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-rw-r--r--editor/SCsub2
-rw-r--r--editor/editor_settings.cpp6
2 files changed, 5 insertions, 3 deletions
diff --git a/editor/SCsub b/editor/SCsub
index 35c215b663..5dcc253e8b 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -99,6 +99,8 @@ if env["tools"]:
# Fonts
flist = glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.ttf")
flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.otf"))
+ flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.woff"))
+ flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.woff2"))
flist.sort()
env.Depends("#editor/builtin_fonts.gen.h", flist)
env.CommandNoCache(
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 08cc957ec7..5057fc7531 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -422,9 +422,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
#endif
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_subpixel_positioning", 1, "Disabled,Auto,One half of a pixel,One quarter of a pixel")
- EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font", "", "*.ttf,*.otf")
- EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font_bold", "", "*.ttf,*.otf")
- EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/code_font", "", "*.ttf,*.otf")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font", "", "*.ttf,*.otf,*.woff,*.woff2,*.pfb,*.pfm")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font_bold", "", "*.ttf,*.otf,*.woff,*.woff2,*.pfb,*.pfm")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/code_font", "", "*.ttf,*.otf,*.woff,*.woff2,*.pfb,*.pfm")
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/low_processor_mode_sleep_usec", 6900, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Default unfocused usec sleep is for 10 FPS. Allow an unfocused FPS limit
// as low as 1 FPS for those who really need low power usage (but don't need