diff options
Diffstat (limited to 'editor')
170 files changed, 24047 insertions, 6175 deletions
diff --git a/editor/SCsub b/editor/SCsub index 82a4ecb6c0..7d48e47c9f 100644 --- a/editor/SCsub +++ b/editor/SCsub @@ -79,9 +79,6 @@ if env['tools']: env.CommandNoCache('#editor/builtin_fonts.gen.h', flist, run_in_subprocess(editor_builders.make_fonts_header)) env.add_source_files(env.editor_sources, "*.cpp") - env_thirdparty = env.Clone() - env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"]) SConscript('collada/SCsub') SConscript('doc/SCsub') diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index f6d4a2665c..e524dffd43 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -453,6 +453,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) { ep.point_rect.size = bezier_icon->get_size(); if (selection.has(i)) { draw_texture(selected_icon, ep.point_rect.position); + draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height() - 4), TTR("Time:") + " " + rtos(Math::stepify(offset, 0.001)), accent); + draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + rtos(Math::stepify(value, 0.001)), accent); } else { draw_texture(bezier_icon, ep.point_rect.position); } @@ -518,6 +520,12 @@ void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_a animation = p_animation; track = p_track; + if (is_connected("select_key", editor, "_key_selected")) + disconnect("select_key", editor, "_key_selected"); + if (is_connected("deselect_key", editor, "_key_deselected")) + disconnect("deselect_key", editor, "_key_deselected"); + connect("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED); + connect("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED); update(); } @@ -536,6 +544,7 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) { } void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) { editor = p_editor; + connect("clear_selection", editor, "_clear_selection"); } void AnimationBezierTrackEdit::_play_position_draw() { @@ -578,6 +587,7 @@ String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const { void AnimationBezierTrackEdit::_clear_selection() { selection.clear(); + emit_signal("clear_selection"); update(); } @@ -598,6 +608,7 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int ERR_FAIL_COND(idx < 0); selection.insert(idx); + emit_signal("select_key", idx, true); update(); } @@ -653,20 +664,22 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { menu_insert_key = mb->get_position(); - Vector2 popup_pos = get_global_transform().xform(mb->get_position()); - - menu->clear(); - menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT); - if (selection.size()) { - menu->add_separator(); - menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE); - menu->add_separator(); - menu->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE); - } + if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) { + Vector2 popup_pos = get_global_transform().xform(mb->get_position()); + + menu->clear(); + menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT); + if (selection.size()) { + menu->add_separator(); + menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE); + menu->add_separator(); + menu->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE); + } - menu->set_as_minsize(); - menu->set_position(popup_pos); - menu->popup(); + menu->set_as_minsize(); + menu->set_position(popup_pos); + menu->popup(); + } } if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { @@ -678,6 +691,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { for (Map<int, Rect2>::Element *E = subtracks.front(); E; E = E->next()) { if (E->get().has_point(mb->get_position())) { set_animation_and_track(animation, E->key()); + _clear_selection(); return; } } @@ -850,7 +864,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { // 2- remove overlapped keys for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float newtime = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x; + float newtime = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x); int idx = animation->track_find_key(track, newtime, true); if (idx == -1) @@ -872,7 +886,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { // 3-move the keys (re insert them) for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float newpos = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x; + float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x); /* if (newpos<0) continue; //no add at the beginning @@ -887,7 +901,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { // 4-(undo) remove inserted keys for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { - float newpos = animation->track_get_key_time(track, E->get()) + moving_selection_offset.x; + float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x); /* if (newpos<0) continue; //no remove what no inserted @@ -924,7 +938,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { for (Set<int>::Element *E = selection.back(); E; E = E->prev()) { float oldpos = animation->track_get_key_time(track, E->get()); - float newpos = oldpos + moving_selection_offset.x; + float newpos = editor->snap_time(oldpos + moving_selection_offset.x); undo_redo->add_do_method(this, "_select_at_anim", animation, track, newpos); undo_redo->add_undo_method(this, "_select_at_anim", animation, track, oldpos); @@ -965,7 +979,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll; - float x = ((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value(); + float x = editor->snap_time(((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value()); moving_selection_offset = Vector2(x - animation->track_get_key_time(track, moving_selection_from_key), y - animation->bezier_track_get_key_value(track, moving_selection_from_key)); update(); @@ -1154,8 +1168,8 @@ void AnimationBezierTrackEdit::_bind_methods() { ClassDB::bind_method("_play_position_draw", &AnimationBezierTrackEdit::_play_position_draw); ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection); - ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection); - ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_clear_selection); + ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim); + ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim); ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag"))); ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track"))); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 9f6fa74dd3..e8490e8729 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -63,8 +63,6 @@ public: ClassDB::bind_method("_dont_undo_redo", &AnimationTrackKeyEdit::_dont_undo_redo); } - //PopupDialog *ke_dialog; - void _fix_node_path(Variant &value) { NodePath np = value; @@ -309,8 +307,8 @@ public: setting = true; undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); Vector2 prev = animation->bezier_track_get_key_in_handle(track, key); - undo_redo->add_do_method(animation.ptr(), "bezier_track_set_in_handle", track, key, value); - undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_in_handle", track, key, prev); + undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value); + undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev); undo_redo->add_do_method(this, "_update_obj", animation); undo_redo->add_undo_method(this, "_update_obj", animation); undo_redo->commit_action(); @@ -325,8 +323,8 @@ public: setting = true; undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); Vector2 prev = animation->bezier_track_get_key_out_handle(track, key); - undo_redo->add_do_method(animation.ptr(), "bezier_track_set_out_handle", track, key, value); - undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_out_handle", track, key, prev); + undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value); + undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev); undo_redo->add_do_method(this, "_update_obj", animation); undo_redo->add_undo_method(this, "_update_obj", animation); undo_redo->commit_action(); @@ -544,7 +542,7 @@ public: if (use_fps && animation->get_step() > 0) { float max_frame = animation->get_length() / animation->get_step(); - p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1")); } else { p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01")); } @@ -1022,8 +1020,14 @@ void AnimationTimelineEdit::update_values() { editing = true; if (use_fps && animation->get_step() > 0) { length->set_value(animation->get_length() / animation->get_step()); + length->set_step(1); + length->set_tooltip(TTR("Animation length (frames)")); + time_icon->set_tooltip(TTR("Animation length (frames)")); } else { length->set_value(animation->get_length()); + length->set_step(0.01); + length->set_tooltip(TTR("Animation length (seconds)")); + time_icon->set_tooltip(TTR("Animation length (seconds)")); } loop->set_pressed(animation->has_loop()); editing = false; @@ -1168,7 +1172,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() { len_hb->add_child(expander); time_icon = memnew(TextureRect); time_icon->set_v_size_flags(SIZE_SHRINK_CENTER); - time_icon->set_tooltip(TTR("Animation Length Time (seconds)")); + time_icon->set_tooltip(TTR("Animation length (seconds)")); len_hb->add_child(time_icon); length = memnew(EditorSpinSlider); length->set_min(0.001); @@ -1177,7 +1181,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() { length->set_allow_greater(true); length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0)); length->set_hide_slider(true); - length->set_tooltip(TTR("Animation Length Time (seconds)")); + length->set_tooltip(TTR("Animation length (seconds)")); length->connect("value_changed", this, "_anim_length_changed"); len_hb->add_child(length); loop = memnew(ToolButton); @@ -1209,7 +1213,8 @@ void AnimationTrackEdit::_notification(int p_what) { if (has_focus()) { Color accent = get_color("accent_color", "Editor"); accent.a *= 0.7; - draw_rect(Rect2(Point2(), get_size()), accent, false); + // Offside so the horizontal sides aren't cutoff. + draw_rect(Rect2(Point2(1, 0), get_size() - Size2(1, 0)), accent, false); } Ref<Font> font = get_font("font", "Label"); @@ -1268,13 +1273,7 @@ void AnimationTrackEdit::_notification(int p_what) { } else if (animation->track_get_type(track) == Animation::TYPE_ANIMATION) { text = TTR("Anim Clips:"); } else { - Vector<StringName> sn = path.get_subnames(); - for (int i = 0; i < sn.size(); i++) { - if (i > 0) { - text += "."; - } - text += sn[i]; - } + text += path.get_concatenated_subnames(); } text_color.a *= 0.7; } else if (node) { @@ -1288,14 +1287,10 @@ void AnimationTrackEdit::_notification(int p_what) { draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2)); icon_cache = icon; - text = node->get_name(); + text = String() + node->get_name() + ":" + path.get_concatenated_subnames(); ofs += hsep; ofs += icon->get_width(); - Vector<StringName> sn = path.get_subnames(); - for (int i = 0; i < sn.size(); i++) { - text += "."; - text += sn[i]; - } + } else { icon_cache = type_icon; @@ -2191,6 +2186,9 @@ Variant AnimationTrackEdit::get_drag_data(const Point2 &p_point) { Dictionary drag_data; drag_data["type"] = "animation_track"; + String base_path = animation->track_get_path(track); + base_path = base_path.get_slice(":", 0); // Remove sub-path. + drag_data["group"] = base_path; drag_data["index"] = track; ToolButton *tb = memnew(ToolButton); @@ -2211,8 +2209,18 @@ bool AnimationTrackEdit::can_drop_data(const Point2 &p_point, const Variant &p_d } String type = d["type"]; - if (type != "animation_track") + if (type != "animation_track") { return false; + } + + // Don't allow moving tracks outside their groups. + if (get_editor()->is_grouping_tracks()) { + String base_path = animation->track_get_path(track); + base_path = base_path.get_slice(":", 0); // Remove sub-path. + if (d["group"] != base_path) { + return false; + } + } if (p_point.y < get_size().height / 2) { dropping_at = -1; @@ -2233,8 +2241,18 @@ void AnimationTrackEdit::drop_data(const Point2 &p_point, const Variant &p_data) } String type = d["type"]; - if (type != "animation_track") + if (type != "animation_track") { return; + } + + // Don't allow moving tracks outside their groups. + if (get_editor()->is_grouping_tracks()) { + String base_path = animation->track_get_path(track); + base_path = base_path.get_slice(":", 0); // Remove sub-path. + if (d["group"] != base_path) { + return; + } + } int from_track = d["index"]; @@ -2541,6 +2559,15 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) { step->set_read_only(false); snap->set_disabled(false); snap_mode->set_disabled(false); + + imported_anim_warning->hide(); + for (int i = 0; i < animation->get_track_count(); i++) { + if (animation->track_is_imported(i)) { + imported_anim_warning->show(); + break; + } + } + } else { hscroll->hide(); edit->set_disabled(true); @@ -2680,6 +2707,13 @@ void AnimationTrackEditor::_track_remove_request(int p_track) { } } +void AnimationTrackEditor::_track_grab_focus(int p_track) { + + // Don't steal focus if not working with the track editor. + if (Object::cast_to<AnimationTrackEdit>(get_focus_owner())) + track_edits[p_track]->grab_focus(); +} + void AnimationTrackEditor::set_anim_pos(float p_pos) { timeline->set_play_position(p_pos); @@ -3444,14 +3478,14 @@ void AnimationTrackEditor::_update_tracks() { if (use_grouping) { String base_path = animation->track_get_path(i); - base_path = base_path.get_slice(":", 0); // remove subpath + base_path = base_path.get_slice(":", 0); // Remove sub-path. if (!group_sort.has(base_path)) { AnimationTrackEditGroup *g = memnew(AnimationTrackEditGroup); Ref<Texture> icon = get_icon("Node", "EditorIcons"); String name = base_path; String tooltip; - if (root) { + if (root && root->has_node(base_path)) { Node *n = root->get_node(base_path); if (n) { if (has_icon(n->get_class(), "EditorIcons")) { @@ -3515,13 +3549,16 @@ void AnimationTrackEditor::_update_tracks() { void AnimationTrackEditor::_animation_changed() { if (animation_changing_awaiting_update) { - return; //all will be updated, dont bother with anything + return; //all will be updated, don't bother with anything } if (key_edit && key_edit->setting) { //if editing a key, just update the edited track, makes refresh less costly if (key_edit->track < track_edits.size()) { - track_edits[key_edit->track]->update(); + if (animation->track_get_type(key_edit->track) == Animation::TYPE_BEZIER) + bezier_edit->update(); + else + track_edits[key_edit->track]->update(); } return; } @@ -3610,6 +3647,7 @@ void AnimationTrackEditor::_notification(int p_what) { snap->set_icon(get_icon("Snap", "EditorIcons")); view_group->set_icon(get_icon(view_group->is_pressed() ? "AnimationTrackList" : "AnimationTrackGroup", "EditorIcons")); selected_filter->set_icon(get_icon("AnimationFilter", "EditorIcons")); + imported_anim_warning->set_icon(get_icon("NodeWarning", "EditorIcons")); main_panel->add_style_override("panel", get_stylebox("bg", "Tree")); } @@ -3647,7 +3685,8 @@ void AnimationTrackEditor::_update_step(double p_new_step) { step->set_block_signals(true); undo_redo->commit_action(); step->set_block_signals(false); - emit_signal("animation_step_changed", step_value); + emit_signal("animation_step_changed", p_new_step); + animation->_change_notify("step"); } void AnimationTrackEditor::_update_length(double p_new_len) { @@ -3656,17 +3695,18 @@ void AnimationTrackEditor::_update_length(double p_new_len) { } void AnimationTrackEditor::_dropped_track(int p_from_track, int p_to_track) { - if (p_to_track >= track_edits.size()) { - p_to_track = track_edits.size() - 1; - } - - if (p_from_track == p_to_track) + if (p_from_track == p_to_track || p_from_track == p_to_track - 1) { return; + } _clear_selection(); undo_redo->create_action(TTR("Rearrange Tracks")); - undo_redo->add_do_method(animation.ptr(), "track_swap", p_from_track, p_to_track); - undo_redo->add_undo_method(animation.ptr(), "track_swap", p_to_track, p_from_track); + undo_redo->add_do_method(animation.ptr(), "track_move_to", p_from_track, p_to_track); + // Take into account that the position of the tracks that come after the one removed will change. + int to_track_real = p_to_track > p_from_track ? p_to_track - 1 : p_to_track; + undo_redo->add_undo_method(animation.ptr(), "track_move_to", to_track_real, p_to_track > p_from_track ? p_from_track : p_from_track + 1); + undo_redo->add_do_method(this, "_track_grab_focus", to_track_real); + undo_redo->add_undo_method(this, "_track_grab_focus", p_from_track); undo_redo->commit_action(); } @@ -3857,7 +3897,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) { ERR_FAIL_INDEX(p_track, animation->get_track_count()); if (snap->is_pressed() && step->get_value() != 0) { - p_ofs = Math::stepify(p_ofs, step->get_value()); + p_ofs = snap_time(p_ofs); } while (animation->track_find_key(p_track, p_ofs, true) != -1) { //make sure insertion point is valid p_ofs += 0.001; @@ -4116,6 +4156,7 @@ void AnimationTrackEditor::_update_key_edit() { key_edit = memnew(AnimationTrackKeyEdit); key_edit->animation = animation; key_edit->track = selection.front()->key().track; + key_edit->use_fps = timeline->is_using_fps(); float ofs = animation->track_get_key_time(key_edit->track, selection.front()->key().key); key_edit->key_ofs = ofs; @@ -4867,10 +4908,20 @@ void AnimationTrackEditor::_cleanup_animation(Ref<Animation> p_animation) { } void AnimationTrackEditor::_view_group_toggle() { + _update_tracks(); view_group->set_icon(get_icon(view_group->is_pressed() ? "AnimationTrackList" : "AnimationTrackGroup", "EditorIcons")); } +bool AnimationTrackEditor::is_grouping_tracks() { + + if (!view_group) { + return false; + } + + return !view_group->is_pressed(); +} + void AnimationTrackEditor::_selection_changed() { if (selected_filter->is_pressed()) { @@ -4889,23 +4940,39 @@ void AnimationTrackEditor::_selection_changed() { float AnimationTrackEditor::snap_time(float p_value) { if (snap->is_pressed()) { - p_value = Math::stepify(p_value, step->get_value()); + + double snap_increment; + if (timeline->is_using_fps() && step->get_value() > 0) + snap_increment = 1.0 / step->get_value(); + else + snap_increment = step->get_value(); + + p_value = Math::stepify(p_value, snap_increment); } return p_value; } +void AnimationTrackEditor::_show_imported_anim_warning() const { + + EditorNode::get_singleton()->show_warning(TTR("This animation belongs to an imported scene, so changes to imported tracks will not be saved.\n\n" + "To enable the ability to add custom tracks, navigate to the scene's import settings and set\n" + "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks\", then re-import.\n" + "Alternatively, use an import preset that imports animations to separate files."), + TTR("Warning: Editing imported animation")); +} + void AnimationTrackEditor::_bind_methods() { ClassDB::bind_method("_animation_changed", &AnimationTrackEditor::_animation_changed); ClassDB::bind_method("_animation_update", &AnimationTrackEditor::_animation_update); ClassDB::bind_method("_timeline_changed", &AnimationTrackEditor::_timeline_changed); ClassDB::bind_method("_track_remove_request", &AnimationTrackEditor::_track_remove_request); + ClassDB::bind_method("_track_grab_focus", &AnimationTrackEditor::_track_grab_focus); ClassDB::bind_method("_name_limit_changed", &AnimationTrackEditor::_name_limit_changed); ClassDB::bind_method("_update_scroll", &AnimationTrackEditor::_update_scroll); ClassDB::bind_method("_update_tracks", &AnimationTrackEditor::_update_tracks); ClassDB::bind_method("_update_step", &AnimationTrackEditor::_update_step); - ClassDB::bind_method("_update_length", &AnimationTrackEditor::_update_length); ClassDB::bind_method("_dropped_track", &AnimationTrackEditor::_dropped_track); ClassDB::bind_method("_add_track", &AnimationTrackEditor::_add_track); ClassDB::bind_method("_new_track_node_selected", &AnimationTrackEditor::_new_track_node_selected); @@ -4933,6 +5000,7 @@ void AnimationTrackEditor::_bind_methods() { ClassDB::bind_method("_view_group_toggle", &AnimationTrackEditor::_view_group_toggle); ClassDB::bind_method("_selection_changed", &AnimationTrackEditor::_selection_changed); ClassDB::bind_method("_snap_mode_changed", &AnimationTrackEditor::_snap_mode_changed); + ClassDB::bind_method("_show_imported_anim_warning", &AnimationTrackEditor::_show_imported_anim_warning); ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag"))); ADD_SIGNAL(MethodInfo("keying_changed")); @@ -4965,7 +5033,6 @@ AnimationTrackEditor::AnimationTrackEditor() { timeline->connect("name_limit_changed", this, "_name_limit_changed"); timeline->connect("track_added", this, "_add_track"); timeline->connect("value_changed", this, "_timeline_value_changed"); - timeline->connect("length_changed", this, "_update_length"); scroll = memnew(ScrollContainer); timeline_vbox->add_child(scroll); @@ -5000,9 +5067,15 @@ AnimationTrackEditor::AnimationTrackEditor() { scroll->set_enable_v_scroll(true); track_vbox->add_constant_override("separation", 0); - //timeline_vbox->add_child(memnew(HSeparator)); HBoxContainer *bottom_hb = memnew(HBoxContainer); add_child(bottom_hb); + + imported_anim_warning = memnew(Button); + imported_anim_warning->hide(); + imported_anim_warning->set_tooltip(TTR("Warning: Editing imported animation")); + imported_anim_warning->connect("pressed", this, "_show_imported_anim_warning"); + bottom_hb->add_child(imported_anim_warning); + bottom_hb->add_spacer(); selected_filter = memnew(ToolButton); @@ -5021,7 +5094,7 @@ AnimationTrackEditor::AnimationTrackEditor() { bottom_hb->add_child(memnew(VSeparator)); snap = memnew(ToolButton); - snap->set_text(TTR("Snap: ")); + snap->set_text(TTR("Snap:") + " "); bottom_hb->add_child(snap); snap->set_disabled(true); snap->set_toggle_mode(true); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 5ac5999b68..c64f663b3b 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -309,6 +309,9 @@ class AnimationTrackEditor : public VBoxContainer { ToolButton *snap; OptionButton *snap_mode; + Button *imported_anim_warning; + void _show_imported_anim_warning() const; + void _snap_mode_changed(int p_mode); Vector<AnimationTrackEdit *> track_edits; Vector<AnimationTrackEditGroup *> groups; @@ -322,6 +325,7 @@ class AnimationTrackEditor : public VBoxContainer { void _name_limit_changed(); void _timeline_changed(float p_new_pos, bool p_drag); void _track_remove_request(int p_track); + void _track_grab_focus(int p_track); UndoRedo *undo_redo; @@ -510,6 +514,7 @@ public: float get_moving_selection_offset() const; bool is_snap_enabled(); float snap_time(float p_value); + bool is_grouping_tracks(); MenuButton *get_edit_menu(); AnimationTrackEditor(); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index ec159ab173..695560ca34 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -755,6 +755,7 @@ void CodeTextEditor::update_editor_settings() { text_editor->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size")); text_editor->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent")); text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); + text_editor->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces")); text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers")); text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/line_numbers/line_numbers_zero_padded")); text_editor->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_length_guideline")); @@ -764,10 +765,12 @@ void CodeTextEditor::update_editor_settings() { text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); text_editor->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); text_editor->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); + text_editor->set_bookmark_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_bookmark_gutter")); text_editor->set_breakpoint_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_breakpoint_gutter")); text_editor->set_hiding_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/code_folding")); text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/line_numbers/code_folding")); text_editor->set_wrap_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/word_wrap")); + text_editor->set_draw_info_gutter(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_info_gutter")); text_editor->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); text_editor->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/open_scripts/smooth_scrolling")); text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/open_scripts/v_scroll_speed")); @@ -1176,6 +1179,14 @@ void CodeTextEditor::goto_line_selection(int p_line, int p_begin, int p_end) { text_editor->select(p_line, p_begin, p_line, p_end); } +void CodeTextEditor::set_executing_line(int p_line) { + text_editor->set_executing_line(p_line); +} + +void CodeTextEditor::clear_executing_line() { + text_editor->clear_executing_line(); +} + Variant CodeTextEditor::get_edit_state() { Dictionary state; @@ -1194,6 +1205,7 @@ Variant CodeTextEditor::get_edit_state() { state["folded_lines"] = text_editor->get_folded_lines(); state["breakpoints"] = text_editor->get_breakpoints_array(); + state["bookmarks"] = text_editor->get_bookmarks_array(); state["syntax_highlighter"] = TTR("Standard"); SyntaxHighlighter *syntax_highlighter = text_editor->_get_syntax_highlighting(); @@ -1231,6 +1243,13 @@ void CodeTextEditor::set_edit_state(const Variant &p_state) { } } + if (state.has("bookmarks")) { + Array bookmarks = state["bookmarks"]; + for (int i = 0; i < bookmarks.size(); i++) { + text_editor->set_line_as_bookmark(bookmarks[i], true); + } + } + text_editor->grab_focus(); } @@ -1288,6 +1307,8 @@ void CodeTextEditor::_on_settings_change() { text_editor->set_callhint_settings( EDITOR_DEF("text_editor/completion/put_callhint_tooltip_below_current_line", true), EDITOR_DEF("text_editor/completion/callhint_tooltip_offset", Vector2())); + + idle->set_wait_time(EDITOR_DEF("text_editor/completion/idle_parse_delay", 2.0)); } void CodeTextEditor::_text_changed_idle_timeout() { @@ -1346,6 +1367,70 @@ void CodeTextEditor::set_warning_nb(int p_warning_nb) { _set_show_warnings_panel(false); } +void CodeTextEditor::toggle_bookmark() { + + int line = text_editor->cursor_get_line(); + text_editor->set_line_as_bookmark(line, !text_editor->is_line_set_as_bookmark(line)); +} + +void CodeTextEditor::goto_next_bookmark() { + + List<int> bmarks; + text_editor->get_bookmarks(&bmarks); + if (bmarks.size() <= 0) { + return; + } + + int line = text_editor->cursor_get_line(); + if (line >= bmarks[bmarks.size() - 1]) { + text_editor->unfold_line(bmarks[0]); + text_editor->cursor_set_line(bmarks[0]); + } else { + for (List<int>::Element *E = bmarks.front(); E; E = E->next()) { + int bline = E->get(); + if (bline > line) { + text_editor->unfold_line(bline); + text_editor->cursor_set_line(bline); + return; + } + } + } +} + +void CodeTextEditor::goto_prev_bookmark() { + + List<int> bmarks; + text_editor->get_bookmarks(&bmarks); + if (bmarks.size() <= 0) { + return; + } + + int line = text_editor->cursor_get_line(); + if (line <= bmarks[0]) { + text_editor->unfold_line(bmarks[bmarks.size() - 1]); + text_editor->cursor_set_line(bmarks[bmarks.size() - 1]); + } else { + for (List<int>::Element *E = bmarks.back(); E; E = E->prev()) { + int bline = E->get(); + if (bline < line) { + text_editor->unfold_line(bline); + text_editor->cursor_set_line(bline); + return; + } + } + } +} + +void CodeTextEditor::remove_all_bookmarks() { + + List<int> bmarks; + text_editor->get_bookmarks(&bmarks); + + for (List<int>::Element *E = bmarks.front(); E; E = E->next()) { + text_editor->set_line_as_bookmark(E->get(), false); + } +} + void CodeTextEditor::_bind_methods() { ClassDB::bind_method("_text_editor_gui_input", &CodeTextEditor::_text_editor_gui_input); @@ -1402,7 +1487,7 @@ CodeTextEditor::CodeTextEditor() { idle = memnew(Timer); add_child(idle); idle->set_one_shot(true); - idle->set_wait_time(EDITOR_DEF("text_editor/completion/idle_parse_delay", 2)); + idle->set_wait_time(EDITOR_DEF("text_editor/completion/idle_parse_delay", 2.0)); code_complete_timer = memnew(Timer); add_child(code_complete_timer); diff --git a/editor/code_editor.h b/editor/code_editor.h index e3dbfe1ce0..5c6b54ae44 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -217,6 +217,8 @@ public: void goto_line(int p_line); void goto_line_selection(int p_line, int p_begin, int p_end); + void set_executing_line(int p_line); + void clear_executing_line(); Variant get_edit_state(); void set_edit_state(const Variant &p_state); @@ -232,6 +234,11 @@ public: virtual void apply_code() {} void goto_error(); + void toggle_bookmark(); + void goto_next_bookmark(); + void goto_prev_bookmark(); + void remove_all_bookmarks(); + void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud); CodeTextEditor(); diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index 94a37a3118..e9040b9d3e 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -2256,8 +2256,7 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) { Node *node = state.scene_map[name]; ERR_CONTINUE(node->type != Node::TYPE_JOINT); - if (node->type != Node::TYPE_JOINT) - continue; + NodeSkeleton *sk = NULL; while (node && !sk) { diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 685c5de76c..a9a96da7b1 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -113,14 +113,14 @@ Signal automatically called by parent dialog. void ConnectDialog::ok_pressed() { if (dst_method->get_text() == "") { - error->set_text(TTR("Method in target Node must be specified!")); + error->set_text(TTR("Method in target node must be specified.")); error->popup_centered_minsize(); return; } Node *target = tree->get_selected(); if (target->get_script().is_null()) { if (!target->has_method(dst_method->get_text())) { - error->set_text(TTR("Target method not found! Specify a valid method or attach a script to target Node.")); + error->set_text(TTR("Target method not found. Specify a valid method or attach a script to the target node.")); error->popup_centered_minsize(); return; } @@ -141,6 +141,9 @@ void ConnectDialog::_tree_node_selected() { Node *current = tree->get_selected(); + if (!current) + return; + dst_path = source->get_path_to(current); get_ok()->set_disabled(false); } @@ -309,6 +312,7 @@ void ConnectDialog::popup_dialog(const String &p_for_signal, bool p_advanced) { advanced->set_pressed(p_advanced); from_signal->set_text(p_for_signal); error_label->add_color_override("font_color", get_color("error_color", "Editor")); + vbc_right->set_visible(p_advanced); if (p_advanced) { @@ -330,7 +334,7 @@ void ConnectDialog::popup_dialog(const String &p_for_signal, bool p_advanced) { } void ConnectDialog::_advanced_pressed() { - vbc_right->set_visible(advanced->is_pressed()); + popup_dialog(from_signal->get_text(), advanced->is_pressed()); } @@ -414,7 +418,7 @@ ConnectDialog::ConnectDialog() { advanced = memnew(CheckBox); dstm_hb->add_child(advanced); - advanced->set_text(TTR("Advanced..")); + advanced->set_text(TTR("Advanced...")); advanced->connect("pressed", this, "_advanced_pressed"); /* @@ -440,8 +444,9 @@ ConnectDialog::ConnectDialog() { cdbinds = memnew(ConnectDialogBinds); - error = memnew(ConfirmationDialog); + error = memnew(AcceptDialog); add_child(error); + error->set_title(TTR("Cannot connect signal")); error->get_ok()->set_text(TTR("Close")); get_ok()->set_text(TTR("Connect")); } diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 59fe6dacfe..9b35d84426 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -64,7 +64,7 @@ class ConnectDialog : public ConfirmationDialog { VBoxContainer *vbc_right; SceneTreeEditor *tree; - ConfirmationDialog *error; + AcceptDialog *error; EditorInspector *bind_editor; OptionButton *type_list; CheckButton *deferred; diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 26bd651c2b..604a050fcd 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -38,7 +38,7 @@ #include "editor_settings.h" #include "scene/gui/box_container.h" -void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) { +void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode, const String &p_select_type) { type_list.clear(); ClassDB::get_class_list(&type_list); @@ -93,14 +93,7 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) { if (saved_size != Rect2()) { popup(saved_size); } else { - - Size2 popup_size = Size2(900, 700) * editor_get_scale(); - Size2 window_size = get_viewport_rect().size; - - popup_size.x = MIN(window_size.x * 0.8, popup_size.x); - popup_size.y = MIN(window_size.y * 0.8, popup_size.y); - - popup_centered(popup_size); + popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8); } if (p_dont_clear) { @@ -116,6 +109,7 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) { is_replace_mode = p_replace_mode; if (p_replace_mode) { + select_type(p_select_type); set_title(vformat(TTR("Change %s Type"), base_type)); get_ok()->set_text(TTR("Change")); } else { @@ -258,6 +252,27 @@ bool CreateDialog::_is_class_disabled_by_feature_profile(const StringName &p_cla return false; } +void CreateDialog::select_type(const String &p_type) { + TreeItem *to_select; + if (search_options_types.has(p_type)) { + to_select = search_options_types[p_type]; + } else { + to_select = search_options->get_root(); + } + + // uncollapse from selected type to top level + // TODO: should this be in tree? + TreeItem *cur = to_select; + while (cur) { + cur->set_collapsed(false); + cur = cur->get_parent(); + } + + to_select->select(0); + + search_options->scroll_to_item(to_select); +} + void CreateDialog::_update_search() { search_options->clear(); @@ -269,7 +284,7 @@ void CreateDialog::_update_search() { _parse_fs(EditorFileSystem::get_singleton()->get_filesystem()); */ - HashMap<String, TreeItem *> types; + search_options_types.clear(); TreeItem *root = search_options->create_item(); EditorData &ed = EditorNode::get_editor_data(); @@ -307,7 +322,7 @@ void CreateDialog::_update_search() { } if (search_box->get_text() == "") { - add_type(type, types, root, &to_select); + add_type(type, search_options_types, root, &to_select); } else { bool found = false; @@ -323,7 +338,7 @@ void CreateDialog::_update_search() { } if (found) - add_type(I->get(), types, root, &to_select); + add_type(I->get(), search_options_types, root, &to_select); } if (EditorNode::get_editor_data().get_custom_types().has(type) && ClassDB::is_parent_class(type, base_type)) { @@ -337,12 +352,12 @@ void CreateDialog::_update_search() { if (!show) continue; - if (!types.has(type)) - add_type(type, types, root, &to_select); + if (!search_options_types.has(type)) + add_type(type, search_options_types, root, &to_select); TreeItem *ti; - if (types.has(type)) - ti = types[type]; + if (search_options_types.has(type)) + ti = search_options_types[type]; else ti = search_options->get_root(); @@ -721,6 +736,7 @@ CreateDialog::CreateDialog() { favorites->connect("cell_selected", this, "_favorite_selected"); favorites->connect("item_activated", this, "_favorite_activated"); favorites->set_drag_forwarding(this); + favorites->add_constant_override("draw_guides", 1); VBoxContainer *rec_vb = memnew(VBoxContainer); vsc->add_child(rec_vb); @@ -733,6 +749,7 @@ CreateDialog::CreateDialog() { recent->set_hide_folding(true); recent->connect("cell_selected", this, "_history_selected"); recent->connect("item_activated", this, "_history_activated"); + recent->add_constant_override("draw_guides", 1); VBoxContainer *vbc = memnew(VBoxContainer); hsc->add_child(vbc); diff --git a/editor/create_dialog.h b/editor/create_dialog.h index d859f7cbe4..03c4b25f5c 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -53,6 +53,7 @@ class CreateDialog : public ConfirmationDialog { Button *favorite; LineEdit *search_box; Tree *search_options; + HashMap<String, TreeItem *> search_options_types; bool is_replace_mode; String base_type; String preferred_search_result_type; @@ -82,6 +83,8 @@ class CreateDialog : public ConfirmationDialog { void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select); + void select_type(const String &p_type); + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); @@ -104,7 +107,7 @@ public: void set_preferred_search_result_type(const String &p_preferred_type); String get_preferred_search_result_type(); - void popup_create(bool p_dont_clear, bool p_replace_mode = false); + void popup_create(bool p_dont_clear, bool p_replace_mode = false, const String &p_select_type = "Node"); CreateDialog(); }; diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 5df2b687cc..bde73e9268 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -225,9 +225,9 @@ void DependencyEditor::edit(const String &p_path) { popup_centered_ratio(); if (EditorNode::get_singleton()->is_scene_open(p_path)) { - EditorNode::get_singleton()->show_warning(vformat(TTR("Scene '%s' is currently being edited.\nChanges will not take effect unless reloaded."), p_path.get_file())); + EditorNode::get_singleton()->show_warning(vformat(TTR("Scene '%s' is currently being edited.\nChanges will only take effect when reloaded."), p_path.get_file())); } else if (ResourceCache::has(p_path)) { - EditorNode::get_singleton()->show_warning(vformat(TTR("Resource '%s' is in use.\nChanges will take effect when reloaded."), p_path.get_file())); + EditorNode::get_singleton()->show_warning(vformat(TTR("Resource '%s' is in use.\nChanges will only take effect when reloaded."), p_path.get_file())); } } diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp index 6ccf0e26ea..866d57e054 100644 --- a/editor/doc/doc_dump.cpp +++ b/editor/doc/doc_dump.cpp @@ -111,7 +111,7 @@ void DocDump::dump(const String &p_file) { for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) { if (E->get().name == "" || E->get().name[0] == '_') - continue; //hiden + continue; //hidden MethodBind *m = ClassDB::get_method(name, E->get().name); diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 49d40e6d90..9cd7d781a4 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -322,13 +322,13 @@ void EditorAudioBus::_volume_changed(float p_normalized) { float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) { /* There are three different formulas for the conversion from normalized - * values to relative decibal values. - * One formula is an exponential graph which intends to counteract - * the logorithmic nature of human hearing. This is an approximation - * of the behaviour of a 'logarithmic potentiometer' found on most - * musical instruments and also emulated in popular software. - * The other two equations are hand-tuned linear tapers that intend to - * try to ease the exponential equation in areas where it makes sense.*/ + * values to relative decibal values. + * One formula is an exponential graph which intends to counteract + * the logorithmic nature of human hearing. This is an approximation + * of the behaviour of a 'logarithmic potentiometer' found on most + * musical instruments and also emulated in popular software. + * The other two equations are hand-tuned linear tapers that intend to + * try to ease the exponential equation in areas where it makes sense.*/ if (normalized > 0.6f) { return 22.22f * normalized - 16.2f; @@ -341,16 +341,16 @@ float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) { float EditorAudioBus::_scaled_db_to_normalized_volume(float db) { /* Inversion of equations found in _normalized_volume_to_scaled_db. - * IMPORTANT: If one function changes, the other much change to reflect it. */ + * IMPORTANT: If one function changes, the other much change to reflect it. */ if (db > -2.88) { return (db + 16.2f) / 22.22f; } else if (db < -38.602f) { return (db + 80.00f) / 830.72f; } else { if (db < 0.0) { - /* To acommodate for NaN on negative numbers for root, we will mirror the - * results of the postive db range in order to get the desired numerical - * value on the negative side. */ + /* To accommodate for NaN on negative numbers for root, we will mirror the + * results of the positive db range in order to get the desired numerical + * value on the negative side. */ float positive_x = Math::pow(Math::abs(db) / 45.0f, 1.0f / 3.0f) + 1.0f; Vector2 translation = Vector2(1.0f, 0.0f) - Vector2(positive_x, Math::abs(db)); Vector2 reflected_position = Vector2(1.0, 0.0f) + translation; @@ -756,7 +756,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { add_child(vb); set_v_size_flags(SIZE_EXPAND_FILL); - set_custom_minimum_size(Size2(100, 0) * EDSCALE); + set_custom_minimum_size(Size2(110, 0) * EDSCALE); track_name = memnew(LineEdit); track_name->connect("text_entered", this, "_name_changed"); @@ -1394,7 +1394,7 @@ void EditorAudioMeterNotches::_notification(int p_what) { } void EditorAudioMeterNotches::_draw_audio_notches() { - Ref<Font> font = get_font("source", "EditorFonts"); + Ref<Font> font = get_font("font", "Label"); float font_height = font->get_height(); for (uint8_t i = 0; i < notches.size(); i++) { diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index 2f2b0d2cba..e0c90808a0 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -638,12 +638,12 @@ void EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_ String path = p_path; if (!FileAccess::exists(path)) { - EditorNode::get_singleton()->show_warning(TTR("Invalid Path.") + "\n" + TTR("File does not exist.")); + EditorNode::get_singleton()->show_warning(TTR("Invalid path.") + "\n" + TTR("File does not exist.")); return; } if (!path.begins_with("res://")) { - EditorNode::get_singleton()->show_warning(TTR("Invalid Path.") + "\n" + TTR("Not in resource path.")); + EditorNode::get_singleton()->show_warning(TTR("Invalid path.") + "\n" + TTR("Not in resource path.")); return; } diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index e8cf730796..e04bca2a9e 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -133,7 +133,7 @@ void EditorDirDialog::_make_dir() { TreeItem *ti = tree->get_selected(); if (!ti) { - mkdirerr->set_text(TTR("Please select a base directory first")); + mkdirerr->set_text(TTR("Please select a base directory first.")); mkdirerr->popup_centered_minsize(); return; } diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index dc43faeff1..37f148bdbb 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -335,7 +335,9 @@ Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_pa pd->file_ofs.push_back(sd); - pd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false); + if (pd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false)) { + return ERR_SKIP; + } return OK; } @@ -362,7 +364,9 @@ Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_pat zipWriteInFileInZip(zip, p_data.ptr(), p_data.size()); zipCloseFileInZip(zip); - zd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false); + if (zd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false)) { + return ERR_SKIP; + } return OK; } @@ -611,6 +615,7 @@ void EditorExportPlugin::_bind_methods() { BIND_VMETHOD(MethodInfo("_export_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::POOL_STRING_ARRAY, "features"))); BIND_VMETHOD(MethodInfo("_export_begin", PropertyInfo(Variant::POOL_STRING_ARRAY, "features"), PropertyInfo(Variant::BOOL, "is_debug"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"))); + BIND_VMETHOD(MethodInfo("_export_end")); } EditorExportPlugin::EditorExportPlugin() { @@ -688,6 +693,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & } } + //add native icons to non-resource include list + _edit_filter_list(paths, String("*.icns"), false); + _edit_filter_list(paths, String("*.ico"), false); + _edit_filter_list(paths, p_preset->get_include_filter(), false); _edit_filter_list(paths, p_preset->get_exclude_filter(), true); @@ -749,27 +758,37 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & this->resolve_platform_feature_priorities(p_preset, remap_features); } + err = OK; + for (List<String>::Element *F = remaps.front(); F; F = F->next()) { String remap = F->get(); if (remap == "path") { String remapped_path = config->get_value("remap", remap); Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path); - p_func(p_udata, remapped_path, array, idx, total); + err = p_func(p_udata, remapped_path, array, idx, total); } else if (remap.begins_with("path.")) { String feature = remap.get_slice(".", 1); if (remap_features.has(feature)) { String remapped_path = config->get_value("remap", remap); Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path); - p_func(p_udata, remapped_path, array, idx, total); + err = p_func(p_udata, remapped_path, array, idx, total); } } } + if (err != OK) { + return err; + } + //also save the .import file Vector<uint8_t> array = FileAccess::get_file_as_array(path + ".import"); - p_func(p_udata, path + ".import", array, idx, total); + err = p_func(p_udata, path + ".import", array, idx, total); + + if (err != OK) { + return err; + } } else { @@ -884,7 +903,7 @@ Error EditorExportPlatform::_add_shared_object(void *p_userdata, const SharedObj Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path, Vector<SharedObject> *p_so_files) { - EditorProgress ep("savepack", TTR("Packing"), 102); + EditorProgress ep("savepack", TTR("Packing"), 102, true); String tmppath = EditorSettings::get_singleton()->get_cache_dir().plus_file("packtmp"); FileAccess *ftmp = FileAccess::open(tmppath, FileAccess::WRITE); @@ -982,7 +1001,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, const String &p_path) { - EditorProgress ep("savezip", TTR("Packing"), 102); + EditorProgress ep("savezip", TTR("Packing"), 102, true); //FileAccess *tmp = FileAccess::open(tmppath,FileAccess::WRITE); @@ -995,7 +1014,7 @@ Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, co zd.zip = zip; Error err = export_project_files(p_preset, _save_zip_file, &zd); - if (err != OK) + if (err != OK && err != ERR_SKIP) ERR_PRINT("Failed to export project files"); zipClose(zip, NULL); diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index e6a6d9e6a6..724b821267 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -233,8 +233,8 @@ void EditorFileDialog::_file_entered(const String &p_file) { void EditorFileDialog::_save_confirm_pressed() { String f = dir_access->get_current_dir().plus_file(file->get_text()); _save_to_recent(); - emit_signal("file_selected", f); hide(); + emit_signal("file_selected", f); } void EditorFileDialog::_post_popup() { @@ -343,8 +343,8 @@ void EditorFileDialog::_action_pressed() { if (files.size()) { _save_to_recent(); - emit_signal("files_selected", files); hide(); + emit_signal("files_selected", files); } return; @@ -354,8 +354,8 @@ void EditorFileDialog::_action_pressed() { if ((mode == MODE_OPEN_ANY || mode == MODE_OPEN_FILE) && dir_access->file_exists(f)) { _save_to_recent(); - emit_signal("file_selected", f); hide(); + emit_signal("file_selected", f); } else if (mode == MODE_OPEN_ANY || mode == MODE_OPEN_DIR) { String path = dir_access->get_current_dir(); @@ -374,8 +374,8 @@ void EditorFileDialog::_action_pressed() { } _save_to_recent(); - emit_signal("dir_selected", path); hide(); + emit_signal("dir_selected", path); } if (mode == MODE_SAVE_FILE) { @@ -441,8 +441,8 @@ void EditorFileDialog::_action_pressed() { } else { _save_to_recent(); - emit_signal("file_selected", f); hide(); + emit_signal("file_selected", f); } } } diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index abd3bea951..4ddb28b440 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -218,7 +218,7 @@ void EditorFileSystem::_scan_filesystem() { if (first_scan) { // only use this on first scan, afterwards it gets ignored // this is so on first reimport we synchronize versions, then - // we dont care until editor restart. This is for usability mainly so + // we don't care until editor restart. This is for usability mainly so // your workflow is not killed after changing a setting by forceful reimporting // everything there is. filesystem_settings_version_for_import = l.strip_edges(); @@ -844,7 +844,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const bool updated_dir = false; String cd = p_dir->get_path(); - if (current_mtime != p_dir->modified_time || using_fat_32) { + if (current_mtime != p_dir->modified_time || using_fat32_or_exfat) { updated_dir = true; p_dir->modified_time = current_mtime; @@ -2140,8 +2140,8 @@ EditorFileSystem::EditorFileSystem() { if (da->change_dir("res://.import") != OK) { da->make_dir("res://.import"); } - //this should probably also work on Unix and use the string it returns for FAT32 - using_fat_32 = da->get_filesystem_type() == "FAT32"; + // This should probably also work on Unix and use the string it returns for FAT32 or exFAT + using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT"); memdelete(da); scan_total = 0; diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index 8943706202..72d9489f21 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -237,7 +237,7 @@ class EditorFileSystem : public Node { static Error _resource_import(const String &p_path); - bool using_fat_32; //workaround for projects in FAT32 filesystem (pendrives, most of the time) + bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time) void _find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String> > &group_files, Set<String> &groups_to_reimport); diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index f6079624de..96653fec70 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -92,7 +92,7 @@ void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) _set_unfolds(p_resource.ptr(), unfolds); } -void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array& nodes_folded,Set<RES> &resources) { +void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources) { if (p_root != p_node) { if (!p_node->get_owner()) { return; //not owned, bye @@ -130,7 +130,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p } for (int i = 0; i < p_node->get_child_count(); i++) { - _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded,resources); + _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded, resources); } } void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) { @@ -205,7 +205,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { _set_unfolds(res.ptr(), unfolds2); } - for(int i=0;i<nodes_folded.size();i++) { + for (int i = 0; i < nodes_folded.size(); i++) { NodePath fold_path = nodes_folded[i]; if (p_scene->has_node(fold_path)) { Node *node = p_scene->get_node(fold_path); diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index fa4172cded..cddabbc4e4 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -228,7 +228,7 @@ void editor_register_fonts(Ref<Theme> p_theme) { p_theme->set_font("doc", "EditorFonts", df_doc); p_theme->set_font("doc_title", "EditorFonts", df_doc_title); - MAKE_SOURCE_FONT(df_doc_code, int(EDITOR_DEF("text_editor/help/help_source_font_size", 14)) * EDSCALE); + MAKE_SOURCE_FONT(df_doc_code, int(EDITOR_GET("text_editor/help/help_source_font_size")) * EDSCALE); p_theme->set_font("doc_source", "EditorFonts", df_doc_code); // Ruler font @@ -239,6 +239,9 @@ void editor_register_fonts(Ref<Theme> p_theme) { MAKE_SOURCE_FONT(df_code, int(EditorSettings::get_singleton()->get("interface/editor/code_font_size")) * EDSCALE); p_theme->set_font("source", "EditorFonts", df_code); + MAKE_SOURCE_FONT(df_expression, (int(EditorSettings::get_singleton()->get("interface/editor/code_font_size")) - 1) * EDSCALE); + p_theme->set_font("expression", "EditorFonts", df_expression); + MAKE_SOURCE_FONT(df_output_code, int(EDITOR_DEF("run/output/font_size", 13)) * EDSCALE); p_theme->set_font("output_source", "EditorFonts", df_output_code); diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index e0a2bbf477..5917869988 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -97,8 +97,10 @@ void EditorHelp::_class_desc_select(const String &p_select) { emit_signal("go_to_help", "class_name:" + p_select.substr(1, p_select.length())); return; } else if (p_select.begins_with("@")) { - String tag = p_select.substr(1, 8).rstrip(" "); - String link = p_select.substr(9, p_select.length()); + int tag_end = p_select.find(" "); + + String tag = p_select.substr(1, tag_end - 1); + String link = p_select.substr(tag_end + 1, p_select.length()).lstrip(" "); String topic; Map<String, int> *table = NULL; @@ -230,7 +232,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview } if (p_overview && p_method.description != "") { - class_desc->push_meta("@method" + p_method.name); + class_desc->push_meta("@method " + p_method.name); } class_desc->push_color(headline_color); @@ -468,7 +470,7 @@ void EditorHelp::_update_doc() { } class_desc->push_cell(); if (describe) { - class_desc->push_meta("@member" + cd.properties[i].name); + class_desc->push_meta("@member " + cd.properties[i].name); } class_desc->push_font(doc_code_font); @@ -1192,10 +1194,13 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ")) { - String link_target = tag.substr(tag.find(" ") + 1, tag.length()); - String link_tag = tag.substr(0, tag.find(" ")).rpad(8); + int tag_end = tag.find(" "); + + String link_tag = tag.substr(0, tag_end); + String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" "); + p_rt->push_color(link_color); - p_rt->push_meta("@" + link_tag + link_target); + p_rt->push_meta("@" + link_tag + " " + link_target); p_rt->add_text(link_target + (tag.begins_with("method ") ? "()" : "")); p_rt->pop(); p_rt->pop(); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index f1f68a14de..ecb9ea5f35 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -211,12 +211,14 @@ void EditorProperty::_notification(int p_what) { } int ofs = 0; + int text_limit = text_size; + if (checkable) { Ref<Texture> checkbox; if (checked) - checkbox = get_icon("checked", "CheckBox"); + checkbox = get_icon("GuiChecked", "EditorIcons"); else - checkbox = get_icon("unchecked", "CheckBox"); + checkbox = get_icon("GuiUnchecked", "EditorIcons"); Color color2(1, 1, 1); if (check_hover) { @@ -228,12 +230,11 @@ void EditorProperty::_notification(int p_what) { draw_texture(checkbox, check_rect.position, color2); ofs += get_constant("hseparator", "Tree"); ofs += checkbox->get_width(); + text_limit -= ofs; } else { check_rect = Rect2(); } - int text_limit = text_size; - if (can_revert) { Ref<Texture> reload_icon = get_icon("ReloadSmall", "EditorIcons"); text_limit -= reload_icon->get_width() + get_constant("hseparator", "Tree") * 2; @@ -433,7 +434,7 @@ bool EditorPropertyRevert::is_node_property_different(Node *p_node, const Varian float a = p_current; float b = p_orig; - return Math::abs(a - b) > CMP_EPSILON; //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error + return !Math::is_equal_approx(a, b); //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error } return bool(Variant::evaluate(Variant::OP_NOT_EQUAL, p_current, p_orig)); @@ -804,6 +805,9 @@ void EditorProperty::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tooltip_text"), &EditorProperty::get_tooltip_text); + ClassDB::bind_method(D_METHOD("add_focusable", "control"), &EditorProperty::add_focusable); + ClassDB::bind_method(D_METHOD("set_bottom_editor", "editor"), &EditorProperty::set_bottom_editor); + ClassDB::bind_method(D_METHOD("emit_changed", "property", "value", "field", "changing"), &EditorProperty::emit_changed, DEFVAL(StringName()), DEFVAL(false)); ADD_PROPERTY(PropertyInfo(Variant::STRING, "label"), "set_label", "get_label"); diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index aaca47622d..b5cdc76115 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -78,10 +78,19 @@ void EditorLog::_clear_request() { tool_button->set_icon(Ref<Texture>()); } +void EditorLog::_copy_request() { + + log->selection_copy(); +} + void EditorLog::clear() { _clear_request(); } +void EditorLog::copy() { + _copy_request(); +} + void EditorLog::add_message(const String &p_msg, MessageType p_type) { log->add_newline(); @@ -125,7 +134,9 @@ void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) { void EditorLog::_bind_methods() { ClassDB::bind_method(D_METHOD("_clear_request"), &EditorLog::_clear_request); + ClassDB::bind_method(D_METHOD("_copy_request"), &EditorLog::_copy_request); ADD_SIGNAL(MethodInfo("clear_request")); + ADD_SIGNAL(MethodInfo("copy_request")); } EditorLog::EditorLog() { @@ -139,6 +150,12 @@ EditorLog::EditorLog() { title->set_h_size_flags(SIZE_EXPAND_FILL); hb->add_child(title); + copybutton = memnew(Button); + hb->add_child(copybutton); + copybutton->set_text(TTR("Copy")); + copybutton->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C)); + copybutton->connect("pressed", this, "_copy_request"); + clearbutton = memnew(Button); hb->add_child(clearbutton); clearbutton->set_text(TTR("Clear")); diff --git a/editor/editor_log.h b/editor/editor_log.h index 13318fd68f..bb56bd34fe 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -48,6 +48,7 @@ class EditorLog : public VBoxContainer { GDCLASS(EditorLog, VBoxContainer); Button *clearbutton; + Button *copybutton; Label *title; RichTextLabel *log; HBoxContainer *title_hb; @@ -62,6 +63,7 @@ class EditorLog : public VBoxContainer { //void _dragged(const Point2& p_ofs); void _clear_request(); + void _copy_request(); static void _undo_redo_cbk(void *p_self, const String &p_name); protected: @@ -80,6 +82,7 @@ public: void deinit(); void clear(); + void copy(); EditorLog(); ~EditorLog(); }; diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 09e582bbe7..7bf6922205 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -47,6 +47,7 @@ #include "core/translation.h" #include "core/version.h" #include "main/input_default.h" +#include "main/main.h" #include "scene/resources/packed_scene.h" #include "servers/physics_2d_server.h" @@ -1014,8 +1015,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { y = (img->get_height() - size) / 2; img->crop_from_point(x, y, size, size); - // We could get better pictures with better filters - img->resize(preview_size, preview_size, Image::INTERPOLATE_CUBIC); + img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS); } img->convert(Image::FORMAT_RGB8); @@ -1270,6 +1270,11 @@ void EditorNode::_dialog_action(String p_file) { switch (current_option) { case FILE_NEW_INHERITED_SCENE: { + Node *scene = editor_data.get_edited_scene_root(); + // If the previous scene is rootless, just close it in favor of the new one. + if (!scene) + _menu_option_confirm(FILE_CLOSE, false); + load_scene(p_file, false, true); } break; case FILE_OPEN_SCENE: { @@ -1630,7 +1635,7 @@ void EditorNode::_edit_current() { editable_warning = TTR("This resource belongs to a scene that was imported, so it's not editable.\nPlease read the documentation relevant to importing scenes to better understand this workflow."); } else { if ((!get_edited_scene() || get_edited_scene()->get_filename() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") { - editable_warning = TTR("This resource belongs to a scene that was instanced or inherited.\nChanges to it will not be kept when saving the current scene."); + editable_warning = TTR("This resource belongs to a scene that was instanced or inherited.\nChanges to it won't be kept when saving the current scene."); } } } else if (current_res->get_path().is_resource_file()) { @@ -1655,14 +1660,14 @@ void EditorNode::_edit_current() { if (get_edited_scene() && get_edited_scene()->get_filename() != String()) { String source_scene = get_edited_scene()->get_filename(); if (FileAccess::exists(source_scene + ".import")) { - editable_warning = TTR("This scene was imported, so changes to it will not be kept.\nInstancing it or inheriting will allow making changes to it.\nPlease read the documentation relevant to importing scenes to better understand this workflow."); + editable_warning = TTR("This scene was imported, so changes to it won't be kept.\nInstancing it or inheriting will allow making changes to it.\nPlease read the documentation relevant to importing scenes to better understand this workflow."); } } } else { if (current_obj->is_class("ScriptEditorDebuggerInspectedObject")) { - editable_warning = TTR("This is a remote object so changes to it will not be kept.\nPlease read the documentation relevant to debugging to better understand this workflow."); + editable_warning = TTR("This is a remote object, so changes to it won't be kept.\nPlease read the documentation relevant to debugging to better understand this workflow."); capitalize = false; disable_folding = true; } @@ -1936,6 +1941,24 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { open_request(previous_scenes.back()->get()); } break; + case FILE_CLOSE_OTHERS: + case FILE_CLOSE_RIGHT: + case FILE_CLOSE_ALL: { + if (editor_data.get_edited_scene_count() > 1 && (current_option != FILE_CLOSE_RIGHT || editor_data.get_edited_scene() < editor_data.get_edited_scene_count() - 1)) { + int next_tab = editor_data.get_edited_scene() + 1; + next_tab %= editor_data.get_edited_scene_count(); + _scene_tab_closed(next_tab, current_option); + } else { + if (current_option != FILE_CLOSE_ALL) + current_option = -1; + else + _scene_tab_closed(editor_data.get_edited_scene()); + } + + if (p_confirmed) + _menu_option_confirm(SCENE_TAB_CLOSE, true); + + } break; case FILE_CLOSE_ALL_AND_QUIT: case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER: case FILE_CLOSE: { @@ -1973,6 +1996,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (scene_idx != -1) _discard_changes(); + save_layout(); break; } @@ -2266,9 +2290,22 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { project_settings->popup_project_settings(); } break; - case RUN_PROJECT_DATA_FOLDER: { + case FILE_INSTALL_ANDROID_SOURCE: { - OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir()); + if (p_confirmed) { + export_template_manager->install_android_template(); + } else { + if (DirAccess::exists("res://android/build")) { + remove_android_build_template->popup_centered_minsize(); + } else if (export_template_manager->can_install_android_template()) { + install_android_build_template->popup_centered_minsize(); + } else { + custom_build_manage_templates->popup_centered_minsize(); + } + } + } break; + case FILE_EXPLORE_ANDROID_BUILD_TEMPLATES: { + OS::get_singleton()->shell_open(String("file://") + ProjectSettings::get_singleton()->get_resource_path().plus_file("android")); } break; case FILE_QUIT: case RUN_PROJECT_MANAGER: { @@ -2417,8 +2454,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } break; case SETTINGS_MANAGE_FEATURE_PROFILES: { - feature_profile_manager->popup_centered_ratio(); - + feature_profile_manager->popup_centered_clamped(Size2(900, 800) * EDSCALE, 0.8); } break; case SETTINGS_TOGGLE_FULLSCREEN: { @@ -2483,6 +2519,9 @@ void EditorNode::_tool_menu_option(int p_idx) { case TOOLS_ORPHAN_RESOURCES: { orphan_resources->show(); } break; + case RUN_PROJECT_DATA_FOLDER: { + OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir()); + } break; case TOOLS_CUSTOM: { if (tool_menu->get_item_submenu(p_idx) == "") { Array params = tool_menu->get_item_metadata(p_idx); @@ -2534,6 +2573,9 @@ void EditorNode::_discard_changes(const String &p_str) { case FILE_CLOSE_ALL_AND_QUIT: case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER: case FILE_CLOSE: + case FILE_CLOSE_OTHERS: + case FILE_CLOSE_RIGHT: + case FILE_CLOSE_ALL: case SCENE_TAB_CLOSE: { _remove_scene(tab_closing); @@ -2546,6 +2588,15 @@ void EditorNode::_discard_changes(const String &p_str) { } else { _menu_option_confirm(current_option, false); } + } else if (current_option == FILE_CLOSE_OTHERS || current_option == FILE_CLOSE_RIGHT) { + if (editor_data.get_edited_scene_count() == 1 || (current_option == FILE_CLOSE_RIGHT && editor_data.get_edited_scene_count() <= editor_data.get_edited_scene() + 1)) { + current_option = -1; + save_confirmation->hide(); + } else { + _menu_option_confirm(current_option, false); + } + } else if (current_option == FILE_CLOSE_ALL && editor_data.get_edited_scene_count() > 0) { + _menu_option_confirm(current_option, false); } else { current_option = -1; save_confirmation->hide(); @@ -3193,6 +3244,12 @@ InspectorDock *EditorNode::get_inspector_dock() { return inspector_dock; } +void EditorNode::_inherit_request(String p_file) { + + current_option = FILE_NEW_INHERITED_SCENE; + _dialog_action(p_file); +} + void EditorNode::_instance_request(const Vector<String> &p_files) { request_instance_scenes(p_files); @@ -4173,8 +4230,8 @@ void EditorNode::_scene_tab_script_edited(int p_tab) { inspector_dock->edit_resource(script); } -void EditorNode::_scene_tab_closed(int p_tab) { - current_option = SCENE_TAB_CLOSE; +void EditorNode::_scene_tab_closed(int p_tab, int option) { + current_option = option; tab_closing = p_tab; Node *scene = editor_data.get_edited_scene_root(p_tab); if (!scene) { @@ -4247,7 +4304,11 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) { scene_tabs_context_menu->add_separator(); scene_tabs_context_menu->add_item(TTR("Show in FileSystem"), FILE_SHOW_IN_FILESYSTEM); scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE); + scene_tabs_context_menu->add_separator(); scene_tabs_context_menu->add_item(TTR("Close Tab"), FILE_CLOSE); + scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), FILE_CLOSE_OTHERS); + scene_tabs_context_menu->add_item(TTR("Close Tabs to the Right"), FILE_CLOSE_RIGHT); + scene_tabs_context_menu->add_item(TTR("Close All Tabs"), FILE_CLOSE_ALL); } scene_tabs_context_menu->set_position(mb->get_global_position()); scene_tabs_context_menu->popup(); @@ -4630,19 +4691,53 @@ void EditorNode::remove_tool_menu_item(const String &p_name) { void EditorNode::_dropped_files(const Vector<String> &p_files, int p_screen) { String to_path = ProjectSettings::get_singleton()->globalize_path(get_filesystem_dock()->get_selected_path()); - DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + _add_dropped_files_recursive(p_files, to_path); + + EditorFileSystem::get_singleton()->scan_changes(); +} + +void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, String to_path) { + + DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Vector<String> just_copy = String("ttf,otf").split(","); + for (int i = 0; i < p_files.size(); i++) { String from = p_files[i]; + String to = to_path.plus_file(from.get_file()); + + if (dir->dir_exists(from)) { + + Vector<String> sub_files; + + DirAccessRef sub_dir = DirAccess::open(from); + sub_dir->list_dir_begin(); + + String next_file = sub_dir->get_next(); + while (next_file != "") { + if (next_file == "." || next_file == "..") { + next_file = sub_dir->get_next(); + continue; + } + + sub_files.push_back(from.plus_file(next_file)); + next_file = sub_dir->get_next(); + } + + if (!sub_files.empty()) { + dir->make_dir(to); + _add_dropped_files_recursive(sub_files, to); + } + + continue; + } + if (!ResourceFormatImporter::get_singleton()->can_be_imported(from) && (just_copy.find(from.get_extension().to_lower()) == -1)) { continue; } - String to = to_path.plus_file(from.get_file()); dir->copy(from, to); } - EditorFileSystem::get_singleton()->scan_changes(); } void EditorNode::_file_access_close_error_notify(const String &p_str) { @@ -4928,6 +5023,7 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata); ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene); ClassDB::bind_method("open_request", &EditorNode::open_request); + ClassDB::bind_method("_inherit_request", &EditorNode::_inherit_request); ClassDB::bind_method("_instance_request", &EditorNode::_instance_request); ClassDB::bind_method("_close_messages", &EditorNode::_close_messages); ClassDB::bind_method("_show_messages", &EditorNode::_show_messages); @@ -5010,6 +5106,68 @@ void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_err en->log->add_message(p_string, p_error ? EditorLog::MSG_TYPE_ERROR : EditorLog::MSG_TYPE_STD); } +static void _execute_thread(void *p_ud) { + + EditorNode::ExecuteThreadArgs *eta = (EditorNode::ExecuteThreadArgs *)p_ud; + Error err = OS::get_singleton()->execute(eta->path, eta->args, true, NULL, &eta->output, &eta->exitcode, true, eta->execute_output_mutex); + print_verbose("Thread exit status: " + itos(eta->exitcode)); + if (err != OK) { + eta->exitcode = err; + } + + eta->done = true; +} + +int EditorNode::execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok, bool p_close_on_errors) { + + execute_output_dialog->set_title(p_title); + execute_output_dialog->get_ok()->set_disabled(true); + execute_outputs->clear(); + execute_outputs->set_scroll_follow(true); + execute_output_dialog->popup_centered_ratio(); + + ExecuteThreadArgs eta; + eta.path = p_path; + eta.args = p_arguments; + eta.execute_output_mutex = Mutex::create(); + eta.exitcode = 255; + eta.done = false; + + int prev_len = 0; + + eta.execute_output_thread = Thread::create(_execute_thread, &eta); + + ERR_FAIL_COND_V(!eta.execute_output_thread, 0); + + while (!eta.done) { + eta.execute_output_mutex->lock(); + if (prev_len != eta.output.length()) { + String to_add = eta.output.substr(prev_len, eta.output.length()); + prev_len = eta.output.length(); + execute_outputs->add_text(to_add); + Main::iteration(); + } + eta.execute_output_mutex->unlock(); + OS::get_singleton()->delay_usec(1000); + } + + Thread::wait_to_finish(eta.execute_output_thread); + memdelete(eta.execute_output_thread); + memdelete(eta.execute_output_mutex); + execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode)); + + if (p_close_on_errors && eta.exitcode != 0) { + execute_output_dialog->hide(); + } + if (p_close_on_ok && eta.exitcode == 0) { + execute_output_dialog->hide(); + } + + execute_output_dialog->get_ok()->set_disabled(false); + + return eta.exitcode; +} + EditorNode::EditorNode() { Input::get_singleton()->set_use_accumulated_input(true); @@ -5408,7 +5566,7 @@ EditorNode::EditorNode() { scene_tabs->set_drag_to_rearrange_enabled(true); scene_tabs->connect("tab_changed", this, "_scene_tab_changed"); scene_tabs->connect("right_button_pressed", this, "_scene_tab_script_edited"); - scene_tabs->connect("tab_close", this, "_scene_tab_closed"); + scene_tabs->connect("tab_close", this, "_scene_tab_closed", varray(SCENE_TAB_CLOSE)); scene_tabs->connect("tab_hover", this, "_scene_tab_hover"); scene_tabs->connect("mouse_exited", this, "_scene_tab_exit"); scene_tabs->connect("gui_input", this, "_scene_tab_input"); @@ -5584,12 +5742,13 @@ EditorNode::EditorNode() { tool_menu = memnew(PopupMenu); tool_menu->set_name("Tools"); tool_menu->connect("index_pressed", this, "_tool_menu_option"); + p->add_separator(); p->add_child(tool_menu); p->add_submenu_item(TTR("Tools"), "Tools"); - tool_menu->add_shortcut(ED_SHORTCUT("editor/orphan_resource_explorer", TTR("Orphan Resource Explorer")), TOOLS_ORPHAN_RESOURCES); + tool_menu->add_item(TTR("Orphan Resource Explorer"), TOOLS_ORPHAN_RESOURCES); + tool_menu->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER); p->add_separator(); - - p->add_shortcut(ED_SHORTCUT("editor/open_project_data_folder", TTR("Open Project Data Folder")), RUN_PROJECT_DATA_FOLDER); + p->add_item(TTR("Install Android Build Template"), FILE_INSTALL_ANDROID_SOURCE); p->add_separator(); #ifdef OSX_ENABLED @@ -5832,7 +5991,7 @@ EditorNode::EditorNode() { node_dock = memnew(NodeDock); filesystem_dock = memnew(FileSystemDock(this)); - filesystem_dock->connect("open", this, "open_request"); + filesystem_dock->connect("inherit", this, "_inherit_request"); filesystem_dock->connect("instance", this, "_instance_request"); filesystem_dock->connect("display_mode_changed", this, "_save_docks"); @@ -5936,6 +6095,24 @@ EditorNode::EditorNode() { save_confirmation->connect("confirmed", this, "_menu_confirm_current"); save_confirmation->connect("custom_action", this, "_discard_changes"); + custom_build_manage_templates = memnew(ConfirmationDialog); + custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates.")); + custom_build_manage_templates->get_ok()->set_text(TTR("Manage Templates")); + custom_build_manage_templates->connect("confirmed", this, "_menu_option", varray(SETTINGS_MANAGE_EXPORT_TEMPLATES)); + gui_base->add_child(custom_build_manage_templates); + + install_android_build_template = memnew(ConfirmationDialog); + install_android_build_template->set_text(TTR("This will install the Android project for custom builds.\nNote that, in order to use it, it needs to be enabled per export preset.")); + install_android_build_template->get_ok()->set_text(TTR("Install")); + install_android_build_template->connect("confirmed", this, "_menu_confirm_current"); + gui_base->add_child(install_android_build_template); + + remove_android_build_template = memnew(ConfirmationDialog); + remove_android_build_template->set_text(TTR("Android build template is already installed and it won't be overwritten.\nRemove the \"build\" directory manually before attempting this operation again.")); + remove_android_build_template->get_ok()->set_text(TTR("Show in File Manager")); + remove_android_build_template->connect("confirmed", this, "_menu_option", varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES)); + gui_base->add_child(remove_android_build_template); + file_templates = memnew(EditorFileDialog); file_templates->set_title(TTR("Import Templates From ZIP File")); @@ -6150,6 +6327,12 @@ EditorNode::EditorNode() { load_error_dialog->set_title(TTR("Load Errors")); gui_base->add_child(load_error_dialog); + execute_outputs = memnew(RichTextLabel); + execute_output_dialog = memnew(AcceptDialog); + execute_output_dialog->add_child(execute_outputs); + execute_output_dialog->set_title(TTR("")); + gui_base->add_child(execute_output_dialog); + EditorFileSystem::get_singleton()->connect("sources_changed", this, "_sources_changed"); EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed"); EditorFileSystem::get_singleton()->connect("resources_reimported", this, "_resources_reimported"); @@ -6213,7 +6396,7 @@ EditorNode::EditorNode() { ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1); ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2); ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack needed for script editor F3 search to work :) Assign like this or don't use F3 - ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4); + ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_SHIFT | KEY_F1); #endif ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library")); ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor")); diff --git a/editor/editor_node.h b/editor/editor_node.h index 5ed0bd4ac3..cfe8bf9ec4 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -112,6 +112,16 @@ public: DOCK_SLOT_MAX }; + struct ExecuteThreadArgs { + String path; + List<String> args; + String output; + Thread *execute_output_thread; + Mutex *execute_output_mutex; + int exitcode; + volatile bool done; + }; + private: enum { HISTORY_SIZE = 64 @@ -130,6 +140,8 @@ private: FILE_IMPORT_SUBSCENE, FILE_EXPORT_PROJECT, FILE_EXPORT_MESH_LIBRARY, + FILE_INSTALL_ANDROID_SOURCE, + FILE_EXPLORE_ANDROID_BUILD_TEMPLATES, FILE_EXPORT_TILESET, FILE_SAVE_OPTIMIZED, FILE_OPEN_RECENT, @@ -138,6 +150,9 @@ private: FILE_QUICK_OPEN_SCRIPT, FILE_OPEN_PREV, FILE_CLOSE, + FILE_CLOSE_OTHERS, + FILE_CLOSE_RIGHT, + FILE_CLOSE_ALL, FILE_CLOSE_ALL_AND_QUIT, FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, FILE_QUIT, @@ -267,6 +282,9 @@ private: RichTextLabel *load_errors; AcceptDialog *load_error_dialog; + RichTextLabel *execute_outputs; + AcceptDialog *execute_output_dialog; + Ref<Theme> theme; PopupMenu *recent_scenes; @@ -290,6 +308,10 @@ private: PopupMenu *editor_layouts; EditorNameDialog *layout_dialog; + ConfirmationDialog *custom_build_manage_templates; + ConfirmationDialog *install_android_build_template; + ConfirmationDialog *remove_android_build_template; + EditorSettingsDialog *settings_config_dialog; RunSettingsDialog *run_settings_dialog; ProjectSettingsEditor *project_settings; @@ -452,6 +474,7 @@ private: int _next_unsaved_scene(bool p_valid_filename, int p_start = 0); void _discard_changes(const String &p_str = String()); + void _inherit_request(String p_file); void _instance_request(const Vector<String> &p_files); void _display_top_editors(bool p_display); @@ -470,6 +493,7 @@ private: void _update_recent_scenes(); void _open_recent_scene(int p_idx); void _dropped_files(const Vector<String> &p_files, int p_screen); + void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path); String _recent_scene; void _exit_editor(); @@ -543,7 +567,7 @@ private: void _dock_split_dragged(int ofs); void _dock_popup_exit(); void _scene_tab_changed(int p_tab); - void _scene_tab_closed(int p_tab); + void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE); void _scene_tab_hover(int p_tab); void _scene_tab_exit(); void _scene_tab_input(const Ref<InputEvent> &p_input); @@ -799,6 +823,8 @@ public: void update_keying() const { inspector_dock->update_keying(); }; bool has_scenes_in_session(); + int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false); + EditorNode(); ~EditorNode(); void get_singleton(const char *arg1, bool arg2); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index 7e9d3a889e..12510e27de 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -56,122 +56,67 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) { Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); - int index = popup->get_item_count(); - popup->add_icon_item(icon, E->get().name.capitalize(), objects.size()); - popup->set_item_h_offset(index, p_depth * 10 * EDSCALE); + int index = get_popup()->get_item_count(); + get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size()); + get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE); objects.push_back(obj->get_instance_id()); _add_children_to_popup(obj, p_depth + 1); } } -void EditorPath::_gui_input(const Ref<InputEvent> &p_event) { +void EditorPath::_about_to_show() { - Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { - - Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1)); - if (!obj) - return; - - objects.clear(); - popup->clear(); - _add_children_to_popup(obj); - popup->set_position(get_global_position() + Vector2(0, get_size().height)); - popup->set_size(Size2(get_size().width, 1)); - popup->popup(); - } -} + Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1)); + if (!obj) + return; -void EditorPath::_notification(int p_what) { - - switch (p_what) { - - case NOTIFICATION_MOUSE_ENTER: { - mouse_over = true; - update(); - } break; - case NOTIFICATION_MOUSE_EXIT: { - mouse_over = false; - update(); - } break; - case NOTIFICATION_DRAW: { - - RID ci = get_canvas_item(); - Ref<Font> label_font = get_font("font", "Label"); - Size2i size = get_size(); - Ref<Texture> sn = get_icon("SmallNext", "EditorIcons"); - Ref<StyleBox> sb = get_stylebox("pressed", "Button"); - - int ofs = sb->get_margin(MARGIN_LEFT); - - if (mouse_over) { - draw_style_box(sb, Rect2(Point2(), get_size())); - } - - for (int i = 0; i < history->get_path_size(); i++) { - - Object *obj = ObjectDB::get_instance(history->get_path_object(i)); - if (!obj) - continue; - - String type = obj->get_class(); - - Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); - - if (icon.is_valid()) { - icon->draw(ci, Point2i(ofs, (size.height - icon->get_height()) / 2)); - ofs += icon->get_width(); - } - - if (i == history->get_path_size() - 1) { - //add name - ofs += 4; - int left = size.width - ofs; - if (left < 0) - continue; - String name; - if (Object::cast_to<Resource>(obj)) { - - Resource *r = Object::cast_to<Resource>(obj); - if (r->get_path().is_resource_file()) - name = r->get_path().get_file(); - else - name = r->get_name(); - - if (name == "") - name = r->get_class(); - } else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) - name = obj->call("get_title"); - else if (Object::cast_to<Node>(obj)) - name = Object::cast_to<Node>(obj)->get_name(); - else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") - name = Object::cast_to<Resource>(obj)->get_name(); - else - name = obj->get_class(); - - set_tooltip(obj->get_class()); - - label_font->draw(ci, Point2i(ofs, (size.height - label_font->get_height()) / 2 + label_font->get_ascent()), name, get_color("font_color", "Label"), left); - } else { - //add arrow - - //sn->draw(ci,Point2i(ofs,(size.height-sn->get_height())/2)); - //ofs+=sn->get_width(); - ofs += 5; //just looks better! somehow - } - } - - } break; - } + objects.clear(); + get_popup()->clear(); + get_popup()->set_size(Size2(get_size().width, 1)); + _add_children_to_popup(obj); } void EditorPath::update_path() { - update(); + for (int i = 0; i < history->get_path_size(); i++) { + + Object *obj = ObjectDB::get_instance(history->get_path_object(i)); + if (!obj) + continue; + + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); + if (icon.is_valid()) + set_icon(icon); + + if (i == history->get_path_size() - 1) { + String name; + if (Object::cast_to<Resource>(obj)) { + + Resource *r = Object::cast_to<Resource>(obj); + if (r->get_path().is_resource_file()) + name = r->get_path().get_file(); + else + name = r->get_name(); + + if (name == "") + name = r->get_class(); + } else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) + name = obj->call("get_title"); + else if (Object::cast_to<Node>(obj)) + name = Object::cast_to<Node>(obj)->get_name(); + else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") + name = Object::cast_to<Resource>(obj)->get_name(); + else + name = obj->get_class(); + + set_text(" " + name); // An extra space so the text is not too close of the icon. + set_tooltip(obj->get_class()); + } + } } -void EditorPath::_popup_select(int p_idx) { +void EditorPath::_id_pressed(int p_idx) { ERR_FAIL_INDEX(p_idx, objects.size()); @@ -184,15 +129,14 @@ void EditorPath::_popup_select(int p_idx) { void EditorPath::_bind_methods() { - ClassDB::bind_method("_gui_input", &EditorPath::_gui_input); - ClassDB::bind_method("_popup_select", &EditorPath::_popup_select); + ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show); + ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed); } EditorPath::EditorPath(EditorHistory *p_history) { history = p_history; - mouse_over = false; - popup = memnew(PopupMenu); - popup->connect("id_pressed", this, "_popup_select"); - add_child(popup); + set_text_align(ALIGN_LEFT); + get_popup()->connect("about_to_show", this, "_about_to_show"); + get_popup()->connect("id_pressed", this, "_id_pressed"); } diff --git a/editor/editor_path.h b/editor/editor_path.h index e12ca02534..2dc4d21f9b 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -32,27 +32,23 @@ #define EDITOR_PATH_H #include "editor_data.h" -#include "scene/gui/control.h" -#include "scene/gui/popup_menu.h" +#include "scene/gui/menu_button.h" -class EditorPath : public Control { +class EditorPath : public MenuButton { - GDCLASS(EditorPath, Control); + GDCLASS(EditorPath, MenuButton); EditorHistory *history; Vector<ObjectID> objects; - PopupMenu *popup; - bool mouse_over; EditorPath(); - void _popup_select(int p_idx); - void _gui_input(const Ref<InputEvent> &p_event); + void _id_pressed(int p_idx); + void _about_to_show(); void _add_children_to_popup(Object *p_obj, int p_depth = 0); protected: static void _bind_methods(); - void _notification(int p_what); public: void update_path(); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 8af4ee8017..56fc1f87a5 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -400,6 +400,18 @@ void EditorPlugin::add_control_to_container(CustomControlContainer p_location, C EditorNode::get_singleton()->get_inspector_dock_addon_area()->add_child(p_control); } break; + case CONTAINER_PROJECT_SETTING_TAB_LEFT: { + + ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control); + ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0); + + } break; + case CONTAINER_PROJECT_SETTING_TAB_RIGHT: { + + ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control); + ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1); + + } break; } } @@ -450,6 +462,12 @@ void EditorPlugin::remove_control_from_container(CustomControlContainer p_locati EditorNode::get_singleton()->get_inspector_dock_addon_area()->remove_child(p_control); } break; + case CONTAINER_PROJECT_SETTING_TAB_LEFT: + case CONTAINER_PROJECT_SETTING_TAB_RIGHT: { + + ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control); + + } break; } } @@ -863,6 +881,8 @@ void EditorPlugin::_bind_methods() { BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT); BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM); BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM); + BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT); + BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL); BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 2fcc487377..ba4df35e66 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -137,7 +137,9 @@ public: CONTAINER_CANVAS_EDITOR_SIDE_LEFT, CONTAINER_CANVAS_EDITOR_SIDE_RIGHT, CONTAINER_CANVAS_EDITOR_BOTTOM, - CONTAINER_PROPERTY_EDITOR_BOTTOM + CONTAINER_PROPERTY_EDITOR_BOTTOM, + CONTAINER_PROJECT_SETTING_TAB_LEFT, + CONTAINER_PROJECT_SETTING_TAB_RIGHT, }; enum DockSlot { diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 9d936d9b99..45acd1b6d4 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -786,6 +786,7 @@ EditorPropertyLayers::EditorPropertyLayers() { grid->set_h_size_flags(SIZE_EXPAND_FILL); hb->add_child(grid); button = memnew(Button); + button->set_toggle_mode(true); button->set_text(".."); button->connect("pressed", this, "_button_pressed"); hb->add_child(button); @@ -794,6 +795,7 @@ EditorPropertyLayers::EditorPropertyLayers() { add_child(layers); layers->set_hide_on_checkable_item_selection(false); layers->connect("id_pressed", this, "_menu_pressed"); + layers->connect("popup_hide", button, "set_pressed", varray(false)); } ///////////////////// INT ///////////////////////// @@ -2598,6 +2600,7 @@ void EditorPropertyResource::_resource_selected() { RES res = get_edited_object()->get(get_edited_property()); if (res.is_null()) { + edit->set_pressed(true); _update_menu(); return; } @@ -2818,7 +2821,9 @@ EditorPropertyResource::EditorPropertyResource() { add_child(menu); edit = memnew(Button); edit->set_flat(true); + edit->set_toggle_mode(true); menu->connect("id_pressed", this, "_menu_option"); + menu->connect("popup_hide", edit, "set_pressed", varray(false)); edit->connect("pressed", this, "_update_menu"); hbc->add_child(edit); edit->connect("gui_input", this, "_button_input"); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index e3dc517a39..5f18959689 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -645,7 +645,7 @@ void EditorPropertyDictionary::update_property() { page->set_h_size_flags(SIZE_EXPAND_FILL); page->connect("value_changed", this, "_page_changed"); } else { - // Queue childs for deletion, delete immediately might cause errors. + // Queue children for deletion, deleting immediately might cause errors. for (int i = 1; i < vbox->get_child_count(); i++) { vbox->get_child(i)->queue_delete(); } diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 173333dac9..2baad8c904 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -71,7 +71,21 @@ Ref<Texture> EditorResourcePreviewGenerator::generate_from_path(const String &p_ return generate(res, p_size); } -bool EditorResourcePreviewGenerator::should_generate_small_preview() const { +bool EditorResourcePreviewGenerator::generate_small_preview_automatically() const { + + if (get_script_instance() && get_script_instance()->has_method("generate_small_preview_automatically")) { + return get_script_instance()->call("generate_small_preview_automatically"); + } + + return false; +} + +bool EditorResourcePreviewGenerator::can_generate_small_preview() const { + + if (get_script_instance() && get_script_instance()->has_method("can_generate_small_preview")) { + return get_script_instance()->call("can_generate_small_preview"); + } + return false; } @@ -80,6 +94,8 @@ void EditorResourcePreviewGenerator::_bind_methods() { ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::STRING, "type"))); ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture), "generate", PropertyInfo(Variant::OBJECT, "from", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::VECTOR2, "size"))); ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture), "generate_from_path", PropertyInfo(Variant::STRING, "path", PROPERTY_HINT_FILE), PropertyInfo(Variant::VECTOR2, "size"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "generate_small_preview_automatically")); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "can_generate_small_preview")); } EditorResourcePreviewGenerator::EditorResourcePreviewGenerator() { @@ -154,16 +170,27 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref< } r_texture = generated; - if (r_texture.is_valid() && preview_generators[i]->should_generate_small_preview()) { - int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retrieve the default icon size - small_thumbnail_size *= EDSCALE; + int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retrieve the default icon size + small_thumbnail_size *= EDSCALE; + if (preview_generators[i]->can_generate_small_preview()) { + Ref<Texture> generated_small; + if (p_item.resource.is_valid()) { + generated_small = preview_generators[i]->generate(p_item.resource, Vector2(small_thumbnail_size, small_thumbnail_size)); + } else { + generated_small = preview_generators[i]->generate_from_path(p_item.path, Vector2(small_thumbnail_size, small_thumbnail_size)); + } + r_small_texture = generated_small; + } + + if (!r_small_texture.is_valid() && r_texture.is_valid() && preview_generators[i]->generate_small_preview_automatically()) { Ref<Image> small_image = r_texture->get_data(); small_image = small_image->duplicate(); small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC); r_small_texture.instance(); r_small_texture->create_from_image(small_image); } + break; } diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index 9b9223a818..e0fd54c924 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -48,7 +48,8 @@ public: virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const; virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 p_size) const; - virtual bool should_generate_small_preview() const; + virtual bool generate_small_preview_automatically() const; + virtual bool can_generate_small_preview() const; EditorResourcePreviewGenerator(); }; diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 06cadca1c0..b73cda6008 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -56,7 +56,7 @@ void EditorRunNative::_notification(int p_what) { small_icon->create_from_image(im, 0); MenuButton *mb = memnew(MenuButton); mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i)); - //mb->connect("pressed", this, "_run_native", varray(-1, i)); + mb->connect("pressed", this, "_run_native", varray(-1, i)); mb->set_icon(small_icon); add_child(mb); menus[i] = mb; @@ -82,10 +82,14 @@ void EditorRunNative::_notification(int p_what) { } else { mb->get_popup()->clear(); mb->show(); - mb->set_tooltip(TTR("Select device from the list")); - for (int i = 0; i < dc; i++) { - mb->get_popup()->add_icon_item(get_icon("Play", "EditorIcons"), eep->get_device_name(i)); - mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_device_info(i).strip_edges()); + if (dc == 1) { + mb->set_tooltip(eep->get_device_name(0) + "\n\n" + eep->get_device_info(0).strip_edges()); + } else { + mb->set_tooltip("Select device from the list"); + for (int i = 0; i < dc; i++) { + mb->get_popup()->add_icon_item(get_icon("Play", "EditorIcons"), eep->get_device_name(i)); + mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_device_info(i).strip_edges()); + } } } } @@ -99,14 +103,15 @@ void EditorRunNative::_run_native(int p_idx, int p_platform) { Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(p_platform); ERR_FAIL_COND(eep.is_null()); - /*if (p_idx == -1) { + + if (p_idx == -1) { if (eep->get_device_count() == 1) { menus[p_platform]->get_popup()->hide(); p_idx = 0; } else { return; } - }*/ + } Ref<EditorExportPreset> preset; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index f54c51940f..c0dc231ea9 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -268,6 +268,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { String host_lang = OS::get_singleton()->get_locale(); host_lang = TranslationServer::standardize_locale(host_lang); + // Some locales are not properly supported currently in Godot due to lack of font shaping + // (e.g. Arabic or Hindi), so even though we have work in progress translations for them, + // we skip them as they don't render properly. (GH-28577) + const Vector<String> locales_to_skip = String("ar,bn,fa,he,hi,ml,si,ta,te,ur").split(","); + String best; EditorTranslationList *etl = _editor_translations; @@ -275,6 +280,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { while (etl->data) { const String &locale = etl->lang; + + // Skip locales which we can't render properly (see above comment). + // Test against language code without regional variants (e.g. ur_PK). + String lang_code = locale.get_slice("_", 0); + if (locales_to_skip.find(lang_code) != -1) { + etl++; + continue; + } + lang_hint += ","; lang_hint += locale; @@ -407,6 +421,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/theme/color_theme", "Adaptive"); hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default,Custom"); _initial_set("text_editor/theme/line_spacing", 6); + hints["text_editor/theme/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/theme/line_spacing", PROPERTY_HINT_RANGE, "0,50,1"); _load_default_text_editor_theme(); @@ -424,11 +439,14 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/indent/auto_indent", true); _initial_set("text_editor/indent/convert_indent_on_save", false); _initial_set("text_editor/indent/draw_tabs", true); + _initial_set("text_editor/indent/draw_spaces", false); // Line numbers _initial_set("text_editor/line_numbers/show_line_numbers", true); _initial_set("text_editor/line_numbers/line_numbers_zero_padded", false); + _initial_set("text_editor/line_numbers/show_bookmark_gutter", true); _initial_set("text_editor/line_numbers/show_breakpoint_gutter", true); + _initial_set("text_editor/line_numbers/show_info_gutter", true); _initial_set("text_editor/line_numbers/code_folding", true); _initial_set("text_editor/line_numbers/word_wrap", false); _initial_set("text_editor/line_numbers/show_line_length_guideline", false); @@ -458,15 +476,19 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/cursor/right_click_moves_caret", true); // Completion - _initial_set("text_editor/completion/idle_parse_delay", 2); + _initial_set("text_editor/completion/idle_parse_delay", 2.0); + hints["text_editor/completion/idle_parse_delay"] = PropertyInfo(Variant::REAL, "text_editor/completion/idle_parse_delay", PROPERTY_HINT_RANGE, "0.1, 10, 0.01"); _initial_set("text_editor/completion/auto_brace_complete", false); _initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true); _initial_set("text_editor/completion/callhint_tooltip_offset", Vector2()); _initial_set("text_editor/completion/complete_file_paths", true); _initial_set("text_editor/completion/add_type_hints", false); + _initial_set("text_editor/completion/use_single_quotes", false); // Help _initial_set("text_editor/help/show_help_index", true); + _initial_set("text_editor/help_source_font_size", 14); + hints["text_editor/help/help_source_font_size"] = PropertyInfo(Variant::REAL, "text_editor/help/help_source_font_size", PROPERTY_HINT_RANGE, "10, 50, 1"); /* Editors */ @@ -541,7 +563,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9)); _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35)); _initial_set("editors/2d/bone_outline_size", 2); - _initial_set("editors/2d/keep_margins_when_changing_anchors", false); _initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4)); _initial_set("editors/2d/warped_mouse_panning", true); _initial_set("editors/2d/simple_spacebar_panning", false); @@ -643,10 +664,12 @@ void EditorSettings::_load_default_text_editor_theme() { _initial_set("text_editor/highlighting/function_color", Color::html("66a2ce")); _initial_set("text_editor/highlighting/member_variable_color", Color::html("e64e59")); _initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); + _initial_set("text_editor/highlighting/bookmark_color", Color(0.08, 0.49, 0.98)); _initial_set("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2)); + _initial_set("text_editor/highlighting/executing_line_color", Color(0.2, 0.8, 0.2, 0.4)); _initial_set("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); _initial_set("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); - _initial_set("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1)); + _initial_set("text_editor/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38)); } bool EditorSettings::_save_text_editor_theme(String p_file) { @@ -968,6 +991,9 @@ void EditorSettings::setup_network() { // link-local IPv6 addresses don't work, skipping them if (ip.begins_with("fe80:0:0:0:")) // fe80::/64 continue; + // Same goes for IPv4 link-local (APIPA) addresses. + if (ip.begins_with("169.254.")) // 169.254.0.0/16 + continue; if (ip == current) lip = current; //so it saves if (hint != "") diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp index e4807a37c6..987033b123 100644 --- a/editor/editor_sub_scene.cpp +++ b/editor/editor_sub_scene.cpp @@ -73,8 +73,8 @@ void EditorSubScene::_notification(int p_what) { if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - if (!is_visible_in_tree()) { - } + if (is_visible() && scene == NULL) + _path_browse(); } } @@ -232,7 +232,7 @@ EditorSubScene::EditorSubScene() { hb->add_child(path); path->set_h_size_flags(SIZE_EXPAND_FILL); Button *b = memnew(Button); - b->set_text(" .. "); + b->set_text(TTR("Browse")); hb->add_child(b); b->connect("pressed", this, "_path_browse"); vb->add_margin_child(TTR("Scene Path:"), hb); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 9641e10114..ff38b4b650 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -585,7 +585,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("hover", "CheckButton", style_menu); theme->set_icon("on", "CheckButton", theme->get_icon("GuiToggleOn", "EditorIcons")); + theme->set_icon("on_disabled", "CheckButton", theme->get_icon("GuiToggleOnDisabled", "EditorIcons")); theme->set_icon("off", "CheckButton", theme->get_icon("GuiToggleOff", "EditorIcons")); + theme->set_icon("off_disabled", "CheckButton", theme->get_icon("GuiToggleOffDisabled", "EditorIcons")); theme->set_color("font_color", "CheckButton", font_color); theme->set_color("font_color_hover", "CheckButton", font_color_hl); @@ -831,6 +833,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("read_only", "TextEdit", style_widget_disabled); theme->set_constant("side_margin", "TabContainer", 0); theme->set_icon("tab", "TextEdit", theme->get_icon("GuiTab", "EditorIcons")); + theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons")); + theme->set_icon("folded", "TextEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); + theme->set_icon("fold", "TextEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); theme->set_color("font_color", "TextEdit", font_color); theme->set_color("caret_color", "TextEdit", font_color); theme->set_color("selection_color", "TextEdit", font_color_selection); @@ -1113,10 +1118,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color function_color = main_color; const Color member_variable_color = main_color.linear_interpolate(mono_color, 0.6); const Color mark_color = Color(error_color.r, error_color.g, error_color.b, 0.3); + const Color bookmark_color = Color(0.08, 0.49, 0.98); const Color breakpoint_color = error_color; + const Color executing_line_color = Color(0.2, 0.8, 0.2, 0.4); const Color code_folding_color = alpha3; const Color search_result_color = alpha1; - const Color search_result_border_color = alpha3; + const Color search_result_border_color = Color(0.41, 0.61, 0.91, 0.38); EditorSettings *setting = EditorSettings::get_singleton(); String text_editor_color_theme = setting->get("text_editor/theme/color_theme"); @@ -1148,7 +1155,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { setting->set_initial_value("text_editor/highlighting/function_color", function_color, true); setting->set_initial_value("text_editor/highlighting/member_variable_color", member_variable_color, true); setting->set_initial_value("text_editor/highlighting/mark_color", mark_color, true); + setting->set_initial_value("text_editor/highlighting/bookmark_color", bookmark_color, true); setting->set_initial_value("text_editor/highlighting/breakpoint_color", breakpoint_color, true); + setting->set_initial_value("text_editor/highlighting/executing_line_color", executing_line_color, true); setting->set_initial_value("text_editor/highlighting/code_folding_color", code_folding_color, true); setting->set_initial_value("text_editor/highlighting/search_result_color", search_result_color, true); setting->set_initial_value("text_editor/highlighting/search_result_border_color", search_result_border_color, true); diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index 97ccfb0db1..4e499021f9 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -308,7 +308,8 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_ p->step(TTR("Importing:") + " " + file, fc); } - FileAccess *f = FileAccess::open(template_path.plus_file(file), FileAccess::WRITE); + String to_write = template_path.plus_file(file); + FileAccess *f = FileAccess::open(to_write, FileAccess::WRITE); if (!f) { ret = unzGoToNextFile(pkg); @@ -320,6 +321,10 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_ memdelete(f); +#ifndef WINDOWS_ENABLED + FileAccess::set_unix_permissions(to_write, (info.external_fa >> 16) & 0x01FF); +#endif + ret = unzGoToNextFile(pkg); fc++; } @@ -541,6 +546,112 @@ void ExportTemplateManager::_notification(int p_what) { } } +bool ExportTemplateManager::can_install_android_template() { + + return FileAccess::exists(EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG).plus_file("android_source.zip")); +} + +Error ExportTemplateManager::install_android_template() { + + DirAccessRef da = DirAccess::open("res://"); + ERR_FAIL_COND_V(!da, ERR_CANT_CREATE); + //make android dir (if it does not exist) + + da->make_dir("android"); + { + //add an empty .gdignore file to avoid scan + FileAccessRef f = FileAccess::open("res://android/.gdignore", FileAccess::WRITE); + ERR_FAIL_COND_V(!f, ERR_CANT_CREATE); + f->store_line(""); + f->close(); + } + { + //add version, to ensure building won't work if template and Godot version don't match + FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::WRITE); + ERR_FAIL_COND_V(!f, ERR_CANT_CREATE); + f->store_line(VERSION_FULL_CONFIG); + f->close(); + } + + Error err = da->make_dir_recursive("android/build"); + ERR_FAIL_COND_V(err != OK, err); + + String source_zip = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG).plus_file("android_source.zip"); + ERR_FAIL_COND_V(!FileAccess::exists(source_zip), ERR_CANT_OPEN); + + FileAccess *src_f = NULL; + zlib_filefunc_def io = zipio_create_io_from_file(&src_f); + + unzFile pkg = unzOpen2(source_zip.utf8().get_data(), &io); + ERR_EXPLAIN("Android sources not in zip format"); + ERR_FAIL_COND_V(!pkg, ERR_CANT_OPEN); + + int ret = unzGoToFirstFile(pkg); + + int total_files = 0; + //count files + while (ret == UNZ_OK) { + total_files++; + ret = unzGoToNextFile(pkg); + } + + ret = unzGoToFirstFile(pkg); + //decompress files + ProgressDialog::get_singleton()->add_task("uncompress", TTR("Uncompressing Android Build Sources"), total_files); + + Set<String> dirs_tested; + + int idx = 0; + while (ret == UNZ_OK) { + + //get filename + unz_file_info info; + char fname[16384]; + ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0); + + String name = fname; + + String base_dir = name.get_base_dir(); + + if (!name.ends_with("/")) { + Vector<uint8_t> data; + data.resize(info.uncompressed_size); + + //read + unzOpenCurrentFile(pkg); + unzReadCurrentFile(pkg, data.ptrw(), data.size()); + unzCloseCurrentFile(pkg); + + if (!dirs_tested.has(base_dir)) { + da->make_dir_recursive(String("android/build").plus_file(base_dir)); + dirs_tested.insert(base_dir); + } + + String to_write = String("res://android/build").plus_file(name); + FileAccess *f = FileAccess::open(to_write, FileAccess::WRITE); + if (f) { + f->store_buffer(data.ptr(), data.size()); + memdelete(f); +#ifndef WINDOWS_ENABLED + FileAccess::set_unix_permissions(to_write, (info.external_fa >> 16) & 0x01FF); +#endif + } else { + ERR_PRINTS("Can't uncompress file: " + to_write); + } + } + + ProgressDialog::get_singleton()->task_step("uncompress", name, idx); + + idx++; + ret = unzGoToNextFile(pkg); + } + + ProgressDialog::get_singleton()->end_task("uncompress"); + unzClose(pkg); + + return OK; +} + void ExportTemplateManager::_bind_methods() { ClassDB::bind_method("_download_template", &ExportTemplateManager::_download_template); @@ -579,7 +690,7 @@ ExportTemplateManager::ExportTemplateManager() { remove_confirm->connect("confirmed", this, "_uninstall_template_confirm"); template_open = memnew(FileDialog); - template_open->set_title(TTR("Select template file")); + template_open->set_title(TTR("Select Template File")); template_open->add_filter("*.tpz ; Godot Export Templates"); template_open->set_access(FileDialog::ACCESS_FILESYSTEM); template_open->set_mode(FileDialog::MODE_OPEN_FILE); diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index 2edd3db6d7..608830c990 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -84,6 +84,9 @@ protected: static void _bind_methods(); public: + bool can_install_android_template(); + Error install_android_template(); + void popup_manager(); ExportTemplateManager(); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index aade606412..194a131095 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -90,7 +90,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory String file_type = p_dir->get_file_type(i); if (_is_file_type_disabled_by_feature_profile(file_type)) { - //if type is disabled, file wont be displayed. + //if type is disabled, file won't be displayed. continue; } String file_name = p_dir->get_file(i); @@ -462,6 +462,7 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa _update_tree(_compute_uncollapsed_paths(), false, p_select_in_favorites); if (display_mode == DISPLAY_MODE_SPLIT) { _update_file_list(false); + files->get_v_scroll()->set_value(0); } String file_name = p_path.get_file(); @@ -755,7 +756,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { Ref<Texture> type_icon; Ref<Texture> big_icon; - String tooltip = fname; + String tooltip = fpath; // Select the icons if (!finfo->import_broken) { @@ -1208,7 +1209,7 @@ void FileSystemDock::_make_dir_confirm() { return; } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1 || dir_name.find("*") != -1 || dir_name.find("|") != -1 || dir_name.find(">") != -1 || dir_name.ends_with(".") || dir_name.ends_with(" ")) { - EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters")); + EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters.")); return; } @@ -1489,12 +1490,28 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected) } break; case FILE_OPEN: { + // Open folders + TreeItem *selected = tree->get_root(); + selected = tree->get_next_selected(selected); + while (selected) { + if (p_selected.find(selected->get_metadata(0)) >= 0) { + selected->set_collapsed(false); + } + selected = tree->get_next_selected(selected); + } // Open the file for (int i = 0; i < p_selected.size(); i++) { _select_file(p_selected[i]); } } break; + case FILE_INHERIT: { + // Create a new scene inherited from the selected one + if (p_selected.size() == 1) { + emit_signal("inherit", p_selected[0]); + } + } break; + case FILE_INSTANCE: { // Instance all selected scenes Vector<String> paths; @@ -2061,13 +2078,16 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str if (all_files) { - if (all_files_scenes && filenames.size() >= 1) { - p_popup->add_item(TTR("Open Scene(s)"), FILE_OPEN); + if (all_files_scenes) { + if (filenames.size() == 1) { + p_popup->add_item(TTR("Open Scene"), FILE_OPEN); + p_popup->add_item(TTR("New Inherited Scene"), FILE_INHERIT); + } else { + p_popup->add_item(TTR("Open Scenes"), FILE_OPEN); + } p_popup->add_item(TTR("Instance"), FILE_INSTANCE); p_popup->add_separator(); - } - - if (!all_files_scenes && filenames.size() == 1) { + } else if (filenames.size() == 1) { p_popup->add_item(TTR("Open"), FILE_OPEN); p_popup->add_separator(); } @@ -2140,6 +2160,18 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { } } +void FileSystemDock::_tree_rmb_empty(const Vector2 &p_pos) { + // Right click is pressed in the empty space of the tree + path = "res://"; + tree_popup->clear(); + tree_popup->set_size(Size2(1, 1)); + tree_popup->add_item(TTR("New Folder..."), FILE_NEW_FOLDER); + tree_popup->add_item(TTR("New Script..."), FILE_NEW_SCRIPT); + tree_popup->add_item(TTR("New Resource..."), FILE_NEW_RESOURCE); + tree_popup->set_position(tree->get_global_position() + p_pos); + tree_popup->popup(); +} + void FileSystemDock::_tree_empty_selected() { tree->deselect_all(); } @@ -2333,6 +2365,7 @@ void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option); ClassDB::bind_method(D_METHOD("_file_list_rmb_select"), &FileSystemDock::_file_list_rmb_select); ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed); + ClassDB::bind_method(D_METHOD("_tree_rmb_empty"), &FileSystemDock::_tree_rmb_empty); ClassDB::bind_method(D_METHOD("_file_deleted"), &FileSystemDock::_file_deleted); ClassDB::bind_method(D_METHOD("_folder_deleted"), &FileSystemDock::_folder_deleted); @@ -2368,8 +2401,8 @@ void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &FileSystemDock::_feature_profile_changed); + ADD_SIGNAL(MethodInfo("inherit", PropertyInfo(Variant::STRING, "file"))); ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"))); - ADD_SIGNAL(MethodInfo("open")); ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file"))); ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder"))); @@ -2465,6 +2498,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { tree->connect("item_activated", this, "_tree_activate_file"); tree->connect("multi_selected", this, "_tree_multi_selected"); tree->connect("item_rmb_selected", this, "_tree_rmb_select"); + tree->connect("empty_rmb", this, "_tree_rmb_empty"); tree->connect("nothing_selected", this, "_tree_empty_selected"); tree->connect("gui_input", this, "_tree_gui_input"); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 8b27938c8a..978235b328 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -73,6 +73,7 @@ public: private: enum FileMenu { FILE_OPEN, + FILE_INHERIT, FILE_INSTANCE, FILE_ADD_FAVORITE, FILE_REMOVE_FAVORITE, @@ -235,6 +236,7 @@ private: void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options = true); void _tree_rmb_select(const Vector2 &p_pos); + void _tree_rmb_empty(const Vector2 &p_pos); void _file_list_rmb_select(int p_item, const Vector2 &p_pos); void _file_list_rmb_pressed(const Vector2 &p_pos); void _tree_empty_selected(); diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 4dbba952bf..11af9fc2eb 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -751,7 +751,6 @@ void FindInFilesPanel::_on_replace_text_changed(String text) { void FindInFilesPanel::_on_replace_all_clicked() { String replace_text = get_replace_text(); - ERR_FAIL_COND(replace_text.empty()); PoolStringArray modified_files; @@ -887,7 +886,7 @@ String FindInFilesPanel::get_replace_text() { void FindInFilesPanel::update_replace_buttons() { String text = get_replace_text(); - bool disabled = text.empty() || _finder->is_searching(); + bool disabled = _finder->is_searching(); _replace_all_button->set_disabled(disabled); } diff --git a/editor/icons/icon_GUI_space.svg b/editor/icons/icon_GUI_space.svg new file mode 100644 index 0000000000..caa4565f4a --- /dev/null +++ b/editor/icons/icon_GUI_space.svg @@ -0,0 +1,71 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="8" + height="8" + version="1.1" + viewBox="0 0 8 7.9999993" + id="svg98" + sodipodi:docname="icon_GUI_space.svg" + inkscape:version="0.92.4 (unknown)"> + <metadata + id="metadata104"> + <rdf:RDF> + <cc:Work + rdf:about=""> + <dc:format>image/svg+xml</dc:format> + <dc:type + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> + <dc:title></dc:title> + </cc:Work> + </rdf:RDF> + </metadata> + <defs + id="defs102"> + <inkscape:perspective + sodipodi:type="inkscape:persp3d" + inkscape:vp_x="0 : 3.9999996 : 1" + inkscape:vp_y="0 : 1000 : 0" + inkscape:vp_z="8 : 3.9999996 : 1" + inkscape:persp3d-origin="4 : 2.6666664 : 1" + id="perspective992" /> + </defs> + <sodipodi:namedview + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1" + objecttolerance="10" + gridtolerance="10" + guidetolerance="10" + inkscape:pageopacity="0" + inkscape:pageshadow="2" + inkscape:window-width="1853" + inkscape:window-height="1025" + id="namedview100" + showgrid="false" + inkscape:zoom="70.333333" + inkscape:cx="3.4905213" + inkscape:cy="6" + inkscape:window-x="67" + inkscape:window-y="27" + inkscape:window-maximized="1" + inkscape:current-layer="svg98" + inkscape:pagecheckerboard="true" /> + <g + transform="matrix(0.5,0,0,-0.5,1,527.20001)" + id="g96" + style="fill:#ffffff;fill-opacity:0.19607843"> + <circle + cx="6" + cy="1046.4" + r="3" + id="circle94" + style="fill:#ffffff;fill-opacity:0.19607843" /> + </g> +</svg> diff --git a/editor/icons/icon_bucket.svg b/editor/icons/icon_bucket.svg new file mode 100644 index 0000000000..4a5df39e93 --- /dev/null +++ b/editor/icons/icon_bucket.svg @@ -0,0 +1,86 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + height="16" + version="1.1" + viewBox="0 0 16 16" + id="svg6" + sodipodi:docname="icon_bucket.svg" + inkscape:version="0.92.2 2405546, 2018-03-11"> + <metadata + id="metadata12"> + <rdf:RDF> + <cc:Work + rdf:about=""> + <dc:format>image/svg+xml</dc:format> + <dc:type + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> + <dc:title></dc:title> + </cc:Work> + </rdf:RDF> + </metadata> + <defs + id="defs10" /> + <sodipodi:namedview + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1" + objecttolerance="10" + gridtolerance="10" + guidetolerance="10" + inkscape:pageopacity="0" + inkscape:pageshadow="2" + inkscape:window-width="1876" + inkscape:window-height="1574" + id="namedview8" + showgrid="true" + inkscape:snap-bbox="true" + inkscape:bbox-paths="false" + inkscape:bbox-nodes="false" + inkscape:snap-bbox-edge-midpoints="false" + inkscape:snap-bbox-midpoints="true" + inkscape:snap-intersection-paths="true" + inkscape:snap-smooth-nodes="true" + inkscape:snap-object-midpoints="true" + inkscape:snap-nodes="false" + inkscape:snap-others="false" + inkscape:zoom="16" + inkscape:cx="-4.3713942" + inkscape:cy="-1.9091903" + inkscape:window-x="4" + inkscape:window-y="20" + inkscape:window-maximized="0" + inkscape:current-layer="g4"> + <inkscape:grid + type="xygrid" + id="grid4524" /> + </sodipodi:namedview> + <g + transform="translate(0 -1036.4)" + id="g4"> + <g + id="g4576" + transform="matrix(0.53348552,0.53348552,-0.53348552,0.53348552,561.06065,484.40406)" + style="stroke-width:1.32544696"> + <path + id="path2" + transform="translate(0,1036.4)" + d="M 2,1 C 1.4477645,1.0001 1.0000523,1.4477 1,2 V 3.5 H 3.8847656 A 1.4999877,1.5 0 0 1 5,3 1.4999877,1.5 0 0 1 6.5,4.5 1.4999877,1.5 0 0 1 5,6 1.4999877,1.5 0 0 1 3.8847656,5.5 H 1 V 7 H -0.26953125 -2 c -0.5522769,0 -0.999989,-0.4477 -1,-1 1.1e-5,-0.5523 0.4477231,-1 1,-1 h 3 2.5878906 0.546875 A 1,1 0 0 0 5,5.5 1,1 0 0 0 6,4.5 1,1 0 0 0 5,3.5 1,1 0 0 0 4.1367188,4 H 3.5878906 1 -2 c -1.1045647,0 -1.9999933,0.8954285 -2,2 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15.535534,1039.1071 15.535534,1039.1071 12,1038.4 Z" + style="fill:#e0e0e0;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:1.32544696px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1" /> + </g> + </g> +</svg> diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 44eaf3d9ef..e152827c63 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -1614,8 +1614,6 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones continue; } - ERR_CONTINUE(xform_idx == -1); - Vector<float> data = at.get_value_at_time(snapshots[i]); ERR_CONTINUE(data.empty()); diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index ab515785da..5ac7bc3bc8 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -708,6 +708,10 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo default_anim->transform_track_interpolate(j, from, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, 0, p, q, s); } + if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + Variant var = default_anim->value_track_interpolate(j, from); + new_anim->track_insert_key(dtrack, 0, var); + } } } @@ -718,6 +722,10 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo default_anim->transform_track_get_key(j, k, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s); } + if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + Variant var = default_anim->track_get_key_value(j, k); + new_anim->track_insert_key(dtrack, kt - from, var); + } } if (dtrack != -1 && kt >= to) { @@ -729,6 +737,10 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } + if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + Variant var = default_anim->value_track_interpolate(j, to); + new_anim->track_insert_key(dtrack, to - from, var); + } } } @@ -746,6 +758,12 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } + if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + Variant var = default_anim->value_track_interpolate(j, from); + new_anim->track_insert_key(dtrack, 0, var); + Variant to_var = default_anim->value_track_interpolate(j, to); + new_anim->track_insert_key(dtrack, to - from, to_var); + } } } @@ -1127,7 +1145,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), animations_out ? true : false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out ? true : false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out ? true : false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05)); @@ -1290,7 +1308,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p Object::cast_to<Spatial>(scene)->scale(Vector3(root_scale, root_scale, root_scale)); } - scene->set_name(p_options["nodes/root_name"]); + if (p_options["nodes/root_name"] != "Scene Root") + scene->set_name(p_options["nodes/root_name"]); + else + scene->set_name(p_save_path.get_file().get_basename()); err = OK; diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index d72de3de48..5865ceb3af 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -81,7 +81,7 @@ void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture> void ResourceImporterTexture::update_imports() { if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) { - return; // do nothing for noe + return; // do nothing for now } mutex->lock(); diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 52dec47343..fdf1103258 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -409,12 +409,12 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s float amp = Math::abs(ampChannelSum / (float)format_channels); if (!found && amp > limit) { - first = i / format_channels; + first = i; found = true; } if (found && amp > limit) { - last = i / format_channels; + last = i; } } diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index d711c1717d..8a2393ff60 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -130,8 +130,7 @@ void InspectorDock::_menu_option(int p_option) { ERR_FAIL_INDEX(idx, methods.size()); String name = methods[idx].name; - if (current) - current->call(name); + current->call(name); } } } diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 4a4e7f25b8..1afd7df049 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -481,6 +481,17 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) { Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint))); + + //Move the point in a single axis. Should only work when editing a polygon and while holding shift. + if (mode == MODE_EDIT && mm->get_shift()) { + Vector2 old_point = pre_move_edit.get(selected_point.vertex); + if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) { + cpoint.y = old_point.y; + } else { + cpoint.x = old_point.x; + } + } + edited_point = PosVertex(edited_point, cpoint); if (!wip_active) { diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 918f3a2149..5e8fb8e059 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -195,7 +195,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven //add triangle! if (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) { making_triangle.clear(); - EditorNode::get_singleton()->show_warning(TTR("Triangle already exists")); + EditorNode::get_singleton()->show_warning(TTR("Triangle already exists.")); return; } diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index f13c2170ea..bfee76492b 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -949,7 +949,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { filter_dialog->add_child(filter_vbox); filter_enabled = memnew(CheckBox); - filter_enabled->set_text(TTR("Enable filtering")); + filter_enabled->set_text(TTR("Enable Filtering")); filter_enabled->connect("pressed", this, "_filter_toggled"); filter_vbox->add_child(filter_enabled); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 41f35c3bed..951e971615 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -54,13 +54,9 @@ void AnimationPlayerEditor::_node_removed(Node *p_node) { track_editor->set_root(NULL); track_editor->show_select_node_warning(true); _update_player(); - //editor->animation_editor_make_visible(false); } } -void AnimationPlayerEditor::_gui_input(Ref<InputEvent> p_event) { -} - void AnimationPlayerEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { @@ -129,8 +125,10 @@ void AnimationPlayerEditor::_notification(int p_what) { autoplay_icon = get_icon("AutoPlay", "EditorIcons"); stop->set_icon(get_icon("Stop", "EditorIcons")); + onion_toggle->set_icon(get_icon("Onion", "EditorIcons")); + onion_skinning->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons")); + pin->set_icon(get_icon("Pin", "EditorIcons")); - onion_skinning->set_icon(get_icon("Onion", "EditorIcons")); tool_anim->add_style_override("normal", get_stylebox("normal", "Button")); track_editor->get_edit_menu()->add_style_override("normal", get_stylebox("normal", "Button")); @@ -291,25 +289,40 @@ void AnimationPlayerEditor::_pause_pressed() { //player->set_pause( pause->is_pressed() ); } -void AnimationPlayerEditor::_animation_selected(int p_which) { - if (updating) - return; +String AnimationPlayerEditor::_get_current_animation() const { + // when selecting an animation, the idea is that the only interesting behavior // ui-wise is that it should play/blend the next one if currently playing - String current; if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) { - current = animation->get_item_text(animation->get_selected()); + return animation->get_item_text(animation->get_selected()); } - if (current != "") { + return ""; +} - player->set_assigned_animation(current); +void AnimationPlayerEditor::_animation_selected(int p_which) { + + if (updating) + return; + + _current_animation_updated(); +} +void AnimationPlayerEditor::_current_animation_updated() { + + String current = _get_current_animation(); + + if (current != "") { Ref<Animation> anim = player->get_animation(current); + + player->set_assigned_animation(current); { + if (!anim->is_connected("changed", this, "_current_animation_updated")) + anim->connect("changed", this, "_current_animation_updated"); + track_editor->set_animation(anim); Node *root = player->get_node(player->get_root()); if (root) { @@ -677,19 +690,22 @@ Dictionary AnimationPlayerEditor::get_state() const { } void AnimationPlayerEditor::set_state(const Dictionary &p_state) { - if (p_state.has("visible") && p_state["visible"]) { + if (!p_state.has("visible") || !p_state["visible"]) { + return; + } + if (!EditorNode::get_singleton()->get_edited_scene()) { + return; + } - if (!EditorNode::get_singleton()->get_edited_scene()) - return; + if (p_state.has("player")) { Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]); if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) { player = Object::cast_to<AnimationPlayer>(n); _update_player(); - show(); + editor->make_bottom_panel_item_visible(this); set_process(true); ensure_visibility(); - //EditorNode::get_singleton()->animation_panel_make_visible(true); if (p_state.has("animation")) { String anim = p_state["animation"]; @@ -697,10 +713,10 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) { _animation_edit(); } } + } - if (p_state.has("track_editor_state")) { - track_editor->set_state(p_state["track_editor_state"]); - } + if (p_state.has("track_editor_state")) { + track_editor->set_state(p_state["track_editor_state"]); } } @@ -719,17 +735,17 @@ void AnimationPlayerEditor::_animation_edit() { String current = animation->get_item_text(animation->get_selected()); Ref<Animation> anim = player->get_animation(current); track_editor->set_animation(anim); + Node *root = player->get_node(player->get_root()); if (root) { track_editor->set_root(root); } - } else { - track_editor->set_animation(Ref<Animation>()); track_editor->set_root(NULL); } } + void AnimationPlayerEditor::_dialog_action(String p_file) { switch (current_option) { @@ -846,6 +862,12 @@ void AnimationPlayerEditor::_update_player() { onion_skinning->set_disabled(player == NULL); pin->set_disabled(player == NULL); + if (!player) { + AnimationPlayerEditor::singleton->get_track_editor()->update_keying(); + EditorNode::get_singleton()->update_keying(); + return; + } + int active_idx = -1; for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) { @@ -858,12 +880,6 @@ void AnimationPlayerEditor::_update_player() { active_idx = animation->get_item_count() - 1; } - if (!player) { - AnimationPlayerEditor::singleton->get_track_editor()->update_keying(); - EditorNode::get_singleton()->update_keying(); - return; - } - updating = false; if (active_idx != -1) { animation->select(active_idx); @@ -879,8 +895,6 @@ void AnimationPlayerEditor::_update_player() { _animation_selected(0); } - //pause->set_pressed(player->is_paused()); - if (animation->get_item_count()) { String current = animation->get_item_text(animation->get_selected()); Ref<Animation> anim = player->get_animation(current); @@ -908,8 +922,6 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) { track_editor->show_select_node_warning(false); } else { track_editor->show_select_node_warning(true); - - //hide(); } } @@ -1066,17 +1078,19 @@ void AnimationPlayerEditor::_list_changed() { _update_player(); } -void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) { - - frame->set_max(p_len); -} - void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) { if (p_len) frame->set_step(p_len); else frame->set_step(0.00001); + + String current = _get_current_animation(); + + if (current != "") { + Ref<Animation> anim = player->get_animation(current); + anim->_change_notify("step"); + } } void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) { @@ -1108,7 +1122,6 @@ void AnimationPlayerEditor::_hide_anim_editors() { track_editor->set_animation(Ref<Animation>()); track_editor->set_root(NULL); track_editor->show_select_node_warning(true); - //editor->animation_editor_make_visible(false); } void AnimationPlayerEditor::_animation_about_to_show_menu() { @@ -1229,7 +1242,6 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) { case ONION_SKINNING_ENABLE: { onion.enabled = !onion.enabled; - menu->set_item_checked(idx, onion.enabled); if (onion.enabled) _start_onion_skinning(); @@ -1430,6 +1442,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { new_state["show_rulers"] = false; new_state["show_guides"] = false; new_state["show_helpers"] = false; + new_state["show_zoom_control"] = false; // TODO: Save/restore only affected entries CanvasItemEditor::get_singleton()->set_state(new_state); } @@ -1482,7 +1495,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { if (valid) { player->seek(pos, true); get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials - values_backup.update_skeletons(); // Needed for Skeletons + values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D) VS::get_singleton()->viewport_set_active(onion.captures[cidx], true); VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]); @@ -1546,7 +1559,6 @@ void AnimationPlayerEditor::_pin_pressed() { void AnimationPlayerEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &AnimationPlayerEditor::_gui_input); ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayerEditor::_node_removed); ClassDB::bind_method(D_METHOD("_play_pressed"), &AnimationPlayerEditor::_play_pressed); ClassDB::bind_method(D_METHOD("_play_from_pressed"), &AnimationPlayerEditor::_play_from_pressed); @@ -1556,6 +1568,7 @@ void AnimationPlayerEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_autoplay_pressed"), &AnimationPlayerEditor::_autoplay_pressed); ClassDB::bind_method(D_METHOD("_pause_pressed"), &AnimationPlayerEditor::_pause_pressed); ClassDB::bind_method(D_METHOD("_animation_selected"), &AnimationPlayerEditor::_animation_selected); + ClassDB::bind_method(D_METHOD("_current_animation_updated"), &AnimationPlayerEditor::_current_animation_updated); ClassDB::bind_method(D_METHOD("_animation_name_edited"), &AnimationPlayerEditor::_animation_name_edited); ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new); ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename); @@ -1575,7 +1588,6 @@ void AnimationPlayerEditor::_bind_methods() { //ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all); ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed); ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek); - ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed); ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_step_changed); ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors); ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate); @@ -1609,12 +1621,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay player = NULL; - Label *l; - - /*l= memnew( Label ); - l->set_text("Animation Player:"); - add_child(l);*/ - HBoxContainer *hb = memnew(HBoxContainer); add_child(hb); @@ -1639,10 +1645,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay play_from->set_tooltip(TTR("Play selected animation from current pos. (D)")); hb->add_child(play_from); - //pause = memnew( Button ); - //pause->set_toggle_mode(true); - //hb->add_child(pause); - frame = memnew(SpinBox); hb->add_child(frame); frame->set_custom_minimum_size(Size2(60, 0)); @@ -1668,7 +1670,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay tool_anim = memnew(MenuButton); tool_anim->set_flat(false); - //tool_anim->set_flat(false); tool_anim->set_tooltip(TTR("Animation Tools")); tool_anim->set_text(TTR("Animation")); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New")), TOOL_NEW_ANIM); @@ -1699,28 +1700,27 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay hb->add_child(autoplay); autoplay->set_tooltip(TTR("Autoplay on Load")); - //tool_anim->get_popup()->add_separator(); - //tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM); - hb->add_child(memnew(VSeparator)); track_editor = memnew(AnimationTrackEditor); hb->add_child(track_editor->get_edit_menu()); + hb->add_child(memnew(VSeparator)); + + onion_toggle = memnew(ToolButton); + onion_toggle->set_toggle_mode(true); + onion_toggle->set_tooltip(TTR("Enable Onion Skinning")); + onion_toggle->connect("pressed", this, "_onion_skinning_menu", varray(ONION_SKINNING_ENABLE)); + hb->add_child(onion_toggle); + onion_skinning = memnew(MenuButton); - //onion_skinning->set_flat(false); - onion_skinning->set_tooltip(TTR("Onion Skinning")); - onion_skinning->get_popup()->add_check_shortcut(ED_SHORTCUT("animation_player_editor/onion_skinning", TTR("Enable Onion Skinning")), ONION_SKINNING_ENABLE); - onion_skinning->get_popup()->add_separator(); - onion_skinning->get_popup()->add_item(TTR("Directions"), -1); - onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true); + onion_skinning->set_tooltip(TTR("Onion Skinning Options")); + onion_skinning->get_popup()->add_separator(TTR("Directions")); onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST); onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true); onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE); - onion_skinning->get_popup()->add_separator(); - onion_skinning->get_popup()->add_item(TTR("Depth"), -1); - onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true); + onion_skinning->get_popup()->add_separator(TTR("Depth")); onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP); onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true); onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS); @@ -1731,6 +1731,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS); hb->add_child(onion_skinning); + hb->add_child(memnew(VSeparator)); + pin = memnew(ToolButton); pin->set_toggle_mode(true); pin->set_tooltip(TTR("Pin AnimationPlayer")); @@ -1747,10 +1749,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay VBoxContainer *vb = memnew(VBoxContainer); name_dialog->add_child(vb); - l = memnew(Label); - l->set_text(TTR("Animation Name:")); - vb->add_child(l); - name_title = l; + name_title = memnew(Label(TTR("Animation Name:"))); + vb->add_child(name_title); name = memnew(LineEdit); vb->add_child(name); @@ -1769,7 +1769,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay blend_editor.dialog->set_hide_on_ok(true); VBoxContainer *blend_vb = memnew(VBoxContainer); blend_editor.dialog->add_child(blend_vb); - //blend_editor.dialog->set_child_rect(blend_vb); blend_editor.tree = memnew(Tree); blend_editor.tree->set_columns(2); blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true); @@ -1787,8 +1786,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay play_bw->connect("pressed", this, "_play_bw_pressed"); play_bw_from->connect("pressed", this, "_play_bw_from_pressed"); stop->connect("pressed", this, "_stop_pressed"); - //pause->connect("pressed", this,"_pause_pressed"); - //frame->connect("text_entered", this,"_seek_frame_changed"); animation->connect("item_selected", this, "_animation_selected", Vector<Variant>(), true); @@ -1804,7 +1801,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay add_child(track_editor); track_editor->set_v_size_flags(SIZE_EXPAND_FILL); track_editor->connect("timeline_changed", this, "_animation_key_editor_seek"); - track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed"); track_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed"); _update_player(); @@ -1892,11 +1888,6 @@ void AnimationPlayerEditorPlugin::make_visible(bool p_visible) { editor->make_bottom_panel_item_visible(anim_editor); anim_editor->set_process(true); anim_editor->ensure_visibility(); - //editor->animation_panel_make_visible(true); - } else { - - //anim_editor->hide(); - //anim_editor->set_idle_process(false); } } @@ -1905,16 +1896,7 @@ AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) { editor = p_node; anim_editor = memnew(AnimationPlayerEditor(editor, this)); anim_editor->set_undo_redo(editor->get_undo_redo()); - editor->add_bottom_panel_item(TTR("Animation"), anim_editor); - /* - editor->get_viewport()->add_child(anim_editor); - anim_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE); - anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END); - anim_editor->set_margin( MARGIN_TOP, 75 ); - anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END); - anim_editor->set_margin( MARGIN_RIGHT, 0 );*/ - anim_editor->hide(); } AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() { diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 9085c70410..b1026b5b9f 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -97,11 +97,10 @@ class AnimationPlayerEditor : public VBoxContainer { Button *play_from; Button *play_bw; Button *play_bw_from; - - //Button *pause; Button *autoplay; MenuButton *tool_anim; + ToolButton *onion_toggle; MenuButton *onion_skinning; ToolButton *pin; SpinBox *frame; @@ -172,7 +171,9 @@ class AnimationPlayerEditor : public VBoxContainer { void _autoplay_pressed(); void _stop_pressed(); void _pause_pressed(); + String _get_current_animation() const; void _animation_selected(int p_which); + void _current_animation_updated(); void _animation_new(); void _animation_rename(); void _animation_name_edited(); @@ -228,7 +229,6 @@ class AnimationPlayerEditor : public VBoxContainer { protected: void _notification(int p_what); - void _gui_input(Ref<InputEvent> p_event); void _node_removed(Node *p_node); static void _bind_methods(); diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index cb3e5a8129..f06b4b2828 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -874,9 +874,9 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() { } to.y = from.y; - float len = MAX(0.0001, playback->get_current_length()); + float len = MAX(0.0001, current_length); - float pos = CLAMP(playback->get_current_play_pos(), 0, len); + float pos = CLAMP(play_pos, 0, len); float c = pos / len; Color fg = get_color("font_color", "Label"); Color bg = fg; @@ -1011,7 +1011,8 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) { bool is_playing = false; StringName current_node; StringName blend_from_node; - float play_pos = 0; + play_pos = 0; + current_length = 0; if (playback.is_valid()) { tp = playback->get_travel_path(); @@ -1019,6 +1020,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) { current_node = playback->get_current_node(); blend_from_node = playback->get_blend_from_node(); play_pos = playback->get_current_play_pos(); + current_length = playback->get_current_length(); } { @@ -1046,6 +1048,27 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) { state_machine_play_pos->update(); } + { + if (current_node != StringName() && state_machine->has_node(current_node)) { + + String next = current_node; + Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next); + Ref<AnimationNodeStateMachinePlayback> current_node_playback; + + while (anodesm.is_valid()) { + current_node_playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback"); + next += "/" + current_node_playback->get_current_node(); + anodesm = anodesm->get_node(current_node_playback->get_current_node()); + } + + // when current_node is a state machine, use playback of current_node to set play_pos + if (current_node_playback.is_valid()) { + play_pos = current_node_playback->get_current_play_pos(); + current_length = current_node_playback->get_current_length(); + } + } + } + if (last_play_pos != play_pos) { last_play_pos = play_pos; diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 1c4c06090a..8b0a5a0b00 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -160,6 +160,8 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { StringName last_current_node; Vector<StringName> last_travel_path; float last_play_pos; + float play_pos; + float current_length; float error_time; String error_text; diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp index e21ae4834d..f5d21ffb26 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.cpp +++ b/editor/plugins/animation_tree_player_editor_plugin.cpp @@ -840,7 +840,7 @@ void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) { click_motion = Point2(mm->get_position().x, mm->get_position().y); update(); } - if ((mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE))) { + if (mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 386bc1738e..0dfb53b34a 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -175,7 +175,7 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const Ref<Image> overlay = get_icon("PlayOverlay", "EditorIcons")->get_data(); Ref<Image> thumbnail = p_image->get_data(); thumbnail = thumbnail->duplicate(); - Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2); + Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width() / 2) / 2, (thumbnail->get_height() - overlay->get_height() / 2) / 2); // Overlay and thumbnail need the same format for `blend_rect` to work. thumbnail->convert(Image::FORMAT_RGBA8); @@ -310,15 +310,20 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() { description = memnew(RichTextLabel); description->connect("meta_clicked", this, "_link_click"); + description->set_custom_minimum_size(Size2(440 * EDSCALE, 300 * EDSCALE)); desc_bg->add_child(description); + VBoxContainer *previews_vbox = memnew(VBoxContainer); + hbox->add_child(previews_vbox); + previews_vbox->add_constant_override("separation", 15 * EDSCALE); + preview = memnew(TextureRect); preview->set_custom_minimum_size(Size2(640 * EDSCALE, 345 * EDSCALE)); - hbox->add_child(preview); + previews_vbox->add_child(preview); previews_bg = memnew(PanelContainer); - vbox->add_child(previews_bg); - previews_bg->set_custom_minimum_size(Size2(0, 101 * EDSCALE)); + previews_vbox->add_child(previews_bg); + previews_bg->set_custom_minimum_size(Size2(640 * EDSCALE, 101 * EDSCALE)); previews = memnew(ScrollContainer); previews_bg->add_child(previews); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 66f7b932a2..92cc12d931 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -84,7 +84,6 @@ public: container = memnew(VBoxContainer); add_child(container); - //set_child_rect(container); child_container = memnew(GridContainer); child_container->set_columns(3); @@ -99,12 +98,14 @@ public: grid_offset_x->set_min(-SPIN_BOX_GRID_RANGE); grid_offset_x->set_max(SPIN_BOX_GRID_RANGE); grid_offset_x->set_suffix("px"); + grid_offset_x->set_h_size_flags(SIZE_EXPAND_FILL); child_container->add_child(grid_offset_x); grid_offset_y = memnew(SpinBox); grid_offset_y->set_min(-SPIN_BOX_GRID_RANGE); grid_offset_y->set_max(SPIN_BOX_GRID_RANGE); grid_offset_y->set_suffix("px"); + grid_offset_y->set_h_size_flags(SIZE_EXPAND_FILL); child_container->add_child(grid_offset_y); label = memnew(Label); @@ -116,12 +117,14 @@ public: grid_step_x->set_min(0.01); grid_step_x->set_max(SPIN_BOX_GRID_RANGE); grid_step_x->set_suffix("px"); + grid_step_x->set_h_size_flags(SIZE_EXPAND_FILL); child_container->add_child(grid_step_x); grid_step_y = memnew(SpinBox); grid_step_y->set_min(0.01); grid_step_y->set_max(SPIN_BOX_GRID_RANGE); grid_step_y->set_suffix("px"); + grid_step_y->set_h_size_flags(SIZE_EXPAND_FILL); child_container->add_child(grid_step_y); container->add_child(memnew(HSeparator)); @@ -139,6 +142,7 @@ public: rotation_offset->set_min(-SPIN_BOX_ROTATION_RANGE); rotation_offset->set_max(SPIN_BOX_ROTATION_RANGE); rotation_offset->set_suffix("deg"); + rotation_offset->set_h_size_flags(SIZE_EXPAND_FILL); child_container->add_child(rotation_offset); label = memnew(Label); @@ -150,6 +154,7 @@ public: rotation_step->set_min(-SPIN_BOX_ROTATION_RANGE); rotation_step->set_max(SPIN_BOX_ROTATION_RANGE); rotation_step->set_suffix("deg"); + rotation_step->set_h_size_flags(SIZE_EXPAND_FILL); child_container->add_child(rotation_step); } @@ -1382,7 +1387,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) { // Starts anchor dragging if needed if (drag_type == DRAG_NONE) { - if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT && show_helpers) { + if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (selection.size() == 1) { Control *control = Object::cast_to<Control>(selection[0]); @@ -1466,10 +1471,14 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) { if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false); break; case DRAG_ANCHOR_ALL: - if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, true); - if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, true); - if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, true); - if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, true); + if (!use_single_axis || !use_y) { + control->set_anchor(MARGIN_LEFT, new_anchor.x, false, true); + control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, true); + } + if (!use_single_axis || use_y) { + control->set_anchor(MARGIN_TOP, new_anchor.y, false, true); + control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, true); + } break; default: break; @@ -1858,7 +1867,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } // Confirm the move (only if it was moved) - if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && (drag_type == DRAG_MOVE)) { + if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) { if (transform.affine_inverse().xform(b->get_position()) != drag_from) { _commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true); } @@ -2204,6 +2213,7 @@ bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) { void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { bool accepted = false; + if (EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") || !Input::get_singleton()->is_key_pressed(KEY_SPACE)) { if ((accepted = _gui_input_rulers_and_guides(p_event))) { //printf("Rulers and guides\n"); @@ -2503,20 +2513,50 @@ void CanvasItemEditor::_draw_grid() { } } -void CanvasItemEditor::_draw_control_helpers(Control *control) { +void CanvasItemEditor::_draw_control_anchors(Control *control) { Transform2D xform = transform * control->get_global_transform_with_canvas(); RID ci = viewport->get_canvas_item(); + if (tool == TOOL_SELECT && !Object::cast_to<Container>(control->get_parent())) { + + // Compute the anchors + float anchors_values[4]; + anchors_values[0] = control->get_anchor(MARGIN_LEFT); + anchors_values[1] = control->get_anchor(MARGIN_TOP); + anchors_values[2] = control->get_anchor(MARGIN_RIGHT); + anchors_values[3] = control->get_anchor(MARGIN_BOTTOM); + + Vector2 anchors_pos[4]; + for (int i = 0; i < 4; i++) { + Vector2 value = Vector2((i % 2 == 0) ? anchors_values[i] : anchors_values[(i + 1) % 4], (i % 2 == 1) ? anchors_values[i] : anchors_values[(i + 1) % 4]); + anchors_pos[i] = xform.xform(_anchor_to_position(control, value)); + } + + // Draw the anchors handles + Rect2 anchor_rects[4]; + anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size()); + anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y)); + anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size()); + anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y)); + + for (int i = 0; i < 4; i++) { + anchor_handle->draw_rect(ci, anchor_rects[i]); + } + } +} + +void CanvasItemEditor::_draw_control_helpers(Control *control) { + Transform2D xform = transform * control->get_global_transform_with_canvas(); if (tool == TOOL_SELECT && show_helpers && !Object::cast_to<Container>(control->get_parent())) { // Draw the helpers Color color_base = Color(0.8, 0.8, 0.8, 0.5); + // Compute the anchors float anchors_values[4]; anchors_values[0] = control->get_anchor(MARGIN_LEFT); anchors_values[1] = control->get_anchor(MARGIN_TOP); anchors_values[2] = control->get_anchor(MARGIN_RIGHT); anchors_values[3] = control->get_anchor(MARGIN_BOTTOM); - // Draw the anchors Vector2 anchors[4]; Vector2 anchors_pos[4]; for (int i = 0; i < 4; i++) { @@ -2583,16 +2623,6 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) { _draw_percentage_at_position(percent_val, (line_ends[(dragged_anchor + 1) % 4] + anchors_pos[dragged_anchor]) / 2, (Margin)((dragged_anchor + 1) % 4)); } - Rect2 anchor_rects[4]; - anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size()); - anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y)); - anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size()); - anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y)); - - for (int i = 0; i < 4; i++) { - anchor_handle->draw_rect(ci, anchor_rects[i]); - } - // Draw the margin values and the node width/height when dragging control side float ratio = 0.33; Transform2D parent_transform = xform * control->get_transform().affine_inverse(); @@ -2770,6 +2800,7 @@ void CanvasItemEditor::_draw_selection() { // Draw control-related helpers Control *control = Object::cast_to<Control>(canvas_item); if (control && _is_node_movable(control)) { + _draw_control_anchors(control); _draw_control_helpers(control); } @@ -3302,24 +3333,32 @@ void CanvasItemEditor::_notification(int p_what) { // Activate / Deactivate the pivot tool pivot_button->set_disabled(nb_having_pivot == 0); - // Show / Hide the layout button + // Show / Hide the layout and anchors mode buttons if (nb_control > 0 && nb_control == selection.size()) { presets_menu->set_visible(true); presets_menu->set_tooltip(TTR("Presets for the anchors and margins values of a Control node.")); + anchor_mode_button->set_visible(true); + anchor_mode_button->set_tooltip(TTR("When active, moving Control nodes changes their anchors instead of their margins.")); + + // Set the pressed state of the node + anchor_mode_button->set_pressed(anchors_mode); // Disable if the selected node is child of a container presets_menu->set_disabled(false); + anchor_mode_button->set_disabled(false); for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { Control *control = Object::cast_to<Control>(E->get()); if (!control || Object::cast_to<Container>(control->get_parent())) { presets_menu->set_disabled(true); presets_menu->set_tooltip(TTR("Children of containers have their anchors and margins values overridden by their parent.")); + anchor_mode_button->set_disabled(true); + anchor_mode_button->set_tooltip(TTR("Children of containers have their anchors and margins values overridden by their parent.")); break; } } - } else { presets_menu->set_visible(false); + anchor_mode_button->set_visible(false); } // Update the viewport if bones changes @@ -3427,9 +3466,10 @@ void CanvasItemEditor::_notification(int p_what) { p->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE); p->add_separator(); p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_AND_MARGINS_PRESET_WIDE); + p->add_icon_item(get_icon("Anchor", "EditorIcons"), "Keep Ratio", ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO); p->add_separator(); p->add_submenu_item(TTR("Anchors only"), "Anchors"); - p->set_item_icon(20, get_icon("Anchor", "EditorIcons")); + p->set_item_icon(21, get_icon("Anchor", "EditorIcons")); anchors_popup->clear(); anchors_popup->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHORS_PRESET_TOP_LEFT); @@ -3451,9 +3491,31 @@ void CanvasItemEditor::_notification(int p_what) { anchors_popup->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_PRESET_HCENTER_WIDE); anchors_popup->add_separator(); anchors_popup->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_PRESET_WIDE); + + anchor_mode_button->set_icon(get_icon("Anchor", "EditorIcons")); } } +void CanvasItemEditor::_selection_changed() { + // Update the anchors_mode + int nbValidControls = 0; + int nbAnchorsMode = 0; + List<Node *> selection = editor_selection->get_selected_node_list(); + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Control *control = Object::cast_to<Control>(E->get()); + if (!control) + continue; + if (Object::cast_to<Container>(control->get_parent())) + continue; + + nbValidControls++; + if (control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_")) { + nbAnchorsMode++; + } + } + anchors_mode = (nbValidControls == nbAnchorsMode); +} + void CanvasItemEditor::edit(CanvasItem *p_canvas_item) { Array selection = editor_selection->get_selected_nodes(); @@ -3671,6 +3733,36 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p } undo_redo->commit_action(); + + anchors_mode = false; +} + +void CanvasItemEditor::_set_anchors_and_margins_to_keep_ratio() { + List<Node *> selection = editor_selection->get_selected_node_list(); + + undo_redo->create_action(TTR("Change Anchors and Margins")); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + + Control *control = Object::cast_to<Control>(E->get()); + if (control) { + Point2 top_left_anchor = _position_to_anchor(control, Point2()); + Point2 bottom_right_anchor = _position_to_anchor(control, control->get_size()); + undo_redo->add_do_method(control, "set_anchor", MARGIN_LEFT, top_left_anchor.x, false, true); + undo_redo->add_do_method(control, "set_anchor", MARGIN_RIGHT, bottom_right_anchor.x, false, true); + undo_redo->add_do_method(control, "set_anchor", MARGIN_TOP, top_left_anchor.y, false, true); + undo_redo->add_do_method(control, "set_anchor", MARGIN_BOTTOM, bottom_right_anchor.y, false, true); + undo_redo->add_do_method(control, "set_meta", "_edit_use_anchors_", true); + + bool use_anchors = control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_"); + undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); + undo_redo->add_undo_method(control, "set_meta", "_edit_use_anchors_", use_anchors); + + anchors_mode = true; + } + } + + undo_redo->commit_action(); } void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) { @@ -3802,6 +3894,21 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, } } +void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) { + List<CanvasItem *> selection = _get_edited_canvas_items(false, false); + for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { + Control *control = Object::cast_to<Control>(E->get()); + if (!control || Object::cast_to<Container>(control->get_parent())) + continue; + + control->set_meta("_edit_use_anchors_", p_status); + } + + anchors_mode = p_status; + + viewport->update(); +} + void CanvasItemEditor::_popup_callback(int p_op) { last_option = MenuOption(p_op); @@ -3902,6 +4009,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { show_rulers = !show_rulers; int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS); view_menu->get_popup()->set_item_checked(idx, show_rulers); + _update_scrollbars(); viewport->update(); } break; case SHOW_GUIDES: { @@ -3911,6 +4019,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { viewport->update(); } break; case LOCK_SELECTED: { + undo_redo->create_action(TTR("Lock Selected")); + List<Node *> selection = editor_selection->get_selected_node_list(); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); @@ -3919,12 +4029,18 @@ void CanvasItemEditor::_popup_callback(int p_op) { if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; - canvas_item->set_meta("_edit_lock_", true); - emit_signal("item_lock_status_changed"); + undo_redo->add_do_method(canvas_item, "set_meta", "_edit_lock_", true); + undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_lock_"); + undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed"); + undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed"); } - viewport->update(); + undo_redo->add_do_method(viewport, "update", Variant()); + undo_redo->add_undo_method(viewport, "update", Variant()); + undo_redo->commit_action(); } break; case UNLOCK_SELECTED: { + undo_redo->create_action(TTR("Unlock Selected")); + List<Node *> selection = editor_selection->get_selected_node_list(); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); @@ -3933,12 +4049,18 @@ void CanvasItemEditor::_popup_callback(int p_op) { if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; - canvas_item->set_meta("_edit_lock_", Variant()); - emit_signal("item_lock_status_changed"); + undo_redo->add_do_method(canvas_item, "remove_meta", "_edit_lock_"); + undo_redo->add_undo_method(canvas_item, "set_meta", "_edit_lock_", true); + undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed"); + undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed"); } - viewport->update(); + undo_redo->add_do_method(viewport, "update", Variant()); + undo_redo->add_undo_method(viewport, "update", Variant()); + undo_redo->commit_action(); } break; case GROUP_SELECTED: { + undo_redo->create_action(TTR("Group Selected")); + List<Node *> selection = editor_selection->get_selected_node_list(); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); @@ -3947,12 +4069,18 @@ void CanvasItemEditor::_popup_callback(int p_op) { if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; - canvas_item->set_meta("_edit_group_", true); - emit_signal("item_group_status_changed"); + undo_redo->add_do_method(canvas_item, "set_meta", "_edit_group_", true); + undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_group_"); + undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed"); + undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed"); } - viewport->update(); + undo_redo->add_do_method(viewport, "update", Variant()); + undo_redo->add_undo_method(viewport, "update", Variant()); + undo_redo->commit_action(); } break; case UNGROUP_SELECTED: { + undo_redo->create_action(TTR("Ungroup Selected")); + List<Node *> selection = editor_selection->get_selected_node_list(); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); @@ -3961,10 +4089,14 @@ void CanvasItemEditor::_popup_callback(int p_op) { if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; - canvas_item->set_meta("_edit_group_", Variant()); - emit_signal("item_group_status_changed"); + undo_redo->add_do_method(canvas_item, "remove_meta", "_edit_group_"); + undo_redo->add_undo_method(canvas_item, "set_meta", "_edit_group_", true); + undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed"); + undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed"); } - viewport->update(); + undo_redo->add_do_method(viewport, "update", Variant()); + undo_redo->add_undo_method(viewport, "update", Variant()); + undo_redo->commit_action(); } break; case ANCHORS_AND_MARGINS_PRESET_TOP_LEFT: { _set_anchors_and_margins_preset(PRESET_TOP_LEFT); @@ -4014,6 +4146,9 @@ void CanvasItemEditor::_popup_callback(int p_op) { case ANCHORS_AND_MARGINS_PRESET_WIDE: { _set_anchors_and_margins_preset(Control::PRESET_WIDE); } break; + case ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO: { + _set_anchors_and_margins_to_keep_ratio(); + } break; case ANCHORS_PRESET_TOP_LEFT: { _set_anchors_preset(PRESET_TOP_LEFT); @@ -4187,6 +4322,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { Map<Node *, Object *> &selection = editor_selection->get_selection(); + undo_redo->create_action(TTR("Create Custom Bone(s) from Node(s)")); for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { Node2D *n2d = Object::cast_to<Node2D>(E->key()); @@ -4196,19 +4332,24 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; if (!n2d->get_parent_item()) continue; + if (n2d->has_meta("_edit_bone_") && (bool)n2d->get_meta("_edit_bone_") == true) + continue; - n2d->set_meta("_edit_bone_", true); - if (!skeleton_show_bones) - skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES)); + undo_redo->add_do_method(n2d, "set_meta", "_edit_bone_", true); + undo_redo->add_undo_method(n2d, "remove_meta", "_edit_bone_"); } - _queue_update_bone_list(); - viewport->update(); + undo_redo->add_do_method(this, "_queue_update_bone_list"); + undo_redo->add_undo_method(this, "_queue_update_bone_list"); + undo_redo->add_do_method(viewport, "update"); + undo_redo->add_undo_method(viewport, "update"); + undo_redo->commit_action(); } break; case SKELETON_CLEAR_BONES: { Map<Node *, Object *> &selection = editor_selection->get_selection(); + undo_redo->create_action(TTR("Clear Bones")); for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { Node2D *n2d = Object::cast_to<Node2D>(E->key()); @@ -4216,40 +4357,47 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; if (!n2d->is_visible_in_tree()) continue; + if (!n2d->has_meta("_edit_bone_")) + continue; - n2d->set_meta("_edit_bone_", Variant()); - if (!skeleton_show_bones) - skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES)); + undo_redo->add_do_method(n2d, "remove_meta", "_edit_bone_"); + undo_redo->add_undo_method(n2d, "set_meta", "_edit_bone_", n2d->get_meta("_edit_bone_")); } - _queue_update_bone_list(); - viewport->update(); + undo_redo->add_do_method(this, "_queue_update_bone_list"); + undo_redo->add_undo_method(this, "_queue_update_bone_list"); + undo_redo->add_do_method(viewport, "update"); + undo_redo->add_undo_method(viewport, "update"); + undo_redo->commit_action(); } break; case SKELETON_SET_IK_CHAIN: { List<Node *> selection = editor_selection->get_selected_node_list(); + undo_redo->create_action(TTR("Make IK Chain")); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); if (!canvas_item || !canvas_item->is_visible_in_tree()) continue; - if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; + if (canvas_item->has_meta("_edit_ik_") && (bool)canvas_item->get_meta("_edit_ik_") == true) + continue; - canvas_item->set_meta("_edit_ik_", true); - if (!skeleton_show_bones) - skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES)); + undo_redo->add_do_method(canvas_item, "set_meta", "_edit_ik_", true); + undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_ik_"); } - - viewport->update(); + undo_redo->add_do_method(viewport, "update"); + undo_redo->add_undo_method(viewport, "update"); + undo_redo->commit_action(); } break; case SKELETON_CLEAR_IK_CHAIN: { Map<Node *, Object *> &selection = editor_selection->get_selection(); + undo_redo->create_action(TTR("Clear IK Chain")); for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key()); @@ -4257,12 +4405,15 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; if (!n2d->is_visible_in_tree()) continue; + if (!n2d->has_meta("_edit_ik_")) + continue; - n2d->set_meta("_edit_ik_", Variant()); - if (!skeleton_show_bones) - skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES)); + undo_redo->add_do_method(n2d, "remove_meta", "_edit_ik_"); + undo_redo->add_undo_method(n2d, "set_meta", "_edit_ik_", n2d->get_meta("_edit_ik_")); } - viewport->update(); + undo_redo->add_do_method(viewport, "update"); + undo_redo->add_undo_method(viewport, "update"); + undo_redo->commit_action(); } break; } @@ -4333,6 +4484,7 @@ void CanvasItemEditor::_bind_methods() { ClassDB::bind_method("_button_zoom_reset", &CanvasItemEditor::_button_zoom_reset); ClassDB::bind_method("_button_zoom_plus", &CanvasItemEditor::_button_zoom_plus); ClassDB::bind_method("_button_toggle_snap", &CanvasItemEditor::_button_toggle_snap); + ClassDB::bind_method("_button_toggle_anchor_mode", &CanvasItemEditor::_button_toggle_anchor_mode); ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll); ClassDB::bind_method("_update_scrollbars", &CanvasItemEditor::_update_scrollbars); ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback); @@ -4343,8 +4495,10 @@ void CanvasItemEditor::_bind_methods() { ClassDB::bind_method("_draw_viewport", &CanvasItemEditor::_draw_viewport); ClassDB::bind_method("_gui_input_viewport", &CanvasItemEditor::_gui_input_viewport); ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed); + ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list); ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list); ClassDB::bind_method("_tree_changed", &CanvasItemEditor::_tree_changed); + ClassDB::bind_method("_selection_changed", &CanvasItemEditor::_selection_changed); ClassDB::bind_method("_popup_warning_depop", &CanvasItemEditor::_popup_warning_depop); ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &CanvasItemEditor::_selection_result_pressed); ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &CanvasItemEditor::_selection_menu_hide); @@ -4378,6 +4532,7 @@ Dictionary CanvasItemEditor::get_state() const { state["show_rulers"] = show_rulers; state["show_guides"] = show_guides; state["show_helpers"] = show_helpers; + state["show_zoom_control"] = zoom_hb->is_visible(); state["show_edit_locks"] = show_edit_locks; state["snap_rotation"] = snap_rotation; state["snap_relative"] = snap_relative; @@ -4388,6 +4543,7 @@ Dictionary CanvasItemEditor::get_state() const { void CanvasItemEditor::set_state(const Dictionary &p_state) { + bool update_scrollbars = false; Dictionary state = p_state; if (state.has("zoom")) { zoom = p_state["zoom"]; @@ -4396,7 +4552,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { if (state.has("ofs")) { view_offset = p_state["ofs"]; previous_update_view_offset = view_offset; - _update_scrollbars(); + update_scrollbars = true; } if (state.has("grid_offset")) { @@ -4484,6 +4640,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { show_rulers = state["show_rulers"]; int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS); view_menu->get_popup()->set_item_checked(idx, show_rulers); + update_scrollbars = true; } if (state.has("show_guides")) { @@ -4504,6 +4661,11 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { view_menu->get_popup()->set_item_checked(idx, show_edit_locks); } + if (state.has("show_zoom_control")) { + // This one is not user-controllable, but instrumentable + zoom_hb->set_visible(state["show_zoom_control"]); + } + if (state.has("snap_rotation")) { snap_rotation = state["snap_rotation"]; int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_ROTATION); @@ -4528,6 +4690,9 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones); } + if (update_scrollbars) { + _update_scrollbars(); + } viewport->update(); } @@ -4603,6 +4768,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { snap_relative = false; snap_pixel = false; + anchors_mode = false; + skeleton_show_bones = true; drag_type = DRAG_NONE; @@ -4621,6 +4788,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { editor_selection = p_editor->get_editor_selection(); editor_selection->add_editor_plugin(this); editor_selection->connect("selection_changed", this, "update"); + editor_selection->connect("selection_changed", this, "_selection_changed"); hb = memnew(HBoxContainer); add_child(hb); @@ -4782,24 +4950,24 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { PopupMenu *p = snap_config_menu->get_popup(); p->connect("id_pressed", this, "_popup_callback"); p->set_hide_on_checkable_item_selection(false); - p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_grid", TTR("Snap to grid")), SNAP_USE_GRID); + p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_grid", TTR("Snap to Grid")), SNAP_USE_GRID); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_rotation_snap", TTR("Use Rotation Snap")), SNAP_USE_ROTATION); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/configure_snap", TTR("Configure Snap...")), SNAP_CONFIGURE); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_relative", TTR("Snap Relative")), SNAP_RELATIVE); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_pixel_snap", TTR("Use Pixel Snap")), SNAP_USE_PIXEL); - p->add_submenu_item(TTR("Smart snapping"), "SmartSnapping"); + p->add_submenu_item(TTR("Smart Snapping"), "SmartSnapping"); smartsnap_config_popup = memnew(PopupMenu); p->add_child(smartsnap_config_popup); smartsnap_config_popup->set_name("SmartSnapping"); smartsnap_config_popup->connect("id_pressed", this, "_popup_callback"); smartsnap_config_popup->set_hide_on_checkable_item_selection(false); - smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_parent", TTR("Snap to parent")), SNAP_USE_NODE_PARENT); - smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_anchors", TTR("Snap to node anchor")), SNAP_USE_NODE_ANCHORS); - smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_sides", TTR("Snap to node sides")), SNAP_USE_NODE_SIDES); - smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_center", TTR("Snap to node center")), SNAP_USE_NODE_CENTER); - smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_other_nodes", TTR("Snap to other nodes")), SNAP_USE_OTHER_NODES); - smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_guides", TTR("Snap to guides")), SNAP_USE_GUIDES); + smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_parent", TTR("Snap to Parent")), SNAP_USE_NODE_PARENT); + smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_anchors", TTR("Snap to Node Anchor")), SNAP_USE_NODE_ANCHORS); + smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_sides", TTR("Snap to Node Sides")), SNAP_USE_NODE_SIDES); + smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_center", TTR("Snap to Node Center")), SNAP_USE_NODE_CENTER); + smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_other_nodes", TTR("Snap to Other Nodes")), SNAP_USE_OTHER_NODES); + smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_guides", TTR("Snap to Guides")), SNAP_USE_GUIDES); hb->add_child(memnew(VSeparator)); @@ -4880,6 +5048,12 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { anchors_popup->set_name("Anchors"); anchors_popup->connect("id_pressed", this, "_popup_callback"); + anchor_mode_button = memnew(ToolButton); + hb->add_child(anchor_mode_button); + anchor_mode_button->set_toggle_mode(true); + anchor_mode_button->hide(); + anchor_mode_button->connect("toggled", this, "_button_toggle_anchor_mode"); + animation_hb = memnew(HBoxContainer); hb->add_child(animation_hb); animation_hb->add_child(memnew(VSeparator)); @@ -5437,7 +5611,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte selector = memnew(AcceptDialog); editor->get_gui_base()->add_child(selector); - selector->set_title(TTR("Change default type")); + selector->set_title(TTR("Change Default Type")); selector->connect("confirmed", this, "_on_change_type_confirmed"); selector->connect("popup_hide", this, "_on_change_type_closed"); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 14ea81f302..e098d261c0 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -129,6 +129,7 @@ private: ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE, ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE, ANCHORS_AND_MARGINS_PRESET_WIDE, + ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO, ANCHORS_PRESET_TOP_LEFT, ANCHORS_PRESET_TOP_RIGHT, ANCHORS_PRESET_BOTTOM_LEFT, @@ -240,6 +241,8 @@ private: Point2 view_offset; Point2 previous_update_view_offset; + bool anchors_mode; + Point2 grid_offset; Point2 grid_step; int grid_step_multiplier; @@ -347,6 +350,8 @@ private: PopupMenu *anchors_and_margins_popup; PopupMenu *anchors_popup; + ToolButton *anchor_mode_button; + Button *key_loc_button; Button *key_rot_button; Button *key_scale_button; @@ -438,6 +443,7 @@ private: void _draw_guides(); void _draw_focus(); void _draw_grid(); + void _draw_control_anchors(Control *control); void _draw_control_helpers(Control *control); void _draw_selection(); void _draw_axis(); @@ -462,6 +468,8 @@ private: void _gui_input_viewport(const Ref<InputEvent> &p_event); + void _selection_changed(); + void _focus_selection(int p_op); void _solve_IK(Node2D *leaf_node, Point2 target_position); @@ -473,6 +481,9 @@ private: void _set_anchors_preset(Control::LayoutPreset p_preset); void _set_margins_preset(Control::LayoutPreset p_preset); void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset); + void _set_anchors_and_margins_to_keep_ratio(); + + void _button_toggle_anchor_mode(bool p_status); HBoxContainer *zoom_hb; void _zoom_on_position(float p_zoom, Point2 p_position = Point2()); @@ -575,6 +586,8 @@ public: void focus_selection(); + bool is_anchors_mode_enabled() { return anchors_mode; }; + CanvasItemEditor(EditorNode *p_editor); }; diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index 559558cdb8..1622ce17b2 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -267,6 +267,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) { menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK); // menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK); menu->set_text(TTR("Particles")); + menu->set_switch_on_hover(true); toolbar->add_child(menu); file = memnew(EditorFileDialog); diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp index 7222525dd7..70be9b95bb 100644 --- a/editor/plugins/cpu_particles_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_editor_plugin.cpp @@ -101,6 +101,7 @@ CPUParticlesEditor::CPUParticlesEditor() { particles_editor_hb = memnew(HBoxContainer); SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb); options = memnew(MenuButton); + options->set_switch_on_hover(true); particles_editor_hb->add_child(options); particles_editor_hb->hide(); diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 3d76b5da21..55feb40c2c 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -53,11 +53,11 @@ CurveEditor::CurveEditor() { _presets_menu = memnew(PopupMenu); _presets_menu->set_name("_presets_menu"); - _presets_menu->add_item(TTR("Flat0"), PRESET_FLAT0); - _presets_menu->add_item(TTR("Flat1"), PRESET_FLAT1); + _presets_menu->add_item(TTR("Flat 0"), PRESET_FLAT0); + _presets_menu->add_item(TTR("Flat 1"), PRESET_FLAT1); _presets_menu->add_item(TTR("Linear"), PRESET_LINEAR); - _presets_menu->add_item(TTR("Ease in"), PRESET_EASE_IN); - _presets_menu->add_item(TTR("Ease out"), PRESET_EASE_OUT); + _presets_menu->add_item(TTR("Ease In"), PRESET_EASE_IN); + _presets_menu->add_item(TTR("Ease Out"), PRESET_EASE_OUT); _presets_menu->add_item(TTR("Smoothstep"), PRESET_SMOOTHSTEP); _presets_menu->connect("id_pressed", this, "_on_preset_item_selected"); _context_menu->add_child(_presets_menu); @@ -194,7 +194,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) { Vector2 dir = (control_pos - point_pos).normalized(); real_t tangent; - if (Math::abs(dir.x) > CMP_EPSILON) + if (!Math::is_zero_approx(dir.x)) tangent = dir.y / dir.x; else tangent = 9999 * (dir.y >= 0 ? 1 : -1); @@ -330,10 +330,10 @@ void CurveEditor::open_context_menu(Vector2 pos) { _context_menu->clear(); if (_curve_ref.is_valid()) { - _context_menu->add_item(TTR("Add point"), CONTEXT_ADD_POINT); + _context_menu->add_item(TTR("Add Point"), CONTEXT_ADD_POINT); if (_selected_point >= 0) { - _context_menu->add_item(TTR("Remove point"), CONTEXT_REMOVE_POINT); + _context_menu->add_item(TTR("Remove Point"), CONTEXT_REMOVE_POINT); if (_selected_tangent != TANGENT_NONE) { _context_menu->add_separator(); @@ -351,12 +351,12 @@ void CurveEditor::open_context_menu(Vector2 pos) { _context_menu->add_separator(); if (_selected_point > 0) { - _context_menu->add_check_item(TTR("Left linear"), CONTEXT_LEFT_LINEAR); + _context_menu->add_check_item(TTR("Left Linear"), CONTEXT_LEFT_LINEAR); _context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LEFT_LINEAR), _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR); } if (_selected_point + 1 < _curve_ref->get_point_count()) { - _context_menu->add_check_item(TTR("Right linear"), CONTEXT_RIGHT_LINEAR); + _context_menu->add_check_item(TTR("Right Linear"), CONTEXT_RIGHT_LINEAR); _context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_RIGHT_LINEAR), _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR); } @@ -366,7 +366,7 @@ void CurveEditor::open_context_menu(Vector2 pos) { _context_menu->add_separator(); } - _context_menu->add_submenu_item(TTR("Load preset"), _presets_menu->get_name()); + _context_menu->add_submenu_item(TTR("Load Preset"), _presets_menu->get_name()); _context_menu->set_size(Size2(0, 0)); _context_menu->popup(); diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 58d7968723..28e57ac48a 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -78,7 +78,7 @@ bool EditorTexturePreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "Texture"); } -bool EditorTexturePreviewPlugin::should_generate_small_preview() const { +bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const { return true; } @@ -186,7 +186,7 @@ Ref<Texture> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 p EditorImagePreviewPlugin::EditorImagePreviewPlugin() { } -bool EditorImagePreviewPlugin::should_generate_small_preview() const { +bool EditorImagePreviewPlugin::generate_small_preview_automatically() const { return true; } //////////////////////////////////////////////////////////////////////////// @@ -250,7 +250,7 @@ Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2 return ptex; } -bool EditorBitmapPreviewPlugin::should_generate_small_preview() const { +bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const { return true; } @@ -317,7 +317,7 @@ bool EditorMaterialPreviewPlugin::handles(const String &p_type) const { return ClassDB::is_parent_class(p_type, "Material"); //any material } -bool EditorMaterialPreviewPlugin::should_generate_small_preview() const { +bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const { return true; } diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index ed2c003a0a..16b1f3082b 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -39,7 +39,7 @@ class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator { GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator) public: virtual bool handles(const String &p_type) const; - virtual bool should_generate_small_preview() const; + virtual bool generate_small_preview_automatically() const; virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const; EditorTexturePreviewPlugin(); @@ -49,7 +49,7 @@ class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator { GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator) public: virtual bool handles(const String &p_type) const; - virtual bool should_generate_small_preview() const; + virtual bool generate_small_preview_automatically() const; virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const; EditorImagePreviewPlugin(); @@ -59,7 +59,7 @@ class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator { GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator) public: virtual bool handles(const String &p_type) const; - virtual bool should_generate_small_preview() const; + virtual bool generate_small_preview_automatically() const; virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const; EditorBitmapPreviewPlugin(); @@ -98,7 +98,7 @@ protected: public: virtual bool handles(const String &p_type) const; - virtual bool should_generate_small_preview() const; + virtual bool generate_small_preview_automatically() const; virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const; EditorMaterialPreviewPlugin(); diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index cf111dc4ce..635b934333 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -412,6 +412,7 @@ void MeshInstanceEditor::_bind_methods() { MeshInstanceEditor::MeshInstanceEditor() { options = memnew(MenuButton); + options->set_switch_on_hover(true); SpatialEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text(TTR("Mesh")); diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 8ff6080443..fc0a425bfc 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -293,6 +293,7 @@ void MultiMeshEditor::_bind_methods() { MultiMeshEditor::MultiMeshEditor() { options = memnew(MenuButton); + options->set_switch_on_hover(true); SpatialEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text("MultiMesh"); diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index 70d4919e9f..50bdf4512b 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -375,6 +375,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) { menu->get_popup()->add_separator(); menu->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES); menu->set_text(TTR("Particles")); + menu->set_switch_on_hover(true); toolbar->add_child(menu); file = memnew(EditorFileDialog); diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index 0032850535..09180edf2a 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -454,6 +454,7 @@ ParticlesEditor::ParticlesEditor() { particles_editor_hb = memnew(HBoxContainer); SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb); options = memnew(MenuButton); + options->set_switch_on_hover(true); particles_editor_hb->add_child(options); particles_editor_hb->hide(); diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp index 9ea37aceb9..96681a105f 100644 --- a/editor/plugins/physical_bone_plugin.cpp +++ b/editor/plugins/physical_bone_plugin.cpp @@ -61,7 +61,7 @@ PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) : button_transform_joint = memnew(ToolButton); spatial_editor_hb->add_child(button_transform_joint); - button_transform_joint->set_text(TTR("Move joint")); + button_transform_joint->set_text(TTR("Move Joint")); button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons")); button_transform_joint->set_toggle_mode(true); button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint"); diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index af43f679fd..712b1a0ae4 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -1060,8 +1060,7 @@ void Polygon2DEditor::_uv_draw() { polygon_fill_color.push_back(pf); } Color prev_color = Color(0.5, 0.5, 0.5); - Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size())); - rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size())); + Rect2 rect; int uv_draw_max = uvs.size(); @@ -1204,7 +1203,8 @@ void Polygon2DEditor::_uv_draw() { uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1)); } - rect = rect.grow(200); + rect.position -= uv_edit_draw->get_size(); + rect.size += uv_edit_draw->get_size() * 2.0; updating_uv_scroll = true; uv_hscroll->set_min(rect.position.x); uv_hscroll->set_max(rect.position.x + rect.size.x); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 8fdeb1cd39..839c9483d7 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -312,6 +312,38 @@ void ScriptEditor::_goto_script_line(REF p_script, int p_line) { } } +void ScriptEditor::_set_execution(REF p_script, int p_line) { + Ref<Script> script = Object::cast_to<Script>(*p_script); + if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) { + for (int i = 0; i < tab_container->get_child_count(); i++) { + + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + if (!se) + continue; + + if ((script != NULL && se->get_edited_resource() == p_script) || se->get_edited_resource()->get_path() == script->get_path()) { + se->set_executing_line(p_line); + } + } + } +} + +void ScriptEditor::_clear_execution(REF p_script) { + Ref<Script> script = Object::cast_to<Script>(*p_script); + if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) { + for (int i = 0; i < tab_container->get_child_count(); i++) { + + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + if (!se) + continue; + + if ((script != NULL && se->get_edited_resource() == p_script) || se->get_edited_resource()->get_path() == script->get_path()) { + se->clear_executing_line(); + } + } + } +} + ScriptEditorBase *ScriptEditor::_get_current_editor() const { int selected = tab_container->get_current_tab(); @@ -571,6 +603,8 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) { idx = history[history_pos].control->get_index(); } tab_container->set_current_tab(idx); + } else { + _update_selected_editor_menu(); } _update_history_arrows(); @@ -970,6 +1004,9 @@ void ScriptEditor::_menu_option(int p_option) { save_all_scripts(); } break; + case SEARCH_IN_FILES: { + _on_find_in_files_requested(""); + } break; case SEARCH_HELP: { help_search_dialog->popup_dialog(); @@ -1521,7 +1558,15 @@ struct _ScriptEditorItemData { bool operator<(const _ScriptEditorItemData &id) const { - return category == id.category ? sort_key < id.sort_key : category < id.category; + if (category == id.category) { + if (sort_key == id.sort_key) { + return index < id.index; + } else { + return sort_key < id.sort_key; + } + } else { + return category < id.category; + } } }; @@ -1801,6 +1846,16 @@ void ScriptEditor::_update_script_names() { _update_script_colors(); } +void ScriptEditor::_update_script_connections() { + for (int i = 0; i < tab_container->get_child_count(); i++) { + ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(tab_container->get_child(i)); + if (!ste) { + continue; + } + ste->_update_connected_methods(); + } +} + Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error) { if (r_error) { *r_error = ERR_FILE_CANT_OPEN; @@ -2203,6 +2258,7 @@ void ScriptEditor::_tree_changed() { waiting_update_names = true; call_deferred("_update_script_names"); + call_deferred("_update_script_connections"); } void ScriptEditor::_script_split_dragged(float) { @@ -2496,19 +2552,25 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { if (!scr.is_valid()) { continue; } - edit(scr); + if (!edit(scr)) { + continue; + } } else { Error error; Ref<TextFile> text_file = _load_text_file(path, &error); if (error != OK || !text_file.is_valid()) { continue; } - edit(text_file); + if (!edit(text_file)) { + continue; + } } if (!script_info.empty()) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); - se->set_edit_state(script_info["state"]); + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(tab_container->get_tab_count() - 1)); + if (se) { + se->set_edit_state(script_info["state"]); + } } } @@ -2645,10 +2707,22 @@ void ScriptEditor::_update_selected_editor_menu() { } EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_current_tab_control()); + script_search_menu->get_popup()->clear(); if (eh) { + + script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND); + script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT); + script_search_menu->get_popup()->add_separator(); + script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES); script_search_menu->show(); } else { - script_search_menu->hide(); + + if (tab_container->get_child_count() == 0) { + script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES); + script_search_menu->show(); + } else { + script_search_menu->hide(); + } } } @@ -2861,6 +2935,8 @@ void ScriptEditor::_bind_methods() { ClassDB::bind_method("_res_saved_callback", &ScriptEditor::_res_saved_callback); ClassDB::bind_method("_goto_script_line", &ScriptEditor::_goto_script_line); ClassDB::bind_method("_goto_script_line2", &ScriptEditor::_goto_script_line2); + ClassDB::bind_method("_set_execution", &ScriptEditor::_set_execution); + ClassDB::bind_method("_clear_execution", &ScriptEditor::_clear_execution); ClassDB::bind_method("_help_search", &ScriptEditor::_help_search); ClassDB::bind_method("_save_history", &ScriptEditor::_save_history); ClassDB::bind_method("_copy_script_path", &ScriptEditor::_copy_script_path); @@ -2871,6 +2947,7 @@ void ScriptEditor::_bind_methods() { ClassDB::bind_method("_autosave_scripts", &ScriptEditor::_autosave_scripts); ClassDB::bind_method("_editor_settings_changed", &ScriptEditor::_editor_settings_changed); ClassDB::bind_method("_update_script_names", &ScriptEditor::_update_script_names); + ClassDB::bind_method("_update_script_connections", &ScriptEditor::_update_script_connections); ClassDB::bind_method("_tree_changed", &ScriptEditor::_tree_changed); ClassDB::bind_method("_members_overview_selected", &ScriptEditor::_members_overview_selected); ClassDB::bind_method("_help_overview_selected", &ScriptEditor::_help_overview_selected); @@ -2898,6 +2975,7 @@ void ScriptEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw); + ClassDB::bind_method(D_METHOD("goto_line", "line_number"), &ScriptEditor::_goto_script_line2); ClassDB::bind_method(D_METHOD("get_current_script"), &ScriptEditor::_get_current_script); ClassDB::bind_method(D_METHOD("get_open_scripts"), &ScriptEditor::_get_open_scripts); ClassDB::bind_method(D_METHOD("open_script_create_dialog", "base_name", "base_path"), &ScriptEditor::open_script_create_dialog); @@ -2977,7 +3055,6 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { members_overview->set_custom_minimum_size(Size2(0, 90) * EDSCALE); //need to give a bit of limit to avoid it from disappearing members_overview->set_v_size_flags(SIZE_EXPAND_FILL); members_overview->set_allow_rmb_select(true); - members_overview->set_drag_forwarding(this); help_overview = memnew(ItemList); overview_vbox->add_child(help_overview); @@ -3056,10 +3133,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { script_search_menu->set_text(TTR("Search")); script_search_menu->set_switch_on_hover(true); script_search_menu->get_popup()->set_hide_on_window_lose_focus(true); - script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND); - script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT); script_search_menu->get_popup()->connect("id_pressed", this, "_menu_option"); - script_search_menu->hide(); debug_menu = memnew(MenuButton); menu_hb->add_child(debug_menu); @@ -3150,6 +3224,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { debugger = memnew(ScriptEditorDebugger(editor)); debugger->connect("goto_script_line", this, "_goto_script_line"); + debugger->connect("set_execution", this, "_set_execution"); + debugger->connect("clear_execution", this, "_clear_execution"); debugger->connect("show_debugger", this, "_show_debugger"); disk_changed = memnew(ConfirmationDialog); @@ -3236,9 +3312,7 @@ void ScriptEditorPlugin::edit(Object *p_object) { } else { script_editor->edit(p_script); } - } - - if (Object::cast_to<TextFile>(p_object)) { + } else if (Object::cast_to<TextFile>(p_object)) { script_editor->edit(Object::cast_to<TextFile>(p_object)); } } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 954b014935..683fa881f8 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -96,6 +96,8 @@ public: virtual Variant get_edit_state() = 0; virtual void set_edit_state(const Variant &p_state) = 0; virtual void goto_line(int p_line, bool p_with_error = false) = 0; + virtual void set_executing_line(int p_line) = 0; + virtual void clear_executing_line() = 0; virtual void trim_trailing_whitespace() = 0; virtual void convert_indent_to_spaces() = 0; virtual void convert_indent_to_tabs() = 0; @@ -155,6 +157,7 @@ class ScriptEditor : public PanelContainer { DEBUG_SHOW, DEBUG_SHOW_KEEP_OPEN, DEBUG_WITH_EXTERNAL_EDITOR, + SEARCH_IN_FILES, SEARCH_HELP, SEARCH_WEBSITE, REQUEST_DOCS, @@ -318,6 +321,8 @@ class ScriptEditor : public PanelContainer { void _goto_script_line2(int p_line); void _goto_script_line(REF p_script, int p_line); + void _set_execution(REF p_script, int p_line); + void _clear_execution(REF p_script); void _breaked(bool p_breaked, bool p_can_debug); void _show_debugger(bool p_show); void _update_window_menu(); @@ -333,6 +338,7 @@ class ScriptEditor : public PanelContainer { void _update_members_overview(); void _toggle_members_overview_alpha_sort(bool p_alphabetic_sort); void _update_script_names(); + void _update_script_connections(); bool _sort_list_on_update; void _members_overview_selected(int p_idx); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 4e5034b6b7..f66ae0465f 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -35,6 +35,76 @@ #include "editor/editor_settings.h" #include "editor/script_editor_debugger.h" +void ConnectionInfoDialog::ok_pressed() { +} + +void ConnectionInfoDialog::popup_connections(String p_method, Vector<Node *> p_nodes) { + method->set_text(p_method); + + tree->clear(); + TreeItem *root = tree->create_item(); + + for (int i = 0; i < p_nodes.size(); i++) { + List<Connection> all_connections; + p_nodes[i]->get_signals_connected_to_this(&all_connections); + + for (List<Connection>::Element *E = all_connections.front(); E; E = E->next()) { + Connection connection = E->get(); + + if (connection.method != p_method) { + continue; + } + + TreeItem *node_item = tree->create_item(root); + + node_item->set_text(0, Object::cast_to<Node>(connection.source)->get_name()); + node_item->set_icon(0, EditorNode::get_singleton()->get_object_icon(connection.source, "Node")); + node_item->set_selectable(0, false); + node_item->set_editable(0, false); + + node_item->set_text(1, connection.signal); + node_item->set_icon(1, get_parent_control()->get_icon("Slot", "EditorIcons")); + node_item->set_selectable(1, false); + node_item->set_editable(1, false); + + node_item->set_text(2, Object::cast_to<Node>(connection.target)->get_name()); + node_item->set_icon(2, EditorNode::get_singleton()->get_object_icon(connection.target, "Node")); + node_item->set_selectable(2, false); + node_item->set_editable(2, false); + } + } + + popup_centered(Size2(400, 300) * EDSCALE); +} + +ConnectionInfoDialog::ConnectionInfoDialog() { + set_title(TTR("Connections to method:")); + + VBoxContainer *vbc = memnew(VBoxContainer); + vbc->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 8 * EDSCALE); + vbc->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 8 * EDSCALE); + vbc->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -8 * EDSCALE); + vbc->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -8 * EDSCALE); + add_child(vbc); + + method = memnew(Label); + method->set_align(Label::ALIGN_CENTER); + vbc->add_child(method); + + tree = memnew(Tree); + tree->set_columns(3); + tree->set_hide_root(true); + tree->set_column_titles_visible(true); + tree->set_column_title(0, TTR("Source")); + tree->set_column_title(1, TTR("Signal")); + tree->set_column_title(2, TTR("Target")); + vbc->add_child(tree); + tree->set_v_size_flags(SIZE_EXPAND_FILL); + tree->set_allow_rmb_select(true); +} + +//////////////////////////////////////////////////////////////////////////////// + Vector<String> ScriptTextEditor::get_functions() { String errortxt; @@ -143,7 +213,9 @@ void ScriptTextEditor::_load_theme_settings() { Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color"); + Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color"); Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color"); + Color executing_line_color = EDITOR_GET("text_editor/highlighting/executing_line_color"); Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color"); Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); @@ -174,7 +246,9 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->add_color_override("number_color", number_color); text_edit->add_color_override("function_color", function_color); text_edit->add_color_override("member_variable_color", member_variable_color); + text_edit->add_color_override("bookmark_color", bookmark_color); text_edit->add_color_override("breakpoint_color", breakpoint_color); + text_edit->add_color_override("executing_line_color", executing_line_color); text_edit->add_color_override("mark_color", mark_color); text_edit->add_color_override("code_folding_color", code_folding_color); text_edit->add_color_override("search_result_color", search_result_color); @@ -304,7 +378,6 @@ void ScriptTextEditor::reload_text() { int v = te->get_v_scroll(); te->set_text(script->get_source_code()); - te->clear_undo_history(); te->cursor_set_line(row); te->cursor_set_column(column); te->set_h_scroll(h); @@ -409,6 +482,14 @@ void ScriptTextEditor::goto_line_selection(int p_line, int p_begin, int p_end) { code_editor->goto_line_selection(p_line, p_begin, p_end); } +void ScriptTextEditor::set_executing_line(int p_line) { + code_editor->set_executing_line(p_line); +} + +void ScriptTextEditor::clear_executing_line() { + code_editor->clear_executing_line(); +} + void ScriptTextEditor::ensure_focus() { code_editor->get_text_edit()->grab_focus(); @@ -470,9 +551,32 @@ void ScriptTextEditor::_validate_script() { functions.push_back(E->get()); } } + _update_connected_methods(); - code_editor->set_warning_nb(warnings.size()); + code_editor->set_warning_nb(missing_connections.size() + warnings.size()); warnings_panel->clear(); + + // add missing connections + Node *base = get_tree()->get_edited_scene_root(); + if (base && missing_connections.size() > 0) { + warnings_panel->push_table(1); + for (List<Connection>::Element *E = missing_connections.front(); E; E = E->next()) { + Connection connection = E->get(); + + String base_path = base->get_name(); + String source_path = base == connection.source ? base_path : base_path + "/" + String(base->get_path_to(Object::cast_to<Node>(connection.source))); + String target_path = base == connection.target ? base_path : base_path + "/" + String(base->get_path_to(Object::cast_to<Node>(connection.target))); + + warnings_panel->push_cell(); + warnings_panel->push_color(warnings_panel->get_color("warning_color", "Editor")); + warnings_panel->add_text(vformat(TTR("Missing connected method '%s' for signal '%s' from node '%s' to node '%s'"), connection.method, connection.signal, source_path, target_path)); + warnings_panel->pop(); // Color + warnings_panel->pop(); // Cell + } + warnings_panel->pop(); // Table + } + + // add script warnings warnings_panel->push_table(3); for (List<ScriptLanguage::Warning>::Element *E = warnings.front(); E; E = E->next()) { ScriptLanguage::Warning w = E->get(); @@ -526,6 +630,27 @@ void ScriptTextEditor::_validate_script() { emit_signal("edited_script_changed"); } +static Vector<Node *> _find_all_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) { + + Vector<Node *> nodes; + + if (p_current->get_owner() != p_base && p_base != p_current) { + return nodes; + } + + Ref<Script> c = p_current->get_script(); + if (c == p_script) { + nodes.push_back(p_current); + } + + for (int i = 0; i < p_current->get_child_count(); i++) { + Vector<Node *> found = _find_all_node_for_script(p_base, p_current->get_child(i), p_script); + nodes.append_array(found); + } + + return nodes; +} + static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) { if (p_current->get_owner() != p_base && p_base != p_current) @@ -721,6 +846,47 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c } } +void ScriptTextEditor::_update_connected_methods() { + TextEdit *text_edit = code_editor->get_text_edit(); + text_edit->clear_info_icons(); + missing_connections.clear(); + + Node *base = get_tree()->get_edited_scene_root(); + if (!base) { + return; + } + + Vector<Node *> nodes = _find_all_node_for_script(base, base, script); + for (int i = 0; i < nodes.size(); i++) { + List<Connection> connections; + nodes[i]->get_signals_connected_to_this(&connections); + + for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { + Connection connection = E->get(); + if (!(connection.flags & CONNECT_PERSIST)) { + continue; + } + + int line = script->get_language()->find_function(connection.method, text_edit->get_text()); + if (line < 0) { + missing_connections.push_back(connection); + continue; + } + text_edit->set_line_info_icon(line - 1, get_parent_control()->get_icon("Slot", "EditorIcons"), connection.method); + } + } +} + +void ScriptTextEditor::_lookup_connections(int p_row, String p_method) { + Node *base = get_tree()->get_edited_scene_root(); + if (!base) { + return; + } + + Vector<Node *> nodes = _find_all_node_for_script(base, base, script); + connection_info_dialog->popup_connections(p_method, nodes); +} + void ScriptTextEditor::_edit_option(int p_op) { TextEdit *tx = code_editor->get_text_edit(); @@ -901,6 +1067,22 @@ void ScriptTextEditor::_edit_option(int p_op) { goto_line_dialog->popup_find_line(tx); } break; + case BOOKMARK_TOGGLE: { + + code_editor->toggle_bookmark(); + } break; + case BOOKMARK_GOTO_NEXT: { + + code_editor->goto_next_bookmark(); + } break; + case BOOKMARK_GOTO_PREV: { + + code_editor->goto_prev_bookmark(); + } break; + case BOOKMARK_REMOVE_ALL: { + + code_editor->remove_all_bookmarks(); + } break; case DEBUG_TOGGLE_BREAKPOINT: { int line = tx->cursor_get_line(); @@ -1040,6 +1222,8 @@ void ScriptTextEditor::_bind_methods() { ClassDB::bind_method("_validate_script", &ScriptTextEditor::_validate_script); ClassDB::bind_method("_load_theme_settings", &ScriptTextEditor::_load_theme_settings); ClassDB::bind_method("_breakpoint_toggled", &ScriptTextEditor::_breakpoint_toggled); + ClassDB::bind_method("_lookup_connections", &ScriptTextEditor::_lookup_connections); + ClassDB::bind_method("_update_connected_methods", &ScriptTextEditor::_update_connected_methods); ClassDB::bind_method("_change_syntax_highlighter", &ScriptTextEditor::_change_syntax_highlighter); ClassDB::bind_method("_edit_option", &ScriptTextEditor::_edit_option); ClassDB::bind_method("_goto_line", &ScriptTextEditor::_goto_line); @@ -1099,7 +1283,8 @@ bool ScriptTextEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_ Dictionary d = p_data; if (d.has("type") && (String(d["type"]) == "resource" || String(d["type"]) == "files" || - String(d["type"]) == "nodes")) { + String(d["type"]) == "nodes" || + String(d["type"]) == "files_and_dirs")) { return true; } @@ -1161,7 +1346,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data te->insert_text_at_cursor(res->get_path()); } - if (d.has("type") && String(d["type"]) == "files") { + if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) { Array files = d["files"]; @@ -1332,6 +1517,7 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT); + context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); if (p_selection) { context_menu->add_separator(); @@ -1372,6 +1558,7 @@ ScriptTextEditor::ScriptTextEditor() { code_editor->set_code_complete_func(_code_complete_scripts, this); code_editor->get_text_edit()->connect("breakpoint_toggled", this, "_breakpoint_toggled"); code_editor->get_text_edit()->connect("symbol_lookup", this, "_lookup_symbol"); + code_editor->get_text_edit()->connect("info_clicked", this, "_lookup_connections"); code_editor->set_v_size_flags(SIZE_EXPAND_FILL); warnings_panel = memnew(RichTextLabel); @@ -1483,6 +1670,16 @@ ScriptTextEditor::ScriptTextEditor() { search_menu->get_popup()->connect("id_pressed", this, "_edit_option"); + PopupMenu *bookmarks = memnew(PopupMenu); + bookmarks->set_name("bookmarks"); + edit_menu->get_popup()->add_child(bookmarks); + edit_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "bookmarks"); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); + bookmarks->connect("id_pressed", this, "_edit_option"); + edit_hb->add_child(edit_menu); quick_open = memnew(ScriptEditorQuickOpen); @@ -1492,6 +1689,9 @@ ScriptTextEditor::ScriptTextEditor() { goto_line_dialog = memnew(GotoLineDialog); add_child(goto_line_dialog); + connection_info_dialog = memnew(ConnectionInfoDialog); + add_child(connection_info_dialog); + code_editor->get_text_edit()->set_drag_forwarding(this); } @@ -1521,6 +1721,10 @@ void ScriptTextEditor::register_editor() { ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), 0); ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), 0); ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KEY_MASK_CMD | KEY_K); + ED_SHORTCUT("script_text_editor/toggle_bookmark", TTR("Toggle Bookmark"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_B); + ED_SHORTCUT("script_text_editor/goto_next_bookmark", TTR("Go to Next Bookmark"), KEY_MASK_CMD | KEY_B); + ED_SHORTCUT("script_text_editor/goto_previous_bookmark", TTR("Go to Previous Bookmark"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B); + ED_SHORTCUT("script_text_editor/remove_all_bookmarks", TTR("Remove All Bookmarks"), 0); ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KEY_MASK_ALT | KEY_F); ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), 0); ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), 0); @@ -1528,7 +1732,7 @@ void ScriptTextEditor::register_editor() { ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C); ED_SHORTCUT("script_text_editor/complete_symbol", TTR("Complete Symbol"), KEY_MASK_CTRL | KEY_SPACE); #else - ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_CMD | KEY_B); + ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_CMD | KEY_D); ED_SHORTCUT("script_text_editor/complete_symbol", TTR("Complete Symbol"), KEY_MASK_CMD | KEY_SPACE); #endif ED_SHORTCUT("script_text_editor/trim_trailing_whitespace", TTR("Trim Trailing Whitespace"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_T); @@ -1568,7 +1772,7 @@ void ScriptTextEditor::register_editor() { #ifdef OSX_ENABLED ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KEY_MASK_ALT | KEY_MASK_SHIFT | KEY_SPACE); #else - ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KEY_MASK_SHIFT | KEY_F1); + ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KEY_MASK_ALT | KEY_F1); #endif ScriptEditor::register_create_script_editor_function(create_editor); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index b081a31c18..bdfdf18d45 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -32,8 +32,25 @@ #define SCRIPT_TEXT_EDITOR_H #include "scene/gui/color_picker.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/tree.h" #include "script_editor_plugin.h" +class ConnectionInfoDialog : public AcceptDialog { + + GDCLASS(ConnectionInfoDialog, AcceptDialog); + + Label *method; + Tree *tree; + + virtual void ok_pressed(); + +public: + void popup_connections(String p_method, Vector<Node *> p_nodes); + + ConnectionInfoDialog(); +}; + class ScriptTextEditor : public ScriptEditorBase { GDCLASS(ScriptTextEditor, ScriptEditorBase); @@ -45,6 +62,8 @@ class ScriptTextEditor : public ScriptEditorBase { Vector<String> functions; + List<Connection> missing_connections; + Vector<String> member_keywords; HBoxContainer *edit_hb; @@ -56,6 +75,7 @@ class ScriptTextEditor : public ScriptEditorBase { GotoLineDialog *goto_line_dialog; ScriptEditorQuickOpen *quick_open; + ConnectionInfoDialog *connection_info_dialog; PopupPanel *color_panel; ColorPicker *color_picker; @@ -108,6 +128,10 @@ class ScriptTextEditor : public ScriptEditorBase { SEARCH_LOCATE_FUNCTION, SEARCH_GOTO_LINE, SEARCH_IN_FILES, + BOOKMARK_TOGGLE, + BOOKMARK_GOTO_NEXT, + BOOKMARK_GOTO_PREV, + BOOKMARK_REMOVE_ALL, DEBUG_TOGGLE_BREAKPOINT, DEBUG_REMOVE_ALL_BREAKPOINTS, DEBUG_GOTO_NEXT_BREAKPOINT, @@ -144,6 +168,8 @@ protected: void _goto_line(int p_line) { goto_line(p_line); } void _lookup_symbol(const String &p_symbol, int p_row, int p_column); + void _lookup_connections(int p_row, String p_method); + void _convert_case(CodeTextEditor::CaseStyle p_case); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); @@ -151,6 +177,8 @@ protected: void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); public: + void _update_connected_methods(); + virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter); virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter); @@ -172,6 +200,8 @@ public: virtual void goto_line(int p_line, bool p_with_error = false); void goto_line_selection(int p_line, int p_begin, int p_end); + virtual void set_executing_line(int p_line); + virtual void clear_executing_line(); virtual void reload(bool p_soft); virtual void get_breakpoints(List<int> *p_breakpoints); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index d39e521113..a795405dfc 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -84,7 +84,9 @@ void ShaderTextEditor::_load_theme_settings() { Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color"); + Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color"); Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color"); + Color executing_line_color = EDITOR_GET("text_editor/highlighting/executing_line_color"); Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color"); Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); @@ -112,7 +114,9 @@ void ShaderTextEditor::_load_theme_settings() { get_text_edit()->add_color_override("function_color", function_color); get_text_edit()->add_color_override("member_variable_color", member_variable_color); get_text_edit()->add_color_override("mark_color", mark_color); + get_text_edit()->add_color_override("bookmark_color", bookmark_color); get_text_edit()->add_color_override("breakpoint_color", breakpoint_color); + get_text_edit()->add_color_override("executing_line_color", executing_line_color); get_text_edit()->add_color_override("code_folding_color", code_folding_color); get_text_edit()->add_color_override("search_result_color", search_result_color); get_text_edit()->add_color_override("search_result_border_color", search_result_border_color); @@ -302,6 +306,22 @@ void ShaderEditor::_menu_option(int p_option) { goto_line_dialog->popup_find_line(shader_editor->get_text_edit()); } break; + case BOOKMARK_TOGGLE: { + + shader_editor->toggle_bookmark(); + } break; + case BOOKMARK_GOTO_NEXT: { + + shader_editor->goto_next_bookmark(); + } break; + case BOOKMARK_GOTO_PREV: { + + shader_editor->goto_prev_bookmark(); + } break; + case BOOKMARK_REMOVE_ALL: { + + shader_editor->remove_all_bookmarks(); + } break; } if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) { shader_editor->get_text_edit()->call_deferred("grab_focus"); @@ -533,6 +553,16 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE); search_menu->get_popup()->connect("id_pressed", this, "_menu_option"); + PopupMenu *bookmarks = memnew(PopupMenu); + bookmarks->set_name("bookmarks"); + edit_menu->get_popup()->add_child(bookmarks); + edit_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "bookmarks"); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); + bookmarks->connect("id_pressed", this, "_edit_option"); + add_child(main_container); main_container->add_child(hbc); hbc->add_child(search_menu); diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 46c78c1d33..28ac9faaa5 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -88,6 +88,10 @@ class ShaderEditor : public PanelContainer { SEARCH_FIND_PREV, SEARCH_REPLACE, SEARCH_GOTO_LINE, + BOOKMARK_TOGGLE, + BOOKMARK_GOTO_NEXT, + BOOKMARK_GOTO_PREV, + BOOKMARK_REMOVE_ALL, }; diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 47f00dc480..60f1248ace 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2473,7 +2473,7 @@ void SpatialEditorViewport::_draw() { real_t max_speed = camera->get_zfar(); real_t scale_length = (max_speed - min_speed); - if (Math::abs(scale_length) > CMP_EPSILON) { + if (!Math::is_zero_approx(scale_length)) { real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length); // There is no real maximum speed so that factor can become negative, @@ -2491,7 +2491,7 @@ void SpatialEditorViewport::_draw() { real_t max_distance = camera->get_zfar(); real_t scale_length = (max_distance - min_distance); - if (Math::abs(scale_length) > CMP_EPSILON) { + if (!Math::is_zero_approx(scale_length)) { real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length); // There is no real maximum distance so that factor can become negative, @@ -3510,10 +3510,14 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed camera->make_current(); surface->set_focus_mode(FOCUS_ALL); + VBoxContainer *vbox = memnew(VBoxContainer); + surface->add_child(vbox); + vbox->set_position(Point2(10, 10) * EDSCALE); + view_menu = memnew(MenuButton); view_menu->set_flat(false); - surface->add_child(view_menu); - view_menu->set_position(Point2(10, 10) * EDSCALE); + vbox->add_child(view_menu); + view_menu->set_h_size_flags(0); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM); @@ -3566,9 +3570,9 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), KEY_SHIFT); preview_camera = memnew(CheckBox); - preview_camera->set_position(Point2(10, 38) * EDSCALE); // Below the 'view_menu' MenuButton. preview_camera->set_text(TTR("Preview")); - surface->add_child(preview_camera); + vbox->add_child(preview_camera); + preview_camera->set_h_size_flags(0); preview_camera->hide(); preview_camera->connect("toggled", this, "_toggle_camera_preview"); previewing = NULL; @@ -4515,6 +4519,7 @@ void SpatialEditor::_menu_item_pressed(int p_option) { snap_selected_nodes_to_floor(); } break; case MENU_LOCK_SELECTED: { + undo_redo->create_action(TTR("Lock Selected")); List<Node *> &selection = editor_selection->get_selected_node_list(); @@ -4527,13 +4532,18 @@ void SpatialEditor::_menu_item_pressed(int p_option) { if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; - spatial->set_meta("_edit_lock_", true); - emit_signal("item_lock_status_changed"); + undo_redo->add_do_method(spatial, "set_meta", "_edit_lock_", true); + undo_redo->add_undo_method(spatial, "remove_meta", "_edit_lock_"); + undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed"); + undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed"); } - _refresh_menu_icons(); + undo_redo->add_do_method(this, "_refresh_menu_icons", Variant()); + undo_redo->add_undo_method(this, "_refresh_menu_icons", Variant()); + undo_redo->commit_action(); } break; case MENU_UNLOCK_SELECTED: { + undo_redo->create_action(TTR("Unlock Selected")); List<Node *> &selection = editor_selection->get_selected_node_list(); @@ -4546,13 +4556,18 @@ void SpatialEditor::_menu_item_pressed(int p_option) { if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; - spatial->set_meta("_edit_lock_", Variant()); - emit_signal("item_lock_status_changed"); + undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_"); + undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true); + undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed"); + undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed"); } - _refresh_menu_icons(); + undo_redo->add_do_method(this, "_refresh_menu_icons", Variant()); + undo_redo->add_undo_method(this, "_refresh_menu_icons", Variant()); + undo_redo->commit_action(); } break; case MENU_GROUP_SELECTED: { + undo_redo->create_action(TTR("Group Selected")); List<Node *> &selection = editor_selection->get_selected_node_list(); @@ -4565,14 +4580,18 @@ void SpatialEditor::_menu_item_pressed(int p_option) { if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; - spatial->set_meta("_edit_group_", true); - emit_signal("item_group_status_changed"); + undo_redo->add_do_method(spatial, "set_meta", "_edit_group_", true); + undo_redo->add_undo_method(spatial, "remove_meta", "_edit_group_"); + undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed"); + undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed"); } - _refresh_menu_icons(); + undo_redo->add_do_method(this, "_refresh_menu_icons", Variant()); + undo_redo->add_undo_method(this, "_refresh_menu_icons", Variant()); + undo_redo->commit_action(); } break; case MENU_UNGROUP_SELECTED: { - + undo_redo->create_action(TTR("Ungroup Selected")); List<Node *> &selection = editor_selection->get_selected_node_list(); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { @@ -4584,11 +4603,15 @@ void SpatialEditor::_menu_item_pressed(int p_option) { if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) continue; - spatial->set_meta("_edit_group_", Variant()); - emit_signal("item_group_status_changed"); + undo_redo->add_do_method(spatial, "remove_meta", "_edit_group_"); + undo_redo->add_undo_method(spatial, "set_meta", "_edit_group_", true); + undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed"); + undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed"); } - _refresh_menu_icons(); + undo_redo->add_do_method(this, "_refresh_menu_icons", Variant()); + undo_redo->add_undo_method(this, "_refresh_menu_icons", Variant()); + undo_redo->commit_action(); } break; } } @@ -5586,7 +5609,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1); ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3); ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3); - ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal view"), KEY_KP_5); + ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), KEY_KP_5); ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K); ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O); ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F); @@ -5607,7 +5630,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { hbc_menu->add_child(transform_menu); p = transform_menu->get_popup(); - p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap object to floor"), KEY_PAGEDOWN), MENU_SNAP_TO_FLOOR); + p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), KEY_PAGEDOWN), MENU_SNAP_TO_FLOOR); p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP); p->add_separator(); p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index afe0b23fd9..c509202a88 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -51,32 +51,42 @@ void SpriteFramesEditor::_open_sprite_sheet() { } void SpriteFramesEditor::_sheet_preview_draw() { + Size2i size = split_sheet_preview->get_size(); int h = split_sheet_h->get_value(); int v = split_sheet_v->get_value(); + int width = size.width / h; + int height = size.height / v; const float a = 0.3; for (int i = 1; i < h; i++) { - for (int j = 1; j < v; j++) { - int x = i * size.width / h; - int y = j * size.height / v; + int x = i * width; + split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a)); + split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a)); + + for (int j = 1; j < v; j++) { - split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a)); - split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a)); + int y = j * height; split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a)); split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a)); } } + if (frames_selected.size() == 0) { + split_sheet_dialog->get_ok()->set_disabled(true); + split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected")); + return; + } + Color accent = get_color("accent_color", "Editor"); for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { int idx = E->get(); - int x = (idx % h) * size.width / h; - int y = (idx / v) * size.height / v; - int width = size.width / h; - int height = size.height / v; + int xp = idx % h; + int yp = (idx - xp) / h; + int x = xp * width; + int y = yp * height; split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true); split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false); @@ -87,13 +97,8 @@ void SpriteFramesEditor::_sheet_preview_draw() { split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false); } - if (frames_selected.size() == 0) { - split_sheet_dialog->get_ok()->set_disabled(true); - split_sheet_dialog->get_ok()->set_text(TTR("No frames selected")); - } else { - split_sheet_dialog->get_ok()->set_disabled(false); - split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d frame(s)"), frames_selected.size())); - } + split_sheet_dialog->get_ok()->set_disabled(false); + split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size())); } void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { @@ -149,10 +154,12 @@ void SpriteFramesEditor::_sheet_add_frames() { for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { int idx = E->get(); - int x = (idx % h) * size.width / h; - int y = (idx / v) * size.height / v; int width = size.width / h; int height = size.height / v; + int xp = idx % h; + int yp = (idx - xp) / h; + int x = xp * width; + int y = yp * height; Ref<AtlasTexture> at; at.instance(); @@ -168,7 +175,24 @@ void SpriteFramesEditor::_sheet_add_frames() { undo_redo->commit_action(); } +void SpriteFramesEditor::_sheet_select_clear_all_frames() { + + bool should_clear = true; + for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) { + if (!frames_selected.has(i)) { + frames_selected.insert(i); + should_clear = false; + } + } + if (should_clear) { + frames_selected.clear(); + } + + split_sheet_preview->update(); +} + void SpriteFramesEditor::_sheet_spin_changed(double) { + frames_selected.clear(); last_frame_selected = -1; split_sheet_preview->update(); @@ -195,22 +219,26 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { void SpriteFramesEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - - load->set_icon(get_icon("Load", "EditorIcons")); - load_sheet->set_icon(get_icon("SpriteSheet", "EditorIcons")); - copy->set_icon(get_icon("ActionCopy", "EditorIcons")); - paste->set_icon(get_icon("ActionPaste", "EditorIcons")); - empty->set_icon(get_icon("InsertBefore", "EditorIcons")); - empty2->set_icon(get_icon("InsertAfter", "EditorIcons")); - move_up->set_icon(get_icon("MoveLeft", "EditorIcons")); - move_down->set_icon(get_icon("MoveRight", "EditorIcons")); - _delete->set_icon(get_icon("Remove", "EditorIcons")); - new_anim->set_icon(get_icon("New", "EditorIcons")); - remove_anim->set_icon(get_icon("Remove", "EditorIcons")); - } else if (p_what == NOTIFICATION_READY) { - - add_constant_override("autohide", 1); // Fixes the dragger always showing up. + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + load->set_icon(get_icon("Load", "EditorIcons")); + load_sheet->set_icon(get_icon("SpriteSheet", "EditorIcons")); + copy->set_icon(get_icon("ActionCopy", "EditorIcons")); + paste->set_icon(get_icon("ActionPaste", "EditorIcons")); + empty->set_icon(get_icon("InsertBefore", "EditorIcons")); + empty2->set_icon(get_icon("InsertAfter", "EditorIcons")); + move_up->set_icon(get_icon("MoveLeft", "EditorIcons")); + move_down->set_icon(get_icon("MoveRight", "EditorIcons")); + _delete->set_icon(get_icon("Remove", "EditorIcons")); + new_anim->set_icon(get_icon("New", "EditorIcons")); + remove_anim->set_icon(get_icon("Remove", "EditorIcons")); + } // Fallthrough. + case NOTIFICATION_THEME_CHANGED: { + splite_sheet_scroll->add_style_override("bg", get_stylebox("bg", "Tree")); + } break; + case NOTIFICATION_READY: { + add_constant_override("autohide", 1); // Fixes the dragger always showing up. + } break; } } @@ -435,6 +463,10 @@ void SpriteFramesEditor::_animation_select() { if (updating) return; + double value = anim_speed->get_line_edit()->get_text().to_double(); + if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) + _animation_fps_changed(value); + TreeItem *selected = animations->get_selected(); ERR_FAIL_COND(!selected); edited_anim = selected->get_text(0); @@ -818,6 +850,7 @@ void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_sheet_preview_input"), &SpriteFramesEditor::_sheet_preview_input); ClassDB::bind_method(D_METHOD("_sheet_spin_changed"), &SpriteFramesEditor::_sheet_spin_changed); ClassDB::bind_method(D_METHOD("_sheet_add_frames"), &SpriteFramesEditor::_sheet_add_frames); + ClassDB::bind_method(D_METHOD("_sheet_select_clear_all_frames"), &SpriteFramesEditor::_sheet_select_clear_all_frames); } SpriteFramesEditor::SpriteFramesEditor() { @@ -879,7 +912,7 @@ SpriteFramesEditor::SpriteFramesEditor() { hbc->add_child(load); load_sheet = memnew(ToolButton); - load_sheet->set_tooltip(TTR("Add frames from a Sprite Sheet")); + load_sheet->set_tooltip(TTR("Add Frames from a Sprite Sheet")); hbc->add_child(load_sheet); hbc->add_child(memnew(VSeparator)); @@ -960,25 +993,8 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_dialog->set_title(TTR("Select Frames")); split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames"); - ScrollContainer *scroll = memnew(ScrollContainer); - split_sheet_preview = memnew(TextureRect); - split_sheet_preview->set_expand(false); - split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS); - split_sheet_preview->connect("draw", this, "_sheet_preview_draw"); - split_sheet_preview->connect("gui_input", this, "_sheet_preview_input"); - - scroll->set_enable_h_scroll(true); - scroll->set_enable_v_scroll(true); - CenterContainer *cc = memnew(CenterContainer); - cc->add_child(split_sheet_preview); - cc->set_h_size_flags(SIZE_EXPAND_FILL); - cc->set_v_size_flags(SIZE_EXPAND_FILL); - scroll->add_child(cc); - - split_sheet_vb->add_margin_child(TTR("Base Image:"), scroll, true); - HBoxContainer *split_sheet_hb = memnew(HBoxContainer); - split_sheet_hb->add_spacer(); + Label *ss_label = memnew(Label(TTR("Horizontal:"))); split_sheet_hb->add_child(ss_label); split_sheet_h = memnew(SpinBox); @@ -986,7 +1002,6 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_h->set_max(128); split_sheet_h->set_step(1); split_sheet_hb->add_child(split_sheet_h); - split_sheet_hb->add_spacer(); split_sheet_h->connect("value_changed", this, "_sheet_spin_changed"); ss_label = memnew(Label(TTR("Vertical:"))); @@ -996,13 +1011,37 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_v->set_max(128); split_sheet_v->set_step(1); split_sheet_hb->add_child(split_sheet_v); - split_sheet_hb->add_spacer(); split_sheet_v->connect("value_changed", this, "_sheet_spin_changed"); - split_sheet_vb->add_margin_child(TTR("Split Settings:"), split_sheet_hb); + split_sheet_hb->add_spacer(); + + Button *select_clear_all = memnew(Button); + select_clear_all->set_text(TTR("Select/Clear All Frames")); + select_clear_all->connect("pressed", this, "_sheet_select_clear_all_frames"); + split_sheet_hb->add_child(select_clear_all); + + split_sheet_vb->add_child(split_sheet_hb); + + split_sheet_preview = memnew(TextureRect); + split_sheet_preview->set_expand(false); + split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS); + split_sheet_preview->connect("draw", this, "_sheet_preview_draw"); + split_sheet_preview->connect("gui_input", this, "_sheet_preview_input"); + + splite_sheet_scroll = memnew(ScrollContainer); + splite_sheet_scroll->set_enable_h_scroll(true); + splite_sheet_scroll->set_enable_v_scroll(true); + splite_sheet_scroll->set_v_size_flags(SIZE_EXPAND_FILL); + CenterContainer *cc = memnew(CenterContainer); + cc->add_child(split_sheet_preview); + cc->set_h_size_flags(SIZE_EXPAND_FILL); + cc->set_v_size_flags(SIZE_EXPAND_FILL); + splite_sheet_scroll->add_child(cc); + + split_sheet_vb->add_child(splite_sheet_scroll); file_split_sheet = memnew(EditorFileDialog); - file_split_sheet->set_title(TTR("Create frames from Sprite Sheet")); + file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet")); file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE); add_child(file_split_sheet); file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet"); diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 383e99f87e..d64431cde7 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -74,6 +74,7 @@ class SpriteFramesEditor : public HSplitContainer { StringName edited_anim; ConfirmationDialog *split_sheet_dialog; + ScrollContainer *splite_sheet_scroll; TextureRect *split_sheet_preview; SpinBox *split_sheet_h; SpinBox *split_sheet_v; @@ -115,6 +116,7 @@ class SpriteFramesEditor : public HSplitContainer { void _sheet_spin_changed(double); void _sheet_preview_input(const Ref<InputEvent> &p_event); void _sheet_add_frames(); + void _sheet_select_clear_all_frames(); protected: void _notification(int p_what); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 2886b3dc51..a0f3c253d1 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -93,7 +93,9 @@ void TextEditor::_load_theme_settings() { Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color"); + Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color"); Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color"); + Color executing_line_color = EDITOR_GET("text_editor/highlighting/executing_line_color"); Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color"); Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); @@ -124,7 +126,9 @@ void TextEditor::_load_theme_settings() { text_edit->add_color_override("function_color", function_color); text_edit->add_color_override("member_variable_color", member_variable_color); text_edit->add_color_override("breakpoint_color", breakpoint_color); + text_edit->add_color_override("executing_line_color", executing_line_color); text_edit->add_color_override("mark_color", mark_color); + text_edit->add_color_override("bookmark_color", bookmark_color); text_edit->add_color_override("code_folding_color", code_folding_color); text_edit->add_color_override("search_result_color", search_result_color); text_edit->add_color_override("search_result_border_color", search_result_border_color); @@ -200,7 +204,6 @@ void TextEditor::reload_text() { int v = te->get_v_scroll(); te->set_text(text_file->get_text()); - te->clear_undo_history(); te->cursor_set_line(row); te->cursor_set_column(column); te->set_h_scroll(h); @@ -268,6 +271,15 @@ void TextEditor::goto_line(int p_line, bool p_with_error) { code_editor->goto_line(p_line); } +void TextEditor::set_executing_line(int p_line) { + + code_editor->set_executing_line(p_line); +} + +void TextEditor::clear_executing_line() { + code_editor->clear_executing_line(); +} + void TextEditor::ensure_focus() { code_editor->get_text_edit()->grab_focus(); @@ -427,6 +439,22 @@ void TextEditor::_edit_option(int p_op) { goto_line_dialog->popup_find_line(tx); } break; + case BOOKMARK_TOGGLE: { + + code_editor->toggle_bookmark(); + } break; + case BOOKMARK_GOTO_NEXT: { + + code_editor->goto_next_bookmark(); + } break; + case BOOKMARK_GOTO_PREV: { + + code_editor->goto_prev_bookmark(); + } break; + case BOOKMARK_REMOVE_ALL: { + + code_editor->remove_all_bookmarks(); + } break; } } @@ -609,5 +637,15 @@ TextEditor::TextEditor() { highlighter_menu->add_radio_check_item(TTR("Standard")); highlighter_menu->connect("id_pressed", this, "_change_syntax_highlighter"); + PopupMenu *bookmarks = memnew(PopupMenu); + bookmarks->set_name("bookmarks"); + edit_menu->get_popup()->add_child(bookmarks); + edit_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "bookmarks"); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); + bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); + bookmarks->connect("id_pressed", this, "_edit_option"); + code_editor->get_text_edit()->set_drag_forwarding(this); } diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 3c136277df..2da7474793 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -87,6 +87,10 @@ private: SEARCH_FIND_PREV, SEARCH_REPLACE, SEARCH_GOTO_LINE, + BOOKMARK_TOGGLE, + BOOKMARK_GOTO_NEXT, + BOOKMARK_GOTO_PREV, + BOOKMARK_REMOVE_ALL, }; protected: @@ -123,6 +127,8 @@ public: virtual Vector<String> get_functions(); virtual void get_breakpoints(List<int> *p_breakpoints); virtual void goto_line(int p_line, bool p_with_error = false); + virtual void set_executing_line(int p_line); + virtual void clear_executing_line(); virtual void trim_trailing_whitespace(); virtual void convert_indent_to_spaces(); virtual void convert_indent_to_tabs(); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index f741040fa8..4e15bd5116 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -135,8 +135,7 @@ void TextureRegionEditor::_region_draw() { Ref<Texture> select_handle = get_icon("EditorHandle", "EditorIcons"); - Rect2 scroll_rect(Point2(), mtx.basis_xform(base_tex->get_size())); - scroll_rect.expand_to(mtx.basis_xform(edit_draw->get_size())); + Rect2 scroll_rect; Vector2 endpoints[4] = { mtx.basis_xform(rect.position), @@ -167,7 +166,9 @@ void TextureRegionEditor::_region_draw() { scroll_rect.expand_to(endpoints[i]); } - scroll_rect = scroll_rect.grow(200); + scroll_rect.position -= edit_draw->get_size(); + scroll_rect.size += edit_draw->get_size() * 2.0; + updating_scroll = true; hscroll->set_min(scroll_rect.position.x); hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x); diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index e9b9c03c1e..5b67d259ba 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -36,7 +36,7 @@ void ThemeEditor::edit(const Ref<Theme> &p_theme) { theme = p_theme; - main_vb->set_theme(p_theme); + main_container->set_theme(p_theme); } void ThemeEditor::_propagate_redraw(Control *p_at) { @@ -53,7 +53,7 @@ void ThemeEditor::_propagate_redraw(Control *p_at) { void ThemeEditor::_refresh_interval() { - _propagate_redraw(main_vb); + _propagate_redraw(main_container); } void ThemeEditor::_type_menu_cbk(int p_option) { @@ -86,7 +86,7 @@ void ThemeEditor::_name_menu_about_to_show() { } name_menu->get_popup()->clear(); - + name_menu->get_popup()->set_size(Size2()); for (List<StringName>::Element *E = names.front(); E; E = E->next()) { name_menu->get_popup()->add_item(E->get()); @@ -574,7 +574,6 @@ void ThemeEditor::_theme_menu_cbk(int p_option) { } } - //types.sort(); types.sort_custom<StringName::AlphCompare>(); for (List<StringName>::Element *E = types.front(); E; E = E->next()) { @@ -610,30 +609,14 @@ ThemeEditor::ThemeEditor() { time_left = 0; - scroll = memnew(ScrollContainer); - add_child(scroll); - scroll->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 3); - scroll->set_margin(MARGIN_TOP, 30 * EDSCALE); - //scroll->set_enable_h_scroll(true); - scroll->set_enable_v_scroll(true); - scroll->set_enable_h_scroll(false); - - Panel *panel = memnew(Panel); - scroll->add_child(panel); - panel->set_custom_minimum_size(Size2(500, 800) * EDSCALE); - panel->set_theme(Theme::get_default()); - panel->set_h_size_flags(SIZE_EXPAND_FILL); - - main_vb = memnew(VBoxContainer); - panel->add_child(main_vb); - main_vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 4 * EDSCALE); + HBoxContainer *top_menu = memnew(HBoxContainer); + add_child(top_menu); - HBoxContainer *hb_menu = memnew(HBoxContainer); - main_vb->add_child(hb_menu); + top_menu->add_child(memnew(Label(TTR("Preview:")))); + top_menu->add_spacer(false); theme_menu = memnew(MenuButton); - theme_menu->set_text(TTR("Edit theme...")); - theme_menu->set_flat(false); + theme_menu->set_text(TTR("Edit Theme")); theme_menu->set_tooltip(TTR("Theme editing menu.")); theme_menu->get_popup()->add_item(TTR("Add Item"), POPUP_ADD); theme_menu->get_popup()->add_item(TTR("Add Class Items"), POPUP_CLASS_ADD); @@ -643,27 +626,60 @@ ThemeEditor::ThemeEditor() { theme_menu->get_popup()->add_item(TTR("Create Empty Template"), POPUP_CREATE_EMPTY); theme_menu->get_popup()->add_item(TTR("Create Empty Editor Template"), POPUP_CREATE_EDITOR_EMPTY); theme_menu->get_popup()->add_item(TTR("Create From Current Editor Theme"), POPUP_IMPORT_EDITOR_THEME); - add_child(theme_menu); - theme_menu->set_position(Vector2(3, 3) * EDSCALE); + top_menu->add_child(theme_menu); theme_menu->get_popup()->connect("id_pressed", this, "_theme_menu_cbk"); + scroll = memnew(ScrollContainer); + add_child(scroll); + scroll->set_theme(Theme::get_default()); + scroll->set_enable_v_scroll(true); + scroll->set_enable_h_scroll(false); + scroll->set_v_size_flags(SIZE_EXPAND_FILL); + + main_container = memnew(MarginContainer); + scroll->add_child(main_container); + main_container->set_theme(Theme::get_default()); + main_container->set_clip_contents(true); + main_container->set_custom_minimum_size(Size2(700, 0) * EDSCALE); + main_container->set_v_size_flags(SIZE_EXPAND_FILL); + main_container->set_h_size_flags(SIZE_EXPAND_FILL); + + //// Preview Controls //// + + Panel *panel = memnew(Panel); + main_container->add_child(panel); + + MarginContainer *mc = memnew(MarginContainer); + main_container->add_child(mc); + mc->add_constant_override("margin_right", 4 * EDSCALE); + mc->add_constant_override("margin_top", 4 * EDSCALE); + mc->add_constant_override("margin_left", 4 * EDSCALE); + mc->add_constant_override("margin_bottom", 4 * EDSCALE); + HBoxContainer *main_hb = memnew(HBoxContainer); - main_vb->add_child(main_hb); + mc->add_child(main_hb); VBoxContainer *first_vb = memnew(VBoxContainer); - first_vb->set_h_size_flags(SIZE_EXPAND_FILL); main_hb->add_child(first_vb); - - //main_panel->add_child(panel); - //panel->set_anchors_and_margins_preset(Control::PRESET_WIDE); - //panel->set_margin( MARGIN_TOP,20 ); + first_vb->set_h_size_flags(SIZE_EXPAND_FILL); + first_vb->add_constant_override("separation", 10 * EDSCALE); first_vb->add_child(memnew(Label("Label"))); first_vb->add_child(memnew(Button("Button"))); + Button *bt = memnew(Button); + bt->set_text(TTR("Toggle Button")); + bt->set_toggle_mode(true); + bt->set_pressed(true); + first_vb->add_child(bt); + bt = memnew(Button); + bt->set_text(TTR("Disabled Button")); + bt->set_disabled(true); + first_vb->add_child(bt); ToolButton *tb = memnew(ToolButton); tb->set_text("ToolButton"); first_vb->add_child(tb); + CheckButton *cb = memnew(CheckButton); cb->set_text("CheckButton"); first_vb->add_child(cb); @@ -671,23 +687,11 @@ ThemeEditor::ThemeEditor() { cbx->set_text("CheckBox"); first_vb->add_child(cbx); - VBoxContainer *bg = memnew(VBoxContainer); - bg->set_v_size_flags(SIZE_EXPAND_FILL); - VBoxContainer *gbvb = memnew(VBoxContainer); - gbvb->set_v_size_flags(SIZE_EXPAND_FILL); - CheckBox *rbx1 = memnew(CheckBox); - rbx1->set_text(TTR("CheckBox Radio1")); - rbx1->set_pressed(true); - gbvb->add_child(rbx1); - CheckBox *rbx2 = memnew(CheckBox); - rbx2->set_text(TTR("CheckBox Radio2")); - gbvb->add_child(rbx2); - bg->add_child(gbvb); - first_vb->add_child(bg); - MenuButton *test_menu_button = memnew(MenuButton); test_menu_button->set_text("MenuButton"); test_menu_button->get_popup()->add_item(TTR("Item")); + test_menu_button->get_popup()->add_item(TTR("Disabled Item")); + test_menu_button->get_popup()->set_item_disabled(1, true); test_menu_button->get_popup()->add_separator(); test_menu_button->get_popup()->add_check_item(TTR("Check Item")); test_menu_button->get_popup()->add_check_item(TTR("Checked Item")); @@ -696,6 +700,14 @@ ThemeEditor::ThemeEditor() { test_menu_button->get_popup()->add_radio_check_item(TTR("Radio Item")); test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item")); test_menu_button->get_popup()->set_item_checked(6, true); + test_menu_button->get_popup()->add_separator(TTR("Named Sep.")); + + PopupMenu *test_submenu = memnew(PopupMenu); + test_menu_button->get_popup()->add_child(test_submenu); + test_submenu->set_name("submenu"); + test_menu_button->get_popup()->add_submenu_item(TTR("Submenu"), "submenu"); + test_submenu->add_item(TTR("Item 1")); + test_submenu->add_item(TTR("Item 2")); first_vb->add_child(test_menu_button); OptionButton *test_option_button = memnew(OptionButton); @@ -705,21 +717,7 @@ ThemeEditor::ThemeEditor() { test_option_button->add_item(TTR("Many")); test_option_button->add_item(TTR("Options")); first_vb->add_child(test_option_button); - - ColorPickerButton *cpb = memnew(ColorPickerButton); - first_vb->add_child(cpb); - - first_vb->add_child(memnew(HSeparator)); - first_vb->add_child(memnew(HSlider)); - first_vb->add_child(memnew(HScrollBar)); - first_vb->add_child(memnew(SpinBox)); - ProgressBar *pb = memnew(ProgressBar); - pb->set_value(50); - first_vb->add_child(pb); - Panel *pn = memnew(Panel); - pn->set_custom_minimum_size(Size2(40, 40) * EDSCALE); - first_vb->add_child(pn); - first_vb->add_constant_override("separation", 10 * EDSCALE); + first_vb->add_child(memnew(ColorPickerButton)); VBoxContainer *second_vb = memnew(VBoxContainer); second_vb->set_h_size_flags(SIZE_EXPAND_FILL); @@ -728,50 +726,48 @@ ThemeEditor::ThemeEditor() { LineEdit *le = memnew(LineEdit); le->set_text("LineEdit"); second_vb->add_child(le); + le = memnew(LineEdit); + le->set_text(TTR("Disabled LineEdit")); + le->set_editable(false); + second_vb->add_child(le); TextEdit *te = memnew(TextEdit); te->set_text("TextEdit"); - //te->set_v_size_flags(SIZE_EXPAND_FILL); - te->set_custom_minimum_size(Size2(0, 160) * EDSCALE); + te->set_custom_minimum_size(Size2(0, 100) * EDSCALE); second_vb->add_child(te); + second_vb->add_child(memnew(SpinBox)); - Tree *test_tree = memnew(Tree); - second_vb->add_child(test_tree); - test_tree->set_custom_minimum_size(Size2(0, 160) * EDSCALE); - - TreeItem *item = test_tree->create_item(); - item->set_editable(0, true); - item->set_text(0, "Tree"); - item = test_tree->create_item(test_tree->get_root()); - item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); - item->set_editable(0, true); - item->set_text(0, "Check"); - item = test_tree->create_item(test_tree->get_root()); - item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE); - item->set_editable(0, true); - item->set_range_config(0, 0, 20, 0.1); - item->set_range(0, 2); - item = test_tree->create_item(test_tree->get_root()); - item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE); - item->set_editable(0, true); - item->set_text(0, TTR("Has,Many,Options")); - item->set_range(0, 2); + HBoxContainer *vhb = memnew(HBoxContainer); + second_vb->add_child(vhb); + vhb->set_custom_minimum_size(Size2(0, 100) * EDSCALE); + vhb->add_child(memnew(VSlider)); + VScrollBar *vsb = memnew(VScrollBar); + vsb->set_page(25); + vhb->add_child(vsb); + vhb->add_child(memnew(VSeparator)); + VBoxContainer *hvb = memnew(VBoxContainer); + vhb->add_child(hvb); + hvb->set_alignment(ALIGN_CENTER); + hvb->set_h_size_flags(SIZE_EXPAND_FILL); + hvb->add_child(memnew(HSlider)); + HScrollBar *hsb = memnew(HScrollBar); + hsb->set_page(25); + hvb->add_child(hsb); + HSlider *hs = memnew(HSlider); + hs->set_editable(false); + hvb->add_child(hs); + hvb->add_child(memnew(HSeparator)); + ProgressBar *pb = memnew(ProgressBar); + pb->set_value(50); + hvb->add_child(pb); VBoxContainer *third_vb = memnew(VBoxContainer); third_vb->set_h_size_flags(SIZE_EXPAND_FILL); - third_vb->add_constant_override("separation", 10); - + third_vb->add_constant_override("separation", 10 * EDSCALE); main_hb->add_child(third_vb); - HBoxContainer *vhb = memnew(HBoxContainer); - vhb->set_custom_minimum_size(Size2(0, 160) * EDSCALE); - vhb->add_child(memnew(VSeparator)); - vhb->add_child(memnew(VSlider)); - vhb->add_child(memnew(VScrollBar)); - third_vb->add_child(vhb); - TabContainer *tc = memnew(TabContainer); third_vb->add_child(tc); - tc->set_custom_minimum_size(Size2(0, 160) * EDSCALE); + tc->set_custom_minimum_size(Size2(0, 135) * EDSCALE); Control *tcc = memnew(Control); tcc->set_name(TTR("Tab 1")); tc->add_child(tcc); @@ -781,9 +777,41 @@ ThemeEditor::ThemeEditor() { tcc = memnew(Control); tcc->set_name(TTR("Tab 3")); tc->add_child(tcc); + tc->set_tab_disabled(2, true); + + Tree *test_tree = memnew(Tree); + third_vb->add_child(test_tree); + test_tree->set_custom_minimum_size(Size2(0, 175) * EDSCALE); + test_tree->add_constant_override("draw_relationship_lines", 1); + + TreeItem *item = test_tree->create_item(); + item->set_text(0, "Tree"); + item = test_tree->create_item(test_tree->get_root()); + item->set_text(0, "Item"); + item = test_tree->create_item(test_tree->get_root()); + item->set_editable(0, true); + item->set_text(0, TTR("Editable Item")); + TreeItem *sub_tree = test_tree->create_item(test_tree->get_root()); + sub_tree->set_text(0, TTR("Subtree")); + item = test_tree->create_item(sub_tree); + item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + item->set_editable(0, true); + item->set_text(0, "Check Item"); + item = test_tree->create_item(sub_tree); + item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE); + item->set_editable(0, true); + item->set_range_config(0, 0, 20, 0.1); + item->set_range(0, 2); + item = test_tree->create_item(sub_tree); + item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE); + item->set_editable(0, true); + item->set_text(0, TTR("Has,Many,Options")); + item->set_range(0, 2); main_hb->add_constant_override("separation", 20 * EDSCALE); + //////// + add_del_dialog = memnew(ConfirmationDialog); add_del_dialog->hide(); add_child(add_del_dialog); @@ -802,6 +830,7 @@ ThemeEditor::ThemeEditor() { type_edit->set_h_size_flags(SIZE_EXPAND_FILL); type_hbc->add_child(type_edit); type_menu = memnew(MenuButton); + type_menu->set_flat(false); type_menu->set_text(".."); type_hbc->add_child(type_menu); @@ -819,6 +848,7 @@ ThemeEditor::ThemeEditor() { name_edit->set_h_size_flags(SIZE_EXPAND_FILL); name_hbc->add_child(name_edit); name_menu = memnew(MenuButton); + type_menu->set_flat(false); name_menu->set_text(".."); name_hbc->add_child(name_menu); @@ -844,19 +874,14 @@ ThemeEditor::ThemeEditor() { file_dialog->add_filter("*.theme ; Theme File"); add_child(file_dialog); file_dialog->connect("file_selected", this, "_save_template_cbk"); - - //MenuButton *name_menu; - //LineEdit *name_edit; } void ThemeEditorPlugin::edit(Object *p_node) { if (Object::cast_to<Theme>(p_node)) { - theme_editor->show(); theme_editor->edit(Object::cast_to<Theme>(p_node)); } else { theme_editor->edit(Ref<Theme>()); - theme_editor->hide(); } } @@ -871,11 +896,11 @@ void ThemeEditorPlugin::make_visible(bool p_visible) { theme_editor->set_process(true); button->show(); editor->make_bottom_panel_item_visible(theme_editor); - } else { theme_editor->set_process(false); if (theme_editor->is_visible_in_tree()) editor->hide_bottom_panel(); + button->hide(); } } @@ -886,7 +911,6 @@ ThemeEditorPlugin::ThemeEditorPlugin(EditorNode *p_node) { theme_editor = memnew(ThemeEditor); theme_editor->set_custom_minimum_size(Size2(0, 200)); - //p_node->get_viewport()->add_child(theme_editor); button = editor->add_bottom_panel_item(TTR("Theme"), theme_editor); button->hide(); } diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index 352988d69e..cc236907a9 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -33,6 +33,7 @@ #include "scene/gui/check_box.h" #include "scene/gui/file_dialog.h" +#include "scene/gui/margin_container.h" #include "scene/gui/option_button.h" #include "scene/gui/scroll_container.h" #include "scene/gui/texture_rect.h" @@ -40,12 +41,12 @@ #include "editor/editor_node.h" -class ThemeEditor : public Control { +class ThemeEditor : public VBoxContainer { - GDCLASS(ThemeEditor, Control); + GDCLASS(ThemeEditor, VBoxContainer); ScrollContainer *scroll; - VBoxContainer *main_vb; + MarginContainer *main_container; Ref<Theme> theme; EditorFileDialog *file_dialog; diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 33e4bb2336..29a54f815d 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -66,6 +66,11 @@ void TileMapEditor::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { + paint_button->set_icon(get_icon("Edit", "EditorIcons")); + bucket_fill_button->set_icon(get_icon("Bucket", "EditorIcons")); + picker_button->set_icon(get_icon("ColorPick", "EditorIcons")); + select_button->set_icon(get_icon("ActionCopy", "EditorIcons")); + rotate_left_button->set_icon(get_icon("Rotate270", "EditorIcons")); rotate_right_button->set_icon(get_icon("Rotate90", "EditorIcons")); flip_horizontal_button->set_icon(get_icon("MirrorX", "EditorIcons")); @@ -76,9 +81,6 @@ void TileMapEditor::_notification(int p_what) { search_box->set_clear_button_enabled(true); PopupMenu *p = options->get_popup(); - p->set_item_icon(p->get_item_index(OPTION_PAINTING), get_icon("Edit", "EditorIcons")); - p->set_item_icon(p->get_item_index(OPTION_PICK_TILE), get_icon("ColorPick", "EditorIcons")); - p->set_item_icon(p->get_item_index(OPTION_SELECT), get_icon("ActionCopy", "EditorIcons")); p->set_item_icon(p->get_item_index(OPTION_CUT), get_icon("ActionCut", "EditorIcons")); p->set_item_icon(p->get_item_index(OPTION_COPY), get_icon("Duplicate", "EditorIcons")); p->set_item_icon(p->get_item_index(OPTION_ERASE_SELECTION), get_icon("Remove", "EditorIcons")); @@ -87,37 +89,54 @@ void TileMapEditor::_notification(int p_what) { } } -void TileMapEditor::_menu_option(int p_option) { +void TileMapEditor::_update_button_tool() { - switch (p_option) { - - case OPTION_PAINTING: { - // NOTE: We do not set tool = TOOL_PAINTING as this begins painting - // immediately without pressing the left mouse button first - tool = TOOL_NONE; - - CanvasItemEditor::get_singleton()->update_viewport(); + ToolButton *tb[4] = { paint_button, bucket_fill_button, picker_button, select_button }; + // Unpress all buttons + for (int i = 0; i < 4; i++) { + tb[i]->set_pressed(false); + } + // Press the good button + switch (tool) { + case TOOL_NONE: + case TOOL_PAINTING: { + paint_button->set_pressed(true); } break; - case OPTION_BUCKET: { - - tool = TOOL_BUCKET; - - CanvasItemEditor::get_singleton()->update_viewport(); + case TOOL_BUCKET: { + bucket_fill_button->set_pressed(true); + } break; + case TOOL_PICKING: { + picker_button->set_pressed(true); } break; - case OPTION_PICK_TILE: { + case TOOL_SELECTING: { + select_button->set_pressed(true); + } break; + default: + break; + } - tool = TOOL_PICKING; + if (tool != TOOL_PICKING) + last_tool = tool; +} - CanvasItemEditor::get_singleton()->update_viewport(); - } break; - case OPTION_SELECT: { +void TileMapEditor::_button_tool_select(int p_tool) { + tool = (Tool)p_tool; + _update_button_tool(); + switch (tool) { + case TOOL_SELECTING: { - tool = TOOL_SELECTING; selection_active = false; - - CanvasItemEditor::get_singleton()->update_viewport(); } break; + default: + break; + } + CanvasItemEditor::get_singleton()->update_viewport(); +} + +void TileMapEditor::_menu_option(int p_option) { + + switch (p_option) { case OPTION_COPY: { _update_copydata(); @@ -168,6 +187,7 @@ void TileMapEditor::_menu_option(int p_option) { } } break; } + _update_button_tool(); } void TileMapEditor::_palette_selected(int index) { @@ -220,22 +240,23 @@ void TileMapEditor::set_selected_tiles(Vector<int> p_tiles) { palette->ensure_current_is_visible(); } -void TileMapEditor::_create_set_cell_undo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new) { +Dictionary TileMapEditor::_create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord) { - Dictionary cell_old; - Dictionary cell_new; + Dictionary cell; - cell_old["id"] = p_cell_old.idx; - cell_old["flip_h"] = p_cell_old.xf; - cell_old["flip_y"] = p_cell_old.yf; - cell_old["transpose"] = p_cell_old.tr; - cell_old["auto_coord"] = p_cell_old.ac; + cell["id"] = tile; + cell["flip_h"] = flip_x; + cell["flip_y"] = flip_y; + cell["transpose"] = transpose; + cell["auto_coord"] = autotile_coord; + + return cell; +} - cell_new["id"] = p_cell_new.idx; - cell_new["flip_h"] = p_cell_new.xf; - cell_new["flip_y"] = p_cell_new.yf; - cell_new["transpose"] = p_cell_new.tr; - cell_new["auto_coord"] = p_cell_new.ac; +void TileMapEditor::_create_set_cell_undo_redo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new) { + + Dictionary cell_old = _create_cell_dictionary(p_cell_old.idx, p_cell_old.xf, p_cell_old.yf, p_cell_old.tr, p_cell_old.ac); + Dictionary cell_new = _create_cell_dictionary(p_cell_new.idx, p_cell_new.xf, p_cell_new.yf, p_cell_new.tr, p_cell_new.ac); undo_redo->add_undo_method(node, "_set_celld", p_vec, cell_old); undo_redo->add_do_method(node, "_set_celld", p_vec, cell_new); @@ -251,7 +272,7 @@ void TileMapEditor::_finish_undo() { if (undo_data.size()) { for (Map<Point2i, CellOp>::Element *E = undo_data.front(); E; E = E->next()) { - _create_set_cell_undo(E->key(), E->get(), _get_op_from_cell(E->key())); + _create_set_cell_undo_redo(E->key(), E->get(), _get_op_from_cell(E->key())); } undo_data.clear(); @@ -299,10 +320,7 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p } } - Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_value, v_flip_h = p_flip_h, v_flip_v = p_flip_v, v_transpose = p_transpose, v_autotile_coord = Vector2(p_autotile_coord.x, p_autotile_coord.y); - const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord }; - Variant::CallError ce; - node->call("set_cell", args, 7, ce); + node->_set_celld(p_pos, _create_cell_dictionary(p_value, p_flip_h, p_flip_v, p_transpose, p_autotile_coord)); if (manual_autotile || (p_value != -1 && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE)) { if (current != -1) { @@ -932,11 +950,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (mb->get_shift()) { -#ifdef APPLE_STYLE_KEYS if (mb->get_command()) -#else - if (mb->get_control()) -#endif tool = TOOL_RECTANGLE_PAINT; else tool = TOOL_LINE_PAINT; @@ -944,20 +958,20 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { selection_active = false; rectangle_begin = over_tile; + _update_button_tool(); return true; } -#ifdef APPLE_STYLE_KEYS + if (mb->get_command()) { -#else - if (mb->get_control()) { -#endif tool = TOOL_PICKING; _pick_tile(over_tile); + _update_button_tool(); return true; } tool = TOOL_PAINTING; + _update_button_tool(); } if (tool == TOOL_PAINTING) { @@ -979,6 +993,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { rectangle_begin = over_tile; } + _update_button_tool(); return true; } else { @@ -1075,6 +1090,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } tool = TOOL_NONE; + _update_button_tool(); return true; } @@ -1090,6 +1106,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); return true; } @@ -1100,6 +1117,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); return true; } @@ -1112,11 +1130,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { _start_undo(TTR("Erase TileMap")); if (mb->get_shift()) { -#ifdef APPLE_STYLE_KEYS if (mb->get_command()) -#else - if (mb->get_control()) -#endif tool = TOOL_RECTANGLE_ERASE; else tool = TOOL_LINE_ERASE; @@ -1130,6 +1144,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { _set_cell(local, invalid_cell); } + _update_button_tool(); return true; } @@ -1144,6 +1159,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { tool = TOOL_NONE; + _update_button_tool(); return true; } else if (tool == TOOL_BUCKET) { @@ -1318,6 +1334,14 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (k.is_valid() && k->is_pressed()) { + if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_scancode() == KEY_SHIFT && k->get_command()) { + // trying to draw a rectangle with the painting tool, so change to the correct tool + tool = last_tool; + + CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); + } + if (k->get_scancode() == KEY_ESCAPE) { if (tool == TOOL_PASTING) @@ -1329,6 +1353,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); return true; } @@ -1343,17 +1368,20 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { tool = TOOL_NONE; CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); return true; } if (ED_IS_SHORTCUT("tile_map_editor/bucket_fill", p_event)) { tool = TOOL_BUCKET; CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); return true; } if (ED_IS_SHORTCUT("tile_map_editor/erase_selection", p_event)) { _menu_option(OPTION_ERASE_SELECTION); + _update_button_tool(); return true; } if (ED_IS_SHORTCUT("tile_map_editor/select", p_event)) { @@ -1362,6 +1390,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); return true; } if (ED_IS_SHORTCUT("tile_map_editor/copy_selection", p_event)) { @@ -1372,6 +1401,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); return true; } } @@ -1388,6 +1418,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { tool = TOOL_PASTING; CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); return true; } } @@ -1415,8 +1446,30 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { CanvasItemEditor::get_singleton()->update_viewport(); return true; } - } + } else if (k.is_valid()) { // release event + + if (tool == TOOL_NONE) { + if (k->get_scancode() == KEY_SHIFT && k->get_command()) { + + tool = TOOL_PICKING; + _update_button_tool(); + } + } else if (tool == TOOL_PICKING) { + +#ifdef APPLE_STYLE_KEYS + if (k->get_scancode() == KEY_META) { +#else + if (k->get_scancode() == KEY_CONTROL) { +#endif + // go back to that last tool if KEY_CONTROL was released + tool = last_tool; + + CanvasItemEditor::get_singleton()->update_viewport(); + _update_button_tool(); + } + } + } return false; } @@ -1700,6 +1753,7 @@ void TileMapEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_text_entered"), &TileMapEditor::_text_entered); ClassDB::bind_method(D_METHOD("_text_changed"), &TileMapEditor::_text_changed); ClassDB::bind_method(D_METHOD("_sbox_input"), &TileMapEditor::_sbox_input); + ClassDB::bind_method(D_METHOD("_button_tool_select"), &TileMapEditor::_button_tool_select); ClassDB::bind_method(D_METHOD("_menu_option"), &TileMapEditor::_menu_option); ClassDB::bind_method(D_METHOD("_canvas_mouse_enter"), &TileMapEditor::_canvas_mouse_enter); ClassDB::bind_method(D_METHOD("_canvas_mouse_exit"), &TileMapEditor::_canvas_mouse_exit); @@ -1880,37 +1934,66 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { // Add menu items toolbar = memnew(HBoxContainer); - toolbar->set_h_size_flags(SIZE_EXPAND_FILL); - toolbar->set_alignment(BoxContainer::ALIGN_END); toolbar->hide(); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar); + // Separator + toolbar->add_child(memnew(VSeparator)); + + // Tools + paint_button = memnew(ToolButton); + paint_button->set_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P)); + paint_button->set_tooltip(TTR("Shift+RMB: Line Draw\nShift+Ctrl+RMB: Rectangle Paint")); + paint_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_NONE)); + paint_button->set_toggle_mode(true); + toolbar->add_child(paint_button); + + bucket_fill_button = memnew(ToolButton); + bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G)); + bucket_fill_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_BUCKET)); + bucket_fill_button->set_toggle_mode(true); + toolbar->add_child(bucket_fill_button); + + picker_button = memnew(ToolButton); + picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_CONTROL)); + picker_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING)); + picker_button->set_toggle_mode(true); + toolbar->add_child(picker_button); + + select_button = memnew(ToolButton); + select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B)); + select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING)); + select_button->set_toggle_mode(true); + toolbar->add_child(select_button); + + _update_button_tool(); + + // Container to the right of the toolbar + toolbar_right = memnew(HBoxContainer); + toolbar_right->hide(); + toolbar_right->set_h_size_flags(SIZE_EXPAND_FILL); + toolbar_right->set_alignment(BoxContainer::ALIGN_END); + CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar_right); + // Tile position tile_info = memnew(Label); - toolbar->add_child(tile_info); + toolbar_right->add_child(tile_info); + // Menu options = memnew(MenuButton); options->set_text("TileMap"); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("TileMap", "EditorIcons")); options->set_process_unhandled_key_input(false); + toolbar_right->add_child(options); PopupMenu *p = options->get_popup(); - - p->add_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P), OPTION_PAINTING); - p->add_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G), OPTION_BUCKET); - p->add_separator(); - p->add_item(TTR("Pick Tile"), OPTION_PICK_TILE, KEY_CONTROL); - p->add_separator(); - p->add_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B), OPTION_SELECT); p->add_shortcut(ED_SHORTCUT("tile_map_editor/cut_selection", TTR("Cut Selection"), KEY_MASK_CMD + KEY_X), OPTION_CUT); p->add_shortcut(ED_SHORTCUT("tile_map_editor/copy_selection", TTR("Copy Selection"), KEY_MASK_CMD + KEY_C), OPTION_COPY); p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION); p->add_separator(); p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID); - p->connect("id_pressed", this, "_menu_option"); - toolbar->add_child(options); rotate_left_button = memnew(ToolButton); rotate_left_button->set_tooltip(TTR("Rotate left")); rotate_left_button->set_focus_mode(FOCUS_NONE); @@ -1984,10 +2067,12 @@ void TileMapEditorPlugin::make_visible(bool p_visible) { tile_map_editor->show(); tile_map_editor->get_toolbar()->show(); + tile_map_editor->get_toolbar_right()->show(); } else { tile_map_editor->hide(); tile_map_editor->get_toolbar()->hide(); + tile_map_editor->get_toolbar_right()->hide(); tile_map_editor->edit(NULL); } } diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index b30426eabe..fcdada1111 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -66,12 +66,8 @@ class TileMapEditor : public VBoxContainer { enum Options { - OPTION_BUCKET, - OPTION_PICK_TILE, - OPTION_SELECT, OPTION_COPY, OPTION_ERASE_SELECTION, - OPTION_PAINTING, OPTION_FIX_INVALID, OPTION_CUT }; @@ -90,10 +86,16 @@ class TileMapEditor : public VBoxContainer { ItemList *manual_palette; HBoxContainer *toolbar; + HBoxContainer *toolbar_right; Label *tile_info; MenuButton *options; + ToolButton *paint_button; + ToolButton *bucket_fill_button; + ToolButton *picker_button; + ToolButton *select_button; + ToolButton *flip_horizontal_button; ToolButton *flip_vertical_button; ToolButton *rotate_left_button; @@ -103,6 +105,7 @@ class TileMapEditor : public VBoxContainer { CheckBox *manual_button; Tool tool; + Tool last_tool; bool selection_active; bool mouse_over; @@ -184,13 +187,16 @@ class TileMapEditor : public VBoxContainer { void _text_changed(const String &p_text); void _sbox_input(const Ref<InputEvent> &p_ie); void _update_palette(); + void _update_button_tool(); + void _button_tool_select(int p_tool); void _menu_option(int p_option); void _palette_selected(int index); void _palette_multi_selected(int index, bool selected); + Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord); void _start_undo(const String &p_action); void _finish_undo(); - void _create_set_cell_undo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new); + void _create_set_cell_undo_redo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new); void _set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, const Point2i p_autotile_coord = Point2()); void _canvas_mouse_enter(); @@ -210,6 +216,7 @@ protected: public: HBoxContainer *get_toolbar() const { return toolbar; } + HBoxContainer *get_toolbar_right() const { return toolbar_right; } bool forward_gui_input(const Ref<InputEvent> &p_event); void forward_canvas_draw_over_viewport(Control *p_overlay); diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 8cf00cf67d..a00be3c0ce 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -372,6 +372,15 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { tool_editmode[EDITMODE_COLLISION]->set_pressed(true); edit_mode = EDITMODE_COLLISION; + tool_editmode[EDITMODE_REGION]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_region", TTR("Region Mode"), KEY_1)); + tool_editmode[EDITMODE_COLLISION]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_collision", TTR("Collision Mode"), KEY_2)); + tool_editmode[EDITMODE_OCCLUSION]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_occlusion", TTR("Occlusion Mode"), KEY_3)); + tool_editmode[EDITMODE_NAVIGATION]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_navigation", TTR("Navigation Mode"), KEY_4)); + tool_editmode[EDITMODE_BITMASK]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_bitmask", TTR("Bitmask Mode"), KEY_5)); + tool_editmode[EDITMODE_PRIORITY]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_priority", TTR("Priority Mode"), KEY_6)); + tool_editmode[EDITMODE_ICON]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_icon", TTR("Icon Mode"), KEY_7)); + tool_editmode[EDITMODE_Z_INDEX]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_z_index", TTR("Z Index Mode"), KEY_8)); + main_vb->add_child(tool_hb); separator_editmode = memnew(HSeparator); main_vb->add_child(separator_editmode); @@ -1561,13 +1570,42 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { _set_edited_collision_shape(Ref<ConvexPolygonShape2D>()); current_shape.resize(0); - current_shape.push_back(snap_point(shape_anchor)); - current_shape.push_back(snap_point(shape_anchor + Vector2(current_tile_region.size.x, 0))); - current_shape.push_back(snap_point(shape_anchor + current_tile_region.size)); - current_shape.push_back(snap_point(shape_anchor + Vector2(0, current_tile_region.size.y))); - close_shape(shape_anchor); + Vector2 pos = mb->get_position(); + pos = snap_point(pos); + current_shape.push_back(pos); + current_shape.push_back(pos); + current_shape.push_back(pos); + current_shape.push_back(pos); + creating_shape = true; workspace->update(); + return; } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + if (creating_shape) { + creating_shape = false; + _select_edited_shape_coord(); + workspace->update(); + } + } else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (creating_shape) { + if ((current_shape[0] - current_shape[1]).length_squared() <= grab_threshold) { + current_shape.set(0, snap_point(shape_anchor)); + current_shape.set(1, snap_point(shape_anchor + Vector2(current_tile_region.size.x, 0))); + current_shape.set(2, snap_point(shape_anchor + current_tile_region.size)); + current_shape.set(3, snap_point(shape_anchor + Vector2(0, current_tile_region.size.y))); + } + close_shape(shape_anchor); + workspace->update(); + return; + } + } + } else if (mm.is_valid()) { + if (creating_shape) { + Vector2 pos = mm->get_position(); + pos = snap_point(pos); + Vector2 p = current_shape[2]; + current_shape.set(3, snap_point(Vector2(pos.x, p.y))); + current_shape.set(0, snap_point(pos)); + current_shape.set(1, snap_point(Vector2(p.x, pos.y))); workspace->update(); } } @@ -1625,7 +1663,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { edited_collision_shape = _convex; _set_edited_shape_points(_get_collision_shape_points(concave)); } else { - // Shoudn't haphen + // Shouldn't happen } for (int i = 0; i < sd.size(); i++) { if (sd[i].get("shape") == previous_shape) { @@ -1863,7 +1901,7 @@ void TileSetEditor::_update_toggle_shape_button() { tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConcavePolygonShape2D", "EditorIcons")); tools[SHAPE_TOGGLE_TYPE]->set_text("Make Concave"); } else { - // Shoudn't happen + // Shouldn't happen separator_shape_toggle->hide(); tools[SHAPE_TOGGLE_TYPE]->hide(); } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 0aba7f3d15..c2e847f211 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -31,6 +31,7 @@ #include "visual_shader_editor_plugin.h" #include "core/io/resource_loader.h" +#include "core/math/math_defs.h" #include "core/os/input.h" #include "core/os/keyboard.h" #include "core/project_settings.h" @@ -58,7 +59,15 @@ void VisualShaderNodePlugin::_bind_methods() { void VisualShaderEditor::edit(VisualShader *p_visual_shader) { + bool changed = false; if (p_visual_shader) { + if (visual_shader.is_null()) { + changed = true; + } else { + if (visual_shader.ptr() != p_visual_shader) { + changed = true; + } + } visual_shader = Ref<VisualShader>(p_visual_shader); } else { visual_shader.unref(); @@ -67,6 +76,9 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { if (visual_shader.is_null()) { hide(); } else { + if (changed) { // to avoid tree collapse + _update_options_menu(); + } _update_graph(); } } @@ -172,6 +184,13 @@ void VisualShaderEditor::_update_options_menu() { int item_count = 0; int item_count2 = 0; + bool is_first_item = true; + + int current_func = -1; + + if (!visual_shader.is_null()) { + current_func = visual_shader->get_mode(); + } for (int i = 0; i < add_options.size() + 1; i++) { @@ -197,6 +216,7 @@ void VisualShaderEditor::_update_options_menu() { prev_sub_category = ""; category = members->create_item(root); category->set_text(0, add_options[i].category); + category->set_selectable(0, false); if (!use_filter) category->set_collapsed(true); } @@ -212,15 +232,20 @@ void VisualShaderEditor::_update_options_menu() { item_count2 = 0; sub_category = members->create_item(category); sub_category->set_text(0, add_options[i].sub_category); + sub_category->set_selectable(0, false); if (!use_filter) sub_category->set_collapsed(true); } } if (sub_category != NULL) { - if (_is_available(add_options[i].mode)) { + if ((add_options[i].func == current_func || add_options[i].func == -1) && _is_available(add_options[i].mode)) { ++item_count2; TreeItem *item = members->create_item(sub_category); item->set_text(0, add_options[i].name); + if (is_first_item) { + item->select(0); + is_first_item = false; + } switch (add_options[i].return_type) { case VisualShaderNode::PORT_TYPE_SCALAR: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons")); @@ -245,7 +270,7 @@ void VisualShaderEditor::_update_options_menu() { } } else { if (category != NULL) { - if (_is_available(add_options[i].mode)) { + if ((add_options[i].func == current_func || add_options[i].func == -1) && _is_available(add_options[i].mode)) { ++item_count; TreeItem *item = members->create_item(category); item->set_text(0, add_options[i].name); @@ -303,6 +328,21 @@ static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_ return style; } +void VisualShaderEditor::_update_created_node(GraphNode *node) { + + if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { + Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode"); + Color c = sb->get_border_color(); + Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); + mono_color.a = 0.85; + c = mono_color; + + node->add_color_override("title_color", c); + c.a = 0.7; + node->add_color_override("close_color", c); + } +} + void VisualShaderEditor::_update_graph() { if (updating) @@ -319,7 +359,9 @@ void VisualShaderEditor::_update_graph() { for (int i = 0; i < graph->get_child_count(); i++) { if (Object::cast_to<GraphNode>(graph->get_child(i))) { - memdelete(graph->get_child(i)); + Node *node = graph->get_child(i); + graph->remove_child(node); + memdelete(node); i--; } } @@ -338,13 +380,32 @@ void VisualShaderEditor::_update_graph() { Vector<int> nodes = visual_shader->get_node_list(type); + Control *offset; + for (int n_i = 0; n_i < nodes.size(); n_i++) { Vector2 position = visual_shader->get_node_position(type, nodes[n_i]); Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]); + Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr()); + bool is_group = !group_node.is_null(); + Size2 size = Size2(0, 0); + + Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr()); + bool is_expression = !expression_node.is_null(); + String expression = ""; + GraphNode *node = memnew(GraphNode); - graph->add_child(node); + + if (is_group) { + size = group_node->get_size(); + + node->set_resizable(true); + node->connect("resize_request", this, "_node_resized", varray((int)type, nodes[n_i])); + } + if (is_expression) { + expression = expression_node->get_expression(); + } /*if (!vsnode->is_connected("changed", this, "_node_changed")) { vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED); @@ -365,8 +426,15 @@ void VisualShaderEditor::_update_graph() { Control *custom_editor = NULL; int port_offset = 0; + if (is_group) { + port_offset++; + } + Ref<VisualShaderNodeUniform> uniform = vsnode; if (uniform.is_valid()) { + graph->add_child(node); + _update_created_node(node); + LineEdit *uniform_name = memnew(LineEdit); uniform_name->set_text(uniform->get_uniform_name()); node->add_child(uniform_name); @@ -397,6 +465,24 @@ void VisualShaderEditor::_update_graph() { custom_editor = NULL; } + if (is_group) { + HBoxContainer *hb2 = memnew(HBoxContainer); + + Button *add_input_btn = memnew(Button); + add_input_btn->set_text(TTR("Add input +")); + add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); + hb2->add_child(add_input_btn); + + hb2->add_spacer(); + + Button *add_output_btn = memnew(Button); + add_output_btn->set_text(TTR("Add output +")); + add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); + hb2->add_child(add_output_btn); + + node->add_child(hb2); + } + for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { if (vsnode->is_port_separator(i)) { @@ -466,25 +552,79 @@ void VisualShaderEditor::_update_graph() { if (valid_left) { - Label *label = memnew(Label); - label->set_text(name_left); - label->add_style_override("normal", label_style); //more compact - hb->add_child(label); + if (is_group) { + + OptionButton *type_box = memnew(OptionButton); + hb->add_child(type_box); + type_box->add_item(TTR("Scalar")); + type_box->add_item(TTR("Vector")); + type_box->add_item(TTR("Boolean")); + type_box->add_item(TTR("Transform")); + type_box->select(group_node->get_input_port_type(i)); + type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + type_box->connect("item_selected", this, "_change_input_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED); + + LineEdit *name_box = memnew(LineEdit); + hb->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(name_left); + name_box->set_expand_to_text_length(true); + name_box->connect("text_entered", this, "_change_input_port_name", varray(name_box, nodes[n_i], i)); + name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, false)); + + if (is_group) { + Button *remove_btn = memnew(Button); + remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons")); + remove_btn->set_tooltip(TTR("Remove") + " " + name_left); + remove_btn->connect("pressed", this, "_remove_input_port", varray(nodes[n_i], i), CONNECT_DEFERRED); + hb->add_child(remove_btn); + } + } else { + + Label *label = memnew(Label); + label->set_text(name_left); + label->add_style_override("normal", label_style); //more compact + hb->add_child(label); + } } hb->add_spacer(); if (valid_right) { - - Label *label = memnew(Label); - label->set_text(name_right); - label->set_align(Label::ALIGN_RIGHT); - label->add_style_override("normal", label_style); //more compact - hb->add_child(label); + if (is_group) { + Button *remove_btn = memnew(Button); + remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons")); + remove_btn->set_tooltip(TTR("Remove") + " " + name_left); + remove_btn->connect("pressed", this, "_remove_output_port", varray(nodes[n_i], i), CONNECT_DEFERRED); + hb->add_child(remove_btn); + + LineEdit *name_box = memnew(LineEdit); + hb->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(name_right); + name_box->set_expand_to_text_length(true); + name_box->connect("text_entered", this, "_change_output_port_name", varray(name_box, nodes[n_i], i)); + name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, true)); + + OptionButton *type_box = memnew(OptionButton); + hb->add_child(type_box); + type_box->add_item(TTR("Scalar")); + type_box->add_item(TTR("Vector")); + type_box->add_item(TTR("Boolean")); + type_box->add_item(TTR("Transform")); + type_box->select(group_node->get_output_port_type(i)); + type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + type_box->connect("item_selected", this, "_change_output_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED); + } else { + Label *label = memnew(Label); + label->set_text(name_right); + label->add_style_override("normal", label_style); //more compact + hb->add_child(label); + } } } - if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT) { + if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM) { TextureButton *preview = memnew(TextureButton); preview->set_toggle_mode(true); preview->set_normal_texture(get_icon("GuiVisibilityHidden", "EditorIcons")); @@ -499,30 +639,33 @@ void VisualShaderEditor::_update_graph() { hb->add_child(preview); } + if (is_group) { + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); + node->add_child(offset); + port_offset++; + } + node->add_child(hb); node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); - - if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { - Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode"); - Color c = sb->get_border_color(); - Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); - mono_color.a = 0.85; - c = mono_color; - - node->add_color_override("title_color", c); - c.a = 0.7; - node->add_color_override("close_color", c); - } } - if (vsnode->get_output_port_for_preview() >= 0) { + if (vsnode->get_output_port_for_preview() >= 0 && vsnode->get_output_port_type(vsnode->get_output_port_for_preview()) != VisualShaderNode::PORT_TYPE_TRANSFORM) { + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); + node->add_child(offset); + VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview); port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview()); port_preview->set_h_size_flags(SIZE_SHRINK_CENTER); node->add_child(port_preview); } + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); + node->add_child(offset); + String error = vsnode->get_warning(visual_shader->get_mode(), type); if (error != String()) { Label *error_label = memnew(Label); @@ -530,6 +673,44 @@ void VisualShaderEditor::_update_graph() { error_label->set_text(error); node->add_child(error_label); } + + if (is_expression) { + + TextEdit *expression_box = memnew(TextEdit); + expression_node->set_control(expression_box, 0); + node->add_child(expression_box); + + Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); + Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); + + expression_box->set_syntax_coloring(true); + + for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { + + expression_box->add_keyword_color(E->get(), keyword_color); + } + + expression_box->add_font_override("font", get_font("expression", "EditorFonts")); + expression_box->add_color_override("font_color", text_color); + expression_box->add_color_override("symbol_color", symbol_color); + expression_box->add_color_region("/*", "*/", comment_color, false); + expression_box->add_color_region("//", "", comment_color, false); + + expression_box->set_text(expression); + expression_box->set_context_menu_enabled(false); + expression_box->set_show_line_numbers(true); + + expression_box->connect("focus_exited", this, "_expression_focus_out", varray(expression_box, nodes[n_i])); + } + + if (!uniform.is_valid()) { + graph->add_child(node); + _update_created_node(node); + if (is_group) + call_deferred("_set_node_size", (int)type, nodes[n_i], size); + } } for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { @@ -543,6 +724,285 @@ void VisualShaderEditor::_update_graph() { } } +void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); + if (node.is_null()) { + return; + } + + undo_redo->create_action(TTR("Add input port")); + undo_redo->add_do_method(node.ptr(), "add_input_port", p_port, p_port_type, p_name); + undo_redo->add_undo_method(node.ptr(), "remove_input_port", p_port); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "_rebuild"); + undo_redo->add_undo_method(this, "_rebuild"); + undo_redo->commit_action(); +} + +void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_name) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); + if (node.is_null()) { + return; + } + + undo_redo->create_action(TTR("Add output port")); + undo_redo->add_do_method(node.ptr(), "add_output_port", p_port, p_port_type, p_name); + undo_redo->add_undo_method(node.ptr(), "remove_output_port", p_port); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "_rebuild"); + undo_redo->add_undo_method(this, "_rebuild"); + undo_redo->commit_action(); +} + +void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_port) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); + if (node.is_null()) { + return; + } + + undo_redo->create_action(TTR("Change input port type")); + undo_redo->add_do_method(node.ptr(), "set_input_port_type", p_port, p_type); + undo_redo->add_undo_method(node.ptr(), "set_input_port_type", p_port, node->get_input_port_type(p_port)); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "_rebuild"); + undo_redo->add_undo_method(this, "_rebuild"); + undo_redo->commit_action(); +} + +void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_port) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); + if (node.is_null()) { + return; + } + + undo_redo->create_action(TTR("Change output port type")); + undo_redo->add_do_method(node.ptr(), "set_output_port_type", p_port, p_type); + undo_redo->add_undo_method(node.ptr(), "set_output_port_type", p_port, node->get_output_port_type(p_port)); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "_rebuild"); + undo_redo->add_undo_method(this, "_rebuild"); + undo_redo->commit_action(); +} + +void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + + Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); + ERR_FAIL_COND(!node.is_valid()); + + undo_redo->create_action(TTR("Change input port name")); + undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, p_text); + undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id)); + undo_redo->add_do_method(this, "_rebuild"); + undo_redo->add_undo_method(this, "_rebuild"); + undo_redo->commit_action(); +} + +void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + + Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); + ERR_FAIL_COND(!node.is_valid()); + + undo_redo->create_action(TTR("Change output port name")); + undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, p_text); + undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, node->get_output_port_name(p_port_id)); + undo_redo->add_do_method(this, "_rebuild"); + undo_redo->add_undo_method(this, "_rebuild"); + undo_redo->commit_action(); +} + +void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); + if (node.is_null()) { + return; + } + + undo_redo->create_action(TTR("Remove input port")); + + List<VisualShader::Connection> conns; + visual_shader->get_node_connections(type, &conns); + for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { + + int from_node = E->get().from_node; + int from_port = E->get().from_port; + int to_node = E->get().to_node; + int to_port = E->get().to_port; + + if (to_node == p_node) { + if (to_port == p_port) { + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + } else if (to_port > p_port) { + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port - 1); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port - 1); + } + } + } + + undo_redo->add_do_method(node.ptr(), "remove_input_port", p_port); + undo_redo->add_undo_method(node.ptr(), "add_input_port", p_port, (int)node->get_input_port_type(p_port), node->get_input_port_name(p_port)); + + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + + undo_redo->add_do_method(this, "_rebuild"); + undo_redo->add_undo_method(this, "_rebuild"); + + undo_redo->commit_action(); +} + +void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); + if (node.is_null()) { + return; + } + + undo_redo->create_action(TTR("Remove output port")); + + List<VisualShader::Connection> conns; + visual_shader->get_node_connections(type, &conns); + for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { + + int from_node = E->get().from_node; + int from_port = E->get().from_port; + int to_node = E->get().to_node; + int to_port = E->get().to_port; + + if (from_node == p_node) { + if (from_port == p_port) { + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + } else if (from_port > p_port) { + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port - 1, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - 1, to_node, to_port); + } + } + } + + undo_redo->add_do_method(node.ptr(), "remove_output_port", p_port); + undo_redo->add_undo_method(node.ptr(), "add_output_port", p_port, (int)node->get_output_port_type(p_port), node->get_output_port_name(p_port)); + + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + + undo_redo->add_do_method(this, "_rebuild"); + undo_redo->add_undo_method(this, "_rebuild"); + + undo_redo->commit_action(); +} + +void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); + if (node.is_null()) { + return; + } + + TextEdit *expression_box = Object::cast_to<TextEdit>(text_edit); + + if (node->get_expression() == expression_box->get_text()) + return; + + undo_redo->create_action(TTR("Set expression")); + undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text()); + undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression()); + undo_redo->add_do_method(this, "_rebuild"); + undo_redo->add_undo_method(this, "_rebuild"); + undo_redo->commit_action(); +} + +void VisualShaderEditor::_rebuild() { + EditorNode::get_singleton()->get_log()->clear(); + visual_shader->rebuild(); +} + +void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) { + + VisualShader::Type type = VisualShader::Type(p_type); + Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); + if (node.is_null()) { + return; + } + + Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr()); + + if (group_node.is_null()) { + return; + } + + Vector2 size = p_size; + + group_node->set_size(size); + + GraphNode *gn = NULL; + if (edit_type->get_selected() == p_type) { // check - otherwise the error will be emitted + Node *node2 = graph->get_node(itos(p_node)); + gn = Object::cast_to<GraphNode>(node2); + if (!gn) + return; + + gn->set_custom_minimum_size(size); + gn->set_size(Size2(1, 1)); + } + + Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr()); + if (!expression_node.is_null()) { + Control *text_box = expression_node->get_control(0); + Size2 box_size = size; + if (gn != NULL) { + if (box_size.x < 150 * EDSCALE || box_size.y < 0) { + box_size.x = gn->get_size().x; + } + } + box_size.x -= text_box->get_margin(MARGIN_LEFT); + box_size.x -= 28 * EDSCALE; + box_size.y -= text_box->get_margin(MARGIN_TOP); + box_size.y -= 28 * EDSCALE; + text_box->set_custom_minimum_size(Size2(box_size.x, box_size.y)); + text_box->set_size(Size2(1, 1)); + } +} + +void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) { + + VisualShader::Type type = VisualShader::Type(p_type); + Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); + if (node.is_null()) { + return; + } + + undo_redo->create_action(TTR("Resize VisualShader node"), UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(this, "_set_node_size", p_type, p_node, p_new_size / EDSCALE); + undo_redo->add_undo_method(this, "_set_node_size", p_type, p_node, node->get_size()); + undo_redo->commit_action(); +} + void VisualShaderEditor::_preview_select_port(int p_node, int p_port) { VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); @@ -589,6 +1049,52 @@ void VisualShaderEditor::_line_edit_focus_out(Object *line_edit, int p_node_id) _line_edit_changed(text, line_edit, p_node_id); } +void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + + Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); + ERR_FAIL_COND(!node.is_valid()); + + String text = Object::cast_to<LineEdit>(line_edit)->get_text(); + + if (!p_output) { + if (node->get_input_port_name(p_port_id) == text) + return; + } else { + if (node->get_output_port_name(p_port_id) == text) + return; + } + + List<String> input_names; + List<String> output_names; + + for (int i = 0; i < node->get_input_port_count(); i++) { + if (!p_output && i == p_port_id) continue; + input_names.push_back(node->get_input_port_name(i)); + } + for (int i = 0; i < node->get_output_port_count(); i++) { + if (p_output && i == p_port_id) continue; + output_names.push_back(node->get_output_port_name(i)); + } + + String validated_name = visual_shader->validate_port_name(text, input_names, output_names); + if (validated_name == "") { + if (!p_output) { + Object::cast_to<LineEdit>(line_edit)->set_text(node->get_input_port_name(p_port_id)); + } else { + Object::cast_to<LineEdit>(line_edit)->set_text(node->get_output_port_name(p_port_id)); + } + return; + } + + if (!p_output) { + _change_input_port_name(validated_name, line_edit, p_node_id, p_port_id); + } else { + _change_output_port_name(validated_name, line_edit, p_node_id, p_port_id); + } +} + void VisualShaderEditor::_port_edited() { VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); @@ -633,6 +1139,13 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type)); ERR_FAIL_COND(!vsn); + VisualShaderNodeScalarConstant *constant = Object::cast_to<VisualShaderNodeScalarConstant>(vsn); + + if (constant) { + if ((int)add_options[p_idx].value != -1) + constant->set_constant(add_options[p_idx].value); + } + if (p_op_idx != -1) { VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn); @@ -723,6 +1236,12 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { undo_redo->create_action(TTR("Add Node to Visual Shader")); undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use); undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use); + + VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr()); + if (expr) { + undo_redo->add_do_method(expr, "set_size", Size2(250 * EDSCALE, 150 * EDSCALE)); + } + undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -750,7 +1269,6 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in int to = p_to.to_int(); if (!visual_shader->can_connect_nodes(type, from, p_from_index, to, p_to_index)) { - EditorNode::get_singleton()->show_warning(TTR("Unable to connect, port may be in use or connection may be invalid.")); return; } @@ -798,10 +1316,25 @@ void VisualShaderEditor::_connection_to_empty(const String &p_from, int p_from_s void VisualShaderEditor::_delete_request(int which) { VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + Ref<VisualShaderNode> node = Ref<VisualShaderNode>(visual_shader->get_node(type, which)); undo_redo->create_action(TTR("Delete Node")); undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, which); - undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, visual_shader->get_node(type, which), visual_shader->get_node_position(type, which), which); + undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, which), which); + + // restore size, inputs and outputs if node is group + VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr()); + if (group) { + undo_redo->add_undo_method(group, "set_size", group->get_size()); + undo_redo->add_undo_method(group, "set_inputs", group->get_inputs()); + undo_redo->add_undo_method(group, "set_outputs", group->get_outputs()); + } + + // restore expression text if node is expression + VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr()); + if (expression) { + undo_redo->add_undo_method(expression, "set_expression", expression->get_expression()); + } List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); @@ -833,40 +1366,56 @@ void VisualShaderEditor::_node_selected(Object *p_node) { //EditorNode::get_singleton()->push_item(vsnode.ptr(), "", true); } -void VisualShaderEditor::_member_gui_input(const Ref<InputEvent> p_event) { +void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> p_event) { + Ref<InputEventMouseButton> mb = p_event; - Ref<InputEventKey> key = p_event; - if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) { - _member_create(); - } - } else if (key.is_valid()) { - if (key->is_pressed() && key->get_scancode() == KEY_ENTER) { - _member_create(); - } - } + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) + _show_members_dialog(true); } -void VisualShaderEditor::_input(const Ref<InputEvent> p_event) { - if (graph->has_focus()) { - Ref<InputEventMouseButton> mb = p_event; +void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) { - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { - saved_node_pos_dirty = true; - saved_node_pos = graph->get_local_mouse_position(); + members_dialog->popup(); - Point2 gpos = Input::get_singleton()->get_mouse_position(); - members_dialog->popup(); - members_dialog->set_position(gpos); - } + if (at_mouse_pos) { + saved_node_pos_dirty = true; + saved_node_pos = graph->get_local_mouse_position(); + + Point2 gpos = Input::get_singleton()->get_mouse_position(); + members_dialog->popup(); + members_dialog->set_position(gpos); + } else { + saved_node_pos_dirty = false; + members_dialog->set_position(graph->get_global_position() + Point2(5 * EDSCALE, 65 * EDSCALE)); + } + + // keep dialog within window bounds + Size2 window_size = OS::get_singleton()->get_window_size(); + Rect2 dialog_rect = members_dialog->get_global_rect(); + if (dialog_rect.position.y + dialog_rect.size.y > window_size.y) { + int difference = dialog_rect.position.y + dialog_rect.size.y - window_size.y; + members_dialog->set_position(members_dialog->get_position() - Point2(0, difference)); } + if (dialog_rect.position.x + dialog_rect.size.x > window_size.x) { + int difference = dialog_rect.position.x + dialog_rect.size.x - window_size.x; + members_dialog->set_position(members_dialog->get_position() - Point2(difference, 0)); + } + + node_filter->call_deferred("grab_focus"); // still not visible + node_filter->select_all(); } -void VisualShaderEditor::_show_members_dialog() { - saved_node_pos_dirty = false; - members_dialog->popup(); - members_dialog->set_position(graph->get_global_position() + Point2(5 * EDSCALE, 65 * EDSCALE)); +void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { + Ref<InputEventKey> ie = p_ie; + if (ie.is_valid() && (ie->get_scancode() == KEY_UP || + ie->get_scancode() == KEY_DOWN || + ie->get_scancode() == KEY_ENTER || + ie->get_scancode() == KEY_KP_ENTER)) { + + members->call("_gui_input", ie); + node_filter->accept_event(); + } } void VisualShaderEditor::_notification(int p_what) { @@ -973,6 +1522,19 @@ void VisualShaderEditor::_duplicate_nodes() { undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(type, E->get()) + Vector2(10, 10) * EDSCALE, id_from); undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from); + // duplicate size, inputs and outputs if node is group + Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr()); + if (!group.is_null()) { + undo_redo->add_do_method(dupli.ptr(), "set_size", group->get_size()); + undo_redo->add_do_method(dupli.ptr(), "set_inputs", group->get_inputs()); + undo_redo->add_do_method(dupli.ptr(), "set_outputs", group->get_outputs()); + } + // duplicate expression text if node is expression + Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr()); + if (!expression.is_null()) { + undo_redo->add_do_method(dupli.ptr(), "set_expression", expression->get_expression()); + } + id_from++; } @@ -981,7 +1543,7 @@ void VisualShaderEditor::_duplicate_nodes() { for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { if (connection_remap.has(E->get().from_node) && connection_remap.has(E->get().to_node)) { - undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); } } @@ -1024,8 +1586,25 @@ void VisualShaderEditor::_on_nodes_delete() { undo_redo->create_action(TTR("Delete Nodes")); for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { + + Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get()); + undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get()); - undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, visual_shader->get_node(type, F->get()), visual_shader->get_node_position(type, F->get()), F->get()); + undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F->get()), F->get()); + + // restore size, inputs and outputs if node is group + VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr()); + if (group) { + undo_redo->add_undo_method(group, "set_size", group->get_size()); + undo_redo->add_undo_method(group, "set_inputs", group->get_inputs()); + undo_redo->add_undo_method(group, "set_outputs", group->get_outputs()); + } + + // restore expression text if node is expression + VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr()); + if (expression) { + undo_redo->add_undo_method(expression, "set_expression", expression->get_expression()); + } } List<VisualShader::Connection> conns; @@ -1218,8 +1797,10 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } void VisualShaderEditor::_bind_methods() { - + ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild); ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph); + ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu); + ClassDB::bind_method("_expression_focus_out", &VisualShaderEditor::_expression_focus_out); ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node); ClassDB::bind_method("_node_dragged", &VisualShaderEditor::_node_dragged); ClassDB::bind_method("_connection_request", &VisualShaderEditor::_connection_request); @@ -1234,11 +1815,22 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_connection_to_empty", &VisualShaderEditor::_connection_to_empty); ClassDB::bind_method("_line_edit_focus_out", &VisualShaderEditor::_line_edit_focus_out); ClassDB::bind_method("_line_edit_changed", &VisualShaderEditor::_line_edit_changed); + ClassDB::bind_method("_port_name_focus_out", &VisualShaderEditor::_port_name_focus_out); ClassDB::bind_method("_duplicate_nodes", &VisualShaderEditor::_duplicate_nodes); ClassDB::bind_method("_mode_selected", &VisualShaderEditor::_mode_selected); ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item); ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port); - ClassDB::bind_method("_input", &VisualShaderEditor::_input); + ClassDB::bind_method("_graph_gui_input", &VisualShaderEditor::_graph_gui_input); + ClassDB::bind_method("_add_input_port", &VisualShaderEditor::_add_input_port); + ClassDB::bind_method("_change_input_port_type", &VisualShaderEditor::_change_input_port_type); + ClassDB::bind_method("_change_input_port_name", &VisualShaderEditor::_change_input_port_name); + ClassDB::bind_method("_remove_input_port", &VisualShaderEditor::_remove_input_port); + ClassDB::bind_method("_add_output_port", &VisualShaderEditor::_add_output_port); + ClassDB::bind_method("_change_output_port_type", &VisualShaderEditor::_change_output_port_type); + ClassDB::bind_method("_change_output_port_name", &VisualShaderEditor::_change_output_port_name); + ClassDB::bind_method("_remove_output_port", &VisualShaderEditor::_remove_output_port); + ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized); + ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); @@ -1247,7 +1839,7 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available); ClassDB::bind_method("_tools_menu_option", &VisualShaderEditor::_tools_menu_option); ClassDB::bind_method("_show_members_dialog", &VisualShaderEditor::_show_members_dialog); - ClassDB::bind_method("_member_gui_input", &VisualShaderEditor::_member_gui_input); + ClassDB::bind_method("_sbox_input", &VisualShaderEditor::_sbox_input); ClassDB::bind_method("_member_filter_changed", &VisualShaderEditor::_member_filter_changed); ClassDB::bind_method("_member_selected", &VisualShaderEditor::_member_selected); ClassDB::bind_method("_member_unselected", &VisualShaderEditor::_member_unselected); @@ -1262,6 +1854,7 @@ VisualShaderEditor::VisualShaderEditor() { updating = false; saved_node_pos_dirty = false; saved_node_pos = Point2(0, 0); + ShaderLanguage::get_keyword_list(&keyword_list); graph = memnew(GraphEdit); add_child(graph); @@ -1278,6 +1871,7 @@ VisualShaderEditor::VisualShaderEditor() { graph->connect("scroll_offset_changed", this, "_scroll_changed"); graph->connect("duplicate_nodes_request", this, "_duplicate_nodes"); graph->connect("delete_nodes_request", this, "_on_nodes_delete"); + graph->connect("gui_input", this, "_graph_gui_input"); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN); @@ -1306,7 +1900,7 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(add_node); add_node->set_text(TTR("Add Node...")); graph->get_zoom_hbox()->move_child(add_node, 0); - add_node->connect("pressed", this, "_show_members_dialog"); + add_node->connect("pressed", this, "_show_members_dialog", varray(false)); /////////////////////////////////////// // SHADER NODES TREE @@ -1321,6 +1915,7 @@ VisualShaderEditor::VisualShaderEditor() { node_filter = memnew(LineEdit); filter_hb->add_child(node_filter); node_filter->connect("text_changed", this, "_member_filter_changed"); + node_filter->connect("gui_input", this, "_sbox_input"); node_filter->set_h_size_flags(SIZE_EXPAND_FILL); node_filter->set_placeholder(TTR("Search")); @@ -1340,9 +1935,9 @@ VisualShaderEditor::VisualShaderEditor() { members->set_allow_reselect(true); members->set_hide_folding(false); members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE)); + members->connect("item_activated", this, "_member_create"); members->connect("item_selected", this, "_member_selected"); members->connect("nothing_selected", this, "_member_unselected"); - members->connect("gui_input", this, "_member_gui_input"); Label *desc_label = memnew(Label); members_vb->add_child(desc_label); @@ -1400,6 +1995,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); // BOOLEAN + add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); @@ -1407,56 +2003,125 @@ VisualShaderEditor::VisualShaderEditor() { // INPUT - add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM)); + // SPATIAL-FOR-ALL + + add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + + // CANVASITEM-FOR-ALL + + add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", TTR("'alpha' input parameter for all shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", TTR("'color' input parameter for all shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", TTR("'texture_pixel_size' input parameter for all shader modes."), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", TTR("'uv' input parameter for all shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + + ///////////////// add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter."))); - add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for fragment shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for fragment shader mode."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for fragment shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment shader mode."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for fragment shader mode."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for fragment shader mode."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for fragment shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment shader mode."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); - - add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for light shader mode."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); - add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for light shader mode."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); - - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX)); - add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex shader mode."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); - add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX)); - add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); - add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex shader mode."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); - add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex shader mode."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + // SPATIAL INPUTS + + add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader modes."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + + // CANVASITEM INPUTS + + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_pixel_size' input parameter for fragment shader mode."), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", TTR("'light_alpha' input parameter for light shader mode."), "light_alpha", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", TTR("'light_height' input parameter for light shader mode."), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", TTR("'light_uv' input parameter for light shader mode."), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", TTR("'light_vec' input parameter for light shader mode."), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", TTR("'normal' input parameter for light shader mode."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", TTR("'shadow_color' input parameter for light shader mode."), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", TTR("'extra' input parameter for vertex shader mode."), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", TTR("'projection' input parameter for vertex shader mode."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", TTR("'world' input parameter for vertex shader mode."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + + // PARTICLES INPUTS + + add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", TTR("'active' input parameter for vertex shader mode."), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom' input parameter for vertex shader mode."), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom_alpha' input parameter for vertex shader mode."), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", TTR("'delta' input parameter for vertex shader mode."), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'emission_transform' input parameter for vertex shader mode."), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", TTR("'index' input parameter for vertex shader mode."), "index", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", TTR("'lifetime' input parameter for vertex shader mode."), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", TTR("'restart' input parameter for vertex shader mode."), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", TTR("'time' input parameter for vertex shader mode."), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'transform' input parameter for vertex shader mode."), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", TTR("'velocity' input parameter for vertex shader mode."), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); // SCALAR add_options.push_back(AddOption("ScalarFunc", "Scalar", "Common", "VisualShaderNodeScalarFunc", TTR("Scalar function."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("ScalarOp", "Scalar", "Common", "VisualShaderNodeScalarOp", TTR("Scalar operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + //CONSTANTS + + add_options.push_back(AddOption("E", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("E constant (2.718282). Represents the base of the natural logarithm."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_E)); + add_options.push_back(AddOption("Epsilon", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Epsilon constant (0.00001). Smallest possible scalar number."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, CMP_EPSILON)); + add_options.push_back(AddOption("Phi", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Phi constant (1.618034). Golden ratio."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, 1.618034f)); + add_options.push_back(AddOption("Pi/4", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Pi/4 constant (0.785398) or 45 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 4)); + add_options.push_back(AddOption("Pi/2", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Pi/2 constant (1.570796) or 90 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 2)); + add_options.push_back(AddOption("Pi", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Pi constant (3.141593) or 180 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI)); + add_options.push_back(AddOption("Tau", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Tau constant (6.283185) or 360 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_TAU)); + add_options.push_back(AddOption("Sqrt2", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Sqrt2 constant (1.414214). Square root of 2."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_SQRT2)); + + // FUNCTIONS + add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeScalarFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -1481,6 +2146,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the lesser of two values."), VisualShaderNodeScalarOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeScalarFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 - scalar"), VisualShaderNodeScalarFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeScalarOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeScalarFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 / scalar"), VisualShaderNodeScalarFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -1570,6 +2236,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeVectorOp::OP_POW, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR)); @@ -1601,6 +2268,9 @@ VisualShaderEditor::VisualShaderEditor() { // SPECIAL + add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside."))); + add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); @@ -1827,9 +2497,9 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<VisualShaderNode if (Object::cast_to<EditorPropertyResource>(prop)) { Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false); prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - } else if (Object::cast_to<EditorPropertyTransform>(prop)) { + } else if (Object::cast_to<EditorPropertyTransform>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) { prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0)); - } else if (Object::cast_to<EditorPropertyFloat>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) { + } else if (Object::cast_to<EditorPropertyFloat>(prop)) { prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); } else if (Object::cast_to<EditorPropertyEnum>(prop)) { prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); @@ -1899,6 +2569,9 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { } } + undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_update_options_menu"); + undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_update_options_menu"); + //update graph undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_update_graph"); undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_update_graph"); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 4b0b48ad92..1b009b61d5 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -85,7 +85,7 @@ class VisualShaderEditor : public VBoxContainer { RichTextLabel *node_desc; void _tools_menu_option(int p_idx); - void _show_members_dialog(); + void _show_members_dialog(bool at_mouse_pos); void _update_graph(); @@ -100,8 +100,10 @@ class VisualShaderEditor : public VBoxContainer { Ref<Script> script; int mode; int return_type; + int func; + float value; - AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1) { + AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1) { name = p_name; type = p_type; category = p_category; @@ -110,9 +112,11 @@ class VisualShaderEditor : public VBoxContainer { sub_func = p_sub_func; return_type = p_return_type; mode = p_mode; + func = p_func; + value = p_value; } - AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1) { + AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1) { name = p_name; type = p_type; category = p_category; @@ -121,10 +125,13 @@ class VisualShaderEditor : public VBoxContainer { sub_func_str = p_sub_func; return_type = p_return_type; mode = p_mode; + func = p_func; + value = p_value; } }; Vector<AddOption> add_options; + List<String> keyword_list; void _draw_color_over_button(Object *obj, Color p_color); @@ -157,19 +164,37 @@ class VisualShaderEditor : public VBoxContainer { void _line_edit_changed(const String &p_text, Object *line_edit, int p_node_id); void _line_edit_focus_out(Object *line_edit, int p_node_id); + void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output); + void _duplicate_nodes(); Vector<Ref<VisualShaderNodePlugin> > plugins; void _mode_selected(int p_id); + void _rebuild(); void _input_select_item(Ref<VisualShaderNodeInput> input, String name); + void _add_input_port(int p_node, int p_port, int p_type, const String &p_name); + void _remove_input_port(int p_node, int p_port); + void _change_input_port_type(int p_type, int p_node, int p_port); + void _change_input_port_name(const String &p_text, Object *line_edit, int p_node, int p_port); + + void _add_output_port(int p_node, int p_port, int p_type, const String &p_name); + void _remove_output_port(int p_node, int p_port); + void _change_output_port_type(int p_type, int p_node, int p_port); + void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port); + + void _expression_focus_out(Object *text_edit, int p_node); + + void _set_node_size(int p_type, int p_node, const Size2 &p_size); + void _node_resized(const Vector2 &p_new_size, int p_type, int p_node); + void _preview_select_port(int p_node, int p_port); - void _input(const Ref<InputEvent> p_event); + void _graph_gui_input(const Ref<InputEvent> p_event); - void _member_gui_input(const Ref<InputEvent> p_event); void _member_filter_changed(const String &p_text); + void _sbox_input(const Ref<InputEvent> &p_ie); void _member_selected(); void _member_unselected(); void _member_create(); @@ -179,6 +204,7 @@ class VisualShaderEditor : public VBoxContainer { void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); bool _is_available(int p_flags); + void _update_created_node(GraphNode *node); protected: void _notification(int p_what); diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index 5fdc725f50..8dac5fa6b5 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -161,6 +161,7 @@ void ProgressDialog::_popup() { main->set_margin(MARGIN_TOP, style->get_margin(MARGIN_TOP)); main->set_margin(MARGIN_BOTTOM, -style->get_margin(MARGIN_BOTTOM)); + raise(); popup_centered(ms); } @@ -220,6 +221,7 @@ bool ProgressDialog::task_step(const String &p_task, const String &p_state, int if (cancel_hb->is_visible()) { OS::get_singleton()->force_process_input(); } + Main::iteration(); // this will not work on a lot of platforms, so it's only meant for the editor return cancelled; } diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 82a6a07805..ee78b240a4 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -88,14 +88,7 @@ void ProjectExportDialog::popup_export() { if (saved_size != Rect2()) { popup(saved_size); } else { - - Size2 popup_size = Size2(900, 700) * editor_get_scale(); - Size2 window_size = get_viewport_rect().size; - - popup_size.x = MIN(window_size.x * 0.8, popup_size.x); - popup_size.y = MIN(window_size.y * 0.8, popup_size.y); - - popup_centered(popup_size); + popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8); } } @@ -571,9 +564,8 @@ void ProjectExportDialog::_duplicate_preset() { Ref<EditorExportPreset> preset = current->get_platform()->create_preset(); ERR_FAIL_COND(!preset.is_valid()); - String name = current->get_name() + "" + itos(1); + String name = current->get_name() + " (copy)"; bool make_runnable = true; - int attempt = 2; while (true) { bool valid = true; @@ -592,8 +584,7 @@ void ProjectExportDialog::_duplicate_preset() { if (valid) break; - attempt++; - name = current->get_name() + " " + itos(attempt); + name += " (copy)"; } preset->set_name(name); @@ -631,6 +622,7 @@ void ProjectExportDialog::_delete_preset_confirm() { int idx = presets->get_current(); _edit_preset(-1); + export_button->set_disabled(true); EditorExport::get_singleton()->remove_export_preset(idx); _update_presets(); } @@ -931,7 +923,7 @@ void ProjectExportDialog::_export_project() { Ref<EditorExportPlatform> platform = current->get_platform(); ERR_FAIL_COND(platform.is_null()); - export_project->set_access(FileDialog::ACCESS_FILESYSTEM); + export_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM); export_project->clear_filters(); List<String> extension_list = platform->get_binary_extensions(current); @@ -955,7 +947,7 @@ void ProjectExportDialog::_export_project() { export_project->get_line_edit()->connect("text_entered", export_project, "_file_entered"); } - export_project->set_mode(FileDialog::MODE_SAVE_FILE); + export_project->set_mode(EditorFileDialog::MODE_SAVE_FILE); export_project->popup_centered_ratio(); } @@ -971,7 +963,7 @@ void ProjectExportDialog::_export_project_to_path(const String &p_path) { current->set_export_path(p_path); Error err = platform->export_project(current, export_debug->is_pressed(), p_path, 0); - if (err != OK) { + if (err != OK && err != ERR_SKIP) { if (err == ERR_FILE_NOT_FOUND) { error_dialog->set_text(vformat(TTR("Failed to export the project for platform '%s'.\nExport templates seem to be missing or invalid."), platform->get_name())); } else { // Assume misconfiguration. FIXME: Improve error handling and preset config validation. @@ -1000,7 +992,7 @@ void ProjectExportDialog::_export_all_dialog_action(const String &p_str) { void ProjectExportDialog::_export_all(bool p_debug) { String mode = p_debug ? TTR("Debug") : TTR("Release"); - EditorProgress ep("exportall", TTR("Exporting All") + " " + mode, EditorExport::get_singleton()->get_export_preset_count()); + EditorProgress ep("exportall", TTR("Exporting All") + " " + mode, EditorExport::get_singleton()->get_export_preset_count(), true); for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) { Ref<EditorExportPreset> preset = EditorExport::get_singleton()->get_export_preset(i); @@ -1011,7 +1003,7 @@ void ProjectExportDialog::_export_all(bool p_debug) { ep.step(preset->get_name(), i); Error err = platform->export_project(preset, p_debug, preset->get_export_path(), 0); - if (err != OK) { + if (err != OK && err != ERR_SKIP) { if (err == ERR_FILE_BAD_PATH) { error_dialog->set_text(TTR("The given export path doesn't exist:") + "\n" + preset->get_export_path().get_base_dir()); } else { @@ -1184,9 +1176,9 @@ ProjectExportDialog::ProjectExportDialog() { patches_hb->add_child(patch_export); patches_hb->add_spacer(); - patch_dialog = memnew(FileDialog); + patch_dialog = memnew(EditorFileDialog); patch_dialog->add_filter("*.pck ; Pack File"); - patch_dialog->set_mode(FileDialog::MODE_OPEN_FILE); + patch_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); patch_dialog->connect("file_selected", this, "_patch_selected"); add_child(patch_dialog); @@ -1266,11 +1258,11 @@ ProjectExportDialog::ProjectExportDialog() { export_all_button->connect("pressed", this, "_export_all_dialog"); export_all_button->set_disabled(true); - export_pck_zip = memnew(FileDialog); + export_pck_zip = memnew(EditorFileDialog); export_pck_zip->add_filter("*.zip ; ZIP File"); export_pck_zip->add_filter("*.pck ; Godot Game Pack"); - export_pck_zip->set_access(FileDialog::ACCESS_FILESYSTEM); - export_pck_zip->set_mode(FileDialog::MODE_SAVE_FILE); + export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + export_pck_zip->set_mode(EditorFileDialog::MODE_SAVE_FILE); add_child(export_pck_zip); export_pck_zip->connect("file_selected", this, "_export_pck_zip_selected"); @@ -1300,8 +1292,8 @@ ProjectExportDialog::ProjectExportDialog() { export_templates_error->add_child(download_templates); download_templates->connect("pressed", this, "_open_export_template_manager"); - export_project = memnew(FileDialog); - export_project->set_access(FileDialog::ACCESS_FILESYSTEM); + export_project = memnew(EditorFileDialog); + export_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM); add_child(export_project); export_project->connect("file_selected", this, "_export_project_to_path"); export_project->get_line_edit()->connect("text_changed", this, "_validate_export_path"); diff --git a/editor/project_export.h b/editor/project_export.h index f8b6484477..476a30c9c0 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -90,7 +90,7 @@ private: Tree *patches; Button *patch_export; int patch_index; - FileDialog *patch_dialog; + EditorFileDialog *patch_dialog; ConfirmationDialog *patch_erase; Button *export_button; @@ -139,8 +139,8 @@ private: bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); - FileDialog *export_pck_zip; - FileDialog *export_project; + EditorFileDialog *export_pck_zip; + EditorFileDialog *export_project; CheckBox *export_debug; CheckBox *export_pck_zip_debug; diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 095ec891cd..b0baf954d2 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -765,7 +765,7 @@ public: set_title(TTR("Install Project:") + " " + zip_title); get_ok()->set_text(TTR("Install & Edit")); - name_container->hide(); + name_container->show(); install_path_container->hide(); rasterizer_container->hide(); project_path->grab_focus(); @@ -798,7 +798,7 @@ public: create_dir = memnew(Button); pnhb->add_child(create_dir); - create_dir->set_text(TTR("Create folder")); + create_dir->set_text(TTR("Create Folder")); create_dir->connect("pressed", this, "_create_folder"); path_container = memnew(VBoxContainer); @@ -987,6 +987,24 @@ void ProjectManager::_update_project_buttons() { open_btn->set_disabled(empty_selection); rename_btn->set_disabled(empty_selection); run_btn->set_disabled(empty_selection); + + bool missing_projects = false; + Map<String, String> list_all_projects; + for (int i = 0; i < scroll_children->get_child_count(); i++) { + HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i)); + if (hb) { + list_all_projects.insert(hb->get_meta("name"), hb->get_meta("main_scene")); + } + } + for (Map<String, String>::Element *E = list_all_projects.front(); E; E = E->next()) { + String project_name = E->key().replace(":::", ":/").replace("::", "/") + "/project.godot"; + if (!FileAccess::exists(project_name)) { + missing_projects = true; + break; + } + } + + erase_missing_btn->set_visible(missing_projects); } void ProjectManager::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) { @@ -1530,13 +1548,13 @@ void ProjectManager::_open_selected_projects_ask() { // Check if the config_version property was empty or 0 if (config_version == 0) { - ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You will not be able to open the project with previous versions of the engine anymore."), conf)); + ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf)); ask_update_settings->popup_centered_minsize(); return; } // Check if we need to convert project settings from an earlier engine version if (config_version < ProjectSettings::CONFIG_VERSION) { - ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You will not be able to open the project with previous versions of the engine anymore."), conf)); + ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf)); ask_update_settings->popup_centered_minsize(); return; } @@ -1557,7 +1575,7 @@ void ProjectManager::_run_project_confirm() { const String &selected_main = E->get(); if (selected_main == "") { - run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in \"Project Settings\" under the \"Application\" category.")); + run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category.")); run_error_diag->popup_centered(); return; } @@ -1597,7 +1615,7 @@ void ProjectManager::_run_project() { } if (selected_list.size() > 1) { - multi_run_ask->set_text(TTR("Are you sure to run more than one project?")); + multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size())); multi_run_ask->popup_centered_minsize(); } else { _run_project_confirm(); @@ -1609,40 +1627,28 @@ void ProjectManager::_show_project(const String &p_path) { OS::get_singleton()->shell_open(String("file://") + p_path); } -void ProjectManager::_scan_dir(DirAccess *da, float pos, float total, List<String> *r_projects) { - - List<String> subdirs; +void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) { + DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + da->change_dir(path); da->list_dir_begin(); String n = da->get_next(); while (n != String()) { if (da->current_is_dir() && !n.begins_with(".")) { - subdirs.push_front(n); + _scan_dir(da->get_current_dir().plus_file(n), r_projects); } else if (n == "project.godot") { r_projects->push_back(da->get_current_dir()); } n = da->get_next(); } da->list_dir_end(); - int m = 0; - for (List<String>::Element *E = subdirs.front(); E; E = E->next()) { - - da->change_dir(E->get()); - - float slice = total / subdirs.size(); - _scan_dir(da, pos + slice * m, slice, r_projects); - da->change_dir(".."); - m++; - } + memdelete(da); } void ProjectManager::_scan_begin(const String &p_base) { print_line("Scanning projects at: " + p_base); List<String> projects; - DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - da->change_dir(p_base); - _scan_dir(da, 0, 1, &projects); - memdelete(da); + _scan_dir(p_base, &projects); print_line("Found " + itos(projects.size()) + " projects."); for (List<String>::Element *E = projects.front(); E; E = E->next()) { @@ -1700,15 +1706,61 @@ void ProjectManager::_erase_project_confirm() { _load_recent_projects(); } +void ProjectManager::_erase_missing_projects_confirm() { + + Map<String, String> list_all_projects; + for (int i = 0; i < scroll_children->get_child_count(); i++) { + HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i)); + if (hb) { + list_all_projects.insert(hb->get_meta("name"), hb->get_meta("main_scene")); + } + } + + if (list_all_projects.size() == 0) { + return; + } + + int deleted_projects = 0; + int remaining_projects = 0; + for (Map<String, String>::Element *E = list_all_projects.front(); E; E = E->next()) { + String project_name = E->key().replace(":::", ":/").replace("::", "/") + "/project.godot"; + if (!FileAccess::exists(project_name)) { + deleted_projects++; + EditorSettings::get_singleton()->erase("projects/" + E->key()); + EditorSettings::get_singleton()->erase("favorite_projects/" + E->key()); + } else { + remaining_projects++; + } + } + print_line("Deleted " + itos(deleted_projects) + " projects, remaining " + itos(remaining_projects) + " projects"); + EditorSettings::get_singleton()->save(); + selected_list.clear(); + last_clicked = ""; + _load_recent_projects(); +} + void ProjectManager::_erase_project() { if (selected_list.size() == 0) return; - erase_ask->set_text(TTR("Remove project from the list? (Folder contents will not be modified)")); + String confirm_message; + if (selected_list.size() >= 2) { + confirm_message = vformat(TTR("Remove %d projects from the list?\nThe project folders' contents won't be modified."), selected_list.size()); + } else { + confirm_message = TTR("Remove this project from the list?\nThe project folder's contents won't be modified."); + } + + erase_ask->set_text(confirm_message); erase_ask->popup_centered_minsize(); } +void ProjectManager::_erase_missing_projects() { + + erase_missing_ask->set_text(TTR("Remove all missing projects from the list? (Folders contents will not be modified)")); + erase_missing_ask->popup_centered_minsize(); +} + void ProjectManager::_language_selected(int p_id) { String lang = language_btn->get_item_metadata(p_id); @@ -1716,7 +1768,7 @@ void ProjectManager::_language_selected(int p_id) { language_btn->set_text(lang); language_btn->set_icon(get_icon("Environment", "EditorIcons")); - language_restart_ask->set_text(TTR("Language changed.\nThe UI will update next time the editor or project manager starts.")); + language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager.")); language_restart_ask->popup_centered(); } @@ -1777,7 +1829,8 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) { if (confirm) { multi_scan_ask->get_ok()->disconnect("pressed", this, "_scan_multiple_folders"); multi_scan_ask->get_ok()->connect("pressed", this, "_scan_multiple_folders", varray(folders)); - multi_scan_ask->set_text(vformat(TTR("You are about the scan %s folders for existing Godot projects. Do you confirm?"), folders.size())); + multi_scan_ask->set_text( + vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size())); multi_scan_ask->popup_centered_minsize(); } else { _scan_multiple_folders(folders); @@ -1804,7 +1857,9 @@ void ProjectManager::_bind_methods() { ClassDB::bind_method("_new_project", &ProjectManager::_new_project); ClassDB::bind_method("_rename_project", &ProjectManager::_rename_project); ClassDB::bind_method("_erase_project", &ProjectManager::_erase_project); + ClassDB::bind_method("_erase_missing_projects", &ProjectManager::_erase_missing_projects); ClassDB::bind_method("_erase_project_confirm", &ProjectManager::_erase_project_confirm); + ClassDB::bind_method("_erase_missing_projects_confirm", &ProjectManager::_erase_missing_projects_confirm); ClassDB::bind_method("_language_selected", &ProjectManager::_language_selected); ClassDB::bind_method("_restart_confirm", &ProjectManager::_restart_confirm); ClassDB::bind_method("_exit_dialog", &ProjectManager::_exit_dialog); @@ -2042,6 +2097,12 @@ ProjectManager::ProjectManager() { erase->connect("pressed", this, "_erase_project"); erase_btn = erase; + Button *erase_missing = memnew(Button); + erase_missing->set_text(TTR("Remove Missing")); + tree_vb->add_child(erase_missing); + erase_missing->connect("pressed", this, "_erase_missing_projects"); + erase_missing_btn = erase_missing; + tree_vb->add_spacer(); if (StreamPeerSSL::is_available()) { @@ -2093,6 +2154,19 @@ ProjectManager::ProjectManager() { Button *cancel = memnew(Button); cancel->set_text(TTR("Exit")); cancel->set_custom_minimum_size(Size2(100, 1) * EDSCALE); + +#ifndef OSX_ENABLED + // Pressing Command + Q quits the Project Manager + // This is handled by the platform implementation on macOS, + // so only define the shortcut on other platforms + InputEventKey *quit_key = memnew(InputEventKey); + quit_key->set_command(true); + quit_key->set_scancode(KEY_Q); + ShortCut *quit_shortcut = memnew(ShortCut); + quit_shortcut->set_shortcut(quit_key); + cancel->set_shortcut(quit_shortcut); +#endif + cc->add_child(cancel); cancel->connect("pressed", this, "_exit_dialog"); vb->add_child(cc); @@ -2105,6 +2179,11 @@ ProjectManager::ProjectManager() { language_restart_ask->get_cancel()->set_text(TTR("Continue")); gui_base->add_child(language_restart_ask); + erase_missing_ask = memnew(ConfirmationDialog); + erase_missing_ask->get_ok()->set_text(TTR("Remove All")); + erase_missing_ask->get_ok()->connect("pressed", this, "_erase_missing_projects_confirm"); + gui_base->add_child(erase_missing_ask); + erase_ask = memnew(ConfirmationDialog); erase_ask->get_ok()->set_text(TTR("Remove")); erase_ask->get_ok()->connect("pressed", this, "_erase_project_confirm"); @@ -2153,7 +2232,7 @@ ProjectManager::ProjectManager() { gui_base->add_child(dialog_error); open_templates = memnew(ConfirmationDialog); - open_templates->set_text(TTR("You don't currently have any projects.\nWould you like to explore the official example projects in the Asset Library?")); + open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?")); open_templates->get_ok()->set_text(TTR("Open Asset Library")); open_templates->connect("confirmed", this, "_open_asset_library"); add_child(open_templates); diff --git a/editor/project_manager.h b/editor/project_manager.h index 1fdd7dbe06..fa878e75a6 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -45,6 +45,7 @@ class ProjectManager : public Control { GDCLASS(ProjectManager, Control); Button *erase_btn; + Button *erase_missing_btn; Button *open_btn; Button *rename_btn; Button *run_btn; @@ -57,6 +58,7 @@ class ProjectManager : public Control { FileDialog *scan_dir; ConfirmationDialog *language_restart_ask; ConfirmationDialog *erase_ask; + ConfirmationDialog *erase_missing_ask; ConfirmationDialog *multi_open_ask; ConfirmationDialog *multi_run_ask; ConfirmationDialog *multi_scan_ask; @@ -89,7 +91,9 @@ class ProjectManager : public Control { void _new_project(); void _rename_project(); void _erase_project(); + void _erase_missing_projects(); void _erase_project_confirm(); + void _erase_missing_projects_confirm(); void _update_project_buttons(); void _language_selected(int p_id); void _restart_confirm(); @@ -102,7 +106,7 @@ class ProjectManager : public Control { void _on_project_created(const String &dir); void _on_projects_updated(); void _update_scroll_position(const String &dir); - void _scan_dir(DirAccess *da, float pos, float total, List<String> *r_projects); + void _scan_dir(const String &path, List<String> *r_projects); void _install_project(const String &p_zip_path, const String &p_title); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 2d7ad8bc04..872f8fcd2c 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -181,7 +181,7 @@ void ProjectSettingsEditor::_action_edited() { ti->set_text(0, old_name); add_at = "input/" + old_name; - message->set_text(vformat(TTR("Action '%s' already exists!"), new_name)); + message->set_text(vformat(TTR("An action with the name '%s' already exists."), new_name)); message->popup_centered(Size2(300, 100) * EDSCALE); return; } @@ -793,15 +793,9 @@ void ProjectSettingsEditor::popup_project_settings() { if (saved_size != Rect2()) { popup(saved_size); } else { - - Size2 popup_size = Size2(900, 700) * editor_get_scale(); - Size2 window_size = get_viewport_rect().size; - - popup_size.x = MIN(window_size.x * 0.8, popup_size.x); - popup_size.y = MIN(window_size.y * 0.8, popup_size.y); - - popup_centered(popup_size); + popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8); } + globals_editor->update_category_list(); _update_translations(); autoload_settings->update_autoload(); @@ -927,7 +921,7 @@ void ProjectSettingsEditor::_action_check(String p_action) { } if (ProjectSettings::get_singleton()->has_setting("input/" + p_action)) { - action_add_error->set_text(TTR("Already existing")); + action_add_error->set_text(vformat(TTR("An action with the name '%s' already exists."), p_action)); action_add_error->show(); action_add->set_disabled(true); return; @@ -1592,6 +1586,7 @@ void ProjectSettingsEditor::_toggle_search_bar(bool p_pressed) { search_box->select_all(); } else { + search_box->clear(); search_bar->hide(); add_prop_bar->show(); } @@ -1785,7 +1780,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { restart_icon->set_v_size_flags(SIZE_SHRINK_CENTER); restart_hb->add_child(restart_icon); restart_label = memnew(Label); - restart_label->set_text(TTR("Editor must be restarted for changes to take effect")); + restart_label->set_text(TTR("The editor must be restarted for changes to take effect.")); restart_hb->add_child(restart_label); restart_hb->add_spacer(); Button *restart_button = memnew(Button); @@ -2003,8 +1998,8 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { tvb->add_child(tmc); translation_locale_filter_mode = memnew(OptionButton); - translation_locale_filter_mode->add_item(TTR("Show all locales"), SHOW_ALL_LOCALES); - translation_locale_filter_mode->add_item(TTR("Show only selected locales"), SHOW_ONLY_SELECTED_LOCALES); + translation_locale_filter_mode->add_item(TTR("Show All Locales"), SHOW_ALL_LOCALES); + translation_locale_filter_mode->add_item(TTR("Show Selected Locales Only"), SHOW_ONLY_SELECTED_LOCALES); translation_locale_filter_mode->select(0); tmc->add_margin_child(TTR("Filter mode:"), translation_locale_filter_mode); translation_locale_filter_mode->connect("item_selected", this, "_translation_filter_mode_changed"); diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index c197248c35..dc2f098333 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -255,14 +255,19 @@ void EditorQuickOpen::_confirmed() { void EditorQuickOpen::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { + switch (p_what) { - connect("confirmed", this, "_confirmed"); + case NOTIFICATION_ENTER_TREE: { - search_box->set_right_icon(get_icon("Search", "EditorIcons")); - search_box->set_clear_button_enabled(true); - } else if (p_what == NOTIFICATION_EXIT_TREE) { - disconnect("confirmed", this, "_confirmed"); + connect("confirmed", this, "_confirmed"); + + search_box->set_right_icon(get_icon("Search", "EditorIcons")); + search_box->set_clear_button_enabled(true); + } break; + case NOTIFICATION_EXIT_TREE: { + + disconnect("confirmed", this, "_confirmed"); + } break; } } @@ -297,6 +302,7 @@ EditorQuickOpen::EditorQuickOpen() { set_hide_on_ok(false); search_options->connect("item_activated", this, "_confirmed"); search_options->set_hide_root(true); + search_options->add_constant_override("draw_guides", 1); ei = "EditorIcons"; ot = "Object"; add_directories = false; diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index ed1eec95dc..858b14a733 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -113,7 +113,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und collapse_theme->set_icon("unchecked", "CheckBox", collapse_theme->get_icon("GuiTreeArrowRight", "EditorIcons")); CheckBox *chk_collapse_features = memnew(CheckBox); - chk_collapse_features->set_text(TTR("Advanced options")); + chk_collapse_features->set_text(TTR("Advanced Options")); chk_collapse_features->set_theme(collapse_theme); chk_collapse_features->set_focus_mode(FOCUS_NONE); vbc->add_child(chk_collapse_features); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 3b44675a7e..ce2795f37b 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -31,6 +31,7 @@ #include "scene_tree_dock.h" #include "core/io/resource_saver.h" +#include "core/os/input.h" #include "core/os/keyboard.h" #include "core/project_settings.h" @@ -347,7 +348,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (!profile_allow_editing) { break; } - create_dialog->popup_create(false, true); + create_dialog->popup_create(false, true, scene_tree->get_selected()->get_class()); } break; case TOOL_ATTACH_SCRIPT: { @@ -517,6 +518,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); Node *dupsingle = NULL; + List<Node *> editable_children; for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { @@ -529,6 +531,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Map<const Node *, Node *> duplimap; Node *dup = node->duplicate_from_editor(duplimap); + if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node)) + editable_children.push_back(dup); + ERR_CONTINUE(!dup); if (selection.size() == 1) @@ -561,6 +566,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (dupsingle) editor->push_item(dupsingle); + for (List<Node *>::Element *E = editable_children.front(); E; E = E->next()) + _toggle_editable_children(E->get()); + } break; case TOOL_REPARENT: { @@ -796,7 +804,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editable_instance_remove_dialog->popup_centered_minsize(); break; } - _toggle_editable_children(); + _toggle_editable_children(node); } } } break; @@ -892,10 +900,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { List<Node *>::Element *e = selection.front(); if (e) { Node *node = e->get(); - if (node) { - if (node && node->get_scene_inherited_state().is_valid()) { - scene_tree->emit_signal("open", node->get_scene_inherited_state()->get_path()); - } + if (node && node->get_scene_inherited_state().is_valid()) { + scene_tree->emit_signal("open", node->get_scene_inherited_state()->get_path()); } } } break; @@ -1604,6 +1610,8 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { Ref<Script> existing = E->get()->get_script(); editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr()); editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing); + editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); + editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); } editor_data->get_undo_redo().commit_action(); @@ -1612,30 +1620,27 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { _update_script_button(); } -void SceneTreeDock::_toggle_editable_children() { +void SceneTreeDock::_toggle_editable_children_from_selection() { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); - if (e) { - Node *node = e->get(); - if (node) { - bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node); - int editable_item_idx = menu->get_item_idx_from_text(TTR("Editable Children")); - int placeholder_item_idx = menu->get_item_idx_from_text(TTR("Load As Placeholder")); - editable = !editable; + if (e) { + _toggle_editable_children(e->get()); + } +} - EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, editable); +void SceneTreeDock::_toggle_editable_children(Node *p_node) { - menu->set_item_checked(editable_item_idx, editable); - if (editable) { - node->set_scene_instance_load_placeholder(false); - menu->set_item_checked(placeholder_item_idx, false); - } + if (p_node) { + bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node); + EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(p_node, editable); + if (editable) + p_node->set_scene_instance_load_placeholder(false); - SpatialEditor::get_singleton()->update_all_gizmos(node); + SpatialEditor::get_singleton()->update_all_gizmos(p_node); - scene_tree->update_tree(); - } + scene_tree->update_tree(); } } @@ -1946,7 +1951,7 @@ void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) { void SceneTreeDock::import_subscene() { - import_subscene_dialog->popup_centered_ratio(); + import_subscene_dialog->popup_centered_clamped(Size2(500, 800) * EDSCALE, 0.8); } void SceneTreeDock::_import_subscene() { @@ -2130,7 +2135,7 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) { int to_pos = -1; _normalize_drop(to_node, to_pos, p_type); - _do_reparent(to_node, to_pos, nodes, true); + _do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT)); } void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) { @@ -2479,7 +2484,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_input"), &SceneTreeDock::_input); ClassDB::bind_method(D_METHOD("_nodes_drag_begin"), &SceneTreeDock::_nodes_drag_begin); ClassDB::bind_method(D_METHOD("_delete_confirm"), &SceneTreeDock::_delete_confirm); - ClassDB::bind_method(D_METHOD("_toggle_editable_children"), &SceneTreeDock::_toggle_editable_children); + ClassDB::bind_method(D_METHOD("_toggle_editable_children_from_selection"), &SceneTreeDock::_toggle_editable_children_from_selection); ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed); ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene); ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed); @@ -2626,6 +2631,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel add_child(rename_dialog); script_create_dialog = memnew(ScriptCreateDialog); + script_create_dialog->set_inheritance_base_type("Node"); add_child(script_create_dialog); script_create_dialog->connect("script_created", this, "_script_created"); @@ -2647,7 +2653,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel editable_instance_remove_dialog = memnew(ConfirmationDialog); add_child(editable_instance_remove_dialog); - editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children"); + editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children_from_selection"); import_subscene_dialog = memnew(EditorSubScene); add_child(import_subscene_dialog); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 5bc094c196..9f9e93f2df 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -172,7 +172,8 @@ class SceneTreeDock : public VBoxContainer { void _delete_confirm(); - void _toggle_editable_children(); + void _toggle_editable_children_from_selection(); + void _toggle_editable_children(Node *p_node); void _node_prerenamed(Node *p_node, const String &p_new_name); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 879d072b10..5ca3448693 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -49,7 +49,7 @@ Node *SceneTreeEditor::get_scene_node() { void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) { if (connect_to_script_mode) { - return; //dont do anything in this mode + return; //don't do anything in this mode } TreeItem *item = Object::cast_to<TreeItem>(p_item); ERR_FAIL_COND(!item); @@ -88,12 +88,18 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i } undo_redo->commit_action(); } else if (p_id == BUTTON_LOCK) { + undo_redo->create_action(TTR("Unlock Node")); if (n->is_class("CanvasItem") || n->is_class("Spatial")) { - n->set_meta("_edit_lock_", Variant()); - _update_tree(); - emit_signal("node_changed"); + + undo_redo->add_do_method(n, "remove_meta", "_edit_lock_"); + undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true); + undo_redo->add_do_method(this, "_update_tree", Variant()); + undo_redo->add_undo_method(this, "_update_tree", Variant()); + undo_redo->add_do_method(this, "emit_signal", "node_changed"); + undo_redo->add_undo_method(this, "emit_signal", "node_changed"); } + undo_redo->commit_action(); } else if (p_id == BUTTON_PIN) { if (n->is_class("AnimationPlayer")) { @@ -102,11 +108,18 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i } } else if (p_id == BUTTON_GROUP) { + undo_redo->create_action(TTR("Button Group")); + if (n->is_class("CanvasItem") || n->is_class("Spatial")) { - n->set_meta("_edit_group_", Variant()); - _update_tree(); - emit_signal("node_changed"); + + undo_redo->add_do_method(n, "remove_meta", "_edit_group_"); + undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true); + undo_redo->add_do_method(this, "_update_tree", Variant()); + undo_redo->add_undo_method(this, "_update_tree", Variant()); + undo_redo->add_do_method(this, "emit_signal", "node_changed"); + undo_redo->add_undo_method(this, "emit_signal", "node_changed"); } + undo_redo->commit_action(); } else if (p_id == BUTTON_WARNING) { String config_err = n->get_configuration_warning(); @@ -366,6 +379,12 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } if (!keep) { + if (editor_selection) { + Node *n = get_node(item->get_metadata(0)); + if (n) { + editor_selection->remove_node(n); + } + } memdelete(item); return false; } else { @@ -458,6 +477,17 @@ void SceneTreeEditor::_node_removed(Node *p_node) { emit_signal("node_selected"); } } + +void SceneTreeEditor::_node_renamed(Node *p_node) { + + emit_signal("node_renamed"); + + if (!tree_dirty) { + MessageQueue::get_singleton()->push_call(this, "_update_tree"); + tree_dirty = true; + } +} + void SceneTreeEditor::_update_tree() { if (!is_inside_tree()) { @@ -581,6 +611,7 @@ void SceneTreeEditor::_notification(int p_what) { get_tree()->connect("tree_changed", this, "_tree_changed"); get_tree()->connect("node_removed", this, "_node_removed"); + get_tree()->connect("node_renamed", this, "_node_renamed"); get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed"); tree->connect("item_collapsed", this, "_cell_collapsed"); @@ -591,6 +622,7 @@ void SceneTreeEditor::_notification(int p_what) { get_tree()->disconnect("tree_changed", this, "_tree_changed"); get_tree()->disconnect("node_removed", this, "_node_removed"); + get_tree()->disconnect("node_renamed", this, "_node_renamed"); tree->disconnect("item_collapsed", this, "_cell_collapsed"); get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed"); } break; @@ -672,12 +704,6 @@ void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) { n->set_name(p_name); item->set_metadata(0, n->get_path()); item->set_text(0, p_name); - emit_signal("node_renamed"); - - if (!tree_dirty) { - MessageQueue::get_singleton()->push_call(this, "_update_tree"); - tree_dirty = true; - } } void SceneTreeEditor::_renamed() { @@ -1012,6 +1038,7 @@ void SceneTreeEditor::_bind_methods() { ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed); ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree); ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed); + ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed); ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed); ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items); ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed); diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index 9158c4aa48..1c14da0d3a 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -78,6 +78,7 @@ class SceneTreeEditor : public Control { void _update_tree(); void _tree_changed(); void _node_removed(Node *p_node); + void _node_renamed(Node *p_node); TreeItem *_find(TreeItem *p_node, const NodePath &p_path); void _notification(int p_what); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 5ab0efaee3..751ae4fcf7 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -34,6 +34,7 @@ #include "core/os/file_access.h" #include "core/project_settings.h" #include "core/script_language.h" +#include "editor/create_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor_file_system.h" @@ -45,11 +46,28 @@ void ScriptCreateDialog::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { path_button->set_icon(get_icon("Folder", "EditorIcons")); parent_browse_button->set_icon(get_icon("Folder", "EditorIcons")); + parent_search_button->set_icon(get_icon("ClassList", "EditorIcons")); status_panel->add_style_override("panel", get_stylebox("bg", "Tree")); } break; } } +void ScriptCreateDialog::_path_hbox_sorted() { + if (is_visible()) { + int filename_start_pos = initial_bp.find_last("/") + 1; + int filename_end_pos = initial_bp.length(); + + file_path->select(filename_start_pos, filename_end_pos); + + // First set cursor to the end of line to scroll LineEdit view + // to the right and then set the actual cursor position. + file_path->set_cursor_position(file_path->get_text().length()); + file_path->set_cursor_position(filename_start_pos); + + file_path->grab_focus(); + } +} + bool ScriptCreateDialog::_can_be_built_in() { return (supports_built_in && built_in_enabled); } @@ -77,13 +95,22 @@ void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_ _path_changed(file_path->get_text()); } +void ScriptCreateDialog::set_inheritance_base_type(const String &p_base) { + + base_type = p_base; +} + bool ScriptCreateDialog::_validate(const String &p_string) { if (p_string.length() == 0) return false; - String path_chars = "\"res://"; - bool is_val_path = ScriptServer::get_language(language_menu->get_selected())->can_inherit_from_file(); + if (ScriptServer::get_language(language_menu->get_selected())->can_inherit_from_file() && p_string.is_quoted()) { + String p = p_string.substr(1, p_string.length() - 2); + if (_validate_path(p, true) == "") + return true; + } + for (int i = 0; i < p_string.length(); i++) { if (i == 0) { @@ -91,17 +118,7 @@ bool ScriptCreateDialog::_validate(const String &p_string) { return false; // no start with number plz } - if (i == p_string.length() - 1 && is_val_path) - return p_string[i] == '\"'; - - if (is_val_path && i < path_chars.length()) { - if (p_string[i] != path_chars[i]) - is_val_path = false; - else - continue; - } - - bool valid_char = (p_string[i] >= '0' && p_string[i] <= '9') || (p_string[i] >= 'a' && p_string[i] <= 'z') || (p_string[i] >= 'A' && p_string[i] <= 'Z') || p_string[i] == '_' || p_string[i] == '-' || (is_val_path && (p_string[i] == '/' || p_string[i] == '.')); + bool valid_char = (p_string[i] >= '0' && p_string[i] <= '9') || (p_string[i] >= 'a' && p_string[i] <= 'z') || (p_string[i] >= 'A' && p_string[i] <= 'Z') || p_string[i] == '_' || p_string[i] == '-'; if (!valid_char) return false; @@ -110,6 +127,70 @@ bool ScriptCreateDialog::_validate(const String &p_string) { return true; } +String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must_exist) { + + String p = p_path.strip_edges(); + + if (p == "") return TTR("Path is empty."); + if (p.get_file().get_basename() == "") return TTR("Filename is empty."); + + p = ProjectSettings::get_singleton()->localize_path(p); + if (!p.begins_with("res://")) return TTR("Path is not local."); + + DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (d->change_dir(p.get_base_dir()) != OK) { + memdelete(d); + return TTR("Invalid base path."); + } + memdelete(d); + + /* Does file already exist */ + DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (f->dir_exists(p)) { + memdelete(f); + return TTR("A directory with the same name exists."); + } else if (p_file_must_exist && !f->file_exists(p)) { + memdelete(f); + return TTR("File does not exist."); + } + memdelete(f); + + /* Check file extension */ + String extension = p.get_extension(); + List<String> extensions; + + // get all possible extensions for script + for (int l = 0; l < language_menu->get_item_count(); l++) { + ScriptServer::get_language(l)->get_recognized_extensions(&extensions); + } + + bool found = false; + bool match = false; + int index = 0; + for (List<String>::Element *E = extensions.front(); E; E = E->next()) { + if (E->get().nocasecmp_to(extension) == 0) { + //FIXME (?) - changing language this way doesn't update controls, needs rework + //language_menu->select(index); // change Language option by extension + found = true; + if (E->get() == ScriptServer::get_language(language_menu->get_selected())->get_extension()) { + match = true; + } + break; + } + index++; + } + + if (!found) return TTR("Invalid extension."); + if (!match) return TTR("Wrong extension chosen."); + + /* Let ScriptLanguage do custom validation */ + String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p); + if (path_error != "") return path_error; + + /* All checks passed */ + return ""; +} + void ScriptCreateDialog::_class_name_changed(const String &p_name) { if (_validate(class_name->get_text())) { @@ -322,7 +403,7 @@ void ScriptCreateDialog::_browse_path(bool browse_parent, bool p_save) { if (p_save) { file_browse->set_mode(EditorFileDialog::MODE_SAVE_FILE); - file_browse->set_title(TTR("Open Script/Choose Location")); + file_browse->set_title(TTR("Open Script / Choose Location")); file_browse->get_ok()->set_text(TTR("Open")); } else { file_browse->set_mode(EditorFileDialog::MODE_OPEN_FILE); @@ -362,101 +443,37 @@ void ScriptCreateDialog::_file_selected(const String &p_file) { } } -void ScriptCreateDialog::_path_changed(const String &p_path) { +void ScriptCreateDialog::_create() { - is_path_valid = false; - is_new_script_created = true; - String p = p_path.strip_edges(); + parent_name->set_text(select_class->get_selected_type()); +} - if (p == "") { - _msg_path_valid(false, TTR("Path is empty")); - _update_dialog(); - return; - } +void ScriptCreateDialog::_browse_class_in_tree() { - if (p.get_file().get_basename() == "") { - _msg_path_valid(false, TTR("Filename is empty")); - _update_dialog(); - return; - } + select_class->set_base_type(base_type); + select_class->popup_create(true); +} - p = ProjectSettings::get_singleton()->localize_path(p); - if (!p.begins_with("res://")) { - _msg_path_valid(false, TTR("Path is not local")); - _update_dialog(); - return; - } +void ScriptCreateDialog::_path_changed(const String &p_path) { - DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES); - if (d->change_dir(p.get_base_dir()) != OK) { - _msg_path_valid(false, TTR("Invalid base path")); - memdelete(d); + is_path_valid = false; + is_new_script_created = true; + + String path_error = _validate_path(p_path, false); + if (path_error != "") { + _msg_path_valid(false, path_error); _update_dialog(); return; } - memdelete(d); /* Does file already exist */ - DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES); - if (f->dir_exists(p)) { - is_new_script_created = false; - is_path_valid = false; - _msg_path_valid(false, TTR("Directory of the same name exists")); - } else if (f->file_exists(p)) { + String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges()); + if (f->file_exists(p)) { is_new_script_created = false; - is_path_valid = true; - _msg_path_valid(true, TTR("File exists, will be reused")); + _msg_path_valid(true, TTR("File exists, it will be reused.")); } memdelete(f); - _update_dialog(); - - /* Check file extension */ - - String extension = p.get_extension(); - List<String> extensions; - - // get all possible extensions for script - for (int l = 0; l < language_menu->get_item_count(); l++) { - ScriptServer::get_language(l)->get_recognized_extensions(&extensions); - } - - bool found = false; - bool match = false; - int index = 0; - for (List<String>::Element *E = extensions.front(); E; E = E->next()) { - if (E->get().nocasecmp_to(extension) == 0) { - //FIXME (?) - changing language this way doesn't update controls, needs rework - //language_menu->select(index); // change Language option by extension - found = true; - if (E->get() == ScriptServer::get_language(language_menu->get_selected())->get_extension()) { - match = true; - } - break; - } - index++; - } - - if (!found) { - _msg_path_valid(false, TTR("Invalid extension")); - _update_dialog(); - return; - } - - if (!match) { - _msg_path_valid(false, TTR("Wrong extension chosen")); - _update_dialog(); - return; - } - - String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p); - if (path_error != "") { - _msg_path_valid(false, path_error); - _update_dialog(); - return; - } - - /* All checks passed */ is_path_valid = true; _update_dialog(); @@ -494,22 +511,20 @@ void ScriptCreateDialog::_update_dialog() { // Is Script Valid (order from top to bottom) get_ok()->set_disabled(true); - if (!is_built_in) { - if (!is_path_valid) { - _msg_script_valid(false, TTR("Invalid Path")); - script_ok = false; - } + if (!is_built_in && !is_path_valid) { + _msg_script_valid(false, TTR("Invalid path.")); + script_ok = false; } if (has_named_classes && (is_new_script_created && !is_class_name_valid)) { - _msg_script_valid(false, TTR("Invalid class name")); + _msg_script_valid(false, TTR("Invalid class name.")); script_ok = false; } - if (!is_parent_name_valid) { - _msg_script_valid(false, TTR("Invalid inherited parent name or path")); + if (!is_parent_name_valid && is_new_script_created) { + _msg_script_valid(false, TTR("Invalid inherited parent name or path.")); script_ok = false; } if (script_ok) { - _msg_script_valid(true, TTR("Script valid")); + _msg_script_valid(true, TTR("Script is valid.")); get_ok()->set_disabled(false); } @@ -552,25 +567,24 @@ void ScriptCreateDialog::_update_dialog() { } } - if (!_can_be_built_in()) - internal->set_pressed(false); - /* Is Script created or loaded from existing file */ if (is_built_in) { get_ok()->set_text(TTR("Create")); parent_name->set_editable(true); parent_browse_button->set_disabled(false); - internal->set_disabled(!_can_be_built_in()); - _msg_path_valid(true, TTR("Built-in script (into scene file)")); + internal->set_visible(_can_be_built_in()); + internal_label->set_visible(_can_be_built_in()); + _msg_path_valid(true, TTR("Built-in script (into scene file).")); } else if (is_new_script_created) { // New Script Created get_ok()->set_text(TTR("Create")); parent_name->set_editable(true); parent_browse_button->set_disabled(false); - internal->set_disabled(!_can_be_built_in()); + internal->set_visible(_can_be_built_in()); + internal_label->set_visible(_can_be_built_in()); if (is_path_valid) { - _msg_path_valid(true, TTR("Create new script file")); + _msg_path_valid(true, TTR("Will create a new script file.")); } } else { // Script Loaded @@ -579,13 +593,14 @@ void ScriptCreateDialog::_update_dialog() { parent_browse_button->set_disabled(true); internal->set_disabled(!_can_be_built_in()); if (is_path_valid) { - _msg_path_valid(true, TTR("Load existing script file")); + _msg_path_valid(true, TTR("Will load an existing script file.")); } } } void ScriptCreateDialog::_bind_methods() { + ClassDB::bind_method("_path_hbox_sorted", &ScriptCreateDialog::_path_hbox_sorted); ClassDB::bind_method("_class_name_changed", &ScriptCreateDialog::_class_name_changed); ClassDB::bind_method("_parent_name_changed", &ScriptCreateDialog::_parent_name_changed); ClassDB::bind_method("_lang_changed", &ScriptCreateDialog::_lang_changed); @@ -595,6 +610,8 @@ void ScriptCreateDialog::_bind_methods() { ClassDB::bind_method("_path_changed", &ScriptCreateDialog::_path_changed); ClassDB::bind_method("_path_entered", &ScriptCreateDialog::_path_entered); ClassDB::bind_method("_template_changed", &ScriptCreateDialog::_template_changed); + ClassDB::bind_method("_create", &ScriptCreateDialog::_create); + ClassDB::bind_method("_browse_class_in_tree", &ScriptCreateDialog::_browse_class_in_tree); ClassDB::bind_method(D_METHOD("config", "inherits", "path", "built_in_enabled"), &ScriptCreateDialog::config, DEFVAL(true)); @@ -639,32 +656,17 @@ ScriptCreateDialog::ScriptCreateDialog() { status_panel->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("bg", "Tree")); status_panel->add_child(vb); - /* Margins */ + /* Spacing */ - Control *empty_h = memnew(Control); - empty_h->set_name("empty_h"); //duplicate() doesn't like nodes without a name - empty_h->set_h_size_flags(Control::SIZE_EXPAND_FILL); - empty_h->set_v_size_flags(Control::SIZE_EXPAND_FILL); - empty_h->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); - Control *empty_v = memnew(Control); - empty_v->set_name("empty_v"); - empty_v->set_h_size_flags(Control::SIZE_EXPAND_FILL); - empty_v->set_v_size_flags(Control::SIZE_EXPAND_FILL); - empty_v->set_custom_minimum_size(Size2(10, 0 * EDSCALE)); + Control *spacing = memnew(Control); + spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); vb = memnew(VBoxContainer); - vb->add_child(empty_h->duplicate()); vb->add_child(gc); - vb->add_child(empty_h->duplicate()); + vb->add_child(spacing); vb->add_child(status_panel); - vb->add_child(empty_h->duplicate()); hb = memnew(HBoxContainer); - hb->add_child(empty_v->duplicate()); hb->add_child(vb); - hb->add_child(empty_v->duplicate()); - - memdelete(empty_h); - memdelete(empty_v); add_child(hb); @@ -673,8 +675,7 @@ ScriptCreateDialog::ScriptCreateDialog() { language_menu = memnew(OptionButton); language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE); language_menu->set_h_size_flags(SIZE_EXPAND_FILL); - l = memnew(Label); - l->set_text(TTR("Language")); + l = memnew(Label(TTR("Language"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(language_menu); @@ -707,18 +708,23 @@ ScriptCreateDialog::ScriptCreateDialog() { /* Inherits */ + base_type = "Object"; + hb = memnew(HBoxContainer); hb->set_h_size_flags(SIZE_EXPAND_FILL); parent_name = memnew(LineEdit); parent_name->connect("text_changed", this, "_parent_name_changed"); parent_name->set_h_size_flags(SIZE_EXPAND_FILL); hb->add_child(parent_name); + parent_search_button = memnew(Button); + parent_search_button->set_flat(true); + parent_search_button->connect("pressed", this, "_browse_class_in_tree"); + hb->add_child(parent_search_button); parent_browse_button = memnew(Button); parent_browse_button->set_flat(true); parent_browse_button->connect("pressed", this, "_browse_path", varray(true, false)); hb->add_child(parent_browse_button); - l = memnew(Label); - l->set_text(TTR("Inherits")); + l = memnew(Label(TTR("Inherits"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(hb); @@ -729,8 +735,7 @@ ScriptCreateDialog::ScriptCreateDialog() { class_name = memnew(LineEdit); class_name->connect("text_changed", this, "_class_name_changed"); class_name->set_h_size_flags(SIZE_EXPAND_FILL); - l = memnew(Label); - l->set_text(TTR("Class Name")); + l = memnew(Label(TTR("Class Name"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(class_name); @@ -738,8 +743,7 @@ ScriptCreateDialog::ScriptCreateDialog() { /* Templates */ template_menu = memnew(OptionButton); - l = memnew(Label); - l->set_text(TTR("Template")); + l = memnew(Label(TTR("Template"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(template_menu); @@ -748,18 +752,18 @@ ScriptCreateDialog::ScriptCreateDialog() { /* Built-in Script */ internal = memnew(CheckButton); + internal->set_h_size_flags(0); internal->connect("pressed", this, "_built_in_pressed"); - hb = memnew(HBoxContainer); - hb->add_child(internal); - l = memnew(Label); - l->set_text(TTR("Built-in Script")); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); - gc->add_child(hb); + internal_label = memnew(Label(TTR("Built-in Script"))); + internal_label->set_text(TTR("Built-in Script")); + internal_label->set_align(Label::ALIGN_RIGHT); + gc->add_child(internal_label); + gc->add_child(internal); /* Path */ hb = memnew(HBoxContainer); + hb->connect("sort_children", this, "_path_hbox_sorted"); file_path = memnew(LineEdit); file_path->connect("text_changed", this, "_path_changed"); file_path->connect("text_entered", this, "_path_entered"); @@ -769,14 +773,17 @@ ScriptCreateDialog::ScriptCreateDialog() { path_button->set_flat(true); path_button->connect("pressed", this, "_browse_path", varray(false, true)); hb->add_child(path_button); - l = memnew(Label); - l->set_text(TTR("Path")); + l = memnew(Label(TTR("Path"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(hb); /* Dialog Setup */ + select_class = memnew(CreateDialog); + select_class->connect("create", this, "_create"); + add_child(select_class); + file_browse = memnew(EditorFileDialog); file_browse->connect("file_selected", this, "_file_selected"); file_browse->set_mode(EditorFileDialog::MODE_OPEN_FILE); diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index 15e838d69f..c6dba78f56 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -40,6 +40,8 @@ #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" +class CreateDialog; + class ScriptCreateDialog : public ConfirmationDialog { GDCLASS(ScriptCreateDialog, ConfirmationDialog); @@ -49,14 +51,17 @@ class ScriptCreateDialog : public ConfirmationDialog { PanelContainer *status_panel; LineEdit *parent_name; Button *parent_browse_button; + Button *parent_search_button; OptionButton *language_menu; OptionButton *template_menu; LineEdit *file_path; Button *path_button; EditorFileDialog *file_browse; CheckButton *internal; + Label *internal_label; VBoxContainer *path_vb; AcceptDialog *alert; + CreateDialog *select_class; bool path_valid; bool create_new; bool is_browsing_parent; @@ -74,18 +79,23 @@ class ScriptCreateDialog : public ConfirmationDialog { bool re_check_path; String script_template; Vector<String> template_list; + String base_type; + void _path_hbox_sorted(); bool _can_be_built_in(); void _path_changed(const String &p_path = String()); void _path_entered(const String &p_path = String()); void _lang_changed(int l = 0); void _built_in_pressed(); bool _validate(const String &p_string); + String _validate_path(const String &p_path, bool p_file_must_exist); void _class_name_changed(const String &p_name); void _parent_name_changed(const String &p_parent); void _template_changed(int p_template = 0); void _browse_path(bool browse_parent, bool p_save); void _file_selected(const String &p_file); + void _create(); + void _browse_class_in_tree(); virtual void ok_pressed(); void _create_new(); void _load_exist(); @@ -99,6 +109,7 @@ protected: public: void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true); + void set_inheritance_base_type(const String &p_base); ScriptCreateDialog(); }; diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 717d6bc8f6..a661c2cfc3 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -209,8 +209,8 @@ void ScriptEditorDebugger::debug_next() { Array msg; msg.push_back("next"); ppeer->put_var(msg); + _clear_execution(); stack_dump->clear(); - inspector->edit(NULL); } void ScriptEditorDebugger::debug_step() { @@ -221,8 +221,8 @@ void ScriptEditorDebugger::debug_step() { Array msg; msg.push_back("step"); ppeer->put_var(msg); + _clear_execution(); stack_dump->clear(); - inspector->edit(NULL); } void ScriptEditorDebugger::debug_break() { @@ -245,6 +245,7 @@ void ScriptEditorDebugger::debug_continue() { OS::get_singleton()->enable_for_stealing_focus(EditorNode::get_singleton()->get_child_process_id()); Array msg; + _clear_execution(); msg.push_back("continue"); ppeer->put_var(msg); } @@ -298,6 +299,7 @@ void ScriptEditorDebugger::_scene_tree_rmb_selected(const Vector2 &p_position) { item_menu->clear(); item_menu->add_icon_item(get_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE); + item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH); item_menu->set_global_position(get_global_mouse_position()); item_menu->popup(); } @@ -395,6 +397,7 @@ Size2 ScriptEditorDebugger::get_minimum_size() const { ms.y = MAX(ms.y, 250 * EDSCALE); return ms; } + void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_data) { if (p_msg == "debug_enter") { @@ -424,6 +427,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da } else if (p_msg == "debug_exit") { breaked = false; + _clear_execution(); copy->set_disabled(true); step->set_disabled(true); next->set_disabled(true); @@ -436,7 +440,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da emit_signal("breaked", false, false, Variant()); profiler->set_enabled(true); profiler->disable_seeking(); - inspector->edit(NULL); EditorNode::get_singleton()->get_pause_button()->set_pressed(false); } else if (p_msg == "message:click_ctrl") { @@ -1273,6 +1276,18 @@ void ScriptEditorDebugger::_notification(int p_what) { } } +void ScriptEditorDebugger::_clear_execution() { + TreeItem *ti = stack_dump->get_selected(); + if (!ti) + return; + + Dictionary d = ti->get_metadata(0); + + stack_script = ResourceLoader::load(d["file"]); + emit_signal("clear_execution", stack_script); + stack_script.unref(); +} + void ScriptEditorDebugger::start() { stop(); @@ -1313,6 +1328,7 @@ void ScriptEditorDebugger::stop() { set_process(false); breaked = false; + _clear_execution(); server->stop(); _clear_remote_objects(); @@ -1337,7 +1353,7 @@ void ScriptEditorDebugger::stop() { profiler->set_enabled(true); inspect_scene_tree->clear(); - + inspector->edit(NULL); EditorNode::get_singleton()->get_pause_button()->set_pressed(false); EditorNode::get_singleton()->get_pause_button()->set_disabled(true); EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); @@ -1393,6 +1409,7 @@ void ScriptEditorDebugger::_stack_dump_frame_selected() { stack_script = ResourceLoader::load(d["file"]); emit_signal("goto_script_line", stack_script, int(d["line"]) - 1); + emit_signal("set_execution", stack_script, int(d["line"]) - 1); stack_script.unref(); if (connection.is_valid() && connection->is_connected_to_host()) { @@ -1915,6 +1932,24 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { file_dialog->popup_centered_ratio(); } break; + case ITEM_MENU_COPY_NODE_PATH: { + + TreeItem *ti = inspect_scene_tree->get_selected(); + String text = ti->get_text(0); + + if (ti->get_parent() == NULL) { + text = "."; + } else if (ti->get_parent()->get_parent() == NULL) { + text = "."; + } else { + while (ti->get_parent()->get_parent() != inspect_scene_tree->get_root()) { + ti = ti->get_parent(); + text = ti->get_text(0) + "/" + text; + } + } + + OS::get_singleton()->set_clipboard(text); + } break; } } @@ -1966,6 +2001,8 @@ void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("_scene_tree_property_value_edited"), &ScriptEditorDebugger::_scene_tree_property_value_edited); ADD_SIGNAL(MethodInfo("goto_script_line")); + ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line"))); + ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script"))); ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug"))); ADD_SIGNAL(MethodInfo("show_debugger", PropertyInfo(Variant::BOOL, "reallydid"))); } diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index 5f21602579..05dcab0f80 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -66,6 +66,7 @@ class ScriptEditorDebugger : public Control { enum ItemMenu { ITEM_MENU_COPY_ERROR, ITEM_MENU_SAVE_REMOTE_NODE, + ITEM_MENU_COPY_NODE_PATH, }; AcceptDialog *msgdialog; @@ -205,6 +206,8 @@ class ScriptEditorDebugger : public Control { void _export_csv(); + void _clear_execution(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index d6756b2bb3..b4643231d7 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -98,14 +98,7 @@ void EditorSettingsDialog::popup_edit_settings() { if (saved_size != Rect2()) { popup(saved_size); } else { - - Size2 popup_size = Size2(900, 700) * editor_get_scale(); - Size2 window_size = get_viewport_rect().size; - - popup_size.x = MIN(window_size.x * 0.8, popup_size.x); - popup_size.y = MIN(window_size.y * 0.8, popup_size.y); - - popup_centered(popup_size); + popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8); } _focus_current_search_box(); @@ -449,7 +442,7 @@ EditorSettingsDialog::EditorSettingsDialog() { restart_icon->set_v_size_flags(SIZE_SHRINK_CENTER); restart_hb->add_child(restart_icon); restart_label = memnew(Label); - restart_label->set_text(TTR("Editor must be restarted for changes to take effect")); + restart_label->set_text(TTR("The editor must be restarted for changes to take effect.")); restart_hb->add_child(restart_label); restart_hb->add_spacer(); Button *restart_button = memnew(Button); diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 2e06a903aa..104bac190e 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -324,7 +324,6 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref ERR_FAIL_COND(!spatial_node); - ERR_FAIL_COND(!spatial_node); Instance ins; Ref<ArrayMesh> mesh = memnew(ArrayMesh); @@ -572,9 +571,11 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, Transform orig_camera_transform = p_camera->get_camera_transform(); - if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01) { + if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 && + ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) { p_camera->look_at(t.origin, Vector3(0, 1, 0)); } + Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale); Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale); @@ -583,7 +584,7 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, p_camera->set_global_transform(orig_camera_transform); - Rect2 rect(p0, p1 - p0); + Rect2 rect(p0, (p1 - p0).abs()); rect.set_position(center - rect.get_size() / 2.0); @@ -1310,6 +1311,28 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Ref<Material> material = get_material("camera_material", p_gizmo); Ref<Material> icon = get_material("camera_icon", p_gizmo); +#define ADD_TRIANGLE(m_a, m_b, m_c) \ + { \ + lines.push_back(m_a); \ + lines.push_back(m_b); \ + lines.push_back(m_b); \ + lines.push_back(m_c); \ + lines.push_back(m_c); \ + lines.push_back(m_a); \ + } + +#define ADD_QUAD(m_a, m_b, m_c, m_d) \ + { \ + lines.push_back(m_a); \ + lines.push_back(m_b); \ + lines.push_back(m_b); \ + lines.push_back(m_c); \ + lines.push_back(m_c); \ + lines.push_back(m_d); \ + lines.push_back(m_d); \ + lines.push_back(m_a); \ + } + switch (camera->get_projection()) { case Camera::PROJECTION_PERSPECTIVE: { @@ -1322,16 +1345,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { nside.x = -nside.x; Vector3 up = Vector3(0, side.x, 0); -#define ADD_TRIANGLE(m_a, m_b, m_c) \ - { \ - lines.push_back(m_a); \ - lines.push_back(m_b); \ - lines.push_back(m_b); \ - lines.push_back(m_c); \ - lines.push_back(m_c); \ - lines.push_back(m_a); \ - } - ADD_TRIANGLE(Vector3(), side + up, side - up); ADD_TRIANGLE(Vector3(), nside + up, nside - up); ADD_TRIANGLE(Vector3(), side + up, nside + up); @@ -1346,17 +1359,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { } break; case Camera::PROJECTION_ORTHOGONAL: { -#define ADD_QUAD(m_a, m_b, m_c, m_d) \ - { \ - lines.push_back(m_a); \ - lines.push_back(m_b); \ - lines.push_back(m_b); \ - lines.push_back(m_c); \ - lines.push_back(m_c); \ - lines.push_back(m_d); \ - lines.push_back(m_d); \ - lines.push_back(m_a); \ - } float size = camera->get_size(); float hsize = size * 0.5; @@ -1369,6 +1371,7 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back); ADD_QUAD(up + right, up + right + back, up - right + back, up - right); ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right); + handles.push_back(right + back); right.x *= 0.25; @@ -1376,8 +1379,30 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { ADD_TRIANGLE(tup, right + up + back, -right + up + back); } break; + case Camera::PROJECTION_FRUSTUM: { + float hsize = camera->get_size() / 2.0; + + Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized(); + Vector3 nside = side; + nside.x = -nside.x; + Vector3 up = Vector3(0, side.x, 0); + Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0); + + ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset); + ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset); + ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset); + ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset); + + side.x *= 0.25; + nside.x *= 0.25; + Vector3 tup(0, up.y * 3 / 2, side.z); + ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset); + } } +#undef ADD_TRIANGLE +#undef ADD_QUAD + p_gizmo->add_lines(lines, material); p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_handles(handles, get_material("handles")); diff --git a/editor/translations/af.po b/editor/translations/af.po index acc57bd967..5bc804cfcd 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -163,16 +163,21 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Anim Voeg Baan By" +msgid "Animation length (frames)" +msgstr "Animasie lengte (in sekondes)." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "Animasie lengte (in sekondes)." #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "Anim Voeg Baan By" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "Animasie Zoem." @@ -433,7 +438,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "Tree (s):" #: editor/animation_track_editor.cpp @@ -441,6 +446,14 @@ msgstr "Tree (s):" msgid "Animation step value." msgstr "Animasie Zoem." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3814,6 +3827,11 @@ msgid "Delete Node" msgstr "Skrap" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Wissel Gunsteling" @@ -4791,8 +4809,33 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "Anim Voeg Sleutel by" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" msgstr "Anim Voeg Sleutel by" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4864,6 +4907,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5214,52 +5303,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5782,7 +5834,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6614,6 +6666,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Skep Nuwe" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Skep Intekening" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Skep Intekening" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Skep Vouer" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6626,17 +6698,38 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Skep Nuwe" +msgid "Convert to Polygon2D" +msgstr "Hernoem AutoLaai" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Skep Intekening" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7234,6 +7327,11 @@ msgid "Duplicate Nodes" msgstr "Anim Dupliseer Sleutels" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Skrap" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8398,10 +8496,6 @@ msgid "Open documentation" msgstr "Opnoemings" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 6807717a59..1c5fb54fdf 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -17,19 +17,20 @@ # Rex_sa <asd1234567890m@gmail.com>, 2017, 2018, 2019. # Wajdi Feki <wajdi.feki@gmail.com>, 2017. # Omar Aglan <omar.aglan91@yahoo.com>, 2018, 2019. -# Codes Otaku <ilyas.gamerz@gmail.com>, 2018. +# Codes Otaku <ilyas.gamerz@gmail.com>, 2018, 2019. # Takai Eddine Kennouche <takai.kenn@gmail.com>, 2018. # Mohamed El-Baz <albaz2000eg@gmail.com>, 2018. # عاصم شكر - Aasem shokr <aasemshokr@gmail.com>, 2018. # Mohammad Fares <mhdchehade@gmail.com>, 2018. # NewFriskFan26 <newfriskfan26@gmail.com>, 2019. # spiderx0x <legendofdarks@gmail.com>, 2019. +# Ibraheem Tawfik <tawfikibraheem@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-24 17:38+0000\n" -"Last-Translator: spiderx0x <legendofdarks@gmail.com>\n" +"PO-Revision-Date: 2019-04-29 08:48+0000\n" +"Last-Translator: Ibraheem Tawfik <tawfikibraheem@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -38,7 +39,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.6.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -53,7 +54,7 @@ msgstr "لا يوجد ما يكفي من البايتات من أجل فك ال #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "مُدخل غير صالح \"i%\" (لم يتم تمريره) في السطر" +msgstr "إدخال خاطيء i% (لم يتم تمريره) في التصريح" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -174,14 +175,20 @@ msgid "Animation Playback Track" msgstr "شريط ضبط الحركة" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "إضافة مسار" +#, fuzzy +msgid "Animation length (frames)" +msgstr "مدة الحركة (بالثواني)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "مدة الحركة (بالثواني)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "إضافة مسار" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "تكرار الحركة" @@ -358,16 +365,17 @@ msgstr "" "-الصوت الجاري للأعب ثلاثي الأبعاد" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "مسارات الحركة يمكنها فقط أن تشير إلى عقدة مشغّل الحركة AnimationPlayer" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "" +msgstr "مشغل الحركة لا يمكنه تحريك نفسه, فقط الاعبين الأخرين." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "لا يمكن إضافة مقطع جديد بدون جذر" #: editor/animation_track_editor.cpp #, fuzzy @@ -376,34 +384,31 @@ msgstr "إضافة مسار" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "مسار المقطع غير صالح, إذن لا يمكن إضافة مفتاح." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن إضافة مفتاح." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "خط التحريك ثلاثي الأبعاد" +msgstr "أضف مفتاح مقطع المتحول (Transform)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "إضافة مسار" +msgstr "أضف مفتاح المقطع" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "مسار المقطع غير صالح, إذن لا يمكن إضافة دالة المفتاح (Method key)." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "استدعاء أسلوب المسار" +msgstr "أضف مفتاح مقطع الدالة" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "دالة لم توجد في شيئ: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -411,12 +416,11 @@ msgstr "مفتاح حركة التحريك" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "" +msgstr "ذاكرة التخزين المؤقت (Clipboard) فارغة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Paste Tracks" -msgstr "لصق المُعامل" +msgstr "لصق المقاطع" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" @@ -425,25 +429,32 @@ msgstr "مفتاح تكبير حركة" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." -msgstr "" +msgstr "هذا الخيار لا يعمل لتعديل خط (Bezier), لأنه فقط مقطع واحد." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "فقط قم بتبين المقاطع من العقد (Nodes) المحددة في الشجرة." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "قم بتجميع المقاطع حسب العقد (Nodes) أو إظهارهم كقائمة بسيطة." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " -msgstr "خطوة (ثانية):" +msgid "Snap:" +msgstr "خطوة أو خطوات: " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation step value." -msgstr "شجرة الحركة صحيحة." +msgstr "قيمة خطوة الحركة." + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "ثواني" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "إطار خلال ثانية" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -452,17 +463,15 @@ msgstr "شجرة الحركة صحيحة." #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "" +msgstr "تعديل" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation properties." -msgstr "شجرة الحركة" +msgstr "خاصيات الحركة." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Copy Tracks" -msgstr "إنسخ المُعامل" +msgstr "إنسخ المقاطع" #: editor/animation_track_editor.cpp msgid "Scale Selection" @@ -481,17 +490,14 @@ msgid "Duplicate Transposed" msgstr "نسخ محمّل" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Selection" -msgstr "نصف المُحدد" +msgstr "إحدف المحدد (المجموعة المختارة)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "إذهب إلي الخطوة التالية" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" msgstr "إذهب إلي الخطوة السابقة" @@ -505,11 +511,12 @@ msgstr "تنظيف الحركة" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "إختار العقدة التي سوف يتم تحريكها:" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Use Bezier Curves" -msgstr "" +msgstr "إستعمل خطوط أو منحنيات Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -557,7 +564,7 @@ msgstr "نسبة التكبير:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" -msgstr "" +msgstr "حدد مقاطع لنسخ:" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -565,20 +572,19 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "" +msgstr "أنسخ" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "مقاطع الصوت:" +msgstr "أضف مقطع صوت" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "تغيير موضع بداية مقطع صوت" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "تغيير موضع نهاية مقطع صوت" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -646,11 +652,11 @@ msgstr "إرجاع التكبير" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" -msgstr "" +msgstr "تحذيرات" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "أرقام الخط و العمود." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -734,7 +740,6 @@ msgid "Disconnect '%s' from '%s'" msgstr "قطع إتصال'%s' من '%s'" #: editor/connections_dialog.cpp -#, fuzzy msgid "Disconnect all from signal: '%s'" msgstr "قطع إتصال'%s' من '%s'" @@ -748,18 +753,16 @@ msgid "Disconnect" msgstr "قطع الاتصال" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect Signal: " -msgstr "يوصل الإشارة:" +msgstr "قم بوصل الإشارة: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit Connection: " -msgstr "خطأ في الإتصال" +msgstr "قم بتعديل الإتصال: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" +msgstr "هل أنت(ي) متأكد(ة) أنك تود إزالة كل الإتصالات من الإشارة \"%s\"؟" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -767,22 +770,19 @@ msgstr "إشارات" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "هل أنت(ي) متأكد(ة) أنك تود إزالة كل الإتصالات من هذه الإشارة؟" #: editor/connections_dialog.cpp -#, fuzzy msgid "Disconnect All" -msgstr "قطع الاتصال" +msgstr "قطع الاتصال على الكل" #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit..." -msgstr "المُعدل" +msgstr "تعديل..." #: editor/connections_dialog.cpp -#, fuzzy msgid "Go To Method" -msgstr "قائمة الطرق" +msgstr "إذهب إلى الدالة" #: editor/create_dialog.cpp msgid "Change %s Type" @@ -915,7 +915,6 @@ msgid "Error loading:" msgstr "خطآ في التحميل:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" msgstr "فشل في تحميل المشهد بسبب وجود تبعيات مفقودة يعتمد المشهد عليها:" @@ -1068,9 +1067,8 @@ msgid "Uncompressing Assets" msgstr "يفكك الضغط عن الأصول" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Package installed successfully!" -msgstr "الحزمة تم تثبيتها بنجاح!" +msgstr "تم تتبيث الحزمة بنجاح!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -1216,9 +1214,8 @@ msgid "Add Bus" msgstr "أضف بيوس" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "إحفظ نسق بيوس الصوت كـ..." +msgstr "أضف مسار صوت (Audio Bus) جديد إلى هذا التصميم." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1387,7 +1384,7 @@ msgstr "تخزين الملف:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "" +msgstr "لم يوجد قالب التصدير في المسار المتوقع:" #: editor/editor_export.cpp msgid "Packing" @@ -1398,12 +1395,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"المنصة المستهدفة تحتاج لتشفير ملمس 'ETC' ل GLES2. قم بتمكين 'Import Etc' في " +"إعدادات المشروع." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"المنصة المستهدفة تحتاج لتشفير ملمس \"ETC2\" ل GLES3. قم بتمكين 'Import Etc " +"2' في إعدادات المشروع." #: editor/editor_export.cpp msgid "" @@ -1424,7 +1425,7 @@ msgstr "ملف النموذج غير موجود:" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "قالب الإصدار المخصص ليس موجود" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1538,14 +1539,13 @@ msgid "Move Favorite Down" msgstr "حرك المُفضلة للأسفل" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "التبويب السابق" +msgstr "المجلد السابق" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Next Folder" -msgstr "أنشئ مجلد" +msgstr "المجلد اللاحق" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1617,7 +1617,7 @@ msgstr "خصائص" #: editor/editor_help.cpp msgid "Properties:" -msgstr "" +msgstr "خصائص:" #: editor/editor_help.cpp msgid "Methods" @@ -1631,7 +1631,7 @@ msgstr "قائمة الطرق" #: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" -msgstr "خصائص" +msgstr "خصائص النمط" #: editor/editor_help.cpp #, fuzzy @@ -1663,14 +1663,12 @@ msgid "Constants:" msgstr "الثوابت:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "الوصف" +msgstr "وصف الصف" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "الوصف:" +msgstr "وصف الصف:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1728,34 +1726,28 @@ msgid "Search Help" msgstr "إبحث في المساعدة" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "إستبدال الكل" +msgstr "إظهار الكل" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "الفئات" +msgstr "الصفوف فقط" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "قائمة الطرق" +msgstr "الطرق فقط" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "إشارات" +msgstr "إشارات فقط" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "الثوابت" +msgstr "ثوابت فقط" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "خصائص" +msgstr "خصائص فقط" #: editor/editor_help_search.cpp #, fuzzy @@ -1763,9 +1755,8 @@ msgid "Theme Properties Only" msgstr "خصائص" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "الأعضاء" +msgstr "نوع العضو" #: editor/editor_help_search.cpp #, fuzzy @@ -1774,11 +1765,11 @@ msgstr "صنف:" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "خصيصة:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "مجموعة" #: editor/editor_inspector.cpp msgid "Set Multiple:" @@ -1813,7 +1804,7 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "حسنا" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -3899,6 +3890,11 @@ msgid "Delete Node" msgstr "إنشاء عقدة" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "تمكين/إيقاف هذا المسار." @@ -4888,9 +4884,34 @@ msgid "Layout" msgstr "المخطط" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "أدخل مفتاح (مسارات موجودة بالفعل)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "أدخل مفاتيح" +msgid "Auto Insert Key" +msgstr "أضف مفتاح الحركة" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4963,6 +4984,52 @@ msgstr "تعديل البولي (مسح النقطة)" msgid "Set Handle" msgstr "حدد المعامل" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "خطأ تحميل الصورة:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "لا بيكسل بشفافية > 128 في الصورة..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "حمل قناع الانبعاث" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "إمسح قناع الانبعاث" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "جسيمات" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "عدد النقاط المولدة:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "قناع الانبعاث" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "التقط من البيكسل" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "الوان الانبعاث" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5316,22 +5383,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "لا يمكن إنشاء سوى نقطة وحيدة داخل ParticlesMaterial معالج المواد" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "خطأ تحميل الصورة:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "لا بيكسل بشفافية > 128 في الصورة..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "حمل قناع الانبعاث" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "إمسح قناع الانبعاث" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5339,30 +5390,9 @@ msgstr "تحويل إلي %s" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "جسيمات" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "عدد النقاط المولدة:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "وقت التوليد (تانية):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "قناع الانبعاث" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "التقط من البيكسل" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "الوان الانبعاث" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "الوجوه لا تحتوي على منطقة!" @@ -5899,7 +5929,8 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " مرجع الصنف" #: editor/plugins/script_editor_plugin.cpp @@ -6740,6 +6771,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "إنشاء شبكة الخطوط العريضة" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "إنشاء بولي" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "إنشاء مُضلع التنقل" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "أنشئ شكل مُطبق" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "الميش فارغ!" @@ -6752,18 +6803,40 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "تحويل إلي %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "إنشاء شبكة الخطوط العريضة" +msgid "Convert to Polygon2D" +msgstr "تحويل إلي %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "إنشاء مُضلع التنقل" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "أنشئ شكل مُطبق" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7385,6 +7458,11 @@ msgid "Duplicate Nodes" msgstr "مفاتيح نسخ التحريك" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "إنشاء عقدة" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8563,10 +8641,6 @@ msgid "Open documentation" msgstr "فُتح مؤخراً" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -10335,6 +10409,10 @@ msgstr "التعين للإنتظام." msgid "Varyings can only be assigned in vertex function." msgstr "يمكن تعيين المتغيرات فقط في الذروة ." +#, fuzzy +#~ msgid "Insert keys." +#~ msgstr "أدخل مفاتيح" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "نمذج المشهد(المشاهد) المحددة كطفل للعقدة المحددة." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index a179f3b438..e62de9bb28 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -165,12 +165,18 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Добавяне на нови пътечки." +msgid "Animation length (frames)" +msgstr "Ново Име на Анимация:" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" -msgstr "" +#, fuzzy +msgid "Animation length (seconds)" +msgstr "Промени Името на Анимацията:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "Добавяне на нови пътечки." #: editor/animation_track_editor.cpp #, fuzzy @@ -433,7 +439,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "Стъпка (сек.):" #: editor/animation_track_editor.cpp @@ -441,6 +447,14 @@ msgstr "Стъпка (сек.):" msgid "Animation step value." msgstr "Изтриване на анимацията?" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3826,6 +3840,11 @@ msgid "Delete Node" msgstr "Избиране на всичко" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Покажи Любими" @@ -4811,7 +4830,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4883,6 +4926,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5234,52 +5323,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5798,7 +5850,7 @@ msgid "Save Theme As..." msgstr "Запази Темата Като..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6635,6 +6687,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Създайте нов/а %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Създаване на папка" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Създаване на папка" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Създаване на папка" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6647,17 +6719,38 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Създайте нов/а %s" +msgid "Convert to Polygon2D" +msgstr "Преместване на Полигон" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Създаване на папка" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7274,6 +7367,11 @@ msgid "Duplicate Nodes" msgstr "Направи дупликат на Key(s)" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Избиране на всичко" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8465,10 +8563,6 @@ msgid "Open documentation" msgstr "Отвори документацията на Godot онлайн" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 3634ca82d2..3ff5ddaf1c 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -172,16 +172,21 @@ msgstr "অ্যানিমেশনের চালনা বন্ধ কর #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "অ্যানিমেশন (Anim) ট্র্যাক যোগ করুন" +msgid "Animation length (frames)" +msgstr "অ্যানিমেশনের (Animation) দৈর্ঘ্য (সময় সেকেন্ডে)।" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "অ্যানিমেশনের (Animation) দৈর্ঘ্য (সময় সেকেন্ডে)।" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "অ্যানিমেশন (Anim) ট্র্যাক যোগ করুন" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "অ্যানিমেশন (Animation) জুম (zoom) করুন।" @@ -451,14 +456,22 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " -msgstr "স্ন্যাপ (পিক্সেলসমূহ):" +msgid "Snap:" +msgstr "স্ন্যাপ" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "অ্যানিমেশনের তালিকাটি কার্যকর।" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "এফ পি এস" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -4062,6 +4075,11 @@ msgid "Delete Node" msgstr "নোড(সমূহ) অপসারণ করুন" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "নোড(সমূহ) অপসারণ করুন" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "বিক্ষেপ-হীন মোড" @@ -5086,9 +5104,34 @@ msgid "Layout" msgstr "লেআউট/নকশা সংরক্ষণ করুন" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "চাবিসমূহ সন্নিবেশ করুন" +msgid "Insert keys (based on mask)." +msgstr "চাবি সন্নিবেশ করুন (বিদ্যমান ট্র্যাক/পথসমূহ)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "অ্যানিমেশনে (Anim) চাবি যোগ করুন" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5161,6 +5204,56 @@ msgstr "Poly সম্পাদন করুন (বিন্দু অপসা msgid "Set Handle" msgstr "হ্যান্ডেল স্থাপন করুন" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "ছবি লোডে সমস্যা হয়েছে:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "স্বচ্ছতাসহ কোনো পিক্সেল নেই > ছবিতে ১২৮..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Emission Mask লোড করুন" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Emission Mask পরিস্কার করুন" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Particles" +msgstr "ভারটেক্স" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "উৎপাদিত বিন্দুর সংখ্যা:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Emission Mask" +msgstr "Emission Mask স্থাপন করুন" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Capture from Pixel" +msgstr "দৃশ্য হতে তৈরি করবেন" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Emission Colors" +msgstr "Emission-এর স্থানসমূহ:" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5528,22 +5621,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "শুধুমাত্র ParticlesMaterial প্রসেস ম্যাটেরিয়ালে বিন্দু স্থাপন সম্ভব" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "ছবি লোডে সমস্যা হয়েছে:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "স্বচ্ছতাসহ কোনো পিক্সেল নেই > ছবিতে ১২৮..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Emission Mask লোড করুন" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Emission Mask পরিস্কার করুন" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5552,34 +5629,9 @@ msgstr "এতে রূপান্তর করুন..." #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy -msgid "Particles" -msgstr "ভারটেক্স" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "উৎপাদিত বিন্দুর সংখ্যা:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Generation Time (sec):" msgstr "গড় সময় (সেঃ)" -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Emission Mask" -msgstr "Emission Mask স্থাপন করুন" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Capture from Pixel" -msgstr "দৃশ্য হতে তৈরি করবেন" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Emission Colors" -msgstr "Emission-এর স্থানসমূহ:" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "পৃষ্ঠসমূহ কোনো আকার নেই!" @@ -6134,7 +6186,8 @@ msgid "Save Theme As..." msgstr "থিম এইরূপে সংরক্ষণ করুন..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " ক্লাস রেফারেন্স" #: editor/plugins/script_editor_plugin.cpp @@ -7014,6 +7067,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "প্রান্তরেখা মেস তৈরি করুন" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Poly তৈরি করুন" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Navigation Polygon তৈরি করুন" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "অকলুডার (occluder) পলিগন তৈরি করুন" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "সংরক্ষণের পথটি খালি!" @@ -7026,19 +7099,41 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite" msgstr "ফ্রেমসমূহ স্তূপ করুন" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "এতে রূপান্তর করুন..." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "প্রান্তরেখা মেস তৈরি করুন" +msgid "Convert to Polygon2D" +msgstr "পলিগন সরান" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Navigation Polygon তৈরি করুন" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "অকলুডার (occluder) পলিগন তৈরি করুন" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7674,6 +7769,11 @@ msgid "Duplicate Nodes" msgstr "নোড(সমূহ) প্রতিলিপি করুন" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "নোড(সমূহ) অপসারণ করুন" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8932,10 +9032,6 @@ msgid "Open documentation" msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "নোড(সমূহ) অপসারণ করুন" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "শীষ্য নোড তৈরি করুন" @@ -10861,12 +10957,17 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Snap (s): " +#~ msgstr "স্ন্যাপ (পিক্সেলসমূহ):" + +#, fuzzy +#~ msgid "Insert keys." +#~ msgstr "চাবিসমূহ সন্নিবেশ করুন" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "নির্বাচিত দৃশ্য(সমূহ)-কে নির্বাচিত নোডের অংশ হিসেবে ইনস্ট্যান্স করুন।" -#~ msgid "FPS" -#~ msgstr "এফ পি এস" - #, fuzzy #~ msgid "Warnings:" #~ msgstr "সতর্কতা" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 75f6c53145..20d9da2ae1 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -7,11 +7,12 @@ # Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018. # Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018. # roger <616steam@gmail.com>, 2019. +# Roger BR <drai_kin@hotmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"PO-Revision-Date: 2019-05-19 07:48+0000\n" "Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" @@ -20,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -91,9 +92,8 @@ msgid "Add Bezier Point" msgstr "Afegir punt Bezier" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Mou el Punt" +msgstr "Moure Punts Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -121,12 +121,11 @@ msgstr "Modifica el valor de la clau" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Modifica la Crida" +msgstr "Canviar crida d'animació" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Modifica el bucle d'Animació" +msgstr "Canviar la durada de l'Animació" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -158,14 +157,20 @@ msgid "Animation Playback Track" msgstr "Pista de reproducció d'Animacions" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Afegeix una Pista" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Durada de l'Animació (en segons)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Durada de l'Animació (en segons)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Afegeix una Pista" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Bucle de l'Animació" @@ -183,9 +188,8 @@ msgid "Anim Clips:" msgstr "Talls d'Animació:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Modifica el Valor de la Taula" +msgstr "Canviar el camí de la pista" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -212,9 +216,8 @@ msgid "Time (s): " msgstr "Temps (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Activa Doppler" +msgstr "Pista de commutació activada" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -234,7 +237,7 @@ msgstr "Captura" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "El de més a prop" +msgstr "Més proper" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -267,19 +270,16 @@ msgid "Delete Key(s)" msgstr "Elimina les Claus" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "Modifica el Nom de l'Animació:" +msgstr "Canviar el Mode d'Actualització de l'Animació" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "Mode d'Interpolació" +msgstr "Canviar Mode d'Interpolació de l'Animació" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "Modifica el bucle d'Animació" +msgstr "Canviar Mode de bucle d'Animació" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -364,9 +364,8 @@ msgid "Not possible to add a new track without a root" msgstr "No es pot afegir una nova pista sense cap arrel" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Afegeix una Pista" +msgstr "Afegir Pista Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -377,9 +376,8 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "No s'hi pot inserir cap Clau. La pista no és del tipus \"Spatial\"" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "Pista de Transformació 3D" +msgstr "Afegir Clau de Pista de Transformació" #: editor/animation_track_editor.cpp msgid "Add Track Key" @@ -429,13 +427,22 @@ msgid "Group tracks by node or display them as plain list." msgstr "Agrupa les pistes per node o mostra-les en una llista." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Pas (s): " +#, fuzzy +msgid "Snap:" +msgstr "Alinea" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Valor del pas d'Animació." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Segons" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -474,14 +481,12 @@ msgid "Delete Selection" msgstr "Elimina la Selecció" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" -msgstr "Vés al Pas Següent" +msgstr "Anar al Pas Següent" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" -msgstr "Vés al Pas Anterior" +msgstr "Anar al Pas Anterior" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -556,17 +561,16 @@ msgid "Copy" msgstr "Copia" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Talls d'Àudio:" +msgstr "Afegir Clip de Pista d'Àudio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Canviar Desplaçament d'Inici de Clip de Pista d'Àudio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Canviar Desplaçament de Fi del Clip de Pista d'Àudio" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -638,7 +642,7 @@ msgstr "Avisos" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Números de línia i columna." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -743,9 +747,9 @@ msgid "Edit Connection: " msgstr "Edita la Connexió: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "Esteu segur que voleu eliminar totes les connexions d'aquest senyal?" +msgstr "" +"Esteu segurs de que voleu eliminar totes les connexions del senyal \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -899,9 +903,8 @@ msgid "Error loading:" msgstr "Error en carregar:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "No es pot carregar l'escena. Manquen dependències:" +msgstr "Càrrega fallida perquè falten les següents dependències:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1052,9 +1055,8 @@ msgid "Uncompressing Assets" msgstr "Descomprimint Recursos" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Package installed successfully!" -msgstr "Paquet instal·lat correctament!" +msgstr "Paquet instal·lat amb èxit!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -1200,9 +1202,8 @@ msgid "Add Bus" msgstr "Afegeix Bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Anomena i Desa el Disseny del Bus d'Àudio..." +msgstr "Afegir un nou Bus d'Àudio a aquesta configuració." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1388,12 +1389,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. " +"Activa 'Import Etc' en la Configuració del Projecte." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. " +"Activa 'Import Etc 2' en la Configuració del Projecte." #: editor/editor_export.cpp msgid "" @@ -1412,9 +1417,8 @@ msgstr "No s'ha trobat cap plantilla de depuració personalitzada." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom release template not found." -msgstr "No s'ha trobat cap paquet de llançament personalitzat." +msgstr "No s'ha trobat cap plantilla de publicació personalitzada." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1429,24 +1433,21 @@ msgid "File Exists, Overwrite?" msgstr "Fitxer Existent, Voleu sobreescriure'l?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" -msgstr "Selecciona aquest Directori" +msgstr "Seleccionar aquest Directori" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copia Camí" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "Mostra en el Gestor de Fitxers" +msgstr "Obrir en el Gestor de Fitxers" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "Mostra en el Gestor de Fitxers" +msgstr "Mostrar en el Gestor de Fitxers" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1540,9 +1541,8 @@ msgid "Go to parent folder" msgstr "Vés al directori principal" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "No s'ha pogut crear el directori." +msgstr "Eliminar carpeta actual de preferits." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1668,14 +1668,12 @@ msgstr "" "$url2]sol·licitant-lo[/url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Descripció de la Propietat:" +msgstr "Descripcions de la Propietat" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" -msgstr "Descripció de la Propietat:" +msgstr "Descripcions de la Propietat:" #: editor/editor_help.cpp msgid "" @@ -1686,14 +1684,12 @@ msgstr "" "$color][url=$url] totaportant-ne una[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Descripció del mètode:" +msgstr "Descripcions del Mètode" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" -msgstr "Descripció del mètode:" +msgstr "Descripcions del Mètode:" #: editor/editor_help.cpp msgid "" @@ -1709,9 +1705,8 @@ msgid "Search Help" msgstr "Cerca Ajuda" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Mostra les Normals" +msgstr "Mostra-ho tot" #: editor/editor_help_search.cpp msgid "Classes Only" @@ -1738,9 +1733,8 @@ msgid "Theme Properties Only" msgstr "Només Propietats del Tema" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "Membres" +msgstr "Tipus de Membre" #: editor/editor_help_search.cpp msgid "Class" @@ -1867,7 +1861,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "No es pot sobreescriure la escena si encara està oberta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2196,9 +2190,8 @@ msgstr "Predeterminat" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" -msgstr "Mostra'l en el Sistema de Fitxers" +msgstr "Mostrar en el Sistema de Fitxers" #: editor/editor_node.cpp msgid "Play This Scene" @@ -2281,9 +2274,8 @@ msgid "Save Scene" msgstr "Desa Escena" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" -msgstr "Desa Totes les Escenes" +msgstr "Desar Totes les Escenes" #: editor/editor_node.cpp msgid "Close Scene" @@ -2554,9 +2546,8 @@ msgid "Save & Restart" msgstr "Desa i Reinicia" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Gira i Gira mentre l'editor es repinta!" +msgstr "Gira quan la finestra de l'editor es redibuixa." #: editor/editor_node.cpp msgid "Update Always" @@ -2767,9 +2758,8 @@ msgid "Assign..." msgstr "Assigna..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "Camí no vàlid" +msgstr "RID no vàlid" #: editor/editor_properties.cpp msgid "" @@ -3215,12 +3205,10 @@ msgid "New Resource..." msgstr "Recurs Nou..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" msgstr "Expandir tot" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" msgstr "Col·lapsar tot" @@ -3244,9 +3232,8 @@ msgid "Re-Scan Filesystem" msgstr "ReAnalitza Sistema de Fitxers" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Commuta Mode" +msgstr "Commutar mode dividit" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3275,18 +3262,16 @@ msgid "Create Script" msgstr "Crea un Script" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" -msgstr "Cerca en els fitxers" +msgstr "Cercar en els Fitxers" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Cerca: " +msgstr "Cercar:" #: editor/find_in_files.cpp msgid "Folder:" -msgstr "Directori: " +msgstr "Directori:" #: editor/find_in_files.cpp msgid "Filters:" @@ -3465,7 +3450,7 @@ msgstr "ReImportar" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Guardar escenes, reimportar i reiniciar" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -3634,14 +3619,12 @@ msgid "Insert Point" msgstr "Insereix un Punt" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon (Remove Point)" -msgstr "Edita el Polígon (Elimina un Punt)" +msgstr "Editar Polígon (Eliminar Punt)" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Remove Polygon And Point" -msgstr "Elimina el Polígon i el Punt" +msgstr "Eliminar Polígon i Punt" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3655,25 +3638,21 @@ msgstr "Afegeix una Animació" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "Carrega..." +msgstr "Carregar..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "Mou el Punt" +msgstr "Moure Punt de Node" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "Modifica el Temps de Mescla" +msgstr "Canviar Límits de BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Modifica el Temps de Mescla" +msgstr "Canviar Etiquetes de BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3685,24 +3664,21 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Afegeix un Node" +msgstr "Afegir Punt de Node" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Afegeix una Animació" +msgstr "Afegir Punt d'Animació" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Elimina un Punt del Camí" +msgstr "Eliminar Punt BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Moure Punt BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3751,24 +3727,20 @@ msgid "Add Triangle" msgstr "Afegir Triangle" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Modifica el Temps de Mescla" +msgstr "Canviar Límits BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Modifica el Temps de Mescla" +msgstr "Canviar Etiquetes BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Elimina un Punt del Camí" +msgstr "Eliminar Punt BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Elimina la Variable" +msgstr "Eliminar Triangle BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -3830,25 +3802,26 @@ msgstr "No es pot connectar. El port és en ús o la connexió no és vàlida." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" msgstr "Nodes Connectats" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "Desconnectat" +msgstr "Nodes Desconnectats" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Animació" +msgstr "Establir Animació" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" +msgstr "Eliminar Node" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" msgstr "Elimina els Nodes" #: editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -3857,9 +3830,8 @@ msgid "Toggle Filter On/Off" msgstr "Activa/Desactiva la Pista." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "S'ha Modificat el Filtre de Locale" +msgstr "Canviar Filtre" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3886,20 +3858,17 @@ msgstr "Nom del node:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node..." -msgstr "Afegeix un Node" +msgstr "Afegir Node..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Edita Filtres" +msgstr "Editar Pistes Filtrades:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable filtering" -msgstr "Fills Editables" +msgstr "Habilitar filtració" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -3927,14 +3896,12 @@ msgid "Remove Animation" msgstr "Eliminar l'Animació" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Invalid animation name!" -msgstr "ERROR: El Nom de l'Animació no és vàlid!" +msgstr "El Nom de l'Animació no és vàlid!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Animation name already exists!" -msgstr "ERROR: Ja existeix aquest nom d'Animació!" +msgstr "El nom d'animació ja existeix!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -3958,14 +3925,12 @@ msgid "Duplicate Animation" msgstr "Duplica l'Animació" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "ERROR: Cap animació per copiar!" +msgstr "No hi ha animacions per copiar!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "ERROR: Cap recurs d'animació al porta-retalls!" +msgstr "No hi ha recursos d'animació al porta-retalls!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" @@ -3976,9 +3941,8 @@ msgid "Paste Animation" msgstr "Enganxa l'Animació" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to edit!" -msgstr "ERROR: Cap animació per editar!" +msgstr "Cap animació per editar!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -4023,14 +3987,12 @@ msgid "New" msgstr "Nou" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Transicions" +msgstr "Editar Transicions..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "Obre en l'Editor" +msgstr "Obre en l'Inspector" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -4122,14 +4084,12 @@ msgid "Cross-Animation Blend Times" msgstr "Temps de mescla entre Animacions" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Mode de moviment" +msgstr "Moure Node" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Afegeix una Traducció" +msgstr "Afegir una Transició" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4137,9 +4097,8 @@ msgid "Add Node" msgstr "Afegeix un Node" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "End" -msgstr "Final/s" +msgstr "Final" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" @@ -4151,7 +4110,7 @@ msgstr "Sincronitzar" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "Al Final" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" @@ -4162,45 +4121,44 @@ msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "No playback resource set at path: %s." -msgstr "Fora del camí dels recursos." +msgstr "Cap recurs de reproducció assignat en el camí: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Eliminat:" +msgstr "Node Eliminat" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Node de Transició" +msgstr "Transició Eliminada" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Establir node d'inici (Reproducció Automàtica)" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"Seleccionar i moure nodes.\n" +"Clic dret per afegir nous nodes.\n" +"Shift + clic esquerra per a crear connexions." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "Crea Nou %s" +msgstr "Crear nous nodes." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Connect nodes." -msgstr "Connecta els Nodes" +msgstr "Connectar nodes." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Remove selected node or transition." -msgstr "Treu la pista seleccionada." +msgstr "Eliminar el node o transició seleccionats." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." @@ -4213,7 +4171,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition: " -msgstr "Transició" +msgstr "Transició: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4407,14 +4365,12 @@ msgid "Asset Download Error:" msgstr "Error en la baixada de l'Actiu:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading (%s / %s)..." -msgstr "S'esta descarrengant" +msgstr "Descarregant (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading..." -msgstr "S'esta descarrengant" +msgstr "Descarregant..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." @@ -4787,9 +4743,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "Permet la selecció de nodes fills." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Singleton" +msgstr "Opcions d'esquelet" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4844,7 +4799,7 @@ msgstr "Mostra el Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Mostrar Grup i Bloquejar Icones" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4859,9 +4814,34 @@ msgid "Layout" msgstr "Desar Disseny" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "Mascara de translació per a inserir claus." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "Mascara de rotació per a inserir claus." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "Mascara d'escala per a inserir claus." + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "Insereix Claus" +msgid "Insert keys (based on mask)." +msgstr "Insereix una Clau (Pistes existents)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Insereix una Clau" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4933,6 +4913,52 @@ msgstr "Edita el Polígon (Elimina un Punt)" msgid "Set Handle" msgstr "Estableix la Nansa" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Error en carregar la imatge:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Cap píxel amb transparència > 128 en la imatge..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Carrega una Màscara d'Emissió" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Esborra la Màscara d'Emissió" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partícules" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Recompte de punts generats:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Màscara d'Emissió" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Captura des d'un Píxel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Colors d'Emissió" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5018,7 +5044,7 @@ msgstr "Precalcula la Sonda d'IG" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Degradat Editat" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5285,22 +5311,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Només es poden establir punts en materials de procés ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Error en carregar la imatge:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Cap píxel amb transparència > 128 en la imatge..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Carrega una Màscara d'Emissió" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Esborra la Màscara d'Emissió" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5308,30 +5318,9 @@ msgstr "Converteix en majúscules" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partícules" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Recompte de punts generats:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Temps de generació (s):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Màscara d'Emissió" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Captura des d'un Píxel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Colors d'Emissió" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Les Cares no tenen àrea!" @@ -5406,9 +5395,8 @@ msgid "Add Point to Curve" msgstr "Afegeix un Punt a la Corba" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Split Curve" -msgstr "Tanca la Corba" +msgstr "Partir Corba" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" @@ -5438,9 +5426,8 @@ msgid "Click: Add Point" msgstr "Clic: Afegeix un Punt" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Left Click: Split Segment (in curve)" -msgstr "Parteix el Segment (de la Corba)" +msgstr "Clic Esquerra: Partir Segment (en la Corba)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5526,7 +5513,7 @@ msgstr "Mou el Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "La propietat esquelet del Polygon2D no apunta a un node Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5534,10 +5521,13 @@ msgid "Sync Bones" msgstr "Mostra els Ossos" #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" +"No hi ha textura en aquest polígon.\n" +"Assigneu una textura per a poder editar el UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" @@ -5565,13 +5555,13 @@ msgid "Remove Internal Vertex" msgstr "Elimina el Punt In-Control" #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Polígon no vàlid (es necessiten 3 vèrtex diferents)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "Edita Polígon" +msgstr "Afegir Polígon Personalitzat" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5588,8 +5578,9 @@ msgid "Transform Polygon" msgstr "Tipus de Transformació" #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Paint Bone Weights" -msgstr "" +msgstr "Pintar Pes dels Ossos" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5649,22 +5640,30 @@ msgid "Scale Polygon" msgstr "Escala el Polígon" #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" +"Crear polígon personalitzat. Habilita el renderitzat de polígons " +"personalitzats." #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"Eliminar un polígon personalitzat. Si no en queda cap, el renderitzat de " +"polígons personalitzats es deshabilita." #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Paint weights with specified intensity." -msgstr "" +msgstr "Pinta el pes amb la intensitat especificada." #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Unpaint weights with specified intensity." -msgstr "" +msgstr "Despinta el pes amb la intensitat especificada." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" @@ -5683,9 +5682,8 @@ msgid "Clear UV" msgstr "Esborra UVs" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "Configuració del GridMap" +msgstr "Configuració de la Quadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5698,7 +5696,7 @@ msgstr "Activa l'Alineament" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" -msgstr "Graella" +msgstr "Quadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5866,7 +5864,8 @@ msgid "Save Theme As..." msgstr "Desa el Tema com a..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " Referència de Classe" #: editor/plugins/script_editor_plugin.cpp @@ -5902,9 +5901,8 @@ msgid "File" msgstr "Fitxer" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Obre" +msgstr "Obrir..." #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6045,9 +6043,8 @@ msgid "Debugger" msgstr "Depurador" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "Cerca Ajuda" +msgstr "Resultats de cerca" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -6096,7 +6093,7 @@ msgstr "Converteix a Majúscules" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Ressaltador de sintaxi" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6185,9 +6182,8 @@ msgid "Find Previous" msgstr "Cerca l'Anterior" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "Filtrat de Fitxers..." +msgstr "Cercar en Fitxers..." #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -6239,9 +6235,8 @@ msgid "Create physical bones" msgstr "Crea un malla de Navegació" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" -msgstr "Singleton" +msgstr "Esquelet" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy @@ -6392,9 +6387,8 @@ msgid "This operation requires a single selected node." msgstr "Aquesta operació requereix un únic node seleccionat." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock View Rotation" -msgstr "Mostra la Informació" +msgstr "Bloquejar Rotació de la Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -6441,9 +6435,8 @@ msgid "Doppler Enable" msgstr "Activa Doppler" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Cinematic Preview" -msgstr "Creant Previsualitzacions de Malles" +msgstr "Previsualització Cinemàtica" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -6480,9 +6473,8 @@ msgid "" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "Mostra la Informació" +msgstr "Rotació de la Vista Bloquejada" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -6715,6 +6707,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "Crea la Malla de Contorn" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Crear Polígon3D" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Crea un Polígon de Navegació" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Crea un Polígon Oclusor" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "El camí per desar és buit!" @@ -6727,19 +6739,41 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite" msgstr "SpriteFrames" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Converteix a %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Crea la Malla de Contorn" +msgid "Convert to Polygon2D" +msgstr "Mou el Polígon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Crea un Polígon de Navegació" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Crea un Polígon Oclusor" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -6750,9 +6784,8 @@ msgid "Grow (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Update Preview" -msgstr "Previsualització" +msgstr "Actualitzar Previsualització" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" @@ -6841,9 +6874,8 @@ msgstr "Mode Imant:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp -#, fuzzy msgid "None" -msgstr "<Cap>" +msgstr "Cap" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" @@ -7008,9 +7040,8 @@ msgid "Fix Invalid Tiles" msgstr "Nom no vàlid." #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Centra la Selecció" +msgstr "Tallar Selecció" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -7058,9 +7089,8 @@ msgid "Pick Tile" msgstr "Tria un Tessel·la" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Treu la Selecció" +msgstr "Copiar Selecció" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -7104,18 +7134,16 @@ msgid "Merge from Scene" msgstr "Combina-ho a partir de l'Escena" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Planta Següent" +msgstr "Coordenada Següent" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Planta Anterior" +msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." @@ -7137,12 +7165,11 @@ msgstr "Elimina un Punt." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." -msgstr "Crear un Nou Rectangle." +msgstr "Crear un nou rectangle." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "Crea un nou Polígon del no-res." +msgstr "Crear un nou polígon." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -7174,9 +7201,8 @@ msgid "Merge from scene?" msgstr "Combinar-ho a partir de l'escena?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Texture" -msgstr "Elimina la Plantilla" +msgstr "Eliminar Textura" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." @@ -7201,9 +7227,8 @@ msgid "" msgstr "Selecciona la sub-tessel·la en edició." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Elimina els Punts" +msgstr "Eliminar Polígon." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7349,18 +7374,20 @@ msgid "Add Node to Visual Shader" msgstr "Ombreig" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" -msgstr "Duplica els Nodes" +msgstr "Duplicar Nodes" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Eliminar Nodes" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vertex" -msgstr "Vèrtexs" +msgstr "Vèrtex" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7368,9 +7395,8 @@ msgid "Fragment" msgstr "Arguments:" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Light" -msgstr "Dreta" +msgstr "Llum" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7378,9 +7404,8 @@ msgid "VisualShader" msgstr "Ombreig" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "Edita Filtres" +msgstr "Editar Propietat Visual" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7400,10 +7425,13 @@ msgid "Delete preset '%s'?" msgstr "Esborrar la configuració '%s' ?" #: editor/project_export.cpp +#, fuzzy msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"No s'ha pogut exportar el projecte per la plataforma '%s'.\n" +"Les plantilles d'exportació semblen absents o son invalides." #: editor/project_export.cpp msgid "" @@ -7425,7 +7453,7 @@ msgstr "Exportació per a %s" #: editor/project_export.cpp #, fuzzy msgid "The given export path doesn't exist:" -msgstr "El camí no existeix." +msgstr "El camí triat per la exportació no existeix:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -7440,9 +7468,8 @@ msgid "Add..." msgstr "Afegeix..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "Exporta Projecte" +msgstr "Camí d'exportació" #: editor/project_export.cpp msgid "Resources" @@ -7537,14 +7564,12 @@ msgid "Export PCK/Zip" msgstr "Exporta PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Mode d'Exportació:" +msgstr "Mode d'Exportació?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Exporta" +msgstr "Exportar Tot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7559,10 +7584,8 @@ msgid "The path does not exist." msgstr "El camí no existeix." #: editor/project_manager.cpp -#, fuzzy msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." -msgstr "" -"Seleccioneu un directori que no contingui ja un fitxer 'project.godot'." +msgstr "Fitxer de projecte '.zip' invalid, no conte un fitxer 'project.godot'." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -7571,7 +7594,7 @@ msgstr "Selecciona un directori buit." #: editor/project_manager.cpp #, fuzzy msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "Selecciona un fitxer 'projecte.godot'." +msgstr "Si us plau seleccioneu un fitxer 'projecte.godot' o '.zip'." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." @@ -7666,9 +7689,8 @@ msgid "Project Path:" msgstr "Camí del Projecte:" #: editor/project_manager.cpp -#, fuzzy msgid "Project Installation Path:" -msgstr "Camí del Projecte:" +msgstr "Camí d'instal·lació del Projecte:" #: editor/project_manager.cpp msgid "Browse" @@ -7879,9 +7901,8 @@ msgid "Add Input Action Event" msgstr "Afegeix un Incidència d'Acció de Entrada" #: editor/project_settings_editor.cpp -#, fuzzy msgid "All Devices" -msgstr "Dispositiu" +msgstr "Tots els Dispositius" #: editor/project_settings_editor.cpp msgid "Device" @@ -8269,14 +8290,12 @@ msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "Troba el Tipus de Node" +msgstr "Tipus de node" #: editor/rename_dialog.cpp -#, fuzzy msgid "Current scene name" -msgstr "Escena Actual" +msgstr "Nom de l'escena actual" #: editor/rename_dialog.cpp #, fuzzy @@ -8321,9 +8340,8 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expressions" -msgstr "Modifica l'Expressió" +msgstr "Expressions Regulars" #: editor/rename_dialog.cpp #, fuzzy @@ -8347,19 +8365,17 @@ msgid "Case" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Lowercase" -msgstr "Minúscula" +msgstr "A Minúscules" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Uppercase" -msgstr "Majúscules" +msgstr "A Majúscules" #: editor/rename_dialog.cpp #, fuzzy msgid "Reset" -msgstr "Reinicia el Zoom" +msgstr "Resetejar" #: editor/rename_dialog.cpp msgid "Error" @@ -8498,24 +8514,20 @@ msgid "Make Local" msgstr "Local" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "Entesos!" +msgstr "Nova Arrel d'Escena" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Create Root Node:" -msgstr "Crea un Node" +msgstr "Crear Node Arrel:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "2D Scene" -msgstr "Escena" +msgstr "Escena 2D" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "3D Scene" -msgstr "Escena" +msgstr "Escena 3D" #: editor/scene_tree_dock.cpp #, fuzzy @@ -8573,10 +8585,6 @@ msgid "Open documentation" msgstr "Obre la Documentació en línia" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Elimina els Nodes" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Afegeix un Node Fill" @@ -8746,18 +8754,16 @@ msgid "N/A" msgstr "No Disponible" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script/Choose Location" -msgstr "Editor d'Scripts" +msgstr "Obrir Script/Escollir Localització" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "El camí és Buit" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "El camí per desar és buit!" +msgstr "El nom del fitxer és buit" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8945,9 +8951,8 @@ msgid "Set From Tree" msgstr "Estableix des de l'Arbre" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "Sortida Lenta" +msgstr "Eliminar Drecera" #: editor/settings_config_dialog.cpp #, fuzzy @@ -8955,9 +8960,8 @@ msgid "Restore Shortcut" msgstr "Dreceres" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "Modifica Ancoratges" +msgstr "Canviar Drecera" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -9258,9 +9262,8 @@ msgid "Clear Selection" msgstr "Esborra la Selecció" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Fill Selection" -msgstr "Tota la Selecció" +msgstr "Omplir la Selecció" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" @@ -9482,7 +9485,7 @@ msgstr "Afegeix un Senyal" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "Modifica l'Expressió" +msgstr "Canviar Expressió" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" @@ -9767,13 +9770,13 @@ msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "El Nom de Classe no és vàlid" +msgstr "El nom del paquet no és vàlid:" #: platform/iphone/export/export.cpp +#, fuzzy msgid "Identifier is missing." -msgstr "" +msgstr "Falta l'identificador." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." @@ -9802,9 +9805,8 @@ msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "El nom no és un identificador vàlid:" +msgstr "Identificador no vàlid:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." @@ -10167,9 +10169,8 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "Res és visible perquè no s'ha assignat cap Malla a cap pas de Dibuix." +msgstr "Res és visible perquè no s'ha assignat cap malla." #: scene/3d/cpu_particles.cpp msgid "" @@ -10466,13 +10467,17 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Snap (s): " +#~ msgstr "Pas (s): " + +#, fuzzy +#~ msgid "Insert keys." +#~ msgstr "Insereix Claus" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Instancia les escenes seleccionades com a filles del node seleccionat." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Avisos:" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 49075fe390..d8017edec7 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -164,14 +164,20 @@ msgid "Animation Playback Track" msgstr "Stopa přehrávání animace" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Přidat stopu" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Délka animace (v sekundách)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Délka animace (v sekundách)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Přidat stopu" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Opakování animace" @@ -426,13 +432,22 @@ msgid "Group tracks by node or display them as plain list." msgstr "Seskupit stopy podle uzlu nebo je zobrazit jako jednoduchý seznam." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Přichycení (s): " +#, fuzzy +msgid "Snap:" +msgstr "Přichytit" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Hodnota animačního kroku." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3794,6 +3809,11 @@ msgid "Delete Node" msgstr "Smazat uzel" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Odstranit uzel/uzly" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Aktivovat/Deaktivovat tuto stopu." @@ -4752,8 +4772,34 @@ msgid "Layout" msgstr "Rozložení" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Vložit klíče." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Vložit klíč (existující stopy)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Animace: vložit klíč" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4823,6 +4869,52 @@ msgstr "Upravit polygon (Odstranit bod)" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Chyba při nahrávání obrázku:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Žádný pixel s průhledností > 128 v obrázku..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Načíst emisní masku" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Vyčistit emisní masku" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Částice" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Počet vygenerovaných bodů:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Emisní maska" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" @@ -5178,52 +5270,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Chyba při nahrávání obrázku:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Žádný pixel s průhledností > 128 v obrázku..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Načíst emisní masku" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Vyčistit emisní masku" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Převést na CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Částice" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Počet vygenerovaných bodů:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Čas generování (sec):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Emisní maska" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5735,7 +5790,8 @@ msgid "Save Theme As..." msgstr "Uložit motiv jako..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " Reference třídy" #: editor/plugins/script_editor_plugin.cpp @@ -6567,6 +6623,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Vytvořit 2D mesh" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Vytvořit Polygon3D" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Vytvořit navigační polygon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Vytvořit Occluder Polygon" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite je prázdný!" @@ -6579,16 +6655,40 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +#, fuzzy +msgid "Convert to Mesh2D" msgstr "Konvertovat na 2D mesh" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Vytvořit 2D mesh" +#, fuzzy +msgid "Convert to Polygon2D" +msgstr "Přesunout polygon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Vytvořit navigační polygon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Vytvořit Occluder Polygon" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7188,6 +7288,11 @@ msgid "Duplicate Nodes" msgstr "Duplikovat uzel/uzly" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Smazat uzel" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8360,10 +8465,6 @@ msgid "Open documentation" msgstr "Otevřít dokumentaci" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Odstranit uzel/uzly" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Přidat podřízený uzel" @@ -10205,8 +10306,11 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" -#~ msgid "FPS" -#~ msgstr "FPS" +#~ msgid "Snap (s): " +#~ msgstr "Přichycení (s): " + +#~ msgid "Insert keys." +#~ msgstr "Vložit klíče." #~ msgid "Warnings:" #~ msgstr "Varování:" diff --git a/editor/translations/da.po b/editor/translations/da.po index 5096ed924a..67c856fed2 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -164,14 +164,20 @@ msgid "Animation Playback Track" msgstr "Animation-afspilningsspor" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Tilføj Spor" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Animations længde (i sekunder)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Animations længde (i sekunder)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Tilføj Spor" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Animationsløkke" @@ -434,13 +440,22 @@ msgid "Group tracks by node or display them as plain list." msgstr "Grupper spor efter node eller vis dem som almindelig liste." #: editor/animation_track_editor.cpp -msgid "Snap (s): " +#, fuzzy +msgid "Snap:" msgstr "Trin: " #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Animation trin værdi." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3865,6 +3880,11 @@ msgid "Delete Node" msgstr "Vælg Node" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Slå spor til/fra." @@ -4850,8 +4870,33 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "Anim Indsæt Nøgle" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" msgstr "Anim Indsæt Nøgle" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4924,6 +4969,52 @@ msgstr "Rediger Poly (Fjern Punkt)" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5277,22 +5368,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5300,30 +5375,9 @@ msgstr "Konverter Til %s" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5856,7 +5910,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6698,6 +6752,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Opret Ny %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Opret Poly" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Opret Poly" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Opret Mappe" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6710,18 +6784,39 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Konverter Til %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Opret Ny %s" +msgid "Convert to Polygon2D" +msgstr "Konverter Til %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Opret Poly" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7333,6 +7428,11 @@ msgid "Duplicate Nodes" msgstr "Dublikér nøgle(r)" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Vælg Node" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8523,10 +8623,6 @@ msgid "Open documentation" msgstr "Åben Seneste" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index adae79c0e7..302f96dfa0 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -39,11 +39,12 @@ # Martin <martinreininger@gmx.net>, 2019. # Andreas During <anduring@web.de>, 2019. # Arthur S. Muszynski <artism90@gmail.com>, 2019. +# Andreas Binczyk <andreas.binczyk@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"PO-Revision-Date: 2019-04-29 08:48+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -52,7 +53,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.6.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -190,14 +191,20 @@ msgid "Animation Playback Track" msgstr "Animationsspielerspur" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Spur hinzufügen" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Animationsdauer (in Sekunden)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Animationsdauer (in Sekunden)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Spur hinzufügen" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Animationswiederholung" @@ -452,13 +459,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "Spuren nach Node gruppieren oder nacheinander anzeigen." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Einrasten (s): " +msgid "Snap:" +msgstr "Einrasten:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Animationsschrittwert." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Sekunden" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3863,6 +3878,11 @@ msgid "Delete Node" msgstr "Node löschen" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Node(s) löschen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Filter ein-/ausschalten" @@ -3948,7 +3968,7 @@ msgstr "Animation umbenennen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "Überblende nächste Bearbeitung" +msgstr "Überblende nächste Änderung" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" @@ -4841,8 +4861,37 @@ msgid "Layout" msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Schlüsselbilder einfügen." +msgid "Translation mask for inserting keys." +msgstr "Verschiebungsmaske für Schlüsselbildeingabe." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "Rotationsmaske für Schlüsselbildeingabe." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "Skalierungsmaske für Schlüsselbildeingabe." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "Schlüsselbilder einfügen (basierend auf Maske)." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Füge automatisiert Schlüsselbilder ein wenn Objekte verschoben, rotiert oder " +"skaliert werden (basierend auf Maske).\n" +"Schlüsselbilder werden nur in existierende Spuren eingefügt, es werden keine " +"neuen Spuren angelegt.\n" +"Das erste mal müssen Schlüsselbilder manuell eingefügt werden." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "Schlüsselbild automatisch einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4914,6 +4963,52 @@ msgstr "Polygon bearbeiten (Punkt entfernen)" msgid "Set Handle" msgstr "Wähle Griff" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Fehler beim Laden des Bilds:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Keine Pixel mit einer Transparenz > 128 im Bild..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Emissionsmaske laden" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Emissionsmaske leeren" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partikel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Anzahl generierter Punkte:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Emissionsmaske" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Von Pixel aufnehmen" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Emissionsfarben" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPU-Partikel" @@ -5268,52 +5363,15 @@ msgstr "" "werden" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Fehler beim Laden des Bilds:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Keine Pixel mit einer Transparenz > 128 im Bild..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Emissionsmaske laden" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Emissionsmaske leeren" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Zu CPU-Partikeln konvertieren" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partikel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Anzahl generierter Punkte:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Erzeugungszeit (s):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Emissionsmaske" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Von Pixel aufnehmen" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Emissionsfarben" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Flächen enthalten keinen Bereich!" @@ -5825,8 +5883,8 @@ msgid "Save Theme As..." msgstr "Motiv speichern als..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " Klassenreferenz" +msgid "%s Class Reference" +msgstr "%s Klassenreferenz" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6653,6 +6711,22 @@ msgid "Nameless gizmo" msgstr "Namenloser Anfasser" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "Mesh2D erzeugen" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "Polygon2D erzeugen" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "CollisionPolygon2D erzeugen" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "LightOccluder2D erzeugen" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite ist leer!" @@ -6667,16 +6741,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden." #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "Ungültige Geometrie, Kollisionspolygon kann nicht erzeugt werden." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "Ungültige Geometrie, Light-Occluder kann nicht erzeugt werden." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" -msgstr "Zu 2D-Mesh umwandeln" +msgid "Convert to Mesh2D" +msgstr "Zu Mesh2D umwandeln" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "Zu Polygon2D umwandeln" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "2D-Mesh erzeugen" +msgid "Create CollisionPolygon2D Sibling" +msgstr "CollisionPolygon2D-Nachbarn erzeugen" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "LightOccluder2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7264,6 +7358,10 @@ msgid "Duplicate Nodes" msgstr "Nodes duplizieren" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Nodes löschen" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Visual-Shader-Eingabetyp geändert" @@ -8486,10 +8584,6 @@ msgid "Open documentation" msgstr "Dokumentation öffnen" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Node(s) löschen" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Node hier anhängen" @@ -10390,13 +10484,16 @@ msgstr "Zuweisung an Uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." +#~ msgid "Snap (s): " +#~ msgstr "Einrasten (s): " + +#~ msgid "Insert keys." +#~ msgstr "Schlüsselbilder einfügen." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Warnungen:" @@ -11929,9 +12026,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." #~ msgid "Cannot go into subdir:" #~ msgstr "Unterordner kann nicht geöffnet werden:" -#~ msgid "Insert Keys (Ins)" -#~ msgstr "Schlüsselbilder einfügen (Einfg)" - #~ msgid "Enable/Disable interpolation when looping animation." #~ msgstr "Aktivieren/Deaktivieren Interpolation, wenn Schleife aktiviert." diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 55e457c169..9be73f30db 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -162,11 +162,17 @@ msgid "Animation Playback Track" msgstr "Stoppe Animations-Wiedergabe. (S)" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Animations-Node" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" +msgstr "Animations-Node" + +#: editor/animation_track_editor.cpp +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -430,7 +436,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "Selektiere Node(s) zum Importieren aus" #: editor/animation_track_editor.cpp @@ -438,6 +444,14 @@ msgstr "Selektiere Node(s) zum Importieren aus" msgid "Animation step value." msgstr "Animations-Node" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3805,6 +3819,11 @@ msgid "Delete Node" msgstr "Node(s) löschen" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Node(s) löschen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4795,9 +4814,34 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "Bild einfügen" +msgid "Insert keys (based on mask)." +msgstr "Bilder (innerhalb) einfügen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Anim Bild einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4869,6 +4913,55 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Emissions-Maske laden" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Clear Emission Mask" +msgstr "Inhalt der Emissions-Masken löschen" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Emission Mask" +msgstr "Emissions-Maske setzen" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Emission Colors" +msgstr "Emissions-Maske setzen" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5225,23 +5318,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Emissions-Maske laden" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Clear Emission Mask" -msgstr "Inhalt der Emissions-Masken löschen" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5249,32 +5325,9 @@ msgstr "Verbindung zu Node:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Emission Mask" -msgstr "Emissions-Maske setzen" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Emission Colors" -msgstr "Emissions-Maske setzen" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Flächen enthalten keinen Bereich!" @@ -5803,7 +5856,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6636,6 +6689,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Node erstellen" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Node erstellen" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Node erstellen" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Node erstellen" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6648,20 +6721,41 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" +msgstr "Verbindung zu Node:" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Convert to Polygon2D" msgstr "Verbindung zu Node:" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" +msgid "Create CollisionPolygon2D Sibling" msgstr "Node erstellen" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" @@ -7270,6 +7364,11 @@ msgid "Duplicate Nodes" msgstr "Node(s) duplizieren" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Node(s) löschen" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8461,10 +8560,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Node(s) löschen" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -10270,6 +10365,10 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Insert keys." +#~ msgstr "Bild einfügen" + +#, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D " @@ -10431,6 +10530,3 @@ msgstr "" #~ msgid "Export all files in the project directory." #~ msgstr "Exportiere alle Dateien in das Projektverzeichnis." - -#~ msgid "Insert Keys (Ins)" -#~ msgstr "Bilder (innerhalb) einfügen" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 5f92cabbee..d38ce1af81 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -146,11 +146,15 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" +msgid "Animation length (frames)" msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -399,13 +403,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3659,6 +3671,11 @@ msgid "Delete Node" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4610,7 +4627,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4681,6 +4722,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5031,52 +5118,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5580,7 +5630,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6398,6 +6448,22 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6410,15 +6476,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6989,6 +7075,10 @@ msgid "Duplicate Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8138,10 +8228,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -9778,7 +9864,7 @@ msgstr "" msgid "" "Container by itself serves no purpose unless a script configures it's " "children placement behavior.\n" -"If you dont't intend to add a script, then please use a plain 'Control' node " +"If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index ab99259302..0910fbd089 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -157,14 +157,20 @@ msgid "Animation Playback Track" msgstr "Κομμάτι αναπαραγωγής κίνησης" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Προσθήκη κομματιού" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Μήκος κίνησης (δευτερόλεπτα)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Μήκος κίνησης (δευτερόλεπτα)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Προσθήκη κομματιού" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Επανάληψη κίνησης" @@ -430,13 +436,22 @@ msgid "Group tracks by node or display them as plain list." msgstr "Ομαδοποίηση κομματιών ανα κόμβο, ή εμφάνιση σε λίστα." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Κούμπωμα (s): " +#, fuzzy +msgid "Snap:" +msgstr "Κούμπωμα" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Τιμή βήματος κίνησης." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3897,6 +3912,11 @@ msgid "Delete Node" msgstr "Διαγραφή Κόμβων" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Διαγραφή Κόμβων" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Εναλλαγή κομματιού on/off." @@ -4885,8 +4905,34 @@ msgid "Layout" msgstr "Διάταξη" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Εισαγωγή κλειδιών." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Εισαγωγή κλειδιού (Υπαρκτά κομμάτια)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Anim εισαγωγή κλειδιού" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4959,6 +5005,52 @@ msgstr "Επεγεργασία πολυγώνου (Αφαίρεση σημείο msgid "Set Handle" msgstr "Ορισμός λαβής" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Σφάλμα κατά την φόρτωση εικόνας:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Δεν υπάρχουν εικονοστοιχεία με διαφάνεια >128 στην εικόνα..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Φόρτωση μάσκας εκπομπής" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Εκκαθάριση μάσκας εκπομπής" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Σωματίδια" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Αριθμός δημιουργημένων σημείων:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Μάσκα εκπομπής" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Καταγραφή από εικονοστοιχείο" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Χρώματα εκπομπής" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "Σωματίδια CPU" @@ -5314,52 +5406,15 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Σφάλμα κατά την φόρτωση εικόνας:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Δεν υπάρχουν εικονοστοιχεία με διαφάνεια >128 στην εικόνα..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Φόρτωση μάσκας εκπομπής" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Εκκαθάριση μάσκας εκπομπής" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Μετατροπή σε σωματίδια CPU" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Σωματίδια" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Αριθμός δημιουργημένων σημείων:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Χρόνος παραγωγής (sec):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Μάσκα εκπομπής" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Καταγραφή από εικονοστοιχείο" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Χρώματα εκπομπής" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Οι επιφάνειες έχουν μηδενικό εμβαδόν!" @@ -5897,7 +5952,8 @@ msgid "Save Theme As..." msgstr "Αποθήκευση θέματος ως..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " Αναφορά κλασεων" #: editor/plugins/script_editor_plugin.cpp @@ -6750,6 +6806,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "Δημιουργία πλέγματος περιγράμματος" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Δημιουγία πολυγώνου" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Δημιουργία πολυγώνου πλοήγησης" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Δημιουργία πολυγώνου εμποδίου" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Η διαδρομή αποθήκευσης είναι άδεια!" @@ -6762,19 +6838,41 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite" msgstr "Kαρέ Sprite" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Μετατροπή σε %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Δημιουργία πλέγματος περιγράμματος" +msgid "Convert to Polygon2D" +msgstr "Μετακίνηση πολυγώνου" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Δημιουργία πολυγώνου πλοήγησης" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Δημιουργία πολυγώνου εμποδίου" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7402,6 +7500,11 @@ msgid "Duplicate Nodes" msgstr "Διπλασιασμός κόμβων" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Διαγραφή Κόμβων" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8635,10 +8738,6 @@ msgid "Open documentation" msgstr "Άνοιγμα ηλεκτρονικής τεκμηρίωσης της Godot" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Διαγραφή Κόμβων" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Προσθήκη κόμβου ως παιδί" @@ -10536,14 +10635,17 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Snap (s): " +#~ msgstr "Κούμπωμα (s): " + +#~ msgid "Insert keys." +#~ msgstr "Εισαγωγή κλειδιών." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Δημιουργία στιγμιοτύπων των επιλεγμένων σκηνών ως παιδιά του επιλεγμένου " #~ "κόμβου." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Προειδοποιήσεις:" diff --git a/editor/translations/eo.po b/editor/translations/eo.po new file mode 100644 index 0000000000..2fe387b131 --- /dev/null +++ b/editor/translations/eo.po @@ -0,0 +1,9952 @@ +# Esperanto translation of the Godot Engine editor +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# This file is distributed under the same license as the Godot source code. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/" +"godot/eo/>\n" +"Language: eo\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Free" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select tracks to copy:" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "No Matches" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp editor/rename_dialog.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect Signal: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp editor/export_template_manager.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thirdparty License" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of thirdparty free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such thirdparty components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in zip format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio Bus, Drag and Drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no 'res://default_bus_layout.tres' file." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +#: editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Previous Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Next Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to parent folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties:" +msgstr "" + +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations:" +msgstr "" + +#: editor/editor_help.cpp +msgid "enum " +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There are currently no tutorials for this class, you can [color=$color][url=" +"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" +"url][/color]." +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/editor_profiler.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project export failed with error code %d." +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it will not be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it will not be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object so changes to it will not be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Issue Tracker" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp scene/resources/visual_shader.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Password:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp +#: editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "Select device from the list" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the export menu." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed. The problematic templates archives can be " +"found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting url: " +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '%s' as it has not been found in the file system!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scene(s)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle split mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "There is already file or folder with the same name in this location." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "Search complete" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save scenes, re-import and restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal and vertical guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move pivot" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to other nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change default type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease in" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error: could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New TextFile..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "(ignore)" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Doppler Enable" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Space Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Select" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Move" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Rotate" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Scale" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap object to floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit theme..." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete patch '%s' from list?" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "Patches" +msgstr "" + +#: editor/project_export.cpp +msgid "Make Patch" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path does not exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a 'project.godot' or '.zip' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create folder" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in \"Project Settings\" under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The UI will update next time the editor or project manager starts." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You don't currently have any projects.\n" +"Would you like to explore the official example projects in the Asset Library?" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Already existing" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Editor must be restarted for changes to take effect" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show all locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show only selected locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per Level counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set the counter restarts for each group of child nodes" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "CamelCase to under_scored" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "under_scored to CamelCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Custom Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connection(s) and group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connections.\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script/Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Directory of the same name exists" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, will be reused" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid Path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script valid" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9 and _" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Create new script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Load existing script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Inherits" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Duplicate Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Exterior Connector" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Erase Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating solution..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating C# project..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to save solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Done" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create C# project." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Mono" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "About C# support" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Create C# solution" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Builds" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Build Project" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "View log" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier segments must be of non-zero length." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "A digit cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "" +"The character '%s' cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The Identifier must have at least one '.' separator." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller id must not be 0 or this controller will not be bound to an " +"actual controller" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor id must not be 0 or this anchor will not be bound to an actual " +"anchor" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial with " +"\"Billboard Particles\" enabled." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial with \"Billboard " +"Particles\" enabled." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " +"Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "A root AnimationNode for the graph is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "AnimationPlayer root is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures it's " +"children placement behavior.\n" +"If you dont't intend to add a script, then please use a plain 'Control' node " +"instead." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If exp_edit is true min_value must be > 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Input" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 22907ff2ea..783344b9de 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -38,11 +38,12 @@ # emma peel <emma.peel@riseup.net>, 2018. # Vicente Juárez <vijuarez@uc.cl>, 2019. # juan david julio <illus.kun@gmail.com>, 2019. +# Patrick Zoch Alves <patrickzochalves@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"PO-Revision-Date: 2019-04-30 14:39+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -51,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.6.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -189,14 +190,20 @@ msgid "Animation Playback Track" msgstr "Pista de Reproducción de Animación" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Agregar Pista" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Tiempo de Duración de la Animación (segundos)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Tiempo de Duración de la Animación (segundos)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Agregar Pista" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Loop de Animación" @@ -223,7 +230,7 @@ msgstr "Act./Desact. esta pista." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Modo de Actualización (Como esta configurada esta propiedad)" +msgstr "Modo de Actualización (Como esta configurada esta propriedad)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -453,13 +460,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Snap (s): " +msgid "Snap:" +msgstr "Snap:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Valor de step de animación." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Segundos" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -2513,7 +2528,7 @@ msgstr "Documentación en línea" #: editor/editor_node.cpp msgid "Q&A" -msgstr "P&R" +msgstr "Preguntas y respuestas" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -3861,6 +3876,11 @@ msgid "Delete Node" msgstr "Eliminar Nodo" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Eliminar nodo(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Act./Desact. Filtro On/Off" @@ -4841,8 +4861,37 @@ msgid "Layout" msgstr "Disposición" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Insertar claves." +msgid "Translation mask for inserting keys." +msgstr "Máscara de desplazamiento para insertar claves." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "Máscara de rotación para insertar claves." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "Máscara de escala para insertar claves." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "Insertar claves (basadas en máscara)." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Inserción automática de claves cuando los objetos son desplazados, rotados " +"en escala (basado en máscara).\n" +"Las claves sólo se añaden a las pistas existentes, no se crearán nuevas " +"pistas.\n" +"Las claves deben insertarse manualmente por primera vez." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "Auto Insertar Clave" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4914,6 +4963,52 @@ msgstr "Editar polígono (quitar punto)" msgid "Set Handle" msgstr "Establecer handle" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Error al cargar la imagen:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "No hay píxeles con transparencia > 128 en la imagen..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Cargar máscara de emisión" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Borrar máscara de emisión" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partículas" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Conteo de puntos generados:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Máscara de Emisión" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Capturar desde píxel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Colores de Emisión" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" @@ -5271,52 +5366,15 @@ msgstr "" "Solo se puede asignar un punto a un material de procesado ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Error al cargar la imagen:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "No hay píxeles con transparencia > 128 en la imagen..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Cargar máscara de emisión" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Borrar máscara de emisión" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Convertir a CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partículas" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Conteo de puntos generados:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tiempo de generación (seg):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Máscara de Emisión" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Capturar desde píxel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Colores de Emisión" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "¡Las caras no contienen área!" @@ -5828,8 +5886,8 @@ msgid "Save Theme As..." msgstr "Guardar tema como..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " Referencia de clase" +msgid "%s Class Reference" +msgstr "%s Referencia de Clase" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6653,6 +6711,22 @@ msgid "Nameless gizmo" msgstr "Gizmo sin nombre" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "Crear Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "Crear Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "Crear CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "Crear LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "¡El sprite esta vacío!" @@ -6665,16 +6739,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometría inválida, no se puede reemplazar por mesh." #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "Geometría inválida, no es posible crear un polígono." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "Geometría inválida, no es posible crear un polígono de colisión." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "Geometría inválida, no es posible crear un oclusor de luz." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" -msgstr "Convertir a Mesh 2D" +msgid "Convert to Mesh2D" +msgstr "Convertir a Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "Convertir a Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Crear Mesh 2D" +msgid "Create CollisionPolygon2D Sibling" +msgstr "Crear hermano de CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "Crear hermano de LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7260,6 +7354,10 @@ msgid "Duplicate Nodes" msgstr "Duplicar Nodos" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Eliminar Nodos" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Cambiar Tipo de Entrada del Visual Shader" @@ -8483,10 +8581,6 @@ msgid "Open documentation" msgstr "Abrir documentación" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Eliminar nodo(s)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Añadir nodo hijo" @@ -10385,13 +10479,16 @@ msgstr "Asignación a uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Solo se pueden asignar variaciones en funciones de vértice." +#~ msgid "Snap (s): " +#~ msgstr "Snap (s): " + +#~ msgid "Insert keys." +#~ msgstr "Insertar claves." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Advertencias:" @@ -11964,9 +12061,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Cannot go into subdir:" #~ msgstr "No se puede acceder al subdir:" -#~ msgid "Insert Keys (Ins)" -#~ msgstr "Insertar Claves (Ins)" - #~ msgid "Top (Num7)" #~ msgstr "Cima (Num7)" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index da204947b0..39c41edab3 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -10,12 +10,14 @@ # Reynaldo Cruz <rcruz60@gmail.com>, 2018. # Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019. # Andrés S <andres.segovia.dev@gmail.com>, 2019. +# Florencia Menéndez <mariaflormz2@gmail.com>, 2019. +# roger <616steam@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-30 20:04+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2019-05-16 18:49+0000\n" +"Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -23,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -68,7 +70,7 @@ msgstr "En la llamada a '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "Libre" +msgstr "Gratis" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -160,14 +162,20 @@ msgid "Animation Playback Track" msgstr "Pista de Reproducción de Animación" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Agregar Pista" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Tiempo de Duración de la Animación (segundos)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Tiempo de Duración de la Animación (segundos)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Agregar Pista" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Loop de Animación" @@ -423,13 +431,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Ajuste (s): " +msgid "Snap:" +msgstr "Snap:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Valor de paso de animación." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Segundos" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3827,6 +3843,11 @@ msgid "Delete Node" msgstr "Eliminar Nodo" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Eliminar Nodo(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Act./Desact. Filtro On/Off" @@ -4806,8 +4827,38 @@ msgid "Layout" msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Insertar claves." +msgid "Translation mask for inserting keys." +msgstr "Máscara de traslación para insertar claves." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "Máscara de rotación para insertar claves." + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale mask for inserting keys." +msgstr "Máscara de rotación para insertar claves." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "Insertar claves (basadas en máscara)." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Inserción automática de claves cuando los objetos son trasladados, rotados o " +"escalados (basado en máscara).\n" +"Las claves sólo se añaden a las pistas existentes, no se crearán nuevas " +"pistas.\n" +"Las claves deben insertarse manualmente por primera vez." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "Auto Insertar Clave" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4879,6 +4930,52 @@ msgstr "Editar Polígono (Remover Punto)" msgid "Set Handle" msgstr "Setear Handle" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Error al cargar la imagen:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Sin pixeles con transparencia > 128 en imagen..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Cargar Máscara de Emisión" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Limpiar Máscara de Emisión" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partículas" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Conteo de Puntos Generados:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Máscara de Emisión" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Capturar desde Pixel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Colores de Emisión" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" @@ -5231,52 +5328,15 @@ msgstr "" "Solo se puede setear un punto en un material de proceso ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Error al cargar la imagen:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Sin pixeles con transparencia > 128 en imagen..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Cargar Máscara de Emisión" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Limpiar Máscara de Emisión" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Convertir A CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partículas" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Conteo de Puntos Generados:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tiempo de Generación (seg):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Máscara de Emisión" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Capturar desde Pixel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Colores de Emisión" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Las caras no contienen area!" @@ -5788,8 +5848,8 @@ msgid "Save Theme As..." msgstr "Guardar Tema Como..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " Referencia de Clases" +msgid "%s Class Reference" +msgstr "%s Referencia de Clase" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6613,6 +6673,22 @@ msgid "Nameless gizmo" msgstr "Gizmo sin nombre" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "Crear Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "Crear Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "Crear CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "Crear LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "El sprite esta vacío!" @@ -6625,16 +6701,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometría inválida, no se puede reemplazar por mesh." #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "Geometría inválida, no es posible crear un polígono." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "Geometría inválida, no es posible crear un polígono de colisión." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "Geometría inválida, no es posible crear un oclusor de luz." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" -msgstr "Convertir A Mesh 2D" +msgid "Convert to Mesh2D" +msgstr "Convertir a Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "Convertir a Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Crear Mesh 2D" +msgid "Create CollisionPolygon2D Sibling" +msgstr "Crear hermano de CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "Crear hermano de LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7219,6 +7315,10 @@ msgid "Duplicate Nodes" msgstr "Duplicar Nodos" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Eliminar Nodos" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Se cambió el Tipo de Entrada de Visual Shader" @@ -8444,10 +8544,6 @@ msgid "Open documentation" msgstr "Abrir documentación" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Eliminar Nodo(s)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Agregar Nodo Hijo" @@ -10337,13 +10433,16 @@ msgstr "Asignación a uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Solo se pueden asignar variaciones en funciones de vértice." +#~ msgid "Snap (s): " +#~ msgstr "Ajuste (s): " + +#~ msgid "Insert keys." +#~ msgstr "Insertar claves." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Advertencias:" @@ -11892,9 +11991,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Cannot go into subdir:" #~ msgstr "No se puede acceder al subdir:" -#~ msgid "Insert Keys (Ins)" -#~ msgstr "Insertar Claves (Ins)" - #~ msgid "Top (Num7)" #~ msgstr "Cima (Num7)" diff --git a/editor/translations/et.po b/editor/translations/et.po index a58094bf47..43720cc344 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -146,11 +146,15 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" +msgid "Animation length (frames)" msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -399,13 +403,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3659,6 +3671,11 @@ msgid "Delete Node" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4610,7 +4627,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4681,6 +4722,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5031,52 +5118,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5580,7 +5630,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6398,6 +6448,22 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6410,15 +6476,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6989,6 +7075,10 @@ msgid "Duplicate Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8138,10 +8228,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 6548423140..d3c016bc2d 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -170,14 +170,20 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "ترک را اضافه کن" +#, fuzzy +msgid "Animation length (frames)" +msgstr "طول انیمیشن (به ثانیه)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "طول انیمیشن (به ثانیه)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "ترک را اضافه کن" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "تکرار انیمیشن" @@ -441,7 +447,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "گام(ها):" #: editor/animation_track_editor.cpp @@ -449,6 +455,14 @@ msgstr "گام(ها):" msgid "Animation step value." msgstr "گره انیمیشن" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3837,6 +3851,11 @@ msgid "Delete Node" msgstr "حذف گره(ها)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "حذف گره(ها)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4826,8 +4845,33 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "کلید را در انیمیشن درج کن" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" msgstr "کلید را در انیمیشن درج کن" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4900,6 +4944,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5254,22 +5344,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5277,30 +5351,9 @@ msgstr "اتصال به گره:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5832,7 +5885,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6686,6 +6739,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "ساختن %s جدید" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "ساختن پوشه" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "مسیر خالی است" @@ -6698,18 +6771,39 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "اتصال به گره:" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "ساختن %s جدید" +msgid "Convert to Polygon2D" +msgstr "اتصال به گره:" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7325,6 +7419,11 @@ msgid "Duplicate Nodes" msgstr "تکرار کلیدهای انیمیشن" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "حذف گره(ها)" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8527,10 +8626,6 @@ msgid "Open documentation" msgstr "شمارش ها" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "حذف گره(ها)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "افزودن گره فرزند" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 7924d22ba0..27df98cab3 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-04-03 22:06+0000\n" +"PO-Revision-Date: 2019-05-04 13:48+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -159,14 +159,20 @@ msgid "Animation Playback Track" msgstr "Animaatiotoistoraita" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Lisää raita" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Animaation pituus (sekunteina)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Animaation pituus (sekunteina)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Lisää raita" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Animaation kierto" @@ -416,13 +422,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "Ryhmitä raidat solmujen mukaan tai näytä ne tavallisena luettelona." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Askellus (s): " +msgid "Snap:" +msgstr "Tartu:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Animaation askelluksen arvo." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Sekunnit" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3801,6 +3815,11 @@ msgid "Delete Node" msgstr "Poista solmu" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Poista solmu(t)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Kytke suodin päälle/pois" @@ -4777,8 +4796,37 @@ msgid "Layout" msgstr "Asettelu" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Lisää avainruutuja." +msgid "Translation mask for inserting keys." +msgstr "Siirrosmaski avainruutujen lisäämiseen." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "Kierrosmaski avainruutujen lisäämiseen." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "Skaalausmaski avainruutujen lisäämiseen." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "Lisää avainruutuja (maskiin perustuen)." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Lisää avainruutuja automaattisesti, kun objekteja siirretään, kierretään tai " +"skaalataan (maskiin perustuen).\n" +"Avainruutuja lisätään vain olemassa oleville raidoille, uusia raitoja ei " +"luoda.\n" +"Avainruudut täytyy lisätä ensimmäisellä kerralla käsin." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "Lisää avainruutuja automaattisesti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4850,6 +4898,52 @@ msgstr "Muokkaa polygonia (poista piste)" msgid "Set Handle" msgstr "Aseta kahva" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Virhe ladattaessa kuvaa:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Kuvassa ei ole pikseleitä, joiden läpinäkyvyys on enemmän kuin 128…" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Lataa emissiomaski" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Tyhjennä emissiomaski" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partikkelit" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Luotujen pisteiden määrä:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Emission maski" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Nappaa pikselistä" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Emission väri" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUPartikkelit" @@ -5203,52 +5297,15 @@ msgstr "" "Piste voidaan asettaa ainoastaan ParticlesMaterial käsittelyn materiaaliin" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Virhe ladattaessa kuvaa:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Kuvassa ei ole pikseleitä, joiden läpinäkyvyys on enemmän kuin 128…" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Lataa emissiomaski" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Tyhjennä emissiomaski" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Muunna CPUPartikkeleiksi" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partikkelit" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Luotujen pisteiden määrä:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Luontiaika (s):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Emission maski" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Nappaa pikselistä" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Emission väri" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Pinnat eivät sisällä aluetta!" @@ -5759,8 +5816,8 @@ msgid "Save Theme As..." msgstr "Tallenna teema nimellä..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " Luokan referenssi" +msgid "%s Class Reference" +msgstr "%s luokan referenssi" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6584,6 +6641,22 @@ msgid "Nameless gizmo" msgstr "Nimetön muokkain" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "Luo Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "Luo Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "Luo CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "Luo LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite on tyhjä!" @@ -6596,16 +6669,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Virheellinen geometria, ei voida korvata meshillä." #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "Virheellinen geometria, ei voida luoda polygonia." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "Virheellinen geometria, ei voida luoda törmäyspolygonia." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "Virheellinen geometria, ei voida luoda valopeitettä." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" -msgstr "Muunna 2D-meshiksi" +msgid "Convert to Mesh2D" +msgstr "Muunna Mesh2D resurssiksi" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "Muunna Polygon2D solmuksi" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "Luo CollisionPolygon2D solmun sisar" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Luo 2D-mesh" +msgid "Create LightOccluder2D Sibling" +msgstr "Luo LightOccluder2D solmun sisar" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7190,6 +7283,10 @@ msgid "Duplicate Nodes" msgstr "Kahdenna solmut" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Poista solmut" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Visual Shaderin syötteen tyyppi vaihdettu" @@ -8406,10 +8503,6 @@ msgid "Open documentation" msgstr "Avaa dokumentaatio" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Poista solmu(t)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Lisää alisolmu" @@ -10279,12 +10372,15 @@ msgstr "Sijoitus uniformille." msgid "Varyings can only be assigned in vertex function." msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." +#~ msgid "Snap (s): " +#~ msgstr "Askellus (s): " + +#~ msgid "Insert keys." +#~ msgstr "Lisää avainruutuja." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Luo valituista skeneistä ilmentymä valitun solmun alle." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Varoitukset:" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 5160c5b3bc..86133e9264 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -152,11 +152,15 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" +msgid "Animation length (frames)" msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -405,13 +409,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3665,6 +3677,11 @@ msgid "Delete Node" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4616,7 +4633,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4687,6 +4728,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5037,52 +5124,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5586,7 +5636,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6404,6 +6454,22 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6416,15 +6482,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6995,6 +7081,10 @@ msgid "Duplicate Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8144,10 +8234,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index a91f78a912..a3a74d7d41 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -55,11 +55,12 @@ # Caye Pierre <pierrecaye@laposte.net>, 2019. # Peter Kent <0.peter.kent@gmail.com>, 2019. # jef dered <themen098s@vivaldi.net>, 2019. +# Patrick Zoch Alves <patrickzochalves@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"PO-Revision-Date: 2019-05-20 11:49+0000\n" "Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" @@ -68,7 +69,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -80,15 +81,15 @@ msgstr "" #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide." +msgstr "Pas assez d'octets pour le décodage, ou format non valide." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Entrée non valide %i (non passée) dans l’expression" +msgstr "Entrée non valide %i (pas passée) dans l’expression" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self ne peut être utilisé car l'instance est null (non fournie)" +msgstr "self ne peut être utilisé car l'instance est null (pas passée)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -100,15 +101,15 @@ msgstr "Index de type %s invalide pour le type de base %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Index nommé %s invalide pour le type de base %s" +msgstr "Nom d'index '%s' invalide pour le type de base %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Arguments invalides pour construire « %s »" +msgstr "Arguments invalides pour construire '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "Sur appel à « %s » :" +msgstr "Sur appel à '%s' :" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -129,11 +130,11 @@ msgstr "Insérer la clé ici" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Dupliquer les clé(s) sélectionnée(s)" +msgstr "Dupliquer la(les) clé(s) sélectionnée(s)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Supprimer les clé(s) sélectionnée(s)" +msgstr "Supprimer (la)les clé(s) sélectionnée(s)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -153,23 +154,23 @@ msgstr "Supprimer les clés d'animation" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Modifier le temps d'image-clé" +msgstr "Modifier le temps de l'image-clé" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Changement de transition de l'animation" +msgstr "Changer la transition de l'animation" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Anim: Change Transformation" +msgstr "Changer la transformation de l'animation" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Anim: Change Valeur de l'Image Clé" +msgstr "Changer la valeur de l'image-clé de l'animation" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Anim: Change l'Appel" +msgstr "Changer l'appel de l'animation" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -205,14 +206,18 @@ msgid "Animation Playback Track" msgstr "Piste de lecture d'animation" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Ajouter une piste" +msgid "Animation length (frames)" +msgstr "Durée de l'animation (en images)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "Durée de l'animation (en secondes)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Ajouter une piste" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Bouclage de l'animation" @@ -247,7 +252,7 @@ msgstr "Mode d'interpolation" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "Mode bouclé (fin interpolée avec début en boucle)" +msgstr "Mode bouclé (fin interpolée avec le début dans la boucle)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -255,11 +260,11 @@ msgstr "Supprime cette piste." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "Temps (s) : " +msgstr "Temps (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "Activer le basculement de piste" +msgstr "Basculement de piste activé" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -473,13 +478,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "Grouper les pistes par nœuds ou les afficher dans une liste simple." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Pas (s) : " +msgid "Snap:" +msgstr "Aligner :" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Valeur du pas d'animation." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Secondes" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "IPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3893,6 +3906,11 @@ msgid "Delete Node" msgstr "Supprimer un nœud" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Supprimer nœud(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Activer/désactiver le filtre" @@ -4873,8 +4891,37 @@ msgid "Layout" msgstr "Disposition sur l'écran" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Insérer les clefs." +msgid "Translation mask for inserting keys." +msgstr "Masque de translation pour l'insertion des clés." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "Masque de rotation pour l'insertion des clés." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "Masque de mise à l'échelle pour l'insertion des clés." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "Insérer des clés (en fonction du masque)." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Insertion automatique des clés lors de la translation des objets, rotation à " +"l'échelle (en fonction du masque).\n" +"Les clés ne sont ajoutées qu'aux pistes existantes, aucune nouvelle piste ne " +"sera créée.\n" +"Les clés doivent être insérées manuellement pour la première fois." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "Auto insertion de clé" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4946,6 +4993,52 @@ msgstr "Modifier le polygone (supprimer un point)" msgid "Set Handle" msgstr "Définir la poignée" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Erreur de chargement d'image :" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Pas de pixels avec transparence > 128 dans l'image..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Charger Masque d'Émission" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Effacer Masque d'Émission" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Particules" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Compte de Points Générés :" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Masque d'émission" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Capturer depuis Pixel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Couleurs d'émission" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" @@ -5305,52 +5398,15 @@ msgstr "" "Ne peut définir qu'un point dans un matériau de processus ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Erreur de chargement d'image :" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Pas de pixels avec transparence > 128 dans l'image..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Charger Masque d'Émission" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Effacer Masque d'Émission" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Convertir en CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Particules" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Compte de Points Générés :" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Temps de Génération (sec) :" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Masque d'émission" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Capturer depuis Pixel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Couleurs d'émission" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Des faces ne contiennent pas de zone !" @@ -5862,8 +5918,8 @@ msgid "Save Theme As..." msgstr "Enregistrer le thème sous…" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " Référence de classe" +msgid "%s Class Reference" +msgstr "Référence de classe %s" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6690,6 +6746,22 @@ msgid "Nameless gizmo" msgstr "Gadget sans nom" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "Créer un Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "Créer un Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "Créer un CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "Créer un LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Le sprite est vide !" @@ -6704,16 +6776,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Géométrie invalide, impossible de remplacer par un maillage." #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "Géométrie invalide, impossible de créer le polygone." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "Géométrie invalide, impossible de créer le polygone de collision." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "Géométrie invalide, impossible de créer l'occulteur de lumière." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" -msgstr "Convertir en maillage 2D" +msgid "Convert to Mesh2D" +msgstr "Convertir en Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "Convertir en Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "Créer un CollisionPolygon2D frère" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Créer un maillage 2D" +msgid "Create LightOccluder2D Sibling" +msgstr "Créer un LightOccluder2D frère" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -6745,7 +6837,7 @@ msgstr "Le presse-papiers des ressources est vide ou n'est pas une texture !" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" -msgstr "Coller Frame" +msgstr "Coller une image" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" @@ -6753,7 +6845,7 @@ msgstr "Ajouter vide" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "Modifier le taux d'IPS de l'animation" +msgstr "Modifier le nombre d'images par seconde de l'animation" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" @@ -6769,7 +6861,7 @@ msgstr "Nouvelle animation" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" -msgstr "Vitesse (FPS) :" +msgstr "Vitesse (IPS) :" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" @@ -6789,11 +6881,11 @@ msgstr "Insérer vide (après)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" -msgstr "Déplacer (Avant)" +msgstr "Déplacer (avant)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" -msgstr "Déplacer (Après)" +msgstr "Déplacer (après)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" @@ -7300,6 +7392,10 @@ msgid "Duplicate Nodes" msgstr "Dupliquer le(s) nœud(s)" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Supprimer des nœuds" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Type d’entrée Visual Shader changée" @@ -8523,10 +8619,6 @@ msgid "Open documentation" msgstr "Ouvrir la documentation" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Supprimer nœud(s)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Ajouter un nœud enfant" @@ -10437,14 +10529,17 @@ msgstr "Affectation à l'uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." +#~ msgid "Snap (s): " +#~ msgstr "Pas (s) : " + +#~ msgid "Insert keys." +#~ msgstr "Insérer les clefs." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Instancie la(les) scène(s) sélectionnée(s) en tant qu'enfant(s) du nœud " #~ "sélectionné." -#~ msgid "FPS" -#~ msgstr "IPS" - #~ msgid "Warnings:" #~ msgstr "Avertissements :" diff --git a/editor/translations/he.po b/editor/translations/he.po index 1adcb6b56c..1bde350633 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -166,14 +166,20 @@ msgstr "שקופיות ההנפשה" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "הוספת רצועות חדשות." +msgid "Animation length (frames)" +msgstr "משך ההנפשה (בשניות)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "משך ההנפשה (בשניות)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "הוספת רצועות חדשות." + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "תקריב הנפשה" @@ -441,14 +447,22 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " -msgstr "צעד/ים:" +msgid "Snap:" +msgstr "הצמדה" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "שקופיות ההנפשה" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3823,6 +3837,11 @@ msgid "Delete Node" msgstr "מחיקת שורה" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "החלפת מצב מועדפים" @@ -4805,10 +4824,35 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "הכנס מפתח" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" @@ -4877,6 +4921,52 @@ msgstr "עריכת מצולע (הסרת נקודה)" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5229,22 +5319,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5252,30 +5326,9 @@ msgstr "המרה לאותיות גדולות" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5803,7 +5856,7 @@ msgid "Save Theme As..." msgstr "שמירת ערכת עיצוב בשם…" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6648,6 +6701,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "יצירת %s חדש" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "יצירת מצולע" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "יצירת מצולע" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "יצירת תיקייה" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6660,18 +6733,39 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "המרה לאותיות גדולות" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "יצירת %s חדש" +msgid "Convert to Polygon2D" +msgstr "הזזת מצולע" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "יצירת מצולע" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7280,6 +7374,11 @@ msgid "Duplicate Nodes" msgstr "שכפול" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "מחיקת שורה" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8465,10 +8564,6 @@ msgid "Open documentation" msgstr "פתיחת התיעוד המקוון של Godot" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -10221,6 +10316,10 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Snap (s): " +#~ msgstr "צעד/ים:" + +#, fuzzy #~ msgid "Warnings:" #~ msgstr "אזהרות" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 1758532805..7bc92cc5b7 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -5,12 +5,13 @@ # Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017. # Suryansh5545 <suryanshpathak5545@gmail.com>, 2018. # Vikram1323 <vikram1323@gmail.com>, 2018. +# vkubre <v@kubre.in>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:40+0100\n" -"Last-Translator: Vikram1323 <vikram1323@gmail.com>\n" +"PO-Revision-Date: 2019-05-04 13:48+0000\n" +"Last-Translator: vkubre <v@kubre.in>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -18,7 +19,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -70,7 +71,7 @@ msgstr "संतुलित" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "प्रतिमा" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -87,7 +88,7 @@ msgstr "चयनित फ़ाइलें हटाएं?" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "बेज़ियर पॉइंट तैयार करे" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" @@ -161,14 +162,20 @@ msgstr "एनिमेशन प्लेबैक ट्रैक" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "ट्रैक जोड़ें" +msgid "Animation length (frames)" +msgstr "ऐनिमेशन लंबाई समय (सेकंड्स)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "ऐनिमेशन लंबाई समय (सेकंड्स)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "ट्रैक जोड़ें" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "एनिमेशन लूप" @@ -424,13 +431,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3763,6 +3778,11 @@ msgid "Delete Node" msgstr "को हटा दें" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4724,10 +4744,35 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "चाबी यहां डालें" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" @@ -4796,6 +4841,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5146,52 +5237,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5707,7 +5761,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6530,6 +6584,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "एक नया बनाएं" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "एक नया बनाएं" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6542,17 +6616,38 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "एक नया बनाएं" +msgid "Convert to Polygon2D" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7143,6 +7238,11 @@ msgid "Duplicate Nodes" msgstr "प्रतिलिपि" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "को हटा दें" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8300,10 +8400,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 6cfdf720ba..10da7d4fc0 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -3,11 +3,12 @@ # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Unlimited Creativity <marinosah1@gmail.com>, 2019. +# Patik <patrikfs5@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-01-06 15:06+0000\n" -"Last-Translator: Unlimited Creativity <marinosah1@gmail.com>\n" +"PO-Revision-Date: 2019-05-20 11:49+0000\n" +"Last-Translator: Patik <patrikfs5@gmail.com>\n" "Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/" "godot/hr/>\n" "Language: hr\n" @@ -15,7 +16,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -26,35 +27,35 @@ msgstr "Neispravni argument za convert(), upotrijebi konstantu TYPE_*" #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "Nedovoljno byte-ova za dekodiranje byte-ova, ili neispravni format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Neispravni ulaz %i (nije proslijeđen) u izrazu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "'self' nije moguće koristiti jer je instanca null (ništa)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Nevažeći operatori za operator %s, %s i %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Nevažeći indeks za tip %s baznog tipa %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "Nevažeči imenovani indeks '%s' za bazni tip %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Nevažeći argumenti za konstrukciju '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "Pri pozivu '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -63,7 +64,7 @@ msgstr "" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Balansiran" #: editor/animation_bezier_editor.cpp msgid "Mirror" @@ -71,23 +72,23 @@ msgstr "" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "Unesite ključ ovdje" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "" +msgstr "Duplikati Odabranih Ključeva" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "" +msgstr "Brisati odabrani ključ/odabrane ključeve" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "Dodaj Bezier Točku" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "" +msgstr "Pomakni Bezier Točke" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -151,45 +152,51 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Trajanje animacije (u sekundama)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" -msgstr "" +#, fuzzy +msgid "Animation length (seconds)" +msgstr "Trajanje animacije (u sekundama)" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Dodati stazu" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "" +msgstr "Ponavljanje Animacije" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Funkcije:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Audio Klipovi:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Animacijski Klipovi:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Promijeni Put Staze" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Upali/ugasi ovu stazu." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Način ažuriranja (kako se ovo svojstvo postavlja)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "" +msgstr "Način Interpolacije" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" @@ -197,27 +204,27 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Remove this track." -msgstr "" +msgstr "Ukloni ovu stazu." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "" +msgstr "Vrijeme/vremena: " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Upali/Ugasi Stazu" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "" +msgstr "Kontinuirano" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Diskretno" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Okidač" #: editor/animation_track_editor.cpp msgid "Capture" @@ -225,16 +232,16 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Najbliži" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" -msgstr "" +msgstr "Linearno" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Kubno" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -247,39 +254,39 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "Umetni Ključ" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "" +msgstr "Duplicirani ključ(evi)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "" +msgstr "Obriši ključ(eve)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "" +msgstr "Promijeni Način Ažuriranja Animacije" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "" +msgstr "Promijeni Način Interpolacije Animacije" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "" +msgstr "Promijeni Način Ponavljanja Animacije" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "" +msgstr "Ukloni Stazu Animacije" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "Stvori NOVU stazu za %s i umetni ključ?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "" +msgstr "Napravi %d NOVIH staza i umetni ključeve?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp @@ -288,7 +295,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp msgid "Create" -msgstr "" +msgstr "Stvori" #: editor/animation_track_editor.cpp msgid "Anim Insert" @@ -296,27 +303,27 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "Animator ne može animirati sebe, samo druge animatore." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "" +msgstr "Anim Stvori & Umetni" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "" +msgstr "Anim Umetni Stazu & Ključ" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "" +msgstr "Anim Umetni Ključ" #: editor/animation_track_editor.cpp msgid "Change Animation Step" -msgstr "" +msgstr "Promijeni Korak Animacije" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "" +msgstr "Preuredi Staze" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -336,23 +343,23 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "" +msgstr "Animator ne može animirati sebe, samo druge objekte." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Nije moguće dodati novu stazu bez korijena" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "" +msgstr "Dodaj Bezier Stazu" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Nevažeći put staze, ne mogu dodati ključ." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "Staza nije tipa Prostorna, ne mogu umetnuti ključ" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" @@ -360,19 +367,19 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "" +msgstr "Dodaj Ključ Staze" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "Nevažeći put staze, ne mogu dodati ključ metode." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "" +msgstr "Dodaj Ključ Metode Staze" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "Metoda nije nađena u objektu: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -380,37 +387,46 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "" +msgstr "Međuspremnik je prazan" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "" +msgstr "Zalijepi Staze" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "" +msgstr "Anim Skaliraj Ključeve" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +"Ova opcija ne radi za editiranje Beziera, zato što je samo jedna staza." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Pokaži samo staze čvorova označenih u stablu." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "Grupiraj staze po čvoru ili ih prikaži kao običnu listu." #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3664,6 +3680,11 @@ msgid "Delete Node" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4615,7 +4636,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4686,6 +4731,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5036,52 +5127,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5585,7 +5639,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6403,6 +6457,22 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6415,15 +6485,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6994,6 +7084,10 @@ msgid "Duplicate Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8143,10 +8237,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 016e540184..9ca5955d0d 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -170,16 +170,21 @@ msgstr "Animáció lejátszásának leállítása. (S)" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Animáció nyomvonal hozzáadás" +msgid "Animation length (frames)" +msgstr "Animáció hossza (másodpercben)." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "Animáció hossza (másodpercben)." #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "Animáció nyomvonal hozzáadás" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "Animáció nagyítás." @@ -446,14 +451,22 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " -msgstr "Lépés (mp):" +msgid "Snap:" +msgstr "Illesztés" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "Az animációs fa érvényes." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3935,6 +3948,11 @@ msgid "Delete Node" msgstr "Node létrehozás" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Zavarmentes mód váltása." @@ -4940,9 +4958,34 @@ msgid "Layout" msgstr "Elrendezés" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "Kulcsok Beszúrása" +msgid "Auto Insert Key" +msgstr "Animáció kulcs beillesztés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5015,6 +5058,52 @@ msgstr "Sokszög Szerkesztése (Pont Eltávolítása)" msgid "Set Handle" msgstr "Fogantyú Beállítása" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Hiba a kép betöltésekor:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Nem létezik egyetlen pixel sem >128-as átlátszósággal a képben..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Kibocsátási Maszk Betöltése" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Kibocsátási Maszk Törlése" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Részecskék" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Generált Pontok Száma:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Kibocsátási Maszk" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Kinyerés Pixelből" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Kibocsátási Színek" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5369,22 +5458,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Hiba a kép betöltésekor:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Nem létezik egyetlen pixel sem >128-as átlátszósággal a képben..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Kibocsátási Maszk Betöltése" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Kibocsátási Maszk Törlése" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5392,30 +5465,9 @@ msgstr "Konvertálás Nagybetűsre" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Részecskék" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Generált Pontok Száma:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Generálási Idő (mp):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Kibocsátási Maszk" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Kinyerés Pixelből" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Kibocsátási Színek" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Az oldalak nem tartalmaznak területet!" @@ -5953,7 +6005,8 @@ msgid "Save Theme As..." msgstr "Téma Mentése Másként..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " Osztály Referencia" #: editor/plugins/script_editor_plugin.cpp @@ -6796,6 +6849,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "Körvonalháló Készítése" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Sokszög Létrehozása" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Navigációs Sokszög Létrehozása" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Árnyékoló Sokszög Létrehozása" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "A háló üres!" @@ -6808,18 +6881,40 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Konvertálás Nagybetűsre" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Körvonalháló Készítése" +msgid "Convert to Polygon2D" +msgstr "Sokszög Mozgatása" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Navigációs Sokszög Létrehozása" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Árnyékoló Sokszög Létrehozása" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7433,6 +7528,11 @@ msgid "Duplicate Nodes" msgstr "Animáció kulcsok megkettőzése" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Node létrehozás" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8612,10 +8712,6 @@ msgid "Open documentation" msgstr "Godot online dokumentáció megnyitása" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -10385,6 +10481,14 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Snap (s): " +#~ msgstr "Lépés (mp):" + +#, fuzzy +#~ msgid "Insert keys." +#~ msgstr "Kulcsok Beszúrása" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Kiválasztott Scene(k) példányosítása a kiválasztott Node gyermekeként." diff --git a/editor/translations/id.po b/editor/translations/id.po index a277a3b3e2..a221eb2276 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -170,14 +170,20 @@ msgid "Animation Playback Track" msgstr "Track Pemutar Animasi" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Tambah Track" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Panjang Animasi (detik)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Panjang Animasi (detik)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Tambah Track" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Perulangan Animasi" @@ -430,13 +436,22 @@ msgid "Group tracks by node or display them as plain list." msgstr "Susun Track-track dengan node atau tampilkan sebagai daftar biasa." #: editor/animation_track_editor.cpp -msgid "Snap (s): " +#, fuzzy +msgid "Snap:" msgstr "Snap (d): " #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Nilai Langkah Animasi." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3901,6 +3916,11 @@ msgid "Delete Node" msgstr "Metode Publik:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Alihkan track ini ke nyala/mati." @@ -4926,8 +4946,33 @@ msgid "Layout" msgstr "Simpan Penampilan" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "Sisipkan Key Anim" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" msgstr "Sisipkan Key Anim" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5001,6 +5046,52 @@ msgstr "Sunting Bidang (Hapus Titik)" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Galat saat memuat gambar:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partikel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5361,22 +5452,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Galat saat memuat gambar:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5384,30 +5459,9 @@ msgstr "Sambungkan Ke Node:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partikel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5944,7 +5998,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6804,6 +6858,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Buat Baru %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Buat Bidang" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Buat Bidang" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Buat Folder" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6816,18 +6890,39 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Sambungkan Ke Node:" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Buat Baru %s" +msgid "Convert to Polygon2D" +msgstr "Sambungkan Ke Node:" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Buat Bidang" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7448,6 +7543,11 @@ msgid "Duplicate Nodes" msgstr "Duplikat Key" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Metode Publik:" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8669,10 +8769,6 @@ msgid "Open documentation" msgstr "Buka baru-baru ini" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/is.po b/editor/translations/is.po index 644f19939b..9b43911998 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -159,15 +159,19 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Add Track" -msgstr "Anim bæta við lag" +msgid "Animation length (frames)" +msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "Anim bæta við lag" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "" @@ -426,13 +430,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3699,6 +3711,11 @@ msgid "Delete Node" msgstr "Anim DELETE-lyklar" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4656,7 +4673,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4727,6 +4768,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5077,52 +5164,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5629,7 +5679,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6447,6 +6497,24 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Afrita val" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Breyta Viðbót" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6459,15 +6527,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Breyta Viðbót" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -7052,6 +7141,11 @@ msgid "Duplicate Nodes" msgstr "Tvíteknir lyklar" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Anim DELETE-lyklar" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8205,10 +8299,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 30c4d6a3b9..191e5c8137 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -37,8 +37,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-30 20:04+0000\n" -"Last-Translator: Marco Melorio <m.melorio@icloud.com>\n" +"PO-Revision-Date: 2019-05-16 18:49+0000\n" +"Last-Translator: MassiminoilTrace <omino.gis@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -46,7 +46,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -185,14 +185,20 @@ msgid "Animation Playback Track" msgstr "Traccia di riproduzione animazione" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Aggiungi Traccia" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Durata Animazione (in secondi)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Durata Animazione (in secondi)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Aggiungi Traccia" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Ciclicità Animazione" @@ -446,13 +452,22 @@ msgid "Group tracks by node or display them as plain list." msgstr "Raggruppa le tracce per nodo o mostra una lista semplice." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Snap (s): " +#, fuzzy +msgid "Snap:" +msgstr "Snap" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Valore del passo dell'animazione." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -1814,7 +1829,7 @@ msgstr "Salva risorsa come..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "Impossibile aprire il file per la scrittura:" +msgstr "Impossibile aprire il file in scrittura:" #: editor/editor_node.cpp msgid "Requested file format unknown:" @@ -2024,11 +2039,11 @@ msgstr "Apri scena rapidamente..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "Apri Script Rapido..." +msgstr "Apri script rapidamente..." #: editor/editor_node.cpp msgid "Save & Close" -msgstr "Salva e Chiudi" +msgstr "Salva e chiudi" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" @@ -2044,7 +2059,7 @@ msgstr "È necessario un nodo radice per salvare la scena." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "Salva Scena Come..." +msgstr "Salva scena con nome..." #: editor/editor_node.cpp msgid "No" @@ -2052,7 +2067,7 @@ msgstr "No" #: editor/editor_node.cpp msgid "Yes" -msgstr "Si" +msgstr "Sì" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" @@ -2080,7 +2095,7 @@ msgstr "Questa operazione non può essere eseguita senza un nodo selezionato." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "Scena corrente non salvata. Aprire comunque?" +msgstr "Scena attuale non salvata. Aprirla comunque?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -2096,7 +2111,7 @@ msgstr "Questa azione non può essere annullata. Ripristinare comunque?" #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "Esegui Scena Rapido..." +msgstr "Esegui scena rapidamente..." #: editor/editor_node.cpp msgid "Quit" @@ -2112,7 +2127,7 @@ msgstr "Aprire Gestione Progetti?" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "Salva e Esci" +msgstr "Salva ed esci" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" @@ -2121,19 +2136,20 @@ msgstr "Salvare le modifiche alle scene seguenti prima di uscire?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" -"Salvare le modifiche alle scene seguenti prima di aprire il Manager Progetti?" +"Salvare le modifiche alle scene seguenti prima di aprire la Gestione " +"progetti?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" -"Questa opzione é deprecata. Situazioni dove un refresh é obbligatorio sono " -"ora considerate come bug. Si prega di effettuare un report." +"Questa opzione è deprecata. Situazioni dove un refresh è obbligatorio sono " +"ora considerate come bug. Si prega di segnalarlo." #: editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "Scegli una Scena Principale" +msgstr "Scegli una Scena principale" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2177,9 +2193,9 @@ msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" -"La scena '%s' é stata automaticamente importata, pertanto non puo essere " +"La scena '%s' è stata automaticamente importata, pertanto non può essere " "modificata.\n" -"Per effettuare cambiamenti, puo essere creata una nuova scena ereditata." +"Per modificarla, puoi essere creata una nuova scena ereditata." #: editor/editor_node.cpp msgid "" @@ -2196,7 +2212,7 @@ msgstr "La scena '%s' ha rotto le dipendenze:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "Rimuovi Scene Recenti" +msgstr "Rimuovi scene recenti" #: editor/editor_node.cpp msgid "Save Layout" @@ -2214,7 +2230,7 @@ msgstr "Default" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" -msgstr "Mostra nel FileSystem" +msgstr "Mostra nel filesystem" #: editor/editor_node.cpp msgid "Play This Scene" @@ -2246,11 +2262,11 @@ msgstr "Posizione dock" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "Modalità Senza Distrazioni" +msgstr "Modalità senza distrazioni" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "Abilita modalità senza distrazioni." +msgstr "Commuta modalità senza distrazioni." #: editor/editor_node.cpp msgid "Add a new scene." @@ -2274,7 +2290,7 @@ msgstr "Scheda precedente" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "Filtra Files..." +msgstr "Filtra file..." #: editor/editor_node.cpp msgid "Operations with scene files." @@ -2286,31 +2302,31 @@ msgstr "Nuova scena" #: editor/editor_node.cpp msgid "New Inherited Scene..." -msgstr "Nuova Scena Ereditata..." +msgstr "Nuova scena ereditata..." #: editor/editor_node.cpp msgid "Open Scene..." -msgstr "Apri Scena..." +msgstr "Apri scena..." #: editor/editor_node.cpp msgid "Save Scene" -msgstr "Salva Scena" +msgstr "Salva scena" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "Salva tutte le Scene" +msgstr "Salva tutte le scene" #: editor/editor_node.cpp msgid "Close Scene" -msgstr "Chiudi Scena" +msgstr "Chiudi scena" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "Apri Recente" +msgstr "Apri recente" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "Converti In..." +msgstr "Converti in..." #: editor/editor_node.cpp msgid "MeshLibrary..." @@ -2328,11 +2344,11 @@ msgstr "Annulla" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "Redo" +msgstr "Rifai" #: editor/editor_node.cpp msgid "Revert Scene" -msgstr "Ripristina Scena" +msgstr "Ripristina scena" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." @@ -2344,7 +2360,7 @@ msgstr "Progetto" #: editor/editor_node.cpp msgid "Project Settings" -msgstr "Impostazioni Progetto" +msgstr "Impostazioni progetto" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" @@ -2360,7 +2376,7 @@ msgstr "Apri la cartella del progetto" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "Esci alla Lista Progetti" +msgstr "Esci e torna alla lista progetti" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2369,7 +2385,7 @@ msgstr "Debug" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "Distribuzione con il Debug Remoto" +msgstr "Distribuzione con Debug remoto" #: editor/editor_node.cpp msgid "" @@ -2400,14 +2416,14 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "Forme di Collisione Visibili" +msgstr "Forme di collisione visibili" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -"Le forme di collisione e i nodi di raycast (per il 2D e 3D) Saranno visibili " +"Le forme di collisione e i nodi di raycast (per il 2D e 3D) saranno visibili " "nel gioco in esecuzione se l'opzione è attiva." #: editor/editor_node.cpp @@ -2424,7 +2440,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "Sincronizza Cambiamenti Scena" +msgstr "Sincronizza cambiamenti scena" #: editor/editor_node.cpp msgid "" @@ -2435,12 +2451,12 @@ msgid "" msgstr "" "Quando questa opzione è attiva, qualsiasi cambiamento fatto alla scena " "nell'editor sarà replicato nel gioco in esecuzione.\n" -"Quando usata remotamente su un dispositivo, essa è più efficiente con il " +"Quando usata in remoto su un dispositivo, sarà più efficiente con un " "filesystem in rete." #: editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "Sincronizza Cambiamenti Script" +msgstr "Sincronizza cambiamenti script" #: editor/editor_node.cpp msgid "" @@ -2451,7 +2467,7 @@ msgid "" msgstr "" "Quando questa opzione è attiva, qualsiasi script salvato verrà ricaricato " "nel gioco in esecuzione.\n" -"Quando usata remotamente su un dispositivo, essa è più efficiente con il " +"Quando usata in remoto su un dispositivo, sarà più efficiente con un " "filesystem in rete." #: editor/editor_node.cpp @@ -2460,31 +2476,31 @@ msgstr "Editor" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "Impostazioni Editor" +msgstr "Impostazioni editor" #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "Layout dell'Editor" +msgstr "Layout dell'editor" #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "Abilita/Disabilita Fullscreen" +msgstr "Abilita/Disabilita modalità a schermo intero" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "Apri Cartella Dati/Impostazioni Editor" +msgstr "Apri cartella dati/impostazioni editor" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "Apri la Cartella Dati dell'Editor" +msgstr "Apri la cartella dati dell'editor" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "Apri Cartella Impostazioni Editor" +msgstr "Apri cartella impostazioni editor" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" -msgstr "Gestisci Template d'Esportazione" +msgstr "Gestisci template d'esportazione" #: editor/editor_node.cpp msgid "Help" @@ -2500,15 +2516,15 @@ msgstr "Cerca" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" -msgstr "Documentazione Online" +msgstr "Documentazione online" #: editor/editor_node.cpp msgid "Q&A" -msgstr "Domande e Risposte" +msgstr "Domande e risposte" #: editor/editor_node.cpp msgid "Issue Tracker" -msgstr "Tracciatore Segnalazioni" +msgstr "Tracciatore segnalazioni" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2524,7 +2540,7 @@ msgstr "Esegui il progetto." #: editor/editor_node.cpp msgid "Play" -msgstr "Play" +msgstr "Esegui" #: editor/editor_node.cpp msgid "Pause the scene" @@ -2540,7 +2556,7 @@ msgstr "Ferma la scena." #: editor/editor_node.cpp editor/editor_profiler.cpp msgid "Stop" -msgstr "Stop" +msgstr "Ferma" #: editor/editor_node.cpp msgid "Play the edited scene." @@ -2548,7 +2564,7 @@ msgstr "Esegui la scena in modifica." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "Esegui Scena" +msgstr "Esegui scena" #: editor/editor_node.cpp msgid "Play custom scene" @@ -2556,7 +2572,7 @@ msgstr "Esegui scena personalizzata" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "Esegui Scena Personalizzata" +msgstr "Esegui scena personalizzata" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." @@ -2565,23 +2581,23 @@ msgstr "Il cambiamento dei driver video necessita il riavvio dell'editor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "Salva e Riavvia" +msgstr "Salva e riavvia" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "Gira quando l'editor viene ridisegnato." +msgstr "Gira quando la finestra dell'editor viene ridisegnata." #: editor/editor_node.cpp msgid "Update Always" -msgstr "Aggiorna Sempre" +msgstr "Aggiorna sempre" #: editor/editor_node.cpp msgid "Update Changes" -msgstr "Aggiorna Cambiamenti" +msgstr "Aggiorna cambiamenti" #: editor/editor_node.cpp msgid "Disable Update Spinner" -msgstr "Disabilita lo Spinner di Update" +msgstr "Disabilita l'icona girevole di aggiornamento" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp @@ -2590,11 +2606,11 @@ msgstr "Importa" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "FileSystem" +msgstr "Filesystem" #: editor/editor_node.cpp msgid "Inspector" -msgstr "Inspector" +msgstr "Ispettore" #: editor/editor_node.cpp msgid "Node" @@ -2602,7 +2618,7 @@ msgstr "Nodo" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "Espandi Pannello Inferiore" +msgstr "Espandi pannello inferiore" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" @@ -2614,19 +2630,19 @@ msgstr "Non salvare" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "Importa templates Da File ZIP" +msgstr "Importa template da un file ZIP" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" -msgstr "Esporta Progetto" +msgstr "Esporta progetto" #: editor/editor_node.cpp msgid "Export Library" -msgstr "Esporta Libreria" +msgstr "Esporta libreria" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "Unisci Con Esistente" +msgstr "Unisci con esistente" #: editor/editor_node.cpp msgid "Password:" @@ -2634,15 +2650,15 @@ msgstr "Password:" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "Apri e Esegui uno Script" +msgstr "Apri ed esegui uno script" #: editor/editor_node.cpp msgid "New Inherited" -msgstr "Nuova Ereditata" +msgstr "Nuova ereditata" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "Carica Errori" +msgstr "Carica errori" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" @@ -2650,7 +2666,7 @@ msgstr "Seleziona" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "Apri Editor 2D" +msgstr "Apri editor 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" @@ -3851,6 +3867,11 @@ msgid "Delete Node" msgstr "Elimina Nodo" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Elimina Nodo(i)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Attiva/Disattiva il Filtro" @@ -4831,8 +4852,34 @@ msgid "Layout" msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Inserisci chiavi." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Inserisci Keys (Ins)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Inserisci una chiave d'animazione" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4904,6 +4951,52 @@ msgstr "Modifica Poly (Rimuovi Punto)" msgid "Set Handle" msgstr "Imposta Maniglia" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Errore di caricamento immagine:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Nessun pixel con trasparenza >128 nell'immagine..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Carica Maschera Emissione" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Cancella Maschera Emissione" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Particelle" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Conteggio Punti Generati:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Maschera Emissione" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Cattura da Pixel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Colori Emissione" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" @@ -5259,52 +5352,15 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Errore di caricamento immagine:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Nessun pixel con trasparenza >128 nell'immagine..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Carica Maschera Emissione" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Cancella Maschera Emissione" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Converti in CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Particelle" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Conteggio Punti Generati:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tempo di Generazione (sec):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Maschera Emissione" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Cattura da Pixel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Colori Emissione" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Le facce non contengono area!" @@ -5818,7 +5874,8 @@ msgid "Save Theme As..." msgstr "Salva Tema Come..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " Riferimento di Classe" #: editor/plugins/script_editor_plugin.cpp @@ -6645,6 +6702,26 @@ msgid "Nameless gizmo" msgstr "Gizmo senza nome" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Crea Mesh 2D" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Crea Polygon3D" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Crea Poligono di Collisione" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Crea Poligono di occlusione" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Lo sprite è vuoto!" @@ -6659,16 +6736,43 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometria non valida, impossibile sostituirla con una mesh." #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create polygon." +msgstr "Geometria non valida, impossibile sostituirla con una mesh." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create collision polygon." +msgstr "Geometria non valida, impossibile sostituirla con una mesh." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create light occluder." +msgstr "Geometria non valida, impossibile sostituirla con una mesh." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +#, fuzzy +msgid "Convert to Mesh2D" msgstr "Converti in Mesh 2D" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Crea Mesh 2D" +#, fuzzy +msgid "Convert to Polygon2D" +msgstr "Sposta Poligono" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Crea Poligono di Collisione" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Crea Poligono di occlusione" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7255,6 +7359,11 @@ msgid "Duplicate Nodes" msgstr "Duplica Nodi" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Elimina Nodo" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Tipo di Input Visual Shader Cambiato" @@ -8475,10 +8584,6 @@ msgid "Open documentation" msgstr "Apri la documentazione" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Elimina Nodo(i)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Aggiungi Nodo Figlio" @@ -10376,12 +10481,15 @@ msgstr "Assegnazione all'uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Varyings può essere assegnato solo nella funzione del vertice." +#~ msgid "Snap (s): " +#~ msgstr "Snap (s): " + +#~ msgid "Insert keys." +#~ msgstr "Inserisci chiavi." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Istanzia le scene selezionate come figlie del nodo selezionato." -#~ msgid "FPS" -#~ msgstr "FPS" - #, fuzzy #~ msgid "Warnings:" #~ msgstr "Avvertimento" @@ -11928,9 +12036,6 @@ msgstr "Varyings può essere assegnato solo nella funzione del vertice." #~ msgid "Cannot go into subdir:" #~ msgstr "Impossibile accedere alla subdirectory:" -#~ msgid "Insert Keys (Ins)" -#~ msgstr "Inserisci Keys (Ins)" - #~ msgid "Top (Num7)" #~ msgstr "Alto (Num7)" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 6ab3436f15..74ea163697 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -26,8 +26,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-19 15:04+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2019-05-16 18:49+0000\n" +"Last-Translator: Wataru Onuki <watonu@magadou.com>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -35,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -171,14 +171,20 @@ msgid "Animation Playback Track" msgstr "アニメーション再生トラック" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "トラックを追加" +#, fuzzy +msgid "Animation length (frames)" +msgstr "アニメーションの長さ (秒)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "アニメーションの長さ (秒)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "トラックを追加" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "アニメーションループ" @@ -445,13 +451,22 @@ msgstr "" "ノードごとにトラックをグループ化するか、プレーンなリストとして表示します。" #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "スナップ (秒): " +#, fuzzy +msgid "Snap:" +msgstr "スナップ" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "アニメーションステップの値。" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "フレームレート" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -1386,33 +1401,31 @@ msgid "Packing" msgstr "パックする" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "対象プラットフォームではGLES2のために'ETC'テクスチャ圧縮が必要です。プロジェ" -"クト設定より有効にしてください。" +"クト設定より 'Import Etc' をオンにしてください。" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"対象プラットフォームではGLES2のために'ETC'テクスチャ圧縮が必要です。プロジェ" -"クト設定より有効にしてください。" +"対象プラットフォームではGLES3のために'ETC2'テクスチャ圧縮が必要です。プロジェ" +"クト設定より 'Import Etc 2' をオンにしてください。" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"対象プラットフォームではGLES2のために'ETC'テクスチャ圧縮が必要です。プロジェ" -"クト設定より有効にしてください。" +"対象プラットフォームではGLES2へフォールバックするために'ETC'テクスチャ圧縮が" +"必要です。プロジェクト設定より 'Import Etc' をオンにするか、'Fallback To " +"Gles 2' をオフにしてください。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -2329,7 +2342,7 @@ msgstr "プロジェクト" #: editor/editor_node.cpp msgid "Project Settings" -msgstr "プロジェクトの設定" +msgstr "プロジェクト設定" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" @@ -3843,6 +3856,11 @@ msgid "Delete Node" msgstr "ノードを削除" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "ノードを削除" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "このトラックの オン/オフ を切り替え。" @@ -4827,8 +4845,34 @@ msgid "Layout" msgstr "レイアウト" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "キーを挿入する。" +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "キーを (既存のトラックに) 挿入" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "アニメーションキーを挿入" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4904,6 +4948,55 @@ msgstr "ポリゴンを編集(点を除去)" msgid "Set Handle" msgstr "ハンドルを設定する" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "画像読み込みエラー:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "画像内に透明度が128以上のピクセルがありません..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Load Emission Mask" +msgstr "発光(Emission)マスクを読み込む" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Clear Emission Mask" +msgstr "発光(Emission)マスクをクリア" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "パーティクル" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "生成したポイントの数:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "発光(Emission)マスク" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Capture from Pixel" +msgstr "ピクセルから取得" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "発光(Emission)色" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUパーティクル" @@ -5281,55 +5374,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "画像読み込みエラー:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "画像内に透明度が128以上のピクセルがありません..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Load Emission Mask" -msgstr "発光(Emission)マスクを読み込む" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Clear Emission Mask" -msgstr "発光(Emission)マスクをクリア" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "CPUパーティクルに変換" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "パーティクル" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "生成したポイントの数:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "生成時間 (秒):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "発光(Emission)マスク" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Capture from Pixel" -msgstr "ピクセルから取得" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "発光(Emission)色" - #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Faces contain no area!" @@ -5870,7 +5923,8 @@ msgid "Save Theme As..." msgstr "テーマを名前をつけて保存..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " クラスリファレンス" #: editor/plugins/script_editor_plugin.cpp @@ -6392,9 +6446,8 @@ msgid "This operation requires a single selected node." msgstr "一つノードを指定しないと、この操作はできません" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock View Rotation" -msgstr "情報を表示" +msgstr "ビューの回転を固定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -6602,7 +6655,7 @@ msgstr "トランスフォーム" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap object to floor" -msgstr "" +msgstr "オブジェクトを底面にスナップ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -6719,6 +6772,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "アウトラインメッシュを生成" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Polygon3Dを生成" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "コリジョン ポリゴンを生成" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "オクルーダーポリゴンを生成" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "保存するパスがありません!" @@ -6731,17 +6804,40 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "スプライト" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +#, fuzzy +msgid "Convert to Mesh2D" msgstr "2Dメッシュに変換" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "アウトラインメッシュを生成" +msgid "Convert to Polygon2D" +msgstr "ポリゴンを移動" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "コリジョン ポリゴンを生成" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "オクルーダーポリゴンを生成" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7361,6 +7457,11 @@ msgid "Duplicate Nodes" msgstr "ノードを複製" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "ノードを削除" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -7410,6 +7511,8 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"プラットフォーム '%s' へのプロジェクトのエクスポートに失敗しました。\n" +"エクスポート用テンプレートが存在しないか、あるいは異常であるようです。" #: editor/project_export.cpp msgid "" @@ -7417,6 +7520,9 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"プラットフォーム '%s' へのプロジェクトのエクスポートに失敗しました。\n" +"エクスポート用プリセットあるいはエクスポート設定に問題がある可能性がありま" +"す。" #: editor/project_export.cpp #, fuzzy @@ -7724,9 +7830,8 @@ msgid "Unnamed Project" msgstr "名無しのプロジェクト" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "プロジェクトを開けません" +msgstr "次の場所のプロジェクトを開けません '%s'。" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -7771,7 +7876,6 @@ msgid "" msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " @@ -7779,7 +7883,7 @@ msgid "" msgstr "" "選択したシーン '%s' は、シーン ファイルではありません、有効なものを選択してい" "ますか?\n" -"'アプリケーション' カテゴリの下の'プロジェクトの設定'で変更できます。" +"'アプリケーション' カテゴリの下の'プロジェクト設定'で変更できます。" #: editor/project_manager.cpp msgid "" @@ -8609,10 +8713,6 @@ msgid "Open documentation" msgstr "ドキュメントを開く" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "ノードを削除" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "子ノードを追加" @@ -10551,12 +10651,15 @@ msgstr "uniform への割り当て。" msgid "Varyings can only be assigned in vertex function." msgstr "Varyingは頂点関数にのみ割り当てることができます。" +#~ msgid "Snap (s): " +#~ msgstr "スナップ (秒): " + +#~ msgid "Insert keys." +#~ msgstr "キーを挿入する。" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "選択したシーンを選択したノードの子としてインスタンス化します。" -#~ msgid "FPS" -#~ msgstr "フレームレート" - #~ msgid "Warnings:" #~ msgstr "警告:" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index cb8aed504b..58114e6cef 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -162,15 +162,20 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "ანიმაციის თრექის დამატება" +#, fuzzy +msgid "Animation length (frames)" +msgstr "ანიმაციის ხანგრძლივობა (წამებში)." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "ანიმაციის ხანგრძლივობა (წამებში)." #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "ანიმაციის თრექის დამატება" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Looping" msgstr "ანიმაციის ბრუნვა" @@ -441,13 +446,22 @@ msgid "Group tracks by node or display them as plain list." msgstr "დააჯგუფე ჩანაწერები კვანძების მიხედვით ან აჩვენე როგორც უბრალო სია." #: editor/animation_track_editor.cpp -msgid "Snap (s): " +#, fuzzy +msgid "Snap:" msgstr "ნაბიჯი (s): " #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "ანიმაციის ნაბიჯის ღირებულება." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3758,6 +3772,11 @@ msgid "Delete Node" msgstr "წაშლა" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "ჩანაწერის ჩართვა / გამორთვა" @@ -4723,8 +4742,33 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "ანიმ გასაღების ჩაყენება" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" msgstr "ანიმ გასაღების ჩაყენება" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4796,6 +4840,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5146,52 +5236,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5706,7 +5759,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6532,6 +6585,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "ახალი %s შექმნა" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "შექმნა" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "შექმნა" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "შექმნა" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6544,17 +6617,38 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "ახალი %s შექმნა" +msgid "Convert to Polygon2D" +msgstr "შექმნა" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "შექმნა" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7146,6 +7240,11 @@ msgid "Duplicate Nodes" msgstr "ანიმაციის გასაღებების ასლის შექმნა" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "წაშლა" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8301,10 +8400,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index c50d35d69b..f92a66c981 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -17,8 +17,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-04-05 13:04+0000\n" -"Last-Translator: moolow <copyhyeon@gmail.com>\n" +"PO-Revision-Date: 2019-05-10 08:15+0000\n" +"Last-Translator: 송태섭 <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -163,14 +163,20 @@ msgid "Animation Playback Track" msgstr "애니메이션 재생 트랙" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "트랙 추가" +#, fuzzy +msgid "Animation length (frames)" +msgstr "애니메이션 길이 시간 (초)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "애니메이션 길이 시간 (초)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "트랙 추가" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "애니메이션 반복" @@ -250,11 +256,11 @@ msgstr "입방형" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "클램프 루프 인터프리터" +msgstr "루프 보간 고정" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "랩 루프 인터프리터" +msgstr "루프 보간 감추기" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp @@ -422,13 +428,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "노드 별로 그룹을 트랙 하거나 일반 목록으로 표시합니다." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "스냅: " +msgid "Snap:" +msgstr "스냅:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "애니메이션 단계 값." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "초" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "초당 프레임" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3792,6 +3806,11 @@ msgid "Delete Node" msgstr "노드 삭제" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "노드 삭제" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "필터 켜기/끄기 토글" @@ -4758,8 +4777,35 @@ msgid "Layout" msgstr "레이아웃" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "키 삽입." +msgid "Translation mask for inserting keys." +msgstr "키를 삽입하기 위한 전환 마스크." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "키를 삽입하기 위한 회전 마스크." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "키를 삽입하기 위한 규모 마스크." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "키 삽입 (마스크 기준)." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"물체가 전환될 때 자동으로 키를 삽입합니다, 회전 또는 규모 (마스크 기준).\n" +"키는 기존 트랙에만 추가되며, 새 트랙이 만들어지지 않습니다.\n" +"처음에 키는 수동으로 삽입하여야 합니다." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "자동 키 삽입" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4831,6 +4877,52 @@ msgstr "폴리곤 편집 (점 삭제)" msgid "Set Handle" msgstr "핸들 설정" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "이미지 불러오기 오류:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "이미지에 투명도가 128보다 큰 픽셀이 없습니다..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "에미션 마스크 불러오기" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "에미션 마스크 정리" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "파티클" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "생성된 포인트 개수:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "에미션 마스크(Emission Mask)" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "픽셀로부터 캡쳐" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "에미션 칼라" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPU파티클" @@ -5181,52 +5273,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "오직 ParticlesMaterial 프로세스 메테리얼 안의 포인트만 설정 가능" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "이미지 불러오기 오류:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "이미지에 투명도가 128보다 큰 픽셀이 없습니다..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "에미션 마스크 불러오기" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "에미션 마스크 정리" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "CPU파티클로 변환" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "파티클" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "생성된 포인트 개수:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "생성 시간 (초):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "에미션 마스크(Emission Mask)" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "픽셀로부터 캡쳐" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "에미션 칼라" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "페이스가 영역을 가지고 있지 않습니다!" @@ -5736,8 +5791,8 @@ msgid "Save Theme As..." msgstr "테마 다른 이름으로 저장..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " 클래스 레퍼런스" +msgid "%s Class Reference" +msgstr "%s 클래스 참조" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6370,7 +6425,7 @@ msgstr "크기 조절 모드 (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" -msgstr "로컬 좌표" +msgstr "지역 좌표" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" @@ -6562,6 +6617,22 @@ msgid "Nameless gizmo" msgstr "이름없는 오브젝트의 중심점" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "Mesh2D 만들기" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "Polygon2D 만들기" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "CollisionPolygon2D 만들기" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "LightOccluder2D 만들기" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "스프라이트가 비었습니다!" @@ -6571,19 +6642,39 @@ msgstr "스프라이트가 애니메이션 프레임을 사용해서 메시로 #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "유효하지 않은 형상, 메시로 대체할 수 없습니다." +msgstr "잘못된 형태, 메시로 대체할 수 없습니다." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "잘못된 형태, 폴리곤을 만들 수 없습니다." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "잘못된 형태, 충돌 폴리곤을 만들 수 없습니다." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "잘못된 형태, 조명 어클루더를 만들 수 없습니다." #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "스프라이트" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" -msgstr "2D 메시로 전환" +msgid "Convert to Mesh2D" +msgstr "Mesh2D로 전환" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "Polygon2D로 전환" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "CollisionPolygon2D 노드 만들기" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "2D 메시 만들기" +msgid "Create LightOccluder2D Sibling" +msgstr "LightOccluder2D 노드 만들기" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7169,6 +7260,10 @@ msgid "Duplicate Nodes" msgstr "노드 복제" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "노드 삭제" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "비주얼 셰이더 입력 타입 변경됨" @@ -8372,10 +8467,6 @@ msgid "Open documentation" msgstr "문서 열기" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "노드 삭제" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "자식 노드 추가" @@ -8876,7 +8967,7 @@ msgstr "라이브러리들: " #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "GD네이티브" +msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -10226,12 +10317,15 @@ msgstr "균일하게 배치함." msgid "Varyings can only be assigned in vertex function." msgstr "Varyings는 오직 버텍스 함수에서만 지정할 수 있습니다." +#~ msgid "Snap (s): " +#~ msgstr "스냅: " + +#~ msgid "Insert keys." +#~ msgstr "키 삽입." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "선택된 씬을 선택된 노드의 자식으로 인스턴스 합니다." -#~ msgid "FPS" -#~ msgstr "초당 프레임" - #~ msgid "Warnings:" #~ msgstr "경고:" @@ -11709,9 +11803,6 @@ msgstr "Varyings는 오직 버텍스 함수에서만 지정할 수 있습니다. #~ msgid "Cannot go into subdir:" #~ msgstr "하위 디렉토리로 이동할 수 없습니다:" -#~ msgid "Insert Keys (Ins)" -#~ msgstr "키 삽입 (Ins 키)" - #~ msgid "Top (Num7)" #~ msgstr "윗면 (넘버패드7)" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 27fa42d705..e21910b69f 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -158,12 +158,18 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Animacija: Pridėti Takelį" +msgid "Animation length (frames)" +msgstr "Animacija" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" -msgstr "" +#, fuzzy +msgid "Animation length (seconds)" +msgstr "Animacijos Nodas" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "Animacija: Pridėti Takelį" #: editor/animation_track_editor.cpp #, fuzzy @@ -425,7 +431,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "Žingsnis(iai):" #: editor/animation_track_editor.cpp @@ -433,6 +439,14 @@ msgstr "Žingsnis(iai):" msgid "Animation step value." msgstr "Animacija" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3743,6 +3757,11 @@ msgid "Delete Node" msgstr "Ištrinti Efektą" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4715,7 +4734,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4787,6 +4830,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5137,52 +5226,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5701,7 +5753,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6524,6 +6576,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Sukurti Naują" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Sukurti" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6536,17 +6608,38 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Sukurti Naują" +msgid "Convert to Polygon2D" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7142,6 +7235,11 @@ msgid "Duplicate Nodes" msgstr "Duplikuoti" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Ištrinti Efektą" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8307,10 +8405,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 4c46135e35..d0d40ffcc5 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -157,14 +157,20 @@ msgid "Animation Playback Track" msgstr "Animācijas atskaņošanas celiņs" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Pievienot celiņu" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Animācijas Garums (sekundes)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Animācijas Garums (sekundes)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Pievienot celiņu" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Animāciju Cilpa" @@ -424,13 +430,22 @@ msgstr "" "Sagrupēt celiņus atkarībā no mezgliem vai rādīt tos vienkāršā sarakstā." #: editor/animation_track_editor.cpp -msgid "Snap (s): " +#, fuzzy +msgid "Snap:" msgstr "Solis (s): " #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Animācijas soļa vērtība." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3736,6 +3751,11 @@ msgid "Delete Node" msgstr "Izdzēst" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4697,10 +4717,35 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Anim ievietot atslēgievietni" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" @@ -4769,6 +4814,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5119,52 +5210,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5679,7 +5733,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6505,6 +6559,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Izveidot Jaunu %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Izveidot" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Izveidot" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Izveidot" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6517,17 +6591,38 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Izveidot Jaunu %s" +msgid "Convert to Polygon2D" +msgstr "Izveidot" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Izveidot" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7121,6 +7216,11 @@ msgid "Duplicate Nodes" msgstr "Dublicēt atslēgvietnes" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Izdzēst" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8274,10 +8374,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index bd3832641d..4bb8d367f0 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -144,11 +144,15 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" +msgid "Animation length (frames)" msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -397,13 +401,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3657,6 +3669,11 @@ msgid "Delete Node" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4608,7 +4625,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4679,6 +4720,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5029,52 +5116,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5578,7 +5628,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6396,6 +6446,22 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6408,15 +6474,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6987,6 +7073,10 @@ msgid "Duplicate Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8136,10 +8226,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index d029bdaacd..2dc5014173 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -152,11 +152,15 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" +msgid "Animation length (frames)" msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -405,13 +409,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3665,6 +3677,11 @@ msgid "Delete Node" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4616,7 +4633,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4687,6 +4728,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5037,52 +5124,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5586,7 +5636,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6404,6 +6454,22 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6416,15 +6482,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6995,6 +7081,10 @@ msgid "Duplicate Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8144,10 +8234,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 61fb10d582..07647f5341 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -157,15 +157,19 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Add Track" -msgstr "Anim Tambah Trek" +msgid "Animation length (frames)" +msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "" @@ -417,13 +421,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3683,6 +3695,11 @@ msgid "Delete Node" msgstr "Semua Pilihan" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4638,7 +4655,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4709,6 +4750,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5059,52 +5146,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5608,7 +5658,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6426,6 +6476,23 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Semua Pilihan" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6438,15 +6505,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -7024,6 +7111,11 @@ msgid "Duplicate Nodes" msgstr "Anim Menduakan Kunci" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Semua Pilihan" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8175,10 +8267,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 405d71e43b..af0f07cf1b 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -2,7 +2,7 @@ # Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. -# Allan Nordhøy <epost@anotheragency.no>, 2017-2018. +# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019. # Anonymous <GentleSaucepan@protonmail.com>, 2017. # Elias <eliasnykrem@gmail.com>, 2018. # flesk <eivindkn@gmail.com>, 2017, 2019. @@ -12,12 +12,14 @@ # Norwegian Disaster <stian.furu.overbye@gmail.com>, 2017. # passeride <lukas@passeride.com>, 2017. # Byzantin <kasper-hoel@hotmail.com>, 2018. +# Hans-Marius Øverås <hansmariusoveras@gmail.com>, 2019. +# Revolution <revosw@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-13 16:10+0000\n" -"Last-Translator: NicolaiF <nico-fre@hotmail.com>\n" +"PO-Revision-Date: 2019-05-04 13:48+0000\n" +"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n" "Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-" "engine/godot/nb_NO/>\n" "Language: nb\n" @@ -25,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -39,9 +41,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ikke nok byte til dekodingsbyte, eller ugyldig format." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %i (not passed) in expression" -msgstr "Ikke gyldig inndata %i (ikke bestått) i utrykket" +msgstr "Ugyldig inndata %i (ikke bestått) i utrykket" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -143,7 +144,7 @@ msgstr "Endre Animasjonsnavn:" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Endre Animasjonssløyfe" #: editor/animation_track_editor.cpp #, fuzzy @@ -177,16 +178,21 @@ msgstr "Stopp avspilling av animasjon. (S)" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Anim Legg til Spor" +msgid "Animation length (frames)" +msgstr "Animasjon lengde (i sekunder)." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "Animasjon lengde (i sekunder)." #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "Anim Legg til Spor" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "Animasjons-zoom." @@ -239,7 +245,7 @@ msgstr "X-Fade Tid (s):" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Veksl Aktivering Av Spor" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -273,11 +279,11 @@ msgstr "Kubisk" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "Klem Sløyfeinterp" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Pakk Inn Sløyfeinterp" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp @@ -351,14 +357,12 @@ msgid "Anim Insert Key" msgstr "Anim Sett Inn Nøkkel" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Endre Animasjonsnavn:" +msgstr "Endre Animasjonstrinn" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "Omorganiser Autoloads" +msgstr "Omorganiser Spor" #: editor/animation_track_editor.cpp #, fuzzy @@ -378,7 +382,6 @@ msgstr "" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "Animasjonsspor kan kun peke på AnimationPlayer-noder." @@ -418,9 +421,8 @@ msgid "Add Track Key" msgstr "Anim Legg til Spor" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Track path is invalid, so can't add a method key." -msgstr "Sporsti er ugyldig, så kan ikke legge til metodenøkkel." +msgstr "Sporsti er ugyldig, så kan ikke legge til en metodenøkkel." #: editor/animation_track_editor.cpp #, fuzzy @@ -467,7 +469,7 @@ msgstr "Grupper spor etter node eller vis dem i en enkel liste." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "Steg:" #: editor/animation_track_editor.cpp @@ -475,6 +477,14 @@ msgstr "Steg:" msgid "Animation step value." msgstr "Animasjonstre er gyldig." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Sekunder" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -604,11 +614,11 @@ msgstr "Lydklipp:" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Endre Forskyvning Av Lydklippets Start" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Endre Forskyvning Av Lydklippets Slutt" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -680,7 +690,7 @@ msgstr "Advarsler" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Linje- og kolonnenummer." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1437,12 +1447,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Målplatform krever 'ETC' teksturkomprimering for GLES2. Aktiver 'Importer " +"Etc' i Prosjektinnstillinger." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Målplatform krever 'ETC' teksturkomprimering for GLES3. Aktiver 'Importer " +"Etc 2' i Prosjektinnstillinger." #: editor/editor_export.cpp msgid "" @@ -1451,6 +1465,10 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Målplatform krever 'ETC' teksturkomprimering for drivertilbakefallet til " +"GLES2.\n" +"Aktiver 'Importer Etc' i Prosjektinnstillinger, eller deaktiver " +"'Drivertilbakefall Aktivert'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1849,7 +1867,7 @@ msgstr "Eksport av prosjektet mislyktes med feilkode %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Importerte ressurser kan ikke lagres." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1865,6 +1883,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Denne ressursen kan ikke lagres fordi den hører ikke til den redigerte " +"scenen. Gjør den unik først." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2094,7 +2114,7 @@ msgstr "Kunne ikke laste ressurs." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "En rotnode kreves for å lagre scenen." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2536,7 +2556,7 @@ msgstr "Redigeringsverktøy-instillinger" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Åpne Redigererdatamappen" #: editor/editor_node.cpp #, fuzzy @@ -2950,12 +2970,12 @@ msgstr "Nytt navn:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Legg Til Nøkkel/Verdi Par" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "Fjern Gjenstand" #: editor/editor_run_native.cpp msgid "Select device from the list" @@ -3392,7 +3412,7 @@ msgstr "En fil eller mappe med dette navnet eksisterer allerede." #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "Overskriv" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -3549,7 +3569,7 @@ msgstr "Importerer Scene..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "" +msgstr "Genererer Lyskart" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " @@ -3603,16 +3623,19 @@ msgstr "Reimporter" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Lagre scener, om-importer og start om" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "" +msgstr "Å endre typen av en importert fil krever omstart av redigereren" #: editor/import_dock.cpp +#, fuzzy msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"ADVARSEL: ___ eksister som bruker denne ressursen, det kan hende de ikke " +"laster inn riktig." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3725,7 +3748,7 @@ msgstr "Plugins" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Undermappe:" #: editor/plugin_config_dialog.cpp msgid "Language:" @@ -3826,7 +3849,7 @@ msgstr "Endre Blend-Tid" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" +msgstr "Denne typen node kan ikke bli brukt. Kun rotnoder er tillatt." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3847,7 +3870,7 @@ msgstr "Fjern Stipunkt" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Flytt BlendSpace1D Nodepunkt" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3866,7 +3889,7 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." -msgstr "" +msgstr "Velg og flytt punkt, lag punkt med høyre museklikk." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp @@ -4001,6 +4024,11 @@ msgid "Delete Node" msgstr "Kutt Noder" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Vis/skjul distraksjonsfri modus." @@ -5015,9 +5043,34 @@ msgid "Layout" msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "Sett inn Nøkler" +msgid "Insert keys (based on mask)." +msgstr "Sett inn Nøkkel (Eksisterende Spor)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Anim Sett Inn Nøkkel" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5091,6 +5144,52 @@ msgstr "Rediger Poly (Fjern Punkt)" msgid "Set Handle" msgstr "Sett Handle" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Feil ved innlasting av bilde:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Ingen piksler med gjennomsiktighet > 128 i bilde..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partikler" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5446,22 +5545,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Feil ved innlasting av bilde:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Ingen piksler med gjennomsiktighet > 128 i bilde..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5469,30 +5552,9 @@ msgstr "Konverter til store versaler" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partikler" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -6038,7 +6100,8 @@ msgid "Save Theme As..." msgstr "Lagre Tema Som..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " Klassereferanse" #: editor/plugins/script_editor_plugin.cpp @@ -6887,6 +6950,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Lag ny %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Lag Poly" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Lag Poly" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Lag mappe" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6899,18 +6982,39 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Konverter til store versaler" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Lag ny %s" +msgid "Convert to Polygon2D" +msgstr "Flytt Polygon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Lag Poly" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7532,6 +7636,11 @@ msgid "Duplicate Nodes" msgstr "Anim Dupliser Nøkler" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Kutt Noder" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8239,7 +8348,7 @@ msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "" +msgstr "Generelt" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -8727,10 +8836,6 @@ msgid "Open documentation" msgstr "Åpne Godots nettbaserte dokumentasjon" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -10528,6 +10633,10 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Insert keys." +#~ msgstr "Sett inn Nøkler" + +#, fuzzy #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instanser den valgte scene(r) som barn av den valgte noden." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index c0e046dc9b..a9d958478a 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -31,11 +31,14 @@ # Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019. # jef dered <themen098s@vivaldi.net>, 2019. # Alex H. <sandertjeh13@hotmail.com>, 2019. +# edouardgr <edouard.gruyters@gmail.com>, 2019. +# Jimmy De Smet <J773@telenet.be>, 2019. +# Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"PO-Revision-Date: 2019-05-19 07:48+0000\n" "Last-Translator: Alex H. <sandertjeh13@hotmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -44,7 +47,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -181,14 +184,20 @@ msgid "Animation Playback Track" msgstr "Animatie Terugspelen Track" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Track Toevoegen" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Animatielengte (in seconden)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Animatielengte (in seconden)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Track Toevoegen" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Animatie Loopen" @@ -206,13 +215,12 @@ msgid "Anim Clips:" msgstr "Animatieclips:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Wijzig Array Waarde" +msgstr "Verander Track pad" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Aan-uitschakelaar Track." +msgstr "Schakel deze track aan/uit." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" @@ -233,12 +241,11 @@ msgstr "Verwijder deze track." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "Tijd (s): " +msgstr "Tijd (en): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Verander de ingeschakelde track" +msgstr "Track schakelaar ingeschakeld" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -284,11 +291,11 @@ msgstr "Voer Sleutel in" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "Dupliceer Key(s)" +msgstr "Dupliceer Sleutel(s)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "Verwijder Key(s)" +msgstr "Verwijder Sleutel(s)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" @@ -348,7 +355,6 @@ msgid "Change Animation Step" msgstr "Verander Animatiestappen" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" msgstr "Herschik Tracks" @@ -395,14 +401,12 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Track is niet van het type Spatial, kan geen key invoegen" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "3D Transformatie Track" +msgstr "Voeg Transformatie Track Sleutel toe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Track Toevoegen" +msgstr "Voeg Track sleutel toe" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -411,7 +415,7 @@ msgstr "Track path is niet geldig, dus kan geen methode key toevoegen." #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Method Track Key" -msgstr "Methode Invocatie Track" +msgstr "Voeg Methode Track sleutel toe" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -450,13 +454,21 @@ msgstr "Sporen weergeven op basis van nodes of als lijst." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " -msgstr "Stap(pen):" +msgid "Snap:" +msgstr "Snap:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Animatie stap waarde." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Seconden" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -495,14 +507,12 @@ msgid "Delete Selection" msgstr "Verwijder Selectie" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" -msgstr "Ga Naar Volgende Stap" +msgstr "Ga naar Volgende Stap" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" -msgstr "Ga Naar Vorige Stap" +msgstr "Ga naar Vorige Stap" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -579,15 +589,15 @@ msgstr "Kopiëren" #: editor/animation_track_editor_plugins.cpp #, fuzzy msgid "Add Audio Track Clip" -msgstr "Audioclips:" +msgstr "Voeg audiospoorclip toe" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Wijzig start afwijking van audiospoorclip" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Wijzig eind afwijking van audiospoorclip" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -743,9 +753,8 @@ msgid "Disconnect '%s' from '%s'" msgstr "Ontkoppel '%s' van '%s'" #: editor/connections_dialog.cpp -#, fuzzy msgid "Disconnect all from signal: '%s'" -msgstr "Ontkoppel '%s' van '%s'" +msgstr "Ontkoppel alles van signaal: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." @@ -779,9 +788,8 @@ msgstr "" "Weet je zeker dat je alle verbindingen naar dit signaal wilt verwijderen?" #: editor/connections_dialog.cpp -#, fuzzy msgid "Disconnect All" -msgstr "Losmaken" +msgstr "Ontkoppel Alles" #: editor/connections_dialog.cpp msgid "Edit..." @@ -925,9 +933,8 @@ msgid "Error loading:" msgstr "Error bij het laden van:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Scene faalde om te laden door ontbrekende afhankelijkheden:" +msgstr "Laden mislukt vanwege het ontbrekende van afhankelijkheden:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1227,7 +1234,7 @@ msgstr "Bus Toevoegen" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Sla Audio Bus Layout Op Als..." +msgstr "Voeg een nieuwe Audio Bus toe aan deze layout." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1549,14 +1556,12 @@ msgid "Move Favorite Down" msgstr "Verplaats Favoriet Naar Beneden" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Vorig tabblad" +msgstr "Vorige Folder" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Map Maken" +msgstr "Volgende Folder" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1572,9 +1577,8 @@ msgid "View items as a grid of thumbnails." msgstr "Toon items in een miniatuurraster." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a list." -msgstr "Bekijk objecten als een lijst" +msgstr "Bekijk items als een lijst." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -1884,6 +1888,8 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Deze scene kan niet opgeslagen worden vanwege een cyclische instantiëring.\n" +"Opslaan is pas mogelijk als dit opgelost wordt." #: editor/editor_node.cpp msgid "" @@ -3895,6 +3901,12 @@ msgid "Delete Node" msgstr "Alles Selecteren" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete Node(s)" +msgstr "Verwijder knooppunt(en)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Aan-uitschakelaar Track." @@ -4239,6 +4251,8 @@ msgstr "De uitgekozen knoop of overgang verwijderen." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" +"Schakel tussen automatisch afspelen van deze animatie bij start, herstart of " +"zoek naar nul." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." @@ -4888,8 +4902,42 @@ msgstr "Indeling" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "Voer Sleutels In" +msgid "Translation mask for inserting keys." +msgstr "Vertaalmasker voor het invoegen van sleutels." + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Rotation mask for inserting keys." +msgstr "Rotatiemasker voor het invoegen van sleutels." + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale mask for inserting keys." +msgstr "Schaalmasker voor het invoegen van sleutels." + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Voeg Sleutel in (Bestaande Banen)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Automatische invoegtoetsen bij het vertalen van objecten, geroteerd op " +"schaal (op basis van masker).\n" +"Sleutels worden alleen toegevoegd aan bestaande tracks, er worden geen " +"nieuwe tracks aangemaakt.\n" +"Sleutels moeten voor de eerste keer handmatig worden ingevoerd." + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Anim Key Invoegen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4962,6 +5010,52 @@ msgstr "Bewerk Poly (Verwijder punt)" msgid "Set Handle" msgstr "Stel Handgreep In" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Error bij het laden van afbeelding:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Geen pixels met transparantie > 128 in afbeelding..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Laad Emissie Masker" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Leeg Emissie Masker" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partikels" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Telling Gegenereerde Punten:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Emissie Masker" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Neem uit Pixel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Kleuren Emissie" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5324,22 +5418,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Error bij het laden van afbeelding:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Geen pixels met transparantie > 128 in afbeelding..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Laad Emissie Masker" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Leeg Emissie Masker" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5347,30 +5425,9 @@ msgstr "Converteer Naar Hoofdletters" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partikels" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Telling Gegenereerde Punten:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Genereer Tijd (sec):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Emissie Masker" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Neem uit Pixel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Kleuren Emissie" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Vlakken bevatten geen gebied!" @@ -5519,7 +5576,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" -msgstr "" +msgstr "Spiegel Lengtehendels" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" @@ -5632,7 +5689,7 @@ msgstr "Transformatie Type" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" -msgstr "" +msgstr "Teken Botgewichten" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5916,7 +5973,8 @@ msgid "Save Theme As..." msgstr "Thema Opslaan Als..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " Klasse Referentie" #: editor/plugins/script_editor_plugin.cpp @@ -6051,12 +6109,13 @@ msgid "Open Godot online documentation" msgstr "Open Godot online documentatie" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Request Docs" -msgstr "" +msgstr "Verzoek Documenten" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Help de Godot-documentatie te verbeteren door feedback te geven" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -6261,8 +6320,10 @@ msgid "Shader" msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" +"Dit skelet heeft geen botten, creëer enkele Bone2D-knooppunten als kinderen." #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy @@ -6774,6 +6835,26 @@ msgstr "Naamloos apparaat" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "Creëer Omlijning Mesh" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Creëer Poly" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Creëer Navigatie Polygoon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Creëer Occluder Polygon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Mesh is leeg!" @@ -6787,18 +6868,43 @@ msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Invalid geometry, can't create polygon." +msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create collision polygon." +msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create light occluder." +msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite" msgstr "Sprite-Frames" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Verbind Aan Node:" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Creëer Omlijning Mesh" +msgid "Convert to Polygon2D" +msgstr "Beweeg Polygon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Creëer Navigatie Polygoon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Creëer Occluder Polygon" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -6890,8 +6996,9 @@ msgid "SpriteFrames" msgstr "Sprite-Frames" #: editor/plugins/texture_region_editor_plugin.cpp +#, fuzzy msgid "Set Region Rect" -msgstr "" +msgstr "Stel Gebied Vierkant in" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" @@ -7241,10 +7348,13 @@ msgid "%s file(s) were not added because was already on the list." msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" +"Versleep handles om Vierkant te bewerken.\n" +"Klik op een andere Tegel om deze te bewerken." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7398,8 +7508,9 @@ msgid "TileSet" msgstr "TileSet..." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Set Uniform Name" -msgstr "" +msgstr "Uniforme naam instellen" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7417,6 +7528,11 @@ msgid "Duplicate Nodes" msgstr "Dupliceer Graaf Knooppunt(en)" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Alles Selecteren" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Visuele Shader Invoertype Gewijzigd" @@ -7686,7 +7802,7 @@ msgstr "Kan project.godot niet in projectpad maken." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "" +msgstr "De volgende bestanden konden niet worden uitgepakt:" #: editor/project_manager.cpp #, fuzzy @@ -8305,7 +8421,7 @@ msgstr "Bestand..." #: editor/property_editor.cpp msgid "Dir..." -msgstr "" +msgstr "Pad..." #: editor/property_editor.cpp msgid "Assign" @@ -8327,7 +8443,7 @@ msgstr "Plak Nodes" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "Bit %d, waarde %d." #: editor/property_selector.cpp msgid "Select Property" @@ -8520,7 +8636,7 @@ msgstr "Scene Uitvoerinstellingen" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." -msgstr "" +msgstr "Geen ouder om scenes mee te instantiëren." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" @@ -8534,7 +8650,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" -msgstr "" +msgstr "Instantie Scene(s)" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" @@ -8542,19 +8658,22 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Script" -msgstr "" +msgstr "Script vrijmaken" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "This operation can't be done on the tree root." -msgstr "" +msgstr "Deze bewerking kan niet worden uitgevoerd op de tree root." #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Move Node In Parent" -msgstr "" +msgstr "Verplaats knooppunt naar ouder" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Move Nodes In Parent" -msgstr "" +msgstr "Verplaats knooppunten naar ouder" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" @@ -8579,7 +8698,7 @@ msgstr "Klinkt logisch!" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" -msgstr "" +msgstr "Verwijder knooppunt(en)?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -8664,8 +8783,9 @@ msgid "" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Error saving scene." -msgstr "" +msgstr "Fout scene opslaan." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." @@ -8686,16 +8806,13 @@ msgid "Open documentation" msgstr "Open Godot online documentatie" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Change Type" -msgstr "" +msgstr "Verander Type" #: editor/scene_tree_dock.cpp #, fuzzy @@ -8721,12 +8838,13 @@ msgid "Copy Node Path" msgstr "Kopiëer Nodes" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Delete (No Confirm)" -msgstr "" +msgstr "Verwijder (Geen bevestiging)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" -msgstr "" +msgstr "Voeg nieuwe knooppunt aan" #: editor/scene_tree_dock.cpp msgid "" @@ -8740,7 +8858,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." -msgstr "" +msgstr "Verwijder script van selecteerde knooppunt." #: editor/scene_tree_dock.cpp #, fuzzy @@ -8748,8 +8866,9 @@ msgid "Remote" msgstr "Verwijderen" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Local" -msgstr "" +msgstr "Lokaal" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" @@ -8761,8 +8880,9 @@ msgid "Toggle Visible" msgstr "Toggle Verborgen Bestanden" #: editor/scene_tree_editor.cpp +#, fuzzy msgid "Node configuration warning:" -msgstr "" +msgstr "Knooppunt configuratie waarschuwing:" #: editor/scene_tree_editor.cpp msgid "" @@ -10563,14 +10683,19 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Snap (s): " +#~ msgstr "Stap(pen):" + +#, fuzzy +#~ msgid "Insert keys." +#~ msgstr "Voer Sleutels In" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de " #~ "geselecteerde knoop." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Waarschuwingen:" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 530417f63c..0d663d94e4 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -33,12 +33,13 @@ # Robert <vizz0@onet.pl>, 2019. # Michał Topa <moonchasered@gmail.com>, 2019. # Przemysław Pierzga <przemyslawpierzga@gmail.com>, 2019. +# Artur Maciąg <arturmaciag@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-04-05 13:04+0000\n" -"Last-Translator: Przemysław Pierzga <przemyslawpierzga@gmail.com>\n" +"PO-Revision-Date: 2019-05-08 11:48+0000\n" +"Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -47,7 +48,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -185,14 +186,20 @@ msgid "Animation Playback Track" msgstr "Ścieżka animacji" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Dodaj ścieżkę" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Długość animacji (sekundy)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Długość animacji (sekundy)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Dodaj ścieżkę" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Zapętlenie animacji" @@ -445,13 +452,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "Grupuj ścieżki po węzłach lub wyświetl je jako prostą listę." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Przyciąganie (s): " +msgid "Snap:" +msgstr "Przyciąganie:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Wartość kroku animacji." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "sekund" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "Klatki na sekundę" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -2209,7 +2224,7 @@ msgstr "Zamknij kartę" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "Przełącz Zakładkę Sceny" +msgstr "Przełącz zakładkę sceny" #: editor/editor_node.cpp msgid "%d more files or folders" @@ -3829,6 +3844,11 @@ msgid "Delete Node" msgstr "Usuń węzeł" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Usuń węzeł (węzły)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Przełącz filtrowanie" @@ -4807,8 +4827,37 @@ msgid "Layout" msgstr "Układ" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Wstaw klucze." +msgid "Translation mask for inserting keys." +msgstr "Maska przesunięcia dla wstawiania kluczy." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "Maska obrotu dla wstawiania kluczy." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "Maska skali dla wstawiania kluczy." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "Wstaw klucze (w oparciu o maskę)." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Automatycznie wstaw klucze, kiedy obiekt jest przesuwany, obracany lub " +"skalowany (w oparciu o maskę).\n" +"Klucze są dodawane tylko do istniejących ścieżek, żadne nowe ścieżki nie " +"zostaną utworzone.\n" +"Za pierwszym razem klucze muszą być umieszczone ręcznie." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "Automatycznie wstaw klucz" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4861,7 +4910,7 @@ msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -"Przeciągnij i upuść + Shift: dodaj węzeł równorzędny\n" +"Przeciągnij i upuść + Shift: Dodaj węzeł równorzędny\n" "Przeciągnij i upuść + Alt: Zmień typ węzła" #: editor/plugins/collision_polygon_editor_plugin.cpp @@ -4880,6 +4929,52 @@ msgstr "Edytuj wielokąt (usuń punkty)" msgid "Set Handle" msgstr "Ustaw Uchwyt" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Błąd wczytywania obrazu:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Brak pikseli z przeźroczystością > 128 w obrazie..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Wczytaj maskę emisji" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Usuń maskę emisji" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Cząsteczki" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Wygeneruj chmurę punktów:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Maska emisji" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Przechwytywanie z piksela" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Kolor emisji" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "Cząsteczki CPU" @@ -5230,52 +5325,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Punkt można wstawić tylko w materiał przetwarzania ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Błąd wczytywania obrazu:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Brak pikseli z przeźroczystością > 128 w obrazie..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Wczytaj maskę emisji" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Usuń maskę emisji" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Przekonwertuj na cząsteczki CPU" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Cząsteczki" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Wygeneruj chmurę punktów:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Czas generowania (sek):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Maska emisji" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Przechwytywanie z piksela" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Kolor emisji" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Ściana nie ma powierzchni!" @@ -5785,8 +5843,8 @@ msgid "Save Theme As..." msgstr "Zapisz motyw jako..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " - referencja klasy" +msgid "%s Class Reference" +msgstr "Referencja klasy %s" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6035,7 +6093,7 @@ msgstr "Wcięcie w prawo" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "Ustaw komentarz" +msgstr "Przełącz komentarz" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" @@ -6610,6 +6668,22 @@ msgid "Nameless gizmo" msgstr "Uchwyt bez nazwy" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "Utwórz węzeł Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "Utwórz węzeł Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "Utwórz węzeł CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "Utwórz węzeł LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite jest pusty!" @@ -6623,16 +6697,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę." #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta kolizji." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "Nieprawidłowa geometria, nie można utworzyć przesłaniacza światła." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" -msgstr "Konwertuj do siatki 2D" +msgid "Convert to Mesh2D" +msgstr "Zamień na Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "Zamień na Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Utwórz siatkę 2D" +msgid "Create CollisionPolygon2D Sibling" +msgstr "Utwórz równorzędny węzeł CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "Utwórz równorzędny węzeł LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7217,12 +7311,16 @@ msgid "Duplicate Nodes" msgstr "Duplikuj węzły" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Usuń węzły" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Typ wejścia shadera wizualnego zmieniony" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "Wierzchołek" +msgstr "Wierzchołki" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" @@ -8433,10 +8531,6 @@ msgid "Open documentation" msgstr "Otwórz dokumentację" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Usuń węzeł (węzły)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Dodaj węzeł" @@ -10310,12 +10404,15 @@ msgstr "Przypisanie do uniformu." msgid "Varyings can only be assigned in vertex function." msgstr "Varying może być przypisane tylko w funkcji wierzchołków." +#~ msgid "Snap (s): " +#~ msgstr "Przyciąganie (s): " + +#~ msgid "Insert keys." +#~ msgstr "Wstaw klucze." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Utwórz instancję wybranej sceny/scen jako dziecko wybranego węzła." -#~ msgid "FPS" -#~ msgstr "Klatki na sekundę" - #~ msgid "Warnings:" #~ msgstr "Ostrzeżenia:" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index dea945f474..914145719d 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -168,11 +168,16 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Yer unique name be evil." + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -428,13 +433,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3763,6 +3776,11 @@ msgid "Delete Node" msgstr "Slit th' Node" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4729,7 +4747,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4801,6 +4843,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5154,52 +5242,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5719,7 +5770,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6551,6 +6602,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6563,15 +6634,37 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +#, fuzzy +msgid "Convert to Polygon2D" +msgstr "Discharge ye' Function" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -7177,6 +7270,11 @@ msgid "Duplicate Nodes" msgstr "Rename Variable" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Slit th' Node" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8342,10 +8440,6 @@ msgid "Open documentation" msgstr "Yer functions:" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 0deb9619d0..5412309075 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -56,12 +56,15 @@ # Davi <wokep.ma.wavid@gmail.com>, 2019. # Endrick Gustavo <endrickgb@hotmail.com>, 2019. # Hans M. Boron <hansmateusboron@gmail.com>, 2019. +# Gustavo Bolanho <jdmapas@gmail.com>, 2019. +# Nilton Bendini Junior <almascelulas@bol.com.br>, 2019. +# Ivo Nascimento <iannsp@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-04-08 10:35+0000\n" -"Last-Translator: Hans M. Boron <hansmateusboron@gmail.com>\n" +"PO-Revision-Date: 2019-04-29 08:48+0000\n" +"Last-Translator: Ivo Nascimento <iannsp@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -69,7 +72,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.6.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -205,14 +208,20 @@ msgid "Animation Playback Track" msgstr "Faixa de Reprodução de Animação" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Adicionar Trilha" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Duração da Animação (em segundos)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Duração da Animação (em segundos)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Adicionar Trilha" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Loop da Animação" @@ -259,7 +268,7 @@ msgstr "Tempo (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "Ligar/Desligar trilha" +msgstr "Alternar Trilha Ativado" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -313,7 +322,7 @@ msgstr "Deletar Chave(s)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "Alterar Modo de Atualização da Animação:" +msgstr "Alterar Modo de Atualização da Animação" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" @@ -369,9 +378,8 @@ msgid "Change Animation Step" msgstr "Alterar FPS da Animação" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "Reordenar Faixas" +msgstr "Reordenar Trilhas" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -416,13 +424,12 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Trilha não é do tipo Espacial,não pode inserir chave" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "Trilha de transformação 3D" +msgstr "Adicionar Chave de Transformação de Trilha" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "Adicionar Trilha" +msgstr "Adicionar Trilha Chave" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -430,9 +437,8 @@ msgstr "" "Caminho da trilha é inválido,então não pode adicionar uma chave de método." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Trilha de método de chamada" +msgstr "Adiciona Método de Trilha Chave" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -469,13 +475,22 @@ msgid "Group tracks by node or display them as plain list." msgstr "Agrupe as trilhas pelo nó ou exiba-as como lista simples." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Snap (s): " +#, fuzzy +msgid "Snap:" +msgstr "Snap" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Valor do passo de animação." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Segundos" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -594,17 +609,16 @@ msgid "Copy" msgstr "Copiar" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Clipes de Áudio:" +msgstr "Adiciona Clipe de Trilha de Áudio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Alterar Deslocamento do Início de Clipe da Trilha de Áudio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Alterar deslocamento de fim do clipe de faixa de áudio" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -1236,7 +1250,7 @@ msgstr "Adicionar Canal" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "Adiciona um novo Canal de Áudio a esse layout." +msgstr "Adicionar novo Canal de Áudio a esse layout." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1427,6 +1441,8 @@ msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"A plataforma de destino requer compactação de textura 'ETC2' para GLES3. " +"Ativar 'Importar Etc 2' nas Configurações do Projeto." #: editor/editor_export.cpp msgid "" @@ -1435,6 +1451,10 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"A plataforma de destino requer compactação de textura 'ETC' para o driver " +"retornar ao GLES2.\n" +"Ativar 'Importar Etc' em Configurações do Projeto ou desabilitar 'Driver " +"Fallback Enabled' (Recuperação de driver ativada)." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1557,23 +1577,20 @@ msgid "Move Favorite Down" msgstr "Mover Favorito Abaixo" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Chão Anterior" +msgstr "Pasta Anterior" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Próximo Chão" +msgstr "Próxima Pasta" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "Ir para pasta pai" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Não foi possível criar a pasta." +msgstr "(Des)favoritar pasta atual." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1806,9 +1823,8 @@ msgid "Project export failed with error code %d." msgstr "Falha na exportação do projeto com código de erro %d." #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "Recursos Importados" +msgstr "Recursos Importados não podem ser salvos." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -3684,18 +3700,16 @@ msgstr "Carregar..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "Mover pontos" +msgstr "Mover o ponto do nó" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "Alterar limites do BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Alterar Tempo de Mistura" +msgstr "Alterar rótulos BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3706,24 +3720,21 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Adicionar Nó" +msgstr "Adicionar ponto de Nó" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Adicionar Animação" +msgstr "Adicionar ponto de Animação" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Remover Ponto do Caminho" +msgstr "Remover Ponto BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Mover ponto de nó BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3769,29 +3780,24 @@ msgid "Triangle already exists" msgstr "Triângulo já existe" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Adicionar Variável" +msgstr "Adicionar Triângulo" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Alterar Tempo de Mistura" +msgstr "Alterar limites de BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Alterar Tempo de Mistura" +msgstr "Alterar rótulos de BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Remover Ponto do Caminho" +msgstr "Remover Ponto do BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Remover Variável" +msgstr "Remover Triangulo do BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -3802,9 +3808,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "Não existem triângulos, então nenhuma mistura pode acontecer." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "Alternar Auto Carregamentos de Globais" +msgstr "Alternar Triângulos Automáticos" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -3837,9 +3842,8 @@ msgid "Output node can't be added to the blend tree." msgstr "Nós de saída não pode ser adicionado à árvore de mistura." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "Adicionar Nó(s) a Partir da Árvore" +msgstr "Adicionar Nó(s) a Partir da Árvore (BlendTree)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3863,9 +3867,8 @@ msgid "Nodes Disconnected" msgstr "Nós Desconectados" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Nova animação" +msgstr "Definir Animação" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3873,14 +3876,17 @@ msgid "Delete Node" msgstr "Excluir Nó" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Excluir Nó(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" -msgstr "Ligar/desligar esta trilha." +msgstr "Ligar/Desligar Filtro" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "FIltro de Idiomas Alterado" +msgstr "Alterar Filtro" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3905,9 +3911,8 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Nome do nó" +msgstr "Nó Renomeado" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4138,14 +4143,12 @@ msgid "Cross-Animation Blend Times" msgstr "Tempos de Mistura de Animação Cruzada" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Modo Mover" +msgstr "Mover Nó" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Adicionar Tradução" +msgstr "Adicionar Transição" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4181,9 +4184,8 @@ msgid "No playback resource set at path: %s." msgstr "Sem recurso de playback definido no caminho: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Removido:" +msgstr "Nó Removido" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" @@ -4626,7 +4628,8 @@ msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" -"Filhos de contêineres tem sua âncora e margens sobrescritos pelos seus pais." +"Filhos de contêineres tem suas ancoragens e valores de margem sobrescritos " +"pelos seus pais." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4859,8 +4862,34 @@ msgid "Layout" msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Inserir chaves." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Inserir Chaves (Ins)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Inserir Chave na Anim" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4932,6 +4961,52 @@ msgstr "Editar Polígono (Remover Ponto)" msgid "Set Handle" msgstr "Definir Manipulador" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Erro ao carregar imagem:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Nenhum pixel com transparência > 128 na imagem." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Carregar Máscara de Emissão" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Limpar Máscara de Emissão" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partículas" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Gerar Contagem de Pontos:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Máscara de Emissão" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Capturar a partir do Pixel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Cores de Emissão" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "Particulas CPU" @@ -5285,52 +5360,15 @@ msgstr "" "Só é permitido colocar um ponto em um material processador ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Erro ao carregar imagem:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Nenhum pixel com transparência > 128 na imagem." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Carregar Máscara de Emissão" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Limpar Máscara de Emissão" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Converter para Particulas CPU" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partículas" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Gerar Contagem de Pontos:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Gerando Tempo (seg):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Máscara de Emissão" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Capturar a partir do Pixel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Cores de Emissão" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "As faces não têm área!" @@ -5842,7 +5880,8 @@ msgid "Save Theme As..." msgstr "Salvar Tema Como..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " Referência de Classes" #: editor/plugins/script_editor_plugin.cpp @@ -5974,11 +6013,11 @@ msgstr "Abrir a documentação online da Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Solicitar documentos" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Ajude a melhorar a documentação do Godot dando seu feedback" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -6176,14 +6215,12 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Este esqueleto não tem ossos, crie alguns nós filhos Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "Faça Resto Pose (De Ossos)" +msgstr "Criar postura de descanso para os Ossos" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Set Rest Pose to Bones" -msgstr "Faça Resto Pose (De Ossos)" +msgstr "Definir a postura de repouso para os Ossos" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6338,9 +6375,8 @@ msgid "Rear" msgstr "Traseira" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align with View" -msgstr "Alinhar com Visão" +msgstr "Alinhar com a Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6447,9 +6483,8 @@ msgid "XForm Dialog" msgstr "Diálogo XForm" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "Encaixar na grade" +msgstr "Encaixar Nó(s) no Chão" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" @@ -6671,6 +6706,26 @@ msgid "Nameless gizmo" msgstr "Coisa sem nome" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Crie uma malha 2D" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Criar Polígono3D" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Criar polígono de colisão" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Criar Polígono de Oclusão" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite está vazio!" @@ -6684,16 +6739,43 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometria inválida, não é possível substituir por malha." #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create polygon." +msgstr "Geometria inválida, não é possível substituir por malha." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create collision polygon." +msgstr "Geometria inválida, não é possível substituir por malha." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create light occluder." +msgstr "Geometria inválida, não é possível substituir por malha." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +#, fuzzy +msgid "Convert to Mesh2D" msgstr "Converter para malha 2D" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Crie uma malha 2D" +#, fuzzy +msgid "Convert to Polygon2D" +msgstr "Mover Polígono" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Criar polígono de colisão" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Criar Polígono de Oclusão" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7045,13 +7127,12 @@ msgid "Merge from Scene" msgstr "Fundir a partir de Cena" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Próximo Chão" +msgstr "Próxima Coordenada" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Selecione a próxima forma, subtile ou Tile." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" @@ -7059,7 +7140,7 @@ msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Selecione a forma, subtile ou tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7263,26 +7344,28 @@ msgstr "Conjunto de Telha" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "Definir Nome Uniforme" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "Definir como Padrão para '%s'" +msgstr "Definir Porta Padrão de Entrada" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node to Visual Shader" -msgstr "VisualShader" +msgstr "Adicionar Nó ao Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" msgstr "Duplicar Nó(s)" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Excluir Nó" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "Tipo de Entrada de Shader Visual Alterado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -7301,14 +7384,12 @@ msgid "VisualShader" msgstr "VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "Editar prioridade da telha" +msgstr "Editar Propriedade Visual" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Visual Shader Mode Changed" -msgstr "Alterações de Shader" +msgstr "Modo Visual Shader Alterado" #: editor/project_export.cpp msgid "Runnable" @@ -7327,9 +7408,10 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Falha ao exportar o projeto para a plataforma '% s'.\n" +"Os modelos de exportação parecem estar ausentes ou inválidos." #: editor/project_export.cpp -#, fuzzy msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " @@ -7349,7 +7431,7 @@ msgstr "Exportando tudo" #: editor/project_export.cpp msgid "The given export path doesn't exist:" -msgstr "O caminho de exportação informado não existe." +msgstr "O caminho de exportação informado não existe:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -8500,10 +8582,6 @@ msgid "Open documentation" msgstr "Abrir a documentação" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Excluir Nó(s)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Adicionar Nó Filho" @@ -9678,7 +9756,7 @@ msgstr "Identificador está ausente." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "Os segmentos de identificador devem ter comprimento diferente de zero." +msgstr "Segmentos identificadores devem ter comprimento diferente de zero." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." @@ -10097,6 +10175,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GIProbes não são suportados pelo driver de vídeo GLES2.\n" +"Use um BakedLightmap em vez disso." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10277,6 +10357,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"O contêiner por si só não serve para nada, a menos que um script configure " +"seu comportamento de posicionamento de filhos.\n" +"Se você não pretende adicionar um script, por favor use um nó simples " +"'Control'." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10288,7 +10372,7 @@ msgstr "Confirme Por Favor..." #: scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "Ir para diretório pai" +msgstr "Ir para diretório (pasta) pai." #: scene/gui/popup.cpp msgid "" @@ -10374,12 +10458,15 @@ msgstr "Atribuição à uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Variáveis só podem ser atribuídas na função de vértice." +#~ msgid "Snap (s): " +#~ msgstr "Snap (s): " + +#~ msgid "Insert keys." +#~ msgstr "Inserir chaves." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instanciar a(s) cena(s) selecionada como filho do nó selecionado." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Avisos:" @@ -11897,9 +11984,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice." #~ msgid "Cannot go into subdir:" #~ msgstr "Não é possível ir ao subdiretório:" -#~ msgid "Insert Keys (Ins)" -#~ msgstr "Inserir Chaves (Ins)" - #~ msgid "Top (Num7)" #~ msgstr "Cima (Num7)" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 0c8ad8dce9..f83c37d2c3 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"PO-Revision-Date: 2019-04-29 08:48+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.6.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -164,14 +164,20 @@ msgid "Animation Playback Track" msgstr "Pista de Reprodução de Animação" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Adicionar Pista" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Duração da Animação (segundos)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Duração da Animação (segundos)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Adicionar Pista" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Loop da Animação" @@ -288,11 +294,11 @@ msgstr "Remover Pista de Animação" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "Criar NOVA Pista para %s e inserir Chave?" +msgstr "Criar NOVA pista para %s e inserir chave?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Criar %d NOVAS Pistas e inserir Chaves?" +msgstr "Criar %d NOVAS pistas e inserir chaves?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp @@ -373,7 +379,7 @@ msgstr "Caminho da pista é inválido, não se consegue adicionar uma chave." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "Pista não do tipo Spatial, não se consegue inserir chave" +msgstr "Pista não do tipo Spatial, impossível inserir chave" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" @@ -385,8 +391,7 @@ msgstr "Adicionar Chave da Pista" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" -"Caminho da pista é inválido, não se consegue adicionar uma chave método." +msgstr "Caminho da pista é inválido, impossível adicionar uma chave método." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" @@ -427,13 +432,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "Agrupar faixas por nó ou exibi-las como lista simples." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Ajuste (s): " +msgid "Snap:" +msgstr "Ajustar:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Valor passo da Animação." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Segundos" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -2837,7 +2850,7 @@ msgstr "Página: " #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "Novo Chave:" +msgstr "Nova Chave:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" @@ -3816,6 +3829,11 @@ msgid "Delete Node" msgstr "Apagar Nó" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Apagar Nó(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Alternar Filtro On/Off" @@ -4789,8 +4807,37 @@ msgid "Layout" msgstr "Esquema" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Inserir chaves." +msgid "Translation mask for inserting keys." +msgstr "Máscara de translação para inserir chaves." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "Máscara de rotação para inserir chaves." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "Máscara de escala para inserir chaves." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "Inserir chaves (baseado na máscara)." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Insere chaves automaticamente quando objetos são movidos, rodados ou " +"redimensionados (baseado na máscara).\n" +"Chaves apenas são adicionadas a pistas existentes, não sendo criadas novas " +"pistas.\n" +"Chaves têm de ser inseridas manualmente na primeira vez." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "Inserir Chave automaticamente" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4862,6 +4909,52 @@ msgstr "Editar Poly (Remover Ponto)" msgid "Set Handle" msgstr "Definir Manipulador" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Erro ao carregar imagem:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Sem pixeis com transparência > 128 na imagem..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Carregar máscara de emissão" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Limpar máscara de emissão" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Partículas" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Contagem de Pontos gerados:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Máscara de emissão" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Capturar a partir do pixel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Cores de emissão" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" @@ -5212,52 +5305,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Só pode definir um Ponto num Material ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Erro ao carregar imagem:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Sem pixeis com transparência > 128 na imagem..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Carregar máscara de emissão" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Limpar máscara de emissão" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Converter em CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Partículas" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Contagem de Pontos gerados:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tempo de geração (s):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Máscara de emissão" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Capturar a partir do pixel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Cores de emissão" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "As faces não contêm Área!" @@ -5767,8 +5823,8 @@ msgid "Save Theme As..." msgstr "Guardar tema como..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " Referência de classe" +msgid "%s Class Reference" +msgstr "Referência de classe %s" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6178,7 +6234,7 @@ msgstr "A rodar %s graus." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." -msgstr "Edição desativada (nenhuma Chave inserida)." +msgstr "Edição desativada (nenhuma chave inserida)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." @@ -6592,6 +6648,22 @@ msgid "Nameless gizmo" msgstr "Bugiganga sem Nome" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "Criar Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "Criar Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "Criar CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "Criar LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite está vazia!" @@ -6604,16 +6676,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometria inválida, não substituível por malha." #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "Geometria inválida, impossível criar polígono." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "Geometria inválida, impossível criar polígono de colisão." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "Geometria inválida, impossível criar oclusor de luz." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" -msgstr "Converter para Malha 2D" +msgid "Convert to Mesh2D" +msgstr "Converter para Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "Converter para Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "Criar irmão de CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Criar Malha 2D" +msgid "Create LightOccluder2D Sibling" +msgstr "Criar irmão de LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7198,6 +7290,10 @@ msgid "Duplicate Nodes" msgstr "Duplicar Nós" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Apagar Nós" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Alterado Tipo de Entrada do Visual Shader" @@ -8414,10 +8510,6 @@ msgid "Open documentation" msgstr "Abrir documentação" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Apagar Nó(s)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Adicionar Nó filho" @@ -10296,13 +10388,16 @@ msgstr "Atribuição a uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Variações só podem ser atribuídas na função vértice." +#~ msgid "Snap (s): " +#~ msgstr "Ajuste (s): " + +#~ msgid "Insert keys." +#~ msgstr "Inserir chaves." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Instancie a(s) Cena(s) selecionada(s) como filha(s) do Nó selecionado." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Avisos:" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 807d02dc5d..96565393c6 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -163,16 +163,21 @@ msgstr "Oprește rularea animației. (S)" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Anim Adăugați Pistă" +msgid "Animation length (frames)" +msgstr "Lungime Animație (în secunde)." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "Lungime Animație (în secunde)." #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "Anim Adăugați Pistă" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "Zoom Animație." @@ -439,14 +444,22 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " -msgstr "Pas (s):" +msgid "Snap:" +msgstr "Aliniere" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "Arborele Animației este valid." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3929,6 +3942,11 @@ msgid "Delete Node" msgstr "Creează Nod" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Comutează modul fără distrageri." @@ -4930,9 +4948,34 @@ msgid "Layout" msgstr "Schemă" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Inserează Notă (Melodii existente)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "Inserează Note" +msgid "Auto Insert Key" +msgstr "Anim Inserați Cheie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5005,6 +5048,52 @@ msgstr "Editează Poligon (Elimină Punct)" msgid "Set Handle" msgstr "Setează Mâner" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Eroare la încărcarea imaginii:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Nici un pixel cu transparența > 128 în imagine..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Încărcare Mască de Emisie" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Curăță Masca de Emisie" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Particule" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Număr de Puncte Generate:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Mască de Emisie" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Capturare din Pixel" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Culori de Emisie" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5359,52 +5448,15 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Eroare la încărcarea imaginii:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Nici un pixel cu transparența > 128 în imagine..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Încărcare Mască de Emisie" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Curăță Masca de Emisie" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Particule" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Număr de Puncte Generate:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Timp de Generare (sec):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Mască de Emisie" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Capturare din Pixel" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Culori de Emisie" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Unele fețe nu conțin zonă!" @@ -5942,7 +5994,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6782,6 +6834,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "Creează Mesh de Contur" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Crează Poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Creare Poligon de Navigare" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Creează Poligon de Ocluziune" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Mesh-ul este gol!" @@ -6794,17 +6866,40 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Creează Mesh de Contur" +msgid "Convert to Mesh2D" +msgstr "Convertește În..." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Convert to Polygon2D" +msgstr "Deplasare poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Creare Poligon de Navigare" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Creează Poligon de Ocluziune" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7416,6 +7511,11 @@ msgid "Duplicate Nodes" msgstr "Anim Clonare Chei" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Creează Nod" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8600,10 +8700,6 @@ msgid "Open documentation" msgstr "Deschide Recente" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -10359,6 +10455,14 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Snap (s): " +#~ msgstr "Pas (s):" + +#, fuzzy +#~ msgid "Insert keys." +#~ msgstr "Inserează Note" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instanțiază scena(ele) selectată ca un copil al nodului selectat." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index f950d99eec..590b9408fd 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -42,12 +42,17 @@ # LeLuCh B0й <alekx@alumni.nottingham.ac.uk>, 2019. # Арсений Солодков <arsen332211@gmail.com>, 2019. # Nikita <yakrobat@protonmail.com>, 2019. +# LAT_Rio <AlSenya@yandex.ru>, 2019. +# devnp <dev.necropan@gmail.com>, 2019. +# Виктор <victor8632@bk.ru>, 2019. +# Mickety <xyngraph@gmail.com>, 2019. +# Breadp4ck <iii103@mail.ru>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-04-07 08:04+0000\n" -"Last-Translator: Chaosus89 <chaosus89@gmail.com>\n" +"PO-Revision-Date: 2019-05-08 11:48+0000\n" +"Last-Translator: Breadp4ck <iii103@mail.ru>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -56,7 +61,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -193,14 +198,20 @@ msgid "Animation Playback Track" msgstr "Трек Воспроизведения Анимации" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Добавить новый Трек" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Продолжительность анимации (в секундах)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Продолжительность анимации (в секундах)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Добавить новый Трек" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Зацикливание анимации" @@ -453,13 +464,22 @@ msgid "Group tracks by node or display them as plain list." msgstr "Группировать треки по узлам или показывать их как простой список." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Привязка (сек): " +#, fuzzy +msgid "Snap:" +msgstr "Привязка" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Значение шага анимации." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Секунды" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -1217,9 +1237,8 @@ msgid "Add Bus" msgstr "Добавить" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Сохранить раскладку звуковой шины как..." +msgstr "Добавить новую звуковую шину для этой раскладки." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1560,9 +1579,8 @@ msgid "Go to parent folder" msgstr "Перейти к родительской папке" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Невозможно создать папку." +msgstr "Добавить или удалить текущую папку из избранных." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -2564,9 +2582,8 @@ msgid "Save & Restart" msgstr "Сохранить и перезапустить" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Вращается, когда окно редактора перерисовывается!" +msgstr "Вращается, когда окно редактора перерисовывается." #: editor/editor_node.cpp msgid "Update Always" @@ -3666,9 +3683,8 @@ msgstr "Загрузка..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "Передвинуть Точку" +msgstr "Передвинуть узел" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" @@ -3845,6 +3861,11 @@ msgid "Delete Node" msgstr "Удалить узел" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Удалить узел(узлы)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Переключить фильтр вкл/выкл" @@ -4818,8 +4839,43 @@ msgid "Layout" msgstr "Макет" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Вставить ключи." +#, fuzzy +msgid "Translation mask for inserting keys." +msgstr "Маска перемещения для добавляемых ключей." + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Rotation mask for inserting keys." +msgstr "Маска поворота для добавляемых ключей." + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Scale mask for inserting keys." +msgstr "Маска масштаба для добавляемых ключей." + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Вставить ключи (в зависимости от маски)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Автоматически вставлять ключи когда объекты перемещены, повёрнуты или их " +"размер изменён (зависит от маски).\n" +"Ключи добавляются только в существующие дорожки, новые дорожки не будут " +"созданы.\n" +"Первые ключи должны быть добавлены вручную." + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Автоматически вставлять ключ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4891,6 +4947,52 @@ msgstr "Редактировать полигон (удалить точку)" msgid "Set Handle" msgstr "Задать обработчик" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Ошибка при загрузке изображения:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Никаких пикселей с прозрачностью > 128 в изображении..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Маска выброса загружена" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Маска выброса очищена" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Частицы" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Количество создаваемых точек:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Маска излучения" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Из пикселя" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Цвета излучения" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "ЦПУЧастицы" @@ -5241,52 +5343,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Возможно установить точку только в ParticlesMaterial материал" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Ошибка при загрузке изображения:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Никаких пикселей с прозрачностью > 128 в изображении..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Маска выброса загружена" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Маска выброса очищена" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Преобразовать в CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Частицы" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Количество создаваемых точек:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Время генерации (сек):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Маска излучения" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Из пикселя" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Цвета излучения" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Грани не содержат зоны!" @@ -5797,8 +5862,9 @@ msgid "Save Theme As..." msgstr "Сохранить тему как..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " Ссылка на Класс" +#, fuzzy +msgid "%s Class Reference" +msgstr "%s Справка по классу" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6133,12 +6199,12 @@ msgstr "У этого скелета нет костей, создайте до #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Create Rest Pose from Bones" -msgstr "Сделать позу покоя (из костей)" +msgstr "Создать Позу Покоя из Костей" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Set Rest Pose to Bones" -msgstr "Сделать позу покоя (из костей)" +msgstr "Задать Позу Покоя Костям" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6295,7 +6361,7 @@ msgstr "Зад" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align with View" -msgstr "Совместить с видом" +msgstr "Выравнять с областью просмотра" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6405,7 +6471,7 @@ msgstr "XForm диалоговое окно" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Nodes To Floor" -msgstr "Привязать к полу" +msgstr "Подравнять Узел с Полом" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" @@ -6623,9 +6689,28 @@ msgid "Post" msgstr "После" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Nameless gizmo" -msgstr "Безымянный штуковина" +msgstr "Безымянная штуковина" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Создать 2D Mesh" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Создать Polygon3D" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Создать полигон столкновений" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Создан затеняющий полигон" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -6641,16 +6726,41 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Некорректная геометрия, не может быть заменена сеткой." #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "Некорректная геометрия, нельзя создать полигональную сетку." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" +"Некорректная геометрия, нельзя создать полигональную сетку столкновений." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create light occluder." +msgstr "Некорректная геометрия, не может быть заменена сеткой." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Спрайт" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +#, fuzzy +msgid "Convert to Mesh2D" msgstr "Преобразовать в 2D Mesh" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Создать 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "Преобразовать в Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Создать полигон столкновений" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Создан затеняющий полигон" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7002,18 +7112,16 @@ msgid "Merge from Scene" msgstr "Слияние из сцены" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Следующий этаж" +msgstr "Следующая Координата" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "Выберите следующую фигуру, элемент тайла или тайл." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Предыдущий этаж" +msgstr "Предыдущая Координата" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." @@ -7032,9 +7140,8 @@ msgid "Erase bitmask." msgstr "Стереть битовую маску." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Создать новый узел." +msgstr "Создать новый прямоугольник." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -7174,14 +7281,12 @@ msgid "Clear Tile Bitmask" msgstr "Очистить Битовую Маску Плитки" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Передвинуть полигон" +msgstr "Сделать Полигон Вогнутым" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Передвинуть полигон" +msgstr "Сделать Полигон Выпуклым" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -7230,17 +7335,19 @@ msgstr "Задать единообразное имя" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set Input Default Port" -msgstr "Установить по умолчанию для '%s'" +msgstr "Задать Порт по умолчанию для Ввода" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node to Visual Shader" -msgstr "VisualShader" +msgstr "Добавить Узел в Визуальный Шейдер" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" -msgstr "Дублировать узел(узлы)" +msgstr "Дублировать узлы" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Удалить узлы" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" @@ -7265,12 +7372,12 @@ msgstr "Визуальный Шейдер" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" -msgstr "Редактировать приоритет тайла" +msgstr "Редактировать Визуальное Свойство" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Visual Shader Mode Changed" -msgstr "Изменения шейдеров" +msgstr "Режим Визуального Шейдера был изменен" #: editor/project_export.cpp msgid "Runnable" @@ -7313,7 +7420,7 @@ msgstr "Экспорт всех" #: editor/project_export.cpp #, fuzzy msgid "The given export path doesn't exist:" -msgstr "Путь не существует." +msgstr "Данный путь экспорта не существует:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -7620,12 +7727,13 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" -"Файл настроек проекта был сгенерирован старой версией движка и должен быть " -"преобразован для текущей версии:\n" +"Файл настроек проекта не указывает версию версии движка, на котором он был " +"сгенерирован:\n" "\n" "%s\n" "\n" -"Вы хотите преобразовать его?\n" +"Если вы продолжите, то он будет преобразован в формат текущей версии " +"движка.\n" "Внимание: Вы больше не сможете открыть проект предыдущими версиями движка." #: editor/project_manager.cpp @@ -8356,9 +8464,8 @@ msgid "Instantiated scenes can't become root" msgstr "Мгновенные сцены не могут быть корневыми" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "Создать корневой узел сцены" +msgstr "Сделать узел корневым" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -8399,7 +8506,7 @@ msgstr "Сделать локальным" #: editor/scene_tree_dock.cpp #, fuzzy msgid "New Scene Root" -msgstr "Создать корневой узел сцены" +msgstr "Новый Корневой Узел Сцены" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" @@ -8466,10 +8573,6 @@ msgid "Open documentation" msgstr "Открыть документацию" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Удалить узел(узлы)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Добавить дочерний узел" @@ -8796,7 +8899,7 @@ msgstr "Видео память" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "Путь ресурса" +msgstr "Путь к ресурсу" #: editor/script_editor_debugger.cpp msgid "Type" @@ -8831,23 +8934,20 @@ msgid "Set From Tree" msgstr "Установить из дерева" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "Переход ИЗ" +msgstr "Удалить Привязанную Кнопку" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "Горячие клавиши" +msgstr "Восстановить Привязанную Кнопку" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "Изменить привязку" +msgstr "Изменить Привязанную Кнопку" #: editor/settings_config_dialog.cpp msgid "Shortcuts" -msgstr "Горячие клавиши" +msgstr "Привязанные кнопки" #: editor/settings_config_dialog.cpp msgid "Binding" @@ -9439,9 +9539,8 @@ msgid "Change Input Value" msgstr "Изменить входное значение" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "Изменить размер CanvasItem" +msgstr "Изменить размер комментария" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -10255,9 +10354,8 @@ msgid "Please Confirm..." msgstr "Подтверждение..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Перейти к родительской папке" +msgstr "Перейти к родительской папке." #: scene/gui/popup.cpp msgid "" @@ -10346,12 +10444,15 @@ msgstr "Назначить форму." msgid "Varyings can only be assigned in vertex function." msgstr "Изменения могут быть назначены только в функции вершины." +#~ msgid "Snap (s): " +#~ msgstr "Привязка (сек): " + +#~ msgid "Insert keys." +#~ msgstr "Вставить ключи." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Добавить выбранную сцену(ы), в качестве потомка выбранного узла." -#~ msgid "FPS" -#~ msgstr "FPS" - #~ msgid "Warnings:" #~ msgstr "Предупреждения:" @@ -11891,9 +11992,6 @@ msgstr "Изменения могут быть назначены только #~ msgid "Cannot go into subdir:" #~ msgstr "Невозможно перейти в подпапку:" -#~ msgid "Insert Keys (Ins)" -#~ msgstr "Вставить ключи (Ins)" - #~ msgid "Top (Num7)" #~ msgstr "Вид сверху (Num 7)" diff --git a/editor/translations/si.po b/editor/translations/si.po index dab5cb3e0f..943dcad6b8 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -153,14 +153,20 @@ msgid "Animation Playback Track" msgstr "සජීවීකරණ ධාවනය ලුහුබදින්න" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "ලුහුබදින්නෙක් එක් කරන්න" +#, fuzzy +msgid "Animation length (frames)" +msgstr "සජීවීකරණ කාලය (තප්පර)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "සජීවීකරණ කාලය (තප්පර)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "ලුහුබදින්නෙක් එක් කරන්න" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "සජීවීකරණ පුනරාවර්ථනය" @@ -417,13 +423,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3682,6 +3696,11 @@ msgid "Delete Node" msgstr "යතුරු මකා දමන්න" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "ලුහුබදින්නා සක්රිය/අක්රිය." @@ -4635,10 +4654,35 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Anim යතුරක් ඇතුලත් කරන්න" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" @@ -4706,6 +4750,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5056,52 +5146,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5605,7 +5658,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6424,6 +6477,24 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "සාදන්න" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "සාදන්න" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6436,15 +6507,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -7021,6 +7112,11 @@ msgid "Duplicate Nodes" msgstr "යතුරු පිටපත් කරන්න" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "යතුරු මකා දමන්න" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8170,10 +8266,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index a664935a69..5606781122 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -158,14 +158,20 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Dĺžka Času Animácie (v sekundách)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Dĺžka Času Animácie (v sekundách)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "" @@ -421,13 +427,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3755,6 +3769,11 @@ msgid "Delete Node" msgstr "Všetky vybrané" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4724,10 +4743,35 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Animácia Vložiť Kľúč" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" @@ -4796,6 +4840,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5152,52 +5242,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5717,7 +5770,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6547,6 +6600,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Vytvoriť adresár" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Vytvoriť adresár" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Vytvoriť adresár" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Vytvoriť adresár" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6559,19 +6632,40 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "Všetky vybrané" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" msgstr "Vytvoriť adresár" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" @@ -7175,6 +7269,11 @@ msgid "Duplicate Nodes" msgstr "Duplikovať výber" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Všetky vybrané" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8343,10 +8442,6 @@ msgid "Open documentation" msgstr "Popis:" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index a18d140b17..c7422f7535 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -8,12 +8,13 @@ # Simon Šander <simon.sand3r@gmail.com>, 2017. # Yahara Octanis <yaharao55@gmail.com>, 2018. # Tine Jozelj <tine@tjo.space>, 2018. +# Andrej Poženel <andrej.pozenel@outlook.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:43+0100\n" -"Last-Translator: Tine Jozelj <tine@tjo.space>\n" +"PO-Revision-Date: 2019-05-16 18:49+0000\n" +"Last-Translator: Andrej Poženel <andrej.pozenel@outlook.com>\n" "Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/" "godot/sl/>\n" "Language: sl\n" @@ -22,26 +23,27 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" "%100==4 ? 2 : 3;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Neveljavena vrsta argumenta za convert(), uporabite TYPE_* konstanto." +msgstr "Neveljavna vrsta argumenta za convert(), uporabite TYPE_* konstanto." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Ni dovolj pomnilnika za dekodiranje bajtov, ali neveljaven format." +msgstr "" +"Ni dovolj pomnilnika za dekodiranje bajtov, ali pa je neveljaven format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Napačen vnos %i(ni podan) v izrazu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self nemore biti uporabljen, ker instanca ni null (ni podano)" +msgstr "self ne more biti uporabljen, ker instanca ni null (ni podano)" #: core/math/expression.cpp #, fuzzy @@ -166,16 +168,21 @@ msgstr "Ustavi predvajanje animacije. (S)" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Animacija Dodaj sled" +msgid "Animation length (frames)" +msgstr "Dolžina animacije (v sekundah)." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "Dolžina animacije (v sekundah)." #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "Animacija Dodaj sled" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "Približaj animacijo." @@ -441,7 +448,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "Korak (s):" #: editor/animation_track_editor.cpp @@ -449,6 +456,14 @@ msgstr "Korak (s):" msgid "Animation step value." msgstr "Drevo animacije je veljavno." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3914,6 +3929,11 @@ msgid "Delete Node" msgstr "Izberi Gradnik" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Preklop način pisanja brez motenj." @@ -4915,8 +4935,33 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "V Animacijo Vstavi Ključ" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" msgstr "V Animacijo Vstavi Ključ" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4988,6 +5033,52 @@ msgstr "Uredi Poligon (Odstrani Točko)" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5338,52 +5429,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5917,7 +5971,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6757,6 +6811,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "Ustvari Nov %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Ustvarite Poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Ustvarite Poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Ustvarite Mapo" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Model je prazen!" @@ -6769,17 +6843,39 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Ustvari Nov %s" +msgid "Convert to Mesh2D" +msgstr "Pretvori V..." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Convert to Polygon2D" +msgstr "Odstrani Poligon in Točko" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Ustvarite Poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7393,6 +7489,11 @@ msgid "Duplicate Nodes" msgstr "Animacija Podvoji ključe" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Izberi Gradnik" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8572,10 +8673,6 @@ msgid "Open documentation" msgstr "Odpri Nedavne" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index f3b24cc2f5..fe29b8779d 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -154,14 +154,20 @@ msgid "Animation Playback Track" msgstr "Binari i Rishikimit të Animacionit" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Shto Binarë" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Kohëzgjatja e Animacionit (sekonda)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Kohëzgjatja e Animacionit (sekonda)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Shto Binarë" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Përsëritje Animacioni" @@ -407,13 +413,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Vlera e hapit për animacionin." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3793,6 +3807,11 @@ msgid "Delete Node" msgstr "Fshi Nyjen" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4744,10 +4763,35 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Vendos Key" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" @@ -4815,6 +4859,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5165,52 +5255,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5714,7 +5767,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6532,6 +6585,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Krijo %s të ri" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Krijo një Poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Krijo një Poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Krijo një Folder" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6544,15 +6617,37 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +#, fuzzy +msgid "Convert to Mesh2D" +msgstr "Konverto në %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Convert to Polygon2D" +msgstr "Krijo një Poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -7123,6 +7218,11 @@ msgid "Duplicate Nodes" msgstr "Dyfisho Nyjet" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Fshi Nyjen" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8272,10 +8372,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 31ff003c25..f9a7ce452f 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -165,16 +165,21 @@ msgstr "Заустави анимацију. (S)" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Додај нову траку" +msgid "Animation length (frames)" +msgstr "Дужина анимације (у секундама)." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "Дужина анимације (у секундама)." #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "Додај нову траку" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "Скала анимације." @@ -442,14 +447,22 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " -msgstr "Један корак (сек.):" +msgid "Snap:" +msgstr "Залепи" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "Анимационо дрво је важеће." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3942,6 +3955,11 @@ msgid "Delete Node" msgstr "Направи чвор" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Укљ./Искљ. режим без сметње." @@ -4937,9 +4955,34 @@ msgid "Layout" msgstr "Распоред" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "Убаци кључеве" +msgid "Insert keys (based on mask)." +msgstr "Убаци кључ (постојеће траке)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "Уметни кључ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5012,6 +5055,52 @@ msgstr "Уреди полигон (обриши тачку)" msgid "Set Handle" msgstr "Постави дршку" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Грешка при учитавању слике:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "У слици нема пиксела са транспарентношћу већом од 128..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Учитај маску емисије" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Очисти маску емисије" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Честице" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Број генерисаних тачака:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Маска емисије" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Сними од пиксела" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Боје емисије" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5366,22 +5455,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Тачка се само може поставити у ParticlesMaterial процесни материјал" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Грешка при учитавању слике:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "У слици нема пиксела са транспарентношћу већом од 128..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Учитај маску емисије" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Очисти маску емисије" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5389,30 +5462,9 @@ msgstr "Претвори у велика слова" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Честице" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Број генерисаних тачака:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Време генерисања (сек.):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Маска емисије" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Сними од пиксела" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Боје емисије" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Стране не садрже област!" @@ -5954,7 +6006,8 @@ msgid "Save Theme As..." msgstr "Сачувај тему као..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " референца класе" #: editor/plugins/script_editor_plugin.cpp @@ -6811,6 +6864,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "Направи ивичну мрежу" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Направи полигон" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Направи навигациони полигон" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Направи осенчен полигон" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Мрежа је празна!" @@ -6823,19 +6896,41 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite" msgstr "Налепи оквир" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Претвори у велика слова" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Направи ивичну мрежу" +msgid "Convert to Polygon2D" +msgstr "Помери полигон" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Направи навигациони полигон" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Направи осенчен полигон" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7467,6 +7562,11 @@ msgid "Duplicate Nodes" msgstr "Дуплирај чвор/ове графа" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Направи чвор" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8663,10 +8763,6 @@ msgid "Open documentation" msgstr "Отвори Godot онлајн документацију" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -10442,12 +10538,17 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Snap (s): " +#~ msgstr "Један корак (сек.):" + +#, fuzzy +#~ msgid "Insert keys." +#~ msgstr "Убаци кључеве" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Направи следећу сцену/е као дете одабраног чвора." -#~ msgid "FPS" -#~ msgstr "FPS" - #, fuzzy #~ msgid "Font Size:" #~ msgstr "Поглед испред" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 39d66c018c..3f92101118 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -159,12 +159,18 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Animacija Dodaj Kanal" +msgid "Animation length (frames)" +msgstr "Optimizuj Animaciju" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" -msgstr "" +#, fuzzy +msgid "Animation length (seconds)" +msgstr "Promijeni Dužinu Animacije" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "Animacija Dodaj Kanal" #: editor/animation_track_editor.cpp msgid "Animation Looping" @@ -423,13 +429,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3697,6 +3711,11 @@ msgid "Delete Node" msgstr "Animacija Obriši Ključeve" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4653,8 +4672,33 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Animacija dodaj ključ" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Auto Insert Key" msgstr "Animacija dodaj ključ" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4726,6 +4770,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5076,52 +5166,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5630,7 +5683,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6451,6 +6504,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Napravi" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Napravi" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Napravi" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Napravi" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6463,19 +6536,40 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "Napravi" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" msgstr "Napravi" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" @@ -7065,6 +7159,11 @@ msgid "Duplicate Nodes" msgstr "Animacija Uduplaj Ključeve" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Animacija Obriši Ključeve" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8217,10 +8316,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 822a6f9388..2f08a32697 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -161,15 +161,20 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Anim Lägg till spår" +msgid "Animation length (frames)" +msgstr "Animation längd (i sekunder)." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "Animation längd (i sekunder)." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "Anim Lägg till spår" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Animationslooping" @@ -432,7 +437,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "Steg (s):" #: editor/animation_track_editor.cpp @@ -440,6 +445,14 @@ msgstr "Steg (s):" msgid "Animation step value." msgstr "Animation" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -4159,6 +4172,12 @@ msgid "Delete Node" msgstr "Ta bort Nod(er)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Delete Node(s)" +msgstr "Ta bort Nod(er)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Växla distraktionsfritt läge." @@ -5165,8 +5184,33 @@ msgid "Layout" msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "Anim Infoga Nyckel" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" msgstr "Anim Infoga Nyckel" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5242,6 +5286,53 @@ msgstr "Redigera Polygon (ta bort punkt)" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Particles" +msgstr "Partiklar" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5603,22 +5694,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5626,31 +5701,9 @@ msgstr "Konvertera till Versaler" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy -msgid "Particles" -msgstr "Partiklar" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -6185,7 +6238,7 @@ msgid "Save Theme As..." msgstr "Spara Tema Som..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -7077,6 +7130,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "Skapa Ny" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Skapa Prenumeration" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Skapa Prenumeration" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Skapa Mapp" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Sökvägen är tom" @@ -7089,18 +7162,39 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Konvertera till %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Skapa Ny" +msgid "Convert to Polygon2D" +msgstr "Konvertera till %s" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Skapa Prenumeration" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7725,6 +7819,11 @@ msgid "Duplicate Nodes" msgstr "Duplicera Nod(er)" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Ta bort Nod(er)" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8966,11 +9065,6 @@ msgstr "Öppna Senaste" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Delete Node(s)" -msgstr "Ta bort Nod(er)" - -#: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add Child Node" msgstr "Lägg till Barn-Node" @@ -10842,9 +10936,6 @@ msgstr "" #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instansiera valda scen(er) som barn till vald Node." -#~ msgid "FPS" -#~ msgstr "FPS" - #, fuzzy #~ msgid "Warnings:" #~ msgstr "Varning" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 1bb5f50fe1..ee708bff60 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -157,15 +157,19 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Add Track" -msgstr "அசைவூட்டு பாதை சேர்" +msgid "Animation length (frames)" +msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track" +msgstr "அசைவூட்டு பாதை சேர்" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "" @@ -418,13 +422,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3686,6 +3698,11 @@ msgid "Delete Node" msgstr "அனைத்து தேர்வுகள்" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4642,7 +4659,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4713,6 +4754,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5063,52 +5150,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5613,7 +5663,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6431,6 +6481,23 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "அனைத்து தேர்வுகள்" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6443,15 +6510,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -7029,6 +7116,11 @@ msgid "Duplicate Nodes" msgstr "அசைவூட்டு போலிபச்சாவிகள்" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "அனைத்து தேர்வுகள்" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8180,10 +8272,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 9b70573576..f43e4c486f 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -152,11 +152,15 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" +msgid "Animation length (frames)" msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -405,13 +409,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3665,6 +3677,11 @@ msgid "Delete Node" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4616,7 +4633,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4687,6 +4728,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5037,52 +5124,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5586,7 +5636,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6404,6 +6454,22 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6416,15 +6482,35 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6995,6 +7081,10 @@ msgid "Duplicate Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8144,10 +8234,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 79ad3c5357..9624447da3 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -169,16 +169,21 @@ msgstr "หยุดการเล่นแอนิเมชัน (S)" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "เพิ่มแทร็กแอนิเมชัน" +msgid "Animation length (frames)" +msgstr "ความยาวแอนิเมชัน (วินาที)" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "ความยาวแอนิเมชัน (วินาที)" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "เพิ่มแทร็กแอนิเมชัน" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "ซูมแอนิเมชัน" @@ -448,14 +453,22 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " -msgstr "Snap (พิกเซล):" +msgid "Snap:" +msgstr "จำกัดการเคลื่อนย้าย" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "ผังแอนิเมชันถูกต้อง" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "เฟรมต่อวินาที" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3891,6 +3904,11 @@ msgid "Delete Node" msgstr "ลบโหนด" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "ลบโหนด" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "โหมดไร้สิ่งรบกวน" @@ -4890,9 +4908,34 @@ msgid "Layout" msgstr "เลย์เอาต์" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "เพิ่มคีย์" +msgid "Insert keys (based on mask)." +msgstr "เพิ่มคีย์ (แทร็กที่มีอยู่แล้ว)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "แทรกคีย์แอนิเมชัน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4965,6 +5008,52 @@ msgstr "แก้ไขรูปหลายเหลี่ยม (ลบจุ msgid "Set Handle" msgstr "ปรับขนาดรูปร่าง" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "ผิดพลาดขณะโหลดรูป:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "รูปไม่มีพิกเซลใดที่ความโปร่งแสง > 128 ..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "โหลด Mask การปะทุ" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "ลบ Mask การปล่อย" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "อนุภาค" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "จำนวนจุดที่สร้างขึ้น:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Mask การปะทุ" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "ใช้สีพิกเซล" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "สีการปะทุ" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5317,22 +5406,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "สามารถกำหนดจุดให้แก่ ParticlesMaterial เท่านั้น" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "ผิดพลาดขณะโหลดรูป:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "รูปไม่มีพิกเซลใดที่ความโปร่งแสง > 128 ..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "โหลด Mask การปะทุ" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "ลบ Mask การปล่อย" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5340,30 +5413,9 @@ msgstr "แปลงเป็นตัวพิมพ์ใหญ่" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "อนุภาค" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "จำนวนจุดที่สร้างขึ้น:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "เวลาในการสร้าง (วินาที):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Mask การปะทุ" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "ใช้สีพิกเซล" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "สีการปะทุ" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "หน้าไม่มีพื้นที่!" @@ -5901,7 +5953,8 @@ msgid "Save Theme As..." msgstr "บันทึกธีมเป็น" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " ตำราอ้างอิงคลาส" #: editor/plugins/script_editor_plugin.cpp @@ -6752,6 +6805,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "สร้างเส้นขอบ Mesh" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "สร้างรูปหลายเหลี่ยม" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "สร้างรูปทรงนำทาง" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "ตำแหน่งบันทึกว่างเปล่า!" @@ -6764,19 +6837,41 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite" msgstr "SpriteFrames" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "แปลงเป็น %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "สร้างเส้นขอบ Mesh" +msgid "Convert to Polygon2D" +msgstr "ย้ายรูปหลายเหลี่ยม" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "สร้างรูปทรงนำทาง" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7405,6 +7500,11 @@ msgid "Duplicate Nodes" msgstr "ทำซ้ำโหนด" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "ลบโหนด" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8609,10 +8709,6 @@ msgid "Open documentation" msgstr "เปิดคู่มือ" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "ลบโหนด" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "เพิ่มโหนดลูก" @@ -10432,12 +10528,17 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Snap (s): " +#~ msgstr "Snap (พิกเซล):" + +#, fuzzy +#~ msgid "Insert keys." +#~ msgstr "เพิ่มคีย์" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "อินสแตนซ์ฉากที่เลือกให้เป็นโหนดลูกของโหนดที่เลือก" -#~ msgid "FPS" -#~ msgstr "เฟรมต่อวินาที" - #, fuzzy #~ msgid "Warnings:" #~ msgstr "คำเตือน" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 6ee2fd344a..9622fda90a 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -23,12 +23,15 @@ # ege1212 <owlphp@gmail.com>, 2019. # Ömer YAZICIOĞLU <oyazicioglu@gmail.com>, 2019. # Mertcan Duman <mertcan.dmn16@gmail.com>, 2019. +# Furkan Türkal <furkan.turkal@hotmail.com>, 2019. +# Aiden Demir <dnm00110011@hotmail.com>, 2019. +# Anton Semchenko <semchenkoanton@protonmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-19 15:04+0000\n" -"Last-Translator: Mertcan Duman <mertcan.dmn16@gmail.com>\n" +"PO-Revision-Date: 2019-05-10 08:19+0000\n" +"Last-Translator: Anton Semchenko <semchenkoanton@protonmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -36,52 +39,51 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"convert() için geçersiz türde değiştirgen, TYPE_* sabitlerini kullanın." +msgstr "convert() için geçersiz argüman tipi, TYPE_* sabitlerini kullanın." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Byte kodu çözmek için yetersiz byte, ya da Geçersiz format." +msgstr "Byte kodu çözmek için yetersiz byte, ya da geçersiz format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Geçersiz girdi, ifadede %i (geçirilmedi)" +msgstr "İfade de geçersiz girdi %i (geçmedi)." #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" -"\"self\" ifadesi kullanılamaz çünkü örnekleme \"null\" yani tanımlanmadı." +msgstr "\"self\" ifadesi kullanılamaz, çünkü nesne \"null\" (tanımlandı)." #: core/math/expression.cpp #, fuzzy msgid "Invalid operands to operator %s, %s and %s." -msgstr "%s düğümünde geçersiz indeks özelliği ismi '%s'." +msgstr "Geçersiz işlenen operatörler %s, %s ve %s" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "%s temel tipi için, %s tipinde geçersiz index." +msgstr "%s temel tipi için, %s tipinde geçersiz indeks" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "%s temel tipi için, geçersiz isimlendirilmiş index %s" +msgstr "%s temel tipi için, geçersiz isimlendirilmiş indeks '%s'" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "'%s' oluşturulurken geçersiz argümanlar atandı." +msgstr "'%s' oluşturulurken geçersiz argümanlar atandı" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "'%s': çağrıldığında." +msgstr "'%s' çağrıldığında:" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Free" msgstr "Ücretsiz" @@ -90,33 +92,28 @@ msgid "Balanced" msgstr "Dengelenmiş" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Mirror" -msgstr "ayna" +msgstr "Ayna" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "Anahtar Gir" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Seçimi Çoğalt" +msgstr "Seçilen Tuşu/Tuşları Çoğalt" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "Seçilenleri Sil" +msgstr "Seçilen Tuşu/Tuşları Sil" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Nokta Ekle" +msgstr "Bezier Noktası Ekle" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Noktayı Taşı" +msgstr "Bezier Noktalarını Taşı" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -181,14 +178,20 @@ msgid "Animation Playback Track" msgstr "Animasyon Oynatıcı İzi" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "İz Ekle" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Animasyon Uzunluğu (saniye)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Animasyon Uzunluğu (saniye)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "İz Ekle" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Animasyon Döngüsü" @@ -280,14 +283,12 @@ msgid "Insert Key" msgstr "Anahtar Gir" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Düğüm(leri) Çoğalt" +msgstr "Anahtar(lar)ı Çoğalt" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Düğümleri Sil" +msgstr "Tuşları Sil" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" @@ -344,7 +345,6 @@ msgid "Anim Insert Key" msgstr "Animasyon Anahtar Gir" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" msgstr "Animasyon Adımını Değiştir" @@ -445,14 +445,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "İzleri düğüme göre grupla veya onları düz liste olarak göster." #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Snap (s): " -msgstr "Yapış (Noktalara):" +msgid "Snap:" +msgstr "Yapıştır:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Animasyon adım değeri." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Saniye" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "FPS" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -487,17 +494,14 @@ msgid "Duplicate Transposed" msgstr "Tersine Çevrilmişi Çoğalt" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Selection" msgstr "Seçilenleri Sil" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "Sonraki Adıma Git" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" msgstr "Önceki Adıma Git" @@ -752,12 +756,10 @@ msgid "Disconnect" msgstr "Bağlantıyı kes" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect Signal: " msgstr "Bağlantı Sinyali: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit Connection: " msgstr "Bağlantıları Düzenle " @@ -779,7 +781,6 @@ msgid "Disconnect All" msgstr "Tüm Bağlantıları Kes" #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit..." msgstr "Düzenle" @@ -918,9 +919,8 @@ msgid "Error loading:" msgstr "Yüklerken hata:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Sahnedeki kayıp bağımlılıklar yüzünden sahneyi yükleme başarısız oldu:" +msgstr "Yükleme eksik bağlamlar yüzünden başarısız oldu:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1218,9 +1218,8 @@ msgid "Add Bus" msgstr "Bus ekle" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Audio Bus Yerleşim Düzenini Farklı Kaydet..." +msgstr "Bu yerleşim planına yeni ses veri yolu ekle." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1388,11 +1387,8 @@ msgid "Storing File:" msgstr "Dosya Depolama:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "" -"Hiçbir dışa aktarım kalıbı bulunamadı.\n" -"Dışa aktarım kalıplarını indirin ve yükleyin..." +msgstr "Beklenen adreste dışa aktarım şablonu bulunamadı:" #: editor/editor_export.cpp msgid "Packing" @@ -1403,12 +1399,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Hedef platform GLES2 için 'ETC' doku sıkıştırma gerekiyor. Proje " +"Ayarları'nda 'Import Etc' etkinleştirin." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Hedef platform GLES3 için 'ETC2' doku sıkıştırma gerekiyor. Proje " +"Ayarları'nda 'Import Etc 2' etkinleştirin." #: editor/editor_export.cpp msgid "" @@ -1421,16 +1421,14 @@ msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "Özel kusur ayıklama çıkını bulunmadı." +msgstr "Özel hata ayıklama şablonu bulunmadı." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom release template not found." -msgstr "Özel yayınlama çıkını bulunamadı." +msgstr "Özel yayınlama şablonu bulunamadı." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1544,23 +1542,20 @@ msgid "Move Favorite Down" msgstr "Beğenileni Aşağı Taşı" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Önceki Zemin" +msgstr "Önceki Klasör" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Sonraki Zemin" +msgstr "Sonraki Klasör" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "Üst klasöre git" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Klasör oluşturulamadı." +msgstr "Bu klasörü favorilerden çıkar/favorilere ekle." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy @@ -1568,9 +1563,8 @@ msgid "View items as a grid of thumbnails." msgstr "Öğeleri küçük resim ızgarası şeklinde göster" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a list." -msgstr "Öğeleri liste olarak göster" +msgstr "Öğeleri liste olarak göster." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -1630,19 +1624,16 @@ msgid "Methods" msgstr "Metotlar" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Metotlar" +msgstr "Metotlar:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Özellikler" +msgstr "Tema Özellikleri" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "Özellikler:" +msgstr "Tema Özellikleri:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1669,14 +1660,12 @@ msgid "Constants:" msgstr "Sabitler:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Açıklama" +msgstr "Sınıf Açıklaması" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Açıklama:" +msgstr "Sınıf Açıklaması:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1693,14 +1682,12 @@ msgstr "" "[color=$color][url=$url2]öneride bulunabilirsiniz[/url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Özellik Açıklaması:" +msgstr "Özellik Açıklamaları" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" -msgstr "Özellik Açıklaması:" +msgstr "Özellik Açıklamaları:" #: editor/editor_help.cpp msgid "" @@ -1711,14 +1698,12 @@ msgstr "" "bulunarak[/url][/color] yardım edebilirsiniz!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Metot Açıklaması:" +msgstr "Metot Açıklamaları" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" -msgstr "Metot Açıklaması:" +msgstr "Metot Açıklamaları:" #: editor/editor_help.cpp msgid "" @@ -1734,49 +1719,40 @@ msgid "Search Help" msgstr "Yardım Ara" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Olağanı Görüntüle" +msgstr "Hepsini Görüntüle" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "Sınıflar" +msgstr "Sadece Sınıflar" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Metotlar" +msgstr "Sadece Metotlar" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Sinyaller" +msgstr "Sadece Sinyaller" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Sabitler" +msgstr "Sadece Sabitler" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "Özellikler" +msgstr "Sadece Özellikler" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "Özellikler" +msgstr "Sadece Tema Özellikleri" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "Üyeler" +msgstr "Üye Tipi" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Sınıf:" +msgstr "Sınıf" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1788,7 +1764,7 @@ msgstr "Ayarla" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Çoklu Ayarla:" #: editor/editor_log.cpp msgid "Output:" @@ -1814,7 +1790,7 @@ msgstr "Proje dışa aktarımı %d hata koduyla başarısız." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "İçe aktarılmış kaynaklar kaydedilemez." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1826,10 +1802,13 @@ msgid "Error saving resource!" msgstr "Kaynak kaydedilirken hata!" #: editor/editor_node.cpp +#, fuzzy msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Bu kaynak düzenlenen sahneye ait olmadığı için kaydedilemez. Önce benzersiz " +"hale getir." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -1849,7 +1828,7 @@ msgstr "Kaydedilirken hata oluştu." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "'%s' açılamıyor. Dosya taşınmış ya da silinmiş olabilir." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -1888,6 +1867,8 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Sahne döngüsel örnekleme bulundurduğu için kaydedilemiyor.\n" +"Lütfen bunu düzeltin ve bir daha kaydetmeyi deneyin." #: editor/editor_node.cpp msgid "" @@ -1899,7 +1880,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Açık olan sahnenin üzerine yazılamıyor!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2050,14 +2031,12 @@ msgid "Save changes to '%s' before closing?" msgstr "Kapatmadan önce değişklikler buraya '%s' kaydedilsin mi?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "Kaynak yükleme başarısız oldu." +msgstr "'%s' değiştirilmiş kaynak kaydedildi." #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "Büyük doku için yalnızca bir dizeç gereklidir." +msgstr "Sahneyi kaydedilmesi için kök düğüm gerekiyor." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2168,11 +2147,12 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Yoldaki eklenti betiği yüklenemedi: '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." -msgstr "Eklenti betiği '%s' yolundan yüklenemedi. Betik araç modunda değil." +msgstr "" +"'%s' adresindeki eklenti betik yüklenemiyor. Kodun içinde bir hata var gibi " +"görünüyor, lütfen sözdizimini kontrol edin." #: editor/editor_node.cpp msgid "" @@ -2228,14 +2208,12 @@ msgid "Show in FileSystem" msgstr "Dosya Sisteminde Göster" #: editor/editor_node.cpp -#, fuzzy msgid "Play This Scene" -msgstr "Sahneyi Oynat" +msgstr "Bu Sahneyi Oynat" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tab" -msgstr "Diğer Sekmeleri Kapat" +msgstr "Sekmeyi Kapat" #: editor/editor_node.cpp msgid "Switch Scene Tab" @@ -2310,7 +2288,6 @@ msgid "Save Scene" msgstr "Sahne Kaydet" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "Tüm Sahneleri Kaydet" @@ -2369,9 +2346,8 @@ msgid "Tools" msgstr "Araçlar" #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "Proje Yöneticisi Açılsın mı?" +msgstr "Proje Verileri Klasörünü Aç" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2486,18 +2462,16 @@ msgid "Toggle Fullscreen" msgstr "Tam Ekran Aç / Kapat" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Düzenleyici Ayarları" +msgstr "Düzenleyici Verileri/Ayarları Klasörünü Aç" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Düzenleyici Verileri Klasörünü Aç" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "Düzenleyici Ayarları" +msgstr "Düzenleyici Ayarları Klasörünü Aç" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" @@ -2578,12 +2552,12 @@ msgstr "Özel Sahneyi Oynat" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "" +"Görüntü sürücüsünü değiştirmek için editörün yeniden başlatılması gerekiyor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "Kaydet & Yeniden İçe Aktar" +msgstr "Kaydet ve Baştan Başlat" #: editor/editor_node.cpp #, fuzzy @@ -2620,9 +2594,8 @@ msgid "Node" msgstr "Düğüm" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "Hepsini genişlet" +msgstr "Alt Panoyu Genişlet" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" @@ -2701,9 +2674,8 @@ msgid "Thumbnail..." msgstr "Küçük Resim..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit Plugin" -msgstr "Çokluyu Düzenleyin" +msgstr "Eklentiyi Düzenle" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -2727,15 +2699,13 @@ msgid "Status:" msgstr "Durum:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit:" -msgstr "Düzenle" +msgstr "Düzenle:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp -#, fuzzy msgid "Start" -msgstr "Başlat!" +msgstr "Başlat" #: editor/editor_profiler.cpp msgid "Measure:" @@ -2787,7 +2757,7 @@ msgstr "Açık" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Katman" #: editor/editor_properties.cpp #, fuzzy @@ -2813,20 +2783,31 @@ msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"Seçili kaynak (%s) bu özellik (%s) için beklenen herhangi bir tip ile " +"uyuşmuyor." #: editor/editor_properties.cpp +#, fuzzy msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Dosya şeklinde kaydedilmiş kaynakların üzerine ViewportTexture " +"oluşturulamıyor.\n" +"Kaynak bir sahneye ait olmalı." #: editor/editor_properties.cpp +#, fuzzy msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Bu kaynak üzerine ViewportTexture oluşturulamıyor çünkü bu kaynak 'local to " +"scene' olarak ayarlanmadı.\n" +"Lütfen bu kaynak (ve bir düğüme kadarki bütün kaynakların) üzerindeki 'local " +"to scene' özelliğini açın." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2881,7 +2862,7 @@ msgstr "Odacık Boyutu:" #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Sayfa: " #: editor/editor_properties_array_dict.cpp #, fuzzy @@ -2895,7 +2876,7 @@ msgstr "Yeni ad:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Anahtar/Değer İkilisini Ekle" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -3055,6 +3036,8 @@ msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "" +"Şablon yüklemesi başarısız oldu. Sorunlu şablon arşivi şurada bulunabilir: " +"'%s'." #: editor/export_template_manager.cpp msgid "Error requesting url: " @@ -3373,42 +3356,36 @@ msgid "Replace all (no undo)" msgstr "Tümünü Değiştir" #: editor/find_in_files.cpp -#, fuzzy msgid "Searching..." -msgstr "Kaydediliyor..." +msgstr "Aranıyor..." #: editor/find_in_files.cpp -#, fuzzy msgid "Search complete" -msgstr "Yazı Ara" +msgstr "Arama tamamlandı" #: editor/groups_editor.cpp -#, fuzzy msgid "Group name already exists." -msgstr "HATA: Bu animasyon adı zaten var!" +msgstr "Grup adı zaten var." #: editor/groups_editor.cpp -#, fuzzy msgid "Invalid group name." -msgstr "Geçersiz ad." +msgstr "Geçersiz grup adı." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Gruplar" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes not in Group" -msgstr "Öbeğe Ekle" +msgstr "Düğümler Grupta Değil" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp msgid "Filter nodes" msgstr "Düğümleri Süzgeçden Geçir" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes in Group" -msgstr "Öbekleri Düzenle" +msgstr "Gruptaki Düğümler" #: editor/groups_editor.cpp msgid "Add to Group" @@ -3419,9 +3396,8 @@ msgid "Remove from Group" msgstr "Öbekten Kaldır" #: editor/groups_editor.cpp -#, fuzzy msgid "Manage Groups" -msgstr "Bediz Öbekleri" +msgstr "Grupları Düzenle" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -3528,30 +3504,31 @@ msgstr "Yeniden İçe Aktar" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Sahneleri kaydet, tekrar içe aktar ve baştan başlat" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" +"İçe aktarılmış dosyanın tipini değiştirmek editörü baştan başlatılmasını " +"gerektiriyor." #: editor/import_dock.cpp +#, fuzzy msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" +msgstr "UYARI: Bu kaynağı kullanan varlıklar mevcut, doğru yüklenemeyebililer." #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Kaynak yükleme başarısız oldu." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" -msgstr "Tüm özellikleri genişlet" +msgstr "Tüm Özellikleri Genişlet" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" -msgstr "Tüm özellikleri daralt" +msgstr "Tüm Özellikleri Daralt" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3567,9 +3544,8 @@ msgid "Paste Params" msgstr "Parametreleri Yapıştır" #: editor/inspector_dock.cpp -#, fuzzy msgid "Edit Resource Clipboard" -msgstr "Kaynak panosu boş!" +msgstr "Kaynak Panosunu Düzenle" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -3616,9 +3592,8 @@ msgid "Object properties." msgstr "Nesne özellikleri." #: editor/inspector_dock.cpp -#, fuzzy msgid "Filter properties" -msgstr "Düğümleri Süzgeçden Geçir" +msgstr "Özellikleri süz" #: editor/inspector_dock.cpp msgid "Changes may be lost!" @@ -3633,87 +3608,74 @@ msgid "Select a Node to edit Signals and Groups." msgstr "Sinyalleri ve Grupları düzenlemek için bir Düğüm seçin." #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Edit a Plugin" -msgstr "Çokluyu Düzenleyin" +msgstr "Eklentiyi Düzenleyin" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Create a Plugin" -msgstr "C# Çözümü oluştur" +msgstr "Eklenti Oluştur" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Plugin Name:" -msgstr "Eklentiler" +msgstr "Eklentinin Adı:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Alt Klasör:" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Language:" -msgstr "Dil" +msgstr "Dil:" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Script Name:" -msgstr "Betik geçerli" +msgstr "Betik Adı:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Şimdi etkinleştirilsin mi?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "Çoklu Oluşturun" +msgstr "Çokgen Oluştur" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "Noktaları sil" +msgstr "Noktalar oluştur." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" -"Varolan çokgeni düzenle:\n" -"FareSolTık: Noktayı Taşı.\n" -"Ctrl+FareSolTık: Parça Ayır.\n" -"FareSağTık: Noktayı Sil." +"Noktaları düzenle\n" +"Sol Fare Düğmesi: Noktayı Taşı\n" +"Sağ Fare Düğmesi: Noktayı Sil" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Erase points." -msgstr "RMB: Noktayı Sil." +msgstr "Noktaları sil." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "Çokluyu Düzenleyin" +msgstr "Çokgeni Düzenle" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Nokta Yerleştir" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon (Remove Point)" -msgstr "Çokluyu Düzenleyin (Noktayı Silin)" +msgstr "Çokgeni Düzenle (Noktayı Sil)" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Remove Polygon And Point" -msgstr "Çokluyu ve Noktayı Kaldır" +msgstr "Çokgeni ve Noktayı Kaldır" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3727,52 +3689,48 @@ msgstr "Animasyon Ekle" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "Yükle" +msgstr "Yükle..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "Noktayı Taşı" +msgstr "Düğüm Noktasını Taşı" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "Karışım Süresini Değiştir" +msgstr "BlendSpace1D'nin Sınırlarını Değiştir" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Karışım Süresini Değiştir" +msgstr "BlendSpace1D'nin Etiketlerini Değiştir" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" +msgstr "Bu tipte bir düğüm kullanılamaz. Sadece kök düğümlere izin verilir." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Düğüm Ekle" +msgstr "Düğüm Noktası Ekle" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Animasyon Ekle" +msgstr "Animasyon Noktası Ekle" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Yol Noktasını Kaldır" +msgstr "BlendSpace1D Noktasını Kaldır" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "BlendSpace1D Düğüm Noktasını Taşı" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3782,73 +3740,75 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" +"AnimationTree etkin değil.\n" +"Pleybeki aktifleştirmek için etkin hale getirin. Etkin hale gelmediği " +"taktirde düğüm uyarılarını kontrol edin." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy msgid "Set the blending position within the space" -msgstr "" +msgstr "Harmanlama konumunu uzay içinde ayarla" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." -msgstr "" +msgstr "Noktaları seç ve taşı. Sağ fare düğmesi ile yeni noktalar oluştur." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "Yapıştırmayı etkinleştir ve ızgarayı göster." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Point" -msgstr "Noktayı Taşı" +msgstr "Nokta" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Open Animation Node" -msgstr "Animasyon Düğümü" +msgstr "Animasyon Düğümünü Aç" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists" -msgstr "İşlem '%s' zaten var!" +msgstr "Üçgen zaten var" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Değişken Ekle" +msgstr "Üçgen Ekle" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Karışım Süresini Değiştir" +msgstr "BlendSpace2D Sınırlarını Değiştir" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Karışım Süresini Değiştir" +msgstr "BlendSpace2D Etiketlerini Değiştir" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Yol Noktasını Kaldır" +msgstr "BlendSpace2D Noktasını Kaldır" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Değişkeni Kaldır" +msgstr "BlendSpace2D Üçgenini Kaldır" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "BlendSpace2D, bir AnimationTree düğümüne ait değil." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "Herhangi bir üçgen bulunmuyor, harmanlama işlemi yapılamaz." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3927,6 +3887,11 @@ msgid "Delete Node" msgstr "Düğümleri Sil" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Düğümleri Sil" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Dikkat-Dağıtmayan Kipine geç." @@ -4930,9 +4895,34 @@ msgid "Layout" msgstr "Yerleşim Düzeni" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Anahtar Gir (Var Olan İzler)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "Anahtarları Gir" +msgid "Auto Insert Key" +msgstr "Animasyon Anahtar Gir" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5005,6 +4995,52 @@ msgstr "Çokluyu Düzenleyin (Noktayı Silin)" msgid "Set Handle" msgstr "Tutamacı Ayarla" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Resim yüklenirken hata:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "Saydamlığı olan nokta yok > 128 bedizde..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Yayma Maskesini Yükle" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Yayma Maskesini Temizle" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Parçacıklar" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Üretilen Nokta Sayısı:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Emisyon Maskesi" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Pikselden Yakala" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Emisyon Renkleri" + #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" @@ -5357,22 +5393,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Nokta sadece ParçacıkMateryal işlem materyalinin içinde ayarlanabilir" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Resim yüklenirken hata:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "Saydamlığı olan nokta yok > 128 bedizde..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Yayma Maskesini Yükle" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Yayma Maskesini Temizle" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5380,30 +5400,9 @@ msgstr "Büyük Harfe Dönüştür" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Parçacıklar" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Üretilen Nokta Sayısı:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Nesil Süresi (sn):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Emisyon Maskesi" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Pikselden Yakala" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Emisyon Renkleri" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Yüzler alan içermez!" @@ -5941,7 +5940,8 @@ msgid "Save Theme As..." msgstr "Temayı Farklı Kaydet..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " Sınıf Başvurusu" #: editor/plugins/script_editor_plugin.cpp @@ -6792,6 +6792,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "Anahat Örüntüsü Oluştur" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Çoklu Oluşturun" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Yönlendirici Çokgeni Oluştur" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Engelleyici Çokgeni Oluştur" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Kayıt yolu boş!" @@ -6804,19 +6824,41 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite" msgstr "GörüntüKareleri" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "Şuna Dönüştür %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Anahat Örüntüsü Oluştur" +msgid "Convert to Polygon2D" +msgstr "Çokgeni Taşı" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Yönlendirici Çokgeni Oluştur" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "Engelleyici Çokgeni Oluştur" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7444,6 +7486,11 @@ msgid "Duplicate Nodes" msgstr "Düğüm(leri) Çoğalt" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Düğümleri Sil" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8658,10 +8705,6 @@ msgid "Open documentation" msgstr "Çevrimiçi Godot dökümanlarını aç" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Düğümleri Sil" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Çocuk Düğüm Ekle" @@ -10545,12 +10588,17 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Snap (s): " +#~ msgstr "Yapış (Noktalara):" + +#, fuzzy +#~ msgid "Insert keys." +#~ msgstr "Anahtarları Gir" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Seçilen sahneyi/sahneleri seçilen düğüme çocuk olarak örneklendir." -#~ msgid "FPS" -#~ msgstr "FPS" - #, fuzzy #~ msgid "Warnings:" #~ msgstr "Uyarılar" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 0929e66b29..15d169313b 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"PO-Revision-Date: 2019-04-29 08:48+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.6.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -163,14 +163,20 @@ msgid "Animation Playback Track" msgstr "Доріжка відтворення анімації" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Додати доріжку" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Тривалість анімації (у секундах)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Тривалість анімації (у секундах)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Додати доріжку" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Циклічність анімації" @@ -425,13 +431,21 @@ msgstr "" "Групувати доріжки за вузлами або показувати їх у форматі простого списку." #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "Прилипання (с): " +msgid "Snap:" +msgstr "Прилипання:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Значення кроку анімації." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Секунди" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "Кадри за секунду" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3819,6 +3833,11 @@ msgid "Delete Node" msgstr "Вилучити вузол" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Вилучити вузли" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Увімкнути або вимкнути фільтр" @@ -4796,8 +4815,37 @@ msgid "Layout" msgstr "Макет" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "Вставити ключі." +msgid "Translation mask for inserting keys." +msgstr "Маска перенесення для вставляння ключових кадрів." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "Маска обертання для вставляння ключових кадрів." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "Маска масштабування для вставляння ключових кадрів." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "Вставити ключові кадри (на основі маски)." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" +"Автоматично вставляти ключові кадри при перенесенні, обертанні або " +"масштабуванні об'єктів (на основі маски).\n" +"Ключові кадри додаватимуться лише до наявних доріжок, нові доріжки не " +"створюватимуться.\n" +"Спершу ключові кадри слід додати вручну." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "Автовставлення ключового кадру" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4870,6 +4918,52 @@ msgstr "Редагувати полігон (вилучити точку)" msgid "Set Handle" msgstr "Встановити обробник" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Помилка завантаження зображення:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "В зображенні немає пікселів з прозорістю > 128..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Завантажити маску випромінювання" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Очистити маску випромінювання" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "Частинки" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Кількість генерованих точок:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "Маска випромінювання" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "Захопити з пікселя" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "Кольори випромінювання" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" @@ -5221,52 +5315,15 @@ msgstr "" "Поставити точку можна тільки в процедурному матеріалі ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Помилка завантаження зображення:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "В зображенні немає пікселів з прозорістю > 128..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Завантажити маску випромінювання" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Очистити маску випромінювання" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Перетворити на CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "Частинки" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Кількість генерованих точок:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Час генерації (сек):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "Маска випромінювання" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "Захопити з пікселя" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "Кольори випромінювання" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Грані не містять ділянки!" @@ -5777,8 +5834,8 @@ msgid "Save Theme As..." msgstr "Зберегти тему як..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr " Посилання на клас" +msgid "%s Class Reference" +msgstr "Довідник з класу %s" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6603,6 +6660,22 @@ msgid "Nameless gizmo" msgstr "Штука без назви" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "Створити Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "Створити Polygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "Створити CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "Створити LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Спрайт порожній!" @@ -6617,16 +6690,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Некоректна геометрія, неможливо замінити сіткою." #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "Некоректна геометрія, неможливо створити багатокутник." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "Некоректна геометрія, неможливо створити багатокутник зіткнення." + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "Некоректна геометрія, неможливо створити перешкоду світла." + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Спрайт" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" -msgstr "Перетворити на плоску сітку" +msgid "Convert to Mesh2D" +msgstr "Перетворити на Mesh2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "Перетворити на Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "Створити плоску сітку" +msgid "Create CollisionPolygon2D Sibling" +msgstr "Створити близнюк CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "Створити близнюка LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7215,6 +7308,10 @@ msgid "Duplicate Nodes" msgstr "Дублювати вузли" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "Вилучити вузли" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Змінено тип введення для візуального шейдера" @@ -8436,10 +8533,6 @@ msgid "Open documentation" msgstr "Відкрити документацію" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Вилучити вузли" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Додати дочірній вузол" @@ -10326,12 +10419,15 @@ msgstr "Призначення однорідного." msgid "Varyings can only be assigned in vertex function." msgstr "Змінні величини можна пов'язувати лише із функцією вузлів." +#~ msgid "Snap (s): " +#~ msgstr "Прилипання (с): " + +#~ msgid "Insert keys." +#~ msgstr "Вставити ключі." + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Додати вибрану сцену(и), як нащадка вибраного вузла." -#~ msgid "FPS" -#~ msgstr "Кадри за секунду" - #~ msgid "Warnings:" #~ msgstr "Попередження:" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 72cbf7eb88..6a737994a5 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -158,11 +158,15 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -msgid "Add Track" +msgid "Animation length (frames)" msgstr "" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" msgstr "" #: editor/animation_track_editor.cpp @@ -413,13 +417,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -msgid "Snap (s): " +msgid "Snap:" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3714,6 +3726,11 @@ msgid "Delete Node" msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" @@ -4680,7 +4697,31 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4752,6 +4793,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5105,52 +5192,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5667,7 +5717,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6494,6 +6544,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6506,19 +6576,40 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" +msgid "Convert to Polygon2D" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" msgstr "سب سکریپشن بنائیں" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" @@ -7113,6 +7204,11 @@ msgid "Duplicate Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8272,10 +8368,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 74bd1df7eb..49201d2c9f 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -164,16 +164,21 @@ msgstr "Ngưng chạy animation. (S)" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "Thêm Track Animation" +msgid "Animation length (frames)" +msgstr "Độ dài Animation (giây)." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "Độ dài Animation (giây)." #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "Thêm Track Animation" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "Phóng Animation." @@ -436,7 +441,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "Bước (s):" #: editor/animation_track_editor.cpp @@ -444,6 +449,14 @@ msgstr "Bước (s):" msgid "Animation step value." msgstr "Phóng Animation." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3798,6 +3811,11 @@ msgid "Delete Node" msgstr "Xóa Node(s)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Xóa Node(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Bật tắt Ưa thích" @@ -4777,8 +4795,33 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "Chèn Key Anim" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" msgstr "Chèn Key Anim" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4850,6 +4893,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5200,52 +5289,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5764,7 +5816,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6594,6 +6646,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Tạo %s Mới" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Tạo" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Tạo" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Tạo Folder" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6606,17 +6678,38 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Tạo %s Mới" +msgid "Convert to Polygon2D" +msgstr "Xóa Animation" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Tạo" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7216,6 +7309,11 @@ msgid "Duplicate Nodes" msgstr "Nhân đôi Node(s)" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Xóa Node(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8382,10 +8480,6 @@ msgid "Open documentation" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Xóa Node(s)" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index e79ca6a36d..f087c45047 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -43,12 +43,15 @@ # Song DongHui <14729626293@163.com>, 2019. # simano clio <sim2cle@gmail.com>, 2019. # ByonkoGalilei <byonko@qq.com>, 2019. +# qjyqjyqjyqjy <qjyqjyqjyqjy@sina.com.cn>, 2019. +# liushuyu011 <liushuyu011@gmail.com>, 2019. +# DS <dseqrasd@126.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-04-08 10:35+0000\n" -"Last-Translator: ByonkoGalilei <byonko@qq.com>\n" +"PO-Revision-Date: 2019-05-16 18:48+0000\n" +"Last-Translator: DS <dseqrasd@126.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -56,7 +59,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -67,7 +70,7 @@ msgstr "convert函数参数类型非法,请传入以“TYPE_”打头的常量 #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "没有足够的字节来解码或格式不正确。" +msgstr "没有足够的字节来解码或无效的格式。" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -75,27 +78,27 @@ msgstr "表达式中有非法的输入 %i (未通过)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "自身无法使用因为实例为空" +msgstr "self无法使用因为实例为空(不通过)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "运算符%s,%s和%s的操作数无效。" +msgstr "操作符的操作数无效%s, %s and %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "无效内存地址类型 %s,基类 %s" +msgstr "无效类型索引 %s,从基类 %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "对基础类型 %s 非法的具名索引 '%s'" +msgstr "从基类 %s 无效的名称索引 '%s'" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr ":无效参数类型: '%s'" +msgstr "构造的参数无效: '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "在对 '%s' 的调用中:" +msgstr "对'%s'调用 :" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -132,7 +135,7 @@ msgstr "移动贝塞尔顶点" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "复制关键帧" +msgstr "动画复制关键帧" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" @@ -140,7 +143,7 @@ msgstr "删除关键帧" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "修改动画关键帧的时间" +msgstr "修改动画关键帧的时长" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -192,14 +195,20 @@ msgid "Animation Playback Track" msgstr "动画回放轨道" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "添加轨道" +#, fuzzy +msgid "Animation length (frames)" +msgstr "动画时长(秒)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "动画时长(秒)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "添加轨道" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "动画循环" @@ -412,9 +421,8 @@ msgid "Track path is invalid, so can't add a method key." msgstr "跟踪路径无效,所以不能添加方法帧。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "调用方法轨道" +msgstr "添加方法轨道键" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -450,13 +458,21 @@ msgid "Group tracks by node or display them as plain list." msgstr "按节点分组或将它们显示为普通列表。" #: editor/animation_track_editor.cpp -msgid "Snap (s): " -msgstr "吸附: " +msgid "Snap:" +msgstr "吸附:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "动画步进值。" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "帧数" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -1299,7 +1315,7 @@ msgstr "不在资源路径下。" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "添加Autoload" +msgstr "添加自动加载" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp @@ -2439,7 +2455,7 @@ msgstr "在线文档" #: editor/editor_node.cpp msgid "Q&A" -msgstr "问答" +msgstr "常见问题与答案" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -3590,19 +3606,16 @@ msgstr "加载..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "移动点" +msgstr "移动节点" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "更改混合时间" +msgstr "更改混合空间1D限制" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "更改混合时间" +msgstr "更改混合空间1D标签" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3612,24 +3625,21 @@ msgstr "此类型的节点不能被使用。仅允许使用根节点。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "添加节点" +msgstr "添加节点顶点" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "添加动画" +msgstr "添加动画点" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "移除路径顶点" +msgstr "移除混合空间1D顶点" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "移动混合空间1D节点顶点" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3678,24 +3688,20 @@ msgid "Add Triangle" msgstr "添加三角面" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "更改混合时间" +msgstr "更改混合空间2D限制" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "更改混合时间" +msgstr "更改混合空间2D标签" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "移除路径顶点" +msgstr "移除混合空间2D顶点" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "删除变量" +msgstr "移除混合空间2D三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -3740,9 +3746,8 @@ msgid "Output node can't be added to the blend tree." msgstr "输出节点不能被添加到混合树。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "从树中添加节点" +msgstr "在合成树中添加节点" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3770,11 +3775,15 @@ msgstr "设置动画" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" msgstr "删除节点" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "删除节点" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "打开/关闭过滤器" @@ -4732,8 +4741,34 @@ msgid "Layout" msgstr "布局" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys." -msgstr "插入帧。" +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "插入关键帧( 创建轨道)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "插入关键帧" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -4805,6 +4840,52 @@ msgstr "编辑多边形(移除顶点)" msgid "Set Handle" msgstr "设置处理程序" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "加载图片出错:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "图片中没有透明度> 128的像素..." + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "加载Emission Mask(发射屏蔽)" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "清除Emission Mask(发射屏蔽)" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "粒子" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "生成顶点计数:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "发光遮罩(mask)" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "从像素捕捉" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "发光颜色" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPU粒子" @@ -5155,52 +5236,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "可以设置ParticlesMaterial 点的材质" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "加载图片出错:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "图片中没有透明度> 128的像素..." - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "加载Emission Mask(发射屏蔽)" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "清除Emission Mask(发射屏蔽)" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "转换为 CPU粒子" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "粒子" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "生成顶点计数:" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "生成时间(秒):" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "发光遮罩(mask)" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "从像素捕捉" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "发光颜色" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "面不含有区域!" @@ -5704,7 +5748,8 @@ msgid "Save Theme As..." msgstr "主题另存为..." #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +#, fuzzy +msgid "%s Class Reference" msgstr " 类引用" #: editor/plugins/script_editor_plugin.cpp @@ -6198,9 +6243,8 @@ msgid "Rear" msgstr "后方" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align with View" -msgstr "与视图对齐" +msgstr "对齐视图" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6530,6 +6574,26 @@ msgid "Nameless gizmo" msgstr "未命名的Gizmo" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "创建 2D 网格" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "创建3D多边形" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "创建碰撞多边形" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "添加遮光多边形" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite 是空的!" @@ -6542,16 +6606,43 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "无效的几何体,无法使用网格替换。" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create polygon." +msgstr "无效的几何体,无法使用网格替换。" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create collision polygon." +msgstr "无效的几何体,无法使用网格替换。" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create light occluder." +msgstr "无效的几何体,无法使用网格替换。" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite 精灵" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +#, fuzzy +msgid "Convert to Mesh2D" msgstr "转换为 2D 网格" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Create 2D Mesh" -msgstr "创建 2D 网格" +#, fuzzy +msgid "Convert to Polygon2D" +msgstr "移动多边形" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "创建碰撞多边形" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "添加遮光多边形" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -6916,7 +7007,7 @@ msgstr "上一个坐标" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "选择上一个形状,子砖块,或砖块。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7121,7 +7212,7 @@ msgstr "瓦片集" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "设置统一名称" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" @@ -7136,8 +7227,13 @@ msgid "Duplicate Nodes" msgstr "复制节点" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "删除节点" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "可视着色器输入类型已更改" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -7180,6 +7276,8 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"无法导出平台'%s'的项目。\n" +"导出模板似乎丢失或无效。" #: editor/project_export.cpp msgid "" @@ -7187,6 +7285,8 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"无法导出平台'%s'的项目。\n" +"可能由于导出预设或导出设置内的配置有问题。" #: editor/project_export.cpp msgid "Release" @@ -7860,7 +7960,7 @@ msgstr "编辑器需要重启以让修改生效" #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "事件表" +msgstr "键位映射" #: editor/project_settings_editor.cpp msgid "Action:" @@ -8317,10 +8417,6 @@ msgid "Open documentation" msgstr "打开Godot文档" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "删除节点" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "添加子节点" @@ -9830,7 +9926,7 @@ msgstr "" msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." -msgstr "" +msgstr "平面形状无法正常工作,未来版本将被删除。请勿使用。" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -9851,6 +9947,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GLES2视频驱动程序不支持全局光照探测器。\n" +"请改用已烘焙灯光贴图。" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10017,6 +10115,8 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"除非在脚本内配置其子项的放置行为,否则容器本身没有用处。\n" +"如果您不打算添加脚本,请使用简单的“控件”节点。" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10109,12 +10209,15 @@ msgstr "对uniform的赋值。" msgid "Varyings can only be assigned in vertex function." msgstr "变量只能在顶点函数中指定。" +#~ msgid "Snap (s): " +#~ msgstr "吸附: " + +#~ msgid "Insert keys." +#~ msgstr "插入帧。" + #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "将选中的场景实例为选中节点的子节点。" -#~ msgid "FPS" -#~ msgstr "帧数" - #~ msgid "Warnings:" #~ msgstr "警告:" @@ -11638,9 +11741,6 @@ msgstr "变量只能在顶点函数中指定。" #~ msgid "Cannot go into subdir:" #~ msgstr "无法打开目录:" -#~ msgid "Insert Keys (Ins)" -#~ msgstr "插入关键帧( 创建轨道)" - #~ msgid "Perspective (Num5)" #~ msgstr "透视(Num5)" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 2abca01297..418c8c2987 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -2,15 +2,14 @@ # Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. -# # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017. -# +# cnieFIT <dtotncq@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:44+0100\n" -"Last-Translator: zx-wt <ZX_WT@ymail.com>\n" +"PO-Revision-Date: 2019-04-10 00:46+0000\n" +"Last-Translator: cnieFIT <dtotncq@gmail.com>\n" "Language-Team: Chinese (Hong Kong) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant_HK/>\n" "Language: zh_HK\n" @@ -18,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -164,16 +163,21 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "新增動畫軌跡" +msgid "Animation length (frames)" +msgstr "時長(秒)。" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Animation Length Time (seconds)" +msgid "Animation length (seconds)" msgstr "時長(秒)。" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "新增動畫軌跡" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "動畫縮放。" @@ -447,7 +451,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "選擇模式" #: editor/animation_track_editor.cpp @@ -455,6 +459,14 @@ msgstr "選擇模式" msgid "Animation step value." msgstr "新增動畫" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3966,6 +3978,11 @@ msgid "Delete Node" msgstr "不選" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "(不)顯示最愛" @@ -4962,8 +4979,33 @@ msgid "Layout" msgstr "儲存佈局" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Insert keys (based on mask)." +msgstr "動晝插入關鍵幀?" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" msgstr "動晝插入關鍵幀?" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5035,6 +5077,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5392,22 +5480,6 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5415,30 +5487,9 @@ msgstr "轉為..." #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5970,7 +6021,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6550,9 +6601,8 @@ msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Doppler Enable" -msgstr "啟用" +msgstr "啟用多普拉效應" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -6829,6 +6879,26 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Create Mesh2D" +msgstr "新增" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "縮放selection" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "縮放selection" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "新增資料夾" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "路徑為空" @@ -6841,18 +6911,39 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "轉為..." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "新增" +msgid "Convert to Polygon2D" +msgstr "轉為..." + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "縮放selection" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7469,6 +7560,11 @@ msgid "Duplicate Nodes" msgstr "複製動畫幀" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "不選" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8676,10 +8772,6 @@ msgid "Open documentation" msgstr "開啓最近的" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 8fdb7e8db0..a6bac6efe4 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"PO-Revision-Date: 2019-04-25 11:54+0000\n" "Last-Translator: cnieFIT <dtotncq@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -41,9 +41,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "輸入的解碼字節不足、或為無效格式。" #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %i (not passed) in expression" -msgstr "所輸入的 %i 於表現式中無效" +msgstr "運算式中的輸入 %i 無效 (未傳遞)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -96,12 +95,12 @@ msgstr "刪除所選畫格" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "添加貝塞爾點" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Move Bezier Points" -msgstr "移除" +msgstr "移動貝塞爾點" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -167,15 +166,21 @@ msgstr "動畫回放軌道" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Add Track" -msgstr "添加動畫軌" +msgid "Animation length (frames)" +msgstr "動畫長度(秒)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "動畫長度(秒)" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Track" +msgstr "添加動畫軌" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation Looping" msgstr "動畫空間。" @@ -207,11 +212,11 @@ msgstr "更新模式 (如何設置此屬性)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "" +msgstr "插值模式" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "循環包裹模式(從循環開始插入結束)" #: editor/animation_track_editor.cpp #, fuzzy @@ -242,11 +247,11 @@ msgstr "觸發器" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "捕獲" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "最近的" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -378,11 +383,11 @@ msgstr "添加動畫軌" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "軌道路徑無效, 因此無法添加鍵。" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "軌道不是空間類型, 不能插入鍵" #: editor/animation_track_editor.cpp #, fuzzy @@ -396,7 +401,7 @@ msgstr "添加動畫軌" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "跟蹤路徑無效, 因此無法添加方法鍵。" #: editor/animation_track_editor.cpp #, fuzzy @@ -405,7 +410,7 @@ msgstr "動畫新增軌跡與按鍵" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "在對象中找不到方法: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -413,7 +418,7 @@ msgstr "移動關鍵畫格" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "" +msgstr "剪貼板為空" #: editor/animation_track_editor.cpp #, fuzzy @@ -422,24 +427,24 @@ msgstr "貼上參數" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "" +msgstr "縮尺鍵" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." -msgstr "" +msgstr "這個選項不適用於貝塞爾編輯,因為它只是一個單軌。" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "僅顯示樹中所選節點的軌跡。" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "按節點對軌跡分組或將其顯示為普通清單。" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "步驟 :" #: editor/animation_track_editor.cpp @@ -447,6 +452,14 @@ msgstr "步驟 :" msgid "Animation step value." msgstr "動畫空間。" +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -454,7 +467,7 @@ msgstr "動畫空間。" #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "" +msgstr "編輯" #: editor/animation_track_editor.cpp #, fuzzy @@ -507,11 +520,11 @@ msgstr "清除動畫" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "選擇要設定動畫的節點:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "使用貝塞爾曲線" #: editor/animation_track_editor.cpp #, fuzzy @@ -560,7 +573,7 @@ msgstr "縮放比例:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" -msgstr "" +msgstr "選擇要複製的軌道:" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -568,7 +581,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "" +msgstr "複製" #: editor/animation_track_editor_plugins.cpp #, fuzzy @@ -577,11 +590,11 @@ msgstr "添加動畫軌" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "更改音訊軌道剪輯起始偏移" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "更改音訊曲目剪輯結束偏移" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -649,11 +662,11 @@ msgstr "重設縮放大小" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" -msgstr "" +msgstr "警告" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "行號和列號。" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -761,7 +774,7 @@ msgstr "連接..." #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" +msgstr "確定要從“%s”訊號中删除所有連接嗎?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -769,7 +782,7 @@ msgstr "信號" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "確定要删除此訊號的所有連接嗎?" #: editor/connections_dialog.cpp #, fuzzy @@ -778,7 +791,7 @@ msgstr "斷線" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "" +msgstr "編輯…" #: editor/connections_dialog.cpp #, fuzzy @@ -839,8 +852,8 @@ msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -"場景 '%s' 已被變更\n" -"重新載入才能使變更生效" +"場景 '%s' 已被變更.\n" +"重新載入才能使其生效." #: editor/dependency_editor.cpp msgid "" @@ -950,7 +963,7 @@ msgstr "沒有明定擁有者的資源:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "孤立資料管理器" #: editor/dependency_editor.cpp msgid "Delete selected files?" @@ -1276,11 +1289,11 @@ msgstr "不正確的名字。名字不能與現有的 engine class 名衝突。" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "名稱已存在, 不能跟已經存在的內建類別重複" +msgstr "無效名稱.不能與現有的內置類型名稱沖突." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." -msgstr "名稱已存在, 不能跟已經存在的全域變數名稱重複" +msgstr "無效名稱.不能跟已經存在的全局常量名稱重複." #: editor/editor_autoload_settings.cpp #, fuzzy @@ -1316,15 +1329,15 @@ msgstr "重新排列 Autoload" #: editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "無效的路徑" +msgstr "無效的路徑." #: editor/editor_autoload_settings.cpp msgid "File does not exist." -msgstr "檔案不存在" +msgstr "檔案不存在." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "在資源路徑中找不到" +msgstr "不在資源路徑中。" #: editor/editor_autoload_settings.cpp #, fuzzy @@ -1394,7 +1407,7 @@ msgstr "名稱:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "無法新增資料夾" +msgstr "無法新增資料夾." #: editor/editor_dir_dialog.cpp msgid "Choose" @@ -1410,7 +1423,7 @@ msgstr "" #: editor/editor_export.cpp msgid "Packing" -msgstr "" +msgstr "包裝中" #: editor/editor_export.cpp msgid "" @@ -1436,17 +1449,17 @@ msgstr "" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "" +msgstr "找不到自定義調試範本。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "找不到自定義發佈範本。" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "" +msgstr "找不到範本檔案:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -1546,15 +1559,15 @@ msgstr "切換模式" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "聚焦路徑" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "向上移動收藏" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "向下移動收藏" #: editor/editor_file_dialog.cpp #, fuzzy @@ -1578,11 +1591,11 @@ msgstr "無法新增資料夾" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "" +msgstr "以縮略圖網格形式查看項目。" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "以清單形式查看項目。" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -1604,7 +1617,7 @@ msgstr "必須使用有效的副檔名。" #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "掃描源" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" @@ -1625,19 +1638,19 @@ msgstr "繼承:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "繼承:" #: editor/editor_help.cpp msgid "Brief Description:" -msgstr "" +msgstr "簡要說明:" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "性質" #: editor/editor_help.cpp msgid "Properties:" -msgstr "" +msgstr "效能:" #: editor/editor_help.cpp msgid "Methods" @@ -1664,15 +1677,15 @@ msgstr "訊號:" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "枚舉" #: editor/editor_help.cpp msgid "Enumerations:" -msgstr "" +msgstr "枚舉:" #: editor/editor_help.cpp msgid "enum " -msgstr "" +msgstr "枚舉 " #: editor/editor_help.cpp msgid "Constants" @@ -1753,7 +1766,7 @@ msgstr "取代全部" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "" +msgstr "僅限類" #: editor/editor_help_search.cpp #, fuzzy @@ -1772,15 +1785,15 @@ msgstr "定數" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "" +msgstr "僅屬性" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "" +msgstr "僅限主題屬性" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "" +msgstr "成員類型" #: editor/editor_help_search.cpp #, fuzzy @@ -1789,11 +1802,11 @@ msgstr "Class:" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "屬性:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "集合" #: editor/editor_inspector.cpp msgid "Set Multiple:" @@ -1824,12 +1837,12 @@ msgstr "專案輸出失敗,錯誤代碼是 %d。" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "無法保存導入的資源。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "確定" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -1839,7 +1852,7 @@ msgstr "儲存資源錯誤!" msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." -msgstr "" +msgstr "無法保存此資源,因為它不屬於已編輯的場景。先讓它唯一。" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -1860,7 +1873,7 @@ msgstr "儲存中發生了錯誤。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "無法打開“%s”。檔案可能已被移動或删除。" #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -1910,39 +1923,39 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "無法覆蓋仍處於打開狀態的場景!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "無法加載要合併的網格庫!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "保存MeshLibrary時出錯!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "無法加載Tileset進行合併!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "保存tileset時出錯!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "" +msgstr "嘗試保存佈局時出錯!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "覆蓋默認編輯器佈局。" #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "找不到佈局名稱!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "" +msgstr "已將默認佈局還原為基本設定。" #: editor/editor_node.cpp msgid "" @@ -1950,6 +1963,8 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"此資源屬於已導入的場景, 因此不可編輯。\n" +"請閱讀與導入場景相關的文檔, 以便更好地瞭解此工作流。" #: editor/editor_node.cpp msgid "" @@ -1980,7 +1995,7 @@ msgstr "" #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "沒有要運行的已定義場景。" #: editor/editor_node.cpp msgid "" @@ -2009,7 +2024,7 @@ msgstr "在運行場景前,請先存檔。" #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "無法啟動子程序" +msgstr "無法啟動子進程!" #: editor/editor_node.cpp msgid "Open Scene" @@ -2017,15 +2032,15 @@ msgstr "開啟場景" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "打開基本場景" #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "快速開啟場景" +msgstr "快速開啟場景..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "快速打開腳本…" #: editor/editor_node.cpp #, fuzzy @@ -2034,15 +2049,15 @@ msgstr "另存新檔" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "關閉前是否保存對“%s”的更改?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "" +msgstr "已保存%s個已修改的資源。" #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "保存場景需要根節點。" #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2066,7 +2081,7 @@ msgstr "在設置場景前,無法完成該指定操作。" #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "導出網格庫" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." @@ -2074,7 +2089,7 @@ msgstr "在設置根節點(root node)前,無法完成該指定操作。" #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "導出磁貼集" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." @@ -2086,7 +2101,7 @@ msgstr "目前的場景尚未存檔,仍要開啟嗎?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "無法重新載入未存檔的場景" +msgstr "無法重新載入未存檔的場景." #: editor/editor_node.cpp msgid "Revert" @@ -2518,7 +2533,7 @@ msgstr "暫停場景" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "停止此場景" +msgstr "停止此場景." #: editor/editor_node.cpp editor/editor_profiler.cpp msgid "Stop" @@ -2679,32 +2694,32 @@ msgstr "更新" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" -msgstr "" +msgstr "版本:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" -msgstr "" +msgstr "作者:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "狀態:" #: editor/editor_plugin_settings.cpp msgid "Edit:" -msgstr "" +msgstr "編輯:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "開始" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "措施:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "幀時間 (秒)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" @@ -2712,7 +2727,7 @@ msgstr "平均時間 (秒)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "幀%" #: editor/editor_profiler.cpp msgid "Physics Frame %" @@ -2724,7 +2739,7 @@ msgstr "時間:" #: editor/editor_profiler.cpp msgid "Inclusive" -msgstr "" +msgstr "包容" #: editor/editor_profiler.cpp msgid "Self" @@ -2752,7 +2767,7 @@ msgstr "層" #: editor/editor_properties.cpp msgid "Bit %d, value %d" -msgstr "" +msgstr "位 %d, 值 %d" #: editor/editor_properties.cpp msgid "[Empty]" @@ -2771,7 +2786,7 @@ msgstr "無效的路徑" msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." -msgstr "" +msgstr "所選資源(%s)與此内容(%s)所需的任何類型都不匹配。" #: editor/editor_properties.cpp msgid "" @@ -2832,7 +2847,7 @@ msgstr "相依性編輯器" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "選定的節點不是視口!" #: editor/editor_properties_array_dict.cpp msgid "Size: " @@ -2872,7 +2887,7 @@ msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "" +msgstr "將您的邏輯寫在_run()方法中。" #: editor/editor_run_script.cpp msgid "There is an edited scene already." @@ -3121,7 +3136,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." -msgstr "" +msgstr "無法移動/重命名資源根目錄。" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." @@ -3197,7 +3212,7 @@ msgstr "移除" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "編輯依賴項…" #: editor/filesystem_dock.cpp msgid "View Owners..." @@ -3435,11 +3450,11 @@ msgstr "正在導入場景…" #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "" +msgstr "生成光照圖" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "為網格生成: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." @@ -3447,11 +3462,11 @@ msgstr "正在運行自定義腳本…" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "" +msgstr "無法加載導入後腳本:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "" +msgstr "導入後腳本無效/已損壞(檢查控制台):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" @@ -3719,7 +3734,7 @@ msgstr "移除" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "移動 BlendSpace1D 節點點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3729,6 +3744,8 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" +"動畫樹處於非活動狀態。\n" +"激活以啟用播放, 如果啟動失敗, 請檢查節點警告。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3869,6 +3886,11 @@ msgid "Delete Node" msgstr "刪除" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "切換最愛" @@ -3902,7 +3924,7 @@ msgstr "節點名稱:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." -msgstr "" +msgstr "添加節點..。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -3912,32 +3934,32 @@ msgstr "過濾檔案..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable filtering" -msgstr "" +msgstr "啟用篩選" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "" +msgstr "切換自動播放" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "" +msgstr "新動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "新增動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "" +msgstr "更改動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" -msgstr "" +msgstr "刪除動畫?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "" +msgstr "移除動畫" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -3952,23 +3974,23 @@ msgstr "Autoload「%s」已經存在!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "" +msgstr "重命名動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "" +msgstr "混合下一個更改" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "" +msgstr "更改混合時間" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "" +msgstr "載入動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "" +msgstr "複製動畫" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -3982,56 +4004,56 @@ msgstr "在資源路徑中找不到" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "" +msgstr "粘貼的動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "" +msgstr "粘貼動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" -msgstr "" +msgstr "沒有要編輯的動畫!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "" +msgstr "從當前位置向後播放所選動畫。(A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" +msgstr "從結尾向後播放選定的動畫。(Shift+a)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "" +msgstr "停止動畫回放。(S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "" +msgstr "從頭開始播放選取中的動畫。(Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "" +msgstr "從當前位置播放選定的動畫。(D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "" +msgstr "動畫位置(秒)。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "" +msgstr "在全域範圍內縮放節點的動畫播放。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "" +msgstr "動畫工具" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New" -msgstr "" +msgstr "新增" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4045,19 +4067,19 @@ msgstr "開啟資料夾" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "" +msgstr "在播放機中顯示動畫清單。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "" +msgstr "載入后自動播放" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" -msgstr "" +msgstr "洋葱皮" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "" +msgstr "啟用洋葱皮" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4066,39 +4088,39 @@ msgstr "描述:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" -msgstr "" +msgstr "跳過" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" -msgstr "" +msgstr "未來" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "" +msgstr "深度" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1步" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2步" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3步" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "" +msgstr "僅差異" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "" +msgstr "強制白色調節" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "" +msgstr "包括3D控制器" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" @@ -4106,11 +4128,11 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "" +msgstr "創建新動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "" +msgstr "動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp @@ -4118,54 +4140,54 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" -msgstr "" +msgstr "錯誤!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "" +msgstr "混合時間:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "" +msgstr "下一個(自動隊列):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "" +msgstr "跨動畫混合時間" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Move Node" -msgstr "移動 Autoload" +msgstr "移動節點" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Add Transition" -msgstr "轉場" +msgstr "添加轉換" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "" +msgstr "添加節點" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "結束" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "立即" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "同步" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "在末尾" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "行程" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." @@ -4179,12 +4201,12 @@ msgstr "在資源路徑中找不到" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Removed" -msgstr "已刪除:" +msgstr "已刪除節點" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition Removed" -msgstr "轉場" +msgstr "已刪除轉換" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4221,68 +4243,67 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "轉場" +msgstr "轉場: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "" +msgstr "動畫樹" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" -msgstr "" +msgstr "新名稱:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "" +msgstr "縮放:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" -msgstr "" +msgstr "淡入(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" -msgstr "" +msgstr "淡出(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" -msgstr "" +msgstr "混合" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" -msgstr "" +msgstr "混合" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" -msgstr "" +msgstr "自動重新開始:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" -msgstr "" +msgstr "重新開始(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" -msgstr "" +msgstr "隨機重新開始(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" -msgstr "" +msgstr "開始!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" -msgstr "" +msgstr "數量:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" -msgstr "" +msgstr "混合 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" -msgstr "" +msgstr "混合 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" @@ -4290,112 +4311,112 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" -msgstr "" +msgstr "當前:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Add Input" -msgstr "" +msgstr "添加輸入" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "" +msgstr "清除Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "" +msgstr "設定自動前進" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" -msgstr "" +msgstr "刪除輸入事件" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "" +msgstr "動畫樹有效。" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "" +msgstr "動畫樹無效。" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" -msgstr "" +msgstr "動畫節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" -msgstr "" +msgstr "單項節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" -msgstr "" +msgstr "混合節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" -msgstr "" +msgstr "混合2 節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" -msgstr "" +msgstr "混合3 節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" -msgstr "" +msgstr "混合4 節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" -msgstr "" +msgstr "時間尺度節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "" +msgstr "時間搜索節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" -msgstr "" +msgstr "轉場節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "" +msgstr "導入動畫…" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "" +msgstr "編輯節點篩選" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." -msgstr "" +msgstr "篩選…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" -msgstr "" +msgstr "內容:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "View Files" -msgstr "過濾檔案..." +msgstr "查看檔案" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "" +msgstr "無法解析主機名稱:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "" +msgstr "連接錯誤, 請重試。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" -msgstr "" +msgstr "無法連接到主機:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "" +msgstr "主機沒有響應:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "" +msgstr "請求失敗, 返回代碼:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "" +msgstr "請求失敗, 重定向次數太多" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4403,58 +4424,56 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" -msgstr "" +msgstr "預期:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" -msgstr "" +msgstr "獲得:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" -msgstr "" +msgstr "sha256哈希值檢查失敗" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "" +msgstr "資源下載錯誤:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading (%s / %s)..." -msgstr "載入時發生錯誤:" +msgstr "正在下載 (%s / %s)…" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Downloading..." -msgstr "載入時發生錯誤:" +msgstr "正在下載……" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." -msgstr "" +msgstr "解析中…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Error making request" -msgstr "載入場景時發生錯誤" +msgstr "請求時發生錯誤" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "" +msgstr "空閒" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "" +msgstr "重試" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "" +msgstr "下載錯誤" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "" +msgstr "此資源文檔正在下載中!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "第一項" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -4467,7 +4486,7 @@ msgstr "下一個" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "最後" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -4477,7 +4496,7 @@ msgstr "全部" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" -msgstr "" +msgstr "挿件" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -4494,11 +4513,11 @@ msgstr "類別:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "地址:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support..." -msgstr "" +msgstr "支持…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -4506,11 +4525,11 @@ msgstr "官方" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "測試" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "" +msgstr "ZIP資源包" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -4520,98 +4539,97 @@ msgid "" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." -msgstr "" +msgstr "沒有可供渲染的Meshes,請確保Mesh包含UV2通道並且勾選'Bake Light'選項" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." -msgstr "" +msgstr "創建光圖圖像失敗, 請確保路徑是可寫的。" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Bake Lightmaps" -msgstr "變更光源半徑" +msgstr "渲染光圖" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "" +msgstr "預覽" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "配置吸附" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "網格偏移量:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "網格大小:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "" +msgstr "旋轉偏移量:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "" +msgstr "旋轉步驟:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" -msgstr "" +msgstr "垂直移動尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new vertical guide" -msgstr "" +msgstr "創建新的垂直尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove vertical guide" -msgstr "" +msgstr "刪除垂直尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move horizontal guide" -msgstr "" +msgstr "移動水平尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal guide" -msgstr "" +msgstr "創建新的水平尺標" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove horizontal guide" -msgstr "移除" +msgstr "移除水平尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" -msgstr "" +msgstr "創建新的水平和垂直尺標" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move pivot" -msgstr "移除" +msgstr "移動樞軸" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" -msgstr "" +msgstr "旋轉CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" -msgstr "" +msgstr "移動錨點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" -msgstr "" +msgstr "調整CanvasItem的大小" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" -msgstr "" +msgstr "縮放CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" -msgstr "" +msgstr "移動CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." @@ -4621,285 +4639,316 @@ msgstr "" msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "" +msgstr "容器的子級的錨定值和頁邊距值被其父級覆蓋。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "" +msgstr "僅限錨點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "" +msgstr "改變錨點和邊距" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "" +msgstr "改變錨點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "" +msgstr "粘貼姿勢" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." -msgstr "" +msgstr "警告:容器的子級只能由其父級確定其位置和大小。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "縮小" +msgstr "重置縮放" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" -msgstr "" +msgstr "選擇模式" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" -msgstr "" +msgstr "拖動: 旋轉" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" -msgstr "" +msgstr "Alt+Drag:移動" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "" +msgstr "按 \"v\" 更改樞軸, \"Shift + v\" 以拖動樞軸 (移動時)。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "" +msgstr "Alt+滑鼠右鍵:顯示鼠標點擊位置下所有的節點清單" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" -msgstr "" +msgstr "移動模式" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" -msgstr "" +msgstr "旋轉模式" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale Mode" -msgstr "切換模式" +msgstr "縮放模式" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." -msgstr "" +msgstr "在按一下的位置顯示所有物件的清單 (在選擇模式下與 Alt + RMB 相同)。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "" +msgstr "點擊以更改物件的旋轉樞軸。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "" +msgstr "平移模式" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." -msgstr "" +msgstr "切換吸附。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" -msgstr "" +msgstr "使用吸附" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "" +msgstr "吸附選項" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Snap to grid" -msgstr "" +msgstr "吸附到網格" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Use Rotation Snap" -msgstr "" +msgstr "使用旋轉吸附" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Configure Snap..." -msgstr "" +msgstr "配置吸附…" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Snap Relative" -msgstr "" +msgstr "相對吸附" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Use Pixel Snap" -msgstr "" +msgstr "使用像素吸附" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Smart snapping" -msgstr "" +msgstr "智慧吸附" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" -msgstr "" +msgstr "吸附到父級節點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" -msgstr "" +msgstr "吸附到節點的錨點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" -msgstr "" +msgstr "捕捉到節點邊" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node center" -msgstr "" +msgstr "吸附到節點的中心" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" -msgstr "" +msgstr "吸附到其他的節點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to guides" -msgstr "" +msgstr "吸附到尺標" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "" +msgstr "將所選物件鎖定到中心 (無法移動)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Unlock the selected object (can be moved)." -msgstr "" +msgstr "解鎖所選物件 (可以移動)。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "" +msgstr "確保對象的子級不可選。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "" +msgstr "恢復對象的子級選擇能力。" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Skeleton Options" -msgstr "單例" +msgstr "骨架選項" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "" +msgstr "顯示骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "" +msgstr "製作IK鏈" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "" +msgstr "清除IK鏈" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "從節點製作自定義骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "" +msgstr "清除自定義骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "視圖" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" -msgstr "" +msgstr "顯示網格" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "" +msgstr "顯示輔助線" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" -msgstr "" +msgstr "顯示尺規" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "顯示引導" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" -msgstr "" +msgstr "顯示原點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "顯示視口" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "顯示組和鎖定圖標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "" +msgstr "居中選擇" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "" +msgstr "幀選擇" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" +msgstr "佈局" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." -msgstr "動畫新增按鍵" +msgid "Insert keys (based on mask)." +msgstr "插入幀 (現有軌道)" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Auto Insert Key" +msgstr "新增關鍵畫格" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "插入幀 (現有軌道)" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "" +msgstr "複製姿勢" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "" +msgstr "清除姿勢" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "" +msgstr "將網格步數乘以2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "" +msgstr "將網格步數除以2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "" +msgstr "添加 %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "" +msgstr "添加 %s…" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "" +msgstr "無法具現化沒有根的多個節點。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "" +msgstr "創建節點" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "" +msgstr "%s 中的具現化場景出錯" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" -msgstr "" +msgstr "更改預設類型" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -4908,43 +4957,88 @@ msgid "" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "新增資料夾" +msgstr "創建3D多邊形" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" -msgstr "" +msgstr "編輯多邊形" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "" +msgstr "編輯多邊形 (刪除頂點)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" +msgstr "設置控制程序" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "加載影像時出錯:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "影像中沒有透明度大於128的點數…" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "粒子" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" -msgstr "" +msgstr "CPU粒子" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "" +msgstr "從網格創建發射點" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "" +msgstr "從節點創建發射點" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" -msgstr "" +msgstr "平面0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" -msgstr "" +msgstr "平面1" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy @@ -4953,86 +5047,86 @@ msgstr "所有的選擇" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease out" -msgstr "" +msgstr "淡出" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "" +msgstr "平滑步長" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "" +msgstr "修改曲線點" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" -msgstr "" +msgstr "修改曲線切角" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" -msgstr "" +msgstr "加載曲線預設" #: editor/plugins/curve_editor_plugin.cpp msgid "Add point" -msgstr "" +msgstr "添加點" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove point" -msgstr "移除" +msgstr "刪除點" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left linear" -msgstr "線性" +msgstr "左線性" #: editor/plugins/curve_editor_plugin.cpp msgid "Right linear" -msgstr "" +msgstr "右線性" #: editor/plugins/curve_editor_plugin.cpp msgid "Load preset" -msgstr "" +msgstr "載入預設" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Curve Point" -msgstr "移除" +msgstr "刪除曲線點" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" -msgstr "" +msgstr "切換曲線直線切線" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "" +msgstr "按住 Shift 鍵可單獨編輯切線" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "" +msgstr "渲染 GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "漸變編輯" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "" +msgstr "項目 %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "" +msgstr "項目" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "" +msgstr "項目清單編輯器" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "" +msgstr "創建遮光多邊形" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "" +msgstr "網格是空的!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -5040,11 +5134,11 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" -msgstr "" +msgstr "創建靜態凸體" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "" +msgstr "這對場景根目錄不起作用!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" @@ -5052,15 +5146,15 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" -msgstr "" +msgstr "創建凸面形狀" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "" +msgstr "創建導航網格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." -msgstr "" +msgstr "包含的網格不是ArrayMesh類型。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" @@ -5068,7 +5162,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "" +msgstr "沒有要調試的網格。" #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp @@ -5077,11 +5171,11 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "" +msgstr "網格實例缺少網格!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "" +msgstr "網格沒有表面來創建輪廓!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" @@ -5093,11 +5187,11 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "" +msgstr "創建輪廓" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "" +msgstr "網格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -5105,7 +5199,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" -msgstr "" +msgstr "創建凸形靜態體" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" @@ -5117,7 +5211,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." -msgstr "" +msgstr "創建輪廓網格…" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -5135,36 +5229,36 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "" +msgstr "創建輪廓網格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" -msgstr "" +msgstr "輪廓尺寸:" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" -msgstr "" +msgstr "删除項目%d?" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" -msgstr "" +msgstr "添加項目" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" -msgstr "" +msgstr "删除所選項" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" -msgstr "" +msgstr "從場景導入" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" -msgstr "" +msgstr "從場景更新" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" +msgstr "未指定網格源(節點中沒有多網格集)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." @@ -5172,75 +5266,75 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "" +msgstr "網格源無效(路徑無效)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" +msgstr "網格源無效 (不是網格實例)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" +msgstr "網格源無效(不包含網格資源)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." -msgstr "" +msgstr "未指定表面源。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "" +msgstr "表面源無效(路徑無效)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." -msgstr "" +msgstr "表面源無效(沒有幾何圖形)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." -msgstr "" +msgstr "表面源無效(沒有面)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." -msgstr "" +msgstr "父級沒有要填充的實體面。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." -msgstr "" +msgstr "無法映射區域。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "" +msgstr "選擇源網格:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" -msgstr "" +msgstr "選擇目標曲面:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" -msgstr "" +msgstr "填充曲面" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" -msgstr "" +msgstr "填充多網格" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "" +msgstr "目標表面:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" -msgstr "" +msgstr "源網格:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" -msgstr "" +msgstr "X 軸" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" -msgstr "" +msgstr "Y 軸" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" -msgstr "" +msgstr "Z 軸" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" @@ -5248,54 +5342,38 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" -msgstr "" +msgstr "隨機旋轉:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" -msgstr "" +msgstr "隨機傾斜:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" -msgstr "" +msgstr "隨機縮放:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" -msgstr "" +msgstr "填充" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" -msgstr "" +msgstr "創建導航多邊形" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" -msgstr "" +msgstr "生成可見性矩形" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" -msgstr "" +msgstr "生成可見性矩形" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" @@ -5303,33 +5381,12 @@ msgstr "轉換成..." #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" +msgstr "生成時間 (秒):" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" -msgstr "" +msgstr "面不包含任何區域!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" @@ -5337,55 +5394,55 @@ msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." -msgstr "" +msgstr "節點不包含幾何圖形。" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." -msgstr "" +msgstr "節點不包含幾何圖形 (面)。" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" -msgstr "" +msgstr "創建發射器" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" -msgstr "" +msgstr "排放點:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" -msgstr "" +msgstr "表面點" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" -msgstr "" +msgstr "表面點 + 法線 (定向)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" -msgstr "" +msgstr "體積" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " -msgstr "" +msgstr "排放源: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" +msgstr "需要“顆粒資料”類型的處理器資料。" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" -msgstr "" +msgstr "生成 AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" -msgstr "" +msgstr "生成可見性AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" -msgstr "" +msgstr "生成 AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "" +msgstr "從曲線中删除點" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" @@ -5809,14 +5866,13 @@ msgid "Error while saving theme." msgstr "儲存中發生了錯誤。" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" -msgstr "載入時發生錯誤:" +msgstr "保存錯誤" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error importing theme." -msgstr "讀取字體錯誤。" +msgstr "導入主題時出錯。" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5840,23 +5896,24 @@ msgstr "另存場景為..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "" +msgstr "導入主題" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" -msgstr "" +msgstr "保存主題時出錯" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" -msgstr "" +msgstr "保存錯誤" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "" +msgstr "將主題另存為..。" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" -msgstr "" +#, fuzzy +msgid "%s Class Reference" +msgstr " 類引用" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -5871,42 +5928,42 @@ msgstr "排序:" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" -msgstr "" +msgstr "上移" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "" +msgstr "下移" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "" +msgstr "下一個腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "" +msgstr "上一個腳本" #: editor/plugins/script_editor_plugin.cpp msgid "File" -msgstr "" +msgstr "檔案" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open..." -msgstr "開啟" +msgstr "開啟…" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "" +msgstr "全部保存" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "" +msgstr "軟重新加載腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" -msgstr "" +msgstr "複製腳本路徑" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5920,99 +5977,99 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" -msgstr "" +msgstr "主題" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Import Theme..." -msgstr "我知道了" +msgstr "導入主題..。" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "" +msgstr "重新載入主題" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "" +msgstr "保存主題" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" -msgstr "" +msgstr "關閉檔案" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" -msgstr "" +msgstr "全部關閉" #: editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "" +msgstr "關閉其他選項卡" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" -msgstr "" +msgstr "運行" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "" +msgstr "\"切換腳本\" 面板" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "" +msgstr "查找下一個" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "" +msgstr "跨過" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "" +msgstr "步入" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "" +msgstr "跳過" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "" +msgstr "繼續" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" -msgstr "" +msgstr "保持調試器打開" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with External Editor" -msgstr "離開編輯器嗎?" +msgstr "使用外部編輯器進行調試" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" -msgstr "" +msgstr "打開 Godot 線上文檔" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "請求檔案" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "通過提供回饋幫助改進 Godot 文檔" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "" +msgstr "搜索參考文檔。" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "" +msgstr "轉到上一個編輯的檔案。" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "" +msgstr "轉到下一個編輯的檔案。" #: editor/plugins/script_editor_plugin.cpp msgid "Discard" -msgstr "" +msgstr "棄置" #: editor/plugins/script_editor_plugin.cpp msgid "" @@ -6022,20 +6079,20 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" -msgstr "" +msgstr "重新載入" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" -msgstr "" +msgstr "重新保存" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "" +msgstr "調試器" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Results" -msgstr "搜尋幫助" +msgstr "搜尋結果" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -6044,28 +6101,28 @@ msgstr "行:" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" -msgstr "" +msgstr "(忽略)" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function" -msgstr "建立函式" +msgstr "轉到函數" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "標準" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." -msgstr "" +msgstr "只能拖拽檔案系統中的資源。" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "" +msgstr "查找符號" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" -msgstr "" +msgstr "選擇顏色" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #, fuzzy @@ -6074,46 +6131,46 @@ msgstr "轉換成..." #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "" +msgstr "大寫" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" -msgstr "" +msgstr "小寫" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" -msgstr "" +msgstr "首字母大寫" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "高亮顯示語法" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" -msgstr "" +msgstr "剪切" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" -msgstr "" +msgstr "選擇全部" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" -msgstr "刪除" +msgstr "删除行" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "" +msgstr "向左縮進" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "" +msgstr "向右縮進" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "" +msgstr "切換注釋" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -6122,15 +6179,15 @@ msgstr "前往第...行" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "" +msgstr "折疊所有行" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "" +msgstr "展開所有行" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "" +msgstr "拷貝到下一行" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" @@ -6152,40 +6209,39 @@ msgstr "轉換成..." #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "" +msgstr "自動縮進" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "" +msgstr "設置中斷點" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "刪除所有中斷點" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Breakpoint" -msgstr "往下一步" +msgstr "轉到下一個中斷點" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Breakpoint" -msgstr "往上一步" +msgstr "轉到上一個中斷點" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "" +msgstr "查找上一個" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find in Files..." -msgstr "過濾檔案..." +msgstr "在檔中查找..。" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." -msgstr "建立函式" +msgstr "轉到函數…" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -6198,58 +6254,57 @@ msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" -msgstr "" +msgstr "著色器" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" +msgstr "此骨架沒有骨骼綁定,請創建一些 Bone2d 骨骼子節點。" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" -msgstr "" +msgstr "從骨骼創建休息姿勢" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "" +msgstr "將休息姿勢設置為骨骼" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Skeleton2D" -msgstr "單例" +msgstr "2D骨骼節點" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "創建休息姿勢 (從骨骼)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "將骨骼設定為靜止姿勢" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" -msgstr "" +msgstr "創建物理骨骼" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Skeleton" -msgstr "單例" +msgstr "骨架" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" -msgstr "" +msgstr "創建物理骨架" #: editor/plugins/skeleton_ik_editor_plugin.cpp #, fuzzy msgid "Play IK" -msgstr "開始" +msgstr "播放 IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "" +msgstr "正交" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" -msgstr "" +msgstr "透視" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." @@ -6257,31 +6312,31 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." -msgstr "" +msgstr "X軸變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." -msgstr "" +msgstr "Y軸變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "" +msgstr "Z 軸變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." -msgstr "" +msgstr "查看平面轉換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " -msgstr "" +msgstr "縮放: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "" +msgstr "翻譯: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." -msgstr "" +msgstr "旋轉 %s 度。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." @@ -6297,80 +6352,79 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "偏航" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" -msgstr "" +msgstr "繪製的物件" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Material Changes" -msgstr "正在儲存變更..." +msgstr "材質變更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" -msgstr "" +msgstr "著色器變更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" -msgstr "" +msgstr "表面變更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" -msgstr "" +msgstr "繪製調用" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" -msgstr "" +msgstr "頂點" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." -msgstr "" +msgstr "俯視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." -msgstr "" +msgstr "底視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" -msgstr "" +msgstr "底部" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." -msgstr "" +msgstr "左視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" -msgstr "" +msgstr "左" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." -msgstr "" +msgstr "右視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" -msgstr "" +msgstr "右" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." -msgstr "" +msgstr "前視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" -msgstr "" +msgstr "正面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." -msgstr "" +msgstr "後視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" -msgstr "" +msgstr "後" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with View" -msgstr "" +msgstr "與視圖對齊" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6378,11 +6432,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." -msgstr "" +msgstr "此操作需要單個選定的節點。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "" +msgstr "鎖定視圖旋轉" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -6390,101 +6444,99 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "" +msgstr "顯示線框" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" -msgstr "" +msgstr "顯示過度繪圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" -msgstr "" +msgstr "顯示無陰影" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" -msgstr "" +msgstr "查看環境" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "" +msgstr "查看 Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" -msgstr "" +msgstr "查看資訊" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View FPS" -msgstr "過濾檔案..." +msgstr "查看FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" -msgstr "" +msgstr "半分辯率" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" -msgstr "" +msgstr "音訊監聽器" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Doppler Enable" -msgstr "啟用" +msgstr "啟用多普拉效應" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "" +msgstr "影片預覽" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" -msgstr "" +msgstr "自由視圖 左" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" -msgstr "" +msgstr "自由視圖 右" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Freelook Forward" -msgstr "往前" +msgstr "自由視圖 前" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "" +msgstr "自由視圖 后" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" -msgstr "" +msgstr "自由視圖 上" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" -msgstr "" +msgstr "自由視圖 下" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "" +msgstr "自由視圖速度調節" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." -msgstr "" +msgstr "注意: 顯示的FPS值是編輯器的幀率。 它不能用于表現遊戲內的實際性能" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" -msgstr "" +msgstr "視圖旋轉已鎖定" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" -msgstr "" +msgstr "XForm對話框" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" -msgstr "" +msgstr "將節點捕捉到地面" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" -msgstr "僅選擇區域" +msgstr "選擇模式 (Q)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -6495,59 +6547,59 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" -msgstr "" +msgstr "移動模式 (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" -msgstr "" +msgstr "旋轉模式 (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" -msgstr "" +msgstr "縮放模式 (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" -msgstr "" +msgstr "本地坐標" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" -msgstr "" +msgstr "本地空間模式(%s)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Mode (%s)" -msgstr "" +msgstr "捕捉模式 (%s)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "" +msgstr "底部視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "" +msgstr "俯視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "" +msgstr "後視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "" +msgstr "前視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" -msgstr "" +msgstr "左視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" -msgstr "" +msgstr "右視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" -msgstr "" +msgstr "切換 投影/正交 視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "" +msgstr "插入動畫幀" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" @@ -6559,64 +6611,64 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" -msgstr "" +msgstr "將所選內容與視圖對齊" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Select" -msgstr "所有的選擇" +msgstr "工具選擇" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" -msgstr "" +msgstr "工具移動" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" -msgstr "" +msgstr "工具旋轉" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" -msgstr "" +msgstr "縮放工具" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" -msgstr "" +msgstr "切換自由觀察模式" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" -msgstr "" +msgstr "變換" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap object to floor" -msgstr "" +msgstr "將對象吸附到地板" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." -msgstr "" +msgstr "轉換對話框..。" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1個視口" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "2個視口" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "" +msgstr "2個視口 (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3個視口" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "" +msgstr "3個視口 (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4個視口" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -6624,48 +6676,48 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "" +msgstr "顯示原點" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "" +msgstr "顯示網格" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" -msgstr "" +msgstr "設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "吸附設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "" +msgstr "移動吸附" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "旋轉吸附(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "縮放吸附 (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "視區設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" -msgstr "" +msgstr "透視視角(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" -msgstr "" +msgstr "查看Z-Near:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" -msgstr "" +msgstr "查看 Z-Far:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" @@ -6677,31 +6729,51 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" -msgstr "" +msgstr "旋轉 (度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" -msgstr "" +msgstr "縮放(比例):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" -msgstr "" +msgstr "轉換類型" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "" +msgstr "前" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "" +msgstr "發佈" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "" +msgstr "未命名的gizmo" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "創建2D網格" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "創建3D多邊形" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "創建碰撞多邊形" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "創建遮光多邊形" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" -msgstr "" +msgstr "Sprite 是空的!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." @@ -6709,7 +6781,22 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "" +msgstr "無效的幾何圖形,無法用網格替換。" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create polygon." +msgstr "無效的幾何圖形,無法用網格替換。" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create collision polygon." +msgstr "無效的幾何圖形,無法用網格替換。" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Invalid geometry, can't create light occluder." +msgstr "無效的幾何圖形,無法用網格替換。" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" @@ -6717,98 +6804,108 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Convert to 2D Mesh" -msgstr "轉換成..." +msgid "Convert to Mesh2D" +msgstr "轉換為2D網格" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "新增 %s" +msgid "Convert to Polygon2D" +msgstr "轉換為2D網格" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "創建碰撞多邊形" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D Sibling" +msgstr "創建遮光多邊形" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "簡化: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " -msgstr "" +msgstr "擴展(像素): " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Update Preview" -msgstr "預覽:" +msgstr "更新預覽" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Settings:" -msgstr "專案設定" +msgstr "設定:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "" +msgstr "錯誤:無法加載幀資源!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "" +msgstr "添加幀" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "" +msgstr "資源剪貼板為空或不是紋理!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" -msgstr "" +msgstr "粘貼幀" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "" +msgstr "添加空白幀" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "" +msgstr "更改動畫fps" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" -msgstr "" +msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" -msgstr "動畫空間。" +msgstr "動畫:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "New Animation" -msgstr "動畫最佳化" +msgstr "新動畫" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" -msgstr "" +msgstr "速度 (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" -msgstr "" +msgstr "循環" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animation Frames:" -msgstr "動畫空間。" +msgstr "動畫幀:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "" +msgstr "插入空白幀(之前)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "" +msgstr "插入空白幀(之后)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" -msgstr "" +msgstr "移動(以前)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" -msgstr "" +msgstr "移動(之後)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" @@ -6816,32 +6913,32 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" -msgstr "" +msgstr "設置紋理區域" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" -msgstr "" +msgstr "設置邊距" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "" +msgstr "吸附模式:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" -msgstr "" +msgstr "無" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "" +msgstr "像素吸附" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "" +msgstr "網格吸附" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" -msgstr "" +msgstr "自動剪切" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" @@ -6849,7 +6946,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "" +msgstr "步驟:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" @@ -6861,40 +6958,40 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" -msgstr "" +msgstr "無法將主題保存到檔案:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "" +msgstr "添加所有項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "" +msgstr "全部添加" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "" +msgstr "删除所有項目" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All" -msgstr "移除" +msgstr "全部删除" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme..." -msgstr "" +msgstr "編輯主題…" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." -msgstr "" +msgstr "主題編輯菜單。" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "" +msgstr "添加類項" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "" +msgstr "删除類項" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" @@ -6906,7 +7003,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" -msgstr "" +msgstr "從當前編輯器主題模板創建" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" @@ -6918,116 +7015,113 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" -msgstr "" +msgstr "項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" -msgstr "" +msgstr "檢查項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "" +msgstr "已檢查的項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" -msgstr "" +msgstr "單選項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" -msgstr "" +msgstr "選中的單選項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "" +msgstr "有" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" -msgstr "" +msgstr "許多" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" -msgstr "" +msgstr "有, 許多, 選項" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" -msgstr "" +msgstr "標籤 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" -msgstr "" +msgstr "標籤 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" -msgstr "" +msgstr "標籤 3" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "" +msgstr "數據類型:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" -msgstr "" +msgstr "圖標" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" -msgstr "" +msgstr "樣式" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" -msgstr "" +msgstr "字體" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" -msgstr "" +msgstr "顏色" #: editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "固定" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Erase Selection" -msgstr "所有的選擇" +msgstr "擦除選中" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Fix Invalid Tiles" -msgstr "不能使用的名稱。" +msgstr "修復無效的磁貼" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "所有的選擇" +msgstr "切割選擇" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "" +msgstr "繪製磚塊地圖" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Line Draw" -msgstr "線性" +msgstr "線性繪製" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "" +msgstr "繪製矩形" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" -msgstr "" +msgstr "油漆桶填充" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" -msgstr "" +msgstr "擦除磚塊地圖" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Find Tile" -msgstr "尋找" +msgstr "查找磁貼" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" -msgstr "" +msgstr "轉置" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" @@ -7039,75 +7133,73 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "" +msgstr "繪製磁貼" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "" +msgstr "選擇磁貼" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Copy Selection" -msgstr "移除所選" +msgstr "複製選擇" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate left" -msgstr "" +msgstr "向左旋轉" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate right" -msgstr "" +msgstr "向右旋轉" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "水平翻轉" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "垂直翻轉" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "動畫更改座標" +msgstr "清除變換" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." -msgstr "" +msgstr "將紋理添加到磁貼集。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "移除" +msgstr "從磁貼集中刪除選定的紋理。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" -msgstr "" +msgstr "從場景創建" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "" +msgstr "從場景合併" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" -msgstr "" +msgstr "下一個座標" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "選擇下一個形狀、子磁貼或磁貼。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Previous Coordinate" -msgstr "上個分頁" +msgstr "上一個座標" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "選擇上一個形狀、子磁貼或磁貼。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." -msgstr "" +msgstr "複製位掩碼。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7115,53 +7207,52 @@ msgid "Paste bitmask." msgstr "貼上參數" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "所有的選擇" +msgstr "擦除位掩碼." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new rectangle." -msgstr "新增 %s" +msgstr "創建新矩形。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new polygon." -msgstr "新增資料夾" +msgstr "創建新多邊形。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." -msgstr "" +msgstr "將多邊形保留在區域內。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" +msgstr "啟用吸附和顯示網格 (可通過屬性面板配置)。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "" +msgstr "顯示磁貼名稱 (按住 ALT 鍵)" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "移除" +msgstr "刪除選定的紋理?這將刪除使用它的所有磁貼。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "" +msgstr "您尚未選擇要刪除的紋理。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "" +msgstr "從場景創建?這將覆蓋所有當前磁貼。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "" +msgstr "確定合併場景?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Texture" -msgstr "移除" +msgstr "刪除紋理" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." @@ -7174,9 +7265,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "確定刪除所選擇的檔案嗎?" +msgstr "删除所選的Rect。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7188,7 +7278,7 @@ msgstr "新增資料夾" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete polygon." -msgstr "刪除" +msgstr "刪除多邊形。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7220,31 +7310,30 @@ msgstr "新增資料夾" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" -msgstr "" +msgstr "設置磁貼區域" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Tile" -msgstr "新增資料夾" +msgstr "創建磁貼" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "設定磁貼圖標" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "過濾檔案..." +msgstr "編輯磁貼位掩碼" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Collision Polygon" -msgstr "新增資料夾" +msgstr "編輯碰撞多邊形" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" -msgstr "新增資料夾" +msgstr "編輯遮擋多邊形" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7252,45 +7341,41 @@ msgid "Edit Navigation Polygon" msgstr "新增資料夾" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "貼上參數" +msgstr "粘貼磁貼位掩碼" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "清除磁貼位掩碼" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" -msgstr "" +msgstr "使多邊形塌陷" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "新增資料夾" +msgstr "使多邊形凸起" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "移除" +msgstr "移除磁貼" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Collision Polygon" -msgstr "移除" +msgstr "刪除碰撞多邊形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" -msgstr "" +msgstr "刪除遮擋多邊形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" -msgstr "" +msgstr "刪除導航多邊形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "過濾檔案..." +msgstr "編輯磁貼優先級" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" @@ -7299,17 +7384,17 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" -msgstr "新增資料夾" +msgstr "創建碰撞多邊形" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" -msgstr "新增資料夾" +msgstr "創建遮擋多邊形" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "This property can't be changed." -msgstr "此操作無法在沒有根節點的情況下進行。" +msgstr "無法更改此屬性。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -7317,54 +7402,58 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "設置統一名稱" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "" +msgstr "設置輸入預設端口" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" -msgstr "" +msgstr "將節點添加到可視化著色器" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" -msgstr "複製動畫關鍵畫格" +msgstr "複製節點" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "刪除" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "視覺著色器輸入類型已更改" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "" +msgstr "頂點" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Fragment" -msgstr "輸入參數" +msgstr "片段" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" -msgstr "" +msgstr "燈光" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" -msgstr "" +msgstr "視覺化著色器" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" -msgstr "過濾檔案..." +msgstr "編輯可視屬性" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" -msgstr "" +msgstr "視覺著色器模式已更改" #: editor/project_export.cpp msgid "Runnable" -msgstr "" +msgstr "可運行的" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" @@ -7372,7 +7461,7 @@ msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "" +msgstr "是否删除預設“%s”?" #: editor/project_export.cpp msgid "" @@ -7389,54 +7478,51 @@ msgstr "" #: editor/project_export.cpp msgid "Release" -msgstr "" +msgstr "釋放" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "輸出" +msgstr "全部導出" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "檔案不存在" +msgstr "給定的導出路徑不存在:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" -msgstr "" +msgstr "無此平臺的導出範本:" #: editor/project_export.cpp msgid "Presets" -msgstr "" +msgstr "預設" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "" +msgstr "添加…" #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "輸出" +msgstr "導出路徑" #: editor/project_export.cpp msgid "Resources" -msgstr "" +msgstr "資源" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "" +msgstr "導出項目中的所有資源" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" -msgstr "" +msgstr "導出選定的場景 (和依賴項)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "" +msgstr "導出選定的資源 (和依賴項)" #: editor/project_export.cpp msgid "Export Mode:" -msgstr "" +msgstr "導出模式:" #: editor/project_export.cpp msgid "Resources to export:" @@ -7454,205 +7540,201 @@ msgstr "" #: editor/project_export.cpp msgid "Patches" -msgstr "" +msgstr "補丁" #: editor/project_export.cpp msgid "Make Patch" -msgstr "" +msgstr "製作補丁" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "功能" #: editor/project_export.cpp msgid "Custom (comma-separated):" -msgstr "" +msgstr "自訂 (逗號分隔):" #: editor/project_export.cpp #, fuzzy msgid "Feature List:" -msgstr "方法:" +msgstr "功能清單:" #: editor/project_export.cpp #, fuzzy msgid "Script" -msgstr "開啟最近存取" +msgstr "腳本" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "輸出" +msgstr "腳本導出模式:" #: editor/project_export.cpp msgid "Text" -msgstr "" +msgstr "文本" #: editor/project_export.cpp msgid "Compiled" -msgstr "" +msgstr "編譯" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "" +msgstr "加密 (使用以下密碼)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "不正確加密金鑰 (長度必須為64個字元)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "" +msgstr "腳本加密金鑰 (256位十六進位碼):" #: editor/project_export.cpp -#, fuzzy msgid "Export PCK/Zip" -msgstr "輸出" +msgstr "導出 PCK/ZIP" #: editor/project_export.cpp #, fuzzy msgid "Export mode?" -msgstr "輸出" +msgstr "導出模式:" #: editor/project_export.cpp #, fuzzy msgid "Export All" -msgstr "輸出" +msgstr "全部導出" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" -msgstr "" +msgstr "缺少此平臺的導出範本:" #: editor/project_export.cpp msgid "Export With Debug" -msgstr "" +msgstr "導出為調試" #: editor/project_manager.cpp -#, fuzzy msgid "The path does not exist." -msgstr "檔案不存在" +msgstr "路徑不存在." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." -msgstr "" +msgstr "“.zip”項目檔案無效,不包含“project.godot”檔案。" #: editor/project_manager.cpp msgid "Please choose an empty folder." -msgstr "" +msgstr "請選擇一個空資料夾。" #: editor/project_manager.cpp msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "" +msgstr "請選擇“project.godot”或“.zip”檔案。" #: editor/project_manager.cpp msgid "Directory already contains a Godot project." -msgstr "" +msgstr "目錄已包含一個godot項目。" #: editor/project_manager.cpp msgid "Imported Project" -msgstr "" +msgstr "已導入的項目" #: editor/project_manager.cpp #, fuzzy msgid "Invalid Project Name." -msgstr "不能使用的名稱。" +msgstr "項目名稱無效。" #: editor/project_manager.cpp -#, fuzzy msgid "Couldn't create folder." -msgstr "無法新增資料夾" +msgstr "無法新增資料夾." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "" +msgstr "此路徑中已存在具有指定名稱的資料夾。" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." -msgstr "" +msgstr "給你的項目命名是個好主意。" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "" +msgstr "不正確項目路徑 (更改了任何內容?)。" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "" +msgstr "無法在項目路徑中加載project.godot(錯誤%d)。它可能遺失或損壞。" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." -msgstr "" +msgstr "無法在項目路徑中編輯project.godot。" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." -msgstr "" +msgstr "無法在項目路徑中創建project.godot。" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "" +msgstr "提取以下檔案失敗:" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" -msgstr "專案設定" +msgstr "重命名項目" #: editor/project_manager.cpp msgid "New Game Project" -msgstr "" +msgstr "新遊戲項目" #: editor/project_manager.cpp msgid "Import Existing Project" -msgstr "" +msgstr "導入現有項目" #: editor/project_manager.cpp msgid "Import & Edit" -msgstr "" +msgstr "導入與編輯" #: editor/project_manager.cpp msgid "Create New Project" -msgstr "" +msgstr "創建新項目" #: editor/project_manager.cpp #, fuzzy msgid "Create & Edit" -msgstr "新增" +msgstr "創建和編輯" #: editor/project_manager.cpp msgid "Install Project:" -msgstr "" +msgstr "安裝項目:" #: editor/project_manager.cpp msgid "Install & Edit" -msgstr "" +msgstr "安裝和編輯" #: editor/project_manager.cpp msgid "Project Name:" -msgstr "" +msgstr "項目名稱:" #: editor/project_manager.cpp #, fuzzy msgid "Create folder" -msgstr "新增資料夾" +msgstr "創建資料夾" #: editor/project_manager.cpp msgid "Project Path:" -msgstr "" +msgstr "項目路徑:" #: editor/project_manager.cpp msgid "Project Installation Path:" -msgstr "" +msgstr "項目安裝路徑:" #: editor/project_manager.cpp msgid "Browse" -msgstr "" +msgstr "瀏覽" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "渲染器:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7664,7 +7746,7 @@ msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7676,20 +7758,20 @@ msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" +msgstr "渲染器可以然後更改, 但場景可能需要調整。" #: editor/project_manager.cpp msgid "Unnamed Project" -msgstr "" +msgstr "未命名項目" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project at '%s'." -msgstr "連接..." +msgstr "無法打開位於“%s”的項目。" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" -msgstr "" +msgstr "您確定要打開多個項目嗎?" #: editor/project_manager.cpp msgid "" @@ -7703,6 +7785,12 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"以下項目設定檔案未指定通過其創建的Godot的版本。\n" +"\n" +"%s\n" +"\n" +"如果繼續打開它, 它將被轉換為 Godot 的當前配置檔案格式。 \n" +"警告: 您將無法再使用以前版本的引擎打開項目。" #: editor/project_manager.cpp msgid "" @@ -7715,12 +7803,18 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"以下項目設置檔案是由較舊的引擎版本生成的, 需要為此版本進行轉換:\n" +"\n" +"%s\n" +"\n" +"是否要將其轉換?\n" +"警告: 您將無法再使用以前版本的引擎打開專案。" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." -msgstr "" +msgstr "此項目設置是由較新的引擎版本創建的, 其設置與此版本不相容。" #: editor/project_manager.cpp msgid "" @@ -7737,11 +7831,11 @@ msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" -msgstr "" +msgstr "您確定要運行多個項目嗎?" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" -msgstr "" +msgstr "是否從清單中删除項目?(資料夾內容將不被修改)" #: editor/project_manager.cpp msgid "" @@ -8523,10 +8617,6 @@ msgid "Open documentation" msgstr "開啟最近存取" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" @@ -9285,7 +9375,7 @@ msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "渲染NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -10333,6 +10423,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Insert keys." +#~ msgstr "插入幀." + #~ msgid "Line:" #~ msgstr "行:" |