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-rw-r--r--editor/animation_track_editor.cpp2
-rw-r--r--editor/editor_settings.cpp37
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp196
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp654
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h154
6 files changed, 936 insertions, 108 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 75e7542abb..8fd1f5951e 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -3199,7 +3199,7 @@ void AnimationTrackEditor::update_keying() {
}
keying = keying_enabled;
- //_update_menu();
+
emit_signal("keying_changed");
}
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index a16605ab44..5f293f1fb3 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -503,17 +503,38 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/grid_map/pick_distance", 5000.0);
// 3D
- _initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56));
- hints["editors/3d/primary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/primary_grid_color", PROPERTY_HINT_COLOR_NO_ALPHA, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5));
+ hints["editors/3d/primary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/primary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
- _initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38));
- hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_COLOR_NO_ALPHA, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
-
- _initial_set("editors/3d/grid_size", 50);
- hints["editors/3d/grid_size"] = PropertyInfo(Variant::INT, "editors/3d/grid_size", PROPERTY_HINT_RANGE, "1,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
+ hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
+ // If a line is a multiple of this, it uses the primary grid color.
_initial_set("editors/3d/primary_grid_steps", 10);
- hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT);
+
+ // At 1000, the grid mostly looks like it has no edge.
+ _initial_set("editors/3d/grid_size", 200);
+ hints["editors/3d/grid_size"] = PropertyInfo(Variant::INT, "editors/3d/grid_size", PROPERTY_HINT_RANGE, "1,2000,1", PROPERTY_USAGE_DEFAULT);
+
+ // Default largest grid size is 100m, 10^2 (primary grid lines are 1km apart when primary_grid_steps is 10).
+ _initial_set("editors/3d/grid_division_level_max", 2);
+ // Higher values produce graphical artifacts when far away unless View Z-Far
+ // is increased significantly more than it really should need to be.
+ hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT);
+
+ // Default smallest grid size is 1cm, 10^-2.
+ _initial_set("editors/3d/grid_division_level_min", -2);
+ // Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound.
+ hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT);
+
+ // -0.2 seems like a sensible default. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
+ _initial_set("editors/3d/grid_division_level_bias", -0.2);
+ hints["editors/3d/grid_division_level_bias"] = PropertyInfo(Variant::FLOAT, "editors/3d/grid_division_level_bias", PROPERTY_HINT_RANGE, "-1.0,0.5,0.1", PROPERTY_USAGE_DEFAULT);
+
+ _initial_set("editors/3d/grid_xz_plane", true);
+ _initial_set("editors/3d/grid_xy_plane", false);
+ _initial_set("editors/3d/grid_yz_plane", false);
_initial_set("editors/3d/default_fov", 70.0);
_initial_set("editors/3d/default_z_near", 0.05);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3c12022854..8466ee86e5 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -328,17 +328,13 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
//-------
// Apply camera transform
- float tolerance = 0.001;
+ real_t tolerance = 0.001;
bool equal = true;
- if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance) {
+ if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
equal = false;
- }
-
- if (equal && old_camera_cursor.pos.distance_squared_to(camera_cursor.pos) > tolerance * tolerance) {
+ } else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
equal = false;
- }
-
- if (equal && Math::abs(old_camera_cursor.distance - camera_cursor.distance) > tolerance) {
+ } else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
equal = false;
}
@@ -356,6 +352,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
update_transform_gizmo_view();
rotation_control->update();
}
+ spatial_editor->update_grid();
}
Transform Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
@@ -4929,8 +4926,10 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_enabled);
grid_visible[i] = grid_enabled;
+ if (grid_instance[i].is_valid()) {
+ RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_enabled);
+ }
}
}
@@ -5054,6 +5053,7 @@ void Node3DEditor::_init_indicators() {
indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ indicator_mat->set_transparency(StandardMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
Vector<Color> origin_colors;
Vector<Vector3> origin_points;
@@ -5082,12 +5082,27 @@ void Node3DEditor::_init_indicators() {
origin_colors.push_back(origin_color);
origin_colors.push_back(origin_color);
- origin_points.push_back(axis * 4096);
- origin_points.push_back(axis * -4096);
- }
-
- grid_enable[1] = true;
- grid_visible[1] = true;
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
+ // To both allow having a large origin size and avoid jitter
+ // at small scales, we should segment the line into pieces.
+ // 3 pieces seems to do the trick, and let's use powers of 2.
+ origin_points.push_back(axis * 1048576);
+ origin_points.push_back(axis * 1024);
+ origin_points.push_back(axis * 1024);
+ origin_points.push_back(axis * -1024);
+ origin_points.push_back(axis * -1024);
+ origin_points.push_back(axis * -1048576);
+ }
+
+ grid_enable[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
+ grid_enable[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
+ grid_enable[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
+ grid_visible[0] = grid_enable[0];
+ grid_visible[1] = grid_enable[1];
+ grid_visible[2] = grid_enable[2];
_init_grid();
@@ -5418,6 +5433,15 @@ void Node3DEditor::_update_gizmos_menu_theme() {
}
void Node3DEditor::_init_grid() {
+ if (!grid_enabled) {
+ return;
+ }
+ Camera3D *camera = get_editor_viewport(0)->camera;
+ Vector3 camera_position = camera->get_translation();
+ if (camera_position == Vector3()) {
+ return; // Camera3D is invalid, don't draw the grid.
+ }
+
Vector<Color> grid_colors[3];
Vector<Vector3> grid_points[3];
@@ -5426,52 +5450,111 @@ void Node3DEditor::_init_grid() {
int grid_size = EditorSettings::get_singleton()->get("editors/3d/grid_size");
int primary_grid_steps = EditorSettings::get_singleton()->get("editors/3d/primary_grid_steps");
- for (int i = 0; i < 3; i++) {
- Vector3 axis;
- axis[i] = 1;
- Vector3 axis_n1;
- axis_n1[(i + 1) % 3] = 1;
- Vector3 axis_n2;
- axis_n2[(i + 2) % 3] = 1;
-
- for (int j = -grid_size; j <= grid_size; j++) {
- Vector3 p1 = axis_n1 * j + axis_n2 * -grid_size;
- Vector3 p1_dest = p1 * (-axis_n2 + axis_n1);
- Vector3 p2 = axis_n2 * j + axis_n1 * -grid_size;
- Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
-
- Color line_color = secondary_grid_color;
- if (origin_enabled && j == 0) {
- // Don't draw the center lines of the grid if the origin is enabled
- // The origin would overlap the grid lines in this case, causing flickering
- continue;
- } else if (j % primary_grid_steps == 0) {
- line_color = primary_grid_color;
+ // Which grid planes are enabled? Which should we generate?
+ grid_enable[0] = grid_visible[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
+ grid_enable[1] = grid_visible[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
+ grid_enable[2] = grid_visible[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
+
+ // Offsets division_level for bigger or smaller grids.
+ // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
+ real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias");
+ // Default largest grid size is 100m, 10^2 (default value is 2).
+ int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max");
+ // Default smallest grid size is 1cm, 10^-2 (default value is -2).
+ int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");
+ ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level.");
+
+ if (primary_grid_steps != 10) { // Log10 of 10 is 1.
+ // Change of base rule, divide by ln(10).
+ real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
+ // Trucation (towards zero) is intentional.
+ division_level_max = (int)(division_level_max / div);
+ division_level_min = (int)(division_level_min / div);
+ }
+
+ for (int a = 0; a < 3; a++) {
+ if (!grid_enable[a]) {
+ continue; // If this grid plane is disabled, skip generation.
+ }
+ int b = (a + 1) % 3;
+ int c = (a + 2) % 3;
+
+ real_t division_level = Math::log(Math::abs(camera_position[c])) / Math::log((double)primary_grid_steps) + division_level_bias;
+ division_level = CLAMP(division_level, division_level_min, division_level_max);
+ real_t division_level_floored = Math::floor(division_level);
+ real_t division_level_decimals = division_level - division_level_floored;
+
+ real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored);
+ real_t large_step_size = small_step_size * primary_grid_steps;
+ real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size);
+ real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size);
+
+ real_t bgn_a = center_a - grid_size * small_step_size;
+ real_t end_a = center_a + grid_size * small_step_size;
+ real_t bgn_b = center_b - grid_size * small_step_size;
+ real_t end_b = center_b + grid_size * small_step_size;
+
+ // In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement).
+ for (int i = -grid_size; i <= grid_size; i++) {
+ Color line_color;
+ // Is this a primary line? Set the appropriate color.
+ if (i % primary_grid_steps == 0) {
+ line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
+ } else {
+ line_color = secondary_grid_color;
+ line_color.a = line_color.a * (1 - division_level_decimals);
+ }
+ // Makes lines farther from the center fade out.
+ // Due to limitations of lines, any that come near the camera have full opacity always.
+ // This should eventually be replaced by some kind of "distance fade" system, outside of this function.
+ // But the effect is still somewhat convincing...
+ line_color.a *= 1 - (1 - division_level_decimals * 0.9) * (Math::abs(i / (float)grid_size));
+
+ real_t position_a = center_a + i * small_step_size;
+ real_t position_b = center_b + i * small_step_size;
+
+ // Don't draw lines over the origin if it's enabled.
+ if (!(origin_enabled && Math::is_zero_approx(position_a))) {
+ Vector3 line_bgn = Vector3();
+ Vector3 line_end = Vector3();
+ line_bgn[a] = position_a;
+ line_end[a] = position_a;
+ line_bgn[b] = bgn_b;
+ line_end[b] = end_b;
+ grid_points[c].push_back(line_bgn);
+ grid_points[c].push_back(line_end);
+ grid_colors[c].push_back(line_color);
+ grid_colors[c].push_back(line_color);
}
- grid_points[i].push_back(p1);
- grid_points[i].push_back(p1_dest);
- grid_colors[i].push_back(line_color);
- grid_colors[i].push_back(line_color);
-
- grid_points[i].push_back(p2);
- grid_points[i].push_back(p2_dest);
- grid_colors[i].push_back(line_color);
- grid_colors[i].push_back(line_color);
+ if (!(origin_enabled && Math::is_zero_approx(position_b))) {
+ Vector3 line_bgn = Vector3();
+ Vector3 line_end = Vector3();
+ line_bgn[b] = position_b;
+ line_end[b] = position_b;
+ line_bgn[a] = bgn_a;
+ line_end[a] = end_a;
+ grid_points[c].push_back(line_bgn);
+ grid_points[c].push_back(line_end);
+ grid_colors[c].push_back(line_color);
+ grid_colors[c].push_back(line_color);
+ }
}
- grid[i] = RenderingServer::get_singleton()->mesh_create();
+ // Create a mesh from the pushed vector points and colors.
+ grid[c] = RenderingServer::get_singleton()->mesh_create();
Array d;
d.resize(RS::ARRAY_MAX);
- d[RenderingServer::ARRAY_VERTEX] = grid_points[i];
- d[RenderingServer::ARRAY_COLOR] = grid_colors[i];
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
- grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
+ d[RenderingServer::ARRAY_VERTEX] = grid_points[c];
+ d[RenderingServer::ARRAY_COLOR] = grid_colors[c];
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, indicator_mat->get_rid());
+ grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]);
- RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
+ // Yes, the end of this line is supposed to be a.
+ RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
+ RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
}
}
@@ -5489,6 +5572,11 @@ void Node3DEditor::_finish_grid() {
}
}
+void Node3DEditor::update_grid() {
+ _finish_grid();
+ _init_grid();
+}
+
bool Node3DEditor::is_any_freelook_active() const {
for (unsigned int i = 0; i < VIEWPORTS_COUNT; ++i) {
if (viewports[i]->is_freelook_active()) {
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 3d92e7e7e1..32b087c372 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -766,6 +766,7 @@ public:
Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
+ void update_grid();
void update_transform_gizmo();
void update_all_gizmos(Node *p_node = nullptr);
void snap_selected_nodes_to_floor();
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index c256acd17b..321b4432ab 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -30,13 +30,385 @@
#include "skeleton_3d_editor_plugin.h"
+#include "core/io/resource_saver.h"
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_properties.h"
+#include "editor/editor_scale.h"
+#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
+void BoneTransformEditor::create_editors() {
+ const Color section_color = get_theme_color("prop_subsection", "Editor");
+
+ section = memnew(EditorInspectorSection);
+ section->setup("trf_properties", label, this, section_color, true);
+ add_child(section);
+
+ key_button = memnew(Button);
+ key_button->set_text(TTR("Key Transform"));
+ key_button->set_visible(keyable);
+ key_button->set_icon(get_theme_icon("Key", "EditorIcons"));
+ key_button->set_flat(true);
+ section->get_vbox()->add_child(key_button);
+
+ enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled")));
+ enabled_checkbox->set_flat(true);
+ enabled_checkbox->set_visible(toggle_enabled);
+ section->get_vbox()->add_child(enabled_checkbox);
+
+ Label *l1 = memnew(Label(TTR("Translation")));
+ section->get_vbox()->add_child(l1);
+
+ translation_grid = memnew(GridContainer());
+ translation_grid->set_columns(TRANSLATION_COMPONENTS);
+ section->get_vbox()->add_child(translation_grid);
+
+ Label *l2 = memnew(Label(TTR("Rotation Degrees")));
+ section->get_vbox()->add_child(l2);
+
+ rotation_grid = memnew(GridContainer());
+ rotation_grid->set_columns(ROTATION_DEGREES_COMPONENTS);
+ section->get_vbox()->add_child(rotation_grid);
+
+ Label *l3 = memnew(Label(TTR("Scale")));
+ section->get_vbox()->add_child(l3);
+
+ scale_grid = memnew(GridContainer());
+ scale_grid->set_columns(SCALE_COMPONENTS);
+ section->get_vbox()->add_child(scale_grid);
+
+ Label *l4 = memnew(Label(TTR("Transform")));
+ section->get_vbox()->add_child(l4);
+
+ transform_grid = memnew(GridContainer());
+ transform_grid->set_columns(TRANSFORM_CONTROL_COMPONENTS);
+ section->get_vbox()->add_child(transform_grid);
+
+ static const char *desc[TRANSFORM_COMPONENTS] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" };
+
+ for (int i = 0; i < TRANSFORM_CONTROL_COMPONENTS; ++i) {
+ translation_slider[i] = memnew(EditorSpinSlider());
+ translation_slider[i]->set_label(desc[i]);
+ setup_spinner(translation_slider[i], false);
+ translation_grid->add_child(translation_slider[i]);
+
+ rotation_slider[i] = memnew(EditorSpinSlider());
+ rotation_slider[i]->set_label(desc[i]);
+ setup_spinner(rotation_slider[i], false);
+ rotation_grid->add_child(rotation_slider[i]);
+
+ scale_slider[i] = memnew(EditorSpinSlider());
+ scale_slider[i]->set_label(desc[i]);
+ setup_spinner(scale_slider[i], false);
+ scale_grid->add_child(scale_slider[i]);
+ }
+
+ for (int i = 0; i < TRANSFORM_COMPONENTS; ++i) {
+ transform_slider[i] = memnew(EditorSpinSlider());
+ transform_slider[i]->set_label(desc[i]);
+ setup_spinner(transform_slider[i], true);
+ transform_grid->add_child(transform_slider[i]);
+ }
+}
+
+void BoneTransformEditor::setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner) {
+ spinner->set_flat(true);
+ spinner->set_min(-10000);
+ spinner->set_max(10000);
+ spinner->set_step(0.001f);
+ spinner->set_hide_slider(true);
+ spinner->set_allow_greater(true);
+ spinner->set_allow_lesser(true);
+ spinner->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ spinner->connect_compat("value_changed", this, "_value_changed", varray(is_transform_spinner));
+}
+
+void BoneTransformEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ create_editors();
+ key_button->connect_compat("pressed", this, "_key_button_pressed");
+ enabled_checkbox->connect_compat("toggled", this, "_checkbox_toggled");
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color base = get_theme_color("accent_color", "Editor");
+ const Color bg_color = get_theme_color("property_color", "Editor");
+ const Color bg_lbl_color(bg_color.r, bg_color.g, bg_color.b, 0.5);
+
+ for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
+ Color c = base;
+ c.set_hsv(float(i % TRANSLATION_COMPONENTS) / TRANSLATION_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
+ if (!translation_slider[i]) {
+ continue;
+ }
+ translation_slider[i]->set_custom_label_color(true, c);
+ }
+
+ for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
+ Color c = base;
+ c.set_hsv(float(i % ROTATION_DEGREES_COMPONENTS) / ROTATION_DEGREES_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
+ if (!rotation_slider[i]) {
+ continue;
+ }
+ rotation_slider[i]->set_custom_label_color(true, c);
+ }
+
+ for (int i = 0; i < SCALE_COMPONENTS; i++) {
+ Color c = base;
+ c.set_hsv(float(i % SCALE_COMPONENTS) / SCALE_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
+ if (!scale_slider[i]) {
+ continue;
+ }
+ scale_slider[i]->set_custom_label_color(true, c);
+ }
+
+ for (int i = 0; i < TRANSFORM_COMPONENTS; i++) {
+ Color c = base;
+ c.set_hsv(float(i % TRANSFORM_COMPONENTS) / TRANSFORM_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
+ if (!transform_slider[i]) {
+ continue;
+ }
+ transform_slider[i]->set_custom_label_color(true, c);
+ }
+
+ break;
+ }
+ case NOTIFICATION_SORT_CHILDREN: {
+ const Ref<Font> font = get_theme_font("font", "Tree");
+
+ Point2 buffer;
+ buffer.x += get_theme_constant("inspector_margin", "Editor");
+ buffer.y += font->get_height();
+ buffer.y += get_theme_constant("vseparation", "Tree");
+
+ const float vector_height = translation_grid->get_size().y;
+ const float transform_height = transform_grid->get_size().y;
+ const float button_height = key_button->get_size().y;
+
+ const float width = get_size().x - get_theme_constant("inspector_margin", "Editor");
+ Vector<Rect2> input_rects;
+ if (keyable && section->get_vbox()->is_visible()) {
+ input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
+ } else {
+ input_rects.push_back(Rect2(0, 0, 0, 0));
+ }
+
+ if (section->get_vbox()->is_visible()) {
+ input_rects.push_back(Rect2(translation_grid->get_position() + buffer, Size2(width, vector_height)));
+ input_rects.push_back(Rect2(rotation_grid->get_position() + buffer, Size2(width, vector_height)));
+ input_rects.push_back(Rect2(scale_grid->get_position() + buffer, Size2(width, vector_height)));
+ input_rects.push_back(Rect2(transform_grid->get_position() + buffer, Size2(width, transform_height)));
+ } else {
+ const int32_t start = input_rects.size();
+ const int32_t empty_input_rect_elements = 4;
+ const int32_t end = start + empty_input_rect_elements;
+ for (int i = start; i < end; ++i) {
+ input_rects.push_back(Rect2(0, 0, 0, 0));
+ }
+ }
+
+ for (int32_t i = 0; i < input_rects.size(); i++) {
+ background_rects[i] = input_rects[i];
+ }
+
+ update();
+ break;
+ }
+ case NOTIFICATION_DRAW: {
+ const Color dark_color = get_theme_color("dark_color_2", "Editor");
+
+ for (int i = 0; i < 5; ++i) {
+ draw_rect(background_rects[i], dark_color);
+ }
+
+ break;
+ }
+ }
+}
+
+void BoneTransformEditor::_value_changed(const double p_value, const bool p_from_transform) {
+ if (updating)
+ return;
+
+ if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
+ const Transform tform = compute_transform(p_from_transform);
+
+ undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
+ undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
+ undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), tform);
+ undo_redo->commit_action();
+ } else if (property.get_slicec('/', 0) == "bones") {
+ const Transform tform = compute_transform(p_from_transform);
+
+ undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
+ undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
+ undo_redo->add_do_property(skeleton, property, tform);
+ undo_redo->commit_action();
+ }
+}
+
+Transform BoneTransformEditor::compute_transform(const bool p_from_transform) const {
+ // Last modified was a raw transform column...
+ if (p_from_transform) {
+ Transform tform;
+
+ for (int i = 0; i < BASIS_COMPONENTS; ++i) {
+ tform.basis[i / BASIS_SPLIT_COMPONENTS][i % BASIS_SPLIT_COMPONENTS] = transform_slider[i]->get_value();
+ }
+
+ for (int i = 0; i < TRANSLATION_COMPONENTS; ++i) {
+ tform.origin[i] = transform_slider[i + BASIS_COMPONENTS]->get_value();
+ }
+
+ return tform;
+ }
+
+ return Transform(
+ Basis(Vector3(Math::deg2rad(rotation_slider[0]->get_value()), Math::deg2rad(rotation_slider[1]->get_value()), Math::deg2rad(rotation_slider[2]->get_value())),
+ Vector3(scale_slider[0]->get_value(), scale_slider[1]->get_value(), scale_slider[2]->get_value())),
+ Vector3(translation_slider[0]->get_value(), translation_slider[1]->get_value(), translation_slider[2]->get_value()));
+}
+
+void BoneTransformEditor::update_enabled_checkbox() {
+ if (enabled_checkbox) {
+ const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
+ const bool is_enabled = skeleton->get(path);
+ enabled_checkbox->set_pressed(is_enabled);
+ }
+}
+
+void BoneTransformEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_value_changed", "value"), &BoneTransformEditor::_value_changed);
+ ClassDB::bind_method(D_METHOD("_key_button_pressed"), &BoneTransformEditor::_key_button_pressed);
+ ClassDB::bind_method(D_METHOD("_checkbox_toggled", "toggled"), &BoneTransformEditor::_checkbox_toggled);
+}
+
+void BoneTransformEditor::_update_properties() {
+ if (updating)
+ return;
+
+ if (skeleton == nullptr)
+ return;
+
+ updating = true;
+
+ Transform tform = skeleton->get(property);
+ _update_transform_properties(tform);
+}
+
+void BoneTransformEditor::_update_custom_pose_properties() {
+ if (updating)
+ return;
+
+ if (skeleton == nullptr)
+ return;
+
+ updating = true;
+
+ Transform tform = skeleton->get_bone_custom_pose(property.to_int());
+ _update_transform_properties(tform);
+}
+
+void BoneTransformEditor::_update_transform_properties(Transform tform) {
+ Quat rot = tform.get_basis();
+ Vector3 rot_rad = rot.get_euler();
+ Vector3 rot_degrees = Vector3(Math::rad2deg(rot_rad.x), Math::rad2deg(rot_rad.y), Math::rad2deg(rot_rad.z));
+ Vector3 tr = tform.get_origin();
+ Vector3 scale = tform.basis.get_scale();
+
+ for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
+ translation_slider[i]->set_value(tr[i]);
+ }
+
+ for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
+ rotation_slider[i]->set_value(rot_degrees[i]);
+ }
+
+ for (int i = 0; i < SCALE_COMPONENTS; i++) {
+ scale_slider[i]->set_value(scale[i]);
+ }
+
+ transform_slider[0]->set_value(tform.get_basis()[Vector3::AXIS_X].x);
+ transform_slider[1]->set_value(tform.get_basis()[Vector3::AXIS_X].y);
+ transform_slider[2]->set_value(tform.get_basis()[Vector3::AXIS_X].z);
+ transform_slider[3]->set_value(tform.get_basis()[Vector3::AXIS_Y].x);
+ transform_slider[4]->set_value(tform.get_basis()[Vector3::AXIS_Y].y);
+ transform_slider[5]->set_value(tform.get_basis()[Vector3::AXIS_Y].z);
+ transform_slider[6]->set_value(tform.get_basis()[Vector3::AXIS_Z].x);
+ transform_slider[7]->set_value(tform.get_basis()[Vector3::AXIS_Z].y);
+ transform_slider[8]->set_value(tform.get_basis()[Vector3::AXIS_Z].z);
+
+ for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
+ transform_slider[BASIS_COMPONENTS + i]->set_value(tform.get_origin()[i]);
+ }
+
+ update_enabled_checkbox();
+ updating = false;
+}
+
+BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
+ translation_slider(),
+ rotation_slider(),
+ scale_slider(),
+ transform_slider(),
+ skeleton(p_skeleton),
+ key_button(nullptr),
+ enabled_checkbox(nullptr),
+ keyable(false),
+ toggle_enabled(false),
+ updating(false) {
+ undo_redo = EditorNode::get_undo_redo();
+}
+
+void BoneTransformEditor::set_target(const String &p_prop) {
+ property = p_prop;
+}
+
+void BoneTransformEditor::set_keyable(const bool p_keyable) {
+ keyable = p_keyable;
+ if (key_button) {
+ key_button->set_visible(p_keyable);
+ }
+}
+
+void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
+ toggle_enabled = p_enabled;
+ if (enabled_checkbox) {
+ enabled_checkbox->set_visible(p_enabled);
+ }
+}
+
+void BoneTransformEditor::_key_button_pressed() {
+ if (skeleton == nullptr)
+ return;
+
+ const BoneId bone_id = property.get_slicec('/', 1).to_int();
+ const String name = skeleton->get_bone_name(bone_id);
+
+ if (name.empty())
+ return;
+
+ // Need to normalize the basis before you key it
+ Transform tform = compute_transform(true);
+ tform.orthonormalize();
+ AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
+}
+
+void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) {
+ if (enabled_checkbox) {
+ const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
+ skeleton->set(path, p_toggled);
+ }
+}
+
void Skeleton3DEditor::_on_click_option(int p_option) {
if (!skeleton) {
return;
@@ -45,12 +417,14 @@ void Skeleton3DEditor::_on_click_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
create_physical_skeleton();
- } break;
+ break;
+ }
}
}
void Skeleton3DEditor::create_physical_skeleton() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ERR_FAIL_COND(!get_tree());
Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
const int bc = skeleton->get_bone_count();
@@ -124,28 +498,164 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
return physical_bone;
}
-void Skeleton3DEditor::edit(Skeleton3D *p_node) {
- skeleton = p_node;
+Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ TreeItem *selected = joint_tree->get_selected();
+
+ if (!selected)
+ return Variant();
+
+ Ref<Texture> icon = selected->get_icon(0);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ HBoxContainer *hb = memnew(HBoxContainer);
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(icon);
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ hb->add_child(tf);
+ Label *label = memnew(Label(selected->get_text(0)));
+ hb->add_child(label);
+ vb->add_child(hb);
+ hb->set_modulate(Color(1, 1, 1, 1));
+
+ set_drag_preview(vb);
+ Dictionary drag_data;
+ drag_data["type"] = "nodes";
+ drag_data["node"] = selected;
+
+ return drag_data;
}
-void Skeleton3DEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed));
+bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ TreeItem *target = joint_tree->get_item_at_position(p_point);
+ if (!target)
+ return false;
+
+ const String path = target->get_metadata(0);
+ if (!path.begins_with("bones/"))
+ return false;
+
+ TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
+ if (target == selected)
+ return false;
+
+ const String path2 = target->get_metadata(0);
+ if (!path2.begins_with("bones/"))
+ return false;
+
+ return true;
+}
+
+void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ if (!can_drop_data_fw(p_point, p_data, p_from))
+ return;
+
+ TreeItem *target = joint_tree->get_item_at_position(p_point);
+ TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
+
+ const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();
+ const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int();
+
+ move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx);
+}
+
+void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) {
+ Node *node = get_node_or_null(p_skeleton_path);
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
+ ERR_FAIL_NULL(skeleton);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Bone Parentage"));
+ // If the target is a child of ourselves, we move only *us* and not our children
+ if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
+ const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx);
+ const int bone_count = skeleton->get_bone_count();
+ for (BoneId i = 0; i < bone_count; ++i) {
+ if (skeleton->get_bone_parent(i) == p_selected_boneidx) {
+ ur->add_undo_method(skeleton, "set_bone_parent", i, skeleton->get_bone_parent(i));
+ ur->add_do_method(skeleton, "set_bone_parent", i, parent_idx);
+ skeleton->set_bone_parent(i, parent_idx);
+ }
+ }
}
+ ur->add_undo_method(skeleton, "set_bone_parent", p_selected_boneidx, skeleton->get_bone_parent(p_selected_boneidx));
+ ur->add_do_method(skeleton, "set_bone_parent", p_selected_boneidx, p_target_boneidx);
+ skeleton->set_bone_parent(p_selected_boneidx, p_target_boneidx);
+
+ update_joint_tree();
+ ur->commit_action();
}
-void Skeleton3DEditor::_node_removed(Node *p_node) {
- if (p_node == skeleton) {
- skeleton = nullptr;
- options->hide();
+void Skeleton3DEditor::_joint_tree_selection_changed() {
+ TreeItem *selected = joint_tree->get_selected();
+ const String path = selected->get_metadata(0);
+
+ if (path.begins_with("bones/")) {
+ const int b_idx = path.get_slicec('/', 1).to_int();
+ const String bone_path = "bones/" + itos(b_idx) + "/";
+
+ pose_editor->set_target(bone_path + "pose");
+ rest_editor->set_target(bone_path + "rest");
+ custom_pose_editor->set_target(bone_path + "custom_pose");
+
+ pose_editor->set_visible(true);
+ rest_editor->set_visible(true);
+ custom_pose_editor->set_visible(true);
}
}
-void Skeleton3DEditor::_bind_methods() {
+void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
+}
+
+void Skeleton3DEditor::_update_properties() {
+ if (rest_editor)
+ rest_editor->_update_properties();
+ if (pose_editor)
+ pose_editor->_update_properties();
+ if (custom_pose_editor)
+ custom_pose_editor->_update_custom_pose_properties();
+}
+
+void Skeleton3DEditor::update_joint_tree() {
+ joint_tree->clear();
+
+ if (skeleton == nullptr)
+ return;
+
+ TreeItem *root = joint_tree->create_item();
+
+ Map<int, TreeItem *> items;
+
+ items.insert(-1, root);
+
+ const Vector<int> &joint_porder = skeleton->get_bone_process_orders();
+
+ Ref<Texture> bone_icon = get_theme_icon("Skeleton3D", "EditorIcons");
+
+ for (int i = 0; i < joint_porder.size(); ++i) {
+ const int b_idx = joint_porder[i];
+
+ const int p_idx = skeleton->get_bone_parent(b_idx);
+ TreeItem *p_item = items.find(p_idx)->get();
+
+ TreeItem *joint_item = joint_tree->create_item(p_item);
+ items.insert(b_idx, joint_item);
+
+ joint_item->set_text(0, skeleton->get_bone_name(b_idx));
+ joint_item->set_icon(0, bone_icon);
+ joint_item->set_selectable(0, true);
+ joint_item->set_metadata(0, "bones/" + itos(b_idx));
+ }
+}
+
+void Skeleton3DEditor::update_editors() {
}
-Skeleton3DEditor::Skeleton3DEditor() {
- skeleton = nullptr;
+void Skeleton3DEditor::create_editors() {
+ set_h_size_flags(SIZE_EXPAND_FILL);
+ add_theme_constant_override("separation", 0);
+
+ set_focus_mode(FOCUS_ALL);
+
+ // Create Top Menu Bar
options = memnew(MenuButton);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
@@ -156,31 +666,119 @@ Skeleton3DEditor::Skeleton3DEditor() {
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));
options->hide();
+
+ const Color section_color = get_theme_color("prop_subsection", "Editor");
+
+ EditorInspectorSection *bones_section = memnew(EditorInspectorSection);
+ bones_section->setup("bones", "Bones", skeleton, section_color, true);
+ add_child(bones_section);
+ bones_section->unfold();
+
+ ScrollContainer *s_con = memnew(ScrollContainer);
+ s_con->set_h_size_flags(SIZE_EXPAND_FILL);
+ s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE);
+ bones_section->get_vbox()->add_child(s_con);
+
+ joint_tree = memnew(Tree);
+ joint_tree->set_columns(1);
+ joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE);
+ joint_tree->set_select_mode(Tree::SELECT_SINGLE);
+ joint_tree->set_hide_root(true);
+ joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
+ joint_tree->set_allow_rmb_select(true);
+ joint_tree->set_drag_forwarding(this);
+ s_con->add_child(joint_tree);
+
+ pose_editor = memnew(BoneTransformEditor(skeleton));
+ pose_editor->set_label(TTR("Bone Pose"));
+ pose_editor->set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying());
+ pose_editor->set_toggle_enabled(true);
+ pose_editor->set_visible(false);
+ add_child(pose_editor);
+
+ rest_editor = memnew(BoneTransformEditor(skeleton));
+ rest_editor->set_label(TTR("Bone Rest"));
+ rest_editor->set_visible(false);
+ add_child(rest_editor);
+
+ custom_pose_editor = memnew(BoneTransformEditor(skeleton));
+ custom_pose_editor->set_label(TTR("Bone Custom Pose"));
+ custom_pose_editor->set_visible(false);
+ add_child(custom_pose_editor);
+}
+
+void Skeleton3DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ create_editors();
+ update_joint_tree();
+ update_editors();
+
+ get_tree()->connect_compat("node_removed", this, "_node_removed", Vector<Variant>(), Object::CONNECT_ONESHOT);
+ joint_tree->connect_compat("item_selected", this, "_joint_tree_selection_changed");
+ joint_tree->connect_compat("item_rmb_selected", this, "_joint_tree_rmb_select");
+#ifdef TOOLS_ENABLED
+ skeleton->connect_compat("pose_updated", this, "_update_properties");
+#endif // TOOLS_ENABLED
+
+ break;
+ }
+ }
}
-Skeleton3DEditor::~Skeleton3DEditor() {}
+void Skeleton3DEditor::_node_removed(Node *p_node) {
+ if (skeleton && p_node == skeleton) {
+ skeleton = nullptr;
+ options->hide();
+ }
-void Skeleton3DEditorPlugin::edit(Object *p_object) {
- skeleton_editor->edit(Object::cast_to<Skeleton3D>(p_object));
+ _update_properties();
}
-bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Skeleton3D");
+void Skeleton3DEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed);
+ ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed);
+ ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select);
+ ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
+ ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option);
+
+ ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone);
+}
+
+Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) :
+ editor(p_editor),
+ editor_plugin(e_plugin),
+ skeleton(p_skeleton) {
}
-void Skeleton3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- skeleton_editor->options->show();
- } else {
- skeleton_editor->options->hide();
- skeleton_editor->edit(nullptr);
+Skeleton3DEditor::~Skeleton3DEditor() {
+ if (options) {
+ Node3DEditor::get_singleton()->remove_control_from_menu_panel(options);
}
}
+bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) {
+ return Object::cast_to<Skeleton3D>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
+ ERR_FAIL_COND(!skeleton);
+
+ Skeleton3DEditor *skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton));
+ add_custom_control(skel_editor);
+}
+
Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- skeleton_editor = memnew(Skeleton3DEditor);
- editor->get_viewport()->add_child(skeleton_editor);
-}
-Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {}
+ Ref<EditorInspectorPluginSkeleton> skeleton_plugin;
+ skeleton_plugin.instance();
+ skeleton_plugin->editor = editor;
+
+ EditorInspector::add_inspector_plugin(skeleton_plugin);
+}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index af9ebb6246..8b0639ed92 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -35,11 +35,97 @@
#include "editor/editor_plugin.h"
#include "scene/3d/skeleton_3d.h"
+class EditorInspectorPluginSkeleton;
+class Joint;
class PhysicalBone3D;
-class Joint3D;
+class Skeleton3DEditorPlugin;
+class Button;
+class CheckBox;
-class Skeleton3DEditor : public Node {
- GDCLASS(Skeleton3DEditor, Node);
+class BoneTransformEditor : public VBoxContainer {
+ GDCLASS(BoneTransformEditor, VBoxContainer);
+
+ static const int32_t TRANSLATION_COMPONENTS = 3;
+ static const int32_t ROTATION_DEGREES_COMPONENTS = 3;
+ static const int32_t SCALE_COMPONENTS = 3;
+ static const int32_t BASIS_COMPONENTS = 9;
+ static const int32_t BASIS_SPLIT_COMPONENTS = 3;
+ static const int32_t TRANSFORM_COMPONENTS = 12;
+ static const int32_t TRANSFORM_SPLIT_COMPONENTS = 3;
+ static const int32_t TRANSFORM_CONTROL_COMPONENTS = 3;
+
+ EditorInspectorSection *section;
+
+ GridContainer *translation_grid;
+ GridContainer *rotation_grid;
+ GridContainer *scale_grid;
+ GridContainer *transform_grid;
+
+ EditorSpinSlider *translation_slider[TRANSLATION_COMPONENTS];
+ EditorSpinSlider *rotation_slider[ROTATION_DEGREES_COMPONENTS];
+ EditorSpinSlider *scale_slider[SCALE_COMPONENTS];
+ EditorSpinSlider *transform_slider[TRANSFORM_COMPONENTS];
+
+ Rect2 background_rects[5];
+
+ Skeleton3D *skeleton;
+ String property;
+
+ UndoRedo *undo_redo;
+
+ Button *key_button;
+ CheckBox *enabled_checkbox;
+
+ bool keyable;
+ bool toggle_enabled;
+ bool updating;
+
+ String label;
+
+ void create_editors();
+ void setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner);
+
+ void _value_changed(const double p_value, const bool p_from_transform);
+
+ Transform compute_transform(const bool p_from_transform) const;
+
+ void update_enabled_checkbox();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ BoneTransformEditor(Skeleton3D *p_skeleton);
+
+ // Which transform target to modify
+ void set_target(const String &p_prop);
+ void set_label(const String &p_label) { label = p_label; }
+
+ void _update_properties();
+ void _update_custom_pose_properties();
+ void _update_transform_properties(Transform p_transform);
+
+ // Can/cannot modify the spinner values for the Transform
+ void set_read_only(const bool p_read_only);
+
+ // Transform can be keyed, whether or not to show the button
+ void set_keyable(const bool p_keyable);
+
+ // Bone can be toggled enabled or disabled, whether or not to show the checkbox
+ void set_toggle_enabled(const bool p_enabled);
+
+ // Key Transform Button pressed
+ void _key_button_pressed();
+
+ // Bone Enabled Checkbox toggled
+ void _checkbox_toggled(const bool p_toggled);
+};
+
+class Skeleton3DEditor : public VBoxContainer {
+ GDCLASS(Skeleton3DEditor, VBoxContainer);
+
+ friend class Skeleton3DEditorPlugin;
enum Menu {
MENU_OPTION_CREATE_PHYSICAL_SKELETON
@@ -51,44 +137,78 @@ class Skeleton3DEditor : public Node {
BoneInfo() {}
};
+ EditorNode *editor;
+ EditorInspectorPluginSkeleton *editor_plugin;
+
Skeleton3D *skeleton;
+ Tree *joint_tree;
+ BoneTransformEditor *rest_editor;
+ BoneTransformEditor *pose_editor;
+ BoneTransformEditor *custom_pose_editor;
+
MenuButton *options;
+ EditorFileDialog *file_dialog;
+
+ UndoRedo *undo_redo;
void _on_click_option(int p_option);
+ void _file_selected(const String &p_file);
- friend class Skeleton3DEditorPlugin;
+ EditorFileDialog *file_export_lib;
+
+ void update_joint_tree();
+ void update_editors();
+
+ void create_editors();
+
+ void create_physical_skeleton();
+ PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
- void create_physical_skeleton();
- PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
-
public:
- void edit(Skeleton3D *p_node);
+ void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx);
- Skeleton3DEditor();
+ Skeleton3D *get_skeleton() const { return skeleton; };
+
+ void _joint_tree_selection_changed();
+ void _joint_tree_rmb_select(const Vector2 &p_pos);
+
+ void _update_properties();
+
+ Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton);
~Skeleton3DEditor();
};
+class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin);
+
+ friend class Skeleton3DEditorPlugin;
+
+ EditorNode *editor;
+
+public:
+ virtual bool can_handle(Object *p_object);
+ virtual void parse_begin(Object *p_object);
+};
+
class Skeleton3DEditorPlugin : public EditorPlugin {
GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
EditorNode *editor;
- Skeleton3DEditor *skeleton_editor;
public:
- virtual String get_name() const { return "Skeleton3D"; }
- virtual bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
-
Skeleton3DEditorPlugin(EditorNode *p_node);
- ~Skeleton3DEditorPlugin();
+
+ virtual String get_name() const { return "Skeleton3D"; }
};
#endif // SKELETON_3D_EDITOR_PLUGIN_H