summaryrefslogtreecommitdiff
path: root/editor
diff options
context:
space:
mode:
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp12
-rw-r--r--editor/editor_themes.cpp3
-rw-r--r--editor/icons/Sky.svg1
-rw-r--r--editor/plugins/material_editor_plugin.cpp119
-rw-r--r--editor/plugins/material_editor_plugin.h27
-rw-r--r--editor/project_manager.cpp2
6 files changed, 159 insertions, 5 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 61480c3c20..f40762586e 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6584,6 +6584,18 @@ EditorNode::EditorNode() {
particles_mat_convert.instance();
resource_conversion_plugins.push_back(particles_mat_convert);
+ Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert;
+ procedural_sky_mat_convert.instance();
+ resource_conversion_plugins.push_back(procedural_sky_mat_convert);
+
+ Ref<PanoramaSkyMaterialConversionPlugin> panorama_sky_mat_convert;
+ panorama_sky_mat_convert.instance();
+ resource_conversion_plugins.push_back(panorama_sky_mat_convert);
+
+ Ref<PhysicalSkyMaterialConversionPlugin> physical_sky_mat_convert;
+ physical_sky_mat_convert.instance();
+ resource_conversion_plugins.push_back(physical_sky_mat_convert);
+
Ref<VisualShaderConversionPlugin> vshader_convert;
vshader_convert.instance();
resource_conversion_plugins.push_back(vshader_convert);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 39d4b70a6a..1263eb166b 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -187,8 +187,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
exceptions.insert("EditorHandle");
exceptions.insert("Editor3DHandle");
exceptions.insert("Godot");
- exceptions.insert("PanoramaSky");
- exceptions.insert("ProceduralSky");
+ exceptions.insert("Sky");
exceptions.insert("EditorControlAnchor");
exceptions.insert("DefaultProjectIcon");
exceptions.insert("GuiCloseCustomizable");
diff --git a/editor/icons/Sky.svg b/editor/icons/Sky.svg
new file mode 100644
index 0000000000..356a966fe9
--- /dev/null
+++ b/editor/icons/Sky.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1040.4" y2="1050.4"><stop offset="0" stop-color="#1ec3ff"/><stop offset="1" stop-color="#b2e1ff"/></linearGradient><g transform="translate(0 -1037.4)"><path d="m8 1040.4a7 7 0 0 0 -7 7 7 7 0 0 0 .68555 3h12.631a7 7 0 0 0 .68359-3 7 7 0 0 0 -7-7z" fill="url(#a)"/><path d="m10 7c-.554 0-1 .446-1 1h-1c-.554 0-1 .446-1 1s.446 1 1 1h2c.554 0 1-.446 1-1h1c.554 0 1-.446 1-1s-.446-1-1-1zm-7 3c-.554 0-1 .446-1 1s.446 1 1 1h1c.554 0 1-.446 1-1s-.446-1-1-1z" fill="#fff" transform="translate(0 1037.4)"/></g></svg> \ No newline at end of file
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index b39465f618..d388296927 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_scale.h"
#include "scene/gui/viewport_container.h"
#include "scene/resources/particles_material.h"
+#include "scene/resources/sky_material.h"
void MaterialEditor::_notification(int p_what) {
@@ -221,8 +222,8 @@ void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
env.instance();
- Ref<ProceduralSky> proc_sky = memnew(ProceduralSky(true));
- env->set_sky(proc_sky);
+ Ref<Sky> sky = memnew(Sky());
+ env->set_sky(sky);
env->set_background(Environment::BG_COLOR);
env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY);
env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY);
@@ -356,3 +357,117 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
smat->set_render_priority(mat->get_render_priority());
return smat;
}
+
+String ProceduralSkyMaterialConversionPlugin::converts_to() const {
+
+ return "ShaderMaterial";
+}
+bool ProceduralSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+
+ Ref<ProceduralSkyMaterial> mat = p_resource;
+ return mat.is_valid();
+}
+Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+
+ Ref<ProceduralSkyMaterial> mat = p_resource;
+ ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
+
+ Ref<ShaderMaterial> smat;
+ smat.instance();
+
+ Ref<Shader> shader;
+ shader.instance();
+
+ String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
+
+ shader->set_code(code);
+
+ smat->set_shader(shader);
+
+ List<PropertyInfo> params;
+ VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+
+ for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
+ Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
+ smat->set_shader_param(E->get().name, value);
+ }
+
+ smat->set_render_priority(mat->get_render_priority());
+ return smat;
+}
+
+String PanoramaSkyMaterialConversionPlugin::converts_to() const {
+
+ return "ShaderMaterial";
+}
+bool PanoramaSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+
+ Ref<PanoramaSkyMaterial> mat = p_resource;
+ return mat.is_valid();
+}
+Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+
+ Ref<PanoramaSkyMaterial> mat = p_resource;
+ ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
+
+ Ref<ShaderMaterial> smat;
+ smat.instance();
+
+ Ref<Shader> shader;
+ shader.instance();
+
+ String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
+
+ shader->set_code(code);
+
+ smat->set_shader(shader);
+
+ List<PropertyInfo> params;
+ VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+
+ for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
+ Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
+ smat->set_shader_param(E->get().name, value);
+ }
+
+ smat->set_render_priority(mat->get_render_priority());
+ return smat;
+}
+
+String PhysicalSkyMaterialConversionPlugin::converts_to() const {
+
+ return "ShaderMaterial";
+}
+bool PhysicalSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+
+ Ref<PhysicalSkyMaterial> mat = p_resource;
+ return mat.is_valid();
+}
+Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+
+ Ref<PhysicalSkyMaterial> mat = p_resource;
+ ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
+
+ Ref<ShaderMaterial> smat;
+ smat.instance();
+
+ Ref<Shader> shader;
+ shader.instance();
+
+ String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
+
+ shader->set_code(code);
+
+ smat->set_shader(shader);
+
+ List<PropertyInfo> params;
+ VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+
+ for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
+ Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
+ smat->set_shader_param(E->get().name, value);
+ }
+
+ smat->set_render_priority(mat->get_render_priority());
+ return smat;
+}
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 95a6c4bf8f..84e69425d0 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -127,4 +127,31 @@ public:
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
};
+class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
+ GDCLASS(ProceduralSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
+
+public:
+ virtual String converts_to() const;
+ virtual bool handles(const Ref<Resource> &p_resource) const;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+};
+
+class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
+ GDCLASS(PanoramaSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
+
+public:
+ virtual String converts_to() const;
+ virtual bool handles(const Ref<Resource> &p_resource) const;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+};
+
+class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
+ GDCLASS(PhysicalSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
+
+public:
+ virtual String converts_to() const;
+ virtual bool handles(const Ref<Resource> &p_resource) const;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+};
+
#endif // MATERIAL_EDITOR_PLUGIN_H
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 94f9bf2767..4e157e927e 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -505,7 +505,7 @@ private:
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
- f->store_line("[sub_resource type=\"ProceduralSky\" id=1]");
+ f->store_line("[sub_resource type=\"Sky\" id=1]");
f->store_line("[resource]");
f->store_line("background_mode = 2");
f->store_line("background_sky = SubResource( 1 )");