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-rw-r--r--editor/animation_track_editor.cpp4
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/icons/ImmediateMesh.svg1
-rw-r--r--editor/icons/ORMMaterial3D.svg2
-rw-r--r--editor/import/scene_importer_mesh.cpp2
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp19
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h1
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp56
-rw-r--r--editor/plugins/node_3d_editor_plugin.h4
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp1
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp133
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h6
-rw-r--r--editor/project_export.cpp24
-rw-r--r--editor/scene_tree_dock.cpp6
-rw-r--r--editor/scene_tree_editor.cpp9
15 files changed, 212 insertions, 58 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index f61fb6bab3..1aa676d11c 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -4450,7 +4450,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
}
if (node == AnimationPlayerEditor::singleton->get_player()) {
- EditorNode::get_singleton()->show_warning(TTR("An animation player can't animate itself, only other players."));
+ EditorNode::get_singleton()->show_warning(TTR("AnimationPlayer can't animate itself, only other players."));
return;
}
@@ -5334,7 +5334,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
} break;
case EDIT_PASTE_TRACKS: {
if (track_clipboard.size() == 0) {
- EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty"));
+ EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!"));
break;
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index e7c0b02ae2..4cfa2d7338 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2713,7 +2713,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
save_confirmation->get_ok_button()->set_text(TTR("Save & Quit"));
- save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes the following scene(s) before opening Project Manager?")) + unsaved_scenes);
+ save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
save_confirmation->popup_centered();
}
}
diff --git a/editor/icons/ImmediateMesh.svg b/editor/icons/ImmediateMesh.svg
new file mode 100644
index 0000000000..9521530876
--- /dev/null
+++ b/editor/icons/ImmediateMesh.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 14.999999 14.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2v2h5v-2zm5 2v3h2v-3zm2-2v2h5v-2zm-2 7v3h2v-3zm-5 3v2h5v-2zm7 0v2h5v-2z" fill="#ffca5f" transform="scale(.93749994)"/></svg>
diff --git a/editor/icons/ORMMaterial3D.svg b/editor/icons/ORMMaterial3D.svg
index 3d6db6910d..e09208155d 100644
--- a/editor/icons/ORMMaterial3D.svg
+++ b/editor/icons/ORMMaterial3D.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m5.0534707 10.652714q0 .729229-.4538398 1.253141-.4538403.516832-1.0868283.516832h-1.1943162q-.6389592 0-1.1047425-.509753-.47175502-.509751-.47175502-1.26022v-5.5223119q0-.7575473.47175502-1.2672998.4717549-.5097517 1.1047425-.5097517h1.1943162q.6270165 0 1.0868283.516832.4538398.5168313.4538398 1.2602195zm-1.0808559-.233636v-5.0550395q0-.5734707-.3344086-.8141867-.1074887-.0849591-.2567782-.0778788h-.9912826q-.2567779 0-.4120391.2690357-.1552611.2690357-.1552611.6230298v5.0550395q0 .559311.3164938.807108.1074885.08496.2508064.08496h.9912826q.2746925 0 .4359254-.276116.1552614-.276115.1552614-.61595z" fill="#f00"/><path d="m9.9872948 12.451006h-1.0427362l-1.4698137-3.9222572h-.7931457v3.9222572h-1.0094573v-9.076416h2.739956q.5435541 0 .9318066.4601926.3882524.4601933.3882524 1.1540217v2.1239667q0 1.0053443-.6766682 1.3168588-.2107668.099119-.4659043.099119zm-1.2590481-5.64267v-1.5858953q0-.4743524-.2884169-.6867495-.088743-.070798-.2052192-.063719h-1.5530114v2.9452329h1.7194053q.2828702-.00708.3161488-.389394.011093-.1132781.011093-.2194752z" fill="#008000"/><path d="m10.201004 3.7285848q0-.4106342.529158-.3681546.126777.014161.209458.014161v.00708h.115753l1.692202 4.9205216 1.697714-4.9205216h.06063v-.00708h.463013q.198434 0 .297651.212397.03307.063719.03307.1415978v8.694102h-1.01422v-5.6001914l-1.058314 3.2284284h-.953584l-1.058315-2.9310723v5.3028353h-1.014218z" fill="#00f"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 3.1191406-3.7636719 1.8808594 3.7636719 1.8828125 3.763672-1.8828125z" fill="#80ff45"/><path d="m3 6.6191406v2.3808594 1.382812l1.234375.617188 2.765625 1.382812v-1.382812-2-.3808594l-3.2382812-1.6191406z" fill="#ff4545"/><path d="m13 6.6191406-.761719.3808594-3.238281 1.6191406v3.7636714l2.765625-1.382812 1.234375-.617188v-1.382812z" fill="#45d7ff"/></svg>
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index ce78166d1e..f8e93df382 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -506,7 +506,7 @@ Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
const Vector<Face3> faces = get_faces();
- Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces);
+ Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, -1);
Vector<Ref<Shape3D>> ret;
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 0d2b2ea2f5..7434accc1a 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -153,14 +153,18 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
- case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: {
+
+ case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE:
+ case MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
err_dialog->popup_centered();
return;
}
- Ref<Shape3D> shape = mesh->create_convex_shape();
+ bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
+
+ Ref<Shape3D> shape = mesh->create_convex_shape(true, simplify);
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
@@ -169,7 +173,11 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Create Single Convex Shape"));
+ if (simplify) {
+ ur->create_action(TTR("Create Simplified Convex Shape"));
+ } else {
+ ur->create_action(TTR("Create Single Convex Shape"));
+ }
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
@@ -186,6 +194,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->commit_action();
} break;
+
case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
@@ -441,8 +450,10 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
+ options->get_popup()->add_item(TTR("Create Simplified Convex Collision Sibling"), MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
+ options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy."));
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
- options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
+ options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index 69f494de7f..98b667c978 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -43,6 +43,7 @@ class MeshInstance3DEditor : public Control {
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
+ MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index a7177faafa..72a63539b3 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -467,22 +467,31 @@ void Node3DEditorViewport::_select_clicked(bool p_append, bool p_single, bool p_
}
void Node3DEditorViewport::_select(Node *p_node, bool p_append, bool p_single) {
- if (!p_append) {
- editor_selection->clear();
- }
-
- if (editor_selection->is_selected(p_node)) {
- //erase
- editor_selection->remove_node(p_node);
+ // Add or remove a single node from the selection
+ if (p_append && p_single) {
+ if (editor_selection->is_selected(p_node)) {
+ // Already in the selection, remove it from the selected nodes
+ editor_selection->remove_node(p_node);
+ } else {
+ // Add the item to the selection
+ editor_selection->add_node(p_node);
+ }
+ } else if (p_append && !p_single) {
+ // Add the item to the selection
+ editor_selection->add_node(p_node);
} else {
+ // No append; single select
+ editor_selection->clear();
editor_selection->add_node(p_node);
- }
-
- if (p_single) {
+ // Reselect
if (Engine::get_singleton()->is_editor_hint()) {
editor->call("edit_node", p_node);
}
}
+
+ if (editor_selection->get_selected_node_list().size() == 1) {
+ editor->push_item(editor_selection->get_selected_node_list()[0]);
+ }
}
ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) {
@@ -6218,9 +6227,14 @@ void Node3DEditor::_sun_environ_settings_pressed() {
sun_environ_popup->popup();
}
-void Node3DEditor::_add_sun_to_scene() {
+void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
sun_environ_popup->hide();
+ if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Prevent infinite feedback loop between the sun and environment methods.
+ _add_environment_to_scene(true);
+ }
+
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
@@ -6232,14 +6246,23 @@ void Node3DEditor::_add_sun_to_scene() {
undo_redo->create_action("Add Preview Sun to Scene");
undo_redo->add_do_method(base, "add_child", new_sun);
+ // Move to the beginning of the scene tree since more "global" nodes
+ // generally look better when placed at the top.
+ undo_redo->add_do_method(base, "move_child", new_sun, 0);
undo_redo->add_do_method(new_sun, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_sun);
undo_redo->add_do_reference(new_sun);
undo_redo->commit_action();
}
-void Node3DEditor::_add_environment_to_scene() {
+
+void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
sun_environ_popup->hide();
+ if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Prevent infinite feedback loop between the sun and environment methods.
+ _add_sun_to_scene(true);
+ }
+
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
@@ -6253,6 +6276,9 @@ void Node3DEditor::_add_environment_to_scene() {
undo_redo->create_action("Add Preview Environment to Scene");
undo_redo->add_do_method(base, "add_child", new_env);
+ // Move to the beginning of the scene tree since more "global" nodes
+ // generally look better when placed at the top.
+ undo_redo->add_do_method(base, "move_child", new_env, 0);
undo_redo->add_do_method(new_env, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_env);
undo_redo->add_do_reference(new_env);
@@ -7180,7 +7206,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
sun_add_to_scene = memnew(Button);
sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
- sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene));
+ sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
+ sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene), varray(false));
sun_vb->add_spacer();
sun_vb->add_child(sun_add_to_scene);
@@ -7244,7 +7271,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
environ_add_to_scene = memnew(Button);
environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
- environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene));
+ environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
+ environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene), varray(false));
environ_vb->add_spacer();
environ_vb->add_child(environ_add_to_scene);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index ac0b2e1859..a195a0eee0 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -805,8 +805,8 @@ private:
void _preview_settings_changed();
void _sun_environ_settings_pressed();
- void _add_sun_to_scene();
- void _add_environment_to_scene();
+ void _add_sun_to_scene(bool p_already_added_environment = false);
+ void _add_environment_to_scene(bool p_already_added_sun = false);
protected:
void _notification(int p_what);
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 75a944e910..10679ad6f2 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -476,6 +476,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
version_control_dock = memnew(PanelContainer);
version_control_dock->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ version_control_dock->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
version_control_dock->hide();
diff_vbc = memnew(VBoxContainer);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 94863bf722..fb91cbb866 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -110,6 +110,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression);
ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve);
+ ClassDB::bind_method("update_curve3", &VisualShaderGraphPlugin::update_curve3);
ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
}
@@ -211,9 +212,19 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_
}
void VisualShaderGraphPlugin::update_curve(int p_node_id) {
- if (links.has(p_node_id) && links[p_node_id].curve_editor) {
+ if (links.has(p_node_id) && links[p_node_id].curve_editors[0]) {
if (((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
- links[p_node_id].curve_editor->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve());
+ links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve());
+ }
+ }
+}
+
+void VisualShaderGraphPlugin::update_curve3(int p_node_id) {
+ if (links.has(p_node_id) && links[p_node_id].curve_editors[0] && links[p_node_id].curve_editors[1] && links[p_node_id].curve_editors[2]) {
+ if (((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
+ links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_x());
+ links[p_node_id].curve_editors[1]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_y());
+ links[p_node_id].curve_editors[2]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_z());
}
}
}
@@ -265,8 +276,8 @@ void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit *
links[p_node_id].expression_edit = p_expression_edit;
}
-void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, CurveEditor *p_curve_editor) {
- links[p_node_id].curve_editor = p_curve_editor;
+void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor) {
+ links[p_node_id].curve_editors[p_index] = p_curve_editor;
}
void VisualShaderGraphPlugin::update_uniform_refs() {
@@ -312,7 +323,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
- links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, nullptr });
+ links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
@@ -472,6 +483,18 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
custom_editor = hbox;
}
+ Ref<VisualShaderNodeCurve3Texture> curve3 = vsnode;
+ if (curve3.is_valid()) {
+ if (curve3->get_texture().is_valid() && !curve3->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3))) {
+ curve3->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3), varray(p_id));
+ }
+
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ hbox->add_child(custom_editor);
+ custom_editor = hbox;
+ }
+
Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
if (float_const.is_valid()) {
HBoxContainer *hbox = memnew(HBoxContainer);
@@ -495,19 +518,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
port_offset++;
node->add_child(custom_editor);
- if (curve.is_valid()) {
+ bool is_curve = curve.is_valid() || curve3.is_valid();
+
+ if (is_curve) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
VisualShaderEditor::get_singleton()->_update_created_node(node);
- CurveEditor *curve_editor = memnew(CurveEditor);
- node->add_child(curve_editor);
- register_curve_editor(p_id, curve_editor);
- curve_editor->set_custom_minimum_size(Size2(300, 0));
- curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve->get_texture().is_valid()) {
- curve_editor->set_curve(curve->get_texture()->get_curve());
- }
-
TextureButton *preview = memnew(TextureButton);
preview->set_toggle_mode(true);
preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
@@ -519,12 +535,59 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED);
custom_editor->add_child(preview);
+ if (vsnode->get_output_port_for_preview() >= 0) {
+ show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview());
+ }
+ }
+
+ if (curve.is_valid()) {
+ CurveEditor *curve_editor = memnew(CurveEditor);
+ node->add_child(curve_editor);
+ register_curve_editor(p_id, 0, curve_editor);
+ curve_editor->set_custom_minimum_size(Size2(300, 0));
+ curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve->get_texture().is_valid()) {
+ curve_editor->set_curve(curve->get_texture()->get_curve());
+ }
+ }
+
+ if (curve3.is_valid()) {
+ CurveEditor *curve_editor_x = memnew(CurveEditor);
+ node->add_child(curve_editor_x);
+ register_curve_editor(p_id, 0, curve_editor_x);
+ curve_editor_x->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve3->get_texture().is_valid()) {
+ curve_editor_x->set_curve(curve3->get_texture()->get_curve_x());
+ }
+
+ CurveEditor *curve_editor_y = memnew(CurveEditor);
+ node->add_child(curve_editor_y);
+ register_curve_editor(p_id, 1, curve_editor_y);
+ curve_editor_y->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve3->get_texture().is_valid()) {
+ curve_editor_y->set_curve(curve3->get_texture()->get_curve_y());
+ }
+
+ CurveEditor *curve_editor_z = memnew(CurveEditor);
+ node->add_child(curve_editor_z);
+ register_curve_editor(p_id, 2, curve_editor_z);
+ curve_editor_z->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve3->get_texture().is_valid()) {
+ curve_editor_z->set_curve(curve3->get_texture()->get_curve_z());
+ }
+ }
+
+ if (is_curve) {
VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0);
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]);
VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
}
+
if (vsnode->is_use_prop_slots()) {
return;
}
@@ -2211,6 +2274,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_path, int p_node_idx) {
ERR_FAIL_INDEX(p_idx, add_options.size());
+ VisualShader::Type type = get_current_shader_type();
+
Ref<VisualShaderNode> vsnode;
bool is_custom = add_options[p_idx].is_custom;
@@ -2237,6 +2302,29 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
}
}
+ VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn);
+
+ if (uniform_ref && to_node != -1 && to_slot != -1) {
+ VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot);
+ bool success = false;
+
+ for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) {
+ if (uniform_ref->get_port_type_by_index(i) == input_port_type) {
+ uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i));
+ success = true;
+ break;
+ }
+ }
+ if (!success) {
+ for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) {
+ if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(i), input_port_type)) {
+ uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i));
+ break;
+ }
+ }
+ }
+ }
+
vsnode = Ref<VisualShaderNode>(vsn);
} else {
ERR_FAIL_COND(add_options[p_idx].script.is_null());
@@ -2257,8 +2345,6 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
}
saved_node_pos_dirty = false;
- VisualShader::Type type = get_current_shader_type();
-
int id_to_use = visual_shader->get_valid_node_id(type);
if (p_resource_path.is_empty()) {
@@ -2387,6 +2473,11 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
graph_plugin->call_deferred("update_curve", id_to_use);
}
+ VisualShaderNodeCurve3Texture *curve3 = Object::cast_to<VisualShaderNodeCurve3Texture>(vsnode.ptr());
+ if (curve3) {
+ graph_plugin->call_deferred("update_curve3", id_to_use);
+ }
+
if (p_resource_path.is_empty()) {
undo_redo->commit_action();
} else {
@@ -2395,7 +2486,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
VisualShaderNodeTexture *texture2d = Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr());
VisualShaderNodeTexture3D *texture3d = Object::cast_to<VisualShaderNodeTexture3D>(vsnode.ptr());
- if (texture2d || texture3d || curve) {
+ if (texture2d || texture3d || curve || curve3) {
undo_redo->add_do_method(vsnode.ptr(), "set_texture", ResourceLoader::load(p_resource_path));
return;
}
@@ -3590,6 +3681,10 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_node(curve_node_option_idx, -1, arr[i], i);
+ } else if (type == "Curve3Texture") {
+ saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
+ saved_node_pos_dirty = true;
+ _add_node(curve3_node_option_idx, -1, arr[i], i);
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
@@ -4311,6 +4406,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
curve_node_option_idx = add_options.size();
add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1));
+ curve3_node_option_idx = add_options.size();
+ add_options.push_back(AddOption("CurveTexture3", "Textures", "Functions", "VisualShaderNodeCurve3Texture", TTR("Perform the ternary curve texture lookup."), -1, -1));
texture2d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1));
texture2d_array_node_option_idx = add_options.size();
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index d549a35306..2b354db7b3 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -75,7 +75,7 @@ private:
LineEdit *uniform_name = nullptr;
OptionButton *const_op = nullptr;
CodeEdit *expression_edit = nullptr;
- CurveEditor *curve_editor = nullptr;
+ CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr };
};
Ref<VisualShader> visual_shader;
@@ -97,7 +97,7 @@ public:
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void register_constant_option_btn(int p_node_id, OptionButton *p_button);
void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
- void register_curve_editor(int p_node_id, CurveEditor *p_curve_editor);
+ void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor);
void clear_links();
void set_shader_type(VisualShader::Type p_type);
bool is_preview_visible(int p_id) const;
@@ -117,6 +117,7 @@ public:
void update_uniform_refs();
void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
void update_curve(int p_node_id);
+ void update_curve3(int p_node_id);
void update_constant(VisualShader::Type p_type, int p_node_id);
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
int get_constant_index(float p_constant) const;
@@ -289,6 +290,7 @@ class VisualShaderEditor : public VBoxContainer {
int texture3d_node_option_idx;
int custom_node_option_idx;
int curve_node_option_idx;
+ int curve3_node_option_idx;
List<String> keyword_list;
List<VisualShaderNodeUniformRef> uniform_refs;
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 75736a0723..ad88e1b45b 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -64,6 +64,7 @@ void ProjectExportDialog::_notification(int p_what) {
duplicate_preset->set_icon(presets->get_theme_icon("Duplicate", "EditorIcons"));
delete_preset->set_icon(presets->get_theme_icon("Remove", "EditorIcons"));
connect("confirmed", callable_mp(this, &ProjectExportDialog::_export_pck_zip));
+ _update_export_all();
} break;
}
}
@@ -182,10 +183,12 @@ void ProjectExportDialog::_update_export_all() {
}
}
+ export_all_button->set_disabled(!can_export);
+
if (can_export) {
- export_all_button->set_disabled(false);
+ export_all_button->set_tooltip(TTR("Export the project for all the presets defined."));
} else {
- export_all_button->set_disabled(true);
+ export_all_button->set_tooltip(TTR("All presets must have an export path defined for Export All to work."));
}
}
@@ -433,6 +436,7 @@ void ProjectExportDialog::_export_path_changed(const StringName &p_property, con
current->set_export_path(p_value);
_update_presets();
+ _update_export_all();
}
void ProjectExportDialog::_enc_filters_changed(const String &p_filters) {
@@ -589,6 +593,10 @@ void ProjectExportDialog::_delete_preset_confirm() {
get_ok_button()->set_disabled(true);
EditorExport::get_singleton()->remove_export_preset(idx);
_update_presets();
+
+ // The Export All button might become enabled (if all other presets have an export path defined),
+ // or it could be disabled (if there are no presets anymore).
+ _update_export_all();
}
Variant ProjectExportDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
@@ -1199,8 +1207,8 @@ ProjectExportDialog::ProjectExportDialog() {
updating = false;
get_cancel_button()->set_text(TTR("Close"));
- get_ok_button()->set_text(TTR("Export PCK/Zip"));
- export_button = add_button(TTR("Export Project"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
+ get_ok_button()->set_text(TTR("Export PCK/ZIP..."));
+ export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
// Disable initially before we select a valid preset
export_button->set_disabled(true);
@@ -1209,19 +1217,19 @@ ProjectExportDialog::ProjectExportDialog() {
export_all_dialog = memnew(ConfirmationDialog);
add_child(export_all_dialog);
export_all_dialog->set_title("Export All");
- export_all_dialog->set_text(TTR("Export mode?"));
+ export_all_dialog->set_text(TTR("Choose an export mode:"));
export_all_dialog->get_ok_button()->hide();
export_all_dialog->add_button(TTR("Debug"), true, "debug");
export_all_dialog->add_button(TTR("Release"), true, "release");
export_all_dialog->connect("custom_action", callable_mp(this, &ProjectExportDialog::_export_all_dialog_action));
- export_all_button = add_button(TTR("Export All"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
+ export_all_button = add_button(TTR("Export All..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
export_all_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_all_dialog));
export_all_button->set_disabled(true);
export_pck_zip = memnew(EditorFileDialog);
export_pck_zip->add_filter("*.zip ; " + TTR("ZIP File"));
- export_pck_zip->add_filter("*.pck ; " + TTR("Godot Game Pack"));
+ export_pck_zip->add_filter("*.pck ; " + TTR("Godot Project Pack"));
export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
export_pck_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
add_child(export_pck_zip);
@@ -1282,8 +1290,6 @@ ProjectExportDialog::ProjectExportDialog() {
default_filename = "UnnamedProject";
}
}
-
- _update_export_all();
}
ProjectExportDialog::~ProjectExportDialog() {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 3f66f1f375..a9dcbc9f09 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1206,9 +1206,6 @@ void SceneTreeDock::_notification(int p_what) {
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
- scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed));
-
// create_root_dialog
HBoxContainer *top_row = memnew(HBoxContainer);
top_row->set_name("NodeShortcutsTopRow");
@@ -3216,6 +3213,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
+ scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed));
+
+ editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
scene_tree->set_undo_redo(&editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 3aa04e4dc3..ee66f28045 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -659,7 +659,14 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
} else {
editor_selection->remove_node(n);
}
- emit_signal("node_changed");
+
+ // Selection changed to be single node, so emit "selected" (for single node) rather than "changed" (for multiple nodes)
+ if (editor_selection->get_selected_nodes().size() == 1) {
+ selected = editor_selection->get_selected_node_list()[0];
+ emit_signal("node_selected");
+ } else {
+ emit_signal("node_changed");
+ }
}
void SceneTreeEditor::_notification(int p_what) {