diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_themes.cpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index a8a1dc37ab..5b7ea65b04 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -30,7 +30,9 @@ #include "editor_themes.h" +#include "core/error/error_macros.h" #include "core/io/resource_loader.h" +#include "core/variant/dictionary.h" #include "editor_fonts.h" #include "editor_icons.gen.h" #include "editor_scale.h" @@ -95,6 +97,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, Ref<ImageTexture> texture(memnew(ImageTexture)); Ref<Image> img = p_texture->get_image(); + ERR_FAIL_NULL_V(img, Ref<Texture2D>()); img = img->duplicate(); if (p_flip_y) { @@ -109,7 +112,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, } #ifdef MODULE_SVG_ENABLED -static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, float p_saturation = 1.0) { +static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, float p_saturation = 1.0, Dictionary p_convert_colors = Dictionary()) { Ref<ImageTexture> icon = memnew(ImageTexture); Ref<Image> img = memnew(Image); @@ -117,8 +120,9 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, // Generating upsampled icons is slower, and the benefit is hardly visible // with integer editor scales. const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale); - ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color); - + ImageLoaderSVG img_loader; + img_loader.set_replace_colors(p_convert_colors); + img_loader.create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color); if (p_saturation != 1.0) { img->adjust_bcs(1.0, 1.0, p_saturation); } @@ -135,8 +139,10 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false, float p_icon_saturation = 1.0) { #ifdef MODULE_SVG_ENABLED // The default icon theme is designed to be used for a dark theme. - // This dictionary stores color codes to convert to other colors + // This dictionary stores Color values to convert to other colors // for better readability on a light theme. + // Godot Color values are used to avoid the ambiguity of strings + // (where "#ffffff", "fff", and "white" are all equivalent). Dictionary dark_icon_color_dictionary; // The names of the icons to never convert, even if one of their colors @@ -243,8 +249,6 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = dark_icon_color_dictionary[Color::html("#45ff8b")] = success_color; dark_icon_color_dictionary[Color::html("#dbab09")] = warning_color; - ImageLoaderSVG::set_convert_colors(&dark_icon_color_dictionary); - // Generate icons. if (!p_only_thumbs) { for (int i = 0; i < editor_icons_count; i++) { @@ -255,7 +259,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = } const int is_exception = exceptions.has(editor_icons_names[i]); - const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation); + const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation, dark_icon_color_dictionary); p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon); } @@ -269,7 +273,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = for (int i = 0; i < editor_bg_thumbs_count; i++) { const int index = editor_bg_thumbs_indices[i]; const int is_exception = exceptions.has(editor_icons_names[index]); - const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter); + const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter, dark_icon_color_dictionary); p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon); } @@ -278,13 +282,11 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = for (int i = 0; i < editor_md_thumbs_count; i++) { const int index = editor_md_thumbs_indices[i]; const bool is_exception = exceptions.has(editor_icons_names[index]); - const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter); + const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter, dark_icon_color_dictionary); p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon); } } - - ImageLoaderSVG::set_convert_colors(nullptr); #else WARN_PRINT("SVG support disabled, editor icons won't be rendered."); #endif |