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-rw-r--r--editor/import/editor_scene_importer_gltf.cpp10
-rw-r--r--editor/spatial_editor_gizmos.cpp12
2 files changed, 15 insertions, 7 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index b1c0c7bf0a..906d902b4a 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1656,6 +1656,7 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node
if (n->mesh >= 0) {
ERR_FAIL_INDEX(n->mesh, state.meshes.size());
MeshInstance *mi = memnew(MeshInstance);
+ print_line("**creating mesh for: " + n->name);
GLTFMesh &mesh = state.meshes.write[n->mesh];
mi->set_mesh(mesh.mesh);
if (mesh.mesh->get_name() == "") {
@@ -1730,6 +1731,10 @@ void EditorSceneImporterGLTF::_generate_bone(GLTFState &state, int p_node, Vecto
skeletons[i]->get_parent()->remove_child(skeletons[i]);
p_parent_node->add_child(skeletons[i]);
skeletons[i]->set_owner(owner);
+ //may have meshes as children, set owner in them too
+ for (int j = 0; j < skeletons[i]->get_child_count(); j++) {
+ skeletons[i]->get_child(j)->set_owner(owner);
+ }
}
}
@@ -1978,8 +1983,9 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
if (node->joints.size()) {
Transform xform;
- xform.basis = Basis(rot);
- xform.basis.scale(scale);
+ //xform.basis = Basis(rot);
+ //xform.basis.scale(scale);
+ xform.basis.set_quat_scale(rot, scale);
xform.origin = pos;
Skeleton *skeleton = skeletons[node->joints[i].skin];
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index c450c0fd4c..9970f434ce 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -1452,7 +1452,9 @@ void SkeletonSpatialGizmo::redraw() {
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
- for (int i = 0; i < skel->get_bone_count(); i++) {
+ for (int i_bone = 0; i_bone < skel->get_bone_count(); i_bone++) {
+
+ int i = skel->get_process_order(i_bone);
int parent = skel->get_bone_parent(i);
@@ -3371,10 +3373,10 @@ NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p
navmesh = p_navmesh;
}
-//////
-///
-///
-///
+ //////
+ ///
+ ///
+ ///
#define BODY_A_RADIUS 0.25
#define BODY_B_RADIUS 0.27