summaryrefslogtreecommitdiff
path: root/editor
diff options
context:
space:
mode:
Diffstat (limited to 'editor')
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_parser.cpp4
-rw-r--r--editor/editor_inspector.cpp4
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/import/resource_importer_layered_texture.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
-rw-r--r--editor/property_editor.cpp2
6 files changed, 8 insertions, 8 deletions
diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
index 485d58f4a3..cfe30581d2 100644
--- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
@@ -109,7 +109,7 @@ Dictionary DebugAdapterParser::prepare_error_response(const Dictionary &p_params
case DAP::ErrorType::UNKNOWN:
default:
error = "unknown";
- error_desc = "An unknown error has ocurred when processing the request.";
+ error_desc = "An unknown error has occurred when processing the request.";
break;
}
@@ -412,7 +412,7 @@ Dictionary DebugAdapterParser::req_scopes(const Dictionary &p_params) const {
}
Dictionary DebugAdapterParser::req_variables(const Dictionary &p_params) const {
- // If _remaining_vars > 0, the debugee is still sending a stack dump to the editor.
+ // If _remaining_vars > 0, the debuggee is still sending a stack dump to the editor.
if (DebugAdapterProtocol::get_singleton()->_remaining_vars > 0) {
return Dictionary();
}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index a53938e3f1..2643f6e31c 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1799,7 +1799,7 @@ Array EditorInspectorArray::_extract_properties_as_array(const List<PropertyInfo
dict[format_string] = object->get(pi.name);
output[array_index] = dict;
} else {
- WARN_PRINT(vformat("Array element %s has an index too high. Array allocaiton failed.", pi.name));
+ WARN_PRINT(vformat("Array element %s has an index too high. Array allocation failed.", pi.name));
}
}
}
@@ -2766,7 +2766,7 @@ void EditorInspector::update_tree() {
doc_hint = descr;
}
- // Seach for the inspector plugin that will handle the properties. Then add the correct property editor to it.
+ // Search for the inspector plugin that will handle the properties. Then add the correct property editor to it.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 1ac1d6f048..402df52784 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -142,7 +142,7 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
if (builtin_list.has(shortcut_definition.key)) {
// This shortcut was auto-generated from built in actions: don't save.
- // If the builtin is overriden, it will be saved in the "builtin_action_overrides" section below.
+ // If the builtin is overridden, it will be saved in the "builtin_action_overrides" section below.
continue;
}
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 89c62ab5cb..f0a5895401 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -392,7 +392,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc");
if (can_bptc) {
- formats_imported.push_back("bptc"); //needs to be aded anyway
+ formats_imported.push_back("bptc"); // Needs to be added anyway.
}
bool can_compress_hdr = hdr_compression > 0;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index bb5ef0f6eb..9c1f600eaa 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -1110,7 +1110,7 @@ void fragment() {
)");
selected_mat->set_shader(selected_sh);
- // Regist properties in editor settings.
+ // Register properties in editor settings.
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/selected_bone", Color(0.8, 0.3, 0.0));
EDITOR_DEF("editors/3d_gizmos/gizmo_settings/bone_axis_length", (float)0.1);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index abe1bcf9e5..7891c6f440 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -810,7 +810,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
//late init for performance
color_picker = memnew(ColorPicker);
color_picker->set_deferred_mode(true);
- add_child(color_picker);
+ value_vbox->add_child(color_picker);
color_picker->hide();
color_picker->connect("color_changed", callable_mp(this, &CustomPropertyEditor::_color_changed));