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-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_themes.cpp6
-rw-r--r--editor/plugins/material_editor_plugin.cpp204
-rw-r--r--editor/plugins/material_editor_plugin.h65
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp77
-rw-r--r--editor/plugins/mesh_editor_plugin.h15
-rw-r--r--editor/plugins/texture_editor_plugin.cpp41
-rw-r--r--editor/plugins/texture_editor_plugin.h15
8 files changed, 336 insertions, 89 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 1c9e07ae5b..83fb7ade40 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5904,6 +5904,8 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(SkeletonEditorPlugin(this)));
add_editor_plugin(memnew(SkeletonIKEditorPlugin(this)));
add_editor_plugin(memnew(PhysicalBonePlugin(this)));
+ add_editor_plugin(memnew(MeshEditorPlugin(this)));
+ add_editor_plugin(memnew(MaterialEditorPlugin(this)));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++)
add_editor_plugin(EditorPlugins::create(i, this));
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 3fe19c0b31..c9bdd8d1c4 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -641,9 +641,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("visibility_xray", "PopupMenu", theme->get_icon("GuiVisibilityXray", "EditorIcons"));
theme->set_constant("vseparation", "PopupMenu", (extra_spacing + default_margin_size + 1) * EDSCALE);
- Ref<StyleBoxFlat> sub_inspector_bg = make_flat_stylebox(dark_color_1, 2, 0, 0, 0);
+ Ref<StyleBoxFlat> sub_inspector_bg = make_flat_stylebox(dark_color_1, 2, 0, 2, 2);
sub_inspector_bg->set_border_width(MARGIN_LEFT, 2);
sub_inspector_bg->set_border_color(MARGIN_LEFT, accent_color * Color(1, 1, 1, 0.3));
+ sub_inspector_bg->set_border_width(MARGIN_RIGHT, 2);
+ sub_inspector_bg->set_border_color(MARGIN_RIGHT, accent_color * Color(1, 1, 1, 0.3));
+ sub_inspector_bg->set_border_width(MARGIN_BOTTOM, 2);
+ sub_inspector_bg->set_border_color(MARGIN_BOTTOM, accent_color * Color(1, 1, 1, 0.3));
sub_inspector_bg->set_draw_center(true);
theme->set_stylebox("sub_inspector_bg", "Editor", sub_inspector_bg);
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index ce8cc77802..ebacccb03c 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -32,6 +32,210 @@
#include "scene/resources/particles_material.h"
+void MaterialEditor::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
+ }
+
+ if (p_what == NOTIFICATION_READY) {
+
+ //get_scene()->connect("node_removed",this,"_node_removed");
+
+ if (first_enter) {
+ //it's in propertyeditor so.. could be moved around
+
+ light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1", "EditorIcons"));
+ light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off", "EditorIcons"));
+ light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2", "EditorIcons"));
+ light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off", "EditorIcons"));
+
+ sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff", "EditorIcons"));
+ sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere", "EditorIcons"));
+ box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff", "EditorIcons"));
+ box_switch->set_pressed_texture(get_icon("MaterialPreviewCube", "EditorIcons"));
+
+ first_enter = false;
+ }
+ }
+
+ if (p_what == NOTIFICATION_DRAW) {
+
+ Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
+ Size2 size = get_size();
+
+ draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ }
+}
+
+void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) {
+
+ material = p_material;
+ camera->set_environment(p_env);
+ if (!material.is_null()) {
+ sphere_instance->set_material_override(material);
+ box_instance->set_material_override(material);
+ } else {
+
+ hide();
+ }
+}
+
+void MaterialEditor::_button_pressed(Node *p_button) {
+
+ if (p_button == light_1_switch) {
+ light1->set_visible(!light_1_switch->is_pressed());
+ }
+
+ if (p_button == light_2_switch) {
+ light2->set_visible(!light_2_switch->is_pressed());
+ }
+
+ if (p_button == box_switch) {
+ box_instance->show();
+ sphere_instance->hide();
+ box_switch->set_pressed(true);
+ sphere_switch->set_pressed(false);
+ }
+
+ if (p_button == sphere_switch) {
+ box_instance->hide();
+ sphere_instance->show();
+ box_switch->set_pressed(false);
+ sphere_switch->set_pressed(true);
+ }
+}
+
+void MaterialEditor::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_button_pressed"), &MaterialEditor::_button_pressed);
+}
+
+MaterialEditor::MaterialEditor() {
+
+ vc = memnew(ViewportContainer);
+ vc->set_stretch(true);
+ add_child(vc);
+ vc->set_anchors_and_margins_preset(PRESET_WIDE);
+ viewport = memnew(Viewport);
+ Ref<World> world;
+ world.instance();
+ viewport->set_world(world); //use own world
+ vc->add_child(viewport);
+ viewport->set_disable_input(true);
+ viewport->set_transparent_background(true);
+ viewport->set_msaa(Viewport::MSAA_4X);
+
+ camera = memnew(Camera);
+ camera->set_transform(Transform(Basis(), Vector3(0, 0, 3)));
+ camera->set_perspective(45, 0.1, 10);
+ camera->make_current();
+ viewport->add_child(camera);
+
+ light1 = memnew(DirectionalLight);
+ light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ viewport->add_child(light1);
+
+ light2 = memnew(DirectionalLight);
+ light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ light2->set_color(Color(0.7, 0.7, 0.7));
+ viewport->add_child(light2);
+
+ sphere_instance = memnew(MeshInstance);
+ viewport->add_child(sphere_instance);
+
+ box_instance = memnew(MeshInstance);
+ viewport->add_child(box_instance);
+
+ Transform box_xform;
+ box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0));
+ box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0));
+ box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));
+ box_xform.origin.y = 0.2;
+ box_instance->set_transform(box_xform);
+
+ sphere_mesh.instance();
+ sphere_instance->set_mesh(sphere_mesh);
+ box_mesh.instance();
+ box_instance->set_mesh(box_mesh);
+ box_instance->hide();
+
+ set_custom_minimum_size(Size2(1, 150) * EDSCALE);
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ add_child(hb);
+ hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
+
+ VBoxContainer *vb_shape = memnew(VBoxContainer);
+ hb->add_child(vb_shape);
+
+ sphere_switch = memnew(TextureButton);
+ sphere_switch->set_toggle_mode(true);
+ sphere_switch->set_pressed(true);
+ vb_shape->add_child(sphere_switch);
+ sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch));
+
+ box_switch = memnew(TextureButton);
+ box_switch->set_toggle_mode(true);
+ box_switch->set_pressed(false);
+ vb_shape->add_child(box_switch);
+ box_switch->connect("pressed", this, "_button_pressed", varray(box_switch));
+
+ hb->add_spacer();
+
+ VBoxContainer *vb_light = memnew(VBoxContainer);
+ hb->add_child(vb_light);
+
+ light_1_switch = memnew(TextureButton);
+ light_1_switch->set_toggle_mode(true);
+ vb_light->add_child(light_1_switch);
+ light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));
+
+ light_2_switch = memnew(TextureButton);
+ light_2_switch->set_toggle_mode(true);
+ vb_light->add_child(light_2_switch);
+ light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
+
+ first_enter = true;
+}
+
+///////////////////////
+
+bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
+
+ Material *material = Object::cast_to<Material>(p_object);
+ if (!material)
+ return false;
+
+ return material->get_shader_mode() == Shader::MODE_SPATIAL;
+}
+
+void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
+
+ Material *material = Object::cast_to<Material>(p_object);
+ if (!material) {
+ return;
+ }
+ Ref<Material> m(material);
+
+ MaterialEditor *editor = memnew(MaterialEditor);
+ editor->edit(m, env);
+ add_custom_control(editor);
+}
+
+EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
+ env.instance();
+ Ref<ProceduralSky> proc_sky = memnew(ProceduralSky(true));
+ env->set_sky(proc_sky);
+ env->set_background(Environment::BG_COLOR_SKY);
+}
+
+MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
+
+ Ref<EditorInspectorPluginMaterial> plugin;
+ plugin.instance();
+ add_inspector_plugin(plugin);
+}
+
String SpatialMaterialConversionPlugin::converts_to() const {
return "ShaderMaterial";
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 39935d3e12..c3f14c27e5 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -32,6 +32,71 @@
#define MATERIAL_EDITOR_PLUGIN_H
#include "editor/property_editor.h"
+#include "scene/resources/primitive_meshes.h"
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/3d/camera.h"
+#include "scene/3d/light.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/resources/material.h"
+
+class MaterialEditor : public Control {
+
+ GDCLASS(MaterialEditor, Control);
+
+ ViewportContainer *vc;
+ Viewport *viewport;
+ MeshInstance *sphere_instance;
+ MeshInstance *box_instance;
+ DirectionalLight *light1;
+ DirectionalLight *light2;
+ Camera *camera;
+
+ Ref<SphereMesh> sphere_mesh;
+ Ref<CubeMesh> box_mesh;
+
+ TextureButton *sphere_switch;
+ TextureButton *box_switch;
+
+ TextureButton *light_1_switch;
+ TextureButton *light_2_switch;
+
+ Ref<Material> material;
+
+ void _button_pressed(Node *p_button);
+ bool first_enter;
+
+protected:
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ void edit(Ref<Material> p_material, const Ref<Environment> &p_env);
+ MaterialEditor();
+};
+
+class EditorInspectorPluginMaterial : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin)
+ Ref<Environment> env;
+
+public:
+ virtual bool can_handle(Object *p_object);
+ virtual void parse_begin(Object *p_object);
+
+ EditorInspectorPluginMaterial();
+};
+
+class MaterialEditorPlugin : public EditorPlugin {
+
+ GDCLASS(MaterialEditorPlugin, EditorPlugin);
+
+public:
+ virtual String get_name() const { return "Material"; }
+
+ MaterialEditorPlugin(EditorNode *p_node);
+};
class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin)
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index fcf515e3fc..6203035e25 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -80,26 +80,21 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
mesh = p_mesh;
mesh_instance->set_mesh(mesh);
- if (mesh.is_null()) {
-
- hide();
- } else {
- rot_x = 0;
- rot_y = 0;
- _update_rotation();
-
- AABB aabb = mesh->get_aabb();
- Vector3 ofs = aabb.position + aabb.size * 0.5;
- float m = aabb.get_longest_axis_size();
- if (m != 0) {
- m = 1.0 / m;
- m *= 0.5;
- Transform xform;
- xform.basis.scale(Vector3(m, m, m));
- xform.origin = -xform.basis.xform(ofs); //-ofs*m;
- //xform.origin.z -= aabb.get_longest_axis_size() * 2;
- mesh_instance->set_transform(xform);
- }
+ rot_x = Math::deg2rad(-15.0);
+ rot_y = Math::deg2rad(30.0);
+ _update_rotation();
+
+ AABB aabb = mesh->get_aabb();
+ Vector3 ofs = aabb.position + aabb.size * 0.5;
+ float m = aabb.get_longest_axis_size();
+ if (m != 0) {
+ m = 1.0 / m;
+ m *= 0.5;
+ Transform xform;
+ xform.basis.scale(Vector3(m, m, m));
+ xform.origin = -xform.basis.xform(ofs); //-ofs*m;
+ //xform.origin.z -= aabb.get_longest_axis_size() * 2;
+ mesh_instance->set_transform(xform);
}
}
@@ -128,8 +123,8 @@ MeshEditor::MeshEditor() {
viewport->set_world(world); //use own world
add_child(viewport);
viewport->set_disable_input(true);
+ viewport->set_msaa(Viewport::MSAA_2X);
set_stretch(true);
-
camera = memnew(Camera);
camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1)));
camera->set_perspective(45, 0.1, 10);
@@ -176,39 +171,29 @@ MeshEditor::MeshEditor() {
rot_y = 0;
}
-void MeshEditorPlugin::edit(Object *p_object) {
-
- Mesh *s = Object::cast_to<Mesh>(p_object);
- if (!s)
- return;
-
- mesh_editor->edit(Ref<Mesh>(s));
-}
+///////////////////////
-bool MeshEditorPlugin::handles(Object *p_object) const {
+bool EditorInspectorPluginMesh::can_handle(Object *p_object) {
- return p_object->is_class("Mesh");
+ return Object::cast_to<Mesh>(p_object) != NULL;
}
-void MeshEditorPlugin::make_visible(bool p_visible) {
+void EditorInspectorPluginMesh::parse_begin(Object *p_object) {
- if (p_visible) {
- mesh_editor->show();
- //mesh_editor->set_process(true);
- } else {
-
- mesh_editor->hide();
- //mesh_editor->set_process(false);
+ Mesh *mesh = Object::cast_to<Mesh>(p_object);
+ if (!mesh) {
+ return;
}
+ Ref<Mesh> m(mesh);
+
+ MeshEditor *editor = memnew(MeshEditor);
+ editor->edit(m);
+ add_custom_control(editor);
}
MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- mesh_editor = memnew(MeshEditor);
- add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, mesh_editor);
- mesh_editor->hide();
-}
-
-MeshEditorPlugin::~MeshEditorPlugin() {
+ Ref<EditorInspectorPluginMesh> plugin;
+ plugin.instance();
+ add_inspector_plugin(plugin);
}
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 0275f45be9..8ada2dac90 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -72,22 +72,21 @@ public:
MeshEditor();
};
+class EditorInspectorPluginMesh : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin)
+public:
+ virtual bool can_handle(Object *p_object);
+ virtual void parse_begin(Object *p_object);
+};
+
class MeshEditorPlugin : public EditorPlugin {
GDCLASS(MeshEditorPlugin, EditorPlugin);
- MeshEditor *mesh_editor;
- EditorNode *editor;
-
public:
virtual String get_name() const { return "Mesh"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
MeshEditorPlugin(EditorNode *p_node);
- ~MeshEditorPlugin();
};
#endif
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 0482ae86f3..831b2f3f16 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -138,39 +138,28 @@ TextureEditor::TextureEditor() {
set_custom_minimum_size(Size2(1, 150));
}
-void TextureEditorPlugin::edit(Object *p_object) {
+//
+bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
- Texture *s = Object::cast_to<Texture>(p_object);
- if (!s)
- return;
-
- texture_editor->edit(Ref<Texture>(s));
-}
-
-bool TextureEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_class("Texture");
+ return Object::cast_to<Texture>(p_object) != NULL;
}
-void TextureEditorPlugin::make_visible(bool p_visible) {
+void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
- if (p_visible) {
- texture_editor->show();
- //texture_editor->set_process(true);
- } else {
-
- texture_editor->hide();
- //texture_editor->set_process(false);
+ Texture *texture = Object::cast_to<Texture>(p_object);
+ if (!texture) {
+ return;
}
+ Ref<Texture> m(texture);
+
+ TextureEditor *editor = memnew(TextureEditor);
+ editor->edit(m);
+ add_custom_control(editor);
}
TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- texture_editor = memnew(TextureEditor);
- add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, texture_editor);
- texture_editor->hide();
-}
-
-TextureEditorPlugin::~TextureEditorPlugin() {
+ Ref<EditorInspectorPluginTexture> plugin;
+ plugin.instance();
+ add_inspector_plugin(plugin);
}
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index 80ff4d6416..9c7d33df5a 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -52,22 +52,21 @@ public:
TextureEditor();
};
+class EditorInspectorPluginTexture : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin)
+public:
+ virtual bool can_handle(Object *p_object);
+ virtual void parse_begin(Object *p_object);
+};
+
class TextureEditorPlugin : public EditorPlugin {
GDCLASS(TextureEditorPlugin, EditorPlugin);
- TextureEditor *texture_editor;
- EditorNode *editor;
-
public:
virtual String get_name() const { return "Texture"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
TextureEditorPlugin(EditorNode *p_node);
- ~TextureEditorPlugin();
};
#endif // TEXTURE_EDITOR_PLUGIN_H