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-rw-r--r--editor/editor_themes.cpp20
-rw-r--r--editor/editor_themes.h3
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp4
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp2
-rw-r--r--editor/project_manager.cpp2
6 files changed, 21 insertions, 12 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 030d36ff78..9aad1aa8d9 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -241,20 +241,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
- float icon_scale = EDSCALE;
float saturation = p_icon_saturation;
- // Always keep the DefaultProjectIcon at the default size
- if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
- icon_scale = 1.0f;
- }
-
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) {
saturation = 1.0;
}
const int is_exception = exceptions.has(editor_icons_names[i]);
- const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, icon_scale, saturation);
+ const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation);
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
}
@@ -1398,3 +1392,15 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
return theme;
}
+
+Ref<ImageTexture> create_unscaled_default_project_icon() {
+#ifdef MODULE_SVG_ENABLED
+ for (int i = 0; i < editor_icons_count; i++) {
+ // ESCALE should never affect size of the icon
+ if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
+ return editor_generate_icon(i, false, 1.0);
+ }
+ }
+#endif
+ return Ref<ImageTexture>(memnew(ImageTexture));
+}
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 852edf7669..c040654220 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -31,10 +31,13 @@
#ifndef EDITOR_THEMES_H
#define EDITOR_THEMES_H
+#include "scene/resources/texture.h"
#include "scene/resources/theme.h"
Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
+Ref<ImageTexture> create_unscaled_default_project_icon();
+
#endif
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 4949d2b9b7..4acacf3058 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -179,7 +179,7 @@ void Sprite2DEditor::_update_mesh_data() {
}
Rect2 rect;
- if (node->is_region()) {
+ if (node->is_region_enabled()) {
rect = node->get_region_rect();
} else {
rect.size = Size2(image->get_width(), image->get_height());
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 63255e6547..4cbfe18594 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -897,7 +897,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->update();
- if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) {
+ if ((node_sprite && !node_sprite->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) {
set_process(true);
}
if (!p_obj) {
@@ -1115,7 +1115,7 @@ void TextureRegionEditorPlugin::_editor_visiblity_changed() {
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
- bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region());
+ bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region_enabled()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled());
if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
}
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index c628fe8367..b97ee10743 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -80,7 +80,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
Vector2 phys_offset;
Size2 s;
- if (mi->is_region()) {
+ if (mi->is_region_enabled()) {
s = mi->get_region_rect().size;
p_library->tile_set_region(id, mi->get_region_rect());
} else {
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 7d421bdf81..f4aa628b65 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -487,7 +487,7 @@ private:
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
- ResourceSaver::save(dir.plus_file("icon.png"), msg->get_theme_icon("DefaultProjectIcon", "EditorIcons"));
+ ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon());
FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE);
if (!f) {