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-rw-r--r--editor/import/editor_scene_importer_gltf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index f47252d388..00ca86a43b 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1695,7 +1695,7 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node
n->godot_nodes.push_back(node);
- if (n->skin >= 0 && Object::cast_to<MeshInstance>(node)) {
+ if (n->skin >= 0 && n->skin < skeletons.size() && Object::cast_to<MeshInstance>(node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(node);
Skeleton *s = skeletons[n->skin];