diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 10 | ||||
-rw-r--r-- | editor/editor_resource_picker.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 72 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 5 | ||||
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 54 | ||||
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.h | 1 |
6 files changed, 118 insertions, 28 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 73bb1f3856..657ec9d70b 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2408,11 +2408,13 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } } break; - case FILE_CLOSE_ALL_AND_QUIT: - case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER: case FILE_CLOSE: { + _scene_tab_closed(editor_data.get_edited_scene()); + } break; + case FILE_CLOSE_ALL_AND_QUIT: + case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER: { if (!p_confirmed) { - tab_closing = p_option == FILE_CLOSE ? editor_data.get_edited_scene() : _next_unsaved_scene(false); + tab_closing = _next_unsaved_scene(false); _scene_tab_changed(tab_closing); if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { @@ -2425,8 +2427,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { break; } } - } else if (p_option == FILE_CLOSE) { - tab_closing = editor_data.get_edited_scene(); } if (!editor_data.get_edited_scene_root(tab_closing)) { // empty tab diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 1ea8c71f85..b591007a93 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -644,7 +644,7 @@ void EditorResourcePicker::_bind_methods() { ClassDB::add_virtual_method(get_class_static(), MethodInfo("_handle_menu_selected", PropertyInfo(Variant::INT, "id"))); ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type"), "set_base_type", "get_base_type"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource", 0), "set_edited_resource", "get_edited_resource"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource", PROPERTY_USAGE_NONE), "set_edited_resource", "get_edited_resource"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode"); @@ -857,7 +857,7 @@ void EditorScriptPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("set_script_owner", "owner_node"), &EditorScriptPicker::set_script_owner); ClassDB::bind_method(D_METHOD("get_script_owner"), &EditorScriptPicker::get_script_owner); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "script_owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_script_owner", "get_script_owner"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "script_owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_script_owner", "get_script_owner"); } EditorScriptPicker::EditorScriptPicker() { diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 726f74e67f..3027246862 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -33,6 +33,7 @@ #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/math/camera_matrix.h" +#include "core/math/math_funcs.h" #include "core/os/keyboard.h" #include "core/string/print_string.h" #include "core/templates/sort_array.h" @@ -6547,9 +6548,11 @@ void Node3DEditor::clear() { void Node3DEditor::_sun_direction_draw() { sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1)); - sun_direction_material->set_shader_param("sun_direction", -preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z)); - float nrg = sun_energy->get_value(); - sun_direction_material->set_shader_param("sun_color", Vector3(sun_color->get_pick_color().r * nrg, sun_color->get_pick_color().g * nrg, sun_color->get_pick_color().b * nrg)); + Vector3 z_axis = preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z); + z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis); + sun_direction_material->set_shader_param("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z)); + Color color = sun_color->get_pick_color() * sun_energy->get_value(); + sun_direction_material->set_shader_param("sun_color", Vector3(color.r, color.g, color.b)); } void Node3DEditor::_preview_settings_changed() { @@ -6559,7 +6562,7 @@ void Node3DEditor::_preview_settings_changed() { { // preview sun Transform3D t; - t.basis = sun_rotation; + t.basis = Basis(Vector3(sun_rotation.x, sun_rotation.y, 0)); preview_sun->set_transform(t); sun_direction->update(); preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value()); @@ -6581,11 +6584,20 @@ void Node3DEditor::_preview_settings_changed() { environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR); } } + void Node3DEditor::_load_default_preview_settings() { sun_environ_updating = true; - sun_rotation = Basis(Vector3(0, 1, 0), Math_PI * 3.0 / 4) * Basis(Vector3(1, 0, 0), -Math_PI / 4); + // These default rotations place the preview sun at an angular altitude + // of 60 degrees (must be negative) and an azimuth of 30 degrees clockwise + // from north (or 150 CCW from south), from north east, facing south west. + // On any not-tidally-locked planet, a sun would have an angular altitude + // of 60 degrees as the average of all points on the sphere at noon. + // The azimuth choice is arbitrary, but ideally shouldn't be on an axis. + sun_rotation = Vector2(-Math::deg2rad(60.0), Math::deg2rad(150.0)); + sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x)); + sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y)); sun_direction->update(); environ_sky_color->set_pick_color(Color::hex(0x91b2ceff)); environ_ground_color->set_pick_color(Color::hex(0x1f1f21ff)); @@ -6628,6 +6640,9 @@ void Node3DEditor::_update_preview_environment() { } } + sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x)); + sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y)); + bool disable_env = world_env_count > 0 || environ_button->is_pressed(); environ_button->set_disabled(world_env_count > 0); @@ -6656,17 +6671,21 @@ void Node3DEditor::_update_preview_environment() { void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { - float x = -mm->get_relative().y * 0.02 * EDSCALE; - float y = mm->get_relative().x * 0.02 * EDSCALE; - - Basis rot = Basis(Vector3(0, 1, 0), y) * Basis(Vector3(1, 0, 0), x); - - sun_rotation = rot * sun_rotation; - sun_rotation.orthonormalize(); + sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE); + sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE); + sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4); + sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x)); + sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y)); _preview_settings_changed(); } } +void Node3DEditor::_sun_direction_angle_set() { + sun_rotation.x = Math::deg2rad(-sun_angle_altitude->get_value()); + sun_rotation.y = Math::deg2rad(180.0 - sun_angle_azimuth->get_value()); + _preview_settings_changed(); +} + Node3DEditor::Node3DEditor(EditorNode *p_editor) { gizmo.visible = true; gizmo.scale = 1.0; @@ -7104,6 +7123,35 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1)); sun_direction->set_material(sun_direction_material); + HBoxContainer *sun_angle_hbox = memnew(HBoxContainer); + VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer); + Label *sun_angle_altitude_label = memnew(Label); + sun_angle_altitude_label->set_text(TTR("Angular Altitude")); + sun_angle_altitude_vbox->add_child(sun_angle_altitude_label); + sun_angle_altitude = memnew(EditorSpinSlider); + sun_angle_altitude->set_max(90); + sun_angle_altitude->set_min(-90); + sun_angle_altitude->set_step(0.1); + sun_angle_altitude->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1)); + sun_angle_altitude_vbox->add_child(sun_angle_altitude); + sun_angle_hbox->add_child(sun_angle_altitude_vbox); + VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer); + sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0)); + Label *sun_angle_azimuth_label = memnew(Label); + sun_angle_azimuth_label->set_text(TTR("Azimuth")); + sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label); + sun_angle_azimuth = memnew(EditorSpinSlider); + sun_angle_azimuth->set_max(180); + sun_angle_azimuth->set_min(-180); + sun_angle_azimuth->set_step(0.1); + sun_angle_azimuth->set_allow_greater(true); + sun_angle_azimuth->set_allow_lesser(true); + sun_angle_azimuth->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1)); + sun_angle_azimuth_vbox->add_child(sun_angle_azimuth); + sun_angle_hbox->add_child(sun_angle_azimuth_vbox); + sun_angle_hbox->add_theme_constant_override("separation", 10); + sun_vb->add_child(sun_angle_hbox); + sun_color = memnew(ColorPickerButton); sun_color->set_edit_alpha(false); sun_vb->add_margin_child(TTR("Sun Color"), sun_color); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 20a0c501df..6f03516409 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -764,6 +764,8 @@ private: VBoxContainer *sun_vb; Popup *sun_environ_popup; Control *sun_direction; + EditorSpinSlider *sun_angle_altitude; + EditorSpinSlider *sun_angle_azimuth; ColorPickerButton *sun_color; EditorSpinSlider *sun_energy; EditorSpinSlider *sun_max_distance; @@ -771,8 +773,9 @@ private: void _sun_direction_draw(); void _sun_direction_input(const Ref<InputEvent> &p_event); + void _sun_direction_angle_set(); - Basis sun_rotation; + Vector2 sun_rotation; Ref<Shader> sun_direction_shader; Ref<ShaderMaterial> sun_direction_material; diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index a5a3d624ec..af72f59c1c 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -103,17 +103,16 @@ void SpriteFramesEditor::_sheet_preview_draw() { } void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { - Ref<InputEventMouseButton> mb = p_event; - + const Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { - Size2i size = split_sheet_preview->get_size(); - int h = split_sheet_h->get_value(); - int v = split_sheet_v->get_value(); + const Size2i size = split_sheet_preview->get_size(); + const int h = split_sheet_h->get_value(); + const int v = split_sheet_v->get_value(); - int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1); - int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1); + const int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1); + const int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1); - int idx = h * y + x; + const int idx = h * y + x; if (mb->is_shift_pressed() && last_frame_selected >= 0) { //select multiple @@ -124,6 +123,9 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { } for (int i = from; i <= to; i++) { + // Prevent double-toggling the same frame when moving the mouse when the mouse button is still held. + frames_toggled_by_mouse_hover.insert(idx); + if (mb->is_ctrl_pressed()) { frames_selected.erase(i); } else { @@ -131,6 +133,9 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { } } } else { + // Prevent double-toggling the same frame when moving the mouse when the mouse button is still held. + frames_toggled_by_mouse_hover.insert(idx); + if (frames_selected.has(idx)) { frames_selected.erase(idx); } else { @@ -141,6 +146,39 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { last_frame_selected = idx; split_sheet_preview->update(); } + + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + frames_toggled_by_mouse_hover.clear(); + } + + const Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { + // Select by holding down the mouse button on frames. + const Size2i size = split_sheet_preview->get_size(); + const int h = split_sheet_h->get_value(); + const int v = split_sheet_v->get_value(); + + const int x = CLAMP(int(mm->get_position().x) * h / size.width, 0, h - 1); + const int y = CLAMP(int(mm->get_position().y) * v / size.height, 0, v - 1); + + const int idx = h * y + x; + + if (!frames_toggled_by_mouse_hover.has(idx)) { + // Only allow toggling each tile once per mouse hold. + // Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor. + // The mouse button must be released before it can be toggled again. + frames_toggled_by_mouse_hover.insert(idx); + + if (frames_selected.has(idx)) { + frames_selected.erase(idx); + } else { + frames_selected.insert(idx); + } + + last_frame_selected = idx; + split_sheet_preview->update(); + } + } } void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) { diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 77cdbb4af6..e6c59e3533 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -87,6 +87,7 @@ class SpriteFramesEditor : public HSplitContainer { Button *split_sheet_zoom_in; EditorFileDialog *file_split_sheet; Set<int> frames_selected; + Set<int> frames_toggled_by_mouse_hover; int last_frame_selected; float scale_ratio; |