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-rw-r--r--editor/property_editor.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 42485317c1..ec085ea9f2 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -45,7 +45,6 @@
#include "pair.h"
#include "print_string.h"
#include "project_settings.h"
-#include "project_settings.h"
#include "property_selector.h"
#include "scene/gui/label.h"
#include "scene/main/viewport.h"
@@ -863,6 +862,10 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
List<String> names;
names.push_back(TTR("Assign"));
names.push_back(TTR("Clear"));
+
+ if (owner->is_class("Node") && (v.get_type() == Variant::NODE_PATH) && owner->cast_to<Node>()->has_node(v))
+ names.push_back(TTR("Select Node"));
+
config_action_buttons(names);
} break;
@@ -1270,7 +1273,18 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
v = NodePath();
emit_signal("variant_changed");
hide();
+ } else if (p_which == 2) {
+
+ if (owner->is_class("Node") && (v.get_type() == Variant::NODE_PATH) && owner->cast_to<Node>()->has_node(v)) {
+
+ Node *target_node = owner->cast_to<Node>()->get_node(v);
+ EditorNode::get_singleton()->get_editor_selection()->clear();
+ EditorNode::get_singleton()->get_scene_tree_dock()->set_selected(target_node);
+ }
+
+ hide();
}
+
} break;
case Variant::OBJECT: {