diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_settings.cpp | 8 | ||||
-rw-r--r-- | editor/import/collada.h | 4 | ||||
-rw-r--r-- | editor/import/editor_scene_importer_gltf.h | 6 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 16 |
4 files changed, 20 insertions, 14 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 0840707886..e88f27c857 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -549,9 +549,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/3d/grid_xy_plane", false); _initial_set("editors/3d/grid_yz_plane", false); + // Use a lower default FOV for the 3D camera compared to the + // Camera3D node as the 3D viewport doesn't span the whole screen. + // This means it's technically viewed from a further distance, which warrants a narrower FOV. _initial_set("editors/3d/default_fov", 70.0); + hints["editors/3d/default_fov"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_fov", PROPERTY_HINT_RANGE, "1,179,0.1"); _initial_set("editors/3d/default_z_near", 0.05); - _initial_set("editors/3d/default_z_far", 500.0); + hints["editors/3d/default_z_near"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_near", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater"); + _initial_set("editors/3d/default_z_far", 4000.0); + hints["editors/3d/default_z_far"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_far", PROPERTY_HINT_RANGE, "0.1,4000,0.1,or_greater"); // 3D: Navigation _initial_set("editors/3d/navigation/navigation_scheme", 0); diff --git a/editor/import/collada.h b/editor/import/collada.h index 3b6b508b28..29d49d4aa7 100644 --- a/editor/import/collada.h +++ b/editor/import/collada.h @@ -96,8 +96,8 @@ public: }; float aspect = 1; - float z_near = 0.1; - float z_far = 100; + float z_near = 0.05; + float z_far = 4000; CameraData() {} }; diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index 6390f46524..e6163a46be 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -205,9 +205,9 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { struct GLTFCamera { bool perspective = true; - float fov_size = 64; - float zfar = 500; - float znear = 0.1; + float fov_size = 75; + float zfar = 4000; + float znear = 0.05; }; struct GLTFLight { diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index f0d512e4b2..082537582e 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6181,9 +6181,9 @@ void Node3DEditor::_bind_methods() { } void Node3DEditor::clear() { - settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0)); - settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05)); - settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0)); + settings_fov->set_value(EDITOR_GET("editors/3d/default_fov")); + settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near")); + settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far")); for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) { viewports[i]->reset(); @@ -6475,22 +6475,22 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { settings_fov = memnew(SpinBox); settings_fov->set_max(MAX_FOV); settings_fov->set_min(MIN_FOV); - settings_fov->set_step(0.01); - settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0)); + settings_fov->set_step(0.1); + settings_fov->set_value(EDITOR_GET("editors/3d/default_fov")); settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov); settings_znear = memnew(SpinBox); settings_znear->set_max(MAX_Z); settings_znear->set_min(MIN_Z); settings_znear->set_step(0.01); - settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05)); + settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near")); settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear); settings_zfar = memnew(SpinBox); settings_zfar->set_max(MAX_Z); settings_zfar->set_min(MIN_Z); - settings_zfar->set_step(0.01); - settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500)); + settings_zfar->set_step(0.1); + settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far")); settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar); for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) { |