diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 10 | ||||
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.h | 2 | ||||
-rw-r--r-- | editor/plugins/path_3d_editor_plugin.cpp | 63 |
3 files changed, 50 insertions, 25 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 0f67663948..dbd1b12a94 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -376,11 +376,11 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { undo_redo->commit_action(); } -void AnimationNodeBlendTreeEditor::_popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position) { +void AnimationNodeBlendTreeEditor::_popup(bool p_has_input_ports, const Vector2 &p_node_position) { _update_options_menu(p_has_input_ports); use_position_from_popup_menu = true; position_from_popup_menu = p_node_position; - add_node->get_popup()->set_position(p_popup_position); + add_node->get_popup()->set_position(graph->get_screen_position() + graph->get_local_mouse_position()); add_node->get_popup()->reset_size(); add_node->get_popup()->popup(); } @@ -390,7 +390,7 @@ void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) { return; } - _popup(false, graph->get_screen_position() + graph->get_local_mouse_position(), p_position); + _popup(false, p_position); } void AnimationNodeBlendTreeEditor::_connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position) { @@ -401,7 +401,7 @@ void AnimationNodeBlendTreeEditor::_connection_to_empty(const String &p_from, in Ref<AnimationNode> node = blend_tree->get_node(p_from); if (node.is_valid()) { from_node = p_from; - _popup(true, p_release_position, graph->get_global_mouse_position()); + _popup(true, p_release_position); } } @@ -414,7 +414,7 @@ void AnimationNodeBlendTreeEditor::_connection_from_empty(const String &p_to, in if (node.is_valid()) { to_node = p_to; to_slot = p_to_slot; - _popup(false, p_release_position, graph->get_global_mouse_position()); + _popup(false, p_release_position); } } diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index fb19cce147..4b55aa9b3f 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -117,7 +117,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { void _filter_toggled(); Ref<AnimationNode> _filter_edit; - void _popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position); + void _popup(bool p_has_input_ports, const Vector2 &p_node_position); void _popup_request(const Vector2 &p_position); void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position); diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index 5a7b0321b7..63ca78d6c0 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -240,38 +240,63 @@ void Path3DGizmo::redraw() { return; } - Vector<Vector3> v3a = c->tessellate(); - //Vector<Vector3> v3a=c->get_baked_points(); + real_t interval = 0.1; + const real_t length = c->get_baked_length(); - int v3s = v3a.size(); - if (v3s == 0) { - return; - } - Vector<Vector3> v3p; - const Vector3 *r = v3a.ptr(); - - // BUG: the following won't work when v3s, avoid drawing as a temporary workaround. - for (int i = 0; i < v3s - 1; i++) { - v3p.push_back(r[i]); - v3p.push_back(r[i + 1]); - //v3p.push_back(r[i]); - //v3p.push_back(r[i]+Vector3(0,0.2,0)); - } + // 1. Draw curve and bones. + if (length > CMP_EPSILON) { + const int sample_count = int(length / interval) + 2; + interval = length / (sample_count - 1); // Recalculate real interval length. + + Vector<Transform3D> frames; + frames.resize(sample_count); + + { + Transform3D *w = frames.ptrw(); + + for (int i = 0; i < sample_count; i++) { + w[i] = c->sample_baked_with_rotation(i * interval, true, true); + } + } + + const Transform3D *r = frames.ptr(); + Vector<Vector3> v3p; + for (int i = 0; i < sample_count - 1; i++) { + const Vector3 p1 = r[i].origin; + const Vector3 p2 = r[i + 1].origin; + const Vector3 side = r[i].basis.get_column(0); + const Vector3 up = r[i].basis.get_column(1); + const Vector3 forward = r[i].basis.get_column(2); + + // Curve segment. + v3p.push_back(p1); + v3p.push_back(p2); + + // Fish Bone. + v3p.push_back(p1); + v3p.push_back(p1 + (side - forward) * 0.06); + + v3p.push_back(p1); + v3p.push_back(p1 + (-side - forward) * 0.06); + + v3p.push_back(p1); + v3p.push_back(p1 + up * 0.03); + } - if (v3p.size() > 1) { add_lines(v3p, path_material); add_collision_segments(v3p); } + // 2. Draw handles. if (Path3DEditorPlugin::singleton->get_edited_path() == path) { - v3p.clear(); + Vector<Vector3> v3p; Vector<Vector3> handle_points; Vector<Vector3> sec_handle_points; for (int i = 0; i < c->get_point_count(); i++) { Vector3 p = c->get_point_position(i); handle_points.push_back(p); - // push Out points first so they get selected if the In and Out points are on top of each other. + // Push out points first so they get selected if the In and Out points are on top of each other. if (i < c->get_point_count() - 1) { v3p.push_back(p); v3p.push_back(p + c->get_point_out(i)); |