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-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp12
-rw-r--r--editor/register_editor_types.cpp2
2 files changed, 8 insertions, 6 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 58c25c1a5d..fd6c9b761e 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -714,12 +714,12 @@ void Skeleton3DEditor::create_editors() {
// Skeleton options.
PopupMenu *p = skeleton_options->get_popup();
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_all_poses", TTR("Reset all bone Poses")), SKELETON_OPTION_RESET_ALL_POSES);
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_selected_poses", TTR("Reset selected Poses")), SKELETON_OPTION_RESET_SELECTED_POSES);
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/all_poses_to_rests", TTR("Apply all poses to rests")), SKELETON_OPTION_ALL_POSES_TO_RESTS);
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/selected_poses_to_rests", TTR("Apply selected poses to rests")), SKELETON_OPTION_SELECTED_POSES_TO_RESTS);
- p->add_item(TTR("Create physical skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
- p->add_item(TTR("Export skeleton profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
+ p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_all_poses", TTR("Reset All Bone Poses")), SKELETON_OPTION_RESET_ALL_POSES);
+ p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_selected_poses", TTR("Reset Selected Poses")), SKELETON_OPTION_RESET_SELECTED_POSES);
+ p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/all_poses_to_rests", TTR("Apply All Poses to Rests")), SKELETON_OPTION_ALL_POSES_TO_RESTS);
+ p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/selected_poses_to_rests", TTR("Apply Selected Poses to Rests")), SKELETON_OPTION_SELECTED_POSES_TO_RESTS);
+ p->add_item(TTR("Create Physical Skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
+ p->add_item(TTR("Export Skeleton Profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
p->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
set_bone_options_enabled(false);
diff --git a/editor/register_editor_types.cpp b/editor/register_editor_types.cpp
index 0170cd4b05..d3097a694e 100644
--- a/editor/register_editor_types.cpp
+++ b/editor/register_editor_types.cpp
@@ -154,6 +154,7 @@ void register_editor_types() {
GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession);
// This list is alphabetized, and plugins that depend on Node2D are in their own section below.
+ EditorPlugins::add_by_type<AnimationTreeEditorPlugin>();
EditorPlugins::add_by_type<AudioStreamRandomizerEditorPlugin>();
EditorPlugins::add_by_type<BitMapEditorPlugin>();
EditorPlugins::add_by_type<BoneMapEditorPlugin>();
@@ -161,6 +162,7 @@ void register_editor_types() {
EditorPlugins::add_by_type<ControlEditorPlugin>();
EditorPlugins::add_by_type<CPUParticles3DEditorPlugin>();
EditorPlugins::add_by_type<CurveEditorPlugin>();
+ EditorPlugins::add_by_type<DebugAdapterServer>();
EditorPlugins::add_by_type<FontEditorPlugin>();
EditorPlugins::add_by_type<GPUParticles3DEditorPlugin>();
EditorPlugins::add_by_type<GPUParticlesCollisionSDF3DEditorPlugin>();