)." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "Rimuovi Nodo Grafico di Shader" +msgstr "Ricerca VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Ottieni %s" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "Imposta parametri" +msgstr "Imposta %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Il nome del pacchetto è mancante." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "I segmenti del pacchetto devono essere di lunghezza diversa da zero." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" +"Il carattere '%s' non è consentito nei nomi dei pacchetti delle applicazioni " +"Android." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" +"Una cifra non può essere il primo carattere di un segmento di un pacchetto." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" +"Il carattere '%s' non può essere il primo carattere di un segmento di " +"pacchetto." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "Il pacchetto deve avere almeno un '.' separatore." #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "Eseguibile ADB non configurato nelle Impostazioni dell'Editor." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "OpenJDK jarsigner non configurato nelle Impostazioni dell'Editor." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" +"Debug keystore non configurato nelle Impostazioni dell'Editor né nel preset." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Chiave pubblica non valida per l'espansione dell'APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "Nome classe invalido" +msgstr "Nome del pacchetto non valido:" #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "L'identificatore è mancante." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "" +msgstr "I segmenti identificativi devono essere di lunghezza diversa da zero." #: platform/iphone/export/export.cpp -#, fuzzy msgid "The character '%s' is not allowed in Identifier." -msgstr "Il nome non è un identificatore valido:" +msgstr "Il carattere '%s' non è consentito nell'Identificatore." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" +"Una cifra non può essere il primo carattere di un segmento di " +"Identificazione." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" +"Il carattere '%s' non può essere il primo carattere di un segmento di " +"Identificazione." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "" +msgstr "L'Identificatore deve avere almeno un '.' separatore." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" +"App Store Team ID non specificato - non è possibile configurare il progetto." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "Il nome non è un identificatore valido:" +msgstr "Identificatore non valido:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "L'icona richiesta non è specificata nel preset." #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -10030,39 +9696,32 @@ msgid "Run exported HTML in the system's default browser." msgstr "Esegui HTML esportato all'interno del browser di sistema di default." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file:" -msgstr "Impossibile scrivere file:\n" +msgstr "Impossibile scrivere il file:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export:" -msgstr "Impossibile aprire template per l'esportazione:\n" +msgstr "Impossibile aprire il template per l'esportazione:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Invalid export template:" -msgstr "Installa Template di Esportazione" +msgstr "Template di esportazione non valido:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read custom HTML shell:" -msgstr "Impossibile leggere file:\n" +msgstr "Impossibile leggere la shell HTML personalizzata:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read boot splash image file:" -msgstr "Impossibile leggere file:\n" +msgstr "Impossibile leggere il file immagine di avvio splash:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "Impossibile leggere file:\n" +msgstr "Utilizzando l'immagine di splash di avvio predefinita." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "Nome unico invalido." +msgstr "Nome univoco del pacchetto non valido." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -10140,6 +9799,10 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" +"Questo nodo non ha una forma, non può quindi collidere o interagire con gli " +"altri oggetti.\n" +"Devi aggiungere come figlio un CollisionShape2D oppure un CollisionPolygon2D " +"per definire la sua forma." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -10180,6 +9843,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"L'animazione CPUParticles2D richiede l'utilizzo di un CanvasItemMaterial con " +"\"Animazione Particelle\" abilitata." #: scene/2d/light_2d.cpp msgid "" @@ -10232,6 +9897,9 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"Le particelle basate su GPU non sono supportate dal driver video GLES2.\n" +"Utilizzare invece il nodo CPUParticles2D. A tale scopo è possibile " +"utilizzare l'opzione \"Converti in CPUParticles\"." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -10246,6 +9914,8 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"L'animazione Particles2D richiede l'utilizzo di un CanvasItemMaterial con " +"\"Animazione di Particelle\" abilitato." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -10254,15 +9924,14 @@ msgstr "" "Path2D." #: scene/2d/physics_body_2d.cpp -#, fuzzy msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" -"I cambiamenti di dimensione a RigidBody2D (nel personaggio o nelle modalità " -"rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n" -"Modifica invece la dimensione nelle sagome di collisioni figlie." +"I cambiamenti di dimensione a RigidBody2D (in modalità rigida o carattere) " +"saranno sovrascritti dal motore fisico quando in esecuzione.\n" +"Modifica invece la dimensione nelle forme di collisione figlie." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -10271,16 +9940,20 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" +msgstr "Questa catena di Bone2D deve terminare con un nodo Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" +"Un Bone2D funziona solo se avente come genitore un Skeleton2D o un altro " +"Bone2D." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +"Questo osso ha bisogno di una corretta postura di RIPOSO. Vai al nodo " +"Skeleton2D e impostane una." #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -10292,7 +9965,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" -msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo nodo padre" +msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo genitore" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" @@ -10324,31 +9997,27 @@ msgstr "ARVROrigin necessita di un nodo figlio ARVRCamera" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(Tempo Rimanente: %d:%02d s)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Plotting Meshes: " -msgstr "Bliting Immagini" +msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Plotting Lights:" -msgstr "Bliting Immagini" +msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Finishing Plot" -msgstr "Finalizzazione del Plot" +msgstr "Trama di Finitura" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Lighting Meshes: " -msgstr "Bliting Immagini" +msgstr "" #: scene/3d/collision_object.cpp msgid "" @@ -10356,6 +10025,10 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"Questo nodo non ha una forma, non può quindi collidere o interagire con gli " +"altri oggetti.\n" +"Devi aggiungere come figlio un CollisionShape oppure un CollisionPolygon per " +"definire la sua forma." #: scene/3d/collision_polygon.cpp msgid "" @@ -10397,9 +10070,8 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass." +msgstr "Niente è visibile perché non è stata assegnata alcuna mesh." #: scene/3d/cpu_particles.cpp msgid "" @@ -10408,15 +10080,16 @@ msgid "" msgstr "" #: scene/3d/gi_probe.cpp -#, fuzzy msgid "Plotting Meshes" -msgstr "Bliting Immagini" +msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Le GIProbes non sono supportate dal driver video GLES2.\n" +"In alternativa, usa una BakedLightmap." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10438,6 +10111,9 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"Le particelle basate su GPU non sono supportate dal driver video GLES2.\n" +"Utilizzare invece il nodo CPUParticles. A tale scopo è possibile utilizzare " +"l'opzione \"Converti in CPUParticles\"." #: scene/3d/particles.cpp msgid "" @@ -10445,23 +10121,26 @@ msgid "" msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass." #: scene/3d/particles.cpp +#, fuzzy msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." msgstr "" +"L'animazione delle particelle richiede l'utilizzo di uno SpatialMaterial con " +"\"Billboard Particles\" abilitato." #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "" -"PathFollow2D funziona solamente quando impostato come figlio di un nodo " -"Path2D." +msgstr "PathFollow funziona solo se impostato come figlio di un nodo Path." #: scene/3d/path.cpp +#, fuzzy msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" +"PathFollow ROTATION_ORIENTED richiede \"Up Vector\" abilitato nella risorsa " +"Path’s Curve del padre." #: scene/3d/physics_body.cpp msgid "" @@ -10481,18 +10160,17 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" -msgstr "" +msgstr "Questo corpo verrà ignorato finché non imposti una mesh" #: scene/3d/soft_body.cpp -#, fuzzy msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" -"I cambiamenti di dimensione a RigidBody (nel personaggio o nelle modalità " -"rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n" -"Modifica invece la dimensione in sagome di collisione figlie." +"Le modifiche alle dimensioni di SoftBody saranno sovrascritte dal motore " +"fisico durante l'esecuzione.\n" +"Cambiare invece le dimensioni nelle forme di collisioni figlie." #: scene/3d/sprite_3d.cpp msgid "" @@ -10512,7 +10190,7 @@ msgstr "" #: scene/3d/world_environment.cpp msgid "WorldEnvironment needs an Environment resource." -msgstr "" +msgstr "WorldEnvironment ha bisogno di una risorsa Ambiente." #: scene/3d/world_environment.cpp msgid "" @@ -10526,78 +10204,80 @@ msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +"Questo WorldEnvironment viene ignorato. Aggiungere una Telecamera (per le " +"scene 3D) o impostare questo ambiente Modalità Canvas (per le scene in 2D)." #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" +msgstr "Sul nodo BlendTree '%s', animazione non trovata: '%s'" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Animation not found: '%s'" -msgstr "Strumenti di Animazione" +msgstr "Animazione non trovata: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "" +msgstr "Nel nodo '%s', animazione non valida: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Invalid animation: '%s'." -msgstr "ERRORE: Nome animazione invalido!" +msgstr "Animazione non valida: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "Disconnetti '%s' da '%s'" +msgstr "Nulla collegato all'ingresso '%s' del nodo '%s'." #: scene/animation/animation_tree.cpp msgid "A root AnimationNode for the graph is not set." -msgstr "" +msgstr "Una radice AnimationNode per il grafico non è impostata." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" -"Seleziona un AnimationPlayer dallo Scene Tree per modificare le animazioni." +"Il Percorso di un nodo AnimationPlayer contenente animazioni non è impostato." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" +"Il percorso impostato per l'AnimationPlayer non porta a nessun nodo " +"AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "AnimationPlayer root is not a valid node." -msgstr "Animation tree invalido." +msgstr "La radice di AnimationPlayer non è un nodo valido." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" +msgstr "Questo nodo è stato deprecato. In alternativa, usa un AnimationTree." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "Scegliere un colore dallo schermo." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw Mode" -msgstr "Modalità di Pan" +msgstr "Modalità Raw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "Cambia tra valori esadecimali e valori di codice." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Aggiungi colore attuale come preset" +msgstr "Aggiungi il colore corrente come preset." #: scene/gui/container.cpp +#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures it's " "children placement behavior.\n" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"Il Contenitore da solo non serve a nessuno scopo a meno che uno script non " +"configuri il suo comportamento di posizionamento per i figli.\n" +"Se non avete intenzione di aggiungere uno script, utilizzate invece un " +"semplice nodo \"Controllo\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10608,9 +10288,8 @@ msgid "Please Confirm..." msgstr "Per Favore Conferma..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Vai nella cartella padre" +msgstr "Vai alla cartella genitore." #: scene/gui/popup.cpp msgid "" @@ -10624,7 +10303,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "Se exp_edit è true min_value deve essere > 0." #: scene/gui/scroll_container.cpp msgid "" @@ -10641,13 +10320,12 @@ msgid "(Other)" msgstr "(Altro)" #: scene/main/scene_tree.cpp -#, fuzzy msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"Impossobile caricare Ambiente di Default come specificato nelle Impostazioni " -"Progetto (Rendering -> Vista -> Ambiente di Default)." +"Non è stato possibile caricare l'Ambiente predefinito come specificato nelle " +"Impostazioni Progetto (Rendering -> Ambiente -> Ambiente Predefinito)." #: scene/main/viewport.cpp msgid "" @@ -10678,26 +10356,25 @@ msgid "Invalid font size." msgstr "Dimensione font Invalida." #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Input" -msgstr "Aggiungi Input" +msgstr "Ingresso" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for shader." -msgstr "Sorgente invalida!" +msgstr "Sorgente non valida per la shader." #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "" +msgstr "Assegnazione alla funzione." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "" +msgstr "Assegnazione all'uniforme." #: servers/visual/shader_language.cpp +#, fuzzy msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "Varyings può essere assegnato solo nella funzione del vertice." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Istanzia le scene selezionate come figlie del nodo selezionato." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 63b562f74c..6ab3436f15 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -26,8 +26,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" -"Last-Translator: Wataru Onuki <watonu@magadou.com>\n" +"PO-Revision-Date: 2019-03-19 15:04+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -35,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -6001,6 +6001,14 @@ msgid "Open Godot online documentation" msgstr "Godotのオンライン文書を開く" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "リファレンス文書を探す." @@ -6631,7 +6639,7 @@ msgstr "ギズモ" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "原点を見る" +msgstr "原点の表示" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index e7fbffc52a..cb8aed504b 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -5838,6 +5838,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 79597943ab..c50d35d69b 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -12,12 +12,13 @@ # 송태섭 <xotjq237@gmail.com>, 2018, 2019. # JY <yimjisoo@mailfence.com>, 2018. # Ch. <ccwpc@hanmail.net>, 2018. +# moolow <copyhyeon@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" -"Last-Translator: 송태섭 <xotjq237@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: moolow <copyhyeon@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -25,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1366,14 +1367,17 @@ msgstr "패킹 중" msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." -msgstr "대상 플랫폼은 GLES2를 위해 'ETC' 텍스쳐 압축이 필요합니다. 프로젝트 설정에서 'Import Etc'을 사용하세요." +msgstr "" +"대상 플랫폼은 GLES2를 위해 'ETC' 텍스쳐 압축이 필요합니다. 프로젝트 설정에서 " +"'Import Etc'을 사용하세요." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"대상 플랫폼은 GLES3를 위해 'ETC2' 텍스쳐 압축이 필요합니다. 프로젝트 설정에서 'Import Etc 2'를 사용하세요." +"대상 플랫폼은 GLES3를 위해 'ETC2' 텍스쳐 압축이 필요합니다. 프로젝트 설정에" +"서 'Import Etc 2'를 사용하세요." #: editor/editor_export.cpp msgid "" @@ -1382,8 +1386,10 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"대상 플랫폼은 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스쳐 압축이 필요합니다.\n" -"프로젝트 설정에서 'Import Etc'을 키거나, 'Driver Fallback Enabled'를 비활성화하세요." +"대상 플랫폼은 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스쳐 압축이 필요합니" +"다.\n" +"프로젝트 설정에서 'Import Etc'을 키거나, 'Driver Fallback Enabled'를 비활성화" +"하세요." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1612,11 +1618,11 @@ msgstr "열거:" #: editor/editor_help.cpp msgid "enum " -msgstr "이넘(열거) " +msgstr "이넘 " #: editor/editor_help.cpp msgid "Constants" -msgstr "상수(Constant)" +msgstr "상수" #: editor/editor_help.cpp msgid "Constants:" @@ -1768,7 +1774,9 @@ msgstr "리소스 저장 중 오류!" msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." -msgstr "이 리소스는 편집된 씬에 속해있지 않기 때문에 저장할 수 없습니다. 먼저 리소스를 유일하게 만드세요." +msgstr "" +"이 리소스는 편집된 씬에 속해있지 않기 때문에 저장할 수 없습니다. 먼저 리소스" +"를 유일하게 만드세요." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2023,7 +2031,7 @@ msgstr "이 작업은 루트 노드가 없이는 불가능합니다." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "타일 셋 내보내기" +msgstr "타일셋 내보내기" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." @@ -2262,7 +2270,7 @@ msgstr "메시 라이브러리..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "타일 셋..." +msgstr "타일셋..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2689,7 +2697,7 @@ msgstr "포함" #: editor/editor_profiler.cpp msgid "Self" -msgstr "Self(셀프)" +msgstr "셀프" #: editor/editor_profiler.cpp msgid "Frame #:" @@ -5196,7 +5204,7 @@ msgstr "CPU파티클로 변환" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" -msgstr "파티클(Particles)" +msgstr "파티클" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" @@ -5209,7 +5217,7 @@ msgstr "생성 시간 (초):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "에미션 마스크" +msgstr "에미션 마스크(Emission Mask)" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" @@ -5859,6 +5867,14 @@ msgid "Open Godot online documentation" msgstr "Godot 온라인 문서 열기" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "문서 요청" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "피드백으로 Godot 문서를 개선하는데 도움을 주세요" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "레퍼런스 문서 검색." @@ -6080,7 +6096,7 @@ msgstr "물리적 본 만들기" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" -msgstr "스켈레톤(Skeleton)" +msgstr "스켈레톤" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" @@ -6696,7 +6712,7 @@ msgstr "분리.:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "TextureRegion" +msgstr "텍스쳐지역" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" @@ -7134,7 +7150,7 @@ msgstr "이 속성을 바꿀 수 없습니다." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" -msgstr "TileSet(타일 셋)" +msgstr "타일셋" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" @@ -7239,7 +7255,7 @@ msgstr "경로 내보내기" #: editor/project_export.cpp msgid "Resources" -msgstr "리소스(Resources)" +msgstr "리소스" #: editor/project_export.cpp msgid "Export all resources in the project" @@ -7769,7 +7785,7 @@ msgstr "이벤트 추가" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "버튼(Button)" +msgstr "버튼" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -7901,7 +7917,7 @@ msgstr "액션:" #: editor/project_settings_editor.cpp msgid "Action" -msgstr "액션(Action)" +msgstr "액션" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -8105,7 +8121,7 @@ msgstr "각 노드에 대해 카운터가 증가하는 양" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "패딩(Padding)" +msgstr "패딩" #: editor/rename_dialog.cpp msgid "" @@ -9659,10 +9675,10 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" -"이 노드는 모양을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 " +"이 노드는 Shape을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 " "할 수 없습니다.\n" -"CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 모양을 정의하" -"세요." +"CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 Shape을 정의" +"하세요." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -9684,17 +9700,17 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D는 CollisionObject2D에 충돌 모양을 지정하기 위해서만 사용됩니" -"다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등의 자식 노드로 추가" -"하여 사용합니다." +"CollisionShape2D는 CollisionObject2D에 충돌 Shape을 지정하기 위해서만 사용됩" +"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등의 자식 노드로 추" +"가하여 사용합니다." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"CollisionShape2D가 기능을 하기 위해서는 반드시 모양이 제공되어야 합니다. 모" -"양 리소스를 만드세요!" +"CollisionShape2D가 기능을 하기 위해서는 반드시 Shape이 제공되어야 합니다. " +"Shape 리소스를 만드세요!" #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -9867,9 +9883,9 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" -"이 노드는 모양을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 " +"이 노드는 Shape을 갖는 자식 노드가 없습니다, 다른 물체와 충돌하거나 상호작용 " "할 수 없습니다.\n" -"CollisionShape 또는 CollisionPolygon를 자식 노드로 추가하여 모양을 정의하세" +"CollisionShape 또는 CollisionPolygon를 자식 노드로 추가하여 Shape을 정의하세" "요." #: scene/3d/collision_polygon.cpp @@ -9878,7 +9894,7 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -"CollisionPolygon은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니" +"CollisionPolygon은 CollisionObject에 충돌 Shape을 지정하기 위해서만 사용됩니" "다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용" "합니다." @@ -9892,23 +9908,25 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" -"CollisionShape은 CollisionObject에 충돌 모양을 지정하기 위해서만 사용됩니다. " -"Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용합니" -"다." +"CollisionShape은 CollisionObject에 충돌 Shape을 지정하기 위해서만 사용됩니" +"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가하여 사용" +"합니다." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" -"CollisionShape가 기능을 하기 위해서는 모양이 제공되어야 합니다. 모양 리소스" +"CollisionShape가 기능을 하기 위해서는 Shape이 제공되어야 합니다. Shape 리소스" "를 만드세요!" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." -msgstr "평면 모양은 잘 작동하지 않으며 이후 버전에서 제거될 예정입니다. 사용하지 말아주세요." +msgstr "" +"평면 모양은 잘 작동하지 않으며 이후 버전에서 제거될 예정입니다. 사용하지 말아" +"주세요." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 2a3162abce..27fa42d705 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -5834,6 +5834,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 4b11ba6dcc..4c46135e35 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -5811,6 +5811,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po new file mode 100644 index 0000000000..bd3832641d --- /dev/null +++ b/editor/translations/mi.po @@ -0,0 +1,9865 @@ +# LANGUAGE translation of the Godot Engine editor +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# This file is distributed under the same license as the Godot source code. +# follower <follower@rancidbacon.com>, 2019. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"Language: mi\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Free" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Length Time (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select tracks to copy:" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "No Matches" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp editor/rename_dialog.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect Signal: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp editor/export_template_manager.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thirdparty License" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of thirdparty free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such thirdparty components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in zip format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio Bus, Drag and Drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no 'res://default_bus_layout.tres' file." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +#: editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Previous Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Next Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to parent folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties:" +msgstr "" + +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations:" +msgstr "" + +#: editor/editor_help.cpp +msgid "enum " +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There are currently no tutorials for this class, you can [color=$color][url=" +"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" +"url][/color]." +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/editor_profiler.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project export failed with error code %d." +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it will not be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it will not be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object so changes to it will not be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Issue Tracker" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp scene/resources/visual_shader.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Password:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp +#: editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "Select device from the list" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the export menu." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed. The problematic templates archives can be " +"found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting url: " +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '%s' as it has not been found in the file system!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scene(s)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle split mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "There is already file or folder with the same name in this location." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "Search complete" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save scenes, re-import and restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal and vertical guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move pivot" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to other nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change default type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease in" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error: could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New TextFile..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid " Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "(ignore)" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Doppler Enable" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Space Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Select" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Move" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Rotate" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Scale" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap object to floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit theme..." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete patch '%s' from list?" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "Patches" +msgstr "" + +#: editor/project_export.cpp +msgid "Make Patch" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path does not exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a 'project.godot' or '.zip' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create folder" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in \"Project Settings\" under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The UI will update next time the editor or project manager starts." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You don't currently have any projects.\n" +"Would you like to explore the official example projects in the Asset Library?" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Already existing" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Editor must be restarted for changes to take effect" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show all locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show only selected locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per Level counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set the counter restarts for each group of child nodes" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "CamelCase to under_scored" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "under_scored to CamelCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Custom Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connection(s) and group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connections.\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script/Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Directory of the same name exists" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, will be reused" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid Path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script valid" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9 and _" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Create new script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Load existing script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Inherits" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Duplicate Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Exterior Connector" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Erase Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating solution..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating C# project..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to save solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Done" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create C# project." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Mono" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "About C# support" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Create C# solution" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Builds" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Build Project" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "View log" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier segments must be of non-zero length." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "A digit cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "" +"The character '%s' cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The Identifier must have at least one '.' separator." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller id must not be 0 or this controller will not be bound to an " +"actual controller" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor id must not be 0 or this anchor will not be bound to an actual " +"anchor" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial with " +"\"Billboard Particles\" enabled." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial with \"Billboard " +"Particles\" enabled." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " +"Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "A root AnimationNode for the graph is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "AnimationPlayer root is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures it's " +"children placement behavior.\n" +"If you dont't intend to add a script, then please use a plain 'Control' node " +"instead." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If exp_edit is true min_value must be > 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Input" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index b26dceb41c..d029bdaacd 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -5717,6 +5717,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 36b3746a3d..61fb10d582 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -5739,6 +5739,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index b9fa882811..405d71e43b 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -6173,6 +6173,14 @@ msgid "Open Godot online documentation" msgstr "Åpne Godots nettbaserte dokumentasjon" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Søk i referanse-dokumentasjonen." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index b5ac4c3fd5..c0e046dc9b 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -30,12 +30,13 @@ # Wouter Buckens <wou.buc@gmail.com>, 2019. # Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019. # jef dered <themen098s@vivaldi.net>, 2019. +# Alex H. <sandertjeh13@hotmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-08 15:03+0000\n" -"Last-Translator: jef dered <themen098s@vivaldi.net>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: Alex H. <sandertjeh13@hotmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -43,7 +44,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -654,11 +655,11 @@ msgstr "Initialiseer Zoom" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" -msgstr "" +msgstr "Waarschuwingen" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Regel- en kolomnummers." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1805,7 +1806,7 @@ msgstr "Project exporteren faalt door foutcode %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "De geïmporteerde bronnen kunnen niet worden opgeslagen." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1817,10 +1818,13 @@ msgid "Error saving resource!" msgstr "Error bij het opslaan van resource!" #: editor/editor_node.cpp +#, fuzzy msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Deze bron kan niet worden opgeslagen omdat het niet bij de bewerkte scene " +"behoort. Maak het eerst uniek." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2049,7 +2053,7 @@ msgstr "Mislukt om resource te laden." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Een hoofdknooppunt is vereist voor het opslaan van de scène." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2812,6 +2816,9 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Kan geen ViewportTexture creëren op bronnen die zijn opgeslagen als een " +"bestand.\n" +"Bron moet toebehoren aan een scène." #: editor/editor_properties.cpp msgid "" @@ -2820,6 +2827,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Kan geen ViewportTexture creëren op deze bron omdat deze niet is ingesteld " +"als 'local to scene'.\n" +"Schakel de 'local to scene' eigenschap op deze bron in (en op alle bronnen " +"die het bevat tot en met een knooppunt)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -3496,7 +3507,7 @@ msgstr "Herimporteer" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Sla scènes op, her-importeer en start opnieuw op" #: editor/import_dock.cpp #, fuzzy @@ -3507,6 +3518,8 @@ msgstr "Om de video driver te veranderen moet de editor herstart worden." msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"WAARSCHUWING: Er bestaan Assets die gebruikmaken van deze bron, hierdoor " +"kunnen deze mogelijk niet worden geladen." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3726,7 +3739,7 @@ msgstr "Verwijder Pad Punt" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Verplaats BlendSpace1D knooppunt" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3753,7 +3766,7 @@ msgstr "Selecteer en verplaats punten, maak punten aan met RMK." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "Schakel automatisch uitlijnen en rasterweergave in." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3802,7 +3815,7 @@ msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "Er bestaan geen driehoeken, blending kan niet plaatsvinden." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3819,7 +3832,7 @@ msgstr "Punten en driehoeken wissen." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "Genereer geblende driehoeken automatisch (in plaats van handmatig)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3838,7 +3851,7 @@ msgstr "Filters Bewerken" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "Output Node kan niet worden toegevoegd aan de blend tree." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -4175,7 +4188,7 @@ msgstr "Aan het einde" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "Verplaats" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -4199,7 +4212,7 @@ msgstr "Overgangsknoop" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Stel in als Start Node (Autoplay)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4229,7 +4242,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" +msgstr "Stel eindanimatie in. Dit is handig voor sub-transities." #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " @@ -4627,6 +4640,7 @@ msgstr "Verplaats CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" +"Vooraf ingestelde waardes voor de ankers en marges van een Control Node." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4819,7 +4833,7 @@ msgstr "Maak IK Ketting Leeg" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "Maak één of meerdere op maat gemaakte botten van één of meerdere Nodes" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4858,7 +4872,7 @@ msgstr "Toon Aanzicht Portaal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Toon Groep en Slot Iconen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -5034,7 +5048,7 @@ msgstr "Bak GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Gradient aangepast" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5551,7 +5565,7 @@ msgstr "Beweeg Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "De Polygon2D skeleteigenschap wijst niet naar een Skeleton2D Node" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5563,6 +5577,8 @@ msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" +"Deze polygoon bevat geen textuur.\n" +"Stel een textuur in om de UV aan te kunnen passen." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" @@ -5573,6 +5589,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon2D heeft interne hoekpunten waardoor deze niet meer bewerkt kan " +"worden via de viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5591,7 +5609,7 @@ msgstr "Verwijder In-Controle Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Ongeldige Polygoon (heeft minimaal 3 verschillende hoekpunten nodig)" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5627,7 +5645,7 @@ msgstr "Polygon 2D UV Editor" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5676,24 +5694,28 @@ msgstr "Schaal Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" +"Creëer een op maat gemaakte polygoon. Schakelt het renderen van op maat " +"gemaakte polygonen in." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"Verwijder een op maat gemaakte polygoon. Als er geen overblijven zal het " +"renderen van op maat gemaakte polygonen worden uitgeschakeld." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." -msgstr "" +msgstr "Teken gewichten met gespecificeerde intensiteit." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." -msgstr "" +msgstr "Wis gewichten met gespecificeerde intensiteit." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -5807,7 +5829,7 @@ msgstr "BronnenPrelader" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "AnimationTree heeft geen ingesteld pad naar een AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy @@ -5899,7 +5921,7 @@ msgstr " Klasse Referentie" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "Schakel het alfabetisch sorteren van de methode lijst in of uit." #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6029,6 +6051,14 @@ msgid "Open Godot online documentation" msgstr "Open Godot online documentatie" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Zoek in de referentie documentatie." @@ -6076,7 +6106,7 @@ msgstr "Regel:" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" -msgstr "" +msgstr "(negeren)" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -6085,7 +6115,7 @@ msgstr "Ga Naar Functie..." #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Standaard" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -6118,7 +6148,7 @@ msgstr "Maak Hoofdletters" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Syntax Markeren" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6241,7 +6271,7 @@ msgstr "Creëer Emissie Punten Vanuit Mesh" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "" +msgstr "Stel Rustpose in op Botten" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy @@ -6250,11 +6280,11 @@ msgstr "Singleton" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "Maak Rustpose (van Botten)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "Stel Botten in op Rustpose" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy @@ -6331,7 +6361,7 @@ msgstr "Schakelaar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -6501,6 +6531,10 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Opmerking: De weergegeven FPS waarde is de verversingssnelheid van de " +"editor.\n" +"Deze waarde kan niet worden gebruikt als een betrouwbare indicatie van in-" +"game performance." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -6548,7 +6582,7 @@ msgstr "Lokale Coördinaten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" -msgstr "" +msgstr "Lokale Ruimtemodus (%s)" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -6626,7 +6660,7 @@ msgstr "Transformatie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap object to floor" -msgstr "" +msgstr "Lijn object uit op vloer" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -6736,7 +6770,7 @@ msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "" +msgstr "Naamloos apparaat" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -6745,11 +6779,11 @@ msgstr "Mesh is leeg!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." -msgstr "" +msgstr "Kan geen Sprite converteren dat animatieframes gebruikt om te meshen." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "" +msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -6768,11 +6802,11 @@ msgstr "Creëer Omlijning Mesh" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "Simplificatie: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " -msgstr "" +msgstr "Vergroot (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -6794,7 +6828,7 @@ msgstr "Voeg Frame toe" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "" +msgstr "Klembord van bron is leeg of het is niet een textuur!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" @@ -6860,9 +6894,8 @@ msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Set Margin" -msgstr "Stel Handgreep In" +msgstr "Stel Marge In" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" @@ -6884,19 +6917,19 @@ msgstr "Rooster Snap" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" -msgstr "" +msgstr "Automatisch Snijden" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "" +msgstr "Afstand:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "" +msgstr "Stap:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" -msgstr "" +msgstr "Separatie:" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy @@ -6933,11 +6966,11 @@ msgstr "Thema Bewerkingsmenu." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "" +msgstr "Class Items Toevoegen" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "" +msgstr "Class Items Verwijderen" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" @@ -6965,33 +6998,31 @@ msgstr "Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" -msgstr "" +msgstr "Item Aanvinken" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "" +msgstr "Item Aangevinkt" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Radio Item" -msgstr "Item Toevoegen" +msgstr "Radio Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" -msgstr "" +msgstr "Radio Item Aangevinkt" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "Had" +msgstr "Heeft" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Veel" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Has,Many,Options" -msgstr "Opties" +msgstr "Heeft,Veel,Opties" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -7045,7 +7076,7 @@ msgstr "Centreer Selectie" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "" +msgstr "Teken TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" @@ -7053,15 +7084,15 @@ msgstr "Teken Lijn" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "" +msgstr "Teken Driehoek" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" -msgstr "" +msgstr "Opvullen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" -msgstr "" +msgstr "Wis TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" @@ -7081,7 +7112,7 @@ msgstr "Spiegel Y" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "" +msgstr "Teken Tegel" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7135,7 +7166,7 @@ msgstr "Volgend script" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Selecteer de volgende shape, sub-tegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7144,7 +7175,7 @@ msgstr "Vorig tabblad" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Selecteer de vorige shape, subtegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7194,7 +7225,7 @@ msgstr "Geen Texture geselecteerd om te verwijderen." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "" +msgstr "Creëer vanuit scène? Hiermee worden alle huidige tegels overschreven." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" @@ -7207,7 +7238,7 @@ msgstr "Verwijder Sjabloon" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." -msgstr "" +msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7246,6 +7277,9 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" +"Selecteer subtegel om te gebruiken als icoon, wordt ook gebruikt op " +"ongeldige autotegel bindingen.\n" +"Klik op een andere Tegel om deze aan te passen." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7273,7 +7307,7 @@ msgstr "Map Maken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "Tegel Icoon Instellen" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7302,7 +7336,7 @@ msgstr "Plak Animatie" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "Wis Tegel Bitmasker" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7341,7 +7375,7 @@ msgstr "Filters Bewerken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "Wijzig Tegel Z Index" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7384,7 +7418,7 @@ msgstr "Dupliceer Graaf Knooppunt(en)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "Visuele Shader Invoertype Gewijzigd" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7433,6 +7467,8 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Exporteren van project voor platform '%s' is mislukt.\n" +"Exportsjablonen zijn mogelijk niet aanwezig of ongeldig." #: editor/project_export.cpp msgid "" @@ -7440,6 +7476,9 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Exporteren van project voor platform '%s' is mislukt.\n" +"Dit probleem wordt mogelijk veroorzaakt door een foutieve instelling in de " +"vooraf ingestelde exportinstellingen of uw eigen exportinstellingen." #: editor/project_export.cpp #, fuzzy @@ -7458,7 +7497,7 @@ msgstr "Dit pad bestaat niet." #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" -msgstr "" +msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:" #: editor/project_export.cpp msgid "Presets" @@ -7475,11 +7514,11 @@ msgstr "Project Exporteren" #: editor/project_export.cpp msgid "Resources" -msgstr "" +msgstr "Bronnen" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "" +msgstr "Exporteer alle bronnen in het project" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" @@ -7487,25 +7526,29 @@ msgstr "Exporteer geselecteerde scenes (en afhankelijkheden)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "" +msgstr "Exporteer geselecteerde bronnen (en afhankelijkheden)" #: editor/project_export.cpp msgid "Export Mode:" -msgstr "" +msgstr "Exporteer Modus:" #: editor/project_export.cpp msgid "Resources to export:" -msgstr "" +msgstr "Bronnen te exporteren:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" +"Filters voor het exporteren van bestanden dat geen bron zijn (scheiden met " +"een komma, bijv.: *.json, *.txt)" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" +"Filters voor het uitsluiten van bestanden van het project (scheiden met een " +"komma, bijv.: *.json, *.txt)" #: editor/project_export.cpp msgid "Patches" @@ -7513,7 +7556,7 @@ msgstr "Patches" #: editor/project_export.cpp msgid "Make Patch" -msgstr "" +msgstr "Maak Patch" #: editor/project_export.cpp msgid "Features" @@ -7539,23 +7582,23 @@ msgstr "Project Exporteren" #: editor/project_export.cpp msgid "Text" -msgstr "" +msgstr "Tekst" #: editor/project_export.cpp msgid "Compiled" -msgstr "" +msgstr "Gecompileerd" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "" +msgstr "Versleuteld (Verstrek hieronder de sleutel)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "Ongeldige Encryptiesleutel (moet 64 tekens lang zijn)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "" +msgstr "Script Encryptiesleutel (256-bits als hexadecimale):" #: editor/project_export.cpp msgid "Export PCK/Zip" @@ -7585,7 +7628,7 @@ msgstr "Dit pad bestaat niet." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." -msgstr "" +msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -7598,7 +7641,7 @@ msgstr "Kies alstublieft een 'project.godot' bestand." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." -msgstr "" +msgstr "Map bevat al een Godot project." #: editor/project_manager.cpp msgid "Imported Project" @@ -7630,6 +7673,8 @@ msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" +"Kan project.godot in project pad niet laden (error %d). Mogelijk is het " +"bestand niet aanwezig of corrupt." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7700,11 +7745,11 @@ msgstr "Bladeren" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderer:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7713,10 +7758,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Hogere beeldkwaliteit\n" +"Alle features beschikbaar\n" +"Incompatibel met verouderde hardware\n" +"Niet aanbevolen voor web gebaseerde games" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7725,10 +7774,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Lagere beeldkwaliteit\n" +"Sommige features zijn niet beschikbaar\n" +"Werkt op bijna alle hardware\n" +"Aanbevolen voor web gebaseerde games" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Renderer kan later worden gewijzigd, scenes moeten dan mogelijk worden " +"bijgesteld." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7755,6 +7810,15 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Het volgende project-configuratiebestand specificeert niet door welke versie " +"van Godot deze gemaakt is.\n" +"\n" +"%s\n" +"\n" +"Als je doorgaat met het openen van dit bestand, zal het worden geconverteerd " +"naar Godot's huidige format voor project-configuratiebestanden.\n" +"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere " +"versies van Godot Engine." #: editor/project_manager.cpp msgid "" @@ -7767,12 +7831,22 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Het volgende project-configuratiebestand was gegenereerd door een oudere " +"versie van Godot Engine, en moet worden geconverteerd voor deze versie:\n" +"\n" +"%s\n" +"\n" +"Wil je dit project-configuratiebestand converteren?\n" +"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere " +"versies van Godot Engine." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" +"Het project-configuratiebestand is gemaakt door een nieuwere versie van " +"Godot Engine, en is incompatibel met de huidige versie." #: editor/project_manager.cpp msgid "" @@ -7789,6 +7863,8 @@ msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" +"Kan project niet starten: Assets moeten worden geïmporteerd.\n" +"Wijzig het project om de initiële import te starten." #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" @@ -7812,6 +7888,8 @@ msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" +"U staat op het punt om %s folders te scannen voor bestaande Godot projecten. " +"Akkoord?" #: editor/project_manager.cpp msgid "Project Manager" @@ -7840,7 +7918,7 @@ msgstr "Verwijder Selectie" #: editor/project_manager.cpp msgid "Exit" -msgstr "" +msgstr "Sluiten" #: editor/project_manager.cpp msgid "Restart Now" @@ -7856,45 +7934,48 @@ msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" +"U heeft momenteel geen projecten.\n" +"Wilt u de officiële voorbeeldprojecten verkennen in de Asset Library?" #: editor/project_settings_editor.cpp msgid "Key " -msgstr "" +msgstr "Sleutel " #: editor/project_settings_editor.cpp msgid "Joy Button" -msgstr "" +msgstr "Controller Knop" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "" +msgstr "Controller Axis" #: editor/project_settings_editor.cpp msgid "Mouse Button" -msgstr "" +msgstr "Muis Knop" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" +"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of " +"'\"' bevatten" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" -msgstr "" +msgstr "Action '%s' bestaat al!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" -msgstr "" +msgstr "Hernoem Input Action Event" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Change Action deadzone" -msgstr "Verander Animatie Naam:" +msgstr "Wijzig Action Deadzone" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" -msgstr "" +msgstr "Toevoegen Input Action Event" #: editor/project_settings_editor.cpp #, fuzzy @@ -7915,35 +7996,35 @@ msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" -msgstr "" +msgstr "Control+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." -msgstr "" +msgstr "Druk op een toets..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" -msgstr "" +msgstr "Muis Knop Index:" #: editor/project_settings_editor.cpp msgid "Left Button" -msgstr "" +msgstr "Links Knop" #: editor/project_settings_editor.cpp msgid "Right Button" -msgstr "" +msgstr "Rechts Knop" #: editor/project_settings_editor.cpp msgid "Middle Button" -msgstr "" +msgstr "Middelste Knop" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" -msgstr "" +msgstr "Muiswiel Omhoog Knop" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" -msgstr "" +msgstr "Muiswiel Omlaag Knop" #: editor/project_settings_editor.cpp #, fuzzy @@ -7967,7 +8048,7 @@ msgstr "Knop" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" -msgstr "" +msgstr "Controller Axis Index:" #: editor/project_settings_editor.cpp msgid "Axis" @@ -7975,7 +8056,7 @@ msgstr "As" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" -msgstr "" +msgstr "Controller Knop Index:" #: editor/project_settings_editor.cpp #, fuzzy @@ -7984,11 +8065,11 @@ msgstr "Schaal Selectie" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "" +msgstr "Wis Input Action Event" #: editor/project_settings_editor.cpp msgid "Add Event" -msgstr "" +msgstr "Event Toevoegen" #: editor/project_settings_editor.cpp msgid "Button" @@ -8021,15 +8102,15 @@ msgstr "Getter Property Toevoegen" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" -msgstr "" +msgstr "Selecteer eerst een instellingsitem!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "" +msgstr "Eigenschap '%s' bestaat niet." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" +msgstr "Instelling '%s' is intern, en kan niet worden verwijderd." #: editor/project_settings_editor.cpp #, fuzzy @@ -8041,6 +8122,8 @@ msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" +"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of " +"'\"' bevatten." #: editor/project_settings_editor.cpp msgid "Already existing" @@ -8048,19 +8131,19 @@ msgstr "Bestaat al" #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "" +msgstr "Toevoegen Input Action" #: editor/project_settings_editor.cpp msgid "Error saving settings." -msgstr "" +msgstr "Fout bij opslaan instellingen." #: editor/project_settings_editor.cpp msgid "Settings saved OK." -msgstr "" +msgstr "Instellingen succesvol opgeslagen." #: editor/project_settings_editor.cpp msgid "Override for Feature" -msgstr "" +msgstr "Override voor Feature" #: editor/project_settings_editor.cpp msgid "Add Translation" @@ -8072,31 +8155,33 @@ msgstr "Verwijder vertaling" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "" +msgstr "Voeg Remapped Path toe" #: editor/project_settings_editor.cpp +#, fuzzy msgid "Resource Remap Add Remap" -msgstr "" +msgstr "Bron Remap Toevoegen" #: editor/project_settings_editor.cpp +#, fuzzy msgid "Change Resource Remap Language" -msgstr "" +msgstr "Wijzig Bron Remap Taal" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "" +msgstr "Verwijder Bron Remap" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" -msgstr "" +msgstr "Verwijder Bron Remap Optie" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" -msgstr "" +msgstr "Lokale Filter Gewijzigd" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "" +msgstr "Lokale Filtermodus Gewijzigd" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" @@ -8108,11 +8193,11 @@ msgstr "Algemeen" #: editor/project_settings_editor.cpp msgid "Override For..." -msgstr "" +msgstr "Override Voor..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Editor must be restarted for changes to take effect" -msgstr "" +msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast" #: editor/project_settings_editor.cpp msgid "Input Map" @@ -8120,7 +8205,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" -msgstr "" +msgstr "Action:" #: editor/project_settings_editor.cpp #, fuzzy @@ -8129,19 +8214,19 @@ msgstr "Verplaats Actie" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "" +msgstr "Deadzone" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "" +msgstr "Apparaat:" #: editor/project_settings_editor.cpp msgid "Index:" -msgstr "" +msgstr "Index:" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "Lokalisatie" #: editor/project_settings_editor.cpp msgid "Translations" @@ -8153,23 +8238,25 @@ msgstr "Vertalingen:" #: editor/project_settings_editor.cpp msgid "Remaps" -msgstr "" +msgstr "Remaps" #: editor/project_settings_editor.cpp msgid "Resources:" -msgstr "" +msgstr "Bronnen:" #: editor/project_settings_editor.cpp +#, fuzzy msgid "Remaps by Locale:" -msgstr "" +msgstr "Remaps door Locale:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "Locale" #: editor/project_settings_editor.cpp +#, fuzzy msgid "Locales Filter" -msgstr "" +msgstr "Lokalen Filter" #: editor/project_settings_editor.cpp msgid "Show all locales" @@ -8190,7 +8277,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "" +msgstr "Automatisch Laden" #: editor/property_editor.cpp msgid "Ease In" @@ -8202,7 +8289,7 @@ msgstr "" #: editor/property_editor.cpp msgid "Zero" -msgstr "" +msgstr "Nul" #: editor/property_editor.cpp msgid "Easing In-Out" @@ -8222,7 +8309,7 @@ msgstr "" #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "Toewijzen" #: editor/property_editor.cpp #, fuzzy @@ -8231,7 +8318,7 @@ msgstr "Alles Selecteren" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "" +msgstr "Fout bij laden bestand: Niet een bron!" #: editor/property_editor.cpp #, fuzzy @@ -8248,19 +8335,19 @@ msgstr "Selecteer Eigenschap" #: editor/property_selector.cpp msgid "Select Virtual Method" -msgstr "" +msgstr "Selecteer Virtuele Method" #: editor/property_selector.cpp msgid "Select Method" -msgstr "" +msgstr "Selecteer Method" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" -msgstr "" +msgstr "Kan PVRTC tool niet uitvoeren:" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" -msgstr "" +msgstr "Kan geconverteerd beeld niet laden met de PVRTC tool:" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -8269,11 +8356,11 @@ msgstr "Hernoemen" #: editor/rename_dialog.cpp msgid "Prefix" -msgstr "" +msgstr "Voorvoegsel" #: editor/rename_dialog.cpp msgid "Suffix" -msgstr "" +msgstr "Achtervoegsel" #: editor/rename_dialog.cpp #, fuzzy @@ -8282,7 +8369,7 @@ msgstr "Uitlijnen opties" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Plaatsvervanger" #: editor/rename_dialog.cpp #, fuzzy @@ -8291,7 +8378,7 @@ msgstr "Node Naam:" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "" +msgstr "Naam van primaire Node, indien beschikbaar" #: editor/rename_dialog.cpp #, fuzzy @@ -8313,18 +8400,22 @@ msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"Sequentiële integer teller.\n" +"Vergelijk tellersopties." #: editor/rename_dialog.cpp msgid "Per Level counter" -msgstr "" +msgstr "Per Niveau teller" #: editor/rename_dialog.cpp +#, fuzzy msgid "If set the counter restarts for each group of child nodes" msgstr "" +"Herstart de teller voor iedere groep van secundaire Nodes indien ingesteld" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "Initiële waarde van teller" #: editor/rename_dialog.cpp #, fuzzy @@ -8333,17 +8424,19 @@ msgstr "Stap(pen):" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "Hoeveelheid waarmee de teller incrementeert voor iedere Node" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Vulling" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Minimum aantal nummers voor de teller.\n" +"Missende nummers worden opgevuld met nullen." #: editor/rename_dialog.cpp #, fuzzy @@ -8352,23 +8445,23 @@ msgstr "Verander Expressie" #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "" +msgstr "Post-Process" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "Houd" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "" +msgstr "CamelCase naar under_scored" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "" +msgstr "under_scored naar CamelCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "Case" #: editor/rename_dialog.cpp #, fuzzy @@ -8399,7 +8492,7 @@ msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "" +msgstr "Houd Globale Transformatie" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" @@ -8407,11 +8500,11 @@ msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "Uitvoermodus:" #: editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "" +msgstr "Huidige Scene" #: editor/run_settings_dialog.cpp msgid "Main Scene" @@ -8419,11 +8512,11 @@ msgstr "Hoofdscène" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "Hoofdscene Argumenten:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "Scene Uitvoerinstellingen" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." diff --git a/editor/translations/pl.po b/editor/translations/pl.po index b575899626..530417f63c 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -17,7 +17,7 @@ # Maksymilian Świąć <maksymilian.swiac@gmail.com>, 2017-2018. # Mietek Szcześniak <ravaging@go2.pl>, 2016. # NeverK <neverkoxu@gmail.com>, 2018, 2019. -# Rafal Brozio <rafal.brozio@gmail.com>, 2016. +# Rafal Brozio <rafal.brozio@gmail.com>, 2016, 2019. # Rafał Ziemniak <synaptykq@gmail.com>, 2017. # RM <synaptykq@gmail.com>, 2018. # Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017. @@ -26,17 +26,19 @@ # Zatherz <zatherz@linux.pl>, 2017. # Tomek <kobewi4e@gmail.com>, 2018, 2019. # Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018. -# Dariusz Siek <dariuszynski@gmail.com>, 2018. +# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019. # Szymon Nowakowski <smnbdg13@gmail.com>, 2019. # Nie Powiem <blazek10@tlen.pl>, 2019. # Sebastian Hojka <sibibibi1@gmail.com>, 2019. # Robert <vizz0@onet.pl>, 2019. +# Michał Topa <moonchasered@gmail.com>, 2019. +# Przemysław Pierzga <przemyslawpierzga@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:36+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: Przemysław Pierzga <przemyslawpierzga@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -45,7 +47,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -61,12 +63,12 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Niewłaściwe wejście %i (nie podano) w wyrażeniu" +msgstr "Nieprawidłowe wejście %i (nie podano) w wyrażeniu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" -"self nie może zostać użyte ponieważ obiekt ma wartość null (nie podano)" +"self nie może być użyte ponieważ instancja jest równa zeru (nie przekazano)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -1407,6 +1409,10 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Platforma docelowa wymaga kompresji tekstur 'ETC', by sterownik awaryjny " +"GLES2 mógł zadziałać.\n" +"Włącz 'Import Etc' w Ustawieniach Projektu lub wyłącz 'Driver Fallback " +"Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1529,23 +1535,20 @@ msgid "Move Favorite Down" msgstr "Przesuń Ulubiony w dół" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Poprzedni poziom" +msgstr "Poprzedni folder" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Następny poziom" +msgstr "Następny folder" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "Przejdź folder wyżej" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Nie można utworzyć katalogu." +msgstr "Dodaj/usuń aktualny folder z ulubionych." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1779,7 +1782,7 @@ msgstr "Eksport projektu nie powiódł się, kod błędu to %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Zaimportowane zasoby nie mogą być zapisane." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1795,6 +1798,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Ten zasób nie może zostać zapisany, ponieważ nie należy do edytowanej sceny. " +"Uczyń go najpierw unikalnym." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2016,14 +2021,12 @@ msgid "Save changes to '%s' before closing?" msgstr "Zapisać zmiany w '%s' przed zamknięciem?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "Nie udało się wczytać zasobu." +msgstr "Zapisano %s zmodyfikowanych zasobów." #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "Tylko jeden plik jest wymagany dla dużych tekstur." +msgstr "Scena musi posiadać korzeń, by ją zapisać." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2290,11 +2293,11 @@ msgstr "Ostatnio otwierane" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "Konwertuje na..." +msgstr "Konwertuj na..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "MeshLibrary..." +msgstr "Biblioteka Meshów..." #: editor/editor_node.cpp msgid "TileSet..." @@ -2328,7 +2331,7 @@ msgstr "Ustawienia projektu" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" -msgstr "Eksport" +msgstr "Eksportuj" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -2340,7 +2343,7 @@ msgstr "Otwórz folder danych projektu" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "Wyjdź do Listy Projektów" +msgstr "Wyjdź do listy projektów" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2461,7 +2464,7 @@ msgstr "Otwórz folder ustawień edytora" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" -msgstr "Zarządzanie szablonami eksportu" +msgstr "Zarządzaj szablonami eksportu" #: editor/editor_node.cpp msgid "Help" @@ -2545,9 +2548,8 @@ msgid "Save & Restart" msgstr "Zapisz i zrestartuj" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Ikona obraca się, gdy okno edytora jest odrysowywane!" +msgstr "Obraca się, gdy okno edytora jest przerysowywane." #: editor/editor_node.cpp msgid "Update Always" @@ -2867,9 +2869,9 @@ msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" -"Nie znaleziono możliwej do uruchomienia konfiguracji eksportu dla tej " +"Nie znaleziono możliwego do uruchomienia profilu eksportu dla tej " "platformy.\n" -"Dodaj poprawną konfigurację z menu eksportu." +"Dodaj poprawny profil z menu eksportu." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -2938,7 +2940,7 @@ msgstr "Pobieranie informacji o serwerach lustrzanych, proszę czekać..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "Usunąć wersję '%s' szablonu?" +msgstr "Usunąć wersję \"%s\" szablonu?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." @@ -3650,19 +3652,16 @@ msgstr "Wczytaj..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "Przesuń punkty" +msgstr "Przesuń punkt węzła" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "Zmień czas mieszania" +msgstr "Zmień granice BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Zmień czas mieszania" +msgstr "Zmień etykiety BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3673,24 +3672,21 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Dodaj węzeł" +msgstr "Dodaj punkt węzła" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Dodaj animację" +msgstr "Dodaj punkt animacji" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Usuń punkt ścieżki" +msgstr "Usuń punkt BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Przesuń punkt węzła BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3736,29 +3732,24 @@ msgid "Triangle already exists" msgstr "Trójkąt już istnieje" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Dodaj zmienną" +msgstr "Dodaj trójkąt" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Zmień czas mieszania" +msgstr "Zmień granice BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Zmień czas mieszania" +msgstr "Zmień etykiety BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Usuń punkt ścieżki" +msgstr "Usuń punkt BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Usuń zmienną" +msgstr "Usuń trójkąt BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -3769,9 +3760,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "Nie ma żadnego trójkąta, więc nie może zajść mieszanie." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "Przełącz automatycznie ładowane zmienne globalne" +msgstr "Przełącz automatyczne trójkąty" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -3791,9 +3781,8 @@ msgid "Blend:" msgstr "Mieszanie:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Zmiany materiału" +msgstr "Parametr zmieniony" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3805,15 +3794,13 @@ msgid "Output node can't be added to the blend tree." msgstr "Węzeł wyjściowy nie może być dodany do drzewa mieszania." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "Dodaj węzeł(y) z drzewa" +msgstr "Dodaj węzeł do BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Tryb przesuwania" +msgstr "Węzeł przesunięty" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3824,36 +3811,30 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "Podłączony" +msgstr "Węzły połączone" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "Rozłączono" +msgstr "Węzły rozłączone" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Animacje" +msgstr "Ustaw animację" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Usuń węzeł (węzły)" +msgstr "Usuń węzeł" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Włącz/wyłącz tę ścieżkę." +msgstr "Przełącz filtrowanie" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "Zmień filtr ustawień lokalizacji" +msgstr "Zmień filtr" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3876,9 +3857,8 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Nazwa węzła" +msgstr "Węzeł przemianowany" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3933,7 +3913,6 @@ msgid "Rename Animation" msgstr "Zmień nazwę animacji" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Blend Next Changed" msgstr "Mieszaj następną zmienioną" @@ -4027,14 +4006,12 @@ msgid "Autoplay on Load" msgstr "Auto odtwarzanie po załadowaniu" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning" -msgstr "Tryb warstw cebuli" +msgstr "Onion skinning" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Enable Onion Skinning" -msgstr "Włącz tryb warstw cebuli" +msgstr "Włącz Onion skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4109,14 +4086,12 @@ msgid "Cross-Animation Blend Times" msgstr "Czasy przejścia pomiędzy animacjami" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Tryb przesuwania" +msgstr "Przesuń węzeł" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Dodaj tłumaczenie" +msgstr "Dodaj przejście" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4152,18 +4127,16 @@ msgid "No playback resource set at path: %s." msgstr "Nie znaleziono zasobu do odtworzenia w ścieżce: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Usunięte:" +msgstr "Węzeł usunięty" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Węzeł Przejścia" +msgstr "Przejście usunięte" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Ustaw węzeł początkowy (autoodtwarzanie)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4600,6 +4573,8 @@ msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" +"Wartości zakotwiczeń i marginesów węzłów potomnych kontenerów są nadpisane " +"przez ich rodzica." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4622,6 +4597,8 @@ msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Ostrzeżenie: Pozycja i rozmiar węzła potomnego kontenera są ustawiane tylko " +"przez jego rodzica." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -4835,15 +4812,15 @@ msgstr "Wstaw klucze." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "Wstaw Klucz (Istniejące Ścieżki)" +msgstr "Wstaw klucz (istniejące ścieżki)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "Skopiuj Pozę" +msgstr "Skopiuj pozę" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Wyczyść Pozę" +msgstr "Wyczyść pozę" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -4888,9 +4865,8 @@ msgstr "" "Przeciągnij i upuść + Alt: Zmień typ węzła" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Utwórz wielokąt" +msgstr "Utwórz Wielokąt3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -4988,7 +4964,7 @@ msgstr "Wypal sondę GI" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Gradient edytowany" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5084,9 +5060,8 @@ msgid "Create Convex Static Body" msgstr "Utwórz statyczne ciało wypukłe" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Trimesh Collision Sibling" -msgstr "Utwórz trójsiatkę sąsiednich kolizji" +msgstr "Utwórz sąsiadującą trójsiatkę kolizji" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" @@ -5251,9 +5226,8 @@ msgid "Generate Visibility Rect" msgstr "Wygeneruj prostokąt widoczności" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Can only set point into a ParticlesMaterial process material" -msgstr "Punkt można wstawić tylko w materiał obróbki ParticlesMaterial" +msgstr "Punkt można wstawić tylko w materiał przetwarzania ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" @@ -5343,9 +5317,8 @@ msgid "Emission Source: " msgstr "Źródła emisji: " #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "Materiał przetwarzający typu 'ParticlesMaterial' jest wymagany." +msgstr "Materiał przetwarzający typu \"ParticlesMaterial\" jest wymagany." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" @@ -5364,14 +5337,12 @@ msgid "Remove Point from Curve" msgstr "Usuń punkt z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Out-Control from Curve" -msgstr "Usuń punkt z krzywej" +msgstr "Usuń punkt kontrolny wychodzący z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Remove In-Control from Curve" -msgstr "Usuń punkt z krzywej" +msgstr "Usuń punkt kontrolny wchodzący z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5388,11 +5359,11 @@ msgstr "Przenieś punkt krzywej" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" -msgstr "" +msgstr "Przesuń punkt kontrolny wchodzący z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" -msgstr "" +msgstr "Przesuń punkt kontrolny wychodzący z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5462,14 +5433,12 @@ msgid "Set Curve Point Position" msgstr "Ustaw pozycje punktu krzywej" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve In Position" -msgstr "Ustaw pozycje krzywej" +msgstr "Ustaw punkt kontrolny wchodzący z krzywej" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve Out Position" -msgstr "Ustaw pozycje punktu krzywej" +msgstr "Ustaw punkt kontrolny wychodzący z krzywej" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" @@ -5480,14 +5449,12 @@ msgid "Remove Path Point" msgstr "Usuń punkt ścieżki" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Remove Out-Control Point" -msgstr "Usuń punkt ścieżki" +msgstr "Usuń punkt kontrolny wychodzący" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Remove In-Control Point" -msgstr "Usuń punkt ścieżki" +msgstr "Usuń punkt kontrolny wchodzący" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" @@ -5503,7 +5470,6 @@ msgid "" msgstr "Właściwość skeleton węzła Polygon2D nie wskazuje na węzeł Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones" msgstr "Synchronizuj kości" @@ -5560,9 +5526,8 @@ msgid "Transform Polygon" msgstr "Przekształć wielokąt" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Paint Bone Weights" -msgstr "Maluj wagi kości" +msgstr "Oznacz ciężar kości" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." @@ -5577,9 +5542,8 @@ msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "Punkt" +msgstr "Punkty" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygons" @@ -5619,23 +5583,23 @@ msgstr "Skaluj Wielokąt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" +msgstr "Utwórz własny wielokąt. Włącza renderowanie własnego wielokąta." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"Usuń własny wielokąt. Jeśli nie został żaden, renderowanie własnych " +"wielokątów jest wyłączone." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Paint weights with specified intensity." -msgstr "Maluj wagi z podaną intensywnością." +msgstr "Oznacz ciężar ze sprecyzowaną intensywnością." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Unpaint weights with specified intensity." -msgstr "Odmaluj wagi z podaną intensywnością." +msgstr "Odznacz ciężar ze sprecyzowaną intensywnością." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" @@ -5781,17 +5745,14 @@ msgid "Error while saving theme." msgstr "Błąd podczas zapisywania motywu." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" msgstr "Błąd zapisywania" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." msgstr "Błąd importowania motywu." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" msgstr "Błąd importowania" @@ -5824,9 +5785,8 @@ msgid "Save Theme As..." msgstr "Zapisz motyw jako..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid " Class Reference" -msgstr " Referencja klas" +msgstr " - referencja klasy" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -5956,6 +5916,14 @@ msgid "Open Godot online documentation" msgstr "Otwórz dokumentację online" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "Poproś o dokumentację" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "Pomóż polepszyć dokumentację Godota przesyłając opinię" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Poszukaj w dokumentacji referencyjnej." @@ -6151,14 +6119,12 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Ten szkielet nie ma kości. Stwórz jakieś węzły potomne Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "Utwórz pozę spoczynkową (z kości)" +msgstr "Utwórz pozę spoczynkową z kości" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Set Rest Pose to Bones" -msgstr "Utwórz pozę spoczynkową (z kości)" +msgstr "Ustaw kościom pozę spoczynkową" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6313,9 +6279,8 @@ msgid "Rear" msgstr "Tył" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align with View" -msgstr "Wyrównaj z widokiem" +msgstr "Dopasuj do widoku" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6350,9 +6315,8 @@ msgid "View Environment" msgstr "Wyświetlaj środowisko" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Gizmos" -msgstr "Pokaż uchwyty" +msgstr "Pokaż ikony węzłów" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -6411,6 +6375,8 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Uwaga: Wyświetlana wartość FPS pochodzi z edytora.\n" +"Nie może być używana jako miarodajny wskaźnik wydajności w grze." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -6421,9 +6387,8 @@ msgid "XForm Dialog" msgstr "Okno dialogowe XForm" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "Przyciągaj do siatki" +msgstr "Przyciągnij węzły do podłogi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" @@ -6613,7 +6578,6 @@ msgid "View Z-Far:" msgstr "Widok Z-Daleko:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Transform Change" msgstr "Zmiana przekształcenia" @@ -6630,7 +6594,6 @@ msgid "Scale (ratio):" msgstr "Skala (proporcja):" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Transform Type" msgstr "Typ przekształcenia" @@ -6644,7 +6607,7 @@ msgstr "Po" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "" +msgstr "Uchwyt bez nazwy" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -6716,14 +6679,12 @@ msgid "(empty)" msgstr "(pusty)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animacje" +msgstr "Animacje:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Animacje" +msgstr "Nowa animacja" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6734,9 +6695,8 @@ msgid "Loop" msgstr "Pętla" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Klatki animacji" +msgstr "Klatki animacji:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7052,9 +7012,8 @@ msgid "Erase bitmask." msgstr "Wyczyść maskę bitową." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Utwórz nowe węzły." +msgstr "Utwórz nowy prostokąt." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -7062,22 +7021,20 @@ msgstr "Utwórz nowy wielokąt." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." -msgstr "" +msgstr "Trzymaj wielokąt wewnątrz regionu Prostokąta." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "Włącz przyciąganie i pokaż siatkę (konfigurowalne w inspektorze)." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Display Tile Names (Hold Alt Key)" msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Usunąć wybraną teksturę i WSZYSTKIE KAFELKI, które jej używają?" +msgstr "" +"Usunąć wybraną teksturę? To usunie wszystkie kafelki, które jej używają." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." @@ -7108,9 +7065,8 @@ msgstr "" "Kliknij na inny kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "Usuń zaznaczony prostokąt." +msgstr "Usuń zaznaczony Prostokąt." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7125,7 +7081,6 @@ msgid "Delete polygon." msgstr "Usuń wielokąt." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" @@ -7133,7 +7088,7 @@ msgid "" msgstr "" "LPM: Włącz bit.\n" "PPM: Wyłącz bit.\n" -"Kliknij inny kafelek, by go edytować." +"Kliknij inny Kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7154,104 +7109,88 @@ msgstr "" "Kliknij inny kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" -"Wybierz pod-kafelek, by zmienić jego priorytet.\n" -"Kliknij inny kafelek, by go edytować." +"Wybierz pod-kafelek, by zmienić jego indeks Z.\n" +"Kliknij inny Kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Set Tile Region" -msgstr "Ustaw obszar tekstury" +msgstr "Ustaw obszar Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "Utwórz katalog" +msgstr "Utwórz Kafelek" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "Ustaw ikonę Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "Edytuj filtry" +msgstr "Edytuj maskę bitową Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" msgstr "Edytuj wielokąt kolizji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "Edytuj wielokąt" +msgstr "Edytuj wielokąt okluzji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "Edytuj wielokąt nawigacyjny" +msgstr "Edytuj wielokąt nawigacji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "Wklej animację" +msgstr "Wklej maskę bitową Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "Wyczyść maskę bitową Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Przesuń Wielokąt" +msgstr "Zmień wielokąt na wklęsły" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Przesuń Wielokąt" +msgstr "Zmień wielokąt na wypukły" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "Usuń szablon" +msgstr "Usuń Kafelek" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "Usuń wielokąt i punkt" +msgstr "Usuń wielokąt kolizji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "Stwórz Occluder Polygon" +msgstr "Usuń wielokąt okluzji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "Utwórz wielokąt nawigacyjny" +msgstr "Utwórz wielokąt nawigacji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "Edytuj filtry" +msgstr "Edytuj priorytet Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "Edytuj indeks Z Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Collision Polygon" -msgstr "Utwórz wielokąt nawigacyjny" +msgstr "Utwórz wielokąt kolizji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "Stwórz Occluder Polygon" +msgstr "Utwórz wielokąt okluzji" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." @@ -7263,12 +7202,11 @@ msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "Ustaw nazwę uniformu" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "Ustaw jako domyślne dla '%s'" +msgstr "Ustaw domyślny port wejścia" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" @@ -7280,7 +7218,7 @@ msgstr "Duplikuj węzły" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "Typ wejścia shadera wizualnego zmieniony" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -7312,17 +7250,19 @@ msgstr "Uruchamiany" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" -msgstr "Usunąć ścieżkę '%s' z listy?" +msgstr "Usunąć ścieżkę \"%s\" z listy?" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "Usunąć predefiniowane '%s'?" +msgstr "Usunąć profil \"%s\"?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Nie udało się wyeksportować projektu dla platformy \"%s\".\n" +"Brak szablonów eksportu lub są nieprawidłowe." #: editor/project_export.cpp msgid "" @@ -7330,6 +7270,9 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Nie udało się wyeksportować projektu dla platformy \"%s\".\n" +"Może to być przez problem z konfiguracją w profilu eksportu lub twoich " +"ustawieniach eksportu." #: editor/project_export.cpp msgid "Release" @@ -7439,7 +7382,7 @@ msgstr "Zaszyfrowany (podaj klucz poniżej)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "Nieprawidłowy klucz szyfrowania (długość musi wynosić 64 znaki)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" @@ -7580,7 +7523,7 @@ msgstr "Ścieżka instalacji projektu:" #: editor/project_manager.cpp msgid "Browse" -msgstr "Szukaj" +msgstr "Przeglądaj" #: editor/project_manager.cpp msgid "Renderer:" @@ -7648,6 +7591,15 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Podany plik ustawień projektu nie zawiera informacji o wersji Godota, w " +"której został stworzony.\n" +"\n" +"%s\n" +"\n" +"Jeśli mimo to go otworzysz, zostanie przekonwertowany do aktualnego formatu " +"pliku konfiguracji Godota.\n" +"Ostrzeżenie: Nie będziesz w stanie więcej otworzyć tego projektu z " +"wcześniejszymi wersjami silnika." #: editor/project_manager.cpp msgid "" @@ -7660,6 +7612,14 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Podany plik ustawień projektu został stworzony przez starszą wersję silnika " +"i musi zostać przekonwertowany do aktualnej wersji.\n" +"\n" +"%s\n" +"\n" +"Chcesz go przekonwertować?\n" +"Ostrzeżenie: Nie będziesz w stanie więcej otworzyć tego projektu z " +"wcześniejszymi wersjami silnika." #: editor/project_manager.cpp msgid "" @@ -8084,11 +8044,11 @@ msgstr "Autoładowanie" #: editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "Łagodne wejście" #: editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Łagodne wyjście" #: editor/property_editor.cpp msgid "Zero" @@ -8096,11 +8056,11 @@ msgstr "Zero" #: editor/property_editor.cpp msgid "Easing In-Out" -msgstr "" +msgstr "Łagodne wejście-wyjście" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "" +msgstr "Łagodne wyjście-wejście" #: editor/property_editor.cpp msgid "File..." @@ -8196,10 +8156,12 @@ msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"Sekwencyjny licznik całkowity.\n" +"Porównaj opcje licznika." #: editor/rename_dialog.cpp msgid "Per Level counter" -msgstr "" +msgstr "Poziomowy licznik" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" @@ -8234,9 +8196,8 @@ msgid "Regular Expressions" msgstr "Wyrażenia regularne" #: editor/rename_dialog.cpp -#, fuzzy msgid "Post-Process" -msgstr "Post-Process" +msgstr "Przetwarzanie końcowe" #: editor/rename_dialog.cpp msgid "Keep" @@ -8352,19 +8313,20 @@ msgstr "Duplikuj węzeł(y)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Nie można zmieniać węzłów nadrzędnych w scenie dziedziczonej. Kolejność " +"węzłów nie może się zmienić." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "Węzeł musi należeć do edytowanej sceny, by stać się korzeniem." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Instancje scen nie mogą zostać korzeniem" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "Zmień na korzeń sceny" +msgstr "Zmień węzeł na Korzeń" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -8400,12 +8362,11 @@ msgstr "Wczytaj jako zastępczy" #: editor/scene_tree_dock.cpp msgid "Make Local" -msgstr "Zrób lokalne" +msgstr "Uczyń lokalnym" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "Zmień na korzeń sceny" +msgstr "Nowy korzeń sceny" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" @@ -8836,19 +8797,16 @@ msgid "Set From Tree" msgstr "Ustaw z drzewa" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "Łagodne wyjście" +msgstr "Usuń skrót" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "Skróty" +msgstr "Przywróć skrót" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "Zmień zakotwiczenie" +msgstr "Zmień skrót" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -8983,7 +8941,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" msgstr "Argument kroku wynosi zero!" @@ -9057,9 +9014,8 @@ msgid "GridMap Duplicate Selection" msgstr "GridMap duplikuj zaznaczenie" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paint" -msgstr "Ustawienia GridMap" +msgstr "Malowanie GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" @@ -9070,17 +9026,14 @@ msgid "Snap View" msgstr "Przyciąganie widoku" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Disabled" -msgstr "Wyłączone przycinanie" +msgstr "Wyłącz przycinanie" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Above" msgstr "Przytnij powyżej" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Below" msgstr "Przytnij poniżej" @@ -9194,7 +9147,7 @@ msgstr "Utwórz solucję C#" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" -msgstr "" +msgstr "Wydania" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Build Project" @@ -9206,12 +9159,11 @@ msgstr "Pokaż logi" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" -msgstr "" +msgstr "Koniec śladu stosu wewnętrznego wyjątku" #: modules/recast/navigation_mesh_editor_plugin.cpp -#, fuzzy msgid "Bake NavMesh" -msgstr "Wypiecz NavMesh" +msgstr "Przygotuj NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -9239,7 +9191,7 @@ msgstr "Konstruowanie zwartego pola wysokości..." #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." -msgstr "" +msgstr "Erodowanie osiągalnego obszaru..." #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." @@ -9274,12 +9226,16 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"Węzeł został zawieszony bez pamięci roboczej, przeczytaj w dokumentacji jak " +"właściwie zawieszać działanie węzłów!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"Węzeł został zawieszony, ale nie zwrócił stanu funkcji w pierwszej pamięci " +"roboczej." #: modules/visual_script/visual_script.cpp msgid "" @@ -9295,7 +9251,7 @@ msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "Znaleziono bit sekwencji, ale nie węzeł na stosie, zgłoś błąd!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " @@ -9372,14 +9328,18 @@ msgstr "Duplikuj węzły VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Przytrzymaj %s, by upuścić pobieracz (Getter). Przytrzymaj Shift, by upuścić " +"generyczną sygnaturę." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Przytrzymaj Ctrl, by upuścić pobieracz (Getter). Przytrzymaj Shift, by " +"upuścić generyczną sygnaturę." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "" +msgstr "Przytrzymaj %s, by upuścić prostą referencję do węzła." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." @@ -9387,16 +9347,15 @@ msgstr "Przytrzymaj Ctrl, by upuścić prostą referencję do węzła." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." -msgstr "" +msgstr "Przytrzymaj %s, by upuścić ustawiacz (Setter) zmiennej." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "Przytrzymaj Ctrl, by upuścić ustawiacz (Setter) zmiennej." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Preload Node" -msgstr "Dodaj dziecko węzła" +msgstr "Dodaj wstępnie wczytany węzeł" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -9427,14 +9386,12 @@ msgid "Connect Nodes" msgstr "Podłącz węzły" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "Podłącz węzły" +msgstr "Połącz dane węzła" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "Podłącz węzły" +msgstr "Połącz sekwencję węzłów" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" @@ -9445,9 +9402,8 @@ msgid "Change Input Value" msgstr "Zmień wartość wejściową" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "Zmień rozmiar CanvasItem" +msgstr "Zmień rozmiar komentarza" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -9600,87 +9556,86 @@ msgstr "Ustaw %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Brakuje nazwy paczki." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "Segmenty paczki muszą mieć niezerową długość." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "Znak '%s' nie jest dozwolony w nazwach paczek aplikacji Androida." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "Cyfra nie może być pierwszym znakiem w segmencie paczki." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "Znak '%s' nie może być pierwszym znakiem w segmencie paczki." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "Paczka musi mieć co najmniej jedną kropkę jako separator." #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "Plik wykonywalny ADB nie skonfigurowany w Ustawieniach Edytora." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "Jarsigner OpenJDK nie skonfigurowany w Ustawieniach Edytora." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" +"Debugowy keystore nieskonfigurowany w Ustawieniach Edytora ani w profilu " +"eksportu." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Niepoprawny klucz publiczny dla ekspansji APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "Niepoprawna nazwa klasy" +msgstr "Niepoprawna nazwa paczki:" #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "Brakuje identyfikatora." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "" +msgstr "Segmenty identyfikatora muszą mieć niezerową długość." #: platform/iphone/export/export.cpp -#, fuzzy msgid "The character '%s' is not allowed in Identifier." -msgstr "Nazwa nie jest prawidłowym identyfikatorem:" +msgstr "Znak '%s' nie jest dozwolony w identyfikatorze." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." -msgstr "" +msgstr "Cyfra nie może być pierwszym znakiem w segmencie identyfikatora." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." -msgstr "" +msgstr "Znak '%s' nie może być pierwszym znakiem w segmencie identyfikatora." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "" +msgstr "Identyfikator musi mieć co najmniej jedną kropkę jako separator." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" +msgstr "App Store Team ID nie podany - nie można skonfigurować projektu." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "Nazwa nie jest prawidłowym identyfikatorem:" +msgstr "Niepoprawny identyfikator:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "Wymagana ikona nie jest podana w profilu eksportu." #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9711,64 +9666,55 @@ msgid "Could not read boot splash image file:" msgstr "Nie można odczytać pliku obrazu splash:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "Domyślny obrazek splash" +msgstr "Używam domyślnego obrazka powitalnego." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "Niewłaściwa nazwa." +msgstr "Niewłaściwa unikalna nazwa paczki." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "Niepoprawny rozmiar fonta." +msgstr "Nieprawidłowy GUID produktu." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "Niepoprawna ścieżka bazowa" +msgstr "Niepoprawny GUID wydawcy." #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "Kolor tła nieprawidłowy." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" -"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +msgstr "Nieprawidłowe wymiary sklepowego obrazka logo (powinno być 50x50)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" -"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"Nieprawidłowe wymiary obrazka kwadratowego logo 44x44 (powinno być 44x44)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" -"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"Nieprawidłowe wymiary obrazka kwadratowego logo 71x71 (powinno być 71x71)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" -"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"Nieprawidłowe wymiary obrazka kwadratowego logo 150x150 (powinno być " +"150x150)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" -"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"Nieprawidłowe wymiary obrazka kwadratowego logo 310x310 (powinno być " +"310x310)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" -"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"Nieprawidłowe wymiary obrazka szerokiego logo 310x150 (powinno być 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." @@ -9890,6 +9836,9 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n" +"Użyj zamiast tego węzła CPUParticles2D. Możesz użyć do tego celu opcji " +"\"Konwertuj na CPUParticles\"." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -9912,13 +9861,12 @@ msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D." #: scene/2d/physics_body_2d.cpp -#, fuzzy msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" -"Zmiany rozmiaru w RigidBody2D (w trybach character i rigid) zostaną " +"Zmiany rozmiaru w RigidBody2D (w trybach character lub rigid) zostaną " "nadpisane przez silnik fizyki podczas działania.\n" "Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych." @@ -9993,18 +9941,17 @@ msgstr "(Pozostały czas: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " -msgstr "" +msgstr "Kreślenie siatek: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "" +msgstr "Kreślenie świateł:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" -msgstr "" +msgstr "Kończenie kreślenia" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Lighting Meshes: " msgstr "Oświetlanie siatek: " @@ -10056,11 +10003,12 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Kształty płaszczyzny nie działają dobrze i zostaną usunięte w przyszłych " +"wersjach. Nie używaj ich." #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "Nic nie jest widoczne, bo nie została przypisana żadna siatka." +msgstr "Nie została przypisana żadna siatka, więc nic się nie pojawi." #: scene/3d/cpu_particles.cpp msgid "" @@ -10072,13 +10020,15 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "" +msgstr "Kreślenie siatek" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GIProbes nie są obsługiwane przez sterownik wideo GLES2.\n" +"Zamiast tego użyj BakedLightmap." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10100,6 +10050,9 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n" +"Użyj zamiast tego węzła CPUParticles. Możesz użyć do tego celu opcji " +"\"Konwertuj na CPUParticles\"." #: scene/3d/particles.cpp msgid "" @@ -10120,22 +10073,21 @@ msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" -"OrientedPathFollow wymaga włączonych wektorów w górę w jego nadrzędnym Path." +"PathFollow ROTATION_ORIENTED wymaga włączonego \"Wektora w górę\" w zasobie " +"Curve jego nadrzędnego węzła Path." #: scene/3d/physics_body.cpp -#, fuzzy msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" -"Zmiany rozmiaru w RigidBody (w trybach character i rigid) zostaną nadpisane " -"przez silnik fizyki podczas działania.\n" +"Zmiany rozmiaru w RigidBody (w trybach character lub rigid) zostaną " +"nadpisane przez silnik fizyki podczas działania.\n" "Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych." #: scene/3d/remote_transform.cpp @@ -10235,7 +10187,7 @@ msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "Pobierz kolor z ekranu." #: scene/gui/color_picker.cpp msgid "Raw Mode" @@ -10243,12 +10195,11 @@ msgstr "Trybie RAW" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "Przełącz między szesnastkowymi i kodowymi wartościami." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Dodaj bieżący kolor jako domyślne" +msgstr "Dodaj bieżący kolor do zapisanych." #: scene/gui/container.cpp msgid "" @@ -10257,6 +10208,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"Kontener sam w sobie nie spełnia żadnego celu, chyba że jakiś skrypt " +"konfiguruje sposób ustawiania jego podrzędnych węzłów.\n" +"Jeśli nie zamierzasz dodać skryptu, zamiast tego użyj zwykłego węzła " +"\"Control\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10267,9 +10222,8 @@ msgid "Please Confirm..." msgstr "Proszę potwierdzić..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Przejdź folder wyżej" +msgstr "Przejdź folder wyżej." #: scene/gui/popup.cpp msgid "" @@ -10283,7 +10237,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "Jeśli exp_edit jest prawdziwe, min_value musi być > 0." #: scene/gui/scroll_container.cpp msgid "" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 253d11a41f..dea945f474 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -5851,6 +5851,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 224b378e8c..0deb9619d0 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -54,12 +54,14 @@ # Raphael Nogueira Campos <raphaelncampos@gmail.com>, 2019. # Dimenicius <vinicius.costa.92@gmail.com>, 2019. # Davi <wokep.ma.wavid@gmail.com>, 2019. +# Endrick Gustavo <endrickgb@hotmail.com>, 2019. +# Hans M. Boron <hansmateusboron@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" -"Last-Translator: Davi <wokep.ma.wavid@gmail.com>\n" +"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"Last-Translator: Hans M. Boron <hansmateusboron@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -67,7 +69,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -170,9 +172,8 @@ msgid "Anim Change Call" msgstr "Alterar Chamada da Anim" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Alterar Repetição da Animação" +msgstr "Alterar Duração da Animação" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -229,9 +230,8 @@ msgid "Anim Clips:" msgstr "Clipes de Animação:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Alterar Valor do Vetor" +msgstr "Alterar Valor do Trajeto" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -258,9 +258,8 @@ msgid "Time (s): " msgstr "Tempo (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Habilitar Doppler" +msgstr "Ligar/Desligar trilha" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -366,14 +365,13 @@ msgid "Anim Insert Key" msgstr "Inserir Chave na Anim" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" msgstr "Alterar FPS da Animação" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rearrange Tracks" -msgstr "Reordenar Autoloads" +msgstr "Reordenar Faixas" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -406,9 +404,8 @@ msgid "Not possible to add a new track without a root" msgstr "Não é possível adicionar uma nova trilha sem uma raiz" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Adicionar Trilha" +msgstr "Adicionar Trilha Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -424,7 +421,6 @@ msgid "Add Transform Track Key" msgstr "Trilha de transformação 3D" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" msgstr "Adicionar Trilha" @@ -3925,7 +3921,7 @@ msgstr "Editar trilhas filtradas:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable filtering" -msgstr "Filhos editáveis" +msgstr "Habilitar filtragem" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -5977,6 +5973,14 @@ msgid "Open Godot online documentation" msgstr "Abrir a documentação online da Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Pesquise a documentação de referência." diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index f69bf41c42..0c8ad8dce9 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -497,7 +497,7 @@ msgstr "Usar Curvas Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Otimizador de Anim." +msgstr "Otimizador de Anim" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" @@ -1770,7 +1770,7 @@ msgstr "Exportação do projeto falhou com código de erro %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Recursos importados não podem ser guardados." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1786,6 +1786,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Este recurso não pode ser guardado porque não pertence à cena editada. Faça-" +"o único." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2285,7 +2287,7 @@ msgstr "Converter Para..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "MeshLibrary..." +msgstr "Bib. de Meshes..." #: editor/editor_node.cpp msgid "TileSet..." @@ -5896,6 +5898,14 @@ msgid "Open Godot online documentation" msgstr "Abrir documentação online do Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "Requisitar Docs" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "Dê a sua opinião para ajudar a melhorar a documentação Godot" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Procurar na documentação de referência." @@ -6960,7 +6970,7 @@ msgstr "Próxima Coordenada" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Selecione a próxima forma, subtile ou Tile." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" @@ -6968,7 +6978,7 @@ msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Selecione a forma, subtile ou Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -8813,7 +8823,7 @@ msgstr "Mudar partículas AABB" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" -msgstr "Mudar extensões de sonda" +msgstr "Mudar Extensões de Sonda" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" @@ -9978,6 +9988,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Formas planas não funcionam bem e serão removidas em futuras versões. Não as " +"use por favor." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -10000,6 +10012,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Sondas GI não são suportadas pelo driver vídeo GLES2.\n" +"Em vez disso, use um BakedLightmap." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10181,6 +10195,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"Por si só um Contentor não tem utilidade, a não ser que um script configure " +"o comportamento dos seu filhos.\n" +"Se não pretende adicionar um script, será preferível usar um simples nó " +"'Control'." #: scene/gui/dialogs.cpp msgid "Alert!" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index c9a2f59192..807d02dc5d 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -6077,6 +6077,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 701938c785..f950d99eec 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -5,7 +5,7 @@ # Аркадий Авас <savvot@gmail.com>, 2018. # Artem Varaksa <aymfst@gmail.com>, 2018. # B10nicMachine <shumik1337@gmail.com>, 2017. -# Chaosus89 <chaosus89@gmail.com>, 2018. +# Chaosus89 <chaosus89@gmail.com>, 2018, 2019. # DimOkGamer <dimokgamer@gmail.com>, 2016-2017. # Forest Swamp <sample1989@mail.ru>, 2018. # Igor S <scorched@bk.ru>, 2017. @@ -37,12 +37,17 @@ # Sergey Nakhov <true.stalin.exe@gmail.com>, 2019. # Bumerang <it.bumerang@gmail.com>, 2019. # Viorel <vrila.noroc@gmail.com>, 2019. +# Vladislav Smirnov <beluckydaf@gmail.com>, 2019. +# Nikita <iron-nikita@yandex.ru>, 2019. +# LeLuCh B0й <alekx@alumni.nottingham.ac.uk>, 2019. +# Арсений Солодков <arsen332211@gmail.com>, 2019. +# Nikita <yakrobat@protonmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-23 17:17+0000\n" -"Last-Translator: Viorel <vrila.noroc@gmail.com>\n" +"PO-Revision-Date: 2019-04-07 08:04+0000\n" +"Last-Translator: Chaosus89 <chaosus89@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -51,7 +56,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -66,7 +71,7 @@ msgstr "Недостаточно байтов для декодирования #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Неправильный ввод %i (не проходит) в выражении" +msgstr "Неправильный ввод %i (не был передан) в выражении" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -119,14 +124,12 @@ msgid "Delete Selected Key(s)" msgstr "Удалить выделенные ключ(и)" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Добавить точку" +msgstr "Добавить точку Безье" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Передвинуть Точку" +msgstr "Передвинуть Точку Безье" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -157,9 +160,8 @@ msgid "Anim Change Call" msgstr "Изменить вызов анимации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Изменить цикличность анимации" +msgstr "Изменить длину анимации" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -209,16 +211,15 @@ msgstr "Функции:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "Аудио Дорожки:" +msgstr "Аудиодорожки:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "Дорожки Анимации:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Изменить значение массива" +msgstr "Изменить Путь Следования" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -246,9 +247,8 @@ msgid "Time (s): " msgstr "Время (сек.): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Доплеровский режим" +msgstr "Переключатель дорожки включен" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -301,19 +301,16 @@ msgid "Delete Key(s)" msgstr "Удалить ключ(ключи)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "Изменить имя анимации:" +msgstr "Изменить способ обновления анимации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "Режим Перехода" +msgstr "Изменить метод интерполяции анимации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "Изменить цикличность анимации" +msgstr "Изменить Режим Цикла Анимации" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -357,14 +354,12 @@ msgid "Anim Insert Key" msgstr "Вставить ключ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Изменить FPS анимации" +msgstr "Изменить Шаг Анимации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "Перестановка автозагрузок" +msgstr "Переставить Дорожки" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -395,9 +390,8 @@ msgid "Not possible to add a new track without a root" msgstr "Нельзя добавить новый трек без корневого узла" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Добавить новый Трек" +msgstr "Добавить Дорожку Безье" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -408,23 +402,20 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Трек не имеет тип Spatial, нельзя добавить ключ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "Трек 3D Преобразования" +msgstr "Добавить Ключ Отслеживания Трансформации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Добавить новый Трек" +msgstr "Добавить Ключ Дорожки" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Путь трека некорректен, потому нельзя добавить ключ метода." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Трек Вызова Метода" +msgstr "Добавить ключ отслеживания метода" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -587,17 +578,16 @@ msgid "Copy" msgstr "Копировать" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Аудио Дорожки:" +msgstr "Добавить звуковую дорожку" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Изменение Начального Сдвига Аудио Дорожки" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Изменение Конечного Сдвига Аудио Дорожки" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -668,9 +658,8 @@ msgid "Warnings" msgstr "Предупреждения" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "Номер линии и столбца" +msgstr "Номера строк и столбцов." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1156,7 +1145,7 @@ msgstr "Заглушить" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "Bypass" +msgstr "Обход" #: editor/editor_audio_buses.cpp msgid "Bus options" @@ -1416,12 +1405,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Целевая платформа требует сжатие текстур 'ETC' для GLES2. Включите 'Импорт " +"Etc' в настройках проекта." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Целевая платформа требует компрессию текстур 'ETC2' для GLES2. Включите " +"'Import Etc 2' в настройках проекта." #: editor/editor_export.cpp msgid "" @@ -1430,6 +1423,9 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Целевая платформа требует сжатия текстур 'ETC' для отката драйвера к GLES2.\n" +"Включите 'Импорт Etc' в Настройках Проекта или отключите 'Откат Драйвера " +"Включен'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1440,9 +1436,8 @@ msgstr "Пользовательский отладочный шаблон не #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom release template not found." -msgstr "Пользовательский релизный пакет не найден." +msgstr "Пользовательский релизный шаблон не найден." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1553,14 +1548,12 @@ msgid "Move Favorite Down" msgstr "Переместить избранное вниз" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Предыдущий этаж" +msgstr "Предыдущая папка" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Следующий этаж" +msgstr "Следующая папка" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1802,9 +1795,8 @@ msgid "Project export failed with error code %d." msgstr "Экспорт проекта не удался, код %d." #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "Импортированные ресурсы" +msgstr "Импортированные ресурсы не могут быть сохранены." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1820,6 +1812,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Данный ресурс нельзя сохранить, потому что он не является частью изменённой " +"сцены. Сначала нужно сделать его уникальным." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2042,14 +2036,12 @@ msgid "Save changes to '%s' before closing?" msgstr "Сохранить изменения в «%s» перед закрытием?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "Не удалось загрузить ресурс." +msgstr "%s измененных ресурсов сохранено." #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "Только один файл необходим для большой текстуры." +msgstr "Для сохранения сцены требуется корневой узел." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2475,9 +2467,8 @@ msgid "Toggle Fullscreen" msgstr "Переключить полноэкранный режим" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Открыть папку данных/настроек редактора" +msgstr "Открыть папку Данные/Настройки редактора" #: editor/editor_node.cpp msgid "Open Editor Data Folder" @@ -3001,9 +2992,8 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Can't resolve." -msgstr "Не удаётся разрешить." +msgstr "Не могу преобразовать." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3234,7 +3224,7 @@ msgstr "Переместить в..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "Новый скрипт." +msgstr "Новый скрипт..." #: editor/filesystem_dock.cpp msgid "New Resource..." @@ -3487,7 +3477,7 @@ msgstr "Переимпортировать" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Сохранить сцены, импортировать заново и перезапустить" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -3681,14 +3671,12 @@ msgid "Move Node Point" msgstr "Передвинуть Точку" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить границы BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить метки BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3699,24 +3687,21 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Добавить узел" +msgstr "Добавить точку узла" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Добавить анимацию" +msgstr "Добавить точку анимации" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Удалить точку пути" +msgstr "Удалить точку BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Передвинуть точку узла BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3762,29 +3747,24 @@ msgid "Triangle already exists" msgstr "Треугольник уже существует" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Добавить переменную" +msgstr "Добавить треугольник" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить границы BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить метки BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Удалить точку пути" +msgstr "Удалить точку BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Удалить переменную" +msgstr "Удалить треугольник BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -3795,9 +3775,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "Невозможно смешивать, поскольку отсутствуют треугольники." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "Переключить автозагрузку глобальных скриптов" +msgstr "Переключить автоматические треугольники" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -3817,9 +3796,8 @@ msgid "Blend:" msgstr "Смешивание:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Изменения материала" +msgstr "Параметр изменён" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3831,9 +3809,8 @@ msgid "Output node can't be added to the blend tree." msgstr "Узел вывода не может быть добавлен в дерево смешивания." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "Добавить узел(узлы) из дерева" +msgstr "Добавить узел к BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3849,15 +3826,13 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "Подключен" +msgstr "Узлы соединены" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "Отключен" +msgstr "Узлы разъединены" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -3866,19 +3841,16 @@ msgstr "Анимация" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Удалить узел(узлы)" +msgstr "Удалить узел" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Переключить этот трек вкл/выкл." +msgstr "Переключить фильтр вкл/выкл" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "Изменен фильтр языков" +msgstr "Изменить фильтр" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3899,9 +3871,8 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Имя узла" +msgstr "Узел переименован" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4132,14 +4103,12 @@ msgid "Cross-Animation Blend Times" msgstr "Межанимационный инструмент смешивания" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Режим перемещения" +msgstr "Переместить узел" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Добавить перевод" +msgstr "Добавить переход" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4175,18 +4144,16 @@ msgid "No playback resource set at path: %s." msgstr "В пути нет ресурсов воспроизведения: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Удалено:" +msgstr "Узел удалён" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Transition узел" +msgstr "Переход удалён" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Задать начальный узел (автоматическое воспроизведение)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4612,16 +4579,13 @@ msgstr "Переместить CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "Предустановки для якорей и значения отступов контрольного узла." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "" -"Внимание: Положение и размер детей контейнера определяется только их " -"родителями." +msgstr "Якоря и отступы дочерних контейнеров переопределяются их родителями." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5011,7 +4975,7 @@ msgstr "Запечь GI пробу" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Градиент отредактирован" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5537,6 +5501,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon 2D имеет внутренние вершины, поэтому его нельзя редактировать в окне " +"просмотра." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5962,6 +5928,14 @@ msgid "Open Godot online documentation" msgstr "Открыть онлайн документацию Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "Запрашиваемые Документы" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "Помогите улучшить документацию Godot, предоставив обратную связь" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Поиск справочной документации." @@ -6416,6 +6390,9 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Примечание: Отображаемое значение FPS является частотой кадров редактора.\n" +"Его нельзя использовать в качестве надежного показателя производительности " +"игры." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -6720,14 +6697,12 @@ msgid "(empty)" msgstr "(пусто)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Анимации" +msgstr "Анимации:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Анимация" +msgstr "Новая анимация" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6738,9 +6713,8 @@ msgid "Loop" msgstr "Зациклить" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Кадры анимации" +msgstr "Кадры анимации:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7034,7 +7008,7 @@ msgstr "Следующий этаж" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Выберите следующую фигуру, элемент тайла или тайл." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7043,7 +7017,7 @@ msgstr "Предыдущий этаж" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Выберите предыдущую форму, элемент тайла или тайл." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7247,11 +7221,11 @@ msgstr "Это свойство не может быть изменено." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" -msgstr "TileSet" +msgstr "Набор Тайлов" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "Задать единообразное имя" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7270,7 +7244,7 @@ msgstr "Дублировать узел(узлы)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "Изменен тип ввода Визуального Шейдера" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -7286,7 +7260,7 @@ msgstr "Свет" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" -msgstr "VisualShader" +msgstr "Визуальный Шейдер" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7315,6 +7289,8 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Не удалось экспортировать проект для платформы '%s'.\n" +"Шаблоны экспорта отсутствуют или недействительны." #: editor/project_export.cpp msgid "" @@ -7322,6 +7298,9 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Не удалось экспортировать проект для платформы '%s'.\n" +"Это может быть связано с проблемой конфигурации в предустановке экспорта или " +"настройках экспорта." #: editor/project_export.cpp msgid "Release" @@ -7576,7 +7555,7 @@ msgstr "Обзор" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Отрисовщик:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" @@ -7589,10 +7568,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Более высокое качество графики\n" +"Все функции доступны\n" +"Несовместимо со старым оборудованием\n" +"Не рекомендуется для веб-игр" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7601,10 +7584,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Более низкое качество графики\n" +"Некоторые функции недоступны\n" +"Работает на большем числе оборудования\n" +"Рекомендуется для веб-игр" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Отрисовщик может быть изменен позже, но сцены могут потребовать " +"корректировки." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -8253,9 +8242,8 @@ msgid "under_scored to CamelCase" msgstr "under_scored к CamelCase" #: editor/rename_dialog.cpp -#, fuzzy msgid "Case" -msgstr "Регистр" +msgstr "Случай" #: editor/rename_dialog.cpp msgid "To Lowercase" @@ -8356,6 +8344,8 @@ msgstr "Дублировать узел(узлы)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Невозможно изменить родителя у узла в наследованных сценах, порядок узлов не " +"может быть изменен." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -8488,9 +8478,8 @@ msgid "Change Type" msgstr "Изменить тип" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "Наследовать скрипт" +msgstr "Расширить скрипт" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -8745,7 +8734,6 @@ msgid "Bytes:" msgstr "Байты:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" msgstr "Трассировка Стека" @@ -9633,9 +9621,8 @@ msgid "ADB executable not configured in the Editor Settings." msgstr "Исполняемый файл ADB не сконфигурирован в настройках редактора." #: platform/android/export/export.cpp -#, fuzzy msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "Значок OpenJDK jarsigner не сконфигурирован в настройках редактора." +msgstr "OpenJDK jarsigner не настроен в Настройках Редактора." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -9881,6 +9868,9 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"Частицы на базе GPU не поддерживаются видео драйвером GLES2.\n" +"Вместо этого используйте узел CPUParticles2D. Для этого можно " +"воспользоваться опцией \"Преобразовать в CPUParticles\"." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -10048,6 +10038,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Формы плоскостей не очень хорошо работают и будут удалены в последующих " +"версиях. Пожалуйста, не используйте их." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -10070,6 +10062,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GIProbes не поддерживаются видеодрайвером GLES2.\n" +"Вместо этого используйте BakedLightmap." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10090,6 +10084,9 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"Частицы на базе GPU не поддерживаются видео драйвером GLES2.\n" +"Вместо этого используйте узел CPUParticles. Для этого можно воспользоваться " +"опцией \"Преобразовать в CPUParticles\"." #: scene/3d/particles.cpp msgid "" @@ -10222,7 +10219,7 @@ msgstr "Этот узел был удален. Вместо этого испо #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "Выбрать цвет с экрана." #: scene/gui/color_picker.cpp msgid "Raw Mode" @@ -10230,7 +10227,7 @@ msgstr "RAW режим" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "Переключение между шестнадцатеричными и кодовыми значениями." #: scene/gui/color_picker.cpp #, fuzzy @@ -10244,6 +10241,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"Контейнер сам по себе не имеет смысла, пока скрипт не настроит режим " +"размещения его детей.\n" +"Если вы не собираетесь добавлять скрипт, используйте вместо этого простой " +"узел 'Control'." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10338,14 +10339,12 @@ msgid "Assignment to function." msgstr "Назначение функции." #: servers/visual/shader_language.cpp -#, fuzzy msgid "Assignment to uniform." -msgstr "Назначить форму" +msgstr "Назначить форму." #: servers/visual/shader_language.cpp -#, fuzzy msgid "Varyings can only be assigned in vertex function." -msgstr "Переменные могут быть назначены только в функции вершин." +msgstr "Изменения могут быть назначены только в функции вершины." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Добавить выбранную сцену(ы), в качестве потомка выбранного узла." diff --git a/editor/translations/si.po b/editor/translations/si.po index f5590dda40..dab5cb3e0f 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -5736,6 +5736,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 304755970c..a664935a69 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -5850,6 +5850,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 0902f872bb..a18d140b17 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -6052,6 +6052,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index cc41a13b65..f3b24cc2f5 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -3,30 +3,33 @@ # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Igli <iglibh@outlook.com>, 2018. +# Enrik Qose <enrikqose@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-12-29 12:09+0000\n" -"Last-Translator: Igli <iglibh@outlook.com>\n" +"PO-Revision-Date: 2019-03-24 17:38+0000\n" +"Last-Translator: Enrik Qose <enrikqose@gmail.com>\n" "Language-Team: Albanian <https://hosted.weblate.org/projects/godot-engine/" "godot/sq/>\n" "Language: sq\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -"Lloji i argumentit i gabuar për t'u konvertuar, përdor TYPE_* konstantet." +"Tipi i argumentit i pa lejuar për tu konvertuar me convert(), përdor " +"konstantet TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Jo mjaftueshëm bite për çkodim të biteve, ose format i gabuar." +msgstr "" +"Bajte (byte) të pa mjaftueshem për çkodim të bajteve, ose format i gabuar." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -34,7 +37,7 @@ msgstr "Input i gabuar %i (nuk kaloi) në shprehje" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self nuk mund të përdoret sepse instance është null (nuk kaloi)" +msgstr "'self' nuk mund të përdoret sepse instanca është 'null' (nuk kaloi)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -42,15 +45,15 @@ msgstr "Operandë të gabuar për operatorët %s, %s dhe %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "Index i gabuar i llojit %s për llojin bazë %s" +msgstr "Indeksi i gabuar i llojit %s për llojin bazë %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Index i emërtuar gabimisht '%s' për llojin bazë %s" +msgstr "Indeksi i emërtuar gabimisht '%s' për llojin bazë %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Argument i gabuar për të ndërtuar '%s'" +msgstr "Argumente të gabuar për të ndërtuar '%s'" #: core/math/expression.cpp msgid "On call to '%s':" @@ -59,11 +62,11 @@ msgstr "Në thërritje të '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "Falas" +msgstr "Liro" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "I balancuar" +msgstr "I Balancuar" #: editor/animation_bezier_editor.cpp msgid "Mirror" @@ -71,15 +74,15 @@ msgstr "Pasqyrë" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Vendos Key Këtu" +msgstr "Vendos Çelësin Këtu" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Dyfisho Key(s) të Selektuar" +msgstr "Dyfisho Çelësat e Zgjedhur" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Fshi Key(s) të Selektuar" +msgstr "Fshi Çelësat e Zgjedhur" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -118,26 +121,25 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Përsëritje Animacioni" +msgstr "Ndrysho Gjatësin e Animacionit" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ndrysho Ciklin e Animacionit" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "" +msgstr "Binari i Vetive" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "Binari i Transformimeve 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "Binari i Thërritjes së Metodave" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" @@ -145,15 +147,15 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "Binari i Ridëgjimit të Audios" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "Binari i Rishikimit të Animacionit" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "" +msgstr "Shto Binarë" #: editor/animation_track_editor.cpp msgid "Animation Length Time (seconds)" @@ -210,7 +212,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "I vazhdueshëm:" +msgstr "I Vazhdueshëm" #: editor/animation_track_editor.cpp msgid "Discrete" @@ -267,9 +269,8 @@ msgid "Change Animation Interpolation Mode" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "Përsëritje Animacioni" +msgstr "Ndrysho Metodën e Përsëritjes së Animacionit" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -313,9 +314,8 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Pastro Animacionin" +msgstr "Ndrysho Hapin e Animacionit" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" @@ -532,9 +532,8 @@ msgid "Copy" msgstr "" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Klipe Audio:" +msgstr "Shto Klip Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" @@ -628,13 +627,13 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Connect To Node:" -msgstr "" +msgstr "Lidhë me Nyjen:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "" +msgstr "Shto" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp @@ -643,7 +642,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "" +msgstr "Hiq" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" @@ -681,155 +680,159 @@ msgstr "" #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "" +msgstr "Mbyll" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Lidh" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Lidh '%s' me '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "" +msgstr "Shkëput '%s' nga '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "" +msgstr "Shkëputi të gjith nga sinjali: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Lidh..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Shkëput" #: editor/connections_dialog.cpp msgid "Connect Signal: " -msgstr "" +msgstr "Lidh Sinjalin: " #: editor/connections_dialog.cpp msgid "Edit Connection: " -msgstr "" +msgstr "Modifiko Lidhjen: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" +msgstr "A jeni i sigurt që do të heqësh të gjitha lidhjet nga sinjali \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Sinjalet" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "A jeni i sigurt që doni të hiqni të gjitha lidhjet nga ky sinjal?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "" +msgstr "Shkëputi të Gjitha" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "" +msgstr "Modifiko..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "" +msgstr "Shko te Metoda" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "" +msgstr "Ndrysho Tipin e %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" -msgstr "" +msgstr "Ndrysho" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "" +msgstr "Krijo %s të ri" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Të Preferuarat:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Të fundit:" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Kërko:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Përputhjet:" #: editor/create_dialog.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Përshkrimi:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Kërko Zëvendësimin Për:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Varësit Për:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" +"Skena '%s' është duke u modifikuar.\n" +"Ndryshimet nuk do të kenë efekt në qoftë se nuk ringarkohet." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" +"Resursi '%s' është në përdorim.\n" +"Ndryshimet do të marrin efekt kur të ringarkohet." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" -msgstr "" +msgstr "Varësitë" #: editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "Resursi" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp msgid "Path" -msgstr "" +msgstr "Rrugë" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Varësitë:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Rregullo të Thyerat" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "Editori i Varësive" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "Kërko Resursin Zëvendësues:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -839,15 +842,15 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" -msgstr "" +msgstr "Hap" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "Pronarët e:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "" +msgstr "Hiq skedarët e zgjedhur nga projekti? (pa kthim pas)" #: editor/dependency_editor.cpp msgid "" @@ -855,54 +858,57 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" +"Skedarët që do të hiqen janë të kërkuara nga resurse të tjera në mënyrë që " +"ato të funksionojnë.\n" +"Hiqi gjithsesi? (pa kthim pas)" #: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" -msgstr "" +msgstr "Nuk mund të heqësh:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "Gabim gjatë ngarkimit:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "" +msgstr "Ngrakimi dështoi për shkak të varësive të munguara:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "" +msgstr "Hap Gjithsesi" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "Cili veprim duhet të kryet?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "Rregullo Varësitë" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "Gabimet janë duke u ngarkuar!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Përfundimisht fshi %d artikuj? (pa kthim pas)" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "Zotëron" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "Resurset Pa Zotërues Të Caktuar:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "Eksploruesi I Resurseve Pa Zotërues" #: editor/dependency_editor.cpp msgid "Delete selected files?" -msgstr "" +msgstr "Fshi skedarët e zgjedhur?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -910,79 +916,79 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Fshi" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "" +msgstr "Ndrysho Çelësin e Fjalorit" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "" +msgstr "Ndrysho Vlerën e Fjalorit" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "" +msgstr "Faleminderit nga komuniteti i Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "" +msgstr "Kontribuesit e Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "" +msgstr "Themeluesit e Projektit" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "" +msgstr "Krye Zhvilluesi" #: editor/editor_about.cpp msgid "Project Manager " -msgstr "" +msgstr "Menaxheri Projektit " #: editor/editor_about.cpp msgid "Developers" -msgstr "" +msgstr "Zhvilluesit" #: editor/editor_about.cpp msgid "Authors" -msgstr "" +msgstr "Autorët" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "" +msgstr "Sponsorat Platinium" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "" +msgstr "Sponsorat Flori" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "" +msgstr "Mini Sponsorat" #: editor/editor_about.cpp msgid "Gold Donors" -msgstr "" +msgstr "Dhuruesit Flori" #: editor/editor_about.cpp msgid "Silver Donors" -msgstr "" +msgstr "Dhuruesit Argjend" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "" +msgstr "Dhuruesit Bronz" #: editor/editor_about.cpp msgid "Donors" -msgstr "" +msgstr "Dhuruesit" #: editor/editor_about.cpp msgid "License" -msgstr "" +msgstr "Liçensa" #: editor/editor_about.cpp msgid "Thirdparty License" -msgstr "" +msgstr "Liçensa të palëve të treta" #: editor/editor_about.cpp msgid "" @@ -991,52 +997,56 @@ msgid "" "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" +"Godot Engine mbështetet në nje numër librarish falas dhe 'open source' " +"palësh të treta, të gjitha në përshtatje me liçensen MIT. Më poshtë është " +"një listë e këtyre komponentëve së bashku me deklaratat e tyre për të " +"drejtat e autorit dhe termat e liçensës." #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Të Gjithë Komponentët" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponentët" #: editor/editor_about.cpp msgid "Licenses" -msgstr "" +msgstr "Liçensat" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." -msgstr "" +msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "" +msgstr "Duke Dekompresuar Asetet" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "" +msgstr "Paketa u instalua me sukses!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "" +msgstr "Sukses!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" -msgstr "" +msgstr "Instalo" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "" +msgstr "Instaluesi Paketave" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "Folësit" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "" +msgstr "Shto Efekt" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" @@ -1084,11 +1094,11 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "" +msgstr "Pa Zë" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "" +msgstr "Tejkalo" #: editor/editor_audio_buses.cpp msgid "Bus options" @@ -1097,19 +1107,19 @@ msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Dyfisho" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "" +msgstr "Rivendos Volumin" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "" +msgstr "Fshi Efektin" #: editor/editor_audio_buses.cpp msgid "Audio" -msgstr "" +msgstr "Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" @@ -1167,7 +1177,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" -msgstr "" +msgstr "Ngarko" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." @@ -1175,7 +1185,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Save As" -msgstr "" +msgstr "Ruaje Si" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." @@ -1183,7 +1193,7 @@ msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "" +msgstr "Ngarko të Parazgjedhur" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." @@ -1195,158 +1205,165 @@ msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "Emër i palejuar." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "" +msgstr "Karakteret e lejuar:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" +"Emër i palejuar. Nuk duhet të përplaset me emrin e një klase egzistuese të " +"programit." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" +msgstr "Emër i palejuar. Nuk duhet të përplaset me emrin e një tipi 'buit-in'." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" +"Emër i palejuar. Nuk duhet të përplaset me emrin e një konstante globale." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Autoload '%s' egziston!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "Riemërto Autoload-in" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "" +msgstr "Ndrysho Globalet e AutoLoad-it" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "" +msgstr "Lëviz Autoload-in" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Hiq Autoload-in" #: editor/editor_autoload_settings.cpp msgid "Enable" -msgstr "" +msgstr "Lejo" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "" +msgstr "Riorganizo Autoload-et" #: editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "" +msgstr "Rruga e pasaktë." #: editor/editor_autoload_settings.cpp msgid "File does not exist." -msgstr "" +msgstr "Skedari nuk egziston." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "" +msgstr "Jo në rrugën e resurseve." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "Shto Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" -msgstr "" +msgstr "Rruga:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "" +msgstr "Emri i Nyjes:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp msgid "Name" -msgstr "" +msgstr "Emri" #: editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "" +msgstr "Vetmitar" #: editor/editor_data.cpp msgid "Updating Scene" -msgstr "" +msgstr "Duke Përditësuar Skenën" #: editor/editor_data.cpp msgid "Storing local changes..." -msgstr "" +msgstr "Duke ruajtur ndryshimet lokale..." #: editor/editor_data.cpp msgid "Updating scene..." -msgstr "" +msgstr "Duke përditësuar skenën..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" -msgstr "" +msgstr "[bosh]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "" +msgstr "[e paruajtur]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" -msgstr "" +msgstr "Ju lutem zgjidhni direktorin bazë në fillim" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "" +msgstr "Zgjidh një Direktori" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "" +msgstr "Krijo një Folder" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" -msgstr "" +msgstr "Emri:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "" +msgstr "Nuk mund të krijoj folderin." #: editor/editor_dir_dialog.cpp msgid "Choose" -msgstr "" +msgstr "Zgjidh" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "" +msgstr "Duke Ruajtur Skedarin:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "" +msgstr "Nuk u gjet shabllon eksportimi në rrugën e pritur:" #: editor/editor_export.cpp msgid "Packing" -msgstr "" +msgstr "Duke Paketuar" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Platforma e përcaktuar kërkon 'ETC' texture compression për GLES2. Lejo " +"'Import Etc' në Opsionet e Projektit." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Platforma e përcaktuar kërkon 'ETC2' texture compression për GLES3. Lejo " +"'Import Etc 2' në Opsionet e Projektit." #: editor/editor_export.cpp msgid "" @@ -1355,231 +1372,235 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Platforma e përcaktuar kërkon 'ETC' texture compression për driver fallback " +"to GLES2.\n" +"Lejo 'Import Etc' in Opsionet e Projektit, ose çaktivizo 'Driver Fallback " +"Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "" +msgstr "Shablloni 'Custom debug' nuk u gjet." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "Shablloni 'Custom release' nuk u gjet." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "" +msgstr "Skedari shabllon nuk u gjet:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "" +msgstr "Zgjidh Folderin Aktual" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "" +msgstr "Skedari Egziston, Mbishkruaj?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" -msgstr "" +msgstr "Zgjidh Këtë Folder" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "Kopjo Rrugën" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" -msgstr "" +msgstr "Hap në Menaxherin e Skedarëve" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp msgid "Show in File Manager" -msgstr "" +msgstr "Shfaq në Menaxherin e Skedarëve" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." -msgstr "" +msgstr "Folder i Ri..." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh" -msgstr "" +msgstr "Rifresko" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Të Gjithë të Njohurat" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "" +msgstr "Të Gjithë Skedarët (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Hap një Skedar" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Hap Skedarët" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "" +msgstr "Hap një Direktori" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "" +msgstr "Hap një Skedar ose Direktori" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "" +msgstr "Ruaj" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "" +msgstr "Ruaj një Skedar" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "Shko Pas" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "Shko Përpara" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "Shko Lartë" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Ndrysho Skedarët e Fshehur" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Ndrysho të Preferuarat" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "" +msgstr "Ndrysho Mënyrën" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "Fokuso Rrugën" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Lëviz të Preferuarën Lartë" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "Lëviz të Preferuarën Poshtë" #: editor/editor_file_dialog.cpp msgid "Previous Folder" -msgstr "" +msgstr "Folderi i Mëparshëm" #: editor/editor_file_dialog.cpp msgid "Next Folder" -msgstr "" +msgstr "Folderi Tjetër" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" -msgstr "" +msgstr "Shko te folderi prind" #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "" +msgstr "Hiqe nga të preferuarat folderin aktual." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "" +msgstr "Shiko artikujt si një rrjet kornizash." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "Shiko artikujt si nje list." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Direktorit & Skedarët:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp msgid "Preview:" -msgstr "" +msgstr "Shikim paraprak:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" -msgstr "" +msgstr "Skedar:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "" +msgstr "Duhet të perdorësh një shtesë të lejuar." #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "SkanoBurimet" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "Duke (Ri)Importuar Asetet" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" -msgstr "" +msgstr "Siper" #: editor/editor_help.cpp msgid "Class:" -msgstr "" +msgstr "Klasa:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" -msgstr "" +msgstr "Trashëgon:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "E trashëguar nga:" #: editor/editor_help.cpp msgid "Brief Description:" -msgstr "" +msgstr "Përshkrim i Shkurtër:" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "Vetitë" #: editor/editor_help.cpp msgid "Properties:" -msgstr "" +msgstr "Vetitë:" #: editor/editor_help.cpp msgid "Methods" -msgstr "" +msgstr "Metodat" #: editor/editor_help.cpp msgid "Methods:" -msgstr "" +msgstr "Metodat:" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "" +msgstr "Vetitë e Temës" #: editor/editor_help.cpp msgid "Theme Properties:" -msgstr "" +msgstr "Vetitë e Temës:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" -msgstr "" +msgstr "Sinjalet:" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "Enumeracionet" #: editor/editor_help.cpp msgid "Enumerations:" -msgstr "" +msgstr "Enumeracionet:" #: editor/editor_help.cpp msgid "enum " @@ -1587,23 +1608,23 @@ msgstr "" #: editor/editor_help.cpp msgid "Constants" -msgstr "" +msgstr "Konstantet" #: editor/editor_help.cpp msgid "Constants:" -msgstr "" +msgstr "Konstantet:" #: editor/editor_help.cpp msgid "Class Description" -msgstr "" +msgstr "Përshkrimi i Klasës" #: editor/editor_help.cpp msgid "Class Description:" -msgstr "" +msgstr "Përshkrimi i Klasës:" #: editor/editor_help.cpp msgid "Online Tutorials:" -msgstr "" +msgstr "Tutorialet Online:" #: editor/editor_help.cpp msgid "" @@ -1611,91 +1632,98 @@ msgid "" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" +"Nuk ka për momentin tutoriale për këtë klas, ti mund të [color=$color][url=" +"$url]contribute one[/url][/color] ose [color=$color][url=$url2]request one[/" +"url][/color]." #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "" +msgstr "Përshkrimi i Vetive" #: editor/editor_help.cpp msgid "Property Descriptions:" -msgstr "" +msgstr "Përshkrimi i Vetive:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Nuk ka për momentin përshkrim për këtë veti. Të lutem na ndihmo duke [color=" +"$color][url=$url]contributing one[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "" +msgstr "Përshkrimi i Metodës" #: editor/editor_help.cpp msgid "Method Descriptions:" -msgstr "" +msgstr "Përshkrimi i Metodes:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Nuk ka për momentin një përshkrim për këtë metod. Të lutem na ndihmo duke " +"[color=$color][url=$url]contributing one[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "" +msgstr "Kërko Ndihmë" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "" +msgstr "Shfaqi të Gjitha" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "" +msgstr "Vetëm Klasat" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "" +msgstr "Vetëm Metodat" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "" +msgstr "Vetëm Sinjalet" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "" +msgstr "Vetëm Konstantet" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "" +msgstr "Vetëm Vetitë" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "" +msgstr "Vetëm Vetitë e Temës" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "" +msgstr "Tipi i Anëtarit" #: editor/editor_help_search.cpp msgid "Class" -msgstr "" +msgstr "Klasa" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "Vetitë:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "Vendos" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Vendos të Shumëfishta:" #: editor/editor_log.cpp msgid "Output:" -msgstr "" +msgstr "Përfundimi:" #: editor/editor_log.cpp editor/editor_profiler.cpp #: editor/editor_properties.cpp @@ -1705,134 +1733,140 @@ msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "" +msgstr "Pastro" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "" +msgstr "Pastro Përfundimin" #: editor/editor_node.cpp msgid "Project export failed with error code %d." -msgstr "" +msgstr "Eksportimi i projektit dështoi me kodin e gabimit %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Resurset e importuara nuk mund të ruhen." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "Në rregull" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Gabim duke ruajtur resurset!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Ky resurs nuk mund të ruhet sepse nuk i përket skenës së modifikuar. Bëje më " +"parë unik." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "" +msgstr "Ruaj Resurset Si..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "Nuk mund të hapi skedarin për të shkruajtur:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "Formati i skedarit të kërkuar është i panjohur:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "Gabim gjatë ruajtjes." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "Nuk mund të hapi '%s'. Skedari mund te jetë lëvizur ose fshirë." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "" +msgstr "Gabim gjatë analizës gramatikore '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "Mbarim i papritur i skedarit '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "Mungesë e '%s' ose e varësive të tij." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "" +msgstr "Gabim gjatë ngarkimit të '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Duke Ruajtur Skenën" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Duke Analizuar" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Duke Krijuar Kornizat" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "" +msgstr "Ky veprim nuk mund të kryhet pa një rrënjë të pemës." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Skena nuk mund të ruhet sepse ndodhet një instancim ciklik.\n" +"Të lutem rregulloje dhe më pas provoje ta ruash përsëri." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" +"Nuk mund ta ruante skenën. Me shumë mundësi varësitë (instancat ose " +"trashgimit) nuk mund të plotësohej." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Nuk mund të mbishkruash skenën që është akoma e hapur!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Nuk mund të ngarkoj 'MeshLibrary' për bashkimin!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Gabim gjatë ruajtjes së MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Nuk mund të ngarkoj TileSet-in për bashkimin!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Gabim gjatë ruajtjes së TileSet-it!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "" +msgstr "Gabim duke provuar të ruaj faqosjen!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "Faqosja e parazgjedhur e editorit u mbishkel." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Emri i faqosjes nuk u gjet!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "" +msgstr "Riktheu faqosjen e parazgjedhur në opsionet bazë." #: editor/editor_node.cpp msgid "" @@ -1840,18 +1874,26 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Ky resurs i përket një skene që është e importuar, kështu që nuk mund të " +"modifikohet.\n" +"Ju lutem lexoni dokumentimin e përshtatshëm për të importuar skenat dhe të " +"kuptoni më mirë këtë metodë të punuari." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" +"Ky resurs i përket një skene që është instancuar ose trashëguat.\n" +"Ndryshimet në të nuk do të ruhen kur të ruani skenën aktuale." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"Ky resurs është i importuar kështu që nuk mund të modifikohet. Kështu që " +"ndrysho opsionet e tij në panelin e importit dhe më pas ri-importoje." #: editor/editor_node.cpp msgid "" @@ -1860,6 +1902,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Kjo skenë është e importuar kështu që ndryshimet në të nuk do të ruhen. " +"Instancimi ose trashëgimi prej saj do të lejoj të bësh ndryshime në të.\n" +"Ju lutem lexoni dokumentimin e përshtatshëm për të importuar skenat dhe të " +"kuptoni më mirë këtë metodë të punuari." #: editor/editor_node.cpp msgid "" @@ -1867,10 +1913,14 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"Ky është një objekt në largësi (remote) kështu ndryshimet në të nuk do të " +"ruhen.\n" +"Ju lutem lexoni dokumentimin e përshtatshëm për të 'debugging' për të " +"kuptuar më mirë këtë metodë të punuari." #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Nuk ka një skenë të përcaktuar për të filluar." #: editor/editor_node.cpp msgid "" @@ -1878,6 +1928,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Nuk është përcaktuar një skenë kryesore më parë, zgjidh një?\n" +"Mund ta ndryshosh më vonë në \"Opsionet e Projektit\" nën kategorin " +"'aplikacioni'." #: editor/editor_node.cpp msgid "" @@ -1885,6 +1938,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Skena e zgjedhur '%s' nuk egziston, zgjidh një të saktë?\n" +"Mund ta ndryshosh më vonë te \"Opsionet e Projektit\" nën kategorin " +"'aplikacioni'." #: editor/editor_node.cpp msgid "" @@ -1892,366 +1948,389 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Skena e zgjedhur nuk është një skedar skene, zgjidh një të saktë?\n" +"Mund ta ndryshosh më vonë te \"Opsionet e Projektit\" nën kategorin " +"'aplikacioni'." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" +"Skena aktuale nuk është ruajtur më parë, ju lutem ruajeni para se të filloni." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Nuk mund të fillojë subprocess-in!" #: editor/editor_node.cpp msgid "Open Scene" -msgstr "" +msgstr "Hap Skenën" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Hap Skenën Bazë" #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Hap Skenën Shpejtë..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Hap Shkrimin Shpejt..." #: editor/editor_node.cpp msgid "Save & Close" -msgstr "" +msgstr "Ruaj & Mbyll" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "Ruaji ndryshimet në '%s' para se ta mbyllësh?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "" +msgstr "U ruajtën resurset e modifikuara të %s." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Një nyje rrënjë është e kërkuar para se të ruash skenën." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "" +msgstr "Ruaje Skenën Si..." #: editor/editor_node.cpp msgid "No" -msgstr "" +msgstr "Jo" #: editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "Po" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "" +msgstr "Kjo skenë nuk është ruajtur më parë. Ruaje para se të fillosh?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "" +msgstr "Ky veprim nuk mund të kryhet pa një skenë." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Eksporto Librarinë Mesh" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." -msgstr "" +msgstr "Ky veprim nuk mund të kryhet pa një nyje rrënjë." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "Eksporto Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "" +msgstr "Ky veprim nuk mund të kryhet pa një nyje të zgjedhur." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "" +msgstr "Skena aktuale nuk është ruajtur. Hap gjithsesi?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "" +msgstr "Nuk mund të ringarkojë një skenë që nuk është ruajtur më parë." #: editor/editor_node.cpp msgid "Revert" -msgstr "" +msgstr "Rikthe" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "" +msgstr "Ky veprim nuk mund të çbëhet. Rikthe gjithsesi?" #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "" +msgstr "Hap Skenën Shpejtë..." #: editor/editor_node.cpp msgid "Quit" -msgstr "" +msgstr "Dil" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "" +msgstr "Dil nga editori?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "" +msgstr "Hap Menaxherin e Projekteve?" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "" +msgstr "Ruaj & Dil" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "" +msgstr "Ruaj ndryshimet nga skenat e mëposhtme përpara se të dalësh?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" +"Ruaj ndryshimet ne skenat e mëposhtme para se të hapësh Menaxherin e " +"Projekteve?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" +"Ky opsion është hequr. Situatat ku një rifreskim duhet të kryet me forcë " +"tashmë konsiderohen një 'bug'. Ju lutem reportojeni." #: editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "" +msgstr "Zgjidh një Skenë Kryesore" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" +"I paaftë të aktivizoj shtojcën në: '%s' analiza gramatikore e 'config' " +"dështoi." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "" +msgstr "I paaftë te gjej fushën e shkrimit për shtojcën në: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s' Me sa duket është " +"një gabim në kod, ju lutem kontrolloni sintaksën." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s' Tipi bazë nuk është " +"'EditorPlugin'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"I paaftë të ngarkojë shkrimin për shtojcën nga rruga: '%s' Shkrimi nuk është " +"në metodën vegël." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"Skena '%s' është importuar automatikisht, prandaj nuk mund të modifikohet.\n" +"Për të bërë ndryshime në të, një skenë e re e trashëguar mund të krijohet." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"Gabim gjat ngarkimit të skenës, duhet të jetë brenda rrugës së projektit. " +"Përdor 'Importo' për të hapur skenën, më pas ruaje brenda rrugës së " +"projektit." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "Skena '%s' ka varësi të thyera:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "" +msgstr "Pastro Skenat e Fundit" #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "Ruaj Faqosjen" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "Fshi Faqosjen" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "E Parazgjedhur" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" -msgstr "" +msgstr "Shfaqe në 'FileSystem'" #: editor/editor_node.cpp msgid "Play This Scene" -msgstr "" +msgstr "Luaj Këtë Skenë" #: editor/editor_node.cpp msgid "Close Tab" -msgstr "" +msgstr "Mbyll Tabin" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "Ndrysho Tabin e Skenës" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "" +msgstr "%d skedar ose foldera më shumë" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "" +msgstr "%d foldera më shumë" #: editor/editor_node.cpp msgid "%d more files" -msgstr "" +msgstr "%d skedarë më shumë" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "Pozicioni i Dokut" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "Metoda Pa Shpërqëndrime" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Ndrysho metodën pa shpërqëndrime." #: editor/editor_node.cpp msgid "Add a new scene." -msgstr "" +msgstr "Shto një skenë të re." #: editor/editor_node.cpp msgid "Scene" -msgstr "" +msgstr "Skenë" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "" +msgstr "Shko në skenën e hapur më parë." #: editor/editor_node.cpp msgid "Next tab" -msgstr "" +msgstr "Tabi tjetër" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "" +msgstr "Tabi i mëparshëm" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "Filtro Skedarët..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Veprime me skedarët e skenave." #: editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "Skenë e Re" #: editor/editor_node.cpp msgid "New Inherited Scene..." -msgstr "" +msgstr "Skenë e Re e Trashëguar..." #: editor/editor_node.cpp msgid "Open Scene..." -msgstr "" +msgstr "Hap Skenën..." #: editor/editor_node.cpp msgid "Save Scene" -msgstr "" +msgstr "Ruaj Skenën" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "" +msgstr "Ruaj të Gjitha Skenat" #: editor/editor_node.cpp msgid "Close Scene" -msgstr "" +msgstr "Mbyll Skenën" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "" +msgstr "Hap të Fundit" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "" +msgstr "Konverto në..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "LibrariaMesh..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "SetPllakash..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "" +msgstr "Zhbëj" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "" +msgstr "Ribëj" #: editor/editor_node.cpp msgid "Revert Scene" -msgstr "" +msgstr "Rikthe Skenën" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "Vegla të ndryshme për projektin ose skenën." #: editor/editor_node.cpp msgid "Project" -msgstr "" +msgstr "Projekti" #: editor/editor_node.cpp msgid "Project Settings" -msgstr "" +msgstr "Opsionet e Projektit" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Eksporto" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "" +msgstr "Veglat" #: editor/editor_node.cpp msgid "Open Project Data Folder" -msgstr "" +msgstr "Hap Folderin e të Dhënave të Projektit" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "" +msgstr "Dil të Lista Projekteve" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" -msgstr "" +msgstr "Rregullo (Debug)" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "" +msgstr "Dorëzo me Rregullim në Largësi" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" +"Kur eksporton ose dorëzon, rezultati i ekzekutueshëm do të tentoj të lidhet " +"me IP-në e këtij kompjuteri në mënyrë që të rregullohet." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "" +msgstr "Dorëzim i Vogël me Rrjet FS" #: editor/editor_node.cpp msgid "" @@ -2262,30 +2341,39 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" +"Kur ky opsion është i aktivizuar, eksportimi ose dorëzimi do të prodhojë një " +"të ekzekutueshëm minimal.\n" +"Filesystem-i do të jepet nga projekti nga editri përmes rrjetit.\n" +"Në Android, dorëzimi do të përdori kabllin USB për performancë më të " +"shpejtë. Ky opsion shpejton testimin për lojërat e mëdha." #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "Format e Përplasjes të Dukshme" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" +"Format e përplasjes dhe nyjet 'raycast' (për 2D dhe 3D) do të jenë të " +"dukshme gjatë ekzekutimit të lojës nëse ky opsion është i aktivizuar." #: editor/editor_node.cpp msgid "Visible Navigation" -msgstr "" +msgstr "Navigim i Dukshëm" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" +"Rrjetat e navigimit dhe poligonet do të jenë të dukshme gjatë lojës nëse ky " +"opsion është i aktivizuar." #: editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "" +msgstr "Sinkronizo Nryshimet e Skenës" #: editor/editor_node.cpp msgid "" @@ -2294,10 +2382,13 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"Kur ky opsion është i aktivizuar, çdo ndryshim i bërë në këtë skenë do të " +"kopjohet dhe në lojën duke u ekzekutuar.\n" +"Kur përdoret në largësi është më efikas me rrjet 'filesystem'." #: editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "" +msgstr "Sinkronizo Ndryshimet e Shkrimit" #: editor/editor_node.cpp msgid "" @@ -2306,42 +2397,46 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"Kurbky opsion është aktivizuar, çdo shkrim që ruhet do të ringarkohet në " +"lojën që është duke u ekzekutuar.\n" +"Kur përdoret në një paisje në largësi është më efikas me rrjetin " +"'filesyetem'." #: editor/editor_node.cpp msgid "Editor" -msgstr "" +msgstr "Editor" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "" +msgstr "Opsionet e Editorit" #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "" +msgstr "Faqosja e Editorit" #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "" +msgstr "Ndrysho Ekranin e Plotë" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "" +msgstr "Hap Folderin e Editorit për të Dhënat/Opsionet" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Hap Folderin e të Dhënave të Editorit" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "" +msgstr "Hap Folderin e Opsioneve të Editorit" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" -msgstr "" +msgstr "Menaxho Shabllonet e Eksportit" #: editor/editor_node.cpp msgid "Help" -msgstr "" +msgstr "Ndihmë" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2349,303 +2444,309 @@ msgstr "" #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" -msgstr "" +msgstr "Kërko" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" -msgstr "" +msgstr "Dokumentimi Online" #: editor/editor_node.cpp msgid "Q&A" -msgstr "" +msgstr "Pyetje&Përgjigje" #: editor/editor_node.cpp msgid "Issue Tracker" -msgstr "" +msgstr "Gjurmuesi i Problemeve" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Komuniteti" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "Rreth" #: editor/editor_node.cpp msgid "Play the project." -msgstr "" +msgstr "Luaj projektin." #: editor/editor_node.cpp msgid "Play" -msgstr "" +msgstr "Luaj" #: editor/editor_node.cpp msgid "Pause the scene" -msgstr "" +msgstr "Pusho skenën" #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "" +msgstr "Pusho Skenën" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "" +msgstr "Ndalo skenën." #: editor/editor_node.cpp editor/editor_profiler.cpp msgid "Stop" -msgstr "" +msgstr "Ndalo" #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "Luaj skenën e modifikuar." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "Luaj Skenën" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "Luaj skenë të zgjedhur" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "Luaj Skenë të Zgjedhur" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Ndryshimi i driver-it të videos kërkon të rifillosh editorin." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "" +msgstr "Ruaj & Rifillo" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "Rrotullohet kur dritarja e editorit rivizaton." #: editor/editor_node.cpp msgid "Update Always" -msgstr "" +msgstr "Përditëso Gjithmonë" #: editor/editor_node.cpp msgid "Update Changes" -msgstr "" +msgstr "Përditëso Ndryshimet" #: editor/editor_node.cpp msgid "Disable Update Spinner" -msgstr "" +msgstr "Çaktivizo Rrotulluesin e Përditësimit" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "Importo" #: editor/editor_node.cpp +#, fuzzy msgid "FileSystem" -msgstr "" +msgstr "FileSystem" #: editor/editor_node.cpp msgid "Inspector" -msgstr "" +msgstr "Inspektori" #: editor/editor_node.cpp msgid "Node" -msgstr "" +msgstr "Nyje" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "" +msgstr "Zgjero Panelin Fundor" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" -msgstr "" +msgstr "Përfundimi" #: editor/editor_node.cpp msgid "Don't Save" -msgstr "" +msgstr "Mos Ruaj" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "" +msgstr "Importo Shabllonet Nga Skedari ZIP" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" -msgstr "" +msgstr "Eksporto Projektin" #: editor/editor_node.cpp msgid "Export Library" -msgstr "" +msgstr "Libraria e Eksportit" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Bashko Me Ekzistuesin" #: editor/editor_node.cpp msgid "Password:" -msgstr "" +msgstr "Fjalëkalimi:" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "" +msgstr "Hap & Fillo një Shkrim" #: editor/editor_node.cpp msgid "New Inherited" -msgstr "" +msgstr "E Trashëguar e Re" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "Ngarko Gabimet" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "" +msgstr "Zgjidh" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "" +msgstr "Hap Editorin 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "" +msgstr "Hap Editorin 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "" +msgstr "Hap Editorin e Shkrimit" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "" +msgstr "Hap Editorin e Aseteve" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "" +msgstr "Hap Editorin tjetër" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "" +msgstr "Hap Editorin e mëparshëm" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "" +msgstr "Duke Krijuar Shikimin Paraprak të Mesh-ave" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "" +msgstr "Korniza..." #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "" +msgstr "Modifiko Shtojcën" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Shtojcat e Instaluara:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" -msgstr "" +msgstr "Përditëso" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" -msgstr "" +msgstr "Versioni:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" -msgstr "" +msgstr "Autori:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "Statusi:" #: editor/editor_plugin_settings.cpp msgid "Edit:" -msgstr "" +msgstr "Modifiko:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "Fillo" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Përmasa:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Koha e Hapit (sek)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "" +msgstr "Koha Mesatare (sek)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Hapi %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "" +msgstr "Hapi i Fizikës %" #: editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Koha:" #: editor/editor_profiler.cpp msgid "Inclusive" -msgstr "" +msgstr "Gjithpërfshirës" #: editor/editor_profiler.cpp msgid "Self" -msgstr "" +msgstr "Vetja" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Nr i Hapit:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "Koha" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "Thërritjet" #: editor/editor_properties.cpp msgid "On" -msgstr "" +msgstr "Mbi" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Shtresa" #: editor/editor_properties.cpp msgid "Bit %d, value %d" -msgstr "" +msgstr "Biti %d, vlera %d" #: editor/editor_properties.cpp msgid "[Empty]" -msgstr "" +msgstr "[Bosh]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "Cakto..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "" +msgstr "RID i pavlefshëm" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"Resursi i zgjedhur (%s) nuk përputhet me ndonjë tip të pritur për këtë veti " +"(%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Nuk mund të krijoj një 'ViewportTexture' në resurset e ruajtur si një " +"skedar.\n" +"Resursi duhet ti përkasë një skene." #: editor/editor_properties.cpp msgid "" @@ -2654,22 +2755,26 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Nuk mune të krijojë një 'ViewportTexture' në këtë resurs sepse nuk është " +"vendosur si një lokal në skenë.\n" +"Ju lutem aktivizoni vetinë 'lokal në skenë' në të (dhe të gjitha resurset që " +"e mbajnë deri te një nyje)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Zgjidh një 'Viewport'" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "Shkrim i Ri" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "%s i Ri" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "Bëje Unik" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -2683,593 +2788,609 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "" +msgstr "Ngjit" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "" +msgstr "Konverto në %s" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "" +msgstr "Hap Editorin" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "Nyja e zgjedhur nuk është një 'Viewport'!" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "" +msgstr "Madhësia: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Faqja: " #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "" +msgstr "Çelës i Ri:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" -msgstr "" +msgstr "Vlerë e Re:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Shto Palë Çelës/Vlerë" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "Hiq Artikullin" #: editor/editor_run_native.cpp msgid "Select device from the list" -msgstr "" +msgstr "Zgjidh paisjen nga lista" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" +"Nuk u gjet eksport paraprak i saktë për këtë platformë.\n" +"Ju lutem shtoni një eksport paraprak të saktë në menu." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "" +msgstr "Shkruaj logjikën në metodën _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "Ekziston një skenë e modifikuar që më parë." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "Nuk mund të instancoj shkrimin:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "A mos harrove fjalën kyç 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "Nuk mund të ekzekutonte shkrimin:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "A mos harrove metodën '_run'?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "" +msgstr "Zgjidh Nyjet Për ti Importuar" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "Rruga Skenës:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "" +msgstr "Importo nga Nyja:" #: editor/export_template_manager.cpp msgid "Re-Download" -msgstr "" +msgstr "Ri-Shkarko" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "" +msgstr "Çinstalo" #: editor/export_template_manager.cpp msgid "(Installed)" -msgstr "" +msgstr "(E Instaluar)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" -msgstr "" +msgstr "Shkarko" #: editor/export_template_manager.cpp msgid "(Missing)" -msgstr "" +msgstr "(Mungon)" #: editor/export_template_manager.cpp msgid "(Current)" -msgstr "" +msgstr "(Aktual)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "Duke marrë pasqyrat, ju lutem prisni..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "" +msgstr "Hiq shabllonin me version '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." -msgstr "" +msgstr "Nuk mund të hapi zip-in e shablloneve të eksportimit." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "" +msgstr "version.txt është format i pasaktë brenda shablloneve: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "" +msgstr "Nuk u gjet version.txt brenda shablloneve." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" -msgstr "" +msgstr "Gabim gjatë krijimit të rrugës për shabllonet:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" -msgstr "" +msgstr "Duke Nxjerrë Shabllonet e Eksportit" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "" +msgstr "Duke Importuar:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"Nuk u gjet linku për shkarkimin e këtij versioni. Shkarkimi direkt është i " +"disponueshëm vetëm për lëshimet zyrtare." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." -msgstr "" +msgstr "Nuk mund të zgjidhte." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." -msgstr "" +msgstr "Nuk mund të lidhet." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." -msgstr "" +msgstr "Nuk u përgjigj." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." -msgstr "" +msgstr "Kërkimi Dështoi." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." -msgstr "" +msgstr "Ridrejto Ciklin." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" -msgstr "" +msgstr "Dështoi:" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "" +msgstr "Shkarkimi u Plotësua." #: editor/export_template_manager.cpp msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "" +"Instalimi i shablloneve dështoi. Arkivat problematike të shablloneve mund të " +"gjenden në '%s'." #: editor/export_template_manager.cpp msgid "Error requesting url: " -msgstr "" +msgstr "Gabim duke kërkuar url: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." -msgstr "" +msgstr "Duke u Lidhur te Pasqyra..." #: editor/export_template_manager.cpp msgid "Disconnected" -msgstr "" +msgstr "U Shkëput" #: editor/export_template_manager.cpp msgid "Resolving" -msgstr "" +msgstr "Duke Zgjidhur" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "Nuk mund të zgjidhi" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." -msgstr "" +msgstr "Duke u lidhur..." #: editor/export_template_manager.cpp msgid "Can't Connect" -msgstr "" +msgstr "Nuk mund të lidhet" #: editor/export_template_manager.cpp msgid "Connected" -msgstr "" +msgstr "U Lidh" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." -msgstr "" +msgstr "Duke bër kërkesën..." #: editor/export_template_manager.cpp msgid "Downloading" -msgstr "" +msgstr "Duke Shkarkuar" #: editor/export_template_manager.cpp msgid "Connection Error" -msgstr "" +msgstr "Gabim në Lidhje" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "" +msgstr "Gabim në 'SSL Handshake'" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Versioni Aktual:" #: editor/export_template_manager.cpp msgid "Installed Versions:" -msgstr "" +msgstr "Versionet e Instaluar:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "" +msgstr "Instalo Nga Skedari" #: editor/export_template_manager.cpp msgid "Remove Template" -msgstr "" +msgstr "Hiq Shabllonin" #: editor/export_template_manager.cpp msgid "Select template file" -msgstr "" +msgstr "Zgjidh skedarin e shabllonit" #: editor/export_template_manager.cpp msgid "Export Template Manager" -msgstr "" +msgstr "Menaxheri i Shablloneve të Eksportimit" #: editor/export_template_manager.cpp msgid "Download Templates" -msgstr "" +msgstr "Shkarko Shabllonet" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "" +msgstr "Zgjidh pasqyrën nga lista: (Shift+Kliko: Për ta hapur në shfletues)" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" +"Nuk mund të hapi file_type_catche.cch për të shkruajtur, skedari nuk do të " +"ruhet!" #: editor/filesystem_dock.cpp msgid "Favorites" -msgstr "" +msgstr "Të Preferuarat" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "" +"Nuk mund të navigoj te '%s' sepse nuk është gjetur në sistemin e skedarëve!" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" +"Statusi: Importimi i skedarit dështoi. Please rregullo skedarin dhe ri-" +"importoje manualisht." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." -msgstr "" +msgstr "Nuk mund të leviz/riemërtoj rrenjën e resurseve." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "Nuk mund të leviz një folder brenda vetvetes." #: editor/filesystem_dock.cpp msgid "Error moving:" -msgstr "" +msgstr "Gabim gjatë lëvizjes:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" -msgstr "" +msgstr "Gabim gjatë dyfishimit:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" -msgstr "" +msgstr "I paaftë të përditësoj varësitë:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "Nuk u dha një emër." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" -msgstr "" +msgstr "Emri i dhënë përmban karaktere të pasakta" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "Emri permban karaktere të pasakta." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "Një skedar ose folder me këtë emër ekziston që më parë." #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "" +msgstr "Duke riemërtuar skedarin:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "Duke riemërtuar folderin:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" -msgstr "" +msgstr "Duke dyfishuar skedarin:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "" +msgstr "Duke dyfishuar folderin:" #: editor/filesystem_dock.cpp msgid "Open Scene(s)" -msgstr "" +msgstr "Hap Skenat" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "Instanco" #: editor/filesystem_dock.cpp msgid "Add to favorites" -msgstr "" +msgstr "Shto te të preferuarat" #: editor/filesystem_dock.cpp msgid "Remove from favorites" -msgstr "" +msgstr "Hiq nga të preferuarat" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "Modifiko Varësitë..." #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "Shiko Pronarët..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "Riemërto..." #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "" +msgstr "Dyfisho..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "Lëviz në..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "Shkrim i Ri..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "" +msgstr "Resurs i Ri..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "Zgjero të Gjitha" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp msgid "Collapse All" -msgstr "" +msgstr "Mbyll të Gjitha" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "" +msgstr "Riemërto" #: editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "" +msgstr "Direktoria e Mëparshme" #: editor/filesystem_dock.cpp msgid "Next Directory" -msgstr "" +msgstr "Direktoria Tjetër" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "Riskano 'Filesystem'-in" #: editor/filesystem_dock.cpp msgid "Toggle split mode" -msgstr "" +msgstr "Ndrysho metodën e ndarjes" #: editor/filesystem_dock.cpp msgid "Search files" -msgstr "" +msgstr "Kërko skedarët" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" +"Duke Skanuar Skedarët,\n" +"Ju Lutem Prisini..." #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "Lëviz" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." msgstr "" +"Ekziston që më parë një skedar ose folder me të njëjtin emër në këtë " +"vendndodhje." #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "Mbishkruaj" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "Krijo një Shkrim" #: editor/find_in_files.cpp msgid "Find in Files" -msgstr "" +msgstr "Gjej në Skedarët" #: editor/find_in_files.cpp msgid "Find:" -msgstr "" +msgstr "Gjej:" #: editor/find_in_files.cpp msgid "Folder:" -msgstr "" +msgstr "Folderi:" #: editor/find_in_files.cpp msgid "Filters:" -msgstr "" +msgstr "Filtrat:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "Gjej..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "Zëvendëso..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "" +msgstr "Anullo" #: editor/find_in_files.cpp msgid "Find: " -msgstr "" +msgstr "Gjej: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "" +msgstr "Zëvendëso: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "" +msgstr "Zëvendëso të gjitha (pa kthim pas)" #: editor/find_in_files.cpp msgid "Searching..." -msgstr "" +msgstr "Duke kërkuar..." #: editor/find_in_files.cpp msgid "Search complete" -msgstr "" +msgstr "Kërkimi u kompletua" #: editor/groups_editor.cpp msgid "Group name already exists." -msgstr "" +msgstr "Emri i grupit ekziston që më parë." #: editor/groups_editor.cpp msgid "Invalid group name." -msgstr "" +msgstr "Emri i grupit i pasakt." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "Grupet" #: editor/groups_editor.cpp msgid "Nodes not in Group" -msgstr "" +msgstr "Nyjet që nuk janë në Grup" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp msgid "Filter nodes" -msgstr "" +msgstr "Nyjet filtruese" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "Nyjet në Grup" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "Shto te Grupi" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "Hiq nga Grupi" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "Menaxho Grupet" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Import as Single Scene" -msgstr "" +msgstr "Importo si një Skenë të vetme" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "Importo me Animacione të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "Importo me Materiale të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "Importo me Objekte të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "Importo me Objekte+Materiale të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "Importo me Objekte+Animacione të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "Importo me Materiale+Animacione të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "Importo me Objekte+Materiale+Animacione të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "" +msgstr "Importo si Skena të Shumfishta" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "Importo si Skena+Materiale të Shumfishta" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Importo Skenën" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "Duke Importuar Skenën..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "" +msgstr "Duke Gjeneruar Hartat e Dritës" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "Duke Gjeneruar për 'Mesh'-in: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "Duke Ekzekutuar Shkrimin..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" @@ -3285,23 +3406,23 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "" +msgstr "Duke Ruajtur..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "" +msgstr "Vendos si të Parazgjedhur për '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "" +msgstr "Pastro të Parazgjedhurat për '%s'" #: editor/import_dock.cpp msgid " Files" -msgstr "" +msgstr " Skedarët" #: editor/import_dock.cpp msgid "Import As:" -msgstr "" +msgstr "Importo Si:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." @@ -3309,101 +3430,105 @@ msgstr "" #: editor/import_dock.cpp msgid "Reimport" -msgstr "" +msgstr "Ri-importo" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Ruaj skenat, ri-importo dhe rifillo" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" +"Ndryshimi i tipit të një skedari te importuar kërkon që editori të " +"rifillohet." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"Kujdes: Egzistojnë asete që përdorin këtë resurs, ato mund të ndalojnë të " +"ngarkohen si duhet." #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "" +msgstr "Dështoi të ngarkojë resursin." #: editor/inspector_dock.cpp msgid "Expand All Properties" -msgstr "" +msgstr "Zgjero Të Gjitha Vetitë" #: editor/inspector_dock.cpp msgid "Collapse All Properties" -msgstr "" +msgstr "Zvogëlo Të Gjitha Vetitë" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "Ruaje Si…" #: editor/inspector_dock.cpp msgid "Copy Params" -msgstr "" +msgstr "Kopjo Parametrat" #: editor/inspector_dock.cpp msgid "Paste Params" -msgstr "" +msgstr "Ngjit Parametrat" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" -msgstr "" +msgstr "Modifiko Resursin 'Clipboard'" #: editor/inspector_dock.cpp msgid "Copy Resource" -msgstr "" +msgstr "Kopjo Resursin" #: editor/inspector_dock.cpp msgid "Make Built-In" -msgstr "" +msgstr "Bëje 'Built-In'" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "Bëj Sub-Resurset Unik" #: editor/inspector_dock.cpp msgid "Open in Help" -msgstr "" +msgstr "Hap në Ndihmë" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "" +msgstr "Krijo një resurs të ri në memorje dhe modifikoje atë." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "" +msgstr "Ngarko një resurs egzistues nga disku dhe modifikoje atë." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "" +msgstr "Ruaje resursin aktual të modifikuar." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "Shko te objekti i mëparshëm i modifikuar në histori." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "Shko te objekti tjetër i modifikuar në histori." #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "" +msgstr "Historia e objekteve të modifikuara së fundmi." #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "" +msgstr "Vetitë e objekteve." #: editor/inspector_dock.cpp msgid "Filter properties" -msgstr "" +msgstr "Filtro vetitë." #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "" +msgstr "Ndryshimet mund të humbasin!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" @@ -3411,74 +3536,74 @@ msgstr "" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." -msgstr "" +msgstr "Zgjidh një nyje për të modifikuar Sinjalet dhe Grupet." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "Modifiko një Shtojcë" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" -msgstr "" +msgstr "Krijo një Shtojcë" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Emri i Shtojcës:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Subfolderi:" #: editor/plugin_config_dialog.cpp msgid "Language:" -msgstr "" +msgstr "Gjuha:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "Emri i Shkrimit:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Aktivizo tani?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" -msgstr "" +msgstr "Krijo një Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." -msgstr "" +msgstr "Krijo pika." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" -msgstr "" +msgstr "Modifiko pikat. LMB: Lëviz Pikën RMB: Fshi Pikën" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." -msgstr "" +msgstr "Fshi Pikat." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" -msgstr "" +msgstr "Modifiko Poligonin" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "Fut një Pikë" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "" +msgstr "Modifiko Poligonin (Hiq Pikën)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" -msgstr "" +msgstr "Hiq Poligonin Dhe Pikën" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3486,14 +3611,14 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "" +msgstr "Shto Animacion" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." -msgstr "" +msgstr "Ngarko…" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3521,9 +3646,8 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Përsëritje Animacioni" +msgstr "Shto Pikë në Animacion" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" @@ -3660,15 +3784,13 @@ msgid "Nodes Disconnected" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Përmirëso Animacionin" +msgstr "Vendos Animacionin" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Fshi Key(s)" +msgstr "Fshi Nyjen" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -5723,6 +5845,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" @@ -6470,14 +6600,12 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Funksionet:" +msgstr "Animacionet:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Përmirëso Animacionin" +msgstr "Animacionin i Ri" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6488,9 +6616,8 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Karakteristikat e animacionit." +msgstr "Kornizat e Animacionit:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6900,9 +7027,8 @@ msgid "Set Tile Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "Krijo" +msgstr "Krijo Pllakë" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" @@ -6941,9 +7067,8 @@ msgid "Make Polygon Convex" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "Fshi keys të gabuar" +msgstr "Fshi një Pllakë" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" @@ -6994,9 +7119,8 @@ msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" -msgstr "Dyfisho Key(s)" +msgstr "Dyfisho Nyjet" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index f6bb6401b3..31ff003c25 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -6091,6 +6091,14 @@ msgid "Open Godot online documentation" msgstr "Отвори Godot онлајн документацију" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Претражи документацију." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 8f0bf93d79..39d66c018c 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -5761,6 +5761,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index ce12b4215c..822a6f9388 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -9,12 +9,13 @@ # Kristoffer Grundström <kristoffer.grundstrom1983@gmail.com>, 2018. # Magnus Helander <helander@fastmail.net>, 2018. # Daniel K <danielkimblad@hotmail.com>, 2018. +# Toiya <elviraa98@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:42+0100\n" -"Last-Translator: Daniel K <danielkimblad@hotmail.com>\n" +"PO-Revision-Date: 2019-03-19 15:04+0000\n" +"Last-Translator: Toiya <elviraa98@gmail.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -22,12 +23,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -45,11 +46,11 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Ogiltiga operander till operator %s, %s och %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Ogiltigt index av typ %s för bastyp %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -66,40 +67,35 @@ msgstr "" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "" +msgstr "Gratis" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Balanserad" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Mirror" -msgstr "Spegla X" +msgstr "Spegla" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Insert Key Here" -msgstr "Anim Infoga Nyckel" +msgstr "Infoga Nyckel Här" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Duplicera urval" +msgstr "Duplicera valda nycklar" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "Ta bort valda filer?" +msgstr "Ta bort valda nycklar" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "Lägg till Bezierpunkt" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Flytta Ner" +msgstr "Flytta Bezierpunkt" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -111,7 +107,7 @@ msgstr "Anim Ta Bort Nycklar" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Anim Ändra Nyckelram Tid" +msgstr "Anim Ändra Tid för Nyckebild" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -123,21 +119,20 @@ msgstr "Anim Ändra Transformation" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Anim Ändra Värde På Tidsnyckeln" +msgstr "Anim Ändra Värde På Nyckelbild" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Anim Ändra Anrop" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Ändra Animationsnamn:" +msgstr "Ändra Animationslängd" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ändra Animationsloop" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -175,9 +170,8 @@ msgid "Animation Length Time (seconds)" msgstr "Animation längd (i sekunder)." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "Animation zoom." +msgstr "Animationslooping" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -185,13 +179,12 @@ msgid "Functions:" msgstr "Funktioner:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Audio Clips:" -msgstr "Ljud-Lyssnare" +msgstr "Ljudklipp:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Animklipp:" #: editor/animation_track_editor.cpp #, fuzzy @@ -199,9 +192,8 @@ msgid "Change Track Path" msgstr "Ändra Arrays Värde" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle this track on/off." -msgstr "Växla distraktionsfritt läge." +msgstr "Ändra spårets läge till på/av." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" @@ -222,9 +214,8 @@ msgid "Remove this track." msgstr "Ta bort valt spår." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "Tid:" +msgstr "Tid (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -245,11 +236,11 @@ msgstr "Trigger" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "Fånga" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Närmaste" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -258,7 +249,7 @@ msgstr "Linjär" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Kubik" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -271,22 +262,20 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "Lägg till nyckel" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Duplicera Nod(er)" +msgstr "Duplicera Nycklar" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Ta bort Nod(er)" +msgstr "Ta bort Nycklar" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Update Mode" -msgstr "Ändra Animationsnamn:" +msgstr "Ändra Animationens Uppdateringsläge" #: editor/animation_track_editor.cpp #, fuzzy @@ -6341,6 +6330,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 71a637295f..1bb5f50fe1 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -5744,6 +5744,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 936452190c..9b70573576 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -5717,6 +5717,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index e61a6675b2..79ad3c5357 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -6036,6 +6036,14 @@ msgid "Open Godot online documentation" msgstr "เปิดคู่มือ" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "ค้นหาคู่มือ" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 9ce4725e9a..6ee2fd344a 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -22,12 +22,13 @@ # Alper Çitmen <alper.citmen@gmail.com>, 2019. # ege1212 <owlphp@gmail.com>, 2019. # Ömer YAZICIOĞLU <oyazicioglu@gmail.com>, 2019. +# Mertcan Duman <mertcan.dmn16@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-08 15:04+0000\n" -"Last-Translator: Ömer YAZICIOĞLU <oyazicioglu@gmail.com>\n" +"PO-Revision-Date: 2019-03-19 15:04+0000\n" +"Last-Translator: Mertcan Duman <mertcan.dmn16@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -35,7 +36,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -91,7 +92,7 @@ msgstr "Dengelenmiş" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Mirror" -msgstr "X'e Aynala" +msgstr "ayna" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -345,7 +346,7 @@ msgstr "Animasyon Anahtar Gir" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Step" -msgstr "Animasyon FPS'sini Değiştir" +msgstr "Animasyon Adımını Değiştir" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" @@ -6075,6 +6076,14 @@ msgid "Open Godot online documentation" msgstr "Çevrimiçi Godot dökümanlarını aç" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Başvuru belgelerinde arama yap." diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 93f72238a2..0929e66b29 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -23,9 +23,9 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=" -"4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.5.1\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" +"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1394,8 +1394,8 @@ msgid "" "Enabled'." msgstr "" "Платформа призначення потребує стискання текстур «ETC» для GLES2.\n" -"Увімкніть пункт «Імпортувати ETC» у параметрах проекту або вимкніть пункт «" -"Увімкнено резервні драйвери»." +"Увімкніть пункт «Імпортувати ETC» у параметрах проекту або вимкніть пункт " +"«Увімкнено резервні драйвери»." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -5908,6 +5908,14 @@ msgid "Open Godot online documentation" msgstr "Відкрити онлайнову документацію Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "Запит щодо документації" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "Допоможіть у поліпшенні документації до Godot, надіславши свій відгук" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Пошук довідкової документації." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index b2eec50780..72cbf7eb88 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -5799,6 +5799,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 1bbec938f2..74bd1df7eb 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -5897,6 +5897,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 0a074c24e5..e79ca6a36d 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -41,12 +41,14 @@ # Zhang Zhibo <zzhibo98@gmail.com>, 2019. # ws00010203 <ws00010203@hotmail.com>, 2019. # Song DongHui <14729626293@163.com>, 2019. +# simano clio <sim2cle@gmail.com>, 2019. +# ByonkoGalilei <byonko@qq.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-02-21 21:17+0000\n" -"Last-Translator: yzt <834950797@qq.com>\n" +"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"Last-Translator: ByonkoGalilei <byonko@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -54,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -121,14 +123,12 @@ msgid "Delete Selected Key(s)" msgstr "删除已选帧" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "添加顶点" +msgstr "添加贝塞尔顶点" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "移动点" +msgstr "移动贝塞尔顶点" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -159,9 +159,8 @@ msgid "Anim Change Call" msgstr "修改回调" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "修改循环" +msgstr "修改动画长度" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -218,9 +217,8 @@ msgid "Anim Clips:" msgstr "动画剪辑:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "修改数组值" +msgstr "改变轨迹路径" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -247,9 +245,8 @@ msgid "Time (s): " msgstr "时间(秒): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "启用多普勒效应" +msgstr "启用轨道切换" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -302,19 +299,16 @@ msgid "Delete Key(s)" msgstr "删除帧" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "重命名动画:" +msgstr "更改动画更新模式" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "插值模式" +msgstr "更改动画插值模式" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "修改循环" +msgstr "更改动画循环模式" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -358,14 +352,12 @@ msgid "Anim Insert Key" msgstr "插入关键帧" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "修改FPS" +msgstr "更改动画步长" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "重排序Autoload" +msgstr "重新排列轨道" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -396,9 +388,8 @@ msgid "Not possible to add a new track without a root" msgstr "无法在没有root的情况下添加新轨道" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "添加轨道" +msgstr "添加贝塞尔轨道" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -409,14 +400,12 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Track不是Spatial类型,不能作为键值插入" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "3D变换轨道" +msgstr "添加转换轨道键" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "添加轨道" +msgstr "添加轨道键" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -586,17 +575,16 @@ msgid "Copy" msgstr "复制" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "音频剪辑:" +msgstr "添加音频轨道剪辑" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "更改音频轨道剪辑起始偏移" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "更改音频轨道剪辑结束偏移" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -1396,13 +1384,13 @@ msgstr "打包中" msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." -msgstr "" +msgstr "目标平台需要GLES2的“ETC”纹理压缩。在项目设置中启用“导入Etc”。" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." -msgstr "" +msgstr "目标平台需要GLES3的“ETC2”纹理压缩。在项目设置中启用“导入Etc 2”。" #: editor/editor_export.cpp msgid "" @@ -1411,6 +1399,8 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"目标平台需要'ETC'纹理压缩,以便驱动程序回退到GLES2。\n" +"在项目设置中启用“导入Etc”,或禁用“启用驱动程序回退”。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1533,23 +1523,20 @@ msgid "Move Favorite Down" msgstr "向下移动收藏" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "上一个层" +msgstr "上一个文件夹" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "下一层" +msgstr "下一个文件夹" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "转到上层文件夹" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "无法创建目录。" +msgstr "(取消)收藏当前文件夹。" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1781,9 +1768,8 @@ msgid "Project export failed with error code %d." msgstr "项目导出失败,错误代码 %d。" #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "已导入的资源" +msgstr "导入的资源无法保存。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1798,7 +1784,7 @@ msgstr "保存资源出错!" msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." -msgstr "" +msgstr "无法保存此资源,因为它不属于已编辑的场景。首先使它唯一化。" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2010,14 +1996,12 @@ msgid "Save changes to '%s' before closing?" msgstr "在关闭前保存更改到 %s 吗?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "加载资源失败。" +msgstr "已保存%s修改后的资源。" #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "大图导入仅支持一个输入文件。" +msgstr "保存场景需要根节点。" #: editor/editor_node.cpp msgid "Save Scene As..." @@ -3690,9 +3674,8 @@ msgid "Triangle already exists" msgstr "三角形已经存在" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "添加变量" +msgstr "添加三角面" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3723,9 +3706,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "不存在任何三角形,因此不会有任何混效果合产生。" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "切换全局AutoLoad" +msgstr "切换自动三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -3745,9 +3727,8 @@ msgid "Blend:" msgstr "混合:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "材质变更" +msgstr "参数已更改" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3765,9 +3746,8 @@ msgstr "从树中添加节点" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "移动模式" +msgstr "节点已移动" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3776,20 +3756,17 @@ msgstr "无法连接,端口可能被占用或者连接无效。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "已连接" +msgstr "节点已连接" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "已断开" +msgstr "节点断开连接" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "新建动画" +msgstr "设置动画" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3798,14 +3775,12 @@ msgid "Delete Node" msgstr "删除节点" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "切换当前轨道开关。" +msgstr "打开/关闭过滤器" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "修改区域设置筛选模式" +msgstr "更改过滤器" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3824,9 +3799,8 @@ msgstr "动画播放器没有合法的根节点路径,因此无法获取轨道 #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "节点名称" +msgstr "节点已重命名" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4054,14 +4028,12 @@ msgid "Cross-Animation Blend Times" msgstr "跨动画时间混合" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "移动模式" +msgstr "移动节点" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "添加语言" +msgstr "添加转换" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4097,18 +4069,16 @@ msgid "No playback resource set at path: %s." msgstr "在路径: %s 下没有任何播放资源。" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "已移除:" +msgstr "节点已移除" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "过渡节点" +msgstr "转换已移除" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "设置开始节点(自动播放)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4919,7 +4889,7 @@ msgstr "渲染GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "渐变编辑" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5865,6 +5835,14 @@ msgid "Open Godot online documentation" msgstr "打开Godot在线文档" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "请求文档" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "通过提供反馈协助改进Godot文档" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "搜索文档。" @@ -6060,14 +6038,12 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼子节点。" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "制作放松姿势(从骨骼)" +msgstr "从骨骼创建休闲姿势" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Set Rest Pose to Bones" -msgstr "制作放松姿势(从骨骼)" +msgstr "将休闲姿势设置为骨骼" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6319,6 +6295,8 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"注意:显示的FPS值是编辑器的帧速率。\n" +"它不能用于表现游戏中的实际性能。" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -6329,9 +6307,8 @@ msgid "XForm Dialog" msgstr "XForm对话框" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "吸附到地面" +msgstr "将节点吸附至地面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" @@ -6926,18 +6903,16 @@ msgid "Merge from Scene" msgstr "从场景中合并" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "下一层" +msgstr "下一个坐标" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "选择下一个形状,子砖块,或砖块。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "上一个层" +msgstr "上一个坐标" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." @@ -6956,9 +6931,8 @@ msgid "Erase bitmask." msgstr "擦除位掩码。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "创建新节点。" +msgstr "新建一个四边形。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -7098,14 +7072,12 @@ msgid "Clear Tile Bitmask" msgstr "清除位掩码" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "移动多边形" +msgstr "使多边形塌陷" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "移动多边形" +msgstr "使多边形凸起" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -7152,17 +7124,14 @@ msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "将默认设置为 '%s'" +msgstr "设置输入默认端口" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node to Visual Shader" -msgstr "可视着色器" +msgstr "将节点添加到可视着色器" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" msgstr "复制节点" @@ -7187,14 +7156,12 @@ msgid "VisualShader" msgstr "可视着色器" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "编辑磁贴优先级" +msgstr "编辑可视属性" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Visual Shader Mode Changed" -msgstr "着色器变更" +msgstr "可视着色器模式已更改" #: editor/project_export.cpp msgid "Runnable" @@ -7230,9 +7197,8 @@ msgid "Exporting All" msgstr "全部导出" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "路径不存在。" +msgstr "指定导出路径不存在:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -8247,9 +8213,8 @@ msgid "Instantiated scenes can't become root" msgstr "实例化的场景不能成为根节点" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "创建场景根节点" +msgstr "将节点设置为根节点" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -8286,9 +8251,8 @@ msgid "Make Local" msgstr "使用本地" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "创建场景根节点" +msgstr "新场景根" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" @@ -8715,19 +8679,16 @@ msgid "Set From Tree" msgstr "从场景树设置" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "渐出" +msgstr "清除快捷方式" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "快捷键" +msgstr "恢复快捷方式" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "编辑锚点" +msgstr "更改快捷方式" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -9313,9 +9274,8 @@ msgid "Change Input Value" msgstr "更改输入值" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "调整 CanvasItem 尺寸" +msgstr "调整注释尺寸" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -10067,9 +10027,8 @@ msgid "Please Confirm..." msgstr "请确认..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "转到上层文件夹" +msgstr "转到父文件夹。" #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index d6ce30ea5d..2abca01297 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -6109,6 +6109,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 10f9bd4a55..8fdb7e8db0 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -13,12 +13,13 @@ # Sam Pan <sampan66@gmail.com>, 2016. # ken l <macauhome@gmail.com>, 2018. # Eric K <eric900601@gmail.com>, 2019. +# cnieFIT <dtotncq@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-01 12:09+0000\n" -"Last-Translator: Eric K <eric900601@gmail.com>\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"Last-Translator: cnieFIT <dtotncq@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -26,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -58,28 +59,28 @@ msgstr "無效的內存地址類型 %s,基礎型式 %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "基本類型 %s 的命名索引 '% s' 無效" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "無效參數類型: '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "調用“%s”時:" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "" +msgstr "释放" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "平衡的" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "镜像" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -138,31 +139,31 @@ msgstr "變更動畫長度" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "變更動畫循環" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "" +msgstr "屬性軌道" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "3D 變換軌道" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "調用方法軌道" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "貝塞爾曲線軌跡" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "音訊回放軌道" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "動畫回放軌道" #: editor/animation_track_editor.cpp #, fuzzy @@ -181,15 +182,15 @@ msgstr "動畫空間。" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "函數:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "音訊剪輯:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "動畫剪輯:" #: editor/animation_track_editor.cpp #, fuzzy @@ -198,11 +199,11 @@ msgstr "調整陣列資料" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "打開/關閉此軌道." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "更新模式 (如何設置此屬性)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -254,7 +255,7 @@ msgstr "線性" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "立方體" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -267,7 +268,7 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "插入畫格" #: editor/animation_track_editor.cpp #, fuzzy @@ -356,11 +357,11 @@ msgid "" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" -msgstr "" +msgstr "音訊曲目只能指向以下類型的節點:" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "動畫軌跡只能指向 AnimationPlayer 節點." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -368,7 +369,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "無法添加沒有根目錄的新曲目" #: editor/animation_track_editor.cpp #, fuzzy @@ -2707,7 +2708,7 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "" +msgstr "平均時間 (秒)" #: editor/editor_profiler.cpp msgid "Frame %" @@ -2715,11 +2716,11 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "" +msgstr "物理幀%" #: editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "時間:" #: editor/editor_profiler.cpp msgid "Inclusive" @@ -2727,27 +2728,27 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Self" -msgstr "" +msgstr "自身" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "幀 #:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "時間" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "調用" #: editor/editor_properties.cpp msgid "On" -msgstr "" +msgstr "啟用" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "層" #: editor/editor_properties.cpp msgid "Bit %d, value %d" @@ -2755,11 +2756,11 @@ msgstr "" #: editor/editor_properties.cpp msgid "[Empty]" -msgstr "" +msgstr "[空]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "指派..." #: editor/editor_properties.cpp #, fuzzy @@ -2788,19 +2789,19 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "選擇一個視口" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "新建腳本" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "新建 %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "轉換為獨立資源" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -2814,7 +2815,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "" +msgstr "粘貼" #: editor/editor_properties.cpp editor/property_editor.cpp #, fuzzy @@ -2835,15 +2836,15 @@ msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "" +msgstr "尺寸: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "页: " #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "" +msgstr "新建帧:" #: editor/editor_properties_array_dict.cpp #, fuzzy @@ -2857,11 +2858,11 @@ msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "移除項目" #: editor/editor_run_native.cpp msgid "Select device from the list" -msgstr "" +msgstr "從清單中選擇設備" #: editor/editor_run_native.cpp msgid "" @@ -2875,80 +2876,80 @@ msgstr "" #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "已經有一個正在編輯的場景。" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "無法實例腳本:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "您是否遺漏了 'tool' 关键字?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "無法運行腳本:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "您是否遺漏了 '_run' 方法?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "" +msgstr "選擇要導入的節點" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "場景路徑:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "" +msgstr "從節點導入:" #: editor/export_template_manager.cpp msgid "Re-Download" -msgstr "" +msgstr "重新下載" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "" +msgstr "卸載" #: editor/export_template_manager.cpp msgid "(Installed)" -msgstr "" +msgstr "(已安裝)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" -msgstr "" +msgstr "下載" #: editor/export_template_manager.cpp msgid "(Missing)" -msgstr "" +msgstr "(缺少)" #: editor/export_template_manager.cpp msgid "(Current)" -msgstr "" +msgstr "(當前)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "正在檢索鏡像,請稍候…" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "" +msgstr "是否删除版本為“%s”的範本?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." -msgstr "" +msgstr "無法打開zip導出範本。" #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "" +msgstr "範本文件: %s 中的 version.txt 無效." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "" +msgstr "範本中沒有找到version.txt文件。" #: editor/export_template_manager.cpp #, fuzzy @@ -2957,22 +2958,22 @@ msgstr "載入場景時發生錯誤" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" -msgstr "" +msgstr "正在解壓導出範本" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "" +msgstr "導入:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." -msgstr "" +msgstr "沒有找到這個版本的下載鏈接. 直接下載適用于正式版本." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." -msgstr "" +msgstr "無法解析." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2983,32 +2984,32 @@ msgstr "連接..." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." -msgstr "" +msgstr "沒有回應。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." -msgstr "" +msgstr "請求失敗." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." -msgstr "" +msgstr "重新定向循環." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" -msgstr "" +msgstr "失敗:" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "" +msgstr "下載完成。" #: editor/export_template_manager.cpp msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." -msgstr "" +msgstr "範本安裝失敗。有問題的範本存檔可以在 \"% s\" 中找到。" #: editor/export_template_manager.cpp #, fuzzy @@ -3027,11 +3028,11 @@ msgstr "斷線" #: editor/export_template_manager.cpp msgid "Resolving" -msgstr "" +msgstr "解析中" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "無法解析" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3052,7 +3053,7 @@ msgstr "連接..." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." -msgstr "" +msgstr "正在請求…" #: editor/export_template_manager.cpp #, fuzzy @@ -3066,31 +3067,31 @@ msgstr "連接..." #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "" +msgstr "SSL握手錯誤" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "當前版本:" #: editor/export_template_manager.cpp msgid "Installed Versions:" -msgstr "" +msgstr "已安裝版本:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "" +msgstr "從檔案中安裝" #: editor/export_template_manager.cpp msgid "Remove Template" -msgstr "" +msgstr "移除範本" #: editor/export_template_manager.cpp msgid "Select template file" -msgstr "" +msgstr "選擇範本檔案" #: editor/export_template_manager.cpp msgid "Export Template Manager" -msgstr "" +msgstr "導出範本管理器" #: editor/export_template_manager.cpp #, fuzzy @@ -3099,7 +3100,7 @@ msgstr "載入場景時發生錯誤" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "" +msgstr "從清單中選擇鏡像: (Shift + 單擊: 在瀏覽器中打開)" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" @@ -3124,7 +3125,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "無法將資料夾移動到其自身。" #: editor/filesystem_dock.cpp #, fuzzy @@ -3143,19 +3144,19 @@ msgstr "場景缺少了某些資源以至於無法載入" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "未提供名稱。" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" -msgstr "" +msgstr "提供的名稱包含無效字元" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "名稱包含無效字元。" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "具有此名稱的檔或資料夾已存在。" #: editor/filesystem_dock.cpp #, fuzzy @@ -3164,7 +3165,7 @@ msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "重命名資料夾:" #: editor/filesystem_dock.cpp #, fuzzy @@ -3173,7 +3174,7 @@ msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "" +msgstr "複製資料夾:" #: editor/filesystem_dock.cpp #, fuzzy @@ -3182,7 +3183,7 @@ msgstr "開啟場景" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "實例" #: editor/filesystem_dock.cpp #, fuzzy @@ -3200,11 +3201,11 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "查看所有者…" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "重命名…" #: editor/filesystem_dock.cpp #, fuzzy @@ -3213,7 +3214,7 @@ msgstr "複製動畫關鍵畫格" #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "移動到..。" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -3227,7 +3228,7 @@ msgstr "另存資源為..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "展開所有" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp #, fuzzy @@ -3239,19 +3240,19 @@ msgstr "取代全部" #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "" +msgstr "重命名" #: editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "" +msgstr "上一個目錄" #: editor/filesystem_dock.cpp msgid "Next Directory" -msgstr "" +msgstr "下一個目錄" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "重新掃描檔案系統" #: editor/filesystem_dock.cpp #, fuzzy @@ -3267,23 +3268,23 @@ msgstr "搜尋 Class" msgid "" "Scanning Files,\n" "Please Wait..." -msgstr "" +msgstr "正在掃描檔, 請稍候..。" #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "移動" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." -msgstr "" +msgstr "此位置已存在同名的檔案或資料夾。" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "覆蓋" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "創建腳本" #: editor/find_in_files.cpp #, fuzzy @@ -3308,15 +3309,15 @@ msgstr "過濾器:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "尋找..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "替換…" #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "" +msgstr "取消" #: editor/find_in_files.cpp #, fuzzy @@ -3355,11 +3356,11 @@ msgstr "不能使用的名稱。" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "組" #: editor/groups_editor.cpp msgid "Nodes not in Group" -msgstr "" +msgstr "不在組中的節點" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -3368,19 +3369,19 @@ msgstr "過濾檔案..." #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "組中的節點" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "添加到組" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "從群組移除" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "管理組" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -3389,48 +3390,48 @@ msgstr "更新場景" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "使用單獨的動畫一同導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "使用單獨的材 一同導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "使用單獨的物件導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "使用單獨的對象+材質導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "使用單獨的對象+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "使用單獨的材質+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "使用單獨的對象+材質+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "" +msgstr "作為多個場景導入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "導入為多個場景+材質" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "導入場景" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "正在導入場景…" #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" @@ -3442,7 +3443,7 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "正在運行自定義腳本…" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" @@ -3454,39 +3455,39 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "" +msgstr "運行導入後腳本時出錯:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "" +msgstr "儲存中……" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "" +msgstr "設定為“%s”的預設值" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "" +msgstr "清除“%s”的預設值" #: editor/import_dock.cpp msgid " Files" -msgstr "" +msgstr " 資料夾" #: editor/import_dock.cpp msgid "Import As:" -msgstr "" +msgstr "導入為:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." -msgstr "" +msgstr "預設。。。" #: editor/import_dock.cpp msgid "Reimport" -msgstr "" +msgstr "重新導入" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "保存場景,重新導入並重新啟動" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -3499,7 +3500,7 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "" +msgstr "載入資源失敗。" #: editor/inspector_dock.cpp #, fuzzy @@ -3514,7 +3515,7 @@ msgstr "展開所有屬性" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "另存為..。" #: editor/inspector_dock.cpp msgid "Copy Params" @@ -3535,11 +3536,11 @@ msgstr "複製資源" #: editor/inspector_dock.cpp msgid "Make Built-In" -msgstr "" +msgstr "內置" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "使子資源唯一" #: editor/inspector_dock.cpp msgid "Open in Help" @@ -3547,31 +3548,31 @@ msgstr "在幫助界面中開啟" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "" +msgstr "在記憶體中創建一個新資源並對其進行編輯。" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "" +msgstr "從磁片加載現有資源並對其進行編輯。" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "" +msgstr "保存當前編輯的資源。" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "轉到歷史記錄中以前編輯的對象。" #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "轉到歷史記錄中的下一個編輯對象。" #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "" +msgstr "最近編輯對象的歷史記錄。" #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "" +msgstr "對象内容。" #: editor/inspector_dock.cpp #, fuzzy @@ -3580,19 +3581,19 @@ msgstr "過濾檔案..." #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "" +msgstr "更改可能會丟失!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "" +msgstr "多節點集" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." -msgstr "" +msgstr "選擇要編輯訊號和組的節點。" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "編輯挿件" #: editor/plugin_config_dialog.cpp #, fuzzy @@ -3601,23 +3602,23 @@ msgstr "新增" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "挿件名稱:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "子資料夾:" #: editor/plugin_config_dialog.cpp msgid "Language:" -msgstr "" +msgstr "語言:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "腳本名稱:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "現在啟動?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -3652,11 +3653,11 @@ msgstr "新增資料夾" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "插入點" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "" +msgstr "編輯多邊形 (刪除點)" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy @@ -3669,7 +3670,7 @@ msgstr "移除" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "" +msgstr "添加動畫" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3687,17 +3688,17 @@ msgstr "移除" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" -msgstr "" +msgstr "更改 BlendSpace1D 限制" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" -msgstr "" +msgstr "更改Blendspace1d標籤" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" +msgstr "無法使用此類型的節點。只允許根節點。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3732,7 +3733,7 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "" +msgstr "設置空間內的混合位置" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3742,12 +3743,12 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "啟用捕捉並顯示網格。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3769,11 +3770,11 @@ msgstr "添加動畫軌" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "" +msgstr "更改Blendspace2d限制" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "" +msgstr "更改Blendspace2d標籤" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3782,15 +3783,15 @@ msgstr "移除" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "" +msgstr "删除Blendspace2d三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "Blendspace2d不屬於AnimationTree節點。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "不存在三角形, 因此不能進行混合。" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3799,20 +3800,20 @@ msgstr "切換最愛" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "通過連接點創建三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "删除點和三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "自動生成混合三角形 (而不是手動生成)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "混合:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -3827,11 +3828,11 @@ msgstr "過濾檔案..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "無法將輸出節點添加到混合樹中。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "" +msgstr "將節點添加到BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3842,7 +3843,7 @@ msgstr "節點名稱:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" +msgstr "無法連接,埠可能正在使用,或者連接可能無效。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3879,7 +3880,7 @@ msgstr "變更鏡頭尺寸" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." -msgstr "" +msgstr "沒有設定動畫播放機,囙此無法檢索曲目名稱。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." @@ -5990,6 +5991,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" |