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-rw-r--r--editor/animation_bezier_editor.cpp290
-rw-r--r--editor/animation_bezier_editor.h38
-rw-r--r--editor/animation_track_editor.cpp108
-rw-r--r--editor/animation_track_editor.h4
-rw-r--r--editor/editor_sectioned_inspector.cpp4
-rw-r--r--editor/editor_themes.cpp12
-rw-r--r--editor/editor_themes.h2
-rw-r--r--editor/icons/BezierHandlesBalanced.svg2
-rw-r--r--editor/icons/BezierHandlesFree.svg2
-rw-r--r--editor/icons/BezierHandlesLinear.svg1
-rw-r--r--editor/icons/BezierHandlesMirror.svg2
-rw-r--r--editor/icons/CurveIn.svg2
-rw-r--r--editor/icons/CurveInOut.svg2
-rw-r--r--editor/icons/CurveLinear.svg2
-rw-r--r--editor/icons/CurveOut.svg2
-rw-r--r--editor/icons/CurveOutIn.svg2
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp931
-rw-r--r--editor/plugins/bone_map_editor_plugin.h65
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp24
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h1
-rw-r--r--editor/project_manager.cpp12
-rw-r--r--editor/scene_tree_editor.cpp14
23 files changed, 1308 insertions, 215 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 11e46152ef..9af8b907c4 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -41,7 +41,7 @@
float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
float h = p_h;
h = (h - v_scroll) / v_zoom;
- h = (get_size().height / 2) - h;
+ h = (get_size().height / 2.0) - h;
return h;
}
@@ -52,10 +52,10 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
int right_limit = get_size().width;
//selection may have altered the order of keys
- RBMap<float, int> key_order;
+ RBMap<real_t, int> key_order;
for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
- float ofs = animation->track_get_key_time(p_track, i);
+ real_t ofs = animation->track_get_key_time(p_track, i);
if (moving_selection && selection.has(IntPair(p_track, i))) {
ofs += moving_selection_offset.x;
}
@@ -63,7 +63,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
key_order[ofs] = i;
}
- for (RBMap<float, int>::Element *E = key_order.front(); E; E = E->next()) {
+ for (RBMap<real_t, int>::Element *E = key_order.front(); E; E = E->next()) {
int i = E->get();
if (!E->next()) {
@@ -75,7 +75,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
float offset = animation->track_get_key_time(p_track, i);
float height = animation->bezier_track_get_key_value(p_track, i);
Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i);
- if (p_track == moving_handle_track && moving_handle != 0 && moving_handle_key == i) {
+ if (p_track == moving_handle_track && (moving_handle == -1 || moving_handle == 1) && moving_handle_key == i) {
out_handle = moving_handle_right;
}
@@ -89,7 +89,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
float offset_n = animation->track_get_key_time(p_track, i_n);
float height_n = animation->bezier_track_get_key_value(p_track, i_n);
Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n);
- if (p_track == moving_handle_track && moving_handle != 0 && moving_handle_key == i_n) {
+ if (p_track == moving_handle_track && (moving_handle == -1 || moving_handle == 1) && moving_handle_key == i_n) {
in_handle = moving_handle_left;
}
@@ -139,7 +139,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
//narrow high and low as much as possible
for (int k = 0; k < iterations; k++) {
- float middle = (low + high) / 2;
+ float middle = (low + high) / 2.0;
Vector2 interp = start.bezier_interpolate(out_handle, in_handle, end, middle);
@@ -316,7 +316,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
int h = MAX(text_buf.get_size().y, icon->get_height());
- draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2));
+ draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2.0));
ofs += icon->get_width();
margin = icon->get_width();
@@ -403,29 +403,29 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Vector2 string_pos = Point2(margin, vofs);
text_buf.draw(get_canvas_item(), string_pos, cc);
- float icon_start_height = vofs + rect.size.y / 2;
- Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2, remove->get_width(), remove->get_height());
+ float icon_start_height = vofs + rect.size.y / 2.0;
+ Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2.0, remove->get_width(), remove->get_height());
if (read_only) {
draw_texture(remove, remove_rect.position, dc);
} else {
draw_texture(remove, remove_rect.position);
}
- Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2, lock->get_width(), lock->get_height());
+ Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2.0, lock->get_width(), lock->get_height());
if (locked_tracks.has(current_track)) {
draw_texture(lock, lock_rect.position);
} else {
draw_texture(unlock, lock_rect.position);
}
- Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visible->get_height() / 2, visible->get_width(), visible->get_height());
+ Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visible->get_height() / 2.0, visible->get_width(), visible->get_height());
if (hidden_tracks.has(current_track)) {
draw_texture(hidden, visible_rect.position);
} else {
draw_texture(visible, visible_rect.position);
}
- Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2, solo->get_width(), solo->get_height());
+ Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2.0, solo->get_width(), solo->get_height());
draw_texture(solo, solo_rect.position);
RBMap<int, Rect2> track_icons;
@@ -456,7 +456,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
bool first = true;
int prev_iv = 0;
for (int i = font->get_height(font_size); i < get_size().height; i++) {
- float ofs = get_size().height / 2 - i;
+ float ofs = get_size().height / 2.0 - i;
ofs *= v_zoom;
ofs += v_scroll;
@@ -495,7 +495,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
if (pos.x >= limit && pos.x <= right_limit) {
- draw_texture(point, pos - point->get_size() / 2, E.value);
+ draw_texture(point, pos - point->get_size() / 2.0, E.value);
}
}
}
@@ -547,14 +547,15 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j);
- if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
+
+ if ((moving_handle == 1 || moving_handle == -1) && moving_handle_track == i && moving_handle_key == j) {
in_vec = moving_handle_left;
}
Vector2 pos_in(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j);
- if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
+ if ((moving_handle == 1 || moving_handle == -1) && moving_handle_track == i && moving_handle_key == j) {
out_vec = moving_handle_right;
}
@@ -569,7 +570,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
ep.track = i;
ep.key = j;
if (pos.x >= limit && pos.x <= right_limit) {
- ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor();
+ ep.point_rect.position = (pos - bezier_icon->get_size() / 2.0).floor();
ep.point_rect.size = bezier_icon->get_size();
if (selection.has(IntPair(i, j))) {
draw_texture(selected_icon, ep.point_rect.position);
@@ -584,18 +585,22 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
}
ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
}
+ ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
+
if (i == selected_track || selection.has(IntPair(i, j))) {
- if (pos_in.x >= limit && pos_in.x <= right_limit) {
- ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor();
- ep.in_rect.size = bezier_handle_icon->get_size();
- draw_texture(bezier_handle_icon, ep.in_rect.position);
- ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
- }
- if (pos_out.x >= limit && pos_out.x <= right_limit) {
- ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor();
- ep.out_rect.size = bezier_handle_icon->get_size();
- draw_texture(bezier_handle_icon, ep.out_rect.position);
- ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
+ if (animation->bezier_track_get_key_handle_mode(i, j) != Animation::HANDLE_MODE_LINEAR) {
+ if (pos_in.x >= limit && pos_in.x <= right_limit) {
+ ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2.0).floor();
+ ep.in_rect.size = bezier_handle_icon->get_size();
+ draw_texture(bezier_handle_icon, ep.in_rect.position);
+ ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
+ }
+ if (pos_out.x >= limit && pos_out.x <= right_limit) {
+ ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2.0).floor();
+ ep.out_rect.size = bezier_handle_icon->get_size();
+ draw_texture(bezier_handle_icon, ep.out_rect.position);
+ ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
+ }
}
}
if (!locked_tracks.has(i)) {
@@ -664,7 +669,6 @@ void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
connect("clear_selection", Callable(editor, "_clear_selection").bind(false));
connect("select_key", Callable(editor, "_key_selected"), CONNECT_DEFERRED);
- connect("deselect_key", Callable(editor, "_key_deselected"), CONNECT_DEFERRED);
}
void AnimationBezierTrackEdit::_play_position_draw() {
@@ -685,7 +689,7 @@ void AnimationBezierTrackEdit::_play_position_draw() {
}
}
-void AnimationBezierTrackEdit::set_play_position(float p_pos) {
+void AnimationBezierTrackEdit::set_play_position(real_t p_pos) {
play_position_pos = p_pos;
play_position->update();
}
@@ -786,13 +790,14 @@ void AnimationBezierTrackEdit::_clear_selection() {
update();
}
-void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode) {
+void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto) {
undo_redo->create_action(TTR("Update Selected Key Handles"));
- double ratio = timeline->get_zoom_scale() * v_zoom;
- for (const IntPair &E : selection) {
- const IntPair track_key_pair = E;
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), ratio);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, p_mode, ratio);
+ for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
+ const IntPair track_key_pair = E->get();
+ undo_redo->add_undo_method(editor, "_bezier_track_set_key_handle_mode", animation.ptr(), track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), Animation::HANDLE_SET_MODE_NONE);
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_in_handle(track_key_pair.first, track_key_pair.second));
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_out_handle(track_key_pair.first, track_key_pair.second));
+ undo_redo->add_do_method(editor, "_bezier_track_set_key_handle_mode", animation.ptr(), track_key_pair.first, track_key_pair.second, p_mode, p_auto ? Animation::HANDLE_SET_MODE_AUTO : Animation::HANDLE_SET_MODE_RESET);
}
undo_redo->commit_action();
}
@@ -804,7 +809,7 @@ void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p
_clear_selection();
}
-void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos) {
+void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos) {
if (!(animation == p_anim)) {
return;
}
@@ -813,7 +818,7 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int
ERR_FAIL_COND(idx < 0);
selection.insert(IntPair(p_track, idx));
- emit_signal(SNAME("select_key"), p_track, idx, true);
+ emit_signal(SNAME("select_key"), idx, true, p_track);
update();
}
@@ -869,16 +874,16 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- float minimum_time = INFINITY;
- float maximum_time = -INFINITY;
- float minimum_value = INFINITY;
- float maximum_value = -INFINITY;
+ real_t minimum_time = INFINITY;
+ real_t maximum_time = -INFINITY;
+ real_t minimum_value = INFINITY;
+ real_t maximum_value = -INFINITY;
for (const IntPair &E : selection) {
IntPair key_pair = E;
- float time = animation->track_get_key_time(key_pair.first, key_pair.second);
- float value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second);
+ real_t time = animation->track_get_key_time(key_pair.first, key_pair.second);
+ real_t value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second);
minimum_time = MIN(time, minimum_time);
maximum_time = MAX(time, maximum_time);
@@ -888,8 +893,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
float width = get_size().width - timeline->get_name_limit() - timeline->get_buttons_width();
float padding = width * 0.1;
- float desired_scale = (width - padding / 2) / (maximum_time - minimum_time);
- minimum_time = MAX(0, minimum_time - (padding / 2) / desired_scale);
+ float desired_scale = (width - padding / 2.0) / (maximum_time - minimum_time);
+ minimum_time = MAX(0, minimum_time - (padding / 2.0) / desired_scale);
float zv = Math::pow(100 / desired_scale, 0.125f);
if (zv < 1) {
@@ -943,7 +948,12 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
menu->add_separator();
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesFree"), SNAME("EditorIcons")), TTR("Make Handles Free"), MENU_KEY_SET_HANDLE_FREE);
+ menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesLinear"), SNAME("EditorIcons")), TTR("Make Handles Linear"), MENU_KEY_SET_HANDLE_LINEAR);
menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesBalanced"), SNAME("EditorIcons")), TTR("Make Handles Balanced"), MENU_KEY_SET_HANDLE_BALANCED);
+ menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesMirror"), SNAME("EditorIcons")), TTR("Make Handles Mirrored"), MENU_KEY_SET_HANDLE_MIRRORED);
+ menu->add_separator();
+ menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesBalanced"), SNAME("EditorIcons")), TTR("Make Handles Balanced (Auto Tangent)"), MENU_KEY_SET_HANDLE_AUTO_BALANCED);
+ menu->add_icon_item(get_theme_icon(SNAME("BezierHandlesMirror"), SNAME("EditorIcons")), TTR("Make Handles Mirrored (Auto Tangent)"), MENU_KEY_SET_HANDLE_AUTO_MIRRORED);
}
if (menu->get_item_count()) {
@@ -985,9 +995,10 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
for (int i = 0; i < animation->track_get_key_count(track); ++i) {
undo_redo->add_undo_method(
- animation.ptr(),
- "bezier_track_insert_key",
- track, animation->track_get_key_time(track, i),
+ this,
+ "_bezier_track_insert_key",
+ track,
+ animation->track_get_key_time(track, i),
animation->bezier_track_get_key_value(track, i),
animation->bezier_track_get_key_in_handle(track, i),
animation->bezier_track_get_key_out_handle(track, i),
@@ -1094,6 +1105,9 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
moving_selection = false;
moving_selection_from_key = pair.second;
moving_selection_from_track = pair.first;
+ moving_handle_track = pair.first;
+ moving_handle_left = animation->bezier_track_get_key_in_handle(pair.first, pair.second);
+ moving_handle_right = animation->bezier_track_get_key_out_handle(pair.first, pair.second);
moving_selection_offset = Vector2();
select_single_attempt = pair;
update();
@@ -1103,10 +1117,12 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
moving_selection_from_key = pair.second;
moving_selection_from_track = pair.first;
moving_selection_offset = Vector2();
- set_animation_and_track(animation, pair.first, read_only);
+ moving_handle_track = pair.first;
+ moving_handle_left = animation->bezier_track_get_key_in_handle(pair.first, pair.second);
+ moving_handle_right = animation->bezier_track_get_key_out_handle(pair.first, pair.second);
selection.clear();
selection.insert(pair);
- update();
+ set_animation_and_track(animation, pair.first, read_only);
}
return;
}
@@ -1138,24 +1154,23 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
//insert new point
if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_pressed()) {
Array new_point;
- new_point.resize(6);
+ new_point.resize(5);
- float h = (get_size().height / 2 - mb->get_position().y) * v_zoom + v_scroll;
+ float h = (get_size().height / 2.0 - mb->get_position().y) * v_zoom + v_scroll;
new_point[0] = h;
new_point[1] = -0.25;
new_point[2] = 0;
new_point[3] = 0.25;
new_point[4] = 0;
- new_point[5] = 0;
- float time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
+ real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
while (animation->track_find_key(selected_track, time, true) != -1) {
time += 0.001;
}
undo_redo->create_action(TTR("Add Bezier Point"));
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_insert_key", selected_track, time, new_point);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
undo_redo->commit_action();
@@ -1219,10 +1234,10 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
//select by clicking on curve
int track_count = animation->get_track_count();
- float animation_length = animation->get_length();
+ real_t animation_length = animation->get_length();
animation->set_length(real_t(INT_MAX)); //bezier_track_interpolate doesn't find keys if they exist beyond anim length
- float time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
+ real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
for (int i = 0; i < track_count; ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i) || locked_tracks.has(i)) {
@@ -1246,20 +1261,6 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
- if (!read_only) {
- undo_redo->create_action(TTR("Move Bezier Points"));
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", selected_track, moving_handle_key, moving_handle_left);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", selected_track, moving_handle_key, moving_handle_right);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", selected_track, moving_handle_key, animation->bezier_track_get_key_in_handle(selected_track, moving_handle_key));
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", selected_track, moving_handle_key, animation->bezier_track_get_key_out_handle(selected_track, moving_handle_key));
- undo_redo->commit_action();
-
- moving_handle = 0;
- update();
- }
- }
-
if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (!read_only) {
if (moving_selection) {
@@ -1268,13 +1269,14 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
undo_redo->create_action(TTR("Move Bezier Points"));
List<AnimMoveRestore> to_restore;
+ List<Animation::HandleMode> to_restore_handle_modes;
// 1-remove the keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second);
}
// 2- remove overlapped keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- float newtime = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
+ real_t newtime = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
int idx = animation->track_find_key(E->get().first, newtime, true);
if (idx == -1) {
@@ -1293,33 +1295,62 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
amr.time = newtime;
to_restore.push_back(amr);
+ to_restore_handle_modes.push_back(animation->bezier_track_get_key_handle_mode(E->get().first, idx));
}
// 3-move the keys (re insert them)
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
+ real_t newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
Array key = animation->track_get_key_value(E->get().first, E->get().second);
- float h = key[0];
+ real_t h = key[0];
h += moving_selection_offset.y;
key[0] = h;
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, newpos, key, 1);
+ undo_redo->add_do_method(
+ this,
+ "_bezier_track_insert_key",
+ E->get().first,
+ newpos,
+ key[0],
+ Vector2(key[1], key[2]),
+ Vector2(key[3], key[4]),
+ animation->bezier_track_get_key_handle_mode(E->get().first, E->get().second));
}
// 4-(undo) remove inserted keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
+ real_t newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newpos);
}
// 5-(undo) reinsert keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- float oldpos = animation->track_get_key_time(E->get().first, E->get().second);
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, oldpos, animation->track_get_key_value(E->get().first, E->get().second), 1);
+ real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
+ Array key = animation->track_get_key_value(E->get().first, E->get().second);
+ undo_redo->add_undo_method(
+ this,
+ "_bezier_track_insert_key",
+ E->get().first,
+ oldpos,
+ key[0],
+ Vector2(key[1], key[2]),
+ Vector2(key[3], key[4]),
+ animation->bezier_track_get_key_handle_mode(E->get().first, E->get().second));
}
// 6-(undo) reinsert overlapped keys
- for (const AnimMoveRestore &amr : to_restore) {
+ for (int i = 0; i < to_restore.size(); i++) {
+ const AnimMoveRestore &amr = to_restore[i];
+ Array key = amr.key;
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
+ undo_redo->add_undo_method(
+ this,
+ "_bezier_track_insert_key",
+ amr.track,
+ amr.time,
+ key[0],
+ Vector2(key[1], key[2]),
+ Vector2(key[3], key[4]),
+ to_restore_handle_modes[i]);
}
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
@@ -1328,8 +1359,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
// 7-reselect
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- float oldpos = animation->track_get_key_time(E->get().first, E->get().second);
- float newpos = editor->snap_time(oldpos + moving_selection_offset.x);
+ real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
+ real_t newpos = editor->snap_time(oldpos + moving_selection_offset.x);
undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos);
@@ -1356,12 +1387,16 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
select_single_attempt = IntPair(-1, -1);
}
- float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
+ float y = (get_size().height / 2.0 - mm->get_position().y) * v_zoom + v_scroll;
float x = editor->snap_time(((mm->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value());
if (!read_only) {
moving_selection_offset = Vector2(x - animation->track_get_key_time(moving_selection_from_track, moving_selection_from_key), y - animation->bezier_track_get_key_value(moving_selection_from_track, moving_selection_from_key));
}
+
+ additional_moving_handle_lefts.clear();
+ additional_moving_handle_rights.clear();
+
update();
}
@@ -1380,8 +1415,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_handle != 0 && mm.is_valid()) {
- float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
+ if ((moving_handle == 1 || moving_handle == -1) && mm.is_valid()) {
+ float y = (get_size().height / 2.0 - mm->get_position().y) * v_zoom + v_scroll;
float x = editor->snap_time((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
Vector2 key_pos = Vector2(animation->track_get_key_time(selected_track, moving_handle_key), animation->bezier_track_get_key_value(selected_track, moving_handle_key));
@@ -1394,8 +1429,10 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
if (moving_handle == -1) {
moving_handle_left = moving_handle_value;
- if (animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) {
- double ratio = timeline->get_zoom_scale() * v_zoom;
+ Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
+
+ if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
+ real_t ratio = timeline->get_zoom_scale() * v_zoom;
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / ratio));
@@ -1403,12 +1440,16 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
Vector2 vec_in = xform.xform(moving_handle_left);
moving_handle_right = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length());
+ } else if (handle_mode == Animation::HANDLE_MODE_MIRRORED) {
+ moving_handle_right = -moving_handle_left;
}
} else if (moving_handle == 1) {
moving_handle_right = moving_handle_value;
- if (animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key) == Animation::HANDLE_MODE_BALANCED) {
- double ratio = timeline->get_zoom_scale() * v_zoom;
+ Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
+
+ if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
+ real_t ratio = timeline->get_zoom_scale() * v_zoom;
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / ratio));
@@ -1416,26 +1457,26 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
Vector2 vec_out = xform.xform(moving_handle_right);
moving_handle_left = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
+ } else if (handle_mode == Animation::HANDLE_MODE_MIRRORED) {
+ moving_handle_left = -moving_handle_right;
}
}
update();
}
- bool is_finishing_key_handle_drag = moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT;
- if (is_finishing_key_handle_drag) {
+ if ((moving_handle == -1 || moving_handle == 1) && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (!read_only) {
undo_redo->create_action(TTR("Move Bezier Points"));
if (moving_handle == -1) {
- double ratio = timeline->get_zoom_scale() * v_zoom;
+ real_t ratio = timeline->get_zoom_scale() * v_zoom;
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, moving_handle_left, ratio);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key), ratio);
} else if (moving_handle == 1) {
- double ratio = timeline->get_zoom_scale() * v_zoom;
+ real_t ratio = timeline->get_zoom_scale() * v_zoom;
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, moving_handle_right, ratio);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key), ratio);
}
undo_redo->commit_action();
-
moving_handle = 0;
update();
}
@@ -1469,7 +1510,7 @@ void AnimationBezierTrackEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_or
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
}
}
- v_scroll = v_scroll + (p_origin.y - get_size().y / 2) * (v_zoom - v_zoom_orig);
+ v_scroll = v_scroll + (p_origin.y - get_size().y / 2.0) * (v_zoom - v_zoom_orig);
update();
}
@@ -1478,20 +1519,19 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
case MENU_KEY_INSERT: {
if (animation->get_track_count() > 0) {
Array new_point;
- new_point.resize(6);
+ new_point.resize(5);
- float h = (get_size().height / 2 - menu_insert_key.y) * v_zoom + v_scroll;
+ float h = (get_size().height / 2.0 - menu_insert_key.y) * v_zoom + v_scroll;
new_point[0] = h;
new_point[1] = -0.25;
new_point[2] = 0;
new_point[3] = 0.25;
new_point[4] = 0;
- new_point[5] = Animation::HANDLE_MODE_BALANCED;
int limit = timeline->get_name_limit();
- float time = ((menu_insert_key.x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
+ real_t time = ((menu_insert_key.x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
while (animation->track_find_key(selected_track, time, true) != -1) {
time += 0.001;
@@ -1501,8 +1541,8 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
undo_redo->commit_action();
+ update();
}
-
} break;
case MENU_KEY_DUPLICATE: {
duplicate_selection();
@@ -1513,9 +1553,21 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
case MENU_KEY_SET_HANDLE_FREE: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_FREE);
} break;
+ case MENU_KEY_SET_HANDLE_LINEAR: {
+ _change_selected_keys_handle_mode(Animation::HANDLE_MODE_LINEAR);
+ } break;
case MENU_KEY_SET_HANDLE_BALANCED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_BALANCED);
} break;
+ case MENU_KEY_SET_HANDLE_MIRRORED: {
+ _change_selected_keys_handle_mode(Animation::HANDLE_MODE_MIRRORED);
+ } break;
+ case MENU_KEY_SET_HANDLE_AUTO_BALANCED: {
+ _change_selected_keys_handle_mode(Animation::HANDLE_MODE_BALANCED, true);
+ } break;
+ case MENU_KEY_SET_HANDLE_AUTO_MIRRORED: {
+ _change_selected_keys_handle_mode(Animation::HANDLE_MODE_MIRRORED, true);
+ } break;
}
}
@@ -1524,9 +1576,9 @@ void AnimationBezierTrackEdit::duplicate_selection() {
return;
}
- float top_time = 1e10;
+ real_t top_time = 1e10;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- float t = animation->track_get_key_time(E->get().first, E->get().second);
+ real_t t = animation->track_get_key_time(E->get().first, E->get().second);
if (t < top_time) {
top_time = t;
}
@@ -1534,17 +1586,17 @@ void AnimationBezierTrackEdit::duplicate_selection() {
undo_redo->create_action(TTR("Anim Duplicate Keys"));
- List<Pair<int, float>> new_selection_values;
+ List<Pair<int, real_t>> new_selection_values;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
- float t = animation->track_get_key_time(E->get().first, E->get().second);
- float dst_time = t + (timeline->get_play_position() - top_time);
+ real_t t = animation->track_get_key_time(E->get().first, E->get().second);
+ real_t dst_time = t + (timeline->get_play_position() - top_time);
int existing_idx = animation->track_find_key(E->get().first, dst_time, true);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, E->get().second), animation->track_get_key_transition(E->get().first, E->get().second));
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, dst_time);
- Pair<int, float> p;
+ Pair<int, real_t> p;
p.first = E->get().first;
p.second = dst_time;
new_selection_values.push_back(p);
@@ -1559,9 +1611,9 @@ void AnimationBezierTrackEdit::duplicate_selection() {
//reselect duplicated
selection.clear();
- for (const Pair<int, float> &E : new_selection_values) {
+ for (const Pair<int, real_t> &E : new_selection_values) {
int track = E.first;
- float time = E.second;
+ real_t time = E.second;
int existing_idx = animation->track_find_key(track, time, true);
@@ -1591,18 +1643,24 @@ void AnimationBezierTrackEdit::delete_selection() {
}
}
+void AnimationBezierTrackEdit::_bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode) {
+ ERR_FAIL_COND(animation.is_null());
+ int idx = animation->bezier_track_insert_key(p_track, p_time, p_value, p_in_handle, p_out_handle);
+ animation->bezier_track_set_key_handle_mode(p_track, idx, p_handle_mode);
+}
+
void AnimationBezierTrackEdit::_bind_methods() {
- ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
- ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
- ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim);
- ClassDB::bind_method("_update_hidden_tracks_after", &AnimationBezierTrackEdit::_update_hidden_tracks_after);
- ClassDB::bind_method("_update_locked_tracks_after", &AnimationBezierTrackEdit::_update_locked_tracks_after);
+ ClassDB::bind_method(D_METHOD("_clear_selection"), &AnimationBezierTrackEdit::_clear_selection);
+ ClassDB::bind_method(D_METHOD("_clear_selection_for_anim"), &AnimationBezierTrackEdit::_clear_selection_for_anim);
+ ClassDB::bind_method(D_METHOD("_select_at_anim"), &AnimationBezierTrackEdit::_select_at_anim);
+ ClassDB::bind_method(D_METHOD("_update_hidden_tracks_after"), &AnimationBezierTrackEdit::_update_hidden_tracks_after);
+ ClassDB::bind_method(D_METHOD("_update_locked_tracks_after"), &AnimationBezierTrackEdit::_update_locked_tracks_after);
+ ClassDB::bind_method(D_METHOD("_bezier_track_insert_key"), &AnimationBezierTrackEdit::_bezier_track_insert_key);
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "offset")));
- ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
- ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "track"), PropertyInfo(Variant::INT, "index")));
+ ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"), PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("clear_selection"));
ADD_SIGNAL(MethodInfo("close_request"));
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index 3e94b4fa84..beb7a5e9c6 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -32,7 +32,7 @@
#define ANIMATION_BEZIER_EDITOR_H
#include "animation_track_editor.h"
-#include "core/templates/rb_set.h"
+#include "core/templates/hashfuncs.h"
class EditorUndoRedoManager;
class ViewPanner;
@@ -45,14 +45,18 @@ class AnimationBezierTrackEdit : public Control {
MENU_KEY_DUPLICATE,
MENU_KEY_DELETE,
MENU_KEY_SET_HANDLE_FREE,
+ MENU_KEY_SET_HANDLE_LINEAR,
MENU_KEY_SET_HANDLE_BALANCED,
+ MENU_KEY_SET_HANDLE_MIRRORED,
+ MENU_KEY_SET_HANDLE_AUTO_BALANCED,
+ MENU_KEY_SET_HANDLE_AUTO_MIRRORED,
};
AnimationTimelineEdit *timeline = nullptr;
Ref<EditorUndoRedoManager> undo_redo;
Node *root = nullptr;
Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
- float play_position_pos = 0;
+ real_t play_position_pos = 0;
Ref<Animation> animation;
bool read_only = false;
@@ -112,25 +116,37 @@ class AnimationBezierTrackEdit : public Control {
Vector2 box_selection_from;
Vector2 box_selection_to;
- int moving_handle = 0; //0 no move -1 or +1 out
+ int moving_handle = 0; //0 no move -1 or +1 out, 2 both (drawing only)
int moving_handle_key = 0;
int moving_handle_track = 0;
Vector2 moving_handle_left;
Vector2 moving_handle_right;
int moving_handle_mode = 0; // value from Animation::HandleMode
+ struct PairHasher {
+ static _FORCE_INLINE_ uint32_t hash(const Pair<int, int> &p_value) {
+ int32_t hash = 23;
+ hash = hash * 31 * hash_one_uint64(p_value.first);
+ hash = hash * 31 * hash_one_uint64(p_value.second);
+ return hash;
+ }
+ };
+
+ HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_lefts;
+ HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_rights;
+
void _clear_selection();
void _clear_selection_for_anim(const Ref<Animation> &p_anim);
- void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
- void _change_selected_keys_handle_mode(Animation::HandleMode p_mode);
+ void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos);
+ void _change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto = false);
Vector2 menu_insert_key;
struct AnimMoveRestore {
int track = 0;
- float time = 0;
+ double time = 0;
Variant key;
- float transition = 0;
+ real_t transition = 0;
};
AnimationTrackEditor *editor = nullptr;
@@ -145,7 +161,7 @@ class AnimationBezierTrackEdit : public Control {
Vector<EditPoint> edit_points;
- struct SelectionCompare {
+ struct PairCompare {
bool operator()(const IntPair &lh, const IntPair &rh) {
if (lh.first == rh.first) {
return lh.second < rh.second;
@@ -155,7 +171,7 @@ class AnimationBezierTrackEdit : public Control {
}
};
- typedef RBSet<IntPair, SelectionCompare> SelectionSet;
+ typedef RBSet<IntPair, PairCompare> SelectionSet;
SelectionSet selection;
@@ -187,12 +203,14 @@ public:
void set_root(Node *p_root);
void set_filtered(bool p_filtered);
- void set_play_position(float p_pos);
+ void set_play_position(real_t p_pos);
void update_play_position();
void duplicate_selection();
void delete_selection();
+ void _bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode);
+
AnimationBezierTrackEdit();
};
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index d95fe64a09..7fa7b45f85 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -65,12 +65,12 @@ public:
}
static void _bind_methods() {
- ClassDB::bind_method("_update_obj", &AnimationTrackKeyEdit::_update_obj);
- ClassDB::bind_method("_key_ofs_changed", &AnimationTrackKeyEdit::_key_ofs_changed);
- ClassDB::bind_method("_hide_script_from_inspector", &AnimationTrackKeyEdit::_hide_script_from_inspector);
- ClassDB::bind_method("get_root_path", &AnimationTrackKeyEdit::get_root_path);
- ClassDB::bind_method("_dont_undo_redo", &AnimationTrackKeyEdit::_dont_undo_redo);
- ClassDB::bind_method("_read_only", &AnimationTrackKeyEdit::_read_only);
+ ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationTrackKeyEdit::_update_obj);
+ ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationTrackKeyEdit::_key_ofs_changed);
+ ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationTrackKeyEdit::_hide_script_from_inspector);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationTrackKeyEdit::get_root_path);
+ ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationTrackKeyEdit::_dont_undo_redo);
+ ClassDB::bind_method(D_METHOD("_read_only"), &AnimationTrackKeyEdit::_read_only);
}
void _fix_node_path(Variant &value) {
@@ -351,8 +351,8 @@ public:
setting = true;
undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
int prev = animation->bezier_track_get_key_handle_mode(track, key);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key, prev);
+ undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
+ undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
@@ -637,10 +637,16 @@ public:
} break;
case Animation::TYPE_BEZIER: {
+ Animation::HandleMode hm = animation->bezier_track_get_key_handle_mode(track, key);
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value")));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle")));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle")));
- p_list->push_back(PropertyInfo(Variant::INT, PNAME("handle_mode"), PROPERTY_HINT_ENUM, "Free,Balanced"));
+ if (hm == Animation::HANDLE_MODE_LINEAR) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
+ } else {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle")));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle")));
+ }
+ p_list->push_back(PropertyInfo(Variant::INT, PNAME("handle_mode"), PROPERTY_HINT_ENUM, "Free,Linear,Balanced,Mirrored"));
} break;
case Animation::TYPE_AUDIO: {
@@ -726,12 +732,12 @@ public:
}
static void _bind_methods() {
- ClassDB::bind_method("_update_obj", &AnimationMultiTrackKeyEdit::_update_obj);
- ClassDB::bind_method("_key_ofs_changed", &AnimationMultiTrackKeyEdit::_key_ofs_changed);
- ClassDB::bind_method("_hide_script_from_inspector", &AnimationMultiTrackKeyEdit::_hide_script_from_inspector);
- ClassDB::bind_method("get_root_path", &AnimationMultiTrackKeyEdit::get_root_path);
- ClassDB::bind_method("_dont_undo_redo", &AnimationMultiTrackKeyEdit::_dont_undo_redo);
- ClassDB::bind_method("_read_only", &AnimationMultiTrackKeyEdit::_read_only);
+ ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationMultiTrackKeyEdit::_update_obj);
+ ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationMultiTrackKeyEdit::_key_ofs_changed);
+ ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_script_from_inspector);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationMultiTrackKeyEdit::get_root_path);
+ ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationMultiTrackKeyEdit::_dont_undo_redo);
+ ClassDB::bind_method(D_METHOD("_read_only"), &AnimationMultiTrackKeyEdit::_read_only);
}
void _fix_node_path(Variant &value, NodePath &base) {
@@ -972,8 +978,8 @@ public:
undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev);
+ undo_redo->add_do_method(this, "_bezier_track_set_key_in_handle", track, key, value);
+ undo_redo->add_undo_method(this, "_bezier_track_set_key_in_handle", track, key, prev);
update_obj = true;
} else if (name == "out_handle") {
const Variant &value = p_value;
@@ -983,8 +989,8 @@ public:
undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
+ undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value);
+ undo_redo->add_undo_method(this, "_bezier_track_set_key_out_handle", track, key, prev);
update_obj = true;
} else if (name == "handle_mode") {
const Variant &value = p_value;
@@ -994,8 +1000,8 @@ public:
undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
int prev = animation->bezier_track_get_key_handle_mode(track, key);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key, value);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track, key, prev);
+ undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
+ undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
update_obj = true;
}
} break;
@@ -1326,7 +1332,7 @@ public:
p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "in_handle"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "out_handle"));
- p_list->push_back(PropertyInfo(Variant::INT, "handle_mode", PROPERTY_HINT_ENUM, "Free,Balanced"));
+ p_list->push_back(PropertyInfo(Variant::INT, "handle_mode", PROPERTY_HINT_ENUM, "Free,Linear,Balanced,Mirrored"));
} break;
case Animation::TYPE_AUDIO: {
p_list->push_back(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
@@ -2726,9 +2732,15 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
case Animation::HANDLE_MODE_FREE: {
text += TTR("Handle mode: Free\n");
} break;
+ case Animation::HANDLE_MODE_LINEAR: {
+ text += TTR("Handle mode: Linear\n");
+ } break;
case Animation::HANDLE_MODE_BALANCED: {
text += TTR("Handle mode: Balanced\n");
} break;
+ case Animation::HANDLE_MODE_MIRRORED: {
+ text += TTR("Handle mode: Mirrored\n");
+ } break;
}
} break;
case Animation::TYPE_AUDIO: {
@@ -3259,7 +3271,6 @@ void AnimationTrackEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "offset")));
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index")));
- ADD_SIGNAL(MethodInfo("bezier_edit"));
ADD_SIGNAL(MethodInfo("move_selection_begin"));
ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "offset")));
@@ -3422,7 +3433,8 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
track_edits[_get_track_selected()]->release_focus();
}
if (animation.is_valid()) {
- animation->disconnect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
+ animation->disconnect("tracks_changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
+ animation->disconnect("changed", callable_mp(this, &AnimationTrackEditor::_sync_animation_change));
_clear_selection();
}
animation = p_anim;
@@ -3433,7 +3445,8 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
_update_tracks();
if (animation.is_valid()) {
- animation->connect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
+ animation->connect("tracks_changed", callable_mp(this, &AnimationTrackEditor::_animation_changed), CONNECT_DEFERRED);
+ animation->connect("changed", callable_mp(this, &AnimationTrackEditor::_sync_animation_change), CONNECT_DEFERRED);
hscroll->show();
edit->set_disabled(read_only);
@@ -4348,13 +4361,12 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
} break;
case Animation::TYPE_BEZIER: {
Array array;
- array.resize(6);
+ array.resize(5);
array[0] = p_id.value;
array[1] = -0.25;
array[2] = 0;
array[3] = 0.25;
array[4] = 0;
- array[5] = Animation::HANDLE_MODE_BALANCED;
value = array;
bezier_edit_icon->set_disabled(false);
@@ -4617,11 +4629,19 @@ void AnimationTrackEditor::_update_tracks() {
}
}
+void AnimationTrackEditor::_sync_animation_change() {
+ bezier_edit->update();
+}
+
void AnimationTrackEditor::_animation_changed() {
if (animation_changing_awaiting_update) {
return; // All will be updated, don't bother with anything.
}
+ if (key_edit) {
+ _update_key_edit();
+ }
+
if (key_edit && key_edit->setting) {
// If editing a key, just update the edited track, makes refresh less costly.
if (key_edit->track < track_edits.size()) {
@@ -5081,13 +5101,12 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
Variant value;
_find_hint_for_track(p_track, bp, &value);
Array arr;
- arr.resize(6);
+ arr.resize(5);
arr[0] = value;
arr[1] = -0.25;
arr[2] = 0;
arr[3] = 0.25;
arr[4] = 0;
- arr[5] = 0;
undo_redo->create_action(TTR("Add Track Key"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, arr);
@@ -5566,6 +5585,13 @@ void AnimationTrackEditor::_bezier_edit(int p_for_track) {
// Search everything within the track and curve - edit it.
}
+void AnimationTrackEditor::_bezier_track_set_key_handle_mode(Animation *p_anim, int p_track, int p_index, Animation::HandleMode p_mode, Animation::HandleSetMode p_set_mode) {
+ if (!p_anim) {
+ return;
+ }
+ p_anim->bezier_track_set_key_handle_mode(p_track, p_index, p_mode, p_set_mode);
+}
+
void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
// Duplicait!
if (selection.size() && animation.is_valid() && (!transpose || (_get_track_selected() >= 0 && _get_track_selected() < animation->get_track_count()))) {
@@ -6416,15 +6442,17 @@ void AnimationTrackEditor::_select_all_tracks_for_copy() {
}
void AnimationTrackEditor::_bind_methods() {
- ClassDB::bind_method("_animation_update", &AnimationTrackEditor::_animation_update);
- ClassDB::bind_method("_track_grab_focus", &AnimationTrackEditor::_track_grab_focus);
- ClassDB::bind_method("_update_tracks", &AnimationTrackEditor::_update_tracks);
- ClassDB::bind_method("_clear_selection_for_anim", &AnimationTrackEditor::_clear_selection_for_anim);
- ClassDB::bind_method("_select_at_anim", &AnimationTrackEditor::_select_at_anim);
-
- ClassDB::bind_method("_key_selected", &AnimationTrackEditor::_key_selected); // Still used by some connect_compat.
- ClassDB::bind_method("_key_deselected", &AnimationTrackEditor::_key_deselected); // Still used by some connect_compat.
- ClassDB::bind_method("_clear_selection", &AnimationTrackEditor::_clear_selection); // Still used by some connect_compat.
+ ClassDB::bind_method(D_METHOD("_animation_update"), &AnimationTrackEditor::_animation_update);
+ ClassDB::bind_method(D_METHOD("_track_grab_focus"), &AnimationTrackEditor::_track_grab_focus);
+ ClassDB::bind_method(D_METHOD("_update_tracks"), &AnimationTrackEditor::_update_tracks);
+ ClassDB::bind_method(D_METHOD("_clear_selection_for_anim"), &AnimationTrackEditor::_clear_selection_for_anim);
+ ClassDB::bind_method(D_METHOD("_select_at_anim"), &AnimationTrackEditor::_select_at_anim);
+
+ ClassDB::bind_method(D_METHOD("_key_selected"), &AnimationTrackEditor::_key_selected); // Still used by some connect_compat.
+ ClassDB::bind_method(D_METHOD("_key_deselected"), &AnimationTrackEditor::_key_deselected); // Still used by some connect_compat.
+ ClassDB::bind_method(D_METHOD("_clear_selection"), &AnimationTrackEditor::_clear_selection); // Still used by some connect_compat.
+
+ ClassDB::bind_method(D_METHOD("_bezier_track_set_key_handle_mode", "animation", "track_idx", "key_idx", "key_handle_mode", "key_handle_set_mode"), &AnimationTrackEditor::_bezier_track_set_key_handle_mode, DEFVAL(Animation::HANDLE_SET_MODE_NONE));
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"), PropertyInfo(Variant::BOOL, "timeline_only")));
ADD_SIGNAL(MethodInfo("keying_changed"));
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 5ebf25899f..9cf3269fd0 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -324,8 +324,9 @@ class AnimationTrackEditor : public VBoxContainer {
Vector<AnimationTrackEditGroup *> groups;
bool animation_changing_awaiting_update = false;
- void _animation_update();
+ void _animation_update(); // Updated by AnimationTrackEditor(this)
int _get_track_selected();
+ void _sync_animation_change();
void _animation_changed();
void _update_tracks();
@@ -449,6 +450,7 @@ class AnimationTrackEditor : public VBoxContainer {
void _toggle_bezier_edit();
void _cancel_bezier_edit();
void _bezier_edit(int p_for_track);
+ void _bezier_track_set_key_handle_mode(Animation *p_anim, int p_track, int p_index, Animation::HandleMode p_mode, Animation::HandleSetMode p_set_mode = Animation::HANDLE_SET_MODE_NONE);
////////////// edit menu stuff
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index cbca3e9dcd..1faefb5af7 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -113,11 +113,11 @@ class SectionedInspectorFilter : public Object {
}
}
- bool property_can_revert(const String &p_name) {
+ bool property_can_revert(const StringName &p_name) {
return edited->property_can_revert(section + "/" + p_name);
}
- Variant property_get_revert(const String &p_name) {
+ Variant property_get_revert(const StringName &p_name) {
return edited->property_get_revert(section + "/" + p_name);
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 3da9899052..0c17469e86 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1849,14 +1849,14 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
return theme;
}
-Ref<ImageTexture> create_unscaled_default_project_icon() {
-#ifdef MODULE_SVG_ENABLED
+/**
+ * Returns the SVG code for the default project icon.
+ */
+String get_default_project_icon() {
for (int i = 0; i < editor_icons_count; i++) {
- // ESCALE should never affect size of the icon
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
- return editor_generate_icon(i, false, 1.0);
+ return String(editor_icons_sources[i]);
}
}
-#endif
- return Ref<ImageTexture>(memnew(ImageTexture));
+ return String();
}
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 95184b9d4a..1c69761435 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -38,6 +38,6 @@ Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
-Ref<ImageTexture> create_unscaled_default_project_icon();
+String get_default_project_icon();
#endif // EDITOR_THEMES_H
diff --git a/editor/icons/BezierHandlesBalanced.svg b/editor/icons/BezierHandlesBalanced.svg
index 911029e431..b1778b1a5e 100644
--- a/editor/icons/BezierHandlesBalanced.svg
+++ b/editor/icons/BezierHandlesBalanced.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1.7627119 13.627119s1.2881355-6.847458 6.5762712-8.1355935c5.0847459.9491522 5.9661009 8.1355925 5.9661009 8.1355925" fill="none" stroke="#5fb2ff" stroke-miterlimit="4.9" stroke-width="1.7"/><ellipse cx="1.898304" cy="13.491526" fill="#e0e0e0" rx="1.267586" ry="1.199789"/><ellipse cx="14.237288" cy="13.491526" fill="#e0e0e0" rx="1.267586" ry="1.199789"/><path d="m7.4559186 5.1473018-4.7355323 1.5541798" fill="none" stroke="#5fb2ff" stroke-width=".618"/><path d="m10.790357 4.2063094-2.5009748.9433136" fill="none" stroke="#5fb2ff" stroke-width=".614897"/><g fill="#e0e0e0"><ellipse cx="8.271187" cy="4.779661" rx="1.267586" ry="1.199789"/><path d="m1.7157324 5.8754878a1.2675855 1.1997888 0 0 0 -1.26757806 1.1992188 1.2675855 1.1997888 0 0 0 1.26757806 1.1992187 1.2675855 1.1997888 0 0 0 1.2675781-1.1992187 1.2675855 1.1997888 0 0 0 -1.2675781-1.1992188zm.00195.4238282a.84677333.80148375 0 0 1 .8476593.8007812.84677333.80148375 0 0 1 -.8476562.8007812.84677333.80148375 0 0 1 -.84765616-.8007812.84677333.80148375 0 0 1 .84765616-.8007812z"/><path d="m11.909414 2.4642073a1.2836218 1.231838 0 0 0 -1.283614 1.2312528 1.2836218 1.231838 0 0 0 1.283614 1.2312527 1.2836218 1.231838 0 0 0 1.283614-1.2312527 1.2836218 1.231838 0 0 0 -1.283614-1.2312528zm.002.4351497a.85748593.82289328 0 0 1 .858383.8221719.85748593.82289328 0 0 1 -.85838.822172.85748593.82289328 0 0 1 -.858379-.822172.85748593.82289328 0 0 1 .858379-.8221719z"/></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1.7627119 13.627119s1.2881355-6.847458 6.5762712-8.1355935c5.0847459.9491522 5.9661009 8.1355925 5.9661009 8.1355925" fill="none" stroke="#87b1d7" stroke-miterlimit="4.9" stroke-width=".5"/><path d="m2.4962504 7.6963851 10.1811806-3.7166314" fill="none" stroke="#61b2ff" stroke-width="1.5"/><g fill="#e0e0e0"><ellipse cx="1.898304" cy="13.491526" rx="1.267586" ry="1.199789"/><ellipse cx="14.237288" cy="13.491526" rx="1.267586" ry="1.199789"/><ellipse cx="8.338983" cy="5.491526" rx="1.267586" ry="1.199789"/><path d="m1.6910776 6.7273a1.2675855 1.1997888 0 0 0 -1.26757808 1.1992188 1.2675855 1.1997888 0 0 0 1.26757808 1.1992187 1.2675855 1.1997888 0 0 0 1.2675781-1.1992187 1.2675855 1.1997888 0 0 0 -1.2675781-1.1992188zm.00195.4238282a.84677333.80148375 0 0 1 .8476593.8007812.84677333.80148375 0 0 1 -.8476562.8007812.84677333.80148375 0 0 1 -.84765618-.8007812.84677333.80148375 0 0 1 .84765618-.8007812z"/><path d="m13.40948 2.2963899a1.2836218 1.231838 0 0 0 -1.283614 1.2312528 1.2836218 1.231838 0 0 0 1.283614 1.2312526 1.2836218 1.231838 0 0 0 1.283614-1.2312526 1.2836218 1.231838 0 0 0 -1.283614-1.2312528zm.002.4351497a.85748593.82289328 0 0 1 .858383.8221719.85748593.82289328 0 0 1 -.85838.8221719.85748593.82289328 0 0 1 -.858379-.8221719.85748593.82289328 0 0 1 .858379-.8221719z"/></g></svg>
diff --git a/editor/icons/BezierHandlesFree.svg b/editor/icons/BezierHandlesFree.svg
index 6e91288c79..c7bff530ae 100644
--- a/editor/icons/BezierHandlesFree.svg
+++ b/editor/icons/BezierHandlesFree.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1.7627119 13.627119s1.2881355-6.847458 6.5762712-8.1355935c5.0847459.9491522 5.9661009 8.1355925 5.9661009 8.1355925" fill="none" stroke="#5fb2ff" stroke-miterlimit="4.9" stroke-width="1.7"/><ellipse cx="1.898304" cy="13.491526" fill="#e0e0e0" rx="1.267586" ry="1.199789"/><ellipse cx="14.237288" cy="13.491526" fill="#e0e0e0" rx="1.267586" ry="1.199789"/><path d="m7.6850253 4.7560401-3.776127.6607599" fill="none" stroke="#5fb2ff" stroke-width=".805138"/><path d="m11.695505 2.3941651-2.999121 2.2935078" fill="none" stroke="#5fb2ff" stroke-width=".730798"/><g fill="#e0e0e0"><ellipse cx="8.271187" cy="4.779661" rx="1.267586" ry="1.199789"/><path d="m2.4961199 4.3976698a1.1997888 1.2675855 80.074672 0 0 -1.0419038 1.3997559 1.1997888 1.2675855 80.074672 0 0 1.4553094.9627848 1.1997888 1.2675855 80.074672 0 0 1.0419037-1.3997558 1.1997888 1.2675855 80.074672 0 0 -1.4553093-.9627849zm.074974.4171488a.80148375.84677333 80.074672 0 1 .9729986.6426896.80148375.84677333 80.074672 0 1 -.6969432.934902.80148375.84677333 80.074672 0 1 -.9729958-.6426902.80148375.84677333 80.074672 0 1 .6969432-.934902z"/><path d="m11.838896.64428913a1.231838 1.2836218 52.593897 0 0 -.271701 1.75779027 1.231838 1.2836218 52.593897 0 0 1.767576.1983008 1.231838 1.2836218 52.593897 0 0 .271701-1.75779027 1.231838 1.2836218 52.593897 0 0 -1.767576-.1983008zm.265925.3444462a.82289328.85748593 52.593897 0 1 1.181294.13165847.82289328.85748593 52.593897 0 1 -.182417 1.1745241.82289328.85748593 52.593897 0 1 -1.181291-.1316609.82289328.85748593 52.593897 0 1 .182417-1.17452347z"/></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1.7627119 13.627119s1.3064631-5.1979735 6.5945988-6.486109c5.0847463.9491522 5.9477733 6.486108 5.9477733 6.486108" fill="none" stroke="#87b1d7" stroke-miterlimit="4.9" stroke-width=".5"/><path d="m2.3554991 8.5165019 6.0018116-1.3754919 2.0717113-4.6377276" fill="none" stroke="#61b3ff" stroke-width="1.5"/><g fill="#e0e0e0"><ellipse cx="1.898304" cy="13.491526" rx="1.267586" ry="1.199789"/><ellipse cx="14.237288" cy="13.491526" rx="1.267586" ry="1.199789"/><ellipse cx="8.35731" cy="7.14101" rx="1.267586" ry="1.199789"/><path d="m1.3048251 7.4400522a1.1997888 1.2675855 80.074672 0 0 -1.04190379 1.3997559 1.1997888 1.2675855 80.074672 0 0 1.45530939.9627848 1.1997888 1.2675855 80.074672 0 0 1.0419037-1.3997558 1.1997888 1.2675855 80.074672 0 0 -1.4553093-.9627849zm.074974.4171488a.80148375.84677333 80.074672 0 1 .9729986.6426896.80148375.84677333 80.074672 0 1 -.6969432.934902.80148375.84677333 80.074672 0 1 -.97299579-.6426902.80148375.84677333 80.074672 0 1 .69694319-.934902z"/><path d="m10.024463.73592688a1.231838 1.2836218 52.593897 0 0 -.2717015 1.75779042 1.231838 1.2836218 52.593897 0 0 1.7675765.1983008 1.231838 1.2836218 52.593897 0 0 .271701-1.75779042 1.231838 1.2836218 52.593897 0 0 -1.767576-.1983008zm.265925.34444622a.82289328.85748593 52.593897 0 1 1.181294.1316585.82289328.85748593 52.593897 0 1 -.182417 1.1745242.82289328.85748593 52.593897 0 1 -1.181291-.1316609.82289328.85748593 52.593897 0 1 .182417-1.1745236z"/></g></svg>
diff --git a/editor/icons/BezierHandlesLinear.svg b/editor/icons/BezierHandlesLinear.svg
new file mode 100644
index 0000000000..2667779dcb
--- /dev/null
+++ b/editor/icons/BezierHandlesLinear.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8.2711868 4.7796612-6.3728828 8.7118648z" fill="none" stroke="#87b1d7" stroke-miterlimit="4.9" stroke-width=".5"/><ellipse cx="1.898304" cy="13.491526" fill="#e0e0e0" rx="1.267586" ry="1.199789"/><path d="m14.237288 13.491526-5.9661012-8.7118648" fill="none" stroke="#87b1d7" stroke-miterlimit="4.9" stroke-width=".5"/><path d="m5.6316733 8.3879317 2.6395135-3.6082705 2.4416832 3.5654122" fill="none" stroke="#61b2ff" stroke-width="1.5"/><g fill="#e0e0e0"><ellipse cx="14.237288" cy="13.491526" rx="1.267586" ry="1.199789"/><ellipse cx="8.271187" cy="4.779661" rx="1.267586" ry="1.199789"/><path d="m5.0847454 7.9363749a1.2675855 1.1997888 0 0 0 -1.2675781 1.1992188 1.2675855 1.1997888 0 0 0 1.2675781 1.1992183 1.2675855 1.1997888 0 0 0 1.2675781-1.1992183 1.2675855 1.1997888 0 0 0 -1.2675781-1.1992188zm.00195.4238282a.84677333.80148375 0 0 1 .8476593.8007812.84677333.80148375 0 0 1 -.8476562.8007812.84677333.80148375 0 0 1 -.8476562-.8007812.84677333.80148375 0 0 1 .8476562-.8007812z"/><path d="m11.254237 7.9043407a1.2836218 1.231838 0 0 0 -1.2836135 1.2312528 1.2836218 1.231838 0 0 0 1.2836135 1.2312525 1.2836218 1.231838 0 0 0 1.283614-1.2312525 1.2836218 1.231838 0 0 0 -1.283614-1.2312528zm.002.4351497a.85748593.82289328 0 0 1 .858383.8221719.85748593.82289328 0 0 1 -.85838.822172.85748593.82289328 0 0 1 -.858379-.822172.85748593.82289328 0 0 1 .858379-.8221719z"/></g></svg>
diff --git a/editor/icons/BezierHandlesMirror.svg b/editor/icons/BezierHandlesMirror.svg
index 9180e31921..07817f7247 100644
--- a/editor/icons/BezierHandlesMirror.svg
+++ b/editor/icons/BezierHandlesMirror.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1.7627119 13.627119s1.2881355-6.847458 6.5762712-8.1355935c5.0847459.9491522 5.9661009 8.1355925 5.9661009 8.1355925" fill="none" stroke="#5fb2ff" stroke-miterlimit="4.9" stroke-width="1.7"/><ellipse cx="1.898304" cy="13.491526" fill="#e0e0e0" rx="1.267586" ry="1.199789"/><ellipse cx="14.237288" cy="13.491526" fill="#e0e0e0" rx="1.267586" ry="1.199789"/><path d="m8.2033896 4.6779662h-3.8335021" fill="none" stroke="#5fb2ff" stroke-width=".805138"/><path d="m11.931789 4.6440679h-3.7283994" fill="none" stroke="#5fb2ff" stroke-width=".716709"/><g fill="#e0e0e0"><ellipse cx="8.271187" cy="4.779661" rx="1.267586" ry="1.199789"/><path d="m3.1539157 3.4305762a1.2675855 1.1997888 0 0 0 -1.2675781 1.1992188 1.2675855 1.1997888 0 0 0 1.2675781 1.1992187 1.2675855 1.1997888 0 0 0 1.2675781-1.1992187 1.2675855 1.1997888 0 0 0 -1.2675781-1.1992188zm.00195.4238282a.84677333.80148375 0 0 1 .8476593.8007812.84677333.80148375 0 0 1 -.8476562.8007812.84677333.80148375 0 0 1 -.8476562-.8007812.84677333.80148375 0 0 1 .8476562-.8007812z"/><path d="m13.093969 3.3750567a1.2675855 1.1997888 0 0 0 -1.267578 1.1992188 1.2675855 1.1997888 0 0 0 1.267578 1.1992187 1.2675855 1.1997888 0 0 0 1.267578-1.1992187 1.2675855 1.1997888 0 0 0 -1.267578-1.1992188zm.002.4238282a.84677333.80148375 0 0 1 .847659.8007812.84677333.80148375 0 0 1 -.847656.8007812.84677333.80148375 0 0 1 -.847656-.8007812.84677333.80148375 0 0 1 .847656-.8007812z"/></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1.7627119 13.627119s1.2881355-6.847458 6.5762712-8.1355935c5.0847459.9491522 5.9661009 8.1355925 5.9661009 8.1355925" fill="none" stroke="#87b1d7" stroke-miterlimit="4.9" stroke-width=".5"/><ellipse cx="1.898304" cy="13.491526" fill="#e0e0e0" rx="1.267586" ry="1.199789"/><ellipse cx="14.237288" cy="13.491526" fill="#e0e0e0" rx="1.267586" ry="1.199789"/><path d="m8.3389831 5.4915255-5.8519685.0395137" fill="none" stroke="#5fb2ff" stroke-width="1.5"/><path d="m13.814033 5.4419288-5.4750499.0156984" fill="none" stroke="#5fb2ff" stroke-width="1.5"/><g fill="#e0e0e0"><ellipse cx="8.40678" cy="5.593221" rx="1.267586" ry="1.199789"/><path d="m1.6400247 4.2441355a1.2675855 1.1997888 0 0 0 -1.26757814 1.1992188 1.2675855 1.1997888 0 0 0 1.26757814 1.1992187 1.2675855 1.1997888 0 0 0 1.2675781-1.1992187 1.2675855 1.1997888 0 0 0 -1.2675781-1.1992188zm.00195.4238282a.84677333.80148375 0 0 1 .8476593.8007812.84677333.80148375 0 0 1 -.8476562.8007812.84677333.80148375 0 0 1 -.84765624-.8007812.84677333.80148375 0 0 1 .84765624-.8007812z"/><path d="m14.659116 4.188616a1.2675855 1.1997888 0 0 0 -1.267578 1.1992188 1.2675855 1.1997888 0 0 0 1.267578 1.1992187 1.2675855 1.1997888 0 0 0 1.267578-1.1992187 1.2675855 1.1997888 0 0 0 -1.267578-1.1992188zm.002.4238282a.84677333.80148375 0 0 1 .847659.8007812.84677333.80148375 0 0 1 -.847656.8007812.84677333.80148375 0 0 1 -.847656-.8007812.84677333.80148375 0 0 1 .847656-.8007812z"/></g></svg>
diff --git a/editor/icons/CurveIn.svg b/editor/icons/CurveIn.svg
index 2ad44dc654..fefad9ce6c 100644
--- a/editor/icons/CurveIn.svg
+++ b/editor/icons/CurveIn.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 8-3 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 8-3 8-8" fill="none" stroke="#80ff45" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/icons/CurveInOut.svg b/editor/icons/CurveInOut.svg
index 292dac4573..f099cb83f1 100644
--- a/editor/icons/CurveInOut.svg
+++ b/editor/icons/CurveInOut.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 3-8 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 3-8 8-8" fill="none" stroke="#45d7ff" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/icons/CurveLinear.svg b/editor/icons/CurveLinear.svg
index 3c1fb2a0e2..41d37c9329 100644
--- a/editor/icons/CurveLinear.svg
+++ b/editor/icons/CurveLinear.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4 8-8" fill="none" stroke="#ffe345" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/icons/CurveOut.svg b/editor/icons/CurveOut.svg
index dfa9a26144..19710aa38d 100644
--- a/editor/icons/CurveOut.svg
+++ b/editor/icons/CurveOut.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 3-8 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 3-8 8-8" fill="none" stroke="#45ffa2" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/icons/CurveOutIn.svg b/editor/icons/CurveOutIn.svg
index 9a6463d0e9..7f200432bf 100644
--- a/editor/icons/CurveOutIn.svg
+++ b/editor/icons/CurveOutIn.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 8-3 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 8-3 8-8" fill="none" stroke="#ff4596" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index 70775c1ee2..5db9249af1 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -47,6 +47,9 @@ void BoneMapperButton::fetch_textures() {
set_offset(SIDE_TOP, 0);
set_offset(SIDE_BOTTOM, 0);
+ // Hack to avoid handle color darkening...
+ set_modulate(EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25));
+
circle = memnew(TextureRect);
circle->set_texture(get_theme_icon(SNAME("BoneMapperHandleCircle"), SNAME("EditorIcons")));
add_child(circle);
@@ -98,14 +101,24 @@ BoneMapperButton::~BoneMapperButton() {
}
void BoneMapperItem::create_editor() {
- skeleton_bone_selector = memnew(EditorPropertyTextEnum);
- skeleton_bone_selector->setup(skeleton_bone_names, false, true);
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ add_child(hbox);
+
+ skeleton_bone_selector = memnew(EditorPropertyText);
skeleton_bone_selector->set_label(profile_bone_name);
skeleton_bone_selector->set_selectable(false);
+ skeleton_bone_selector->set_h_size_flags(SIZE_EXPAND_FILL);
skeleton_bone_selector->set_object_and_property(bone_map.ptr(), "bone_map/" + String(profile_bone_name));
skeleton_bone_selector->update_property();
skeleton_bone_selector->connect("property_changed", callable_mp(this, &BoneMapperItem::_value_changed));
- add_child(skeleton_bone_selector);
+ hbox->add_child(skeleton_bone_selector);
+
+ picker_button = memnew(Button);
+ picker_button->set_icon(get_theme_icon(SNAME("ClassList"), SNAME("EditorIcons")));
+ picker_button->connect("pressed", callable_mp(this, &BoneMapperItem::_open_picker));
+ hbox->add_child(picker_button);
+
+ add_child(memnew(HSeparator));
}
void BoneMapperItem::_update_property() {
@@ -114,6 +127,10 @@ void BoneMapperItem::_update_property() {
}
}
+void BoneMapperItem::_open_picker() {
+ emit_signal(SNAME("pick"), profile_bone_name);
+}
+
void BoneMapperItem::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
bone_map->set(p_property, p_value);
}
@@ -133,25 +150,153 @@ void BoneMapperItem::_notification(int p_what) {
}
void BoneMapperItem::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("pick", PropertyInfo(Variant::STRING_NAME, "profile_bone_name")));
}
-BoneMapperItem::BoneMapperItem(Ref<BoneMap> &p_bone_map, PackedStringArray p_skeleton_bone_names, const StringName &p_profile_bone_name) {
+BoneMapperItem::BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name) {
bone_map = p_bone_map;
- skeleton_bone_names = p_skeleton_bone_names;
profile_bone_name = p_profile_bone_name;
}
BoneMapperItem::~BoneMapperItem() {
}
+void BonePicker::create_editors() {
+ set_title(TTR("Bone Picker:"));
+
+ VBoxContainer *vbox = memnew(VBoxContainer);
+ add_child(vbox);
+
+ bones = memnew(Tree);
+ bones->set_select_mode(Tree::SELECT_SINGLE);
+ bones->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ bones->set_hide_root(true);
+ bones->connect("item_activated", callable_mp(this, &BonePicker::_confirm));
+ vbox->add_child(bones);
+
+ create_bones_tree(skeleton);
+}
+
+void BonePicker::create_bones_tree(Skeleton3D *p_skeleton) {
+ bones->clear();
+
+ if (!p_skeleton) {
+ return;
+ }
+
+ TreeItem *root = bones->create_item();
+
+ HashMap<int, TreeItem *> items;
+
+ items.insert(-1, root);
+
+ Ref<Texture> bone_icon = get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons"));
+
+ Vector<int> bones_to_process = p_skeleton->get_parentless_bones();
+ bool is_first = true;
+ while (bones_to_process.size() > 0) {
+ int current_bone_idx = bones_to_process[0];
+ bones_to_process.erase(current_bone_idx);
+
+ Vector<int> current_bone_child_bones = p_skeleton->get_bone_children(current_bone_idx);
+ int child_bone_size = current_bone_child_bones.size();
+ for (int i = 0; i < child_bone_size; i++) {
+ bones_to_process.push_back(current_bone_child_bones[i]);
+ }
+
+ const int parent_idx = p_skeleton->get_bone_parent(current_bone_idx);
+ TreeItem *parent_item = items.find(parent_idx)->value;
+
+ TreeItem *joint_item = bones->create_item(parent_item);
+ items.insert(current_bone_idx, joint_item);
+
+ joint_item->set_text(0, p_skeleton->get_bone_name(current_bone_idx));
+ joint_item->set_icon(0, bone_icon);
+ joint_item->set_selectable(0, true);
+ joint_item->set_metadata(0, "bones/" + itos(current_bone_idx));
+ if (is_first) {
+ is_first = false;
+ } else {
+ joint_item->set_collapsed(true);
+ }
+ }
+}
+
+void BonePicker::_confirm() {
+ _ok_pressed();
+}
+
+void BonePicker::popup_bones_tree(const Size2i &p_minsize) {
+ popup_centered(p_minsize);
+}
+
+bool BonePicker::has_selected_bone() {
+ TreeItem *selected = bones->get_selected();
+ if (!selected) {
+ return false;
+ }
+ return true;
+}
+
+StringName BonePicker::get_selected_bone() {
+ TreeItem *selected = bones->get_selected();
+ if (!selected) {
+ return StringName();
+ }
+ return selected->get_text(0);
+}
+
+void BonePicker::_bind_methods() {
+}
+
+void BonePicker::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ create_editors();
+ } break;
+ }
+}
+
+BonePicker::BonePicker(Skeleton3D *p_skeleton) {
+ skeleton = p_skeleton;
+}
+
+BonePicker::~BonePicker() {
+}
+
void BoneMapper::create_editor() {
+ // Create Bone picker.
+ picker = memnew(BonePicker(skeleton));
+ picker->connect("confirmed", callable_mp(this, &BoneMapper::_apply_picker_selection));
+ add_child(picker, false, INTERNAL_MODE_FRONT);
+
+ profile_selector = memnew(EditorPropertyResource);
+ profile_selector->setup(bone_map.ptr(), "profile", "SkeletonProfile");
+ profile_selector->set_label("Profile");
+ profile_selector->set_selectable(false);
+ profile_selector->set_object_and_property(bone_map.ptr(), "profile");
+ profile_selector->update_property();
+ profile_selector->connect("property_changed", callable_mp(this, &BoneMapper::_profile_changed));
+ add_child(profile_selector);
+ add_child(memnew(HSeparator));
+
+ HBoxContainer *group_hbox = memnew(HBoxContainer);
+ add_child(group_hbox);
+
profile_group_selector = memnew(EditorPropertyEnum);
profile_group_selector->set_label("Group");
profile_group_selector->set_selectable(false);
+ profile_group_selector->set_h_size_flags(SIZE_EXPAND_FILL);
profile_group_selector->set_object_and_property(this, "current_group_idx");
profile_group_selector->update_property();
profile_group_selector->connect("property_changed", callable_mp(this, &BoneMapper::_value_changed));
- add_child(profile_group_selector);
+ group_hbox->add_child(profile_group_selector);
+
+ clear_mapping_button = memnew(Button);
+ clear_mapping_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
+ clear_mapping_button->set_tooltip(TTR("Clear mappings in current group."));
+ clear_mapping_button->connect("pressed", callable_mp(this, &BoneMapper::_clear_mapping_current_group));
+ group_hbox->add_child(clear_mapping_button);
bone_mapper_field = memnew(AspectRatioContainer);
bone_mapper_field->set_stretch_mode(AspectRatioContainer::STRETCH_FIT);
@@ -175,9 +320,6 @@ void BoneMapper::create_editor() {
mapper_item_vbox = memnew(VBoxContainer);
add_child(mapper_item_vbox);
- separator = memnew(HSeparator);
- add_child(separator);
-
recreate_items();
}
@@ -201,6 +343,18 @@ void BoneMapper::update_group_idx() {
}
}
+void BoneMapper::_pick_bone(const StringName &p_bone_name) {
+ picker_key_name = p_bone_name;
+ picker->popup_bones_tree(Size2(500, 500) * EDSCALE);
+}
+
+void BoneMapper::_apply_picker_selection() {
+ if (!picker->has_selected_bone()) {
+ return;
+ }
+ bone_map->set_skeleton_bone_name(picker_key_name, picker->get_selected_bone());
+}
+
void BoneMapper::set_current_group_idx(int p_group_idx) {
current_group_idx = p_group_idx;
recreate_editor();
@@ -282,6 +436,7 @@ void BoneMapper::clear_items() {
// Clear items.
int len = bone_mapper_items.size();
for (int i = 0; i < len; i++) {
+ bone_mapper_items[i]->disconnect("pick", callable_mp(this, &BoneMapper::_pick_bone));
mapper_item_vbox->remove_child(bone_mapper_items[i]);
memdelete(bone_mapper_items[i]);
}
@@ -293,16 +448,11 @@ void BoneMapper::recreate_items() {
// Create items by profile.
Ref<SkeletonProfile> profile = bone_map->get_profile();
if (profile.is_valid()) {
- PackedStringArray skeleton_bone_names;
- int len = skeleton->get_bone_count();
- for (int i = 0; i < len; i++) {
- skeleton_bone_names.push_back(skeleton->get_bone_name(i));
- }
-
- len = profile->get_bone_size();
+ int len = profile->get_bone_size();
for (int i = 0; i < len; i++) {
StringName bn = profile->get_bone_name(i);
- bone_mapper_items.append(memnew(BoneMapperItem(bone_map, skeleton_bone_names, bn)));
+ bone_mapper_items.append(memnew(BoneMapperItem(bone_map, bn)));
+ bone_mapper_items[i]->connect("pick", callable_mp(this, &BoneMapper::_pick_bone), CONNECT_DEFERRED);
mapper_item_vbox->add_child(bone_mapper_items[i]);
}
}
@@ -363,11 +513,754 @@ void BoneMapper::_update_state() {
}
}
+void BoneMapper::_clear_mapping_current_group() {
+ if (bone_map.is_valid()) {
+ Ref<SkeletonProfile> profile = bone_map->get_profile();
+ if (profile.is_valid() && profile->get_group_size() > 0) {
+ int len = profile->get_bone_size();
+ for (int i = 0; i < len; i++) {
+ if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
+ bone_map->_set_skeleton_bone_name(profile->get_bone_name(i), StringName());
+ }
+ }
+ recreate_items();
+ }
+ }
+}
+
+#ifdef MODULE_REGEX_ENABLED
+int BoneMapper::search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation, int p_parent, int p_child, int p_children_count) {
+ // There may be multiple candidates hit by existing the subsidiary bone.
+ // The one with the shortest name is probably the original.
+ LocalVector<String> hit_list;
+ String shortest = "";
+
+ for (int word_idx = 0; word_idx < p_picklist.size(); word_idx++) {
+ RegEx re = RegEx(p_picklist[word_idx]);
+ if (p_child == -1) {
+ Vector<int> bones_to_process = p_parent == -1 ? p_skeleton->get_parentless_bones() : p_skeleton->get_bone_children(p_parent);
+ while (bones_to_process.size() > 0) {
+ int idx = bones_to_process[0];
+ bones_to_process.erase(idx);
+ Vector<int> children = p_skeleton->get_bone_children(idx);
+ for (int i = 0; i < children.size(); i++) {
+ bones_to_process.push_back(children[i]);
+ }
+
+ if (p_children_count == 0 && children.size() > 0) {
+ continue;
+ }
+ if (p_children_count > 0 && children.size() < p_children_count) {
+ continue;
+ }
+
+ String bn = skeleton->get_bone_name(idx);
+ if (!re.search(bn.to_lower()).is_null() && guess_bone_segregation(bn) == p_segregation) {
+ hit_list.push_back(bn);
+ }
+ }
+
+ if (hit_list.size() > 0) {
+ shortest = hit_list[0];
+ for (uint32_t i = 0; i < hit_list.size(); i++) {
+ if (hit_list[i].length() < shortest.length()) {
+ shortest = hit_list[i]; // Prioritize parent.
+ }
+ }
+ }
+ } else {
+ int idx = skeleton->get_bone_parent(p_child);
+ while (idx != p_parent && idx >= 0) {
+ Vector<int> children = p_skeleton->get_bone_children(idx);
+ if (p_children_count == 0 && children.size() > 0) {
+ continue;
+ }
+ if (p_children_count > 0 && children.size() < p_children_count) {
+ continue;
+ }
+
+ String bn = skeleton->get_bone_name(idx);
+ if (!re.search(bn.to_lower()).is_null() && guess_bone_segregation(bn) == p_segregation) {
+ hit_list.push_back(bn);
+ }
+ idx = skeleton->get_bone_parent(idx);
+ }
+
+ if (hit_list.size() > 0) {
+ shortest = hit_list[0];
+ for (uint32_t i = 0; i < hit_list.size(); i++) {
+ if (hit_list[i].length() <= shortest.length()) {
+ shortest = hit_list[i]; // Prioritize parent.
+ }
+ }
+ }
+ }
+
+ if (shortest != "") {
+ break;
+ }
+ }
+
+ if (shortest == "") {
+ return -1;
+ }
+
+ return skeleton->find_bone(shortest);
+}
+
+BoneMapper::BoneSegregation BoneMapper::guess_bone_segregation(String p_bone_name) {
+ String fixed_bn = p_bone_name.camelcase_to_underscore().to_lower();
+
+ LocalVector<String> left_words;
+ left_words.push_back("(?<![a-zA-Z])left");
+ left_words.push_back("(?<![a-zA-Z0-9])l(?![a-zA-Z0-9])");
+
+ LocalVector<String> right_words;
+ right_words.push_back("(?<![a-zA-Z])right");
+ right_words.push_back("(?<![a-zA-Z0-9])r(?![a-zA-Z0-9])");
+
+ for (uint32_t i = 0; i < left_words.size(); i++) {
+ RegEx re_l = RegEx(left_words[i]);
+ if (!re_l.search(fixed_bn).is_null()) {
+ return BONE_SEGREGATION_LEFT;
+ }
+ RegEx re_r = RegEx(right_words[i]);
+ if (!re_r.search(fixed_bn).is_null()) {
+ return BONE_SEGREGATION_RIGHT;
+ }
+ }
+
+ return BONE_SEGREGATION_NONE;
+}
+
+void BoneMapper::_run_auto_mapping() {
+ auto_mapping_process(bone_map);
+ recreate_items();
+}
+
+void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
+ WARN_PRINT("Run auto mapping.");
+
+ int bone_idx = -1;
+ Vector<String> picklist; // Use Vector<String> because match words have priority.
+ Vector<int> search_path;
+
+ // 1. Guess Hips
+ picklist.push_back("hip");
+ picklist.push_back("pelvis");
+ picklist.push_back("waist");
+ picklist.push_back("torso");
+ int hips = search_bone_by_name(skeleton, picklist);
+ if (hips == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess Hips. Abort auto mapping.");
+ return; // If there is no Hips, we cannot guess bone after then.
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Hips", skeleton->get_bone_name(hips));
+ }
+ picklist.clear();
+
+ // 2. Guess Root
+ bone_idx = skeleton->get_bone_parent(hips);
+ while (bone_idx >= 0) {
+ search_path.push_back(bone_idx);
+ bone_idx = skeleton->get_bone_parent(bone_idx);
+ }
+ if (search_path.size() == 0) {
+ bone_idx = -1;
+ } else if (search_path.size() == 1) {
+ bone_idx = search_path[0]; // It is only one bone which can be root.
+ } else {
+ bool found = false;
+ for (int i = 0; i < search_path.size(); i++) {
+ RegEx re = RegEx("root");
+ if (!re.search(skeleton->get_bone_name(search_path[i]).to_lower()).is_null()) {
+ bone_idx = search_path[i]; // Name match is preferred.
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ for (int i = 0; i < search_path.size(); i++) {
+ if (Vector3(0, 0, 0).is_equal_approx(skeleton->get_bone_global_rest(search_path[i]).origin)) {
+ bone_idx = search_path[i]; // The bone existing at the origin is appropriate as a root.
+ found = true;
+ break;
+ }
+ }
+ }
+ if (!found) {
+ bone_idx = search_path[search_path.size() - 1]; // Ambiguous, but most parental bone selected.
+ }
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess Root."); // Root is not required, so continue.
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Root", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ search_path.clear();
+
+ // 3. Guess Neck
+ picklist.push_back("neck");
+ picklist.push_back("head"); // For no neck model.
+ picklist.push_back("face"); // Same above.
+ int neck = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, hips);
+ picklist.clear();
+
+ // 4. Guess Head
+ picklist.push_back("head");
+ picklist.push_back("face");
+ int head = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck);
+ if (head == -1) {
+ search_path = skeleton->get_bone_children(neck);
+ if (search_path.size() == 1) {
+ head = search_path[0]; // Maybe only one child of the Neck is Head.
+ }
+ }
+ if (head == -1) {
+ if (neck != -1) {
+ head = neck; // The head animation should have more movement.
+ neck = -1;
+ p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
+ } else {
+ WARN_PRINT("Auto Mapping couldn't guess Neck or Head."); // Continued for guessing on the other bones. But abort when guessing spines step.
+ }
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Neck", skeleton->get_bone_name(neck));
+ p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
+ }
+ picklist.clear();
+ search_path.clear();
+
+ int neck_or_head = neck != -1 ? neck : (head != -1 ? head : -1);
+ if (neck_or_head != -1) {
+ // 4-1. Guess Eyes
+ picklist.push_back("eye(?!.*(brow|lash|lid))");
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, neck_or_head);
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftEye.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftEye", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, neck_or_head);
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightEye.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightEye", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 4-2. Guess Jaw
+ picklist.push_back("jaw");
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck_or_head);
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess Jaw.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Jaw", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+ }
+
+ // 5. Guess Foots
+ picklist.push_back("foot");
+ picklist.push_back("ankle");
+ int left_foot = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
+ if (left_foot == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftFoot.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftFoot", skeleton->get_bone_name(left_foot));
+ }
+ int right_foot = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips);
+ if (right_foot == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightFoot.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightFoot", skeleton->get_bone_name(right_foot));
+ }
+ picklist.clear();
+
+ // 5-1. Guess LowerLegs
+ picklist.push_back("(low|under).*leg");
+ picklist.push_back("knee");
+ picklist.push_back("shin");
+ picklist.push_back("calf");
+ picklist.push_back("leg");
+ int left_lower_leg = -1;
+ if (left_foot != -1) {
+ left_lower_leg = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_foot);
+ }
+ if (left_lower_leg == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftLowerLeg.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftLowerLeg", skeleton->get_bone_name(left_lower_leg));
+ }
+ int right_lower_leg = -1;
+ if (right_foot != -1) {
+ right_lower_leg = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_foot);
+ }
+ if (right_lower_leg == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightLowerLeg.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightLowerLeg", skeleton->get_bone_name(right_lower_leg));
+ }
+ picklist.clear();
+
+ // 5-2. Guess UpperLegs
+ picklist.push_back("up.*leg");
+ picklist.push_back("thigh");
+ picklist.push_back("leg");
+ if (left_lower_leg != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_lower_leg);
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftUpperLeg.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftUpperLeg", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ if (right_lower_leg != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_lower_leg);
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightUpperLeg.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightUpperLeg", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 5-3. Guess Toes
+ picklist.push_back("toe");
+ picklist.push_back("ball");
+ if (left_foot != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_foot);
+ if (bone_idx == -1) {
+ search_path = skeleton->get_bone_children(left_foot);
+ if (search_path.size() == 1) {
+ bone_idx = search_path[0]; // Maybe only one child of the Foot is Toes.
+ }
+ search_path.clear();
+ }
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftToes.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftToes", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ if (right_foot != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_foot);
+ if (bone_idx == -1) {
+ search_path = skeleton->get_bone_children(right_foot);
+ if (search_path.size() == 1) {
+ bone_idx = search_path[0]; // Maybe only one child of the Foot is Toes.
+ }
+ search_path.clear();
+ }
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightToes.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightToes", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 6. Guess Hands
+ picklist.push_back("hand");
+ picklist.push_back("wrist");
+ picklist.push_back("palm");
+ picklist.push_back("fingers");
+ int left_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, -1, 5);
+ if (left_hand_or_palm == -1) {
+ // Ambiguous, but try again for fewer finger models.
+ left_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
+ }
+ int left_hand = left_hand_or_palm; // Check for the presence of a wrist, since bones with five children may be palmar.
+ while (left_hand != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_hand);
+ if (bone_idx == -1) {
+ break;
+ }
+ left_hand = bone_idx;
+ }
+ if (left_hand == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftHand.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftHand", skeleton->get_bone_name(left_hand));
+ }
+ bone_idx = -1;
+ int right_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, -1, 5);
+ if (right_hand_or_palm == -1) {
+ // Ambiguous, but try again for fewer finger models.
+ right_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips);
+ }
+ int right_hand = right_hand_or_palm;
+ while (right_hand != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_hand);
+ if (bone_idx == -1) {
+ break;
+ }
+ right_hand = bone_idx;
+ }
+ if (right_hand == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightHand.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightHand", skeleton->get_bone_name(right_hand));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 6-1. Guess Finger
+ bool named_finger_is_found = false;
+ LocalVector<String> fingers;
+ fingers.push_back("thumb|pollex");
+ fingers.push_back("index|fore");
+ fingers.push_back("middle");
+ fingers.push_back("ring");
+ fingers.push_back("little|pinkie|pinky");
+ if (left_hand_or_palm != -1) {
+ LocalVector<LocalVector<String>> left_fingers_map;
+ left_fingers_map.resize(5);
+ left_fingers_map[0].push_back("LeftThumbMetacarpal");
+ left_fingers_map[0].push_back("LeftThumbProximal");
+ left_fingers_map[0].push_back("LeftThumbDistal");
+ left_fingers_map[1].push_back("LeftIndexProximal");
+ left_fingers_map[1].push_back("LeftIndexIntermediate");
+ left_fingers_map[1].push_back("LeftIndexDistal");
+ left_fingers_map[2].push_back("LeftMiddleProximal");
+ left_fingers_map[2].push_back("LeftMiddleIntermediate");
+ left_fingers_map[2].push_back("LeftMiddleDistal");
+ left_fingers_map[3].push_back("LeftRingProximal");
+ left_fingers_map[3].push_back("LeftRingIntermediate");
+ left_fingers_map[3].push_back("LeftRingDistal");
+ left_fingers_map[4].push_back("LeftLittleProximal");
+ left_fingers_map[4].push_back("LeftLittleIntermediate");
+ left_fingers_map[4].push_back("LeftLittleDistal");
+ for (int i = 0; i < 5; i++) {
+ picklist.push_back(fingers[i]);
+ int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_hand_or_palm, -1, 0);
+ if (finger != -1) {
+ while (finger != left_hand_or_palm && finger >= 0) {
+ search_path.push_back(finger);
+ finger = skeleton->get_bone_parent(finger);
+ }
+ search_path.reverse();
+ if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ named_finger_is_found = true;
+ } else if (search_path.size() == 2) {
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ named_finger_is_found = true;
+ } else if (search_path.size() >= 3) {
+ search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
+ named_finger_is_found = true;
+ }
+ }
+ picklist.clear();
+ search_path.clear();
+ }
+
+ // It is a bit corner case, but possibly the finger names are sequentially numbered...
+ if (!named_finger_is_found) {
+ picklist.push_back("finger");
+ RegEx finger_re = RegEx("finger");
+ search_path = skeleton->get_bone_children(left_hand_or_palm);
+ Vector<String> finger_names;
+ for (int i = 0; i < search_path.size(); i++) {
+ String bn = skeleton->get_bone_name(search_path[i]);
+ if (!finger_re.search(bn.to_lower()).is_null()) {
+ finger_names.push_back(bn);
+ }
+ }
+ finger_names.sort(); // Order by lexicographic, normal use cases never have more than 10 fingers in one hand.
+ search_path.clear();
+ for (int i = 0; i < finger_names.size(); i++) {
+ if (i >= 5) {
+ break;
+ }
+ int finger_root = skeleton->find_bone(finger_names[i]);
+ int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, finger_root, -1, 0);
+ if (finger != -1) {
+ while (finger != finger_root && finger >= 0) {
+ search_path.push_back(finger);
+ finger = skeleton->get_bone_parent(finger);
+ }
+ }
+ search_path.push_back(finger_root);
+ search_path.reverse();
+ if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ } else if (search_path.size() == 2) {
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ } else if (search_path.size() >= 3) {
+ search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
+ }
+ search_path.clear();
+ }
+ picklist.clear();
+ }
+ }
+ named_finger_is_found = false;
+ if (right_hand_or_palm != -1) {
+ LocalVector<LocalVector<String>> right_fingers_map;
+ right_fingers_map.resize(5);
+ right_fingers_map[0].push_back("RightThumbMetacarpal");
+ right_fingers_map[0].push_back("RightThumbProximal");
+ right_fingers_map[0].push_back("RightThumbDistal");
+ right_fingers_map[1].push_back("RightIndexProximal");
+ right_fingers_map[1].push_back("RightIndexIntermediate");
+ right_fingers_map[1].push_back("RightIndexDistal");
+ right_fingers_map[2].push_back("RightMiddleProximal");
+ right_fingers_map[2].push_back("RightMiddleIntermediate");
+ right_fingers_map[2].push_back("RightMiddleDistal");
+ right_fingers_map[3].push_back("RightRingProximal");
+ right_fingers_map[3].push_back("RightRingIntermediate");
+ right_fingers_map[3].push_back("RightRingDistal");
+ right_fingers_map[4].push_back("RightLittleProximal");
+ right_fingers_map[4].push_back("RightLittleIntermediate");
+ right_fingers_map[4].push_back("RightLittleDistal");
+ for (int i = 0; i < 5; i++) {
+ picklist.push_back(fingers[i]);
+ int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_hand_or_palm, -1, 0);
+ if (finger != -1) {
+ while (finger != right_hand_or_palm && finger >= 0) {
+ search_path.push_back(finger);
+ finger = skeleton->get_bone_parent(finger);
+ }
+ search_path.reverse();
+ if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ named_finger_is_found = true;
+ } else if (search_path.size() == 2) {
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ named_finger_is_found = true;
+ } else if (search_path.size() >= 3) {
+ search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
+ named_finger_is_found = true;
+ }
+ }
+ picklist.clear();
+ search_path.clear();
+ }
+
+ // It is a bit corner case, but possibly the finger names are sequentially numbered...
+ if (!named_finger_is_found) {
+ picklist.push_back("finger");
+ RegEx finger_re = RegEx("finger");
+ search_path = skeleton->get_bone_children(right_hand_or_palm);
+ Vector<String> finger_names;
+ for (int i = 0; i < search_path.size(); i++) {
+ String bn = skeleton->get_bone_name(search_path[i]);
+ if (!finger_re.search(bn.to_lower()).is_null()) {
+ finger_names.push_back(bn);
+ }
+ }
+ finger_names.sort(); // Order by lexicographic, normal use cases never have more than 10 fingers in one hand.
+ search_path.clear();
+ for (int i = 0; i < finger_names.size(); i++) {
+ if (i >= 5) {
+ break;
+ }
+ int finger_root = skeleton->find_bone(finger_names[i]);
+ int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, finger_root, -1, 0);
+ if (finger != -1) {
+ while (finger != finger_root && finger >= 0) {
+ search_path.push_back(finger);
+ finger = skeleton->get_bone_parent(finger);
+ }
+ }
+ search_path.push_back(finger_root);
+ search_path.reverse();
+ if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ } else if (search_path.size() == 2) {
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ } else if (search_path.size() >= 3) {
+ search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
+ }
+ search_path.clear();
+ }
+ picklist.clear();
+ }
+ }
+
+ // 7. Guess Arms
+ picklist.push_back("shoulder");
+ picklist.push_back("clavicle");
+ picklist.push_back("collar");
+ int left_shoulder = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
+ if (left_shoulder == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftShoulder.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftShoulder", skeleton->get_bone_name(left_shoulder));
+ }
+ int right_shoulder = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips);
+ if (right_shoulder == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightShoulder.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightShoulder", skeleton->get_bone_name(right_shoulder));
+ }
+ picklist.clear();
+
+ // 7-1. Guess LowerArms
+ picklist.push_back("(low|fore).*arm");
+ picklist.push_back("elbow");
+ picklist.push_back("arm");
+ int left_lower_arm = -1;
+ if (left_shoulder != -1 && left_hand_or_palm != -1) {
+ left_lower_arm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_shoulder, left_hand_or_palm);
+ }
+ if (left_lower_arm == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftLowerArm.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftLowerArm", skeleton->get_bone_name(left_lower_arm));
+ }
+ int right_lower_arm = -1;
+ if (right_shoulder != -1 && right_hand_or_palm != -1) {
+ right_lower_arm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_shoulder, right_hand_or_palm);
+ }
+ if (right_lower_arm == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightLowerArm.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightLowerArm", skeleton->get_bone_name(right_lower_arm));
+ }
+ picklist.clear();
+
+ // 7-2. Guess UpperArms
+ picklist.push_back("up.*arm");
+ picklist.push_back("arm");
+ if (left_shoulder != -1 && left_lower_arm != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_shoulder, left_lower_arm);
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftUpperArm.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftUpperArm", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ if (right_shoulder != -1 && right_lower_arm != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_shoulder, right_lower_arm);
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightUpperArm.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightUpperArm", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 8. Guess UpperChest or Chest
+ if (neck_or_head == -1) {
+ return; // Abort.
+ }
+ int chest_or_upper_chest = skeleton->get_bone_parent(neck_or_head);
+ bool is_appropriate = true;
+ if (left_shoulder != -1) {
+ bone_idx = skeleton->get_bone_parent(left_shoulder);
+ bool detect = false;
+ while (bone_idx != hips && bone_idx >= 0) {
+ if (bone_idx == chest_or_upper_chest) {
+ detect = true;
+ break;
+ }
+ bone_idx = skeleton->get_bone_parent(bone_idx);
+ }
+ if (!detect) {
+ is_appropriate = false;
+ }
+ bone_idx = -1;
+ }
+ if (right_shoulder != -1) {
+ bone_idx = skeleton->get_bone_parent(right_shoulder);
+ bool detect = false;
+ while (bone_idx != hips && bone_idx >= 0) {
+ if (bone_idx == chest_or_upper_chest) {
+ detect = true;
+ break;
+ }
+ bone_idx = skeleton->get_bone_parent(bone_idx);
+ }
+ if (!detect) {
+ is_appropriate = false;
+ }
+ bone_idx = -1;
+ }
+ if (!is_appropriate) {
+ if (skeleton->get_bone_parent(left_shoulder) == skeleton->get_bone_parent(right_shoulder)) {
+ chest_or_upper_chest = skeleton->get_bone_parent(left_shoulder);
+ } else {
+ chest_or_upper_chest = -1;
+ }
+ }
+ if (chest_or_upper_chest == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess Chest or UpperChest. Abort auto mapping.");
+ return; // Will be not able to guess Spines.
+ }
+
+ // 9. Guess Spines
+ bone_idx = skeleton->get_bone_parent(chest_or_upper_chest);
+ while (bone_idx != hips && bone_idx >= 0) {
+ search_path.push_back(bone_idx);
+ bone_idx = skeleton->get_bone_parent(bone_idx);
+ }
+ search_path.reverse();
+ if (search_path.size() == 0) {
+ p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(chest_or_upper_chest)); // Maybe chibi model...?
+ } else if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name("Chest", skeleton->get_bone_name(chest_or_upper_chest));
+ } else if (search_path.size() >= 2) {
+ p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name("Chest", skeleton->get_bone_name(search_path[search_path.size() - 1])); // Probably UppeChest's parent is appropriate.
+ p_bone_map->_set_skeleton_bone_name("UpperChest", skeleton->get_bone_name(chest_or_upper_chest));
+ }
+ bone_idx = -1;
+ search_path.clear();
+
+ WARN_PRINT("Finish auto mapping.");
+}
+#endif // MODULE_REGEX_ENABLED
+
void BoneMapper::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
set(p_property, p_value);
recreate_editor();
}
+void BoneMapper::_profile_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
+ bone_map->set(p_property, p_value);
+
+ // Run auto mapping when setting SkeletonProfileHumanoid by GUI Editor.
+ Ref<SkeletonProfile> profile = bone_map->get_profile();
+ if (profile.is_valid()) {
+ SkeletonProfileHumanoid *hmn = Object::cast_to<SkeletonProfileHumanoid>(profile.ptr());
+ if (hmn) {
+#ifdef MODULE_REGEX_ENABLED
+ _run_auto_mapping();
+#endif // MODULE_REGEX_ENABLED
+ }
+ }
+}
+
void BoneMapper::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_current_group_idx", "current_group_idx"), &BoneMapper::set_current_group_idx);
ClassDB::bind_method(D_METHOD("get_current_group_idx"), &BoneMapper::get_current_group_idx);
@@ -444,10 +1337,6 @@ void BoneMapEditor::_notification(int p_what) {
create_editors();
} break;
case NOTIFICATION_EXIT_TREE: {
- if (bone_mapper) {
- remove_child(bone_mapper);
- bone_mapper->queue_delete();
- }
skeleton = nullptr;
} break;
}
diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h
index 339547ea10..0541ce6eac 100644
--- a/editor/plugins/bone_map_editor_plugin.h
+++ b/editor/plugins/bone_map_editor_plugin.h
@@ -34,6 +34,12 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
+
+#include "modules/modules_enabled.gen.h" // For regex.
+#ifdef MODULE_REGEX_ENABLED
+#include "modules/regex/regex.h"
+#endif
+
#include "scene/3d/skeleton_3d.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/dialogs.h"
@@ -79,12 +85,13 @@ class BoneMapperItem : public VBoxContainer {
int button_id = -1;
StringName profile_bone_name;
- PackedStringArray skeleton_bone_names;
Ref<BoneMap> bone_map;
- EditorPropertyTextEnum *skeleton_bone_selector;
+ EditorPropertyText *skeleton_bone_selector;
+ Button *picker_button;
void _update_property();
+ void _open_picker();
protected:
void _notification(int p_what);
@@ -95,20 +102,49 @@ protected:
public:
void assign_button_id(int p_button_id);
- BoneMapperItem(Ref<BoneMap> &p_bone_map, PackedStringArray p_skeleton_bone_names, const StringName &p_profile_bone_name = StringName());
+ BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name = StringName());
~BoneMapperItem();
};
+class BonePicker : public AcceptDialog {
+ GDCLASS(BonePicker, AcceptDialog);
+
+ Skeleton3D *skeleton = nullptr;
+ Tree *bones = nullptr;
+
+public:
+ void popup_bones_tree(const Size2i &p_minsize = Size2i());
+ bool has_selected_bone();
+ StringName get_selected_bone();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ void _confirm();
+
+private:
+ void create_editors();
+ void create_bones_tree(Skeleton3D *p_skeleton);
+
+public:
+ BonePicker(Skeleton3D *p_skeleton);
+ ~BonePicker();
+};
+
class BoneMapper : public VBoxContainer {
GDCLASS(BoneMapper, VBoxContainer);
Skeleton3D *skeleton;
Ref<BoneMap> bone_map;
+ EditorPropertyResource *profile_selector;
+
Vector<BoneMapperItem *> bone_mapper_items;
+ Button *clear_mapping_button;
+
VBoxContainer *mapper_item_vbox;
- HSeparator *separator;
int current_group_idx = 0;
int current_bone_idx = -1;
@@ -126,10 +162,31 @@ class BoneMapper : public VBoxContainer {
void update_group_idx();
void _update_state();
+ /* Bone picker */
+ BonePicker *picker = nullptr;
+ StringName picker_key_name;
+ void _pick_bone(const StringName &p_bone_name);
+ void _apply_picker_selection();
+ void _clear_mapping_current_group();
+
+#ifdef MODULE_REGEX_ENABLED
+ /* For auto mapping */
+ enum BoneSegregation {
+ BONE_SEGREGATION_NONE,
+ BONE_SEGREGATION_LEFT,
+ BONE_SEGREGATION_RIGHT
+ };
+ int search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation = BONE_SEGREGATION_NONE, int p_parent = -1, int p_child = -1, int p_children_count = -1);
+ BoneSegregation guess_bone_segregation(String p_bone_name);
+ void auto_mapping_process(Ref<BoneMap> &p_bone_map);
+ void _run_auto_mapping();
+#endif // MODULE_REGEX_ENABLED
+
protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
+ virtual void _profile_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
public:
void set_current_group_idx(int p_group_idx);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 2798f3d93e..5aa1046166 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -46,6 +46,7 @@
#include "editor/scene_tree_dock.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_shape_3d.h"
+#include "scene/3d/decal.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
@@ -2972,6 +2973,13 @@ void Node3DEditorViewport::_menu_option(int p_option) {
xform.scale_basis(sp->get_scale());
}
+ if (Object::cast_to<Decal>(E)) {
+ // Adjust rotation to match Decal's default orientation.
+ // This makes the decal "look" in the same direction as the camera,
+ // rather than pointing down relative to the camera orientation.
+ xform.basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
+ }
+
undo_redo->add_do_method(sp, "set_global_transform", xform);
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
}
@@ -2999,7 +3007,16 @@ void Node3DEditorViewport::_menu_option(int p_option) {
continue;
}
- undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_euler_normalized());
+ Basis basis = camera_transform.basis;
+
+ if (Object::cast_to<Decal>(E)) {
+ // Adjust rotation to match Decal's default orientation.
+ // This makes the decal "look" in the same direction as the camera,
+ // rather than pointing down relative to the camera orientation.
+ basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
+ }
+
+ undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized());
undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
}
undo_redo->commit_action();
@@ -4113,6 +4130,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
continue;
}
Ref<PackedScene> scn = res;
+ Ref<Mesh> mesh = res;
Ref<Material> mat = res;
Ref<Texture2D> tex = res;
if (scn.is_valid()) {
@@ -4131,6 +4149,8 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
spatial_editor->set_preview_material(mat);
break;
+ } else if (mesh.is_valid()) {
+ // Let the mesh pass.
} else if (tex.is_valid()) {
Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
@@ -7615,7 +7635,7 @@ void Node3DEditor::_load_default_preview_settings() {
environ_tonemap_button->set_pressed(true);
environ_ao_button->set_pressed(false);
environ_gi_button->set_pressed(false);
- sun_max_distance->set_value(250);
+ sun_max_distance->set_value(100);
sun_color->set_pick_color(Color(1, 1, 1));
sun_energy->set_value(1.0);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 1e4ef217f0..c25f2bb25c 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -31,7 +31,6 @@
#include "skeleton_3d_editor_plugin.h"
#include "core/io/resource_saver.h"
-#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index f51d4e60e8..9747ed8374 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef SKELETON_3D_EDITOR_PLUGIN_H
#define SKELETON_3D_EDITOR_PLUGIN_H
+#include "editor/editor_file_dialog.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
#include "node_3d_editor_plugin.h"
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 46eb7ac17c..cce71d9508 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -484,12 +484,20 @@ private:
project_features.sort();
initial_settings["application/config/features"] = project_features;
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
- initial_settings["application/config/icon"] = "res://icon.png";
+ initial_settings["application/config/icon"] = "res://icon.svg";
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
- ResourceSaver::save(create_unscaled_default_project_icon(), dir.plus_file("icon.png"));
+ // Store default project icon in SVG format.
+ Error err;
+ Ref<FileAccess> fa_icon = FileAccess::open(dir.plus_file("icon.svg"), FileAccess::WRITE, &err);
+ fa_icon->store_string(get_default_project_icon());
+
+ if (err != OK) {
+ set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
+ }
+
EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir);
}
} else if (mode == MODE_INSTALL) {
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index b977b012a8..00fd0c3aac 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -279,7 +279,19 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
warning_icon = SNAME("NodeWarnings4Plus");
}
- item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
+ // Improve looks on tooltip, extra spacing on non-bullet point newlines.
+ const String bullet_point = String::utf8("• ");
+ int next_newline = 0;
+ while (next_newline != -1) {
+ next_newline = warning.find("\n", next_newline + 2);
+ if (warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) {
+ warning = warning.insert(next_newline + 1, " ");
+ }
+ }
+
+ String newline = (num_warnings == 1 ? "\n" : "\n\n");
+
+ item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + warning);
}
if (p_node->is_unique_name_in_owner()) {