diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 182 | ||||
-rw-r--r-- | editor/editor_node.h | 5 | ||||
-rw-r--r-- | editor/editor_plugin.h | 2 | ||||
-rw-r--r-- | editor/register_editor_types.cpp | 219 | ||||
-rw-r--r-- | editor/register_editor_types.h | 37 |
5 files changed, 263 insertions, 182 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index cbad9aa737..d77ed67e55 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -70,7 +70,6 @@ #include "servers/physics_server_2d.h" #include "servers/rendering/rendering_device.h" -#include "editor/animation_track_editor.h" #include "editor/audio_stream_preview.h" #include "editor/debugger/debug_adapter/debug_adapter_server.h" #include "editor/debugger/editor_debugger_node.h" @@ -82,7 +81,6 @@ #include "editor/editor_data.h" #include "editor/editor_feature_profile.h" #include "editor/editor_file_dialog.h" -#include "editor/editor_file_system.h" #include "editor/editor_folding.h" #include "editor/editor_help.h" #include "editor/editor_inspector.h" @@ -92,12 +90,8 @@ #include "editor/editor_plugin.h" #include "editor/editor_properties.h" #include "editor/editor_property_name_processor.h" -#include "editor/editor_quick_open.h" -#include "editor/editor_resource_picker.h" -#include "editor/editor_resource_preview.h" #include "editor/editor_run.h" #include "editor/editor_run_native.h" -#include "editor/editor_run_script.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_settings_dialog.h" @@ -123,7 +117,6 @@ #include "editor/import/resource_importer_imagefont.h" #include "editor/import/resource_importer_layered_texture.h" #include "editor/import/resource_importer_obj.h" -#include "editor/import/resource_importer_scene.h" #include "editor/import/resource_importer_shader_file.h" #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_texture_atlas.h" @@ -133,78 +126,21 @@ #include "editor/multi_node_edit.h" #include "editor/node_dock.h" #include "editor/plugin_config_dialog.h" -#include "editor/plugins/animation_blend_space_1d_editor.h" -#include "editor/plugins/animation_blend_space_2d_editor.h" -#include "editor/plugins/animation_blend_tree_editor_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h" -#include "editor/plugins/animation_state_machine_editor.h" -#include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" -#include "editor/plugins/audio_stream_randomizer_editor_plugin.h" -#include "editor/plugins/bit_map_editor_plugin.h" -#include "editor/plugins/bone_map_editor_plugin.h" -#include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" -#include "editor/plugins/cast_2d_editor_plugin.h" -#include "editor/plugins/collision_polygon_2d_editor_plugin.h" -#include "editor/plugins/collision_shape_2d_editor_plugin.h" -#include "editor/plugins/control_editor_plugin.h" -#include "editor/plugins/cpu_particles_2d_editor_plugin.h" -#include "editor/plugins/cpu_particles_3d_editor_plugin.h" -#include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/debugger_editor_plugin.h" -#include "editor/plugins/editor_debugger_plugin.h" -#include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/editor_resource_conversion_plugin.h" -#include "editor/plugins/font_config_plugin.h" #include "editor/plugins/gdextension_export_plugin.h" -#include "editor/plugins/gpu_particles_2d_editor_plugin.h" -#include "editor/plugins/gpu_particles_3d_editor_plugin.h" -#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h" -#include "editor/plugins/gradient_editor_plugin.h" -#include "editor/plugins/gradient_texture_2d_editor_plugin.h" -#include "editor/plugins/input_event_editor_plugin.h" -#include "editor/plugins/light_occluder_2d_editor_plugin.h" -#include "editor/plugins/lightmap_gi_editor_plugin.h" -#include "editor/plugins/line_2d_editor_plugin.h" #include "editor/plugins/material_editor_plugin.h" -#include "editor/plugins/mesh_editor_plugin.h" -#include "editor/plugins/mesh_instance_3d_editor_plugin.h" #include "editor/plugins/mesh_library_editor_plugin.h" -#include "editor/plugins/multimesh_editor_plugin.h" -#include "editor/plugins/navigation_link_2d_editor_plugin.h" -#include "editor/plugins/navigation_polygon_editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" -#include "editor/plugins/occluder_instance_3d_editor_plugin.h" #include "editor/plugins/packed_scene_translation_parser_plugin.h" -#include "editor/plugins/path_2d_editor_plugin.h" -#include "editor/plugins/path_3d_editor_plugin.h" -#include "editor/plugins/physical_bone_3d_editor_plugin.h" -#include "editor/plugins/polygon_2d_editor_plugin.h" -#include "editor/plugins/polygon_3d_editor_plugin.h" -#include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" -#include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_text_editor.h" -#include "editor/plugins/shader_editor_plugin.h" -#include "editor/plugins/shader_file_editor_plugin.h" -#include "editor/plugins/skeleton_2d_editor_plugin.h" -#include "editor/plugins/skeleton_3d_editor_plugin.h" -#include "editor/plugins/skeleton_ik_3d_editor_plugin.h" -#include "editor/plugins/sprite_2d_editor_plugin.h" -#include "editor/plugins/sprite_frames_editor_plugin.h" -#include "editor/plugins/style_box_editor_plugin.h" -#include "editor/plugins/sub_viewport_preview_editor_plugin.h" #include "editor/plugins/text_editor.h" -#include "editor/plugins/texture_3d_editor_plugin.h" -#include "editor/plugins/texture_editor_plugin.h" -#include "editor/plugins/texture_layered_editor_plugin.h" -#include "editor/plugins/texture_region_editor_plugin.h" -#include "editor/plugins/theme_editor_plugin.h" -#include "editor/plugins/tiles/tiles_editor_plugin.h" #include "editor/plugins/version_control_editor_plugin.h" #include "editor/plugins/visual_shader_editor_plugin.h" -#include "editor/plugins/voxel_gi_editor_plugin.h" #include "editor/progress_dialog.h" #include "editor/project_settings_editor.h" #include "editor/register_exporters.h" @@ -4129,63 +4065,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) { return false; } -void EditorNode::register_editor_types() { - ResourceLoader::set_timestamp_on_load(true); - ResourceSaver::set_timestamp_on_save(true); - - GDREGISTER_CLASS(EditorPaths); - GDREGISTER_CLASS(EditorPlugin); - GDREGISTER_CLASS(EditorTranslationParserPlugin); - GDREGISTER_CLASS(EditorImportPlugin); - GDREGISTER_CLASS(EditorScript); - GDREGISTER_CLASS(EditorSelection); - GDREGISTER_CLASS(EditorFileDialog); - GDREGISTER_ABSTRACT_CLASS(EditorSettings); - GDREGISTER_CLASS(EditorNode3DGizmo); - GDREGISTER_CLASS(EditorNode3DGizmoPlugin); - GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview); - GDREGISTER_CLASS(EditorResourcePreviewGenerator); - GDREGISTER_ABSTRACT_CLASS(EditorFileSystem); - GDREGISTER_CLASS(EditorFileSystemDirectory); - GDREGISTER_CLASS(EditorVCSInterface); - GDREGISTER_ABSTRACT_CLASS(ScriptEditor); - GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase); - GDREGISTER_CLASS(EditorSyntaxHighlighter); - GDREGISTER_ABSTRACT_CLASS(EditorInterface); - GDREGISTER_CLASS(EditorExportPlugin); - GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform); - GDREGISTER_CLASS(EditorResourceConversionPlugin); - GDREGISTER_CLASS(EditorSceneFormatImporter); - GDREGISTER_CLASS(EditorScenePostImportPlugin); - GDREGISTER_CLASS(EditorInspector); - GDREGISTER_CLASS(EditorInspectorPlugin); - GDREGISTER_CLASS(EditorProperty); - GDREGISTER_CLASS(AnimationTrackEditPlugin); - GDREGISTER_CLASS(ScriptCreateDialog); - GDREGISTER_CLASS(EditorFeatureProfile); - GDREGISTER_CLASS(EditorSpinSlider); - GDREGISTER_CLASS(EditorResourcePicker); - GDREGISTER_CLASS(EditorScriptPicker); - GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager); - - GDREGISTER_ABSTRACT_CLASS(FileSystemDock); - GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery); - - GDREGISTER_CLASS(EditorScenePostImport); - GDREGISTER_CLASS(EditorCommandPalette); - GDREGISTER_CLASS(EditorDebuggerPlugin); - GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession); -} - -void EditorNode::unregister_editor_types() { - _init_callbacks.clear(); - if (EditorPaths::get_singleton()) { - EditorPaths::free(); - } - - EditorResourcePicker::clear_caches(); -} - void EditorNode::stop_child_process(OS::ProcessID p_pid) { if (has_child_process(p_pid)) { editor_run.stop_child_process(p_pid); @@ -5235,6 +5114,10 @@ bool EditorNode::immediate_confirmation_dialog(const String &p_text, const Strin return singleton->immediate_dialog_confirmed; } +void EditorNode::cleanup() { + _init_callbacks.clear(); +} + int EditorNode::get_current_tab() { return scene_tabs->get_current_tab(); } @@ -7325,7 +7208,6 @@ EditorNode::EditorNode() { add_child(audio_preview_gen); add_editor_plugin(memnew(DebuggerEditorPlugin(debug_menu))); - add_editor_plugin(memnew(DebugAdapterServer())); disk_changed = memnew(ConfirmationDialog); { @@ -7375,63 +7257,7 @@ EditorNode::EditorNode() { raise_bottom_panel_item(AnimationPlayerEditor::get_singleton()); add_editor_plugin(VersionControlEditorPlugin::get_singleton()); - - // This list is alphabetized, and plugins that depend on Node2D are in their own section below. - add_editor_plugin(memnew(AnimationTreeEditorPlugin)); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); - add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin)); - add_editor_plugin(memnew(BitMapEditorPlugin)); - add_editor_plugin(memnew(BoneMapEditorPlugin)); - add_editor_plugin(memnew(Camera3DEditorPlugin)); - add_editor_plugin(memnew(ControlEditorPlugin)); - add_editor_plugin(memnew(CPUParticles3DEditorPlugin)); - add_editor_plugin(memnew(CurveEditorPlugin)); - add_editor_plugin(memnew(FontEditorPlugin)); - add_editor_plugin(memnew(GPUParticles3DEditorPlugin)); - add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin)); - add_editor_plugin(memnew(GradientEditorPlugin)); - add_editor_plugin(memnew(GradientTexture2DEditorPlugin)); - add_editor_plugin(memnew(InputEventEditorPlugin)); - add_editor_plugin(memnew(LightmapGIEditorPlugin)); - add_editor_plugin(memnew(MaterialEditorPlugin)); - add_editor_plugin(memnew(MeshEditorPlugin)); - add_editor_plugin(memnew(MeshInstance3DEditorPlugin)); - add_editor_plugin(memnew(MeshLibraryEditorPlugin)); - add_editor_plugin(memnew(MultiMeshEditorPlugin)); - add_editor_plugin(memnew(OccluderInstance3DEditorPlugin)); - add_editor_plugin(memnew(Path3DEditorPlugin)); - add_editor_plugin(memnew(PhysicalBone3DEditorPlugin)); - add_editor_plugin(memnew(Polygon3DEditorPlugin)); - add_editor_plugin(memnew(ResourcePreloaderEditorPlugin)); - add_editor_plugin(memnew(ShaderEditorPlugin)); - add_editor_plugin(memnew(ShaderFileEditorPlugin)); - add_editor_plugin(memnew(Skeleton3DEditorPlugin)); - add_editor_plugin(memnew(SkeletonIK3DEditorPlugin)); - add_editor_plugin(memnew(SpriteFramesEditorPlugin)); - add_editor_plugin(memnew(StyleBoxEditorPlugin)); - add_editor_plugin(memnew(SubViewportPreviewEditorPlugin)); - add_editor_plugin(memnew(Texture3DEditorPlugin)); - add_editor_plugin(memnew(TextureEditorPlugin)); - add_editor_plugin(memnew(TextureLayeredEditorPlugin)); - add_editor_plugin(memnew(TextureRegionEditorPlugin)); - add_editor_plugin(memnew(ThemeEditorPlugin)); - add_editor_plugin(memnew(VoxelGIEditorPlugin)); - - // 2D - add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin)); - add_editor_plugin(memnew(CollisionShape2DEditorPlugin)); - add_editor_plugin(memnew(CPUParticles2DEditorPlugin)); - add_editor_plugin(memnew(GPUParticles2DEditorPlugin)); - add_editor_plugin(memnew(LightOccluder2DEditorPlugin)); - add_editor_plugin(memnew(Line2DEditorPlugin)); - add_editor_plugin(memnew(NavigationLink2DEditorPlugin)); - add_editor_plugin(memnew(NavigationPolygonEditorPlugin)); - add_editor_plugin(memnew(Path2DEditorPlugin)); - add_editor_plugin(memnew(Polygon2DEditorPlugin)); - add_editor_plugin(memnew(Cast2DEditorPlugin)); - add_editor_plugin(memnew(Skeleton2DEditorPlugin)); - add_editor_plugin(memnew(Sprite2DEditorPlugin)); - add_editor_plugin(memnew(TilesEditorPlugin)); for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) { add_editor_plugin(EditorPlugins::create(i)); diff --git a/editor/editor_node.h b/editor/editor_node.h index f27fe429b9..7c942dffdb 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -713,9 +713,6 @@ public: bool call_build(); - static void register_editor_types(); - static void unregister_editor_types(); - static EditorNode *get_singleton() { return singleton; } static EditorLog *get_log() { return singleton->log; } @@ -749,6 +746,8 @@ public: static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel")); + static void cleanup(); + EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; } EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; } EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; } diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 9c639164f2..d736675faf 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -322,7 +322,7 @@ typedef EditorPlugin *(*EditorPluginCreateFunc)(); class EditorPlugins { enum { - MAX_CREATE_FUNCS = 64 + MAX_CREATE_FUNCS = 128 }; static EditorPluginCreateFunc creation_funcs[MAX_CREATE_FUNCS]; diff --git a/editor/register_editor_types.cpp b/editor/register_editor_types.cpp new file mode 100644 index 0000000000..0170cd4b05 --- /dev/null +++ b/editor/register_editor_types.cpp @@ -0,0 +1,219 @@ +/*************************************************************************/ +/* register_editor_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_editor_types.h" + +#include "core/extension/native_extension_manager.h" + +#include "editor/animation_track_editor.h" +#include "editor/debugger/debug_adapter/debug_adapter_server.h" +#include "editor/editor_command_palette.h" +#include "editor/editor_feature_profile.h" +#include "editor/editor_file_dialog.h" +#include "editor/editor_file_system.h" +#include "editor/editor_node.h" +#include "editor/editor_paths.h" +#include "editor/editor_resource_picker.h" +#include "editor/editor_resource_preview.h" +#include "editor/editor_run_script.h" +#include "editor/editor_translation_parser.h" +#include "editor/editor_undo_redo_manager.h" +#include "editor/filesystem_dock.h" +#include "editor/import/editor_import_plugin.h" +#include "editor/import/resource_importer_scene.h" +#include "editor/plugins/animation_tree_editor_plugin.h" +#include "editor/plugins/audio_stream_randomizer_editor_plugin.h" +#include "editor/plugins/bit_map_editor_plugin.h" +#include "editor/plugins/bone_map_editor_plugin.h" +#include "editor/plugins/camera_3d_editor_plugin.h" +#include "editor/plugins/cast_2d_editor_plugin.h" +#include "editor/plugins/collision_polygon_2d_editor_plugin.h" +#include "editor/plugins/collision_shape_2d_editor_plugin.h" +#include "editor/plugins/control_editor_plugin.h" +#include "editor/plugins/cpu_particles_2d_editor_plugin.h" +#include "editor/plugins/cpu_particles_3d_editor_plugin.h" +#include "editor/plugins/curve_editor_plugin.h" +#include "editor/plugins/editor_debugger_plugin.h" +#include "editor/plugins/font_config_plugin.h" +#include "editor/plugins/gpu_particles_2d_editor_plugin.h" +#include "editor/plugins/gpu_particles_3d_editor_plugin.h" +#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h" +#include "editor/plugins/gradient_editor_plugin.h" +#include "editor/plugins/gradient_texture_2d_editor_plugin.h" +#include "editor/plugins/input_event_editor_plugin.h" +#include "editor/plugins/light_occluder_2d_editor_plugin.h" +#include "editor/plugins/lightmap_gi_editor_plugin.h" +#include "editor/plugins/line_2d_editor_plugin.h" +#include "editor/plugins/material_editor_plugin.h" +#include "editor/plugins/mesh_editor_plugin.h" +#include "editor/plugins/mesh_instance_3d_editor_plugin.h" +#include "editor/plugins/mesh_library_editor_plugin.h" +#include "editor/plugins/multimesh_editor_plugin.h" +#include "editor/plugins/navigation_link_2d_editor_plugin.h" +#include "editor/plugins/navigation_polygon_editor_plugin.h" +#include "editor/plugins/node_3d_editor_gizmos.h" +#include "editor/plugins/occluder_instance_3d_editor_plugin.h" +#include "editor/plugins/path_2d_editor_plugin.h" +#include "editor/plugins/path_3d_editor_plugin.h" +#include "editor/plugins/physical_bone_3d_editor_plugin.h" +#include "editor/plugins/polygon_2d_editor_plugin.h" +#include "editor/plugins/polygon_3d_editor_plugin.h" +#include "editor/plugins/resource_preloader_editor_plugin.h" +#include "editor/plugins/script_editor_plugin.h" +#include "editor/plugins/shader_editor_plugin.h" +#include "editor/plugins/shader_file_editor_plugin.h" +#include "editor/plugins/skeleton_2d_editor_plugin.h" +#include "editor/plugins/skeleton_3d_editor_plugin.h" +#include "editor/plugins/skeleton_ik_3d_editor_plugin.h" +#include "editor/plugins/sprite_2d_editor_plugin.h" +#include "editor/plugins/sprite_frames_editor_plugin.h" +#include "editor/plugins/style_box_editor_plugin.h" +#include "editor/plugins/sub_viewport_preview_editor_plugin.h" +#include "editor/plugins/texture_3d_editor_plugin.h" +#include "editor/plugins/texture_editor_plugin.h" +#include "editor/plugins/texture_layered_editor_plugin.h" +#include "editor/plugins/texture_region_editor_plugin.h" +#include "editor/plugins/theme_editor_plugin.h" +#include "editor/plugins/tiles/tiles_editor_plugin.h" +#include "editor/plugins/version_control_editor_plugin.h" +#include "editor/plugins/visual_shader_editor_plugin.h" +#include "editor/plugins/voxel_gi_editor_plugin.h" + +void register_editor_types() { + ResourceLoader::set_timestamp_on_load(true); + ResourceSaver::set_timestamp_on_save(true); + + GDREGISTER_CLASS(EditorPaths); + GDREGISTER_CLASS(EditorPlugin); + GDREGISTER_CLASS(EditorTranslationParserPlugin); + GDREGISTER_CLASS(EditorImportPlugin); + GDREGISTER_CLASS(EditorScript); + GDREGISTER_CLASS(EditorSelection); + GDREGISTER_CLASS(EditorFileDialog); + GDREGISTER_ABSTRACT_CLASS(EditorSettings); + GDREGISTER_CLASS(EditorNode3DGizmo); + GDREGISTER_CLASS(EditorNode3DGizmoPlugin); + GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview); + GDREGISTER_CLASS(EditorResourcePreviewGenerator); + GDREGISTER_ABSTRACT_CLASS(EditorFileSystem); + GDREGISTER_CLASS(EditorFileSystemDirectory); + GDREGISTER_CLASS(EditorVCSInterface); + GDREGISTER_ABSTRACT_CLASS(ScriptEditor); + GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase); + GDREGISTER_CLASS(EditorSyntaxHighlighter); + GDREGISTER_ABSTRACT_CLASS(EditorInterface); + GDREGISTER_CLASS(EditorExportPlugin); + GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform); + GDREGISTER_CLASS(EditorResourceConversionPlugin); + GDREGISTER_CLASS(EditorSceneFormatImporter); + GDREGISTER_CLASS(EditorScenePostImportPlugin); + GDREGISTER_CLASS(EditorInspector); + GDREGISTER_CLASS(EditorInspectorPlugin); + GDREGISTER_CLASS(EditorProperty); + GDREGISTER_CLASS(AnimationTrackEditPlugin); + GDREGISTER_CLASS(ScriptCreateDialog); + GDREGISTER_CLASS(EditorFeatureProfile); + GDREGISTER_CLASS(EditorSpinSlider); + GDREGISTER_CLASS(EditorResourcePicker); + GDREGISTER_CLASS(EditorScriptPicker); + GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager); + + GDREGISTER_ABSTRACT_CLASS(FileSystemDock); + GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery); + + GDREGISTER_CLASS(EditorScenePostImport); + GDREGISTER_CLASS(EditorCommandPalette); + GDREGISTER_CLASS(EditorDebuggerPlugin); + GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession); + + // This list is alphabetized, and plugins that depend on Node2D are in their own section below. + EditorPlugins::add_by_type<AudioStreamRandomizerEditorPlugin>(); + EditorPlugins::add_by_type<BitMapEditorPlugin>(); + EditorPlugins::add_by_type<BoneMapEditorPlugin>(); + EditorPlugins::add_by_type<Camera3DEditorPlugin>(); + EditorPlugins::add_by_type<ControlEditorPlugin>(); + EditorPlugins::add_by_type<CPUParticles3DEditorPlugin>(); + EditorPlugins::add_by_type<CurveEditorPlugin>(); + EditorPlugins::add_by_type<FontEditorPlugin>(); + EditorPlugins::add_by_type<GPUParticles3DEditorPlugin>(); + EditorPlugins::add_by_type<GPUParticlesCollisionSDF3DEditorPlugin>(); + EditorPlugins::add_by_type<GradientEditorPlugin>(); + EditorPlugins::add_by_type<GradientTexture2DEditorPlugin>(); + EditorPlugins::add_by_type<InputEventEditorPlugin>(); + EditorPlugins::add_by_type<LightmapGIEditorPlugin>(); + EditorPlugins::add_by_type<MaterialEditorPlugin>(); + EditorPlugins::add_by_type<MeshEditorPlugin>(); + EditorPlugins::add_by_type<MeshInstance3DEditorPlugin>(); + EditorPlugins::add_by_type<MeshLibraryEditorPlugin>(); + EditorPlugins::add_by_type<MultiMeshEditorPlugin>(); + EditorPlugins::add_by_type<OccluderInstance3DEditorPlugin>(); + EditorPlugins::add_by_type<Path3DEditorPlugin>(); + EditorPlugins::add_by_type<PhysicalBone3DEditorPlugin>(); + EditorPlugins::add_by_type<Polygon3DEditorPlugin>(); + EditorPlugins::add_by_type<ResourcePreloaderEditorPlugin>(); + EditorPlugins::add_by_type<ShaderEditorPlugin>(); + EditorPlugins::add_by_type<ShaderFileEditorPlugin>(); + EditorPlugins::add_by_type<Skeleton3DEditorPlugin>(); + EditorPlugins::add_by_type<SkeletonIK3DEditorPlugin>(); + EditorPlugins::add_by_type<SpriteFramesEditorPlugin>(); + EditorPlugins::add_by_type<StyleBoxEditorPlugin>(); + EditorPlugins::add_by_type<SubViewportPreviewEditorPlugin>(); + EditorPlugins::add_by_type<Texture3DEditorPlugin>(); + EditorPlugins::add_by_type<TextureEditorPlugin>(); + EditorPlugins::add_by_type<TextureLayeredEditorPlugin>(); + EditorPlugins::add_by_type<TextureRegionEditorPlugin>(); + EditorPlugins::add_by_type<ThemeEditorPlugin>(); + EditorPlugins::add_by_type<VoxelGIEditorPlugin>(); + + // 2D + EditorPlugins::add_by_type<CollisionPolygon2DEditorPlugin>(); + EditorPlugins::add_by_type<CollisionShape2DEditorPlugin>(); + EditorPlugins::add_by_type<CPUParticles2DEditorPlugin>(); + EditorPlugins::add_by_type<GPUParticles2DEditorPlugin>(); + EditorPlugins::add_by_type<LightOccluder2DEditorPlugin>(); + EditorPlugins::add_by_type<Line2DEditorPlugin>(); + EditorPlugins::add_by_type<NavigationLink2DEditorPlugin>(); + EditorPlugins::add_by_type<NavigationPolygonEditorPlugin>(); + EditorPlugins::add_by_type<Path2DEditorPlugin>(); + EditorPlugins::add_by_type<Polygon2DEditorPlugin>(); + EditorPlugins::add_by_type<Cast2DEditorPlugin>(); + EditorPlugins::add_by_type<Skeleton2DEditorPlugin>(); + EditorPlugins::add_by_type<Sprite2DEditorPlugin>(); + EditorPlugins::add_by_type<TilesEditorPlugin>(); +} + +void unregister_editor_types() { + EditorNode::cleanup(); + if (EditorPaths::get_singleton()) { + EditorPaths::free(); + } + + EditorResourcePicker::clear_caches(); +} diff --git a/editor/register_editor_types.h b/editor/register_editor_types.h new file mode 100644 index 0000000000..f53e7e3649 --- /dev/null +++ b/editor/register_editor_types.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* register_editor_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef REGISTER_EDITOR_TYPES_H +#define REGISTER_EDITOR_TYPES_H + +void register_editor_types(); +void unregister_editor_types(); + +#endif // REGISTER_EDITOR_TYPES_H |