diff options
Diffstat (limited to 'editor')
98 files changed, 4654 insertions, 2305 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index cd19ceb868..f6d5312fc7 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -3790,8 +3790,9 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari value = p_value; //all good } else { String tpath = animation->track_get_path(i); - if (NodePath(tpath.get_basename()) == np) { - String subindex = tpath.get_extension(); + int index = tpath.find_last(":"); + if (NodePath(tpath.substr(0, index + 1)) == np) { + String subindex = tpath.substr(index + 1, tpath.length() - index); value = p_value.get(subindex); } else { continue; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index e5b4cbdda1..fa713349d4 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -900,7 +900,7 @@ void CodeTextEditor::update_editor_settings() { text_editor->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling")); text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); text_editor->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); - text_editor->set_minimap_width(EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width")); + text_editor->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/appearance/line_numbers_zero_padded")); text_editor->set_bookmark_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/show_bookmark_gutter")); diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 7788d6349a..4adb3844bc 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -58,8 +58,7 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode, const St while (!f->eof_reached()) { String l = f->get_line().strip_edges(); String name = l.split(" ")[0]; - - if (ClassDB::class_exists(name) || ScriptServer::is_global_class(name)) { + if ((ClassDB::class_exists(name) || ScriptServer::is_global_class(name)) && !_is_class_disabled_by_feature_profile(name)) { TreeItem *ti = recent->create_item(root); ti->set_text(0, l); ti->set_icon(0, EditorNode::get_singleton()->get_class_icon(l, base_type)); @@ -274,17 +273,7 @@ bool CreateDialog::_is_class_disabled_by_feature_profile(const StringName &p_cla return false; } - StringName class_name = p_class; - - while (class_name != StringName()) { - - if (profile->is_class_disabled(class_name)) { - return true; - } - class_name = ClassDB::get_parent_class_nocheck(class_name); - } - - return false; + return profile->is_class_disabled(p_class); } void CreateDialog::select_type(const String &p_type) { @@ -615,7 +604,7 @@ void CreateDialog::_update_favorite_list() { for (int i = 0; i < favorite_list.size(); i++) { String l = favorite_list[i]; String name = l.split(" ")[0]; - if (!(ClassDB::class_exists(name) || ScriptServer::is_global_class(name))) + if (!((ClassDB::class_exists(name) || ScriptServer::is_global_class(name)) && !_is_class_disabled_by_feature_profile(name))) continue; TreeItem *ti = favorites->create_item(root); ti->set_text(0, l); diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 8ca202a411..0b43fd5ac0 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -314,7 +314,7 @@ void EditorData::copy_object_params(Object *p_object) { for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) + if (!(E->get().usage & PROPERTY_USAGE_EDITOR) || E->get().name == "script" || E->get().name == "scripts") continue; PropertyData pd; diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 264206472b..d66b386f93 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1485,41 +1485,29 @@ Ref<Texture> EditorExportPlatformPC::get_logo() const { bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { String err; - bool valid = true; - bool use64 = p_preset->get("binary_format/64_bits"); - - if (use64 && (!exists_export_template(debug_file_64, &err) || !exists_export_template(release_file_64, &err))) { - valid = false; - } + bool valid = false; - if (!use64 && (!exists_export_template(debug_file_32, &err) || !exists_export_template(release_file_32, &err))) { - valid = false; - } - - String custom_debug_binary = p_preset->get("custom_template/debug"); - String custom_release_binary = p_preset->get("custom_template/release"); + // Look for export templates (first official, and if defined custom templates). - if (custom_debug_binary == "" && custom_release_binary == "") { - if (!err.empty()) - r_error = err; - r_missing_templates = !valid; - return valid; - } - - bool dvalid = true; - bool rvalid = true; + bool use64 = p_preset->get("binary_format/64_bits"); + bool dvalid = exists_export_template(use64 ? debug_file_64 : debug_file_32, &err); + bool rvalid = exists_export_template(use64 ? release_file_64 : release_file_32, &err); - if (!FileAccess::exists(custom_debug_binary)) { - dvalid = false; - err += TTR("Custom debug template not found.") + "\n"; + if (p_preset->get("custom_template/debug") != "") { + dvalid = FileAccess::exists(p_preset->get("custom_template/debug")); + if (!dvalid) { + err += TTR("Custom debug template not found.") + "\n"; + } } - - if (!FileAccess::exists(custom_release_binary)) { - rvalid = false; - err += TTR("Custom release template not found.") + "\n"; + if (p_preset->get("custom_template/release") != "") { + rvalid = FileAccess::exists(p_preset->get("custom_template/release")); + if (!rvalid) { + err += TTR("Custom release template not found.") + "\n"; + } } valid = dvalid || rvalid; + r_missing_templates = !valid; if (!err.empty()) r_error = err; @@ -1600,7 +1588,7 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr if (embedded_size >= 0x100000000 && !p_preset->get("binary_format/64_bits")) { EditorNode::get_singleton()->show_warning(TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB.")); - return ERR_UNAVAILABLE; + return ERR_INVALID_PARAMETER; } FixUpEmbeddedPckFunc fixup_func = get_fixup_embedded_pck_func(); diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 1fa2bfcd60..a4a7a0cd45 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -64,7 +64,10 @@ void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_d } bool EditorFeatureProfile::is_class_disabled(const StringName &p_class) const { - return disabled_classes.has(p_class); + if (p_class == StringName()) { + return false; + } + return disabled_classes.has(p_class) || is_class_disabled(ClassDB::get_parent_class_nocheck(p_class)); } void EditorFeatureProfile::set_disable_class_editor(const StringName &p_class, bool p_disabled) { @@ -76,7 +79,10 @@ void EditorFeatureProfile::set_disable_class_editor(const StringName &p_class, b } bool EditorFeatureProfile::is_class_editor_disabled(const StringName &p_class) const { - return disabled_editors.has(p_class); + if (p_class == StringName()) { + return false; + } + return disabled_editors.has(p_class) || is_class_editor_disabled(ClassDB::get_parent_class_nocheck(p_class)); } void EditorFeatureProfile::set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled) { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8e6668bc89..c5b67eb971 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -369,6 +369,19 @@ void EditorNode::_notification(int p_what) { case NOTIFICATION_READY: { + { + _initializing_addons = true; + Vector<String> addons; + if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) { + addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled"); + } + + for (int i = 0; i < addons.size(); i++) { + set_addon_plugin_enabled(addons[i], true); + } + _initializing_addons = false; + } + VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true); VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true); VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); @@ -562,46 +575,65 @@ void EditorNode::_fs_changed() { _mark_unsaved_scenes(); + // FIXME: Move this to a cleaner location, it's hacky to do this is _fs_changed. + String export_error; if (export_defer.preset != "" && !EditorFileSystem::get_singleton()->is_scanning()) { + String preset_name = export_defer.preset; + // Ensures export_project does not loop infinitely, because notifications may + // come during the export. + export_defer.preset = ""; Ref<EditorExportPreset> preset; for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) { preset = EditorExport::get_singleton()->get_export_preset(i); - if (preset->get_name() == export_defer.preset) { + if (preset->get_name() == preset_name) { break; } preset.unref(); } if (preset.is_null()) { - String errstr = "Unknown export preset: " + export_defer.preset; - ERR_PRINTS(errstr); - OS::get_singleton()->set_exit_code(EXIT_FAILURE); + export_error = vformat("Invalid export preset name: %s.", preset_name); } else { Ref<EditorExportPlatform> platform = preset->get_platform(); if (platform.is_null()) { - String errstr = "Preset \"" + export_defer.preset + "\" doesn't have a platform."; - ERR_PRINTS(errstr); - OS::get_singleton()->set_exit_code(EXIT_FAILURE); + export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name); } else { - // ensures export_project does not loop infinitely, because notifications may - // come during the export - export_defer.preset = ""; Error err = OK; - if (export_defer.path.ends_with(".pck") || export_defer.path.ends_with(".zip")) { + if (export_defer.pack_only) { // Only export .pck or .zip data pack. if (export_defer.path.ends_with(".zip")) { err = platform->export_zip(preset, export_defer.debug, export_defer.path); } else if (export_defer.path.ends_with(".pck")) { err = platform->export_pack(preset, export_defer.debug, export_defer.path); } - } else { - err = platform->export_project(preset, export_defer.debug, export_defer.path); + } else { // Normal project export. + String config_error; + bool missing_templates; + if (!platform->can_export(preset, config_error, missing_templates)) { + ERR_PRINT(vformat("Cannot export project with preset '%s' due to configuration errors:\n%s", preset_name, config_error)); + err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED; + } else { + err = platform->export_project(preset, export_defer.debug, export_defer.path); + } } - if (err != OK) { - ERR_PRINTS(vformat(TTR("Project export failed with error code %d."), (int)err)); - OS::get_singleton()->set_exit_code(EXIT_FAILURE); + switch (err) { + case OK: + break; + case ERR_FILE_NOT_FOUND: + export_error = vformat("Project export failed for preset '%s', the export template appears to be missing.", preset_name); + break; + case ERR_FILE_BAD_PATH: + export_error = vformat("Project export failed for preset '%s', the target path '%s' appears to be invalid.", preset_name, export_defer.path); + break; + default: + export_error = vformat("Project export failed with error code %d for preset '%s'.", (int)err, preset_name); + break; } } } + if (!export_error.empty()) { + ERR_PRINT(export_error); + OS::get_singleton()->set_exit_code(EXIT_FAILURE); + } _exit_editor(); } } @@ -641,12 +673,14 @@ void EditorNode::_sources_changed(bool p_exist) { if (waiting_for_first_scan) { waiting_for_first_scan = false; - EditorResourcePreview::get_singleton()->start(); //start previes now that it's safe + // Start preview thread now that it's safe. + if (!singleton->cmdline_export_mode) { + EditorResourcePreview::get_singleton()->start(); + } _load_docks(); if (defer_load_scene != "") { - load_scene(defer_load_scene); defer_load_scene = ""; } @@ -1136,7 +1170,10 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { save.step(TTR("Saving Scene"), 4); _save_scene(p_file, p_idx); - EditorResourcePreview::get_singleton()->check_for_invalidation(p_file); + + if (!singleton->cmdline_export_mode) { + EditorResourcePreview::get_singleton()->check_for_invalidation(p_file); + } } bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_node) { @@ -3820,7 +3857,7 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f void EditorNode::progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) { - if (singleton->disable_progress_dialog) { + if (singleton->cmdline_export_mode) { print_line(p_task + ": begin: " + p_label + " steps: " + itos(p_steps)); } else { singleton->progress_dialog->add_task(p_task, p_label, p_steps, p_can_cancel); @@ -3829,7 +3866,7 @@ void EditorNode::progress_add_task(const String &p_task, const String &p_label, bool EditorNode::progress_task_step(const String &p_task, const String &p_state, int p_step, bool p_force_refresh) { - if (singleton->disable_progress_dialog) { + if (singleton->cmdline_export_mode) { print_line("\t" + p_task + ": step " + itos(p_step) + ": " + p_state); return false; } else { @@ -3840,7 +3877,7 @@ bool EditorNode::progress_task_step(const String &p_task, const String &p_state, void EditorNode::progress_end_task(const String &p_task) { - if (singleton->disable_progress_dialog) { + if (singleton->cmdline_export_mode) { print_line(p_task + ": end"); } else { singleton->progress_dialog->end_task(p_task); @@ -3920,13 +3957,13 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) { Vector<EditorNodeInitCallback> EditorNode::_init_callbacks; -Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after) { +Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only) { export_defer.preset = p_preset; export_defer.path = p_path; export_defer.debug = p_debug; - export_defer.password = p_password; - disable_progress_dialog = true; + export_defer.pack_only = p_pack_only; + cmdline_export_mode = true; return OK; } @@ -5060,6 +5097,7 @@ void EditorNode::_global_menu_action(const Variant &p_id, const Variant &p_meta) if (id == GLOBAL_NEW_WINDOW) { if (OS::get_singleton()->get_main_loop()) { List<String> args; + args.push_back("-e"); String exec = OS::get_singleton()->get_executable_path(); OS::ProcessID pid = 0; @@ -5567,7 +5605,7 @@ EditorNode::EditorNode() { _initializing_addons = false; docks_visible = true; restoring_scenes = false; - disable_progress_dialog = false; + cmdline_export_mode = false; scene_distraction = false; script_distraction = false; @@ -6531,12 +6569,6 @@ EditorNode::EditorNode() { gui_base->add_child(file); file->set_current_dir("res://"); - file_export = memnew(EditorFileDialog); - file_export->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - gui_base->add_child(file_export); - file_export->set_title(TTR("Export Project")); - file_export->connect("file_selected", this, "_dialog_action"); - file_export_lib = memnew(EditorFileDialog); file_export_lib->set_title(TTR("Export Library")); file_export_lib->set_mode(EditorFileDialog::MODE_SAVE_FILE); @@ -6547,11 +6579,6 @@ EditorNode::EditorNode() { file_export_lib->get_vbox()->add_child(file_export_lib_merge); gui_base->add_child(file_export_lib); - file_export_password = memnew(LineEdit); - file_export_password->set_secret(true); - file_export_password->set_editable(false); - file_export->get_vbox()->add_margin_child(TTR("Password:"), file_export_password); - file_script = memnew(EditorFileDialog); file_script->set_title(TTR("Open & Run a Script")); file_script->set_access(EditorFileDialog::ACCESS_FILESYSTEM); @@ -6767,19 +6794,6 @@ EditorNode::EditorNode() { import_dock->initialize_import_options(); - { - _initializing_addons = true; - Vector<String> addons; - if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) { - addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled"); - } - - for (int i = 0; i < addons.size(); i++) { - set_addon_plugin_enabled(addons[i], true); - } - _initializing_addons = false; - } - FileAccess::set_file_close_fail_notify_callback(_file_access_close_error_notify); waiting_for_first_scan = true; diff --git a/editor/editor_node.h b/editor/editor_node.h index acff91790d..a5c04d3531 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -325,18 +325,13 @@ private: ExportTemplateManager *export_template_manager; EditorFeatureProfileManager *feature_profile_manager; EditorFileDialog *file_templates; - EditorFileDialog *file_export; EditorFileDialog *file_export_lib; EditorFileDialog *file_script; CheckBox *file_export_lib_merge; - LineEdit *file_export_password; String current_path; MenuButton *update_spinner; String defer_load_scene; - String defer_export; - String defer_export_platform; - bool defer_export_debug; Node *_last_instanced_scene; EditorLog *log; @@ -563,11 +558,10 @@ private: String preset; String path; bool debug; - String password; - + bool pack_only; } export_defer; - bool disable_progress_dialog; + bool cmdline_export_mode; static EditorNode *singleton; @@ -786,7 +780,7 @@ public: void _copy_warning(const String &p_str); - Error export_preset(const String &p_preset, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false); + Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only); static void register_editor_types(); static void unregister_editor_types(); diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 9d31e26086..f63d4884e2 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -215,7 +215,6 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref< void EditorResourcePreview::_thread() { -#ifndef SERVER_ENABLED exited = false; while (!exit) { @@ -349,7 +348,6 @@ void EditorResourcePreview::_thread() { preview_mutex->unlock(); } } -#endif exited = true; } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 15fb6a9521..2cacc767c8 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1012,6 +1012,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("grid_major", "GraphEdit", Color(0.0, 0.0, 0.0, 0.15)); theme->set_color("grid_minor", "GraphEdit", Color(0.0, 0.0, 0.0, 0.07)); } + theme->set_color("selection_fill", "GraphEdit", theme->get_color("box_selection_fill_color", "Editor")); + theme->set_color("selection_stroke", "GraphEdit", theme->get_color("box_selection_stroke_color", "Editor")); theme->set_color("activity", "GraphEdit", accent_color); theme->set_icon("minus", "GraphEdit", theme->get_icon("ZoomLess", "EditorIcons")); theme->set_icon("more", "GraphEdit", theme->get_icon("ZoomMore", "EditorIcons")); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 1fecdfe555..93e9cc58fb 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -90,6 +90,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory // Create all items for the files in the subdirectory. if (display_mode == DISPLAY_MODE_TREE_ONLY) { + String main_scene = ProjectSettings::get_singleton()->get("application/run/main_scene"); for (int i = 0; i < p_dir->get_file_count(); i++) { String file_type = p_dir->get_file_type(i); @@ -119,7 +120,6 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory file_item->select(0); file_item->set_as_cursor(0); } - String main_scene = ProjectSettings::get_singleton()->get("application/run/main_scene"); if (main_scene == file_metadata) { file_item->set_custom_color(0, get_color("accent_color", "Editor")); } @@ -750,6 +750,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { } // Fills the ItemList control node from the FileInfos. + String main_scene = ProjectSettings::get_singleton()->get("application/run/main_scene"); String oi = "Object"; for (List<FileInfo>::Element *E = filelist.front(); E; E = E->next()) { FileInfo *finfo = &(E->get()); @@ -786,6 +787,10 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { files->set_item_metadata(item_index, fpath); } + if (fpath == main_scene) { + files->set_item_custom_fg_color(item_index, get_color("accent_color", "Editor")); + } + // Generate the preview. if (!finfo->import_broken) { Array udata; @@ -1584,6 +1589,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected ProjectSettings::get_singleton()->set("application/run/main_scene", p_selected[0]); ProjectSettings::get_singleton()->save(); _update_tree(_compute_uncollapsed_paths()); + _update_file_list(true); } } break; @@ -1755,8 +1761,8 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected if (!fpath.ends_with("/")) { fpath = fpath.get_base_dir(); } - make_script_dialog->config("Node", fpath.plus_file("new_script.gd"), false); - make_script_dialog->popup_centered(Size2(300, 300) * EDSCALE); + make_script_dialog->config("Node", fpath.plus_file("new_script.gd"), false, false); + make_script_dialog->popup_centered(); } break; case FILE_COPY_PATH: { diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index c19bee321a..83259afb35 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -215,7 +215,7 @@ void GroupDialog::_group_renamed() { return; } - String name = renamed_group->get_text(0).strip_edges(); + const String name = renamed_group->get_text(0).strip_edges(); for (TreeItem *E = groups_root->get_children(); E; E = E->get_next()) { if (E != renamed_group && E->get_text(0) == name) { renamed_group->set_text(0, selected_group); @@ -232,6 +232,8 @@ void GroupDialog::_group_renamed() { return; } + renamed_group->set_text(0, name); // Spaces trimmed. + undo_redo->create_action(TTR("Rename Group")); List<Node *> nodes; @@ -254,8 +256,8 @@ void GroupDialog::_group_renamed() { undo_redo->add_undo_method(this, "_delete_group_item", selected_group); } - undo_redo->add_do_method(this, "_rename_group_item", selected_group, renamed_group->get_text(0)); - undo_redo->add_undo_method(this, "_rename_group_item", renamed_group->get_text(0), selected_group); + undo_redo->add_do_method(this, "_rename_group_item", selected_group, name); + undo_redo->add_undo_method(this, "_rename_group_item", name, selected_group); undo_redo->add_do_method(this, "_group_selected"); undo_redo->add_undo_method(this, "_group_selected"); undo_redo->add_do_method(this, "emit_signal", "group_edited"); @@ -550,8 +552,8 @@ void GroupsEditor::_add_group(const String &p_group) { if (!node) return; - String name = group_name->get_text(); - if (name.strip_edges() == "") + const String name = group_name->get_text().strip_edges(); + if (name.empty()) return; if (node->is_in_group(name)) diff --git a/editor/icons/icon_crosshair.svg b/editor/icons/icon_crosshair.svg new file mode 100644 index 0000000000..b6fa5ec654 --- /dev/null +++ b/editor/icons/icon_crosshair.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1v5h-5v1 3h5v5h4v-5h5v-4h-5v-5z" fill-opacity=".627451"/><path d="m2 7v2l5.0000803.0000197-.0000803 4.9999803h2l-.0000803-4.9999803 5.0000803-.0000197v-2l-5.0000803.0001803.0000803-5.0001803h-2l.0000803 5.0001803z" fill="#fefefe" fill-opacity=".862745"/></svg>
\ No newline at end of file diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index f5128103f3..7de6db7add 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -2329,7 +2329,11 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { Array samplers = d["samplers"]; if (d.has("name")) { - animation.name = _sanitize_scene_name(d["name"]); + String name = d["name"]; + if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) { + animation.loop = true; + } + animation.name = _sanitize_scene_name(name); } for (int j = 0; j < channels.size(); j++) { @@ -2735,6 +2739,10 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye animation.instance(); animation->set_name(name); + if (anim.loop) { + animation->set_loop(true); + } + float length = 0; for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) { diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index 4a91b99aa7..78d7106b0d 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -262,6 +262,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { }; struct GLTFAnimation { + bool loop = false; enum Interpolation { INTERP_LINEAR, diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 06bbe17785..b1ed59a2db 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -203,7 +203,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati return OK; } -static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) { +static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, List<String> *r_missing_deps) { FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path)); @@ -213,6 +213,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p bool generate_tangents = p_generate_tangents; Vector3 scale_mesh = p_scale_mesh; + Vector3 offset_mesh = p_offset_mesh; int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0; Vector<Vector3> vertices; @@ -245,9 +246,9 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p Vector<String> v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT); Vector3 vtx; - vtx.x = v[1].to_float() * scale_mesh.x; - vtx.y = v[2].to_float() * scale_mesh.y; - vtx.z = v[3].to_float() * scale_mesh.z; + vtx.x = v[1].to_float() * scale_mesh.x + offset_mesh.x; + vtx.y = v[2].to_float() * scale_mesh.y + offset_mesh.y; + vtx.z = v[3].to_float() * scale_mesh.z + offset_mesh.z; vertices.push_back(vtx); } else if (l.begins_with("vt ")) { //uv @@ -421,7 +422,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in List<Ref<Mesh> > meshes; - Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), r_missing_deps); + Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps); if (err != OK) { if (r_err) { @@ -489,6 +490,7 @@ void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1))); + r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset_mesh"), Vector3(0, 0, 0))); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true)); } bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { @@ -500,7 +502,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s List<Ref<Mesh> > meshes; - Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], NULL); + Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], NULL); ERR_FAIL_COND_V(err != OK, err); ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 5b41da6e8e..5e69ce4e69 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -997,9 +997,9 @@ void AnimationPlayerEditor::_animation_duplicate() { String new_name = current; while (player->has_animation(new_name)) { - new_name = new_name + " (copy)"; } + new_anim->set_name(new_name); undo_redo->create_action(TTR("Duplicate Animation")); undo_redo->add_do_method(player, "add_animation", new_name, new_anim); diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index a0b58b8f7e..8dc7e4638d 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -39,6 +39,7 @@ #include "core/os/input.h" #include "core/os/keyboard.h" #include "core/project_settings.h" +#include "editor/editor_scale.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" @@ -284,7 +285,7 @@ AnimationTreeEditorPlugin::AnimationTreeEditorPlugin(EditorNode *p_node) { editor = p_node; anim_tree_editor = memnew(AnimationTreeEditor); - anim_tree_editor->set_custom_minimum_size(Size2(0, 300)); + anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor); button->hide(); diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index b6e5d48a83..60cb2ff54d 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -33,6 +33,7 @@ #include "core/io/resource_loader.h" #include "core/project_settings.h" #include "editor/audio_stream_preview.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" void AudioStreamEditor::_notification(int p_what) { @@ -208,7 +209,7 @@ void AudioStreamEditor::_bind_methods() { AudioStreamEditor::AudioStreamEditor() { - set_custom_minimum_size(Size2(1, 100)); + set_custom_minimum_size(Size2(1, 100) * EDSCALE); _current = 0; _dragging = false; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 2b0c582b49..e9a705a0dc 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3987,29 +3987,21 @@ void CanvasItemEditor::_update_scrollbars() { updating_scroll = true; - // Move the zoom buttons + // Move the zoom buttons. Point2 controls_vb_begin = Point2(5, 5); controls_vb_begin += (show_rulers) ? Point2(RULER_WIDTH, RULER_WIDTH) : Point2(); controls_vb->set_begin(controls_vb_begin); - // Move and resize the scrollbars - Size2 size = viewport->get_size(); Size2 hmin = h_scroll->get_minimum_size(); Size2 vmin = v_scroll->get_minimum_size(); - v_scroll->set_begin(Point2(size.width - vmin.width, (show_rulers) ? RULER_WIDTH : 0)); - v_scroll->set_end(Point2(size.width, size.height)); - - h_scroll->set_begin(Point2((show_rulers) ? RULER_WIDTH : 0, size.height - hmin.height)); - h_scroll->set_end(Point2(size.width - vmin.width, size.height)); - - // Get the visible frame + // Get the visible frame. Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height)); _queue_update_bone_list(); - // Calculate scrollable area + // Calculate scrollable area. Rect2 canvas_item_rect = Rect2(Point2(), screen_rect); if (editor->get_edited_scene()) { Rect2 content_rect = _get_encompassing_rect(editor->get_edited_scene()); @@ -4019,7 +4011,8 @@ void CanvasItemEditor::_update_scrollbars() { canvas_item_rect.size += screen_rect * 2; canvas_item_rect.position -= screen_rect; - // Constraints the view offset and updates the scrollbars + // Constraints the view offset and updates the scrollbars. + Size2 size = viewport->get_size(); Point2 begin = canvas_item_rect.position; Point2 end = canvas_item_rect.position + canvas_item_rect.size - local_rect.size / zoom; bool constrain_editor_view = bool(EditorSettings::get_singleton()->get("editors/2d/constrain_editor_view")); @@ -4066,7 +4059,13 @@ void CanvasItemEditor::_update_scrollbars() { h_scroll->set_page(screen_rect.x); } - // Calculate scrollable area + // Move and resize the scrollbars, avoiding overlap. + v_scroll->set_begin(Point2(size.width - vmin.width, (show_rulers) ? RULER_WIDTH : 0)); + v_scroll->set_end(Point2(size.width, size.height - (h_scroll->is_visible() ? hmin.height : 0))); + h_scroll->set_begin(Point2((show_rulers) ? RULER_WIDTH : 0, size.height - hmin.height)); + h_scroll->set_end(Point2(size.width - (v_scroll->is_visible() ? vmin.width : 0), size.height)); + + // Calculate scrollable area. v_scroll->set_value(view_offset.y); h_scroll->set_value(view_offset.x); @@ -4217,12 +4216,14 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) { void CanvasItemEditor::_update_zoom_label() { String zoom_text; // The zoom level displayed is relative to the editor scale - // (like in most image editors). + // (like in most image editors). Its lower bound is clamped to 1 as some people + // lower the editor scale to increase the available real estate, + // even if their display doesn't have a particularly low DPI. if (zoom >= 10) { // Don't show a decimal when the zoom level is higher than 1000 %. - zoom_text = rtos(Math::round((zoom / EDSCALE) * 100)) + " %"; + zoom_text = rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100)) + " %"; } else { - zoom_text = rtos(Math::stepify((zoom / EDSCALE) * 100, 0.1)) + " %"; + zoom_text = rtos(Math::stepify((zoom / MAX(1, EDSCALE)) * 100, 0.1)) + " %"; } zoom_reset->set_text(zoom_text); @@ -4996,7 +4997,7 @@ Dictionary CanvasItemEditor::get_state() const { Dictionary state; // Take the editor scale into account. - state["zoom"] = zoom / EDSCALE; + state["zoom"] = zoom / MAX(1, EDSCALE); state["ofs"] = view_offset; state["grid_offset"] = grid_offset; state["grid_step"] = grid_step; @@ -5251,11 +5252,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { show_rulers = true; show_guides = true; show_edit_locks = true; - zoom = 1.0 / EDSCALE; + zoom = 1.0 / MAX(1, EDSCALE); view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH); previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen grid_offset = Point2(); - grid_step = Point2(10, 10); + grid_step = Point2(8, 8); // A power-of-two value works better as a default primary_grid_steps = 8; // A power-of-two value works better as a default grid_step_multiplier = 0; snap_rotation_offset = 0; diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index 39dc130f42..9f836ed0d3 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -302,7 +302,7 @@ void ItemListEditor::_delete_pressed() { void ItemListEditor::_edit_items() { - dialog->popup_centered(Vector2(300, 400) * EDSCALE); + dialog->popup_centered_clamped(Vector2(425, 1200) * EDSCALE, 0.8); } void ItemListEditor::edit(Node *p_item_list) { diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index de23193df0..dbb2934ffb 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -1196,7 +1196,9 @@ void Polygon2DEditor::_uv_draw() { rect.position -= uv_edit_draw->get_size(); rect.size += uv_edit_draw->get_size() * 2.0; + updating_uv_scroll = true; + uv_hscroll->set_min(rect.position.x); uv_hscroll->set_max(rect.position.x + rect.size.x); if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) { @@ -1216,6 +1218,14 @@ void Polygon2DEditor::_uv_draw() { uv_vscroll->set_page(uv_edit_draw->get_size().y); uv_vscroll->set_value(uv_draw_ofs.y); } + + Size2 hmin = uv_hscroll->get_combined_minimum_size(); + Size2 vmin = uv_vscroll->get_combined_minimum_size(); + + // Avoid scrollbar overlapping. + uv_hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0); + uv_vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0); + updating_uv_scroll = false; } diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index d423be7d24..fb04f50827 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -32,6 +32,7 @@ #include "core/io/resource_loader.h" #include "core/project_settings.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) { @@ -438,7 +439,7 @@ ResourcePreloaderEditorPlugin::ResourcePreloaderEditorPlugin(EditorNode *p_node) editor = p_node; preloader_editor = memnew(ResourcePreloaderEditor); - preloader_editor->set_custom_minimum_size(Size2(0, 250)); + preloader_editor->set_custom_minimum_size(Size2(0, 250) * EDSCALE); button = editor->add_bottom_panel_item(TTR("ResourcePreloader"), preloader_editor); button->hide(); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 335466b0c5..f13abd47a9 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1004,8 +1004,8 @@ void ScriptEditor::_menu_option(int p_option) { ScriptEditorBase *current = _get_current_editor(); switch (p_option) { case FILE_NEW: { - script_create_dialog->config("Node", "new_script"); - script_create_dialog->popup_centered(Size2(300, 300) * EDSCALE); + script_create_dialog->config("Node", "new_script", false, false); + script_create_dialog->popup_centered(); } break; case FILE_NEW_TEXTFILE: { file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 7e55415134..c0b5053f9d 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -35,6 +35,7 @@ #include "core/os/keyboard.h" #include "core/os/os.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/property_editor.h" #include "servers/visual/shader_types.h" @@ -756,7 +757,7 @@ ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) { editor = p_node; shader_editor = memnew(ShaderEditor(p_node)); - shader_editor->set_custom_minimum_size(Size2(0, 300)); + shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor); button->hide(); } diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 252f067eb1..31dce720db 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2135,6 +2135,13 @@ void SpatialEditorViewport::_notification(int p_what) { call_deferred("update_transform_gizmo_view"); } + if (p_what == NOTIFICATION_READY) { + // The crosshair icon doesn't depend on the editor theme. + crosshair->set_texture(get_icon("Crosshair", "EditorIcons")); + // Set the anchors and margins after changing the icon to ensure it's centered correctly. + crosshair->set_anchors_and_margins_preset(PRESET_CENTER); + } + if (p_what == NOTIFICATION_PROCESS) { real_t delta = get_process_delta_time(); @@ -2255,6 +2262,10 @@ void SpatialEditorViewport::_notification(int p_what) { current_camera = camera; } + // Display the crosshair only while freelooking. Hide it otherwise, + // as the crosshair can be distracting. + crosshair->set_visible(freelook_active); + if (show_info) { String text; text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n"; @@ -3546,6 +3557,10 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed camera->make_current(); surface->set_focus_mode(FOCUS_ALL); + crosshair = memnew(TextureRect); + crosshair->set_mouse_filter(MOUSE_FILTER_IGNORE); + surface->add_child(crosshair); + VBoxContainer *vbox = memnew(VBoxContainer); surface->add_child(vbox); vbox->set_position(Point2(10, 10) * EDSCALE); diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 356646221e..5cc2b24cbb 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -217,6 +217,7 @@ private: bool freelook_active; real_t freelook_speed; + TextureRect *crosshair; Label *info_label; Label *fps_label; Label *cinema_label; diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 294bedd598..8672e936e0 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -178,6 +178,7 @@ void TextureRegionEditor::_region_draw() { scroll_rect.size += scroll_margin * 2; updating_scroll = true; + hscroll->set_min(scroll_rect.position.x); hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x); if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) { @@ -198,6 +199,14 @@ void TextureRegionEditor::_region_draw() { vscroll->set_page(scroll_margin.y); vscroll->set_value(draw_ofs.y); } + + Size2 hmin = hscroll->get_combined_minimum_size(); + Size2 vmin = vscroll->get_combined_minimum_size(); + + // Avoid scrollbar overlapping. + hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0); + vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0); + updating_scroll = false; if (node_ninepatch || obj_styleBox.is_valid()) { @@ -233,15 +242,19 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { mtx.elements[2] = -draw_ofs * draw_zoom; mtx.scale_basis(Vector2(draw_zoom, draw_zoom)); - Vector2 endpoints[8] = { - mtx.xform(rect.position) + Vector2(-4, -4), - mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -4), - mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(4, -4), - mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(4, 0), - mtx.xform(rect.position + rect.size) + Vector2(4, 4), - mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, 4), - mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-4, 4), - mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-4, 0) + const real_t handle_radius = 8 * EDSCALE; + const real_t handle_offset = 4 * EDSCALE; + + // Position of selection handles. + const Vector2 endpoints[8] = { + mtx.xform(rect.position) + Vector2(-handle_offset, -handle_offset), + mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -handle_offset), + mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(handle_offset, -handle_offset), + mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(handle_offset, 0), + mtx.xform(rect.position + rect.size) + Vector2(handle_offset, handle_offset), + mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, handle_offset), + mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-handle_offset, handle_offset), + mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-handle_offset, 0) }; Ref<InputEventMouseButton> mb = p_input; @@ -354,7 +367,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { for (int i = 0; i < 8; i++) { Vector2 tuv = endpoints[i]; - if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) { + if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < handle_radius) { drag_index = i; } } diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index b64ff6119c..b24d5add9f 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -1303,12 +1303,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { Size2 tile_workspace_size = edited_region.position + edited_region.size + WORKSPACE_MARGIN * 2; Size2 workspace_minsize = workspace->get_custom_minimum_size(); - if (tile_workspace_size.x > workspace_minsize.x && tile_workspace_size.y > workspace_minsize.y) { - undo_redo->add_do_method(workspace, "set_custom_minimum_size", tile_workspace_size); + // If the new region is bigger, just directly change the workspace size to avoid checking all other tiles. + if (tile_workspace_size.x > workspace_minsize.x || tile_workspace_size.y > workspace_minsize.y) { + Size2 max_workspace_size = Size2(MAX(tile_workspace_size.x, workspace_minsize.x), MAX(tile_workspace_size.y, workspace_minsize.y)); + undo_redo->add_do_method(workspace, "set_custom_minimum_size", max_workspace_size); undo_redo->add_undo_method(workspace, "set_custom_minimum_size", workspace_minsize); - undo_redo->add_do_method(workspace_container, "set_custom_minimum_size", tile_workspace_size); + undo_redo->add_do_method(workspace_container, "set_custom_minimum_size", max_workspace_size); undo_redo->add_undo_method(workspace_container, "set_custom_minimum_size", workspace_minsize); - undo_redo->add_do_method(workspace_overlay, "set_custom_minimum_size", tile_workspace_size); + undo_redo->add_do_method(workspace_overlay, "set_custom_minimum_size", max_workspace_size); undo_redo->add_undo_method(workspace_overlay, "set_custom_minimum_size", workspace_minsize); } else if (workspace_minsize.x > get_current_texture()->get_size().x + WORKSPACE_MARGIN.x * 2 || workspace_minsize.y > get_current_texture()->get_size().y + WORKSPACE_MARGIN.y * 2) { undo_redo->add_do_method(this, "update_workspace_minsize"); @@ -1803,8 +1805,6 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D); edited_collision_shape = _convex; _set_edited_shape_points(_get_collision_shape_points(concave)); - } else { - // Shouldn't happen } for (int i = 0; i < sd.size(); i++) { if (sd[i].get("shape") == previous_shape) { @@ -3267,12 +3267,16 @@ void TileSetEditor::update_workspace_minsize() { List<int> *tiles = new List<int>(); tileset->get_tile_list(tiles); for (List<int>::Element *E = tiles->front(); E; E = E->next()) { - if (tileset->tile_get_texture(E->get())->get_rid() == current_texture_rid) { - Rect2i region = tileset->tile_get_region(E->get()); - if (region.position.x + region.size.x > workspace_min_size.x) - workspace_min_size.x = region.position.x + region.size.x; - if (region.position.y + region.size.y > workspace_min_size.y) - workspace_min_size.y = region.position.y + region.size.y; + if (tileset->tile_get_texture(E->get())->get_rid() != current_texture_rid) { + continue; + } + + Rect2i region = tileset->tile_get_region(E->get()); + if (region.position.x + region.size.x > workspace_min_size.x) { + workspace_min_size.x = region.position.x + region.size.x; + } + if (region.position.y + region.size.y > workspace_min_size.y) { + workspace_min_size.y = region.position.y + region.size.y; } } delete tiles; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 972e4f2172..e334d4b093 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2852,7 +2852,7 @@ VisualShaderEditorPlugin::VisualShaderEditorPlugin(EditorNode *p_node) { editor = p_node; visual_shader_editor = memnew(VisualShaderEditor); - visual_shader_editor->set_custom_minimum_size(Size2(0, 300)); + visual_shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); button = editor->add_bottom_panel_item(TTR("VisualShader"), visual_shader_editor); button->hide(); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 73564191e1..8245264e0d 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -1072,6 +1072,8 @@ ProjectExportDialog::ProjectExportDialog() { main_vb->add_child(hbox); hbox->set_v_size_flags(SIZE_EXPAND_FILL); + // Presets list. + VBoxContainer *preset_vb = memnew(VBoxContainer); preset_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbox->add_child(preset_vb); @@ -1099,6 +1101,8 @@ ProjectExportDialog::ProjectExportDialog() { preset_hb->add_child(delete_preset); delete_preset->connect("pressed", this, "_delete_preset"); + // Preset settings. + VBoxContainer *settings_vb = memnew(VBoxContainer); settings_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbox->add_child(settings_vb); @@ -1119,18 +1123,24 @@ ProjectExportDialog::ProjectExportDialog() { export_path->set_save_mode(); export_path->connect("property_changed", this, "_export_path_changed"); + // Subsections. + sections = memnew(TabContainer); sections->set_tab_align(TabContainer::ALIGN_LEFT); sections->set_use_hidden_tabs_for_min_size(true); settings_vb->add_child(sections); sections->set_v_size_flags(SIZE_EXPAND_FILL); + // Main preset parameters. + parameters = memnew(EditorInspector); sections->add_child(parameters); parameters->set_name(TTR("Options")); parameters->set_v_size_flags(SIZE_EXPAND_FILL); parameters->connect("property_edited", this, "_update_parameters"); + // Resources export parameters. + VBoxContainer *resources_vb = memnew(VBoxContainer); sections->add_child(resources_vb); resources_vb->set_name(TTR("Resources")); @@ -1165,10 +1175,17 @@ ProjectExportDialog::ProjectExportDialog() { exclude_filters); exclude_filters->connect("text_changed", this, "_filter_changed"); + // Patch packages. + VBoxContainer *patch_vb = memnew(VBoxContainer); sections->add_child(patch_vb); patch_vb->set_name(TTR("Patches")); + // FIXME: Patching support doesn't seem properly implemented yet, so we hide it. + // The rest of the code is still kept for now, in the hope that it will be made + // functional and reactivated. + patch_vb->hide(); + patches = memnew(Tree); patch_vb->add_child(patches); patches->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1197,6 +1214,8 @@ ProjectExportDialog::ProjectExportDialog() { patch_erase->connect("confirmed", this, "_patch_deleted"); add_child(patch_erase); + // Feature tags. + VBoxContainer *feature_vb = memnew(VBoxContainer); feature_vb->set_name(TTR("Features")); custom_features = memnew(LineEdit); @@ -1210,6 +1229,8 @@ ProjectExportDialog::ProjectExportDialog() { feature_vb->add_margin_child(TTR("Feature List:"), features_panel, true); sections->add_child(feature_vb); + // Script export parameters. + updating_script_key = false; VBoxContainer *script_vb = memnew(VBoxContainer); @@ -1231,7 +1252,7 @@ ProjectExportDialog::ProjectExportDialog() { sections->connect("tab_changed", this, "_tab_changed"); - //disable by default + // Disable by default. name->set_editable(false); export_path->hide(); runnable->set_disabled(true); @@ -1241,11 +1262,15 @@ ProjectExportDialog::ProjectExportDialog() { sections->hide(); parameters->edit(NULL); + // Deletion dialog. + delete_confirm = memnew(ConfirmationDialog); add_child(delete_confirm); delete_confirm->get_ok()->set_text(TTR("Delete")); delete_confirm->connect("confirmed", this, "_delete_preset_confirm"); + // Export buttons, dialogs and errors. + updating = false; get_cancel()->set_text(TTR("Close")); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 0a904a42df..ca3431d3ec 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1981,6 +1981,7 @@ void ProjectManager::_global_menu_action(const Variant &p_id, const Variant &p_m int id = (int)p_id; if (id == ProjectList::GLOBAL_NEW_WINDOW) { List<String> args; + args.push_back("-p"); String exec = OS::get_singleton()->get_executable_path(); OS::ProcessID pid = 0; diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index e1f9ed497c..35d5fe5f70 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -99,7 +99,7 @@ bool ScriptCreateDialog::_can_be_built_in() { return (supports_built_in && built_in_enabled); } -void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled) { +void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled) { class_name->set_text(""); class_name->deselect(); @@ -117,6 +117,7 @@ void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_ file_path->deselect(); built_in_enabled = p_built_in_enabled; + load_enabled = p_load_enabled; _lang_changed(current_language); _class_name_changed(""); @@ -623,12 +624,12 @@ void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) { void ScriptCreateDialog::_update_dialog() { + /* "Add Script Dialog" GUI logic and script checks. */ + bool script_ok = true; - /* "Add Script Dialog" gui logic and script checks */ + // Is script path/name valid (order from top to bottom)? - // Is Script Valid (order from top to bottom) - get_ok()->set_disabled(true); if (!is_built_in && !is_path_valid) { _msg_script_valid(false, TTR("Invalid path.")); script_ok = false; @@ -641,12 +642,12 @@ void ScriptCreateDialog::_update_dialog() { _msg_script_valid(false, TTR("Invalid inherited parent name or path.")); script_ok = false; } + if (script_ok) { _msg_script_valid(true, TTR("Script is valid.")); - get_ok()->set_disabled(false); } - /* Does script have named classes */ + // Does script have named classes? if (has_named_classes) { if (is_new_script_created) { @@ -663,7 +664,7 @@ void ScriptCreateDialog::_update_dialog() { class_name->set_text(""); } - /* Is script Built-in */ + // Is script Built-in? if (is_built_in) { file_path->set_editable(false); @@ -678,38 +679,50 @@ void ScriptCreateDialog::_update_dialog() { } } - /* Is Script created or loaded from existing file */ + if (!_can_be_built_in()) { + internal->set_pressed(false); + } + internal->set_disabled(!_can_be_built_in()); + + // Is Script created or loaded from existing file? if (is_built_in) { get_ok()->set_text(TTR("Create")); parent_name->set_editable(true); parent_search_button->set_disabled(false); parent_browse_button->set_disabled(!can_inherit_from_file); - internal->set_visible(_can_be_built_in()); - internal_label->set_visible(_can_be_built_in()); _msg_path_valid(true, TTR("Built-in script (into scene file).")); } else if (is_new_script_created) { - // New Script Created + // New script created. + get_ok()->set_text(TTR("Create")); parent_name->set_editable(true); parent_search_button->set_disabled(false); parent_browse_button->set_disabled(!can_inherit_from_file); - internal->set_visible(_can_be_built_in()); - internal_label->set_visible(_can_be_built_in()); if (is_path_valid) { _msg_path_valid(true, TTR("Will create a new script file.")); } - } else { - // Script Loaded + } else if (load_enabled) { + // Script loaded. + get_ok()->set_text(TTR("Load")); parent_name->set_editable(false); parent_search_button->set_disabled(true); parent_browse_button->set_disabled(true); - internal->set_disabled(!_can_be_built_in()); if (is_path_valid) { _msg_path_valid(true, TTR("Will load an existing script file.")); } + } else { + get_ok()->set_text(TTR("Create")); + parent_name->set_editable(true); + parent_search_button->set_disabled(false); + parent_browse_button->set_disabled(!can_inherit_from_file); + _msg_path_valid(false, TTR("Script file already exists.")); + + script_ok = false; } + + get_ok()->set_disabled(!script_ok); } void ScriptCreateDialog::_bind_methods() { @@ -727,7 +740,7 @@ void ScriptCreateDialog::_bind_methods() { ClassDB::bind_method("_create", &ScriptCreateDialog::_create); ClassDB::bind_method("_browse_class_in_tree", &ScriptCreateDialog::_browse_class_in_tree); - ClassDB::bind_method(D_METHOD("config", "inherits", "path", "built_in_enabled"), &ScriptCreateDialog::config, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("config", "inherits", "path", "built_in_enabled", "load_enabled"), &ScriptCreateDialog::config, DEFVAL(true), DEFVAL(true)); ADD_SIGNAL(MethodInfo("script_created", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script"))); } @@ -834,8 +847,7 @@ ScriptCreateDialog::ScriptCreateDialog() { internal = memnew(CheckBox); internal->set_text(TTR("On")); internal->connect("pressed", this, "_built_in_pressed"); - internal_label = memnew(Label(TTR("Built-in Script:"))); - gc->add_child(internal_label); + gc->add_child(memnew(Label(TTR("Built-in Script:")))); gc->add_child(internal); /* Path */ @@ -885,8 +897,9 @@ ScriptCreateDialog::ScriptCreateDialog() { has_named_classes = false; supports_built_in = false; can_inherit_from_file = false; - built_in_enabled = true; is_built_in = false; + built_in_enabled = true; + load_enabled = true; is_new_script_created = true; } diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index 4d13bc9291..00f642fcf7 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -58,7 +58,6 @@ class ScriptCreateDialog : public ConfirmationDialog { Button *path_button; EditorFileDialog *file_browse; CheckBox *internal; - Label *internal_label; VBoxContainer *path_vb; AcceptDialog *alert; CreateDialog *select_class; @@ -75,6 +74,7 @@ class ScriptCreateDialog : public ConfirmationDialog { bool is_class_name_valid; bool is_built_in; bool built_in_enabled; + bool load_enabled; int current_language; int default_language; bool re_check_path; @@ -127,7 +127,7 @@ protected: static void _bind_methods(); public: - void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true); + void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true); void set_inheritance_base_type(const String &p_base); ScriptCreateDialog(); }; diff --git a/editor/translations/af.po b/editor/translations/af.po index 3ca45d41a0..5dfc860107 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1240,10 +1240,23 @@ msgid "Error opening package file, not in ZIP format." msgstr "Fout met oopmaak, die pakket-lêer is nie in zip format nie." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "AutoLaai '%s' bestaan reeds!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Ontpak Bates" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "Pakket Suksesvol Geïnstalleer!" @@ -1253,6 +1266,11 @@ msgstr "Pakket Suksesvol Geïnstalleer!" msgid "Success!" msgstr "Sukses!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Pakket Installeerder" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Installeer" @@ -1393,6 +1411,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Ongeldige lêer, dis nie 'n oudio-bus uitleg nie." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Fout tydens storing van hulpbron!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Voeg Bus By" @@ -2229,10 +2252,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3084,10 +3103,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3097,10 +3112,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5781,6 +5792,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Gidse & Lêers:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9533,6 +9560,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9626,10 +9657,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10821,6 +10848,11 @@ msgstr "Laai 'n bestaande Bus Uitleg." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "AutoLaai '%s' bestaan reeds!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Klas:" @@ -12396,7 +12428,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12566,10 +12605,6 @@ msgstr "" #~ msgstr "Kol:" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "AutoLaai '%s' bestaan reeds!" - -#, fuzzy #~ msgid "Remove Split" #~ msgstr "Verwyder Seleksie" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 7e71aa7f52..f488274efc 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1210,10 +1210,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "حدث خطأ عندفتح ملف الحزمة بسبب أن الملف ليس في صيغة \"ZIP\"." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "التحميل التلقائي '%s' موجود اصلا!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "يفكك الضغط عن الأصول" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d مزيد من الملفات" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "تم تتبيث الحزمة بنجاح!" @@ -1222,6 +1236,11 @@ msgstr "تم تتبيث الحزمة بنجاح!" msgid "Success!" msgstr "تم بشكل ناجح!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "المحتويات:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "تثبيت" @@ -1360,6 +1379,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "ملف خطأ، ليس ملف نسق بيوس الصوت." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "خطأ في حفظ مجموعة البلاط!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "أضف بيوس" @@ -2196,10 +2220,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "تصدير المشروع فشل, رمز الخطأ %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3123,10 +3143,6 @@ msgstr "إستيراد القوالب من ملف مضغوط بصيغة Zip" msgid "Template Package" msgstr "تصدير مدير القوالب" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "تصدير المشروع" - #: editor/editor_node.cpp msgid "Export Library" msgstr "تصدير المكتبة" @@ -3136,10 +3152,6 @@ msgid "Merge With Existing" msgstr "دمج مع الموجود" #: editor/editor_node.cpp -msgid "Password:" -msgstr "كلمة السر:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "فتح و تشغيل كود" @@ -5904,6 +5916,22 @@ msgstr "قناع الانبعاث" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "الوجهات والملفات:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "التقط من البيكسل" @@ -9745,6 +9773,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "تصدير المشروع" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "تصدير المشروع" @@ -9839,10 +9871,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -11054,6 +11082,11 @@ msgstr "تحميل نسق بيوس موجود مسبقاً." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "التحميل التلقائي '%s' موجود اصلا!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "إسم صنف" @@ -12657,7 +12690,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12762,6 +12802,12 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ." msgid "Constants cannot be modified." msgstr "" +#~ msgid "Project export failed with error code %d." +#~ msgstr "تصدير المشروع فشل, رمز الخطأ %d." + +#~ msgid "Password:" +#~ msgstr "كلمة السر:" + #~ msgid "Pause the scene" #~ msgstr "إيقاف المشهد مؤقتاً" @@ -12963,10 +13009,6 @@ msgstr "" #~ msgstr "العمود:" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "التحميل التلقائي '%s' موجود اصلا!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "إضافة نقطة" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index a4045e0664..8b3fe3d00d 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1211,10 +1211,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Група с това име вече съществува." + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Разархивиране на активи" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "Неуспешно създаване на папка." + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1223,6 +1237,11 @@ msgstr "" msgid "Success!" msgstr "Готово!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Съдържание:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Инсталиране" @@ -1361,6 +1380,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Грешка при записването на файла!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2186,10 +2210,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3058,10 +3078,6 @@ msgstr "Внасяне на шаблони от архив във формат Z msgid "Template Package" msgstr "Шаблони" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Изнасяне на проекта" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Изнасяне на библиотеката" @@ -3071,10 +3087,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Парола:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5821,6 +5833,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Папки и файлове:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9624,6 +9652,10 @@ msgid "Export PCK/Zip" msgstr "Изнасяне" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Изнасяне на проекта" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Режим на изнасяне:" @@ -9721,10 +9753,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Нов проект" @@ -10941,6 +10969,11 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Група с това име вече съществува." + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Клас:" @@ -12577,7 +12610,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12681,6 +12721,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Password:" +#~ msgstr "Парола:" + #~ msgid "Pause the scene" #~ msgstr "Преустановяване на сцената" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index aa249eabc6..86ffa156e6 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1267,10 +1267,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "জিপ ফরম্যাট খুঁজে পেতে ব্যার্থ, প্যাকেজ ফাইল ওপেন করা যায়নি।" #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "স্থায়ীয়তা টগল করুন" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "আনকম্প্রেস্ড অ্যাসেটস" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "প্যাকেজ হতে নীম্নোক্ত ফাইলসমূহ এক্সট্রাক্ট করা অসফল হয়েছে:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d টি অধিক ফাইল(সমূহ)" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "প্যাকেজ ইন্সটল সম্পন্ন হয়েছে!" @@ -1280,6 +1294,11 @@ msgstr "প্যাকেজ ইন্সটল সম্পন্ন হয়ে msgid "Success!" msgstr "সম্পন্ন হয়েছে!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "ধ্রুবকসমূহ:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "ইন্সটল" @@ -1421,6 +1440,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "ফাইল অডিও বাস লেআউট হিসেবে ব্যাবহারযোগ্য নয়।" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "TileSet সংরক্ষণে সমস্যা হয়েছে!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "বাস যোগ করুন" @@ -2292,10 +2316,6 @@ msgid "New Window" msgstr "উইন্ডো" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3245,10 +3265,6 @@ msgstr "ZIP ফাইল হতে টেমপ্লেট-সমূহ ইম msgid "Template Package" msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "প্রকল্প এক্সপোর্ট করুন" - #: editor/editor_node.cpp msgid "Export Library" msgstr "লাইব্রেরি এক্সপোর্ট করুন" @@ -3258,10 +3274,6 @@ msgid "Merge With Existing" msgstr "বিদ্যমানের সাথে একত্রিত করুন" #: editor/editor_node.cpp -msgid "Password:" -msgstr "পাসওয়ার্ড:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "একটি স্ক্রিপ্ট খুলুন এবং চালান" @@ -6139,6 +6151,23 @@ msgstr "Emission Mask স্থাপন করুন" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy +msgid "Solid Pixels" +msgstr "স্ন্যাপ (পিক্সেলসমূহ):" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "পথ এবং ফাইল:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy msgid "Capture from Pixel" msgstr "দৃশ্য হতে তৈরি করবেন" @@ -10111,6 +10140,10 @@ msgid "Export PCK/Zip" msgstr "এক্সপোর্ট PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "প্রকল্প এক্সপোর্ট করুন" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "এক্সপোর্ট মোড:" @@ -10215,10 +10248,6 @@ msgid "Couldn't create project.godot in project path." msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "প্যাকেজ হতে নীম্নোক্ত ফাইলসমূহ এক্সট্রাক্ট করা অসফল হয়েছে:" - -#: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "নামহীন প্রকল্প" @@ -11511,6 +11540,11 @@ msgstr "বিদ্যমান স্ক্রিপ্ট লোড করু #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "'%s' অ্যাকশন ইতিমধ্যেই বিদ্যমান!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "ক্লাস নাম:" @@ -13226,7 +13260,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -13341,6 +13382,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Password:" +#~ msgstr "পাসওয়ার্ড:" + #~ msgid "Pause the scene" #~ msgstr "দৃশ্যটিকে বিরতি দিন" @@ -13632,10 +13676,6 @@ msgstr "" #~ msgstr "ফোল্ডার তৈরি করুন" #, fuzzy -#~ msgid "Already existing" -#~ msgstr "স্থায়ীয়তা টগল করুন" - -#, fuzzy #~ msgid "Custom Node" #~ msgstr "নোড-সমূহ কর্তন/কাট করুন" @@ -13687,10 +13727,6 @@ msgstr "" #~ msgstr "PathFollow2D একমাত্র Path2D এর অংশ হিসেবে নির্ধারন করালেই কাজ করে।" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "'%s' অ্যাকশন ইতিমধ্যেই বিদ্যমান!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "ইনপুট যোগ করুন" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 2a76448e94..441fa30e91 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -8,12 +8,13 @@ # Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018. # roger <616steam@gmail.com>, 2019. # Roger BR <drai_kin@hotmail.com>, 2019. +# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" -"Last-Translator: roger <616steam@gmail.com>\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" +"Last-Translator: Adolfo Jayme Barrientos <fitojb@ubuntu.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" "Language: ca\n" @@ -654,9 +655,8 @@ msgid "Copy" msgstr "Copia" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select All/None" -msgstr "Seleccionar Totes/Cap" +msgstr "(Des)selecciona-ho tot" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" @@ -1201,10 +1201,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Error en obrir el arxiu comprimit, el fitxer no té el format ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Ja existeix" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Descomprimint Recursos" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Ha fracassat l'extracció del paquet dels següents fitxers:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d fitxer(s) més" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Paquet instal·lat amb èxit!" @@ -1213,6 +1227,11 @@ msgstr "Paquet instal·lat amb èxit!" msgid "Success!" msgstr "Èxit!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Continguts:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instal·la" @@ -1352,6 +1371,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Fitxer incorrecte. No és un disseny de bus d'àudio." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Error en desar el fitxer!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Afegeix Bus" @@ -2166,10 +2190,6 @@ msgid "New Window" msgstr "Nova finestra" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "L'exportació del projecte ha fallat amb el codi d'error %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Els recursos importats no es poden guardar." @@ -3102,10 +3122,6 @@ msgstr "Importa Plantilles des d'un Fitxer ZIP" msgid "Template Package" msgstr "Gestor de Plantilles d'Exportació" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Exporta Projecte" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Exporta Biblioteca" @@ -3115,10 +3131,6 @@ msgid "Merge With Existing" msgstr "Combina amb Existents" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Contrasenya:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Obre i Executa un Script" @@ -5089,17 +5101,15 @@ msgstr "Tot" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "Cap resultat per \"%s\"." +msgstr "No hi ha cap resultat per a «%s»." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "ReImporta..." +msgstr "Importa…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Connectors" +msgstr "Connectors…" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -5115,9 +5125,8 @@ msgid "Site:" msgstr "Lloc:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Suport..." +msgstr "Assistència" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5128,9 +5137,8 @@ msgid "Testing" msgstr "Provant" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Carregar..." +msgstr "S’està carregant…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5819,6 +5827,22 @@ msgstr "Màscara d'Emissió" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Directoris i Fitxers:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Captura des d'un Píxel" @@ -9703,6 +9727,10 @@ msgid "Export PCK/Zip" msgstr "Exporta PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Exporta Projecte" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Mode d'Exportació?" @@ -9796,10 +9824,6 @@ msgid "Couldn't create project.godot in project path." msgstr "No es pot crear el fitxer 'project.godot' en el camí del projecte." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Ha fracassat l'extracció del paquet dels següents fitxers:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Reanomena el Projecte" @@ -11075,6 +11099,11 @@ msgstr "Es carregarà un fitxer de script existent." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "L'Acció '%s' ja existeix!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Nom de Classe" @@ -12233,7 +12262,7 @@ msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "Aturar Servidor HTTP" +msgstr "Atura el servidor HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -12818,7 +12847,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Trieu un color de la pantalla." #: scene/gui/color_picker.cpp @@ -12940,6 +12977,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "Project export failed with error code %d." +#~ msgstr "L'exportació del projecte ha fallat amb el codi d'error %d." + +#~ msgid "Password:" +#~ msgstr "Contrasenya:" + #~ msgid "A digit cannot be the first character in a Identifier segment." #~ msgstr "Un dígit no pot ser el primer caràcter en un segment Identificador." @@ -13258,9 +13301,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Create folder" #~ msgstr "Crea un Directori" -#~ msgid "Already existing" -#~ msgstr "Ja existeix" - #~ msgid "Custom Node" #~ msgstr "Node Personalitzat" @@ -13309,10 +13349,6 @@ msgstr "Les constants no es poden modificar." #~ "PathFollow2D només funciona si s'estableix com a fill d'un node Path2D." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "L'Acció '%s' ja existeix!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Afegeix un punt" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 3d6a2fe03f..b1c4a67f51 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -16,12 +16,13 @@ # David Husička <davidek251@seznam.cz>, 2019. # Luboš Nečas <lubosnecas506@seznam.cz>, 2019. # David Kubeš <kubesdavid@email.cz>, 2019. +# Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-27 15:52+0000\n" -"Last-Translator: David Kubeš <kubesdavid@email.cz>\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" +"Last-Translator: Emil Jiří Tywoniak <emil.tywoniak@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -39,7 +40,7 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Očekáván řetězec o délce 1 (znak)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -53,7 +54,8 @@ msgstr "Neplatný vstup %i (neprošel) ve výrazu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self nemůže být použito, protože instance je null (neprošla)" +msgstr "" +"\"self\" nemůže být použito, protože instance je \"null\" (není předána)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -145,35 +147,35 @@ msgstr "Přesunout body Bézierovy křivky" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Animace: duplikovat klíče" +msgstr "Animace: Duplikovat klíče" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Animace: smazat klíče" +msgstr "Animace: Smazat klíče" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Animace: Změnit čas klíčového snímku" +msgstr "Animace: Změna času klíčového snímku" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Animace: změna přechodu" +msgstr "Animace: Změna přechodu" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Animace: změna transformace" +msgstr "Animace: Změna transformace" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Animace: Změnit hodnotu klíčového snímku" +msgstr "Animace: Změna hodnoty klíčového snímku" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Animace: změna volání" +msgstr "Animace: Změna volání" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "Animace: Změnit čas klíčových snímků" +msgstr "Animace: Změna času klíčových snímků" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" @@ -431,7 +433,7 @@ msgstr "Není možné přidat novou stopu bez kořenového uzlu" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Neplatná stopa pro Bezier (žádné vhodné podvlastnosti)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -831,7 +833,7 @@ msgstr "Odloženě" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" +msgstr "Odkládá signál, ukládá do fronty a jen spouští při nečinnosti." #: editor/connections_dialog.cpp msgid "Oneshot" @@ -1174,7 +1176,6 @@ msgid "Third-party Licenses" msgstr "Licence třetích stran" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1183,8 +1184,8 @@ msgid "" msgstr "" "Godot Engine závisí na volně dostupných a open source knihovnách od třetích " "stran; všechny jsou kompatibilní s podmínkami jeho MIT licence. Následuje " -"vyčerpávající seznam těchto komponent třetích stran s jejich příslušnými " -"popisy autorských práv a s licenčními podmínkami." +"plný výčet těchto komponent třetích stran s jejich příslušnými popisy " +"autorských práv a s licenčními podmínkami." #: editor/editor_about.cpp msgid "All Components" @@ -1203,10 +1204,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Nepodařilo se otevřít balíček, není ve formátu ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Již existující" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Dekomprese uživatelského obsahu" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d více souborů" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Balíček byl úspěšně nainstalován!" @@ -1215,6 +1230,11 @@ msgstr "Balíček byl úspěšně nainstalován!" msgid "Success!" msgstr "Úspěch!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Obsah:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instalovat" @@ -1269,7 +1289,7 @@ msgstr "Smazat Bus efekt" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." -msgstr "" +msgstr "Přetažením uspořádejte." #: editor/editor_audio_buses.cpp msgid "Solo" @@ -1353,6 +1373,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Neplatný soubor, neni to rozložení Audio Busu." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Chyba při ukládání souboru!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Přidat bus" @@ -1384,11 +1409,11 @@ msgstr "Načíst výchozí" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "" +msgstr "Načíst výchozí rozvržení sběrnice." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "" +msgstr "Vytvořit nové rozvržení sběrnice." #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -1399,21 +1424,16 @@ msgid "Valid characters:" msgstr "Platné znaky:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing engine class name." -msgstr "Neplatný název. Nesmí kolidovat s existující názvem třídy enginu." +msgstr "Nesmí kolidovat s existující názvem třídy enginu." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." -msgstr "" -"Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu." +msgstr "Nesmí kolidovat s existujícím jménem zabudovaného typu." #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing global constant name." -msgstr "" -"Neplatný název. Nesmí kolidovat s existujícím názvem globální konstanty." +msgstr "Nesmí kolidovat s existujícím názvem globální konstanty." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." @@ -1563,12 +1583,16 @@ msgstr "" "Etc 2' v nastaveních projektu." #: editor/editor_export.cpp +#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Cílová platforma vyžaduje kompresi textur 'ETC' pro použití GLES2 jako " +"zálohy. Povolte 'Import Etc' v nastaveních projektu, nebo vypněte 'Driver " +"Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1595,23 +1619,20 @@ msgid "3D Editor" msgstr "3D Editor" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Script Editor" -msgstr "Otevřít editor skriptů" +msgstr "Editor skriptů" #: editor/editor_feature_profile.cpp msgid "Asset Library" msgstr "Knihovna assetů" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Scene Tree Editing" -msgstr "Strom scény (uzly):" +msgstr "Úpravy stromu scény" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Dock" -msgstr "Importovat" +msgstr "Importovat dok" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1654,14 +1675,12 @@ msgid "Class Options:" msgstr "Možnosti třídy:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enable Contextual Editor" -msgstr "Otevřít další editor" +msgstr "Aktivovat kontextový editor" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Properties:" -msgstr "Vlastnosti:" +msgstr "Aktivní vlastnosti:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" @@ -1694,9 +1713,8 @@ msgid "Current Profile:" msgstr "Aktuální profil:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Make Current" -msgstr "Aktuální:" +msgstr "Zvolit jako aktuální" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -1860,18 +1878,16 @@ msgid "Go to next folder." msgstr "Přejít do další složky." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Jít na nadřazenou složku" +msgstr "Přejít do nadřazené složky." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "Obnovit soubory." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Nelze vytvořit složku." +msgstr "Přidat/odebrat složku z oblíbených" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy @@ -2164,10 +2180,6 @@ msgid "New Window" msgstr "Nové okno" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Export projektu selhal s chybovým kódem %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Nelze uložit importované zdroje." @@ -3081,10 +3093,6 @@ msgstr "Importovat šablony ze ZIP souboru" msgid "Template Package" msgstr "Správce exportních šablon" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Exportovat projekt" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportovat knihovnu" @@ -3094,10 +3102,6 @@ msgid "Merge With Existing" msgstr "Sloučit s existující" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Heslo:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Otevřít a spustit skript" @@ -5760,6 +5764,22 @@ msgstr "Emisní maska" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Složky a soubory:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9586,6 +9606,10 @@ msgid "Export PCK/Zip" msgstr "Exportovat PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Exportovat projekt" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Režim exportu?" @@ -9677,10 +9701,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Přejmenovat projekt" @@ -10903,6 +10923,11 @@ msgstr "Načíst existující soubor skriptu" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Akce '%s' již existuje!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Jméno třídy" @@ -12574,7 +12599,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Vyberte barvu z obrazovky." #: scene/gui/color_picker.cpp @@ -12693,6 +12726,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanty není možné upravovat." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Export projektu selhal s chybovým kódem %d." + +#~ msgid "Password:" +#~ msgstr "Heslo:" + #~ msgid "Pause the scene" #~ msgstr "Pozastavit scénu" @@ -12931,9 +12970,6 @@ msgstr "Konstanty není možné upravovat." #~ msgid "Create folder" #~ msgstr "Vytvořit složku" -#~ msgid "Already existing" -#~ msgstr "Již existující" - #~ msgid "Custom Node" #~ msgstr "Vlastní uzel" @@ -12972,10 +13008,6 @@ msgstr "Konstanty není možné upravovat." #~ msgstr "OrientedPathFollow funguje pouze když je dítětem uzlu Path." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Akce '%s' již existuje!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Přidat bod" diff --git a/editor/translations/da.po b/editor/translations/da.po index 513b38e5f7..4c2976812c 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1241,10 +1241,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Fejl ved åbning af pakke fil, ikke i zip format." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Autoload '%s' eksisterer allerede!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Udpakker Aktiver" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d flere filer" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Pakke installeret med succes!" @@ -1253,6 +1267,11 @@ msgstr "Pakke installeret med succes!" msgid "Success!" msgstr "Succes!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Indhold:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Installér" @@ -1392,6 +1411,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Ugyldig fil, er ikke et audio bus layout." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Fejl, kan ikke gemme TileSet!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Tilføj Bus" @@ -2227,10 +2251,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Projekt eksport fejlede med fejlkode %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3152,10 +3172,6 @@ msgstr "Importér Skabeloner Fra ZIP Fil" msgid "Template Package" msgstr "Eksporter Skabelon Manager" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Eksporter Projekt" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Eksporter Bibliotek" @@ -3165,10 +3181,6 @@ msgid "Merge With Existing" msgstr "Flet Med Eksisterende" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Kodeord:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Åben & Kør et Script" @@ -5909,6 +5921,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Mapper & Filer:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9726,6 +9754,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Eksporter Projekt" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Eksporter Projekt" @@ -9821,10 +9853,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Omdøb Projekt" @@ -11050,6 +11078,11 @@ msgstr "Indlæs et eksisterende Bus Layout." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Autoload '%s' eksisterer allerede!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Klasse:" @@ -12709,7 +12742,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12824,6 +12864,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke ændres." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Projekt eksport fejlede med fejlkode %d." + +#~ msgid "Password:" +#~ msgstr "Kodeord:" + #~ msgid "Pause the scene" #~ msgstr "Sæt scenen på pause" @@ -13005,10 +13051,6 @@ msgstr "Konstanter kan ikke ændres." #~ "PathFollow2D virker kun, når den angives som et barn af en Path2D node." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Autoload '%s' eksisterer allerede!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Tilføj punkt" diff --git a/editor/translations/de.po b/editor/translations/de.po index 706bab3fc3..d15b7a5b04 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -23,7 +23,7 @@ # Peter Friedland <peter_friedland@gmx.de>, 2016. # No need for a name <endoplasmatik@gmx.net>, 2016. # Sönke <me@eknoes.de>, 2018. -# So Wieso <sowieso@dukun.de>, 2016-2018, 2019. +# So Wieso <sowieso@dukun.de>, 2016-2018, 2019, 2020. # Tim Schellenberg <smwleod@gmail.com>, 2017. # Timo Schwarzer <account@timoschwarzer.com>, 2016-2018. # viernullvier <hannes.breul+github@gmail.com>, 2016. @@ -52,7 +52,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-23 17:07+0000\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -463,7 +463,7 @@ msgstr "Ohne eine Wurzel kann keine neue Spur hinzugefügt werden" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Spur ungültig als Bezier (keine passenden Unter-Eigenschaften)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -1242,10 +1242,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Existiert bereits" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Inhalte werden entpackt" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d weitere Datei(en)" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Paket wurde erfolgreich installiert!" @@ -1254,6 +1268,11 @@ msgstr "Paket wurde erfolgreich installiert!" msgid "Success!" msgstr "Geschafft!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Inhalt:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Installieren" @@ -1392,6 +1411,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Ungültige Datei, kein Audiobus-Layout." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Fehler beim Speichern der Datei!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Audiobus hinzufügen" @@ -2044,9 +2068,8 @@ msgid "Case Sensitive" msgstr "Groß-/Kleinschreibung beachten" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Helfer anzeigen" +msgstr "Rangordnung anzeigen" #: editor/editor_help_search.cpp msgid "Display All" @@ -2085,9 +2108,8 @@ msgid "Class" msgstr "Klasse" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Methoden" +msgstr "Methode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2098,14 +2120,12 @@ msgid "Constant" msgstr "Konstant" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Eigenschaft:" +msgstr "Eigenschaft" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "Motiv-Eigenschaften" +msgstr "Motiv-Eigenschaft" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2188,10 +2208,6 @@ msgid "New Window" msgstr "Neues Fenster" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Projekt-Export ist fehlgeschlagen mit Fehlercode %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Importierte Ressourcen können nicht abgespeichert werden." @@ -3120,10 +3136,6 @@ msgstr "Vorlagen aus ZIP-Datei importieren" msgid "Template Package" msgstr "Vorlagenpaket" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Projekt exportieren" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Bibliothek exportieren" @@ -3133,10 +3145,6 @@ msgid "Merge With Existing" msgstr "Mit existierendem vereinen" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Passwort:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Skript öffnen und ausführen" @@ -3501,13 +3509,14 @@ msgid "Importing:" msgstr "Importiere:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "Fehler beim erstellen des Signaturobjekts." +msgstr "Fehler beim Laden der Spiegelserver." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"Fehler beim Einlesen des JSON-Formats der Spiegelserverliste. Bitte diesen " +"Fehler melden!" #: editor/export_template_manager.cpp msgid "" @@ -4696,9 +4705,8 @@ msgid "Move Node" msgstr "Node verschieben" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Übergänge" +msgstr "Übergang existiert bereits!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5778,6 +5786,23 @@ msgstr "Emissionsmaske" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Schrumpfen (Pixel): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Verzeichnisse & Dateien:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Von Pixel aufnehmen" @@ -6004,18 +6029,19 @@ msgstr "Umrissgröße:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "UV-Channel-Debug" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Element %d entfernen?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Aus Szene aktualisieren" +msgstr "" +"Aus bestehender Szene aktualisieren?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -7575,9 +7601,8 @@ msgid "Create Mesh2D" msgstr "Mesh2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Mesh-Vorschauen erzeugen" +msgstr "Mesh2D-Vorschau" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7585,25 +7610,23 @@ msgstr "Polygon2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Polygon2D-Vorschau" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "CollisionPolygon2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "CollisionPolygon2D erzeugen" +msgstr "CollisionPolygon2D-Vorschau" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "LightOccluder2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "LightOccluder2D erzeugen" +msgstr "LightOccluder2D-Vorschau" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7684,9 +7707,8 @@ msgid "Add Frame" msgstr "Frame hinzufügen" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Bild konnte nicht geladen werden:" +msgstr "Bilder konnten nicht geladen werden" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8378,14 +8400,12 @@ msgid "Edit Tile Z Index" msgstr "bearbeite Kachel Z Index" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Polygon konvex machen" +msgstr "Konvex machen" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Polygon konkav machen" +msgstr "Konkav machen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9545,6 +9565,10 @@ msgid "Export PCK/Zip" msgstr "Exportiere PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Projekt exportieren" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Export-Modus?" @@ -9638,10 +9662,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Konnte project.godot im Projektpfad nicht erzeugen." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Projekt umbenennen" @@ -10887,6 +10907,11 @@ msgid "Will load an existing script file." msgstr "Dies wird eine bestehende Skriptdatei laden." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "Teilung existiert bereits." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Klassenname:" @@ -11337,9 +11362,8 @@ msgid "Cursor Clear Rotation" msgstr "Rotation am Mauszeiger zurücksetzen" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Auswahl löschen" +msgstr "Auswahlen einfügen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12582,7 +12606,15 @@ msgstr "" "AnimationTree." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Wählt eine Farbe vom Bildschirm aus." #: scene/gui/color_picker.cpp @@ -12709,6 +12741,12 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Projekt-Export ist fehlgeschlagen mit Fehlercode %d." + +#~ msgid "Password:" +#~ msgstr "Passwort:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "Bezeichnersegmente dürfen keine Länge gleich Null haben." @@ -13177,9 +13215,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Create folder" #~ msgstr "Ordner erstellen" -#~ msgid "Already existing" -#~ msgstr "Existiert bereits" - #~ msgid "Custom Node" #~ msgstr "Selbst-erstelltes Node" @@ -13231,9 +13266,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Split can't form an existing edge." #~ msgstr "Teilen kann keine existierende Kante erstellen." -#~ msgid "Split already exists." -#~ msgstr "Teilung existiert bereits." - #~ msgid "Add Split" #~ msgstr "Teilung hinzufügen" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 8767ee664d..093718f019 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -1204,10 +1204,23 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "Node erstellen" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1216,6 +1229,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1359,6 +1376,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Szene kann nicht gespeichert werden." + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2163,10 +2185,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3036,10 +3054,6 @@ msgstr "" msgid "Template Package" msgstr "Ungültige Bilder löschen" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Projekt exportieren" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3049,10 +3063,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5764,6 +5774,21 @@ msgstr "Emissions-Maske setzen" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9557,6 +9582,10 @@ msgid "Export PCK/Zip" msgstr "Exportiere das Projekt PCK" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Projekt exportieren" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Projekt exportieren" @@ -9656,10 +9685,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Neues Projekt erstellen" @@ -10864,6 +10889,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -12481,7 +12510,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 87e60cba52..bae7df17e2 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1150,10 +1150,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1162,6 +1174,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1300,6 +1316,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2072,10 +2092,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2914,10 +2930,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2927,10 +2939,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5492,6 +5500,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9108,6 +9131,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9198,10 +9225,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10360,6 +10383,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11885,7 +11912,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index ad5d375d49..8c152332a2 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -6,12 +6,14 @@ # Georgios Katsanakis <geo.elgeo@gmail.com>, 2019. # Overloaded <manoschool@yahoo.gr>, 2019. # Eternal Death <eternaldeath0001@gmail.com>, 2019. +# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-25 12:45+0000\n" -"Last-Translator: Overloaded <manoschool@yahoo.gr>\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" +"Last-Translator: Overloaded @ Orama Interactive http://orama-interactive." +"com/ <manoschool@yahoo.gr>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -29,7 +31,7 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Αναμενόταν μια συμβολοσειρά μήκους 1 (ένας χαρακτήρας)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -1198,10 +1200,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Σφάλμα ανοίγματος αρχείου πακέτου, δεν είναι σε μορφή ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Υπάρχει ήδη" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Αποσυμπίεση asset" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Η εξαγωγή των ακόλουθων αρχείων από το πακέτο απέτυχε:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d περισσότερα αρχεία" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Το πακέτο εγκαταστάθηκε επιτυχώς!" @@ -1210,6 +1226,11 @@ msgstr "Το πακέτο εγκαταστάθηκε επιτυχώς!" msgid "Success!" msgstr "Επιτυχία!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Περιεχόμενα:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Εγκατάσταση" @@ -1348,6 +1369,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Άκυρο αρχείο, δεν είναι διάταξη διαύλων ήχου." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Σφάλμα αποθήκευσης αρχείου!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Προσθήκη διαύλου" @@ -2144,10 +2170,6 @@ msgid "New Window" msgstr "Νέο Παράθυρο" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Η εξαγωγή του έργου απέτυχε με κωδικό %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Οι εισαγμένοι πόροι δεν μπορούν να αποθηκευτούν." @@ -3081,10 +3103,6 @@ msgstr "Εισαγωγή προτύπων από αρχείο ZIP" msgid "Template Package" msgstr "Πακέτο Προτύπων" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Εξαγωγή έργου" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Εξαγωγή βιβλιοθήκης" @@ -3094,10 +3112,6 @@ msgid "Merge With Existing" msgstr "Συγχώνευση με υπάρχων" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Κωδικός:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Άνοιξε & Τρέξε μία δέσμη ενεργειών" @@ -5742,6 +5756,23 @@ msgstr "Μάσκα εκπομπής" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Σμίκρυνση (Εικονοστοιχεία): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Φάκελοι & Αρχεία:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Καταγραφή από εικονοστοιχείο" @@ -9504,6 +9535,10 @@ msgid "Export PCK/Zip" msgstr "Εξαγωγή PCK/ZIP" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Εξαγωγή έργου" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Λειτουργία εξαγωγής;" @@ -9597,10 +9632,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Δεν ήταν δυνατή η δημιουργία του project.godot στη διαδρομή έργου." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Η εξαγωγή των ακόλουθων αρχείων από το πακέτο απέτυχε:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Μετονομασία έργου" @@ -10044,9 +10075,8 @@ msgid "Settings saved OK." msgstr "Οι ρυθμίσεις αποθηκεύτικαν εντάξει." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Moved Input Action Event" -msgstr "Προσθήκη συμβάντος εισόδου" +msgstr "Μετακινήθηκε συμβάν εισόδου" #: editor/project_settings_editor.cpp msgid "Override for Feature" @@ -10413,9 +10443,8 @@ msgid "Instance Scene(s)" msgstr "Δημιουργία στιγμιοτύπυ σκηνών" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Replace with Branch Scene" -msgstr "Αποθήκευσι κλαδιού ως σκηνή" +msgstr "Αποθήκευση κλαδιού ως σκηνή" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" @@ -10461,23 +10490,20 @@ msgid "Make node as Root" msgstr "Κάνε κόμβο ρίζα" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "Διαγραφή Κόμβων" +msgstr "Διαγραφή %d κόμβων;" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete the root node \"%s\"?" -msgstr "Διαγραφή κόμβων γραφήματος" +msgstr "Διαγραφή κόμβου ρίζας \"%s\";" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "Διαγραφή κόμβου \"%s\" και των παιδιών του;" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "Διαγραφή Κόμβων" +msgstr "Διαγραφή κόμβων \"%s\";" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10855,6 +10881,11 @@ msgstr "Θα φορτώσει υπαρκτό αρχείο δέσμης ενερ #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Η ενέργεια '%s' υπάρχει ήδη!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Όνομα κλάσης" @@ -12606,7 +12637,15 @@ msgstr "" "Αυτός ο κόμβος έχει καταργηθεί. Χρησιμοποιήστε το AnimationTree αντ 'αυτού." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Διαλέξτε ένα χρώμα από την οθόνη." #: scene/gui/color_picker.cpp @@ -12734,6 +12773,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Η εξαγωγή του έργου απέτυχε με κωδικό %d." + +#~ msgid "Password:" +#~ msgstr "Κωδικός:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "Τα τμήματα του αναγνωριστικού πρέπει να έχουν μη μηδενικό μήκος." @@ -13205,9 +13250,6 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο #~ msgid "Create folder" #~ msgstr "Δημιουργία φακέλου" -#~ msgid "Already existing" -#~ msgstr "Υπάρχει ήδη" - #, fuzzy #~ msgid "Custom Node" #~ msgstr "Αποκοπή κόμβων" @@ -13256,10 +13298,6 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο #~ msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομεί έναν κόμβο Path2D." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Η ενέργεια '%s' υπάρχει ήδη!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Προσθήκη σημείου" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 6639860c31..152834ff55 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1186,10 +1186,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1198,6 +1210,10 @@ msgstr "" msgid "Success!" msgstr "Sukcesis!" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1336,6 +1352,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Eraro dum ŝargante tiparon." + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2129,10 +2150,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3004,10 +3021,6 @@ msgstr "" msgid "Template Package" msgstr "Ŝablonoj" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3017,10 +3030,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Malfermi & ruli skripto" @@ -5601,6 +5610,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Dosierujoj kaj dosieroj:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9232,6 +9257,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9322,10 +9351,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Renomi projekton" @@ -10502,6 +10527,11 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Grupa nomo jam ekzistas." + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Nomo:" @@ -12044,7 +12074,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12159,8 +12196,5 @@ msgstr "" #~ msgid "Unknown font format." #~ msgstr "Nekonata tipara formo." -#~ msgid "Error loading font." -#~ msgstr "Eraro dum ŝargante tiparon." - #~ msgid "Invalid font size." #~ msgstr "Nevalida tipara grando." diff --git a/editor/translations/es.po b/editor/translations/es.po index d3142558f2..400178ff7c 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -14,7 +14,7 @@ # Diego López <diegodario21@gmail.com>, 2017. # eon-s <emanuel.segretin@gmail.com>, 2018, 2019. # Gustavo Leon <gleondiaz@gmail.com>, 2017-2018. -# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019. +# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020. # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. @@ -46,7 +46,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-25 12:45+0000\n" +"PO-Revision-Date: 2020-01-11 03:05+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -55,7 +55,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 3.10.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -140,7 +140,7 @@ msgstr "Balanceado" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "Espejo" +msgstr "Mirror" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" @@ -459,7 +459,7 @@ msgstr "No es posible agregar una nueva pista sin una raíz" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Pista inválida para Bezier (no hay sub-propiedades adecuadas)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -637,7 +637,7 @@ msgstr "Usar Curvas Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Optimizador de Animación" +msgstr "Optimizar Animación" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" @@ -1236,10 +1236,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Error al abrir el archivo comprimido, no está en formato ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Ya existe" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Descomprimiendo Assets" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Los siguientes archivos no se pudieron extraer del paquete:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d más archivos" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "¡Paquete instalado con éxito!" @@ -1248,6 +1262,11 @@ msgstr "¡Paquete instalado con éxito!" msgid "Success!" msgstr "¡Éxito!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Contenido:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instalar" @@ -1386,6 +1405,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Archivo inválido. No es un layout de bus de audio." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "¡Error guardando archivo!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Añadir Bus" @@ -1607,7 +1631,7 @@ msgstr "" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "Plantilla debug personalizada no encontrada." +msgstr "No se encontró la plantilla de depuración personalizada." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -2044,9 +2068,8 @@ msgid "Case Sensitive" msgstr "Respetar mayús/minúsculas" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Mostrar Ayudantes" +msgstr "Mostrar Jerarquía" #: editor/editor_help_search.cpp msgid "Display All" @@ -2085,9 +2108,8 @@ msgid "Class" msgstr "Clase" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Métodos" +msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2098,12 +2120,10 @@ msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Propiedad:" +msgstr "Propiedad" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" msgstr "Propiedades del Tema" @@ -2188,10 +2208,6 @@ msgid "New Window" msgstr "Nueva Ventana" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "La exportación del proyecto falló con el código de error %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Los recursos importados no se pueden guardar." @@ -3118,10 +3134,6 @@ msgstr "Importar plantillas desde un archivo ZIP" msgid "Template Package" msgstr "Paquete de Plantillas" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Exportar Proyecto" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportar Librería" @@ -3131,10 +3143,6 @@ msgid "Merge With Existing" msgstr "Combinar Con Existentes" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Contraseña:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir y Ejecutar un Script" @@ -3500,13 +3508,14 @@ msgid "Importing:" msgstr "Importando:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "¡Error al escribir el PCK de proyecto!" +msgstr "Error al obtener la lista de mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"Error al analizar el JSON de la lista de mirrors. ¡Por favor, informa de " +"este problema!" #: editor/export_template_manager.cpp msgid "" @@ -4697,9 +4706,8 @@ msgid "Move Node" msgstr "Mover Nodo" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Transiciones" +msgstr "¡La transición existe!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5307,31 +5315,31 @@ msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" -msgstr "Izquierda Ancha" +msgstr "Ancho Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" -msgstr "Superior Ancha" +msgstr "Ancho Superior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" -msgstr "Derecha Ancha" +msgstr "Ancho Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" -msgstr "Inferior Ancha" +msgstr "Ancho Inferior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "Centro Vert. Ancha" +msgstr "Ancho Centro Vert." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "Centro Horiz. Ancha" +msgstr "Ancho Centro Horiz." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "Completa" +msgstr "Completo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" @@ -5740,7 +5748,7 @@ msgstr "Editar Polígono (Eliminar Punto)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "Establecer Handle" +msgstr "Establecer Manipulador" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5777,6 +5785,23 @@ msgstr "Máscara de Emisión" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Encoger (Píxeles): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Directorios y Archivos:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Capturar desde píxel" @@ -5897,7 +5922,7 @@ msgstr "¡El Mesh está vacío!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "Crear Static Trimesh Body" +msgstr "Crear StaticBody Triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" @@ -5909,7 +5934,7 @@ msgstr "¡No puedes hacer esto en una escena raíz!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" -msgstr "Crear Forma Estática de Trimesh" +msgstr "Crear Shape Estático Triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" @@ -5966,15 +5991,15 @@ msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "Crear Trimesh Static Body" +msgstr "Crear StaticBody Triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" -msgstr "Crear Trimesh Collision Hermano" +msgstr "Crear Collider Triangular Hermano" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling(s)" -msgstr "Crear Convex Collision Hermano(s)" +msgstr "Crear Collider Convexo Hermano(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -6002,18 +6027,19 @@ msgstr "Tamaño del Outline:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "Depuración del Canal UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "¿Quieres borrar el elemento %d?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Actualizar desde escena" +msgstr "" +"¿Actualizar desde la escena existente?\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -6302,12 +6328,12 @@ msgstr "Opciones" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" -msgstr "Manejadores de Ángulos de Espejo" +msgstr "Manipulador de Ángulos de Espejo" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" -msgstr "Manejadores de Tamaño de Espejo" +msgstr "Manipulador de Tamaño de Espejo" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" @@ -7566,9 +7592,8 @@ msgid "Create Mesh2D" msgstr "Crear Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Creando Vistas Previas de Mesh/es" +msgstr "Vista Previa de Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7576,25 +7601,23 @@ msgstr "Crear Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Vista Previa de Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Crear CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Crear CollisionPolygon2D" +msgstr "Vista Previa de CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Crear LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Crear LightOccluder2D" +msgstr "Vista Previa de LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7673,9 +7696,8 @@ msgid "Add Frame" msgstr "Añadir Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "No se pudo cargar la imagen:" +msgstr "No se pueden cargar las imágenes" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8364,14 +8386,12 @@ msgid "Edit Tile Z Index" msgstr "Editar Índice Z de Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Crear Póligono Convexo" +msgstr "Crear Convexo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Crear Polígono Cóncavo" +msgstr "Crear Cóncavo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9532,6 +9552,10 @@ msgid "Export PCK/Zip" msgstr "Exportar PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Exportar Proyecto" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "¿Modo de Exportación?" @@ -9557,7 +9581,7 @@ msgstr "Administrar Plantillas de Exportación" #: editor/project_export.cpp msgid "Export With Debug" -msgstr "Exportar con depuración" +msgstr "Exportar Con Depuración" #: editor/project_manager.cpp msgid "The path does not exist." @@ -9625,10 +9649,6 @@ msgid "Couldn't create project.godot in project path." msgstr "No se pudo crear project.godot en la ruta del proyecto." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Los siguientes archivos no se pudieron extraer del paquete:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Renombrar Proyecto" @@ -10869,6 +10889,11 @@ msgid "Will load an existing script file." msgstr "Se cargará un archivo de script existente." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "La división ya existe." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nombre de Clase:" @@ -11321,9 +11346,8 @@ msgid "Cursor Clear Rotation" msgstr "Eliminar Rotación del Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Borrar Selección" +msgstr "Pegar Seleccionados" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -11877,7 +11901,7 @@ msgstr "OpenJDK jarsigner no configurado en Configuración del Editor." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" -"Keystore debug no configurada en Configuración del Editor ni en el preset." +"Debug keystore no configurada en Configuración del Editor ni en el preset." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." @@ -12565,7 +12589,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Selecciona un color de la pantalla." #: scene/gui/color_picker.cpp @@ -12689,6 +12721,12 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Project export failed with error code %d." +#~ msgstr "La exportación del proyecto falló con el código de error %d." + +#~ msgid "Password:" +#~ msgstr "Contraseña:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "Los segmentos de un identificador deben ser de largo no nulo." @@ -13175,9 +13213,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Create folder" #~ msgstr "Crear carpeta" -#~ msgid "Already existing" -#~ msgstr "Ya existe" - #~ msgid "Custom Node" #~ msgstr "Nodo personalizado" @@ -13229,9 +13264,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Split can't form an existing edge." #~ msgstr "La división no puede formar un borde existente." -#~ msgid "Split already exists." -#~ msgstr "La división ya existe." - #~ msgid "Add Split" #~ msgstr "Agregar división" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index d1ec00bf87..2109b2bfdb 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -3,12 +3,12 @@ # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Diego López <diegodario21@gmail.com>, 2017. -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020. # Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018. # Sebastian Silva <sebastian@sugarlabs.org>, 2016. # Jose Luis Bossio <joseluisbossio@gmail.com>, 2018. # Reynaldo Cruz <rcruz60@gmail.com>, 2018. -# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019. +# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020. # Andrés S <andres.segovia.dev@gmail.com>, 2019. # Florencia Menéndez <mariaflormz2@gmail.com>, 2019. # roger <616steam@gmail.com>, 2019. @@ -17,8 +17,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-25 12:45+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2020-01-11 03:05+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 3.10.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -430,7 +430,7 @@ msgstr "No es posible agregar una nueva pista sin una raíz" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Pista inválida para Bezier (no hay sub-propiedades adecuadas)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -1205,10 +1205,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Error al abrir el archivo comprimido, no está en formato ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Ya existe" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Descomprimiendo Assets" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Los siguientes archivos no se pudieron extraer del paquete:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d más archivos" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "El Paquete se instaló exitosamente!" @@ -1217,6 +1231,11 @@ msgstr "El Paquete se instaló exitosamente!" msgid "Success!" msgstr "¡Éxito!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Contenido:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instalar" @@ -1355,6 +1374,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Archivo inválido. No es un layout de bus de audio." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Error guardando archivo!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Agregar Bus" @@ -2009,9 +2033,8 @@ msgid "Case Sensitive" msgstr "Respetar Mayúsculas/Minúsculas" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Mostrar Ayudantes" +msgstr "Mostrar Jerarquía" #: editor/editor_help_search.cpp msgid "Display All" @@ -2050,9 +2073,8 @@ msgid "Class" msgstr "Clase" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Métodos" +msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2063,14 +2085,12 @@ msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Propiedad:" +msgstr "Propiedad" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "Propiedades de Tema" +msgstr "Propiedades del Tema" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2153,10 +2173,6 @@ msgid "New Window" msgstr "Nueva Ventana" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "La exportación del proyecto falló con el código de error %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Los recursos importados no se pueden guardar." @@ -3084,10 +3100,6 @@ msgstr "Importar Plantillas Desde Archivo ZIP" msgid "Template Package" msgstr "Paquete de Plantillas" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Exportar Proyecto" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportar Libreria" @@ -3097,10 +3109,6 @@ msgid "Merge With Existing" msgstr "Mergear Con Existentes" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Contraseña:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir y Correr un Script" @@ -3465,13 +3473,14 @@ msgid "Importing:" msgstr "Importando:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "Error al crear el objeto firma." +msgstr "Error al obtener la lista de mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"Error al parsear el JSON de la lista de mirrors. Por favor reportá este " +"problema!" #: editor/export_template_manager.cpp msgid "" @@ -4663,9 +4672,8 @@ msgid "Move Node" msgstr "Mover Nodo" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Transiciones" +msgstr "¡La transición existe!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5742,6 +5750,23 @@ msgstr "Máscara de Emisión" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Achicar (Pixeles): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Directorios y Archivos:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Capturar desde Pixel" @@ -5931,15 +5956,15 @@ msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "Crear Body Estático Trimesh" +msgstr "Crear StaticBody Triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" -msgstr "Crear Trimesh Collision Sibling" +msgstr "Crear Collider Triangular Hermano" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling(s)" -msgstr "Crear Convex Collision Hemano(s)" +msgstr "Crear Collider Convexo Hermano(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." @@ -5967,18 +5992,19 @@ msgstr "Tamaño de Outline:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "Depuración de Canal UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Acutalizar desde Escena" +msgstr "" +"¿Actualizar desde escena existente?\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -7531,9 +7557,8 @@ msgid "Create Mesh2D" msgstr "Crear Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Creando Vistas Previas de Mesh/es" +msgstr "Vista Previa de Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7541,25 +7566,23 @@ msgstr "Crear Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Vista Previa de Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Crear CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Crear CollisionPolygon2D" +msgstr "Vista Previa de CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Crear LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Crear LightOccluder2D" +msgstr "Vista Previa de LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7638,9 +7661,8 @@ msgid "Add Frame" msgstr "Agregar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "No se pudo cargar la imagen:" +msgstr "No se pudieron cargar las imágenes" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8328,14 +8350,12 @@ msgid "Edit Tile Z Index" msgstr "Editar Z Index de Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Crear Polígono Convexo" +msgstr "Hacer Convexo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Crear Polígono Cóncavo" +msgstr "Hacer Cóncavo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9496,6 +9516,10 @@ msgid "Export PCK/Zip" msgstr "Exportar PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Exportar Proyecto" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "¿Modo de Exportación?" @@ -9589,10 +9613,6 @@ msgid "Couldn't create project.godot in project path." msgstr "No se pudo crear project.godot en la ruta de proyecto." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Los siguientes archivos no se pudieron extraer del paquete:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Renombrar Proyecto" @@ -10835,6 +10855,11 @@ msgid "Will load an existing script file." msgstr "Se cargará un archivo de script existente." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "La división ya existe." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nombre de Clase:" @@ -11286,9 +11311,8 @@ msgid "Cursor Clear Rotation" msgstr "Restablecer Rotación en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Eliminar Selección" +msgstr "Seleccionar al Pegar" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12524,7 +12548,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha sido deprecado. Usá AnimationTree." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Elegir un color de la pantalla." #: scene/gui/color_picker.cpp @@ -12647,6 +12679,12 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Project export failed with error code %d." +#~ msgstr "La exportación del proyecto falló con el código de error %d." + +#~ msgid "Password:" +#~ msgstr "Contraseña:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "Los segmentos de un identificador deben ser de largo no nulo." @@ -12947,9 +12985,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Create folder" #~ msgstr "Crear carpeta" -#~ msgid "Already existing" -#~ msgstr "Ya existe" - #~ msgid "Custom Node" #~ msgstr "Nodo Personalizado" @@ -13001,9 +13036,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Split can't form an existing edge." #~ msgstr "La división no puede formar un borde existente." -#~ msgid "Split already exists." -#~ msgstr "La división ya existe." - #~ msgid "Add Split" #~ msgstr "Agregar División" diff --git a/editor/translations/et.po b/editor/translations/et.po index 1ea5d3377a..656b354e9b 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -1158,10 +1158,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1170,6 +1182,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1308,6 +1324,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2082,10 +2102,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2925,10 +2941,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2938,10 +2950,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5510,6 +5518,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9130,6 +9153,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9220,10 +9247,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10384,6 +10407,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11915,7 +11942,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/eu.po b/editor/translations/eu.po index e4897687be..4fe720ec38 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1155,10 +1155,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1167,6 +1179,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1305,6 +1321,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2077,10 +2097,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2919,10 +2935,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2932,10 +2944,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5497,6 +5505,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9113,6 +9136,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9203,10 +9230,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10365,6 +10388,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11890,7 +11917,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/extract.py b/editor/translations/extract.py index f75e01bb7b..e7ebda32df 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -23,13 +23,10 @@ if (not os.path.exists("editor")): matches = [] for root, dirnames, filenames in os.walk('.'): + dirnames[:] = [d for d in dirnames if d not in ["thirdparty"]] for filename in fnmatch.filter(filenames, '*.cpp'): - if (filename.find("collada") != -1): - continue matches.append(os.path.join(root, filename)) for filename in fnmatch.filter(filenames, '*.h'): - if (filename.find("collada") != -1): - continue matches.append(os.path.join(root, filename)) matches.sort() diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 95e12e3d9e..b1effff53c 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1232,10 +1232,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "پیش از این وجود داشته است" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "عست های غیر فشرده" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "نمیتواند یک پوشه ایجاد شود." + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1244,6 +1258,11 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "محتواها:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "نصب کردن" @@ -1387,6 +1406,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "خطا در بارگذاری:" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2219,10 +2243,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3092,10 +3112,6 @@ msgstr "واردکردن قالب ها از درون یک فایل ZIP" msgid "Template Package" msgstr "قالب ها" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "صدور پروژه" - #: editor/editor_node.cpp msgid "Export Library" msgstr "صدور کتابخانه" @@ -3105,10 +3121,6 @@ msgid "Merge With Existing" msgstr "ترکیب کردن با نمونه ی موجود" #: editor/editor_node.cpp -msgid "Password:" -msgstr "گذرواژه:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "گشودن و اجرای یک اسکریپت" @@ -5838,6 +5850,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "پوشهها و پروندهها:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9678,6 +9706,10 @@ msgid "Export PCK/Zip" msgstr "صدور pck/zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "صدور پروژه" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "حالت صدور:" @@ -9774,10 +9806,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "تغییر نام پروژه" @@ -11007,6 +11035,11 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "پیش از این وجود داشته است" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "کلاس:" @@ -12690,7 +12723,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12805,6 +12845,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Password:" +#~ msgstr "گذرواژه:" + #~ msgid "Shift+" #~ msgstr "+Shift" @@ -12953,9 +12996,6 @@ msgstr "" #~ msgid "Create folder" #~ msgstr "ساختن پوشه" -#~ msgid "Already existing" -#~ msgstr "پیش از این وجود داشته است" - #, fuzzy #~ msgid "Custom Node" #~ msgstr "ساختن گره" @@ -12990,10 +13030,6 @@ msgstr "" #~ "کار میکند." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "پیش از این وجود داشته است" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "افزودن نقطه" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index fe2c19baa3..34eb8bac9b 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -8,14 +8,14 @@ # Jarmo Riikonen <amatrelan@gmail.com>, 2017. # Nuutti Varvikko <nvarvikko@gmail.com>, 2018. # Sami Lehtilä <sami.lehtila@gmail.com>, 2018. -# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019. +# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020. # Tuomas Lähteenmäki <lahtis@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-23 17:08+0000\n" -"Last-Translator: Tuomas Lähteenmäki <lahtis@gmail.com>\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" +"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" "Language: fi\n" @@ -423,7 +423,7 @@ msgstr "Uutta raitaa ei voida lisätä ilman juurta" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Virheellinen raita Bezierille (ei sopivia aliominaisuuksia)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -1190,10 +1190,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Virhe avattaessa pakettitiedostoa, ei ZIP-muodossa." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "On jo olemassa" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Puretaan assetteja" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Seuraavien tiedostojen purku paketista epäonnistui:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "Vielä %d tiedostoa" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Paketti asennettu onnistuneesti!" @@ -1202,6 +1216,11 @@ msgstr "Paketti asennettu onnistuneesti!" msgid "Success!" msgstr "Onnistui!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Sisällöt:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Asenna" @@ -1340,6 +1359,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Virheellinen tiedosto. Tämä ei ole ääniväylän asettelu ensinkään." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Virhe tallennettaessa tiedostoa!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Lisää väylä" @@ -1995,9 +2019,8 @@ msgid "Case Sensitive" msgstr "Merkkikokoriippuvainen" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Näytä avustimet" +msgstr "Näytä hierarkia" #: editor/editor_help_search.cpp msgid "Display All" @@ -2036,9 +2059,8 @@ msgid "Class" msgstr "Luokka" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Metodit" +msgstr "Metodi" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2049,14 +2071,12 @@ msgid "Constant" msgstr "Muuttumaton" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Ominaisuus:" +msgstr "Ominaisuus" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "Teeman ominaisuudet" +msgstr "Teeman ominaisuus" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2139,10 +2159,6 @@ msgid "New Window" msgstr "Uusi ikkuna" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Projektin vienti epäonnistui virhekoodilla %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Tuotuja resursseja ei voida tallentaa." @@ -3049,10 +3065,6 @@ msgstr "Tuo mallit ZIP-tiedostosta" msgid "Template Package" msgstr "Mallipaketti" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Vie projekti" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Vie kirjasto" @@ -3062,10 +3074,6 @@ msgid "Merge With Existing" msgstr "Yhdistä olemassaolevaan" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Salasana:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Avaa ja suorita skripti" @@ -3428,13 +3436,14 @@ msgid "Importing:" msgstr "Tuodaan:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "Virhe luotaessa allekirjoitusoliota." +msgstr "Virhe peilipalvelimien listan haussa." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"Virhe jäsennettäessä peilipalvelimien JSON-listaa. Raportoi tämä ongelma, " +"kiitos!" #: editor/export_template_manager.cpp msgid "" @@ -4620,9 +4629,8 @@ msgid "Move Node" msgstr "Siirrä solmua" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Siirtymä: " +msgstr "Siirtymä on olemassa!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5199,7 +5207,7 @@ msgstr "Vasemmassa yläkulmassa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" -msgstr "Oikeassa Yläkulmassa" +msgstr "Oikeassa yläkulmassa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" @@ -5246,19 +5254,16 @@ msgid "Bottom Wide" msgstr "Alanäkymä" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "VCenter Wide" -msgstr "VCenter Wide" +msgstr "Pystykeskitetty laaja" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "HCenter Wide" -msgstr "HCenter Wide" +msgstr "Vaakakeskitetty laaja" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Täysi toisto" +msgstr "Täysi ruutu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" @@ -5703,6 +5708,23 @@ msgstr "Emissiomaski" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Kutista (pikseleissä): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Hakemistot ja tiedostot:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Nappaa pikselistä" @@ -5928,18 +5950,19 @@ msgstr "Ääriviivojen koko:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "UV-kanavan debuggaus" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Poistetaanko kohde %d?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Päivitä skenestä" +msgstr "" +"Päivitä olemassa olevasta skenestä?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -7491,9 +7514,8 @@ msgid "Create Mesh2D" msgstr "Luo Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Luodaan meshien esikatseluita" +msgstr "Mesh2D esikatselu" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7501,25 +7523,23 @@ msgstr "Luo Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Polygon2D esikatselu" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Luo CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Luo CollisionPolygon2D" +msgstr "CollisionPolygon2D esikatselu" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Luo LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Luo LightOccluder2D" +msgstr "LightOccluder2D esikatselu" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7598,9 +7618,8 @@ msgid "Add Frame" msgstr "Lisää ruutu" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Kuvaa ei voitu ladata:" +msgstr "Kuvaa ei voitu ladata" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8061,7 +8080,7 @@ msgstr "Prioriteetti" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index" -msgstr "Z Indeksi" +msgstr "Z-indeksi" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" @@ -8290,14 +8309,12 @@ msgid "Edit Tile Z Index" msgstr "Muokkaa ruudun Z-indeksiä" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Tee polygonista konveksi" +msgstr "Tee konveksi" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Tee polygonista konkaavi" +msgstr "Tee konkaavi" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9404,7 +9421,6 @@ msgid "Make Patch" msgstr "Luo päivitys" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" msgstr "Pakkaa tiedosto" @@ -9453,6 +9469,10 @@ msgid "Export PCK/Zip" msgstr "Vie PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Vie projekti" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Vientitila?" @@ -9547,10 +9567,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Tiedoston project.godot luonti projektin polkuun epäonnistui." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Seuraavien tiedostojen purku paketista epäonnistui:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Nimetä projekti" @@ -10477,7 +10493,7 @@ msgstr "Käyttöliittymä" #: editor/scene_tree_dock.cpp msgid "Other Node" -msgstr "Toinen solmu" +msgstr "Muu solmu" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -10788,6 +10804,11 @@ msgid "Will load an existing script file." msgstr "Lataa olemassaolevan skriptitiedoston." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "Jako on jo olemassa." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Luokan nimi:" @@ -11240,9 +11261,8 @@ msgid "Cursor Clear Rotation" msgstr "Poista kohdistimen kierto" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Tyhjennä valittu alue" +msgstr "Liitä valitut" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12457,7 +12477,15 @@ msgstr "" "Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Valitse väri ruudulta." #: scene/gui/color_picker.cpp @@ -12580,6 +12608,12 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Projektin vienti epäonnistui virhekoodilla %d." + +#~ msgid "Password:" +#~ msgstr "Salasana:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "Tunnisteen osiot eivät voi olla nollan pituisia." @@ -12931,9 +12965,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Create folder" #~ msgstr "Luo kansio" -#~ msgid "Already existing" -#~ msgstr "On jo olemassa" - #~ msgid "Custom Node" #~ msgstr "Mukautettu solmu" @@ -12984,9 +13015,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Split can't form an existing edge." #~ msgstr "Jako ei voi muodostaa olemassa olevaa reunaa." -#~ msgid "Split already exists." -#~ msgstr "Jako on jo olemassa." - #~ msgid "Add Split" #~ msgstr "Lisää jako" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index abe6c7ad16..b77c4714dd 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -1162,10 +1162,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1174,6 +1186,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1312,6 +1328,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2084,10 +2104,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2927,10 +2943,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2940,10 +2952,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5508,6 +5516,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9130,6 +9153,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9220,10 +9247,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10382,6 +10405,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11912,7 +11939,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/fr.po b/editor/translations/fr.po index cbb6aeae7b..3b761bb777 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -49,7 +49,7 @@ # Brice Lobet <tempo.data@gmail.com>, 2018. # Florent Wijanto <f_wijanto@hotmail.com>, 2018. # Olivier gareau <olivier.gareau@protonmail.com>, 2018. -# Rémi Verschelde <akien@godotengine.org>, 2018, 2019. +# Rémi Verschelde <akien@godotengine.org>, 2018, 2019, 2020. # Rémi Bintein <reminus5@hotmail.fr>, 2018, 2019. # Sylvain Corsini <sylvain.corsini@gmail.com>, 2018. # Caye Pierre <pierrecaye@laposte.net>, 2019. @@ -73,8 +73,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-23 17:08+0000\n" -"Last-Translator: Camille Mohr-Daurat <pouleyketchoup@gmail.com>\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" +"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -487,7 +487,7 @@ msgstr "Impossible d'ajouter une nouvelle piste sans racine" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Piste invalide pour Bézier (aucune sous-propriété appropriée)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -1264,10 +1264,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Erreur d'ouverture de paquetage, pas au format ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Existe déjà" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Décompression des assets" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "L'extraction des fichiers suivants depuis le paquetage a échoué :" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d fichiers supplémentaires" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Paquetage installé avec succès !" @@ -1276,6 +1290,11 @@ msgstr "Paquetage installé avec succès !" msgid "Success!" msgstr "Ça marche !" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Contenu :" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Installer" @@ -1414,6 +1433,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Fichier invalide, pas une disposition de bus audio." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Erreur lors de l'enregistrement du fichier !" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Ajouter un bus" @@ -2064,14 +2088,12 @@ msgid "Search Help" msgstr "Rechercher dans l'aide" #: editor/editor_help_search.cpp -#, fuzzy msgid "Case Sensitive" -msgstr "Fermer la scène" +msgstr "Sensible à la casse" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Afficher les aides" +msgstr "Afficher la hiérarchie" #: editor/editor_help_search.cpp msgid "Display All" @@ -2110,9 +2132,8 @@ msgid "Class" msgstr "Classe :" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Méthodes" +msgstr "Méthode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2123,14 +2144,12 @@ msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Propriété :" +msgstr "Propriété" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "Propriétés du thème" +msgstr "Propriété du thème" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2213,10 +2232,6 @@ msgid "New Window" msgstr "Nouvelle Fenêtre" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "L'export du projet a échoué avec le code erreur %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Les ressources importés ne peuvent pas être sauvegarder." @@ -3152,10 +3167,6 @@ msgstr "Importer des modèles depuis un fichier ZIP" msgid "Template Package" msgstr "Paquet de modèle" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Exporter le projet" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Bibliothèque d'exportation" @@ -3165,10 +3176,6 @@ msgid "Merge With Existing" msgstr "Fusionner avec l'existant" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Mot de passe :" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Ouvrir et exécuter un script" @@ -3535,11 +3542,13 @@ msgstr "Importation :" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." -msgstr "" +msgstr "Erreur lors du téléchargement de la liste des miroirs." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"Erreur lors de la lecture de la liste JSON des miroirs. Merci de signaler ce " +"problème !" #: editor/export_template_manager.cpp msgid "" @@ -4734,9 +4743,8 @@ msgid "Move Node" msgstr "Déplacer le nœud" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Transition : " +msgstr "La transition existe !" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5816,6 +5824,23 @@ msgstr "Masque d'émission" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Rétrécir (Pixels) : " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Répertoires et fichiers :" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Capturer depuis Pixel" @@ -6044,18 +6069,19 @@ msgstr "Taille du contour :" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "Débogage du canal UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Supprimer l'objet %d ?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Mettre à jour depuis la scène" +msgstr "" +"Mettre à jour depuis la scène existante ?\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -7616,9 +7642,8 @@ msgid "Create Mesh2D" msgstr "Créer un Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Création des prévisualisations des maillages" +msgstr "Prévisualisation du Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7626,25 +7651,23 @@ msgstr "Créer un Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Prévisualisation du Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Créer un CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Créer un CollisionPolygon2D" +msgstr "Prévisualisation du CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Créer un LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Créer un LightOccluder2D" +msgstr "Prévisualisation du LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7725,9 +7748,8 @@ msgid "Add Frame" msgstr "Ajouter une image" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Impossible de charger la ressource." +msgstr "Impossible de charger les images" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8417,12 +8439,10 @@ msgid "Edit Tile Z Index" msgstr "Modifier l'index Z de la tuile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Rendre le polygon Convex" +msgstr "Rendre le polygone convexe" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" msgstr "Rendre le polygone concave" @@ -9589,6 +9609,10 @@ msgid "Export PCK/Zip" msgstr "Exporter le PCK/ZIP" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Exporter le projet" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Mode d'exportation ?" @@ -9684,10 +9708,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Impossible de créer le fichier project.godot dans le chemin du projet." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "L'extraction des fichiers suivants depuis le paquetage a échoué :" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Renommer le projet" @@ -10928,6 +10948,11 @@ msgid "Will load an existing script file." msgstr "Va charger un fichier de script existant." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "Le fractionnement existe déjà." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nom de la classe :" @@ -11381,9 +11406,8 @@ msgid "Cursor Clear Rotation" msgstr "Effacer rotation curseur" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Supprimer la sélection" +msgstr "Sélectionner lors d'un collage" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12634,7 +12658,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Échantillonner une couleur depuis l'écran." #: scene/gui/color_picker.cpp @@ -12759,6 +12791,12 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "Project export failed with error code %d." +#~ msgstr "L'export du projet a échoué avec le code erreur %d." + +#~ msgid "Password:" +#~ msgstr "Mot de passe :" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "" #~ "Les segments de l'identifiant doivent être d'une longueur supérieure à " @@ -13056,9 +13094,6 @@ msgstr "Les constantes ne peuvent être modifiées." #~ msgid "Create folder" #~ msgstr "Créer dossier" -#~ msgid "Already existing" -#~ msgstr "Existe déjà" - #~ msgid "Custom Node" #~ msgstr "Nœud personnalisé" @@ -13111,9 +13146,6 @@ msgstr "Les constantes ne peuvent être modifiées." #~ msgid "Split can't form an existing edge." #~ msgstr "Le fractionnement ne peut pas former une arête existante." -#~ msgid "Split already exists." -#~ msgstr "Le fractionnement existe déjà." - #~ msgid "Add Split" #~ msgstr "Ajouter un fractionnement" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index f60101096c..b0876790ee 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1156,10 +1156,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1168,6 +1180,11 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Ábhar:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1306,6 +1323,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2079,10 +2100,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2921,10 +2938,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2934,10 +2947,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5504,6 +5513,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9125,6 +9149,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9215,10 +9243,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10377,6 +10401,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11908,7 +11936,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/he.po b/editor/translations/he.po index 66c0a8fa89..18a22b51be 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1227,10 +1227,23 @@ msgid "Error opening package file, not in ZIP format." msgstr "פתיחת קובץ החבילה נכשלה, המבנה אינו zip." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "הפעולה ‚%s’ כבר קיימת!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "החבילה הותקנה בהצלחה!" @@ -1240,6 +1253,11 @@ msgstr "החבילה הותקנה בהצלחה!" msgid "Success!" msgstr "הצלחה!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "מתקין החבילות" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "התקנה" @@ -1379,6 +1397,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "קובץ שגוי, לא פריסה של אפיקי שמע." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "שגיאה בשמירה" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "הוספת אפיק" @@ -2215,10 +2238,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3096,10 +3115,6 @@ msgstr "ייבוא תבניות מקובץ ZIP" msgid "Template Package" msgstr "מנהל ייצוא תבניות" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "ייצוא מיזם" - #: editor/editor_node.cpp msgid "Export Library" msgstr "ייצוא ספריה" @@ -3109,10 +3124,6 @@ msgid "Merge With Existing" msgstr "מיזוג עם נוכחיים" #: editor/editor_node.cpp -msgid "Password:" -msgstr "ססמה:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "פתיחה והרצה של סקריפט" @@ -5840,6 +5851,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "תיקיות וקבצים:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9658,6 +9685,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "ייצוא מיזם" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "ייצוא מיזם" @@ -9752,10 +9783,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10974,6 +11001,11 @@ msgstr "טעינת פריסת אפיקי שמע." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "הפעולה ‚%s’ כבר קיימת!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "מחלקה:" @@ -12555,7 +12587,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12663,6 +12702,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Password:" +#~ msgstr "ססמה:" + #~ msgid "Pause the scene" #~ msgstr "השהיית הסצנה" @@ -12835,10 +12877,6 @@ msgstr "" #~ msgstr "PathFollow2D עובד רק כאשר הוא מוגדר כצאצא של מפרק Path2D." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "הפעולה ‚%s’ כבר קיימת!" - -#, fuzzy #~ msgid "Remove Split" #~ msgstr "הסרת תבנית" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 20f3837208..b46c89c8eb 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1231,10 +1231,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "पैकेज फ़ाइल खोलने में त्रुटि, zip प्रारूप में नहीं |" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "असंपीड़ित संपत्तियां" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "पैकेज सफलतापूर्वक स्थापित किया गया!" @@ -1244,6 +1256,11 @@ msgstr "पैकेज सफलतापूर्वक स्थापित msgid "Success!" msgstr "सफलता!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Package Installer" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "इंस्टॉल" @@ -1388,6 +1405,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "लोड हो रहा है त्रुटियाँ!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2177,10 +2199,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3028,10 +3046,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3041,10 +3055,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5676,6 +5686,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9382,6 +9407,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9473,10 +9502,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10655,6 +10680,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -12214,7 +12243,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 09ae51b66d..f1a7f46b69 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1170,10 +1170,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu." #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Paket uspješno instaliran!" @@ -1182,6 +1194,10 @@ msgstr "Paket uspješno instaliran!" msgid "Success!" msgstr "Uspjeh!" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instaliraj" @@ -1320,6 +1336,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Pogreška učitavanja:" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2094,10 +2115,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2937,10 +2954,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2950,10 +2963,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5528,6 +5537,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Direktoriji i datoteke:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9166,6 +9191,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9257,10 +9286,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10423,6 +10448,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11963,7 +11992,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 90330ac2d6..6571cdfcc6 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1243,10 +1243,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Már létezik '%s' AutoLoad!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Eszközök Kicsomagolása" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d további fájl" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "A Csomag Telepítése Sikeresen Megtörtént!" @@ -1256,6 +1270,11 @@ msgstr "A Csomag Telepítése Sikeresen Megtörtént!" msgid "Success!" msgstr "Siker!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Tartalom:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Telepítés" @@ -1395,6 +1414,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Hiba TileSet mentésekor!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Busz Hozzáadása" @@ -2241,10 +2265,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Projekt export nem sikerült, hibakód %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3189,10 +3209,6 @@ msgstr "Sablonok Importálása ZIP Fájlból" msgid "Template Package" msgstr "Export Sablon Kezelő" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Projekt Exportálása" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Könyvtár Exportálása" @@ -3202,10 +3218,6 @@ msgid "Merge With Existing" msgstr "Egyesítés Meglévővel" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Jelszó:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Szkriptet Megnyit és Futtat" @@ -5988,6 +6000,22 @@ msgstr "Kibocsátási Maszk" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Könyvtárak és Fájlok:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Kinyerés Pixelből" @@ -9847,6 +9875,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Projekt Exportálása" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Projekt Exportálása" @@ -9940,10 +9972,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -11159,6 +11187,11 @@ msgstr "Meglévő Busz Elrendezés betöltése." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Már létezik '%s' AutoLoad!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Osztály:" @@ -12750,7 +12783,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12861,6 +12901,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Project export failed with error code %d." +#~ msgstr "Projekt export nem sikerült, hibakód %d." + +#~ msgid "Password:" +#~ msgstr "Jelszó:" + #~ msgid "Pause the scene" #~ msgstr "Szünetelteti a jelenetet" @@ -13044,10 +13090,6 @@ msgstr "" #~ msgstr "Oszlop:" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Már létezik '%s' AutoLoad!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Pont hozzáadása" diff --git a/editor/translations/id.po b/editor/translations/id.po index 6024727388..73e51a5cab 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1209,10 +1209,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Gagal saat membuka paket, tidak dalam bentuk zip." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Autoload '%s' telah ada!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Membuka Aset Terkompresi" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Berkas berikut gagal diekstrak dari paket:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d file lagi" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Paket Sukses Terpasang!" @@ -1221,6 +1235,11 @@ msgstr "Paket Sukses Terpasang!" msgid "Success!" msgstr "Sukses!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Konten:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Pasang" @@ -1359,6 +1378,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Berkas salah, tidak layout suara bus." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Galat saat menyimpan berkas!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Tambahkan Bus" @@ -2155,10 +2179,6 @@ msgid "New Window" msgstr "Jendela Baru" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Ekspor proyek gagal dengan kode kesalahan %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Sumber daya yang diimpor tidak dapat disimpan." @@ -3075,10 +3095,6 @@ msgstr "Impor Templat dari Berkas ZIP" msgid "Template Package" msgstr "Manajer Templat Ekspor" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Ekspor Projek" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Ekspor Pustaka" @@ -3088,10 +3104,6 @@ msgid "Merge With Existing" msgstr "Gabung dengan yang Ada" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Sandi:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Buka & Jalankan Skrip" @@ -5744,6 +5756,23 @@ msgstr "Masker Emisi" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Pertumbuhan (Piksel): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Direktori-direktori & File-file:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Tangkap dari Piksel" @@ -9516,6 +9545,10 @@ msgid "Export PCK/Zip" msgstr "Ekspor PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Ekspor Projek" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Mode ekspor?" @@ -9609,10 +9642,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Tidak dapat membuat project.godot dalam lokasi proyek." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Berkas berikut gagal diekstrak dari paket:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Ubah Nama Proyek" @@ -10831,6 +10860,11 @@ msgstr "Akan memuat berkas skrip yang ada." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Autoload '%s' telah ada!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Nama Kelas" @@ -12508,7 +12542,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Ambil warna dari layar." #: scene/gui/color_picker.cpp @@ -12636,6 +12678,12 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Ekspor proyek gagal dengan kode kesalahan %d." + +#~ msgid "Password:" +#~ msgstr "Sandi:" + #~ msgid "Pause the scene" #~ msgstr "Hentikan sementara skena ini" @@ -12916,10 +12964,6 @@ msgstr "Konstanta tidak dapat dimodifikasi." #~ "node Path2D." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Autoload '%s' telah ada!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Tambahkan Sinyal" diff --git a/editor/translations/is.po b/editor/translations/is.po index 372960230e..5d3445d1c5 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1190,10 +1190,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1202,6 +1214,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1340,6 +1356,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2116,10 +2136,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2963,10 +2979,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2976,10 +2988,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5566,6 +5574,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9228,6 +9251,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9318,10 +9345,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10491,6 +10514,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -12030,7 +12057,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index 054b292c45..deb6a489ef 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -1229,10 +1229,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Errore nell'apertura del file package: non è in formato ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Già esistente" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Estrazione asset" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Impossibile estrarre i file seguenti dal pacchetto:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d altri file" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Pacchetto installato con successo!" @@ -1241,6 +1255,11 @@ msgstr "Pacchetto installato con successo!" msgid "Success!" msgstr "Successo!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Contenuti:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Installa" @@ -1379,6 +1398,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "File non valido, non è una disposizione di un bus audio." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Errore nel salvataggio file!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Aggiungi bus" @@ -2177,10 +2201,6 @@ msgid "New Window" msgstr "Nuova Finestra" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Esportazione progetto fallita con codice di errore %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Le risorse importate non possono essere salvate." @@ -3112,10 +3132,6 @@ msgstr "Importa template da un file ZIP" msgid "Template Package" msgstr "Pacchetto Modello" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Esporta progetto" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Esporta libreria" @@ -3125,10 +3141,6 @@ msgid "Merge With Existing" msgstr "Unisci con esistente" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Password:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Apri ed esegui uno script" @@ -5769,6 +5781,23 @@ msgstr "Maschera Emissione" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Rimpicciolisci (Pixels): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "File e cartelle:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Cattura da Pixel" @@ -9530,6 +9559,10 @@ msgid "Export PCK/Zip" msgstr "Esporta PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Esporta progetto" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Modalità di esportazione?" @@ -9623,10 +9656,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Impossibile creare project.godot nel percorso di progetto." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Impossibile estrarre i file seguenti dal pacchetto:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Rinomina progetto" @@ -10866,6 +10895,11 @@ msgid "Will load an existing script file." msgstr "Caricherà un file di script esistente." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "L'Azione '%s' esiste già!" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nome Classe:" @@ -12558,7 +12592,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Questo nodo è stato deprecato. In alternativa, usa un AnimationTree." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Scegliere un colore dallo schermo." #: scene/gui/color_picker.cpp @@ -12679,6 +12721,12 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice." msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Esportazione progetto fallita con codice di errore %d." + +#~ msgid "Password:" +#~ msgstr "Password:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "" #~ "I segmenti identificativi devono essere di lunghezza diversa da zero." @@ -12977,9 +13025,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Create folder" #~ msgstr "Crea Cartella" -#~ msgid "Already existing" -#~ msgstr "Già esistente" - #~ msgid "Custom Node" #~ msgstr "Nodo Personalizzato" @@ -13026,10 +13071,6 @@ msgstr "Le constanti non possono essere modificate." #~ "Path2D." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "L'Azione '%s' esiste già!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Aggiungi punto" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index ad11474725..88a9cefed7 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -28,13 +28,15 @@ # leela <53352@protonmail.com>, 2019. # Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019. # kazuma kondo <kazmax7@gmail.com>, 2019. -# Akihiro Ogoshi <technical@palsystem-game.com>, 2019. +# Akihiro Ogoshi <technical@palsystem-game.com>, 2019, 2020. +# Wataru Onuki <bettawat@yahoo.co.jp>, 2020. +# sporeball <sporeballdev@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-25 12:45+0000\n" -"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n" +"PO-Revision-Date: 2020-01-12 13:25+0000\n" +"Last-Translator: sporeball <sporeballdev@gmail.com>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -42,7 +44,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 3.10.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -77,7 +79,7 @@ msgstr "基本型 %s の型 %s のインデックスが無効です" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "インデックス '%s' (%s型)は無効な名前です" +msgstr "インデックス '%s' (基底型 %s) は無効な名前です" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" @@ -446,7 +448,7 @@ msgstr "root が無ければ新規トラックは追加できません" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "無効なベジェトラック (適切な副プロパティ無し)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -556,7 +558,7 @@ msgstr "秒" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "フレームレート" +msgstr "フレームレート(FPS)" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -1215,10 +1217,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "パッケージファイルを開けませんでした、zip 形式ではありません。" #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "既に存在します" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "アセットを展開" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "次のファイルをパッケージから抽出できませんでした:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d 以上のファイル" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "パッケージのインストールに成功しました!" @@ -1227,6 +1243,11 @@ msgstr "パッケージのインストールに成功しました!" msgid "Success!" msgstr "成功!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "コンテンツ:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "インストール" @@ -1365,6 +1386,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "無効なファイルです。オーディオバスのレイアウトではありません。" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "ファイルの保存エラー!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "バスを追加" @@ -2071,12 +2097,10 @@ msgid "Constant" msgstr "コンスタント" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "プロパティ:" +msgstr "プロパティ" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" msgstr "テーマプロパティ" @@ -2161,10 +2185,6 @@ msgid "New Window" msgstr "新規ウィンドウ" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "プロジェクトのエクスポートがエラーコード %d で失敗しました。" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "インポートしたリソースは保存できません。" @@ -2514,8 +2534,8 @@ msgstr "" msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"パス '%s' からアドオンスクリプトを読込めません。基本型がエディタプラグインで" -"はありません。" +"パス '%s' からアドオンスクリプトを読込めません。基底型が EditorPlugin ではあ" +"りません。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." @@ -3078,10 +3098,6 @@ msgstr "ZIPファイルからテンプレートをインポート" msgid "Template Package" msgstr "テンプレートパッケージ" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "プロジェクトのエクスポート" - #: editor/editor_node.cpp msgid "Export Library" msgstr "ライブラリのエクスポート" @@ -3091,10 +3107,6 @@ msgid "Merge With Existing" msgstr "既存の(ライブラリを)マージ" #: editor/editor_node.cpp -msgid "Password:" -msgstr "パスワード:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "スクリプトを開いて実行" @@ -3209,7 +3221,7 @@ msgstr "含" #: editor/editor_profiler.cpp msgid "Self" -msgstr "セルフ" +msgstr "セルフ(Self)" #: editor/editor_profiler.cpp msgid "Frame #:" @@ -3462,7 +3474,7 @@ msgstr "署名オブジェクトの生成エラー" #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "ミラーリストのJSONを読み込み失敗。この問題の報告をお願いします!" #: editor/export_template_manager.cpp msgid "" @@ -4991,29 +5003,27 @@ msgstr "このアセットのダウンロードは既に進行中!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "最新のアップデート" +msgstr "更新日時" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "更新日時 (逆)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "名前 (AからZ)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "名前 (ZからA)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "ライセンス" +msgstr "ライセンス (AからZ)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "ライセンス" +msgstr "ライセンス (ZからA)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5130,9 +5140,8 @@ msgid "Primary Line Every:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "steps" -msgstr "2ステップ" +msgstr "ステップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -5254,36 +5263,32 @@ msgid "Center" msgstr "中央" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "左側面図" +msgstr "左伸長" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "上面図" +msgstr "上伸長" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "右側面図" +msgstr "右伸長" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "下面図" +msgstr "下伸長" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "中央垂直伸長" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "中央水平伸長" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Rect全面" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" @@ -5721,6 +5726,23 @@ msgstr "放出マスク" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "縮小 (ピクセル): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "ディレクトリとファイル:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "ピクセルからキャプチャ" @@ -9380,7 +9402,7 @@ msgstr "" #: editor/project_export.cpp msgid "Presets" -msgstr "初期設定値" +msgstr "プリセット" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." @@ -9391,6 +9413,9 @@ msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" +"チェックを入れると、1クリック・デプロイでもこのプリセットが使われるようにな" +"ります。ひとつのプラットフォームに対し、ひとつのプリセットのみが実行可能とし" +"てマークできます。" #: editor/project_export.cpp msgid "Export Path" @@ -9493,6 +9518,10 @@ msgid "Export PCK/Zip" msgstr "PCK/Zipのエクスポート" #: editor/project_export.cpp +msgid "Export Project" +msgstr "プロジェクトのエクスポート" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "エクスポート モード?" @@ -9587,10 +9616,6 @@ msgid "Couldn't create project.godot in project path." msgstr "project.godot をプロジェクトパスに生成できませんでした。" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "次のファイルをパッケージから抽出できませんでした:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "プロジェクト名の変更" @@ -10100,7 +10125,7 @@ msgstr "アクション:" #: editor/project_settings_editor.cpp msgid "Action" -msgstr "アクション" +msgstr "アクション(Action)" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -10826,6 +10851,11 @@ msgid "Will load an existing script file." msgstr "既存のスクリプトファイルを読み込む。" #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "アクション'%s'は既にあります!" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "クラス名:" @@ -10947,7 +10977,7 @@ msgstr "ビデオメモリー" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "リソースのパス" +msgstr "リソースのパス(ResourcePath)" #: editor/script_editor_debugger.cpp msgid "Type" @@ -11136,7 +11166,7 @@ msgstr "ライブラリ: " #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "GDNative" +msgstr "\\ GDNative" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -11585,11 +11615,11 @@ msgstr "Getterプロパティを追加" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" -msgstr "setterプロパティを追加" +msgstr "Setterプロパティを追加" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" -msgstr "基本の型を変更" +msgstr "基底型を変更" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" @@ -11693,9 +11723,8 @@ msgid "Members:" msgstr "メンバー:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "基本の型を変更" +msgstr "基底型を変更:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -12515,7 +12544,15 @@ msgstr "" "このノードは非推奨になりました。代わりにAnimationTreeを使用してください。" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "スクリーンから色を選択してください。" #: scene/gui/color_picker.cpp @@ -12641,6 +12678,12 @@ msgstr "Varyingは頂点関数にのみ割り当てることができます。" msgid "Constants cannot be modified." msgstr "定数は変更できません。" +#~ msgid "Project export failed with error code %d." +#~ msgstr "プロジェクトのエクスポートがエラーコード %d で失敗しました。" + +#~ msgid "Password:" +#~ msgstr "パスワード:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "識別子セグメントはゼロ以外の長さでなければなりません。" @@ -12945,9 +12988,6 @@ msgstr "定数は変更できません。" #~ msgid "Create folder" #~ msgstr "フォルダを作成" -#~ msgid "Already existing" -#~ msgstr "既に存在します" - #~ msgid "Custom Node" #~ msgstr "カスタムノード" @@ -12995,10 +13035,6 @@ msgstr "定数は変更できません。" #~ msgstr "" #~ "PathFollow2D は、Path2D ノードの子として設定されている場合のみ動作します。" -#, fuzzy -#~ msgid "Split already exists." -#~ msgstr "アクション'%s'は既にあります!" - #~ msgid "Add Split" #~ msgstr "分割を追加" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 2c93b4dab9..e937cd3daa 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1239,10 +1239,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "შეცდომა პაკეტის გახსნისას, უნდა იყოს zip ფორმატში." #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "აქტივების არაკომპრესირება" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "პაკეტი დაყენდა წარმატებით!" @@ -1252,6 +1264,11 @@ msgstr "პაკეტი დაყენდა წარმატებით! msgid "Success!" msgstr "წარმატება!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "პაკეტების დამყენებელი" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "დაყენება" @@ -1391,6 +1408,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "ჩატვირთვის შეცდომები!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2190,10 +2212,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3042,10 +3060,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3055,10 +3069,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5698,6 +5708,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9423,6 +9448,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9513,10 +9542,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10698,6 +10723,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -12262,7 +12291,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 261d978bf7..f16f432e28 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -9,7 +9,7 @@ # TheRedPlanet <junmo.moon8@gmail.com>, 2018. # Xavier Cho <mysticfallband@gmail.com>, 2018. # 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2018. -# 송태섭 <xotjq237@gmail.com>, 2018, 2019. +# 송태섭 <xotjq237@gmail.com>, 2018, 2019, 2020. # JY <yimjisoo@mailfence.com>, 2018. # Ch. <ccwpc@hanmail.net>, 2018. # moolow <copyhyeon@gmail.com>, 2019. @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-23 17:08+0000\n" +"PO-Revision-Date: 2020-01-06 14:21+0000\n" "Last-Translator: 송태섭 <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -431,7 +431,7 @@ msgstr "루트 없이 새 트랙을 추가할 수 없음" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "베지어에 잘못된 트랙 (적당한 하위 속성이 없음)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -994,7 +994,7 @@ msgstr "리소스" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" -msgstr "경로" +msgstr "Path(경로)" #: editor/dependency_editor.cpp msgid "Dependencies:" @@ -1195,10 +1195,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "패키지 파일을 여는 중 오류. ZIP 형식이 아니에요." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "이미 존재함" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "애셋 압축 풀기" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "다음 파일을 패키지에서 추출하는데 실패함:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "외 %d개의 파일" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "패키지를 성공적으로 설치했어요!" @@ -1207,6 +1221,11 @@ msgstr "패키지를 성공적으로 설치했어요!" msgid "Success!" msgstr "성공!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "내용:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "설치하기" @@ -1345,6 +1364,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "잘못된 파일. 오디오 버스 레이아웃이 아니에요." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "파일 저장 중 오류!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "버스 추가하기" @@ -1993,9 +2017,8 @@ msgid "Case Sensitive" msgstr "대소문자 구분" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "도우미 보이기" +msgstr "계층 구조 보이기" #: editor/editor_help_search.cpp msgid "Display All" @@ -2034,7 +2057,6 @@ msgid "Class" msgstr "클래스" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" msgstr "메서드" @@ -2047,12 +2069,10 @@ msgid "Constant" msgstr "비선형" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "속성:" +msgstr "속성" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" msgstr "테마 속성" @@ -2137,10 +2157,6 @@ msgid "New Window" msgstr "새 창" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "프로젝트 내보내기에 실패했어요. 오류 코드%d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "가져온 리소스를 저장할 수 없어요." @@ -3039,10 +3055,6 @@ msgstr "ZIP 파일에서 템플릿 가져오기" msgid "Template Package" msgstr "템플릿 패키지" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "프로젝트 내보내기" - #: editor/editor_node.cpp msgid "Export Library" msgstr "라이브러리 내보내기" @@ -3052,10 +3064,6 @@ msgid "Merge With Existing" msgstr "기존의 것과 병합하기" #: editor/editor_node.cpp -msgid "Password:" -msgstr "암호:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "스크립트 열기 & 실행하기" @@ -3415,13 +3423,12 @@ msgid "Importing:" msgstr "가져오는 중:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "서명 오브젝트 생성중 에러." +msgstr "미러 목록을 가져오는 중 오류." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "미러 목록의 JSON 구문 분석 중 오류. 이 문제를 신고해주세요!" #: editor/export_template_manager.cpp msgid "" @@ -4601,9 +4608,8 @@ msgid "Move Node" msgstr "노드 이동하기" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "전환" +msgstr "전환이 있어요!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5667,6 +5673,23 @@ msgstr "방출 마스크" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "수축 (픽셀): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "디렉토리 & 파일:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "픽셀에서 캡처" @@ -5892,18 +5915,19 @@ msgstr "윤곽 크기:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "UV 채널 디버그" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d개의 항목을 삭제할까요?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "씬에서 업데이트하기" +msgstr "" +"존재하는 씬에서 업데이트할까요?\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -6778,7 +6802,7 @@ msgstr "소스" #: editor/plugins/script_text_editor.cpp msgid "Target" -msgstr "대상" +msgstr "Target(대상)" #: editor/plugins/script_text_editor.cpp msgid "" @@ -7451,9 +7475,8 @@ msgid "Create Mesh2D" msgstr "Mesh2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "메시 미리 보기 만들기" +msgstr "Mesh2D 미리 보기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7461,25 +7484,23 @@ msgstr "Polygon2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Polygon2D 미리 보기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "CollisionPolygon2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "CollisionPolygon2D 만들기" +msgstr "CollisionPolygon2D 미리 보기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "LightOccluder2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "LightOccluder2D 만들기" +msgstr "LightOccluder2D 미리 보기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7558,9 +7579,8 @@ msgid "Add Frame" msgstr "프레임 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "이미지를 로드할 수 없음:" +msgstr "이미지를 불러올 수 없음" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8247,14 +8267,12 @@ msgid "Edit Tile Z Index" msgstr "타일 Z 인덱스 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "볼록한 폴리곤 만들기" +msgstr "볼록하게 만들기" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "오목한 폴리곤 만들기" +msgstr "오목하게 만들기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9382,6 +9400,10 @@ msgid "Export PCK/Zip" msgstr "PCK/Zip 내보내기" #: editor/project_export.cpp +msgid "Export Project" +msgstr "프로젝트 내보내기" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "내보내기 모드?" @@ -9475,10 +9497,6 @@ msgid "Couldn't create project.godot in project path." msgstr "프로젝트 경로에서 project.godot 파일을 생성할 수 없어요." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "다음 파일을 패키지에서 추출하는데 실패함:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "프로젝트 이름 바꾸기" @@ -10700,6 +10718,11 @@ msgid "Will load an existing script file." msgstr "기존 스크립트 파일을 불러와요." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "이미 분할되었습니다." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "클래스 이름:" @@ -11148,9 +11171,8 @@ msgid "Cursor Clear Rotation" msgstr "커서 회전 지우기" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "선택 지우기" +msgstr "선택 항목 붙여넣기" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12334,7 +12356,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "이 노드는 더 이상 사용할 수 없어요. 대신 AnimationTree를 사용하세요." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "화면에서 색상을 선택하세요." #: scene/gui/color_picker.cpp @@ -12453,6 +12483,12 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있어요." msgid "Constants cannot be modified." msgstr "상수는 수정할 수 없어요." +#~ msgid "Project export failed with error code %d." +#~ msgstr "프로젝트 내보내기에 실패했어요. 오류 코드%d." + +#~ msgid "Password:" +#~ msgstr "암호:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "식별자 세그먼트는 길이가 0이 아니어야 해요." @@ -12911,9 +12947,6 @@ msgstr "상수는 수정할 수 없어요." #~ msgid "Create folder" #~ msgstr "폴더 만들기" -#~ msgid "Already existing" -#~ msgstr "이미 존재함" - #~ msgid "Custom Node" #~ msgstr "커스텀 노드" @@ -12962,9 +12995,6 @@ msgstr "상수는 수정할 수 없어요." #~ msgid "Split can't form an existing edge." #~ msgstr "분할은 존재하는 모서리를 형성할 수 없습니다." -#~ msgid "Split already exists." -#~ msgstr "이미 분할되었습니다." - #~ msgid "Add Split" #~ msgstr "분할 추가" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index b202cd2beb..c9de0179b1 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1205,10 +1205,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1217,6 +1229,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1355,6 +1371,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Įvyko klaida kraunant šriftą." + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2156,10 +2177,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3007,10 +3024,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3020,10 +3033,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5675,6 +5684,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9407,6 +9431,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Importuoti iš Nodo:" @@ -9499,10 +9527,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10684,6 +10708,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name:" msgstr "Priedai" @@ -12250,7 +12278,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 05a0656c15..63da6e5725 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1204,10 +1204,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "Kļūme atverot arhīvu failu, nav ZIP formātā." #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1216,6 +1228,10 @@ msgstr "" msgid "Success!" msgstr "Izdevās!" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Ieinstalēt" @@ -1354,6 +1370,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Kļūmes lādējot!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Pievienot Kopni" @@ -2156,10 +2177,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3007,10 +3024,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3020,10 +3033,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5657,6 +5666,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9378,6 +9402,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9468,10 +9496,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10649,6 +10673,10 @@ msgid "Will load an existing script file." msgstr "Ielādēt eksistējošu Kopnes Izkārtojumu." #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -12214,7 +12242,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/mi.po b/editor/translations/mi.po index af8caa70cc..77c0a220e3 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1148,10 +1148,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1160,6 +1172,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1298,6 +1314,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2070,10 +2090,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2912,10 +2928,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2925,10 +2937,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5490,6 +5498,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9106,6 +9129,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9196,10 +9223,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10358,6 +10381,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11883,7 +11910,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/ml.po b/editor/translations/ml.po index e5420f6ac2..765164a24b 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1158,10 +1158,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1170,6 +1182,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1308,6 +1324,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2081,10 +2101,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2923,10 +2939,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2936,10 +2948,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5504,6 +5512,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9120,6 +9143,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9210,10 +9237,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10372,6 +10395,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11898,7 +11925,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 84f35123bc..972c843a62 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -2,11 +2,11 @@ # Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# Prachi Joshi <josprachi@yahoo.com>, 2019. +# Prachi Joshi <josprachi@yahoo.com>, 2019, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-12-22 04:19+0000\n" +"PO-Revision-Date: 2020-01-11 03:05+0000\n" "Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n" "Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/" "godot/mr/>\n" @@ -14,7 +14,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 3.10.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -182,7 +182,7 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "अॅनिमेशन लूप बदला" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -1154,10 +1154,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1166,6 +1178,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1304,6 +1320,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2076,10 +2096,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2918,10 +2934,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2931,10 +2943,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5496,6 +5504,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9112,6 +9135,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9202,10 +9229,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10364,6 +10387,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11889,7 +11916,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index dc75443acb..8e5602be96 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -1176,10 +1176,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1188,6 +1200,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1326,6 +1342,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2100,10 +2120,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2944,10 +2960,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2957,10 +2969,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5541,6 +5549,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9178,6 +9201,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9268,10 +9295,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10435,6 +10458,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11970,7 +11997,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/nb.po b/editor/translations/nb.po index e05c2e5ec8..d4f7d1ec99 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1258,10 +1258,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Feil ved åpning av pakkefil, ikke i zip format." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Eksisterer allerede" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Dekomprimerer Ressurser" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "De følgende filene feilet ekstrahering fra pakke:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d flere filer" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "Vellykket Installering av Pakke!" @@ -1271,6 +1285,11 @@ msgstr "Vellykket Installering av Pakke!" msgid "Success!" msgstr "Suksess!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Innhold:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Installer" @@ -1411,6 +1430,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Ugyldig fil, ikke et audio bus oppsett." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Error ved lagring av TileSet!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Legg til Bus" @@ -2268,10 +2292,6 @@ msgid "New Window" msgstr "Nytt vindu" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Eksport av prosjektet mislyktes med feilkode %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Importerte ressurser kan ikke lagres." @@ -3215,10 +3235,6 @@ msgstr "Importer Mal Fra ZIP-Fil" msgid "Template Package" msgstr "Eksporter Mal-Manager" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Eksporter Prosjekt" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Eksporter Bibliotek" @@ -3228,10 +3244,6 @@ msgid "Merge With Existing" msgstr "Slå sammen Med Eksisterende" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Passord:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Åpne & Kjør et Skript" @@ -6065,6 +6077,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Mapper og Filer:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9930,6 +9958,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Eksporter Prosjekt" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Eksporter Prosjekt" @@ -10028,10 +10060,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Kunne ikke lage project.godot i prosjektstien." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "De følgende filene feilet ekstrahering fra pakke:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Endre Navn på Prosjekt" @@ -11271,6 +11299,11 @@ msgstr "Last et eksisterende Bus oppsett." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Eksisterer allerede" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Klasse:" @@ -12885,7 +12918,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12991,6 +13031,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Eksport av prosjektet mislyktes med feilkode %d." + +#~ msgid "Password:" +#~ msgstr "Passord:" + #~ msgid "Pause the scene" #~ msgstr "Pause scenen" @@ -13182,9 +13228,6 @@ msgstr "Konstanter kan ikke endres." #~ msgid "Create folder" #~ msgstr "Opprett mappe" -#~ msgid "Already existing" -#~ msgstr "Eksisterer allerede" - #, fuzzy #~ msgid "Custom Node" #~ msgstr "Kutt Noder" @@ -13222,10 +13265,6 @@ msgstr "Konstanter kan ikke endres." #~ msgstr "Kol:" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Eksisterer allerede" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Legg til punkt" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 1e3bd204af..87f02bce48 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -28,7 +28,7 @@ # rxadmin <r.van.eeghem@gmail.com>, 2018. # Peter Goelst <muis24@gmail.com>, 2019. # Wouter Buckens <wou.buc@gmail.com>, 2019. -# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019. +# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019, 2020. # jef dered <themen098s@vivaldi.net>, 2019. # Alex H. <sandertjeh13@hotmail.com>, 2019. # edouardgr <edouard.gruyters@gmail.com>, 2019. @@ -44,7 +44,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-27 15:52+0000\n" +"PO-Revision-Date: 2020-01-12 13:26+0000\n" "Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -53,7 +53,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 3.10.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -158,7 +158,7 @@ msgstr "Geselecteerde sleutel(s) dupliceren" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Geselecteerde Key(s) Verwijderen" +msgstr "Geselecteerde sleutel(s) verwijderen" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -174,11 +174,11 @@ msgstr "Animatiesleutels dupliceren" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Anim Verwijder Keys" +msgstr "Animsleutels verwijderen" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Anim Wijzig Keyframe Waarde" +msgstr "Anim Keyframe-tijd wijzigen" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -190,7 +190,7 @@ msgstr "Anim Wijzig Transform" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Anim Wijzig Keyframe Waarde" +msgstr "Anim Keyframe-waarde wijzigen" #: editor/animation_track_editor.cpp msgid "Anim Change Call" @@ -198,7 +198,7 @@ msgstr "Anim Wijzig Aanroep" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Wijzig Meerdere Keyframe Waarden" +msgstr "Anim Multi Keyframe-tijd wijzigen" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" @@ -351,7 +351,7 @@ msgstr "Naadloze lusinterpolatie" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Voer Sleutel in" +msgstr "Sleutel invoeren" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" @@ -359,7 +359,7 @@ msgstr "Sleutel(s) dupliceren" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "Verwijder Sleutel(s)" +msgstr "Sleutel(s) verwijderen" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" @@ -379,11 +379,11 @@ msgstr "Verwijder Anim Track" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "NIEUWE track aanmaken voor %s en key invoegen?" +msgstr "NIEUW spoor aanmaken voor %s en sleutel invoegen?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Maak %d NIEUWE tracks aan en keys invoeren?" +msgstr "Maak %d NIEUWE sporen aan en voer sleutels in?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -455,7 +455,7 @@ msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Ongeldig spoor voor Bezier (geen geschikte sub-eigenschappen)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -463,11 +463,11 @@ msgstr "Voeg Bézierbaan Toe" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "Track path is niet geldig, dus kan geen key toevoegen." +msgstr "Spoorpad is ongeldig, dus sleutel kan niet toevoegt worden." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "Track is niet van het type Spatial, kan geen key invoegen" +msgstr "Spoor is niet van het type Spatial, kan geen sleutel invoegen" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" @@ -1230,10 +1230,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Bestaat al" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Bronnen aan het uitpakken" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "De volgende bestanden konden niet worden uitgepakt:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "nog %d bestand(en)" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Pakket succesvol geïnstalleerd!" @@ -1242,6 +1256,11 @@ msgstr "Pakket succesvol geïnstalleerd!" msgid "Success!" msgstr "Gelukt!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Inhoud:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Installeer" @@ -1380,6 +1399,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Ongeldig bestand, geen audiobus layout." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Error bij het opslaan van bestand!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Bus Toevoegen" @@ -1439,7 +1463,7 @@ msgstr "Mag niet conflicteren met de naam van een bestaande globale constante." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "Sleutelwoorden mogen niet gebruikt worden als autoload naam." +msgstr "Gereserveerd woord mag niet gebruikt worden als autoloadnaam." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" @@ -2031,9 +2055,8 @@ msgid "Case Sensitive" msgstr "Hoofdlettergevoelig" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Toon helpers" +msgstr "Toon hiërarchie" #: editor/editor_help_search.cpp msgid "Display All" @@ -2072,9 +2095,8 @@ msgid "Class" msgstr "Klasse" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Methodes" +msgstr "Methode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2085,14 +2107,12 @@ msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Eigenschap:" +msgstr "Eigenschap" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "Thema Eigenschappen" +msgstr "Thema-eigenschap" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2175,10 +2195,6 @@ msgid "New Window" msgstr "Nieuw Venster" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Project exporteren faalt door foutcode %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Geïmporteerde bronnen kunnen niet opgeslagen worden." @@ -2766,11 +2782,11 @@ msgstr "Versiebeheer" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "Versiebeheer Instellen" +msgstr "Versiebeheer instellen" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "Versiebeheer Afsluiten" +msgstr "Versiebeheer afsluiten" #: editor/editor_node.cpp msgid "Export..." @@ -3100,10 +3116,6 @@ msgstr "Sjablonen importeren Vanuit ZIP-Bestand" msgid "Template Package" msgstr "Export Sjabloon Manager" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Project Exporteren" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Bibliotheek Exporteren" @@ -3113,10 +3125,6 @@ msgid "Merge With Existing" msgstr "Met bestaande samenvoegen" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Wachtwoord:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Voer Een Script Uit" @@ -3359,7 +3367,7 @@ msgstr "Verwijder Item" #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "Nieuwe Sleutel:" +msgstr "Nieuwe sleutel:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" @@ -3367,7 +3375,7 @@ msgstr "Nieuwe Waarde:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "Sleutel-Waarde Paar Toevoegen" +msgstr "Sleutel/waarde-paar toevoegen" #: editor/editor_run_native.cpp msgid "" @@ -3480,13 +3488,14 @@ msgid "Importing:" msgstr "Bezit met importeren:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "Error bij het maken van het signatuur object." +msgstr "Fout bij het laden van spiegelservers." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"Fout bij het inlezen van spiegelserverlijst (JSON). Meld deze fout " +"alstublieft!" #: editor/export_template_manager.cpp msgid "" @@ -4671,9 +4680,8 @@ msgid "Move Node" msgstr "Knoop verplaatsen" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Overgang: " +msgstr "Overgang bestaat!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -4975,7 +4983,7 @@ msgstr "Gekregen:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" -msgstr "Sha256 hash controle mislukt" +msgstr "SHA256-proef mislukt" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5613,15 +5621,15 @@ msgstr "Voorbeeld Canvas Schaal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "Vertaalomslag voor het invoegen van sleutels." +msgstr "Translatiemasker voor sleutelinvoer." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "Rotatiemasker voor het invoegen van sleutels." +msgstr "Rotatiemasker voor sleutelinvoer." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "Schaalmasker voor het invoegen van sleutels." +msgstr "Schaalmasker voor sleutelinvoer." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." @@ -5634,19 +5642,19 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" -"Automatisch sleutels invoegen als objecten verschuiven, geroteerd of " +"Automatisch sleutels invoegen als objecten verschuift, geroteerd of " "geschaald worden (op basis van masker).\n" -"Sleutels worden alleen toegevoegd aan bestaande tracks, er worden geen " -"nieuwe tracks aangemaakt.\n" +"Sleutels worden alleen toegevoegd aan bestaande sporen, er worden geen " +"nieuwe sporen aangemaakt.\n" "De eerste keer moeten sleutels handmatig ingevoerd worden." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" -msgstr "Automatisch Sleutel invoegen" +msgstr "Sleutel automatisch invoegen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "Sleutel invoegen (in bestaande banen)" +msgstr "Sleutel invoegen (in bestaande sporen)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" @@ -5753,6 +5761,23 @@ msgstr "Emissiemasker" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Krimpen (Pixels): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Mappen & Bestanden:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Neem uit Pixel" @@ -5978,18 +6003,19 @@ msgstr "Omlijningsgrootte:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "UV-kanaal debug" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Element %d verwijderen?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Update Vanuit Scene" +msgstr "" +"Update vanuit bestaande scène?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -6232,7 +6258,7 @@ msgstr "Selecteer Punten" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Drag: Selecteer Controle Punten" +msgstr "Shift+Slepen: selecteer controlepunten" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6250,7 +6276,7 @@ msgstr "Rechter Klik: Verwijder Punt" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" -msgstr "Selecteer Controle Punten (Shift+Sleep)" +msgstr "Selecteer controlepunten (Shift+Slepen)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -7149,11 +7175,11 @@ msgstr "Roteren %s graden." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." -msgstr "Key-en is uitgeschakeld (geen key ingevoegd)." +msgstr "Sleutelinvoer is uitgeschakeld (geen sleutel ingevoegd)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." -msgstr "Animatie Key Ingevoegd." +msgstr "Animatiesleutel Ingevoegd." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" @@ -7404,7 +7430,7 @@ msgstr "Schakel Perspectief/Orthogonaal Zicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "Voeg Animatiesleutel toe" +msgstr "Animatiesleutel invoegen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" @@ -7541,9 +7567,8 @@ msgid "Create Mesh2D" msgstr "Creëer Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Creëren van Mesh Previews" +msgstr "Mesh2D Voorbeeldweergave" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7551,25 +7576,23 @@ msgstr "Creëer Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Polygon2D Voorbeeldweergave" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Creëer CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Creëer CollisionPolygon2D" +msgstr "CollisionPolygon2D Voorbeeldweergave" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Creëer LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Creëer LightOccluder2D" +msgstr "LightOccluder2D Voorbeeldweergave" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7650,9 +7673,8 @@ msgid "Add Frame" msgstr "Voeg Frame toe" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Bron laden mislukt." +msgstr "Afbeeldingen laden mislukt" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8341,14 +8363,12 @@ msgid "Edit Tile Z Index" msgstr "Bewerk Tile Z Index" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Creëer Polygon Convex" +msgstr "Maak convex" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Creëer Polygon Concave" +msgstr "Maak concaaf" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -8392,7 +8412,7 @@ msgstr "VCS Addon is niet geïnitialiseerd" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" -msgstr "Versie Controle Systeem" +msgstr "Versiebeheersysteem" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" @@ -9502,21 +9522,25 @@ msgstr "Gecompileerd" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "Versleuteld (Verstrek hieronder de sleutel)" +msgstr "Versleuteld (verstrek hieronder de sleutel)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "Ongeldige Encryptiesleutel (moet 64 tekens lang zijn)" +msgstr "Ongeldige encryptiesleutel (moet 64 tekens lang zijn)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "Script Encryptiesleutel (256-bits als hexadecimale):" +msgstr "Script encryptiesleutel (256-bits als hexadecimaal):" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Exporteer PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Project Exporteren" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Exporteer modus?" @@ -9609,10 +9633,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Kan project.godot niet in projectpad maken." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "De volgende bestanden konden niet worden uitgepakt:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Project hernoemen" @@ -9877,15 +9897,15 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Key " -msgstr "Sleutel " +msgstr "Toets " #: editor/project_settings_editor.cpp msgid "Joy Button" -msgstr "Controller Knop" +msgstr "Controllerknop" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "Controller Axis" +msgstr "Controller-as" #: editor/project_settings_editor.cpp msgid "Mouse Button" @@ -9969,7 +9989,7 @@ msgstr "X Knop 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" -msgstr "Controller Axis Index:" +msgstr "Controller-as index:" #: editor/project_settings_editor.cpp msgid "Axis" @@ -9977,7 +9997,7 @@ msgstr "As" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" -msgstr "Controller Knop Index:" +msgstr "Controllerknop index:" #: editor/project_settings_editor.cpp msgid "Erase Input Action" @@ -10526,15 +10546,15 @@ msgstr "Nieuwe wortel Scene" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" -msgstr "Wortelknoop maken:" +msgstr "Maak de wortelknoop:" #: editor/scene_tree_dock.cpp msgid "2D Scene" -msgstr "2D Scene" +msgstr "2D Scène" #: editor/scene_tree_dock.cpp msgid "3D Scene" -msgstr "3D Scene" +msgstr "3D Scène" #: editor/scene_tree_dock.cpp msgid "User Interface" @@ -10853,6 +10873,11 @@ msgid "Will load an existing script file." msgstr "Laad bestaand script." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "Bestaat al" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Klasse Naam:" @@ -10994,7 +11019,7 @@ msgstr "Overig" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" -msgstr "Control aangeklikt:" +msgstr "Control-knoop aangeklikt:" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" @@ -11302,9 +11327,8 @@ msgid "Cursor Clear Rotation" msgstr "Cursorrotatie wissen" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Selectie Verwijderen" +msgstr "Plakken Selecteren" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12241,7 +12265,7 @@ msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" -"Het controller ID moet ongelijk 0 zijn, anders zal deze controller niet " +"Het controller ID moet ongelijk aan 0 zijn, anders zal deze controller niet " "verbonden worden met een werkelijke controller." #: scene/3d/arvr_nodes.cpp @@ -12527,7 +12551,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Kies een kleur van het scherm." #: scene/gui/color_picker.cpp @@ -12650,6 +12682,12 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." msgid "Constants cannot be modified." msgstr "Constanten kunnen niet worden aangepast." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Project exporteren faalt door foutcode %d." + +#~ msgid "Password:" +#~ msgstr "Wachtwoord:" + #~ msgid "Pause the scene" #~ msgstr "Pauzeer de scene" @@ -12911,9 +12949,6 @@ msgstr "Constanten kunnen niet worden aangepast." #~ msgid "Create folder" #~ msgstr "Map Maken" -#~ msgid "Already existing" -#~ msgstr "Bestaat al" - #, fuzzy #~ msgid "Custom Node" #~ msgstr "Knip Nodes" @@ -12963,10 +12998,6 @@ msgstr "Constanten kunnen niet worden aangepast." #~ "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Bestaat al" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Punt toevoegen" diff --git a/editor/translations/or.po b/editor/translations/or.po index 2cde4699f1..881d3aee64 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1154,10 +1154,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1166,6 +1178,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1304,6 +1320,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2076,10 +2096,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2918,10 +2934,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2931,10 +2943,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5496,6 +5504,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9112,6 +9135,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9202,10 +9229,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10364,6 +10387,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11889,7 +11916,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 4f18913a9b..25d7a396af 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -24,7 +24,7 @@ # Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019. # siatek papieros <sbigneu@gmail.com>, 2016. # Zatherz <zatherz@linux.pl>, 2017. -# Tomek <kobewi4e@gmail.com>, 2018, 2019. +# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020. # Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018. # Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019. # Szymon Nowakowski <smnbdg13@gmail.com>, 2019. @@ -42,7 +42,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-26 00:02+0000\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -455,7 +455,7 @@ msgstr "Nie da się dodać nowej ścieżki bez korzenia" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Nieprawidłowa ścieżka dla Beziera (brak odpowiednich podwłaściwości)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -1223,10 +1223,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Błąd otwierania pliku pakietu, nie jest w formacie ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Już istnieje" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Dekompresja zasobów" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Nie powiodło się wypakowanie z pakietu następujących plików:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "Pozostało %d plików" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Pakiet zainstalowano poprawnie!" @@ -1235,6 +1249,11 @@ msgstr "Pakiet zainstalowano poprawnie!" msgid "Success!" msgstr "Sukces!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Zawartość:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Zainstaluj" @@ -1373,6 +1392,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Plik niepoprawny, nie jest układem magistral audio." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Błąd zapisywania pliku!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Dodaj magistralę" @@ -2021,9 +2045,8 @@ msgid "Case Sensitive" msgstr "Z uwzględnieniem wielkości liter" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Pokaż linie pomocnicze" +msgstr "Pokaż hierarchię" #: editor/editor_help_search.cpp msgid "Display All" @@ -2062,9 +2085,8 @@ msgid "Class" msgstr "Klasa" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Metody" +msgstr "Metoda" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2075,14 +2097,12 @@ msgid "Constant" msgstr "Stałe" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Właściwość:" +msgstr "Właściwość" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "Właściwości motywu" +msgstr "Właściwość motywu" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2165,10 +2185,6 @@ msgid "New Window" msgstr "Nowe okno" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Eksport projektu nie powiódł się, kod błędu to %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Zaimportowane zasoby nie mogą być zapisane." @@ -3079,10 +3095,6 @@ msgstr "Zaimportuj Szablony z pliku ZIP" msgid "Template Package" msgstr "Szablonowy pakiet" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Wyeksportuj projekt" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Wyeksportuj biblioteke" @@ -3092,10 +3104,6 @@ msgid "Merge With Existing" msgstr "Połącz z Istniejącym" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Hasło:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Otwórz i Uruchom Skrypt" @@ -3460,13 +3468,12 @@ msgid "Importing:" msgstr "Importowanie:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "Błąd przy eksporcie projektu!" +msgstr "Błąd odbierania listy mirrorów." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "Błąd parsowania JSONa listy mirrorów. Zgłoś proszę ten błąd!" #: editor/export_template_manager.cpp msgid "" @@ -4653,9 +4660,8 @@ msgid "Move Node" msgstr "Przesuń węzeł" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Przejście: " +msgstr "Przejście istnieje!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5735,6 +5741,23 @@ msgstr "Maska emisji" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Zmniejsz (piksele): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Katalogi i pliki:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Przechwytywanie z piksela" @@ -5960,18 +5983,19 @@ msgstr "Rozmiar zarysu:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "Debug kanału UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Usuń element %d?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Aktualizuj ze sceny" +msgstr "" +"Zaktualizować z istniejącej sceny?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -7520,9 +7544,8 @@ msgid "Create Mesh2D" msgstr "Utwórz węzeł Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Tworzenie podglądu Mesh" +msgstr "Podgląd Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7530,25 +7553,23 @@ msgstr "Utwórz węzeł Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Podgląd Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Utwórz węzeł CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Utwórz węzeł CollisionPolygon2D" +msgstr "Podgląd CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Utwórz węzeł LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Utwórz węzeł LightOccluder2D" +msgstr "Podgląd LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7628,9 +7649,8 @@ msgid "Add Frame" msgstr "Dodaj klatkę" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Nie można załadować obrazu:" +msgstr "Nie można wczytać obrazków" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8319,14 +8339,12 @@ msgid "Edit Tile Z Index" msgstr "Edytuj indeks Z Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Zmień wielokąt na wypukły" +msgstr "Uczyń wypukłym" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Zmień wielokąt na wklęsły" +msgstr "Uczyń wklęsłym" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9482,6 +9500,10 @@ msgid "Export PCK/Zip" msgstr "Eksport PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Wyeksportuj projekt" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Tryb eksportu?" @@ -9575,10 +9597,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Nie można utworzyć project.godot w ścieżka projektu." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Nie powiodło się wypakowanie z pakietu następujących plików:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Zmień nazwę projektu" @@ -10816,6 +10834,11 @@ msgid "Will load an existing script file." msgstr "Wczytaj istniejący plik skryptu." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "Podział już istnieje." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nazwa klasy:" @@ -11265,9 +11288,8 @@ msgid "Cursor Clear Rotation" msgstr "Kursor Wyczyść obrót" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Usuń zaznaczenie" +msgstr "Wklejanie zaznacza" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12490,7 +12512,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Pobierz kolor z ekranu." #: scene/gui/color_picker.cpp @@ -12611,6 +12641,12 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków." msgid "Constants cannot be modified." msgstr "Stałe nie mogą być modyfikowane." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Eksport projektu nie powiódł się, kod błędu to %d." + +#~ msgid "Password:" +#~ msgstr "Hasło:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "Segmenty identyfikatora muszą mieć niezerową długość." @@ -12939,9 +12975,6 @@ msgstr "Stałe nie mogą być modyfikowane." #~ msgid "Create folder" #~ msgstr "Utwórz katalog" -#~ msgid "Already existing" -#~ msgstr "Już istnieje" - #~ msgid "Custom Node" #~ msgstr "Inny węzeł" @@ -12990,9 +13023,6 @@ msgstr "Stałe nie mogą być modyfikowane." #~ msgid "Split can't form an existing edge." #~ msgstr "Podział nie może uformować istniejącej krawędzi." -#~ msgid "Split already exists." -#~ msgstr "Podział już istnieje." - #~ msgid "Add Split" #~ msgstr "Dodaj podział" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 8f32df0402..b46588aa01 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1197,10 +1197,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1209,6 +1221,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1351,6 +1367,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Error loading yer Calligraphy Pen." + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2153,10 +2174,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3010,10 +3027,6 @@ msgstr "" msgid "Template Package" msgstr "Discharge ye' Variable" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3023,10 +3036,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5680,6 +5689,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9428,6 +9452,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9519,10 +9547,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Rename Function" @@ -10713,6 +10737,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -12314,7 +12342,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 9b681e11f7..212e1ceae1 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -76,12 +76,14 @@ # Nicolas Abril <nicolas.abril@protonmail.ch>, 2019. # johnnybigoode <jamarson@gmail.com>, 2019. # Zeero <igcdzeero@gmail.com>, 2019. +# Gian Penna <gianfrancopen@gmail.com>, 2020. +# sribgui <sribgui@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-12-23 17:07+0000\n" -"Last-Translator: Zeero <igcdzeero@gmail.com>\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" +"Last-Translator: sribgui <sribgui@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -490,7 +492,7 @@ msgstr "Não é possível adicionar uma nova trilha sem uma raiz" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "trajeto inválido para Bézier (sem subpropriedades adequadas)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -1260,10 +1262,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Erro ao abrir arquivo compactado, não está no formato ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Já existe" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Descompactando Assets" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Os arquivos a seguir falharam ao serem extraídos do pacote:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d mais arquivo(s)" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Pacote instalado com sucesso!" @@ -1272,6 +1288,11 @@ msgstr "Pacote instalado com sucesso!" msgid "Success!" msgstr "Sucesso!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Conteúdo:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instalar" @@ -1410,6 +1431,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Arquivo inválido, não é um layout de canais de áudio." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Erro ao salvar o arquivo!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Adicionar Canal" @@ -2060,9 +2086,8 @@ msgid "Case Sensitive" msgstr "Diferenciar Caixa" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Mostrar auxiliadores" +msgstr "Mostrar Hierarquia" #: editor/editor_help_search.cpp msgid "Display All" @@ -2101,9 +2126,8 @@ msgid "Class" msgstr "Classe" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Métodos" +msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2114,12 +2138,10 @@ msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Propriedade:" +msgstr "Propriedade" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" msgstr "Propriedades do Tema" @@ -2204,10 +2226,6 @@ msgid "New Window" msgstr "Nova Janela" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Falha na exportação do projeto com código de erro %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Recursos Importados não podem ser salvos." @@ -3127,10 +3145,6 @@ msgstr "Importar Modelos de um Arquivo ZIP" msgid "Template Package" msgstr "Pacote de modelos" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Exportar Projeto" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportar Biblioteca" @@ -3140,10 +3154,6 @@ msgid "Merge With Existing" msgstr "Fundir Com Existente" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Senha:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir e Rodar um Script" @@ -3509,13 +3519,14 @@ msgid "Importing:" msgstr "Importando:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "Erro ao escrever o PCK do projeto!" +msgstr "Erro ao obter a lista de espelhos." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"Erro ao analisar o JSON da lista de espelhos. Por favor, reporte este " +"problema!" #: editor/export_template_manager.cpp msgid "" @@ -4705,9 +4716,8 @@ msgid "Move Node" msgstr "Mover Nó" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Transições" +msgstr "A transição já existe!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5785,6 +5795,23 @@ msgstr "Máscara de Emissão" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Diminuir (Pixels): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Diretórios & Arquivos:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Capturar a partir do Pixel" @@ -6010,18 +6037,19 @@ msgstr "Tamanho do Contorno:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "Depuração do Canal UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Atualizar a partir de Cena" +msgstr "" +"Atualizar a partir da cena existente?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -7573,35 +7601,32 @@ msgid "Create Mesh2D" msgstr "Crie uma Malha2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Criando Previsualizações das Malhas" +msgstr "Visualizar Malha2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" -msgstr "Criar Polígono3D" +msgstr "Criar Polígono2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Visualizar Polígono2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Criar PolígonoDeColisão2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Criar PolígonoDeColisão2D" +msgstr "Visualizar Polígono De Colisão 2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Criar OclusorDeLuz2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Criar OclusorDeLuz2D" +msgstr "visualizar Oclusor De Luz 2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7681,9 +7706,8 @@ msgid "Add Frame" msgstr "Adicionar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Não se pôde carregar imagem:" +msgstr "Não foi possível carregar a imagem" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8370,14 +8394,12 @@ msgid "Edit Tile Z Index" msgstr "Editar índice de telha Z" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" msgstr "Tornar o Polígono Convexo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Tornar o Polígono Côncavo" +msgstr "tornar Côncavo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9533,6 +9555,10 @@ msgid "Export PCK/Zip" msgstr "Exportar PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Exportar Projeto" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Modo de exportação?" @@ -9626,10 +9652,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Não foi possível criar project.godot no caminho do projeto." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Os arquivos a seguir falharam ao serem extraídos do pacote:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Renomear Projeto" @@ -10867,6 +10889,11 @@ msgid "Will load an existing script file." msgstr "Carregará arquivo de script existente." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "A ação \"%s\" já existe!" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nome da Classe:" @@ -11317,9 +11344,8 @@ msgid "Cursor Clear Rotation" msgstr "Limpar Rotação do Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Apagar Seleção" +msgstr "Colar Selecionados" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12539,7 +12565,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nó foi reprovado. Use AnimationTree em vez disso." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Escolha uma cor da tela." #: scene/gui/color_picker.cpp @@ -12662,6 +12696,12 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Falha na exportação do projeto com código de erro %d." + +#~ msgid "Password:" +#~ msgstr "Senha:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "Segmentos identificadores devem ter comprimento diferente de zero." @@ -12956,9 +12996,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Create folder" #~ msgstr "Criar Pasta" -#~ msgid "Already existing" -#~ msgstr "Já existe" - #~ msgid "Custom Node" #~ msgstr "Nó personalizado" @@ -13003,10 +13040,6 @@ msgstr "Constantes não podem serem modificadas." #~ "OrientedPathFollow só funciona quando definido como filho de um nó Path." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "A ação \"%s\" já existe!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Adicionar ponto" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index d134b16ca8..f0728bd81d 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -6,7 +6,7 @@ # Carlos Vieira <carlos.vieira@gmail.com>, 2017. # João <joao@nogordio.com>, 2018. # João Graça <jgraca95@gmail.com>, 2017. -# João Lopes <linux-man@hotmail.com>, 2017-2018, 2019. +# João Lopes <linux-man@hotmail.com>, 2017-2018, 2019, 2020. # Miguel Gomes <miggas09@gmail.com>, 2017. # Paulo Caldeira <paucal@gmail.com>, 2018. # Pedro Gomes <pedrogomes1698@gmail.com>, 2017. @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-23 17:08+0000\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -432,7 +432,7 @@ msgstr "Não é possível adicionar nova pista sem uma raíz" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Faixa inválida para Bezier (sub-propriedades não apropriadas)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -1202,10 +1202,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Erro ao abrir ficheiro comprimido, não está no formato ZIP." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Já existe" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "A descompactar Ativos" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Falhou a extração dos seguintes Ficheiros do pacote:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d mais Ficheiros" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Pacote Instalado com sucesso!" @@ -1214,6 +1228,11 @@ msgstr "Pacote Instalado com sucesso!" msgid "Success!" msgstr "Sucesso!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Conteúdos:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instalar" @@ -1352,6 +1371,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Ficheiro inválido, não é um Modelo válido de barramento de áudio." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Erro ao guardar ficheiro!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Adicionar Barramento" @@ -1881,7 +1905,7 @@ msgstr "Diretorias e Ficheiros:" #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "Visualização prévia:" +msgstr "Pré-visualização:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" @@ -2004,9 +2028,8 @@ msgid "Case Sensitive" msgstr "Sensível a maiúsculas" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Mostrar ajudantes" +msgstr "Mostrar Hierarquia" #: editor/editor_help_search.cpp msgid "Display All" @@ -2045,9 +2068,8 @@ msgid "Class" msgstr "Classe" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Métodos" +msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2058,14 +2080,12 @@ msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Propriedade:" +msgstr "Propriedade" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "Propriedades do Tema" +msgstr "Propriedade do Tema" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2148,10 +2168,6 @@ msgid "New Window" msgstr "Nova Janela" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Exportação do projeto falhou com código de erro %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Recursos importados não podem ser guardados." @@ -3068,10 +3084,6 @@ msgstr "Importar Modelos a partir de um Ficheiro ZIP" msgid "Template Package" msgstr "Pacote de Modelo" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Exportar Projeto" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportar Biblioteca" @@ -3081,10 +3093,6 @@ msgid "Merge With Existing" msgstr "Fundir com o Existente" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Senha:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir & Executar um Script" @@ -3449,11 +3457,12 @@ msgstr "A Importar:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." -msgstr "" +msgstr "Erro na receção da lista de mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"Erro ao analisar a lista de mirrors JSON. Por favor comunique o problema!" #: editor/export_template_manager.cpp msgid "" @@ -4638,9 +4647,8 @@ msgid "Move Node" msgstr "Mover Nó" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Transição: " +msgstr "Transição existe!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5101,7 +5109,7 @@ msgstr "Consolidar Lightmaps" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "Previsualização" +msgstr "Pré-visualização" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" @@ -5713,6 +5721,23 @@ msgstr "Máscara de Emissão" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Encolher (Pixeis): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Diretorias e Ficheiros:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Capturar a partir do pixel" @@ -5938,18 +5963,19 @@ msgstr "Tamanho do contorno:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "Debug Canal UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Atualizar da Cena" +msgstr "" +"Atualizar a partir da cena existente?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -7252,7 +7278,7 @@ msgstr "Ativar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "Previsualização cinemática" +msgstr "Pré-visualização Cinemática" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -7495,9 +7521,8 @@ msgid "Create Mesh2D" msgstr "Criar Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "A criar pré-visualizações de Malha" +msgstr "Pré-visualização Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7505,25 +7530,23 @@ msgstr "Criar Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Pré-visualização Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Criar CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Criar CollisionPolygon2D" +msgstr "Pré-visualização CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Criar LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Criar LightOccluder2D" +msgstr "Pré-visualização LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7583,7 +7606,7 @@ msgstr "Crescer (Pixeis): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" -msgstr "Atualizar Previsualização" +msgstr "Atualizar Pré-visualização" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" @@ -7602,9 +7625,8 @@ msgid "Add Frame" msgstr "Adicionar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Falha ao carregar recurso." +msgstr "Incapaz de carregar imagens" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8292,14 +8314,12 @@ msgid "Edit Tile Z Index" msgstr "Editar Índice Z de Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Fazer Polígono Convexo" +msgstr "Fazer Convexo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Fazer Polígono Côncavo" +msgstr "Fazer Côncavo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9450,6 +9470,10 @@ msgid "Export PCK/Zip" msgstr "Exportar PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Exportar Projeto" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Modo Exportação?" @@ -9543,10 +9567,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Impossível criar project.godot no Caminho do Projeto." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Falhou a extração dos seguintes Ficheiros do pacote:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Renomear Projeto" @@ -10782,6 +10802,11 @@ msgid "Will load an existing script file." msgstr "Vai carregar ficheiro de script existente." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "Separação já existe." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nome de Classe:" @@ -11232,9 +11257,8 @@ msgid "Cursor Clear Rotation" msgstr "Limpar rotação do Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Apagar seleção" +msgstr "Colar Seleção" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12451,7 +12475,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nó foi depreciado. Use AnimationTree em vez disso." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Escolha uma cor do ecrã." #: scene/gui/color_picker.cpp @@ -12547,7 +12579,7 @@ msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." -msgstr "Fonte inválida para previsualização." +msgstr "Fonte inválida para pré-visualização." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." @@ -12573,6 +12605,12 @@ msgstr "Variações só podem ser atribuídas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Exportação do projeto falhou com código de erro %d." + +#~ msgid "Password:" +#~ msgstr "Senha:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "" #~ "Identificador de segmentos devem ser de comprimento diferente de zero." @@ -13048,9 +13086,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Create folder" #~ msgstr "Criar pasta" -#~ msgid "Already existing" -#~ msgstr "Já existe" - #~ msgid "Custom Node" #~ msgstr "Nó Personalizado" @@ -13102,9 +13137,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Split can't form an existing edge." #~ msgstr "Separação não forma uma aresta existente." -#~ msgid "Split already exists." -#~ msgstr "Separação já existe." - #~ msgid "Add Split" #~ msgstr "Adicionar Separação" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 02886b9b34..6625e3a8b4 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1241,10 +1241,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Eroare la deschiderea fişierului pachet, nu este în format zip." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "AutoLoad '%s' există deja!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Decomprimare Asset-uri" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d mai multe fișiere" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "Pachet Instalat cu Succes!" @@ -1254,6 +1268,11 @@ msgstr "Pachet Instalat cu Succes!" msgid "Success!" msgstr "Succes!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Conținut:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instalați" @@ -1393,6 +1412,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Fişier nevalid, nu este o schemă de pistă audio." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Eroare la salvarea TileSet!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Adaugați Pistă Audio" @@ -2246,10 +2270,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Exportul de proiect nu a reuşit cu un cod de eroare %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3185,10 +3205,6 @@ msgstr "Importă Șabloane Dintr-o Arhivă ZIP" msgid "Template Package" msgstr "Exportă Managerul de Șabloane" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Exportă Proiectul" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportă Librăria" @@ -3198,10 +3214,6 @@ msgid "Merge With Existing" msgstr "Contopește Cu Existentul" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Parola:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Deschide și Execută un Script" @@ -5981,6 +5993,22 @@ msgstr "Mască de Emisie" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Directoare și Fişiere:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Capturare din Pixel" @@ -9820,6 +9848,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Exportă Proiectul" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Exportă Proiectul" @@ -9913,10 +9945,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -11137,6 +11165,11 @@ msgstr "Încărcaţi o Schemă de Pistă Audio existentă." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "AutoLoad '%s' există deja!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Clasă:" @@ -12721,7 +12754,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12825,6 +12865,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Project export failed with error code %d." +#~ msgstr "Exportul de proiect nu a reuşit cu un cod de eroare %d." + +#~ msgid "Password:" +#~ msgstr "Parola:" + #~ msgid "Pause the scene" #~ msgstr "Întrerupe scena" @@ -12996,10 +13042,6 @@ msgstr "" #~ msgstr "Col:" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "AutoLoad '%s' există deja!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Adaugă punct" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index d865d8b829..67e54e0a3b 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -51,7 +51,7 @@ # Teashrock <kajitsu22@gmail.com>, 2019. # Дмитрий Ефимов <daefimov@gmail.com>, 2019. # Sergey <www.window1@mail.ru>, 2019. -# Vladislav <onion.ring@mail.ru>, 2019. +# Vladislav <onion.ring@mail.ru>, 2019, 2020. # knightpp <kotteam99@gmail.com>, 2019. # Константин Рин <email.to.rean@gmail.com>, 2019. # Maxim Samburskiy <alpacones@outlook.com>, 2019. @@ -65,8 +65,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-22 04:19+0000\n" -"Last-Translator: Vitaly <arkology11@gmail.com>\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" +"Last-Translator: Vladislav <onion.ring@mail.ru>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -475,8 +475,9 @@ msgid "Not possible to add a new track without a root" msgstr "Нельзя добавить новый трек без корневого узла" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Неверный трек для кривой Безье (нет подходящих подсвойств)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -1248,10 +1249,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Ошибка при открытии файла пакета, не в формате zip." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Уже существует" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Распаковка ассетов" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Следующие файлы не удалось извлечь из пакета:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "Ещё %d файла(ов)" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Пакет успешно установлен!" @@ -1260,6 +1275,11 @@ msgstr "Пакет успешно установлен!" msgid "Success!" msgstr "Успех!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Содержание:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Установить" @@ -1398,6 +1418,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Недопустимый файл, не раскладка аудио шины." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Ошибка при сохранении файла!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Добавить" @@ -2194,10 +2219,6 @@ msgid "New Window" msgstr "Новое окно" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Экспорт проекта не удался, код %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Импортированные ресурсы не могут быть сохранены." @@ -3112,10 +3133,6 @@ msgstr "Импортировать шаблоны из ZIP файла" msgid "Template Package" msgstr "Шаблонный пакет" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Экспортировать проект" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Экспортировать библиотеку" @@ -3125,10 +3142,6 @@ msgid "Merge With Existing" msgstr "Объединить с существующей" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Пароль:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Открыть и запустить скрипт" @@ -3496,8 +3509,9 @@ msgid "Error getting the list of mirrors." msgstr "Ошибка при создании объекта подписи." #: editor/export_template_manager.cpp +#, fuzzy msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "Ошибка разбора списка зеркал. Пожалуйста, сообщите об этой проблеме!" #: editor/export_template_manager.cpp msgid "" @@ -5761,6 +5775,23 @@ msgstr "Маска излучения" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Сжатие (пиксели): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Каталоги и файлы:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Из пикселя" @@ -5989,8 +6020,9 @@ msgid "Outline Size:" msgstr "Размер обводки:" #: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy msgid "UV Channel Debug" -msgstr "" +msgstr "Отладка УФ канала" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" @@ -6643,20 +6675,23 @@ msgstr "Сохранить как..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." -msgstr "" +msgstr "Не удаётся получить скрипт для запуска." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." -msgstr "" +msgstr "Не удалось перезагрузить скрипт, проверьте консоль на наличие ошибок." #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Script is not in tool mode, will not be able to run." -msgstr "" +msgstr "Скрипт не находится в режиме инструмента, запуск невозможен." #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" +"Для запуска этого скрипта он должен наследовать EditorScript и быть " +"установлен в режим инструмента." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" @@ -7565,8 +7600,9 @@ msgid "Create Polygon2D" msgstr "Создать Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Polygon2D Preview" -msgstr "" +msgstr "Предварительный просмотр Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" @@ -8076,8 +8112,9 @@ msgid "Merge from Scene" msgstr "Слияние из сцены" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "New Single Tile" -msgstr "" +msgstr "Новая одиночная плитка" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -9540,6 +9577,10 @@ msgid "Export PCK/Zip" msgstr "Экспортировать PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Экспортировать проект" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Режим экспорта?" @@ -9633,10 +9674,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Не удалось создать project.godot в папке проекта." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Следующие файлы не удалось извлечь из пакета:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Переименовать проект" @@ -10877,6 +10914,11 @@ msgid "Will load an existing script file." msgstr "Будет загружен существующий скрипт." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "Разрез уже существует." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Имя класса:" @@ -12561,7 +12603,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Этот узел был удален. Вместо этого используйте AnimationTree." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Выбрать цвет с экрана." #: scene/gui/color_picker.cpp @@ -12689,6 +12739,12 @@ msgstr "Изменения могут быть назначены только msgid "Constants cannot be modified." msgstr "Константы не могут быть изменены." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Экспорт проекта не удался, код %d." + +#~ msgid "Password:" +#~ msgstr "Пароль:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "Идентифицированные сегменты не должны быть пустыми." @@ -12985,9 +13041,6 @@ msgstr "Константы не могут быть изменены." #~ msgid "Create folder" #~ msgstr "Создать папку" -#~ msgid "Already existing" -#~ msgstr "Уже существует" - #~ msgid "Custom Node" #~ msgstr "Пользовательский узел" @@ -13036,9 +13089,6 @@ msgstr "Константы не могут быть изменены." #~ msgid "Split can't form an existing edge." #~ msgstr "Нельзя отделить от существующего края." -#~ msgid "Split already exists." -#~ msgstr "Разрез уже существует." - #~ msgid "Add Split" #~ msgstr "Добавить разрез" diff --git a/editor/translations/si.po b/editor/translations/si.po index 99e23b323f..3876763252 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1177,10 +1177,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1189,6 +1201,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1327,6 +1343,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2100,10 +2120,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2943,10 +2959,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2956,10 +2968,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5542,6 +5550,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9187,6 +9210,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9277,10 +9304,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10442,6 +10465,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11980,7 +12007,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index b7795ea7b7..9760450e61 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1208,10 +1208,23 @@ msgid "Error opening package file, not in ZIP format." msgstr "Chyba pri otváraní súboru balíka, nie je vo formáte zip." #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "Vytvoriť adresár" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Balík bol úspešne nainštalovaný!" @@ -1220,6 +1233,11 @@ msgstr "Balík bol úspešne nainštalovaný!" msgid "Success!" msgstr "Úspech!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Konštanty:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Inštalovať" @@ -1360,6 +1378,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Chyba pri načítaní:" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2166,10 +2189,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3022,10 +3041,6 @@ msgstr "" msgid "Template Package" msgstr "Všetky vybrané" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3035,10 +3050,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5700,6 +5711,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Priečinky a Súbory:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9465,6 +9492,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9557,10 +9588,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Všetky vybrané" @@ -10753,6 +10780,10 @@ msgid "Will load an existing script file." msgstr "Popis:" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name:" msgstr "Trieda:" @@ -12347,7 +12378,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 88acbfc946..fd3d3ed35d 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1251,10 +1251,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Napaka pri odpiranju datoteke paketa, ker ni v formatu zip." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "SamodejnoNalaganje '%s' že obstaja!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Razširjenje Dodatkov" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d več datotek" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "Paket je Uspešno Nameščen!" @@ -1264,6 +1278,11 @@ msgstr "Paket je Uspešno Nameščen!" msgid "Success!" msgstr "Uspelo je!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Vsebina:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Namesti" @@ -1403,6 +1422,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Neveljavna datoteka, ker ni postavitve zvočnega vodila." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Napaka pri shranjevanju PloščnegaNiza!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Dodaj Vodilo" @@ -2250,10 +2274,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Izvoz projekta ni uspelo s kodno napako %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3180,10 +3200,6 @@ msgstr "Uvozi Predloge iz ZIP Datoteke" msgid "Template Package" msgstr "Izvozni Upravitelj Predlog" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Izvozi Projekt" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Izvozi Knjižnico" @@ -3193,10 +3209,6 @@ msgid "Merge With Existing" msgstr "Spoji z Obstoječim" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Geslo:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Odpri & Zaženi Skripto" @@ -5970,6 +5982,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Mape & Datoteke:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9792,6 +9820,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Izvozi Projekt" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Izvozi Projekt" @@ -9886,10 +9918,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Preimenuj Projekt" @@ -11105,6 +11133,11 @@ msgstr "Naloži obstoječo Postavitev Vodila." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "SamodejnoNalaganje '%s' že obstaja!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Razred:" @@ -12722,7 +12755,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12833,6 +12873,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Izvoz projekta ni uspelo s kodno napako %d." + +#~ msgid "Password:" +#~ msgstr "Geslo:" + #~ msgid "Pause the scene" #~ msgstr "Zaustavi prizor" @@ -13012,10 +13058,6 @@ msgstr "Konstante ni možno spreminjati." #~ msgstr "Stolpec:" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "SamodejnoNalaganje '%s' že obstaja!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Dodaj točko" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index fc175ff061..398a9072b8 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1190,10 +1190,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Autoload '%s' egziston!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Duke Dekompresuar Asetet" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d skedarë më shumë" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Paketa u instalua me sukses!" @@ -1202,6 +1216,11 @@ msgstr "Paketa u instalua me sukses!" msgid "Success!" msgstr "Sukses!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Instaluesi Paketave" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instalo" @@ -1340,6 +1359,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Gabim gjatë ruajtjes së TileSet-it!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2170,10 +2194,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Eksportimi i projektit dështoi me kodin e gabimit %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Resurset e importuara nuk mund të ruhen." @@ -3102,10 +3122,6 @@ msgstr "Importo Shabllonet Nga Skedari ZIP" msgid "Template Package" msgstr "Menaxheri i Shablloneve të Eksportimit" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Eksporto Projektin" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Libraria e Eksportit" @@ -3115,10 +3131,6 @@ msgid "Merge With Existing" msgstr "Bashko Me Ekzistuesin" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Fjalëkalimi:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Hap & Fillo një Shkrim" @@ -5761,6 +5773,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Direktorit & Skedarët:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9445,6 +9473,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Eksporto Projektin" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9536,10 +9568,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10725,6 +10753,11 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Emri i grupit ekziston që më parë." + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Klasa:" @@ -12282,7 +12315,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12386,6 +12426,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Project export failed with error code %d." +#~ msgstr "Eksportimi i projektit dështoi me kodin e gabimit %d." + +#~ msgid "Password:" +#~ msgstr "Fjalëkalimi:" + #~ msgid "Pause the scene" #~ msgstr "Pusho skenën" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 9b940d334c..3d0341383f 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1253,10 +1253,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Грешка при отварању датотеку пакета. Датотека није zip формата." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Аутоматско учитавање '%s' већ постоји!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Декомпресија средства" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "још %d датотека/е" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "Пакет је инсталиран успешно!" @@ -1266,6 +1280,11 @@ msgstr "Пакет је инсталиран успешно!" msgid "Success!" msgstr "Успех!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Садржај:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Инсталирај" @@ -1406,6 +1425,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Датотека не садржи распоред звучног баса." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Грешка при чувању TileSet!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Додај бас" @@ -2255,10 +2279,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3188,10 +3208,6 @@ msgstr "Увези шаблоне из ZIP датотеке" msgid "Template Package" msgstr "Менаџер извозних шаблона" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Извези пројекат" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Извези библиотеку" @@ -3201,10 +3217,6 @@ msgid "Merge With Existing" msgstr "Споји са постојећим" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Лозинка:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Отвори и покрени скриптицу" @@ -5997,6 +6009,22 @@ msgstr "Маска емисије" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Директоријуми и датотеке:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Сними од пиксела" @@ -9912,6 +9940,10 @@ msgid "Export PCK/Zip" msgstr "Извоз PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Извези пројекат" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Режим извоза:" @@ -10007,10 +10039,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -11233,6 +11261,11 @@ msgstr "Учитај постојећи бас распоред." #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Аутоматско учитавање '%s' већ постоји!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Класа:" @@ -12832,7 +12865,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12939,6 +12979,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Password:" +#~ msgstr "Лозинка:" + #~ msgid "Pause the scene" #~ msgstr "Паузирај сцену" @@ -13174,10 +13217,6 @@ msgstr "" #~ msgstr "Колона:" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Аутоматско учитавање '%s' већ постоји!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Додај тачку" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 9710a5f670..b9aa895863 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1186,10 +1186,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1198,6 +1210,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1336,6 +1352,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2113,10 +2133,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2958,10 +2974,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2971,10 +2983,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5570,6 +5578,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9260,6 +9283,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9350,10 +9377,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10522,6 +10545,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -12066,7 +12093,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/sv.po b/editor/translations/sv.po index b0727bc604..0a949e6f4e 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1240,10 +1240,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Fel vid öppning av paketetfil, inte i zip-format." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Autoload '%s' finns redan!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Dekomprimerar Tillgångar" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d fler filer" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "Paketet installerades!" @@ -1253,6 +1267,11 @@ msgstr "Paketet installerades!" msgid "Success!" msgstr "Klart!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Innehåll:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Installera" @@ -1395,6 +1414,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Ogiltig fil, inte en Ljud-Buss Layout." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Fel vid sparande av TileSet!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Lägg till Buss" @@ -2240,10 +2264,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Projekt exporten misslyckades med följande felmeddelande %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3156,10 +3176,6 @@ msgstr "Importera Mall från ZIP fil" msgid "Template Package" msgstr "Mallar" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Exportera Projekt" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportera Bibliotek" @@ -3169,10 +3185,6 @@ msgid "Merge With Existing" msgstr "Sammanfoga Med Existerande" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Lösenord:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Öppna & Kör ett Skript" @@ -5917,6 +5929,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Kataloger & Filer:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9732,6 +9760,10 @@ msgid "Export PCK/Zip" msgstr "Exportera PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Exportera Projekt" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Exportera Projekt" @@ -9827,10 +9859,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Byt namn på Projekt" @@ -11057,6 +11085,11 @@ msgstr "Ladda in befintlig Skript-fil" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Autoload '%s' finns redan!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Klassnamn" @@ -12672,7 +12705,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12780,6 +12820,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Project export failed with error code %d." +#~ msgstr "Projekt exporten misslyckades med följande felmeddelande %d." + +#~ msgid "Password:" +#~ msgstr "Lösenord:" + #~ msgid "Pause the scene" #~ msgstr "Pausa scenen" @@ -12974,10 +13020,6 @@ msgstr "" #~ "Node." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Autoload '%s' finns redan!" - -#, fuzzy #~ msgid "Remove Split" #~ msgstr "Ta Bort Mall" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 570f4ff728..7e85c8a469 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1178,10 +1178,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1190,6 +1202,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1328,6 +1344,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2102,10 +2122,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2946,10 +2962,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2959,10 +2971,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5544,6 +5552,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9183,6 +9206,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9273,10 +9300,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10441,6 +10464,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11976,7 +12003,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/te.po b/editor/translations/te.po index e7f6f52938..3943a5f713 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1156,10 +1156,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1168,6 +1180,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1306,6 +1322,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2078,10 +2098,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2920,10 +2936,6 @@ msgstr "" msgid "Template Package" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2933,10 +2945,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5498,6 +5506,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9115,6 +9138,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9205,10 +9232,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10367,6 +10390,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -11892,7 +11919,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index 6de9e03612..f027ef1ccb 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -2,16 +2,15 @@ # Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. -# +# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:43+0100\n" -"Last-Translator: Poommetee Ketson <poommetee@protonmail.com>\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" +"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -19,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -28,7 +27,7 @@ msgstr "ตัวแปรใน convert() ผิดพลาด ใช้ค่ #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "พบ String ที่มีความยาวเท่ากับ 1 (ตัวอักษร)" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -38,11 +37,11 @@ msgstr "ไบต์ไม่ครบหรือผิดรูปแบบ #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "ค่าอินพุตผิดพลาด %i (ไม่ผ่าน)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "self ไม่สามารถใช้ได้เนื่องจาก instance มีค่า null (ไม่ผ่าน)" #: core/math/expression.cpp #, fuzzy @@ -69,40 +68,39 @@ msgstr "" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp -#, fuzzy msgid "MiB" -msgstr "ร่วม" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "ฟรี" +msgstr "อิสระ" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "สมดุล" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -114,9 +112,8 @@ msgid "Time:" msgstr "เวลา:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Value:" -msgstr "ค่า" +msgstr "ค่า:" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -1252,10 +1249,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ, ไม่ใช่รูปแบบ zip" #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "มีอยู่ก่อนแล้ว" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "กำลังคลายบีบอัด" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "ผิดพลาดขณะแยกไฟล์ต่อไปนี้จากแพคเกจ:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "และอีก %d ไฟล์" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "ติดตั้งแพคเกจเสร็จสมบูรณ์!" @@ -1265,6 +1276,11 @@ msgstr "ติดตั้งแพคเกจเสร็จสมบูรณ msgid "Success!" msgstr "สำเร็จ!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "ประกอบด้วย:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "ติดตั้ง" @@ -1404,6 +1420,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "ไฟล์ไม่ถูกต้อง ไม่ใช่เลย์เอาต์ของ Audio Bus" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "ผิดพลาดขณะบันทึก TileSet!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "เพิ่ม Bus" @@ -2250,10 +2271,6 @@ msgid "New Window" msgstr "หน้าต่าง" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3154,10 +3171,6 @@ msgstr "นำเข้าแม่แบบจากไฟล์ ZIP" msgid "Template Package" msgstr "จัดการแม่แบบส่งออก" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "ส่งออกโปรเจกต์" - #: editor/editor_node.cpp msgid "Export Library" msgstr "ส่งออกไลบรารี" @@ -3167,10 +3180,6 @@ msgid "Merge With Existing" msgstr "รวมกับที่มีอยู่เดิม" #: editor/editor_node.cpp -msgid "Password:" -msgstr "รหัสผ่าน:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "เปิดและรันสคริปต์" @@ -3808,26 +3817,22 @@ msgid "New Scene..." msgstr "ฉากใหม่" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Script..." -msgstr "สคริปต์ใหม่" +msgstr "สคริปต์ใหม่..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Resource..." -msgstr "บันทึกรีซอร์สเป็น..." +msgstr "ทรัพยากรใหม่" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" -msgstr "ขยายโฟลเดอร์" +msgstr "ขยายออก" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "ยุบโฟลเดอร์" +msgstr "ยุบเข้า" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3837,14 +3842,12 @@ msgid "Rename" msgstr "เปลี่ยนชื่อ" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Previous Folder/File" -msgstr "ไปชั้นล่าง" +msgstr "ไฟล์/โฟลเดอร์ก่อนหน้า" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Next Folder/File" -msgstr "ไปชั้นบน" +msgstr "โฟลเดอร์/ไฟล์ ถัดไป" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" @@ -3873,13 +3876,12 @@ msgid "Move" msgstr "ย้าย" #: editor/filesystem_dock.cpp -#, fuzzy msgid "There is already file or folder with the same name in this location." -msgstr "มีโฟลเดอร์ชื่อเดียวกันอยู่แล้ว" +msgstr "มีไฟล์หรือโฟลเดอร์ชื่อเดียวกันอยู่แล้ว" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "เขียนทับ" #: editor/filesystem_dock.cpp #, fuzzy @@ -3891,19 +3893,16 @@ msgid "Create Script" msgstr "สร้างสคริปต์" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Find in Files" -msgstr "ค้นหา tile" +msgstr "ค้นหาในไฟล์" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "ค้นหา" +msgstr "ค้นหา: " #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "ซ่อน" +msgstr "โฟลเดอร์: " #: editor/find_in_files.cpp #, fuzzy @@ -3930,29 +3929,24 @@ msgid "Cancel" msgstr "ยกเลิก" #: editor/find_in_files.cpp -#, fuzzy msgid "Find: " -msgstr "ค้นหา" +msgstr "ค้นหา: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace: " -msgstr "แทนที่" +msgstr "แทนที่: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace all (no undo)" -msgstr "แทนที่ทั้งหมด" +msgstr "แทนที่ทั้งหมด(แก้้ไขไม่ได้)" #: editor/find_in_files.cpp -#, fuzzy msgid "Searching..." -msgstr "กำลังบันทึก..." +msgstr "กำลังค้นหา..." #: editor/find_in_files.cpp -#, fuzzy msgid "Search complete" -msgstr "ค้นหาคำ" +msgstr "ค้นหาสำเร็จ" #: editor/groups_editor.cpp msgid "Add to Group" @@ -3973,14 +3967,12 @@ msgid "Invalid group name." msgstr "ชื่อผิดพลาด" #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "กลุ่ม" +msgstr "เปลี่ยนชื่อกรุ๊ป" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "ลบเลย์เอาต์" +msgstr "ลบกรุ๊ป" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" @@ -3997,23 +3989,20 @@ msgid "Filter nodes" msgstr "ตัวกรอง" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes in Group" -msgstr "แก้ไขกลุ่ม" +msgstr "โหนดในกรุ๊ป" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "" #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "เปิดตัวแก้ไขสคริปต์" +msgstr "ตัวแก้ไขกรุ๊ป" #: editor/groups_editor.cpp -#, fuzzy msgid "Manage Groups" -msgstr "กลุ่ม" +msgstr "จัดการกรุ๊ป" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -4225,33 +4214,28 @@ msgid "Select a single node to edit its signals and groups." msgstr "เลือกโหนดเพื่อแก้ไขสัญญาณและกลุ่ม" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Edit a Plugin" -msgstr "แก้ไขรูปหลายเหลี่ยม" +msgstr "แก้ไขปลั๊กอิน" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Create a Plugin" -msgstr "สร้าง C# solution" +msgstr "สร้างปลั๊กอิน" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Plugin Name:" -msgstr "ปลั๊กอิน" +msgstr "ชื่อปลั๊กอิน" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "โฟลเดอร์ย่อย: " #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Language:" -msgstr "ภาษา" +msgstr "ภาษา: " #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Script Name:" -msgstr "สคริปต์ถูกต้อง" +msgstr "ชื่อสคริปต์:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" @@ -4259,16 +4243,14 @@ msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "สร้างรูปหลายเหลี่ยม" +msgstr "สร้างโพลีกอน" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "ลบจุด" +msgstr "สร้างจุด" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy @@ -4473,9 +4455,8 @@ msgid "Blend:" msgstr "ผสม:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" +msgstr "เปลี่ยนพารามิเตอร์" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4493,25 +4474,22 @@ msgstr "เพิ่มโหนดจากผัง" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "โหมดเคลื่อนย้าย" +msgstr "ย้ายโหนดเรียบร้อย" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" +msgstr "เชื่อมต่อไม่ได้ พอร์ตถูกใช้หรือมีความผิดพลาด" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "เชื่อมต่อแล้ว" +msgstr "เชื่อมต่อโหนดแล้ว" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "การเชื่อมต่อสิ้นสุด" +msgstr "ตัดการเชื่อมต่อโหนดแล้ว" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -5140,9 +5118,8 @@ msgid "Downloading (%s / %s)..." msgstr "กำลังดาวน์โหลด" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading..." -msgstr "กำลังดาวน์โหลด" +msgstr "กำลังดาวน์โหลด..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." @@ -5157,9 +5134,8 @@ msgid "Idle" msgstr "พร้อมใช้งาน" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "ติดตั้ง" +msgstr "ติดตั้ง..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" @@ -5205,9 +5181,8 @@ msgid "First" msgstr "แรกสุด" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Previous" -msgstr "แท็บก่อนหน้า" +msgstr "ก่อนหน้า" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" @@ -5215,7 +5190,7 @@ msgstr "ต่อไป" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "ท้ายสุด" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" @@ -5226,14 +5201,12 @@ msgid "No results for \"%s\"." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "นำเข้าอีกครั้ง..." +msgstr "นำเข้า..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "ปลั๊กอิน" +msgstr "ปลั๊กอิน..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -5249,9 +5222,8 @@ msgid "Site:" msgstr "ไซต์:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "การสนับสนุน..." +msgstr "สนับสนุน..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5262,9 +5234,8 @@ msgid "Testing" msgstr "ทดสอบ" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "โหลด" +msgstr "กำลังโหลด..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5957,6 +5928,23 @@ msgstr "Mask การปะทุ" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Snap (พิกเซล):" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "ไฟล์และโฟลเดอร์:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "ใช้สีพิกเซล" @@ -6971,9 +6959,8 @@ msgid "Open..." msgstr "เปิด" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "เปิดสคริปต์" +msgstr "เปิดสคริปต์อีกรอบ" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6988,7 +6975,6 @@ msgid "Copy Script Path" msgstr "คัดลอกตำแหน่งสคริปต์" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" msgstr "ประวัติก่อนหน้า" @@ -9215,15 +9201,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "" +msgstr "คืนค่า arc sin ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" +msgstr "คืนค่า arc sinh ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "" +msgstr "คืนค่า arc tan ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." @@ -9861,6 +9847,10 @@ msgid "Export PCK/Zip" msgstr "ส่งออก PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "ส่งออกโปรเจกต์" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "วิธีการส่งออก:" @@ -9958,10 +9948,6 @@ msgid "Couldn't create project.godot in project path." msgstr "สร้างไฟล์ project.godot ไม่ได้" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "ผิดพลาดขณะแยกไฟล์ต่อไปนี้จากแพคเกจ:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "เปลี่ยนชื่อโปรเจกต์" @@ -11221,6 +11207,11 @@ msgstr "โหลดสคริปต์จากดิสก์" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "มีการกระทำ '%s' อยู่แล้ว!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "ชื่อคลาส" @@ -12861,7 +12852,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12981,6 +12979,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Password:" +#~ msgstr "รหัสผ่าน:" + #~ msgid "Pause the scene" #~ msgstr "หยุดชั่วคราว" @@ -13256,9 +13257,6 @@ msgstr "" #~ msgid "Create folder" #~ msgstr "สร้างโฟลเดอร์" -#~ msgid "Already existing" -#~ msgstr "มีอยู่ก่อนแล้ว" - #, fuzzy #~ msgid "Custom Node" #~ msgstr "ตัดโหนด" @@ -13307,10 +13305,6 @@ msgstr "" #~ msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path2D" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "มีการกระทำ '%s' อยู่แล้ว!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "เพิ่มจุด" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 7be506be25..e43c4e7211 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1228,10 +1228,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Paket dosyası açılırken hata oluştu, zip formatında değil." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Zaten mevcut" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Varlıklar Çıkartılıyor" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Aşağıdaki dosyaların, çıkından ayıklanma işlemi başarısız oldu:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d daha fazla dosyalar" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Paket Başarı ile Kuruldu!" @@ -1240,6 +1254,11 @@ msgstr "Paket Başarı ile Kuruldu!" msgid "Success!" msgstr "Başarılı!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "İçerikler:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Kur" @@ -1378,6 +1397,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Geçersiz dosya, bu bir audio bus yerleşim düzeni değil." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Dosya kaydedilirken hata!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Bus ekle" @@ -2173,10 +2197,6 @@ msgid "New Window" msgstr "Yeni Pencere" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Proje dışa aktarımı %d hata koduyla başarısız." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "İçe aktarılmış kaynaklar kaydedilemez." @@ -3084,10 +3104,6 @@ msgstr "Şablonları Zip Dosyasından İçeri Aktar" msgid "Template Package" msgstr "Dışa Aktarım Şablonu Yöneticisi" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Projeyi Dışa Aktar" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Betikevini Dışa Aktar" @@ -3097,10 +3113,6 @@ msgid "Merge With Existing" msgstr "Var Olanla Birleştir" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Gizyazı:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Aç & Bir Betik Çalıştır" @@ -5759,6 +5771,23 @@ msgstr "Emisyon Maskesi" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Sıkıştır (Pikselleri): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Dizinler & Dosyalar:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Pikselden Yakala" @@ -9498,6 +9527,10 @@ msgid "Export PCK/Zip" msgstr "PCK/Zip Dışa Aktar" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Projeyi Dışa Aktar" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Dışa Aktarma Biçimi:" @@ -9594,10 +9627,6 @@ msgid "Couldn't create project.godot in project path." msgstr "proje.godot proje yolunda oluşturulamadı." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Aşağıdaki dosyaların, çıkından ayıklanma işlemi başarısız oldu:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Projeyi Yeniden Adlandır" @@ -10868,6 +10897,11 @@ msgstr "Mevcut betik dosyasını yükle" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "İşlem '%s' zaten var!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Sınıf İsmi" @@ -12569,7 +12603,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12691,6 +12732,12 @@ msgstr "Değişkenler yalnızca tepe işlevinde atanabilir." msgid "Constants cannot be modified." msgstr "Sabit değerler değiştirilemez." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Proje dışa aktarımı %d hata koduyla başarısız." + +#~ msgid "Password:" +#~ msgstr "Gizyazı:" + #~ msgid "Pause the scene" #~ msgstr "Sahneyi duraklat" @@ -12973,9 +13020,6 @@ msgstr "Sabit değerler değiştirilemez." #~ msgid "Create folder" #~ msgstr "Klasör Oluştur" -#~ msgid "Already existing" -#~ msgstr "Zaten mevcut" - #, fuzzy #~ msgid "Custom Node" #~ msgstr "Düğümleri Kes" @@ -13025,10 +13069,6 @@ msgstr "Sabit değerler değiştirilemez." #~ "PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır." #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "İşlem '%s' zaten var!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "Nokta Ekle" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 4759a2b209..227e219c54 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -3,7 +3,7 @@ # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aleksandr <XpycT.TOP@gmail.com>, 2017. -# Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019. +# Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019, 2020. # Андрій Бандура <andriykopanytsia@gmail.com>, 2018. # Гидеон Теон <t.kudely94@gmail.com>, 2017. # Максим Якимчук <xpinovo@gmail.com>, 2018, 2019. @@ -12,12 +12,13 @@ # Kirill Omelchenko <kirill.omelchenko@gmail.com>, 2018. # Александр <ol-vin@mail.ru>, 2018. # Богдан Матвіїв <bomtvv@gmail.com>, 2019. +# Tymofij Lytvynenko <till.svit@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-23 17:07+0000\n" -"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" +"PO-Revision-Date: 2020-01-03 21:21+0000\n" +"Last-Translator: Tymofij Lytvynenko <till.svit@gmail.com>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" "Language: uk\n" @@ -431,6 +432,8 @@ msgstr "Не можна додавати нові доріжки без коре #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "" +"Некоректна траєкторія для кривої Безьє (немає відповідних підлеглих " +"властивостей)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -1193,7 +1196,7 @@ msgstr "Всі компоненти" #: editor/editor_about.cpp msgid "Components" -msgstr "Компоненти" +msgstr "Складники" #: editor/editor_about.cpp msgid "Licenses" @@ -1204,10 +1207,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Помилка під час спроби відкрити файл пакунка — дані не у форматі zip." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Вже існує" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Розпаковування активів" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "Не вдалося видобути такі файли з пакунка:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d більше файлів" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Пакунок успішно встановлено!" @@ -1216,6 +1233,11 @@ msgstr "Пакунок успішно встановлено!" msgid "Success!" msgstr "Успіх!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Зміст:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Встановити" @@ -1354,6 +1376,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "Неприпустимий файл, це не компонування аудіо-шини." #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Помилка під час збереження файла!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Додати шину" @@ -2006,9 +2033,8 @@ msgid "Case Sensitive" msgstr "Чутливість регістра" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "Показати помічники" +msgstr "Показати ієрархію" #: editor/editor_help_search.cpp msgid "Display All" @@ -2047,9 +2073,8 @@ msgid "Class" msgstr "Клас" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "Методи" +msgstr "Метод" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" @@ -2060,14 +2085,12 @@ msgid "Constant" msgstr "Сталий" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "Властивість:" +msgstr "Властивість" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "Властивості теми" +msgstr "Властивість теми" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2150,10 +2173,6 @@ msgid "New Window" msgstr "Нове вікно" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Не вдалося експортувати проєкт, код помилки — %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Неможливо зберегти імпортовані ресурси." @@ -3071,10 +3090,6 @@ msgstr "Імпортувати шаблони з ZIP-файлу" msgid "Template Package" msgstr "Пакунок шаблонів" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Експортувати проєкт" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Експортувати бібліотеку" @@ -3084,10 +3099,6 @@ msgid "Merge With Existing" msgstr "Об'єднати з існуючим" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Пароль:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Відкрити і запустити скрипт" @@ -3451,11 +3462,13 @@ msgstr "Імпортування:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." -msgstr "" +msgstr "Помилка під час отримання списку дзеркал." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" +"Помилка під час обробки JSON списку дзеркал. Будь ласка, повідомте про цю " +"ваду!" #: editor/export_template_manager.cpp msgid "" @@ -4645,9 +4658,8 @@ msgid "Move Node" msgstr "Пересунути вузол" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Перехід: " +msgstr "Існує перехід!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5725,6 +5737,23 @@ msgstr "Маска випромінювання" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "Стискання (пікселі): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Каталоги та файли:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Захопити з пікселя" @@ -5950,18 +5979,19 @@ msgstr "Розмір обведення:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "Діагностика UV-каналу" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Видалення елемента %d?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "Оновити зі сцени" +msgstr "" +"Оновити з наявної сцени?\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -7516,9 +7546,8 @@ msgid "Create Mesh2D" msgstr "Створити Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Створення попереднього перегляду сітки" +msgstr "Попередній перегляд плоскої сітки" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" @@ -7526,25 +7555,23 @@ msgstr "Створити Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Попередній перегляд плоского багатокутника" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Створити CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "Створити CollisionPolygon2D" +msgstr "Попередній перегляд CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Створити LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "Створити LightOccluder2D" +msgstr "Попередній перегляд LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7625,9 +7652,8 @@ msgid "Add Frame" msgstr "Додати кадр" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "Не вдалося завантажити ресурс." +msgstr "Не вдалося завантажити зображення" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -8319,14 +8345,12 @@ msgid "Edit Tile Z Index" msgstr "Редагувати z-індекс плитки" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Зробити полігон опуклим" +msgstr "Зробити опуклим" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Зробити полігон увігнутим" +msgstr "Зробити увігнутим" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9484,6 +9508,10 @@ msgid "Export PCK/Zip" msgstr "Експортувати PCK/Zip" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Експортувати проєкт" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "Режим експортування?" @@ -9576,10 +9604,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Не вдалося створити project.godot у каталозі проєкту." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "Не вдалося видобути такі файли з пакунка:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "Перейменувати проєкт" @@ -10819,6 +10843,11 @@ msgid "Will load an existing script file." msgstr "Завантажити наявний файл скрипту." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "Поділ вже існує." + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Назва класу:" @@ -11269,9 +11298,8 @@ msgid "Cursor Clear Rotation" msgstr "Зняти обертання з вказівника" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Витерти позначене" +msgstr "Вставляння позначає" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12503,7 +12531,15 @@ msgstr "" "Цей вузол вважається застарілим. Скористайтеся замість нього AnimationTree." #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "Вибрати колір з екрана." #: scene/gui/color_picker.cpp @@ -12627,6 +12663,12 @@ msgstr "Змінні величини можна пов'язувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Не вдалося експортувати проєкт, код помилки — %d." + +#~ msgid "Password:" +#~ msgstr "Пароль:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "Сегменти ідентифікатора повинні мати ненульову довжину." @@ -13098,9 +13140,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Create folder" #~ msgstr "Створити теку" -#~ msgid "Already existing" -#~ msgstr "Вже існує" - #~ msgid "Custom Node" #~ msgstr "Нетиповий вузол" @@ -13149,9 +13188,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Split can't form an existing edge." #~ msgstr "Поділ не може створювати наявного ребра." -#~ msgid "Split already exists." -#~ msgstr "Поділ вже існує." - #~ msgid "Add Split" #~ msgstr "Додати поділ" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index ec8d92827e..e3ebee0a76 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1174,10 +1174,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1186,6 +1198,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1327,6 +1343,10 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2125,10 +2145,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2975,10 +2991,6 @@ msgstr "" msgid "Template Package" msgstr ".تمام کا انتخاب" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2988,10 +3000,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5621,6 +5629,21 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9341,6 +9364,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -9433,10 +9460,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr ".تمام کا انتخاب" @@ -10619,6 +10642,10 @@ msgid "Will load an existing script file." msgstr "سب سکریپشن بنائیں" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -12182,7 +12209,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 4a733f81ac..6c2bcb20e4 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1202,10 +1202,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "Lỗi không thể mở gói, không phải dạng nén." #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Tam giác đã tồn tại." + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Giải nén Assets" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "%d thêm các tệp tin" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Cài đặt gói thành công!" @@ -1214,6 +1228,11 @@ msgstr "Cài đặt gói thành công!" msgid "Success!" msgstr "Thành công!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "Nội dung:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Cài đặt" @@ -1352,6 +1371,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Lỗi tải font." + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2144,10 +2168,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "Xuất dự án thất bại với mã lỗi %d." - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Tài nguyên đã nhập không thể lưu." @@ -3035,10 +3055,6 @@ msgstr "Nhập mẫu vào từ tệp nén ZIP" msgid "Template Package" msgstr "Khung project" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Xuất dự án ra" - #: editor/editor_node.cpp msgid "Export Library" msgstr "Xuất thư viện ra" @@ -3048,10 +3064,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "Mật khẩu:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Mở & Chạy mã lệnh" @@ -5695,6 +5707,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Các Thư mục và Tệp tin:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9461,6 +9489,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Xuất dự án ra" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Nhập từ Node:" @@ -9555,10 +9587,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -10754,6 +10782,11 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Tam giác đã tồn tại." + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Lớp:" @@ -12326,7 +12359,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12435,6 +12475,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Không thể chỉnh sửa hằng số." +#~ msgid "Project export failed with error code %d." +#~ msgstr "Xuất dự án thất bại với mã lỗi %d." + +#~ msgid "Password:" +#~ msgstr "Mật khẩu:" + #~ msgid "Pause the scene" #~ msgstr "Tạm dừng cảnh" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index ac9b2e4be6..a1edaeec7e 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -58,12 +58,12 @@ # idleman <1524328475@qq.com>, 2019. # king <wangding1992@126.com>, 2019. # silentbird <silentbird520@outlook.com>, 2019. -# Haoyu Qiu <timothyqiu32@gmail.com>, 2019. +# Haoyu Qiu <timothyqiu32@gmail.com>, 2019, 2020. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-12-30 17:25+0000\n" +"PO-Revision-Date: 2020-01-12 13:26+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -72,7 +72,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 3.10.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -471,7 +471,7 @@ msgstr "无法在没有root的情况下新建轨道" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "无效的贝塞尔轨道(没有合适的子属性)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -804,7 +804,7 @@ msgstr "必须指定目标节点的方法。" msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." -msgstr "找不到目标方法! 请指定一个有效的方法或者把脚本附加到目标节点。" +msgstr "找不到目标方法。请指定一个有效的方法或者把脚本附加到目标节点。" #: editor/connections_dialog.cpp msgid "Connect to Node:" @@ -816,11 +816,11 @@ msgstr "连接到脚本:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "信号源:" +msgstr "来自信号:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "节点不包含脚本。" +msgstr "场景不包含脚本。" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp @@ -853,11 +853,11 @@ msgstr "接收方法:" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "高级选项" +msgstr "高级" #: editor/connections_dialog.cpp msgid "Deferred" -msgstr "延时" +msgstr "延迟" #: editor/connections_dialog.cpp msgid "" @@ -870,7 +870,7 @@ msgstr "单次" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "信号触发后自动取消连接。" +msgstr "信号首次触发后自动断开连接。" #: editor/connections_dialog.cpp msgid "Cannot connect signal" @@ -901,15 +901,15 @@ msgstr "信号:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "连接'%s'到'%s'" +msgstr "连接“%s”到“%s”" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "取消'%s'的连接'%s'" +msgstr "将“%s”从“%s”断开" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "取消广播 '%s' 的所有连接" +msgstr "断开所有与信号“%s”的连接" #: editor/connections_dialog.cpp msgid "Connect..." @@ -930,7 +930,7 @@ msgstr "编辑连接:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "你确定要从信号 “%s” 中移除所有连接吗?" +msgstr "你确定要从信号“%s”中移除所有连接吗?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -942,7 +942,7 @@ msgstr "你确定要从该广播信号中移除所有连接吗?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "取消所有广播信号连接" +msgstr "断开全部" #: editor/connections_dialog.cpp msgid "Edit..." @@ -950,7 +950,7 @@ msgstr "编辑..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "定位到方法" +msgstr "跳转到方法" #: editor/create_dialog.cpp msgid "Change %s Type" @@ -999,21 +999,23 @@ msgstr "搜索替换:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "依赖项:" +msgstr "依赖项:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." -msgstr "场景 '%s' 已被修改,重新加载后生效。" +msgstr "" +"场景“%s”正被修改。\n" +"修改只有在重新加载后才能生效。" #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"资源'%s'正在使用中。\n" -"修改将只在重新加载后生效。" +"资源“%s”正在使用中。\n" +"修改只有在重新加载后才能生效。" #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -1035,7 +1037,7 @@ msgstr "依赖:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "修复依赖" +msgstr "修复" #: editor/dependency_editor.cpp msgid "Dependency Editor" @@ -1057,30 +1059,32 @@ msgstr "打开" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "拥有者:" +msgstr "拥有者:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "确定从项目中删除选定文件?(此操作无法撤销)" +msgstr "是否从项目中删除选定文件?(无法恢复)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" -msgstr "要删除的文件被其他资源所依赖,仍然要删除吗?(无法撤销)" +msgstr "" +"要删除的文件被其他资源所依赖。\n" +"仍然要删除吗?(无法撤销)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "无法移除:" +msgstr "无法移除:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "加载出错:" +msgstr "加载出错:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "由于缺少依赖项, 加载失败:" +msgstr "由于缺少依赖项,加载失败:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1108,7 +1112,7 @@ msgstr "显示依赖" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" -msgstr "查看孤立资源" +msgstr "孤立资源浏览器" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -1120,15 +1124,15 @@ msgstr "删除" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "拥有对象" +msgstr "拥有" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "没有指定所属关系的资源:" +msgstr "没有显式从属关系的资源:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "修改关键字" +msgstr "修改字典的键" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" @@ -1225,10 +1229,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "打开压缩文件时出错,非zip格式。" #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "已经存在" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "正在解压素材" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "以下文件无法从包中提取:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "其它 %d 个文件" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "软件包安装成功!" @@ -1237,6 +1255,11 @@ msgstr "软件包安装成功!" msgid "Success!" msgstr "成功!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "内容:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "安装" @@ -1364,7 +1387,7 @@ msgstr "打开音频总线布局" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "文件 '%s' 不存在。" +msgstr "文件“%s”不存在。" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" @@ -1375,6 +1398,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "无效文件,不是音频总线布局。" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "保存文件时出错!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "添加总线" @@ -1410,7 +1438,7 @@ msgstr "加载默认总线布局。" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "创建一个新的总线布局。" +msgstr "创建新的总线布局。" #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -1466,7 +1494,7 @@ msgstr "重排序Autoload" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "Invalid path." -msgstr "路径非法。" +msgstr "路径无效。" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." @@ -1485,11 +1513,11 @@ msgstr "添加自动加载" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" -msgstr "路径:" +msgstr "路径:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "节点名称:" +msgstr "节点名称:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp @@ -1540,7 +1568,7 @@ msgstr "新建文件夹" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" -msgstr "名称:" +msgstr "名称:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp @@ -1553,7 +1581,7 @@ msgstr "选择" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "文件排序:" +msgstr "保存文件:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" @@ -1582,24 +1610,24 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"目标平台需要'ETC'纹理压缩,以便驱动程序回退到GLES2。\n" +"目标平台需要“ETC”纹理压缩,以便驱动程序回退到GLES2。\n" "在项目设置中启用“导入Etc”,或禁用“启用驱动程序回退”。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "找不到自定义调试包。" +msgstr "找不到自定义调试模板。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "找不到自定义发布包。" +msgstr "找不到自定义发布模板。" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "找不到模板文件:" +msgstr "找不到模板文件:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -1635,11 +1663,11 @@ msgstr "文件系统和导入面板" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "删除配置文件 '%s'? (无法撤销)" +msgstr "是否删除配置文件“%s”?(无法撤销)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "配置文件必须是有效的文件名,并且不能包含 '.'" +msgstr "配置文件必须是有效的文件名,并且不能包含“.”" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." @@ -1679,17 +1707,17 @@ msgstr "启用的类:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "文件 '%s' 格式无效,导入中止。" +msgstr "文件“%s”的格式无效,导入中止。" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." -msgstr "配置文件 '%s' 已存在。在导入之前先删除它,导入已中止。" +msgstr "配置文件“%s”已存在。在导入之前先删除它,导入已中止。" #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." -msgstr "将配置文件保存到路径时出错: '%s'。" +msgstr "将配置文件保存到路径“%s”时出错。" #: editor/editor_feature_profile.cpp msgid "Unset" @@ -1756,7 +1784,7 @@ msgstr "选择当前文件夹" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "文件已存在,确定要覆盖它吗?" +msgstr "文件已存在,是否覆盖?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" @@ -1798,7 +1826,7 @@ msgstr "打开单个文件" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "打开一个或多个文件" +msgstr "打开文件" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" @@ -2015,9 +2043,8 @@ msgid "Case Sensitive" msgstr "区分大小写" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "显示辅助信息" +msgstr "显示层级结构" #: editor/editor_help_search.cpp msgid "Display All" @@ -2056,7 +2083,6 @@ msgid "Class" msgstr "类" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" msgstr "方法" @@ -2069,12 +2095,10 @@ msgid "Constant" msgstr "常量" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "属性:" +msgstr "属性" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" msgstr "主题属性" @@ -2084,19 +2108,19 @@ msgstr "属性:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "Set" +msgstr "设置" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "设置乘数:" +msgstr "批量设置:" #: editor/editor_log.cpp msgid "Output:" -msgstr "日志:" +msgstr "输出:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" -msgstr "复制选择" +msgstr "复制所选项" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2128,11 +2152,11 @@ msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" -msgstr "向下" +msgstr "下载" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "向上" +msgstr "上传" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" @@ -2159,10 +2183,6 @@ msgid "New Window" msgstr "新建窗口" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "项目导出失败,错误代码 %d。" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "导入的资源无法保存。" @@ -2187,11 +2207,11 @@ msgstr "资源另存为..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "无法以可写模式打开文件:" +msgstr "无法以可写模式打开文件:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "未知的文件类型请求:" +msgstr "未知的文件类型请求:" #: editor/editor_node.cpp msgid "Error while saving." @@ -2304,8 +2324,7 @@ msgstr "" msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." -msgstr "" -"此资源已导入, 因此无法编辑。在 \"导入\" 面板中更改其设置, 然后重新导入。" +msgstr "此资源已导入,因此无法编辑。在“导入”面板中更改设置,然后重新导入。" #: editor/editor_node.cpp msgid "" @@ -2475,7 +2494,7 @@ msgstr "重新打开关闭的场景" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "无法在: \"%s\" 上启用加载项插件, 配置解析失败。" +msgstr "无法在“%s”上启用加载项插件:配置解析失败。" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." @@ -2483,22 +2502,22 @@ msgstr "无法在“res://addons/%s”中找到插件的脚本字段。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "无法从路径中加载插件脚本: \"%s\"。" +msgstr "无法从路径中加载插件脚本:“%s”。" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." -msgstr "无法从路径加载插件脚本: ‘%s’ 脚本看上去似乎有代码错误,请检查其语法。" +msgstr "无法从路径加载插件脚本:“%s”脚本看上去似乎有代码错误,请检查其语法。" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "无法从路径加载插件脚本: \"%s\" 基类型不是 EditorPlugin 的。" +msgstr "无法从路径加载插件脚本:“%s”基类型不是 EditorPlugin。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "无法从路径加载插件脚本: \"%s\" 脚本不在工具模式下。" +msgstr "无法从路径加载插件脚本:“%s”脚本不在工具模式下。" #: editor/editor_node.cpp msgid "" @@ -2518,7 +2537,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "场景'%s'的依赖已被破坏:" +msgstr "场景“%s”的依赖已被破坏:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" @@ -2530,8 +2549,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"尚未定义主场景, 现在选择一个吗?\n" -"你也可以稍后在项目设置的application分类下修改。" +"尚未定义主场景,是否选择一个?\n" +"你可以稍后在“项目设置”的“application”分类下修改。" #: editor/editor_node.cpp msgid "" @@ -2539,8 +2558,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"所选场景“%s”不存在,选择一个有效的场景?\n" -"请在项目设置的application(应用程序)分类下设置选择主场景。" +"所选场景“%s”不存在,是否选择有效的场景?\n" +"请在“项目设置”的“application”分类下设置选择主场景。" #: editor/editor_node.cpp msgid "" @@ -2587,7 +2606,7 @@ msgstr "关闭其他标签页" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "关闭右侧" +msgstr "关闭右侧标签页" #: editor/editor_node.cpp msgid "Close All Tabs" @@ -3038,10 +3057,6 @@ msgstr "从ZIP文件中导入模板" msgid "Template Package" msgstr "模板包" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "导出项目" - #: editor/editor_node.cpp msgid "Export Library" msgstr "导出库" @@ -3051,10 +3066,6 @@ msgid "Merge With Existing" msgstr "与现有合并" #: editor/editor_node.cpp -msgid "Password:" -msgstr "密码:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "打开并运行脚本" @@ -3412,13 +3423,12 @@ msgid "Importing:" msgstr "导入:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "创建包(PCK)签名对象出错。" +msgstr "获取镜像列表时出错。" #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "解析镜像列表JSON时出错。请提交此问题!" #: editor/export_template_manager.cpp msgid "" @@ -3491,7 +3501,7 @@ msgstr "无法解析" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." -msgstr "连接中..." +msgstr "正在连接..." #: editor/export_template_manager.cpp msgid "Can't Connect" @@ -3504,7 +3514,7 @@ msgstr "已连接" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." -msgstr "正在请求。。" +msgstr "正在请求..." #: editor/export_template_manager.cpp msgid "Downloading" @@ -3938,7 +3948,7 @@ msgstr " 文件" #: editor/import_dock.cpp msgid "Import As:" -msgstr "导入为:" +msgstr "导入为:" #: editor/import_dock.cpp msgid "Preset" @@ -4585,9 +4595,8 @@ msgid "Move Node" msgstr "移动节点" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "过渡" +msgstr "过渡已存在!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -5498,11 +5507,11 @@ msgstr "显示分组和锁定图标" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "居中显示选中节点" +msgstr "居中显示所选项" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "最大化显示选中节点" +msgstr "完整显示所选项" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -5616,7 +5625,7 @@ msgstr "设置处理程序" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "加载Emission Mask(发射屏蔽)" +msgstr "加载发射遮罩" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp @@ -5628,7 +5637,7 @@ msgstr "重新启动" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "清除发射屏蔽" +msgstr "清除发射遮罩" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5648,6 +5657,23 @@ msgstr "发射遮罩" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "收缩(像素): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "目录与文件:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "从像素捕获" @@ -5873,18 +5899,19 @@ msgstr "轮廓大小:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "调试UV通道" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "确定要移除项目%d吗?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "从场景中更新" +msgstr "" +"是否从已有场景中更新?:\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" @@ -6297,7 +6324,7 @@ msgstr "点" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygons" -msgstr "多边形-" +msgstr "多边形" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" @@ -6850,7 +6877,7 @@ msgstr "切换注释" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "切换叠行" +msgstr "折叠/展开当前行" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7071,7 +7098,7 @@ msgstr "顶点" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." -msgstr "俯视图。" +msgstr "顶视图。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." @@ -7143,7 +7170,7 @@ msgstr "显示线框" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" -msgstr "显示过度绘制" +msgstr "显示重复绘制" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" @@ -7151,7 +7178,7 @@ msgstr "显示无阴影" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" -msgstr "视图环境" +msgstr "查看环境" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" @@ -7179,7 +7206,7 @@ msgstr "启用多普勒效应" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "影片预览" +msgstr "效果预览" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -7235,7 +7262,7 @@ msgstr "将节点吸附至地面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "找不到一个坚实的地板来快速选择。" +msgstr "找不到可吸附的坚实地板。" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7257,11 +7284,11 @@ msgstr "使用吸附" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "底部视图" +msgstr "底视图" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "俯视图" +msgstr "顶视图" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" @@ -7371,7 +7398,7 @@ msgstr "缩放吸附(%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "Viewport设置" +msgstr "视口设置" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -7419,38 +7446,35 @@ msgstr "无名控制器" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" -msgstr "创建 2D 网格" +msgstr "创建Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "创建网格预览" +msgstr "Mesh2D预览" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" -msgstr "创建2D多边形" +msgstr "创建Polygon 2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Polygon2D预览" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" -msgstr "创建2D碰撞多边形" +msgstr "创建CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "创建2D碰撞多边形" +msgstr "CollisionPolygon2D预览" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" -msgstr "添加2D遮光多边形" +msgstr "创建LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "添加2D遮光多边形" +msgstr "LightOccluder2D预览" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7466,7 +7490,7 @@ msgstr "无效的几何体,无法使用网格替换。" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" -msgstr "转换为 2D 网格" +msgstr "转换为Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -7474,7 +7498,7 @@ msgstr "无效的几何体,无法创建多边形。" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" -msgstr "转换为多边形" +msgstr "转换为Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." @@ -7482,7 +7506,7 @@ msgstr "无效的几何体,无法创建多边形碰撞体。" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" -msgstr "创建2D碰撞多边形成员" +msgstr "创建CollisionPolygon2D兄弟节点" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." @@ -7490,7 +7514,7 @@ msgstr "无效的几何体,无法创建遮光体。" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" -msgstr "创建2D遮光多边形成员" +msgstr "创建LightOccluder2D兄弟节点" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" @@ -7529,13 +7553,12 @@ msgid "Add Frame" msgstr "添加帧" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "无法加载图片:" +msgstr "无法加载图片" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "错误:无法加载帧资源!" +msgstr "错误:无法加载帧资源!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" @@ -7829,7 +7852,7 @@ msgstr "主题文件" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" -msgstr "擦除选中" +msgstr "擦除选中项" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" @@ -7838,7 +7861,7 @@ msgstr "修复无效的图块" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" -msgstr "切割选择" +msgstr "剪切选中项" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -7846,7 +7869,7 @@ msgstr "绘制图块地图" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" -msgstr "线性绘制" +msgstr "绘制直线" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" @@ -8215,14 +8238,12 @@ msgid "Edit Tile Z Index" msgstr "编辑图块 Z 坐标" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "使多边形凸起" +msgstr "转为凸多边形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "使多边形塌陷" +msgstr "转为凹多边形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -9179,7 +9200,7 @@ msgstr "添加已有补丁..." #: editor/project_export.cpp msgid "Delete patch '%s' from list?" -msgstr "从列表中删除补丁''%s'?" +msgstr "是否从列表中删除补丁“%s”?" #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -9335,6 +9356,10 @@ msgid "Export PCK/Zip" msgstr "导出 PCK/ZIP" #: editor/project_export.cpp +msgid "Export Project" +msgstr "导出项目" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "导出模式?" @@ -9392,7 +9417,7 @@ msgstr "已导入的项目" #: editor/project_manager.cpp msgid "Invalid Project Name." -msgstr "无效项目名称。" +msgstr "项目名称无效。" #: editor/project_manager.cpp msgid "Couldn't create folder." @@ -9426,10 +9451,6 @@ msgid "Couldn't create project.godot in project path." msgstr "无法在项目路径下创建project.godot文件。" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "以下文件无法从包中提取:" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "重命名项目" @@ -9459,7 +9480,7 @@ msgstr "安装并编辑" #: editor/project_manager.cpp msgid "Project Name:" -msgstr "项目名称:" +msgstr "项目名称:" #: editor/project_manager.cpp msgid "Project Path:" @@ -9605,7 +9626,9 @@ msgstr "" msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." -msgstr "从列表中删除该项目? 项目文件夹的内容不会被修改。" +msgstr "" +"是否从列表中删除该项目?\n" +"项目文件夹的内容不会被修改。" #: editor/project_manager.cpp msgid "" @@ -10421,7 +10444,7 @@ msgstr "复制节点路径" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" -msgstr "确认删除" +msgstr "删除(无确认)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." @@ -10539,7 +10562,7 @@ msgstr "重命名节点" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" -msgstr "场景树:" +msgstr "场景树(节点):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" @@ -10638,6 +10661,11 @@ msgid "Will load an existing script file." msgstr "将加载现有的脚本文件。" #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Script file already exists." +msgstr "拆分已存在。" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "类名:" @@ -10743,7 +10771,7 @@ msgstr "监视" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." -msgstr "从列表中选取一个或多个项目以显示图形。" +msgstr "从列表中选取一个或多个项目以显示图表。" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" @@ -11086,9 +11114,8 @@ msgid "Cursor Clear Rotation" msgstr "光标清除旋转" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "擦除选中" +msgstr "粘贴选中项" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -12225,7 +12252,15 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "这个节点已被弃用。请使用Animation Tree代替。" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Pick a color from the editor window." msgstr "从屏幕中选择一种颜色。" #: scene/gui/color_picker.cpp @@ -12340,6 +12375,12 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "Project export failed with error code %d." +#~ msgstr "项目导出失败,错误代码 %d。" + +#~ msgid "Password:" +#~ msgstr "密码:" + #~ msgid "Identifier segments must be of non-zero length." #~ msgstr "标识符字段不能为空." @@ -12628,9 +12669,6 @@ msgstr "不允许修改常量。" #~ msgid "Create folder" #~ msgstr "新建目录" -#~ msgid "Already existing" -#~ msgstr "已经存在" - #~ msgid "Custom Node" #~ msgstr "自定义节点" @@ -12680,9 +12718,6 @@ msgstr "不允许修改常量。" #~ msgid "Split can't form an existing edge." #~ msgstr "不能从已存在的边上拆分。" -#~ msgid "Split already exists." -#~ msgstr "拆分已存在。" - #~ msgid "Add Split" #~ msgstr "添加分裂" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index ae22ddc75c..d52249df61 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1255,10 +1255,24 @@ msgstr "" #: editor/editor_asset_installer.cpp #, fuzzy +msgid "%s (Already Exists)" +msgstr "AutoLoad '%s'已存在!" + +#: editor/editor_asset_installer.cpp +#, fuzzy msgid "Uncompressing Assets" msgstr "導入中:" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "多 %d 檔案" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1267,6 +1281,11 @@ msgstr "" msgid "Success!" msgstr "成功!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "內容:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "安裝" @@ -1418,6 +1437,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "儲存TileSet時出現錯誤!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -2272,10 +2296,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -3181,10 +3201,6 @@ msgstr "從ZIP檔" msgid "Template Package" msgstr "移除選項" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "" - #: editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -3194,10 +3210,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "密碼:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -5967,6 +5979,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "資料夾和檔案:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9807,6 +9835,10 @@ msgid "Export PCK/Zip" msgstr "匯出" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "匯出" @@ -9903,10 +9935,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "專案" @@ -11142,6 +11170,11 @@ msgstr "下一個腳本" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "AutoLoad '%s'已存在!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "名稱:" @@ -12750,7 +12783,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12857,6 +12897,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Password:" +#~ msgstr "密碼:" + #~ msgid "Pause the scene" #~ msgstr "暫停場景" @@ -13006,10 +13049,6 @@ msgstr "" #~ msgstr "列:" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "AutoLoad '%s'已存在!" - -#, fuzzy #~ msgid "Add Split" #~ msgstr "新增訊號" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index d20cad9133..1ca1a64015 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -18,12 +18,13 @@ # leela <53352@protonmail.com>, 2019. # Kenneth Lo <closer.tw@gmail.com>, 2019. # SIYU FU <1002492607@qq.com>, 2019. +# 鄭惟中 <biglionlion06@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-11-09 22:04+0000\n" -"Last-Translator: SIYU FU <1002492607@qq.com>\n" +"PO-Revision-Date: 2020-01-11 03:05+0000\n" +"Last-Translator: 鄭惟中 <biglionlion06@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -31,16 +32,16 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Convert()函數所收到的參數錯誤,請試著以 TYPE_ 作為開頭。" +msgstr "Convert()函數所收到的參數錯誤,請用 TYPE_* 常數。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "應為一個長度是1(一個字元)的字串" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -78,7 +79,7 @@ msgstr "調用“%s”時:" #: core/ustring.cpp msgid "B" -msgstr "乙" +msgstr "Byte" #: core/ustring.cpp msgid "KiB" @@ -86,7 +87,7 @@ msgstr "基布" #: core/ustring.cpp msgid "MiB" -msgstr "MiB公司" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" @@ -106,7 +107,7 @@ msgstr "" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "释放" +msgstr "釋放" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -114,7 +115,7 @@ msgstr "平衡" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "镜像" +msgstr "鏡像" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" @@ -1254,10 +1255,24 @@ msgid "Error opening package file, not in ZIP format." msgstr "開啟套件檔案出錯,非 zip 格式。" #: editor/editor_asset_installer.cpp +#, fuzzy +msgid "%s (Already Exists)" +msgstr "Autoload「%s」已經存在!" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "正在解壓縮素材" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "提取以下檔案失敗:" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "還有 %d 個檔案" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "套件安裝成功!" @@ -1267,6 +1282,11 @@ msgstr "套件安裝成功!" msgid "Success!" msgstr "成功!" +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "Package Contents:" +msgstr "內容:" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "安裝" @@ -1413,6 +1433,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "檔案格式不正確,不是 Audio Bus 配置檔。" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "儲存資源錯誤!" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "新增 Bus" @@ -2273,10 +2298,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "專案輸出失敗,錯誤代碼是 %d。" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "無法保存導入的資源。" @@ -3174,10 +3195,6 @@ msgstr "導入模板(透過ZIP檔案)" msgid "Template Package" msgstr "導出範本管理器" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "輸出專案" - #: editor/editor_node.cpp msgid "Export Library" msgstr "輸出函式庫" @@ -3187,10 +3204,6 @@ msgid "Merge With Existing" msgstr "與現有函式庫合併" #: editor/editor_node.cpp -msgid "Password:" -msgstr "密碼:" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "開啟並運行腳本" @@ -5946,6 +5959,23 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Solid Pixels" +msgstr "擴展(像素): " + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "資料夾 & 檔案:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -9779,6 +9809,10 @@ msgid "Export PCK/Zip" msgstr "導出 PCK/ZIP" #: editor/project_export.cpp +msgid "Export Project" +msgstr "輸出專案" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "導出模式:" @@ -9873,10 +9907,6 @@ msgid "Couldn't create project.godot in project path." msgstr "無法在項目路徑中創建project.godot。" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "提取以下檔案失敗:" - -#: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "重命名項目" @@ -11115,6 +11145,11 @@ msgstr "讀取現存的 Bus 配置。" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Script file already exists." +msgstr "Autoload「%s」已經存在!" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Class Name:" msgstr "Class:" @@ -12747,7 +12782,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12858,6 +12900,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Project export failed with error code %d." +#~ msgstr "專案輸出失敗,錯誤代碼是 %d。" + +#~ msgid "Password:" +#~ msgstr "密碼:" + #~ msgid "Pause the scene" #~ msgstr "暫停此場景" @@ -13067,10 +13115,6 @@ msgstr "" #~ msgstr "列:" #, fuzzy -#~ msgid "Split already exists." -#~ msgstr "Autoload「%s」已經存在!" - -#, fuzzy #~ msgid "Remove Split" #~ msgstr "移除" |