diff options
Diffstat (limited to 'editor')
108 files changed, 2386 insertions, 9944 deletions
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index 6d444c5422..590621816e 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -974,8 +974,6 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant ofs += 0.001; } - print_line("inserting"); - *get_block_animation_update_ptr() = true; get_undo_redo()->create_action("Add Audio Track Clip"); get_undo_redo()->add_do_method(get_animation().ptr(), "audio_track_insert_key", get_track(), ofs, stream); @@ -1124,7 +1122,6 @@ Rect2 AnimationTrackEditTypeAnimation::get_key_rect(int p_index, float p_pixels_ } String anim = get_animation()->animation_track_get_key_animation(get_track(), p_index); - print_line("anim " + anim + " has " + itos(ap->has_animation(anim))); if (anim != "[stop]" && ap->has_animation(anim)) { diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 9d4333bc29..2fecf24d7d 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -717,7 +717,6 @@ void CodeTextEditor::_complete_request() { if (code_complete_func) { code_complete_func(code_complete_ud, ctext, &entries, forced); } - // print_line("COMPLETE: "+p_request); if (entries.size() == 0) return; Vector<String> strs; diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index c4a17d5402..62ae14c988 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -336,12 +336,9 @@ void DependencyEditorOwners::_fill_owners(EditorFileSystemDirectory *efsd) { for (int i = 0; i < efsd->get_file_count(); i++) { Vector<String> deps = efsd->get_file_deps(i); - //print_line(":::"+efsd->get_file_path(i)); bool found = false; for (int j = 0; j < deps.size(); j++) { - //print_line("\t"+deps[j]+" vs "+editing); if (deps[j] == editing) { - //print_line("found"); found = true; break; } @@ -510,7 +507,7 @@ void DependencyRemoveDialog::ok_pressed() { res->set_path(""); } String path = OS::get_singleton()->get_resource_dir() + files_to_delete[i].replace_first("res://", "/"); - print_line("Moving to trash: " + path); + print_verbose("Moving to trash: " + path); Error err = OS::get_singleton()->move_to_trash(path); if (err != OK) { EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:") + "\n" + files_to_delete[i] + "\n"); @@ -525,7 +522,7 @@ void DependencyRemoveDialog::ok_pressed() { for (int i = 0; i < dirs_to_delete.size(); ++i) { String path = OS::get_singleton()->get_resource_dir() + dirs_to_delete[i].replace_first("res://", "/"); - print_line("Moving to trash: " + path); + print_verbose("Moving to trash: " + path); Error err = OS::get_singleton()->move_to_trash(path); if (err != OK) { EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:") + "\n" + dirs_to_delete[i] + "\n"); @@ -673,7 +670,6 @@ bool OrphanResourcesDialog::_fill_owners(EditorFileSystemDirectory *efsd, HashMa if (!p_parent) { Vector<String> deps = efsd->get_file_deps(i); - //print_line(":::"+efsd->get_file_path(i)); for (int j = 0; j < deps.size(); j++) { if (!refs.has(deps[j])) { diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 91a29f5717..fe1cf3484e 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -792,7 +792,6 @@ Error DocData::_load(Ref<XMLParser> parser) { class_list[name] = ClassDoc(); ClassDoc &c = class_list[name]; - //print_line("class: "+name); c.name = name; if (parser->has_attribute("inherits")) c.inherits = parser->get_attribute_value("inherits"); diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index f1c8c08d08..d99908a3c3 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -172,7 +172,6 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) { parent = root; } else { String ppath = path.substr(0, pp); - print_line("PPATH IS: " + ppath); ERR_CONTINUE(!dir_map.has(ppath)); parent = dir_map[ppath]; } diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index a084437226..9c775be87e 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -482,10 +482,8 @@ void EditorAudioBus::drop_data(const Point2 &p_point, const Variant &p_data) { Variant EditorAudioBus::get_drag_data_fw(const Point2 &p_point, Control *p_from) { - print_line("drag fw"); TreeItem *item = effects->get_item_at_position(p_point); if (!item) { - print_line("no item"); return Variant(); } diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 721158cebb..e46fe96885 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1486,8 +1486,6 @@ void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, con return; } - print_line("exporting " + p_path); - bool convert = GLOBAL_GET("editor/convert_text_resources_to_binary_on_export"); if (!convert) return; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 50b3810e52..5a0a49d577 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1907,8 +1907,6 @@ void EditorHelpBit::_go_to_help(String p_what) { void EditorHelpBit::_meta_clicked(String p_select) { - print_line("got meta " + p_select); - if (p_select.begins_with("$")) { //enum String select = p_select.substr(1, p_select.length()); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 0ca70c41fa..353dce5b20 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -108,7 +108,6 @@ #include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_text_editor.h" #include "editor/plugins/shader_editor_plugin.h" -#include "editor/plugins/shader_graph_editor_plugin.h" #include "editor/plugins/skeleton_2d_editor_plugin.h" #include "editor/plugins/skeleton_editor_plugin.h" #include "editor/plugins/skeleton_ik_editor_plugin.h" diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 6818de8281..1f2e73654c 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -104,14 +104,12 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> continue; } AABB aabb = mesh->get_aabb(); - print_line("aabb: " + aabb); Vector3 ofs = aabb.position + aabb.size * 0.5; aabb.position -= ofs; Transform xform; xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25); xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis; AABB rot_aabb = xform.xform(aabb); - print_line("rot_aabb: " + rot_aabb); float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5; if (m == 0) { textures.push_back(Ref<Texture>()); @@ -119,7 +117,6 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> } m = 1.0 / m; m *= 0.5; - print_line("scale: " + rtos(m)); xform.basis.scale(Vector3(m, m, m)); xform.origin = -xform.basis.xform(ofs); //-ofs*m; xform.origin.z -= rot_aabb.size.z * 2; @@ -133,7 +130,6 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> Ref<ImageTexture> it(memnew(ImageTexture)); it->create_from_image(img); - //print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height())); VS::get_singleton()->free(inst); textures.push_back(it); diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp index 67700b59de..f57c863bcf 100644 --- a/editor/editor_profiler.cpp +++ b/editor/editor_profiler.cpp @@ -100,6 +100,8 @@ void EditorProfiler::clear() { updating_frame = false; hover_metric = -1; seeking = false; + + _update_plot(); } static String _get_percent_txt(float p_value, float p_total) { @@ -167,7 +169,7 @@ void EditorProfiler::_update_plot() { int w = graph->get_size().width; int h = graph->get_size().height; - bool reset_texture = false; + bool reset_texture = graph_texture.is_null(); int desired_len = w * h * 4; @@ -342,7 +344,6 @@ void EditorProfiler::_update_plot() { } time = OS::get_singleton()->get_ticks_usec() - time; - //print_line("Taken: "+rtos(USEC_TO_SEC(time))); } wr = PoolVector<uint8_t>::Write(); diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index a9eaad47b7..bc56a95b47 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -152,8 +152,6 @@ Ref<Texture> EditorResourcePreview::_generate_preview(const QueueItem &p_item, c f->store_line(itos(FileAccess::get_modified_time(p_item.path))); f->store_line(FileAccess::get_md5(p_item.path)); memdelete(f); - } else { - //print_line("was not generated"); } } diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index bbd18306a2..62870ab35c 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -196,8 +196,8 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li void EditorRun::stop() { if (status != STATUS_STOP && pid != 0) { - const int max_wait_msec = GLOBAL_DEF("editor/stop_max_wait_msec", 10000); - OS::get_singleton()->kill(pid, max_wait_msec); + + OS::get_singleton()->kill(pid); } status = STATUS_STOP; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 9278d7676a..5d3c6dd087 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -146,7 +146,7 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { const VariantContainer *v = props.getptr(p_name); if (!v) { - print_line("EditorSettings::_get - Warning, not found: " + String(p_name)); + WARN_PRINTS("EditorSettings::_get - Property not found: " + String(p_name)); return false; } r_ret = v->variant; @@ -853,10 +853,7 @@ void EditorSettings::create() { singleton->data_dir = data_dir; singleton->cache_dir = cache_dir; - if (OS::get_singleton()->is_stdout_verbose()) { - - print_line("EditorSettings: Load OK!"); - } + print_verbose("EditorSettings: Load OK!"); singleton->setup_language(); singleton->setup_network(); @@ -968,8 +965,8 @@ void EditorSettings::save() { if (err != OK) { ERR_PRINTS("Error saving editor settings to " + singleton->config_file_path); - } else if (OS::get_singleton()->is_stdout_verbose()) { - print_line("EditorSettings Save OK!"); + } else { + print_verbose("EditorSettings: Save OK!"); } } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 50d71f1c98..7ed7b920d9 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -238,7 +238,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = clock_t end_time = clock(); #else - print_line("Sorry no icons for you"); + print_line("SVG support disabled, editor icons won't be rendered."); #endif } diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index b9e0c7d0fa..28b1095256 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -34,9 +34,10 @@ #include "io/marshalls.h" //#define DEBUG_PRINT(m_p) print_line(m_p) -#define DEBUG_TIME(m_what) printf("MS: %s - %lu\n", m_what, OS::get_singleton()->get_ticks_usec()); +//#define DEBUG_TIME(m_what) printf("MS: %s - %lu\n", m_what, OS::get_singleton()->get_ticks_usec()); -//#define DEBUG_TIME(m_what) +#define DEBUG_PRINT(m_what) +#define DEBUG_TIME(m_what) void EditorFileServer::_close_client(ClientData *cd) { @@ -107,7 +108,6 @@ void EditorFileServer::_subthread_start(void *s) { //wait for ID err = cd->connection->get_data(buf4, 4); - //#define DEBUG_PRINT(m_p) print_line(m_p) DEBUG_TIME("get_data") if (err != OK) { @@ -150,13 +150,13 @@ void EditorFileServer::_subthread_start(void *s) { s.parse_utf8(fileutf8.ptr()); if (cmd == FileAccessNetwork::COMMAND_FILE_EXISTS) { - print_line("FILE EXISTS: " + s); + DEBUG_PRINT("FILE EXISTS: " + s); } if (cmd == FileAccessNetwork::COMMAND_GET_MODTIME) { - print_line("MOD TIME: " + s); + DEBUG_PRINT("MOD TIME: " + s); } if (cmd == FileAccessNetwork::COMMAND_OPEN_FILE) { - print_line("OPEN: " + s); + DEBUG_PRINT("OPEN: " + s); } if (!s.begins_with("res://")) { @@ -243,7 +243,7 @@ void EditorFileServer::_subthread_start(void *s) { int read = cd->files[id]->get_buffer(buf.ptrw(), blocklen); ERR_CONTINUE(read < 0); - print_line("GET BLOCK - offset: " + itos(offset) + ", blocklen: " + itos(blocklen)); + DEBUG_PRINT("GET BLOCK - offset: " + itos(offset) + ", blocklen: " + itos(blocklen)); //not found, continue encode_uint32(id, buf4); @@ -259,7 +259,7 @@ void EditorFileServer::_subthread_start(void *s) { } break; case FileAccessNetwork::COMMAND_CLOSE: { - print_line("CLOSED"); + DEBUG_PRINT("CLOSED"); ERR_CONTINUE(!cd->files.has(id)); memdelete(cd->files[id]); cd->files.erase(id); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index ec1153a015..cb38c2f85e 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -809,7 +809,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_ } DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - print_line("Moving " + old_path + " -> " + new_path); + print_verbose("Moving " + old_path + " -> " + new_path); Error err = da->rename(old_path, new_path); if (err == OK) { //Move/Rename any corresponding import settings too @@ -837,7 +837,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_ //Only treat as a changed dependency if it was successfully moved for (int i = 0; i < file_changed_paths.size(); ++i) { p_file_renames[file_changed_paths[i]] = file_changed_paths[i].replace_first(old_path, new_path); - print_line(" Remap: " + file_changed_paths[i] + " -> " + p_file_renames[file_changed_paths[i]]); + print_verbose(" Remap: " + file_changed_paths[i] + " -> " + p_file_renames[file_changed_paths[i]]); } for (int i = 0; i < folder_changed_paths.size(); ++i) { p_folder_renames[folder_changed_paths[i]] = folder_changed_paths[i].replace_first(old_path, new_path); @@ -865,7 +865,7 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin } DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - print_line("Duplicating " + old_path + " -> " + new_path); + print_verbose("Duplicating " + old_path + " -> " + new_path); Error err = p_item.is_file ? da->copy(old_path, new_path) : da->copy_dir(old_path, new_path); if (err == OK) { //Move/Rename any corresponding import settings too @@ -942,7 +942,7 @@ void FileSystemDock::_update_dependencies_after_move(const Map<String, String> & for (int i = 0; i < remaps.size(); ++i) { //Because we haven't called a rescan yet the found remap might still be an old path itself. String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i]; - print_line("Remapping dependencies for: " + file); + print_verbose("Remapping dependencies for: " + file); Error err = ResourceLoader::rename_dependencies(file, p_renames); if (err == OK) { if (ResourceLoader::get_resource_type(file) == "PackedScene") @@ -998,7 +998,7 @@ void FileSystemDock::_make_dir_confirm() { return; } - print_line("Making folder " + dir_name + " in " + path); + print_verbose("Making folder " + dir_name + " in " + path); DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); Error err = da->change_dir(path); if (err == OK) { @@ -1007,7 +1007,7 @@ void FileSystemDock::_make_dir_confirm() { memdelete(da); if (err == OK) { - print_line("call rescan!"); + print_verbose("FileSystem: calling rescan."); _rescan(); } else { EditorNode::get_singleton()->show_warning(TTR("Could not create folder.")); @@ -1054,7 +1054,7 @@ void FileSystemDock::_rename_operation_confirm() { _update_favorite_dirs_list_after_move(folder_renames); //Rescan everything - print_line("call rescan!"); + print_verbose("FileSystem: calling rescan."); _rescan(); } @@ -1089,7 +1089,7 @@ void FileSystemDock::_duplicate_operation_confirm() { _try_duplicate_item(to_duplicate, new_path); //Rescan everything - print_line("call rescan!"); + print_verbose("FileSystem: calling rescan."); _rescan(); } @@ -1146,7 +1146,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw _update_project_settings_after_move(file_renames); _update_favorite_dirs_list_after_move(folder_renames); - print_line("call rescan!"); + print_verbose("FileSystem: calling rescan."); _rescan(); } } diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index ef7409fd43..9ede8a05bc 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -123,12 +123,12 @@ void FindInFiles::_notification(int p_notification) { void FindInFiles::start() { if (_pattern == "") { - print_line("Nothing to search, pattern is empty"); + print_verbose("Nothing to search, pattern is empty"); emit_signal(SIGNAL_FINISHED); return; } if (_extension_filter.size() == 0) { - print_line("Nothing to search, filter matches no files"); + print_verbose("Nothing to search, filter matches no files"); emit_signal(SIGNAL_FINISHED); return; } @@ -207,7 +207,7 @@ void FindInFiles::_iterate() { _scan_file(fpath); } else { - print_line("Search complete"); + print_verbose("Search complete"); set_process(false); _current_dir = ""; _searching = false; @@ -226,7 +226,7 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) { DirAccess *dir = DirAccess::open(path); if (dir == NULL) { - print_line("Cannot open directory! " + path); + print_verbose("Cannot open directory! " + path); return; } @@ -258,7 +258,7 @@ void FindInFiles::_scan_file(String fpath) { FileAccess *f = FileAccess::open(fpath, FileAccess::READ); if (f == NULL) { - print_line(String("Cannot open file ") + fpath); + print_verbose(String("Cannot open file ") + fpath); return; } @@ -896,7 +896,7 @@ void FindInFilesPanel::apply_replaces_in_file(String fpath, const Vector<Result> int _; if (!find_next(line, search_text, repl_begin, _finder->is_match_case(), _finder->is_whole_words(), _, _)) { // Make sure the replace is still valid in case the file was tampered with. - print_line(String("Occurrence no longer matches, replace will be ignored in {0}: line {1}, col {2}").format(varray(fpath, repl_line_number, repl_begin))); + print_verbose(String("Occurrence no longer matches, replace will be ignored in {0}: line {1}, col {2}").format(varray(fpath, repl_line_number, repl_begin))); continue; } diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 22ea5883e8..d4bd4f85e6 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -119,7 +119,6 @@ Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_n Collada::NodeJoint *joint = static_cast<Collada::NodeJoint *>(p_node); - print_line("populating joint " + joint->name); p_skeleton->add_bone(p_node->name); if (p_parent >= 0) p_skeleton->set_bone_parent(r_bone, p_parent); @@ -137,8 +136,7 @@ Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_n p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid])); //should map this bone to something for animation? } else { - print_line("no rest: " + joint->sid); - WARN_PRINT("Joint has no rest..."); + WARN_PRINT("Collada: Joint has no rest."); } int id = r_bone++; @@ -585,9 +583,6 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c binormals.write[index_arrayr[idx * 3 + 1]] += binormal; tangents.write[index_arrayr[idx * 3 + 2]] += tangent; binormals.write[index_arrayr[idx * 3 + 2]] += binormal; - - //print_line(itos(idx)+" tangent: "+tangent); - //print_line(itos(idx)+" binormal: "+binormal); } r_tangents.resize(vlen * 4); @@ -1028,7 +1023,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me material = material_cache[target]; } else if (p.material != "") { - print_line("Warning, unreferenced material in geometry instance: " + p.material); + WARN_PRINTS("Collada: Unreferenced material in geometry instance: " + p.material); } } @@ -1352,7 +1347,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres mesh_cache[meshid] = mesh; } else { - print_line("Warning, will not import geometry: " + meshid); + WARN_PRINTS("Collada: Will not import geometry: " + meshid); } } @@ -1379,7 +1374,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres mi->set_surface_material(i, material); } else if (matname != "") { - print_line("Warning, unreferenced material in geometry instance: " + matname); + WARN_PRINTS("Collada: Unreferenced material in geometry instance: " + matname); } } } @@ -1541,7 +1536,6 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im for (int i = 0; i < collada.state.animation_tracks.size(); i++) { const Collada::AnimationTrack &at = collada.state.animation_tracks[i]; - //print_line("CHANNEL: "+at.target+" PARAM: "+at.param); String node; @@ -1551,7 +1545,7 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im node = node_name_map[at.target]; } else { - print_line("Couldn't find node: " + at.target); + WARN_PRINTS("Collada: Couldn't find node: " + at.target); continue; } } else { @@ -1570,7 +1564,6 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im } create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks); - //print_line("clipcount: "+itos(collada.state.animation_clips.size())); for (int i = 0; i < collada.state.animation_clips.size(); i++) create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks); } @@ -1580,11 +1573,8 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Ref<Animation> animation = Ref<Animation>(memnew(Animation)); if (p_clip == -1) { - - //print_line("default"); animation->set_name("default"); } else { - //print_line("clip name: "+collada.state.animation_clips[p_clip].name); animation->set_name(collada.state.animation_clips[p_clip].name); } @@ -1658,7 +1648,6 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones } } - //print_line("anim len: "+rtos(anim_length)); animation->set_length(anim_length); bool tracks_found = false; @@ -1736,7 +1725,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones } if (xform_idx == -1) { - print_line("couldn't find matching node " + at.target + " xform for track " + at.param); + WARN_PRINTS("Collada: Couldn't find matching node " + at.target + " xform for track " + at.param); continue; } @@ -1758,14 +1747,9 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones ERR_CONTINUE(data.size() > 1); xf.data.write[cn] = data[0]; } else if (data.size() == xf.data.size()) { - xf.data = data; } else { - - if (data.size() != xf.data.size()) { - print_line("component " + at.component + " datasize " + itos(data.size()) + " xfdatasize " + itos(xf.data.size())); - } - + ERR_EXPLAIN("Component " + at.component + " has datasize " + itos(data.size()) + ", xfdatasize " + itos(xf.data.size())); ERR_CONTINUE(data.size() != xf.data.size()); } } @@ -1781,7 +1765,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform; } else { - ERR_PRINT("INVALID SKELETON!!!!"); + ERR_PRINT("Collada: Invalid skeleton"); } } @@ -1812,8 +1796,6 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones if (E->get()) continue; - //print_line("BONE LACKS ANIM: "+E->key()); - NodeMap &nm = node_map[E->key()]; String path = scene->get_path_to(nm.node); ERR_CONTINUE(nm.bone < 0); @@ -1823,7 +1805,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Collada::Node *cn = collada.state.scene_map[E->key()]; if (cn->ignore_anim) { - print_line("warning, ignoring animation on node: " + path); + WARN_PRINTS("Collada: Ignoring animation on node: " + path); continue; } @@ -1889,10 +1871,9 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones } else if (data.size() == 16) { //matrix - print_line("value keys for matrices not supported"); + WARN_PRINT("Collada: Value keys for matrices not supported."); } else { - - print_line("don't know what to do with this amount of value keys: " + itos(data.size())); + WARN_PRINTS("Collada: Unexpected amount of value keys: " + itos(data.size())); } animation->track_insert_key(track, time, value); @@ -1994,7 +1975,6 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path if (state.animations.size() == 0) return Ref<Animation>(); Ref<Animation> anim = state.animations[0]; - print_line("Anim Load OK"); String base = p_path.get_basename().to_lower(); if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) { diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 906d902b4a..4d5c292847 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -323,7 +323,7 @@ Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_ } } - print_line("total buffers: " + itos(state.buffers.size())); + print_verbose("glTF: Total buffers: " + itos(state.buffers.size())); return OK; } @@ -359,7 +359,7 @@ Error EditorSceneImporterGLTF::_parse_buffer_views(GLTFState &state) { state.buffer_views.push_back(buffer_view); } - print_line("total buffer views: " + itos(state.buffer_views.size())); + print_verbose("glTF: Total buffer views: " + itos(state.buffer_views.size())); return OK; } @@ -451,7 +451,7 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { state.accessors.push_back(accessor); } - print_line("total accessors: " + itos(state.accessors.size())); + print_verbose("glTF: Total accessors: " + itos(state.accessors.size())); return OK; } @@ -501,8 +501,8 @@ Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffe const uint8_t *bufptr = buffer.ptr(); //use to debug - //print_line("type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count)); - print_line("accessor offset" + itos(byte_offset) + " view offset: " + itos(bv.byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv.byte_length)); + print_verbose("glTF: type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count)); + print_verbose("glTF: accessor offset" + itos(byte_offset) + " view offset: " + itos(bv.byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv.byte_length)); int buffer_end = (stride * (count - 1)) + element_size; ERR_FAIL_COND_V(buffer_end > bv.byte_length, ERR_PARSE_ERROR); @@ -853,7 +853,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { Array meshes = state.json["meshes"]; for (int i = 0; i < meshes.size(); i++) { - print_line("on mesh: " + itos(i)); + print_verbose("glTF: Parsing mesh: " + itos(i)); Dictionary d = meshes[i]; GLTFMesh mesh; @@ -935,7 +935,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { w[j + 3] /= total; } - //print_line(itos(j / 4) + ": " + itos(r[j + 0]) + ":" + rtos(w[j + 0]) + ", " + itos(r[j + 1]) + ":" + rtos(w[j + 1]) + ", " + itos(r[j + 2]) + ":" + rtos(w[j + 2]) + ", " + itos(r[j + 3]) + ":" + rtos(w[j + 3])); + //print_verbose(itos(j / 4) + ": " + itos(r[j + 0]) + ":" + rtos(w[j + 0]) + ", " + itos(r[j + 1]) + ":" + rtos(w[j + 1]) + ", " + itos(r[j + 2]) + ":" + rtos(w[j + 2]) + ", " + itos(r[j + 3]) + ":" + rtos(w[j + 3])); } } array[Mesh::ARRAY_WEIGHTS] = weights; @@ -996,7 +996,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { Array morphs; //blend shapes if (p.has("targets")) { - print_line("has targets!"); + print_verbose("glTF: Mesh has targets"); Array targets = p["targets"]; if (j == 0) { @@ -1091,7 +1091,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { state.meshes.push_back(mesh); } - print_line("total meshes: " + itos(state.meshes.size())); + print_verbose("glTF: Total meshes: " + itos(state.meshes.size())); return OK; } @@ -1183,7 +1183,7 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b ERR_FAIL_V(ERR_FILE_CORRUPT); } - print_line("total images: " + itos(state.images.size())); + print_verbose("Total images: " + itos(state.images.size())); return OK; } @@ -1338,7 +1338,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { state.materials.push_back(material); } - print_line("total materials: " + itos(state.materials.size())); + print_verbose("Total materials: " + itos(state.materials.size())); return OK; } @@ -1381,12 +1381,11 @@ Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) { skin.bones.push_back(bone); } - print_line("skin has skeleton? " + itos(d.has("skeleton"))); + print_verbose("glTF: Skin has skeleton? " + itos(d.has("skeleton"))); if (d.has("skeleton")) { int skeleton = d["skeleton"]; ERR_FAIL_INDEX_V(skeleton, state.nodes.size(), ERR_PARSE_ERROR); - //state.nodes[skeleton]->skeleton_skin = state.skins.size(); - print_line("setting skeleton skin to" + itos(skeleton)); + print_verbose("glTF: Setting skeleton skin to" + itos(skeleton)); skin.skeleton = skeleton; if (!state.skeleton_nodes.has(skeleton)) { state.skeleton_nodes[skeleton] = Vector<int>(); @@ -1443,7 +1442,7 @@ Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) { */ state.skins.push_back(skin); } - print_line("total skins: " + itos(state.skins.size())); + print_verbose("glTF: Total skins: " + itos(state.skins.size())); //now @@ -1496,7 +1495,7 @@ Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) { state.cameras.push_back(camera); } - print_line("total cameras: " + itos(state.cameras.size())); + print_verbose("glTF: Total cameras: " + itos(state.cameras.size())); return OK; } @@ -1574,7 +1573,6 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { } } - print_line("path: " + path); PoolVector<float> times = _decode_accessor_as_floats(state, input, false); if (path == "translation") { PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false); @@ -1624,7 +1622,7 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { state.animations.push_back(animation); } - print_line("total animations: " + itos(state.animations.size())); + print_verbose("glTF: Total animations: " + itos(state.animations.size())); return OK; } @@ -1656,7 +1654,7 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node if (n->mesh >= 0) { ERR_FAIL_INDEX(n->mesh, state.meshes.size()); MeshInstance *mi = memnew(MeshInstance); - print_line("**creating mesh for: " + n->name); + print_verbose("glTF: Creating mesh for: " + n->name); GLTFMesh &mesh = state.meshes.write[n->mesh]; mi->set_mesh(mesh.mesh); if (mesh.mesh->get_name() == "") { diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index 211bb7bcc9..db16f20ade 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -52,6 +52,7 @@ String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const { void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 1 : 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/no_bptc_if_rgb"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_COLOR_CORRECT ? 0 : 1)); diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 5babf6419c..3f101cd04d 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -63,7 +63,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati material_map[current_name] = current; } else if (l.begins_with("Ka ")) { //uv - print_line("Warning: Ambient light for material '" + current_name + "' is ignored in PBR"); + WARN_PRINTS("OBJ: Ambient light for material '" + current_name + "' is ignored in PBR"); } else if (l.begins_with("Kd ")) { //normal @@ -119,7 +119,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati } else if (l.begins_with("map_Ka ")) { //uv - print_line("Warning: Ambient light texture for material '" + current_name + "' is ignored in PBR"); + WARN_PRINTS("OBJ: Ambient light texture for material '" + current_name + "' is ignored in PBR"); } else if (l.begins_with("map_Kd ")) { //normal @@ -335,8 +335,8 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p surf_tool->index(); - print_line("current material library " + current_material_library + " has " + itos(material_map.has(current_material_library))); - print_line("current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material))); + print_verbose("OBJ: Current material library " + current_material_library + " has " + itos(material_map.has(current_material_library))); + print_verbose("OBJ: Current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material))); if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) { surf_tool->set_material(material_map[current_material_library][current_material]); @@ -350,7 +350,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p mesh->surface_set_name(mesh->get_surface_count() - 1, current_group); } - print_line("Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1)); + print_verbose("OBJ: Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1)); surf_tool->clear(); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); } diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index b5e3466b12..f544811eb0 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -281,12 +281,11 @@ static String _fixstr(const String &p_what, const String &p_str) { Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) { - // children first.. + // children first for (int i = 0; i < p_node->get_child_count(); i++) { Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode); if (!r) { - print_line("was erased..."); i--; //was erased } } @@ -391,7 +390,6 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array colshape->set_owner(p_node->get_owner()); } else if (p_node->has_meta("empty_draw_type")) { String empty_draw_type = String(p_node->get_meta("empty_draw_type")); - print_line(empty_draw_type); StaticBody *sb = memnew(StaticBody); sb->set_name(_fixstr(name, "colonly")); Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform()); @@ -723,15 +721,11 @@ void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> Ref<Animation> a = anim; ERR_FAIL_COND(!a.is_valid()); - print_line("From Anim " + anim->get_name() + ":"); - for (int j = 0; j < a->get_track_count(); j++) { String path = a->track_get_path(j); if (!keep.has(path)) { - - print_line("Remove: " + path); a->remove_track(j); j--; } @@ -899,8 +893,6 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans } meshes[mesh] = transform; - - print_line("mesh transform: " + meshes[mesh]); } } for (int i = 0; i < p_node->get_child_count(); i++) { @@ -913,8 +905,6 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String List<PropertyInfo> pi; - print_line("node: " + String(p_node->get_name())); - if (p_make_animations) { if (Object::cast_to<AnimationPlayer>(p_node)) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); @@ -1316,7 +1306,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p if (bool(p_options["external_files/store_in_subdir"])) { String subdir_name = p_source_file.get_file().get_basename(); DirAccess *da = DirAccess::open(base_path); - print_line("at path " + da->get_current_dir() + " making " + subdir_name); Error err = da->make_dir(subdir_name); memdelete(da); ERR_FAIL_COND_V(err != OK && err != ERR_ALREADY_EXISTS, err); @@ -1421,7 +1410,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p Ref<PackedScene> packer = memnew(PackedScene); packer->pack(scene); - print_line("SAVING TO: " + p_save_path + ".scn"); + print_verbose("Saving scene to: " + p_save_path + ".scn"); err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves ERR_FAIL_COND_V(err != OK, err); diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 9e99dcc5c8..d04f29ea5e 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -205,7 +205,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s /*print_line("chunksize: "+itos(chunksize)); print_line("channels: "+itos(format_channels)); print_line("bits: "+itos(format_bits)); -*/ + */ int len = frames; if (format_channels == 2) @@ -293,6 +293,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s bool is16 = format_bits != 8; int rate = format_freq; + /* print_line("Input Sample: "); print_line("\tframes: " + itos(frames)); print_line("\tformat_channels: " + itos(format_channels)); @@ -301,18 +302,16 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s print_line("\tloop: " + itos(loop)); print_line("\tloop begin: " + itos(loop_begin)); print_line("\tloop end: " + itos(loop_end)); + */ //apply frequency limit bool limit_rate = p_options["force/max_rate"]; int limit_rate_hz = p_options["force/max_rate_hz"]; if (limit_rate && rate > limit_rate_hz && rate > 0 && frames > 0) { - //resampleeee!!! + // resample! int new_data_frames = (int)(frames * (float)limit_rate_hz / (float)rate); - print_line("\tresampling ratio: " + rtos((float)limit_rate_hz / (float)rate)); - print_line("\tnew frames: " + itos(new_data_frames)); - Vector<float> new_data; new_data.resize(new_data_frames * format_channels); for (int c = 0; c < format_channels; c++) { @@ -492,8 +491,6 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s } } - //print_line("compressing ima-adpcm, resulting buffersize is "+itos(dst_data.size())+" from "+itos(data.size())); - } else { dst_format = is16 ? AudioStreamSample::FORMAT_16_BITS : AudioStreamSample::FORMAT_8_BITS; diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index 418936ac9f..93bed035a5 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -112,7 +112,6 @@ void PluginConfigDialog::_notification(int p_what) { void PluginConfigDialog::config(const String &p_config_path) { if (p_config_path.length()) { Ref<ConfigFile> cf = memnew(ConfigFile); - print_line(p_config_path); cf->load(p_config_path); name_edit->set_text(cf->get_value("plugin", "name", "")); diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index e5476aaf08..2d240b5a5c 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -349,7 +349,6 @@ void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) { points.push_back(blend_space->get_blend_point_position(i)); } Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points); - print_line("triangleS: " + itos(tr.size())); for (int i = 0; i < tr.size(); i++) { blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]); } diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 9530fae8e4..dbb5fa578b 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -38,7 +38,6 @@ void AnimationNodeBlendTreeEditor::remove_custom_type(const Ref<Script> &p_scrip void AnimationNodeBlendTreeEditor::_update_options_menu() { - print_line("update options"); add_node->get_popup()->clear(); for (int i = 0; i < add_options.size(); i++) { add_node->get_popup()->add_item(add_options[i].name, i); diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 27a16fd3dd..f282d391ff 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -429,7 +429,7 @@ bool SpatialMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) c Ref<SpatialMaterial> mat = p_resource; return mat.is_valid(); } -Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) { +Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { Ref<SpatialMaterial> mat = p_resource; ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); @@ -475,7 +475,7 @@ bool ParticlesMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) Ref<ParticlesMaterial> mat = p_resource; return mat.is_valid(); } -Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) { +Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { Ref<ParticlesMaterial> mat = p_resource; ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); @@ -513,7 +513,7 @@ bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource Ref<CanvasItemMaterial> mat = p_resource; return mat.is_valid(); } -Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) { +Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { Ref<CanvasItemMaterial> mat = p_resource; ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 80a5c535b8..31a927d83f 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -109,7 +109,7 @@ class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin { public: virtual String converts_to() const; virtual bool handles(const Ref<Resource> &p_resource) const; - virtual Ref<Resource> convert(const Ref<Resource> &p_resource); + virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const; }; class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin { @@ -117,7 +117,7 @@ class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin public: virtual String converts_to() const; virtual bool handles(const Ref<Resource> &p_resource) const; - virtual Ref<Resource> convert(const Ref<Resource> &p_resource); + virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const; }; class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin { @@ -125,7 +125,7 @@ class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin public: virtual String converts_to() const; virtual bool handles(const Ref<Resource> &p_resource) const; - virtual Ref<Resource> convert(const Ref<Resource> &p_resource); + virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const; }; #endif // MATERIAL_EDITOR_PLUGIN_H diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index ea8f921034..7b7e23531a 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -97,13 +97,11 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) { _update_rotation(); AABB aabb = mesh->get_aabb(); - print_line("aabb: " + aabb); Vector3 ofs = aabb.position + aabb.size * 0.5; float m = aabb.get_longest_axis_size(); if (m != 0) { m = 1.0 / m; m *= 0.5; - //print_line("scale: "+rtos(m)); Transform xform; xform.basis.scale(Vector3(m, m, m)); xform.origin = -xform.basis.xform(ofs); //-ofs*m; diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 99a28be555..c24c96bdc5 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -169,8 +169,6 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { - print_line("Impot Callback!"); - Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene"); ERR_FAIL_COND(ps.is_null()); Node *scene = ps->instance(); diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index b50e0dfe88..ae5d510502 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -58,8 +58,6 @@ void Particles2DEditorPlugin::make_visible(bool p_visible) { void Particles2DEditorPlugin::_file_selected(const String &p_file) { - print_line("file: " + p_file); - source_emission_file = p_file; emission_mask->popup_centered_minsize(); } @@ -73,7 +71,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) { generate_seconds->set_value(1.0); else generate_seconds->set_value(trunc(gen_time) + 1.0); - generate_aabb->popup_centered_minsize(); + generate_visibility_rect->popup_centered_minsize(); } break; case MENU_LOAD_EMISSION_MASK: { @@ -93,7 +91,7 @@ void Particles2DEditorPlugin::_generate_visibility_rect() { float running = 0.0; - EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time)); + EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect"), int(time)); bool was_emitting = particles->is_emitting(); if (!was_emitting) { @@ -376,19 +374,19 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) { epoints->set_value(512); file->get_vbox()->add_margin_child(TTR("Generated Point Count:"), epoints); - generate_aabb = memnew(ConfirmationDialog); - generate_aabb->set_title(TTR("Generate Visibility Rect")); + generate_visibility_rect = memnew(ConfirmationDialog); + generate_visibility_rect->set_title(TTR("Generate Visibility Rect")); VBoxContainer *genvb = memnew(VBoxContainer); - generate_aabb->add_child(genvb); + generate_visibility_rect->add_child(genvb); generate_seconds = memnew(SpinBox); genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds); generate_seconds->set_min(0.1); generate_seconds->set_max(25); generate_seconds->set_value(2); - toolbar->add_child(generate_aabb); + toolbar->add_child(generate_visibility_rect); - generate_aabb->connect("confirmed", this, "_generate_visibility_rect"); + generate_visibility_rect->connect("confirmed", this, "_generate_visibility_rect"); emission_mask = memnew(ConfirmationDialog); emission_mask->set_title(TTR("Generate Visibility Rect")); diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h index addf65789c..2b6123141b 100644 --- a/editor/plugins/particles_2d_editor_plugin.h +++ b/editor/plugins/particles_2d_editor_plugin.h @@ -66,7 +66,7 @@ class Particles2DEditorPlugin : public EditorPlugin { SpinBox *epoints; - ConfirmationDialog *generate_aabb; + ConfirmationDialog *generate_visibility_rect; SpinBox *generate_seconds; ConfirmationDialog *emission_mask; diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index 6a99dcb9a5..3c381158a4 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -262,6 +262,7 @@ void ParticlesEditor::_notification(int p_notification) { if (p_notification == NOTIFICATION_ENTER_TREE) { options->set_icon(options->get_popup()->get_icon("Particles", "EditorIcons")); + get_tree()->connect("node_removed", this, "_node_removed"); } } @@ -444,6 +445,7 @@ void ParticlesEditor::_bind_methods() { ClassDB::bind_method("_menu_option", &ParticlesEditor::_menu_option); ClassDB::bind_method("_generate_aabb", &ParticlesEditor::_generate_aabb); + ClassDB::bind_method("_node_removed", &ParticlesEditor::_node_removed); } ParticlesEditor::ParticlesEditor() { diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 4840b1899d..a437cd5362 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -36,6 +36,7 @@ #include "os/input.h" #include "os/keyboard.h" #include "scene/2d/skeleton_2d.h" + Node2D *Polygon2DEditor::_get_node() const { return node; @@ -82,7 +83,6 @@ void Polygon2DEditor::_notification(int p_what) { void Polygon2DEditor::_sync_bones() { - print_line("syncinc"); if (!node->has_node(node->get_skeleton())) { error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node")); error->popup_centered_minsize(); @@ -101,8 +101,6 @@ void Polygon2DEditor::_sync_bones() { Array prev_bones = node->call("_get_bones"); node->clear_bones(); - print_line("bones in skeleton: " + itos(skeleton->get_bone_count())); - for (int i = 0; i < skeleton->get_bone_count(); i++) { NodePath path = skeleton->get_path_to(skeleton->get_bone(i)); PoolVector<float> weights; diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index 89c1b3a978..af3c09afc5 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -276,7 +276,6 @@ void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) { bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) { if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) { - print_line("use custom!"); EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion); if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) { editor->setup(p_hint_text); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 1bb7c98114..fa034c97c0 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1692,7 +1692,6 @@ void ScriptEditor::_update_script_names() { if (restoring_layout) return; - waiting_update_names = false; Set<Ref<Script> > used; Node *edited = EditorNode::get_singleton()->get_edited_scene(); if (edited) { @@ -1816,8 +1815,12 @@ void ScriptEditor::_update_script_names() { } } - _update_members_overview(); - _update_help_overview(); + if (!waiting_update_names) { + _update_members_overview(); + _update_help_overview(); + } else { + waiting_update_names = false; + } _update_members_overview_visibility(); _update_help_overview_visibility(); _update_script_colors(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 522ce52234..4e7047ee38 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -60,7 +60,6 @@ void ScriptTextEditor::apply_code() { if (script.is_null()) return; - //print_line("applying code"); script->set_source_code(code_editor->get_text_edit()->get_text()); script->update_exports(); _update_member_keywords(); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index ea1876c27a..5ee40dc90a 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -37,7 +37,6 @@ #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/property_editor.h" -#include "scene/resources/shader_graph.h" #include "servers/visual/shader_types.h" /*** SHADER SCRIPT EDITOR ****/ @@ -167,7 +166,6 @@ void ShaderTextEditor::_check_shader_mode() { String type = ShaderLanguage::get_shader_type(get_text_edit()->get_text()); - print_line("type is: " + type); Shader::Mode mode; if (type == "canvas_item") { diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp deleted file mode 100644 index 1a9d980feb..0000000000 --- a/editor/plugins/shader_graph_editor_plugin.cpp +++ /dev/null @@ -1,2932 +0,0 @@ -/*************************************************************************/ -/* shader_graph_editor_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin, -// it needs to be ported to the new shader language. -#if 0 -#include "shader_graph_editor_plugin.h" - -#include "canvas_item_editor_plugin.h" -#include "os/keyboard.h" -#include "scene/gui/check_box.h" -#include "scene/gui/menu_button.h" -#include "scene/gui/panel.h" -#include "spatial_editor_plugin.h" - -void GraphColorRampEdit::_gui_input(const InputEvent& p_event) { - - if (p_event.type==InputEvent::KEY && p_event->is_pressed() && p_event->get_scancode()==KEY_DELETE && grabbed!=-1) { - - points.remove(grabbed); - grabbed=-1; - update(); - emit_signal("ramp_changed"); - accept_event(); - } - - if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) { - - update(); - int x = p_event->get_position().x; - int total_w = get_size().width-get_size().height-3; - if (x>total_w+3) { - - if (grabbed==-1) - return; - Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10); - picker->set_color(points[grabbed].color); - popup->set_position(get_global_position()-Size2(0,ms.height)); - popup->set_size(ms); - popup->popup(); - return; - } - - - float ofs = CLAMP(x/float(total_w),0,1); - - grabbed=-1; - grabbing=true; - int pos=-1; - for(int i=0;i<points.size();i++) { - - if (ABS(x-points[i].offset*total_w)<4) { - grabbed=i; - } - if (points[i].offset<ofs) - pos=i; - } - - grabbed_at=ofs; - //grab or select - if (grabbed!=-1) { - return; - } - //insert - - - Point p; - p.offset=ofs; - - Point prev; - Point next; - - if (pos==-1) { - - prev.color=Color(0,0,0); - prev.offset=0; - if (points.size()) { - next=points[0]; - } else { - next.color=Color(1,1,1); - next.offset=1.0; - } - } else { - - if (pos==points.size()-1) { - next.color=Color(1,1,1); - next.offset=1.0; - } else { - next=points[pos+1]; - } - prev=points[pos]; - - } - - p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset)); - - points.push_back(p); - points.sort(); - for(int i=0;i<points.size();i++) { - if (points[i].offset==ofs) { - grabbed=i; - break; - } - } - - emit_signal("ramp_changed"); - - } - - if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && !p_event->is_pressed()) { - - if (grabbing) { - grabbing=false; - emit_signal("ramp_changed"); - } - update(); - } - - if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) { - - int total_w = get_size().width-get_size().height-3; - - int x = p_event.mouse_motion.x; - float newofs = CLAMP(x/float(total_w),0,1); - - bool valid=true; - for(int i=0;i<points.size();i++) { - - if (points[i].offset==newofs && i!=grabbed) { - valid=false; - } - } - - if (!valid) - return; - - points[grabbed].offset=newofs; - - points.sort(); - for(int i=0;i<points.size();i++) { - if (points[i].offset==newofs) { - grabbed=i; - break; - } - } - - emit_signal("ramp_changed"); - - update(); - } -} - -void GraphColorRampEdit::_notification(int p_what){ - - if (p_what==NOTIFICATION_ENTER_TREE) { - if (!picker->is_connected("color_changed",this,"_color_changed")) { - picker->connect("color_changed",this,"_color_changed"); - } - } - if (p_what==NOTIFICATION_DRAW) { - - - Point prev; - prev.offset=0; - prev.color=Color(0,0,0); - - int h = get_size().y; - int total_w = get_size().width-get_size().height-3; - - for(int i=-1;i<points.size();i++) { - - Point next; - if (i+1==points.size()) { - next.color=Color(1,1,1); - next.offset=1; - } else { - next=points[i+1]; - } - - if (prev.offset==next.offset) { - prev=next; - continue; - } - - Vector<Vector2> points; - Vector<Color> colors; - points.push_back(Vector2(prev.offset*total_w,h)); - points.push_back(Vector2(prev.offset*total_w,0)); - points.push_back(Vector2(next.offset*total_w,0)); - points.push_back(Vector2(next.offset*total_w,h)); - colors.push_back(prev.color); - colors.push_back(prev.color); - colors.push_back(next.color); - colors.push_back(next.color); - draw_primitive(points,colors,Vector<Point2>()); - prev=next; - } - - for(int i=0;i<points.size();i++) { - - Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8); - - draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7)); - draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col); - draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col); - draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col); - draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col); - - } - - if (grabbed!=-1) { - - draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color); - } - - if (has_focus()) { - - draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6)); - draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6)); - draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6)); - draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6)); - } - - } -} - -Size2 GraphColorRampEdit::get_minimum_size() const { - - return Vector2(0,16); -} - - -void GraphColorRampEdit::_color_changed(const Color& p_color) { - - if (grabbed==-1) - return; - points[grabbed].color=p_color; - update(); - emit_signal("ramp_changed"); - -} - -void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) { - - ERR_FAIL_COND(p_offsets.size()!=p_colors.size()); - points.clear(); - for(int i=0;i<p_offsets.size();i++) { - Point p; - p.offset=p_offsets[i]; - p.color=p_colors[i]; - points.push_back(p); - } - - points.sort(); - update(); -} - -Vector<float> GraphColorRampEdit::get_offsets() const{ - Vector<float> ret; - for(int i=0;i<points.size();i++) - ret.push_back(points[i].offset); - return ret; -} -Vector<Color> GraphColorRampEdit::get_colors() const{ - - Vector<Color> ret; - for(int i=0;i<points.size();i++) - ret.push_back(points[i].color); - return ret; -} - - -void GraphColorRampEdit::_bind_methods(){ - - ClassDB::bind_method(D_METHOD("_gui_input"),&GraphColorRampEdit::_gui_input); - ClassDB::bind_method(D_METHOD("_color_changed"),&GraphColorRampEdit::_color_changed); - ADD_SIGNAL(MethodInfo("ramp_changed")); -} - -GraphColorRampEdit::GraphColorRampEdit(){ - - grabbed=-1; - grabbing=false; - set_focus_mode(FOCUS_ALL); - - popup = memnew( PopupPanel ); - picker = memnew( ColorPicker ); - popup->add_child(picker); - /popup->set_child_rect(picker); - add_child(popup); - -} -//////////// - -void GraphCurveMapEdit::_gui_input(const InputEvent& p_event) { - - if (p_event.type==InputEvent::KEY && p_event->is_pressed() && p_event->get_scancode()==KEY_DELETE && grabbed!=-1) { - - points.remove(grabbed); - grabbed=-1; - update(); - emit_signal("curve_changed"); - accept_event(); - } - - if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) { - - update(); - Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size(); - p.y=1.0-p.y; - grabbed=-1; - grabbing=true; - - for(int i=0;i<points.size();i++) { - - Vector2 ps = p*get_size(); - Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size(); - if (ps.distance_to(pt)<4) { - grabbed=i; - } - - } - - - //grab or select - if (grabbed!=-1) { - return; - } - //insert - - - Point np; - np.offset=p.x; - np.height=p.y; - - points.push_back(np); - points.sort(); - for(int i=0;i<points.size();i++) { - if (points[i].offset==p.x && points[i].height==p.y) { - grabbed=i; - break; - } - } - - emit_signal("curve_changed"); - - } - - if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && !p_event->is_pressed()) { - - if (grabbing) { - grabbing=false; - emit_signal("curve_changed"); - } - update(); - } - - if (p_event.type==InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) { - - Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size(); - p.y=1.0-p.y; - - p.x = CLAMP(p.x,0.0,1.0); - p.y = CLAMP(p.y,0.0,1.0); - - bool valid=true; - - for(int i=0;i<points.size();i++) { - - if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) { - valid=false; - } - } - - if (!valid) - return; - - points[grabbed].offset=p.x; - points[grabbed].height=p.y; - - points.sort(); - for(int i=0;i<points.size();i++) { - if (points[i].offset==p.x && points[i].height==p.y) { - grabbed=i; - break; - } - } - - emit_signal("curve_changed"); - - update(); - } -} - -void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) { - - float geometry[4][4]; - float tmp1[4][4]; - float tmp2[4][4]; - float deltas[4][4]; - double x, dx, dx2, dx3; - double y, dy, dy2, dy3; - double d, d2, d3; - int lastx, lasty; - int newx, newy; - int ntimes; - int i,j; - - int xmax=get_size().x; - int ymax=get_size().y; - - /* construct the geometry matrix from the segment */ - for (i = 0; i < 4; i++) { - geometry[i][2] = 0; - geometry[i][3] = 0; - } - - geometry[0][0] = (p_a[0] * xmax); - geometry[1][0] = (p_b[0] * xmax); - geometry[2][0] = (p_c[0] * xmax); - geometry[3][0] = (p_d[0] * xmax); - - geometry[0][1] = (p_a[1] * ymax); - geometry[1][1] = (p_b[1] * ymax); - geometry[2][1] = (p_c[1] * ymax); - geometry[3][1] = (p_d[1] * ymax); - - /* subdivide the curve ntimes (1000) times */ - ntimes = 4 * xmax; - /* ntimes can be adjusted to give a finer or coarser curve */ - d = 1.0 / ntimes; - d2 = d * d; - d3 = d * d * d; - - /* construct a temporary matrix for determining the forward differencing deltas */ - tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1; - tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0; - tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0; - tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0; - - /* compose the basis and geometry matrices */ - - static const float CR_basis[4][4] = { - { -0.5, 1.5, -1.5, 0.5 }, - { 1.0, -2.5, 2.0, -0.5 }, - { -0.5, 0.0, 0.5, 0.0 }, - { 0.0, 1.0, 0.0, 0.0 }, - }; - - for (i = 0; i < 4; i++) - { - for (j = 0; j < 4; j++) - { - tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] + - CR_basis[i][1] * geometry[1][j] + - CR_basis[i][2] * geometry[2][j] + - CR_basis[i][3] * geometry[3][j]); - } - } - /* compose the above results to get the deltas matrix */ - - for (i = 0; i < 4; i++) - { - for (j = 0; j < 4; j++) - { - deltas[i][j] = (tmp2[i][0] * tmp1[0][j] + - tmp2[i][1] * tmp1[1][j] + - tmp2[i][2] * tmp1[2][j] + - tmp2[i][3] * tmp1[3][j]); - } - } - - - /* extract the x deltas */ - x = deltas[0][0]; - dx = deltas[1][0]; - dx2 = deltas[2][0]; - dx3 = deltas[3][0]; - - /* extract the y deltas */ - y = deltas[0][1]; - dy = deltas[1][1]; - dy2 = deltas[2][1]; - dy3 = deltas[3][1]; - - - lastx = CLAMP (x, 0, xmax); - lasty = CLAMP (y, 0, ymax); - - /* if (fix255) - { - cd->curve[cd->outline][lastx] = lasty; - } - else - { - cd->curve_ptr[cd->outline][lastx] = lasty; - if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax); - } -*/ - /* loop over the curve */ - for (i = 0; i < ntimes; i++) - { - /* increment the x values */ - x += dx; - dx += dx2; - dx2 += dx3; - - /* increment the y values */ - y += dy; - dy += dy2; - dy2 += dy3; - - newx = CLAMP ((Math::round (x)), 0, xmax); - newy = CLAMP ((Math::round (y)), 0, ymax); - - /* if this point is different than the last one...then draw it */ - if ((lastx != newx) || (lasty != newy)) { - draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0); - } - - lastx = newx; - lasty = newy; - } -} - - -void GraphCurveMapEdit::_notification(int p_what){ - - if (p_what==NOTIFICATION_DRAW) { - - draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size())); - - int w = get_size().x; - int h = get_size().y; - - Vector2 prev=Vector2(0,0); - Vector2 prev2=Vector2(0,0); - - for(int i=-1;i<points.size();i++) { - - Vector2 next; - Vector2 next2; - if (i+1>=points.size()) { - next=Vector2(1,1); - } else { - next=Vector2(points[i+1].offset,points[i+1].height); - } - - if (i+2>=points.size()) { - next2=Vector2(1,1); - } else { - next2=Vector2(points[i+2].offset,points[i+2].height); - } - - /*if (i==-1 && prev.offset==next.offset) { - prev=next; - continue; - }*/ - - _plot_curve(prev2,prev,next,next2); - - prev2=prev; - prev=next; - } - - for(int i=0;i<points.size();i++) { - - Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8); - - - draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col); - } - - /* if (grabbed!=-1) { - - draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color); - } -*/ - if (has_focus()) { - - draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6)); - draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6)); - draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6)); - draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6)); - } - - } -} - -Size2 GraphCurveMapEdit::get_minimum_size() const { - - return Vector2(64,64); -} - - - -void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) { - - - points.clear(); - for(int i=0;i<p_points.size();i++) { - Point p; - p.offset=p_points[i].x; - p.height=p_points[i].y; - points.push_back(p); - } - - points.sort(); - update(); -} - -Vector<Vector2> GraphCurveMapEdit::get_points() const { - Vector<Vector2> ret; - for(int i=0;i<points.size();i++) - ret.push_back(Vector2(points[i].offset,points[i].height)); - return ret; -} - -void GraphCurveMapEdit::_bind_methods(){ - - ClassDB::bind_method(D_METHOD("_gui_input"),&GraphCurveMapEdit::_gui_input); - ADD_SIGNAL(MethodInfo("curve_changed")); -} - -GraphCurveMapEdit::GraphCurveMapEdit(){ - - grabbed=-1; - grabbing=false; - set_focus_mode(FOCUS_ALL); - -} - - -////cbacks -/// -void ShaderGraphView::_scalar_const_changed(double p_value,int p_id) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Scalar Constant"),UndoRedo::MERGE_ENDS); - ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value); - ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; -} - -void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){ - - Vector3 val; - for(int i=0;i<p_arr.size();i++) { - val[i]=p_arr[i].call("get_val"); - } - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Vec Constant"),UndoRedo::MERGE_ENDS); - ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val); - ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - -} -void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){ - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change RGB Constant"),UndoRedo::MERGE_ENDS); - ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color); - ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - -} -void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){ - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Scalar Operator")); - ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - -} -void ShaderGraphView::_vec_op_changed(int p_op, int p_id){ - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Vec Operator")); - ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; -} -void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){ - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Vec Scalar Operator")); - ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - -} -void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){ - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change RGB Operator")); - ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op); - ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; -} -void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){ - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Toggle Rot Only")); - ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled); - ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; -} -void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){ - - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Scalar Function")); - ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func); - ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; -} -void ShaderGraphView::_vec_func_changed(int p_func, int p_id){ - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Vec Function")); - ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func); - ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - -} -void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){ - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Scalar Uniform"),UndoRedo::MERGE_ENDS); - ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value); - ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - -} -void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){ - - Vector3 val; - for(int i=0;i<p_arr.size();i++) { - val[i]=p_arr[i].call("get_val"); - } - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Vec Uniform"),UndoRedo::MERGE_ENDS); - ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val); - ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - -} -void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){ - - - ToolButton *tb = Object::cast_to<ToolButton>(p_button); - ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - edited_def=-1; - ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); - ped_popup->popup(); - -} -void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){ - - ToolButton *tb = Object::cast_to<ToolButton>(p_button); - ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - edited_def=-1; - ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,""); - ped_popup->popup(); - -} - -void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){ - - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change RGB Uniform"),UndoRedo::MERGE_ENDS); - ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color); - ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; -} -void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){ - - -} -void ShaderGraphView::_cube_input_change(int p_id){ - - -} - -void ShaderGraphView::_variant_edited() { - - if (edited_def != -1) { - - Variant v = ped_popup->get_variant(); - Variant v2 = graph->default_get_value(type,edited_id,edited_def); - if (v2.get_type() == Variant::NIL) - switch (v.get_type()) { - case Variant::VECTOR3: - v2=Vector3(); - break; - case Variant::REAL: - v2=0.0; - break; - case Variant::TRANSFORM: - v2=Transform(); - break; - case Variant::COLOR: - v2=Color(); - break; - default: {} - } - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Default Value")); - ur->add_do_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v); - ur->add_undo_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v2); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - return; - } - - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change XForm Uniform")); - ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } - - - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change XForm Uniform")); - ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } - - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Texture Uniform")); - ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } - - if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Cubemap Uniform")); - ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant()); - ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } - -} - -void ShaderGraphView::_comment_edited(int p_id,Node* p_button) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - TextEdit *te=Object::cast_to<TextEdit>(p_button); - ur->create_action(TTR("Change Comment"),UndoRedo::MERGE_ENDS); - ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text()); - ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - -} - -void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) { - - GraphColorRampEdit *cr=Object::cast_to<GraphColorRampEdit>(p_ramp); - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - - - Vector<float> offsets=cr->get_offsets(); - Vector<Color> colors=cr->get_colors(); - - PoolVector<float> new_offsets; - PoolVector<Color> new_colors; - { - new_offsets.resize(offsets.size()); - new_colors.resize(colors.size()); - PoolVector<float>::Write ow=new_offsets.write(); - PoolVector<Color>::Write cw=new_colors.write(); - for(int i=0;i<new_offsets.size();i++) { - ow[i]=offsets[i]; - cw[i]=colors[i]; - } - - } - - - PoolVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id); - PoolVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id); - - if (old_offsets.size()!=new_offsets.size()) - ur->create_action(TTR("Add/Remove to Color Ramp")); - else - ur->create_action(TTR("Modify Color Ramp"),UndoRedo::MERGE_ENDS); - - ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets); - ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; -} - -void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) { - - GraphCurveMapEdit *cr=Object::cast_to<GraphCurveMapEdit>(p_curve); - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - - - Vector<Point2> points=cr->get_points(); - - PoolVector<Vector2> new_points; - { - new_points.resize(points.size()); - PoolVector<Vector2>::Write ow=new_points.write(); - for(int i=0;i<new_points.size();i++) { - ow[i]=points[i]; - } - - } - - - PoolVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id); - - if (old_points.size()!=new_points.size()) - ur->create_action(TTR("Add/Remove to Curve Map")); - else - ur->create_action(TTR("Modify Curve Map"),UndoRedo::MERGE_ENDS); - - ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points); - ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; -} - - -void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) { - - LineEdit *le=Object::cast_to<LineEdit>(p_line_edit); - ERR_FAIL_COND(!le); - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Input Name")); - ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name); - ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - block_update=true; - ur->commit_action(); - block_update=false; - le->set_text(graph->input_node_get_name(type,p_id)); -} - -void ShaderGraphView::_tex_edited(int p_id,Node* p_button) { - - ToolButton *tb = Object::cast_to<ToolButton>(p_button); - ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - edited_def=-1; - ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture"); -} - -void ShaderGraphView::_cube_edited(int p_id,Node* p_button) { - - ToolButton *tb = Object::cast_to<ToolButton>(p_button); - ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - edited_def=-1; - ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"); -} - - -//////////////view///////////// - - -void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - - int from_idx=-1; - int to_idx=-1; - for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) { - - if (p_from==E->get()->get_name()) - from_idx=E->key(); - if (p_to==E->get()->get_name()) - to_idx=E->key(); - } - - ERR_FAIL_COND(from_idx==-1); - ERR_FAIL_COND(to_idx==-1); - - ur->create_action(TTR("Connect Graph Nodes")); - - List<ShaderGraph::Connection> conns; - - graph->get_node_connections(type,&conns); - //disconnect/reconnect dependencies - ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) { - - if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) { - ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - } - } - ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - - -} - -void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - - int from_idx=-1; - int to_idx=-1; - for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) { - - if (p_from==E->get()->get_name()) - from_idx=E->key(); - if (p_to==E->get()->get_name()) - to_idx=E->key(); - } - - ERR_FAIL_COND(from_idx==-1); - ERR_FAIL_COND(to_idx==-1); - - if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot)) - return; //nothing to disconnect - - ur->create_action(TTR("Disconnect Graph Nodes")); - - List<ShaderGraph::Connection> conns; - - graph->get_node_connections(type,&conns); - //disconnect/reconnect dependencies - ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - - -} - -void ShaderGraphView::_node_removed(int p_id) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Remove Shader Graph Node")); - - ur->add_do_method(graph.ptr(),"node_remove",type,p_id); - ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id); - ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id)); - List<ShaderGraph::Connection> conns; - - graph->get_node_connections(type,&conns); - for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) { - - if (E->get().dst_id==p_id || E->get().src_id==p_id) { - ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - } - } - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - -} - -void ShaderGraphView::_begin_node_move() -{ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Move Shader Graph Node")); -} - -void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) { - - - ERR_FAIL_COND(!node_map.has(p_id)); - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->add_do_method(this,"_move_node",p_id,p_to); - ur->add_undo_method(this,"_move_node",p_id,p_from); -} - -void ShaderGraphView::_end_node_move() -{ - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->commit_action(); -} - -void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) { - - ERR_FAIL_COND(!node_map.has(p_id)); - node_map[p_id]->set_offset(p_to); - graph->node_set_position(type,p_id,p_to); -} - -void ShaderGraphView::_duplicate_nodes_request() -{ - Array s_id; - - for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) { - ShaderGraph::NodeType t=graph->node_get_type(type, E->key()); - if (t==ShaderGraph::NODE_OUTPUT || t==ShaderGraph::NODE_INPUT) - continue; - GraphNode *gn = E->get(); - if (gn && gn->is_selected()) - s_id.push_back(E->key()); - } - - if (s_id.size()==0) - return; - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Duplicate Graph Node(s)")); - ur->add_do_method(this,"_duplicate_nodes",s_id); - List<int> n_ids = graph->generate_ids(type, s_id.size()); - for (List<int>::Element *E=n_ids.front();E;E=E->next()) - ur->add_undo_method(graph.ptr(),"node_remove",type,E->get()); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - -} - -void ShaderGraphView::_duplicate_nodes(const Array &p_nodes) -{ - List<int> n = List<int>(); - for (int i=0; i<p_nodes.size();i++) - n.push_back(p_nodes.get(i)); - graph->duplicate_nodes(type, n); - call_deferred("_update_graph"); -} - -void ShaderGraphView::_delete_nodes_request() -{ - List<int> s_id=List<int>(); - - for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) { - ShaderGraph::NodeType t=graph->node_get_type(type, E->key()); - if (t==ShaderGraph::NODE_OUTPUT) - continue; - GraphNode *gn = E->get(); - if (gn && gn->is_selected()) - s_id.push_back(E->key()); - } - - if (s_id.size()==0) - return; - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Delete Shader Graph Node(s)")); - - for (List<int>::Element *N=s_id.front();N;N=N->next()) { - ur->add_do_method(graph.ptr(),"node_remove",type,N->get()); - ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,N->get()),N->get()); - ur->add_undo_method(graph.ptr(),"node_set_state",type,N->get(),graph->node_get_state(type,N->get())); - List<ShaderGraph::Connection> conns; - - graph->get_node_connections(type,&conns); - for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) { - - if (E->get().dst_id==N->get() || E->get().src_id==N->get()) { - ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot); - } - } - } - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - -} - -void ShaderGraphView::_default_changed(int p_id, Node *p_button, int p_param, int v_type, String p_hint) -{ - ToolButton *tb = Object::cast_to<ToolButton>(p_button); - ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height)); - ped_popup->set_size(tb->get_size()); - edited_id=p_id; - edited_def=p_param; - Variant::Type vt = (Variant::Type)v_type; - Variant v = graph->default_get_value(type,p_id,edited_def); - int h=PROPERTY_HINT_NONE; - if (v.get_type() == Variant::NIL) - switch (vt) { - case Variant::VECTOR3: - v=Vector3(); - break; - case Variant::REAL: - h=PROPERTY_HINT_RANGE; - v=0.0; - break; - case Variant::TRANSFORM: - v=Transform(); - break; - case Variant::COLOR: - h=PROPERTY_HINT_COLOR_NO_ALPHA; - v=Color(); - break; - default: {} - } - - ped_popup->edit(NULL,"",vt,v,h,p_hint); - - ped_popup->popup(); -} - -ToolButton *ShaderGraphView::make_label(String text, Variant::Type v_type) { - ToolButton *l = memnew( ToolButton ); - l->set_text(text); - l->set_text_align(ToolButton::ALIGN_LEFT); - l->add_style_override("hover", l->get_stylebox("normal", "ToolButton")); - l->add_style_override("pressed", l->get_stylebox("normal", "ToolButton")); - l->add_style_override("focus", l->get_stylebox("normal", "ToolButton")); - switch (v_type) { - case Variant::REAL: - l->set_icon(ped_popup->get_icon("Real", "EditorIcons")); - break; - case Variant::VECTOR3: - l->set_icon(ped_popup->get_icon("Vector", "EditorIcons")); - break; - case Variant::TRANSFORM: - l->set_icon(ped_popup->get_icon("Matrix", "EditorIcons")); - break; - case Variant::COLOR: - l->set_icon(ped_popup->get_icon("Color", "EditorIcons")); - break; - default: {} - } - return l; -} - -ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int param,Variant::Type v_type, String p_hint) { - ToolButton *edit = memnew( ToolButton ); - edit->set_text(text); - edit->set_text_align(ToolButton::ALIGN_LEFT); - edit->set_flat(false); - edit->add_style_override("normal", gn->get_stylebox("defaultframe", "GraphNode")); - edit->add_style_override("hover", gn->get_stylebox("defaultframe", "GraphNode")); - edit->add_style_override("pressed", gn->get_stylebox("defaultframe", "GraphNode")); - edit->add_style_override("focus", gn->get_stylebox("defaultfocus", "GraphNode")); - edit->connect("pressed",this,"_default_changed",varray(p_id,edit,param,v_type,p_hint)); - - switch (v_type) { - case Variant::REAL: - edit->set_icon(ped_popup->get_icon("Real", "EditorIcons")); - break; - case Variant::VECTOR3: - edit->set_icon(ped_popup->get_icon("Vector", "EditorIcons")); - break; - case Variant::TRANSFORM: - edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons")); - break; - case Variant::COLOR: { - Image icon_color = Image(15,15,false,Image::FORMAT_RGB8); - Color c = graph->default_get_value(type,p_id,param); - for (int x=1;x<14;x++) - for (int y=1;y<14;y++) - icon_color.set_pixel(x,y,c); - Ref<ImageTexture> t; - t.instance(); - t->create_from_image(icon_color); - edit->set_icon(t); - } break; - default: {} - } - return edit; -} - -void ShaderGraphView::_create_node(int p_id) { - - - GraphNode *gn = memnew( GraphNode ); - gn->set_show_close_button(true); - Color typecol[4]={ - Color(0.9,0.4,1), - Color(0.8,1,0.2), - Color(1,0.2,0.2), - Color(0,1,1) - }; - - const String hint_spin = "-65536,65535,0.001"; - const String hint_slider = "0.0,1.0,0.01,slider"; - - - switch(graph->node_get_type(type,p_id)) { - - case ShaderGraph::NODE_INPUT: { - - gn->set_title("Input"); - - List<ShaderGraph::SlotInfo> si; - ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); - - int idx=0; - for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) { - ShaderGraph::SlotInfo& s=E->get(); - if (s.dir==ShaderGraph::SLOT_IN) { - - Label *l= memnew( Label ); - l->set_text(s.name); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]); - idx++; - } - } - - } break; // all inputs (case Shader type dependent) - case ShaderGraph::NODE_SCALAR_CONST: { - gn->set_title("Scalar"); - SpinBox *sb = memnew( SpinBox ); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->scalar_const_node_get_value(type,p_id)); - sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id)); - gn->add_child(sb); - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; //scalar constant - case ShaderGraph::NODE_VEC_CONST: { - - gn->set_title("Vector"); - Array v3p(true); - for(int i=0;i<3;i++) { - HBoxContainer *hbc = memnew( HBoxContainer ); - Label *l = memnew( Label ); - l->set_text(String::chr('X'+i)); - hbc->add_child(l); - SpinBox *sb = memnew( SpinBox ); - sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]); - sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p)); - v3p.push_back(sb); - hbc->add_child(sb); - gn->add_child(hbc); - } - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; //vec3 constant - case ShaderGraph::NODE_RGB_CONST: { - - gn->set_title("Color"); - ColorPickerButton *cpb = memnew( ColorPickerButton ); - cpb->set_color(graph->rgb_const_node_get_value(type,p_id)); - cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id)); - gn->add_child(cpb); - Label *l = memnew( Label ); - l->set_text("RGB"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; //rgb constant (shows a color picker instead) - case ShaderGraph::NODE_XFORM_CONST: { - gn->set_title("XForm"); - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit..."); - edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit)); - gn->add_child(edit); - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - - } break; // 4x4 matrix constant - case ShaderGraph::NODE_TIME: { - - gn->set_title("Time"); - Label *l = memnew( Label ); - l->set_text("(s)"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // time in seconds - case ShaderGraph::NODE_SCREEN_TEX: { - - gn->set_title("ScreenTex"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (!graph->is_slot_connected(type,p_id,0)) { - Vector3 v = graph->default_get_value(type, p_id, 0); - hbc->add_child(make_editor("UV: " + v,gn,p_id,0,Variant::VECTOR3)); - } else { - hbc->add_child(make_label("UV",Variant::VECTOR3)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("RGB"))); - gn->add_child(hbc); - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) - case ShaderGraph::NODE_SCALAR_OP: { - - gn->set_title("ScalarOp"); - static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={ - ("Add"), - ("Sub"), - ("Mul"), - ("Div"), - ("Mod"), - ("Pow"), - ("Max"), - ("Min"), - ("Atan2") - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) { - - ob->add_item(op_name[i],i); - } - - ob->select(graph->scalar_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("a",Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("b",Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,1); - gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin)); - } - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - - } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc) - case ShaderGraph::NODE_VEC_OP: { - - gn->set_title("VecOp"); - static const char* op_name[ShaderGraph::VEC_MAX_OP]={ - ("Add"), - ("Sub"), - ("Mul"), - ("Div"), - ("Mod"), - ("Pow"), - ("Max"), - ("Min"), - ("Cross") - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) { - - ob->add_item(op_name[i],i); - } - - ob->select(graph->vec_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_vec_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("a",Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("b",Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,1); - gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3)); - } - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - - } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc) - case ShaderGraph::NODE_VEC_SCALAR_OP: { - - gn->set_title("VecScalarOp"); - static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={ - ("Mul"), - ("Div"), - ("Pow"), - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) { - - ob->add_item(op_name[i],i); - } - - ob->select(graph->vec_scalar_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("a",Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("b",Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,1); - gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin)); - } - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - - } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc) - case ShaderGraph::NODE_RGB_OP: { - - gn->set_title("RGB Op"); - static const char* op_name[ShaderGraph::RGB_MAX_OP]={ - ("Screen"), - ("Difference"), - ("Darken"), - ("Lighten"), - ("Overlay"), - ("Dodge"), - ("Burn"), - ("SoftLight"), - ("HardLight") - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) { - - ob->add_item(op_name[i],i); - } - - ob->select(graph->rgb_op_node_get_op(type,p_id)); - ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("a",Variant::COLOR)); - } else { - hbc->add_child(make_editor(String("a: "),gn,p_id,0,Variant::COLOR)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("b",Variant::COLOR)); - } else { - gn->add_child(make_editor(String("b: "),gn,p_id,1,Variant::COLOR)); - } - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc. - case ShaderGraph::NODE_XFORM_MULT: { - - gn->set_title("XFMult"); - HBoxContainer *hbc = memnew( HBoxContainer ); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("a",Variant::TRANSFORM)); - } else { - hbc->add_child(make_editor(String("a: edit..."),gn,p_id,0,Variant::TRANSFORM)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("b",Variant::TRANSFORM)); - } else { - gn->add_child(make_editor(String("b: edit..."),gn,p_id,1,Variant::TRANSFORM)); - } - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color()); - - - } break; // mat4 x mat4 - case ShaderGraph::NODE_XFORM_VEC_MULT: { - - gn->set_title("XFVecMult"); - - CheckBox *button = memnew (CheckBox("RotOnly")); - button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); - button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); - - gn->add_child(button); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("xf",Variant::TRANSFORM)); - } else { - hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,0,Variant::TRANSFORM)); - } - hbc->add_spacer(); - Label *l = memnew(Label("out")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("a",Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,1); - gn->add_child(make_editor(String("a: ")+v,gn,p_id,1,Variant::VECTOR3)); - } - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; - case ShaderGraph::NODE_XFORM_VEC_INV_MULT: { - - gn->set_title("XFVecInvMult"); - - - CheckBox *button = memnew( CheckBox("RotOnly")); - button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); - button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); - - gn->add_child(button); - - if (graph->is_slot_connected(type, p_id, 0)) { - gn->add_child(make_label("a",Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - gn->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 1)) { - hbc->add_child(make_label("xf", Variant::TRANSFORM)); - } else { - hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,1,Variant::TRANSFORM)); - } - hbc->add_spacer(); - Label *l = memnew(Label("out")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - - } break; // mat4 x vec3 inverse mult (with no-translation option) - case ShaderGraph::NODE_SCALAR_FUNC: { - - gn->set_title("ScalarFunc"); - static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={ - ("Sin"), - ("Cos"), - ("Tan"), - ("ASin"), - ("ACos"), - ("ATan"), - ("SinH"), - ("CosH"), - ("TanH"), - ("Log"), - ("Exp"), - ("Sqrt"), - ("Abs"), - ("Sign"), - ("Floor"), - ("Round"), - ("Ceil"), - ("Frac"), - ("Satr"), - ("Neg") - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) { - - ob->add_item(func_name[i],i); - } - - ob->select(graph->scalar_func_node_get_function(type,p_id)); - ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("in", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // scalar function (sin: { } break; cos: { } break; etc) - case ShaderGraph::NODE_VEC_FUNC: { - - - - gn->set_title("VecFunc"); - static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={ - ("Normalize"), - ("Saturate"), - ("Negate"), - ("Reciprocal"), - ("RGB to HSV"), - ("HSV to RGB"), - }; - - OptionButton *ob = memnew( OptionButton ); - for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) { - - ob->add_item(func_name[i],i); - } - - ob->select(graph->vec_func_node_get_function(type,p_id)); - ob->connect("item_selected",this,"_vec_func_changed",varray(p_id)); - gn->add_child(ob); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("in", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("out"))); - gn->add_child(hbc); - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc) - case ShaderGraph::NODE_VEC_LEN: { - gn->set_title("VecLength"); - HBoxContainer *hbc = memnew( HBoxContainer ); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("in", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("len"))); - gn->add_child(hbc); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // vec3 length - case ShaderGraph::NODE_DOT_PROD: { - - gn->set_title("DotProduct"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("a", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("dp"))); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("b", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,1); - gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3)); - } - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; // vec3 . vec3 (dot product -> scalar output) - case ShaderGraph::NODE_VEC_TO_SCALAR: { - - gn->set_title("Vec2Scalar"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("vec", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("vec: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - Label *l=memnew(Label("x")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - l=memnew(Label("y")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l ); - l=memnew(Label("z")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - - - } break; // 1 vec3 input: { } break; 3 scalar outputs - case ShaderGraph::NODE_SCALAR_TO_VEC: { - - gn->set_title("Scalar2Vec"); - HBoxContainer *hbc = memnew( HBoxContainer ); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("x", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("x: ")+Variant(v),gn,p_id,0,Variant::REAL)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("vec"))); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("y", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,1); - gn->add_child(make_editor(String("y: ")+Variant(v),gn,p_id,1,Variant::REAL)); - } - if (graph->is_slot_connected(type, p_id, 2)) { - gn->add_child(make_label("in", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,2); - gn->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,2,Variant::REAL)); - } - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - } break; // 3 scalar input: { } break; 1 vec3 output - case ShaderGraph::NODE_VEC_TO_XFORM: { - - gn->set_title("Vec2XForm"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("x", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("x: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("xf"))); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("y", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,1); - gn->add_child(make_editor(String("y: ")+v,gn,p_id,1,Variant::VECTOR3)); - } - if (graph->is_slot_connected(type, p_id, 2)) { - gn->add_child(make_label("z", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,2); - gn->add_child(make_editor(String("z: ")+v,gn,p_id,2,Variant::VECTOR3)); - } - if (graph->is_slot_connected(type, p_id, 3)) { - gn->add_child(make_label("ofs", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,3); - gn->add_child(make_editor(String("ofs: ")+v,gn,p_id,3,Variant::VECTOR3)); - } - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - - } break; // 3 vec input: { } break; 1 xform output - case ShaderGraph::NODE_XFORM_TO_VEC: { - - gn->set_title("XForm2Vec"); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("fx", Variant::TRANSFORM)); - } else { - hbc->add_child(make_editor(String("fx: edit..."),gn,p_id,0,Variant::TRANSFORM)); - } - hbc->add_spacer(); - Label *l=memnew(Label("x")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - l=memnew(Label("y")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l ); - l=memnew(Label("z")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - l=memnew(Label("ofs")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // 3 vec input: { } break; 1 xform output - case ShaderGraph::NODE_SCALAR_INTERP: { - - gn->set_title("ScalarInterp"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("a", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("interp"))); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("b", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,1); - gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin)); - } - if (graph->is_slot_connected(type, p_id, 2)) { - gn->add_child(make_label("c", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,2); - gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider)); - } - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - - } break; // scalar interpolation (with optional curve) - case ShaderGraph::NODE_VEC_INTERP: { - - gn->set_title("VecInterp"); - HBoxContainer *hbc = memnew( HBoxContainer ); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("a", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - hbc->add_child( memnew(Label("interp"))); - gn->add_child(hbc); - if (graph->is_slot_connected(type, p_id, 1)) { - gn->add_child(make_label("b", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,1); - gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3)); - } - if (graph->is_slot_connected(type, p_id, 2)) { - gn->add_child(make_label("c", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,2); - gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider)); - } - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); - - } break; // vec3 interpolation (with optional curve) - case ShaderGraph::NODE_COLOR_RAMP: { - - gn->set_title("ColorRamp"); - GraphColorRampEdit * ramp = memnew( GraphColorRampEdit ); - - PoolVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id); - PoolVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id); - - int oc = offsets.size(); - - if (oc) { - PoolVector<real_t>::Read rofs = offsets.read(); - PoolVector<Color>::Read rcol = colors.read(); - - Vector<float> ofsv; - Vector<Color> colorv; - for(int i=0;i<oc;i++) { - ofsv.push_back(rofs[i]); - colorv.push_back(rcol[i]); - } - - ramp->set_ramp(ofsv,colorv); - - } - - ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp)); - ramp->set_custom_minimum_size(Size2(128,1)); - gn->add_child(ramp); - - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("c", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider)); - } - hbc->add_spacer(); - Label *l=memnew(Label("rgb")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - l=memnew(Label("alpha")); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child( l); - - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // scalar interpolation (with optional curve) - case ShaderGraph::NODE_CURVE_MAP: { - - gn->set_title("CurveMap"); - GraphCurveMapEdit * map = memnew( GraphCurveMapEdit ); - - PoolVector<Vector2> points = graph->curve_map_node_get_points(type,p_id); - - int oc = points.size(); - - if (oc) { - PoolVector<Vector2>::Read rofs = points.read(); - - - Vector<Vector2> ofsv; - for(int i=0;i<oc;i++) { - ofsv.push_back(rofs[i]); - } - - map->set_points(ofsv); - - } - map->connect("curve_changed",this,"_curve_changed",varray(p_id,map)); - - //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map)); - map->set_custom_minimum_size(Size2(128,64)); - gn->add_child(map); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("c", Variant::REAL)); - } else { - float v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider)); - } - hbc->add_spacer(); - Label *l=memnew(Label("cmap")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child( l); - gn->add_child(hbc); - - - gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // scalar interpolation (with optional curve) - - case ShaderGraph::NODE_SCALAR_INPUT: { - - gn->set_title("ScalarUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - SpinBox *sb = memnew( SpinBox ); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->scalar_input_node_get_value(type,p_id)); - sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id)); - gn->add_child(sb); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // scalar uniform (assignable in material) - case ShaderGraph::NODE_VEC_INPUT: { - - gn->set_title("VectorUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - Array v3p(true); - for(int i=0;i<3;i++) { - HBoxContainer *hbc = memnew( HBoxContainer ); - Label *l = memnew( Label ); - l->set_text(String::chr('X'+i)); - hbc->add_child(l); - SpinBox *sb = memnew( SpinBox ); - sb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - sb->set_min(-100000); - sb->set_max(100000); - sb->set_step(0.001); - sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]); - sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p)); - v3p.push_back(sb); - hbc->add_child(sb); - gn->add_child(hbc); - } - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - - } break; // vec3 uniform (assignable in material) - case ShaderGraph::NODE_RGB_INPUT: { - - gn->set_title("ColorUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - ColorPickerButton *cpb = memnew( ColorPickerButton ); - cpb->set_color(graph->rgb_input_node_get_value(type,p_id)); - cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id)); - gn->add_child(cpb); - Label *l = memnew( Label ); - l->set_text("RGB"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // color uniform (assignable in material) - case ShaderGraph::NODE_XFORM_INPUT: { - gn->set_title("XFUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit..."); - edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit)); - gn->add_child(edit); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); - - } break; // mat4 uniform (assignable in material) - case ShaderGraph::NODE_TEXTURE_INPUT: { - - gn->set_title("TexUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - TextureRect *tex = memnew( TextureRect ); - tex->set_expand(true); - tex->set_custom_minimum_size(Size2(80,80)); - tex->set_drag_forwarding(this); - gn->add_child(tex); - tex->set_mouse_filter(MOUSE_FILTER_PASS); - tex->set_texture(graph->texture_input_node_get_value(type,p_id)); - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit..."); - edit->connect("pressed",this,"_tex_edited",varray(p_id,edit)); - gn->add_child(edit); - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("UV", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - Label *l=memnew(Label("RGB")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child(l); - gn->add_child(hbc); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // texture input (assignable in material) - case ShaderGraph::NODE_CUBEMAP_INPUT: { - - gn->set_title("TexUniform"); - LineEdit *le = memnew( LineEdit ); - gn->add_child(le); - le->set_text(graph->input_node_get_name(type,p_id)); - le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); - - ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit..."); - edit->connect("pressed",this,"_cube_edited",varray(p_id,edit)); - gn->add_child(edit); - - - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("UV", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - Label *l=memnew(Label("RGB")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child(l); - gn->add_child(hbc); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - } break; // cubemap input (assignable in material) - case ShaderGraph::NODE_DEFAULT_TEXTURE: { - - gn->set_title("CanvasItemTex"); - HBoxContainer *hbc = memnew( HBoxContainer ); - hbc->add_constant_override("separation",0); - if (graph->is_slot_connected(type, p_id, 0)) { - hbc->add_child(make_label("UV", Variant::VECTOR3)); - } else { - Vector3 v = graph->default_get_value(type,p_id,0); - hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3)); - } - hbc->add_spacer(); - Label *l=memnew(Label("RGB")); - l->set_align(Label::ALIGN_RIGHT); - hbc->add_child(l); - gn->add_child(hbc); - l = memnew( Label ); - l->set_text("Alpha"); - l->set_align(Label::ALIGN_RIGHT); - gn->add_child(l); - - gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); - gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); - - - } break; // screen texture sampler (takes UV) (only usable in fragment case Shader) - - case ShaderGraph::NODE_OUTPUT: { - gn->set_title("Output"); - gn->set_show_close_button(false); - - List<ShaderGraph::SlotInfo> si; - ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si); - - Array colors; - colors.push_back("Color"); - colors.push_back("LightColor"); - colors.push_back("Light"); - colors.push_back("ShadowColor"); - colors.push_back("Diffuse"); - colors.push_back("Specular"); - colors.push_back("Emission"); - Array reals; - reals.push_back("Alpha"); - reals.push_back("DiffuseAlpha"); - reals.push_back("NormalMapDepth"); - reals.push_back("SpecExp"); - reals.push_back("Glow"); - reals.push_back("ShadeParam"); - reals.push_back("SpecularExp"); - reals.push_back("LightAlpha"); - reals.push_back("ShadowAlpha"); - reals.push_back("PointSize"); - reals.push_back("Discard"); - - int idx=0; - for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) { - ShaderGraph::SlotInfo& s=E->get(); - if (s.dir==ShaderGraph::SLOT_OUT) { - Variant::Type v; - if (colors.find(s.name)>=0) - v=Variant::COLOR; - else if (reals.find(s.name)>=0) - v=Variant::REAL; - else - v=Variant::VECTOR3; - gn->add_child(make_label(s.name, v)); - gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color()); - idx++; - } - } - - } break; // output (case Shader type dependent) - case ShaderGraph::NODE_COMMENT: { - gn->set_title("Comment"); - TextEdit *te = memnew(TextEdit); - te->set_custom_minimum_size(Size2(100,100)); - gn->add_child(te); - te->set_text(graph->comment_node_get_text(type,p_id)); - te->connect("text_changed",this,"_comment_edited",varray(p_id,te)); - - } break; // comment - - - - } - - gn->connect("dragged",this,"_node_moved",varray(p_id)); - gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED); - graph_edit->add_child(gn); - node_map[p_id]=gn; - gn->set_offset(graph->node_get_position(type,p_id)); - - -} - -void ShaderGraphView::_update_graph() { - - - if (block_update) - return; - - for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) { - - memdelete(E->get()); - } - - node_map.clear(); - - if (!graph.is_valid()) - return; - - - List<int> nl; - graph->get_node_list(type,&nl); - - for(List<int>::Element *E=nl.front();E;E=E->next()) { - - _create_node(E->get()); - } - graph_edit->clear_connections(); - - List<ShaderGraph::Connection> connections; - graph->get_node_connections(type,&connections); - for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) { - - ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id)); - graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot); - } - -} - -void ShaderGraphView::_sg_updated() { - - if (!graph.is_valid()) - return; - switch(graph->get_graph_error(type)) { - case ShaderGraph::GRAPH_OK: status->set_text(""); break; - case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text(TTR("Error: Cyclic Connection Link")); break; - case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text(TTR("Error: Missing Input Connections")); break; - } -} - -Variant ShaderGraphView::get_drag_data_fw(const Point2 &p_point, Control *p_from) -{ - TextureRect* frame = Object::cast_to<TextureRect>(p_from); - if (!frame) - return Variant(); - - if (!frame->get_texture().is_valid()) - return Variant(); - - RES res = frame->get_texture(); - return EditorNode::get_singleton()->drag_resource(res,p_from); - - return Variant(); -} - -bool ShaderGraphView::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const -{ - if (p_data.get_type() != Variant::DICTIONARY) - return false; - - Dictionary d = p_data; - - if (d.has("type")){ - if (d["type"] == "resource" && d.has("resource")) { - Variant val = d["resource"]; - - if (val.get_type()==Variant::OBJECT) { - RES res = val; - if (res.is_valid() && Object::cast_to<Texture>(res)) - return true; - } - } - else if (d["type"] == "files" && d.has("files")) { - Vector<String> files = d["files"]; - if (files.size() != 1) - return false; - return (ResourceLoader::get_resource_type(files[0]) == "ImageTexture"); - } - } - - return false; -} - -void ShaderGraphView::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) -{ - if (!can_drop_data_fw(p_point, p_data, p_from)) - return; - - TextureRect *frame = Object::cast_to<TextureRect>(p_from); - if (!frame) - return; - - Dictionary d = p_data; - Ref<Texture> tex; - - if (d.has("type")) { - if (d["type"] == "resource" && d.has("resource")){ - Variant val = d["resource"]; - - if (val.get_type()==Variant::OBJECT) { - RES res = val; - if (res.is_valid()) - tex = Ref<Texture>(Object::cast_to<Texture>(*res)); - } - } - else if (d["type"] == "files" && d.has("files")) { - Vector<String> files = d["files"]; - RES res = ResourceLoader::load(files[0]); - if (res.is_valid()) - tex = Ref<Texture>(Object::cast_to<Texture>(*res)); - } - } - - if (!tex.is_valid()) return; - - GraphNode *gn = Object::cast_to<GraphNode>(frame->get_parent()); - if (!gn) return; - - int id = -1; - for(Map<int,GraphNode*>::Element *E = node_map.front();E;E=E->next()) - if (E->get() == gn) { - id = E->key(); - break; - } - print_line(String::num(double(id))); - if (id < 0) return; - - if (graph->node_get_type(type,id)==ShaderGraph::NODE_TEXTURE_INPUT) { - - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Texture Uniform")); - ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,id,tex); - ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,id,graph->texture_input_node_get_value(type,id)); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - } -} - -void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){ - - - if (graph.is_valid()) { - graph->disconnect("updated",this,"_sg_updated"); - } - graph=p_graph; - if (graph.is_valid()) { - graph->connect("updated",this,"_sg_updated"); - } - _update_graph(); - _sg_updated(); - -} - -void ShaderGraphView::_notification(int p_what) { - - if (p_what==NOTIFICATION_ENTER_TREE) { - - ped_popup->connect("variant_changed",this,"_variant_edited"); - } -} - -void ShaderGraphView::add_node(int p_type, const Vector2 &location) { - - if (p_type==ShaderGraph::NODE_INPUT && graph->node_count(type, p_type)>0) - return; - - List<int> existing; - graph->get_node_list(type,&existing); - existing.sort(); - int newid=1; - for(List<int>::Element *E=existing.front();E;E=E->next()) { - if (!E->next() || (E->get()+1!=E->next()->get())){ - newid=E->get()+1; - break; - } - } - - Vector2 init_ofs = location; - while(true) { - bool valid=true; - for(List<int>::Element *E=existing.front();E;E=E->next()) { - Vector2 pos = graph->node_get_position(type,E->get()); - if (init_ofs==pos) { - init_ofs+=Vector2(20,20); - valid=false; - break; - - } - } - - if (valid) - break; - } - UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Add Shader Graph Node")); - ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid); - ur->add_do_method(graph.ptr(),"node_set_position",type,newid,init_ofs); - ur->add_undo_method(graph.ptr(),"node_remove",type,newid); - ur->add_do_method(this,"_update_graph"); - ur->add_undo_method(this,"_update_graph"); - ur->commit_action(); - -} - -void ShaderGraphView::_bind_methods() { - - ClassDB::bind_method("_update_graph",&ShaderGraphView::_update_graph); - ClassDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move); - ClassDB::bind_method("_node_moved",&ShaderGraphView::_node_moved); - ClassDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move); - ClassDB::bind_method("_move_node",&ShaderGraphView::_move_node); - ClassDB::bind_method("_node_removed",&ShaderGraphView::_node_removed); - ClassDB::bind_method("_connection_request",&ShaderGraphView::_connection_request); - ClassDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request); - ClassDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request); - ClassDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes); - ClassDB::bind_method("_delete_nodes_request", &ShaderGraphView::_delete_nodes_request); - - ClassDB::bind_method("_default_changed",&ShaderGraphView::_default_changed); - ClassDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); - ClassDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); - ClassDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed); - ClassDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed); - ClassDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed); - ClassDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed); - ClassDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed); - ClassDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed); - ClassDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed); - ClassDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed); - ClassDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed); - ClassDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed); - ClassDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed); - ClassDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed); - ClassDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed); - ClassDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change); - ClassDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change); - ClassDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed); - ClassDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited); - ClassDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited); - ClassDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); - ClassDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); - ClassDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed); - ClassDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed); - - ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ShaderGraphView::get_drag_data_fw); - ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ShaderGraphView::can_drop_data_fw); - ClassDB::bind_method(D_METHOD("drop_data_fw"), &ShaderGraphView::drop_data_fw); - - ClassDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated); -} - -ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) { - - type=p_type; - graph_edit = memnew( GraphEdit ); - block_update=false; - ped_popup = memnew( CustomPropertyEditor ); - graph_edit->add_child(ped_popup); - status = memnew( Label ); - graph_edit->get_top_layer()->add_child(status); - graph_edit->connect("_begin_node_move", this, "_begin_node_move"); - graph_edit->connect("_end_node_move", this, "_end_node_move"); - status->set_position(Vector2(5,5)); - status->add_color_override("font_color_shadow",Color(0,0,0)); - status->add_color_override("font_color",Color(1,0.4,0.3)); - status->add_constant_override("shadow_as_outline",1); - status->add_constant_override("shadow_offset_x",2); - status->add_constant_override("shadow_offset_y",2); - status->set_text(""); -} - - -//////////////edit////////////// -void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) { - - for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) { - graph_edits[i]->set_graph(p_shader); - } -} - -void ShaderGraphEditor::_add_node(int p_type) { - - ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab()); - graph_edits[shader_type]->add_node(p_type, next_location); -} - -void ShaderGraphEditor::_popup_requested(const Vector2 &p_position) -{ - Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs(); - next_location = get_local_mouse_position() + scroll_ofs; - popup->set_global_position(p_position); - popup->set_size( Size2( 200, 0) ); - popup->popup(); -} - -void ShaderGraphEditor::_notification(int p_what) { - if (p_what==NOTIFICATION_ENTER_TREE) { - - for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) { - - if (i==ShaderGraph::NODE_OUTPUT) - continue; - if (!_2d && i==ShaderGraph::NODE_DEFAULT_TEXTURE) - continue; - - String nn = node_names[i]; - String ic = nn.get_slice(":",0); - String v = nn.get_slice(":",1); - bool addsep=false; - if (nn.ends_with(":")) { - addsep=true; - } - popup->add_icon_item(get_icon(ic,"EditorIcons"),v,i); - if (addsep) - popup->add_separator(); - } - popup->connect("id_pressed",this,"_add_node"); - - - } -} - -void ShaderGraphEditor::_bind_methods() { - - ClassDB::bind_method("_add_node",&ShaderGraphEditor::_add_node); - ClassDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested); -} - - -const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={ - ("GraphInput:Input"), // all inputs (shader type dependent) - ("GraphScalar:Scalar Constant"), //scalar constant - ("GraphVector:Vector Constant"), //vec3 constant - ("GraphRgb:RGB Constant"), //rgb constant (shows a color picker instead) - ("GraphXform:XForm Constant"), // 4x4 matrix constant - ("GraphTime:Time:"), // time in seconds - ("GraphTexscreen:Screen Sample"), // screen texture sampler (takes uv) (only usable in fragment shader) - ("GraphScalarOp:Scalar Operator"), // scalar vs scalar op (mul", add", div", etc) - ("GraphVecOp:Vector Operator"), // vec3 vs vec3 op (mul",ad",div",crossprod",etc) - ("GraphVecScalarOp:Scalar+Vector Operator"), // vec3 vs scalar op (mul", add", div", etc) - ("GraphRgbOp:RGB Operator:"), // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc. - ("GraphXformMult:XForm Multiply"), // mat4 x mat4 - ("GraphXformVecMult:XForm+Vector Multiply"), // mat4 x vec3 mult (with no-translation option) - ("GraphXformVecImult:Form+Vector InvMultiply:"), // mat4 x vec3 inverse mult (with no-translation option) - ("GraphXformScalarFunc:Scalar Function"), // scalar function (sin", cos", etc) - ("GraphXformVecFunc:Vector Function"), // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc) - ("GraphVecLength:Vector Length"), // vec3 length - ("GraphVecDp:Dot Product:"), // vec3 . vec3 (dot product -> scalar output) - ("GraphVecToScalars:Vector -> Scalars"), // 1 vec3 input", 3 scalar outputs - ("GraphScalarsToVec:Scalars -> Vector"), // 3 scalar input", 1 vec3 output - ("GraphXformToVecs:XForm -> Vectors"), // 3 vec input", 1 xform output - ("GraphVecsToXform:Vectors -> XForm:"), // 3 vec input", 1 xform output - ("GraphScalarInterp:Scalar Interpolate"), // scalar interpolation (with optional curve) - ("GraphVecInterp:Vector Interpolate:"), // vec3 interpolation (with optional curve) - ("GraphColorRamp:Color Ramp"), // vec3 interpolation (with optional curve) - ("GraphCurveMap:Curve Remap:"), // vec3 interpolation (with optional curve) - ("GraphScalarUniform:Scalar Uniform"), // scalar uniform (assignable in material) - ("GraphVectorUniform:Vector Uniform"), // vec3 uniform (assignable in material) - ("GraphRgbUniform:RGB Uniform"), // color uniform (assignable in material) - ("GraphXformUniform:XForm Uniform"), // mat4 uniform (assignable in material) - ("GraphTextureUniform:Texture Uniform"), // texture input (assignable in material) - ("GraphCubeUniform:CubeMap Uniform:"), // cubemap input (assignable in material) - ("GraphDefaultTexture:CanvasItem Texture:"), // cubemap input (assignable in material) - ("Output"), // output (shader type dependent) - ("GraphComment:Comment"), // comment - - -}; -ShaderGraphEditor::ShaderGraphEditor(bool p_2d) { - _2d=p_2d; - - popup = memnew( PopupMenu ); - add_child(popup); - - - tabs = memnew(TabContainer); - tabs->set_v_size_flags(SIZE_EXPAND_FILL); - add_child(tabs); - const char* sname[ShaderGraph::SHADER_TYPE_MAX]={ - "Vertex", - "Fragment", - "Light" - }; - for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) { - - graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) ); - add_child(graph_edits[i]); - graph_edits[i]->get_graph_edit()->set_name(sname[i]); - tabs->add_child(graph_edits[i]->get_graph_edit()); - graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); - graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); - graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request"); - graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested"); - graph_edits[i]->get_graph_edit()->connect("delete_nodes_request",graph_edits[i],"_delete_nodes_request"); - graph_edits[i]->get_graph_edit()->set_right_disconnects(true); - } - - tabs->set_current_tab(1); - - set_custom_minimum_size(Size2(100,300)); -} - - -void ShaderGraphEditorPlugin::edit(Object *p_object) { - - shader_editor->edit(Object::cast_to<ShaderGraph>(p_object)); -} - -bool ShaderGraphEditorPlugin::handles(Object *p_object) const { - - ShaderGraph *shader=Object::cast_to<ShaderGraph>(p_object); - if (!shader) - return false; - if (_2d) - return shader->get_mode()==Shader::MODE_CANVAS_ITEM; - else - return shader->get_mode()==Shader::MODE_MATERIAL; -} - -void ShaderGraphEditorPlugin::make_visible(bool p_visible) { - - if (p_visible) { - shader_editor->show(); - } else { - - shader_editor->hide(); - } - -} - -ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) { - - _2d=p_2d; - editor=p_node; - shader_editor = memnew( ShaderGraphEditor(p_2d) ); - shader_editor->hide(); - if (p_2d) - CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor); - else - SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor); - - - //editor->get_viewport()->add_child(shader_editor); - //shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE); - //shader_editor->hide(); - -} - - -ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin() -{ -} - -#endif diff --git a/editor/plugins/shader_graph_editor_plugin.h b/editor/plugins/shader_graph_editor_plugin.h deleted file mode 100644 index f273507fcf..0000000000 --- a/editor/plugins/shader_graph_editor_plugin.h +++ /dev/null @@ -1,248 +0,0 @@ -/*************************************************************************/ -/* shader_graph_editor_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H -#define SHADER_GRAPH_EDITOR_PLUGIN_H - -// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin, -// it needs to be ported to the new shader language. -#if 0 - -#include "editor/editor_node.h" -#include "editor/editor_plugin.h" -#include "editor/property_editor.h" -#include "scene/gui/button.h" -#include "scene/gui/graph_edit.h" -#include "scene/gui/popup.h" -#include "scene/gui/tree.h" -#include "scene/resources/shader.h" -#include "scene/resources/shader_graph.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -class GraphColorRampEdit : public Control { - - GDCLASS(GraphColorRampEdit,Control); - - - struct Point { - - float offset; - Color color; - bool operator<(const Point& p_ponit) const { - return offset<p_ponit.offset; - } - }; - - PopupPanel *popup; - ColorPicker *picker; - - - bool grabbing; - int grabbed; - float grabbed_at; - Vector<Point> points; - - void _color_changed(const Color& p_color); - -protected: - void _gui_input(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); -public: - - void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors); - Vector<float> get_offsets() const; - Vector<Color> get_colors() const; - virtual Size2 get_minimum_size() const; - GraphColorRampEdit(); -}; - - -class GraphCurveMapEdit : public Control { - - GDCLASS(GraphCurveMapEdit,Control); - - - struct Point { - - float offset; - float height; - bool operator<(const Point& p_ponit) const { - return offset<p_ponit.offset; - } - }; - - - bool grabbing; - int grabbed; - Vector<Point> points; - - void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); -protected: - void _gui_input(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); -public: - - void set_points(const Vector<Vector2>& p_points); - Vector<Vector2> get_points() const; - virtual Size2 get_minimum_size() const; - GraphCurveMapEdit(); -}; - -class ShaderGraphView : public Control { - - GDCLASS(ShaderGraphView,Control); - - - - CustomPropertyEditor *ped_popup; - bool block_update; - - Label *status; - GraphEdit *graph_edit; - Ref<ShaderGraph> graph; - int edited_id; - int edited_def; - - ShaderGraph::ShaderType type; - - void _update_graph(); - void _create_node(int p_id); - - - ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL); - ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint=""); - - void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - - void _node_removed(int p_id); - void _begin_node_move(); - void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); - void _end_node_move(); - void _move_node(int p_id,const Vector2& p_to); - void _duplicate_nodes_request(); - void _duplicate_nodes(const Array &p_nodes); - void _delete_nodes_request(); - - - void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint); - - void _scalar_const_changed(double p_value,int p_id); - void _vec_const_changed(double p_value, int p_id, Array p_arr); - void _rgb_const_changed(const Color& p_color, int p_id); - void _xform_const_changed(int p_id,Node* p_button); - void _scalar_op_changed(int p_op, int p_id); - void _vec_op_changed(int p_op, int p_id); - void _vec_scalar_op_changed(int p_op, int p_id); - void _rgb_op_changed(int p_op, int p_id); - void _xform_inv_rev_changed(bool p_enabled, int p_id); - void _scalar_func_changed(int p_func, int p_id); - void _vec_func_changed(int p_func, int p_id); - void _scalar_input_changed(double p_value,int p_id); - void _vec_input_changed(double p_value, int p_id, Array p_arr); - void _xform_input_changed(int p_id,Node* p_button); - void _rgb_input_changed(const Color& p_color, int p_id); - void _tex_input_change(int p_id,Node* p_button); - void _cube_input_change(int p_id); - void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit); - void _tex_edited(int p_id,Node* p_button); - void _cube_edited(int p_id,Node* p_button); - void _variant_edited(); - void _comment_edited(int p_id,Node* p_button); - void _color_ramp_changed(int p_id,Node* p_ramp); - void _curve_changed(int p_id,Node* p_curve); - void _sg_updated(); - Map<int,GraphNode*> node_map; - - Variant get_drag_data_fw(const Point2& p_point,Control* p_from); - bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const; - void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); -protected: - void _notification(int p_what); - static void _bind_methods(); -public: - - void add_node(int p_type, const Vector2 &location); - GraphEdit *get_graph_edit() { return graph_edit; } - void set_graph(Ref<ShaderGraph> p_graph); - - ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT); -}; - -class ShaderGraphEditor : public VBoxContainer { - - GDCLASS(ShaderGraphEditor,VBoxContainer); - - PopupMenu *popup; - TabContainer *tabs; - ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; - static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; - Vector2 next_location; - - bool _2d; - void _add_node(int p_type); - void _popup_requested(const Vector2 &p_position); -protected: - void _notification(int p_what); - static void _bind_methods(); -public: - - void edit(Ref<ShaderGraph> p_shader); - ShaderGraphEditor(bool p_2d); -}; - -class ShaderGraphEditorPlugin : public EditorPlugin { - - GDCLASS( ShaderGraphEditorPlugin, EditorPlugin ); - - bool _2d; - ShaderGraphEditor *shader_editor; - EditorNode *editor; - -public: - - virtual String get_name() const { return "ShaderGraph"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_node); - virtual bool handles(Object *p_node) const; - virtual void make_visible(bool p_visible); - - ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d); - ~ShaderGraphEditorPlugin(); - -}; - -#endif -#endif // SHADER_GRAPH_EDITOR_PLUGIN_H diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp index fe7d1df50c..314db4198d 100644 --- a/editor/plugins/skeleton_editor_plugin.cpp +++ b/editor/plugins/skeleton_editor_plugin.cpp @@ -126,9 +126,16 @@ PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_i } void SkeletonEditor::edit(Skeleton *p_node) { + skeleton = p_node; } +void SkeletonEditor::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + get_tree()->connect("node_removed", this, "_node_removed"); + } +} + void SkeletonEditor::_node_removed(Node *p_node) { if (p_node == skeleton) { @@ -139,6 +146,7 @@ void SkeletonEditor::_node_removed(Node *p_node) { void SkeletonEditor::_bind_methods() { ClassDB::bind_method("_on_click_option", &SkeletonEditor::_on_click_option); + ClassDB::bind_method("_node_removed", &SkeletonEditor::_node_removed); } SkeletonEditor::SkeletonEditor() { diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h index b9bdf91902..0ab94c15b5 100644 --- a/editor/plugins/skeleton_editor_plugin.h +++ b/editor/plugins/skeleton_editor_plugin.h @@ -61,6 +61,7 @@ class SkeletonEditor : public Node { friend class SkeletonEditorPlugin; protected: + void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 9bf1178b58..58a1835e68 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -160,7 +160,6 @@ void SpriteEditor::_update_mesh_data() { Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon); - print_line("lines: " + itos(lines.size())); uv_lines.clear(); computed_vertices.clear(); @@ -190,21 +189,6 @@ void SpriteEditor::_update_mesh_data() { computed_vertices.push_back(vtx); } -#if 0 - Vector<Vector<Vector2> > polys = Geometry::decompose_polygon(lines[j]); - print_line("polygon: " + itos(polys.size())); - - for (int i = 0; i < polys.size(); i++) { - for (int k = 0; k < polys[i].size(); k++) { - - int idxn = (k + 1) % polys[i].size(); - uv_lines.push_back(polys[i][k]); - uv_lines.push_back(polys[i][idxn]); - } - } -#endif - -#if 1 Vector<int> poly = Geometry::triangulate_polygon(lines[j]); @@ -218,14 +202,6 @@ void SpriteEditor::_update_mesh_data() { computed_indices.push_back(poly[idx] + index_ofs); } } -#endif - -#if 0 - for (int i = 0; i < lines[j].size() - 1; i++) { - uv_lines.push_back(lines[j][i]); - uv_lines.push_back(lines[j][i + 1]); - } -#endif } debug_uv->update(); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index a9afc7a670..fcbbee2b9c 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -89,7 +89,6 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, in } if (resources.empty()) { - //print_line("added frames!"); return; } @@ -108,7 +107,6 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, in undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); - //print_line("added frames!"); } void SpriteFramesEditor::_load_pressed() { diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 4a9cbfe535..4390b94ece 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -356,8 +356,6 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { undo_redo->add_do_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region()); undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", rect_prev); } else if (node_ninepatch) { - // FIXME: Is this intentional? - } else if (node_ninepatch) { undo_redo->add_do_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect()); undo_redo->add_undo_method(node_ninepatch, "set_region_rect", rect_prev); } else if (obj_styleBox.is_valid()) { @@ -521,6 +519,10 @@ void TextureRegionEditor::_set_snap_mode(int p_mode) { else hb_grid->hide(); + if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) { + _update_autoslice(); + } + edit_draw->update(); } @@ -562,7 +564,8 @@ void TextureRegionEditor::_zoom_in() { } void TextureRegionEditor::_zoom_reset() { - if (draw_zoom == 1) return; + if (draw_zoom == 1) + return; draw_zoom = 1; edit_draw->update(); } @@ -585,25 +588,91 @@ void TextureRegionEditor::apply_rect(const Rect2 &rect) { atlas_tex->set_region(rect); } -void TextureRegionEditor::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_PROCESS: { - if (node_sprite) { - if (node_sprite->is_region()) { +void TextureRegionEditor::_update_autoslice() { + autoslice_is_dirty = false; + autoslice_cache.clear(); - set_process(false); - EditorNode::get_singleton()->make_bottom_panel_item_visible(this); + Ref<Texture> texture = NULL; + if (node_sprite) + texture = node_sprite->get_texture(); + else if (node_ninepatch) + texture = node_ninepatch->get_texture(); + else if (obj_styleBox.is_valid()) + texture = obj_styleBox->get_texture(); + else if (atlas_tex.is_valid()) + texture = atlas_tex->get_atlas(); + + if (texture.is_null()) { + return; + } + + for (int y = 0; y < texture->get_height(); y++) { + for (int x = 0; x < texture->get_width(); x++) { + if (texture->is_pixel_opaque(x, y)) { + bool found = false; + for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) { + Rect2 grown = E->get().grow(1.5); + if (grown.has_point(Point2(x, y))) { + E->get().expand_to(Point2(x, y)); + E->get().expand_to(Point2(x + 1, y + 1)); + x = E->get().position.x + E->get().size.x - 1; + bool merged = true; + while (merged) { + merged = false; + bool queue_erase = false; + for (List<Rect2>::Element *F = autoslice_cache.front(); F; F = F->next()) { + if (queue_erase) { + autoslice_cache.erase(F->prev()); + queue_erase = false; + } + if (F == E) + continue; + if (E->get().grow(1).intersects(F->get())) { + E->get().expand_to(F->get().position); + E->get().expand_to(F->get().position + F->get().size); + if (F->prev()) { + F = F->prev(); + autoslice_cache.erase(F->next()); + } else { + queue_erase = true; + // Can't delete the first rect in the list. + } + merged = true; + } + } + } + found = true; + break; + } + } + if (!found) { + Rect2 new_rect(x, y, 1, 1); + autoslice_cache.push_back(new_rect); } - } else { - set_process(false); } - } break; - case NOTIFICATION_THEME_CHANGED: + } + } + cache_map[texture->get_rid()] = autoslice_cache; +} + +void TextureRegionEditor::_notification(int p_what) { + switch (p_what) { case NOTIFICATION_READY: { zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons")); zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons")); zoom_in->set_icon(get_icon("ZoomMore", "EditorIcons")); } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) { + _update_autoslice(); + } + } break; + case MainLoop::NOTIFICATION_WM_FOCUS_IN: { + // This happens when the user leaves the Editor and returns, + // he/she could have changed the textures, so the cache is cleared + cache_map.clear(); + _edit_region(); + } break; } } @@ -709,57 +778,15 @@ void TextureRegionEditor::_edit_region() { return; } - autoslice_cache.clear(); - Ref<Image> i; - i.instance(); - if (i->load(texture->get_path()) == OK) { - BitMap bm; - bm.create_from_image_alpha(i); - for (int y = 0; y < i->get_height(); y++) { - for (int x = 0; x < i->get_width(); x++) { - if (bm.get_bit(Point2(x, y))) { - bool found = false; - for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) { - Rect2 grown = E->get().grow(1.5); - if (grown.has_point(Point2(x, y))) { - E->get().expand_to(Point2(x, y)); - E->get().expand_to(Point2(x + 1, y + 1)); - x = E->get().position.x + E->get().size.x - 1; - bool merged = true; - while (merged) { - merged = false; - bool queue_erase = false; - for (List<Rect2>::Element *F = autoslice_cache.front(); F; F = F->next()) { - if (queue_erase) { - autoslice_cache.erase(F->prev()); - queue_erase = false; - } - if (F == E) - continue; - if (E->get().grow(1).intersects(F->get())) { - E->get().expand_to(F->get().position); - E->get().expand_to(F->get().position + F->get().size); - if (F->prev()) { - F = F->prev(); - autoslice_cache.erase(F->next()); - } else { - queue_erase = true; - //Can't delete the first rect in the list. - } - merged = true; - } - } - } - found = true; - break; - } - } - if (!found) { - Rect2 new_rect(x, y, 1, 1); - autoslice_cache.push_back(new_rect); - } - } - } + if (cache_map.has(texture->get_rid())) { + autoslice_cache = cache_map[texture->get_rid()]; + autoslice_is_dirty = false; + return; + } else { + if (is_visible() && snap_mode == SNAP_AUTOSLICE) { + _update_autoslice(); + } else { + autoslice_is_dirty = true; } } diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 670cc86bbb..61ef769f89 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -92,7 +92,9 @@ class TextureRegionEditor : public Control { Rect2 rect_prev; float prev_margin; int edited_margin; + Map<RID, List<Rect2> > cache_map; List<Rect2> autoslice_cache; + bool autoslice_is_dirty; bool drag; bool creating; @@ -110,6 +112,7 @@ class TextureRegionEditor : public Control { void _zoom_reset(); void _zoom_out(); void apply_rect(const Rect2 &rect); + void _update_autoslice(); protected: void _notification(int p_what); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 0a421bdffe..34dd36692c 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -79,9 +79,9 @@ void TileMapEditor::_notification(int p_what) { PopupMenu *p = options->get_popup(); p->set_item_icon(p->get_item_index(OPTION_PAINTING), get_icon("Edit", "EditorIcons")); p->set_item_icon(p->get_item_index(OPTION_PICK_TILE), get_icon("ColorPick", "EditorIcons")); - p->set_item_icon(p->get_item_index(OPTION_SELECT), get_icon("ToolSelect", "EditorIcons")); - p->set_item_icon(p->get_item_index(OPTION_MOVE), get_icon("ToolMove", "EditorIcons")); - p->set_item_icon(p->get_item_index(OPTION_DUPLICATE), get_icon("Duplicate", "EditorIcons")); + p->set_item_icon(p->get_item_index(OPTION_SELECT), get_icon("ActionCopy", "EditorIcons")); + p->set_item_icon(p->get_item_index(OPTION_CUT), get_icon("ActionCut", "EditorIcons")); + p->set_item_icon(p->get_item_index(OPTION_COPY), get_icon("Duplicate", "EditorIcons")); p->set_item_icon(p->get_item_index(OPTION_ERASE_SELECTION), get_icon("Remove", "EditorIcons")); } break; @@ -119,12 +119,12 @@ void TileMapEditor::_menu_option(int p_option) { canvas_item_editor->update(); } break; - case OPTION_DUPLICATE: { + case OPTION_COPY: { _update_copydata(); if (selection_active) { - tool = TOOL_DUPLICATING; + tool = TOOL_PASTING; canvas_item_editor->update(); } @@ -135,12 +135,7 @@ void TileMapEditor::_menu_option(int p_option) { return; _start_undo(TTR("Erase Selection")); - for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) { - for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) { - - _set_cell(Point2i(j, i), invalid_cell, false, false, false); - } - } + _erase_selection(); _finish_undo(); selection_active = false; @@ -157,11 +152,19 @@ void TileMapEditor::_menu_option(int p_option) { undo_redo->commit_action(); } break; - case OPTION_MOVE: { + case OPTION_CUT: { if (selection_active) { _update_copydata(); - tool = TOOL_MOVING; + + _start_undo(TTR("Cut Selection")); + _erase_selection(); + _finish_undo(); + + selection_active = false; + + tool = TOOL_PASTING; + canvas_item_editor->update(); } } break; @@ -669,6 +672,18 @@ void TileMapEditor::_select(const Point2i &p_from, const Point2i &p_to) { canvas_item_editor->update(); } +void TileMapEditor::_erase_selection() { + if (!selection_active) + return; + + for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) { + for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) { + + _set_cell(Point2i(j, i), invalid_cell, false, false, false); + } + } +} + void TileMapEditor::_draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform) { Ref<Texture> t = node->get_tileset()->tile_get_texture(p_cell); @@ -980,12 +995,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { canvas_item_editor->update(); } - } else if (tool == TOOL_DUPLICATING) { + } else if (tool == TOOL_PASTING) { Point2 ofs = over_tile - rectangle.position; Vector<int> ids; - _start_undo(TTR("Duplicate")); + _start_undo(TTR("Paste")); ids.push_back(0); for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) { @@ -994,34 +1009,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } _finish_undo(); - copydata.clear(); - - canvas_item_editor->update(); - } else if (tool == TOOL_MOVING) { - - Point2 ofs = over_tile - rectangle.position; - Vector<int> ids; - - _start_undo(TTR("Move")); - ids.push_back(TileMap::INVALID_CELL); - for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) { - for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) { - - _set_cell(Point2i(j, i), ids, false, false, false); - } - } - for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) { - - ids.write[0] = E->get().cell; - _set_cell(E->get().pos + ofs, ids, E->get().flip_h, E->get().flip_v, E->get().transpose); - } - _finish_undo(); - - copydata.clear(); - selection_active = false; - canvas_item_editor->update(); + return true; // We want to keep the Pasting tool } else if (tool == TOOL_SELECTING) { canvas_item_editor->update(); @@ -1068,17 +1058,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } - if (tool == TOOL_DUPLICATING) { - - tool = TOOL_NONE; - copydata.clear(); - - canvas_item_editor->update(); - - return true; - } - - if (tool == TOOL_MOVING) { + if (tool == TOOL_PASTING) { tool = TOOL_NONE; copydata.clear(); @@ -1305,7 +1285,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (k->get_scancode() == KEY_ESCAPE) { - if (tool == TOOL_DUPLICATING || tool == TOOL_MOVING) + if (tool == TOOL_PASTING) copydata.clear(); else if (tool == TOOL_SELECTING || selection_active) selection_active = false; @@ -1349,21 +1329,29 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } - if (ED_IS_SHORTCUT("tile_map_editor/duplicate_selection", p_event)) { + if (ED_IS_SHORTCUT("tile_map_editor/copy_selection", p_event)) { _update_copydata(); if (selection_active) { - tool = TOOL_DUPLICATING; + tool = TOOL_PASTING; canvas_item_editor->update(); return true; } } - if (ED_IS_SHORTCUT("tile_map_editor/move_selection", p_event)) { + if (ED_IS_SHORTCUT("tile_map_editor/cut_selection", p_event)) { if (selection_active) { _update_copydata(); - tool = TOOL_MOVING; + + _start_undo(TTR("Cut Selection")); + _erase_selection(); + _finish_undo(); + + selection_active = false; + + tool = TOOL_PASTING; + canvas_item_editor->update(); return true; } @@ -1564,7 +1552,7 @@ void TileMapEditor::forward_draw_over_viewport(Control *p_overlay) { _draw_cell(ids[0], Point2i(j, i), flip_h, flip_v, transpose, xform); } } - } else if (tool == TOOL_DUPLICATING || tool == TOOL_MOVING) { + } else if (tool == TOOL_PASTING) { if (copydata.empty()) return; @@ -1844,8 +1832,8 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { p->add_item(TTR("Pick Tile"), OPTION_PICK_TILE, KEY_CONTROL); p->add_separator(); p->add_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B), OPTION_SELECT); - p->add_shortcut(ED_SHORTCUT("tile_map_editor/move_selection", TTR("Move Selection"), KEY_MASK_CMD + KEY_M), OPTION_MOVE); - p->add_shortcut(ED_SHORTCUT("tile_map_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_CMD + KEY_D), OPTION_DUPLICATE); + p->add_shortcut(ED_SHORTCUT("tile_map_editor/cut_selection", TTR("Cut Selection"), KEY_MASK_CMD + KEY_X), OPTION_CUT); + p->add_shortcut(ED_SHORTCUT("tile_map_editor/copy_selection", TTR("Copy Selection"), KEY_MASK_CMD + KEY_C), OPTION_COPY); p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION); p->add_separator(); p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID); @@ -1903,6 +1891,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { TileMapEditor::~TileMapEditor() { _clear_bucket_cache(); + copydata.clear(); } /////////////////////////////////////////////////////////////// diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index d72224263a..c824824d56 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -61,8 +61,7 @@ class TileMapEditor : public VBoxContainer { TOOL_SELECTING, TOOL_BUCKET, TOOL_PICKING, - TOOL_DUPLICATING, - TOOL_MOVING + TOOL_PASTING }; enum Options { @@ -70,11 +69,11 @@ class TileMapEditor : public VBoxContainer { OPTION_BUCKET, OPTION_PICK_TILE, OPTION_SELECT, - OPTION_DUPLICATE, + OPTION_COPY, OPTION_ERASE_SELECTION, OPTION_PAINTING, OPTION_FIX_INVALID, - OPTION_MOVE + OPTION_CUT }; TileMap *node; @@ -167,6 +166,7 @@ class TileMapEditor : public VBoxContainer { void _erase_points(const PoolVector<Vector2> p_points); void _select(const Point2i &p_from, const Point2i &p_to); + void _erase_selection(); void _draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform); void _draw_fill_preview(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform); diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 55a04a51b3..6b556cbe12 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -498,7 +498,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) { } break; case TOOL_TILESET_REMOVE_TEXTURE: { if (get_current_texture().is_valid()) { - cd->set_text(TTR("Remove Selected Textue and ALL TILES wich uses it?")); + cd->set_text(TTR("Remove selected texture and ALL TILES which use it?")); cd->popup_centered(Size2(300, 60)); } else { err_dialog->set_text(TTR("You haven't selected a texture to remove.")); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index aad9258ed9..3a6a73d3cc 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1390,7 +1390,7 @@ void ProjectManager::_open_project_confirm() { return; } - print_line("OPENING: " + path + " (" + selected + ")"); + print_line("Editing project: " + path + " (" + selected + ")"); List<String> args; @@ -1447,7 +1447,7 @@ void ProjectManager::_run_project_confirm() { return; } - print_line("OPENING: " + path + " (" + selected + ")"); + print_line("Running project: " + path + " (" + selected + ")"); List<String> args; @@ -1513,13 +1513,13 @@ void ProjectManager::_scan_dir(DirAccess *da, float pos, float total, List<Strin void ProjectManager::_scan_begin(const String &p_base) { - print_line("SCAN PROJECTS AT: " + p_base); + print_line("Scanning projects at: " + p_base); List<String> projects; DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); da->change_dir(p_base); _scan_dir(da, 0, 1, &projects); memdelete(da); - print_line("found: " + itos(projects.size()) + " projects."); + print_line("Found " + itos(projects.size()) + " projects."); for (List<String>::Element *E = projects.front(); E; E = E->next()) { String proj = E->get().replace("/", "::"); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 65b2e2301b..a7c336eb16 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -891,7 +891,6 @@ void ProjectSettingsEditor::_item_del() { return; } - print_line("to delete.. " + property); undo_redo->create_action(TTR("Delete Item")); Variant value = ProjectSettings::get_singleton()->get(property); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 408e67149a..d9812f7425 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -3992,7 +3992,6 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) { String prop = d["name"]; emit_signal("property_keyed", prop, obj->get(prop), false); } else if (p_button == 5) { - print_line("PB5"); if (!d.has("name")) return; String prop = d["name"]; @@ -4732,7 +4731,7 @@ double PropertyValueEvaluator::eval(const String &p_text) { script->set_source_code(_build_script(p_new_text)); Error err = script->reload(); if (err) { - print_line("[PropertyValueEvaluator] Error loading script for expression: " + p_new_text); + ERR_PRINTS("PropertyValueEvaluator: Error loading script for expression: " + p_new_text); return _default_eval(p_new_text); } @@ -4748,7 +4747,7 @@ double PropertyValueEvaluator::eval(const String &p_text) { if (call_err.error == Variant::CallError::CALL_OK) { return result; } - print_line("[PropertyValueEvaluator]: Error eval! Error code: " + itos(call_err.error)); + ERR_PRINTS("PropertyValueEvaluator: Eval failed, error code: " + itos(call_err.error)); return _default_eval(p_new_text); } diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index d927e07976..dae1bdeeb0 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -237,7 +237,6 @@ void PropertySelector::_update_search() { Ref<Texture> icon; script_methods = false; - print_line("name: " + E->get().name); String rep = E->get().name.replace("*", ""); if (E->get().name == "*Script Methods") { icon = get_icon("Script", "EditorIcons"); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 607d974025..39250ab391 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1512,7 +1512,6 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { } editor_data->get_undo_redo().commit_action(); - print_line("test: " + String(Variant(selected.front()->get()->get_meta("_editor_icon")))); editor->push_item(p_script.operator->()); } diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 47db656017..a916ae23f6 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -968,7 +968,6 @@ void SceneTreeEditor::_warning_changed(Node *p_for_node) { //should use a timer update_timer->start(); - //print_line("WARNING CHANGED "+String(p_for_node->get_name())); } void SceneTreeEditor::_editor_settings_changed() { diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 746e1cd28f..9db53fe5f5 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1133,7 +1133,6 @@ void ScriptEditorDebugger::_notification(int p_what) { } message_type = cmd; - //print_line("GOT: "+message_type); ret = ppeer->get_var(cmd); if (ret != OK) { @@ -1285,15 +1284,13 @@ void ScriptEditorDebugger::_profiler_activate(bool p_enable) { max_funcs = CLAMP(max_funcs, 16, 512); msg.push_back(max_funcs); ppeer->put_var(msg); - - print_line("BEGIN PROFILING!"); + print_verbose("Starting profiling."); } else { Array msg; msg.push_back("stop_profiling"); ppeer->put_var(msg); - - print_line("END PROFILING!"); + print_verbose("Ending profiling."); } } @@ -1430,8 +1427,6 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n return; } - - //print_line("method"); } void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p_property, const Variant &p_value) { @@ -1500,8 +1495,6 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p return; } - - //print_line("prop"); } void ScriptEditorDebugger::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) { diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 64638cdb1e..07b3c44807 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -1722,8 +1722,16 @@ void PhysicalBoneSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { return; Skeleton *sk(physical_bone->find_skeleton_parent()); + if (!sk) + return; + PhysicalBone *pb(sk->get_physical_bone(physical_bone->get_bone_id())); + if (!pb) + return; + PhysicalBone *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id())); + if (!pbp) + return; Vector<Vector3> points; diff --git a/editor/translations/af.po b/editor/translations/af.po index b51e90b9f5..a92264f015 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -5669,134 +5669,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index a48bee47d8..5631c1884d 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -5794,134 +5794,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "تعديل منحدر اللون" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9402,6 +9274,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Modify Color Ramp" +#~ msgstr "تعديل منحدر اللون" + #~ msgid "Disabled" #~ msgstr "معطّل" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index eb38abf260..beeb2be3c6 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -5672,134 +5672,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index f93e41143d..f4021e9731 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -6024,134 +6024,6 @@ msgstr "প্রাসঙ্গিক সাহায্য" msgid "Shader" msgstr "শেডার" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "স্কেলার ধ্রুবক পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "RGB ধ্রুবক পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "স্কেলার অপারেটর পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "ভেক্টর অপারেটর পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "ভেক্টর স্কেলার অপারেটর পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "RGB অপারেটর পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "শুধুমাত্র ঘূর্ণন টগল করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "স্কেলার ফাংশন পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "ভেক্টর ফাংশন পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "স্কেলার ইউনিফর্ম পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "ভেক্টর ইউনিফর্ম পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "RGB ইউনিফর্ম পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "প্রাথমিক মান পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "XForm ইউনিফর্ম পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Cubemap ইউনিফর্ম পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "কমেন্ট পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "রঙ্গের র্যাম্পে সংযোজন/বিয়োজন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "রঙ্গের র্যাম্প পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Curve Map-এ সংযোজন/বিয়োজন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Curve Map পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "ইনপুট নাম পরিবর্তন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "গ্রাফের নোডসমূহ সংযুক্ত করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "গ্রাফের নোডসমূহ বিচ্ছিন্ন করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Shader Graph Node অপসারণ করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Shader Graph Node সরান" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "গ্রাফ নোড(সমূহ) প্রতিলিপি করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Shader Graph Node(s) অপসারণ করুন" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "সমস্যা: আবর্তনশীল সংযোগ লিঙ্ক" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "সমস্যা: ইনপুট সংযোগ নেই" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Shader Graph Node যোগ করুন" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9907,6 +9779,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "স্কেলার ধ্রুবক পরিবর্তন করুন" + +#~ msgid "Change Vec Constant" +#~ msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন" + +#~ msgid "Change RGB Constant" +#~ msgstr "RGB ধ্রুবক পরিবর্তন করুন" + +#~ msgid "Change Scalar Operator" +#~ msgstr "স্কেলার অপারেটর পরিবর্তন করুন" + +#~ msgid "Change Vec Operator" +#~ msgstr "ভেক্টর অপারেটর পরিবর্তন করুন" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "ভেক্টর স্কেলার অপারেটর পরিবর্তন করুন" + +#~ msgid "Change RGB Operator" +#~ msgstr "RGB অপারেটর পরিবর্তন করুন" + +#~ msgid "Toggle Rot Only" +#~ msgstr "শুধুমাত্র ঘূর্ণন টগল করুন" + +#~ msgid "Change Scalar Function" +#~ msgstr "স্কেলার ফাংশন পরিবর্তন করুন" + +#~ msgid "Change Vec Function" +#~ msgstr "ভেক্টর ফাংশন পরিবর্তন করুন" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "স্কেলার ইউনিফর্ম পরিবর্তন করুন" + +#~ msgid "Change Vec Uniform" +#~ msgstr "ভেক্টর ইউনিফর্ম পরিবর্তন করুন" + +#~ msgid "Change RGB Uniform" +#~ msgstr "RGB ইউনিফর্ম পরিবর্তন করুন" + +#~ msgid "Change Default Value" +#~ msgstr "প্রাথমিক মান পরিবর্তন করুন" + +#~ msgid "Change XForm Uniform" +#~ msgstr "XForm ইউনিফর্ম পরিবর্তন করুন" + +#~ msgid "Change Texture Uniform" +#~ msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Cubemap ইউনিফর্ম পরিবর্তন করুন" + +#~ msgid "Change Comment" +#~ msgstr "কমেন্ট পরিবর্তন করুন" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "রঙ্গের র্যাম্পে সংযোজন/বিয়োজন করুন" + +#~ msgid "Modify Color Ramp" +#~ msgstr "রঙ্গের র্যাম্প পরিবর্তন করুন" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Curve Map-এ সংযোজন/বিয়োজন করুন" + +#~ msgid "Modify Curve Map" +#~ msgstr "Curve Map পরিবর্তন করুন" + +#~ msgid "Change Input Name" +#~ msgstr "ইনপুট নাম পরিবর্তন করুন" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "গ্রাফের নোডসমূহ সংযুক্ত করুন" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "গ্রাফের নোডসমূহ বিচ্ছিন্ন করুন" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Shader Graph Node অপসারণ করুন" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Shader Graph Node সরান" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "গ্রাফ নোড(সমূহ) প্রতিলিপি করুন" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Shader Graph Node(s) অপসারণ করুন" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "সমস্যা: আবর্তনশীল সংযোগ লিঙ্ক" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "সমস্যা: ইনপুট সংযোগ নেই" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Shader Graph Node যোগ করুন" + #~ msgid "Disabled" #~ msgstr "অসমর্থ" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 3b683b9f9a..075b112224 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -5828,134 +5828,6 @@ msgstr "Ajuda Contextual" msgid "Shader" msgstr "Ombreig" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Modificar una constant escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Modificar una constant vectorial" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Modificar una constant RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Modifica un operador escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Modifica un operador vectorial" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Modifica un operador vectorial- escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Modifica un operador RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "només Rotacio" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Modifica una Funció Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Modifica una Funció Vectorial" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Modificar un Uniforme Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Modifica un Uniforme Vectorial" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Modifica un Uniforme RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Modifica el Valor per Defecte" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Modifica el Uniforme XForm" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Modifica un Uniforme Textura" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Modifica un Uniforme 'CubeMap'" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Modifica el Comentari" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Afegeix/Elimina-ho de la Rampa de Colors" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modifica la Rampa de Color" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Afegeix/Ellimina-ho del Mapa de Corbes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modifica el Mapa de Corbes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Modifica el Nom de l'Entrada" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Connecta els Nodes de Graf" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Desconnecta el Nodes de Graf" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Elimina el Node de Graf d'Ombreig" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Mou el Node de Graf d'Ombreig" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Duplica el(s) Node(s) de Graf" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Elimina el(s) Node(s) de Graf d'Ombreig" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Error: Enllaç de Connexió Cíclic" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Error: Manquen les Connexions d'Entrada" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Afegeix un Node de Graf d'Ombreig" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9599,6 +9471,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Modificar una constant escalar" + +#~ msgid "Change Vec Constant" +#~ msgstr "Modificar una constant vectorial" + +#~ msgid "Change RGB Constant" +#~ msgstr "Modificar una constant RGB" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Modifica un operador escalar" + +#~ msgid "Change Vec Operator" +#~ msgstr "Modifica un operador vectorial" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Modifica un operador vectorial- escalar" + +#~ msgid "Change RGB Operator" +#~ msgstr "Modifica un operador RGB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "només Rotacio" + +#~ msgid "Change Scalar Function" +#~ msgstr "Modifica una Funció Escalar" + +#~ msgid "Change Vec Function" +#~ msgstr "Modifica una Funció Vectorial" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Modificar un Uniforme Escalar" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Modifica un Uniforme Vectorial" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Modifica un Uniforme RGB" + +#~ msgid "Change Default Value" +#~ msgstr "Modifica el Valor per Defecte" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Modifica el Uniforme XForm" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Modifica un Uniforme Textura" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Modifica un Uniforme 'CubeMap'" + +#~ msgid "Change Comment" +#~ msgstr "Modifica el Comentari" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Afegeix/Elimina-ho de la Rampa de Colors" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Modifica la Rampa de Color" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Afegeix/Ellimina-ho del Mapa de Corbes" + +#~ msgid "Modify Curve Map" +#~ msgstr "Modifica el Mapa de Corbes" + +#~ msgid "Change Input Name" +#~ msgstr "Modifica el Nom de l'Entrada" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Connecta els Nodes de Graf" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Desconnecta el Nodes de Graf" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Elimina el Node de Graf d'Ombreig" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Mou el Node de Graf d'Ombreig" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Duplica el(s) Node(s) de Graf" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Elimina el(s) Node(s) de Graf d'Ombreig" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Error: Enllaç de Connexió Cíclic" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Error: Manquen les Connexions d'Entrada" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Afegeix un Node de Graf d'Ombreig" + #~ msgid "Disabled" #~ msgstr "Desactivat" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index d0372cf7aa..0da8ebee3c 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -5770,134 +5770,6 @@ msgstr "Kontextová nápověda" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Změnit skalární konstantu" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Změna RGB konstanty" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Změnit skalární operátor" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Změnit RGB operátor" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Změnit skalární funkci" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Změnit vektorovou funkci" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Změnit výchozí hodnotu" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Změnit komentář" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Upravit mapu křivky" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Změnit název vstupu" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Propojit uzly grafu" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Odpojit uzly grafu" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9471,6 +9343,42 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Změnit skalární konstantu" + +#~ msgid "Change RGB Constant" +#~ msgstr "Změna RGB konstanty" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Změnit skalární operátor" + +#~ msgid "Change RGB Operator" +#~ msgstr "Změnit RGB operátor" + +#~ msgid "Change Scalar Function" +#~ msgstr "Změnit skalární funkci" + +#~ msgid "Change Vec Function" +#~ msgstr "Změnit vektorovou funkci" + +#~ msgid "Change Default Value" +#~ msgstr "Změnit výchozí hodnotu" + +#~ msgid "Change Comment" +#~ msgstr "Změnit komentář" + +#~ msgid "Modify Curve Map" +#~ msgstr "Upravit mapu křivky" + +#~ msgid "Change Input Name" +#~ msgstr "Změnit název vstupu" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Propojit uzly grafu" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Odpojit uzly grafu" + #~ msgid "Disabled" #~ msgstr "Zakázáno" diff --git a/editor/translations/da.po b/editor/translations/da.po index 192240ec0a..d3a036452a 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -5812,134 +5812,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index 2a97f8ef3d..641d06841b 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -5883,134 +5883,6 @@ msgstr "Kontexthilfe" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Ändere skalare Konstante" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Ändere Vektorkonstante" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Ändere RGB-Konstante" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Ändere skalaren Operator" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Ändere Vektoroperator" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Ändere Vektor-Skalar-Operator" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Ändere RGB-Operator" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "schalte exklusive Rotation um" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Ändere skalare Funktion" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Ändere Vektorfunktion" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Ändere Skalar-Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Ändere Vektor-Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Ändere RGB-Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Ändere Standardwert" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Ändere XForm-Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Ändere Textur-Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Ändere Cubemap-Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Ändere Kommentar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Hinzufügen/Entfernen zum Farbgradienten" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Farbverlauf anpassen" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Hinzfügen/Entfernen zum Curve-Map" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Verändere Curve-Map" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Ändere Eingabename" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Verbinde Graph-Nodes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Trenne Graph-Nodes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Entferne Shader-Graph-Node" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Verschiebe Shader-Graph-Node" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Dupliziere Graph-Node(s)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Entferne Shade-Graph-Node(s)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Fehler: Zyklische Verbindung" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Fehler: Fehlende Eingangsverbindung" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Shader-Graph-Node hinzufügen" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9676,6 +9548,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Ändere skalare Konstante" + +#~ msgid "Change Vec Constant" +#~ msgstr "Ändere Vektorkonstante" + +#~ msgid "Change RGB Constant" +#~ msgstr "Ändere RGB-Konstante" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Ändere skalaren Operator" + +#~ msgid "Change Vec Operator" +#~ msgstr "Ändere Vektoroperator" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Ändere Vektor-Skalar-Operator" + +#~ msgid "Change RGB Operator" +#~ msgstr "Ändere RGB-Operator" + +#~ msgid "Toggle Rot Only" +#~ msgstr "schalte exklusive Rotation um" + +#~ msgid "Change Scalar Function" +#~ msgstr "Ändere skalare Funktion" + +#~ msgid "Change Vec Function" +#~ msgstr "Ändere Vektorfunktion" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Ändere Skalar-Uniform" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Ändere Vektor-Uniform" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Ändere RGB-Uniform" + +#~ msgid "Change Default Value" +#~ msgstr "Ändere Standardwert" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Ändere XForm-Uniform" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Ändere Textur-Uniform" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Ändere Cubemap-Uniform" + +#~ msgid "Change Comment" +#~ msgstr "Ändere Kommentar" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Hinzufügen/Entfernen zum Farbgradienten" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Farbverlauf anpassen" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Hinzfügen/Entfernen zum Curve-Map" + +#~ msgid "Modify Curve Map" +#~ msgstr "Verändere Curve-Map" + +#~ msgid "Change Input Name" +#~ msgstr "Ändere Eingabename" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Verbinde Graph-Nodes" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Trenne Graph-Nodes" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Entferne Shader-Graph-Node" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Verschiebe Shader-Graph-Node" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Dupliziere Graph-Node(s)" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Entferne Shade-Graph-Node(s)" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Fehler: Zyklische Verbindung" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Fehler: Fehlende Eingangsverbindung" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Shader-Graph-Node hinzufügen" + #~ msgid "Disabled" #~ msgstr "Deaktiviert" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index a0068f6038..3c10dc874c 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -5704,134 +5704,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 3dd3be8809..4437b58965 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -5542,134 +5542,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 64e88cd3be..6dc1f9459d 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -5847,134 +5847,6 @@ msgstr "Βοήθεια ανάλογα με τα συμφραζόμενα" msgid "Shader" msgstr "Πρόγραμμα σκίασης" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Αλλαγή μονόμετρης σταθεράς" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Αλλαγή διανυσματικής σταθεράς" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Αλλαγή χρωματικής σταθεράς" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Αλλαγή μονόμετρου τελεστή" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Αλλαγή διανυσματικού τελεστή" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Αλλαγή διανυσματικού - μονόμετρου τελεστή" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Αλλαγή χρωματικού τελεστή" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Εναλλαγή μόνο περιστροφή" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Αλλαγή μονόμετρης συνάρτησης" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Αλλαγή διανυσματικής συνάρτησης" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Αλλαγή μονόμετρης ομοιόμορφης μεταβλητής" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Αλλαγή διανυσματικής ομοιόμορφης μεταβλητής" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Αλλαγή χρωματικής ομοιόμορφης μεταβλητής" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Αλλαγή προεπιλλεγμένης τιμής" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Αλλαγή ομοιόμορφης μεταβλητής XForm" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Αλλαγή ομοιόμορφης μεταβλητής υφής" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Αλλαγή ομοιόμορφης μεταβλητής χάρτη κύβου" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Αλλαγή σχολίου" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Προσθήκη/Αφαίρεση σε διαβάθμηση χρώματος" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Επεξεργασία διαβάθμισης χρωμάτων" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Προσθήκη/Αφαίρεση σε χάρτη καμπύλης" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Τροποποίηση χάρτη καμπύλης" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Αλλαγή ονόματος εισόδου" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Σύνδεση κόμβων γραφήματος" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Αποσύνδεση κόμβων γραφήματος" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Αφαίρεση κόμβου γραφήματος" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Μετακίνηση κόμβου γραφήματος" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Διπλασιασμός κόμβων γραφήματος" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Διαγραφή κόμβων γραφήματος" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Σφάλμα: Κυκλικός σύνδεσμος" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Σφάλμα: Οι συνδέσεις εισόδου λείπουν" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Προσθήκη κόμβου γραφήματος" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9643,6 +9515,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Αλλαγή μονόμετρης σταθεράς" + +#~ msgid "Change Vec Constant" +#~ msgstr "Αλλαγή διανυσματικής σταθεράς" + +#~ msgid "Change RGB Constant" +#~ msgstr "Αλλαγή χρωματικής σταθεράς" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Αλλαγή μονόμετρου τελεστή" + +#~ msgid "Change Vec Operator" +#~ msgstr "Αλλαγή διανυσματικού τελεστή" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Αλλαγή διανυσματικού - μονόμετρου τελεστή" + +#~ msgid "Change RGB Operator" +#~ msgstr "Αλλαγή χρωματικού τελεστή" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Εναλλαγή μόνο περιστροφή" + +#~ msgid "Change Scalar Function" +#~ msgstr "Αλλαγή μονόμετρης συνάρτησης" + +#~ msgid "Change Vec Function" +#~ msgstr "Αλλαγή διανυσματικής συνάρτησης" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Αλλαγή μονόμετρης ομοιόμορφης μεταβλητής" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Αλλαγή διανυσματικής ομοιόμορφης μεταβλητής" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Αλλαγή χρωματικής ομοιόμορφης μεταβλητής" + +#~ msgid "Change Default Value" +#~ msgstr "Αλλαγή προεπιλλεγμένης τιμής" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Αλλαγή ομοιόμορφης μεταβλητής XForm" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Αλλαγή ομοιόμορφης μεταβλητής υφής" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Αλλαγή ομοιόμορφης μεταβλητής χάρτη κύβου" + +#~ msgid "Change Comment" +#~ msgstr "Αλλαγή σχολίου" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Προσθήκη/Αφαίρεση σε διαβάθμηση χρώματος" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Επεξεργασία διαβάθμισης χρωμάτων" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Προσθήκη/Αφαίρεση σε χάρτη καμπύλης" + +#~ msgid "Modify Curve Map" +#~ msgstr "Τροποποίηση χάρτη καμπύλης" + +#~ msgid "Change Input Name" +#~ msgstr "Αλλαγή ονόματος εισόδου" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Σύνδεση κόμβων γραφήματος" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Αποσύνδεση κόμβων γραφήματος" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Αφαίρεση κόμβου γραφήματος" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Μετακίνηση κόμβου γραφήματος" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Διπλασιασμός κόμβων γραφήματος" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Διαγραφή κόμβων γραφήματος" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Σφάλμα: Κυκλικός σύνδεσμος" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Σφάλμα: Οι συνδέσεις εισόδου λείπουν" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Προσθήκη κόμβου γραφήματος" + #~ msgid "Disabled" #~ msgstr "Απενεργοποιημένο" diff --git a/editor/translations/es.po b/editor/translations/es.po index 14b5840256..efc8ae334d 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -5885,134 +5885,6 @@ msgstr "Ayuda contextual" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Cambiar constante escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Cambiar Constante Vec." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Cambiar Constante RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Cambiar operador escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Cambiar operador Vec" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Cambiar operador Vec Scalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Cambiar operador RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Act/desact. solo Rot" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Cambiar función Scalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Cambiar función Vec" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Cambiar Scalar uniforme" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Cambiar Vec uniforme" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Cambiar RGB uniforme" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Cambiar valor por defecto" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Cambiar XForm uniforme" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Cambiar textura uniforme" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Cambiar Cubemap uniforme" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Cambiar comentario" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Añadir/quitar de rampa de color" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modificar rampa de color" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Añadir/quitar a/de mapa de curvas" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modificar mapa de curvas" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Cambiar nombre de entrada" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Conectar nodos gráficos" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Desconectar nodos gráficos" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Eliminar el nodo gráfico del shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Mover el nodo gráfico del shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Duplicar nodo(s) gráfico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Eliminar nodo(s) gráfico(s) del shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Error: Link de conexión cíclico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Error: Conexiones de entrada faltantes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Añadir nodo gráfico del shader" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9669,6 +9541,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Cambiar constante escalar" + +#~ msgid "Change Vec Constant" +#~ msgstr "Cambiar Constante Vec." + +#~ msgid "Change RGB Constant" +#~ msgstr "Cambiar Constante RGB" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Cambiar operador escalar" + +#~ msgid "Change Vec Operator" +#~ msgstr "Cambiar operador Vec" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Cambiar operador Vec Scalar" + +#~ msgid "Change RGB Operator" +#~ msgstr "Cambiar operador RGB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Act/desact. solo Rot" + +#~ msgid "Change Scalar Function" +#~ msgstr "Cambiar función Scalar" + +#~ msgid "Change Vec Function" +#~ msgstr "Cambiar función Vec" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Cambiar Scalar uniforme" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Cambiar Vec uniforme" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Cambiar RGB uniforme" + +#~ msgid "Change Default Value" +#~ msgstr "Cambiar valor por defecto" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Cambiar XForm uniforme" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Cambiar textura uniforme" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Cambiar Cubemap uniforme" + +#~ msgid "Change Comment" +#~ msgstr "Cambiar comentario" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Añadir/quitar de rampa de color" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Modificar rampa de color" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Añadir/quitar a/de mapa de curvas" + +#~ msgid "Modify Curve Map" +#~ msgstr "Modificar mapa de curvas" + +#~ msgid "Change Input Name" +#~ msgstr "Cambiar nombre de entrada" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Conectar nodos gráficos" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Desconectar nodos gráficos" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Eliminar el nodo gráfico del shader" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Mover el nodo gráfico del shader" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Duplicar nodo(s) gráfico" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Eliminar nodo(s) gráfico(s) del shader" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Error: Link de conexión cíclico" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Error: Conexiones de entrada faltantes" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Añadir nodo gráfico del shader" + #~ msgid "Disabled" #~ msgstr "Desactivado" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 70e4273c72..457b63c44b 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -5849,134 +5849,6 @@ msgstr "Ayuda Contextual" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Cambiar Constante Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Cambiar Constante Vec." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Cambiar Constante RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Cambiar Operador Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Cambiar Operador Vec." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Cambiar Operador Vec. Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Cambiar Operador RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Act/Desact. Solo Rot." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Cambiar Función Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Cambiar Función Vec." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Cambiar Uniforme Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Cambiar Uniforme Vec." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Cambiar Uniforme RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Cambiar Valor por Defecto" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Cambiar Uniforme XForm" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Cambiar Uniforme Textura" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Cambiar Uniforme Cubemap" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Cambiar Comentarío" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Agregar/Quitar a Rampa de Color" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modificar Rampa de Color" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Agregar/quitar a Mapa de Curvas" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modificar Mapa de Curvas" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Cambiar Nombre de Entrada" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Conectar Nodos de Gráfico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Desconectar Nodo de Gráfico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Quitar Nodo de Gráfico de Shaders" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Mover Nodo de Gráfico de Shaders" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Duplicar Nodo(s) de Gráfico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Quitar Nodo(s) de Gráfico de Shaders" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Error: Link de Conección Cíclico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Error: Conecciones de Entrada Faltantes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Agregar Nodo de Gráficos de Shader" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9626,6 +9498,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Cambiar Constante Escalar" + +#~ msgid "Change Vec Constant" +#~ msgstr "Cambiar Constante Vec." + +#~ msgid "Change RGB Constant" +#~ msgstr "Cambiar Constante RGB" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Cambiar Operador Escalar" + +#~ msgid "Change Vec Operator" +#~ msgstr "Cambiar Operador Vec." + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Cambiar Operador Vec. Escalar" + +#~ msgid "Change RGB Operator" +#~ msgstr "Cambiar Operador RGB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Act/Desact. Solo Rot." + +#~ msgid "Change Scalar Function" +#~ msgstr "Cambiar Función Escalar" + +#~ msgid "Change Vec Function" +#~ msgstr "Cambiar Función Vec." + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Cambiar Uniforme Escalar" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Cambiar Uniforme Vec." + +#~ msgid "Change RGB Uniform" +#~ msgstr "Cambiar Uniforme RGB" + +#~ msgid "Change Default Value" +#~ msgstr "Cambiar Valor por Defecto" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Cambiar Uniforme XForm" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Cambiar Uniforme Textura" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Cambiar Uniforme Cubemap" + +#~ msgid "Change Comment" +#~ msgstr "Cambiar Comentarío" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Agregar/Quitar a Rampa de Color" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Modificar Rampa de Color" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Agregar/quitar a Mapa de Curvas" + +#~ msgid "Modify Curve Map" +#~ msgstr "Modificar Mapa de Curvas" + +#~ msgid "Change Input Name" +#~ msgstr "Cambiar Nombre de Entrada" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Conectar Nodos de Gráfico" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Desconectar Nodo de Gráfico" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Quitar Nodo de Gráfico de Shaders" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Mover Nodo de Gráfico de Shaders" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Duplicar Nodo(s) de Gráfico" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Quitar Nodo(s) de Gráfico de Shaders" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Error: Link de Conección Cíclico" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Error: Conecciones de Entrada Faltantes" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Agregar Nodo de Gráficos de Shader" + #~ msgid "Disabled" #~ msgstr "Desactivado" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 699df3a09a..2a5818db88 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -5732,134 +5732,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 8f9293dac2..c6efa1f56a 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -5830,134 +5830,6 @@ msgstr "Asiayhteydellinen ohje" msgid "Shader" msgstr "Sävytin" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Muuta skalaarivakiota" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Muuta vektorivakiota" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Muuta RGB-värivakiota" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Muuta skalaarioperaattoria" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Muuta vektorioperaattoria" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Muuta vektori- ja skalaarioperaattoria" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Muuta RGB-värioperaattoria" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Vain kierto" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Muuta skalaarifunktiota" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Muuta vektorifunktiota" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Muuta skalaariuniformia" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Muuta vektoriuniformia" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Muuta RGB-uniformia" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Muuta oletusarvoa" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Muuta XForm-uniformia" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Muuta tekstuuriuniformia" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Muuta Cubemap-uniformia" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Vaihda kommenttia" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Lisää tai poista väriluiskalta" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Muokkaa väriliukumaa" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Lisää tai poista käyräkartalta" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Muokkaa käyräkarttaa" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Vaihda syötteen nimi" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Yhdistä graafin solmut" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Erota graafin solmut" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Poista sävytingraafin solmu" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Siirrä sävytingraafin solmua" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Kahdenna graafin solmut(t)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Poista sävytingraafin solmuja" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Virhe: syklinen kytkentä" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Virhe: syöteliitännät puuttuvat" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Lisää sävytingraafin solmu" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9600,6 +9472,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Muuta skalaarivakiota" + +#~ msgid "Change Vec Constant" +#~ msgstr "Muuta vektorivakiota" + +#~ msgid "Change RGB Constant" +#~ msgstr "Muuta RGB-värivakiota" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Muuta skalaarioperaattoria" + +#~ msgid "Change Vec Operator" +#~ msgstr "Muuta vektorioperaattoria" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Muuta vektori- ja skalaarioperaattoria" + +#~ msgid "Change RGB Operator" +#~ msgstr "Muuta RGB-värioperaattoria" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Vain kierto" + +#~ msgid "Change Scalar Function" +#~ msgstr "Muuta skalaarifunktiota" + +#~ msgid "Change Vec Function" +#~ msgstr "Muuta vektorifunktiota" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Muuta skalaariuniformia" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Muuta vektoriuniformia" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Muuta RGB-uniformia" + +#~ msgid "Change Default Value" +#~ msgstr "Muuta oletusarvoa" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Muuta XForm-uniformia" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Muuta tekstuuriuniformia" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Muuta Cubemap-uniformia" + +#~ msgid "Change Comment" +#~ msgstr "Vaihda kommenttia" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Lisää tai poista väriluiskalta" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Muokkaa väriliukumaa" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Lisää tai poista käyräkartalta" + +#~ msgid "Modify Curve Map" +#~ msgstr "Muokkaa käyräkarttaa" + +#~ msgid "Change Input Name" +#~ msgstr "Vaihda syötteen nimi" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Yhdistä graafin solmut" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Erota graafin solmut" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Poista sävytingraafin solmu" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Siirrä sävytingraafin solmua" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Kahdenna graafin solmut(t)" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Poista sävytingraafin solmuja" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Virhe: syklinen kytkentä" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Virhe: syöteliitännät puuttuvat" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Lisää sävytingraafin solmu" + #~ msgid "Disabled" #~ msgstr "Poistettu käytöstä" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index e60e8ef18c..2f98c3cf99 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -5901,134 +5901,6 @@ msgstr "Aide contextuelle" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Modifier une constante scalaire" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Modifier une constance vectorielle" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Modifier une constante RVB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Modifier un opérateur scalaire" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Modifier un opérateur vectoriel" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Modifier un opérateur vectoriel scalaire" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Modifier un opérateur RVB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Basculer en mode rotation seule" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Modifier une fonction scalaire" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Modifier une fonction vecteur" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Modifier échelle" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Modifier vecteur" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Modifier RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Changer la valeur par défaut" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Modifier XForm" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Modifier texture" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Modifier Cubemap" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Modifier un commentaire" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Ajouter/supprimer de la rampe de couleurs" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modifier une rampe de couleurs" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Ajouter/supprimer de la carte de courbes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modifier la carte de courbes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Changer le nom de l'entrée" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Connecter les nœuds de graphe" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Déconnecter les nœuds de graphe" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Supprimer le nœud de graphe Shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Déplacer le nœud de graphe Shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Dupliquer le(s) nœud(s) de graphe" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Effacer le(s) nœud(s) de graphe Shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Erreur: lien de connexion cyclique" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Erreur : connexions d'entrée manquantes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Ajouter un nœud de graphe Shader" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9687,6 +9559,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Modifier une constante scalaire" + +#~ msgid "Change Vec Constant" +#~ msgstr "Modifier une constance vectorielle" + +#~ msgid "Change RGB Constant" +#~ msgstr "Modifier une constante RVB" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Modifier un opérateur scalaire" + +#~ msgid "Change Vec Operator" +#~ msgstr "Modifier un opérateur vectoriel" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Modifier un opérateur vectoriel scalaire" + +#~ msgid "Change RGB Operator" +#~ msgstr "Modifier un opérateur RVB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Basculer en mode rotation seule" + +#~ msgid "Change Scalar Function" +#~ msgstr "Modifier une fonction scalaire" + +#~ msgid "Change Vec Function" +#~ msgstr "Modifier une fonction vecteur" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Modifier échelle" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Modifier vecteur" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Modifier RGB" + +#~ msgid "Change Default Value" +#~ msgstr "Changer la valeur par défaut" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Modifier XForm" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Modifier texture" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Modifier Cubemap" + +#~ msgid "Change Comment" +#~ msgstr "Modifier un commentaire" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Ajouter/supprimer de la rampe de couleurs" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Modifier une rampe de couleurs" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Ajouter/supprimer de la carte de courbes" + +#~ msgid "Modify Curve Map" +#~ msgstr "Modifier la carte de courbes" + +#~ msgid "Change Input Name" +#~ msgstr "Changer le nom de l'entrée" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Connecter les nœuds de graphe" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Déconnecter les nœuds de graphe" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Supprimer le nœud de graphe Shader" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Déplacer le nœud de graphe Shader" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Dupliquer le(s) nœud(s) de graphe" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Effacer le(s) nœud(s) de graphe Shader" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Erreur: lien de connexion cyclique" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Erreur : connexions d'entrée manquantes" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Ajouter un nœud de graphe Shader" + #~ msgid "Disabled" #~ msgstr "Désactivé" diff --git a/editor/translations/he.po b/editor/translations/he.po index 2902886cf9..43bfd2a473 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -5685,134 +5685,6 @@ msgstr "עזרה תלוית הקשר" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "שינוי ערך בררת המחדל" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "שינוי הערה" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "שינוי שם קלט" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "שגיאה: חסרים חיבורי קלט" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9273,6 +9145,18 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Default Value" +#~ msgstr "שינוי ערך בררת המחדל" + +#~ msgid "Change Comment" +#~ msgstr "שינוי הערה" + +#~ msgid "Change Input Name" +#~ msgstr "שינוי שם קלט" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "שגיאה: חסרים חיבורי קלט" + #~ msgid "Disabled" #~ msgstr "מושבת" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 3352ef5e68..87c09cdd07 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -5632,134 +5632,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index d4aa6e9a16..1518b02617 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -5825,134 +5825,6 @@ msgstr "Kontextusérzékeny Súgó" msgid "Shader" msgstr "Árnyaló" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Skaláris állandó változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Vec állandó változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "RGB állandó változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Skaláris kezelő változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Vec kezelő változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Vektor skalár kezelő változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "RGB kezelő változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Csak vörös kapcsolása" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Skalár-függvény változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Vektor-függvény változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Egységes-skalár változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Egységes-vektor változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Egységes-RGB változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Alapérték változtatás" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Szín Gradiens Módosítása" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9425,6 +9297,51 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Skaláris állandó változtatás" + +#~ msgid "Change Vec Constant" +#~ msgstr "Vec állandó változtatás" + +#~ msgid "Change RGB Constant" +#~ msgstr "RGB állandó változtatás" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Skaláris kezelő változtatás" + +#~ msgid "Change Vec Operator" +#~ msgstr "Vec kezelő változtatás" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Vektor skalár kezelő változtatás" + +#~ msgid "Change RGB Operator" +#~ msgstr "RGB kezelő változtatás" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Csak vörös kapcsolása" + +#~ msgid "Change Scalar Function" +#~ msgstr "Skalár-függvény változtatás" + +#~ msgid "Change Vec Function" +#~ msgstr "Vektor-függvény változtatás" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Egységes-skalár változtatás" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Egységes-vektor változtatás" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Egységes-RGB változtatás" + +#~ msgid "Change Default Value" +#~ msgstr "Alapérték változtatás" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Szín Gradiens Módosítása" + #~ msgid "Disabled" #~ msgstr "Tiltva" diff --git a/editor/translations/id.po b/editor/translations/id.po index 1aaa1233cb..d8ffaf2e05 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -5861,134 +5861,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/is.po b/editor/translations/is.po index d0dabb0516..5aedc67388 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -5576,134 +5576,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 919b8079aa..4c60b4d34f 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -5881,134 +5881,6 @@ msgstr "Aiuto Contestuale" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Cambia Costante Scalare" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Cambia Costante Vett." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Cambia Costante RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Cambia Operatore Scalare" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Cambia Operatore Vett." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Cambia Operatore Scalare Vett." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Cambia Operatore RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Abilita Solo Rot" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Cambia Funzione Scalare" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Cambia Funzione Vett." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Cambia Uniforme Scalare" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Cambia Uniforme Vett." - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Cambia Uniforme RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Cambia Valore di Default" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Cambia Uniforme XForm" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Cambia Uniforme Texture" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Cambia Uniforme Cubemap" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Cambia Commento" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Aggiungi/Rimuovi alla Rampa Colori" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modifica Rampa Colori" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Aggiung/Rimuovi alla Mappa Curve" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modifica la Mappa Curve" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Cambia Nome Input" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Connetti Nodi Grafico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Disconnetti Nodi Grafico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Rimuovi Nodo Grafico di Shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Sposta Nodo Grafico di Shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Duplica Nodo(i) Grafico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Elimina Nodo(i) Grafico di Shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Errore: Giunzione ciclica" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Errore: Connessioni Input MAncanti" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Aggiungi Nodo Grafico Shader" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9749,6 +9621,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Cambia Costante Scalare" + +#~ msgid "Change Vec Constant" +#~ msgstr "Cambia Costante Vett." + +#~ msgid "Change RGB Constant" +#~ msgstr "Cambia Costante RGB" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Cambia Operatore Scalare" + +#~ msgid "Change Vec Operator" +#~ msgstr "Cambia Operatore Vett." + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Cambia Operatore Scalare Vett." + +#~ msgid "Change RGB Operator" +#~ msgstr "Cambia Operatore RGB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Abilita Solo Rot" + +#~ msgid "Change Scalar Function" +#~ msgstr "Cambia Funzione Scalare" + +#~ msgid "Change Vec Function" +#~ msgstr "Cambia Funzione Vett." + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Cambia Uniforme Scalare" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Cambia Uniforme Vett." + +#~ msgid "Change RGB Uniform" +#~ msgstr "Cambia Uniforme RGB" + +#~ msgid "Change Default Value" +#~ msgstr "Cambia Valore di Default" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Cambia Uniforme XForm" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Cambia Uniforme Texture" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Cambia Uniforme Cubemap" + +#~ msgid "Change Comment" +#~ msgstr "Cambia Commento" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Aggiungi/Rimuovi alla Rampa Colori" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Modifica Rampa Colori" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Aggiung/Rimuovi alla Mappa Curve" + +#~ msgid "Modify Curve Map" +#~ msgstr "Modifica la Mappa Curve" + +#~ msgid "Change Input Name" +#~ msgstr "Cambia Nome Input" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Connetti Nodi Grafico" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Disconnetti Nodi Grafico" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Rimuovi Nodo Grafico di Shader" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Sposta Nodo Grafico di Shader" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Duplica Nodo(i) Grafico" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Elimina Nodo(i) Grafico di Shader" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Errore: Giunzione ciclica" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Errore: Connessioni Input MAncanti" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Aggiungi Nodo Grafico Shader" + #~ msgid "Disabled" #~ msgstr "Disabilitato" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index bf038ba7e0..0f87aaeec5 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -6385,150 +6385,6 @@ msgstr "文脈参照ヘルプ" msgid "Shader" msgstr "シェーダー" -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Scalar Constant" -msgstr "スカラ定数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Vec Constant" -msgstr "ベクトル定数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change RGB Constant" -msgstr "RGB定数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Scalar Operator" -msgstr "スカラ演算子を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Vec Operator" -msgstr "ベクトル演算子を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Vec Scalar Operator" -msgstr "ベクトル・スカラ演算子を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change RGB Operator" -msgstr "RGB演算子を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "回転のみ変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Scalar Function" -msgstr "スカラ関数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Vec Function" -msgstr "ベクトル関数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "スカラUniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "ベクトルUniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "RGB Uniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "規定値を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "XForm Uniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "テクスチャUniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "キューブマップUniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "コメントを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Add/Remove to Color Ramp" -msgstr "色の傾斜を付加/消去" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "色変化の傾斜を修正" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Add/Remove to Curve Map" -msgstr "カーブマップを加える/除去" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "カーブマップを修正" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "入力の名前を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Connect Graph Nodes" -msgstr "グラフノードを接続" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Disconnect Graph Nodes" -msgstr "グラフノードを切断" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Remove Shader Graph Node" -msgstr "シェーダーグラフノードを除去" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Move Shader Graph Node" -msgstr "シェーダーグラフノードを移動" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "グラフノードを複製" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "シェーダーグラフノードを消去" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "エラー:循環結合リンク" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Error: Missing Input Connections" -msgstr "エラー:入力コネクションが失われています" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "シェーダーグラフノードを追加" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -10415,6 +10271,118 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Change Scalar Constant" +#~ msgstr "スカラ定数を変更" + +#, fuzzy +#~ msgid "Change Vec Constant" +#~ msgstr "ベクトル定数を変更" + +#, fuzzy +#~ msgid "Change RGB Constant" +#~ msgstr "RGB定数を変更" + +#, fuzzy +#~ msgid "Change Scalar Operator" +#~ msgstr "スカラ演算子を変更" + +#, fuzzy +#~ msgid "Change Vec Operator" +#~ msgstr "ベクトル演算子を変更" + +#, fuzzy +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "ベクトル・スカラ演算子を変更" + +#, fuzzy +#~ msgid "Change RGB Operator" +#~ msgstr "RGB演算子を変更" + +#~ msgid "Toggle Rot Only" +#~ msgstr "回転のみ変更" + +#, fuzzy +#~ msgid "Change Scalar Function" +#~ msgstr "スカラ関数を変更" + +#, fuzzy +#~ msgid "Change Vec Function" +#~ msgstr "ベクトル関数を変更" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "スカラUniformを変更" + +#~ msgid "Change Vec Uniform" +#~ msgstr "ベクトルUniformを変更" + +#~ msgid "Change RGB Uniform" +#~ msgstr "RGB Uniformを変更" + +#~ msgid "Change Default Value" +#~ msgstr "規定値を変更" + +#~ msgid "Change XForm Uniform" +#~ msgstr "XForm Uniformを変更" + +#~ msgid "Change Texture Uniform" +#~ msgstr "テクスチャUniformを変更" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "キューブマップUniformを変更" + +#~ msgid "Change Comment" +#~ msgstr "コメントを変更" + +#, fuzzy +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "色の傾斜を付加/消去" + +#~ msgid "Modify Color Ramp" +#~ msgstr "色変化の傾斜を修正" + +#, fuzzy +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "カーブマップを加える/除去" + +#~ msgid "Modify Curve Map" +#~ msgstr "カーブマップを修正" + +#~ msgid "Change Input Name" +#~ msgstr "入力の名前を変更" + +#, fuzzy +#~ msgid "Connect Graph Nodes" +#~ msgstr "グラフノードを接続" + +#, fuzzy +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "グラフノードを切断" + +#, fuzzy +#~ msgid "Remove Shader Graph Node" +#~ msgstr "シェーダーグラフノードを除去" + +#, fuzzy +#~ msgid "Move Shader Graph Node" +#~ msgstr "シェーダーグラフノードを移動" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "グラフノードを複製" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "シェーダーグラフノードを消去" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "エラー:循環結合リンク" + +#, fuzzy +#~ msgid "Error: Missing Input Connections" +#~ msgstr "エラー:入力コネクションが失われています" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "シェーダーグラフノードを追加" + #~ msgid "Disabled" #~ msgstr "無効" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 2c9fe70e36..b8b3e848be 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -5606,134 +5606,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 7cfa54d1e4..10ee7d659b 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -5818,134 +5818,6 @@ msgstr "도움말 보기" msgid "Shader" msgstr "셰이더" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Scalar 상수 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Vec 상수 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "RGB 상수 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Scalar 연산자 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Vec 연산자 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Vec Scalar 연산자 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "RGB 연산자 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "회전만 토글" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Scalar 함수 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Vec 함수 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Scalar uniform 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Vec uniform 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "RGB uniform 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "기본값 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "XForm uniform 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "텍스쳐 uniform 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "큐브맵 uniform 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "주석 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "색상 램프 추가/삭제" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "칼라 램프 수정" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "커브 맵 추가/삭제" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "커브맵 수정" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "입력 이름 변경" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "그래프 노드 연결" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "그래프 노드 연결 해제" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "셰이더 그래프 노드 삭제" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "셰이더 그래프 노드 이동" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "그래프 노드 복제" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "셰이더 그래프 노드 삭제" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "에러: 순환 연결 링크" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "에러: 입력 연결 누락" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "셰이더 그래프 노드 추가" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9561,6 +9433,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Scalar 상수 변경" + +#~ msgid "Change Vec Constant" +#~ msgstr "Vec 상수 변경" + +#~ msgid "Change RGB Constant" +#~ msgstr "RGB 상수 변경" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Scalar 연산자 변경" + +#~ msgid "Change Vec Operator" +#~ msgstr "Vec 연산자 변경" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Vec Scalar 연산자 변경" + +#~ msgid "Change RGB Operator" +#~ msgstr "RGB 연산자 변경" + +#~ msgid "Toggle Rot Only" +#~ msgstr "회전만 토글" + +#~ msgid "Change Scalar Function" +#~ msgstr "Scalar 함수 변경" + +#~ msgid "Change Vec Function" +#~ msgstr "Vec 함수 변경" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Scalar uniform 변경" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Vec uniform 변경" + +#~ msgid "Change RGB Uniform" +#~ msgstr "RGB uniform 변경" + +#~ msgid "Change Default Value" +#~ msgstr "기본값 변경" + +#~ msgid "Change XForm Uniform" +#~ msgstr "XForm uniform 변경" + +#~ msgid "Change Texture Uniform" +#~ msgstr "텍스쳐 uniform 변경" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "큐브맵 uniform 변경" + +#~ msgid "Change Comment" +#~ msgstr "주석 변경" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "색상 램프 추가/삭제" + +#~ msgid "Modify Color Ramp" +#~ msgstr "칼라 램프 수정" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "커브 맵 추가/삭제" + +#~ msgid "Modify Curve Map" +#~ msgstr "커브맵 수정" + +#~ msgid "Change Input Name" +#~ msgstr "입력 이름 변경" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "그래프 노드 연결" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "그래프 노드 연결 해제" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "셰이더 그래프 노드 삭제" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "셰이더 그래프 노드 이동" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "그래프 노드 복제" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "셰이더 그래프 노드 삭제" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "에러: 순환 연결 링크" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "에러: 입력 연결 누락" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "셰이더 그래프 노드 추가" + #~ msgid "Disabled" #~ msgstr "비활성화됨" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 335001493e..f646555da2 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -5618,134 +5618,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 33494d0309..7dc72def39 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -5599,134 +5599,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 569408a4e1..e7e084af56 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -5557,134 +5557,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 9bb2b196c5..fc4a1bed6e 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -5878,134 +5878,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Endre Kommentar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modifiser Farge-Rampe" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9534,6 +9406,12 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Comment" +#~ msgstr "Endre Kommentar" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Modifiser Farge-Rampe" + #~ msgid "Disabled" #~ msgstr "Deaktivert" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 9807fc11e4..5c0aa6546c 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -5865,135 +5865,6 @@ msgstr "Contextuele Hulp" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Verander Shalar Constante" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Verander Vec Constante" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Verander RGB Constante" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Verander Scalar Operator" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Verander Vec Operator" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Verander Vec Scalar Operator" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Verander RGB Operator" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Aan/Uit Alleen Rot" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Verander Scalar Functie" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Verander Vec Functie" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Verander Scalar Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Verander Vec Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Verander RGB Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Verander Standaardwaarde" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Verander XForm Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Verander Textuur Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Verander Cubemap Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Verander Commentaar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Voeg Toe/Verwijder van Kleur Helling" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Modify Color Ramp" -msgstr "Wijzig Kleuren Helling" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Voeg Toe/Verwijder van Curve Map" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Wijzig Curve Map" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Verander Input Naam" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Verbind Graaf Knooppunten" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Ontkoppel Graaf Knooppunten" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Verwijder Shader Graaf Knooppunten" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Verplaats Shader Graaf Knooppunten" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Dupliceer Graaf Knooppunt(en)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Verwijder Shader Graaf Knooppunt(en)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Fout: Cyclische Connectie Link" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Fout: Ontbrekende Input Connecties" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Voeg Shader Graaf Knooppunt Toe" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9629,6 +9500,103 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Verander Shalar Constante" + +#~ msgid "Change Vec Constant" +#~ msgstr "Verander Vec Constante" + +#~ msgid "Change RGB Constant" +#~ msgstr "Verander RGB Constante" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Verander Scalar Operator" + +#~ msgid "Change Vec Operator" +#~ msgstr "Verander Vec Operator" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Verander Vec Scalar Operator" + +#~ msgid "Change RGB Operator" +#~ msgstr "Verander RGB Operator" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Aan/Uit Alleen Rot" + +#~ msgid "Change Scalar Function" +#~ msgstr "Verander Scalar Functie" + +#~ msgid "Change Vec Function" +#~ msgstr "Verander Vec Functie" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Verander Scalar Uniform" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Verander Vec Uniform" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Verander RGB Uniform" + +#~ msgid "Change Default Value" +#~ msgstr "Verander Standaardwaarde" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Verander XForm Uniform" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Verander Textuur Uniform" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Verander Cubemap Uniform" + +#~ msgid "Change Comment" +#~ msgstr "Verander Commentaar" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Voeg Toe/Verwijder van Kleur Helling" + +#, fuzzy +#~ msgid "Modify Color Ramp" +#~ msgstr "Wijzig Kleuren Helling" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Voeg Toe/Verwijder van Curve Map" + +#~ msgid "Modify Curve Map" +#~ msgstr "Wijzig Curve Map" + +#~ msgid "Change Input Name" +#~ msgstr "Verander Input Naam" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Verbind Graaf Knooppunten" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Ontkoppel Graaf Knooppunten" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Verwijder Shader Graaf Knooppunten" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Verplaats Shader Graaf Knooppunten" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Dupliceer Graaf Knooppunt(en)" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Verwijder Shader Graaf Knooppunt(en)" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Fout: Cyclische Connectie Link" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Fout: Ontbrekende Input Connecties" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Voeg Shader Graaf Knooppunt Toe" + #~ msgid "Disabled" #~ msgstr "Uitgeschakeld" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 96a679a788..3a74f61167 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -5878,136 +5878,6 @@ msgstr "Pomoc kontekstowa" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Zmień wartość stałej skalarnej" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Zmień stałą Vec" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Zmień stałą RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Zmień operator skalara" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Zmień operator Vec" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Zmień operator Vec Scalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Zmień operator RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Przełącz tylko rotacje" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Scalar Function" -msgstr "Zamień funkcję skalarną" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Zmień funkcję wektorową" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Zmień Wartość Domyślną" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Zmień komentarz" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modyfikuj Color Ramp" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Dodaj/Usuń do mapy krzywej" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Edytuj mape krzywej" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Input Name" -msgstr "Zmień nazwę wejścia" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Połącz węzły grafu" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Odłącz węzły grafu" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Usuń węzeł Shader Graph" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Duplikuj węzły grafu" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Usuń węzeł(y) Shader Graph" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Błąd: Brakujące połączenia wejścia" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9674,6 +9544,74 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Zmień wartość stałej skalarnej" + +#~ msgid "Change Vec Constant" +#~ msgstr "Zmień stałą Vec" + +#~ msgid "Change RGB Constant" +#~ msgstr "Zmień stałą RGB" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Zmień operator skalara" + +#~ msgid "Change Vec Operator" +#~ msgstr "Zmień operator Vec" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Zmień operator Vec Scalar" + +#~ msgid "Change RGB Operator" +#~ msgstr "Zmień operator RGB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Przełącz tylko rotacje" + +#, fuzzy +#~ msgid "Change Scalar Function" +#~ msgstr "Zamień funkcję skalarną" + +#~ msgid "Change Vec Function" +#~ msgstr "Zmień funkcję wektorową" + +#~ msgid "Change Default Value" +#~ msgstr "Zmień Wartość Domyślną" + +#~ msgid "Change Comment" +#~ msgstr "Zmień komentarz" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Modyfikuj Color Ramp" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Dodaj/Usuń do mapy krzywej" + +#~ msgid "Modify Curve Map" +#~ msgstr "Edytuj mape krzywej" + +#, fuzzy +#~ msgid "Change Input Name" +#~ msgstr "Zmień nazwę wejścia" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Połącz węzły grafu" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Odłącz węzły grafu" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Usuń węzeł Shader Graph" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Duplikuj węzły grafu" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Usuń węzeł(y) Shader Graph" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Błąd: Brakujące połączenia wejścia" + #~ msgid "Disabled" #~ msgstr "Wyłączone" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 091d384aae..1ea7dca649 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -5633,134 +5633,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 1da8d0b968..c88dc3ea2c 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -5857,134 +5857,6 @@ msgstr "Ajuda Contextual" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Alterar Constante Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Alterar Constante Vet" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Alterar Constante RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Alterar Operador Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Alterar Operador Vet" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Alterar Operador Vet Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Alterar Operador RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Alternar Rotação Somente" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Alterar Função Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Alterar Função Vet" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Alterar Uniforme Escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Alterar Uniforme Vet" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Alterar Uniforme RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Alterar Valor Padrão" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Alterar Uniforme XForm" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Alterar Uniforme da Textura" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Alterar Uniforme do Cubemap" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Alterar Comentário" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Adicionar/Remover para Curva de Cores" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modificar Curva de Cores" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Adicionar/Remover para Curve Map" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modificar Curve Map" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Alterar Nome da Entrada" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Conectar Nodes de Grafos" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Desconectar Nodes de Grafos" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Remover Nó de Shader Graph" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Mover Nó de Shader Graph" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Duplicar Nó(s) de Grafo(s)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Deletar Nó(s) de Shader Graph(s)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Erro: Vínculo de Conexão Cíclico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Erro: Faltando as Conexões da Entrada" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Adicionar Nó de Shader Graph" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9628,6 +9500,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Alterar Constante Escalar" + +#~ msgid "Change Vec Constant" +#~ msgstr "Alterar Constante Vet" + +#~ msgid "Change RGB Constant" +#~ msgstr "Alterar Constante RGB" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Alterar Operador Escalar" + +#~ msgid "Change Vec Operator" +#~ msgstr "Alterar Operador Vet" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Alterar Operador Vet Escalar" + +#~ msgid "Change RGB Operator" +#~ msgstr "Alterar Operador RGB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Alternar Rotação Somente" + +#~ msgid "Change Scalar Function" +#~ msgstr "Alterar Função Escalar" + +#~ msgid "Change Vec Function" +#~ msgstr "Alterar Função Vet" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Alterar Uniforme Escalar" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Alterar Uniforme Vet" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Alterar Uniforme RGB" + +#~ msgid "Change Default Value" +#~ msgstr "Alterar Valor Padrão" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Alterar Uniforme XForm" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Alterar Uniforme da Textura" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Alterar Uniforme do Cubemap" + +#~ msgid "Change Comment" +#~ msgstr "Alterar Comentário" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Adicionar/Remover para Curva de Cores" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Modificar Curva de Cores" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Adicionar/Remover para Curve Map" + +#~ msgid "Modify Curve Map" +#~ msgstr "Modificar Curve Map" + +#~ msgid "Change Input Name" +#~ msgstr "Alterar Nome da Entrada" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Conectar Nodes de Grafos" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Desconectar Nodes de Grafos" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Remover Nó de Shader Graph" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Mover Nó de Shader Graph" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Duplicar Nó(s) de Grafo(s)" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Deletar Nó(s) de Shader Graph(s)" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Erro: Vínculo de Conexão Cíclico" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Erro: Faltando as Conexões da Entrada" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Adicionar Nó de Shader Graph" + #~ msgid "Disabled" #~ msgstr "Desabilitado" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 90cba5adfa..9a4a70a1fc 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -5832,134 +5832,6 @@ msgstr "Ajuda contextual" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Mudar constante escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Mudar constante vetorial" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Mudar constante RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Mudar operador escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Mudar operador vetorial" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Mudar operador escalar/vetorial" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Mudar operador RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Alternar só rotação" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Mudar Função escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Mudar Função vetorial" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Mudar uniforme escalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Mudar uniforme vetorial" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Mudar uniforme RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Mudar valor padrão" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Mudar uniforme XForm" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Mudar uniforme textura" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Mudar uniforme Cubemap" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Mudar comentário" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Adicionar/remover da rampa de cores" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modificar rampa de cores" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Adicionar/remover do mapa de curva" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modificar mapa de curva" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Mudar nome de entrada" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Conectar Nós do gráfico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Desconectar Nós do gráfico" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Remover Nó Shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Mover Nó Shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Duplicar Nó(s)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Apagar Nó(s) Shader" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Erro: conexão cíclica" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Erro: Faltam conexões de entrada" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Adicionar Nó Shader" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9601,6 +9473,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Mudar constante escalar" + +#~ msgid "Change Vec Constant" +#~ msgstr "Mudar constante vetorial" + +#~ msgid "Change RGB Constant" +#~ msgstr "Mudar constante RGB" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Mudar operador escalar" + +#~ msgid "Change Vec Operator" +#~ msgstr "Mudar operador vetorial" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Mudar operador escalar/vetorial" + +#~ msgid "Change RGB Operator" +#~ msgstr "Mudar operador RGB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Alternar só rotação" + +#~ msgid "Change Scalar Function" +#~ msgstr "Mudar Função escalar" + +#~ msgid "Change Vec Function" +#~ msgstr "Mudar Função vetorial" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Mudar uniforme escalar" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Mudar uniforme vetorial" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Mudar uniforme RGB" + +#~ msgid "Change Default Value" +#~ msgstr "Mudar valor padrão" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Mudar uniforme XForm" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Mudar uniforme textura" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Mudar uniforme Cubemap" + +#~ msgid "Change Comment" +#~ msgstr "Mudar comentário" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Adicionar/remover da rampa de cores" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Modificar rampa de cores" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Adicionar/remover do mapa de curva" + +#~ msgid "Modify Curve Map" +#~ msgstr "Modificar mapa de curva" + +#~ msgid "Change Input Name" +#~ msgstr "Mudar nome de entrada" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Conectar Nós do gráfico" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Desconectar Nós do gráfico" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Remover Nó Shader" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Mover Nó Shader" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Duplicar Nó(s)" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Apagar Nó(s) Shader" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Erro: conexão cíclica" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Erro: Faltam conexões de entrada" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Adicionar Nó Shader" + #~ msgid "Disabled" #~ msgstr "Desativado" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 524d449391..f668c20d96 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -5815,134 +5815,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modifică Rampa de Culori" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9406,6 +9278,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Modify Color Ramp" +#~ msgstr "Modifică Rampa de Culori" + #~ msgid "Disabled" #~ msgstr "Dezactivat" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 2588e2ec88..117fff72c3 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -5849,134 +5849,6 @@ msgstr "Контекстная справка" msgid "Shader" msgstr "Шейдер" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Изменить числовую константу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Изменить векторную константу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Изменить RGB константу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Изменить числовой оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Изменить векторный оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Изменить векторно-числовой оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Изменить RGB оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Переключить - только поворот" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Изменить числовую функцию" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Изменить векторную функцию" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Изменить числовую единицу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Изменить векторную единицу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Изменить RGB единицу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Изменить значение по умолчанию" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Изменить XForm единицу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Изменить текстурную единицу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Изменить единицу кубической карты" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Изменить комментарий" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Добавить/Удалить в Color Ramp" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Редактировать Color Ramp" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Добавить/Удалить в Curve Map" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Редактировать карту кривой" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Изменить имя входа" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Соединить узлы графа" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Разъединить узлы графа" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Удалить узел графа шейдера" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Передвинуть узел графа шейдера" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Дублировать узел(ы) графа" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Удалить узел(ы) графа шейдера" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Ошибка: Циклическое подключение" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Ошибка: Отсутствует входное подключение" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Добавить узел графа шейдера" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9617,6 +9489,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Изменить числовую константу" + +#~ msgid "Change Vec Constant" +#~ msgstr "Изменить векторную константу" + +#~ msgid "Change RGB Constant" +#~ msgstr "Изменить RGB константу" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Изменить числовой оператор" + +#~ msgid "Change Vec Operator" +#~ msgstr "Изменить векторный оператор" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Изменить векторно-числовой оператор" + +#~ msgid "Change RGB Operator" +#~ msgstr "Изменить RGB оператор" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Переключить - только поворот" + +#~ msgid "Change Scalar Function" +#~ msgstr "Изменить числовую функцию" + +#~ msgid "Change Vec Function" +#~ msgstr "Изменить векторную функцию" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Изменить числовую единицу" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Изменить векторную единицу" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Изменить RGB единицу" + +#~ msgid "Change Default Value" +#~ msgstr "Изменить значение по умолчанию" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Изменить XForm единицу" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Изменить текстурную единицу" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Изменить единицу кубической карты" + +#~ msgid "Change Comment" +#~ msgstr "Изменить комментарий" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Добавить/Удалить в Color Ramp" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Редактировать Color Ramp" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Добавить/Удалить в Curve Map" + +#~ msgid "Modify Curve Map" +#~ msgstr "Редактировать карту кривой" + +#~ msgid "Change Input Name" +#~ msgstr "Изменить имя входа" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Соединить узлы графа" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Разъединить узлы графа" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Удалить узел графа шейдера" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Передвинуть узел графа шейдера" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Дублировать узел(ы) графа" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Удалить узел(ы) графа шейдера" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Ошибка: Циклическое подключение" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Ошибка: Отсутствует входное подключение" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Добавить узел графа шейдера" + #~ msgid "Disabled" #~ msgstr "Отключено" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index fb6bbcb1df..fd3f69f1d2 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -5632,134 +5632,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 4eec1ad26f..707fc575e7 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -5792,134 +5792,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 54151d3ab3..aa41c3e609 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -5835,134 +5835,6 @@ msgstr "Контекстуална помоћ" msgid "Shader" msgstr "Шејдер" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Промени скаларну константу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Промени векторску константу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Промени RGB константу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Промени скаларни оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Промени векторски оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Промени векторско-скаларни оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Промени RGB оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Само ротација" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Промени скаларну функцију" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Промени векторску функцију" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Промени скаларну униформу (uniform)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Промени векторску униформу (uniform)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Промени RGB униформу (uniform)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Промени уобичајену вредност" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Промени XForm униформу (uniform)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Промени текстурну униформу (uniform)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Промени Cubemap униформу (uniform)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Промени коментар" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Додај/обириши из рампе боје" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Измени рампу боје" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Додај/обриши из мапе криве" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Модификуј мапу криве" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Промени улазно име" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Повежи чворове графа" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Искључи чворове графа" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Обриши чвор графа шејдера" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Помери чвор графа шејдера" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Дуплирај чвор/ове графа" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Обриши чвор/ове графа шејдера" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Грешка: пронађена циклична веза" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Грешка: недостаје улазна конекција" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Додај чвор графа шејдера" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9483,6 +9355,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Промени скаларну константу" + +#~ msgid "Change Vec Constant" +#~ msgstr "Промени векторску константу" + +#~ msgid "Change RGB Constant" +#~ msgstr "Промени RGB константу" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Промени скаларни оператор" + +#~ msgid "Change Vec Operator" +#~ msgstr "Промени векторски оператор" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Промени векторско-скаларни оператор" + +#~ msgid "Change RGB Operator" +#~ msgstr "Промени RGB оператор" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Само ротација" + +#~ msgid "Change Scalar Function" +#~ msgstr "Промени скаларну функцију" + +#~ msgid "Change Vec Function" +#~ msgstr "Промени векторску функцију" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Промени скаларну униформу (uniform)" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Промени векторску униформу (uniform)" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Промени RGB униформу (uniform)" + +#~ msgid "Change Default Value" +#~ msgstr "Промени уобичајену вредност" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Промени XForm униформу (uniform)" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Промени текстурну униформу (uniform)" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Промени Cubemap униформу (uniform)" + +#~ msgid "Change Comment" +#~ msgstr "Промени коментар" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Додај/обириши из рампе боје" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Измени рампу боје" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Додај/обриши из мапе криве" + +#~ msgid "Modify Curve Map" +#~ msgstr "Модификуј мапу криве" + +#~ msgid "Change Input Name" +#~ msgstr "Промени улазно име" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Повежи чворове графа" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Искључи чворове графа" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Обриши чвор графа шејдера" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Помери чвор графа шејдера" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Дуплирај чвор/ове графа" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Обриши чвор/ове графа шејдера" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Грешка: пронађена циклична веза" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Грешка: недостаје улазна конекција" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Додај чвор графа шејдера" + #~ msgid "Disabled" #~ msgstr "Онемогућено" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 0f23981fc1..d0458037ba 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -5566,134 +5566,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 6e41fcbaa9..c9f39bdd5d 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -6121,135 +6121,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Comment" -msgstr "Ändra Kommentar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9932,6 +9803,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Change Comment" +#~ msgstr "Ändra Kommentar" + #~ msgid "Disabled" #~ msgstr "Avaktiverad" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 20f7143578..c3084b15ba 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -5559,134 +5559,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index de5da160cd..7828977638 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -5771,134 +5771,6 @@ msgstr "ค้นหาคำที่เลือกในคู่มือ" msgid "Shader" msgstr "Shader" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "แก้ไขค่าคงที่สเกลาร์" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "แก้ไขค่าคงที่เวกเตอร์" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "แก้ไขค่าคงที่สี" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "แก้ไขเครื่องหมายสเกลาร์" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "แก้ไขเครื่องหมายเวกเตอร์" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "แก้ไขเครื่องหมายเวกเตอร์สเกลาร์" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "แก้ไขเครื่องหมาย RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "สลับเฉพาะการหมุน" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "แก้ไขฟังก์ชันสเกลาร์" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "แก้ไขฟังก์ชันเวกเตอร์" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "แก้ไขสเกลาร์ Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "แก้ไขเวกเตอร์ Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "แก้ไข RGB Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "แก้ไขค่าปริยาย" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "แก้ไข XForm Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "แก้ไข Texture Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "แก้ไข Cubemap Uniform" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "เปลี่ยนข้อคิดเห็น" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "เพิ่ม/ลบในการไล่สี" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "แก้ไขการไล่สี" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "เพิ่ม/ลบในเส้นโค้ง" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "แก้ไขเส้นโค้ง" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "เปลี่ยนชื่ออินพุต" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "เชื่อมต่อโหนด" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "ตัดการเชื่อมต่อโหนด" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "ลบโหนด" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "ย้ายโหนด" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "ทำซ้ำโหนด" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "ลบโหนด" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "ผิดพลาด: เชื่อมต่อเป็นวง" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "ผิดพลาด: ไม่มีขาเข้า" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "เพิ่มโหนด" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9461,6 +9333,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "แก้ไขค่าคงที่สเกลาร์" + +#~ msgid "Change Vec Constant" +#~ msgstr "แก้ไขค่าคงที่เวกเตอร์" + +#~ msgid "Change RGB Constant" +#~ msgstr "แก้ไขค่าคงที่สี" + +#~ msgid "Change Scalar Operator" +#~ msgstr "แก้ไขเครื่องหมายสเกลาร์" + +#~ msgid "Change Vec Operator" +#~ msgstr "แก้ไขเครื่องหมายเวกเตอร์" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "แก้ไขเครื่องหมายเวกเตอร์สเกลาร์" + +#~ msgid "Change RGB Operator" +#~ msgstr "แก้ไขเครื่องหมาย RGB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "สลับเฉพาะการหมุน" + +#~ msgid "Change Scalar Function" +#~ msgstr "แก้ไขฟังก์ชันสเกลาร์" + +#~ msgid "Change Vec Function" +#~ msgstr "แก้ไขฟังก์ชันเวกเตอร์" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "แก้ไขสเกลาร์ Uniform" + +#~ msgid "Change Vec Uniform" +#~ msgstr "แก้ไขเวกเตอร์ Uniform" + +#~ msgid "Change RGB Uniform" +#~ msgstr "แก้ไข RGB Uniform" + +#~ msgid "Change Default Value" +#~ msgstr "แก้ไขค่าปริยาย" + +#~ msgid "Change XForm Uniform" +#~ msgstr "แก้ไข XForm Uniform" + +#~ msgid "Change Texture Uniform" +#~ msgstr "แก้ไข Texture Uniform" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "แก้ไข Cubemap Uniform" + +#~ msgid "Change Comment" +#~ msgstr "เปลี่ยนข้อคิดเห็น" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "เพิ่ม/ลบในการไล่สี" + +#~ msgid "Modify Color Ramp" +#~ msgstr "แก้ไขการไล่สี" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "เพิ่ม/ลบในเส้นโค้ง" + +#~ msgid "Modify Curve Map" +#~ msgstr "แก้ไขเส้นโค้ง" + +#~ msgid "Change Input Name" +#~ msgstr "เปลี่ยนชื่ออินพุต" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "เชื่อมต่อโหนด" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "ตัดการเชื่อมต่อโหนด" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "ลบโหนด" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "ย้ายโหนด" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "ทำซ้ำโหนด" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "ลบโหนด" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "ผิดพลาด: เชื่อมต่อเป็นวง" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "ผิดพลาด: ไม่มีขาเข้า" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "เพิ่มโหนด" + #~ msgid "Disabled" #~ msgstr "ปิดใช้งาน" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 904af0db92..6b9de6a394 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -5836,134 +5836,6 @@ msgstr "Bağlamsal Yardım" msgid "Shader" msgstr "Gölgelendirici" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Basamaklı Sabiti Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Vec Sabitini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "RGB Sabitini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Skaler Operatörünü Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Vec İşletmenini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Vec Basamaklı İşletmeni Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "RGB İşletmenini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Yalnız Döndürmeye Geçiş Yap" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Basamaklı İşlevi Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Vec İşlevini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Basamaklı Tekdüzenini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Vec Tekdüzenini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "RGB Tekdüzenini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Varsayılan Değeri Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "XForm Tekdüzenini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Doku Tekdüzenini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Küp Eşleşme Tekdüzenini Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Yorumu Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Renk Yokuşuna Ekle / Kaldır" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Renk Yokuşunu Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Eğri Haritası Ekle / Kaldır" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Eğri Haritasını Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Giriş Adını Değiştir" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Çizge Düğümlerini Bağla" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Çizge Düğümlerinin Bağlantılarını Kes" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Gölgelendirici Çizge Düğümünü Kaldır" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Gölgelendirici Çizge Düğümünü Taşı" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Grafik Düğüm(lerini) Çoğalt" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Gölgelendirici Çizge Düğümünü Sil" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Hata: Döngüsel Bağlantı Bağlantısı" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Hata: Girdi Bağlantıları Eksik" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Gölgelendirici Çizge Düğümü Ekle" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9598,6 +9470,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Basamaklı Sabiti Değiştir" + +#~ msgid "Change Vec Constant" +#~ msgstr "Vec Sabitini Değiştir" + +#~ msgid "Change RGB Constant" +#~ msgstr "RGB Sabitini Değiştir" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Skaler Operatörünü Değiştir" + +#~ msgid "Change Vec Operator" +#~ msgstr "Vec İşletmenini Değiştir" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Vec Basamaklı İşletmeni Değiştir" + +#~ msgid "Change RGB Operator" +#~ msgstr "RGB İşletmenini Değiştir" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Yalnız Döndürmeye Geçiş Yap" + +#~ msgid "Change Scalar Function" +#~ msgstr "Basamaklı İşlevi Değiştir" + +#~ msgid "Change Vec Function" +#~ msgstr "Vec İşlevini Değiştir" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Basamaklı Tekdüzenini Değiştir" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Vec Tekdüzenini Değiştir" + +#~ msgid "Change RGB Uniform" +#~ msgstr "RGB Tekdüzenini Değiştir" + +#~ msgid "Change Default Value" +#~ msgstr "Varsayılan Değeri Değiştir" + +#~ msgid "Change XForm Uniform" +#~ msgstr "XForm Tekdüzenini Değiştir" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Doku Tekdüzenini Değiştir" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Küp Eşleşme Tekdüzenini Değiştir" + +#~ msgid "Change Comment" +#~ msgstr "Yorumu Değiştir" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Renk Yokuşuna Ekle / Kaldır" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Renk Yokuşunu Değiştir" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Eğri Haritası Ekle / Kaldır" + +#~ msgid "Modify Curve Map" +#~ msgstr "Eğri Haritasını Değiştir" + +#~ msgid "Change Input Name" +#~ msgstr "Giriş Adını Değiştir" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "Çizge Düğümlerini Bağla" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Çizge Düğümlerinin Bağlantılarını Kes" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Gölgelendirici Çizge Düğümünü Kaldır" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Gölgelendirici Çizge Düğümünü Taşı" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Grafik Düğüm(lerini) Çoğalt" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Gölgelendirici Çizge Düğümünü Sil" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Hata: Döngüsel Bağlantı Bağlantısı" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Hata: Girdi Bağlantıları Eksik" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Gölgelendirici Çizge Düğümü Ekle" + #~ msgid "Disabled" #~ msgstr "Devre dışı" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index b0b029c9b2..153d01f551 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -5835,134 +5835,6 @@ msgstr "Контекстна довідка" msgid "Shader" msgstr "Шейдер" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Змінити числову сталу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Змінити векторну константу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Змінити сталу RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Змінити числовий оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Змінити векторний оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Змінити векторно-числовий оператор" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Змінити оператор RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Перемкнути лише поворот" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Змінити скалярну функцію" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Змінити векторну функцію" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Змінити числову одиницю" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Змінити векторну одиницю" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Змінити одиницю RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Змінити значення за промовчанням" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Змінити одиницю XForm" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Змінити одиницю текстури" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Змінити одиницю кубічної мапи" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Змінити коментар" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Додати до рампи кольорів або вилучити з неї" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Змінити градієнт" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Додати до карти кривих або вилучити з неї" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Змінити карту кривої" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Змінити назву входу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "З'єднати вузли графу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Роз'єднати вузли графу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Вилучити вузол графу шейдера" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Пересунути вузол графу шейдера" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Дублювати вузли графу" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Вилучити взули графу шейдера" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Помилка: циклічне посилання" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Помилка: пропущено вхідні з'єднання" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Додати вузол графу шейдера" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9606,6 +9478,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "Змінити числову сталу" + +#~ msgid "Change Vec Constant" +#~ msgstr "Змінити векторну константу" + +#~ msgid "Change RGB Constant" +#~ msgstr "Змінити сталу RGB" + +#~ msgid "Change Scalar Operator" +#~ msgstr "Змінити числовий оператор" + +#~ msgid "Change Vec Operator" +#~ msgstr "Змінити векторний оператор" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "Змінити векторно-числовий оператор" + +#~ msgid "Change RGB Operator" +#~ msgstr "Змінити оператор RGB" + +#~ msgid "Toggle Rot Only" +#~ msgstr "Перемкнути лише поворот" + +#~ msgid "Change Scalar Function" +#~ msgstr "Змінити скалярну функцію" + +#~ msgid "Change Vec Function" +#~ msgstr "Змінити векторну функцію" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "Змінити числову одиницю" + +#~ msgid "Change Vec Uniform" +#~ msgstr "Змінити векторну одиницю" + +#~ msgid "Change RGB Uniform" +#~ msgstr "Змінити одиницю RGB" + +#~ msgid "Change Default Value" +#~ msgstr "Змінити значення за промовчанням" + +#~ msgid "Change XForm Uniform" +#~ msgstr "Змінити одиницю XForm" + +#~ msgid "Change Texture Uniform" +#~ msgstr "Змінити одиницю текстури" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "Змінити одиницю кубічної мапи" + +#~ msgid "Change Comment" +#~ msgstr "Змінити коментар" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "Додати до рампи кольорів або вилучити з неї" + +#~ msgid "Modify Color Ramp" +#~ msgstr "Змінити градієнт" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "Додати до карти кривих або вилучити з неї" + +#~ msgid "Modify Curve Map" +#~ msgstr "Змінити карту кривої" + +#~ msgid "Change Input Name" +#~ msgstr "Змінити назву входу" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "З'єднати вузли графу" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "Роз'єднати вузли графу" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "Вилучити вузол графу шейдера" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "Пересунути вузол графу шейдера" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "Дублювати вузли графу" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "Вилучити взули графу шейдера" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "Помилка: циклічне посилання" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "Помилка: пропущено вхідні з'єднання" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "Додати вузол графу шейдера" + #~ msgid "Disabled" #~ msgstr "Вимкнено" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 6f4d4e4032..47be7ef1d1 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -5601,134 +5601,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 89ea2362f7..18d0de7612 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -5637,134 +5637,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 586efb42f4..d1d840a745 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -5789,134 +5789,6 @@ msgstr "搜索光标位置" msgid "Shader" msgstr "着色器" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "修改Scalar常量系数" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "修改Vec常量系数" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "修改RGB常量系数" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "更改标量运算符(Scalar Operator)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "更改 Vec 运算符(Vec Operator)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "更改Vec标量运算符(Vec Scalar Operator)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "更改RGB运算符(RGB Operator)" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "切换旋转模式" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "修改Function Scalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "修改Function Vec" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "修改Uniform Scalar" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "修改Uniform Vec" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "修改Uniform RGB" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "修改默认值" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "修改Uniform XForm" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "修改Uniform纹理" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "修改Uniform Cubemap" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "修改注释" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "添加/删除颜色坡度" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "修改色彩曲线图" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "添加/删除曲线地图" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "修改曲线图" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "更改输入名称" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "连接Graph Node" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "断开Graph Node连接" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "移除Graph Node节点" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "移动Graph Node节点" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "复制Graph Node节点" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "删除Graph Node节点" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "错误:循环的连接" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "错误:缺少输入连接" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "添加着色器Graph Node" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -9482,6 +9354,102 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Change Scalar Constant" +#~ msgstr "修改Scalar常量系数" + +#~ msgid "Change Vec Constant" +#~ msgstr "修改Vec常量系数" + +#~ msgid "Change RGB Constant" +#~ msgstr "修改RGB常量系数" + +#~ msgid "Change Scalar Operator" +#~ msgstr "更改标量运算符(Scalar Operator)" + +#~ msgid "Change Vec Operator" +#~ msgstr "更改 Vec 运算符(Vec Operator)" + +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "更改Vec标量运算符(Vec Scalar Operator)" + +#~ msgid "Change RGB Operator" +#~ msgstr "更改RGB运算符(RGB Operator)" + +#~ msgid "Toggle Rot Only" +#~ msgstr "切换旋转模式" + +#~ msgid "Change Scalar Function" +#~ msgstr "修改Function Scalar" + +#~ msgid "Change Vec Function" +#~ msgstr "修改Function Vec" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "修改Uniform Scalar" + +#~ msgid "Change Vec Uniform" +#~ msgstr "修改Uniform Vec" + +#~ msgid "Change RGB Uniform" +#~ msgstr "修改Uniform RGB" + +#~ msgid "Change Default Value" +#~ msgstr "修改默认值" + +#~ msgid "Change XForm Uniform" +#~ msgstr "修改Uniform XForm" + +#~ msgid "Change Texture Uniform" +#~ msgstr "修改Uniform纹理" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "修改Uniform Cubemap" + +#~ msgid "Change Comment" +#~ msgstr "修改注释" + +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "添加/删除颜色坡度" + +#~ msgid "Modify Color Ramp" +#~ msgstr "修改色彩曲线图" + +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "添加/删除曲线地图" + +#~ msgid "Modify Curve Map" +#~ msgstr "修改曲线图" + +#~ msgid "Change Input Name" +#~ msgstr "更改输入名称" + +#~ msgid "Connect Graph Nodes" +#~ msgstr "连接Graph Node" + +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "断开Graph Node连接" + +#~ msgid "Remove Shader Graph Node" +#~ msgstr "移除Graph Node节点" + +#~ msgid "Move Shader Graph Node" +#~ msgstr "移动Graph Node节点" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "复制Graph Node节点" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "删除Graph Node节点" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "错误:循环的连接" + +#~ msgid "Error: Missing Input Connections" +#~ msgstr "错误:缺少输入连接" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "添加着色器Graph Node" + #~ msgid "Disabled" #~ msgstr "已禁用" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index da699b0bc4..9897e6f5a5 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -5877,134 +5877,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index abaeb9af32..5ce0ea7f67 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -5748,134 +5748,6 @@ msgstr "" msgid "Shader" msgstr "" -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" |