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-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp20
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h2
2 files changed, 11 insertions, 11 deletions
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index c350004f0f..510e264c48 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -52,34 +52,34 @@ void Skeleton2DEditor::_menu_option(int p_option) {
}
switch (p_option) {
- case MENU_OPTION_MAKE_REST: {
+ case MENU_OPTION_SET_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Create Rest Pose from Bones"));
+ ur->create_action(TTR("Set Rest Pose to Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
- ur->add_do_method(bone, "set_rest", bone->get_transform());
- ur->add_undo_method(bone, "set_rest", bone->get_rest());
+ ur->add_do_method(bone, "set_transform", bone->get_rest());
+ ur->add_undo_method(bone, "set_transform", bone->get_transform());
}
ur->commit_action();
} break;
- case MENU_OPTION_SET_REST: {
+ case MENU_OPTION_MAKE_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Set Rest Pose to Bones"));
+ ur->create_action(TTR("Create Rest Pose from Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
- ur->add_do_method(bone, "set_transform", bone->get_rest());
- ur->add_undo_method(bone, "set_transform", bone->get_transform());
+ ur->add_do_method(bone, "set_rest", bone->get_transform());
+ ur->add_undo_method(bone, "set_rest", bone->get_rest());
}
ur->commit_action();
@@ -98,10 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
options->set_text(TTR("Skeleton2D"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons")));
- options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
+ options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_SET_REST);
options->get_popup()->add_separator();
// Use the "Overwrite" word to highlight that this is a destructive operation.
- options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
+ options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_MAKE_REST);
options->set_switch_on_hover(true);
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index dacd8fe43f..066888f685 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -40,8 +40,8 @@ class Skeleton2DEditor : public Control {
GDCLASS(Skeleton2DEditor, Control);
enum Menu {
- MENU_OPTION_MAKE_REST,
MENU_OPTION_SET_REST,
+ MENU_OPTION_MAKE_REST,
};
Skeleton2D *node;