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-rw-r--r--editor/code_editor.cpp6
-rw-r--r--editor/code_editor.h2
-rw-r--r--editor/editor_inspector.cpp10
-rw-r--r--editor/editor_spin_slider.cpp79
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp10
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp92
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.h5
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp10
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
-rw-r--r--editor/plugins/script_text_editor.cpp10
-rw-r--r--editor/plugins/script_text_editor.h2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp6
-rw-r--r--editor/plugins/shader_editor_plugin.h2
-rw-r--r--editor/plugins/text_editor.cpp6
-rw-r--r--editor/plugins/text_editor.h2
-rw-r--r--editor/scene_tree_dock.cpp28
-rw-r--r--editor/scene_tree_dock.h4
17 files changed, 167 insertions, 108 deletions
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 3e4f382383..03914bec3b 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -738,8 +738,8 @@ void CodeTextEditor::_input(const Ref<InputEvent> &event) {
accept_event();
return;
}
- if (ED_IS_SHORTCUT("script_text_editor/clone_down", key_event)) {
- clone_lines_down();
+ if (ED_IS_SHORTCUT("script_text_editor/duplicate_selection", key_event)) {
+ duplicate_selection();
accept_event();
return;
}
@@ -1287,7 +1287,7 @@ void CodeTextEditor::delete_lines() {
text_editor->end_complex_operation();
}
-void CodeTextEditor::clone_lines_down() {
+void CodeTextEditor::duplicate_selection() {
const int cursor_column = text_editor->cursor_get_column();
int from_line = text_editor->cursor_get_line();
int to_line = text_editor->cursor_get_line();
diff --git a/editor/code_editor.h b/editor/code_editor.h
index 28b09e0a5d..0e5a84b3d5 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -225,7 +225,7 @@ public:
void move_lines_up();
void move_lines_down();
void delete_lines();
- void clone_lines_down();
+ void duplicate_selection();
/// Toggle inline comment on currently selected lines, or on current line if nothing is selected,
/// by adding or removing comment delimiter
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index cfce37ea1b..e6c4c14830 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1182,15 +1182,19 @@ void EditorInspectorSection::_notification(int p_what) {
Size2 size = get_size();
Point2 offset;
+ Rect2 rect;
offset.y = font->get_height(font_size);
if (arrow.is_valid()) {
offset.y = MAX(offset.y, arrow->get_height());
}
offset.y += get_theme_constant("vseparation", "Tree");
- offset.x += get_theme_constant("inspector_margin", "Editor");
-
- Rect2 rect(offset, size - offset);
+ if (is_layout_rtl()) {
+ rect = Rect2(offset, size - offset - Vector2(get_theme_constant("inspector_margin", "Editor"), 0));
+ } else {
+ offset.x += get_theme_constant("inspector_margin", "Editor");
+ rect = Rect2(offset, size - offset);
+ }
//set children
for (int i = 0; i < get_child_count(); i++) {
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index c1540f2cdd..aa4a394d30 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -206,24 +206,34 @@ void EditorSpinSlider::_notification(int p_what) {
// EditorSpinSliders with a label have more space on the left, so add an
// higher margin to match the location where the text begins.
// The margin values below were determined by empirical testing.
- stylebox->set_default_margin(SIDE_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ if (is_layout_rtl()) {
+ stylebox->set_default_margin(SIDE_LEFT, 0);
+ stylebox->set_default_margin(SIDE_RIGHT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ } else {
+ stylebox->set_default_margin(SIDE_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ stylebox->set_default_margin(SIDE_RIGHT, 0);
+ }
value_input->add_theme_style_override("normal", stylebox);
}
if (p_what == NOTIFICATION_DRAW) {
updown_offset = -1;
+ RID ci = get_canvas_item();
+ bool rtl = is_layout_rtl();
+ Vector2 size = get_size();
+
Ref<StyleBox> sb = get_theme_stylebox("normal", "LineEdit");
if (!flat) {
- draw_style_box(sb, Rect2(Vector2(), get_size()));
+ draw_style_box(sb, Rect2(Vector2(), size));
}
Ref<Font> font = get_theme_font("font", "LineEdit");
int font_size = get_theme_font_size("font_size", "LineEdit");
int sep_base = 4 * EDSCALE;
int sep = sep_base + sb->get_offset().x; //make it have the same margin on both sides, looks better
- int string_width = font->get_string_size(label, font_size).width;
- int number_width = get_size().width - sb->get_minimum_size().width - string_width - sep;
+ int label_width = font->get_string_size(label, font_size).width;
+ int number_width = size.width - sb->get_minimum_size().width - label_width - sep;
Ref<Texture2D> updown = get_theme_icon("updown", "SpinBox");
@@ -233,7 +243,7 @@ void EditorSpinSlider::_notification(int p_what) {
String numstr = get_text_value();
- int vofs = (get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size);
+ int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size);
Color fc = get_theme_color("font_color", "LineEdit");
Color lc;
@@ -245,30 +255,59 @@ void EditorSpinSlider::_notification(int p_what) {
if (flat && label != String()) {
Color label_bg_color = get_theme_color("dark_color_3", "Editor");
- draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + string_width, get_size().height)), label_bg_color);
+ if (rtl) {
+ draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
+ } else {
+ draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
+ }
}
if (has_focus()) {
Ref<StyleBox> focus = get_theme_stylebox("focus", "LineEdit");
- draw_style_box(focus, Rect2(Vector2(), get_size()));
+ draw_style_box(focus, Rect2(Vector2(), size));
}
- draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5));
-
- Vector2 text_ofs = Vector2(Math::round(sb->get_offset().x + string_width + sep), vofs);
- draw_string(font, text_ofs, numstr, HALIGN_LEFT, number_width, font_size, fc);
+ if (rtl) {
+ draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HALIGN_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ } else {
+ draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ }
- if (suffix != String()) {
- int sw = font->get_string_size(numstr).width;
- text_ofs.x += sw;
- fc.a *= 0.4;
- draw_string(font, text_ofs, suffix, HALIGN_LEFT, MAX(0, number_width - sw), font_size, fc);
+ int suffix_start = numstr.length();
+ RID num_rid = TS->create_shaped_text();
+ TS->shaped_text_add_string(num_rid, numstr + U"\u2009" + suffix, font->get_rids(), font_size);
+
+ float text_start = rtl ? Math::round(sb->get_offset().x) : Math::round(sb->get_offset().x + label_width + sep);
+ Vector2 text_ofs = rtl ? Vector2(text_start + (number_width - TS->shaped_text_get_width(num_rid)), vofs) : Vector2(text_start, vofs);
+ const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(num_rid);
+ int v_size = visual.size();
+ const TextServer::Glyph *glyphs = visual.ptr();
+ for (int i = 0; i < v_size; i++) {
+ for (int j = 0; j < glyphs[i].repeat; j++) {
+ if (text_ofs.x >= text_start && (text_ofs.x + glyphs[i].advance) <= (text_start + number_width)) {
+ Color color = fc;
+ if (glyphs[i].start >= suffix_start) {
+ color.a *= 0.4;
+ }
+ if (glyphs[i].font_rid != RID()) {
+ TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color);
+ } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ TS->draw_hex_code_box(ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color);
+ }
+ }
+ text_ofs.x += glyphs[i].advance;
+ }
}
+ TS->free(num_rid);
if (get_step() == 1) {
Ref<Texture2D> updown2 = get_theme_icon("updown", "SpinBox");
- int updown_vofs = (get_size().height - updown2->get_height()) / 2;
- updown_offset = get_size().width - sb->get_margin(SIDE_RIGHT) - updown2->get_width();
+ int updown_vofs = (size.height - updown2->get_height()) / 2;
+ if (rtl) {
+ updown_offset = sb->get_margin(SIDE_LEFT);
+ } else {
+ updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width();
+ }
Color c(1, 1, 1);
if (hover_updown) {
c *= Color(1.2, 1.2, 1.2);
@@ -279,9 +318,9 @@ void EditorSpinSlider::_notification(int p_what) {
}
} else if (!hide_slider) {
int grabber_w = 4 * EDSCALE;
- int width = get_size().width - sb->get_minimum_size().width - grabber_w;
+ int width = size.width - sb->get_minimum_size().width - grabber_w;
int ofs = sb->get_offset().x;
- int svofs = (get_size().height + vofs) / 2 - 1;
+ int svofs = (size.height + vofs) / 2 - 1;
Color c = fc;
c.a = 0.2;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 25002fd995..2830b942a3 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5423,24 +5423,32 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ lock_button->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
unlock_button = memnew(Button);
unlock_button->set_flat(true);
hb->add_child(unlock_button);
unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock the selected object (can be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ unlock_button->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
group_button = memnew(Button);
group_button->set_flat(true);
hb->add_child(group_button);
group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
ungroup_button = memnew(Button);
ungroup_button->set_flat(true);
hb->add_child(ungroup_button);
ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
hb->add_child(memnew(VSeparator));
@@ -5478,7 +5486,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_MASK_CMD | KEY_G), SHOW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_NUMBERSIGN), SHOW_GRID);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers")), SHOW_RULERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 7873c1b136..6f90d278bd 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -358,9 +358,9 @@ void CollisionPolygon3DEditor::_polygon_draw() {
float depth = _get_depth() * 0.5;
- imgeom->clear();
+ imesh->clear_surfaces();
imgeom->set_material_override(line_material);
- imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture2D>());
+ imesh->surface_begin(Mesh::PRIMITIVE_LINES);
Rect2 rect;
@@ -382,10 +382,10 @@ void CollisionPolygon3DEditor::_polygon_draw() {
Vector3 point = Vector3(p.x, p.y, depth);
Vector3 next_point = Vector3(p2.x, p2.y, depth);
- imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
- imgeom->add_vertex(point);
- imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
- imgeom->add_vertex(next_point);
+ imesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
+ imesh->surface_add_vertex(point);
+ imesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
+ imesh->surface_add_vertex(next_point);
//Color col=Color(1,0.3,0.1,0.8);
//vpc->draw_line(point,next_point,col,2);
@@ -402,45 +402,43 @@ void CollisionPolygon3DEditor::_polygon_draw() {
r.size.y = rect.size.y;
r.size.z = 0;
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0.0, 0.3, 0));
-
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
-
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
-
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
-
- imgeom->end();
-
- m->clear_surfaces();
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0.3, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0.0, 0.3, 0));
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
+
+ imesh->surface_end();
if (poly.size() == 0) {
return;
@@ -515,7 +513,9 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
mode = MODE_EDIT;
wip_active = false;
- imgeom = memnew(ImmediateGeometry3D);
+ imgeom = memnew(MeshInstance3D);
+ imesh.instantiate();
+ imgeom->set_mesh(imesh);
imgeom->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h
index c66518e3e5..5db0f7308a 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.h
@@ -34,8 +34,8 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/collision_polygon_3d.h"
-#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/immediate_mesh.h"
class CanvasItemEditor;
@@ -60,7 +60,8 @@ class CollisionPolygon3DEditor : public HBoxContainer {
EditorNode *editor;
Panel *panel;
Node3D *node;
- ImmediateGeometry3D *imgeom;
+ Ref<ImmediateMesh> imesh;
+ MeshInstance3D *imgeom;
MeshInstance3D *pointsm;
Ref<ArrayMesh> m;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index d964644d38..b2cbd56b1a 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6778,6 +6778,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_LOCK_SELECTED;
tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
@@ -6785,6 +6787,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_UNLOCK_SELECTED;
tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock the selected object (can be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
@@ -6792,6 +6796,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_GROUP_SELECTED;
tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
@@ -6799,6 +6805,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_UNGROUP_SELECTED;
tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
hbc_menu->add_child(memnew(VSeparator));
@@ -6917,7 +6925,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_MASK_CMD + KEY_G), MENU_VIEW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_NUMBERSIGN), MENU_VIEW_GRID);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index fa432a5868..02f89a12de 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -34,7 +34,6 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
-#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 5fc1f74089..bec2814462 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1051,8 +1051,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
case EDIT_DELETE_LINE: {
code_editor->delete_lines();
} break;
- case EDIT_CLONE_DOWN: {
- code_editor->clone_lines_down();
+ case EDIT_DUPLICATE_SELECTION: {
+ code_editor->duplicate_selection();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
tx->toggle_foldable_line(tx->cursor_get_line());
@@ -1759,7 +1759,7 @@ void ScriptTextEditor::_enable_code_editor() {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_all_lines"), EDIT_FOLD_ALL_LINES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unfold_all_lines"), EDIT_UNFOLD_ALL_LINES);
edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/evaluate_selection"), EDIT_EVALUATE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/trim_trailing_whitespace"), EDIT_TRIM_TRAILING_WHITESAPCE);
@@ -1933,9 +1933,9 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), 0);
ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), 0);
#ifdef OSX_ENABLED
- ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C);
+ ED_SHORTCUT("script_text_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C);
#else
- ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_D);
+ ED_SHORTCUT("script_text_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_D);
#endif
ED_SHORTCUT("script_text_editor/evaluate_selection", TTR("Evaluate Selection"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_E);
ED_SHORTCUT("script_text_editor/trim_trailing_whitespace", TTR("Trim Trailing Whitespace"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_T);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 8a8e9aa737..e4a13951e4 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -117,7 +117,7 @@ class ScriptTextEditor : public ScriptEditorBase {
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_DELETE_LINE,
- EDIT_CLONE_DOWN,
+ EDIT_DUPLICATE_SELECTION,
EDIT_PICK_COLOR,
EDIT_TO_UPPERCASE,
EDIT_TO_LOWERCASE,
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 173f1dd7fb..c1216a9732 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -334,8 +334,8 @@ void ShaderEditor::_menu_option(int p_option) {
case EDIT_DELETE_LINE: {
shader_editor->delete_lines();
} break;
- case EDIT_CLONE_DOWN: {
- shader_editor->clone_lines_down();
+ case EDIT_DUPLICATE_SELECTION: {
+ shader_editor->duplicate_selection();
} break;
case EDIT_TOGGLE_COMMENT: {
if (shader.is_null()) {
@@ -692,7 +692,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index d7da73f2ae..77579754d3 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -91,7 +91,7 @@ class ShaderEditor : public PanelContainer {
EDIT_INDENT_LEFT,
EDIT_INDENT_RIGHT,
EDIT_DELETE_LINE,
- EDIT_CLONE_DOWN,
+ EDIT_DUPLICATE_SELECTION,
EDIT_TOGGLE_COMMENT,
EDIT_COMPLETE,
SEARCH_FIND,
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index d62be993af..5766646f7d 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -328,8 +328,8 @@ void TextEditor::_edit_option(int p_op) {
case EDIT_DELETE_LINE: {
code_editor->delete_lines();
} break;
- case EDIT_CLONE_DOWN: {
- code_editor->clone_lines_down();
+ case EDIT_DUPLICATE_SELECTION: {
+ code_editor->duplicate_selection();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
tx->toggle_foldable_line(tx->cursor_get_line());
@@ -559,7 +559,7 @@ TextEditor::TextEditor() {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_all_lines"), EDIT_FOLD_ALL_LINES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unfold_all_lines"), EDIT_UNFOLD_ALL_LINES);
edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/trim_trailing_whitespace"), EDIT_TRIM_TRAILING_WHITESAPCE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_spaces"), EDIT_CONVERT_INDENT_TO_SPACES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_tabs"), EDIT_CONVERT_INDENT_TO_TABS);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 4e667dc676..86a4910ac0 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -66,7 +66,7 @@ private:
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_DELETE_LINE,
- EDIT_CLONE_DOWN,
+ EDIT_DUPLICATE_SELECTION,
EDIT_TO_UPPERCASE,
EDIT_TO_LOWERCASE,
EDIT_CAPITALIZE,
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index e63818ef07..262861cb11 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1409,7 +1409,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
-bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
+bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
NodePath root_path_new = p_root_path;
for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
if (p_root_path == F->get().first) {
@@ -1423,7 +1423,7 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
NodePath rel_path_old = p_root_path.rel_path_to(F->get().first);
// If old path detected, then it needs to be replaced with the new one.
- if (p_node_path == rel_path_old) {
+ if (r_node_path == rel_path_old) {
NodePath rel_path_new = F->get().second;
// If not empty, get new relative path.
@@ -1431,16 +1431,16 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
rel_path_new = root_path_new.rel_path_to(rel_path_new);
}
- p_node_path = rel_path_new;
+ r_node_path = rel_path_new;
return true;
}
// Update the node itself if it has a valid node path and has not been deleted.
- if (p_root_path == F->get().first && p_node_path != NodePath() && F->get().second != NodePath()) {
- NodePath abs_path = NodePath(String(root_path_new).plus_file(p_node_path)).simplified();
+ if (p_root_path == F->get().first && r_node_path != NodePath() && F->get().second != NodePath()) {
+ NodePath abs_path = NodePath(String(root_path_new).plus_file(r_node_path)).simplified();
NodePath rel_path_new = F->get().second.rel_path_to(abs_path);
- p_node_path = rel_path_new;
+ r_node_path = rel_path_new;
return true;
}
}
@@ -1448,18 +1448,18 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
return false;
}
-bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames) {
- switch (p_variant.get_type()) {
+bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames) {
+ switch (r_variant.get_type()) {
case Variant::NODE_PATH: {
- NodePath node_path = p_variant;
+ NodePath node_path = r_variant;
if (_update_node_path(p_root_path, node_path, p_renames)) {
- p_variant = node_path;
+ r_variant = node_path;
return true;
}
} break;
case Variant::ARRAY: {
- Array a = p_variant;
+ Array a = r_variant;
bool updated = false;
for (int i = 0; i < a.size(); i++) {
Variant value = a[i];
@@ -1472,13 +1472,13 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
- p_variant = a;
+ r_variant = a;
return true;
}
} break;
case Variant::DICTIONARY: {
- Dictionary d = p_variant;
+ Dictionary d = r_variant;
bool updated = false;
for (int i = 0; i < d.size(); i++) {
Variant value = d.get_value_at_index(i);
@@ -1491,7 +1491,7 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
- p_variant = d;
+ r_variant = d;
return true;
}
} break;
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index d2a68ebd2e..88c4a85f4c 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -247,8 +247,8 @@ class SceneTreeDock : public VBoxContainer {
static SceneTreeDock *singleton;
static void _update_configuration_warning();
- static bool _update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames);
- static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames);
+ static bool _update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames);
+ static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames);
protected:
void _notification(int p_what);