diff options
Diffstat (limited to 'editor')
106 files changed, 2638 insertions, 1811 deletions
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 6333b402da..698390a61e 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -644,6 +644,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() { tab_container = memnew(TabContainer); tab_container->set_use_hidden_tabs_for_min_size(true); tab_container->set_v_size_flags(Control::SIZE_EXPAND_FILL); + tab_container->set_theme_type_variation("TabContainerOdd"); tab_container->connect("tab_selected", callable_mp(this, &InputEventConfigurationDialog::_tab_selected)); main_vbox->add_child(tab_container); diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 6ed723b891..74fea03fee 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -1126,7 +1126,7 @@ ConnectionsDock::ConnectionsDock() { search_box = memnew(LineEdit); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); - search_box->set_placeholder(TTR("Filter signals")); + search_box->set_placeholder(TTR("Filter Signals")); search_box->set_clear_button_enabled(true); search_box->connect("text_changed", callable_mp(this, &ConnectionsDock::_filter_changed)); vbc->add_child(search_box); diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 60486b5286..8cb984af1b 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -1765,7 +1765,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() { search = memnew(LineEdit); search->set_h_size_flags(Control::SIZE_EXPAND_FILL); - search->set_placeholder(TTR("Filter stack variables")); + search->set_placeholder(TTR("Filter Stack Variables")); search->set_clear_button_enabled(true); tools_hb->add_child(search); diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 88ad2633c0..6fafb2d91a 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -163,6 +163,7 @@ EditorAbout::EditorAbout() { tc->set_tab_alignment(TabBar::ALIGNMENT_CENTER); tc->set_custom_minimum_size(Size2(400, 200) * EDSCALE); tc->set_v_size_flags(Control::SIZE_EXPAND_FILL); + tc->set_theme_type_variation("TabContainerOdd"); vbc->add_child(tc); // Authors diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp index e3cbd8ad50..c1cd7f9c7b 100644 --- a/editor/editor_command_palette.cpp +++ b/editor/editor_command_palette.cpp @@ -299,7 +299,7 @@ EditorCommandPalette::EditorCommandPalette() { add_child(vbc); command_search_box = memnew(LineEdit); - command_search_box->set_placeholder(TTR("Filter commands")); + command_search_box->set_placeholder(TTR("Filter Commands")); command_search_box->connect("gui_input", callable_mp(this, &EditorCommandPalette::_sbox_input)); command_search_box->connect("text_changed", callable_mp(this, &EditorCommandPalette::_update_command_search)); command_search_box->set_v_size_flags(Control::SIZE_EXPAND_FILL); diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index dba0864fcb..b4325f09c5 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -73,6 +73,13 @@ void EditorHelp::_search(bool p_search_previous) { } } +void EditorHelp::_class_desc_finished() { + if (scroll_to >= 0) { + class_desc->scroll_to_paragraph(scroll_to); + } + scroll_to = -1; +} + void EditorHelp::_class_list_select(const String &p_select) { _goto_desc(p_select); } @@ -126,7 +133,11 @@ void EditorHelp::_class_desc_select(const String &p_select) { // Case order is important here to correctly handle edge cases like Variant.Type in @GlobalScope. if (table->has(link)) { // Found in the current page. - class_desc->scroll_to_paragraph((*table)[link]); + if (class_desc->is_ready()) { + class_desc->scroll_to_paragraph((*table)[link]); + } else { + scroll_to = (*table)[link]; + } } else { // Look for link in @GlobalScope. // Note that a link like @GlobalScope.enum_name will not be found in this section, only enum_name will be. @@ -512,11 +523,22 @@ void EditorHelp::_update_doc() { DocData::ClassDoc cd = doc->class_list[edited_class]; // Make a copy, so we can sort without worrying. + Ref<Texture2D> icon; + if (has_theme_icon(edited_class, SNAME("EditorIcons"))) { + icon = get_theme_icon(edited_class, SNAME("EditorIcons")); + } else if (ClassDB::class_exists(edited_class) && ClassDB::is_parent_class(edited_class, "Object")) { + icon = get_theme_icon(SNAME("Object"), SNAME("EditorIcons")); + } else { + icon = get_theme_icon(SNAME("ArrowRight"), SNAME("EditorIcons")); + } + // Class name section_line.push_back(Pair<String, int>(TTR("Top"), 0)); class_desc->push_font(doc_title_font); class_desc->push_color(title_color); class_desc->add_text(TTR("Class:") + " "); + class_desc->add_image(icon, icon->get_width(), icon->get_height()); + class_desc->add_text(" "); class_desc->push_color(headline_color); _add_text(edited_class); class_desc->pop(); @@ -1469,7 +1491,11 @@ void EditorHelp::_help_callback(const String &p_topic) { } } - class_desc->call_deferred(SNAME("scroll_to_paragraph"), line); + if (class_desc->is_ready()) { + class_desc->call_deferred(SNAME("scroll_to_paragraph"), line); + } else { + scroll_to = line; + } } static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { @@ -1824,7 +1850,11 @@ Vector<Pair<String, int>> EditorHelp::get_sections() { void EditorHelp::scroll_to_section(int p_section_index) { _wait_for_thread(); int line = section_line[p_section_index].second; - class_desc->scroll_to_paragraph(line); + if (class_desc->is_ready()) { + class_desc->scroll_to_paragraph(line); + } else { + scroll_to = line; + } } void EditorHelp::popup_search() { @@ -1877,6 +1907,7 @@ EditorHelp::EditorHelp() { class_desc->set_v_size_flags(SIZE_EXPAND_FILL); class_desc->add_theme_color_override("selection_color", get_theme_color(SNAME("accent_color"), SNAME("Editor")) * Color(1, 1, 1, 0.4)); + class_desc->connect("finished", callable_mp(this, &EditorHelp::_class_desc_finished)); class_desc->connect("meta_clicked", callable_mp(this, &EditorHelp::_class_desc_select)); class_desc->connect("gui_input", callable_mp(this, &EditorHelp::_class_desc_input)); class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized), varray(false)); diff --git a/editor/editor_help.h b/editor/editor_help.h index b5410f6880..766a09f485 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -140,6 +140,8 @@ class EditorHelp : public VBoxContainer { Ref<Font> doc_title_font; Ref<Font> doc_code_font; + int scroll_to = -1; + void _update_theme(); void _help_callback(const String &p_topic); @@ -152,6 +154,7 @@ class EditorHelp : public VBoxContainer { void _add_bulletpoint(); + void _class_desc_finished(); void _class_list_select(const String &p_select); void _class_desc_select(const String &p_select); void _class_desc_input(const Ref<InputEvent> &p_input); diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 8d45f90ed6..dbe44aee1b 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -353,7 +353,7 @@ EditorLog::EditorLog() { // Search box search_box = memnew(LineEdit); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); - search_box->set_placeholder(TTR("Filter messages")); + search_box->set_placeholder(TTR("Filter Messages")); search_box->set_clear_button_enabled(true); search_box->set_visible(true); search_box->connect("text_changed", callable_mp(this, &EditorLog::_search_changed)); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 880e51660b..196fba6e9b 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -42,6 +42,7 @@ #include "scene/3d/gpu_particles_3d.h" #include "scene/main/window.h" #include "scene/resources/font.h" +#include "scene/resources/mesh.h" ///////////////////// Nil ///////////////////////// @@ -3172,7 +3173,7 @@ void EditorPropertyResource::_update_preferred_shader() { shader_picker->set_preferred_mode(Shader::MODE_FOG); } else if (Object::cast_to<CanvasItem>(object)) { shader_picker->set_preferred_mode(Shader::MODE_CANVAS_ITEM); - } else if (Object::cast_to<Node3D>(object)) { + } else if (Object::cast_to<Node3D>(object) || Object::cast_to<Mesh>(object)) { shader_picker->set_preferred_mode(Shader::MODE_SPATIAL); } else if (Object::cast_to<Sky>(object)) { shader_picker->set_preferred_mode(Shader::MODE_SKY); diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index 801a1a4641..b7073665a8 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -250,6 +250,11 @@ void SectionedInspector::update_category_list() { continue; } + // Filter out unnecessary ProjectSettings sections, as they already have their dedicated tabs. + if (pi.name.begins_with("autoload") || pi.name.begins_with("editor_plugins") || pi.name.begins_with("shader_globals")) { + continue; + } + if (!filter.is_empty() && !_property_path_matches(pi.name, filter, name_style)) { continue; } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 31ce31a437..504e09aa36 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -681,6 +681,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Visual editors EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01") EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01") /* Run */ diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp index 712a5b150f..3eb7d7ffbd 100644 --- a/editor/editor_settings_dialog.cpp +++ b/editor/editor_settings_dialog.cpp @@ -683,6 +683,7 @@ EditorSettingsDialog::EditorSettingsDialog() { undo_redo = memnew(UndoRedo); tabs = memnew(TabContainer); + tabs->set_theme_type_variation("TabContainerOdd"); tabs->connect("tab_changed", callable_mp(this, &EditorSettingsDialog::_tabs_tab_changed)); add_child(tabs); @@ -697,7 +698,7 @@ EditorSettingsDialog::EditorSettingsDialog() { tab_general->add_child(hbc); search_box = memnew(LineEdit); - search_box->set_placeholder(TTR("Search")); + search_box->set_placeholder(TTR("Filter Settings")); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbc->add_child(search_box); @@ -739,7 +740,7 @@ EditorSettingsDialog::EditorSettingsDialog() { tab_shortcuts->set_name(TTR("Shortcuts")); shortcut_search_box = memnew(LineEdit); - shortcut_search_box->set_placeholder(TTR("Search")); + shortcut_search_box->set_placeholder(TTR("Filter Shortcuts")); shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); tab_shortcuts->add_child(shortcut_search_box); shortcut_search_box->connect("text_changed", callable_mp(this, &EditorSettingsDialog::_filter_shortcuts)); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 550a73ed72..c53c04af4e 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1152,14 +1152,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_content_panel->set_border_color(dark_color_2); theme->set_stylebox("panel", "TabContainer", style_content_panel); - // These styleboxes can be used on tabs against the base color background (e.g. nested tabs). + // TabContainerOdd can be used on tabs against the base color background (e.g. nested tabs). + theme->set_type_variation("TabContainerOdd", "TabContainer"); + Ref<StyleBoxFlat> style_tab_selected_odd = style_tab_selected->duplicate(); style_tab_selected_odd->set_bg_color(disabled_bg_color); - theme->set_stylebox("tab_selected_odd", "TabContainer", style_tab_selected_odd); + theme->set_stylebox("tab_selected", "TabContainerOdd", style_tab_selected_odd); Ref<StyleBoxFlat> style_content_panel_odd = style_content_panel->duplicate(); style_content_panel_odd->set_bg_color(disabled_bg_color); - theme->set_stylebox("panel_odd", "TabContainer", style_content_panel_odd); + theme->set_stylebox("panel", "TabContainerOdd", style_content_panel_odd); // This stylebox is used in 3d and 2d viewports (no borders). Ref<StyleBoxFlat> style_content_panel_vp = style_content_panel->duplicate(); @@ -1446,8 +1448,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("snap", "GraphEdit", theme->get_icon(SNAME("SnapGrid"), SNAME("EditorIcons"))); theme->set_icon("minimap", "GraphEdit", theme->get_icon(SNAME("GridMinimap"), SNAME("EditorIcons"))); theme->set_icon("layout", "GraphEdit", theme->get_icon(SNAME("GridLayout"), SNAME("EditorIcons"))); - theme->set_constant("bezier_len_pos", "GraphEdit", 80 * EDSCALE); - theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE); // GraphEditMinimap Ref<StyleBoxFlat> style_minimap_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0); diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp index c8099c9a0b..e4beea5e5f 100644 --- a/editor/editor_zoom_widget.cpp +++ b/editor/editor_zoom_widget.cpp @@ -178,7 +178,7 @@ EditorZoomWidget::EditorZoomWidget() { zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0)); zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1)); zoom_reset->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_reset)); - zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KeyModifierMask::CMD | Key::KEY_0)); + zoom_reset->set_shortcut(ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")); zoom_reset->set_shortcut_context(this); zoom_reset->set_focus_mode(FOCUS_NONE); zoom_reset->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index aaff892c2a..3dd0044ab9 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -3082,7 +3082,7 @@ FileSystemDock::FileSystemDock() { tree_search_box = memnew(LineEdit); tree_search_box->set_h_size_flags(SIZE_EXPAND_FILL); - tree_search_box->set_placeholder(TTR("Search files")); + tree_search_box->set_placeholder(TTR("Filter Files")); tree_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(tree_search_box)); toolbar2_hbc->add_child(tree_search_box); @@ -3127,7 +3127,7 @@ FileSystemDock::FileSystemDock() { file_list_search_box = memnew(LineEdit); file_list_search_box->set_h_size_flags(SIZE_EXPAND_FILL); - file_list_search_box->set_placeholder(TTR("Search files")); + file_list_search_box->set_placeholder(TTR("Filter Files")); file_list_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(file_list_search_box)); path_hb->add_child(file_list_search_box); diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index bbf9b11be3..f3129db65e 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -499,7 +499,7 @@ GroupDialog::GroupDialog() { add_filter = memnew(LineEdit); add_filter->set_h_size_flags(Control::SIZE_EXPAND_FILL); - add_filter->set_placeholder(TTR("Filter nodes")); + add_filter->set_placeholder(TTR("Filter Nodes")); add_filter_hbc->add_child(add_filter); add_filter->connect("text_changed", callable_mp(this, &GroupDialog::_add_filter_changed)); @@ -549,7 +549,7 @@ GroupDialog::GroupDialog() { remove_filter = memnew(LineEdit); remove_filter->set_h_size_flags(Control::SIZE_EXPAND_FILL); - remove_filter->set_placeholder(TTR("Filter nodes")); + remove_filter->set_placeholder(TTR("Filter Nodes")); remove_filter_hbc->add_child(remove_filter); remove_filter->connect("text_changed", callable_mp(this, &GroupDialog::_remove_filter_changed)); diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp index e546f01205..97892e47d4 100644 --- a/editor/import/dynamic_font_import_settings.cpp +++ b/editor/import/dynamic_font_import_settings.cpp @@ -1418,6 +1418,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { main_pages->set_tab_alignment(TabBar::ALIGNMENT_CENTER); main_pages->set_v_size_flags(Control::SIZE_EXPAND_FILL); main_pages->set_h_size_flags(Control::SIZE_EXPAND_FILL); + main_pages->set_theme_type_variation("TabContainerOdd"); root_vb->add_child(main_pages); label_warn = memnew(Label); diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 5364b53b57..71b8c54422 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -104,24 +104,30 @@ void ResourceImporterTexture::update_imports() { bool changed = false; if (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) { + print_line(vformat("%s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded).", String(E.key))); cf->set_value("params", "compress/normal_map", 1); changed = true; } if (E.value.flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) { + print_line(vformat("%s: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at %s.", String(E.key), E.value.normal_path_for_roughness)); cf->set_value("params", "roughness/mode", E.value.channel_for_roughness + 2); cf->set_value("params", "roughness/src_normal", E.value.normal_path_for_roughness); changed = true; } if (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) { - int compress_to = cf->get_value("params", "detect_3d/compress_to"); + const int compress_to = cf->get_value("params", "detect_3d/compress_to"); + String compress_string; cf->set_value("params", "detect_3d/compress_to", 0); if (compress_to == 1) { cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED); + compress_string = "VRAM Compressed (S3TC/ETC/BPTC)"; } else if (compress_to == 2) { cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL); + compress_string = "Basis Universal"; } + print_line(vformat("%s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s.", String(E.key), compress_string)); cf->set_value("params", "mipmaps/generate", true); changed = true; } diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 83dff30dfa..d9ff4f79de 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -1229,6 +1229,7 @@ SceneImportSettings::SceneImportSettings() { data_mode = memnew(TabContainer); tree_split->add_child(data_mode); data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0)); + data_mode->set_theme_type_variation("TabContainerOdd"); property_split = memnew(HSplitContainer); tree_split->add_child(property_split); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 934d3a82b4..ad92911810 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -657,7 +657,7 @@ InspectorDock::InspectorDock(EditorData &p_editor_data) { search = memnew(LineEdit); search->set_h_size_flags(Control::SIZE_EXPAND_FILL); - search->set_placeholder(TTR("Filter properties")); + search->set_placeholder(TTR("Filter Properties")); search->set_clear_button_enabled(true); property_tools_hb->add_child(search); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 8c8505283c..5e703cf814 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -264,6 +264,8 @@ void AnimationNodeBlendTreeEditor::_update_graph() { float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); } void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) { @@ -969,6 +971,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { graph->connect("connection_from_empty", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_from_empty)); float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); VSeparator *vs = memnew(VSeparator); graph->get_zoom_hbox()->add_child(vs); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index d7061a420a..249b3a6d6a 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -1402,9 +1402,9 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { filter = memnew(LineEdit); if (templates_only) { - filter->set_placeholder(TTR("Search templates, projects, and demos")); + filter->set_placeholder(TTR("Search Templates, Projects, and Demos")); } else { - filter->set_placeholder(TTR("Search assets (excluding templates, projects, and demos)")); + filter->set_placeholder(TTR("Search Assets (Excluding Templates, Projects, and Demos)")); } filter->set_clear_button_enabled(true); search_hb->add_child(filter); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index a7e3d17fdc..d28629b41a 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5295,14 +5295,12 @@ CanvasItemEditor::CanvasItemEditor() { // To ensure that scripts can parse the list of shortcuts correctly, we have to define // those shortcuts one by one. - // Resetting zoom to 100% is a duplicate shortcut of `canvas_item_editor/reset_zoom`, - // but it ensures both 1 and Ctrl + 0 can be used to reset zoom. ED_SHORTCUT("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), KeyModifierMask::SHIFT | Key::KEY_5); ED_SHORTCUT("canvas_item_editor/zoom_6.25_percent", TTR("Zoom to 6.25%"), KeyModifierMask::SHIFT | Key::KEY_4); ED_SHORTCUT("canvas_item_editor/zoom_12.5_percent", TTR("Zoom to 12.5%"), KeyModifierMask::SHIFT | Key::KEY_3); ED_SHORTCUT("canvas_item_editor/zoom_25_percent", TTR("Zoom to 25%"), KeyModifierMask::SHIFT | Key::KEY_2); ED_SHORTCUT("canvas_item_editor/zoom_50_percent", TTR("Zoom to 50%"), KeyModifierMask::SHIFT | Key::KEY_1); - ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), Key::KEY_1); + ED_SHORTCUT_ARRAY("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), { (int32_t)Key::KEY_1, (int32_t)(KeyModifierMask::CMD | Key::KEY_0) }); ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), Key::KEY_2); ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), Key::KEY_3); ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), Key::KEY_4); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 99b810be44..b9d99fcc93 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -3674,7 +3674,7 @@ ScriptEditor::ScriptEditor() { list_split->add_child(scripts_vbox); filter_scripts = memnew(LineEdit); - filter_scripts->set_placeholder(TTR("Filter scripts")); + filter_scripts->set_placeholder(TTR("Filter Scripts")); filter_scripts->set_clear_button_enabled(true); filter_scripts->connect("text_changed", callable_mp(this, &ScriptEditor::_filter_scripts_text_changed)); scripts_vbox->add_child(filter_scripts); @@ -3717,7 +3717,7 @@ ScriptEditor::ScriptEditor() { buttons_hbox->add_child(members_overview_alphabeta_sort_button); filter_methods = memnew(LineEdit); - filter_methods->set_placeholder(TTR("Filter methods")); + filter_methods->set_placeholder(TTR("Filter Methods")); filter_methods->set_clear_button_enabled(true); filter_methods->connect("text_changed", callable_mp(this, &ScriptEditor::_filter_methods_text_changed)); overview_vbox->add_child(filter_methods); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index a4bccf30e3..05c707c065 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1524,6 +1524,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data te->set_caret_line(row); te->set_caret_column(col); te->insert_text_at_caret(res->get_path()); + te->grab_focus(); } if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) { @@ -1546,6 +1547,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data te->set_caret_line(row); te->set_caret_column(col); te->insert_text_at_caret(text_to_drop); + te->grab_focus(); } if (d.has("type") && String(d["type"]) == "nodes") { @@ -1568,9 +1570,11 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data continue; } + bool is_unique = false; String path; if (node->is_unique_name_in_owner()) { - path = "%" + node->get_name(); + path = node->get_name(); + is_unique = true; } else { path = sn->get_path_to(node); } @@ -1583,9 +1587,9 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data String variable_name = String(node->get_name()).camelcase_to_underscore(true).validate_identifier(); if (use_type) { - text_to_drop += vformat("@onready var %s: %s = $%s\n", variable_name, node->get_class_name(), path); + text_to_drop += vformat("@onready var %s: %s = %s%s\n", variable_name, node->get_class_name(), is_unique ? "%" : "$", path); } else { - text_to_drop += vformat("@onready var %s = $%s\n", variable_name, path); + text_to_drop += vformat("@onready var %s = %s%s\n", variable_name, is_unique ? "%" : "$", path); } } } else { @@ -1600,25 +1604,29 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data continue; } + bool is_unique = false; String path; if (node->is_unique_name_in_owner()) { - path = "%" + node->get_name(); + path = node->get_name(); + is_unique = true; } else { path = sn->get_path_to(node); } + for (const String &segment : path.split("/")) { if (!segment.is_valid_identifier()) { path = path.c_escape().quote(quote_style); break; } } - text_to_drop += "$" + path; + text_to_drop += (is_unique ? "%" : "$") + path; } } te->set_caret_line(row); te->set_caret_column(col); te->insert_text_at_caret(text_to_drop); + te->grab_focus(); } if (d.has("type") && String(d["type"]) == "obj_property") { @@ -1627,6 +1635,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data te->set_caret_line(row); te->set_caret_column(col); te->insert_text_at_caret(text_to_drop); + te->grab_focus(); } } diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 79e09404a0..3f4f9a4f4d 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -83,6 +83,7 @@ void TextureRegionEditor::_region_draw() { mtx.scale_basis(Vector2(draw_zoom, draw_zoom)); RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx); + edit_draw->draw_rect(Rect2(Point2(), base_tex->get_size()), Color(0.5, 0.5, 0.5, 0.5), false); edit_draw->draw_texture(base_tex, Point2()); RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D()); @@ -234,6 +235,14 @@ void TextureRegionEditor::_region_draw() { updating_scroll = false; + if (request_center && hscroll->get_min() < 0) { + hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2); + vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2); + // This ensures that the view is updated correctly. + callable_bind(callable_mp(this, &TextureRegionEditor::_pan_callback), Vector2(1, 0)).call_deferred(nullptr, 0); + request_center = false; + } + if (node_ninepatch || obj_styleBox.is_valid()) { float margins[4] = { 0 }; if (node_ninepatch) { @@ -922,7 +931,8 @@ void TextureRegionEditor::edit(Object *p_obj) { atlas_tex = Ref<AtlasTexture>(nullptr); } edit_draw->update(); - popup_centered_ratio(); + popup_centered_ratio(0.5); + request_center = true; } void TextureRegionEditor::_texture_changed() { diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index dd92f6e3eb..a18c87f153 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -71,10 +71,10 @@ class TextureRegionEditor : public AcceptDialog { UndoRedo *undo_redo = nullptr; Vector2 draw_ofs; - float draw_zoom; - bool updating_scroll; + float draw_zoom = 0.0; + bool updating_scroll = false; - int snap_mode; + int snap_mode = 0; Vector2 snap_offset; Vector2 snap_step; Vector2 snap_separation; @@ -88,15 +88,16 @@ class TextureRegionEditor : public AcceptDialog { Rect2 rect; Rect2 rect_prev; float prev_margin = 0.0f; - int edited_margin; + int edited_margin = 0; HashMap<RID, List<Rect2>> cache_map; List<Rect2> autoslice_cache; - bool autoslice_is_dirty; + bool autoslice_is_dirty = false; - bool drag; + bool drag = false; bool creating = false; Vector2 drag_from; - int drag_index; + int drag_index = 0; + bool request_center = false; Ref<ViewPanner> panner; void _scroll_callback(Vector2 p_scroll_vec, bool p_alt); diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 751751aaaa..418115c041 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -834,6 +834,8 @@ void ThemeItemImportTree::_notification(int p_what) { select_icons_warning_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons"))); select_icons_warning->add_theme_color_override("font_color", get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); + import_items_filter->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + // Bottom panel buttons. import_collapse_types_button->set_icon(get_theme_icon(SNAME("CollapseTree"), SNAME("EditorIcons"))); import_expand_types_button->set_icon(get_theme_icon(SNAME("ExpandTree"), SNAME("EditorIcons"))); @@ -881,15 +883,10 @@ void ThemeItemImportTree::_bind_methods() { } ThemeItemImportTree::ThemeItemImportTree() { - HBoxContainer *import_items_filter_hb = memnew(HBoxContainer); - add_child(import_items_filter_hb); - Label *import_items_filter_label = memnew(Label); - import_items_filter_label->set_text(TTR("Filter:")); - import_items_filter_hb->add_child(import_items_filter_label); import_items_filter = memnew(LineEdit); + import_items_filter->set_placeholder(TTR("Filter Items")); import_items_filter->set_clear_button_enabled(true); - import_items_filter->set_h_size_flags(Control::SIZE_EXPAND_FILL); - import_items_filter_hb->add_child(import_items_filter); + add_child(import_items_filter); import_items_filter->connect("text_changed", callable_mp(this, &ThemeItemImportTree::_filter_text_changed)); HBoxContainer *import_main_hb = memnew(HBoxContainer); @@ -1871,9 +1868,6 @@ void ThemeItemEditorDialog::_notification(int p_what) { edit_items_remove_all->set_icon(get_theme_icon(SNAME("ThemeRemoveAllItems"), SNAME("EditorIcons"))); import_another_theme_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"))); - - tc->add_theme_style_override("tab_selected", get_theme_stylebox(SNAME("tab_selected_odd"), SNAME("TabContainer"))); - tc->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel_odd"), SNAME("TabContainer"))); } break; } } @@ -1896,6 +1890,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito tc = memnew(TabContainer); add_child(tc); + tc->set_theme_type_variation("TabContainerOdd"); // Edit Items tab. HSplitContainer *edit_dialog_hs = memnew(HSplitContainer); @@ -3305,9 +3300,6 @@ void ThemeTypeEditor::_notification(int p_what) { data_type_tabs->set_tab_icon(5, get_theme_icon(SNAME("StyleBoxFlat"), SNAME("EditorIcons"))); data_type_tabs->set_tab_icon(6, get_theme_icon(SNAME("Tools"), SNAME("EditorIcons"))); - data_type_tabs->add_theme_style_override("tab_selected", get_theme_stylebox(SNAME("tab_selected_odd"), SNAME("TabContainer"))); - data_type_tabs->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel_odd"), SNAME("TabContainer"))); - type_variation_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); } break; } @@ -3407,6 +3399,7 @@ ThemeTypeEditor::ThemeTypeEditor() { main_vb->add_child(data_type_tabs); data_type_tabs->set_v_size_flags(SIZE_EXPAND_FILL); data_type_tabs->set_use_hidden_tabs_for_min_size(true); + data_type_tabs->set_theme_type_variation("TabContainerOdd"); color_items_list = _create_item_list(Theme::DATA_TYPE_COLOR); constant_items_list = _create_item_list(Theme::DATA_TYPE_CONSTANT); @@ -3589,7 +3582,7 @@ void ThemeEditor::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { preview_tabs->add_theme_style_override("tab_selected", get_theme_stylebox(SNAME("ThemeEditorPreviewFG"), SNAME("EditorStyles"))); preview_tabs->add_theme_style_override("tab_unselected", get_theme_stylebox(SNAME("ThemeEditorPreviewBG"), SNAME("EditorStyles"))); - preview_tabs_content->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel_odd"), SNAME("TabContainer"))); + preview_tabs_content->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TabContainerOdd"))); add_preview_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); } break; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 6e13a31a1f..642973648e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1745,6 +1745,8 @@ void VisualShaderEditor::_update_graph() { float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); } VisualShader::Type VisualShaderEditor::get_current_shader_type() const { @@ -4675,6 +4677,8 @@ VisualShaderEditor::VisualShaderEditor() { graph->set_drag_forwarding(this); float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); + float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature"); + graph->set_connection_lines_curvature(graph_lines_curvature); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 503eb5000b..70627d5e82 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -1064,6 +1064,7 @@ ProjectExportDialog::ProjectExportDialog() { sections = memnew(TabContainer); sections->set_use_hidden_tabs_for_min_size(true); + sections->set_theme_type_variation("TabContainerOdd"); settings_vb->add_child(sections); sections->set_v_size_flags(Control::SIZE_EXPAND_FILL); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index a56b6ec9d4..7fcabb1e80 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2594,7 +2594,7 @@ ProjectManager::ProjectManager() { search_tree_vb->add_child(hb); search_box = memnew(LineEdit); - search_box->set_placeholder(TTR("Filter projects")); + search_box->set_placeholder(TTR("Filter Projects")); search_box->set_tooltip(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed)); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 14a0427e18..404199d2da 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -560,6 +560,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { tab_container = memnew(TabContainer); tab_container->set_use_hidden_tabs_for_min_size(true); + tab_container->set_theme_type_variation("TabContainerOdd"); add_child(tab_container); VBoxContainer *general_editor = memnew(VBoxContainer); @@ -586,7 +587,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { general_editor->add_child(header); property_box = memnew(LineEdit); - property_box->set_placeholder(TTR("Select a setting or type its name")); + property_box->set_placeholder(TTR("Select a Setting or Type its Name")); property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed)); header->add_child(property_box); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index c1cc144ff5..1ddefeba77 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -3381,7 +3381,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec vbc->add_child(filter_hbc); filter = memnew(LineEdit); filter->set_h_size_flags(SIZE_EXPAND_FILL); - filter->set_placeholder(TTR("Filter nodes")); + filter->set_placeholder(TTR("Filter Nodes")); filter_hbc->add_child(filter); filter->add_theme_constant_override("minimum_character_width", 0); filter->connect("text_changed", callable_mp(this, &SceneTreeDock::_filter_changed)); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index eaec3bab02..b5b70b827b 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -170,9 +170,9 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) { } } -bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) { +void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (!p_node) { - return false; + return; } // only owned nodes are editable, since nodes can create their own (manually owned) child nodes, @@ -185,7 +185,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll part_of_subscene = true; //allow } else { - return false; + return; } } else { part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0; @@ -431,29 +431,21 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll } } - bool scroll = false; - if (editor_selection) { if (editor_selection->is_selected(p_node)) { item->select(0); - scroll = p_scroll_to_selected; } } if (selected == p_node) { if (!editor_selection) { item->select(0); - scroll = p_scroll_to_selected; } item->set_as_cursor(0); } - bool keep = (filter.is_subsequence_ofn(String(p_node->get_name()))); - for (int i = 0; i < p_node->get_child_count(); i++) { - bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected); - - keep = keep || child_keep; + _add_nodes(p_node->get_child(i), item); } if (valid_types.size()) { @@ -466,27 +458,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll } if (!valid) { - //item->set_selectable(0,marked_selectable); item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); item->set_selectable(0, false); } } - - if (!keep) { - if (editor_selection) { - Node *n = get_node(item->get_metadata(0)); - if (n) { - editor_selection->remove_node(n); - } - } - memdelete(item); - return false; - } else { - if (scroll) { - tree->scroll_to_item(item); - } - return true; - } } void SceneTreeEditor::_node_visibility_changed(Node *p_node) { @@ -592,13 +567,48 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) { updating_tree = true; tree->clear(); if (get_scene_node()) { - _add_nodes(get_scene_node(), nullptr, p_scroll_to_selected); + _add_nodes(get_scene_node(), nullptr); last_hash = hash_djb2_one_64(0); _compute_hash(get_scene_node(), last_hash); } updating_tree = false; - tree_dirty = false; + + if (!filter.is_empty()) { + _update_filter(nullptr, p_scroll_to_selected); + } +} + +bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) { + if (!p_parent) { + p_parent = tree->get_root(); + } + + bool keep = false; + for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) { + keep = _update_filter(child, p_scroll_to_selected) || keep; + } + + if (!keep) { + keep = filter.is_subsequence_ofn(p_parent->get_text(0)); + } + + p_parent->set_visible(keep); + if (editor_selection) { + Node *n = get_node(p_parent->get_metadata(0)); + if (keep) { + if (p_scroll_to_selected && n && editor_selection->is_selected(n)) { + tree->scroll_to_item(p_parent); + } + } else { + if (n && p_parent->is_selected(0)) { + editor_selection->remove_node(n); + p_parent->deselect(0); + } + } + } + + return keep; } void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) { @@ -898,7 +908,7 @@ void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_child void SceneTreeEditor::set_filter(const String &p_filter) { filter = p_filter; - _update_tree(true); + _update_filter(nullptr, true); } String SceneTreeEditor::get_filter() const { @@ -1211,7 +1221,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) { } void SceneTreeEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat. + ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat. ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node); ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree); @@ -1360,7 +1370,7 @@ SceneTreeDialog::SceneTreeDialog() { filter = memnew(LineEdit); filter->set_h_size_flags(Control::SIZE_EXPAND_FILL); - filter->set_placeholder(TTR("Filter nodes")); + filter->set_placeholder(TTR("Filter Nodes")); filter->set_clear_button_enabled(true); filter->add_theme_constant_override("minimum_character_width", 0); filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed)); diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index 60387cea3e..5d4230059c 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -73,9 +73,10 @@ class SceneTreeEditor : public Control { void _compute_hash(Node *p_node, uint64_t &hash); - bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false); + void _add_nodes(Node *p_node, TreeItem *p_parent); void _test_update_tree(); void _update_tree(bool p_scroll_to_selected = false); + bool _update_filter(TreeItem *p_parent = nullptr, bool p_scroll_to_selected = false); void _tree_changed(); void _tree_process_mode_changed(); void _node_removed(Node *p_node); diff --git a/editor/translations/af.po b/editor/translations/af.po index 3031f9d884..ee71474337 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -14127,6 +14127,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14256,20 +14264,28 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Ek sien..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Projek Stigters" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Kies 'n Gids" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Ek sien..." #: editor/project_export.cpp editor/project_manager.cpp #, fuzzy @@ -14277,8 +14293,9 @@ msgid "ZIP File" msgstr "Lêer:" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Projek Stigters" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14567,15 +14584,15 @@ msgid "Project Manager" msgstr "Projek Bestuurder" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Laai" #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Projek Stigters" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 034765f99a..34de06e8cf 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -14183,6 +14183,14 @@ msgid "Runnable" msgstr "قابل للتشغيل" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "حذف المُعد مُسبقاً '%s'؟" @@ -14327,19 +14335,27 @@ msgid "More Info..." msgstr "تحريك إلي..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "تصدير PCK/ ملف مضغوط Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "تصدير المشروع" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "وضع التصدير؟" +msgid "Export All" +msgstr "تصدير الكُل" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "من فضلك اختر مُجلداً فارغاً." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "تصدير الكُل" #: editor/project_export.cpp editor/project_manager.cpp @@ -14347,7 +14363,8 @@ msgid "ZIP File" msgstr "الملف المضغوط ZIP File" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "رُزمة لعبة غودوت" #: editor/project_export.cpp @@ -14666,15 +14683,15 @@ msgid "Project Manager" msgstr "مدير المشروع" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "آخر ما تم تعديله" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "يستقبل المرايا، من فضلك إنتظر..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "آخر ما تم تعديله" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "تصدير المشروع" diff --git a/editor/translations/az.po b/editor/translations/az.po index 8814d4a394..844ee425d3 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -13584,6 +13584,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13713,19 +13721,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "Əlaqəni redaktə edin:" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13733,8 +13746,9 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Əlaqəni redaktə edin:" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14013,11 +14027,11 @@ msgid "Project Manager" msgstr "Layihə Meneceri " #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/bg.po b/editor/translations/bg.po index ebecc2f9e9..d43358bac8 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -13791,6 +13791,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13926,19 +13934,27 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Изнасяне на PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Изнасяне на проекта" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Режим на изнасяне?" +msgid "Export All" +msgstr "Изнасяне на всичко" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Моля, изберете празна папка." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Изнасяне на всичко" #: editor/project_export.cpp editor/project_manager.cpp @@ -13946,7 +13962,8 @@ msgid "ZIP File" msgstr "Файл ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Игрален пакет на Godot" #: editor/project_export.cpp @@ -14229,14 +14246,14 @@ msgid "Project Manager" msgstr "Управление на проектите" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Зареждане. Моля, изчакайте…" - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Зареждане. Моля, изчакайте…" + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Редактиране на проекта" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 1f6057f773..4ec4e68f08 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -14865,6 +14865,14 @@ msgid "Runnable" msgstr "সক্রিয় করুন" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?" @@ -15016,21 +15024,28 @@ msgid "More Info..." msgstr "এখানে সরান..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "এক্সপোর্ট PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "প্রকল্প এক্সপোর্ট করুন" #: editor/project_export.cpp #, fuzzy -msgid "Export mode?" -msgstr "এক্সপোর্ট মোড:" +msgid "Export All" +msgstr "এক্সপোর্ট" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "এক্সপোর্ট" #: editor/project_export.cpp editor/project_manager.cpp @@ -15039,8 +15054,9 @@ msgid "ZIP File" msgstr "ফাইল" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "প্রকল্প এক্সপোর্ট করুন" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -15359,15 +15375,15 @@ msgid "Project Manager" msgstr "প্রজেক্ট ম্যানেজার" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "মিরর রিট্রাইভ করা হচ্ছে, দযা করে অপেক্ষা করুন..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "প্রকল্প এক্সপোর্ট করুন" diff --git a/editor/translations/br.po b/editor/translations/br.po index 3e70f18074..8fe333055b 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -13429,6 +13429,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13558,19 +13566,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "Roudenn Treuzfurmadur 3D" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13578,8 +13591,9 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Roudenn Perzhioù" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -13857,11 +13871,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/ca.po b/editor/translations/ca.po index af9eb718b1..c892b3f5ec 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -14462,6 +14462,14 @@ msgid "Runnable" msgstr "Executable" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Esborrar la configuració '%s' ?" @@ -14604,19 +14612,27 @@ msgid "More Info..." msgstr "Mou cap a..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exporta PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exporta Projecte" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Mode d'Exportació?" +msgid "Export All" +msgstr "Exportar Tot" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Selecciona un directori buit." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportar Tot" #: editor/project_export.cpp editor/project_manager.cpp @@ -14624,8 +14640,9 @@ msgid "ZIP File" msgstr "Fitxer ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Exporta Projecte" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14962,13 +14979,13 @@ msgstr "Gestor del Projecte" #: editor/project_manager.cpp #, fuzzy -msgid "Loading, please wait..." -msgstr "S'estan buscant rèpliques..." +msgid "Last Modified" +msgstr "Última modificació" #: editor/project_manager.cpp #, fuzzy -msgid "Last Modified" -msgstr "Última modificació" +msgid "Loading, please wait..." +msgstr "S'estan buscant rèpliques..." #: editor/project_manager.cpp #, fuzzy diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 9fc7ddbddb..8990dd908f 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -14215,6 +14215,14 @@ msgid "Runnable" msgstr "Spustitelný" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Odstranit předvolbu '%s'?" @@ -14359,19 +14367,27 @@ msgid "More Info..." msgstr "Přesunout do..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportovat PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportovat projekt" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Režim exportu?" +msgid "Export All" +msgstr "Exportovat vše" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Zvolte prosím prázdnou složku." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportovat vše" #: editor/project_export.cpp editor/project_manager.cpp @@ -14379,7 +14395,8 @@ msgid "ZIP File" msgstr "Soubor ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Hrací balíček Godot" #: editor/project_export.cpp @@ -14699,14 +14716,14 @@ msgid "Project Manager" msgstr "Správce projektů" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Načítání, prosím čekejte..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Datum modifikace" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Načítání, prosím čekejte..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Upravit projekt" diff --git a/editor/translations/da.po b/editor/translations/da.po index 653fbd4ecc..77b2a6a110 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -14448,6 +14448,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14582,21 +14590,28 @@ msgid "More Info..." msgstr "Flyt Til..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Eksporter" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Eksporter Projekt" #: editor/project_export.cpp #, fuzzy -msgid "Export mode?" -msgstr "Eksporter Projekt" +msgid "Export All" +msgstr "Eksporter" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "Vælg en Mappe" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Eksporter" #: editor/project_export.cpp editor/project_manager.cpp @@ -14604,8 +14619,9 @@ msgid "ZIP File" msgstr "ZIP-Fil" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Eksporter Projekt" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14901,15 +14917,15 @@ msgid "Project Manager" msgstr "Projekt Manager" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Henter spejle, vent venligst ..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Eksporter Projekt" diff --git a/editor/translations/de.po b/editor/translations/de.po index 130ea5ecf1..4a7e350480 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -68,7 +68,7 @@ # Daniel Plaster <danimineiromc@googlemail.com>, 2021. # El Captian <elcaptian@posteo.me>, 2021. # Ron Eric Hackländer <mail@roneric.net>, 2021. -# Stephan Kerbl <stephankerbl@gmail.com>, 2021. +# Stephan Kerbl <stephankerbl@gmail.com>, 2021, 2022. # Philipp Wabnitz <philipp.wabnitz@s2011.tu-chemnitz.de>, 2021. # jmih03 <joerni@mail.de>, 2021. # Dominik Moos <dominik.moos@protonmail.com>, 2021. @@ -81,13 +81,14 @@ # ARez <dark.gaming@fantasymail.de>, 2022. # Christian Packenius <christian@packenius.com>, 2022. # Sajeg <jfx@posteo.de>, 2022. +# Tobias Jacobs <tobi@jacobs.rocks>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-17 17:18+0000\n" -"Last-Translator: Sajeg <jfx@posteo.de>\n" +"PO-Revision-Date: 2022-05-30 16:17+0000\n" +"Last-Translator: Tobias Jacobs <tobi@jacobs.rocks>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -1182,9 +1183,8 @@ msgid "Value" msgstr "Wert" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Arg Count" -msgstr "Anzahl" +msgstr "Anzahl der Argumente" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -1199,14 +1199,12 @@ msgid "Type" msgstr "Art" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Wähle Griff" +msgstr "Eingehender Handle" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "Wähle Griff" +msgstr "Ausgehender Handle" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1216,14 +1214,12 @@ msgid "Stream" msgstr "Stream" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "Port-Versatz" +msgstr "Beginn Offset" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "H Versatz" +msgstr "Ende Offset" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1236,7 +1232,6 @@ msgid "Animation" msgstr "Animation" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing" msgstr "Glätten Ein-Aus" @@ -2478,7 +2473,7 @@ msgstr "Stummschalten" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "Überbrückung" +msgstr "Bypass" #: editor/editor_audio_buses.cpp msgid "Bus Options" @@ -6102,9 +6097,8 @@ msgid "Flat" msgstr "Flach" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hide Slider" -msgstr "Schieber" +msgstr "Regler ausblenden" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -6819,7 +6813,7 @@ msgstr "Kein BPTC falls RGB" #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" -msgstr "Flags" +msgstr "Kennzeichnungen" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp @@ -7860,7 +7854,7 @@ msgstr "Animationswerkzeuge" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" -msgstr "Neu" +msgstr "Erstelle" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste As Reference" @@ -9285,7 +9279,7 @@ msgstr "Flach 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "Flach 1" +msgstr "Ebene 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -9383,9 +9377,8 @@ msgid "Icon" msgstr "Symbol" #: editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "ID" -msgstr "IOD" +msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp @@ -10183,9 +10176,8 @@ msgid "Sync Bones to Polygon" msgstr "Knochen mit Polygon synchronisieren" #: editor/plugins/ray_cast_2d_editor_plugin.cpp -#, fuzzy msgid "Set cast_to" -msgstr "Setzte cast_to" +msgstr "Setze cast_to" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -12736,7 +12728,6 @@ msgid "This property can't be changed." msgstr "Diese Eigenschaft kann nicht geändert werden." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" msgstr "Einrasteinstellungen" @@ -12765,9 +12756,8 @@ msgid "Separation" msgstr "Trennung" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "Ausgewählt" +msgstr "Ausgewähltes Tile" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12780,9 +12770,8 @@ msgid "Texture" msgstr "Textur" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "Titelversatz" +msgstr "Textur Offset" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -12796,74 +12785,60 @@ msgid "Modulate" msgstr "Modulierung" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "Modus umschalten" +msgstr "Tile Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "Bitmaskenmodus" +msgstr "Autotile Bitmask Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" -msgstr "Umrissgröße" +msgstr "Kachelgröße" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "Zeilenzwischenraum" +msgstr "Subtile Abstand" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "Occluder-Loch" +msgstr "Abdeckung Versatz" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "Navigationsgefühl" +msgstr "Steuerungsversatz" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "Grundversatz" +msgstr "Formabstand" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "Transformation" +msgstr "Form verändern" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "Kollisionen verwenden" +msgstr "Ausgewählte Kollision" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "Nur Auswahl" +msgstr "Ausgewählte Kollision nur in eine Richtung" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "BVH-Kollisionsspielraum" +msgstr "Abstand der einseitigen ausgewählten Kollision" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "Navigation sichtbar" +msgstr "Ausgewählte Steuerung" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "Ausgewählt Fokus" +msgstr "Ausgewählte Verdeckung" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "Skript filtern" +msgstr "Tileset Skript" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -13953,6 +13928,14 @@ msgid "Runnable" msgstr "Soforteinsatz" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Vorlage ‚%s‘ löschen?" @@ -14097,19 +14080,27 @@ msgid "More Info..." msgstr "Mehr Infos…" #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportiere PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Projekt exportieren" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Export-Modus?" +msgid "Export All" +msgstr "Alles exportieren" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Bitte einen leeren Ordner auswählen." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Alles exportieren" #: editor/project_export.cpp editor/project_manager.cpp @@ -14117,7 +14108,8 @@ msgid "ZIP File" msgstr "ZIP-Datei" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot-Game-Pack" #: editor/project_export.cpp @@ -14442,14 +14434,14 @@ msgid "Project Manager" msgstr "Projektverwaltung" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Projekte werden geladen, bitte warten..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Zuletzt bearbeitet" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Projekte werden geladen, bitte warten..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Projekt bearbeiten" @@ -15254,9 +15246,8 @@ msgid "Enable Scene Unique Name" msgstr "Einzigartigen Namen der Szene aktivieren" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -#, fuzzy msgid "Disable Scene Unique Name" -msgstr "Szene eindeutiger Name deaktivieren" +msgstr "Deaktiviere eindeutigen Szenennamen" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15331,9 +15322,8 @@ msgid "Sub-Resources" msgstr "Unter-Ressourcen" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Access as Scene Unique Name" -msgstr "Zugrif als einzigartige Szene" +msgstr "Zugriff auf den eindeutigen Szenennamen" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15469,6 +15459,9 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"Der Node kann an jeder beliebigen Stelle in der Szene, unter der Verwendung " +"des Prefix „%s“, im Node-Pfad aufgerufen werden.\n" +"Klicke hier, um die Funktion zu deaktivieren." #: editor/scene_tree_editor.cpp msgid "" @@ -16223,9 +16216,8 @@ msgid "Physics Interpolation" msgstr "Physikinterpolation" #: main/main.cpp -#, fuzzy msgid "Enable Warnings" -msgstr "Filtern aktivieren" +msgstr "Aktiviere Warnhinweise" #: main/main.cpp msgid "Frame Delay Msec" @@ -18001,7 +17993,6 @@ msgid "Base object is not a Node!" msgstr "Basis-Objekt ist kein Node!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead to Node!" msgstr "Pfad führt nicht zu einem Node!" @@ -18298,20 +18289,19 @@ msgstr "ADB beim Beenden herunterfahren" #: platform/android/export/export_plugin.cpp msgid "Launcher Icons" -msgstr "" +msgstr "Start Icon" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Main 192 X 192" -msgstr "iPhone 120 X 120" +msgstr "Haupticon 192 x 192" #: platform/android/export/export_plugin.cpp msgid "Adaptive Foreground 432 X 432" -msgstr "" +msgstr "Angepasster Vordergrund 432 x 432" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" -msgstr "" +msgstr "Angepasster Hintergrund 432 x 432" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -18347,9 +18337,8 @@ msgid "Export Format" msgstr "Exportformat" #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#, fuzzy msgid "Architectures" -msgstr "Architektur" +msgstr "Architekturen" #: platform/android/export/export_plugin.cpp msgid "Keystore" @@ -18842,68 +18831,56 @@ msgid "The character '%s' is not allowed in Identifier." msgstr "Das Zeichen ‚%s‘ ist in Bezeichnern nicht gestattet." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Landscape Launch Screens" -msgstr "Startbildschirm Storyboard verwenden" +msgstr "Startbildschirm im Landscape Modus" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 2436 X 1125" -msgstr "iPhone 120 X 120" +msgstr "iPhone 2436 x 1125" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 2208 X 1242" -msgstr "iPhone 120 X 120" +msgstr "iPhone 2208 x 1242" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPad 1024 X 768" -msgstr "iPad 76 X 76" +msgstr "iPad 1024 x 768" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPad 2048 X 1536" -msgstr "iPad 152 X 152" +msgstr "iPad 2048 x 1536" #: platform/iphone/export/export.cpp msgid "Portrait Launch Screens" -msgstr "" +msgstr "Startbildschirm im Portrait Modus" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 640 X 960" -msgstr "iPhone 120 X 120" +msgstr "iPhone 640 x 960" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 640 X 1136" -msgstr "iPhone 120 X 120" +msgstr "iPhone 640 x 1136" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 750 X 1334" -msgstr "iPhone 120 X 120" +msgstr "iPhone 750 x 1334" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 1125 X 2436" -msgstr "iPhone 120 X 120" +msgstr "iPhone 1125 x 2436" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPad 768 X 1024" -msgstr "iPad 76 X 76" +msgstr "iPad 768 x 1024" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPad 1536 X 2048" -msgstr "iPad 152 X 152" +msgstr "iPad 1536 x 2048" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 1242 X 2208" -msgstr "iPhone 120 X 120" +msgstr "iPhone 1242 x 2208" #: platform/iphone/export/export.cpp msgid "App Store Team ID" @@ -19000,35 +18977,35 @@ msgstr "Fotobibliotheknutzungsrechtfertigung" #: platform/iphone/export/export.cpp msgid "iPhone 120 X 120" -msgstr "iPhone 120 X 120" +msgstr "iPhone 120 x 120" #: platform/iphone/export/export.cpp msgid "iPhone 180 X 180" -msgstr "iPhone 180 X 180" +msgstr "iPhone 180 x 180" #: platform/iphone/export/export.cpp msgid "iPad 76 X 76" -msgstr "iPad 76 X 76" +msgstr "iPad 76 x 76" #: platform/iphone/export/export.cpp msgid "iPad 152 X 152" -msgstr "iPad 152 X 152" +msgstr "iPad 152 x 152" #: platform/iphone/export/export.cpp msgid "iPad 167 X 167" -msgstr "iPad 167 X 167" +msgstr "iPad 167 x 167" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" -msgstr "App Store 1024 X 1024" +msgstr "App Store 1024 x 1024" #: platform/iphone/export/export.cpp msgid "Spotlight 40 X 40" -msgstr "Spotlight 40 X 40" +msgstr "Spotlight 40 x 40" #: platform/iphone/export/export.cpp msgid "Spotlight 80 X 80" -msgstr "Spotlight 80 X 80" +msgstr "Spotlight 80 x 80" #: platform/iphone/export/export.cpp msgid "Storyboard" @@ -19868,9 +19845,8 @@ msgid "Digest Algorithm" msgstr "Digest-Algorithmus" #: platform/windows/export/export.cpp -#, fuzzy msgid "Modify Resources" -msgstr "Ressource kopieren" +msgstr "Ressource ändern" #: platform/windows/export/export.cpp msgid "File Version" @@ -20057,9 +20033,8 @@ msgid "Bus" msgstr "Bus" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Area Mask" -msgstr "Flächenblende" +msgstr "Fläche maskieren" #: scene/2d/back_buffer_copy.cpp msgid "Copy Mode" @@ -20266,6 +20241,8 @@ msgstr "" msgid "" "The One Way Collision property will be ignored when the parent is an Area2D." msgstr "" +"Die Eigenschaft der Einwegkollision wird ignoriert, wenn das übergeordnete " +"Element ein Area2D ist." #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" @@ -20719,7 +20696,7 @@ msgstr "Füllung" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Gradient" -msgstr "Gradient" +msgstr "Steigung" #: scene/2d/line_2d.cpp msgid "Texture Mode" @@ -20797,12 +20774,10 @@ msgid "Path Max Distance" msgstr "Max Pfad-Distanz" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Avoidance Enabled" -msgstr "Verstecken aktiviert" +msgstr "Vermeiden aktiviert" #: scene/2d/navigation_agent_2d.cpp -#, fuzzy msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "NavigationAgent2D kann nur unter einem Node2D-Node genutzt werden." @@ -21821,14 +21796,12 @@ msgid "Render Priority" msgstr "Render-Priorität" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Render Priority" msgstr "Render-Priorität" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Modulate" -msgstr "Schriftumrissmodulierung" +msgstr "Übersicht ändern" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp @@ -21836,14 +21809,12 @@ msgid "Font" msgstr "Schriftart" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Horizontal Alignment" -msgstr "Horizontal aktiviert" +msgstr "Horizontale Ausrichtung" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Vertical Alignment" -msgstr "Ausrichtung" +msgstr "Vertikale Ausrichtung" #: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp msgid "Autowrap" @@ -21953,7 +21924,6 @@ msgid "Ignore Y" msgstr "Y ignorieren" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "" "The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "NavigationAgent kann nur unter einem Spatial-Node genutzt werden." @@ -21967,12 +21937,10 @@ msgstr "" "eines Navigation-Nodes sein. Es liefert nur Navigationsinformationen." #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh" -msgstr "NavMesh backen" +msgstr "NavMesh" #: scene/3d/navigation_obstacle.cpp -#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "Spatial inheriting parent object." @@ -22108,9 +22076,8 @@ msgid "Motion Z" msgstr "Z Bewegung" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint Constraints" -msgstr "Konstanten" +msgstr "Allgemeine Bedingung" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Impulse Clamp" @@ -22130,150 +22097,124 @@ msgid "Relaxation" msgstr "Entspannung" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Enabled" -msgstr "Winkelgrenze X" +msgstr "Winkelbegrenzung aktiviert" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Upper" -msgstr "Winkelgrenze X" +msgstr "Obere Winkelgrenze" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Lower" -msgstr "Winkelgrenze X" +msgstr "Untere Winkelgrenze" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Bias" -msgstr "Winkelgrenze X" +msgstr "Winkelgrenzen Neigung" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Softness" -msgstr "Winkelgrenze X" +msgstr "Winkelgrenzen-Glättung" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Relaxation" -msgstr "Winkelgrenze X" +msgstr "Winkelgrenzen-Entspannung" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Upper" -msgstr "Lineargrenze X" +msgstr "Obere lineare Grenze" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Lower" -msgstr "Lineargrenze X" +msgstr "Untere lineare Grenze" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Softness" -msgstr "Lineargrenze X" +msgstr "Glättung linearer Grenze" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Restitution" -msgstr "Lineargrenze X" +msgstr "Wiederherstellung der linearen Grenze" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Damping" -msgstr "Lineargrenze X" +msgstr "Dämpfung des linearen Limits" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Restitution" -msgstr "Winkelgrenze X" +msgstr "Wiederherstellung der Winkelgrenze" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Damping" -msgstr "Winkelgrenze X" +msgstr "Dämpfung der Winkelgrenze" #: scene/3d/physics_body.cpp msgid "X" -msgstr "" +msgstr "X" #: scene/3d/physics_body.cpp msgid "Y" -msgstr "" +msgstr "Y" #: scene/3d/physics_body.cpp msgid "Z" -msgstr "" +msgstr "Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Enabled" -msgstr "Lineargrenze X" +msgstr "Aktiviere lineares Limit" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Enabled" -msgstr "Linearfeder X" +msgstr "Lineare Funktion aktivieren" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Stiffness" -msgstr "Lineare Steifheit" +msgstr "Lineare Federungsstärke" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Damping" -msgstr "Linearfeder X" +msgstr "Lineare Federdämpfung" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Equilibrium Point" -msgstr "Gleichgewichts Punkt" +msgstr "Linearer Ausgleichspunkt" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Restitution" -msgstr "Rückbildung" +msgstr "Lineare Rückstellung" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Damping" msgstr "Lineare Dämpfung" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Restitution" -msgstr "Rückbildung" +msgstr "Rückstellung von Winkeln" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Damping" -msgstr "Dämpfung nach Winkel" +msgstr "Winkeldämpfung" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "ERP" msgstr "ERP" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Spring Enabled" -msgstr "Winkelfeder X" +msgstr "Winkelfeder aktiviert" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Spring Stiffness" -msgstr "Winkelgebiet-Steifheit" +msgstr "Steifigkeit der Winkelfeder" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Spring Damping" -msgstr "Winkelfeder X" +msgstr "Dämpfung der Winkelfeder" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Equilibrium Point" -msgstr "Gleichgewichts Punkt" +msgstr "Winkel Ausgleichspunkt" #: scene/3d/physics_body.cpp msgid "Body Offset" @@ -22724,33 +22665,28 @@ msgstr "" "enthalten." #: scene/3d/skeleton.cpp scene/resources/skin.cpp -#, fuzzy msgid "Pose" -msgstr "Pose kopieren" +msgstr "Stellung kopieren" #: scene/3d/skeleton.cpp -#, fuzzy msgid "Bound Children" -msgstr "Kinder" +msgstr "Angebundene Komponenten" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Pinned Points" -msgstr "%s angeheftet" +msgstr "Fixiertes Element" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Attachments" -msgstr "Anpassungen" +msgstr "Anhänge" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Point Index" -msgstr "Index lesen" +msgstr "Punkte-Index" #: scene/3d/soft_body.cpp msgid "Spatial Attachment Path" -msgstr "" +msgstr "Pfad der räumlichen Anhänge" #: scene/3d/soft_body.cpp msgid "Physics Enabled" @@ -23006,29 +22942,24 @@ msgid "Autorestart" msgstr "Auto-Neustarten" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Delay" -msgstr "Verzögerung (ms)" +msgstr "Zeitverzögerung (ms)" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Random Delay" -msgstr "Auto-Neustarten zufällige Verzögerung" +msgstr "Zufällige Zeitverzögerung (ms)" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Add Amount" -msgstr "Menge" +msgstr "Menge hinzufügen" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Blend Amount" -msgstr "Skalierungsbetrag" +msgstr "Abbildungsmenge" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Seek Position" -msgstr "Streamposition" +msgstr "Standortsuche" #: scene/animation/animation_blend_tree.cpp msgid "Input Count" @@ -23696,9 +23627,8 @@ msgid "Hide On Item Selection" msgstr "Bei Elementauswahl verstecken" #: scene/gui/popup_menu.cpp -#, fuzzy msgid "Hide On Checkable Item Selection" -msgstr "Bei kontrollierbarer Elementauswahl verstecken" +msgstr "Ausblenden bei der Auswahl eines anklickbaren Elements" #: scene/gui/popup_menu.cpp msgid "Hide On State Item Selection" @@ -24110,15 +24040,17 @@ msgid "" "Setting node name '%s' to be unique within scene for '%s', but it's already " "claimed by '%s'. This node is no longer set unique." msgstr "" +"Der verwendete Node Name '%s' wurde als einzigartig in der Szene '%s' " +"deklariert, jedoch wurde der Name bereits von '%s' verwendet. Der Node ist " +"nicht mehr einzigartig." #: scene/main/node.cpp msgid "Name Num Separator" msgstr "Name des numerischen Separators" #: scene/main/node.cpp -#, fuzzy msgid "Name Casing" -msgstr "Name der Hülle" +msgstr "Namensgebung" #: scene/main/node.cpp msgid "Editor Description" @@ -24129,9 +24061,8 @@ msgid "Pause Mode" msgstr "Pausiermodus" #: scene/main/node.cpp -#, fuzzy msgid "Physics Interpolation Mode" -msgstr "Physikinterpolation" +msgstr "Physikinterpolations Modus" #: scene/main/node.cpp msgid "Display Folded" @@ -24763,9 +24694,8 @@ msgid "Labeled Separator Right" msgstr "Benannter Trenner Rechts" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Separator" -msgstr "Schriftfarbe Trenner" +msgstr "Schriftarten-Trennzeichen" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" @@ -25133,7 +25063,7 @@ msgstr "Port-Greifdistanz vertikal" #: scene/resources/dynamic_font.cpp msgid "Hinting" -msgstr "Hinting" +msgstr "Hinweisen" #: scene/resources/dynamic_font.cpp msgid "Override Oversampling" @@ -25436,9 +25366,8 @@ msgid "Distance Field" msgstr "Distanzfeld" #: scene/resources/gradient.cpp -#, fuzzy msgid "Raw Data" -msgstr "Kartendaten" +msgstr "Rohdaten" #: scene/resources/gradient.cpp msgid "Offsets" @@ -25501,9 +25430,8 @@ msgid "Ensure Correct Normals" msgstr "Korrekte Normalen sicherstellen" #: scene/resources/material.cpp -#, fuzzy msgid "Albedo Tex MSDF" -msgstr "Albedo Texturen erzwingen sRGB" +msgstr "Albedo Text Rendering (MSDF)" #: scene/resources/material.cpp msgid "Vertex Color" @@ -25607,7 +25535,7 @@ msgstr "Klarlack" #: scene/resources/material.cpp msgid "Gloss" -msgstr "" +msgstr "Glanz" #: scene/resources/material.cpp msgid "Anisotropy" @@ -25615,7 +25543,7 @@ msgstr "Anisotropie" #: scene/resources/material.cpp msgid "Flowmap" -msgstr "" +msgstr "Texturen für Animationen (z.B. Wasser)" #: scene/resources/material.cpp msgid "Ambient Occlusion" @@ -25698,14 +25626,12 @@ msgid "Custom AABB" msgstr "Eigenes AABB" #: scene/resources/mesh_library.cpp -#, fuzzy msgid "Mesh Transform" -msgstr "Transformation" +msgstr "Mesh-Transformation" #: scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh Transform" -msgstr "Leinwand-Transform" +msgstr "NavMesh-Transformation" #: scene/resources/multimesh.cpp msgid "Color Format" @@ -25900,9 +25826,8 @@ msgid "Is Hemisphere" msgstr "Ist Halbkugel" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Curve Step" -msgstr "Kurve" +msgstr "Kurven-Stufen" #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" @@ -25917,19 +25842,16 @@ msgid "Custom Solver Bias" msgstr "Eigenen Bias für Löser" #: scene/resources/skin.cpp -#, fuzzy msgid "Bind Count" -msgstr "Punktanzahl" +msgstr "Anzahl festlegen" #: scene/resources/skin.cpp -#, fuzzy msgid "Bind" msgstr "Zuordnung" #: scene/resources/skin.cpp -#, fuzzy msgid "Bone" -msgstr "Knochen" +msgstr "Skelett" #: scene/resources/sky.cpp msgid "Radiance Size" @@ -25985,7 +25907,7 @@ msgstr "Erweiterte Abgrenzung" #: scene/resources/style_box.cpp msgid "Skew" -msgstr "" +msgstr "Neigung" #: scene/resources/style_box.cpp msgid "Corner Radius" @@ -26020,19 +25942,16 @@ msgid "Image Size" msgstr "Bildgröße" #: scene/resources/texture.cpp -#, fuzzy msgid "Side" -msgstr "Seiten" +msgstr "Seite" #: scene/resources/texture.cpp -#, fuzzy msgid "Front" -msgstr "Sicht von vorne" +msgstr "Vorderseite" #: scene/resources/texture.cpp -#, fuzzy msgid "Back" -msgstr "Zurück" +msgstr "Rückseite" #: scene/resources/texture.cpp msgid "Storage Mode" @@ -26043,14 +25962,12 @@ msgid "Lossy Storage Quality" msgstr "Verlustbehaftete Speicherqualität" #: scene/resources/texture.cpp -#, fuzzy msgid "From" -msgstr "Füllen ab" +msgstr "Von" #: scene/resources/texture.cpp -#, fuzzy msgid "To" -msgstr "Oben" +msgstr "Bis" #: scene/resources/texture.cpp msgid "Base" @@ -26065,9 +25982,8 @@ msgid "Pause" msgstr "Pause" #: scene/resources/texture.cpp -#, fuzzy msgid "Which Feed" -msgstr "Welche Zufuhr" +msgstr "Welche Zulauf" #: scene/resources/texture.cpp msgid "Camera Is Active" @@ -26082,27 +25998,22 @@ msgid "Output Port For Preview" msgstr "Ausgabeschnittstelle für Vorschau" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Depth Draw" -msgstr "Tiefenzeichenmodus" +msgstr "Tiefenzeichnung" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Cull" -msgstr "Aushöhlungsmodus" +msgstr "Aushöhlung" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Diffuse" -msgstr "Diffuse Bild" +msgstr "Zerstreuen" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Async" -msgstr "Async-Modus" +msgstr "Asynchron" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Modes" msgstr "Modus" @@ -26308,7 +26219,6 @@ msgid "Keep Hf Hz" msgstr "Hf Hz behalten" #: servers/audio/effects/audio_effect_distortion.cpp -#, fuzzy msgid "Drive" msgstr "Schwung" @@ -26510,9 +26420,8 @@ msgid "Collision Unsafe Fraction" msgstr "Unsicherer Anteil der Kollision" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Physics Engine" -msgstr "Physik aktiviert" +msgstr "Physikengine" #: servers/physics_server.cpp msgid "Center Of Mass" @@ -26527,22 +26436,20 @@ msgid "Varying may not be assigned in the '%s' function." msgstr "Varyings dürfen nicht in Funktion ‚%s‘ zugewiesen werden." #: servers/visual/shader_language.cpp -#, fuzzy msgid "" "Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" -"Varyings, welche in der ‚vertex‘-Funktion zugewiesen wurden, können nicht " -"erneut in der ‚fragment‘- oder ‚light‘-Funktion zugewiesen werden." +"Variationen, die der Funktion 'Vertex' zugewiesen wurden, dürfen der " +"'fragment' oder 'licht' Funktion nicht neu zugewiesen werden." #: servers/visual/shader_language.cpp -#, fuzzy msgid "" "Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" -"Varyings, welche in der ‚fragment‘-Funktion zugewiesen wurden, können nicht " -"erneut in der ‚vertex‘- oder ‚light‘-Funktion zugewiesen werden." +"Variationen, die der Funktion 'Fragment' zugewiesen wurden, dürfen der " +"'vertex' oder 'licht' Funktion nicht neu zugewiesen werden." #: servers/visual/shader_language.cpp msgid "Assignment to function." diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 9091e7c09a..ad634b8986 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -13326,6 +13326,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13455,19 +13463,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13475,7 +13487,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13754,11 +13766,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index 8aa63c6697..294f137a1e 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -14328,6 +14328,14 @@ msgid "Runnable" msgstr "Εκτελέσιμο" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Διαγραφή διαμόρφωσης '%s';" @@ -14474,19 +14482,27 @@ msgid "More Info..." msgstr "Μετακίνηση σε..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Εξαγωγή PCK/ZIP" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Εξαγωγή έργου" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Λειτουργία εξαγωγής;" +msgid "Export All" +msgstr "Εξαγωγή Όλων" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Εξαγωγή Όλων" #: editor/project_export.cpp editor/project_manager.cpp @@ -14494,7 +14510,8 @@ msgid "ZIP File" msgstr "Αρχείο ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Πακέτο Παιχνιδιού Godot" #: editor/project_export.cpp @@ -14821,15 +14838,15 @@ msgid "Project Manager" msgstr "Διαχειριστής" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "Τελευταία Τροποποιημένα" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Ανάκτηση δεδοένων κατοπτρισμού, παρακαλώ περιμένετε..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "Τελευταία Τροποποιημένα" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Εξαγωγή έργου" diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po index 4d7807e6f3..9e0b207e53 100644 --- a/editor/translations/en_Shaw.po +++ b/editor/translations/en_Shaw.po @@ -13374,6 +13374,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13503,19 +13511,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13523,7 +13536,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13802,11 +13815,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 6d333214ca..3ecc0d5fab 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -14141,6 +14141,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14271,28 +14279,37 @@ msgid "More Info..." msgstr "Movi al..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Eksporti..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Enportita projekto" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Bonvolu, elektu malplenan dosierujon." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Eksporti..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Projekto" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14605,14 +14622,14 @@ msgid "Project Manager" msgstr "Mastrumilo de Projektoj" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Ŝargas, bonvolu atendi..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Lastaj modifitaj" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Ŝargas, bonvolu atendi..." + +#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Projekto" diff --git a/editor/translations/es.po b/editor/translations/es.po index d40459a2cc..2d7c46ae36 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -83,7 +83,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-18 23:16+0000\n" +"PO-Revision-Date: 2022-05-27 16:15+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -9468,9 +9468,8 @@ msgstr "" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separator" -msgstr "Separación:" +msgstr "Separador" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -12856,9 +12855,8 @@ msgstr "Paso" #: editor/plugins/tile_set_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separation" -msgstr "Separación:" +msgstr "Separación" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -14052,6 +14050,14 @@ msgid "Runnable" msgstr "Ejecutable" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "¿Eliminar preajuste '%s'?" @@ -14196,19 +14202,27 @@ msgid "More Info..." msgstr "Mover a..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportar PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportar Proyecto" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "¿Modo de Exportación?" +msgid "Export All" +msgstr "Exportar Todo" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Por favor elija una carpeta vacía." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportar Todo" #: editor/project_export.cpp editor/project_manager.cpp @@ -14216,7 +14230,8 @@ msgid "ZIP File" msgstr "Archivo ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot Game Pack" #: editor/project_export.cpp @@ -14542,14 +14557,14 @@ msgid "Project Manager" msgstr "Administrador de Proyectos" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Cargando, espera por favor..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Ultima Modificación" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Cargando, espera por favor..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Editar Proyecto" @@ -25269,9 +25284,8 @@ msgid "Font Color Disabled" msgstr "Clip Deshabilitado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "H Separation" -msgstr "Separación:" +msgstr "Separación en H" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25359,14 +25373,12 @@ msgid "Font Outline Modulate" msgstr "Forzar Modulación en Blanco" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset X" -msgstr "Desplazamiento de Cuadrícula en X:" +msgstr "Desplazamiento de la Sombra en X" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset Y" -msgstr "Desplazamiento de Cuadrícula en Y:" +msgstr "Desplazamiento de la Sombra en Y" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25424,14 +25436,12 @@ msgid "Space" msgstr "Escena Principal" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folded" -msgstr "Carpeta:" +msgstr "Plegado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Fold" -msgstr "Carpeta:" +msgstr "Plegar" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" @@ -25599,9 +25609,8 @@ msgid "Font Color Separator" msgstr "Separador de Color de Fuentes" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "V Separation" -msgstr "Separación:" +msgstr "Separación en V" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25782,9 +25791,8 @@ msgid "Icon Margin" msgstr "Asignar Margen" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Separation" -msgstr "Separación:" +msgstr "Separación de Líneas" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25844,9 +25852,8 @@ msgid "Large" msgstr "Objetivo" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder" -msgstr "Carpeta:" +msgstr "Carpeta" #: scene/resources/default_theme/default_theme.cpp #, fuzzy diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 8b25e207cb..f523a9f4a8 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -14224,6 +14224,14 @@ msgid "Runnable" msgstr "Ejecutable" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Eliminar preset '%s'?" @@ -14370,19 +14378,27 @@ msgid "More Info..." msgstr "Mover A..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportar PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportar Proyecto" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "¿Modo de Exportación?" +msgid "Export All" +msgstr "Exportar Todos" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Por favor elegí una carpeta vacía." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportar Todos" #: editor/project_export.cpp editor/project_manager.cpp @@ -14390,7 +14406,8 @@ msgid "ZIP File" msgstr "Archivo ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot Game Pack" #: editor/project_export.cpp @@ -14717,14 +14734,14 @@ msgid "Project Manager" msgstr "Gestor de Proyectos" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Cargando, esperá, por favor..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Ultima Modificación" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Cargando, esperá, por favor..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Editar Proyecto" diff --git a/editor/translations/et.po b/editor/translations/et.po index 1c6444233b..96324c4d91 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -13766,6 +13766,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13896,28 +13904,37 @@ msgid "More Info..." msgstr "Teisalda..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Ekspordi..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Impordi profiil(id)" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Vali kataloog" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Ekspordi..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Projekt" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14204,11 +14221,11 @@ msgid "Project Manager" msgstr "projektihaldur" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 9e58964de2..4ac224b8c8 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -13635,6 +13635,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13764,28 +13772,36 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Esportatu..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Inportatu profila(k)" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Esportatu..." + #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Proiektua" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14069,6 +14085,10 @@ msgid "Project Manager" msgstr "Proiektu-kudeatzailea " #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "" @@ -14076,10 +14096,6 @@ msgstr "" "Itxaron mesedez..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Proiektua" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 717b5b6204..c46d6a56a2 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -14278,6 +14278,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "آیا پروندههای انتخاب شده حذف شود؟" @@ -14414,21 +14422,28 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "صدور pck/zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "صدور پروژه" #: editor/project_export.cpp #, fuzzy -msgid "Export mode?" -msgstr "حالت صدور:" +msgid "Export All" +msgstr "صدور" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "یک فهرست انتخاب کنید" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "صدور" #: editor/project_export.cpp editor/project_manager.cpp @@ -14437,8 +14452,9 @@ msgid "ZIP File" msgstr " پوشه ها" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "صدور پروژه" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14731,15 +14747,15 @@ msgid "Project Manager" msgstr "مدیر پروژه" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "بارگیری" #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "صدور پروژه" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index b69785d4ab..f7c3603a1c 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -14173,6 +14173,14 @@ msgid "Runnable" msgstr "Suoritettava" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Poista esiasetus '%s'?" @@ -14315,19 +14323,27 @@ msgid "More Info..." msgstr "Siirrä..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Vie PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Vie projekti" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Vientitila?" +msgid "Export All" +msgstr "Vie kaikki" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Ole hyvä ja valitse tyhjä kansio." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Vie kaikki" #: editor/project_export.cpp editor/project_manager.cpp @@ -14335,7 +14351,8 @@ msgid "ZIP File" msgstr "ZIP-tiedosto" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot-pelipaketti" #: editor/project_export.cpp @@ -14658,14 +14675,14 @@ msgid "Project Manager" msgstr "Projektinhallinta" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Ladataan, hetkinen..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Viimeksi muutettu" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Ladataan, hetkinen..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Muokkaa projektia" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index cebedb2c50..f5db6cafc2 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -13457,6 +13457,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13586,19 +13594,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "3D Transform Track" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13606,8 +13619,9 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Property Track" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -13885,11 +13899,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 97951a6d7f..2dd863df5b 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -96,13 +96,14 @@ # Maxime Rigout <max.rigout@gmail.com>, 2022. # Zachary Dionne <zachary.dionne.01@gmail.com>, 2022. # Fares Setbel <fares.setbels@gmail.com>, 2022. +# Nathan Hamy <hamynathan92@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-15 09:38+0000\n" -"Last-Translator: Fares Setbel <fares.setbels@gmail.com>\n" +"PO-Revision-Date: 2022-05-31 22:33+0000\n" +"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -113,9 +114,8 @@ msgstr "" "X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Tablet Driver" -msgstr "Pilote De Tablette" +msgstr "Pilote de Tablette" #: core/bind/core_bind.cpp msgid "Clipboard" @@ -138,7 +138,6 @@ msgid "V-Sync Via Compositor" msgstr "V-Sync via le compositeur" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Delta Smoothing" msgstr "Lissage de Delta" @@ -5432,7 +5431,7 @@ msgstr "" #: editor/editor_settings.cpp msgid "Scene Tree" -msgstr "Arbre de Scène" +msgstr "une arborescence, arbre des scènes" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" @@ -5700,11 +5699,11 @@ msgstr "Afficher les aides" #: editor/editor_settings.cpp msgid "Help Font Size" -msgstr "" +msgstr "Taille de la police de l'aide" #: editor/editor_settings.cpp msgid "Help Source Font Size" -msgstr "" +msgstr "Taille de la police de l'aide de la source" #: editor/editor_settings.cpp msgid "Help Title Font Size" @@ -5720,9 +5719,8 @@ msgid "Pick Distance" msgstr "Choisissez distance :" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Preview Size" -msgstr "Aperçu" +msgstr "Aperçu de la taille" #: editor/editor_settings.cpp msgid "Primary Grid Color" @@ -14222,6 +14220,14 @@ msgid "Runnable" msgstr "Exécutable" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Supprimer le préréglage « %s » ?" @@ -14365,19 +14371,27 @@ msgid "More Info..." msgstr "Déplacer vers…" #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exporter le PCK/ZIP" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exporter le projet" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Mode d'exportation ?" +msgid "Export All" +msgstr "Tout exporter" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Veuillez choisir un dossier vide." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Tout exporter" #: editor/project_export.cpp editor/project_manager.cpp @@ -14385,7 +14399,8 @@ msgid "ZIP File" msgstr "Fichier ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Archive Godot" #: editor/project_export.cpp @@ -14714,14 +14729,14 @@ msgid "Project Manager" msgstr "Gestionnaire de projets" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Chargement en cours, veuillez patienter..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Dernière modification" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Chargement en cours, veuillez patienter..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Modifier le projet" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 0be19c562a..f7e27900d0 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -13422,6 +13422,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13551,19 +13559,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13571,7 +13583,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13850,11 +13862,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 5687b29d5a..ee1362388b 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -14153,6 +14153,14 @@ msgid "Runnable" msgstr "Executable" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Eliminar axustes de exportación '%s'?" @@ -14290,28 +14298,37 @@ msgid "More Info..." msgstr "Mover a..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Exportar..." #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportar Proxecto" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Elixir un Directorio" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Exportar..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Exportar Proxecto" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14626,14 +14643,14 @@ msgid "Project Manager" msgstr "Administrador de Proxectos" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Cargando, por favor agarde..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Derradeira Modificación" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Cargando, por favor agarde..." + +#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Exportar Proxecto" diff --git a/editor/translations/he.po b/editor/translations/he.po index f70a86945c..0de1aa709a 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -14300,6 +14300,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14433,20 +14441,28 @@ msgid "More Info..." msgstr "העברה אל…" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "ייצוא" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "ייצוא מיזם" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "מצב הייצוא?" +#, fuzzy +msgid "Export All" +msgstr "ייצוא" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "נא לבחור תיקייה" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "ייצוא" #: editor/project_export.cpp editor/project_manager.cpp @@ -14454,8 +14470,9 @@ msgid "ZIP File" msgstr "קובץ ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "ייצוא מיזם" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14748,6 +14765,10 @@ msgid "Project Manager" msgstr "מנהל המיזמים" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "" @@ -14755,10 +14776,6 @@ msgstr "" "נא להמתין…" #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "ייצוא מיזם" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index c5be63b03b..07aed65ddd 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -14018,6 +14018,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14148,28 +14156,37 @@ msgid "More Info..." msgstr "मे ले जाएँ..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "निर्यात..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "इंपोर्ट डॉक" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "डायरेक्टरी चुनें" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "निर्यात..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "परियोजना" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14454,15 +14471,15 @@ msgid "Project Manager" msgstr "प्रोजेक्ट मैनेजर" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "दर्पण को पुनः प्राप्त करना, कृपया प्रतीक्षा करें ..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "परियोजना" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 0e45dceead..b903b4afab 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -13651,6 +13651,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13780,28 +13788,36 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Izvoz" #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Uvoz Profila" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Izvoz" + #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "ZIP Datoteka" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Uredi vezu:" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14082,11 +14098,11 @@ msgid "Project Manager" msgstr "Projektni menadžer " #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 0a66c721ec..6be9342287 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -14140,6 +14140,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14271,19 +14279,27 @@ msgid "More Info..." msgstr "Áthelyezés..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Összes exportálása" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Projekt Exportálása" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Exportálási mód?" +msgid "Export All" +msgstr "Összes exportálása" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Válasszon egy Könyvtárat" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Összes exportálása" #: editor/project_export.cpp editor/project_manager.cpp @@ -14291,8 +14307,9 @@ msgid "ZIP File" msgstr "ZIP fájl" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Projekt Exportálása" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14576,14 +14593,14 @@ msgid "Project Manager" msgstr "Projektkezelő" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Betöltés, kérem várjon..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Betöltés, kérem várjon..." + +#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Projekt Exportálása" diff --git a/editor/translations/id.po b/editor/translations/id.po index 486e023df4..67d2d8de86 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -14148,6 +14148,14 @@ msgid "Runnable" msgstr "Dapat dijalankan" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Hapus preset '%s'?" @@ -14295,19 +14303,27 @@ msgid "More Info..." msgstr "Pindahkan ke..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Ekspor PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Ekspor Projek" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Mode ekspor?" +msgid "Export All" +msgstr "Ekspor Semua" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Silakan pilih direktori kosong." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Ekspor Semua" #: editor/project_export.cpp editor/project_manager.cpp @@ -14315,7 +14331,8 @@ msgid "ZIP File" msgstr "Berkas ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Paket Gim Godot" #: editor/project_export.cpp @@ -14639,14 +14656,14 @@ msgid "Project Manager" msgstr "Manajer Proyek" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Memuat, tunggu sejenak..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Terakhir Diubah" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Memuat, tunggu sejenak..." + +#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Ekspor Projek" diff --git a/editor/translations/is.po b/editor/translations/is.po index 02befde0b4..4c6bb7d744 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -13626,6 +13626,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13755,28 +13763,36 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Breyta..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Verkefna Stjóri" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Breyta..." + #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Verkefna Stjóri" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14059,11 +14075,11 @@ msgid "Project Manager" msgstr "Verkefna Stjóri" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index 2a41dbe9b6..d7d47b9430 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -73,7 +73,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-15 20:00+0000\n" +"PO-Revision-Date: 2022-05-30 16:17+0000\n" "Last-Translator: Alessandro Casalino <alessandro.casalino93@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" @@ -1143,9 +1143,8 @@ msgstr "Cambia la chiamata di un'animazione" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Frame" -msgstr "Fotogramma %" +msgstr "Fotogramma" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -1171,14 +1170,13 @@ msgid "Value" msgstr "Valore" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Arg Count" -msgstr "Quantità" +msgstr "Quantità Argomenti" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" -msgstr "" +msgstr "Argomenti" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp @@ -1205,14 +1203,12 @@ msgid "Stream" msgstr "Stream" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "Scostamento della griglia:" +msgstr "Scostamento Dall'Inizio" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "Scostamento:" +msgstr "Scostamento Dalla Fine" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1227,7 +1223,7 @@ msgstr "Animazione" #: editor/animation_track_editor.cpp #, fuzzy msgid "Easing" -msgstr "Easing In-Out" +msgstr "Easing" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -5429,17 +5425,14 @@ msgid "Line Numbers Zero Padded" msgstr "Numeri di Riga Riempiti con Zeri" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Bookmark Gutter" msgstr "Mostra i segnalibri nella barra laterale" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" msgstr "Mostra i punti d'interruzione nella barra laterale" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Info Gutter" msgstr "Mostra le informazioni nella barra laterale" @@ -5542,7 +5535,6 @@ msgid "Auto Brace Complete" msgstr "Auto-completamento Parentesi" #: editor/editor_settings.cpp -#, fuzzy msgid "Code Complete Delay" msgstr "Delay del completamento automatico del codice" @@ -5724,7 +5716,7 @@ msgstr "Modificatore Zoom" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" -msgstr "" +msgstr "Panning Continuo Del Mouse" #: editor/editor_settings.cpp #, fuzzy @@ -6096,9 +6088,8 @@ msgid "Flat" msgstr "Flat" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hide Slider" -msgstr "Modalità Collisioni" +msgstr "Nascondi Slider" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -9387,9 +9378,8 @@ msgstr "" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separator" -msgstr "Separazione:" +msgstr "Separatore" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -12147,12 +12137,11 @@ msgid "Select UI Scene:" msgstr "Seleziona Scena UI:" #: editor/plugins/theme_editor_preview.cpp -#, fuzzy msgid "" "Toggle the control picker, allowing to visually select control types for " "edit." msgstr "" -"Alterna il picker di controllo, permettendo di selezionare visualmente i " +"Commuta il picker di controllo, permettendo di selezionare visualmente i " "tipi di controllo per la modifica." #: editor/plugins/theme_editor_preview.cpp @@ -12743,7 +12732,6 @@ msgid "This property can't be changed." msgstr "Questa proprietà non può essere cambiata." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" msgstr "Opzioni Agganciamento" @@ -12756,9 +12744,8 @@ msgstr "Opzioni Agganciamento" #: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp #: scene/main/canvas_layer.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Offset" -msgstr "Scostamento:" +msgstr "Scostamento" #: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp #: scene/gui/range.cpp scene/resources/animation.cpp @@ -12769,14 +12756,12 @@ msgstr "Passo" #: editor/plugins/tile_set_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separation" -msgstr "Separazione:" +msgstr "Separazione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "Seleziona" +msgstr "Mattonella Selezionata" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12787,12 +12772,11 @@ msgstr "Seleziona" #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture" -msgstr "Testo" +msgstr "Texture" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "Offset Byte" +msgstr "Scostamento Texture" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -12802,59 +12786,49 @@ msgstr "Materiale" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Modulate" -msgstr "Popola" +msgstr "Modula" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "Commuta la modalità" +msgstr "Modalità Mattonelle" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "Modalità Bitmask" +msgstr "Modalità Bitmask Autotile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" -msgstr "Dimensione Outline:" +msgstr "Dimensione Subtile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "Spaziatura Linee" +msgstr "Spaziatura Subtile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "Foro di Occlusione" +msgstr "Scostamento Occlusore" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "Sensazione Navigazione" +msgstr "Scostamento Navigazione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "Scostamento:" +msgstr "Scostamento Forma" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "Trasformazione" +msgstr "Trasformazione Forma" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "Usa Collisioni" +msgstr "Collisione Selezionata" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Collision One Way" -msgstr "Solo nella selezione" +msgstr "Collisione Selezionata Solo Da Una Parte" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -12862,19 +12836,16 @@ msgid "Selected Collision One Way Margin" msgstr "Margine di Collisione BVH" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "Navigazione visibile" +msgstr "Navigazione Selezionata" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "Seleziona" +msgstr "Occlusione Selezionata" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "Filtra Script" +msgstr "Script Tileset" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -13970,6 +13941,14 @@ msgid "Runnable" msgstr "Eseguibile" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Eliminare preset \"%s\"?" @@ -14107,25 +14086,35 @@ msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" +"Nota: La chiave di crittografia deve essere salvata nel binario,\n" +"occorre compilare i templates di esportazione dal sorgente." #: editor/project_export.cpp msgid "More Info..." msgstr "Maggiori Informazioni..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Esporta PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Esporta Progetto" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Modalità di esportazione?" +msgid "Export All" +msgstr "Esporta Tutto" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Si prega di scegliere una cartella vuota." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Esporta Tutto" #: editor/project_export.cpp editor/project_manager.cpp @@ -14133,7 +14122,8 @@ msgid "ZIP File" msgstr "File ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Pacchetto Gioco Godot" #: editor/project_export.cpp @@ -14458,14 +14448,14 @@ msgid "Project Manager" msgstr "Gestore Progetto" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Caricamento, per favore attendere..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Ultima Modifica" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Caricamento, per favore attendere..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Modifica Progetto" @@ -15214,6 +15204,10 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Impossibile salvare un branch che è figlio di una scena già istanziata.\n" +"Per salvare questo branch in una sua propria scena, aprire la scena " +"originale, cliccare con il tasto destro del mouse su questo branch e " +"selezionare \"Salva Branch come Scena\"." #: editor/scene_tree_dock.cpp msgid "" @@ -15221,6 +15215,10 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Impossibile salvare un branch che fa parte di una scena ereditata.\n" +"Per salvare questo branch in una sua propria scena, aprire la scena " +"originale, cliccare con il tasto destro del mouse su questo branch e " +"selezionare \"Salva Branch come Scena\"." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -15248,7 +15246,7 @@ msgstr "Rendi Locale" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." -msgstr "" +msgstr "Un altro nodo sta già usando questo nome unico nella scena." #: editor/scene_tree_dock.cpp msgid "Enable Scene Unique Name" @@ -15435,7 +15433,6 @@ msgid "Show Scene Tree Root Selection" msgstr "Mostra Selezione del Tree Root di Scena" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Derive Script Globals By Name" msgstr "Ricava Script Globali Dal Nome" @@ -16024,19 +16021,16 @@ msgid "Set Occluder Polygon Point Position" msgstr "Imposta Posizione Poligono di Occlusione" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Imposta Posizione Punto Curva" +msgstr "Imposta Posizione Del Foro Dell'Occlusore" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Front" -msgstr "Crea Poligono di Occlusione" +msgstr "Parte Davanti Del Poligono di Occlusione" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Back" -msgstr "Crea Poligono di Occlusione" +msgstr "Parte Dietro Del Poligono di Occlusione" #: editor/spatial_editor_gizmos.cpp msgid "Occluder Hole" @@ -16225,9 +16219,8 @@ msgid "Verbose stdout" msgstr "stdout Verbose" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy msgid "Physics Interpolation" -msgstr "Modalità d'interpolazione" +msgstr "Interpolazione Fisica" #: main/main.cpp msgid "Enable Warnings" @@ -16304,7 +16297,7 @@ msgstr "Immagine" #: main/main.cpp msgid "Fullsize" -msgstr "" +msgstr "Dimensione Massima" #: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" @@ -16396,14 +16389,12 @@ msgid "Auto Accept Quit" msgstr "Auto-Accetta Uscita" #: main/main.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Quit On Go Back" -msgstr "Torna indietro" +msgstr "Esci Nel Tornare indietro" #: main/main.cpp scene/main/viewport.cpp -#, fuzzy msgid "Snap Controls To Pixels" -msgstr "Scatta sui lati dei nodi" +msgstr "Aggancia I Controlli Ai Pixel" #: main/main.cpp msgid "Dynamic Fonts" @@ -16558,7 +16549,7 @@ msgstr "Scegli la Distanza:" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Joined" -msgstr "Rotazione Casuale:" +msgstr "Percorsi Uniti" #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" @@ -16589,23 +16580,20 @@ msgid "DTLS Hostname" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Use DTLS" -msgstr "Usa Scatto" +msgstr "Usa DTLS" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" msgstr "" #: modules/fbx/editor_scene_importer_fbx.cpp -#, fuzzy msgid "Use FBX" -msgstr "Usa BVH" +msgstr "Usa FBX" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Config File" -msgstr "Memorizzazione file:" +msgstr "File Di Configurazione" #: modules/gdnative/gdnative.cpp msgid "Load Once" @@ -16907,9 +16895,8 @@ msgid "Parent" msgstr "Genitore" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Xform" -msgstr "Piattaforma" +msgstr "Xform" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" @@ -20528,7 +20515,7 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" -msgstr "" +msgstr "Disegnare" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21800,7 +21787,7 @@ msgstr "Tema Predefinito" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp #, fuzzy msgid "Atlas" -msgstr "Nuova Atlas" +msgstr "Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy diff --git a/editor/translations/ja.po b/editor/translations/ja.po index a2e81aca45..6481a3d1d2 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -13975,6 +13975,14 @@ msgid "Runnable" msgstr "実行可能" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "プリセット '%s' を削除しますか?" @@ -14120,19 +14128,27 @@ msgid "More Info..." msgstr "移動..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "PCK/Zipのエクスポート" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "プロジェクトのエクスポート" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "エクスポートのモードは?" +msgid "Export All" +msgstr "すべてエクスポート" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "空のフォルダーを選択してください。" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "すべてエクスポート" #: editor/project_export.cpp editor/project_manager.cpp @@ -14140,7 +14156,8 @@ msgid "ZIP File" msgstr "ZIPファイル" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godotゲームパック" #: editor/project_export.cpp @@ -14462,14 +14479,14 @@ msgid "Project Manager" msgstr "プロジェクトマネージャー" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "読み込み中、しばらくお待ちください..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "最終更新" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "読み込み中、しばらくお待ちください..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "プロジェクトを編集" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 438853521b..1616665c3b 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -13965,6 +13965,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14094,19 +14102,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "პროექტის დამფუძნებლები" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -14114,8 +14127,9 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "პროექტის დამფუძნებლები" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14399,15 +14413,15 @@ msgid "Project Manager" msgstr "პროექტის მენეჯერი. " #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "ძებნა:" #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "პროექტის დამფუძნებლები" diff --git a/editor/translations/km.po b/editor/translations/km.po index e0b143c761..b28f3d5d5d 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -13361,6 +13361,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13490,19 +13498,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13510,7 +13522,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13789,11 +13801,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 1d26a4e6a8..9a79b0e35b 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -37,8 +37,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-23 21:52+0000\n" -"Last-Translator: Taehun Yun <yooontehoon@naver.com>\n" +"PO-Revision-Date: 2022-05-30 16:17+0000\n" +"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -1106,9 +1106,8 @@ msgstr "애니메이션 호출 바꾸기" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Frame" -msgstr "프레임 %" +msgstr "프레임" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -1119,16 +1118,14 @@ msgstr "시간" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Location" -msgstr "현지화" +msgstr "위치" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -#, fuzzy msgid "Rotation" -msgstr "회전 단계:" +msgstr "회전" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp @@ -1136,14 +1133,13 @@ msgid "Value" msgstr "값" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Arg Count" -msgstr "양:" +msgstr "인수 개수" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" -msgstr "" +msgstr "인수" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp @@ -1153,31 +1149,27 @@ msgid "Type" msgstr "타입" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "핸들 설정" +msgstr "입력 핸들" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "핸들 설정" +msgstr "출력 핸들" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" -msgstr "" +msgstr "스트림" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "격자 오프셋:" +msgstr "시작 오프셋" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "오프셋:" +msgstr "끝 오프셋" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1190,9 +1182,8 @@ msgid "Animation" msgstr "애니메이션" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing" -msgstr "감속-가속" +msgstr "속도 완화" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1999,7 +1990,7 @@ msgstr "\"%s\" 시그널의 모든 연결을 제거하시겠습니까?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "신호" +msgstr "시그널" #: editor/connections_dialog.cpp msgid "Filter signals" @@ -3431,9 +3422,8 @@ msgid "Property:" msgstr "속성:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#, fuzzy msgid "Label" -msgstr "값" +msgstr "레이블" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp @@ -4124,35 +4114,32 @@ msgstr "외 %d개의 파일" msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" +"파일 '%s'에 쓸 수 없습니다. 파일이 사용 중이거나 잠겨 있거나 권한이 없습니다." #: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "씬" #: editor/editor_node.cpp -#, fuzzy msgid "Scene Naming" -msgstr "씬 경로:" +msgstr "씬 이름 지정" #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp -#, fuzzy msgid "Interface" -msgstr "유저 인터페이스" +msgstr "인터페이스" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Scene Tabs" -msgstr "씬 탭 전환" +msgstr "씬 탭" #: editor/editor_node.cpp -#, fuzzy msgid "Always Show Close Button" -msgstr "항상 격자 보이기" +msgstr "항상 닫기 버튼 표시" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" -msgstr "" +msgstr "탭이 많은 경우 크기 조정" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" @@ -4163,103 +4150,92 @@ msgid "Output" msgstr "출력" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Always Clear Output On Play" -msgstr "출력 지우기" +msgstr "실행 시 항상 출력 지우기" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" -msgstr "" +msgstr "실행 시 항상 출력 열기" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" -msgstr "" +msgstr "정지 시 항상 출력 닫기" #: editor/editor_node.cpp msgid "Save On Focus Loss" -msgstr "" +msgstr "포커스를 잃을 때 저장" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Save Each Scene On Quit" -msgstr "가지를 씬으로 저장하기" +msgstr "종료 시 각 씬 저장" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Quit Confirmation" -msgstr "정보 보기" +msgstr "종료 확인" #: editor/editor_node.cpp -#, fuzzy msgid "Show Update Spinner" -msgstr "업데이트 스피너 숨기기" +msgstr "업데이트 스피너 표시" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "상시 업데이트" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Only" -msgstr "머티리얼 바꾸기:" +msgstr "중요 사항만 업데이트" #: editor/editor_node.cpp -#, fuzzy msgid "Localize Settings" -msgstr "현지화" +msgstr "현지화 설정" #: editor/editor_node.cpp -#, fuzzy msgid "Restore Scenes On Load" -msgstr "시간 탐색 노드" +msgstr "불러오기 시 씬 복원" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" -msgstr "" +msgstr "마우스 오버 시 썸네일 표시" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" msgstr "인스펙터" #: editor/editor_node.cpp -#, fuzzy msgid "Default Property Name Style" -msgstr "프로젝트 경로:" +msgstr "기본 속성 이름 스타일" #: editor/editor_node.cpp msgid "Default Float Step" -msgstr "" +msgstr "기본 부동 소수점 단계" #: editor/editor_node.cpp scene/gui/tree.cpp -#, fuzzy msgid "Disable Folding" -msgstr "비활성화된 버튼" +msgstr "폴딩 비활성화" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" -msgstr "" +msgstr "외부 씬 자동으로 펼치기" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" -msgstr "" +msgstr "수평 2차원 벡터 변경" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" -msgstr "" +msgstr "수평 벡터 타입 변경" #: editor/editor_node.cpp -#, fuzzy msgid "Open Resources In Current Inspector" -msgstr "인스펙터에서 열기" +msgstr "현재 인스펙터에서 자원 열기" #: editor/editor_node.cpp -#, fuzzy msgid "Resources To Open In New Inspector" -msgstr "인스펙터에서 열기" +msgstr "새로운 인스펙터에서 자원 열기" #: editor/editor_node.cpp msgid "Default Color Picker Mode" -msgstr "" +msgstr "기본 색 고르기 모드" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Username" @@ -4267,11 +4243,11 @@ msgstr "사용자 이름" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" -msgstr "" +msgstr "SSH 공용 키 경로" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" -msgstr "" +msgstr "SSH 개인 키 경로" #: editor/editor_node.cpp msgid "Dock Position" @@ -4469,7 +4445,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" -msgstr "" +msgstr "강제 셰이더 폴백" #: editor/editor_node.cpp msgid "" @@ -4480,6 +4456,11 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" +"이 옵션이 활성화된 경우, 셰이더는 폴백 폼으로(우버 셰이더 또는 숨겨진 것을 " +"볼 수 있음) 런타임에 사용됩니다.\n" +"이는 폴백의 성능을 확인할 때 기존의 간단하게 보여졌던 것보다 유용합니다.\n" +"비동기 셰이더의 모음의 경우 변화를 확인하려면 반드시 프로젝트 설정에서 이 옵" +"션을 활성화해야 합니다." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -4631,14 +4612,12 @@ msgid "Save & Restart" msgstr "저장 & 다시 시작" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "변경될 때 업데이트" +msgstr "모든 변경 사항 업데이트" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "머티리얼 바꾸기:" +msgstr "중요한 변경 업데이트" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -4900,9 +4879,8 @@ msgid "Profiler Frame History Size" msgstr "프로파일러 프레임 기록 크기" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame Max Functions" -msgstr "함수명 바꾸기" +msgstr "프로파일러 프레임 최대 함수 개수" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -5030,20 +5008,17 @@ msgstr "새 %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Base Type" -msgstr "기본 타입 바꾸기" +msgstr "기본 타입" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Edited Resource" -msgstr "리소스 추가" +msgstr "변경된 리소스" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp -#, fuzzy msgid "Editable" -msgstr "편집할 수 있는 항목" +msgstr "편집 가능" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" @@ -5054,9 +5029,8 @@ msgid "Extend Script" msgstr "스크립트 상속" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Script Owner" -msgstr "스크립트 이름:" +msgstr "스크립트 소유자" #: editor/editor_run_native.cpp msgid "" @@ -5097,13 +5071,12 @@ msgid "Editor Language" msgstr "에디터 언어" #: editor/editor_settings.cpp -#, fuzzy msgid "Display Scale" -msgstr "모두 표시" +msgstr "화면 크기" #: editor/editor_settings.cpp msgid "Custom Display Scale" -msgstr "" +msgstr "사용자 지정 화면 크기" #: editor/editor_settings.cpp msgid "Main Font Size" @@ -5115,11 +5088,11 @@ msgstr "코드 글꼴 크기" #: editor/editor_settings.cpp msgid "Font Antialiased" -msgstr "" +msgstr "안티앨리어스된 폰트" #: editor/editor_settings.cpp msgid "Font Hinting" -msgstr "" +msgstr "폰트 힌팅" #: editor/editor_settings.cpp msgid "Main Font" @@ -5135,20 +5108,19 @@ msgstr "코드 글꼴" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" -msgstr "" +msgstr "창 팝업을 어두운 에디터로" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "낮은 프로세서 모드 슬립 (µsec)" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "포커스되지 않은 낮은 프로세서 모드 슬립 (µsec)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "집중 모드" +msgstr "분리 방해 모드" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" @@ -5156,7 +5128,7 @@ msgstr "자동으로 스크린샷 열기" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" -msgstr "" +msgstr "페이지 당 최대 딕셔너리 아이템 배열 크기" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5186,70 +5158,59 @@ msgstr "대비" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" -msgstr "" +msgstr "관계선 불투명도" #: editor/editor_settings.cpp -#, fuzzy msgid "Highlight Tabs" -msgstr "라이트맵 저장 중" +msgstr "간격 하이라이트" #: editor/editor_settings.cpp -#, fuzzy msgid "Border Size" -msgstr "테두리 픽셀" +msgstr "테두리 크기" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" -msgstr "" +msgstr "그래프 노드 헤더 사용" #: editor/editor_settings.cpp -#, fuzzy msgid "Additional Spacing" -msgstr "애니메이션 반복" +msgstr "추가적인 공간 확보" #: editor/editor_settings.cpp -#, fuzzy msgid "Custom Theme" -msgstr "테마 에디터" +msgstr "사용자 지정 테마" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Script Button" -msgstr "휠 오른쪽 버튼" +msgstr "스크립트 버튼 보이기" #: editor/editor_settings.cpp -#, fuzzy msgid "Directories" -msgstr "방향" +msgstr "디렉토리" #: editor/editor_settings.cpp -#, fuzzy msgid "Autoscan Project Path" -msgstr "프로젝트 경로:" +msgstr "자동 스캔 프로젝트 경로" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Project Path" -msgstr "프로젝트 경로:" +msgstr "기본 프로젝트 경로" #: editor/editor_settings.cpp -#, fuzzy msgid "On Save" -msgstr "저장" +msgstr "저장 시" #: editor/editor_settings.cpp -#, fuzzy msgid "Compress Binary Resources" -msgstr "리소스 복사" +msgstr "이진 리소스 압축" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" -msgstr "" +msgstr "백업으로 안전 저장 후 이름 바꾸기" #: editor/editor_settings.cpp -#, fuzzy msgid "File Dialog" -msgstr "XForm 대화 상자" +msgstr "파일 대화 상자" #: editor/editor_settings.cpp msgid "Thumbnail Size" @@ -5257,21 +5218,19 @@ msgstr "썸네일 크기" #: editor/editor_settings.cpp msgid "Docks" -msgstr "" +msgstr "결합" #: editor/editor_settings.cpp -#, fuzzy msgid "Scene Tree" -msgstr "씬 트리 편집" +msgstr "씬 트리" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" -msgstr "" +msgstr "완전히 확장된 대화 상자 생성 시작" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "항상 격자 보이기" +msgstr "폴더 항상 보이기" #: editor/editor_settings.cpp msgid "Property Editor" @@ -5282,42 +5241,38 @@ msgid "Auto Refresh Interval" msgstr "자동 새로 고침 간격" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "하위 리소스" +msgstr "하위 리소스 Hue 설정" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "테마 에디터" +msgstr "색 테마" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" -msgstr "" +msgstr "라인 간격" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Highlighting" -msgstr "직접 조명" +msgstr "강조" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Syntax Highlighting" msgstr "구문 강조" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" -msgstr "" +msgstr "모든 발생 강조" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" -msgstr "" +msgstr "현재 줄 강조" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" -msgstr "" +msgstr "타입 안전 줄 강조" #: editor/editor_settings.cpp msgid "Indent" @@ -5328,19 +5283,16 @@ msgid "Auto Indent" msgstr "자동 들여쓰기" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "공백으로 들여쓰도록 변환" +msgstr "저장 시 들여쓰기 변환" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Tabs" -msgstr "드로우 콜:" +msgstr "탭 사용" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Spaces" -msgstr "드로우 콜:" +msgstr "공백 사용" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp @@ -5349,16 +5301,15 @@ msgstr "네비게이션" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" -msgstr "" +msgstr "부드러운 스크롤링" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" -msgstr "" +msgstr "수직 스크롤 속도" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "원점 보이기" +msgstr "미니맵 보이기" #: editor/editor_settings.cpp msgid "Minimap Width" @@ -5366,231 +5317,212 @@ msgstr "미니맵 너비" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" -msgstr "" +msgstr "마우스 부가 버튼으로 히스토리 둘러보기" #: editor/editor_settings.cpp msgid "Appearance" -msgstr "" +msgstr "모습" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Show Line Numbers" -msgstr "행 번호:" +msgstr "줄 번호 보이기" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Numbers Zero Padded" -msgstr "행 번호:" +msgstr "0 채워진 줄 번호" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" -msgstr "" +msgstr "북마크 여백 보이기" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "중단점 넘기기" +msgstr "중단점 여백 보이기" #: editor/editor_settings.cpp msgid "Show Info Gutter" -msgstr "" +msgstr "정보 여백 보이기" #: editor/editor_settings.cpp msgid "Code Folding" -msgstr "" +msgstr "코드 접기" #: editor/editor_settings.cpp msgid "Word Wrap" -msgstr "" +msgstr "단어 감싸기" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" -msgstr "" +msgstr "줄 길이 가이드라인 보이기" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" -msgstr "" +msgstr "줄 길이 가이드라인 소프트 열" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" -msgstr "" +msgstr "줄 길이 가이드라인 하드 열" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script List" -msgstr "스크립트 에디터" +msgstr "스크립트 리스트" #: editor/editor_settings.cpp msgid "Show Members Overview" -msgstr "" +msgstr "멤버 오버뷰 보이기" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Files" msgstr "파일" #: editor/editor_settings.cpp -#, fuzzy msgid "Trim Trailing Whitespace On Save" -msgstr "후행 공백 문자 제거" +msgstr "저장 시 후행 공백 문자 제거" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" -msgstr "" +msgstr "초 간격 자동 저장" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" -msgstr "" +msgstr "불러올 시 스크립트 복원" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" -msgstr "" +msgstr "저장 시 스크립트 자동 재배치 및 파싱" #: editor/editor_settings.cpp msgid "Auto Reload Scripts On External Change" -msgstr "" +msgstr "외부에서 변경 시 스크립트 자동 재배치" #: editor/editor_settings.cpp msgid "Create Signal Callbacks" -msgstr "" +msgstr "신호 콜백 생성" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" -msgstr "" +msgstr "아웃라인에서 사전 순으로 멤버 정렬" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" -msgstr "" +msgstr "커서" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" -msgstr "" +msgstr "파일 끝으로 스크롤" #: editor/editor_settings.cpp msgid "Block Caret" -msgstr "" +msgstr "탈자 기호 방지" #: editor/editor_settings.cpp msgid "Caret Blink" -msgstr "" +msgstr "탈자 기호 깜빡임" #: editor/editor_settings.cpp msgid "Caret Blink Speed" -msgstr "" +msgstr "탈자 기호 깜빡임 속도" #: editor/editor_settings.cpp -#, fuzzy msgid "Right Click Moves Caret" -msgstr "점을 추가하려면 우클릭" +msgstr "우클릭으로 탈자 기호 이동" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion" -msgstr "선택 항목 복사" +msgstr "완성도" #: editor/editor_settings.cpp msgid "Idle Parse Delay" -msgstr "" +msgstr "게으른 파싱 지연 시간" #: editor/editor_settings.cpp msgid "Auto Brace Complete" -msgstr "" +msgstr "자동 중괄호 완성" #: editor/editor_settings.cpp msgid "Code Complete Delay" -msgstr "" +msgstr "코드 완성 지연 시간" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" -msgstr "" +msgstr "현재 줄 아래에 콜 힌트 툴팁 배치" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "" +msgstr "콜 힌트 툴팁 오프셋" #: editor/editor_settings.cpp -#, fuzzy msgid "Complete File Paths" -msgstr "노드 경로 복사" +msgstr "파일 경로 완성" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Add Type Hints" -msgstr "타입 추가" +msgstr "타입 힌트 추가" #: editor/editor_settings.cpp -#, fuzzy msgid "Use Single Quotes" -msgstr "새 단일 타일" +msgstr "단일 인용 사용" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Help Index" -msgstr "도우미 보이기" +msgstr "도우미 인덱스 보이기" #: editor/editor_settings.cpp msgid "Help Font Size" -msgstr "" +msgstr "폰트 크기 도우미" #: editor/editor_settings.cpp msgid "Help Source Font Size" -msgstr "" +msgstr "소스 폰트 크기 도우미" #: editor/editor_settings.cpp msgid "Help Title Font Size" -msgstr "" +msgstr "제목 폰트 크기 도우미" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "그리드맵" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance" -msgstr "거리 선택:" +msgstr "선택 거리" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Preview Size" -msgstr "미리보기" +msgstr "미리보기 크기" #: editor/editor_settings.cpp msgid "Primary Grid Color" -msgstr "" +msgstr "주 격자 색" #: editor/editor_settings.cpp msgid "Secondary Grid Color" -msgstr "" +msgstr "보조 격자 색" #: editor/editor_settings.cpp -#, fuzzy msgid "Selection Box Color" -msgstr "선택 영역만" +msgstr "선택 영역 색" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "3D Gizmos" -msgstr "기즈모" +msgstr "3차원 기즈모" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Gizmo Colors" -msgstr "방출 색상" +msgstr "기즈모 색" #: editor/editor_settings.cpp -#, fuzzy msgid "Instanced" -msgstr "인스턴스하기" +msgstr "인스턴스된" #: editor/editor_settings.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint" -msgstr "점" +msgstr "조인트" #: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp @@ -5599,106 +5531,91 @@ msgstr "점" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" -msgstr "" +msgstr "모양" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Steps" -msgstr "격자 단계:" +msgstr "주 격자 분할 수" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid Size" -msgstr "격자 단계:" +msgstr "격자 크기" #: editor/editor_settings.cpp msgid "Grid Division Level Max" -msgstr "" +msgstr "최대 격자 분할 레벨" #: editor/editor_settings.cpp msgid "Grid Division Level Min" -msgstr "" +msgstr "최소 격자 분할 레벨" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" -msgstr "" +msgstr "기본 격자 분할 레벨" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XZ Plane" -msgstr "그리드맵 칠하기" +msgstr "격자 XZ 평면" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XY Plane" -msgstr "그리드맵 칠하기" +msgstr "격자 XY 평면" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid YZ Plane" -msgstr "그리드맵 칠하기" +msgstr "격자 YZ 평면" #: editor/editor_settings.cpp -#, fuzzy msgid "Default FOV" -msgstr "디폴트" +msgstr "기본 시야각" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Near" -msgstr "디폴트 테마" +msgstr "기본 Z Near" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Far" -msgstr "디폴트" +msgstr "기본 Z Far" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" +msgstr "라이트맵을 굽는 데 사용할 CPU 스레드 수" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Scheme" -msgstr "내비게이션 모드" +msgstr "내비게이션 계획" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert Y Axis" -msgstr "Y 축 편집" +msgstr "Y축 반전" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert X Axis" -msgstr "X 축 편집" +msgstr "X축 반전" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Style" -msgstr "줌 아웃" +msgstr "줌 방식" #: editor/editor_settings.cpp msgid "Emulate Numpad" -msgstr "" +msgstr "숫자 패드 모방" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" -msgstr "" +msgstr "마우스 버튼 3개 모방" #: editor/editor_settings.cpp -#, fuzzy msgid "Orbit Modifier" -msgstr "처음으로 수정된 순서로 정렬" +msgstr "궤도 변경" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Modifier" -msgstr "팬 모드" +msgstr "팬 변경" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Modifier" -msgstr "수정됨" +msgstr "줌 변경" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" @@ -14006,6 +13923,14 @@ msgid "Runnable" msgstr "실행가능" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "'%s' 프리셋을 삭제하시겠습니까?" @@ -14146,19 +14071,27 @@ msgid "More Info..." msgstr "여기로 이동..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "PCK/Zip 내보내기" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "프로젝트 내보내기" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "내보내기 모드?" +msgid "Export All" +msgstr "모두 내보내기" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "비어있는 폴더를 선택해주세요." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "모두 내보내기" #: editor/project_export.cpp editor/project_manager.cpp @@ -14166,7 +14099,8 @@ msgid "ZIP File" msgstr "ZIP 파일" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot 게임 팩" #: editor/project_export.cpp @@ -14484,14 +14418,14 @@ msgid "Project Manager" msgstr "프로젝트 매니저" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "로드 중, 기다려 주세요..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "마지막으로 수정됨" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "로드 중, 기다려 주세요..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "프로젝트 편집" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 3b5592b3dd..f3472fc6b9 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -7,13 +7,14 @@ # Ignotas Gražys <ignotas.gr@gmail.com>, 2020. # Kornelijus Tvarijanavičius <kornelitvari@protonmail.com>, 2020, 2021. # Lukas Hamm <ideallygrey@tuta.io>, 2021. +# Ignas Kaveckas <ignas.kaveckas@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-15 04:33+0000\n" -"Last-Translator: Lukas Hamm <ideallygrey@tuta.io>\n" +"PO-Revision-Date: 2022-05-30 16:17+0000\n" +"Last-Translator: Ignas Kaveckas <ignas.kaveckas@gmail.com>\n" "Language-Team: Lithuanian <https://hosted.weblate.org/projects/godot-engine/" "godot/lt/>\n" "Language: lt\n" @@ -22,7 +23,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || " "n%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -6124,7 +6125,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" -msgstr "" +msgstr "Nepavyko pašalinti laikino failo:" #: editor/export_template_manager.cpp msgid "" @@ -6152,7 +6153,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Disconnected" -msgstr "" +msgstr "Atsijungta" #: editor/export_template_manager.cpp msgid "Resolving" @@ -6165,32 +6166,34 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." -msgstr "" +msgstr "Jungiamasi..." #: editor/export_template_manager.cpp +#, fuzzy msgid "Can't Connect" -msgstr "" +msgstr "Negalima prisijungti" #: editor/export_template_manager.cpp msgid "Connected" -msgstr "" +msgstr "Prisijungta" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Requesting..." -msgstr "" +msgstr "Daroma užklausa..." #: editor/export_template_manager.cpp msgid "Downloading" -msgstr "" +msgstr "Atsisiunčiama" #: editor/export_template_manager.cpp msgid "Connection Error" -msgstr "" +msgstr "Prisijungimo klaida" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "" +msgstr "SSL Handshake klaida" #: editor/export_template_manager.cpp msgid "Can't open the export templates file." @@ -6199,12 +6202,12 @@ msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Invalid version.txt format inside the export templates file: %s." -msgstr "Šablonuose nerasta version.txt failo." +msgstr "Klaidingas version.txt failo formatas eksporto šablono faile: %s." #: editor/export_template_manager.cpp #, fuzzy msgid "No version.txt found inside the export templates file." -msgstr "Šablonuose nerasta version.txt failo." +msgstr "Eksporto šablone nerasta version.txt failo." #: editor/export_template_manager.cpp #, fuzzy @@ -6217,16 +6220,16 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "" +msgstr "Importuojama:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Remove templates for the version '%s'?" -msgstr "Panaikinti šablono versiją '%s'?" +msgstr "Panaikinti versijos '%s' šablonus?" #: editor/export_template_manager.cpp +#, fuzzy msgid "Uncompressing Android Build Sources" -msgstr "" +msgstr "Išskleidžiami Android Build šaltiniai" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -6234,7 +6237,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Dabartinė versija:" #: editor/export_template_manager.cpp msgid "Export templates are missing. Download them or install from a file." @@ -13952,6 +13955,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14084,29 +14095,36 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Redaguoti" #: editor/project_export.cpp #, fuzzy -msgid "Export mode?" +msgid "Export Project..." msgstr "Importuoti iš Nodo:" #: editor/project_export.cpp msgid "Export All" msgstr "" +#: editor/project_export.cpp +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Redaguoti" + #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Redaguoti Filtrus" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14390,15 +14408,15 @@ msgid "Project Manager" msgstr "Aprašymas:" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Atsiųsti" #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Redaguoti Filtrus" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 6d62cc9d81..31c69fd929 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -13780,6 +13780,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13909,28 +13917,37 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Eksportēt..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Importēt Projektu" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Izvēlēties Direktoriju" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Eksportēt..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Rediģēt Projektu" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14209,14 +14226,14 @@ msgid "Project Manager" msgstr "Projekta Menedžeris " #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Ielādē, lūdzu uzgaidi..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Ielādē, lūdzu uzgaidi..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Rediģēt Projektu" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 517f1c6016..3d793d8bab 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -13323,6 +13323,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13452,19 +13460,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13472,7 +13484,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13751,11 +13763,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 9230d277d7..c75398aee6 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -13393,6 +13393,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13522,19 +13530,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13542,8 +13554,9 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Својства на анимацијата." #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -13821,11 +13834,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 707c810751..87197b2d24 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -13411,6 +13411,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13540,19 +13548,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13560,8 +13573,9 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "ഗുണം നോക്കുക" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -13839,11 +13853,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/mr.po b/editor/translations/mr.po index c526e51a21..1528f8eca7 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -13405,6 +13405,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13534,19 +13542,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13554,7 +13566,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13833,11 +13845,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index ec5a8a98e3..02963f521b 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -16,7 +16,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-23 17:55+0000\n" +"PO-Revision-Date: 2022-05-31 22:33+0000\n" "Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" @@ -25,77 +25,69 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp +#, fuzzy msgid "Tablet Driver" -msgstr "" +msgstr "Pemacu Tablet" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "Papan klip kosong!" +msgstr "Papan klip" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Tab seterusnya" +msgstr "Skrin Semasa" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Kod Keluar" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "Aktifkan" +msgstr "V-Sync Didayakan" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync Melalui Pengkompos" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "Delta Smoothing" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "Mod Alih" +msgstr "Mod Penggunaan Pemproses Rendah" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "Mod Penggunaan Pemproses Rendah Tidur (μsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "" +msgstr "Kekalkan Skrin Hidup" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Saiz:" +msgstr "Saiz Tetingkap Min" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Saiz:" +msgstr "Saiz Tetingkap Maks" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "Buka Dokumentasi" +msgstr "Orientasi Skrin" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Window" -msgstr "Tetingkap Baru" +msgstr "Tetingkap" #: core/bind/core_bind.cpp core/project_settings.cpp -#, fuzzy msgid "Borderless" -msgstr "Piksel Sempadan" +msgstr "Tanpa sempadan" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" @@ -14013,6 +14005,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14143,28 +14143,37 @@ msgid "More Info..." msgstr "Pindah Ke..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Eksport..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Import Dok" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Pilih Direktori" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Eksport..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Projek" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14446,15 +14455,15 @@ msgid "Project Manager" msgstr "Pengurus Projek " #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Mengambil maklumat cermin, sila tunggu..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Projek" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 1bfa99213c..f0d20130ed 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -14514,6 +14514,14 @@ msgid "Runnable" msgstr "Kjørbar" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Slett forhåndsinnstillingen «%s»?" @@ -14647,20 +14655,28 @@ msgid "More Info..." msgstr "Flytt Til..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Eksporter" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Eksporter Prosjekt" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Eksportmodus?" +#, fuzzy +msgid "Export All" +msgstr "Eksporter" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "Velg en tom mappe." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Eksporter" #: editor/project_export.cpp editor/project_manager.cpp @@ -14668,8 +14684,9 @@ msgid "ZIP File" msgstr "ZIP-fil" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Eksporter Prosjekt" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14980,15 +14997,15 @@ msgid "Project Manager" msgstr "Prosjekthåndterer" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "Sist endret" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Henter fillager, vennligst vent..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "Sist endret" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Eksporter Prosjekt" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 08117fa9d9..ec5eaca8e9 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -14379,6 +14379,14 @@ msgid "Runnable" msgstr "Uitvoerbaar" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Verwijder voorinstelling '%s'?" @@ -14523,19 +14531,27 @@ msgid "More Info..." msgstr "Verplaats Naar..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exporteer PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Project Exporteren" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Exporteermodus?" +msgid "Export All" +msgstr "Exporteer alles" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Kies alstublieft een lege map." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exporteer alles" #: editor/project_export.cpp editor/project_manager.cpp @@ -14543,7 +14559,8 @@ msgid "ZIP File" msgstr "Zip-bestand" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot Game Pack" #: editor/project_export.cpp @@ -14870,14 +14887,14 @@ msgid "Project Manager" msgstr "Projectbeheer" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Aan het laden, even wachten a.u.b..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Laatst bewerkt" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Aan het laden, even wachten a.u.b..." + +#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Project Exporteren" diff --git a/editor/translations/or.po b/editor/translations/or.po index e1a949e5af..1d6f22ae5f 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -13329,6 +13329,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13458,19 +13466,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13478,7 +13490,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13757,11 +13769,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/pl.po b/editor/translations/pl.po index d995f44d36..eb08161d67 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -60,14 +60,14 @@ # Mateusz Zdrzałek <matjozohd@gmail.com>, 2022. # Konrad <kobe-interactive@protonmail.com>, 2022. # Pixel Zone - Godot Engine Tutorials <karoltomaszewskimusic@gmail.com>, 2022. +# DK0492 <doriankaczmarek28@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-15 20:00+0000\n" -"Last-Translator: Pixel Zone - Godot Engine Tutorials " -"<karoltomaszewskimusic@gmail.com>\n" +"PO-Revision-Date: 2022-05-30 16:17+0000\n" +"Last-Translator: DK0492 <doriankaczmarek28@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -397,7 +397,7 @@ msgstr "Przy wywołaniu \"%s\":" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "Nasiono" +msgstr "Ziarno" #: core/math/random_number_generator.cpp msgid "State" @@ -14129,6 +14129,14 @@ msgid "Runnable" msgstr "Uruchamiany" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Usunąć profil \"%s\"?" @@ -14271,19 +14279,27 @@ msgid "More Info..." msgstr "Przenieś do..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Eksport PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Wyeksportuj projekt" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Tryb eksportu?" +msgid "Export All" +msgstr "Eksportuj wszystko" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Proszę wybrać pusty folder." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Eksportuj wszystko" #: editor/project_export.cpp editor/project_manager.cpp @@ -14291,7 +14307,8 @@ msgid "ZIP File" msgstr "Plik ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godotowa paczka gry" #: editor/project_export.cpp @@ -14615,14 +14632,14 @@ msgid "Project Manager" msgstr "Menedżer projektów" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Wczytywanie, proszę czekać..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Data modyfikacji" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Wczytywanie, proszę czekać..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Edytuj projekt" @@ -27970,9 +27987,8 @@ msgid "Ninepatch Mode" msgstr "Sposób interpolacji" #: servers/visual_server.cpp -#, fuzzy msgid "OpenGL" -msgstr "Otwórz" +msgstr "OpenGL" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -28045,11 +28061,11 @@ msgstr "Wklej klatkę" #: servers/visual_server.cpp msgid "GLES2" -msgstr "" +msgstr "GLES2" #: servers/visual_server.cpp msgid "Compatibility" -msgstr "" +msgstr "Kompatybilność" #: servers/visual_server.cpp msgid "Disable Half Float" @@ -28061,9 +28077,8 @@ msgid "Enable High Float" msgstr "Włącz priorytety" #: servers/visual_server.cpp -#, fuzzy msgid "Precision" -msgstr "Wyrażenie" +msgstr "Precyzja" #: servers/visual_server.cpp msgid "UV Contract" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 29256da025..51d51cf391 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -13956,6 +13956,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14085,28 +14093,36 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Edit" #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Rename Function" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Edit" + #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Rename Function" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14389,11 +14405,11 @@ msgid "Project Manager" msgstr "Yer functions:" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/pt.po b/editor/translations/pt.po index f1b5615da4..efd5610480 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -14065,6 +14065,14 @@ msgid "Runnable" msgstr "Executável" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Apagar predefinição '%s'?" @@ -14208,19 +14216,27 @@ msgid "More Info..." msgstr "Mover para..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportar PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportar Projeto" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Modo Exportação?" +msgid "Export All" +msgstr "Exportar Tudo" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Por favor escolha uma pasta vazia." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportar Tudo" #: editor/project_export.cpp editor/project_manager.cpp @@ -14228,7 +14244,8 @@ msgid "ZIP File" msgstr "Ficheiro ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Pacote de Jogo Godot" #: editor/project_export.cpp @@ -14553,14 +14570,14 @@ msgid "Project Manager" msgstr "Gestor de Projetos" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "A carregar, espere por favor..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Última modificação" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "A carregar, espere por favor..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Editar Projeto" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index bc9bce4ea2..773c42e57e 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -14159,6 +14159,14 @@ msgid "Runnable" msgstr "Executável" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Excluir definição '%s'?" @@ -14304,19 +14312,27 @@ msgid "More Info..." msgstr "Mover Para..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportar PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportar Projeto" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Modo de exportação?" +msgid "Export All" +msgstr "Exportar tudo" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Por favor, escolha uma pasta vazia." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportar tudo" #: editor/project_export.cpp editor/project_manager.cpp @@ -14324,7 +14340,8 @@ msgid "ZIP File" msgstr "Arquivo ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Pacote de Jogos Godot" #: editor/project_export.cpp @@ -14648,14 +14665,14 @@ msgid "Project Manager" msgstr "Gerenciador de Projetos" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Carregando, por favor aguarde." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Ultima Modificação" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Carregando, por favor aguarde." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Editar Projeto" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 85768585da..16a6481669 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -14303,6 +14303,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14437,20 +14445,28 @@ msgid "More Info..." msgstr "Mută În..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Exportare" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportă Proiectul" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Exportă Proiectul?" +#, fuzzy +msgid "Export All" +msgstr "Exportare" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "Alegeţi un Director" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportare" #: editor/project_export.cpp editor/project_manager.cpp @@ -14458,8 +14474,9 @@ msgid "ZIP File" msgstr "Fișiere ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Exportă Proiectul" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14753,15 +14770,15 @@ msgid "Project Manager" msgstr "Manager de Proiect" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Se recuperează oglinzile, te rog așteaptă..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Exportă Proiectul" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index da0a31e108..8b4b2a689a 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -114,13 +114,14 @@ # Павел <Humani.apparatus.1960@gmail.com>, 2022. # Deleted User <noreply+44465@weblate.org>, 2022. # Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022. +# FuzzMix <fmwolfiechad@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-23 21:52+0000\n" -"Last-Translator: Bozhko Artyom Dmitrievich <jek_sun@mail.ru>\n" +"PO-Revision-Date: 2022-05-30 16:17+0000\n" +"Last-Translator: FuzzMix <fmwolfiechad@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -13923,6 +13924,14 @@ msgid "Runnable" msgstr "Активный" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Удалить пресет «%s»?" @@ -14067,19 +14076,27 @@ msgid "More Info..." msgstr "Подробнее..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Экспортировать PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Экспортировать проект" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Режим экспорта?" +msgid "Export All" +msgstr "Экспортировать всё" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Пожалуйста, выберите пустую папку." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Экспортировать всё" #: editor/project_export.cpp editor/project_manager.cpp @@ -14087,7 +14104,8 @@ msgid "ZIP File" msgstr "ZIP-файл" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Пакет игры Godot" #: editor/project_export.cpp @@ -14407,14 +14425,14 @@ msgid "Project Manager" msgstr "Менеджер проектов" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Загрузка, пожалуйста, ждите..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Последнее изменение" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Загрузка, пожалуйста, ждите..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Редактировать проект" @@ -16779,7 +16797,7 @@ msgstr "Просмотр буфера разреженных значений" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Byte Offset" -msgstr "" +msgstr "Смещение байтов разреженных значений" #: modules/gltf/gltf_buffer_view.cpp msgid "Buffer" @@ -17406,7 +17424,7 @@ msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" -msgstr "" +msgstr "Обнаружить локальный порт" #: modules/upnp/upnp.cpp msgid "Discover IPv6" @@ -18169,11 +18187,11 @@ msgstr "Размер буфера индекса полигонов холста #: modules/websocket/websocket_client.cpp msgid "Verify SSL" -msgstr "" +msgstr "Проверить SSL" #: modules/websocket/websocket_client.cpp msgid "Trusted SSL Certificate" -msgstr "" +msgstr "Доверенный SSL-сертификат" #: modules/websocket/websocket_macros.h #, fuzzy @@ -18263,7 +18281,7 @@ msgstr "Интеллектуальная привязка" #: platform/android/export/export.cpp msgid "Android SDK Path" -msgstr "" +msgstr "Путь к Android SDK" #: platform/android/export/export.cpp #, fuzzy @@ -18284,7 +18302,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" -msgstr "" +msgstr "Выключение ADB при выходе" #: platform/android/export/export_plugin.cpp msgid "Launcher Icons" @@ -18936,7 +18954,7 @@ msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Info" -msgstr "" +msgstr "Информация" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Identifier" @@ -18964,14 +18982,12 @@ msgid "Capabilities" msgstr "Капитализировать свойства" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Access Wi-Fi" -msgstr "Доступ" +msgstr "Доступ к Wi-Fi" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Push Notifications" -msgstr "Вращение пути" +msgstr "Всплывающее уведомление" #: platform/iphone/export/export.cpp #, fuzzy @@ -19903,7 +19919,7 @@ msgstr "Сигнал" #: platform/uwp/export/export.cpp msgid "Debug Certificate" -msgstr "" +msgstr "Сертификат отладки" #: platform/uwp/export/export.cpp #, fuzzy @@ -20110,7 +20126,7 @@ msgstr "Переключить автовоспроизведение" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" -msgstr "" +msgstr "Поток приостановлен" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp @@ -20731,7 +20747,7 @@ msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" -msgstr "" +msgstr "Длина" #: scene/2d/joints_2d.cpp #, fuzzy @@ -21590,11 +21606,11 @@ msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" -msgstr "" +msgstr "Максимальное количество дБ" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" -msgstr "" +msgstr "Режим Вне Зоны Действия" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -21672,8 +21688,9 @@ msgid "Extents" msgstr "Гизмо" #: scene/3d/baked_lightmap.cpp +#, fuzzy msgid "Tweaks" -msgstr "" +msgstr "Подстройки" #: scene/3d/baked_lightmap.cpp msgid "Bounces" @@ -21741,7 +21758,7 @@ msgstr "Навигация" #: scene/3d/baked_lightmap.cpp msgid "Image Path" -msgstr "" +msgstr "Путь к изображению" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -21755,7 +21772,7 @@ msgstr "Имя кости" #: scene/3d/camera.cpp msgid "Keep Aspect" -msgstr "" +msgstr "Хранить Аспект" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" @@ -21773,7 +21790,7 @@ msgstr "Проект" #: scene/3d/camera.cpp msgid "FOV" -msgstr "" +msgstr "Поле зрения" #: scene/3d/camera.cpp #, fuzzy @@ -22839,7 +22856,7 @@ msgstr "" #: scene/3d/room.cpp msgid "Bound" -msgstr "" +msgstr "Граница" #: scene/3d/room_group.cpp #, fuzzy @@ -26248,7 +26265,7 @@ msgstr "" #: scene/resources/material.cpp msgid "Anisotropy" -msgstr "" +msgstr "Анизотропия" #: scene/resources/material.cpp msgid "Flowmap" @@ -26264,14 +26281,12 @@ msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Min Layers" -msgstr "Слой" +msgstr "Минимальное количество слоёв" #: scene/resources/material.cpp -#, fuzzy msgid "Max Layers" -msgstr "Слой" +msgstr "Максимальное количество слоёв" #: scene/resources/material.cpp msgid "Flip Tangent" @@ -26415,7 +26430,7 @@ msgstr "Слияние из Сцены" #: scene/resources/navigation_mesh.cpp msgid "Edge" -msgstr "" +msgstr "Край" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -26450,7 +26465,7 @@ msgstr "" #: scene/resources/occluder_shape.cpp msgid "Spheres" -msgstr "" +msgstr "Сферы" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" @@ -26472,7 +26487,7 @@ msgstr "" #: scene/resources/particles_material.cpp msgid "Trail" -msgstr "" +msgstr "След" #: scene/resources/particles_material.cpp #, fuzzy @@ -26582,7 +26597,7 @@ msgstr "" #: scene/resources/segment_shape_2d.cpp msgid "A" -msgstr "" +msgstr "А" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" @@ -26673,7 +26688,7 @@ msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" -msgstr "" +msgstr "Сглаживание" #: scene/resources/style_box.cpp msgid "Grow Begin" @@ -26875,7 +26890,7 @@ msgstr "Инициализирован" #: servers/arvr/arvr_interface.cpp msgid "AR" -msgstr "" +msgstr "AR" #: servers/arvr/arvr_interface.cpp msgid "Is Anchor Detection Enabled" @@ -27027,11 +27042,11 @@ msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Min Hz" -msgstr "" +msgstr "Минимальный Диапазон Hz" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Max Hz" -msgstr "" +msgstr "Максимальный Диапазон Hz" #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Oversampling" @@ -27087,7 +27102,7 @@ msgstr "Выходная задержка" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" -msgstr "" +msgstr "Порог Отключения Канала, дБ" #: servers/audio_server.cpp #, fuzzy @@ -27096,7 +27111,7 @@ msgstr "Изменить время смешивания" #: servers/audio_server.cpp msgid "Video Delay Compensation (ms)" -msgstr "" +msgstr "Компенсация Задержки Видео (мс)" #: servers/audio_server.cpp #, fuzzy @@ -27296,7 +27311,7 @@ msgstr "Импортировать тему" #: servers/visual_server.cpp msgid "Lossless Compression" -msgstr "" +msgstr "Сжатие без потерь" #: servers/visual_server.cpp #, fuzzy @@ -27305,7 +27320,7 @@ msgstr "Принудительно отправить" #: servers/visual_server.cpp msgid "WebP Compression Level" -msgstr "" +msgstr "Уровень сжатия WebP" #: servers/visual_server.cpp msgid "Time Rollover Secs" @@ -27347,7 +27362,7 @@ msgstr "Центрировать выбранное" #: servers/visual_server.cpp msgid "High Quality GGX" -msgstr "" +msgstr "Высокое Качество GGX" #: servers/visual_server.cpp msgid "Irradiance Max Size" @@ -27372,7 +27387,7 @@ msgstr "" #: servers/visual_server.cpp msgid "Mesh Storage" -msgstr "" +msgstr "Хранилище Полисеток" #: servers/visual_server.cpp #, fuzzy @@ -27393,7 +27408,7 @@ msgstr "" #: servers/visual_server.cpp msgid "Anisotropic Filter Level" -msgstr "" +msgstr "Уровень анизотропной фильтрации" #: servers/visual_server.cpp msgid "Use Nearest Mipmap Filter" @@ -27439,7 +27454,7 @@ msgstr "" #: servers/visual_server.cpp msgid "Legacy Stream" -msgstr "" +msgstr "Устаревший Поток" #: servers/visual_server.cpp msgid "Batching" @@ -27549,12 +27564,11 @@ msgstr "Просмотр Occlusion Culling" #: servers/visual_server.cpp msgid "Max Active Spheres" -msgstr "" +msgstr "Максимальное количество активных сфер" #: servers/visual_server.cpp -#, fuzzy msgid "Max Active Polygons" -msgstr "Передвинуть полигон" +msgstr "Максимальное количество активных полигонов" #: servers/visual_server.cpp #, fuzzy diff --git a/editor/translations/si.po b/editor/translations/si.po index 315d16abe7..cab2f360b4 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -13553,6 +13553,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13682,19 +13690,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "Anim පරිවර්තනය වෙනස් කරන්න" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13702,8 +13715,9 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "ලක්ෂණය ලුහුබදින්න" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -13981,11 +13995,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index f7ec6adf89..3138362983 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -14249,6 +14249,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14380,20 +14388,28 @@ msgid "More Info..." msgstr "Presunúť Do..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Export..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Importovať Dock" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Vyberte adresár" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Export..." #: editor/project_export.cpp editor/project_manager.cpp #, fuzzy @@ -14401,8 +14417,9 @@ msgid "ZIP File" msgstr "Súbor:" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Projekt" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14689,15 +14706,15 @@ msgid "Project Manager" msgstr "Manažér Projektu " #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Načítavanie zrkadiel, prosím čakajte..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Projekt" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 24aa6e0739..bdeb58cd83 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -14519,6 +14519,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14653,21 +14661,28 @@ msgid "More Info..." msgstr "Premakni V..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Izvozi" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Izvozi Projekt" #: editor/project_export.cpp #, fuzzy -msgid "Export mode?" -msgstr "Izvozi Projekt" +msgid "Export All" +msgstr "Izvozi" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "Izberite prazno mapo." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Izvozi" #: editor/project_export.cpp editor/project_manager.cpp @@ -14676,8 +14691,9 @@ msgid "ZIP File" msgstr " Datoteke" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Izvozi Projekt" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14973,15 +14989,15 @@ msgid "Project Manager" msgstr "Upravljalnik Projekta" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Pridobivanje virov, počakajte..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Izvozi Projekt" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 303946334e..dc327bf45b 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -14101,6 +14101,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14231,20 +14239,28 @@ msgid "More Info..." msgstr "Lëviz në..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Eksporto" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Eksporto Projektin" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Zgjidh një Direktori" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Eksporto" #: editor/project_export.cpp editor/project_manager.cpp #, fuzzy @@ -14252,8 +14268,9 @@ msgid "ZIP File" msgstr " Skedarët" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Eksporto Projektin" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14545,15 +14562,15 @@ msgid "Project Manager" msgstr "Menaxheri Projektit " #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Duke marrë pasqyrat, ju lutem prisni..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Eksporto Projektin" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 6a4fdf1f7e..bc5d941bee 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -15363,6 +15363,14 @@ msgid "Runnable" msgstr "Покретљива" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "Обриши поставку „%s“?" @@ -15518,21 +15526,28 @@ msgid "More Info..." msgstr "Помери у..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Извоз PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Извези пројекат" #: editor/project_export.cpp #, fuzzy -msgid "Export mode?" -msgstr "Режим извоза:" +msgid "Export All" +msgstr "Извоз" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "Одабери празан фолдер." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Извоз" #: editor/project_export.cpp editor/project_manager.cpp @@ -15542,7 +15557,7 @@ msgstr " Датотеке" #: editor/project_export.cpp #, fuzzy -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "Годот Игра Паковање" #: editor/project_export.cpp @@ -15918,13 +15933,13 @@ msgstr "Менаџер пројекта" #: editor/project_manager.cpp #, fuzzy -msgid "Loading, please wait..." -msgstr "Прихватам одредишта, молим сачекајте..." +msgid "Last Modified" +msgstr "Задњи Измењен" #: editor/project_manager.cpp #, fuzzy -msgid "Last Modified" -msgstr "Задњи Измењен" +msgid "Loading, please wait..." +msgstr "Прихватам одредишта, молим сачекајте..." #: editor/project_manager.cpp #, fuzzy diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 5aa1b98d49..c88ca69177 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -13577,6 +13577,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13706,19 +13714,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "Izmjeni Selekciju Krivulje" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13726,8 +13739,9 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Izmjeni Selekciju Krivulje" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14006,11 +14020,11 @@ msgid "Project Manager" msgstr "Izmjeni Selekciju Krivulje" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 585d210a06..598df10056 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -14314,6 +14314,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14448,20 +14456,28 @@ msgid "More Info..." msgstr "Flytta Till..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportera PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportera Projekt" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Export läge?" +#, fuzzy +msgid "Export All" +msgstr "Exportera" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "Välj en tom mapp." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportera" #: editor/project_export.cpp editor/project_manager.cpp @@ -14470,8 +14486,9 @@ msgid "ZIP File" msgstr "Fil" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Exportera Projekt" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14771,15 +14788,15 @@ msgid "Project Manager" msgstr "Projektledare" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "Senast Ändrad" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Laddar..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "Senast Ändrad" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Exportera Projekt" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index ff2036fb6d..d8cf80246b 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -13539,6 +13539,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13668,19 +13676,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13688,8 +13701,9 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -13968,11 +13982,11 @@ msgid "Project Manager" msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/te.po b/editor/translations/te.po index c770937fe6..a0e44749a5 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -13354,6 +13354,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13483,19 +13491,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13503,7 +13515,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13782,11 +13794,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index 6f89ff6071..77ad4a61c6 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -14218,6 +14218,14 @@ msgid "Runnable" msgstr "สามารถรันได้" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "ลบพรีเซ็ต '%s'?" @@ -14361,19 +14369,27 @@ msgid "More Info..." msgstr "ย้ายไป..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "ส่งออก PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "ส่งออกโปรเจกต์" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "ส่งออกโหมด?" +msgid "Export All" +msgstr "ส่งออกทั้งหมด" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "กรุณาเลือกโฟลเดอร์ว่างเปล่า" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "ส่งออกทั้งหมด" #: editor/project_export.cpp editor/project_manager.cpp @@ -14381,7 +14397,8 @@ msgid "ZIP File" msgstr "ไฟล์ ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot เกมแพ็ค" #: editor/project_export.cpp @@ -14698,14 +14715,14 @@ msgid "Project Manager" msgstr "ตัวจัดการโปรเจกต์" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "กำลังโหลด โปรดรอ..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "แก้ไขล่าสุด" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "กำลังโหลด โปรดรอ..." + +#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "ส่งออกโปรเจกต์" diff --git a/editor/translations/tl.po b/editor/translations/tl.po index 58c11d1cec..1cb649395d 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -13717,6 +13717,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13847,28 +13855,37 @@ msgid "More Info..." msgstr "Ilipat sa..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr "Iniluluwas ang APK..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "Umangkat ng Proyekto" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" -msgstr "" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Pumili ng Lalagyanan" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr "Magluwas..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Kinaroroonan ng Proyekto:" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14150,14 +14167,14 @@ msgid "Project Manager" msgstr "Tagapangasiwa ng Proyekto " #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "" - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Huling Binago" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 3bc7b25058..7e66d9509c 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -70,13 +70,14 @@ # Ferhat Geçdoğan <ferhatgectao@gmail.com>, 2022. # Recep GUCLUER <rgucluer@gmail.com>, 2022. # Emir Tunahan Alim <emrtnhalim@gmail.com>, 2022. +# inci <incialien@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-03 13:13+0000\n" -"Last-Translator: Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>\n" +"PO-Revision-Date: 2022-05-27 16:15+0000\n" +"Last-Translator: inci <incialien@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -84,11 +85,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "Tablet Sürücüsü" #: core/bind/core_bind.cpp #, fuzzy @@ -96,18 +97,16 @@ msgid "Clipboard" msgstr "Pano" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Şu anki Sahne" +msgstr "Şu anki ekran" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Çıkış Kodu" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "V-Sync Etkin" +msgstr "V-Sync Etkinleştirildi" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" @@ -118,13 +117,12 @@ msgid "Delta Smoothing" msgstr "Delta Yumuşatma" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "Düşük İşlemci Kullanımı Modu" +msgstr "Düşük İşlemci Kullanım Modu" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "Düşük İşlemci Kullanımı Uyku Modu (μsn)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy @@ -132,62 +130,54 @@ msgid "Keep Screen On" msgstr "Ekranı Açık Tut" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "En Düşük Ekran Boyutu" +msgstr "Minimum Pencere Boyutu" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Maksimum Ekran Boyutu" +msgstr "Maksimum Pencere Boyutu" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "Ekran Oryantasyonu" +msgstr "Ekran Yönü" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Window" -msgstr "Yeni Pencere" +msgstr "Pencere" #: core/bind/core_bind.cpp core/project_settings.cpp -#, fuzzy msgid "Borderless" -msgstr "Kenar Pikselleri" +msgstr "Kenarlıksız" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Piksel Başına Saydamlık Etkin" #: core/bind/core_bind.cpp core/project_settings.cpp -#, fuzzy msgid "Fullscreen" -msgstr "Tam Ekranı Aç/Kapat" +msgstr "Tam Ekran" #: core/bind/core_bind.cpp msgid "Maximized" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Minimized" -msgstr "Etkinleştir" +msgstr "Küçültülmüş" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Yeniden Boyutlandırılabilir" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "Dock Pozisyonu" +msgstr "Pozisyon" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp @@ -198,37 +188,32 @@ msgstr "Dock Pozisyonu" #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp -#, fuzzy msgid "Size" -msgstr "Boyut:" +msgstr "Boyut" #: core/bind/core_bind.cpp msgid "Endian Swap" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "Düzenleyici" +msgstr "Düzenleyici İpucu" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "Hata Mesajlarını Yazdır" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "Ara Değerleme Kipi" +msgstr "Saniye Başına Yineleme" #: core/bind/core_bind.cpp -#, fuzzy msgid "Target FPS" -msgstr "Hedef" +msgstr "Hedef FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "TimeScale Düğümü" +msgstr "Zaman Ölçeği" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy @@ -240,23 +225,20 @@ msgid "Error" msgstr "Hata" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "Kaydedilirken hata" +msgstr "Hata Dizesi" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "Kaydedilirken hata" +msgstr "Hata Satırı" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "Arama Sonuçları" +msgstr "Sonuç" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Bellek" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -267,16 +249,15 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "Limitler" #: core/command_queue_mt.cpp -#, fuzzy msgid "Command Queue" -msgstr "Ctrl: Döndür" +msgstr "Komut Sırası" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "Çoklu İş Parçacığı Sıra Boyutu (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -287,17 +268,15 @@ msgstr "Fonksiyon" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Data" -msgstr "Veri ile" +msgstr "Veri" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#, fuzzy msgid "Network" -msgstr "Ağ Profilcisi" +msgstr "Ağ" #: core/io/file_access_network.cpp #, fuzzy @@ -305,9 +284,8 @@ msgid "Remote FS" msgstr "Uzak " #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "Sayfa: " +msgstr "Sayfa Boyutu" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -315,21 +293,19 @@ msgstr "" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "Engelleme Modu Etkin" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "Bağla" +msgstr "Bağlantı" #: core/io/http_client.cpp msgid "Read Chunk Size" -msgstr "" +msgstr "Okuma Yığın Boyutu" #: core/io/marshalls.cpp -#, fuzzy msgid "Object ID" -msgstr "Çizilmiş Nesneler:" +msgstr "Nesne Kimliği" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp #, fuzzy @@ -14218,6 +14194,14 @@ msgid "Runnable" msgstr "Koşturulabilir" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "'%s' önayarı silinsin mi?" @@ -14362,19 +14346,27 @@ msgid "More Info..." msgstr "Şuraya Taşı..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "PCK/Zip Dışa Aktar" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Projeyi Dışa Aktar" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Dışa Aktarma Modu?" +msgid "Export All" +msgstr "Tümünü Dışa Aktar" + +#: editor/project_export.cpp +#, fuzzy +msgid "Choose an export mode:" +msgstr "Lütfen boş bir klasör seçin." #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Export All..." msgstr "Tümünü Dışa Aktar" #: editor/project_export.cpp editor/project_manager.cpp @@ -14382,7 +14374,8 @@ msgid "ZIP File" msgstr "ZIP Dosyası" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot Oyun Paketi" #: editor/project_export.cpp @@ -14704,14 +14697,14 @@ msgid "Project Manager" msgstr "Proje Yöneticisi" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Yükleniyor, lütfen bekleyin..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Son Değişiklik" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Yükleniyor, lütfen bekleyin..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Projjeyi Düzenle" diff --git a/editor/translations/tt.po b/editor/translations/tt.po index 0e416ff246..6b42edb7b0 100644 --- a/editor/translations/tt.po +++ b/editor/translations/tt.po @@ -13337,6 +13337,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13466,19 +13474,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13486,7 +13498,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13765,11 +13777,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index 9c4f11e7eb..e4f200a564 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -13335,6 +13335,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13464,19 +13472,23 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +msgid "Export Project..." msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13484,7 +13496,7 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" +msgid "Godot Project Pack" msgstr "" #: editor/project_export.cpp @@ -13763,11 +13775,11 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 44531951cc..1d7d85c39e 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -28,7 +28,7 @@ msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-23 21:52+0000\n" +"PO-Revision-Date: 2022-05-30 16:17+0000\n" "Last-Translator: Мирослав <hlopukmyroslav@gmail.com>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -13866,6 +13866,14 @@ msgid "Runnable" msgstr "Активний" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Вилучити набір «%s»?" @@ -14010,19 +14018,27 @@ msgid "More Info..." msgstr "Додаткова інформація…" #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Експортувати PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Експортувати проєкт" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Режим експортування?" +msgid "Export All" +msgstr "Експортувати усе" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Будь ласка, виберіть порожню теку." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Експортувати усе" #: editor/project_export.cpp editor/project_manager.cpp @@ -14030,7 +14046,8 @@ msgid "ZIP File" msgstr "Файл ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Пакунок гри Godot" #: editor/project_export.cpp @@ -14353,14 +14370,14 @@ msgid "Project Manager" msgstr "Керування проєктами" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Завантаження. Будь ласка, зачекайте..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Востаннє змінено" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Завантаження. Будь ласка, зачекайте..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "Редагувати проєкт" @@ -16842,11 +16859,11 @@ msgstr "Без з'єднань" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" -msgstr "" +msgstr "З'єднання I З Кісткою I" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" -msgstr "" +msgstr "З'єднання I З Іменем" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" @@ -16931,7 +16948,7 @@ msgstr "Унікальні назви анімації" #: modules/gltf/gltf_state.cpp msgid "Skeletons" -msgstr "Каркас" +msgstr "Скелети" #: modules/gltf/gltf_state.cpp msgid "Skeleton To Node" @@ -19328,7 +19345,7 @@ msgstr "Засвідчення" #: platform/osx/export/export.cpp msgid "Apple ID Name" -msgstr "" +msgstr "Ім'я Apple ID" #: platform/osx/export/export.cpp msgid "Apple ID Password" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 550e778651..52abe6a0a3 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -13833,6 +13833,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -13963,29 +13971,37 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" +#, fuzzy +msgid "Export PCK/Zip..." +msgstr ".سپورٹ" #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr ".تمام کا انتخاب" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Choose an export mode:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." +msgstr ".سپورٹ" + #: editor/project_export.cpp editor/project_manager.cpp #, fuzzy msgid "ZIP File" msgstr "اثاثہ کی زپ فائل" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr ".تمام کا انتخاب" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14269,11 +14285,11 @@ msgid "Project Manager" msgstr "سب سکریپشن بنائیں" #: editor/project_manager.cpp -msgid "Loading, please wait..." +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" +msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp diff --git a/editor/translations/vi.po b/editor/translations/vi.po index a2b7fd269c..e39ad0f94a 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -14039,6 +14039,14 @@ msgid "Runnable" msgstr "Chạy được" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" @@ -14181,19 +14189,27 @@ msgid "More Info..." msgstr "Di chuyển đến..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Xuất PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Xuất bản Dự án" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Chế độ xuất?" +msgid "Export All" +msgstr "Xuất tất cả" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Hãy chọn một thư mục trống." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Xuất tất cả" #: editor/project_export.cpp editor/project_manager.cpp @@ -14201,7 +14217,8 @@ msgid "ZIP File" msgstr "Tệp ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Gói trò chơi Godot" #: editor/project_export.cpp @@ -14525,14 +14542,14 @@ msgid "Project Manager" msgstr "Trình quản lý Dự án" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "Đang tải, đợi xíu..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "Sửa đổi lần cuối" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Đang tải, đợi xíu..." + +#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Xuất bản Dự án" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 9a33984627..445a2def36 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -89,7 +89,7 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-05-23 21:52+0000\n" +"PO-Revision-Date: 2022-05-27 04:48+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -1184,9 +1184,8 @@ msgid "Value" msgstr "值" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Arg Count" -msgstr "数量" +msgstr "参数个数" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -1201,14 +1200,12 @@ msgid "Type" msgstr "类型" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "设置处理程序" +msgstr "入点手柄" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "设置处理程序" +msgstr "出点手柄" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1218,14 +1215,12 @@ msgid "Stream" msgstr "流" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "端口偏移" +msgstr "起点偏移" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "水平偏移" +msgstr "终点偏移" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1238,7 +1233,6 @@ msgid "Animation" msgstr "动画" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing" msgstr "缓入缓出" @@ -9194,9 +9188,8 @@ msgid "Icon" msgstr "图标" #: editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "ID" -msgstr "IOD" +msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp @@ -12488,7 +12481,6 @@ msgid "This property can't be changed." msgstr "不能修改该属性。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" msgstr "吸附选项" @@ -12517,9 +12509,8 @@ msgid "Separation" msgstr "间距" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "选中" +msgstr "所选图块" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12532,9 +12523,8 @@ msgid "Texture" msgstr "纹理" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "标题偏移" +msgstr "纹理偏移" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -12548,74 +12538,60 @@ msgid "Modulate" msgstr "调制" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "切换模式" +msgstr "图块模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "位掩码模式" +msgstr "自动图块位掩码模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" -msgstr "轮廓大小" +msgstr "子图块大小" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "行间距" +msgstr "子图块间距" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "遮挡器空洞" +msgstr "遮挡器偏移" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "导航体验" +msgstr "导航偏移" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "基础偏移" +msgstr "形状偏移" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "变换" +msgstr "形状变换" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "使用碰撞" +msgstr "所选碰撞" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "仅选中" +msgstr "所选碰撞单向" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "BVH 碰撞边距" +msgstr "所选碰撞单向边距" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "显示导航" +msgstr "所选导航" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "选中项聚焦" +msgstr "所选遮挡" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "筛选脚本" +msgstr "图块集脚本" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -13663,6 +13639,14 @@ msgid "Runnable" msgstr "可执行的" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "是否删除预设 “%s”?" @@ -13804,19 +13788,27 @@ msgid "More Info..." msgstr "更多信息..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "导出 PCK/ZIP" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "导出项目" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "导出模式?" +msgid "Export All" +msgstr "全部导出" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "请选择空文件夹。" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "全部导出" #: editor/project_export.cpp editor/project_manager.cpp @@ -13824,7 +13816,8 @@ msgid "ZIP File" msgstr "ZIP 文件" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot 游戏包" #: editor/project_export.cpp @@ -14134,14 +14127,14 @@ msgid "Project Manager" msgstr "项目管理器" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "正在加载,请稍候……" - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "修改时间" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "正在加载,请稍候……" + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "编辑项目" @@ -17634,7 +17627,6 @@ msgid "Base object is not a Node!" msgstr "基础对象不是一个节点!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead to Node!" msgstr "路径必须指向节点!" @@ -17927,20 +17919,19 @@ msgstr "退出时关闭 ADB" #: platform/android/export/export_plugin.cpp msgid "Launcher Icons" -msgstr "" +msgstr "启动器图标" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Main 192 X 192" -msgstr "iPhone 120×120" +msgstr "主图标 192×192" #: platform/android/export/export_plugin.cpp msgid "Adaptive Foreground 432 X 432" -msgstr "" +msgstr "自适应前景 432×432" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" -msgstr "" +msgstr "自适应背景 432×432" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -17975,7 +17966,6 @@ msgid "Export Format" msgstr "导出格式" #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#, fuzzy msgid "Architectures" msgstr "架构" @@ -18432,68 +18422,56 @@ msgid "The character '%s' is not allowed in Identifier." msgstr "标识符中不允许使用字符“%s”。" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Landscape Launch Screens" -msgstr "使用启动屏幕 Storyboard" +msgstr "横屏启动画面" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 2436 X 1125" -msgstr "iPhone 120×120" +msgstr "iPhone 2436×1125" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 2208 X 1242" -msgstr "iPhone 120×120" +msgstr "iPhone 2208×1242" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPad 1024 X 768" -msgstr "iPad 76×76" +msgstr "iPad 1024×768" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPad 2048 X 1536" -msgstr "iPad 152×152" +msgstr "iPad 2048×1536" #: platform/iphone/export/export.cpp msgid "Portrait Launch Screens" -msgstr "" +msgstr "竖屏启动画面" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 640 X 960" -msgstr "iPhone 120×120" +msgstr "iPhone 640×960" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 640 X 1136" -msgstr "iPhone 120×120" +msgstr "iPhone 640×1136" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 750 X 1334" -msgstr "iPhone 120×120" +msgstr "iPhone 750×1334" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 1125 X 2436" -msgstr "iPhone 120×120" +msgstr "iPhone 1125×2436" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPad 768 X 1024" -msgstr "iPad 76×76" +msgstr "iPad 768×1024" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPad 1536 X 2048" -msgstr "iPad 152×152" +msgstr "iPad 1536×2048" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 1242 X 2208" -msgstr "iPhone 120×120" +msgstr "iPhone 1242×2208" #: platform/iphone/export/export.cpp msgid "App Store Team ID" @@ -20327,15 +20305,13 @@ msgid "Path Max Distance" msgstr "路径最大距离" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Avoidance Enabled" -msgstr "启用隐藏" +msgstr "启用避障" #: scene/2d/navigation_agent_2d.cpp -#, fuzzy msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "NavigationAgent2D 只能在 Node2D 节点下使用。" +msgstr "NavigationAgent2D 只能在继承 Node2D 的父节点下使用。" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp msgid "Estimate Radius" @@ -21315,14 +21291,12 @@ msgid "Render Priority" msgstr "渲染优先级" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Render Priority" -msgstr "渲染优先级" +msgstr "轮廓渲染优先级" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Modulate" -msgstr "字体轮廓调制" +msgstr "轮廓调制" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp @@ -21330,14 +21304,12 @@ msgid "Font" msgstr "字体" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Horizontal Alignment" -msgstr "启用水平" +msgstr "水平对齐" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Vertical Alignment" -msgstr "对齐" +msgstr "垂直对齐" #: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp msgid "Autowrap" @@ -21445,10 +21417,9 @@ msgid "Ignore Y" msgstr "忽略 Y" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "" "The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "NavigationAgent 只能在 Spatial 节点下使用。" +msgstr "NavigationAgent 只能在继承 Spatial 的父节点下使用。" #: scene/3d/navigation_mesh_instance.cpp msgid "" @@ -21590,9 +21561,8 @@ msgid "Motion Z" msgstr "运动 Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint Constraints" -msgstr "常量" +msgstr "关节约束" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Impulse Clamp" @@ -21612,124 +21582,102 @@ msgid "Relaxation" msgstr "松驰" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Enabled" -msgstr "角度限制 X" +msgstr "角度限制启用" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Upper" -msgstr "角度限制 X" +msgstr "角度上限" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Lower" -msgstr "角度限制 X" +msgstr "角度下限" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Bias" -msgstr "角度限制 X" +msgstr "角度限制偏倚" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Softness" -msgstr "角度限制 X" +msgstr "角度限制软度" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Relaxation" -msgstr "角度限制 X" +msgstr "角度限制松弛" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Upper" -msgstr "线性限制 X" +msgstr "线性上限" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Lower" -msgstr "线性限制 X" +msgstr "线性下限" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Softness" -msgstr "线性限制 X" +msgstr "线性限制软度" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Restitution" -msgstr "线性限制 X" +msgstr "线性限制复原" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Damping" -msgstr "线性限制 X" +msgstr "线性限制阻尼" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Restitution" -msgstr "角度限制 X" +msgstr "角度限制复原" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Damping" -msgstr "角度限制 X" +msgstr "角度限制阻尼" #: scene/3d/physics_body.cpp msgid "X" -msgstr "" +msgstr "X" #: scene/3d/physics_body.cpp msgid "Y" -msgstr "" +msgstr "Y" #: scene/3d/physics_body.cpp msgid "Z" -msgstr "" +msgstr "Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Enabled" -msgstr "线性限制 X" +msgstr "线性限制启用" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Enabled" -msgstr "线性弹簧 X" +msgstr "线性弹簧启用" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Stiffness" -msgstr "线性硬度" +msgstr "线性弹簧硬度" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Damping" -msgstr "线性弹簧 X" +msgstr "线性弹簧阻尼" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Equilibrium Point" -msgstr "平衡点" +msgstr "线性平衡点" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Restitution" -msgstr "复原" +msgstr "线性复原" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Damping" msgstr "线性阻尼" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Restitution" -msgstr "复原" +msgstr "角度复原" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Damping" msgstr "角度阻尼" @@ -21738,24 +21686,20 @@ msgid "ERP" msgstr "ERP" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Spring Enabled" -msgstr "角度弹簧 X" +msgstr "角度弹簧启用" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Spring Stiffness" -msgstr "区域角硬度" +msgstr "角度弹簧硬度" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Spring Damping" -msgstr "角度弹簧 X" +msgstr "角度弹簧阻尼" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Equilibrium Point" -msgstr "平衡点" +msgstr "角度平衡点" #: scene/3d/physics_body.cpp msgid "Body Offset" @@ -22196,33 +22140,28 @@ msgstr "" "请确保所有房间都包含几何结构,或者包含手动边界。" #: scene/3d/skeleton.cpp scene/resources/skin.cpp -#, fuzzy msgid "Pose" -msgstr "复制姿势" +msgstr "姿势" #: scene/3d/skeleton.cpp -#, fuzzy msgid "Bound Children" -msgstr "子节点" +msgstr "绑定子节点" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Pinned Points" -msgstr "将 %s 固定" +msgstr "固定点" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Attachments" -msgstr "调整" +msgstr "附件" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Point Index" -msgstr "获取索引" +msgstr "点索引" #: scene/3d/soft_body.cpp msgid "Spatial Attachment Path" -msgstr "" +msgstr "空间附件路径" #: scene/3d/soft_body.cpp msgid "Physics Enabled" @@ -22472,29 +22411,24 @@ msgid "Autorestart" msgstr "自动重启" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Delay" -msgstr "延迟(毫秒)" +msgstr "延迟" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Random Delay" -msgstr "自动重启随机延迟" +msgstr "随机延迟" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Add Amount" -msgstr "数量" +msgstr "叠加量" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Blend Amount" -msgstr "缩放量" +msgstr "混合量" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Seek Position" -msgstr "流位置" +msgstr "寻道位置" #: scene/animation/animation_blend_tree.cpp msgid "Input Count" @@ -24944,9 +24878,8 @@ msgid "Ensure Correct Normals" msgstr "确保正确法线" #: scene/resources/material.cpp -#, fuzzy msgid "Albedo Tex MSDF" -msgstr "反照率纹理强制 sRGB" +msgstr "反照率纹理 MSDF" #: scene/resources/material.cpp msgid "Vertex Color" @@ -25050,7 +24983,7 @@ msgstr "清漆" #: scene/resources/material.cpp msgid "Gloss" -msgstr "" +msgstr "光泽" #: scene/resources/material.cpp msgid "Anisotropy" @@ -25058,7 +24991,7 @@ msgstr "各向异性" #: scene/resources/material.cpp msgid "Flowmap" -msgstr "" +msgstr "流向图" #: scene/resources/material.cpp msgid "Ambient Occlusion" @@ -25141,14 +25074,12 @@ msgid "Custom AABB" msgstr "自定义 AABB" #: scene/resources/mesh_library.cpp -#, fuzzy msgid "Mesh Transform" -msgstr "变换" +msgstr "网格变换" #: scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh Transform" -msgstr "画布变换" +msgstr "导航网格变换" #: scene/resources/multimesh.cpp msgid "Color Format" @@ -25343,9 +25274,8 @@ msgid "Is Hemisphere" msgstr "是否半球" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Curve Step" -msgstr "曲线" +msgstr "曲线步长" #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" @@ -25360,17 +25290,14 @@ msgid "Custom Solver Bias" msgstr "自定义求解器偏倚" #: scene/resources/skin.cpp -#, fuzzy msgid "Bind Count" -msgstr "点数" +msgstr "绑定数" #: scene/resources/skin.cpp -#, fuzzy msgid "Bind" msgstr "绑定" #: scene/resources/skin.cpp -#, fuzzy msgid "Bone" msgstr "骨骼" @@ -25463,19 +25390,16 @@ msgid "Image Size" msgstr "图像大小" #: scene/resources/texture.cpp -#, fuzzy msgid "Side" -msgstr "边数" +msgstr "面" #: scene/resources/texture.cpp -#, fuzzy msgid "Front" -msgstr "前视图" +msgstr "正面" #: scene/resources/texture.cpp -#, fuzzy msgid "Back" -msgstr "后退" +msgstr "反面" #: scene/resources/texture.cpp msgid "Storage Mode" @@ -25486,14 +25410,12 @@ msgid "Lossy Storage Quality" msgstr "有损存储质量" #: scene/resources/texture.cpp -#, fuzzy msgid "From" -msgstr "填充起点" +msgstr "起点" #: scene/resources/texture.cpp -#, fuzzy msgid "To" -msgstr "顶部" +msgstr "终点" #: scene/resources/texture.cpp msgid "Base" @@ -25524,27 +25446,22 @@ msgid "Output Port For Preview" msgstr "输出端口预览" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Depth Draw" -msgstr "深度绘制模式" +msgstr "深度绘制" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Cull" -msgstr "剔除模式" +msgstr "剔除" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Diffuse" -msgstr "漫反射图像" +msgstr "漫反射" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Async" -msgstr "异步模式" +msgstr "异步" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Modes" msgstr "模式" @@ -25949,9 +25866,8 @@ msgid "Collision Unsafe Fraction" msgstr "碰撞不安全小数" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Physics Engine" -msgstr "启用物理" +msgstr "物理引擎" #: servers/physics_server.cpp msgid "Center Of Mass" @@ -25966,14 +25882,12 @@ msgid "Varying may not be assigned in the '%s' function." msgstr "Varying 不能在“%s”函数中赋值。" #: servers/visual/shader_language.cpp -#, fuzzy msgid "" "Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "已在“vertex”函数中赋值的 varying 不能在“fragment”或“light”中重新赋值。" #: servers/visual/shader_language.cpp -#, fuzzy msgid "" "Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 40e03fc7d7..4387b39d1b 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -14417,6 +14417,14 @@ msgid "Runnable" msgstr "啟用" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "要刪除選中檔案?" @@ -14555,21 +14563,27 @@ msgstr "搬到..." #: editor/project_export.cpp #, fuzzy -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "匯出" #: editor/project_export.cpp -msgid "Export Project" -msgstr "" +#, fuzzy +msgid "Export Project..." +msgstr "導入" #: editor/project_export.cpp #, fuzzy -msgid "Export mode?" +msgid "Export All" msgstr "匯出" #: editor/project_export.cpp #, fuzzy -msgid "Export All" +msgid "Choose an export mode:" +msgstr "選擇資料夾" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "匯出" #: editor/project_export.cpp editor/project_manager.cpp @@ -14578,8 +14592,9 @@ msgid "ZIP File" msgstr "檔案" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "專案" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -14874,15 +14889,15 @@ msgid "Project Manager" msgstr "開啟 Project Manager " #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "接收 mirrors中, 請稍侯..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "專案" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index aa6a0fe374..8f3f1374ea 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -32,13 +32,14 @@ # Number18 <secretemail7730@gmail.com>, 2022. # Haoyu Qiu <timothyqiu32@gmail.com>, 2022. # Otis Kao <momoslim@gmail.com>, 2022. +# YuChiang Chang <chiang.c.tw@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-03 07:14+0000\n" -"Last-Translator: Otis Kao <momoslim@gmail.com>\n" +"PO-Revision-Date: 2022-05-30 16:17+0000\n" +"Last-Translator: YuChiang Chang <chiang.c.tw@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -46,7 +47,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.12.1\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -14008,6 +14009,14 @@ msgid "Runnable" msgstr "可執行" #: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "確定要刪除預設設定「%s」?" @@ -14148,19 +14157,27 @@ msgid "More Info..." msgstr "移動至..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "匯出 PCK/ZIP" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "匯出專案" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "匯出模式?" +msgid "Export All" +msgstr "全部匯出" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "請選擇一個空資料夾。" + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "全部匯出" #: editor/project_export.cpp editor/project_manager.cpp @@ -14168,7 +14185,8 @@ msgid "ZIP File" msgstr "ZIP 檔案" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot 遊戲包" #: editor/project_export.cpp @@ -14479,14 +14497,14 @@ msgid "Project Manager" msgstr "專案管理員" #: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "載入中,請稍後..." - -#: editor/project_manager.cpp msgid "Last Modified" msgstr "最後修改時間" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "載入中,請稍後..." + +#: editor/project_manager.cpp msgid "Edit Project" msgstr "編輯專案" @@ -16304,9 +16322,8 @@ msgstr "" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp -#, fuzzy msgid "Environment" -msgstr "檢視環境" +msgstr "環境" #: main/main.cpp msgid "Default Clear Color" |