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-rw-r--r--editor/SCsub2
-rw-r--r--editor/editor_autoload_settings.cpp50
-rw-r--r--editor/editor_autoload_settings.h6
-rw-r--r--editor/editor_node.cpp12
-rw-r--r--editor/editor_settings.cpp3
-rw-r--r--editor/project_settings_editor.cpp2
-rw-r--r--editor/translations/af.po70
-rw-r--r--editor/translations/ar.po679
-rw-r--r--editor/translations/az.po67
-rw-r--r--editor/translations/bg.po71
-rw-r--r--editor/translations/bn.po72
-rw-r--r--editor/translations/br.po64
-rw-r--r--editor/translations/ca.po73
-rw-r--r--editor/translations/cs.po83
-rw-r--r--editor/translations/da.po70
-rw-r--r--editor/translations/de.po238
-rw-r--r--editor/translations/editor.pot64
-rw-r--r--editor/translations/el.po75
-rw-r--r--editor/translations/en_Shaw.po14652
-rw-r--r--editor/translations/eo.po70
-rw-r--r--editor/translations/es.po244
-rw-r--r--editor/translations/es_AR.po585
-rw-r--r--editor/translations/et.po68
-rw-r--r--editor/translations/eu.po66
-rw-r--r--editor/translations/fa.po72
-rw-r--r--editor/translations/fi.po226
-rw-r--r--editor/translations/fil.po64
-rw-r--r--editor/translations/fr.po160
-rw-r--r--editor/translations/ga.po66
-rw-r--r--editor/translations/gl.po73
-rw-r--r--editor/translations/he.po72
-rw-r--r--editor/translations/hi.po68
-rw-r--r--editor/translations/hr.po70
-rw-r--r--editor/translations/hu.po72
-rw-r--r--editor/translations/id.po86
-rw-r--r--editor/translations/is.po64
-rw-r--r--editor/translations/it.po139
-rw-r--r--editor/translations/ja.po124
-rw-r--r--editor/translations/ka.po70
-rw-r--r--editor/translations/km.po64
-rw-r--r--editor/translations/ko.po103
-rw-r--r--editor/translations/lt.po66
-rw-r--r--editor/translations/lv.po70
-rw-r--r--editor/translations/mi.po64
-rw-r--r--editor/translations/mk.po64
-rw-r--r--editor/translations/ml.po64
-rw-r--r--editor/translations/mr.po76
-rw-r--r--editor/translations/ms.po76
-rw-r--r--editor/translations/nb.po73
-rw-r--r--editor/translations/nl.po82
-rw-r--r--editor/translations/or.po64
-rw-r--r--editor/translations/pl.po564
-rw-r--r--editor/translations/pr.po70
-rw-r--r--editor/translations/pt.po75
-rw-r--r--editor/translations/pt_BR.po86
-rw-r--r--editor/translations/ro.po72
-rw-r--r--editor/translations/ru.po230
-rw-r--r--editor/translations/si.po64
-rw-r--r--editor/translations/sk.po70
-rw-r--r--editor/translations/sl.po70
-rw-r--r--editor/translations/sq.po70
-rw-r--r--editor/translations/sr_Cyrl.po72
-rw-r--r--editor/translations/sr_Latn.po974
-rw-r--r--editor/translations/sv.po70
-rw-r--r--editor/translations/ta.po64
-rw-r--r--editor/translations/te.po64
-rw-r--r--editor/translations/th.po75
-rw-r--r--editor/translations/tl.po580
-rw-r--r--editor/translations/tr.po75
-rw-r--r--editor/translations/tt.po64
-rw-r--r--editor/translations/tzm.po64
-rw-r--r--editor/translations/uk.po234
-rw-r--r--editor/translations/ur_PK.po70
-rw-r--r--editor/translations/vi.po145
-rw-r--r--editor/translations/zh_CN.po237
-rw-r--r--editor/translations/zh_HK.po70
-rw-r--r--editor/translations/zh_TW.po75
77 files changed, 20587 insertions, 3395 deletions
diff --git a/editor/SCsub b/editor/SCsub
index 87153f3b2b..35c215b663 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -76,7 +76,7 @@ if env["tools"]:
# Editor translations
to_include = (
- "ar,bg,bn,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tr,uk,vi,zh_CN,zh_TW"
+ "ar,bg,bn,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tl,tr,uk,vi,zh_CN,zh_TW"
).split(",")
tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include]
env.Depends("#editor/editor_translations.gen.h", tlist)
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 281d614ea9..829948d3cb 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -52,7 +52,7 @@ void EditorAutoloadSettings::_notification(int p_what) {
file_dialog->add_filter("*." + E);
}
- for (const AutoLoadInfo &info : autoload_cache) {
+ for (const AutoloadInfo &info : autoload_cache) {
if (info.node && info.in_editor) {
get_tree()->get_root()->call_deferred(SNAME("add_child"), info.node);
}
@@ -122,7 +122,7 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin
for (const String &E : keywords) {
if (E == p_name) {
if (r_error) {
- *r_error = TTR("Invalid name.") + " " + TTR("Keyword cannot be used as an AutoLoad name.");
+ *r_error = TTR("Invalid name.") + " " + TTR("Keyword cannot be used as an Autoload name.");
}
return false;
@@ -227,7 +227,7 @@ void EditorAutoloadSettings::_autoload_edited() {
path = "*" + path;
}
- undo_redo->create_action(TTR("Toggle AutoLoad Globals"));
+ undo_redo->create_action(TTR("Toggle Autoload Globals"));
undo_redo->add_do_property(ProjectSettings::get_singleton(), base, path);
undo_redo->add_undo_property(ProjectSettings::get_singleton(), base, ProjectSettings::get_singleton()->get(base));
@@ -378,13 +378,13 @@ Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
Object *obj = ClassDB::instantiate(ibt);
- ERR_FAIL_COND_V_MSG(!obj, nullptr, "Cannot instance script for AutoLoad, expected 'Node' inheritance, got: " + String(ibt) + ".");
+ ERR_FAIL_COND_V_MSG(!obj, nullptr, "Cannot instance script for Autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
n = Object::cast_to<Node>(obj);
n->set_script(script);
}
- ERR_FAIL_COND_V_MSG(!n, nullptr, "Path in AutoLoad not a node or script: " + p_path + ".");
+ ERR_FAIL_COND_V_MSG(!n, nullptr, "Path in Autoload not a node or script: " + p_path + ".");
return n;
}
@@ -396,10 +396,10 @@ void EditorAutoloadSettings::update_autoload() {
updating_autoload = true;
- Map<String, AutoLoadInfo> to_remove;
- List<AutoLoadInfo *> to_add;
+ Map<String, AutoloadInfo> to_remove;
+ List<AutoloadInfo *> to_add;
- for (const AutoLoadInfo &info : autoload_cache) {
+ for (const AutoloadInfo &info : autoload_cache) {
to_remove.insert(info.name, info);
}
@@ -423,7 +423,7 @@ void EditorAutoloadSettings::update_autoload() {
continue;
}
- AutoLoadInfo info;
+ AutoloadInfo info;
info.is_singleton = path.begins_with("*");
if (info.is_singleton) {
@@ -436,7 +436,7 @@ void EditorAutoloadSettings::update_autoload() {
bool need_to_add = true;
if (to_remove.has(name)) {
- AutoLoadInfo &old_info = to_remove[name];
+ AutoloadInfo &old_info = to_remove[name];
if (old_info.path == info.path) {
// Still the same resource, check status
info.node = old_info.node;
@@ -478,8 +478,8 @@ void EditorAutoloadSettings::update_autoload() {
}
// Remove deleted/changed autoloads
- for (KeyValue<String, AutoLoadInfo> &E : to_remove) {
- AutoLoadInfo &info = E.value;
+ for (KeyValue<String, AutoloadInfo> &E : to_remove) {
+ AutoloadInfo &info = E.value;
if (info.is_singleton) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->remove_named_global_constant(info.name);
@@ -500,7 +500,7 @@ void EditorAutoloadSettings::update_autoload() {
// Load new/changed autoloads
List<Node *> nodes_to_add;
- for (AutoLoadInfo *info : to_add) {
+ for (AutoloadInfo *info : to_add) {
info->node = _create_autoload(info->path);
ERR_CONTINUE(!info->node);
@@ -632,8 +632,8 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant &
int order = ProjectSettings::get_singleton()->get_order("autoload/" + name);
- AutoLoadInfo aux;
- List<AutoLoadInfo>::Element *E = nullptr;
+ AutoloadInfo aux;
+ List<AutoloadInfo>::Element *E = nullptr;
if (!move_to_back) {
aux.order = order;
@@ -649,7 +649,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant &
for (int i = 0; i < autoloads.size(); i++) {
aux.order = ProjectSettings::get_singleton()->get_order("autoload/" + autoloads[i]);
- List<AutoLoadInfo>::Element *I = autoload_cache.find(aux);
+ List<AutoloadInfo>::Element *I = autoload_cache.find(aux);
if (move_to_back) {
autoload_cache.move_to_back(I);
@@ -664,7 +664,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant &
int i = 0;
- for (const AutoLoadInfo &F : autoload_cache) {
+ for (const AutoloadInfo &F : autoload_cache) {
orders.write[i++] = F.order;
}
@@ -676,7 +676,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant &
i = 0;
- for (const AutoLoadInfo &F : autoload_cache) {
+ for (const AutoloadInfo &F : autoload_cache) {
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", "autoload/" + F.name, orders[i++]);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", "autoload/" + F.name, F.order);
}
@@ -697,18 +697,18 @@ bool EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_
String error;
if (!_autoload_name_is_valid(name, &error)) {
- EditorNode::get_singleton()->show_warning(TTR("Can't add AutoLoad:") + "\n" + error);
+ EditorNode::get_singleton()->show_warning(TTR("Can't add Autoload:") + "\n" + error);
return false;
}
const String &path = p_path;
if (!FileAccess::exists(path)) {
- EditorNode::get_singleton()->show_warning(TTR("Can't add AutoLoad:") + "\n" + vformat(TTR("%s is an invalid path. File does not exist."), path));
+ EditorNode::get_singleton()->show_warning(TTR("Can't add Autoload:") + "\n" + vformat(TTR("%s is an invalid path. File does not exist."), path));
return false;
}
if (!path.begins_with("res://")) {
- EditorNode::get_singleton()->show_warning(TTR("Can't add AutoLoad:") + "\n" + vformat(TTR("%s is an invalid path. Not in resource path (res://)."), path));
+ EditorNode::get_singleton()->show_warning(TTR("Can't add Autoload:") + "\n" + vformat(TTR("%s is an invalid path. Not in resource path (res://)."), path));
return false;
}
@@ -716,7 +716,7 @@ bool EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_
UndoRedo *undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Add AutoLoad"));
+ undo_redo->create_action(TTR("Add Autoload"));
// Singleton autoloads are represented with a leading "*" in their path.
undo_redo->add_do_property(ProjectSettings::get_singleton(), name, "*" + path);
@@ -791,7 +791,7 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
continue;
}
- AutoLoadInfo info;
+ AutoloadInfo info;
info.is_singleton = path.begins_with("*");
if (info.is_singleton) {
@@ -812,7 +812,7 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
autoload_cache.push_back(info);
}
- for (AutoLoadInfo &info : autoload_cache) {
+ for (AutoloadInfo &info : autoload_cache) {
info.node = _create_autoload(info.path);
if (info.node) {
@@ -921,7 +921,7 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
}
EditorAutoloadSettings::~EditorAutoloadSettings() {
- for (const AutoLoadInfo &info : autoload_cache) {
+ for (const AutoloadInfo &info : autoload_cache) {
if (info.node && !info.in_editor) {
memdelete(info.node);
}
diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h
index 135ff48a0c..044eea4245 100644
--- a/editor/editor_autoload_settings.h
+++ b/editor/editor_autoload_settings.h
@@ -49,7 +49,7 @@ class EditorAutoloadSettings : public VBoxContainer {
String autoload_changed;
- struct AutoLoadInfo {
+ struct AutoloadInfo {
String name;
String path;
bool is_singleton = false;
@@ -57,12 +57,12 @@ class EditorAutoloadSettings : public VBoxContainer {
int order = 0;
Node *node = nullptr;
- bool operator==(const AutoLoadInfo &p_info) const {
+ bool operator==(const AutoloadInfo &p_info) const {
return order == p_info.order;
}
};
- List<AutoLoadInfo> autoload_cache;
+ List<AutoloadInfo> autoload_cache;
bool updating_autoload;
int number_of_autoloads;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 42eaf8bd89..9f3d083bf1 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -725,11 +725,7 @@ void EditorNode::_notification(int p_what) {
help_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles")));
}
- if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) {
- scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE);
- } else {
- scene_tabs->set_min_width(0);
- }
+ scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
_update_scene_tabs();
recent_scenes->reset_size();
@@ -807,10 +803,6 @@ void EditorNode::_notification(int p_what) {
_update_update_spinner();
} break;
-
- case Control::NOTIFICATION_RESIZED: {
- _update_scene_tabs();
- } break;
}
}
@@ -6255,7 +6247,7 @@ EditorNode::EditorNode() {
scene_tabs->add_tab("unsaved");
scene_tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? TabBar::CLOSE_BUTTON_SHOW_ALWAYS : TabBar::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
- scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE);
+ scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 52ff7e3c19..45685b8fb2 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -461,8 +461,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Scene tabs
_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
- _initial_set("interface/scene_tabs/resize_if_many_tabs", true);
- EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/scene_tabs/minimum_width", 50, "50,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
+ EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/scene_tabs/maximum_width", 350, "0,9999,1", PROPERTY_USAGE_DEFAULT)
_initial_set("interface/scene_tabs/show_script_button", false);
/* Filesystem */
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 7059509e72..c4019bc22d 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -663,7 +663,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
tab_container->add_child(localization_editor);
autoload_settings = memnew(EditorAutoloadSettings);
- autoload_settings->set_name(TTR("AutoLoad"));
+ autoload_settings->set_name(TTR("Autoload"));
autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(autoload_settings);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index ad1b7ef436..86ed70ec3a 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -1529,6 +1529,11 @@ msgstr "Laai die verstek Bus Uitleg."
msgid "Create a new Bus Layout."
msgstr "Skep 'n nuwe Bus Uitleg."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Oop Oudio-Bus Uitleg"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ongeldige naam."
@@ -2953,7 +2958,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5727,6 +5732,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Skep Vouer"
@@ -8265,7 +8274,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9197,6 +9211,11 @@ msgstr "Soek Vervanging Hulpbron:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Hulpbron"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Lede"
@@ -9247,6 +9266,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Laai Verstek"
@@ -9264,7 +9297,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9992,18 +10036,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Passendes:"
@@ -12654,6 +12686,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Eienskappe"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13994,6 +14031,9 @@ msgstr "Ongeldige naam."
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 29efa92a54..4bccc25d91 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -44,10 +44,10 @@
# أحمد مصطفى الطبراني <eltabaraniahmed@gmail.com>, 2020.
# ChemicalInk <aladdinalkhafaji@gmail.com>, 2020.
# Musab Alasaifer <mousablasefer@gmail.com>, 2020.
-# Yassine Oudjana <y.oudjana@protonmail.com>, 2020.
+# Yassine Oudjana <y.oudjana@protonmail.com>, 2020, 2022.
# bruvzg <bruvzg13@gmail.com>, 2020.
# StarlkYT <mrsstarlkps4@gmail.com>, 2020, 2021.
-# Games Toon <xxtvgoodxx@gmail.com>, 2021.
+# Games Toon <xxtvgoodxx@gmail.com>, 2021, 2022.
# Kareem Abduljaleel <karemjaleel34@gmail.com>, 2021.
# ILG - Game <moegypt277@gmail.com>, 2021.
# Hatim Jamal <hatimjamal8@gmail.com>, 2021.
@@ -55,7 +55,7 @@
# abubakrAlsaab <madeinsudan19@gmail.com>, 2021.
# Hafid Talbi <atalbiie@gmail.com>, 2021.
# Hareth Mohammed <harethpy@gmail.com>, 2021.
-# Mohammed Mubarak <modymu9@gmail.com>, 2021.
+# Mohammed Mubarak <modymu9@gmail.com>, 2021, 2022.
# Spirit <i8bou3@gmail.com>, 2021, 2022.
# TURKYM7MD <turkytb7700@gmail.com>, 2022.
# zeyad majed <zmajd62@gmail.com>, 2022.
@@ -66,7 +66,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-16 08:44+0000\n"
+"PO-Revision-Date: 2022-02-28 15:48+0000\n"
"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
@@ -76,7 +76,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -85,13 +85,13 @@ msgstr "معامل خاطئ لدالة ()Convert، استخدم احدى الث
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "كان يتوقع سلسلة من الطول 1 (حرف)."
+msgstr "كانت الدالة تتوقع سلسلة-حروف طولها 1 (حرف واحد)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "لا يوجد ما يكفي من البايتات من أجل فك البايتات، أو صيغة غير صحيحة."
+msgstr "ليس هنالك بايتات كافية من أجل فك البايتات، أو الصيغة غير صحيحة."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -103,7 +103,7 @@ msgstr "لا يمكن استخدام self لأن النموذج فارغ (لم
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "معاملات غير صالحة للمشغل ‏⁨%s⁩، ⁨%s⁩‏ و ⁨%s⁩."
+msgstr "معاملات غير صالحة للمشغل %s, %s و %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -111,11 +111,11 @@ msgstr "فهرس غير صحيح للنوع %s التابع للنوع الأس
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "أسم فهرس غير صحيح '%s' للنوع الأساسي %s"
+msgstr "أسم فهرس غير صالح '%s' للنوع الأساسي %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "معامل غير صالح للإنشاء '%s'"
+msgstr "معامل غير صالح لإنشاء '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -131,23 +131,23 @@ msgstr "كيلوبايت"
#: core/ustring.cpp
msgid "MiB"
-msgstr "ميجابايت"
+msgstr "ميبي بايت (MiB)"
#: core/ustring.cpp
msgid "GiB"
-msgstr "جيجابايت"
+msgstr "جيبي بايت (GiB)"
#: core/ustring.cpp
msgid "TiB"
-msgstr "تيرابايت"
+msgstr "تيبي بايت (TiB)"
#: core/ustring.cpp
msgid "PiB"
-msgstr "بيتابايت"
+msgstr "بيبي بايت (PiB)"
#: core/ustring.cpp
msgid "EiB"
-msgstr "إكسابايت"
+msgstr "إكسي بايت (EiB)"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -191,72 +191,72 @@ msgstr "تحريك نقاط بيزية"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "تكرار مفاتيح التحريك"
+msgstr "Anim تكرار مفاتيح التحريك"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "أزل مفاتيح التحريك"
+msgstr "Anim أزل مفاتيح التحريك"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "تغيير وقت الإطار الرئيسي للحركة"
+msgstr "Anim تغيير وقت الإطار الرئيسي"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "تغيير إنتقالية الرسوم المتحركة"
+msgstr "Anim تغيير إنتقالية الرسوم المتحركة"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "تحويل تغيير التحريك"
+msgstr "Anim تغيير التحويل"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "تغيير قيمة الإطار الأساسي للحركة"
+msgstr "Anim تغيير قيمة الإطار الرئيسي"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "نداء تغيير التحريك"
+msgstr "Anim تغيير النداء (Call)"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
-msgstr "وقت الإطار متعدد التغييرات للرسم المتحرك"
+msgstr "Anim تغييرات متعددة لوقت الإطار الرئيسي"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr "المراحل الانتقالية للرسم المتحرك متعدد التغييرات"
+msgstr "Anim تغييرات متعددة للمراحل الانتقالية"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr "التَحَوّل متعدد التغيير للرسوم المتحركة"
+msgstr "Anim تغييرات متعددة للتحويلات"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
-msgstr "قيمة الإطار متعدد التغييرات للرسم المتحرك"
+msgstr "Anim تغييرات متعددة لقيمة الإطار(ات) الرئيسية"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr "استدعاء الرسوم المتحركة متعددة التغيير"
+msgstr "Anime تغييرات متعددة نداء(ات)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr "تعديل طول عرض الحركة"
+msgstr "تعديل مدة الرسم المتحرك"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "تعديل رباط عرض الحركة"
+msgstr "تعديل رباط (Loop) الرسم المتحرك"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr "خط الخاصية"
+msgstr "مسار خاصية"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr "خط التحريك ثلاثي الأبعاد"
+msgstr "مسار التحويل (تحريك في الأبعاد)"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr "استدعاء أسلوب المسار"
+msgstr "مسار لاستدعاء دالة"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -264,19 +264,19 @@ msgstr "مسار منحنى بيزيه"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr "شريط صبط الصوت"
+msgstr "شريط ضبط الصوت"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr "شريط ضبط الحركة"
+msgstr "شريط ضبط حركة الرسم المتحرك (Animation)"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
-msgstr "مدة الحركة (بالإطارات)"
+msgstr "مدة الرسم المتحرك (بالإطارات)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
-msgstr "مدة الحركة (بالثواني)"
+msgstr "مدة الرسم المتحرك (بالثواني)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
@@ -300,6 +300,7 @@ msgid "Anim Clips:"
msgstr "مقاطع الرسوم المتحركة:"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Track Path"
msgstr "تغيير مسار الطريق"
@@ -309,13 +310,14 @@ msgstr "تمكين/إيقاف هذا المسار."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "وضع التحديث (كيف يتم تعيين هذه الخاصية)"
+msgstr "وضع التحديث (كيفية تعيين هذه الخاصية)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "وضعية الأستيفاء"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "وضع التفاف الحلقة (نهاية العشوائية مع بداية الحلقة)"
@@ -341,7 +343,7 @@ msgstr "متقطع"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr "مُطلق"
+msgstr "تفعيل/أطلاق"
#: editor/animation_track_editor.cpp
msgid "Capture"
@@ -358,7 +360,7 @@ msgstr "خطي"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr "مكعب"
+msgstr "مكعبي"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -371,36 +373,35 @@ msgstr "التفاف الحلقة المثبتة"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "أدخل المفتاح"
+msgstr "أدخل مفتاح"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "مفتاح (مفاتيح) المكررة"
+msgstr "تكرار المفتاح (المفاتيح)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "إضافة %d إطار(ات)"
+msgstr "أضفْ قيمة(قيم) إعادة تعيين (RESET)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "مفتاح الحذف()"
+msgstr "حذف المفتاح (المفاتيح)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr "تغيير وضع تحديث الحركة"
+msgstr "تغيير وضع التحديث للرسم المتحرك"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr "تغيير وضع عقدة الحركة"
+msgstr "تغيير وضع التفسير (Interpolation) للرسم المتحرك"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
-msgstr "تغيير وضع عقدة الحركة"
+msgstr "تغيير وضع عقدة الرسم المتحرك"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "حذف مسار التحريك"
+msgstr "إزالة مسار التحريك"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -426,21 +427,22 @@ msgstr "أنشئ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
-msgstr "إدخال حركة"
+msgstr "Anim إدخال حركة"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
-msgstr "وحدة '%s'"
+msgstr "الوحدة '%s'"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "animation"
-msgstr "رسوم متحركة"
+msgstr "رسم متحرك"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr "اللأعب المتحرك لا يستطيع تحريك نفسه ,فقط اللاعبين الآخرين."
+msgstr ""
+"لاعب-التحريك (AnimationPlayer) لا يستطيع تحريك نفسه ,فقط اللاعبين الآخرين."
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
@@ -449,15 +451,15 @@ msgstr "الخاصية '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "أنشي حركة وأدخلها"
+msgstr "Anim أنشئ وأضفْ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "أنشي مسار حركة و مفتاح"
+msgstr "Anim أضفْ مسار حركة و مفتاح"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "أضف مفتاح الحركة"
+msgstr "Anim أضفْ مفتاح الحركة"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
@@ -469,7 +471,7 @@ msgstr "إعادة ترتيب المسارات"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "تنطبق مسارات التحويل فقط على الحيز المكاني."
+msgstr "تنطبق مسارات التحويل فقط على وحدات الحيز المكاني."
#: editor/animation_track_editor.cpp
msgid ""
@@ -478,18 +480,18 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"يمكن للمسارات الصوتية أن تشير فقط إلى حيز الكتابة:\n"
-"-الصوت الجاري للأعب\n"
-"-الصوت الجاري للأعب ثنائي الأبعاد\n"
-"-الصوت الجاري للأعب ثلاثي الأبعاد"
+"يمكن للمسارات الصوتية فقط أن تشير إلى وحدات بنوع:\n"
+"-لاعب الصوت الجاري\n"
+"-لاعب الصوت الجاري للحيز ثنائي الأبعاد\n"
+"-لاعب الصوت الجاري للحيز ثلاثي الأبعاد"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "مسارات الحركة يمكنها فقط أن تشير إلى عُقد مشغّل الحركة."
+msgstr "مسارات الحركة يمكنها فقط أن تشير إلى وحدات مشغّل الرسوم المتحركة."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr "لا يمكن إضافة مقطع جديد بدون جذر"
+msgstr "لا يمكن إضافة مقطع جديد بدون جذر (root)"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
@@ -509,11 +511,11 @@ msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن إض
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
-msgstr "أضف مفتاح مقطع المتحول (Transform)"
+msgstr "أضفْ مفتاح لمقطع التحويل (Transform Track)"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
-msgstr "أضف مفتاح المقطع"
+msgstr "أضفْ مفتاح المقطع"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
@@ -521,15 +523,15 @@ msgstr "مسار المقطع غير صالح, إذن لا يمكن إضافة
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
-msgstr "أضف مفتاح مقطع الدالة"
+msgstr "أضْف مفتاح لمقطع الدالة (Method Track)"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr "دالة لم توجد في شيئ: "
+msgstr "دالة لم توجد في الكائن: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr "مفتاح حركة التحريك"
+msgstr "Anim تحريك المفاتيح"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -542,7 +544,7 @@ msgstr "لصق المقاطع"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "مفتاح تكبير حركة"
+msgstr "Anim تكبير المفاتيح"
#: editor/animation_track_editor.cpp
msgid ""
@@ -550,9 +552,8 @@ msgid ""
msgstr "هذا الخيار لا يعمل لتعديل منحنى بيزر (Bezier), لأنه فقط مقطع واحد."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "مفتاح تكبير حركة"
+msgstr "Anim إضافة مفاتيح إعادة تعيين (RESET Keys)"
#: editor/animation_track_editor.cpp
msgid ""
@@ -566,13 +567,13 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"هذه الحركة (رسوم متحركة) تنتمي الى مشهد مستورد، لذا فإن أي تغييرات في "
-"المسارات المستوردة لن يتم حفظها.\n"
+"هذه الرسوم المتحركة تنتمي الى مشهد مستورد، لذا فإن أي تغييرات في المسارات "
+"المستوردة لن يتم حفظها.\n"
"\n"
"لتشغيل الامكانية لإضافة مسارات خاصة، انتقل إلى إعدادات استيراد المشهد واضبط "
"\"رسوم متحركة > تخزين\" إلى \"ملفات\"،\n"
"شغل \"رسوم متحركة > أحتفظ بالمقاطع (المسارات) المخصصة\"، ثم اعد الاستيراد.\n"
-"يمكنك ايضاً استخدام إعدادات استيراد مسبقة تقوم باستيراد الرسم المتحرك الى "
+"يمكنك ايضاً استخدام إعدادات استيراد مسبقة تقوم باستيراد الرسوم المتحركة الى "
"ملفات متفرقة."
#: editor/animation_track_editor.cpp
@@ -584,6 +585,7 @@ msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "اختر مشغل الرسم المتحرك من شجرة المشهد لكي تنشئ أو تعدل الحركة."
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Only show tracks from nodes selected in tree."
msgstr "فقط قم بتبين المقاطع من العقد (Nodes) المحددة في الشجرة."
@@ -678,7 +680,7 @@ msgstr "إستعمل منحنيات بيزر"
#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
-msgstr "إنشاء مسار/ات إعادة التعيين (RESET)"
+msgstr "إنشاء مسار(ات) إعادة التعيين (RESET)"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -1127,8 +1129,8 @@ msgid ""
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
-"هل تريد حذف الملفات المحددة من المشروع؟ (لا يمكن التراجع.)\n"
-"إستنادًا إلى نظام تشغيل جهازك, قد يتم نقل الملفات إلى سلة المهملات أو حذفها "
+"هل تريد حذف الملفات المحددة من المشروع؟ (لا يمكن استعادتها.)\n"
+"حسب إِعدادات مُدير ملفات نظام تشغيلك, سيتم نقلها إلى سلة المهملات أو ستحذف "
"نهائيًا."
#: editor/dependency_editor.cpp
@@ -1139,10 +1141,10 @@ msgid ""
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
-"الملفات التي يتم إزالتها مطلوبة من قبل موارد أخرى من اجل أَن تعمل.\n"
-"هل تريد إزالتها على أي حال؟ (لا تراجع).\n"
-"حسب إِعدادات مُدير ملفاتِك, إِما سيتم نقل الملقات إِلى سلة المُهملات أَو سيتم حذفها "
-"نهائياً."
+"الملفات التي يتم إزالتها هي مطلوبة من قبل موارد أخرى لكي تعمل.\n"
+"هل تريد إزالتها على أي حال؟ (لا يمكن التراجع).\n"
+"اعتماداً على إِعدادات مُدير ملفات نظام تشغيلك, سيتم نقلها إِلى سلة المُهملات أَو "
+"سيتم حذفها نهائياً."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1313,7 +1315,7 @@ msgstr "تراخيص"
#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr "حدث خطأ عندفتح ملف %s الحزمة بسبب أن الملف ليس في صيغة \"ZIP\"."
+msgstr "حدث خطأ عند فتح ملف الحزمة لـ \"%s\" (لأنه ليس بصيغة ZIP) ."
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
@@ -1527,6 +1529,11 @@ msgstr "تحميل نسق المسار الإفتراضي."
msgid "Create a new Bus Layout."
msgstr "أنشئ نسق مسار جديد."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "إفتح نسق مسار الصوت"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "اسم غير صالح."
@@ -1787,7 +1794,7 @@ msgstr "رصيف العُقد"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
-msgstr "إرساء نظام الملفات"
+msgstr "رصيف نظام الملفات"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -2150,12 +2157,11 @@ msgstr "التعليمات على الإنترنت"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr "خاصيات"
+msgstr "خصائص"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "يتجاوز s%:"
+msgstr "يتجاوز %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2163,7 +2169,7 @@ msgstr "الافتراضي:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr "طرق"
+msgstr "دوال"
#: editor/editor_help.cpp
msgid "Theme Properties"
@@ -2296,14 +2302,13 @@ msgid "Property:"
msgstr "خاصية:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(القيمة)"
+msgstr "القيمة المثبتة"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr "تثبيت القيمةيجْبرَهٌ حتي لو كانت تساوي القيمة الإفتراضية."
+msgstr "تثبيت القيمة يجْبِرَهُ على حفظها حتى لو كانت تساوي القيمة الإفتراضية."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
@@ -2337,9 +2342,8 @@ msgid "Paste Property"
msgstr "لصق ال"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "نسخ مسار النص البرمجي"
+msgstr "نسخ مسار الخاصية"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2495,7 +2499,7 @@ msgstr "ينشئ الصورة المصغرة"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة."
+msgstr "هذه العميلة لا يمكن إجرائها من غير جذر رئيسي."
#: editor/editor_node.cpp
msgid ""
@@ -2554,17 +2558,16 @@ msgid ""
"option and delete the Default layout."
msgstr ""
"تم تجاوز اعدادات المحرر الاساسيه.\n"
-"لإستعادة اعدادات المحرر, اذهب إلى خيار 'Delete Layout' من ثم إحفظ الاعدادات "
-"الاساسيه."
+"لإستعادة اعدادات المحررالأساسية, اذهب إلى خيار 'Delete Layout' من ثم أزل "
+"الاعدادات الاساسيه."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "إسم النسق غير موجود!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
-msgstr "إسترجاع النسق الإفتراضي إلي الإعدادات الأساسية."
+msgstr "تم إسترجاع النسق الإفتراضي (Default layout) لاعدادتهِ الأساسية."
#: editor/editor_node.cpp
msgid ""
@@ -2667,11 +2670,12 @@ msgstr ""
"عموما."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
-msgstr "يتطلب حفظ المشهد توافر عُقدة رئيسة."
+msgstr ""
+"يتطلب حفظ المشهد توافر وحدة رئيسة. يمكنك إضافة وحدة رئيسية من خلال رصيف شجرة "
+"المشهد."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2815,7 +2819,7 @@ msgid ""
msgstr ""
"غير قادر علي تحميل النص البرمجي للإضافة من المسار: '%s'. يبدو أنه يوجد خطأ "
"في ذلك النص البرمجي.\n"
-"تعطيل الإضافة في '%s' كي لا تحصل أخطاء."
+"تعطيل الإضافة في '%s' لتجنب الأخطاء لاحقاً."
#: editor/editor_node.cpp
msgid ""
@@ -2955,7 +2959,7 @@ msgstr "تمكين/إيقاف الوضع الخالي من الإلهاء."
msgid "Add a new scene."
msgstr "إضافة مشهد جديد."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "مشهد"
@@ -3040,15 +3044,15 @@ msgstr "إعدادات المشروع..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
-msgstr "التحكم بالإصدار"
+msgstr "إدارة الإصدارات (Version Control)"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr "إعداد التحكم بالنسخة"
+msgstr "إعداد إدارة الإصدارات (Version Control)"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr "إطفاء التحكم بالنسخة Version Control"
+msgstr "إطفاء إدارة الإصدارات (Version Control)"
#: editor/editor_node.cpp
msgid "Export..."
@@ -3059,9 +3063,8 @@ msgid "Install Android Build Template..."
msgstr "تحميل قالب البناء للأندرويد..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "فتح مجلّد بيانات المحرّر"
+msgstr "إفتح مجلّد بيانات المستخدم"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3069,12 +3072,11 @@ msgstr "أدوات"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
-msgstr "متصفح الموارد أورفان..."
+msgstr "متصفح الموارد اليتيمة..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Current Project"
-msgstr "إعادة تسمية المشروع"
+msgstr "إعادة تحميل/تشغيل المشروع الحالي"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -3107,7 +3109,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
-msgstr "نشر مصغر مع نظام ملفات الشبكة"
+msgstr "نشر صغير مع نظام ملفات الشبكة"
#: editor/editor_node.cpp
msgid ""
@@ -3183,7 +3185,6 @@ msgid "Synchronize Script Changes"
msgstr "مزامنة تغييرات النص البرمجي"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
@@ -3192,8 +3193,8 @@ msgid ""
msgstr ""
"حينما يكون هذا الإعداد مُفعل، أي نص برمجي يتم حفظه سيتم إعادة تحميله في "
"اللعبة العاملة.\n"
-"حينما يتم إستخدامه عن بُعد على جهاز، سيكون هذا أكثر فعالية مع نظام شبكات "
-"الملفات."
+"حينما يتم إستخدامه عن بُعد على جهاز، سيكون أكثر كفاءتاً عند تفعيل إعداد نظام "
+"ملفات الشبكة."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -3244,9 +3245,8 @@ msgid "Help"
msgstr "مساعدة"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Online Documentation"
-msgstr "فتح الوثائق"
+msgstr "الوثائق الإلكترونية"
#: editor/editor_node.cpp
msgid "Questions & Answers"
@@ -3269,9 +3269,8 @@ msgid "Community"
msgstr "المجتمع"
#: editor/editor_node.cpp
-#, fuzzy
msgid "About Godot"
-msgstr "حول"
+msgstr "حول غو-دوت"
#: editor/editor_node.cpp
msgid "Support Godot Development"
@@ -3287,7 +3286,7 @@ msgstr "تشغيل"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr "إيقاف المشهد الحالي من أجل المعالجة البرمجية."
+msgstr "إيقاف المشهد من أجل تنقيح الكبوات البرمجية (debugging)."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -3334,7 +3333,7 @@ msgstr "تحديث عند التغيير"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
-msgstr "تغيرات المادة:"
+msgstr "تغيرات المادة"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3424,7 +3423,7 @@ msgstr "دمج مع الموجود"
#: editor/editor_node.cpp
#, fuzzy
msgid "Apply MeshInstance Transforms"
-msgstr "تحويل تغيير التحريك"
+msgstr "تطبيق التحويلات ل MeshInstance"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3530,7 +3529,6 @@ msgid "Version"
msgstr "الإصدار"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Author"
msgstr "المالك"
@@ -3544,14 +3542,12 @@ msgid "Measure:"
msgstr "قياس:"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame Time (ms)"
-msgstr "وقت الاطار (ميلي ثانية)"
+msgstr "وقت الإطار (مللي ثانية)"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Average Time (ms)"
-msgstr "متوسط الوقت (ميلي ثانية)"
+msgstr "متوسط الوقت (مللي ثانية)"
#: editor/editor_profiler.cpp
msgid "Frame %"
@@ -3725,7 +3721,7 @@ msgid ""
"as runnable."
msgstr ""
"لا يوجد إعداد تصدير مسبق عامل لهذه المنصة.\n"
-"من فضلك أضف إعداد تصدير عامل في قائمة التصدير."
+"من فضلك أضفْ إعداد تصدير عامل في قائمة التصدير أو عرف إعداد تصدير موجود كعامل."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -3775,9 +3771,8 @@ msgstr "إستيراد من عقدة:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "خطأ"
+msgstr "٪s خطأ"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -3792,9 +3787,8 @@ msgid "There are no mirrors available."
msgstr "لا يوجد مرايا متوفرة."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Retrieving the mirror list..."
-msgstr "يستقبل المرايا، من فضلك إنتظر..."
+msgstr "يتم استرداد قائمة المرايا، من فضلك إنتظر..."
#: editor/export_template_manager.cpp
msgid "Starting the download..."
@@ -3806,7 +3800,7 @@ msgstr "خطأ في طلب الرابط:"
#: editor/export_template_manager.cpp
msgid "Connecting to the mirror..."
-msgstr "يتم الاتصال بالمرآة..."
+msgstr "يتم الاتصال بالمُضيف (المرآة)..."
#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
@@ -3857,8 +3851,8 @@ msgstr "هناك خطأ في جلب قائمة المرايا mirrors."
#, fuzzy
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
-"حدث خطأ في فك (تفسير parsing) ملف JSON الخاص بقائمة المرايا. من فضلك بلّغ عن "
-"هذه المشكلة!"
+"حدث خطأ في تفسير/تحليل (parsing) ملف JSON الخاص بقائمة المرايا. من فضلك بلّغ "
+"عن هذه المشكلة!"
#: editor/export_template_manager.cpp
msgid "Best available mirror"
@@ -3917,7 +3911,7 @@ msgstr "خطأ مطابقة ssl"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't open the export templates file."
-msgstr "لم نستطع فتح الملف المضغوط المُورد."
+msgstr "لا نستطيع فتح ملف القوالب."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside the export templates file: %s."
@@ -3926,12 +3920,12 @@ msgstr "صيغة غير صالحة ل version.txt داخل ملف القالب:
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside the export templates file."
-msgstr "لا ملف version.txt تم إيجاده داخل القالب."
+msgstr "لم يتم إيجاد ملف version.txt في داخل ملف القالب."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for extracting templates:"
-msgstr "خطأ في إنشاء المسار للقوالب:"
+msgstr "خطأ في إنشاء المسار لاستخراج القوالب:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3966,9 +3960,8 @@ msgid "Export templates are installed and ready to be used."
msgstr "تم تنصيب قوالب التصدير وهي جاهزة للاستعمال."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Open Folder"
-msgstr "افتح الملف"
+msgstr "افتح المجلد"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
@@ -3989,12 +3982,11 @@ msgstr "التحميل من:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open in Web Browser"
-msgstr "تشغيل في المتصفح"
+msgstr "أفتحهُ في المتصفح"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Copy Mirror URL"
-msgstr "خطأ في نسخ"
+msgstr "انسخ عنوان URL المرآة"
#: editor/export_template_manager.cpp
msgid "Download and Install"
@@ -4025,19 +4017,16 @@ msgid "Cancel"
msgstr "إلغاء"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cancel the download of the templates."
-msgstr "لم نستطع فتح الملف المضغوط المُورد."
+msgstr "إلغاء تحميل القوالب."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Other Installed Versions:"
-msgstr "النسخة المُثبتة:"
+msgstr "نسخ مُثبتة اخرى:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uninstall Template"
-msgstr "إلغاء التثبيت"
+msgstr "إلغاء تثبيت القالب"
#: editor/export_template_manager.cpp
msgid "Select Template File"
@@ -4111,6 +4100,9 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"لم يتعرف المحرر على امتداد الملف.\n"
+"إذا تريد إعادة تسميتهُ على أي حال, فأستخدم مدير ملفات نظام التشغيل الخاص بك.\n"
+"بعْدَ إعادة تسميتهُ إلى امتداد غير معرف, الملف لن يظهر في المحرر بعد الآن."
#: editor/filesystem_dock.cpp
msgid ""
@@ -4204,9 +4196,8 @@ msgid "Collapse All"
msgstr "طوي الكل"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort files"
-msgstr "بحث الملفات"
+msgstr "رتبْ الملفات"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
@@ -4225,9 +4216,8 @@ msgid "Sort by Type (Descending)"
msgstr "صنّف وفقاً للنوع (تنازلياً)"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort by Last Modified"
-msgstr "آخر ما تم تعديله"
+msgstr "رتب من آخر ما تم تعديله"
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
@@ -4313,6 +4303,7 @@ msgid "Folder:"
msgstr "مجلد:"
#: editor/find_in_files.cpp
+#, fuzzy
msgid "Filters:"
msgstr "تنقيات:"
@@ -4334,22 +4325,20 @@ msgid "Replace..."
msgstr "استبدال..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "إستبدال الكل"
+msgstr "إستبدل في كل المفات"
#: editor/find_in_files.cpp
msgid "Find: "
-msgstr "إيجاد: "
+msgstr "جدْ: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "إستبدال: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "إستبدال الكل"
+msgstr "إستبدال الكل (لا رجوع)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4531,7 +4520,7 @@ msgstr "إخلاء الإفتراضي ل '%s'"
#: editor/import_dock.cpp
msgid "Reimport"
-msgstr "إعادة إستيراد"
+msgstr "إعادة الاستيراد"
#: editor/import_dock.cpp
msgid ""
@@ -4540,6 +4529,10 @@ msgid ""
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
+"لديك تغييرات معلقة لم تطبقها حتى الآن. اضغط على إعادة الاستيراد لتطبيق "
+"التغييرات التي تم اجراؤها من خيارات الاستيراد.\n"
+"اختيار مورد آخر في رصيف نظام-الملفات من دون الضغط على إعادة الاستيراد أولاً "
+"سيؤدي إلى اهمال التغييرات التي تم اجراؤها في رصيف الاستيراد."
#: editor/import_dock.cpp
msgid "Import As:"
@@ -4566,21 +4559,19 @@ msgstr "تحذير: هناك مُلحقات تستخدم هذا المورد،
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
-msgstr ""
+msgstr "إختر ملف مورد في نظام الملفات أو في المُتفحص لضبط إعدادت الاستيراد."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "فشل تحميل المورد."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Copy Properties"
-msgstr "خاصيات"
+msgstr "إنسخ الخاصيات"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Paste Properties"
-msgstr "خاصيات"
+msgstr "إلصق الخاصيات"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
@@ -4605,23 +4596,21 @@ msgid "Save As..."
msgstr "حفظ باسم..."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Extra resource options."
-msgstr "ليس في مسار الموارد."
+msgstr "أختيارات اضافية للمورد."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource from Clipboard"
-msgstr "تحرير حافظة الموارد"
+msgstr "تحرير المورد من الحافظة (Clipboard)"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "نسخ الموارد"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Make Resource Built-In"
-msgstr "إجعله مُدمج"
+msgstr "إجعل المورد مُدمج"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
@@ -4648,9 +4637,8 @@ msgid "Filter properties"
msgstr "خصائص التصفية"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Manage object properties."
-msgstr "خصائص العنصر."
+msgstr "إدارة خصائص الكائن."
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -4806,8 +4794,8 @@ msgid ""
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"شجرة الرسومات المتحركة غير فعالة.\n"
-"فعلها لتتمكن من التشغيل playback، تفقد التنبيه الذي تصدره العُقدة إن فشل "
-"التفعيل."
+"فعلها لتتمكن من التشغيل playback، تفقد تنبيهات/تحذيرات التي تصدرها الوحدة "
+"إذا فشل التفعيل."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4867,6 +4855,7 @@ msgid "Remove BlendSpace2D Triangle"
msgstr "إزالة مثلث الدمج الفضائي ثنائي البُعد BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
"إن BlendSpace2D لا ينتمي إلى عُقدة شجرة الرسومات المتحركة AnimationTree."
@@ -4907,11 +4896,11 @@ msgstr "تعديل المُرشحات"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr "لا يمكن إضافة عُقدة المخرجات إلى شجرة الدمج."
+msgstr "لا يمكن إضافة مخرجات الوحدة إلى شجرة الدمج."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr "إضافة عُقدة إلى شجرة الدمج BlendTree"
+msgstr "أضفْ وحدة إلى شجرة الدمج"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
@@ -5266,7 +5255,7 @@ msgstr "تمت إزالة الكائن"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
-msgstr "تمت إزالة النقل"
+msgstr "تمت إزالة الانتقال"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -5284,11 +5273,11 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
-msgstr "إنشاء عُقد جديدة."
+msgstr "إنشاء وحدات جديدة."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
-msgstr "توصيل عقد."
+msgstr "ربط الوحدات."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
@@ -5311,7 +5300,7 @@ msgstr "الانتقال: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
-msgstr "وضع اللعب:"
+msgstr "وضع التشغيل:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5325,7 +5314,7 @@ msgstr "إسم جديد:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr "تكبير/تصغير:"
+msgstr "تغيير الأبعاد:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
@@ -5400,11 +5389,11 @@ msgstr "مسح المدخله"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr "شجرة الحركة صحيحة."
+msgstr "شجرة التحريك صالحةٌ."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr "شجرة الحركة خاطئة."
+msgstr "شجرة التحريك غير صالحة."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
@@ -5500,7 +5489,7 @@ msgstr "فشل إتمام الطلب٫ الرمز الذي تم إرجاعه:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
-msgstr "لا يمكن الحفظ بسبب:"
+msgstr "لا يمكن حفظ الرد الى:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
@@ -5512,11 +5501,11 @@ msgstr "فشل الطلب٫ السبب هو اعادة التحويل مرات
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
-msgstr "اعادة توجيه حلقة التكرار."
+msgstr "حلقة إعادة التوجيه."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
-msgstr "فشل الطلب ، انتهت المهلة"
+msgstr "فشل الطلب، انتهت المهلة"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
@@ -5548,7 +5537,7 @@ msgstr "خطأ في تنزيل الأصول:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
-msgstr "جاري التنزيل (%s / %s)..."
+msgstr "جاري تنزيل (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
@@ -5679,14 +5668,12 @@ msgid "Audio Preview Play/Pause"
msgstr "معاينة الصوت شغّل/أوقف"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"لا يمكن تحديد مسار حفظ لصور خرائط الضوء.\n"
-"احفظ مشهدك (لكي تحفظ الصور في المسار ذاته), او اختر مسار حفظ لخصائص خرائط "
-"الضوء المعدة مسبقا."
+"لا يمكن تحديد مسار الحفظ لصور خرائط الضوء.\n"
+"احفظ مشهدك ثم حاول مجدداً."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
@@ -5694,12 +5681,12 @@ msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
-"لايوجد ميش لكي يتم تجهيزة. تاكد من انه يحتوي على منفذ UV2 و ان زر الضوء "
-"'المعد' مفعل."
+"لا يوجد ميش ليتم تجهيزهُ. تأكد أنهُ يحتوي على منفذ UV2 و أن علامتا 'الأستخدام "
+"في الضوء المخبوز ' و 'أنتج خريطة ضوئية' مفعلتان."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
-msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان المسار صحيح."
+msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان المسار صحيح و قابل للكتابه."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
@@ -5710,22 +5697,26 @@ msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
-"بعض الشبكات غير صالحة. تأكد من احتواء قيم قناة UV2 داخل منطقة مربعة "
+"بعض المجسمات غير صالحة. تأكد من احتواء قيم قنوات UV2 في داخل منطقة مربعة "
"[0.0،1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr "تم تجميع محرر Godot دون دعم لتتبع الأشعة. لا يمكن بناء خرائط الإضاءة."
+msgstr ""
+"تم تجميع محرر غو-دوت بدون دعم لتتبع الأشعة. لذلك لا يمكن بناء خرائط ضوئية."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "إعداد خرائط الضوء"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
-msgstr "حدد ملف الخريطة الضوئية:"
+msgstr "حدد ملف الخريطة الضوئية (lightmap):"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5738,7 +5729,7 @@ msgstr "تعديل اللقطة"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr "معادل الشبكة:"
+msgstr "مقدار إزاحة الشبكة:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
@@ -5746,7 +5737,7 @@ msgstr "خطوة الشبكة:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr "الأخط الأولي كُل:"
+msgstr "الخط الأساسي عند:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
@@ -5754,7 +5745,7 @@ msgstr "خطوات"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr "معادل الدوران:"
+msgstr "مقدار إزاحة الدوران:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
@@ -5774,7 +5765,7 @@ msgstr "إنشاء موجه عمودي جديد"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
-msgstr "مسح الموجه العمودي"
+msgstr "ازالة الموجه العمودي"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
@@ -5797,19 +5788,16 @@ msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr "تعيين إزاحة \"CanvasItem \"%s المحورية إلى (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate %d CanvasItems"
-msgstr "تدوير العنصر القماشي"
+msgstr "تدوير%d من عناصر-اللوحة"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr "تدوير العنصر القماشي"
+msgstr "تدوير عنصر-اللوحة \"%s\" الى %d درجة"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr "تحريك العنصر القماشي"
+msgstr "تحريك مرساة عنصر-اللوحة \"%s\""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
@@ -5820,24 +5808,20 @@ msgid "Resize Control \"%s\" to (%d, %d)"
msgstr "تغيير حجم عنصر التحكم \"٪ s\" إلى (٪ d،٪ d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale %d CanvasItems"
-msgstr "مقياس العنصر القماشي"
+msgstr "تغيير حجم عناصر-اللوحة %d"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "مقياس العنصر القماشي"
+msgstr "تغيير حجم عنصر-اللوحة \"%s\" الى (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move %d CanvasItems"
-msgstr "تحريك العنصر القماشي"
+msgstr "تحريك %d من عناصر-اللوحات"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr "تحريك العنصر القماشي"
+msgstr "تحريك عنصر-اللوحة \"%s\" الى (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5849,7 +5833,7 @@ msgstr "حُدد القفل"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Grouped"
-msgstr "المجموعات"
+msgstr "مُجَمعَ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5951,24 +5935,23 @@ msgstr "تغيير المرتكزات"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
-"تجاوز كاميرا اللعبة.\n"
-"تجاوز كاميرا اللعبة عن طريق كاميرا إطار العرض في المحرر."
+"تجاوز كاميرا المشروع.\n"
+"يتجاوز كاميرا المشروع و يستخدم بدلها كاميرا إطار العرض في المحرر."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
"تجاوز كاميرا المشروع.\n"
-"ليس هناك مشروع يعمل حالياً. شغل المشروع من المحرر لاستعمال هذه الميزة."
+"ليس هناك نسخة من المشروع قيد التشغيل حالياً. قم بتشغيل المشروع من المحرر "
+"لاستعمال هذه الميزة."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6034,9 +6017,8 @@ msgstr "تحديد الوضع"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Drag: Rotate selected node around pivot."
-msgstr "ازالة الكائن المحدد او الإنتقال المحدد."
+msgstr "أسحبْ: تدوير الوحدة المحددة حول النقطة المحورية."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move selected node."
@@ -6047,15 +6029,14 @@ msgid "Alt+Drag: Scale selected node."
msgstr "Alt+سحب: لتغيير حجم الوحدة المحددة."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "V: Set selected node's pivot position."
-msgstr "ازالة الكائن المحدد او الإنتقال المحدد."
+msgstr "V: تعيين نقطة المحور للوحدة المحددة."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
-"Alt + زر الفأرة الأيمن: أظهر قائمة لكل الوحدات في المنطقة المضغوطة، متضمنة "
+"Alt + زر-الفأرة-الأيمن: أظهر قائمة لكل الوحدات في المنطقة المضغوطة، متضمنة "
"المقفلة منها."
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6079,7 +6060,7 @@ msgstr "وضع التحجيم"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: التكبير بالتساوي."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6180,7 +6161,7 @@ msgstr "قفل العنصر المحدد في هذا المكان (لا يمكن
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "حُدد القفل"
+msgstr "إقفال الوحدة(الوحدات) المحددة"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6191,7 +6172,7 @@ msgstr "إلغاء القفل عن هذا العنصر (يمكن تحريكه ا
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "حُدد إلغاء القفل"
+msgstr "إلغاء فقل الوحدة(الوحدات) المحددة"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6202,7 +6183,7 @@ msgstr "تأكد من أن الطفل للعنصر غير قابل للتحدي
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "حُدد التجميع"
+msgstr "إجمعْ الوحدة(الوحدات) المحددة"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6213,7 +6194,7 @@ msgstr "إرجاع مقدرة تحديد الطفل للعنصر."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "حُدد إلغاء التجميع"
+msgstr "إلغاء جمعْ الوحدة(الوحدات) المحددة"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -6325,9 +6306,8 @@ msgid "Clear Pose"
msgstr "إخلاء الوضع"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add Node Here"
-msgstr "إضافة عُقدة"
+msgstr "أضفْ وحدة هنا"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -6402,7 +6382,7 @@ msgstr "لا يمكن إضافة وحدات متعددة بدون الوحدةا
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr "إنشاء عقدة"
+msgstr "إنشاء وحدة"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6472,8 +6452,9 @@ msgstr "قناع الانبعاث"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
+#, fuzzy
msgid "Solid Pixels"
-msgstr "البكسيلات الأساسية Solid Pixels"
+msgstr "البكسيلات الأساسية (Solid Pixels)"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -6630,9 +6611,8 @@ msgid "Couldn't create a single convex collision shape."
msgstr "لم يتم إنشاء شكل محدب تصادمي وحيد."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Simplified Convex Shape"
-msgstr "أنشئ شكل محدب وحيد"
+msgstr "إنشاء شكل مُحدب مبسط"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
@@ -6732,9 +6712,8 @@ msgstr ""
"هذا هو الخيار الأسرع (لكنه الأقل دقة) للكشف عن وقوع التصادم."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
-msgstr "إنشاء شقيق تصادم محدب مفرد"
+msgstr "إنشاء شقيق تصادم مُحدب مبسط"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6751,14 +6730,13 @@ msgid "Create Multiple Convex Collision Siblings"
msgstr "إنشاء أشقاء تصادم محدب متعددة"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
-"إنشاء شكل تصادمي مُضلعي الهيئة.\n"
-"هذا الخيار \\مُتوسط الأداء بين الخيارين أعلاه."
+"ينشئ شكل تصادم قائم على المضلع.\n"
+"هذا الخيار مُتوسط الأداء بين التصادم مُحدب مبسط وحيد و تصادم قائم على المضلع."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
@@ -6825,14 +6803,12 @@ msgid "Remove Selected Item"
msgstr "مسح العنصر المحدد"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Import from Scene (Ignore Transforms)"
-msgstr "إستيراد من المشهد"
+msgstr "إستيراد من المشهد (تجاهل التحويلات)"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Import from Scene (Apply Transforms)"
-msgstr "إستيراد من المشهد"
+msgstr "إستيراد من المشهد (مع وضع التحويلات)"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
@@ -6950,12 +6926,11 @@ msgstr "توليد Rect الرؤية"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
-msgstr "لا يمكن إنشاء سوى نقطة وحيدة داخل ParticlesMaterial معالج المواد"
+msgstr "لا يمكن إنشاء سوى نقطة وحيدة داخل معالج المواد لـ ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "تحويل إلى %s"
+msgstr "حولْ إلى جسيمات-ثنائية-البُعد-لوحدة-المعالجة-المركزية (CPUParticles2D)"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -7020,7 +6995,7 @@ msgstr "ولد رؤية AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr "إزالة نقطة من المنحنى"
+msgstr "إزالة النقطة من المنحنى"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
@@ -7247,18 +7222,16 @@ msgid "Move Points"
msgstr "تحريك النقاط"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Command: Rotate"
-msgstr "سحب: للتدوير"
+msgstr "Command: استدارة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: تحريك الكُل"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Shift+Command: Scale"
-msgstr "Shift+Ctrl: تحجيم"
+msgstr "Shift+Command: تغيير الحجم"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -7304,14 +7277,12 @@ msgid "Radius:"
msgstr "نصف القطر:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy Polygon to UV"
-msgstr "إنشاء مُضلع وUV"
+msgstr "إنسخ المُضلع إلى UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy UV to Polygon"
-msgstr "تحويل إلى مُضلع ثنائي الأبعاد"
+msgstr "إنسخ ال UV إلى المُضلع"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -7412,38 +7383,32 @@ msgid "ResourcePreloader"
msgstr "مورد محمل سلفاً"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portals"
-msgstr "القلب أفقياً"
+msgstr "إقلبْ البوابات"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Room Generate Points"
-msgstr "عدد النقاط المولدة"
+msgstr "تم توليد نقاط للغرفة"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Generate Points"
-msgstr "عدد النقاط المولدة"
+msgstr "قم بتوليد نقاط"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portal"
-msgstr "القلب أفقياً"
+msgstr "إقلبْ البوابة"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Set Transform"
-msgstr "محو التَحَوّل"
+msgstr "تم تغيير تحويل ال Occluder"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Center Node"
-msgstr "إنشاء عقدة"
+msgstr "حركْ الوحدة للمنتصف"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr "لا تملك شجرة الرسومات المتحركة مساراً لمشغل الرسومات المتحركة"
+msgstr "لا تملك شجرة التحريك مساراً لمشغل الرسومات المتحركة"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
@@ -7871,9 +7836,8 @@ msgid "Find in Files..."
msgstr "جِد في الملفات..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "استبدال..."
+msgstr "إستبدل في الملفات..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -7949,14 +7913,12 @@ msgid "Skeleton2D"
msgstr "هيكل ثنائي البُعد"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Reset to Rest Pose"
-msgstr "تحديد العظام لتكون في وضعية الراحة"
+msgstr "إعادة تعيين العظام للوضعية الافتراضية (Rest Pose)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Overwrite Rest Pose"
-msgstr "الكتابة المُتراكبة Overwrite"
+msgstr "الكتابة فوق الوضعية الافتراضية (Rest Pose)"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
@@ -8252,7 +8214,13 @@ msgid "Cinematic Preview"
msgstr "معاينة سينمائية"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "غير متوافر عند استخدام الخرج البصري GLES2 ."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8288,9 +8256,8 @@ msgid "Freelook Slow Modifier"
msgstr "مُعدّل تباطؤ الرؤية الحُرة"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Camera Preview"
-msgstr "غيّر حجم الكاميرا"
+msgstr "تفعيل/تعطيل العرض المسبق للكاميرا"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -8300,7 +8267,8 @@ msgstr "تدوير الرؤية مقفول"
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
-"للتكبير بشكل أكبر ، قم بتغيير مستويات اقتصاص الكاميرا (عرض -> الإعدادات ...)"
+"للتكبير بشكل أكبر ، قم بتغيير مستويات اقتصاص (clipping planes) للكاميرا (عرض "
+"-> الإعدادات ...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -8335,9 +8303,8 @@ msgstr ""
"السينية\")."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Nodes to Floor"
-msgstr "محاذاة العُقد إلى الأرضية"
+msgstr "محاذاة الوحدات إلى الأرضية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
@@ -8429,9 +8396,8 @@ msgid "Increase Field of View"
msgstr "زدْ مجال الرؤية"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "إعادة التعيين إلى الافتراضي"
+msgstr "إعادة تعيين مجال الرؤية إلى الافتراضي"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8713,9 +8679,8 @@ msgid "New Animation"
msgstr "رسومية متحركة جديدة"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Speed:"
-msgstr "السرعة (إطار ف. ث. FPS):"
+msgstr "السرعة:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@@ -8806,9 +8771,8 @@ msgid "Step:"
msgstr "الخطوة:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Separation:"
-msgstr "التعدادات:"
+msgstr "التباعُدات:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
@@ -8888,12 +8852,11 @@ msgstr "تحديث المحرر"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Finalizing"
-msgstr "جاري التحليل"
+msgstr "جاري إنهاء الاستيراد"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Filter:"
-msgstr "تنقيات:"
+msgstr "تصفية:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
@@ -9188,6 +9151,11 @@ msgstr "حذف المورد:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "إعادة تسمية المورد"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "استيراد الموضوع Theme"
@@ -9200,9 +9168,8 @@ msgid "Filter the list of types or create a new custom type:"
msgstr "قم بتصفية قائمة الأنواع أو قم بأنشاء نوع جديد:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "الملفات المتوافرة:"
+msgstr "أنواع المستندة-إلى-الوحدات المتوافرة:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Type name is empty!"
@@ -9237,6 +9204,20 @@ msgstr ""
"المشابهة في جميع صناديق المظهر من هذا النوع."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "إضافة نوع للعنصر"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "تحيد نوع المتغير"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "تعديل النوع الأساس"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "أظهر الإفتراضي"
@@ -9253,8 +9234,19 @@ msgid "Override all default type items."
msgstr "تجاوز جميع أنواع العناصر الافتراضية."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "إضافة نوع للعنصر"
+#, fuzzy
+msgid "Base Type"
+msgstr "تعديل النوع الأساس"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9263,16 +9255,15 @@ msgstr "الموضوع:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Items..."
-msgstr "إدارة الأنواع..."
+msgstr "إدارة العناصر..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
-msgstr "أضف، أزل، رتّب واستورد عناصر القالب."
+msgstr "أضفْ، أزلْ، رتّبْ واستوردْ عناصر القالب."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Preview"
-msgstr "عرض"
+msgstr "إضافة عرض مسبق"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9611,7 +9602,7 @@ msgstr "نسخ قناع-البِت."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
-msgstr "لصق قناع البِت"
+msgstr "لصق قناع-البِت."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
@@ -9977,30 +9968,16 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "فروع"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "إنشاء مشروع جديد"
+msgstr "إنشاء فرع جديد"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "حذف مسار التحريك"
+msgstr "إزالة فرع"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
@@ -11284,7 +11261,7 @@ msgstr "مُحرك الإخراج البصري:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr "OpenGL ES 3.0"
+msgstr "خلفية بدعم OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
@@ -11304,7 +11281,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr "OpenGL ES 2.0"
+msgstr "خلفية بدعم OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -11412,12 +11389,10 @@ msgid "Are you sure to run %d projects at once?"
msgstr "هل أنت متأكد من فتح %d مشاريع مرّة واحدة؟"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove %d projects from the list?"
-msgstr "أتريد إزالة %d من المشاريع من القائمة؟"
+msgstr "أتريد إزالة %d مشروع من القائمة؟"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove this project from the list?"
msgstr "أتريد إزالة هذا المشروع من القائمة؟"
@@ -12151,7 +12126,7 @@ msgstr "فصل النص البرمجي"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
-msgstr "لا يمكن إجراء هذه العملية على جذر الشجرة."
+msgstr "لا يمكن إجراء هذه العملية على الجذر الرئيسي."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
@@ -12433,9 +12408,9 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
-"إذا تم تحديده ، فسيؤدي شجرة المشهد إلى توقف المشروع في كل مرة يتم فيها "
-"تحديثه.\n"
-"قم بالتبديل مرة أخرى إلى رصيف شجرة المشهد المحلي لتحسين الأداء."
+"إذا تم تحديده ، فسيؤدي شجرة المشهد البعيده (Remote) إلى توقف المشروع في كل "
+"مرة يتم تحديث المشروع.\n"
+"قمْ بالتبديل مرة أخرى إلى رصيف شجرة المشهد المحلي لتحسين الأداء."
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -12750,6 +12725,11 @@ msgid "Stack Frames"
msgstr "حزم الإطارات Stack Frames"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "تنقية البلاطات"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "مُنشئ الملفات التعريفية Profiler"
@@ -13007,7 +12987,7 @@ msgstr "مكتبات: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GDNative"
+msgstr "لغة البرمجة GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -13491,7 +13471,7 @@ msgstr "إضافة عُقدة"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "إضافة عُقدة (عُقد) من الشجرة"
+msgstr "أضفْ وحدة(وحدات) من الشجرة"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
@@ -14008,9 +13988,8 @@ msgid "Running on %s"
msgstr "يعمل على %s"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exporting APK..."
-msgstr "تصدير APK..."
+msgstr "جاري تصدير APK..."
#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
@@ -14022,9 +14001,8 @@ msgid "Installing to device, please wait..."
msgstr "يستقبل المرايا، من فضلك إنتظر..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not install to device: %s"
-msgstr "لم يتمكن من التثبيت على الجهاز: %s"
+msgstr "لم نتمكن من التثبيت على الجهاز: %s"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -14088,7 +14066,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
-msgstr "دليل ملفات \"أدوات-المنصة platform-tools\" مفقود!"
+msgstr "المجلد 'أدوات-المنصة (platform-tools)' مفقود!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
@@ -14122,9 +14100,10 @@ msgstr "اسم رُزمة غير صالح:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"وحدة \"GodotPaymentV3\" المضمنة في إعدادات المشروع \"android / modules\" غير "
-"صالحة (تم تغييره في Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14205,9 +14184,8 @@ msgid "'apksigner' returned with error #%d"
msgstr "أعاد 'apksigner' الخطأ التالي #%d"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Verifying %s..."
-msgstr "التأكيد من %s..."
+msgstr "جاري التحقق من %s..."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
@@ -14228,9 +14206,8 @@ msgid "APK Expansion not compatible with Android App Bundle."
msgstr "توسيع APK غير متوافق مع حزمة تطبيق الأندرويد Android App Bundle."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr "إسم ملف غير صالح! يتطلب ملف اندرويد APK اللاحقة ‭.*.apk"
+msgstr "أسم الملف غير صالح! يتطلب ملف اندرويد APK أمتداد *.apk لتعمل."
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
@@ -14328,9 +14305,8 @@ msgid "Adding files..."
msgstr "إضافة %s..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files"
-msgstr "لا يمكن كتابة الملف"
+msgstr "لم نتمكن من تصدير ملفات المشروع"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -14512,9 +14488,7 @@ msgstr "ينشئ الصورة المصغرة"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"لم يتم إيجاد قالب APK للتصدير:\n"
-"%s"
+msgstr "لم يتم إيجاد تطبيق القالب (Template app) للتصدير:"
#: platform/osx/export/export.cpp
msgid ""
@@ -14730,19 +14704,16 @@ msgid ""
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "مسار غير صالح."
+msgstr "مسار الأيقونة غير صالح:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "صيغة غير صالحة."
+msgstr "إصدار الملف غير صالح:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح."
+msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح:"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -15268,7 +15239,7 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
+msgstr "المفصل غير متصل لأي الاجسام الفيزيائية (PhysicsBodies)"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
@@ -15332,7 +15303,7 @@ msgstr ""
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
+msgstr "يجب توافر مدير-غرف (RoomManager) واحد فقط في شجرة المشهد."
#: scene/3d/room_manager.cpp
msgid ""
@@ -15423,9 +15394,11 @@ msgstr ""
"اضبط وضع الخلفية لهذه البيئة على لوحة (Canvas) (للمشاهد ثنائية البُعد)."
#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
-"في عقدة خليط-الشجرة (BlendTree) '%s'، لم يتم العثور على الرسوم المتحركة:'%s '"
+"في عقدة خليط-الشجرة (BlendTree) '%s'، لم يتم العثور على الرسوم المتحركة: '%s "
+"'"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
@@ -15467,8 +15440,8 @@ msgstr "العُقدة الرئيسة لمُشغل الرسومات المتحر
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
-"لقد تم إهمال هذه العُقدةز استخدم شجرة الرسومات المتحركة AnimationTree بدلاً عن "
-"ذلك."
+"لقد تم إهمال هذه الوحدة, أستخدم شجرة الرسومات المتحركة (AnimationTree) بدلاً "
+"عنها."
#: scene/gui/color_picker.cpp
#, fuzzy
@@ -15569,7 +15542,7 @@ msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
-msgstr "(أخرى)"
+msgstr "(آخر)"
#: scene/main/scene_tree.cpp
msgid ""
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 46738301a9..c958bc1f45 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -1519,6 +1519,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2873,7 +2877,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5525,6 +5529,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7966,7 +7974,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8845,6 +8858,11 @@ msgid "Select Another Theme Resource:"
msgstr "Əvəzetmə mənbəyini axtarın:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Mənbə"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8893,6 +8911,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8909,7 +8939,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9589,18 +9630,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Uyğunlaşmalar:"
@@ -12163,6 +12192,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Siqnalları filtirlə"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13455,6 +13489,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 7bb426d010..a91ee554b6 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -1471,6 +1471,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Неправилно име."
@@ -2843,7 +2847,7 @@ msgstr ""
msgid "Add a new scene."
msgstr "Добавяне на нови нова сцена."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Сцена"
@@ -5530,6 +5534,10 @@ msgid "Bake Lightmaps"
msgstr "Изпичане на карти на осветеност"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Изберете файл за изпичане на карта на осветеност:"
@@ -7984,7 +7992,13 @@ msgid "Cinematic Preview"
msgstr "Кинематографски предварителен преглед"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Не е налично при използване на изчертаване чрез GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8872,6 +8886,11 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Ресурс"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Друга тема"
@@ -8918,6 +8937,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Добавяне на тип елемент"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Показване на стандартните"
@@ -8934,8 +8965,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Добавяне на тип елемент"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9620,18 +9661,6 @@ msgid "Commit list size"
msgstr "Размер на списъка с подавания"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Клони"
@@ -12198,6 +12227,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Филтриране на плочките"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13498,9 +13532,10 @@ msgstr "Неправилно име на пакет:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"В настройките на проекта, раздел „android/modules“, присъства неправилен "
-"модул „GodotPaymentV3“ (това е променено във Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index b8b8ccbf84..514a488c1f 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -1526,6 +1526,11 @@ msgstr "ডিফল্ট বাস লেআউট লোড করুন।"
msgid "Create a new Bus Layout."
msgstr "নতুন বাস লেআউট তৈরি করুন।"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "অডিও বাস লেআউট ওপেন করুন"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "অগ্রহনযোগ্য নাম।"
@@ -3050,7 +3055,7 @@ msgstr "বিক্ষেপ-হীন মোড"
msgid "Add a new scene."
msgstr "নতুন ট্র্যাক/পথ-সমূহ যোগ করুন।"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "দৃশ্য"
@@ -6022,6 +6027,10 @@ msgid "Bake Lightmaps"
msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "লাইটম্যাপ বেক ফাইলটি নির্বাচন করুন:"
@@ -8730,7 +8739,12 @@ msgid "Cinematic Preview"
msgstr "মেস লাইব্রেরি তৈরি হচ্ছে"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9717,6 +9731,11 @@ msgstr "রিসোর্স অপসারণ করুন"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "রিসোর্স পুনঃনামকরণ করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "থিম ইম্পোর্ট করুন"
@@ -9771,6 +9790,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "বস্তু যোগ করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "ধরণ পরিবর্তন করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "লোড ডিফল্ট"
@@ -9789,8 +9823,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "বস্তু যোগ করুন"
+msgid "Base Type"
+msgstr "ধরণ পরিবর্তন করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -10567,18 +10611,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "মিলসমূহ:"
@@ -13405,6 +13437,11 @@ msgid "Stack Frames"
msgstr "ফ্রেমসমূহ স্তূপ করুন"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "প্রোফাইলার"
@@ -14852,6 +14889,9 @@ msgstr "অগ্রহণযোগ্য ক্লাস নাম"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 574adeb121..325635fe0e 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -1454,6 +1454,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2805,7 +2809,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5449,6 +5453,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7881,7 +7889,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8756,6 +8769,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8802,6 +8819,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8818,7 +8847,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9494,18 +9533,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12060,6 +12087,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13348,6 +13379,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 144cbbad2e..c4208b23c4 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -1505,6 +1505,11 @@ msgstr "Carrega el disseny del Bus predeterminat."
msgid "Create a new Bus Layout."
msgstr "Crea un nou Disseny de Bus."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Obre un Disseny de Bus d'Àudio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nom no vàlid."
@@ -2970,7 +2975,7 @@ msgstr "Commutar el Mode Lliure de Distraccions."
msgid "Add a new scene."
msgstr "Afegeix una escena nova."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Escena"
@@ -5795,6 +5800,10 @@ msgid "Bake Lightmaps"
msgstr "Precalcular Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Seleccioneu un Fitxer de Plantilla:"
@@ -8365,7 +8374,13 @@ msgid "Cinematic Preview"
msgstr "Previsualització Cinemàtica"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "No disponible quan s'utilitza el renderitzador GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9311,6 +9326,11 @@ msgstr "Elimina el Recurs:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Reanomena el Recurs"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Importa un Tema"
@@ -9365,6 +9385,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Afegeix un Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Estableix el Tipus de Variable"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Modifica el Tipus de Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Carrega Valors predeterminats"
@@ -9383,8 +9418,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Afegeix un Element"
+msgid "Base Type"
+msgstr "Modifica el Tipus de Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -10135,18 +10180,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Coincidències:"
@@ -12991,6 +13024,11 @@ msgid "Stack Frames"
msgstr "Fotogrames de la Pila"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrar tiles"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Perfilador"
@@ -14406,6 +14444,9 @@ msgstr "El nom del paquet no és vàlid:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 3908694615..9094006744 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -34,7 +34,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-10 07:50+0000\n"
+"PO-Revision-Date: 2022-03-08 08:59+0000\n"
"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
@@ -43,7 +43,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1503,6 +1503,11 @@ msgstr "Načíst výchozí rozvržení sběrnice."
msgid "Create a new Bus Layout."
msgstr "Vytvořit nové rozvržení sběrnice."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Otevřít rozložení audio sběrnice"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Neplatný název."
@@ -2936,7 +2941,7 @@ msgstr "Zapnout nerozptylující režim."
msgid "Add a new scene."
msgstr "Přidat novou scénu."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scéna"
@@ -4721,7 +4726,7 @@ msgstr "Odstranit polygon a bod"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "Přidat animaci"
+msgstr "Přidání animace"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5690,6 +5695,10 @@ msgid "Bake Lightmaps"
msgstr "Zapéct lightmapy"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Vybrat soubor pro zapečení světelných map:"
@@ -8186,7 +8195,13 @@ msgid "Cinematic Preview"
msgstr "Filmový náhled"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Není k dispozici při použití vykreslovacího modulu GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9104,6 +9119,11 @@ msgstr "Vybrerte jiný zdroj motivu:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Přejmenovat zdroj"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Importovat motiv"
@@ -9155,6 +9175,21 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Přidat položku"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Nastavit typ proměnné"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Změnit základní typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Zobrazit výchozí"
@@ -9172,8 +9207,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Přidat položku"
+msgid "Base Type"
+msgstr "Změnit základní typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9889,18 +9934,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Shody:"
@@ -12628,6 +12661,11 @@ msgid "Stack Frames"
msgstr "Rámce zásobníku"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrovat dlaždice"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
@@ -13543,7 +13581,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "While"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -13977,9 +14015,10 @@ msgstr "Neplatné jméno balíčku:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Neplatný modul \"GodotPaymentV3\" v nastavení projektu \"Android / "
-"moduly\" (změněno v Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 0fe9e67693..fa49368276 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -1543,6 +1543,11 @@ msgstr "Indlæs standard Bus Layout."
msgid "Create a new Bus Layout."
msgstr "Opret et nyt Bus Layout."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Åben Audio Bus Layout"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ugyldigt navn."
@@ -3027,7 +3032,7 @@ msgstr "Skift distraktions-fri modus."
msgid "Add a new scene."
msgstr "Tilføj en ny scene."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scene"
@@ -5897,6 +5902,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Vælg template fil"
@@ -8478,7 +8487,12 @@ msgid "Cinematic Preview"
msgstr "Opretter Maske Forhåndsvisninger"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9428,6 +9442,11 @@ msgstr "Søg Erstatnings Ressource:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Ressource"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Medlemmer"
@@ -9480,6 +9499,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Sæt Variabel Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Skift Base Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Indlæs Default"
@@ -9497,7 +9530,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Skift Base Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -10253,18 +10297,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Matches:"
@@ -12972,6 +13004,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrer filer..."
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -14353,6 +14390,9 @@ msgstr "Ugyldigt navn."
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 88904ba7d7..aeb8000e85 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -76,13 +76,14 @@
# Tim <tim14speckenwirth@gmail.com>, 2021.
# Antonio Noack <corperateraider@gmail.com>, 2022.
# ‎ <artism90@googlemail.com>, 2022.
+# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-16 08:44+0000\n"
-"Last-Translator: ‎ <artism90@googlemail.com>\n"
+"PO-Revision-Date: 2022-03-02 18:39+0000\n"
+"Last-Translator: Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -90,7 +91,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1556,6 +1557,11 @@ msgstr "Standard Bus-Layout laden."
msgid "Create a new Bus Layout."
msgstr "Neues Audiobus-Layout erstellen."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Öffne Audiobus-Layout"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ungültiger Name."
@@ -2235,7 +2241,7 @@ msgstr "Stile"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "Aufzählungstypen"
+msgstr "Aufzählungen"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -3020,7 +3026,7 @@ msgstr "Ablenkungsfreien Modus umschalten."
msgid "Add a new scene."
msgstr "Eine neue Szene hinzufügen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Szene"
@@ -3396,14 +3402,12 @@ msgid "Update Continuously"
msgstr "Fortlaufend aktualisieren"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Bei Änderungen aktualisieren"
+msgstr "Bei allen Änderungen aktualisieren"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Materialänderungen:"
+msgstr "Nur bei wichtigen Änderungen aktualisieren"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4181,6 +4185,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Diese Dateiendung wird nicht vom Editor erkannt.\n"
+"Zum Durchführen der Umbenennung muss ein anderer Dateimanager genutzt "
+"werden.\n"
+"Dateien mit unbekannten Dateiendungen werden daraufhin nicht mehr im Editor "
+"angezeigt."
#: editor/filesystem_dock.cpp
msgid ""
@@ -5802,6 +5811,10 @@ msgid "Bake Lightmaps"
msgstr "Lightmaps vorrendern"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Lightmap-Bake-Datei auswählen:"
@@ -8299,7 +8312,13 @@ msgid "Cinematic Preview"
msgstr "Cinematische Vorschau"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Nicht verfügbar wenn der GLES2–Renderer genutzt wird."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9199,6 +9218,11 @@ msgid "Select Another Theme Resource:"
msgstr "Andere Thema-Ressource auswählen:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Ressource umbenennen"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Anderes Design"
@@ -9247,6 +9271,20 @@ msgstr ""
"StyleBox werden ebenfalls in allen StyleBoxen des gleichen Typs geändert."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Elementtyp hinzufügen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Variablentyp festlegen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Basistyp ändern"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Standard anzeigen"
@@ -9263,8 +9301,19 @@ msgid "Override all default type items."
msgstr "Alle Standard-Typelemente überbrücken."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Elementtyp hinzufügen"
+#, fuzzy
+msgid "Base Type"
+msgstr "Basistyp ändern"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9972,18 +10021,6 @@ msgid "Commit list size"
msgstr "Größe der Commit-Liste"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Zweige"
@@ -12745,6 +12782,11 @@ msgid "Stack Frames"
msgstr "Aufrufsverlauf"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Kacheln filtern"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
@@ -12918,14 +12960,12 @@ msgid "Set Occluder Sphere Position"
msgstr "Occluder-Sphärenposition festlegen"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "Portal-Point-Position festlegen"
+msgstr "Position von Occluder-Polygon-Punkt festlegen"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "Kurvenpunktposition festlegen"
+msgstr "Position von Occluder-Loch-Punkt festlegen"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -14072,9 +14112,10 @@ msgstr "Ungültiger Paketname:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Ungültiges „GodotPaymentV3“-Modul eingebunden in den „android/modules“-"
-"Projekteinstellungen (wurde in Godot 3.2.2 geändert).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14341,166 +14382,167 @@ msgstr "Fehler beim Starten des HTTP-Servers:"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Dateisystemzugriff fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Lesen von Info.plist-Hash fehlgeschlagen."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "Ungültiger Projektname."
+msgstr "Ungültige Info.plist, kein exe-Name."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Ungültige Info.plist, keine bundle-id."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden."
+msgstr "Ungültige Info.plist, kann nicht geladen werden."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "Ordner konnte nicht erstellt werden."
+msgstr "Erzeugen von Unterordner „%s“ fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Entpacken von thin binary fehlgeschlagen."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Ungültiger Basispfad."
+msgstr "Ungültiges Binärformat."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "Bereits signiert!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Laden der Ressource gescheitert."
+msgstr "Verarbeiten verschachtelter Ressourcen fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "Erzeugen von _CodeSignature-Unterordner fehlgeschlagen."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to get CodeResources hash."
-msgstr "Laden der Ressource gescheitert."
+msgstr "Erhalten von CodeResources-Hash fehlgeschlagen."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "Ungültige Dateiendung."
+msgstr "Ungültige entitlements-Datei."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Ungültige Dateiendung."
+msgstr "Ungültige ausführbare Datei."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Signatur-Lade-Kommando kann nicht vergrößert/verkleinert werden."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Erstellen von fat binary fehlgeschlagen."
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "Unbekannter bundle-Typ."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Unbekannter Objekttyp."
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
+"Hinweis: Der Beglaubigungsprozess dauert gewöhnlich weniger als eine Stunde. "
+"Nach Ablauf wird eine Bestätigungsmail versandt."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Der Fortschritt kann manuell mithilfe des folgenden Befehls in der Konsole "
+"überprüft werden:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
+"Mit folgendem Befehl kann die Beglaubigungsbescheinigung an die exportierte "
+"Anwendung geheftet werden (optional):"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "Keine Symbole gefunden."
+msgstr "Keine Identität gefunden."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "Erzeuge Miniaturansicht"
+msgstr "Erzeuge App-Bundle"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"Konnte keine APK-Vorlage zum Exportieren finden:\n"
-"%s"
+msgstr "Es konnte keine Vorlagen-App zum Exportieren gefunden werden:"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
+"Relative symbolische Links werden von diesem Betriebssystem nicht "
+"unterstützt, das exportierte Projekt könnte fehlerhaft sein!"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
+"Benötigte Vorlagen-Binary ‚%s‘ nicht gefunden. Es könnte im Vorlagen-Archiv "
+"fehlen."
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Erzeuge PKG"
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
+"Ad-hoc signierte Anwendungen benötigen die ‚Disable Library Validation‘-"
+"Berechtigung um dynamische Bibliotheken zu laden."
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "Codesignierungs-Bundle"
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Erstelle DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "Codesignierendes DMG"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Erstelle ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
+"Der Beglaubigungsprozess setzt voraus dass die Anwendung archiviert wurde. "
+"Das DMG- oder ZIP-Exportformat sollte stattdessen ausgewählt werden."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Sende Archiv zur Beglaubigung"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -14511,31 +14553,36 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"Warnung: Das eingebettete „codesign“ ist in den Editoreinstellungen "
+"ausgewählt. Codesignierung ist eingeschränkt auf Ad-hoc-Signaturen."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"Warnung: Die Xcode-Kommandozeilenprogramme sind nicht installiert, verwende "
+"eingebautes „codesign“. Codesignierung ist eingeschränkt auf Ad-hoc-"
+"Signaturen."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
+"Beglaubigung: Beglaubigungen von Ad-hoc-Signaturen werden nicht erstellt."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Code signing is required for notarization."
-msgstr "Beglaubigung: Code-Signierung wird benötigt."
+msgstr "Beglaubigung: Code-Signierung wird zur Beglaubigung benötigt."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt."
+msgstr ""
+"Beglaubigung: Abgehärtete Ausführungsumgebung wird zur Beglaubigung benötigt."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt."
+msgstr ""
+"Beglaubigung: Zeitstempel-Ausführungsumgebung wird für Beglaubigung benötigt."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
@@ -14550,63 +14597,87 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Warnung: Beglaubigungen sind deaktiviert. Das exportierte Projekt wird von "
+"Gatekeeper geblockt werden, falls es von einer unbekannten Quelle "
+"heruntergeladen wird."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"Code-Signierung ist deaktiviert. Das exportierte Projekt wird sich nicht auf "
+"Macs mit aktiviertem Gatekeeper oder Apple-Silicon-Macs ausführen lassen."
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
+"Die abgehärtete Laufzeitumgebung ist nicht mit Ad-hoc-Signaturen kompatibel, "
+"und wird deaktiviert!"
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
+"Zeitstempel sind nicht mit Ad-hoc-Signaturen kompatibel, und werden "
+"deaktiviert!"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Warnung: Beglaubigungen werden von diesem Betriebssystem nicht unterstützt. "
+"Das exportierte Projekt wird von Gatekeeper blockiert, falls es aus einer "
+"unbekannten Quelle geladen wurde."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privatsphäre: Mikrophonzugriff ist aktiviert, aber keine "
+"Nutzungsbeschreibung angegeben."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Privatsphäre: Kamerazugriff ist aktiviert, aber keine Nutzungsbeschreibung "
+"angegeben."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Privatsphäre: Standortzugriff ist aktiviert, aber keine Nutzungsbeschreibung "
+"angegeben."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privatsphäre: Adressbuchzugriff ist aktiviert, aber keine "
+"Nutzungsbeschreibung angegeben."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Privatsphäre: Kalenderzugriff ist aktiviert, aber keine Nutzungsbeschreibung "
+"angegeben."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privatsphäre: Photobibliothekszugriff ist aktiviert, aber keine "
+"Nutzungsbeschreibung angegeben."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -14665,21 +14736,21 @@ msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
+"Das Rcedit-Werkzeug muss in den Editoreinstellungen (Export > Windows > "
+"Rcedit) festgelegt werden um Icon- oder Anwendungsinformation festlegen zu "
+"können."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Ungültiger Pfad."
+msgstr "Ungültiger Icon-Pfad:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Ungültige Dateiendung."
+msgstr "Ungültige Dateiversion:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "Ungültige Produkt-GUID."
+msgstr "Ungültige Produktversion:"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -15443,14 +15514,13 @@ msgstr ""
"AnimationTree."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Farbe: #%s\n"
-"LMT: Farbe festlegen\n"
+"LMT: Farbe anwenden\n"
"RMT: Voreinstellung entfernen"
#: scene/gui/color_picker.cpp
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index f9d1c47b88..ae2e0321ff 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -1432,6 +1432,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2781,7 +2785,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5423,6 +5427,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7848,7 +7856,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8723,6 +8736,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8769,6 +8786,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8785,7 +8814,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9461,18 +9500,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12026,6 +12053,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13309,6 +13340,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/el.po b/editor/translations/el.po
index d3cbb4b072..ebfb007a9d 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -1511,6 +1511,11 @@ msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλ
msgid "Create a new Bus Layout."
msgstr "Δημιουργία νέας διάταξης διαύλων ήχου."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Άνοιγμα διάταξης διαύλων ήχου"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Μη έγκυρο όνομα."
@@ -2976,7 +2981,7 @@ msgstr "Εναλλαγή λειτουργίας χωρίς περισπασμο
msgid "Add a new scene."
msgstr "Προσθήκη νέας σκηνής."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Σκηνή"
@@ -5792,6 +5797,10 @@ msgid "Bake Lightmaps"
msgstr "Προετοιμασία Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Επιλογή Αρχείου Προτύπων:"
@@ -8356,7 +8365,13 @@ msgid "Cinematic Preview"
msgstr "Κινηματογραφική Προεπισκόπηση"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Δεν είναι διαθέσιμο στην απόδοση GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9304,6 +9319,11 @@ msgstr "Διαγραφή πόρου"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Μετονομασία πόρου"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Εισαγωγή θέματος"
@@ -9358,6 +9378,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Προσθήκη στοιχείου"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ορισμός τύπου μεταβλητής"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Αλλαγή βασικού τύπου"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Φόρτωση προεπιλογής"
@@ -9376,8 +9411,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Προσθήκη στοιχείου"
+msgid "Base Type"
+msgstr "Αλλαγή βασικού τύπου"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -10105,18 +10150,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Αντιστοιχίες:"
@@ -12882,6 +12915,11 @@ msgid "Stack Frames"
msgstr "Στοίβαξη καρέ"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Φιλτράρισμα πλακιδίων"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Πρόγραμμα Δημιουργίας Προφίλ"
@@ -14270,9 +14308,10 @@ msgstr "Άκυρο όνομα πακέτου:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Εσφαλμένη λειτουργική μονάδα «GodotPaymentV3» στην ρύθμιση εργου «Android/"
-"Modules» (άλλαξε στην Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po
new file mode 100644
index 0000000000..1251476928
--- /dev/null
+++ b/editor/translations/en_Shaw.po
@@ -0,0 +1,14652 @@
+# English (Shavian) translation of the Godot Engine editor.
+# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# haley <haleyhalcyon@gmail.com>, 2022.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
+"PO-Revision-Date: 2022-02-26 10:27+0000\n"
+"Last-Translator: haley <haleyhalcyon@gmail.com>\n"
+"Language-Team: English (Shavian) <https://hosted.weblate.org/projects/godot-"
+"engine/godot/en-Shaw/>\n"
+"Language: en-Shaw\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 4.11.1-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑑𐑲𐑐 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑 𐑑 convert(), 𐑿𐑟 TYPE_* 𐑒𐑪𐑯𐑕𐑑𐑩𐑒𐑑𐑕."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr "𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑩 𐑕𐑑𐑮𐑦𐑙 𐑝 𐑤𐑧𐑙𐑔 1 (𐑩 𐑒𐑨𐑮𐑩𐑒𐑑𐑼)."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "𐑯𐑪𐑑 𐑦𐑯𐑳𐑓 𐑚𐑲𐑑𐑕 𐑓 𐑛𐑰𐑒𐑴𐑛𐑦𐑙 𐑚𐑲𐑑𐑕, 𐑹 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑓𐑹𐑥𐑨𐑑."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑐𐑫𐑑 %i (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑) 𐑦𐑯 𐑦𐑒𐑕𐑐𐑮𐑧𐑖𐑩𐑯"
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr "self 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑿𐑟𐑛 𐑚𐑦𐑒𐑪𐑟 𐑦𐑯𐑕𐑑𐑩𐑯𐑕 𐑦𐑟 𐑯𐑳𐑤 (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑)"
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑪𐑐𐑼𐑨𐑯𐑛𐑟 𐑑 𐑪𐑐𐑼𐑱𐑑𐑼 %s, %s 𐑯 %s."
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 𐑝 𐑑𐑲𐑐 %s 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑯𐑱𐑥𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 '%s' 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s"
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'"
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr "𐑪𐑯 𐑒𐑷𐑤 𐑑 '%s':"
+
+#: core/ustring.cpp
+msgid "B"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr "𐑓𐑮𐑰"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr "𐑚𐑨𐑮𐑩𐑯𐑕𐑑"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr "𐑥𐑦𐑮𐑼"
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "𐑑𐑲𐑥:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr "𐑦𐑯𐑕𐑻𐑑 𐑒𐑰 𐑣𐑽"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr "𐑛𐑿𐑐𐑤𐑦𐑒𐑱𐑑 𐑕𐑦𐑤𐑧𐑒𐑑𐑩𐑛 𐑒𐑰(𐑟)"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr "𐑛𐑦𐑤𐑰𐑑 𐑕𐑦𐑤𐑧𐑒𐑑𐑩𐑛 𐑒𐑰(𐑟)"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr "𐑨𐑛 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr "𐑥𐑵𐑝 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑𐑕"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "𐑛𐑿𐑐𐑤𐑦𐑒𐑱𐑑 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑟"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "𐑛𐑦𐑤𐑰𐑑 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑲𐑥"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑟𐑦𐑖𐑩𐑯"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑝𐑨𐑤𐑿"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑷𐑤"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑲𐑥𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑮𐑨𐑯𐑟𐑦𐑖𐑩𐑯𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑝𐑨𐑤𐑿𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑒𐑷𐑤𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐"
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr "𐑚𐑧𐑟𐑦𐑱 𐑒𐑻𐑝 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr "𐑷𐑛𐑦𐑴 𐑐𐑮𐑱𐑚𐑨𐑒 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑐𐑤𐑱𐑚𐑨𐑒 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔 (𐑓𐑮𐑱𐑥𐑟)"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔 (𐑕𐑧𐑒𐑩𐑯𐑛𐑟)"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "𐑨𐑛 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr "𐑷𐑛𐑦𐑴 𐑒𐑤𐑦𐑐𐑕:"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑤𐑦𐑐𐑕:"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr "𐑗𐑱𐑯𐑡 𐑑𐑮𐑨𐑒 𐑐𐑭𐑔"
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒 𐑪𐑯/𐑪𐑓."
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr "𐑳𐑐𐑛𐑱𐑑 𐑥𐑴𐑛 (𐑣𐑬 𐑞𐑦𐑕 𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑦𐑟 𐑕𐑧𐑑)"
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr "𐑤𐑵𐑐 𐑮𐑨𐑐 𐑥𐑴𐑛 (𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑑 𐑧𐑯𐑛 𐑢𐑦𐑞 𐑚𐑦𐑜𐑦𐑯𐑦𐑙 𐑪𐑯 𐑤𐑵𐑐)"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr "𐑮𐑦𐑥𐑵𐑝 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒."
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr "𐑑𐑲𐑥(𐑟): "
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕"
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr "𐑛𐑦𐑕𐑒𐑮𐑰𐑑"
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr "𐑑𐑮𐑦𐑜𐑼"
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr "𐑒𐑨𐑐𐑗𐑼"
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr "𐑯𐑽𐑩𐑕𐑑"
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr "𐑒𐑿𐑚𐑦𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr "𐑒𐑤𐑨𐑥𐑐 𐑤𐑵𐑐 𐑦𐑯𐑑𐑻𐑐"
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr "𐑮𐑨𐑐 𐑤𐑵𐑐 𐑦𐑯𐑑𐑻𐑐"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
+#: editor/animation_track_editor.cpp
+msgid "node '%s'"
+msgstr ""
+
+#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
+#: editor/animation_track_editor.cpp
+msgid "animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
+#: editor/animation_track_editor.cpp
+msgid "property '%s'"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_resource_picker.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Apply Reset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create RESET Track(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_resource_picker.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go to Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/create_dialog.cpp editor/property_selector.cpp
+msgid "No description available for %s."
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove the selected files from the project? (Cannot be undone.)\n"
+"Depending on your filesystem configuration, the files will either be moved "
+"to the system trash or deleted permanently."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (Cannot be undone.)\n"
+"Depending on your filesystem configuration, the files will either be moved "
+"to the system trash or deleted permanently."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Error opening asset file for \"%s\" (not in ZIP format)."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (already exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Contents of asset \"%s\" - No files conflict with your project:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "The following files failed extraction from asset \"%s\":"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "(and %s more files)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Asset \"%s\" installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Asset Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus Options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "%s is an invalid path. File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "%s is an invalid path. Not in resource path (res://)."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Global Variable"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_resource_picker.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows to view and edit 3D scenes."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows to edit scripts using the integrated script editor."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Provides built-in access to the Asset Library."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows editing the node hierarchy in the Scene dock."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Allows to work with signals and groups of the node selected in the Scene "
+"dock."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows to browse the local file system via a dedicated dock."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Allows to configure import settings for individual assets. Requires the "
+"FileSystem dock to function."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(current)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(none)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Remove currently selected profile, '%s'? Cannot be undone."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Main Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Nodes and Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Reset to Default"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Create Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Remove Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Configure Selected Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Extra Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Create or import a profile to edit available classes and properties."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File exists, overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "overrides %s:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Spins when the editor window redraws.\n"
+"Update Continuously is enabled, which can increase power usage. Click to "
+"disable it."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not save one or more scenes!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%s no longer exists! Please specify a new save location."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has no root node, but %d modified external resource(s) "
+"were saved anyway."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"A root node is required to save the scene. You can add a root node using the "
+"Scene tree dock."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't undo while mouse buttons are pressed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Nothing to undo."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo: %s"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't redo while mouse buttons are pressed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Nothing to redo."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Redo: %s"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_resource_picker.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open User Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Current Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Online Documentation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Questions & Answers"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Suggest a Feature"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About Godot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install from file"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Select android sources file"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Apply MeshInstance Transforms"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Select Current"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "Open a list of sub-resources."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Version"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Author"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (ms)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (ms)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid ""
+"Inclusive: Includes time from other functions called by this function.\n"
+"Use this to spot bottlenecks.\n"
+"\n"
+"Self: Only count the time spent in the function itself, not in other "
+"functions called by that function.\n"
+"Use this to find individual functions to optimize."
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+msgid "Quick Load"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "Convert to %s"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold %s to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
+#: editor/editor_vcs_interface.cpp
+msgid "%s Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open the folder containing these templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall these templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "There are no mirrors available."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving the mirror list..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Starting the download..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to the mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't resolve the requested address."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't connect to the mirror."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No response from the mirror."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request ended up in a redirect loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download complete; extracting templates..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Best available mirror"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open the export templates file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside the export templates file: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside the export templates file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for extracting templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove templates for the version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export templates are missing. Download them or install from a file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export templates are installed and ready to be used."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open Folder"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open the folder containing installed templates for the current version."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall templates for the current version."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download from:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open in Web Browser"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Copy Mirror URL"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download and Install"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Download and install templates for the current version from the best "
+"possible mirror."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install from File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install templates from a local file."
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/find_in_files.cpp
+#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cancel the download of the templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Other Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"The templates will continue to download.\n"
+"You may experience a short editor freeze when they finish."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Name (Ascending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Name (Descending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Type (Ascending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Type (Descending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Last Modified"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by First Modified"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Focus the search box"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace All (NO UNDO)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"You have pending changes that haven't been applied yet. Click Reimport to "
+"apply changes made to the import options.\n"
+"Selecting another resource in the FileSystem dock without clicking Reimport "
+"first will discard changes made in the Import dock."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Extra resource options."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource from Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Resource Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open documentation for this object."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Manage object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed SHA-256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Search templates, projects, and demos"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Search assets (excluding templates, projects, and demos)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/audio_stream_editor_plugin.cpp
+msgid "Audio Preview Play/Pause"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
+"In Baked Light' and 'Generate Lightmap' flags are on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Locked"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Grouped"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Project Camera Override\n"
+"Overrides the running project's camera with the editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Project Camera Override\n"
+"No project instance running. Run the project from the editor to use this "
+"feature."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Drag: Rotate selected node around pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "V: Set selected node's pivot position."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "RMB: Add node at position clicked."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add Node Here"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Instance Scene Here"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 3.125%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 6.25%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 12.5%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 25%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 50%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 100%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 200%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 400%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 800%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 1600%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Simplified Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has no UV in layer %d."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Simplified Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a simplified convex collision shape.\n"
+"This is similar to single collision shape, but can result in a simpler "
+"geometry in some cases, at the cost of accuracy."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between a single convex collision and a "
+"polygon-based collision."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene (Ignore Transforms)"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene (Apply Transforms)"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Flip Portals"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Room Generate Points"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Generate Points"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Flip Portal"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Occluder Set Transform"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Center Node"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Reset to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Overwrite Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear Perspective"
+msgstr ""
+
+#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid " [auto]"
+msgstr ""
+
+#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid " [portals active]"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate"
+msgstr ""
+
+#. TRANSLATORS: This refers to the movement that changes the position of an object.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS: %d (%s ms)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Camera Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Convert Rooms"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Converts rooms for portal culling."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View 180"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Portal Culling"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Occlusion Culling"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unnamed Gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Styleboxes"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} color(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No colors found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} constant(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No constants found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} font(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No fonts found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} icon(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No icons found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} stylebox(es)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No styleboxes found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} currently selected"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Nothing was selected for the import."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Importing Theme Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Importing items {n}/{n}"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Updating the editor"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Finalizing"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "With Data"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select by data type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible color items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible color items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible color items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible constant items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible constant items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible constant items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible font items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible font items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible font items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible icon items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible icon items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible icon items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible stylebox items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible stylebox items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible stylebox items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Caution: Adding icon data may considerably increase the size of your Theme "
+"resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Collapse types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Expand types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all Theme items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select With Data"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all Theme items with item data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all Theme items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Import Selected"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Import Items tab has some items selected. Selection will be lost upon "
+"closing this window.\n"
+"Close anyway?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Select a theme type from the list to edit its items.\n"
+"You can add a custom type or import a type with its items from another theme."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Color Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Constant Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Font Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Icon Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All StyleBox Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"This theme type is empty.\n"
+"Add more items to it manually or by importing from another theme."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Color Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Constant Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Font Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Icon Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Stylebox Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Color Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Constant Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Font Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Icon Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Stylebox Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Invalid file, not a Theme resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Invalid file, same as the edited Theme resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Manage Theme Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Types:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add StyleBox Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Items:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Custom Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Old Name:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Import Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Default Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select Another Theme Resource:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Another Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Available Node-based types:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Type name is empty!"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Confirm Item Rename"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Cancel Item Rename"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Show Default"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Show default type items alongside items that have been overridden."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override all default type items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Manage Items..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add, remove, organize and import Theme items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Preview"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Default Preview"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select UI Scene:"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid ""
+"Toggle the control picker, allowing to visually select control types for "
+"edit."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Named Separator"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Invalid path, the PackedScene resource was probably moved or removed."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Invalid PackedScene resource, must have a Control node at its root."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Invalid file, not a PackedScene resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Reload the scene to reflect its most actual state."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS plugins are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid ""
+"Remote settings are empty. VCS features that use the network may not work."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No commit message was provided."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staged Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unstaged Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Date:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Subtitle:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Do you want to remove the %s branch?"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Do you want to remove the %s remote?"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Apply"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remote Login"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Select SSH public key path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Select SSH private key path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Passphrase"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Discard all changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage all changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unstage all changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Message"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit List"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit list size"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Branches"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Create New Branch"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remove Branch"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Branch Name"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remotes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Create New Remote"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remove Remote"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remote Name"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remote URL"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Fetch"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Pull"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Push"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Force Push"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unmerged"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Split"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unified"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property:"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "GDScript Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled Bytecode (Faster Loading)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "GDScript Encryption Key (256-bits as hexadecimal):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove %d projects from the list?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove this project from the list?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Edit Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Run Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "About"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Also delete project contents (no undo!)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Filter projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"This field filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Physical Key"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid " (Physical)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add %d Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translation Resource Remap: Add %d Path(s)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translation Resource Remap: Add %d Remap(s)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Saving the branch as a scene requires having a scene open in the editor."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Saving the branch as a scene requires selecting only one node, but you have "
+"selected %d nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save the root node branch as an instanced scene.\n"
+"To create an editable copy of the current scene, duplicate it using the "
+"FileSystem dock context menu\n"
+"or create an inherited scene using Scene > New Inherited Scene... instead."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save the branch of an already instanced scene.\n"
+"To create a variation of a scene, you can make an inherited scene based on "
+"the instanced scene using Scene > New Inherited Scene... instead."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Warning: Having the script name be the same as a built-in type is usually "
+"not desired."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Open C++ Source on GitHub"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Room Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Portal Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Sphere Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Sphere Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "Export Mesh GLTF2"
+msgstr ""
+
+#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "Export GLTF..."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Build Solution"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Port Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Port Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_expression.cpp
+msgid "Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "if (cond) is:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "while (cond):"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "for (elem) in (input):"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "in order:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "'input' is:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Type Cast"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Is %s?"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "On %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "On Self"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Subtract %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Multiply %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Divide %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Mod %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "ShiftLeft %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "ShiftRight %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "BitAnd %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "BitOr %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "BitXor %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Emit %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Compose Array"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "a if cond, else b"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Preload"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Set Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Global Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Class Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Math Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Engine Singleton"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Scene Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Scene Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Self"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "CustomNode"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "SubCall"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Construct %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Local Var"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Set Local Var"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Action %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Deconstruct %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Yield"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Wait"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Next Frame"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Next Physics Frame"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "%s sec(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "WaitSignal"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "WaitNodeSignal"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "WaitInstanceSignal"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Running on %s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Exporting APK..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Uninstalling..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Installing to device, please wait..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not install to device: %s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Running on device..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not execute on device."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"'apksigner' could not be found.\n"
+"Please check the command is available in the Android SDK build-tools "
+"directory.\n"
+"The resulting %s is unsigned."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Signing debug %s..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Signing release %s..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not find keystore, unable to export."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "'apksigner' returned with error #%d"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Verifying %s..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "'apksigner' verification of %s failed."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Exporting for Android"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unsupported export format!\n"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Unable to overwrite res://android/build/res/*.xml files with project name"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not export project files to gradle project\n"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not write expansion package file!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Package not found: %s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Creating APK..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Could not find template APK to export:\n"
+"%s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Missing libraries in the export template for the selected architectures: "
+"%s.\n"
+"Please build a template with all required libraries, or uncheck the missing "
+"architectures in the export preset."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adding files..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not export project files"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Aligning APK..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not unzip temporary unaligned APK."
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not create HTTP server directory:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Error starting HTTP server:"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid bundle identifier:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Apple ID name not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Apple ID password not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles2D\" toolbar option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
+"transform feedback being implemented on the CPU instead of the GPU.\n"
+"Consider using CPUParticles2D instead when targeting macOS.\n"
+"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
+"purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"The GIProbe Compress property has been deprecated due to known bugs and no "
+"longer has any effect.\n"
+"To remove this warning, disable the GIProbe's Compress property."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
+msgstr ""
+
+#: scene/3d/navigation_mesh_instance.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
+#: scene/3d/occluder.cpp
+msgid "No shape is set."
+msgstr ""
+
+#: scene/3d/occluder.cpp
+msgid "Only uniform scales are supported."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"On macOS, Particles rendering is much slower than CPUParticles due to "
+"transform feedback being implemented on the CPU instead of the GPU.\n"
+"Consider using CPUParticles instead when targeting macOS.\n"
+"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "The RoomManager should not be a child or grandchild of a Portal."
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "A Room should not be a child or grandchild of a Portal."
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "A RoomGroup should not be a child or grandchild of a Portal."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "A Room cannot have another Room as a child or grandchild."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "The RoomManager should not be placed inside a Room."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "A RoomGroup should not be placed inside a Room."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid ""
+"Room convex hull contains a large number of planes.\n"
+"Consider simplifying the room bound in order to increase performance."
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "The RoomManager should not be placed inside a RoomGroup."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "The RoomList has not been assigned."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "The RoomList node should be a Spatial (or derived from Spatial)."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Portal Depth Limit is set to Zero.\n"
+"Only the Room that the Camera is in will render."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "There should only be one RoomManager in the SceneTree."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"RoomList path is invalid.\n"
+"Please check the RoomList branch has been assigned in the RoomManager."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "RoomList contains no Rooms, aborting."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Misnamed nodes detected, check output log for details. Aborting."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Portal link room not found, check output log for details."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Portal autolink failed, check output log for details.\n"
+"Check the portal is facing outwards from the source room."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
+"Check output log for details."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Error calculating room bounds.\n"
+"Ensure all rooms contain geometry or manual bounds."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Anim Apply Reset"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Apply color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid ""
+"The Tile and Tile Fit options for Axis Stretch properties are only effective "
+"when using the GLES3 rendering backend.\n"
+"The GLES2 backend is currently in use, so these modes will act like Stretch "
+"instead."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid ""
+"Very low timer wait times (< 0.05 seconds) may behave in significantly "
+"different ways depending on the rendered or physics frame rate.\n"
+"Consider using a script's process loop instead of relying on a Timer for "
+"very low wait times."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"The Viewport size must be greater than or equal to 2 pixels on both "
+"dimensions to render anything."
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "OccluderShapeSphere Set Spheres"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varying may not be assigned in the '%s' function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid ""
+"Varyings which assigned in 'vertex' function may not be reassigned in "
+"'fragment' or 'light'."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid ""
+"Varyings which assigned in 'fragment' function may not be reassigned in "
+"'vertex' or 'light'."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 1a95fb6702..f77d1da645 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -1484,6 +1484,11 @@ msgstr "Ŝargi la defaŭlta busaranĝo."
msgid "Create a new Bus Layout."
msgstr "Krei nova busaranĝo."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Malfermi aranĝon de aŭdia buso"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Malvalida nomo."
@@ -2927,7 +2932,7 @@ msgstr "Baskuli sendistran reĝimon."
msgid "Add a new scene."
msgstr "Aldoni novan scenon."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Sceno"
@@ -5711,6 +5716,10 @@ msgid "Bake Lightmaps"
msgstr "Baki lummapojn"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Elekti dosieron por bakado de lummapo:"
@@ -8219,7 +8228,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9149,6 +9163,11 @@ msgid "Select Another Theme Resource:"
msgstr "Serĉi anstataŭiga risurco:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renomi risurcon"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -9202,6 +9221,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ŝanĝu la tipon de %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Ŝanĝu la tipon de %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Ŝargi defaŭlton"
@@ -9220,7 +9253,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Ŝanĝi tipon"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9919,18 +9963,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Matĉoj:"
@@ -12570,6 +12602,11 @@ msgid "Stack Frames"
msgstr "Stakaj Framoj"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtri signalojn"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profililo"
@@ -13912,6 +13949,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/es.po b/editor/translations/es.po
index d4f2364598..218eee6470 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -18,7 +18,7 @@
# Jose Maria Martinez <josemar1992@hotmail.com>, 2018.
# Juan Quiroga <juanquiroga9@gmail.com>, 2017.
# Kiji Pixel <raccoon.fella@gmail.com>, 2017.
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020, 2021.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020, 2021, 2022.
# Lonsfor <lotharw@protonmail.com>, 2017-2018.
# Mario Nachbaur <manachbaur@gmail.com>, 2018.
# Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018.
@@ -73,13 +73,14 @@
# Anderson Guzman Abreu <chicobello1111@gmail.com>, 2021.
# Manuel Cantón Guillén <manuelcanton8@gmail.com>, 2021.
# Alfonso V <alfonsov96@gmail.com>, 2022.
+# Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-16 13:19+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2022-02-20 00:54+0000\n"
+"Last-Translator: Cristhian Pineda Castro <kurgancpc@hotmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -87,7 +88,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1553,6 +1554,11 @@ msgstr "Cargar el Bus Layout predeterminado."
msgid "Create a new Bus Layout."
msgstr "Crear un nuevo Bus Layout."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Abrir Layout de Bus de Audio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nombre inválido."
@@ -2336,7 +2342,7 @@ msgstr "Propiedad:"
#: editor/editor_inspector.cpp
msgid "Pin value"
-msgstr "Valor de fijación"
+msgstr "Fijar Valor"
#: editor/editor_inspector.cpp
msgid ""
@@ -2345,7 +2351,7 @@ msgstr "Fijar un valor obliga a guardarlo aunque sea igual al predeterminado."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr "Valor de fijación [Desactivado porque '%s' es solo para el editor]"
+msgstr "Fijar Valor [Desactivado porque '%s' es solo para el editor]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -3008,7 +3014,7 @@ msgstr "Act./Desact. modo sin distracciones."
msgid "Add a new scene."
msgstr "Añadir nueva escena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Escena"
@@ -3385,14 +3391,12 @@ msgid "Update Continuously"
msgstr "Actualizar Continuamente"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Actualizar Al Cambiar"
+msgstr "Actualizar todos los cambios"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Cambios del Material:"
+msgstr "Actualizar cambios vitales"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4178,6 +4182,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Esta extensión de archivo no es reconocida por el editor.\n"
+"Si desea cambiarle el nombre de todos modos, use el administrador de "
+"archivos de su sistema operativo.\n"
+"Después de cambiar el nombre a una extensión desconocida, el archivo ya no "
+"se mostrará en el editor."
#: editor/filesystem_dock.cpp
msgid ""
@@ -5799,6 +5808,10 @@ msgid "Bake Lightmaps"
msgstr "Calcular Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Selecciona un archivo lightmap bakeado:"
@@ -6268,7 +6281,7 @@ msgstr "Asegura que los hijos del objeto no sean seleccionables."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected Node(s)"
-msgstr "Grupo Nodo(s) Seleccionado(s)"
+msgstr "Agrupar Nodo(s) Seleccionado(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8294,7 +8307,13 @@ msgid "Cinematic Preview"
msgstr "Vista Previa Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "No disponible al utilizar el renderizador GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9190,6 +9209,11 @@ msgid "Select Another Theme Resource:"
msgstr "Seleccionar Otro Recurso del Theme:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renombrar Recurso"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Otro Theme"
@@ -9239,6 +9263,20 @@ msgstr ""
"de este tipo."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Añadir Tipo de Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Establecer Tipo de la Variable"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Cambiar Tipo Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Mostrar Por Defecto"
@@ -9257,8 +9295,19 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Añadir Tipo de Elemento"
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambiar Tipo Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9962,18 +10011,6 @@ msgid "Commit list size"
msgstr "Tamaño de la lista de confirmación"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Ramas"
@@ -12732,6 +12769,11 @@ msgid "Stack Frames"
msgstr "Fotogramas Apilados"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrar tiles"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Perfilador"
@@ -12905,14 +12947,12 @@ msgid "Set Occluder Sphere Position"
msgstr "Establecer Posición de la Esfera de Oclusión"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "Establecer Posición del Portal Point"
+msgstr "Establecer posición del polígono oclusor"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "Establecer Posición de Punto de Curva"
+msgstr "Establecer posición del orificio del oclusor"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -14064,9 +14104,10 @@ msgstr "Nombre de paquete inválido:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"El módulo \"GodotPaymentV3\" incluido en los ajustes del proyecto \"android/"
-"modules\" es inválido (cambiado en Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14332,166 +14373,167 @@ msgstr "Error al iniciar el servidor HTTP:"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "No se puede obtener acceso al sistema de archivos."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "No se pudo obtener el hash de Info.plist."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "Nombre de Proyecto Inválido."
+msgstr "Info.plist no válido, sin nombre de exe."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Info.plist no válido, sin ID de paquete."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "Geometría inválida, no es posible crear un polígono."
+msgstr "Info.plist no válido, no se puede cargar."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "No se pudo crear la carpeta."
+msgstr "No se pudo crear la subcarpeta \"%s\"."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "No se pudo extraer el binario delgado."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Ruta base incorrecta."
+msgstr "Formato binario no válido."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "¡Ha sido firmado!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Error al cargar el recurso."
+msgstr "No se pudieron procesar los recursos anidados."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "No se pudo crear la subcarpeta _CodeSignature."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to get CodeResources hash."
-msgstr "Error al cargar el recurso."
+msgstr "No se pudo obtener el hash de CodeResources."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "Extensión inválida."
+msgstr "Archivo de derechos no válido."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Extensión inválida."
+msgstr "Archivo ejecutable no válido."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "No se puede cambiar el tamaño del comando de carga de la firma."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "No se pudo crear el binario gordo."
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "Tipo de paquete desconocido."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Tipo de objeto desconocido."
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
+"Nota: El proceso de notarización generalmente toma menos de una hora. Cuando "
+"se complete el proceso, recibirá un correo electrónico."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Puede verificar el progreso manualmente abriendo una Terminal y ejecutando "
+"el siguiente comando:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
+"Ejecute el siguiente comando para engrapar el boleto de certificación "
+"notarial a la aplicación exportada (opcional):"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "No se han encontrado icons."
+msgstr "No se encontró identidad."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "Creando Miniatura"
+msgstr "Crear paquete de aplicaciones"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"No se pudo encontrar la plantilla APK para exportar:\n"
-"%s"
+msgstr "No se pudo encontrar la aplicación de plantilla para exportar:"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
+"Los enlaces simbólicos relativos no son compatibles con este sistema "
+"operativo, ¡el proyecto exportado podría estar dañado!"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
+"Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el "
+"archivo de plantillas."
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "haciendo paquete"
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
+"Las aplicaciones firmadas ad-hoc requieren el derecho 'Desactivar validación "
+"de biblioteca' para cargar bibliotecas dinámicas."
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "Paquete de firma de código"
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Haciendo DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "Firma de código DMG"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Haciendo ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
+"La notarización requiere que la aplicación se archive primero, seleccione el "
+"formato de exportación DMG o ZIP en su lugar."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Enviando archivo para notarización"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -14502,31 +14544,39 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"Advertencia: El \"codiseño\" incorporado está seleccionado en la "
+"configuración del editor. La firma de código se limita únicamente a la firma "
+"ad-hoc."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"Advertencia: las herramientas de línea de comandos de Xcode no están "
+"instaladas, utilizando el \"codiseño\" incorporado. La firma de código se "
+"limita únicamente a la firma ad-hoc."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
+"Notarización: No se admite la certificación notarial con una firma ad-hoc."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Code signing is required for notarization."
-msgstr "Notarización: se requiere firma de código."
+msgstr "Notarización: Se requiere la firma del código para la notarización."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Notarización: se requiere tiempo de ejecución reforzado."
+msgstr ""
+"Notarización: se requiere tiempo de ejecución endurecido para la "
+"certificación notarial."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Notarización: se requiere tiempo de ejecución reforzado."
+msgstr ""
+"Notarización: se requiere el tiempo de ejecución de la marca de tiempo para "
+"la certificación notarial."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
@@ -14541,63 +14591,84 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Advertencia: La notarización está deshabilitada. Gatekeeper bloqueará el "
+"proyecto exportado si se descarga de una fuente desconocida."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"La firma de código está deshabilitada. El proyecto exportado no se ejecutará "
+"en Mac con Gatekeeper habilitado y Mac con tecnología Apple Silicon."
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
+"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!"
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
+"El sellado de tiempo no es compatible con la firma ad-hoc, y se desactivará!"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Advertencia: la notarización no es compatible con este sistema operativo. "
+"Gatekeeper bloqueará el proyecto exportado si se descarga de una fuente "
+"desconocida."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidad: el acceso al micrófono está habilitado, pero no se especifica la "
+"descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Privacidad: el acceso a la cámara está habilitado, pero no se especifica la "
+"descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Privacidad: el acceso a la información de ubicación está habilitado, pero no "
+"se especifica la descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidad: el acceso a la libreta de direcciones está habilitado, pero no "
+"se especifica la descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Privacidad: el acceso al calendario está habilitado, pero no se especifica "
+"la descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidad: el acceso a la biblioteca de fotos está habilitado, pero no se "
+"especifica la descripción de uso."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -14669,21 +14740,21 @@ msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
+"La herramienta rcedit debe configurarse en la configuración del editor "
+"(Exportar > Windows > Rcedit) para cambiar los datos de información del "
+"ícono o la aplicación."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Ruta inválida."
+msgstr "Ruta de icono no válida:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Extensión inválida."
+msgstr "Versión de archivo inválida:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "GUID de producto inválido."
+msgstr "Versión de producto no válida:"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -15429,14 +15500,13 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Color: #%s\n"
-"Clic izq: Configurar color\n"
+"Clic izq: Aplicar color\n"
"Clic der: Borrar configuración predeterminada"
#: scene/gui/color_picker.cpp
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 25d0908e26..44d5ce2975 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -3,7 +3,7 @@
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Diego López <diegodario21@gmail.com>, 2017.
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020, 2021.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020, 2021, 2022.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
@@ -17,15 +17,15 @@
# Cristian Yepez <cristianyepez@gmail.com>, 2020.
# Skarline <lihue-molina@hotmail.com>, 2020.
# Joakker <joaquinandresleon108@gmail.com>, 2020.
-# M3CG <cgmario1999@gmail.com>, 2021.
+# M3CG <cgmario1999@gmail.com>, 2021, 2022.
# Manuel González <mgoopazo@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-11 06:25+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2022-02-28 13:54+0000\n"
+"Last-Translator: M3CG <cgmario1999@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -33,7 +33,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -337,9 +337,8 @@ msgid "Duplicate Key(s)"
msgstr "Duplicar Clave(s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "Agregar %d Frame(s)"
+msgstr "Agregar Valor(es) de RESET"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -513,9 +512,8 @@ msgstr ""
"única."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Escalar Keys de Anim"
+msgstr "Anim: Agregar Claves de RESET"
#: editor/animation_track_editor.cpp
msgid ""
@@ -1499,13 +1497,18 @@ msgstr "Cargar el Bus Layout predeterminado."
msgid "Create a new Bus Layout."
msgstr "Crear un nuevo Bus Layout."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Abrir Layout de Bus de Audio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nombre inválido."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "No puede comenzar con un dígito."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2137,9 +2140,8 @@ msgid "Properties"
msgstr "Propiedades"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "reemplazar(override):"
+msgstr "reemplaza(overrides) %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2279,18 +2281,18 @@ msgid "Property:"
msgstr "Propiedad:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(valor)"
+msgstr "Fijar Valor"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
+"Fijar un valor fuerza que sea guardado incluso si es igual predeterminado."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Fijar Valor [Desactivado porque '%s' es solo para el editor]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2305,26 +2307,23 @@ msgstr "Asignar Múltiples:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "Fijado %s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "Desfijado %s"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Copiar Propiedades"
+msgstr "Copiar Propiedad"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Pegar Propiedades"
+msgstr "Pegar Propiedad"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Copiar Ruta de Script"
+msgstr "Copiar Ruta de Propiedad"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2957,7 +2956,7 @@ msgstr "Act./Desact. modo sin distracciones."
msgid "Add a new scene."
msgstr "Agregar nueva escena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Escena"
@@ -3061,9 +3060,8 @@ msgid "Install Android Build Template..."
msgstr "Instalar Plantilla de Compilación de Android..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Abrir Carpeta de Datos del Editor"
+msgstr "Abrir Carpeta de Datos del Usuario"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3152,7 +3150,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "Forzar Shader Fallbacks"
#: editor/editor_node.cpp
msgid ""
@@ -3163,6 +3161,13 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"Cuando esta opción está activada, los shaders se utilizarán en su forma de "
+"fallback (ya sea visible a través de un ubershader u oculto) durante todo el "
+"tiempo de ejecución.\n"
+"Esto es útil para verificar el aspecto y el rendimiento de los fallbacks, "
+"que normalmente se muestran brevemente.\n"
+"La compilación asíncrona de los shaders debe estar activada en la "
+"configuración del proyecto para que esta opción suponga una diferencia."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3326,14 +3331,12 @@ msgid "Update Continuously"
msgstr "Actualizar Continuamente"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Actualizar Al Cambiar"
+msgstr "Actualizar Todos Los Cambios"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Cambios de Material:"
+msgstr "Actualizar Cambios Vitales"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3782,9 +3785,8 @@ msgstr "Importar Desde Nodo:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Error"
+msgstr "Error de %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4120,6 +4122,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Esta extensión de archivo no es reconocida por el editor.\n"
+"Si querés renombrarla de todos modos, usá el administrador de archivos de tu "
+"sistema operativo.\n"
+"Después de renombrar a una extensión desconocida, el archivo ya no se "
+"mostrará en el editor."
#: editor/filesystem_dock.cpp
msgid ""
@@ -4342,9 +4349,8 @@ msgid "Replace..."
msgstr "Reemplazar..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "Reemplazar Todo"
+msgstr "eemplazar en Archivos"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -4355,9 +4361,8 @@ msgid "Replace: "
msgstr "Reemplazar: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "Reemplazar Todo"
+msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4584,6 +4589,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"Seleccioná un archivo de recursos en el sistema de archivos o en el "
+"inspector para ajustar la configuración de importación."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -5741,6 +5748,10 @@ msgid "Bake Lightmaps"
msgstr "Bake Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Selecciona un archivo de lightmap bakeado:"
@@ -6054,9 +6065,8 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Arrastrar: Mover el nodo seleccionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+Arrastrar: Mover el nodo seleccionado."
+msgstr "Alt+Arrastrar: Escalar el nodo seleccionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -6090,7 +6100,7 @@ msgstr "Modo de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Escalar proporcionalmente."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6189,9 +6199,8 @@ msgstr "Bloquear el objeto seleccionado en su sitio (no se puede mover)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Bloqueo Seleccionado"
+msgstr "Bloquear Nodo(s) Seleccionado(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6200,9 +6209,8 @@ msgstr "Desbloquear el objeto seleccionado (puede ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "Desbloquear Seleccionados"
+msgstr "Desbloquear Nodo(s) Seleccionado(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6211,9 +6219,8 @@ msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "Agrupar Seleccionados"
+msgstr "Agrupar Nodo(s) Seleccionado(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6222,9 +6229,8 @@ msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "Desagrupar Seleccionados"
+msgstr "Desagrupar Nodo(s) Seleccionado(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -7873,9 +7879,8 @@ msgid "Find in Files..."
msgstr "Buscar en Archivos..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "Reemplazar..."
+msgstr "Reemplazar en Archivos..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -8236,7 +8241,13 @@ msgid "Cinematic Preview"
msgstr "Vista Previa Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "No disponible usando el renderizador GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8403,16 +8414,15 @@ msgstr "Act./Desact. Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Disminuir el Campo de Visión"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Incrementar el Campo de Visión"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "Restablecer a Valores Por Defecto"
+msgstr "Restablecer el Campo de Visión por Defecto"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8830,7 +8840,7 @@ msgstr "{num} stylebox(es)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "No styleboxes found."
-msgstr "No se encontraron styleboxes."
+msgstr "No se encontró ninguna caja de estilo."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
@@ -9132,6 +9142,11 @@ msgid "Select Another Theme Resource:"
msgstr "Seleccionar Otro Recurso del Theme:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renombrar Recurso"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Otro Theme"
@@ -9141,22 +9156,19 @@ msgstr "Añadir Tipo"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "Filtrar la lista de tipos o crea un nuevo tipo personalizado:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "Perfiles Disponibles:"
+msgstr "Tipos disponibles basados en nodos:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "El nombre del archivo está vacío."
+msgstr "¡El nombre del tipo está vacío!"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Are you sure you want to create an empty type?"
-msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?"
+msgstr "¿Estás seguro/a que querés crear un tipo vacío?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
@@ -9184,6 +9196,20 @@ msgstr ""
"de este tipo."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Añadir Tipo de Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Editar Tipo de Variable"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Cambiar Tipo Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Mostrar Valores por Defecto"
@@ -9202,8 +9228,19 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Añadir Tipo de Elemento"
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambiar Tipo Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9778,9 +9815,8 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "No hay addons de VCS disponibles."
+msgstr "No hay plugins de VCS disponibles."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -9790,53 +9826,48 @@ msgstr "Error"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"La configuración remota está vacía. Las funciones de VCS que utilizan la red "
+"pueden no funcionar."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "No se indicó ningún nombre."
+msgstr "No se proporcionó ningún mensaje de commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Cambios de Shaders:"
+msgstr "Cambios en Staging Area"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Cambios de Shaders:"
+msgstr "Cambios Fuera de Staging Area"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Commit"
+msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Fecha:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Subárbol"
+msgstr "Subtítulo:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "¿Quieres eliminar la rama %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?"
+msgstr "¿Quieres eliminar el %s remoto?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Aplicar Reset"
+msgstr "Aplicar"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9847,148 +9878,120 @@ msgid "Initialize"
msgstr "Inicializar"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Quitar Punto"
+msgstr "Inicio de Sesión Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Renombrar"
+msgstr "Nombre de usuario"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Contraseña"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Ruta de la clave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Selecciona la ruta de la clave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Ruta de la Clave Privada SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "elecciona la ruta de la clave privada SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Contraseña SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Detectar nuevos cambios"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "¿Cerrar y guardar cambios?"
+msgstr "Descartar todos los cambios"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Guardando cambios locales..."
+msgstr "Pasar todos los cambios al area de staging."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Cambios de Material:"
+msgstr "Quitar todos los cambios del area de staging"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Commitear Cambios"
+msgstr "Mensaje de Commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Commitear Cambios"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "Commit"
+msgstr "Lista de Commits"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
+msgstr "Tamaño de la lista de commits"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Coincidencias:"
+msgstr "Branches"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Crear Proyecto Nuevo"
+msgstr "Crear un Nuevo Branch"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Quitar pista de animación"
+msgstr "Eliminar Branch"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Nombre del Branch"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Remoto"
+msgstr "Remotes"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Crear Proyecto Nuevo"
+msgstr "Crear un Nuevo Remote"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Remover Item"
+msgstr "Eliminar Remote"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Remoto "
+msgstr "Nombre del Remote"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Remoto "
+msgstr "URL del Remote"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Fetch"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Pull"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Push"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Mesh de Origen:"
+msgstr "Forzar Push"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -10008,22 +10011,19 @@ msgstr "Cambio de Tipo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Sin mergear"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Vista"
+msgstr "Vista:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Partir Path"
+msgstr "Dividida"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Modificado/s"
+msgstr "Unificada"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -12184,6 +12184,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"No se puede guardar una rama que es hija de una escena ya instanciada.\n"
+"Para guardar esta rama en su propia escena, abrí la escena original, hacé "
+"click con el botón derecho del mouse en esta rama y seleccioná \"Guardar "
+"Rama como Escena\"."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12191,6 +12195,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"No se puede guardar una rama que forma parte de una escena heredada.\n"
+"Para guardar esta rama en la propia escena, abre la escena original, hacé "
+"clic con el botón derecho en esta rama y seleccioná \"Guardar Rama como "
+"Escena\"."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -12696,6 +12704,11 @@ msgid "Stack Frames"
msgstr "Frames del Stack"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrar tiles"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
@@ -12869,14 +12882,12 @@ msgid "Set Occluder Sphere Position"
msgstr "Establecer Posición de la Esfera de Oclusión"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "Establecer Posición del Portal Point"
+msgstr "Establecer Posición del Polígono Oclusor"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "Setear Posición de Punto de Curva"
+msgstr "Establecer Posición del Punto del Agujero Oclusor"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -13591,38 +13602,36 @@ msgid "Edit Member"
msgstr "Editar Miembros"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Establecer expresión"
+msgstr "Expresión"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Retornar"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animación"
+msgstr "Condición"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "if (cond) is:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Mientras"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "while (cond):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iterador"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "for (elem) in (input):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13638,79 +13647,71 @@ msgstr "El iterador se volvió inválido: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Secuencia"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Renombrar carpeta:"
+msgstr "en orden:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Cabeceo:"
+msgstr "Switch"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'input' is:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Tipos:"
+msgstr "Casteo de Tipo"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "¿Es %s?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "On %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Propio"
+msgstr "On Self"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "En el carácter %s"
+msgstr "Restar %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Multiplicar %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Dividir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Agregar %s"
+msgstr "Mod %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Asignar %s"
+msgstr "ShiftLeft %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "ShiftRight %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Agregar %s"
+msgstr "BitAnd %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "BitOr %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "BitXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13735,19 +13736,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "Asignar %s"
+msgstr "Emitir %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funciones"
+msgstr "Función"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "Redimensionar Array"
+msgstr "Componer Array"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13759,7 +13757,7 @@ msgstr ": Argumentos inválidos: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "a if cond, else b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13770,64 +13768,52 @@ msgid "VariableSet not found in script: "
msgstr "VariableSet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Volver a Cargar"
+msgstr "Preload"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Z Index"
+msgstr "Obtener Índice"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Z Index"
+msgstr "Establecer Índice"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "Constante"
+msgstr "Constante Global"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "Constante"
+msgstr "Constante Global"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "Constante"
+msgstr "Constante Básica"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "Constante"
+msgstr "Constante Matemática"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "Activar Singleton GDNative"
+msgstr "Obtener Engine Singleton"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "Nodo TimeSeek"
+msgstr "Obtener Nodo de Escena"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Edición de Árbol de Escenas"
+msgstr "Obtener Árbol de Escenas"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Propio"
+msgstr "Obtener Self"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Cortar Nodos"
+msgstr "CustomNode"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13844,33 +13830,28 @@ msgstr ""
"(error)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Llamadas"
+msgstr "SubCall"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "Constantes"
+msgstr "Construir %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Usar Espacio Local"
+msgstr "Obtener Var local"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Usar Espacio Local"
+msgstr "Establecer Var Local"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "Acción"
+msgstr "Acción %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "Deconstruir %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13878,40 +13859,35 @@ msgstr "Buscar en VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Yield"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Esperar"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "Mover Fotograma"
+msgstr "Siguiente Fotograma"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
msgstr "Frames de Física %"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s seg(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Señal"
+msgstr "WaitSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Señal"
+msgstr "WaitNodeSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "Instancia"
+msgstr "WaitInstanceSignal"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -14055,9 +14031,10 @@ msgstr "Nombre de paquete inválido:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"El módulo \"GodotPaymentV3\" incluido en el ajuste de proyecto \"android/"
-"modules\" es inválido (cambiado en Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14324,166 +14301,167 @@ msgstr "Error al iniciar el servidor HTTP:"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "No se puede obtener acceso al sistema de archivos."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "No se pudo obtener el hash de Info.plist."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "Nombre de proyecto Inválido."
+msgstr "Info.plist no válido, sin nombre de exe."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Info.plist no válido, sin ID de paquete."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "Geometría inválida, no es posible crear un polígono."
+msgstr "Info.plist no válido, no se puede cargar."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "No se pudo crear la carpeta."
+msgstr "No se pudo crear la subcarpeta \"%s\"."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "No se pudo extraer el binario delgado."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Ruta base inválida."
+msgstr "Formato binario no válido."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "Ya está firmado!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Fallo al cargar recurso."
+msgstr "No se pudieron procesar los recursos anidados."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "No se pudo crear la subcarpeta _CodeSignature."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to get CodeResources hash."
-msgstr "Fallo al cargar recurso."
+msgstr "No se pudo obtener el hash de CodeResources."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "Extensión inválida."
+msgstr "Archivo de entitlements no válido."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Extensión inválida."
+msgstr "Archivo ejecutable no válido."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "No se puede cambiar el tamaño del comando de carga de la firma."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "No se pudo crear el binario gordo."
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "Tipo de paquete desconocido."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Tipo de objeto desconocido."
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
+"Nota: El proceso de notarización generalmente toma menos de una hora. Cuando "
+"se complete el proceso, recibirás un correo electrónico."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Podés verificar el progreso manualmente abriendo una Terminal y ejecutando "
+"el siguiente comando:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
+"Ejecutá el siguiente comando para engrapar el boleto de certificación "
+"notarial a la aplicación exportada (opcional):"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "No se encontraron íconos."
+msgstr "No se encontró identidad."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "Creando Miniatura"
+msgstr "Crearndo paquete de aplicaciones"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"No se pudo encontrar la plantilla APK para exportar:\n"
-"%s"
+msgstr "No se pudo encontrar la aplicación de plantilla para exportar:"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
+"Los enlaces simbólicos relativos no son compatibles con este sistema "
+"operativo, ¡el proyecto exportado podría estar dañado!"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
+"Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el "
+"archivo de plantillas."
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Creando PKG"
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
+"Las aplicaciones firmadas ad-hoc requieren el entitlement 'Disable Library "
+"Validation' para cargar bibliotecas dinámicas."
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "Firmando código del paquete"
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Creando DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "Firmando código de DMG"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Creando ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
+"La notarización requiere que la aplicación se archive primero, seleccioná el "
+"formato de exportación DMG o ZIP en su lugar."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Enviando archivo para notarización"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -14494,31 +14472,37 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"Advertencia: El \"codesign\" incorporado está seleccionado en la "
+"configuración del editor. La firma de código se limita únicamente a la firma "
+"ad-hoc."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"Advertencia: las herramientas de línea de comandos de Xcode no están "
+"instaladas, utilizando el \"codesign\" incorporado. La firma de código se "
+"limita únicamente a la firma ad-hoc."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
+"Notarización: No se admite la certificación notarial con una firma ad-hoc."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Code signing is required for notarization."
-msgstr "Notarización: se requiere firma de código."
+msgstr "Notarización: Se requiere la firma del código para la notarización."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Notarización: se requiere hardened runtime."
+msgstr ""
+"Notarización: se requiere hardened runtime para la certificación notarial."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Notarización: se requiere hardened runtime."
+msgstr ""
+"Notarización: Se requienre Timestamp runtime para la certificación notarial."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
@@ -14533,57 +14517,75 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Advertencia: La notarización está deshabilitada. Gatekeeper bloqueará el "
+"proyecto exportado si se descarga de una fuente desconocida."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"La firma de código está deshabilitada. El proyecto exportado no se ejecutará "
+"en Mac con Gatekeeper habilitado y Mac con tecnología Apple Silicon."
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
+"Hardened Runtime no es compatible con la firma ad-hoc y se desactivará!"
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
+msgstr "Timestamping no es compatible con la firma ad-hoc y se desactivará!"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Advertencia: la notarización no es compatible con este sistema operativo. "
+"Gatekeeper bloqueará el proyecto exportado si se descarga de una fuente "
+"desconocida."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidad: el acceso al micrófono está habilitado, pero no se especifica la "
+"descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Privacidad: el acceso a la cámara está habilitado, pero no se especifica la "
+"descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Privacidad: el acceso a la información de ubicación está habilitado, pero no "
+"se especifica la descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidad: el acceso a la libreta de direcciones está habilitado, pero no "
+"se especifica la descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Privacidad: el acceso al calendario está habilitado, pero no se especifica "
+"la descripción de uso."
#: platform/osx/export/export.cpp
msgid ""
@@ -14661,19 +14663,16 @@ msgid ""
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Ruta inválida."
+msgstr "Ruta de icono no válida:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Extensión inválida."
+msgstr "Versión de archivo inválida:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "GUID de producto inválido."
+msgstr "versión de producto inválida."
#: scene/2d/animated_sprite.cpp
msgid ""
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 9b70c32d20..6684f4bbb6 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -1456,6 +1456,11 @@ msgstr "Lae vaikimise siini paigutus."
msgid "Create a new Bus Layout."
msgstr "Loo uus siini paigutus."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Ava heliliinide paigutus"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Vigane nimi."
@@ -2859,7 +2864,7 @@ msgstr ""
msgid "Add a new scene."
msgstr "Lisa uus stseen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Stseen"
@@ -5531,6 +5536,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7986,7 +7995,12 @@ msgid "Cinematic Preview"
msgstr "Kinemaatiline eelvaade"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8893,6 +8907,11 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Ressurss"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8941,6 +8960,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Laadi vaikimisi"
@@ -8959,7 +8990,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Muuda tüüpi"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9650,18 +9692,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Vasted:"
@@ -12245,6 +12275,11 @@ msgid "Stack Frames"
msgstr "Virnakaadrid"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtreeri sõlmed"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profileerija"
@@ -13557,6 +13592,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 2918926ac7..d315bb8d1c 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -1464,6 +1464,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2828,7 +2832,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5505,6 +5509,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Hautatu txantiloi fitxategia"
@@ -7944,7 +7952,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8848,6 +8861,11 @@ msgstr "Bilatu ordezko baliabidea:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Baliabidea"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Inportatu azala"
@@ -8897,6 +8915,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Inportatu profila(k)"
@@ -8915,7 +8945,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Kide mota"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9600,18 +9641,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12190,6 +12219,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13494,6 +13527,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index e75b0277a6..d1c2a87acc 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -1492,6 +1492,11 @@ msgstr "طرح پیش فرض اتوبوس را بارگیری کنید."
msgid "Create a new Bus Layout."
msgstr "طرح جدید اتوبوس ایجاد کنید."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "چیدمان اتوبوس صوتی را باز کنید"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "نام نامعتبر."
@@ -2870,7 +2875,7 @@ msgstr ""
msgid "Add a new scene."
msgstr "افزودن صحنه جدید."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "صحنه"
@@ -5698,6 +5703,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "انتخاب پرونده قالب"
@@ -8286,7 +8295,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9249,6 +9263,11 @@ msgstr "منبع جایگزینی را جستجو کن:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "تغییر نام منبع"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "عضوها"
@@ -9302,6 +9321,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "افزودن مورد"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "متغیر را ویرایش کن:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "تغییر نوع پایه"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "بارگیری پیش فرض"
@@ -9319,8 +9353,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "افزودن مورد"
+msgid "Base Type"
+msgstr "تغییر نوع پایه"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -10076,18 +10120,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "تطبیق‌ها:"
@@ -12807,6 +12839,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "صافی کردن گره‌ها"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -14206,6 +14243,9 @@ msgstr "نام نامعتبر."
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index bd2dd36308..a1d3ed6b5a 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -17,7 +17,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-04 13:45+0000\n"
+"PO-Revision-Date: 2022-02-16 16:36+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -1480,6 +1480,11 @@ msgstr "Lataa väylän oletusasettelu."
msgid "Create a new Bus Layout."
msgstr "Luo uusi ääniväylän asettelu."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Avaa ääniväylän asettelu"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Virheellinen nimi."
@@ -2919,7 +2924,7 @@ msgstr "Käytä häiriötöntä tilaa."
msgid "Add a new scene."
msgstr "Lisää uusi skene."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Skene"
@@ -3293,14 +3298,12 @@ msgid "Update Continuously"
msgstr "Päivitä jatkuvasti"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Päivitä kun muuttuu"
+msgstr "Päivitä kaikki muutokset"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Materiaalimuutokset:"
+msgstr "Päivitä olennaiset muutokset"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4075,6 +4078,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Editori ei tunnista tätä tiedostopäätettä.\n"
+"Jos haluat nimetä tiedoston uudelleen joka tapauksessa, tee se "
+"käyttöjärjestelmäsi tiedostonhallintaa käyttäen.\n"
+"Sen jälkeen, kun tiedosto on nimetty tuntemattomalla päätteellä, sitä ei "
+"enää näytetä editorissa."
#: editor/filesystem_dock.cpp
msgid ""
@@ -5693,6 +5701,10 @@ msgid "Bake Lightmaps"
msgstr "Kehitä Lightmapit"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Valitse lightmapin kehitystiedosto:"
@@ -8179,7 +8191,13 @@ msgid "Cinematic Preview"
msgstr "Elokuvallinen esikatselu"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Ei käytettävissä GLES2-renderöijää käytettäessä."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9073,6 +9091,11 @@ msgid "Select Another Theme Resource:"
msgstr "Valitse toinen teemaresurssi:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Nimeä resurssi uudelleen"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Toinen teema"
@@ -9121,6 +9144,20 @@ msgstr ""
"päivittää kaikkien muiden tämän tyyppisten tyylilaatikoiden ominaisuuksia."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Lisää osan tyyppi"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Aseta muuttujan tyyppi"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Muuta kantatyyppiä"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Näytä oletus"
@@ -9137,8 +9174,19 @@ msgid "Override all default type items."
msgstr "Ylikirjoita kaikki oletustyypin osat."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Lisää osan tyyppi"
+#, fuzzy
+msgid "Base Type"
+msgstr "Muuta kantatyyppiä"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9844,18 +9892,6 @@ msgid "Commit list size"
msgstr "Vahvistuslistan koko"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Haarat"
@@ -12599,6 +12635,11 @@ msgid "Stack Frames"
msgstr "Pinokehykset"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Suodata laattoja"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiloija"
@@ -12772,14 +12813,12 @@ msgid "Set Occluder Sphere Position"
msgstr "Aseta peittopallon sijainti"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "Aseta portaalin pisteen sijainti"
+msgstr "Aseta peittopolygonin pisteen sijainti"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "Aseta käyräpisteen sijainti"
+msgstr "Aseta peittoreiän pisteen sijainti"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -13916,9 +13955,10 @@ msgstr "Virheellinen paketin nimi:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"\"android/modules\" projektiasetukseen on liitetty virheellinen "
-"\"GodotPaymentV3\" moduuli (muuttunut Godotin versiossa 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14187,166 +14227,167 @@ msgstr "Virhe käynnistettäessä HTTP-palvelinta:"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Ei saada pääsyä tiedostojärjestelmään."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Info.plist hajautusarvoa ei saada."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "Virheellinen projektin nimi."
+msgstr "Virheellinen Info.plist, exe-nimi puuttuu."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Virheellinen Info.plist, bundle id puuttuu."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "Virheellinen geometria, ei voida luoda polygonia."
+msgstr "Virheellinen Info.plist, ei voida ladata."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "Kansiota ei voitu luoda."
+msgstr "Alikansion \"%s\" luonti epäonnistui."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Binäärin ohennus epäonnistui."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Virheellinen kantapolku."
+msgstr "Virheellinen binäärimuoto."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "Jo allekirjoitettu!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Resurssin lataaminen epäonnistui."
+msgstr "Sisäkkäisten resurssien käsittely epäonnistui."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "_CodeSignature alikansion luonti epäonnistui."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to get CodeResources hash."
-msgstr "Resurssin lataaminen epäonnistui."
+msgstr "CodeResources hajautusarvon saanti epäonnistui."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "Virheellinen tiedostopääte."
+msgstr "Virheellinen oikeutustiedosto (entitlements)."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Virheellinen tiedostopääte."
+msgstr "Virheellinen käynnistystiedosto."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Ei voida muuttaa allekirjoituksen latauskäskyn kokoa."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Laajennetun binäärin luonti epäonnistui."
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "Tuntematon bundle-tyyppi."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Tuntematon objektityyppi."
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
+"Huom: Notarisointiprosessi kestää yleensä alle tunnin. Kun käsittely on "
+"valmis, saat sähköpostin."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Voit tarkistaa edistymisen manuaalisesti avaamalla Terminaalin ja "
+"suorittamalla seuraavan komennon:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
+"Suorita seuraava komento nitoaksesi notarisointilipukkeen vietyyn "
+"sovellukseen (vapaavalintainen):"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "Kuvakkeita ei löytynyt."
+msgstr "Identiteettiä ei löytynyt."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "Luodaan pienoiskuvaa"
+msgstr "Luodaan app bundlea"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"Ei löydetty APK-vientimallia vientiä varten:\n"
-"%s"
+msgstr "Ei löydetty app-vientimallia vientiä varten:"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
+"Suhteelliset symboliset linkit eivät ole tuettuja tässä "
+"käyttöjärjestelmässä, viety projekti saattaa olla rikkinäinen!"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
+"Pyydettyä binäärivientimallia '%s' ei löydy. Se saattaa puuttua "
+"vientimalliesi arkistosta."
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Tehdään PKG"
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
+"Ad-hoc allekirjoitetut sovellukset tarvitsevat 'Disable Library Validation' "
+"oikeutuksen ladatakseen dynaamisia kirjastoja."
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "Allekirjoitetaan bundle-koodi"
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Tehdään DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "Allekirjoitetaan DMG-koodi"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Tehdään ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
+"Notarisointi edellyttää, että sovellus on ensin pakattu; valitse sen sijaan "
+"DMG- tai ZIP-vientimuoto."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Lähetetään tiedostopaketti notarisointia varten"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -14357,31 +14398,33 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"Varoitus: Editorin asetuksissa on valittuna sisäänrakennettu \"codesign\". "
+"Koodin allekirjoitus on rajoitettu vain ad-hoc allekirjoituksiin."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"Varoitus: Xcode-komentorivityökaluja ei ole asennettu, käytetään "
+"sisäänrakennettua \"codesign\"-työkalua. Koodin allekirjoitus on rajoitettu "
+"vain ad-hoc allekirjoituksiin."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
+msgstr "Notarisointi: notarisointi ad-hoc allekirjoituksella ei ole tuettua."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Code signing is required for notarization."
-msgstr "Notarisointi: koodin allekirjoitus tarvitaan."
+msgstr "Notarisointi: koodin allekirjoitus tarvitaan notarisointia varten."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Notarisointi: hardened runtime tarvitaan."
+msgstr "Notarisointi: hardened runtime tarvitaan notarisointia varten."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Notarisointi: hardened runtime tarvitaan."
+msgstr "Notarisointi: timestamp runtime tarvitaan notarisointia varten."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
@@ -14396,63 +14439,86 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Varoitus: notarisointi on pois päältä. Gatekeeper estää viedyn projektin "
+"käytön, jos se on ladattu tuntemattomasta lähteestä."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"Koodin allekirjoitus on pois päältä. Viedyt projektit eivät toimi Maceillä, "
+"joissa on Gatekeeper päällä, eivätkä Apple Silicon suorittimia käyttävillä "
+"Maceillä."
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
+"Hardened Runtime ei ole yhteensopiva ad-hoc allekirjoituksen kanssa ja "
+"kytketään pois päältä!"
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
+"Timestamping ei ole yhteensopiva ad-hoc allekirjoituksen kanssa ja kytketään "
+"pois päältä!"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Varoitus: notarisointi ei ole tuettu tästä käyttöjärjestelmästä. Gatekeeper "
+"estää viedyn projektin käytön, jos se on ladattu tuntemattomasta lähteestä."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Yksityisyys: mikrofonin käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Yksityisyys: kameran käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Yksityisyys: sijaintitiedon käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Yksityisyys: osoitekirjan käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Yksityisyys: kalenterin käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Yksityisyys: kuvakirjaston käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -14513,21 +14579,20 @@ msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
+"rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > "
+"Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Virheellinen polku."
+msgstr "Virheellinen ikonin polku:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Virheellinen tiedostopääte."
+msgstr "Virheellinen tiedoston versio:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen."
+msgstr "Virheellinen tuotteen versio:"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -15262,7 +15327,6 @@ msgstr ""
"Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 1cab78fd72..dd6e9aaa68 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -1448,6 +1448,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2803,7 +2807,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5459,6 +5463,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7897,7 +7905,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8780,6 +8793,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8826,6 +8843,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8842,7 +8871,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9525,18 +9564,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12098,6 +12125,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13393,6 +13424,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 03dff89a24..37752a1a22 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -40,7 +40,7 @@
# Tommy Melançon-Roy <tommel1234@hotmail.com>, 2017-2018.
# Willow <theotimefd@aol.com>, 2018.
# Xananax <xananax@yelostudio.com>, 2017-2018.
-# Perrier Mathis <mathis.perrier73@gmail.com>, 2018.
+# Perrier Mathis <mathis.perrier73@gmail.com>, 2018, 2022.
# Ewan Lehnebach <ewan.lehnebach@gmail.com>, 2018.
# Hugo Locurcio <hugo.locurcio@hugo.pro>, 2018, 2019, 2020, 2021.
# Grigore Antoniuc <grisa181@gmail.com>, 2018.
@@ -70,7 +70,7 @@
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021, 2022.
-# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020.
+# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020, 2022.
# LaurentOngaro <laurent@gameamea.com>, 2020.
# Julien Humbert <julroy67@gmail.com>, 2020.
# Nathan <bonnemainsnathan@gmail.com>, 2020, 2021, 2022.
@@ -88,13 +88,14 @@
# Maxime Leroy <lisacintosh@gmail.com>, 2022.
# Adi-df <adidf-web@laposte.net>, 2022.
# MinusKube <minuskube@gmail.com>, 2022.
+# Alexandre <alexandre.blanquero00@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-10 07:50+0000\n"
-"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
+"PO-Revision-Date: 2022-03-04 08:19+0000\n"
+"Last-Translator: Alexandre <alexandre.blanquero00@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -102,7 +103,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1571,6 +1572,11 @@ msgstr "Charger l'agencement de transport par défaut."
msgid "Create a new Bus Layout."
msgstr "Créer une nouvel agencement de tranport."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Ouvrir une disposition de bus audio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nom invalide."
@@ -3036,7 +3042,7 @@ msgstr "Basculer en mode sans distraction."
msgid "Add a new scene."
msgstr "Ajouter une nouvelle scène."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scène"
@@ -3414,14 +3420,13 @@ msgid "Update Continuously"
msgstr "Mettre à jour en continu"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Mettre à jour quand modifié"
+msgstr "Mettre à jour les changements"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
-msgstr "Changements de matériau :"
+msgstr "Changements de matériau"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4206,6 +4211,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Cette extension de fichier n'est pas reconnue par l'éditeur.\n"
+"Si vous voulez quand même le renommer, utilisez le gestionnaire de fichiers "
+"de votre système d'exploitation.\n"
+"Après avoir été renommé avec une extension inconnue, le fichier ne sera plus "
+"affiché dans l'éditeur."
#: editor/filesystem_dock.cpp
msgid ""
@@ -4848,7 +4858,7 @@ msgstr "Supprimer le polygone et le point"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "Ajouter une animation"
+msgstr "Ajouter une Animation"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5831,6 +5841,10 @@ msgid "Bake Lightmaps"
msgstr "Précalculer les lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Sélectionnez le fichier de précalcul de lightmap :"
@@ -8334,7 +8348,13 @@ msgid "Cinematic Preview"
msgstr "Aperçu cinématographique"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Non disponible quand le moteur de rendu GLES2 est utilisé."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9239,6 +9259,11 @@ msgid "Select Another Theme Resource:"
msgstr "Sélectionnez une autre ressource Theme :"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renommer une ressource"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Autre thème"
@@ -9288,6 +9313,20 @@ msgstr ""
"appartenant à ce type."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Ajouter un item de type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Définir type de variable"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Changer le type de base"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Afficher par défaut"
@@ -9305,8 +9344,19 @@ msgid "Override all default type items."
msgstr "Surcharge tous les items de type par défaut."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Ajouter un item de type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Changer le type de base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -10013,18 +10063,6 @@ msgid "Commit list size"
msgstr "Valider la taille des listes"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Branches"
@@ -12793,6 +12831,11 @@ msgid "Stack Frames"
msgstr "Pile des appels"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrer les tuiles"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profileur"
@@ -14128,9 +14171,10 @@ msgstr "Nom de paquet invalide :"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Module \"GodotPaymentV3\" invalide inclus dans le paramétrage du projet "
-"\"android/modules\" (modifié dans Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14403,43 +14447,40 @@ msgstr "Erreur de démarrage du serveur HTTP :"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Le système de fichiers ne peut être accédé."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Le hachage de « Info.plist » n'a pu être récupéré."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "Nom du projet invalide."
+msgstr "« Info.plist » invalide, aucun nom d'exécutable."
#: platform/osx/export/codesign.cpp
+#, fuzzy
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "« Info.plist » invalide, aucun identifiant de bundle."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "Géométrie invalide, impossible de créer le polygone."
+msgstr "« Info.plist » invalide, n'a pu être chargé."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "Impossible de créer le dossier."
+msgstr "Échec de création du sous-dossier « %s »."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Chemin de base invalide."
+msgstr "Format binaire invalide."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "Déjà signé !"
#: platform/osx/export/codesign.cpp
#, fuzzy
@@ -14461,9 +14502,8 @@ msgid "Invalid entitlements file."
msgstr "Extension invalide."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Extension invalide."
+msgstr "Fichier exécutable invalide."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
@@ -14479,7 +14519,7 @@ msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Type d'objet inconnu."
#: platform/osx/export/export.cpp
msgid ""
@@ -14500,9 +14540,8 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "Pas d'icônes trouvées."
+msgstr "Aucune identité trouvée."
#: platform/osx/export/export.cpp
#, fuzzy
@@ -14530,7 +14569,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Création du PKG"
#: platform/osx/export/export.cpp
msgid ""
@@ -14544,7 +14583,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Création du DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
@@ -14552,7 +14591,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Création du ZIP"
#: platform/osx/export/export.cpp
msgid ""
@@ -14641,34 +14680,46 @@ msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Confidentialité : L'accès au microphone est actif, mais son usage n'a pas "
+"été spécifié."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Confidentialité : L'accès à la caméra est actif, mais son usage n'a pas été "
+"spécifié."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Confidentialité : L'accès au informations de positionnement est actif, mais "
+"son usage n'a pas été spécifié."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Confidentialité : L'accès au carnet d'adresses est actif, mais son usage n'a "
+"pas été spécifié."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Confidentialité : L'accès au calendrier est actif, mais son usage n'a pas "
+"été spécifié."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Confidentialité : L'accès à la bibliothèque de photos est actif, mais son "
+"usage n'a pas été spécifié."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -14740,21 +14791,21 @@ msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
+"L'outil « rcedit » doit être configuré dans les préférences de l'éditeur "
+"(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de "
+"l'application."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Chemin invalide."
+msgstr "Chemin d'icône invalide :"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Extension invalide."
+msgstr "Version de fichier invalide :"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "GUID produit invalide."
+msgstr "Version du produit invalide :"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -15508,14 +15559,13 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Couleur : #%s\n"
-"Clic gauche : Définir la couleur\n"
+"Clic gauche : Appliquer la couleur\n"
"Clic droit : Supprimer le préréglage"
#: scene/gui/color_picker.cpp
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 4db0862314..734f2c1f82 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -1440,6 +1440,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2792,7 +2796,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5439,6 +5443,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7867,7 +7875,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8747,6 +8760,11 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Acmhainn"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8793,6 +8811,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8809,7 +8839,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9488,18 +9528,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12061,6 +12089,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Scagairí..."
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13354,6 +13387,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index b88f8f0430..420ad5ebf3 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -1488,6 +1488,11 @@ msgstr "Cargar a disposición de Bus por defecto."
msgid "Create a new Bus Layout."
msgstr "Crear unha nova Disposición de Bus."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Abrir Disposición do Bus de Son"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nome inválido."
@@ -2947,7 +2952,7 @@ msgstr "Act./Desact. modo sen distraccións."
msgid "Add a new scene."
msgstr "Engadir unha nova escena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Escena"
@@ -5684,6 +5689,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -8193,7 +8202,13 @@ msgid "Cinematic Preview"
msgstr "Vista Previa Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Non dispoñible cando se está usando o renderizador GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9137,6 +9152,11 @@ msgstr "Eliminar Recurso"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Renomear Recurso"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Importar Tema"
@@ -9190,6 +9210,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Engadir Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Cambiar Tipo Base:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Cambiar Tipo Base:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Cargar Valores por Defecto"
@@ -9208,8 +9243,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Engadir Elemento"
+msgid "Base Type"
+msgstr "Cambiar Tipo Base:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9904,18 +9949,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Coincidencias:"
@@ -12584,6 +12617,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrar sinais"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Analítica de Rendemento"
@@ -13913,6 +13951,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/he.po b/editor/translations/he.po
index c7966a9536..668cc67dd0 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -1480,6 +1480,11 @@ msgstr "טעינת בררת המחדל של פריסת אפיקי השמע."
msgid "Create a new Bus Layout."
msgstr "יצירת פריסת אפיקים חדשה."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "פתיחת פריסת אפיקי שמע"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "שם שגוי."
@@ -2891,7 +2896,7 @@ msgstr "הפעל/בטל מצב ללא הסחות דעת."
msgid "Add a new scene."
msgstr "הוספת סצנה חדשה."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "סצנה"
@@ -5692,6 +5697,10 @@ msgid "Bake Lightmaps"
msgstr "אפיית Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "בחירת קובץ תבנית"
@@ -8271,7 +8280,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9230,6 +9244,11 @@ msgstr "מחיקת משאב"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "שינוי שם משאב"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "ייבוא ערכת עיצוב"
@@ -9283,6 +9302,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "קביעת סוג משתנה"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "שינוי סוג בסיס"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "טעינת בררת המחדל"
@@ -9301,7 +9334,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "שינוי סוג בסיס"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -10053,18 +10097,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "התאמות:"
@@ -12736,6 +12768,11 @@ msgid "Stack Frames"
msgstr "מחסנית מסגרות"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "מאפייני פריט."
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "מאפיין"
@@ -14085,9 +14122,10 @@ msgstr "שם חבילה לא חוקי:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"מודול \"GodotPaymentV3\" לא חוקי נמצא בהגדרת המיזם "
-"ב-\"אנדרואיד/מודולים\" (שינוי בגודו 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index eb5c524b8a..6911744a46 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -1490,6 +1490,11 @@ msgstr "प्रायिक बस लेआउट लोड कीजिय
msgid "Create a new Bus Layout."
msgstr "नई बस लेआउट बनाइये."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "ऑडियो बस लेआउट खोलिये"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "अमान्य नाम."
@@ -2915,7 +2920,7 @@ msgstr "व्याकुलता मुक्त मोड टॉगल।"
msgid "Add a new scene."
msgstr "एक नया दृश्य जोड़ें।"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "दृश्य"
@@ -5659,6 +5664,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "टेम्पलेट फ़ाइल का चयन करें"
@@ -8141,7 +8150,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9073,6 +9087,11 @@ msgid "Select Another Theme Resource:"
msgstr "खोज रिप्लेसमेंट संसाधन:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "संसाधन"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -9123,6 +9142,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "प्रायिक लोड कीजिये"
@@ -9141,7 +9172,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "%s का टाइप बदले"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9867,18 +9909,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "एक जैसा:"
@@ -12503,6 +12533,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "स्क्रीनिंग सिग्नल"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13843,6 +13878,9 @@ msgstr "गलत फॉण्ट का आकार |"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 91849fe548..418c07c345 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -1460,6 +1460,11 @@ msgstr "Učitaj zadani Bus Izgled."
msgid "Create a new Bus Layout."
msgstr "Kreiraj novi Bus izgled."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Promijeni glasnoću zvučne sabirnice"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nevažeće ime."
@@ -2821,7 +2826,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5489,6 +5494,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7934,7 +7943,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8825,6 +8839,11 @@ msgid "Select Another Theme Resource:"
msgstr "Traži zamjenu resursa:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Resurs"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8874,6 +8893,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Promijeni vrstu baze:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Promijeni vrstu baze:"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Učitaj Zadano"
@@ -8891,7 +8924,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Promijeni vrstu baze:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9582,18 +9626,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Podudaranja:"
@@ -12170,6 +12202,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtriraj signale"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13473,6 +13510,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 85150bd14d..4a1d254c59 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -1498,6 +1498,11 @@ msgstr "Betölti az alapértelmezett Busz Elrendezést."
msgid "Create a new Bus Layout."
msgstr "Új Buszelrendezés létrehozása."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Hangbusz Elrendezés Megnyitása"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Érvénytelen név."
@@ -2965,7 +2970,7 @@ msgstr "Zavarmentes mód váltása."
msgid "Add a new scene."
msgstr "Hozzáad egy új jelenetet."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Jelenet"
@@ -5716,6 +5721,10 @@ msgid "Bake Lightmaps"
msgstr "Fény Besütése"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Válasszon fénytérkép sablonfájlt:"
@@ -8213,7 +8222,12 @@ msgid "Cinematic Preview"
msgstr "Filmszerű előnézet"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9142,6 +9156,11 @@ msgstr "Erőforrás Törlése"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Erőforrás Átnevezése"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Téma Importálása"
@@ -9196,6 +9215,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Elem Hozzáadása"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Alaptípus módosítása:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Alaptípus módosítása:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Alapértelmezett Betöltése"
@@ -9214,8 +9248,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Elem Hozzáadása"
+msgid "Base Type"
+msgstr "Alaptípus módosítása:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9908,18 +9952,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Egyezések:"
@@ -12504,6 +12536,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Csempék szűrése"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13842,6 +13879,9 @@ msgstr "Érvénytelen csomagnév:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 6955f05f3a..775ab4d8c1 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -24,7 +24,7 @@
# Modeus Darksono <garuga17@gmail.com>, 2019.
# Akhmad Zulfikar <azuldegratz@gmail.com>, 2020.
# Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
-# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021.
+# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021, 2022.
# Richard Urban <redasuio1@gmail.com>, 2020.
# yusuf afandi <afandi.yusuf.04@gmail.com>, 2020.
# Habib Rohman <revolusi147id@gmail.com>, 2020.
@@ -40,8 +40,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-19 08:43+0000\n"
-"Last-Translator: Brian <brian@brianthe.dev>\n"
+"PO-Revision-Date: 2022-02-23 17:54+0000\n"
+"Last-Translator: zephyroths <ridho.hikaru@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -49,7 +49,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -352,9 +352,8 @@ msgid "Duplicate Key(s)"
msgstr "Duplikat Key"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "Tambah %d Frame"
+msgstr "Tambahkan Nilai RESET"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -1507,6 +1506,11 @@ msgstr "Muat default Layout Bus."
msgid "Create a new Bus Layout."
msgstr "Buat Layout Bus Baru."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Buka Layout Suara Bus"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nama tidak sah."
@@ -2956,7 +2960,7 @@ msgstr "Toggle mode tanpa gangguan."
msgid "Add a new scene."
msgstr "Tambah skena baru."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Skena"
@@ -5706,6 +5710,10 @@ msgid "Bake Lightmaps"
msgstr "Panggang Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Pilih berkas lightmap bake:"
@@ -8201,7 +8209,13 @@ msgid "Cinematic Preview"
msgstr "Pratinjau Sinematik"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Tidak tersedia ketika menggunakan perender GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9135,6 +9149,11 @@ msgstr "Pilih Tema Lain Aset:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Ubah Nama Resource"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Impor Tema"
@@ -9189,6 +9208,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Tambah Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Atur Jenis variabel"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Ubah Tipe Basis"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Muat Default"
@@ -9207,8 +9241,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Tambah Item"
+msgid "Base Type"
+msgstr "Ubah Tipe Basis"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9928,18 +9972,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Kecocokan:"
@@ -12699,6 +12731,11 @@ msgid "Stack Frames"
msgstr "Stack Frame"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filter tile"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler(debugger/pemantauan)"
@@ -14059,9 +14096,10 @@ msgstr "Nama paket tidak valid:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Modul \"GodotPaymentV3\" tidak valid yang dimasukkan dalam pengaturan proyek "
-"\"android/modules\" (diubah di Godot 3.2.2)\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 824f7a7248..45098e09ee 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -1476,6 +1476,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2834,7 +2838,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5504,6 +5508,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7959,7 +7967,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8854,6 +8867,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8902,6 +8919,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8918,7 +8947,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9619,18 +9658,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12221,6 +12248,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13531,6 +13562,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 3da90af619..6ca5230b6b 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -66,13 +66,14 @@
# Theraloss <danilo.polani@gmail.com>, 2021.
# Pietro Grungo <pietro.grungo@libero.it>, 2021.
# Alfonso Scarpino <alfonso.scarpino@gmail.com>, 2022.
+# Federico Caprini <caprinifede@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-31 22:50+0000\n"
-"Last-Translator: Mirko <miknsop@gmail.com>\n"
+"PO-Revision-Date: 2022-02-23 17:54+0000\n"
+"Last-Translator: Federico Caprini <caprinifede@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -103,7 +104,7 @@ msgstr "Input %i non valido (assente) nell'espressione"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self non può essere usato perché l'istanza è nulla (non passata)"
+msgstr "self non può essere usato perché l'istanza è null (non passata)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -1543,6 +1544,11 @@ msgstr "Carica la disposizione di bus predefinita."
msgid "Create a new Bus Layout."
msgstr "Crea una nuova disposizione di bus."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Apri la disposizione di un bus audio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nome non valido."
@@ -1948,7 +1954,7 @@ msgstr "Rendi attuale"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
-msgstr "Importazione"
+msgstr "Importa"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -3002,7 +3008,7 @@ msgstr "Commuta la modalità senza distrazioni."
msgid "Add a new scene."
msgstr "Aggiungi una nuova scena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scena"
@@ -3382,9 +3388,8 @@ msgid "Update All Changes"
msgstr "Aggiorna quando modificata"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Cambiamenti dei materiali:"
+msgstr "Cambiamenti dei materiali"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4168,6 +4173,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Quest'estensione file non è riconosciuta dall'editore.\n"
+"Se vuoi comunque rinominarla, usa il file manager del tuo sistema "
+"operativo.\n"
+"Dopo averlo rinominato ad un'estensione sconosciuta, il file non verrà più "
+"visualizzato nell'editore."
#: editor/filesystem_dock.cpp
msgid ""
@@ -4629,6 +4639,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"Seleziona un file risorsa nel filesystem o nell'ispettore per aggiustare le "
+"impostazioni di importazione."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -5789,6 +5801,10 @@ msgid "Bake Lightmaps"
msgstr "Preprocessa Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Seleziona il file bake della lightmap:"
@@ -8324,7 +8340,13 @@ msgid "Cinematic Preview"
msgstr "Anteprima Cinematografica"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Non disponibile quando il renderer GLES2 è in uso."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8455,15 +8477,15 @@ msgstr "Vista laterale destra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
-msgstr ""
+msgstr "Orbita la visuale in giù"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr ""
+msgstr "Orbita la visuale in su"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
-msgstr ""
+msgstr "Orbita la visuale a destra"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -8496,11 +8518,11 @@ msgstr "Commuta la vista libera"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Diminuisci il Campo Visivo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Aumenta il Campo Visivo"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -8949,7 +8971,7 @@ msgstr "Importa tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
-msgstr ""
+msgstr "Importa oggetti {n}/{n}"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
@@ -8978,11 +9000,11 @@ msgstr "Seleziona tutti gli oggetti colorati visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
-msgstr ""
+msgstr "Seleziona tutti gli oggetti colorati e i loro dati."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
-msgstr ""
+msgstr "Deseleziona tutti gli oggetti colorati."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
@@ -8990,7 +9012,7 @@ msgstr "Seleziona tutti gli oggetti visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
-msgstr ""
+msgstr "Seleziona tutti gli oggetti costanti e i loro dati."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
@@ -9251,6 +9273,11 @@ msgstr "Seleziona un'altra risorsa del tema:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Rinomina risorsa"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Importa tema"
@@ -9304,6 +9331,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Aggiungi Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Cambia Tipo di Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Carica i predefiniti"
@@ -9322,8 +9364,18 @@ msgstr "Sovrascrivi tutti gli elementi predefiniti."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Aggiungi Elemento"
+msgid "Base Type"
+msgstr "Cambia Tipo di Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9940,18 +9992,16 @@ msgid "Unstaged Changes"
msgstr "Cambiamenti degli shader:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Commit"
+msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Sottoalbero"
+msgstr "Sottotitolo:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
@@ -10024,9 +10074,8 @@ msgid "Stage all changes"
msgstr "Memorizzazione dei cambiamenti locali…"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Cambiamenti dei materiali:"
+msgstr "Annulla tutte le modifiche"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10047,21 +10096,8 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Corrispondenze:"
+msgstr "Rami"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10093,14 +10129,12 @@ msgid "Remove Remote"
msgstr "Rimuovi l'elemento"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Remoto "
+msgstr "Nome Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Remoto "
+msgstr "URL Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
@@ -10140,9 +10174,8 @@ msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Vista"
+msgstr "Vista:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -12826,6 +12859,11 @@ msgid "Stack Frames"
msgstr "Stack Frame"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtra tiles"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
@@ -13780,9 +13818,8 @@ msgid "in order:"
msgstr "Rinomina cartella:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Switch"
+msgstr "Inverti"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
@@ -14015,9 +14052,8 @@ msgid "Yield"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Wait"
-msgstr "Wait"
+msgstr "Aspetta"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -14194,9 +14230,10 @@ msgstr "Nome del pacchetto non valido:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Modulo \"GodotPaymentV3\" non valido incluso nell'impostazione del progetto "
-"\"android/moduli\" (modificato in Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index de6c22ce1a..81522d182d 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -42,7 +42,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-14 22:08+0000\n"
+"PO-Revision-Date: 2022-03-08 08:59+0000\n"
"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -51,7 +51,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1508,6 +1508,11 @@ msgstr "デフォルトのバスレイアウトを読み込む。"
msgid "Create a new Bus Layout."
msgstr "新規バスレイアウトを作成。"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "オーディオバスのレイアウトを開く"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "無効な名前です。"
@@ -2947,7 +2952,7 @@ msgstr "集中モードを切り替える。"
msgid "Add a new scene."
msgstr "新規シーンを追加する。"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "シーン"
@@ -3117,7 +3122,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr "コリジョン形状の表示"
+msgstr "コリジョン形状を表示"
#: editor/editor_node.cpp
msgid ""
@@ -3129,7 +3134,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "ナビゲーションの表示"
+msgstr "ナビゲーションを表示"
#: editor/editor_node.cpp
msgid ""
@@ -3141,7 +3146,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "シェーダーフォールバックを強制"
#: editor/editor_node.cpp
msgid ""
@@ -3152,10 +3157,16 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"このオプションを有効にすると、すべての実行時にシェーダーがフォールバック形式 "
+"(ubershaderで表示するか非表示) で使用されます。\n"
+"これは、通常は簡素に表示されるフォールバックの、見た目と性能を確認するために"
+"役立ちます。\n"
+"このオプションを機能させるには、プロジェクト設定で非同期シェーダーコンパイル"
+"を有効にする必要があります。"
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
-msgstr "シーンの変更を同期"
+msgstr "シーン変更を同期"
#: editor/editor_node.cpp
msgid ""
@@ -3171,7 +3182,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
-msgstr "スクリプトの変更を同期"
+msgstr "スクリプト変更を同期"
#: editor/editor_node.cpp
msgid ""
@@ -4097,6 +4108,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"このファイル拡張子はエディターによって認識されません。\n"
+"それでも名前を変更したい場合は、オペレーティングシステムのファイルマネー"
+"ジャーを使用してください。\n"
+"不明な拡張子へと名前を変更すると、そのファイルはエディターに表示されなくなり"
+"ます。"
#: editor/filesystem_dock.cpp
msgid ""
@@ -5707,6 +5723,10 @@ msgid "Bake Lightmaps"
msgstr "ライトマップを焼き込む"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "ライトマップベイクファイルを選択:"
@@ -5801,11 +5821,11 @@ msgstr "Control \"%s\" を (%d, %d) にリサイズします"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
-msgstr "%d 個の CanvasItem を拡大 / 縮小"
+msgstr "%d 個の CanvasItem を拡大縮小"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "CanvasItem \"%s\" を (%s, %s) に拡大 / 縮小"
+msgstr "CanvasItem \"%s\" を (%s, %s) に拡大縮小"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
@@ -6052,7 +6072,7 @@ msgstr "スケールモード"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: 比率を保って拡大縮小。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8190,7 +8210,13 @@ msgid "Cinematic Preview"
msgstr "シネマティックプレビュー"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "GLES2レンダラーの場合は利用できません。"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8430,23 +8456,23 @@ msgstr "設定..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr "スナップの設定"
+msgstr "スナップ設定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr "スナップの移動:"
+msgstr "移動スナップ:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr "スナップの回転(度):"
+msgstr "回転スナップ (度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr "スナップの拡大/縮小(%):"
+msgstr "拡大 / 縮小スナップ (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr "ビューポートの設定"
+msgstr "ビューポート設定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
@@ -8454,15 +8480,15 @@ msgstr "視野角(度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
-msgstr "Z-Nearの表示:"
+msgstr "ビューのZ-Near:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
-msgstr "Z-Farの表示:"
+msgstr "ビューのZ-Far:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
-msgstr "トランスフォームの変更"
+msgstr "トランスフォーム変更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
@@ -9084,6 +9110,11 @@ msgid "Select Another Theme Resource:"
msgstr "他のテーマリソースの選択:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "リソース名を変更"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "他のテーマ"
@@ -9132,8 +9163,22 @@ msgstr ""
"てのこのタイプのStyleBoxで同じプロパティが更新されます。"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "アイテムのタイプを追加"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "変数の型を設定"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "基底型を変更"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
-msgstr "デフォルトの表示"
+msgstr "デフォルトを表示"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
@@ -9149,8 +9194,19 @@ msgid "Override all default type items."
msgstr "すべてのデフォルトタイプのアイテムをオーバーライドする。"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "アイテムのタイプを追加"
+#, fuzzy
+msgid "Base Type"
+msgstr "基底型を変更"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9859,18 +9915,6 @@ msgid "Commit list size"
msgstr "コミットリストサイズ"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "ブランチ"
@@ -12604,6 +12648,11 @@ msgid "Stack Frames"
msgstr "スタックフレーム"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "タイルを絞り込む"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "プロファイラー"
@@ -13944,9 +13993,10 @@ msgstr "無効なパッケージ名:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"「android/modules」に含まれる「GodotPaymentV3」モジュールのプロジェクト設定が"
-"無効です (Godot 3.2.2 にて変更)。\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index b3d35a3311..8a18925bb4 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -1535,6 +1535,11 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "აუდიო გადამტანის ხმის გადართვა"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2919,7 +2924,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5645,6 +5650,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "წავშალოთ მონიშნული ფაილები?"
@@ -8159,7 +8168,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9072,6 +9086,11 @@ msgid "Select Another Theme Resource:"
msgstr "ჩამნაცვლებელი რესურსის ძიება:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "რესურსი"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -9123,6 +9142,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "%s ტიპის ცვლილება"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "%s ტიპის ცვლილება"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -9139,7 +9172,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "%s ტიპის ცვლილება"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9861,18 +9905,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "დამთხვევები:"
@@ -12508,6 +12540,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13834,6 +13871,9 @@ msgstr "არასწორი ფონტის ზომა."
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/km.po b/editor/translations/km.po
index a386fd1188..d3f13b9d89 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -1437,6 +1437,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2786,7 +2790,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5429,6 +5433,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7861,7 +7869,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8736,6 +8749,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8782,6 +8799,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8798,7 +8827,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9474,18 +9513,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12039,6 +12066,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13323,6 +13354,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 0312c7fd92..15bed58f67 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,7 +16,7 @@
# Jiyoon Kim <kimjiy@dickinson.edu>, 2019.
# Ervin <zetsmart@gmail.com>, 2019.
# Tilto_ <tilto0822@develable.xyz>, 2020.
-# Myeongjin Lee <aranet100@gmail.com>, 2020, 2021.
+# Myeongjin Lee <aranet100@gmail.com>, 2020, 2021, 2022.
# Doyun Kwon <caen4516@gmail.com>, 2020.
# Jun Hyung Shin <shmishmi79@gmail.com>, 2020.
# Yongjin Jo <wnrhd114@gmail.com>, 2020.
@@ -35,8 +35,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-04 13:45+0000\n"
-"Last-Translator: Lee Minhak <minarihak@gmail.com>\n"
+"PO-Revision-Date: 2022-03-04 08:19+0000\n"
+"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -44,7 +44,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1499,6 +1499,11 @@ msgstr "디폴트 버스 레이아웃을 불러옵니다."
msgid "Create a new Bus Layout."
msgstr "새로운 버스 레이아웃을 만듭니다."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "오디오 버스 레이아웃 열기"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "올바르지 않은 이름입니다."
@@ -2735,7 +2740,7 @@ msgstr "예"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr "에디터를 나가시겠습니까?"
+msgstr "에디터를 끝내시겠습니까?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
@@ -2936,7 +2941,7 @@ msgstr "집중 모드를 토글합니다."
msgid "Add a new scene."
msgstr "새 씬을 추가합니다."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "씬"
@@ -3058,7 +3063,7 @@ msgstr "현재 프로젝트 새로고침"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "종료 후 프로젝트 목록 열기"
+msgstr "종료 후 프로젝트 목록으로 이동"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -5682,6 +5687,10 @@ msgid "Bake Lightmaps"
msgstr "라이트맵 굽기"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "라이트맵을 구울 파일 선택:"
@@ -8066,11 +8075,11 @@ msgstr "FPS: %d (%s ms)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr "윗면 보기."
+msgstr "상단면 보기."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr "아랫면 보기."
+msgstr "하단면 보기."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
@@ -8161,7 +8170,13 @@ msgid "Cinematic Preview"
msgstr "시네마틱 미리보기"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "GLES2 렌더러에서 사용할 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8261,11 +8276,11 @@ msgstr "포털 컬링을 위한 룸을 변환합니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr "아래쪽 뷰"
+msgstr "하단 뷰"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr "위쪽 뷰"
+msgstr "상단 뷰"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
@@ -9052,6 +9067,11 @@ msgid "Select Another Theme Resource:"
msgstr "다른 테마 리소스 선택:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "리소스 이름 바꾸기"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "다른 테마"
@@ -9103,6 +9123,20 @@ msgstr ""
"일박스에서 같은 속성이 업데이트됩니다."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "항목 타입 추가"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "변수 타입 설정"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "기본 타입 바꾸기"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "디폴트 보이기"
@@ -9119,8 +9153,19 @@ msgid "Override all default type items."
msgstr "모든 디폴트 타입 항목을 오버라이드합니다."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "항목 타입 추가"
+#, fuzzy
+msgid "Base Type"
+msgstr "기본 타입 바꾸기"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9834,18 +9879,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "일치함:"
@@ -9880,14 +9913,12 @@ msgid "Remove Remote"
msgstr "항목 제거"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "원격 "
+msgstr "원격 이름"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "원격 "
+msgstr "원격 URL"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
@@ -12557,6 +12588,11 @@ msgid "Stack Frames"
msgstr "스택 프레임"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "타일 필터"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "프로파일러"
@@ -13736,7 +13772,7 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "대기"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -13899,9 +13935,10 @@ msgstr "잘못된 패키지 이름:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"\"android/modules\" 프로젝트 세팅에 잘못된 \"GodotPaymentV3\" 모듈이 포함되"
-"어 있습니다. (Godot 3.2.2 에서 변경됨).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index bdbebb1717..24b3403eeb 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -1485,6 +1485,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2876,7 +2880,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5627,6 +5631,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
@@ -8134,7 +8142,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9054,6 +9067,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Ištekliai"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Redaguoti Filtrus"
@@ -9103,6 +9121,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -9119,7 +9149,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9849,18 +9889,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12485,6 +12513,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrai..."
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13819,6 +13852,9 @@ msgstr "Netinkamas šrifto dydis."
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 2216810855..4bf3eb8bbd 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -1480,6 +1480,11 @@ msgstr "Ielādēt Kopnes Izkārtojuma noklusējumu."
msgid "Create a new Bus Layout."
msgstr "Izveidot jaunu Kopnes izkārtojumu."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Atvērt audio kopnes izkārtojumu"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nederīgs nosaukums."
@@ -2914,7 +2919,7 @@ msgstr "Pārslēgt traucējumu brīvo režīmu."
msgid "Add a new scene."
msgstr "Pievienot jaunu ainu."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Aina"
@@ -5579,6 +5584,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Izvēlēties gaismas kartes cepšanas failu:"
@@ -8008,7 +8017,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8884,6 +8898,11 @@ msgid "Select Another Theme Resource:"
msgstr "Izvēlēties citu motīva resursu:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Resurss"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8933,6 +8952,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Nomainīt Bāzes Tipu:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Nomainīt Bāzes Tipu:"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Rādīt noklusējumu"
@@ -8949,7 +8982,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Mainīt tipu"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9633,18 +9677,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Zari"
@@ -12208,6 +12240,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrēt signālus"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13515,6 +13552,9 @@ msgstr "Nederīgs paketes nosaukums:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 745e54d697..322a593bd0 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -1429,6 +1429,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2778,7 +2782,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5420,6 +5424,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7845,7 +7853,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8720,6 +8733,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8766,6 +8783,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8782,7 +8811,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9458,18 +9497,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12023,6 +12050,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13306,6 +13337,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 38ee72ff58..44b39d18ee 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -1437,6 +1437,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2790,7 +2794,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5436,6 +5440,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7868,7 +7876,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8743,6 +8756,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8789,6 +8806,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8805,7 +8834,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9482,18 +9521,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12048,6 +12075,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13332,6 +13363,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 085e4e1af3..659971d0b5 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -1442,6 +1442,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2797,7 +2801,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5444,6 +5448,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7877,7 +7885,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8752,6 +8765,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8798,6 +8815,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8814,7 +8843,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9491,18 +9530,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12056,6 +12083,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13345,6 +13376,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index d3faab3d90..8b502fff5a 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -2,13 +2,13 @@
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
-# Prachi Joshi <josprachi@yahoo.com>, 2019, 2020.
+# Prachi Joshi <josprachi@yahoo.com>, 2019, 2020, 2022.
# Shirious <sad3119823@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2020-12-23 22:57+0000\n"
+"PO-Revision-Date: 2022-02-23 17:55+0000\n"
"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n"
"Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/"
"godot/mr/>\n"
@@ -16,7 +16,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -43,15 +43,15 @@ msgstr "self वापरले जाऊ शकत नाही कारण
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "ऑपरेटर %s, %s आणि %s साठी अवैध ऑपरेंड."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "बेस प्रकार %s साठी %s प्रकाराची अवैध अनुक्रमणिका"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "बेस प्रकार %s साठी अवैध नामांकित इंडेक्स '%s'"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -1437,6 +1437,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2787,7 +2791,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5431,6 +5435,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7862,7 +7870,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8738,6 +8751,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8785,6 +8802,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8801,7 +8830,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9479,18 +9518,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12049,6 +12076,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13335,6 +13366,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 71c60c4921..9854a707cc 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -16,7 +16,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-03 13:04+0000\n"
+"PO-Revision-Date: 2022-02-23 17:55+0000\n"
"Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n"
"Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/"
"ms/>\n"
@@ -1483,6 +1483,11 @@ msgstr "Muatkan Susun Atur Bas lalai."
msgid "Create a new Bus Layout."
msgstr "Cipta Susun Atur Bas baru."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Buka Susun Atur Bas Audio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nama tidak sah."
@@ -2928,7 +2933,7 @@ msgstr "Togol mod bebas gangguan."
msgid "Add a new scene."
msgstr "Tambah adegan baru."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Adegan"
@@ -3304,14 +3309,12 @@ msgid "Update Continuously"
msgstr "Kemas Kini Secara Berterusan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Kemas Kini Apabila Diubah"
+msgstr "Kemas Kini Semua Perubahan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Perubahan Bahan:"
+msgstr "Kemas Kini Perubahan Penting"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -5694,6 +5697,10 @@ msgid "Bake Lightmaps"
msgstr "Bake Lightmap"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Pilih fail lightmap bake:"
@@ -8151,7 +8158,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9065,6 +9077,11 @@ msgid "Select Another Theme Resource:"
msgstr "Cari Penggantian Sumber:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Sumber"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -9118,6 +9135,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Muatkan Lalai"
@@ -9135,7 +9164,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Ubah Jenis %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9832,18 +9872,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Ranting"
@@ -12425,6 +12453,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Tapis isyarat"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13753,6 +13786,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 025abad2dc..cca8d67ccf 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -1523,6 +1523,11 @@ msgstr "Last standard Bus oppsettet."
msgid "Create a new Bus Layout."
msgstr "Opprett et nytt Bus oppsett."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Åpne Audio Bus oppsett"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ugyldig navn."
@@ -3014,7 +3019,7 @@ msgstr "Vis/skjul distraksjonsfri modus."
msgid "Add a new scene."
msgstr "Legg til ny scene."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scene"
@@ -5897,6 +5902,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Velg malfil"
@@ -8505,7 +8514,13 @@ msgid "Cinematic Preview"
msgstr "Lager Forhåndsvisning av Mesh"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Ikke tilgjengelig ved bruk av GLES2-opptegner."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9454,6 +9469,11 @@ msgstr "Fjern Ressurs"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Gi nytt navn til Ressurs"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Importer Tema"
@@ -9508,6 +9528,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Legg til Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Rediger Variabel:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Endre %s type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Last Standard"
@@ -9526,8 +9561,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Legg til Element"
+msgid "Base Type"
+msgstr "Endre %s type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -10281,18 +10326,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Treff:"
@@ -12995,6 +13028,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrer Filer..."
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -14386,6 +14424,9 @@ msgstr "Ugyldig navn."
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index c8e602d3ce..37c534baf8 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -55,13 +55,14 @@
# naan <xlightfox@hotmail.com>, 2021.
# Tim Visee <tim+weblate@visee.me>, 2022.
# Ferhat Geçdoğan <ferhatgectao@gmail.com>, 2022.
+# Rémi Verschelde <remi@godotengine.org>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-30 07:16+0000\n"
-"Last-Translator: Ferhat Geçdoğan <ferhatgectao@gmail.com>\n"
+"PO-Revision-Date: 2022-02-20 11:48+0000\n"
+"Last-Translator: Rémi Verschelde <remi@godotengine.org>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -1535,6 +1536,11 @@ msgstr "Standaard audiobusindeling laden."
msgid "Create a new Bus Layout."
msgstr "Maak een nieuwe audiobusindeling."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Audiobusindeling openen"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ongeldige naam."
@@ -2977,7 +2983,7 @@ msgstr "Afleidingsvrijemodus omschakelen."
msgid "Add a new scene."
msgstr "Nieuwe scène toevoegen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scène"
@@ -5766,6 +5772,10 @@ msgid "Bake Lightmaps"
msgstr "Bak Lichtmappen"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Selecteer lightmap bake-bestand"
@@ -8309,7 +8319,13 @@ msgid "Cinematic Preview"
msgstr "Bioscoop Preview"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Niet beschikbaar bij gebruik van de GLES2 renderer."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8766,7 +8782,7 @@ msgstr "Animaties:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
-msgstr "Niewe animatie"
+msgstr "Nieuwe animatie"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -9258,6 +9274,11 @@ msgstr "Bron verwijderen"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Bronnaam wijzigen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Thema importeren"
@@ -9312,6 +9333,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Element toevoegen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Zet variabele type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Verander basis type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Laad standaard"
@@ -9330,8 +9366,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Element toevoegen"
+msgid "Base Type"
+msgstr "Verander basis type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -10051,18 +10097,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Overeenkomsten:"
@@ -12827,6 +12861,11 @@ msgid "Stack Frames"
msgstr "Stack Frames"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filter tegels"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
@@ -14190,9 +14229,10 @@ msgstr "Ongeldige pakketnaam:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Ongeldige \"GodotPaymentV3\" module ingesloten in de projectinstelling "
-"\"android/modules\" (veranderd in Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 3cea395fb0..d66d67b257 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -1435,6 +1435,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2784,7 +2788,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5426,6 +5430,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7851,7 +7859,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8726,6 +8739,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8772,6 +8789,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8788,7 +8817,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9464,18 +9503,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12029,6 +12056,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13312,6 +13343,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 0117a72a86..db99c76ce6 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -16,12 +16,12 @@
# Karol Walasek <coreconviction@gmail.com>, 2016.
# Maksymilian Świąć <maksymilian.swiac@gmail.com>, 2017-2018.
# Mietek Szcześniak <ravaging@go2.pl>, 2016.
-# NeverK <neverkoxu@gmail.com>, 2018, 2019, 2020, 2021.
+# NeverK <neverkoxu@gmail.com>, 2018, 2019, 2020, 2021, 2022.
# Rafal Brozio <rafal.brozio@gmail.com>, 2016, 2019, 2020, 2021.
# Rafał Ziemniak <synaptykq@gmail.com>, 2017.
-# RM <synaptykq@gmail.com>, 2018, 2020.
+# RM <synaptykq@gmail.com>, 2018, 2020, 2022.
# Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017.
-# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020.
+# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020, 2022.
# siatek papieros <sbigneu@gmail.com>, 2016.
# Zatherz <zatherz@linux.pl>, 2017, 2020, 2021.
# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021, 2022.
@@ -41,7 +41,7 @@
# Jan Ligudziński <jan.ligudzinski@gmail.com>, 2020, 2021.
# Adam Jagoda <kontakt@lukasz.xyz>, 2020.
# Filip Glura <mcmr.slendy@gmail.com>, 2020.
-# Roman Skiba <romanskiba0@gmail.com>, 2020.
+# Roman Skiba <romanskiba0@gmail.com>, 2020, 2022.
# Piotr Grodzki <ziemniakglados@gmail.com>, 2020.
# Dzejkop <jakubtrad@gmail.com>, 2020, 2021.
# Mateusz Grzonka <alpinus4@gmail.com>, 2020.
@@ -49,19 +49,21 @@
# vrid <patryksoon@live.com>, 2021.
# Suchy Talerz <kacperkubis06@gmail.com>, 2021.
# Bartosz Stasiak <bs97086@amu.edu.pl>, 2021.
-# Marek Malaria <to.tylko.dla.kont@gmail.com>, 2021.
-# Mateusz Żak <matisgramy@gmail.com>, 2021.
+# Marek Malaria <to.tylko.dla.kont@gmail.com>, 2021, 2022.
+# Mateusz Żak <matisgramy@gmail.com>, 2021, 2022.
# voltinus <voltinusmail@gmail.com>, 2021.
# Lech Migdal <lech.migdal@gmail.com>, 2022.
# Piotr <promantix@gmail.com>, 2022.
# Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>, 2022.
+# lewando54 <lewando54@gmail.com>, 2022.
+# Katarzyna Twardowska <katarina.twardowska@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-26 19:55+0000\n"
-"Last-Translator: Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>\n"
+"PO-Revision-Date: 2022-03-08 08:59+0000\n"
+"Last-Translator: Katarzyna Twardowska <katarina.twardowska@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -70,7 +72,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1525,6 +1527,11 @@ msgstr "Załaduj domyślny układ magistral."
msgid "Create a new Bus Layout."
msgstr "Utwórz nowy układ magistral."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Otwórz układ magistrali audio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Niewłaściwa nazwa."
@@ -2658,7 +2665,7 @@ msgstr "Zapisać zmiany w \"%s\" przed zamknięciem?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
-msgstr "%s już nie istnieje! Określ nową lokalizację zapisu."
+msgstr "%s nie istnieje! Proszę wybrać nową lokalizację zapisu."
#: editor/editor_node.cpp
msgid ""
@@ -2960,7 +2967,7 @@ msgstr "Tryb bez rozproszeń."
msgid "Add a new scene."
msgstr "Dodaj nową scenę."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scena"
@@ -3153,7 +3160,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "Opóźnienia wymuszania shaderów"
#: editor/editor_node.cpp
msgid ""
@@ -3164,6 +3171,12 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"Gdy ta opcja jest włączona, shadery będą używane w ich zastępczej formie "
+"(albo widoczne poprzez ubershader, albo ukryte) przez cały czas działania.\n"
+"Jest to przydatne do sprawdzania wyglądu i wydajności fallbacków, które "
+"normalnie wyświetlane są krótko.\n"
+"Asynchroniczna kompilacja shaderów musi być włączona w ustawieniach "
+"projektu, aby ta opcja działała."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3327,14 +3340,12 @@ msgid "Update Continuously"
msgstr "Aktualizuj ciągle"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Aktualizuj przy zmianie"
+msgstr "Aktualizuj wszystkie zmiany"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Zmiany materiału:"
+msgstr "Zaktualizuj istotne zmiany"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4107,6 +4118,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Te rozszerzenie pliku nie zostało rozpoznane przez edytor.\n"
+"Jeśli mimo tego chcesz zmienić jego nazwę, użyj menedżera plików swojego "
+"systemu operacyjnego.\n"
+"Po zmienieniu na nieznane rozszerzenie, plik nie będzie już widoczny w "
+"edytorze."
#: editor/filesystem_dock.cpp
msgid ""
@@ -5312,7 +5328,7 @@ msgstr "Tryb odtwarzania:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "Drzewo animacji"
+msgstr "DrzewoAnimacji"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -5325,11 +5341,11 @@ msgstr "Skala:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr "Fade In (s):"
+msgstr "Zanikanie w (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr "Fade Out (s):"
+msgstr "Zanikanie z (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
@@ -5723,6 +5739,10 @@ msgid "Bake Lightmaps"
msgstr "Stwórz Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Wybierz plik wypalenia mapy światła:"
@@ -6036,9 +6056,8 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Przeciągnij: Przesuń zaznaczony węzeł."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+Przeciągnij: Przesuń zaznaczony węzeł."
+msgstr "Alt+Przeciągnij: Skaluj zaznaczony węzeł."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -6324,11 +6343,11 @@ msgstr "Instancjonuj scenę tutaj"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr "Zwiększ krok siatki 2 razy"
+msgstr "Powiększ siatkę x2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr "Zmniejsz krok siatki 2 razy"
+msgstr "Pomniejsz siatkę x2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
@@ -6503,7 +6522,7 @@ msgstr "Płaskie 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr "Flat 1"
+msgstr "Płaskie 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -6567,7 +6586,7 @@ msgstr "Prawy klik, aby dodać punkt"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "Wypal sondę GI"
+msgstr "Wygeneruj próbnik GI"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
@@ -6670,7 +6689,7 @@ msgstr "Siatka nie posiada powierzchni, z której można by utworzyć obrysy!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "Typ prymitywu siatki jest inny niż PRIMITIVE_TRIANGLES!"
+msgstr "Prymitywne elementy siatki nie sią PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -6686,7 +6705,7 @@ msgstr "Siatka"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
-msgstr "Utwórz statyczne ciało trójsiatki"
+msgstr "Stwórz statyczne ciało siatki trójkątów (Trimesh)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6828,11 +6847,13 @@ msgstr "Aktualizuj ze sceny"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr "Nie ustawiono źródła siatki (i nie ma MultiMesh ustawionego w węźle)."
+msgstr ""
+"Nie ustawiono źródła siatki (i brak ustawionego zasobu MultiMesh w węźle)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr "Nie ustawiono źródła siatki (a MultiMesh nie posiada siatki)."
+msgstr ""
+"Nie ustawiono źródła siatki (i węzeł MultiMesh nie zawiera węzła Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
@@ -6840,11 +6861,11 @@ msgstr "Źródło siatki jest niepoprawne (nieprawidłowa ścieżka)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr "Źródło siatki jest nieprawidłowe (nie jest MeshInstance)."
+msgstr "Źródło siatki jest niepoprawne (nie jest typu MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr "Źródło siatki jest nieprawidłowe (nie zawiera zasobu Mesh)."
+msgstr "Źródło siatki jest niepoprawne (nie zawiera zasobu Siatka (Mesh))."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
@@ -8209,7 +8230,13 @@ msgid "Cinematic Preview"
msgstr "Podgląd kinowy"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Niedostępne dla renderera GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8383,9 +8410,8 @@ msgid "Increase Field of View"
msgstr "Zwiększ pole widzenia"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "Resetuj do domyślnych"
+msgstr "Resetuj pole widzenia do domyślnych ustawień"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9106,6 +9132,11 @@ msgid "Select Another Theme Resource:"
msgstr "Wybierz inny zasób motywu:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Zmień nazwę Zasobu"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Inny motyw"
@@ -9115,22 +9146,19 @@ msgstr "Dodaj typ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "Przefiltruj listę typów lub stwórz nowy, niestandardowy typ:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "Dostępne profile:"
+msgstr "Dostępne typy oparte na węzłach:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "Nazwa pliku jest pusta."
+msgstr "Nazwa typu jest pusta!"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Are you sure you want to create an empty type?"
-msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"
+msgstr "Czy jesteś pewny że chcesz utworzyć pusty typ?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
@@ -9157,6 +9185,20 @@ msgstr ""
"zaktualizuje te same właściwości we wszystkich innych StyleBoxach tego typu."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Dodaj typ elementu"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ustaw typ zmiennej"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Zmień typ podstawowy"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Pokaż domyślne"
@@ -9173,8 +9215,19 @@ msgid "Override all default type items."
msgstr "Nadpisz wszystkie domyślne elementy typu."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Dodaj typ elementu"
+#, fuzzy
+msgid "Base Type"
+msgstr "Zmień typ podstawowy"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9752,7 +9805,6 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
msgstr "Brak dostępnych dodatków VCS."
@@ -9764,53 +9816,48 @@ msgstr "Błąd"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"Zdalne ustawienia są puste. Funkcje VCS, które korzystają z sieci mogą nie "
+"działać."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Nie podano nazwy."
+msgstr "Nie podano treści opisu aktualizacji."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Zmiany shadera:"
+msgstr "Zmiany w poczekalni przed commitem"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Zmiany shadera:"
+msgstr "Zmiany poza poczekalnią przed commitem"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Commit"
+msgstr "Przydziel:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr "Data:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Poddrzewo"
+msgstr "Podtytuł:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Czy chcesz usunąć gałąź %s ?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"
+msgstr "Czy chcesz usunąć zdalne %s ?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Zastosuj reset"
+msgstr "Zastosuj"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9821,14 +9868,12 @@ msgid "Initialize"
msgstr "Inicjuj"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Usuń punkt"
+msgstr "Login do Remote"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Zmień nazwę"
+msgstr "Użytkownik"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
@@ -9852,117 +9897,91 @@ msgstr "Wybierz ścieżkę do prywatnego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Hasło-fraza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Wykryj nowe zmiany"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Zamknąć i zapisać zmiany?"
+msgstr "Odrzuć wszystkie zmiany"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Zachowywanie lokalnych zmian..."
+msgstr "Wrzuć do kolejki wszystkie zmiany"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Zmiany materiału:"
+msgstr "Wyrzuć z kolejki wszystkie zmiany"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Commituj zmiany"
+msgstr "Opis zmian"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Commituj zmiany"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "Commit"
+msgstr "Lista commitów"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Wielkość listy commitów"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Pasujące:"
+msgstr "Gałęzie"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Utwórz nowy projekt"
+msgstr "Utwórz nową gałąź"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Usuń ścieżkę animacji"
+msgstr "Usuń gałąź"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr "Nazwa gałęzi"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Zdalny"
+msgstr "Zdalne repozytoria"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Utwórz nowy projekt"
+msgstr "Utwórz nowe zdalne repozytorium"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Usuń element"
+msgstr "Usuń zdalne repozytorium"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Zdalny "
+msgstr "Nazwa zdalnego repozytorium"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Zdalny "
+msgstr "URL zdalnego repozytorium"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Załaduj"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Ściągnij"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Wrzuć"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Źródłowa siatka:"
+msgstr "Wrzuć na siłę"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -9982,22 +10001,19 @@ msgstr "Zmiana typu"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Niezłączone"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Widok"
+msgstr "Widok:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Podziel Ścieżkę"
+msgstr "Rozdziel"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Zmodyfikowany"
+msgstr "Ujednolicony"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -12143,6 +12159,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Nie można zapisać gałęzi, która jest dzieckiem już wcześniej zainicjowanej "
+"sceny.\n"
+"Aby zapisać tą gałąź do jej własnej sceny, otwórz oryginalną scenę, kliknij "
+"prawym przyciskiem myszy na tą gałąź i wybierz \"Zapisz gałąź jako scenę\"."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12150,6 +12170,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Nie można zapisać gałęzi która jest częścią odziedziczonej sceny.\n"
+"Aby zapisać tą gałąź do jej własnej sceny, otwórz oryginalną scenę, kliknij "
+"prawym przyciskiem myszy na tę gałąź i wybierz \"Zapisz gałąź jako scenę\"."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -12652,6 +12675,11 @@ msgid "Stack Frames"
msgstr "Ramki stosu"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtruj kafelki"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
@@ -12825,14 +12853,12 @@ msgid "Set Occluder Sphere Position"
msgstr "Ustaw pozycję sfery przesłaniacza"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "Ustaw pozycję punktu portalu"
+msgstr "Ustaw położenie punktu poligonowego okludera"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "Ustaw pozycje punktu krzywej"
+msgstr "Ustawienie pozycji punktu otworu okludera"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -13545,30 +13571,28 @@ msgid "Edit Member"
msgstr "Edytuj członka"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Ustaw wyrażenie"
+msgstr "Wyrażenie"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr "Wróć"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animacja"
+msgstr "Warunek"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "if (warunek) is:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr "Dopóki"
+msgstr "While"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "while (warunek):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
@@ -13576,7 +13600,7 @@ msgstr "Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "for (element) in (wejście):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13595,76 +13619,68 @@ msgid "Sequence"
msgstr "Sekwencja"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Zmiana nazwy folderu:"
+msgstr "w kolejności:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Pułap:"
+msgstr "Przełącznik"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'input' is:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Typy:"
+msgstr "Narzucenie typu"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "Czy jest %s?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "Na %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Pojedynczo"
+msgstr "Na samym sobie"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "Przy znaku %s"
+msgstr "Odejmij %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Pomnóż %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Dziel %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Dodaj %s"
+msgstr "Modulo %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Ustaw %s"
+msgstr "PrzesuńWLewo %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "PrzesuńWPrawo %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Dodaj %s"
+msgstr "BitoweAnd %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "BitoweOr %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "BitoweXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13689,19 +13705,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "Nieprawidłowy indeks we właściwości \"%s\" węzła %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "Ustaw %s"
+msgstr "Emituj %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funkcje"
+msgstr "Funkcja"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "Zmień rozmiar Tablicy"
+msgstr "Utwórz Tablicę"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13713,7 +13726,7 @@ msgstr ":nieprawidłowe argumenty: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "a jeśli warunek, w przeciwnym razie b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13724,64 +13737,52 @@ msgid "VariableSet not found in script: "
msgstr "Nie znaleziono VariableSet w skrypcie: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Przeładuj"
+msgstr "Ładuj przed"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Indeks Z"
+msgstr "Weź indeks"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Indeks Z"
+msgstr "Ustaw indeks"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "Stała"
+msgstr "Stała globalna"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "Stała"
+msgstr "Stała klasy"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "Stała"
+msgstr "Stała podstawowa"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "Stała"
+msgstr "Stała matematyczna"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "Włączony singleton GDNative"
+msgstr "Uzyskaj Singleton silnika"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "Węzeł Przewijania w Czasie"
+msgstr "Pozyskaj węzeł sceny"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Edycja drzewa sceny"
+msgstr "Pozyskaj drzewo sceny"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Pojedynczo"
+msgstr "Pozyskaj samego siebie"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Wytnij węzły"
+msgstr "NiestandardowyWęzeł"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13797,33 +13798,28 @@ msgstr ""
"całkowitą (seq out), lub tekstową (error)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Wywołania"
+msgstr "PodWywołania"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "Stałe"
+msgstr "Zbuduj %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Użyj przestrzeni lokalnej"
+msgstr "Użyj zmiennej lokalnej"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Użyj przestrzeni lokalnej"
+msgstr "Ustaw zmienną lokalną"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "Akcja"
+msgstr "Akcja %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "Dekonstruuj %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13831,40 +13827,35 @@ msgstr "Przeszukaj VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Yield"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr "Czekaj"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "Przesuń klatkę"
+msgstr "Następna klatka"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Klatka fizyki %"
+msgstr "Następna klatka fizyki"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s sekund(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Sygnał"
+msgstr "SygnałOczekiwania"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Sygnał"
+msgstr "SygnałOczekiwaniaWęzła"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "Instancja"
+msgstr "SygnałOczekiwaniaInstancji"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -14002,9 +13993,10 @@ msgstr "Niepoprawna nazwa paczki:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Niepoprawny moduł \"GodotPaymentV3\" załączony w ustawieniu projektu "
-"\"android/modules\" (zmieniony w Godocie 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14263,166 +14255,167 @@ msgstr "Błąd uruchamiania serwera HTTP:"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Nie można uzyskać dostępu do systemu plików."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Nie udało się uzyskać hasha Info.plist."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "Nieprawidłowa nazwa projektu."
+msgstr "Nieprawidłowy plik Info.plist, brak nazwy pliku wykonywalnego."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Nieprawidłowy Info.plist, nie ma id pakietu."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta."
+msgstr "Nieprawidłowy Info.plist, nie można załadować."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "Nie można utworzyć katalogu."
+msgstr "Nie można utworzyć podkatalogu \"%s\"."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Nie udało się wypakować uszczuplonego pliku binarnego."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Niepoprawna ścieżka bazowa."
+msgstr "Niepoprawny format binarny."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "Już podpisane!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Nie udało się wczytać zasobu."
+msgstr "Nie udało się przetworzyć zagnieżdżonych zasobów."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "Nie udało się utworzyć podfolderu _CodeSignature."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to get CodeResources hash."
-msgstr "Nie udało się wczytać zasobu."
+msgstr "Nie udało się wczytać hasha CodeResources."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "Niepoprawne rozszerzenie."
+msgstr "Nieprawidłowy plik uprawnień."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Niepoprawne rozszerzenie."
+msgstr "Niepoprawny plik wykonywalny."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Nie można zmienić rozmiaru polecenia ładowania podpisu."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Nie udało się stworzyć dużego pliku binarnego."
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "Nieznany typ pakietu."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Nieznany typ obiektu."
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
+"Uwaga: Proces poświadczania trwa zazwyczaj mniej niż godzinę. Gdy proces "
+"zostanie zakończony, otrzymasz wiadomość e-mail."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Możesz sprawdzić postęp ręcznie, otwierając Terminal i wykonując następujące "
+"polecenie:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
+"Uruchom następujące polecenie, aby przypiąć bilet notarialny do "
+"eksportowanej aplikacji (opcjonalnie):"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "Nie znaleziono ikon."
+msgstr "Nie znaleziono tożsamości."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "Tworzenie miniatury"
+msgstr "Tworzenie pakietu aplikacji"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"Nie udało się znaleźć szablonu APK do eksportu:\n"
-"%s"
+msgstr "Nie udało się znaleźć szablonu aplikacji do eksportu:"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
+"Relatywne linki symboliczne nie są obsługiwane na tym systemie operacyjnym, "
+"wyeksportowany projekt może być uszkodzony!"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
+"Nie znaleziono żądanego szablonu pliku binarnego '%s'. Być może brakuje go w "
+"Twoim archiwum szablonów."
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Tworzenie PKG"
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
+"Aplikacje podpisane ad-hoc wymagają uprawnienia \"Wyłącz walidację "
+"biblioteki\" do ładowania bibliotek dynamicznych."
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "Pakiet do podpisywania kodu"
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Tworzenie DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "DMG podpisywania kodu"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Tworzenie ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
+"Poświadczenie wymaga wcześniejszego zarchiwizowania aplikacji, dlatego "
+"należy wybrać format eksportu DMG lub ZIP."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Przesyłanie archiwum w celu poświadczenia"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -14433,31 +14426,33 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"Ostrzeżenie: Wbudowane \"podpisywanie kodu\" jest wybrane w ustawieniach "
+"edytora. Podpisywanie kodu jest ograniczone tylko do podpisu ad-hoc."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"Ostrzeżenie: Narzędzia wiersza poleceń Xcode nie są zainstalowane, zatem "
+"używany jest wbudowany \"codesign\". Podpisywanie kodu jest ograniczone "
+"tylko do podpisu ad-hoc."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
+msgstr "Poświadczenie: Poświadczenie z podpisem ad hoc nie jest obsługiwane."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Code signing is required for notarization."
-msgstr "Poświadczenie: wymagane podpisanie kodu."
+msgstr "Notaryzacja: Wymagane podpisanie kodu."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze."
+msgstr "Notaryzacja: Wymagane wzmocnione środowisko wykonawcze."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze."
+msgstr "Notaryzacja: wymagane środowisko wykonawcze ze znacznikiem czasu."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
@@ -14472,63 +14467,86 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Osztrzeżenie: Poświadczenie jest wyłączone. Wyeksportowany projekt zostanie "
+"zablokowany jeśli zostanie pobrany z nieznanego źródła."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"Podpisywanie kodu jest wyłączone. Wyeksportowany projekt nie będzie mógł "
+"zostać uruchomiony na komputerach Mac z włączonym Gatekeeperem i komputerach "
+"Mac napędzanych przez procesor Apple Silicon."
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
+"Hardened Runtime nie jest kompatybilny z podpisem ad-hoc i zostanie "
+"wyłączony!"
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
+"Timestamping nie jest kompatybilny z podpisem ad-hoc i będzie wyłączony!"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Ostrzeżenie: Poświadczenia nie są obsługiwane przez ten system operacyjny. "
+"Wyeksportowany projekt zostanie zablokowany przez Gatekeeper, jeśli zostanie "
+"pobrany z nieznanego źródła."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Prywatność: Dostęp do mikrofonu jest włączony, ale opis jego użycia nie jest "
+"określony."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Prywatność: Dostęp do kamery jest włączony, ale opis jej użycia nie jest "
+"określony."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Prywatność: Dostęp do informacji o lokalizacji jest włączony, ale opis jej "
+"użycia nie jest określony."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Prywatność: Dostęp do kontaktów jest włączony, ale opis ich użycia nie jest "
+"określony."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Prywatność: Dostęp do kalendarza jest włączony, ale opis jego użycia nie "
+"jest określony."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Prywatność: Dostęp do galerii zdjęć jest włączony, ale opis jej użycia nie "
+"jest określony."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -14595,21 +14613,20 @@ msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
+"Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > "
+"Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Niepoprawna ścieżka."
+msgstr "Niepoprawna ścieżka ikony:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Niepoprawne rozszerzenie."
+msgstr "Niepoprawna wersja pliku:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "Nieprawidłowy GUID produktu."
+msgstr "Nieprawidłowa wersja produktu:"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -14744,13 +14761,15 @@ msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
+msgstr "NavigationAgent2D może zostać użyty tylko pod węzłem Node2D."
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+"NavigationObstacle2D służy jedynie do zapewnienia unikania kolizji obiektowi "
+"Node2D."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -14776,14 +14795,13 @@ msgstr ""
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n"
-"Użyj zamiast tego węzła CPUParticles2D. Możesz użyć do tego celu opcji "
+"Zamiast tego użyj węzła CPUParticles2D. Możesz użyć do tego celu opcji "
"\"Konwertuj na CPUParticles\"."
#: scene/2d/particles_2d.cpp
@@ -14794,6 +14812,12 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"W systemie macOS, renderowanie Particles2D jest znacznie wolniejsze niż "
+"CPUParticles2D z powodu sprzężenia zwrotnego transformacji, które jest "
+"implementowane na CPU zamiast na GPU.\n"
+"Rozważ użycie CPUParticles2D zamiast Particles2D, gdy używasz macOS.\n"
+"W tym celu można użyć opcji \"Konwertuj do CPUParticles2D\" na pasku "
+"narzędzi."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -15023,7 +15047,7 @@ msgstr "SpotLight z kątem szerszym niż 90 stopni nie może rzucać cieni."
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
+msgstr "NavigationAgent może być stosowane wyłącznie pod węzłem przestrzennym."
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
@@ -15038,6 +15062,8 @@ msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
+"NavigationObstacle służy jedynie do zapewnienia unikania kolizji dla obiektu "
+"przestrzennego."
#: scene/3d/occluder.cpp
msgid "No shape is set."
@@ -15048,14 +15074,13 @@ msgid "Only uniform scales are supported."
msgstr "Obsługiwane są tylko jednolite skale."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n"
-"Użyj zamiast tego węzła CPUParticles. Możesz użyć do tego celu opcji "
+"Zamiast tego użyj węzła CPUParticles2D. Możesz użyć do tego celu opcji "
"\"Konwertuj na CPUParticles\"."
#: scene/3d/particles.cpp
@@ -15065,6 +15090,12 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"Na macOS, renderowanie Cząsteczek jest znacznie wolniejsze niż CPUParticles "
+"z powodu sprzężenia zwrotnego transformacji implementowanego na CPU zamiast "
+"na GPU.\n"
+"Rozważ użycie CPUParticles, gdy używasz macOS.\n"
+"Możesz użyć do tego celu opcji \"Konwertuj do CPUParticles\" na pasku "
+"narzędzi."
#: scene/3d/particles.cpp
msgid ""
@@ -15335,7 +15366,6 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 8dcc5099cb..0c9c84d7c9 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -1487,6 +1487,11 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Rename Function"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2878,7 +2883,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5619,6 +5624,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Slit th' Node"
@@ -8138,7 +8147,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9063,6 +9077,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Paste yer Node"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "th' Members:"
@@ -9111,6 +9130,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Edit yer Variable:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "th' Base Type:"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -9127,7 +9160,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "th' Base Type:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9863,18 +9907,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12511,6 +12543,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Paste yer Node"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13884,6 +13921,9 @@ msgstr "Yer unique name be evil."
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 94dc606a58..ce77d75470 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -1493,6 +1493,11 @@ msgstr "Carregar o Modelo predefinido de barramento."
msgid "Create a new Bus Layout."
msgstr "Criar um novo Modelo de Barramento."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Abrir Modelo de barramento de áudio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nome inválido."
@@ -2934,7 +2939,7 @@ msgstr "Alternar modo livre de distrações."
msgid "Add a new scene."
msgstr "Adicionar nova cena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Cena"
@@ -5705,6 +5710,10 @@ msgid "Bake Lightmaps"
msgstr "Consolidar Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Selecionar ficheiro de consolidação de lightmap:"
@@ -8184,7 +8193,13 @@ msgid "Cinematic Preview"
msgstr "Pré-visualização Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Não disponível para o renderizador GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9079,6 +9094,11 @@ msgid "Select Another Theme Resource:"
msgstr "Selecionar Outro Recurso Tema:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renomear recurso"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Outro Tema"
@@ -9127,6 +9147,20 @@ msgstr ""
"atualizar as mesmas em todos os StyleBoxes deste tipo."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Adicionar Tipo de Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Definir tipo de variável"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Mudar tipo base"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Mostrar Predefinição"
@@ -9144,8 +9178,19 @@ msgid "Override all default type items."
msgstr "Sobrepõe todos os itens de tipo predefinido."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Adicionar Tipo de Item"
+#, fuzzy
+msgid "Base Type"
+msgstr "Mudar tipo base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9847,18 +9892,6 @@ msgid "Commit list size"
msgstr "Gravar tamanho da lista"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Ramos"
@@ -12598,6 +12631,11 @@ msgid "Stack Frames"
msgstr "Empilhar Frames"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrar Tiles"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Analisador"
@@ -13917,9 +13955,10 @@ msgstr "Nome de pacote inválido:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Módulo inválido \"GodotPaymentV3\" incluído na configuração do projeto "
-"\"android/modules\" (alterado em Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 5d3f9ee158..410f57eb1f 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -9,7 +9,7 @@
# Breno Caldeira <breno.caldeira@gmail.com>, 2018.
# Francesco Perrotti-Garcia <fpg1503@gmail.com>, 2017.
# George Marques <george@gmarqu.es>, 2016.
-# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018, 2019.
+# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018, 2019, 2022.
# João Victor Lima <victordevtb@outlook.com>, 2018.
# João Vitor de Oliveira Carlos <lopogax@gmail.com>, 2018.
# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016, 2019, 2020.
@@ -139,8 +139,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2022-02-14 22:08+0000\n"
-"Last-Translator: PauloFRs <paulofr1@hotmail.com>\n"
+"PO-Revision-Date: 2022-03-09 08:53+0000\n"
+"Last-Translator: Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -148,7 +148,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1607,6 +1607,11 @@ msgstr "Carregar o Layout de Canais padrão."
msgid "Create a new Bus Layout."
msgstr "Criar um novo Layout de Canais."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Abrir Layout de Canais de Áudio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nome Inválido."
@@ -2382,9 +2387,8 @@ msgid "Property:"
msgstr "Propriedade:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "Valor do pino"
+msgstr "Fixar valor"
#: editor/editor_inspector.cpp
msgid ""
@@ -3054,7 +3058,7 @@ msgstr "Alternar modo sem-distrações."
msgid "Add a new scene."
msgstr "Adicionar nova cena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Cena"
@@ -5842,6 +5846,10 @@ msgid "Bake Lightmaps"
msgstr "Faça mapas de luz"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Selecione o arquivo de lightmap bake:"
@@ -8327,7 +8335,13 @@ msgid "Cinematic Preview"
msgstr "Pré-visualização Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Não disponível ao usar o renderizador GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9223,6 +9237,11 @@ msgid "Select Another Theme Resource:"
msgstr "Selecionar Outro Recurso de Tema:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renomear Recurso"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Outro Tema"
@@ -9271,6 +9290,20 @@ msgstr ""
"atualizará as mesmas propriedades em todos os outros StyleBoxes deste tipo."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Adicionar Tipo de Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Definir o Tipo da Variável"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Mudar Tipo Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Mostrar Padrão"
@@ -9288,8 +9321,19 @@ msgid "Override all default type items."
msgstr "Substituir todos os itens do modelo padrão."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Adicionar Tipo de Item"
+#, fuzzy
+msgid "Base Type"
+msgstr "Mudar Tipo Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9990,18 +10034,6 @@ msgid "Commit list size"
msgstr "Confirmar tamanho da lista"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Ramos"
@@ -12749,6 +12781,11 @@ msgid "Stack Frames"
msgstr "Pilha de Quadros"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtros do tile"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profilador"
@@ -14105,9 +14142,10 @@ msgstr "Nome de pacote inválido:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Módulo \"GodotPaymentV3\" inválido incluido na configuração de projeto "
-"\"android/modules\" (alterado em Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 1c63a57d74..3b993cdffe 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -1495,6 +1495,11 @@ msgstr "Încarcă Schema de Pistă Audio implicită."
msgid "Create a new Bus Layout."
msgstr "Creaţi o Schemă nouă de Pistă Audio."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Deschide Schema Pistei Audio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nume nevalid."
@@ -2942,7 +2947,7 @@ msgstr "Comutează modul fără distrageri."
msgid "Add a new scene."
msgstr "Adaugă o nouă scenă."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scenă"
@@ -5737,6 +5742,10 @@ msgid "Bake Lightmaps"
msgstr "Procesează Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Selectare fișier șablon pentru harta de lumină:"
@@ -8343,7 +8352,12 @@ msgid "Cinematic Preview"
msgstr "Se creează Previzualizările Mesh-ului"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9290,6 +9304,11 @@ msgstr "Ștergere resursă"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Re-numire resursă"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Membri"
@@ -9344,6 +9363,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Adaugă Obiect"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Modificare tip bază:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Modificare tip bază:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Încărcați Implicit"
@@ -9362,8 +9396,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Adaugă Obiect"
+msgid "Base Type"
+msgstr "Modificare tip bază:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -10113,18 +10157,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Potriviri:"
@@ -12779,6 +12811,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrare Tiles"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -14143,6 +14180,9 @@ msgstr "Nume pachet nevalid:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 77e4143911..9a79eb258a 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -107,7 +107,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-10 07:50+0000\n"
+"PO-Revision-Date: 2022-02-20 00:54+0000\n"
"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -1575,6 +1575,11 @@ msgstr "Загрузить раскладку шины по умолчанию."
msgid "Create a new Bus Layout."
msgstr "Создать новую раскладку шины."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Открыть раскладку звуковой шины"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Недопустимое имя."
@@ -3021,7 +3026,7 @@ msgstr "Переключить режим без отвлечения."
msgid "Add a new scene."
msgstr "Добавить новую сцену."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Сцена"
@@ -3395,14 +3400,12 @@ msgid "Update Continuously"
msgstr "Непрерывное обновление"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Обновлять при изменениях"
+msgstr "Обновлять при любых изменениях"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Материалов изменено:"
+msgstr "Обновлять при важных изменениях"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4179,6 +4182,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Данное расширение файла не распознано редактором.\n"
+"Если вы всё равно хотите переименовать его, используйте файловый менеджер "
+"вашей операционной системы.\n"
+"После переименования в неизвестное расширение файл больше не будет "
+"отображаться в редакторе."
#: editor/filesystem_dock.cpp
msgid ""
@@ -5792,6 +5800,10 @@ msgid "Bake Lightmaps"
msgstr "Запекать карты освещения"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Выберите файл запекания карты освещения:"
@@ -8274,7 +8286,13 @@ msgid "Cinematic Preview"
msgstr "Кинематографический предварительный просмотр"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Недоступно при использовании рендерера GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9172,6 +9190,11 @@ msgid "Select Another Theme Resource:"
msgstr "Выбрать другой ресурс темы:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Переименовать ресурс"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Другая тема"
@@ -9221,6 +9244,20 @@ msgstr ""
"этого типа."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Добавить тип элемента"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Установить тип переменной"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Изменить базовый тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Показать по умолчанию"
@@ -9239,8 +9276,19 @@ msgid "Override all default type items."
msgstr "Переопределить все элементы типа по умолчанию."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Добавить тип элемента"
+#, fuzzy
+msgid "Base Type"
+msgstr "Изменить базовый тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9942,18 +9990,6 @@ msgid "Commit list size"
msgstr "Размер списка коммитов"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Ветки"
@@ -12704,6 +12740,11 @@ msgid "Stack Frames"
msgstr "Стек"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Фильтр тайлов"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Профайлер"
@@ -12878,14 +12919,12 @@ msgid "Set Occluder Sphere Position"
msgstr "Задать положение сферы окклюдера"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "Задать положение точки портала"
+msgstr "Задать положение точки полигона окклюдера"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "Установить положение точки кривой"
+msgstr "Задать положение точки отверстия окклюдера"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -14020,9 +14059,10 @@ msgstr "Недопустимое имя пакета:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Недопустимый модуль «GodotPaymentV3», включенный в настройку проекта "
-"«android/modules» (изменен в Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14282,166 +14322,167 @@ msgstr "Ошибка запуска HTTP-сервера:"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Не удаётся получить доступ к файловой системе."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Не удалось получить хеш Info.plist."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "Недопустимое имя проекта."
+msgstr "Недопустимый Info.plist, нет имени exe."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Недопустимый Info.plist, нет id пакета."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "Некорректная геометрия, нельзя создать полигональную сетку."
+msgstr "Недопустимый Info.plist, не удаётся загрузить."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "Невозможно создать папку."
+msgstr "Не удалось создать подпапку «%s»."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Не удалось распаковать двоичный файл."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Недопустимый базовый путь."
+msgstr "Недопустимый двоичный формат."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "Уже подписано!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Не удалось загрузить ресурс."
+msgstr "Не удалось обработать вложенные ресурсы."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "Не удалось создать подпапку _CodeSignature."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to get CodeResources hash."
-msgstr "Не удалось загрузить ресурс."
+msgstr "Не удалось получить хеш CodeResources."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "Недопустимое расширение."
+msgstr "Недопустимый файл прав."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Недопустимое расширение."
+msgstr "Недопустимый исполняемый файл."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Не удаётся изменить размер команды загрузки подписи."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Не удалось создать большой двоичный файл."
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "Неизвестный тип пакета."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Неизвестный тип объекта."
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
+"Примечание: Процесс подтверждения обычно занимает менее часа. Когда процесс "
+"завершится, вы получите электронное письмо."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Вы можете проверить ход выполнения вручную, открыв терминал и выполнив "
+"следующую команду:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
+"Выполните следующую команду, чтобы прикрепить заявку на подтверждение к "
+"экспортированному приложению (необязательно):"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "Иконки не найдены."
+msgstr "Identity не найдена."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "Создание эскизов"
+msgstr "Создание пакета приложения"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"Не удалось найти шаблон APK для экспорта:\n"
-"%s"
+msgstr "Не удалось найти шаблон приложения для экспорта:"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
+"Относительные символические ссылки не поддерживаются в этой ОС, "
+"экспортируемый проект может быть повреждён!"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
+"Запрошенный двоичный файл шаблона «%s» не найден. Он может отсутствовать в "
+"вашем архиве шаблонов."
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Создание PKG"
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
+"Для подписанных ad-hoc приложений требуется право «Отключить проверку "
+"библиотеки» для загрузки динамических библиотек."
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "Подпись кода пакета"
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Создание DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "Подпись кода DMG"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Создание ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
+"Подтверждение требует, чтобы приложение было сначала архивировано, вместо "
+"этого выберите формат экспорта DMG или ZIP."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Отправка архива для подтверждения"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -14452,31 +14493,35 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"Предупреждение: В настройках редактора выбран встроенный «codesign». "
+"Подписание кода ограничено только подписью ad-hoc."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"Предупреждение: инструменты командной строки Xcode не установлены, "
+"используется встроенный «codesign». Подписание кода ограничено только "
+"подписью ad-hoc."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
+msgstr "Подтверждение: Подтверждение подписью ad-hoc не поддерживается."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Code signing is required for notarization."
-msgstr "Предупреждение: требуется подписание кода."
+msgstr "Подтверждение: для подтверждения требуется подпись кода."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Предупреждение: требуется усиленный рантайм."
+msgstr ""
+"Подтверждение: для подтверждения требуется защищённая среда выполнения."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Предупреждение: требуется усиленный рантайм."
+msgstr ""
+"Подтверждение: для подтверждения требуется метка времени среды выполнения."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
@@ -14491,63 +14536,84 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Предупреждение: Подтверждение отключено. Экспортированный проект будет "
+"заблокирован Gatekeeper, если он загружен из неизвестного источника."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"Подписание кода отключено. Экспортированный проект не будет работать на "
+"компьютерах Mac с включённым Gatekeeper и компьютерах Mac с процессором "
+"Apple Silicon."
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
+"Защищённая среда выполнения несовместима с подписью ad-hoc и будет отключена!"
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
+msgstr "Временные метки не совместимы с подписью ad-hoc и будут отключены!"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Предупреждение: Подтверждение не поддерживается в этой ОС. Экспортированный "
+"проект будет заблокирован Gatekeeper, если он загружен из неизвестного "
+"источника."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Конфиденциальность: Доступ к микрофону включён, но описание использования не "
+"указано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Конфиденциальность: Доступ к камере включён, но описание использования не "
+"указано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Конфиденциальность: Доступ к информации о местоположении включён, но "
+"описание использования не указано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Конфиденциальность: Доступ к адресной книге включён, но описание "
+"использования не указано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Конфиденциальность: Доступ к календарю включён, но описание использования не "
+"указано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Конфиденциальность: Доступ к библиотеке фотографий включён, но описание "
+"использования не указано."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -14606,21 +14672,20 @@ msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
+"Инструмент rcedit должен быть настроен в Настройках редактора (Export > "
+"Windows > Rcedit) для изменения значка или информационных данных приложения."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Недопустимый путь."
+msgstr "Недопустимый путь к иконке:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Недопустимое расширение."
+msgstr "Недопустимая версия файла:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "Неверный GUID продукта."
+msgstr "Недопустимая версия продукта:"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -15360,14 +15425,13 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Этот узел был удален. Вместо этого используйте AnimationTree."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Цвет: #%s\n"
-"ЛКМ: Установить цвет\n"
+"ЛКМ: Применить цвет\n"
"ПКМ: Удалить пресет"
#: scene/gui/color_picker.cpp
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 178bcfdfad..e875e8e5bf 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -1463,6 +1463,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2819,7 +2823,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5480,6 +5484,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7928,7 +7936,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8815,6 +8828,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8862,6 +8879,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8878,7 +8907,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9566,18 +9605,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12154,6 +12181,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13458,6 +13489,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index d502613ca1..2f561af326 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -1488,6 +1488,11 @@ msgstr "Načítať základný Bus Layout."
msgid "Create a new Bus Layout."
msgstr "Vytvoriť nový Bus Layout."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Otvoriť Audio Bus Layout"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Neplatný Názov."
@@ -2932,7 +2937,7 @@ msgstr "Prepnúť režim bez rozptyľovania."
msgid "Add a new scene."
msgstr "Pridať novú scénu."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scéna"
@@ -5717,6 +5722,10 @@ msgid "Bake Lightmaps"
msgstr "Bake Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Vybrať Súbor Šablóny"
@@ -8258,7 +8267,12 @@ msgid "Cinematic Preview"
msgstr "Filmové Predzobrazenie"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9197,6 +9211,11 @@ msgstr "Hľadať Náhradný Zdroj:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Prostriedok"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Súbor:"
@@ -9249,6 +9268,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Zmeniť %s Typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Zmeniť %s Typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Načítať predvolené"
@@ -9267,7 +9300,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Zmeniť %s Typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -10022,18 +10066,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Zhody:"
@@ -12678,6 +12710,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filter:"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -14043,6 +14080,9 @@ msgstr "Nesprávna veľkosť písma."
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 551b2a5c91..baa466cb84 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -1549,6 +1549,11 @@ msgstr "Naloži prevezeto Postavitev Vodila."
msgid "Create a new Bus Layout."
msgstr "Ustvari novo Postavitev Vodila."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Odpri Zvočno Vodilo"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Neveljavno ime."
@@ -3036,7 +3041,7 @@ msgstr "Preklop način pisanja brez motenj."
msgid "Add a new scene."
msgstr "Dodaj nov Prizor."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Prizor"
@@ -5922,6 +5927,10 @@ msgid "Bake Lightmaps"
msgstr "Zapeči Svetlobne karte"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Izberi datoteko predloge"
@@ -8525,7 +8534,12 @@ msgid "Cinematic Preview"
msgstr "Ustvari Predogled Modela"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9477,6 +9491,11 @@ msgstr "Iskanje Nadomestnih Virov:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Viri"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Člani"
@@ -9528,6 +9547,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Nastavite Tip Spremenljivke"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Spremeni Osnovni Tip"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Naložite Prevzeto"
@@ -9545,7 +9578,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Spremeni Osnovni Tip"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -10306,18 +10350,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Zadetki:"
@@ -13018,6 +13050,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtriraj datoteke..."
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -14399,6 +14436,9 @@ msgstr "Neveljavno ime."
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index b4115a9c60..83fbc22055 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -1485,6 +1485,11 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Faqosja e Editorit"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Emër i palejuar."
@@ -2975,7 +2980,7 @@ msgstr "Ndrysho metodën pa shpërqëndrime."
msgid "Add a new scene."
msgstr "Shto një skenë të re."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Skenë"
@@ -5774,6 +5779,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Zgjidh skedarin e shabllonit"
@@ -8263,7 +8272,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9191,6 +9205,11 @@ msgid "Select Another Theme Resource:"
msgstr "Kërko Resursin Zëvendësues:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Resursi"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -9241,6 +9260,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Ngarko të Parazgjedhur"
@@ -9259,7 +9292,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9967,18 +10011,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Përputhjet:"
@@ -12619,6 +12651,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtro Skedarët..."
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13960,6 +13997,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index fab8794167..b536e1999d 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -1607,6 +1607,11 @@ msgstr "Учитај уобичајен бас распоред."
msgid "Create a new Bus Layout."
msgstr "Направи нови бас распоред."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Отвори распоред звучног баса"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Неважеће име."
@@ -3157,7 +3162,7 @@ msgstr "Укљ./Искљ. режим без сметње."
msgid "Add a new scene."
msgstr "Додај нову сцену."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Сцена"
@@ -6190,6 +6195,10 @@ msgid "Bake Lightmaps"
msgstr "Изпеци МапеСенчења"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Одабери шаблонску датотеку"
@@ -8961,8 +8970,13 @@ msgid "Cinematic Preview"
msgstr "Направи приказ мрежа"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Not available when using the GLES2 renderer."
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Недоступно кад користиш GLES2 изцртавање."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9955,6 +9969,11 @@ msgstr "Обриши ресурс"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Преименуј ресурс"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Увези тему"
@@ -10009,6 +10028,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Додај ствар"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Постави Врсту Променљиве"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Измени уобичајен тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Учитај уобичајено"
@@ -10027,8 +10061,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Додај ствар"
+msgid "Base Type"
+msgstr "Промени Тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -10850,18 +10894,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Подударање:"
@@ -14106,6 +14138,11 @@ msgstr "Наслага Фрејмова"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Filter stack variables"
+msgstr "Филтрирај датотеке..."
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Profiler"
msgstr "Осматрач"
@@ -15630,6 +15667,9 @@ msgstr "Неважеће име паковања:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index e4a6a62ec9..fb9a577739 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -6,13 +6,14 @@
# BLu <blmasfon@gmail.com>, 2018.
# Vojislav Bajakic <ch3d4.ns@gmail.com>, 2018.
# LT <lakizvezdas@gmail.com>, 2019.
+# Marko Mihajlović <creationsmarko@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-29 19:21+0000\n"
-"Last-Translator: LT <lakizvezdas@gmail.com>\n"
+"PO-Revision-Date: 2022-02-26 10:27+0000\n"
+"Last-Translator: Marko Mihajlović <creationsmarko@gmail.com>\n"
"Language-Team: Serbian (latin) <https://hosted.weblate.org/projects/godot-"
"engine/godot/sr_Latn/>\n"
"Language: sr_Latn\n"
@@ -21,78 +22,78 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.8-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "Nevažeći tip argumenta za convert(), koristi TYPE_* konstante."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Očekivana niska dužine 1 (karakter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "Nema dovoljno bajtova za dekodiranje bajtova, ili nevažeći format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Nevažeći unos %i (nije prenesen) u izrazu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self ne može biti korišćen jer je instanca null (nije prosledjena)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Nedozvoljen operand do operatora %s, %s i %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Nedozvoljen indeks tipa %s za bazu tipa %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Nedozvoljeno imenovan indeks '%s' za bazu tipa %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr ""
+msgstr "Neispravni argumenti za konstrukciju '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "Pri pozivu '%s':"
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "Gib"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "Tib"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -120,7 +121,7 @@ msgstr "Dodaj ključ ovde"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "Dupliraj Selektovane Ključeve"
+msgstr "Dupliraj Obeležene Ključeve"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
@@ -136,56 +137,51 @@ msgstr "Pomeri Bezier Tačke"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Animacija Uduplaj Ključeve"
+msgstr "Anim Dupliraj Ključeve"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Animacija Obriši Ključeve"
+msgstr "Anim Obriši Ključeve"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Animacija Promjeni Vrijeme Ključnog Kadra"
+msgstr "Animacija Promeni Vreme Ključnog Kadra"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Animacija Promjeni Tranziciju"
+msgstr "Anim Promeni Prelaz"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "Animacija Promjeni Transformaciju"
+msgstr "Anim Promeni Transformaciju"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Animacija Promjeni Vrijednost Ključnog Kadra"
+msgstr "Animacija Promeni Vrednost Ključnog Kadra"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "Animacija Promjeni Poziv"
+msgstr "Anim Promjeni Poziv"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "Animacija Promjeni Vrijeme Ključnog Kadra"
+msgstr "Anim Promeni Vremena Ključnih Kadrova"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "Animacija Promjeni Tranziciju"
+msgstr "Anim Promeni Tranzicije"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "Animacija Promjeni Transformaciju"
+msgstr "Anim Promeni Transformacije"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "Animacija Promjeni Vrijednost Ključnog Kadra"
+msgstr "Anim Promeni Vrednost Ključnih Kadrova"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "Animacija Promjeni Poziv"
+msgstr "Anim Promeni Pozive"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -194,52 +190,50 @@ msgstr "Promeni Dužinu Animacije"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Promeni Ponavljanje Animacije"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Osobine Trake"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "3D Transformacija trake"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Traka Poziva Metoda"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Traka Bezier krive"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr "Audio Plejbek Traka"
+msgstr "Audio Reprodukciona Traka"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr "Animacija Plejbek Traka"
+msgstr "Animacija Reprodukciona Traka"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
-msgstr "Dužina Animacije (frames)"
+msgstr "Dužina Animacije (frejmova)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
-msgstr "Dužina Animacije (secunde)"
+msgstr "Dužina animacije (sekunde)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
msgstr "Dodaj Traku"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr ""
+msgstr "Ponavljanje Animacije"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Functions:"
msgstr "Funkcije:"
@@ -248,34 +242,32 @@ msgid "Audio Clips:"
msgstr "Audio Klipovi:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Clips:"
msgstr "Anim Klipovi:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "Izmeni Mesto Trake"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Uključi/isključi ovu traku."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Način Ažuriranja (Kako je ova osobina postavljena)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "Način Interpolacije"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "Režim Umotanog Ponavljanja (Meša kraj sa početkom pri ponavljanju)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Odstrani Kanal Animacije"
+msgstr "Ukloni ovu traku."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
@@ -283,7 +275,7 @@ msgstr "Vreme (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Umogući/Onemogući Traku"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -299,12 +291,11 @@ msgstr "Okidač"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "Ulovi"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Nearest"
-msgstr "Najbliže"
+msgstr "Najbliža"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -313,62 +304,57 @@ msgstr "Linearna"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Kubno"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Ograniči Interp Ponavljanja"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Interp Umotanog Ponavljanja"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Unesi Ključ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Dupliraj Ključeve"
+msgstr "Dupliraj Ključ(eve)"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
-msgstr ""
+msgstr "Dodaj RESET Vrednost(i)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Obriši Ključeve"
+msgstr "Obriši Ključ(eve)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "Promijeni Dužinu Animacije"
+msgstr "Promijeni Način Ažuriranja Animacije"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "Promijeni Dužinu Animacije"
+msgstr "Promeni način Interpolacije Animacije"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "Optimizuj Animaciju"
+msgstr "Promeni Način Ponavljanja Animacije"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "Odstrani Kanal Animacije"
+msgstr "Ukloni Anim Traku"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Napravi Novi kanal za %s i dodaj ključ?"
+msgstr "Napravi NOVU traku za %s i dodaj ključ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "Napravi %d novih kanala i dodaj ključeve?"
+msgstr "Napravi %d NOVIH traka i dodaj ključeve?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -385,52 +371,51 @@ msgstr "Napravi"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
-msgstr "Animacija Umetni"
+msgstr "Anim Ubaci"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
-msgstr ""
+msgstr "čvor '%s'"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "animation"
-msgstr "Optimizuj Animaciju"
+msgstr "Animacija"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "Plejer Animacija ne može animirati sebe, samo druge plejere."
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
-msgstr ""
+msgstr "Osobina '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "Animacija Napravi i Dodaj"
+msgstr "Anim Napravi i Ubaci"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Animacija Dodaj kanal i ključ"
+msgstr "Anim Ubaci Traku i Ključ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "Animacija dodaj ključ"
+msgstr "Anim Ubaci Ključ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "Počisti Animaciju"
+msgstr "Promeni Korake Animacije"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
-msgstr ""
+msgstr "Rasporedi Trake"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
+"Transformacione trake primenjuju se samo na Prostorno-baziranim čvorovima."
#: editor/animation_track_editor.cpp
msgid ""
@@ -439,66 +424,67 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Audio trake mogu da upute samo na čvorove tipa:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Animacione trake mogu da upute samo na AnimationPlayer čvorove."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Nije moguće dodati novu traku bez korena"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Nevažeća traka za Bezier (nema pogodnih pod-osobina)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Dodaj Bezier Kanal"
+msgstr "Dodaj Bezier Traku"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Mesto trake je nevažeće, ne može se dodati ključ."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Traka nije Prostornog tipa, ne može se dodati ključ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "Animacija Dodaj kanal i ključ"
+msgstr "Dodaj ključ transformacione trake"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
-msgstr "Dodaj Kljuc Kanal"
+msgstr "Dodaj Kljuc u Traku"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Mesto trake je nevažeće, ne može se dodati ključ metode."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Animacija Dodaj kanal i ključ"
+msgstr "Dodaj Ključ Metodne Trake"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "Metod nije nađen u objektu: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr "Animacija Pomjeri Ključeve"
+msgstr "Anim Pomeri Ključeve"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr ""
+msgstr "Klipbord je prazan!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
-msgstr ""
+msgstr "Zalepi Trake"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -507,12 +493,11 @@ msgstr "Animacija Skaliraj Ključeve"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
+msgstr "Ova opcija ne radi za Bezier obradu, jer je jedna traka."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Animacija Skaliraj Ključeve"
+msgstr "Anim Dodaj RESET Ključeve"
#: editor/animation_track_editor.cpp
msgid ""
@@ -526,39 +511,48 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"Ova animacija pripada uvezenoj sceni, pa promene na uvezenim trakama neće "
+"biti sačuvane.\n"
+"\n"
+"Da omogućiš sposobnost dodavanja prilagođenih traka, uputi se ka uvoznim "
+"podešavanjima scene i postavi\n"
+"\"Animacija > Skladište\" u \"Datoteke\", omogući \"Animacija > Zadrži "
+"Prilagođene Trake\", zatim ponovo uvezi.\n"
+"Alternativno, koristi uvozna podešavanja koja uvoze animacije u zasebne "
+"datoteke."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr ""
+msgstr "Upozorenje: Obrađivanje uvezene animacije"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
+msgstr "Izaberi AnimationPlayer čvor da bi napravio i uredio animacije."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Prikaži samo trake od čvorova koji su označeni u stablu."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Grupiši trake po čvoru ili ih prikaži kao običnu listu."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr ""
+msgstr "Kačenje:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
-msgstr ""
+msgstr "Vrednost koraka animacije."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Sekunde"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
-msgstr ""
+msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp
@@ -569,15 +563,15 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr ""
+msgstr "Uredi"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
-msgstr ""
+msgstr "Osobine animacije."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr ""
+msgstr "Kopiraj Trake"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -594,26 +588,23 @@ msgstr "Uduplaj Selekciju"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Dupliraj Transponovanu"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Uduplaj Selekciju"
+msgstr "Ukloni oznaku"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Otiđi Na Sljedeći Korak"
+msgstr "Idi na Sledeći Korak"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Otiđi Na Prethodni Korak"
+msgstr "Idi na Prethodni Korak"
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
-msgstr ""
+msgstr "Primeni Reset"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -625,64 +616,63 @@ msgstr "Počisti Animaciju"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Izaberi čvor koji će biti animiran:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Koristi Bezier krive"
#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
-msgstr ""
+msgstr "Napravi RESET Traku(ke)"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "Anim. Optimizator"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "Max. Linearna Greška:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "Max. Ugaona Greška:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Max Ugao Koji Se Može Optimizovati:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "Optimizuj"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "Ukloni nevažeće ključeve"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "Ukloni nerešene i prazne trake"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "Očisti sve animacije"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Očisti Animaciju(je) (NEMA OPOZIVANJA!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "Očisti"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "Razmera:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Postavi tranzicije na:"
+msgstr "Izaberi Trake za Kopiranje"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
@@ -691,148 +681,148 @@ msgstr "Postavi tranzicije na:"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr ""
+msgstr "Kopiraj"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Uduplaj Selekciju"
+msgstr "Označi Sve/Ništa"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Animacija Dodaj Kanal"
+msgstr "Dodaj Klip Audio Trake"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Promeni Početnu Poziciju Klipa Audio Trake"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Promeni Poziciju Kraja Klipa Audio Trake"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "Promeni Veličinu Niza"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "Promeni Tip Vrednosti Niza"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Promeni Vrednost Niza"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr ""
+msgstr "Idi na Liniju"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "Broj Linije:"
#: editor/code_editor.cpp
msgid "%d replaced."
-msgstr ""
+msgstr "%d zamenjen."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "%d podudara."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr ""
+msgstr "%d podudara."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr ""
+msgstr "Slučaj Podudaranja"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "Cele Reči"
#: editor/code_editor.cpp
msgid "Replace"
-msgstr ""
+msgstr "Zameni"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "Zameni Sve"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "Samo Obeleženo"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Standardno"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Uključi/Isključi Panel sa Skriptama"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
-msgstr ""
+msgstr "Uveličaj"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr ""
+msgstr "Umanji"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr ""
+msgstr "Resetuj Uveličavanje"
#: editor/code_editor.cpp
msgid "Warnings"
-msgstr ""
+msgstr "Upozorenja"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "Brojevi redova i kolona."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr ""
+msgstr "Metod u ciljnom čvoru mora biti naveden."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
-msgstr ""
+msgstr "Naziv metoda mora biti važeći označavač."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
+"Ciljni metod nije nađen. Navedi važeći metod ili priloži skriptu ciljnom "
+"čvoru."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
-msgstr ""
+msgstr "Poveži sa čvorom:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
-msgstr ""
+msgstr "Poveži sa Skriptom:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
-msgstr ""
+msgstr "Iz Signala:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr ""
+msgstr "Scena ne sadrži ni jednu skriptu."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr ""
+msgstr "Dodaj"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
@@ -842,44 +832,45 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr ""
+msgstr "Ukloni"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "Dodaj Dodatni Argument Poziva:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "Dodatni Argumenti Poziva:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr ""
+msgstr "Metod Prijemnika:"
#: editor/connections_dialog.cpp
msgid "Advanced"
-msgstr ""
+msgstr "Napredno"
#: editor/connections_dialog.cpp
msgid "Deferred"
-msgstr ""
+msgstr "Odložen"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
+msgstr "Odlaže signal, smešta ga u red i ispaljuje ga samo za vreme mirovanja."
#: editor/connections_dialog.cpp
+#, fuzzy
msgid "Oneshot"
-msgstr ""
+msgstr "Jednookidač"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr ""
+msgstr "Odvezuje signal nakon njegovog prvog ispuštanja."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
-msgstr ""
+msgstr "Nije moguće povezati signal"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -893,115 +884,113 @@ msgstr ""
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
-msgstr ""
+msgstr "Zatvori"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "Poveži"
#: editor/connections_dialog.cpp
msgid "Signal:"
-msgstr ""
+msgstr "Signâl:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr ""
+msgstr "Poveži '%s' sa '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr ""
+msgstr "Odveži '%s' od '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr ""
+msgstr "Odveži sve od signala: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr ""
+msgstr "Poveži..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr ""
+msgstr "Odveži"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
-msgstr ""
+msgstr "Poveži Signal na Metod"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "Izmjeni Selekciju Krivulje"
+msgstr "Izmeni Konekciju:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
+msgstr "Da li sigurno želis da ukloniš sve veze sa \"%s\" signala?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "Signali"
#: editor/connections_dialog.cpp
msgid "Filter signals"
-msgstr ""
+msgstr "Filtriraj signale"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "Da li sigurno želiš da ukloniš sve veze sa ovog signala?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
-msgstr ""
+msgstr "Odveži Sve"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr ""
+msgstr "Uredi..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go to Method"
-msgstr "Otiđi Na Sljedeći Korak"
+msgstr "Idi na Metod"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr ""
+msgstr "Promeni %s Tip"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "Promeni"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr ""
+msgstr "Napravi Novi %s"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "Nema rezultata za \"%s\"."
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
-msgstr ""
+msgstr "Nema dostupnog opisa za %s."
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr ""
+msgstr "Omiljeno:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "Nedavno:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
-msgstr ""
+msgstr "Pretraga:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
-msgstr ""
+msgstr "Podudaranja:"
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
@@ -1009,57 +998,61 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
-msgstr ""
+msgstr "Opis:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "Traži Zamenu za:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "Zavisnosti za:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"Scena '%s' se trenutno uređuje.\n"
+"Promene će imati uticaj nakon ponovnog učitavanja."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"Resurs '%s' se koristi.\n"
+"Promene će imati uticaj nakon ponovnog učitavanja."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
-msgstr ""
+msgstr "Zavisnosti"
#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
msgid "Resource"
-msgstr ""
+msgstr "Resurs"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr ""
+msgstr "Putanja"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "Zavisnosti:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Popravi Pokvareno"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "Uređivač Zavisnosti"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Traži Resurs Zamene:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1069,11 +1062,11 @@ msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
-msgstr ""
+msgstr "Otvori"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "Vlasnici Od:"
#: editor/dependency_editor.cpp
msgid ""
@@ -1081,6 +1074,9 @@ msgid ""
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
+"Ukloni označene datoteke iz projekta? (Ne može se opozvati.)\n"
+"U zavisnosti od konfiguracije sistema datoteka, datoteke će ili biti "
+"premeštene u kantu za otpatke ili biti trajno uklonjene."
#: editor/dependency_editor.cpp
msgid ""
@@ -1360,9 +1356,8 @@ msgid "Bypass"
msgstr ""
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Bus Options"
-msgstr "Funkcije:"
+msgstr "Podešavanja Magistrale"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/scene_tree_dock.cpp
@@ -1471,6 +1466,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -1782,9 +1781,8 @@ msgid "(Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "Onemogućeno"
+msgstr "(Uređivač Onemogućen)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
@@ -1829,14 +1827,12 @@ msgid "Current Profile:"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Create Profile"
-msgstr "Napravi"
+msgstr "Napravi Profil"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Remove Profile"
-msgstr "Obriši Selekciju"
+msgstr "Ukloni Profil"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
@@ -1993,14 +1989,12 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Otiđi Na Prethodni Korak"
+msgstr "Idi na prethodni direktorijum."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Otiđi Na Sljedeći Korak"
+msgstr "Idi na sledeći direktorijum."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
@@ -2128,9 +2122,8 @@ msgid "Property Descriptions"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Vrednost:"
+msgstr "(Vrednost)"
#: editor/editor_help.cpp
msgid ""
@@ -2178,9 +2171,8 @@ msgid "Signals Only"
msgstr ""
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Kontanta"
+msgstr "Samo Konstante"
#: editor/editor_help_search.cpp
msgid "Properties Only"
@@ -2208,7 +2200,7 @@ msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
msgid "Constant"
-msgstr "Kontanta"
+msgstr "Konstanta"
#: editor/editor_help_search.cpp
msgid "Property"
@@ -2223,9 +2215,8 @@ msgid "Property:"
msgstr ""
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "Vrednost:"
+msgstr "Zakači vrednost"
#: editor/editor_inspector.cpp
msgid ""
@@ -2256,14 +2247,12 @@ msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Obriši Selekciju"
+msgstr "Kopiraj Osobinu"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Animacija Uduplaj Ključeve"
+msgstr "Zalepi Osobinu"
#: editor/editor_inspector.cpp
msgid "Copy Property Path"
@@ -2274,9 +2263,8 @@ msgid "Output:"
msgstr ""
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Obriši Selekciju"
+msgstr "Kopiraj Označeno"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
@@ -2629,9 +2617,8 @@ msgid "Can't reload a scene that was never saved."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Saved Scene"
-msgstr "Napravi"
+msgstr "Ponovo Učitaj Sačuvanu Scenu"
#: editor/editor_node.cpp
msgid ""
@@ -2832,7 +2819,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -2841,9 +2828,8 @@ msgid "Go to previously opened scene."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Obriši Selekciju"
+msgstr "Kopiraj Tekst"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -3052,9 +3038,8 @@ msgid "Editor"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Tranzicije"
+msgstr "Postavke Uređivača..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -3121,9 +3106,8 @@ msgid "Community"
msgstr "Zajednica"
#: editor/editor_node.cpp
-#, fuzzy
msgid "About Godot"
-msgstr "O nama / O Godou"
+msgstr "O Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
@@ -3175,19 +3159,16 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "Neprekidna"
+msgstr "Neprekidno Ažuriraj"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Napravi"
+msgstr "Ažuriraj sve promene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Napravi"
+msgstr "Ažuriraj Vitalne Promene"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3265,9 +3246,8 @@ msgid "Merge With Existing"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Apply MeshInstance Transforms"
-msgstr "Animacija Promjeni Transformaciju"
+msgstr "Primeni Transformacije MeshInstance a"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3303,9 +3283,8 @@ msgid "Select"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Select Current"
-msgstr "Izmjeni Krivulju Čvora"
+msgstr "Obeleži Trenutno"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
@@ -3385,9 +3364,8 @@ msgid "Measure:"
msgstr ""
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame Time (ms)"
-msgstr "Vreme (s): "
+msgstr "Vreme Frejma(ms)"
#: editor/editor_profiler.cpp
msgid "Average Time (ms)"
@@ -3432,9 +3410,8 @@ msgid "Calls"
msgstr ""
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "Izmjeni Selekciju Krivulje"
+msgstr "Izmeni Tekst:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
@@ -3536,9 +3513,8 @@ msgid "Paste"
msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert to %s"
-msgstr "Napravi"
+msgstr "Konvertuj u %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3605,9 +3581,8 @@ msgstr ""
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Ogledalo"
+msgstr "%s Greška"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4090,9 +4065,8 @@ msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "Napravi"
+msgstr "Napravi Scenu"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -4186,9 +4160,8 @@ msgid "Rename Group"
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Delete Group"
-msgstr "Animacija Obriši Ključeve"
+msgstr "Ukloni Grupu"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -4301,9 +4274,8 @@ msgid "Saving..."
msgstr ""
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Uduplaj Selekciju"
+msgstr "Označi Uvoznika"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
@@ -4377,9 +4349,8 @@ msgid "Copy Properties"
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Paste Properties"
-msgstr "Animacija Uduplaj Ključeve"
+msgstr "Zalepi Osobine"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
@@ -4499,16 +4470,14 @@ msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Napravi"
+msgstr "Napravi Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Napravi"
+msgstr "Napravi tačke."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4523,9 +4492,8 @@ msgid "Erase points."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Napravi"
+msgstr "izmeni Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
@@ -4580,9 +4548,8 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Optimizuj Animaciju"
+msgstr "Dodaj Tačku Animacije"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
@@ -4631,18 +4598,16 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Optimizuj Animaciju"
+msgstr "Otvori Čvor Animacije"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "Animacija Dodaj Kanal"
+msgstr "Dodaj Trougao"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
@@ -4725,15 +4690,13 @@ msgid "Nodes Disconnected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "Optimizuj Animaciju"
+msgstr "Postavi Animaciju"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "Animacija Obriši Ključeve"
+msgstr "Ukloni Čvor"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
@@ -4764,19 +4727,16 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Anim Klipovi:"
+msgstr "Anim Klipovi"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Audio Klipovi:"
+msgstr "Audio Klipovi"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Funkcije:"
+msgstr "Funkcije"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4914,9 +4874,8 @@ msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Tranzicije"
+msgstr "Izmeni Tranzicije..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -5014,14 +4973,12 @@ msgid "Move Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Tranzicije"
+msgstr "Prelaz postoji!"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "Tranzicije"
+msgstr "Dodaj Tranziciju"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -5061,9 +5018,8 @@ msgid "Node Removed"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "Tranzicije"
+msgstr "Tranzicija Uklonjena"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -5085,9 +5041,8 @@ msgid "Connect nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Obriši Selekciju"
+msgstr "Obriši obeležen čvor ili prelaz."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -5098,9 +5053,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Tranzicije"
+msgstr "Tranzicija: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -5312,9 +5266,8 @@ msgid "Request failed, timeout"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Timeout."
-msgstr "Vreme:"
+msgstr "Istek vremena."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
@@ -5508,6 +5461,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -5545,23 +5502,20 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Step:"
-msgstr "Skaliraj Selekciju"
+msgstr "Skaliraj Korak:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Napravi"
+msgstr "Napravi Vertikalni Vodič"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Obriši Selekciju"
+msgstr "Ukloni Vertikalni Vodič"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
@@ -5572,9 +5526,8 @@ msgid "Create Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Obriši Selekciju"
+msgstr "Ukloni Horizontalni Vodič"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
@@ -5627,9 +5580,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Grouped"
-msgstr "Obriši Selekciju"
+msgstr "Grupisane"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5684,18 +5636,16 @@ msgid "Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
-msgstr "Linearna"
+msgstr "Leva Široka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
-msgstr "Linearna"
+msgstr "Desna Široka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
@@ -5756,33 +5706,29 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected"
-msgstr "Obriši Selekciju"
+msgstr "Grupiši Označeno"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected"
-msgstr "Obriši Selekciju"
+msgstr "Odgrupiši Označeno"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "Animacija Promjeni Transformaciju"
+msgstr "Očisti Vodiče"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Bones"
-msgstr "Animacija Promjeni Transformaciju"
+msgstr "Očisti Kosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -5812,24 +5758,20 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Drag: Rotate selected node around pivot."
-msgstr "Obriši Selekciju"
+msgstr "Prevuci: Rotiraj obeležen čvor oko ose."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Move selected node."
-msgstr "Izbriši označeni ključ(eve)"
+msgstr "Alt+Drag: Pomeri obeležen čvor."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Izbriši označeni ključ(eve)"
+msgstr "Alt+Drag: Skaliraj označen čvor."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "V: Set selected node's pivot position."
-msgstr "Obriši Selekciju"
+msgstr "V: Postavi poziciju ose obeleženog čvora."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5954,9 +5896,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Animacija Obriši Ključeve"
+msgstr "Zaključaj Označen Čvor(ove)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5965,9 +5906,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "Dupliraj Selektovane Ključeve"
+msgstr "Otključaj Označen Čvor(ove)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5976,9 +5916,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "Obriši Selekciju"
+msgstr "Grupiši Označen Čvor(ove)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5987,9 +5926,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "Obriši Selekciju"
+msgstr "Odgrupiši Označen Čvor(ove)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -6065,9 +6003,8 @@ msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Animacija dodaj ključ"
+msgstr "Ubaci ključ (na osnovu maske)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -6078,14 +6015,12 @@ msgid ""
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Animacija dodaj ključ"
+msgstr "Automatski Ubaci Ključ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Dužina Animacije (secunde)"
+msgstr "Ključevi Animacije i Podešavanja Poziranja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -6104,9 +6039,8 @@ msgid "Add Node Here"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Instance Scene Here"
-msgstr "Dodaj ključ ovde"
+msgstr "Instanciraj Scenu Ovde"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
@@ -6194,9 +6128,8 @@ msgid ""
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Napravi"
+msgstr "Napravi Poligon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -6315,24 +6248,21 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add Point"
-msgstr "Optimizuj Animaciju"
+msgstr "Dodaj Tačku"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Point"
-msgstr "Obriši Selekciju"
+msgstr "Ukloni Tačku"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Left Linear"
-msgstr "Linearna"
+msgstr "Levi Linearni"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right Linear"
-msgstr "Linearna"
+msgstr "Desni Linearni"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
@@ -6494,7 +6424,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Napravi"
+msgstr "Napravi Jednostruki Konveksni Duplikat Sudara"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6505,7 +6435,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
-msgstr "Napravi"
+msgstr "Napravi Pojednostavljen Konveksni Duplikat Sudara"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6517,7 +6447,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
-msgstr "Napravi"
+msgstr "Napravi Više Konveksnih Duplikata Sudara"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6711,9 +6641,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Napravi"
+msgstr "Konvertuj u CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6794,9 +6723,8 @@ msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Izmjeni Krivulju Čvora"
+msgstr "Razdeli Krivu"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -6952,23 +6880,20 @@ msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Napravi"
+msgstr "Dodaj Prilagođeni Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Napravi"
+msgstr "Ukloni Prilagođeni Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Napravi"
+msgstr "Transformiši Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
@@ -6991,9 +6916,8 @@ msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Napravi"
+msgstr "Poligoni"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -7062,9 +6986,8 @@ msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy UV to Polygon"
-msgstr "Napravi"
+msgstr "Kopiraj UV u Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -7169,28 +7092,24 @@ msgid "Flip Portals"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Room Generate Points"
-msgstr "Pomeri Bezier Tačke"
+msgstr "Generiši Tačke u prostoru"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Generate Points"
-msgstr "Napravi"
+msgstr "Generiši Tačke"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Set Transform"
-msgstr "Animacija Promjeni Transformaciju"
+msgstr "Postavi Transformaciju Okludera"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Center Node"
-msgstr "Animacija Obriši Ključeve"
+msgstr "Centriraj Čvor"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
@@ -7328,9 +7247,8 @@ msgid "Next Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous Script"
-msgstr "Otiđi Na Prethodni Korak"
+msgstr "Prethodna Skripta"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
@@ -7491,9 +7409,8 @@ msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Linearna"
+msgstr "Linija"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
@@ -7542,9 +7459,8 @@ msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Breakpoints"
-msgstr "Napravi"
+msgstr "Tačke Prekida"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7594,9 +7510,8 @@ msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Evaluate Selection"
-msgstr "Skaliraj Selekciju"
+msgstr "Proceni Označeno"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
@@ -7631,14 +7546,12 @@ msgid "Toggle Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Bookmark"
-msgstr "Otiđi Na Sljedeći Korak"
+msgstr "Idi na Sledeći Obeleživač"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Bookmark"
-msgstr "Otiđi Na Prethodni Korak"
+msgstr "Idi na Prethodni Obeleživač"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
@@ -7662,14 +7575,12 @@ msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Otiđi Na Sljedeći Korak"
+msgstr "Idi na Sledeću Tačku Prekida"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Otiđi Na Prethodni Korak"
+msgstr "Idi na Prethodnu Tačku Prekida"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
@@ -7698,9 +7609,8 @@ msgid "Skeleton2D"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Reset to Rest Pose"
-msgstr "Napravi"
+msgstr "Resetuj na Mirujuću Pozu"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
@@ -7824,9 +7734,8 @@ msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scale"
-msgstr "Skaliraj Selekciju"
+msgstr "Razmera"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
@@ -7985,7 +7894,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8040,9 +7954,8 @@ msgid ""
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Convert Rooms"
-msgstr "Napravi"
+msgstr "Konvertuj Prostore"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -8281,42 +8194,36 @@ msgid "Unnamed Gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Napravi"
+msgstr "Napravi Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Napravi"
+msgstr "Napravi Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Napravi"
+msgstr "Napravi CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "Napravi"
+msgstr "Predpogled CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Napravi"
+msgstr "Napravi LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "Napravi"
+msgstr "Predpogled LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -8339,18 +8246,16 @@ msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Napravi"
+msgstr "Konvertuj u Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Napravi"
+msgstr "Napravi CollisionPolygon2D Duplikat"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
@@ -8429,14 +8334,12 @@ msgid "Move Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Optimizuj Animaciju"
+msgstr "Animacije:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Optimizuj Animaciju"
+msgstr "Nova Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -8447,14 +8350,12 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Optimizuj Animaciju"
+msgstr "Frejmovi Animacije:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add a Texture from File"
-msgstr "Obriši Selekciju"
+msgstr "Dodaj Teksturu iz Datoteke"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
@@ -8533,9 +8434,8 @@ msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Separation:"
-msgstr "Tranzicije"
+msgstr "Odvajanje:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
@@ -8554,14 +8454,12 @@ msgid "No colors found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "{num} constant(s)"
-msgstr "Napravi"
+msgstr "{num} Konstant(e)"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No constants found."
-msgstr "Kontanta"
+msgstr "Konstante nisu nađene."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
@@ -8710,18 +8608,16 @@ msgid "Select all Theme items with item data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Deselect All"
-msgstr "Uduplaj Selekciju"
+msgstr "Poništi Obeleženo"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Import Selected"
-msgstr "Obriši Selekciju"
+msgstr "Uvezi Obeleženo"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -8741,23 +8637,20 @@ msgid "Remove All Color Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Item"
-msgstr "Animacija Preimenuj Kanal"
+msgstr "Preimenuj stavku"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Constant Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Font Items"
-msgstr "Obriši Selekciju"
+msgstr "Ukloni Sve Font Stavke"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Icon Items"
-msgstr "Obriši Selekciju"
+msgstr "Ukloni Sve Icon Stavke"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All StyleBox Items"
@@ -8846,9 +8739,8 @@ msgid "Add StyleBox Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Items:"
-msgstr "Obriši Selekciju"
+msgstr "Ukloni stavku:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
@@ -8889,6 +8781,11 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Resurs"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8937,6 +8834,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8953,7 +8862,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Promeni %s Tip"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9194,9 +9114,8 @@ msgid "Add Texture(s) to TileSet."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Obriši Selekciju"
+msgstr "Ukloni označenu Teksturu iz TileSet-a."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -9317,9 +9236,8 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "Napravi"
+msgstr "Napravi novi pravougaonik."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -9327,9 +9245,8 @@ msgid "New Rectangle"
msgstr "Napravi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Napravi"
+msgstr "Napravi novi poligon."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -9359,9 +9276,8 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Obriši Selekciju"
+msgstr "Ukloni označenu teksturu? Ovo će ukloniti sva polja koja je koriste."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -9391,9 +9307,8 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Izbriši označeni ključ(eve)"
+msgstr "Ukloni označeni Pravoug."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -9402,9 +9317,8 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Napravi"
+msgstr "Ukloni poligon."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -9566,9 +9480,8 @@ msgid "Unstaged Changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Zajednica"
+msgstr "Posveti:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
@@ -9669,18 +9582,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -9960,14 +9861,12 @@ msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color constant."
-msgstr "Kontanta"
+msgstr "Konstanta boje."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color uniform."
-msgstr "Animacija Promjeni Transformaciju"
+msgstr "Homogenost Boje."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
@@ -10076,9 +9975,8 @@ msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar function."
-msgstr "Skaliraj Selekciju"
+msgstr "Skalarna funkcija."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
@@ -10311,9 +10209,8 @@ msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar uniform."
-msgstr "Animacija Promjeni Transformaciju"
+msgstr "Skalarna homogenost."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
@@ -10336,9 +10233,8 @@ msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform function."
-msgstr "Napravi"
+msgstr "Funkcija transformacije."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -10380,14 +10276,12 @@ msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform constant."
-msgstr "Napravi"
+msgstr "Transformacija konstante."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform uniform."
-msgstr "Napravi"
+msgstr "Transformacija homogenosti."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
@@ -11074,7 +10968,7 @@ msgstr "Obriši Selekciju"
#: editor/project_manager.cpp
msgid "About"
-msgstr "O nama / O Godou"
+msgstr "O Godot-u"
#: editor/project_manager.cpp
msgid "Asset Library Projects"
@@ -11349,7 +11243,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr "Opšti deo"
+msgstr "Opšta"
#: editor/project_settings_editor.cpp
msgid "Override For..."
@@ -11733,14 +11627,12 @@ msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Animacija Obriši Ključeve"
+msgstr "Obrisi %d čvorova i decu?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Animacija Obriši Ključeve"
+msgstr "Obriši %d čvorova?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -11751,9 +11643,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Animacija Obriši Ključeve"
+msgstr "Obriši čvor \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11944,9 +11835,8 @@ msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Napravi"
+msgstr "Dodaj/Napravi nov čvor."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12154,9 +12044,8 @@ msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Napravi"
+msgstr "Biće kreirana nova datoteka skripte."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
@@ -12207,9 +12096,8 @@ msgid "Warning:"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Error:"
-msgstr "Ogledalo"
+msgstr "Greška:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
@@ -12273,6 +12161,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtriraj signale"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -12887,27 +12780,24 @@ msgid "Override an existing built-in function."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Napravi"
+msgstr "Napravi novu funkciju."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Napravi"
+msgstr "Napravi novu promenljivu."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Napravi"
+msgstr "Napravi novi signal."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -13126,14 +13016,12 @@ msgid "Add Nodes..."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Funkcije:"
+msgstr "Dodaj funkciju..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Funkcije:"
+msgstr "naziv_funkcije"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
@@ -13156,9 +13044,8 @@ msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "Funkcije:"
+msgstr "Napravi Funkciju"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
@@ -13308,9 +13195,8 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funkcije:"
+msgstr "Funkcija"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
@@ -13589,6 +13475,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13908,9 +13797,8 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "Kontanta"
+msgstr "Identitet nije pronađen."
#: platform/osx/export/export.cpp
msgid "Creating app bundle"
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 9645a3adff..91d13086f4 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -1501,6 +1501,11 @@ msgstr "Ladda standard Buss-Layouten."
msgid "Create a new Bus Layout."
msgstr "Skapa en ny Buss-Layout."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Öppna Ljud-Buss Layout"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ogiltigt namn."
@@ -2989,7 +2994,7 @@ msgstr "Växla distraktionsfritt läge."
msgid "Add a new scene."
msgstr "Lägg till en ny scen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Scen"
@@ -5781,6 +5786,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Välj mall-fil"
@@ -8349,7 +8358,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9293,6 +9307,11 @@ msgstr "Välj en annan temaresurs:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Byt namn på Resurs"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Importera Tema"
@@ -9346,6 +9365,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ändra Bas Typ:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Ändra Bas Typ:"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Ladda Standard"
@@ -9363,7 +9396,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Ändra Typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -10112,18 +10156,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Matchar:"
@@ -12781,6 +12813,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrera tiles"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -14135,6 +14172,9 @@ msgstr "Ogiltigt paket namn:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 6a737cca56..c278dc4460 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -1465,6 +1465,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2820,7 +2824,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5484,6 +5488,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7928,7 +7936,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8818,6 +8831,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8866,6 +8883,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8882,7 +8911,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9570,18 +9609,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12158,6 +12185,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13462,6 +13493,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/te.po b/editor/translations/te.po
index f329a3c39f..1c6ddff44b 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -1438,6 +1438,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2787,7 +2791,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5430,6 +5434,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7855,7 +7863,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8730,6 +8743,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8776,6 +8793,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8792,7 +8821,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9472,18 +9511,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12037,6 +12064,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13326,6 +13357,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 3359054a03..c3de50112f 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -1491,6 +1491,11 @@ msgstr "โหลดค่าเริ่มต้นเลย์เอาต์
msgid "Create a new Bus Layout."
msgstr "สร้างเลย์เอาต์บัสใหม่"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "เปิดเลย์เอาต์ของบัสเสียง"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "ชื่อผิดพลาด"
@@ -2911,7 +2916,7 @@ msgstr "โหมดไร้สิ่งรบกวน"
msgid "Add a new scene."
msgstr "เพิ่มฉากใหม่"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "ฉาก"
@@ -5666,6 +5671,10 @@ msgid "Bake Lightmaps"
msgstr "สร้าง Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "เลือกไฟล์ bake ของ lightmap :"
@@ -8180,7 +8189,13 @@ msgid "Cinematic Preview"
msgstr "ดูตัวอย่างแบบภาพยนตร์"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "ไม่สามารถใช้งานได้เมื่อใช้การเรนเดอร์โดย GLES2"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9126,6 +9141,11 @@ msgstr "ลบรีซอร์ส"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "เปลี่ยนชื่อรีซอร์ส"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "นำเข้าธีม"
@@ -9180,6 +9200,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "เพิ่มไอเทม"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "แก้ไขประเภทตัวแปร"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "เปลี่ยนประเภท"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "โหลดค่าเริ่มต้น"
@@ -9198,8 +9233,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "เพิ่มไอเทม"
+msgid "Base Type"
+msgstr "เปลี่ยนประเภท"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9914,18 +9959,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "พบ:"
@@ -12620,6 +12653,11 @@ msgid "Stack Frames"
msgstr "สแตค"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "ตัวกรองไทล์"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "ตัวตรวจวิเคราะห์ประสิทธิภาพ (Profiler)"
@@ -13960,9 +13998,10 @@ msgstr "ชื่อแพ็คเกจผิดพลาด:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"โมดูล \"GodotPaymentV3\" ที่ไม่ถูกต้องได้รวมอยู่ในการตั้งค่าโปรเจกต์ \"android/"
-"modules\" (เปลี่ยนแปลงใน Godot 3.2.2)\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index 3384446e1d..c943692efb 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-07 11:42+0000\n"
+"PO-Revision-Date: 2022-03-02 18:39+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot/tl/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -253,7 +253,7 @@ msgstr "Ipalit sa on/off ang track na ito."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "Paraang Nag-aapdate (Kung papano inayos ang katangian na ito)"
+msgstr "Paraan ng Pag-update (Kung papano inayos ang katangian na ito)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -321,7 +321,7 @@ msgstr "Maglagay ng Key"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "Doblehin ang (mga) Key"
+msgstr "Duplikahin ang (mga) Key"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
@@ -548,7 +548,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation step value."
-msgstr ""
+msgstr "Bilang ng usog ng Animasyon."
#: editor/animation_track_editor.cpp
msgid "Seconds"
@@ -609,7 +609,7 @@ msgstr "Bumalik sa Nakaraang Hakbang"
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
-msgstr ""
+msgstr "I-apply ang Reset"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -633,7 +633,7 @@ msgstr "Gumawa ng (mga) RESET Track"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "Tagapabilis ng Animasyon"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -645,7 +645,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Pinakahangganang Angulo na Mao-optimize:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
@@ -1151,11 +1151,11 @@ msgstr "Mga Resources na Walang Tiyak na Pagmamayari:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr ""
+msgstr "Ibahin ang Dictionary Key"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr ""
+msgstr "Ibahin ang Dictionary Value"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
@@ -1347,7 +1347,7 @@ msgstr "Ilipat ang Effect ng Bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr ""
+msgstr "Alisin ang Effect sa Bus"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
@@ -1363,7 +1363,7 @@ msgstr "Nakatahimik"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Pasikot-sikot"
+msgstr "Ligtaan"
#: editor/editor_audio_buses.cpp
msgid "Bus Options"
@@ -1376,11 +1376,11 @@ msgstr "Doblehin"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr ""
+msgstr "I-balik sa dati ang Volume"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr ""
+msgstr "Alisin ang Effect"
#: editor/editor_audio_buses.cpp
msgid "Audio"
@@ -1440,7 +1440,7 @@ msgstr "Nabigong ang pagsave ang file: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr ""
+msgstr "Magdagdag ng Bus"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
@@ -1476,6 +1476,11 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "I-save Ang Ayos ng Audio Bus Bilang..."
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Di-wastong pangalan."
@@ -1507,7 +1512,7 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "Meron ng '%s' na Autoload!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
@@ -1572,11 +1577,11 @@ msgstr "Pangkalahatang (Global) Variable"
#: editor/editor_data.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "I-pasta ang mga Params"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "Sinasariwa ang Eksena"
#: editor/editor_data.cpp
msgid "Storing local changes..."
@@ -1821,6 +1826,8 @@ msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
+"Meron ng '%s' na profile. Alisin muna ito bago mag-import. Naihinto ang pag-"
+"import."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
@@ -2030,12 +2037,12 @@ msgstr "Tingnan ang mga item bilang talaan."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "Mga Direktoryo at mga File:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
-msgstr ""
+msgstr "Pasilip:"
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
@@ -2086,9 +2093,8 @@ msgid "Properties"
msgstr "Mga Katangian"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "ipagpalit:"
+msgstr "Ipagpapalit sa %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2104,7 +2110,7 @@ msgstr "Mga Katangian ng Theme"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Colors"
-msgstr ""
+msgstr "Mga Kulay"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
@@ -2112,15 +2118,15 @@ msgstr "Mga Konstant"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
-msgstr ""
+msgstr "Mga Font"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Icons"
-msgstr ""
+msgstr "Mga Icon"
#: editor/editor_help.cpp
msgid "Styles"
-msgstr ""
+msgstr "Mga Estilo"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2161,7 +2167,7 @@ msgstr "Maghanap sa Sanggunian"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
-msgstr ""
+msgstr "Sensitibo sa Case"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
@@ -2228,9 +2234,8 @@ msgid "Property:"
msgstr "Katangian:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(halaga)"
+msgstr "Halaga ng Pin"
#: editor/editor_inspector.cpp
msgid ""
@@ -2261,19 +2266,16 @@ msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Katangian"
+msgstr "Kopyahin ang Katangian"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Katangian"
+msgstr "I-paste ang Katangian"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Kopyahin ang Kinaroroonan"
+msgstr "Kopyahin ang Kinaroroonan ng Katangian"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2373,10 +2375,12 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Hindi mai-ligtas ang resource na ito dahil hindi ito nabibilang sa ginagalaw "
+"na eksena. Gawing tangi (unique) muna ito."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr "I-save ang Resource Bilang..."
+msgstr "I-ligtas ang Resource Bilang..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
@@ -2440,11 +2444,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
-msgstr ""
+msgstr "Hindi mai-iligtas ang ni isa o dalawang eksena!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr "Iimpok Lahat ng Mga Eksena"
+msgstr "I-ligtas Lahat ng Mga Eksena"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
@@ -2523,7 +2527,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "Walang eksenang pinili upang patakbuhin ang aplikasyon."
#: editor/editor_node.cpp
msgid "Save scene before running..."
@@ -2531,7 +2535,7 @@ msgstr "Isave muna ang eksena bago ito patakbuhin..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "Hindi maumpisa ang subprocess!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
@@ -2539,11 +2543,11 @@ msgstr "Magbukas ng Eksena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Buksan ang Punong Eksena (Base Scene)"
#: editor/editor_node.cpp
msgid "Quick Open..."
-msgstr "Mabilisang Magbukas..."
+msgstr "Buksan Kaagad..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
@@ -2579,7 +2583,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr ""
+msgstr "I-ligtas ang Eksena Bilang..."
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
@@ -2797,11 +2801,11 @@ msgstr "Isara ang Tab"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
-msgstr ""
+msgstr "Ibalik ang Nasarang Tab"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr "Isara Ang Ibang Mga Tab"
+msgstr "Isara ang Ibang mga Tab"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
@@ -2843,7 +2847,7 @@ msgstr ""
msgid "Add a new scene."
msgstr "Magdagdag ng panibagong eksena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Eksena"
@@ -2885,7 +2889,7 @@ msgstr "Magbukas ng Eksena..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "Buksan ang Kumakailan"
#: editor/editor_node.cpp
msgid "Save Scene"
@@ -2906,12 +2910,12 @@ msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr ""
+msgstr "I-undo"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr ""
+msgstr "I-redo"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
@@ -2947,9 +2951,8 @@ msgid "Install Android Build Template..."
msgstr "Ikabit ang Android Build Template..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Buksan ang Folder ng Datos ng Proyekto"
+msgstr "Buksan ang User Data Folder ng Proyekto"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3093,11 +3096,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr ""
+msgstr "Buksan ang Folder ng Editor Settings"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr ""
+msgstr "Pangasiwaan ang mga Tampok ng Editor..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -3232,7 +3235,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Install from file"
-msgstr ""
+msgstr "Mag-install mula sa file"
#: editor/editor_node.cpp
msgid "Select android sources file"
@@ -3393,7 +3396,7 @@ msgstr "Sukat:"
#: editor/editor_profiler.cpp
msgid "Frame Time (ms)"
-msgstr ""
+msgstr "Oras ng Frame (ms)"
#: editor/editor_profiler.cpp
msgid "Average Time (ms)"
@@ -3485,7 +3488,7 @@ msgstr "Pumili ng Tinginan"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr ""
+msgstr "Ang piniling node ay hindi Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
@@ -3524,7 +3527,7 @@ msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
-msgstr ""
+msgstr "Gawing Tangi (Unique)"
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3538,7 +3541,7 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr "Idikit"
+msgstr "I-pasta"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Convert to %s"
@@ -3631,7 +3634,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Starting the download..."
-msgstr ""
+msgstr "Inuumpisahan ang pag-download..."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -3708,7 +3711,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "Hindi Mairesolba"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3871,7 +3874,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Favorites"
-msgstr ""
+msgstr "Mga Paborito"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -3938,19 +3941,19 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr ""
+msgstr "Pinapalitan ang pangalan ng file:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "Pinapalitan ang pangalan ng folder:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr ""
+msgstr "Dinuduplicate ang file:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr ""
+msgstr "Dinuduplicate ang folder:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
@@ -3970,15 +3973,15 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
-msgstr ""
+msgstr "Idagdag sa Paborito mo"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
-msgstr ""
+msgstr "Alisin sa Paborito mo"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr "Baguhin ang mga Kaasahan..."
+msgstr "Baguhin ang mga Kaasahan (Dependencies)..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
@@ -3998,7 +4001,7 @@ msgstr "Bagong Skrip..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
-msgstr ""
+msgstr "Bagong Resource..."
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4034,15 +4037,15 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
-msgstr "Ayusin ayon sa Huling Binago"
+msgstr "Pagbukud-bukurin ayon sa Huling Binago"
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
-msgstr ""
+msgstr "Pagbukud-bukurin ayon sa Unang Binago"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
-msgstr ""
+msgstr "I-duplicate..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -4087,15 +4090,15 @@ msgstr "Ilipat"
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
-msgstr ""
+msgstr "Baguhin ang Pangalan"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Ipagpalit"
#: editor/filesystem_dock.cpp
msgid "Create Scene"
-msgstr ""
+msgstr "Lumikha ng Eksena"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -4111,11 +4114,11 @@ msgstr "Hanapin:"
#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
-msgstr ""
+msgstr "Palitan:"
#: editor/find_in_files.cpp
msgid "Folder:"
-msgstr ""
+msgstr "Folder:"
#: editor/find_in_files.cpp
msgid "Filters:"
@@ -4130,11 +4133,11 @@ msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
-msgstr ""
+msgstr "Hanapin..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr ""
+msgstr "Palitan..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -4156,7 +4159,7 @@ msgstr "Palitan Lahat"
#: editor/find_in_files.cpp
msgid "Searching..."
-msgstr ""
+msgstr "Naghahanap..."
#: editor/find_in_files.cpp
msgid "%d match in %d file."
@@ -4172,11 +4175,11 @@ msgstr ""
#: editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "Idagdag sa Pangkat"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "Alisin sa Pangkat"
#: editor/groups_editor.cpp
msgid "Group name already exists."
@@ -4205,7 +4208,7 @@ msgstr ""
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr ""
+msgstr "Salain ang mga node"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
@@ -4266,11 +4269,11 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Mag-angkat ng Eksena"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr ""
+msgstr "Inaangkat ang Eksena..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
@@ -4302,7 +4305,7 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
-msgstr ""
+msgstr "Nililigtas..."
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -4346,15 +4349,15 @@ msgstr ""
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr ""
+msgstr "Iangkat Bilang:"
#: editor/import_dock.cpp
msgid "Preset"
-msgstr ""
+msgstr "Preset"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
+msgstr "I-ligtas ang mga Eksena, I-reimport at Mag-restart"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -4377,11 +4380,11 @@ msgstr ""
#: editor/inspector_dock.cpp
msgid "Copy Properties"
-msgstr ""
+msgstr "Kopyahin ang mga Katangian"
#: editor/inspector_dock.cpp
msgid "Paste Properties"
-msgstr ""
+msgstr "I-pasta ang mga Katangian"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
@@ -4403,7 +4406,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
-msgstr ""
+msgstr "I-ligtas Bilang..."
#: editor/inspector_dock.cpp
msgid "Extra resource options."
@@ -4435,11 +4438,11 @@ msgstr ""
#: editor/inspector_dock.cpp
msgid "Open documentation for this object."
-msgstr ""
+msgstr "Buksan ang dokumentasyon para sa object na ito."
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
-msgstr ""
+msgstr "Buksan ang Dokumentasyon"
#: editor/inspector_dock.cpp
msgid "Filter properties"
@@ -4467,48 +4470,48 @@ msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
-msgstr ""
+msgstr "Gumawa ng Plugin"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr ""
+msgstr "Pangalan ng Plugin:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Subfolder:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
-msgstr ""
+msgstr "May-akda:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
-msgstr ""
+msgstr "Bersyon:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "Wika:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
-msgstr ""
+msgstr "Pangalan ng Skript:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Aktibahin na ngayon?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
-msgstr ""
+msgstr "Lumikha ng Polygon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
-msgstr ""
+msgstr "Lumikha ng mga punto."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4516,27 +4519,30 @@ msgid ""
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
+"Ayusin ang mga punto.\n"
+"LMB: Maglipat ng Punto\n"
+"RMB: Magbura ng Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
-msgstr ""
+msgstr "Burahin ang mga punto."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
-msgstr ""
+msgstr "Ayusin ang Polygon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "Maglagay ng Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
-msgstr ""
+msgstr "Ayusin ang Polygon (Alisin ang Punto)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
-msgstr ""
+msgstr "Alisin ang Polygon At Punto"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4544,14 +4550,14 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Magdagdag ng Animation"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
-msgstr ""
+msgstr "Magload..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4617,20 +4623,20 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
-msgstr ""
+msgstr "Punto"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
-msgstr ""
+msgstr "Buksan ang Editor"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
-msgstr ""
+msgstr "Buksan ang Animation Node"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
@@ -4638,7 +4644,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
-msgstr ""
+msgstr "Magdagdag ng Tatsulok"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
@@ -4722,12 +4728,12 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
-msgstr ""
+msgstr "Itakda ang Animasyon"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
-msgstr ""
+msgstr "Burahin ang Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
@@ -4790,42 +4796,42 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "I-toggle ang Kusang Pagpapalabas"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Bagong Pangalan ng Animation:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Bagong Anim"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "Baguhin ang Pangalan ng Animasyon:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
-msgstr ""
+msgstr "Alisin ang Animation?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Alisin ang Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
-msgstr ""
+msgstr "Di-wastong pangalan ng animation!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
-msgstr ""
+msgstr "May nakapangalan na parehas sa Animation na ito!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "Palitan ang Pangalan ng Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
@@ -4861,7 +4867,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
-msgstr ""
+msgstr "Walang animasyong pinagtratrabauhan!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4906,7 +4912,7 @@ msgstr "Bago"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
-msgstr ""
+msgstr "Ayusin ang mga Transisyon..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -4930,7 +4936,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
-msgstr ""
+msgstr "Mga Direksyon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
@@ -5062,6 +5068,9 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Magpili at maglipad ng mga node.\n"
+"RMB upang magdagdag ng bagong mga node.\n"
+"Shift+LMB upang gumawa ng mga bagong koneksyon."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
@@ -5175,15 +5184,15 @@ msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "Alisin ang Input"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "Wasto ang animation tree."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "Di-wasto ang animation tree."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
@@ -5235,27 +5244,27 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
-msgstr ""
+msgstr "Laman:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
-msgstr ""
+msgstr "Tignan ang mga File"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
-msgstr ""
+msgstr "I-download"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr ""
+msgstr "Nabigo sa pagkonekta, maaring subukan muli."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr ""
+msgstr "Hindi makakonekta."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
-msgstr ""
+msgstr "Hindi makakonekta sa host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
@@ -5271,7 +5280,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "Hindi mai-resolba."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
@@ -5283,7 +5292,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr ""
+msgstr "Nabigo sa pag-write."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
@@ -5303,55 +5312,55 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
+msgstr "Nabigo:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
+msgstr "Di-wastong download hash, inaakalang may gumalaw ng file."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
-msgstr ""
+msgstr "Inaasahan:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
-msgstr ""
+msgstr "Natanggap:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
-msgstr ""
+msgstr "Nabigo sa pagsusuri ng SHA-256 hash"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Nabigo sa Pagdownload ng Asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
-msgstr ""
+msgstr "Dinadawnlowd (%s/%s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
-msgstr ""
+msgstr "Dinadawnlowd..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
-msgstr ""
+msgstr "Rineresolba..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr ""
+msgstr "Nabigo sa paggawa ng hiling"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr ""
+msgstr "Nakatenga"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
-msgstr ""
+msgstr "I-install..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr ""
+msgstr "Subukan muli"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
@@ -5371,23 +5380,23 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Pangalan (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Pangalan (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
-msgstr ""
+msgstr "Lisensya (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
-msgstr ""
+msgstr "Lisensya (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
-msgstr ""
+msgstr "Panguna"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
@@ -5403,7 +5412,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "Lahat"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
@@ -5423,31 +5432,31 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
-msgstr ""
+msgstr "Ipagbukud-bukod:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
-msgstr ""
+msgstr "Kaurian:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "Site:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
-msgstr ""
+msgstr "Naka-alalay"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "Opisyal"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr ""
+msgstr "Sinusubukan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
-msgstr ""
+msgstr "Nagloload..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -5493,13 +5502,17 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
-msgstr ""
+msgstr "Pasilip"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
@@ -5567,7 +5580,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
-msgstr ""
+msgstr "Paikutin ang (mga) %d Canvasitems"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
@@ -5715,7 +5728,7 @@ msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
-"Pagpapalit ng Kamera ng Proyekto\n"
+"Pagpapalit sa Kamera ng Proyekto\n"
"Pinapalitan ang kamera ng tumatakbong proyekto sa kamera ng editor viewport."
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5729,12 +5742,12 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
-msgstr ""
+msgstr "I-lock ang nakapili"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
-msgstr ""
+msgstr "I-unlock ang nakapili"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5748,7 +5761,7 @@ msgstr "Ibuwag Ang Pangkat ng Napili"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "I-pasta ang Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
@@ -5764,11 +5777,11 @@ msgstr "Alisin Ang Mga Buto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr ""
+msgstr "Lumikha ng IK Chain"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr ""
+msgstr "Alisin ang IK Chain"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5781,7 +5794,7 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
-msgstr ""
+msgstr "Ibalik sa Dati ang Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5810,10 +5823,12 @@ msgstr "V: Itakda ang posisyon ng pivot sa node."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
+"Alt+RMB: Ipakita ang listahan ng lahat ng node at posisyong pinindutan, "
+"kabilang ang mga naka-lock."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
-msgstr ""
+msgstr "RMB: Magdagdag ng node sa posisyong pinindutan."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5832,7 +5847,7 @@ msgstr "Paraan ng Pagpapalaki"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Palakihin na pa-proporsyonal."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5861,7 +5876,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr ""
+msgstr "Gamitin ang Smart Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
@@ -5931,14 +5946,13 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Doblehin ang (mga) Napiling Key"
+msgstr "I-lock ang Nakapiling (mga) Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "I-Unlock ang Napiling Object (maaring galawin)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5964,9 +5978,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "Ibuwag Ang Pangkat ng Napili"
+msgstr "Ibuwag Ang Pangkat ng (mga) Napiling Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -5991,7 +6004,7 @@ msgstr "Tingnan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
-msgstr ""
+msgstr "Parating Ipakita ang Grid"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6095,11 +6108,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
-msgstr ""
+msgstr "I-zoom sa 3.125%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
-msgstr ""
+msgstr "I-zoom sa 6.25%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
@@ -6168,15 +6181,15 @@ msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
-msgstr ""
+msgstr "Gumawa ng Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
-msgstr ""
+msgstr "Ayusin ang Poly"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Ayusin ang Poly (Magalis ng Punto)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
@@ -6192,7 +6205,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
-msgstr ""
+msgstr "Simulan muli"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -6247,12 +6260,12 @@ msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
-msgstr ""
+msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr ""
+msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Node"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
@@ -6264,11 +6277,11 @@ msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
-msgstr ""
+msgstr "Suwabeng Pagpasok"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
-msgstr ""
+msgstr "Suwabeng Paglabas"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
@@ -6288,11 +6301,11 @@ msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
-msgstr ""
+msgstr "Magdagdag ng Punto"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
-msgstr ""
+msgstr "Magalis ng Punto"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
@@ -7242,16 +7255,16 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr ""
+msgstr "Hanapin ang Susunod"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
-msgstr ""
+msgstr "Hanapin ang Nakaraan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
-msgstr ""
+msgstr "Salain ang mga skrip"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -7291,15 +7304,15 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
-msgstr ""
+msgstr "Buksan..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
-msgstr ""
+msgstr "Buksan Muli ang Naisarang Skrip"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "I-ligtas Lahat"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -7416,7 +7429,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
-msgstr ""
+msgstr "Bunga ng Paghahanap"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
@@ -7449,7 +7462,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
-msgstr ""
+msgstr "Tumungo sa Punsyon"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -7500,29 +7513,29 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
-msgstr ""
+msgstr "Pumunta sa"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
-msgstr ""
+msgstr "Gupitin"
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
-msgstr ""
+msgstr "Piliin Lahat"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr ""
+msgstr "Burahin ang Linya"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "I-urong Pakaliwa"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "I-urong Pakanan"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
@@ -7595,11 +7608,11 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
-msgstr ""
+msgstr "Pumunta sa Punsyon..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
-msgstr ""
+msgstr "Pumunta sa Linya..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -7930,7 +7943,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8808,6 +8826,11 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Baguhin ang Pangalan ng Resource"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8857,6 +8880,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Magdagdag ng Bagong Uri ng Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ibahin ang Punong-Uri"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Ibahin ang Punong-Uri"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Ipakita ang Karaniwan"
@@ -8873,8 +8910,19 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Magdagdag ng Bagong Uri ng Item"
+#, fuzzy
+msgid "Base Type"
+msgstr "Ibahin ang Punong-Uri"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9559,18 +9607,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Mga Tugma:"
@@ -10922,47 +10958,47 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "Maghanap"
#: editor/project_manager.cpp
msgid "Scan Projects"
-msgstr ""
+msgstr "Maghanap ng mga Proyekto"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr ""
+msgstr "Pumili ng Folder na Paghahanapan"
#: editor/project_manager.cpp
msgid "New Project"
-msgstr ""
+msgstr "Bagong Proyekto"
#: editor/project_manager.cpp
msgid "Import Project"
-msgstr ""
+msgstr "Mag-angkat ng Proyekto"
#: editor/project_manager.cpp
msgid "Remove Project"
-msgstr ""
+msgstr "Alisin ang Proyekto"
#: editor/project_manager.cpp
msgid "Remove Missing"
-msgstr ""
+msgstr "Alisin ang Nawawala"
#: editor/project_manager.cpp
msgid "About"
-msgstr "Tungkol sa Godot"
+msgstr "Tungkol dito"
#: editor/project_manager.cpp
msgid "Asset Library Projects"
-msgstr ""
+msgstr "Mga Proyekto mula sa Asset Library"
#: editor/project_manager.cpp
msgid "Restart Now"
-msgstr ""
+msgstr "I-restart"
#: editor/project_manager.cpp
msgid "Remove All"
-msgstr ""
+msgstr "Alisin Lahat"
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
@@ -10970,17 +11006,20 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr ""
+msgstr "Hindi mapatakbo ang proyekto"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+"Kasalukuyang wala ka pang mga proyekto.\n"
+"Gusto mo bang pumunta sa mga opisyal na halimbawang proyekto sa Asset "
+"Library?"
#: editor/project_manager.cpp
msgid "Filter projects"
-msgstr ""
+msgstr "Salain ang mga proyekto"
#: editor/project_manager.cpp
msgid ""
@@ -10988,6 +11027,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"Ang patlang na ito ay nagsasala sa mga proyekto ayon sa pangalan at hulihang "
+"path component. \n"
+"Upang sumala ng mga proyekto ayon sa pangalan at full path, dapat mayroong "
+"kahit isang '/' na karakter sa paghahanap."
#: editor/project_settings_editor.cpp
msgid "Physical Key"
@@ -12136,6 +12179,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Salain ang mga hudyat"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -12153,7 +12201,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
-msgstr ""
+msgstr "Mga Tagasubaybay"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -13010,30 +13058,28 @@ msgid "Edit Member"
msgstr "Ayusin ang Kasapi"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Ibahin ang Ekspresyon"
+msgstr "Ekspresyon"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animation"
+msgstr "Kondisyon"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "if (kondisyon) ay:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "While"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "while (kondisyon):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
@@ -13045,11 +13091,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
-msgstr ""
+msgstr "Hindi iterable ang uri ng input: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
-msgstr ""
+msgstr "Naging invalid ang Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
@@ -13065,7 +13111,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
-msgstr ""
+msgstr "Switch"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
@@ -13078,7 +13124,7 @@ msgstr "Mga Uri:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "%s ba?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
@@ -13351,7 +13397,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
-msgstr ""
+msgstr "Iniluluwas ang APK..."
#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
@@ -13367,7 +13413,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
-msgstr ""
+msgstr "Tumatakbo sa device..."
#: platform/android/export/export_plugin.cpp
msgid "Could not execute on device."
@@ -13433,7 +13479,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Di-wastong public key para sa APK expansion."
#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
@@ -13443,6 +13489,9 @@ msgstr "Di-wastong pangalan para sa pakete:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13504,11 +13553,11 @@ msgstr "nagbalik ng may pagkakabigong #%d ang 'apksigner'"
#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
-msgstr ""
+msgstr "Pinapatunayan ang %s..."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
-msgstr ""
+msgstr "Nabigo ang pagpapatunay ng 'apksigner' ng %s."
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
@@ -13561,7 +13610,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
-msgstr ""
+msgstr "Binibuild ang Android Project (gradle)"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13585,13 +13634,15 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
-msgstr ""
+msgstr "Nililikha ang APK..."
#: platform/android/export/export_plugin.cpp
msgid ""
"Could not find template APK to export:\n"
"%s"
msgstr ""
+"Walang mahanap na template APK upang iluwas:\n"
+"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13603,11 +13654,11 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
-msgstr ""
+msgstr "Dinadagdag ang mga file..."
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files"
-msgstr ""
+msgstr "Hindi mai-luwas ang mga project file"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -13635,11 +13686,11 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
-msgstr ""
+msgstr "Ihinto ang HTTP Server"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
-msgstr ""
+msgstr "Patakbuhin sa Browser"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
@@ -13703,9 +13754,8 @@ msgid "Failed to extract thin binary."
msgstr ""
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Di-wastong pangalan."
+msgstr "Di-wastong binary format."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 87535e17f4..81253d421c 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -1539,6 +1539,11 @@ msgstr "Varsayılan Bus Yerleşim Düzenini Yükle."
msgid "Create a new Bus Layout."
msgstr "Yeni bir Bus Yerleşim Düzeni oluştur."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Audio Bus Yerleşim Düzenini Aç"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Geçersiz ad."
@@ -2981,7 +2986,7 @@ msgstr "Dikkat-Dağıtmayan Kipine geç."
msgid "Add a new scene."
msgstr "Yeni bir sahne ekle."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Sahne"
@@ -5756,6 +5761,10 @@ msgid "Bake Lightmaps"
msgstr "Işık-Haritalarını Pişir"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Işık Haritası pişirme dosyası seçiniz:"
@@ -8235,7 +8244,13 @@ msgid "Cinematic Preview"
msgstr "Sinematik Önizleme"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "GLES2 işleyici kullanılırken kullanılamaz."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9130,6 +9145,11 @@ msgid "Select Another Theme Resource:"
msgstr "Başka Bir Tema Kaynağı Seçin:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Kaynağı Yeniden Adlandır"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Başka Bir Tema"
@@ -9178,6 +9198,20 @@ msgstr ""
"tipteki diğer tüm StyleBox'larda aynı özellikleri güncelleyecektir."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Öğe Türü Ekle"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Değişken Tipini Ayarla"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Temel Tipi Değiştir"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Varsayılanı Göster"
@@ -9194,8 +9228,19 @@ msgid "Override all default type items."
msgstr "Tüm varsayılan tür öğelerini geçersiz kıl."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Öğe Türü Ekle"
+#, fuzzy
+msgid "Base Type"
+msgstr "Temel Tipi Değiştir"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9899,18 +9944,6 @@ msgid "Commit list size"
msgstr "İşlem listesi boyutu"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Dallar"
@@ -12642,6 +12675,11 @@ msgid "Stack Frames"
msgstr "Çerçeveleri Yığ"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Döşemelerde Bul"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Kesitçi"
@@ -13963,9 +14001,10 @@ msgstr "Geçersiz paket ismi:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Geçersiz \"GodotPaymentV3\" modülü \"android/modüller\" proje ayarına dahil "
-"edildi (Godot 3.2.2'de değiştirildi).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
index 8459c61d41..afad464d26 100644
--- a/editor/translations/tt.po
+++ b/editor/translations/tt.po
@@ -1438,6 +1438,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2787,7 +2791,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5429,6 +5433,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7854,7 +7862,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8729,6 +8742,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8775,6 +8792,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8791,7 +8820,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9469,18 +9508,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12034,6 +12061,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13317,6 +13348,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index 3b2ebd6275..478dc7420f 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -1436,6 +1436,10 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2785,7 +2789,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5427,6 +5431,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
@@ -7852,7 +7860,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8727,6 +8740,10 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -8773,6 +8790,18 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8789,7 +8818,17 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9465,18 +9504,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12030,6 +12057,10 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13313,6 +13344,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 63a2ecc734..d5e68f8a84 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -23,7 +23,7 @@ msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-24 02:05+0000\n"
+"PO-Revision-Date: 2022-02-16 16:36+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -1497,6 +1497,11 @@ msgstr "Завантажити типове компонування шини."
msgid "Create a new Bus Layout."
msgstr "Створення нового компонування шини."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Відкрити компонування аудіо шини"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Некоректна назва."
@@ -2117,7 +2122,6 @@ msgstr "Клас:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Inherits:"
msgstr "Успадковує:"
@@ -2884,9 +2888,8 @@ msgstr "Видалити компонування"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Default"
-msgstr "За замовчуванням"
+msgstr "Типовий"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -2949,7 +2952,7 @@ msgstr "Перемкнути режим без відволікання."
msgid "Add a new scene."
msgstr "Додати нову сцену."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Сцена"
@@ -3325,14 +3328,12 @@ msgid "Update Continuously"
msgstr "Оновлювати неперервно"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "Оновлювати при зміні"
+msgstr "Оновити усі зміни"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Зміни матеріалу:"
+msgstr "Оновити критичні зміни"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4111,6 +4112,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Цей суфікс назв файлів не розпізнано редактором.\n"
+"Якщо ви хочете виконати перейменування попри це, скористайтеся програмою для "
+"керування файлами операційної системи.\n"
+"Після перейменовування із застосуванням невідомого суфікса назви, редактор "
+"більше не показуватиме файл у списку."
#: editor/filesystem_dock.cpp
msgid ""
@@ -5731,6 +5737,10 @@ msgid "Bake Lightmaps"
msgstr "Запікати карти освітлення"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Виберіть файл приготування карти освітлення:"
@@ -8218,7 +8228,13 @@ msgid "Cinematic Preview"
msgstr "Кінематичний перегляд"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Є недоступним, якщо використовується обробник GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9115,6 +9131,11 @@ msgid "Select Another Theme Resource:"
msgstr "Виберіть ресурс іншої теми:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Перейменувати ресурс"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "Інша тема"
@@ -9164,6 +9185,20 @@ msgstr ""
"цього типу."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Додати тип запису"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Встановити тип змінної"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Змінити базовий тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Показати типовий"
@@ -9181,8 +9216,19 @@ msgid "Override all default type items."
msgstr "Перевизначити усі записи стандартних типів."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Додати тип запису"
+#, fuzzy
+msgid "Base Type"
+msgstr "Змінити базовий тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9890,18 +9936,6 @@ msgid "Commit list size"
msgstr "Розмір списку внеску"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "Гілки"
@@ -12655,6 +12689,11 @@ msgid "Stack Frames"
msgstr "Стосувати кадри"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Фільтрувати плитки"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Засіб профілювання"
@@ -12828,14 +12867,12 @@ msgid "Set Occluder Sphere Position"
msgstr "Встановити позицію сфери закупорювання"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "Задати положення точки порталу"
+msgstr "Задати розташування точки затінювального багатокутника"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "Задати положення точки кривої"
+msgstr "Задати розташування точки отвору затінювання"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -13978,9 +14015,10 @@ msgstr "Некоректна назва пакунка:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Некоректний модуль «GodotPaymentV3» включено до параметрів проєкту «android/"
-"modules» (змінено у Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14250,166 +14288,167 @@ msgstr "Помилка під час спроби запуску сервера
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Не вдалося отримати доступ до файлової системи."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Не вдалося отримати хеш-суму Info.plist."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "Некоректна назва проєкту."
+msgstr "Некоректний вміст Info.plist — немає назви виконуваного файла."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Некоректний вміст Info.plist — немає ідентифікатора комплекту."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "Некоректна геометрія, неможливо створити багатокутник."
+msgstr "Некоректний вміст Info.plist — не вдалося завантажити."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "Неможливо створити теку."
+msgstr "Не вдалося створити підтеку «%s»."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Не вдалося видобути «тонкі» двійкові дані."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Некоректний базовий шлях."
+msgstr "Некоректний формат двійкових даних."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "Вже підписано!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Не вдалося завантажити ресурс."
+msgstr "Не вдалося обробити вкладені ресурси."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "Не вдалося створити підтеку _CodeSignature."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to get CodeResources hash."
-msgstr "Не вдалося завантажити ресурс."
+msgstr "Не вдалося отримати хеш-суму CodeResources."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "Некоректний суфікс."
+msgstr "Некоректний файл найменувань."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Некоректний суфікс."
+msgstr "Некоректний виконуваний файл."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Не вдалося змінити розмір команди завантаження підпису."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Не вдалося створити «товсті» двійкові дані."
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "Невідомий тип комплекту."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Невідомий тип об'єктів."
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
+"Зауваження: процедура засвідчення, загалом, триває не більше години. Щойно "
+"процедуру буде завершено, ви отримаєте повідомлення електронною поштою."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Ви можете стежити за поступом вручну — відкрийте термінал і віддайте у ньому "
+"таку команду:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
+"Віддайте таку команду для долучення квитка засвідчення до експортованої "
+"програми (необов'язкова процедура):"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "Піктограм не знайдено."
+msgstr "Не знайдено профілю."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "Створюємо мініатюру"
+msgstr "Створюємо комплект програми"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"Не вдалося знайти шаблон APK для експортування:\n"
-"%s"
+msgstr "Не вдалося знайти програму-шаблон для експортування:"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
+"У цій операційній системі не передбачено підтримки відносних символічних "
+"посилань. Експортований проєкт може виявитися непрацездатним!"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
+"Не знайдено двійкового файла шаблона «%s». Ймовірно, його немає у вашому "
+"архіві шаблона."
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Створюємо PKG"
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
+"Для одноразово підписаних програм потрібен параметр «Вимкнути перевірку "
+"бібліотек» для завантаження динамічних бібліотек."
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "Комплект із підписуванням коду"
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Створюємо DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "DMG із підписуванням коду"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Створюємо ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
+"Для засвідчення програму слід спочатку архівувати. Виберіть замість "
+"поточного формат експортування DMG або ZIP."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Надсилаємо архів для засвідчення"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -14420,31 +14459,36 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"Попередження: у параметрах редактора вибрано вбудований «codesign». "
+"Підписування коду обмежено одноразовим підписом."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"Попередження: не встановлено інструменти командного рядка Xcode, "
+"використовуємо вбудований «codesign». Підписування коду обмежено одноразовим "
+"підписом."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
+"Засвідчення: підтримки засвідчення із одноразовим підписом не передбачено."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Code signing is required for notarization."
-msgstr "Засвідчення: потрібен код підписування."
+msgstr "Засвідчення: для засвідчення потрібне підписування коду."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Засвідчення: потрібне стійке середовище запуску."
+msgstr "Засвідчення: для засвідчення потрібне стійке середовище запуску."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Засвідчення: потрібне стійке середовище запуску."
+msgstr ""
+"Засвідчення: для засвідчення потрібне середовище запуску із часовими "
+"позначками."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
@@ -14459,63 +14503,86 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Попередження: засвідчення вимкнено. Експортований проєкт буде заблоковано "
+"Gatekeeper, якщо його отримано з невідомого джерела."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"Підписування коду вимкнено. Експортований проєкт не запускатиметься на Macіз "
+"Gatekeeper та Mac на основі Apple Silicon."
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
+"Стійке середовище запуску є несумісним із одноразовим підписом — його буде "
+"вимкнено!"
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
+"Використання часових позначок є несумісним із одноразовим підписом — його "
+"буде вимкнено!"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Попередження: підтримки засвідчення у цій операційній системі не "
+"передбачено. Експортований проєкт буде заблоковано Gatekeeper, якщо його "
+"отримано із невідомого джерела."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Конфіденційність: увімкнено доступ до мікрофона, але опис використання не "
+"вказано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Конфіденційність: увімкнено доступ до камери, але опис використання не "
+"вказано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Конфіденційність: увімкнено доступ до даних щодо місця перебування, але опис "
+"використання не вказано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Конфіденційність: увімкнено доступ до адресної книги, але опис використання "
+"не вказано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Конфіденційність: увімкнено доступ до календаря, але опис використання не "
+"вказано."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Конфіденційність: увімкнено доступ до бібліотеки фотографій, але опис "
+"використання не вказано."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -14584,21 +14651,21 @@ msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
+"Щоб мати змогу змінювати піктограму або дані щодо програми, має бути "
+"налаштовано інструмент rcedit у параметрах редактора (Експорт > Windows > "
+"Rcedit)."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "Неправильний шлях."
+msgstr "Некоректний шлях до піктограм:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "Некоректний суфікс."
+msgstr "Некоректна версія файла:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "Некоректний GUID продукту."
+msgstr "Некоректна версія продукту:"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -15344,14 +15411,13 @@ msgstr ""
"Цей вузол вважається застарілим. Скористайтеся замість нього AnimationTree."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Колір: #%s\n"
-"Ліва кнопка: встановити колір\n"
+"Ліва кнопка: застосувати колір\n"
"Права кнопка: вилучити взірець"
#: scene/gui/color_picker.cpp
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 90156465b3..3febf6aebe 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -1463,6 +1463,11 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr ".تمام کا انتخاب"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
@@ -2844,7 +2849,7 @@ msgstr ""
msgid "Add a new scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
@@ -5555,6 +5560,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr ".تمام کا انتخاب"
@@ -8061,7 +8070,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8979,6 +8993,11 @@ msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
@@ -9026,6 +9045,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -9042,7 +9075,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -9769,18 +9813,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
@@ -12395,6 +12427,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -13739,6 +13776,9 @@ msgstr ""
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 12cb91b7f9..3590c07d79 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -18,14 +18,14 @@
# LetterC67 <hoangdeptoong@gmail.com>, 2020, 2021.
# Rev <revolnoom7801@gmail.com>, 2021.
# SyliawDeV <thanhlongstranger@gmail.com>, 2021.
-# IoeCmcomc <hopdaigia2004@gmail.com>, 2021.
+# IoeCmcomc <hopdaigia2004@gmail.com>, 2021, 2022.
# Hung <hungthitkhia@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-09-15 00:46+0000\n"
+"PO-Revision-Date: 2022-02-26 10:27+0000\n"
"Last-Translator: IoeCmcomc <hopdaigia2004@gmail.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
@@ -34,7 +34,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -815,7 +815,7 @@ msgid ""
"target node."
msgstr ""
"Phương thức không được tìm thấy. Chỉ định phương thức hợp lệ hoặc đính kèm "
-"tệp lệnh vào nút."
+"tập lệnh vào nút."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
@@ -1495,6 +1495,11 @@ msgstr "Nạp bố cục Bus mặc định."
msgid "Create a new Bus Layout."
msgstr "Tạo bố cục Bus mới."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Mở bố cục Bus âm thanh"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Tên không hợp lệ."
@@ -2103,7 +2108,7 @@ msgstr "Lớp:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr "Thừa kế:"
+msgstr "Kế thừa:"
#: editor/editor_help.cpp
msgid "Inherited by:"
@@ -2145,7 +2150,7 @@ msgstr "Màu"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
-msgstr "Hằng số"
+msgstr "Hằng"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -2924,7 +2929,7 @@ msgstr "Bật tắt chế độ tập trung."
msgid "Add a new scene."
msgstr "Thêm cảnh mới."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Cảnh"
@@ -5674,6 +5679,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Chọn tệp bake lightmap:"
@@ -8203,7 +8212,13 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Không khả dụng khi sử dụng trình kết xuất GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9145,6 +9160,11 @@ msgstr "Xóa tài nguyên"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Đổi tên tài nguyên"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Nhập Tông màu"
@@ -9199,6 +9219,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Thêm mục"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Đặt loại biến"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Thay đổi loại cơ sở"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Nạp mặc định"
@@ -9217,8 +9252,18 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Item Type"
-msgstr "Thêm mục"
+msgid "Base Type"
+msgstr "Thay đổi loại cơ sở"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9934,18 +9979,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Phù hợp:"
@@ -10056,7 +10089,7 @@ msgstr "Tỷ lệ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
-msgstr "Vector"
+msgstr "Véc tơ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
@@ -10178,11 +10211,11 @@ msgstr "hàm đen trắng"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
-msgstr "Chuyển vector màu HSV sang RGB tương ứng."
+msgstr "Chuyển véc tơ màu HSV sang RGB tương ứng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
-msgstr "Chuyển vector màu RGB sang HSV tương ứng."
+msgstr "Chuyển véc tơ màu RGB sang HSV tương ứng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
@@ -10622,16 +10655,16 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"Tính tích ngoài của một cặp vector.\n"
+"Tính tích ngoài của một cặp véc tơ.\n"
"\n"
-"Tích ngoài đặt tham số 'c' đầu tiên làm vector dọc (ma trận 1 cột) và tham "
-"số 'h' thứ hai là vector ngang (ma trận 1 hàng) rồi thực hiện phép nhân ma "
-"trận tuyến tính 'c * h', tạo ra ma trận có số hàng bằng số phần tử trong 'h' "
-"và số cột bằng số phần tử trong 'c'."
+"Tích ngoài coi tham số 'c' đầu tiên là véc tơ dọc (ma trận 1 cột) và tham số "
+"'h' thứ hai là véc tơ ngang (ma trận 1 hàng) rồi thực hiện phép nhân ma trận "
+"tuyến tính 'c * h', tạo ra ma trận có số hàng bằng số phần tử trong 'h' và "
+"số cột bằng số phần tử trong 'c'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
-msgstr "Tạo phép biến đổi từ 4 vector."
+msgstr "Tạo phép biến đổi từ 4 véc tơ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
@@ -10655,7 +10688,7 @@ msgstr "Nhân hai phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
-msgstr "Nhân vector với phép biến đổi."
+msgstr "Nhân véc tơ với phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
@@ -10668,11 +10701,11 @@ msgstr "Tạo"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
-msgstr "Hàm Vector."
+msgstr "Hàm véc tơ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
-msgstr ""
+msgstr "Toán tử véc tơ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
@@ -10680,7 +10713,7 @@ msgstr "Tạo vector từ ba giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
-msgstr "Tách vector thành ba giá trị vô hướng."
+msgstr "Tách véc tơ thành ba giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
@@ -10692,7 +10725,7 @@ msgstr "Trả về khoảng cách giữa hai điểm."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
-msgstr "Tính tích vô hướng của hai vector."
+msgstr "Tính tích vô hướng của hai véc tơ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -10704,7 +10737,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
-msgstr "Tính chiều dài vector."
+msgstr "Tính chiều dài của một véc tơ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
@@ -10716,27 +10749,27 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
-msgstr "Tính tích chuẩn hóa của vector."
+msgstr "Tính tích chuẩn hóa của véc tơ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
-msgstr "1.0 - vector"
+msgstr "1.0 - véc tơ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
-msgstr "1.0 / vector"
+msgstr "1.0 / véc tơ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
-"Trả về vector chỉ hướng phản xạ ( a : vector tia tới, b : vector pháp "
+"Trả về véc tơ chỉ hướng phản xạ ( a : vector tia tới, b : vector pháp "
"tuyến )."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
-msgstr "Trả về vector chỉ hướng khúc xạ."
+msgstr "Trả về véc tơ chỉ theo hướng khúc xạ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -11879,7 +11912,7 @@ msgstr "Tên nút"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr "Tên cha mẹ của nút, nếu có sẵn"
+msgstr "Tên của nút mẹ, nếu có sẵn"
#: editor/rename_dialog.cpp
msgid "Node type"
@@ -11981,7 +12014,7 @@ msgstr "Tại kí tự %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "Đổi cha mẹ của nút"
+msgstr "Đổi mẹ của nút"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
@@ -11993,7 +12026,7 @@ msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "Đổi nút cha"
+msgstr "Đổi nút mẹ"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -12063,11 +12096,11 @@ msgstr "Thao tác này không thể áp dụng lên gốc của cây."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr "Chuyển nút trong cha mẹ"
+msgstr "Di chuyển nút trong nút mẹ"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr "Di chuyển các nút trong cha mẹ"
+msgstr "Di chuyển các nút trong nút mẹ"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
@@ -12076,8 +12109,8 @@ msgstr "Nhân đôi các nút"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
-"Không thể đổi cha mẹ các nút trong cảnh kế thừa, thứ tự các nút không thể "
-"thay đổi."
+"Không thể đổi mẹ của các nút trong cảnh kế thừa, thứ tự các nút không thể "
+"được thay đổi."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
@@ -12285,7 +12318,7 @@ msgstr "Đổi Kiểu"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
-msgstr "Reparent đến nút mới"
+msgstr "Thay nút mẹ thành nút mới"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -12526,7 +12559,7 @@ msgstr "Tên Lớp không hợp lệ."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
-msgstr ""
+msgstr "Tên hoặc đường dẫn nút mẹ được kế thừa không hợp lệ."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -12663,6 +12696,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Lọc ô"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -14026,9 +14064,10 @@ msgstr "Tên gói không hợp lệ:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Cài đặt dự án chứa module không hợp lệ \"GodotPaymentV3\" ở mục \"android/"
-"modules\" (đã thay đổi từ Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 0675b564d3..47b66ad06d 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -88,7 +88,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-02-12 21:43+0000\n"
+"PO-Revision-Date: 2022-03-08 15:20+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -97,7 +97,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -683,7 +683,7 @@ msgstr "优化动画"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "清空动画"
+msgstr "清理动画"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
@@ -723,19 +723,19 @@ msgstr "移除无效帧"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr "移除未分解的空轨道"
+msgstr "移除无法解析的轨道和空轨道"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr "清除所有动画"
+msgstr "清理所有动画"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "清除动画(无法撤销!)"
+msgstr "清理动画(无法撤销!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr "清空"
+msgstr "清理"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
@@ -1538,6 +1538,11 @@ msgstr "加载默认总线布局。"
msgid "Create a new Bus Layout."
msgstr "创建新的总线布局。"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "打开音频总线布局"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "名称无效。"
@@ -2930,7 +2935,7 @@ msgstr "切换专注模式。"
msgid "Add a new scene."
msgstr "添加新场景。"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "场景"
@@ -3290,14 +3295,12 @@ msgid "Update Continuously"
msgstr "持续更新"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "当有更改时更新"
+msgstr "更新所有修改"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "材质变更:"
+msgstr "更新关键修改"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4050,6 +4053,9 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"编辑器无法识别该文件扩展名。\n"
+"如果你仍要重命名,请使用操作系统的文件管理器。\n"
+"在重命名为未知扩展名后,改文件不会再在编辑器中显示。"
#: editor/filesystem_dock.cpp
msgid ""
@@ -5135,7 +5141,7 @@ msgstr "接下来(自动队列):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr "跨动画时间混合"
+msgstr "跨动画混合时间"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
@@ -5638,6 +5644,10 @@ msgid "Bake Lightmaps"
msgstr "烘焙光照贴图"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "选择光照贴图烘焙文件:"
@@ -8094,7 +8104,13 @@ msgid "Cinematic Preview"
msgstr "效果预览"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "使用 GLES2 渲染器时不可用。"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8982,6 +8998,11 @@ msgid "Select Another Theme Resource:"
msgstr "选择其他主题资源:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "重命名资源"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "其他主题"
@@ -9029,6 +9050,20 @@ msgstr ""
"将此样式盒置顶为主样式。编辑其属性会更新该类型下其他所有样式盒的相同属性。"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "添加项目类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "设置变量类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "修改基础类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "显示默认"
@@ -9045,8 +9080,19 @@ msgid "Override all default type items."
msgstr "覆盖所有默认类型项目。"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "添加项目类型"
+#, fuzzy
+msgid "Base Type"
+msgstr "修改基础类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9739,18 +9785,6 @@ msgid "Commit list size"
msgstr "提交列表大小"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "分支"
@@ -12415,6 +12449,11 @@ msgid "Stack Frames"
msgstr "栈帧"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "筛选图块"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "性能分析器"
@@ -12588,14 +12627,12 @@ msgid "Set Occluder Sphere Position"
msgstr "设置遮挡球体位置"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "设置入口顶点位置"
+msgstr "设置遮挡多边形顶点位置"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "设置曲线的顶点位置"
+msgstr "设置遮挡空洞顶点位置"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -13705,9 +13742,10 @@ msgstr "无效的包名称:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"“android/modules” 项目设置(变更于Godot 3.2.2)中包含了无效模组 "
-"“GodotPaymentV3”。\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -13952,166 +13990,153 @@ msgstr "启动 HTTP 服务器时出错:"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "无法访问文件系统。"
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "获取 Info.plist 哈希失败。"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "项目名称无效。"
+msgstr "Info.plist 无效,没有可执行文件名称。"
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Info.plist 无效,没有捆绑包 ID。"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "无效的几何体,无法创建多边形。"
+msgstr "Info.plist 无效,无法加载。"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "无法创建文件夹。"
+msgstr "创建“%s”子文件夹失败。"
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "提取瘦二进制文件失败。"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "无效的基本路径。"
+msgstr "二进制格式无效。"
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "签名已存在!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "加载资源失败。"
+msgstr "处理嵌套资源失败。"
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "创建 _CodeSignature 子文件夹失败。"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to get CodeResources hash."
-msgstr "加载资源失败。"
+msgstr "获取 CodeResources 哈希失败。"
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "扩展名无效。"
+msgstr "授权文件无效。"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "扩展名无效。"
+msgstr "可执行文件无效。"
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "无法改变签名加载命令的大小。"
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "无法创建胖二进制。"
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "未知捆绑包类型。"
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "未知对象类型。"
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
-msgstr ""
+msgstr "注意:公证过程通常少于一个小时。过程结束后,你会收到一封邮件。"
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
-msgstr ""
+msgstr "你可以手动检查进度,请打开终端并运行以下命令:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
-msgstr ""
+msgstr "运行以下命令将公证票证装订到导出的应用中(可选):"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "没有图标。"
+msgstr "没有找到身份。"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "正在创建缩略图"
+msgstr "正在创建应用捆绑包"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export:"
-msgstr ""
-"找不到导出模板 APK:\n"
-"%s"
+msgstr "无法找到导出的模板应用:"
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
-msgstr ""
+msgstr "该操作系统上不支持相对符号链接,导出的项目可能损坏!"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
-msgstr ""
+msgstr "未找到请求的二进制模板“%s”。你的模板归档中可能缺失该文件。"
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "正在制作 PKG"
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
-msgstr ""
+msgstr "Ad-hoc 签名的应用需要“Disable Library Validation”授权才能加载动态库。"
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "正在对捆绑包进行代码签名"
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "正在制作 DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "正在对 DMG 进行代码签名"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "正在制作 ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
-msgstr ""
+msgstr "公证要求该应用先进行归档,请选择 DMG 或 ZIP 导出格式。"
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "正在发送归档进行公证"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -14122,31 +14147,31 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"警告:编辑器设置里选中的是内置的“codesign”。代码签名仅限于 ad-hoc 签名。"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"警告:未安装 Xcode 命令行工具,将使用内置的“codesign”。代码签名仅限于 ad-hoc "
+"签名。"
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
+msgstr "公证:不支持使用 Ad-hoc 签名进行公证。"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Code signing is required for notarization."
-msgstr "公证:需要代码签名。"
+msgstr "公证:公证需要代码签名。"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "公证:需要加强的运行时环境。"
+msgstr "公证:公证需要加固运行时环境。"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "公证:需要加强的运行时环境。"
+msgstr "公证:公证需要时间戳运行时环境。"
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
@@ -14161,63 +14186,69 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"警告:已禁用公证。如果从未知来源下载该导出后的项目,将被 Gatekeeper 阻止运"
+"行。"
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"已禁用代码签名。导出后的项目将无法在启用 Gatekeeper 的 Mac 和使用 Apple "
+"Silicon 的 Mac 上运行。"
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
-msgstr ""
+msgstr "加固运行时环境与 Ad-hoc 签名不兼容,将被禁用!"
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
+msgstr "时间戳运行时环境与 Ad-hoc 签名不兼容,将被禁用!"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"警告:不支持从该操作系统进行公证。如果从未知来源下载该导出后的项目,将被 "
+"Gatekeeper 阻止运行。"
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
-msgstr ""
+msgstr "隐私:已启用麦克风访问,但未指定用途描述。"
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
+msgstr "隐私:已启用相机访问,但未指定用途描述。"
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
-msgstr ""
+msgstr "隐私:已启用位置信息访问,但未指定用途描述。"
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
-msgstr ""
+msgstr "隐私:已启用地址簿访问,但未指定用途描述。"
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
+msgstr "隐私:已启用日历访问,但未指定用途描述。"
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
-msgstr ""
+msgstr "隐私:已启用照片库访问,但未指定用途描述。"
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -14276,21 +14307,20 @@ msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
+"必须在编辑器设置中配置 rcedit 工具(Export > Windows > Rcedit)才能修改图标或"
+"应用信息数据。"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "路径无效。"
+msgstr "图标路径无效:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "扩展名无效。"
+msgstr "文件版本无效:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "产品 GUID 无效。"
+msgstr "产品版本无效:"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -14967,14 +14997,13 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "该节点已废弃。请使用 AnimationTree 代替。"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"颜色:#%s\n"
-"鼠标左键:设置颜色\n"
+"鼠标左键:应用颜色\n"
"鼠标右键:移除预设"
#: scene/gui/color_picker.cpp
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 3e58cca1e2..be7d27d9c9 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -1537,6 +1537,11 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "編輯器佈局"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "無效名稱。"
@@ -2990,7 +2995,7 @@ msgstr ""
msgid "Add a new scene."
msgstr "新增軌迹"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "場景"
@@ -5861,6 +5866,10 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "選取Template檔案"
@@ -8447,7 +8456,12 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9400,6 +9414,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "資源"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "檔案"
@@ -9452,6 +9471,20 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "更改動畫循環"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "更改動畫循環"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "預設"
@@ -9470,7 +9503,18 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "更改動畫循環"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -10227,18 +10271,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "吻合:"
@@ -12956,6 +12988,11 @@ msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "篩選檔案..."
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
@@ -14331,6 +14368,9 @@ msgstr "無效名稱"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index e58704257e..15a32eaec6 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -1486,6 +1486,11 @@ msgstr "載入預設匯流排配置。"
msgid "Create a new Bus Layout."
msgstr "建立新匯流排配置。"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "開啟音訊匯流排配置"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "無效的名稱。"
@@ -2885,7 +2890,7 @@ msgstr "切換/取消專注模式。"
msgid "Add a new scene."
msgstr "新增場景。"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "場景"
@@ -5592,6 +5597,10 @@ msgid "Bake Lightmaps"
msgstr "烘焙光照圖"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "選擇光照圖烘焙檔案:"
@@ -8054,7 +8063,13 @@ msgid "Cinematic Preview"
msgstr "效果預覽"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "使用 GLES2 算繪引擎時無法使用。"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8943,6 +8958,11 @@ msgid "Select Another Theme Resource:"
msgstr "選擇其他主題資源:"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "重新命名資源"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr "其他主題"
@@ -8993,6 +9013,20 @@ msgstr ""
"釘選該樣式盒為主要樣式。編輯其屬性將更新所有其他同類別的樣式盒之相同屬性。"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "新增項目類型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "設定變數型別"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "更改基礎型別"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "顯示預設"
@@ -9009,8 +9043,19 @@ msgid "Override all default type items."
msgstr "複寫所有預設類別項目。"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "新增項目類型"
+#, fuzzy
+msgid "Base Type"
+msgstr "更改基礎型別"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9718,18 +9763,6 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "符合條件:"
@@ -12401,6 +12434,11 @@ msgid "Stack Frames"
msgstr "堆疊框"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "篩選圖塊"
+
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "分析工具"
@@ -13725,9 +13763,10 @@ msgstr "無效的套件名稱:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"「andoird/modules」專案設定中包含了無效的「GodotPaymentV3」模組(更改於 "
-"Godot 3.2.2)。\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."