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-rw-r--r--editor/plugins/spatial_editor_plugin.cpp15
-rw-r--r--editor/spatial_editor_gizmos.cpp34
-rw-r--r--editor/spatial_editor_gizmos.h3
3 files changed, 42 insertions, 10 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 6b485aab7c..07797be47d 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -465,7 +465,6 @@ void SpatialEditorViewport::_select_region() {
Vector<Plane> frustum;
Vector3 cam_pos = _get_camera_position();
- Set<Ref<SpatialEditorGizmo> > found_gizmos;
for (int i = 0; i < 4; i++) {
@@ -485,6 +484,9 @@ void SpatialEditorViewport::_select_region() {
frustum.push_back(far);
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
+ Vector<Spatial *> selected;
+
+ Node *edited_scene = get_tree()->get_edited_scene_root();
for (int i = 0; i < instances.size(); i++) {
@@ -497,11 +499,14 @@ void SpatialEditorViewport::_select_region() {
if (!seg.is_valid())
continue;
- if (found_gizmos.has(seg))
- continue;
+ Spatial *root_sp = sp;
+ while (root_sp && root_sp != edited_scene && root_sp->get_owner() != edited_scene && !edited_scene->is_editable_instance(root_sp->get_owner())) {
+ root_sp = Object::cast_to<Spatial>(root_sp->get_owner());
+ }
- if (seg->intersect_frustum(camera, frustum))
- _select(sp, true, false);
+ if (selected.find(root_sp) == -1)
+ if (seg->intersect_frustum(camera, frustum))
+ _select(root_sp, true, false);
}
}
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 9c7ea506aa..450c9f4b3c 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -211,9 +211,10 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
instances.push_back(ins);
}
-void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
+void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const Rect3 &p_bounds) {
collision_mesh = p_tmesh;
+ collision_mesh_bounds = p_bounds;
}
void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
@@ -359,6 +360,29 @@ bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<
return false;
}
+ if (collision_mesh_bounds.size != Vector3(0.0, 0.0, 0.0)) {
+ Transform t = spatial_node->get_global_transform();
+ const Plane *p = p_frustum.ptr();
+ int fc = p_frustum.size();
+
+ Vector3 mins = t.xform(collision_mesh_bounds.get_position());
+ Vector3 max = t.xform(collision_mesh_bounds.get_position() + collision_mesh_bounds.get_size());
+
+ bool any_out = false;
+
+ for (int j = 0; j < fc; j++) {
+
+ if (p[j].distance_to(mins) > 0 || p[j].distance_to(max) > 0) {
+
+ any_out = true;
+ break;
+ }
+ }
+
+ if (!any_out)
+ return true;
+ }
+
return false;
}
@@ -637,7 +661,7 @@ void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
- ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorSpatialGizmo::add_collision_triangles);
+ ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles", "bounds"), &EditorSpatialGizmo::add_collision_triangles);
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
ClassDB::bind_method(D_METHOD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
@@ -1249,8 +1273,10 @@ void MeshInstanceSpatialGizmo::redraw() {
return; //none
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
- if (tm.is_valid())
- add_collision_triangles(tm);
+ if (tm.is_valid()) {
+ Rect3 aabb;
+ add_collision_triangles(tm, aabb);
+ }
}
MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) {
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index d63a804055..afe64c723c 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -78,6 +78,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
+ Rect3 collision_mesh_bounds;
struct Handle {
Vector3 pos;
@@ -99,7 +100,7 @@ protected:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
- void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
+ void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const Rect3 &p_bounds = Rect3());
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 size);