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-rw-r--r--editor/animation_track_editor.cpp42
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp72
-rw-r--r--editor/plugins/node_3d_editor_plugin.h5
3 files changed, 84 insertions, 35 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 28453eb41d..4196bc8940 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1168,31 +1168,29 @@ public:
p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
} break;
case Animation::TYPE_VALUE: {
- if (!same_key_type) {
- break;
- }
+ if (same_key_type) {
+ Variant v = animation->track_get_key_value(first_track, first_key);
- Variant v = animation->track_get_key_value(first_track, first_key);
-
- if (hint.type != Variant::NIL) {
- PropertyInfo pi = hint;
- pi.name = "value";
- p_list->push_back(pi);
- } else {
- PropertyHint hint = PROPERTY_HINT_NONE;
- String hint_string;
-
- if (v.get_type() == Variant::OBJECT) {
- //could actually check the object property if exists..? yes i will!
- Ref<Resource> res = v;
- if (res.is_valid()) {
- hint = PROPERTY_HINT_RESOURCE_TYPE;
- hint_string = res->get_class();
+ if (hint.type != Variant::NIL) {
+ PropertyInfo pi = hint;
+ pi.name = "value";
+ p_list->push_back(pi);
+ } else {
+ PropertyHint hint = PROPERTY_HINT_NONE;
+ String hint_string;
+
+ if (v.get_type() == Variant::OBJECT) {
+ //could actually check the object property if exists..? yes i will!
+ Ref<Resource> res = v;
+ if (res.is_valid()) {
+ hint = PROPERTY_HINT_RESOURCE_TYPE;
+ hint_string = res->get_class();
+ }
}
- }
- if (v.get_type() != Variant::NIL) {
- p_list->push_back(PropertyInfo(v.get_type(), "value", hint, hint_string));
+ if (v.get_type() != Variant::NIL) {
+ p_list->push_back(PropertyInfo(v.get_type(), "value", hint, hint_string));
+ }
}
}
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 726f74e67f..3027246862 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/math/camera_matrix.h"
+#include "core/math/math_funcs.h"
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
#include "core/templates/sort_array.h"
@@ -6547,9 +6548,11 @@ void Node3DEditor::clear() {
void Node3DEditor::_sun_direction_draw() {
sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
- sun_direction_material->set_shader_param("sun_direction", -preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z));
- float nrg = sun_energy->get_value();
- sun_direction_material->set_shader_param("sun_color", Vector3(sun_color->get_pick_color().r * nrg, sun_color->get_pick_color().g * nrg, sun_color->get_pick_color().b * nrg));
+ Vector3 z_axis = preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z);
+ z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
+ sun_direction_material->set_shader_param("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
+ Color color = sun_color->get_pick_color() * sun_energy->get_value();
+ sun_direction_material->set_shader_param("sun_color", Vector3(color.r, color.g, color.b));
}
void Node3DEditor::_preview_settings_changed() {
@@ -6559,7 +6562,7 @@ void Node3DEditor::_preview_settings_changed() {
{ // preview sun
Transform3D t;
- t.basis = sun_rotation;
+ t.basis = Basis(Vector3(sun_rotation.x, sun_rotation.y, 0));
preview_sun->set_transform(t);
sun_direction->update();
preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
@@ -6581,11 +6584,20 @@ void Node3DEditor::_preview_settings_changed() {
environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
}
}
+
void Node3DEditor::_load_default_preview_settings() {
sun_environ_updating = true;
- sun_rotation = Basis(Vector3(0, 1, 0), Math_PI * 3.0 / 4) * Basis(Vector3(1, 0, 0), -Math_PI / 4);
+ // These default rotations place the preview sun at an angular altitude
+ // of 60 degrees (must be negative) and an azimuth of 30 degrees clockwise
+ // from north (or 150 CCW from south), from north east, facing south west.
+ // On any not-tidally-locked planet, a sun would have an angular altitude
+ // of 60 degrees as the average of all points on the sphere at noon.
+ // The azimuth choice is arbitrary, but ideally shouldn't be on an axis.
+ sun_rotation = Vector2(-Math::deg2rad(60.0), Math::deg2rad(150.0));
+ sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
+ sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
sun_direction->update();
environ_sky_color->set_pick_color(Color::hex(0x91b2ceff));
environ_ground_color->set_pick_color(Color::hex(0x1f1f21ff));
@@ -6628,6 +6640,9 @@ void Node3DEditor::_update_preview_environment() {
}
}
+ sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
+ sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
+
bool disable_env = world_env_count > 0 || environ_button->is_pressed();
environ_button->set_disabled(world_env_count > 0);
@@ -6656,17 +6671,21 @@ void Node3DEditor::_update_preview_environment() {
void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
- float x = -mm->get_relative().y * 0.02 * EDSCALE;
- float y = mm->get_relative().x * 0.02 * EDSCALE;
-
- Basis rot = Basis(Vector3(0, 1, 0), y) * Basis(Vector3(1, 0, 0), x);
-
- sun_rotation = rot * sun_rotation;
- sun_rotation.orthonormalize();
+ sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
+ sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
+ sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
+ sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x));
+ sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y));
_preview_settings_changed();
}
}
+void Node3DEditor::_sun_direction_angle_set() {
+ sun_rotation.x = Math::deg2rad(-sun_angle_altitude->get_value());
+ sun_rotation.y = Math::deg2rad(180.0 - sun_angle_azimuth->get_value());
+ _preview_settings_changed();
+}
+
Node3DEditor::Node3DEditor(EditorNode *p_editor) {
gizmo.visible = true;
gizmo.scale = 1.0;
@@ -7104,6 +7123,35 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1));
sun_direction->set_material(sun_direction_material);
+ HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
+ VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer);
+ Label *sun_angle_altitude_label = memnew(Label);
+ sun_angle_altitude_label->set_text(TTR("Angular Altitude"));
+ sun_angle_altitude_vbox->add_child(sun_angle_altitude_label);
+ sun_angle_altitude = memnew(EditorSpinSlider);
+ sun_angle_altitude->set_max(90);
+ sun_angle_altitude->set_min(-90);
+ sun_angle_altitude->set_step(0.1);
+ sun_angle_altitude->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
+ sun_angle_altitude_vbox->add_child(sun_angle_altitude);
+ sun_angle_hbox->add_child(sun_angle_altitude_vbox);
+ VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer);
+ sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0));
+ Label *sun_angle_azimuth_label = memnew(Label);
+ sun_angle_azimuth_label->set_text(TTR("Azimuth"));
+ sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label);
+ sun_angle_azimuth = memnew(EditorSpinSlider);
+ sun_angle_azimuth->set_max(180);
+ sun_angle_azimuth->set_min(-180);
+ sun_angle_azimuth->set_step(0.1);
+ sun_angle_azimuth->set_allow_greater(true);
+ sun_angle_azimuth->set_allow_lesser(true);
+ sun_angle_azimuth->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
+ sun_angle_azimuth_vbox->add_child(sun_angle_azimuth);
+ sun_angle_hbox->add_child(sun_angle_azimuth_vbox);
+ sun_angle_hbox->add_theme_constant_override("separation", 10);
+ sun_vb->add_child(sun_angle_hbox);
+
sun_color = memnew(ColorPickerButton);
sun_color->set_edit_alpha(false);
sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 20a0c501df..6f03516409 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -764,6 +764,8 @@ private:
VBoxContainer *sun_vb;
Popup *sun_environ_popup;
Control *sun_direction;
+ EditorSpinSlider *sun_angle_altitude;
+ EditorSpinSlider *sun_angle_azimuth;
ColorPickerButton *sun_color;
EditorSpinSlider *sun_energy;
EditorSpinSlider *sun_max_distance;
@@ -771,8 +773,9 @@ private:
void _sun_direction_draw();
void _sun_direction_input(const Ref<InputEvent> &p_event);
+ void _sun_direction_angle_set();
- Basis sun_rotation;
+ Vector2 sun_rotation;
Ref<Shader> sun_direction_shader;
Ref<ShaderMaterial> sun_direction_material;