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-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/editor_themes.cpp13
-rw-r--r--editor/import/resource_importer_scene.cpp1
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp19
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp12
5 files changed, 38 insertions, 8 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 21e15bc996..1c988840ac 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -453,6 +453,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Theme
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Gray,Light,Solarized (Dark),Solarized (Light),Black (OLED),Custom")
+ EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/theme/enable_touchscreen_touch_area", DisplayServer::get_singleton()->is_touchscreen_available(), "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/theme/icon_and_font_color", 0, "Auto,Dark,Light")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/base_color", Color(0.2, 0.23, 0.31), "")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/accent_color", Color(0.41, 0.61, 0.91), "")
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 5cae3ef3fd..d2c82ad013 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -394,6 +394,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Color accent_color = EDITOR_GET("interface/theme/accent_color");
Color base_color = EDITOR_GET("interface/theme/base_color");
float contrast = EDITOR_GET("interface/theme/contrast");
+ bool enable_touchscreen_touch_area = EDITOR_GET("interface/theme/enable_touchscreen_touch_area");
bool draw_extra_borders = EDITOR_GET("interface/theme/draw_extra_borders");
float icon_saturation = EDITOR_GET("interface/theme/icon_saturation");
float relationship_line_opacity = EDITOR_GET("interface/theme/relationship_line_opacity");
@@ -1492,7 +1493,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// HScrollBar
Ref<Texture2D> empty_icon = memnew(ImageTexture);
- theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ if (enable_touchscreen_touch_area) {
+ theme->set_stylebox("scroll", "HScrollBar", make_line_stylebox(separator_color, 50));
+ } else {
+ theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ }
theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
theme->set_stylebox("grabber", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabber"), SNAME("EditorIcons")), 6, 6, 6, 6, 1, 1, 1, 1));
theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberHl"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
@@ -1506,7 +1511,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("decrement_pressed", "HScrollBar", empty_icon);
// VScrollBar
- theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ if (enable_touchscreen_touch_area) {
+ theme->set_stylebox("scroll", "VScrollBar", make_line_stylebox(separator_color, 50, 1, 1, true));
+ } else {
+ theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ }
theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
theme->set_stylebox("grabber", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabber"), SNAME("EditorIcons")), 6, 6, 6, 6, 1, 1, 1, 1));
theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberHl"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 102fa903b8..aa5f9ff29a 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1865,6 +1865,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/remove_immutable_tracks"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 30e06bfcf4..b33ad67f23 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1105,9 +1105,24 @@ void AnimationPlayerEditor::_animation_duplicate() {
return;
}
+ int count = 2;
String new_name = current;
- while (player->has_animation(new_name)) {
- new_name = new_name + " (copy)";
+ PackedStringArray split = new_name.split("_");
+ int last_index = split.size() - 1;
+ if (last_index > 0 && split[last_index].is_valid_int() && split[last_index].to_int() >= 0) {
+ count = split[last_index].to_int();
+ split.remove_at(last_index);
+ new_name = String("_").join(split);
+ }
+ while (true) {
+ String attempt = new_name;
+ attempt += vformat("_%d", count);
+ if (player->has_animation(attempt)) {
+ count++;
+ continue;
+ }
+ new_name = attempt;
+ break;
}
if (new_name.contains("/")) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index f1b7ed73b8..36d1e54246 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1414,7 +1414,7 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
// Recalculate orthogonalized scale without moving origin.
if (p_orthogonal) {
- s.basis = p_original_local.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
+ s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
// The scaled_orthogonal() does not require orthogonal Basis,
// but it may make a bit skew by precision problems.
s.basis.orthogonalize();
@@ -4611,7 +4611,9 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
// TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
- motion = _edit.original.basis.inverse().xform(motion);
+ if (local_coords) {
+ motion = _edit.original.basis.inverse().xform(motion);
+ }
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
@@ -4639,7 +4641,7 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
se->gizmo->set_subgizmo_transform(GE.key, new_xform);
}
} else {
- Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
+ Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS && _edit.plane != TRANSFORM_VIEW);
_transform_gizmo_apply(se->sp, new_xform, local_coords);
}
}
@@ -4712,7 +4714,9 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
// TRANSLATORS: Refers to changing the position of a node in the 3D editor.
set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
- motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
+ if (local_coords) {
+ motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
+ }
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {