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-rw-r--r--editor/SCsub1
-rw-r--r--editor/animation_bezier_editor.cpp29
-rw-r--r--editor/animation_track_editor.cpp236
-rw-r--r--editor/animation_track_editor.h2
-rw-r--r--editor/animation_track_editor_plugins.cpp6
-rw-r--r--editor/array_property_edit.cpp6
-rw-r--r--editor/code_editor.cpp100
-rw-r--r--editor/collada/collada.cpp12
-rw-r--r--editor/connections_dialog.cpp119
-rw-r--r--editor/connections_dialog.h39
-rw-r--r--editor/create_dialog.cpp45
-rw-r--r--editor/create_dialog.h1
-rw-r--r--editor/debugger/SCsub5
-rw-r--r--editor/debugger/editor_debugger_inspector.cpp276
-rw-r--r--editor/debugger/editor_debugger_inspector.h98
-rw-r--r--editor/debugger/editor_debugger_node.cpp601
-rw-r--r--editor/debugger/editor_debugger_node.h190
-rw-r--r--editor/debugger/editor_debugger_server.cpp90
-rw-r--r--editor/debugger/editor_debugger_server.h49
-rw-r--r--editor/debugger/editor_debugger_tree.cpp269
-rw-r--r--editor/debugger/editor_debugger_tree.h74
-rw-r--r--editor/debugger/editor_network_profiler.cpp (renamed from editor/editor_network_profiler.cpp)17
-rw-r--r--editor/debugger/editor_network_profiler.h (renamed from editor/editor_network_profiler.h)5
-rw-r--r--editor/debugger/editor_profiler.cpp (renamed from editor/editor_profiler.cpp)41
-rw-r--r--editor/debugger/editor_profiler.h (renamed from editor/editor_profiler.h)2
-rw-r--r--editor/debugger/editor_visual_profiler.cpp (renamed from editor/editor_visual_profiler.cpp)55
-rw-r--r--editor/debugger/editor_visual_profiler.h (renamed from editor/editor_visual_profiler.h)2
-rw-r--r--editor/debugger/script_editor_debugger.cpp1794
-rw-r--r--editor/debugger/script_editor_debugger.h (renamed from editor/script_editor_debugger.h)146
-rw-r--r--editor/dependency_editor.cpp27
-rw-r--r--editor/doc/doc_data.cpp24
-rw-r--r--editor/doc/doc_dump.cpp23
-rw-r--r--editor/editor_about.cpp4
-rw-r--r--editor/editor_asset_installer.cpp4
-rw-r--r--editor/editor_audio_buses.cpp86
-rw-r--r--editor/editor_autoload_settings.cpp33
-rw-r--r--editor/editor_data.cpp17
-rw-r--r--editor/editor_dir_dialog.cpp30
-rw-r--r--editor/editor_dir_dialog.h1
-rw-r--r--editor/editor_export.cpp14
-rw-r--r--editor/editor_export.h6
-rw-r--r--editor/editor_feature_profile.cpp50
-rw-r--r--editor/editor_file_dialog.cpp119
-rw-r--r--editor/editor_file_dialog.h2
-rw-r--r--editor/editor_file_system.cpp4
-rw-r--r--editor/editor_folding.cpp24
-rw-r--r--editor/editor_folding.h4
-rw-r--r--editor/editor_fonts.cpp4
-rw-r--r--editor/editor_help.cpp34
-rw-r--r--editor/editor_help_search.cpp23
-rw-r--r--editor/editor_inspector.cpp124
-rw-r--r--editor/editor_inspector.h2
-rw-r--r--editor/editor_layouts_dialog.cpp8
-rw-r--r--editor/editor_log.cpp6
-rw-r--r--editor/editor_node.cpp409
-rw-r--r--editor/editor_node.h19
-rw-r--r--editor/editor_path.cpp9
-rw-r--r--editor/editor_plugin.cpp10
-rw-r--r--editor/editor_plugin_settings.cpp15
-rw-r--r--editor/editor_properties.cpp275
-rw-r--r--editor/editor_properties.h5
-rw-r--r--editor/editor_properties_array_dict.cpp168
-rw-r--r--editor/editor_properties_array_dict.h8
-rw-r--r--editor/editor_resource_preview.cpp139
-rw-r--r--editor/editor_resource_preview.h4
-rw-r--r--editor/editor_run.cpp51
-rw-r--r--editor/editor_run.h14
-rw-r--r--editor/editor_run_native.cpp53
-rw-r--r--editor/editor_run_native.h14
-rw-r--r--editor/editor_run_script.cpp6
-rw-r--r--editor/editor_sectioned_inspector.cpp7
-rw-r--r--editor/editor_settings.cpp44
-rw-r--r--editor/editor_settings.h2
-rw-r--r--editor/editor_spin_slider.cpp32
-rw-r--r--editor/editor_sub_scene.cpp21
-rw-r--r--editor/editor_sub_scene.h1
-rw-r--r--editor/editor_themes.cpp6
-rw-r--r--editor/export_template_manager.cpp61
-rw-r--r--editor/export_template_manager.h4
-rw-r--r--editor/fileserver/editor_file_server.cpp17
-rw-r--r--editor/fileserver/editor_file_server.h2
-rw-r--r--editor/filesystem_dock.cpp112
-rw-r--r--editor/filesystem_dock.h4
-rw-r--r--editor/find_in_files.cpp133
-rw-r--r--editor/find_in_files.h22
-rw-r--r--editor/groups_editor.cpp45
-rw-r--r--editor/icons/2D.svg (renamed from editor/icons/icon_2_d.svg)0
-rw-r--r--editor/icons/3D.svg (renamed from editor/icons/icon_3_d.svg)0
-rw-r--r--editor/icons/AABB.svg (renamed from editor/icons/icon_a_a_b_b.svg)0
-rw-r--r--editor/icons/ARVRAnchor.svg (renamed from editor/icons/icon_a_r_v_r_anchor.svg)0
-rw-r--r--editor/icons/ARVRCamera.svg (renamed from editor/icons/icon_a_r_v_r_camera.svg)0
-rw-r--r--editor/icons/ARVRController.svg (renamed from editor/icons/icon_a_r_v_r_controller.svg)0
-rw-r--r--editor/icons/ARVROrigin.svg (renamed from editor/icons/icon_a_r_v_r_origin.svg)0
-rw-r--r--editor/icons/AcceptDialog.svg (renamed from editor/icons/icon_accept_dialog.svg)0
-rw-r--r--editor/icons/ActionCopy.svg (renamed from editor/icons/icon_action_copy.svg)0
-rw-r--r--editor/icons/ActionCut.svg (renamed from editor/icons/icon_action_cut.svg)0
-rw-r--r--editor/icons/ActionPaste.svg (renamed from editor/icons/icon_action_paste.svg)0
-rw-r--r--editor/icons/Add.svg (renamed from editor/icons/icon_add.svg)0
-rw-r--r--editor/icons/AddAtlasTile.svg (renamed from editor/icons/icon_add_atlas_tile.svg)0
-rw-r--r--editor/icons/AddAutotile.svg (renamed from editor/icons/icon_add_autotile.svg)0
-rw-r--r--editor/icons/AddSingleTile.svg (renamed from editor/icons/icon_add_single_tile.svg)0
-rw-r--r--editor/icons/AddSplit.svg (renamed from editor/icons/icon_add_split.svg)0
-rw-r--r--editor/icons/Anchor.svg (renamed from editor/icons/icon_anchor.svg)0
-rw-r--r--editor/icons/AnimatedSprite.svg (renamed from editor/icons/icon_animated_sprite.svg)0
-rw-r--r--editor/icons/AnimatedSprite3D.svg (renamed from editor/icons/icon_animated_sprite_3d.svg)0
-rw-r--r--editor/icons/AnimatedTexture.svg (renamed from editor/icons/icon_animated_texture.svg)0
-rw-r--r--editor/icons/Animation.svg (renamed from editor/icons/icon_animation.svg)0
-rw-r--r--editor/icons/AnimationFilter.svg (renamed from editor/icons/icon_animation_filter.svg)0
-rw-r--r--editor/icons/AnimationPlayer.svg (renamed from editor/icons/icon_animation_player.svg)0
-rw-r--r--editor/icons/AnimationTrackGroup.svg (renamed from editor/icons/icon_animation_track_group.svg)0
-rw-r--r--editor/icons/AnimationTrackList.svg (renamed from editor/icons/icon_animation_track_list.svg)0
-rw-r--r--editor/icons/AnimationTree.svg (renamed from editor/icons/icon_animation_tree.svg)0
-rw-r--r--editor/icons/Area.svg (renamed from editor/icons/icon_area.svg)0
-rw-r--r--editor/icons/Area2D.svg (renamed from editor/icons/icon_area_2d.svg)0
-rw-r--r--editor/icons/Array.svg (renamed from editor/icons/icon_array.svg)0
-rw-r--r--editor/icons/ArrayMesh.svg (renamed from editor/icons/icon_array_mesh.svg)0
-rw-r--r--editor/icons/ArrowDown.svg (renamed from editor/icons/icon_arrow_down.svg)0
-rw-r--r--editor/icons/ArrowLeft.svg (renamed from editor/icons/icon_arrow_left.svg)0
-rw-r--r--editor/icons/ArrowRight.svg (renamed from editor/icons/icon_arrow_right.svg)0
-rw-r--r--editor/icons/ArrowUp.svg (renamed from editor/icons/icon_arrow_up.svg)0
-rw-r--r--editor/icons/AssetLib.svg (renamed from editor/icons/icon_asset_lib.svg)0
-rw-r--r--editor/icons/AtlasTexture.svg (renamed from editor/icons/icon_atlas_texture.svg)0
-rw-r--r--editor/icons/AudioBusBypass.svg (renamed from editor/icons/icon_audio_bus_bypass.svg)0
-rw-r--r--editor/icons/AudioBusLayout.svg (renamed from editor/icons/icon_audio_bus_layout.svg)0
-rw-r--r--editor/icons/AudioBusMute.svg (renamed from editor/icons/icon_audio_bus_mute.svg)0
-rw-r--r--editor/icons/AudioBusSolo.svg (renamed from editor/icons/icon_audio_bus_solo.svg)0
-rw-r--r--editor/icons/AudioStreamOGGVorbis.svg (renamed from editor/icons/icon_audio_stream_o_g_g_vorbis.svg)0
-rw-r--r--editor/icons/AudioStreamPlayer.svg (renamed from editor/icons/icon_audio_stream_player.svg)0
-rw-r--r--editor/icons/AudioStreamPlayer2D.svg (renamed from editor/icons/icon_audio_stream_player_2_d.svg)0
-rw-r--r--editor/icons/AudioStreamPlayer3D.svg (renamed from editor/icons/icon_audio_stream_player_3_d.svg)0
-rw-r--r--editor/icons/AudioStreamSample.svg (renamed from editor/icons/icon_audio_stream_sample.svg)0
-rw-r--r--editor/icons/AutoEnd.svg (renamed from editor/icons/icon_auto_end.svg)0
-rw-r--r--editor/icons/AutoKey.svg (renamed from editor/icons/icon_auto_key.svg)0
-rw-r--r--editor/icons/AutoPlay.svg (renamed from editor/icons/icon_auto_play.svg)0
-rw-r--r--editor/icons/AutoTriangle.svg (renamed from editor/icons/icon_auto_triangle.svg)0
-rw-r--r--editor/icons/Back.svg (renamed from editor/icons/icon_back.svg)0
-rw-r--r--editor/icons/BackBufferCopy.svg (renamed from editor/icons/icon_back_buffer_copy.svg)0
-rw-r--r--editor/icons/Bake.svg (renamed from editor/icons/icon_bake.svg)0
-rw-r--r--editor/icons/BakedLightmap.svg (renamed from editor/icons/icon_baked_lightmap.svg)0
-rw-r--r--editor/icons/BakedLightmapData.svg (renamed from editor/icons/icon_baked_lightmap_data.svg)0
-rw-r--r--editor/icons/Basis.svg (renamed from editor/icons/icon_basis.svg)0
-rw-r--r--editor/icons/BezierHandlesBalanced.svg (renamed from editor/icons/icon_bezier_handles_balanced.svg)0
-rw-r--r--editor/icons/BezierHandlesFree.svg (renamed from editor/icons/icon_bezier_handles_free.svg)0
-rw-r--r--editor/icons/BezierHandlesMirror.svg (renamed from editor/icons/icon_bezier_handles_mirror.svg)0
-rw-r--r--editor/icons/BitMap.svg (renamed from editor/icons/icon_bit_map.svg)0
-rw-r--r--editor/icons/BitmapFont.svg (renamed from editor/icons/icon_bitmap_font.svg)0
-rw-r--r--editor/icons/Blend.svg (renamed from editor/icons/icon_blend.svg)0
-rw-r--r--editor/icons/Bone.svg (renamed from editor/icons/icon_bone.svg)0
-rw-r--r--editor/icons/Bone2D.svg (renamed from editor/icons/icon_bone_2_d.svg)0
-rw-r--r--editor/icons/BoneAttachment.svg (renamed from editor/icons/icon_bone_attachment.svg)0
-rw-r--r--editor/icons/BoneTrack.svg (renamed from editor/icons/icon_bone_track.svg)0
-rw-r--r--editor/icons/BoxShape.svg (renamed from editor/icons/icon_box_shape.svg)0
-rw-r--r--editor/icons/Bucket.svg (renamed from editor/icons/icon_bucket.svg)0
-rw-r--r--editor/icons/BusVuEmpty.svg (renamed from editor/icons/icon_bus_vu_empty.svg)0
-rw-r--r--editor/icons/BusVuFrozen.svg (renamed from editor/icons/icon_bus_vu_frozen.svg)0
-rw-r--r--editor/icons/BusVuFull.svg (renamed from editor/icons/icon_bus_vu_full.svg)0
-rw-r--r--editor/icons/Button.svg (renamed from editor/icons/icon_button.svg)0
-rw-r--r--editor/icons/ButtonGroup.svg (renamed from editor/icons/icon_button_group.svg)0
-rw-r--r--editor/icons/CPUParticles.svg (renamed from editor/icons/icon_c_p_u_particles.svg)0
-rw-r--r--editor/icons/CPUParticles2D.svg (renamed from editor/icons/icon_c_p_u_particles_2_d.svg)0
-rw-r--r--editor/icons/Callable.svg5
-rw-r--r--editor/icons/Camera.svg (renamed from editor/icons/icon_camera.svg)0
-rw-r--r--editor/icons/Camera2D.svg (renamed from editor/icons/icon_camera_2d.svg)0
-rw-r--r--editor/icons/CameraTexture.svg (renamed from editor/icons/icon_camera_texture.svg)0
-rw-r--r--editor/icons/CanvasItem.svg (renamed from editor/icons/icon_canvas_item.svg)0
-rw-r--r--editor/icons/CanvasItemMaterial.svg (renamed from editor/icons/icon_canvas_item_material.svg)0
-rw-r--r--editor/icons/CanvasItemShader.svg (renamed from editor/icons/icon_canvas_item_shader.svg)0
-rw-r--r--editor/icons/CanvasItemShaderGraph.svg (renamed from editor/icons/icon_canvas_item_shader_graph.svg)0
-rw-r--r--editor/icons/CanvasLayer.svg (renamed from editor/icons/icon_canvas_layer.svg)0
-rw-r--r--editor/icons/CanvasModulate.svg (renamed from editor/icons/icon_canvas_modulate.svg)0
-rw-r--r--editor/icons/CapsuleMesh.svg (renamed from editor/icons/icon_capsule_mesh.svg)0
-rw-r--r--editor/icons/CapsuleShape.svg (renamed from editor/icons/icon_capsule_shape.svg)0
-rw-r--r--editor/icons/CapsuleShape2D.svg (renamed from editor/icons/icon_capsule_shape_2d.svg)0
-rw-r--r--editor/icons/CenterContainer.svg (renamed from editor/icons/icon_center_container.svg)0
-rw-r--r--editor/icons/CheckBox.svg (renamed from editor/icons/icon_check_box.svg)0
-rw-r--r--editor/icons/CheckButton.svg (renamed from editor/icons/icon_check_button.svg)0
-rw-r--r--editor/icons/Checkerboard.svg (renamed from editor/icons/icon_checkerboard.svg)0
-rw-r--r--editor/icons/CircleShape2D.svg (renamed from editor/icons/icon_circle_shape_2d.svg)0
-rw-r--r--editor/icons/ClassList.svg (renamed from editor/icons/icon_class_list.svg)0
-rw-r--r--editor/icons/Clear.svg (renamed from editor/icons/icon_clear.svg)0
-rw-r--r--editor/icons/ClippedCamera.svg (renamed from editor/icons/icon_clipped_camera.svg)0
-rw-r--r--editor/icons/Close.svg (renamed from editor/icons/icon_close.svg)0
-rw-r--r--editor/icons/Collapse.svg (renamed from editor/icons/icon_collapse.svg)0
-rw-r--r--editor/icons/CollisionPolygon.svg (renamed from editor/icons/icon_collision_polygon.svg)0
-rw-r--r--editor/icons/CollisionPolygon2D.svg (renamed from editor/icons/icon_collision_polygon_2d.svg)0
-rw-r--r--editor/icons/CollisionShape.svg (renamed from editor/icons/icon_collision_shape.svg)0
-rw-r--r--editor/icons/CollisionShape2D.svg (renamed from editor/icons/icon_collision_shape_2d.svg)0
-rw-r--r--editor/icons/Color.svg (renamed from editor/icons/icon_color.svg)0
-rw-r--r--editor/icons/ColorPick.svg (renamed from editor/icons/icon_color_pick.svg)0
-rw-r--r--editor/icons/ColorPicker.svg (renamed from editor/icons/icon_color_picker.svg)0
-rw-r--r--editor/icons/ColorPickerButton.svg (renamed from editor/icons/icon_color_picker_button.svg)0
-rw-r--r--editor/icons/ColorRamp.svg (renamed from editor/icons/icon_color_ramp.svg)0
-rw-r--r--editor/icons/ColorRect.svg (renamed from editor/icons/icon_color_rect.svg)0
-rw-r--r--editor/icons/ColorTrackVu.svg (renamed from editor/icons/icon_color_track_vu.svg)0
-rw-r--r--editor/icons/ConcavePolygonShape.svg (renamed from editor/icons/icon_concave_polygon_shape.svg)0
-rw-r--r--editor/icons/ConcavePolygonShape2D.svg (renamed from editor/icons/icon_concave_polygon_shape_2d.svg)0
-rw-r--r--editor/icons/ConeTwistJoint.svg (renamed from editor/icons/icon_cone_twist_joint.svg)0
-rw-r--r--editor/icons/ConfirmationDialog.svg (renamed from editor/icons/icon_confirmation_dialog.svg)0
-rw-r--r--editor/icons/Container.svg (renamed from editor/icons/icon_container.svg)0
-rw-r--r--editor/icons/Control.svg (renamed from editor/icons/icon_control.svg)0
-rw-r--r--editor/icons/ControlAlignBottomCenter.svg (renamed from editor/icons/icon_control_align_bottom_center.svg)0
-rw-r--r--editor/icons/ControlAlignBottomLeft.svg (renamed from editor/icons/icon_control_align_bottom_left.svg)0
-rw-r--r--editor/icons/ControlAlignBottomRight.svg (renamed from editor/icons/icon_control_align_bottom_right.svg)0
-rw-r--r--editor/icons/ControlAlignBottomWide.svg (renamed from editor/icons/icon_control_align_bottom_wide.svg)0
-rw-r--r--editor/icons/ControlAlignCenter.svg (renamed from editor/icons/icon_control_align_center.svg)0
-rw-r--r--editor/icons/ControlAlignCenterLeft.svg (renamed from editor/icons/icon_control_align_center_left.svg)0
-rw-r--r--editor/icons/ControlAlignCenterRight.svg (renamed from editor/icons/icon_control_align_center_right.svg)0
-rw-r--r--editor/icons/ControlAlignLeftCenter.svg (renamed from editor/icons/icon_control_align_left_center.svg)0
-rw-r--r--editor/icons/ControlAlignLeftWide.svg (renamed from editor/icons/icon_control_align_left_wide.svg)0
-rw-r--r--editor/icons/ControlAlignRightCenter.svg (renamed from editor/icons/icon_control_align_right_center.svg)0
-rw-r--r--editor/icons/ControlAlignRightWide.svg (renamed from editor/icons/icon_control_align_right_wide.svg)0
-rw-r--r--editor/icons/ControlAlignTopCenter.svg (renamed from editor/icons/icon_control_align_top_center.svg)0
-rw-r--r--editor/icons/ControlAlignTopLeft.svg (renamed from editor/icons/icon_control_align_top_left.svg)0
-rw-r--r--editor/icons/ControlAlignTopRight.svg (renamed from editor/icons/icon_control_align_top_right.svg)0
-rw-r--r--editor/icons/ControlAlignTopWide.svg (renamed from editor/icons/icon_control_align_top_wide.svg)0
-rw-r--r--editor/icons/ControlAlignWide.svg (renamed from editor/icons/icon_control_align_wide.svg)0
-rw-r--r--editor/icons/ControlHcenterWide.svg (renamed from editor/icons/icon_control_hcenter_wide.svg)0
-rw-r--r--editor/icons/ControlLayout.svg (renamed from editor/icons/icon_control_layout.svg)0
-rw-r--r--editor/icons/ControlVcenterWide.svg (renamed from editor/icons/icon_control_vcenter_wide.svg)0
-rw-r--r--editor/icons/ConvexPolygonShape.svg (renamed from editor/icons/icon_convex_polygon_shape.svg)0
-rw-r--r--editor/icons/ConvexPolygonShape2D.svg (renamed from editor/icons/icon_convex_polygon_shape_2d.svg)0
-rw-r--r--editor/icons/CopyNodePath.svg (renamed from editor/icons/icon_copy_node_path.svg)0
-rw-r--r--editor/icons/CreateNewSceneFrom.svg (renamed from editor/icons/icon_create_new_scene_from.svg)0
-rw-r--r--editor/icons/Crosshair.svg (renamed from editor/icons/icon_crosshair.svg)0
-rw-r--r--editor/icons/CryptoKey.svg (renamed from editor/icons/icon_crypto_key.svg)0
-rw-r--r--editor/icons/CubeMap.svg (renamed from editor/icons/icon_cube_map.svg)0
-rw-r--r--editor/icons/CubeMesh.svg (renamed from editor/icons/icon_cube_mesh.svg)0
-rw-r--r--editor/icons/Curve.svg (renamed from editor/icons/icon_curve.svg)0
-rw-r--r--editor/icons/Curve2D.svg (renamed from editor/icons/icon_curve_2d.svg)0
-rw-r--r--editor/icons/Curve3D.svg (renamed from editor/icons/icon_curve_3d.svg)0
-rw-r--r--editor/icons/CurveClose.svg (renamed from editor/icons/icon_curve_close.svg)0
-rw-r--r--editor/icons/CurveConstant.svg (renamed from editor/icons/icon_curve_constant.svg)0
-rw-r--r--editor/icons/CurveCreate.svg (renamed from editor/icons/icon_curve_create.svg)0
-rw-r--r--editor/icons/CurveCurve.svg (renamed from editor/icons/icon_curve_curve.svg)0
-rw-r--r--editor/icons/CurveDelete.svg (renamed from editor/icons/icon_curve_delete.svg)0
-rw-r--r--editor/icons/CurveEdit.svg (renamed from editor/icons/icon_curve_edit.svg)0
-rw-r--r--editor/icons/CurveIn.svg (renamed from editor/icons/icon_curve_in.svg)0
-rw-r--r--editor/icons/CurveInOut.svg (renamed from editor/icons/icon_curve_in_out.svg)0
-rw-r--r--editor/icons/CurveLinear.svg (renamed from editor/icons/icon_curve_linear.svg)0
-rw-r--r--editor/icons/CurveOut.svg (renamed from editor/icons/icon_curve_out.svg)0
-rw-r--r--editor/icons/CurveOutIn.svg (renamed from editor/icons/icon_curve_out_in.svg)0
-rw-r--r--editor/icons/CurveTexture.svg (renamed from editor/icons/icon_curve_texture.svg)0
-rw-r--r--editor/icons/CylinderMesh.svg (renamed from editor/icons/icon_cylinder_mesh.svg)0
-rw-r--r--editor/icons/CylinderShape.svg (renamed from editor/icons/icon_cylinder_shape.svg)0
-rw-r--r--editor/icons/DampedSpringJoint2D.svg (renamed from editor/icons/icon_damped_spring_joint_2d.svg)0
-rw-r--r--editor/icons/Debug.svg (renamed from editor/icons/icon_debug.svg)0
-rw-r--r--editor/icons/DebugContinue.svg (renamed from editor/icons/icon_debug_continue.svg)0
-rw-r--r--editor/icons/DebugNext.svg (renamed from editor/icons/icon_debug_next.svg)0
-rw-r--r--editor/icons/DebugSkipBreakpointsOff.svg (renamed from editor/icons/icon_debug_skip_breakpoints_off.svg)0
-rw-r--r--editor/icons/DebugSkipBreakpointsOn.svg (renamed from editor/icons/icon_debug_skip_breakpoints_on.svg)0
-rw-r--r--editor/icons/DebugStep.svg (renamed from editor/icons/icon_debug_step.svg)0
-rw-r--r--editor/icons/DefaultProjectIcon.svg (renamed from editor/icons/icon_default_project_icon.svg)0
-rw-r--r--editor/icons/DeleteSplit.svg (renamed from editor/icons/icon_delete_split.svg)0
-rw-r--r--editor/icons/Dictionary.svg (renamed from editor/icons/icon_dictionary.svg)0
-rw-r--r--editor/icons/DirectionalLight.svg (renamed from editor/icons/icon_directional_light.svg)0
-rw-r--r--editor/icons/DistractionFree.svg (renamed from editor/icons/icon_distraction_free.svg)0
-rw-r--r--editor/icons/Duplicate.svg (renamed from editor/icons/icon_duplicate.svg)0
-rw-r--r--editor/icons/DynamicFont.svg (renamed from editor/icons/icon_dynamic_font.svg)0
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-rw-r--r--editor/icons/Translation.svg (renamed from editor/icons/icon_translation.svg)0
-rw-r--r--editor/icons/Transpose.svg (renamed from editor/icons/icon_transpose.svg)0
-rw-r--r--editor/icons/Tree.svg (renamed from editor/icons/icon_tree.svg)0
-rw-r--r--editor/icons/Tween.svg (renamed from editor/icons/icon_tween.svg)0
-rw-r--r--editor/icons/Unbone.svg (renamed from editor/icons/icon_unbone.svg)0
-rw-r--r--editor/icons/Ungroup.svg (renamed from editor/icons/icon_ungroup.svg)0
-rw-r--r--editor/icons/Unlock.svg (renamed from editor/icons/icon_unlock.svg)0
-rw-r--r--editor/icons/UnpaintVertex.svg (renamed from editor/icons/icon_unpaint_vertex.svg)0
-rw-r--r--editor/icons/Uv.svg (renamed from editor/icons/icon_uv.svg)0
-rw-r--r--editor/icons/VBoxContainer.svg (renamed from editor/icons/icon_v_box_container.svg)0
-rw-r--r--editor/icons/VScrollBar.svg (renamed from editor/icons/icon_v_scroll_bar.svg)0
-rw-r--r--editor/icons/VSeparator.svg (renamed from editor/icons/icon_v_separator.svg)0
-rw-r--r--editor/icons/VSlider.svg (renamed from editor/icons/icon_v_slider.svg)0
-rw-r--r--editor/icons/VSplitContainer.svg (renamed from editor/icons/icon_v_split_container.svg)0
-rw-r--r--editor/icons/Variant.svg (renamed from editor/icons/icon_variant.svg)0
-rw-r--r--editor/icons/Vector2.svg (renamed from editor/icons/icon_vector2.svg)0
-rw-r--r--editor/icons/Vector2i.svg5
-rw-r--r--editor/icons/Vector3.svg (renamed from editor/icons/icon_vector3.svg)0
-rw-r--r--editor/icons/Vector3i.svg5
-rw-r--r--editor/icons/VehicleBody.svg (renamed from editor/icons/icon_vehicle_body.svg)0
-rw-r--r--editor/icons/VehicleWheel.svg (renamed from editor/icons/icon_vehicle_wheel.svg)0
-rw-r--r--editor/icons/VideoPlayer.svg (renamed from editor/icons/icon_video_player.svg)0
-rw-r--r--editor/icons/Viewport.svg (renamed from editor/icons/icon_viewport.svg)0
-rw-r--r--editor/icons/ViewportContainer.svg (renamed from editor/icons/icon_viewport_container.svg)0
-rw-r--r--editor/icons/ViewportSpeed.svg (renamed from editor/icons/icon_viewport_speed.svg)0
-rw-r--r--editor/icons/ViewportTexture.svg (renamed from editor/icons/icon_viewport_texture.svg)0
-rw-r--r--editor/icons/ViewportZoom.svg (renamed from editor/icons/icon_viewport_zoom.svg)0
-rw-r--r--editor/icons/VisibilityEnabler.svg (renamed from editor/icons/icon_visibility_enabler.svg)0
-rw-r--r--editor/icons/VisibilityEnabler2D.svg (renamed from editor/icons/icon_visibility_enabler_2d.svg)0
-rw-r--r--editor/icons/VisibilityNotifier.svg (renamed from editor/icons/icon_visibility_notifier.svg)0
-rw-r--r--editor/icons/VisibilityNotifier2D.svg (renamed from editor/icons/icon_visibility_notifier_2d.svg)0
-rw-r--r--editor/icons/VisualShader.svg (renamed from editor/icons/icon_visual_shader.svg)0
-rw-r--r--editor/icons/VisualShaderPort.svg (renamed from editor/icons/icon_visual_shader_port.svg)0
-rw-r--r--editor/icons/Warning.svg (renamed from editor/icons/icon_warning.svg)0
-rw-r--r--editor/icons/WindowDialog.svg (renamed from editor/icons/icon_window_dialog.svg)0
-rw-r--r--editor/icons/World.svg (renamed from editor/icons/icon_world.svg)0
-rw-r--r--editor/icons/World2D.svg (renamed from editor/icons/icon_world_2d.svg)0
-rw-r--r--editor/icons/WorldEnvironment.svg (renamed from editor/icons/icon_world_environment.svg)0
-rw-r--r--editor/icons/WorldMarginShape.svg1
-rw-r--r--editor/icons/X509Certificate.svg (renamed from editor/icons/icon_x509_certificate.svg)0
-rw-r--r--editor/icons/YSort.svg (renamed from editor/icons/icon_y_sort.svg)0
-rw-r--r--editor/icons/Zoom.svg (renamed from editor/icons/icon_zoom.svg)0
-rw-r--r--editor/icons/ZoomLess.svg (renamed from editor/icons/icon_zoom_less.svg)0
-rw-r--r--editor/icons/ZoomMore.svg (renamed from editor/icons/icon_zoom_more.svg)0
-rw-r--r--editor/icons/ZoomReset.svg (renamed from editor/icons/icon_zoom_reset.svg)0
-rw-r--r--editor/icons/bool.svg (renamed from editor/icons/icon_bool.svg)0
-rw-r--r--editor/icons/editor_icons_builders.py10
-rw-r--r--editor/icons/float.svg (renamed from editor/icons/icon_float.svg)0
-rw-r--r--editor/icons/icon_gizmo_spatial_stream_player.svg1
-rw-r--r--editor/icons/icon_keyboard.svg1
-rw-r--r--editor/icons/icon_navigation_mesh_instance.svg1
-rw-r--r--editor/icons/icon_navigation_polygon_instance.svg1
-rw-r--r--editor/icons/icon_plane_mesh.svg1
-rw-r--r--editor/icons/icon_polygon_2_d.svg1
-rw-r--r--editor/icons/int.svg (renamed from editor/icons/icon_int.svg)0
-rw-r--r--editor/import/editor_import_plugin.cpp2
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp101
-rw-r--r--editor/import/editor_scene_importer_gltf.h13
-rw-r--r--editor/import/resource_importer_bitmask.cpp3
-rw-r--r--editor/import/resource_importer_layered_texture.cpp12
-rw-r--r--editor/import/resource_importer_scene.cpp28
-rw-r--r--editor/import/resource_importer_scene.h3
-rw-r--r--editor/import/resource_importer_texture.cpp133
-rw-r--r--editor/import/resource_importer_texture.h2
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp26
-rw-r--r--editor/import/resource_importer_wav.cpp16
-rw-r--r--editor/import/resource_importer_wav.h6
-rw-r--r--editor/import_dock.cpp86
-rw-r--r--editor/import_dock.h1
-rw-r--r--editor/inspector_dock.cpp49
-rw-r--r--editor/inspector_dock.h6
-rw-r--r--editor/node_dock.cpp7
-rw-r--r--editor/plugin_config_dialog.cpp11
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp32
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp49
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp72
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp65
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp93
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp50
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp5
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp139
-rw-r--r--editor/plugins/asset_library_editor_plugin.h10
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp22
-rw-r--r--editor/plugins/camera_editor_plugin.cpp4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp196
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp12
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp26
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.cpp15
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.h1
-rw-r--r--editor/plugins/curve_editor_plugin.cpp21
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp195
-rw-r--r--editor/plugins/debugger_editor_plugin.h72
-rw-r--r--editor/plugins/editor_preview_plugins.cpp31
-rw-r--r--editor/plugins/gi_probe_editor_plugin.cpp30
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp7
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp13
-rw-r--r--editor/plugins/material_editor_plugin.cpp10
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp5
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp26
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp16
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp25
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h2
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp33
-rw-r--r--editor/plugins/particles_editor_plugin.cpp75
-rw-r--r--editor/plugins/particles_editor_plugin.h6
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp23
-rw-r--r--editor/plugins/path_editor_plugin.cpp24
-rw-r--r--editor/plugins/physical_bone_plugin.cpp3
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp110
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h10
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp15
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp12
-rw-r--r--editor/plugins/script_editor_plugin.cpp319
-rw-r--r--editor/plugins/script_editor_plugin.h22
-rw-r--r--editor/plugins/script_text_editor.cpp170
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp41
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp6
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.cpp4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp487
-rw-r--r--editor/plugins/spatial_editor_plugin.h54
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp28
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp77
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h2
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp9
-rw-r--r--editor/plugins/text_editor.cpp41
-rw-r--r--editor/plugins/text_editor.h3
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp44
-rw-r--r--editor/plugins/theme_editor_plugin.cpp19
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp123
-rw-r--r--editor/plugins/tile_map_editor_plugin.h8
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp116
-rw-r--r--editor/plugins/tile_set_editor_plugin.h6
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp32
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp678
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h33
-rw-r--r--editor/progress_dialog.cpp3
-rw-r--r--editor/project_export.cpp99
-rw-r--r--editor/project_manager.cpp146
-rw-r--r--editor/project_manager.h4
-rw-r--r--editor/project_settings_editor.cpp191
-rw-r--r--editor/project_settings_editor.h4
-rw-r--r--editor/property_editor.cpp130
-rw-r--r--editor/property_selector.cpp43
-rw-r--r--editor/property_selector.h10
-rw-r--r--editor/quick_open.cpp18
-rw-r--r--editor/rename_dialog.cpp64
-rw-r--r--editor/reparent_dialog.cpp7
-rw-r--r--editor/run_settings_dialog.cpp3
-rw-r--r--editor/scene_tree_dock.cpp173
-rw-r--r--editor/scene_tree_editor.cpp92
-rw-r--r--editor/script_create_dialog.cpp52
-rw-r--r--editor/script_editor_debugger.cpp2697
-rw-r--r--editor/settings_config_dialog.cpp49
-rw-r--r--editor/spatial_editor_gizmos.cpp90
-rw-r--r--editor/translations/af.po153
-rw-r--r--editor/translations/ar.po157
-rw-r--r--editor/translations/bg.po1805
-rw-r--r--editor/translations/bn.po160
-rw-r--r--editor/translations/ca.po456
-rw-r--r--editor/translations/cs.po753
-rw-r--r--editor/translations/da.po167
-rw-r--r--editor/translations/de.po200
-rw-r--r--editor/translations/de_CH.po160
-rw-r--r--editor/translations/editor.pot133
-rw-r--r--editor/translations/el.po372
-rw-r--r--editor/translations/eo.po146
-rw-r--r--editor/translations/es.po344
-rw-r--r--editor/translations/es_AR.po198
-rw-r--r--editor/translations/et.po133
-rw-r--r--editor/translations/eu.po133
-rw-r--r--editor/translations/fa.po185
-rw-r--r--editor/translations/fi.po311
-rw-r--r--editor/translations/fil.po136
-rw-r--r--editor/translations/fr.po202
-rw-r--r--editor/translations/ga.po139
-rw-r--r--editor/translations/he.po157
-rw-r--r--editor/translations/hi.po811
-rw-r--r--editor/translations/hr.po143
-rw-r--r--editor/translations/hu.po170
-rw-r--r--editor/translations/id.po1282
-rw-r--r--editor/translations/is.po134
-rw-r--r--editor/translations/it.po200
-rw-r--r--editor/translations/ja.po551
-rw-r--r--editor/translations/ka.po142
-rw-r--r--editor/translations/ko.po2704
-rw-r--r--editor/translations/lt.po138
-rw-r--r--editor/translations/lv.po143
-rw-r--r--editor/translations/mi.po133
-rw-r--r--editor/translations/ml.po133
-rw-r--r--editor/translations/mr.po205
-rw-r--r--editor/translations/ms.po133
-rw-r--r--editor/translations/nb.po153
-rw-r--r--editor/translations/nl.po223
-rw-r--r--editor/translations/or.po133
-rw-r--r--editor/translations/pl.po193
-rw-r--r--editor/translations/pr.po140
-rw-r--r--editor/translations/pt_BR.po239
-rw-r--r--editor/translations/pt_PT.po659
-rw-r--r--editor/translations/ro.po159
-rw-r--r--editor/translations/ru.po256
-rw-r--r--editor/translations/si.po133
-rw-r--r--editor/translations/sk.po144
-rw-r--r--editor/translations/sl.po153
-rw-r--r--editor/translations/sq.po147
-rw-r--r--editor/translations/sr_Cyrl.po157
-rw-r--r--editor/translations/sr_Latn.po134
-rw-r--r--editor/translations/sv.po151
-rw-r--r--editor/translations/ta.po133
-rw-r--r--editor/translations/te.po133
-rw-r--r--editor/translations/th.po160
-rw-r--r--editor/translations/tr.po1302
-rw-r--r--editor/translations/uk.po180
-rw-r--r--editor/translations/ur_PK.po142
-rw-r--r--editor/translations/vi.po521
-rw-r--r--editor/translations/zh_CN.po264
-rw-r--r--editor/translations/zh_HK.po152
-rw-r--r--editor/translations/zh_TW.po225
939 files changed, 19883 insertions, 15143 deletions
diff --git a/editor/SCsub b/editor/SCsub
index 2b560f68e8..4431166ee6 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -82,6 +82,7 @@ if env['tools']:
SConscript('collada/SCsub')
SConscript('doc/SCsub')
+ SConscript('debugger/SCsub')
SConscript('fileserver/SCsub')
SConscript('icons/SCsub')
SConscript('import/SCsub')
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 719e4af6b5..e0839a9f27 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -502,12 +502,12 @@ void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_a
animation = p_animation;
track = p_track;
- if (is_connected("select_key", editor, "_key_selected"))
- disconnect("select_key", editor, "_key_selected");
- if (is_connected("deselect_key", editor, "_key_deselected"))
- disconnect("deselect_key", editor, "_key_deselected");
- connect("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
- connect("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
+ if (is_connected_compat("select_key", editor, "_key_selected"))
+ disconnect_compat("select_key", editor, "_key_selected");
+ if (is_connected_compat("deselect_key", editor, "_key_deselected"))
+ disconnect_compat("deselect_key", editor, "_key_deselected");
+ connect_compat("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
+ connect_compat("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
update();
}
@@ -522,11 +522,11 @@ void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
- timeline->connect("zoom_changed", this, "_zoom_changed");
+ timeline->connect("zoom_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed));
}
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
- connect("clear_selection", editor, "_clear_selection", varray(false));
+ connect_compat("clear_selection", editor, "_clear_selection", varray(false));
}
void AnimationBezierTrackEdit::_play_position_draw() {
@@ -1141,25 +1141,22 @@ void AnimationBezierTrackEdit::set_block_animation_update_ptr(bool *p_block_ptr)
void AnimationBezierTrackEdit::_bind_methods() {
- ClassDB::bind_method("_zoom_changed", &AnimationBezierTrackEdit::_zoom_changed);
- ClassDB::bind_method("_menu_selected", &AnimationBezierTrackEdit::_menu_selected);
ClassDB::bind_method("_gui_input", &AnimationBezierTrackEdit::_gui_input);
- ClassDB::bind_method("_play_position_draw", &AnimationBezierTrackEdit::_play_position_draw);
ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim);
- ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag")));
+ ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
- ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::REAL, "ofs")));
+ ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "ofs")));
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("clear_selection"));
ADD_SIGNAL(MethodInfo("close_request"));
ADD_SIGNAL(MethodInfo("move_selection_begin"));
- ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::REAL, "ofs")));
+ ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "ofs")));
ADD_SIGNAL(MethodInfo("move_selection_commit"));
ADD_SIGNAL(MethodInfo("move_selection_cancel"));
}
@@ -1184,7 +1181,7 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_margins_preset(PRESET_WIDE);
- play_position->connect("draw", this, "_play_position_draw");
+ play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);
v_scroll = 0;
@@ -1198,7 +1195,7 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect("id_pressed", callable_mp(this, &AnimationBezierTrackEdit::_menu_selected));
//set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
}
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index cc64db22cc..095dbd6849 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -235,7 +235,7 @@ public:
Variant::Type t = Variant::Type(int(p_value));
if (t != args[idx].get_type()) {
- Variant::CallError err;
+ Callable::CallError err;
if (Variant::can_convert(args[idx].get_type(), t)) {
Variant old = args[idx];
Variant *ptrs[1] = { &old };
@@ -548,9 +548,9 @@ public:
if (use_fps && animation->get_step() > 0) {
float max_frame = animation->get_length() / animation->get_step();
- p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
} else {
- p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
}
switch (animation->track_get_type(track)) {
@@ -593,7 +593,7 @@ public:
} break;
case Animation::TYPE_METHOD: {
- p_list->push_back(PropertyInfo(Variant::STRING, "name"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,5,1"));
Dictionary d = animation->track_get_key_value(track, key);
@@ -617,7 +617,7 @@ public:
} break;
case Animation::TYPE_BEZIER: {
- p_list->push_back(PropertyInfo(Variant::REAL, "value"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "in_handle"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "out_handle"));
@@ -625,8 +625,8 @@ public:
case Animation::TYPE_AUDIO: {
p_list->push_back(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
- p_list->push_back(PropertyInfo(Variant::REAL, "start_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
- p_list->push_back(PropertyInfo(Variant::REAL, "end_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "start_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "end_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
} break;
case Animation::TYPE_ANIMATION: {
@@ -654,13 +654,13 @@ public:
}
animations += "[stop]";
- p_list->push_back(PropertyInfo(Variant::STRING, "animation", PROPERTY_HINT_ENUM, animations));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, animations));
} break;
}
if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
- p_list->push_back(PropertyInfo(Variant::REAL, "easing", PROPERTY_HINT_EXP_EASING));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "easing", PROPERTY_HINT_EXP_EASING));
}
}
@@ -898,7 +898,7 @@ public:
Variant::Type t = Variant::Type(int(p_value));
if (t != args[idx].get_type()) {
- Variant::CallError err;
+ Callable::CallError err;
if (Variant::can_convert(args[idx].get_type(), t)) {
Variant old = args[idx];
Variant *ptrs[1] = { &old };
@@ -1243,9 +1243,9 @@ public:
if (use_fps && animation->get_step() > 0) {
float max_frame = animation->get_length() / animation->get_step();
- p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
} else {
- p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
}
}
@@ -1289,11 +1289,11 @@ public:
p_list->push_back(PropertyInfo(v.get_type(), "value", hint, hint_string));
}
- p_list->push_back(PropertyInfo(Variant::REAL, "easing", PROPERTY_HINT_EXP_EASING));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "easing", PROPERTY_HINT_EXP_EASING));
} break;
case Animation::TYPE_METHOD: {
- p_list->push_back(PropertyInfo(Variant::STRING, "name"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,5,1"));
Dictionary d = animation->track_get_key_value(first_track, first_key);
@@ -1316,15 +1316,15 @@ public:
} break;
case Animation::TYPE_BEZIER: {
- p_list->push_back(PropertyInfo(Variant::REAL, "value"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "in_handle"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "out_handle"));
} break;
case Animation::TYPE_AUDIO: {
p_list->push_back(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
- p_list->push_back(PropertyInfo(Variant::REAL, "start_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
- p_list->push_back(PropertyInfo(Variant::REAL, "end_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "start_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "end_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
} break;
case Animation::TYPE_ANIMATION: {
@@ -1354,7 +1354,7 @@ public:
}
animations += "[stop]";
- p_list->push_back(PropertyInfo(Variant::STRING, "animation", PROPERTY_HINT_ENUM, animations));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, animations));
} break;
}
}
@@ -1697,7 +1697,7 @@ void AnimationTimelineEdit::set_undo_redo(UndoRedo *p_undo_redo) {
void AnimationTimelineEdit::set_zoom(Range *p_zoom) {
zoom = p_zoom;
- zoom->connect("value_changed", this, "_zoom_changed");
+ zoom->connect("value_changed", callable_mp(this, &AnimationTimelineEdit::_zoom_changed));
}
void AnimationTimelineEdit::set_play_position(float p_pos) {
@@ -1845,18 +1845,13 @@ void AnimationTimelineEdit::_track_added(int p_track) {
}
void AnimationTimelineEdit::_bind_methods() {
- ClassDB::bind_method("_zoom_changed", &AnimationTimelineEdit::_zoom_changed);
- ClassDB::bind_method("_anim_length_changed", &AnimationTimelineEdit::_anim_length_changed);
- ClassDB::bind_method("_anim_loop_pressed", &AnimationTimelineEdit::_anim_loop_pressed);
- ClassDB::bind_method("_play_position_draw", &AnimationTimelineEdit::_play_position_draw);
ClassDB::bind_method("_gui_input", &AnimationTimelineEdit::_gui_input);
- ClassDB::bind_method("_track_added", &AnimationTimelineEdit::_track_added);
ADD_SIGNAL(MethodInfo("zoom_changed"));
ADD_SIGNAL(MethodInfo("name_limit_changed"));
- ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag")));
+ ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
ADD_SIGNAL(MethodInfo("track_added", PropertyInfo(Variant::INT, "track")));
- ADD_SIGNAL(MethodInfo("length_changed", PropertyInfo(Variant::REAL, "size")));
+ ADD_SIGNAL(MethodInfo("length_changed", PropertyInfo(Variant::FLOAT, "size")));
}
AnimationTimelineEdit::AnimationTimelineEdit() {
@@ -1871,7 +1866,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_margins_preset(PRESET_WIDE);
- play_position->connect("draw", this, "_play_position_draw");
+ play_position->connect("draw", callable_mp(this, &AnimationTimelineEdit::_play_position_draw));
add_track = memnew(MenuButton);
add_track->set_position(Vector2(0, 0));
@@ -1895,17 +1890,17 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0));
length->set_hide_slider(true);
length->set_tooltip(TTR("Animation length (seconds)"));
- length->connect("value_changed", this, "_anim_length_changed");
+ length->connect("value_changed", callable_mp(this, &AnimationTimelineEdit::_anim_length_changed));
len_hb->add_child(length);
loop = memnew(ToolButton);
loop->set_tooltip(TTR("Animation Looping"));
- loop->connect("pressed", this, "_anim_loop_pressed");
+ loop->connect("pressed", callable_mp(this, &AnimationTimelineEdit::_anim_loop_pressed));
loop->set_toggle_mode(true);
len_hb->add_child(loop);
add_child(len_hb);
add_track->hide();
- add_track->get_popup()->connect("index_pressed", this, "_track_added");
+ add_track->get_popup()->connect("index_pressed", callable_mp(this, &AnimationTimelineEdit::_track_added));
len_hb->hide();
panning_timeline = false;
@@ -2429,8 +2424,8 @@ void AnimationTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
void AnimationTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
- timeline->connect("zoom_changed", this, "_zoom_changed");
- timeline->connect("name_limit_changed", this, "_zoom_changed");
+ timeline->connect("zoom_changed", callable_mp(this, &AnimationTrackEdit::_zoom_changed));
+ timeline->connect("name_limit_changed", callable_mp(this, &AnimationTrackEdit::_zoom_changed));
}
void AnimationTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
@@ -2480,6 +2475,9 @@ void AnimationTrackEdit::_path_entered(const String &p_text) {
bool AnimationTrackEdit::_is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const {
+ if (root == nullptr)
+ return false;
+
RES res;
Vector<StringName> leftover_path;
Node *node = root->get_node_and_resource(animation->track_get_path(track), res, leftover_path);
@@ -2688,7 +2686,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (!menu) {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect("id_pressed", callable_mp(this, &AnimationTrackEdit::_menu_selected));
}
menu->clear();
menu->add_icon_item(get_icon("TrackContinuous", "EditorIcons"), TTR("Continuous"), MENU_CALL_MODE_CONTINUOUS);
@@ -2707,7 +2705,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (!menu) {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect("id_pressed", callable_mp(this, &AnimationTrackEdit::_menu_selected));
}
menu->clear();
menu->add_icon_item(get_icon("InterpRaw", "EditorIcons"), TTR("Nearest"), MENU_INTERPOLATION_NEAREST);
@@ -2725,7 +2723,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (!menu) {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect("id_pressed", callable_mp(this, &AnimationTrackEdit::_menu_selected));
}
menu->clear();
menu->add_icon_item(get_icon("InterpWrapClamp", "EditorIcons"), TTR("Clamp Loop Interp"), MENU_LOOP_CLAMP);
@@ -2820,7 +2818,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (!menu) {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect("id_pressed", callable_mp(this, &AnimationTrackEdit::_menu_selected));
}
menu->clear();
@@ -2848,7 +2846,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
path = memnew(LineEdit);
add_child(path);
path->set_as_toplevel(true);
- path->connect("text_entered", this, "_path_entered");
+ path->connect("text_entered", callable_mp(this, &AnimationTrackEdit::_path_entered));
}
path->set_text(animation->track_get_path(track));
@@ -3067,22 +3065,18 @@ void AnimationTrackEdit::append_to_selection(const Rect2 &p_box, bool p_deselect
void AnimationTrackEdit::_bind_methods() {
- ClassDB::bind_method("_zoom_changed", &AnimationTrackEdit::_zoom_changed);
- ClassDB::bind_method("_menu_selected", &AnimationTrackEdit::_menu_selected);
ClassDB::bind_method("_gui_input", &AnimationTrackEdit::_gui_input);
- ClassDB::bind_method("_path_entered", &AnimationTrackEdit::_path_entered);
- ClassDB::bind_method("_play_position_draw", &AnimationTrackEdit::_play_position_draw);
- ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag")));
+ ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("dropped", PropertyInfo(Variant::INT, "from_track"), PropertyInfo(Variant::INT, "to_track")));
- ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::REAL, "ofs")));
+ ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "ofs")));
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("bezier_edit"));
ADD_SIGNAL(MethodInfo("move_selection_begin"));
- ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::REAL, "ofs")));
+ ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "ofs")));
ADD_SIGNAL(MethodInfo("move_selection_commit"));
ADD_SIGNAL(MethodInfo("move_selection_cancel"));
@@ -3111,7 +3105,7 @@ AnimationTrackEdit::AnimationTrackEdit() {
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_margins_preset(PRESET_WIDE);
- play_position->connect("draw", this, "_play_position_draw");
+ play_position->connect("draw", callable_mp(this, &AnimationTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);
set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
}
@@ -3138,7 +3132,7 @@ AnimationTrackEdit *AnimationTrackEditPlugin::create_value_track_edit(Object *p_
&args[5]
};
- Variant::CallError ce;
+ Callable::CallError ce;
return Object::cast_to<AnimationTrackEdit>(get_script_instance()->call("create_value_track_edit", (const Variant **)&argptrs, 6, ce).operator Object *());
}
return NULL;
@@ -3217,8 +3211,8 @@ Size2 AnimationTrackEditGroup::get_minimum_size() const {
void AnimationTrackEditGroup::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
- timeline->connect("zoom_changed", this, "_zoom_changed");
- timeline->connect("name_limit_changed", this, "_zoom_changed");
+ timeline->connect("zoom_changed", callable_mp(this, &AnimationTrackEditGroup::_zoom_changed));
+ timeline->connect("name_limit_changed", callable_mp(this, &AnimationTrackEditGroup::_zoom_changed));
}
void AnimationTrackEditGroup::set_root(Node *p_root) {
@@ -3231,7 +3225,6 @@ void AnimationTrackEditGroup::_zoom_changed() {
}
void AnimationTrackEditGroup::_bind_methods() {
- ClassDB::bind_method("_zoom_changed", &AnimationTrackEditGroup::_zoom_changed);
}
AnimationTrackEditGroup::AnimationTrackEditGroup() {
@@ -3258,7 +3251,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) {
track_edits[_get_track_selected()]->release_focus();
}
if (animation.is_valid()) {
- animation->disconnect("changed", this, "_animation_changed");
+ animation->disconnect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
_clear_selection();
}
animation = p_anim;
@@ -3268,7 +3261,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) {
_update_tracks();
if (animation.is_valid()) {
- animation->connect("changed", this, "_animation_changed");
+ animation->connect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed));
hscroll->show();
edit->set_disabled(false);
@@ -3311,13 +3304,13 @@ void AnimationTrackEditor::_root_removed(Node *p_root) {
void AnimationTrackEditor::set_root(Node *p_root) {
if (root) {
- root->disconnect("tree_exiting", this, "_root_removed");
+ root->disconnect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed));
}
root = p_root;
if (root) {
- root->connect("tree_exiting", this, "_root_removed", make_binds(), CONNECT_ONESHOT);
+ root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), make_binds(), CONNECT_ONESHOT);
}
_update_tracks();
@@ -3482,7 +3475,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
switch (insert_data[i].value.get_type()) {
case Variant::INT:
- case Variant::REAL:
+ case Variant::FLOAT:
case Variant::VECTOR2:
case Variant::VECTOR3:
case Variant::QUAT:
@@ -3913,7 +3906,7 @@ static Vector<String> _get_bezier_subindices_for_type(Variant::Type p_type, bool
case Variant::INT: {
subindices.push_back("");
} break;
- case Variant::REAL: {
+ case Variant::FLOAT: {
subindices.push_back("");
} break;
case Variant::VECTOR2: {
@@ -3991,7 +3984,7 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
PropertyInfo h = _find_hint_for_track(animation->get_track_count() - 1, np);
animation->remove_track(animation->get_track_count() - 1); //hack
- if (h.type == Variant::REAL ||
+ if (h.type == Variant::FLOAT ||
h.type == Variant::VECTOR2 ||
h.type == Variant::RECT2 ||
h.type == Variant::VECTOR3 ||
@@ -4257,21 +4250,21 @@ void AnimationTrackEditor::_update_tracks() {
track_edit->grab_focus();
}
- track_edit->connect("timeline_changed", this, "_timeline_changed");
- track_edit->connect("remove_request", this, "_track_remove_request", varray(), CONNECT_DEFERRED);
- track_edit->connect("dropped", this, "_dropped_track", varray(), CONNECT_DEFERRED);
- track_edit->connect("insert_key", this, "_insert_key_from_track", varray(i), CONNECT_DEFERRED);
- track_edit->connect("select_key", this, "_key_selected", varray(i), CONNECT_DEFERRED);
- track_edit->connect("deselect_key", this, "_key_deselected", varray(i), CONNECT_DEFERRED);
- track_edit->connect("bezier_edit", this, "_bezier_edit", varray(i), CONNECT_DEFERRED);
- track_edit->connect("move_selection_begin", this, "_move_selection_begin");
- track_edit->connect("move_selection", this, "_move_selection");
- track_edit->connect("move_selection_commit", this, "_move_selection_commit");
- track_edit->connect("move_selection_cancel", this, "_move_selection_cancel");
+ track_edit->connect("timeline_changed", callable_mp(this, &AnimationTrackEditor::_timeline_changed));
+ track_edit->connect("remove_request", callable_mp(this, &AnimationTrackEditor::_track_remove_request), varray(), CONNECT_DEFERRED);
+ track_edit->connect("dropped", callable_mp(this, &AnimationTrackEditor::_dropped_track), varray(), CONNECT_DEFERRED);
+ track_edit->connect("insert_key", callable_mp(this, &AnimationTrackEditor::_insert_key_from_track), varray(i), CONNECT_DEFERRED);
+ track_edit->connect("select_key", callable_mp(this, &AnimationTrackEditor::_key_selected), varray(i), CONNECT_DEFERRED);
+ track_edit->connect("deselect_key", callable_mp(this, &AnimationTrackEditor::_key_deselected), varray(i), CONNECT_DEFERRED);
+ track_edit->connect("bezier_edit", callable_mp(this, &AnimationTrackEditor::_bezier_edit), varray(i), CONNECT_DEFERRED);
+ track_edit->connect("move_selection_begin", callable_mp(this, &AnimationTrackEditor::_move_selection_begin));
+ track_edit->connect("move_selection", callable_mp(this, &AnimationTrackEditor::_move_selection));
+ track_edit->connect("move_selection_commit", callable_mp(this, &AnimationTrackEditor::_move_selection_commit));
+ track_edit->connect("move_selection_cancel", callable_mp(this, &AnimationTrackEditor::_move_selection_cancel));
- track_edit->connect("duplicate_request", this, "_edit_menu_pressed", varray(EDIT_DUPLICATE_SELECTION), CONNECT_DEFERRED);
- track_edit->connect("duplicate_transpose_request", this, "_edit_menu_pressed", varray(EDIT_DUPLICATE_TRANSPOSED), CONNECT_DEFERRED);
- track_edit->connect("delete_request", this, "_edit_menu_pressed", varray(EDIT_DELETE_SELECTION), CONNECT_DEFERRED);
+ track_edit->connect("duplicate_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_DUPLICATE_SELECTION), CONNECT_DEFERRED);
+ track_edit->connect("duplicate_transpose_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_DUPLICATE_TRANSPOSED), CONNECT_DEFERRED);
+ track_edit->connect("delete_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_DELETE_SELECTION), CONNECT_DEFERRED);
}
}
@@ -4384,7 +4377,7 @@ void AnimationTrackEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_READY) {
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed");
+ EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &AnimationTrackEditor::_selection_changed));
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
@@ -4473,7 +4466,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
Vector<Variant::Type> filter;
filter.push_back(Variant::INT);
- filter.push_back(Variant::REAL);
+ filter.push_back(Variant::FLOAT);
filter.push_back(Variant::VECTOR2);
filter.push_back(Variant::VECTOR3);
filter.push_back(Variant::QUAT);
@@ -4543,7 +4536,7 @@ void AnimationTrackEditor::_new_track_property_selected(String p_name) {
animation->track_set_path(animation->get_track_count() - 1, full_path);
PropertyInfo h = _find_hint_for_track(animation->get_track_count() - 1, np);
animation->remove_track(animation->get_track_count() - 1); //hack
- if (h.type == Variant::REAL ||
+ if (h.type == Variant::FLOAT ||
h.type == Variant::VECTOR2 ||
h.type == Variant::RECT2 ||
h.type == Variant::VECTOR3 ||
@@ -4753,7 +4746,7 @@ void AnimationTrackEditor::_add_method_key(const String &p_method) {
Variant arg = E->get().default_arguments[i - first_defarg];
params.push_back(arg);
} else {
- Variant::CallError ce;
+ Callable::CallError ce;
Variant arg = Variant::construct(E->get().arguments[i].type, NULL, 0, ce);
params.push_back(arg);
}
@@ -5707,7 +5700,7 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
return p_value;
}
-void AnimationTrackEditor::_show_imported_anim_warning() const {
+void AnimationTrackEditor::_show_imported_anim_warning() {
// It looks terrible on a single line but the TTR extractor doesn't support line breaks yet.
EditorNode::get_singleton()->show_warning(TTR("This animation belongs to an imported scene, so changes to imported tracks will not be saved.\n\nTo enable the ability to add custom tracks, navigate to the scene's import settings and set\n\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks\", then re-import.\nAlternatively, use an import preset that imports animations to separate files."),
@@ -5737,50 +5730,21 @@ void AnimationTrackEditor::_select_all_tracks_for_copy() {
void AnimationTrackEditor::_bind_methods() {
- ClassDB::bind_method("_animation_changed", &AnimationTrackEditor::_animation_changed);
ClassDB::bind_method("_animation_update", &AnimationTrackEditor::_animation_update);
- ClassDB::bind_method("_timeline_changed", &AnimationTrackEditor::_timeline_changed);
- ClassDB::bind_method("_track_remove_request", &AnimationTrackEditor::_track_remove_request);
ClassDB::bind_method("_track_grab_focus", &AnimationTrackEditor::_track_grab_focus);
- ClassDB::bind_method("_name_limit_changed", &AnimationTrackEditor::_name_limit_changed);
- ClassDB::bind_method("_update_scroll", &AnimationTrackEditor::_update_scroll);
ClassDB::bind_method("_update_tracks", &AnimationTrackEditor::_update_tracks);
- ClassDB::bind_method("_update_step", &AnimationTrackEditor::_update_step);
- ClassDB::bind_method("_update_length", &AnimationTrackEditor::_update_length);
- ClassDB::bind_method("_dropped_track", &AnimationTrackEditor::_dropped_track);
- ClassDB::bind_method("_add_track", &AnimationTrackEditor::_add_track);
- ClassDB::bind_method("_new_track_node_selected", &AnimationTrackEditor::_new_track_node_selected);
- ClassDB::bind_method("_new_track_property_selected", &AnimationTrackEditor::_new_track_property_selected);
- ClassDB::bind_method("_root_removed", &AnimationTrackEditor::_root_removed);
- ClassDB::bind_method("_confirm_insert_list", &AnimationTrackEditor::_confirm_insert_list);
ClassDB::bind_method("_insert_delay", &AnimationTrackEditor::_insert_delay);
- ClassDB::bind_method("_timeline_value_changed", &AnimationTrackEditor::_timeline_value_changed);
- ClassDB::bind_method("_insert_key_from_track", &AnimationTrackEditor::_insert_key_from_track);
- ClassDB::bind_method("_add_method_key", &AnimationTrackEditor::_add_method_key);
- ClassDB::bind_method("_key_selected", &AnimationTrackEditor::_key_selected);
- ClassDB::bind_method("_key_deselected", &AnimationTrackEditor::_key_deselected);
- ClassDB::bind_method("_clear_selection", &AnimationTrackEditor::_clear_selection);
- ClassDB::bind_method("_move_selection_begin", &AnimationTrackEditor::_move_selection_begin);
- ClassDB::bind_method("_move_selection", &AnimationTrackEditor::_move_selection);
- ClassDB::bind_method("_move_selection_commit", &AnimationTrackEditor::_move_selection_commit);
- ClassDB::bind_method("_move_selection_cancel", &AnimationTrackEditor::_move_selection_cancel);
ClassDB::bind_method("_clear_selection_for_anim", &AnimationTrackEditor::_clear_selection_for_anim);
ClassDB::bind_method("_select_at_anim", &AnimationTrackEditor::_select_at_anim);
- ClassDB::bind_method("_scroll_input", &AnimationTrackEditor::_scroll_input);
- ClassDB::bind_method("_box_selection_draw", &AnimationTrackEditor::_box_selection_draw);
- ClassDB::bind_method("_bezier_edit", &AnimationTrackEditor::_bezier_edit);
- ClassDB::bind_method("_cancel_bezier_edit", &AnimationTrackEditor::_cancel_bezier_edit);
- ClassDB::bind_method("_edit_menu_pressed", &AnimationTrackEditor::_edit_menu_pressed);
- ClassDB::bind_method("_view_group_toggle", &AnimationTrackEditor::_view_group_toggle);
- ClassDB::bind_method("_selection_changed", &AnimationTrackEditor::_selection_changed);
- ClassDB::bind_method("_snap_mode_changed", &AnimationTrackEditor::_snap_mode_changed);
- ClassDB::bind_method("_show_imported_anim_warning", &AnimationTrackEditor::_show_imported_anim_warning);
- ClassDB::bind_method("_select_all_tracks_for_copy", &AnimationTrackEditor::_select_all_tracks_for_copy);
-
- ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag")));
+
+ ClassDB::bind_method("_key_selected", &AnimationTrackEditor::_key_selected); // Still used by some connect_compat.
+ ClassDB::bind_method("_key_deselected", &AnimationTrackEditor::_key_deselected); // Still used by some connect_compat.
+ ClassDB::bind_method("_clear_selection", &AnimationTrackEditor::_clear_selection); // Still used by some connect_compat.
+
+ ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
ADD_SIGNAL(MethodInfo("keying_changed"));
- ADD_SIGNAL(MethodInfo("animation_len_changed", PropertyInfo(Variant::REAL, "len")));
- ADD_SIGNAL(MethodInfo("animation_step_changed", PropertyInfo(Variant::REAL, "step")));
+ ADD_SIGNAL(MethodInfo("animation_len_changed", PropertyInfo(Variant::FLOAT, "len")));
+ ADD_SIGNAL(MethodInfo("animation_step_changed", PropertyInfo(Variant::FLOAT, "step")));
}
AnimationTrackEditor::AnimationTrackEditor() {
@@ -5813,11 +5777,11 @@ AnimationTrackEditor::AnimationTrackEditor() {
timeline = memnew(AnimationTimelineEdit);
timeline->set_undo_redo(undo_redo);
timeline_vbox->add_child(timeline);
- timeline->connect("timeline_changed", this, "_timeline_changed");
- timeline->connect("name_limit_changed", this, "_name_limit_changed");
- timeline->connect("track_added", this, "_add_track");
- timeline->connect("value_changed", this, "_timeline_value_changed");
- timeline->connect("length_changed", this, "_update_length");
+ timeline->connect("timeline_changed", callable_mp(this, &AnimationTrackEditor::_timeline_changed));
+ timeline->connect("name_limit_changed", callable_mp(this, &AnimationTrackEditor::_name_limit_changed));
+ timeline->connect("track_added", callable_mp(this, &AnimationTrackEditor::_add_track));
+ timeline->connect("value_changed", callable_mp(this, &AnimationTrackEditor::_timeline_value_changed));
+ timeline->connect("length_changed", callable_mp(this, &AnimationTrackEditor::_update_length));
scroll = memnew(ScrollContainer);
timeline_vbox->add_child(scroll);
@@ -5825,7 +5789,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
VScrollBar *sb = scroll->get_v_scrollbar();
scroll->remove_child(sb);
timeline_scroll->add_child(sb); //move here so timeline and tracks are always aligned
- scroll->connect("gui_input", this, "_scroll_input");
+ scroll->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_scroll_input));
bezier_edit = memnew(AnimationBezierTrackEdit);
timeline_vbox->add_child(bezier_edit);
@@ -5834,14 +5798,14 @@ AnimationTrackEditor::AnimationTrackEditor() {
bezier_edit->set_timeline(timeline);
bezier_edit->hide();
bezier_edit->set_v_size_flags(SIZE_EXPAND_FILL);
- bezier_edit->connect("close_request", this, "_cancel_bezier_edit");
+ bezier_edit->connect("close_request", callable_mp(this, &AnimationTrackEditor::_cancel_bezier_edit));
timeline_vbox->set_custom_minimum_size(Size2(0, 150) * EDSCALE);
hscroll = memnew(HScrollBar);
hscroll->share(timeline);
hscroll->hide();
- hscroll->connect("value_changed", this, "_update_scroll");
+ hscroll->connect("value_changed", callable_mp(this, &AnimationTrackEditor::_update_scroll));
timeline_vbox->add_child(hscroll);
timeline->set_hscroll(hscroll);
@@ -5858,20 +5822,20 @@ AnimationTrackEditor::AnimationTrackEditor() {
imported_anim_warning = memnew(Button);
imported_anim_warning->hide();
imported_anim_warning->set_tooltip(TTR("Warning: Editing imported animation"));
- imported_anim_warning->connect("pressed", this, "_show_imported_anim_warning");
+ imported_anim_warning->connect("pressed", callable_mp(this, &AnimationTrackEditor::_show_imported_anim_warning));
bottom_hb->add_child(imported_anim_warning);
bottom_hb->add_spacer();
selected_filter = memnew(ToolButton);
- selected_filter->connect("pressed", this, "_view_group_toggle"); //same function works the same
+ selected_filter->connect("pressed", callable_mp(this, &AnimationTrackEditor::_view_group_toggle)); //same function works the same
selected_filter->set_toggle_mode(true);
selected_filter->set_tooltip(TTR("Only show tracks from nodes selected in tree."));
bottom_hb->add_child(selected_filter);
view_group = memnew(ToolButton);
- view_group->connect("pressed", this, "_view_group_toggle");
+ view_group->connect("pressed", callable_mp(this, &AnimationTrackEditor::_view_group_toggle));
view_group->set_toggle_mode(true);
view_group->set_tooltip(TTR("Group tracks by node or display them as plain list."));
@@ -5893,14 +5857,14 @@ AnimationTrackEditor::AnimationTrackEditor() {
step->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
step->set_tooltip(TTR("Animation step value."));
bottom_hb->add_child(step);
- step->connect("value_changed", this, "_update_step");
+ step->connect("value_changed", callable_mp(this, &AnimationTrackEditor::_update_step));
step->set_read_only(true);
snap_mode = memnew(OptionButton);
snap_mode->add_item(TTR("Seconds"));
snap_mode->add_item(TTR("FPS"));
bottom_hb->add_child(snap_mode);
- snap_mode->connect("item_selected", this, "_snap_mode_changed");
+ snap_mode->connect("item_selected", callable_mp(this, &AnimationTrackEditor::_snap_mode_changed));
snap_mode->set_disabled(true);
bottom_hb->add_child(memnew(VSeparator));
@@ -5945,19 +5909,19 @@ AnimationTrackEditor::AnimationTrackEditor() {
edit->get_popup()->add_item(TTR("Optimize Animation"), EDIT_OPTIMIZE_ANIMATION);
edit->get_popup()->add_item(TTR("Clean-Up Animation"), EDIT_CLEAN_UP_ANIMATION);
- edit->get_popup()->connect("id_pressed", this, "_edit_menu_pressed");
+ edit->get_popup()->connect("id_pressed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed));
pick_track = memnew(SceneTreeDialog);
add_child(pick_track);
pick_track->set_title(TTR("Pick the node that will be animated:"));
- pick_track->connect("selected", this, "_new_track_node_selected");
+ pick_track->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_node_selected));
prop_selector = memnew(PropertySelector);
add_child(prop_selector);
- prop_selector->connect("selected", this, "_new_track_property_selected");
+ prop_selector->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_property_selected));
method_selector = memnew(PropertySelector);
add_child(method_selector);
- method_selector->connect("selected", this, "_add_method_key");
+ method_selector->connect("selected", callable_mp(this, &AnimationTrackEditor::_add_method_key));
inserting = false;
insert_query = false;
@@ -5966,7 +5930,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
insert_confirm = memnew(ConfirmationDialog);
add_child(insert_confirm);
- insert_confirm->connect("confirmed", this, "_confirm_insert_list");
+ insert_confirm->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_confirm_insert_list));
VBoxContainer *icvb = memnew(VBoxContainer);
insert_confirm->add_child(icvb);
insert_confirm_text = memnew(Label);
@@ -5984,7 +5948,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
box_selection->set_as_toplevel(true);
box_selection->set_mouse_filter(MOUSE_FILTER_IGNORE);
box_selection->hide();
- box_selection->connect("draw", this, "_box_selection_draw");
+ box_selection->connect("draw", callable_mp(this, &AnimationTrackEditor::_box_selection_draw));
box_selecting = false;
//default plugins
@@ -6022,7 +5986,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
optimize_max_angle->set_value(22);
optimize_dialog->get_ok()->set_text(TTR("Optimize"));
- optimize_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
+ optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
//
@@ -6048,7 +6012,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
cleanup_dialog->set_title(TTR("Clean-Up Animation(s) (NO UNDO!)"));
cleanup_dialog->get_ok()->set_text(TTR("Clean-Up"));
- cleanup_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
+ cleanup_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
//
scale_dialog = memnew(ConfirmationDialog);
@@ -6060,7 +6024,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
scale->set_max(99999);
scale->set_step(0.001);
vbc->add_margin_child(TTR("Scale Ratio:"), scale);
- scale_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_SCALE_CONFIRM));
+ scale_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_SCALE_CONFIRM));
add_child(scale_dialog);
track_copy_dialog = memnew(ConfirmationDialog);
@@ -6073,7 +6037,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
Button *select_all_button = memnew(Button);
select_all_button->set_text(TTR("Select All/None"));
- select_all_button->connect("pressed", this, "_select_all_tracks_for_copy");
+ select_all_button->connect("pressed", callable_mp(this, &AnimationTrackEditor::_select_all_tracks_for_copy));
track_vbox->add_child(select_all_button);
track_copy_select = memnew(Tree);
@@ -6081,7 +6045,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
track_copy_select->set_v_size_flags(SIZE_EXPAND_FILL);
track_copy_select->set_hide_root(true);
track_vbox->add_child(track_copy_select);
- track_copy_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_COPY_TRACKS_CONFIRM));
+ track_copy_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_COPY_TRACKS_CONFIRM));
animation_changing_awaiting_update = false;
}
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index c2660652d6..26f9c15f6c 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -314,7 +314,7 @@ class AnimationTrackEditor : public VBoxContainer {
OptionButton *snap_mode;
Button *imported_anim_warning;
- void _show_imported_anim_warning() const;
+ void _show_imported_anim_warning();
void _snap_mode_changed(int p_mode);
Vector<AnimationTrackEdit *> track_edits;
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index bcdd09987f..fc47a69a2c 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -330,11 +330,10 @@ void AnimationTrackEditAudio::set_node(Object *p_object) {
}
void AnimationTrackEditAudio::_bind_methods() {
- ClassDB::bind_method("_preview_changed", &AnimationTrackEditAudio::_preview_changed);
}
AnimationTrackEditAudio::AnimationTrackEditAudio() {
- AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", this, "_preview_changed");
+ AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AnimationTrackEditAudio::_preview_changed));
}
/// SPRITE FRAME / FRAME_COORDS ///
@@ -945,11 +944,10 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
}
void AnimationTrackEditTypeAudio::_bind_methods() {
- ClassDB::bind_method("_preview_changed", &AnimationTrackEditTypeAudio::_preview_changed);
}
AnimationTrackEditTypeAudio::AnimationTrackEditTypeAudio() {
- AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", this, "_preview_changed");
+ AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AnimationTrackEditTypeAudio::_preview_changed));
len_resizing = false;
}
diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp
index 8cbc6a8dff..f14b12b132 100644
--- a/editor/array_property_edit.cpp
+++ b/editor/array_property_edit.cpp
@@ -42,7 +42,7 @@ Variant ArrayPropertyEdit::get_array() const {
return Array();
Variant arr = o->get(property);
if (!arr.is_array()) {
- Variant::CallError ce;
+ Callable::CallError ce;
arr = Variant::construct(default_type, NULL, 0, ce);
}
return arr;
@@ -104,7 +104,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
} else if (newsize > size) {
Variant init;
- Variant::CallError ce;
+ Callable::CallError ce;
Variant::Type new_type = subtype;
if (new_type == Variant::NIL && size) {
new_type = arr.get(size - 1).get_type();
@@ -139,7 +139,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
Variant value = arr.get(idx);
if (value.get_type() != type && type >= 0 && type < Variant::VARIANT_MAX) {
- Variant::CallError ce;
+ Callable::CallError ce;
Variant new_value = Variant::construct(Variant::Type(type), NULL, 0, ce);
UndoRedo *ur = EditorNode::get_undo_redo();
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index f3da1b59b2..ddd702fc6c 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -122,7 +122,7 @@ void FindReplaceBar::_unhandled_input(const Ref<InputEvent> &p_event) {
bool accepted = true;
- switch (k->get_scancode()) {
+ switch (k->get_keycode()) {
case KEY_ESCAPE: {
@@ -200,7 +200,7 @@ void FindReplaceBar::_replace() {
void FindReplaceBar::_replace_all() {
- text_edit->disconnect("text_changed", this, "_editor_text_changed");
+ text_edit->disconnect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed));
// Line as x so it gets priority in comparison, column as y.
Point2i orig_cursor(text_edit->cursor_get_line(), text_edit->cursor_get_column());
Point2i prev_match = Point2(-1, -1);
@@ -280,7 +280,7 @@ void FindReplaceBar::_replace_all() {
matches_label->add_color_override("font_color", rc > 0 ? get_color("font_color", "Label") : get_color("error_color", "Editor"));
matches_label->set_text(vformat(TTR("%d replaced."), rc));
- text_edit->call_deferred("connect", "text_changed", this, "_editor_text_changed");
+ text_edit->call_deferred("connect", "text_changed", Callable(this, "_editor_text_changed"));
results_count = -1;
}
@@ -517,6 +517,11 @@ void FindReplaceBar::_replace_text_entered(const String &p_text) {
if (selection_only->is_pressed() && text_edit->is_selection_active()) {
_replace_all();
_hide_bar();
+ } else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ _replace();
+ search_prev();
+ } else {
+ _replace();
}
}
@@ -554,24 +559,14 @@ void FindReplaceBar::set_text_edit(TextEdit *p_text_edit) {
results_count = -1;
text_edit = p_text_edit;
- text_edit->connect("text_changed", this, "_editor_text_changed");
+ text_edit->connect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed));
}
void FindReplaceBar::_bind_methods() {
ClassDB::bind_method("_unhandled_input", &FindReplaceBar::_unhandled_input);
- ClassDB::bind_method("_editor_text_changed", &FindReplaceBar::_editor_text_changed);
- ClassDB::bind_method("_search_text_changed", &FindReplaceBar::_search_text_changed);
- ClassDB::bind_method("_search_text_entered", &FindReplaceBar::_search_text_entered);
- ClassDB::bind_method("_replace_text_entered", &FindReplaceBar::_replace_text_entered);
ClassDB::bind_method("_search_current", &FindReplaceBar::search_current);
- ClassDB::bind_method("_search_next", &FindReplaceBar::search_next);
- ClassDB::bind_method("_search_prev", &FindReplaceBar::search_prev);
- ClassDB::bind_method("_replace_pressed", &FindReplaceBar::_replace);
- ClassDB::bind_method("_replace_all_pressed", &FindReplaceBar::_replace_all);
- ClassDB::bind_method("_search_options_changed", &FindReplaceBar::_search_options_changed);
- ClassDB::bind_method("_hide_pressed", &FindReplaceBar::_hide_bar);
ADD_SIGNAL(MethodInfo("search"));
ADD_SIGNAL(MethodInfo("error"));
@@ -608,8 +603,8 @@ FindReplaceBar::FindReplaceBar() {
search_text = memnew(LineEdit);
vbc_lineedit->add_child(search_text);
search_text->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- search_text->connect("text_changed", this, "_search_text_changed");
- search_text->connect("text_entered", this, "_search_text_entered");
+ search_text->connect("text_changed", callable_mp(this, &FindReplaceBar::_search_text_changed));
+ search_text->connect("text_entered", callable_mp(this, &FindReplaceBar::_search_text_entered));
matches_label = memnew(Label);
hbc_button_search->add_child(matches_label);
@@ -618,51 +613,51 @@ FindReplaceBar::FindReplaceBar() {
find_prev = memnew(ToolButton);
hbc_button_search->add_child(find_prev);
find_prev->set_focus_mode(FOCUS_NONE);
- find_prev->connect("pressed", this, "_search_prev");
+ find_prev->connect("pressed", callable_mp(this, &FindReplaceBar::search_prev));
find_next = memnew(ToolButton);
hbc_button_search->add_child(find_next);
find_next->set_focus_mode(FOCUS_NONE);
- find_next->connect("pressed", this, "_search_next");
+ find_next->connect("pressed", callable_mp(this, &FindReplaceBar::search_next));
case_sensitive = memnew(CheckBox);
hbc_option_search->add_child(case_sensitive);
case_sensitive->set_text(TTR("Match Case"));
case_sensitive->set_focus_mode(FOCUS_NONE);
- case_sensitive->connect("toggled", this, "_search_options_changed");
+ case_sensitive->connect("toggled", callable_mp(this, &FindReplaceBar::_search_options_changed));
whole_words = memnew(CheckBox);
hbc_option_search->add_child(whole_words);
whole_words->set_text(TTR("Whole Words"));
whole_words->set_focus_mode(FOCUS_NONE);
- whole_words->connect("toggled", this, "_search_options_changed");
+ whole_words->connect("toggled", callable_mp(this, &FindReplaceBar::_search_options_changed));
// replace toolbar
replace_text = memnew(LineEdit);
vbc_lineedit->add_child(replace_text);
replace_text->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- replace_text->connect("text_entered", this, "_replace_text_entered");
+ replace_text->connect("text_entered", callable_mp(this, &FindReplaceBar::_replace_text_entered));
replace = memnew(Button);
hbc_button_replace->add_child(replace);
replace->set_text(TTR("Replace"));
- replace->connect("pressed", this, "_replace_pressed");
+ replace->connect("pressed", callable_mp(this, &FindReplaceBar::_replace));
replace_all = memnew(Button);
hbc_button_replace->add_child(replace_all);
replace_all->set_text(TTR("Replace All"));
- replace_all->connect("pressed", this, "_replace_all_pressed");
+ replace_all->connect("pressed", callable_mp(this, &FindReplaceBar::_replace_all));
selection_only = memnew(CheckBox);
hbc_option_replace->add_child(selection_only);
selection_only->set_text(TTR("Selection Only"));
selection_only->set_focus_mode(FOCUS_NONE);
- selection_only->connect("toggled", this, "_search_options_changed");
+ selection_only->connect("toggled", callable_mp(this, &FindReplaceBar::_search_options_changed));
hide_button = memnew(TextureButton);
add_child(hide_button);
hide_button->set_focus_mode(FOCUS_NONE);
- hide_button->connect("pressed", this, "_hide_pressed");
+ hide_button->connect("pressed", callable_mp(this, &FindReplaceBar::_hide_bar));
hide_button->set_v_size_flags(SIZE_SHRINK_CENTER);
}
@@ -686,6 +681,16 @@ void CodeTextEditor::_input(const Ref<InputEvent> &event) {
accept_event();
return;
}
+ if (ED_IS_SHORTCUT("script_text_editor/delete_line", key_event)) {
+ delete_lines();
+ accept_event();
+ return;
+ }
+ if (ED_IS_SHORTCUT("script_text_editor/clone_down", key_event)) {
+ clone_lines_down();
+ accept_event();
+ return;
+ }
}
void CodeTextEditor::_text_editor_gui_input(const Ref<InputEvent> &p_event) {
@@ -910,8 +915,9 @@ void CodeTextEditor::update_editor_settings() {
text_editor->set_hiding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding"));
text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding"));
text_editor->set_wrap_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/word_wrap"));
- text_editor->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guideline"));
- text_editor->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_column"));
+ text_editor->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines"));
+ text_editor->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column"));
+ text_editor->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column"));
text_editor->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file"));
text_editor->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret"));
text_editor->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink"));
@@ -1251,7 +1257,7 @@ void CodeTextEditor::clone_lines_down() {
text_editor->cursor_set_line(cursor_new_line);
text_editor->cursor_set_column(cursor_new_column);
if (selection_active) {
- text_editor->select(to_line, to_column, 2 * to_line - from_line, 2 * to_column - from_column);
+ text_editor->select(to_line, to_column, 2 * to_line - from_line, to_line == from_line ? 2 * to_column - from_column : to_column);
}
text_editor->end_complex_operation();
@@ -1627,18 +1633,6 @@ void CodeTextEditor::remove_all_bookmarks() {
void CodeTextEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_input"), &CodeTextEditor::_input);
- ClassDB::bind_method("_text_editor_gui_input", &CodeTextEditor::_text_editor_gui_input);
- ClassDB::bind_method("_line_col_changed", &CodeTextEditor::_line_col_changed);
- ClassDB::bind_method("_text_changed", &CodeTextEditor::_text_changed);
- ClassDB::bind_method("_on_settings_change", &CodeTextEditor::_on_settings_change);
- ClassDB::bind_method("_text_changed_idle_timeout", &CodeTextEditor::_text_changed_idle_timeout);
- ClassDB::bind_method("_code_complete_timer_timeout", &CodeTextEditor::_code_complete_timer_timeout);
- ClassDB::bind_method("_complete_request", &CodeTextEditor::_complete_request);
- ClassDB::bind_method("_font_resize_timeout", &CodeTextEditor::_font_resize_timeout);
- ClassDB::bind_method("_error_pressed", &CodeTextEditor::_error_pressed);
- ClassDB::bind_method("_toggle_scripts_pressed", &CodeTextEditor::_toggle_scripts_pressed);
- ClassDB::bind_method("_warning_button_pressed", &CodeTextEditor::_warning_button_pressed);
- ClassDB::bind_method("_warning_label_gui_input", &CodeTextEditor::_warning_label_gui_input);
ADD_SIGNAL(MethodInfo("validate_script"));
ADD_SIGNAL(MethodInfo("load_theme_settings"));
@@ -1702,7 +1696,7 @@ CodeTextEditor::CodeTextEditor() {
error_column = 0;
toggle_scripts_button = memnew(ToolButton);
- toggle_scripts_button->connect("pressed", this, "_toggle_scripts_pressed");
+ toggle_scripts_button->connect("pressed", callable_mp(this, &CodeTextEditor::_toggle_scripts_pressed));
status_bar->add_child(toggle_scripts_button);
toggle_scripts_button->hide();
@@ -1717,15 +1711,15 @@ CodeTextEditor::CodeTextEditor() {
scroll->add_child(error);
error->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
error->set_mouse_filter(MOUSE_FILTER_STOP);
- error->connect("gui_input", this, "_error_pressed");
- find_replace_bar->connect("error", error, "set_text");
+ error->connect("gui_input", callable_mp(this, &CodeTextEditor::_error_pressed));
+ find_replace_bar->connect("error", callable_mp(error, &Label::set_text));
// Warnings
warning_button = memnew(ToolButton);
status_bar->add_child(warning_button);
warning_button->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
warning_button->set_default_cursor_shape(CURSOR_POINTING_HAND);
- warning_button->connect("pressed", this, "_warning_button_pressed");
+ warning_button->connect("pressed", callable_mp(this, &CodeTextEditor::_warning_button_pressed));
warning_button->set_tooltip(TTR("Warnings"));
warning_count_label = memnew(Label);
@@ -1737,7 +1731,7 @@ CodeTextEditor::CodeTextEditor() {
warning_count_label->set_tooltip(TTR("Warnings"));
warning_count_label->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("warning_color", "Editor"));
warning_count_label->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
- warning_count_label->connect("gui_input", this, "_warning_label_gui_input");
+ warning_count_label->connect("gui_input", callable_mp(this, &CodeTextEditor::_warning_label_gui_input));
is_warnings_panel_opened = false;
set_warning_nb(0);
@@ -1750,10 +1744,10 @@ CodeTextEditor::CodeTextEditor() {
line_and_col_txt->set_tooltip(TTR("Line and column numbers."));
line_and_col_txt->set_mouse_filter(MOUSE_FILTER_STOP);
- text_editor->connect("gui_input", this, "_text_editor_gui_input");
- text_editor->connect("cursor_changed", this, "_line_col_changed");
- text_editor->connect("text_changed", this, "_text_changed");
- text_editor->connect("request_completion", this, "_complete_request");
+ text_editor->connect("gui_input", callable_mp(this, &CodeTextEditor::_text_editor_gui_input));
+ text_editor->connect("cursor_changed", callable_mp(this, &CodeTextEditor::_line_col_changed));
+ text_editor->connect("text_changed", callable_mp(this, &CodeTextEditor::_text_changed));
+ text_editor->connect("request_completion", callable_mp(this, &CodeTextEditor::_complete_request));
Vector<String> cs;
cs.push_back(".");
cs.push_back(",");
@@ -1761,9 +1755,9 @@ CodeTextEditor::CodeTextEditor() {
cs.push_back("=");
cs.push_back("$");
text_editor->set_completion(true, cs);
- idle->connect("timeout", this, "_text_changed_idle_timeout");
+ idle->connect("timeout", callable_mp(this, &CodeTextEditor::_text_changed_idle_timeout));
- code_complete_timer->connect("timeout", this, "_code_complete_timer_timeout");
+ code_complete_timer->connect("timeout", callable_mp(this, &CodeTextEditor::_code_complete_timer_timeout));
font_resize_val = 0;
font_size = EditorSettings::get_singleton()->get("interface/editor/code_font_size");
@@ -1771,7 +1765,7 @@ CodeTextEditor::CodeTextEditor() {
add_child(font_resize_timer);
font_resize_timer->set_one_shot(true);
font_resize_timer->set_wait_time(0.07);
- font_resize_timer->connect("timeout", this, "_font_resize_timeout");
+ font_resize_timer->connect("timeout", callable_mp(this, &CodeTextEditor::_font_resize_timeout));
- EditorSettings::get_singleton()->connect("settings_changed", this, "_on_settings_change");
+ EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &CodeTextEditor::_on_settings_change));
}
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp
index 231173e459..cf39abdc53 100644
--- a/editor/collada/collada.cpp
+++ b/editor/collada/collada.cpp
@@ -2194,7 +2194,11 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
ERR_CONTINUE(!state.scene_map.has(nodeid)); //weird, it should have it...
- NodeJoint *nj = SAFE_CAST<NodeJoint *>(state.scene_map[nodeid]);
+#ifdef NO_SAFE_CAST
+ NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
+#else
+ NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
+#endif
ERR_CONTINUE(!nj); //broken collada
ERR_CONTINUE(!nj->owner); //weird, node should have a skeleton owner
@@ -2366,7 +2370,11 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
String nodeid = ng->skeletons[0];
ERR_FAIL_COND_V(!state.scene_map.has(nodeid), false); //weird, it should have it...
- NodeJoint *nj = SAFE_CAST<NodeJoint *>(state.scene_map[nodeid]);
+#ifdef NO_SAFE_CAST
+ NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
+#else
+ NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
+#endif
ERR_FAIL_COND_V(!nj, false);
ERR_FAIL_COND_V(!nj->owner, false); //weird, node should have a skeleton owner
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 7e283bb27f..eea92fb7ed 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -119,6 +119,9 @@ void ConnectDialog::ok_pressed() {
return;
}
Node *target = tree->get_selected();
+ if (!target) {
+ return; // Nothing selected in the tree, not an error.
+ }
if (target->get_script().is_null()) {
if (!target->has_method(dst_method->get_text())) {
error->set_text(TTR("Target method not found. Specify a valid method or attach a script to the target node."));
@@ -131,10 +134,17 @@ void ConnectDialog::ok_pressed() {
}
void ConnectDialog::_cancel_pressed() {
-
hide();
}
+void ConnectDialog::_item_activated() {
+ _ok_pressed(); // From AcceptDialog.
+}
+
+void ConnectDialog::_text_entered(const String &p_text) {
+ _ok_pressed(); // From AcceptDialog.
+}
+
/*
* Called each time a target node is selected within the target node tree.
*/
@@ -150,16 +160,6 @@ void ConnectDialog::_tree_node_selected() {
}
/*
- * Called each time a target node is activated within the target node tree.
- */
-void ConnectDialog::_tree_item_activated() {
-
- if (!get_ok()->is_disabled()) {
- get_ok()->emit_signal("pressed");
- }
-}
-
-/*
* Adds a new parameter bind to connection.
*/
void ConnectDialog::_add_bind() {
@@ -173,8 +173,9 @@ void ConnectDialog::_add_bind() {
switch (vt) {
case Variant::BOOL: value = false; break;
case Variant::INT: value = 0; break;
- case Variant::REAL: value = 0.0; break;
+ case Variant::FLOAT: value = 0.0; break;
case Variant::STRING: value = ""; break;
+ case Variant::STRING_NAME: value = ""; break;
case Variant::VECTOR2: value = Vector2(); break;
case Variant::RECT2: value = Rect2(); break;
case Variant::VECTOR3: value = Vector3(); break;
@@ -240,12 +241,7 @@ void ConnectDialog::_notification(int p_what) {
void ConnectDialog::_bind_methods() {
- ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed);
ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed);
- ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected);
- ClassDB::bind_method("_tree_item_activated", &ConnectDialog::_tree_item_activated);
- ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
- ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
ClassDB::bind_method("_update_ok_enabled", &ConnectDialog::_update_ok_enabled);
ADD_SIGNAL(MethodInfo("connected"));
@@ -312,7 +308,7 @@ bool ConnectDialog::is_editing() const {
* If creating a connection from scratch, sensible defaults are used.
* If editing an existing connection, previous data is retained.
*/
-void ConnectDialog::init(Connection c, bool bEdit) {
+void ConnectDialog::init(ConnectionData c, bool bEdit) {
set_hide_on_ok(false);
@@ -397,8 +393,8 @@ ConnectDialog::ConnectDialog() {
tree = memnew(SceneTreeEditor(false));
tree->set_connecting_signal(true);
- tree->get_scene_tree()->connect("item_activated", this, "_tree_item_activated");
- tree->connect("node_selected", this, "_tree_node_selected");
+ tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated));
+ tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected));
tree->set_connect_to_script_mode(true);
Node *mc = vbc_left->add_margin_child(TTR("Connect to Script:"), tree, true);
@@ -421,8 +417,9 @@ ConnectDialog::ConnectDialog() {
add_bind_hb->add_child(type_list);
type_list->add_item("bool", Variant::BOOL);
type_list->add_item("int", Variant::INT);
- type_list->add_item("real", Variant::REAL);
+ type_list->add_item("real", Variant::FLOAT);
type_list->add_item("String", Variant::STRING);
+ type_list->add_item("StringName", Variant::STRING_NAME);
type_list->add_item("Vector2", Variant::VECTOR2);
type_list->add_item("Rect2", Variant::RECT2);
type_list->add_item("Vector3", Variant::VECTOR3);
@@ -437,12 +434,12 @@ ConnectDialog::ConnectDialog() {
Button *add_bind = memnew(Button);
add_bind->set_text(TTR("Add"));
add_bind_hb->add_child(add_bind);
- add_bind->connect("pressed", this, "_add_bind");
+ add_bind->connect("pressed", callable_mp(this, &ConnectDialog::_add_bind));
Button *del_bind = memnew(Button);
del_bind->set_text(TTR("Remove"));
add_bind_hb->add_child(del_bind);
- del_bind->connect("pressed", this, "_remove_bind");
+ del_bind->connect("pressed", callable_mp(this, &ConnectDialog::_remove_bind));
vbc_right->add_margin_child(TTR("Add Extra Call Argument:"), add_bind_hb);
@@ -455,13 +452,13 @@ ConnectDialog::ConnectDialog() {
dst_method = memnew(LineEdit);
dst_method->set_h_size_flags(SIZE_EXPAND_FILL);
- dst_method->connect("text_entered", this, "_builtin_text_entered");
+ dst_method->connect("text_entered", callable_mp(this, &ConnectDialog::_text_entered));
dstm_hb->add_child(dst_method);
advanced = memnew(CheckButton);
dstm_hb->add_child(advanced);
advanced->set_text(TTR("Advanced"));
- advanced->connect("pressed", this, "_advanced_pressed");
+ advanced->connect("pressed", callable_mp(this, &ConnectDialog::_advanced_pressed));
// Add spacing so the tree and inspector are the same size.
Control *spacing = memnew(Control);
@@ -508,7 +505,6 @@ Control *ConnectionsDockTree::make_custom_tooltip(const String &p_text) const {
String text = TTR("Signal:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]";
text += p_text.get_slice("::", 1).strip_edges() + "\n";
text += p_text.get_slice("::", 2).strip_edges();
- help_bit->set_text(text);
help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
return help_bit;
}
@@ -533,7 +529,7 @@ void ConnectionsDock::_make_or_edit_connection() {
Node *target = selectedNode->get_node(dst_path);
ERR_FAIL_COND(!target);
- Connection cToMake;
+ ConnectDialog::ConnectionData cToMake;
cToMake.source = connect_dialog->get_source();
cToMake.target = target;
cToMake.signal = connect_dialog->get_signal_name();
@@ -563,12 +559,12 @@ void ConnectionsDock::_make_or_edit_connection() {
add_script_function = !found_inherited_function;
}
- PoolStringArray script_function_args;
+ PackedStringArray script_function_args;
if (add_script_function) {
// Pick up args here before "it" is deleted by update_tree.
script_function_args = it->get_metadata(0).operator Dictionary()["args"];
for (int i = 0; i < cToMake.binds.size(); i++) {
- script_function_args.append("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type()));
+ script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type()));
}
}
@@ -593,7 +589,7 @@ void ConnectionsDock::_make_or_edit_connection() {
/*
* Creates single connection w/ undo-redo functionality.
*/
-void ConnectionsDock::_connect(Connection cToMake) {
+void ConnectionsDock::_connect(ConnectDialog::ConnectionData cToMake) {
Node *source = static_cast<Node *>(cToMake.source);
Node *target = static_cast<Node *>(cToMake.target);
@@ -603,8 +599,10 @@ void ConnectionsDock::_connect(Connection cToMake) {
undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(cToMake.signal), String(cToMake.method)));
- undo_redo->add_do_method(source, "connect", cToMake.signal, target, cToMake.method, cToMake.binds, cToMake.flags);
- undo_redo->add_undo_method(source, "disconnect", cToMake.signal, target, cToMake.method);
+ Callable c(target, cToMake.method);
+
+ undo_redo->add_do_method(source, "connect", cToMake.signal, c, cToMake.binds, cToMake.flags);
+ undo_redo->add_undo_method(source, "disconnect", cToMake.signal, c);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
@@ -618,13 +616,15 @@ void ConnectionsDock::_connect(Connection cToMake) {
*/
void ConnectionsDock::_disconnect(TreeItem &item) {
- Connection c = item.get_metadata(0);
+ Connection cd = item.get_metadata(0);
+ ConnectDialog::ConnectionData c = cd;
+
ERR_FAIL_COND(c.source != selectedNode); // Shouldn't happen but... Bugcheck.
undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method));
- undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
- undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
+ undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method));
+ undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
@@ -649,9 +649,10 @@ void ConnectionsDock::_disconnect_all() {
undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName));
while (child) {
- Connection c = child->get_metadata(0);
- undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
- undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
+ Connection cd = child->get_metadata(0);
+ ConnectDialog::ConnectionData c = cd;
+ undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method));
+ undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags);
child = child->get_next();
}
@@ -728,7 +729,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
StringName dst_method = "_on_" + midname + "_" + signal;
- Connection c;
+ ConnectDialog::ConnectionData c;
c.source = selectedNode;
c.signal = StringName(signalname);
c.target = dst_node;
@@ -741,7 +742,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
/*
* Open connection dialog with Connection data to EDIT an existing connection.
*/
-void ConnectionsDock::_open_connection_dialog(Connection cToEdit) {
+void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData cToEdit) {
Node *src = static_cast<Node *>(cToEdit.source);
Node *dst = static_cast<Node *>(cToEdit.target);
@@ -761,7 +762,8 @@ void ConnectionsDock::_go_to_script(TreeItem &item) {
if (_is_item_signal(item))
return;
- Connection c = item.get_metadata(0);
+ Connection cd = item.get_metadata(0);
+ ConnectDialog::ConnectionData c = cd;
ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck
if (!c.target)
@@ -866,15 +868,6 @@ void ConnectionsDock::_notification(int p_what) {
void ConnectionsDock::_bind_methods() {
- ClassDB::bind_method("_make_or_edit_connection", &ConnectionsDock::_make_or_edit_connection);
- ClassDB::bind_method("_disconnect_all", &ConnectionsDock::_disconnect_all);
- ClassDB::bind_method("_tree_item_selected", &ConnectionsDock::_tree_item_selected);
- ClassDB::bind_method("_tree_item_activated", &ConnectionsDock::_tree_item_activated);
- ClassDB::bind_method("_handle_signal_menu_option", &ConnectionsDock::_handle_signal_menu_option);
- ClassDB::bind_method("_handle_slot_menu_option", &ConnectionsDock::_handle_slot_menu_option);
- ClassDB::bind_method("_rmb_pressed", &ConnectionsDock::_rmb_pressed);
- ClassDB::bind_method("_close", &ConnectionsDock::_close);
- ClassDB::bind_method("_connect_pressed", &ConnectionsDock::_connect_pressed);
ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree);
}
@@ -951,7 +944,7 @@ void ConnectionsDock::update_tree() {
StringName signal_name = mi.name;
String signaldesc = "(";
- PoolStringArray argnames;
+ PackedStringArray argnames;
if (mi.arguments.size()) {
for (int i = 0; i < mi.arguments.size(); i++) {
@@ -1022,9 +1015,10 @@ void ConnectionsDock::update_tree() {
for (List<Object::Connection>::Element *F = connections.front(); F; F = F->next()) {
- Object::Connection &c = F->get();
- if (!(c.flags & CONNECT_PERSIST))
+ Connection cn = F->get();
+ if (!(cn.flags & CONNECT_PERSIST))
continue;
+ ConnectDialog::ConnectionData c = cn;
Node *target = Object::cast_to<Node>(c.target);
if (!target)
@@ -1049,7 +1043,8 @@ void ConnectionsDock::update_tree() {
TreeItem *item2 = tree->create_item(item);
item2->set_text(0, path);
- item2->set_metadata(0, c);
+ Connection cd = c;
+ item2->set_metadata(0, cd);
item2->set_icon(0, get_icon("Slot", "EditorIcons"));
}
}
@@ -1085,7 +1080,7 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
vbc->add_child(hb);
hb->add_spacer();
hb->add_child(connect_button);
- connect_button->connect("pressed", this, "_connect_pressed");
+ connect_button->connect("pressed", callable_mp(this, &ConnectionsDock::_connect_pressed));
connect_dialog = memnew(ConnectDialog);
connect_dialog->set_as_toplevel(true);
@@ -1094,26 +1089,26 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
disconnect_all_dialog = memnew(ConfirmationDialog);
disconnect_all_dialog->set_as_toplevel(true);
add_child(disconnect_all_dialog);
- disconnect_all_dialog->connect("confirmed", this, "_disconnect_all");
+ disconnect_all_dialog->connect("confirmed", callable_mp(this, &ConnectionsDock::_disconnect_all));
disconnect_all_dialog->set_text(TTR("Are you sure you want to remove all connections from this signal?"));
signal_menu = memnew(PopupMenu);
add_child(signal_menu);
- signal_menu->connect("id_pressed", this, "_handle_signal_menu_option");
+ signal_menu->connect("id_pressed", callable_mp(this, &ConnectionsDock::_handle_signal_menu_option));
signal_menu->add_item(TTR("Connect..."), CONNECT);
signal_menu->add_item(TTR("Disconnect All"), DISCONNECT_ALL);
slot_menu = memnew(PopupMenu);
add_child(slot_menu);
- slot_menu->connect("id_pressed", this, "_handle_slot_menu_option");
+ slot_menu->connect("id_pressed", callable_mp(this, &ConnectionsDock::_handle_slot_menu_option));
slot_menu->add_item(TTR("Edit..."), EDIT);
slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT);
slot_menu->add_item(TTR("Disconnect"), DISCONNECT);
- connect_dialog->connect("connected", this, "_make_or_edit_connection");
- tree->connect("item_selected", this, "_tree_item_selected");
- tree->connect("item_activated", this, "_tree_item_activated");
- tree->connect("item_rmb_selected", this, "_rmb_pressed");
+ connect_dialog->connect("connected", callable_mp(this, &ConnectionsDock::_make_or_edit_connection));
+ tree->connect("item_selected", callable_mp(this, &ConnectionsDock::_tree_item_selected));
+ tree->connect("item_activated", callable_mp(this, &ConnectionsDock::_tree_item_activated));
+ tree->connect("item_rmb_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed));
add_constant_override("separation", 3 * EDSCALE);
}
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index c30413953a..988a8a1271 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -53,6 +53,36 @@ class ConnectDialog : public ConfirmationDialog {
GDCLASS(ConnectDialog, ConfirmationDialog);
+public:
+ struct ConnectionData {
+ Node *source = nullptr;
+ Node *target = nullptr;
+ StringName signal;
+ StringName method;
+ uint32_t flags = 0;
+ Vector<Variant> binds;
+
+ ConnectionData() {
+ }
+ ConnectionData(const Connection &p_connection) {
+ source = Object::cast_to<Node>(p_connection.signal.get_object());
+ signal = p_connection.signal.get_name();
+ target = Object::cast_to<Node>(p_connection.callable.get_object());
+ method = p_connection.callable.get_method();
+ flags = p_connection.flags;
+ binds = p_connection.binds;
+ }
+ operator Connection() {
+ Connection c;
+ c.signal = ::Signal(source, signal);
+ c.callable = Callable(target, method);
+ c.flags = flags;
+ c.binds = binds;
+ return c;
+ }
+ };
+
+private:
Label *connect_to_label;
LineEdit *from_signal;
Node *source;
@@ -75,8 +105,9 @@ class ConnectDialog : public ConfirmationDialog {
void ok_pressed();
void _cancel_pressed();
+ void _item_activated();
+ void _text_entered(const String &_text);
void _tree_node_selected();
- void _tree_item_activated();
void _add_bind();
void _remove_bind();
void _advanced_pressed();
@@ -99,7 +130,7 @@ public:
bool get_oneshot() const;
bool is_editing() const;
- void init(Connection c, bool bEdit = false);
+ void init(ConnectionData c, bool bEdit = false);
void popup_dialog(const String &p_for_signal);
ConnectDialog();
@@ -145,7 +176,7 @@ class ConnectionsDock : public VBoxContainer {
Map<StringName, Map<StringName, String> > descr_cache;
void _make_or_edit_connection();
- void _connect(Connection cToMake);
+ void _connect(ConnectDialog::ConnectionData cToMake);
void _disconnect(TreeItem &item);
void _disconnect_all();
@@ -154,7 +185,7 @@ class ConnectionsDock : public VBoxContainer {
bool _is_item_signal(TreeItem &item);
void _open_connection_dialog(TreeItem &item);
- void _open_connection_dialog(Connection cToEdit);
+ void _open_connection_dialog(ConnectDialog::ConnectionData cToEdit);
void _go_to_script(TreeItem &item);
void _handle_signal_menu_option(int option);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 4adb3844bc..3e09a9a760 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -127,10 +127,10 @@ void CreateDialog::_text_changed(const String &p_newtext) {
void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
- if (k.is_valid() && (k->get_scancode() == KEY_UP ||
- k->get_scancode() == KEY_DOWN ||
- k->get_scancode() == KEY_PAGEUP ||
- k->get_scancode() == KEY_PAGEDOWN)) {
+ if (k.is_valid() && (k->get_keycode() == KEY_UP ||
+ k->get_keycode() == KEY_DOWN ||
+ k->get_keycode() == KEY_PAGEUP ||
+ k->get_keycode() == KEY_PAGEDOWN)) {
search_options->call("_gui_input", k);
search_box->accept_event();
@@ -459,13 +459,13 @@ void CreateDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_confirmed");
+ connect("confirmed", callable_mp(this, &CreateDialog::_confirmed));
search_box->set_right_icon(get_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
favorite->set_icon(get_icon("Favorites", "EditorIcons"));
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", this, "_confirmed");
+ disconnect("confirmed", callable_mp(this, &CreateDialog::_confirmed));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible_in_tree()) {
@@ -561,6 +561,10 @@ void CreateDialog::_item_selected() {
get_ok()->set_disabled(false);
}
+void CreateDialog::_hide_requested() {
+ _closed(); // From WindowDialog.
+}
+
void CreateDialog::_favorite_toggled() {
TreeItem *item = search_options->get_selected();
@@ -725,15 +729,6 @@ void CreateDialog::_save_and_update_favorite_list() {
void CreateDialog::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_text_changed"), &CreateDialog::_text_changed);
- ClassDB::bind_method(D_METHOD("_confirmed"), &CreateDialog::_confirmed);
- ClassDB::bind_method(D_METHOD("_sbox_input"), &CreateDialog::_sbox_input);
- ClassDB::bind_method(D_METHOD("_item_selected"), &CreateDialog::_item_selected);
- ClassDB::bind_method(D_METHOD("_favorite_toggled"), &CreateDialog::_favorite_toggled);
- ClassDB::bind_method(D_METHOD("_history_selected"), &CreateDialog::_history_selected);
- ClassDB::bind_method(D_METHOD("_favorite_selected"), &CreateDialog::_favorite_selected);
- ClassDB::bind_method(D_METHOD("_history_activated"), &CreateDialog::_history_activated);
- ClassDB::bind_method(D_METHOD("_favorite_activated"), &CreateDialog::_favorite_activated);
ClassDB::bind_method(D_METHOD("_save_and_update_favorite_list"), &CreateDialog::_save_and_update_favorite_list);
ClassDB::bind_method("get_drag_data_fw", &CreateDialog::get_drag_data_fw);
@@ -766,8 +761,8 @@ CreateDialog::CreateDialog() {
favorites->set_hide_root(true);
favorites->set_hide_folding(true);
favorites->set_allow_reselect(true);
- favorites->connect("cell_selected", this, "_favorite_selected");
- favorites->connect("item_activated", this, "_favorite_activated");
+ favorites->connect("cell_selected", callable_mp(this, &CreateDialog::_favorite_selected));
+ favorites->connect("item_activated", callable_mp(this, &CreateDialog::_favorite_activated));
favorites->set_drag_forwarding(this);
favorites->add_constant_override("draw_guides", 1);
@@ -781,8 +776,8 @@ CreateDialog::CreateDialog() {
recent->set_hide_root(true);
recent->set_hide_folding(true);
recent->set_allow_reselect(true);
- recent->connect("cell_selected", this, "_history_selected");
- recent->connect("item_activated", this, "_history_activated");
+ recent->connect("cell_selected", callable_mp(this, &CreateDialog::_history_selected));
+ recent->connect("item_activated", callable_mp(this, &CreateDialog::_history_activated));
recent->add_constant_override("draw_guides", 1);
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -797,23 +792,23 @@ CreateDialog::CreateDialog() {
favorite->set_flat(true);
favorite->set_toggle_mode(true);
search_hb->add_child(favorite);
- favorite->connect("pressed", this, "_favorite_toggled");
+ favorite->connect("pressed", callable_mp(this, &CreateDialog::_favorite_toggled));
vbc->add_margin_child(TTR("Search:"), search_hb);
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect("text_changed", callable_mp(this, &CreateDialog::_text_changed));
+ search_box->connect("gui_input", callable_mp(this, &CreateDialog::_sbox_input));
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
get_ok()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
- search_options->connect("item_activated", this, "_confirmed");
- search_options->connect("cell_selected", this, "_item_selected");
+ search_options->connect("item_activated", callable_mp(this, &CreateDialog::_confirmed));
+ search_options->connect("cell_selected", callable_mp(this, &CreateDialog::_item_selected));
base_type = "Object";
preferred_search_result_type = "";
help_bit = memnew(EditorHelpBit);
vbc->add_margin_child(TTR("Description:"), help_bit);
- help_bit->connect("request_hide", this, "_closed");
+ help_bit->connect("request_hide", callable_mp(this, &CreateDialog::_hide_requested));
type_blacklist.insert("PluginScript"); // PluginScript must be initialized before use, which is not possible here
type_blacklist.insert("ScriptCreateDialog"); // This is an exposed editor Node that doesn't have an Editor prefix.
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index a807e50f65..f2e2eb1b04 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -60,6 +60,7 @@ class CreateDialog : public ConfirmationDialog {
Set<StringName> type_blacklist;
void _item_selected();
+ void _hide_requested();
void _update_search();
void _update_favorite_list();
diff --git a/editor/debugger/SCsub b/editor/debugger/SCsub
new file mode 100644
index 0000000000..2b1e889fb0
--- /dev/null
+++ b/editor/debugger/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.editor_sources, "*.cpp")
diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp
new file mode 100644
index 0000000000..9587daf93e
--- /dev/null
+++ b/editor/debugger/editor_debugger_inspector.cpp
@@ -0,0 +1,276 @@
+/*************************************************************************/
+/* editor_debugger_inspector.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_inspector.h"
+
+#include "core/debugger/debugger_marshalls.h"
+#include "core/io/marshalls.h"
+#include "editor/editor_node.h"
+#include "scene/debugger/scene_debugger.h"
+
+bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) {
+
+ if (!editable || !prop_values.has(p_name) || String(p_name).begins_with("Constants/"))
+ return false;
+
+ prop_values[p_name] = p_value;
+ emit_signal("value_edited", remote_object_id, p_name, p_value);
+ return true;
+}
+
+bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const {
+
+ if (!prop_values.has(p_name))
+ return false;
+
+ r_ret = prop_values[p_name];
+ return true;
+}
+
+void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ p_list->clear(); //sorry, no want category
+ for (const List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
+ p_list->push_back(E->get());
+ }
+}
+
+String EditorDebuggerRemoteObject::get_title() {
+ if (remote_object_id.is_valid())
+ return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id);
+ else
+ return "<null>";
+}
+
+Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) {
+ Variant var;
+ _get(p_name, var);
+ return var;
+}
+
+void EditorDebuggerRemoteObject::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_title"), &EditorDebuggerRemoteObject::get_title);
+ ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant);
+ ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear);
+ ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id);
+
+ ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
+}
+
+EditorDebuggerInspector::EditorDebuggerInspector() {
+ variables = memnew(EditorDebuggerRemoteObject);
+ variables->editable = false;
+}
+
+EditorDebuggerInspector::~EditorDebuggerInspector() {
+ clear_cache();
+ memdelete(variables);
+}
+
+void EditorDebuggerInspector::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("object_edited", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
+ ADD_SIGNAL(MethodInfo("object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
+}
+
+void EditorDebuggerInspector::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE:
+ connect("object_id_selected", callable_mp(this, &EditorDebuggerInspector::_object_selected));
+ break;
+ case NOTIFICATION_ENTER_TREE:
+ edit(variables);
+ break;
+ default:
+ break;
+ }
+}
+
+void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
+
+ emit_signal("object_edited", p_id, p_prop, p_value);
+}
+
+void EditorDebuggerInspector::_object_selected(ObjectID p_object) {
+
+ emit_signal("object_selected", p_object);
+}
+
+ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
+ EditorDebuggerRemoteObject *debugObj = NULL;
+
+ SceneDebuggerObject obj;
+ obj.deserialize(p_arr);
+ ERR_FAIL_COND_V(obj.id.is_null(), ObjectID());
+
+ if (remote_objects.has(obj.id)) {
+ debugObj = remote_objects[obj.id];
+ } else {
+ debugObj = memnew(EditorDebuggerRemoteObject);
+ debugObj->remote_object_id = obj.id;
+ debugObj->type_name = obj.class_name;
+ remote_objects[obj.id] = debugObj;
+ debugObj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited));
+ }
+
+ int old_prop_size = debugObj->prop_list.size();
+
+ debugObj->prop_list.clear();
+ int new_props_added = 0;
+ Set<String> changed;
+ for (int i = 0; i < obj.properties.size(); i++) {
+
+ PropertyInfo &pinfo = obj.properties[i].first;
+ Variant &var = obj.properties[i].second;
+
+ if (pinfo.type == Variant::OBJECT) {
+ if (var.get_type() == Variant::STRING) {
+ String path = var;
+ if (path.find("::") != -1) {
+ // built-in resource
+ String base_path = path.get_slice("::", 0);
+ if (ResourceLoader::get_resource_type(base_path) == "PackedScene") {
+ if (!EditorNode::get_singleton()->is_scene_open(base_path)) {
+ EditorNode::get_singleton()->load_scene(base_path);
+ }
+ } else {
+ EditorNode::get_singleton()->load_resource(base_path);
+ }
+ }
+ var = ResourceLoader::load(path);
+
+ if (pinfo.hint_string == "Script") {
+ if (debugObj->get_script() != var) {
+ debugObj->set_script(REF());
+ Ref<Script> script(var);
+ if (!script.is_null()) {
+ ScriptInstance *script_instance = script->placeholder_instance_create(debugObj);
+ debugObj->set_script_and_instance(var, script_instance);
+ }
+ }
+ }
+ }
+ }
+
+ //always add the property, since props may have been added or removed
+ debugObj->prop_list.push_back(pinfo);
+
+ if (!debugObj->prop_values.has(pinfo.name)) {
+ new_props_added++;
+ debugObj->prop_values[pinfo.name] = var;
+ } else {
+
+ if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debugObj->prop_values[pinfo.name], var))) {
+ debugObj->prop_values[pinfo.name] = var;
+ changed.insert(pinfo.name);
+ }
+ }
+ }
+
+ if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
+ //only some may have changed, if so, then update those, if exist
+ for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
+ emit_signal("object_property_updated", debugObj->remote_object_id, E->get());
+ }
+ } else {
+ //full update, because props were added or removed
+ debugObj->update();
+ }
+ return obj.id;
+}
+
+void EditorDebuggerInspector::clear_cache() {
+ for (Map<ObjectID, EditorDebuggerRemoteObject *>::Element *E = remote_objects.front(); E; E = E->next()) {
+ EditorNode *editor = EditorNode::get_singleton();
+ if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) {
+ editor->push_item(NULL);
+ }
+ memdelete(E->value());
+ }
+ remote_objects.clear();
+}
+
+Object *EditorDebuggerInspector::get_object(ObjectID p_id) {
+ if (remote_objects.has(p_id))
+ return remote_objects[p_id];
+ return NULL;
+}
+
+void EditorDebuggerInspector::add_stack_variable(const Array &p_array) {
+
+ DebuggerMarshalls::ScriptStackVariable var;
+ var.deserialize(p_array);
+ String n = var.name;
+ Variant v = var.value;
+
+ PropertyHint h = PROPERTY_HINT_NONE;
+ String hs = String();
+
+ if (v.get_type() == Variant::OBJECT) {
+ v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
+ h = PROPERTY_HINT_OBJECT_ID;
+ hs = "Object";
+ }
+ String type;
+ switch (var.type) {
+ case 0:
+ type = "Locals/";
+ break;
+ case 1:
+ type = "Members/";
+ break;
+ case 2:
+ type = "Globals/";
+ break;
+ default:
+ type = "Unknown/";
+ }
+
+ PropertyInfo pinfo;
+ pinfo.name = type + n;
+ pinfo.type = v.get_type();
+ pinfo.hint = h;
+ pinfo.hint_string = hs;
+
+ variables->prop_list.push_back(pinfo);
+ variables->prop_values[type + n] = v;
+ variables->update();
+ edit(variables);
+}
+
+void EditorDebuggerInspector::clear_stack_variables() {
+ variables->clear();
+ variables->update();
+}
+
+String EditorDebuggerInspector::get_stack_variable(const String &p_var) {
+ return variables->get_variant(p_var);
+}
diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h
new file mode 100644
index 0000000000..e1dfbefcf3
--- /dev/null
+++ b/editor/debugger/editor_debugger_inspector.h
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* editor_debugger_inspector.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_DEBUGGER_INSPECTOR_H
+#define EDITOR_DEBUGGER_INSPECTOR_H
+#include "editor/editor_inspector.h"
+
+class EditorDebuggerRemoteObject : public Object {
+
+ GDCLASS(EditorDebuggerRemoteObject, Object);
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ static void _bind_methods();
+
+public:
+ bool editable = false;
+ ObjectID remote_object_id;
+ String type_name;
+ List<PropertyInfo> prop_list;
+ Map<StringName, Variant> prop_values;
+
+ ObjectID get_remote_object_id() { return remote_object_id; };
+ String get_title();
+
+ Variant get_variant(const StringName &p_name);
+
+ void clear() {
+ prop_list.clear();
+ prop_values.clear();
+ }
+
+ void update() { _change_notify(); }
+
+ EditorDebuggerRemoteObject(){};
+};
+
+class EditorDebuggerInspector : public EditorInspector {
+
+ GDCLASS(EditorDebuggerInspector, EditorInspector);
+
+private:
+ ObjectID inspected_object_id;
+ Map<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
+ EditorDebuggerRemoteObject *variables;
+
+ void _object_selected(ObjectID p_object);
+ void _object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ EditorDebuggerInspector();
+ ~EditorDebuggerInspector();
+
+ // Remote Object cache
+ ObjectID add_object(const Array &p_arr);
+ Object *get_object(ObjectID p_id);
+ void clear_cache();
+
+ // Stack Dump variables
+ String get_stack_variable(const String &p_var);
+ void add_stack_variable(const Array &p_arr);
+ void clear_stack_variables();
+};
+
+#endif // EDITOR_DEBUGGER_INSPECTOR_H
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
new file mode 100644
index 0000000000..f4a8102b79
--- /dev/null
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -0,0 +1,601 @@
+/*************************************************************************/
+/* editor_debugger_node.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_node.h"
+
+#include "editor/debugger/editor_debugger_tree.h"
+#include "editor/debugger/script_editor_debugger.h"
+#include "editor/editor_log.h"
+#include "editor/editor_node.h"
+#include "editor/plugins/script_editor_plugin.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/tab_container.h"
+
+template <typename Func>
+void _for_all(TabContainer *p_node, const Func &p_func) {
+ for (int i = 0; i < p_node->get_tab_count(); i++) {
+ ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
+ ERR_FAIL_COND(!dbg);
+ p_func(dbg);
+ }
+}
+
+EditorDebuggerNode *EditorDebuggerNode::singleton = NULL;
+
+EditorDebuggerNode::EditorDebuggerNode() {
+ if (!singleton)
+ singleton = this;
+
+ add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
+ add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
+
+ tabs = memnew(TabContainer);
+ tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->set_tabs_visible(false);
+ tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
+ add_child(tabs);
+
+ Ref<StyleBoxEmpty> empty;
+ empty.instance();
+ tabs->add_style_override("panel", empty);
+
+ auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
+ _add_debugger();
+
+ // Remote scene tree
+ remote_scene_tree = memnew(EditorDebuggerTree);
+ remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested));
+ remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
+ EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(remote_scene_tree);
+ EditorNode::get_singleton()->get_scene_tree_dock()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
+
+ remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
+ inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
+
+ EditorNode *editor = EditorNode::get_singleton();
+ editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
+ editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
+ editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
+ ScriptEditorDebugger *node = memnew(ScriptEditorDebugger(EditorNode::get_singleton()));
+
+ int id = tabs->get_tab_count();
+ node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop), varray(id));
+ node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped), varray(id));
+ node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected), varray(id));
+ node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected), varray(id));
+ node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
+ node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked), varray(id));
+ node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated), varray(id));
+ node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated), varray(id));
+ node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated), varray(id));
+ node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested), varray(id));
+
+ if (tabs->get_tab_count() > 0) {
+ get_debugger(0)->clear_style();
+ }
+
+ tabs->add_child(node);
+
+ node->set_name("Session " + itos(tabs->get_tab_count()));
+ if (tabs->get_tab_count() > 1) {
+ node->clear_style();
+ tabs->set_tabs_visible(true);
+ tabs->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ }
+
+ return node;
+}
+
+void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
+ const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
+ ERR_FAIL_COND(!dbg);
+ if (dbg != get_current_debugger())
+ return;
+ _text_editor_stack_goto(dbg);
+}
+
+void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
+ Ref<Script> s = ResourceLoader::load(p_file);
+ emit_signal("goto_script_line", s, p_line - 1);
+}
+
+void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
+ const String file = p_debugger->get_stack_script_file();
+ if (file.empty())
+ return;
+ stack_script = ResourceLoader::load(file);
+ const int line = p_debugger->get_stack_script_line() - 1;
+ emit_signal("goto_script_line", stack_script, line);
+ emit_signal("set_execution", stack_script, line);
+ stack_script.unref(); // Why?!?
+}
+
+void EditorDebuggerNode::_bind_methods() {
+
+ // LiveDebug.
+ ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node);
+ ClassDB::bind_method("live_debug_instance_node", &EditorDebuggerNode::live_debug_instance_node);
+ ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node);
+ ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node);
+ ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node);
+ ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node);
+ ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node);
+
+ ADD_SIGNAL(MethodInfo("goto_script_line"));
+ ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
+ ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
+ ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
+}
+
+EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
+ return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_current()));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const {
+ return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(p_id));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const {
+ return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_current_tab()));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
+ return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
+}
+
+Error EditorDebuggerNode::start() {
+ stop();
+ if (EDITOR_GET("run/output/always_open_output_on_play")) {
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
+ } else {
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
+ }
+
+ server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create_default());
+ const Error err = server->start();
+ if (err != OK) {
+ return err;
+ }
+ set_process(true);
+ EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
+ return OK;
+}
+
+void EditorDebuggerNode::stop() {
+ if (server.is_valid()) {
+ server->stop();
+ EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
+ server.unref();
+ }
+ // Also close all debugging sessions.
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ if (dbg->is_session_active())
+ dbg->stop();
+ });
+ _break_state_changed();
+ if (hide_on_stop) {
+ if (is_visible_in_tree())
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ breakpoints.clear();
+ set_process(false);
+}
+
+void EditorDebuggerNode::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ EditorNode::get_singleton()->connect("play_pressed", callable_mp(this, &EditorDebuggerNode::start));
+ EditorNode::get_singleton()->connect("stop_pressed", callable_mp(this, &EditorDebuggerNode::stop));
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ EditorNode::get_singleton()->disconnect("play_pressed", callable_mp(this, &EditorDebuggerNode::start));
+ EditorNode::get_singleton()->disconnect("stop_pressed", callable_mp(this, &EditorDebuggerNode::stop));
+ } break;
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ if (tabs->get_tab_count() > 1) {
+ add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
+ add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
+
+ tabs->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ }
+ } break;
+ default:
+ break;
+ }
+
+ if (p_what != NOTIFICATION_PROCESS || !server.is_valid())
+ return;
+
+ if (!server.is_valid() || !server->is_active()) {
+ stop();
+ return;
+ }
+ server->poll();
+
+ // Errors and warnings
+ int error_count = 0;
+ int warning_count = 0;
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ error_count += dbg->get_error_count();
+ warning_count += dbg->get_warning_count();
+ });
+
+ if (error_count != last_error_count || warning_count != last_warning_count) {
+
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->update_tabs();
+ });
+
+ if (error_count == 0 && warning_count == 0) {
+ debugger_button->set_text(TTR("Debugger"));
+ debugger_button->set_icon(Ref<Texture2D>());
+ } else {
+ debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
+ if (error_count == 0) {
+ debugger_button->set_icon(get_icon("Warning", "EditorIcons"));
+ } else {
+ debugger_button->set_icon(get_icon("Error", "EditorIcons"));
+ }
+ }
+ last_error_count = error_count;
+ last_warning_count = warning_count;
+ }
+
+ // Remote scene tree update
+ remote_scene_tree_timeout -= get_process_delta_time();
+ if (remote_scene_tree_timeout < 0) {
+ remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
+ if (remote_scene_tree->is_visible_in_tree()) {
+ get_current_debugger()->request_remote_tree();
+ }
+ }
+
+ // Remote inspector update
+ inspect_edited_object_timeout -= get_process_delta_time();
+ if (inspect_edited_object_timeout < 0) {
+ inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ get_current_debugger()->request_remote_object(obj->remote_object_id);
+ }
+ }
+
+ // Take connections.
+ if (server->is_connection_available()) {
+ ScriptEditorDebugger *debugger = NULL;
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ if (debugger || dbg->is_session_active())
+ return;
+ debugger = dbg;
+ });
+ if (debugger == NULL) {
+ if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
+ debugger = _add_debugger();
+ } else {
+ // We already have too many sessions, disconnecting new clients to prevent them from hanging.
+ server->take_connection()->close();
+ return; // Can't add, stop here.
+ }
+ }
+
+ EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
+ // Switch to remote tree view if so desired.
+ auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
+ if (auto_switch_remote_scene_tree) {
+ EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
+ }
+ // Good to go.
+ EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons();
+ debugger->set_editor_remote_tree(remote_scene_tree);
+ debugger->start(server->take_connection());
+ // Send breakpoints.
+ for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) {
+ const Breakpoint &bp = E->key();
+ debugger->set_breakpoint(bp.source, bp.line, E->get());
+ } // Will arrive too late, how does the regular run work?
+
+ debugger->update_live_edit_root();
+ }
+}
+
+void EditorDebuggerNode::_debugger_stopped(int p_id) {
+ ScriptEditorDebugger *dbg = get_debugger(p_id);
+ ERR_FAIL_COND(!dbg);
+
+ bool found = false;
+ _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
+ if (p_debugger->is_session_active())
+ found = true;
+ });
+ if (!found) {
+ EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
+ EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
+ EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
+ EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
+ EditorNode::get_singleton()->notify_all_debug_sessions_exited();
+ }
+}
+
+void EditorDebuggerNode::_debugger_wants_stop(int p_id) {
+ // Ask editor to kill PID.
+ int pid = get_debugger(p_id)->get_remote_pid();
+ if (pid)
+ EditorNode::get_singleton()->call_deferred("stop_child_process", pid);
+}
+
+void EditorDebuggerNode::_debugger_changed(int p_tab) {
+ if (get_inspected_remote_object()) {
+ // Clear inspected object, you can only inspect objects in selected debugger.
+ // Hopefully, in the future, we will have one inspector per debugger.
+ EditorNode::get_singleton()->push_item(NULL);
+ }
+ if (remote_scene_tree->is_visible_in_tree()) {
+ get_current_debugger()->request_remote_tree();
+ }
+ if (get_current_debugger()->is_breaked()) {
+ _text_editor_stack_goto(get_current_debugger());
+ }
+}
+
+void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
+ script_menu = p_button;
+ script_menu->set_text(TTR("Debug"));
+ script_menu->set_switch_on_hover(true);
+ PopupMenu *p = script_menu->get_popup();
+ p->set_hide_on_window_lose_focus(true);
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
+ p->add_separator();
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
+ p->add_separator();
+ p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_SHOW_KEEP_OPEN);
+ p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
+ p->connect("id_pressed", callable_mp(this, &EditorDebuggerNode::_menu_option));
+
+ _break_state_changed();
+ script_menu->show();
+}
+
+void EditorDebuggerNode::_break_state_changed() {
+ const bool breaked = get_current_debugger()->is_breaked();
+ const bool can_debug = get_current_debugger()->is_debuggable();
+ if (breaked) // Show debugger.
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
+
+ // Update script menu.
+ if (!script_menu)
+ return;
+ PopupMenu *p = script_menu->get_popup();
+ p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
+ p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
+ p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
+ p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
+}
+
+void EditorDebuggerNode::_menu_option(int p_id) {
+ switch (p_id) {
+ case DEBUG_NEXT: {
+ debug_next();
+ } break;
+ case DEBUG_STEP: {
+ debug_step();
+ } break;
+ case DEBUG_BREAK: {
+ debug_break();
+ } break;
+ case DEBUG_CONTINUE: {
+ debug_continue();
+ } break;
+
+ case DEBUG_SHOW_KEEP_OPEN: {
+ bool visible = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN));
+ hide_on_stop = visible;
+ script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible);
+ } break;
+ case DEBUG_WITH_EXTERNAL_EDITOR: {
+ bool checked = !script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
+ debug_with_external_editor = checked;
+ script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), checked);
+ } break;
+ }
+}
+
+void EditorDebuggerNode::_paused() {
+ const bool paused = EditorNode::get_singleton()->get_pause_button()->is_pressed();
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ if (paused && !dbg->is_breaked()) {
+ dbg->debug_break();
+ } else if (!paused && dbg->is_breaked()) {
+ dbg->debug_continue();
+ }
+ });
+}
+
+void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, int p_debugger) {
+ if (get_current_debugger() != get_debugger(p_debugger)) {
+ if (!p_breaked)
+ return;
+ tabs->set_current_tab(p_debugger);
+ }
+ _break_state_changed();
+ EditorNode::get_singleton()->get_pause_button()->set_pressed(p_breaked);
+ emit_signal("breaked", p_breaked, p_can_debug);
+}
+
+bool EditorDebuggerNode::is_skip_breakpoints() const {
+ return get_default_debugger()->is_skip_breakpoints();
+}
+
+void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
+ breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->set_breakpoint(p_path, p_line, p_enabled);
+ });
+}
+
+void EditorDebuggerNode::reload_scripts() {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->reload_scripts();
+ });
+}
+
+void EditorDebuggerNode::debug_next() {
+ get_default_debugger()->debug_next();
+}
+
+void EditorDebuggerNode::debug_step() {
+ get_default_debugger()->debug_step();
+}
+
+void EditorDebuggerNode::debug_break() {
+ get_default_debugger()->debug_break();
+}
+
+void EditorDebuggerNode::debug_continue() {
+ get_default_debugger()->debug_continue();
+}
+
+String EditorDebuggerNode::get_var_value(const String &p_var) const {
+ return get_default_debugger()->get_var_value(p_var);
+}
+
+// LiveEdit/Inspector
+void EditorDebuggerNode::request_remote_tree() {
+ get_current_debugger()->request_remote_tree();
+}
+
+void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ remote_scene_tree->clear();
+ remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
+}
+
+void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ if (obj->remote_object_id == p_id)
+ return; // Already being edited
+ }
+
+ EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id));
+}
+
+void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ if (obj->remote_object_id != p_id)
+ return;
+ EditorNode::get_singleton()->get_inspector()->update_property(p_property);
+ }
+}
+
+void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests.
+ get_current_debugger()->request_remote_object(p_id);
+}
+
+void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ get_current_debugger()->save_node(p_id, p_file);
+}
+
+// Remote inspector/edit.
+void EditorDebuggerNode::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
+ if (!singleton)
+ return;
+ _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->_method_changed(p_base, p_name, VARIANT_ARG_PASS);
+ });
+}
+
+void EditorDebuggerNode::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
+ if (!singleton)
+ return;
+ _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->_property_changed(p_base, p_property, p_value);
+ });
+}
+
+// LiveDebug
+void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
+
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->set_live_debugging(p_enabled);
+ });
+}
+void EditorDebuggerNode::update_live_edit_root() {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->update_live_edit_root();
+ });
+}
+void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_create_node(p_parent, p_type, p_name);
+ });
+}
+void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_instance_node(p_parent, p_path, p_name);
+ });
+}
+void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_remove_node(p_at);
+ });
+}
+void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
+ });
+}
+void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
+ });
+}
+void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_duplicate_node(p_at, p_new_name);
+ });
+}
+void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
+ });
+}
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
new file mode 100644
index 0000000000..6181ccdb5f
--- /dev/null
+++ b/editor/debugger/editor_debugger_node.h
@@ -0,0 +1,190 @@
+/*************************************************************************/
+/* editor_debugger_node.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_DEBUGGER_NODE_H
+#define EDITOR_DEBUGGER_NODE_H
+
+#include "editor/debugger/editor_debugger_server.h"
+#include "scene/gui/margin_container.h"
+
+class Button;
+class EditorDebuggerTree;
+class EditorDebuggerRemoteObject;
+class MenuButton;
+class ScriptEditorDebugger;
+class TabContainer;
+
+class EditorDebuggerNode : public MarginContainer {
+
+ GDCLASS(EditorDebuggerNode, MarginContainer);
+
+public:
+ enum CameraOverride {
+ OVERRIDE_NONE,
+ OVERRIDE_2D,
+ OVERRIDE_3D_1, // 3D Viewport 1
+ OVERRIDE_3D_2, // 3D Viewport 2
+ OVERRIDE_3D_3, // 3D Viewport 3
+ OVERRIDE_3D_4 // 3D Viewport 4
+ };
+
+private:
+ enum Options {
+ DEBUG_NEXT,
+ DEBUG_STEP,
+ DEBUG_BREAK,
+ DEBUG_CONTINUE,
+ DEBUG_SHOW_KEEP_OPEN,
+ DEBUG_WITH_EXTERNAL_EDITOR,
+ };
+
+ class Breakpoint {
+ public:
+ String source;
+ int line = 0;
+
+ bool operator<(const Breakpoint &p_b) const {
+ if (line == p_b.line)
+ return source < p_b.source;
+ return line < p_b.line;
+ }
+
+ Breakpoint(){};
+
+ Breakpoint(const String &p_source, int p_line) {
+ line = p_line;
+ source = p_source;
+ }
+ };
+
+ Ref<EditorDebuggerServer> server;
+ TabContainer *tabs = NULL;
+ Button *debugger_button = NULL;
+ MenuButton *script_menu = NULL;
+
+ Ref<Script> stack_script; // Why?!?
+
+ int last_error_count = 0;
+ int last_warning_count = 0;
+
+ float inspect_edited_object_timeout = 0;
+ EditorDebuggerTree *remote_scene_tree = NULL;
+ float remote_scene_tree_timeout = 0.0;
+ bool auto_switch_remote_scene_tree = false;
+ bool debug_with_external_editor = false;
+ bool hide_on_stop = true;
+ CameraOverride camera_override = OVERRIDE_NONE;
+ Map<Breakpoint, bool> breakpoints;
+
+ ScriptEditorDebugger *_add_debugger();
+ EditorDebuggerRemoteObject *get_inspected_remote_object();
+
+ friend class DebuggerEditorPlugin;
+ static EditorDebuggerNode *singleton;
+ EditorDebuggerNode();
+
+protected:
+ void _debugger_stopped(int p_id);
+ void _debugger_wants_stop(int p_id);
+ void _debugger_changed(int p_tab);
+ void _remote_tree_updated(int p_debugger);
+ void _remote_object_updated(ObjectID p_id, int p_debugger);
+ void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
+ void _remote_object_requested(ObjectID p_id, int p_debugger);
+ void _save_node_requested(ObjectID p_id, const String &p_file, int p_debugger);
+
+ void _clear_execution(REF p_script) {
+ emit_signal("clear_execution", p_script);
+ }
+
+ void _text_editor_stack_goto(const ScriptEditorDebugger *p_debugger);
+ void _stack_frame_selected(int p_debugger);
+ void _error_selected(const String &p_file, int p_line, int p_debugger);
+ void _breaked(bool p_breaked, bool p_can_debug, int p_debugger);
+ void _paused();
+ void _break_state_changed();
+ void _menu_option(int p_id);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static EditorDebuggerNode *get_singleton() { return singleton; }
+
+ ScriptEditorDebugger *get_current_debugger() const;
+ ScriptEditorDebugger *get_default_debugger() const;
+ ScriptEditorDebugger *get_debugger(int p_debugger) const;
+
+ void debug_next();
+ void debug_step();
+ void debug_break();
+ void debug_continue();
+
+ void set_script_debug_button(MenuButton *p_button);
+
+ void set_tool_button(Button *p_button) {
+ debugger_button = p_button;
+ }
+
+ String get_var_value(const String &p_var) const;
+ Ref<Script> get_dump_stack_script() const { return stack_script; } // Why do we need this?
+
+ bool get_debug_with_external_editor() { return debug_with_external_editor; }
+
+ bool is_skip_breakpoints() const;
+ void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
+ void reload_scripts();
+
+ // Remote inspector/edit.
+ void request_remote_tree();
+ static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
+ static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
+
+ // LiveDebug
+ void set_live_debugging(bool p_enabled);
+ void update_live_edit_root();
+ void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
+ void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
+ void live_debug_remove_node(const NodePath &p_at);
+ void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
+ void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
+ void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
+ void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
+
+ // Camera
+ void set_camera_override(CameraOverride p_override) { camera_override = p_override; }
+ CameraOverride get_camera_override() { return camera_override; }
+
+ Error start();
+
+ void stop();
+};
+#endif // EDITOR_DEBUGGER_NODE_H
diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp
new file mode 100644
index 0000000000..c80988a662
--- /dev/null
+++ b/editor/debugger/editor_debugger_server.cpp
@@ -0,0 +1,90 @@
+/*************************************************************************/
+/* editor_debugger_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_server.h"
+
+#include "core/io/marshalls.h"
+#include "core/io/tcp_server.h"
+#include "core/os/mutex.h"
+#include "core/os/thread.h"
+#include "editor/editor_log.h"
+#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
+
+class EditorDebuggerServerTCP : public EditorDebuggerServer {
+
+private:
+ Ref<TCP_Server> server;
+
+public:
+ virtual void poll() {}
+ virtual Error start();
+ virtual void stop();
+ virtual bool is_active() const;
+ virtual bool is_connection_available() const;
+ virtual Ref<RemoteDebuggerPeer> take_connection();
+
+ EditorDebuggerServerTCP();
+};
+
+EditorDebuggerServerTCP::EditorDebuggerServerTCP() {
+ server.instance();
+}
+
+Error EditorDebuggerServerTCP::start() {
+ int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
+ const Error err = server->listen(remote_port);
+ if (err != OK) {
+ EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR);
+ return err;
+ }
+ return err;
+}
+
+void EditorDebuggerServerTCP::stop() {
+ server->stop();
+}
+
+bool EditorDebuggerServerTCP::is_active() const {
+ return server->is_listening();
+}
+
+bool EditorDebuggerServerTCP::is_connection_available() const {
+ return server->is_listening() && server->is_connection_available();
+}
+
+Ref<RemoteDebuggerPeer> EditorDebuggerServerTCP::take_connection() {
+ ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
+ return memnew(RemoteDebuggerPeerTCP(server->take_connection()));
+}
+
+EditorDebuggerServer *EditorDebuggerServer::create_default() {
+ return memnew(EditorDebuggerServerTCP);
+}
diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h
new file mode 100644
index 0000000000..e9798c90b3
--- /dev/null
+++ b/editor/debugger/editor_debugger_server.h
@@ -0,0 +1,49 @@
+/*************************************************************************/
+/* editor_debugger_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_DEBUGGER_CONNECTION_H
+#define EDITOR_DEBUGGER_CONNECTION_H
+
+#include "core/debugger/remote_debugger_peer.h"
+#include "core/reference.h"
+
+class EditorDebuggerServer : public Reference {
+
+public:
+ static EditorDebuggerServer *create_default();
+ virtual void poll() = 0;
+ virtual Error start() = 0;
+ virtual void stop() = 0;
+ virtual bool is_active() const = 0;
+ virtual bool is_connection_available() const = 0;
+ virtual Ref<RemoteDebuggerPeer> take_connection() = 0;
+};
+
+#endif // EDITOR_DEBUGGER_CONNECTION_H
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
new file mode 100644
index 0000000000..441f6082c3
--- /dev/null
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -0,0 +1,269 @@
+/*************************************************************************/
+/* editor_debugger_tree.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_tree.h"
+
+#include "editor/editor_node.h"
+#include "scene/debugger/scene_debugger.h"
+#include "scene/resources/packed_scene.h"
+
+EditorDebuggerTree::EditorDebuggerTree() {
+ set_v_size_flags(SIZE_EXPAND_FILL);
+ set_allow_rmb_select(true);
+
+ // Popup
+ item_menu = memnew(PopupMenu);
+ item_menu->connect("id_pressed", callable_mp(this, &EditorDebuggerTree::_item_menu_id_pressed));
+ add_child(item_menu);
+
+ // File Dialog
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->connect("file_selected", callable_mp(this, &EditorDebuggerTree::_file_selected));
+ add_child(file_dialog);
+}
+
+void EditorDebuggerTree::_notification(int p_what) {
+ if (p_what == NOTIFICATION_POSTINITIALIZE) {
+ connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
+ connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
+ connect("item_rmb_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
+ }
+}
+
+void EditorDebuggerTree::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger")));
+ ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger")));
+}
+
+void EditorDebuggerTree::_scene_tree_selected() {
+
+ if (updating_scene_tree) {
+ return;
+ }
+
+ TreeItem *item = get_selected();
+ if (!item) {
+ return;
+ }
+
+ inspected_object_id = uint64_t(item->get_metadata(0));
+
+ emit_signal("object_selected", inspected_object_id, debugger_id);
+}
+
+void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {
+
+ if (updating_scene_tree) {
+
+ return;
+ }
+ TreeItem *item = Object::cast_to<TreeItem>(p_obj);
+
+ if (!item)
+ return;
+
+ ObjectID id = ObjectID(uint64_t(item->get_metadata(0)));
+ if (unfold_cache.has(id)) {
+ unfold_cache.erase(id);
+ } else {
+ unfold_cache.insert(id);
+ }
+}
+
+void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) {
+
+ TreeItem *item = get_item_at_position(p_position);
+ if (!item)
+ return;
+
+ item->select(0);
+
+ item_menu->clear();
+ item_menu->add_icon_item(get_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
+ item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
+ item_menu->set_global_position(get_global_mouse_position());
+ item_menu->popup();
+}
+
+/// Populates inspect_scene_tree given data in nodes as a flat list, encoded depth first.
+///
+/// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
+/// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
+///
+/// R
+/// |-A
+/// | |-B
+/// | | |-C
+/// | |
+/// | |-D
+/// |
+/// |-E
+///
+void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
+ updating_scene_tree = true;
+ const String last_path = get_selected_path();
+ const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
+
+ // Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
+ List<Pair<TreeItem *, int> > parents;
+ for (int i = 0; i < p_tree->nodes.size(); i++) {
+ TreeItem *parent = NULL;
+ if (parents.size()) { // Find last parent.
+ Pair<TreeItem *, int> &p = parents[0];
+ parent = p.first;
+ if (!(--p.second)) { // If no child left, remove it.
+ parents.pop_front();
+ }
+ }
+ // Add this node.
+ const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i];
+ TreeItem *item = create_item(parent);
+ item->set_text(0, node.name);
+ item->set_tooltip(0, TTR("Type:") + " " + node.type_name);
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
+ if (icon.is_valid()) {
+ item->set_icon(0, icon);
+ }
+ item->set_metadata(0, node.id);
+
+ // Set current item as collapsed if necessary (root is never collapsed)
+ if (parent) {
+ if (!unfold_cache.has(node.id)) {
+ item->set_collapsed(true);
+ }
+ }
+ // Select previously selected node.
+ if (debugger_id == p_debugger) { // Can use remote id.
+ if (node.id == inspected_object_id) {
+ item->select(0);
+ }
+ } else { // Must use path
+ if (last_path == _get_path(item)) {
+ updating_scene_tree = false; // Force emission of new selection
+ item->select(0);
+ updating_scene_tree = true;
+ }
+ }
+
+ // Add in front of the parents stack if children are expected.
+ if (node.child_count) {
+ parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
+ } else {
+ // Apply filters.
+ while (parent) {
+ const bool had_siblings = item->get_prev() || item->get_next();
+ if (filter.is_subsequence_ofi(item->get_text(0)))
+ break; // Filter matches, must survive.
+ parent->remove_child(item);
+ memdelete(item);
+ if (had_siblings)
+ break; // Parent must survive.
+ item = parent;
+ parent = item->get_parent();
+ // Check if parent expects more children.
+ for (int j = 0; j < parents.size(); j++) {
+ if (parents[j].first == item) {
+ parent = NULL;
+ break; // Might have more children.
+ }
+ }
+ }
+ }
+ }
+ debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
+ updating_scene_tree = false;
+}
+
+String EditorDebuggerTree::get_selected_path() {
+ if (!get_selected())
+ return "";
+ return _get_path(get_selected());
+}
+
+String EditorDebuggerTree::_get_path(TreeItem *p_item) {
+ ERR_FAIL_COND_V(!p_item, "");
+
+ if (p_item->get_parent() == NULL) {
+ return "/root";
+ }
+ String text = p_item->get_text(0);
+ TreeItem *cur = p_item->get_parent();
+ while (cur) {
+ text = cur->get_text(0) + "/" + text;
+ cur = cur->get_parent();
+ }
+ return "/" + text;
+}
+
+void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
+
+ switch (p_option) {
+
+ case ITEM_MENU_SAVE_REMOTE_NODE: {
+
+ file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
+ file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
+
+ List<String> extensions;
+ Ref<PackedScene> sd = memnew(PackedScene);
+ ResourceSaver::get_recognized_extensions(sd, &extensions);
+ file_dialog->clear_filters();
+ for (int i = 0; i < extensions.size(); i++) {
+ file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ }
+
+ file_dialog->popup_centered_ratio();
+ } break;
+ case ITEM_MENU_COPY_NODE_PATH: {
+
+ String text = get_selected_path();
+ if (text.empty()) {
+ return;
+ } else if (text == "/root") {
+ text = ".";
+ } else {
+ text = text.replace("/root/", "");
+ int slash = text.find("/");
+ if (slash < 0) {
+ text = ".";
+ } else {
+ text = text.substr(slash + 1);
+ }
+ }
+ OS::get_singleton()->set_clipboard(text);
+ } break;
+ }
+}
+
+void EditorDebuggerTree::_file_selected(const String &p_file) {
+ if (inspected_object_id.is_null())
+ return;
+ emit_signal("save_node", inspected_object_id, p_file, debugger_id);
+}
diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h
new file mode 100644
index 0000000000..d9084bc596
--- /dev/null
+++ b/editor/debugger/editor_debugger_tree.h
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* editor_debugger_tree.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/gui/tree.h"
+
+#ifndef EDITOR_DEBUGGER_TREE_H
+#define EDITOR_DEBUGGER_TREE_H
+
+class SceneDebuggerTree;
+class EditorFileDialog;
+
+class EditorDebuggerTree : public Tree {
+
+ GDCLASS(EditorDebuggerTree, Tree);
+
+private:
+ enum ItemMenu {
+ ITEM_MENU_SAVE_REMOTE_NODE,
+ ITEM_MENU_COPY_NODE_PATH,
+ };
+
+ ObjectID inspected_object_id;
+ int debugger_id = 0;
+ bool updating_scene_tree = false;
+ Set<ObjectID> unfold_cache;
+ PopupMenu *item_menu = NULL;
+ EditorFileDialog *file_dialog = NULL;
+
+ String _get_path(TreeItem *p_item);
+ void _scene_tree_folded(Object *p_obj);
+ void _scene_tree_selected();
+ void _scene_tree_rmb_selected(const Vector2 &p_position);
+ void _item_menu_id_pressed(int p_option);
+ void _file_selected(const String &p_file);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ String get_selected_path();
+ ObjectID get_selected_object();
+ int get_current_debugger(); // Would love to have one tree for every debugger.
+ void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger);
+ EditorDebuggerTree();
+};
+#endif // EDITOR_DEBUGGER_TREE_H
diff --git a/editor/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp
index 1b80743237..21ef66d1aa 100644
--- a/editor/editor_network_profiler.cpp
+++ b/editor/debugger/editor_network_profiler.cpp
@@ -31,13 +31,10 @@
#include "editor_network_profiler.h"
#include "core/os/os.h"
-#include "editor_scale.h"
-#include "editor_settings.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
void EditorNetworkProfiler::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_frame"), &EditorNetworkProfiler::_update_frame);
- ClassDB::bind_method(D_METHOD("_activate_pressed"), &EditorNetworkProfiler::_activate_pressed);
- ClassDB::bind_method(D_METHOD("_clear_pressed"), &EditorNetworkProfiler::_clear_pressed);
ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));
}
@@ -61,7 +58,7 @@ void EditorNetworkProfiler::_update_frame() {
TreeItem *root = counters_display->create_item();
- for (Map<ObjectID, MultiplayerAPI::ProfilingInfo>::Element *E = nodes_data.front(); E; E = E->next()) {
+ for (Map<ObjectID, DebuggerMarshalls::MultiplayerNodeInfo>::Element *E = nodes_data.front(); E; E = E->next()) {
TreeItem *node = counters_display->create_item(root);
@@ -98,7 +95,7 @@ void EditorNetworkProfiler::_clear_pressed() {
}
}
-void EditorNetworkProfiler::add_node_frame_data(const MultiplayerAPI::ProfilingInfo p_frame) {
+void EditorNetworkProfiler::add_node_frame_data(const DebuggerMarshalls::MultiplayerNodeInfo p_frame) {
if (!nodes_data.has(p_frame.node)) {
nodes_data.insert(p_frame.node, p_frame);
@@ -142,12 +139,12 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
activate = memnew(Button);
activate->set_toggle_mode(true);
activate->set_text(TTR("Start"));
- activate->connect("pressed", this, "_activate_pressed");
+ activate->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_activate_pressed));
hb->add_child(activate);
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
- clear_button->connect("pressed", this, "_clear_pressed");
+ clear_button->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_clear_pressed));
hb->add_child(clear_button);
hb->add_spacer();
@@ -207,5 +204,5 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
frame_delay->set_wait_time(0.1);
frame_delay->set_one_shot(true);
add_child(frame_delay);
- frame_delay->connect("timeout", this, "_update_frame");
+ frame_delay->connect("timeout", callable_mp(this, &EditorNetworkProfiler::_update_frame));
}
diff --git a/editor/editor_network_profiler.h b/editor/debugger/editor_network_profiler.h
index 680131c288..f532dc5dd0 100644
--- a/editor/editor_network_profiler.h
+++ b/editor/debugger/editor_network_profiler.h
@@ -31,6 +31,7 @@
#ifndef EDITORNETWORKPROFILER_H
#define EDITORNETWORKPROFILER_H
+#include "core/debugger/debugger_marshalls.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
@@ -50,7 +51,7 @@ private:
Timer *frame_delay;
- Map<ObjectID, MultiplayerAPI::ProfilingInfo> nodes_data;
+ Map<ObjectID, DebuggerMarshalls::MultiplayerNodeInfo> nodes_data;
void _update_frame();
@@ -62,7 +63,7 @@ protected:
static void _bind_methods();
public:
- void add_node_frame_data(const MultiplayerAPI::ProfilingInfo p_frame);
+ void add_node_frame_data(const DebuggerMarshalls::MultiplayerNodeInfo p_frame);
void set_bandwidth(int p_incoming, int p_outgoing);
bool is_profiling();
diff --git a/editor/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 3ac4fcc21b..2f3ad210b2 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -31,8 +31,8 @@
#include "editor_profiler.h"
#include "core/os/os.h"
-#include "editor_scale.h"
-#include "editor_settings.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
void EditorProfiler::_make_metric_ptrs(Metric &m) {
@@ -175,7 +175,7 @@ void EditorProfiler::_update_plot() {
graph_image.resize(desired_len);
}
- PoolVector<uint8_t>::Write wr = graph_image.write();
+ uint8_t *wr = graph_image.ptrw();
const Color background_color = get_color("dark_color_2", "Editor");
// Clear the previous frame and set the background color.
@@ -342,8 +342,6 @@ void EditorProfiler::_update_plot() {
}
}
- wr.release();
-
Ref<Image> img;
img.instance();
img->create(w, h, 0, Image::FORMAT_RGBA8, graph_image);
@@ -600,17 +598,6 @@ void EditorProfiler::_combo_changed(int) {
void EditorProfiler::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_frame"), &EditorProfiler::_update_frame);
- ClassDB::bind_method(D_METHOD("_update_plot"), &EditorProfiler::_update_plot);
- ClassDB::bind_method(D_METHOD("_activate_pressed"), &EditorProfiler::_activate_pressed);
- ClassDB::bind_method(D_METHOD("_clear_pressed"), &EditorProfiler::_clear_pressed);
- ClassDB::bind_method(D_METHOD("_graph_tex_draw"), &EditorProfiler::_graph_tex_draw);
- ClassDB::bind_method(D_METHOD("_graph_tex_input"), &EditorProfiler::_graph_tex_input);
- ClassDB::bind_method(D_METHOD("_graph_tex_mouse_exit"), &EditorProfiler::_graph_tex_mouse_exit);
- ClassDB::bind_method(D_METHOD("_cursor_metric_changed"), &EditorProfiler::_cursor_metric_changed);
- ClassDB::bind_method(D_METHOD("_combo_changed"), &EditorProfiler::_combo_changed);
-
- ClassDB::bind_method(D_METHOD("_item_edited"), &EditorProfiler::_item_edited);
ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));
ADD_SIGNAL(MethodInfo("break_request"));
}
@@ -688,12 +675,12 @@ EditorProfiler::EditorProfiler() {
activate = memnew(Button);
activate->set_toggle_mode(true);
activate->set_text(TTR("Start"));
- activate->connect("pressed", this, "_activate_pressed");
+ activate->connect("pressed", callable_mp(this, &EditorProfiler::_activate_pressed));
hb->add_child(activate);
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
- clear_button->connect("pressed", this, "_clear_pressed");
+ clear_button->connect("pressed", callable_mp(this, &EditorProfiler::_clear_pressed));
hb->add_child(clear_button);
hb->add_child(memnew(Label(TTR("Measure:"))));
@@ -703,7 +690,7 @@ EditorProfiler::EditorProfiler() {
display_mode->add_item(TTR("Average Time (sec)"));
display_mode->add_item(TTR("Frame %"));
display_mode->add_item(TTR("Physics Frame %"));
- display_mode->connect("item_selected", this, "_combo_changed");
+ display_mode->connect("item_selected", callable_mp(this, &EditorProfiler::_combo_changed));
hb->add_child(display_mode);
@@ -712,7 +699,7 @@ EditorProfiler::EditorProfiler() {
display_time = memnew(OptionButton);
display_time->add_item(TTR("Inclusive"));
display_time->add_item(TTR("Self"));
- display_time->connect("item_selected", this, "_combo_changed");
+ display_time->connect("item_selected", callable_mp(this, &EditorProfiler::_combo_changed));
hb->add_child(display_time);
@@ -723,7 +710,7 @@ EditorProfiler::EditorProfiler() {
cursor_metric_edit = memnew(SpinBox);
cursor_metric_edit->set_h_size_flags(SIZE_FILL);
hb->add_child(cursor_metric_edit);
- cursor_metric_edit->connect("value_changed", this, "_cursor_metric_changed");
+ cursor_metric_edit->connect("value_changed", callable_mp(this, &EditorProfiler::_cursor_metric_changed));
hb->add_constant_override("separation", 8 * EDSCALE);
@@ -747,14 +734,14 @@ EditorProfiler::EditorProfiler() {
variables->set_column_title(2, TTR("Calls"));
variables->set_column_expand(2, false);
variables->set_column_min_width(2, 60 * EDSCALE);
- variables->connect("item_edited", this, "_item_edited");
+ variables->connect("item_edited", callable_mp(this, &EditorProfiler::_item_edited));
graph = memnew(TextureRect);
graph->set_expand(true);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
- graph->connect("draw", this, "_graph_tex_draw");
- graph->connect("gui_input", this, "_graph_tex_input");
- graph->connect("mouse_exited", this, "_graph_tex_mouse_exit");
+ graph->connect("draw", callable_mp(this, &EditorProfiler::_graph_tex_draw));
+ graph->connect("gui_input", callable_mp(this, &EditorProfiler::_graph_tex_input));
+ graph->connect("mouse_exited", callable_mp(this, &EditorProfiler::_graph_tex_mouse_exit));
h_split->add_child(graph);
graph->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -770,13 +757,13 @@ EditorProfiler::EditorProfiler() {
frame_delay->set_wait_time(0.1);
frame_delay->set_one_shot(true);
add_child(frame_delay);
- frame_delay->connect("timeout", this, "_update_frame");
+ frame_delay->connect("timeout", callable_mp(this, &EditorProfiler::_update_frame));
plot_delay = memnew(Timer);
plot_delay->set_wait_time(0.1);
plot_delay->set_one_shot(true);
add_child(plot_delay);
- plot_delay->connect("timeout", this, "_update_plot");
+ plot_delay->connect("timeout", callable_mp(this, &EditorProfiler::_update_plot));
plot_sigs.insert("physics_frame_time");
plot_sigs.insert("category_frame_time");
diff --git a/editor/editor_profiler.h b/editor/debugger/editor_profiler.h
index f8accdf6d2..0a442ddd5c 100644
--- a/editor/editor_profiler.h
+++ b/editor/debugger/editor_profiler.h
@@ -103,7 +103,7 @@ private:
Button *clear_button;
TextureRect *graph;
Ref<ImageTexture> graph_texture;
- PoolVector<uint8_t> graph_image;
+ Vector<uint8_t> graph_image;
Tree *variables;
HSplitContainer *h_split;
diff --git a/editor/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 3f3da7c4a5..52aa418922 100644
--- a/editor/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -31,8 +31,8 @@
#include "editor_visual_profiler.h"
#include "core/os/os.h"
-#include "editor_scale.h"
-#include "editor_settings.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {
@@ -113,12 +113,6 @@ void EditorVisualProfiler::clear() {
seeking = false;
}
-static String _get_percent_txt(float p_value, float p_total) {
- if (p_total == 0)
- p_total = 0.00001;
- return String::num((p_value / p_total) * 100, 1) + "%";
-}
-
String EditorVisualProfiler::_get_time_as_text(float p_time) {
int dmode = display_mode->get_selected();
@@ -126,7 +120,7 @@ String EditorVisualProfiler::_get_time_as_text(float p_time) {
if (dmode == DISPLAY_FRAME_TIME) {
return rtos(p_time) + "ms";
} else if (dmode == DISPLAY_FRAME_PERCENT) {
- return String::num(p_time * 100 / graph_limit, 2) + "%"; //_get_percent_txt(p_time, m.frame_time);
+ return String::num(p_time * 100 / graph_limit, 2) + "%";
}
return "err";
@@ -167,7 +161,7 @@ void EditorVisualProfiler::_update_plot() {
graph_image.resize(desired_len);
}
- PoolVector<uint8_t>::Write wr = graph_image.write();
+ uint8_t *wr = graph_image.ptrw();
//clear
for (int i = 0; i < desired_len; i += 4) {
@@ -311,8 +305,6 @@ void EditorVisualProfiler::_update_plot() {
}
}
- wr.release();
-
Ref<Image> img;
img.instance();
img->create(w, h, 0, Image::FORMAT_RGBA8, graph_image);
@@ -596,8 +588,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
if (activate->is_pressed()) {
if (!seeking) {
- //probably not need to break request, can just stop profiling
- //emit_signal("break_request");
+ // Break request is not required, just stop profiling
}
}
@@ -675,19 +666,7 @@ void EditorVisualProfiler::_combo_changed(int) {
void EditorVisualProfiler::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_frame"), &EditorVisualProfiler::_update_frame, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_update_plot"), &EditorVisualProfiler::_update_plot);
- ClassDB::bind_method(D_METHOD("_activate_pressed"), &EditorVisualProfiler::_activate_pressed);
- ClassDB::bind_method(D_METHOD("_clear_pressed"), &EditorVisualProfiler::_clear_pressed);
- ClassDB::bind_method(D_METHOD("_graph_tex_draw"), &EditorVisualProfiler::_graph_tex_draw);
- ClassDB::bind_method(D_METHOD("_graph_tex_input"), &EditorVisualProfiler::_graph_tex_input);
- ClassDB::bind_method(D_METHOD("_graph_tex_mouse_exit"), &EditorVisualProfiler::_graph_tex_mouse_exit);
- ClassDB::bind_method(D_METHOD("_cursor_metric_changed"), &EditorVisualProfiler::_cursor_metric_changed);
- ClassDB::bind_method(D_METHOD("_combo_changed"), &EditorVisualProfiler::_combo_changed);
-
- ClassDB::bind_method(D_METHOD("_item_selected"), &EditorVisualProfiler::_item_selected);
ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));
- ADD_SIGNAL(MethodInfo("break_request"));
}
void EditorVisualProfiler::set_enabled(bool p_enable) {
@@ -763,12 +742,12 @@ EditorVisualProfiler::EditorVisualProfiler() {
activate = memnew(Button);
activate->set_toggle_mode(true);
activate->set_text(TTR("Start"));
- activate->connect("pressed", this, "_activate_pressed");
+ activate->connect("pressed", callable_mp(this, &EditorVisualProfiler::_activate_pressed));
hb->add_child(activate);
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
- clear_button->connect("pressed", this, "_clear_pressed");
+ clear_button->connect("pressed", callable_mp(this, &EditorVisualProfiler::_clear_pressed));
hb->add_child(clear_button);
hb->add_child(memnew(Label(TTR("Measure:"))));
@@ -776,18 +755,18 @@ EditorVisualProfiler::EditorVisualProfiler() {
display_mode = memnew(OptionButton);
display_mode->add_item(TTR("Frame Time (msec)"));
display_mode->add_item(TTR("Frame %"));
- display_mode->connect("item_selected", this, "_combo_changed");
+ display_mode->connect("item_selected", callable_mp(this, &EditorVisualProfiler::_combo_changed));
hb->add_child(display_mode);
frame_relative = memnew(CheckBox(TTR("Fit to Frame")));
frame_relative->set_pressed(true);
hb->add_child(frame_relative);
- frame_relative->connect("pressed", this, "_update_plot");
+ frame_relative->connect("pressed", callable_mp(this, &EditorVisualProfiler::_update_plot));
linked = memnew(CheckBox(TTR("Linked")));
linked->set_pressed(true);
hb->add_child(linked);
- linked->connect("pressed", this, "_update_plot");
+ linked->connect("pressed", callable_mp(this, &EditorVisualProfiler::_update_plot));
hb->add_spacer();
@@ -796,7 +775,7 @@ EditorVisualProfiler::EditorVisualProfiler() {
cursor_metric_edit = memnew(SpinBox);
cursor_metric_edit->set_h_size_flags(SIZE_FILL);
hb->add_child(cursor_metric_edit);
- cursor_metric_edit->connect("value_changed", this, "_cursor_metric_changed");
+ cursor_metric_edit->connect("value_changed", callable_mp(this, &EditorVisualProfiler::_cursor_metric_changed));
hb->add_constant_override("separation", 8 * EDSCALE);
@@ -820,15 +799,15 @@ EditorVisualProfiler::EditorVisualProfiler() {
variables->set_column_title(2, TTR("GPU"));
variables->set_column_expand(2, false);
variables->set_column_min_width(2, 60 * EDSCALE);
- variables->connect("cell_selected", this, "_item_selected");
+ variables->connect("cell_selected", callable_mp(this, &EditorVisualProfiler::_item_selected));
graph = memnew(TextureRect);
graph->set_expand(true);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
//graph->set_ignore_mouse(false);
- graph->connect("draw", this, "_graph_tex_draw");
- graph->connect("gui_input", this, "_graph_tex_input");
- graph->connect("mouse_exited", this, "_graph_tex_mouse_exit");
+ graph->connect("draw", callable_mp(this, &EditorVisualProfiler::_graph_tex_draw));
+ graph->connect("gui_input", callable_mp(this, &EditorVisualProfiler::_graph_tex_input));
+ graph->connect("mouse_exited", callable_mp(this, &EditorVisualProfiler::_graph_tex_mouse_exit));
h_split->add_child(graph);
graph->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -845,13 +824,13 @@ EditorVisualProfiler::EditorVisualProfiler() {
frame_delay->set_wait_time(0.1);
frame_delay->set_one_shot(true);
add_child(frame_delay);
- frame_delay->connect("timeout", this, "_update_frame");
+ frame_delay->connect("timeout", callable_mp(this, &EditorVisualProfiler::_update_frame), make_binds(false));
plot_delay = memnew(Timer);
plot_delay->set_wait_time(0.1);
plot_delay->set_one_shot(true);
add_child(plot_delay);
- plot_delay->connect("timeout", this, "_update_plot");
+ plot_delay->connect("timeout", callable_mp(this, &EditorVisualProfiler::_update_plot));
seeking = false;
graph_height_cpu = 1;
diff --git a/editor/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h
index b4c03b227e..5194c08b96 100644
--- a/editor/editor_visual_profiler.h
+++ b/editor/debugger/editor_visual_profiler.h
@@ -78,7 +78,7 @@ private:
TextureRect *graph;
Ref<ImageTexture> graph_texture;
- PoolVector<uint8_t> graph_image;
+ Vector<uint8_t> graph_image;
Tree *variables;
HSplitContainer *h_split;
CheckBox *frame_relative;
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
new file mode 100644
index 0000000000..3d567ed2b3
--- /dev/null
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -0,0 +1,1794 @@
+/*************************************************************************/
+/* script_editor_debugger.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "script_editor_debugger.h"
+
+#include "core/debugger/debugger_marshalls.h"
+#include "core/io/marshalls.h"
+#include "core/project_settings.h"
+#include "core/ustring.h"
+#include "editor/debugger/editor_network_profiler.h"
+#include "editor/debugger/editor_profiler.h"
+#include "editor/debugger/editor_visual_profiler.h"
+#include "editor/editor_log.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/property_editor.h"
+#include "main/performance.h"
+#include "scene/3d/camera.h"
+#include "scene/debugger/scene_debugger.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/label.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/margin_container.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/texture_button.h"
+#include "scene/gui/tree.h"
+#include "scene/resources/packed_scene.h"
+
+using CameraOverride = EditorDebuggerNode::CameraOverride;
+
+void ScriptEditorDebugger::_put_msg(String p_message, Array p_data) {
+ if (is_session_active()) {
+ Array msg;
+ msg.push_back(p_message);
+ msg.push_back(p_data);
+ peer->put_message(msg);
+ }
+}
+
+void ScriptEditorDebugger::debug_copy() {
+ String msg = reason->get_text();
+ if (msg == "") return;
+ OS::get_singleton()->set_clipboard(msg);
+}
+
+void ScriptEditorDebugger::debug_skip_breakpoints() {
+ skip_breakpoints_value = !skip_breakpoints_value;
+ if (skip_breakpoints_value)
+ skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOn", "EditorIcons"));
+ else
+ skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons"));
+
+ Array msg;
+ msg.push_back(skip_breakpoints_value);
+ _put_msg("set_skip_breakpoints", msg);
+}
+
+void ScriptEditorDebugger::debug_next() {
+
+ ERR_FAIL_COND(!breaked);
+
+ _put_msg("next", Array());
+ _clear_execution();
+}
+void ScriptEditorDebugger::debug_step() {
+
+ ERR_FAIL_COND(!breaked);
+
+ _put_msg("step", Array());
+ _clear_execution();
+}
+
+void ScriptEditorDebugger::debug_break() {
+
+ ERR_FAIL_COND(breaked);
+
+ _put_msg("break", Array());
+}
+
+void ScriptEditorDebugger::debug_continue() {
+
+ ERR_FAIL_COND(!breaked);
+
+ // Allow focus stealing only if we actually run this client for security.
+ if (remote_pid && EditorNode::get_singleton()->has_child_process(remote_pid))
+ OS::get_singleton()->enable_for_stealing_focus(remote_pid);
+
+ _clear_execution();
+ _put_msg("continue", Array());
+}
+
+void ScriptEditorDebugger::update_tabs() {
+ if (error_count == 0 && warning_count == 0) {
+ errors_tab->set_name(TTR("Errors"));
+ tabs->set_tab_icon(errors_tab->get_index(), Ref<Texture2D>());
+ } else {
+ errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")");
+ if (error_count == 0) {
+ tabs->set_tab_icon(errors_tab->get_index(), get_icon("Warning", "EditorIcons"));
+ } else {
+ tabs->set_tab_icon(errors_tab->get_index(), get_icon("Error", "EditorIcons"));
+ }
+ }
+}
+
+void ScriptEditorDebugger::clear_style() {
+ tabs->add_style_override("panel", NULL);
+}
+
+void ScriptEditorDebugger::save_node(ObjectID p_id, const String &p_file) {
+ Array msg;
+ msg.push_back(p_id);
+ msg.push_back(p_file);
+ _put_msg("scene:save_node", msg);
+}
+
+void ScriptEditorDebugger::_file_selected(const String &p_file) {
+ Error err;
+ FileAccessRef file = FileAccess::open(p_file, FileAccess::WRITE, &err);
+
+ if (err != OK) {
+ ERR_PRINT("Failed to open " + p_file);
+ return;
+ }
+ Vector<String> line;
+ line.resize(Performance::MONITOR_MAX);
+
+ // signatures
+ for (int i = 0; i < Performance::MONITOR_MAX; i++) {
+ line.write[i] = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
+ }
+ file->store_csv_line(line);
+
+ // values
+ List<Vector<float> >::Element *E = perf_history.back();
+ while (E) {
+
+ Vector<float> &perf_data = E->get();
+ for (int i = 0; i < perf_data.size(); i++) {
+
+ line.write[i] = String::num_real(perf_data[i]);
+ }
+ file->store_csv_line(line);
+ E = E->prev();
+ }
+ file->store_string("\n");
+
+ Vector<Vector<String> > profiler_data = profiler->get_data_as_csv();
+ for (int i = 0; i < profiler_data.size(); i++) {
+ file->store_csv_line(profiler_data[i]);
+ }
+}
+
+void ScriptEditorDebugger::request_remote_tree() {
+
+ _put_msg("scene:request_scene_tree", Array());
+}
+
+const SceneDebuggerTree *ScriptEditorDebugger::get_remote_tree() {
+ return scene_tree;
+}
+
+void ScriptEditorDebugger::update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value) {
+
+ Array msg;
+ msg.push_back(p_obj_id);
+ msg.push_back(p_prop);
+ msg.push_back(p_value);
+ _put_msg("scene:set_object_property", msg);
+}
+
+void ScriptEditorDebugger::request_remote_object(ObjectID p_obj_id) {
+
+ ERR_FAIL_COND(p_obj_id.is_null());
+ Array msg;
+ msg.push_back(p_obj_id);
+ _put_msg("scene:inspect_object", msg);
+}
+
+Object *ScriptEditorDebugger::get_remote_object(ObjectID p_id) {
+ return inspector->get_object(p_id);
+}
+
+void ScriptEditorDebugger::_remote_object_selected(ObjectID p_id) {
+ emit_signal("remote_object_requested", p_id);
+}
+
+void ScriptEditorDebugger::_remote_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
+ update_remote_object(p_id, p_prop, p_value);
+ request_remote_object(p_id);
+}
+
+void ScriptEditorDebugger::_remote_object_property_updated(ObjectID p_id, const String &p_property) {
+ emit_signal("remote_object_property_updated", p_id, p_property);
+}
+
+void ScriptEditorDebugger::_video_mem_request() {
+
+ _put_msg("core:memory", Array());
+}
+
+Size2 ScriptEditorDebugger::get_minimum_size() const {
+
+ Size2 ms = MarginContainer::get_minimum_size();
+ ms.y = MAX(ms.y, 250 * EDSCALE);
+ return ms;
+}
+
+void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_data) {
+
+ if (p_msg == "debug_enter") {
+
+ _put_msg("get_stack_dump", Array());
+
+ ERR_FAIL_COND(p_data.size() != 2);
+ bool can_continue = p_data[0];
+ String error = p_data[1];
+ breaked = true;
+ can_debug = can_continue;
+ _update_buttons_state();
+ _set_reason_text(error, MESSAGE_ERROR);
+ emit_signal("breaked", true, can_continue);
+ OS::get_singleton()->move_window_to_foreground();
+ if (error != "") {
+ tabs->set_current_tab(0);
+ }
+ profiler->set_enabled(false);
+ inspector->clear_cache(); // Take a chance to force remote objects update.
+
+ } else if (p_msg == "debug_exit") {
+
+ breaked = false;
+ can_debug = false;
+ _clear_execution();
+ _update_buttons_state();
+ _set_reason_text(TTR("Execution resumed."), MESSAGE_SUCCESS);
+ emit_signal("breaked", false, false);
+ profiler->set_enabled(true);
+ profiler->disable_seeking();
+ } else if (p_msg == "set_pid") {
+
+ ERR_FAIL_COND(p_data.size() < 1);
+ remote_pid = p_data[0];
+ } else if (p_msg == "scene:click_ctrl") {
+
+ ERR_FAIL_COND(p_data.size() < 2);
+ clicked_ctrl->set_text(p_data[0]);
+ clicked_ctrl_type->set_text(p_data[1]);
+ } else if (p_msg == "scene:scene_tree") {
+
+ scene_tree->nodes.clear();
+ scene_tree->deserialize(p_data);
+ emit_signal("remote_tree_updated");
+ _update_buttons_state();
+ } else if (p_msg == "scene:inspect_object") {
+
+ ObjectID id = inspector->add_object(p_data);
+ if (id.is_valid())
+ emit_signal("remote_object_updated", id);
+ } else if (p_msg == "memory:usage") {
+
+ vmem_tree->clear();
+ TreeItem *root = vmem_tree->create_item();
+ DebuggerMarshalls::ResourceUsage usage;
+ usage.deserialize(p_data);
+
+ int total = 0;
+
+ for (List<DebuggerMarshalls::ResourceInfo>::Element *E = usage.infos.front(); E; E = E->next()) {
+
+ TreeItem *it = vmem_tree->create_item(root);
+ String type = E->get().type;
+ int bytes = E->get().vram;
+ it->set_text(0, E->get().path);
+ it->set_text(1, type);
+ it->set_text(2, E->get().format);
+ it->set_text(3, String::humanize_size(bytes));
+ total += bytes;
+
+ if (has_icon(type, "EditorIcons"))
+ it->set_icon(0, get_icon(type, "EditorIcons"));
+ }
+
+ vmem_total->set_tooltip(TTR("Bytes:") + " " + itos(total));
+ vmem_total->set_text(String::humanize_size(total));
+
+ } else if (p_msg == "stack_dump") {
+
+ DebuggerMarshalls::ScriptStackDump stack;
+ stack.deserialize(p_data);
+
+ stack_dump->clear();
+ inspector->clear_stack_variables();
+ TreeItem *r = stack_dump->create_item();
+
+ for (int i = 0; i < stack.frames.size(); i++) {
+
+ TreeItem *s = stack_dump->create_item(r);
+ Dictionary d;
+ d["frame"] = i;
+ d["file"] = stack.frames[i].file;
+ d["function"] = stack.frames[i].func;
+ d["line"] = stack.frames[i].line;
+ s->set_metadata(0, d);
+
+ String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]) + " - at function: " + d["function"];
+ s->set_text(0, line);
+
+ if (i == 0)
+ s->select(0);
+ }
+ } else if (p_msg == "stack_frame_vars") {
+
+ inspector->clear_stack_variables();
+
+ } else if (p_msg == "stack_frame_var") {
+
+ inspector->add_stack_variable(p_data);
+
+ } else if (p_msg == "output") {
+ ERR_FAIL_COND(p_data.size() < 1);
+ ERR_FAIL_COND(p_data[0].get_type() != Variant::PACKED_STRING_ARRAY);
+ Vector<String> strings = p_data[0];
+ EditorNode::get_log()->add_message(String("\n").join(strings));
+ } else if (p_msg == "performance:profile_frame") {
+ Vector<float> p;
+ p.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ p.write[i] = p_data[i];
+ if (i < perf_items.size()) {
+
+ const float value = p[i];
+ String label = rtos(value);
+ String tooltip = label;
+ switch (Performance::MonitorType((int)perf_items[i]->get_metadata(1))) {
+ case Performance::MONITOR_TYPE_MEMORY: {
+ label = String::humanize_size(value);
+ tooltip = label;
+ } break;
+ case Performance::MONITOR_TYPE_TIME: {
+ label = rtos(value * 1000).pad_decimals(2) + " ms";
+ tooltip = label;
+ } break;
+ default: {
+ tooltip += " " + perf_items[i]->get_text(0);
+ } break;
+ }
+
+ perf_items[i]->set_text(1, label);
+ perf_items[i]->set_tooltip(1, tooltip);
+ if (p[i] > perf_max[i])
+ perf_max.write[i] = p[i];
+ }
+ }
+ perf_history.push_front(p);
+ perf_draw->update();
+
+ } else if (p_msg == "visual:profile_frame") {
+ DebuggerMarshalls::VisualProfilerFrame frame;
+ frame.deserialize(p_data);
+
+ EditorVisualProfiler::Metric metric;
+ metric.areas.resize(frame.areas.size());
+ metric.frame_number = frame.frame_number;
+ metric.valid = true;
+
+ {
+ EditorVisualProfiler::Metric::Area *areas_ptr = metric.areas.ptrw();
+ for (int i = 0; i < frame.areas.size(); i++) {
+ areas_ptr[i].name = frame.areas[i].name;
+ areas_ptr[i].cpu_time = frame.areas[i].cpu_msec;
+ areas_ptr[i].gpu_time = frame.areas[i].gpu_msec;
+ }
+ }
+ visual_profiler->add_frame_metric(metric);
+
+ } else if (p_msg == "error") {
+
+ DebuggerMarshalls::OutputError oe;
+ ERR_FAIL_COND_MSG(oe.deserialize(p_data) == false, "Failed to deserialize error message");
+
+ // Format time.
+ Array time_vals;
+ time_vals.push_back(oe.hr);
+ time_vals.push_back(oe.min);
+ time_vals.push_back(oe.sec);
+ time_vals.push_back(oe.msec);
+ bool e;
+ String time = String("%d:%02d:%02d:%04d").sprintf(time_vals, &e);
+
+ // Rest of the error data.
+ bool source_is_project_file = oe.source_file.begins_with("res://");
+
+ // Metadata to highlight error line in scripts.
+ Array source_meta;
+ source_meta.push_back(oe.source_file);
+ source_meta.push_back(oe.source_line);
+
+ // Create error tree to display above error or warning details.
+ TreeItem *r = error_tree->get_root();
+ if (!r) {
+ r = error_tree->create_item();
+ }
+
+ // Also provide the relevant details as tooltip to quickly check without
+ // uncollapsing the tree.
+ String tooltip = oe.warning ? TTR("Warning:") : TTR("Error:");
+
+ TreeItem *error = error_tree->create_item(r);
+ error->set_collapsed(true);
+
+ error->set_icon(0, get_icon(oe.warning ? "Warning" : "Error", "EditorIcons"));
+ error->set_text(0, time);
+ error->set_text_align(0, TreeItem::ALIGN_LEFT);
+
+ String error_title;
+ // Include method name, when given, in error title.
+ if (!oe.source_func.empty())
+ error_title += oe.source_func + ": ";
+ // If we have a (custom) error message, use it as title, and add a C++ Error
+ // item with the original error condition.
+ error_title += oe.error_descr.empty() ? oe.error : oe.error_descr;
+ error->set_text(1, error_title);
+ tooltip += " " + error_title + "\n";
+
+ if (!oe.error_descr.empty()) {
+ // Add item for C++ error condition.
+ TreeItem *cpp_cond = error_tree->create_item(error);
+ cpp_cond->set_text(0, "<" + TTR("C++ Error") + ">");
+ cpp_cond->set_text(1, oe.error);
+ cpp_cond->set_text_align(0, TreeItem::ALIGN_LEFT);
+ tooltip += TTR("C++ Error:") + " " + oe.error + "\n";
+ if (source_is_project_file)
+ cpp_cond->set_metadata(0, source_meta);
+ }
+ Vector<uint8_t> v;
+ v.resize(100);
+
+ // Source of the error.
+ String source_txt = (source_is_project_file ? oe.source_file.get_file() : oe.source_file) + ":" + itos(oe.source_line);
+ if (!oe.source_func.empty())
+ source_txt += " @ " + oe.source_func + "()";
+
+ TreeItem *cpp_source = error_tree->create_item(error);
+ cpp_source->set_text(0, "<" + (source_is_project_file ? TTR("Source") : TTR("C++ Source")) + ">");
+ cpp_source->set_text(1, source_txt);
+ cpp_source->set_text_align(0, TreeItem::ALIGN_LEFT);
+ tooltip += (source_is_project_file ? TTR("Source:") : TTR("C++ Source:")) + " " + source_txt + "\n";
+
+ // Set metadata to highlight error line in scripts.
+ if (source_is_project_file) {
+ error->set_metadata(0, source_meta);
+ cpp_source->set_metadata(0, source_meta);
+ }
+
+ error->set_tooltip(0, tooltip);
+ error->set_tooltip(1, tooltip);
+
+ // Format stack trace.
+ // stack_items_count is the number of elements to parse, with 3 items per frame
+ // of the stack trace (script, method, line).
+ const ScriptLanguage::StackInfo *infos = oe.callstack.ptr();
+ for (unsigned int i = 0; i < (unsigned int)oe.callstack.size(); i++) {
+
+ TreeItem *stack_trace = error_tree->create_item(error);
+
+ Array meta;
+ meta.push_back(infos[i].file);
+ meta.push_back(infos[i].line);
+ stack_trace->set_metadata(0, meta);
+
+ if (i == 0) {
+ stack_trace->set_text(0, "<" + TTR("Stack Trace") + ">");
+ stack_trace->set_text_align(0, TreeItem::ALIGN_LEFT);
+ error->set_metadata(0, meta);
+ }
+ stack_trace->set_text(1, infos[i].file.get_file() + ":" + itos(infos[i].line) + " @ " + infos[i].func + "()");
+ }
+
+ if (oe.warning)
+ warning_count++;
+ else
+ error_count++;
+
+ } else if (p_msg == "servers:function_signature") {
+ // Cache a profiler signature.
+ DebuggerMarshalls::ScriptFunctionSignature sig;
+ sig.deserialize(p_data);
+ profiler_signature[sig.id] = sig.name;
+
+ } else if (p_msg == "servers:profile_frame" || p_msg == "servers:profile_total") {
+ EditorProfiler::Metric metric;
+ DebuggerMarshalls::ServersProfilerFrame frame;
+ frame.deserialize(p_data);
+ metric.valid = true;
+ metric.frame_number = frame.frame_number;
+ metric.frame_time = frame.frame_time;
+ metric.idle_time = frame.idle_time;
+ metric.physics_time = frame.physics_time;
+ metric.physics_frame_time = frame.physics_frame_time;
+
+ if (frame.servers.size()) {
+ EditorProfiler::Metric::Category frame_time;
+ frame_time.signature = "category_frame_time";
+ frame_time.name = "Frame Time";
+ frame_time.total_time = metric.frame_time;
+
+ EditorProfiler::Metric::Category::Item item;
+ item.calls = 1;
+ item.line = 0;
+
+ item.name = "Physics Time";
+ item.total = metric.physics_time;
+ item.self = item.total;
+ item.signature = "physics_time";
+
+ frame_time.items.push_back(item);
+
+ item.name = "Idle Time";
+ item.total = metric.idle_time;
+ item.self = item.total;
+ item.signature = "idle_time";
+
+ frame_time.items.push_back(item);
+
+ item.name = "Physics Frame Time";
+ item.total = metric.physics_frame_time;
+ item.self = item.total;
+ item.signature = "physics_frame_time";
+
+ frame_time.items.push_back(item);
+
+ metric.categories.push_back(frame_time);
+ }
+
+ for (int i = 0; i < frame.servers.size(); i++) {
+
+ const DebuggerMarshalls::ServerInfo &srv = frame.servers[i];
+ EditorProfiler::Metric::Category c;
+ const String name = srv.name;
+ c.name = name.capitalize();
+ c.items.resize(srv.functions.size());
+ c.total_time = 0;
+ c.signature = "categ::" + name;
+ for (int j = 0; j < srv.functions.size(); j++) {
+
+ EditorProfiler::Metric::Category::Item item;
+ item.calls = 1;
+ item.line = 0;
+ item.name = srv.functions[j].name;
+ item.self = srv.functions[j].time;
+ item.total = item.self;
+ item.signature = "categ::" + name + "::" + item.name;
+ item.name = item.name.capitalize();
+ c.total_time += item.total;
+ c.items.write[j] = item;
+ }
+ metric.categories.push_back(c);
+ }
+
+ EditorProfiler::Metric::Category funcs;
+ funcs.total_time = frame.script_time;
+ funcs.items.resize(frame.script_functions.size());
+ funcs.name = "Script Functions";
+ funcs.signature = "script_functions";
+ for (int i = 0; i < frame.script_functions.size(); i++) {
+
+ int signature = frame.script_functions[i].sig_id;
+ int calls = frame.script_functions[i].call_count;
+ float total = frame.script_functions[i].total_time;
+ float self = frame.script_functions[i].self_time;
+
+ EditorProfiler::Metric::Category::Item item;
+ if (profiler_signature.has(signature)) {
+
+ item.signature = profiler_signature[signature];
+
+ String name = profiler_signature[signature];
+ Vector<String> strings = name.split("::");
+ if (strings.size() == 3) {
+ item.name = strings[2];
+ item.script = strings[0];
+ item.line = strings[1].to_int();
+ } else if (strings.size() == 4) { //Built-in scripts have an :: in their name
+ item.name = strings[3];
+ item.script = strings[0] + "::" + strings[1];
+ item.line = strings[2].to_int();
+ }
+
+ } else {
+ item.name = "SigErr " + itos(signature);
+ }
+
+ item.calls = calls;
+ item.self = self;
+ item.total = total;
+ funcs.items.write[i] = item;
+ }
+
+ metric.categories.push_back(funcs);
+
+ if (p_msg == "servers:profile_frame")
+ profiler->add_frame_metric(metric, false);
+ else
+ profiler->add_frame_metric(metric, true);
+
+ } else if (p_msg == "network:profile_frame") {
+ DebuggerMarshalls::NetworkProfilerFrame frame;
+ frame.deserialize(p_data);
+ for (int i = 0; i < frame.infos.size(); i++) {
+ network_profiler->add_node_frame_data(frame.infos[i]);
+ }
+
+ } else if (p_msg == "network:bandwidth") {
+ ERR_FAIL_COND(p_data.size() < 2);
+ network_profiler->set_bandwidth(p_data[0], p_data[1]);
+
+ } else if (p_msg == "request_quit") {
+ emit_signal("stop_requested");
+ _stop_and_notify();
+
+ } else {
+ WARN_PRINT("unknown message " + p_msg);
+ }
+}
+
+void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType p_type) {
+ switch (p_type) {
+ case MESSAGE_ERROR:
+ reason->add_color_override("font_color", get_color("error_color", "Editor"));
+ break;
+ case MESSAGE_WARNING:
+ reason->add_color_override("font_color", get_color("warning_color", "Editor"));
+ break;
+ default:
+ reason->add_color_override("font_color", get_color("success_color", "Editor"));
+ }
+ reason->set_text(p_reason);
+ reason->set_tooltip(p_reason.word_wrap(80));
+}
+
+void ScriptEditorDebugger::_performance_select() {
+
+ perf_draw->update();
+}
+
+void ScriptEditorDebugger::_performance_draw() {
+
+ Vector<int> which;
+ for (int i = 0; i < perf_items.size(); i++) {
+
+ if (perf_items[i]->is_checked(0))
+ which.push_back(i);
+ }
+
+ if (which.empty()) {
+ info_message->show();
+ return;
+ }
+
+ info_message->hide();
+
+ Ref<StyleBox> graph_sb = get_stylebox("normal", "TextEdit");
+ Ref<Font> graph_font = get_font("font", "TextEdit");
+
+ int cols = Math::ceil(Math::sqrt((float)which.size()));
+ int rows = Math::ceil((float)which.size() / cols);
+ if (which.size() == 1)
+ rows = 1;
+
+ int margin = 3;
+ int point_sep = 5;
+ Size2i s = Size2i(perf_draw->get_size()) / Size2i(cols, rows);
+ for (int i = 0; i < which.size(); i++) {
+
+ Point2i p(i % cols, i / cols);
+ Rect2i r(p * s, s);
+ r.position += Point2(margin, margin);
+ r.size -= Point2(margin, margin) * 2.0;
+ perf_draw->draw_style_box(graph_sb, r);
+ r.position += graph_sb->get_offset();
+ r.size -= graph_sb->get_minimum_size();
+ int pi = which[i];
+ Color c = get_color("accent_color", "Editor");
+ float h = (float)which[i] / (float)(perf_items.size());
+ // Use a darker color on light backgrounds for better visibility
+ float value_multiplier = EditorSettings::get_singleton()->is_dark_theme() ? 1.4 : 0.55;
+ c.set_hsv(Math::fmod(h + 0.4, 0.9), c.get_s() * 0.9, c.get_v() * value_multiplier);
+
+ c.a = 0.6;
+ perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent()), perf_items[pi]->get_text(0), c, r.size.x);
+ c.a = 0.9;
+ perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent() + graph_font->get_height()), perf_items[pi]->get_text(1), c, r.size.y);
+
+ float spacing = point_sep / float(cols);
+ float from = r.size.width;
+
+ List<Vector<float> >::Element *E = perf_history.front();
+ float prev = -1;
+ while (from >= 0 && E) {
+
+ float m = perf_max[pi];
+ if (m == 0)
+ m = 0.00001;
+ float h2 = E->get()[pi] / m;
+ h2 = (1.0 - h2) * r.size.y;
+
+ if (E != perf_history.front())
+ perf_draw->draw_line(r.position + Point2(from, h2), r.position + Point2(from + spacing, prev), c, Math::round(EDSCALE));
+ prev = h2;
+ E = E->next();
+ from -= spacing;
+ }
+ }
+}
+
+void ScriptEditorDebugger::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case NOTIFICATION_ENTER_TREE: {
+
+ skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons"));
+ copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
+
+ step->set_icon(get_icon("DebugStep", "EditorIcons"));
+ next->set_icon(get_icon("DebugNext", "EditorIcons"));
+ dobreak->set_icon(get_icon("Pause", "EditorIcons"));
+ docontinue->set_icon(get_icon("DebugContinue", "EditorIcons"));
+ le_set->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_set));
+ le_clear->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_clear));
+ error_tree->connect("item_selected", callable_mp(this, &ScriptEditorDebugger::_error_selected));
+ error_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_error_activated));
+ vmem_refresh->set_icon(get_icon("Reload", "EditorIcons"));
+
+ reason->add_color_override("font_color", get_color("error_color", "Editor"));
+
+ } break;
+ case NOTIFICATION_PROCESS: {
+
+ if (is_session_active()) {
+
+ if (camera_override == CameraOverride::OVERRIDE_2D) {
+ CanvasItemEditor *editor = CanvasItemEditor::get_singleton();
+
+ Dictionary state = editor->get_state();
+ float zoom = state["zoom"];
+ Point2 offset = state["ofs"];
+ Transform2D transform;
+
+ transform.scale_basis(Size2(zoom, zoom));
+ transform.elements[2] = -offset * zoom;
+
+ Array msg;
+ msg.push_back(transform);
+ _put_msg("scene:override_camera_2D:transform", msg);
+
+ } else if (camera_override >= CameraOverride::OVERRIDE_3D_1) {
+ int viewport_idx = camera_override - CameraOverride::OVERRIDE_3D_1;
+ SpatialEditorViewport *viewport = SpatialEditor::get_singleton()->get_editor_viewport(viewport_idx);
+ Camera *const cam = viewport->get_camera();
+
+ Array msg;
+ msg.push_back(cam->get_camera_transform());
+ if (cam->get_projection() == Camera::PROJECTION_ORTHOGONAL) {
+ msg.push_back(false);
+ msg.push_back(cam->get_size());
+ } else {
+ msg.push_back(true);
+ msg.push_back(cam->get_fov());
+ }
+ msg.push_back(cam->get_znear());
+ msg.push_back(cam->get_zfar());
+ _put_msg("scene:override_camera_3D:transform", msg);
+ }
+ }
+
+ const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20;
+
+ while (peer->has_message()) {
+
+ Array arr = peer->get_message();
+ if (arr.size() != 2 || arr[0].get_type() != Variant::STRING || arr[1].get_type() != Variant::ARRAY) {
+ _stop_and_notify();
+ ERR_FAIL_MSG("Invalid message format received from peer");
+ }
+ _parse_message(arr[0], arr[1]);
+
+ if (OS::get_singleton()->get_ticks_msec() > until)
+ break;
+ }
+ if (!is_session_active()) {
+ _stop_and_notify();
+ break;
+ };
+ } break;
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+
+ if (tabs->has_stylebox_override("panel")) {
+ tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ }
+
+ copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
+ step->set_icon(get_icon("DebugStep", "EditorIcons"));
+ next->set_icon(get_icon("DebugNext", "EditorIcons"));
+ dobreak->set_icon(get_icon("Pause", "EditorIcons"));
+ docontinue->set_icon(get_icon("DebugContinue", "EditorIcons"));
+ vmem_refresh->set_icon(get_icon("Reload", "EditorIcons"));
+ } break;
+ }
+}
+
+void ScriptEditorDebugger::_clear_execution() {
+ TreeItem *ti = stack_dump->get_selected();
+ if (!ti)
+ return;
+
+ Dictionary d = ti->get_metadata(0);
+
+ stack_script = ResourceLoader::load(d["file"]);
+ emit_signal("clear_execution", stack_script);
+ stack_script.unref();
+ stack_dump->clear();
+ inspector->clear_stack_variables();
+}
+
+void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
+
+ error_count = 0;
+ warning_count = 0;
+ stop();
+
+ peer = p_peer;
+ ERR_FAIL_COND(p_peer.is_null());
+
+ perf_history.clear();
+ for (int i = 0; i < Performance::MONITOR_MAX; i++) {
+
+ perf_max.write[i] = 0;
+ }
+
+ set_process(true);
+ breaked = false;
+ can_debug = true;
+ camera_override = CameraOverride::OVERRIDE_NONE;
+
+ tabs->set_current_tab(0);
+ _set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS);
+ _update_buttons_state();
+}
+
+void ScriptEditorDebugger::_update_buttons_state() {
+ const bool active = is_session_active();
+ const bool has_editor_tree = active && editor_remote_tree && editor_remote_tree->get_selected();
+ vmem_refresh->set_disabled(!active);
+ step->set_disabled(!active || !breaked || !can_debug);
+ next->set_disabled(!active || !breaked || !can_debug);
+ copy->set_disabled(!active || !breaked);
+ docontinue->set_disabled(!active || !breaked);
+ dobreak->set_disabled(!active || breaked);
+ le_clear->set_disabled(!active);
+ le_set->set_disabled(!has_editor_tree);
+}
+
+void ScriptEditorDebugger::_stop_and_notify() {
+ stop();
+ emit_signal("stopped");
+ _set_reason_text(TTR("Debug session closed."), MESSAGE_WARNING);
+}
+
+void ScriptEditorDebugger::stop() {
+
+ set_process(false);
+ breaked = false;
+ can_debug = false;
+ remote_pid = 0;
+ _clear_execution();
+
+ inspector->clear_cache();
+
+ if (peer.is_valid()) {
+ peer->close();
+ peer.unref();
+ reason->set_text("");
+ reason->set_tooltip("");
+ }
+
+ node_path_cache.clear();
+ res_path_cache.clear();
+ profiler_signature.clear();
+
+ inspector->edit(NULL);
+ _update_buttons_state();
+}
+
+void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) {
+
+ Array data;
+ data.push_back(p_enable);
+ switch (p_type) {
+ case PROFILER_NETWORK:
+ _put_msg("profiler:network", data);
+ break;
+ case PROFILER_VISUAL:
+ _put_msg("profiler:visual", data);
+ break;
+ case PROFILER_SCRIPTS_SERVERS:
+ if (p_enable) {
+ // Clear old script signatures. (should we move all this into the profiler?)
+ profiler_signature.clear();
+ // Add max funcs options to request.
+ Array opts;
+ int max_funcs = EditorSettings::get_singleton()->get("debugger/profiler_frame_max_functions");
+ opts.push_back(CLAMP(max_funcs, 16, 512));
+ data.push_back(opts);
+ }
+ _put_msg("profiler:servers", data);
+ break;
+ default:
+ ERR_FAIL_MSG("Invalid profiler type");
+ }
+}
+
+void ScriptEditorDebugger::_profiler_seeked() {
+
+ if (breaked)
+ return;
+ debug_break();
+}
+
+void ScriptEditorDebugger::_stack_dump_frame_selected() {
+
+ emit_signal("stack_frame_selected");
+
+ int frame = get_stack_script_frame();
+
+ if (is_session_active() && frame >= 0) {
+ Array msg;
+ msg.push_back(frame);
+ _put_msg("get_stack_frame_vars", msg);
+ } else {
+ inspector->edit(NULL);
+ }
+}
+
+void ScriptEditorDebugger::_export_csv() {
+
+ file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
+ file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+ file_dialog->popup_centered_ratio();
+}
+
+String ScriptEditorDebugger::get_var_value(const String &p_var) const {
+ if (!breaked)
+ return String();
+ return inspector->get_stack_variable(p_var);
+}
+
+int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {
+
+ const int *r = node_path_cache.getptr(p_path);
+ if (r)
+ return *r;
+
+ last_path_id++;
+
+ node_path_cache[p_path] = last_path_id;
+ Array msg;
+ msg.push_back(p_path);
+ msg.push_back(last_path_id);
+ _put_msg("scene:live_node_path", msg);
+
+ return last_path_id;
+}
+
+int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) {
+
+ Map<String, int>::Element *E = res_path_cache.find(p_path);
+
+ if (E)
+ return E->get();
+
+ last_path_id++;
+
+ res_path_cache[p_path] = last_path_id;
+ Array msg;
+ msg.push_back(p_path);
+ msg.push_back(last_path_id);
+ _put_msg("scene:live_res_path", msg);
+
+ return last_path_id;
+}
+
+void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
+
+ if (!p_base || !live_debug || !is_session_active() || !editor->get_edited_scene())
+ return;
+
+ Node *node = Object::cast_to<Node>(p_base);
+
+ VARIANT_ARGPTRS
+
+ for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ //no pointers, sorry
+ if (argptr[i] && (argptr[i]->get_type() == Variant::OBJECT || argptr[i]->get_type() == Variant::_RID))
+ return;
+ }
+
+ if (node) {
+
+ NodePath path = editor->get_edited_scene()->get_path_to(node);
+ int pathid = _get_node_path_cache(path);
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_name);
+ for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ //no pointers, sorry
+ msg.push_back(*argptr[i]);
+ }
+ _put_msg("scene:live_node_call", msg);
+
+ return;
+ }
+
+ Resource *res = Object::cast_to<Resource>(p_base);
+
+ if (res && res->get_path() != String()) {
+
+ String respath = res->get_path();
+ int pathid = _get_res_path_cache(respath);
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_name);
+ for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ //no pointers, sorry
+ msg.push_back(*argptr[i]);
+ }
+ _put_msg("scene:live_res_call", msg);
+
+ return;
+ }
+}
+
+void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p_property, const Variant &p_value) {
+
+ if (!p_base || !live_debug || !editor->get_edited_scene())
+ return;
+
+ Node *node = Object::cast_to<Node>(p_base);
+
+ if (node) {
+
+ NodePath path = editor->get_edited_scene()->get_path_to(node);
+ int pathid = _get_node_path_cache(path);
+
+ if (p_value.is_ref()) {
+ Ref<Resource> res = p_value;
+ if (res.is_valid() && res->get_path() != String()) {
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_property);
+ msg.push_back(res->get_path());
+ _put_msg("scene:live_node_prop_res", msg);
+ }
+ } else {
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_property);
+ msg.push_back(p_value);
+ _put_msg("scene:live_node_prop", msg);
+ }
+
+ return;
+ }
+
+ Resource *res = Object::cast_to<Resource>(p_base);
+
+ if (res && res->get_path() != String()) {
+
+ String respath = res->get_path();
+ int pathid = _get_res_path_cache(respath);
+
+ if (p_value.is_ref()) {
+ Ref<Resource> res2 = p_value;
+ if (res2.is_valid() && res2->get_path() != String()) {
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_property);
+ msg.push_back(res2->get_path());
+ _put_msg("scene:live_res_prop_res", msg);
+ }
+ } else {
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_property);
+ msg.push_back(p_value);
+ _put_msg("scene:live_res_prop", msg);
+ }
+
+ return;
+ }
+}
+
+String ScriptEditorDebugger::get_stack_script_file() const {
+ TreeItem *ti = stack_dump->get_selected();
+ if (!ti)
+ return "";
+ Dictionary d = ti->get_metadata(0);
+ return d["file"];
+}
+
+int ScriptEditorDebugger::get_stack_script_line() const {
+ TreeItem *ti = stack_dump->get_selected();
+ if (!ti)
+ return -1;
+ Dictionary d = ti->get_metadata(0);
+ return d["line"];
+}
+
+int ScriptEditorDebugger::get_stack_script_frame() const {
+ TreeItem *ti = stack_dump->get_selected();
+ if (!ti)
+ return -1;
+ Dictionary d = ti->get_metadata(0);
+ return d["frame"];
+}
+
+void ScriptEditorDebugger::set_live_debugging(bool p_enable) {
+
+ live_debug = p_enable;
+}
+
+void ScriptEditorDebugger::_live_edit_set() {
+
+ if (!is_session_active() || !editor_remote_tree)
+ return;
+
+ TreeItem *ti = editor_remote_tree->get_selected();
+ if (!ti)
+ return;
+
+ String path;
+
+ while (ti) {
+ String lp = ti->get_text(0);
+ path = "/" + lp + path;
+ ti = ti->get_parent();
+ }
+
+ NodePath np = path;
+
+ editor->get_editor_data().set_edited_scene_live_edit_root(np);
+
+ update_live_edit_root();
+}
+
+void ScriptEditorDebugger::_live_edit_clear() {
+
+ NodePath np = NodePath("/root");
+ editor->get_editor_data().set_edited_scene_live_edit_root(np);
+
+ update_live_edit_root();
+}
+
+void ScriptEditorDebugger::update_live_edit_root() {
+
+ NodePath np = editor->get_editor_data().get_edited_scene_live_edit_root();
+
+ Array msg;
+ msg.push_back(np);
+ if (editor->get_edited_scene())
+ msg.push_back(editor->get_edited_scene()->get_filename());
+ else
+ msg.push_back("");
+ _put_msg("scene:live_set_root", msg);
+ live_edit_root->set_text(np);
+}
+
+void ScriptEditorDebugger::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_parent);
+ msg.push_back(p_type);
+ msg.push_back(p_name);
+ _put_msg("scene:live_create_node", msg);
+ }
+}
+
+void ScriptEditorDebugger::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_parent);
+ msg.push_back(p_path);
+ msg.push_back(p_name);
+ _put_msg("scene:live_instance_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_at);
+ _put_msg("scene:live_remove_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_at);
+ msg.push_back(p_keep_id);
+ _put_msg("scene:live_remove_and_keep_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_id);
+ msg.push_back(p_at);
+ msg.push_back(p_at_pos);
+ _put_msg("scene:live_restore_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_at);
+ msg.push_back(p_new_name);
+ _put_msg("scene:live_duplicate_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_at);
+ msg.push_back(p_new_place);
+ msg.push_back(p_new_name);
+ msg.push_back(p_at_pos);
+ _put_msg("scene:live_reparent_node", msg);
+ }
+}
+
+CameraOverride ScriptEditorDebugger::get_camera_override() const {
+ return camera_override;
+}
+
+void ScriptEditorDebugger::set_camera_override(CameraOverride p_override) {
+
+ if (p_override == CameraOverride::OVERRIDE_2D && camera_override != CameraOverride::OVERRIDE_2D) {
+ Array msg;
+ msg.push_back(true);
+ _put_msg("scene:override_camera_2D:set", msg);
+ } else if (p_override != CameraOverride::OVERRIDE_2D && camera_override == CameraOverride::OVERRIDE_2D) {
+ Array msg;
+ msg.push_back(false);
+ _put_msg("scene:override_camera_2D:set", msg);
+ } else if (p_override >= CameraOverride::OVERRIDE_3D_1 && camera_override < CameraOverride::OVERRIDE_3D_1) {
+ Array msg;
+ msg.push_back(true);
+ _put_msg("scene:override_camera_3D:set", msg);
+ } else if (p_override < CameraOverride::OVERRIDE_3D_1 && camera_override >= CameraOverride::OVERRIDE_3D_1) {
+ Array msg;
+ msg.push_back(false);
+ _put_msg("scene:override_camera_3D:set", msg);
+ }
+
+ camera_override = p_override;
+}
+
+void ScriptEditorDebugger::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
+
+ Array msg;
+ msg.push_back(p_path);
+ msg.push_back(p_line);
+ msg.push_back(p_enabled);
+ _put_msg("breakpoint", msg);
+}
+
+void ScriptEditorDebugger::reload_scripts() {
+
+ _put_msg("reload_scripts", Array());
+}
+
+bool ScriptEditorDebugger::is_skip_breakpoints() {
+ return skip_breakpoints_value;
+}
+
+void ScriptEditorDebugger::_error_activated() {
+ TreeItem *selected = error_tree->get_selected();
+
+ TreeItem *ci = selected->get_children();
+ if (ci) {
+ selected->set_collapsed(!selected->is_collapsed());
+ }
+}
+
+void ScriptEditorDebugger::_error_selected() {
+ TreeItem *selected = error_tree->get_selected();
+ Array meta = selected->get_metadata(0);
+ if (meta.size() == 0) {
+ return;
+ }
+
+ emit_signal("error_selected", String(meta[0]), int(meta[1]));
+}
+
+void ScriptEditorDebugger::_expand_errors_list() {
+
+ TreeItem *root = error_tree->get_root();
+ if (!root)
+ return;
+
+ TreeItem *item = root->get_children();
+ while (item) {
+ item->set_collapsed(false);
+ item = item->get_next();
+ }
+}
+
+void ScriptEditorDebugger::_collapse_errors_list() {
+
+ TreeItem *root = error_tree->get_root();
+ if (!root)
+ return;
+
+ TreeItem *item = root->get_children();
+ while (item) {
+ item->set_collapsed(true);
+ item = item->get_next();
+ }
+}
+
+void ScriptEditorDebugger::_clear_errors_list() {
+
+ error_tree->clear();
+ error_count = 0;
+ warning_count = 0;
+}
+
+// Right click on specific file(s) or folder(s).
+void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos) {
+
+ item_menu->clear();
+ item_menu->set_size(Size2(1, 1));
+
+ if (error_tree->is_anything_selected()) {
+ item_menu->add_icon_item(get_icon("ActionCopy", "EditorIcons"), TTR("Copy Error"), 0);
+ }
+
+ if (item_menu->get_item_count() > 0) {
+ item_menu->set_position(error_tree->get_global_position() + p_pos);
+ item_menu->popup();
+ }
+}
+
+void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
+ TreeItem *ti = error_tree->get_selected();
+ while (ti->get_parent() != error_tree->get_root())
+ ti = ti->get_parent();
+
+ String type;
+
+ if (ti->get_icon(0) == get_icon("Warning", "EditorIcons")) {
+ type = "W ";
+ } else if (ti->get_icon(0) == get_icon("Error", "EditorIcons")) {
+ type = "E ";
+ }
+
+ String text = ti->get_text(0) + " ";
+ int rpad_len = text.length();
+
+ text = type + text + ti->get_text(1) + "\n";
+ TreeItem *ci = ti->get_children();
+ while (ci) {
+ text += " " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n";
+ ci = ci->get_next();
+ }
+
+ OS::get_singleton()->set_clipboard(text);
+}
+
+void ScriptEditorDebugger::_tab_changed(int p_tab) {
+ if (tabs->get_tab_title(p_tab) == TTR("Video RAM")) {
+ // "Video RAM" tab was clicked, refresh the data it's displaying when entering the tab.
+ _video_mem_request();
+ }
+}
+
+void ScriptEditorDebugger::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("live_debug_create_node"), &ScriptEditorDebugger::live_debug_create_node);
+ ClassDB::bind_method(D_METHOD("live_debug_instance_node"), &ScriptEditorDebugger::live_debug_instance_node);
+ ClassDB::bind_method(D_METHOD("live_debug_remove_node"), &ScriptEditorDebugger::live_debug_remove_node);
+ ClassDB::bind_method(D_METHOD("live_debug_remove_and_keep_node"), &ScriptEditorDebugger::live_debug_remove_and_keep_node);
+ ClassDB::bind_method(D_METHOD("live_debug_restore_node"), &ScriptEditorDebugger::live_debug_restore_node);
+ ClassDB::bind_method(D_METHOD("live_debug_duplicate_node"), &ScriptEditorDebugger::live_debug_duplicate_node);
+ ClassDB::bind_method(D_METHOD("live_debug_reparent_node"), &ScriptEditorDebugger::live_debug_reparent_node);
+ ClassDB::bind_method(D_METHOD("request_remote_object", "id"), &ScriptEditorDebugger::request_remote_object);
+ ClassDB::bind_method(D_METHOD("update_remote_object", "id", "property", "value"), &ScriptEditorDebugger::update_remote_object);
+
+ ADD_SIGNAL(MethodInfo("stopped"));
+ ADD_SIGNAL(MethodInfo("stop_requested"));
+ ADD_SIGNAL(MethodInfo("stack_frame_selected", PropertyInfo(Variant::INT, "frame")));
+ ADD_SIGNAL(MethodInfo("error_selected", PropertyInfo(Variant::INT, "error")));
+ ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
+ ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
+ ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
+ ADD_SIGNAL(MethodInfo("remote_object_requested", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("remote_object_updated", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("remote_object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
+ ADD_SIGNAL(MethodInfo("remote_tree_updated"));
+}
+
+ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
+
+ editor = p_editor;
+
+ tabs = memnew(TabContainer);
+ tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ tabs->connect("tab_changed", callable_mp(this, &ScriptEditorDebugger::_tab_changed));
+
+ add_child(tabs);
+
+ { //debugger
+ VBoxContainer *vbc = memnew(VBoxContainer);
+ vbc->set_name(TTR("Debugger"));
+ Control *dbg = vbc;
+
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ vbc->add_child(hbc);
+
+ reason = memnew(Label);
+ reason->set_text("");
+ hbc->add_child(reason);
+ reason->set_h_size_flags(SIZE_EXPAND_FILL);
+ reason->set_autowrap(true);
+ reason->set_max_lines_visible(3);
+ reason->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ hbc->add_child(memnew(VSeparator));
+
+ skip_breakpoints = memnew(ToolButton);
+ hbc->add_child(skip_breakpoints);
+ skip_breakpoints->set_tooltip(TTR("Skip Breakpoints"));
+ skip_breakpoints->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_skip_breakpoints));
+
+ hbc->add_child(memnew(VSeparator));
+
+ copy = memnew(ToolButton);
+ hbc->add_child(copy);
+ copy->set_tooltip(TTR("Copy Error"));
+ copy->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_copy));
+
+ hbc->add_child(memnew(VSeparator));
+
+ step = memnew(ToolButton);
+ hbc->add_child(step);
+ step->set_tooltip(TTR("Step Into"));
+ step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into"));
+ step->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_step));
+
+ next = memnew(ToolButton);
+ hbc->add_child(next);
+ next->set_tooltip(TTR("Step Over"));
+ next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over"));
+ next->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_next));
+
+ hbc->add_child(memnew(VSeparator));
+
+ dobreak = memnew(ToolButton);
+ hbc->add_child(dobreak);
+ dobreak->set_tooltip(TTR("Break"));
+ dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break"));
+ dobreak->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_break));
+
+ docontinue = memnew(ToolButton);
+ hbc->add_child(docontinue);
+ docontinue->set_tooltip(TTR("Continue"));
+ docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue"));
+ docontinue->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_continue));
+
+ HSplitContainer *sc = memnew(HSplitContainer);
+ vbc->add_child(sc);
+ sc->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ stack_dump = memnew(Tree);
+ stack_dump->set_allow_reselect(true);
+ stack_dump->set_columns(1);
+ stack_dump->set_column_titles_visible(true);
+ stack_dump->set_column_title(0, TTR("Stack Frames"));
+ stack_dump->set_h_size_flags(SIZE_EXPAND_FILL);
+ stack_dump->set_hide_root(true);
+ stack_dump->connect("cell_selected", callable_mp(this, &ScriptEditorDebugger::_stack_dump_frame_selected));
+ sc->add_child(stack_dump);
+
+ inspector = memnew(EditorDebuggerInspector);
+ inspector->set_h_size_flags(SIZE_EXPAND_FILL);
+ inspector->set_enable_capitalize_paths(false);
+ inspector->set_read_only(true);
+ inspector->connect("object_selected", callable_mp(this, &ScriptEditorDebugger::_remote_object_selected));
+ inspector->connect("object_edited", callable_mp(this, &ScriptEditorDebugger::_remote_object_edited));
+ inspector->connect("object_property_updated", callable_mp(this, &ScriptEditorDebugger::_remote_object_property_updated));
+ sc->add_child(inspector);
+ tabs->add_child(dbg);
+ }
+
+ { //errors
+ errors_tab = memnew(VBoxContainer);
+ errors_tab->set_name(TTR("Errors"));
+
+ HBoxContainer *errhb = memnew(HBoxContainer);
+ errors_tab->add_child(errhb);
+
+ Button *expand_all = memnew(Button);
+ expand_all->set_text(TTR("Expand All"));
+ expand_all->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_expand_errors_list));
+ errhb->add_child(expand_all);
+
+ Button *collapse_all = memnew(Button);
+ collapse_all->set_text(TTR("Collapse All"));
+ collapse_all->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_collapse_errors_list));
+ errhb->add_child(collapse_all);
+
+ Control *space = memnew(Control);
+ space->set_h_size_flags(SIZE_EXPAND_FILL);
+ errhb->add_child(space);
+
+ clearbutton = memnew(Button);
+ clearbutton->set_text(TTR("Clear"));
+ clearbutton->set_h_size_flags(0);
+ clearbutton->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_clear_errors_list));
+ errhb->add_child(clearbutton);
+
+ error_tree = memnew(Tree);
+ error_tree->set_columns(2);
+
+ error_tree->set_column_expand(0, false);
+ error_tree->set_column_min_width(0, 140);
+
+ error_tree->set_column_expand(1, true);
+
+ error_tree->set_select_mode(Tree::SELECT_ROW);
+ error_tree->set_hide_root(true);
+ error_tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ error_tree->set_allow_rmb_select(true);
+ error_tree->connect("item_rmb_selected", callable_mp(this, &ScriptEditorDebugger::_error_tree_item_rmb_selected));
+ errors_tab->add_child(error_tree);
+
+ item_menu = memnew(PopupMenu);
+ item_menu->connect("id_pressed", callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
+ error_tree->add_child(item_menu);
+
+ tabs->add_child(errors_tab);
+ }
+
+ { // File dialog
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->connect("file_selected", callable_mp(this, &ScriptEditorDebugger::_file_selected));
+ add_child(file_dialog);
+ }
+
+ { //profiler
+ profiler = memnew(EditorProfiler);
+ profiler->set_name(TTR("Profiler"));
+ tabs->add_child(profiler);
+ profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate), varray(PROFILER_SCRIPTS_SERVERS));
+ profiler->connect("break_request", callable_mp(this, &ScriptEditorDebugger::_profiler_seeked));
+ }
+
+ { //frame profiler
+ visual_profiler = memnew(EditorVisualProfiler);
+ visual_profiler->set_name(TTR("Visual Profiler"));
+ tabs->add_child(visual_profiler);
+ visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate), varray(PROFILER_VISUAL));
+ }
+
+ { //network profiler
+ network_profiler = memnew(EditorNetworkProfiler);
+ network_profiler->set_name(TTR("Network Profiler"));
+ tabs->add_child(network_profiler);
+ network_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate), varray(PROFILER_NETWORK));
+ }
+
+ { //monitors
+
+ HSplitContainer *hsp = memnew(HSplitContainer);
+
+ perf_monitors = memnew(Tree);
+ perf_monitors->set_columns(2);
+ perf_monitors->set_column_title(0, TTR("Monitor"));
+ perf_monitors->set_column_title(1, TTR("Value"));
+ perf_monitors->set_column_titles_visible(true);
+ perf_monitors->connect("item_edited", callable_mp(this, &ScriptEditorDebugger::_performance_select));
+ hsp->add_child(perf_monitors);
+
+ perf_draw = memnew(Control);
+ perf_draw->set_clip_contents(true);
+ perf_draw->connect("draw", callable_mp(this, &ScriptEditorDebugger::_performance_draw));
+ hsp->add_child(perf_draw);
+
+ hsp->set_name(TTR("Monitors"));
+ hsp->set_split_offset(340 * EDSCALE);
+ tabs->add_child(hsp);
+ perf_max.resize(Performance::MONITOR_MAX);
+
+ Map<String, TreeItem *> bases;
+ TreeItem *root = perf_monitors->create_item();
+ perf_monitors->set_hide_root(true);
+ for (int i = 0; i < Performance::MONITOR_MAX; i++) {
+
+ String n = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
+ Performance::MonitorType mtype = Performance::get_singleton()->get_monitor_type(Performance::Monitor(i));
+ String base = n.get_slice("/", 0);
+ String name = n.get_slice("/", 1);
+ if (!bases.has(base)) {
+ TreeItem *b = perf_monitors->create_item(root);
+ b->set_text(0, base.capitalize());
+ b->set_editable(0, false);
+ b->set_selectable(0, false);
+ b->set_expand_right(0, true);
+ bases[base] = b;
+ }
+
+ TreeItem *it = perf_monitors->create_item(bases[base]);
+ it->set_metadata(1, mtype);
+ it->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ it->set_editable(0, true);
+ it->set_selectable(0, false);
+ it->set_selectable(1, false);
+ it->set_text(0, name.capitalize());
+ perf_items.push_back(it);
+ perf_max.write[i] = 0;
+ }
+
+ info_message = memnew(Label);
+ info_message->set_text(TTR("Pick one or more items from the list to display the graph."));
+ info_message->set_valign(Label::VALIGN_CENTER);
+ info_message->set_align(Label::ALIGN_CENTER);
+ info_message->set_autowrap(true);
+ info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
+ perf_draw->add_child(info_message);
+ }
+
+ { //vmem inspect
+ VBoxContainer *vmem_vb = memnew(VBoxContainer);
+ HBoxContainer *vmem_hb = memnew(HBoxContainer);
+ Label *vmlb = memnew(Label(TTR("List of Video Memory Usage by Resource:") + " "));
+ vmlb->set_h_size_flags(SIZE_EXPAND_FILL);
+ vmem_hb->add_child(vmlb);
+ vmem_hb->add_child(memnew(Label(TTR("Total:") + " ")));
+ vmem_total = memnew(LineEdit);
+ vmem_total->set_editable(false);
+ vmem_total->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
+ vmem_hb->add_child(vmem_total);
+ vmem_refresh = memnew(ToolButton);
+ vmem_hb->add_child(vmem_refresh);
+ vmem_vb->add_child(vmem_hb);
+ vmem_refresh->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_video_mem_request));
+
+ VBoxContainer *vmmc = memnew(VBoxContainer);
+ vmem_tree = memnew(Tree);
+ vmem_tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ vmem_tree->set_h_size_flags(SIZE_EXPAND_FILL);
+ vmmc->add_child(vmem_tree);
+ vmmc->set_v_size_flags(SIZE_EXPAND_FILL);
+ vmem_vb->add_child(vmmc);
+
+ vmem_vb->set_name(TTR("Video RAM"));
+ vmem_tree->set_columns(4);
+ vmem_tree->set_column_titles_visible(true);
+ vmem_tree->set_column_title(0, TTR("Resource Path"));
+ vmem_tree->set_column_expand(0, true);
+ vmem_tree->set_column_expand(1, false);
+ vmem_tree->set_column_title(1, TTR("Type"));
+ vmem_tree->set_column_min_width(1, 100 * EDSCALE);
+ vmem_tree->set_column_expand(2, false);
+ vmem_tree->set_column_title(2, TTR("Format"));
+ vmem_tree->set_column_min_width(2, 150 * EDSCALE);
+ vmem_tree->set_column_expand(3, false);
+ vmem_tree->set_column_title(3, TTR("Usage"));
+ vmem_tree->set_column_min_width(3, 80 * EDSCALE);
+ vmem_tree->set_hide_root(true);
+
+ tabs->add_child(vmem_vb);
+ }
+
+ { // misc
+ VBoxContainer *misc = memnew(VBoxContainer);
+ misc->set_name(TTR("Misc"));
+ tabs->add_child(misc);
+
+ GridContainer *info_left = memnew(GridContainer);
+ info_left->set_columns(2);
+ misc->add_child(info_left);
+ clicked_ctrl = memnew(LineEdit);
+ clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL);
+ info_left->add_child(memnew(Label(TTR("Clicked Control:"))));
+ info_left->add_child(clicked_ctrl);
+ clicked_ctrl_type = memnew(LineEdit);
+ info_left->add_child(memnew(Label(TTR("Clicked Control Type:"))));
+ info_left->add_child(clicked_ctrl_type);
+
+ scene_tree = memnew(SceneDebuggerTree);
+ live_edit_root = memnew(LineEdit);
+ live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ {
+ HBoxContainer *lehb = memnew(HBoxContainer);
+ Label *l = memnew(Label(TTR("Live Edit Root:")));
+ info_left->add_child(l);
+ lehb->add_child(live_edit_root);
+ le_set = memnew(Button(TTR("Set From Tree")));
+ lehb->add_child(le_set);
+ le_clear = memnew(Button(TTR("Clear")));
+ lehb->add_child(le_clear);
+ info_left->add_child(lehb);
+ }
+
+ misc->add_child(memnew(VSeparator));
+
+ HBoxContainer *buttons = memnew(HBoxContainer);
+
+ export_csv = memnew(Button(TTR("Export measures as CSV")));
+ export_csv->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_export_csv));
+ buttons->add_child(export_csv);
+
+ misc->add_child(buttons);
+ }
+
+ msgdialog = memnew(AcceptDialog);
+ add_child(msgdialog);
+
+ live_debug = true;
+ camera_override = CameraOverride::OVERRIDE_NONE;
+ last_path_id = false;
+ error_count = 0;
+ warning_count = 0;
+ _update_buttons_state();
+}
+
+ScriptEditorDebugger::~ScriptEditorDebugger() {
+
+ if (peer.is_valid()) {
+ peer->close();
+ peer.unref();
+ }
+ memdelete(scene_tree);
+}
diff --git a/editor/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index 5a821a4a88..e7ce917543 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -31,17 +31,16 @@
#ifndef SCRIPT_EDITOR_DEBUGGER_H
#define SCRIPT_EDITOR_DEBUGGER_H
-#include "core/io/packet_peer.h"
-#include "core/io/tcp_server.h"
-#include "editor/editor_inspector.h"
-#include "editor/property_editor.h"
-#include "scene/3d/camera.h"
-#include "scene/gui/box_container.h"
+#include "core/os/os.h"
+#include "editor/debugger/editor_debugger_inspector.h"
+#include "editor/debugger/editor_debugger_node.h"
+#include "editor/debugger/editor_debugger_server.h"
+#include "editor/editor_file_dialog.h"
#include "scene/gui/button.h"
+#include "scene/gui/margin_container.h"
class Tree;
class EditorNode;
-class ScriptEditorDebuggerVariables;
class LineEdit;
class TabContainer;
class RichTextLabel;
@@ -53,22 +52,13 @@ class ItemList;
class EditorProfiler;
class EditorVisualProfiler;
class EditorNetworkProfiler;
-
-class ScriptEditorDebuggerInspectedObject;
+class SceneDebuggerTree;
class ScriptEditorDebugger : public MarginContainer {
GDCLASS(ScriptEditorDebugger, MarginContainer);
-public:
- enum CameraOverride {
- OVERRIDE_NONE,
- OVERRIDE_2D,
- OVERRIDE_3D_1, // 3D Viewport 1
- OVERRIDE_3D_2, // 3D Viewport 2
- OVERRIDE_3D_3, // 3D Viewport 3
- OVERRIDE_3D_4 // 3D Viewport 4
- };
+ friend class EditorDebuggerNode;
private:
enum MessageType {
@@ -77,16 +67,14 @@ private:
MESSAGE_SUCCESS,
};
- enum ItemMenu {
- ITEM_MENU_COPY_ERROR,
- ITEM_MENU_SAVE_REMOTE_NODE,
- ITEM_MENU_COPY_NODE_PATH,
+ enum ProfilerType {
+ PROFILER_NETWORK,
+ PROFILER_VISUAL,
+ PROFILER_SCRIPTS_SERVERS
};
AcceptDialog *msgdialog;
- Button *debugger_button;
-
LineEdit *clicked_ctrl;
LineEdit *clicked_ctrl_type;
LineEdit *live_edit_root;
@@ -94,35 +82,15 @@ private:
Button *le_clear;
Button *export_csv;
- bool updating_scene_tree;
- float inspect_scene_tree_timeout;
- float inspect_edited_object_timeout;
- bool auto_switch_remote_scene_tree;
- ObjectID inspected_object_id;
- ScriptEditorDebuggerVariables *variables;
- Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
- Set<ObjectID> unfold_cache;
-
VBoxContainer *errors_tab;
Tree *error_tree;
- Tree *inspect_scene_tree;
Button *clearbutton;
PopupMenu *item_menu;
EditorFileDialog *file_dialog;
- enum FileDialogMode {
- SAVE_CSV,
- SAVE_NODE,
- };
- FileDialogMode file_dialog_mode;
int error_count;
int warning_count;
- int last_error_count;
- int last_warning_count;
-
- bool hide_on_stop;
- bool enable_external_editor;
bool skip_breakpoints_value = false;
Ref<Script> stack_script;
@@ -135,10 +103,11 @@ private:
Button *copy;
Button *step;
Button *next;
- Button *back;
- Button *forward;
Button *dobreak;
Button *docontinue;
+ // Reference to "Remote" tab in scene tree. Needed by _live_edit_set and buttons state.
+ // Each debugger should have it's tree in the future I guess.
+ const Tree *editor_remote_tree = NULL;
List<Vector<float> > perf_history;
Vector<float> perf_max;
@@ -155,15 +124,10 @@ private:
LineEdit *vmem_total;
Tree *stack_dump;
- EditorInspector *inspector;
-
- Ref<TCP_Server> server;
- Ref<StreamPeerTCP> connection;
- Ref<PacketPeerStream> ppeer;
+ EditorDebuggerInspector *inspector;
+ SceneDebuggerTree *scene_tree;
- String message_type;
- Array message;
- int pending_in_queue;
+ Ref<RemoteDebuggerPeer> peer;
HashMap<NodePath, int> node_path_cache;
int last_path_id;
@@ -175,27 +139,25 @@ private:
EditorNode *editor;
- bool breaked;
+ OS::ProcessID remote_pid = 0;
+ bool breaked = false;
+ bool can_debug = false;
bool live_debug;
- CameraOverride camera_override;
+ EditorDebuggerNode::CameraOverride camera_override;
void _performance_draw();
void _performance_select();
void _stack_dump_frame_selected();
- void _output_clear();
- void _scene_tree_folded(Object *obj);
- void _scene_tree_selected();
- void _scene_tree_rmb_selected(const Vector2 &p_position);
void _file_selected(const String &p_file);
- void _scene_tree_request();
void _parse_message(const String &p_msg, const Array &p_data);
void _set_reason_text(const String &p_reason, MessageType p_type);
- void _scene_tree_property_select_object(ObjectID p_object);
- void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
- int _update_scene_tree(TreeItem *parent, const Array &nodes, int current_index);
+ void _update_buttons_state();
+ void _remote_object_selected(ObjectID p_object);
+ void _remote_object_edited(ObjectID, const String &p_prop, const Variant &p_value);
+ void _remote_object_property_updated(ObjectID p_id, const String &p_property);
void _video_mem_request();
@@ -215,34 +177,37 @@ private:
void _expand_errors_list();
void _collapse_errors_list();
- void _visual_profiler_activate(bool p_enable);
- void _profiler_activate(bool p_enable);
+ void _profiler_activate(bool p_enable, int p_profiler);
void _profiler_seeked();
- void _network_profiler_activate(bool p_enable);
-
- void _paused();
-
- void _set_remote_object(ObjectID p_id, ScriptEditorDebuggerInspectedObject *p_obj);
- void _clear_remote_objects();
void _clear_errors_list();
void _error_tree_item_rmb_selected(const Vector2 &p_pos);
void _item_menu_id_pressed(int p_option);
void _tab_changed(int p_tab);
+ void _put_msg(String p_message, Array p_data);
void _export_csv();
void _clear_execution();
+ void _stop_and_notify();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- void start();
- void pause();
- void unpause();
+ void request_remote_object(ObjectID p_obj_id);
+ void update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value);
+ Object *get_remote_object(ObjectID p_id);
+
+ // Needed by _live_edit_set, buttons state.
+ void set_editor_remote_tree(const Tree *p_tree) { editor_remote_tree = p_tree; }
+
+ void request_remote_tree();
+ const SceneDebuggerTree *get_remote_tree();
+
+ void start(Ref<RemoteDebuggerPeer> p_peer);
void stop();
void debug_skip_breakpoints();
@@ -252,14 +217,24 @@ public:
void debug_step();
void debug_break();
void debug_continue();
-
+ bool is_breaked() const { return breaked; }
+ bool is_debuggable() const { return can_debug; }
+ bool is_session_active() { return peer.is_valid() && peer->is_peer_connected(); };
+ int get_remote_pid() const { return remote_pid; }
+
+ int get_error_count() const { return error_count; }
+ int get_warning_count() const { return warning_count; }
+ String get_stack_script_file() const;
+ int get_stack_script_line() const;
+ int get_stack_script_frame() const;
+
+ void update_tabs();
+ void clear_style();
String get_var_value(const String &p_var) const;
+ void save_node(ObjectID p_id, const String &p_file);
void set_live_debugging(bool p_enable);
- static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
- static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
-
void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
void live_debug_remove_node(const NodePath &p_at);
@@ -268,22 +243,13 @@ public:
void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
- CameraOverride get_camera_override() const;
- void set_camera_override(CameraOverride p_override);
+ EditorDebuggerNode::CameraOverride get_camera_override() const;
+ void set_camera_override(EditorDebuggerNode::CameraOverride p_override);
void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
void update_live_edit_root();
- void set_hide_on_stop(bool p_hide);
-
- bool get_debug_with_external_editor() const;
- void set_debug_with_external_editor(bool p_enabled);
-
- Ref<Script> get_dump_stack_script() const;
-
- void set_tool_button(Button *p_tb) { debugger_button = p_tb; }
-
void reload_scripts();
bool is_skip_breakpoints();
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 46f6815f77..0c95a64d06 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -229,10 +229,6 @@ void DependencyEditor::edit(const String &p_path) {
}
void DependencyEditor::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_searched"), &DependencyEditor::_searched);
- ClassDB::bind_method(D_METHOD("_load_pressed"), &DependencyEditor::_load_pressed);
- ClassDB::bind_method(D_METHOD("_fix_all"), &DependencyEditor::_fix_all);
}
DependencyEditor::DependencyEditor() {
@@ -247,7 +243,7 @@ DependencyEditor::DependencyEditor() {
tree->set_column_title(0, TTR("Resource"));
tree->set_column_title(1, TTR("Path"));
tree->set_hide_root(true);
- tree->connect("button_pressed", this, "_load_pressed");
+ tree->connect("button_pressed", callable_mp(this, &DependencyEditor::_load_pressed));
HBoxContainer *hbc = memnew(HBoxContainer);
Label *label = memnew(Label(TTR("Dependencies:")));
@@ -255,7 +251,7 @@ DependencyEditor::DependencyEditor() {
hbc->add_spacer();
fixdeps = memnew(Button(TTR("Fix Broken")));
hbc->add_child(fixdeps);
- fixdeps->connect("pressed", this, "_fix_all");
+ fixdeps->connect("pressed", callable_mp(this, &DependencyEditor::_fix_all));
vb->add_child(hbc);
@@ -267,7 +263,7 @@ DependencyEditor::DependencyEditor() {
set_title(TTR("Dependency Editor"));
search = memnew(EditorFileDialog);
- search->connect("file_selected", this, "_searched");
+ search->connect("file_selected", callable_mp(this, &DependencyEditor::_searched));
search->set_mode(EditorFileDialog::MODE_OPEN_FILE);
search->set_title(TTR("Search Replacement Resource:"));
add_child(search);
@@ -310,10 +306,6 @@ void DependencyEditorOwners::_file_option(int p_option) {
}
void DependencyEditorOwners::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_list_rmb_select"), &DependencyEditorOwners::_list_rmb_select);
- ClassDB::bind_method(D_METHOD("_file_option"), &DependencyEditorOwners::_file_option);
- ClassDB::bind_method(D_METHOD("_select_file"), &DependencyEditorOwners::_select_file);
}
void DependencyEditorOwners::_fill_owners(EditorFileSystemDirectory *efsd) {
@@ -360,12 +352,12 @@ DependencyEditorOwners::DependencyEditorOwners(EditorNode *p_editor) {
file_options = memnew(PopupMenu);
add_child(file_options);
- file_options->connect("id_pressed", this, "_file_option");
+ file_options->connect("id_pressed", callable_mp(this, &DependencyEditorOwners::_file_option));
owners = memnew(ItemList);
owners->set_select_mode(ItemList::SELECT_SINGLE);
- owners->connect("item_rmb_selected", this, "_list_rmb_select");
- owners->connect("item_activated", this, "_select_file");
+ owners->connect("item_rmb_selected", callable_mp(this, &DependencyEditorOwners::_list_rmb_select));
+ owners->connect("item_activated", callable_mp(this, &DependencyEditorOwners::_select_file));
owners->set_allow_rmb_select(true);
add_child(owners);
}
@@ -787,9 +779,6 @@ void OrphanResourcesDialog::_button_pressed(Object *p_item, int p_column, int p_
}
void OrphanResourcesDialog::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_delete_confirm"), &OrphanResourcesDialog::_delete_confirm);
- ClassDB::bind_method(D_METHOD("_button_pressed"), &OrphanResourcesDialog::_button_pressed);
}
OrphanResourcesDialog::OrphanResourcesDialog() {
@@ -800,7 +789,7 @@ OrphanResourcesDialog::OrphanResourcesDialog() {
add_child(delete_confirm);
dep_edit = memnew(DependencyEditor);
add_child(dep_edit);
- delete_confirm->connect("confirmed", this, "_delete_confirm");
+ delete_confirm->connect("confirmed", callable_mp(this, &OrphanResourcesDialog::_delete_confirm));
set_hide_on_ok(false);
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -816,5 +805,5 @@ OrphanResourcesDialog::OrphanResourcesDialog() {
files->set_column_title(1, TTR("Owns"));
files->set_hide_root(true);
vbc->add_margin_child(TTR("Resources Without Explicit Ownership:"), files, true);
- files->connect("button_pressed", this, "_button_pressed");
+ files->connect("button_pressed", callable_mp(this, &OrphanResourcesDialog::_button_pressed));
}
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp
index c128ca4321..38ff9cd5fc 100644
--- a/editor/doc/doc_data.cpp
+++ b/editor/doc/doc_data.cpp
@@ -533,7 +533,7 @@ void DocData::generate(bool p_basic_types) {
ClassDoc &c = class_list[cname];
c.name = cname;
- Variant::CallError cerror;
+ Callable::CallError cerror;
Variant v = Variant::construct(Variant::Type(i), NULL, 0, cerror);
List<MethodInfo> method_list;
@@ -555,18 +555,21 @@ void DocData::generate(bool p_basic_types) {
argument_doc_from_arginfo(ad, mi.arguments[j]);
ad.name = arginfo.name;
- int defarg = mi.default_arguments.size() - mi.arguments.size() + j;
- if (defarg >= 0)
- ad.default_value = mi.default_arguments[defarg];
+ int darg_idx = mi.default_arguments.size() - mi.arguments.size() + j;
+ if (darg_idx >= 0) {
+ Variant default_arg = mi.default_arguments[darg_idx];
+ ad.default_value = default_arg.get_construct_string();
+ }
method.arguments.push_back(ad);
}
- if (mi.return_val.type == Variant::NIL) {
- if (mi.return_val.name != "")
- method.return_type = "Variant";
- } else {
- method.return_type = Variant::get_type_name(mi.return_val.type);
+ return_doc_from_retinfo(method, mi.return_val);
+
+ if (mi.flags & METHOD_FLAG_VARARG) {
+ if (method.qualifiers != "")
+ method.qualifiers += " ";
+ method.qualifiers += "vararg";
}
c.methods.push_back(method);
@@ -673,7 +676,6 @@ void DocData::generate(bool p_basic_types) {
argument_doc_from_arginfo(ad, mi.arguments[j]);
int darg_idx = j - (mi.arguments.size() - mi.default_arguments.size());
-
if (darg_idx >= 0) {
Variant default_arg = E->get().default_arguments[darg_idx];
ad.default_value = default_arg.get_construct_string();
@@ -1032,7 +1034,7 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri
String header = "<class name=\"" + c.name + "\"";
if (c.inherits != "")
header += " inherits=\"" + c.inherits + "\"";
- header += String(" version=\"") + VERSION_NUMBER + "\"";
+ header += String(" version=\"") + VERSION_BRANCH + "\"";
header += ">";
_write_string(f, 0, header);
diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp
index d7e1d257f2..b0a89ff4b8 100644
--- a/editor/doc/doc_dump.cpp
+++ b/editor/doc/doc_dump.cpp
@@ -83,7 +83,7 @@ void DocDump::dump(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, FileAccess::WRITE);
_write_string(f, 0, "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>");
- _write_string(f, 0, String("<doc version=\"") + VERSION_NUMBER + "\" name=\"Engine Types\">");
+ _write_string(f, 0, String("<doc version=\"") + VERSION_BRANCH + "\" name=\"Engine Types\">");
while (class_list.size()) {
@@ -161,10 +161,13 @@ void DocDump::dump(const String &p_file) {
default_arg_text = "false";
break;
case Variant::INT:
- case Variant::REAL:
+ case Variant::FLOAT:
//keep it
break;
case Variant::STRING:
+ case Variant::STRING_NAME:
+ default_arg_text = "@\"" + default_arg_text + "\"";
+ break;
case Variant::NODE_PATH:
default_arg_text = "\"" + default_arg_text + "\"";
break;
@@ -184,16 +187,18 @@ void DocDump::dump(const String &p_file) {
case Variant::AABB:
case Variant::BASIS:
case Variant::COLOR:
- case Variant::POOL_BYTE_ARRAY:
- case Variant::POOL_INT_ARRAY:
- case Variant::POOL_REAL_ARRAY:
- case Variant::POOL_STRING_ARRAY:
- case Variant::POOL_VECTOR3_ARRAY:
- case Variant::POOL_COLOR_ARRAY:
+ case Variant::PACKED_BYTE_ARRAY:
+ case Variant::PACKED_INT32_ARRAY:
+ case Variant::PACKED_FLOAT32_ARRAY:
+ case Variant::PACKED_INT64_ARRAY:
+ case Variant::PACKED_FLOAT64_ARRAY:
+ case Variant::PACKED_STRING_ARRAY:
+ case Variant::PACKED_VECTOR3_ARRAY:
+ case Variant::PACKED_COLOR_ARRAY:
default_arg_text = Variant::get_type_name(default_arg.get_type()) + "(" + default_arg_text + ")";
break;
case Variant::OBJECT:
- case Variant::DICTIONARY: // 20
+ case Variant::DICTIONARY:
case Variant::ARRAY:
case Variant::_RID:
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index ba653017ef..a223cee360 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -63,8 +63,6 @@ void EditorAbout::_license_tree_selected() {
}
void EditorAbout::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_license_tree_selected"), &EditorAbout::_license_tree_selected);
}
TextureRect *EditorAbout::get_logo() const {
@@ -255,7 +253,7 @@ EditorAbout::EditorAbout() {
_tpl_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tpl_hbc->add_child(_tpl_text);
- _tpl_tree->connect("item_selected", this, "_license_tree_selected");
+ _tpl_tree->connect("item_selected", callable_mp(this, &EditorAbout::_license_tree_selected));
tpl_ti_all->select(0);
_tpl_text->set_text(tpl_ti_all->get_metadata(0));
}
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 783b996c4d..73c70f422d 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -307,8 +307,6 @@ void EditorAssetInstaller::ok_pressed() {
}
void EditorAssetInstaller::_bind_methods() {
-
- ClassDB::bind_method("_item_edited", &EditorAssetInstaller::_item_edited);
}
EditorAssetInstaller::EditorAssetInstaller() {
@@ -318,7 +316,7 @@ EditorAssetInstaller::EditorAssetInstaller() {
tree = memnew(Tree);
vb->add_margin_child(TTR("Package Contents:"), tree, true);
- tree->connect("item_edited", this, "_item_edited");
+ tree->connect("item_edited", callable_mp(this, &EditorAssetInstaller::_item_edited));
error = memnew(AcceptDialog);
add_child(error);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 594322f00d..d77216697e 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -549,7 +549,7 @@ void EditorAudioBus::_effect_add(int p_which) {
void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
accept_event();
emit_signal("delete_request");
}
@@ -757,25 +757,10 @@ void EditorAudioBus::_bind_methods() {
ClassDB::bind_method("update_bus", &EditorAudioBus::update_bus);
ClassDB::bind_method("update_send", &EditorAudioBus::update_send);
- ClassDB::bind_method("_name_changed", &EditorAudioBus::_name_changed);
- ClassDB::bind_method("_volume_changed", &EditorAudioBus::_volume_changed);
- ClassDB::bind_method("_show_value", &EditorAudioBus::_show_value);
- ClassDB::bind_method("_hide_value_preview", &EditorAudioBus::_hide_value_preview);
- ClassDB::bind_method("_solo_toggled", &EditorAudioBus::_solo_toggled);
- ClassDB::bind_method("_mute_toggled", &EditorAudioBus::_mute_toggled);
- ClassDB::bind_method("_bypass_toggled", &EditorAudioBus::_bypass_toggled);
- ClassDB::bind_method("_name_focus_exit", &EditorAudioBus::_name_focus_exit);
- ClassDB::bind_method("_send_selected", &EditorAudioBus::_send_selected);
- ClassDB::bind_method("_effect_edited", &EditorAudioBus::_effect_edited);
- ClassDB::bind_method("_effect_selected", &EditorAudioBus::_effect_selected);
- ClassDB::bind_method("_effect_add", &EditorAudioBus::_effect_add);
ClassDB::bind_method("_gui_input", &EditorAudioBus::_gui_input);
- ClassDB::bind_method("_bus_popup_pressed", &EditorAudioBus::_bus_popup_pressed);
ClassDB::bind_method("get_drag_data_fw", &EditorAudioBus::get_drag_data_fw);
ClassDB::bind_method("can_drop_data_fw", &EditorAudioBus::can_drop_data_fw);
ClassDB::bind_method("drop_data_fw", &EditorAudioBus::drop_data_fw);
- ClassDB::bind_method("_delete_effect_pressed", &EditorAudioBus::_delete_effect_pressed);
- ClassDB::bind_method("_effect_rmb", &EditorAudioBus::_effect_rmb);
ADD_SIGNAL(MethodInfo("duplicate_request"));
ADD_SIGNAL(MethodInfo("delete_request"));
@@ -799,8 +784,8 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
set_v_size_flags(SIZE_EXPAND_FILL);
track_name = memnew(LineEdit);
- track_name->connect("text_entered", this, "_name_changed");
- track_name->connect("focus_exited", this, "_name_focus_exit");
+ track_name->connect("text_entered", callable_mp(this, &EditorAudioBus::_name_changed));
+ track_name->connect("focus_exited", callable_mp(this, &EditorAudioBus::_name_focus_exit));
vb->add_child(track_name);
HBoxContainer *hbc = memnew(HBoxContainer);
@@ -809,19 +794,19 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
solo->set_toggle_mode(true);
solo->set_tooltip(TTR("Solo"));
solo->set_focus_mode(FOCUS_NONE);
- solo->connect("pressed", this, "_solo_toggled");
+ solo->connect("pressed", callable_mp(this, &EditorAudioBus::_solo_toggled));
hbc->add_child(solo);
mute = memnew(ToolButton);
mute->set_toggle_mode(true);
mute->set_tooltip(TTR("Mute"));
mute->set_focus_mode(FOCUS_NONE);
- mute->connect("pressed", this, "_mute_toggled");
+ mute->connect("pressed", callable_mp(this, &EditorAudioBus::_mute_toggled));
hbc->add_child(mute);
bypass = memnew(ToolButton);
bypass->set_toggle_mode(true);
bypass->set_tooltip(TTR("Bypass"));
bypass->set_focus_mode(FOCUS_NONE);
- bypass->connect("pressed", this, "_bypass_toggled");
+ bypass->connect("pressed", callable_mp(this, &EditorAudioBus::_bypass_toggled));
hbc->add_child(bypass);
hbc->add_spacer();
@@ -878,9 +863,9 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
preview_timer->set_one_shot(true);
add_child(preview_timer);
- slider->connect("value_changed", this, "_volume_changed");
- slider->connect("value_changed", this, "_show_value");
- preview_timer->connect("timeout", this, "_hide_value_preview");
+ slider->connect("value_changed", callable_mp(this, &EditorAudioBus::_volume_changed));
+ slider->connect("value_changed", callable_mp(this, &EditorAudioBus::_show_value));
+ preview_timer->connect("timeout", callable_mp(this, &EditorAudioBus::_hide_value_preview));
hb->add_child(slider);
cc = 0;
@@ -918,24 +903,24 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
effects->set_hide_folding(true);
effects->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_child(effects);
- effects->connect("item_edited", this, "_effect_edited");
- effects->connect("cell_selected", this, "_effect_selected");
+ effects->connect("item_edited", callable_mp(this, &EditorAudioBus::_effect_edited));
+ effects->connect("cell_selected", callable_mp(this, &EditorAudioBus::_effect_selected));
effects->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
effects->set_drag_forwarding(this);
- effects->connect("item_rmb_selected", this, "_effect_rmb");
+ effects->connect("item_rmb_selected", callable_mp(this, &EditorAudioBus::_effect_rmb));
effects->set_allow_rmb_select(true);
effects->set_focus_mode(FOCUS_CLICK);
effects->set_allow_reselect(true);
send = memnew(OptionButton);
send->set_clip_text(true);
- send->connect("item_selected", this, "_send_selected");
+ send->connect("item_selected", callable_mp(this, &EditorAudioBus::_send_selected));
vb->add_child(send);
set_focus_mode(FOCUS_CLICK);
effect_options = memnew(PopupMenu);
- effect_options->connect("index_pressed", this, "_effect_add");
+ effect_options->connect("index_pressed", callable_mp(this, &EditorAudioBus::_effect_add));
add_child(effect_options);
List<StringName> effects;
ClassDB::get_inheriters_from_class("AudioEffect", &effects);
@@ -956,12 +941,12 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
bus_popup->add_item(TTR("Delete"));
bus_popup->set_item_disabled(1, is_master);
bus_popup->add_item(TTR("Reset Volume"));
- bus_popup->connect("index_pressed", this, "_bus_popup_pressed");
+ bus_popup->connect("index_pressed", callable_mp(this, &EditorAudioBus::_bus_popup_pressed));
delete_effect_popup = memnew(PopupMenu);
delete_effect_popup->add_item(TTR("Delete Effect"));
add_child(delete_effect_popup);
- delete_effect_popup->connect("index_pressed", this, "_delete_effect_pressed");
+ delete_effect_popup->connect("index_pressed", callable_mp(this, &EditorAudioBus::_delete_effect_pressed));
}
void EditorAudioBusDrop::_notification(int p_what) {
@@ -1029,11 +1014,11 @@ void EditorAudioBuses::_update_buses() {
bool is_master = (i == 0);
EditorAudioBus *audio_bus = memnew(EditorAudioBus(this, is_master));
bus_hb->add_child(audio_bus);
- audio_bus->connect("delete_request", this, "_delete_bus", varray(audio_bus), CONNECT_DEFERRED);
- audio_bus->connect("duplicate_request", this, "_duplicate_bus", varray(), CONNECT_DEFERRED);
- audio_bus->connect("vol_reset_request", this, "_reset_bus_volume", varray(audio_bus), CONNECT_DEFERRED);
- audio_bus->connect("drop_end_request", this, "_request_drop_end");
- audio_bus->connect("dropped", this, "_drop_at_index", varray(), CONNECT_DEFERRED);
+ audio_bus->connect("delete_request", callable_mp(this, &EditorAudioBuses::_delete_bus), varray(audio_bus), CONNECT_DEFERRED);
+ audio_bus->connect("duplicate_request", callable_mp(this, &EditorAudioBuses::_duplicate_bus), varray(), CONNECT_DEFERRED);
+ audio_bus->connect("vol_reset_request", callable_mp(this, &EditorAudioBuses::_reset_bus_volume), varray(audio_bus), CONNECT_DEFERRED);
+ audio_bus->connect("drop_end_request", callable_mp(this, &EditorAudioBuses::_request_drop_end));
+ audio_bus->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), varray(), CONNECT_DEFERRED);
}
}
@@ -1187,7 +1172,7 @@ void EditorAudioBuses::_request_drop_end() {
bus_hb->add_child(drop_end);
drop_end->set_custom_minimum_size(Object::cast_to<Control>(bus_hb->get_child(0))->get_size());
- drop_end->connect("dropped", this, "_drop_at_index", varray(), CONNECT_DEFERRED);
+ drop_end->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), varray(), CONNECT_DEFERRED);
}
}
@@ -1303,23 +1288,10 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
void EditorAudioBuses::_bind_methods() {
- ClassDB::bind_method("_add_bus", &EditorAudioBuses::_add_bus);
ClassDB::bind_method("_update_buses", &EditorAudioBuses::_update_buses);
ClassDB::bind_method("_update_bus", &EditorAudioBuses::_update_bus);
ClassDB::bind_method("_update_sends", &EditorAudioBuses::_update_sends);
- ClassDB::bind_method("_delete_bus", &EditorAudioBuses::_delete_bus);
- ClassDB::bind_method("_request_drop_end", &EditorAudioBuses::_request_drop_end);
- ClassDB::bind_method("_drop_at_index", &EditorAudioBuses::_drop_at_index);
- ClassDB::bind_method("_server_save", &EditorAudioBuses::_server_save);
ClassDB::bind_method("_select_layout", &EditorAudioBuses::_select_layout);
- ClassDB::bind_method("_save_as_layout", &EditorAudioBuses::_save_as_layout);
- ClassDB::bind_method("_load_layout", &EditorAudioBuses::_load_layout);
- ClassDB::bind_method("_load_default_layout", &EditorAudioBuses::_load_default_layout);
- ClassDB::bind_method("_new_layout", &EditorAudioBuses::_new_layout);
- ClassDB::bind_method("_duplicate_bus", &EditorAudioBuses::_duplicate_bus);
- ClassDB::bind_method("_reset_bus_volume", &EditorAudioBuses::_reset_bus_volume);
-
- ClassDB::bind_method("_file_dialog_callback", &EditorAudioBuses::_file_dialog_callback);
}
EditorAudioBuses::EditorAudioBuses() {
@@ -1339,7 +1311,7 @@ EditorAudioBuses::EditorAudioBuses() {
top_hb->add_child(add);
add->set_text(TTR("Add Bus"));
add->set_tooltip(TTR("Add a new Audio Bus to this layout."));
- add->connect("pressed", this, "_add_bus");
+ add->connect("pressed", callable_mp(this, &EditorAudioBuses::_add_bus));
VSeparator *separator = memnew(VSeparator);
top_hb->add_child(separator);
@@ -1348,25 +1320,25 @@ EditorAudioBuses::EditorAudioBuses() {
load->set_text(TTR("Load"));
load->set_tooltip(TTR("Load an existing Bus Layout."));
top_hb->add_child(load);
- load->connect("pressed", this, "_load_layout");
+ load->connect("pressed", callable_mp(this, &EditorAudioBuses::_load_layout));
save_as = memnew(Button);
save_as->set_text(TTR("Save As"));
save_as->set_tooltip(TTR("Save this Bus Layout to a file."));
top_hb->add_child(save_as);
- save_as->connect("pressed", this, "_save_as_layout");
+ save_as->connect("pressed", callable_mp(this, &EditorAudioBuses::_save_as_layout));
_default = memnew(Button);
_default->set_text(TTR("Load Default"));
_default->set_tooltip(TTR("Load the default Bus Layout."));
top_hb->add_child(_default);
- _default->connect("pressed", this, "_load_default_layout");
+ _default->connect("pressed", callable_mp(this, &EditorAudioBuses::_load_default_layout));
_new = memnew(Button);
_new->set_text(TTR("Create"));
_new->set_tooltip(TTR("Create a new Bus Layout."));
top_hb->add_child(_new);
- _new->connect("pressed", this, "_new_layout");
+ _new->connect("pressed", callable_mp(this, &EditorAudioBuses::_new_layout));
bus_scroll = memnew(ScrollContainer);
bus_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1381,7 +1353,7 @@ EditorAudioBuses::EditorAudioBuses() {
save_timer->set_wait_time(0.8);
save_timer->set_one_shot(true);
add_child(save_timer);
- save_timer->connect("timeout", this, "_server_save");
+ save_timer->connect("timeout", callable_mp(this, &EditorAudioBuses::_server_save));
set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1394,7 +1366,7 @@ EditorAudioBuses::EditorAudioBuses() {
file_dialog->add_filter("*." + E->get() + "; Audio Bus Layout");
}
add_child(file_dialog);
- file_dialog->connect("file_selected", this, "_file_dialog_callback");
+ file_dialog->connect("file_selected", callable_mp(this, &EditorAudioBuses::_file_dialog_callback));
set_process(true);
}
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index dba8c2ec8c..83a1e2fca2 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -361,7 +361,7 @@ Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
ERR_FAIL_COND_V_MSG(obj == NULL, NULL, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
n = Object::cast_to<Node>(obj);
- n->set_script(s.get_ref_ptr());
+ n->set_script(s);
}
ERR_FAIL_COND_V_MSG(!n, NULL, "Path in autoload not a node or script: " + p_path + ".");
@@ -521,7 +521,7 @@ Variant EditorAutoloadSettings::get_drag_data_fw(const Point2 &p_point, Control
if (autoload_cache.size() <= 1)
return false;
- PoolStringArray autoloads;
+ PackedStringArray autoloads;
TreeItem *next = tree->get_next_selected(NULL);
@@ -612,7 +612,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant &
}
Dictionary drop_data = p_data;
- PoolStringArray autoloads = drop_data["autoloads"];
+ PackedStringArray autoloads = drop_data["autoloads"];
Vector<int> orders;
orders.resize(autoload_cache.size());
@@ -736,16 +736,7 @@ void EditorAutoloadSettings::autoload_remove(const String &p_name) {
void EditorAutoloadSettings::_bind_methods() {
- ClassDB::bind_method("_autoload_add", &EditorAutoloadSettings::_autoload_add);
- ClassDB::bind_method("_autoload_selected", &EditorAutoloadSettings::_autoload_selected);
- ClassDB::bind_method("_autoload_edited", &EditorAutoloadSettings::_autoload_edited);
- ClassDB::bind_method("_autoload_button_pressed", &EditorAutoloadSettings::_autoload_button_pressed);
- ClassDB::bind_method("_autoload_activated", &EditorAutoloadSettings::_autoload_activated);
- ClassDB::bind_method("_autoload_path_text_changed", &EditorAutoloadSettings::_autoload_path_text_changed);
- ClassDB::bind_method("_autoload_text_entered", &EditorAutoloadSettings::_autoload_text_entered);
- ClassDB::bind_method("_autoload_text_changed", &EditorAutoloadSettings::_autoload_text_changed);
ClassDB::bind_method("_autoload_open", &EditorAutoloadSettings::_autoload_open);
- ClassDB::bind_method("_autoload_file_callback", &EditorAutoloadSettings::_autoload_file_callback);
ClassDB::bind_method("get_drag_data_fw", &EditorAutoloadSettings::get_drag_data_fw);
ClassDB::bind_method("can_drop_data_fw", &EditorAutoloadSettings::can_drop_data_fw);
@@ -835,8 +826,8 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
autoload_add_path = memnew(EditorLineEditFileChooser);
autoload_add_path->set_h_size_flags(SIZE_EXPAND_FILL);
autoload_add_path->get_file_dialog()->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- autoload_add_path->get_file_dialog()->connect("file_selected", this, "_autoload_file_callback");
- autoload_add_path->get_line_edit()->connect("text_changed", this, "_autoload_path_text_changed");
+ autoload_add_path->get_file_dialog()->connect("file_selected", callable_mp(this, &EditorAutoloadSettings::_autoload_file_callback));
+ autoload_add_path->get_line_edit()->connect("text_changed", callable_mp(this, &EditorAutoloadSettings::_autoload_path_text_changed));
hbc->add_child(autoload_add_path);
@@ -846,13 +837,13 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
autoload_add_name = memnew(LineEdit);
autoload_add_name->set_h_size_flags(SIZE_EXPAND_FILL);
- autoload_add_name->connect("text_entered", this, "_autoload_text_entered");
- autoload_add_name->connect("text_changed", this, "_autoload_text_changed");
+ autoload_add_name->connect("text_entered", callable_mp(this, &EditorAutoloadSettings::_autoload_text_entered));
+ autoload_add_name->connect("text_changed", callable_mp(this, &EditorAutoloadSettings::_autoload_text_changed));
hbc->add_child(autoload_add_name);
add_autoload = memnew(Button);
add_autoload->set_text(TTR("Add"));
- add_autoload->connect("pressed", this, "_autoload_add");
+ add_autoload->connect("pressed", callable_mp(this, &EditorAutoloadSettings::_autoload_add));
// The button will be enabled once a valid name is entered (either automatically or manually).
add_autoload->set_disabled(true);
hbc->add_child(add_autoload);
@@ -882,10 +873,10 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_expand(3, false);
tree->set_column_min_width(3, 120 * EDSCALE);
- tree->connect("cell_selected", this, "_autoload_selected");
- tree->connect("item_edited", this, "_autoload_edited");
- tree->connect("button_pressed", this, "_autoload_button_pressed");
- tree->connect("item_activated", this, "_autoload_activated");
+ tree->connect("cell_selected", callable_mp(this, &EditorAutoloadSettings::_autoload_selected));
+ tree->connect("item_edited", callable_mp(this, &EditorAutoloadSettings::_autoload_edited));
+ tree->connect("button_pressed", callable_mp(this, &EditorAutoloadSettings::_autoload_button_pressed));
+ tree->connect("item_activated", callable_mp(this, &EditorAutoloadSettings::_autoload_activated));
tree->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(tree, true);
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 5cb7720170..192e7d286f 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -435,10 +435,14 @@ void EditorData::restore_editor_global_states() {
void EditorData::paste_object_params(Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ undo_redo.create_action(TTR("Paste Params"));
for (List<PropertyData>::Element *E = clipboard.front(); E; E = E->next()) {
-
- p_object->set(E->get().name, E->get().value);
+ String name = E->get().name;
+ undo_redo.add_do_property(p_object, name, E->get().value);
+ undo_redo.add_undo_property(p_object, name, p_object->get(name));
}
+ undo_redo.commit_action();
}
bool EditorData::call_build() {
@@ -506,7 +510,7 @@ Object *EditorData::instance_custom_type(const String &p_type, const String &p_i
if (ob->is_class("Node")) {
ob->call("set_name", p_type);
}
- ob->set_script(script.get_ref_ptr());
+ ob->set_script(script);
return ob;
}
}
@@ -907,7 +911,7 @@ Object *EditorData::script_class_instance(const String &p_class) {
if (obj) {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid())
- obj->set_script(script.get_ref_ptr());
+ obj->set_script(script);
return obj;
}
}
@@ -1024,7 +1028,7 @@ void EditorSelection::add_node(Node *p_node) {
}
selection[p_node] = meta;
- p_node->connect("tree_exiting", this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
+ p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed), varray(p_node), CONNECT_ONESHOT);
//emit_signal("selection_changed");
}
@@ -1042,7 +1046,7 @@ void EditorSelection::remove_node(Node *p_node) {
if (meta)
memdelete(meta);
selection.erase(p_node);
- p_node->disconnect("tree_exiting", this, "_node_removed");
+ p_node->disconnect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed));
//emit_signal("selection_changed");
}
bool EditorSelection::is_selected(Node *p_node) const {
@@ -1076,7 +1080,6 @@ Array EditorSelection::get_selected_nodes() {
void EditorSelection::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_node_removed"), &EditorSelection::_node_removed);
ClassDB::bind_method(D_METHOD("clear"), &EditorSelection::clear);
ClassDB::bind_method(D_METHOD("add_node", "node"), &EditorSelection::add_node);
ClassDB::bind_method(D_METHOD("remove_node", "node"), &EditorSelection::remove_node);
diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp
index 09e63f70b4..20fe349ef6 100644
--- a/editor/editor_dir_dialog.cpp
+++ b/editor/editor_dir_dialog.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_settings.h"
#include "editor_scale.h"
+
void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {
updating = true;
@@ -82,21 +83,21 @@ void EditorDirDialog::reload(const String &p_path) {
void EditorDirDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload), make_binds(""));
reload();
- if (!tree->is_connected("item_collapsed", this, "_item_collapsed")) {
- tree->connect("item_collapsed", this, "_item_collapsed", varray(), CONNECT_DEFERRED);
+ if (!tree->is_connected("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed))) {
+ tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), varray(), CONNECT_DEFERRED);
}
- if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");
+ if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload), make_binds(""));
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
- EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload");
+ if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
+ EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload));
}
}
@@ -120,6 +121,10 @@ void EditorDirDialog::_item_collapsed(Object *p_item) {
opened_paths.insert(item->get_metadata(0));
}
+void EditorDirDialog::_item_activated() {
+ _ok_pressed(); // From AcceptDialog.
+}
+
void EditorDirDialog::ok_pressed() {
TreeItem *ti = tree->get_selected();
@@ -168,11 +173,6 @@ void EditorDirDialog::_make_dir_confirm() {
void EditorDirDialog::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_item_collapsed"), &EditorDirDialog::_item_collapsed);
- ClassDB::bind_method(D_METHOD("_make_dir"), &EditorDirDialog::_make_dir);
- ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &EditorDirDialog::_make_dir_confirm);
- ClassDB::bind_method(D_METHOD("reload"), &EditorDirDialog::reload, DEFVAL(""));
-
ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
}
@@ -186,10 +186,10 @@ EditorDirDialog::EditorDirDialog() {
tree = memnew(Tree);
add_child(tree);
- tree->connect("item_activated", this, "_ok");
+ tree->connect("item_activated", callable_mp(this, &EditorDirDialog::_item_activated));
makedir = add_button(TTR("Create Folder"), OS::get_singleton()->get_swap_ok_cancel(), "makedir");
- makedir->connect("pressed", this, "_make_dir");
+ makedir->connect("pressed", callable_mp(this, &EditorDirDialog::_make_dir));
makedialog = memnew(ConfirmationDialog);
makedialog->set_title(TTR("Create Folder"));
@@ -202,7 +202,7 @@ EditorDirDialog::EditorDirDialog() {
makedirname = memnew(LineEdit);
makevb->add_margin_child(TTR("Name:"), makedirname);
makedialog->register_text_enter(makedirname);
- makedialog->connect("confirmed", this, "_make_dir_confirm");
+ makedialog->connect("confirmed", callable_mp(this, &EditorDirDialog::_make_dir_confirm));
mkdirerr = memnew(AcceptDialog);
mkdirerr->set_text(TTR("Could not create folder."));
diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h
index 44f6683034..2233dbbeee 100644
--- a/editor/editor_dir_dialog.h
+++ b/editor/editor_dir_dialog.h
@@ -50,6 +50,7 @@ class EditorDirDialog : public ConfirmationDialog {
bool updating;
void _item_collapsed(Object *p_item);
+ void _item_activated();
void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
void _make_dir();
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index f638df28a8..4941f295d7 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -582,14 +582,14 @@ String EditorExportPlugin::get_ios_cpp_code() const {
return ios_cpp_code;
}
-void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const PoolVector<String> &p_features) {
+void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features) {
if (get_script_instance()) {
get_script_instance()->call("_export_file", p_path, p_type, p_features);
}
}
-void EditorExportPlugin::_export_begin_script(const PoolVector<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
+void EditorExportPlugin::_export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
if (get_script_instance()) {
get_script_instance()->call("_export_begin", p_features, p_debug, p_path, p_flags);
@@ -625,8 +625,8 @@ void EditorExportPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code);
ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip);
- BIND_VMETHOD(MethodInfo("_export_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::POOL_STRING_ARRAY, "features")));
- BIND_VMETHOD(MethodInfo("_export_begin", PropertyInfo(Variant::POOL_STRING_ARRAY, "features"), PropertyInfo(Variant::BOOL, "is_debug"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags")));
+ BIND_VMETHOD(MethodInfo("_export_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "features")));
+ BIND_VMETHOD(MethodInfo("_export_begin", PropertyInfo(Variant::PACKED_STRING_ARRAY, "features"), PropertyInfo(Variant::BOOL, "is_debug"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags")));
BIND_VMETHOD(MethodInfo("_export_end"));
}
@@ -731,7 +731,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
FeatureContainers feature_containers = get_feature_containers(p_preset);
Set<String> &features = feature_containers.features;
- PoolVector<String> &features_pv = feature_containers.features_pv;
+ Vector<String> &features_pv = feature_containers.features_pv;
//store everything in the export medium
int idx = 0;
@@ -1213,8 +1213,6 @@ void EditorExport::save_presets() {
}
void EditorExport::_bind_methods() {
-
- ClassDB::bind_method("_save", &EditorExport::_save);
}
void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) {
@@ -1416,7 +1414,7 @@ EditorExport::EditorExport() {
add_child(save_timer);
save_timer->set_wait_time(0.8);
save_timer->set_one_shot(true);
- save_timer->connect("timeout", this, "_save");
+ save_timer->connect("timeout", callable_mp(this, &EditorExport::_save));
block_save = false;
singleton = this;
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 19651b2c62..139d672cb8 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -188,7 +188,7 @@ private:
struct FeatureContainers {
Set<String> features;
- PoolVector<String> features_pv;
+ Vector<String> features_pv;
};
void _export_find_resources(EditorFileSystemDirectory *p_dir, Set<String> &p_paths);
@@ -310,8 +310,8 @@ class EditorExportPlugin : public Reference {
ios_cpp_code = "";
}
- void _export_file_script(const String &p_path, const String &p_type, const PoolVector<String> &p_features);
- void _export_begin_script(const PoolVector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
+ void _export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features);
+ void _export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
void _export_end_script();
protected:
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 559a0ef0ea..959507535b 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -534,7 +534,7 @@ void EditorFeatureProfileManager::_class_list_item_selected() {
}
Variant md = item->get_metadata(0);
- if (md.get_type() != Variant::STRING) {
+ if (md.get_type() != Variant::STRING && md.get_type() != Variant::STRING_NAME) {
return;
}
@@ -598,7 +598,7 @@ void EditorFeatureProfileManager::_class_list_item_edited() {
bool checked = item->is_checked(0);
Variant md = item->get_metadata(0);
- if (md.get_type() == Variant::STRING) {
+ if (md.get_type() == Variant::STRING || md.get_type() == Variant::STRING_NAME) {
String class_selected = md;
edited->set_disable_class(class_selected, !checked);
_save_and_update();
@@ -620,7 +620,7 @@ void EditorFeatureProfileManager::_property_item_edited() {
}
Variant md = class_item->get_metadata(0);
- if (md.get_type() != Variant::STRING) {
+ if (md.get_type() != Variant::STRING && md.get_type() != Variant::STRING_NAME) {
return;
}
@@ -633,7 +633,7 @@ void EditorFeatureProfileManager::_property_item_edited() {
bool checked = item->is_checked(0);
md = item->get_metadata(0);
- if (md.get_type() == Variant::STRING) {
+ if (md.get_type() == Variant::STRING || md.get_type() == Variant::STRING_NAME) {
String property_selected = md;
edited->set_disable_class_property(class_name, property_selected, !checked);
_save_and_update();
@@ -657,7 +657,7 @@ void EditorFeatureProfileManager::_update_selected_profile() {
if (class_list->get_selected()) {
Variant md = class_list->get_selected()->get_metadata(0);
- if (md.get_type() == Variant::STRING) {
+ if (md.get_type() == Variant::STRING || md.get_type() == Variant::STRING_NAME) {
class_selected = md;
} else if (md.get_type() == Variant::INT) {
feature_selected = md;
@@ -792,16 +792,6 @@ EditorFeatureProfileManager *EditorFeatureProfileManager::singleton = NULL;
void EditorFeatureProfileManager::_bind_methods() {
ClassDB::bind_method("_update_selected_profile", &EditorFeatureProfileManager::_update_selected_profile);
- ClassDB::bind_method("_profile_action", &EditorFeatureProfileManager::_profile_action);
- ClassDB::bind_method("_create_new_profile", &EditorFeatureProfileManager::_create_new_profile);
- ClassDB::bind_method("_profile_selected", &EditorFeatureProfileManager::_profile_selected);
- ClassDB::bind_method("_erase_selected_profile", &EditorFeatureProfileManager::_erase_selected_profile);
- ClassDB::bind_method("_import_profiles", &EditorFeatureProfileManager::_import_profiles);
- ClassDB::bind_method("_export_profile", &EditorFeatureProfileManager::_export_profile);
- ClassDB::bind_method("_class_list_item_selected", &EditorFeatureProfileManager::_class_list_item_selected);
- ClassDB::bind_method("_class_list_item_edited", &EditorFeatureProfileManager::_class_list_item_edited);
- ClassDB::bind_method("_property_item_edited", &EditorFeatureProfileManager::_property_item_edited);
- ClassDB::bind_method("_emit_current_profile_changed", &EditorFeatureProfileManager::_emit_current_profile_changed);
ADD_SIGNAL(MethodInfo("current_feature_profile_changed"));
}
@@ -819,7 +809,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
profile_actions[PROFILE_CLEAR] = memnew(Button(TTR("Unset")));
name_hbc->add_child(profile_actions[PROFILE_CLEAR]);
profile_actions[PROFILE_CLEAR]->set_disabled(true);
- profile_actions[PROFILE_CLEAR]->connect("pressed", this, "_profile_action", varray(PROFILE_CLEAR));
+ profile_actions[PROFILE_CLEAR]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_CLEAR));
main_vbc->add_margin_child(TTR("Current Profile:"), name_hbc);
@@ -827,34 +817,34 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
profile_list = memnew(OptionButton);
profile_list->set_h_size_flags(SIZE_EXPAND_FILL);
profiles_hbc->add_child(profile_list);
- profile_list->connect("item_selected", this, "_profile_selected");
+ profile_list->connect("item_selected", callable_mp(this, &EditorFeatureProfileManager::_profile_selected));
profile_actions[PROFILE_SET] = memnew(Button(TTR("Make Current")));
profiles_hbc->add_child(profile_actions[PROFILE_SET]);
profile_actions[PROFILE_SET]->set_disabled(true);
- profile_actions[PROFILE_SET]->connect("pressed", this, "_profile_action", varray(PROFILE_SET));
+ profile_actions[PROFILE_SET]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_SET));
profile_actions[PROFILE_ERASE] = memnew(Button(TTR("Remove")));
profiles_hbc->add_child(profile_actions[PROFILE_ERASE]);
profile_actions[PROFILE_ERASE]->set_disabled(true);
- profile_actions[PROFILE_ERASE]->connect("pressed", this, "_profile_action", varray(PROFILE_ERASE));
+ profile_actions[PROFILE_ERASE]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_ERASE));
profiles_hbc->add_child(memnew(VSeparator));
profile_actions[PROFILE_NEW] = memnew(Button(TTR("New")));
profiles_hbc->add_child(profile_actions[PROFILE_NEW]);
- profile_actions[PROFILE_NEW]->connect("pressed", this, "_profile_action", varray(PROFILE_NEW));
+ profile_actions[PROFILE_NEW]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_NEW));
profiles_hbc->add_child(memnew(VSeparator));
profile_actions[PROFILE_IMPORT] = memnew(Button(TTR("Import")));
profiles_hbc->add_child(profile_actions[PROFILE_IMPORT]);
- profile_actions[PROFILE_IMPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_IMPORT));
+ profile_actions[PROFILE_IMPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_IMPORT));
profile_actions[PROFILE_EXPORT] = memnew(Button(TTR("Export")));
profiles_hbc->add_child(profile_actions[PROFILE_EXPORT]);
profile_actions[PROFILE_EXPORT]->set_disabled(true);
- profile_actions[PROFILE_EXPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_EXPORT));
+ profile_actions[PROFILE_EXPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_EXPORT));
main_vbc->add_margin_child(TTR("Available Profiles:"), profiles_hbc);
@@ -870,8 +860,8 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
class_list_vbc->add_margin_child(TTR("Enabled Classes:"), class_list, true);
class_list->set_hide_root(true);
class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
- class_list->connect("cell_selected", this, "_class_list_item_selected");
- class_list->connect("item_edited", this, "_class_list_item_edited", varray(), CONNECT_DEFERRED);
+ class_list->connect("cell_selected", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_selected));
+ class_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_edited), varray(), CONNECT_DEFERRED);
VBoxContainer *property_list_vbc = memnew(VBoxContainer);
h_split->add_child(property_list_vbc);
@@ -882,7 +872,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
property_list->set_hide_root(true);
property_list->set_hide_folding(true);
property_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
- property_list->connect("item_edited", this, "_property_item_edited", varray(), CONNECT_DEFERRED);
+ property_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_property_item_edited), varray(), CONNECT_DEFERRED);
new_profile_dialog = memnew(ConfirmationDialog);
new_profile_dialog->set_title(TTR("New profile name:"));
@@ -890,20 +880,20 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
new_profile_dialog->add_child(new_profile_name);
new_profile_name->set_custom_minimum_size(Size2(300 * EDSCALE, 1));
add_child(new_profile_dialog);
- new_profile_dialog->connect("confirmed", this, "_create_new_profile");
+ new_profile_dialog->connect("confirmed", callable_mp(this, &EditorFeatureProfileManager::_create_new_profile));
new_profile_dialog->register_text_enter(new_profile_name);
new_profile_dialog->get_ok()->set_text(TTR("Create"));
erase_profile_dialog = memnew(ConfirmationDialog);
add_child(erase_profile_dialog);
erase_profile_dialog->set_title(TTR("Erase Profile"));
- erase_profile_dialog->connect("confirmed", this, "_erase_selected_profile");
+ erase_profile_dialog->connect("confirmed", callable_mp(this, &EditorFeatureProfileManager::_erase_selected_profile));
import_profiles = memnew(EditorFileDialog);
add_child(import_profiles);
import_profiles->set_mode(EditorFileDialog::MODE_OPEN_FILES);
import_profiles->add_filter("*.profile; " + TTR("Godot Feature Profile"));
- import_profiles->connect("files_selected", this, "_import_profiles");
+ import_profiles->connect("files_selected", callable_mp(this, &EditorFeatureProfileManager::_import_profiles));
import_profiles->set_title(TTR("Import Profile(s)"));
import_profiles->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
@@ -911,7 +901,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
add_child(export_profile);
export_profile->set_mode(EditorFileDialog::MODE_SAVE_FILE);
export_profile->add_filter("*.profile; " + TTR("Godot Feature Profile"));
- export_profile->connect("file_selected", this, "_export_profile");
+ export_profile->connect("file_selected", callable_mp(this, &EditorFeatureProfileManager::_export_profile));
export_profile->set_title(TTR("Export Profile"));
export_profile->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
@@ -921,7 +911,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
update_timer = memnew(Timer);
update_timer->set_wait_time(1); //wait a second before updating editor
add_child(update_timer);
- update_timer->connect("timeout", this, "_emit_current_profile_changed");
+ update_timer->connect("timeout", callable_mp(this, &EditorFeatureProfileManager::_emit_current_profile_changed));
update_timer->set_one_shot(true);
updating_features = false;
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index c869768c6c..250fa6b3e0 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -199,7 +199,10 @@ Vector<String> EditorFileDialog::get_selected_files() const {
void EditorFileDialog::update_dir() {
- dir->set_text(dir_access->get_current_dir());
+ if (drives->is_visible()) {
+ drives->select(dir_access->get_current_drive());
+ }
+ dir->set_text(dir_access->get_current_dir(false));
// Disable "Open" button only when selecting file(s) mode.
get_ok()->set_disabled(_is_open_should_be_disabled());
@@ -347,7 +350,7 @@ void EditorFileDialog::_action_pressed() {
String fbase = dir_access->get_current_dir();
- PoolVector<String> files;
+ Vector<String> files;
for (int i = 0; i < item_list->get_item_count(); i++) {
if (item_list->is_selected(i))
files.push_back(fbase.plus_file(item_list->get_item_text(i)));
@@ -691,7 +694,7 @@ void EditorFileDialog::update_file_name() {
String base_name = file_str.get_basename();
Vector<String> filter_substr = filter_str.split(";");
if (filter_substr.size() >= 2) {
- file_str = base_name + "." + filter_substr[1].strip_edges().to_lower();
+ file_str = base_name + "." + filter_substr[0].strip_edges().lstrip("*.").to_lower();
} else {
file_str = base_name + "." + filter_str.get_extension().strip_edges().to_lower();
}
@@ -946,7 +949,7 @@ void EditorFileDialog::add_filter(const String &p_filter) {
String EditorFileDialog::get_current_dir() const {
- return dir->get_text();
+ return dir_access->get_current_dir();
}
String EditorFileDialog::get_current_file() const {
@@ -954,7 +957,7 @@ String EditorFileDialog::get_current_file() const {
}
String EditorFileDialog::get_current_path() const {
- return dir->get_text().plus_file(file->get_text());
+ return dir_access->get_current_dir().plus_file(file->get_text());
}
void EditorFileDialog::set_current_dir(const String &p_dir) {
@@ -1149,6 +1152,12 @@ void EditorFileDialog::_update_drives() {
drives->hide();
} else {
drives->clear();
+ Node *dp = drives->get_parent();
+ if (dp) {
+ dp->remove_child(drives);
+ }
+ dp = dir_access->drives_are_shortcuts() ? shortcuts_container : drives_container;
+ dp->add_child(drives);
drives->show();
for (int i = 0; i < dir_access->get_drive_count(); i++) {
@@ -1364,19 +1373,7 @@ void EditorFileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_input"), &EditorFileDialog::_unhandled_input);
- ClassDB::bind_method(D_METHOD("_item_selected"), &EditorFileDialog::_item_selected);
- ClassDB::bind_method(D_METHOD("_multi_selected"), &EditorFileDialog::_multi_selected);
- ClassDB::bind_method(D_METHOD("_items_clear_selection"), &EditorFileDialog::_items_clear_selection);
- ClassDB::bind_method(D_METHOD("_item_list_item_rmb_selected"), &EditorFileDialog::_item_list_item_rmb_selected);
- ClassDB::bind_method(D_METHOD("_item_list_rmb_clicked"), &EditorFileDialog::_item_list_rmb_clicked);
- ClassDB::bind_method(D_METHOD("_item_menu_id_pressed"), &EditorFileDialog::_item_menu_id_pressed);
- ClassDB::bind_method(D_METHOD("_item_db_selected"), &EditorFileDialog::_item_dc_selected);
- ClassDB::bind_method(D_METHOD("_dir_entered"), &EditorFileDialog::_dir_entered);
- ClassDB::bind_method(D_METHOD("_file_entered"), &EditorFileDialog::_file_entered);
- ClassDB::bind_method(D_METHOD("_action_pressed"), &EditorFileDialog::_action_pressed);
ClassDB::bind_method(D_METHOD("_cancel_pressed"), &EditorFileDialog::_cancel_pressed);
- ClassDB::bind_method(D_METHOD("_filter_selected"), &EditorFileDialog::_filter_selected);
- ClassDB::bind_method(D_METHOD("_save_confirm_pressed"), &EditorFileDialog::_save_confirm_pressed);
ClassDB::bind_method(D_METHOD("clear_filters"), &EditorFileDialog::clear_filters);
ClassDB::bind_method(D_METHOD("add_filter", "filter"), &EditorFileDialog::add_filter);
@@ -1393,12 +1390,9 @@ void EditorFileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_access"), &EditorFileDialog::get_access);
ClassDB::bind_method(D_METHOD("set_show_hidden_files", "show"), &EditorFileDialog::set_show_hidden_files);
ClassDB::bind_method(D_METHOD("is_showing_hidden_files"), &EditorFileDialog::is_showing_hidden_files);
- ClassDB::bind_method(D_METHOD("_select_drive"), &EditorFileDialog::_select_drive);
- ClassDB::bind_method(D_METHOD("_make_dir"), &EditorFileDialog::_make_dir);
- ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &EditorFileDialog::_make_dir_confirm);
ClassDB::bind_method(D_METHOD("_update_file_name"), &EditorFileDialog::update_file_name);
- ClassDB::bind_method(D_METHOD("_update_file_list"), &EditorFileDialog::update_file_list);
ClassDB::bind_method(D_METHOD("_update_dir"), &EditorFileDialog::update_dir);
+ ClassDB::bind_method(D_METHOD("_update_file_list"), &EditorFileDialog::update_file_list);
ClassDB::bind_method(D_METHOD("_thumbnail_done"), &EditorFileDialog::_thumbnail_done);
ClassDB::bind_method(D_METHOD("set_display_mode", "mode"), &EditorFileDialog::set_display_mode);
ClassDB::bind_method(D_METHOD("get_display_mode"), &EditorFileDialog::get_display_mode);
@@ -1406,20 +1400,10 @@ void EditorFileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disable_overwrite_warning", "disable"), &EditorFileDialog::set_disable_overwrite_warning);
ClassDB::bind_method(D_METHOD("is_overwrite_warning_disabled"), &EditorFileDialog::is_overwrite_warning_disabled);
- ClassDB::bind_method(D_METHOD("_recent_selected"), &EditorFileDialog::_recent_selected);
- ClassDB::bind_method(D_METHOD("_go_back"), &EditorFileDialog::_go_back);
- ClassDB::bind_method(D_METHOD("_go_forward"), &EditorFileDialog::_go_forward);
- ClassDB::bind_method(D_METHOD("_go_up"), &EditorFileDialog::_go_up);
-
- ClassDB::bind_method(D_METHOD("_favorite_pressed"), &EditorFileDialog::_favorite_pressed);
- ClassDB::bind_method(D_METHOD("_favorite_selected"), &EditorFileDialog::_favorite_selected);
- ClassDB::bind_method(D_METHOD("_favorite_move_up"), &EditorFileDialog::_favorite_move_up);
- ClassDB::bind_method(D_METHOD("_favorite_move_down"), &EditorFileDialog::_favorite_move_down);
-
ClassDB::bind_method(D_METHOD("invalidate"), &EditorFileDialog::invalidate);
ADD_SIGNAL(MethodInfo("file_selected", PropertyInfo(Variant::STRING, "path")));
- ADD_SIGNAL(MethodInfo("files_selected", PropertyInfo(Variant::POOL_STRING_ARRAY, "paths")));
+ ADD_SIGNAL(MethodInfo("files_selected", PropertyInfo(Variant::PACKED_STRING_ARRAY, "paths")));
ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
@@ -1537,32 +1521,35 @@ EditorFileDialog::EditorFileDialog() {
pathhb->add_child(dir_next);
pathhb->add_child(dir_up);
- dir_prev->connect("pressed", this, "_go_back");
- dir_next->connect("pressed", this, "_go_forward");
- dir_up->connect("pressed", this, "_go_up");
+ dir_prev->connect("pressed", callable_mp(this, &EditorFileDialog::_go_back));
+ dir_next->connect("pressed", callable_mp(this, &EditorFileDialog::_go_forward));
+ dir_up->connect("pressed", callable_mp(this, &EditorFileDialog::_go_up));
pathhb->add_child(memnew(Label(TTR("Path:"))));
+ drives_container = memnew(HBoxContainer);
+ pathhb->add_child(drives_container);
+
dir = memnew(LineEdit);
pathhb->add_child(dir);
dir->set_h_size_flags(SIZE_EXPAND_FILL);
refresh = memnew(ToolButton);
refresh->set_tooltip(TTR("Refresh files."));
- refresh->connect("pressed", this, "_update_file_list");
+ refresh->connect("pressed", callable_mp(this, &EditorFileDialog::update_file_list));
pathhb->add_child(refresh);
favorite = memnew(ToolButton);
favorite->set_toggle_mode(true);
favorite->set_tooltip(TTR("(Un)favorite current folder."));
- favorite->connect("pressed", this, "_favorite_pressed");
+ favorite->connect("pressed", callable_mp(this, &EditorFileDialog::_favorite_pressed));
pathhb->add_child(favorite);
show_hidden = memnew(ToolButton);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
show_hidden->set_tooltip(TTR("Toggle the visibility of hidden files."));
- show_hidden->connect("toggled", this, "set_show_hidden_files");
+ show_hidden->connect("toggled", callable_mp(this, &EditorFileDialog::set_show_hidden_files));
pathhb->add_child(show_hidden);
pathhb->add_child(memnew(VSeparator));
@@ -1571,7 +1558,7 @@ EditorFileDialog::EditorFileDialog() {
view_mode_group.instance();
mode_thumbnails = memnew(ToolButton);
- mode_thumbnails->connect("pressed", this, "set_display_mode", varray(DISPLAY_THUMBNAILS));
+ mode_thumbnails->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode), varray(DISPLAY_THUMBNAILS));
mode_thumbnails->set_toggle_mode(true);
mode_thumbnails->set_pressed(display_mode == DISPLAY_THUMBNAILS);
mode_thumbnails->set_button_group(view_mode_group);
@@ -1579,20 +1566,22 @@ EditorFileDialog::EditorFileDialog() {
pathhb->add_child(mode_thumbnails);
mode_list = memnew(ToolButton);
- mode_list->connect("pressed", this, "set_display_mode", varray(DISPLAY_LIST));
+ mode_list->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode), varray(DISPLAY_LIST));
mode_list->set_toggle_mode(true);
mode_list->set_pressed(display_mode == DISPLAY_LIST);
mode_list->set_button_group(view_mode_group);
mode_list->set_tooltip(TTR("View items as a list."));
pathhb->add_child(mode_list);
+ shortcuts_container = memnew(HBoxContainer);
+ pathhb->add_child(shortcuts_container);
+
drives = memnew(OptionButton);
- pathhb->add_child(drives);
- drives->connect("item_selected", this, "_select_drive");
+ drives->connect("item_selected", callable_mp(this, &EditorFileDialog::_select_drive));
makedir = memnew(Button);
makedir->set_text(TTR("Create Folder"));
- makedir->connect("pressed", this, "_make_dir");
+ makedir->connect("pressed", callable_mp(this, &EditorFileDialog::_make_dir));
pathhb->add_child(makedir);
list_hb = memnew(HSplitContainer);
@@ -1614,15 +1603,15 @@ EditorFileDialog::EditorFileDialog() {
fav_hb->add_spacer();
fav_up = memnew(ToolButton);
fav_hb->add_child(fav_up);
- fav_up->connect("pressed", this, "_favorite_move_up");
+ fav_up->connect("pressed", callable_mp(this, &EditorFileDialog::_favorite_move_up));
fav_down = memnew(ToolButton);
fav_hb->add_child(fav_down);
- fav_down->connect("pressed", this, "_favorite_move_down");
+ fav_down->connect("pressed", callable_mp(this, &EditorFileDialog::_favorite_move_down));
favorites = memnew(ItemList);
fav_vb->add_child(favorites);
favorites->set_v_size_flags(SIZE_EXPAND_FILL);
- favorites->connect("item_selected", this, "_favorite_selected");
+ favorites->connect("item_selected", callable_mp(this, &EditorFileDialog::_favorite_selected));
VBoxContainer *rec_vb = memnew(VBoxContainer);
vsc->add_child(rec_vb);
@@ -1631,7 +1620,7 @@ EditorFileDialog::EditorFileDialog() {
recent = memnew(ItemList);
recent->set_allow_reselect(true);
rec_vb->add_margin_child(TTR("Recent:"), recent, true);
- recent->connect("item_selected", this, "_recent_selected");
+ recent->connect("item_selected", callable_mp(this, &EditorFileDialog::_recent_selected));
VBoxContainer *item_vb = memnew(VBoxContainer);
list_hb->add_child(item_vb);
@@ -1650,13 +1639,13 @@ EditorFileDialog::EditorFileDialog() {
item_list = memnew(ItemList);
item_list->set_v_size_flags(SIZE_EXPAND_FILL);
- item_list->connect("item_rmb_selected", this, "_item_list_item_rmb_selected");
- item_list->connect("rmb_clicked", this, "_item_list_rmb_clicked");
+ item_list->connect("item_rmb_selected", callable_mp(this, &EditorFileDialog::_item_list_item_rmb_selected));
+ item_list->connect("rmb_clicked", callable_mp(this, &EditorFileDialog::_item_list_rmb_clicked));
item_list->set_allow_rmb_select(true);
list_vb->add_child(item_list);
item_menu = memnew(PopupMenu);
- item_menu->connect("id_pressed", this, "_item_menu_id_pressed");
+ item_menu->connect("id_pressed", callable_mp(this, &EditorFileDialog::_item_menu_id_pressed));
add_child(item_menu);
// Other stuff.
@@ -1687,19 +1676,19 @@ EditorFileDialog::EditorFileDialog() {
access = ACCESS_RESOURCES;
_update_drives();
- connect("confirmed", this, "_action_pressed");
- item_list->connect("item_selected", this, "_item_selected", varray(), CONNECT_DEFERRED);
- item_list->connect("multi_selected", this, "_multi_selected", varray(), CONNECT_DEFERRED);
- item_list->connect("item_activated", this, "_item_db_selected", varray());
- item_list->connect("nothing_selected", this, "_items_clear_selection");
- dir->connect("text_entered", this, "_dir_entered");
- file->connect("text_entered", this, "_file_entered");
- filter->connect("item_selected", this, "_filter_selected");
+ connect("confirmed", callable_mp(this, &EditorFileDialog::_action_pressed));
+ item_list->connect("item_selected", callable_mp(this, &EditorFileDialog::_item_selected), varray(), CONNECT_DEFERRED);
+ item_list->connect("multi_selected", callable_mp(this, &EditorFileDialog::_multi_selected), varray(), CONNECT_DEFERRED);
+ item_list->connect("item_activated", callable_mp(this, &EditorFileDialog::_item_dc_selected), varray());
+ item_list->connect("nothing_selected", callable_mp(this, &EditorFileDialog::_items_clear_selection));
+ dir->connect("text_entered", callable_mp(this, &EditorFileDialog::_dir_entered));
+ file->connect("text_entered", callable_mp(this, &EditorFileDialog::_file_entered));
+ filter->connect("item_selected", callable_mp(this, &EditorFileDialog::_filter_selected));
confirm_save = memnew(ConfirmationDialog);
confirm_save->set_as_toplevel(true);
add_child(confirm_save);
- confirm_save->connect("confirmed", this, "_save_confirm_pressed");
+ confirm_save->connect("confirmed", callable_mp(this, &EditorFileDialog::_save_confirm_pressed));
remove_dialog = memnew(DependencyRemoveDialog);
add_child(remove_dialog);
@@ -1713,7 +1702,7 @@ EditorFileDialog::EditorFileDialog() {
makevb->add_margin_child(TTR("Name:"), makedirname);
add_child(makedialog);
makedialog->register_text_enter(makedirname);
- makedialog->connect("confirmed", this, "_make_dir_confirm");
+ makedialog->connect("confirmed", callable_mp(this, &EditorFileDialog::_make_dir_confirm));
mkdirerr = memnew(AcceptDialog);
mkdirerr->set_text(TTR("Could not create folder."));
add_child(mkdirerr);
@@ -1752,8 +1741,6 @@ void EditorLineEditFileChooser::_notification(int p_what) {
void EditorLineEditFileChooser::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_browse"), &EditorLineEditFileChooser::_browse);
- ClassDB::bind_method(D_METHOD("_chosen"), &EditorLineEditFileChooser::_chosen);
ClassDB::bind_method(D_METHOD("get_button"), &EditorLineEditFileChooser::get_button);
ClassDB::bind_method(D_METHOD("get_line_edit"), &EditorLineEditFileChooser::get_line_edit);
ClassDB::bind_method(D_METHOD("get_file_dialog"), &EditorLineEditFileChooser::get_file_dialog);
@@ -1777,10 +1764,10 @@ EditorLineEditFileChooser::EditorLineEditFileChooser() {
line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
button = memnew(Button);
add_child(button);
- button->connect("pressed", this, "_browse");
+ button->connect("pressed", callable_mp(this, &EditorLineEditFileChooser::_browse));
dialog = memnew(EditorFileDialog);
add_child(dialog);
- dialog->connect("file_selected", this, "_chosen");
- dialog->connect("dir_selected", this, "_chosen");
- dialog->connect("files_selected", this, "_chosen");
+ dialog->connect("file_selected", callable_mp(this, &EditorLineEditFileChooser::_chosen));
+ dialog->connect("dir_selected", callable_mp(this, &EditorLineEditFileChooser::_chosen));
+ dialog->connect("files_selected", callable_mp(this, &EditorLineEditFileChooser::_chosen));
}
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 8b48604b31..998ac33761 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -100,6 +100,8 @@ private:
ToolButton *dir_next;
ToolButton *dir_up;
+ HBoxContainer *drives_container;
+ HBoxContainer *shortcuts_container;
OptionButton *drives;
ItemList *item_list;
PopupMenu *item_menu;
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 107ecac3b0..b5ec08ef60 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -2100,8 +2100,8 @@ void EditorFileSystem::_bind_methods() {
ADD_SIGNAL(MethodInfo("filesystem_changed"));
ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
- ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources")));
- ADD_SIGNAL(MethodInfo("resources_reload", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources")));
+ ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::PACKED_STRING_ARRAY, "resources")));
+ ADD_SIGNAL(MethodInfo("resources_reload", PropertyInfo(Variant::PACKED_STRING_ARRAY, "resources")));
}
void EditorFileSystem::_update_extensions() {
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 475f16f12f..507a77e641 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -34,12 +34,12 @@
#include "editor_inspector.h"
#include "editor_settings.h"
-PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
+Vector<String> EditorFolding::_get_unfolds(const Object *p_object) {
- PoolVector<String> sections;
+ Vector<String> sections;
sections.resize(p_object->editor_get_section_folding().size());
if (sections.size()) {
- PoolVector<String>::Write w = sections.write();
+ String *w = sections.ptrw();
int idx = 0;
for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
w[idx++] = E->get();
@@ -52,7 +52,7 @@ PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
Ref<ConfigFile> config;
config.instance();
- PoolVector<String> unfolds = _get_unfolds(p_resource.ptr());
+ Vector<String> unfolds = _get_unfolds(p_resource.ptr());
config->set_value("folding", "sections_unfolded", unfolds);
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
@@ -60,10 +60,10 @@ void EditorFolding::save_resource_folding(const RES &p_resource, const String &p
config->save(file);
}
-void EditorFolding::_set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds) {
+void EditorFolding::_set_unfolds(Object *p_object, const Vector<String> &p_unfolds) {
int uc = p_unfolds.size();
- PoolVector<String>::Read r = p_unfolds.read();
+ const String *r = p_unfolds.ptr();
p_object->editor_clear_section_folding();
for (int i = 0; i < uc; i++) {
p_object->editor_set_section_unfold(r[i], true);
@@ -82,7 +82,7 @@ void EditorFolding::load_resource_folding(RES p_resource, const String &p_path)
return;
}
- PoolVector<String> unfolds;
+ Vector<String> unfolds;
if (config->has_section_key("folding", "sections_unfolded")) {
unfolds = config->get_value("folding", "sections_unfolded");
@@ -103,7 +103,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
if (p_node->is_displayed_folded()) {
nodes_folded.push_back(p_root->get_path_to(p_node));
}
- PoolVector<String> unfolds = _get_unfolds(p_node);
+ Vector<String> unfolds = _get_unfolds(p_node);
if (unfolds.size()) {
p_folds.push_back(p_root->get_path_to(p_node));
@@ -118,7 +118,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
RES res = p_node->get(E->get().name);
if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
- PoolVector<String> res_unfolds = _get_unfolds(res.ptr());
+ Vector<String> res_unfolds = _get_unfolds(res.ptr());
resource_folds.push_back(res->get_path());
resource_folds.push_back(res_unfolds);
resources.insert(res);
@@ -133,6 +133,8 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
}
void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
+ ERR_FAIL_NULL(p_scene);
+
FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
if (!file_check->file_exists(p_path)) //This can happen when creating scene from FilesystemDock. It has path, but no file.
return;
@@ -184,7 +186,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
for (int i = 0; i < unfolds.size(); i += 2) {
NodePath path2 = unfolds[i];
- PoolVector<String> un = unfolds[i + 1];
+ Vector<String> un = unfolds[i + 1];
Node *node = p_scene->get_node_or_null(path2);
if (!node) {
continue;
@@ -202,7 +204,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
continue;
}
- PoolVector<String> unfolds2 = res_unfolds[i + 1];
+ Vector<String> unfolds2 = res_unfolds[i + 1];
_set_unfolds(res.ptr(), unfolds2);
}
diff --git a/editor/editor_folding.h b/editor/editor_folding.h
index cc49b062d0..5220907fe7 100644
--- a/editor/editor_folding.h
+++ b/editor/editor_folding.h
@@ -35,8 +35,8 @@
class EditorFolding {
- PoolVector<String> _get_unfolds(const Object *p_object);
- void _set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds);
+ Vector<String> _get_unfolds(const Object *p_object);
+ void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources);
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index db2f9c53d9..171b7a2176 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -256,6 +256,10 @@ void editor_register_fonts(Ref<Theme> p_theme) {
MAKE_DEFAULT_FONT(df_rulers, 8 * EDSCALE);
p_theme->set_font("rulers", "EditorFonts", df_rulers);
+ // Rotation widget font
+ MAKE_DEFAULT_FONT(df_rotation_control, 14 * EDSCALE);
+ p_theme->set_font("rotation_control", "EditorFonts", df_rotation_control);
+
// Code font
MAKE_SOURCE_FONT(df_code, int(EDITOR_GET("interface/editor/code_font_size")) * EDSCALE);
p_theme->set_font("source", "EditorFonts", df_code);
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 22a16ac65a..b26fa77e16 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -50,7 +50,7 @@ void EditorHelp::_init_colors() {
text_color = get_color("default_color", "RichTextLabel");
headline_color = get_color("headline_color", "EditorHelp");
base_type_color = title_color.linear_interpolate(text_color, 0.5);
- comment_color = text_color * Color(1, 1, 1, 0.4);
+ comment_color = text_color * Color(1, 1, 1, 0.6);
symbol_color = comment_color;
value_color = text_color * Color(1, 1, 1, 0.6);
qualifier_color = text_color * Color(1, 1, 1, 0.8);
@@ -66,7 +66,7 @@ void EditorHelp::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->get_control() && k->get_scancode() == KEY_F) {
+ if (k.is_valid() && k->get_control() && k->get_keycode() == KEY_F) {
search->grab_focus();
search->select_all();
@@ -1529,9 +1529,6 @@ void EditorHelp::set_scroll(int p_scroll) {
void EditorHelp::_bind_methods() {
ClassDB::bind_method("_class_list_select", &EditorHelp::_class_list_select);
- ClassDB::bind_method("_class_desc_select", &EditorHelp::_class_desc_select);
- ClassDB::bind_method("_class_desc_input", &EditorHelp::_class_desc_input);
- ClassDB::bind_method("_class_desc_resized", &EditorHelp::_class_desc_resized);
ClassDB::bind_method("_request_help", &EditorHelp::_request_help);
ClassDB::bind_method("_unhandled_key_input", &EditorHelp::_unhandled_key_input);
ClassDB::bind_method("_search", &EditorHelp::_search);
@@ -1551,9 +1548,9 @@ EditorHelp::EditorHelp() {
class_desc->set_v_size_flags(SIZE_EXPAND_FILL);
class_desc->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4));
- class_desc->connect("meta_clicked", this, "_class_desc_select");
- class_desc->connect("gui_input", this, "_class_desc_input");
- class_desc->connect("resized", this, "_class_desc_resized");
+ class_desc->connect("meta_clicked", callable_mp(this, &EditorHelp::_class_desc_select));
+ class_desc->connect("gui_input", callable_mp(this, &EditorHelp::_class_desc_input));
+ class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized));
_class_desc_resized();
// Added second so it opens at the bottom so it won't offset the entire widget.
@@ -1607,7 +1604,6 @@ void EditorHelpBit::_meta_clicked(String p_select) {
void EditorHelpBit::_bind_methods() {
- ClassDB::bind_method("_meta_clicked", &EditorHelpBit::_meta_clicked);
ClassDB::bind_method(D_METHOD("set_text", "text"), &EditorHelpBit::set_text);
ADD_SIGNAL(MethodInfo("request_hide"));
}
@@ -1633,7 +1629,7 @@ EditorHelpBit::EditorHelpBit() {
rich_text = memnew(RichTextLabel);
add_child(rich_text);
- rich_text->connect("meta_clicked", this, "_meta_clicked");
+ rich_text->connect("meta_clicked", callable_mp(this, &EditorHelpBit::_meta_clicked));
rich_text->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4));
rich_text->set_override_selected_font_color(false);
set_custom_minimum_size(Size2(0, 70 * EDSCALE));
@@ -1645,8 +1641,8 @@ FindBar::FindBar() {
add_child(search_text);
search_text->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
search_text->set_h_size_flags(SIZE_EXPAND_FILL);
- search_text->connect("text_changed", this, "_search_text_changed");
- search_text->connect("text_entered", this, "_search_text_entered");
+ search_text->connect("text_changed", callable_mp(this, &FindBar::_search_text_changed));
+ search_text->connect("text_entered", callable_mp(this, &FindBar::_search_text_entered));
matches_label = memnew(Label);
add_child(matches_label);
@@ -1655,12 +1651,12 @@ FindBar::FindBar() {
find_prev = memnew(ToolButton);
add_child(find_prev);
find_prev->set_focus_mode(FOCUS_NONE);
- find_prev->connect("pressed", this, "_search_prev");
+ find_prev->connect("pressed", callable_mp(this, &FindBar::search_prev));
find_next = memnew(ToolButton);
add_child(find_next);
find_next->set_focus_mode(FOCUS_NONE);
- find_next->connect("pressed", this, "_search_next");
+ find_next->connect("pressed", callable_mp(this, &FindBar::search_next));
Control *space = memnew(Control);
add_child(space);
@@ -1671,7 +1667,7 @@ FindBar::FindBar() {
hide_button->set_focus_mode(FOCUS_NONE);
hide_button->set_expand(true);
hide_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
- hide_button->connect("pressed", this, "_hide_pressed");
+ hide_button->connect("pressed", callable_mp(this, &FindBar::_hide_bar));
}
void FindBar::popup_search() {
@@ -1717,12 +1713,6 @@ void FindBar::_bind_methods() {
ClassDB::bind_method("_unhandled_input", &FindBar::_unhandled_input);
- ClassDB::bind_method("_search_text_changed", &FindBar::_search_text_changed);
- ClassDB::bind_method("_search_text_entered", &FindBar::_search_text_entered);
- ClassDB::bind_method("_search_next", &FindBar::search_next);
- ClassDB::bind_method("_search_prev", &FindBar::search_prev);
- ClassDB::bind_method("_hide_pressed", &FindBar::_hide_bar);
-
ADD_SIGNAL(MethodInfo("search"));
}
@@ -1813,7 +1803,7 @@ void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) {
bool accepted = true;
- switch (k->get_scancode()) {
+ switch (k->get_keycode()) {
case KEY_ESCAPE: {
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index d45b66afce..f7ce2dd4fc 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -66,7 +66,7 @@ void EditorHelpSearch::_search_box_gui_input(const Ref<InputEvent> &p_event) {
// Redirect up and down navigational key events to the results list.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
- switch (key->get_scancode()) {
+ switch (key->get_keycode()) {
case KEY_UP:
case KEY_DOWN:
case KEY_PAGEUP:
@@ -111,7 +111,7 @@ void EditorHelpSearch::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_confirmed");
+ connect("confirmed", callable_mp(this, &EditorHelpSearch::_confirmed));
_update_icons();
} break;
case NOTIFICATION_POPUP_HIDE: {
@@ -147,11 +147,6 @@ void EditorHelpSearch::_notification(int p_what) {
void EditorHelpSearch::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_results"), &EditorHelpSearch::_update_results);
- ClassDB::bind_method(D_METHOD("_search_box_gui_input"), &EditorHelpSearch::_search_box_gui_input);
- ClassDB::bind_method(D_METHOD("_search_box_text_changed"), &EditorHelpSearch::_search_box_text_changed);
- ClassDB::bind_method(D_METHOD("_filter_combo_item_selected"), &EditorHelpSearch::_filter_combo_item_selected);
- ClassDB::bind_method(D_METHOD("_confirmed"), &EditorHelpSearch::_confirmed);
ADD_SIGNAL(MethodInfo("go_to_help"));
}
@@ -206,21 +201,21 @@ EditorHelpSearch::EditorHelpSearch() {
search_box = memnew(LineEdit);
search_box->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
- search_box->connect("gui_input", this, "_search_box_gui_input");
- search_box->connect("text_changed", this, "_search_box_text_changed");
+ search_box->connect("gui_input", callable_mp(this, &EditorHelpSearch::_search_box_gui_input));
+ search_box->connect("text_changed", callable_mp(this, &EditorHelpSearch::_search_box_text_changed));
register_text_enter(search_box);
hbox->add_child(search_box);
case_sensitive_button = memnew(ToolButton);
case_sensitive_button->set_tooltip(TTR("Case Sensitive"));
- case_sensitive_button->connect("pressed", this, "_update_results");
+ case_sensitive_button->connect("pressed", callable_mp(this, &EditorHelpSearch::_update_results));
case_sensitive_button->set_toggle_mode(true);
case_sensitive_button->set_focus_mode(FOCUS_NONE);
hbox->add_child(case_sensitive_button);
hierarchy_button = memnew(ToolButton);
hierarchy_button->set_tooltip(TTR("Show Hierarchy"));
- hierarchy_button->connect("pressed", this, "_update_results");
+ hierarchy_button->connect("pressed", callable_mp(this, &EditorHelpSearch::_update_results));
hierarchy_button->set_toggle_mode(true);
hierarchy_button->set_pressed(true);
hierarchy_button->set_focus_mode(FOCUS_NONE);
@@ -237,7 +232,7 @@ EditorHelpSearch::EditorHelpSearch() {
filter_combo->add_item(TTR("Constants Only"), SEARCH_CONSTANTS);
filter_combo->add_item(TTR("Properties Only"), SEARCH_PROPERTIES);
filter_combo->add_item(TTR("Theme Properties Only"), SEARCH_THEME_ITEMS);
- filter_combo->connect("item_selected", this, "_filter_combo_item_selected");
+ filter_combo->connect("item_selected", callable_mp(this, &EditorHelpSearch::_filter_combo_item_selected));
hbox->add_child(filter_combo);
// Create the results tree.
@@ -251,8 +246,8 @@ EditorHelpSearch::EditorHelpSearch() {
results_tree->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
results_tree->set_hide_root(true);
results_tree->set_select_mode(Tree::SELECT_ROW);
- results_tree->connect("item_activated", this, "_confirmed");
- results_tree->connect("item_selected", get_ok(), "set_disabled", varray(false));
+ results_tree->connect("item_activated", callable_mp(this, &EditorHelpSearch::_confirmed));
+ results_tree->connect("item_selected", callable_mp((BaseButton *)get_ok(), &BaseButton::set_disabled), varray(false));
vbox->add_child(results_tree, true);
}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 6d2b891dc6..ed5a411d8b 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "editor_inspector.h"
+
#include "array_property_edit.h"
#include "dictionary_property_edit.h"
#include "editor_feature_profile.h"
@@ -430,7 +431,7 @@ bool EditorPropertyRevert::is_node_property_different(Node *p_node, const Varian
return false; //pointless to check if we are not comparing against anything.
}
- if (p_current.get_type() == Variant::REAL && p_orig.get_type() == Variant::REAL) {
+ if (p_current.get_type() == Variant::FLOAT && p_orig.get_type() == Variant::FLOAT) {
float a = p_current;
float b = p_orig;
@@ -570,7 +571,7 @@ void EditorProperty::_focusable_focused(int p_index) {
void EditorProperty::add_focusable(Control *p_control) {
- p_control->connect("focus_entered", this, "_focusable_focused", varray(focusables.size()));
+ p_control->connect("focus_entered", callable_mp(this, &EditorProperty::_focusable_focused), varray(focusables.size()));
focusables.push_back(p_control);
}
@@ -778,10 +779,20 @@ Control *EditorProperty::make_custom_tooltip(const String &p_text) const {
help_bit->add_style_override("panel", get_stylebox("panel", "TooltipPanel"));
help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
- String text = TTR("Property:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]\n";
- text += p_text.get_slice("::", 1).strip_edges();
- help_bit->set_text(text);
- help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
+ PackedStringArray slices = p_text.split("::", false);
+ if (!slices.empty()) {
+ String property_name = slices[0].strip_edges();
+ String text = TTR("Property:") + " [u][b]" + property_name + "[/b][/u]";
+
+ if (slices.size() > 1) {
+ String property_doc = slices[1].strip_edges();
+ if (property_name != property_doc) {
+ text += "\n" + property_doc;
+ }
+ }
+ help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
+ }
+
return help_bit;
}
@@ -813,7 +824,6 @@ void EditorProperty::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_edited_object"), &EditorProperty::get_edited_object);
ClassDB::bind_method(D_METHOD("_gui_input"), &EditorProperty::_gui_input);
- ClassDB::bind_method(D_METHOD("_focusable_focused"), &EditorProperty::_focusable_focused);
ClassDB::bind_method(D_METHOD("get_tooltip_text"), &EditorProperty::get_tooltip_text);
@@ -828,13 +838,13 @@ void EditorProperty::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checked"), "set_checked", "is_checked");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_red"), "set_draw_red", "is_draw_red");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keying"), "set_keying", "is_keying");
- ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
- ADD_SIGNAL(MethodInfo("multiple_properties_changed", PropertyInfo(Variant::POOL_STRING_ARRAY, "properties"), PropertyInfo(Variant::ARRAY, "value")));
- ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property")));
- ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
- ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::STRING, "bool")));
+ ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
+ ADD_SIGNAL(MethodInfo("multiple_properties_changed", PropertyInfo(Variant::PACKED_STRING_ARRAY, "properties"), PropertyInfo(Variant::ARRAY, "value")));
+ ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING_NAME, "property")));
+ ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
+ ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::STRING, "bool")));
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
- ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx")));
MethodInfo vm;
@@ -925,7 +935,7 @@ bool EditorInspectorPlugin::parse_property(Object *p_object, Variant::Type p_typ
&arg[0], &arg[1], &arg[2], &arg[3], &arg[4], &arg[5]
};
- Variant::CallError err;
+ Callable::CallError err;
return get_script_instance()->call("parse_property", (const Variant **)&argptr, 6, err);
}
return false;
@@ -1005,10 +1015,20 @@ Control *EditorInspectorCategory::make_custom_tooltip(const String &p_text) cons
help_bit->add_style_override("panel", get_stylebox("panel", "TooltipPanel"));
help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
- String text = "[u][b]" + p_text.get_slice("::", 0) + "[/b][/u]\n";
- text += p_text.get_slice("::", 1).strip_edges();
- help_bit->set_text(text);
- help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
+ PackedStringArray slices = p_text.split("::", false);
+ if (!slices.empty()) {
+ String property_name = slices[0].strip_edges();
+ String text = "[u][b]" + property_name + "[/b][/u]";
+
+ if (slices.size() > 1) {
+ String property_doc = slices[1].strip_edges();
+ if (property_name != property_doc) {
+ text += "\n" + property_doc;
+ }
+ }
+ help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
+ }
+
return help_bit;
}
@@ -1339,14 +1359,14 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
if (ep) {
ep->object = object;
- ep->connect("property_changed", this, "_property_changed");
- ep->connect("property_keyed", this, "_property_keyed");
- ep->connect("property_keyed_with_value", this, "_property_keyed_with_value");
- ep->connect("property_checked", this, "_property_checked");
- ep->connect("selected", this, "_property_selected");
- ep->connect("multiple_properties_changed", this, "_multiple_properties_changed");
- ep->connect("resource_selected", this, "_resource_selected", varray(), CONNECT_DEFERRED);
- ep->connect("object_id_selected", this, "_object_id_selected", varray(), CONNECT_DEFERRED);
+ ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed));
+ ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
+ ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
+ ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
+ ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
+ ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
+ ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
+ ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED);
if (F->get().properties.size()) {
@@ -1751,17 +1771,17 @@ void EditorInspector::update_tree() {
if (ep) {
- ep->connect("property_changed", this, "_property_changed");
+ ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed));
if (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED) {
- ep->connect("property_changed", this, "_property_changed_update_all", varray(), CONNECT_DEFERRED);
+ ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed_update_all), varray(), CONNECT_DEFERRED);
}
- ep->connect("property_keyed", this, "_property_keyed");
- ep->connect("property_keyed_with_value", this, "_property_keyed_with_value");
- ep->connect("property_checked", this, "_property_checked");
- ep->connect("selected", this, "_property_selected");
- ep->connect("multiple_properties_changed", this, "_multiple_properties_changed");
- ep->connect("resource_selected", this, "_resource_selected", varray(), CONNECT_DEFERRED);
- ep->connect("object_id_selected", this, "_object_id_selected", varray(), CONNECT_DEFERRED);
+ ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
+ ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
+ ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
+ ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
+ ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
+ ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
+ ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED);
if (doc_hint != String()) {
ep->set_tooltip(property_prefix + p.name + "::" + doc_hint);
} else {
@@ -1889,7 +1909,7 @@ void EditorInspector::set_use_filter(bool p_use) {
void EditorInspector::register_text_enter(Node *p_line_edit) {
search_box = Object::cast_to<LineEdit>(p_line_edit);
if (search_box)
- search_box->connect("text_changed", this, "_filter_changed");
+ search_box->connect("text_changed", callable_mp(this, &EditorInspector::_filter_changed));
}
void EditorInspector::_filter_changed(const String &p_text) {
@@ -2033,16 +2053,16 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
}
}
-void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool changing) {
+void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) {
// The "changing" variable must be true for properties that trigger events as typing occurs,
- // like "text_changed" signal. eg: Text property of Label, Button, RichTextLabel, etc.
- if (changing)
+ // like "text_changed" signal. E.g. text property of Label, Button, RichTextLabel, etc.
+ if (p_changing)
this->changing++;
_edit_set(p_path, p_value, false, p_name);
- if (changing)
+ if (p_changing)
this->changing--;
if (restart_request_props.has(p_path)) {
@@ -2109,7 +2129,7 @@ void EditorInspector::_property_checked(const String &p_path, bool p_checked) {
object->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (E->get().name == p_path) {
- Variant::CallError ce;
+ Callable::CallError ce;
to_create = Variant::construct(E->get().type, NULL, 0, ce);
break;
}
@@ -2165,7 +2185,7 @@ void EditorInspector::_node_removed(Node *p_node) {
void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
- EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+ EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed));
}
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -2174,7 +2194,7 @@ void EditorInspector::_notification(int p_what) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
} else {
add_style_override("bg", get_stylebox("bg", "Tree"));
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
}
}
if (p_what == NOTIFICATION_PREDELETE) {
@@ -2183,7 +2203,7 @@ void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
if (!sub_inspector) {
- get_tree()->disconnect("node_removed", this, "_node_removed");
+ get_tree()->disconnect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
}
edit(NULL);
}
@@ -2281,21 +2301,7 @@ void EditorInspector::_feature_profile_changed() {
void EditorInspector::_bind_methods() {
- ClassDB::bind_method("_property_changed", &EditorInspector::_property_changed, DEFVAL(""), DEFVAL(false));
- ClassDB::bind_method("_multiple_properties_changed", &EditorInspector::_multiple_properties_changed);
- ClassDB::bind_method("_property_changed_update_all", &EditorInspector::_property_changed_update_all);
-
ClassDB::bind_method("_edit_request_change", &EditorInspector::_edit_request_change);
- ClassDB::bind_method("_node_removed", &EditorInspector::_node_removed);
- ClassDB::bind_method("_filter_changed", &EditorInspector::_filter_changed);
- ClassDB::bind_method("_property_keyed", &EditorInspector::_property_keyed);
- ClassDB::bind_method("_property_keyed_with_value", &EditorInspector::_property_keyed_with_value);
- ClassDB::bind_method("_property_checked", &EditorInspector::_property_checked);
- ClassDB::bind_method("_property_selected", &EditorInspector::_property_selected);
- ClassDB::bind_method("_resource_selected", &EditorInspector::_resource_selected);
- ClassDB::bind_method("_object_id_selected", &EditorInspector::_object_id_selected);
- ClassDB::bind_method("_vscroll_changed", &EditorInspector::_vscroll_changed);
- ClassDB::bind_method("_feature_profile_changed", &EditorInspector::_feature_profile_changed);
ClassDB::bind_method("refresh", &EditorInspector::refresh);
@@ -2337,6 +2343,6 @@ EditorInspector::EditorInspector() {
property_focusable = -1;
sub_inspector = false;
- get_v_scrollbar()->connect("value_changed", this, "_vscroll_changed");
+ get_v_scrollbar()->connect("value_changed", callable_mp(this, &EditorInspector::_vscroll_changed));
update_scroll_request = -1;
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 7ad55a13ad..7a1542d30f 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -302,7 +302,7 @@ class EditorInspector : public ScrollContainer {
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
- void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false);
+ void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path, bool p_advance);
diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp
index 727e758341..776fbd9314 100644
--- a/editor/editor_layouts_dialog.cpp
+++ b/editor/editor_layouts_dialog.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "editor_layouts_dialog.h"
+
#include "core/class_db.h"
#include "core/io/config_file.h"
#include "core/os/keyboard.h"
@@ -44,7 +45,7 @@ void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
if (!k->is_pressed())
return;
- switch (k->get_scancode()) {
+ switch (k->get_keycode()) {
case KEY_KP_ENTER:
case KEY_ENTER: {
@@ -63,7 +64,6 @@ void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
}
void EditorLayoutsDialog::_bind_methods() {
- ClassDB::bind_method("_line_gui_input", &EditorLayoutsDialog::_line_gui_input);
ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
}
@@ -128,8 +128,8 @@ EditorLayoutsDialog::EditorLayoutsDialog() {
name->set_margin(MARGIN_TOP, 5);
name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
- name->connect("gui_input", this, "_line_gui_input");
- name->connect("focus_entered", layout_names, "unselect_all");
+ name->connect("gui_input", callable_mp(this, &EditorLayoutsDialog::_line_gui_input));
+ name->connect("focus_entered", callable_mp(layout_names, &ItemList::unselect_all));
}
void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) {
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 5b77db7707..0e50a5e95c 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -138,8 +138,6 @@ void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) {
void EditorLog::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_clear_request"), &EditorLog::_clear_request);
- ClassDB::bind_method(D_METHOD("_copy_request"), &EditorLog::_copy_request);
ADD_SIGNAL(MethodInfo("clear_request"));
ADD_SIGNAL(MethodInfo("copy_request"));
}
@@ -159,13 +157,13 @@ EditorLog::EditorLog() {
hb->add_child(copybutton);
copybutton->set_text(TTR("Copy"));
copybutton->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C));
- copybutton->connect("pressed", this, "_copy_request");
+ copybutton->connect("pressed", callable_mp(this, &EditorLog::_copy_request));
clearbutton = memnew(Button);
hb->add_child(clearbutton);
clearbutton->set_text(TTR("Clear"));
clearbutton->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K));
- clearbutton->connect("pressed", this, "_clear_request");
+ clearbutton->connect("pressed", callable_mp(this, &EditorLog::_clear_request));
log = memnew(RichTextLabel);
log->set_scroll_follow(true);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f88b071515..323684effe 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -67,6 +67,7 @@
#include "servers/physics_2d_server.h"
#include "editor/audio_stream_preview.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/dependency_editor.h"
#include "editor/editor_about.h"
#include "editor/editor_audio_buses.h"
@@ -87,7 +88,6 @@
#include "editor/editor_spin_slider.h"
#include "editor/editor_themes.h"
#include "editor/export_template_manager.h"
-#include "editor/fileserver/editor_file_server.h"
#include "editor/filesystem_dock.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/editor_scene_importer_gltf.h"
@@ -123,6 +123,7 @@
#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
#include "editor/plugins/cpu_particles_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
+#include "editor/plugins/debugger_editor_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/gi_probe_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
@@ -168,7 +169,6 @@
#include "editor/quick_open.h"
#include "editor/register_exporters.h"
#include "editor/run_settings_dialog.h"
-#include "editor/script_editor_debugger.h"
#include "editor/settings_config_dialog.h"
#include <stdio.h>
@@ -374,8 +374,8 @@ void EditorNode::_notification(int p_what) {
get_tree()->get_root()->set_as_audio_listener(false);
get_tree()->get_root()->set_as_audio_listener_2d(false);
get_tree()->set_auto_accept_quit(false);
- get_tree()->connect("files_dropped", this, "_dropped_files");
- get_tree()->connect("global_menu_action", this, "_global_menu_action");
+ get_tree()->connect("files_dropped", callable_mp(this, &EditorNode::_dropped_files));
+ get_tree()->connect("global_menu_action", callable_mp(this, &EditorNode::_global_menu_action));
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
@@ -414,8 +414,6 @@ void EditorNode::_notification(int p_what) {
_editor_select(EDITOR_3D);
}
- _update_debug_options();
-
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
@@ -472,7 +470,7 @@ void EditorNode::_notification(int p_what) {
recent_scenes->set_as_minsize();
// debugger area
- if (ScriptEditor::get_singleton()->get_debugger()->is_visible())
+ if (EditorDebuggerNode::get_singleton()->is_visible())
bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
// update_icons
@@ -547,7 +545,7 @@ void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_nam
push_item(script.operator->());
}
-void EditorNode::_resources_changed(const PoolVector<String> &p_resources) {
+void EditorNode::_resources_changed(const Vector<String> &p_resources) {
List<Ref<Resource> > changed;
@@ -1420,7 +1418,6 @@ void EditorNode::_mark_unsaved_scenes() {
String path = node->get_filename();
if (!(path == String() || FileAccess::exists(path))) {
- node->set_filename("");
if (i == editor_data.get_edited_scene())
set_current_version(-1);
else
@@ -1846,7 +1843,7 @@ void EditorNode::_edit_current() {
Node *selected_node = NULL;
- if (current_obj->is_class("ScriptEditorDebuggerInspectedObject")) {
+ if (current_obj->is_class("EditorDebuggerRemoteObject")) {
editable_warning = TTR("This is a remote object, so changes to it won't be kept.\nPlease read the documentation relevant to debugging to better understand this workflow.");
capitalize = false;
disable_folding = true;
@@ -2048,10 +2045,9 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
editor_data.get_editor_breakpoints(&breakpoints);
args = ProjectSettings::get_singleton()->get("editor/main_run_args");
- skip_breakpoints = ScriptEditor::get_singleton()->get_debugger()->is_skip_breakpoints();
+ skip_breakpoints = EditorDebuggerNode::get_singleton()->is_skip_breakpoints();
Error error = editor_run.run(run_filename, args, breakpoints, skip_breakpoints);
-
if (error != OK) {
show_accept(TTR("Could not start subprocess!"), TTR("OK"));
@@ -2174,7 +2170,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
break;
}
- FALLTHROUGH;
+ [[fallthrough]];
}
case SCENE_TAB_CLOSE:
case FILE_SAVE_SCENE: {
@@ -2195,7 +2191,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
break;
}
- FALLTHROUGH;
+ [[fallthrough]];
}
case FILE_SAVE_AS_SCENE: {
int scene_idx = (p_option == FILE_SAVE_SCENE || p_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing;
@@ -2551,65 +2547,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
_discard_changes();
} break;
- case RUN_FILE_SERVER: {
-
- bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_FILE_SERVER));
-
- if (ischecked) {
- file_server->stop();
- run_native->set_deploy_dumb(false);
- } else {
- file_server->start();
- run_native->set_deploy_dumb(true);
- }
-
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_FILE_SERVER), !ischecked);
- EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_file_server", !ischecked);
- } break;
- case RUN_LIVE_DEBUG: {
-
- bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG));
-
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG), !ischecked);
- ScriptEditor::get_singleton()->get_debugger()->set_live_debugging(!ischecked);
- EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_live_debug", !ischecked);
-
- } break;
- case RUN_DEPLOY_REMOTE_DEBUG: {
-
- bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG));
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG), !ischecked);
- run_native->set_deploy_debug_remote(!ischecked);
- EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_deploy_remote_debug", !ischecked);
-
- } break;
- case RUN_DEBUG_COLLISONS: {
-
- bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS));
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS), !ischecked);
- run_native->set_debug_collisions(!ischecked);
- editor_run.set_debug_collisions(!ischecked);
- EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisons", !ischecked);
-
- } break;
- case RUN_DEBUG_NAVIGATION: {
-
- bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION));
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION), !ischecked);
- run_native->set_debug_navigation(!ischecked);
- editor_run.set_debug_navigation(!ischecked);
- EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_navigation", !ischecked);
-
- } break;
- case RUN_RELOAD_SCRIPTS: {
-
- bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS));
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS), !ischecked);
-
- ScriptEditor::get_singleton()->set_live_auto_reload_running_scripts(!ischecked);
- EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_reload_scripts", !ischecked);
-
- } break;
case SETTINGS_UPDATE_CONTINUOUSLY: {
EditorSettings::get_singleton()->set("interface/editor/update_continuously", true);
@@ -2746,10 +2683,10 @@ void EditorNode::_tool_menu_option(int p_idx) {
Object *handler = ObjectDB::get_instance(params[0]);
String callback = params[1];
Variant *ud = &params[2];
- Variant::CallError ce;
+ Callable::CallError ce;
handler->call(callback, (const Variant **)&ud, 1, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
+ if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_call_error_text(handler, callback, (const Variant **)&ud, 1, ce);
ERR_PRINT("Error calling function from tool menu: " + err);
}
@@ -2855,23 +2792,6 @@ void EditorNode::_discard_changes(const String &p_str) {
}
}
-void EditorNode::_update_debug_options() {
-
- bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
- bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
- bool check_debug_collisons = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
- bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
- bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", false);
- bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", false);
-
- if (check_deploy_remote) _menu_option_confirm(RUN_DEPLOY_REMOTE_DEBUG, true);
- if (check_file_server) _menu_option_confirm(RUN_FILE_SERVER, true);
- if (check_debug_collisons) _menu_option_confirm(RUN_DEBUG_COLLISONS, true);
- if (check_debug_navigation) _menu_option_confirm(RUN_DEBUG_NAVIGATION, true);
- if (check_live_debug) _menu_option_confirm(RUN_LIVE_DEBUG, true);
- if (check_reload_scripts) _menu_option_confirm(RUN_RELOAD_SCRIPTS, true);
-}
-
void EditorNode::_update_file_menu_opened() {
Ref<ShortCut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
@@ -2958,7 +2878,7 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
ToolButton *tb = memnew(ToolButton);
tb->set_toggle_mode(true);
- tb->connect("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size()));
+ tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size()));
tb->set_text(p_editor->get_name());
Ref<Texture2D> icon = p_editor->get_icon();
@@ -3052,7 +2972,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
String addon_path = String("res://addons").plus_file(p_addon).plus_file("plugin.cfg");
if (!DirAccess::exists(addon_path.get_base_dir())) {
ProjectSettings *ps = ProjectSettings::get_singleton();
- PoolStringArray enabled_plugins = ps->get("editor_plugins/enabled");
+ PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled");
for (int i = 0; i < enabled_plugins.size(); ++i) {
if (enabled_plugins.get(i) == p_addon) {
enabled_plugins.remove(i);
@@ -3107,7 +3027,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
}
EditorPlugin *ep = memnew(EditorPlugin);
- ep->set_script(script.get_ref_ptr());
+ ep->set_script(script);
plugin_addons[p_addon] = ep;
add_editor_plugin(ep, p_config_changed);
@@ -3242,7 +3162,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
//this should only happen at the very end
- ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
+ EditorDebuggerNode::get_singleton()->update_live_edit_root();
ScriptEditor::get_singleton()->set_scene_root_script(editor_data.get_scene_root_script(editor_data.get_edited_scene()));
editor_data.notify_edited_scene_changed();
}
@@ -3265,7 +3185,7 @@ void EditorNode::_clear_undo_history() {
void EditorNode::set_current_scene(int p_idx) {
//Save the folding in case the scene gets reloaded.
- if (editor_data.get_scene_path(p_idx) != "")
+ if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx))
editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
if (editor_data.check_and_update_scene(p_idx)) {
@@ -3477,7 +3397,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
opening_prev = false;
scene_tree_dock->set_selected(new_scene);
- ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
+ EditorDebuggerNode::get_singleton()->update_live_edit_root();
push_item(new_scene);
@@ -3619,7 +3539,7 @@ void EditorNode::_quick_run() {
_run(false, quick_run->get_selected());
}
-void EditorNode::notify_child_process_exited() {
+void EditorNode::notify_all_debug_sessions_exited() {
_menu_option_confirm(RUN_STOP, false);
stop_button->set_pressed(false);
@@ -3703,9 +3623,13 @@ void EditorNode::unregister_editor_types() {
_init_callbacks.clear();
}
-void EditorNode::stop_child_process() {
+void EditorNode::stop_child_process(OS::ProcessID p_pid) {
- _menu_option_confirm(RUN_STOP, false);
+ if (has_child_process(p_pid)) {
+ editor_run.stop_child_process(p_pid);
+ if (!editor_run.get_child_process_count()) // All children stopped. Closing.
+ _menu_option_confirm(RUN_STOP, false);
+ }
}
Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) const {
@@ -4785,7 +4709,7 @@ void EditorNode::_scene_tab_changed(int p_tab) {
ToolButton *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
ToolButton *tb = memnew(ToolButton);
- tb->connect("toggled", this, "_bottom_panel_switch", varray(bottom_panel_items.size()));
+ tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(bottom_panel_items.size()));
tb->set_text(p_text);
tb->set_toggle_mode(true);
tb->set_focus_mode(Control::FOCUS_NONE);
@@ -4847,8 +4771,8 @@ void EditorNode::raise_bottom_panel_item(Control *p_item) {
}
for (int i = 0; i < bottom_panel_items.size(); i++) {
- bottom_panel_items[i].button->disconnect("toggled", this, "_bottom_panel_switch");
- bottom_panel_items[i].button->connect("toggled", this, "_bottom_panel_switch", varray(i));
+ bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch));
+ bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i));
}
}
@@ -4869,8 +4793,8 @@ void EditorNode::remove_bottom_panel_item(Control *p_item) {
}
for (int i = 0; i < bottom_panel_items.size(); i++) {
- bottom_panel_items[i].button->disconnect("toggled", this, "_bottom_panel_switch");
- bottom_panel_items[i].button->connect("toggled", this, "_bottom_panel_switch", varray(i));
+ bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch));
+ bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i));
}
}
@@ -4888,7 +4812,7 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) {
bottom_panel_items[i].button->set_pressed(i == p_idx);
bottom_panel_items[i].control->set_visible(i == p_idx);
}
- if (ScriptEditor::get_singleton()->get_debugger() == bottom_panel_items[p_idx].control) { // this is the debug panel which uses tabs, so the top section should be smaller
+ if (EditorDebuggerNode::get_singleton() == bottom_panel_items[p_idx].control) { // this is the debug panel which uses tabs, so the top section should be smaller
bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
} else {
bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
@@ -5427,99 +5351,44 @@ void EditorNode::_feature_profile_changed() {
void EditorNode::_bind_methods() {
- ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
- ClassDB::bind_method("_tool_menu_option", &EditorNode::_tool_menu_option);
- ClassDB::bind_method("_menu_confirm_current", &EditorNode::_menu_confirm_current);
- ClassDB::bind_method("_dialog_action", &EditorNode::_dialog_action);
ClassDB::bind_method("_editor_select", &EditorNode::_editor_select);
ClassDB::bind_method("_node_renamed", &EditorNode::_node_renamed);
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
ClassDB::bind_method("_unhandled_input", &EditorNode::_unhandled_input);
- ClassDB::bind_method("_update_file_menu_opened", &EditorNode::_update_file_menu_opened);
- ClassDB::bind_method("_update_file_menu_closed", &EditorNode::_update_file_menu_closed);
ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false));
ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata);
ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene);
ClassDB::bind_method("open_request", &EditorNode::open_request);
- ClassDB::bind_method("_inherit_request", &EditorNode::_inherit_request);
- ClassDB::bind_method("_instance_request", &EditorNode::_instance_request);
ClassDB::bind_method("_close_messages", &EditorNode::_close_messages);
ClassDB::bind_method("_show_messages", &EditorNode::_show_messages);
- ClassDB::bind_method("_vp_resized", &EditorNode::_vp_resized);
- ClassDB::bind_method("_quick_opened", &EditorNode::_quick_opened);
- ClassDB::bind_method("_quick_run", &EditorNode::_quick_run);
-
- ClassDB::bind_method("_open_recent_scene", &EditorNode::_open_recent_scene);
ClassDB::bind_method("stop_child_process", &EditorNode::stop_child_process);
ClassDB::bind_method("get_script_create_dialog", &EditorNode::get_script_create_dialog);
- ClassDB::bind_method("_sources_changed", &EditorNode::_sources_changed);
- ClassDB::bind_method("_fs_changed", &EditorNode::_fs_changed);
- ClassDB::bind_method("_dock_select_draw", &EditorNode::_dock_select_draw);
- ClassDB::bind_method("_dock_select_input", &EditorNode::_dock_select_input);
- ClassDB::bind_method("_dock_pre_popup", &EditorNode::_dock_pre_popup);
- ClassDB::bind_method("_dock_split_dragged", &EditorNode::_dock_split_dragged);
- ClassDB::bind_method("_save_docks", &EditorNode::_save_docks);
- ClassDB::bind_method("_dock_popup_exit", &EditorNode::_dock_popup_exit);
- ClassDB::bind_method("_dock_move_left", &EditorNode::_dock_move_left);
- ClassDB::bind_method("_dock_move_right", &EditorNode::_dock_move_right);
- ClassDB::bind_method("_dock_tab_changed", &EditorNode::_dock_tab_changed);
-
- ClassDB::bind_method("_layout_menu_option", &EditorNode::_layout_menu_option);
-
ClassDB::bind_method("set_current_scene", &EditorNode::set_current_scene);
ClassDB::bind_method("set_current_version", &EditorNode::set_current_version);
- ClassDB::bind_method("_scene_tab_changed", &EditorNode::_scene_tab_changed);
- ClassDB::bind_method("_scene_tab_closed", &EditorNode::_scene_tab_closed);
- ClassDB::bind_method("_scene_tab_hover", &EditorNode::_scene_tab_hover);
- ClassDB::bind_method("_scene_tab_exit", &EditorNode::_scene_tab_exit);
- ClassDB::bind_method("_scene_tab_input", &EditorNode::_scene_tab_input);
- ClassDB::bind_method("_reposition_active_tab", &EditorNode::_reposition_active_tab);
ClassDB::bind_method("_thumbnail_done", &EditorNode::_thumbnail_done);
- ClassDB::bind_method("_scene_tab_script_edited", &EditorNode::_scene_tab_script_edited);
ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
- ClassDB::bind_method("_update_scene_tabs", &EditorNode::_update_scene_tabs);
- ClassDB::bind_method("_discard_changes", &EditorNode::_discard_changes);
ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
ClassDB::bind_method("_clear_undo_history", &EditorNode::_clear_undo_history);
- ClassDB::bind_method("_dropped_files", &EditorNode::_dropped_files);
- ClassDB::bind_method(D_METHOD("_global_menu_action"), &EditorNode::_global_menu_action, DEFVAL(Variant()));
- ClassDB::bind_method("_toggle_distraction_free_mode", &EditorNode::_toggle_distraction_free_mode);
- ClassDB::bind_method("_version_control_menu_option", &EditorNode::_version_control_menu_option);
ClassDB::bind_method("edit_item_resource", &EditorNode::edit_item_resource);
ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base);
- ClassDB::bind_method(D_METHOD("_bottom_panel_switch"), &EditorNode::_bottom_panel_switch);
-
- ClassDB::bind_method(D_METHOD("_open_imported"), &EditorNode::_open_imported);
- ClassDB::bind_method(D_METHOD("_inherit_imported"), &EditorNode::_inherit_imported);
-
- ClassDB::bind_method("_copy_warning", &EditorNode::_copy_warning);
-
- ClassDB::bind_method(D_METHOD("_resources_reimported"), &EditorNode::_resources_reimported);
- ClassDB::bind_method(D_METHOD("_bottom_panel_raise_toggled"), &EditorNode::_bottom_panel_raise_toggled);
- ClassDB::bind_method(D_METHOD("_on_plugin_ready"), &EditorNode::_on_plugin_ready);
-
- ClassDB::bind_method(D_METHOD("_video_driver_selected"), &EditorNode::_video_driver_selected);
-
- ClassDB::bind_method(D_METHOD("_resources_changed"), &EditorNode::_resources_changed);
- ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &EditorNode::_feature_profile_changed);
+ ClassDB::bind_method(D_METHOD("_on_plugin_ready"), &EditorNode::_on_plugin_ready); // Still used by some connect_compat.
ClassDB::bind_method("_screenshot", &EditorNode::_screenshot);
- ClassDB::bind_method("_request_screenshot", &EditorNode::_request_screenshot);
ClassDB::bind_method("_save_screenshot", &EditorNode::_save_screenshot);
ADD_SIGNAL(MethodInfo("play_pressed"));
ADD_SIGNAL(MethodInfo("pause_pressed"));
ADD_SIGNAL(MethodInfo("stop_pressed"));
ADD_SIGNAL(MethodInfo("request_help_search"));
- ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::POOL_STRING_ARRAY, "args")));
+ ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
}
@@ -5536,7 +5405,7 @@ void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_err
static void _execute_thread(void *p_ud) {
EditorNode::ExecuteThreadArgs *eta = (EditorNode::ExecuteThreadArgs *)p_ud;
- Error err = OS::get_singleton()->execute(eta->path, eta->args, true, NULL, &eta->output, &eta->exitcode, true, eta->execute_output_mutex);
+ Error err = OS::get_singleton()->execute(eta->path, eta->args, true, NULL, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex);
print_verbose("Thread exit status: " + itos(eta->exitcode));
if (err != OK) {
eta->exitcode = err;
@@ -5556,7 +5425,6 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
ExecuteThreadArgs eta;
eta.path = p_path;
eta.args = p_arguments;
- eta.execute_output_mutex = Mutex::create();
eta.exitcode = 255;
eta.done = false;
@@ -5567,20 +5435,20 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
ERR_FAIL_COND_V(!eta.execute_output_thread, 0);
while (!eta.done) {
- eta.execute_output_mutex->lock();
- if (prev_len != eta.output.length()) {
- String to_add = eta.output.substr(prev_len, eta.output.length());
- prev_len = eta.output.length();
- execute_outputs->add_text(to_add);
- Main::iteration();
- }
- eta.execute_output_mutex->unlock();
+ {
+ MutexLock lock(eta.execute_output_mutex);
+ if (prev_len != eta.output.length()) {
+ String to_add = eta.output.substr(prev_len, eta.output.length());
+ prev_len = eta.output.length();
+ execute_outputs->add_text(to_add);
+ Main::iteration();
+ }
+ }
OS::get_singleton()->delay_usec(1000);
}
Thread::wait_to_finish(eta.execute_output_thread);
memdelete(eta.execute_output_thread);
- memdelete(eta.execute_output_mutex);
execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode));
if (p_close_on_errors && eta.exitcode != 0) {
@@ -5823,7 +5691,7 @@ EditorNode::EditorNode() {
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);
EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "interface/inspector/default_float_step", PROPERTY_HINT_EXP_RANGE, "0,1,0"));
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0,1,0"));
EDITOR_DEF_RST("interface/inspector/disable_folding", false);
EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
@@ -5925,8 +5793,8 @@ EditorNode::EditorNode() {
hsplits.push_back(right_hsplit);
for (int i = 0; i < vsplits.size(); i++) {
- vsplits[i]->connect("dragged", this, "_dock_split_dragged");
- hsplits[i]->connect("dragged", this, "_dock_split_dragged");
+ vsplits[i]->connect("dragged", callable_mp(this, &EditorNode::_dock_split_dragged));
+ hsplits[i]->connect("dragged", callable_mp(this, &EditorNode::_dock_split_dragged));
}
dock_select_popup = memnew(PopupPanel);
@@ -5938,7 +5806,7 @@ EditorNode::EditorNode() {
dock_tab_move_left = memnew(ToolButton);
dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE);
- dock_tab_move_left->connect("pressed", this, "_dock_move_left");
+ dock_tab_move_left->connect("pressed", callable_mp(this, &EditorNode::_dock_move_left));
dock_hb->add_child(dock_tab_move_left);
Label *dock_label = memnew(Label);
@@ -5950,16 +5818,16 @@ EditorNode::EditorNode() {
dock_tab_move_right = memnew(ToolButton);
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE);
- dock_tab_move_right->connect("pressed", this, "_dock_move_right");
+ dock_tab_move_right->connect("pressed", callable_mp(this, &EditorNode::_dock_move_right));
dock_hb->add_child(dock_tab_move_right);
dock_vb->add_child(dock_hb);
dock_select = memnew(Control);
dock_select->set_custom_minimum_size(Size2(128, 64) * EDSCALE);
- dock_select->connect("gui_input", this, "_dock_select_input");
- dock_select->connect("draw", this, "_dock_select_draw");
- dock_select->connect("mouse_exited", this, "_dock_popup_exit");
+ dock_select->connect("gui_input", callable_mp(this, &EditorNode::_dock_select_input));
+ dock_select->connect("draw", callable_mp(this, &EditorNode::_dock_select_draw));
+ dock_select->connect("mouse_exited", callable_mp(this, &EditorNode::_dock_popup_exit));
dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_vb->add_child(dock_select);
@@ -5970,11 +5838,11 @@ EditorNode::EditorNode() {
dock_slot[i]->set_custom_minimum_size(Size2(170, 0) * EDSCALE);
dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_slot[i]->set_popup(dock_select_popup);
- dock_slot[i]->connect("pre_popup_pressed", this, "_dock_pre_popup", varray(i));
+ dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup), varray(i));
dock_slot[i]->set_tab_align(TabContainer::ALIGN_LEFT);
dock_slot[i]->set_drag_to_rearrange_enabled(true);
dock_slot[i]->set_tabs_rearrange_group(1);
- dock_slot[i]->connect("tab_changed", this, "_dock_tab_changed");
+ dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed));
dock_slot[i]->set_use_hidden_tabs_for_min_size(true);
}
@@ -5982,7 +5850,7 @@ EditorNode::EditorNode() {
add_child(dock_drag_timer);
dock_drag_timer->set_wait_time(0.5);
dock_drag_timer->set_one_shot(true);
- dock_drag_timer->connect("timeout", this, "_save_docks");
+ dock_drag_timer->connect("timeout", callable_mp(this, &EditorNode::_save_docks));
top_split = memnew(VSplitContainer);
center_split->add_child(top_split);
@@ -6015,21 +5883,21 @@ EditorNode::EditorNode() {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/scene_tabs/always_show_close_button", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
- scene_tabs->connect("tab_changed", this, "_scene_tab_changed");
- scene_tabs->connect("right_button_pressed", this, "_scene_tab_script_edited");
- scene_tabs->connect("tab_close", this, "_scene_tab_closed", varray(SCENE_TAB_CLOSE));
- scene_tabs->connect("tab_hover", this, "_scene_tab_hover");
- scene_tabs->connect("mouse_exited", this, "_scene_tab_exit");
- scene_tabs->connect("gui_input", this, "_scene_tab_input");
- scene_tabs->connect("reposition_active_tab_request", this, "_reposition_active_tab");
- scene_tabs->connect("resized", this, "_update_scene_tabs");
+ scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
+ scene_tabs->connect("right_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
+ scene_tabs->connect("tab_close", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
+ scene_tabs->connect("tab_hover", callable_mp(this, &EditorNode::_scene_tab_hover));
+ scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
+ scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input));
+ scene_tabs->connect("reposition_active_tab_request", callable_mp(this, &EditorNode::_reposition_active_tab));
+ scene_tabs->connect("resized", callable_mp(this, &EditorNode::_update_scene_tabs));
tabbar_container = memnew(HBoxContainer);
scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
scene_tabs_context_menu = memnew(PopupMenu);
tabbar_container->add_child(scene_tabs_context_menu);
- scene_tabs_context_menu->connect("id_pressed", this, "_menu_option");
+ scene_tabs_context_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
scene_tabs_context_menu->set_hide_on_window_lose_focus(true);
srt->add_child(tabbar_container);
@@ -6041,7 +5909,7 @@ EditorNode::EditorNode() {
distraction_free->set_shortcut(ED_SHORTCUT("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11));
#endif
distraction_free->set_tooltip(TTR("Toggle distraction-free mode."));
- distraction_free->connect("pressed", this, "_toggle_distraction_free_mode");
+ distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
distraction_free->set_toggle_mode(true);
@@ -6051,7 +5919,7 @@ EditorNode::EditorNode() {
scene_tab_add->set_tooltip(TTR("Add a new scene."));
scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
scene_tab_add->add_color_override("icon_color_normal", Color(0.6f, 0.6f, 0.6f, 0.8f));
- scene_tab_add->connect("pressed", this, "_menu_option", make_binds(FILE_NEW_SCENE));
+ scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE));
scene_root_parent = memnew(PanelContainer);
scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE);
@@ -6086,14 +5954,14 @@ EditorNode::EditorNode() {
prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
prev_scene->set_tooltip(TTR("Go to previously opened scene."));
prev_scene->set_disabled(true);
- prev_scene->connect("pressed", this, "_menu_option", make_binds(FILE_OPEN_PREV));
+ prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_OPEN_PREV));
gui_base->add_child(prev_scene);
prev_scene->set_position(Point2(3, 24));
prev_scene->hide();
accept = memnew(AcceptDialog);
gui_base->add_child(accept);
- accept->connect("confirmed", this, "_menu_confirm_current");
+ accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
project_export = memnew(ProjectExportDialog);
gui_base->add_child(project_export);
@@ -6120,16 +5988,16 @@ EditorNode::EditorNode() {
gui_base->add_child(feature_profile_manager);
about = memnew(EditorAbout);
gui_base->add_child(about);
- feature_profile_manager->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+ feature_profile_manager->connect("current_feature_profile_changed", callable_mp(this, &EditorNode::_feature_profile_changed));
warning = memnew(AcceptDialog);
warning->add_button(TTR("Copy Text"), true, "copy");
gui_base->add_child(warning);
- warning->connect("custom_action", this, "_copy_warning");
+ warning->connect("custom_action", callable_mp(this, &EditorNode::_copy_warning));
ED_SHORTCUT("editor/next_tab", TTR("Next tab"), KEY_MASK_CMD + KEY_TAB);
ED_SHORTCUT("editor/prev_tab", TTR("Previous tab"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_TAB);
- ED_SHORTCUT("editor/filter_files", TTR("Filter Files..."), KEY_MASK_ALT + KEY_MASK_CMD + KEY_P);
+ ED_SHORTCUT("editor/filter_files", TTR("Filter Files..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_P);
PopupMenu *p;
file_menu->set_tooltip(TTR("Operations with scene files."));
@@ -6144,13 +6012,14 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/save_scene", TTR("Save Scene"), KEY_MASK_CMD + KEY_S), FILE_SAVE_SCENE);
- p->add_shortcut(ED_SHORTCUT("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S), FILE_SAVE_AS_SCENE);
- p->add_shortcut(ED_SHORTCUT("editor/save_all_scenes", TTR("Save All Scenes"), KEY_MASK_ALT + KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S), FILE_SAVE_ALL_SCENES);
+ p->add_shortcut(ED_SHORTCUT("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_S), FILE_SAVE_AS_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/save_all_scenes", TTR("Save All Scenes"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_S), FILE_SAVE_ALL_SCENES);
p->add_separator();
+
p->add_shortcut(ED_SHORTCUT("editor/quick_open", TTR("Quick Open..."), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN);
- p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene", TTR("Quick Open Scene..."), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_O), FILE_QUICK_OPEN_SCENE);
- p->add_shortcut(ED_SHORTCUT("editor/quick_open_script", TTR("Quick Open Script..."), KEY_MASK_ALT + KEY_MASK_CMD + KEY_O), FILE_QUICK_OPEN_SCRIPT);
+ p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene", TTR("Quick Open Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_O), FILE_QUICK_OPEN_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/quick_open_script", TTR("Quick Open Script..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN_SCRIPT);
p->add_separator();
PopupMenu *pm_export = memnew(PopupMenu);
@@ -6159,20 +6028,20 @@ EditorNode::EditorNode() {
p->add_submenu_item(TTR("Convert To..."), "Export");
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet...")), FILE_EXPORT_TILESET);
- pm_export->connect("id_pressed", this, "_menu_option");
+ pm_export->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"), KEY_MASK_CMD + KEY_Z), EDIT_UNDO, true);
- p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Z), EDIT_REDO, true);
+ p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Z), EDIT_REDO, true);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/revert_scene", TTR("Revert Scene")), EDIT_REVERT);
- p->add_shortcut(ED_SHORTCUT("editor/close_scene", TTR("Close Scene"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_W), FILE_CLOSE);
+ p->add_shortcut(ED_SHORTCUT("editor/close_scene", TTR("Close Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_W), FILE_CLOSE);
recent_scenes = memnew(PopupMenu);
recent_scenes->set_name("RecentScenes");
p->add_child(recent_scenes);
- recent_scenes->connect("id_pressed", this, "_open_recent_scene");
+ recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/file_quit", TTR("Quit"), KEY_MASK_CMD + KEY_Q), FILE_QUIT, true);
@@ -6188,11 +6057,11 @@ EditorNode::EditorNode() {
p = project_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
p->add_shortcut(ED_SHORTCUT("editor/project_settings", TTR("Project Settings...")), RUN_SETTINGS);
- p->connect("id_pressed", this, "_menu_option");
+ p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
vcs_actions_menu = VersionControlEditorPlugin::get_singleton()->get_version_control_actions_panel();
vcs_actions_menu->set_name("Version Control");
- vcs_actions_menu->connect("index_pressed", this, "_version_control_menu_option");
+ vcs_actions_menu->connect("index_pressed", callable_mp(this, &EditorNode::_version_control_menu_option));
p->add_separator();
p->add_child(vcs_actions_menu);
p->add_submenu_item(TTR("Version Control"), "Version Control");
@@ -6205,12 +6074,12 @@ EditorNode::EditorNode() {
p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER);
plugin_config_dialog = memnew(PluginConfigDialog);
- plugin_config_dialog->connect("plugin_ready", this, "_on_plugin_ready");
+ plugin_config_dialog->connect("plugin_ready", callable_mp(this, &EditorNode::_on_plugin_ready));
gui_base->add_child(plugin_config_dialog);
tool_menu = memnew(PopupMenu);
tool_menu->set_name("Tools");
- tool_menu->connect("index_pressed", this, "_tool_menu_option");
+ tool_menu->connect("index_pressed", callable_mp(this, &EditorNode::_tool_menu_option));
p->add_child(tool_menu);
p->add_submenu_item(TTR("Tools"), "Tools");
tool_menu->add_item(TTR("Orphan Resource Explorer..."), TOOLS_ORPHAN_RESOURCES);
@@ -6219,7 +6088,7 @@ EditorNode::EditorNode() {
#ifdef OSX_ENABLED
p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q), RUN_PROJECT_MANAGER, true);
#else
- p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Q), RUN_PROJECT_MANAGER, true);
+ p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Q), RUN_PROJECT_MANAGER, true);
#endif
menu_hb->add_spacer();
@@ -6227,35 +6096,13 @@ EditorNode::EditorNode() {
main_editor_button_vb = memnew(HBoxContainer);
menu_hb->add_child(main_editor_button_vb);
+ // Options are added and handled by DebuggerEditorPlugin
debug_menu = memnew(MenuButton);
debug_menu->set_flat(false);
debug_menu->set_switch_on_hover(true);
debug_menu->set_text(TTR("Debug"));
debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
left_menu_hb->add_child(debug_menu);
-
- p = debug_menu->get_popup();
- p->set_hide_on_window_lose_focus(true);
- p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("editor/deploy_with_remote_debug", TTR("Deploy with Remote Debug")), RUN_DEPLOY_REMOTE_DEBUG);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged."));
- p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network FS")), RUN_FILE_SERVER);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
- p->add_separator();
- p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on."));
- p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
- p->add_separator();
- //those are now on by default, since they are harmless
- p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
- p->set_item_checked(p->get_item_count() - 1, true);
- p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
- p->set_item_checked(p->get_item_count() - 1, true);
- p->connect("id_pressed", this, "_menu_option");
-
menu_hb->add_spacer();
settings_menu = memnew(MenuButton);
@@ -6273,7 +6120,7 @@ EditorNode::EditorNode() {
editor_layouts = memnew(PopupMenu);
editor_layouts->set_name("Layouts");
p->add_child(editor_layouts);
- editor_layouts->connect("id_pressed", this, "_layout_menu_option");
+ editor_layouts->connect("id_pressed", callable_mp(this, &EditorNode::_layout_menu_option));
p->add_submenu_item(TTR("Editor Layout"), "Layouts");
p->add_separator();
#ifdef OSX_ENABLED
@@ -6315,7 +6162,7 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
- p->connect("id_pressed", this, "_menu_option");
+ p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH);
p->add_separator();
p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS);
@@ -6333,7 +6180,7 @@ EditorNode::EditorNode() {
play_button->set_toggle_mode(true);
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
play_button->set_focus_mode(Control::FOCUS_NONE);
- play_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY));
+ play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY));
play_button->set_tooltip(TTR("Play the project."));
#ifdef OSX_ENABLED
play_button->set_shortcut(ED_SHORTCUT("editor/play", TTR("Play"), KEY_MASK_CMD | KEY_B));
@@ -6358,7 +6205,7 @@ EditorNode::EditorNode() {
play_hb->add_child(stop_button);
stop_button->set_focus_mode(Control::FOCUS_NONE);
stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
- stop_button->connect("pressed", this, "_menu_option", make_binds(RUN_STOP));
+ stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_STOP));
stop_button->set_tooltip(TTR("Stop the scene."));
stop_button->set_disabled(true);
#ifdef OSX_ENABLED
@@ -6369,14 +6216,14 @@ EditorNode::EditorNode() {
run_native = memnew(EditorRunNative);
play_hb->add_child(run_native);
- run_native->connect("native_run", this, "_menu_option", varray(RUN_PLAY_NATIVE));
+ run_native->connect("native_run", callable_mp(this, &EditorNode::_menu_option), varray(RUN_PLAY_NATIVE));
play_scene_button = memnew(ToolButton);
play_hb->add_child(play_scene_button);
play_scene_button->set_toggle_mode(true);
play_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
- play_scene_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY_SCENE));
+ play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE));
play_scene_button->set_tooltip(TTR("Play the edited scene."));
#ifdef OSX_ENABLED
play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene", TTR("Play Scene"), KEY_MASK_CMD | KEY_R));
@@ -6389,7 +6236,7 @@ EditorNode::EditorNode() {
play_custom_scene_button->set_toggle_mode(true);
play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
- play_custom_scene_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY_CUSTOM_SCENE));
+ play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip(TTR("Play custom scene"));
#ifdef OSX_ENABLED
play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R));
@@ -6404,8 +6251,10 @@ EditorNode::EditorNode() {
video_driver = memnew(OptionButton);
video_driver->set_flat(true);
video_driver->set_focus_mode(Control::FOCUS_NONE);
- video_driver->connect("item_selected", this, "_video_driver_selected");
+ video_driver->connect("item_selected", callable_mp(this, &EditorNode::_video_driver_selected));
video_driver->add_font_override("font", gui_base->get_font("bold", "EditorFonts"));
+ // TODO re-enable when GLES2 is ported
+ video_driver->set_disabled(true);
right_menu_hb->add_child(video_driver);
String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/quality/driver/driver_name"].hint_string;
@@ -6427,7 +6276,7 @@ EditorNode::EditorNode() {
video_restart_dialog = memnew(ConfirmationDialog);
video_restart_dialog->set_text(TTR("Changing the video driver requires restarting the editor."));
video_restart_dialog->get_ok()->set_text(TTR("Save & Restart"));
- video_restart_dialog->connect("confirmed", this, "_menu_option", varray(SET_VIDEO_DRIVER_SAVE_AND_RESTART));
+ video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SET_VIDEO_DRIVER_SAVE_AND_RESTART));
gui_base->add_child(video_restart_dialog);
progress_hb = memnew(BackgroundProgress);
@@ -6436,13 +6285,13 @@ EditorNode::EditorNode() {
gui_base->add_child(layout_dialog);
layout_dialog->set_hide_on_ok(false);
layout_dialog->set_size(Size2(225, 270) * EDSCALE);
- layout_dialog->connect("name_confirmed", this, "_dialog_action");
+ layout_dialog->connect("name_confirmed", callable_mp(this, &EditorNode::_dialog_action));
update_spinner = memnew(MenuButton);
update_spinner->set_tooltip(TTR("Spins when the editor window redraws."));
right_menu_hb->add_child(update_spinner);
update_spinner->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
- update_spinner->get_popup()->connect("id_pressed", this, "_menu_option");
+ update_spinner->get_popup()->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
p = update_spinner->get_popup();
p->add_radio_check_item(TTR("Update Continuously"), SETTINGS_UPDATE_CONTINUOUSLY);
p->add_radio_check_item(TTR("Update When Changed"), SETTINGS_UPDATE_WHEN_CHANGED);
@@ -6458,9 +6307,9 @@ EditorNode::EditorNode() {
node_dock = memnew(NodeDock);
filesystem_dock = memnew(FileSystemDock(this));
- filesystem_dock->connect("inherit", this, "_inherit_request");
- filesystem_dock->connect("instance", this, "_instance_request");
- filesystem_dock->connect("display_mode_changed", this, "_save_docks");
+ filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request));
+ filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instance_request));
+ filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks));
// Scene: Top left
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scene_tree_dock);
@@ -6546,7 +6395,7 @@ EditorNode::EditorNode() {
bottom_panel_hb->add_child(bottom_panel_raise);
bottom_panel_raise->hide();
bottom_panel_raise->set_toggle_mode(true);
- bottom_panel_raise->connect("toggled", this, "_bottom_panel_raise_toggled");
+ bottom_panel_raise->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_raise_toggled));
log = memnew(EditorLog);
ToolButton *output_button = add_bottom_panel_item(TTR("Output"), log);
@@ -6554,37 +6403,37 @@ EditorNode::EditorNode() {
old_split_ofs = 0;
- center_split->connect("resized", this, "_vp_resized");
+ center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized));
orphan_resources = memnew(OrphanResourcesDialog);
gui_base->add_child(orphan_resources);
confirmation = memnew(ConfirmationDialog);
gui_base->add_child(confirmation);
- confirmation->connect("confirmed", this, "_menu_confirm_current");
+ confirmation->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
save_confirmation = memnew(ConfirmationDialog);
save_confirmation->add_button(TTR("Don't Save"), OS::get_singleton()->get_swap_ok_cancel(), "discard");
gui_base->add_child(save_confirmation);
- save_confirmation->connect("confirmed", this, "_menu_confirm_current");
- save_confirmation->connect("custom_action", this, "_discard_changes");
+ save_confirmation->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
+ save_confirmation->connect("custom_action", callable_mp(this, &EditorNode::_discard_changes));
custom_build_manage_templates = memnew(ConfirmationDialog);
custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates."));
custom_build_manage_templates->get_ok()->set_text(TTR("Manage Templates"));
- custom_build_manage_templates->connect("confirmed", this, "_menu_option", varray(SETTINGS_MANAGE_EXPORT_TEMPLATES));
+ custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_MANAGE_EXPORT_TEMPLATES));
gui_base->add_child(custom_build_manage_templates);
install_android_build_template = memnew(ConfirmationDialog);
install_android_build_template->set_text(TTR("This will set up your project for custom Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make custom builds instead of using pre-built APKs, the \"Use Custom Build\" option should be enabled in the Android export preset."));
install_android_build_template->get_ok()->set_text(TTR("Install"));
- install_android_build_template->connect("confirmed", this, "_menu_confirm_current");
+ install_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
gui_base->add_child(install_android_build_template);
remove_android_build_template = memnew(ConfirmationDialog);
remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res://android/build\" directory manually before attempting this operation again."));
remove_android_build_template->get_ok()->set_text(TTR("Show in File Manager"));
- remove_android_build_template->connect("confirmed", this, "_menu_option", varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
+ remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
gui_base->add_child(remove_android_build_template);
file_templates = memnew(EditorFileDialog);
@@ -6603,7 +6452,7 @@ EditorNode::EditorNode() {
file_export_lib = memnew(EditorFileDialog);
file_export_lib->set_title(TTR("Export Library"));
file_export_lib->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- file_export_lib->connect("file_selected", this, "_dialog_action");
+ file_export_lib->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
file_export_lib_merge = memnew(CheckBox);
file_export_lib_merge->set_text(TTR("Merge With Existing"));
file_export_lib_merge->set_pressed(true);
@@ -6620,23 +6469,22 @@ EditorNode::EditorNode() {
file_script->add_filter("*." + E->get());
}
gui_base->add_child(file_script);
- file_script->connect("file_selected", this, "_dialog_action");
+ file_script->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
- file_menu->get_popup()->connect("id_pressed", this, "_menu_option");
- file_menu->connect("about_to_show", this, "_update_file_menu_opened");
- file_menu->get_popup()->connect("popup_hide", this, "_update_file_menu_closed");
+ file_menu->get_popup()->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
+ file_menu->connect("about_to_show", callable_mp(this, &EditorNode::_update_file_menu_opened));
+ file_menu->get_popup()->connect("popup_hide", callable_mp(this, &EditorNode::_update_file_menu_closed));
- settings_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ settings_menu->get_popup()->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
- file->connect("file_selected", this, "_dialog_action");
- file_templates->connect("file_selected", this, "_dialog_action");
+ file->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
+ file_templates->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
preview_gen = memnew(AudioStreamPreviewGenerator);
add_child(preview_gen);
//plugin stuff
- file_server = memnew(EditorFileServer);
-
+ add_editor_plugin(memnew(DebuggerEditorPlugin(this, debug_menu)));
add_editor_plugin(memnew(AnimationPlayerEditorPlugin(this)));
add_editor_plugin(memnew(CanvasItemEditorPlugin(this)));
add_editor_plugin(memnew(SpatialEditorPlugin(this)));
@@ -6765,8 +6613,8 @@ EditorNode::EditorNode() {
open_imported = memnew(ConfirmationDialog);
open_imported->get_ok()->set_text(TTR("Open Anyway"));
new_inherited_button = open_imported->add_button(TTR("New Inherited"), !OS::get_singleton()->get_swap_ok_cancel(), "inherit");
- open_imported->connect("confirmed", this, "_open_imported");
- open_imported->connect("custom_action", this, "_inherit_imported");
+ open_imported->connect("confirmed", callable_mp(this, &EditorNode::_open_imported));
+ open_imported->connect("custom_action", callable_mp(this, &EditorNode::_inherit_imported));
gui_base->add_child(open_imported);
saved_version = 1;
@@ -6775,11 +6623,11 @@ EditorNode::EditorNode() {
quick_open = memnew(EditorQuickOpen);
gui_base->add_child(quick_open);
- quick_open->connect("quick_open", this, "_quick_opened");
+ quick_open->connect("quick_open", callable_mp(this, &EditorNode::_quick_opened));
quick_run = memnew(EditorQuickOpen);
gui_base->add_child(quick_run);
- quick_run->connect("quick_open", this, "_quick_run");
+ quick_run->connect("quick_open", callable_mp(this, &EditorNode::_quick_run));
_update_recent_scenes();
@@ -6801,10 +6649,10 @@ EditorNode::EditorNode() {
execute_output_dialog->set_title("");
gui_base->add_child(execute_output_dialog);
- EditorFileSystem::get_singleton()->connect("sources_changed", this, "_sources_changed");
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed");
- EditorFileSystem::get_singleton()->connect("resources_reimported", this, "_resources_reimported");
- EditorFileSystem::get_singleton()->connect("resources_reload", this, "_resources_changed");
+ EditorFileSystem::get_singleton()->connect("sources_changed", callable_mp(this, &EditorNode::_sources_changed));
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorNode::_fs_changed));
+ EditorFileSystem::get_singleton()->connect("resources_reimported", callable_mp(this, &EditorNode::_resources_reimported));
+ EditorFileSystem::get_singleton()->connect("resources_reload", callable_mp(this, &EditorNode::_resources_changed));
_build_icon_type_cache();
@@ -6813,7 +6661,7 @@ EditorNode::EditorNode() {
pick_main_scene = memnew(ConfirmationDialog);
gui_base->add_child(pick_main_scene);
pick_main_scene->get_ok()->set_text(TTR("Select"));
- pick_main_scene->connect("confirmed", this, "_menu_option", varray(SETTINGS_PICK_MAIN_SCENE));
+ pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE));
for (int i = 0; i < _init_callbacks.size(); i++)
_init_callbacks[i]();
@@ -6853,7 +6701,7 @@ EditorNode::EditorNode() {
screenshot_timer = memnew(Timer);
screenshot_timer->set_one_shot(true);
screenshot_timer->set_wait_time(settings_menu->get_popup()->get_submenu_popup_delay() + 0.1f);
- screenshot_timer->connect("timeout", this, "_request_screenshot");
+ screenshot_timer->connect("timeout", callable_mp(this, &EditorNode::_request_screenshot));
add_child(screenshot_timer);
screenshot_timer->set_owner(get_owner());
}
@@ -6868,7 +6716,6 @@ EditorNode::~EditorNode() {
memdelete(editor_plugins_over);
memdelete(editor_plugins_force_over);
memdelete(editor_plugins_force_input_forwarding);
- memdelete(file_server);
memdelete(progress_hb);
EditorSettings::destroy();
diff --git a/editor/editor_node.h b/editor/editor_node.h
index bd2c3d73ae..e2badff88d 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -107,7 +107,7 @@ public:
List<String> args;
String output;
Thread *execute_output_thread;
- Mutex *execute_output_mutex;
+ Mutex execute_output_mutex;
int exitcode;
volatile bool done;
};
@@ -165,12 +165,6 @@ private:
RUN_SETTINGS,
RUN_PROJECT_DATA_FOLDER,
RUN_PROJECT_MANAGER,
- RUN_FILE_SERVER,
- RUN_LIVE_DEBUG,
- RUN_DEBUG_COLLISONS,
- RUN_DEBUG_NAVIGATION,
- RUN_DEPLOY_REMOTE_DEBUG,
- RUN_RELOAD_SCRIPTS,
RUN_VCS_SETTINGS,
RUN_VCS_SHUT_DOWN,
SETTINGS_UPDATE_CONTINUOUSLY,
@@ -410,8 +404,6 @@ private:
EditorResourcePreview *resource_preview;
EditorFolding editor_folding;
- EditorFileServer *file_server;
-
struct BottomPanelItem {
String name;
Control *control;
@@ -453,7 +445,6 @@ private:
void _save_screenshot(NodePath p_path);
void _tool_menu_option(int p_idx);
- void _update_debug_options();
void _update_file_menu_opened();
void _update_file_menu_closed();
@@ -639,7 +630,7 @@ private:
static void _resource_saved(RES p_resource, const String &p_path);
static void _resource_loaded(RES p_resource, const String &p_path);
- void _resources_changed(const PoolVector<String> &p_resources);
+ void _resources_changed(const Vector<String> &p_resources);
void _feature_profile_changed();
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
@@ -764,10 +755,10 @@ public:
void set_convert_old_scene(bool p_old) { convert_old = p_old; }
- void notify_child_process_exited();
+ void notify_all_debug_sessions_exited();
- OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
- void stop_child_process();
+ OS::ProcessID has_child_process(OS::ProcessID p_pid) const { return editor_run.has_child_process(p_pid); }
+ void stop_child_process(OS::ProcessID p_pid);
Ref<Theme> get_editor_theme() const { return theme; }
Ref<Script> get_object_custom_type_base(const Object *p_object) const;
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index 6a1d052e02..305dc03568 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -106,7 +106,7 @@ void EditorPath::update_path() {
if (name == "")
name = r->get_class();
- } else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
+ } else if (obj->is_class("EditorDebuggerRemoteObject"))
name = obj->call("get_title");
else if (Object::cast_to<Node>(obj))
name = Object::cast_to<Node>(obj)->get_name();
@@ -142,9 +142,6 @@ void EditorPath::_notification(int p_what) {
}
void EditorPath::_bind_methods() {
-
- ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show);
- ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed);
}
EditorPath::EditorPath(EditorHistory *p_history) {
@@ -152,6 +149,6 @@ EditorPath::EditorPath(EditorHistory *p_history) {
history = p_history;
set_clip_text(true);
set_text_align(ALIGN_LEFT);
- get_popup()->connect("about_to_show", this, "_about_to_show");
- get_popup()->connect("id_pressed", this, "_id_pressed");
+ get_popup()->connect("about_to_show", callable_mp(this, &EditorPath::_about_to_show));
+ get_popup()->connect("id_pressed", callable_mp(this, &EditorPath::_id_pressed));
}
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index ce847d02eb..10ecdb19c0 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -688,7 +688,7 @@ void EditorPlugin::apply_changes() {
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
- PoolStringArray arr = get_script_instance()->call("get_breakpoints");
+ PackedStringArray arr = get_script_instance()->call("get_breakpoints");
for (int i = 0; i < arr.size(); i++)
p_breakpoints->push_back(arr[i]);
}
@@ -743,8 +743,8 @@ void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_
ResourceImporterScene::get_singleton()->remove_importer(p_importer);
}
-int find(const PoolStringArray &a, const String &v) {
- PoolStringArray::Read r = a.read();
+int find(const PackedStringArray &a, const String &v) {
+ const String *r = a.ptr();
for (int j = 0; j < a.size(); ++j) {
if (r[j] == v) {
return j;
@@ -862,7 +862,7 @@ void EditorPlugin::_bind_methods() {
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::OBJECT, "get_plugin_icon"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "get_plugin_icon"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
@@ -872,7 +872,7 @@ void EditorPlugin::_bind_methods() {
ClassDB::add_virtual_method(get_class_static(), MethodInfo("clear"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("save_external_data"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("apply_changes"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::POOL_STRING_ARRAY, "get_breakpoints"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::PACKED_STRING_ARRAY, "get_breakpoints"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "build"));
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index c7346cbe65..33877f86c2 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -43,8 +43,8 @@ void EditorPluginSettings::_notification(int p_what) {
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
update_plugins();
} else if (p_what == Node::NOTIFICATION_READY) {
- plugin_config_dialog->connect("plugin_ready", EditorNode::get_singleton(), "_on_plugin_ready");
- plugin_list->connect("button_pressed", this, "_cell_button_pressed");
+ plugin_config_dialog->connect_compat("plugin_ready", EditorNode::get_singleton(), "_on_plugin_ready");
+ plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
}
}
@@ -190,11 +190,6 @@ void EditorPluginSettings::_cell_button_pressed(Object *p_item, int p_column, in
}
void EditorPluginSettings::_bind_methods() {
-
- ClassDB::bind_method("update_plugins", &EditorPluginSettings::update_plugins);
- ClassDB::bind_method("_create_clicked", &EditorPluginSettings::_create_clicked);
- ClassDB::bind_method("_plugin_activity_changed", &EditorPluginSettings::_plugin_activity_changed);
- ClassDB::bind_method("_cell_button_pressed", &EditorPluginSettings::_cell_button_pressed);
}
EditorPluginSettings::EditorPluginSettings() {
@@ -207,10 +202,10 @@ EditorPluginSettings::EditorPluginSettings() {
title_hb->add_child(memnew(Label(TTR("Installed Plugins:"))));
title_hb->add_spacer();
create_plugin = memnew(Button(TTR("Create")));
- create_plugin->connect("pressed", this, "_create_clicked");
+ create_plugin->connect("pressed", callable_mp(this, &EditorPluginSettings::_create_clicked));
title_hb->add_child(create_plugin);
update_list = memnew(Button(TTR("Update")));
- update_list->connect("pressed", this, "update_plugins");
+ update_list->connect("pressed", callable_mp(this, &EditorPluginSettings::update_plugins));
title_hb->add_child(update_list);
add_child(title_hb);
@@ -233,7 +228,7 @@ EditorPluginSettings::EditorPluginSettings() {
plugin_list->set_column_min_width(3, 80 * EDSCALE);
plugin_list->set_column_min_width(4, 40 * EDSCALE);
plugin_list->set_hide_root(true);
- plugin_list->connect("item_edited", this, "_plugin_activity_changed");
+ plugin_list->connect("item_edited", callable_mp(this, &EditorPluginSettings::_plugin_activity_changed));
VBoxContainer *mc = memnew(VBoxContainer);
mc->add_child(plugin_list);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 905e928c5a..9ff34f8fb4 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -64,7 +64,11 @@ void EditorPropertyText::_text_changed(const String &p_string) {
if (updating)
return;
- emit_changed(get_edited_property(), p_string, "", true);
+ if (string_name) {
+ emit_changed(get_edited_property(), StringName(p_string), "", true);
+ } else {
+ emit_changed(get_edited_property(), p_string, "", true);
+ }
}
void EditorPropertyText::update_property() {
@@ -75,23 +79,24 @@ void EditorPropertyText::update_property() {
updating = false;
}
+void EditorPropertyText::set_string_name(bool p_enabled) {
+ string_name = p_enabled;
+}
void EditorPropertyText::set_placeholder(const String &p_string) {
text->set_placeholder(p_string);
}
void EditorPropertyText::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_text_changed", "txt"), &EditorPropertyText::_text_changed);
- ClassDB::bind_method(D_METHOD("_text_entered", "txt"), &EditorPropertyText::_text_entered);
}
EditorPropertyText::EditorPropertyText() {
text = memnew(LineEdit);
add_child(text);
add_focusable(text);
- text->connect("text_changed", this, "_text_changed");
- text->connect("text_entered", this, "_text_entered");
+ text->connect("text_changed", callable_mp(this, &EditorPropertyText::_text_changed));
+ text->connect("text_entered", callable_mp(this, &EditorPropertyText::_text_entered));
+ string_name = false;
updating = false;
}
@@ -110,7 +115,7 @@ void EditorPropertyMultilineText::_open_big_text() {
if (!big_text_dialog) {
big_text = memnew(TextEdit);
- big_text->connect("text_changed", this, "_big_text_changed");
+ big_text->connect("text_changed", callable_mp(this, &EditorPropertyMultilineText::_big_text_changed));
big_text->set_wrap_enabled(true);
big_text_dialog = memnew(AcceptDialog);
big_text_dialog->add_child(big_text);
@@ -145,10 +150,6 @@ void EditorPropertyMultilineText::_notification(int p_what) {
}
void EditorPropertyMultilineText::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_text_changed"), &EditorPropertyMultilineText::_text_changed);
- ClassDB::bind_method(D_METHOD("_big_text_changed"), &EditorPropertyMultilineText::_big_text_changed);
- ClassDB::bind_method(D_METHOD("_open_big_text"), &EditorPropertyMultilineText::_open_big_text);
}
EditorPropertyMultilineText::EditorPropertyMultilineText() {
@@ -156,13 +157,13 @@ EditorPropertyMultilineText::EditorPropertyMultilineText() {
add_child(hb);
set_bottom_editor(hb);
text = memnew(TextEdit);
- text->connect("text_changed", this, "_text_changed");
+ text->connect("text_changed", callable_mp(this, &EditorPropertyMultilineText::_text_changed));
text->set_wrap_enabled(true);
add_focusable(text);
hb->add_child(text);
text->set_h_size_flags(SIZE_EXPAND_FILL);
open_big_text = memnew(ToolButton);
- open_big_text->connect("pressed", this, "_open_big_text");
+ open_big_text->connect("pressed", callable_mp(this, &EditorPropertyMultilineText::_open_big_text));
hb->add_child(open_big_text);
big_text_dialog = NULL;
big_text = NULL;
@@ -172,7 +173,12 @@ EditorPropertyMultilineText::EditorPropertyMultilineText() {
void EditorPropertyTextEnum::_option_selected(int p_which) {
- emit_changed(get_edited_property(), options->get_item_text(p_which));
+ if (string_name) {
+
+ emit_changed(get_edited_property(), StringName(options->get_item_text(p_which)));
+ } else {
+ emit_changed(get_edited_property(), options->get_item_text(p_which));
+ }
}
void EditorPropertyTextEnum::update_property() {
@@ -187,25 +193,25 @@ void EditorPropertyTextEnum::update_property() {
}
}
-void EditorPropertyTextEnum::setup(const Vector<String> &p_options) {
+void EditorPropertyTextEnum::setup(const Vector<String> &p_options, bool p_string_name) {
for (int i = 0; i < p_options.size(); i++) {
options->add_item(p_options[i], i);
}
+ string_name = p_string_name;
}
void EditorPropertyTextEnum::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_option_selected"), &EditorPropertyTextEnum::_option_selected);
}
EditorPropertyTextEnum::EditorPropertyTextEnum() {
options = memnew(OptionButton);
options->set_clip_text(true);
options->set_flat(true);
+ string_name = false;
add_child(options);
add_focusable(options);
- options->connect("item_selected", this, "_option_selected");
+ options->connect("item_selected", callable_mp(this, &EditorPropertyTextEnum::_option_selected));
}
///////////////////// PATH /////////////////////////
@@ -218,8 +224,8 @@ void EditorPropertyPath::_path_pressed() {
if (!dialog) {
dialog = memnew(EditorFileDialog);
- dialog->connect("file_selected", this, "_path_selected");
- dialog->connect("dir_selected", this, "_path_selected");
+ dialog->connect("file_selected", callable_mp(this, &EditorPropertyPath::_path_selected));
+ dialog->connect("dir_selected", callable_mp(this, &EditorPropertyPath::_path_selected));
add_child(dialog);
}
@@ -282,10 +288,6 @@ void EditorPropertyPath::_path_focus_exited() {
}
void EditorPropertyPath::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_path_pressed"), &EditorPropertyPath::_path_pressed);
- ClassDB::bind_method(D_METHOD("_path_selected"), &EditorPropertyPath::_path_selected);
- ClassDB::bind_method(D_METHOD("_path_focus_exited"), &EditorPropertyPath::_path_focus_exited);
}
EditorPropertyPath::EditorPropertyPath() {
@@ -293,8 +295,8 @@ EditorPropertyPath::EditorPropertyPath() {
add_child(path_hb);
path = memnew(LineEdit);
path_hb->add_child(path);
- path->connect("text_entered", this, "_path_selected");
- path->connect("focus_exited", this, "_path_focus_exited");
+ path->connect("text_entered", callable_mp(this, &EditorPropertyPath::_path_selected));
+ path->connect("focus_exited", callable_mp(this, &EditorPropertyPath::_path_focus_exited));
path->set_h_size_flags(SIZE_EXPAND_FILL);
path_edit = memnew(Button);
@@ -302,7 +304,7 @@ EditorPropertyPath::EditorPropertyPath() {
path_hb->add_child(path_edit);
add_focusable(path);
dialog = NULL;
- path_edit->connect("pressed", this, "_path_pressed");
+ path_edit->connect("pressed", callable_mp(this, &EditorPropertyPath::_path_pressed));
folder = false;
global = false;
save_mode = false;
@@ -336,8 +338,6 @@ void EditorPropertyClassName::_dialog_created() {
}
void EditorPropertyClassName::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_dialog_created"), &EditorPropertyClassName::_dialog_created);
- ClassDB::bind_method(D_METHOD("_property_selected"), &EditorPropertyClassName::_property_selected);
}
EditorPropertyClassName::EditorPropertyClassName() {
@@ -346,10 +346,10 @@ EditorPropertyClassName::EditorPropertyClassName() {
add_child(property);
add_focusable(property);
property->set_text(selected_type);
- property->connect("pressed", this, "_property_selected");
+ property->connect("pressed", callable_mp(this, &EditorPropertyClassName::_property_selected));
dialog = memnew(CreateDialog);
dialog->set_base_type(base_type);
- dialog->connect("create", this, "_dialog_created");
+ dialog->connect("create", callable_mp(this, &EditorPropertyClassName::_dialog_created));
add_child(dialog);
}
@@ -365,7 +365,7 @@ void EditorPropertyMember::_property_select() {
if (!selector) {
selector = memnew(PropertySelector);
- selector->connect("selected", this, "_property_selected");
+ selector->connect("selected", callable_mp(this, &EditorPropertyMember::_property_selected));
add_child(selector);
}
@@ -445,8 +445,6 @@ void EditorPropertyMember::update_property() {
}
void EditorPropertyMember::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_property_selected"), &EditorPropertyMember::_property_selected);
- ClassDB::bind_method(D_METHOD("_property_select"), &EditorPropertyMember::_property_select);
}
EditorPropertyMember::EditorPropertyMember() {
@@ -455,7 +453,7 @@ EditorPropertyMember::EditorPropertyMember() {
property->set_clip_text(true);
add_child(property);
add_focusable(property);
- property->connect("pressed", this, "_property_select");
+ property->connect("pressed", callable_mp(this, &EditorPropertyMember::_property_select));
}
///////////////////// CHECK /////////////////////////
@@ -471,8 +469,6 @@ void EditorPropertyCheck::update_property() {
}
void EditorPropertyCheck::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_checkbox_pressed"), &EditorPropertyCheck::_checkbox_pressed);
}
EditorPropertyCheck::EditorPropertyCheck() {
@@ -480,7 +476,7 @@ EditorPropertyCheck::EditorPropertyCheck() {
checkbox->set_text(TTR("On"));
add_child(checkbox);
add_focusable(checkbox);
- checkbox->connect("pressed", this, "_checkbox_pressed");
+ checkbox->connect("pressed", callable_mp(this, &EditorPropertyCheck::_checkbox_pressed));
}
///////////////////// ENUM /////////////////////////
@@ -521,8 +517,6 @@ void EditorPropertyEnum::set_option_button_clip(bool p_enable) {
}
void EditorPropertyEnum::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_option_selected"), &EditorPropertyEnum::_option_selected);
}
EditorPropertyEnum::EditorPropertyEnum() {
@@ -531,7 +525,7 @@ EditorPropertyEnum::EditorPropertyEnum() {
options->set_flat(true);
add_child(options);
add_focusable(options);
- options->connect("item_selected", this, "_option_selected");
+ options->connect("item_selected", callable_mp(this, &EditorPropertyEnum::_option_selected));
}
///////////////////// FLAGS /////////////////////////
@@ -576,7 +570,7 @@ void EditorPropertyFlags::setup(const Vector<String> &p_options) {
CheckBox *cb = memnew(CheckBox);
cb->set_text(option);
cb->set_clip_text(true);
- cb->connect("pressed", this, "_flag_toggled");
+ cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled));
add_focusable(cb);
vbox->add_child(cb);
flags.push_back(cb);
@@ -590,8 +584,6 @@ void EditorPropertyFlags::setup(const Vector<String> &p_options) {
}
void EditorPropertyFlags::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_flag_toggled"), &EditorPropertyFlags::_flag_toggled);
}
EditorPropertyFlags::EditorPropertyFlags() {
@@ -776,10 +768,6 @@ void EditorPropertyLayers::_menu_pressed(int p_menu) {
}
void EditorPropertyLayers::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_grid_changed"), &EditorPropertyLayers::_grid_changed);
- ClassDB::bind_method(D_METHOD("_button_pressed"), &EditorPropertyLayers::_button_pressed);
- ClassDB::bind_method(D_METHOD("_menu_pressed"), &EditorPropertyLayers::_menu_pressed);
}
EditorPropertyLayers::EditorPropertyLayers() {
@@ -787,20 +775,20 @@ EditorPropertyLayers::EditorPropertyLayers() {
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
grid = memnew(EditorPropertyLayersGrid);
- grid->connect("flag_changed", this, "_grid_changed");
+ grid->connect("flag_changed", callable_mp(this, &EditorPropertyLayers::_grid_changed));
grid->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(grid);
button = memnew(Button);
button->set_toggle_mode(true);
button->set_text("..");
- button->connect("pressed", this, "_button_pressed");
+ button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
hb->add_child(button);
set_bottom_editor(hb);
layers = memnew(PopupMenu);
add_child(layers);
layers->set_hide_on_checkable_item_selection(false);
- layers->connect("id_pressed", this, "_menu_pressed");
- layers->connect("popup_hide", button, "set_pressed", varray(false));
+ layers->connect("id_pressed", callable_mp(this, &EditorPropertyLayers::_menu_pressed));
+ layers->connect("popup_hide", callable_mp((BaseButton *)button, &BaseButton::set_pressed), varray(false));
}
///////////////////// INT /////////////////////////
@@ -825,7 +813,6 @@ void EditorPropertyInteger::update_property() {
}
void EditorPropertyInteger::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyInteger::_value_changed);
}
void EditorPropertyInteger::setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_allow_greater, bool p_allow_lesser) {
@@ -841,7 +828,7 @@ EditorPropertyInteger::EditorPropertyInteger() {
spin->set_flat(true);
add_child(spin);
add_focusable(spin);
- spin->connect("value_changed", this, "_value_changed");
+ spin->connect("value_changed", callable_mp(this, &EditorPropertyInteger::_value_changed));
setting = false;
}
@@ -874,14 +861,13 @@ void EditorPropertyObjectID::setup(const String &p_base_type) {
}
void EditorPropertyObjectID::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_edit_pressed"), &EditorPropertyObjectID::_edit_pressed);
}
EditorPropertyObjectID::EditorPropertyObjectID() {
edit = memnew(Button);
add_child(edit);
add_focusable(edit);
- edit->connect("pressed", this, "_edit_pressed");
+ edit->connect("pressed", callable_mp(this, &EditorPropertyObjectID::_edit_pressed));
}
///////////////////// FLOAT /////////////////////////
@@ -901,8 +887,6 @@ void EditorPropertyFloat::update_property() {
}
void EditorPropertyFloat::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyFloat::_value_changed);
}
void EditorPropertyFloat::setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_exp_range, bool p_greater, bool p_lesser) {
@@ -921,7 +905,7 @@ EditorPropertyFloat::EditorPropertyFloat() {
spin->set_flat(true);
add_child(spin);
add_focusable(spin);
- spin->connect("value_changed", this, "_value_changed");
+ spin->connect("value_changed", callable_mp(this, &EditorPropertyFloat::_value_changed));
setting = false;
}
@@ -1088,26 +1072,19 @@ void EditorPropertyEasing::_notification(int p_what) {
}
void EditorPropertyEasing::_bind_methods() {
-
- ClassDB::bind_method("_draw_easing", &EditorPropertyEasing::_draw_easing);
- ClassDB::bind_method("_drag_easing", &EditorPropertyEasing::_drag_easing);
- ClassDB::bind_method("_set_preset", &EditorPropertyEasing::_set_preset);
-
- ClassDB::bind_method("_spin_value_changed", &EditorPropertyEasing::_spin_value_changed);
- ClassDB::bind_method("_spin_focus_exited", &EditorPropertyEasing::_spin_focus_exited);
}
EditorPropertyEasing::EditorPropertyEasing() {
easing_draw = memnew(Control);
- easing_draw->connect("draw", this, "_draw_easing");
- easing_draw->connect("gui_input", this, "_drag_easing");
+ easing_draw->connect("draw", callable_mp(this, &EditorPropertyEasing::_draw_easing));
+ easing_draw->connect("gui_input", callable_mp(this, &EditorPropertyEasing::_drag_easing));
easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
add_child(easing_draw);
preset = memnew(PopupMenu);
add_child(preset);
- preset->connect("id_pressed", this, "_set_preset");
+ preset->connect("id_pressed", callable_mp(this, &EditorPropertyEasing::_set_preset));
spin = memnew(EditorSpinSlider);
spin->set_flat(true);
@@ -1117,8 +1094,8 @@ EditorPropertyEasing::EditorPropertyEasing() {
spin->set_hide_slider(true);
spin->set_allow_lesser(true);
spin->set_allow_greater(true);
- spin->connect("value_changed", this, "_spin_value_changed");
- spin->get_line_edit()->connect("focus_exited", this, "_spin_focus_exited");
+ spin->connect("value_changed", callable_mp(this, &EditorPropertyEasing::_spin_value_changed));
+ spin->get_line_edit()->connect("focus_exited", callable_mp(this, &EditorPropertyEasing::_spin_focus_exited));
spin->hide();
add_child(spin);
@@ -1160,8 +1137,6 @@ void EditorPropertyVector2::_notification(int p_what) {
}
void EditorPropertyVector2::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyVector2::_value_changed);
}
void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
@@ -1196,7 +1171,7 @@ EditorPropertyVector2::EditorPropertyVector2() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1243,8 +1218,6 @@ void EditorPropertyRect2::_notification(int p_what) {
}
}
void EditorPropertyRect2::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyRect2::_value_changed);
}
void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
@@ -1280,7 +1253,7 @@ EditorPropertyRect2::EditorPropertyRect2() {
spin[i]->set_flat(true);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1325,8 +1298,6 @@ void EditorPropertyVector3::_notification(int p_what) {
}
}
void EditorPropertyVector3::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyVector3::_value_changed);
}
void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
@@ -1361,7 +1332,7 @@ EditorPropertyVector3::EditorPropertyVector3() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1407,8 +1378,6 @@ void EditorPropertyPlane::_notification(int p_what) {
}
}
void EditorPropertyPlane::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyPlane::_value_changed);
}
void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
@@ -1444,7 +1413,7 @@ EditorPropertyPlane::EditorPropertyPlane() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyPlane::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1491,8 +1460,6 @@ void EditorPropertyQuat::_notification(int p_what) {
}
}
void EditorPropertyQuat::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyQuat::_value_changed);
}
void EditorPropertyQuat::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
@@ -1527,7 +1494,7 @@ EditorPropertyQuat::EditorPropertyQuat() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyQuat::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1580,8 +1547,6 @@ void EditorPropertyAABB::_notification(int p_what) {
}
}
void EditorPropertyAABB::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyAABB::_value_changed);
}
void EditorPropertyAABB::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
@@ -1609,7 +1574,7 @@ EditorPropertyAABB::EditorPropertyAABB() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyAABB::_value_changed), varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1656,8 +1621,6 @@ void EditorPropertyTransform2D::_notification(int p_what) {
}
}
void EditorPropertyTransform2D::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyTransform2D::_value_changed);
}
void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
@@ -1684,7 +1647,7 @@ EditorPropertyTransform2D::EditorPropertyTransform2D() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed), varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1737,8 +1700,6 @@ void EditorPropertyBasis::_notification(int p_what) {
}
}
void EditorPropertyBasis::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyBasis::_value_changed);
}
void EditorPropertyBasis::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
@@ -1765,7 +1726,7 @@ EditorPropertyBasis::EditorPropertyBasis() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyBasis::_value_changed), varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1824,8 +1785,6 @@ void EditorPropertyTransform::_notification(int p_what) {
}
}
void EditorPropertyTransform::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_value_changed"), &EditorPropertyTransform::_value_changed);
}
void EditorPropertyTransform::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
@@ -1852,7 +1811,7 @@ EditorPropertyTransform::EditorPropertyTransform() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform::_value_changed), varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1880,10 +1839,6 @@ void EditorPropertyColor::_picker_created() {
}
void EditorPropertyColor::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_color_changed"), &EditorPropertyColor::_color_changed);
- ClassDB::bind_method(D_METHOD("_popup_closed"), &EditorPropertyColor::_popup_closed);
- ClassDB::bind_method(D_METHOD("_picker_created"), &EditorPropertyColor::_picker_created);
}
void EditorPropertyColor::update_property() {
@@ -1917,9 +1872,9 @@ EditorPropertyColor::EditorPropertyColor() {
picker = memnew(ColorPickerButton);
add_child(picker);
picker->set_flat(true);
- picker->connect("color_changed", this, "_color_changed");
- picker->connect("popup_closed", this, "_popup_closed");
- picker->connect("picker_created", this, "_picker_created");
+ picker->connect("color_changed", callable_mp(this, &EditorPropertyColor::_color_changed));
+ picker->connect("popup_closed", callable_mp(this, &EditorPropertyColor::_popup_closed));
+ picker->connect("picker_created", callable_mp(this, &EditorPropertyColor::_picker_created));
}
////////////// NODE PATH //////////////////////
@@ -1966,7 +1921,7 @@ void EditorPropertyNodePath::_node_assign() {
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
scene_tree->get_scene_tree()->set_valid_types(valid_types);
add_child(scene_tree);
- scene_tree->connect("selected", this, "_node_selected");
+ scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
}
scene_tree->popup_centered_ratio();
}
@@ -2034,10 +1989,6 @@ void EditorPropertyNodePath::_notification(int p_what) {
}
void EditorPropertyNodePath::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_node_selected"), &EditorPropertyNodePath::_node_selected);
- ClassDB::bind_method(D_METHOD("_node_assign"), &EditorPropertyNodePath::_node_assign);
- ClassDB::bind_method(D_METHOD("_node_clear"), &EditorPropertyNodePath::_node_clear);
}
EditorPropertyNodePath::EditorPropertyNodePath() {
@@ -2048,12 +1999,12 @@ EditorPropertyNodePath::EditorPropertyNodePath() {
assign->set_flat(true);
assign->set_h_size_flags(SIZE_EXPAND_FILL);
assign->set_clip_text(true);
- assign->connect("pressed", this, "_node_assign");
+ assign->connect("pressed", callable_mp(this, &EditorPropertyNodePath::_node_assign));
hbc->add_child(assign);
clear = memnew(Button);
clear->set_flat(true);
- clear->connect("pressed", this, "_node_clear");
+ clear->connect("pressed", callable_mp(this, &EditorPropertyNodePath::_node_clear));
hbc->add_child(clear);
use_path_from_scene_root = false;
@@ -2120,7 +2071,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
if (!file) {
file = memnew(EditorFileDialog);
- file->connect("file_selected", this, "_file_selected");
+ file->connect("file_selected", callable_mp(this, &EditorPropertyResource::_file_selected));
add_child(file);
}
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
@@ -2289,7 +2240,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
scene_tree->get_scene_tree()->set_valid_types(valid_types);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
- scene_tree->connect("selected", this, "_viewport_selected");
+ scene_tree->connect("selected", callable_mp(this, &EditorPropertyResource::_viewport_selected));
scene_tree->set_title(TTR("Pick a Viewport"));
}
scene_tree->popup_centered_ratio();
@@ -2607,9 +2558,9 @@ void EditorPropertyResource::update_property() {
sub_inspector->set_sub_inspector(true);
sub_inspector->set_enable_capitalize_paths(true);
- sub_inspector->connect("property_keyed", this, "_sub_inspector_property_keyed");
- sub_inspector->connect("resource_selected", this, "_sub_inspector_resource_selected");
- sub_inspector->connect("object_id_selected", this, "_sub_inspector_object_id_selected");
+ sub_inspector->connect("property_keyed", callable_mp(this, &EditorPropertyResource::_sub_inspector_property_keyed));
+ sub_inspector->connect("resource_selected", callable_mp(this, &EditorPropertyResource::_sub_inspector_resource_selected));
+ sub_inspector->connect("object_id_selected", callable_mp(this, &EditorPropertyResource::_sub_inspector_object_id_selected));
sub_inspector->set_keying(is_keying());
sub_inspector->set_read_only(is_read_only());
sub_inspector->set_use_folding(is_using_folding());
@@ -2861,21 +2812,11 @@ void EditorPropertyResource::set_use_sub_inspector(bool p_enable) {
void EditorPropertyResource::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_file_selected"), &EditorPropertyResource::_file_selected);
- ClassDB::bind_method(D_METHOD("_menu_option"), &EditorPropertyResource::_menu_option);
- ClassDB::bind_method(D_METHOD("_update_menu"), &EditorPropertyResource::_update_menu);
ClassDB::bind_method(D_METHOD("_resource_preview"), &EditorPropertyResource::_resource_preview);
- ClassDB::bind_method(D_METHOD("_resource_selected"), &EditorPropertyResource::_resource_selected);
- ClassDB::bind_method(D_METHOD("_viewport_selected"), &EditorPropertyResource::_viewport_selected);
- ClassDB::bind_method(D_METHOD("_sub_inspector_property_keyed"), &EditorPropertyResource::_sub_inspector_property_keyed);
- ClassDB::bind_method(D_METHOD("_sub_inspector_resource_selected"), &EditorPropertyResource::_sub_inspector_resource_selected);
- ClassDB::bind_method(D_METHOD("_sub_inspector_object_id_selected"), &EditorPropertyResource::_sub_inspector_object_id_selected);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &EditorPropertyResource::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &EditorPropertyResource::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &EditorPropertyResource::drop_data_fw);
- ClassDB::bind_method(D_METHOD("_button_draw"), &EditorPropertyResource::_button_draw);
ClassDB::bind_method(D_METHOD("_open_editor_pressed"), &EditorPropertyResource::_open_editor_pressed);
- ClassDB::bind_method(D_METHOD("_button_input"), &EditorPropertyResource::_button_input);
ClassDB::bind_method(D_METHOD("_fold_other_editors"), &EditorPropertyResource::_fold_other_editors);
}
@@ -2892,9 +2833,9 @@ EditorPropertyResource::EditorPropertyResource() {
assign->set_flat(true);
assign->set_h_size_flags(SIZE_EXPAND_FILL);
assign->set_clip_text(true);
- assign->connect("pressed", this, "_resource_selected");
+ assign->connect("pressed", callable_mp(this, &EditorPropertyResource::_resource_selected));
assign->set_drag_forwarding(this);
- assign->connect("draw", this, "_button_draw");
+ assign->connect("draw", callable_mp(this, &EditorPropertyResource::_button_draw));
hbc->add_child(assign);
add_focusable(assign);
@@ -2905,18 +2846,18 @@ EditorPropertyResource::EditorPropertyResource() {
preview->set_margin(MARGIN_BOTTOM, -1);
preview->set_margin(MARGIN_RIGHT, -1);
assign->add_child(preview);
- assign->connect("gui_input", this, "_button_input");
+ assign->connect("gui_input", callable_mp(this, &EditorPropertyResource::_button_input));
menu = memnew(PopupMenu);
add_child(menu);
edit = memnew(Button);
edit->set_flat(true);
edit->set_toggle_mode(true);
- menu->connect("id_pressed", this, "_menu_option");
- menu->connect("popup_hide", edit, "set_pressed", varray(false));
- edit->connect("pressed", this, "_update_menu");
+ menu->connect("id_pressed", callable_mp(this, &EditorPropertyResource::_menu_option));
+ menu->connect("popup_hide", callable_mp((BaseButton *)edit, &BaseButton::set_pressed), varray(false));
+ edit->connect("pressed", callable_mp(this, &EditorPropertyResource::_update_menu));
hbc->add_child(edit);
- edit->connect("gui_input", this, "_button_input");
+ edit->connect("gui_input", callable_mp(this, &EditorPropertyResource::_button_input));
add_focusable(edit);
file = NULL;
@@ -3024,7 +2965,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
add_property_editor(p_path, editor);
}
} break;
- case Variant::REAL: {
+ case Variant::FLOAT: {
if (p_hint == PROPERTY_HINT_EXP_EASING) {
EditorPropertyEasing *editor = memnew(EditorPropertyEasing);
@@ -3158,7 +3099,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(min, max, step, hide_slider);
add_property_editor(p_path, editor);
- } break; // 5
+ } break;
case Variant::RECT2: {
EditorPropertyRect2 *editor = memnew(EditorPropertyRect2);
double min = -65535, max = 65535, step = default_float_step;
@@ -3245,7 +3186,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(min, max, step, hide_slider);
add_property_editor(p_path, editor);
- } break; // 10
+ } break;
case Variant::AABB: {
EditorPropertyAABB *editor = memnew(EditorPropertyAABB);
double min = -65535, max = 65535, step = default_float_step;
@@ -3305,6 +3246,22 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(p_hint != PROPERTY_HINT_COLOR_NO_ALPHA);
add_property_editor(p_path, editor);
} break;
+ case Variant::STRING_NAME: {
+
+ if (p_hint == PROPERTY_HINT_ENUM) {
+ EditorPropertyTextEnum *editor = memnew(EditorPropertyTextEnum);
+ Vector<String> options = p_hint_text.split(",");
+ editor->setup(options, true);
+ add_property_editor(p_path, editor);
+ } else {
+ EditorPropertyText *editor = memnew(EditorPropertyText);
+ if (p_hint == PROPERTY_HINT_PLACEHOLDER_TEXT) {
+ editor->set_placeholder(p_hint_text);
+ }
+ editor->set_string_name(true);
+ add_property_editor(p_path, editor);
+ }
+ } break;
case Variant::NODE_PATH: {
EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
@@ -3318,7 +3275,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
}
add_property_editor(p_path, editor);
- } break; // 15
+ } break;
case Variant::_RID: {
EditorPropertyRID *editor = memnew(EditorPropertyRID);
add_property_editor(p_path, editor);
@@ -3353,39 +3310,49 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(Variant::ARRAY, p_hint_text);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_BYTE_ARRAY: {
+ case Variant::PACKED_BYTE_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_BYTE_ARRAY);
+ editor->setup(Variant::PACKED_BYTE_ARRAY);
add_property_editor(p_path, editor);
- } break; // 20
- case Variant::POOL_INT_ARRAY: {
+ } break;
+ case Variant::PACKED_INT32_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_INT_ARRAY);
+ editor->setup(Variant::PACKED_INT32_ARRAY);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_REAL_ARRAY: {
+ case Variant::PACKED_INT64_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_REAL_ARRAY);
+ editor->setup(Variant::PACKED_INT64_ARRAY);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_STRING_ARRAY: {
+ case Variant::PACKED_FLOAT32_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_STRING_ARRAY);
+ editor->setup(Variant::PACKED_FLOAT32_ARRAY);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_VECTOR2_ARRAY: {
+ case Variant::PACKED_FLOAT64_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_VECTOR2_ARRAY);
+ editor->setup(Variant::PACKED_FLOAT64_ARRAY);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
+ case Variant::PACKED_STRING_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_VECTOR3_ARRAY);
+ editor->setup(Variant::PACKED_STRING_ARRAY);
add_property_editor(p_path, editor);
- } break; // 25
- case Variant::POOL_COLOR_ARRAY: {
+ } break;
+ case Variant::PACKED_VECTOR2_ARRAY: {
+ EditorPropertyArray *editor = memnew(EditorPropertyArray);
+ editor->setup(Variant::PACKED_VECTOR2_ARRAY);
+ add_property_editor(p_path, editor);
+ } break;
+ case Variant::PACKED_VECTOR3_ARRAY: {
+ EditorPropertyArray *editor = memnew(EditorPropertyArray);
+ editor->setup(Variant::PACKED_VECTOR3_ARRAY);
+ add_property_editor(p_path, editor);
+ } break;
+ case Variant::PACKED_COLOR_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_COLOR_ARRAY);
+ editor->setup(Variant::PACKED_COLOR_ARRAY);
add_property_editor(p_path, editor);
} break;
default: {
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 7c343f1c67..c5fc8aaf77 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -53,6 +53,7 @@ class EditorPropertyText : public EditorProperty {
LineEdit *text;
bool updating;
+ bool string_name;
void _text_changed(const String &p_string);
void _text_entered(const String &p_string);
@@ -60,6 +61,7 @@ protected:
static void _bind_methods();
public:
+ void set_string_name(bool p_enabled);
virtual void update_property();
void set_placeholder(const String &p_string);
EditorPropertyText();
@@ -91,12 +93,13 @@ class EditorPropertyTextEnum : public EditorProperty {
OptionButton *options;
void _option_selected(int p_which);
+ bool string_name;
protected:
static void _bind_methods();
public:
- void setup(const Vector<String> &p_options);
+ void setup(const Vector<String> &p_options, bool p_string_name = false);
virtual void update_property();
EditorPropertyTextEnum();
};
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 0dc67b298f..c2a6aeb582 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -165,10 +165,10 @@ EditorPropertyDictionaryObject::EditorPropertyDictionaryObject() {
///////////////////// ARRAY ///////////////////////////
-void EditorPropertyArray::_property_changed(const String &p_prop, Variant p_value, const String &p_name, bool changing) {
+void EditorPropertyArray::_property_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
- if (p_prop.begins_with("indices")) {
- int idx = p_prop.get_slice("/", 1).to_int();
+ if (p_property.begins_with("indices")) {
+ int idx = p_property.get_slice("/", 1).to_int();
Variant array = object->get_array();
array.set(idx, p_value);
emit_changed(get_edited_property(), array, "", true);
@@ -198,7 +198,7 @@ void EditorPropertyArray::_change_type_menu(int p_index) {
}
Variant value;
- Variant::CallError ce;
+ Callable::CallError ce;
value = Variant::construct(Variant::Type(p_index), NULL, 0, ce);
Variant array = object->get_array();
array.set(changing_type_idx, value);
@@ -213,7 +213,7 @@ void EditorPropertyArray::_change_type_menu(int p_index) {
update_property();
}
-void EditorPropertyArray::_object_id_selected(const String &p_property, ObjectID p_id) {
+void EditorPropertyArray::_object_id_selected(const StringName &p_property, ObjectID p_id) {
emit_signal("object_id_selected", p_property, p_id);
}
@@ -225,36 +225,35 @@ void EditorPropertyArray::update_property() {
switch (array_type) {
case Variant::ARRAY: {
arrtype = "Array";
-
} break;
// arrays
- case Variant::POOL_BYTE_ARRAY: {
- arrtype = "PoolByteArray";
-
+ case Variant::PACKED_BYTE_ARRAY: {
+ arrtype = "PackedByteArray";
} break;
- case Variant::POOL_INT_ARRAY: {
- arrtype = "PoolIntArray";
-
+ case Variant::PACKED_INT32_ARRAY: {
+ arrtype = "PackedInt32Array";
} break;
- case Variant::POOL_REAL_ARRAY: {
-
- arrtype = "PoolFloatArray";
+ case Variant::PACKED_FLOAT32_ARRAY: {
+ arrtype = "PackedFloat32Array";
} break;
- case Variant::POOL_STRING_ARRAY: {
-
- arrtype = "PoolStringArray";
+ case Variant::PACKED_INT64_ARRAY: {
+ arrtype = "PackedInt64Array";
} break;
- case Variant::POOL_VECTOR2_ARRAY: {
-
- arrtype = "PoolVector2Array";
+ case Variant::PACKED_FLOAT64_ARRAY: {
+ arrtype = "PackedFloat64Array";
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
- arrtype = "PoolVector3Array";
-
+ case Variant::PACKED_STRING_ARRAY: {
+ arrtype = "PackedStringArray";
+ } break;
+ case Variant::PACKED_VECTOR2_ARRAY: {
+ arrtype = "PackedVector2Array";
} break;
- case Variant::POOL_COLOR_ARRAY: {
- arrtype = "PoolColorArray";
+ case Variant::PACKED_VECTOR3_ARRAY: {
+ arrtype = "PackedVector3Array";
+ } break;
+ case Variant::PACKED_COLOR_ARRAY: {
+ arrtype = "PackedColorArray";
} break;
default: {
}
@@ -297,7 +296,7 @@ void EditorPropertyArray::update_property() {
length->set_max(1000000);
length->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(length);
- length->connect("value_changed", this, "_length_changed");
+ length->connect("value_changed", callable_mp(this, &EditorPropertyArray::_length_changed));
page_hb = memnew(HBoxContainer);
vbox->add_child(page_hb);
@@ -308,7 +307,7 @@ void EditorPropertyArray::update_property() {
page->set_step(1);
page_hb->add_child(page);
page->set_h_size_flags(SIZE_EXPAND_FILL);
- page->connect("value_changed", this, "_page_changed");
+ page->connect("value_changed", callable_mp(this, &EditorPropertyArray::_page_changed));
} else {
//bye bye children of the box
while (vbox->get_child_count() > 2) {
@@ -360,8 +359,8 @@ void EditorPropertyArray::update_property() {
prop->set_object_and_property(object.ptr(), prop_name);
prop->set_label(itos(i + offset));
prop->set_selectable(false);
- prop->connect("property_changed", this, "_property_changed");
- prop->connect("object_id_selected", this, "_object_id_selected");
+ prop->connect("property_changed", callable_mp(this, &EditorPropertyArray::_property_changed));
+ prop->connect("object_id_selected", callable_mp(this, &EditorPropertyArray::_object_id_selected));
prop->set_h_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hb = memnew(HBoxContainer);
@@ -376,12 +375,12 @@ void EditorPropertyArray::update_property() {
Button *edit = memnew(Button);
edit->set_icon(get_icon("Edit", "EditorIcons"));
hb->add_child(edit);
- edit->connect("pressed", this, "_change_type", varray(edit, i + offset));
+ edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_change_type), varray(edit, i + offset));
} else {
Button *remove = memnew(Button);
remove->set_icon(get_icon("Remove", "EditorIcons"));
- remove->connect("pressed", this, "_remove_pressed", varray(i + offset));
+ remove->connect("pressed", callable_mp(this, &EditorPropertyArray::_remove_pressed), varray(i + offset));
hb->add_child(remove);
}
@@ -419,7 +418,7 @@ void EditorPropertyArray::_edit_pressed() {
Variant array = get_edited_object()->get(get_edited_property());
if (!array.is_array()) {
- Variant::CallError ce;
+ Callable::CallError ce;
array = Variant::construct(array_type, NULL, 0, ce);
get_edited_object()->set(get_edited_property(), array);
@@ -450,7 +449,7 @@ void EditorPropertyArray::_length_changed(double p_page) {
int size = array.call("size");
for (int i = previous_size; i < size; i++) {
if (array.get(i).get_type() == Variant::NIL) {
- Variant::CallError ce;
+ Callable::CallError ce;
array.set(i, Variant::construct(subtype, NULL, 0, ce));
}
}
@@ -460,7 +459,7 @@ void EditorPropertyArray::_length_changed(double p_page) {
int size = array.call("size");
// Pool*Array don't initialize their elements, have to do it manually
for (int i = previous_size; i < size; i++) {
- Variant::CallError ce;
+ Callable::CallError ce;
array.set(i, Variant::construct(array.get(i).get_type(), NULL, 0, ce));
}
}
@@ -491,14 +490,6 @@ void EditorPropertyArray::setup(Variant::Type p_array_type, const String &p_hint
}
void EditorPropertyArray::_bind_methods() {
- ClassDB::bind_method("_edit_pressed", &EditorPropertyArray::_edit_pressed);
- ClassDB::bind_method("_page_changed", &EditorPropertyArray::_page_changed);
- ClassDB::bind_method("_length_changed", &EditorPropertyArray::_length_changed);
- ClassDB::bind_method("_property_changed", &EditorPropertyArray::_property_changed, DEFVAL(String()), DEFVAL(false));
- ClassDB::bind_method("_change_type", &EditorPropertyArray::_change_type);
- ClassDB::bind_method("_change_type_menu", &EditorPropertyArray::_change_type_menu);
- ClassDB::bind_method("_object_id_selected", &EditorPropertyArray::_object_id_selected);
- ClassDB::bind_method("_remove_pressed", &EditorPropertyArray::_remove_pressed);
}
EditorPropertyArray::EditorPropertyArray() {
@@ -510,7 +501,7 @@ EditorPropertyArray::EditorPropertyArray() {
edit->set_flat(true);
edit->set_h_size_flags(SIZE_EXPAND_FILL);
edit->set_clip_text(true);
- edit->connect("pressed", this, "_edit_pressed");
+ edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_edit_pressed));
edit->set_toggle_mode(true);
add_child(edit);
add_focusable(edit);
@@ -520,7 +511,7 @@ EditorPropertyArray::EditorPropertyArray() {
updating = false;
change_type = memnew(PopupMenu);
add_child(change_type);
- change_type->connect("id_pressed", this, "_change_type_menu");
+ change_type->connect("id_pressed", callable_mp(this, &EditorPropertyArray::_change_type_menu));
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
String type = Variant::get_type_name(Variant::Type(i));
@@ -537,16 +528,16 @@ EditorPropertyArray::EditorPropertyArray() {
///////////////////// DICTIONARY ///////////////////////////
-void EditorPropertyDictionary::_property_changed(const String &p_prop, Variant p_value, const String &p_name, bool changing) {
+void EditorPropertyDictionary::_property_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
- if (p_prop == "new_item_key") {
+ if (p_property == "new_item_key") {
object->set_new_item_key(p_value);
- } else if (p_prop == "new_item_value") {
+ } else if (p_property == "new_item_value") {
object->set_new_item_value(p_value);
- } else if (p_prop.begins_with("indices")) {
- int idx = p_prop.get_slice("/", 1).to_int();
+ } else if (p_property.begins_with("indices")) {
+ int idx = p_property.get_slice("/", 1).to_int();
Dictionary dict = object->get_dict();
Variant key = dict.get_key_at_index(idx);
dict[key] = p_value;
@@ -593,7 +584,7 @@ void EditorPropertyDictionary::_change_type_menu(int p_index) {
if (changing_type_idx < 0) {
Variant value;
- Variant::CallError ce;
+ Callable::CallError ce;
value = Variant::construct(Variant::Type(p_index), NULL, 0, ce);
if (changing_type_idx == -1) {
object->set_new_item_key(value);
@@ -609,7 +600,7 @@ void EditorPropertyDictionary::_change_type_menu(int p_index) {
if (p_index < Variant::VARIANT_MAX) {
Variant value;
- Variant::CallError ce;
+ Callable::CallError ce;
value = Variant::construct(Variant::Type(p_index), NULL, 0, ce);
Variant key = dict.get_key_at_index(changing_type_idx);
dict[key] = value;
@@ -668,7 +659,7 @@ void EditorPropertyDictionary::update_property() {
page->set_step(1);
page_hb->add_child(page);
page->set_h_size_flags(SIZE_EXPAND_FILL);
- page->connect("value_changed", this, "_page_changed");
+ page->connect("value_changed", callable_mp(this, &EditorPropertyDictionary::_page_changed));
} else {
// Queue children for deletion, deleting immediately might cause errors.
for (int i = 1; i < vbox->get_child_count(); i++) {
@@ -731,7 +722,7 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
- case Variant::REAL: {
+ case Variant::FLOAT: {
EditorPropertyFloat *editor = memnew(EditorPropertyFloat);
editor->setup(-100000, 100000, 0.001, true, false, true, true);
@@ -811,6 +802,12 @@ void EditorPropertyDictionary::update_property() {
prop = memnew(EditorPropertyColor);
} break;
+ case Variant::STRING_NAME: {
+ EditorPropertyText *ept = memnew(EditorPropertyText);
+ ept->set_string_name(true);
+ prop = ept;
+
+ } break;
case Variant::NODE_PATH: {
prop = memnew(EditorPropertyNodePath);
@@ -846,46 +843,58 @@ void EditorPropertyDictionary::update_property() {
} break;
// arrays
- case Variant::POOL_BYTE_ARRAY: {
+ case Variant::PACKED_BYTE_ARRAY: {
+
+ EditorPropertyArray *editor = memnew(EditorPropertyArray);
+ editor->setup(Variant::PACKED_BYTE_ARRAY);
+ prop = editor;
+ } break;
+ case Variant::PACKED_INT32_ARRAY: {
+
+ EditorPropertyArray *editor = memnew(EditorPropertyArray);
+ editor->setup(Variant::PACKED_INT32_ARRAY);
+ prop = editor;
+ } break;
+ case Variant::PACKED_FLOAT32_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_BYTE_ARRAY);
+ editor->setup(Variant::PACKED_FLOAT32_ARRAY);
prop = editor;
} break;
- case Variant::POOL_INT_ARRAY: {
+ case Variant::PACKED_INT64_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_INT_ARRAY);
+ editor->setup(Variant::PACKED_INT64_ARRAY);
prop = editor;
} break;
- case Variant::POOL_REAL_ARRAY: {
+ case Variant::PACKED_FLOAT64_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_REAL_ARRAY);
+ editor->setup(Variant::PACKED_FLOAT64_ARRAY);
prop = editor;
} break;
- case Variant::POOL_STRING_ARRAY: {
+ case Variant::PACKED_STRING_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_STRING_ARRAY);
+ editor->setup(Variant::PACKED_STRING_ARRAY);
prop = editor;
} break;
- case Variant::POOL_VECTOR2_ARRAY: {
+ case Variant::PACKED_VECTOR2_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_VECTOR2_ARRAY);
+ editor->setup(Variant::PACKED_VECTOR2_ARRAY);
prop = editor;
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
+ case Variant::PACKED_VECTOR3_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_VECTOR3_ARRAY);
+ editor->setup(Variant::PACKED_VECTOR3_ARRAY);
prop = editor;
} break;
- case Variant::POOL_COLOR_ARRAY: {
+ case Variant::PACKED_COLOR_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_COLOR_ARRAY);
+ editor->setup(Variant::PACKED_COLOR_ARRAY);
prop = editor;
} break;
default: {
@@ -923,8 +932,8 @@ void EditorPropertyDictionary::update_property() {
}
prop->set_selectable(false);
- prop->connect("property_changed", this, "_property_changed");
- prop->connect("object_id_selected", this, "_object_id_selected");
+ prop->connect("property_changed", callable_mp(this, &EditorPropertyDictionary::_property_changed));
+ prop->connect("object_id_selected", callable_mp(this, &EditorPropertyDictionary::_object_id_selected));
HBoxContainer *hb = memnew(HBoxContainer);
if (add_vbox) {
@@ -937,14 +946,14 @@ void EditorPropertyDictionary::update_property() {
Button *edit = memnew(Button);
edit->set_icon(get_icon("Edit", "EditorIcons"));
hb->add_child(edit);
- edit->connect("pressed", this, "_change_type", varray(edit, change_index));
+ edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_change_type), varray(edit, change_index));
prop->update_property();
if (i == amount + 1) {
Button *butt_add_item = memnew(Button);
butt_add_item->set_text(TTR("Add Key/Value Pair"));
- butt_add_item->connect("pressed", this, "_add_key_value");
+ butt_add_item->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_add_key_value));
add_vbox->add_child(butt_add_item);
}
}
@@ -960,7 +969,7 @@ void EditorPropertyDictionary::update_property() {
}
}
-void EditorPropertyDictionary::_object_id_selected(const String &p_property, ObjectID p_id) {
+void EditorPropertyDictionary::_object_id_selected(const StringName &p_property, ObjectID p_id) {
emit_signal("object_id_selected", p_property, p_id);
}
@@ -971,7 +980,7 @@ void EditorPropertyDictionary::_edit_pressed() {
Variant prop_val = get_edited_object()->get(get_edited_property());
if (prop_val.get_type() == Variant::NIL) {
- Variant::CallError ce;
+ Callable::CallError ce;
prop_val = Variant::construct(Variant::DICTIONARY, NULL, 0, ce);
get_edited_object()->set(get_edited_property(), prop_val);
}
@@ -988,13 +997,6 @@ void EditorPropertyDictionary::_page_changed(double p_page) {
}
void EditorPropertyDictionary::_bind_methods() {
- ClassDB::bind_method("_edit_pressed", &EditorPropertyDictionary::_edit_pressed);
- ClassDB::bind_method("_page_changed", &EditorPropertyDictionary::_page_changed);
- ClassDB::bind_method("_property_changed", &EditorPropertyDictionary::_property_changed, DEFVAL(String()), DEFVAL(false));
- ClassDB::bind_method("_change_type", &EditorPropertyDictionary::_change_type);
- ClassDB::bind_method("_change_type_menu", &EditorPropertyDictionary::_change_type_menu);
- ClassDB::bind_method("_add_key_value", &EditorPropertyDictionary::_add_key_value);
- ClassDB::bind_method("_object_id_selected", &EditorPropertyDictionary::_object_id_selected);
}
EditorPropertyDictionary::EditorPropertyDictionary() {
@@ -1006,7 +1008,7 @@ EditorPropertyDictionary::EditorPropertyDictionary() {
edit->set_flat(true);
edit->set_h_size_flags(SIZE_EXPAND_FILL);
edit->set_clip_text(true);
- edit->connect("pressed", this, "_edit_pressed");
+ edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_edit_pressed));
edit->set_toggle_mode(true);
add_child(edit);
add_focusable(edit);
@@ -1015,7 +1017,7 @@ EditorPropertyDictionary::EditorPropertyDictionary() {
updating = false;
change_type = memnew(PopupMenu);
add_child(change_type);
- change_type->connect("id_pressed", this, "_change_type_menu");
+ change_type->connect("id_pressed", callable_mp(this, &EditorPropertyDictionary::_change_type_menu));
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
String type = Variant::get_type_name(Variant::Type(i));
diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h
index d4f8abf583..51a4be1b3a 100644
--- a/editor/editor_properties_array_dict.h
+++ b/editor/editor_properties_array_dict.h
@@ -100,11 +100,11 @@ class EditorPropertyArray : public EditorProperty {
void _page_changed(double p_page);
void _length_changed(double p_page);
void _edit_pressed();
- void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false);
+ void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
- void _object_id_selected(const String &p_property, ObjectID p_id);
+ void _object_id_selected(const StringName &p_property, ObjectID p_id);
void _remove_pressed(int p_index);
protected:
@@ -135,12 +135,12 @@ class EditorPropertyDictionary : public EditorProperty {
void _page_changed(double p_page);
void _edit_pressed();
- void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false);
+ void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
void _add_key_value();
- void _object_id_selected(const String &p_property, ObjectID p_id);
+ void _object_id_selected(const StringName &p_property, ObjectID p_id);
protected:
static void _bind_methods();
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index c0f58c9aae..98bc544478 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -109,29 +109,29 @@ void EditorResourcePreview::_thread_func(void *ud) {
void EditorResourcePreview::_preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud) {
- preview_mutex->lock();
-
String path = p_str;
- uint32_t hash = 0;
- uint64_t modified_time = 0;
-
- if (p_str.begins_with("ID:")) {
- hash = uint32_t(p_str.get_slicec(':', 2).to_int64());
- path = "ID:" + p_str.get_slicec(':', 1);
- } else {
- modified_time = FileAccess::get_modified_time(path);
- }
+ {
+ MutexLock lock(preview_mutex);
- Item item;
- item.order = order++;
- item.preview = p_texture;
- item.small_preview = p_small_texture;
- item.last_hash = hash;
- item.modified_time = modified_time;
+ uint32_t hash = 0;
+ uint64_t modified_time = 0;
- cache[path] = item;
+ if (p_str.begins_with("ID:")) {
+ hash = uint32_t(p_str.get_slicec(':', 2).to_int64());
+ path = "ID:" + p_str.get_slicec(':', 1);
+ } else {
+ modified_time = FileAccess::get_modified_time(path);
+ }
- preview_mutex->unlock();
+ Item item;
+ item.order = order++;
+ item.preview = p_texture;
+ item.small_preview = p_small_texture;
+ item.last_hash = hash;
+ item.modified_time = modified_time;
+
+ cache[path] = item;
+ }
MessageQueue::get_singleton()->push_call(id, p_func, path, p_texture, p_small_texture, p_ud);
}
@@ -218,8 +218,8 @@ void EditorResourcePreview::_thread() {
exited = false;
while (!exit) {
- preview_sem->wait();
- preview_mutex->lock();
+ preview_sem.wait();
+ preview_mutex.lock();
if (queue.size()) {
@@ -235,10 +235,10 @@ void EditorResourcePreview::_thread() {
_preview_ready(path, cache[item.path].preview, cache[item.path].small_preview, item.id, item.function, item.userdata);
- preview_mutex->unlock();
+ preview_mutex.unlock();
} else {
- preview_mutex->unlock();
+ preview_mutex.unlock();
Ref<ImageTexture> texture;
Ref<ImageTexture> small_texture;
@@ -345,7 +345,7 @@ void EditorResourcePreview::_thread() {
}
} else {
- preview_mutex->unlock();
+ preview_mutex.unlock();
}
}
exited = true;
@@ -356,52 +356,53 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p
ERR_FAIL_NULL(p_receiver);
ERR_FAIL_COND(!p_res.is_valid());
- preview_mutex->lock();
+ {
+ MutexLock lock(preview_mutex);
- String path_id = "ID:" + itos(p_res->get_instance_id());
+ String path_id = "ID:" + itos(p_res->get_instance_id());
- if (cache.has(path_id) && cache[path_id].last_hash == p_res->hash_edited_version()) {
+ if (cache.has(path_id) && cache[path_id].last_hash == p_res->hash_edited_version()) {
- cache[path_id].order = order++;
- p_receiver->call(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata);
- preview_mutex->unlock();
- return;
- }
+ cache[path_id].order = order++;
+ p_receiver->call(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata);
+ return;
+ }
- cache.erase(path_id); //erase if exists, since it will be regen
+ cache.erase(path_id); //erase if exists, since it will be regen
- QueueItem item;
- item.function = p_receiver_func;
- item.id = p_receiver->get_instance_id();
- item.resource = p_res;
- item.path = path_id;
- item.userdata = p_userdata;
+ QueueItem item;
+ item.function = p_receiver_func;
+ item.id = p_receiver->get_instance_id();
+ item.resource = p_res;
+ item.path = path_id;
+ item.userdata = p_userdata;
- queue.push_back(item);
- preview_mutex->unlock();
- preview_sem->post();
+ queue.push_back(item);
+ }
+ preview_sem.post();
}
void EditorResourcePreview::queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) {
ERR_FAIL_NULL(p_receiver);
- preview_mutex->lock();
- if (cache.has(p_path)) {
- cache[p_path].order = order++;
- p_receiver->call(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata);
- preview_mutex->unlock();
- return;
- }
+ {
+ MutexLock lock(preview_mutex);
+
+ if (cache.has(p_path)) {
+ cache[p_path].order = order++;
+ p_receiver->call(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata);
+ return;
+ }
- QueueItem item;
- item.function = p_receiver_func;
- item.id = p_receiver->get_instance_id();
- item.path = p_path;
- item.userdata = p_userdata;
+ QueueItem item;
+ item.function = p_receiver_func;
+ item.id = p_receiver->get_instance_id();
+ item.path = p_path;
+ item.userdata = p_userdata;
- queue.push_back(item);
- preview_mutex->unlock();
- preview_sem->post();
+ queue.push_back(item);
+ }
+ preview_sem.post();
}
void EditorResourcePreview::add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator) {
@@ -434,20 +435,20 @@ void EditorResourcePreview::_bind_methods() {
void EditorResourcePreview::check_for_invalidation(const String &p_path) {
- preview_mutex->lock();
-
bool call_invalidated = false;
- if (cache.has(p_path)) {
+ {
+ MutexLock lock(preview_mutex);
+
+ if (cache.has(p_path)) {
- uint64_t modified_time = FileAccess::get_modified_time(p_path);
- if (modified_time != cache[p_path].modified_time) {
- cache.erase(p_path);
- call_invalidated = true;
+ uint64_t modified_time = FileAccess::get_modified_time(p_path);
+ if (modified_time != cache[p_path].modified_time) {
+ cache.erase(p_path);
+ call_invalidated = true;
+ }
}
}
- preview_mutex->unlock();
-
if (call_invalidated) { //do outside mutex
call_deferred("emit_signal", "preview_invalidated", p_path);
}
@@ -461,7 +462,7 @@ void EditorResourcePreview::start() {
void EditorResourcePreview::stop() {
if (thread) {
exit = true;
- preview_sem->post();
+ preview_sem.post();
while (!exited) {
OS::get_singleton()->delay_usec(10000);
VisualServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server
@@ -475,8 +476,6 @@ void EditorResourcePreview::stop() {
EditorResourcePreview::EditorResourcePreview() {
thread = NULL;
singleton = this;
- preview_mutex = Mutex::create();
- preview_sem = SemaphoreOld::create();
order = 0;
exit = false;
exited = false;
@@ -485,6 +484,4 @@ EditorResourcePreview::EditorResourcePreview() {
EditorResourcePreview::~EditorResourcePreview() {
stop();
- memdelete(preview_mutex);
- memdelete(preview_sem);
}
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 0a89154243..0e1684963c 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -70,8 +70,8 @@ class EditorResourcePreview : public Node {
List<QueueItem> queue;
- Mutex *preview_mutex;
- SemaphoreOld *preview_sem;
+ Mutex preview_mutex;
+ Semaphore preview_sem;
Thread *thread;
volatile bool exit;
volatile bool exited;
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index ff7420e19b..9f0e1f2349 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -57,6 +57,8 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
args.push_back("--allow_focus_steal_pid");
args.push_back(itos(OS::get_singleton()->get_process_id()));
+ bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
+ bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
if (debug_collisions) {
args.push_back("--debug-collisions");
}
@@ -187,48 +189,47 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
};
printf("\n");
- pid = 0;
- Error err = OS::get_singleton()->execute(exec, args, false, &pid);
- ERR_FAIL_COND_V(err, err);
+ int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
+ for (int i = 0; i < instances; i++) {
+ OS::ProcessID pid = 0;
+ Error err = OS::get_singleton()->execute(exec, args, false, &pid);
+ ERR_FAIL_COND_V(err, err);
+ pids.push_back(pid);
+ }
status = STATUS_PLAY;
return OK;
}
-void EditorRun::stop() {
-
- if (status != STATUS_STOP && pid != 0) {
-
- OS::get_singleton()->kill(pid);
+bool EditorRun::has_child_process(OS::ProcessID p_pid) const {
+ for (const List<OS::ProcessID>::Element *E = pids.front(); E; E = E->next()) {
+ if (E->get() == p_pid)
+ return true;
}
-
- status = STATUS_STOP;
-}
-
-void EditorRun::set_debug_collisions(bool p_debug) {
-
- debug_collisions = p_debug;
+ return false;
}
-bool EditorRun::get_debug_collisions() const {
-
- return debug_collisions;
+void EditorRun::stop_child_process(OS::ProcessID p_pid) {
+ if (has_child_process(p_pid)) {
+ OS::get_singleton()->kill(p_pid);
+ pids.erase(p_pid);
+ }
}
-void EditorRun::set_debug_navigation(bool p_debug) {
+void EditorRun::stop() {
- debug_navigation = p_debug;
-}
+ if (status != STATUS_STOP && pids.size() > 0) {
-bool EditorRun::get_debug_navigation() const {
+ for (List<OS::ProcessID>::Element *E = pids.front(); E; E = E->next()) {
+ OS::get_singleton()->kill(E->get());
+ }
+ }
- return debug_navigation;
+ status = STATUS_STOP;
}
EditorRun::EditorRun() {
status = STATUS_STOP;
- debug_collisions = false;
- debug_navigation = false;
}
diff --git a/editor/editor_run.h b/editor/editor_run.h
index b50a2c2f0e..06050436a9 100644
--- a/editor/editor_run.h
+++ b/editor/editor_run.h
@@ -42,11 +42,9 @@ public:
STATUS_STOP
};
- OS::ProcessID pid;
+ List<OS::ProcessID> pids;
private:
- bool debug_collisions;
- bool debug_navigation;
Status status;
public:
@@ -55,13 +53,9 @@ public:
void run_native_notify() { status = STATUS_PLAY; }
void stop();
- OS::ProcessID get_pid() const { return pid; }
-
- void set_debug_collisions(bool p_debug);
- bool get_debug_collisions() const;
-
- void set_debug_navigation(bool p_debug);
- bool get_debug_navigation() const;
+ void stop_child_process(OS::ProcessID p_pid);
+ bool has_child_process(OS::ProcessID p_pid) const;
+ int get_child_process_count() const { return pids.size(); }
EditorRun();
};
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index db88b0cea4..464666ac6a 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -55,8 +55,8 @@ void EditorRunNative::_notification(int p_what) {
small_icon.instance();
small_icon->create_from_image(im);
MenuButton *mb = memnew(MenuButton);
- mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
- mb->connect("pressed", this, "_run_native", varray(-1, i));
+ mb->get_popup()->connect("id_pressed", callable_mp(this, &EditorRunNative::_run_native), varray(i));
+ mb->connect("pressed", callable_mp(this, &EditorRunNative::_run_native), varray(-1, i));
mb->set_icon(small_icon);
add_child(mb);
menus[i] = mb;
@@ -136,6 +136,12 @@ void EditorRunNative::_run_native(int p_idx, int p_platform) {
emit_signal("native_run");
int flags = 0;
+
+ bool deploy_debug_remote = is_deploy_debug_remote_enabled();
+ bool deploy_dumb = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
+ bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
+ bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
+
if (deploy_debug_remote)
flags |= EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG;
if (deploy_dumb)
@@ -154,58 +160,17 @@ void EditorRunNative::resume_run_native() {
void EditorRunNative::_bind_methods() {
- ClassDB::bind_method("_run_native", &EditorRunNative::_run_native);
-
ADD_SIGNAL(MethodInfo("native_run"));
}
-void EditorRunNative::set_deploy_dumb(bool p_enabled) {
-
- deploy_dumb = p_enabled;
-}
-
-bool EditorRunNative::is_deploy_dumb_enabled() const {
-
- return deploy_dumb;
-}
-
-void EditorRunNative::set_deploy_debug_remote(bool p_enabled) {
-
- deploy_debug_remote = p_enabled;
-}
-
bool EditorRunNative::is_deploy_debug_remote_enabled() const {
- return deploy_debug_remote;
-}
-
-void EditorRunNative::set_debug_collisions(bool p_debug) {
-
- debug_collisions = p_debug;
-}
-
-bool EditorRunNative::get_debug_collisions() const {
-
- return debug_collisions;
-}
-
-void EditorRunNative::set_debug_navigation(bool p_debug) {
-
- debug_navigation = p_debug;
-}
-
-bool EditorRunNative::get_debug_navigation() const {
-
- return debug_navigation;
+ return EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
}
EditorRunNative::EditorRunNative() {
set_process(true);
first = true;
- deploy_dumb = false;
- deploy_debug_remote = false;
- debug_collisions = false;
- debug_navigation = false;
resume_idx = 0;
resume_platform = 0;
}
diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h
index be2e6d269d..5f2236b88c 100644
--- a/editor/editor_run_native.h
+++ b/editor/editor_run_native.h
@@ -40,10 +40,6 @@ class EditorRunNative : public HBoxContainer {
Map<int, MenuButton *> menus;
bool first;
- bool deploy_dumb;
- bool deploy_debug_remote;
- bool debug_collisions;
- bool debug_navigation;
int resume_idx;
int resume_platform;
@@ -55,18 +51,8 @@ protected:
void _notification(int p_what);
public:
- void set_deploy_dumb(bool p_enabled);
- bool is_deploy_dumb_enabled() const;
-
- void set_deploy_debug_remote(bool p_enabled);
bool is_deploy_debug_remote_enabled() const;
- void set_debug_collisions(bool p_debug);
- bool get_debug_collisions() const;
-
- void set_debug_navigation(bool p_debug);
- bool get_debug_navigation() const;
-
void resume_run_native();
EditorRunNative();
diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp
index 1f269c246a..628055cac6 100644
--- a/editor/editor_run_script.cpp
+++ b/editor/editor_run_script.cpp
@@ -71,10 +71,10 @@ void EditorScript::_run() {
return;
}
- Variant::CallError ce;
- ce.error = Variant::CallError::CALL_OK;
+ Callable::CallError ce;
+ ce.error = Callable::CallError::CALL_OK;
get_script_instance()->call("_run", NULL, 0, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
+ if (ce.error != Callable::CallError::CALL_OK) {
EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
}
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index c4a84bfcdc..fe28efedeb 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -133,9 +133,6 @@ public:
void SectionedInspector::_bind_methods() {
- ClassDB::bind_method("_section_selected", &SectionedInspector::_section_selected);
- ClassDB::bind_method("_search_changed", &SectionedInspector::_search_changed);
-
ClassDB::bind_method("update_category_list", &SectionedInspector::update_category_list);
}
@@ -294,7 +291,7 @@ void SectionedInspector::register_search_box(LineEdit *p_box) {
search_box = p_box;
inspector->register_text_enter(p_box);
- search_box->connect("text_changed", this, "_search_changed");
+ search_box->connect("text_changed", callable_mp(this, &SectionedInspector::_search_changed));
}
void SectionedInspector::_search_changed(const String &p_what) {
@@ -332,7 +329,7 @@ SectionedInspector::SectionedInspector() :
right_vb->add_child(inspector, true);
inspector->set_use_doc_hints(true);
- sections->connect("cell_selected", this, "_section_selected");
+ sections->connect("cell_selected", callable_mp(this, &SectionedInspector::_section_selected));
}
SectionedInspector::~SectionedInspector() {
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index d81b9bbb82..ae16a50279 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -319,7 +319,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/editor/display_scale", 0);
hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, "Auto,75%,100%,125%,150%,175%,200%,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/custom_display_scale", 1.0f);
- hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::REAL, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/main_font_size", 14);
hints["interface/editor/main_font_size"] = PropertyInfo(Variant::INT, "interface/editor/main_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/code_font_size", 14);
@@ -335,9 +335,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/dim_editor_on_dialog_popup", true);
_initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
- hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS
- hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/separate_distraction_mode", false);
_initial_set("interface/editor/automatically_open_screenshots", true);
_initial_set("interface/editor/hide_console_window", false);
@@ -354,15 +354,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/theme/accent_color", Color(0.41, 0.61, 0.91));
hints["interface/theme/accent_color"] = PropertyInfo(Variant::COLOR, "interface/theme/accent_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/contrast", 0.25);
- hints["interface/theme/contrast"] = PropertyInfo(Variant::REAL, "interface/theme/contrast", PROPERTY_HINT_RANGE, "0.01, 1, 0.01");
+ hints["interface/theme/contrast"] = PropertyInfo(Variant::FLOAT, "interface/theme/contrast", PROPERTY_HINT_RANGE, "0.01, 1, 0.01");
_initial_set("interface/theme/relationship_line_opacity", 0.1);
- hints["interface/theme/relationship_line_opacity"] = PropertyInfo(Variant::REAL, "interface/theme/relationship_line_opacity", PROPERTY_HINT_RANGE, "0.00, 1, 0.01");
+ hints["interface/theme/relationship_line_opacity"] = PropertyInfo(Variant::FLOAT, "interface/theme/relationship_line_opacity", PROPERTY_HINT_RANGE, "0.00, 1, 0.01");
_initial_set("interface/theme/highlight_tabs", false);
_initial_set("interface/theme/border_size", 1);
_initial_set("interface/theme/use_graph_node_headers", false);
hints["interface/theme/border_size"] = PropertyInfo(Variant::INT, "interface/theme/border_size", PROPERTY_HINT_RANGE, "0,2,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/additional_spacing", 0);
- hints["interface/theme/additional_spacing"] = PropertyInfo(Variant::REAL, "interface/theme/additional_spacing", PROPERTY_HINT_RANGE, "0,5,0.1", PROPERTY_USAGE_DEFAULT);
+ hints["interface/theme/additional_spacing"] = PropertyInfo(Variant::FLOAT, "interface/theme/additional_spacing", PROPERTY_HINT_RANGE, "0,5,0.1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/custom_theme", "");
hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT);
@@ -456,9 +456,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/appearance/show_info_gutter", true);
_initial_set("text_editor/appearance/code_folding", true);
_initial_set("text_editor/appearance/word_wrap", false);
- _initial_set("text_editor/appearance/show_line_length_guideline", true);
- _initial_set("text_editor/appearance/line_length_guideline_column", 80);
- hints["text_editor/appearance/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 1");
+ _initial_set("text_editor/appearance/show_line_length_guidelines", true);
+ _initial_set("text_editor/appearance/line_length_guideline_soft_column", 80);
+ hints["text_editor/appearance/line_length_guideline_soft_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_soft_column", PROPERTY_HINT_RANGE, "20, 160, 1");
+ _initial_set("text_editor/appearance/line_length_guideline_hard_column", 100);
+ hints["text_editor/appearance/line_length_guideline_hard_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_hard_column", PROPERTY_HINT_RANGE, "20, 160, 1");
// Script list
_initial_set("text_editor/script_list/show_members_overview", true);
@@ -477,15 +479,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/cursor/block_caret", false);
_initial_set("text_editor/cursor/caret_blink", true);
_initial_set("text_editor/cursor/caret_blink_speed", 0.5);
- hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::REAL, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01");
+ hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::FLOAT, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01");
_initial_set("text_editor/cursor/right_click_moves_caret", true);
// Completion
_initial_set("text_editor/completion/idle_parse_delay", 2.0);
- hints["text_editor/completion/idle_parse_delay"] = PropertyInfo(Variant::REAL, "text_editor/completion/idle_parse_delay", PROPERTY_HINT_RANGE, "0.1, 10, 0.01");
+ hints["text_editor/completion/idle_parse_delay"] = PropertyInfo(Variant::FLOAT, "text_editor/completion/idle_parse_delay", PROPERTY_HINT_RANGE, "0.1, 10, 0.01");
_initial_set("text_editor/completion/auto_brace_complete", true);
_initial_set("text_editor/completion/code_complete_delay", 0.3);
- hints["text_editor/completion/code_complete_delay"] = PropertyInfo(Variant::REAL, "text_editor/completion/code_complete_delay", PROPERTY_HINT_RANGE, "0.01, 5, 0.01");
+ hints["text_editor/completion/code_complete_delay"] = PropertyInfo(Variant::FLOAT, "text_editor/completion/code_complete_delay", PROPERTY_HINT_RANGE, "0.01, 5, 0.01");
_initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true);
_initial_set("text_editor/completion/callhint_tooltip_offset", Vector2());
_initial_set("text_editor/completion/complete_file_paths", true);
@@ -541,23 +543,23 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// 3D: Navigation feel
_initial_set("editors/3d/navigation_feel/orbit_sensitivity", 0.4);
- hints["editors/3d/navigation_feel/orbit_sensitivity"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/orbit_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
+ hints["editors/3d/navigation_feel/orbit_sensitivity"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/orbit_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
_initial_set("editors/3d/navigation_feel/orbit_inertia", 0.05);
- hints["editors/3d/navigation_feel/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
+ hints["editors/3d/navigation_feel/orbit_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/navigation_feel/translation_inertia", 0.15);
- hints["editors/3d/navigation_feel/translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
+ hints["editors/3d/navigation_feel/translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/navigation_feel/zoom_inertia", 0.075);
- hints["editors/3d/navigation_feel/zoom_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
+ hints["editors/3d/navigation_feel/zoom_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.075);
- hints["editors/3d/navigation_feel/manipulation_orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
+ hints["editors/3d/navigation_feel/manipulation_orbit_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/navigation_feel/manipulation_translation_inertia", 0.075);
- hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
+ hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
// 3D: Freelook
_initial_set("editors/3d/freelook/freelook_inertia", 0.1);
- hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
+ hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/freelook/freelook_base_speed", 5.0);
- hints["editors/3d/freelook/freelook_base_speed"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.01");
+ hints["editors/3d/freelook/freelook_base_speed"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.01");
_initial_set("editors/3d/freelook/freelook_activation_modifier", 0);
hints["editors/3d/freelook/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
_initial_set("editors/3d/freelook/freelook_speed_zoom_link", false);
@@ -1529,7 +1531,7 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p
ie.instance();
ie->set_unicode(p_keycode & KEY_CODE_MASK);
- ie->set_scancode(p_keycode & KEY_CODE_MASK);
+ ie->set_keycode(p_keycode & KEY_CODE_MASK);
ie->set_shift(bool(p_keycode & KEY_MASK_SHIFT));
ie->set_alt(bool(p_keycode & KEY_MASK_ALT));
ie->set_control(bool(p_keycode & KEY_MASK_CTRL));
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 4caa494d59..d4dd19ee10 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -117,7 +117,7 @@ private:
void _get_property_list(List<PropertyInfo> *p_list) const;
void _add_property_info_bind(const Dictionary &p_info);
- void _load_defaults(Ref<ConfigFile> p_extra_config = NULL);
+ void _load_defaults(Ref<ConfigFile> p_extra_config = Ref<ConfigFile>());
void _load_default_text_editor_theme();
bool _save_text_editor_theme(String p_file);
bool _is_default_text_editor_theme(String p_theme_name);
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index bb8bcdfe6c..0ede0a3b7a 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -31,6 +31,7 @@
#include "editor_spin_slider.h"
#include "core/math/expression.h"
#include "core/os/input.h"
+#include "editor_node.h"
#include "editor_scale.h"
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
@@ -185,6 +186,19 @@ void EditorSpinSlider::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_READY) {
+ // Add a left margin to the stylebox to make the number align with the Label
+ // when it's edited. The LineEdit "focus" stylebox uses the "normal" stylebox's
+ // default margins.
+ Ref<StyleBoxFlat> stylebox =
+ EditorNode::get_singleton()->get_theme_base()->get_stylebox("normal", "LineEdit")->duplicate();
+ // EditorSpinSliders with a label have more space on the left, so add an
+ // higher margin to match the location where the text begins.
+ // The margin values below were determined by empirical testing.
+ stylebox->set_default_margin(MARGIN_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ value_input->add_style_override("normal", stylebox);
+ }
+
if (p_what == NOTIFICATION_DRAW) {
updown_offset = -1;
@@ -449,12 +463,6 @@ void EditorSpinSlider::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_flat"), &EditorSpinSlider::is_flat);
ClassDB::bind_method(D_METHOD("_gui_input"), &EditorSpinSlider::_gui_input);
- ClassDB::bind_method(D_METHOD("_grabber_mouse_entered"), &EditorSpinSlider::_grabber_mouse_entered);
- ClassDB::bind_method(D_METHOD("_grabber_mouse_exited"), &EditorSpinSlider::_grabber_mouse_exited);
- ClassDB::bind_method(D_METHOD("_grabber_gui_input"), &EditorSpinSlider::_grabber_gui_input);
- ClassDB::bind_method(D_METHOD("_value_input_closed"), &EditorSpinSlider::_value_input_closed);
- ClassDB::bind_method(D_METHOD("_value_input_entered"), &EditorSpinSlider::_value_input_entered);
- ClassDB::bind_method(D_METHOD("_value_focus_exited"), &EditorSpinSlider::_value_focus_exited);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "label"), "set_label", "get_label");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "read_only"), "set_read_only", "is_read_only");
@@ -476,9 +484,9 @@ EditorSpinSlider::EditorSpinSlider() {
grabber->hide();
grabber->set_as_toplevel(true);
grabber->set_mouse_filter(MOUSE_FILTER_STOP);
- grabber->connect("mouse_entered", this, "_grabber_mouse_entered");
- grabber->connect("mouse_exited", this, "_grabber_mouse_exited");
- grabber->connect("gui_input", this, "_grabber_gui_input");
+ grabber->connect("mouse_entered", callable_mp(this, &EditorSpinSlider::_grabber_mouse_entered));
+ grabber->connect("mouse_exited", callable_mp(this, &EditorSpinSlider::_grabber_mouse_exited));
+ grabber->connect("gui_input", callable_mp(this, &EditorSpinSlider::_grabber_gui_input));
mouse_over_spin = false;
mouse_over_grabber = false;
mousewheel_over_grabber = false;
@@ -488,9 +496,9 @@ EditorSpinSlider::EditorSpinSlider() {
add_child(value_input);
value_input->set_as_toplevel(true);
value_input->hide();
- value_input->connect("modal_closed", this, "_value_input_closed");
- value_input->connect("text_entered", this, "_value_input_entered");
- value_input->connect("focus_exited", this, "_value_focus_exited");
+ value_input->connect("modal_closed", callable_mp(this, &EditorSpinSlider::_value_input_closed));
+ value_input->connect("text_entered", callable_mp(this, &EditorSpinSlider::_value_input_entered));
+ value_input->connect("focus_exited", callable_mp(this, &EditorSpinSlider::_value_focus_exited));
value_input_just_closed = false;
hide_slider = false;
read_only = false;
diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp
index cd533649e3..3ebd8f0475 100644
--- a/editor/editor_sub_scene.cpp
+++ b/editor/editor_sub_scene.cpp
@@ -131,6 +131,10 @@ void EditorSubScene::_item_multi_selected(Object *p_object, int p_cell, bool p_s
}
}
+void EditorSubScene::_item_activated() {
+ _ok_pressed(); // From AcceptDialog.
+}
+
void EditorSubScene::_remove_selection_child(Node *p_node) {
if (p_node->get_child_count() > 0) {
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -217,11 +221,6 @@ void EditorSubScene::clear() {
void EditorSubScene::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_path_selected"), &EditorSubScene::_path_selected);
- ClassDB::bind_method(D_METHOD("_path_changed"), &EditorSubScene::_path_changed);
- ClassDB::bind_method(D_METHOD("_path_browse"), &EditorSubScene::_path_browse);
- ClassDB::bind_method(D_METHOD("_item_multi_selected"), &EditorSubScene::_item_multi_selected);
- ClassDB::bind_method(D_METHOD("_selected_changed"), &EditorSubScene::_selected_changed);
ADD_SIGNAL(MethodInfo("subscene_selected"));
}
@@ -239,24 +238,24 @@ EditorSubScene::EditorSubScene() {
HBoxContainer *hb = memnew(HBoxContainer);
path = memnew(LineEdit);
- path->connect("text_entered", this, "_path_changed");
+ path->connect("text_entered", callable_mp(this, &EditorSubScene::_path_changed));
hb->add_child(path);
path->set_h_size_flags(SIZE_EXPAND_FILL);
Button *b = memnew(Button);
b->set_text(TTR("Browse"));
hb->add_child(b);
- b->connect("pressed", this, "_path_browse");
+ b->connect("pressed", callable_mp(this, &EditorSubScene::_path_browse));
vb->add_margin_child(TTR("Scene Path:"), hb);
tree = memnew(Tree);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_margin_child(TTR("Import From Node:"), tree, true);
tree->set_select_mode(Tree::SELECT_MULTI);
- tree->connect("multi_selected", this, "_item_multi_selected");
+ tree->connect("multi_selected", callable_mp(this, &EditorSubScene::_item_multi_selected));
//tree->connect("nothing_selected", this, "_deselect_items");
- tree->connect("cell_selected", this, "_selected_changed");
+ tree->connect("cell_selected", callable_mp(this, &EditorSubScene::_selected_changed));
- tree->connect("item_activated", this, "_ok", make_binds(), CONNECT_DEFERRED);
+ tree->connect("item_activated", callable_mp(this, &EditorSubScene::_item_activated), make_binds(), CONNECT_DEFERRED);
file_dialog = memnew(EditorFileDialog);
List<String> extensions;
@@ -269,5 +268,5 @@ EditorSubScene::EditorSubScene() {
file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_dialog);
- file_dialog->connect("file_selected", this, "_path_selected");
+ file_dialog->connect("file_selected", callable_mp(this, &EditorSubScene::_path_selected));
}
diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h
index 8205db25d7..5c3b4377d4 100644
--- a/editor/editor_sub_scene.h
+++ b/editor/editor_sub_scene.h
@@ -50,6 +50,7 @@ class EditorSubScene : public ConfirmationDialog {
void _fill_tree(Node *p_node, TreeItem *p_parent);
void _selected_changed();
void _item_multi_selected(Object *p_object, int p_cell, bool p_selected);
+ void _item_activated();
void _remove_selection_child(Node *p_node);
void _reown(Node *p_node, List<Node *> *p_to_reown);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index f43aefc944..39d4b70a6a 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -90,9 +90,6 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
Ref<ImageTexture> icon = memnew(ImageTexture);
Ref<Image> img = memnew(Image);
- // dumb gizmo check
- bool is_gizmo = String(editor_icons_names[p_index]).begins_with("Gizmo");
-
// Upsample icon generation only if the editor scale isn't an integer multiplier.
// Generating upsampled icons is slower, and the benefit is hardly visible
// with integer editor scales.
@@ -855,12 +852,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_panel_debugger = style_content_panel->duplicate();
style_panel_debugger->set_border_width(MARGIN_BOTTOM, 0);
theme->set_stylebox("DebuggerPanel", "EditorStyles", style_panel_debugger);
- theme->set_stylebox("DebuggerTabFG", "EditorStyles", style_tab_selected);
- theme->set_stylebox("DebuggerTabBG", "EditorStyles", style_tab_unselected);
Ref<StyleBoxFlat> style_panel_invisible_top = style_content_panel->duplicate();
int stylebox_offset = theme->get_font("tab_fg", "TabContainer")->get_height() + theme->get_stylebox("tab_fg", "TabContainer")->get_minimum_size().height + theme->get_stylebox("panel", "TabContainer")->get_default_margin(MARGIN_TOP);
style_panel_invisible_top->set_expand_margin_size(MARGIN_TOP, -stylebox_offset);
+ style_panel_invisible_top->set_default_margin(MARGIN_TOP, 0);
theme->set_stylebox("BottomPanelDebuggerOverride", "EditorStyles", style_panel_invisible_top);
// LineEdit
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 7ed6688154..9328a5e04d 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -93,14 +93,14 @@ void ExportTemplateManager::_update_template_list() {
Button *redownload = memnew(Button);
redownload->set_text(TTR("Redownload"));
current_hb->add_child(redownload);
- redownload->connect("pressed", this, "_download_template", varray(current_version));
+ redownload->connect("pressed", callable_mp(this, &ExportTemplateManager::_download_template), varray(current_version));
}
Button *uninstall = memnew(Button);
uninstall->set_text(TTR("Uninstall"));
current_hb->add_child(uninstall);
current->set_text(current_version + " " + TTR("(Installed)"));
- uninstall->connect("pressed", this, "_uninstall_template", varray(current_version));
+ uninstall->connect("pressed", callable_mp(this, &ExportTemplateManager::_uninstall_template), varray(current_version));
} else {
current->add_color_override("font_color", get_color("error_color", "Editor"));
@@ -112,7 +112,7 @@ void ExportTemplateManager::_update_template_list() {
redownload->set_tooltip(TTR("Official export templates aren't available for development builds."));
}
- redownload->connect("pressed", this, "_download_template", varray(current_version));
+ redownload->connect("pressed", callable_mp(this, &ExportTemplateManager::_download_template), varray(current_version));
current_hb->add_child(redownload);
current->set_text(current_version + " " + TTR("(Missing)"));
}
@@ -134,7 +134,7 @@ void ExportTemplateManager::_update_template_list() {
uninstall->set_text(TTR("Uninstall"));
hbc->add_child(uninstall);
- uninstall->connect("pressed", this, "_uninstall_template", varray(E->get()));
+ uninstall->connect("pressed", callable_mp(this, &ExportTemplateManager::_uninstall_template), varray(E->get()));
installed_vb->add_child(hbc);
}
@@ -350,7 +350,7 @@ void ExportTemplateManager::ok_pressed() {
template_open->popup_centered_ratio();
}
-void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) {
+void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
if (p_status != HTTPRequest::RESULT_SUCCESS || p_code != 200) {
EditorNode::get_singleton()->show_warning(TTR("Error getting the list of mirrors."));
@@ -359,8 +359,8 @@ void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_
String mirror_str;
{
- PoolByteArray::Read r = p_data.read();
- mirror_str.parse_utf8((const char *)r.ptr(), p_data.size());
+ const uint8_t *r = p_data.ptr();
+ mirror_str.parse_utf8((const char *)r, p_data.size());
}
template_list_state->hide();
@@ -385,7 +385,7 @@ void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_
ERR_CONTINUE(!m.has("url") || !m.has("name"));
LinkButton *lb = memnew(LinkButton);
lb->set_text(m["name"]);
- lb->connect("pressed", this, "_begin_template_download", varray(m["url"]));
+ lb->connect("pressed", callable_mp(this, &ExportTemplateManager::_begin_template_download), varray(m["url"]));
template_list->add_child(lb);
mirrors_found = true;
}
@@ -396,7 +396,7 @@ void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_
return;
}
}
-void ExportTemplateManager::_http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) {
+void ExportTemplateManager::_http_download_templates_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
switch (p_status) {
@@ -547,9 +547,7 @@ void ExportTemplateManager::_notification(int p_what) {
bool ExportTemplateManager::can_install_android_template() {
const String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
- return FileAccess::exists(templates_dir.plus_file("android_source.zip")) &&
- FileAccess::exists(templates_dir.plus_file("android_release.apk")) &&
- FileAccess::exists(templates_dir.plus_file("android_debug.apk"));
+ return FileAccess::exists(templates_dir.plus_file("android_source.zip"));
}
Error ExportTemplateManager::install_android_template() {
@@ -563,13 +561,6 @@ Error ExportTemplateManager::install_android_template() {
// Make res://android dir (if it does not exist).
da->make_dir("android");
{
- // Add an empty .gdignore file to avoid scan.
- FileAccessRef f = FileAccess::open("res://android/.gdignore", FileAccess::WRITE);
- ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
- f->store_line("");
- f->close();
- }
- {
// Add version, to ensure building won't work if template and Godot version don't match.
FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::WRITE);
ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
@@ -577,9 +568,20 @@ Error ExportTemplateManager::install_android_template() {
f->close();
}
- Error err = da->make_dir_recursive("android/build");
+ // Create the android plugins directory.
+ Error err = da->make_dir_recursive("android/plugins");
ERR_FAIL_COND_V(err != OK, err);
+ err = da->make_dir_recursive("android/build");
+ ERR_FAIL_COND_V(err != OK, err);
+ {
+ // Add an empty .gdignore file to avoid scan.
+ FileAccessRef f = FileAccess::open("res://android/build/.gdignore", FileAccess::WRITE);
+ ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
+ f->store_line("");
+ f->close();
+ }
+
// Uncompress source template.
const String &templates_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
@@ -655,15 +657,6 @@ Error ExportTemplateManager::install_android_template() {
}
void ExportTemplateManager::_bind_methods() {
-
- ClassDB::bind_method("_download_template", &ExportTemplateManager::_download_template);
- ClassDB::bind_method("_uninstall_template", &ExportTemplateManager::_uninstall_template);
- ClassDB::bind_method("_uninstall_template_confirm", &ExportTemplateManager::_uninstall_template_confirm);
- ClassDB::bind_method("_install_from_file", &ExportTemplateManager::_install_from_file);
- ClassDB::bind_method("_http_download_mirror_completed", &ExportTemplateManager::_http_download_mirror_completed);
- ClassDB::bind_method("_http_download_templates_completed", &ExportTemplateManager::_http_download_templates_completed);
- ClassDB::bind_method("_begin_template_download", &ExportTemplateManager::_begin_template_download);
- ClassDB::bind_method("_window_template_downloader_closed", &ExportTemplateManager::_window_template_downloader_closed);
}
ExportTemplateManager::ExportTemplateManager() {
@@ -689,14 +682,14 @@ ExportTemplateManager::ExportTemplateManager() {
remove_confirm = memnew(ConfirmationDialog);
remove_confirm->set_title(TTR("Remove Template"));
add_child(remove_confirm);
- remove_confirm->connect("confirmed", this, "_uninstall_template_confirm");
+ remove_confirm->connect("confirmed", callable_mp(this, &ExportTemplateManager::_uninstall_template_confirm));
template_open = memnew(FileDialog);
template_open->set_title(TTR("Select Template File"));
template_open->add_filter("*.tpz ; " + TTR("Godot Export Templates"));
template_open->set_access(FileDialog::ACCESS_FILESYSTEM);
template_open->set_mode(FileDialog::MODE_OPEN_FILE);
- template_open->connect("file_selected", this, "_install_from_file", varray(true));
+ template_open->connect("file_selected", callable_mp(this, &ExportTemplateManager::_install_from_file), varray(true));
add_child(template_open);
set_title(TTR("Export Template Manager"));
@@ -704,18 +697,18 @@ ExportTemplateManager::ExportTemplateManager() {
request_mirror = memnew(HTTPRequest);
add_child(request_mirror);
- request_mirror->connect("request_completed", this, "_http_download_mirror_completed");
+ request_mirror->connect("request_completed", callable_mp(this, &ExportTemplateManager::_http_download_mirror_completed));
download_templates = memnew(HTTPRequest);
add_child(download_templates);
- download_templates->connect("request_completed", this, "_http_download_templates_completed");
+ download_templates->connect("request_completed", callable_mp(this, &ExportTemplateManager::_http_download_templates_completed));
template_downloader = memnew(AcceptDialog);
template_downloader->set_title(TTR("Download Templates"));
template_downloader->get_ok()->set_text(TTR("Close"));
template_downloader->set_exclusive(true);
add_child(template_downloader);
- template_downloader->connect("popup_hide", this, "_window_template_downloader_closed");
+ template_downloader->connect("popup_hide", callable_mp(this, &ExportTemplateManager::_window_template_downloader_closed));
VBoxContainer *vbc = memnew(VBoxContainer);
template_downloader->add_child(vbc);
diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h
index 96e61a6569..6ebc7fd131 100644
--- a/editor/export_template_manager.h
+++ b/editor/export_template_manager.h
@@ -72,8 +72,8 @@ class ExportTemplateManager : public ConfirmationDialog {
virtual void ok_pressed();
bool _install_from_file(const String &p_file, bool p_use_progress = true);
- void _http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
- void _http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
+ void _http_download_mirror_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
+ void _http_download_templates_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
void _begin_template_download(const String &p_url);
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index af7eb0c4c7..fb44c145b2 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -42,9 +42,10 @@
void EditorFileServer::_close_client(ClientData *cd) {
cd->connection->disconnect_from_host();
- cd->efs->wait_mutex->lock();
- cd->efs->to_wait.insert(cd->thread);
- cd->efs->wait_mutex->unlock();
+ {
+ MutexLock lock(cd->efs->wait_mutex);
+ cd->efs->to_wait.insert(cd->thread);
+ }
while (cd->files.size()) {
memdelete(cd->files.front()->get());
cd->files.erase(cd->files.front());
@@ -295,16 +296,16 @@ void EditorFileServer::_thread_start(void *s) {
}
}
- self->wait_mutex->lock();
+ self->wait_mutex.lock();
while (self->to_wait.size()) {
Thread *w = self->to_wait.front()->get();
self->to_wait.erase(w);
- self->wait_mutex->unlock();
+ self->wait_mutex.unlock();
Thread::wait_to_finish(w);
memdelete(w);
- self->wait_mutex->lock();
+ self->wait_mutex.lock();
}
- self->wait_mutex->unlock();
+ self->wait_mutex.unlock();
OS::get_singleton()->delay_usec(100000);
}
@@ -331,7 +332,6 @@ void EditorFileServer::stop() {
EditorFileServer::EditorFileServer() {
server.instance();
- wait_mutex = Mutex::create();
quit = false;
active = false;
cmd = CMD_NONE;
@@ -346,5 +346,4 @@ EditorFileServer::~EditorFileServer() {
quit = true;
Thread::wait_to_finish(thread);
memdelete(thread);
- memdelete(wait_mutex);
}
diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h
index 4ce4c0cda6..cc3cb44566 100644
--- a/editor/fileserver/editor_file_server.h
+++ b/editor/fileserver/editor_file_server.h
@@ -62,7 +62,7 @@ class EditorFileServer : public Object {
static void _close_client(ClientData *cd);
static void _subthread_start(void *s);
- Mutex *wait_mutex;
+ Mutex wait_mutex;
Thread *thread;
static void _thread_start(void *);
bool quit;
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index a3def15532..6c69f46941 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -300,19 +300,19 @@ void FileSystemDock::_notification(int p_what) {
if (initialized)
return;
initialized = true;
- EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+ EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &FileSystemDock::_feature_profile_changed));
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed");
- EditorResourcePreview::get_singleton()->connect("preview_invalidated", this, "_preview_invalidated");
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &FileSystemDock::_fs_changed));
+ EditorResourcePreview::get_singleton()->connect("preview_invalidated", callable_mp(this, &FileSystemDock::_preview_invalidated));
String ei = "EditorIcons";
button_reload->set_icon(get_icon("Reload", ei));
button_toggle_display_mode->set_icon(get_icon("Panels2", ei));
- button_file_list_display_mode->connect("pressed", this, "_toggle_file_display");
+ button_file_list_display_mode->connect("pressed", callable_mp(this, &FileSystemDock::_toggle_file_display));
- files->connect("item_activated", this, "_file_list_activate_file");
- button_hist_next->connect("pressed", this, "_fw_history");
- button_hist_prev->connect("pressed", this, "_bw_history");
+ files->connect("item_activated", callable_mp(this, &FileSystemDock::_file_list_activate_file));
+ button_hist_next->connect("pressed", callable_mp(this, &FileSystemDock::_fw_history));
+ button_hist_prev->connect("pressed", callable_mp(this, &FileSystemDock::_bw_history));
tree_search_box->set_right_icon(get_icon("Search", ei));
tree_search_box->set_clear_button_enabled(true);
file_list_search_box->set_right_icon(get_icon("Search", ei));
@@ -320,10 +320,10 @@ void FileSystemDock::_notification(int p_what) {
button_hist_next->set_icon(get_icon("Forward", ei));
button_hist_prev->set_icon(get_icon("Back", ei));
- file_list_popup->connect("id_pressed", this, "_file_list_rmb_option");
- tree_popup->connect("id_pressed", this, "_tree_rmb_option");
+ file_list_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_list_rmb_option));
+ tree_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_tree_rmb_option));
- current_path->connect("text_entered", this, "_navigate_to_path");
+ current_path->connect("text_entered", callable_mp(this, &FileSystemDock::_navigate_to_path), make_binds(false));
always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
@@ -1406,8 +1406,8 @@ bool FileSystemDock::_check_existing() {
return true;
}
-void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overwrite) {
- if (!overwrite) {
+void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_overwrite) {
+ if (!p_overwrite) {
to_move_path = p_to_path;
bool can_move = _check_existing();
if (!can_move) {
@@ -1775,7 +1775,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
}
}
-void FileSystemDock::_resource_created() const {
+void FileSystemDock::_resource_created() {
Object *c = new_resource_dialog->instance_selected();
ERR_FAIL_COND(!c);
@@ -2453,60 +2453,22 @@ void FileSystemDock::_feature_profile_changed() {
}
void FileSystemDock::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_file_list_gui_input"), &FileSystemDock::_file_list_gui_input);
- ClassDB::bind_method(D_METHOD("_tree_gui_input"), &FileSystemDock::_tree_gui_input);
ClassDB::bind_method(D_METHOD("_update_tree"), &FileSystemDock::_update_tree);
- ClassDB::bind_method(D_METHOD("_rescan"), &FileSystemDock::_rescan);
-
- ClassDB::bind_method(D_METHOD("_toggle_split_mode"), &FileSystemDock::_toggle_split_mode);
-
- ClassDB::bind_method(D_METHOD("_tree_rmb_option", "option"), &FileSystemDock::_tree_rmb_option);
- ClassDB::bind_method(D_METHOD("_tree_rmb_select"), &FileSystemDock::_tree_rmb_select);
- ClassDB::bind_method(D_METHOD("_tree_empty_selected"), &FileSystemDock::_tree_empty_selected);
-
- ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option);
- ClassDB::bind_method(D_METHOD("_file_list_rmb_select"), &FileSystemDock::_file_list_rmb_select);
- ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed);
- ClassDB::bind_method(D_METHOD("_tree_rmb_empty"), &FileSystemDock::_tree_rmb_empty);
-
- ClassDB::bind_method(D_METHOD("_file_deleted"), &FileSystemDock::_file_deleted);
- ClassDB::bind_method(D_METHOD("_folder_deleted"), &FileSystemDock::_folder_deleted);
ClassDB::bind_method(D_METHOD("_file_list_thumbnail_done"), &FileSystemDock::_file_list_thumbnail_done);
ClassDB::bind_method(D_METHOD("_tree_thumbnail_done"), &FileSystemDock::_tree_thumbnail_done);
- ClassDB::bind_method(D_METHOD("_file_list_activate_file"), &FileSystemDock::_file_list_activate_file);
- ClassDB::bind_method(D_METHOD("_tree_activate_file"), &FileSystemDock::_tree_activate_file);
ClassDB::bind_method(D_METHOD("_select_file"), &FileSystemDock::_select_file);
- ClassDB::bind_method(D_METHOD("_navigate_to_path"), &FileSystemDock::_navigate_to_path, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_toggle_file_display"), &FileSystemDock::_toggle_file_display);
- ClassDB::bind_method(D_METHOD("_fw_history"), &FileSystemDock::_fw_history);
- ClassDB::bind_method(D_METHOD("_bw_history"), &FileSystemDock::_bw_history);
- ClassDB::bind_method(D_METHOD("_fs_changed"), &FileSystemDock::_fs_changed);
- ClassDB::bind_method(D_METHOD("_tree_multi_selected"), &FileSystemDock::_tree_multi_selected);
- ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileSystemDock::_make_dir_confirm);
- ClassDB::bind_method(D_METHOD("_make_scene_confirm"), &FileSystemDock::_make_scene_confirm);
- ClassDB::bind_method(D_METHOD("_resource_created"), &FileSystemDock::_resource_created);
- ClassDB::bind_method(D_METHOD("_move_operation_confirm", "to_path", "overwrite"), &FileSystemDock::_move_operation_confirm, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_move_with_overwrite"), &FileSystemDock::_move_with_overwrite);
- ClassDB::bind_method(D_METHOD("_rename_operation_confirm"), &FileSystemDock::_rename_operation_confirm);
- ClassDB::bind_method(D_METHOD("_duplicate_operation_confirm"), &FileSystemDock::_duplicate_operation_confirm);
-
- ClassDB::bind_method(D_METHOD("_search_changed"), &FileSystemDock::_search_changed);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &FileSystemDock::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &FileSystemDock::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &FileSystemDock::drop_data_fw);
ClassDB::bind_method(D_METHOD("navigate_to_path"), &FileSystemDock::navigate_to_path);
- ClassDB::bind_method(D_METHOD("_preview_invalidated"), &FileSystemDock::_preview_invalidated);
- ClassDB::bind_method(D_METHOD("_file_multi_selected"), &FileSystemDock::_file_multi_selected);
ClassDB::bind_method(D_METHOD("_update_import_dock"), &FileSystemDock::_update_import_dock);
- ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &FileSystemDock::_feature_profile_changed);
-
ADD_SIGNAL(MethodInfo("inherit", PropertyInfo(Variant::STRING, "file")));
- ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files")));
+ ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files")));
ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
@@ -2552,7 +2514,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
button_reload = memnew(Button);
button_reload->set_flat(true);
- button_reload->connect("pressed", this, "_rescan");
+ button_reload->connect("pressed", callable_mp(this, &FileSystemDock::_rescan));
button_reload->set_focus_mode(FOCUS_NONE);
button_reload->set_tooltip(TTR("Re-Scan Filesystem"));
button_reload->hide();
@@ -2561,7 +2523,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
button_toggle_display_mode = memnew(Button);
button_toggle_display_mode->set_flat(true);
button_toggle_display_mode->set_toggle_mode(true);
- button_toggle_display_mode->connect("toggled", this, "_toggle_split_mode");
+ button_toggle_display_mode->connect("toggled", callable_mp(this, &FileSystemDock::_toggle_split_mode));
button_toggle_display_mode->set_focus_mode(FOCUS_NONE);
button_toggle_display_mode->set_tooltip(TTR("Toggle Split Mode"));
toolbar_hbc->add_child(button_toggle_display_mode);
@@ -2573,7 +2535,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
tree_search_box = memnew(LineEdit);
tree_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
tree_search_box->set_placeholder(TTR("Search files"));
- tree_search_box->connect("text_changed", this, "_search_changed", varray(tree_search_box));
+ tree_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(tree_search_box));
toolbar2_hbc->add_child(tree_search_box);
file_list_popup = memnew(PopupMenu);
@@ -2597,12 +2559,12 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
tree->set_custom_minimum_size(Size2(0, 15 * EDSCALE));
split_box->add_child(tree);
- tree->connect("item_activated", this, "_tree_activate_file");
- tree->connect("multi_selected", this, "_tree_multi_selected");
- tree->connect("item_rmb_selected", this, "_tree_rmb_select");
- tree->connect("empty_rmb", this, "_tree_rmb_empty");
- tree->connect("nothing_selected", this, "_tree_empty_selected");
- tree->connect("gui_input", this, "_tree_gui_input");
+ tree->connect("item_activated", callable_mp(this, &FileSystemDock::_tree_activate_file));
+ tree->connect("multi_selected", callable_mp(this, &FileSystemDock::_tree_multi_selected));
+ tree->connect("item_rmb_selected", callable_mp(this, &FileSystemDock::_tree_rmb_select));
+ tree->connect("empty_rmb", callable_mp(this, &FileSystemDock::_tree_rmb_empty));
+ tree->connect("nothing_selected", callable_mp(this, &FileSystemDock::_tree_empty_selected));
+ tree->connect("gui_input", callable_mp(this, &FileSystemDock::_tree_gui_input));
file_list_vb = memnew(VBoxContainer);
file_list_vb->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -2614,7 +2576,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
file_list_search_box = memnew(LineEdit);
file_list_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
file_list_search_box->set_placeholder(TTR("Search files"));
- file_list_search_box->connect("text_changed", this, "_search_changed", varray(file_list_search_box));
+ file_list_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(file_list_search_box));
path_hb->add_child(file_list_search_box);
button_file_list_display_mode = memnew(ToolButton);
@@ -2624,10 +2586,10 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
files->set_v_size_flags(SIZE_EXPAND_FILL);
files->set_select_mode(ItemList::SELECT_MULTI);
files->set_drag_forwarding(this);
- files->connect("item_rmb_selected", this, "_file_list_rmb_select");
- files->connect("gui_input", this, "_file_list_gui_input");
- files->connect("multi_selected", this, "_file_multi_selected");
- files->connect("rmb_clicked", this, "_file_list_rmb_pressed");
+ files->connect("item_rmb_selected", callable_mp(this, &FileSystemDock::_file_list_rmb_select));
+ files->connect("gui_input", callable_mp(this, &FileSystemDock::_file_list_gui_input));
+ files->connect("multi_selected", callable_mp(this, &FileSystemDock::_file_multi_selected));
+ files->connect("rmb_clicked", callable_mp(this, &FileSystemDock::_file_list_rmb_pressed));
files->set_custom_minimum_size(Size2(0, 15 * EDSCALE));
files->set_allow_rmb_select(true);
file_list_vb->add_child(files);
@@ -2651,14 +2613,14 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
add_child(owners_editor);
remove_dialog = memnew(DependencyRemoveDialog);
- remove_dialog->connect("file_removed", this, "_file_deleted");
- remove_dialog->connect("folder_removed", this, "_folder_deleted");
+ remove_dialog->connect("file_removed", callable_mp(this, &FileSystemDock::_file_deleted));
+ remove_dialog->connect("folder_removed", callable_mp(this, &FileSystemDock::_folder_deleted));
add_child(remove_dialog);
move_dialog = memnew(EditorDirDialog);
move_dialog->get_ok()->set_text(TTR("Move"));
add_child(move_dialog);
- move_dialog->connect("dir_selected", this, "_move_operation_confirm");
+ move_dialog->connect("dir_selected", callable_mp(this, &FileSystemDock::_move_operation_confirm), make_binds(false));
rename_dialog = memnew(ConfirmationDialog);
VBoxContainer *rename_dialog_vb = memnew(VBoxContainer);
@@ -2669,13 +2631,13 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
rename_dialog->get_ok()->set_text(TTR("Rename"));
add_child(rename_dialog);
rename_dialog->register_text_enter(rename_dialog_text);
- rename_dialog->connect("confirmed", this, "_rename_operation_confirm");
+ rename_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_rename_operation_confirm));
overwrite_dialog = memnew(ConfirmationDialog);
overwrite_dialog->set_text(TTR("There is already file or folder with the same name in this location."));
overwrite_dialog->get_ok()->set_text(TTR("Overwrite"));
add_child(overwrite_dialog);
- overwrite_dialog->connect("confirmed", this, "_move_with_overwrite");
+ overwrite_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_move_with_overwrite));
duplicate_dialog = memnew(ConfirmationDialog);
VBoxContainer *duplicate_dialog_vb = memnew(VBoxContainer);
@@ -2686,7 +2648,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
duplicate_dialog->get_ok()->set_text(TTR("Duplicate"));
add_child(duplicate_dialog);
duplicate_dialog->register_text_enter(duplicate_dialog_text);
- duplicate_dialog->connect("confirmed", this, "_duplicate_operation_confirm");
+ duplicate_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_duplicate_operation_confirm));
make_dir_dialog = memnew(ConfirmationDialog);
make_dir_dialog->set_title(TTR("Create Folder"));
@@ -2697,7 +2659,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
make_folder_dialog_vb->add_margin_child(TTR("Name:"), make_dir_dialog_text);
add_child(make_dir_dialog);
make_dir_dialog->register_text_enter(make_dir_dialog_text);
- make_dir_dialog->connect("confirmed", this, "_make_dir_confirm");
+ make_dir_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_dir_confirm));
make_scene_dialog = memnew(ConfirmationDialog);
make_scene_dialog->set_title(TTR("Create Scene"));
@@ -2708,7 +2670,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
make_scene_dialog_vb->add_margin_child(TTR("Name:"), make_scene_dialog_text);
add_child(make_scene_dialog);
make_scene_dialog->register_text_enter(make_scene_dialog_text);
- make_scene_dialog->connect("confirmed", this, "_make_scene_confirm");
+ make_scene_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_scene_confirm));
make_script_dialog = memnew(ScriptCreateDialog);
make_script_dialog->set_title(TTR("Create Script"));
@@ -2717,7 +2679,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
new_resource_dialog = memnew(CreateDialog);
add_child(new_resource_dialog);
new_resource_dialog->set_base_type("Resource");
- new_resource_dialog->connect("create", this, "_resource_created");
+ new_resource_dialog->connect("create", callable_mp(this, &FileSystemDock::_resource_created));
searched_string = String();
uncollapsed_paths_before_search = Vector<String>();
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index d20d4add4e..00f8cd9d50 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -215,14 +215,14 @@ private:
void _files_moved(String p_old_file, String p_new_file);
void _folder_moved(String p_old_folder, String p_new_folder);
- void _resource_created() const;
+ void _resource_created();
void _make_dir_confirm();
void _make_scene_confirm();
void _rename_operation_confirm();
void _duplicate_operation_confirm();
void _move_with_overwrite();
bool _check_existing();
- void _move_operation_confirm(const String &p_to_path, bool overwrite = false);
+ void _move_operation_confirm(const String &p_to_path, bool p_overwrite = false);
void _tree_rmb_option(int p_option);
void _file_list_rmb_option(int p_option);
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index b24a5c38f2..5a7d4cede7 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -47,7 +47,7 @@
const char *FindInFiles::SIGNAL_RESULT_FOUND = "result_found";
const char *FindInFiles::SIGNAL_FINISHED = "finished";
-// TODO Would be nice in Vector and PoolVectors
+// TODO Would be nice in Vector and Vectors
template <typename T>
inline void pop_back(T &container) {
container.resize(container.size() - 1);
@@ -132,8 +132,8 @@ void FindInFiles::start() {
// Init search
_current_dir = "";
- PoolStringArray init_folder;
- init_folder.append(_root_dir);
+ PackedStringArray init_folder;
+ init_folder.push_back(_root_dir);
_folders_stack.clear();
_folders_stack.push_back(init_folder);
@@ -168,7 +168,7 @@ void FindInFiles::_iterate() {
// Scan folders first so we can build a list of files and have progress info later
- PoolStringArray &folders_to_scan = _folders_stack.write[_folders_stack.size() - 1];
+ PackedStringArray &folders_to_scan = _folders_stack.write[_folders_stack.size() - 1];
if (folders_to_scan.size() != 0) {
// Scan one folder below
@@ -178,7 +178,7 @@ void FindInFiles::_iterate() {
_current_dir = _current_dir.plus_file(folder_name);
- PoolStringArray sub_dirs;
+ PackedStringArray sub_dirs;
_scan_dir("res://" + _current_dir, sub_dirs);
_folders_stack.push_back(sub_dirs);
@@ -219,7 +219,7 @@ float FindInFiles::get_progress() const {
return 0;
}
-void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) {
+void FindInFiles::_scan_dir(String path, PackedStringArray &out_folders) {
DirAccessRef dir = DirAccess::open(path);
if (!dir) {
@@ -242,7 +242,7 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) {
continue;
if (dir->current_is_dir())
- out_folders.append(file);
+ out_folders.push_back(file);
else {
String file_ext = file.get_extension();
@@ -319,10 +319,21 @@ FindInFilesDialog::FindInFilesDialog() {
_search_text_line_edit = memnew(LineEdit);
_search_text_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- _search_text_line_edit->connect("text_changed", this, "_on_search_text_modified");
- _search_text_line_edit->connect("text_entered", this, "_on_search_text_entered");
+ _search_text_line_edit->connect("text_changed", callable_mp(this, &FindInFilesDialog::_on_search_text_modified));
+ _search_text_line_edit->connect("text_entered", callable_mp(this, &FindInFilesDialog::_on_search_text_entered));
gc->add_child(_search_text_line_edit);
+ _replace_label = memnew(Label);
+ _replace_label->set_text(TTR("Replace:"));
+ _replace_label->hide();
+ gc->add_child(_replace_label);
+
+ _replace_text_line_edit = memnew(LineEdit);
+ _replace_text_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ _replace_text_line_edit->connect("text_entered", callable_mp(this, &FindInFilesDialog::_on_replace_text_entered));
+ _replace_text_line_edit->hide();
+ gc->add_child(_replace_text_line_edit);
+
gc->add_child(memnew(Control)); // Space to maintain the grid aligned.
{
@@ -356,12 +367,12 @@ FindInFilesDialog::FindInFilesDialog() {
Button *folder_button = memnew(Button);
folder_button->set_text("...");
- folder_button->connect("pressed", this, "_on_folder_button_pressed");
+ folder_button->connect("pressed", callable_mp(this, &FindInFilesDialog::_on_folder_button_pressed));
hbc->add_child(folder_button);
_folder_dialog = memnew(FileDialog);
_folder_dialog->set_mode(FileDialog::MODE_OPEN_DIR);
- _folder_dialog->connect("dir_selected", this, "_on_folder_selected");
+ _folder_dialog->connect("dir_selected", callable_mp(this, &FindInFilesDialog::_on_folder_selected));
add_child(_folder_dialog);
gc->add_child(hbc);
@@ -383,6 +394,8 @@ FindInFilesDialog::FindInFilesDialog() {
Button *cancel_button = get_ok();
cancel_button->set_text(TTR("Cancel"));
+
+ _mode = SEARCH_MODE;
}
void FindInFilesDialog::set_search_text(String text) {
@@ -390,11 +403,40 @@ void FindInFilesDialog::set_search_text(String text) {
_on_search_text_modified(text);
}
+void FindInFilesDialog::set_replace_text(String text) {
+ _replace_text_line_edit->set_text(text);
+}
+
+void FindInFilesDialog::set_find_in_files_mode(FindInFilesMode p_mode) {
+
+ if (_mode == p_mode)
+ return;
+
+ _mode = p_mode;
+
+ if (p_mode == SEARCH_MODE) {
+ set_title(TTR("Find in Files"));
+ _replace_label->hide();
+ _replace_text_line_edit->hide();
+ } else if (p_mode == REPLACE_MODE) {
+ set_title(TTR("Replace in Files"));
+ _replace_label->show();
+ _replace_text_line_edit->show();
+ }
+
+ // After hiding some child controls, let's recalculate proper Dialog size
+ set_size(Size2(get_size().x, 0));
+}
+
String FindInFilesDialog::get_search_text() const {
String text = _search_text_line_edit->get_text();
return text.strip_edges();
}
+String FindInFilesDialog::get_replace_text() const {
+ return _replace_text_line_edit->get_text();
+}
+
bool FindInFilesDialog::is_match_case() const {
return _match_case_checkbox->is_pressed();
}
@@ -473,8 +515,26 @@ void FindInFilesDialog::_on_search_text_modified(String text) {
void FindInFilesDialog::_on_search_text_entered(String text) {
// This allows to trigger a global search without leaving the keyboard
- if (!_find_button->is_disabled())
- custom_action("find");
+ if (!_find_button->is_disabled()) {
+ if (_mode == SEARCH_MODE) {
+ custom_action("find");
+ }
+ }
+
+ if (!_replace_button->is_disabled()) {
+ if (_mode == REPLACE_MODE) {
+ custom_action("replace");
+ }
+ }
+}
+
+void FindInFilesDialog::_on_replace_text_entered(String text) {
+ // This allows to trigger a global search without leaving the keyboard
+ if (!_replace_button->is_disabled()) {
+ if (_mode == REPLACE_MODE) {
+ custom_action("replace");
+ }
+ }
}
void FindInFilesDialog::_on_folder_selected(String path) {
@@ -486,11 +546,6 @@ void FindInFilesDialog::_on_folder_selected(String path) {
void FindInFilesDialog::_bind_methods() {
- ClassDB::bind_method("_on_folder_button_pressed", &FindInFilesDialog::_on_folder_button_pressed);
- ClassDB::bind_method("_on_folder_selected", &FindInFilesDialog::_on_folder_selected);
- ClassDB::bind_method("_on_search_text_modified", &FindInFilesDialog::_on_search_text_modified);
- ClassDB::bind_method("_on_search_text_entered", &FindInFilesDialog::_on_search_text_entered);
-
ADD_SIGNAL(MethodInfo(SIGNAL_FIND_REQUESTED));
ADD_SIGNAL(MethodInfo(SIGNAL_REPLACE_REQUESTED));
}
@@ -502,8 +557,8 @@ const char *FindInFilesPanel::SIGNAL_FILES_MODIFIED = "files_modified";
FindInFilesPanel::FindInFilesPanel() {
_finder = memnew(FindInFiles);
- _finder->connect(FindInFiles::SIGNAL_RESULT_FOUND, this, "_on_result_found");
- _finder->connect(FindInFiles::SIGNAL_FINISHED, this, "_on_finished");
+ _finder->connect(FindInFiles::SIGNAL_RESULT_FOUND, callable_mp(this, &FindInFilesPanel::_on_result_found));
+ _finder->connect(FindInFiles::SIGNAL_FINISHED, callable_mp(this, &FindInFilesPanel::_on_finished));
add_child(_finder);
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -533,9 +588,15 @@ FindInFilesPanel::FindInFilesPanel() {
_status_label = memnew(Label);
hbc->add_child(_status_label);
+ _refresh_button = memnew(Button);
+ _refresh_button->set_text(TTR("Refresh"));
+ _refresh_button->connect("pressed", callable_mp(this, &FindInFilesPanel::_on_refresh_button_clicked));
+ _refresh_button->hide();
+ hbc->add_child(_refresh_button);
+
_cancel_button = memnew(Button);
_cancel_button->set_text(TTR("Cancel"));
- _cancel_button->connect("pressed", this, "_on_cancel_button_clicked");
+ _cancel_button->connect("pressed", callable_mp(this, &FindInFilesPanel::_on_cancel_button_clicked));
_cancel_button->hide();
hbc->add_child(_cancel_button);
@@ -545,8 +606,8 @@ FindInFilesPanel::FindInFilesPanel() {
_results_display = memnew(Tree);
_results_display->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("source", "EditorFonts"));
_results_display->set_v_size_flags(SIZE_EXPAND_FILL);
- _results_display->connect("item_selected", this, "_on_result_selected");
- _results_display->connect("item_edited", this, "_on_item_edited");
+ _results_display->connect("item_selected", callable_mp(this, &FindInFilesPanel::_on_result_selected));
+ _results_display->connect("item_edited", callable_mp(this, &FindInFilesPanel::_on_item_edited));
_results_display->set_hide_root(true);
_results_display->set_select_mode(Tree::SELECT_ROW);
_results_display->set_allow_rmb_select(true);
@@ -564,12 +625,12 @@ FindInFilesPanel::FindInFilesPanel() {
_replace_line_edit = memnew(LineEdit);
_replace_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- _replace_line_edit->connect("text_changed", this, "_on_replace_text_changed");
+ _replace_line_edit->connect("text_changed", callable_mp(this, &FindInFilesPanel::_on_replace_text_changed));
_replace_container->add_child(_replace_line_edit);
_replace_all_button = memnew(Button);
_replace_all_button->set_text(TTR("Replace all (no undo)"));
- _replace_all_button->connect("pressed", this, "_on_replace_all_clicked");
+ _replace_all_button->connect("pressed", callable_mp(this, &FindInFilesPanel::_on_replace_all_clicked));
_replace_container->add_child(_replace_all_button);
_replace_container->hide();
@@ -596,6 +657,10 @@ void FindInFilesPanel::set_with_replace(bool with_replace) {
}
}
+void FindInFilesPanel::set_replace_text(String text) {
+ _replace_line_edit->set_text(text);
+}
+
void FindInFilesPanel::clear() {
_file_items.clear();
_result_items.clear();
@@ -616,6 +681,7 @@ void FindInFilesPanel::start_search() {
_finder->start();
update_replace_buttons();
+ _refresh_button->hide();
_cancel_button->show();
}
@@ -626,6 +692,7 @@ void FindInFilesPanel::stop_search() {
_status_label->set_text("");
update_replace_buttons();
set_progress_visible(false);
+ _refresh_button->show();
_cancel_button->hide();
}
@@ -728,9 +795,14 @@ void FindInFilesPanel::_on_finished() {
_status_label->set_text(TTR("Search complete"));
update_replace_buttons();
set_progress_visible(false);
+ _refresh_button->show();
_cancel_button->hide();
}
+void FindInFilesPanel::_on_refresh_button_clicked() {
+ start_search();
+}
+
void FindInFilesPanel::_on_cancel_button_clicked() {
stop_search();
}
@@ -758,7 +830,7 @@ void FindInFilesPanel::_on_replace_all_clicked() {
String replace_text = get_replace_text();
- PoolStringArray modified_files;
+ PackedStringArray modified_files;
for (Map<String, TreeItem *>::Element *E = _file_items.front(); E; E = E->next()) {
@@ -779,7 +851,7 @@ void FindInFilesPanel::_on_replace_all_clicked() {
if (locations.size() != 0) {
// Results are sorted by file, so we can batch replaces
apply_replaces_in_file(fpath, locations, replace_text);
- modified_files.append(fpath);
+ modified_files.push_back(fpath);
}
}
@@ -886,7 +958,7 @@ void FindInFilesPanel::apply_replaces_in_file(String fpath, const Vector<Result>
}
String FindInFilesPanel::get_replace_text() {
- return _replace_line_edit->get_text().strip_edges();
+ return _replace_line_edit->get_text();
}
void FindInFilesPanel::update_replace_buttons() {
@@ -903,12 +975,7 @@ void FindInFilesPanel::set_progress_visible(bool visible) {
void FindInFilesPanel::_bind_methods() {
ClassDB::bind_method("_on_result_found", &FindInFilesPanel::_on_result_found);
- ClassDB::bind_method("_on_item_edited", &FindInFilesPanel::_on_item_edited);
ClassDB::bind_method("_on_finished", &FindInFilesPanel::_on_finished);
- ClassDB::bind_method("_on_cancel_button_clicked", &FindInFilesPanel::_on_cancel_button_clicked);
- ClassDB::bind_method("_on_result_selected", &FindInFilesPanel::_on_result_selected);
- ClassDB::bind_method("_on_replace_text_changed", &FindInFilesPanel::_on_replace_text_changed);
- ClassDB::bind_method("_on_replace_all_clicked", &FindInFilesPanel::_on_replace_all_clicked);
ClassDB::bind_method("_draw_result_text", &FindInFilesPanel::draw_result_text);
ADD_SIGNAL(MethodInfo(SIGNAL_RESULT_SELECTED,
diff --git a/editor/find_in_files.h b/editor/find_in_files.h
index 327c3f1b5a..7002f750b7 100644
--- a/editor/find_in_files.h
+++ b/editor/find_in_files.h
@@ -69,7 +69,7 @@ protected:
private:
void _process();
void _iterate();
- void _scan_dir(String path, PoolStringArray &out_folders);
+ void _scan_dir(String path, PackedStringArray &out_folders);
void _scan_file(String fpath);
// Config
@@ -82,7 +82,7 @@ private:
// State
bool _searching;
String _current_dir;
- Vector<PoolStringArray> _folders_stack;
+ Vector<PackedStringArray> _folders_stack;
Vector<String> _files_to_scan;
int _initial_files_count;
};
@@ -97,14 +97,23 @@ class FindInFilesDialog : public AcceptDialog {
GDCLASS(FindInFilesDialog, AcceptDialog);
public:
+ enum FindInFilesMode {
+ SEARCH_MODE,
+ REPLACE_MODE
+ };
+
static const char *SIGNAL_FIND_REQUESTED;
static const char *SIGNAL_REPLACE_REQUESTED;
FindInFilesDialog();
void set_search_text(String text);
+ void set_replace_text(String text);
+
+ void set_find_in_files_mode(FindInFilesMode p_mode);
String get_search_text() const;
+ String get_replace_text() const;
bool is_match_case() const;
bool is_whole_words() const;
String get_folder() const;
@@ -121,8 +130,14 @@ private:
void _on_folder_selected(String path);
void _on_search_text_modified(String text);
void _on_search_text_entered(String text);
+ void _on_replace_text_entered(String text);
+ FindInFilesMode _mode;
LineEdit *_search_text_line_edit;
+
+ Label *_replace_label;
+ LineEdit *_replace_text_line_edit;
+
LineEdit *_folder_line_edit;
CheckBox *_match_case_checkbox;
CheckBox *_whole_words_checkbox;
@@ -151,6 +166,7 @@ public:
FindInFiles *get_finder() const { return _finder; }
void set_with_replace(bool with_replace);
+ void set_replace_text(String text);
void start_search();
void stop_search();
@@ -163,6 +179,7 @@ protected:
private:
void _on_result_found(String fpath, int line_number, int begin, int end, String text);
void _on_finished();
+ void _on_refresh_button_clicked();
void _on_cancel_button_clicked();
void _on_result_selected();
void _on_item_edited();
@@ -190,6 +207,7 @@ private:
Label *_search_text_label;
Tree *_results_display;
Label *_status_label;
+ Button *_refresh_button;
Button *_cancel_button;
ProgressBar *_progress_bar;
Map<String, TreeItem *> _file_items;
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index cd185ae12e..b4c9a01f2a 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "groups_editor.h"
+
#include "editor/scene_tree_editor.h"
#include "editor_node.h"
#include "editor_scale.h"
@@ -388,19 +389,10 @@ void GroupDialog::edit() {
}
void GroupDialog::_bind_methods() {
- ClassDB::bind_method("_add_pressed", &GroupDialog::_add_pressed);
- ClassDB::bind_method("_removed_pressed", &GroupDialog::_removed_pressed);
- ClassDB::bind_method("_delete_group_pressed", &GroupDialog::_delete_group_pressed);
ClassDB::bind_method("_delete_group_item", &GroupDialog::_delete_group_item);
- ClassDB::bind_method("_group_selected", &GroupDialog::_group_selected);
- ClassDB::bind_method("_add_group_pressed", &GroupDialog::_add_group_pressed);
ClassDB::bind_method("_add_group", &GroupDialog::_add_group);
- ClassDB::bind_method("_add_filter_changed", &GroupDialog::_add_filter_changed);
- ClassDB::bind_method("_remove_filter_changed", &GroupDialog::_remove_filter_changed);
-
- ClassDB::bind_method("_group_renamed", &GroupDialog::_group_renamed);
ClassDB::bind_method("_rename_group_item", &GroupDialog::_rename_group_item);
ADD_SIGNAL(MethodInfo("group_edited"));
@@ -435,9 +427,9 @@ GroupDialog::GroupDialog() {
groups->set_allow_rmb_select(true);
groups->set_v_size_flags(SIZE_EXPAND_FILL);
groups->add_constant_override("draw_guides", 1);
- groups->connect("item_selected", this, "_group_selected");
- groups->connect("button_pressed", this, "_delete_group_pressed");
- groups->connect("item_edited", this, "_group_renamed");
+ groups->connect("item_selected", callable_mp(this, &GroupDialog::_group_selected));
+ groups->connect("button_pressed", callable_mp(this, &GroupDialog::_delete_group_pressed));
+ groups->connect("item_edited", callable_mp(this, &GroupDialog::_group_renamed));
HBoxContainer *chbc = memnew(HBoxContainer);
vbc_left->add_child(chbc);
@@ -446,12 +438,12 @@ GroupDialog::GroupDialog() {
add_group_text = memnew(LineEdit);
chbc->add_child(add_group_text);
add_group_text->set_h_size_flags(SIZE_EXPAND_FILL);
- add_group_text->connect("text_entered", this, "_add_group_pressed");
+ add_group_text->connect("text_entered", callable_mp(this, &GroupDialog::_add_group_pressed));
Button *add_group_button = memnew(Button);
add_group_button->set_text(TTR("Add"));
chbc->add_child(add_group_button);
- add_group_button->connect("pressed", this, "_add_group_pressed", varray(String()));
+ add_group_button->connect("pressed", callable_mp(this, &GroupDialog::_add_group_pressed), varray(String()));
VBoxContainer *vbc_add = memnew(VBoxContainer);
hbc->add_child(vbc_add);
@@ -468,7 +460,6 @@ GroupDialog::GroupDialog() {
nodes_to_add->set_select_mode(Tree::SELECT_MULTI);
nodes_to_add->set_v_size_flags(SIZE_EXPAND_FILL);
nodes_to_add->add_constant_override("draw_guides", 1);
- nodes_to_add->connect("item_selected", this, "_nodes_to_add_selected");
HBoxContainer *add_filter_hbc = memnew(HBoxContainer);
add_filter_hbc->add_constant_override("separate", 0);
@@ -478,7 +469,7 @@ GroupDialog::GroupDialog() {
add_filter->set_h_size_flags(SIZE_EXPAND_FILL);
add_filter->set_placeholder(TTR("Filter nodes"));
add_filter_hbc->add_child(add_filter);
- add_filter->connect("text_changed", this, "_add_filter_changed");
+ add_filter->connect("text_changed", callable_mp(this, &GroupDialog::_add_filter_changed));
VBoxContainer *vbc_buttons = memnew(VBoxContainer);
hbc->add_child(vbc_buttons);
@@ -487,7 +478,7 @@ GroupDialog::GroupDialog() {
add_button = memnew(ToolButton);
add_button->set_text(TTR("Add"));
- add_button->connect("pressed", this, "_add_pressed");
+ add_button->connect("pressed", callable_mp(this, &GroupDialog::_add_pressed));
vbc_buttons->add_child(add_button);
vbc_buttons->add_spacer();
@@ -496,7 +487,7 @@ GroupDialog::GroupDialog() {
remove_button = memnew(ToolButton);
remove_button->set_text(TTR("Remove"));
- remove_button->connect("pressed", this, "_removed_pressed");
+ remove_button->connect("pressed", callable_mp(this, &GroupDialog::_removed_pressed));
vbc_buttons->add_child(remove_button);
@@ -515,7 +506,6 @@ GroupDialog::GroupDialog() {
nodes_to_remove->set_hide_folding(true);
nodes_to_remove->set_select_mode(Tree::SELECT_MULTI);
nodes_to_remove->add_constant_override("draw_guides", 1);
- nodes_to_remove->connect("item_selected", this, "_node_to_remove_selected");
HBoxContainer *remove_filter_hbc = memnew(HBoxContainer);
remove_filter_hbc->add_constant_override("separate", 0);
@@ -525,7 +515,7 @@ GroupDialog::GroupDialog() {
remove_filter->set_h_size_flags(SIZE_EXPAND_FILL);
remove_filter->set_placeholder(TTR("Filter nodes"));
remove_filter_hbc->add_child(remove_filter);
- remove_filter->connect("text_changed", this, "_remove_filter_changed");
+ remove_filter->connect("text_changed", callable_mp(this, &GroupDialog::_remove_filter_changed));
group_empty = memnew(Label());
group_empty->set_text(TTR("Empty groups will be automatically removed."));
@@ -669,12 +659,7 @@ void GroupsEditor::_show_group_dialog() {
}
void GroupsEditor::_bind_methods() {
-
- ClassDB::bind_method("_add_group", &GroupsEditor::_add_group);
- ClassDB::bind_method("_remove_group", &GroupsEditor::_remove_group);
ClassDB::bind_method("update_tree", &GroupsEditor::update_tree);
-
- ClassDB::bind_method("_show_group_dialog", &GroupsEditor::_show_group_dialog);
}
GroupsEditor::GroupsEditor() {
@@ -686,12 +671,12 @@ GroupsEditor::GroupsEditor() {
group_dialog = memnew(GroupDialog);
group_dialog->set_as_toplevel(true);
add_child(group_dialog);
- group_dialog->connect("group_edited", this, "update_tree");
+ group_dialog->connect("group_edited", callable_mp(this, &GroupsEditor::update_tree));
Button *group_dialog_button = memnew(Button);
group_dialog_button->set_text(TTR("Manage Groups"));
vbc->add_child(group_dialog_button);
- group_dialog_button->connect("pressed", this, "_show_group_dialog");
+ group_dialog_button->connect("pressed", callable_mp(this, &GroupsEditor::_show_group_dialog));
HBoxContainer *hbc = memnew(HBoxContainer);
vbc->add_child(hbc);
@@ -699,18 +684,18 @@ GroupsEditor::GroupsEditor() {
group_name = memnew(LineEdit);
group_name->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(group_name);
- group_name->connect("text_entered", this, "_add_group");
+ group_name->connect("text_entered", callable_mp(this, &GroupsEditor::_add_group));
add = memnew(Button);
add->set_text(TTR("Add"));
hbc->add_child(add);
- add->connect("pressed", this, "_add_group", varray(String()));
+ add->connect("pressed", callable_mp(this, &GroupsEditor::_add_group), varray(String()));
tree = memnew(Tree);
tree->set_hide_root(true);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(tree);
- tree->connect("button_pressed", this, "_remove_group");
+ tree->connect("button_pressed", callable_mp(this, &GroupsEditor::_remove_group));
tree->add_constant_override("draw_guides", 1);
add_constant_override("separation", 3 * EDSCALE);
}
diff --git a/editor/icons/icon_2_d.svg b/editor/icons/2D.svg
index e1a96aeab6..e1a96aeab6 100644
--- a/editor/icons/icon_2_d.svg
+++ b/editor/icons/2D.svg
diff --git a/editor/icons/icon_3_d.svg b/editor/icons/3D.svg
index 2a1d5ff36d..2a1d5ff36d 100644
--- a/editor/icons/icon_3_d.svg
+++ b/editor/icons/3D.svg
diff --git a/editor/icons/icon_a_a_b_b.svg b/editor/icons/AABB.svg
index d6fbc52541..d6fbc52541 100644
--- a/editor/icons/icon_a_a_b_b.svg
+++ b/editor/icons/AABB.svg
diff --git a/editor/icons/icon_a_r_v_r_anchor.svg b/editor/icons/ARVRAnchor.svg
index f1571b3fcc..f1571b3fcc 100644
--- a/editor/icons/icon_a_r_v_r_anchor.svg
+++ b/editor/icons/ARVRAnchor.svg
diff --git a/editor/icons/icon_a_r_v_r_camera.svg b/editor/icons/ARVRCamera.svg
index f59a8c8b4a..f59a8c8b4a 100644
--- a/editor/icons/icon_a_r_v_r_camera.svg
+++ b/editor/icons/ARVRCamera.svg
diff --git a/editor/icons/icon_a_r_v_r_controller.svg b/editor/icons/ARVRController.svg
index 40e5b8dce1..40e5b8dce1 100644
--- a/editor/icons/icon_a_r_v_r_controller.svg
+++ b/editor/icons/ARVRController.svg
diff --git a/editor/icons/icon_a_r_v_r_origin.svg b/editor/icons/ARVROrigin.svg
index dbb93ba7a5..dbb93ba7a5 100644
--- a/editor/icons/icon_a_r_v_r_origin.svg
+++ b/editor/icons/ARVROrigin.svg
diff --git a/editor/icons/icon_accept_dialog.svg b/editor/icons/AcceptDialog.svg
index e0bf7b8336..e0bf7b8336 100644
--- a/editor/icons/icon_accept_dialog.svg
+++ b/editor/icons/AcceptDialog.svg
diff --git a/editor/icons/icon_action_copy.svg b/editor/icons/ActionCopy.svg
index d7a1e1097a..d7a1e1097a 100644
--- a/editor/icons/icon_action_copy.svg
+++ b/editor/icons/ActionCopy.svg
diff --git a/editor/icons/icon_action_cut.svg b/editor/icons/ActionCut.svg
index 97df9b2d5a..97df9b2d5a 100644
--- a/editor/icons/icon_action_cut.svg
+++ b/editor/icons/ActionCut.svg
diff --git a/editor/icons/icon_action_paste.svg b/editor/icons/ActionPaste.svg
index 6d46f899f8..6d46f899f8 100644
--- a/editor/icons/icon_action_paste.svg
+++ b/editor/icons/ActionPaste.svg
diff --git a/editor/icons/icon_add.svg b/editor/icons/Add.svg
index a241829603..a241829603 100644
--- a/editor/icons/icon_add.svg
+++ b/editor/icons/Add.svg
diff --git a/editor/icons/icon_add_atlas_tile.svg b/editor/icons/AddAtlasTile.svg
index 97d3590678..97d3590678 100644
--- a/editor/icons/icon_add_atlas_tile.svg
+++ b/editor/icons/AddAtlasTile.svg
diff --git a/editor/icons/icon_add_autotile.svg b/editor/icons/AddAutotile.svg
index c6f1df422d..c6f1df422d 100644
--- a/editor/icons/icon_add_autotile.svg
+++ b/editor/icons/AddAutotile.svg
diff --git a/editor/icons/icon_add_single_tile.svg b/editor/icons/AddSingleTile.svg
index 319fef8078..319fef8078 100644
--- a/editor/icons/icon_add_single_tile.svg
+++ b/editor/icons/AddSingleTile.svg
diff --git a/editor/icons/icon_add_split.svg b/editor/icons/AddSplit.svg
index 1f33e8c72b..1f33e8c72b 100644
--- a/editor/icons/icon_add_split.svg
+++ b/editor/icons/AddSplit.svg
diff --git a/editor/icons/icon_anchor.svg b/editor/icons/Anchor.svg
index 119960d177..119960d177 100644
--- a/editor/icons/icon_anchor.svg
+++ b/editor/icons/Anchor.svg
diff --git a/editor/icons/icon_animated_sprite.svg b/editor/icons/AnimatedSprite.svg
index 411ddda015..411ddda015 100644
--- a/editor/icons/icon_animated_sprite.svg
+++ b/editor/icons/AnimatedSprite.svg
diff --git a/editor/icons/icon_animated_sprite_3d.svg b/editor/icons/AnimatedSprite3D.svg
index 974c4e04eb..974c4e04eb 100644
--- a/editor/icons/icon_animated_sprite_3d.svg
+++ b/editor/icons/AnimatedSprite3D.svg
diff --git a/editor/icons/icon_animated_texture.svg b/editor/icons/AnimatedTexture.svg
index 3719b64747..3719b64747 100644
--- a/editor/icons/icon_animated_texture.svg
+++ b/editor/icons/AnimatedTexture.svg
diff --git a/editor/icons/icon_animation.svg b/editor/icons/Animation.svg
index 2cb738a8a6..2cb738a8a6 100644
--- a/editor/icons/icon_animation.svg
+++ b/editor/icons/Animation.svg
diff --git a/editor/icons/icon_animation_filter.svg b/editor/icons/AnimationFilter.svg
index 45c323543d..45c323543d 100644
--- a/editor/icons/icon_animation_filter.svg
+++ b/editor/icons/AnimationFilter.svg
diff --git a/editor/icons/icon_animation_player.svg b/editor/icons/AnimationPlayer.svg
index a5f7804e0d..a5f7804e0d 100644
--- a/editor/icons/icon_animation_player.svg
+++ b/editor/icons/AnimationPlayer.svg
diff --git a/editor/icons/icon_animation_track_group.svg b/editor/icons/AnimationTrackGroup.svg
index d0d14b7c44..d0d14b7c44 100644
--- a/editor/icons/icon_animation_track_group.svg
+++ b/editor/icons/AnimationTrackGroup.svg
diff --git a/editor/icons/icon_animation_track_list.svg b/editor/icons/AnimationTrackList.svg
index e47c8b18cb..e47c8b18cb 100644
--- a/editor/icons/icon_animation_track_list.svg
+++ b/editor/icons/AnimationTrackList.svg
diff --git a/editor/icons/icon_animation_tree.svg b/editor/icons/AnimationTree.svg
index 718eaac2d2..718eaac2d2 100644
--- a/editor/icons/icon_animation_tree.svg
+++ b/editor/icons/AnimationTree.svg
diff --git a/editor/icons/icon_area.svg b/editor/icons/Area.svg
index 21ebe3c251..21ebe3c251 100644
--- a/editor/icons/icon_area.svg
+++ b/editor/icons/Area.svg
diff --git a/editor/icons/icon_area_2d.svg b/editor/icons/Area2D.svg
index e374205b13..e374205b13 100644
--- a/editor/icons/icon_area_2d.svg
+++ b/editor/icons/Area2D.svg
diff --git a/editor/icons/icon_array.svg b/editor/icons/Array.svg
index d499fcac3a..d499fcac3a 100644
--- a/editor/icons/icon_array.svg
+++ b/editor/icons/Array.svg
diff --git a/editor/icons/icon_array_mesh.svg b/editor/icons/ArrayMesh.svg
index 394a18623d..394a18623d 100644
--- a/editor/icons/icon_array_mesh.svg
+++ b/editor/icons/ArrayMesh.svg
diff --git a/editor/icons/icon_arrow_down.svg b/editor/icons/ArrowDown.svg
index 49a93e6e28..49a93e6e28 100644
--- a/editor/icons/icon_arrow_down.svg
+++ b/editor/icons/ArrowDown.svg
diff --git a/editor/icons/icon_arrow_left.svg b/editor/icons/ArrowLeft.svg
index fbbe5d9075..fbbe5d9075 100644
--- a/editor/icons/icon_arrow_left.svg
+++ b/editor/icons/ArrowLeft.svg
diff --git a/editor/icons/icon_arrow_right.svg b/editor/icons/ArrowRight.svg
index 7895158bb1..7895158bb1 100644
--- a/editor/icons/icon_arrow_right.svg
+++ b/editor/icons/ArrowRight.svg
diff --git a/editor/icons/icon_arrow_up.svg b/editor/icons/ArrowUp.svg
index 9bf19a6a12..9bf19a6a12 100644
--- a/editor/icons/icon_arrow_up.svg
+++ b/editor/icons/ArrowUp.svg
diff --git a/editor/icons/icon_asset_lib.svg b/editor/icons/AssetLib.svg
index 72b20ec047..72b20ec047 100644
--- a/editor/icons/icon_asset_lib.svg
+++ b/editor/icons/AssetLib.svg
diff --git a/editor/icons/icon_atlas_texture.svg b/editor/icons/AtlasTexture.svg
index 28a44e179a..28a44e179a 100644
--- a/editor/icons/icon_atlas_texture.svg
+++ b/editor/icons/AtlasTexture.svg
diff --git a/editor/icons/icon_audio_bus_bypass.svg b/editor/icons/AudioBusBypass.svg
index c251a7c83f..c251a7c83f 100644
--- a/editor/icons/icon_audio_bus_bypass.svg
+++ b/editor/icons/AudioBusBypass.svg
diff --git a/editor/icons/icon_audio_bus_layout.svg b/editor/icons/AudioBusLayout.svg
index f95794a7c7..f95794a7c7 100644
--- a/editor/icons/icon_audio_bus_layout.svg
+++ b/editor/icons/AudioBusLayout.svg
diff --git a/editor/icons/icon_audio_bus_mute.svg b/editor/icons/AudioBusMute.svg
index 4750b0fec0..4750b0fec0 100644
--- a/editor/icons/icon_audio_bus_mute.svg
+++ b/editor/icons/AudioBusMute.svg
diff --git a/editor/icons/icon_audio_bus_solo.svg b/editor/icons/AudioBusSolo.svg
index 5be72a8961..5be72a8961 100644
--- a/editor/icons/icon_audio_bus_solo.svg
+++ b/editor/icons/AudioBusSolo.svg
diff --git a/editor/icons/icon_audio_stream_o_g_g_vorbis.svg b/editor/icons/AudioStreamOGGVorbis.svg
index a8d6fb6bf1..a8d6fb6bf1 100644
--- a/editor/icons/icon_audio_stream_o_g_g_vorbis.svg
+++ b/editor/icons/AudioStreamOGGVorbis.svg
diff --git a/editor/icons/icon_audio_stream_player.svg b/editor/icons/AudioStreamPlayer.svg
index bbe2793407..bbe2793407 100644
--- a/editor/icons/icon_audio_stream_player.svg
+++ b/editor/icons/AudioStreamPlayer.svg
diff --git a/editor/icons/icon_audio_stream_player_2_d.svg b/editor/icons/AudioStreamPlayer2D.svg
index 090b23ff7c..090b23ff7c 100644
--- a/editor/icons/icon_audio_stream_player_2_d.svg
+++ b/editor/icons/AudioStreamPlayer2D.svg
diff --git a/editor/icons/icon_audio_stream_player_3_d.svg b/editor/icons/AudioStreamPlayer3D.svg
index 95da9818aa..95da9818aa 100644
--- a/editor/icons/icon_audio_stream_player_3_d.svg
+++ b/editor/icons/AudioStreamPlayer3D.svg
diff --git a/editor/icons/icon_audio_stream_sample.svg b/editor/icons/AudioStreamSample.svg
index a8d6fb6bf1..a8d6fb6bf1 100644
--- a/editor/icons/icon_audio_stream_sample.svg
+++ b/editor/icons/AudioStreamSample.svg
diff --git a/editor/icons/icon_auto_end.svg b/editor/icons/AutoEnd.svg
index 35f5fb2b1c..35f5fb2b1c 100644
--- a/editor/icons/icon_auto_end.svg
+++ b/editor/icons/AutoEnd.svg
diff --git a/editor/icons/icon_auto_key.svg b/editor/icons/AutoKey.svg
index 3d5569397f..3d5569397f 100644
--- a/editor/icons/icon_auto_key.svg
+++ b/editor/icons/AutoKey.svg
diff --git a/editor/icons/icon_auto_play.svg b/editor/icons/AutoPlay.svg
index dbe41f244f..dbe41f244f 100644
--- a/editor/icons/icon_auto_play.svg
+++ b/editor/icons/AutoPlay.svg
diff --git a/editor/icons/icon_auto_triangle.svg b/editor/icons/AutoTriangle.svg
index 13b8f7c5d2..13b8f7c5d2 100644
--- a/editor/icons/icon_auto_triangle.svg
+++ b/editor/icons/AutoTriangle.svg
diff --git a/editor/icons/icon_back.svg b/editor/icons/Back.svg
index c8ea97fa5c..c8ea97fa5c 100644
--- a/editor/icons/icon_back.svg
+++ b/editor/icons/Back.svg
diff --git a/editor/icons/icon_back_buffer_copy.svg b/editor/icons/BackBufferCopy.svg
index c16cfe9009..c16cfe9009 100644
--- a/editor/icons/icon_back_buffer_copy.svg
+++ b/editor/icons/BackBufferCopy.svg
diff --git a/editor/icons/icon_bake.svg b/editor/icons/Bake.svg
index 9bcfb174dc..9bcfb174dc 100644
--- a/editor/icons/icon_bake.svg
+++ b/editor/icons/Bake.svg
diff --git a/editor/icons/icon_baked_lightmap.svg b/editor/icons/BakedLightmap.svg
index 338a100022..338a100022 100644
--- a/editor/icons/icon_baked_lightmap.svg
+++ b/editor/icons/BakedLightmap.svg
diff --git a/editor/icons/icon_baked_lightmap_data.svg b/editor/icons/BakedLightmapData.svg
index e8d471c2af..e8d471c2af 100644
--- a/editor/icons/icon_baked_lightmap_data.svg
+++ b/editor/icons/BakedLightmapData.svg
diff --git a/editor/icons/icon_basis.svg b/editor/icons/Basis.svg
index ecdb0f4ec0..ecdb0f4ec0 100644
--- a/editor/icons/icon_basis.svg
+++ b/editor/icons/Basis.svg
diff --git a/editor/icons/icon_bezier_handles_balanced.svg b/editor/icons/BezierHandlesBalanced.svg
index 6656d3f5eb..6656d3f5eb 100644
--- a/editor/icons/icon_bezier_handles_balanced.svg
+++ b/editor/icons/BezierHandlesBalanced.svg
diff --git a/editor/icons/icon_bezier_handles_free.svg b/editor/icons/BezierHandlesFree.svg
index 06abfe34ab..06abfe34ab 100644
--- a/editor/icons/icon_bezier_handles_free.svg
+++ b/editor/icons/BezierHandlesFree.svg
diff --git a/editor/icons/icon_bezier_handles_mirror.svg b/editor/icons/BezierHandlesMirror.svg
index be85f170c7..be85f170c7 100644
--- a/editor/icons/icon_bezier_handles_mirror.svg
+++ b/editor/icons/BezierHandlesMirror.svg
diff --git a/editor/icons/icon_bit_map.svg b/editor/icons/BitMap.svg
index b61c1b7dc5..b61c1b7dc5 100644
--- a/editor/icons/icon_bit_map.svg
+++ b/editor/icons/BitMap.svg
diff --git a/editor/icons/icon_bitmap_font.svg b/editor/icons/BitmapFont.svg
index 5e5bd859c9..5e5bd859c9 100644
--- a/editor/icons/icon_bitmap_font.svg
+++ b/editor/icons/BitmapFont.svg
diff --git a/editor/icons/icon_blend.svg b/editor/icons/Blend.svg
index c78b9287fa..c78b9287fa 100644
--- a/editor/icons/icon_blend.svg
+++ b/editor/icons/Blend.svg
diff --git a/editor/icons/icon_bone.svg b/editor/icons/Bone.svg
index fafebb0394..fafebb0394 100644
--- a/editor/icons/icon_bone.svg
+++ b/editor/icons/Bone.svg
diff --git a/editor/icons/icon_bone_2_d.svg b/editor/icons/Bone2D.svg
index 94bfff61e4..94bfff61e4 100644
--- a/editor/icons/icon_bone_2_d.svg
+++ b/editor/icons/Bone2D.svg
diff --git a/editor/icons/icon_bone_attachment.svg b/editor/icons/BoneAttachment.svg
index 0b7dede0b6..0b7dede0b6 100644
--- a/editor/icons/icon_bone_attachment.svg
+++ b/editor/icons/BoneAttachment.svg
diff --git a/editor/icons/icon_bone_track.svg b/editor/icons/BoneTrack.svg
index 0f6f9bb6cd..0f6f9bb6cd 100644
--- a/editor/icons/icon_bone_track.svg
+++ b/editor/icons/BoneTrack.svg
diff --git a/editor/icons/icon_box_shape.svg b/editor/icons/BoxShape.svg
index 171e95f4fa..171e95f4fa 100644
--- a/editor/icons/icon_box_shape.svg
+++ b/editor/icons/BoxShape.svg
diff --git a/editor/icons/icon_bucket.svg b/editor/icons/Bucket.svg
index fc3481290d..fc3481290d 100644
--- a/editor/icons/icon_bucket.svg
+++ b/editor/icons/Bucket.svg
diff --git a/editor/icons/icon_bus_vu_empty.svg b/editor/icons/BusVuEmpty.svg
index 5260b9e252..5260b9e252 100644
--- a/editor/icons/icon_bus_vu_empty.svg
+++ b/editor/icons/BusVuEmpty.svg
diff --git a/editor/icons/icon_bus_vu_frozen.svg b/editor/icons/BusVuFrozen.svg
index c10bb5a1a2..c10bb5a1a2 100644
--- a/editor/icons/icon_bus_vu_frozen.svg
+++ b/editor/icons/BusVuFrozen.svg
diff --git a/editor/icons/icon_bus_vu_full.svg b/editor/icons/BusVuFull.svg
index 377ac60bc1..377ac60bc1 100644
--- a/editor/icons/icon_bus_vu_full.svg
+++ b/editor/icons/BusVuFull.svg
diff --git a/editor/icons/icon_button.svg b/editor/icons/Button.svg
index 6ea5663dda..6ea5663dda 100644
--- a/editor/icons/icon_button.svg
+++ b/editor/icons/Button.svg
diff --git a/editor/icons/icon_button_group.svg b/editor/icons/ButtonGroup.svg
index 683a8c3054..683a8c3054 100644
--- a/editor/icons/icon_button_group.svg
+++ b/editor/icons/ButtonGroup.svg
diff --git a/editor/icons/icon_c_p_u_particles.svg b/editor/icons/CPUParticles.svg
index af4115c93f..af4115c93f 100644
--- a/editor/icons/icon_c_p_u_particles.svg
+++ b/editor/icons/CPUParticles.svg
diff --git a/editor/icons/icon_c_p_u_particles_2_d.svg b/editor/icons/CPUParticles2D.svg
index 25afc35bec..25afc35bec 100644
--- a/editor/icons/icon_c_p_u_particles_2_d.svg
+++ b/editor/icons/CPUParticles2D.svg
diff --git a/editor/icons/Callable.svg b/editor/icons/Callable.svg
new file mode 100644
index 0000000000..8f421f4fed
--- /dev/null
+++ b/editor/icons/Callable.svg
@@ -0,0 +1,5 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 4.2333 4.2333" xmlns="http://www.w3.org/2000/svg">
+<g transform="translate(0 -292.77)">
+<path transform="matrix(.26458 0 0 .26458 0 292.77)" d="m12 1c-2 2-4 4-7 4h-4v5h4c3 3.8e-5 5 2 7 4v-13zm1 4v5c2.5896-0.015798 2.5896-4.9849 0-5zm-11 6v4h2l1-4h-3z" fill="#e0e0e0"/>
+</g>
+</svg>
diff --git a/editor/icons/icon_camera.svg b/editor/icons/Camera.svg
index af1cb8a2e9..af1cb8a2e9 100644
--- a/editor/icons/icon_camera.svg
+++ b/editor/icons/Camera.svg
diff --git a/editor/icons/icon_camera_2d.svg b/editor/icons/Camera2D.svg
index 9a91b3017b..9a91b3017b 100644
--- a/editor/icons/icon_camera_2d.svg
+++ b/editor/icons/Camera2D.svg
diff --git a/editor/icons/icon_camera_texture.svg b/editor/icons/CameraTexture.svg
index e61b5902f0..e61b5902f0 100644
--- a/editor/icons/icon_camera_texture.svg
+++ b/editor/icons/CameraTexture.svg
diff --git a/editor/icons/icon_canvas_item.svg b/editor/icons/CanvasItem.svg
index eefe501ca8..eefe501ca8 100644
--- a/editor/icons/icon_canvas_item.svg
+++ b/editor/icons/CanvasItem.svg
diff --git a/editor/icons/icon_canvas_item_material.svg b/editor/icons/CanvasItemMaterial.svg
index 7df06ed686..7df06ed686 100644
--- a/editor/icons/icon_canvas_item_material.svg
+++ b/editor/icons/CanvasItemMaterial.svg
diff --git a/editor/icons/icon_canvas_item_shader.svg b/editor/icons/CanvasItemShader.svg
index 834fe61472..834fe61472 100644
--- a/editor/icons/icon_canvas_item_shader.svg
+++ b/editor/icons/CanvasItemShader.svg
diff --git a/editor/icons/icon_canvas_item_shader_graph.svg b/editor/icons/CanvasItemShaderGraph.svg
index 3e83751698..3e83751698 100644
--- a/editor/icons/icon_canvas_item_shader_graph.svg
+++ b/editor/icons/CanvasItemShaderGraph.svg
diff --git a/editor/icons/icon_canvas_layer.svg b/editor/icons/CanvasLayer.svg
index a3fcc903d7..a3fcc903d7 100644
--- a/editor/icons/icon_canvas_layer.svg
+++ b/editor/icons/CanvasLayer.svg
diff --git a/editor/icons/icon_canvas_modulate.svg b/editor/icons/CanvasModulate.svg
index a7b788d638..a7b788d638 100644
--- a/editor/icons/icon_canvas_modulate.svg
+++ b/editor/icons/CanvasModulate.svg
diff --git a/editor/icons/icon_capsule_mesh.svg b/editor/icons/CapsuleMesh.svg
index 1c9470105f..1c9470105f 100644
--- a/editor/icons/icon_capsule_mesh.svg
+++ b/editor/icons/CapsuleMesh.svg
diff --git a/editor/icons/icon_capsule_shape.svg b/editor/icons/CapsuleShape.svg
index ba035ca196..ba035ca196 100644
--- a/editor/icons/icon_capsule_shape.svg
+++ b/editor/icons/CapsuleShape.svg
diff --git a/editor/icons/icon_capsule_shape_2d.svg b/editor/icons/CapsuleShape2D.svg
index 81de995cb4..81de995cb4 100644
--- a/editor/icons/icon_capsule_shape_2d.svg
+++ b/editor/icons/CapsuleShape2D.svg
diff --git a/editor/icons/icon_center_container.svg b/editor/icons/CenterContainer.svg
index 5d854a3cc3..5d854a3cc3 100644
--- a/editor/icons/icon_center_container.svg
+++ b/editor/icons/CenterContainer.svg
diff --git a/editor/icons/icon_check_box.svg b/editor/icons/CheckBox.svg
index 6cb1f2aacd..6cb1f2aacd 100644
--- a/editor/icons/icon_check_box.svg
+++ b/editor/icons/CheckBox.svg
diff --git a/editor/icons/icon_check_button.svg b/editor/icons/CheckButton.svg
index f689c5fe47..f689c5fe47 100644
--- a/editor/icons/icon_check_button.svg
+++ b/editor/icons/CheckButton.svg
diff --git a/editor/icons/icon_checkerboard.svg b/editor/icons/Checkerboard.svg
index 7923291017..7923291017 100644
--- a/editor/icons/icon_checkerboard.svg
+++ b/editor/icons/Checkerboard.svg
diff --git a/editor/icons/icon_circle_shape_2d.svg b/editor/icons/CircleShape2D.svg
index e41fc8807c..e41fc8807c 100644
--- a/editor/icons/icon_circle_shape_2d.svg
+++ b/editor/icons/CircleShape2D.svg
diff --git a/editor/icons/icon_class_list.svg b/editor/icons/ClassList.svg
index ae2494724d..ae2494724d 100644
--- a/editor/icons/icon_class_list.svg
+++ b/editor/icons/ClassList.svg
diff --git a/editor/icons/icon_clear.svg b/editor/icons/Clear.svg
index 91343ca6af..91343ca6af 100644
--- a/editor/icons/icon_clear.svg
+++ b/editor/icons/Clear.svg
diff --git a/editor/icons/icon_clipped_camera.svg b/editor/icons/ClippedCamera.svg
index 8c80c04e27..8c80c04e27 100644
--- a/editor/icons/icon_clipped_camera.svg
+++ b/editor/icons/ClippedCamera.svg
diff --git a/editor/icons/icon_close.svg b/editor/icons/Close.svg
index 4147c7bcdd..4147c7bcdd 100644
--- a/editor/icons/icon_close.svg
+++ b/editor/icons/Close.svg
diff --git a/editor/icons/icon_collapse.svg b/editor/icons/Collapse.svg
index 62b5e55d81..62b5e55d81 100644
--- a/editor/icons/icon_collapse.svg
+++ b/editor/icons/Collapse.svg
diff --git a/editor/icons/icon_collision_polygon.svg b/editor/icons/CollisionPolygon.svg
index 5e849ae4e3..5e849ae4e3 100644
--- a/editor/icons/icon_collision_polygon.svg
+++ b/editor/icons/CollisionPolygon.svg
diff --git a/editor/icons/icon_collision_polygon_2d.svg b/editor/icons/CollisionPolygon2D.svg
index 54148f3fd4..54148f3fd4 100644
--- a/editor/icons/icon_collision_polygon_2d.svg
+++ b/editor/icons/CollisionPolygon2D.svg
diff --git a/editor/icons/icon_collision_shape.svg b/editor/icons/CollisionShape.svg
index 8f14996a97..8f14996a97 100644
--- a/editor/icons/icon_collision_shape.svg
+++ b/editor/icons/CollisionShape.svg
diff --git a/editor/icons/icon_collision_shape_2d.svg b/editor/icons/CollisionShape2D.svg
index 8210bf917f..8210bf917f 100644
--- a/editor/icons/icon_collision_shape_2d.svg
+++ b/editor/icons/CollisionShape2D.svg
diff --git a/editor/icons/icon_color.svg b/editor/icons/Color.svg
index de0540763e..de0540763e 100644
--- a/editor/icons/icon_color.svg
+++ b/editor/icons/Color.svg
diff --git a/editor/icons/icon_color_pick.svg b/editor/icons/ColorPick.svg
index d73225bd60..d73225bd60 100644
--- a/editor/icons/icon_color_pick.svg
+++ b/editor/icons/ColorPick.svg
diff --git a/editor/icons/icon_color_picker.svg b/editor/icons/ColorPicker.svg
index 3d03615708..3d03615708 100644
--- a/editor/icons/icon_color_picker.svg
+++ b/editor/icons/ColorPicker.svg
diff --git a/editor/icons/icon_color_picker_button.svg b/editor/icons/ColorPickerButton.svg
index b9fa86db6a..b9fa86db6a 100644
--- a/editor/icons/icon_color_picker_button.svg
+++ b/editor/icons/ColorPickerButton.svg
diff --git a/editor/icons/icon_color_ramp.svg b/editor/icons/ColorRamp.svg
index e0f0a67483..e0f0a67483 100644
--- a/editor/icons/icon_color_ramp.svg
+++ b/editor/icons/ColorRamp.svg
diff --git a/editor/icons/icon_color_rect.svg b/editor/icons/ColorRect.svg
index c2054de9d3..c2054de9d3 100644
--- a/editor/icons/icon_color_rect.svg
+++ b/editor/icons/ColorRect.svg
diff --git a/editor/icons/icon_color_track_vu.svg b/editor/icons/ColorTrackVu.svg
index 5760f81070..5760f81070 100644
--- a/editor/icons/icon_color_track_vu.svg
+++ b/editor/icons/ColorTrackVu.svg
diff --git a/editor/icons/icon_concave_polygon_shape.svg b/editor/icons/ConcavePolygonShape.svg
index 001ab82826..001ab82826 100644
--- a/editor/icons/icon_concave_polygon_shape.svg
+++ b/editor/icons/ConcavePolygonShape.svg
diff --git a/editor/icons/icon_concave_polygon_shape_2d.svg b/editor/icons/ConcavePolygonShape2D.svg
index 38a92095c9..38a92095c9 100644
--- a/editor/icons/icon_concave_polygon_shape_2d.svg
+++ b/editor/icons/ConcavePolygonShape2D.svg
diff --git a/editor/icons/icon_cone_twist_joint.svg b/editor/icons/ConeTwistJoint.svg
index 0e5e98a17b..0e5e98a17b 100644
--- a/editor/icons/icon_cone_twist_joint.svg
+++ b/editor/icons/ConeTwistJoint.svg
diff --git a/editor/icons/icon_confirmation_dialog.svg b/editor/icons/ConfirmationDialog.svg
index d1f13fbb3b..d1f13fbb3b 100644
--- a/editor/icons/icon_confirmation_dialog.svg
+++ b/editor/icons/ConfirmationDialog.svg
diff --git a/editor/icons/icon_container.svg b/editor/icons/Container.svg
index aaea67faa1..aaea67faa1 100644
--- a/editor/icons/icon_container.svg
+++ b/editor/icons/Container.svg
diff --git a/editor/icons/icon_control.svg b/editor/icons/Control.svg
index ff6a52e29a..ff6a52e29a 100644
--- a/editor/icons/icon_control.svg
+++ b/editor/icons/Control.svg
diff --git a/editor/icons/icon_control_align_bottom_center.svg b/editor/icons/ControlAlignBottomCenter.svg
index 7aee8caa79..7aee8caa79 100644
--- a/editor/icons/icon_control_align_bottom_center.svg
+++ b/editor/icons/ControlAlignBottomCenter.svg
diff --git a/editor/icons/icon_control_align_bottom_left.svg b/editor/icons/ControlAlignBottomLeft.svg
index aa26eb570a..aa26eb570a 100644
--- a/editor/icons/icon_control_align_bottom_left.svg
+++ b/editor/icons/ControlAlignBottomLeft.svg
diff --git a/editor/icons/icon_control_align_bottom_right.svg b/editor/icons/ControlAlignBottomRight.svg
index 737328e6f0..737328e6f0 100644
--- a/editor/icons/icon_control_align_bottom_right.svg
+++ b/editor/icons/ControlAlignBottomRight.svg
diff --git a/editor/icons/icon_control_align_bottom_wide.svg b/editor/icons/ControlAlignBottomWide.svg
index ad0d7fac85..ad0d7fac85 100644
--- a/editor/icons/icon_control_align_bottom_wide.svg
+++ b/editor/icons/ControlAlignBottomWide.svg
diff --git a/editor/icons/icon_control_align_center.svg b/editor/icons/ControlAlignCenter.svg
index 14dd500500..14dd500500 100644
--- a/editor/icons/icon_control_align_center.svg
+++ b/editor/icons/ControlAlignCenter.svg
diff --git a/editor/icons/icon_control_align_center_left.svg b/editor/icons/ControlAlignCenterLeft.svg
index 52f1d4d143..52f1d4d143 100644
--- a/editor/icons/icon_control_align_center_left.svg
+++ b/editor/icons/ControlAlignCenterLeft.svg
diff --git a/editor/icons/icon_control_align_center_right.svg b/editor/icons/ControlAlignCenterRight.svg
index 201796f172..201796f172 100644
--- a/editor/icons/icon_control_align_center_right.svg
+++ b/editor/icons/ControlAlignCenterRight.svg
diff --git a/editor/icons/icon_control_align_left_center.svg b/editor/icons/ControlAlignLeftCenter.svg
index 8135c9d851..8135c9d851 100644
--- a/editor/icons/icon_control_align_left_center.svg
+++ b/editor/icons/ControlAlignLeftCenter.svg
diff --git a/editor/icons/icon_control_align_left_wide.svg b/editor/icons/ControlAlignLeftWide.svg
index 56d16bec76..56d16bec76 100644
--- a/editor/icons/icon_control_align_left_wide.svg
+++ b/editor/icons/ControlAlignLeftWide.svg
diff --git a/editor/icons/icon_control_align_right_center.svg b/editor/icons/ControlAlignRightCenter.svg
index 69c4dba40d..69c4dba40d 100644
--- a/editor/icons/icon_control_align_right_center.svg
+++ b/editor/icons/ControlAlignRightCenter.svg
diff --git a/editor/icons/icon_control_align_right_wide.svg b/editor/icons/ControlAlignRightWide.svg
index b0a46cdb82..b0a46cdb82 100644
--- a/editor/icons/icon_control_align_right_wide.svg
+++ b/editor/icons/ControlAlignRightWide.svg
diff --git a/editor/icons/icon_control_align_top_center.svg b/editor/icons/ControlAlignTopCenter.svg
index cafb3ff856..cafb3ff856 100644
--- a/editor/icons/icon_control_align_top_center.svg
+++ b/editor/icons/ControlAlignTopCenter.svg
diff --git a/editor/icons/icon_control_align_top_left.svg b/editor/icons/ControlAlignTopLeft.svg
index ad288647fb..ad288647fb 100644
--- a/editor/icons/icon_control_align_top_left.svg
+++ b/editor/icons/ControlAlignTopLeft.svg
diff --git a/editor/icons/icon_control_align_top_right.svg b/editor/icons/ControlAlignTopRight.svg
index d9955de728..d9955de728 100644
--- a/editor/icons/icon_control_align_top_right.svg
+++ b/editor/icons/ControlAlignTopRight.svg
diff --git a/editor/icons/icon_control_align_top_wide.svg b/editor/icons/ControlAlignTopWide.svg
index 2526b45ad9..2526b45ad9 100644
--- a/editor/icons/icon_control_align_top_wide.svg
+++ b/editor/icons/ControlAlignTopWide.svg
diff --git a/editor/icons/icon_control_align_wide.svg b/editor/icons/ControlAlignWide.svg
index 5d1467cd9b..5d1467cd9b 100644
--- a/editor/icons/icon_control_align_wide.svg
+++ b/editor/icons/ControlAlignWide.svg
diff --git a/editor/icons/icon_control_hcenter_wide.svg b/editor/icons/ControlHcenterWide.svg
index 51c9aeb22d..51c9aeb22d 100644
--- a/editor/icons/icon_control_hcenter_wide.svg
+++ b/editor/icons/ControlHcenterWide.svg
diff --git a/editor/icons/icon_control_layout.svg b/editor/icons/ControlLayout.svg
index e39e6b474c..e39e6b474c 100644
--- a/editor/icons/icon_control_layout.svg
+++ b/editor/icons/ControlLayout.svg
diff --git a/editor/icons/icon_control_vcenter_wide.svg b/editor/icons/ControlVcenterWide.svg
index 93bbc5748b..93bbc5748b 100644
--- a/editor/icons/icon_control_vcenter_wide.svg
+++ b/editor/icons/ControlVcenterWide.svg
diff --git a/editor/icons/icon_convex_polygon_shape.svg b/editor/icons/ConvexPolygonShape.svg
index bfb9230586..bfb9230586 100644
--- a/editor/icons/icon_convex_polygon_shape.svg
+++ b/editor/icons/ConvexPolygonShape.svg
diff --git a/editor/icons/icon_convex_polygon_shape_2d.svg b/editor/icons/ConvexPolygonShape2D.svg
index 8d16523d93..8d16523d93 100644
--- a/editor/icons/icon_convex_polygon_shape_2d.svg
+++ b/editor/icons/ConvexPolygonShape2D.svg
diff --git a/editor/icons/icon_copy_node_path.svg b/editor/icons/CopyNodePath.svg
index 2cabe0a44e..2cabe0a44e 100644
--- a/editor/icons/icon_copy_node_path.svg
+++ b/editor/icons/CopyNodePath.svg
diff --git a/editor/icons/icon_create_new_scene_from.svg b/editor/icons/CreateNewSceneFrom.svg
index ffeaa36bc4..ffeaa36bc4 100644
--- a/editor/icons/icon_create_new_scene_from.svg
+++ b/editor/icons/CreateNewSceneFrom.svg
diff --git a/editor/icons/icon_crosshair.svg b/editor/icons/Crosshair.svg
index b6fa5ec654..b6fa5ec654 100644
--- a/editor/icons/icon_crosshair.svg
+++ b/editor/icons/Crosshair.svg
diff --git a/editor/icons/icon_crypto_key.svg b/editor/icons/CryptoKey.svg
index 45b53c815d..45b53c815d 100644
--- a/editor/icons/icon_crypto_key.svg
+++ b/editor/icons/CryptoKey.svg
diff --git a/editor/icons/icon_cube_map.svg b/editor/icons/CubeMap.svg
index c9e6f1fa7d..c9e6f1fa7d 100644
--- a/editor/icons/icon_cube_map.svg
+++ b/editor/icons/CubeMap.svg
diff --git a/editor/icons/icon_cube_mesh.svg b/editor/icons/CubeMesh.svg
index aeb5324b1b..aeb5324b1b 100644
--- a/editor/icons/icon_cube_mesh.svg
+++ b/editor/icons/CubeMesh.svg
diff --git a/editor/icons/icon_curve.svg b/editor/icons/Curve.svg
index 14895337c6..14895337c6 100644
--- a/editor/icons/icon_curve.svg
+++ b/editor/icons/Curve.svg
diff --git a/editor/icons/icon_curve_2d.svg b/editor/icons/Curve2D.svg
index 23f585c7c5..23f585c7c5 100644
--- a/editor/icons/icon_curve_2d.svg
+++ b/editor/icons/Curve2D.svg
diff --git a/editor/icons/icon_curve_3d.svg b/editor/icons/Curve3D.svg
index f14c581ec3..f14c581ec3 100644
--- a/editor/icons/icon_curve_3d.svg
+++ b/editor/icons/Curve3D.svg
diff --git a/editor/icons/icon_curve_close.svg b/editor/icons/CurveClose.svg
index 7d7bae88c2..7d7bae88c2 100644
--- a/editor/icons/icon_curve_close.svg
+++ b/editor/icons/CurveClose.svg
diff --git a/editor/icons/icon_curve_constant.svg b/editor/icons/CurveConstant.svg
index 713a3a982a..713a3a982a 100644
--- a/editor/icons/icon_curve_constant.svg
+++ b/editor/icons/CurveConstant.svg
diff --git a/editor/icons/icon_curve_create.svg b/editor/icons/CurveCreate.svg
index 43811f93f5..43811f93f5 100644
--- a/editor/icons/icon_curve_create.svg
+++ b/editor/icons/CurveCreate.svg
diff --git a/editor/icons/icon_curve_curve.svg b/editor/icons/CurveCurve.svg
index 60f965abc1..60f965abc1 100644
--- a/editor/icons/icon_curve_curve.svg
+++ b/editor/icons/CurveCurve.svg
diff --git a/editor/icons/icon_curve_delete.svg b/editor/icons/CurveDelete.svg
index afb545840f..afb545840f 100644
--- a/editor/icons/icon_curve_delete.svg
+++ b/editor/icons/CurveDelete.svg
diff --git a/editor/icons/icon_curve_edit.svg b/editor/icons/CurveEdit.svg
index 5d1d6560e1..5d1d6560e1 100644
--- a/editor/icons/icon_curve_edit.svg
+++ b/editor/icons/CurveEdit.svg
diff --git a/editor/icons/icon_curve_in.svg b/editor/icons/CurveIn.svg
index b9e203dea0..b9e203dea0 100644
--- a/editor/icons/icon_curve_in.svg
+++ b/editor/icons/CurveIn.svg
diff --git a/editor/icons/icon_curve_in_out.svg b/editor/icons/CurveInOut.svg
index 6d3c57d4f5..6d3c57d4f5 100644
--- a/editor/icons/icon_curve_in_out.svg
+++ b/editor/icons/CurveInOut.svg
diff --git a/editor/icons/icon_curve_linear.svg b/editor/icons/CurveLinear.svg
index 2256f493ce..2256f493ce 100644
--- a/editor/icons/icon_curve_linear.svg
+++ b/editor/icons/CurveLinear.svg
diff --git a/editor/icons/icon_curve_out.svg b/editor/icons/CurveOut.svg
index 9b04df6b6c..9b04df6b6c 100644
--- a/editor/icons/icon_curve_out.svg
+++ b/editor/icons/CurveOut.svg
diff --git a/editor/icons/icon_curve_out_in.svg b/editor/icons/CurveOutIn.svg
index 4a08d30966..4a08d30966 100644
--- a/editor/icons/icon_curve_out_in.svg
+++ b/editor/icons/CurveOutIn.svg
diff --git a/editor/icons/icon_curve_texture.svg b/editor/icons/CurveTexture.svg
index 05f9d62775..05f9d62775 100644
--- a/editor/icons/icon_curve_texture.svg
+++ b/editor/icons/CurveTexture.svg
diff --git a/editor/icons/icon_cylinder_mesh.svg b/editor/icons/CylinderMesh.svg
index f204edc985..f204edc985 100644
--- a/editor/icons/icon_cylinder_mesh.svg
+++ b/editor/icons/CylinderMesh.svg
diff --git a/editor/icons/icon_cylinder_shape.svg b/editor/icons/CylinderShape.svg
index f0aa5833d2..f0aa5833d2 100644
--- a/editor/icons/icon_cylinder_shape.svg
+++ b/editor/icons/CylinderShape.svg
diff --git a/editor/icons/icon_damped_spring_joint_2d.svg b/editor/icons/DampedSpringJoint2D.svg
index 9bd842bcc8..9bd842bcc8 100644
--- a/editor/icons/icon_damped_spring_joint_2d.svg
+++ b/editor/icons/DampedSpringJoint2D.svg
diff --git a/editor/icons/icon_debug.svg b/editor/icons/Debug.svg
index 7490862c4a..7490862c4a 100644
--- a/editor/icons/icon_debug.svg
+++ b/editor/icons/Debug.svg
diff --git a/editor/icons/icon_debug_continue.svg b/editor/icons/DebugContinue.svg
index 69c64c4fd4..69c64c4fd4 100644
--- a/editor/icons/icon_debug_continue.svg
+++ b/editor/icons/DebugContinue.svg
diff --git a/editor/icons/icon_debug_next.svg b/editor/icons/DebugNext.svg
index 133be255e1..133be255e1 100644
--- a/editor/icons/icon_debug_next.svg
+++ b/editor/icons/DebugNext.svg
diff --git a/editor/icons/icon_debug_skip_breakpoints_off.svg b/editor/icons/DebugSkipBreakpointsOff.svg
index f8923510bb..f8923510bb 100644
--- a/editor/icons/icon_debug_skip_breakpoints_off.svg
+++ b/editor/icons/DebugSkipBreakpointsOff.svg
diff --git a/editor/icons/icon_debug_skip_breakpoints_on.svg b/editor/icons/DebugSkipBreakpointsOn.svg
index d4a4b4c138..d4a4b4c138 100644
--- a/editor/icons/icon_debug_skip_breakpoints_on.svg
+++ b/editor/icons/DebugSkipBreakpointsOn.svg
diff --git a/editor/icons/icon_debug_step.svg b/editor/icons/DebugStep.svg
index c0356463fe..c0356463fe 100644
--- a/editor/icons/icon_debug_step.svg
+++ b/editor/icons/DebugStep.svg
diff --git a/editor/icons/icon_default_project_icon.svg b/editor/icons/DefaultProjectIcon.svg
index 10ecbd019d..10ecbd019d 100644
--- a/editor/icons/icon_default_project_icon.svg
+++ b/editor/icons/DefaultProjectIcon.svg
diff --git a/editor/icons/icon_delete_split.svg b/editor/icons/DeleteSplit.svg
index 7424de3b8a..7424de3b8a 100644
--- a/editor/icons/icon_delete_split.svg
+++ b/editor/icons/DeleteSplit.svg
diff --git a/editor/icons/icon_dictionary.svg b/editor/icons/Dictionary.svg
index 668ef37a86..668ef37a86 100644
--- a/editor/icons/icon_dictionary.svg
+++ b/editor/icons/Dictionary.svg
diff --git a/editor/icons/icon_directional_light.svg b/editor/icons/DirectionalLight.svg
index faac2be134..faac2be134 100644
--- a/editor/icons/icon_directional_light.svg
+++ b/editor/icons/DirectionalLight.svg
diff --git a/editor/icons/icon_distraction_free.svg b/editor/icons/DistractionFree.svg
index 8608b33f58..8608b33f58 100644
--- a/editor/icons/icon_distraction_free.svg
+++ b/editor/icons/DistractionFree.svg
diff --git a/editor/icons/icon_duplicate.svg b/editor/icons/Duplicate.svg
index d506b7a8c7..d506b7a8c7 100644
--- a/editor/icons/icon_duplicate.svg
+++ b/editor/icons/Duplicate.svg
diff --git a/editor/icons/icon_dynamic_font.svg b/editor/icons/DynamicFont.svg
index fe5eca2e35..fe5eca2e35 100644
--- a/editor/icons/icon_dynamic_font.svg
+++ b/editor/icons/DynamicFont.svg
diff --git a/editor/icons/icon_dynamic_font_data.svg b/editor/icons/DynamicFontData.svg
index 56426dd33e..56426dd33e 100644
--- a/editor/icons/icon_dynamic_font_data.svg
+++ b/editor/icons/DynamicFontData.svg
diff --git a/editor/icons/icon_edit.svg b/editor/icons/Edit.svg
index bb7ffa2fce..bb7ffa2fce 100644
--- a/editor/icons/icon_edit.svg
+++ b/editor/icons/Edit.svg
diff --git a/editor/icons/icon_edit_bezier.svg b/editor/icons/EditBezier.svg
index be9e2f22b8..be9e2f22b8 100644
--- a/editor/icons/icon_edit_bezier.svg
+++ b/editor/icons/EditBezier.svg
diff --git a/editor/icons/icon_edit_internal.svg b/editor/icons/EditInternal.svg
index 2a538102ce..2a538102ce 100644
--- a/editor/icons/icon_edit_internal.svg
+++ b/editor/icons/EditInternal.svg
diff --git a/editor/icons/icon_edit_key.svg b/editor/icons/EditKey.svg
index 883ddfda71..883ddfda71 100644
--- a/editor/icons/icon_edit_key.svg
+++ b/editor/icons/EditKey.svg
diff --git a/editor/icons/icon_edit_pivot.svg b/editor/icons/EditPivot.svg
index ae303535b4..ae303535b4 100644
--- a/editor/icons/icon_edit_pivot.svg
+++ b/editor/icons/EditPivot.svg
diff --git a/editor/icons/icon_edit_resource.svg b/editor/icons/EditResource.svg
index e16ca00355..e16ca00355 100644
--- a/editor/icons/icon_edit_resource.svg
+++ b/editor/icons/EditResource.svg
diff --git a/editor/icons/icon_editor_3d_handle.svg b/editor/icons/Editor3DHandle.svg
index 687a5b184d..687a5b184d 100644
--- a/editor/icons/icon_editor_3d_handle.svg
+++ b/editor/icons/Editor3DHandle.svg
diff --git a/editor/icons/icon_editor_control_anchor.svg b/editor/icons/EditorControlAnchor.svg
index 11e2bb5175..11e2bb5175 100644
--- a/editor/icons/icon_editor_control_anchor.svg
+++ b/editor/icons/EditorControlAnchor.svg
diff --git a/editor/icons/icon_editor_curve_handle.svg b/editor/icons/EditorCurveHandle.svg
index c405ceab9d..c405ceab9d 100644
--- a/editor/icons/icon_editor_curve_handle.svg
+++ b/editor/icons/EditorCurveHandle.svg
diff --git a/editor/icons/icon_editor_handle.svg b/editor/icons/EditorHandle.svg
index 8b11e782db..8b11e782db 100644
--- a/editor/icons/icon_editor_handle.svg
+++ b/editor/icons/EditorHandle.svg
diff --git a/editor/icons/icon_editor_handle_add.svg b/editor/icons/EditorHandleAdd.svg
index bf3b604d5c..bf3b604d5c 100644
--- a/editor/icons/icon_editor_handle_add.svg
+++ b/editor/icons/EditorHandleAdd.svg
diff --git a/editor/icons/icon_editor_internal_handle.svg b/editor/icons/EditorInternalHandle.svg
index 244e6b5d6c..244e6b5d6c 100644
--- a/editor/icons/icon_editor_internal_handle.svg
+++ b/editor/icons/EditorInternalHandle.svg
diff --git a/editor/icons/icon_editor_path_sharp_handle.svg b/editor/icons/EditorPathSharpHandle.svg
index db160dfeae..db160dfeae 100644
--- a/editor/icons/icon_editor_path_sharp_handle.svg
+++ b/editor/icons/EditorPathSharpHandle.svg
diff --git a/editor/icons/icon_editor_path_smooth_handle.svg b/editor/icons/EditorPathSmoothHandle.svg
index 34f3d290bd..34f3d290bd 100644
--- a/editor/icons/icon_editor_path_smooth_handle.svg
+++ b/editor/icons/EditorPathSmoothHandle.svg
diff --git a/editor/icons/icon_editor_pivot.svg b/editor/icons/EditorPivot.svg
index 8e00f60530..8e00f60530 100644
--- a/editor/icons/icon_editor_pivot.svg
+++ b/editor/icons/EditorPivot.svg
diff --git a/editor/icons/icon_editor_plugin.svg b/editor/icons/EditorPlugin.svg
index 72f2bd5c28..72f2bd5c28 100644
--- a/editor/icons/icon_editor_plugin.svg
+++ b/editor/icons/EditorPlugin.svg
diff --git a/editor/icons/icon_editor_position.svg b/editor/icons/EditorPosition.svg
index 7b17fb5aa3..7b17fb5aa3 100644
--- a/editor/icons/icon_editor_position.svg
+++ b/editor/icons/EditorPosition.svg
diff --git a/editor/icons/icon_editor_position_previous.svg b/editor/icons/EditorPositionPrevious.svg
index 8c1d2992a5..8c1d2992a5 100644
--- a/editor/icons/icon_editor_position_previous.svg
+++ b/editor/icons/EditorPositionPrevious.svg
diff --git a/editor/icons/icon_editor_position_unselected.svg b/editor/icons/EditorPositionUnselected.svg
index b9a38ca371..b9a38ca371 100644
--- a/editor/icons/icon_editor_position_unselected.svg
+++ b/editor/icons/EditorPositionUnselected.svg
diff --git a/editor/icons/icon_enum.svg b/editor/icons/Enum.svg
index efa3050e95..efa3050e95 100644
--- a/editor/icons/icon_enum.svg
+++ b/editor/icons/Enum.svg
diff --git a/editor/icons/icon_environment.svg b/editor/icons/Environment.svg
index ee29342942..ee29342942 100644
--- a/editor/icons/icon_environment.svg
+++ b/editor/icons/Environment.svg
diff --git a/editor/icons/icon_error.svg b/editor/icons/Error.svg
index 05e548068d..05e548068d 100644
--- a/editor/icons/icon_error.svg
+++ b/editor/icons/Error.svg
diff --git a/editor/icons/icon_error_sign.svg b/editor/icons/ErrorSign.svg
index 96aace5c0c..96aace5c0c 100644
--- a/editor/icons/icon_error_sign.svg
+++ b/editor/icons/ErrorSign.svg
diff --git a/editor/icons/icon_expand_bottom_dock.svg b/editor/icons/ExpandBottomDock.svg
index 09cc3b9b07..09cc3b9b07 100644
--- a/editor/icons/icon_expand_bottom_dock.svg
+++ b/editor/icons/ExpandBottomDock.svg
diff --git a/editor/icons/icon_favorites.svg b/editor/icons/Favorites.svg
index 79e0c8475e..79e0c8475e 100644
--- a/editor/icons/icon_favorites.svg
+++ b/editor/icons/Favorites.svg
diff --git a/editor/icons/icon_file.svg b/editor/icons/File.svg
index 22d330fd56..22d330fd56 100644
--- a/editor/icons/icon_file.svg
+++ b/editor/icons/File.svg
diff --git a/editor/icons/icon_file_big_thumb.svg b/editor/icons/FileBigThumb.svg
index 50900ab684..50900ab684 100644
--- a/editor/icons/icon_file_big_thumb.svg
+++ b/editor/icons/FileBigThumb.svg
diff --git a/editor/icons/icon_file_broken.svg b/editor/icons/FileBroken.svg
index af79f02c12..af79f02c12 100644
--- a/editor/icons/icon_file_broken.svg
+++ b/editor/icons/FileBroken.svg
diff --git a/editor/icons/icon_file_broken_big_thumb.svg b/editor/icons/FileBrokenBigThumb.svg
index 08dee26f1c..08dee26f1c 100644
--- a/editor/icons/icon_file_broken_big_thumb.svg
+++ b/editor/icons/FileBrokenBigThumb.svg
diff --git a/editor/icons/icon_file_dead.svg b/editor/icons/FileDead.svg
index c40aa1b9a4..c40aa1b9a4 100644
--- a/editor/icons/icon_file_dead.svg
+++ b/editor/icons/FileDead.svg
diff --git a/editor/icons/icon_file_dead_big_thumb.svg b/editor/icons/FileDeadBigThumb.svg
index 79369873a6..79369873a6 100644
--- a/editor/icons/icon_file_dead_big_thumb.svg
+++ b/editor/icons/FileDeadBigThumb.svg
diff --git a/editor/icons/icon_file_dead_medium_thumb.svg b/editor/icons/FileDeadMediumThumb.svg
index 62496daaae..62496daaae 100644
--- a/editor/icons/icon_file_dead_medium_thumb.svg
+++ b/editor/icons/FileDeadMediumThumb.svg
diff --git a/editor/icons/icon_file_dialog.svg b/editor/icons/FileDialog.svg
index 7708659c21..7708659c21 100644
--- a/editor/icons/icon_file_dialog.svg
+++ b/editor/icons/FileDialog.svg
diff --git a/editor/icons/icon_file_list.svg b/editor/icons/FileList.svg
index e47c8b18cb..e47c8b18cb 100644
--- a/editor/icons/icon_file_list.svg
+++ b/editor/icons/FileList.svg
diff --git a/editor/icons/icon_file_medium_thumb.svg b/editor/icons/FileMediumThumb.svg
index 4c7d78b58e..4c7d78b58e 100644
--- a/editor/icons/icon_file_medium_thumb.svg
+++ b/editor/icons/FileMediumThumb.svg
diff --git a/editor/icons/icon_file_thumbnail.svg b/editor/icons/FileThumbnail.svg
index 571335a935..571335a935 100644
--- a/editor/icons/icon_file_thumbnail.svg
+++ b/editor/icons/FileThumbnail.svg
diff --git a/editor/icons/icon_filesystem.svg b/editor/icons/Filesystem.svg
index da6fa2ad60..da6fa2ad60 100644
--- a/editor/icons/icon_filesystem.svg
+++ b/editor/icons/Filesystem.svg
diff --git a/editor/icons/icon_fixed_material.svg b/editor/icons/FixedMaterial.svg
index 903691689b..903691689b 100644
--- a/editor/icons/icon_fixed_material.svg
+++ b/editor/icons/FixedMaterial.svg
diff --git a/editor/icons/icon_fixed_spatial_material.svg b/editor/icons/FixedSpatialMaterial.svg
index ba1e251088..ba1e251088 100644
--- a/editor/icons/icon_fixed_spatial_material.svg
+++ b/editor/icons/FixedSpatialMaterial.svg
diff --git a/editor/icons/icon_folder.svg b/editor/icons/Folder.svg
index 00ff7a95e9..00ff7a95e9 100644
--- a/editor/icons/icon_folder.svg
+++ b/editor/icons/Folder.svg
diff --git a/editor/icons/icon_folder_big_thumb.svg b/editor/icons/FolderBigThumb.svg
index a620d17b8f..a620d17b8f 100644
--- a/editor/icons/icon_folder_big_thumb.svg
+++ b/editor/icons/FolderBigThumb.svg
diff --git a/editor/icons/icon_folder_medium_thumb.svg b/editor/icons/FolderMediumThumb.svg
index 431650aff0..431650aff0 100644
--- a/editor/icons/icon_folder_medium_thumb.svg
+++ b/editor/icons/FolderMediumThumb.svg
diff --git a/editor/icons/icon_font.svg b/editor/icons/Font.svg
index 4b71b59d2e..4b71b59d2e 100644
--- a/editor/icons/icon_font.svg
+++ b/editor/icons/Font.svg
diff --git a/editor/icons/icon_forward.svg b/editor/icons/Forward.svg
index aecd4b362c..aecd4b362c 100644
--- a/editor/icons/icon_forward.svg
+++ b/editor/icons/Forward.svg
diff --git a/editor/icons/icon_g_i_probe.svg b/editor/icons/GIProbe.svg
index 5a5bfd3c5a..5a5bfd3c5a 100644
--- a/editor/icons/icon_g_i_probe.svg
+++ b/editor/icons/GIProbe.svg
diff --git a/editor/icons/icon_g_i_probe_data.svg b/editor/icons/GIProbeData.svg
index d4765be30f..d4765be30f 100644
--- a/editor/icons/icon_g_i_probe_data.svg
+++ b/editor/icons/GIProbeData.svg
diff --git a/editor/icons/icon_generic_6_d_o_f_joint.svg b/editor/icons/Generic6DOFJoint.svg
index 30d892e7a1..30d892e7a1 100644
--- a/editor/icons/icon_generic_6_d_o_f_joint.svg
+++ b/editor/icons/Generic6DOFJoint.svg
diff --git a/editor/icons/icon_gizmo_baked_lightmap.svg b/editor/icons/GizmoBakedLightmap.svg
index 9568f7ff25..9568f7ff25 100644
--- a/editor/icons/icon_gizmo_baked_lightmap.svg
+++ b/editor/icons/GizmoBakedLightmap.svg
diff --git a/editor/icons/icon_gizmo_c_p_u_particles.svg b/editor/icons/GizmoCPUParticles.svg
index d4e86d9c42..d4e86d9c42 100644
--- a/editor/icons/icon_gizmo_c_p_u_particles.svg
+++ b/editor/icons/GizmoCPUParticles.svg
diff --git a/editor/icons/icon_gizmo_camera.svg b/editor/icons/GizmoCamera.svg
index f28efb813e..f28efb813e 100644
--- a/editor/icons/icon_gizmo_camera.svg
+++ b/editor/icons/GizmoCamera.svg
diff --git a/editor/icons/icon_gizmo_directional_light.svg b/editor/icons/GizmoDirectionalLight.svg
index dc2d6bf82d..dc2d6bf82d 100644
--- a/editor/icons/icon_gizmo_directional_light.svg
+++ b/editor/icons/GizmoDirectionalLight.svg
diff --git a/editor/icons/icon_gizmo_g_i_probe.svg b/editor/icons/GizmoGIProbe.svg
index c792dc5a28..c792dc5a28 100644
--- a/editor/icons/icon_gizmo_g_i_probe.svg
+++ b/editor/icons/GizmoGIProbe.svg
diff --git a/editor/icons/icon_gizmo_light.svg b/editor/icons/GizmoLight.svg
index 1e47082a0a..1e47082a0a 100644
--- a/editor/icons/icon_gizmo_light.svg
+++ b/editor/icons/GizmoLight.svg
diff --git a/editor/icons/icon_gizmo_listener.svg b/editor/icons/GizmoListener.svg
index 9e28c7730f..9e28c7730f 100644
--- a/editor/icons/icon_gizmo_listener.svg
+++ b/editor/icons/GizmoListener.svg
diff --git a/editor/icons/icon_gizmo_particles.svg b/editor/icons/GizmoParticles.svg
index 1c5d8c5f2d..1c5d8c5f2d 100644
--- a/editor/icons/icon_gizmo_particles.svg
+++ b/editor/icons/GizmoParticles.svg
diff --git a/editor/icons/icon_gizmo_reflection_probe.svg b/editor/icons/GizmoReflectionProbe.svg
index 82136821c7..82136821c7 100644
--- a/editor/icons/icon_gizmo_reflection_probe.svg
+++ b/editor/icons/GizmoReflectionProbe.svg
diff --git a/editor/icons/icon_gizmo_spatial_sample_player.svg b/editor/icons/GizmoSpatialSamplePlayer.svg
index ee471124dc..ee471124dc 100644
--- a/editor/icons/icon_gizmo_spatial_sample_player.svg
+++ b/editor/icons/GizmoSpatialSamplePlayer.svg
diff --git a/editor/icons/icon_gizmo_spot_light.svg b/editor/icons/GizmoSpotLight.svg
index 23a8364679..23a8364679 100644
--- a/editor/icons/icon_gizmo_spot_light.svg
+++ b/editor/icons/GizmoSpotLight.svg
diff --git a/editor/icons/icon_godot.svg b/editor/icons/Godot.svg
index 8ca9fdcabd..8ca9fdcabd 100644
--- a/editor/icons/icon_godot.svg
+++ b/editor/icons/Godot.svg
diff --git a/editor/icons/icon_gradient.svg b/editor/icons/Gradient.svg
index b67a9e6f8a..b67a9e6f8a 100644
--- a/editor/icons/icon_gradient.svg
+++ b/editor/icons/Gradient.svg
diff --git a/editor/icons/icon_gradient_texture.svg b/editor/icons/GradientTexture.svg
index 1388c141bd..1388c141bd 100644
--- a/editor/icons/icon_gradient_texture.svg
+++ b/editor/icons/GradientTexture.svg
diff --git a/editor/icons/icon_graph_edit.svg b/editor/icons/GraphEdit.svg
index 7ab7245260..7ab7245260 100644
--- a/editor/icons/icon_graph_edit.svg
+++ b/editor/icons/GraphEdit.svg
diff --git a/editor/icons/icon_graph_node.svg b/editor/icons/GraphNode.svg
index c8d4fda910..c8d4fda910 100644
--- a/editor/icons/icon_graph_node.svg
+++ b/editor/icons/GraphNode.svg
diff --git a/editor/icons/icon_grid.svg b/editor/icons/Grid.svg
index 869bc649fe..869bc649fe 100644
--- a/editor/icons/icon_grid.svg
+++ b/editor/icons/Grid.svg
diff --git a/editor/icons/icon_grid_container.svg b/editor/icons/GridContainer.svg
index 9fffd8b342..9fffd8b342 100644
--- a/editor/icons/icon_grid_container.svg
+++ b/editor/icons/GridContainer.svg
diff --git a/editor/icons/icon_groove_joint_2d.svg b/editor/icons/GrooveJoint2D.svg
index a2c7b741ad..a2c7b741ad 100644
--- a/editor/icons/icon_groove_joint_2d.svg
+++ b/editor/icons/GrooveJoint2D.svg
diff --git a/editor/icons/icon_group.svg b/editor/icons/Group.svg
index 7e0b2f3675..7e0b2f3675 100644
--- a/editor/icons/icon_group.svg
+++ b/editor/icons/Group.svg
diff --git a/editor/icons/icon_group_viewport.svg b/editor/icons/GroupViewport.svg
index 768c87e18d..768c87e18d 100644
--- a/editor/icons/icon_group_viewport.svg
+++ b/editor/icons/GroupViewport.svg
diff --git a/editor/icons/icon_groups.svg b/editor/icons/Groups.svg
index 5c8bd73f0f..5c8bd73f0f 100644
--- a/editor/icons/icon_groups.svg
+++ b/editor/icons/Groups.svg
diff --git a/editor/icons/icon_GUI_checked.svg b/editor/icons/GuiChecked.svg
index 8d00eca8d3..8d00eca8d3 100644
--- a/editor/icons/icon_GUI_checked.svg
+++ b/editor/icons/GuiChecked.svg
diff --git a/editor/icons/icon_gui_close.svg b/editor/icons/GuiClose.svg
index 3596061877..3596061877 100644
--- a/editor/icons/icon_gui_close.svg
+++ b/editor/icons/GuiClose.svg
diff --git a/editor/icons/icon_gui_close_customizable.svg b/editor/icons/GuiCloseCustomizable.svg
index 3596061877..3596061877 100644
--- a/editor/icons/icon_gui_close_customizable.svg
+++ b/editor/icons/GuiCloseCustomizable.svg
diff --git a/editor/icons/icon_GUI_dropdown.svg b/editor/icons/GuiDropdown.svg
index 3ed9466f4a..3ed9466f4a 100644
--- a/editor/icons/icon_GUI_dropdown.svg
+++ b/editor/icons/GuiDropdown.svg
diff --git a/editor/icons/icon_GUI_ellipsis.svg b/editor/icons/GuiEllipsis.svg
index 4d530d635e..4d530d635e 100644
--- a/editor/icons/icon_GUI_ellipsis.svg
+++ b/editor/icons/GuiEllipsis.svg
diff --git a/editor/icons/icon_gui_graph_node_port.svg b/editor/icons/GuiGraphNodePort.svg
index 2023a30ead..2023a30ead 100644
--- a/editor/icons/icon_gui_graph_node_port.svg
+++ b/editor/icons/GuiGraphNodePort.svg
diff --git a/editor/icons/icon_GUI_h_tick.svg b/editor/icons/GuiHTick.svg
index 01fecf5d12..01fecf5d12 100644
--- a/editor/icons/icon_GUI_h_tick.svg
+++ b/editor/icons/GuiHTick.svg
diff --git a/editor/icons/icon_GUI_hsplitter.svg b/editor/icons/GuiHsplitter.svg
index f94a81cb1e..f94a81cb1e 100644
--- a/editor/icons/icon_GUI_hsplitter.svg
+++ b/editor/icons/GuiHsplitter.svg
diff --git a/editor/icons/icon_GUI_mini_checkerboard.svg b/editor/icons/GuiMiniCheckerboard.svg
index dc6c7e37d1..dc6c7e37d1 100644
--- a/editor/icons/icon_GUI_mini_checkerboard.svg
+++ b/editor/icons/GuiMiniCheckerboard.svg
diff --git a/editor/icons/icon_GUI_option_arrow.svg b/editor/icons/GuiOptionArrow.svg
index 28435e08c3..28435e08c3 100644
--- a/editor/icons/icon_GUI_option_arrow.svg
+++ b/editor/icons/GuiOptionArrow.svg
diff --git a/editor/icons/icon_GUI_progress_bar.svg b/editor/icons/GuiProgressBar.svg
index a7a57adaa7..a7a57adaa7 100644
--- a/editor/icons/icon_GUI_progress_bar.svg
+++ b/editor/icons/GuiProgressBar.svg
diff --git a/editor/icons/icon_GUI_progress_fill.svg b/editor/icons/GuiProgressFill.svg
index a75bf93edd..a75bf93edd 100644
--- a/editor/icons/icon_GUI_progress_fill.svg
+++ b/editor/icons/GuiProgressFill.svg
diff --git a/editor/icons/icon_GUI_radio_checked.svg b/editor/icons/GuiRadioChecked.svg
index 447b57f8ae..447b57f8ae 100644
--- a/editor/icons/icon_GUI_radio_checked.svg
+++ b/editor/icons/GuiRadioChecked.svg
diff --git a/editor/icons/icon_GUI_radio_unchecked.svg b/editor/icons/GuiRadioUnchecked.svg
index 1e8117bd10..1e8117bd10 100644
--- a/editor/icons/icon_GUI_radio_unchecked.svg
+++ b/editor/icons/GuiRadioUnchecked.svg
diff --git a/editor/icons/icon_gui_resizer.svg b/editor/icons/GuiResizer.svg
index 545a1c9612..545a1c9612 100644
--- a/editor/icons/icon_gui_resizer.svg
+++ b/editor/icons/GuiResizer.svg
diff --git a/editor/icons/icon_GUI_scroll_arrow_left.svg b/editor/icons/GuiScrollArrowLeft.svg
index a118f04e17..a118f04e17 100644
--- a/editor/icons/icon_GUI_scroll_arrow_left.svg
+++ b/editor/icons/GuiScrollArrowLeft.svg
diff --git a/editor/icons/icon_GUI_scroll_arrow_left_hl.svg b/editor/icons/GuiScrollArrowLeftHl.svg
index 046356f18b..046356f18b 100644
--- a/editor/icons/icon_GUI_scroll_arrow_left_hl.svg
+++ b/editor/icons/GuiScrollArrowLeftHl.svg
diff --git a/editor/icons/icon_GUI_scroll_arrow_right.svg b/editor/icons/GuiScrollArrowRight.svg
index 4e0a8b5327..4e0a8b5327 100644
--- a/editor/icons/icon_GUI_scroll_arrow_right.svg
+++ b/editor/icons/GuiScrollArrowRight.svg
diff --git a/editor/icons/icon_GUI_scroll_arrow_right_hl.svg b/editor/icons/GuiScrollArrowRightHl.svg
index 4224ca8de4..4224ca8de4 100644
--- a/editor/icons/icon_GUI_scroll_arrow_right_hl.svg
+++ b/editor/icons/GuiScrollArrowRightHl.svg
diff --git a/editor/icons/icon_GUI_scroll_bg.svg b/editor/icons/GuiScrollBg.svg
index 263b42ea61..263b42ea61 100644
--- a/editor/icons/icon_GUI_scroll_bg.svg
+++ b/editor/icons/GuiScrollBg.svg
diff --git a/editor/icons/icon_GUI_scroll_grabber.svg b/editor/icons/GuiScrollGrabber.svg
index 9f6e9f2e25..9f6e9f2e25 100644
--- a/editor/icons/icon_GUI_scroll_grabber.svg
+++ b/editor/icons/GuiScrollGrabber.svg
diff --git a/editor/icons/icon_GUI_scroll_grabber_hl.svg b/editor/icons/GuiScrollGrabberHl.svg
index bf5bce6934..bf5bce6934 100644
--- a/editor/icons/icon_GUI_scroll_grabber_hl.svg
+++ b/editor/icons/GuiScrollGrabberHl.svg
diff --git a/editor/icons/icon_GUI_scroll_grabber_pressed.svg b/editor/icons/GuiScrollGrabberPressed.svg
index da26032474..da26032474 100644
--- a/editor/icons/icon_GUI_scroll_grabber_pressed.svg
+++ b/editor/icons/GuiScrollGrabberPressed.svg
diff --git a/editor/icons/icon_GUI_slider_grabber.svg b/editor/icons/GuiSliderGrabber.svg
index dd751ead80..dd751ead80 100644
--- a/editor/icons/icon_GUI_slider_grabber.svg
+++ b/editor/icons/GuiSliderGrabber.svg
diff --git a/editor/icons/icon_GUI_slider_grabber_hl.svg b/editor/icons/GuiSliderGrabberHl.svg
index 90d62934ec..90d62934ec 100644
--- a/editor/icons/icon_GUI_slider_grabber_hl.svg
+++ b/editor/icons/GuiSliderGrabberHl.svg
diff --git a/editor/icons/icon_GUI_space.svg b/editor/icons/GuiSpace.svg
index b43e97b6e1..b43e97b6e1 100644
--- a/editor/icons/icon_GUI_space.svg
+++ b/editor/icons/GuiSpace.svg
diff --git a/editor/icons/icon_GUI_spinbox_updown.svg b/editor/icons/GuiSpinboxUpdown.svg
index a6776728e3..a6776728e3 100644
--- a/editor/icons/icon_GUI_spinbox_updown.svg
+++ b/editor/icons/GuiSpinboxUpdown.svg
diff --git a/editor/icons/icon_GUI_tab.svg b/editor/icons/GuiTab.svg
index 8451ebe5c0..8451ebe5c0 100644
--- a/editor/icons/icon_GUI_tab.svg
+++ b/editor/icons/GuiTab.svg
diff --git a/editor/icons/icon_GUI_tab_menu.svg b/editor/icons/GuiTabMenu.svg
index 8bf5ef2f7d..8bf5ef2f7d 100644
--- a/editor/icons/icon_GUI_tab_menu.svg
+++ b/editor/icons/GuiTabMenu.svg
diff --git a/editor/icons/icon_GUI_tab_menu_hl.svg b/editor/icons/GuiTabMenuHl.svg
index 42d58a5abf..42d58a5abf 100644
--- a/editor/icons/icon_GUI_tab_menu_hl.svg
+++ b/editor/icons/GuiTabMenuHl.svg
diff --git a/editor/icons/icon_GUI_toggle_off.svg b/editor/icons/GuiToggleOff.svg
index 46f13d198d..46f13d198d 100644
--- a/editor/icons/icon_GUI_toggle_off.svg
+++ b/editor/icons/GuiToggleOff.svg
diff --git a/editor/icons/icon_GUI_toggle_on.svg b/editor/icons/GuiToggleOn.svg
index 0316680daa..0316680daa 100644
--- a/editor/icons/icon_GUI_toggle_on.svg
+++ b/editor/icons/GuiToggleOn.svg
diff --git a/editor/icons/icon_GUI_tree_arrow_down.svg b/editor/icons/GuiTreeArrowDown.svg
index fd2d900711..fd2d900711 100644
--- a/editor/icons/icon_GUI_tree_arrow_down.svg
+++ b/editor/icons/GuiTreeArrowDown.svg
diff --git a/editor/icons/icon_GUI_tree_arrow_right.svg b/editor/icons/GuiTreeArrowRight.svg
index e20c92e2e7..e20c92e2e7 100644
--- a/editor/icons/icon_GUI_tree_arrow_right.svg
+++ b/editor/icons/GuiTreeArrowRight.svg
diff --git a/editor/icons/icon_GUI_tree_arrow_up.svg b/editor/icons/GuiTreeArrowUp.svg
index 464363a8b1..464363a8b1 100644
--- a/editor/icons/icon_GUI_tree_arrow_up.svg
+++ b/editor/icons/GuiTreeArrowUp.svg
diff --git a/editor/icons/icon_GUI_tree_updown.svg b/editor/icons/GuiTreeUpdown.svg
index 66716845df..66716845df 100644
--- a/editor/icons/icon_GUI_tree_updown.svg
+++ b/editor/icons/GuiTreeUpdown.svg
diff --git a/editor/icons/icon_GUI_unchecked.svg b/editor/icons/GuiUnchecked.svg
index 9575422df3..9575422df3 100644
--- a/editor/icons/icon_GUI_unchecked.svg
+++ b/editor/icons/GuiUnchecked.svg
diff --git a/editor/icons/icon_GUI_v_tick.svg b/editor/icons/GuiVTick.svg
index 4205237952..4205237952 100644
--- a/editor/icons/icon_GUI_v_tick.svg
+++ b/editor/icons/GuiVTick.svg
diff --git a/editor/icons/icon_GUI_viewport_hdiagsplitter.svg b/editor/icons/GuiViewportHdiagsplitter.svg
index b1705582dc..b1705582dc 100644
--- a/editor/icons/icon_GUI_viewport_hdiagsplitter.svg
+++ b/editor/icons/GuiViewportHdiagsplitter.svg
diff --git a/editor/icons/icon_GUI_viewport_vdiagsplitter.svg b/editor/icons/GuiViewportVdiagsplitter.svg
index 0817529ff1..0817529ff1 100644
--- a/editor/icons/icon_GUI_viewport_vdiagsplitter.svg
+++ b/editor/icons/GuiViewportVdiagsplitter.svg
diff --git a/editor/icons/icon_GUI_viewport_vhsplitter.svg b/editor/icons/GuiViewportVhsplitter.svg
index a11fbd1b4c..a11fbd1b4c 100644
--- a/editor/icons/icon_GUI_viewport_vhsplitter.svg
+++ b/editor/icons/GuiViewportVhsplitter.svg
diff --git a/editor/icons/icon_GUI_visibility_hidden.svg b/editor/icons/GuiVisibilityHidden.svg
index 1d1e61d1bb..1d1e61d1bb 100644
--- a/editor/icons/icon_GUI_visibility_hidden.svg
+++ b/editor/icons/GuiVisibilityHidden.svg
diff --git a/editor/icons/icon_GUI_visibility_visible.svg b/editor/icons/GuiVisibilityVisible.svg
index 2e56f57ed8..2e56f57ed8 100644
--- a/editor/icons/icon_GUI_visibility_visible.svg
+++ b/editor/icons/GuiVisibilityVisible.svg
diff --git a/editor/icons/icon_GUI_visibility_xray.svg b/editor/icons/GuiVisibilityXray.svg
index 241ff3e7e5..241ff3e7e5 100644
--- a/editor/icons/icon_GUI_visibility_xray.svg
+++ b/editor/icons/GuiVisibilityXray.svg
diff --git a/editor/icons/icon_GUI_vsplit_bg.svg b/editor/icons/GuiVsplitBg.svg
index fa572c797e..fa572c797e 100644
--- a/editor/icons/icon_GUI_vsplit_bg.svg
+++ b/editor/icons/GuiVsplitBg.svg
diff --git a/editor/icons/icon_GUI_vsplitter.svg b/editor/icons/GuiVsplitter.svg
index 8629801713..8629801713 100644
--- a/editor/icons/icon_GUI_vsplitter.svg
+++ b/editor/icons/GuiVsplitter.svg
diff --git a/editor/icons/icon_h_box_container.svg b/editor/icons/HBoxContainer.svg
index 0ddbaf5a2e..0ddbaf5a2e 100644
--- a/editor/icons/icon_h_box_container.svg
+++ b/editor/icons/HBoxContainer.svg
diff --git a/editor/icons/icon_h_scroll_bar.svg b/editor/icons/HScrollBar.svg
index 039ebdf0c1..039ebdf0c1 100644
--- a/editor/icons/icon_h_scroll_bar.svg
+++ b/editor/icons/HScrollBar.svg
diff --git a/editor/icons/icon_h_separator.svg b/editor/icons/HSeparator.svg
index 762992acb8..762992acb8 100644
--- a/editor/icons/icon_h_separator.svg
+++ b/editor/icons/HSeparator.svg
diff --git a/editor/icons/icon_h_slider.svg b/editor/icons/HSlider.svg
index 20fbf0d00b..20fbf0d00b 100644
--- a/editor/icons/icon_h_slider.svg
+++ b/editor/icons/HSlider.svg
diff --git a/editor/icons/icon_h_split_container.svg b/editor/icons/HSplitContainer.svg
index ae7c05ee61..ae7c05ee61 100644
--- a/editor/icons/icon_h_split_container.svg
+++ b/editor/icons/HSplitContainer.svg
diff --git a/editor/icons/icon_h_t_t_p_request.svg b/editor/icons/HTTPRequest.svg
index c79af15a43..c79af15a43 100644
--- a/editor/icons/icon_h_t_t_p_request.svg
+++ b/editor/icons/HTTPRequest.svg
diff --git a/editor/icons/icon_headphones.svg b/editor/icons/Headphones.svg
index 82ef7acb29..82ef7acb29 100644
--- a/editor/icons/icon_headphones.svg
+++ b/editor/icons/Headphones.svg
diff --git a/editor/icons/icon_height_map_shape.svg b/editor/icons/HeightMapShape.svg
index 2e0bf53565..2e0bf53565 100644
--- a/editor/icons/icon_height_map_shape.svg
+++ b/editor/icons/HeightMapShape.svg
diff --git a/editor/icons/icon_help.svg b/editor/icons/Help.svg
index d993c95982..d993c95982 100644
--- a/editor/icons/icon_help.svg
+++ b/editor/icons/Help.svg
diff --git a/editor/icons/icon_help_search.svg b/editor/icons/HelpSearch.svg
index 4a82ba23c7..4a82ba23c7 100644
--- a/editor/icons/icon_help_search.svg
+++ b/editor/icons/HelpSearch.svg
diff --git a/editor/icons/icon_hinge_joint.svg b/editor/icons/HingeJoint.svg
index 21b3e29cb5..21b3e29cb5 100644
--- a/editor/icons/icon_hinge_joint.svg
+++ b/editor/icons/HingeJoint.svg
diff --git a/editor/icons/icon_history.svg b/editor/icons/History.svg
index 48eed7b0c8..48eed7b0c8 100644
--- a/editor/icons/icon_history.svg
+++ b/editor/icons/History.svg
diff --git a/editor/icons/icon_hsize.svg b/editor/icons/Hsize.svg
index 075bab1050..075bab1050 100644
--- a/editor/icons/icon_hsize.svg
+++ b/editor/icons/Hsize.svg
diff --git a/editor/icons/icon_image.svg b/editor/icons/Image.svg
index f3beda898e..f3beda898e 100644
--- a/editor/icons/icon_image.svg
+++ b/editor/icons/Image.svg
diff --git a/editor/icons/icon_image_texture.svg b/editor/icons/ImageTexture.svg
index 6e9905881b..6e9905881b 100644
--- a/editor/icons/icon_image_texture.svg
+++ b/editor/icons/ImageTexture.svg
diff --git a/editor/icons/icon_immediate_geometry.svg b/editor/icons/ImmediateGeometry.svg
index 5679d5906f..5679d5906f 100644
--- a/editor/icons/icon_immediate_geometry.svg
+++ b/editor/icons/ImmediateGeometry.svg
diff --git a/editor/icons/icon_import_check.svg b/editor/icons/ImportCheck.svg
index b2b967f37a..b2b967f37a 100644
--- a/editor/icons/icon_import_check.svg
+++ b/editor/icons/ImportCheck.svg
diff --git a/editor/icons/icon_import_fail.svg b/editor/icons/ImportFail.svg
index 6c81f88d9f..6c81f88d9f 100644
--- a/editor/icons/icon_import_fail.svg
+++ b/editor/icons/ImportFail.svg
diff --git a/editor/icons/icon_information_sign.svg b/editor/icons/InformationSign.svg
index a99be1b042..a99be1b042 100644
--- a/editor/icons/icon_information_sign.svg
+++ b/editor/icons/InformationSign.svg
diff --git a/editor/icons/icon_insert_after.svg b/editor/icons/InsertAfter.svg
index cab00048ac..cab00048ac 100644
--- a/editor/icons/icon_insert_after.svg
+++ b/editor/icons/InsertAfter.svg
diff --git a/editor/icons/icon_insert_before.svg b/editor/icons/InsertBefore.svg
index 366be3a1e6..366be3a1e6 100644
--- a/editor/icons/icon_insert_before.svg
+++ b/editor/icons/InsertBefore.svg
diff --git a/editor/icons/icon_instance.svg b/editor/icons/Instance.svg
index 8fc985bb51..8fc985bb51 100644
--- a/editor/icons/icon_instance.svg
+++ b/editor/icons/Instance.svg
diff --git a/editor/icons/icon_instance_options.svg b/editor/icons/InstanceOptions.svg
index ca9a5bcc87..ca9a5bcc87 100644
--- a/editor/icons/icon_instance_options.svg
+++ b/editor/icons/InstanceOptions.svg
diff --git a/editor/icons/icon_interp_cubic.svg b/editor/icons/InterpCubic.svg
index c2dd7db08c..c2dd7db08c 100644
--- a/editor/icons/icon_interp_cubic.svg
+++ b/editor/icons/InterpCubic.svg
diff --git a/editor/icons/icon_interp_linear.svg b/editor/icons/InterpLinear.svg
index 368be15315..368be15315 100644
--- a/editor/icons/icon_interp_linear.svg
+++ b/editor/icons/InterpLinear.svg
diff --git a/editor/icons/icon_interp_raw.svg b/editor/icons/InterpRaw.svg
index 1c6ae0062a..1c6ae0062a 100644
--- a/editor/icons/icon_interp_raw.svg
+++ b/editor/icons/InterpRaw.svg
diff --git a/editor/icons/icon_interp_wrap_clamp.svg b/editor/icons/InterpWrapClamp.svg
index 9634dc8a07..9634dc8a07 100644
--- a/editor/icons/icon_interp_wrap_clamp.svg
+++ b/editor/icons/InterpWrapClamp.svg
diff --git a/editor/icons/icon_interp_wrap_loop.svg b/editor/icons/InterpWrapLoop.svg
index 6fbb4356c8..6fbb4356c8 100644
--- a/editor/icons/icon_interp_wrap_loop.svg
+++ b/editor/icons/InterpWrapLoop.svg
diff --git a/editor/icons/icon_interpolated_camera.svg b/editor/icons/InterpolatedCamera.svg
index 4bc4ba1ee9..4bc4ba1ee9 100644
--- a/editor/icons/icon_interpolated_camera.svg
+++ b/editor/icons/InterpolatedCamera.svg
diff --git a/editor/icons/icon_inverse_kinematics.svg b/editor/icons/InverseKinematics.svg
index a98c989ccc..a98c989ccc 100644
--- a/editor/icons/icon_inverse_kinematics.svg
+++ b/editor/icons/InverseKinematics.svg
diff --git a/editor/icons/icon_issue.svg b/editor/icons/Issue.svg
index ddaaf41440..ddaaf41440 100644
--- a/editor/icons/icon_issue.svg
+++ b/editor/icons/Issue.svg
diff --git a/editor/icons/icon_item_list.svg b/editor/icons/ItemList.svg
index 311ed08a44..311ed08a44 100644
--- a/editor/icons/icon_item_list.svg
+++ b/editor/icons/ItemList.svg
diff --git a/editor/icons/icon_joy_axis.svg b/editor/icons/JoyAxis.svg
index cb7b5cdf8f..cb7b5cdf8f 100644
--- a/editor/icons/icon_joy_axis.svg
+++ b/editor/icons/JoyAxis.svg
diff --git a/editor/icons/icon_joy_button.svg b/editor/icons/JoyButton.svg
index 9f4fbfdf2d..9f4fbfdf2d 100644
--- a/editor/icons/icon_joy_button.svg
+++ b/editor/icons/JoyButton.svg
diff --git a/editor/icons/icon_joypad.svg b/editor/icons/Joypad.svg
index 8cb5de0c0e..8cb5de0c0e 100644
--- a/editor/icons/icon_joypad.svg
+++ b/editor/icons/Joypad.svg
diff --git a/editor/icons/icon_key.svg b/editor/icons/Key.svg
index d134735c53..d134735c53 100644
--- a/editor/icons/icon_key.svg
+++ b/editor/icons/Key.svg
diff --git a/editor/icons/icon_key_animation.svg b/editor/icons/KeyAnimation.svg
index 6db513ca26..6db513ca26 100644
--- a/editor/icons/icon_key_animation.svg
+++ b/editor/icons/KeyAnimation.svg
diff --git a/editor/icons/icon_key_audio.svg b/editor/icons/KeyAudio.svg
index 75576885ec..75576885ec 100644
--- a/editor/icons/icon_key_audio.svg
+++ b/editor/icons/KeyAudio.svg
diff --git a/editor/icons/icon_key_bezier.svg b/editor/icons/KeyBezier.svg
index dc5800fd5a..dc5800fd5a 100644
--- a/editor/icons/icon_key_bezier.svg
+++ b/editor/icons/KeyBezier.svg
diff --git a/editor/icons/icon_key_bezier_handle.svg b/editor/icons/KeyBezierHandle.svg
index 9f00f61304..9f00f61304 100644
--- a/editor/icons/icon_key_bezier_handle.svg
+++ b/editor/icons/KeyBezierHandle.svg
diff --git a/editor/icons/icon_key_bezier_point.svg b/editor/icons/KeyBezierPoint.svg
index 0edb55cda1..0edb55cda1 100644
--- a/editor/icons/icon_key_bezier_point.svg
+++ b/editor/icons/KeyBezierPoint.svg
diff --git a/editor/icons/icon_key_bezier_selected.svg b/editor/icons/KeyBezierSelected.svg
index 9e50e2bdf1..9e50e2bdf1 100644
--- a/editor/icons/icon_key_bezier_selected.svg
+++ b/editor/icons/KeyBezierSelected.svg
diff --git a/editor/icons/icon_key_call.svg b/editor/icons/KeyCall.svg
index 6cc442c391..6cc442c391 100644
--- a/editor/icons/icon_key_call.svg
+++ b/editor/icons/KeyCall.svg
diff --git a/editor/icons/icon_key_hover.svg b/editor/icons/KeyHover.svg
index 417621716b..417621716b 100644
--- a/editor/icons/icon_key_hover.svg
+++ b/editor/icons/KeyHover.svg
diff --git a/editor/icons/icon_key_invalid.svg b/editor/icons/KeyInvalid.svg
index 8ac9445b31..8ac9445b31 100644
--- a/editor/icons/icon_key_invalid.svg
+++ b/editor/icons/KeyInvalid.svg
diff --git a/editor/icons/icon_key_next.svg b/editor/icons/KeyNext.svg
index 2d064e7e86..2d064e7e86 100644
--- a/editor/icons/icon_key_next.svg
+++ b/editor/icons/KeyNext.svg
diff --git a/editor/icons/icon_key_position.svg b/editor/icons/KeyPosition.svg
index d152b76e8d..d152b76e8d 100644
--- a/editor/icons/icon_key_position.svg
+++ b/editor/icons/KeyPosition.svg
diff --git a/editor/icons/icon_key_rotation.svg b/editor/icons/KeyRotation.svg
index 0d3577eac4..0d3577eac4 100644
--- a/editor/icons/icon_key_rotation.svg
+++ b/editor/icons/KeyRotation.svg
diff --git a/editor/icons/icon_key_scale.svg b/editor/icons/KeyScale.svg
index a1214db62e..a1214db62e 100644
--- a/editor/icons/icon_key_scale.svg
+++ b/editor/icons/KeyScale.svg
diff --git a/editor/icons/icon_key_selected.svg b/editor/icons/KeySelected.svg
index 6594aec6ee..6594aec6ee 100644
--- a/editor/icons/icon_key_selected.svg
+++ b/editor/icons/KeySelected.svg
diff --git a/editor/icons/icon_key_value.svg b/editor/icons/KeyValue.svg
index 8a4787d6ed..8a4787d6ed 100644
--- a/editor/icons/icon_key_value.svg
+++ b/editor/icons/KeyValue.svg
diff --git a/editor/icons/icon_key_xform.svg b/editor/icons/KeyXform.svg
index 4a567075a7..4a567075a7 100644
--- a/editor/icons/icon_key_xform.svg
+++ b/editor/icons/KeyXform.svg
diff --git a/editor/icons/Keyboard.svg b/editor/icons/Keyboard.svg
new file mode 100644
index 0000000000..c76e88e5e3
--- /dev/null
+++ b/editor/icons/Keyboard.svg
@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path d="M4 2a1 1 0 0 0-1 1v9.084c0 .506.448.916 1 .916h8c.552 0 1-.41 1-.916V3a1 1 0 0 0-1-1H4zm1.543 1.139h1.393L8.77 7.338h1.295v.437c.708.052 1.246.239 1.61.559.368.316.55.747.55 1.295 0 .552-.182.99-.55 1.314-.368.32-.906.505-1.61.553v.467H8.771v-.473c-.708-.06-1.247-.248-1.615-.564-.364-.316-.545-.75-.545-1.297 0-.548.181-.977.545-1.29.368-.315.907-.504 1.615-.564v-.437H7.307l-.282-.733H5.43l-.284.733H3.707l1.836-4.2zm.684 1.39l-.409 1.057h.817l-.408-1.057zm3.84 4.338v1.526c.28-.04.483-.12.607-.24.124-.125.185-.302.185-.53 0-.224-.063-.396-.191-.516-.124-.12-.326-.2-.602-.24zm-1.296.006c-.284.04-.487.12-.61.24-.12.116-.182.288-.182.516 0 .22.065.392.193.512.132.12.331.202.6.246V8.873z" fill="#e0e0e0" fill-opacity=".996"/><path d="M27 2h7v14h-7z" fill="#fff" fill-opacity=".996"/><path fill="#e0e0e0" fill-opacity=".996" d="M1 4v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V4h-1v9a1 1 0 0 1-1 1H3a1 1 0 0 1-1-1V4z"/></svg> \ No newline at end of file
diff --git a/editor/icons/KeyboardPhysical.svg b/editor/icons/KeyboardPhysical.svg
new file mode 100644
index 0000000000..2bd35bc78e
--- /dev/null
+++ b/editor/icons/KeyboardPhysical.svg
@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path d="M4 2a1 1 0 0 0-1 1v9.084c0 .506.448.916 1 .916h8c.552 0 1-.41 1-.916V3a1 1 0 0 0-1-1zm2.762 1.768h2.476l3.264 7.464H9.898l-.502-1.3H6.561l-.502 1.3H3.498zm1.217 2.474L7.254 8.12h1.45z" fill="#e0e0e0" fill-opacity=".996"/><path d="M27 2h7v14h-7z" fill="#fff" fill-opacity=".996"/><path fill="#e0e0e0" fill-opacity=".996" d="M1 4v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V4h-1v9a1 1 0 0 1-1 1H3a1 1 0 0 1-1-1V4z"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_kinematic_body.svg b/editor/icons/KinematicBody.svg
index 16078fbdec..16078fbdec 100644
--- a/editor/icons/icon_kinematic_body.svg
+++ b/editor/icons/KinematicBody.svg
diff --git a/editor/icons/icon_kinematic_body_2d.svg b/editor/icons/KinematicBody2D.svg
index be9dfa2d27..be9dfa2d27 100644
--- a/editor/icons/icon_kinematic_body_2d.svg
+++ b/editor/icons/KinematicBody2D.svg
diff --git a/editor/icons/icon_label.svg b/editor/icons/Label.svg
index 24de398501..24de398501 100644
--- a/editor/icons/icon_label.svg
+++ b/editor/icons/Label.svg
diff --git a/editor/icons/icon_large_texture.svg b/editor/icons/LargeTexture.svg
index 15920bf3d3..15920bf3d3 100644
--- a/editor/icons/icon_large_texture.svg
+++ b/editor/icons/LargeTexture.svg
diff --git a/editor/icons/icon_light_2d.svg b/editor/icons/Light2D.svg
index 87cfb29149..87cfb29149 100644
--- a/editor/icons/icon_light_2d.svg
+++ b/editor/icons/Light2D.svg
diff --git a/editor/icons/icon_light_occluder_2d.svg b/editor/icons/LightOccluder2D.svg
index 2905f9badd..2905f9badd 100644
--- a/editor/icons/icon_light_occluder_2d.svg
+++ b/editor/icons/LightOccluder2D.svg
diff --git a/editor/icons/icon_line_2d.svg b/editor/icons/Line2D.svg
index 9728262e50..9728262e50 100644
--- a/editor/icons/icon_line_2d.svg
+++ b/editor/icons/Line2D.svg
diff --git a/editor/icons/icon_line_edit.svg b/editor/icons/LineEdit.svg
index 4df7a3b248..4df7a3b248 100644
--- a/editor/icons/icon_line_edit.svg
+++ b/editor/icons/LineEdit.svg
diff --git a/editor/icons/icon_line_shape_2d.svg b/editor/icons/LineShape2D.svg
index 758c0fbef2..758c0fbef2 100644
--- a/editor/icons/icon_line_shape_2d.svg
+++ b/editor/icons/LineShape2D.svg
diff --git a/editor/icons/icon_link_button.svg b/editor/icons/LinkButton.svg
index bf7f7657eb..bf7f7657eb 100644
--- a/editor/icons/icon_link_button.svg
+++ b/editor/icons/LinkButton.svg
diff --git a/editor/icons/icon_list_select.svg b/editor/icons/ListSelect.svg
index 42feb1922b..42feb1922b 100644
--- a/editor/icons/icon_list_select.svg
+++ b/editor/icons/ListSelect.svg
diff --git a/editor/icons/icon_listener.svg b/editor/icons/Listener.svg
index 96eaeaffa9..96eaeaffa9 100644
--- a/editor/icons/icon_listener.svg
+++ b/editor/icons/Listener.svg
diff --git a/editor/icons/icon_load.svg b/editor/icons/Load.svg
index 7ee6ae2a2d..7ee6ae2a2d 100644
--- a/editor/icons/icon_load.svg
+++ b/editor/icons/Load.svg
diff --git a/editor/icons/icon_lock.svg b/editor/icons/Lock.svg
index 4136dad557..4136dad557 100644
--- a/editor/icons/icon_lock.svg
+++ b/editor/icons/Lock.svg
diff --git a/editor/icons/icon_lock_viewport.svg b/editor/icons/LockViewport.svg
index 99c066055d..99c066055d 100644
--- a/editor/icons/icon_lock_viewport.svg
+++ b/editor/icons/LockViewport.svg
diff --git a/editor/icons/icon_logo.svg b/editor/icons/Logo.svg
index f5379c48d4..f5379c48d4 100644
--- a/editor/icons/icon_logo.svg
+++ b/editor/icons/Logo.svg
diff --git a/editor/icons/icon_loop.svg b/editor/icons/Loop.svg
index bbb8dadc06..bbb8dadc06 100644
--- a/editor/icons/icon_loop.svg
+++ b/editor/icons/Loop.svg
diff --git a/editor/icons/icon_loop_interpolation.svg b/editor/icons/LoopInterpolation.svg
index 052a34ab36..052a34ab36 100644
--- a/editor/icons/icon_loop_interpolation.svg
+++ b/editor/icons/LoopInterpolation.svg
diff --git a/editor/icons/icon_main_play.svg b/editor/icons/MainPlay.svg
index 5fd62b9453..5fd62b9453 100644
--- a/editor/icons/icon_main_play.svg
+++ b/editor/icons/MainPlay.svg
diff --git a/editor/icons/icon_margin_container.svg b/editor/icons/MarginContainer.svg
index f11b415c06..f11b415c06 100644
--- a/editor/icons/icon_margin_container.svg
+++ b/editor/icons/MarginContainer.svg
diff --git a/editor/icons/icon_match_case.svg b/editor/icons/MatchCase.svg
index 1b348f3d46..1b348f3d46 100644
--- a/editor/icons/icon_match_case.svg
+++ b/editor/icons/MatchCase.svg
diff --git a/editor/icons/icon_material_preview_cube.svg b/editor/icons/MaterialPreviewCube.svg
index 7992ce05c1..7992ce05c1 100644
--- a/editor/icons/icon_material_preview_cube.svg
+++ b/editor/icons/MaterialPreviewCube.svg
diff --git a/editor/icons/icon_material_preview_cube_off.svg b/editor/icons/MaterialPreviewCubeOff.svg
index 6dfe169eae..6dfe169eae 100644
--- a/editor/icons/icon_material_preview_cube_off.svg
+++ b/editor/icons/MaterialPreviewCubeOff.svg
diff --git a/editor/icons/icon_material_preview_light_1.svg b/editor/icons/MaterialPreviewLight1.svg
index 3003793013..3003793013 100644
--- a/editor/icons/icon_material_preview_light_1.svg
+++ b/editor/icons/MaterialPreviewLight1.svg
diff --git a/editor/icons/icon_material_preview_light_1_off.svg b/editor/icons/MaterialPreviewLight1Off.svg
index 6948e3d77e..6948e3d77e 100644
--- a/editor/icons/icon_material_preview_light_1_off.svg
+++ b/editor/icons/MaterialPreviewLight1Off.svg
diff --git a/editor/icons/icon_material_preview_light_2.svg b/editor/icons/MaterialPreviewLight2.svg
index 08c05379e4..08c05379e4 100644
--- a/editor/icons/icon_material_preview_light_2.svg
+++ b/editor/icons/MaterialPreviewLight2.svg
diff --git a/editor/icons/icon_material_preview_light_2_off.svg b/editor/icons/MaterialPreviewLight2Off.svg
index cc48927ece..cc48927ece 100644
--- a/editor/icons/icon_material_preview_light_2_off.svg
+++ b/editor/icons/MaterialPreviewLight2Off.svg
diff --git a/editor/icons/icon_material_preview_sphere.svg b/editor/icons/MaterialPreviewSphere.svg
index 4f4ef67e20..4f4ef67e20 100644
--- a/editor/icons/icon_material_preview_sphere.svg
+++ b/editor/icons/MaterialPreviewSphere.svg
diff --git a/editor/icons/icon_material_preview_sphere_off.svg b/editor/icons/MaterialPreviewSphereOff.svg
index f702b4fd27..f702b4fd27 100644
--- a/editor/icons/icon_material_preview_sphere_off.svg
+++ b/editor/icons/MaterialPreviewSphereOff.svg
diff --git a/editor/icons/icon_member_constant.svg b/editor/icons/MemberConstant.svg
index ec82749cf4..ec82749cf4 100644
--- a/editor/icons/icon_member_constant.svg
+++ b/editor/icons/MemberConstant.svg
diff --git a/editor/icons/icon_member_method.svg b/editor/icons/MemberMethod.svg
index ea5c64482c..ea5c64482c 100644
--- a/editor/icons/icon_member_method.svg
+++ b/editor/icons/MemberMethod.svg
diff --git a/editor/icons/icon_member_property.svg b/editor/icons/MemberProperty.svg
index 4b6b7ab5df..4b6b7ab5df 100644
--- a/editor/icons/icon_member_property.svg
+++ b/editor/icons/MemberProperty.svg
diff --git a/editor/icons/icon_member_signal.svg b/editor/icons/MemberSignal.svg
index 5159e4acd7..5159e4acd7 100644
--- a/editor/icons/icon_member_signal.svg
+++ b/editor/icons/MemberSignal.svg
diff --git a/editor/icons/icon_member_theme.svg b/editor/icons/MemberTheme.svg
index 7aaaf2b808..7aaaf2b808 100644
--- a/editor/icons/icon_member_theme.svg
+++ b/editor/icons/MemberTheme.svg
diff --git a/editor/icons/icon_menu_button.svg b/editor/icons/MenuButton.svg
index 8c23927783..8c23927783 100644
--- a/editor/icons/icon_menu_button.svg
+++ b/editor/icons/MenuButton.svg
diff --git a/editor/icons/icon_mesh.svg b/editor/icons/Mesh.svg
index 0fb9e74584..0fb9e74584 100644
--- a/editor/icons/icon_mesh.svg
+++ b/editor/icons/Mesh.svg
diff --git a/editor/icons/icon_mesh_instance.svg b/editor/icons/MeshInstance.svg
index 68344b7dbd..68344b7dbd 100644
--- a/editor/icons/icon_mesh_instance.svg
+++ b/editor/icons/MeshInstance.svg
diff --git a/editor/icons/icon_mesh_instance_2d.svg b/editor/icons/MeshInstance2D.svg
index a173d02771..a173d02771 100644
--- a/editor/icons/icon_mesh_instance_2d.svg
+++ b/editor/icons/MeshInstance2D.svg
diff --git a/editor/icons/icon_mesh_library.svg b/editor/icons/MeshLibrary.svg
index 13ae8fece7..13ae8fece7 100644
--- a/editor/icons/icon_mesh_library.svg
+++ b/editor/icons/MeshLibrary.svg
diff --git a/editor/icons/icon_mesh_texture.svg b/editor/icons/MeshTexture.svg
index b3beff05c0..b3beff05c0 100644
--- a/editor/icons/icon_mesh_texture.svg
+++ b/editor/icons/MeshTexture.svg
diff --git a/editor/icons/icon_mini_object.svg b/editor/icons/MiniObject.svg
index 0b34a9fdbb..0b34a9fdbb 100644
--- a/editor/icons/icon_mini_object.svg
+++ b/editor/icons/MiniObject.svg
diff --git a/editor/icons/icon_mirror_x.svg b/editor/icons/MirrorX.svg
index 445a4e058d..445a4e058d 100644
--- a/editor/icons/icon_mirror_x.svg
+++ b/editor/icons/MirrorX.svg
diff --git a/editor/icons/icon_mirror_y.svg b/editor/icons/MirrorY.svg
index ebfcf8cabd..ebfcf8cabd 100644
--- a/editor/icons/icon_mirror_y.svg
+++ b/editor/icons/MirrorY.svg
diff --git a/editor/icons/icon_mouse.svg b/editor/icons/Mouse.svg
index 571288675a..571288675a 100644
--- a/editor/icons/icon_mouse.svg
+++ b/editor/icons/Mouse.svg
diff --git a/editor/icons/icon_move_down.svg b/editor/icons/MoveDown.svg
index ba0c5d80ba..ba0c5d80ba 100644
--- a/editor/icons/icon_move_down.svg
+++ b/editor/icons/MoveDown.svg
diff --git a/editor/icons/icon_move_left.svg b/editor/icons/MoveLeft.svg
index f4ad280ae1..f4ad280ae1 100644
--- a/editor/icons/icon_move_left.svg
+++ b/editor/icons/MoveLeft.svg
diff --git a/editor/icons/icon_move_point.svg b/editor/icons/MovePoint.svg
index a8c11e7cb3..a8c11e7cb3 100644
--- a/editor/icons/icon_move_point.svg
+++ b/editor/icons/MovePoint.svg
diff --git a/editor/icons/icon_move_right.svg b/editor/icons/MoveRight.svg
index 4d1c3b1145..4d1c3b1145 100644
--- a/editor/icons/icon_move_right.svg
+++ b/editor/icons/MoveRight.svg
diff --git a/editor/icons/icon_move_up.svg b/editor/icons/MoveUp.svg
index 87c7834597..87c7834597 100644
--- a/editor/icons/icon_move_up.svg
+++ b/editor/icons/MoveUp.svg
diff --git a/editor/icons/icon_multi_edit.svg b/editor/icons/MultiEdit.svg
index 9a5b3237b2..9a5b3237b2 100644
--- a/editor/icons/icon_multi_edit.svg
+++ b/editor/icons/MultiEdit.svg
diff --git a/editor/icons/icon_multi_line.svg b/editor/icons/MultiLine.svg
index dd79bb50d8..dd79bb50d8 100644
--- a/editor/icons/icon_multi_line.svg
+++ b/editor/icons/MultiLine.svg
diff --git a/editor/icons/icon_multi_mesh.svg b/editor/icons/MultiMesh.svg
index d317129ef4..d317129ef4 100644
--- a/editor/icons/icon_multi_mesh.svg
+++ b/editor/icons/MultiMesh.svg
diff --git a/editor/icons/icon_multi_mesh_instance.svg b/editor/icons/MultiMeshInstance.svg
index c114a725db..c114a725db 100644
--- a/editor/icons/icon_multi_mesh_instance.svg
+++ b/editor/icons/MultiMeshInstance.svg
diff --git a/editor/icons/icon_multi_mesh_instance_2d.svg b/editor/icons/MultiMeshInstance2D.svg
index 6c54a63ae2..6c54a63ae2 100644
--- a/editor/icons/icon_multi_mesh_instance_2d.svg
+++ b/editor/icons/MultiMeshInstance2D.svg
diff --git a/editor/icons/icon_navigation.svg b/editor/icons/Navigation.svg
index d5a8f8618b..d5a8f8618b 100644
--- a/editor/icons/icon_navigation.svg
+++ b/editor/icons/Navigation.svg
diff --git a/editor/icons/icon_navigation_2d.svg b/editor/icons/Navigation2D.svg
index 79dc532aee..79dc532aee 100644
--- a/editor/icons/icon_navigation_2d.svg
+++ b/editor/icons/Navigation2D.svg
diff --git a/editor/icons/NavigationAgent.svg b/editor/icons/NavigationAgent.svg
new file mode 100644
index 0000000000..44c991d44c
--- /dev/null
+++ b/editor/icons/NavigationAgent.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 4.2333332 4.2333335" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="scale(.26458333)"><path d="m9 1c-1.3712923 0-2.308408.4294811-2.9394531 1.0742188-.6678822.6627728-1.3395938 1.3233299-2.0097657 1.984375-.0455468 1.7412784.7567781 4.3277129 2.3652344 4.84375.1781835.3171398.3844475.6487461.5839844.9765624v5.1210938l2-2c2-3 4-5.9999874 4-8s-1-4-4-4z" fill="#fff" fill-opacity=".392157"/><path d="m7 3c-3 0-4 1.9999874-4 4s2.0000003 5 4 8c2.0000001-3 4-5.9999874 4-8s-1-4-4-4zm0 2a1.9999999 1.9999999 0 0 1 2 2 1.9999999 1.9999999 0 0 1 -2 2 1.9999999 1.9999999 0 0 1 -2-2 1.9999999 1.9999999 0 0 1 2-2z" fill="#e0e0e0"/></g></svg> \ No newline at end of file
diff --git a/editor/icons/NavigationAgent2D.svg b/editor/icons/NavigationAgent2D.svg
new file mode 100644
index 0000000000..8ded0cea55
--- /dev/null
+++ b/editor/icons/NavigationAgent2D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 4.2333332 4.2333335" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-2.9999997.0000126-5 2-5 5s3.0000003 6 5 9c2-3 5.007143-6.0296693 5-9 0-3-2-4.9999874-5-5zm0 2.5a2.4999999 2.4999999 0 0 1 2.5 2.5 2.4999999 2.4999999 0 0 1 -2.5 2.5 2.4999999 2.4999999 0 0 1 -2.5-2.5 2.4999999 2.4999999 0 0 1 2.5-2.5z" fill="#e0e0e0" transform="scale(.26458333)"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_navigation_mesh.svg b/editor/icons/NavigationMesh.svg
index 9bc4a00d53..9bc4a00d53 100644
--- a/editor/icons/icon_navigation_mesh.svg
+++ b/editor/icons/NavigationMesh.svg
diff --git a/editor/icons/NavigationObstacle.svg b/editor/icons/NavigationObstacle.svg
new file mode 100644
index 0000000000..42481a6067
--- /dev/null
+++ b/editor/icons/NavigationObstacle.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 4.2333332 4.2333335" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="scale(.26458333)"><path d="m4.6074219 8.3789062c-1.7979243.927604-3.60742192 2.0716858-3.6074219 2.6210938 0 .999987 6.0000005 4 7 4 1.0000006 0 7-3.000013 7-4 0-.549408-1.809498-1.6934898-3.607422-2.6210938l.607422 1.6210938c2 4.000025-9.9999999 4.000025-8 0z" fill="#fff" fill-opacity=".392157"/><path d="m8 .875c-.375 0-.7499997.3749906-1 1.125l-3 8c-1.9999998 4.000025 10 4.000025 8 0l-3-8c-.2499997-.7500094-.625-1.125-1-1.125zm-1.5 4.125c.9999999.4999937 2.0000001.4999937 3 0l1 3.5c-1.4999996.9999874-3.4999996.9999874-5 0z" fill="#e0e0e0"/></g></svg> \ No newline at end of file
diff --git a/editor/icons/NavigationObstacle2D.svg b/editor/icons/NavigationObstacle2D.svg
new file mode 100644
index 0000000000..8a9c43ddad
--- /dev/null
+++ b/editor/icons/NavigationObstacle2D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 4.2333332 4.2333335" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 .875c-.625 0-1.2499999.3749906-1.5 1.125l-2.9999999 10h8.9999999l-3-10c-.2499999-.7500094-.875-1.125-1.5-1.125zm-1.5 4.125h3l1 4h-5zm-4.5 8c-1 0-1 2 0 2h12c1 0 1-2 0-2z" fill="#e0e0e0" transform="scale(.26458333)"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_navigation_polygon.svg b/editor/icons/NavigationPolygon.svg
index df2ddb07f6..df2ddb07f6 100644
--- a/editor/icons/icon_navigation_polygon.svg
+++ b/editor/icons/NavigationPolygon.svg
diff --git a/editor/icons/NavigationRegion.svg b/editor/icons/NavigationRegion.svg
new file mode 100644
index 0000000000..61f43497b4
--- /dev/null
+++ b/editor/icons/NavigationRegion.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1c-.1339223.0000569-.2535666.030668-.3652344.074219-.022275.00881-.041042.020919-.0625.03125-.088962.042467-.1681009.095499-.2382812.1601562-.021532.01952-.042739.037285-.0625.058594-.074111.081092-.13722.1698052-.1816406.2695312-.00343.00765-.00847.013733-.011719.021484l-.00195.00195c-.0452281.1091913-.0629952.2269004-.0683623.3457062-.0005086.0130821-.0078112.023903-.0078125.0371094v12c.0000552.552262.4477381.999945 1 1h4.8847656a2.1184381 2.1184381 0 0 1 .1328125-.744141l2.9999999-7.9999996a2.1184381 2.1184381 0 0 1 2.007813-1.3730469 2.1184381 2.1184381 0 0 1 1.957031 1.3730469l1.017578 2.7128906v-6.96875c-.000001-.013206-.0073-.024027-.0078-.037109-.0054-.1188058-.02313-.2365149-.06836-.3457031l-.002-.00195c-.0032-.00756-.0084-.013999-.01172-.021484-.04442-.099726-.107529-.188439-.18164-.2695312-.01976-.021308-.04097-.039073-.0625-.058594-.07018-.064657-.149319-.1176895-.238282-.1601562-.02146-.010331-.04022-.022439-.0625-.03125-.111631-.0435548-.231276-.0741656-.365198-.0742225zm10 6-3 8 3-2 3 2z" fill="#fc9c9c" fill-opacity=".996078" fill-rule="evenodd"/></svg> \ No newline at end of file
diff --git a/editor/icons/NavigationRegion2D.svg b/editor/icons/NavigationRegion2D.svg
new file mode 100644
index 0000000000..f22e9f64f7
--- /dev/null
+++ b/editor/icons/NavigationRegion2D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1c-.1339223.0000569-.2535666.0306675-.3652344.0742188-.022275.0088111-.0410424.0209185-.0625.03125-.0889622.0424668-.1681009.0954994-.2382812.1601562-.0215322.0195204-.0427394.0372854-.0625.0585938-.0741112.0810923-.13722.1698052-.1816406.2695312-.0034324.0076504-.0084746.0137334-.0117188.0214844l-.0019531.0019531c-.0452252.1091882-.0629923.2268973-.0683594.3457031-.0005086.0130821-.0078112.023903-.0078125.0371094v12c.0000552.552262.4477381.999945 1 1h4.8847656a2.1184381 2.1184381 0 0 1 .1328125-.744141l2.9999999-7.9999996a2.1184381 2.1184381 0 0 1 2.007813-1.3730469 2.1184381 2.1184381 0 0 1 1.957031 1.3730469l1.017578 2.7128906v-6.96875c-.000001-.0132064-.007305-.0240273-.007812-.0371094-.005369-.1188058-.023135-.2365149-.06836-.3457031l-.001953-.0019531c-.003155-.0075626-.008384-.0139987-.011719-.0214844-.044421-.099726-.107529-.188439-.18164-.2695312-.019761-.0213083-.040968-.0390734-.0625-.0585938-.070181-.0646568-.149319-.1176895-.238282-.1601562-.021457-.0103315-.040225-.022439-.0625-.03125-.111667-.0435511-.231312-.0741619-.365234-.0742188zm10 6-3 8 3-2 3 2z" fill="#a5b7f3" fill-opacity=".98824" fill-rule="evenodd"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_new.svg b/editor/icons/New.svg
index a3199e3fba..a3199e3fba 100644
--- a/editor/icons/icon_new.svg
+++ b/editor/icons/New.svg
diff --git a/editor/icons/icon_new_root.svg b/editor/icons/NewRoot.svg
index d32777d507..d32777d507 100644
--- a/editor/icons/icon_new_root.svg
+++ b/editor/icons/NewRoot.svg
diff --git a/editor/icons/icon_nil.svg b/editor/icons/Nil.svg
index 04a29abaaa..04a29abaaa 100644
--- a/editor/icons/icon_nil.svg
+++ b/editor/icons/Nil.svg
diff --git a/editor/icons/icon_nine_patch_rect.svg b/editor/icons/NinePatchRect.svg
index c5b04ec049..c5b04ec049 100644
--- a/editor/icons/icon_nine_patch_rect.svg
+++ b/editor/icons/NinePatchRect.svg
diff --git a/editor/icons/icon_node.svg b/editor/icons/Node.svg
index 93f0ce80b1..93f0ce80b1 100644
--- a/editor/icons/icon_node.svg
+++ b/editor/icons/Node.svg
diff --git a/editor/icons/icon_node_2d.svg b/editor/icons/Node2D.svg
index 5ca5754daa..5ca5754daa 100644
--- a/editor/icons/icon_node_2d.svg
+++ b/editor/icons/Node2D.svg
diff --git a/editor/icons/icon_node_path.svg b/editor/icons/NodePath.svg
index 580283b75a..580283b75a 100644
--- a/editor/icons/icon_node_path.svg
+++ b/editor/icons/NodePath.svg
diff --git a/editor/icons/icon_node_warning.svg b/editor/icons/NodeWarning.svg
index 587a49412e..587a49412e 100644
--- a/editor/icons/icon_node_warning.svg
+++ b/editor/icons/NodeWarning.svg
diff --git a/editor/icons/icon_non_favorite.svg b/editor/icons/NonFavorite.svg
index eb0ebf052c..eb0ebf052c 100644
--- a/editor/icons/icon_non_favorite.svg
+++ b/editor/icons/NonFavorite.svg
diff --git a/editor/icons/icon_o_r_m_material_3d.svg b/editor/icons/ORMMaterial3D.svg
index 3dd6013436..3dd6013436 100644
--- a/editor/icons/icon_o_r_m_material_3d.svg
+++ b/editor/icons/ORMMaterial3D.svg
diff --git a/editor/icons/icon_object.svg b/editor/icons/Object.svg
index c3d1b47538..c3d1b47538 100644
--- a/editor/icons/icon_object.svg
+++ b/editor/icons/Object.svg
diff --git a/editor/icons/icon_occluder_polygon_2d.svg b/editor/icons/OccluderPolygon2D.svg
index 19244f35ca..19244f35ca 100644
--- a/editor/icons/icon_occluder_polygon_2d.svg
+++ b/editor/icons/OccluderPolygon2D.svg
diff --git a/editor/icons/icon_omni_light.svg b/editor/icons/OmniLight.svg
index 6fa0454e8c..6fa0454e8c 100644
--- a/editor/icons/icon_omni_light.svg
+++ b/editor/icons/OmniLight.svg
diff --git a/editor/icons/icon_onion.svg b/editor/icons/Onion.svg
index ff1376c316..ff1376c316 100644
--- a/editor/icons/icon_onion.svg
+++ b/editor/icons/Onion.svg
diff --git a/editor/icons/icon_option_button.svg b/editor/icons/OptionButton.svg
index 6b4402481d..6b4402481d 100644
--- a/editor/icons/icon_option_button.svg
+++ b/editor/icons/OptionButton.svg
diff --git a/editor/icons/icon_overbright_indicator.svg b/editor/icons/OverbrightIndicator.svg
index 9e6f53b727..9e6f53b727 100644
--- a/editor/icons/icon_overbright_indicator.svg
+++ b/editor/icons/OverbrightIndicator.svg
diff --git a/editor/icons/icon_override.svg b/editor/icons/Override.svg
index 2d8a1fb309..2d8a1fb309 100644
--- a/editor/icons/icon_override.svg
+++ b/editor/icons/Override.svg
diff --git a/editor/icons/icon_pool_byte_array.svg b/editor/icons/PackedByteArray.svg
index 5409a47bc4..5409a47bc4 100644
--- a/editor/icons/icon_pool_byte_array.svg
+++ b/editor/icons/PackedByteArray.svg
diff --git a/editor/icons/icon_pool_color_array.svg b/editor/icons/PackedColorArray.svg
index 7a312d0e91..7a312d0e91 100644
--- a/editor/icons/icon_pool_color_array.svg
+++ b/editor/icons/PackedColorArray.svg
diff --git a/editor/icons/icon_packed_data_container.svg b/editor/icons/PackedDataContainer.svg
index 18bad53f66..18bad53f66 100644
--- a/editor/icons/icon_packed_data_container.svg
+++ b/editor/icons/PackedDataContainer.svg
diff --git a/editor/icons/icon_pool_real_array.svg b/editor/icons/PackedFloat32Array.svg
index 734f40cd05..734f40cd05 100644
--- a/editor/icons/icon_pool_real_array.svg
+++ b/editor/icons/PackedFloat32Array.svg
diff --git a/editor/icons/PackedFloat64Array.svg b/editor/icons/PackedFloat64Array.svg
new file mode 100644
index 0000000000..734f40cd05
--- /dev/null
+++ b/editor/icons/PackedFloat64Array.svg
@@ -0,0 +1 @@
+<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0v12h4v-2h-2v-8h2v-2zm12 0v2h2v8h-2v2h4v-12z" fill="#e0e0e0"/><path d="m6 2a3 3 0 0 0 -3 3v5h2v-2h1v-2h-1v-1a1 1 0 0 1 1-1zm1 0v5a3 3 0 0 0 3 3v-2a1 1 0 0 1 -1-1v-5zm3 0v5a3 3 0 0 0 3 3v-2a1 1 0 0 1 -1-1v-1h1v-2h-1v-2z" fill="#61daf4"/><path d="m7 2v5a3 3 0 0 0 3 3v-2a1 1 0 0 1 -1-1v-5z" fill="#fff" fill-opacity=".39216"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_pool_int_array.svg b/editor/icons/PackedInt32Array.svg
index a664b2d5fd..a664b2d5fd 100644
--- a/editor/icons/icon_pool_int_array.svg
+++ b/editor/icons/PackedInt32Array.svg
diff --git a/editor/icons/PackedInt64Array.svg b/editor/icons/PackedInt64Array.svg
new file mode 100644
index 0000000000..a664b2d5fd
--- /dev/null
+++ b/editor/icons/PackedInt64Array.svg
@@ -0,0 +1 @@
+<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0v12h4v-2h-2v-8h2v-2zm12 0v2h2v8h-2v2h4v-12z" fill="#e0e0e0"/><path d="m3 2v2h2v-2zm2 2v2h-2v4h4v-4a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3-3zm5 3a3 3 0 0 0 3 3v-2a1 1 0 0 1 -1-1v-1h1v-2h-1v-2h-2z" fill="#7dc6ef"/><path d="m5 4v6h2v-4a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3-3z" fill="#fff" fill-opacity=".39216"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_packed_scene.svg b/editor/icons/PackedScene.svg
index 9c1d88db1c..9c1d88db1c 100644
--- a/editor/icons/icon_packed_scene.svg
+++ b/editor/icons/PackedScene.svg
diff --git a/editor/icons/icon_pool_string_array.svg b/editor/icons/PackedStringArray.svg
index 7e66f5f5e5..7e66f5f5e5 100644
--- a/editor/icons/icon_pool_string_array.svg
+++ b/editor/icons/PackedStringArray.svg
diff --git a/editor/icons/icon_pool_vector2_array.svg b/editor/icons/PackedVector2Array.svg
index 170512eb39..170512eb39 100644
--- a/editor/icons/icon_pool_vector2_array.svg
+++ b/editor/icons/PackedVector2Array.svg
diff --git a/editor/icons/icon_pool_vector3_array.svg b/editor/icons/PackedVector3Array.svg
index cd3578182f..cd3578182f 100644
--- a/editor/icons/icon_pool_vector3_array.svg
+++ b/editor/icons/PackedVector3Array.svg
diff --git a/editor/icons/icon_paint_vertex.svg b/editor/icons/PaintVertex.svg
index cab3716bf5..cab3716bf5 100644
--- a/editor/icons/icon_paint_vertex.svg
+++ b/editor/icons/PaintVertex.svg
diff --git a/editor/icons/icon_panel.svg b/editor/icons/Panel.svg
index 10a67bae7e..10a67bae7e 100644
--- a/editor/icons/icon_panel.svg
+++ b/editor/icons/Panel.svg
diff --git a/editor/icons/icon_panel_container.svg b/editor/icons/PanelContainer.svg
index 08c5492f7e..08c5492f7e 100644
--- a/editor/icons/icon_panel_container.svg
+++ b/editor/icons/PanelContainer.svg
diff --git a/editor/icons/icon_panels_1.svg b/editor/icons/Panels1.svg
index 850aad2cff..850aad2cff 100644
--- a/editor/icons/icon_panels_1.svg
+++ b/editor/icons/Panels1.svg
diff --git a/editor/icons/icon_panels_2.svg b/editor/icons/Panels2.svg
index 5f3fc6cf48..5f3fc6cf48 100644
--- a/editor/icons/icon_panels_2.svg
+++ b/editor/icons/Panels2.svg
diff --git a/editor/icons/icon_panels_2_alt.svg b/editor/icons/Panels2Alt.svg
index edee3a660f..edee3a660f 100644
--- a/editor/icons/icon_panels_2_alt.svg
+++ b/editor/icons/Panels2Alt.svg
diff --git a/editor/icons/icon_panels_3.svg b/editor/icons/Panels3.svg
index 3ddcb5e2ef..3ddcb5e2ef 100644
--- a/editor/icons/icon_panels_3.svg
+++ b/editor/icons/Panels3.svg
diff --git a/editor/icons/icon_panels_3_alt.svg b/editor/icons/Panels3Alt.svg
index 0f36a24da8..0f36a24da8 100644
--- a/editor/icons/icon_panels_3_alt.svg
+++ b/editor/icons/Panels3Alt.svg
diff --git a/editor/icons/icon_panels_4.svg b/editor/icons/Panels4.svg
index 7b2189087f..7b2189087f 100644
--- a/editor/icons/icon_panels_4.svg
+++ b/editor/icons/Panels4.svg
diff --git a/editor/icons/icon_panorama_sky.svg b/editor/icons/PanoramaSky.svg
index bfff6840bd..bfff6840bd 100644
--- a/editor/icons/icon_panorama_sky.svg
+++ b/editor/icons/PanoramaSky.svg
diff --git a/editor/icons/icon_parallax_background.svg b/editor/icons/ParallaxBackground.svg
index 09e6a7d19d..09e6a7d19d 100644
--- a/editor/icons/icon_parallax_background.svg
+++ b/editor/icons/ParallaxBackground.svg
diff --git a/editor/icons/icon_parallax_layer.svg b/editor/icons/ParallaxLayer.svg
index d8a5ef5e1f..d8a5ef5e1f 100644
--- a/editor/icons/icon_parallax_layer.svg
+++ b/editor/icons/ParallaxLayer.svg
diff --git a/editor/icons/icon_particles.svg b/editor/icons/Particles.svg
index f1378e3f8c..f1378e3f8c 100644
--- a/editor/icons/icon_particles.svg
+++ b/editor/icons/Particles.svg
diff --git a/editor/icons/icon_particles_2d.svg b/editor/icons/Particles2D.svg
index 7151194e36..7151194e36 100644
--- a/editor/icons/icon_particles_2d.svg
+++ b/editor/icons/Particles2D.svg
diff --git a/editor/icons/icon_particles_material.svg b/editor/icons/ParticlesMaterial.svg
index af45f9888a..af45f9888a 100644
--- a/editor/icons/icon_particles_material.svg
+++ b/editor/icons/ParticlesMaterial.svg
diff --git a/editor/icons/icon_path.svg b/editor/icons/Path.svg
index cde9a06903..cde9a06903 100644
--- a/editor/icons/icon_path.svg
+++ b/editor/icons/Path.svg
diff --git a/editor/icons/icon_path_2d.svg b/editor/icons/Path2D.svg
index 8aa0453b88..8aa0453b88 100644
--- a/editor/icons/icon_path_2d.svg
+++ b/editor/icons/Path2D.svg
diff --git a/editor/icons/icon_path_follow.svg b/editor/icons/PathFollow.svg
index 8e904ab5a5..8e904ab5a5 100644
--- a/editor/icons/icon_path_follow.svg
+++ b/editor/icons/PathFollow.svg
diff --git a/editor/icons/icon_path_follow_2d.svg b/editor/icons/PathFollow2D.svg
index 20a32f2d83..20a32f2d83 100644
--- a/editor/icons/icon_path_follow_2d.svg
+++ b/editor/icons/PathFollow2D.svg
diff --git a/editor/icons/icon_pause.svg b/editor/icons/Pause.svg
index 14c9971383..14c9971383 100644
--- a/editor/icons/icon_pause.svg
+++ b/editor/icons/Pause.svg
diff --git a/editor/icons/icon_physical_bone.svg b/editor/icons/PhysicalBone.svg
index 0a34eb6e48..0a34eb6e48 100644
--- a/editor/icons/icon_physical_bone.svg
+++ b/editor/icons/PhysicalBone.svg
diff --git a/editor/icons/icon_pin.svg b/editor/icons/Pin.svg
index 85cd815b64..85cd815b64 100644
--- a/editor/icons/icon_pin.svg
+++ b/editor/icons/Pin.svg
diff --git a/editor/icons/icon_pin_joint.svg b/editor/icons/PinJoint.svg
index 147553d316..147553d316 100644
--- a/editor/icons/icon_pin_joint.svg
+++ b/editor/icons/PinJoint.svg
diff --git a/editor/icons/icon_pin_joint_2d.svg b/editor/icons/PinJoint2D.svg
index f1dcafb923..f1dcafb923 100644
--- a/editor/icons/icon_pin_joint_2d.svg
+++ b/editor/icons/PinJoint2D.svg
diff --git a/editor/icons/icon_pin_pressed.svg b/editor/icons/PinPressed.svg
index 85cd815b64..85cd815b64 100644
--- a/editor/icons/icon_pin_pressed.svg
+++ b/editor/icons/PinPressed.svg
diff --git a/editor/icons/icon_plane.svg b/editor/icons/Plane.svg
index 3a943af0b3..3a943af0b3 100644
--- a/editor/icons/icon_plane.svg
+++ b/editor/icons/Plane.svg
diff --git a/editor/icons/PlaneMesh.svg b/editor/icons/PlaneMesh.svg
new file mode 100644
index 0000000000..2512fc9031
--- /dev/null
+++ b/editor/icons/PlaneMesh.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 4-7 4 7 4 7-4zm0 2 3.5 2-3.5 2-3.5-2z" fill="#ffd684"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_plane_shape.svg b/editor/icons/PlaneShape.svg
index 2c90cf6d53..2c90cf6d53 100644
--- a/editor/icons/icon_plane_shape.svg
+++ b/editor/icons/PlaneShape.svg
diff --git a/editor/icons/icon_play.svg b/editor/icons/Play.svg
index 4c16215a68..4c16215a68 100644
--- a/editor/icons/icon_play.svg
+++ b/editor/icons/Play.svg
diff --git a/editor/icons/icon_play_backwards.svg b/editor/icons/PlayBackwards.svg
index c98f15ea50..c98f15ea50 100644
--- a/editor/icons/icon_play_backwards.svg
+++ b/editor/icons/PlayBackwards.svg
diff --git a/editor/icons/icon_play_custom.svg b/editor/icons/PlayCustom.svg
index e19a8e7028..e19a8e7028 100644
--- a/editor/icons/icon_play_custom.svg
+++ b/editor/icons/PlayCustom.svg
diff --git a/editor/icons/icon_play_overlay.svg b/editor/icons/PlayOverlay.svg
index 1fb2da6596..1fb2da6596 100644
--- a/editor/icons/icon_play_overlay.svg
+++ b/editor/icons/PlayOverlay.svg
diff --git a/editor/icons/icon_play_scene.svg b/editor/icons/PlayScene.svg
index 5e5097fd66..5e5097fd66 100644
--- a/editor/icons/icon_play_scene.svg
+++ b/editor/icons/PlayScene.svg
diff --git a/editor/icons/icon_play_start.svg b/editor/icons/PlayStart.svg
index 2ade7371e0..2ade7371e0 100644
--- a/editor/icons/icon_play_start.svg
+++ b/editor/icons/PlayStart.svg
diff --git a/editor/icons/icon_play_start_backwards.svg b/editor/icons/PlayStartBackwards.svg
index 195f9a646e..195f9a646e 100644
--- a/editor/icons/icon_play_start_backwards.svg
+++ b/editor/icons/PlayStartBackwards.svg
diff --git a/editor/icons/icon_play_travel.svg b/editor/icons/PlayTravel.svg
index d772476e15..d772476e15 100644
--- a/editor/icons/icon_play_travel.svg
+++ b/editor/icons/PlayTravel.svg
diff --git a/editor/icons/icon_plugin_script.svg b/editor/icons/PluginScript.svg
index 0d080c132e..0d080c132e 100644
--- a/editor/icons/icon_plugin_script.svg
+++ b/editor/icons/PluginScript.svg
diff --git a/editor/icons/icon_point_mesh.svg b/editor/icons/PointMesh.svg
index 0504b7ff01..0504b7ff01 100644
--- a/editor/icons/icon_point_mesh.svg
+++ b/editor/icons/PointMesh.svg
diff --git a/editor/icons/Polygon2D.svg b/editor/icons/Polygon2D.svg
new file mode 100644
index 0000000000..6767992581
--- /dev/null
+++ b/editor/icons/Polygon2D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-12h12l-6 6z" fill="#a5b7f3" stroke="#a5b7f3" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_polygon_path_finder.svg b/editor/icons/PolygonPathFinder.svg
index b41067d08a..b41067d08a 100644
--- a/editor/icons/icon_polygon_path_finder.svg
+++ b/editor/icons/PolygonPathFinder.svg
diff --git a/editor/icons/icon_popup.svg b/editor/icons/Popup.svg
index 93f7e5000d..93f7e5000d 100644
--- a/editor/icons/icon_popup.svg
+++ b/editor/icons/Popup.svg
diff --git a/editor/icons/icon_popup_dialog.svg b/editor/icons/PopupDialog.svg
index d871e56a63..d871e56a63 100644
--- a/editor/icons/icon_popup_dialog.svg
+++ b/editor/icons/PopupDialog.svg
diff --git a/editor/icons/icon_popup_menu.svg b/editor/icons/PopupMenu.svg
index dd7b2bb0fd..dd7b2bb0fd 100644
--- a/editor/icons/icon_popup_menu.svg
+++ b/editor/icons/PopupMenu.svg
diff --git a/editor/icons/icon_popup_panel.svg b/editor/icons/PopupPanel.svg
index 47a5448f5b..47a5448f5b 100644
--- a/editor/icons/icon_popup_panel.svg
+++ b/editor/icons/PopupPanel.svg
diff --git a/editor/icons/icon_portal.svg b/editor/icons/Portal.svg
index 99d626e2f4..99d626e2f4 100644
--- a/editor/icons/icon_portal.svg
+++ b/editor/icons/Portal.svg
diff --git a/editor/icons/icon_position_2d.svg b/editor/icons/Position2D.svg
index 22d4ab05ca..22d4ab05ca 100644
--- a/editor/icons/icon_position_2d.svg
+++ b/editor/icons/Position2D.svg
diff --git a/editor/icons/icon_position_3d.svg b/editor/icons/Position3D.svg
index 0401942d69..0401942d69 100644
--- a/editor/icons/icon_position_3d.svg
+++ b/editor/icons/Position3D.svg
diff --git a/editor/icons/icon_prism_mesh.svg b/editor/icons/PrismMesh.svg
index c391652add..c391652add 100644
--- a/editor/icons/icon_prism_mesh.svg
+++ b/editor/icons/PrismMesh.svg
diff --git a/editor/icons/icon_procedural_sky.svg b/editor/icons/ProceduralSky.svg
index 356a966fe9..356a966fe9 100644
--- a/editor/icons/icon_procedural_sky.svg
+++ b/editor/icons/ProceduralSky.svg
diff --git a/editor/icons/icon_progress_1.svg b/editor/icons/Progress1.svg
index 01c2f8f334..01c2f8f334 100644
--- a/editor/icons/icon_progress_1.svg
+++ b/editor/icons/Progress1.svg
diff --git a/editor/icons/icon_progress_2.svg b/editor/icons/Progress2.svg
index a18ceb0381..a18ceb0381 100644
--- a/editor/icons/icon_progress_2.svg
+++ b/editor/icons/Progress2.svg
diff --git a/editor/icons/icon_progress_3.svg b/editor/icons/Progress3.svg
index 55b01dad83..55b01dad83 100644
--- a/editor/icons/icon_progress_3.svg
+++ b/editor/icons/Progress3.svg
diff --git a/editor/icons/icon_progress_4.svg b/editor/icons/Progress4.svg
index a038bbec70..a038bbec70 100644
--- a/editor/icons/icon_progress_4.svg
+++ b/editor/icons/Progress4.svg
diff --git a/editor/icons/icon_progress_5.svg b/editor/icons/Progress5.svg
index 64144978af..64144978af 100644
--- a/editor/icons/icon_progress_5.svg
+++ b/editor/icons/Progress5.svg
diff --git a/editor/icons/icon_progress_6.svg b/editor/icons/Progress6.svg
index 83b1806263..83b1806263 100644
--- a/editor/icons/icon_progress_6.svg
+++ b/editor/icons/Progress6.svg
diff --git a/editor/icons/icon_progress_7.svg b/editor/icons/Progress7.svg
index 77d4321a14..77d4321a14 100644
--- a/editor/icons/icon_progress_7.svg
+++ b/editor/icons/Progress7.svg
diff --git a/editor/icons/icon_progress_8.svg b/editor/icons/Progress8.svg
index ee76ba4499..ee76ba4499 100644
--- a/editor/icons/icon_progress_8.svg
+++ b/editor/icons/Progress8.svg
diff --git a/editor/icons/icon_progress_bar.svg b/editor/icons/ProgressBar.svg
index 70f99e3bbb..70f99e3bbb 100644
--- a/editor/icons/icon_progress_bar.svg
+++ b/editor/icons/ProgressBar.svg
diff --git a/editor/icons/icon_project_icon_loading.svg b/editor/icons/ProjectIconLoading.svg
index 3802b67654..3802b67654 100644
--- a/editor/icons/icon_project_icon_loading.svg
+++ b/editor/icons/ProjectIconLoading.svg
diff --git a/editor/icons/icon_proximity_group.svg b/editor/icons/ProximityGroup.svg
index 7df1cc9093..7df1cc9093 100644
--- a/editor/icons/icon_proximity_group.svg
+++ b/editor/icons/ProximityGroup.svg
diff --git a/editor/icons/icon_proxy_texture.svg b/editor/icons/ProxyTexture.svg
index 0c19363cb4..0c19363cb4 100644
--- a/editor/icons/icon_proxy_texture.svg
+++ b/editor/icons/ProxyTexture.svg
diff --git a/editor/icons/icon_quad.svg b/editor/icons/Quad.svg
index 4657e0b0bd..4657e0b0bd 100644
--- a/editor/icons/icon_quad.svg
+++ b/editor/icons/Quad.svg
diff --git a/editor/icons/icon_quad_mesh.svg b/editor/icons/QuadMesh.svg
index de0bd3e127..de0bd3e127 100644
--- a/editor/icons/icon_quad_mesh.svg
+++ b/editor/icons/QuadMesh.svg
diff --git a/editor/icons/icon_quat.svg b/editor/icons/Quat.svg
index 8702a3041a..8702a3041a 100644
--- a/editor/icons/icon_quat.svg
+++ b/editor/icons/Quat.svg
diff --git a/editor/icons/icon_r_i_d.svg b/editor/icons/RID.svg
index a6ace54d12..a6ace54d12 100644
--- a/editor/icons/icon_r_i_d.svg
+++ b/editor/icons/RID.svg
diff --git a/editor/icons/icon_ray_cast.svg b/editor/icons/RayCast.svg
index e782b27e9f..e782b27e9f 100644
--- a/editor/icons/icon_ray_cast.svg
+++ b/editor/icons/RayCast.svg
diff --git a/editor/icons/icon_ray_cast_2d.svg b/editor/icons/RayCast2D.svg
index 02faaa51c9..02faaa51c9 100644
--- a/editor/icons/icon_ray_cast_2d.svg
+++ b/editor/icons/RayCast2D.svg
diff --git a/editor/icons/icon_ray_shape.svg b/editor/icons/RayShape.svg
index 37c2206740..37c2206740 100644
--- a/editor/icons/icon_ray_shape.svg
+++ b/editor/icons/RayShape.svg
diff --git a/editor/icons/icon_ray_shape_2d.svg b/editor/icons/RayShape2D.svg
index 109c254fc3..109c254fc3 100644
--- a/editor/icons/icon_ray_shape_2d.svg
+++ b/editor/icons/RayShape2D.svg
diff --git a/editor/icons/icon_rayito.svg b/editor/icons/Rayito.svg
index 4fd6a2827b..4fd6a2827b 100644
--- a/editor/icons/icon_rayito.svg
+++ b/editor/icons/Rayito.svg
diff --git a/editor/icons/icon_rect2.svg b/editor/icons/Rect2.svg
index 25feb52cab..25feb52cab 100644
--- a/editor/icons/icon_rect2.svg
+++ b/editor/icons/Rect2.svg
diff --git a/editor/icons/Rect2i.svg b/editor/icons/Rect2i.svg
new file mode 100644
index 0000000000..d28c098ed6
--- /dev/null
+++ b/editor/icons/Rect2i.svg
@@ -0,0 +1,4 @@
+<svg width="16" height="12" version="1.1" viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg">
+<path d="m9 2v2h-1c-1.7267 0-3 1.3359-3 3 0 1.6569 1.3431 3 3 3h1v-2h-1c-0.55228 0-1-0.44772-1-1s0.44772-1 1-1h1v1c0 1.6569 1.3431 3 3 3v-2c-0.55228 0-0.93526-0.45152-1-1v-1h1v-2h-1v-2zm-5 2c-1.6569 0-2.9547 1.3438-3 3v3h2v-3c0-0.55228 0.44772-1 1-1h1v-2z" fill="#f191a5"/>
+<path d="m13 2v2h2v-2zm0 4v4h2v-4z" fill="#7dc6ef"/>
+</svg>
diff --git a/editor/icons/icon_rectangle_shape_2d.svg b/editor/icons/RectangleShape2D.svg
index 437547ece3..437547ece3 100644
--- a/editor/icons/icon_rectangle_shape_2d.svg
+++ b/editor/icons/RectangleShape2D.svg
diff --git a/editor/icons/icon_reference_rect.svg b/editor/icons/ReferenceRect.svg
index 2fd530d584..2fd530d584 100644
--- a/editor/icons/icon_reference_rect.svg
+++ b/editor/icons/ReferenceRect.svg
diff --git a/editor/icons/icon_reflection_probe.svg b/editor/icons/ReflectionProbe.svg
index 6bf9cc9013..6bf9cc9013 100644
--- a/editor/icons/icon_reflection_probe.svg
+++ b/editor/icons/ReflectionProbe.svg
diff --git a/editor/icons/icon_region_edit.svg b/editor/icons/RegionEdit.svg
index 8443c0e454..8443c0e454 100644
--- a/editor/icons/icon_region_edit.svg
+++ b/editor/icons/RegionEdit.svg
diff --git a/editor/icons/icon_reload.svg b/editor/icons/Reload.svg
index 223a725332..223a725332 100644
--- a/editor/icons/icon_reload.svg
+++ b/editor/icons/Reload.svg
diff --git a/editor/icons/icon_reload_small.svg b/editor/icons/ReloadSmall.svg
index ce707b645a..ce707b645a 100644
--- a/editor/icons/icon_reload_small.svg
+++ b/editor/icons/ReloadSmall.svg
diff --git a/editor/icons/icon_remote_transform.svg b/editor/icons/RemoteTransform.svg
index 2bdf8cd858..2bdf8cd858 100644
--- a/editor/icons/icon_remote_transform.svg
+++ b/editor/icons/RemoteTransform.svg
diff --git a/editor/icons/icon_remote_transform_2d.svg b/editor/icons/RemoteTransform2D.svg
index 51c9e084df..51c9e084df 100644
--- a/editor/icons/icon_remote_transform_2d.svg
+++ b/editor/icons/RemoteTransform2D.svg
diff --git a/editor/icons/icon_remove.svg b/editor/icons/Remove.svg
index 9372eb08b5..9372eb08b5 100644
--- a/editor/icons/icon_remove.svg
+++ b/editor/icons/Remove.svg
diff --git a/editor/icons/icon_remove_internal.svg b/editor/icons/RemoveInternal.svg
index 0a7e06e6cd..0a7e06e6cd 100644
--- a/editor/icons/icon_remove_internal.svg
+++ b/editor/icons/RemoveInternal.svg
diff --git a/editor/icons/icon_rename.svg b/editor/icons/Rename.svg
index 01923e3a0a..01923e3a0a 100644
--- a/editor/icons/icon_rename.svg
+++ b/editor/icons/Rename.svg
diff --git a/editor/icons/icon_reparent.svg b/editor/icons/Reparent.svg
index 39b79cd3a1..39b79cd3a1 100644
--- a/editor/icons/icon_reparent.svg
+++ b/editor/icons/Reparent.svg
diff --git a/editor/icons/icon_reparent_to_new_node.svg b/editor/icons/ReparentToNewNode.svg
index 37fbee848c..37fbee848c 100644
--- a/editor/icons/icon_reparent_to_new_node.svg
+++ b/editor/icons/ReparentToNewNode.svg
diff --git a/editor/icons/icon_resource_preloader.svg b/editor/icons/ResourcePreloader.svg
index 417e63b604..417e63b604 100644
--- a/editor/icons/icon_resource_preloader.svg
+++ b/editor/icons/ResourcePreloader.svg
diff --git a/editor/icons/icon_rich_text_effect.svg b/editor/icons/RichTextEffect.svg
index afe08685bd..afe08685bd 100644
--- a/editor/icons/icon_rich_text_effect.svg
+++ b/editor/icons/RichTextEffect.svg
diff --git a/editor/icons/icon_rich_text_label.svg b/editor/icons/RichTextLabel.svg
index 3f4b33707c..3f4b33707c 100644
--- a/editor/icons/icon_rich_text_label.svg
+++ b/editor/icons/RichTextLabel.svg
diff --git a/editor/icons/icon_rigid_body.svg b/editor/icons/RigidBody.svg
index 5d766f7c3d..5d766f7c3d 100644
--- a/editor/icons/icon_rigid_body.svg
+++ b/editor/icons/RigidBody.svg
diff --git a/editor/icons/icon_rigid_body_2d.svg b/editor/icons/RigidBody2D.svg
index bb97fa650b..bb97fa650b 100644
--- a/editor/icons/icon_rigid_body_2d.svg
+++ b/editor/icons/RigidBody2D.svg
diff --git a/editor/icons/icon_room.svg b/editor/icons/Room.svg
index 799be9f99a..799be9f99a 100644
--- a/editor/icons/icon_room.svg
+++ b/editor/icons/Room.svg
diff --git a/editor/icons/icon_room_bounds.svg b/editor/icons/RoomBounds.svg
index ad90944ac6..ad90944ac6 100644
--- a/editor/icons/icon_room_bounds.svg
+++ b/editor/icons/RoomBounds.svg
diff --git a/editor/icons/icon_rotate_0.svg b/editor/icons/Rotate0.svg
index 96174ca93b..96174ca93b 100644
--- a/editor/icons/icon_rotate_0.svg
+++ b/editor/icons/Rotate0.svg
diff --git a/editor/icons/icon_rotate_180.svg b/editor/icons/Rotate180.svg
index 11415e1e19..11415e1e19 100644
--- a/editor/icons/icon_rotate_180.svg
+++ b/editor/icons/Rotate180.svg
diff --git a/editor/icons/icon_rotate_270.svg b/editor/icons/Rotate270.svg
index be26bc4337..be26bc4337 100644
--- a/editor/icons/icon_rotate_270.svg
+++ b/editor/icons/Rotate270.svg
diff --git a/editor/icons/icon_rotate_90.svg b/editor/icons/Rotate90.svg
index d46c56a1fc..d46c56a1fc 100644
--- a/editor/icons/icon_rotate_90.svg
+++ b/editor/icons/Rotate90.svg
diff --git a/editor/icons/icon_rotate_left.svg b/editor/icons/RotateLeft.svg
index 223a725332..223a725332 100644
--- a/editor/icons/icon_rotate_left.svg
+++ b/editor/icons/RotateLeft.svg
diff --git a/editor/icons/icon_rotate_right.svg b/editor/icons/RotateRight.svg
index 2b66bae998..2b66bae998 100644
--- a/editor/icons/icon_rotate_right.svg
+++ b/editor/icons/RotateRight.svg
diff --git a/editor/icons/icon_ruler.svg b/editor/icons/Ruler.svg
index dbe02102ec..dbe02102ec 100644
--- a/editor/icons/icon_ruler.svg
+++ b/editor/icons/Ruler.svg
diff --git a/editor/icons/icon_sample_library.svg b/editor/icons/SampleLibrary.svg
index e83a1a3778..e83a1a3778 100644
--- a/editor/icons/icon_sample_library.svg
+++ b/editor/icons/SampleLibrary.svg
diff --git a/editor/icons/icon_save.svg b/editor/icons/Save.svg
index be5d3ef6fd..be5d3ef6fd 100644
--- a/editor/icons/icon_save.svg
+++ b/editor/icons/Save.svg
diff --git a/editor/icons/icon_script.svg b/editor/icons/Script.svg
index 1c6ec51a48..1c6ec51a48 100644
--- a/editor/icons/icon_script.svg
+++ b/editor/icons/Script.svg
diff --git a/editor/icons/icon_script_create.svg b/editor/icons/ScriptCreate.svg
index 0a03907a13..0a03907a13 100644
--- a/editor/icons/icon_script_create.svg
+++ b/editor/icons/ScriptCreate.svg
diff --git a/editor/icons/icon_script_create_dialog.svg b/editor/icons/ScriptCreateDialog.svg
index 751b799ba9..751b799ba9 100644
--- a/editor/icons/icon_script_create_dialog.svg
+++ b/editor/icons/ScriptCreateDialog.svg
diff --git a/editor/icons/icon_script_extend.svg b/editor/icons/ScriptExtend.svg
index efa0077ab1..efa0077ab1 100644
--- a/editor/icons/icon_script_extend.svg
+++ b/editor/icons/ScriptExtend.svg
diff --git a/editor/icons/icon_script_remove.svg b/editor/icons/ScriptRemove.svg
index de67d02947..de67d02947 100644
--- a/editor/icons/icon_script_remove.svg
+++ b/editor/icons/ScriptRemove.svg
diff --git a/editor/icons/icon_scroll_container.svg b/editor/icons/ScrollContainer.svg
index 738748ca91..738748ca91 100644
--- a/editor/icons/icon_scroll_container.svg
+++ b/editor/icons/ScrollContainer.svg
diff --git a/editor/icons/icon_search.svg b/editor/icons/Search.svg
index 04dc4f7372..04dc4f7372 100644
--- a/editor/icons/icon_search.svg
+++ b/editor/icons/Search.svg
diff --git a/editor/icons/icon_segment_shape_2d.svg b/editor/icons/SegmentShape2D.svg
index e4c04ae7c6..e4c04ae7c6 100644
--- a/editor/icons/icon_segment_shape_2d.svg
+++ b/editor/icons/SegmentShape2D.svg
diff --git a/editor/icons/icon_shader.svg b/editor/icons/Shader.svg
index 479379d235..479379d235 100644
--- a/editor/icons/icon_shader.svg
+++ b/editor/icons/Shader.svg
diff --git a/editor/icons/icon_shader_material.svg b/editor/icons/ShaderMaterial.svg
index 37c1610f29..37c1610f29 100644
--- a/editor/icons/icon_shader_material.svg
+++ b/editor/icons/ShaderMaterial.svg
diff --git a/editor/icons/icon_short_cut.svg b/editor/icons/ShortCut.svg
index f4e302efdb..f4e302efdb 100644
--- a/editor/icons/icon_short_cut.svg
+++ b/editor/icons/ShortCut.svg
diff --git a/editor/icons/icon_signal.svg b/editor/icons/Signal.svg
index 82fdf2b059..82fdf2b059 100644
--- a/editor/icons/icon_signal.svg
+++ b/editor/icons/Signal.svg
diff --git a/editor/icons/icon_signals.svg b/editor/icons/Signals.svg
index 9c09546f84..9c09546f84 100644
--- a/editor/icons/icon_signals.svg
+++ b/editor/icons/Signals.svg
diff --git a/editor/icons/icon_signals_and_groups.svg b/editor/icons/SignalsAndGroups.svg
index d568296d5f..d568296d5f 100644
--- a/editor/icons/icon_signals_and_groups.svg
+++ b/editor/icons/SignalsAndGroups.svg
diff --git a/editor/icons/icon_skeleton.svg b/editor/icons/Skeleton.svg
index 015c842125..015c842125 100644
--- a/editor/icons/icon_skeleton.svg
+++ b/editor/icons/Skeleton.svg
diff --git a/editor/icons/icon_skeleton_2d.svg b/editor/icons/Skeleton2D.svg
index 8e38b5c971..8e38b5c971 100644
--- a/editor/icons/icon_skeleton_2d.svg
+++ b/editor/icons/Skeleton2D.svg
diff --git a/editor/icons/icon_skeleton_i_k.svg b/editor/icons/SkeletonIK.svg
index e69f6e8bf3..e69f6e8bf3 100644
--- a/editor/icons/icon_skeleton_i_k.svg
+++ b/editor/icons/SkeletonIK.svg
diff --git a/editor/icons/icon_slider_joint.svg b/editor/icons/SliderJoint.svg
index fdd7487bbf..fdd7487bbf 100644
--- a/editor/icons/icon_slider_joint.svg
+++ b/editor/icons/SliderJoint.svg
diff --git a/editor/icons/icon_slot.svg b/editor/icons/Slot.svg
index 24d54297a8..24d54297a8 100644
--- a/editor/icons/icon_slot.svg
+++ b/editor/icons/Slot.svg
diff --git a/editor/icons/icon_snap.svg b/editor/icons/Snap.svg
index 632cf6c27d..632cf6c27d 100644
--- a/editor/icons/icon_snap.svg
+++ b/editor/icons/Snap.svg
diff --git a/editor/icons/icon_snap_grid.svg b/editor/icons/SnapGrid.svg
index a4a1f33053..a4a1f33053 100644
--- a/editor/icons/icon_snap_grid.svg
+++ b/editor/icons/SnapGrid.svg
diff --git a/editor/icons/icon_soft_body.svg b/editor/icons/SoftBody.svg
index 2c907df847..2c907df847 100644
--- a/editor/icons/icon_soft_body.svg
+++ b/editor/icons/SoftBody.svg
diff --git a/editor/icons/icon_sort.svg b/editor/icons/Sort.svg
index 0b2f7f7ea9..0b2f7f7ea9 100644
--- a/editor/icons/icon_sort.svg
+++ b/editor/icons/Sort.svg
diff --git a/editor/icons/icon_spatial.svg b/editor/icons/Spatial.svg
index 6a469dde13..6a469dde13 100644
--- a/editor/icons/icon_spatial.svg
+++ b/editor/icons/Spatial.svg
diff --git a/editor/icons/icon_spatial_material.svg b/editor/icons/SpatialMaterial.svg
index cfd994a0fe..cfd994a0fe 100644
--- a/editor/icons/icon_spatial_material.svg
+++ b/editor/icons/SpatialMaterial.svg
diff --git a/editor/icons/icon_sphere_mesh.svg b/editor/icons/SphereMesh.svg
index b01ba46bcf..b01ba46bcf 100644
--- a/editor/icons/icon_sphere_mesh.svg
+++ b/editor/icons/SphereMesh.svg
diff --git a/editor/icons/icon_sphere_shape.svg b/editor/icons/SphereShape.svg
index 4da18a1a38..4da18a1a38 100644
--- a/editor/icons/icon_sphere_shape.svg
+++ b/editor/icons/SphereShape.svg
diff --git a/editor/icons/icon_spin_box.svg b/editor/icons/SpinBox.svg
index 728710e440..728710e440 100644
--- a/editor/icons/icon_spin_box.svg
+++ b/editor/icons/SpinBox.svg
diff --git a/editor/icons/icon_spot_light.svg b/editor/icons/SpotLight.svg
index 6a35ee3890..6a35ee3890 100644
--- a/editor/icons/icon_spot_light.svg
+++ b/editor/icons/SpotLight.svg
diff --git a/editor/icons/icon_spring_arm.svg b/editor/icons/SpringArm.svg
index eb0c1ebd7d..eb0c1ebd7d 100644
--- a/editor/icons/icon_spring_arm.svg
+++ b/editor/icons/SpringArm.svg
diff --git a/editor/icons/icon_sprite.svg b/editor/icons/Sprite.svg
index 26a10625fc..26a10625fc 100644
--- a/editor/icons/icon_sprite.svg
+++ b/editor/icons/Sprite.svg
diff --git a/editor/icons/icon_sprite_3d.svg b/editor/icons/Sprite3D.svg
index 385bb8f87d..385bb8f87d 100644
--- a/editor/icons/icon_sprite_3d.svg
+++ b/editor/icons/Sprite3D.svg
diff --git a/editor/icons/icon_sprite_frames.svg b/editor/icons/SpriteFrames.svg
index f27adcb78c..f27adcb78c 100644
--- a/editor/icons/icon_sprite_frames.svg
+++ b/editor/icons/SpriteFrames.svg
diff --git a/editor/icons/icon_sprite_sheet.svg b/editor/icons/SpriteSheet.svg
index 9b3eda3287..9b3eda3287 100644
--- a/editor/icons/icon_sprite_sheet.svg
+++ b/editor/icons/SpriteSheet.svg
diff --git a/editor/icons/icon_standard_material_3d.svg b/editor/icons/StandardMaterial3D.svg
index aa8bfc9a5b..aa8bfc9a5b 100644
--- a/editor/icons/icon_standard_material_3d.svg
+++ b/editor/icons/StandardMaterial3D.svg
diff --git a/editor/icons/icon_static_body.svg b/editor/icons/StaticBody.svg
index de819bd76b..de819bd76b 100644
--- a/editor/icons/icon_static_body.svg
+++ b/editor/icons/StaticBody.svg
diff --git a/editor/icons/icon_static_body_2d.svg b/editor/icons/StaticBody2D.svg
index 2d846c5471..2d846c5471 100644
--- a/editor/icons/icon_static_body_2d.svg
+++ b/editor/icons/StaticBody2D.svg
diff --git a/editor/icons/icon_status_error.svg b/editor/icons/StatusError.svg
index ac3060e155..ac3060e155 100644
--- a/editor/icons/icon_status_error.svg
+++ b/editor/icons/StatusError.svg
diff --git a/editor/icons/icon_status_success.svg b/editor/icons/StatusSuccess.svg
index 4a22c6fc7f..4a22c6fc7f 100644
--- a/editor/icons/icon_status_success.svg
+++ b/editor/icons/StatusSuccess.svg
diff --git a/editor/icons/icon_status_warning.svg b/editor/icons/StatusWarning.svg
index 4ec16008d7..4ec16008d7 100644
--- a/editor/icons/icon_status_warning.svg
+++ b/editor/icons/StatusWarning.svg
diff --git a/editor/icons/icon_stop.svg b/editor/icons/Stop.svg
index 2cb013c0df..2cb013c0df 100644
--- a/editor/icons/icon_stop.svg
+++ b/editor/icons/Stop.svg
diff --git a/editor/icons/icon_stream_texture.svg b/editor/icons/StreamTexture.svg
index e7845e10f3..e7845e10f3 100644
--- a/editor/icons/icon_stream_texture.svg
+++ b/editor/icons/StreamTexture.svg
diff --git a/editor/icons/icon_string.svg b/editor/icons/String.svg
index 9f3bb0b011..9f3bb0b011 100644
--- a/editor/icons/icon_string.svg
+++ b/editor/icons/String.svg
diff --git a/editor/icons/StringName.svg b/editor/icons/StringName.svg
new file mode 100644
index 0000000000..bedaa6d634
--- /dev/null
+++ b/editor/icons/StringName.svg
@@ -0,0 +1,4 @@
+<svg width="16" height="12" version="1.1" viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg">
+<path d="m5 2c-1.6569 0-3 1.3431-3 3v2c0 0.55228-0.44772 1-1 1h-1v2h1c1.6569 0 3-1.3431 3-3v-2c0-0.55228 0.44772-1 1-1h1v3c0 1.6569 1.3431 3 3 3h3v-4h1c0.55228 0 1 0.44772 1 1v3h2v-3c0-1.6569-1.3431-3-3-3h-5v-2zm3 4h2v2h-1c-0.55228 0-1-0.44772-1-1z" fill="#6ba7ec"/>
+<path d="m10 4v6h2v-4h1c0.55228 0 1 0.44772 1 1v3h2v-3c0-1.6569-1.3431-3-3-3h-1z" fill="#fff" fill-opacity=".39216"/>
+</svg>
diff --git a/editor/icons/icon_style_box_empty.svg b/editor/icons/StyleBoxEmpty.svg
index 0268b03ef2..0268b03ef2 100644
--- a/editor/icons/icon_style_box_empty.svg
+++ b/editor/icons/StyleBoxEmpty.svg
diff --git a/editor/icons/icon_style_box_flat.svg b/editor/icons/StyleBoxFlat.svg
index a6f43be4c8..a6f43be4c8 100644
--- a/editor/icons/icon_style_box_flat.svg
+++ b/editor/icons/StyleBoxFlat.svg
diff --git a/editor/icons/icon_style_box_line.svg b/editor/icons/StyleBoxLine.svg
index d7c26aac9d..d7c26aac9d 100644
--- a/editor/icons/icon_style_box_line.svg
+++ b/editor/icons/StyleBoxLine.svg
diff --git a/editor/icons/icon_style_box_texture.svg b/editor/icons/StyleBoxTexture.svg
index 6f067a4db4..6f067a4db4 100644
--- a/editor/icons/icon_style_box_texture.svg
+++ b/editor/icons/StyleBoxTexture.svg
diff --git a/editor/icons/icon_tab_container.svg b/editor/icons/TabContainer.svg
index fe0e426ef9..fe0e426ef9 100644
--- a/editor/icons/icon_tab_container.svg
+++ b/editor/icons/TabContainer.svg
diff --git a/editor/icons/icon_tabs.svg b/editor/icons/Tabs.svg
index ad1e9069d0..ad1e9069d0 100644
--- a/editor/icons/icon_tabs.svg
+++ b/editor/icons/Tabs.svg
diff --git a/editor/icons/icon_test_cube.svg b/editor/icons/TestCube.svg
index 16cf68520f..16cf68520f 100644
--- a/editor/icons/icon_test_cube.svg
+++ b/editor/icons/TestCube.svg
diff --git a/editor/icons/icon_text_edit.svg b/editor/icons/TextEdit.svg
index 66f2fca4ba..66f2fca4ba 100644
--- a/editor/icons/icon_text_edit.svg
+++ b/editor/icons/TextEdit.svg
diff --git a/editor/icons/icon_text_file.svg b/editor/icons/TextFile.svg
index d381048212..d381048212 100644
--- a/editor/icons/icon_text_file.svg
+++ b/editor/icons/TextFile.svg
diff --git a/editor/icons/icon_texture_3_d.svg b/editor/icons/Texture3D.svg
index ed8ce3e4ef..ed8ce3e4ef 100644
--- a/editor/icons/icon_texture_3_d.svg
+++ b/editor/icons/Texture3D.svg
diff --git a/editor/icons/icon_texture_array.svg b/editor/icons/TextureArray.svg
index 4631b1449c..4631b1449c 100644
--- a/editor/icons/icon_texture_array.svg
+++ b/editor/icons/TextureArray.svg
diff --git a/editor/icons/icon_texture_button.svg b/editor/icons/TextureButton.svg
index 6e1d1b6436..6e1d1b6436 100644
--- a/editor/icons/icon_texture_button.svg
+++ b/editor/icons/TextureButton.svg
diff --git a/editor/icons/icon_texture_progress.svg b/editor/icons/TextureProgress.svg
index 5763fde840..5763fde840 100644
--- a/editor/icons/icon_texture_progress.svg
+++ b/editor/icons/TextureProgress.svg
diff --git a/editor/icons/icon_texture_rect.svg b/editor/icons/TextureRect.svg
index 1d1b5ed8f7..1d1b5ed8f7 100644
--- a/editor/icons/icon_texture_rect.svg
+++ b/editor/icons/TextureRect.svg
diff --git a/editor/icons/icon_theme.svg b/editor/icons/Theme.svg
index e16acbfb72..e16acbfb72 100644
--- a/editor/icons/icon_theme.svg
+++ b/editor/icons/Theme.svg
diff --git a/editor/icons/icon_thumbnail_wait.svg b/editor/icons/ThumbnailWait.svg
index fe242e81fb..fe242e81fb 100644
--- a/editor/icons/icon_thumbnail_wait.svg
+++ b/editor/icons/ThumbnailWait.svg
diff --git a/editor/icons/icon_tile_map.svg b/editor/icons/TileMap.svg
index afdaeea7e8..afdaeea7e8 100644
--- a/editor/icons/icon_tile_map.svg
+++ b/editor/icons/TileMap.svg
diff --git a/editor/icons/icon_tile_set.svg b/editor/icons/TileSet.svg
index 0948e6dae1..0948e6dae1 100644
--- a/editor/icons/icon_tile_set.svg
+++ b/editor/icons/TileSet.svg
diff --git a/editor/icons/icon_time.svg b/editor/icons/Time.svg
index eb411c6858..eb411c6858 100644
--- a/editor/icons/icon_time.svg
+++ b/editor/icons/Time.svg
diff --git a/editor/icons/icon_timeline_indicator.svg b/editor/icons/TimelineIndicator.svg
index fd18192705..fd18192705 100644
--- a/editor/icons/icon_timeline_indicator.svg
+++ b/editor/icons/TimelineIndicator.svg
diff --git a/editor/icons/icon_timer.svg b/editor/icons/Timer.svg
index d445eeb1dd..d445eeb1dd 100644
--- a/editor/icons/icon_timer.svg
+++ b/editor/icons/Timer.svg
diff --git a/editor/icons/icon_tool_add_node.svg b/editor/icons/ToolAddNode.svg
index 71599c0b0d..71599c0b0d 100644
--- a/editor/icons/icon_tool_add_node.svg
+++ b/editor/icons/ToolAddNode.svg
diff --git a/editor/icons/icon_tool_button.svg b/editor/icons/ToolButton.svg
index 98a41d2a08..98a41d2a08 100644
--- a/editor/icons/icon_tool_button.svg
+++ b/editor/icons/ToolButton.svg
diff --git a/editor/icons/icon_tool_connect.svg b/editor/icons/ToolConnect.svg
index 321f68654a..321f68654a 100644
--- a/editor/icons/icon_tool_connect.svg
+++ b/editor/icons/ToolConnect.svg
diff --git a/editor/icons/icon_tool_move.svg b/editor/icons/ToolMove.svg
index a02296fed6..a02296fed6 100644
--- a/editor/icons/icon_tool_move.svg
+++ b/editor/icons/ToolMove.svg
diff --git a/editor/icons/icon_tool_pan.svg b/editor/icons/ToolPan.svg
index e195542687..e195542687 100644
--- a/editor/icons/icon_tool_pan.svg
+++ b/editor/icons/ToolPan.svg
diff --git a/editor/icons/icon_tool_rotate.svg b/editor/icons/ToolRotate.svg
index e25b08cd07..e25b08cd07 100644
--- a/editor/icons/icon_tool_rotate.svg
+++ b/editor/icons/ToolRotate.svg
diff --git a/editor/icons/icon_tool_scale.svg b/editor/icons/ToolScale.svg
index 8fc1527296..8fc1527296 100644
--- a/editor/icons/icon_tool_scale.svg
+++ b/editor/icons/ToolScale.svg
diff --git a/editor/icons/icon_tool_select.svg b/editor/icons/ToolSelect.svg
index 4285b3181b..4285b3181b 100644
--- a/editor/icons/icon_tool_select.svg
+++ b/editor/icons/ToolSelect.svg
diff --git a/editor/icons/icon_tool_triangle.svg b/editor/icons/ToolTriangle.svg
index 17ce12265e..17ce12265e 100644
--- a/editor/icons/icon_tool_triangle.svg
+++ b/editor/icons/ToolTriangle.svg
diff --git a/editor/icons/icon_tools.svg b/editor/icons/Tools.svg
index dc002d6a4d..dc002d6a4d 100644
--- a/editor/icons/icon_tools.svg
+++ b/editor/icons/Tools.svg
diff --git a/editor/icons/icon_touch_screen_button.svg b/editor/icons/TouchScreenButton.svg
index d29e411f05..d29e411f05 100644
--- a/editor/icons/icon_touch_screen_button.svg
+++ b/editor/icons/TouchScreenButton.svg
diff --git a/editor/icons/icon_track_add_key.svg b/editor/icons/TrackAddKey.svg
index 582003cd9b..582003cd9b 100644
--- a/editor/icons/icon_track_add_key.svg
+++ b/editor/icons/TrackAddKey.svg
diff --git a/editor/icons/icon_track_add_key_hl.svg b/editor/icons/TrackAddKeyHl.svg
index 7f3c60a562..7f3c60a562 100644
--- a/editor/icons/icon_track_add_key_hl.svg
+++ b/editor/icons/TrackAddKeyHl.svg
diff --git a/editor/icons/icon_track_capture.svg b/editor/icons/TrackCapture.svg
index 51a38ff1fb..51a38ff1fb 100644
--- a/editor/icons/icon_track_capture.svg
+++ b/editor/icons/TrackCapture.svg
diff --git a/editor/icons/icon_track_color.svg b/editor/icons/TrackColor.svg
index 6a736c7a84..6a736c7a84 100644
--- a/editor/icons/icon_track_color.svg
+++ b/editor/icons/TrackColor.svg
diff --git a/editor/icons/icon_track_continuous.svg b/editor/icons/TrackContinuous.svg
index 2e89cdd821..2e89cdd821 100644
--- a/editor/icons/icon_track_continuous.svg
+++ b/editor/icons/TrackContinuous.svg
diff --git a/editor/icons/icon_track_discrete.svg b/editor/icons/TrackDiscrete.svg
index a0550822bf..a0550822bf 100644
--- a/editor/icons/icon_track_discrete.svg
+++ b/editor/icons/TrackDiscrete.svg
diff --git a/editor/icons/icon_track_trigger.svg b/editor/icons/TrackTrigger.svg
index 5572b254a2..5572b254a2 100644
--- a/editor/icons/icon_track_trigger.svg
+++ b/editor/icons/TrackTrigger.svg
diff --git a/editor/icons/icon_transform.svg b/editor/icons/Transform.svg
index 0ed5377ed7..0ed5377ed7 100644
--- a/editor/icons/icon_transform.svg
+++ b/editor/icons/Transform.svg
diff --git a/editor/icons/icon_transform_2_D.svg b/editor/icons/Transform2D.svg
index a57587ba06..a57587ba06 100644
--- a/editor/icons/icon_transform_2_D.svg
+++ b/editor/icons/Transform2D.svg
diff --git a/editor/icons/icon_transition_end.svg b/editor/icons/TransitionEnd.svg
index 8d6857432f..8d6857432f 100644
--- a/editor/icons/icon_transition_end.svg
+++ b/editor/icons/TransitionEnd.svg
diff --git a/editor/icons/icon_transition_end_auto.svg b/editor/icons/TransitionEndAuto.svg
index fbfa7b03db..fbfa7b03db 100644
--- a/editor/icons/icon_transition_end_auto.svg
+++ b/editor/icons/TransitionEndAuto.svg
diff --git a/editor/icons/icon_transition_end_auto_big.svg b/editor/icons/TransitionEndAutoBig.svg
index fcc894a3e6..fcc894a3e6 100644
--- a/editor/icons/icon_transition_end_auto_big.svg
+++ b/editor/icons/TransitionEndAutoBig.svg
diff --git a/editor/icons/icon_transition_end_big.svg b/editor/icons/TransitionEndBig.svg
index cc93dd5808..cc93dd5808 100644
--- a/editor/icons/icon_transition_end_big.svg
+++ b/editor/icons/TransitionEndBig.svg
diff --git a/editor/icons/icon_transition_immediate.svg b/editor/icons/TransitionImmediate.svg
index 56e9b6c0f3..56e9b6c0f3 100644
--- a/editor/icons/icon_transition_immediate.svg
+++ b/editor/icons/TransitionImmediate.svg
diff --git a/editor/icons/icon_transition_immediate_auto.svg b/editor/icons/TransitionImmediateAuto.svg
index 8453bcff08..8453bcff08 100644
--- a/editor/icons/icon_transition_immediate_auto.svg
+++ b/editor/icons/TransitionImmediateAuto.svg
diff --git a/editor/icons/icon_transition_immediate_auto_big.svg b/editor/icons/TransitionImmediateAutoBig.svg
index 77f7ba592e..77f7ba592e 100644
--- a/editor/icons/icon_transition_immediate_auto_big.svg
+++ b/editor/icons/TransitionImmediateAutoBig.svg
diff --git a/editor/icons/icon_transition_immediate_big.svg b/editor/icons/TransitionImmediateBig.svg
index 94584c45f7..94584c45f7 100644
--- a/editor/icons/icon_transition_immediate_big.svg
+++ b/editor/icons/TransitionImmediateBig.svg
diff --git a/editor/icons/icon_transition_sync.svg b/editor/icons/TransitionSync.svg
index affa353100..affa353100 100644
--- a/editor/icons/icon_transition_sync.svg
+++ b/editor/icons/TransitionSync.svg
diff --git a/editor/icons/icon_transition_sync_auto.svg b/editor/icons/TransitionSyncAuto.svg
index 767773a000..767773a000 100644
--- a/editor/icons/icon_transition_sync_auto.svg
+++ b/editor/icons/TransitionSyncAuto.svg
diff --git a/editor/icons/icon_transition_sync_auto_big.svg b/editor/icons/TransitionSyncAutoBig.svg
index c9735a2653..c9735a2653 100644
--- a/editor/icons/icon_transition_sync_auto_big.svg
+++ b/editor/icons/TransitionSyncAutoBig.svg
diff --git a/editor/icons/icon_transition_sync_big.svg b/editor/icons/TransitionSyncBig.svg
index 959f26c6f1..959f26c6f1 100644
--- a/editor/icons/icon_transition_sync_big.svg
+++ b/editor/icons/TransitionSyncBig.svg
diff --git a/editor/icons/icon_translation.svg b/editor/icons/Translation.svg
index 4195ce04a9..4195ce04a9 100644
--- a/editor/icons/icon_translation.svg
+++ b/editor/icons/Translation.svg
diff --git a/editor/icons/icon_transpose.svg b/editor/icons/Transpose.svg
index e63c679323..e63c679323 100644
--- a/editor/icons/icon_transpose.svg
+++ b/editor/icons/Transpose.svg
diff --git a/editor/icons/icon_tree.svg b/editor/icons/Tree.svg
index 8e450948ce..8e450948ce 100644
--- a/editor/icons/icon_tree.svg
+++ b/editor/icons/Tree.svg
diff --git a/editor/icons/icon_tween.svg b/editor/icons/Tween.svg
index c311cbd05e..c311cbd05e 100644
--- a/editor/icons/icon_tween.svg
+++ b/editor/icons/Tween.svg
diff --git a/editor/icons/icon_unbone.svg b/editor/icons/Unbone.svg
index 75df7e6ce9..75df7e6ce9 100644
--- a/editor/icons/icon_unbone.svg
+++ b/editor/icons/Unbone.svg
diff --git a/editor/icons/icon_ungroup.svg b/editor/icons/Ungroup.svg
index c6e235f47d..c6e235f47d 100644
--- a/editor/icons/icon_ungroup.svg
+++ b/editor/icons/Ungroup.svg
diff --git a/editor/icons/icon_unlock.svg b/editor/icons/Unlock.svg
index 52be7e2233..52be7e2233 100644
--- a/editor/icons/icon_unlock.svg
+++ b/editor/icons/Unlock.svg
diff --git a/editor/icons/icon_unpaint_vertex.svg b/editor/icons/UnpaintVertex.svg
index 7bb94f06be..7bb94f06be 100644
--- a/editor/icons/icon_unpaint_vertex.svg
+++ b/editor/icons/UnpaintVertex.svg
diff --git a/editor/icons/icon_uv.svg b/editor/icons/Uv.svg
index f68ea2c984..f68ea2c984 100644
--- a/editor/icons/icon_uv.svg
+++ b/editor/icons/Uv.svg
diff --git a/editor/icons/icon_v_box_container.svg b/editor/icons/VBoxContainer.svg
index 17b83ced0a..17b83ced0a 100644
--- a/editor/icons/icon_v_box_container.svg
+++ b/editor/icons/VBoxContainer.svg
diff --git a/editor/icons/icon_v_scroll_bar.svg b/editor/icons/VScrollBar.svg
index 285e54fbd1..285e54fbd1 100644
--- a/editor/icons/icon_v_scroll_bar.svg
+++ b/editor/icons/VScrollBar.svg
diff --git a/editor/icons/icon_v_separator.svg b/editor/icons/VSeparator.svg
index 6476ea5ad7..6476ea5ad7 100644
--- a/editor/icons/icon_v_separator.svg
+++ b/editor/icons/VSeparator.svg
diff --git a/editor/icons/icon_v_slider.svg b/editor/icons/VSlider.svg
index c6fc1e6e0f..c6fc1e6e0f 100644
--- a/editor/icons/icon_v_slider.svg
+++ b/editor/icons/VSlider.svg
diff --git a/editor/icons/icon_v_split_container.svg b/editor/icons/VSplitContainer.svg
index b9bbb4bfc3..b9bbb4bfc3 100644
--- a/editor/icons/icon_v_split_container.svg
+++ b/editor/icons/VSplitContainer.svg
diff --git a/editor/icons/icon_variant.svg b/editor/icons/Variant.svg
index 7c2e4559d1..7c2e4559d1 100644
--- a/editor/icons/icon_variant.svg
+++ b/editor/icons/Variant.svg
diff --git a/editor/icons/icon_vector2.svg b/editor/icons/Vector2.svg
index b4e9b44c03..b4e9b44c03 100644
--- a/editor/icons/icon_vector2.svg
+++ b/editor/icons/Vector2.svg
diff --git a/editor/icons/Vector2i.svg b/editor/icons/Vector2i.svg
new file mode 100644
index 0000000000..6cf9a896f3
--- /dev/null
+++ b/editor/icons/Vector2i.svg
@@ -0,0 +1,5 @@
+<svg width="16" height="12" version="1.1" viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg">
+<path d="m8 2v2h1c0.55228 0 1 0.44772 1 1s-0.44772 1-1 1c-0.71466-1.248e-4 -1.3751 0.38109-1.7324 1-0.17472 0.30426-0.26633 0.64914-0.26562 1h-2e-3v2h5v-2h-3c1.0717-1.344e-4 2.0619-0.57191 2.5977-1.5 0.5359-0.9282 0.5359-2.0718 0-3-0.53578-0.92809-1.526-1.4999-2.5977-1.5zm-7 2v6h2c1.6569 0 3-1.3431 3-3v-3h-2v3c0 0.55228-0.44772 1-1 1v-4z" fill="#bd91f1"/>
+<path d="m8 2v2h1c0.55228 0 1 0.44772 1 1s-0.44772 1-1 1c-0.71466-1.248e-4 -1.3751 0.38109-1.7324 1-0.17472 0.30426-0.26633 0.64914-0.26562 1h-0.001953v2h5v-2h-3c1.0717-1.344e-4 2.0619-0.57191 2.5977-1.5 0.5359-0.9282 0.5359-2.0718 0-3-0.53583-0.92809-1.526-1.4999-2.5977-1.5z" fill="#fff" fill-opacity=".39216"/>
+<path d="m13 2v2h2v-2zm0 4v4h2v-4z" fill="#7dc6ef"/>
+</svg>
diff --git a/editor/icons/icon_vector3.svg b/editor/icons/Vector3.svg
index 74861160d6..74861160d6 100644
--- a/editor/icons/icon_vector3.svg
+++ b/editor/icons/Vector3.svg
diff --git a/editor/icons/Vector3i.svg b/editor/icons/Vector3i.svg
new file mode 100644
index 0000000000..d0be27886d
--- /dev/null
+++ b/editor/icons/Vector3i.svg
@@ -0,0 +1,5 @@
+<svg width="16" height="12" version="1.1" viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg">
+<path d="m8 2v2h2c0 0.55228-0.44772 1-1 1v2c0.55228 0 1 0.44772 1 1s-0.45296 0.92408-1 1h-1v2h1c1.0717-1.34e-4 2.0619-0.57191 2.5977-1.5 0.5359-0.9282 0.5359-2.0718 0-3-0.10406-0.1795-0.22646-0.34771-0.36523-0.50195 0.13855-0.15301 0.26094-0.31991 0.36523-0.49805 0.26209-0.45639 0.3995-0.97371 0.39844-1.5h0.0039v-2zm-7 2v6h2c1.6569 0 3-1.3431 3-3v-3h-2v3c0 0.55228-0.44772 1-1 1v-4z" fill="#e286f0"/>
+<path d="m8 2v2h2c0 0.55228-0.44772 1-1 1v2c0.55228 0 1 0.44772 1 1s-0.44948 0.95585-1 1h-1v2h1c1.0717-1.34e-4 2.0619-0.57191 2.5977-1.5 0.5359-0.9282 0.5359-2.0718 0-3-0.10406-0.1795-0.22646-0.34771-0.36523-0.50195 0.13855-0.15301 0.26094-0.31991 0.36523-0.49805 0.26209-0.45639 0.3995-0.97371 0.39844-1.5h0.0039v-2z" fill="#fff" fill-opacity=".39216"/>
+<path d="m13 2v2h2v-2zm0 4v4h2v-4z" fill="#7dc6ef"/>
+</svg>
diff --git a/editor/icons/icon_vehicle_body.svg b/editor/icons/VehicleBody.svg
index a509730602..a509730602 100644
--- a/editor/icons/icon_vehicle_body.svg
+++ b/editor/icons/VehicleBody.svg
diff --git a/editor/icons/icon_vehicle_wheel.svg b/editor/icons/VehicleWheel.svg
index bd870c0118..bd870c0118 100644
--- a/editor/icons/icon_vehicle_wheel.svg
+++ b/editor/icons/VehicleWheel.svg
diff --git a/editor/icons/icon_video_player.svg b/editor/icons/VideoPlayer.svg
index 4e8dcf0ec2..4e8dcf0ec2 100644
--- a/editor/icons/icon_video_player.svg
+++ b/editor/icons/VideoPlayer.svg
diff --git a/editor/icons/icon_viewport.svg b/editor/icons/Viewport.svg
index 7cd5d73cde..7cd5d73cde 100644
--- a/editor/icons/icon_viewport.svg
+++ b/editor/icons/Viewport.svg
diff --git a/editor/icons/icon_viewport_container.svg b/editor/icons/ViewportContainer.svg
index 18dcddc15f..18dcddc15f 100644
--- a/editor/icons/icon_viewport_container.svg
+++ b/editor/icons/ViewportContainer.svg
diff --git a/editor/icons/icon_viewport_speed.svg b/editor/icons/ViewportSpeed.svg
index 364eb4969b..364eb4969b 100644
--- a/editor/icons/icon_viewport_speed.svg
+++ b/editor/icons/ViewportSpeed.svg
diff --git a/editor/icons/icon_viewport_texture.svg b/editor/icons/ViewportTexture.svg
index 145beff6bc..145beff6bc 100644
--- a/editor/icons/icon_viewport_texture.svg
+++ b/editor/icons/ViewportTexture.svg
diff --git a/editor/icons/icon_viewport_zoom.svg b/editor/icons/ViewportZoom.svg
index 6d64d1b8a4..6d64d1b8a4 100644
--- a/editor/icons/icon_viewport_zoom.svg
+++ b/editor/icons/ViewportZoom.svg
diff --git a/editor/icons/icon_visibility_enabler.svg b/editor/icons/VisibilityEnabler.svg
index 70e4f081c2..70e4f081c2 100644
--- a/editor/icons/icon_visibility_enabler.svg
+++ b/editor/icons/VisibilityEnabler.svg
diff --git a/editor/icons/icon_visibility_enabler_2d.svg b/editor/icons/VisibilityEnabler2D.svg
index 2976e468ed..2976e468ed 100644
--- a/editor/icons/icon_visibility_enabler_2d.svg
+++ b/editor/icons/VisibilityEnabler2D.svg
diff --git a/editor/icons/icon_visibility_notifier.svg b/editor/icons/VisibilityNotifier.svg
index c908d5c99d..c908d5c99d 100644
--- a/editor/icons/icon_visibility_notifier.svg
+++ b/editor/icons/VisibilityNotifier.svg
diff --git a/editor/icons/icon_visibility_notifier_2d.svg b/editor/icons/VisibilityNotifier2D.svg
index e05d7d3887..e05d7d3887 100644
--- a/editor/icons/icon_visibility_notifier_2d.svg
+++ b/editor/icons/VisibilityNotifier2D.svg
diff --git a/editor/icons/icon_visual_shader.svg b/editor/icons/VisualShader.svg
index 15cb60d2e3..15cb60d2e3 100644
--- a/editor/icons/icon_visual_shader.svg
+++ b/editor/icons/VisualShader.svg
diff --git a/editor/icons/icon_visual_shader_port.svg b/editor/icons/VisualShaderPort.svg
index 9df6344fe2..9df6344fe2 100644
--- a/editor/icons/icon_visual_shader_port.svg
+++ b/editor/icons/VisualShaderPort.svg
diff --git a/editor/icons/icon_warning.svg b/editor/icons/Warning.svg
index 698288d5a9..698288d5a9 100644
--- a/editor/icons/icon_warning.svg
+++ b/editor/icons/Warning.svg
diff --git a/editor/icons/icon_window_dialog.svg b/editor/icons/WindowDialog.svg
index 3c7be2a58d..3c7be2a58d 100644
--- a/editor/icons/icon_window_dialog.svg
+++ b/editor/icons/WindowDialog.svg
diff --git a/editor/icons/icon_world.svg b/editor/icons/World.svg
index 3db96a75a6..3db96a75a6 100644
--- a/editor/icons/icon_world.svg
+++ b/editor/icons/World.svg
diff --git a/editor/icons/icon_world_2d.svg b/editor/icons/World2D.svg
index 862242ec44..862242ec44 100644
--- a/editor/icons/icon_world_2d.svg
+++ b/editor/icons/World2D.svg
diff --git a/editor/icons/icon_world_environment.svg b/editor/icons/WorldEnvironment.svg
index e87a4b5b0c..e87a4b5b0c 100644
--- a/editor/icons/icon_world_environment.svg
+++ b/editor/icons/WorldEnvironment.svg
diff --git a/editor/icons/WorldMarginShape.svg b/editor/icons/WorldMarginShape.svg
new file mode 100644
index 0000000000..2c90cf6d53
--- /dev/null
+++ b/editor/icons/WorldMarginShape.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1044.4 7 3 7-3-7-3z" fill="#a2d2ff" fill-rule="evenodd" transform="translate(0 -1036.4)"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_x509_certificate.svg b/editor/icons/X509Certificate.svg
index e175fa3234..e175fa3234 100644
--- a/editor/icons/icon_x509_certificate.svg
+++ b/editor/icons/X509Certificate.svg
diff --git a/editor/icons/icon_y_sort.svg b/editor/icons/YSort.svg
index dbcefef216..dbcefef216 100644
--- a/editor/icons/icon_y_sort.svg
+++ b/editor/icons/YSort.svg
diff --git a/editor/icons/icon_zoom.svg b/editor/icons/Zoom.svg
index aa517b6ae2..aa517b6ae2 100644
--- a/editor/icons/icon_zoom.svg
+++ b/editor/icons/Zoom.svg
diff --git a/editor/icons/icon_zoom_less.svg b/editor/icons/ZoomLess.svg
index cf3b4475c9..cf3b4475c9 100644
--- a/editor/icons/icon_zoom_less.svg
+++ b/editor/icons/ZoomLess.svg
diff --git a/editor/icons/icon_zoom_more.svg b/editor/icons/ZoomMore.svg
index 8847eea53f..8847eea53f 100644
--- a/editor/icons/icon_zoom_more.svg
+++ b/editor/icons/ZoomMore.svg
diff --git a/editor/icons/icon_zoom_reset.svg b/editor/icons/ZoomReset.svg
index 6ecb4111fe..6ecb4111fe 100644
--- a/editor/icons/icon_zoom_reset.svg
+++ b/editor/icons/ZoomReset.svg
diff --git a/editor/icons/icon_bool.svg b/editor/icons/bool.svg
index 5ffd40a815..5ffd40a815 100644
--- a/editor/icons/icon_bool.svg
+++ b/editor/icons/bool.svg
diff --git a/editor/icons/editor_icons_builders.py b/editor/icons/editor_icons_builders.py
index dfd0802ce9..ea2c2e57d1 100644
--- a/editor/icons/editor_icons_builders.py
+++ b/editor/icons/editor_icons_builders.py
@@ -27,7 +27,6 @@ def make_editor_icons_action(target, source, env):
icons_string.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
-
icons_string.write('"')
if fname != svg_icons[-1]:
icons_string.write(",")
@@ -44,17 +43,16 @@ def make_editor_icons_action(target, source, env):
s.write("static const char *editor_icons_names[] = {\n")
# this is used to store the indices of thumbnail icons
- thumb_medium_indices = [];
- thumb_big_indices = [];
+ thumb_medium_indices = []
+ thumb_big_indices = []
index = 0
for f in svg_icons:
fname = str(f)
- icon_name = os.path.basename(fname)[5:-4].title().replace("_", "")
+ # Trim the `.svg` extension from the string.
+ icon_name = os.path.basename(fname)[:-4]
# some special cases
- if icon_name in ['Int', 'Bool', 'Float']:
- icon_name = icon_name.lower()
if icon_name.endswith("MediumThumb"): # don't know a better way to handle this
thumb_medium_indices.append(str(index))
if icon_name.endswith("BigThumb"): # don't know a better way to handle this
diff --git a/editor/icons/icon_float.svg b/editor/icons/float.svg
index 5c09d4c244..5c09d4c244 100644
--- a/editor/icons/icon_float.svg
+++ b/editor/icons/float.svg
diff --git a/editor/icons/icon_gizmo_spatial_stream_player.svg b/editor/icons/icon_gizmo_spatial_stream_player.svg
deleted file mode 100644
index 473fd2c2cd..0000000000
--- a/editor/icons/icon_gizmo_spatial_stream_player.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="128" viewBox="0 0 128 128" width="128" xmlns="http://www.w3.org/2000/svg"><path d="m99.645 6.0059c-.9956.029687-1.9837.18322-2.9414.45703l-56 16c-5.1336 1.4668-8.7021 6.198-8.7031 11.537v44.203c-11.16 1.0331-20 10.379-20 21.797.000011 12.103 9.8971 22 22 22 12.103-.00001 22-9.8971 22-22v-56.947l32-9.1426v28.293c-11.16 1.0331-20 10.379-20 21.797.000011 12.103 9.8971 22 22 22 12.103-.00001 22-9.8971 22-22v-66c-.00104-6.7137-5.6428-12.192-12.354-11.994z" fill-opacity=".29412"/><path d="m99.764 10.004a8.0008 8.0008 0 0 0 -1.9609.30469l-56 16a8.0008 8.0008 0 0 0 -5.8027 7.6914v48.121a18 18 0 0 0 -2-.12109 18 18 0 0 0 -18 18 18 18 0 0 0 18 18 18 18 0 0 0 18-18v-59.965l40-11.428v37.514a18 18 0 0 0 -2-.12109 18 18 0 0 0 -18 18 18 18 0 0 0 18 18 18 18 0 0 0 18-18v-66a8.0008 8.0008 0 0 0 -8.2363-7.9961z" fill="#f7f5cf"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_keyboard.svg b/editor/icons/icon_keyboard.svg
deleted file mode 100644
index bd8736278d..0000000000
--- a/editor/icons/icon_keyboard.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".99608" transform="translate(0 -1036.4)"><path d="m4 2a1 1 0 0 0 -1 1v9.084a1 .91667 0 0 0 1 .91602h8a1 .91667 0 0 0 1-.91602v-9.084a1 1 0 0 0 -1-1zm-3 2v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2v-9h-1v9a.99998.99998 0 0 1 -1 1h-10a1 1 0 0 1 -1-1v-9zm4 0h2v3l2-3h2l-2 3 2 4h-2l-2-4v4h-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/><path d="m27 1038.4h7v14h-7z" fill="#fff"/></g></svg> \ No newline at end of file
diff --git a/editor/icons/icon_navigation_mesh_instance.svg b/editor/icons/icon_navigation_mesh_instance.svg
deleted file mode 100644
index 737d9c319d..0000000000
--- a/editor/icons/icon_navigation_mesh_instance.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0 -1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305-1h2.5078l.75-2h-3.2598a2 2 0 0 0 -.72852-.73047v-5.8555l4.6973 4.6973.77148-2.0566-4.0547-4.0547h5.8574a2 2 0 0 0 .72852.73047v.27148a2.0002 2.0002 0 0 1 .023438 0 2.0002 2.0002 0 0 1 1.8496 1.2969l.12695.33789v-1.9082a2 2 0 0 0 1-1.7285 2 2 0 0 0 -2-2 2 2 0 0 0 -1.7305 1h-6.541a2 2 0 0 0 -1.7285-1zm9 6-3 8 3-2 3 2z" fill="#fc9c9c" fill-opacity=".99608"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_navigation_polygon_instance.svg b/editor/icons/icon_navigation_polygon_instance.svg
deleted file mode 100644
index e16d10614e..0000000000
--- a/editor/icons/icon_navigation_polygon_instance.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#a5b7f3" fill-opacity=".98824" fill-rule="evenodd" transform="translate(0 -1036.4)"><path d="m2 1a1.0001 1.0001 0 0 0 -1 1v12a1.0001 1.0001 0 0 0 1 1h4.9023a2.1002 2.1002 0 0 1 .13086-.73633l.47461-1.2637h-4.5078v-10h8.5859l-4.293 4.293a1.0001 1.0001 0 0 0 0 1.4141l1.3262 1.3262 1.4141-3.7695a2.1002 2.1002 0 0 1 1.9922-1.3613 2.1002 2.1002 0 0 1 .43555.050781l2.2461-2.2461a1.0001 1.0001 0 0 0 -.70703-1.707h-12z" transform="translate(0 1036.4)"/><path d="m15 1051.4-3-8-3 8 3-2z"/></g></svg> \ No newline at end of file
diff --git a/editor/icons/icon_plane_mesh.svg b/editor/icons/icon_plane_mesh.svg
deleted file mode 100644
index ddcc623c67..0000000000
--- a/editor/icons/icon_plane_mesh.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 12h12l-3-8h-6z" fill="none" stroke="#ffd684" stroke-linejoin="round" stroke-width="2"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_polygon_2_d.svg b/editor/icons/icon_polygon_2_d.svg
deleted file mode 100644
index 485109072e..0000000000
--- a/editor/icons/icon_polygon_2_d.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-12h12l-6 6z" fill="none" stroke="#a5b7f3" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_int.svg b/editor/icons/int.svg
index 4226c8cb7e..4226c8cb7e 100644
--- a/editor/icons/icon_int.svg
+++ b/editor/icons/int.svg
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index 53a654c971..aad378c94f 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -162,7 +162,7 @@ void EditorImportPlugin::_bind_methods() {
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_import_options", PropertyInfo(Variant::INT, "preset")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_save_extension"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_resource_type"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::REAL, "get_priority"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::FLOAT, "get_priority"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_import_order"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files")));
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index c0d84b61b4..731d094745 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -764,10 +764,10 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, const
return dst_buffer;
}
-PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<int> ret;
+ Vector<int> ret;
if (attribs.size() == 0)
return ret;
@@ -776,7 +776,7 @@ PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &sta
const int ret_size = attribs.size();
ret.resize(ret_size);
{
- PoolVector<int>::Write w = ret.write();
+ int *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = int(attribs_ptr[i]);
}
@@ -784,10 +784,10 @@ PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &sta
return ret;
}
-PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<float> ret;
+ Vector<float> ret;
if (attribs.size() == 0)
return ret;
@@ -796,7 +796,7 @@ PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState
const int ret_size = attribs.size();
ret.resize(ret_size);
{
- PoolVector<float>::Write w = ret.write();
+ float *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = float(attribs_ptr[i]);
}
@@ -804,10 +804,10 @@ PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState
return ret;
}
-PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<Vector2> ret;
+ Vector<Vector2> ret;
if (attribs.size() == 0)
return ret;
@@ -817,7 +817,7 @@ PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState
const int ret_size = attribs.size() / 2;
ret.resize(ret_size);
{
- PoolVector<Vector2>::Write w = ret.write();
+ Vector2 *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = Vector2(attribs_ptr[i * 2 + 0], attribs_ptr[i * 2 + 1]);
}
@@ -825,10 +825,10 @@ PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState
return ret;
}
-PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<Vector3> ret;
+ Vector<Vector3> ret;
if (attribs.size() == 0)
return ret;
@@ -838,7 +838,7 @@ PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState
const int ret_size = attribs.size() / 3;
ret.resize(ret_size);
{
- PoolVector<Vector3>::Write w = ret.write();
+ Vector3 *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = Vector3(attribs_ptr[i * 3 + 0], attribs_ptr[i * 3 + 1], attribs_ptr[i * 3 + 2]);
}
@@ -846,10 +846,10 @@ PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState
return ret;
}
-PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<Color> ret;
+ Vector<Color> ret;
if (attribs.size() == 0)
return ret;
@@ -866,7 +866,7 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &
const int ret_size = attribs.size() / vec_len;
ret.resize(ret_size);
{
- PoolVector<Color>::Write w = ret.write();
+ Color *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = Color(attribs_ptr[i * vec_len + 0], attribs_ptr[i * vec_len + 1], attribs_ptr[i * vec_len + 2], vec_len == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
}
@@ -1021,10 +1021,10 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(state, a["JOINTS_0"], true);
}
if (a.has("WEIGHTS_0")) {
- PoolVector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true);
+ Vector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true);
{ //gltf does not seem to normalize the weights for some reason..
int wc = weights.size();
- PoolVector<float>::Write w = weights.write();
+ float *w = weights.ptrw();
for (int k = 0; k < wc; k += 4) {
float total = 0.0;
@@ -1044,13 +1044,13 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
}
if (p.has("indices")) {
- PoolVector<int> indices = _decode_accessor_as_ints(state, p["indices"], false);
+ Vector<int> indices = _decode_accessor_as_ints(state, p["indices"], false);
if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
//swap around indices, convert ccw to cw for front face
const int is = indices.size();
- const PoolVector<int>::Write w = indices.write();
+ int *w = indices.ptrw();
for (int k = 0; k < is; k += 3) {
SWAP(w[k + 1], w[k + 2]);
}
@@ -1059,13 +1059,13 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
} else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
//generate indices because they need to be swapped for CW/CCW
- const PoolVector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
+ const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
ERR_FAIL_COND_V(vertices.size() == 0, ERR_PARSE_ERROR);
- PoolVector<int> indices;
+ Vector<int> indices;
const int vs = vertices.size();
indices.resize(vs);
{
- const PoolVector<int>::Write w = indices.write();
+ int *w = indices.ptrw();
for (int k = 0; k < vs; k += 3) {
w[k] = k;
w[k + 1] = k + 2;
@@ -1127,8 +1127,8 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array_copy[Mesh::ARRAY_INDEX] = Variant();
if (t.has("POSITION")) {
- PoolVector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true);
- const PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
+ Vector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true);
+ const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
const int size = src_varr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
{
@@ -1136,9 +1136,9 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
const int max_idx = varr.size();
varr.resize(size);
- const PoolVector<Vector3>::Write w_varr = varr.write();
- const PoolVector<Vector3>::Read r_varr = varr.read();
- const PoolVector<Vector3>::Read r_src_varr = src_varr.read();
+ Vector3 *w_varr = varr.ptrw();
+ const Vector3 *r_varr = varr.ptr();
+ const Vector3 *r_src_varr = src_varr.ptr();
for (int l = 0; l < size; l++) {
if (l < max_idx) {
w_varr[l] = r_varr[l] + r_src_varr[l];
@@ -1150,17 +1150,17 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array_copy[Mesh::ARRAY_VERTEX] = varr;
}
if (t.has("NORMAL")) {
- PoolVector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true);
- const PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
+ Vector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true);
+ const Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
int size = src_narr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
{
int max_idx = narr.size();
narr.resize(size);
- const PoolVector<Vector3>::Write w_narr = narr.write();
- const PoolVector<Vector3>::Read r_narr = narr.read();
- const PoolVector<Vector3>::Read r_src_narr = src_narr.read();
+ Vector3 *w_narr = narr.ptrw();
+ const Vector3 *r_narr = narr.ptr();
+ const Vector3 *r_src_narr = src_narr.ptr();
for (int l = 0; l < size; l++) {
if (l < max_idx) {
w_narr[l] = r_narr[l] + r_src_narr[l];
@@ -1172,11 +1172,11 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array_copy[Mesh::ARRAY_NORMAL] = narr;
}
if (t.has("TANGENT")) {
- const PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true);
- const PoolVector<float> src_tangents = array[Mesh::ARRAY_TANGENT];
+ const Vector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true);
+ const Vector<float> src_tangents = array[Mesh::ARRAY_TANGENT];
ERR_FAIL_COND_V(src_tangents.size() == 0, ERR_PARSE_ERROR);
- PoolVector<float> tangents_v4;
+ Vector<float> tangents_v4;
{
@@ -1184,10 +1184,10 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
int size4 = src_tangents.size();
tangents_v4.resize(size4);
- const PoolVector<float>::Write w4 = tangents_v4.write();
+ float *w4 = tangents_v4.ptrw();
- const PoolVector<Vector3>::Read r3 = tangents_v3.read();
- const PoolVector<float>::Read r4 = src_tangents.read();
+ const Vector3 *r3 = tangents_v3.ptr();
+ const float *r4 = src_tangents.ptr();
for (int l = 0; l < size4 / 4; l++) {
@@ -2183,6 +2183,8 @@ Error EditorSceneImporterGLTF::_map_skin_joints_indices_to_skeleton_bone_indices
const GLTFNodeIndex node_i = skin.joints_original[joint_index];
const GLTFNode *node = state.nodes[node_i];
+ skin.joint_i_to_name.insert(joint_index, node->name);
+
const int bone_index = skeleton.godot_skeleton->find_bone(node->name);
ERR_FAIL_COND_V(bone_index < 0, FAILED);
@@ -2204,12 +2206,18 @@ Error EditorSceneImporterGLTF::_create_skins(GLTFState &state) {
const bool has_ibms = !gltf_skin.inverse_binds.empty();
for (int joint_i = 0; joint_i < gltf_skin.joints_original.size(); ++joint_i) {
- int bone_i = gltf_skin.joint_i_to_bone_i[joint_i];
+ Transform xform;
if (has_ibms) {
- skin->add_bind(bone_i, gltf_skin.inverse_binds[joint_i]);
+ xform = gltf_skin.inverse_binds[joint_i];
+ }
+
+ if (state.use_named_skin_binds) {
+ StringName name = gltf_skin.joint_i_to_name[joint_i];
+ skin->add_named_bind(name, xform);
} else {
- skin->add_bind(bone_i, Transform());
+ int bone_i = gltf_skin.joint_i_to_bone_i[joint_i];
+ skin->add_bind(bone_i, xform);
}
}
@@ -2397,9 +2405,9 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
}
}
- const PoolVector<float> times = _decode_accessor_as_floats(state, input, false);
+ const Vector<float> times = _decode_accessor_as_floats(state, input, false);
if (path == "translation") {
- const PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
+ const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
track->translation_track.interpolation = interp;
track->translation_track.times = Variant(times); //convert via variant
track->translation_track.values = Variant(translations); //convert via variant
@@ -2409,12 +2417,12 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
track->rotation_track.times = Variant(times); //convert via variant
track->rotation_track.values = rotations; //convert via variant
} else if (path == "scale") {
- const PoolVector<Vector3> scales = _decode_accessor_as_vec3(state, output, false);
+ const Vector<Vector3> scales = _decode_accessor_as_vec3(state, output, false);
track->scale_track.interpolation = interp;
track->scale_track.times = Variant(times); //convert via variant
track->scale_track.values = Variant(scales); //convert via variant
} else if (path == "weights") {
- const PoolVector<float> weights = _decode_accessor_as_floats(state, output, false);
+ const Vector<float> weights = _decode_accessor_as_floats(state, output, false);
ERR_FAIL_INDEX_V(state.nodes[node]->mesh, state.meshes.size(), ERR_PARSE_ERROR);
const GLTFMesh *mesh = &state.meshes[state.nodes[node]->mesh];
@@ -2427,7 +2435,7 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
ERR_FAIL_COND_V_MSG(weights.size() != expected_value_count, ERR_PARSE_ERROR, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead.");
const int wlen = weights.size() / wc;
- PoolVector<float>::Read r = weights.read();
+ const float *r = weights.ptr();
for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea
GLTFAnimation::Channel<float> cf;
cf.interpolation = interp;
@@ -2995,6 +3003,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla
state.major_version = version.get_slice(".", 0).to_int();
state.minor_version = version.get_slice(".", 1).to_int();
+ state.use_named_skin_binds = p_flags & IMPORT_USE_NAMED_SKIN_BINDS;
/* STEP 0 PARSE SCENE */
Error err = _parse_scenes(state);
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index a4a715d17c..5d2711483b 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -231,6 +231,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
// A mapping from the joint indices (in the order of joints_original) to the
// Godot Skeleton's bone_indices
Map<int, int> joint_i_to_bone_i;
+ Map<int, StringName> joint_i_to_name;
// The Actual Skin that will be created as a mapping between the IBM's of this skin
// to the generated skeleton for the mesh instances.
@@ -298,6 +299,8 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
int minor_version;
Vector<uint8_t> glb_data;
+ bool use_named_skin_binds;
+
Vector<GLTFNode *> nodes;
Vector<Vector<uint8_t> > buffers;
Vector<GLTFBufferView> buffer_views;
@@ -352,11 +355,11 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Error _decode_buffer_view(GLTFState &state, double *dst, const GLTFBufferViewIndex p_buffer_view, const int skip_every, const int skip_bytes, const int element_size, const int count, const GLTFType type, const int component_count, const int component_type, const int component_size, const bool normalized, const int byte_offset, const bool for_vertex);
Vector<double> _decode_accessor(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<float> _decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<int> _decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<Color> _decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<float> _decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<int> _decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<Vector2> _decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<Vector3> _decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<Color> _decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Quat> _decode_accessor_as_quat(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Basis> _decode_accessor_as_basis(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index c6fdbd1378..252af9050b 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -75,7 +75,7 @@ String ResourceImporterBitMap::get_preset_name(int p_idx) const {
void ResourceImporterBitMap::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "create_from", PROPERTY_HINT_ENUM, "Black & White,Alpha"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
}
Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
@@ -94,7 +94,6 @@ Error ResourceImporterBitMap::import(const String &p_source_file, const String &
Ref<BitMap> bitmap;
bitmap.instance();
bitmap->create(Size2(w, h));
- image->lock();
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 9ea2911c63..d472070808 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -187,11 +187,11 @@ void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_imag
image->shrink_x2();
}
- PoolVector<uint8_t> data = Image::lossless_packer(image);
+ Vector<uint8_t> data = Image::lossless_packer(image);
int data_len = data.size();
f->store_32(data_len);
- PoolVector<uint8_t>::Read r = data.read();
+ const uint8_t* r = data.ptr();
f->store_buffer(r.ptr(), data_len);
}
@@ -210,10 +210,10 @@ void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_imag
f->store_32(p_compress_mode); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
}
- PoolVector<uint8_t> data = image->get_data();
+ Vector<uint8_t> data = image->get_data();
int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
+ const uint8_t* r = data.ptr();
f->store_buffer(r.ptr(), dl);
} break;
case COMPRESS_UNCOMPRESSED: {
@@ -226,10 +226,10 @@ void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_imag
image->clear_mipmaps();
}
- PoolVector<uint8_t> data = image->get_data();
+ Vector<uint8_t> data = image->get_data();
int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
+ const uint8_t* r = data.ptr();
f->store_buffer(r.ptr(), dl);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 2c2b05d6fc..5651197fa3 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -41,10 +41,10 @@
#include "scene/resources/animation.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/packed_scene.h"
-#include "scene/resources/plane_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/sphere_shape.h"
+#include "scene/resources/world_margin_shape.h"
uint32_t EditorSceneImporter::get_import_flags() const {
@@ -446,9 +446,9 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
colshape->set_name("RayShape");
Object::cast_to<Spatial>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
- PlaneShape *planeShape = memnew(PlaneShape);
- colshape->set_shape(planeShape);
- colshape->set_name("PlaneShape");
+ WorldMarginShape *world_margin_shape = memnew(WorldMarginShape);
+ colshape->set_shape(world_margin_shape);
+ colshape->set_name("WorldMarginShape");
} else {
SphereShape *sphereShape = memnew(SphereShape);
sphereShape->set_radius(1);
@@ -559,7 +559,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<ArrayMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), NULL);
- NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
+ NavigationRegion *nmi = memnew(NavigationRegion);
nmi->set_name(_fixstr(name, "navmesh"));
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
@@ -1160,7 +1160,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
@@ -1170,17 +1170,18 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angle"), 22));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_linear_error"), 0.05));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angular_error"), 0.01));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angle"), 22));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
@@ -1313,6 +1314,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (int(p_options["materials/location"]) == 0)
import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
+ if (bool(p_options["skins/use_named_skins"]))
+ import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
@@ -1473,7 +1477,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
} else {
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
- post_import_script->set_script(scr.get_ref_ptr());
+ post_import_script->set_script(scr);
if (!post_import_script->get_script_instance()) {
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
post_import_script.unref();
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 2691b224eb..20e7af15b5 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -59,7 +59,8 @@ public:
IMPORT_GENERATE_TANGENT_ARRAYS = 256,
IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512,
IMPORT_MATERIALS_IN_INSTANCES = 1024,
- IMPORT_USE_COMPRESSION = 2048
+ IMPORT_USE_COMPRESSION = 2048,
+ IMPORT_USE_NAMED_SKIN_BINDS = 4096,
};
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index aa7346efe8..0090d30b9c 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -38,7 +38,8 @@
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_channel) {
- singleton->mutex->lock();
+ MutexLock lock(singleton->mutex);
+
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
@@ -48,13 +49,12 @@ void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTextur
singleton->make_flags[path].flags |= MAKE_ROUGHNESS_FLAG;
singleton->make_flags[path].channel_for_roughness = p_channel;
singleton->make_flags[path].normal_path_for_roughness = p_normal_path;
-
- singleton->mutex->unlock();
}
void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_tex) {
- singleton->mutex->lock();
+ MutexLock lock(singleton->mutex);
+
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
@@ -62,13 +62,12 @@ void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_t
}
singleton->make_flags[path].flags |= MAKE_3D_FLAG;
-
- singleton->mutex->unlock();
}
void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture> &p_tex) {
- singleton->mutex->lock();
+ MutexLock lock(singleton->mutex);
+
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
@@ -76,8 +75,6 @@ void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture>
}
singleton->make_flags[path].flags |= MAKE_NORMAL_FLAG;
-
- singleton->mutex->unlock();
}
void ResourceImporterTexture::update_imports() {
@@ -85,57 +82,56 @@ void ResourceImporterTexture::update_imports() {
if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
return; // do nothing for now
}
- mutex->lock();
-
- if (make_flags.empty()) {
- mutex->unlock();
- return;
- }
+ MutexLock lock(mutex);
Vector<String> to_reimport;
- for (Map<StringName, MakeInfo>::Element *E = make_flags.front(); E; E = E->next()) {
+ {
+ if (make_flags.empty()) {
+ return;
+ }
- Ref<ConfigFile> cf;
- cf.instance();
- String src_path = String(E->key()) + ".import";
+ for (Map<StringName, MakeInfo>::Element *E = make_flags.front(); E; E = E->next()) {
- Error err = cf->load(src_path);
- ERR_CONTINUE(err != OK);
+ Ref<ConfigFile> cf;
+ cf.instance();
+ String src_path = String(E->key()) + ".import";
- bool changed = false;
+ Error err = cf->load(src_path);
+ ERR_CONTINUE(err != OK);
- if (E->get().flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
- cf->set_value("params", "compress/normal_map", 1);
- changed = true;
- }
+ bool changed = false;
- if (E->get().flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) {
- cf->set_value("params", "roughness/mode", E->get().channel_for_roughness + 2);
- cf->set_value("params", "roughness/src_normal", E->get().normal_path_for_roughness);
- changed = true;
- }
+ if (E->get().flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
+ cf->set_value("params", "compress/normal_map", 1);
+ changed = true;
+ }
- if (E->get().flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
- int compress_to = cf->get_value("params", "detect_3d/compress_to");
- cf->set_value("params", "detect_3d/compress_to", 0);
- if (compress_to == 1) {
- cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
- } else if (compress_to == 2) {
- cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
+ if (E->get().flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) {
+ cf->set_value("params", "roughness/mode", E->get().channel_for_roughness + 2);
+ cf->set_value("params", "roughness/src_normal", E->get().normal_path_for_roughness);
+ changed = true;
}
- cf->set_value("params", "mipmaps/generate", true);
- changed = true;
- }
- if (changed) {
- cf->save(src_path);
- to_reimport.push_back(E->key());
- }
- }
+ if (E->get().flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
+ int compress_to = cf->get_value("params", "detect_3d/compress_to");
+ cf->set_value("params", "detect_3d/compress_to", 0);
+ if (compress_to == 1) {
+ cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
+ } else if (compress_to == 2) {
+ cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
+ }
+ cf->set_value("params", "mipmaps/generate", true);
+ changed = true;
+ }
- make_flags.clear();
+ if (changed) {
+ cf->save(src_path);
+ to_reimport.push_back(E->key());
+ }
+ }
- mutex->unlock();
+ make_flags.clear();
+ }
if (to_reimport.size()) {
EditorFileSystem::get_singleton()->reimport_files(to_reimport);
@@ -210,7 +206,7 @@ String ResourceImporterTexture::get_preset_name(int p_idx) const {
void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
@@ -226,7 +222,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
}
void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality, bool p_force_rgbe) {
@@ -242,12 +238,12 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- PoolVector<uint8_t> data = Image::lossless_packer(p_image->get_image_from_mipmap(i));
+ Vector<uint8_t> data = Image::lossless_packer(p_image->get_image_from_mipmap(i));
int data_len = data.size();
f->store_32(data_len);
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), data_len);
+ const uint8_t *r = data.ptr();
+ f->store_buffer(r, data_len);
}
} break;
@@ -261,12 +257,12 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- PoolVector<uint8_t> data = Image::lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
+ Vector<uint8_t> data = Image::lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
int data_len = data.size();
f->store_32(data_len);
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), data_len);
+ const uint8_t *r = data.ptr();
+ f->store_buffer(r, data_len);
}
} break;
case COMPRESS_VRAM_COMPRESSED: {
@@ -285,10 +281,10 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
f->store_32(image->get_mipmap_count());
f->store_32(image->get_format());
- PoolVector<uint8_t> data = image->get_data();
+ Vector<uint8_t> data = image->get_data();
int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), dl);
+ const uint8_t *r = data.ptr();
+ f->store_buffer(r, dl);
} break;
case COMPRESS_VRAM_UNCOMPRESSED: {
@@ -298,11 +294,11 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
- PoolVector<uint8_t> data = p_image->get_data();
+ Vector<uint8_t> data = p_image->get_data();
int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
+ const uint8_t *r = data.ptr();
- f->store_buffer(r.ptr(), dl);
+ f->store_buffer(r, dl);
} break;
case COMPRESS_BASIS_UNIVERSAL: {
@@ -315,12 +311,12 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- PoolVector<uint8_t> data = Image::basis_universal_packer(p_image->get_image_from_mipmap(i), p_channels);
+ Vector<uint8_t> data = Image::basis_universal_packer(p_image->get_image_from_mipmap(i), p_channels);
int data_len = data.size();
f->store_32(data_len);
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), data_len);
+ const uint8_t *r = data.ptr();
+ f->store_buffer(r, data_len);
}
} break;
}
@@ -354,7 +350,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
f->store_32(flags);
f->store_32(p_limit_mipmap);
- //reserverd for future use
+ //reserved for future use
f->store_32(0);
f->store_32(0);
f->store_32(0);
@@ -476,13 +472,11 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
int height = image->get_height();
int width = image->get_width();
- image->lock();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
image->set_pixel(i, j, image->get_pixel(i, j).inverted());
}
}
- image->unlock();
}
if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
@@ -644,10 +638,7 @@ ResourceImporterTexture::ResourceImporterTexture() {
StreamTexture::request_3d_callback = _texture_reimport_3d;
StreamTexture::request_roughness_callback = _texture_reimport_roughness;
StreamTexture::request_normal_callback = _texture_reimport_normal;
- mutex = Mutex::create();
}
ResourceImporterTexture::~ResourceImporterTexture() {
-
- memdelete(mutex);
}
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 19d5498b4a..ed0fe1be89 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -58,7 +58,7 @@ protected:
MAKE_NORMAL_FLAG = 4
};
- Mutex *mutex;
+ Mutex mutex;
struct MakeInfo {
int flags;
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 00a25ec886..3172cc7279 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -143,8 +143,8 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
int px = xi, py = yi;
int sx = px, sy = py;
- sx = CLAMP(sx, 0, src_width);
- sy = CLAMP(sy, 0, src_height);
+ sx = CLAMP(sx, 0, src_width - 1);
+ sy = CLAMP(sy, 0, src_height - 1);
Color color = p_src_image->get_pixel(sx, sy);
if (p_transposed) {
SWAP(px, py);
@@ -165,8 +165,8 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
int px = xi, py = yi;
int sx = px, sy = py;
- sx = CLAMP(sx, 0, src_width);
- sy = CLAMP(sy, 0, src_height);
+ sx = CLAMP(sx, 0, src_width - 1);
+ sy = CLAMP(sy, 0, src_height - 1);
Color color = p_src_image->get_pixel(sx, sy);
if (p_transposed) {
SWAP(px, py);
@@ -286,12 +286,10 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
new_atlas.instance();
new_atlas->create(atlas_width, atlas_height, false, Image::FORMAT_RGBA8);
- new_atlas->lock();
-
for (int i = 0; i < pack_data_files.size(); i++) {
PackData &pack_data = pack_data_files.write[i];
- pack_data.image->lock();
+
for (int j = 0; j < pack_data.chart_pieces.size(); j++) {
const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[j]];
for (int k = 0; k < chart.faces.size(); k++) {
@@ -304,9 +302,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
_plot_triangle(positions, chart.final_offset, chart.transposed, new_atlas, pack_data.image);
}
}
- pack_data.image->unlock();
}
- new_atlas->unlock();
//save the atlas
@@ -350,9 +346,9 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
for (int i = 0; i < pack_data.chart_pieces.size(); i++) {
const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[i]];
- PoolVector<Vector2> vertices;
- PoolVector<int> indices;
- PoolVector<Vector2> uvs;
+ Vector<Vector2> vertices;
+ Vector<int> indices;
+ Vector<Vector2> uvs;
int vc = chart.vertices.size();
int fc = chart.faces.size();
vertices.resize(vc);
@@ -360,9 +356,9 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
indices.resize(fc * 3);
{
- PoolVector<Vector2>::Write vw = vertices.write();
- PoolVector<int>::Write iw = indices.write();
- PoolVector<Vector2>::Write uvw = uvs.write();
+ Vector2 *vw = vertices.ptrw();
+ int *iw = indices.ptrw();
+ Vector2 *uvw = uvs.ptrw();
for (int j = 0; j < vc; j++) {
vw[j] = chart.vertices[j];
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 2d43fa089d..71f81051bc 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -82,7 +82,7 @@ void ResourceImporterWAV::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "force/max_rate_hz", PROPERTY_HINT_EXP_RANGE, "11025,192000,1"), 44100));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_EXP_RANGE, "11025,192000,1"), 44100));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/loop"), false));
@@ -467,7 +467,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
is16 = false;
}
- PoolVector<uint8_t> dst_data;
+ Vector<uint8_t> dst_data;
AudioStreamSample::Format dst_format;
if (compression == 1) {
@@ -490,8 +490,8 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
right.write[i] = data[i * 2 + 1];
}
- PoolVector<uint8_t> bleft;
- PoolVector<uint8_t> bright;
+ Vector<uint8_t> bleft;
+ Vector<uint8_t> bright;
_compress_ima_adpcm(left, bleft);
_compress_ima_adpcm(right, bright);
@@ -499,9 +499,9 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
int dl = bleft.size();
dst_data.resize(dl * 2);
- PoolVector<uint8_t>::Write w = dst_data.write();
- PoolVector<uint8_t>::Read rl = bleft.read();
- PoolVector<uint8_t>::Read rr = bright.read();
+ uint8_t *w = dst_data.ptrw();
+ const uint8_t *rl = bleft.ptr();
+ const uint8_t *rr = bright.ptr();
for (int i = 0; i < dl; i++) {
w[i * 2 + 0] = rl[i];
@@ -514,7 +514,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
dst_format = is16 ? AudioStreamSample::FORMAT_16_BITS : AudioStreamSample::FORMAT_8_BITS;
dst_data.resize(data.size() * (is16 ? 2 : 1));
{
- PoolVector<uint8_t>::Write w = dst_data.write();
+ uint8_t *w = dst_data.ptrw();
int ds = data.size();
for (int i = 0; i < ds; i++) {
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index 59d33feef0..6df5b88b13 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -49,7 +49,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- static void _compress_ima_adpcm(const Vector<float> &p_data, PoolVector<uint8_t> &dst_data) {
+ static void _compress_ima_adpcm(const Vector<float> &p_data, Vector<uint8_t> &dst_data) {
/*p_sample_data->data = (void*)malloc(len);
xm_s8 *dataptr=(xm_s8*)p_sample_data->data;*/
@@ -76,10 +76,10 @@ public:
datalen++;
dst_data.resize(datalen / 2 + 4);
- PoolVector<uint8_t>::Write w = dst_data.write();
+ uint8_t *w = dst_data.ptrw();
int i, step_idx = 0, prev = 0;
- uint8_t *out = w.ptr();
+ uint8_t *out = w;
//int16_t xm_prev=0;
const float *in = p_data.ptr();
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 20d47e8250..3ef88105fe 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -49,7 +49,7 @@ public:
values[p_name] = p_value;
if (checking) {
checked.insert(p_name);
- _change_notify(String(p_name).utf8().get_data());
+ _change_notify();
}
return true;
}
@@ -107,6 +107,9 @@ void ImportDock::set_edit_path(const String &p_path) {
return;
}
+ params->paths.clear();
+ params->paths.push_back(p_path);
+
_update_options(config);
List<Ref<ResourceImporter> > importers;
@@ -129,8 +132,6 @@ void ImportDock::set_edit_path(const String &p_path) {
}
}
- params->paths.clear();
- params->paths.push_back(p_path);
import->set_disabled(false);
import_as->set_disabled(false);
preset->set_disabled(false);
@@ -145,7 +146,7 @@ void ImportDock::_update_options(const Ref<ConfigFile> &p_config) {
params->properties.clear();
params->values.clear();
- params->checking = false;
+ params->checking = params->paths.size() > 1;
params->checked.clear();
for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
@@ -159,24 +160,7 @@ void ImportDock::_update_options(const Ref<ConfigFile> &p_config) {
}
params->update();
-
- preset->get_popup()->clear();
-
- if (params->importer->get_preset_count() == 0) {
- preset->get_popup()->add_item(TTR("Default"));
- } else {
- for (int i = 0; i < params->importer->get_preset_count(); i++) {
- preset->get_popup()->add_item(params->importer->get_preset_name(i));
- }
- }
-
- preset->get_popup()->add_separator();
- preset->get_popup()->add_item(vformat(TTR("Set as Default for '%s'"), params->importer->get_visible_name()), ITEM_SET_AS_DEFAULT);
- if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())) {
- preset->get_popup()->add_item(TTR("Load Default"), ITEM_LOAD_DEFAULT);
- preset->get_popup()->add_separator();
- preset->get_popup()->add_item(vformat(TTR("Clear Default for '%s'"), params->importer->get_visible_name()), ITEM_CLEAR_DEFAULT);
- }
+ _update_preset_menu();
}
void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
@@ -276,6 +260,17 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
}
}
+ _update_preset_menu();
+
+ params->paths = p_paths;
+ import->set_disabled(false);
+ import_as->set_disabled(false);
+ preset->set_disabled(false);
+
+ imported->set_text(vformat(TTR("%d Files"), p_paths.size()));
+}
+
+void ImportDock::_update_preset_menu() {
preset->get_popup()->clear();
if (params->importer->get_preset_count() == 0) {
@@ -286,12 +281,13 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
}
}
- params->paths = p_paths;
- import->set_disabled(false);
- import_as->set_disabled(false);
- preset->set_disabled(false);
-
- imported->set_text(itos(p_paths.size()) + TTR(" Files"));
+ preset->get_popup()->add_separator();
+ preset->get_popup()->add_item(vformat(TTR("Set as Default for '%s'"), params->importer->get_visible_name()), ITEM_SET_AS_DEFAULT);
+ if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())) {
+ preset->get_popup()->add_item(TTR("Load Default"), ITEM_LOAD_DEFAULT);
+ preset->get_popup()->add_separator();
+ preset->get_popup()->add_item(vformat(TTR("Clear Default for '%s'"), params->importer->get_visible_name()), ITEM_CLEAR_DEFAULT);
+ }
}
void ImportDock::_importer_selected(int i_idx) {
@@ -326,7 +322,7 @@ void ImportDock::_preset_selected(int p_idx) {
ProjectSettings::get_singleton()->set("importer_defaults/" + params->importer->get_importer_name(), d);
ProjectSettings::get_singleton()->save();
-
+ _update_preset_menu();
} break;
case ITEM_LOAD_DEFAULT: {
@@ -336,17 +332,22 @@ void ImportDock::_preset_selected(int p_idx) {
List<Variant> v;
d.get_key_list(&v);
+ if (params->checking) {
+ params->checked.clear();
+ }
for (List<Variant>::Element *E = v.front(); E; E = E->next()) {
params->values[E->get()] = d[E->get()];
+ if (params->checking) {
+ params->checked.insert(E->get());
+ }
}
params->update();
-
} break;
case ITEM_CLEAR_DEFAULT: {
ProjectSettings::get_singleton()->set("importer_defaults/" + params->importer->get_importer_name(), Variant());
ProjectSettings::get_singleton()->save();
-
+ _update_preset_menu();
} break;
default: {
@@ -354,11 +355,15 @@ void ImportDock::_preset_selected(int p_idx) {
params->importer->get_import_options(&options, p_idx);
+ if (params->checking) {
+ params->checked.clear();
+ }
for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
-
params->values[E->get().option.name] = E->get().default_value;
+ if (params->checking) {
+ params->checked.insert(E->get().option.name);
+ }
}
-
params->update();
} break;
}
@@ -508,11 +513,6 @@ void ImportDock::_property_toggled(const StringName &p_prop, bool p_checked) {
void ImportDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_reimport"), &ImportDock::_reimport);
- ClassDB::bind_method(D_METHOD("_preset_selected"), &ImportDock::_preset_selected);
- ClassDB::bind_method(D_METHOD("_importer_selected"), &ImportDock::_importer_selected);
- ClassDB::bind_method(D_METHOD("_property_toggled"), &ImportDock::_property_toggled);
- ClassDB::bind_method(D_METHOD("_reimport_and_restart"), &ImportDock::_reimport_and_restart);
- ClassDB::bind_method(D_METHOD("_reimport_attempt"), &ImportDock::_reimport_attempt);
}
void ImportDock::initialize_import_options() const {
@@ -533,26 +533,26 @@ ImportDock::ImportDock() {
add_margin_child(TTR("Import As:"), hb);
import_as = memnew(OptionButton);
import_as->set_disabled(true);
- import_as->connect("item_selected", this, "_importer_selected");
+ import_as->connect("item_selected", callable_mp(this, &ImportDock::_importer_selected));
hb->add_child(import_as);
import_as->set_h_size_flags(SIZE_EXPAND_FILL);
preset = memnew(MenuButton);
preset->set_text(TTR("Preset"));
preset->set_disabled(true);
- preset->get_popup()->connect("index_pressed", this, "_preset_selected");
+ preset->get_popup()->connect("index_pressed", callable_mp(this, &ImportDock::_preset_selected));
hb->add_child(preset);
import_opts = memnew(EditorInspector);
add_child(import_opts);
import_opts->set_v_size_flags(SIZE_EXPAND_FILL);
- import_opts->connect("property_toggled", this, "_property_toggled");
+ import_opts->connect("property_toggled", callable_mp(this, &ImportDock::_property_toggled));
hb = memnew(HBoxContainer);
add_child(hb);
import = memnew(Button);
import->set_text(TTR("Reimport"));
import->set_disabled(true);
- import->connect("pressed", this, "_reimport_attempt");
+ import->connect("pressed", callable_mp(this, &ImportDock::_reimport_attempt));
hb->add_spacer();
hb->add_child(import);
hb->add_spacer();
@@ -560,7 +560,7 @@ ImportDock::ImportDock() {
reimport_confirm = memnew(ConfirmationDialog);
reimport_confirm->get_ok()->set_text(TTR("Save scenes, re-import and restart"));
add_child(reimport_confirm);
- reimport_confirm->connect("confirmed", this, "_reimport_and_restart");
+ reimport_confirm->connect("confirmed", callable_mp(this, &ImportDock::_reimport_and_restart));
VBoxContainer *vbc_confirm = memnew(VBoxContainer());
vbc_confirm->add_child(memnew(Label(TTR("Changing the type of an imported file requires editor restart."))));
diff --git a/editor/import_dock.h b/editor/import_dock.h
index a4378fb60d..7a2e669620 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -62,6 +62,7 @@ class ImportDock : public VBoxContainer {
void _preset_selected(int p_idx);
void _importer_selected(int i_idx);
void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
+ void _update_preset_menu();
void _property_toggled(const StringName &p_prop, bool p_checked);
void _reimport_attempt();
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 954a941a96..2729d9ecb5 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -76,7 +76,6 @@ void InspectorDock::_menu_option(int p_option) {
editor_data->apply_changes_in_editors();
if (current)
editor_data->paste_object_params(current);
- editor_data->get_undo_redo().clear_history();
} break;
case OBJECT_UNIQUE_RESOURCES: {
@@ -247,7 +246,7 @@ void InspectorDock::_prepare_history() {
}
} else if (Object::cast_to<Node>(obj)) {
text = Object::cast_to<Node>(obj)->get_name();
- } else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) {
+ } else if (obj->is_class("EditorDebuggerRemoteObject")) {
text = obj->call("get_title");
} else {
text = obj->get_class();
@@ -260,7 +259,7 @@ void InspectorDock::_prepare_history() {
}
}
-void InspectorDock::_select_history(int p_idx) const {
+void InspectorDock::_select_history(int p_idx) {
//push it to the top, it is not correct, but it's more useful
ObjectID id = EditorNode::get_singleton()->get_editor_history()->get_history_obj(p_idx);
Object *obj = ObjectDB::get_instance(id);
@@ -269,7 +268,7 @@ void InspectorDock::_select_history(int p_idx) const {
editor->push_item(obj);
}
-void InspectorDock::_resource_created() const {
+void InspectorDock::_resource_created() {
Object *c = new_resource_dialog->instance_selected();
ERR_FAIL_COND(!c);
@@ -280,7 +279,7 @@ void InspectorDock::_resource_created() const {
editor->push_item(c);
}
-void InspectorDock::_resource_selected(const RES &p_res, const String &p_property) const {
+void InspectorDock::_resource_selected(const RES &p_res, const String &p_property) {
if (p_res.is_null())
return;
@@ -343,28 +342,16 @@ void InspectorDock::_notification(int p_what) {
}
void InspectorDock::_bind_methods() {
- ClassDB::bind_method("_menu_option", &InspectorDock::_menu_option);
ClassDB::bind_method("update_keying", &InspectorDock::update_keying);
- ClassDB::bind_method("_property_keyed", &InspectorDock::_property_keyed);
- ClassDB::bind_method("_transform_keyed", &InspectorDock::_transform_keyed);
+ ClassDB::bind_method("_transform_keyed", &InspectorDock::_transform_keyed); // Still used by some connect_compat.
- ClassDB::bind_method("_new_resource", &InspectorDock::_new_resource);
- ClassDB::bind_method("_resource_file_selected", &InspectorDock::_resource_file_selected);
- ClassDB::bind_method("_open_resource_selector", &InspectorDock::_open_resource_selector);
ClassDB::bind_method("_unref_resource", &InspectorDock::_unref_resource);
ClassDB::bind_method("_paste_resource", &InspectorDock::_paste_resource);
ClassDB::bind_method("_copy_resource", &InspectorDock::_copy_resource);
- ClassDB::bind_method("_select_history", &InspectorDock::_select_history);
- ClassDB::bind_method("_prepare_history", &InspectorDock::_prepare_history);
- ClassDB::bind_method("_resource_created", &InspectorDock::_resource_created);
- ClassDB::bind_method("_resource_selected", &InspectorDock::_resource_selected, DEFVAL(""));
ClassDB::bind_method("_menu_collapseall", &InspectorDock::_menu_collapseall);
ClassDB::bind_method("_menu_expandall", &InspectorDock::_menu_expandall);
- ClassDB::bind_method("_warning_pressed", &InspectorDock::_warning_pressed);
- ClassDB::bind_method("_edit_forward", &InspectorDock::_edit_forward);
- ClassDB::bind_method("_edit_back", &InspectorDock::_edit_back);
ADD_SIGNAL(MethodInfo("request_help"));
}
@@ -511,14 +498,14 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
resource_new_button->set_tooltip(TTR("Create a new resource in memory and edit it."));
resource_new_button->set_icon(get_icon("New", "EditorIcons"));
general_options_hb->add_child(resource_new_button);
- resource_new_button->connect("pressed", this, "_new_resource");
+ resource_new_button->connect("pressed", callable_mp(this, &InspectorDock::_new_resource));
resource_new_button->set_focus_mode(Control::FOCUS_NONE);
resource_load_button = memnew(ToolButton);
resource_load_button->set_tooltip(TTR("Load an existing resource from disk and edit it."));
resource_load_button->set_icon(get_icon("Load", "EditorIcons"));
general_options_hb->add_child(resource_load_button);
- resource_load_button->connect("pressed", this, "_open_resource_selector");
+ resource_load_button->connect("pressed", callable_mp(this, &InspectorDock::_open_resource_selector));
resource_load_button->set_focus_mode(Control::FOCUS_NONE);
resource_save_button = memnew(MenuButton);
@@ -527,7 +514,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
general_options_hb->add_child(resource_save_button);
resource_save_button->get_popup()->add_item(TTR("Save"), RESOURCE_SAVE);
resource_save_button->get_popup()->add_item(TTR("Save As..."), RESOURCE_SAVE_AS);
- resource_save_button->get_popup()->connect("id_pressed", this, "_menu_option");
+ resource_save_button->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option));
resource_save_button->set_focus_mode(Control::FOCUS_NONE);
resource_save_button->set_disabled(true);
@@ -539,7 +526,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
backward_button->set_flat(true);
backward_button->set_tooltip(TTR("Go to the previous edited object in history."));
backward_button->set_disabled(true);
- backward_button->connect("pressed", this, "_edit_back");
+ backward_button->connect("pressed", callable_mp(this, &InspectorDock::_edit_back));
forward_button = memnew(ToolButton);
general_options_hb->add_child(forward_button);
@@ -547,14 +534,14 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
forward_button->set_flat(true);
forward_button->set_tooltip(TTR("Go to the next edited object in history."));
forward_button->set_disabled(true);
- forward_button->connect("pressed", this, "_edit_forward");
+ forward_button->connect("pressed", callable_mp(this, &InspectorDock::_edit_forward));
history_menu = memnew(MenuButton);
history_menu->set_tooltip(TTR("History of recently edited objects."));
history_menu->set_icon(get_icon("History", "EditorIcons"));
general_options_hb->add_child(history_menu);
- history_menu->connect("about_to_show", this, "_prepare_history");
- history_menu->get_popup()->connect("id_pressed", this, "_select_history");
+ history_menu->connect("about_to_show", callable_mp(this, &InspectorDock::_prepare_history));
+ history_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_select_history));
HBoxContainer *node_info_hb = memnew(HBoxContainer);
add_child(node_info_hb);
@@ -567,12 +554,12 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
object_menu->set_icon(get_icon("Tools", "EditorIcons"));
node_info_hb->add_child(object_menu);
object_menu->set_tooltip(TTR("Object properties."));
- object_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ object_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option));
new_resource_dialog = memnew(CreateDialog);
editor->get_gui_base()->add_child(new_resource_dialog);
new_resource_dialog->set_base_type("Resource");
- new_resource_dialog->connect("create", this, "_resource_created");
+ new_resource_dialog->connect("create", callable_mp(this, &InspectorDock::_resource_created));
search = memnew(LineEdit);
search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -588,7 +575,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
warning->add_color_override("font_color", get_color("warning_color", "Editor"));
warning->set_clip_text(true);
warning->hide();
- warning->connect("pressed", this, "_warning_pressed");
+ warning->connect("pressed", callable_mp(this, &InspectorDock::_warning_pressed));
warning_dialog = memnew(AcceptDialog);
editor->get_gui_base()->add_child(warning_dialog);
@@ -596,7 +583,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
load_resource_dialog = memnew(EditorFileDialog);
add_child(load_resource_dialog);
load_resource_dialog->set_current_dir("res://");
- load_resource_dialog->connect("file_selected", this, "_resource_file_selected");
+ load_resource_dialog->connect("file_selected", callable_mp(this, &InspectorDock::_resource_file_selected));
inspector = memnew(EditorInspector);
add_child(inspector);
@@ -612,8 +599,8 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
inspector->set_use_filter(true); // TODO: check me
- inspector->connect("resource_selected", this, "_resource_selected");
- inspector->connect("property_keyed", this, "_property_keyed");
+ inspector->connect("resource_selected", callable_mp(this, &InspectorDock::_resource_selected));
+ inspector->connect("property_keyed", callable_mp(this, &InspectorDock::_property_keyed));
}
InspectorDock::~InspectorDock() {
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index a7da4bef4c..61b3239169 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -104,13 +104,13 @@ class InspectorDock : public VBoxContainer {
void _paste_resource() const;
void _warning_pressed();
- void _resource_created() const;
- void _resource_selected(const RES &p_res, const String &p_property = "") const;
+ void _resource_created();
+ void _resource_selected(const RES &p_res, const String &p_property);
void _edit_forward();
void _edit_back();
void _menu_collapseall();
void _menu_expandall();
- void _select_history(int p_idx) const;
+ void _select_history(int p_idx);
void _prepare_history();
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index c53c5f330b..3013406152 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -50,9 +50,6 @@ void NodeDock::show_connections() {
}
void NodeDock::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("show_groups"), &NodeDock::show_groups);
- ClassDB::bind_method(D_METHOD("show_connections"), &NodeDock::show_connections);
}
void NodeDock::_notification(int p_what) {
@@ -107,7 +104,7 @@ NodeDock::NodeDock() {
connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
connections_button->set_clip_text(true);
mode_hb->add_child(connections_button);
- connections_button->connect("pressed", this, "show_connections");
+ connections_button->connect("pressed", callable_mp(this, &NodeDock::show_connections));
groups_button = memnew(ToolButton);
groups_button->set_text(TTR("Groups"));
@@ -116,7 +113,7 @@ NodeDock::NodeDock() {
groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
groups_button->set_clip_text(true);
mode_hb->add_child(groups_button);
- groups_button->connect("pressed", this, "show_groups");
+ groups_button->connect("pressed", callable_mp(this, &NodeDock::show_groups));
connections = memnew(ConnectionsDock(EditorNode::get_singleton()));
connections->set_undoredo(EditorNode::get_undo_redo());
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 1506ba319c..1e7c625abb 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -132,8 +132,8 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
void PluginConfigDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- connect("confirmed", this, "_on_confirmed");
- get_cancel()->connect("pressed", this, "_on_cancelled");
+ connect("confirmed", callable_mp(this, &PluginConfigDialog::_on_confirmed));
+ get_cancel()->connect("pressed", callable_mp(this, &PluginConfigDialog::_on_cancelled));
} break;
case NOTIFICATION_POST_POPUP: {
@@ -175,9 +175,6 @@ void PluginConfigDialog::config(const String &p_config_path) {
}
void PluginConfigDialog::_bind_methods() {
- ClassDB::bind_method("_on_required_text_changed", &PluginConfigDialog::_on_required_text_changed);
- ClassDB::bind_method("_on_confirmed", &PluginConfigDialog::_on_confirmed);
- ClassDB::bind_method("_on_cancelled", &PluginConfigDialog::_on_cancelled);
ADD_SIGNAL(MethodInfo("plugin_ready", PropertyInfo(Variant::STRING, "script_path", PROPERTY_HINT_NONE, ""), PropertyInfo(Variant::STRING, "activate_name")));
}
@@ -194,7 +191,7 @@ PluginConfigDialog::PluginConfigDialog() {
grid->add_child(name_lb);
name_edit = memnew(LineEdit);
- name_edit->connect("text_changed", this, "_on_required_text_changed");
+ name_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
name_edit->set_placeholder("MyPlugin");
grid->add_child(name_edit);
@@ -253,7 +250,7 @@ PluginConfigDialog::PluginConfigDialog() {
grid->add_child(script_lb);
script_edit = memnew(LineEdit);
- script_edit->connect("text_changed", this, "_on_required_text_changed");
+ script_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
grid->add_child(script_edit);
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index b2d132b3da..8d5444db73 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -150,7 +150,7 @@ void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
- _action_set_polygon(p_idx, _get_polygon(p_idx), PoolVector<Vector2>());
+ _action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
@@ -209,8 +209,8 @@ void AbstractPolygon2DEditor::_notification(int p_what) {
button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveDelete", "EditorIcons"));
button_edit->set_pressed(true);
- get_tree()->connect("node_removed", this, "_node_removed");
- create_resource->connect("confirmed", this, "_create_resource");
+ get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
+ create_resource->connect("confirmed", callable_mp(this, &AbstractPolygon2DEditor::_create_resource));
} break;
}
}
@@ -256,7 +256,7 @@ void AbstractPolygon2DEditor::_wip_close() {
undo_redo->create_action(TTR("Create Polygon"));
_action_add_polygon(wip);
if (_has_uv()) {
- undo_redo->add_do_method(_get_node(), "set_uv", PoolVector<Vector2>());
+ undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
}
_commit_action();
@@ -533,7 +533,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (k.is_valid() && k->is_pressed()) {
- if (k->get_scancode() == KEY_DELETE || k->get_scancode() == KEY_BACKSPACE) {
+ if (k->get_keycode() == KEY_DELETE || k->get_keycode() == KEY_BACKSPACE) {
if (wip_active && selected_point.polygon == -1) {
@@ -555,10 +555,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (wip_active && k->get_scancode() == KEY_ENTER) {
+ } else if (wip_active && k->get_keycode() == KEY_ENTER) {
_wip_close();
- } else if (wip_active && k->get_scancode() == KEY_ESCAPE) {
+ } else if (wip_active && k->get_keycode() == KEY_ESCAPE) {
_wip_cancel();
}
}
@@ -584,7 +584,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
if (wip_active && wip_destructive && j != -1)
continue;
- PoolVector<Vector2> points;
+ Vector<Vector2> points;
Vector2 offset;
if (wip_active && j == edited_point.polygon) {
@@ -695,15 +695,11 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) {
}
void AbstractPolygon2DEditor::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_node_removed"), &AbstractPolygon2DEditor::_node_removed);
- ClassDB::bind_method(D_METHOD("_menu_option"), &AbstractPolygon2DEditor::_menu_option);
- ClassDB::bind_method(D_METHOD("_create_resource"), &AbstractPolygon2DEditor::_create_resource);
}
void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
- PoolVector<Vector2> vertices = _get_polygon(p_vertex.polygon);
+ Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
if (vertices.size() > (_is_line() ? 2 : 3)) {
@@ -744,7 +740,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const
for (int j = 0; j < n_polygons; j++) {
- PoolVector<Vector2> points = _get_polygon(j);
+ Vector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
@@ -777,7 +773,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
for (int j = 0; j < n_polygons; j++) {
- PoolVector<Vector2> points = _get_polygon(j);
+ Vector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
const int n_segments = n_points - (_is_line() ? 1 : 0);
@@ -820,17 +816,17 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wi
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
- button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
+ button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(ToolButton);
add_child(button_edit);
- button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
+ button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_delete = memnew(ToolButton);
add_child(button_delete);
- button_delete->connect("pressed", this, "_menu_option", varray(MODE_DELETE));
+ button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_DELETE));
button_delete->set_toggle_mode(true);
create_resource = memnew(ConfirmationDialog);
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 9261613ddd..7916ac71ea 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -42,7 +42,7 @@ StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
if (selected_point != -1) {
_erase_selected();
accept_event();
@@ -568,25 +568,10 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
}
void AnimationNodeBlendSpace1DEditor::_bind_methods() {
- ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace1DEditor::_blend_space_gui_input);
- ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace1DEditor::_blend_space_draw);
- ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace1DEditor::_config_changed);
- ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace1DEditor::_labels_changed);
ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace1DEditor::_update_space);
- ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace1DEditor::_snap_toggled);
- ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace1DEditor::_tool_switch);
- ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace1DEditor::_erase_selected);
ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace1DEditor::_update_tool_erase);
- ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace1DEditor::_edit_point_pos);
-
- ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace1DEditor::_add_menu_type);
- ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace1DEditor::_add_animation_type);
ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace1DEditor::_update_edited_point_pos);
-
- ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace1DEditor::_open_editor);
-
- ClassDB::bind_method("_file_opened", &AnimationNodeBlendSpace1DEditor::_file_opened);
}
bool AnimationNodeBlendSpace1DEditor::can_edit(const Ref<AnimationNode> &p_node) {
@@ -622,28 +607,28 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
- tool_blend->connect("pressed", this, "_tool_switch", varray(3));
+ tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(3));
tool_select = memnew(ToolButton);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
- tool_select->connect("pressed", this, "_tool_switch", varray(0));
+ tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(0));
tool_create = memnew(ToolButton);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip(TTR("Create points."));
- tool_create->connect("pressed", this, "_tool_switch", varray(1));
+ tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(1));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
tool_erase = memnew(ToolButton);
top_hb->add_child(tool_erase);
tool_erase->set_tooltip(TTR("Erase points."));
- tool_erase->connect("pressed", this, "_erase_selected");
+ tool_erase->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_erase_selected));
top_hb->add_child(memnew(VSeparator));
@@ -652,7 +637,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
top_hb->add_child(snap);
snap->set_pressed(true);
snap->set_tooltip(TTR("Enable snap and show grid."));
- snap->connect("pressed", this, "_snap_toggled");
+ snap->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_snap_toggled));
snap_value = memnew(SpinBox);
top_hb->add_child(snap_value);
@@ -670,12 +655,12 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
edit_value->set_min(-1000);
edit_value->set_max(1000);
edit_value->set_step(0.01);
- edit_value->connect("value_changed", this, "_edit_point_pos");
+ edit_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_edit_point_pos));
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
- open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
+ open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_open_editor), varray(), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();
@@ -691,8 +676,8 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
panel->set_v_size_flags(SIZE_EXPAND_FILL);
blend_space_draw = memnew(Control);
- blend_space_draw->connect("gui_input", this, "_blend_space_gui_input");
- blend_space_draw->connect("draw", this, "_blend_space_draw");
+ blend_space_draw->connect("gui_input", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_gui_input));
+ blend_space_draw->connect("draw", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_draw));
blend_space_draw->set_focus_mode(FOCUS_ALL);
panel->add_child(blend_space_draw);
@@ -724,10 +709,10 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
bottom_hb->add_child(max_value);
}
- snap_value->connect("value_changed", this, "_config_changed");
- min_value->connect("value_changed", this, "_config_changed");
- max_value->connect("value_changed", this, "_config_changed");
- label_value->connect("text_changed", this, "_labels_changed");
+ snap_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_config_changed));
+ min_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_config_changed));
+ max_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_config_changed));
+ label_value->connect("text_changed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_labels_changed));
error_panel = memnew(PanelContainer);
add_child(error_panel);
@@ -740,18 +725,18 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_add_menu_type");
+ menu->connect("id_pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_add_menu_type));
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
- animations_menu->connect("index_pressed", this, "_add_animation_type");
+ animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_add_animation_type));
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- open_file->connect("file_selected", this, "_file_opened");
+ open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_file_opened));
undo_redo = EditorNode::get_undo_redo();
selected_point = -1;
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index fdd8ffd58f..663f2dde05 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -55,12 +55,12 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_changed() {
void AnimationNodeBlendSpace2DEditor::edit(const Ref<AnimationNode> &p_node) {
if (blend_space.is_valid()) {
- blend_space->disconnect("triangles_updated", this, "_blend_space_changed");
+ blend_space->disconnect("triangles_updated", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_changed));
}
blend_space = p_node;
if (!blend_space.is_null()) {
- blend_space->connect("triangles_updated", this, "_blend_space_changed");
+ blend_space->connect("triangles_updated", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_changed));
_update_space();
}
}
@@ -73,7 +73,7 @@ StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const {
void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
if (selected_point != -1 || selected_triangle != -1) {
_erase_selected();
accept_event();
@@ -825,30 +825,12 @@ void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() {
void AnimationNodeBlendSpace2DEditor::_bind_methods() {
- ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input);
- ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace2DEditor::_blend_space_draw);
- ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace2DEditor::_config_changed);
- ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace2DEditor::_labels_changed);
ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space);
- ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace2DEditor::_snap_toggled);
- ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace2DEditor::_tool_switch);
- ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace2DEditor::_erase_selected);
ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase);
- ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace2DEditor::_edit_point_pos);
-
- ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace2DEditor::_add_menu_type);
- ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace2DEditor::_add_animation_type);
ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos);
- ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace2DEditor::_open_editor);
-
ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace2DEditor::_removed_from_graph);
-
- ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled);
- ClassDB::bind_method("_blend_space_changed", &AnimationNodeBlendSpace2DEditor::_blend_space_changed);
-
- ClassDB::bind_method("_file_opened", &AnimationNodeBlendSpace2DEditor::_file_opened);
}
AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = NULL;
@@ -870,42 +852,42 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
- tool_blend->connect("pressed", this, "_tool_switch", varray(3));
+ tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(3));
tool_select = memnew(ToolButton);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
- tool_select->connect("pressed", this, "_tool_switch", varray(0));
+ tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(0));
tool_create = memnew(ToolButton);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip(TTR("Create points."));
- tool_create->connect("pressed", this, "_tool_switch", varray(1));
+ tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(1));
tool_triangle = memnew(ToolButton);
tool_triangle->set_toggle_mode(true);
tool_triangle->set_button_group(bg);
top_hb->add_child(tool_triangle);
tool_triangle->set_tooltip(TTR("Create triangles by connecting points."));
- tool_triangle->connect("pressed", this, "_tool_switch", varray(2));
+ tool_triangle->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(2));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
tool_erase = memnew(ToolButton);
top_hb->add_child(tool_erase);
tool_erase->set_tooltip(TTR("Erase points and triangles."));
- tool_erase->connect("pressed", this, "_erase_selected");
+ tool_erase->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_erase_selected));
tool_erase->set_disabled(true);
top_hb->add_child(memnew(VSeparator));
auto_triangles = memnew(ToolButton);
top_hb->add_child(auto_triangles);
- auto_triangles->connect("pressed", this, "_auto_triangles_toggled");
+ auto_triangles->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled));
auto_triangles->set_toggle_mode(true);
auto_triangles->set_tooltip(TTR("Generate blend triangles automatically (instead of manually)"));
@@ -916,7 +898,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(snap);
snap->set_pressed(true);
snap->set_tooltip(TTR("Enable snap and show grid."));
- snap->connect("pressed", this, "_snap_toggled");
+ snap->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_snap_toggled));
snap_x = memnew(SpinBox);
top_hb->add_child(snap_x);
@@ -937,7 +919,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(memnew(Label(TTR("Blend:"))));
interpolation = memnew(OptionButton);
top_hb->add_child(interpolation);
- interpolation->connect("item_selected", this, "_config_changed");
+ interpolation->connect("item_selected", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
edit_hb = memnew(HBoxContainer);
top_hb->add_child(edit_hb);
@@ -948,17 +930,17 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
edit_x->set_min(-1000);
edit_x->set_step(0.01);
edit_x->set_max(1000);
- edit_x->connect("value_changed", this, "_edit_point_pos");
+ edit_x->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_pos));
edit_y = memnew(SpinBox);
edit_hb->add_child(edit_y);
edit_y->set_min(-1000);
edit_y->set_step(0.01);
edit_y->set_max(1000);
- edit_y->connect("value_changed", this, "_edit_point_pos");
+ edit_y->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_pos));
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
- open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
+ open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), varray(), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();
@@ -999,8 +981,8 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
panel->set_h_size_flags(SIZE_EXPAND_FILL);
blend_space_draw = memnew(Control);
- blend_space_draw->connect("gui_input", this, "_blend_space_gui_input");
- blend_space_draw->connect("draw", this, "_blend_space_draw");
+ blend_space_draw->connect("gui_input", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input));
+ blend_space_draw->connect("draw", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_draw));
blend_space_draw->set_focus_mode(FOCUS_ALL);
panel->add_child(blend_space_draw);
@@ -1029,14 +1011,14 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
min_x_value->set_step(0.01);
}
- snap_x->connect("value_changed", this, "_config_changed");
- snap_y->connect("value_changed", this, "_config_changed");
- max_x_value->connect("value_changed", this, "_config_changed");
- min_x_value->connect("value_changed", this, "_config_changed");
- max_y_value->connect("value_changed", this, "_config_changed");
- min_y_value->connect("value_changed", this, "_config_changed");
- label_x->connect("text_changed", this, "_labels_changed");
- label_y->connect("text_changed", this, "_labels_changed");
+ snap_x->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
+ snap_y->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
+ max_x_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
+ min_x_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
+ max_y_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
+ min_y_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
+ label_x->connect("text_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_labels_changed));
+ label_y->connect("text_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_labels_changed));
error_panel = memnew(PanelContainer);
add_child(error_panel);
@@ -1050,18 +1032,18 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_add_menu_type");
+ menu->connect("id_pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_menu_type));
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
- animations_menu->connect("index_pressed", this, "_add_animation_type");
+ animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_animation_type));
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- open_file->connect("file_selected", this, "_file_opened");
+ open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_file_opened));
undo_redo = EditorNode::get_undo_redo();
selected_point = -1;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 2de224c043..5e53adf471 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -146,11 +146,11 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
name->set_expand_to_text_length(true);
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, 0, get_color("font_color", "Label"));
- name->connect("text_entered", this, "_node_renamed", varray(agnode));
- name->connect("focus_exited", this, "_node_renamed_focus_out", varray(name, agnode), CONNECT_DEFERRED);
+ name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode));
+ name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED);
base = 1;
node->set_show_close_button(true);
- node->connect("close_request", this, "_delete_request", varray(E->get()), CONNECT_DEFERRED);
+ node->connect("close_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_request), varray(E->get()), CONNECT_DEFERRED);
}
for (int i = 0; i < agnode->get_input_count(); i++) {
@@ -173,13 +173,13 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
prop->set_object_and_property(AnimationTreeEditor::get_singleton()->get_tree(), base_path);
prop->update_property();
prop->set_name_split_ratio(0);
- prop->connect("property_changed", this, "_property_changed");
+ prop->connect("property_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_property_changed));
node->add_child(prop);
visible_properties.push_back(prop);
}
}
- node->connect("dragged", this, "_node_dragged", varray(E->get()));
+ node->connect("dragged", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_dragged), varray(E->get()));
if (AnimationTreeEditor::get_singleton()->can_edit(agnode)) {
node->add_child(memnew(HSeparator));
@@ -187,7 +187,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
open_in_editor->set_text(TTR("Open Editor"));
open_in_editor->set_icon(get_icon("Edit", "EditorIcons"));
node->add_child(open_in_editor);
- open_in_editor->connect("pressed", this, "_open_in_editor", varray(E->get()), CONNECT_DEFERRED);
+ open_in_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_open_in_editor), varray(E->get()), CONNECT_DEFERRED);
open_in_editor->set_h_size_flags(SIZE_SHRINK_CENTER);
}
@@ -198,7 +198,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
edit_filters->set_text(TTR("Edit Filters"));
edit_filters->set_icon(get_icon("AnimationFilter", "EditorIcons"));
node->add_child(edit_filters);
- edit_filters->connect("pressed", this, "_edit_filters", varray(E->get()), CONNECT_DEFERRED);
+ edit_filters->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_edit_filters), varray(E->get()), CONNECT_DEFERRED);
edit_filters->set_h_size_flags(SIZE_SHRINK_CENTER);
}
@@ -238,7 +238,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
animations[E->get()] = pb;
node->add_child(pb);
- mb->get_popup()->connect("index_pressed", this, "_anim_selected", varray(options, E->get()), CONNECT_DEFERRED);
+ mb->get_popup()->connect("index_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_anim_selected), varray(options, E->get()), CONNECT_DEFERRED);
}
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
@@ -312,7 +312,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instance(base_type));
ERR_FAIL_COND(!an);
anode = Ref<AnimationNode>(an);
- anode->set_script(add_options[p_idx].script.get_ref_ptr());
+ anode->set_script(add_options[p_idx].script);
base_name = add_options[p_idx].name;
}
@@ -799,28 +799,7 @@ void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) {
void AnimationNodeBlendTreeEditor::_bind_methods() {
ClassDB::bind_method("_update_graph", &AnimationNodeBlendTreeEditor::_update_graph);
- ClassDB::bind_method("_add_node", &AnimationNodeBlendTreeEditor::_add_node);
- ClassDB::bind_method("_node_dragged", &AnimationNodeBlendTreeEditor::_node_dragged);
- ClassDB::bind_method("_node_renamed", &AnimationNodeBlendTreeEditor::_node_renamed);
- ClassDB::bind_method("_node_renamed_focus_out", &AnimationNodeBlendTreeEditor::_node_renamed_focus_out);
- ClassDB::bind_method("_connection_request", &AnimationNodeBlendTreeEditor::_connection_request);
- ClassDB::bind_method("_disconnection_request", &AnimationNodeBlendTreeEditor::_disconnection_request);
- ClassDB::bind_method("_node_selected", &AnimationNodeBlendTreeEditor::_node_selected);
- ClassDB::bind_method("_open_in_editor", &AnimationNodeBlendTreeEditor::_open_in_editor);
- ClassDB::bind_method("_scroll_changed", &AnimationNodeBlendTreeEditor::_scroll_changed);
- ClassDB::bind_method("_delete_request", &AnimationNodeBlendTreeEditor::_delete_request);
- ClassDB::bind_method("_delete_nodes_request", &AnimationNodeBlendTreeEditor::_delete_nodes_request);
- ClassDB::bind_method("_popup_request", &AnimationNodeBlendTreeEditor::_popup_request);
- ClassDB::bind_method("_edit_filters", &AnimationNodeBlendTreeEditor::_edit_filters);
ClassDB::bind_method("_update_filters", &AnimationNodeBlendTreeEditor::_update_filters);
- ClassDB::bind_method("_filter_edited", &AnimationNodeBlendTreeEditor::_filter_edited);
- ClassDB::bind_method("_filter_toggled", &AnimationNodeBlendTreeEditor::_filter_toggled);
- ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendTreeEditor::_removed_from_graph);
- ClassDB::bind_method("_property_changed", &AnimationNodeBlendTreeEditor::_property_changed);
- ClassDB::bind_method("_file_opened", &AnimationNodeBlendTreeEditor::_file_opened);
- ClassDB::bind_method("_update_options_menu", &AnimationNodeBlendTreeEditor::_update_options_menu);
-
- ClassDB::bind_method("_anim_selected", &AnimationNodeBlendTreeEditor::_anim_selected);
}
AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = NULL;
@@ -911,7 +890,7 @@ bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) {
void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
if (blend_tree.is_valid()) {
- blend_tree->disconnect("removed_from_graph", this, "_removed_from_graph");
+ blend_tree->disconnect("removed_from_graph", callable_mp(this, &AnimationNodeBlendTreeEditor::_removed_from_graph));
}
blend_tree = p_node;
@@ -919,7 +898,7 @@ void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
if (blend_tree.is_null()) {
hide();
} else {
- blend_tree->connect("removed_from_graph", this, "_removed_from_graph");
+ blend_tree->connect("removed_from_graph", callable_mp(this, &AnimationNodeBlendTreeEditor::_removed_from_graph));
_update_graph();
}
@@ -936,12 +915,12 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->add_valid_right_disconnect_type(0);
graph->add_valid_left_disconnect_type(0);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
- graph->connect("connection_request", this, "_connection_request", varray(), CONNECT_DEFERRED);
- graph->connect("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED);
- graph->connect("node_selected", this, "_node_selected");
- graph->connect("scroll_offset_changed", this, "_scroll_changed");
- graph->connect("delete_nodes_request", this, "_delete_nodes_request");
- graph->connect("popup_request", this, "_popup_request");
+ graph->connect("connection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_request), varray(), CONNECT_DEFERRED);
+ graph->connect("disconnection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_disconnection_request), varray(), CONNECT_DEFERRED);
+ graph->connect("node_selected", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_selected));
+ graph->connect("scroll_offset_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_scroll_changed));
+ graph->connect("delete_nodes_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_nodes_request));
+ graph->connect("popup_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_popup_request));
VSeparator *vs = memnew(VSeparator);
graph->get_zoom_hbox()->add_child(vs);
@@ -951,8 +930,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
- add_node->get_popup()->connect("id_pressed", this, "_add_node");
- add_node->connect("about_to_show", this, "_update_options_menu");
+ add_node->get_popup()->connect("id_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_add_node));
+ add_node->connect("about_to_show", callable_mp(this, &AnimationNodeBlendTreeEditor::_update_options_menu));
add_options.push_back(AddOption("Animation", "AnimationNodeAnimation"));
add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot"));
@@ -984,19 +963,19 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
filter_enabled = memnew(CheckBox);
filter_enabled->set_text(TTR("Enable Filtering"));
- filter_enabled->connect("pressed", this, "_filter_toggled");
+ filter_enabled->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_filter_toggled));
filter_vbox->add_child(filter_enabled);
filters = memnew(Tree);
filter_vbox->add_child(filters);
filters->set_v_size_flags(SIZE_EXPAND_FILL);
filters->set_hide_root(true);
- filters->connect("item_edited", this, "_filter_edited");
+ filters->connect("item_edited", callable_mp(this, &AnimationNodeBlendTreeEditor::_filter_edited));
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- open_file->connect("file_selected", this, "_file_opened");
+ open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendTreeEditor::_file_opened));
undo_redo = EditorNode::get_undo_redo();
}
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index d8bbac9c49..af12335a27 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -38,10 +38,8 @@
#include "editor/animation_track_editor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
-
-// For onion skinning.
-#include "editor/plugins/canvas_item_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
+#include "editor/plugins/spatial_editor_plugin.h" // For onion skinning.
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
@@ -99,13 +97,13 @@ void AnimationPlayerEditor::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- tool_anim->get_popup()->connect("id_pressed", this, "_animation_tool_menu");
+ tool_anim->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu));
- onion_skinning->get_popup()->connect("id_pressed", this, "_onion_skinning_menu");
+ onion_skinning->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu));
- blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
+ blend_editor.next->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_blend_editor_next_changed));
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect("node_removed", callable_mp(this, &AnimationPlayerEditor::_node_removed));
add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
} break;
@@ -375,8 +373,7 @@ void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource> &p_resou
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
- accept->set_text(TTR("Error saving resource!"));
- accept->popup_centered_minsize();
+ EditorNode::get_singleton()->show_warning(TTR("Error saving resource!"));
return;
}
@@ -1271,7 +1268,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) {
- switch (k->get_scancode()) {
+ switch (k->get_keycode()) {
case KEY_A: {
if (!k->get_shift())
@@ -1372,6 +1369,10 @@ void AnimationPlayerEditor::_prepare_onion_layers_1() {
call_deferred("_prepare_onion_layers_2");
}
+void AnimationPlayerEditor::_prepare_onion_layers_1_deferred() {
+ call_deferred("_prepare_onion_layers_1");
+}
+
void AnimationPlayerEditor::_prepare_onion_layers_2() {
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
@@ -1504,16 +1505,16 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
void AnimationPlayerEditor::_start_onion_skinning() {
// FIXME: Using "idle_frame" makes onion layers update one frame behind the current.
- if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
- get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
+ if (!get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
+ get_tree()->connect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
}
}
void AnimationPlayerEditor::_stop_onion_skinning() {
- if (get_tree()->is_connected("idle_frame", this, "call_deferred")) {
+ if (get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
- get_tree()->disconnect("idle_frame", this, "call_deferred");
+ get_tree()->disconnect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
_free_onion_layers();
@@ -1530,44 +1531,22 @@ void AnimationPlayerEditor::_pin_pressed() {
void AnimationPlayerEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayerEditor::_node_removed);
- ClassDB::bind_method(D_METHOD("_play_pressed"), &AnimationPlayerEditor::_play_pressed);
- ClassDB::bind_method(D_METHOD("_play_from_pressed"), &AnimationPlayerEditor::_play_from_pressed);
- ClassDB::bind_method(D_METHOD("_play_bw_pressed"), &AnimationPlayerEditor::_play_bw_pressed);
- ClassDB::bind_method(D_METHOD("_play_bw_from_pressed"), &AnimationPlayerEditor::_play_bw_from_pressed);
- ClassDB::bind_method(D_METHOD("_stop_pressed"), &AnimationPlayerEditor::_stop_pressed);
- ClassDB::bind_method(D_METHOD("_autoplay_pressed"), &AnimationPlayerEditor::_autoplay_pressed);
- ClassDB::bind_method(D_METHOD("_animation_selected"), &AnimationPlayerEditor::_animation_selected);
- ClassDB::bind_method(D_METHOD("_animation_name_edited"), &AnimationPlayerEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
ClassDB::bind_method(D_METHOD("_animation_load"), &AnimationPlayerEditor::_animation_load);
ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove);
- ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &AnimationPlayerEditor::_animation_remove_confirmed);
ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend);
ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit);
ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit);
- ClassDB::bind_method(D_METHOD("_dialog_action"), &AnimationPlayerEditor::_dialog_action);
- ClassDB::bind_method(D_METHOD("_seek_value_changed"), &AnimationPlayerEditor::_seek_value_changed, DEFVAL(true));
ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
- ClassDB::bind_method(D_METHOD("_blend_edited"), &AnimationPlayerEditor::_blend_edited);
- ClassDB::bind_method(D_METHOD("_scale_changed"), &AnimationPlayerEditor::_scale_changed);
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
- ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
- ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
- ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed);
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input);
- ClassDB::bind_method(D_METHOD("_animation_tool_menu"), &AnimationPlayerEditor::_animation_tool_menu);
- ClassDB::bind_method(D_METHOD("_onion_skinning_menu"), &AnimationPlayerEditor::_onion_skinning_menu);
- ClassDB::bind_method(D_METHOD("_editor_visibility_changed"), &AnimationPlayerEditor::_editor_visibility_changed);
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
-
- ClassDB::bind_method(D_METHOD("_pin_pressed"), &AnimationPlayerEditor::_pin_pressed);
}
AnimationPlayerEditor *AnimationPlayerEditor::singleton = NULL;
@@ -1628,13 +1607,9 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
scale->set_tooltip(TTR("Scale animation playback globally for the node."));
scale->hide();
- accept = memnew(AcceptDialog);
- add_child(accept);
- accept->connect("confirmed", this, "_menu_confirm_current");
-
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
- delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
+ delete_dialog->connect("confirmed", callable_mp(this, &AnimationPlayerEditor::_animation_remove_confirmed));
tool_anim = memnew(MenuButton);
tool_anim->set_flat(false);
@@ -1679,7 +1654,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
onion_toggle = memnew(ToolButton);
onion_toggle->set_toggle_mode(true);
onion_toggle->set_tooltip(TTR("Enable Onion Skinning"));
- onion_toggle->connect("pressed", this, "_onion_skinning_menu", varray(ONION_SKINNING_ENABLE));
+ onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu), varray(ONION_SKINNING_ENABLE));
hb->add_child(onion_toggle);
onion_skinning = memnew(MenuButton);
@@ -1705,7 +1680,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
pin->set_toggle_mode(true);
pin->set_tooltip(TTR("Pin AnimationPlayer"));
hb->add_child(pin);
- pin->connect("pressed", this, "_pin_pressed");
+ pin->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_pin_pressed));
file = memnew(EditorFileDialog);
add_child(file);
@@ -1729,7 +1704,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
error_dialog->set_title(TTR("Error!"));
add_child(error_dialog);
- name_dialog->connect("confirmed", this, "_animation_name_edited");
+ name_dialog->connect("confirmed", callable_mp(this, &AnimationPlayerEditor::_animation_name_edited));
blend_editor.dialog = memnew(AcceptDialog);
add_child(blend_editor.dialog);
@@ -1745,21 +1720,21 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
updating_blends = false;
- blend_editor.tree->connect("item_edited", this, "_blend_edited");
+ blend_editor.tree->connect("item_edited", callable_mp(this, &AnimationPlayerEditor::_blend_edited));
- autoplay->connect("pressed", this, "_autoplay_pressed");
+ autoplay->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
autoplay->set_toggle_mode(true);
- play->connect("pressed", this, "_play_pressed");
- play_from->connect("pressed", this, "_play_from_pressed");
- play_bw->connect("pressed", this, "_play_bw_pressed");
- play_bw_from->connect("pressed", this, "_play_bw_from_pressed");
- stop->connect("pressed", this, "_stop_pressed");
+ play->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_pressed));
+ play_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_from_pressed));
+ play_bw->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed));
+ play_bw_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
+ stop->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
- animation->connect("item_selected", this, "_animation_selected", Vector<Variant>(), true);
+ animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
- file->connect("file_selected", this, "_dialog_action");
- frame->connect("value_changed", this, "_seek_value_changed", Vector<Variant>(), true);
- scale->connect("text_entered", this, "_scale_changed", Vector<Variant>(), true);
+ file->connect("file_selected", callable_mp(this, &AnimationPlayerEditor::_dialog_action));
+ frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true));
+ scale->connect("text_entered", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
renaming = false;
last_active = false;
@@ -1769,14 +1744,14 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
add_child(track_editor);
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
- track_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
- track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
+ track_editor->connect("timeline_changed", callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_seek));
+ track_editor->connect("animation_len_changed", callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_anim_len_changed));
_update_player();
// Onion skinning.
- track_editor->connect("visibility_changed", this, "_editor_visibility_changed");
+ track_editor->connect("visibility_changed", callable_mp(this, &AnimationPlayerEditor::_editor_visibility_changed));
onion.enabled = false;
onion.past = true;
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index ab9db279d5..1abefad635 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -110,7 +110,6 @@ class AnimationPlayerEditor : public VBoxContainer {
float timeline_position;
EditorFileDialog *file;
- AcceptDialog *accept;
ConfirmationDialog *delete_dialog;
int current_option;
@@ -210,6 +209,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _allocate_onion_layers();
void _free_onion_layers();
void _prepare_onion_layers_1();
+ void _prepare_onion_layers_1_deferred();
void _prepare_onion_layers_2();
void _start_onion_skinning();
void _stop_onion_skinning();
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 035a67b821..cae959e1f4 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -69,7 +69,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
return;
Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
_erase_selected();
accept_event();
@@ -1234,27 +1234,11 @@ void AnimationNodeStateMachineEditor::_update_mode() {
void AnimationNodeStateMachineEditor::_bind_methods() {
- ClassDB::bind_method("_state_machine_gui_input", &AnimationNodeStateMachineEditor::_state_machine_gui_input);
- ClassDB::bind_method("_state_machine_draw", &AnimationNodeStateMachineEditor::_state_machine_draw);
- ClassDB::bind_method("_state_machine_pos_draw", &AnimationNodeStateMachineEditor::_state_machine_pos_draw);
ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
- ClassDB::bind_method("_add_menu_type", &AnimationNodeStateMachineEditor::_add_menu_type);
- ClassDB::bind_method("_add_animation_type", &AnimationNodeStateMachineEditor::_add_animation_type);
-
- ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited);
- ClassDB::bind_method("_name_edited_focus_out", &AnimationNodeStateMachineEditor::_name_edited_focus_out);
-
ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor);
- ClassDB::bind_method("_scroll_changed", &AnimationNodeStateMachineEditor::_scroll_changed);
-
- ClassDB::bind_method("_erase_selected", &AnimationNodeStateMachineEditor::_erase_selected);
- ClassDB::bind_method("_autoplay_selected", &AnimationNodeStateMachineEditor::_autoplay_selected);
- ClassDB::bind_method("_end_selected", &AnimationNodeStateMachineEditor::_end_selected);
- ClassDB::bind_method("_update_mode", &AnimationNodeStateMachineEditor::_update_mode);
- ClassDB::bind_method("_file_opened", &AnimationNodeStateMachineEditor::_file_opened);
}
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = NULL;
@@ -1276,21 +1260,21 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_select->set_button_group(bg);
tool_select->set_pressed(true);
tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
- tool_select->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
+ tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
tool_create = memnew(ToolButton);
top_hb->add_child(tool_create);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
tool_create->set_tooltip(TTR("Create new nodes."));
- tool_create->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
+ tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
tool_connect = memnew(ToolButton);
top_hb->add_child(tool_connect);
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
tool_connect->set_tooltip(TTR("Connect nodes."));
- tool_connect->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
+ tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
tool_erase_hb = memnew(HBoxContainer);
top_hb->add_child(tool_erase_hb);
@@ -1298,7 +1282,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_erase = memnew(ToolButton);
tool_erase->set_tooltip(TTR("Remove selected node or transition."));
tool_erase_hb->add_child(tool_erase);
- tool_erase->connect("pressed", this, "_erase_selected");
+ tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected));
tool_erase->set_disabled(true);
tool_erase_hb->add_child(memnew(VSeparator));
@@ -1306,13 +1290,13 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_autoplay = memnew(ToolButton);
tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
tool_erase_hb->add_child(tool_autoplay);
- tool_autoplay->connect("pressed", this, "_autoplay_selected");
+ tool_autoplay->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_autoplay_selected));
tool_autoplay->set_disabled(true);
tool_end = memnew(ToolButton);
tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
tool_erase_hb->add_child(tool_end);
- tool_end->connect("pressed", this, "_end_selected");
+ tool_end->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_end_selected));
tool_end->set_disabled(true);
top_hb->add_child(memnew(VSeparator));
@@ -1333,26 +1317,26 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
state_machine_draw = memnew(Control);
panel->add_child(state_machine_draw);
- state_machine_draw->connect("gui_input", this, "_state_machine_gui_input");
- state_machine_draw->connect("draw", this, "_state_machine_draw");
+ state_machine_draw->connect("gui_input", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input));
+ state_machine_draw->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw));
state_machine_draw->set_focus_mode(FOCUS_ALL);
state_machine_play_pos = memnew(Control);
state_machine_draw->add_child(state_machine_play_pos);
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
- state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw");
+ state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw));
v_scroll = memnew(VScrollBar);
state_machine_draw->add_child(v_scroll);
v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
- v_scroll->connect("value_changed", this, "_scroll_changed");
+ v_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
h_scroll = memnew(HScrollBar);
state_machine_draw->add_child(h_scroll);
h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
h_scroll->set_margin(MARGIN_RIGHT, -v_scroll->get_size().x * EDSCALE);
- h_scroll->connect("value_changed", this, "_scroll_changed");
+ h_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
error_panel = memnew(PanelContainer);
add_child(error_panel);
@@ -1366,25 +1350,25 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_add_menu_type");
+ menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type));
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
- animations_menu->connect("index_pressed", this, "_add_animation_type");
+ animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type));
name_edit = memnew(LineEdit);
state_machine_draw->add_child(name_edit);
name_edit->hide();
- name_edit->connect("text_entered", this, "_name_edited");
- name_edit->connect("focus_exited", this, "_name_edited_focus_out");
+ name_edit->connect("text_entered", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
+ name_edit->connect("focus_exited", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
name_edit->set_as_toplevel(true);
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- open_file->connect("file_selected", this, "_file_opened");
+ open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
undo_redo = EditorNode::get_undo_redo();
over_text = false;
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index a729c90160..c9706a7f68 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -85,7 +85,7 @@ void AnimationTreeEditor::_update_path() {
b->set_button_group(group);
b->set_pressed(true);
b->set_focus_mode(FOCUS_NONE);
- b->connect("pressed", this, "_path_button_pressed", varray(-1));
+ b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed), varray(-1));
path_hb->add_child(b);
for (int i = 0; i < button_path.size(); i++) {
b = memnew(Button);
@@ -95,7 +95,7 @@ void AnimationTreeEditor::_update_path() {
path_hb->add_child(b);
b->set_pressed(true);
b->set_focus_mode(FOCUS_NONE);
- b->connect("pressed", this, "_path_button_pressed", varray(i));
+ b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed), varray(i));
}
}
@@ -167,7 +167,6 @@ void AnimationTreeEditor::_notification(int p_what) {
}
void AnimationTreeEditor::_bind_methods() {
- ClassDB::bind_method("_path_button_pressed", &AnimationTreeEditor::_path_button_pressed);
}
AnimationTreeEditor *AnimationTreeEditor::singleton = NULL;
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index a479703527..80b7e6ffc8 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -86,9 +86,6 @@ void EditorAssetLibraryItem::_author_clicked() {
void EditorAssetLibraryItem::_bind_methods() {
ClassDB::bind_method("set_image", &EditorAssetLibraryItem::set_image);
- ClassDB::bind_method("_asset_clicked", &EditorAssetLibraryItem::_asset_clicked);
- ClassDB::bind_method("_category_clicked", &EditorAssetLibraryItem::_category_clicked);
- ClassDB::bind_method("_author_clicked", &EditorAssetLibraryItem::_author_clicked);
ADD_SIGNAL(MethodInfo("asset_selected"));
ADD_SIGNAL(MethodInfo("category_selected"));
ADD_SIGNAL(MethodInfo("author_selected"));
@@ -112,7 +109,7 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
icon = memnew(TextureButton);
icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
icon->set_default_cursor_shape(CURSOR_POINTING_HAND);
- icon->connect("pressed", this, "_asset_clicked");
+ icon->connect("pressed", callable_mp(this, &EditorAssetLibraryItem::_asset_clicked));
hb->add_child(icon);
@@ -123,17 +120,17 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
title = memnew(LinkButton);
title->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
- title->connect("pressed", this, "_asset_clicked");
+ title->connect("pressed", callable_mp(this, &EditorAssetLibraryItem::_asset_clicked));
vb->add_child(title);
category = memnew(LinkButton);
category->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
- category->connect("pressed", this, "_category_clicked");
+ category->connect("pressed", callable_mp(this, &EditorAssetLibraryItem::_category_clicked));
vb->add_child(category);
author = memnew(LinkButton);
author->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
- author->connect("pressed", this, "_author_clicked");
+ author->connect("pressed", callable_mp(this, &EditorAssetLibraryItem::_author_clicked));
vb->add_child(author);
price = memnew(Label);
@@ -166,9 +163,8 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
// Overlay and thumbnail need the same format for `blend_rect` to work.
thumbnail->convert(Image::FORMAT_RGBA8);
- thumbnail->lock();
+
thumbnail->blend_rect(overlay, overlay->get_used_rect(), overlay_pos);
- thumbnail->unlock();
Ref<ImageTexture> tex;
tex.instance();
@@ -209,8 +205,6 @@ void EditorAssetLibraryItemDescription::_notification(int p_what) {
void EditorAssetLibraryItemDescription::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_image"), &EditorAssetLibraryItemDescription::set_image);
- ClassDB::bind_method(D_METHOD("_link_click"), &EditorAssetLibraryItemDescription::_link_click);
- ClassDB::bind_method(D_METHOD("_preview_click"), &EditorAssetLibraryItemDescription::_preview_click);
}
void EditorAssetLibraryItemDescription::_link_click(const String &p_url) {
@@ -264,7 +258,7 @@ void EditorAssetLibraryItemDescription::add_preview(int p_id, bool p_video, cons
preview.button->set_flat(true);
preview.button->set_icon(get_icon("ThumbnailWait", "EditorIcons"));
preview.button->set_toggle_mode(true);
- preview.button->connect("pressed", this, "_preview_click", varray(p_id));
+ preview.button->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDescription::_preview_click), varray(p_id));
preview_hb->add_child(preview.button);
if (!p_video) {
preview.image = get_icon("ThumbnailWait", "EditorIcons");
@@ -291,7 +285,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
description = memnew(RichTextLabel);
desc_vbox->add_child(description);
description->set_v_size_flags(SIZE_EXPAND_FILL);
- description->connect("meta_clicked", this, "_link_click");
+ description->connect("meta_clicked", callable_mp(this, &EditorAssetLibraryItemDescription::_link_click));
description->add_constant_override("line_separation", Math::round(5 * EDSCALE));
VBoxContainer *previews_vbox = memnew(VBoxContainer);
@@ -322,7 +316,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
}
///////////////////////////////////////////////////////////////////////////////////
-void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) {
+void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
String error_text;
@@ -501,11 +495,6 @@ void EditorAssetLibraryItemDownload::_make_request() {
void EditorAssetLibraryItemDownload::_bind_methods() {
- ClassDB::bind_method("_http_download_completed", &EditorAssetLibraryItemDownload::_http_download_completed);
- ClassDB::bind_method("_install", &EditorAssetLibraryItemDownload::_install);
- ClassDB::bind_method("_close", &EditorAssetLibraryItemDownload::_close);
- ClassDB::bind_method("_make_request", &EditorAssetLibraryItemDownload::_make_request);
-
ADD_SIGNAL(MethodInfo("install_asset", PropertyInfo(Variant::STRING, "zip_path"), PropertyInfo(Variant::STRING, "name")));
}
@@ -527,7 +516,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
title->set_h_size_flags(SIZE_EXPAND_FILL);
dismiss = memnew(TextureButton);
- dismiss->connect("pressed", this, "_close");
+ dismiss->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDownload::_close));
title_hb->add_child(dismiss);
title->set_clip_text(true);
@@ -547,11 +536,11 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
install = memnew(Button);
install->set_text(TTR("Install..."));
install->set_disabled(true);
- install->connect("pressed", this, "_install");
+ install->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDownload::_install));
retry = memnew(Button);
retry->set_text(TTR("Retry"));
- retry->connect("pressed", this, "_make_request");
+ retry->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDownload::_make_request));
hb2->add_child(retry);
hb2->add_child(install);
@@ -559,7 +548,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
download = memnew(HTTPRequest);
add_child(download);
- download->connect("request_completed", this, "_http_download_completed");
+ download->connect("request_completed", callable_mp(this, &EditorAssetLibraryItemDownload::_http_download_completed));
download->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
download_error = memnew(AcceptDialog);
@@ -568,7 +557,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
asset_installer = memnew(EditorAssetInstaller);
add_child(asset_installer);
- asset_installer->connect("confirmed", this, "_close");
+ asset_installer->connect("confirmed", callable_mp(this, &EditorAssetLibraryItemDownload::_close));
prev_status = -1;
@@ -628,7 +617,7 @@ void EditorAssetLibrary::_unhandled_input(const Ref<InputEvent> &p_event) {
if (key.is_valid() && key->is_pressed()) {
- if (key->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) {
+ if (key->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) {
filter->grab_focus();
filter->select_all();
@@ -658,7 +647,7 @@ void EditorAssetLibrary::_install_asset() {
if (templates_only) {
download->set_external_install(true);
- download->connect("install_asset", this, "_install_external_asset");
+ download->connect("install_asset", callable_mp(this, &EditorAssetLibrary::_install_external_asset));
}
}
@@ -710,12 +699,12 @@ void EditorAssetLibrary::_select_asset(int p_id) {
_api_request("asset/" + itos(p_id), REQUESTING_ASSET);
}
-void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id) {
+void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedByteArray &p_data, int p_queue_id) {
Object *obj = ObjectDB::get_instance(image_queue[p_queue_id].target);
if (obj) {
bool image_set = false;
- PoolByteArray image_data = p_data;
+ PackedByteArray image_data = p_data;
if (use_cache) {
String cache_filename_base = EditorSettings::get_singleton()->get_cache_dir().plus_file("assetimage_" + image_queue[p_queue_id].image_url.md5_text());
@@ -723,12 +712,12 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt
FileAccess *file = FileAccess::open(cache_filename_base + ".data", FileAccess::READ);
if (file) {
- PoolByteArray cached_data;
+ PackedByteArray cached_data;
int len = file->get_32();
cached_data.resize(len);
- PoolByteArray::Write w = cached_data.write();
- file->get_buffer(w.ptr(), len);
+ uint8_t *w = cached_data.ptrw();
+ file->get_buffer(w, len);
image_data = cached_data;
file->close();
@@ -737,17 +726,17 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt
}
int len = image_data.size();
- PoolByteArray::Read r = image_data.read();
+ const uint8_t *r = image_data.ptr();
Ref<Image> image = Ref<Image>(memnew(Image));
uint8_t png_signature[8] = { 137, 80, 78, 71, 13, 10, 26, 10 };
uint8_t jpg_signature[3] = { 255, 216, 255 };
- if (r.ptr()) {
+ if (r) {
if ((memcmp(&r[0], &png_signature[0], 8) == 0) && Image::_png_mem_loader_func) {
- image->copy_internals_from(Image::_png_mem_loader_func(r.ptr(), len));
+ image->copy_internals_from(Image::_png_mem_loader_func(r, len));
} else if ((memcmp(&r[0], &jpg_signature[0], 3) == 0) && Image::_jpg_mem_loader_func) {
- image->copy_internals_from(Image::_jpg_mem_loader_func(r.ptr(), len));
+ image->copy_internals_from(Image::_jpg_mem_loader_func(r, len));
}
}
@@ -790,7 +779,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt
}
}
-void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data, int p_queue_id) {
+void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id) {
ERR_FAIL_COND(!image_queue.has(p_queue_id));
@@ -811,11 +800,11 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons
}
int len = p_data.size();
- PoolByteArray::Read r = p_data.read();
+ const uint8_t *r = p_data.ptr();
file = FileAccess::open(cache_filename_base + ".data", FileAccess::WRITE);
if (file) {
file->store_32(len);
- file->store_buffer(r.ptr(), len);
+ file->store_buffer(r, len);
file->close();
memdelete(file);
}
@@ -893,13 +882,13 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag
iq.queue_id = ++last_queue_id;
iq.active = false;
- iq.request->connect("request_completed", this, "_image_request_completed", varray(iq.queue_id));
+ iq.request->connect("request_completed", callable_mp(this, &EditorAssetLibrary::_image_request_completed), varray(iq.queue_id));
image_queue[iq.queue_id] = iq;
add_child(iq.request);
- _image_update(true, false, PoolByteArray(), iq.queue_id);
+ _image_update(true, false, PackedByteArray(), iq.queue_id);
_update_image_queue();
}
@@ -992,7 +981,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *first = memnew(Button);
first->set_text(TTR("First"));
if (p_page != 0) {
- first->connect("pressed", this, "_search", varray(0));
+ first->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(0));
} else {
first->set_disabled(true);
first->set_focus_mode(Control::FOCUS_NONE);
@@ -1002,7 +991,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *prev = memnew(Button);
prev->set_text(TTR("Previous"));
if (p_page > 0) {
- prev->connect("pressed", this, "_search", varray(p_page - 1));
+ prev->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(p_page - 1));
} else {
prev->set_disabled(true);
prev->set_focus_mode(Control::FOCUS_NONE);
@@ -1024,7 +1013,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *current = memnew(Button);
current->set_text(itos(i + 1));
- current->connect("pressed", this, "_search", varray(i));
+ current->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(i));
hbc->add_child(current);
}
@@ -1033,7 +1022,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *next = memnew(Button);
next->set_text(TTR("Next"));
if (p_page < p_page_count - 1) {
- next->connect("pressed", this, "_search", varray(p_page + 1));
+ next->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(p_page + 1));
} else {
next->set_disabled(true);
next->set_focus_mode(Control::FOCUS_NONE);
@@ -1044,7 +1033,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *last = memnew(Button);
last->set_text(TTR("Last"));
if (p_page != p_page_count - 1) {
- last->connect("pressed", this, "_search", varray(p_page_count - 1));
+ last->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(p_page_count - 1));
} else {
last->set_disabled(true);
last->set_focus_mode(Control::FOCUS_NONE);
@@ -1068,14 +1057,14 @@ void EditorAssetLibrary::_api_request(const String &p_request, RequestType p_req
request->request(host + "/" + p_request + p_arguments);
}
-void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) {
+void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
String str;
{
int datalen = p_data.size();
- PoolByteArray::Read r = p_data.read();
- str.parse_utf8((const char *)r.ptr(), datalen);
+ const uint8_t *r = p_data.ptr();
+ str.parse_utf8((const char *)r, datalen);
}
bool error_abort = true;
@@ -1211,7 +1200,16 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
library_vb->add_child(asset_bottom_page);
if (result.empty()) {
- library_error->set_text(vformat(TTR("No results for \"%s\"."), filter->get_text()));
+ if (filter->get_text() != String()) {
+ library_error->set_text(
+ vformat(TTR("No results for \"%s\"."), filter->get_text()));
+ } else {
+ // No results, even though the user didn't search for anything specific.
+ // This is typically because the version number changed recently
+ // and no assets compatible with the new version have been published yet.
+ library_error->set_text(
+ vformat(TTR("No results compatible with %s %s."), String(VERSION_SHORT_NAME).capitalize(), String(VERSION_BRANCH)));
+ }
library_error->show();
}
@@ -1230,9 +1228,9 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
EditorAssetLibraryItem *item = memnew(EditorAssetLibraryItem);
asset_items->add_child(item);
item->configure(r["title"], r["asset_id"], category_map[r["category_id"]], r["category_id"], r["author"], r["author_id"], r["cost"]);
- item->connect("asset_selected", this, "_select_asset");
- item->connect("author_selected", this, "_select_author");
- item->connect("category_selected", this, "_select_category");
+ item->connect("asset_selected", callable_mp(this, &EditorAssetLibrary::_select_asset));
+ item->connect("author_selected", callable_mp(this, &EditorAssetLibrary::_select_author));
+ item->connect("category_selected", callable_mp(this, &EditorAssetLibrary::_select_category));
if (r.has("icon_url") && r["icon_url"] != "") {
_request_image(item->get_instance_id(), r["icon_url"], IMAGE_QUEUE_ICON, 0);
@@ -1263,7 +1261,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
description = memnew(EditorAssetLibraryItemDescription);
add_child(description);
description->popup_centered_minsize();
- description->connect("confirmed", this, "_install_asset");
+ description->connect("confirmed", callable_mp(this, &EditorAssetLibrary::_install_asset));
description->configure(r["title"], r["asset_id"], category_map[r["category_id"]], r["category_id"], r["author"], r["author_id"], r["cost"], r["version"], r["version_string"], r["description"], r["download_url"], r["browse_url"], r["download_hash"]);
@@ -1338,21 +1336,6 @@ void EditorAssetLibrary::disable_community_support() {
void EditorAssetLibrary::_bind_methods() {
ClassDB::bind_method("_unhandled_input", &EditorAssetLibrary::_unhandled_input);
- ClassDB::bind_method("_http_request_completed", &EditorAssetLibrary::_http_request_completed);
- ClassDB::bind_method("_select_asset", &EditorAssetLibrary::_select_asset);
- ClassDB::bind_method("_select_author", &EditorAssetLibrary::_select_author);
- ClassDB::bind_method("_select_category", &EditorAssetLibrary::_select_category);
- ClassDB::bind_method("_image_request_completed", &EditorAssetLibrary::_image_request_completed);
- ClassDB::bind_method("_search", &EditorAssetLibrary::_search, DEFVAL(0));
- ClassDB::bind_method("_search_text_entered", &EditorAssetLibrary::_search_text_entered);
- ClassDB::bind_method("_install_asset", &EditorAssetLibrary::_install_asset);
- ClassDB::bind_method("_manage_plugins", &EditorAssetLibrary::_manage_plugins);
- ClassDB::bind_method("_asset_open", &EditorAssetLibrary::_asset_open);
- ClassDB::bind_method("_asset_file_selected", &EditorAssetLibrary::_asset_file_selected);
- ClassDB::bind_method("_repository_changed", &EditorAssetLibrary::_repository_changed);
- ClassDB::bind_method("_support_toggled", &EditorAssetLibrary::_support_toggled);
- ClassDB::bind_method("_rerun_search", &EditorAssetLibrary::_rerun_search);
- ClassDB::bind_method("_install_external_asset", &EditorAssetLibrary::_install_external_asset);
ADD_SIGNAL(MethodInfo("install_asset", PropertyInfo(Variant::STRING, "zip_path"), PropertyInfo(Variant::STRING, "name")));
}
@@ -1375,9 +1358,9 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
filter = memnew(LineEdit);
search_hb->add_child(filter);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->connect("text_entered", this, "_search_text_entered");
+ filter->connect("text_entered", callable_mp(this, &EditorAssetLibrary::_search_text_entered));
search = memnew(Button(TTR("Search")));
- search->connect("pressed", this, "_search");
+ search->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), make_binds(0));
search_hb->add_child(search);
if (!p_templates_only)
@@ -1386,12 +1369,12 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
Button *open_asset = memnew(Button);
open_asset->set_text(TTR("Import..."));
search_hb->add_child(open_asset);
- open_asset->connect("pressed", this, "_asset_open");
+ open_asset->connect("pressed", callable_mp(this, &EditorAssetLibrary::_asset_open));
Button *plugins = memnew(Button);
plugins->set_text(TTR("Plugins..."));
search_hb->add_child(plugins);
- plugins->connect("pressed", this, "_manage_plugins");
+ plugins->connect("pressed", callable_mp(this, &EditorAssetLibrary::_manage_plugins));
if (p_templates_only) {
open_asset->hide();
@@ -1410,7 +1393,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(sort);
sort->set_h_size_flags(SIZE_EXPAND_FILL);
- sort->connect("item_selected", this, "_rerun_search");
+ sort->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_rerun_search));
search_hb2->add_child(memnew(VSeparator));
@@ -1419,7 +1402,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
categories->add_item(TTR("All"));
search_hb2->add_child(categories);
categories->set_h_size_flags(SIZE_EXPAND_FILL);
- categories->connect("item_selected", this, "_rerun_search");
+ categories->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_rerun_search));
search_hb2->add_child(memnew(VSeparator));
@@ -1431,7 +1414,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
repository->add_item("localhost");
repository->set_item_metadata(1, "http://127.0.0.1/asset-library/api");
- repository->connect("item_selected", this, "_repository_changed");
+ repository->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_repository_changed));
search_hb2->add_child(repository);
repository->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -1446,7 +1429,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
support->get_popup()->add_check_item(TTR("Testing"), SUPPORT_TESTING);
support->get_popup()->set_item_checked(SUPPORT_OFFICIAL, true);
support->get_popup()->set_item_checked(SUPPORT_COMMUNITY, true);
- support->get_popup()->connect("id_pressed", this, "_support_toggled");
+ support->get_popup()->connect("id_pressed", callable_mp(this, &EditorAssetLibrary::_support_toggled));
/////////
@@ -1502,7 +1485,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
request = memnew(HTTPRequest);
add_child(request);
request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
- request->connect("request_completed", this, "_http_request_completed");
+ request->connect("request_completed", callable_mp(this, &EditorAssetLibrary::_http_request_completed));
last_queue_id = 0;
@@ -1535,7 +1518,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
asset_open->add_filter("*.zip ; " + TTR("Assets ZIP File"));
asset_open->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(asset_open);
- asset_open->connect("file_selected", this, "_asset_file_selected");
+ asset_open->connect("file_selected", callable_mp(this, &EditorAssetLibrary::_asset_file_selected));
asset_installer = NULL;
}
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index e13d8a6149..536a855d03 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -156,7 +156,7 @@ class EditorAssetLibraryItemDownload : public PanelContainer {
void _close();
void _install();
void _make_request();
- void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
+ void _http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
protected:
void _notification(int p_what);
@@ -250,8 +250,8 @@ class EditorAssetLibrary : public PanelContainer {
int last_queue_id;
Map<int, ImageQueue> image_queue;
- void _image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id);
- void _image_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data, int p_queue_id);
+ void _image_update(bool use_cache, bool final, const PackedByteArray &p_data, int p_queue_id);
+ void _image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id);
void _request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index);
void _update_image_queue();
@@ -286,8 +286,8 @@ class EditorAssetLibrary : public PanelContainer {
void _rerun_search(int p_ignore);
void _search_text_entered(const String &p_text = "");
void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
- void _http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
- void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
+ void _http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
+ void _http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
void _repository_changed(int p_repository_id);
void _support_toggled(int p_support);
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 60cb2ff54d..7a1722c73b 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -39,7 +39,7 @@
void AudioStreamEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
- AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", this, "_preview_changed");
+ AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AudioStreamEditor::_preview_changed));
}
if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
@@ -197,14 +197,6 @@ void AudioStreamEditor::edit(Ref<AudioStream> p_stream) {
}
void AudioStreamEditor::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_preview_changed"), &AudioStreamEditor::_preview_changed);
- ClassDB::bind_method(D_METHOD("_play"), &AudioStreamEditor::_play);
- ClassDB::bind_method(D_METHOD("_stop"), &AudioStreamEditor::_stop);
- ClassDB::bind_method(D_METHOD("_on_finished"), &AudioStreamEditor::_on_finished);
- ClassDB::bind_method(D_METHOD("_draw_preview"), &AudioStreamEditor::_draw_preview);
- ClassDB::bind_method(D_METHOD("_draw_indicator"), &AudioStreamEditor::_draw_indicator);
- ClassDB::bind_method(D_METHOD("_on_input_indicator"), &AudioStreamEditor::_on_input_indicator);
}
AudioStreamEditor::AudioStreamEditor() {
@@ -214,7 +206,7 @@ AudioStreamEditor::AudioStreamEditor() {
_dragging = false;
_player = memnew(AudioStreamPlayer);
- _player->connect("finished", this, "_on_finished");
+ _player->connect("finished", callable_mp(this, &AudioStreamEditor::_on_finished));
add_child(_player);
VBoxContainer *vbox = memnew(VBoxContainer);
@@ -223,13 +215,13 @@ AudioStreamEditor::AudioStreamEditor() {
_preview = memnew(ColorRect);
_preview->set_v_size_flags(SIZE_EXPAND_FILL);
- _preview->connect("draw", this, "_draw_preview");
+ _preview->connect("draw", callable_mp(this, &AudioStreamEditor::_draw_preview));
vbox->add_child(_preview);
_indicator = memnew(Control);
_indicator->set_anchors_and_margins_preset(PRESET_WIDE);
- _indicator->connect("draw", this, "_draw_indicator");
- _indicator->connect("gui_input", this, "_on_input_indicator");
+ _indicator->connect("draw", callable_mp(this, &AudioStreamEditor::_draw_indicator));
+ _indicator->connect("gui_input", callable_mp(this, &AudioStreamEditor::_on_input_indicator));
_preview->add_child(_indicator);
HBoxContainer *hbox = memnew(HBoxContainer);
@@ -239,12 +231,12 @@ AudioStreamEditor::AudioStreamEditor() {
_play_button = memnew(ToolButton);
hbox->add_child(_play_button);
_play_button->set_focus_mode(Control::FOCUS_NONE);
- _play_button->connect("pressed", this, "_play");
+ _play_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_play));
_stop_button = memnew(ToolButton);
hbox->add_child(_stop_button);
_stop_button->set_focus_mode(Control::FOCUS_NONE);
- _stop_button->connect("pressed", this, "_stop");
+ _stop_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_stop));
_current_label = memnew(Label);
_current_label->set_align(Label::ALIGN_RIGHT);
diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp
index 6f5bc69bd1..8726c8c552 100644
--- a/editor/plugins/camera_editor_plugin.cpp
+++ b/editor/plugins/camera_editor_plugin.cpp
@@ -48,8 +48,6 @@ void CameraEditor::_pressed() {
}
void CameraEditor::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_pressed"), &CameraEditor::_pressed);
}
void CameraEditor::edit(Node *p_camera) {
@@ -81,7 +79,7 @@ CameraEditor::CameraEditor() {
preview->set_margin(MARGIN_RIGHT, 0);
preview->set_margin(MARGIN_TOP, 0);
preview->set_margin(MARGIN_BOTTOM, 10);
- preview->connect("pressed", this, "_pressed");
+ preview->connect("pressed", callable_mp(this, &CameraEditor::_pressed));
}
void CameraEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index f7a3b50052..5629e3854d 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -34,12 +34,12 @@
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "core/project_settings.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "editor/script_editor_debugger.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/polygon_2d.h"
@@ -462,7 +462,15 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
- return (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target;
+ if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
+ if (snap_relative) {
+ return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
+ } else {
+ return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
+ }
+ } else {
+ return p_target;
+ }
}
void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
@@ -472,7 +480,7 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack())
return;
- if (k->get_scancode() == KEY_CONTROL || k->get_scancode() == KEY_ALT || k->get_scancode() == KEY_SHIFT) {
+ if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) {
viewport->update();
}
@@ -1315,7 +1323,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Drag the pivot (in pivot mode / with V key)
if (drag_type == DRAG_NONE) {
if ((b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
- (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_V)) {
+ (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_V)) {
List<CanvasItem *> selection = _get_edited_canvas_items();
// Filters the selection with nodes that allow setting the pivot
@@ -1367,7 +1375,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Confirm the pivot move
if ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
- (k.is_valid() && !k->is_pressed() && k->get_scancode() == KEY_V)) {
+ (k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V)) {
_commit_canvas_item_state(drag_selection, TTR("Move pivot"));
drag_type = DRAG_NONE;
return true;
@@ -2109,7 +2117,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
// Move the canvas items with the arrow keys
if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
- (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
+ (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
if (!k->is_echo()) {
// Start moving the canvas items with the keyboard
drag_selection = _get_edited_canvas_items();
@@ -2135,13 +2143,13 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
bool move_local_base_rotated = k->get_control() || k->get_metakey();
Vector2 dir;
- if (k->get_scancode() == KEY_UP)
+ if (k->get_keycode() == KEY_UP)
dir += Vector2(0, -1);
- else if (k->get_scancode() == KEY_DOWN)
+ else if (k->get_keycode() == KEY_DOWN)
dir += Vector2(0, 1);
- else if (k->get_scancode() == KEY_LEFT)
+ else if (k->get_keycode() == KEY_LEFT)
dir += Vector2(-1, 0);
- else if (k->get_scancode() == KEY_RIGHT)
+ else if (k->get_keycode() == KEY_RIGHT)
dir += Vector2(1, 0);
if (k->get_shift())
dir *= grid_step * Math::pow(2.0, grid_step_multiplier);
@@ -2197,7 +2205,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT &&
- (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
+ (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
// Confirm canvas items move by arrow keys
if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
(!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
@@ -2210,7 +2218,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
return true;
}
- return (k.is_valid() && (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)); // Accept the key event in any case
+ return (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)); // Accept the key event in any case
}
bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
@@ -2387,7 +2395,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
- if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) {
// Unselect everything
editor_selection->clear();
viewport->update();
@@ -3100,7 +3108,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_LEFT:
_draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
- FALLTHROUGH;
+ [[fallthrough]];
case DRAG_MOVE:
start = Vector2(node_pos_in_parent[0], Math::lerp(node_pos_in_parent[1], node_pos_in_parent[3], ratio));
end = start - Vector2(control->get_margin(MARGIN_LEFT), 0);
@@ -3115,7 +3123,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_RIGHT:
_draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
- FALLTHROUGH;
+ [[fallthrough]];
case DRAG_MOVE:
start = Vector2(node_pos_in_parent[2], Math::lerp(node_pos_in_parent[3], node_pos_in_parent[1], ratio));
end = start - Vector2(control->get_margin(MARGIN_RIGHT), 0);
@@ -3130,7 +3138,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_TOP_LEFT:
case DRAG_TOP_RIGHT:
_draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2)) + Vector2(5, 0), MARGIN_RIGHT);
- FALLTHROUGH;
+ [[fallthrough]];
case DRAG_MOVE:
start = Vector2(Math::lerp(node_pos_in_parent[0], node_pos_in_parent[2], ratio), node_pos_in_parent[1]);
end = start - Vector2(0, control->get_margin(MARGIN_TOP));
@@ -3145,7 +3153,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_BOTTOM_LEFT:
case DRAG_BOTTOM_RIGHT:
_draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2) + Vector2(5, 0)), MARGIN_RIGHT);
- FALLTHROUGH;
+ [[fallthrough]];
case DRAG_MOVE:
start = Vector2(Math::lerp(node_pos_in_parent[2], node_pos_in_parent[0], ratio), node_pos_in_parent[3]);
end = start - Vector2(0, control->get_margin(MARGIN_BOTTOM));
@@ -3891,10 +3899,10 @@ void CanvasItemEditor::_notification(int p_what) {
select_sb->set_default_margin(Margin(i), 4);
}
- AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", this, "_keying_changed");
+ AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed));
_keying_changed();
- get_tree()->connect("node_added", this, "_tree_changed", varray());
- get_tree()->connect("node_removed", this, "_tree_changed", varray());
+ get_tree()->connect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed), varray());
+ get_tree()->connect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed), varray());
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
@@ -3902,8 +3910,8 @@ void CanvasItemEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- get_tree()->disconnect("node_added", this, "_tree_changed");
- get_tree()->disconnect("node_removed", this, "_tree_changed");
+ get_tree()->disconnect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed));
+ get_tree()->disconnect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed));
}
if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
@@ -3990,9 +3998,9 @@ void CanvasItemEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (!is_visible() && override_camera_button->is_pressed()) {
- ScriptEditorDebugger *debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
- debugger->set_camera_override(ScriptEditorDebugger::OVERRIDE_NONE);
+ debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
override_camera_button->set_pressed(false);
}
}
@@ -4181,7 +4189,7 @@ void CanvasItemEditor::_popup_warning_temporarily(Control *p_control, const floa
Timer *timer;
if (!popup_temporarily_timers.has(p_control)) {
timer = memnew(Timer);
- timer->connect("timeout", this, "_popup_warning_depop", varray(p_control));
+ timer->connect("timeout", callable_mp(this, &CanvasItemEditor::_popup_warning_depop), varray(p_control));
timer->set_one_shot(true);
add_child(timer);
@@ -4345,12 +4353,12 @@ void CanvasItemEditor::_button_toggle_grid_snap(bool p_status) {
viewport->update();
}
void CanvasItemEditor::_button_override_camera(bool p_pressed) {
- ScriptEditorDebugger *debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
if (p_pressed) {
- debugger->set_camera_override(ScriptEditorDebugger::OVERRIDE_2D);
+ debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_2D);
} else {
- debugger->set_camera_override(ScriptEditorDebugger::OVERRIDE_NONE);
+ debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
}
}
@@ -5060,31 +5068,11 @@ void CanvasItemEditor::_focus_selection(int p_op) {
void CanvasItemEditor::_bind_methods() {
- ClassDB::bind_method("_button_zoom_minus", &CanvasItemEditor::_button_zoom_minus);
- ClassDB::bind_method("_button_zoom_reset", &CanvasItemEditor::_button_zoom_reset);
- ClassDB::bind_method("_button_zoom_plus", &CanvasItemEditor::_button_zoom_plus);
- ClassDB::bind_method("_button_toggle_smart_snap", &CanvasItemEditor::_button_toggle_smart_snap);
- ClassDB::bind_method("_button_toggle_grid_snap", &CanvasItemEditor::_button_toggle_grid_snap);
- ClassDB::bind_method(D_METHOD("_button_override_camera", "pressed"), &CanvasItemEditor::_button_override_camera);
ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button);
- ClassDB::bind_method("_button_toggle_anchor_mode", &CanvasItemEditor::_button_toggle_anchor_mode);
- ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll);
- ClassDB::bind_method("_update_scrollbars", &CanvasItemEditor::_update_scrollbars);
- ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback);
ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
- ClassDB::bind_method("_button_tool_select", &CanvasItemEditor::_button_tool_select);
- ClassDB::bind_method("_keying_changed", &CanvasItemEditor::_keying_changed);
ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
- ClassDB::bind_method("_draw_viewport", &CanvasItemEditor::_draw_viewport);
- ClassDB::bind_method("_gui_input_viewport", &CanvasItemEditor::_gui_input_viewport);
- ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed);
ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
- ClassDB::bind_method("_tree_changed", &CanvasItemEditor::_tree_changed);
- ClassDB::bind_method("_selection_changed", &CanvasItemEditor::_selection_changed);
- ClassDB::bind_method("_popup_warning_depop", &CanvasItemEditor::_popup_warning_depop);
- ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &CanvasItemEditor::_selection_result_pressed);
- ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &CanvasItemEditor::_selection_menu_hide);
ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
@@ -5410,11 +5398,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
editor = p_editor;
editor_selection = p_editor->get_editor_selection();
editor_selection->add_editor_plugin(this);
- editor_selection->connect("selection_changed", this, "update");
- editor_selection->connect("selection_changed", this, "_selection_changed");
+ editor_selection->connect("selection_changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ editor_selection->connect("selection_changed", callable_mp(this, &CanvasItemEditor::_selection_changed));
- editor->call_deferred("connect", "play_pressed", this, "_update_override_camera_button", make_binds(true));
- editor->call_deferred("connect", "stop_pressed", this, "_update_override_camera_button", make_binds(false));
+ editor->call_deferred("connect", "play_pressed", Callable(this, "_update_override_camera_button"), make_binds(true));
+ editor->call_deferred("connect", "stop_pressed", Callable(this, "_update_override_camera_button"), make_binds(false));
hb = memnew(HBoxContainer);
add_child(hb);
@@ -5434,7 +5422,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport_scrollable->set_clip_contents(true);
viewport_scrollable->set_v_size_flags(SIZE_EXPAND_FILL);
viewport_scrollable->set_h_size_flags(SIZE_EXPAND_FILL);
- viewport_scrollable->connect("draw", this, "_update_scrollbars");
+ viewport_scrollable->connect("draw", callable_mp(this, &CanvasItemEditor::_update_scrollbars));
ViewportContainer *scene_tree = memnew(ViewportContainer);
viewport_scrollable->add_child(scene_tree);
@@ -5456,8 +5444,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport->set_anchors_and_margins_preset(Control::PRESET_WIDE);
viewport->set_clip_contents(true);
viewport->set_focus_mode(FOCUS_ALL);
- viewport->connect("draw", this, "_draw_viewport");
- viewport->connect("gui_input", this, "_gui_input_viewport");
+ viewport->connect("draw", callable_mp(this, &CanvasItemEditor::_draw_viewport));
+ viewport->connect("gui_input", callable_mp(this, &CanvasItemEditor::_gui_input_viewport));
info_overlay = memnew(VBoxContainer);
info_overlay->set_anchors_and_margins_preset(Control::PRESET_BOTTOM_LEFT);
@@ -5485,25 +5473,25 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
h_scroll = memnew(HScrollBar);
viewport->add_child(h_scroll);
- h_scroll->connect("value_changed", this, "_update_scroll");
+ h_scroll->connect("value_changed", callable_mp(this, &CanvasItemEditor::_update_scroll));
h_scroll->hide();
v_scroll = memnew(VScrollBar);
viewport->add_child(v_scroll);
- v_scroll->connect("value_changed", this, "_update_scroll");
+ v_scroll->connect("value_changed", callable_mp(this, &CanvasItemEditor::_update_scroll));
v_scroll->hide();
viewport->add_child(controls_vb);
zoom_minus = memnew(ToolButton);
zoom_hb->add_child(zoom_minus);
- zoom_minus->connect("pressed", this, "_button_zoom_minus");
+ zoom_minus->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_minus));
zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS));
zoom_minus->set_focus_mode(FOCUS_NONE);
zoom_reset = memnew(ToolButton);
zoom_hb->add_child(zoom_reset);
- zoom_reset->connect("pressed", this, "_button_zoom_reset");
+ zoom_reset->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_reset));
zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0));
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_reset->set_text_align(Button::TextAlign::ALIGN_CENTER);
@@ -5512,7 +5500,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
zoom_plus = memnew(ToolButton);
zoom_hb->add_child(zoom_plus);
- zoom_plus->connect("pressed", this, "_button_zoom_plus");
+ zoom_plus->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_plus));
zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
zoom_plus->set_focus_mode(FOCUS_NONE);
@@ -5521,7 +5509,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
select_button = memnew(ToolButton);
hb->add_child(select_button);
select_button->set_toggle_mode(true);
- select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECT));
+ select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SELECT));
select_button->set_pressed(true);
select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q));
select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate") + "\n" + TTR("Alt+Drag: Move") + "\n" + TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).") + "\n" + TTR("Alt+RMB: Depth list selection"));
@@ -5531,21 +5519,21 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
move_button = memnew(ToolButton);
hb->add_child(move_button);
move_button->set_toggle_mode(true);
- move_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_MOVE));
+ move_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_MOVE));
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W));
move_button->set_tooltip(TTR("Move Mode"));
rotate_button = memnew(ToolButton);
hb->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
- rotate_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_ROTATE));
+ rotate_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_ROTATE));
rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), KEY_E));
rotate_button->set_tooltip(TTR("Rotate Mode"));
scale_button = memnew(ToolButton);
hb->add_child(scale_button);
scale_button->set_toggle_mode(true);
- scale_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SCALE));
+ scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SCALE));
scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), KEY_S));
scale_button->set_tooltip(TTR("Scale Mode"));
@@ -5554,25 +5542,25 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
list_select_button = memnew(ToolButton);
hb->add_child(list_select_button);
list_select_button->set_toggle_mode(true);
- list_select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_LIST_SELECT));
+ list_select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_LIST_SELECT));
list_select_button->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
pivot_button = memnew(ToolButton);
hb->add_child(pivot_button);
pivot_button->set_toggle_mode(true);
- pivot_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_EDIT_PIVOT));
+ pivot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_EDIT_PIVOT));
pivot_button->set_tooltip(TTR("Click to change object's rotation pivot."));
pan_button = memnew(ToolButton);
hb->add_child(pan_button);
pan_button->set_toggle_mode(true);
- pan_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PAN));
+ pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
pan_button->set_tooltip(TTR("Pan Mode"));
ruler_button = memnew(ToolButton);
hb->add_child(ruler_button);
ruler_button->set_toggle_mode(true);
- ruler_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_RULER));
+ ruler_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_RULER));
ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), KEY_R));
ruler_button->set_tooltip(TTR("Ruler Mode"));
@@ -5581,14 +5569,14 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
smart_snap_button = memnew(ToolButton);
hb->add_child(smart_snap_button);
smart_snap_button->set_toggle_mode(true);
- smart_snap_button->connect("toggled", this, "_button_toggle_smart_snap");
+ smart_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_smart_snap));
smart_snap_button->set_tooltip(TTR("Toggle smart snapping."));
smart_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_smart_snap", TTR("Use Smart Snap"), KEY_MASK_SHIFT | KEY_S));
grid_snap_button = memnew(ToolButton);
hb->add_child(grid_snap_button);
grid_snap_button->set_toggle_mode(true);
- grid_snap_button->connect("toggled", this, "_button_toggle_grid_snap");
+ grid_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_grid_snap));
grid_snap_button->set_tooltip(TTR("Toggle grid snapping."));
grid_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_grid_snap", TTR("Use Grid Snap"), KEY_MASK_SHIFT | KEY_G));
@@ -5599,7 +5587,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
snap_config_menu->set_switch_on_hover(true);
PopupMenu *p = snap_config_menu->get_popup();
- p->connect("id_pressed", this, "_popup_callback");
+ p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
p->set_hide_on_checkable_item_selection(false);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_rotation_snap", TTR("Use Rotation Snap")), SNAP_USE_ROTATION);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_scale_snap", TTR("Use Scale Snap")), SNAP_USE_SCALE);
@@ -5613,7 +5601,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
smartsnap_config_popup = memnew(PopupMenu);
p->add_child(smartsnap_config_popup);
smartsnap_config_popup->set_name("SmartSnapping");
- smartsnap_config_popup->connect("id_pressed", this, "_popup_callback");
+ smartsnap_config_popup->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
smartsnap_config_popup->set_hide_on_checkable_item_selection(false);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_parent", TTR("Snap to Parent")), SNAP_USE_NODE_PARENT);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_anchors", TTR("Snap to Node Anchor")), SNAP_USE_NODE_ANCHORS);
@@ -5627,22 +5615,22 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
lock_button = memnew(ToolButton);
hb->add_child(lock_button);
- lock_button->connect("pressed", this, "_popup_callback", varray(LOCK_SELECTED));
+ lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
unlock_button = memnew(ToolButton);
hb->add_child(unlock_button);
- unlock_button->connect("pressed", this, "_popup_callback", varray(UNLOCK_SELECTED));
+ unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock the selected object (can be moved)."));
group_button = memnew(ToolButton);
hb->add_child(group_button);
- group_button->connect("pressed", this, "_popup_callback", varray(GROUP_SELECTED));
+ group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
ungroup_button = memnew(ToolButton);
hb->add_child(ungroup_button);
- ungroup_button->connect("pressed", this, "_popup_callback", varray(UNGROUP_SELECTED));
+ ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
hb->add_child(memnew(VSeparator));
@@ -5661,13 +5649,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Custom Bone(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Custom Bones")), SKELETON_CLEAR_BONES);
- p->connect("id_pressed", this, "_popup_callback");
+ p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
hb->add_child(memnew(VSeparator));
override_camera_button = memnew(ToolButton);
hb->add_child(override_camera_button);
- override_camera_button->connect("toggled", this, "_button_override_camera");
+ override_camera_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_override_camera));
override_camera_button->set_toggle_mode(true);
override_camera_button->set_disabled(true);
_update_override_camera_button(false);
@@ -5677,7 +5665,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
view_menu = memnew(MenuButton);
view_menu->set_text(TTR("View"));
hb->add_child(view_menu);
- view_menu->get_popup()->connect("id_pressed", this, "_popup_callback");
+ view_menu->get_popup()->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
view_menu->set_switch_on_hover(true);
p = view_menu->get_popup();
@@ -5705,18 +5693,18 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
presets_menu->set_switch_on_hover(true);
p = presets_menu->get_popup();
- p->connect("id_pressed", this, "_popup_callback");
+ p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
anchors_popup = memnew(PopupMenu);
p->add_child(anchors_popup);
anchors_popup->set_name("Anchors");
- anchors_popup->connect("id_pressed", this, "_popup_callback");
+ anchors_popup->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
anchor_mode_button = memnew(ToolButton);
hb->add_child(anchor_mode_button);
anchor_mode_button->set_toggle_mode(true);
anchor_mode_button->hide();
- anchor_mode_button->connect("toggled", this, "_button_toggle_anchor_mode");
+ anchor_mode_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_anchor_mode));
animation_hb = memnew(HBoxContainer);
hb->add_child(animation_hb);
@@ -5728,7 +5716,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_loc_button->set_flat(true);
key_loc_button->set_pressed(true);
key_loc_button->set_focus_mode(FOCUS_NONE);
- key_loc_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS));
+ key_loc_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_POS));
key_loc_button->set_tooltip(TTR("Translation mask for inserting keys."));
animation_hb->add_child(key_loc_button);
key_rot_button = memnew(Button);
@@ -5736,20 +5724,20 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_rot_button->set_flat(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
- key_rot_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT));
+ key_rot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_ROT));
key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys."));
animation_hb->add_child(key_rot_button);
key_scale_button = memnew(Button);
key_scale_button->set_toggle_mode(true);
key_scale_button->set_flat(true);
key_scale_button->set_focus_mode(FOCUS_NONE);
- key_scale_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE));
+ key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_SCALE));
key_scale_button->set_tooltip(TTR("Scale mask for inserting keys."));
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
key_insert_button->set_flat(true);
key_insert_button->set_focus_mode(FOCUS_NONE);
- key_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY));
+ key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT));
animation_hb->add_child(key_insert_button);
@@ -5765,7 +5753,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_menu = memnew(MenuButton);
animation_menu->set_tooltip(TTR("Animation Key and Pose Options"));
animation_hb->add_child(animation_menu);
- animation_menu->get_popup()->connect("id_pressed", this, "_popup_callback");
+ animation_menu->get_popup()->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
animation_menu->set_switch_on_hover(true);
p = animation_menu->get_popup();
@@ -5778,7 +5766,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_clear_pose", TTR("Clear Pose"), KEY_MASK_SHIFT | KEY_K), ANIM_CLEAR_POSE);
snap_dialog = memnew(SnapDialog);
- snap_dialog->connect("confirmed", this, "_snap_changed");
+ snap_dialog->connect("confirmed", callable_mp(this, &CanvasItemEditor::_snap_changed));
add_child(snap_dialog);
select_sb = Ref<StyleBoxTexture>(memnew(StyleBoxTexture));
@@ -5786,8 +5774,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Vector2(100, 0));
- selection_menu->connect("id_pressed", this, "_selection_result_pressed");
- selection_menu->connect("popup_hide", this, "_selection_menu_hide");
+ selection_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_selection_result_pressed));
+ selection_menu->connect("popup_hide", callable_mp(this, &CanvasItemEditor::_selection_menu_hide));
multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
@@ -5960,9 +5948,9 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
if (parent) {
String new_name = parent->validate_child_name(child);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", editor->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", editor->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
}
// handle with different property for texture
@@ -5987,7 +5975,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
if (default_type == "NinePatchRect") {
editor_data->get_undo_redo().add_do_property(child, "rect/size", texture_size);
} else if (default_type == "Polygon2D") {
- PoolVector<Vector2> list;
+ Vector<Vector2> list;
list.push_back(Vector2(0, 0));
list.push_back(Vector2(texture_size.width, 0));
list.push_back(Vector2(texture_size.width, texture_size.height));
@@ -6030,9 +6018,9 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
String new_name = parent->validate_child_name(instanced_scene);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent);
if (parent_ci) {
@@ -6234,11 +6222,11 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
void CanvasItemEditorViewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("mouse_exited", this, "_on_mouse_exit");
+ connect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit));
label->add_color_override("font_color", get_color("warning_color", "Editor"));
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("mouse_exited", this, "_on_mouse_exit");
+ disconnect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit));
} break;
default: break;
@@ -6246,10 +6234,6 @@ void CanvasItemEditorViewport::_notification(int p_what) {
}
void CanvasItemEditorViewport::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_on_select_type"), &CanvasItemEditorViewport::_on_select_type);
- ClassDB::bind_method(D_METHOD("_on_change_type_confirmed"), &CanvasItemEditorViewport::_on_change_type_confirmed);
- ClassDB::bind_method(D_METHOD("_on_change_type_closed"), &CanvasItemEditorViewport::_on_change_type_closed);
- ClassDB::bind_method(D_METHOD("_on_mouse_exit"), &CanvasItemEditorViewport::_on_mouse_exit);
}
CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor) {
@@ -6276,8 +6260,8 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
selector = memnew(AcceptDialog);
editor->get_gui_base()->add_child(selector);
selector->set_title(TTR("Change Default Type"));
- selector->connect("confirmed", this, "_on_change_type_confirmed");
- selector->connect("popup_hide", this, "_on_change_type_closed");
+ selector->connect("confirmed", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_confirmed));
+ selector->connect("popup_hide", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_closed));
VBoxContainer *vbc = memnew(VBoxContainer);
selector->add_child(vbc);
@@ -6294,7 +6278,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
CheckBox *check = memnew(CheckBox);
btn_group->add_child(check);
check->set_text(types[i]);
- check->connect("button_down", this, "_on_select_type", varray(check));
+ check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_type), varray(check));
check->set_button_group(button_group);
}
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 3de67589ee..1562286073 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -47,7 +47,7 @@ void Polygon3DEditor::_notification(int p_what) {
button_create->set_icon(get_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed));
} break;
case NOTIFICATION_PROCESS: {
@@ -470,11 +470,11 @@ void Polygon3DEditor::_polygon_draw() {
Array a;
a.resize(Mesh::ARRAY_MAX);
- PoolVector<Vector3> va;
+ Vector<Vector3> va;
{
va.resize(poly.size());
- PoolVector<Vector3>::Write w = va.write();
+ Vector3 *w = va.ptrw();
for (int i = 0; i < poly.size(); i++) {
Vector2 p, p2;
@@ -518,9 +518,7 @@ void Polygon3DEditor::edit(Node *p_collision_polygon) {
void Polygon3DEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_menu_option"), &Polygon3DEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw);
- ClassDB::bind_method(D_METHOD("_node_removed"), &Polygon3DEditor::_node_removed);
}
Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
@@ -532,12 +530,12 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
- button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
+ button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(ToolButton);
add_child(button_edit);
- button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
+ button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
mode = MODE_EDIT;
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index 655048c271..119528dfc8 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -118,8 +118,8 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
int vpc = 0;
{
- PoolVector<uint8_t> data = img->get_data();
- PoolVector<uint8_t>::Read r = data.read();
+ Vector<uint8_t> data = img->get_data();
+ const uint8_t *r = data.ptr();
for (int i = 0; i < s.width; i++) {
for (int j = 0; j < s.height; j++) {
@@ -198,9 +198,9 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
ERR_FAIL_COND_MSG(valid_positions.size() == 0, "No pixels with transparency > 128 in image...");
if (capture_colors) {
- PoolColorArray pca;
+ PackedColorArray pca;
pca.resize(vpc);
- PoolColorArray::Write pcaw = pca.write();
+ Color *pcaw = pca.ptrw();
for (int i = 0; i < vpc; i += 1) {
Color color;
color.r = valid_colors[i * 4 + 0] / 255.0f;
@@ -214,9 +214,9 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
if (valid_normals.size()) {
particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
- PoolVector2Array norms;
+ PackedVector2Array norms;
norms.resize(valid_normals.size());
- PoolVector2Array::Write normsw = norms.write();
+ Vector2 *normsw = norms.ptrw();
for (int i = 0; i < valid_normals.size(); i += 1) {
normsw[i] = valid_normals[i];
}
@@ -226,9 +226,9 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
}
{
- PoolVector2Array points;
+ PackedVector2Array points;
points.resize(valid_positions.size());
- PoolVector2Array::Write pointsw = points.write();
+ Vector2 *pointsw = points.ptrw();
for (int i = 0; i < valid_positions.size(); i += 1) {
pointsw[i] = valid_positions[i];
}
@@ -240,17 +240,13 @@ void CPUParticles2DEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- menu->get_popup()->connect("id_pressed", this, "_menu_callback");
+ menu->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
menu->set_icon(menu->get_popup()->get_icon("Particles2D", "EditorIcons"));
- file->connect("file_selected", this, "_file_selected");
+ file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
}
}
void CPUParticles2DEditorPlugin::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_menu_callback"), &CPUParticles2DEditorPlugin::_menu_callback);
- ClassDB::bind_method(D_METHOD("_file_selected"), &CPUParticles2DEditorPlugin::_file_selected);
- ClassDB::bind_method(D_METHOD("_generate_emission_mask"), &CPUParticles2DEditorPlugin::_generate_emission_mask);
}
CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) {
@@ -305,7 +301,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(emission_mask);
- emission_mask->connect("confirmed", this, "_generate_emission_mask");
+ emission_mask->connect("confirmed", callable_mp(this, &CPUParticles2DEditorPlugin::_generate_emission_mask));
}
CPUParticles2DEditorPlugin::~CPUParticles2DEditorPlugin() {
diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp
index 2074ba6b99..2161041ee6 100644
--- a/editor/plugins/cpu_particles_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_editor_plugin.cpp
@@ -51,12 +51,6 @@ void CPUParticlesEditor::_menu_option(int p_option) {
switch (p_option) {
- case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: {
-
- emission_file_dialog->popup_centered_ratio();
-
- } break;
-
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
emission_tree_dialog->popup_centered_ratio();
@@ -80,8 +74,8 @@ void CPUParticlesEditor::edit(CPUParticles *p_particles) {
void CPUParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
- PoolVector<Vector3> points;
- PoolVector<Vector3> normals;
+ Vector<Vector3> points;
+ Vector<Vector3> normals;
if (!_generate(points, normals)) {
return;
@@ -98,8 +92,6 @@ void CPUParticlesEditor::_generate_emission_points() {
}
void CPUParticlesEditor::_bind_methods() {
-
- ClassDB::bind_method("_menu_option", &CPUParticlesEditor::_menu_option);
}
CPUParticlesEditor::CPUParticlesEditor() {
@@ -112,11 +104,10 @@ CPUParticlesEditor::CPUParticlesEditor() {
particles_editor_hb->hide();
options->set_text(TTR("CPUParticles"));
- options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticlesEditor::_menu_option));
}
void CPUParticlesEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h
index deaced9ad9..4cf143fc0c 100644
--- a/editor/plugins/cpu_particles_editor_plugin.h
+++ b/editor/plugins/cpu_particles_editor_plugin.h
@@ -41,7 +41,6 @@ class CPUParticlesEditor : public ParticlesEditorBase {
enum Menu {
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
- MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
MENU_OPTION_RESTART
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 0af983f780..878787231d 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -49,7 +49,7 @@ CurveEditor::CurveEditor() {
set_clip_contents(true);
_context_menu = memnew(PopupMenu);
- _context_menu->connect("id_pressed", this, "_on_context_menu_item_selected");
+ _context_menu->connect("id_pressed", callable_mp(this, &CurveEditor::on_context_menu_item_selected));
add_child(_context_menu);
_presets_menu = memnew(PopupMenu);
@@ -60,7 +60,7 @@ CurveEditor::CurveEditor() {
_presets_menu->add_item(TTR("Ease In"), PRESET_EASE_IN);
_presets_menu->add_item(TTR("Ease Out"), PRESET_EASE_OUT);
_presets_menu->add_item(TTR("Smoothstep"), PRESET_SMOOTHSTEP);
- _presets_menu->connect("id_pressed", this, "_on_preset_item_selected");
+ _presets_menu->connect("id_pressed", callable_mp(this, &CurveEditor::on_preset_item_selected));
_context_menu->add_child(_presets_menu);
}
@@ -70,15 +70,15 @@ void CurveEditor::set_curve(Ref<Curve> curve) {
return;
if (_curve_ref.is_valid()) {
- _curve_ref->disconnect(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
- _curve_ref->disconnect(Curve::SIGNAL_RANGE_CHANGED, this, "_curve_changed");
+ _curve_ref->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveEditor::_curve_changed));
+ _curve_ref->disconnect(Curve::SIGNAL_RANGE_CHANGED, callable_mp(this, &CurveEditor::_curve_changed));
}
_curve_ref = curve;
if (_curve_ref.is_valid()) {
- _curve_ref->connect(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
- _curve_ref->connect(Curve::SIGNAL_RANGE_CHANGED, this, "_curve_changed");
+ _curve_ref->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveEditor::_curve_changed));
+ _curve_ref->connect(Curve::SIGNAL_RANGE_CHANGED, callable_mp(this, &CurveEditor::_curve_changed));
}
_selected_point = -1;
@@ -238,7 +238,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
const InputEventKey &key = **key_ref;
if (key.is_pressed() && _selected_point != -1) {
- if (key.get_scancode() == KEY_DELETE)
+ if (key.get_keycode() == KEY_DELETE)
remove_point(_selected_point);
}
}
@@ -749,9 +749,6 @@ void CurveEditor::_draw() {
void CurveEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &CurveEditor::on_gui_input);
- ClassDB::bind_method(D_METHOD("_on_preset_item_selected"), &CurveEditor::on_preset_item_selected);
- ClassDB::bind_method(D_METHOD("_curve_changed"), &CurveEditor::_curve_changed);
- ClassDB::bind_method(D_METHOD("_on_context_menu_item_selected"), &CurveEditor::on_context_menu_item_selected);
}
//---------------
@@ -802,8 +799,6 @@ Ref<Texture2D> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, cons
im.create(thumbnail_size, thumbnail_size / 2, 0, Image::FORMAT_RGBA8);
- im.lock();
-
Color bg_color(0.1, 0.1, 0.1, 1.0);
for (int i = 0; i < thumbnail_size; i++) {
for (int j = 0; j < thumbnail_size / 2; j++) {
@@ -844,8 +839,6 @@ Ref<Texture2D> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, cons
prev_y = y;
}
- im.unlock();
-
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
ptex->create_from_image(img_ref);
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
new file mode 100644
index 0000000000..c4069ac2ab
--- /dev/null
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -0,0 +1,195 @@
+/*************************************************************************/
+/* debugger_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "debugger_editor_plugin.h"
+
+#include "core/os/keyboard.h"
+#include "editor/debugger/editor_debugger_node.h"
+#include "editor/editor_node.h"
+#include "editor/fileserver/editor_file_server.h"
+#include "scene/gui/menu_button.h"
+
+DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_debug_menu) {
+ ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11);
+ ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10);
+ ED_SHORTCUT("debugger/break", TTR("Break"));
+ ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12);
+ ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
+ ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
+
+ // File Server for deploy with remote fs.
+ file_server = memnew(EditorFileServer);
+
+ EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
+ Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
+ debugger->set_tool_button(db);
+
+ // Main editor debug menu.
+ debug_menu = p_debug_menu;
+ PopupMenu *p = debug_menu->get_popup();
+ p->set_hide_on_window_lose_focus(true);
+ p->set_hide_on_checkable_item_selection(false);
+ p->add_check_shortcut(ED_SHORTCUT("editor/deploy_with_remote_debug", TTR("Deploy with Remote Debug")), RUN_DEPLOY_REMOTE_DEBUG);
+ p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged."));
+ p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network FS")), RUN_FILE_SERVER);
+ p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
+ p->add_separator();
+ p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS);
+ p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on."));
+ p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
+ p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
+ p->add_separator();
+ //those are now on by default, since they are harmless
+ p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG);
+ p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
+ p->set_item_checked(p->get_item_count() - 1, true);
+ p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS);
+ p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
+ p->set_item_checked(p->get_item_count() - 1, true);
+
+ // Multi-instance, start/stop
+ instances_menu = memnew(PopupMenu);
+ instances_menu->set_name("run_instances");
+ instances_menu->set_hide_on_checkable_item_selection(false);
+
+ p->add_child(instances_menu);
+ p->add_separator();
+ p->add_submenu_item(TTR("Run Multiple Instances"), "run_instances");
+
+ instances_menu->add_radio_check_item(TTR("Run 1 Instance"));
+ instances_menu->set_item_metadata(0, 1);
+ instances_menu->add_radio_check_item(TTR("Run 2 Instances"));
+ instances_menu->set_item_metadata(1, 2);
+ instances_menu->add_radio_check_item(TTR("Run 3 Instances"));
+ instances_menu->set_item_metadata(2, 3);
+ instances_menu->add_radio_check_item(TTR("Run 4 Instances"));
+ instances_menu->set_item_metadata(3, 4);
+ instances_menu->set_item_checked(0, true);
+ instances_menu->connect("index_pressed", callable_mp(this, &DebuggerEditorPlugin::_select_run_count));
+ p->connect("id_pressed", callable_mp(this, &DebuggerEditorPlugin::_menu_option));
+}
+
+DebuggerEditorPlugin::~DebuggerEditorPlugin() {
+ memdelete(file_server);
+}
+
+void DebuggerEditorPlugin::_select_run_count(int p_index) {
+ int len = instances_menu->get_item_count();
+ for (int idx = 0; idx < len; idx++) {
+ instances_menu->set_item_checked(idx, idx == p_index);
+ }
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_instances", instances_menu->get_item_metadata(p_index));
+}
+
+void DebuggerEditorPlugin::_menu_option(int p_option) {
+ switch (p_option) {
+ case RUN_FILE_SERVER: {
+
+ bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_FILE_SERVER));
+
+ if (ischecked) {
+ file_server->stop();
+ } else {
+ file_server->start();
+ }
+
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_FILE_SERVER), !ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_file_server", !ischecked);
+
+ } break;
+ case RUN_LIVE_DEBUG: {
+
+ bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG));
+
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG), !ischecked);
+ EditorDebuggerNode::get_singleton()->set_live_debugging(!ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_live_debug", !ischecked);
+
+ } break;
+ case RUN_DEPLOY_REMOTE_DEBUG: {
+
+ bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG));
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG), !ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_deploy_remote_debug", !ischecked);
+
+ } break;
+ case RUN_DEBUG_COLLISONS: {
+
+ bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS));
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS), !ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisons", !ischecked);
+
+ } break;
+ case RUN_DEBUG_NAVIGATION: {
+
+ bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION));
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION), !ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_navigation", !ischecked);
+
+ } break;
+ case RUN_RELOAD_SCRIPTS: {
+
+ bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS));
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS), !ischecked);
+
+ ScriptEditor::get_singleton()->set_live_auto_reload_running_scripts(!ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_reload_scripts", !ischecked);
+
+ } break;
+ }
+}
+
+void DebuggerEditorPlugin::_notification(int p_what) {
+ if (p_what == NOTIFICATION_READY)
+ _update_debug_options();
+}
+
+void DebuggerEditorPlugin::_update_debug_options() {
+ bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
+ bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
+ bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
+ bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
+ bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", false);
+ bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", false);
+ int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
+
+ if (check_deploy_remote) _menu_option(RUN_DEPLOY_REMOTE_DEBUG);
+ if (check_file_server) _menu_option(RUN_FILE_SERVER);
+ if (check_debug_collisions) _menu_option(RUN_DEBUG_COLLISONS);
+ if (check_debug_navigation) _menu_option(RUN_DEBUG_NAVIGATION);
+ if (check_live_debug) _menu_option(RUN_LIVE_DEBUG);
+ if (check_reload_scripts) _menu_option(RUN_RELOAD_SCRIPTS);
+
+ int len = instances_menu->get_item_count();
+ for (int idx = 0; idx < len; idx++) {
+ bool checked = (int)instances_menu->get_item_metadata(idx) == instances;
+ instances_menu->set_item_checked(idx, checked);
+ }
+}
diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h
new file mode 100644
index 0000000000..5ec6399921
--- /dev/null
+++ b/editor/plugins/debugger_editor_plugin.h
@@ -0,0 +1,72 @@
+/*************************************************************************/
+/* debugger_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DEBUGGER_EDITOR_PLUGIN_H
+#define DEBUGGER_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+
+class EditorNode;
+class EditorFileServer;
+class MenuButton;
+class PopupMenu;
+
+class DebuggerEditorPlugin : public EditorPlugin {
+
+ GDCLASS(DebuggerEditorPlugin, EditorPlugin);
+
+private:
+ MenuButton *debug_menu;
+ EditorFileServer *file_server;
+ PopupMenu *instances_menu;
+
+ enum MenuOptions {
+ RUN_FILE_SERVER,
+ RUN_LIVE_DEBUG,
+ RUN_DEBUG_COLLISONS,
+ RUN_DEBUG_NAVIGATION,
+ RUN_DEPLOY_REMOTE_DEBUG,
+ RUN_RELOAD_SCRIPTS,
+ };
+
+ void _update_debug_options();
+ void _notification(int p_what);
+ void _select_run_count(int p_index);
+ void _menu_option(int p_option);
+
+public:
+ virtual String get_name() const { return "Debugger"; }
+ bool has_main_screen() const { return false; }
+
+ DebuggerEditorPlugin(EditorNode *p_node, MenuButton *p_menu);
+ ~DebuggerEditorPlugin();
+};
+
+#endif // DEBUGGER_EDITOR_PLUGIN_H
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 6e8aef0aea..3c173ab783 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -47,8 +47,6 @@ void post_process_preview(Ref<Image> p_image) {
if (p_image->get_format() != Image::FORMAT_RGBA8)
p_image->convert(Image::FORMAT_RGBA8);
- p_image->lock();
-
const int w = p_image->get_width();
const int h = p_image->get_height();
@@ -70,8 +68,6 @@ void post_process_preview(Ref<Image> p_image) {
}
}
}
-
- p_image->unlock();
}
bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
@@ -207,19 +203,19 @@ Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size
return Ref<Texture2D>();
}
- PoolVector<uint8_t> data;
+ Vector<uint8_t> data;
data.resize(bm->get_size().width * bm->get_size().height);
{
- PoolVector<uint8_t>::Write w = data.write();
+ uint8_t *w = data.ptrw();
for (int i = 0; i < bm->get_size().width; i++) {
for (int j = 0; j < bm->get_size().height; j++) {
if (bm->get_bit(Point2i(i, j))) {
- w[j * bm->get_size().width + i] = 255;
+ w[j * (int)bm->get_size().width + i] = 255;
} else {
- w[j * bm->get_size().width + i] = 0;
+ w[j * (int)bm->get_size().width + i] = 0;
}
}
}
@@ -396,10 +392,10 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
int lons = 32;
float radius = 1.0;
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<Vector2> uvs;
- PoolVector<float> tangents;
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+ Vector<Vector2> uvs;
+ Vector<float> tangents;
Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
for (int i = 1; i <= lats; i++) {
@@ -522,8 +518,6 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
- img->lock();
-
if (bg_color.a == 0)
bg_color = Color(0, 0, 0, 0);
bg_color.a = MAX(bg_color.a, 0.2); // some background
@@ -593,8 +587,6 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
col++;
}
- img->unlock();
-
post_process_preview(img);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
@@ -617,14 +609,14 @@ Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const
Ref<AudioStream> stream = p_from;
ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
- PoolVector<uint8_t> img;
+ Vector<uint8_t> img;
int w = p_size.x;
int h = p_size.y;
img.resize(w * h * 3);
- PoolVector<uint8_t>::Write imgdata = img.write();
- uint8_t *imgw = imgdata.ptr();
+ uint8_t *imgdata = img.ptrw();
+ uint8_t *imgw = imgdata;
Ref<AudioStreamPlayback> playback = stream->instance_playback();
ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
@@ -680,7 +672,6 @@ Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const
}
}
- imgdata.release();
//post_process_preview(img);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp
index fe2c0d33b7..c077c23e8a 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/gi_probe_editor_plugin.cpp
@@ -70,22 +70,33 @@ void GIProbeEditorPlugin::_notification(int p_what) {
return;
}
- String text;
-
- Vector3i size = gi_probe->get_estimated_cell_size();
- text = itos(size.x) + ", " + itos(size.y) + ", " + itos(size.z);
+ const Vector3i size = gi_probe->get_estimated_cell_size();
+ String text = vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z);
int data_size = 4;
if (GLOBAL_GET("rendering/quality/gi_probes/anisotropic")) {
data_size += 4;
}
- text += " - VRAM Size: " + String::num(size.x * size.y * size.z * data_size / (1024.0 * 1024.0), 2) + " Mb.";
+ const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
+ text += " - " + vformat(TTR("VRAM Size: %s MB"), String::num(size_mb, 2));
if (bake_info->get_text() == text) {
return;
}
- bake_info->add_color_override("font_color", bake_info->get_color("success_color", "Editor"));
+ // Color the label depending on the estimated performance level.
+ Color color;
+ if (size_mb <= 16.0 + CMP_EPSILON) {
+ // Fast.
+ color = bake_info->get_color("success_color", "Editor");
+ } else if (size_mb <= 64.0 + CMP_EPSILON) {
+ // Medium.
+ color = bake_info->get_color("warning_color", "Editor");
+ } else {
+ // Slow.
+ color = bake_info->get_color("error_color", "Editor");
+ }
+ bake_info->add_color_override("font_color", color);
bake_info->set_text(text);
}
}
@@ -133,9 +144,6 @@ void GIProbeEditorPlugin::_giprobe_save_path_and_bake(const String &p_path) {
}
void GIProbeEditorPlugin::_bind_methods() {
-
- ClassDB::bind_method("_bake", &GIProbeEditorPlugin::_bake);
- ClassDB::bind_method("_giprobe_save_path_and_bake", &GIProbeEditorPlugin::_giprobe_save_path_and_bake);
}
GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
@@ -147,7 +155,7 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
bake = memnew(ToolButton);
bake->set_icon(editor->get_gui_base()->get_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake GI Probe"));
- bake->connect("pressed", this, "_bake");
+ bake->connect("pressed", callable_mp(this, &GIProbeEditorPlugin::_bake));
bake_hb->add_child(bake);
bake_info = memnew(Label);
bake_info->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -159,7 +167,7 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
probe_file = memnew(EditorFileDialog);
probe_file->set_mode(EditorFileDialog::MODE_SAVE_FILE);
probe_file->add_filter("*.res");
- probe_file->connect("file_selected", this, "_giprobe_save_path_and_bake");
+ probe_file->connect("file_selected", callable_mp(this, &GIProbeEditorPlugin::_giprobe_save_path_and_bake));
get_editor_interface()->get_base_control()->add_child(probe_file);
probe_file->set_title(TTR("Select path for GIProbe Data File"));
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 0a3a994eb7..ff03fcf159 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -62,15 +62,12 @@ void GradientEditor::_ramp_changed() {
}
void GradientEditor::_bind_methods() {
-
- ClassDB::bind_method("_gradient_changed", &GradientEditor::_gradient_changed);
- ClassDB::bind_method("_ramp_changed", &GradientEditor::_ramp_changed);
}
void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
gradient = p_gradient;
- connect("ramp_changed", this, "_ramp_changed");
- gradient->connect("changed", this, "_gradient_changed");
+ connect("ramp_changed", callable_mp(this, &GradientEditor::_ramp_changed));
+ gradient->connect("changed", callable_mp(this, &GradientEditor::_gradient_changed));
set_points(gradient->get_points());
}
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index b7dfe97081..ba640883c7 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -268,7 +268,7 @@ void ItemListEditor::_notification(int p_notification) {
del_button->set_icon(get_icon("Remove", "EditorIcons"));
} else if (p_notification == NOTIFICATION_READY) {
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect("node_removed", callable_mp(this, &ItemListEditor::_node_removed));
}
}
@@ -344,11 +344,6 @@ bool ItemListEditor::handles(Object *p_object) const {
}
void ItemListEditor::_bind_methods() {
-
- ClassDB::bind_method("_node_removed", &ItemListEditor::_node_removed);
- ClassDB::bind_method("_edit_items", &ItemListEditor::_edit_items);
- ClassDB::bind_method("_add_button", &ItemListEditor::_add_pressed);
- ClassDB::bind_method("_delete_button", &ItemListEditor::_delete_pressed);
}
ItemListEditor::ItemListEditor() {
@@ -359,7 +354,7 @@ ItemListEditor::ItemListEditor() {
toolbar_button = memnew(ToolButton);
toolbar_button->set_text(TTR("Items"));
add_child(toolbar_button);
- toolbar_button->connect("pressed", this, "_edit_items");
+ toolbar_button->connect("pressed", callable_mp(this, &ItemListEditor::_edit_items));
dialog = memnew(AcceptDialog);
dialog->set_title(TTR("Item List Editor"));
@@ -376,14 +371,14 @@ ItemListEditor::ItemListEditor() {
add_button = memnew(Button);
add_button->set_text(TTR("Add"));
hbc->add_child(add_button);
- add_button->connect("pressed", this, "_add_button");
+ add_button->connect("pressed", callable_mp(this, &ItemListEditor::_add_pressed));
hbc->add_spacer();
del_button = memnew(Button);
del_button->set_text(TTR("Delete"));
hbc->add_child(del_button);
- del_button->connect("pressed", this, "_delete_button");
+ del_button->connect("pressed", callable_mp(this, &ItemListEditor::_delete_pressed));
property_editor = memnew(EditorInspector);
vbc->add_child(property_editor);
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 4e44082853..b39465f618 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -105,8 +105,6 @@ void MaterialEditor::_button_pressed(Node *p_button) {
}
void MaterialEditor::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_button_pressed"), &MaterialEditor::_button_pressed);
}
MaterialEditor::MaterialEditor() {
@@ -171,13 +169,13 @@ MaterialEditor::MaterialEditor() {
sphere_switch->set_toggle_mode(true);
sphere_switch->set_pressed(true);
vb_shape->add_child(sphere_switch);
- sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch));
+ sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(sphere_switch));
box_switch = memnew(TextureButton);
box_switch->set_toggle_mode(true);
box_switch->set_pressed(false);
vb_shape->add_child(box_switch);
- box_switch->connect("pressed", this, "_button_pressed", varray(box_switch));
+ box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(box_switch));
hb->add_spacer();
@@ -187,12 +185,12 @@ MaterialEditor::MaterialEditor() {
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
- light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));
+ light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(light_1_switch));
light_2_switch = memnew(TextureButton);
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
- light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
+ light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(light_2_switch));
first_enter = true;
}
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index d06e5b6349..5a17f0d4f1 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -111,7 +111,6 @@ void MeshEditor::_button_pressed(Node *p_button) {
void MeshEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &MeshEditor::_gui_input);
- ClassDB::bind_method(D_METHOD("_button_pressed"), &MeshEditor::_button_pressed);
}
MeshEditor::MeshEditor() {
@@ -157,12 +156,12 @@ MeshEditor::MeshEditor() {
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
- light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));
+ light_1_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_1_switch));
light_2_switch = memnew(TextureButton);
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
- light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
+ light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_2_switch));
first_enter = true;
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index aaba6406c7..e5b948aad7 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -32,7 +32,7 @@
#include "editor/editor_scale.h"
#include "scene/3d/collision_shape.h"
-#include "scene/3d/navigation_mesh_instance.h"
+#include "scene/3d/navigation_region.h"
#include "scene/3d/physics_body.h"
#include "scene/gui/box_container.h"
#include "spatial_editor_plugin.h"
@@ -233,7 +233,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
return;
nmesh->create_from_mesh(mesh);
- NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
+ NavigationRegion *nmi = memnew(NavigationRegion);
nmi->set_navigation_mesh(nmesh);
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
@@ -327,24 +327,24 @@ void MeshInstanceEditor::_create_uv_lines(int p_layer) {
continue;
Array a = mesh->surface_get_arrays(i);
- PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
+ Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
if (uv.size() == 0) {
err_dialog->set_text(TTR("Model has no UV in this layer"));
err_dialog->popup_centered_minsize();
return;
}
- PoolVector<Vector2>::Read r = uv.read();
+ const Vector2 *r = uv.ptr();
- PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
- PoolVector<int>::Read ri;
+ Vector<int> indices = a[Mesh::ARRAY_INDEX];
+ const int *ri;
int ic;
bool use_indices;
if (indices.size()) {
ic = indices.size();
- ri = indices.read();
+ ri = indices.ptr();
use_indices = true;
} else {
ic = uv.size();
@@ -435,10 +435,6 @@ void MeshInstanceEditor::_create_outline_mesh() {
}
void MeshInstanceEditor::_bind_methods() {
-
- ClassDB::bind_method("_menu_option", &MeshInstanceEditor::_menu_option);
- ClassDB::bind_method("_create_outline_mesh", &MeshInstanceEditor::_create_outline_mesh);
- ClassDB::bind_method("_debug_uv_draw", &MeshInstanceEditor::_debug_uv_draw);
}
MeshInstanceEditor::MeshInstanceEditor() {
@@ -455,7 +451,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
- options->get_popup()->add_item(TTR("Create Single Convex Collision Siblings"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
+ options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
@@ -469,7 +465,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstanceEditor::_menu_option));
outline_dialog = memnew(ConfirmationDialog);
outline_dialog->set_title(TTR("Create Outline Mesh"));
@@ -487,7 +483,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
add_child(outline_dialog);
- outline_dialog->connect("confirmed", this, "_create_outline_mesh");
+ outline_dialog->connect("confirmed", callable_mp(this, &MeshInstanceEditor::_create_outline_mesh));
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
@@ -497,7 +493,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
add_child(debug_uv_dialog);
debug_uv = memnew(Control);
debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
- debug_uv->connect("draw", this, "_debug_uv_draw");
+ debug_uv->connect("draw", callable_mp(this, &MeshInstanceEditor::_debug_uv_draw));
debug_uv_dialog->add_child(debug_uv);
}
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index b77cb6453f..71976d509b 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -34,7 +34,7 @@
#include "editor/editor_settings.h"
#include "main/main.h"
#include "scene/3d/mesh_instance.h"
-#include "scene/3d/navigation_mesh_instance.h"
+#include "scene/3d/navigation_region.h"
#include "scene/3d/physics_body.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
@@ -152,9 +152,9 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Transform navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
- if (!Object::cast_to<NavigationMeshInstance>(child2))
+ if (!Object::cast_to<NavigationRegion>(child2))
continue;
- NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
+ NavigationRegion *sb = Object::cast_to<NavigationRegion>(child2);
navmesh = sb->get_navigation_mesh();
navmesh_transform = sb->get_transform();
if (!navmesh.is_null())
@@ -248,10 +248,6 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
}
void MeshLibraryEditor::_bind_methods() {
-
- ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk);
- ClassDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm);
- ClassDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk);
}
MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
@@ -268,7 +264,7 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
add_child(file);
- file->connect("file_selected", this, "_import_scene_cbk");
+ file->connect("file_selected", callable_mp(this, &MeshLibraryEditor::_import_scene_cbk));
menu = memnew(MenuButton);
SpatialEditor::get_singleton()->add_control_to_menu_panel(menu);
@@ -281,13 +277,13 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
- menu->get_popup()->connect("id_pressed", this, "_menu_cbk");
+ menu->get_popup()->connect("id_pressed", callable_mp(this, &MeshLibraryEditor::_menu_cbk));
menu->hide();
editor = p_editor;
cd = memnew(ConfirmationDialog);
add_child(cd);
- cd->get_ok()->connect("pressed", this, "_menu_confirm");
+ cd->get_ok()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_confirm));
}
void MeshLibraryEditorPlugin::edit(Object *p_node) {
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index ddd27b5e97..27d400c035 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -124,7 +124,7 @@ void MultiMeshEditor::_populate() {
Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
- PoolVector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
+ Vector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
if (geometry.size() == 0) {
@@ -136,7 +136,7 @@ void MultiMeshEditor::_populate() {
//make all faces local
int gc = geometry.size();
- PoolVector<Face3>::Write w = geometry.write();
+ Face3 *w = geometry.ptrw();
for (int i = 0; i < gc; i++) {
for (int j = 0; j < 3; j++) {
@@ -144,13 +144,11 @@ void MultiMeshEditor::_populate() {
}
}
- w.release();
-
- PoolVector<Face3> faces = geometry;
+ Vector<Face3> faces = geometry;
int facecount = faces.size();
ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate.");
- PoolVector<Face3>::Read r = faces.read();
+ const Face3 *r = faces.ptr();
float area_accum = 0;
Map<float, int> triangle_area_map;
@@ -280,11 +278,6 @@ void MultiMeshEditor::_browse(bool p_source) {
}
void MultiMeshEditor::_bind_methods() {
-
- ClassDB::bind_method("_menu_option", &MultiMeshEditor::_menu_option);
- ClassDB::bind_method("_populate", &MultiMeshEditor::_populate);
- ClassDB::bind_method("_browsed", &MultiMeshEditor::_browsed);
- ClassDB::bind_method("_browse", &MultiMeshEditor::_browse);
}
MultiMeshEditor::MultiMeshEditor() {
@@ -297,7 +290,7 @@ MultiMeshEditor::MultiMeshEditor() {
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MultiMeshInstance", "EditorIcons"));
options->get_popup()->add_item(TTR("Populate Surface"));
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));
populate_dialog = memnew(ConfirmationDialog);
populate_dialog->set_title(TTR("Populate MultiMesh"));
@@ -315,7 +308,7 @@ MultiMeshEditor::MultiMeshEditor() {
Button *b = memnew(Button);
hbc->add_child(b);
b->set_text("..");
- b->connect("pressed", this, "_browse", make_binds(false));
+ b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse), make_binds(false));
vbc->add_margin_child(TTR("Target Surface:"), hbc);
@@ -327,7 +320,7 @@ MultiMeshEditor::MultiMeshEditor() {
hbc->add_child(b);
b->set_text("..");
vbc->add_margin_child(TTR("Source Mesh:"), hbc);
- b->connect("pressed", this, "_browse", make_binds(true));
+ b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse), make_binds(true));
populate_axis = memnew(OptionButton);
populate_axis->add_item(TTR("X-Axis"));
@@ -373,10 +366,10 @@ MultiMeshEditor::MultiMeshEditor() {
populate_dialog->get_ok()->set_text(TTR("Populate"));
- populate_dialog->get_ok()->connect("pressed", this, "_populate");
+ populate_dialog->get_ok()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
std = memnew(SceneTreeDialog);
populate_dialog->add_child(std);
- std->connect("selected", this, "_browsed");
+ std->connect("selected", callable_mp(this, &MultiMeshEditor::_browsed));
_last_pp_node = NULL;
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index c4e61f2488..6671d0b6b4 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -48,7 +48,7 @@ Node2D *NavigationPolygonEditor::_get_node() const {
void NavigationPolygonEditor::_set_node(Node *p_polygon) {
- node = Object::cast_to<NavigationPolygonInstance>(p_polygon);
+ node = Object::cast_to<NavigationRegion2D>(p_polygon);
}
int NavigationPolygonEditor::_get_polygon_count() const {
@@ -127,5 +127,5 @@ NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) :
}
NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) :
- AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationPolygonInstance") {
+ AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationRegion2D") {
}
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 1cab336381..10f8cbc0a5 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -38,7 +38,7 @@ class NavigationPolygonEditor : public AbstractPolygon2DEditor {
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
- NavigationPolygonInstance *node;
+ NavigationRegion2D *node;
Ref<NavigationPolygon> _ensure_navpoly() const;
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index 3a48673d8e..812144742f 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -191,8 +191,8 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
int vpc = 0;
{
- PoolVector<uint8_t> data = img->get_data();
- PoolVector<uint8_t>::Read r = data.read();
+ Vector<uint8_t> data = img->get_data();
+ const uint8_t *r = data.ptr();
for (int i = 0; i < s.width; i++) {
for (int j = 0; j < s.height; j++) {
@@ -270,7 +270,7 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
ERR_FAIL_COND_MSG(valid_positions.size() == 0, "No pixels with transparency > 128 in image...");
- PoolVector<uint8_t> texdata;
+ Vector<uint8_t> texdata;
int w = 2048;
int h = (vpc / 2048) + 1;
@@ -278,8 +278,8 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
texdata.resize(w * h * 2 * sizeof(float));
{
- PoolVector<uint8_t>::Write tw = texdata.write();
- float *twf = (float *)tw.ptr();
+ uint8_t *tw = texdata.ptrw();
+ float *twf = (float *)tw;
for (int i = 0; i < vpc; i++) {
twf[i * 2 + 0] = valid_positions[i].x;
@@ -299,11 +299,11 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
if (capture_colors) {
- PoolVector<uint8_t> colordata;
+ Vector<uint8_t> colordata;
colordata.resize(w * h * 4); //use RG texture
{
- PoolVector<uint8_t>::Write tw = colordata.write();
+ uint8_t *tw = colordata.ptrw();
for (int i = 0; i < vpc * 4; i++) {
tw[i] = valid_colors[i];
@@ -321,12 +321,12 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
if (valid_normals.size()) {
pm->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
- PoolVector<uint8_t> normdata;
+ Vector<uint8_t> normdata;
normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
{
- PoolVector<uint8_t>::Write tw = normdata.write();
- float *twf = (float *)tw.ptr();
+ uint8_t *tw = normdata.ptrw();
+ float *twf = (float *)tw;
for (int i = 0; i < vpc; i++) {
twf[i * 2 + 0] = valid_normals[i].x;
twf[i * 2 + 1] = valid_normals[i].y;
@@ -349,18 +349,13 @@ void Particles2DEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- menu->get_popup()->connect("id_pressed", this, "_menu_callback");
+ menu->get_popup()->connect("id_pressed", callable_mp(this, &Particles2DEditorPlugin::_menu_callback));
menu->set_icon(menu->get_popup()->get_icon("Particles2D", "EditorIcons"));
- file->connect("file_selected", this, "_file_selected");
+ file->connect("file_selected", callable_mp(this, &Particles2DEditorPlugin::_file_selected));
}
}
void Particles2DEditorPlugin::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_menu_callback"), &Particles2DEditorPlugin::_menu_callback);
- ClassDB::bind_method(D_METHOD("_file_selected"), &Particles2DEditorPlugin::_file_selected);
- ClassDB::bind_method(D_METHOD("_generate_visibility_rect"), &Particles2DEditorPlugin::_generate_visibility_rect);
- ClassDB::bind_method(D_METHOD("_generate_emission_mask"), &Particles2DEditorPlugin::_generate_emission_mask);
}
Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
@@ -416,7 +411,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(generate_visibility_rect);
- generate_visibility_rect->connect("confirmed", this, "_generate_visibility_rect");
+ generate_visibility_rect->connect("confirmed", callable_mp(this, &Particles2DEditorPlugin::_generate_visibility_rect));
emission_mask = memnew(ConfirmationDialog);
emission_mask->set_title(TTR("Load Emission Mask"));
@@ -433,7 +428,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(emission_mask);
- emission_mask->connect("confirmed", this, "_generate_emission_mask");
+ emission_mask->connect("confirmed", callable_mp(this, &Particles2DEditorPlugin::_generate_emission_mask));
}
Particles2DEditorPlugin::~Particles2DEditorPlugin() {
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index cb29e11b9d..a4d704c6e1 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -35,7 +35,7 @@
#include "scene/3d/cpu_particles.h"
#include "scene/resources/particles_material.h"
-bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
+bool ParticlesEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
bool use_normals = emission_fill->get_selected() == 1;
@@ -93,7 +93,7 @@ bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vect
return false;
}
- PoolVector<Face3>::Read r = geometry.read();
+ const Face3 *r = geometry.ptr();
AABB aabb;
@@ -191,7 +191,7 @@ void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
Transform geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();
int gc = geometry.size();
- PoolVector<Face3>::Write w = geometry.write();
+ Face3 *w = geometry.ptrw();
for (int i = 0; i < gc; i++) {
for (int j = 0; j < 3; j++) {
@@ -199,15 +199,10 @@ void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
}
}
- w.release();
-
emission_dialog->popup_centered(Size2(300, 130));
}
void ParticlesEditorBase::_bind_methods() {
-
- ClassDB::bind_method("_node_selected", &ParticlesEditorBase::_node_selected);
- ClassDB::bind_method("_generate_emission_points", &ParticlesEditorBase::_generate_emission_points);
}
ParticlesEditorBase::ParticlesEditorBase() {
@@ -231,25 +226,11 @@ ParticlesEditorBase::ParticlesEditorBase() {
emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);
emission_dialog->get_ok()->set_text(TTR("Create"));
- emission_dialog->connect("confirmed", this, "_generate_emission_points");
+ emission_dialog->connect("confirmed", callable_mp(this, &ParticlesEditorBase::_generate_emission_points));
- emission_file_dialog = memnew(EditorFileDialog);
- add_child(emission_file_dialog);
- emission_file_dialog->connect("file_selected", this, "_resource_seleted");
emission_tree_dialog = memnew(SceneTreeDialog);
add_child(emission_tree_dialog);
- emission_tree_dialog->connect("selected", this, "_node_selected");
-
- List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("Mesh", &extensions);
-
- emission_file_dialog->clear_filters();
- for (int i = 0; i < extensions.size(); i++) {
-
- emission_file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- }
-
- emission_file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ emission_tree_dialog->connect("selected", callable_mp(this, &ParticlesEditorBase::_node_selected));
}
void ParticlesEditor::_node_removed(Node *p_node) {
@@ -264,7 +245,7 @@ void ParticlesEditor::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
options->set_icon(options->get_popup()->get_icon("Particles", "EditorIcons"));
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect("node_removed", callable_mp(this, &ParticlesEditor::_node_removed));
}
}
@@ -281,17 +262,6 @@ void ParticlesEditor::_menu_option(int p_option) {
generate_seconds->set_value(trunc(gen_time) + 1.0);
generate_aabb->popup_centered_minsize();
} break;
- case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: {
-
- Ref<ParticlesMaterial> material = node->get_process_material();
- if (material.is_null()) {
- EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticlesMaterial' is required."));
- return;
- }
- emission_file_dialog->popup_centered_ratio();
-
- } break;
-
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
Ref<ParticlesMaterial> material = node->get_process_material();
if (material.is_null()) {
@@ -379,8 +349,8 @@ void ParticlesEditor::edit(Particles *p_particles) {
void ParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
- PoolVector<Vector3> points;
- PoolVector<Vector3> normals;
+ Vector<Vector3> points;
+ Vector<Vector3> normals;
if (!_generate(points, normals)) {
return;
@@ -391,14 +361,14 @@ void ParticlesEditor::_generate_emission_points() {
int w = 2048;
int h = (point_count / 2048) + 1;
- PoolVector<uint8_t> point_img;
+ Vector<uint8_t> point_img;
point_img.resize(w * h * 3 * sizeof(float));
{
- PoolVector<uint8_t>::Write iw = point_img.write();
- zeromem(iw.ptr(), w * h * 3 * sizeof(float));
- PoolVector<Vector3>::Read r = points.read();
- float *wf = (float *)iw.ptr();
+ uint8_t *iw = point_img.ptrw();
+ zeromem(iw, w * h * 3 * sizeof(float));
+ const Vector3 *r = points.ptr();
+ float *wf = (float *)iw;
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
@@ -420,14 +390,14 @@ void ParticlesEditor::_generate_emission_points() {
material->set_emission_point_count(point_count);
material->set_emission_point_texture(tex);
- PoolVector<uint8_t> point_img2;
+ Vector<uint8_t> point_img2;
point_img2.resize(w * h * 3 * sizeof(float));
{
- PoolVector<uint8_t>::Write iw = point_img2.write();
- zeromem(iw.ptr(), w * h * 3 * sizeof(float));
- PoolVector<Vector3>::Read r = normals.read();
- float *wf = (float *)iw.ptr();
+ uint8_t *iw = point_img2.ptrw();
+ zeromem(iw, w * h * 3 * sizeof(float));
+ const Vector3 *r = normals.ptr();
+ float *wf = (float *)iw;
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
@@ -450,10 +420,6 @@ void ParticlesEditor::_generate_emission_points() {
}
void ParticlesEditor::_bind_methods() {
-
- ClassDB::bind_method("_menu_option", &ParticlesEditor::_menu_option);
- ClassDB::bind_method("_generate_aabb", &ParticlesEditor::_generate_aabb);
- ClassDB::bind_method("_node_removed", &ParticlesEditor::_node_removed);
}
ParticlesEditor::ParticlesEditor() {
@@ -469,14 +435,13 @@ ParticlesEditor::ParticlesEditor() {
options->set_text(TTR("Particles"));
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect("id_pressed", callable_mp(this, &ParticlesEditor::_menu_option));
generate_aabb = memnew(ConfirmationDialog);
generate_aabb->set_title(TTR("Generate Visibility AABB"));
@@ -490,7 +455,7 @@ ParticlesEditor::ParticlesEditor() {
add_child(generate_aabb);
- generate_aabb->connect("confirmed", this, "_generate_aabb");
+ generate_aabb->connect("confirmed", callable_mp(this, &ParticlesEditor::_generate_aabb));
}
void ParticlesEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index 4b20d00670..fb5ce17560 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -46,16 +46,15 @@ protected:
MenuButton *options;
HBoxContainer *particles_editor_hb;
- EditorFileDialog *emission_file_dialog;
SceneTreeDialog *emission_tree_dialog;
ConfirmationDialog *emission_dialog;
SpinBox *emission_amount;
OptionButton *emission_fill;
- PoolVector<Face3> geometry;
+ Vector<Face3> geometry;
- bool _generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals);
+ bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
virtual void _generate_emission_points() = 0;
void _node_selected(const NodePath &p_path);
@@ -77,7 +76,6 @@ class ParticlesEditor : public ParticlesEditorBase {
MENU_OPTION_GENERATE_AABB,
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
- MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
MENU_OPTION_RESTART,
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 383dada590..165df6b500 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -441,14 +441,14 @@ void Path2DEditor::edit(Node *p_path2d) {
if (p_path2d) {
node = Object::cast_to<Path2D>(p_path2d);
- if (!node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- node->connect("visibility_changed", this, "_node_visibility_changed");
+ if (!node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed)))
+ node->connect("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed));
} else {
// node may have been deleted at this point
- if (node && node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- node->disconnect("visibility_changed", this, "_node_visibility_changed");
+ if (node && node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed)))
+ node->disconnect("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed));
node = NULL;
}
}
@@ -456,9 +456,6 @@ void Path2DEditor::edit(Node *p_path2d) {
void Path2DEditor::_bind_methods() {
//ClassDB::bind_method(D_METHOD("_menu_option"),&Path2DEditor::_menu_option);
- ClassDB::bind_method(D_METHOD("_node_visibility_changed"), &Path2DEditor::_node_visibility_changed);
- ClassDB::bind_method(D_METHOD("_mode_selected"), &Path2DEditor::_mode_selected);
- ClassDB::bind_method(D_METHOD("_handle_option_pressed"), &Path2DEditor::_handle_option_pressed);
}
void Path2DEditor::_mode_selected(int p_mode) {
@@ -555,34 +552,34 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
curve_edit->set_toggle_mode(true);
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
- curve_edit->connect("pressed", this, "_mode_selected", varray(MODE_EDIT));
+ curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT));
base_hb->add_child(curve_edit);
curve_edit_curve = memnew(ToolButton);
curve_edit_curve->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCurve", "EditorIcons"));
curve_edit_curve->set_toggle_mode(true);
curve_edit_curve->set_focus_mode(Control::FOCUS_NONE);
curve_edit_curve->set_tooltip(TTR("Select Control Points (Shift+Drag)"));
- curve_edit_curve->connect("pressed", this, "_mode_selected", varray(MODE_EDIT_CURVE));
+ curve_edit_curve->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT_CURVE));
base_hb->add_child(curve_edit_curve);
curve_create = memnew(ToolButton);
curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCreate", "EditorIcons"));
curve_create->set_toggle_mode(true);
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip(TTR("Add Point (in empty space)"));
- curve_create->connect("pressed", this, "_mode_selected", varray(MODE_CREATE));
+ curve_create->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_CREATE));
base_hb->add_child(curve_create);
curve_del = memnew(ToolButton);
curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveDelete", "EditorIcons"));
curve_del->set_toggle_mode(true);
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip(TTR("Delete Point"));
- curve_del->connect("pressed", this, "_mode_selected", varray(MODE_DELETE));
+ curve_del->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_DELETE));
base_hb->add_child(curve_del);
curve_close = memnew(ToolButton);
curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveClose", "EditorIcons"));
curve_close->set_focus_mode(Control::FOCUS_NONE);
curve_close->set_tooltip(TTR("Close Curve"));
- curve_close->connect("pressed", this, "_mode_selected", varray(ACTION_CLOSE));
+ curve_close->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(ACTION_CLOSE));
base_hb->add_child(curve_close);
PopupMenu *menu;
@@ -596,7 +593,7 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
menu->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
menu->add_check_item(TTR("Mirror Handle Lengths"));
menu->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
- menu->connect("id_pressed", this, "_handle_option_pressed");
+ menu->connect("id_pressed", callable_mp(this, &Path2DEditor::_handle_option_pressed));
base_hb->hide();
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index 92f21d8428..42b1045666 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -229,14 +229,14 @@ void PathSpatialGizmo::redraw() {
if (c.is_null())
return;
- PoolVector<Vector3> v3a = c->tessellate();
- //PoolVector<Vector3> v3a=c->get_baked_points();
+ Vector<Vector3> v3a = c->tessellate();
+ //Vector<Vector3> v3a=c->get_baked_points();
int v3s = v3a.size();
if (v3s == 0)
return;
Vector<Vector3> v3p;
- PoolVector<Vector3>::Read r = v3a.read();
+ const Vector3 *r = v3a.ptr();
// BUG: the following won't work when v3s, avoid drawing as a temporary workaround.
for (int i = 0; i < v3s - 1; i++) {
@@ -315,7 +315,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
//click into curve, break it down
- PoolVector<Vector3> v3a = c->tessellate();
+ Vector<Vector3> v3a = c->tessellate();
int idx = 0;
int rc = v3a.size();
int closest_seg = -1;
@@ -323,7 +323,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
float closest_d = 1e20;
if (rc >= 2) {
- PoolVector<Vector3>::Read r = v3a.read();
+ const Vector3 *r = v3a.ptr();
if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist)
return false; //nope, existing
@@ -543,18 +543,14 @@ void PathEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- curve_create->connect("pressed", this, "_mode_changed", make_binds(0));
- curve_edit->connect("pressed", this, "_mode_changed", make_binds(1));
- curve_del->connect("pressed", this, "_mode_changed", make_binds(2));
- curve_close->connect("pressed", this, "_close_curve");
+ curve_create->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(0));
+ curve_edit->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(1));
+ curve_del->connect("pressed", callable_mp(this, &PathEditorPlugin::_mode_changed), make_binds(2));
+ curve_close->connect("pressed", callable_mp(this, &PathEditorPlugin::_close_curve));
}
}
void PathEditorPlugin::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_mode_changed"), &PathEditorPlugin::_mode_changed);
- ClassDB::bind_method(D_METHOD("_close_curve"), &PathEditorPlugin::_close_curve);
- ClassDB::bind_method(D_METHOD("_handle_option_pressed"), &PathEditorPlugin::_handle_option_pressed);
}
PathEditorPlugin *PathEditorPlugin::singleton = NULL;
@@ -614,7 +610,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
menu->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
menu->add_check_item(TTR("Mirror Handle Lengths"));
menu->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
- menu->connect("id_pressed", this, "_handle_option_pressed");
+ menu->connect("id_pressed", callable_mp(this, &PathEditorPlugin::_handle_option_pressed));
curve_edit->set_pressed(true);
/*
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
index 28099a927b..e0d48afeef 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -33,7 +33,6 @@
#include "scene/3d/physics_body.h"
void PhysicalBoneEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint);
}
void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
@@ -64,7 +63,7 @@ PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
button_transform_joint->set_text(TTR("Move Joint"));
button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons"));
button_transform_joint->set_toggle_mode(true);
- button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint");
+ button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBoneEditor::_on_toggle_button_transform_joint));
hide();
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 14e22625d9..8c115586a4 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -125,12 +125,12 @@ void Polygon2DEditor::_sync_bones() {
} else {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
- PoolVector<float> weights;
+ Vector<float> weights;
int wc = node->get_polygon().size();
for (int j = 0; j < prev_bones.size(); j += 2) {
NodePath pvp = prev_bones[j];
- PoolVector<float> pv = prev_bones[j + 1];
+ Vector<float> pv = prev_bones[j + 1];
if (pvp == path && pv.size() == wc) {
weights = pv;
}
@@ -138,7 +138,7 @@ void Polygon2DEditor::_sync_bones() {
if (weights.size() == 0) { //create them
weights.resize(node->get_polygon().size());
- PoolVector<float>::Write w = weights.write();
+ float *w = weights.ptrw();
for (int j = 0; j < wc; j++) {
w[j] = 0.0;
}
@@ -192,7 +192,7 @@ void Polygon2DEditor::_update_bone_list() {
if (np == selected || bone_scroll_vb->get_child_count() < 2)
cb->set_pressed(true);
- cb->connect("pressed", this, "_bone_paint_selected", varray(i));
+ cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected), varray(i));
}
uv_edit_draw->update();
@@ -293,8 +293,8 @@ void Polygon2DEditor::_menu_option(int p_option) {
return;
}
- PoolVector<Vector2> points = node->get_polygon();
- PoolVector<Vector2> uvs = node->get_uv();
+ Vector<Vector2> points = node->get_polygon();
+ Vector<Vector2> uvs = node->get_uv();
if (uvs.size() != points.size()) {
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
@@ -312,10 +312,10 @@ void Polygon2DEditor::_menu_option(int p_option) {
} break;
case UVEDIT_POLYGON_TO_UV: {
- PoolVector<Vector2> points = node->get_polygon();
+ Vector<Vector2> points = node->get_polygon();
if (points.size() == 0)
break;
- PoolVector<Vector2> uvs = node->get_uv();
+ Vector<Vector2> uvs = node->get_uv();
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
undo_redo->add_undo_method(node, "set_uv", uvs);
@@ -325,8 +325,8 @@ void Polygon2DEditor::_menu_option(int p_option) {
} break;
case UVEDIT_UV_TO_POLYGON: {
- PoolVector<Vector2> points = node->get_polygon();
- PoolVector<Vector2> uvs = node->get_uv();
+ Vector<Vector2> points = node->get_polygon();
+ Vector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0)
break;
@@ -339,11 +339,11 @@ void Polygon2DEditor::_menu_option(int p_option) {
} break;
case UVEDIT_UV_CLEAR: {
- PoolVector<Vector2> uvs = node->get_uv();
+ Vector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0)
break;
undo_redo->create_action(TTR("Create UV Map"));
- undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
+ undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
@@ -567,7 +567,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
- PoolVector<float> bonew = node->get_bone_weights(i);
+ Vector<float> bonew = node->get_bone_weights(i);
bonew.push_back(0);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
@@ -622,7 +622,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
- PoolVector<float> bonew = node->get_bone_weights(i);
+ Vector<float> bonew = node->get_bone_weights(i);
bonew.remove(closest);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
@@ -712,7 +712,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
int erase_index = -1;
for (int i = polygons.size() - 1; i >= 0; i--) {
- PoolVector<int> points = polygons[i];
+ Vector<int> points = polygons[i];
Vector<Vector2> polys;
polys.resize(points.size());
for (int j = 0; j < polys.size(); j++) {
@@ -832,7 +832,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} break;
case UV_MODE_EDIT_POINT: {
- PoolVector<Vector2> uv_new = points_prev;
+ Vector<Vector2> uv_new = points_prev;
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
if (uv_edit_mode[0]->is_pressed()) { //edit uv
@@ -843,7 +843,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} break;
case UV_MODE_MOVE: {
- PoolVector<Vector2> uv_new = points_prev;
+ Vector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
uv_new.set(i, uv_new[i] + drag);
@@ -856,7 +856,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
case UV_MODE_ROTATE: {
Vector2 center;
- PoolVector<Vector2> uv_new = points_prev;
+ Vector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
center += points_prev[i];
@@ -879,7 +879,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
case UV_MODE_SCALE: {
Vector2 center;
- PoolVector<Vector2> uv_new = points_prev;
+ Vector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
center += points_prev[i];
@@ -914,7 +914,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (bone_painting) {
- PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
+ Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
{
int pc = painted_weights.size();
@@ -925,9 +925,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
amount = -amount;
}
- PoolVector<float>::Write w = painted_weights.write();
- PoolVector<float>::Read r = prev_weights.read();
- PoolVector<Vector2>::Read rv = points_prev.read();
+ float *w = painted_weights.ptrw();
+ const float *r = prev_weights.ptr();
+ const Vector2 *rv = points_prev.ptr();
for (int i = 0; i < pc; i++) {
if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
@@ -1024,14 +1024,14 @@ void Polygon2DEditor::_uv_draw() {
Array polygons = node->get_polygons();
- PoolVector<Vector2> uvs;
+ Vector<Vector2> uvs;
if (uv_edit_mode[0]->is_pressed()) { //edit uv
uvs = node->get_uv();
} else { //edit polygon
uvs = node->get_polygon();
}
- PoolVector<float>::Read weight_r;
+ const float *weight_r;
if (uv_edit_mode[3]->is_pressed()) {
int bone_selected = -1;
@@ -1045,7 +1045,7 @@ void Polygon2DEditor::_uv_draw() {
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
- weight_r = node->get_bone_weights(bone_selected).read();
+ weight_r = node->get_bone_weights(bone_selected).ptr();
}
}
@@ -1094,7 +1094,7 @@ void Polygon2DEditor::_uv_draw() {
for (int i = 0; i < polygons.size(); i++) {
- PoolVector<int> points = polygons[i];
+ Vector<int> points = polygons[i];
Vector<Vector2> polypoints;
for (int j = 0; j < points.size(); j++) {
int next = (j + 1) % points.size();
@@ -1116,7 +1116,7 @@ void Polygon2DEditor::_uv_draw() {
for (int i = 0; i < uvs.size(); i++) {
- if (weight_r.ptr()) {
+ if (weight_r) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
@@ -1234,22 +1234,8 @@ void Polygon2DEditor::_uv_draw() {
void Polygon2DEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
- ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
- ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
- ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
- ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
- ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
- ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
- ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
- ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
- ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
- ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
- ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
- ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
- ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
@@ -1273,14 +1259,14 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
button_uv = memnew(ToolButton);
add_child(button_uv);
button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
- button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
+ button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option), varray(MODE_EDIT_UV));
uv_mode = UV_MODE_EDIT_POINT;
uv_edit = memnew(AcceptDialog);
add_child(uv_edit);
uv_edit->set_title(TTR("Polygon 2D UV Editor"));
uv_edit->set_resizable(true);
- uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
+ uv_edit->connect("popup_hide", callable_mp(this, &Polygon2DEditor::_uv_edit_popup_hide));
VBoxContainer *uv_main_vb = memnew(VBoxContainer);
uv_edit->add_child(uv_main_vb);
@@ -1312,10 +1298,10 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_edit_mode[2]->set_button_group(uv_edit_group);
uv_edit_mode[3]->set_button_group(uv_edit_group);
- uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
- uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
- uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
- uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
+ uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(0));
+ uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(1));
+ uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(2));
+ uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(3));
uv_mode_hb->add_child(memnew(VSeparator));
@@ -1325,7 +1311,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_button[i] = memnew(ToolButton);
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
- uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
+ uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode), varray(i));
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
@@ -1388,7 +1374,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
- uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ uv_menu->get_popup()->connect("id_pressed", callable_mp(this, &Polygon2DEditor::_menu_option));
uv_mode_hb->add_child(memnew(VSeparator));
@@ -1399,7 +1385,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
b_snap_enable->set_toggle_mode(true);
b_snap_enable->set_pressed(use_snap);
b_snap_enable->set_tooltip(TTR("Enable Snap"));
- b_snap_enable->connect("toggled", this, "_set_use_snap");
+ b_snap_enable->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_use_snap));
b_snap_grid = memnew(ToolButton);
uv_mode_hb->add_child(b_snap_grid);
@@ -1408,7 +1394,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
b_snap_grid->set_toggle_mode(true);
b_snap_grid->set_pressed(snap_show_grid);
b_snap_grid->set_tooltip(TTR("Show Grid"));
- b_snap_grid->connect("toggled", this, "_set_show_grid");
+ b_snap_grid->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_show_grid));
grid_settings = memnew(AcceptDialog);
grid_settings->set_title(TTR("Configure Grid:"));
@@ -1422,7 +1408,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_off_x->set_step(1);
sb_off_x->set_value(snap_offset.x);
sb_off_x->set_suffix("px");
- sb_off_x->connect("value_changed", this, "_set_snap_off_x");
+ sb_off_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_x));
grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
SpinBox *sb_off_y = memnew(SpinBox);
@@ -1431,7 +1417,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_off_y->set_step(1);
sb_off_y->set_value(snap_offset.y);
sb_off_y->set_suffix("px");
- sb_off_y->connect("value_changed", this, "_set_snap_off_y");
+ sb_off_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_y));
grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
SpinBox *sb_step_x = memnew(SpinBox);
@@ -1440,7 +1426,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_step_x->set_step(1);
sb_step_x->set_value(snap_step.x);
sb_step_x->set_suffix("px");
- sb_step_x->connect("value_changed", this, "_set_snap_step_x");
+ sb_step_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_x));
grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
SpinBox *sb_step_y = memnew(SpinBox);
@@ -1449,7 +1435,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_step_y->set_step(1);
sb_step_y->set_value(snap_step.y);
sb_step_y->set_suffix("px");
- sb_step_y->connect("value_changed", this, "_set_snap_step_y");
+ sb_step_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_y));
grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
uv_mode_hb->add_child(memnew(VSeparator));
@@ -1469,16 +1455,16 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_zoom->share(uv_zoom_value);
uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
uv_mode_hb->add_child(uv_zoom_value);
- uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
+ uv_zoom->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
uv_vscroll = memnew(VScrollBar);
uv_vscroll->set_step(0.001);
uv_edit_draw->add_child(uv_vscroll);
- uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
+ uv_vscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
uv_hscroll = memnew(HScrollBar);
uv_hscroll->set_step(0.001);
uv_edit_draw->add_child(uv_hscroll);
- uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
+ uv_hscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
bone_scroll_main_vb = memnew(VBoxContainer);
bone_scroll_main_vb->hide();
@@ -1486,7 +1472,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
bone_scroll_main_vb->add_child(sync_bones);
sync_bones->set_h_size_flags(0);
- sync_bones->connect("pressed", this, "_sync_bones");
+ sync_bones->connect("pressed", callable_mp(this, &Polygon2DEditor::_sync_bones));
uv_main_hsc->add_child(bone_scroll_main_vb);
bone_scroll = memnew(ScrollContainer);
bone_scroll->set_v_scroll(true);
@@ -1496,8 +1482,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
bone_scroll_vb = memnew(VBoxContainer);
bone_scroll->add_child(bone_scroll_vb);
- uv_edit_draw->connect("draw", this, "_uv_draw");
- uv_edit_draw->connect("gui_input", this, "_uv_input");
+ uv_edit_draw->connect("draw", callable_mp(this, &Polygon2DEditor::_uv_draw));
+ uv_edit_draw->connect("gui_input", callable_mp(this, &Polygon2DEditor::_uv_input));
uv_draw_zoom = 1.0;
point_drag_index = -1;
uv_drag = false;
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 1454a03325..2b00b50e5c 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -88,7 +88,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Label *bone_paint_radius_label;
bool bone_painting;
int bone_painting_bone;
- PoolVector<float> prev_weights;
+ Vector<float> prev_weights;
Vector2 bone_paint_pos;
AcceptDialog *grid_settings;
@@ -97,10 +97,10 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Vector2 uv_draw_ofs;
float uv_draw_zoom;
- PoolVector<Vector2> points_prev;
- PoolVector<Vector2> uv_create_uv_prev;
- PoolVector<Vector2> uv_create_poly_prev;
- PoolVector<Color> uv_create_colors_prev;
+ Vector<Vector2> points_prev;
+ Vector<Vector2> uv_create_uv_prev;
+ Vector<Vector2> uv_create_poly_prev;
+ Vector<Color> uv_create_colors_prev;
int uv_create_prev_internal_vertices;
Array uv_create_bones_prev;
Array polygons_prev;
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index fb04f50827..feef505acc 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -347,12 +347,7 @@ void ResourcePreloaderEditor::drop_data_fw(const Point2 &p_point, const Variant
void ResourcePreloaderEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &ResourcePreloaderEditor::_gui_input);
- ClassDB::bind_method(D_METHOD("_load_pressed"), &ResourcePreloaderEditor::_load_pressed);
- ClassDB::bind_method(D_METHOD("_item_edited"), &ResourcePreloaderEditor::_item_edited);
- ClassDB::bind_method(D_METHOD("_paste_pressed"), &ResourcePreloaderEditor::_paste_pressed);
- ClassDB::bind_method(D_METHOD("_files_load_request"), &ResourcePreloaderEditor::_files_load_request);
ClassDB::bind_method(D_METHOD("_update_library"), &ResourcePreloaderEditor::_update_library);
- ClassDB::bind_method(D_METHOD("_cell_button_pressed"), &ResourcePreloaderEditor::_cell_button_pressed);
ClassDB::bind_method(D_METHOD("_remove_resource", "to_remove"), &ResourcePreloaderEditor::_remove_resource);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ResourcePreloaderEditor::get_drag_data_fw);
@@ -382,7 +377,7 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
add_child(file);
tree = memnew(Tree);
- tree->connect("button_pressed", this, "_cell_button_pressed");
+ tree->connect("button_pressed", callable_mp(this, &ResourcePreloaderEditor::_cell_button_pressed));
tree->set_columns(2);
tree->set_column_min_width(0, 2);
tree->set_column_min_width(1, 3);
@@ -396,10 +391,10 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
dialog = memnew(AcceptDialog);
add_child(dialog);
- load->connect("pressed", this, "_load_pressed");
- paste->connect("pressed", this, "_paste_pressed");
- file->connect("files_selected", this, "_files_load_request");
- tree->connect("item_edited", this, "_item_edited");
+ load->connect("pressed", callable_mp(this, &ResourcePreloaderEditor::_load_pressed));
+ paste->connect("pressed", callable_mp(this, &ResourcePreloaderEditor::_paste_pressed));
+ file->connect("files_selected", callable_mp(this, &ResourcePreloaderEditor::_files_load_request));
+ tree->connect("item_edited", callable_mp(this, &ResourcePreloaderEditor::_item_edited));
loading_scene = false;
}
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 1349de5d8e..d932305c63 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -248,10 +248,6 @@ void EditorPropertyRootMotion::_notification(int p_what) {
}
void EditorPropertyRootMotion::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_confirmed"), &EditorPropertyRootMotion::_confirmed);
- ClassDB::bind_method(D_METHOD("_node_assign"), &EditorPropertyRootMotion::_node_assign);
- ClassDB::bind_method(D_METHOD("_node_clear"), &EditorPropertyRootMotion::_node_clear);
}
EditorPropertyRootMotion::EditorPropertyRootMotion() {
@@ -262,24 +258,24 @@ EditorPropertyRootMotion::EditorPropertyRootMotion() {
assign->set_flat(true);
assign->set_h_size_flags(SIZE_EXPAND_FILL);
assign->set_clip_text(true);
- assign->connect("pressed", this, "_node_assign");
+ assign->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_assign));
hbc->add_child(assign);
clear = memnew(Button);
clear->set_flat(true);
- clear->connect("pressed", this, "_node_clear");
+ clear->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_clear));
hbc->add_child(clear);
filter_dialog = memnew(ConfirmationDialog);
add_child(filter_dialog);
filter_dialog->set_title(TTR("Edit Filtered Tracks:"));
- filter_dialog->connect("confirmed", this, "_confirmed");
+ filter_dialog->connect("confirmed", callable_mp(this, &EditorPropertyRootMotion::_confirmed));
filters = memnew(Tree);
filter_dialog->add_child(filters);
filters->set_v_size_flags(SIZE_EXPAND_FILL);
filters->set_hide_root(true);
- filters->connect("item_activated", this, "_confirmed");
+ filters->connect("item_activated", callable_mp(this, &EditorPropertyRootMotion::_confirmed));
//filters->connect("item_edited", this, "_filter_edited");
}
//////////////////////////
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 078c1e9238..bb03cad285 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/project_settings.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_run_script.h"
#include "editor/editor_scale.h"
@@ -44,7 +45,6 @@
#include "editor/find_in_files.h"
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
-#include "editor/script_editor_debugger.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
@@ -62,6 +62,7 @@ void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("go_to_help", PropertyInfo(Variant::STRING, "what")));
// TODO: This signal is no use for VisualScript.
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
+ ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
}
static bool _is_built_in_script(Script *p_script) {
@@ -164,10 +165,10 @@ void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
- if (k.is_valid() && (k->get_scancode() == KEY_UP ||
- k->get_scancode() == KEY_DOWN ||
- k->get_scancode() == KEY_PAGEUP ||
- k->get_scancode() == KEY_PAGEDOWN)) {
+ if (k.is_valid() && (k->get_keycode() == KEY_UP ||
+ k->get_keycode() == KEY_DOWN ||
+ k->get_keycode() == KEY_PAGEUP ||
+ k->get_keycode() == KEY_PAGEDOWN)) {
search_options->call("_gui_input", k);
search_box->accept_event();
@@ -209,26 +210,22 @@ void ScriptEditorQuickOpen::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_confirmed");
+ connect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
search_box->set_clear_button_enabled(true);
- FALLTHROUGH;
+ [[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
search_box->set_right_icon(get_icon("Search", "EditorIcons"));
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", this, "_confirmed");
+ disconnect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
} break;
}
}
void ScriptEditorQuickOpen::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_text_changed"), &ScriptEditorQuickOpen::_text_changed);
- ClassDB::bind_method(D_METHOD("_confirmed"), &ScriptEditorQuickOpen::_confirmed);
- ClassDB::bind_method(D_METHOD("_sbox_input"), &ScriptEditorQuickOpen::_sbox_input);
-
ADD_SIGNAL(MethodInfo("goto_line", PropertyInfo(Variant::INT, "line")));
}
@@ -238,15 +235,15 @@ ScriptEditorQuickOpen::ScriptEditorQuickOpen() {
add_child(vbc);
search_box = memnew(LineEdit);
vbc->add_margin_child(TTR("Search:"), search_box);
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect("text_changed", callable_mp(this, &ScriptEditorQuickOpen::_text_changed));
+ search_box->connect("gui_input", callable_mp(this, &ScriptEditorQuickOpen::_sbox_input));
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
get_ok()->set_text(TTR("Open"));
get_ok()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
- search_options->connect("item_activated", this, "_confirmed");
+ search_options->connect("item_activated", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
search_options->set_hide_root(true);
search_options->set_hide_folding(true);
search_options->add_constant_override("draw_guides", 1);
@@ -260,7 +257,7 @@ ScriptEditor *ScriptEditor::script_editor = NULL;
String ScriptEditor::_get_debug_tooltip(const String &p_text, Node *_se) {
- String val = debugger->get_var_value(p_text);
+ String val = EditorDebuggerNode::get_singleton()->get_var_value(p_text);
if (val != String()) {
return p_text + ": " + val;
} else {
@@ -275,11 +272,6 @@ void ScriptEditor::_breaked(bool p_breaked, bool p_can_debug) {
return;
}
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), !(p_breaked && p_can_debug));
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), !(p_breaked && p_can_debug));
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), p_breaked);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), !p_breaked);
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
@@ -291,11 +283,6 @@ void ScriptEditor::_breaked(bool p_breaked, bool p_can_debug) {
}
}
-void ScriptEditor::_show_debugger(bool p_show) {
-
- //debug_menu->get_popup()->set_item_checked( debug_menu->get_popup()->get_item_index(DEBUG_SHOW), p_show);
-}
-
void ScriptEditor::_script_created(Ref<Script> p_script) {
editor->push_item(p_script.operator->());
}
@@ -842,7 +829,7 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
void ScriptEditor::_live_auto_reload_running_scripts() {
pending_auto_reload = false;
- debugger->reload_scripts();
+ EditorDebuggerNode::get_singleton()->reload_scripts();
}
bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) {
@@ -908,7 +895,7 @@ void ScriptEditor::_file_dialog_action(String p_file) {
}
file->close();
memdelete(file);
- FALLTHROUGH;
+ [[fallthrough]];
}
case FILE_OPEN: {
@@ -1093,6 +1080,10 @@ void ScriptEditor::_menu_option(int p_option) {
_on_find_in_files_requested("");
} break;
+ case REPLACE_IN_FILES: {
+
+ _on_replace_in_files_requested("");
+ } break;
case SEARCH_HELP: {
help_search_dialog->popup_dialog();
@@ -1118,27 +1109,6 @@ void ScriptEditor::_menu_option(int p_option) {
_sort_list_on_update = true;
_update_script_names();
} break;
- case DEBUG_SHOW: {
- if (debugger) {
- bool visible = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_SHOW));
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_SHOW), !visible);
- if (visible)
- debugger->hide();
- else
- debugger->show();
- }
- } break;
- case DEBUG_SHOW_KEEP_OPEN: {
- bool visible = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN));
- if (debugger)
- debugger->set_hide_on_stop(visible);
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible);
- } break;
- case DEBUG_WITH_EXTERNAL_EDITOR: {
- bool debug_with_external_editor = !debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
- debugger->set_debug_with_external_editor(debug_with_external_editor);
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), debug_with_external_editor);
- } break;
case TOGGLE_SCRIPTS_PANEL: {
if (current) {
ScriptTextEditor *editor = Object::cast_to<ScriptTextEditor>(current);
@@ -1252,7 +1222,7 @@ void ScriptEditor::_menu_option(int p_option) {
}
Ref<EditorScript> es = memnew(EditorScript);
- es->set_script(scr.get_ref_ptr());
+ es->set_script(scr);
es->set_editor(EditorNode::get_singleton());
es->_run();
@@ -1289,29 +1259,6 @@ void ScriptEditor::_menu_option(int p_option) {
case CLOSE_ALL: {
_close_all_tabs();
} break;
- case DEBUG_NEXT: {
-
- if (debugger)
- debugger->debug_next();
- } break;
- case DEBUG_STEP: {
-
- if (debugger)
- debugger->debug_step();
-
- } break;
- case DEBUG_BREAK: {
-
- if (debugger)
- debugger->debug_break();
-
- } break;
- case DEBUG_CONTINUE: {
-
- if (debugger)
- debugger->debug_continue();
-
- } break;
case WINDOW_MOVE_UP: {
if (tab_container->get_current_tab() > 0) {
@@ -1434,19 +1381,17 @@ void ScriptEditor::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- editor->connect("play_pressed", this, "_editor_play");
- editor->connect("pause_pressed", this, "_editor_pause");
- editor->connect("stop_pressed", this, "_editor_stop");
- editor->connect("script_add_function_request", this, "_add_callback");
- editor->connect("resource_saved", this, "_res_saved_callback");
- script_list->connect("item_selected", this, "_script_selected");
+ editor->connect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
+ editor->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback));
+ editor->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback));
+ script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected));
- members_overview->connect("item_selected", this, "_members_overview_selected");
- help_overview->connect("item_selected", this, "_help_overview_selected");
- script_split->connect("dragged", this, "_script_split_dragged");
+ members_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_members_overview_selected));
+ help_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_help_overview_selected));
+ script_split->connect("dragged", callable_mp(this, &ScriptEditor::_script_split_dragged));
- EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
- FALLTHROUGH;
+ EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed));
+ [[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
@@ -1469,16 +1414,14 @@ void ScriptEditor::_notification(int p_what) {
case NOTIFICATION_READY: {
- get_tree()->connect("tree_changed", this, "_tree_changed");
- editor->get_inspector_dock()->connect("request_help", this, "_request_help");
- editor->connect("request_help_search", this, "_help_search");
+ get_tree()->connect("tree_changed", callable_mp(this, &ScriptEditor::_tree_changed));
+ editor->get_inspector_dock()->connect("request_help", callable_mp(this, &ScriptEditor::_help_class_open));
+ editor->connect("request_help_search", callable_mp(this, &ScriptEditor::_help_search));
} break;
case NOTIFICATION_EXIT_TREE: {
- editor->disconnect("play_pressed", this, "_editor_play");
- editor->disconnect("pause_pressed", this, "_editor_pause");
- editor->disconnect("stop_pressed", this, "_editor_stop");
+ editor->disconnect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
@@ -2057,7 +2000,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
return false;
}
- if ((debugger->get_dump_stack_script() != p_resource || debugger->get_debug_with_external_editor()) &&
+ if ((EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) &&
p_resource->get_path().is_resource_file() &&
p_resource->get_class_name() != StringName("VisualScript") &&
bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
@@ -2189,13 +2132,14 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
_sort_list_on_update = true;
_update_script_names();
_save_layout();
- se->connect("name_changed", this, "_update_script_names");
- se->connect("edited_script_changed", this, "_script_changed");
- se->connect("request_help", this, "_help_search");
- se->connect("request_open_script_at_line", this, "_goto_script_line");
- se->connect("go_to_help", this, "_help_class_goto");
- se->connect("request_save_history", this, "_save_history");
- se->connect("search_in_files_requested", this, "_on_find_in_files_requested");
+ se->connect("name_changed", callable_mp(this, &ScriptEditor::_update_script_names));
+ se->connect("edited_script_changed", callable_mp(this, &ScriptEditor::_script_changed));
+ se->connect("request_help", callable_mp(this, &ScriptEditor::_help_search));
+ se->connect("request_open_script_at_line", callable_mp(this, &ScriptEditor::_goto_script_line));
+ se->connect("go_to_help", callable_mp(this, &ScriptEditor::_help_class_goto));
+ se->connect("request_save_history", callable_mp(this, &ScriptEditor::_save_history));
+ se->connect("search_in_files_requested", callable_mp(this, &ScriptEditor::_on_find_in_files_requested));
+ se->connect("replace_in_files_requested", callable_mp(this, &ScriptEditor::_on_replace_in_files_requested));
//test for modification, maybe the script was not edited but was loaded
@@ -2271,26 +2215,7 @@ void ScriptEditor::open_script_create_dialog(const String &p_base_name, const St
script_create_dialog->config(p_base_name, p_base_path);
}
-void ScriptEditor::_editor_play() {
-
- debugger->start();
- debug_menu->get_popup()->grab_focus();
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), false);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true);
-}
-
-void ScriptEditor::_editor_pause() {
-}
void ScriptEditor::_editor_stop() {
-
- debugger->stop();
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true);
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
@@ -2303,7 +2228,7 @@ void ScriptEditor::_editor_stop() {
}
}
-void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args) {
+void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args) {
ERR_FAIL_COND(!p_obj);
Ref<Script> script = p_obj->get_script();
@@ -2807,7 +2732,7 @@ void ScriptEditor::_help_class_open(const String &p_class) {
tab_container->add_child(eh);
_go_to_tab(tab_container->get_tab_count() - 1);
eh->go_to_class(p_class, 0);
- eh->connect("go_to_help", this, "_help_class_goto");
+ eh->connect("go_to_help", callable_mp(this, &ScriptEditor::_help_class_goto));
_add_recent_script(p_class);
_sort_list_on_update = true;
_update_script_names();
@@ -2837,7 +2762,7 @@ void ScriptEditor::_help_class_goto(const String &p_desc) {
tab_container->add_child(eh);
_go_to_tab(tab_container->get_tab_count() - 1);
eh->go_to_help(p_desc);
- eh->connect("go_to_help", this, "_help_class_goto");
+ eh->connect("go_to_help", callable_mp(this, &ScriptEditor::_help_class_goto));
_add_recent_script(eh->get_class());
_sort_list_on_update = true;
_update_script_names();
@@ -3025,10 +2950,19 @@ void ScriptEditor::_script_changed() {
void ScriptEditor::_on_find_in_files_requested(String text) {
+ find_in_files_dialog->set_find_in_files_mode(FindInFilesDialog::SEARCH_MODE);
find_in_files_dialog->set_search_text(text);
find_in_files_dialog->popup_centered_minsize();
}
+void ScriptEditor::_on_replace_in_files_requested(String text) {
+
+ find_in_files_dialog->set_find_in_files_mode(FindInFilesDialog::REPLACE_MODE);
+ find_in_files_dialog->set_search_text(text);
+ find_in_files_dialog->set_replace_text("");
+ find_in_files_dialog->popup_centered_minsize();
+}
+
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
if (ResourceLoader::exists(fpath)) {
@@ -3078,12 +3012,13 @@ void ScriptEditor::_start_find_in_files(bool with_replace) {
f->set_filter(find_in_files_dialog->get_filter());
find_in_files->set_with_replace(with_replace);
+ find_in_files->set_replace_text(find_in_files_dialog->get_replace_text());
find_in_files->start_search();
editor->make_bottom_panel_item_visible(find_in_files);
}
-void ScriptEditor::_on_find_in_files_modified_files(PoolStringArray paths) {
+void ScriptEditor::_on_find_in_files_modified_files(PackedStringArray paths) {
_test_script_times_on_disk();
_update_modified_scripts_for_external_editor();
@@ -3099,63 +3034,19 @@ void ScriptEditor::_filter_methods_text_changed(const String &p_newtext) {
void ScriptEditor::_bind_methods() {
- ClassDB::bind_method("_file_dialog_action", &ScriptEditor::_file_dialog_action);
- ClassDB::bind_method("_tab_changed", &ScriptEditor::_tab_changed);
- ClassDB::bind_method("_menu_option", &ScriptEditor::_menu_option);
- ClassDB::bind_method("_close_current_tab", &ScriptEditor::_close_current_tab);
- ClassDB::bind_method("_close_discard_current_tab", &ScriptEditor::_close_discard_current_tab);
ClassDB::bind_method("_close_docs_tab", &ScriptEditor::_close_docs_tab);
ClassDB::bind_method("_close_all_tabs", &ScriptEditor::_close_all_tabs);
ClassDB::bind_method("_close_other_tabs", &ScriptEditor::_close_other_tabs);
- ClassDB::bind_method("_open_recent_script", &ScriptEditor::_open_recent_script);
- ClassDB::bind_method("_theme_option", &ScriptEditor::_theme_option);
- ClassDB::bind_method("_editor_play", &ScriptEditor::_editor_play);
- ClassDB::bind_method("_editor_pause", &ScriptEditor::_editor_pause);
- ClassDB::bind_method("_editor_stop", &ScriptEditor::_editor_stop);
- ClassDB::bind_method("_add_callback", &ScriptEditor::_add_callback);
- ClassDB::bind_method("_reload_scripts", &ScriptEditor::_reload_scripts);
- ClassDB::bind_method("_resave_scripts", &ScriptEditor::_resave_scripts);
- ClassDB::bind_method("_res_saved_callback", &ScriptEditor::_res_saved_callback);
- ClassDB::bind_method("_goto_script_line", &ScriptEditor::_goto_script_line);
ClassDB::bind_method("_goto_script_line2", &ScriptEditor::_goto_script_line2);
- ClassDB::bind_method("_set_execution", &ScriptEditor::_set_execution);
- ClassDB::bind_method("_clear_execution", &ScriptEditor::_clear_execution);
- ClassDB::bind_method("_help_search", &ScriptEditor::_help_search);
- ClassDB::bind_method("_save_history", &ScriptEditor::_save_history);
ClassDB::bind_method("_copy_script_path", &ScriptEditor::_copy_script_path);
- ClassDB::bind_method("_breaked", &ScriptEditor::_breaked);
- ClassDB::bind_method("_show_debugger", &ScriptEditor::_show_debugger);
ClassDB::bind_method("_get_debug_tooltip", &ScriptEditor::_get_debug_tooltip);
- ClassDB::bind_method("_autosave_scripts", &ScriptEditor::_autosave_scripts);
- ClassDB::bind_method("_update_autosave_timer", &ScriptEditor::_update_autosave_timer);
- ClassDB::bind_method("_editor_settings_changed", &ScriptEditor::_editor_settings_changed);
- ClassDB::bind_method("_update_script_names", &ScriptEditor::_update_script_names);
ClassDB::bind_method("_update_script_connections", &ScriptEditor::_update_script_connections);
- ClassDB::bind_method("_tree_changed", &ScriptEditor::_tree_changed);
- ClassDB::bind_method("_members_overview_selected", &ScriptEditor::_members_overview_selected);
- ClassDB::bind_method("_help_overview_selected", &ScriptEditor::_help_overview_selected);
- ClassDB::bind_method("_script_selected", &ScriptEditor::_script_selected);
- ClassDB::bind_method("_script_created", &ScriptEditor::_script_created);
- ClassDB::bind_method("_script_split_dragged", &ScriptEditor::_script_split_dragged);
ClassDB::bind_method("_help_class_open", &ScriptEditor::_help_class_open);
- ClassDB::bind_method("_help_class_goto", &ScriptEditor::_help_class_goto);
- ClassDB::bind_method("_request_help", &ScriptEditor::_help_class_open);
- ClassDB::bind_method("_history_forward", &ScriptEditor::_history_forward);
- ClassDB::bind_method("_history_back", &ScriptEditor::_history_back);
ClassDB::bind_method("_live_auto_reload_running_scripts", &ScriptEditor::_live_auto_reload_running_scripts);
ClassDB::bind_method("_unhandled_input", &ScriptEditor::_unhandled_input);
- ClassDB::bind_method("_script_list_gui_input", &ScriptEditor::_script_list_gui_input);
- ClassDB::bind_method("_toggle_members_overview_alpha_sort", &ScriptEditor::_toggle_members_overview_alpha_sort);
ClassDB::bind_method("_update_members_overview", &ScriptEditor::_update_members_overview);
- ClassDB::bind_method("_script_changed", &ScriptEditor::_script_changed);
- ClassDB::bind_method("_filter_scripts_text_changed", &ScriptEditor::_filter_scripts_text_changed);
- ClassDB::bind_method("_filter_methods_text_changed", &ScriptEditor::_filter_methods_text_changed);
ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts);
- ClassDB::bind_method("_on_find_in_files_requested", &ScriptEditor::_on_find_in_files_requested);
- ClassDB::bind_method("_start_find_in_files", &ScriptEditor::_start_find_in_files);
- ClassDB::bind_method("_on_find_in_files_result_selected", &ScriptEditor::_on_find_in_files_result_selected);
- ClassDB::bind_method("_on_find_in_files_modified_files", &ScriptEditor::_on_find_in_files_modified_files);
ClassDB::bind_method(D_METHOD("get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw);
@@ -3204,22 +3095,22 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
filter_scripts = memnew(LineEdit);
filter_scripts->set_placeholder(TTR("Filter scripts"));
filter_scripts->set_clear_button_enabled(true);
- filter_scripts->connect("text_changed", this, "_filter_scripts_text_changed");
+ filter_scripts->connect("text_changed", callable_mp(this, &ScriptEditor::_filter_scripts_text_changed));
scripts_vbox->add_child(filter_scripts);
script_list = memnew(ItemList);
scripts_vbox->add_child(script_list);
script_list->set_custom_minimum_size(Size2(150, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
script_list->set_v_size_flags(SIZE_EXPAND_FILL);
- script_split->set_split_offset(140);
+ script_split->set_split_offset(70 * EDSCALE);
_sort_list_on_update = true;
- script_list->connect("gui_input", this, "_script_list_gui_input", varray(), CONNECT_DEFERRED);
+ script_list->connect("gui_input", callable_mp(this, &ScriptEditor::_script_list_gui_input), varray(), CONNECT_DEFERRED);
script_list->set_allow_rmb_select(true);
script_list->set_drag_forwarding(this);
context_menu = memnew(PopupMenu);
add_child(context_menu);
- context_menu->connect("id_pressed", this, "_menu_option");
+ context_menu->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option));
context_menu->set_hide_on_window_lose_focus(true);
overview_vbox = memnew(VBoxContainer);
@@ -3240,14 +3131,14 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
members_overview_alphabeta_sort_button->set_tooltip(TTR("Toggle alphabetical sorting of the method list."));
members_overview_alphabeta_sort_button->set_toggle_mode(true);
members_overview_alphabeta_sort_button->set_pressed(EditorSettings::get_singleton()->get("text_editor/tools/sort_members_outline_alphabetically"));
- members_overview_alphabeta_sort_button->connect("toggled", this, "_toggle_members_overview_alpha_sort");
+ members_overview_alphabeta_sort_button->connect("toggled", callable_mp(this, &ScriptEditor::_toggle_members_overview_alpha_sort));
buttons_hbox->add_child(members_overview_alphabeta_sort_button);
filter_methods = memnew(LineEdit);
filter_methods->set_placeholder(TTR("Filter methods"));
filter_methods->set_clear_button_enabled(true);
- filter_methods->connect("text_changed", this, "_filter_methods_text_changed");
+ filter_methods->connect("text_changed", callable_mp(this, &ScriptEditor::_filter_methods_text_changed));
overview_vbox->add_child(filter_methods);
members_overview = memnew(ItemList);
@@ -3291,7 +3182,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
recent_scripts = memnew(PopupMenu);
recent_scripts->set_name("RecentScripts");
file_menu->get_popup()->add_child(recent_scripts);
- recent_scripts->connect("id_pressed", this, "_open_recent_script");
+ recent_scripts->connect("id_pressed", callable_mp(this, &ScriptEditor::_open_recent_script));
_update_recent_scripts();
file_menu->get_popup()->add_separator();
@@ -3313,7 +3204,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
theme_submenu = memnew(PopupMenu);
theme_submenu->set_name("Theme");
file_menu->get_popup()->add_child(theme_submenu);
- theme_submenu->connect("id_pressed", this, "_theme_option");
+ theme_submenu->connect("id_pressed", callable_mp(this, &ScriptEditor::_theme_option));
theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/import_theme", TTR("Import Theme...")), THEME_IMPORT);
theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/reload_theme", TTR("Reload Theme")), THEME_RELOAD);
@@ -3332,35 +3223,25 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/toggle_scripts_panel", TTR("Toggle Scripts Panel"), KEY_MASK_CMD | KEY_BACKSLASH), TOGGLE_SCRIPTS_PANEL);
- file_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option));
script_search_menu = memnew(MenuButton);
menu_hb->add_child(script_search_menu);
script_search_menu->set_text(TTR("Search"));
script_search_menu->set_switch_on_hover(true);
script_search_menu->get_popup()->set_hide_on_window_lose_focus(true);
- script_search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ script_search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option));
- debug_menu = memnew(MenuButton);
+ MenuButton *debug_menu = memnew(MenuButton);
menu_hb->add_child(debug_menu);
- debug_menu->set_text(TTR("Debug"));
- debug_menu->set_switch_on_hover(true);
- debug_menu->get_popup()->set_hide_on_window_lose_focus(true);
- debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11), DEBUG_STEP);
- debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10), DEBUG_NEXT);
- debug_menu->get_popup()->add_separator();
- debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/break", TTR("Break")), DEBUG_BREAK);
- debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12), DEBUG_CONTINUE);
- debug_menu->get_popup()->add_separator();
- //debug_menu->get_popup()->add_check_item("Show Debugger",DEBUG_SHOW);
- debug_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open")), DEBUG_SHOW_KEEP_OPEN);
- debug_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor")), DEBUG_WITH_EXTERNAL_EDITOR);
- debug_menu->get_popup()->connect("id_pressed", this, "_menu_option");
-
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true);
+ debug_menu->hide(); // Handled by EditorDebuggerNode below.
+
+ EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
+ debugger->set_script_debug_button(debug_menu);
+ debugger->connect("goto_script_line", callable_mp(this, &ScriptEditor::_goto_script_line));
+ debugger->connect("set_execution", callable_mp(this, &ScriptEditor::_set_execution));
+ debugger->connect("clear_execution", callable_mp(this, &ScriptEditor::_clear_execution));
+ debugger->connect("breaked", callable_mp(this, &ScriptEditor::_breaked));
menu_hb->add_spacer();
@@ -3376,64 +3257,58 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
site_search = memnew(ToolButton);
site_search->set_text(TTR("Online Docs"));
- site_search->connect("pressed", this, "_menu_option", varray(SEARCH_WEBSITE));
+ site_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option), varray(SEARCH_WEBSITE));
menu_hb->add_child(site_search);
site_search->set_tooltip(TTR("Open Godot online documentation."));
request_docs = memnew(ToolButton);
request_docs->set_text(TTR("Request Docs"));
- request_docs->connect("pressed", this, "_menu_option", varray(REQUEST_DOCS));
+ request_docs->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option), varray(REQUEST_DOCS));
menu_hb->add_child(request_docs);
request_docs->set_tooltip(TTR("Help improve the Godot documentation by giving feedback."));
help_search = memnew(ToolButton);
help_search->set_text(TTR("Search Help"));
- help_search->connect("pressed", this, "_menu_option", varray(SEARCH_HELP));
+ help_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option), varray(SEARCH_HELP));
menu_hb->add_child(help_search);
help_search->set_tooltip(TTR("Search the reference documentation."));
menu_hb->add_child(memnew(VSeparator));
script_back = memnew(ToolButton);
- script_back->connect("pressed", this, "_history_back");
+ script_back->connect("pressed", callable_mp(this, &ScriptEditor::_history_back));
menu_hb->add_child(script_back);
script_back->set_disabled(true);
script_back->set_tooltip(TTR("Go to previous edited document."));
script_forward = memnew(ToolButton);
- script_forward->connect("pressed", this, "_history_forward");
+ script_forward->connect("pressed", callable_mp(this, &ScriptEditor::_history_forward));
menu_hb->add_child(script_forward);
script_forward->set_disabled(true);
script_forward->set_tooltip(TTR("Go to next edited document."));
- tab_container->connect("tab_changed", this, "_tab_changed");
+ tab_container->connect("tab_changed", callable_mp(this, &ScriptEditor::_tab_changed));
erase_tab_confirm = memnew(ConfirmationDialog);
erase_tab_confirm->get_ok()->set_text(TTR("Save"));
erase_tab_confirm->add_button(TTR("Discard"), OS::get_singleton()->get_swap_ok_cancel(), "discard");
- erase_tab_confirm->connect("confirmed", this, "_close_current_tab");
- erase_tab_confirm->connect("custom_action", this, "_close_discard_current_tab");
+ erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab));
+ erase_tab_confirm->connect("custom_action", callable_mp(this, &ScriptEditor::_close_discard_current_tab));
add_child(erase_tab_confirm);
script_create_dialog = memnew(ScriptCreateDialog);
script_create_dialog->set_title(TTR("Create Script"));
add_child(script_create_dialog);
- script_create_dialog->connect("script_created", this, "_script_created");
+ script_create_dialog->connect("script_created", callable_mp(this, &ScriptEditor::_script_created));
file_dialog_option = -1;
file_dialog = memnew(EditorFileDialog);
add_child(file_dialog);
- file_dialog->connect("file_selected", this, "_file_dialog_action");
+ file_dialog->connect("file_selected", callable_mp(this, &ScriptEditor::_file_dialog_action));
error_dialog = memnew(AcceptDialog);
add_child(error_dialog);
- debugger = memnew(ScriptEditorDebugger(editor));
- debugger->connect("goto_script_line", this, "_goto_script_line");
- debugger->connect("set_execution", this, "_set_execution");
- debugger->connect("clear_execution", this, "_clear_execution");
- debugger->connect("show_debugger", this, "_show_debugger");
-
disk_changed = memnew(ConfirmationDialog);
{
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -3447,48 +3322,42 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
vbc->add_child(disk_changed_list);
disk_changed_list->set_v_size_flags(SIZE_EXPAND_FILL);
- disk_changed->connect("confirmed", this, "_reload_scripts");
+ disk_changed->connect("confirmed", callable_mp(this, &ScriptEditor::_reload_scripts));
disk_changed->get_ok()->set_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave");
- disk_changed->connect("custom_action", this, "_resave_scripts");
+ disk_changed->connect("custom_action", callable_mp(this, &ScriptEditor::_resave_scripts));
}
add_child(disk_changed);
script_editor = this;
- Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
- debugger->set_tool_button(db);
-
- debugger->connect("breaked", this, "_breaked");
-
autosave_timer = memnew(Timer);
autosave_timer->set_one_shot(false);
- autosave_timer->connect(SceneStringNames::get_singleton()->tree_entered, this, "_update_autosave_timer");
- autosave_timer->connect("timeout", this, "_autosave_scripts");
+ autosave_timer->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &ScriptEditor::_update_autosave_timer));
+ autosave_timer->connect("timeout", callable_mp(this, &ScriptEditor::_autosave_scripts));
add_child(autosave_timer);
grab_focus_block = false;
help_search_dialog = memnew(EditorHelpSearch);
add_child(help_search_dialog);
- help_search_dialog->connect("go_to_help", this, "_help_class_goto");
+ help_search_dialog->connect("go_to_help", callable_mp(this, &ScriptEditor::_help_class_goto));
find_in_files_dialog = memnew(FindInFilesDialog);
- find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_FIND_REQUESTED, this, "_start_find_in_files", varray(false));
- find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, this, "_start_find_in_files", varray(true));
+ find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_FIND_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files), varray(false));
+ find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files), varray(true));
add_child(find_in_files_dialog);
find_in_files = memnew(FindInFilesPanel);
find_in_files_button = editor->add_bottom_panel_item(TTR("Search Results"), find_in_files);
find_in_files->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
- find_in_files->connect(FindInFilesPanel::SIGNAL_RESULT_SELECTED, this, "_on_find_in_files_result_selected");
- find_in_files->connect(FindInFilesPanel::SIGNAL_FILES_MODIFIED, this, "_on_find_in_files_modified_files");
+ find_in_files->connect(FindInFilesPanel::SIGNAL_RESULT_SELECTED, callable_mp(this, &ScriptEditor::_on_find_in_files_result_selected));
+ find_in_files->connect(FindInFilesPanel::SIGNAL_FILES_MODIFIED, callable_mp(this, &ScriptEditor::_on_find_in_files_modified_files));
find_in_files->hide();
find_in_files_button->hide();
history_pos = -1;
- //debugger_gui->hide();
edit_pass = 0;
trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save");
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 3fb67c7ecc..b4b4f33fc5 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -73,7 +73,7 @@ public:
ScriptEditorQuickOpen();
};
-class ScriptEditorDebugger;
+class EditorDebuggerNode;
class ScriptEditorBase : public VBoxContainer {
@@ -107,7 +107,7 @@ public:
virtual void tag_saved_version() = 0;
virtual void reload(bool p_soft) {}
virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
- virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;
+ virtual void add_callback(const String &p_function, PackedStringArray p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
@@ -155,14 +155,8 @@ class ScriptEditor : public PanelContainer {
FILE_COPY_PATH,
FILE_TOOL_RELOAD,
FILE_TOOL_RELOAD_SOFT,
- DEBUG_NEXT,
- DEBUG_STEP,
- DEBUG_BREAK,
- DEBUG_CONTINUE,
- DEBUG_SHOW,
- DEBUG_SHOW_KEEP_OPEN,
- DEBUG_WITH_EXTERNAL_EDITOR,
SEARCH_IN_FILES,
+ REPLACE_IN_FILES,
SEARCH_HELP,
SEARCH_WEBSITE,
REQUEST_DOCS,
@@ -232,7 +226,6 @@ class ScriptEditor : public PanelContainer {
AcceptDialog *error_dialog;
ConfirmationDialog *erase_tab_confirm;
ScriptCreateDialog *script_create_dialog;
- ScriptEditorDebugger *debugger;
ToolButton *scripts_visible;
String current_theme;
@@ -314,13 +307,11 @@ class ScriptEditor : public PanelContainer {
EditorScriptCodeCompletionCache *completion_cache;
- void _editor_play();
- void _editor_pause();
void _editor_stop();
int edit_pass;
- void _add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args);
+ void _add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args);
void _res_saved_callback(const Ref<Resource> &p_res);
bool trim_trailing_whitespace_on_save;
@@ -334,7 +325,6 @@ class ScriptEditor : public PanelContainer {
void _set_execution(REF p_script, int p_line);
void _clear_execution(REF p_script);
void _breaked(bool p_breaked, bool p_can_debug);
- void _show_debugger(bool p_show);
void _update_window_menu();
void _script_created(Ref<Script> p_script);
@@ -404,9 +394,10 @@ class ScriptEditor : public PanelContainer {
Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);
void _on_find_in_files_requested(String text);
+ void _on_replace_in_files_requested(String text);
void _on_find_in_files_result_selected(String fpath, int line_number, int begin, int end);
void _start_find_in_files(bool with_replace);
- void _on_find_in_files_modified_files(PoolStringArray paths);
+ void _on_find_in_files_modified_files(PackedStringArray paths);
static void _open_script_request(const String &p_path);
@@ -455,7 +446,6 @@ public:
VSplitContainer *get_left_list_split() { return list_split; }
- ScriptEditorDebugger *get_debugger() { return debugger; }
void set_live_auto_reload_running_scripts(bool p_enabled);
static void register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 3a49538542..1489ea1e27 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -32,10 +32,10 @@
#include "core/math/expression.h"
#include "core/os/keyboard.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
-#include "editor/script_editor_debugger.h"
void ConnectionInfoDialog::ok_pressed() {
}
@@ -53,30 +53,30 @@ void ConnectionInfoDialog::popup_connections(String p_method, Vector<Node *> p_n
for (List<Connection>::Element *E = all_connections.front(); E; E = E->next()) {
Connection connection = E->get();
- if (connection.method != p_method) {
+ if (connection.callable.get_method() != p_method) {
continue;
}
TreeItem *node_item = tree->create_item(root);
- node_item->set_text(0, Object::cast_to<Node>(connection.source)->get_name());
- node_item->set_icon(0, EditorNode::get_singleton()->get_object_icon(connection.source, "Node"));
+ node_item->set_text(0, Object::cast_to<Node>(connection.signal.get_object())->get_name());
+ node_item->set_icon(0, EditorNode::get_singleton()->get_object_icon(connection.signal.get_object(), "Node"));
node_item->set_selectable(0, false);
node_item->set_editable(0, false);
- node_item->set_text(1, connection.signal);
+ node_item->set_text(1, connection.signal.get_name());
node_item->set_icon(1, get_parent_control()->get_icon("Slot", "EditorIcons"));
node_item->set_selectable(1, false);
node_item->set_editable(1, false);
- node_item->set_text(2, Object::cast_to<Node>(connection.target)->get_name());
- node_item->set_icon(2, EditorNode::get_singleton()->get_object_icon(connection.target, "Node"));
+ node_item->set_text(2, Object::cast_to<Node>(connection.callable.get_object())->get_name());
+ node_item->set_icon(2, EditorNode::get_singleton()->get_object_icon(connection.callable.get_object(), "Node"));
node_item->set_selectable(2, false);
node_item->set_editable(2, false);
}
}
- popup_centered(Size2(400, 300) * EDSCALE);
+ popup_centered(Size2(600, 300) * EDSCALE);
}
ConnectionInfoDialog::ConnectionInfoDialog() {
@@ -292,27 +292,34 @@ void ScriptTextEditor::_set_theme_for_script() {
const Color basetype_color = colors_cache.basetype_color;
text_edit->add_keyword_color("String", basetype_color);
text_edit->add_keyword_color("Vector2", basetype_color);
+ text_edit->add_keyword_color("Vector2i", basetype_color);
text_edit->add_keyword_color("Rect2", basetype_color);
- text_edit->add_keyword_color("Transform2D", basetype_color);
+ text_edit->add_keyword_color("Rect2i", basetype_color);
text_edit->add_keyword_color("Vector3", basetype_color);
+ text_edit->add_keyword_color("Vector3i", basetype_color);
+ text_edit->add_keyword_color("Transform2D", basetype_color);
+ text_edit->add_keyword_color("Plane", basetype_color);
+ text_edit->add_keyword_color("Quat", basetype_color);
text_edit->add_keyword_color("AABB", basetype_color);
text_edit->add_keyword_color("Basis", basetype_color);
- text_edit->add_keyword_color("Plane", basetype_color);
text_edit->add_keyword_color("Transform", basetype_color);
- text_edit->add_keyword_color("Quat", basetype_color);
text_edit->add_keyword_color("Color", basetype_color);
- text_edit->add_keyword_color("Object", basetype_color);
+ text_edit->add_keyword_color("StringName", basetype_color);
text_edit->add_keyword_color("NodePath", basetype_color);
text_edit->add_keyword_color("RID", basetype_color);
+ text_edit->add_keyword_color("Object", basetype_color);
+ text_edit->add_keyword_color("Callable", basetype_color);
text_edit->add_keyword_color("Dictionary", basetype_color);
text_edit->add_keyword_color("Array", basetype_color);
- text_edit->add_keyword_color("PoolByteArray", basetype_color);
- text_edit->add_keyword_color("PoolIntArray", basetype_color);
- text_edit->add_keyword_color("PoolRealArray", basetype_color);
- text_edit->add_keyword_color("PoolStringArray", basetype_color);
- text_edit->add_keyword_color("PoolVector2Array", basetype_color);
- text_edit->add_keyword_color("PoolVector3Array", basetype_color);
- text_edit->add_keyword_color("PoolColorArray", basetype_color);
+ text_edit->add_keyword_color("PackedByteArray", basetype_color);
+ text_edit->add_keyword_color("PackedInt32Array", basetype_color);
+ text_edit->add_keyword_color("PackedInt64Array", basetype_color);
+ text_edit->add_keyword_color("PackedFloat32Array", basetype_color);
+ text_edit->add_keyword_color("PackedFloat64Array", basetype_color);
+ text_edit->add_keyword_color("PackedStringArray", basetype_color);
+ text_edit->add_keyword_color("PackedVector2Array", basetype_color);
+ text_edit->add_keyword_color("PackedVector3Array", basetype_color);
+ text_edit->add_keyword_color("PackedColorArray", basetype_color);
//colorize engine types
List<StringName> types;
@@ -424,7 +431,7 @@ void ScriptTextEditor::_notification(int p_what) {
}
}
-void ScriptTextEditor::add_callback(const String &p_function, PoolStringArray p_args) {
+void ScriptTextEditor::add_callback(const String &p_function, PackedStringArray p_args) {
String code = code_editor->get_text_edit()->get_text();
int pos = script->get_language()->find_function(p_function, code);
@@ -603,12 +610,12 @@ void ScriptTextEditor::_validate_script() {
Connection connection = E->get();
String base_path = base->get_name();
- String source_path = base == connection.source ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.source));
- String target_path = base == connection.target ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.target));
+ String source_path = base == connection.signal.get_object() ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.signal.get_object()));
+ String target_path = base == connection.callable.get_object() ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.callable.get_object()));
warnings_panel->push_cell();
warnings_panel->push_color(warnings_panel->get_color("warning_color", "Editor"));
- warnings_panel->add_text(vformat(TTR("Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."), connection.method, connection.signal, source_path, target_path));
+ warnings_panel->add_text(vformat(TTR("Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."), connection.callable.get_method(), connection.signal.get_name(), source_path, target_path));
warnings_panel->pop(); // Color.
warnings_panel->pop(); // Cell.
}
@@ -870,7 +877,7 @@ void ScriptTextEditor::_breakpoint_item_pressed(int p_idx) {
void ScriptTextEditor::_breakpoint_toggled(int p_row) {
- ScriptEditor::get_singleton()->get_debugger()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_edit()->is_line_set_as_breakpoint(p_row));
+ EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_edit()->is_line_set_as_breakpoint(p_row));
}
void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_column) {
@@ -973,6 +980,23 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
}
}
+void ScriptTextEditor::_validate_symbol(const String &p_symbol) {
+
+ TextEdit *text_edit = code_editor->get_text_edit();
+
+ Node *base = get_tree()->get_edited_scene_root();
+ if (base) {
+ base = _find_node_for_script(base, base, script);
+ }
+
+ ScriptLanguage::LookupResult result;
+ if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) {
+ text_edit->set_highlighted_word(p_symbol);
+ } else {
+ text_edit->set_highlighted_word(String());
+ }
+}
+
void ScriptTextEditor::update_toggle_scripts_button() {
if (code_editor != NULL) {
code_editor->update_toggle_scripts_button();
@@ -1006,24 +1030,24 @@ void ScriptTextEditor::_update_connected_methods() {
}
// As deleted nodes are still accessible via the undo/redo system, check if they're still on the tree.
- Node *source = Object::cast_to<Node>(connection.source);
+ Node *source = Object::cast_to<Node>(connection.signal.get_object());
if (source && !source->is_inside_tree()) {
continue;
}
- if (methods_found.has(connection.method)) {
+ if (methods_found.has(connection.callable.get_method())) {
continue;
}
- if (!ClassDB::has_method(script->get_instance_base_type(), connection.method)) {
+ if (!ClassDB::has_method(script->get_instance_base_type(), connection.callable.get_method())) {
int line = -1;
for (int j = 0; j < functions.size(); j++) {
String name = functions[j].get_slice(":", 0);
- if (name == connection.method) {
+ if (name == connection.callable.get_method()) {
line = functions[j].get_slice(":", 1).to_int();
- text_edit->set_line_info_icon(line - 1, get_parent_control()->get_icon("Slot", "EditorIcons"), connection.method);
- methods_found.insert(connection.method);
+ text_edit->set_line_info_icon(line - 1, get_parent_control()->get_icon("Slot", "EditorIcons"), connection.callable.get_method());
+ methods_found.insert(connection.callable.get_method());
break;
}
}
@@ -1036,7 +1060,7 @@ void ScriptTextEditor::_update_connected_methods() {
bool found_inherited_function = false;
Ref<Script> inherited_script = script->get_base_script();
while (!inherited_script.is_null()) {
- if (inherited_script->has_method(connection.method)) {
+ if (inherited_script->has_method(connection.callable.get_method())) {
found_inherited_function = true;
break;
}
@@ -1212,7 +1236,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
Expression expression;
Vector<String> lines = code_editor->get_text_edit()->get_selection_text().split("\n");
- PoolStringArray results;
+ PackedStringArray results;
for (int i = 0; i < lines.size(); i++) {
String line = lines[i];
@@ -1221,17 +1245,17 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (expression.parse(line) == OK) {
Variant result = expression.execute(Array(), Variant(), false);
if (expression.get_error_text() == "") {
- results.append(whitespace + result.get_construct_string());
+ results.push_back(whitespace + result.get_construct_string());
} else {
- results.append(line);
+ results.push_back(line);
}
} else {
- results.append(line);
+ results.push_back(line);
}
}
code_editor->get_text_edit()->begin_complex_operation(); //prevents creating a two-step undo
- code_editor->get_text_edit()->insert_text_at_cursor(results.join("\n"));
+ code_editor->get_text_edit()->insert_text_at_cursor(String("\n").join(results));
code_editor->get_text_edit()->end_complex_operation();
} break;
case SEARCH_FIND: {
@@ -1258,6 +1282,12 @@ void ScriptTextEditor::_edit_option(int p_op) {
// So this will be delegated to the ScriptEditor.
emit_signal("search_in_files_requested", selected_text);
} break;
+ case REPLACE_IN_FILES: {
+
+ String selected_text = code_editor->get_text_edit()->get_selection_text();
+
+ emit_signal("replace_in_files_requested", selected_text);
+ } break;
case SEARCH_LOCATE_FUNCTION: {
quick_open->popup_dialog(get_functions());
@@ -1288,7 +1318,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
int line = tx->cursor_get_line();
bool dobreak = !tx->is_line_set_as_breakpoint(line);
tx->set_line_as_breakpoint(line, dobreak);
- ScriptEditor::get_singleton()->get_debugger()->set_breakpoint(script->get_path(), line + 1, dobreak);
+ EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak);
} break;
case DEBUG_REMOVE_ALL_BREAKPOINTS: {
@@ -1299,7 +1329,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
int line = E->get();
bool dobreak = !tx->is_line_set_as_breakpoint(line);
tx->set_line_as_breakpoint(line, dobreak);
- ScriptEditor::get_singleton()->get_debugger()->set_breakpoint(script->get_path(), line + 1, dobreak);
+ EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak);
}
} break;
case DEBUG_GOTO_NEXT_BREAKPOINT: {
@@ -1423,24 +1453,7 @@ void ScriptTextEditor::_change_syntax_highlighter(int p_idx) {
void ScriptTextEditor::_bind_methods() {
- ClassDB::bind_method("_validate_script", &ScriptTextEditor::_validate_script);
- ClassDB::bind_method("_update_bookmark_list", &ScriptTextEditor::_update_bookmark_list);
- ClassDB::bind_method("_bookmark_item_pressed", &ScriptTextEditor::_bookmark_item_pressed);
- ClassDB::bind_method("_load_theme_settings", &ScriptTextEditor::_load_theme_settings);
- ClassDB::bind_method("_update_breakpoint_list", &ScriptTextEditor::_update_breakpoint_list);
- ClassDB::bind_method("_breakpoint_item_pressed", &ScriptTextEditor::_breakpoint_item_pressed);
- ClassDB::bind_method("_breakpoint_toggled", &ScriptTextEditor::_breakpoint_toggled);
- ClassDB::bind_method("_lookup_connections", &ScriptTextEditor::_lookup_connections);
ClassDB::bind_method("_update_connected_methods", &ScriptTextEditor::_update_connected_methods);
- ClassDB::bind_method("_change_syntax_highlighter", &ScriptTextEditor::_change_syntax_highlighter);
- ClassDB::bind_method("_edit_option", &ScriptTextEditor::_edit_option);
- ClassDB::bind_method("_goto_line", &ScriptTextEditor::_goto_line);
- ClassDB::bind_method("_lookup_symbol", &ScriptTextEditor::_lookup_symbol);
- ClassDB::bind_method("_text_edit_gui_input", &ScriptTextEditor::_text_edit_gui_input);
- ClassDB::bind_method("_show_warnings_panel", &ScriptTextEditor::_show_warnings_panel);
- ClassDB::bind_method("_error_pressed", &ScriptTextEditor::_error_pressed);
- ClassDB::bind_method("_warning_clicked", &ScriptTextEditor::_warning_clicked);
- ClassDB::bind_method("_color_changed", &ScriptTextEditor::_color_changed);
ClassDB::bind_method("get_drag_data_fw", &ScriptTextEditor::get_drag_data_fw);
ClassDB::bind_method("can_drop_data_fw", &ScriptTextEditor::can_drop_data_fw);
@@ -1604,7 +1617,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
local_pos = mb->get_global_position() - tx->get_global_position();
create_menu = true;
- } else if (k.is_valid() && k->get_scancode() == KEY_MENU) {
+ } else if (k.is_valid() && k->get_keycode() == KEY_MENU) {
local_pos = tx->_get_cursor_pixel_pos();
create_menu = true;
}
@@ -1768,12 +1781,13 @@ ScriptTextEditor::ScriptTextEditor() {
editor_box->add_child(code_editor);
code_editor->add_constant_override("separation", 2);
code_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- code_editor->connect("validate_script", this, "_validate_script");
- code_editor->connect("load_theme_settings", this, "_load_theme_settings");
+ code_editor->connect("validate_script", callable_mp(this, &ScriptTextEditor::_validate_script));
+ code_editor->connect("load_theme_settings", callable_mp(this, &ScriptTextEditor::_load_theme_settings));
code_editor->set_code_complete_func(_code_complete_scripts, this);
- code_editor->get_text_edit()->connect("breakpoint_toggled", this, "_breakpoint_toggled");
- code_editor->get_text_edit()->connect("symbol_lookup", this, "_lookup_symbol");
- code_editor->get_text_edit()->connect("info_clicked", this, "_lookup_connections");
+ code_editor->get_text_edit()->connect("breakpoint_toggled", callable_mp(this, &ScriptTextEditor::_breakpoint_toggled));
+ code_editor->get_text_edit()->connect("symbol_lookup", callable_mp(this, &ScriptTextEditor::_lookup_symbol));
+ code_editor->get_text_edit()->connect("symbol_validate", callable_mp(this, &ScriptTextEditor::_validate_symbol));
+ code_editor->get_text_edit()->connect("info_clicked", callable_mp(this, &ScriptTextEditor::_lookup_connections));
code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
code_editor->show_toggle_scripts_button();
@@ -1786,9 +1800,9 @@ ScriptTextEditor::ScriptTextEditor() {
warnings_panel->set_focus_mode(FOCUS_CLICK);
warnings_panel->hide();
- code_editor->connect("error_pressed", this, "_error_pressed");
- code_editor->connect("show_warnings_panel", this, "_show_warnings_panel");
- warnings_panel->connect("meta_clicked", this, "_warning_clicked");
+ code_editor->connect("error_pressed", callable_mp(this, &ScriptTextEditor::_error_pressed));
+ code_editor->connect("show_warnings_panel", callable_mp(this, &ScriptTextEditor::_show_warnings_panel));
+ warnings_panel->connect("meta_clicked", callable_mp(this, &ScriptTextEditor::_warning_clicked));
update_settings();
@@ -1798,11 +1812,11 @@ ScriptTextEditor::ScriptTextEditor() {
code_editor->get_text_edit()->set_select_identifiers_on_hover(true);
code_editor->get_text_edit()->set_context_menu_enabled(false);
- code_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
+ code_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ScriptTextEditor::_text_edit_gui_input));
context_menu = memnew(PopupMenu);
add_child(context_menu);
- context_menu->connect("id_pressed", this, "_edit_option");
+ context_menu->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
context_menu->set_hide_on_window_lose_focus(true);
color_panel = memnew(PopupPanel);
@@ -1810,7 +1824,7 @@ ScriptTextEditor::ScriptTextEditor() {
color_picker = memnew(ColorPicker);
color_picker->set_deferred_mode(true);
color_panel->add_child(color_picker);
- color_picker->connect("color_changed", this, "_color_changed");
+ color_picker->connect("color_changed", callable_mp(this, &ScriptTextEditor::_color_changed));
// get default color picker mode from editor settings
int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
@@ -1851,7 +1865,7 @@ ScriptTextEditor::ScriptTextEditor() {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_spaces"), EDIT_CONVERT_INDENT_TO_SPACES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_tabs"), EDIT_CONVERT_INDENT_TO_TABS);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/auto_indent"), EDIT_AUTO_INDENT);
- edit_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
edit_menu->get_popup()->add_separator();
PopupMenu *convert_case = memnew(PopupMenu);
@@ -1861,7 +1875,7 @@ ScriptTextEditor::ScriptTextEditor() {
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase"), KEY_MASK_SHIFT | KEY_F4), EDIT_TO_UPPERCASE);
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase"), KEY_MASK_SHIFT | KEY_F5), EDIT_TO_LOWERCASE);
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F6), EDIT_CAPITALIZE);
- convert_case->connect("id_pressed", this, "_edit_option");
+ convert_case->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
highlighters[TTR("Standard")] = NULL;
highlighter_menu = memnew(PopupMenu);
@@ -1869,7 +1883,7 @@ ScriptTextEditor::ScriptTextEditor() {
edit_menu->get_popup()->add_child(highlighter_menu);
edit_menu->get_popup()->add_submenu_item(TTR("Syntax Highlighter"), "highlighter_menu");
highlighter_menu->add_radio_check_item(TTR("Standard"));
- highlighter_menu->connect("id_pressed", this, "_change_syntax_highlighter");
+ highlighter_menu->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_change_syntax_highlighter));
search_menu = memnew(MenuButton);
edit_hb->add_child(search_menu);
@@ -1882,9 +1896,10 @@ ScriptTextEditor::ScriptTextEditor() {
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
search_menu->get_popup()->add_separator();
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_in_files"), SEARCH_IN_FILES);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace_in_files"), REPLACE_IN_FILES);
search_menu->get_popup()->add_separator();
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/contextual_help"), HELP_CONTEXTUAL);
- search_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
edit_hb->add_child(edit_menu);
@@ -1892,7 +1907,7 @@ ScriptTextEditor::ScriptTextEditor() {
edit_hb->add_child(goto_menu);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
- goto_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_function"), SEARCH_LOCATE_FUNCTION);
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
@@ -1903,20 +1918,20 @@ ScriptTextEditor::ScriptTextEditor() {
goto_menu->get_popup()->add_child(bookmarks_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
_update_bookmark_list();
- bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
- bookmarks_menu->connect("index_pressed", this, "_bookmark_item_pressed");
+ bookmarks_menu->connect("about_to_show", callable_mp(this, &ScriptTextEditor::_update_bookmark_list));
+ bookmarks_menu->connect("index_pressed", callable_mp(this, &ScriptTextEditor::_bookmark_item_pressed));
breakpoints_menu = memnew(PopupMenu);
breakpoints_menu->set_name("Breakpoints");
goto_menu->get_popup()->add_child(breakpoints_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Breakpoints"), "Breakpoints");
_update_breakpoint_list();
- breakpoints_menu->connect("about_to_show", this, "_update_breakpoint_list");
- breakpoints_menu->connect("index_pressed", this, "_breakpoint_item_pressed");
+ breakpoints_menu->connect("about_to_show", callable_mp(this, &ScriptTextEditor::_update_breakpoint_list));
+ breakpoints_menu->connect("index_pressed", callable_mp(this, &ScriptTextEditor::_breakpoint_item_pressed));
quick_open = memnew(ScriptEditorQuickOpen);
add_child(quick_open);
- quick_open->connect("goto_line", this, "_goto_line");
+ quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line));
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
@@ -1990,6 +2005,7 @@ void ScriptTextEditor::register_editor() {
#endif
ED_SHORTCUT("script_text_editor/find_in_files", TTR("Find in Files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F);
+ ED_SHORTCUT("script_text_editor/replace_in_files", TTR("Replace in Files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R);
#ifdef OSX_ENABLED
ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KEY_MASK_ALT | KEY_MASK_SHIFT | KEY_SPACE);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 39c9d519eb..d2f0b310e6 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -133,6 +133,7 @@ class ScriptTextEditor : public ScriptEditorBase {
SEARCH_LOCATE_FUNCTION,
SEARCH_GOTO_LINE,
SEARCH_IN_FILES,
+ REPLACE_IN_FILES,
BOOKMARK_TOGGLE,
BOOKMARK_GOTO_NEXT,
BOOKMARK_GOTO_PREV,
@@ -177,6 +178,7 @@ protected:
void _goto_line(int p_line) { goto_line(p_line); }
void _lookup_symbol(const String &p_symbol, int p_row, int p_column);
+ void _validate_symbol(const String &p_symbol);
void _lookup_connections(int p_row, String p_method);
@@ -219,7 +221,7 @@ public:
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
- virtual void add_callback(const String &p_function, PoolStringArray p_args);
+ virtual void add_callback(const String &p_function, PackedStringArray p_args);
virtual void update_settings();
virtual bool show_members_overview();
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index a19f0b4975..01b1e21153 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -382,24 +382,15 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed"));
shader_editor->get_text_edit()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap"));
shader_editor->get_text_edit()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE);
- shader_editor->get_text_edit()->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guideline"));
- shader_editor->get_text_edit()->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_column"));
+ shader_editor->get_text_edit()->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines"));
+ shader_editor->get_text_edit()->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column"));
+ shader_editor->get_text_edit()->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column"));
shader_editor->get_text_edit()->set_breakpoint_gutter_enabled(false);
}
void ShaderEditor::_bind_methods() {
- ClassDB::bind_method("_reload_shader_from_disk", &ShaderEditor::_reload_shader_from_disk);
- ClassDB::bind_method("_editor_settings_changed", &ShaderEditor::_editor_settings_changed);
- ClassDB::bind_method("_text_edit_gui_input", &ShaderEditor::_text_edit_gui_input);
-
- ClassDB::bind_method("_update_bookmark_list", &ShaderEditor::_update_bookmark_list);
- ClassDB::bind_method("_bookmark_item_pressed", &ShaderEditor::_bookmark_item_pressed);
-
- ClassDB::bind_method("_menu_option", &ShaderEditor::_menu_option);
ClassDB::bind_method("_params_changed", &ShaderEditor::_params_changed);
- ClassDB::bind_method("apply_shaders", &ShaderEditor::apply_shaders);
- ClassDB::bind_method("save_external_data", &ShaderEditor::save_external_data);
}
void ShaderEditor::ensure_select_current() {
@@ -531,7 +522,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
}
Ref<InputEventKey> k = ev;
- if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) {
TextEdit *tx = shader_editor->get_text_edit();
_make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos()));
context_menu->grab_focus();
@@ -607,8 +598,8 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
shader_editor->add_constant_override("separation", 0);
shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- shader_editor->connect("script_changed", this, "apply_shaders");
- EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
+ shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders));
+ EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed));
shader_editor->get_text_edit()->set_callhint_settings(
EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
@@ -616,13 +607,13 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
shader_editor->get_text_edit()->set_select_identifiers_on_hover(true);
shader_editor->get_text_edit()->set_context_menu_enabled(false);
- shader_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
+ shader_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input));
shader_editor->update_editor_settings();
context_menu = memnew(PopupMenu);
add_child(context_menu);
- context_menu->connect("id_pressed", this, "_menu_option");
+ context_menu->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
context_menu->set_hide_on_window_lose_focus(true);
VBoxContainer *main_container = memnew(VBoxContainer);
@@ -650,7 +641,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/complete_symbol"), EDIT_COMPLETE);
- edit_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
search_menu = memnew(MenuButton);
search_menu->set_text(TTR("Search"));
@@ -660,12 +651,12 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
- search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
MenuButton *goto_menu = memnew(MenuButton);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
- goto_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
goto_menu->get_popup()->add_separator();
@@ -675,14 +666,14 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
goto_menu->get_popup()->add_child(bookmarks_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
_update_bookmark_list();
- bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
- bookmarks_menu->connect("index_pressed", this, "_bookmark_item_pressed");
+ bookmarks_menu->connect("about_to_show", callable_mp(this, &ShaderEditor::_update_bookmark_list));
+ bookmarks_menu->connect("index_pressed", callable_mp(this, &ShaderEditor::_bookmark_item_pressed));
help_menu = memnew(MenuButton);
help_menu->set_text(TTR("Help"));
help_menu->set_switch_on_hover(true);
help_menu->get_popup()->add_icon_item(p_node->get_gui_base()->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS);
- help_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ help_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
add_child(main_container);
main_container->add_child(hbc);
@@ -705,11 +696,11 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
dl->set_text(TTR("This shader has been modified on on disk.\nWhat action should be taken?"));
vbc->add_child(dl);
- disk_changed->connect("confirmed", this, "_reload_shader_from_disk");
+ disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk));
disk_changed->get_ok()->set_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave");
- disk_changed->connect("custom_action", this, "save_external_data");
+ disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data));
add_child(disk_changed);
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index dbe64f202d..0b77b987bf 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -92,8 +92,6 @@ void Skeleton2DEditor::_menu_option(int p_option) {
}
void Skeleton2DEditor::_bind_methods() {
-
- ClassDB::bind_method("_menu_option", &Skeleton2DEditor::_menu_option);
}
Skeleton2DEditor::Skeleton2DEditor() {
@@ -110,7 +108,7 @@ Skeleton2DEditor::Skeleton2DEditor() {
options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST);
options->set_switch_on_hover(true);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index 9101c64eab..07bd6a0e41 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -137,7 +137,7 @@ void SkeletonEditor::edit(Skeleton *p_node) {
void SkeletonEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect("node_removed", callable_mp(this, &SkeletonEditor::_node_removed));
}
}
@@ -150,8 +150,6 @@ void SkeletonEditor::_node_removed(Node *p_node) {
}
void SkeletonEditor::_bind_methods() {
- ClassDB::bind_method("_on_click_option", &SkeletonEditor::_on_click_option);
- ClassDB::bind_method("_node_removed", &SkeletonEditor::_node_removed);
}
SkeletonEditor::SkeletonEditor() {
@@ -164,7 +162,7 @@ SkeletonEditor::SkeletonEditor() {
options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
- options->get_popup()->connect("id_pressed", this, "_on_click_option");
+ options->get_popup()->connect("id_pressed", callable_mp(this, &SkeletonEditor::_on_click_option));
options->hide();
}
diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp
index eb6ad9498d..b031bd71d3 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_editor_plugin.cpp
@@ -81,8 +81,6 @@ void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
}
void SkeletonIKEditorPlugin::_bind_methods() {
-
- ClassDB::bind_method("_play", &SkeletonIKEditorPlugin::_play);
}
SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
@@ -93,7 +91,7 @@ SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
play_btn->set_text(TTR("Play IK"));
play_btn->set_toggle_mode(true);
play_btn->hide();
- play_btn->connect("pressed", this, "_play");
+ play_btn->connect("pressed", callable_mp(this, &SkeletonIKEditorPlugin::_play));
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn);
skeleton_ik = NULL;
}
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index e916f6f028..652e9c7a7d 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -36,12 +36,12 @@
#include "core/print_string.h"
#include "core/project_settings.h"
#include "core/sort_array.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "editor/script_editor_debugger.h"
#include "editor/spatial_editor_gizmos.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_shape.h"
@@ -76,6 +76,176 @@
#define MIN_FOV 0.01
#define MAX_FOV 179
+void ViewportRotationControl::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ axis_menu_options.clear();
+ axis_menu_options.push_back(SpatialEditorViewport::VIEW_RIGHT);
+ axis_menu_options.push_back(SpatialEditorViewport::VIEW_TOP);
+ axis_menu_options.push_back(SpatialEditorViewport::VIEW_FRONT);
+ axis_menu_options.push_back(SpatialEditorViewport::VIEW_LEFT);
+ axis_menu_options.push_back(SpatialEditorViewport::VIEW_BOTTOM);
+ axis_menu_options.push_back(SpatialEditorViewport::VIEW_REAR);
+
+ axis_colors.clear();
+ axis_colors.push_back(get_color("axis_x_color", "Editor"));
+ axis_colors.push_back(get_color("axis_y_color", "Editor"));
+ axis_colors.push_back(get_color("axis_z_color", "Editor"));
+ update();
+
+ if (!is_connected("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
+ connect("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
+ }
+ }
+
+ if (p_what == NOTIFICATION_DRAW && viewport != nullptr) {
+ _draw();
+ }
+}
+
+void ViewportRotationControl::_draw() {
+ Vector2i center = get_size() / 2.0;
+ float radius = get_size().x / 2.0;
+
+ if (focused_axis > -2 || orbiting) {
+ draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
+ }
+
+ Vector<Axis2D> axis_to_draw;
+ _get_sorted_axis(axis_to_draw);
+ for (int i = 0; i < axis_to_draw.size(); ++i) {
+ _draw_axis(axis_to_draw[i]);
+ }
+}
+
+void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
+ bool focused = focused_axis == p_axis.axis;
+ bool positive = p_axis.axis < 3;
+ bool front = (Math::abs(p_axis.z_axis) <= 0.001 && positive) || p_axis.z_axis > 0.001;
+ int direction = p_axis.axis % 3;
+
+ Color axis_color = axis_colors[direction];
+
+ if (!front) {
+ axis_color = axis_color.darkened(0.4);
+ }
+ Color c = focused ? Color(0.9, 0.9, 0.9) : axis_color;
+
+ if (positive) {
+ Vector2i center = get_size() / 2.0;
+ draw_line(center, p_axis.screen_point, c, 1.5 * EDSCALE);
+ }
+
+ if (front) {
+ String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
+ draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
+ draw_char(get_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", Color(0.3, 0.3, 0.3));
+ } else {
+ draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * (0.55 + (0.2 * (1.0 + p_axis.z_axis))), c);
+ }
+}
+
+void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
+ Vector2i center = get_size() / 2.0;
+ float radius = get_size().x / 2.0;
+
+ float axis_radius = radius - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
+ Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
+
+ for (int i = 0; i < 3; ++i) {
+ Vector3 axis_3d = camera_basis.get_axis(i);
+ Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * axis_radius;
+
+ if (Math::abs(axis_3d.z) < 1.0) {
+ Axis2D pos_axis;
+ pos_axis.axis = i;
+ pos_axis.screen_point = center + axis_vector;
+ pos_axis.z_axis = axis_3d.z;
+ r_axis.push_back(pos_axis);
+
+ Axis2D neg_axis;
+ neg_axis.axis = i + 3;
+ neg_axis.screen_point = center - axis_vector;
+ neg_axis.z_axis = -axis_3d.z;
+ r_axis.push_back(neg_axis);
+ } else {
+ // Special case when the camera is aligned with one axis
+ Axis2D axis;
+ axis.axis = i + (axis_3d.z < 0 ? 0 : 3);
+ axis.screen_point = center;
+ axis.z_axis = 1.0;
+ r_axis.push_back(axis);
+ }
+ }
+
+ r_axis.sort_custom<Axis2DCompare>();
+}
+
+void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ Vector2 pos = mb->get_position();
+ if (mb->is_pressed()) {
+ if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
+ orbiting = true;
+ }
+ } else {
+ if (focused_axis > -1) {
+ viewport->_menu_option(axis_menu_options[focused_axis]);
+ _update_focus();
+ }
+ orbiting = false;
+ }
+ }
+
+ const Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ if (orbiting) {
+ viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm));
+ focused_axis = -1;
+ } else {
+ _update_focus();
+ }
+ }
+}
+
+void ViewportRotationControl::_update_focus() {
+ int original_focus = focused_axis;
+ focused_axis = -2;
+ Vector2 mouse_pos = get_local_mouse_position();
+
+ if (mouse_pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
+ focused_axis = -1;
+ }
+
+ Vector<Axis2D> axes;
+ _get_sorted_axis(axes);
+
+ for (int i = 0; i < axes.size(); i++) {
+ const Axis2D &axis = axes[i];
+ if (mouse_pos.distance_to(axis.screen_point) < AXIS_CIRCLE_RADIUS) {
+ focused_axis = axis.axis;
+ }
+ }
+
+ if (focused_axis != original_focus) {
+ update();
+ }
+}
+
+void ViewportRotationControl::_on_mouse_exited() {
+ focused_axis = -2;
+ update();
+}
+
+void ViewportRotationControl::set_viewport(SpatialEditorViewport *p_viewport) {
+ viewport = p_viewport;
+}
+
+void ViewportRotationControl::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_gui_input"), &ViewportRotationControl::_gui_input);
+}
+
void SpatialEditorViewport::_update_camera(float p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
@@ -104,6 +274,14 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+ if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
+ camera_cursor.x_rot = cursor.x_rot;
+ }
+
+ if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
+ camera_cursor.y_rot = cursor.y_rot;
+ }
+
Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
@@ -131,6 +309,14 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+ if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
+ camera_cursor.x_rot = cursor.x_rot;
+ }
+
+ if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
+ camera_cursor.y_rot = cursor.y_rot;
+ }
+
camera_cursor.pos = old_camera_cursor.pos.linear_interpolate(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.f, p_interp_delta * (1 / zoom_inertia)));
}
@@ -157,12 +343,16 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
camera->set_global_transform(to_camera_transform(camera_cursor));
- if (orthogonal)
- camera->set_orthogonal(2 * cursor.distance, 0.1, 8192);
- else
+ if (orthogonal) {
+ float half_fov = Math::deg2rad(get_fov()) / 2.0;
+ float height = 2.0 * cursor.distance * Math::tan(half_fov);
+ camera->set_orthogonal(height, 0.1, 8192);
+ } else {
camera->set_perspective(get_fov(), get_znear(), get_zfar());
+ }
update_transform_gizmo_view();
+ rotation_control->update();
}
}
@@ -548,6 +738,10 @@ void SpatialEditorViewport::_update_name() {
String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
+ if (auto_orthogonal) {
+ view_mode += " [auto]";
+ }
+
if (name != "")
view_menu->set_text(name + " " + view_mode);
else
@@ -1873,11 +2067,11 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
set_freelook_active(!is_freelook_active());
- } else if (k->get_scancode() == KEY_ESCAPE) {
+ } else if (k->get_keycode() == KEY_ESCAPE) {
set_freelook_active(false);
}
- if (k->get_scancode() == KEY_SPACE) {
+ if (k->get_keycode() == KEY_SPACE) {
if (!k->is_pressed()) emit_signal("toggle_maximize_view", this);
}
}
@@ -1938,6 +2132,10 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
return;
}
+ if (orthogonal && auto_orthogonal) {
+ _menu_option(VIEW_PERSPECTIVE);
+ }
+
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
@@ -1963,6 +2161,10 @@ void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, cons
return;
}
+ if (orthogonal && auto_orthogonal) {
+ _menu_option(VIEW_PERSPECTIVE);
+ }
+
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
@@ -2074,8 +2276,8 @@ static bool is_shortcut_pressed(const String &p_path) {
return false;
}
const Input &input = *Input::get_singleton();
- int scancode = k->get_scancode();
- return input.is_key_pressed(scancode);
+ int keycode = k->get_keycode();
+ return input.is_key_pressed(keycode);
}
void SpatialEditorViewport::_update_freelook(real_t delta) {
@@ -2147,11 +2349,14 @@ void SpatialEditorViewport::_notification(int p_what) {
set_process(visible);
if (visible) {
+ orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
+ _update_name();
_update_camera(0);
} else {
set_freelook_active(false);
}
call_deferred("update_transform_gizmo_view");
+ rotation_control->set_visible(EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_rotation_gizmo"));
}
if (p_what == NOTIFICATION_RESIZED) {
@@ -2185,10 +2390,10 @@ void SpatialEditorViewport::_notification(int p_what) {
if (cam != NULL && cam != previewing) {
//then switch the viewport's camera to the scene's viewport camera
if (previewing != NULL) {
- previewing->disconnect("tree_exited", this, "_preview_exited_scene");
+ previewing->disconnect("tree_exited", callable_mp(this, &SpatialEditorViewport::_preview_exited_scene));
}
previewing = cam;
- previewing->connect("tree_exited", this, "_preview_exited_scene");
+ previewing->connect("tree_exited", callable_mp(this, &SpatialEditorViewport::_preview_exited_scene));
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
surface->update();
}
@@ -2211,11 +2416,18 @@ void SpatialEditorViewport::_notification(int p_what) {
if (!se)
continue;
+ Transform t = sp->get_global_gizmo_transform();
+
+ exist = true;
+ if (se->last_xform == t)
+ continue;
+ changed = true;
+ se->last_xform = t;
+
VisualInstance *vi = Object::cast_to<VisualInstance>(sp);
se->aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
- Transform t = sp->get_global_gizmo_transform();
t.translate(se->aabb.position);
// apply AABB scaling before item's global transform
@@ -2223,11 +2435,6 @@ void SpatialEditorViewport::_notification(int p_what) {
aabb_s.scale(se->aabb.size);
t.basis = t.basis * aabb_s;
- exist = true;
- if (se->last_xform == t)
- continue;
- changed = true;
- se->last_xform = t;
VisualServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
}
@@ -2329,12 +2536,12 @@ void SpatialEditorViewport::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- surface->connect("draw", this, "_draw");
- surface->connect("gui_input", this, "_sinput");
- surface->connect("mouse_entered", this, "_surface_mouse_enter");
- surface->connect("mouse_exited", this, "_surface_mouse_exit");
- surface->connect("focus_entered", this, "_surface_focus_enter");
- surface->connect("focus_exited", this, "_surface_focus_exit");
+ surface->connect("draw", callable_mp(this, &SpatialEditorViewport::_draw));
+ surface->connect("gui_input", callable_mp(this, &SpatialEditorViewport::_sinput));
+ surface->connect("mouse_entered", callable_mp(this, &SpatialEditorViewport::_surface_mouse_enter));
+ surface->connect("mouse_exited", callable_mp(this, &SpatialEditorViewport::_surface_mouse_exit));
+ surface->connect("focus_entered", callable_mp(this, &SpatialEditorViewport::_surface_focus_enter));
+ surface->connect("focus_exited", callable_mp(this, &SpatialEditorViewport::_surface_focus_exit));
_init_gizmo_instance(index);
}
@@ -2524,6 +2731,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
cursor.x_rot = Math_PI / 2.0;
set_message(TTR("Top View."), 2);
name = TTR("Top");
+ _set_auto_orthogonal();
_update_name();
} break;
@@ -2533,6 +2741,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
cursor.x_rot = -Math_PI / 2.0;
set_message(TTR("Bottom View."), 2);
name = TTR("Bottom");
+ _set_auto_orthogonal();
_update_name();
} break;
@@ -2542,6 +2751,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
cursor.y_rot = Math_PI / 2.0;
set_message(TTR("Left View."), 2);
name = TTR("Left");
+ _set_auto_orthogonal();
_update_name();
} break;
@@ -2551,6 +2761,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
cursor.y_rot = -Math_PI / 2.0;
set_message(TTR("Right View."), 2);
name = TTR("Right");
+ _set_auto_orthogonal();
_update_name();
} break;
@@ -2560,6 +2771,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
cursor.y_rot = 0;
set_message(TTR("Front View."), 2);
name = TTR("Front");
+ _set_auto_orthogonal();
_update_name();
} break;
@@ -2569,6 +2781,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
cursor.y_rot = Math_PI;
set_message(TTR("Rear View."), 2);
name = TTR("Rear");
+ _set_auto_orthogonal();
_update_name();
} break;
@@ -2666,6 +2879,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
orthogonal = false;
+ auto_orthogonal = false;
call_deferred("update_transform_gizmo_view");
_update_name();
@@ -2675,10 +2889,22 @@ void SpatialEditorViewport::_menu_option(int p_option) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
orthogonal = true;
+ auto_orthogonal = false;
call_deferred("update_transform_gizmo_view");
_update_name();
} break;
+ case VIEW_AUTO_ORTHOGONAL: {
+
+ int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL);
+ bool current = view_menu->get_popup()->is_item_checked(idx);
+ current = !current;
+ view_menu->get_popup()->set_item_checked(idx, current);
+ if (auto_orthogonal) {
+ auto_orthogonal = false;
+ _update_name();
+ }
+ } break;
case VIEW_LOCK_ROTATION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
@@ -2833,12 +3059,19 @@ void SpatialEditorViewport::_menu_option(int p_option) {
}
}
+void SpatialEditorViewport::_set_auto_orthogonal() {
+ if (!orthogonal && view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL))) {
+ _menu_option(VIEW_ORTHOGONAL);
+ auto_orthogonal = true;
+ }
+}
+
void SpatialEditorViewport::_preview_exited_scene() {
- preview_camera->disconnect("toggled", this, "_toggle_camera_preview");
+ preview_camera->disconnect("toggled", callable_mp(this, &SpatialEditorViewport::_toggle_camera_preview));
preview_camera->set_pressed(false);
_toggle_camera_preview(false);
- preview_camera->connect("toggled", this, "_toggle_camera_preview");
+ preview_camera->connect("toggled", callable_mp(this, &SpatialEditorViewport::_toggle_camera_preview));
view_menu->show();
}
@@ -2901,7 +3134,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
if (!p_activate) {
- previewing->disconnect("tree_exiting", this, "_preview_exited_scene");
+ previewing->disconnect("tree_exiting", callable_mp(this, &SpatialEditorViewport::_preview_exited_scene));
previewing = NULL;
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
if (!preview)
@@ -2912,7 +3145,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
} else {
previewing = preview;
- previewing->connect("tree_exiting", this, "_preview_exited_scene");
+ previewing->connect("tree_exiting", callable_mp(this, &SpatialEditorViewport::_preview_exited_scene));
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
view_menu->set_disabled(true);
surface->update();
@@ -2923,7 +3156,7 @@ void SpatialEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
if (!previewing_cinema) {
if (previewing != NULL)
- previewing->disconnect("tree_exited", this, "_preview_exited_scene");
+ previewing->disconnect("tree_exited", callable_mp(this, &SpatialEditorViewport::_preview_exited_scene));
previewing = NULL;
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
@@ -3041,6 +3274,18 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
else
_menu_option(VIEW_PERSPECTIVE);
}
+ if (p_state.has("view_name")) {
+ name = p_state["view_name"];
+ _update_name();
+ }
+ if (p_state.has("auto_orthogonal")) {
+ auto_orthogonal = p_state["auto_orthogonal"];
+ _update_name();
+ }
+ if (p_state.has("auto_orthogonal_enabled")) {
+ bool enabled = p_state["auto_orthogonal_enabled"];
+ view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), enabled);
+ }
if (p_state.has("display_mode")) {
int display = p_state["display_mode"];
@@ -3108,14 +3353,14 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
view_menu->get_popup()->set_item_checked(idx, previewing_cinema);
}
- if (preview_camera->is_connected("toggled", this, "_toggle_camera_preview")) {
- preview_camera->disconnect("toggled", this, "_toggle_camera_preview");
+ if (preview_camera->is_connected("toggled", callable_mp(this, &SpatialEditorViewport::_toggle_camera_preview))) {
+ preview_camera->disconnect("toggled", callable_mp(this, &SpatialEditorViewport::_toggle_camera_preview));
}
if (p_state.has("previewing")) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
if (Object::cast_to<Camera>(pv)) {
previewing = Object::cast_to<Camera>(pv);
- previewing->connect("tree_exiting", this, "_preview_exited_scene");
+ previewing->connect("tree_exiting", callable_mp(this, &SpatialEditorViewport::_preview_exited_scene));
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
view_menu->set_disabled(true);
surface->update();
@@ -3123,7 +3368,7 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
preview_camera->show();
}
}
- preview_camera->connect("toggled", this, "_toggle_camera_preview");
+ preview_camera->connect("toggled", callable_mp(this, &SpatialEditorViewport::_toggle_camera_preview));
}
Dictionary SpatialEditorViewport::get_state() const {
@@ -3135,6 +3380,9 @@ Dictionary SpatialEditorViewport::get_state() const {
d["distance"] = cursor.distance;
d["use_environment"] = camera->get_environment().is_valid();
d["use_orthogonal"] = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
+ d["view_name"] = name;
+ d["auto_orthogonal"] = auto_orthogonal;
+ d["auto_orthogonal_enabled"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL));
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL)))
d["display_mode"] = VIEW_DISPLAY_NORMAL;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME)))
@@ -3160,19 +3408,7 @@ Dictionary SpatialEditorViewport::get_state() const {
void SpatialEditorViewport::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_draw"), &SpatialEditorViewport::_draw);
-
- ClassDB::bind_method(D_METHOD("_surface_mouse_enter"), &SpatialEditorViewport::_surface_mouse_enter);
- ClassDB::bind_method(D_METHOD("_surface_mouse_exit"), &SpatialEditorViewport::_surface_mouse_exit);
- ClassDB::bind_method(D_METHOD("_surface_focus_enter"), &SpatialEditorViewport::_surface_focus_enter);
- ClassDB::bind_method(D_METHOD("_surface_focus_exit"), &SpatialEditorViewport::_surface_focus_exit);
- ClassDB::bind_method(D_METHOD("_sinput"), &SpatialEditorViewport::_sinput);
- ClassDB::bind_method(D_METHOD("_menu_option"), &SpatialEditorViewport::_menu_option);
- ClassDB::bind_method(D_METHOD("_toggle_camera_preview"), &SpatialEditorViewport::_toggle_camera_preview);
- ClassDB::bind_method(D_METHOD("_preview_exited_scene"), &SpatialEditorViewport::_preview_exited_scene);
- ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &SpatialEditorViewport::update_transform_gizmo_view);
- ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &SpatialEditorViewport::_selection_result_pressed);
- ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &SpatialEditorViewport::_selection_menu_hide);
+ ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &SpatialEditorViewport::update_transform_gizmo_view); // Used by call_deferred.
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpatialEditorViewport::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpatialEditorViewport::drop_data_fw);
@@ -3183,6 +3419,7 @@ void SpatialEditorViewport::_bind_methods() {
void SpatialEditorViewport::reset() {
orthogonal = false;
+ auto_orthogonal = false;
lock_rotation = false;
message_time = 0;
message = "";
@@ -3419,9 +3656,9 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
String new_name = parent->validate_child_name(instanced_scene);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Transform global_transform;
Spatial *parent_spatial = Object::cast_to<Spatial>(parent);
@@ -3584,6 +3821,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
clicked_includes_current = false;
orthogonal = false;
+ auto_orthogonal = false;
lock_rotation = false;
message_time = 0;
zoom_indicator_delay = 0.0;
@@ -3636,6 +3874,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->add_radio_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE);
view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
+ view_menu->get_popup()->add_check_item(TTR("Auto Orthogonal Enabled"), VIEW_AUTO_ORTHOGONAL);
+ view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_lock_rotation", TTR("Lock View Rotation")), VIEW_LOCK_ROTATION);
view_menu->get_popup()->add_separator();
@@ -3660,7 +3900,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Roughness Limiter"), VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER);
display_submenu->set_name("display_advanced");
- view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced");
+ view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS);
@@ -3682,8 +3922,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
- view_menu->get_popup()->connect("id_pressed", this, "_menu_option");
- display_submenu->connect("id_pressed", this, "_menu_option");
+ view_menu->get_popup()->connect("id_pressed", callable_mp(this, &SpatialEditorViewport::_menu_option));
+ display_submenu->connect("id_pressed", callable_mp(this, &SpatialEditorViewport::_menu_option));
view_menu->set_disable_shortcuts(true);
if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
@@ -3718,7 +3958,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
vbox->add_child(preview_camera);
preview_camera->set_h_size_flags(0);
preview_camera->hide();
- preview_camera->connect("toggled", this, "_toggle_camera_preview");
+ preview_camera->connect("toggled", callable_mp(this, &SpatialEditorViewport::_toggle_camera_preview));
previewing = NULL;
gizmo_scale = 1.0;
@@ -3763,6 +4003,28 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
locked_label->set_text(TTR("View Rotation Locked"));
locked_label->hide();
+ top_right_vbox = memnew(VBoxContainer);
+ top_right_vbox->set_anchors_and_margins_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE);
+ top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+
+ rotation_control = memnew(ViewportRotationControl);
+ rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
+ rotation_control->set_h_size_flags(SIZE_SHRINK_END);
+ rotation_control->set_viewport(this);
+ top_right_vbox->add_child(rotation_control);
+
+ fps_label = memnew(Label);
+ fps_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
+ fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
+ fps_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
+ fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance."));
+ fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
+ top_right_vbox->add_child(fps_label);
+ fps_label->hide();
+
+ surface->add_child(top_right_vbox);
+
accept = NULL;
freelook_active = false;
@@ -3771,8 +4033,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
- selection_menu->connect("id_pressed", this, "_selection_result_pressed");
- selection_menu->connect("popup_hide", this, "_selection_menu_hide");
+ selection_menu->connect("id_pressed", callable_mp(this, &SpatialEditorViewport::_selection_result_pressed));
+ selection_menu->connect("popup_hide", callable_mp(this, &SpatialEditorViewport::_selection_menu_hide));
if (p_index == 0) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
@@ -3782,7 +4044,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
name = "";
_update_name();
- EditorSettings::get_singleton()->connect("settings_changed", this, "update_transform_gizmo_view");
+ EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &SpatialEditorViewport::update_transform_gizmo_view));
}
//////////////////////////////////////////////////////////////
@@ -4318,13 +4580,15 @@ void SpatialEditor::set_state(const Dictionary &p_state) {
}
if (d.has("translate_snap"))
- snap_translate->set_text(d["translate_snap"]);
+ snap_translate_value = d["translate_snap"];
if (d.has("rotate_snap"))
- snap_rotate->set_text(d["rotate_snap"]);
+ snap_rotate_value = d["rotate_snap"];
if (d.has("scale_snap"))
- snap_scale->set_text(d["scale_snap"]);
+ snap_scale_value = d["scale_snap"];
+
+ _snap_update();
if (d.has("local_coords")) {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]);
@@ -4431,6 +4695,20 @@ void SpatialEditor::edit(Spatial *p_spatial) {
}
}
+void SpatialEditor::_snap_changed() {
+
+ snap_translate_value = snap_translate->get_text().to_double();
+ snap_rotate_value = snap_rotate->get_text().to_double();
+ snap_scale_value = snap_scale->get_text().to_double();
+}
+
+void SpatialEditor::_snap_update() {
+
+ snap_translate->set_text(String::num(snap_translate_value));
+ snap_rotate->set_text(String::num(snap_rotate_value));
+ snap_scale->set_text(String::num(snap_scale_value));
+}
+
void SpatialEditor::_xform_dialog_action() {
Transform t;
@@ -4495,14 +4773,14 @@ void SpatialEditor::_menu_item_toggled(bool pressed, int p_option) {
} break;
case MENU_TOOL_OVERRIDE_CAMERA: {
- ScriptEditorDebugger *const debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
+ using Override = EditorDebuggerNode::CameraOverride;
if (pressed) {
- using Override = ScriptEditorDebugger::CameraOverride;
debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
} else {
- debugger->set_camera_override(ScriptEditorDebugger::OVERRIDE_NONE);
+ debugger->set_camera_override(Override::OVERRIDE_NONE);
}
} break;
@@ -4552,11 +4830,11 @@ void SpatialEditor::_update_camera_override_viewport(Object *p_viewport) {
if (!current_viewport)
return;
- ScriptEditorDebugger *const debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
camera_override_viewport_id = current_viewport->index;
- if (debugger->get_camera_override() >= ScriptEditorDebugger::OVERRIDE_3D_1) {
- using Override = ScriptEditorDebugger::CameraOverride;
+ if (debugger->get_camera_override() >= EditorDebuggerNode::OVERRIDE_3D_1) {
+ using Override = EditorDebuggerNode::CameraOverride;
debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
}
@@ -5181,8 +5459,8 @@ void SpatialEditor::_update_gizmos_menu_theme() {
void SpatialEditor::_init_grid() {
- PoolVector<Color> grid_colors[3];
- PoolVector<Vector3> grid_points[3];
+ Vector<Color> grid_colors[3];
+ Vector<Vector3> grid_points[3];
Color primary_grid_color = EditorSettings::get_singleton()->get("editors/3d/primary_grid_color");
Color secondary_grid_color = EditorSettings::get_singleton()->get("editors/3d/secondary_grid_color");
@@ -5469,12 +5747,12 @@ void SpatialEditor::_notification(int p_what) {
_refresh_menu_icons();
- get_tree()->connect("node_removed", this, "_node_removed");
- EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", this, "_refresh_menu_icons");
- editor_selection->connect("selection_changed", this, "_refresh_menu_icons");
+ get_tree()->connect("node_removed", callable_mp(this, &SpatialEditor::_node_removed));
+ EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &SpatialEditor::_refresh_menu_icons));
+ editor_selection->connect("selection_changed", callable_mp(this, &SpatialEditor::_refresh_menu_icons));
- editor->connect("stop_pressed", this, "_update_camera_override_button", make_binds(false));
- editor->connect("play_pressed", this, "_update_camera_override_button", make_binds(true));
+ editor->connect("stop_pressed", callable_mp(this, &SpatialEditor::_update_camera_override_button), make_binds(false));
+ editor->connect("play_pressed", callable_mp(this, &SpatialEditor::_update_camera_override_button), make_binds(true));
} else if (p_what == NOTIFICATION_ENTER_TREE) {
_register_all_gizmos();
@@ -5511,9 +5789,9 @@ void SpatialEditor::_notification(int p_what) {
_init_grid();
} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
- ScriptEditorDebugger *debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
- debugger->set_camera_override(ScriptEditorDebugger::OVERRIDE_NONE);
+ debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
}
}
@@ -5651,17 +5929,8 @@ void SpatialEditor::_register_all_gizmos() {
void SpatialEditor::_bind_methods() {
ClassDB::bind_method("_unhandled_key_input", &SpatialEditor::_unhandled_key_input);
- ClassDB::bind_method("_node_removed", &SpatialEditor::_node_removed);
- ClassDB::bind_method("_menu_item_pressed", &SpatialEditor::_menu_item_pressed);
- ClassDB::bind_method("_menu_gizmo_toggled", &SpatialEditor::_menu_gizmo_toggled);
- ClassDB::bind_method("_menu_item_toggled", &SpatialEditor::_menu_item_toggled);
- ClassDB::bind_method("_xform_dialog_action", &SpatialEditor::_xform_dialog_action);
ClassDB::bind_method("_get_editor_data", &SpatialEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo", &SpatialEditor::_request_gizmo);
- ClassDB::bind_method("_toggle_maximize_view", &SpatialEditor::_toggle_maximize_view);
- ClassDB::bind_method("_refresh_menu_icons", &SpatialEditor::_refresh_menu_icons);
- ClassDB::bind_method("_update_camera_override_button", &SpatialEditor::_update_camera_override_button);
- ClassDB::bind_method("_update_camera_override_viewport", &SpatialEditor::_update_camera_override_viewport);
ADD_SIGNAL(MethodInfo("transform_key_request"));
ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
@@ -5730,7 +5999,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_SELECT]->set_flat(true);
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
button_binds.write[0] = MENU_TOOL_SELECT;
- tool_button[TOOL_MODE_SELECT]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), KEY_Q));
tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate\nAlt+Drag: Move\nAlt+RMB: Depth list selection"));
@@ -5741,7 +6010,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_MOVE;
- tool_button[TOOL_MODE_MOVE]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), KEY_W));
tool_button[TOOL_MODE_ROTATE] = memnew(ToolButton);
@@ -5749,7 +6018,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_ROTATE;
- tool_button[TOOL_MODE_ROTATE]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), KEY_E));
tool_button[TOOL_MODE_SCALE] = memnew(ToolButton);
@@ -5757,7 +6026,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_SCALE;
- tool_button[TOOL_MODE_SCALE]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), KEY_R));
hbc_menu->add_child(memnew(VSeparator));
@@ -5767,31 +6036,31 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LIST_SELECT;
- tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
tool_button[TOOL_LOCK_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_LOCK_SELECTED]);
button_binds.write[0] = MENU_LOCK_SELECTED;
- tool_button[TOOL_LOCK_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
button_binds.write[0] = MENU_UNLOCK_SELECTED;
- tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock the selected object (can be moved)."));
tool_button[TOOL_GROUP_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
button_binds.write[0] = MENU_GROUP_SELECTED;
- tool_button[TOOL_GROUP_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
button_binds.write[0] = MENU_UNGROUP_SELECTED;
- tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
hbc_menu->add_child(memnew(VSeparator));
@@ -5801,7 +6070,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LOCAL_COORDS;
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", this, "_menu_item_toggled", button_binds);
+ tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &SpatialEditor::_menu_item_toggled), button_binds);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), KEY_T));
tool_option_button[TOOL_OPT_USE_SNAP] = memnew(ToolButton);
@@ -5809,7 +6078,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
button_binds.write[0] = MENU_TOOL_USE_SNAP;
- tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", this, "_menu_item_toggled", button_binds);
+ tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &SpatialEditor::_menu_item_toggled), button_binds);
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), KEY_Y));
hbc_menu->add_child(memnew(VSeparator));
@@ -5820,7 +6089,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_flat(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true);
button_binds.write[0] = MENU_TOOL_OVERRIDE_CAMERA;
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", this, "_menu_item_toggled", button_binds);
+ tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &SpatialEditor::_menu_item_toggled), button_binds);
_update_camera_override_button(false);
hbc_menu->add_child(memnew(VSeparator));
@@ -5857,7 +6126,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
- p->connect("id_pressed", this, "_menu_item_pressed");
+ p->connect("id_pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed));
view_menu = memnew(MenuButton);
view_menu->set_text(TTR("View"));
@@ -5889,13 +6158,13 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
- p->connect("id_pressed", this, "_menu_item_pressed");
+ p->connect("id_pressed", callable_mp(this, &SpatialEditor::_menu_item_pressed));
gizmos_menu = memnew(PopupMenu);
p->add_child(gizmos_menu);
gizmos_menu->set_name("GizmosMenu");
gizmos_menu->set_hide_on_checkable_item_selection(false);
- gizmos_menu->connect("id_pressed", this, "_menu_gizmo_toggled");
+ gizmos_menu->connect("id_pressed", callable_mp(this, &SpatialEditor::_menu_gizmo_toggled));
/* REST OF MENU */
@@ -5912,33 +6181,38 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i] = memnew(SpatialEditorViewport(this, editor, i));
- viewports[i]->connect("toggle_maximize_view", this, "_toggle_maximize_view");
- viewports[i]->connect("clicked", this, "_update_camera_override_viewport");
+ viewports[i]->connect("toggle_maximize_view", callable_mp(this, &SpatialEditor::_toggle_maximize_view));
+ viewports[i]->connect("clicked", callable_mp(this, &SpatialEditor::_update_camera_override_viewport));
viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
viewport_base->add_child(viewports[i]);
}
/* SNAP DIALOG */
+ snap_translate_value = 1;
+ snap_rotate_value = 15;
+ snap_scale_value = 10;
+
snap_dialog = memnew(ConfirmationDialog);
snap_dialog->set_title(TTR("Snap Settings"));
add_child(snap_dialog);
+ snap_dialog->connect("confirmed", callable_mp(this, &SpatialEditor::_snap_changed));
+ snap_dialog->get_cancel()->connect("pressed", callable_mp(this, &SpatialEditor::_snap_update));
VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
snap_dialog->add_child(snap_dialog_vbc);
snap_translate = memnew(LineEdit);
- snap_translate->set_text("1");
snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
snap_rotate = memnew(LineEdit);
- snap_rotate->set_text("15");
snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
snap_scale = memnew(LineEdit);
- snap_scale->set_text("10");
snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
+ _snap_update();
+
/* SETTINGS DIALOG */
settings_dialog = memnew(ConfirmationDialog);
@@ -5969,6 +6243,10 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500));
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
+ for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
+ settings_dialog->connect("confirmed", callable_mp(viewports[i], &SpatialEditorViewport::_update_camera), varray(0.0));
+ }
+
/* XFORM DIALOG */
xform_dialog = memnew(ConfirmationDialog);
@@ -6028,7 +6306,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
xform_type->add_item(TTR("Post"));
xform_vbc->add_child(xform_type);
- xform_dialog->connect("confirmed", this, "_xform_dialog_action");
+ xform_dialog->connect("confirmed", callable_mp(this, &SpatialEditor::_xform_dialog_action));
scenario_debug = VisualServer::SCENARIO_DEBUG_DISABLED;
@@ -6040,7 +6318,8 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,1024,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.4);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
+ EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
over_gizmo_handle = -1;
}
@@ -6182,7 +6461,7 @@ SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) {
editor->get_viewport()->add_child(spatial_editor);
spatial_editor->hide();
- spatial_editor->connect("transform_key_request", editor->get_inspector_dock(), "_transform_keyed");
+ spatial_editor->connect_compat("transform_key_request", editor->get_inspector_dock(), "_transform_keyed");
}
SpatialEditorPlugin::~SpatialEditorPlugin() {
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index a4d6b13389..489bce1e15 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
+#include "editor/editor_scale.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/light.h"
#include "scene/3d/visual_instance.h"
@@ -41,6 +42,7 @@
class Camera;
class SpatialEditor;
class EditorSpatialGizmoPlugin;
+class SpatialEditorViewport;
class ViewportContainer;
class EditorSpatialGizmo : public SpatialGizmo {
@@ -138,10 +140,48 @@ public:
~EditorSpatialGizmo();
};
+class ViewportRotationControl : public Control {
+ GDCLASS(ViewportRotationControl, Control);
+
+ struct Axis2D {
+ Vector2i screen_point;
+ float z_axis = -99.0;
+ int axis = -1;
+ };
+
+ struct Axis2DCompare {
+ _FORCE_INLINE_ bool operator()(const Axis2D &l, const Axis2D &r) const {
+ return l.z_axis < r.z_axis;
+ }
+ };
+
+ SpatialEditorViewport *viewport = nullptr;
+ Vector<Color> axis_colors;
+ Vector<int> axis_menu_options;
+ bool orbiting = false;
+ int focused_axis = -2;
+
+ const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+ void _gui_input(Ref<InputEvent> p_event);
+ void _draw();
+ void _draw_axis(const Axis2D &p_axis);
+ void _get_sorted_axis(Vector<Axis2D> &r_axis);
+ void _update_focus();
+ void _on_mouse_exited();
+
+public:
+ void set_viewport(SpatialEditorViewport *p_viewport);
+};
+
class SpatialEditorViewport : public Control {
GDCLASS(SpatialEditorViewport, Control);
friend class SpatialEditor;
+ friend class ViewportRotationControl;
enum {
VIEW_TOP,
@@ -168,6 +208,7 @@ class SpatialEditorViewport : public Control {
VIEW_DISPLAY_OVERDRAW,
VIEW_DISPLAY_SHADELESS,
VIEW_DISPLAY_LIGHTING,
+ VIEW_DISPLAY_ADVANCED,
VIEW_DISPLAY_NORMAL_BUFFER,
VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
@@ -179,6 +220,7 @@ class SpatialEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
+ VIEW_AUTO_ORTHOGONAL,
VIEW_MAX
};
@@ -199,6 +241,7 @@ private:
int index;
String name;
void _menu_option(int p_option);
+ void _set_auto_orthogonal();
Spatial *preview_node;
AABB *preview_bounds;
Vector<String> selected_files;
@@ -223,6 +266,7 @@ private:
Camera *camera;
bool transforming;
bool orthogonal;
+ bool auto_orthogonal;
bool lock_rotation;
float gizmo_scale;
@@ -231,10 +275,13 @@ private:
TextureRect *crosshair;
Label *info_label;
- Label *fps_label;
Label *cinema_label;
Label *locked_label;
+ VBoxContainer *top_right_vbox;
+ ViewportRotationControl *rotation_control;
+ Label *fps_label;
+
struct _RayResult {
Spatial *item;
@@ -545,6 +592,9 @@ private:
Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
int over_gizmo_handle;
+ float snap_translate_value;
+ float snap_rotate_value;
+ float snap_scale_value;
Ref<ArrayMesh> selection_box;
RID indicators;
@@ -624,6 +674,8 @@ private:
SpinBox *settings_znear;
SpinBox *settings_zfar;
+ void _snap_changed();
+ void _snap_update();
void _xform_dialog_action();
void _menu_item_pressed(int p_option);
void _menu_item_toggled(bool pressed, int p_option);
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 2736bbfd3a..135807e88c 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -358,13 +358,13 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
for (int i = 0; i < computed_outline_lines.size(); i++)
total_point_count += computed_outline_lines[i].size();
- PoolVector2Array polygon;
+ PackedVector2Array polygon;
polygon.resize(total_point_count);
- PoolVector2Array::Write polygon_write = polygon.write();
+ Vector2 *polygon_write = polygon.ptrw();
- PoolVector2Array uvs;
+ PackedVector2Array uvs;
uvs.resize(total_point_count);
- PoolVector2Array::Write uvs_write = uvs.write();
+ Vector2 *uvs_write = uvs.ptrw();
int current_point_index = 0;
@@ -376,9 +376,9 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
Vector<Vector2> outline = computed_outline_lines[i];
Vector<Vector2> uv_outline = outline_lines[i];
- PoolIntArray pia;
+ PackedInt32Array pia;
pia.resize(outline.size());
- PoolIntArray::Write pia_write = pia.write();
+ int *pia_write = pia.ptrw();
for (int pi = 0; pi < outline.size(); pi++) {
polygon_write[current_point_index] = outline[pi];
@@ -442,9 +442,9 @@ void SpriteEditor::_create_light_occluder_2d_node() {
Ref<OccluderPolygon2D> polygon;
polygon.instance();
- PoolVector2Array a;
+ PackedVector2Array a;
a.resize(outline.size());
- PoolVector2Array::Write aw = a.write();
+ Vector2 *aw = a.ptrw();
for (int io = 0; io < outline.size(); io++) {
aw[io] = outline[io];
}
@@ -504,10 +504,6 @@ void SpriteEditor::_debug_uv_draw() {
void SpriteEditor::_bind_methods() {
- ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option);
- ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw);
- ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data);
- ClassDB::bind_method("_create_node", &SpriteEditor::_create_node);
ClassDB::bind_method("_add_as_sibling_or_child", &SpriteEditor::_add_as_sibling_or_child);
}
@@ -526,7 +522,7 @@ SpriteEditor::SpriteEditor() {
options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
options->set_switch_on_hover(true);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect("id_pressed", callable_mp(this, &SpriteEditor::_menu_option));
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
@@ -542,9 +538,9 @@ SpriteEditor::SpriteEditor() {
scroll->set_enable_v_scroll(true);
vb->add_margin_child(TTR("Preview:"), scroll, true);
debug_uv = memnew(Control);
- debug_uv->connect("draw", this, "_debug_uv_draw");
+ debug_uv->connect("draw", callable_mp(this, &SpriteEditor::_debug_uv_draw));
scroll->add_child(debug_uv);
- debug_uv_dialog->connect("confirmed", this, "_create_node");
+ debug_uv_dialog->connect("confirmed", callable_mp(this, &SpriteEditor::_create_node));
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_child(memnew(Label(TTR("Simplification: "))));
@@ -573,7 +569,7 @@ SpriteEditor::SpriteEditor() {
hb->add_spacer();
update_preview = memnew(Button);
update_preview->set_text(TTR("Update Preview"));
- update_preview->connect("pressed", this, "_update_mesh_data");
+ update_preview->connect("pressed", callable_mp(this, &SpriteEditor::_update_mesh_data));
hb->add_child(update_preview);
vb->add_margin_child(TTR("Settings:"), hb);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 2d756af213..5d615c7553 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -234,7 +234,7 @@ void SpriteFramesEditor::_notification(int p_what) {
_delete->set_icon(get_icon("Remove", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
- FALLTHROUGH;
+ [[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
splite_sheet_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
@@ -245,7 +245,7 @@ void SpriteFramesEditor::_notification(int p_what) {
}
}
-void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
+void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_at_pos) {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
@@ -852,7 +852,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
- PoolVector<String> files = d["files"];
+ Vector<String> files = d["files"];
_file_load_request(files, at_pos);
}
@@ -860,33 +860,10 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
void SpriteFramesEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
- ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
- ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
- ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed);
- ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed);
- ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed);
- ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed);
- ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed);
- ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select);
- ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited);
- ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add);
- ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove);
- ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &SpriteFramesEditor::_animation_remove_confirmed);
- ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed);
- ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
- ClassDB::bind_method(D_METHOD("_prepare_sprite_sheet"), &SpriteFramesEditor::_prepare_sprite_sheet);
- ClassDB::bind_method(D_METHOD("_open_sprite_sheet"), &SpriteFramesEditor::_open_sprite_sheet);
- ClassDB::bind_method(D_METHOD("_sheet_preview_draw"), &SpriteFramesEditor::_sheet_preview_draw);
- ClassDB::bind_method(D_METHOD("_sheet_preview_input"), &SpriteFramesEditor::_sheet_preview_input);
- ClassDB::bind_method(D_METHOD("_sheet_spin_changed"), &SpriteFramesEditor::_sheet_spin_changed);
- ClassDB::bind_method(D_METHOD("_sheet_add_frames"), &SpriteFramesEditor::_sheet_add_frames);
- ClassDB::bind_method(D_METHOD("_sheet_select_clear_all_frames"), &SpriteFramesEditor::_sheet_select_clear_all_frames);
}
SpriteFramesEditor::SpriteFramesEditor() {
@@ -905,19 +882,19 @@ SpriteFramesEditor::SpriteFramesEditor() {
new_anim = memnew(ToolButton);
new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
- new_anim->connect("pressed", this, "_animation_add");
+ new_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_add));
remove_anim = memnew(ToolButton);
remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
- remove_anim->connect("pressed", this, "_animation_remove");
+ remove_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove));
animations = memnew(Tree);
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
- animations->connect("cell_selected", this, "_animation_select");
- animations->connect("item_edited", this, "_animation_name_edited");
+ animations->connect("cell_selected", callable_mp(this, &SpriteFramesEditor::_animation_select));
+ animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited));
animations->set_allow_reselect(true);
anim_speed = memnew(SpinBox);
@@ -925,12 +902,12 @@ SpriteFramesEditor::SpriteFramesEditor() {
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
- anim_speed->connect("value_changed", this, "_animation_fps_changed");
+ anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_fps_changed));
anim_loop = memnew(CheckButton);
anim_loop->set_text(TTR("Loop"));
vbc_animlist->add_child(anim_loop);
- anim_loop->connect("pressed", this, "_animation_loop_changed");
+ anim_loop->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_loop_changed));
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
@@ -1004,16 +981,16 @@ SpriteFramesEditor::SpriteFramesEditor() {
dialog = memnew(AcceptDialog);
add_child(dialog);
- load->connect("pressed", this, "_load_pressed");
- load_sheet->connect("pressed", this, "_open_sprite_sheet");
- _delete->connect("pressed", this, "_delete_pressed");
- copy->connect("pressed", this, "_copy_pressed");
- paste->connect("pressed", this, "_paste_pressed");
- empty->connect("pressed", this, "_empty_pressed");
- empty2->connect("pressed", this, "_empty2_pressed");
- move_up->connect("pressed", this, "_up_pressed");
- move_down->connect("pressed", this, "_down_pressed");
- file->connect("files_selected", this, "_file_load_request");
+ load->connect("pressed", callable_mp(this, &SpriteFramesEditor::_load_pressed));
+ load_sheet->connect("pressed", callable_mp(this, &SpriteFramesEditor::_open_sprite_sheet));
+ _delete->connect("pressed", callable_mp(this, &SpriteFramesEditor::_delete_pressed));
+ copy->connect("pressed", callable_mp(this, &SpriteFramesEditor::_copy_pressed));
+ paste->connect("pressed", callable_mp(this, &SpriteFramesEditor::_paste_pressed));
+ empty->connect("pressed", callable_mp(this, &SpriteFramesEditor::_empty_pressed));
+ empty2->connect("pressed", callable_mp(this, &SpriteFramesEditor::_empty2_pressed));
+ move_up->connect("pressed", callable_mp(this, &SpriteFramesEditor::_up_pressed));
+ move_down->connect("pressed", callable_mp(this, &SpriteFramesEditor::_down_pressed));
+ file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request), make_binds(-1));
loading_scene = false;
sel = -1;
@@ -1023,14 +1000,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
- delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
+ delete_dialog->connect("confirmed", callable_mp(this, &SpriteFramesEditor::_animation_remove_confirmed));
split_sheet_dialog = memnew(ConfirmationDialog);
add_child(split_sheet_dialog);
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
split_sheet_dialog->add_child(split_sheet_vb);
split_sheet_dialog->set_title(TTR("Select Frames"));
- split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames");
+ split_sheet_dialog->connect("confirmed", callable_mp(this, &SpriteFramesEditor::_sheet_add_frames));
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
@@ -1041,7 +1018,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_h->set_max(128);
split_sheet_h->set_step(1);
split_sheet_hb->add_child(split_sheet_h);
- split_sheet_h->connect("value_changed", this, "_sheet_spin_changed");
+ split_sheet_h->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed));
ss_label = memnew(Label(TTR("Vertical:")));
split_sheet_hb->add_child(ss_label);
@@ -1050,13 +1027,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_v->set_max(128);
split_sheet_v->set_step(1);
split_sheet_hb->add_child(split_sheet_v);
- split_sheet_v->connect("value_changed", this, "_sheet_spin_changed");
+ split_sheet_v->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed));
split_sheet_hb->add_spacer();
Button *select_clear_all = memnew(Button);
select_clear_all->set_text(TTR("Select/Clear All Frames"));
- select_clear_all->connect("pressed", this, "_sheet_select_clear_all_frames");
+ select_clear_all->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_select_clear_all_frames));
split_sheet_hb->add_child(select_clear_all);
split_sheet_vb->add_child(split_sheet_hb);
@@ -1064,8 +1041,8 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_preview = memnew(TextureRect);
split_sheet_preview->set_expand(false);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
- split_sheet_preview->connect("draw", this, "_sheet_preview_draw");
- split_sheet_preview->connect("gui_input", this, "_sheet_preview_input");
+ split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
+ split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
splite_sheet_scroll = memnew(ScrollContainer);
splite_sheet_scroll->set_enable_h_scroll(true);
@@ -1083,7 +1060,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_split_sheet);
- file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet");
+ file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet));
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index aa683605ed..1fa93b5c47 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -86,7 +86,7 @@ class SpriteFramesEditor : public HSplitContainer {
void _load_pressed();
void _load_scene_pressed();
- void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1);
+ void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
void _copy_pressed();
void _paste_pressed();
void _empty_pressed();
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index eebcd567a4..a92194da17 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -54,11 +54,11 @@ void EditorInspectorPluginStyleBox::parse_end() {
void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
if (stylebox.is_valid())
- stylebox->disconnect("changed", this, "_sb_changed");
+ stylebox->disconnect("changed", callable_mp(this, &StyleBoxPreview::_sb_changed));
stylebox = p_stylebox;
if (p_stylebox.is_valid()) {
preview->add_style_override("panel", stylebox);
- stylebox->connect("changed", this, "_sb_changed");
+ stylebox->connect("changed", callable_mp(this, &StyleBoxPreview::_sb_changed));
}
_sb_changed();
}
@@ -82,16 +82,13 @@ void StyleBoxPreview::_redraw() {
}
void StyleBoxPreview::_bind_methods() {
-
- ClassDB::bind_method("_sb_changed", &StyleBoxPreview::_sb_changed);
- ClassDB::bind_method("_redraw", &StyleBoxPreview::_redraw);
}
StyleBoxPreview::StyleBoxPreview() {
preview = memnew(Control);
preview->set_custom_minimum_size(Size2(0, 150 * EDSCALE));
preview->set_clip_contents(true);
- preview->connect("draw", this, "_redraw");
+ preview->connect("draw", callable_mp(this, &StyleBoxPreview::_redraw));
add_margin_child(TTR("Preview:"), preview);
}
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 804a900582..35f23ccf1d 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -185,7 +185,7 @@ void TextEditor::set_edited_resource(const RES &p_res) {
code_editor->update_line_and_column();
}
-void TextEditor::add_callback(const String &p_function, PoolStringArray p_args) {
+void TextEditor::add_callback(const String &p_function, PackedStringArray p_args) {
}
void TextEditor::set_debugger_active(bool p_active) {
@@ -491,6 +491,12 @@ void TextEditor::_edit_option(int p_op) {
// So this will be delegated to the ScriptEditor.
emit_signal("search_in_files_requested", selected_text);
} break;
+ case REPLACE_IN_FILES: {
+
+ String selected_text = code_editor->get_text_edit()->get_selection_text();
+
+ emit_signal("replace_in_files_requested", selected_text);
+ } break;
case SEARCH_GOTO_LINE: {
goto_line_dialog->popup_find_line(tx);
@@ -520,14 +526,6 @@ void TextEditor::_convert_case(CodeTextEditor::CaseStyle p_case) {
}
void TextEditor::_bind_methods() {
-
- ClassDB::bind_method("_validate_script", &TextEditor::_validate_script);
- ClassDB::bind_method("_update_bookmark_list", &TextEditor::_update_bookmark_list);
- ClassDB::bind_method("_bookmark_item_pressed", &TextEditor::_bookmark_item_pressed);
- ClassDB::bind_method("_load_theme_settings", &TextEditor::_load_theme_settings);
- ClassDB::bind_method("_edit_option", &TextEditor::_edit_option);
- ClassDB::bind_method("_change_syntax_highlighter", &TextEditor::_change_syntax_highlighter);
- ClassDB::bind_method("_text_edit_gui_input", &TextEditor::_text_edit_gui_input);
}
static ScriptEditorBase *create_editor(const RES &p_resource) {
@@ -584,7 +582,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
}
Ref<InputEventKey> k = ev;
- if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) {
TextEdit *tx = code_editor->get_text_edit();
int line = tx->cursor_get_line();
_make_context_menu(tx->is_selection_active(), tx->can_fold(line), tx->is_folded(line), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos()));
@@ -627,19 +625,19 @@ TextEditor::TextEditor() {
code_editor = memnew(CodeTextEditor);
add_child(code_editor);
code_editor->add_constant_override("separation", 0);
- code_editor->connect("load_theme_settings", this, "_load_theme_settings");
- code_editor->connect("validate_script", this, "_validate_script");
+ code_editor->connect("load_theme_settings", callable_mp(this, &TextEditor::_load_theme_settings));
+ code_editor->connect("validate_script", callable_mp(this, &TextEditor::_validate_script));
code_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
update_settings();
code_editor->get_text_edit()->set_context_menu_enabled(false);
- code_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
+ code_editor->get_text_edit()->connect("gui_input", callable_mp(this, &TextEditor::_text_edit_gui_input));
context_menu = memnew(PopupMenu);
add_child(context_menu);
- context_menu->connect("id_pressed", this, "_edit_option");
+ context_menu->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option));
edit_hb = memnew(HBoxContainer);
@@ -647,7 +645,7 @@ TextEditor::TextEditor() {
edit_hb->add_child(search_menu);
search_menu->set_text(TTR("Search"));
search_menu->set_switch_on_hover(true);
- search_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ search_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option));
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
@@ -655,12 +653,13 @@ TextEditor::TextEditor() {
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
search_menu->get_popup()->add_separator();
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_in_files"), SEARCH_IN_FILES);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace_in_files"), REPLACE_IN_FILES);
edit_menu = memnew(MenuButton);
edit_hb->add_child(edit_menu);
edit_menu->set_text(TTR("Edit"));
edit_menu->set_switch_on_hover(true);
- edit_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option));
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
@@ -693,7 +692,7 @@ TextEditor::TextEditor() {
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase")), EDIT_TO_UPPERCASE);
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase")), EDIT_TO_LOWERCASE);
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize")), EDIT_CAPITALIZE);
- convert_case->connect("id_pressed", this, "_edit_option");
+ convert_case->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option));
highlighters["Standard"] = NULL;
highlighter_menu = memnew(PopupMenu);
@@ -701,13 +700,13 @@ TextEditor::TextEditor() {
edit_menu->get_popup()->add_child(highlighter_menu);
edit_menu->get_popup()->add_submenu_item(TTR("Syntax Highlighter"), "highlighter_menu");
highlighter_menu->add_radio_check_item(TTR("Standard"));
- highlighter_menu->connect("id_pressed", this, "_change_syntax_highlighter");
+ highlighter_menu->connect("id_pressed", callable_mp(this, &TextEditor::_change_syntax_highlighter));
MenuButton *goto_menu = memnew(MenuButton);
edit_hb->add_child(goto_menu);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
- goto_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option));
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
goto_menu->get_popup()->add_separator();
@@ -717,8 +716,8 @@ TextEditor::TextEditor() {
goto_menu->get_popup()->add_child(bookmarks_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
_update_bookmark_list();
- bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
- bookmarks_menu->connect("index_pressed", this, "_bookmark_item_pressed");
+ bookmarks_menu->connect("about_to_show", callable_mp(this, &TextEditor::_update_bookmark_list));
+ bookmarks_menu->connect("index_pressed", callable_mp(this, &TextEditor::_bookmark_item_pressed));
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 81896d92be..c80052e7ba 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -88,6 +88,7 @@ private:
SEARCH_FIND_PREV,
SEARCH_REPLACE,
SEARCH_IN_FILES,
+ REPLACE_IN_FILES,
SEARCH_GOTO_LINE,
BOOKMARK_TOGGLE,
BOOKMARK_GOTO_NEXT,
@@ -146,7 +147,7 @@ public:
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual void set_debugger_active(bool p_active);
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
- virtual void add_callback(const String &p_function, PoolStringArray p_args);
+ virtual void add_callback(const String &p_function, PackedStringArray p_args);
virtual Control *get_edit_menu();
virtual void clear_edit_menu();
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 2350c20cb7..2262e12f5d 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -778,21 +778,8 @@ void TextureRegionEditor::_node_removed(Object *p_obj) {
void TextureRegionEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_edit_region"), &TextureRegionEditor::_edit_region);
- ClassDB::bind_method(D_METHOD("_region_draw"), &TextureRegionEditor::_region_draw);
- ClassDB::bind_method(D_METHOD("_region_input"), &TextureRegionEditor::_region_input);
- ClassDB::bind_method(D_METHOD("_scroll_changed"), &TextureRegionEditor::_scroll_changed);
ClassDB::bind_method(D_METHOD("_node_removed"), &TextureRegionEditor::_node_removed);
- ClassDB::bind_method(D_METHOD("_set_snap_mode"), &TextureRegionEditor::_set_snap_mode);
- ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &TextureRegionEditor::_set_snap_off_x);
- ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &TextureRegionEditor::_set_snap_off_y);
- ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &TextureRegionEditor::_set_snap_step_x);
- ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &TextureRegionEditor::_set_snap_step_y);
- ClassDB::bind_method(D_METHOD("_set_snap_sep_x"), &TextureRegionEditor::_set_snap_sep_x);
- ClassDB::bind_method(D_METHOD("_set_snap_sep_y"), &TextureRegionEditor::_set_snap_sep_y);
ClassDB::bind_method(D_METHOD("_zoom_on_position"), &TextureRegionEditor::_zoom_on_position);
- ClassDB::bind_method(D_METHOD("_zoom_in"), &TextureRegionEditor::_zoom_in);
- ClassDB::bind_method(D_METHOD("_zoom_reset"), &TextureRegionEditor::_zoom_reset);
- ClassDB::bind_method(D_METHOD("_zoom_out"), &TextureRegionEditor::_zoom_out);
ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect);
}
@@ -935,7 +922,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
snap_mode_button->add_item(TTR("Grid Snap"), 2);
snap_mode_button->add_item(TTR("Auto Slice"), 3);
snap_mode_button->select(0);
- snap_mode_button->connect("item_selected", this, "_set_snap_mode");
+ snap_mode_button->connect("item_selected", callable_mp(this, &TextureRegionEditor::_set_snap_mode));
hb_grid = memnew(HBoxContainer);
hb_tools->add_child(hb_grid);
@@ -949,7 +936,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_off_x->set_step(1);
sb_off_x->set_value(snap_offset.x);
sb_off_x->set_suffix("px");
- sb_off_x->connect("value_changed", this, "_set_snap_off_x");
+ sb_off_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_off_x));
hb_grid->add_child(sb_off_x);
sb_off_y = memnew(SpinBox);
@@ -958,7 +945,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_off_y->set_step(1);
sb_off_y->set_value(snap_offset.y);
sb_off_y->set_suffix("px");
- sb_off_y->connect("value_changed", this, "_set_snap_off_y");
+ sb_off_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_off_y));
hb_grid->add_child(sb_off_y);
hb_grid->add_child(memnew(VSeparator));
@@ -970,7 +957,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_step_x->set_step(1);
sb_step_x->set_value(snap_step.x);
sb_step_x->set_suffix("px");
- sb_step_x->connect("value_changed", this, "_set_snap_step_x");
+ sb_step_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_step_x));
hb_grid->add_child(sb_step_x);
sb_step_y = memnew(SpinBox);
@@ -979,7 +966,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_step_y->set_step(1);
sb_step_y->set_value(snap_step.y);
sb_step_y->set_suffix("px");
- sb_step_y->connect("value_changed", this, "_set_snap_step_y");
+ sb_step_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_step_y));
hb_grid->add_child(sb_step_y);
hb_grid->add_child(memnew(VSeparator));
@@ -991,7 +978,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_sep_x->set_step(1);
sb_sep_x->set_value(snap_separation.x);
sb_sep_x->set_suffix("px");
- sb_sep_x->connect("value_changed", this, "_set_snap_sep_x");
+ sb_sep_x->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_sep_x));
hb_grid->add_child(sb_sep_x);
sb_sep_y = memnew(SpinBox);
@@ -1000,7 +987,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_sep_y->set_step(1);
sb_sep_y->set_value(snap_separation.y);
sb_sep_y->set_suffix("px");
- sb_sep_y->connect("value_changed", this, "_set_snap_sep_y");
+ sb_sep_y->connect("value_changed", callable_mp(this, &TextureRegionEditor::_set_snap_sep_y));
hb_grid->add_child(sb_sep_y);
hb_grid->hide();
@@ -1008,8 +995,8 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
edit_draw = memnew(Panel);
add_child(edit_draw);
edit_draw->set_v_size_flags(SIZE_EXPAND_FILL);
- edit_draw->connect("draw", this, "_region_draw");
- edit_draw->connect("gui_input", this, "_region_input");
+ edit_draw->connect("draw", callable_mp(this, &TextureRegionEditor::_region_draw));
+ edit_draw->connect("gui_input", callable_mp(this, &TextureRegionEditor::_region_input));
draw_zoom = 1.0;
edit_draw->set_clip_contents(true);
@@ -1020,27 +1007,27 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
zoom_out = memnew(ToolButton);
zoom_out->set_tooltip(TTR("Zoom Out"));
- zoom_out->connect("pressed", this, "_zoom_out");
+ zoom_out->connect("pressed", callable_mp(this, &TextureRegionEditor::_zoom_out));
zoom_hb->add_child(zoom_out);
zoom_reset = memnew(ToolButton);
zoom_reset->set_tooltip(TTR("Zoom Reset"));
- zoom_reset->connect("pressed", this, "_zoom_reset");
+ zoom_reset->connect("pressed", callable_mp(this, &TextureRegionEditor::_zoom_reset));
zoom_hb->add_child(zoom_reset);
zoom_in = memnew(ToolButton);
zoom_in->set_tooltip(TTR("Zoom In"));
- zoom_in->connect("pressed", this, "_zoom_in");
+ zoom_in->connect("pressed", callable_mp(this, &TextureRegionEditor::_zoom_in));
zoom_hb->add_child(zoom_in);
vscroll = memnew(VScrollBar);
vscroll->set_step(0.001);
edit_draw->add_child(vscroll);
- vscroll->connect("value_changed", this, "_scroll_changed");
+ vscroll->connect("value_changed", callable_mp(this, &TextureRegionEditor::_scroll_changed));
hscroll = memnew(HScrollBar);
hscroll->set_step(0.001);
edit_draw->add_child(hscroll);
- hscroll->connect("value_changed", this, "_scroll_changed");
+ hscroll->connect("value_changed", callable_mp(this, &TextureRegionEditor::_scroll_changed));
updating_scroll = false;
}
@@ -1115,7 +1102,6 @@ void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) {
}
void TextureRegionEditorPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_editor_visiblity_changed"), &TextureRegionEditorPlugin::_editor_visiblity_changed);
}
TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) {
@@ -1125,7 +1111,7 @@ TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) {
region_editor = memnew(TextureRegionEditor(p_node));
region_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
region_editor->hide();
- region_editor->connect("visibility_changed", this, "_editor_visiblity_changed");
+ region_editor->connect("visibility_changed", callable_mp(this, &TextureRegionEditorPlugin::_editor_visiblity_changed));
texture_region_button = p_node->add_bottom_panel_item(TTR("TextureRegion"), region_editor);
texture_region_button->hide();
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 48d80a0017..d5b52e9711 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -598,13 +598,6 @@ void ThemeEditor::_notification(int p_what) {
}
void ThemeEditor::_bind_methods() {
-
- ClassDB::bind_method("_type_menu_cbk", &ThemeEditor::_type_menu_cbk);
- ClassDB::bind_method("_name_menu_about_to_show", &ThemeEditor::_name_menu_about_to_show);
- ClassDB::bind_method("_name_menu_cbk", &ThemeEditor::_name_menu_cbk);
- ClassDB::bind_method("_theme_menu_cbk", &ThemeEditor::_theme_menu_cbk);
- ClassDB::bind_method("_dialog_cbk", &ThemeEditor::_dialog_cbk);
- ClassDB::bind_method("_save_template_cbk", &ThemeEditor::_save_template_cbk);
}
ThemeEditor::ThemeEditor() {
@@ -629,7 +622,7 @@ ThemeEditor::ThemeEditor() {
theme_menu->get_popup()->add_item(TTR("Create Empty Editor Template"), POPUP_CREATE_EDITOR_EMPTY);
theme_menu->get_popup()->add_item(TTR("Create From Current Editor Theme"), POPUP_IMPORT_EDITOR_THEME);
top_menu->add_child(theme_menu);
- theme_menu->get_popup()->connect("id_pressed", this, "_theme_menu_cbk");
+ theme_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_theme_menu_cbk));
ScrollContainer *scroll = memnew(ScrollContainer);
add_child(scroll);
@@ -835,7 +828,7 @@ ThemeEditor::ThemeEditor() {
type_menu->set_text("..");
type_hbc->add_child(type_menu);
- type_menu->get_popup()->connect("id_pressed", this, "_type_menu_cbk");
+ type_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_type_menu_cbk));
l = memnew(Label);
l->set_text(TTR("Name:"));
@@ -853,8 +846,8 @@ ThemeEditor::ThemeEditor() {
name_menu->set_text("..");
name_hbc->add_child(name_menu);
- name_menu->get_popup()->connect("about_to_show", this, "_name_menu_about_to_show");
- name_menu->get_popup()->connect("id_pressed", this, "_name_menu_cbk");
+ name_menu->get_popup()->connect("about_to_show", callable_mp(this, &ThemeEditor::_name_menu_about_to_show));
+ name_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_name_menu_cbk));
type_select_label = memnew(Label);
type_select_label->set_text(TTR("Data Type:"));
@@ -869,12 +862,12 @@ ThemeEditor::ThemeEditor() {
dialog_vbc->add_child(type_select);
- add_del_dialog->get_ok()->connect("pressed", this, "_dialog_cbk");
+ add_del_dialog->get_ok()->connect("pressed", callable_mp(this, &ThemeEditor::_dialog_cbk));
file_dialog = memnew(EditorFileDialog);
file_dialog->add_filter("*.theme ; " + TTR("Theme File"));
add_child(file_dialog);
- file_dialog->connect("file_selected", this, "_save_template_cbk");
+ file_dialog->connect("file_selected", callable_mp(this, &ThemeEditor::_save_template_cbk));
}
void ThemeEditorPlugin::edit(Object *p_node) {
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 425a759dac..017f986469 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -55,7 +55,7 @@ void TileMapEditor::_notification(int p_what) {
if (is_visible_in_tree()) {
_update_palette();
}
- FALLTHROUGH;
+ [[fallthrough]];
}
case NOTIFICATION_ENTER_TREE: {
@@ -359,10 +359,10 @@ void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
- if (k.is_valid() && (k->get_scancode() == KEY_UP ||
- k->get_scancode() == KEY_DOWN ||
- k->get_scancode() == KEY_PAGEUP ||
- k->get_scancode() == KEY_PAGEDOWN)) {
+ if (k.is_valid() && (k->get_keycode() == KEY_UP ||
+ k->get_keycode() == KEY_DOWN ||
+ k->get_keycode() == KEY_PAGEUP ||
+ k->get_keycode() == KEY_PAGEDOWN)) {
palette->call("_gui_input", k);
search_box->accept_event();
@@ -598,7 +598,7 @@ void TileMapEditor::_pick_tile(const Point2 &p_pos) {
CanvasItemEditor::get_singleton()->update_viewport();
}
-PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase, bool preview) {
+Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase, bool preview) {
int prev_id = node->get_cell(p_start.x, p_start.y);
Vector<int> ids;
@@ -607,14 +607,14 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
ids = get_selected_tiles();
if (ids.size() == 0 || ids[0] == TileMap::INVALID_CELL)
- return PoolVector<Vector2>();
+ return Vector<Vector2>();
} else if (prev_id == TileMap::INVALID_CELL) {
- return PoolVector<Vector2>();
+ return Vector<Vector2>();
}
if (ids.size() == 1 && ids[0] == prev_id) {
// Same ID, nothing to change
- return PoolVector<Vector2>();
+ return Vector<Vector2>();
}
Rect2i r = node->get_used_rect();
@@ -640,14 +640,14 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
if (invalidate_cache) {
for (int i = 0; i < area; ++i)
bucket_cache_visited[i] = false;
- bucket_cache = PoolVector<Vector2>();
+ bucket_cache = Vector<Vector2>();
bucket_cache_tile = prev_id;
bucket_cache_rect = r;
bucket_queue.clear();
}
}
- PoolVector<Vector2> points;
+ Vector<Vector2> points;
Vector<Vector2> non_preview_cache;
int count = 0;
int limit = 0;
@@ -698,10 +698,10 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
return preview ? bucket_cache : points;
}
-void TileMapEditor::_fill_points(const PoolVector<Vector2> &p_points, const Dictionary &p_op) {
+void TileMapEditor::_fill_points(const Vector<Vector2> &p_points, const Dictionary &p_op) {
int len = p_points.size();
- PoolVector<Vector2>::Read pr = p_points.read();
+ const Vector2 *pr = p_points.ptr();
Vector<int> ids = p_op["id"];
bool xf = p_op["flip_h"];
@@ -716,10 +716,10 @@ void TileMapEditor::_fill_points(const PoolVector<Vector2> &p_points, const Dict
node->update_dirty_bitmask();
}
-void TileMapEditor::_erase_points(const PoolVector<Vector2> &p_points) {
+void TileMapEditor::_erase_points(const Vector<Vector2> &p_points) {
int len = p_points.size();
- PoolVector<Vector2>::Read pr = p_points.read();
+ const Vector2 *pr = p_points.ptr();
for (int i = 0; i < len; i++) {
@@ -882,8 +882,8 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
- PoolVector<Vector2> points = _bucket_fill(p_point, false, true);
- PoolVector<Vector2>::Read pr = points.read();
+ Vector<Vector2> points = _bucket_fill(p_point, false, true);
+ const Vector2 *pr = points.ptr();
int len = points.size();
for (int i = 0; i < len; ++i) {
@@ -1109,7 +1109,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else if (tool == TOOL_BUCKET) {
- PoolVector<Vector2> points = _bucket_fill(over_tile);
+ Vector<Vector2> points = _bucket_fill(over_tile);
if (points.size() == 0)
return false;
@@ -1216,7 +1216,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
pop["flip_v"] = node->is_cell_y_flipped(over_tile.x, over_tile.y);
pop["transpose"] = node->is_cell_transposed(over_tile.x, over_tile.y);
- PoolVector<Vector2> points = _bucket_fill(over_tile, true);
+ Vector<Vector2> points = _bucket_fill(over_tile, true);
if (points.size() == 0)
return false;
@@ -1377,7 +1377,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (k.is_valid() && k->is_pressed()) {
- if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_scancode() == KEY_SHIFT && k->get_command()) {
+ if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_keycode() == KEY_SHIFT && k->get_command()) {
// trying to draw a rectangle with the painting tool, so change to the correct tool
tool = last_tool;
@@ -1385,7 +1385,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_update_button_tool();
}
- if (k->get_scancode() == KEY_ESCAPE) {
+ if (k->get_keycode() == KEY_ESCAPE) {
if (tool == TOOL_PASTING)
copydata.clear();
@@ -1506,7 +1506,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (tool == TOOL_NONE) {
- if (k->get_scancode() == KEY_SHIFT && k->get_command()) {
+ if (k->get_keycode() == KEY_SHIFT && k->get_command()) {
tool = TOOL_PICKING;
_update_button_tool();
@@ -1514,9 +1514,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else if (tool == TOOL_PICKING) {
#ifdef APPLE_STYLE_KEYS
- if (k->get_scancode() == KEY_META) {
+ if (k->get_keycode() == KEY_META) {
#else
- if (k->get_scancode() == KEY_CONTROL) {
+ if (k->get_keycode() == KEY_CONTROL) {
#endif
// Go back to that last tool if KEY_CONTROL was released.
tool = last_tool;
@@ -1761,30 +1761,30 @@ void TileMapEditor::edit(Node *p_tile_map) {
}
if (node)
- node->disconnect("settings_changed", this, "_tileset_settings_changed");
+ node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
if (p_tile_map) {
node = Object::cast_to<TileMap>(p_tile_map);
- if (!canvas_item_editor_viewport->is_connected("mouse_entered", this, "_canvas_mouse_enter"))
- canvas_item_editor_viewport->connect("mouse_entered", this, "_canvas_mouse_enter");
- if (!canvas_item_editor_viewport->is_connected("mouse_exited", this, "_canvas_mouse_exit"))
- canvas_item_editor_viewport->connect("mouse_exited", this, "_canvas_mouse_exit");
+ if (!canvas_item_editor_viewport->is_connected("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter)))
+ canvas_item_editor_viewport->connect("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter));
+ if (!canvas_item_editor_viewport->is_connected("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit)))
+ canvas_item_editor_viewport->connect("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit));
_update_palette();
} else {
node = NULL;
- if (canvas_item_editor_viewport->is_connected("mouse_entered", this, "_canvas_mouse_enter"))
- canvas_item_editor_viewport->disconnect("mouse_entered", this, "_canvas_mouse_enter");
- if (canvas_item_editor_viewport->is_connected("mouse_exited", this, "_canvas_mouse_exit"))
- canvas_item_editor_viewport->disconnect("mouse_exited", this, "_canvas_mouse_exit");
+ if (canvas_item_editor_viewport->is_connected("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter)))
+ canvas_item_editor_viewport->disconnect("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter));
+ if (canvas_item_editor_viewport->is_connected("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit)))
+ canvas_item_editor_viewport->disconnect("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit));
_update_palette();
}
if (node)
- node->connect("settings_changed", this, "_tileset_settings_changed");
+ node->connect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
_clear_bucket_cache();
}
@@ -1805,27 +1805,8 @@ void TileMapEditor::_icon_size_changed(float p_value) {
void TileMapEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_manual_toggled"), &TileMapEditor::_manual_toggled);
- ClassDB::bind_method(D_METHOD("_priority_toggled"), &TileMapEditor::_priority_toggled);
- ClassDB::bind_method(D_METHOD("_text_entered"), &TileMapEditor::_text_entered);
- ClassDB::bind_method(D_METHOD("_text_changed"), &TileMapEditor::_text_changed);
- ClassDB::bind_method(D_METHOD("_sbox_input"), &TileMapEditor::_sbox_input);
- ClassDB::bind_method(D_METHOD("_button_tool_select"), &TileMapEditor::_button_tool_select);
- ClassDB::bind_method(D_METHOD("_menu_option"), &TileMapEditor::_menu_option);
- ClassDB::bind_method(D_METHOD("_canvas_mouse_enter"), &TileMapEditor::_canvas_mouse_enter);
- ClassDB::bind_method(D_METHOD("_canvas_mouse_exit"), &TileMapEditor::_canvas_mouse_exit);
- ClassDB::bind_method(D_METHOD("_tileset_settings_changed"), &TileMapEditor::_tileset_settings_changed);
- ClassDB::bind_method(D_METHOD("_rotate"), &TileMapEditor::_rotate);
- ClassDB::bind_method(D_METHOD("_flip_horizontal"), &TileMapEditor::_flip_horizontal);
- ClassDB::bind_method(D_METHOD("_flip_vertical"), &TileMapEditor::_flip_vertical);
- ClassDB::bind_method(D_METHOD("_clear_transform"), &TileMapEditor::_clear_transform);
- ClassDB::bind_method(D_METHOD("_palette_selected"), &TileMapEditor::_palette_selected);
- ClassDB::bind_method(D_METHOD("_palette_multi_selected"), &TileMapEditor::_palette_multi_selected);
-
ClassDB::bind_method(D_METHOD("_fill_points"), &TileMapEditor::_fill_points);
ClassDB::bind_method(D_METHOD("_erase_points"), &TileMapEditor::_erase_points);
-
- ClassDB::bind_method(D_METHOD("_icon_size_changed"), &TileMapEditor::_icon_size_changed);
}
TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i &p_pos) {
@@ -1939,20 +1920,20 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
manual_button = memnew(CheckBox);
manual_button->set_text(TTR("Disable Autotile"));
- manual_button->connect("toggled", this, "_manual_toggled");
+ manual_button->connect("toggled", callable_mp(this, &TileMapEditor::_manual_toggled));
add_child(manual_button);
priority_button = memnew(CheckBox);
priority_button->set_text(TTR("Enable Priority"));
- priority_button->connect("toggled", this, "_priority_toggled");
+ priority_button->connect("toggled", callable_mp(this, &TileMapEditor::_priority_toggled));
add_child(priority_button);
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Filter tiles"));
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
- search_box->connect("text_entered", this, "_text_entered");
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect("text_entered", callable_mp(this, &TileMapEditor::_text_entered));
+ search_box->connect("text_changed", callable_mp(this, &TileMapEditor::_text_changed));
+ search_box->connect("gui_input", callable_mp(this, &TileMapEditor::_sbox_input));
add_child(search_box);
size_slider = memnew(HSlider);
@@ -1961,7 +1942,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
size_slider->set_max(4.0f);
size_slider->set_step(0.1f);
size_slider->set_value(1.0f);
- size_slider->connect("value_changed", this, "_icon_size_changed");
+ size_slider->connect("value_changed", callable_mp(this, &TileMapEditor::_icon_size_changed));
add_child(size_slider);
int mw = EDITOR_DEF("editors/tile_map/palette_min_width", 80);
@@ -1980,8 +1961,8 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
palette->set_max_text_lines(2);
palette->set_select_mode(ItemList::SELECT_MULTI);
palette->add_constant_override("vseparation", 8 * EDSCALE);
- palette->connect("item_selected", this, "_palette_selected");
- palette->connect("multi_selected", this, "_palette_multi_selected");
+ palette->connect("item_selected", callable_mp(this, &TileMapEditor::_palette_selected));
+ palette->connect("multi_selected", callable_mp(this, &TileMapEditor::_palette_multi_selected));
palette_container->add_child(palette);
// Add message for when no texture is selected.
@@ -2015,25 +1996,25 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
paint_button = memnew(ToolButton);
paint_button->set_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P));
paint_button->set_tooltip(TTR("Shift+LMB: Line Draw\nShift+Ctrl+LMB: Rectangle Paint"));
- paint_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_NONE));
+ paint_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_NONE));
paint_button->set_toggle_mode(true);
toolbar->add_child(paint_button);
bucket_fill_button = memnew(ToolButton);
bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G));
- bucket_fill_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_BUCKET));
+ bucket_fill_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_BUCKET));
bucket_fill_button->set_toggle_mode(true);
toolbar->add_child(bucket_fill_button);
picker_button = memnew(ToolButton);
picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_I));
- picker_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING));
+ picker_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_PICKING));
picker_button->set_toggle_mode(true);
toolbar->add_child(picker_button);
select_button = memnew(ToolButton);
select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_M));
- select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING));
+ select_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_SELECTING));
select_button->set_toggle_mode(true);
toolbar->add_child(select_button);
@@ -2068,40 +2049,40 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION);
p->add_separator();
p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID);
- p->connect("id_pressed", this, "_menu_option");
+ p->connect("id_pressed", callable_mp(this, &TileMapEditor::_menu_option));
rotate_left_button = memnew(ToolButton);
rotate_left_button->set_tooltip(TTR("Rotate Left"));
rotate_left_button->set_focus_mode(FOCUS_NONE);
- rotate_left_button->connect("pressed", this, "_rotate", varray(-1));
+ rotate_left_button->connect("pressed", callable_mp(this, &TileMapEditor::_rotate), varray(-1));
rotate_left_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_left", TTR("Rotate Left"), KEY_A));
tool_hb->add_child(rotate_left_button);
rotate_right_button = memnew(ToolButton);
rotate_right_button->set_tooltip(TTR("Rotate Right"));
rotate_right_button->set_focus_mode(FOCUS_NONE);
- rotate_right_button->connect("pressed", this, "_rotate", varray(1));
+ rotate_right_button->connect("pressed", callable_mp(this, &TileMapEditor::_rotate), varray(1));
rotate_right_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_right", TTR("Rotate Right"), KEY_S));
tool_hb->add_child(rotate_right_button);
flip_horizontal_button = memnew(ToolButton);
flip_horizontal_button->set_tooltip(TTR("Flip Horizontally"));
flip_horizontal_button->set_focus_mode(FOCUS_NONE);
- flip_horizontal_button->connect("pressed", this, "_flip_horizontal");
+ flip_horizontal_button->connect("pressed", callable_mp(this, &TileMapEditor::_flip_horizontal));
flip_horizontal_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_horizontal", TTR("Flip Horizontally"), KEY_X));
tool_hb->add_child(flip_horizontal_button);
flip_vertical_button = memnew(ToolButton);
flip_vertical_button->set_tooltip(TTR("Flip Vertically"));
flip_vertical_button->set_focus_mode(FOCUS_NONE);
- flip_vertical_button->connect("pressed", this, "_flip_vertical");
+ flip_vertical_button->connect("pressed", callable_mp(this, &TileMapEditor::_flip_vertical));
flip_vertical_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_vertical", TTR("Flip Vertically"), KEY_Z));
tool_hb->add_child(flip_vertical_button);
clear_transform_button = memnew(ToolButton);
clear_transform_button->set_tooltip(TTR("Clear Transform"));
clear_transform_button->set_focus_mode(FOCUS_NONE);
- clear_transform_button->connect("pressed", this, "_clear_transform");
+ clear_transform_button->connect("pressed", callable_mp(this, &TileMapEditor::_clear_transform));
clear_transform_button->set_shortcut(ED_SHORTCUT("tile_map_editor/clear_transform", TTR("Clear Transform"), KEY_W));
tool_hb->add_child(clear_transform_button);
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 927f0887bb..74969d3e64 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -123,7 +123,7 @@ class TileMapEditor : public VBoxContainer {
bool *bucket_cache_visited;
Rect2i bucket_cache_rect;
int bucket_cache_tile;
- PoolVector<Vector2> bucket_cache;
+ Vector<Vector2> bucket_cache;
List<Point2i> bucket_queue;
struct CellOp {
@@ -164,10 +164,10 @@ class TileMapEditor : public VBoxContainer {
void _pick_tile(const Point2 &p_pos);
- PoolVector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
+ Vector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
- void _fill_points(const PoolVector<Vector2> &p_points, const Dictionary &p_op);
- void _erase_points(const PoolVector<Vector2> &p_points);
+ void _fill_points(const Vector<Vector2> &p_points, const Dictionary &p_op);
+ void _erase_points(const Vector<Vector2> &p_points);
void _select(const Point2i &p_from, const Point2i &p_to);
void _erase_selection();
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index ce865510b4..d23b037ed4 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -109,8 +109,8 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
Node *child2 = mi->get_child(j);
- if (Object::cast_to<NavigationPolygonInstance>(child2))
- nav_poly = Object::cast_to<NavigationPolygonInstance>(child2)->get_navigation_polygon();
+ if (Object::cast_to<NavigationRegion2D>(child2))
+ nav_poly = Object::cast_to<NavigationRegion2D>(child2)->get_navigation_polygon();
if (Object::cast_to<LightOccluder2D>(child2))
occluder = Object::cast_to<LightOccluder2D>(child2)->get_occluder_polygon();
@@ -251,7 +251,7 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C
if (String(d["type"]) == "files") {
- PoolVector<String> files = d["files"];
+ Vector<String> files = d["files"];
_on_textures_added(files);
}
@@ -260,27 +260,11 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C
void TileSetEditor::_bind_methods() {
ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene);
- ClassDB::bind_method("_on_tileset_toolbar_button_pressed", &TileSetEditor::_on_tileset_toolbar_button_pressed);
- ClassDB::bind_method("_on_textures_added", &TileSetEditor::_on_textures_added);
- ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm);
- ClassDB::bind_method("_on_texture_list_selected", &TileSetEditor::_on_texture_list_selected);
- ClassDB::bind_method("_on_edit_mode_changed", &TileSetEditor::_on_edit_mode_changed);
- ClassDB::bind_method("_on_workspace_mode_changed", &TileSetEditor::_on_workspace_mode_changed);
- ClassDB::bind_method("_on_workspace_overlay_draw", &TileSetEditor::_on_workspace_overlay_draw);
- ClassDB::bind_method("_on_workspace_process", &TileSetEditor::_on_workspace_process);
- ClassDB::bind_method("_on_workspace_draw", &TileSetEditor::_on_workspace_draw);
- ClassDB::bind_method("_on_workspace_input", &TileSetEditor::_on_workspace_input);
- ClassDB::bind_method("_on_tool_clicked", &TileSetEditor::_on_tool_clicked);
- ClassDB::bind_method("_on_priority_changed", &TileSetEditor::_on_priority_changed);
- ClassDB::bind_method("_on_z_index_changed", &TileSetEditor::_on_z_index_changed);
- ClassDB::bind_method("_on_grid_snap_toggled", &TileSetEditor::_on_grid_snap_toggled);
+ ClassDB::bind_method("_on_workspace_process", &TileSetEditor::_on_workspace_process); // Still used by some connect_compat.
ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step);
ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off);
ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep);
ClassDB::bind_method("_validate_current_tile_id", &TileSetEditor::_validate_current_tile_id);
- ClassDB::bind_method("_zoom_in", &TileSetEditor::_zoom_in);
- ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out);
- ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset);
ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord);
ClassDB::bind_method("_sort_tiles", &TileSetEditor::_sort_tiles);
@@ -358,19 +342,19 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
left_container->add_child(texture_list);
texture_list->set_v_size_flags(SIZE_EXPAND_FILL);
texture_list->set_custom_minimum_size(Size2(200, 0));
- texture_list->connect("item_selected", this, "_on_texture_list_selected");
+ texture_list->connect("item_selected", callable_mp(this, &TileSetEditor::_on_texture_list_selected));
texture_list->set_drag_forwarding(this);
HBoxContainer *tileset_toolbar_container = memnew(HBoxContainer);
left_container->add_child(tileset_toolbar_container);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(ToolButton);
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_ADD_TEXTURE));
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_ADD_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet."));
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(ToolButton);
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_REMOVE_TEXTURE));
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_REMOVE_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet."));
@@ -383,7 +367,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tileset_toolbar_tools->get_popup()->add_item(TTR("Create from Scene"), TOOL_TILESET_CREATE_SCENE);
tileset_toolbar_tools->get_popup()->add_item(TTR("Merge from Scene"), TOOL_TILESET_MERGE_SCENE);
- tileset_toolbar_tools->get_popup()->connect("id_pressed", this, "_on_tileset_toolbar_button_pressed");
+ tileset_toolbar_tools->get_popup()->connect("id_pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed));
tileset_toolbar_container->add_child(tileset_toolbar_tools);
//---------------
@@ -416,7 +400,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_workspacemode[i]->set_text(workspace_label[i]);
tool_workspacemode[i]->set_toggle_mode(true);
tool_workspacemode[i]->set_button_group(g);
- tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", varray(i));
+ tool_workspacemode[i]->connect("pressed", callable_mp(this, &TileSetEditor::_on_workspace_mode_changed), varray(i));
tool_hb->add_child(tool_workspacemode[i]);
}
@@ -429,14 +413,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_hb->add_child(tools[SELECT_NEXT]);
tool_hb->move_child(tools[SELECT_NEXT], WORKSPACE_CREATE_SINGLE);
tools[SELECT_NEXT]->set_shortcut(ED_SHORTCUT("tileset_editor/next_shape", TTR("Next Coordinate"), KEY_PAGEDOWN));
- tools[SELECT_NEXT]->connect("pressed", this, "_on_tool_clicked", varray(SELECT_NEXT));
+ tools[SELECT_NEXT]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_NEXT));
tools[SELECT_NEXT]->set_tooltip(TTR("Select the next shape, subtile, or Tile."));
tools[SELECT_PREVIOUS] = memnew(ToolButton);
tool_hb->add_child(tools[SELECT_PREVIOUS]);
tool_hb->move_child(tools[SELECT_PREVIOUS], WORKSPACE_CREATE_SINGLE);
tools[SELECT_PREVIOUS]->set_shortcut(ED_SHORTCUT("tileset_editor/previous_shape", TTR("Previous Coordinate"), KEY_PAGEUP));
tools[SELECT_PREVIOUS]->set_tooltip(TTR("Select the previous shape, subtile, or Tile."));
- tools[SELECT_PREVIOUS]->connect("pressed", this, "_on_tool_clicked", varray(SELECT_PREVIOUS));
+ tools[SELECT_PREVIOUS]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_PREVIOUS));
VSeparator *separator_shape_selection = memnew(VSeparator);
tool_hb->add_child(separator_shape_selection);
@@ -466,7 +450,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_editmode[i]->set_text(label[i]);
tool_editmode[i]->set_toggle_mode(true);
tool_editmode[i]->set_button_group(g);
- tool_editmode[i]->connect("pressed", this, "_on_edit_mode_changed", varray(i));
+ tool_editmode[i]->connect("pressed", callable_mp(this, &TileSetEditor::_on_edit_mode_changed), varray(i));
tool_hb->add_child(tool_editmode[i]);
}
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
@@ -493,21 +477,21 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[TOOL_SELECT]->set_toggle_mode(true);
tools[TOOL_SELECT]->set_button_group(tg);
tools[TOOL_SELECT]->set_pressed(true);
- tools[TOOL_SELECT]->connect("pressed", this, "_on_tool_clicked", varray(TOOL_SELECT));
+ tools[TOOL_SELECT]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(TOOL_SELECT));
separator_bitmask = memnew(VSeparator);
toolbar->add_child(separator_bitmask);
tools[BITMASK_COPY] = memnew(ToolButton);
tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask."));
- tools[BITMASK_COPY]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_COPY));
+ tools[BITMASK_COPY]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_COPY));
toolbar->add_child(tools[BITMASK_COPY]);
tools[BITMASK_PASTE] = memnew(ToolButton);
tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask."));
- tools[BITMASK_PASTE]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_PASTE));
+ tools[BITMASK_PASTE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_PASTE));
toolbar->add_child(tools[BITMASK_PASTE]);
tools[BITMASK_CLEAR] = memnew(ToolButton);
tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask."));
- tools[BITMASK_CLEAR]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_CLEAR));
+ tools[BITMASK_CLEAR]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_CLEAR));
toolbar->add_child(tools[BITMASK_CLEAR]);
tools[SHAPE_NEW_RECTANGLE] = memnew(ToolButton);
@@ -525,13 +509,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_shape_toggle = memnew(VSeparator);
toolbar->add_child(separator_shape_toggle);
tools[SHAPE_TOGGLE_TYPE] = memnew(ToolButton);
- tools[SHAPE_TOGGLE_TYPE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_TOGGLE_TYPE));
+ tools[SHAPE_TOGGLE_TYPE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_TOGGLE_TYPE));
toolbar->add_child(tools[SHAPE_TOGGLE_TYPE]);
separator_delete = memnew(VSeparator);
toolbar->add_child(separator_delete);
tools[SHAPE_DELETE] = memnew(ToolButton);
- tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_DELETE));
+ tools[SHAPE_DELETE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_DELETE));
toolbar->add_child(tools[SHAPE_DELETE]);
spin_priority = memnew(SpinBox);
@@ -539,7 +523,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
spin_priority->set_max(255);
spin_priority->set_step(1);
spin_priority->set_custom_minimum_size(Size2(100, 0));
- spin_priority->connect("value_changed", this, "_on_priority_changed");
+ spin_priority->connect("value_changed", callable_mp(this, &TileSetEditor::_on_priority_changed));
spin_priority->hide();
toolbar->add_child(spin_priority);
@@ -548,7 +532,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
spin_z_index->set_max(VS::CANVAS_ITEM_Z_MAX);
spin_z_index->set_step(1);
spin_z_index->set_custom_minimum_size(Size2(100, 0));
- spin_z_index->connect("value_changed", this, "_on_z_index_changed");
+ spin_z_index->connect("value_changed", callable_mp(this, &TileSetEditor::_on_z_index_changed));
spin_z_index->hide();
toolbar->add_child(spin_z_index);
@@ -562,7 +546,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[TOOL_GRID_SNAP] = memnew(ToolButton);
tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
- tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled");
+ tools[TOOL_GRID_SNAP]->connect("toggled", callable_mp(this, &TileSetEditor::_on_grid_snap_toggled));
toolbar->add_child(tools[TOOL_GRID_SNAP]);
Control *separator = memnew(Control);
@@ -570,15 +554,15 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
toolbar->add_child(separator);
tools[ZOOM_OUT] = memnew(ToolButton);
- tools[ZOOM_OUT]->connect("pressed", this, "_zoom_out");
+ tools[ZOOM_OUT]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_out));
toolbar->add_child(tools[ZOOM_OUT]);
tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out"));
tools[ZOOM_1] = memnew(ToolButton);
- tools[ZOOM_1]->connect("pressed", this, "_zoom_reset");
+ tools[ZOOM_1]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_reset));
toolbar->add_child(tools[ZOOM_1]);
tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset"));
tools[ZOOM_IN] = memnew(ToolButton);
- tools[ZOOM_IN]->connect("pressed", this, "_zoom_in");
+ tools[ZOOM_IN]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_in));
toolbar->add_child(tools[ZOOM_IN]);
tools[ZOOM_IN]->set_tooltip(TTR("Zoom In"));
@@ -607,13 +591,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
scroll->add_child(workspace_container);
workspace_overlay = memnew(Control);
- workspace_overlay->connect("draw", this, "_on_workspace_overlay_draw");
+ workspace_overlay->connect("draw", callable_mp(this, &TileSetEditor::_on_workspace_overlay_draw));
workspace_container->add_child(workspace_overlay);
workspace = memnew(Control);
workspace->set_focus_mode(FOCUS_ALL);
- workspace->connect("draw", this, "_on_workspace_draw");
- workspace->connect("gui_input", this, "_on_workspace_input");
+ workspace->connect("draw", callable_mp(this, &TileSetEditor::_on_workspace_draw));
+ workspace->connect("gui_input", callable_mp(this, &TileSetEditor::_on_workspace_input));
workspace->set_draw_behind_parent(true);
workspace_overlay->add_child(workspace);
@@ -626,7 +610,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
//---------------
cd = memnew(ConfirmationDialog);
add_child(cd);
- cd->connect("confirmed", this, "_on_tileset_toolbar_confirm");
+ cd->connect("confirmed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_confirm));
//---------------
err_dialog = memnew(AcceptDialog);
@@ -645,7 +629,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
texture_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper());
}
add_child(texture_dialog);
- texture_dialog->connect("files_selected", this, "_on_textures_added");
+ texture_dialog->connect("files_selected", callable_mp(this, &TileSetEditor::_on_textures_added));
//---------------
helper = memnew(TilesetEditorContext(this));
@@ -750,7 +734,7 @@ void TileSetEditor::_on_texture_list_selected(int p_index) {
workspace->update();
}
-void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) {
+void TileSetEditor::_on_textures_added(const PackedStringArray &p_paths) {
int invalid_count = 0;
for (int i = 0; i < p_paths.size(); i++) {
Ref<Texture2D> t = Ref<Texture2D>(ResourceLoader::load(p_paths[i]));
@@ -1618,16 +1602,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (dragging_point >= 0) {
dragging_point = -1;
- PoolVector<Vector2> polygon;
+ Vector<Vector2> polygon;
polygon.resize(current_shape.size());
- PoolVector<Vector2>::Write w = polygon.write();
+ Vector2 *w = polygon.ptrw();
for (int i = 0; i < current_shape.size(); i++) {
w[i] = current_shape[i] - shape_anchor;
}
- w.release();
-
undo_redo->create_action(TTR("Edit Occlusion Polygon"));
undo_redo->add_do_method(edited_occlusion_shape.ptr(), "set_polygon", polygon);
undo_redo->add_undo_method(edited_occlusion_shape.ptr(), "set_polygon", edited_occlusion_shape->get_polygon());
@@ -1639,18 +1621,16 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (dragging_point >= 0) {
dragging_point = -1;
- PoolVector<Vector2> polygon;
+ Vector<Vector2> polygon;
Vector<int> indices;
polygon.resize(current_shape.size());
- PoolVector<Vector2>::Write w = polygon.write();
+ Vector2 *w = polygon.ptrw();
for (int i = 0; i < current_shape.size(); i++) {
w[i] = current_shape[i] - shape_anchor;
indices.push_back(i);
}
- w.release();
-
undo_redo->create_action(TTR("Edit Navigation Polygon"));
undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
@@ -1983,7 +1963,7 @@ void TileSetEditor::_set_edited_shape_points(const Vector<Vector2> &points) {
undo_redo->add_do_method(convex.ptr(), "set_points", points);
undo_redo->add_undo_method(convex.ptr(), "set_points", _get_edited_shape_points());
} else if (concave.is_valid()) {
- PoolVector2Array segments;
+ PackedVector2Array segments;
for (int i = 0; i < points.size() - 1; i++) {
segments.push_back(points[i]);
segments.push_back(points[i + 1]);
@@ -2782,7 +2762,7 @@ void TileSetEditor::draw_polygon_shapes() {
colors.push_back(c_bg);
}
} else {
- PoolVector<Vector2> vertices = shape->get_vertices();
+ Vector<Vector2> vertices = shape->get_vertices();
for (int j = 0; j < shape->get_polygon(0).size(); j++) {
polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
colors.push_back(c_bg);
@@ -2830,7 +2810,7 @@ void TileSetEditor::draw_polygon_shapes() {
colors.push_back(c_bg);
}
} else {
- PoolVector<Vector2> vertices = shape->get_vertices();
+ Vector<Vector2> vertices = shape->get_vertices();
for (int j = 0; j < shape->get_polygon(0).size(); j++) {
polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
colors.push_back(c_bg);
@@ -2917,15 +2897,14 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
} else if (edit_mode == EDITMODE_OCCLUSION) {
Ref<OccluderPolygon2D> shape = memnew(OccluderPolygon2D);
- PoolVector<Vector2> polygon;
+ Vector<Vector2> polygon;
polygon.resize(current_shape.size());
- PoolVector<Vector2>::Write w = polygon.write();
+ Vector2 *w = polygon.ptrw();
for (int i = 0; i < current_shape.size(); i++) {
w[i] = current_shape[i] - shape_anchor;
}
- w.release();
shape->set_polygon(polygon);
undo_redo->create_action(TTR("Create Occlusion Polygon"));
@@ -2943,17 +2922,16 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
} else if (edit_mode == EDITMODE_NAVIGATION) {
Ref<NavigationPolygon> shape = memnew(NavigationPolygon);
- PoolVector<Vector2> polygon;
+ Vector<Vector2> polygon;
Vector<int> indices;
polygon.resize(current_shape.size());
- PoolVector<Vector2>::Write w = polygon.write();
+ Vector2 *w = polygon.ptrw();
for (int i = 0; i < current_shape.size(); i++) {
w[i] = current_shape[i] - shape_anchor;
indices.push_back(i);
}
- w.release();
shape->set_vertices(polygon);
shape->add_polygon(indices);
@@ -2975,7 +2953,7 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
void TileSetEditor::select_coord(const Vector2 &coord) {
_update_tile_data();
- current_shape = PoolVector2Array();
+ current_shape = PackedVector2Array();
if (get_current_tile() == -1)
return;
Rect2 current_tile_region = tileset->tile_get_region(get_current_tile());
@@ -3006,7 +2984,7 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
current_shape.resize(0);
if (edited_navigation_shape.is_valid()) {
if (edited_navigation_shape->get_polygon_count() > 0) {
- PoolVector<Vector2> vertices = edited_navigation_shape->get_vertices();
+ Vector<Vector2> vertices = edited_navigation_shape->get_vertices();
for (int i = 0; i < edited_navigation_shape->get_polygon(0).size(); i++) {
current_shape.push_back(vertices[edited_navigation_shape->get_polygon(0)[i]] + current_tile_region.position);
}
@@ -3055,7 +3033,7 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
current_shape.resize(0);
if (edited_navigation_shape.is_valid()) {
if (edited_navigation_shape->get_polygon_count() > 0) {
- PoolVector<Vector2> vertices = edited_navigation_shape->get_vertices();
+ Vector<Vector2> vertices = edited_navigation_shape->get_vertices();
for (int i = 0; i < edited_navigation_shape->get_polygon(0).size(); i++) {
current_shape.push_back(vertices[edited_navigation_shape->get_polygon(0)[i]] + shape_anchor);
}
@@ -3513,7 +3491,7 @@ void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const
p_list->push_back(PropertyInfo(Variant::OBJECT, "selected_collision", PROPERTY_HINT_RESOURCE_TYPE, tileset_editor->edited_collision_shape->get_class()));
if (tileset_editor->edited_collision_shape.is_valid()) {
p_list->push_back(PropertyInfo(Variant::BOOL, "selected_collision_one_way", PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::REAL, "selected_collision_one_way_margin", PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "selected_collision_one_way_margin", PROPERTY_HINT_NONE));
}
}
if (tileset_editor->edit_mode == TileSetEditor::EDITMODE_NAVIGATION && tileset_editor->edited_navigation_shape.is_valid()) {
@@ -3554,11 +3532,11 @@ void TileSetEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
tileset_editor_button->show();
editor->make_bottom_panel_item_visible(tileset_editor);
- get_tree()->connect("idle_frame", tileset_editor, "_on_workspace_process");
+ get_tree()->connect_compat("idle_frame", tileset_editor, "_on_workspace_process");
} else {
editor->hide_bottom_panel();
tileset_editor_button->hide();
- get_tree()->disconnect("idle_frame", tileset_editor, "_on_workspace_process");
+ get_tree()->disconnect_compat("idle_frame", tileset_editor, "_on_workspace_process");
}
}
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 26340824a0..7b49e2ece2 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -123,7 +123,7 @@ class TileSetEditor : public HSplitContainer {
Rect2 edited_region;
bool draw_edited_region;
Vector2 edited_shape_coord;
- PoolVector2Array current_shape;
+ PackedVector2Array current_shape;
Map<Vector2i, SubtileData> current_tile_data;
Map<Vector2, uint32_t> bitmask_map_copy;
@@ -178,7 +178,7 @@ class TileSetEditor : public HSplitContainer {
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1);
+ void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
protected:
static void _bind_methods();
@@ -195,7 +195,7 @@ private:
void _on_tileset_toolbar_button_pressed(int p_index);
void _on_tileset_toolbar_confirm();
void _on_texture_list_selected(int p_index);
- void _on_textures_added(const PoolStringArray &p_paths);
+ void _on_textures_added(const PackedStringArray &p_paths);
void _on_edit_mode_changed(int p_edit_mode);
void _on_workspace_mode_changed(int p_workspace_mode);
void _on_workspace_overlay_draw();
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 3622ca8d61..da80eee253 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -39,14 +39,6 @@ VersionControlEditorPlugin *VersionControlEditorPlugin::singleton = NULL;
void VersionControlEditorPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_selected_a_vcs"), &VersionControlEditorPlugin::_selected_a_vcs);
- ClassDB::bind_method(D_METHOD("_initialize_vcs"), &VersionControlEditorPlugin::_initialize_vcs);
- ClassDB::bind_method(D_METHOD("_send_commit_msg"), &VersionControlEditorPlugin::_send_commit_msg);
- ClassDB::bind_method(D_METHOD("_refresh_stage_area"), &VersionControlEditorPlugin::_refresh_stage_area);
- ClassDB::bind_method(D_METHOD("_stage_all"), &VersionControlEditorPlugin::_stage_all);
- ClassDB::bind_method(D_METHOD("_stage_selected"), &VersionControlEditorPlugin::_stage_selected);
- ClassDB::bind_method(D_METHOD("_view_file_diff"), &VersionControlEditorPlugin::_view_file_diff);
- ClassDB::bind_method(D_METHOD("_refresh_file_diff"), &VersionControlEditorPlugin::_refresh_file_diff);
ClassDB::bind_method(D_METHOD("popup_vcs_set_up_dialog"), &VersionControlEditorPlugin::popup_vcs_set_up_dialog);
// Used to track the status of files in the staging area
@@ -124,10 +116,10 @@ void VersionControlEditorPlugin::_initialize_vcs() {
ERR_FAIL_COND_MSG(!addon_script_instance, "Failed to create addon script instance.");
// The addon is attached as a script to the VCS interface as a proxy end-point
- vcs_interface->set_script_and_instance(script.get_ref_ptr(), addon_script_instance);
+ vcs_interface->set_script_and_instance(script, addon_script_instance);
EditorVCSInterface::set_singleton(vcs_interface);
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_refresh_stage_area");
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &VersionControlEditorPlugin::_refresh_stage_area));
String res_dir = OS::get_singleton()->get_resource_dir();
@@ -388,8 +380,8 @@ void VersionControlEditorPlugin::clear_stage_area() {
void VersionControlEditorPlugin::shut_down() {
if (EditorVCSInterface::get_singleton()) {
- if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "_refresh_stage_area")) {
- EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "_refresh_stage_area");
+ if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &VersionControlEditorPlugin::_refresh_stage_area))) {
+ EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &VersionControlEditorPlugin::_refresh_stage_area));
}
EditorVCSInterface::get_singleton()->shut_down();
memdelete(EditorVCSInterface::get_singleton());
@@ -444,14 +436,14 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
set_up_choice = memnew(OptionButton);
set_up_choice->set_h_size_flags(HBoxContainer::SIZE_EXPAND_FILL);
- set_up_choice->connect("item_selected", this, "_selected_a_vcs");
+ set_up_choice->connect("item_selected", callable_mp(this, &VersionControlEditorPlugin::_selected_a_vcs));
set_up_hbc->add_child(set_up_choice);
set_up_init_settings = NULL;
set_up_init_button = memnew(Button);
set_up_init_button->set_text(TTR("Initialize"));
- set_up_init_button->connect("pressed", this, "_initialize_vcs");
+ set_up_init_button->connect("pressed", callable_mp(this, &VersionControlEditorPlugin::_initialize_vcs));
set_up_vbc->add_child(set_up_init_button);
version_control_actions->set_v_size_flags(PopupMenu::SIZE_EXPAND_FILL);
@@ -479,7 +471,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
refresh_button->set_tooltip(TTR("Detect new changes"));
refresh_button->set_text(TTR("Refresh"));
refresh_button->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Reload", "EditorIcons"));
- refresh_button->connect("pressed", this, "_refresh_stage_area");
+ refresh_button->connect("pressed", callable_mp(this, &VersionControlEditorPlugin::_refresh_stage_area));
stage_tools->add_child(refresh_button);
stage_files = memnew(Tree);
@@ -492,7 +484,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
stage_files->set_allow_rmb_select(true);
stage_files->set_select_mode(Tree::SelectMode::SELECT_MULTI);
stage_files->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
- stage_files->connect("cell_selected", this, "_view_file_diff");
+ stage_files->connect("cell_selected", callable_mp(this, &VersionControlEditorPlugin::_view_file_diff));
stage_files->create_item();
stage_files->set_hide_root(true);
commit_box_vbc->add_child(stage_files);
@@ -516,12 +508,12 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
stage_selected_button = memnew(Button);
stage_selected_button->set_h_size_flags(Button::SIZE_EXPAND_FILL);
stage_selected_button->set_text(TTR("Stage Selected"));
- stage_selected_button->connect("pressed", this, "_stage_selected");
+ stage_selected_button->connect("pressed", callable_mp(this, &VersionControlEditorPlugin::_stage_selected));
stage_buttons->add_child(stage_selected_button);
stage_all_button = memnew(Button);
stage_all_button->set_text(TTR("Stage All"));
- stage_all_button->connect("pressed", this, "_stage_all");
+ stage_all_button->connect("pressed", callable_mp(this, &VersionControlEditorPlugin::_stage_all));
stage_buttons->add_child(stage_all_button);
commit_box_vbc->add_child(memnew(HSeparator));
@@ -537,7 +529,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
commit_button = memnew(Button);
commit_button->set_text(TTR("Commit Changes"));
- commit_button->connect("pressed", this, "_send_commit_msg");
+ commit_button->connect("pressed", callable_mp(this, &VersionControlEditorPlugin::_send_commit_msg));
commit_box_vbc->add_child(commit_button);
commit_status = memnew(Label);
@@ -571,7 +563,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
diff_refresh_button = memnew(Button);
diff_refresh_button->set_tooltip(TTR("Detect changes in file diff"));
diff_refresh_button->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Reload", "EditorIcons"));
- diff_refresh_button->connect("pressed", this, "_refresh_file_diff");
+ diff_refresh_button->connect("pressed", callable_mp(this, &VersionControlEditorPlugin::_refresh_file_diff));
diff_hbc->add_child(diff_refresh_button);
diff = memnew(RichTextLabel);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ebd7b4edf6..9100e28352 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
+#include "core/version.h"
#include "editor/editor_log.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
@@ -72,14 +73,20 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
}
visual_shader = Ref<VisualShader>(p_visual_shader);
- if (!visual_shader->is_connected("changed", this, "_update_preview")) {
- visual_shader->connect("changed", this, "_update_preview");
+ if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
+ visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
}
+#ifndef DISABLE_DEPRECATED
+ String version = VERSION_BRANCH;
+ if (visual_shader->get_version() != version) {
+ visual_shader->update_version(version);
+ }
+#endif
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
} else {
if (visual_shader.is_valid()) {
- if (visual_shader->is_connected("changed", this, "")) {
- visual_shader->disconnect("changed", this, "_update_preview");
+ if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
+ visual_shader->disconnect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
}
}
visual_shader.unref();
@@ -116,7 +123,7 @@ void VisualShaderEditor::clear_custom_types() {
}
}
-void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory, bool p_highend) {
+void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) {
ERR_FAIL_COND(!p_name.is_valid_identifier());
ERR_FAIL_COND(!p_script.is_valid());
@@ -134,15 +141,15 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
ao.return_type = p_return_icon_type;
ao.description = p_description;
ao.category = p_category;
- ao.sub_category = p_subcategory;
ao.highend = p_highend;
ao.is_custom = true;
bool begin = false;
+ String root = p_category.split("/")[0];
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].is_custom) {
- if (add_options[i].category == p_category) {
+ if (add_options[i].category == root) {
if (!begin) {
begin = true;
}
@@ -216,7 +223,7 @@ void VisualShaderEditor::update_custom_nodes() {
Ref<VisualShaderNodeCustom> ref;
ref.instance();
- ref->set_script(script.get_ref_ptr());
+ ref->set_script(script);
String name;
if (ref->has_method("_get_name")) {
@@ -239,9 +246,6 @@ void VisualShaderEditor::update_custom_nodes() {
if (ref->has_method("_get_category")) {
category = (String)ref->call("_get_category");
}
- if (category == "") {
- category = "Custom";
- }
String subcategory = "";
if (ref->has_method("_get_subcategory")) {
@@ -258,18 +262,19 @@ void VisualShaderEditor::update_custom_nodes() {
dict["script"] = script;
dict["description"] = description;
dict["return_icon_type"] = return_icon_type;
+
+ category = category.rstrip("/");
+ category = category.lstrip("/");
+ category = "Addons/" + category;
+ if (subcategory != "") {
+ category += "/" + subcategory;
+ }
+
dict["category"] = category;
- dict["subcategory"] = subcategory;
dict["highend"] = highend;
String key;
- key = category;
- key += "/";
- if (subcategory != "") {
- key += subcategory;
- key += "/";
- }
- key += name;
+ key = category + "/" + name;
added[key] = dict;
}
@@ -284,7 +289,7 @@ void VisualShaderEditor::update_custom_nodes() {
const Dictionary &value = (Dictionary)added[key];
- add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["subcategory"], value["highend"]);
+ add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["highend"]);
}
_update_options_menu();
@@ -299,22 +304,12 @@ void VisualShaderEditor::_update_options_menu() {
node_desc->set_text("");
members_dialog->get_ok()->set_disabled(true);
- String prev_category;
- String prev_sub_category;
-
members->clear();
TreeItem *root = members->create_item();
- TreeItem *category = NULL;
- TreeItem *sub_category = NULL;
String filter = node_filter->get_text().strip_edges();
bool use_filter = !filter.empty();
- Vector<String> categories;
- Vector<String> sub_categories;
-
- int item_count = 0;
- int item_count2 = 0;
bool is_first_item = true;
Color unsupported_color = get_color("error_color", "Editor");
@@ -322,111 +317,95 @@ void VisualShaderEditor::_update_options_menu() {
static bool low_driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES2";
+ Map<String, TreeItem *> folders;
+
int current_func = -1;
if (!visual_shader.is_null()) {
current_func = visual_shader->get_mode();
}
- for (int i = 0; i < add_options.size() + 1; i++) {
+ Vector<AddOption> custom_options;
+ Vector<AddOption> embedded_options;
- if (i == add_options.size()) {
- if (sub_category != NULL && item_count2 == 0) {
- memdelete(sub_category);
- --item_count;
+ for (int i = 0; i < add_options.size(); i++) {
+ if (!use_filter || add_options[i].name.findn(filter) != -1) {
+ if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode)) {
+ continue;
}
- if (category != NULL && item_count == 0) {
- memdelete(category);
+ const_cast<AddOption &>(add_options[i]).temp_idx = i; // save valid id
+ if (add_options[i].is_custom) {
+ custom_options.push_back(add_options[i]);
+ } else {
+ embedded_options.push_back(add_options[i]);
}
- break;
}
+ }
+ Vector<AddOption> options;
+ SortArray<AddOption, _OptionComparator> sorter;
+ sorter.sort(custom_options.ptrw(), custom_options.size());
- if (!use_filter || add_options[i].name.findn(filter) != -1) {
+ options.append_array(custom_options);
+ options.append_array(embedded_options);
- if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode))
- continue;
-
- if (prev_category != add_options[i].category) {
- if (category != NULL && item_count == 0) {
- memdelete(category);
- }
+ for (int i = 0; i < options.size(); i++) {
+ String path = options[i].category;
+ Vector<String> subfolders = path.split("/");
+ TreeItem *category = NULL;
- item_count = 0;
- prev_sub_category = "";
- category = members->create_item(root);
- category->set_text(0, add_options[i].category);
- category->set_selectable(0, false);
- if (!use_filter)
- category->set_collapsed(true);
- }
-
- if (add_options[i].sub_category != "") {
- if (prev_sub_category != add_options[i].sub_category) {
- if (category != NULL) {
- if (sub_category != NULL && item_count2 == 0) {
- memdelete(sub_category);
- --item_count;
- }
- ++item_count;
- item_count2 = 0;
- sub_category = members->create_item(category);
- sub_category->set_text(0, add_options[i].sub_category);
- sub_category->set_selectable(0, false);
- if (!use_filter)
- sub_category->set_collapsed(true);
- }
- }
- } else {
- sub_category = NULL;
- }
-
- TreeItem *p_category = NULL;
-
- if (sub_category != NULL) {
- p_category = sub_category;
- ++item_count2;
- } else if (category != NULL) {
- p_category = category;
- ++item_count;
- }
-
- if (p_category != NULL) {
- TreeItem *item = members->create_item(p_category);
- if (add_options[i].highend && low_driver)
- item->set_custom_color(0, unsupported_color);
- else if (add_options[i].highend)
- item->set_custom_color(0, supported_color);
- item->set_text(0, add_options[i].name);
- if (is_first_item && use_filter) {
- item->select(0);
- node_desc->set_text(_get_description(i));
- is_first_item = false;
- }
- switch (add_options[i].return_type) {
- case VisualShaderNode::PORT_TYPE_SCALAR:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_VECTOR:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_BOOLEAN:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_TRANSFORM:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_SAMPLER:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("ImageTexture", "EditorIcons"));
- break;
- default:
- break;
+ if (!folders.has(path)) {
+ category = root;
+ String path_temp = "";
+ for (int j = 0; j < subfolders.size(); j++) {
+ path_temp += subfolders[j];
+ if (!folders.has(path_temp)) {
+ category = members->create_item(category);
+ category->set_selectable(0, false);
+ category->set_collapsed(!use_filter);
+ category->set_text(0, subfolders[j]);
+ folders.insert(path_temp, category);
+ } else {
+ category = folders[path_temp];
}
- item->set_meta("id", i);
}
-
- prev_sub_category = add_options[i].sub_category;
- prev_category = add_options[i].category;
+ } else {
+ category = folders[path];
+ }
+
+ TreeItem *item = members->create_item(category);
+ if (options[i].highend && low_driver)
+ item->set_custom_color(0, unsupported_color);
+ else if (options[i].highend)
+ item->set_custom_color(0, supported_color);
+ item->set_text(0, options[i].name);
+ if (is_first_item && use_filter) {
+ item->select(0);
+ node_desc->set_text(options[i].description);
+ is_first_item = false;
+ }
+ switch (options[i].return_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("int", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_TRANSFORM:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_SAMPLER:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("ImageTexture", "EditorIcons"));
+ break;
+ default:
+ break;
}
+ item->set_meta("id", options[i].temp_idx);
}
}
@@ -459,14 +438,22 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) {
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
Color c = sb->get_border_color();
- Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
+ Color ic;
+ Color mono_color;
+ if (((c.r + c.g + c.b) / 3) < 0.7) {
+ mono_color = Color(1.0, 1.0, 1.0);
+ ic = Color(0.0, 0.0, 0.0, 0.7);
+ } else {
+ mono_color = Color(0.0, 0.0, 0.0);
+ ic = Color(1.0, 1.0, 1.0, 0.7);
+ }
mono_color.a = 0.85;
c = mono_color;
node->add_color_override("title_color", c);
c.a = 0.7;
node->add_color_override("close_color", c);
- node->add_color_override("resizer_color", c);
+ node->add_color_override("resizer_color", ic);
}
}
@@ -493,12 +480,13 @@ void VisualShaderEditor::_update_graph() {
}
}
- static const Color type_color[5] = {
- Color(0.38, 0.85, 0.96), // scalar
+ static const Color type_color[6] = {
+ Color(0.38, 0.85, 0.96), // scalar (float)
+ Color(0.49, 0.78, 0.94), // scalar (int)
Color(0.84, 0.49, 0.93), // vector
Color(0.55, 0.65, 0.94), // boolean
Color(0.96, 0.66, 0.43), // transform
- Color(1.0, 1.0, 0.0) // sampler
+ Color(1.0, 1.0, 0.0), // sampler
};
List<VisualShader::Connection> connections;
@@ -529,16 +517,12 @@ void VisualShaderEditor::_update_graph() {
size = group_node->get_size();
node->set_resizable(true);
- node->connect("resize_request", this, "_node_resized", varray((int)type, nodes[n_i]));
+ node->connect("resize_request", callable_mp(this, &VisualShaderEditor::_node_resized), varray((int)type, nodes[n_i]));
}
if (is_expression) {
expression = expression_node->get_expression();
}
- /*if (!vsnode->is_connected("changed", this, "_node_changed")) {
- vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED);
- }*/
-
node->set_offset(position);
node->set_title(vsnode->get_caption());
@@ -546,10 +530,10 @@ void VisualShaderEditor::_update_graph() {
if (nodes[n_i] >= 2) {
node->set_show_close_button(true);
- node->connect("close_request", this, "_delete_request", varray(nodes[n_i]), CONNECT_DEFERRED);
+ node->connect("close_request", callable_mp(this, &VisualShaderEditor::_delete_request), varray(nodes[n_i]), CONNECT_DEFERRED);
}
- node->connect("dragged", this, "_node_dragged", varray(nodes[n_i]));
+ node->connect("dragged", callable_mp(this, &VisualShaderEditor::_node_dragged), varray(nodes[n_i]));
Control *custom_editor = NULL;
int port_offset = 0;
@@ -559,7 +543,8 @@ void VisualShaderEditor::_update_graph() {
}
Ref<VisualShaderNodeUniform> uniform = vsnode;
- Ref<VisualShaderNodeScalarUniform> scalar_uniform = vsnode;
+ Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode;
+ Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
if (uniform.is_valid()) {
graph->add_child(node);
_update_created_node(node);
@@ -567,14 +552,14 @@ void VisualShaderEditor::_update_graph() {
LineEdit *uniform_name = memnew(LineEdit);
uniform_name->set_text(uniform->get_uniform_name());
node->add_child(uniform_name);
- uniform_name->connect("text_entered", this, "_line_edit_changed", varray(uniform_name, nodes[n_i]));
- uniform_name->connect("focus_exited", this, "_line_edit_focus_out", varray(uniform_name, nodes[n_i]));
+ uniform_name->connect("text_entered", callable_mp(this, &VisualShaderEditor::_line_edit_changed), varray(uniform_name, nodes[n_i]));
+ uniform_name->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_line_edit_focus_out), varray(uniform_name, nodes[n_i]));
if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
//shortcut
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
- if (!scalar_uniform.is_valid()) {
+ if (!float_uniform.is_valid() && !int_uniform.is_valid()) {
continue;
}
}
@@ -588,13 +573,13 @@ void VisualShaderEditor::_update_graph() {
}
}
- if (custom_editor && !scalar_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
+ if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
//will be embedded in first port
} else if (custom_editor) {
port_offset++;
node->add_child(custom_editor);
- if (scalar_uniform.is_valid()) {
+ if (float_uniform.is_valid() || int_uniform.is_valid()) {
custom_editor->call_deferred("_show_prop_names", true);
continue;
}
@@ -612,14 +597,14 @@ void VisualShaderEditor::_update_graph() {
Button *add_input_btn = memnew(Button);
add_input_btn->set_text(TTR("Add Input"));
- add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
+ add_input_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_input_port), varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
hb2->add_child(add_input_btn);
hb2->add_spacer();
Button *add_output_btn = memnew(Button);
add_output_btn->set_text(TTR("Add Output"));
- add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
+ add_output_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_output_port), varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
hb2->add_child(add_output_btn);
node->add_child(hb2);
@@ -667,19 +652,19 @@ void VisualShaderEditor::_update_graph() {
if (default_value.get_type() != Variant::NIL) { // only a label
Button *button = memnew(Button);
hb->add_child(button);
- button->connect("pressed", this, "_edit_port_default_input", varray(button, nodes[n_i], i));
+ button->connect("pressed", callable_mp(this, &VisualShaderEditor::_edit_port_default_input), varray(button, nodes[n_i], i));
switch (default_value.get_type()) {
case Variant::COLOR: {
button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
- button->connect("draw", this, "_draw_color_over_button", varray(button, default_value));
+ button->connect("draw", callable_mp(this, &VisualShaderEditor::_draw_color_over_button), varray(button, default_value));
} break;
case Variant::BOOL: {
button->set_text(((bool)default_value) ? "true" : "false");
} break;
case Variant::INT:
- case Variant::REAL: {
+ case Variant::FLOAT: {
button->set_text(String::num(default_value, 4));
} break;
case Variant::VECTOR3: {
@@ -701,27 +686,28 @@ void VisualShaderEditor::_update_graph() {
if (is_group) {
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
- type_box->add_item(TTR("Scalar"));
+ type_box->add_item(TTR("Float"));
+ type_box->add_item(TTR("Int"));
type_box->add_item(TTR("Vector"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->add_item(TTR("Sampler"));
type_box->select(group_node->get_input_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", this, "_change_input_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_input_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED);
LineEdit *name_box = memnew(LineEdit);
hb->add_child(name_box);
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(SIZE_EXPAND_FILL);
name_box->set_text(name_left);
- name_box->connect("text_entered", this, "_change_input_port_name", varray(name_box, nodes[n_i], i));
- name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, false));
+ name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_input_port_name), varray(name_box, nodes[n_i], i));
+ name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, false));
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", this, "_remove_input_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_input_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
} else {
@@ -750,7 +736,7 @@ void VisualShaderEditor::_update_graph() {
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", this, "_remove_output_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_output_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
LineEdit *name_box = memnew(LineEdit);
@@ -758,18 +744,19 @@ void VisualShaderEditor::_update_graph() {
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(SIZE_EXPAND_FILL);
name_box->set_text(name_right);
- name_box->connect("text_entered", this, "_change_output_port_name", varray(name_box, nodes[n_i], i));
- name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, true));
+ name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_output_port_name), varray(name_box, nodes[n_i], i));
+ name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, true));
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
- type_box->add_item(TTR("Scalar"));
+ type_box->add_item(TTR("Float"));
+ type_box->add_item(TTR("Int"));
type_box->add_item(TTR("Vector"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->select(group_node->get_output_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", this, "_change_output_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_output_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED);
} else {
Label *label = memnew(Label);
label->set_text(name_right);
@@ -790,7 +777,7 @@ void VisualShaderEditor::_update_graph() {
preview->set_pressed(true);
}
- preview->connect("pressed", this, "_preview_select_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ preview->connect("pressed", callable_mp(this, &VisualShaderEditor::_preview_select_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(preview);
}
@@ -863,7 +850,7 @@ void VisualShaderEditor::_update_graph() {
expression_box->set_context_menu_enabled(false);
expression_box->set_show_line_numbers(true);
- expression_box->connect("focus_exited", this, "_expression_focus_out", varray(expression_box, nodes[n_i]));
+ expression_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_expression_focus_out), varray(expression_box, nodes[n_i]));
}
if (!uniform.is_valid()) {
@@ -1326,7 +1313,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type));
ERR_FAIL_COND_V(!vsn, NULL);
- VisualShaderNodeScalarConstant *constant = Object::cast_to<VisualShaderNodeScalarConstant>(vsn);
+ VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn);
if (constant) {
if ((int)add_options[p_idx].value != -1)
@@ -1365,16 +1352,28 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx);
}
- VisualShaderNodeScalarOp *scalarOp = Object::cast_to<VisualShaderNodeScalarOp>(vsn);
+ VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(vsn);
- if (scalarOp) {
- scalarOp->set_operator((VisualShaderNodeScalarOp::Operator)p_op_idx);
+ if (floatOp) {
+ floatOp->set_operator((VisualShaderNodeFloatOp::Operator)p_op_idx);
}
- VisualShaderNodeScalarFunc *scalarFunc = Object::cast_to<VisualShaderNodeScalarFunc>(vsn);
+ VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(vsn);
- if (scalarFunc) {
- scalarFunc->set_function((VisualShaderNodeScalarFunc::Function)p_op_idx);
+ if (intOp) {
+ intOp->set_operator((VisualShaderNodeIntOp::Operator)p_op_idx);
+ }
+
+ VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(vsn);
+
+ if (floatFunc) {
+ floatFunc->set_function((VisualShaderNodeFloatFunc::Function)p_op_idx);
+ }
+
+ VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(vsn);
+
+ if (intFunc) {
+ intFunc->set_function((VisualShaderNodeIntFunc::Function)p_op_idx);
}
VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(vsn);
@@ -1415,7 +1414,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(base_type));
ERR_FAIL_COND_V(!vsn, NULL);
vsnode = Ref<VisualShaderNode>(vsn);
- vsnode->set_script(add_options[p_idx].script.get_ref_ptr());
+ vsnode->set_script(add_options[p_idx].script);
}
Point2 position = graph->get_scroll_ofs();
@@ -1606,8 +1605,29 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT)
- _show_members_dialog(true);
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ List<int> to_change;
+ for (int i = 0; i < graph->get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ if (gn->is_selected() && gn->is_close_button_visible()) {
+ to_change.push_back(gn->get_name().operator String().to_int());
+ }
+ }
+ }
+ if (to_change.empty() && copy_nodes_buffer.empty()) {
+ _show_members_dialog(true);
+ } else {
+ popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.empty());
+ menu_point = graph->get_local_mouse_position();
+ Point2 gpos = Input::get_singleton()->get_mouse_position();
+ popup_menu->set_position(gpos);
+ popup_menu->popup();
+ }
+ }
}
void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
@@ -1643,10 +1663,10 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> ie = p_ie;
- if (ie.is_valid() && (ie->get_scancode() == KEY_UP ||
- ie->get_scancode() == KEY_DOWN ||
- ie->get_scancode() == KEY_ENTER ||
- ie->get_scancode() == KEY_KP_ENTER)) {
+ if (ie.is_valid() && (ie->get_keycode() == KEY_UP ||
+ ie->get_keycode() == KEY_DOWN ||
+ ie->get_keycode() == KEY_ENTER ||
+ ie->get_keycode() == KEY_KP_ENTER)) {
members->call("_gui_input", ie);
node_filter->accept_event();
@@ -1905,7 +1925,7 @@ void VisualShaderEditor::_copy_nodes() {
_dup_copy_nodes(copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer);
}
-void VisualShaderEditor::_paste_nodes() {
+void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) {
if (copy_nodes_buffer.empty())
return;
@@ -1916,12 +1936,19 @@ void VisualShaderEditor::_paste_nodes() {
float scale = graph->get_zoom();
- _dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + graph->get_local_mouse_position() / scale - selection_center), false);
+ Vector2 mpos;
+ if (p_use_custom_position) {
+ mpos = p_custom_position;
+ } else {
+ mpos = graph->get_local_mouse_position();
+ }
+
+ _dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + mpos / scale - selection_center), false);
_dup_update_excluded(type, copy_nodes_excluded_buffer); // to prevent selection of previous copies at new paste
}
-void VisualShaderEditor::_on_nodes_delete() {
+void VisualShaderEditor::_delete_nodes() {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
List<int> to_erase;
@@ -2107,6 +2134,26 @@ void VisualShaderEditor::_tools_menu_option(int p_idx) {
}
}
+void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
+ switch (p_idx) {
+ case NodeMenuOptions::ADD:
+ _show_members_dialog(true);
+ break;
+ case NodeMenuOptions::COPY:
+ _copy_nodes();
+ break;
+ case NodeMenuOptions::PASTE:
+ _paste_nodes(true, menu_point);
+ break;
+ case NodeMenuOptions::DELETE:
+ _delete_nodes();
+ break;
+ case NodeMenuOptions::DUPLICATE:
+ _duplicate_nodes();
+ break;
+ }
+}
+
Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (p_from == members) {
@@ -2164,10 +2211,10 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
saved_node_pos_dirty = true;
_add_node(idx, add_options[idx].sub_func);
} else if (d.has("files")) {
- if (d["files"].get_type() == Variant::POOL_STRING_ARRAY) {
+ if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
int j = 0;
- PoolStringArray arr = d["files"];
+ PackedStringArray arr = d["files"];
for (int i = 0; i < arr.size(); i++) {
String type = ResourceLoader::get_resource_type(arr[i]);
@@ -2179,7 +2226,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_custom_node(arr[i]);
j++;
}
- } else if (ClassDB::get_parent_class(type) == "Texture") {
+ } else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
_add_texture_node(arr[i]);
@@ -2237,57 +2284,17 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
- ClassDB::bind_method("_expression_focus_out", &VisualShaderEditor::_expression_focus_out);
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
- ClassDB::bind_method("_node_dragged", &VisualShaderEditor::_node_dragged);
- ClassDB::bind_method("_connection_request", &VisualShaderEditor::_connection_request);
- ClassDB::bind_method("_disconnection_request", &VisualShaderEditor::_disconnection_request);
- ClassDB::bind_method("_node_selected", &VisualShaderEditor::_node_selected);
- ClassDB::bind_method("_scroll_changed", &VisualShaderEditor::_scroll_changed);
- ClassDB::bind_method("_delete_request", &VisualShaderEditor::_delete_request);
- ClassDB::bind_method("_on_nodes_delete", &VisualShaderEditor::_on_nodes_delete);
ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed);
- ClassDB::bind_method("_edit_port_default_input", &VisualShaderEditor::_edit_port_default_input);
- ClassDB::bind_method("_port_edited", &VisualShaderEditor::_port_edited);
- ClassDB::bind_method("_connection_to_empty", &VisualShaderEditor::_connection_to_empty);
- ClassDB::bind_method("_connection_from_empty", &VisualShaderEditor::_connection_from_empty);
- ClassDB::bind_method("_line_edit_focus_out", &VisualShaderEditor::_line_edit_focus_out);
- ClassDB::bind_method("_line_edit_changed", &VisualShaderEditor::_line_edit_changed);
- ClassDB::bind_method("_port_name_focus_out", &VisualShaderEditor::_port_name_focus_out);
- ClassDB::bind_method("_duplicate_nodes", &VisualShaderEditor::_duplicate_nodes);
- ClassDB::bind_method("_copy_nodes", &VisualShaderEditor::_copy_nodes);
- ClassDB::bind_method("_paste_nodes", &VisualShaderEditor::_paste_nodes);
- ClassDB::bind_method("_mode_selected", &VisualShaderEditor::_mode_selected);
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
- ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port);
- ClassDB::bind_method("_graph_gui_input", &VisualShaderEditor::_graph_gui_input);
- ClassDB::bind_method("_add_input_port", &VisualShaderEditor::_add_input_port);
- ClassDB::bind_method("_change_input_port_type", &VisualShaderEditor::_change_input_port_type);
- ClassDB::bind_method("_change_input_port_name", &VisualShaderEditor::_change_input_port_name);
- ClassDB::bind_method("_remove_input_port", &VisualShaderEditor::_remove_input_port);
- ClassDB::bind_method("_add_output_port", &VisualShaderEditor::_add_output_port);
- ClassDB::bind_method("_change_output_port_type", &VisualShaderEditor::_change_output_port_type);
- ClassDB::bind_method("_change_output_port_name", &VisualShaderEditor::_change_output_port_name);
- ClassDB::bind_method("_remove_output_port", &VisualShaderEditor::_remove_output_port);
- ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized);
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
- ClassDB::bind_method("_show_preview_text", &VisualShaderEditor::_show_preview_text);
- ClassDB::bind_method("_update_preview", &VisualShaderEditor::_update_preview);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &VisualShaderEditor::drop_data_fw);
ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
- ClassDB::bind_method("_tools_menu_option", &VisualShaderEditor::_tools_menu_option);
- ClassDB::bind_method("_show_members_dialog", &VisualShaderEditor::_show_members_dialog);
- ClassDB::bind_method("_sbox_input", &VisualShaderEditor::_sbox_input);
- ClassDB::bind_method("_member_filter_changed", &VisualShaderEditor::_member_filter_changed);
- ClassDB::bind_method("_member_selected", &VisualShaderEditor::_member_selected);
- ClassDB::bind_method("_member_unselected", &VisualShaderEditor::_member_unselected);
- ClassDB::bind_method("_member_create", &VisualShaderEditor::_member_create);
- ClassDB::bind_method("_member_cancel", &VisualShaderEditor::_member_cancel);
}
VisualShaderEditor *VisualShaderEditor::singleton = NULL;
@@ -2321,30 +2328,38 @@ VisualShaderEditor::VisualShaderEditor() {
main_box->add_child(graph);
graph->set_drag_forwarding(this);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER);
//graph->add_valid_left_disconnect_type(0);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
- graph->connect("connection_request", this, "_connection_request", varray(), CONNECT_DEFERRED);
- graph->connect("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED);
- graph->connect("node_selected", this, "_node_selected");
- graph->connect("scroll_offset_changed", this, "_scroll_changed");
- graph->connect("duplicate_nodes_request", this, "_duplicate_nodes");
- graph->connect("copy_nodes_request", this, "_copy_nodes");
- graph->connect("paste_nodes_request", this, "_paste_nodes");
- graph->connect("delete_nodes_request", this, "_on_nodes_delete");
- graph->connect("gui_input", this, "_graph_gui_input");
- graph->connect("connection_to_empty", this, "_connection_to_empty");
- graph->connect("connection_from_empty", this, "_connection_from_empty");
+ graph->connect("connection_request", callable_mp(this, &VisualShaderEditor::_connection_request), varray(), CONNECT_DEFERRED);
+ graph->connect("disconnection_request", callable_mp(this, &VisualShaderEditor::_disconnection_request), varray(), CONNECT_DEFERRED);
+ graph->connect("node_selected", callable_mp(this, &VisualShaderEditor::_node_selected));
+ graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed));
+ graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
+ graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes));
+ graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes));
+ graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes));
+ graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
+ graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty));
+ graph->connect("connection_from_empty", callable_mp(this, &VisualShaderEditor::_connection_from_empty));
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM);
@@ -2359,7 +2374,7 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type->add_item(TTR("Fragment"));
edit_type->add_item(TTR("Light"));
edit_type->select(1);
- edit_type->connect("item_selected", this, "_mode_selected");
+ edit_type->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
graph->get_zoom_hbox()->add_child(edit_type);
graph->get_zoom_hbox()->move_child(edit_type, 0);
@@ -2367,13 +2382,13 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
- add_node->connect("pressed", this, "_show_members_dialog", varray(false));
+ add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false));
preview_shader = memnew(ToolButton);
preview_shader->set_toggle_mode(true);
preview_shader->set_tooltip(TTR("Show resulted shader code."));
graph->get_zoom_hbox()->add_child(preview_shader);
- preview_shader->connect("pressed", this, "_show_preview_text");
+ preview_shader->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_preview_text));
///////////////////////////////////////
// PREVIEW PANEL
@@ -2396,6 +2411,20 @@ VisualShaderEditor::VisualShaderEditor() {
error_text->set_visible(false);
///////////////////////////////////////
+ // POPUP MENU
+ ///////////////////////////////////////
+
+ popup_menu = memnew(PopupMenu);
+ add_child(popup_menu);
+ popup_menu->add_item("Add Node", NodeMenuOptions::ADD);
+ popup_menu->add_separator();
+ popup_menu->add_item("Copy", NodeMenuOptions::COPY);
+ popup_menu->add_item("Paste", NodeMenuOptions::PASTE);
+ popup_menu->add_item("Delete", NodeMenuOptions::DELETE);
+ popup_menu->add_item("Duplicate", NodeMenuOptions::DUPLICATE);
+ popup_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed));
+
+ ///////////////////////////////////////
// SHADER NODES TREE
///////////////////////////////////////
@@ -2407,15 +2436,15 @@ VisualShaderEditor::VisualShaderEditor() {
node_filter = memnew(LineEdit);
filter_hb->add_child(node_filter);
- node_filter->connect("text_changed", this, "_member_filter_changed");
- node_filter->connect("gui_input", this, "_sbox_input");
+ node_filter->connect("text_changed", callable_mp(this, &VisualShaderEditor::_member_filter_changed));
+ node_filter->connect("gui_input", callable_mp(this, &VisualShaderEditor::_sbox_input));
node_filter->set_h_size_flags(SIZE_EXPAND_FILL);
node_filter->set_placeholder(TTR("Search"));
tools = memnew(MenuButton);
filter_hb->add_child(tools);
tools->set_tooltip(TTR("Options"));
- tools->get_popup()->connect("id_pressed", this, "_tools_menu_option");
+ tools->get_popup()->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_tools_menu_option));
tools->get_popup()->add_item(TTR("Expand All"), EXPAND_ALL);
tools->get_popup()->add_item(TTR("Collapse All"), COLLAPSE_ALL);
@@ -2428,9 +2457,9 @@ VisualShaderEditor::VisualShaderEditor() {
members->set_allow_reselect(true);
members->set_hide_folding(false);
members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE));
- members->connect("item_activated", this, "_member_create");
- members->connect("item_selected", this, "_member_selected");
- members->connect("nothing_selected", this, "_member_unselected");
+ members->connect("item_activated", callable_mp(this, &VisualShaderEditor::_member_create));
+ members->connect("item_selected", callable_mp(this, &VisualShaderEditor::_member_selected));
+ members->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_member_unselected));
HBoxContainer *desc_hbox = memnew(HBoxContainer);
members_vb->add_child(desc_hbox);
@@ -2458,11 +2487,11 @@ VisualShaderEditor::VisualShaderEditor() {
members_dialog->set_title(TTR("Create Shader Node"));
members_dialog->add_child(members_vb);
members_dialog->get_ok()->set_text(TTR("Create"));
- members_dialog->get_ok()->connect("pressed", this, "_member_create");
+ members_dialog->get_ok()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
members_dialog->get_ok()->set_disabled(true);
members_dialog->set_resizable(true);
members_dialog->set_as_minsize();
- members_dialog->connect("hide", this, "_member_cancel");
+ members_dialog->connect("hide", callable_mp(this, &VisualShaderEditor::_member_cancel));
add_child(members_dialog);
alert = memnew(AcceptDialog);
@@ -2633,7 +2662,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
@@ -2642,78 +2671,91 @@ VisualShaderEditor::VisualShaderEditor() {
// SCALAR
- add_options.push_back(AddOption("ScalarFunc", "Scalar", "Common", "VisualShaderNodeScalarFunc", TTR("Scalar function."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ScalarOp", "Scalar", "Common", "VisualShaderNodeScalarOp", TTR("Scalar operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntFunc", "Scalar", "Common", "VisualShaderNodeIntFunc", TTR("Integer function."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("FloatOp", "Scalar", "Common", "VisualShaderNodeFloatOp", TTR("Float operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntOp", "Scalar", "Common", "VisualShaderNodeIntOp", TTR("Integer operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
//CONSTANTS
- add_options.push_back(AddOption("E", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("E constant (2.718282). Represents the base of the natural logarithm."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_E));
- add_options.push_back(AddOption("Epsilon", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Epsilon constant (0.00001). Smallest possible scalar number."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, CMP_EPSILON));
- add_options.push_back(AddOption("Phi", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Phi constant (1.618034). Golden ratio."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, 1.618034f));
- add_options.push_back(AddOption("Pi/4", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Pi/4 constant (0.785398) or 45 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 4));
- add_options.push_back(AddOption("Pi/2", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Pi/2 constant (1.570796) or 90 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 2));
- add_options.push_back(AddOption("Pi", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Pi constant (3.141593) or 180 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI));
- add_options.push_back(AddOption("Tau", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Tau constant (6.283185) or 360 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_TAU));
- add_options.push_back(AddOption("Sqrt2", "Scalar", "Constants", "VisualShaderNodeScalarConstant", TTR("Sqrt2 constant (1.414214). Square root of 2."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_SQRT2));
+ add_options.push_back(AddOption("E", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("E constant (2.718282). Represents the base of the natural logarithm."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_E));
+ add_options.push_back(AddOption("Epsilon", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Epsilon constant (0.00001). Smallest possible scalar number."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, CMP_EPSILON));
+ add_options.push_back(AddOption("Phi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Phi constant (1.618034). Golden ratio."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, 1.618034f));
+ add_options.push_back(AddOption("Pi/4", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/4 constant (0.785398) or 45 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 4));
+ add_options.push_back(AddOption("Pi/2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/2 constant (1.570796) or 90 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 2));
+ add_options.push_back(AddOption("Pi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi constant (3.141593) or 180 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI));
+ add_options.push_back(AddOption("Tau", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Tau constant (6.283185) or 360 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_TAU));
+ add_options.push_back(AddOption("Sqrt2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Sqrt2 constant (1.414214). Square root of 2."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_SQRT2));
// FUNCTIONS
- add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeScalarFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeScalarOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeFloatFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeIntFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeFloatOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeFloatFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeScalarClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeScalarFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-e Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeScalarFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Natural logarithm."), VisualShaderNodeScalarFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 logarithm."), VisualShaderNodeScalarFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the greater of two values."), VisualShaderNodeScalarOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the lesser of two values."), VisualShaderNodeScalarOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Constrains a value to lie between two further values."), VisualShaderNodeIntFunc::FUNC_CLAMP, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeFloatFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-e Exponential."), VisualShaderNodeFloatFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 Exponential."), VisualShaderNodeFloatFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeFloatFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeFloatFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeFloatFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Natural logarithm."), VisualShaderNodeFloatFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 logarithm."), VisualShaderNodeFloatFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeScalarFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 - scalar"), VisualShaderNodeScalarFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeScalarOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeScalarFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 / scalar"), VisualShaderNodeScalarFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeScalarFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), VisualShaderNodeFloatFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeFloatOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeFloatFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 / scalar"), VisualShaderNodeFloatFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeFloatFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeFloatFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeFloatFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeFloatFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeIntFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeFloatFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR));
-
- add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Adds scalar to scalar."), VisualShaderNodeScalarOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Divides scalar by scalar."), VisualShaderNodeScalarOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Multiplies scalar by scalar."), VisualShaderNodeScalarOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Returns the remainder of the two scalars."), VisualShaderNodeScalarOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Subtracts scalar from scalar."), VisualShaderNodeScalarOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR));
-
- add_options.push_back(AddOption("ScalarConstant", "Scalar", "Variables", "VisualShaderNodeScalarConstant", TTR("Scalar constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ScalarUniform", "Scalar", "Variables", "VisualShaderNodeScalarUniform", TTR("Scalar uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeFloatOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeFloatFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR));
+
+ add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Sums two floating-point scalars."), VisualShaderNodeFloatOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Sums two integer scalars."), VisualShaderNodeIntOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Divides two floating-point scalars."), VisualShaderNodeFloatOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Divides two integer scalars."), VisualShaderNodeIntOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Multiplies two floating-point scalars."), VisualShaderNodeFloatOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Multiplies two integer scalars."), VisualShaderNodeIntOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Returns the remainder of the two floating-point scalars."), VisualShaderNodeFloatOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Returns the remainder of the two integer scalars."), VisualShaderNodeIntOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeFloatOp", TTR("Subtracts two floating-point scalars."), VisualShaderNodeFloatOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeIntOp", TTR("Subtracts two integer scalars."), VisualShaderNodeIntOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+
+ add_options.push_back(AddOption("FloatConstant", "Scalar", "Variables", "VisualShaderNodeFloatConstant", TTR("Scalar floating-point constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntConstant", "Scalar", "Variables", "VisualShaderNodeIntConstant", TTR("Scalar integer constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("FloatUniform", "Scalar", "Variables", "VisualShaderNodeFloatUniform", TTR("Scalar floating-point uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
// TEXTURES
- add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, -1));
+ add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
texture_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1));
- add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
+ add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
@@ -2841,7 +2883,7 @@ VisualShaderEditor::VisualShaderEditor() {
property_editor = memnew(CustomPropertyEditor);
add_child(property_editor);
- property_editor->connect("variant_changed", this, "_port_edited");
+ property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
}
void VisualShaderEditorPlugin::edit(Object *p_object) {
@@ -2894,15 +2936,10 @@ class VisualShaderNodePluginInputEditor : public OptionButton {
Ref<VisualShaderNodeInput> input;
-protected:
- static void _bind_methods() {
- ClassDB::bind_method("_item_selected", &VisualShaderNodePluginInputEditor::_item_selected);
- }
-
public:
void _notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
- connect("item_selected", this, "_item_selected");
+ connect("item_selected", callable_mp(this, &VisualShaderNodePluginInputEditor::_item_selected));
}
}
@@ -2912,8 +2949,9 @@ public:
void setup(const Ref<VisualShaderNodeInput> &p_input) {
input = p_input;
- Ref<Texture2D> type_icon[5] = {
+ Ref<Texture2D> type_icon[6] = {
EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_icon("int", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"),
@@ -2940,7 +2978,7 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
Ref<Resource> parent_resource;
public:
- void _property_changed(const String &prop, const Variant &p_value, const String &p_field, bool p_changing = false) {
+ void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false) {
if (p_changing)
return;
@@ -2948,13 +2986,13 @@ public:
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
updating = true;
- undo_redo->create_action(TTR("Edit Visual Property") + ": " + prop, UndoRedo::MERGE_ENDS);
- undo_redo->add_do_property(node.ptr(), prop, p_value);
- undo_redo->add_undo_property(node.ptr(), prop, node->get(prop));
+ undo_redo->create_action(TTR("Edit Visual Property") + ": " + p_property, UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_property(node.ptr(), p_property, p_value);
+ undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property));
if (p_value.get_type() == Variant::OBJECT) {
- RES prev_res = node->get(prop);
+ RES prev_res = node->get(p_property);
RES curr_res = p_value;
if (curr_res.is_null()) {
@@ -3031,25 +3069,22 @@ public:
bool res_prop = Object::cast_to<EditorPropertyResource>(p_properties[i]);
if (res_prop) {
- p_properties[i]->connect("resource_selected", this, "_resource_selected");
+ p_properties[i]->connect("resource_selected", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_resource_selected));
}
- properties[i]->connect("property_changed", this, "_property_changed");
+ properties[i]->connect("property_changed", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_property_changed));
properties[i]->set_object_and_property(node.ptr(), p_names[i]);
properties[i]->update_property();
properties[i]->set_name_split_ratio(0);
}
- node->connect("changed", this, "_node_changed");
- node->connect("editor_refresh_request", this, "_refresh_request", varray(), CONNECT_DEFERRED);
+ node->connect("changed", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_node_changed));
+ node->connect("editor_refresh_request", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_refresh_request), varray(), CONNECT_DEFERRED);
}
static void _bind_methods() {
- ClassDB::bind_method("_property_changed", &VisualShaderNodePluginDefaultEditor::_property_changed, DEFVAL(String()), DEFVAL(false));
- ClassDB::bind_method("_node_changed", &VisualShaderNodePluginDefaultEditor::_node_changed);
- ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request);
- ClassDB::bind_method("_resource_selected", &VisualShaderNodePluginDefaultEditor::_resource_selected);
- ClassDB::bind_method("_open_inspector", &VisualShaderNodePluginDefaultEditor::_open_inspector);
- ClassDB::bind_method("_show_prop_names", &VisualShaderNodePluginDefaultEditor::_show_prop_names);
+ ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request); // Used by UndoRedo.
+ ClassDB::bind_method("_open_inspector", &VisualShaderNodePluginDefaultEditor::_open_inspector); // Used by UndoRedo.
+ ClassDB::bind_method("_show_prop_names", &VisualShaderNodePluginDefaultEditor::_show_prop_names); // Used with call_deferred.
}
};
@@ -3197,8 +3232,6 @@ void EditorPropertyShaderMode::set_option_button_clip(bool p_enable) {
}
void EditorPropertyShaderMode::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_option_selected"), &EditorPropertyShaderMode::_option_selected);
}
EditorPropertyShaderMode::EditorPropertyShaderMode() {
@@ -3206,7 +3239,7 @@ EditorPropertyShaderMode::EditorPropertyShaderMode() {
options->set_clip_text(true);
add_child(options);
add_focusable(options);
- options->connect("item_selected", this, "_option_selected");
+ options->connect("item_selected", callable_mp(this, &EditorPropertyShaderMode::_option_selected));
}
bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) {
@@ -3279,7 +3312,7 @@ void VisualShaderNodePortPreview::_shader_changed() {
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) {
shader = p_shader;
- shader->connect("changed", this, "_shader_changed");
+ shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed));
type = p_type;
port = p_port;
node = p_node;
@@ -3314,7 +3347,6 @@ void VisualShaderNodePortPreview::_notification(int p_what) {
}
void VisualShaderNodePortPreview::_bind_methods() {
- ClassDB::bind_method("_shader_changed", &VisualShaderNodePortPreview::_shader_changed);
}
VisualShaderNodePortPreview::VisualShaderNodePortPreview() {
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 150cf16167..8756fe9fe9 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -81,6 +81,7 @@ class VisualShaderEditor : public VBoxContainer {
bool saved_node_pos_dirty;
ConfirmationDialog *members_dialog;
+ PopupMenu *popup_menu;
MenuButton *tools;
bool preview_showed;
@@ -90,6 +91,15 @@ class VisualShaderEditor : public VBoxContainer {
COLLAPSE_ALL
};
+ enum NodeMenuOptions {
+ ADD,
+ SEPARATOR, // ignore
+ COPY,
+ PASTE,
+ DELETE,
+ DUPLICATE,
+ };
+
Tree *members;
AcceptDialog *alert;
LineEdit *node_filter;
@@ -104,7 +114,6 @@ class VisualShaderEditor : public VBoxContainer {
struct AddOption {
String name;
String category;
- String sub_category;
String type;
String description;
int sub_func;
@@ -116,12 +125,12 @@ class VisualShaderEditor : public VBoxContainer {
float value;
bool highend;
bool is_custom;
+ int temp_idx;
AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
type = p_type;
- category = p_category;
- sub_category = p_sub_category;
+ category = p_category + "/" + p_sub_category;
description = p_description;
sub_func = p_sub_func;
return_type = p_return_type;
@@ -135,8 +144,7 @@ class VisualShaderEditor : public VBoxContainer {
AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
type = p_type;
- category = p_category;
- sub_category = p_sub_category;
+ category = p_category + "/" + p_sub_category;
description = p_description;
sub_func = 0;
sub_func_str = p_sub_func;
@@ -148,6 +156,12 @@ class VisualShaderEditor : public VBoxContainer {
is_custom = false;
}
};
+ struct _OptionComparator {
+
+ _FORCE_INLINE_ bool operator()(const AddOption &a, const AddOption &b) const {
+ return a.category.count("/") > b.category.count("/") || (a.category + "/" + a.name).naturalnocasecmp_to(b.category + "/" + b.name) < 0;
+ }
+ };
Vector<AddOption> add_options;
int texture_node_option_idx;
@@ -177,7 +191,7 @@ class VisualShaderEditor : public VBoxContainer {
void _node_selected(Object *p_node);
void _delete_request(int);
- void _on_nodes_delete();
+ void _delete_nodes();
void _removed_from_graph();
@@ -212,7 +226,7 @@ class VisualShaderEditor : public VBoxContainer {
void _clear_buffer();
void _copy_nodes();
- void _paste_nodes();
+ void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
Vector<Ref<VisualShaderNodePlugin> > plugins;
@@ -246,6 +260,9 @@ class VisualShaderEditor : public VBoxContainer {
void _member_create();
void _member_cancel();
+ Vector2 menu_point;
+ void _node_menu_id_pressed(int p_idx);
+
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
@@ -265,7 +282,7 @@ public:
static VisualShaderEditor *get_singleton() { return singleton; }
void clear_custom_types();
- void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory, bool p_highend);
+ void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
virtual Size2 get_minimum_size() const;
void edit(VisualShader *p_visual_shader);
diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp
index 0665b1d013..cdc5255edd 100644
--- a/editor/progress_dialog.cpp
+++ b/editor/progress_dialog.cpp
@@ -245,7 +245,6 @@ void ProgressDialog::_cancel_pressed() {
}
void ProgressDialog::_bind_methods() {
- ClassDB::bind_method("_cancel_pressed", &ProgressDialog::_cancel_pressed);
}
ProgressDialog::ProgressDialog() {
@@ -264,5 +263,5 @@ ProgressDialog::ProgressDialog() {
cancel_hb->add_child(cancel);
cancel->set_text(TTR("Cancel"));
cancel_hb->add_spacer();
- cancel->connect("pressed", this, "_cancel_pressed");
+ cancel->connect("pressed", callable_mp(this, &ProgressDialog::_cancel_pressed));
}
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 3c8fef6233..37b959c78a 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -53,7 +53,7 @@ void ProjectExportDialog::_notification(int p_what) {
case NOTIFICATION_READY: {
duplicate_preset->set_icon(get_icon("Duplicate", "EditorIcons"));
delete_preset->set_icon(get_icon("Remove", "EditorIcons"));
- connect("confirmed", this, "_export_pck_zip");
+ connect("confirmed", callable_mp(this, &ProjectExportDialog::_export_pck_zip));
custom_feature_display->get_parent_control()->add_style_override("panel", get_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_POPUP_HIDE: {
@@ -913,10 +913,10 @@ void ProjectExportDialog::_validate_export_path(const String &p_path) {
if (invalid_path) {
export_project->get_ok()->set_disabled(true);
- export_project->get_line_edit()->disconnect("text_entered", export_project, "_file_entered");
+ export_project->get_line_edit()->disconnect_compat("text_entered", export_project, "_file_entered");
} else {
export_project->get_ok()->set_disabled(false);
- export_project->get_line_edit()->connect("text_entered", export_project, "_file_entered");
+ export_project->get_line_edit()->connect_compat("text_entered", export_project, "_file_entered");
}
}
@@ -945,10 +945,13 @@ void ProjectExportDialog::_export_project() {
}
}
- // Ensure that signal is connected if previous attempt left it disconnected with _validate_export_path
- if (!export_project->get_line_edit()->is_connected("text_entered", export_project, "_file_entered")) {
+ // Ensure that signal is connected if previous attempt left it disconnected
+ // with _validate_export_path.
+ // FIXME: This is a hack, we should instead change EditorFileDialog to allow
+ // disabling validation by the "text_entered" signal.
+ if (!export_project->get_line_edit()->is_connected_compat("text_entered", export_project, "_file_entered")) {
export_project->get_ok()->set_disabled(false);
- export_project->get_line_edit()->connect("text_entered", export_project, "_file_entered");
+ export_project->get_line_edit()->connect_compat("text_entered", export_project, "_file_entered");
}
export_project->set_mode(EditorFileDialog::MODE_SAVE_FILE);
@@ -1022,38 +1025,10 @@ void ProjectExportDialog::_export_all(bool p_debug) {
void ProjectExportDialog::_bind_methods() {
- ClassDB::bind_method("_add_preset", &ProjectExportDialog::_add_preset);
- ClassDB::bind_method("_edit_preset", &ProjectExportDialog::_edit_preset);
- ClassDB::bind_method("_update_parameters", &ProjectExportDialog::_update_parameters);
- ClassDB::bind_method("_runnable_pressed", &ProjectExportDialog::_runnable_pressed);
- ClassDB::bind_method("_name_changed", &ProjectExportDialog::_name_changed);
- ClassDB::bind_method("_duplicate_preset", &ProjectExportDialog::_duplicate_preset);
- ClassDB::bind_method("_delete_preset", &ProjectExportDialog::_delete_preset);
- ClassDB::bind_method("_delete_preset_confirm", &ProjectExportDialog::_delete_preset_confirm);
ClassDB::bind_method("get_drag_data_fw", &ProjectExportDialog::get_drag_data_fw);
ClassDB::bind_method("can_drop_data_fw", &ProjectExportDialog::can_drop_data_fw);
ClassDB::bind_method("drop_data_fw", &ProjectExportDialog::drop_data_fw);
- ClassDB::bind_method("_export_type_changed", &ProjectExportDialog::_export_type_changed);
- ClassDB::bind_method("_filter_changed", &ProjectExportDialog::_filter_changed);
- ClassDB::bind_method("_tree_changed", &ProjectExportDialog::_tree_changed);
- ClassDB::bind_method("_patch_button_pressed", &ProjectExportDialog::_patch_button_pressed);
- ClassDB::bind_method("_patch_selected", &ProjectExportDialog::_patch_selected);
- ClassDB::bind_method("_patch_deleted", &ProjectExportDialog::_patch_deleted);
- ClassDB::bind_method("_patch_edited", &ProjectExportDialog::_patch_edited);
- ClassDB::bind_method("_export_pck_zip", &ProjectExportDialog::_export_pck_zip);
- ClassDB::bind_method("_export_pck_zip_selected", &ProjectExportDialog::_export_pck_zip_selected);
- ClassDB::bind_method("_open_export_template_manager", &ProjectExportDialog::_open_export_template_manager);
- ClassDB::bind_method("_validate_export_path", &ProjectExportDialog::_validate_export_path);
- ClassDB::bind_method("_export_path_changed", &ProjectExportDialog::_export_path_changed);
- ClassDB::bind_method("_script_export_mode_changed", &ProjectExportDialog::_script_export_mode_changed);
- ClassDB::bind_method("_script_encryption_key_changed", &ProjectExportDialog::_script_encryption_key_changed);
- ClassDB::bind_method("_export_project", &ProjectExportDialog::_export_project);
- ClassDB::bind_method("_export_project_to_path", &ProjectExportDialog::_export_project_to_path);
ClassDB::bind_method("_export_all", &ProjectExportDialog::_export_all);
- ClassDB::bind_method("_export_all_dialog", &ProjectExportDialog::_export_all_dialog);
- ClassDB::bind_method("_export_all_dialog_action", &ProjectExportDialog::_export_all_dialog_action);
- ClassDB::bind_method("_custom_features_changed", &ProjectExportDialog::_custom_features_changed);
- ClassDB::bind_method("_tab_changed", &ProjectExportDialog::_tab_changed);
ClassDB::bind_method("set_export_path", &ProjectExportDialog::set_export_path);
ClassDB::bind_method("get_export_path", &ProjectExportDialog::get_export_path);
ClassDB::bind_method("get_current_preset", &ProjectExportDialog::get_current_preset);
@@ -1085,7 +1060,7 @@ ProjectExportDialog::ProjectExportDialog() {
add_preset = memnew(MenuButton);
add_preset->set_text(TTR("Add..."));
- add_preset->get_popup()->connect("index_pressed", this, "_add_preset");
+ add_preset->get_popup()->connect("index_pressed", callable_mp(this, &ProjectExportDialog::_add_preset));
preset_hb->add_child(add_preset);
MarginContainer *mc = memnew(MarginContainer);
preset_vb->add_child(mc);
@@ -1093,13 +1068,13 @@ ProjectExportDialog::ProjectExportDialog() {
presets = memnew(ItemList);
presets->set_drag_forwarding(this);
mc->add_child(presets);
- presets->connect("item_selected", this, "_edit_preset");
+ presets->connect("item_selected", callable_mp(this, &ProjectExportDialog::_edit_preset));
duplicate_preset = memnew(ToolButton);
preset_hb->add_child(duplicate_preset);
- duplicate_preset->connect("pressed", this, "_duplicate_preset");
+ duplicate_preset->connect("pressed", callable_mp(this, &ProjectExportDialog::_duplicate_preset));
delete_preset = memnew(ToolButton);
preset_hb->add_child(delete_preset);
- delete_preset->connect("pressed", this, "_delete_preset");
+ delete_preset->connect("pressed", callable_mp(this, &ProjectExportDialog::_delete_preset));
// Preset settings.
@@ -1109,11 +1084,11 @@ ProjectExportDialog::ProjectExportDialog() {
name = memnew(LineEdit);
settings_vb->add_margin_child(TTR("Name:"), name);
- name->connect("text_changed", this, "_name_changed");
+ name->connect("text_changed", callable_mp(this, &ProjectExportDialog::_name_changed));
runnable = memnew(CheckButton);
runnable->set_text(TTR("Runnable"));
runnable->set_tooltip(TTR("If checked, the preset will be available for use in one-click deploy.\nOnly one preset per platform may be marked as runnable."));
- runnable->connect("pressed", this, "_runnable_pressed");
+ runnable->connect("pressed", callable_mp(this, &ProjectExportDialog::_runnable_pressed));
settings_vb->add_child(runnable);
export_path = memnew(EditorPropertyPath);
@@ -1121,7 +1096,7 @@ ProjectExportDialog::ProjectExportDialog() {
export_path->set_label(TTR("Export Path"));
export_path->set_object_and_property(this, "export_path");
export_path->set_save_mode();
- export_path->connect("property_changed", this, "_export_path_changed");
+ export_path->connect("property_changed", callable_mp(this, &ProjectExportDialog::_export_path_changed));
// Subsections.
@@ -1137,7 +1112,7 @@ ProjectExportDialog::ProjectExportDialog() {
sections->add_child(parameters);
parameters->set_name(TTR("Options"));
parameters->set_v_size_flags(SIZE_EXPAND_FILL);
- parameters->connect("property_edited", this, "_update_parameters");
+ parameters->connect("property_edited", callable_mp(this, &ProjectExportDialog::_update_parameters));
// Resources export parameters.
@@ -1150,7 +1125,7 @@ ProjectExportDialog::ProjectExportDialog() {
export_filter->add_item(TTR("Export selected scenes (and dependencies)"));
export_filter->add_item(TTR("Export selected resources (and dependencies)"));
resources_vb->add_margin_child(TTR("Export Mode:"), export_filter);
- export_filter->connect("item_selected", this, "_export_type_changed");
+ export_filter->connect("item_selected", callable_mp(this, &ProjectExportDialog::_export_type_changed));
include_label = memnew(Label);
include_label->set_text(TTR("Resources to export:"));
@@ -1161,19 +1136,19 @@ ProjectExportDialog::ProjectExportDialog() {
include_files = memnew(Tree);
include_margin->add_child(include_files);
- include_files->connect("item_edited", this, "_tree_changed");
+ include_files->connect("item_edited", callable_mp(this, &ProjectExportDialog::_tree_changed));
include_filters = memnew(LineEdit);
resources_vb->add_margin_child(
TTR("Filters to export non-resource files/folders\n(comma-separated, e.g: *.json, *.txt, docs/*)"),
include_filters);
- include_filters->connect("text_changed", this, "_filter_changed");
+ include_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_filter_changed));
exclude_filters = memnew(LineEdit);
resources_vb->add_margin_child(
TTR("Filters to exclude files/folders from project\n(comma-separated, e.g: *.json, *.txt, docs/*)"),
exclude_filters);
- exclude_filters->connect("text_changed", this, "_filter_changed");
+ exclude_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_filter_changed));
// Patch packages.
@@ -1190,8 +1165,8 @@ ProjectExportDialog::ProjectExportDialog() {
patch_vb->add_child(patches);
patches->set_v_size_flags(SIZE_EXPAND_FILL);
patches->set_hide_root(true);
- patches->connect("button_pressed", this, "_patch_button_pressed");
- patches->connect("item_edited", this, "_patch_edited");
+ patches->connect("button_pressed", callable_mp(this, &ProjectExportDialog::_patch_button_pressed));
+ patches->connect("item_edited", callable_mp(this, &ProjectExportDialog::_patch_edited));
patches->set_drag_forwarding(this);
patches->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
@@ -1206,12 +1181,12 @@ ProjectExportDialog::ProjectExportDialog() {
patch_dialog = memnew(EditorFileDialog);
patch_dialog->add_filter("*.pck ; " + TTR("Pack File"));
patch_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- patch_dialog->connect("file_selected", this, "_patch_selected");
+ patch_dialog->connect("file_selected", callable_mp(this, &ProjectExportDialog::_patch_selected));
add_child(patch_dialog);
patch_erase = memnew(ConfirmationDialog);
patch_erase->get_ok()->set_text(TTR("Delete"));
- patch_erase->connect("confirmed", this, "_patch_deleted");
+ patch_erase->connect("confirmed", callable_mp(this, &ProjectExportDialog::_patch_deleted));
add_child(patch_erase);
// Feature tags.
@@ -1219,7 +1194,7 @@ ProjectExportDialog::ProjectExportDialog() {
VBoxContainer *feature_vb = memnew(VBoxContainer);
feature_vb->set_name(TTR("Features"));
custom_features = memnew(LineEdit);
- custom_features->connect("text_changed", this, "_custom_features_changed");
+ custom_features->connect("text_changed", callable_mp(this, &ProjectExportDialog::_custom_features_changed));
feature_vb->add_margin_child(TTR("Custom (comma-separated):"), custom_features);
Panel *features_panel = memnew(Panel);
custom_feature_display = memnew(RichTextLabel);
@@ -1240,9 +1215,9 @@ ProjectExportDialog::ProjectExportDialog() {
script_mode->add_item(TTR("Text"), (int)EditorExportPreset::MODE_SCRIPT_TEXT);
script_mode->add_item(TTR("Compiled"), (int)EditorExportPreset::MODE_SCRIPT_COMPILED);
script_mode->add_item(TTR("Encrypted (Provide Key Below)"), (int)EditorExportPreset::MODE_SCRIPT_ENCRYPTED);
- script_mode->connect("item_selected", this, "_script_export_mode_changed");
+ script_mode->connect("item_selected", callable_mp(this, &ProjectExportDialog::_script_export_mode_changed));
script_key = memnew(LineEdit);
- script_key->connect("text_changed", this, "_script_encryption_key_changed");
+ script_key->connect("text_changed", callable_mp(this, &ProjectExportDialog::_script_encryption_key_changed));
script_key_error = memnew(Label);
script_key_error->set_text("- " + TTR("Invalid Encryption Key (must be 64 characters long)"));
script_key_error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
@@ -1250,7 +1225,7 @@ ProjectExportDialog::ProjectExportDialog() {
script_vb->add_child(script_key_error);
sections->add_child(script_vb);
- sections->connect("tab_changed", this, "_tab_changed");
+ sections->connect("tab_changed", callable_mp(this, &ProjectExportDialog::_tab_changed));
// Disable by default.
name->set_editable(false);
@@ -1267,7 +1242,7 @@ ProjectExportDialog::ProjectExportDialog() {
delete_confirm = memnew(ConfirmationDialog);
add_child(delete_confirm);
delete_confirm->get_ok()->set_text(TTR("Delete"));
- delete_confirm->connect("confirmed", this, "_delete_preset_confirm");
+ delete_confirm->connect("confirmed", callable_mp(this, &ProjectExportDialog::_delete_preset_confirm));
// Export buttons, dialogs and errors.
@@ -1276,7 +1251,7 @@ ProjectExportDialog::ProjectExportDialog() {
get_cancel()->set_text(TTR("Close"));
get_ok()->set_text(TTR("Export PCK/Zip"));
export_button = add_button(TTR("Export Project"), !OS::get_singleton()->get_swap_ok_cancel(), "export");
- export_button->connect("pressed", this, "_export_project");
+ export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
// Disable initially before we select a valid preset
export_button->set_disabled(true);
get_ok()->set_disabled(true);
@@ -1288,10 +1263,10 @@ ProjectExportDialog::ProjectExportDialog() {
export_all_dialog->get_ok()->hide();
export_all_dialog->add_button(TTR("Debug"), true, "debug");
export_all_dialog->add_button(TTR("Release"), true, "release");
- export_all_dialog->connect("custom_action", this, "_export_all_dialog_action");
+ export_all_dialog->connect("custom_action", callable_mp(this, &ProjectExportDialog::_export_all_dialog_action));
export_all_button = add_button(TTR("Export All"), !OS::get_singleton()->get_swap_ok_cancel(), "export");
- export_all_button->connect("pressed", this, "_export_all_dialog");
+ export_all_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_all_dialog));
export_all_button->set_disabled(true);
export_pck_zip = memnew(EditorFileDialog);
@@ -1300,7 +1275,7 @@ ProjectExportDialog::ProjectExportDialog() {
export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
export_pck_zip->set_mode(EditorFileDialog::MODE_SAVE_FILE);
add_child(export_pck_zip);
- export_pck_zip->connect("file_selected", this, "_export_pck_zip_selected");
+ export_pck_zip->connect("file_selected", callable_mp(this, &ProjectExportDialog::_export_pck_zip_selected));
export_error = memnew(Label);
main_vb->add_child(export_error);
@@ -1326,13 +1301,13 @@ ProjectExportDialog::ProjectExportDialog() {
download_templates->set_text(TTR("Manage Export Templates"));
download_templates->set_v_size_flags(SIZE_SHRINK_CENTER);
export_templates_error->add_child(download_templates);
- download_templates->connect("pressed", this, "_open_export_template_manager");
+ download_templates->connect("pressed", callable_mp(this, &ProjectExportDialog::_open_export_template_manager));
export_project = memnew(EditorFileDialog);
export_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
add_child(export_project);
- export_project->connect("file_selected", this, "_export_project_to_path");
- export_project->get_line_edit()->connect("text_changed", this, "_validate_export_path");
+ export_project->connect("file_selected", callable_mp(this, &ProjectExportDialog::_export_project_to_path));
+ export_project->get_line_edit()->connect("text_changed", callable_mp(this, &ProjectExportDialog::_validate_export_path));
export_debug = memnew(CheckBox);
export_debug->set_text(TTR("Export With Debug"));
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 0c22db075d..94f9bf2767 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -811,7 +811,7 @@ public:
create_dir = memnew(Button);
pnhb->add_child(create_dir);
create_dir->set_text(TTR("Create Folder"));
- create_dir->connect("pressed", this, "_create_folder");
+ create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder));
path_container = memnew(VBoxContainer);
vb->add_child(path_container);
@@ -848,7 +848,7 @@ public:
browse = memnew(Button);
browse->set_text(TTR("Browse"));
- browse->connect("pressed", this, "_browse_path");
+ browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path));
pphb->add_child(browse);
// install status icon
@@ -858,7 +858,7 @@ public:
install_browse = memnew(Button);
install_browse->set_text(TTR("Browse"));
- install_browse->connect("pressed", this, "_browse_install_path");
+ install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path));
iphb->add_child(install_browse);
msg = memnew(Label);
@@ -885,7 +885,7 @@ public:
rs_button->set_pressed(true);
rvb->add_child(rs_button);
l = memnew(Label);
- l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet — work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
+ l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet - work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);
@@ -928,13 +928,13 @@ public:
fdialog_install->set_access(FileDialog::ACCESS_FILESYSTEM);
add_child(fdialog);
add_child(fdialog_install);
- project_name->connect("text_changed", this, "_text_changed");
- project_path->connect("text_changed", this, "_path_text_changed");
- install_path->connect("text_changed", this, "_path_text_changed");
- fdialog->connect("dir_selected", this, "_path_selected");
- fdialog->connect("file_selected", this, "_file_selected");
- fdialog_install->connect("dir_selected", this, "_install_path_selected");
- fdialog_install->connect("file_selected", this, "_install_path_selected");
+ project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed));
+ project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
+ install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
+ fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected));
+ fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected));
+ fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
+ fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
set_hide_on_ok(false);
mode = MODE_NEW;
@@ -1320,8 +1320,8 @@ void ProjectList::create_project_item_control(int p_index) {
Color font_color = get_color("font_color", "Tree");
ProjectListItemControl *hb = memnew(ProjectListItemControl);
- hb->connect("draw", this, "_panel_draw", varray(hb));
- hb->connect("gui_input", this, "_panel_input", varray(hb));
+ hb->connect("draw", callable_mp(this, &ProjectList::_panel_draw), varray(hb));
+ hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input), varray(hb));
hb->add_constant_override("separation", 10 * EDSCALE);
hb->set_tooltip(item.description);
@@ -1332,7 +1332,7 @@ void ProjectList::create_project_item_control(int p_index) {
favorite->set_normal_texture(favorite_icon);
// This makes the project's "hover" style display correctly when hovering the favorite icon
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
- favorite->connect("pressed", this, "_favorite_pressed", varray(hb));
+ favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed), varray(hb));
favorite_box->add_child(favorite);
favorite_box->set_alignment(BoxContainer::ALIGN_CENTER);
hb->add_child(favorite_box);
@@ -1380,7 +1380,7 @@ void ProjectList::create_project_item_control(int p_index) {
path_hb->add_child(show);
if (!item.missing) {
- show->connect("pressed", this, "_show_project", varray(item.path));
+ show->connect("pressed", callable_mp(this, &ProjectList::_show_project), varray(item.path));
show->set_tooltip(TTR("Show in File Manager"));
} else {
show->set_tooltip(TTR("Error: Project is missing on the filesystem."));
@@ -1813,11 +1813,6 @@ const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
void ProjectList::_bind_methods() {
- ClassDB::bind_method("_panel_draw", &ProjectList::_panel_draw);
- ClassDB::bind_method("_panel_input", &ProjectList::_panel_input);
- ClassDB::bind_method("_favorite_pressed", &ProjectList::_favorite_pressed);
- ClassDB::bind_method("_show_project", &ProjectList::_show_project);
-
ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
}
@@ -1904,7 +1899,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) {
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
#ifndef OSX_ENABLED
- if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) {
+ if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) {
_dim_window();
get_tree()->quit();
}
@@ -1913,9 +1908,9 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) {
if (tabs->get_current_tab() != 0)
return;
- bool scancode_handled = true;
+ bool keycode_handled = true;
- switch (k->get_scancode()) {
+ switch (k->get_keycode()) {
case KEY_ENTER: {
@@ -1972,14 +1967,14 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) {
if (k->get_command())
this->project_filter->search_box->grab_focus();
else
- scancode_handled = false;
+ keycode_handled = false;
} break;
default: {
- scancode_handled = false;
+ keycode_handled = false;
} break;
}
- if (scancode_handled) {
+ if (keycode_handled) {
accept_event();
}
}
@@ -2327,7 +2322,7 @@ void ProjectManager::_install_project(const String &p_zip_path, const String &p_
npdialog->show_dialog();
}
-void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
+void ProjectManager::_files_dropped(PackedStringArray p_files, int p_screen) {
Set<String> folders_set;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
@@ -2336,9 +2331,9 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
}
memdelete(da);
if (folders_set.size() > 0) {
- PoolStringArray folders;
+ PackedStringArray folders;
for (Set<String>::Element *E = folders_set.front(); E; E = E->next()) {
- folders.append(E->get());
+ folders.push_back(E->get());
}
bool confirm = true;
@@ -2358,8 +2353,8 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
memdelete(dir);
}
if (confirm) {
- multi_scan_ask->get_ok()->disconnect("pressed", this, "_scan_multiple_folders");
- multi_scan_ask->get_ok()->connect("pressed", this, "_scan_multiple_folders", varray(folders));
+ multi_scan_ask->get_ok()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders));
+ multi_scan_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders), varray(folders));
multi_scan_ask->set_text(
vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
multi_scan_ask->popup_centered_minsize();
@@ -2369,7 +2364,7 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
}
}
-void ProjectManager::_scan_multiple_folders(PoolStringArray p_files) {
+void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {
for (int i = 0; i < p_files.size(); i++) {
_scan_begin(p_files.get(i));
}
@@ -2393,34 +2388,9 @@ void ProjectManager::_on_filter_option_changed() {
void ProjectManager::_bind_methods() {
- ClassDB::bind_method("_open_selected_projects_ask", &ProjectManager::_open_selected_projects_ask);
- ClassDB::bind_method("_open_selected_projects", &ProjectManager::_open_selected_projects);
- ClassDB::bind_method(D_METHOD("_global_menu_action"), &ProjectManager::_global_menu_action, DEFVAL(Variant()));
- ClassDB::bind_method("_run_project", &ProjectManager::_run_project);
- ClassDB::bind_method("_run_project_confirm", &ProjectManager::_run_project_confirm);
- ClassDB::bind_method("_scan_projects", &ProjectManager::_scan_projects);
- ClassDB::bind_method("_scan_begin", &ProjectManager::_scan_begin);
- ClassDB::bind_method("_import_project", &ProjectManager::_import_project);
- ClassDB::bind_method("_new_project", &ProjectManager::_new_project);
- ClassDB::bind_method("_rename_project", &ProjectManager::_rename_project);
- ClassDB::bind_method("_erase_project", &ProjectManager::_erase_project);
- ClassDB::bind_method("_erase_missing_projects", &ProjectManager::_erase_missing_projects);
- ClassDB::bind_method("_erase_project_confirm", &ProjectManager::_erase_project_confirm);
- ClassDB::bind_method("_erase_missing_projects_confirm", &ProjectManager::_erase_missing_projects_confirm);
- ClassDB::bind_method("_language_selected", &ProjectManager::_language_selected);
- ClassDB::bind_method("_restart_confirm", &ProjectManager::_restart_confirm);
ClassDB::bind_method("_exit_dialog", &ProjectManager::_exit_dialog);
- ClassDB::bind_method("_on_order_option_changed", &ProjectManager::_on_order_option_changed);
- ClassDB::bind_method("_on_filter_option_changed", &ProjectManager::_on_filter_option_changed);
- ClassDB::bind_method("_on_projects_updated", &ProjectManager::_on_projects_updated);
- ClassDB::bind_method("_on_project_created", &ProjectManager::_on_project_created);
ClassDB::bind_method("_unhandled_input", &ProjectManager::_unhandled_input);
- ClassDB::bind_method("_install_project", &ProjectManager::_install_project);
- ClassDB::bind_method("_files_dropped", &ProjectManager::_files_dropped);
- ClassDB::bind_method("_open_asset_library", &ProjectManager::_open_asset_library);
- ClassDB::bind_method("_confirm_update_settings", &ProjectManager::_confirm_update_settings);
ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
- ClassDB::bind_method(D_METHOD("_scan_multiple_folders", "files"), &ProjectManager::_scan_multiple_folders);
}
void ProjectManager::_open_asset_library() {
@@ -2524,7 +2494,7 @@ ProjectManager::ProjectManager() {
project_order_filter->_setup_filters(sort_filter_titles);
project_order_filter->set_filter_size(150);
sort_filters->add_child(project_order_filter);
- project_order_filter->connect("filter_changed", this, "_on_order_option_changed");
+ project_order_filter->connect("filter_changed", callable_mp(this, &ProjectManager::_on_order_option_changed));
project_order_filter->set_custom_minimum_size(Size2(180, 10) * EDSCALE);
int projects_sorting_order = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order");
@@ -2534,7 +2504,7 @@ ProjectManager::ProjectManager() {
project_filter = memnew(ProjectListFilter);
project_filter->add_search_box();
- project_filter->connect("filter_changed", this, "_on_filter_option_changed");
+ project_filter->connect("filter_changed", callable_mp(this, &ProjectManager::_on_filter_option_changed));
project_filter->set_custom_minimum_size(Size2(280, 10) * EDSCALE);
sort_filters->add_child(project_filter);
@@ -2546,8 +2516,8 @@ ProjectManager::ProjectManager() {
pc->set_v_size_flags(SIZE_EXPAND_FILL);
_project_list = memnew(ProjectList);
- _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, this, "_update_project_buttons");
- _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, this, "_open_selected_projects_ask");
+ _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
+ _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
pc->add_child(_project_list);
_project_list->set_enable_h_scroll(false);
@@ -2557,13 +2527,13 @@ ProjectManager::ProjectManager() {
Button *open = memnew(Button);
open->set_text(TTR("Edit"));
tree_vb->add_child(open);
- open->connect("pressed", this, "_open_selected_projects_ask");
+ open->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
open_btn = open;
Button *run = memnew(Button);
run->set_text(TTR("Run"));
tree_vb->add_child(run);
- run->connect("pressed", this, "_run_project");
+ run->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
run_btn = run;
tree_vb->add_child(memnew(HSeparator));
@@ -2571,7 +2541,7 @@ ProjectManager::ProjectManager() {
Button *scan = memnew(Button);
scan->set_text(TTR("Scan"));
tree_vb->add_child(scan);
- scan->connect("pressed", this, "_scan_projects");
+ scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
tree_vb->add_child(memnew(HSeparator));
@@ -2581,34 +2551,34 @@ ProjectManager::ProjectManager() {
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"));
gui_base->add_child(scan_dir);
- scan_dir->connect("dir_selected", this, "_scan_begin");
+ scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin));
Button *create = memnew(Button);
create->set_text(TTR("New Project"));
tree_vb->add_child(create);
- create->connect("pressed", this, "_new_project");
+ create->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
Button *import = memnew(Button);
import->set_text(TTR("Import"));
tree_vb->add_child(import);
- import->connect("pressed", this, "_import_project");
+ import->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
Button *rename = memnew(Button);
rename->set_text(TTR("Rename"));
tree_vb->add_child(rename);
- rename->connect("pressed", this, "_rename_project");
+ rename->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
rename_btn = rename;
Button *erase = memnew(Button);
erase->set_text(TTR("Remove"));
tree_vb->add_child(erase);
- erase->connect("pressed", this, "_erase_project");
+ erase->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
erase_btn = erase;
Button *erase_missing = memnew(Button);
erase_missing->set_text(TTR("Remove Missing"));
tree_vb->add_child(erase_missing);
- erase_missing->connect("pressed", this, "_erase_missing_projects");
+ erase_missing->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
erase_missing_btn = erase_missing;
tree_vb->add_spacer();
@@ -2617,7 +2587,7 @@ ProjectManager::ProjectManager() {
asset_library = memnew(EditorAssetLibrary(true));
asset_library->set_name(TTR("Templates"));
tabs->add_child(asset_library);
- asset_library->connect("install_asset", this, "_install_project");
+ asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
} else {
WARN_PRINT("Asset Library not available, as it requires SSL to work.");
}
@@ -2664,7 +2634,7 @@ ProjectManager::ProjectManager() {
language_btn->set_icon(get_icon("Environment", "EditorIcons"));
settings_hb->add_child(language_btn);
- language_btn->connect("item_selected", this, "_language_selected");
+ language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
center_box->add_child(settings_hb);
settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT);
@@ -2673,28 +2643,28 @@ ProjectManager::ProjectManager() {
language_restart_ask = memnew(ConfirmationDialog);
language_restart_ask->get_ok()->set_text(TTR("Restart Now"));
- language_restart_ask->get_ok()->connect("pressed", this, "_restart_confirm");
+ language_restart_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
language_restart_ask->get_cancel()->set_text(TTR("Continue"));
gui_base->add_child(language_restart_ask);
erase_missing_ask = memnew(ConfirmationDialog);
erase_missing_ask->get_ok()->set_text(TTR("Remove All"));
- erase_missing_ask->get_ok()->connect("pressed", this, "_erase_missing_projects_confirm");
+ erase_missing_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
gui_base->add_child(erase_missing_ask);
erase_ask = memnew(ConfirmationDialog);
erase_ask->get_ok()->set_text(TTR("Remove"));
- erase_ask->get_ok()->connect("pressed", this, "_erase_project_confirm");
+ erase_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
gui_base->add_child(erase_ask);
multi_open_ask = memnew(ConfirmationDialog);
multi_open_ask->get_ok()->set_text(TTR("Edit"));
- multi_open_ask->get_ok()->connect("pressed", this, "_open_selected_projects");
+ multi_open_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
gui_base->add_child(multi_open_ask);
multi_run_ask = memnew(ConfirmationDialog);
multi_run_ask->get_ok()->set_text(TTR("Run"));
- multi_run_ask->get_ok()->connect("pressed", this, "_run_project_confirm");
+ multi_run_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
gui_base->add_child(multi_run_ask);
multi_scan_ask = memnew(ConfirmationDialog);
@@ -2702,7 +2672,7 @@ ProjectManager::ProjectManager() {
gui_base->add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
- ask_update_settings->get_ok()->connect("pressed", this, "_confirm_update_settings");
+ ask_update_settings->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
gui_base->add_child(ask_update_settings);
OS::get_singleton()->set_low_processor_usage_mode(true);
@@ -2710,8 +2680,8 @@ ProjectManager::ProjectManager() {
npdialog = memnew(ProjectDialog);
gui_base->add_child(npdialog);
- npdialog->connect("projects_updated", this, "_on_projects_updated");
- npdialog->connect("project_created", this, "_on_project_created");
+ npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
+ npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
_load_recent_projects();
@@ -2719,8 +2689,8 @@ ProjectManager::ProjectManager() {
_scan_begin(EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path"));
}
- SceneTree::get_singleton()->connect("files_dropped", this, "_files_dropped");
- SceneTree::get_singleton()->connect("global_menu_action", this, "_global_menu_action");
+ SceneTree::get_singleton()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
+ SceneTree::get_singleton()->connect("global_menu_action", callable_mp(this, &ProjectManager::_global_menu_action));
run_error_diag = memnew(AcceptDialog);
gui_base->add_child(run_error_diag);
@@ -2732,7 +2702,7 @@ ProjectManager::ProjectManager() {
open_templates = memnew(ConfirmationDialog);
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
open_templates->get_ok()->set_text(TTR("Open Asset Library"));
- open_templates->connect("confirmed", this, "_open_asset_library");
+ open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
add_child(open_templates);
}
@@ -2770,7 +2740,8 @@ void ProjectListFilter::_filter_option_selected(int p_idx) {
FilterOption selected = (FilterOption)(filter_option->get_selected());
if (_current_filter != selected) {
_current_filter = selected;
- emit_signal("filter_changed");
+ if (is_inside_tree())
+ emit_signal("filter_changed");
}
}
@@ -2784,23 +2755,20 @@ void ProjectListFilter::_notification(int p_what) {
void ProjectListFilter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_search_text_changed"), &ProjectListFilter::_search_text_changed);
- ClassDB::bind_method(D_METHOD("_filter_option_selected"), &ProjectListFilter::_filter_option_selected);
-
ADD_SIGNAL(MethodInfo("filter_changed"));
}
void ProjectListFilter::add_filter_option() {
filter_option = memnew(OptionButton);
filter_option->set_clip_text(true);
- filter_option->connect("item_selected", this, "_filter_option_selected");
+ filter_option->connect("item_selected", callable_mp(this, &ProjectListFilter::_filter_option_selected));
add_child(filter_option);
}
void ProjectListFilter::add_search_box() {
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Search"));
- search_box->connect("text_changed", this, "_search_text_changed");
+ search_box->connect("text_changed", callable_mp(this, &ProjectListFilter::_search_text_changed));
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(search_box);
diff --git a/editor/project_manager.h b/editor/project_manager.h
index feeea9695d..8b9c769c59 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -111,8 +111,8 @@ class ProjectManager : public Control {
void _dim_window();
void _unhandled_input(const Ref<InputEvent> &p_ev);
- void _files_dropped(PoolStringArray p_files, int p_screen);
- void _scan_multiple_folders(PoolStringArray p_files);
+ void _files_dropped(PackedStringArray p_files, int p_screen);
+ void _scan_multiple_folders(PackedStringArray p_files);
void _on_order_option_changed();
void _on_filter_option_changed();
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 6635f5cb47..7d8a4a733d 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -82,7 +82,7 @@ void ProjectSettingsEditor::_unhandled_input(const Ref<InputEvent> &p_event) {
if (k.is_valid() && is_window_modal_on_top() && k->is_pressed()) {
- if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) {
+ if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) {
if (search_button->is_pressed()) {
search_box->grab_focus();
search_box->select_all();
@@ -108,9 +108,10 @@ void ProjectSettingsEditor::_notification(int p_what) {
action_add_error->add_color_override("font_color", get_color("error_color", "Editor"));
- translation_list->connect("button_pressed", this, "_translation_delete");
+ translation_list->connect("button_pressed", callable_mp(this, &ProjectSettingsEditor::_translation_delete));
_update_actions();
- popup_add->add_icon_item(get_icon("Keyboard", "EditorIcons"), TTR("Key "), INPUT_KEY); //"Key " - because the word 'key' has already been used as a key animation
+ popup_add->add_icon_item(get_icon("Keyboard", "EditorIcons"), TTR("Key"), INPUT_KEY); //"Key " - because the word 'key' has already been used as a key animation
+ popup_add->add_icon_item(get_icon("KeyboardPhysical", "EditorIcons"), TTR("Physical Key"), INPUT_KEY_PHYSICAL);
popup_add->add_icon_item(get_icon("JoyButton", "EditorIcons"), TTR("Joy Button"), INPUT_JOY_BUTTON);
popup_add->add_icon_item(get_icon("JoyAxis", "EditorIcons"), TTR("Joy Axis"), INPUT_JOY_MOTION);
popup_add->add_icon_item(get_icon("Mouse", "EditorIcons"), TTR("Mouse Button"), INPUT_MOUSE_BUTTON);
@@ -146,6 +147,7 @@ void ProjectSettingsEditor::_notification(int p_what) {
search_box->set_clear_button_enabled(true);
action_add_error->add_color_override("font_color", get_color("error_color", "Editor"));
popup_add->set_item_icon(popup_add->get_item_index(INPUT_KEY), get_icon("Keyboard", "EditorIcons"));
+ popup_add->set_item_icon(popup_add->get_item_index(INPUT_KEY_PHYSICAL), get_icon("KeyboardPhysical", "EditorIcons"));
popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_BUTTON), get_icon("JoyButton", "EditorIcons"));
popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_MOTION), get_icon("JoyAxis", "EditorIcons"));
popup_add->set_item_icon(popup_add->get_item_index(INPUT_MOUSE_BUTTON), get_icon("Mouse", "EditorIcons"));
@@ -361,7 +363,13 @@ void ProjectSettingsEditor::_press_a_key_confirm() {
Ref<InputEventKey> ie;
ie.instance();
- ie->set_scancode(last_wait_for_key->get_scancode());
+ if (press_a_key_physical) {
+ ie->set_physical_keycode(last_wait_for_key->get_physical_keycode());
+ ie->set_keycode(0);
+ } else {
+ ie->set_physical_keycode(0);
+ ie->set_keycode(last_wait_for_key->get_keycode());
+ }
ie->set_shift(last_wait_for_key->get_shift());
ie->set_alt(last_wait_for_key->get_alt());
ie->set_control(last_wait_for_key->get_control());
@@ -379,8 +387,14 @@ void ProjectSettingsEditor::_press_a_key_confirm() {
Ref<InputEventKey> aie = events[i];
if (aie.is_null())
continue;
- if (aie->get_scancode_with_modifiers() == ie->get_scancode_with_modifiers()) {
- return;
+ if (!press_a_key_physical) {
+ if (aie->get_keycode_with_modifiers() == ie->get_keycode_with_modifiers()) {
+ return;
+ }
+ } else {
+ if (aie->get_physical_keycode_with_modifiers() == ie->get_physical_keycode_with_modifiers()) {
+ return;
+ }
}
}
@@ -441,10 +455,10 @@ void ProjectSettingsEditor::_wait_for_key(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && k->get_scancode() != 0) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() != 0) {
last_wait_for_key = p_event;
- const String str = keycode_get_string(k->get_scancode_with_modifiers());
+ const String str = (press_a_key_physical) ? keycode_get_string(k->get_physical_keycode_with_modifiers()) + TTR(" (Physical)") : keycode_get_string(k->get_keycode_with_modifiers());
press_a_key_label->set_text(str);
press_a_key->get_ok()->set_disabled(false);
@@ -460,6 +474,7 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
case INPUT_KEY: {
+ press_a_key_physical = false;
press_a_key_label->set_text(TTR("Press a Key..."));
press_a_key->get_ok()->set_disabled(true);
last_wait_for_key = Ref<InputEvent>();
@@ -467,6 +482,16 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
press_a_key->grab_focus();
} break;
+ case INPUT_KEY_PHYSICAL: {
+
+ press_a_key_physical = true;
+ press_a_key_label->set_text(TTR("Press a Key..."));
+
+ last_wait_for_key = Ref<InputEvent>();
+ press_a_key->popup_centered(Size2(250, 80) * EDSCALE);
+ press_a_key->grab_focus();
+
+ } break;
case INPUT_MOUSE_BUTTON: {
device_index_label->set_text(TTR("Mouse Button Index:"));
@@ -547,7 +572,11 @@ void ProjectSettingsEditor::_edit_item(Ref<InputEvent> p_exiting_event) {
InputType ie_type;
if ((Ref<InputEventKey>(p_exiting_event)).is_valid()) {
- ie_type = INPUT_KEY;
+ if ((Ref<InputEventKey>(p_exiting_event))->get_keycode() != 0) {
+ ie_type = INPUT_KEY;
+ } else {
+ ie_type = INPUT_KEY_PHYSICAL;
+ }
} else if ((Ref<InputEventJoypadButton>(p_exiting_event)).is_valid()) {
ie_type = INPUT_JOY_BUTTON;
@@ -745,10 +774,14 @@ void ProjectSettingsEditor::_update_actions() {
Ref<InputEventKey> k = event;
if (k.is_valid()) {
- const String str = keycode_get_string(k->get_scancode_with_modifiers());
+ const String str = (k->get_keycode() == 0) ? keycode_get_string(k->get_physical_keycode_with_modifiers()) + TTR(" (Physical)") : keycode_get_string(k->get_keycode_with_modifiers());
action2->set_text(0, str);
- action2->set_icon(0, get_icon("Keyboard", "EditorIcons"));
+ if ((k->get_keycode() != 0)) {
+ action2->set_icon(0, get_icon("Keyboard", "EditorIcons"));
+ } else {
+ action2->set_icon(0, get_icon("KeyboardPhysical", "EditorIcons"));
+ }
}
Ref<InputEventJoypadButton> jb = event;
@@ -847,7 +880,7 @@ void ProjectSettingsEditor::_item_add() {
// Initialize the property with the default value for the given type.
// The type list starts at 1 (as we exclude Nil), so add 1 to the selected value.
- Variant::CallError ce;
+ Callable::CallError ce;
const Variant value = Variant::construct(Variant::Type(type->get_selected() + 1), NULL, 0, ce);
String catname = category->get_text().strip_edges();
@@ -1188,7 +1221,7 @@ void ProjectSettingsEditor::add_translation(const String &p_translation) {
void ProjectSettingsEditor::_translation_add(const String &p_path) {
- PoolStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
+ PackedStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
for (int i = 0; i < translations.size(); i++) {
@@ -1219,7 +1252,7 @@ void ProjectSettingsEditor::_translation_delete(Object *p_item, int p_column, in
int idx = ti->get_metadata(0);
- PoolStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
+ PackedStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
ERR_FAIL_INDEX(idx, translations.size());
@@ -1253,7 +1286,7 @@ void ProjectSettingsEditor::_translation_res_add(const String &p_path) {
if (remaps.has(p_path))
return; //pointless already has it
- remaps[p_path] = PoolStringArray();
+ remaps[p_path] = PackedStringArray();
undo_redo->create_action(TTR("Add Remapped Path"));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "locale/translation_remaps", remaps);
@@ -1281,7 +1314,7 @@ void ProjectSettingsEditor::_translation_res_option_add(const String &p_path) {
String key = k->get_metadata(0);
ERR_FAIL_COND(!remaps.has(key));
- PoolStringArray r = remaps[key];
+ PackedStringArray r = remaps[key];
r.push_back(p_path + ":" + "en");
remaps[key] = r;
@@ -1328,7 +1361,7 @@ void ProjectSettingsEditor::_translation_res_option_changed() {
ERR_FAIL_INDEX(which, langs.size());
ERR_FAIL_COND(!remaps.has(key));
- PoolStringArray r = remaps[key];
+ PackedStringArray r = remaps[key];
ERR_FAIL_INDEX(idx, r.size());
if (translation_locales_idxs_remap.size() > which) {
r.set(idx, path + ":" + langs[translation_locales_idxs_remap[which]]);
@@ -1395,7 +1428,7 @@ void ProjectSettingsEditor::_translation_res_option_delete(Object *p_item, int p
int idx = ed->get_metadata(0);
ERR_FAIL_COND(!remaps.has(key));
- PoolStringArray r = remaps[key];
+ PackedStringArray r = remaps[key];
ERR_FAIL_INDEX(idx, r.size());
r.remove(idx);
remaps[key] = r;
@@ -1506,7 +1539,7 @@ void ProjectSettingsEditor::_update_translations() {
translation_list->set_hide_root(true);
if (ProjectSettings::get_singleton()->has_setting("locale/translations")) {
- PoolStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
+ PackedStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
for (int i = 0; i < translations.size(); i++) {
TreeItem *t = translation_list->create_item(root);
@@ -1642,7 +1675,7 @@ void ProjectSettingsEditor::_update_translations() {
t->select(0);
translation_res_option_add_button->set_disabled(false);
- PoolStringArray selected = remaps[keys[i]];
+ PackedStringArray selected = remaps[keys[i]];
for (int j = 0; j < selected.size(); j++) {
String s2 = selected[j];
@@ -1724,51 +1757,11 @@ void ProjectSettingsEditor::_editor_restart_close() {
void ProjectSettingsEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_input"), &ProjectSettingsEditor::_unhandled_input);
- ClassDB::bind_method(D_METHOD("_item_selected"), &ProjectSettingsEditor::_item_selected);
- ClassDB::bind_method(D_METHOD("_item_add"), &ProjectSettingsEditor::_item_add);
- ClassDB::bind_method(D_METHOD("_item_adds"), &ProjectSettingsEditor::_item_adds);
- ClassDB::bind_method(D_METHOD("_item_del"), &ProjectSettingsEditor::_item_del);
ClassDB::bind_method(D_METHOD("_item_checked"), &ProjectSettingsEditor::_item_checked);
ClassDB::bind_method(D_METHOD("_save"), &ProjectSettingsEditor::_save);
- ClassDB::bind_method(D_METHOD("_action_add"), &ProjectSettingsEditor::_action_add);
- ClassDB::bind_method(D_METHOD("_action_adds"), &ProjectSettingsEditor::_action_adds);
- ClassDB::bind_method(D_METHOD("_action_check"), &ProjectSettingsEditor::_action_check);
- ClassDB::bind_method(D_METHOD("_action_selected"), &ProjectSettingsEditor::_action_selected);
- ClassDB::bind_method(D_METHOD("_action_edited"), &ProjectSettingsEditor::_action_edited);
- ClassDB::bind_method(D_METHOD("_action_activated"), &ProjectSettingsEditor::_action_activated);
- ClassDB::bind_method(D_METHOD("_action_button_pressed"), &ProjectSettingsEditor::_action_button_pressed);
ClassDB::bind_method(D_METHOD("_update_actions"), &ProjectSettingsEditor::_update_actions);
- ClassDB::bind_method(D_METHOD("_wait_for_key"), &ProjectSettingsEditor::_wait_for_key);
- ClassDB::bind_method(D_METHOD("_add_item"), &ProjectSettingsEditor::_add_item, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("_device_input_add"), &ProjectSettingsEditor::_device_input_add);
- ClassDB::bind_method(D_METHOD("_press_a_key_confirm"), &ProjectSettingsEditor::_press_a_key_confirm);
- ClassDB::bind_method(D_METHOD("_settings_prop_edited"), &ProjectSettingsEditor::_settings_prop_edited);
- ClassDB::bind_method(D_METHOD("_copy_to_platform"), &ProjectSettingsEditor::_copy_to_platform);
- ClassDB::bind_method(D_METHOD("_update_translations"), &ProjectSettingsEditor::_update_translations);
- ClassDB::bind_method(D_METHOD("_translation_delete"), &ProjectSettingsEditor::_translation_delete);
- ClassDB::bind_method(D_METHOD("_settings_changed"), &ProjectSettingsEditor::_settings_changed);
- ClassDB::bind_method(D_METHOD("_translation_add"), &ProjectSettingsEditor::_translation_add);
- ClassDB::bind_method(D_METHOD("_translation_file_open"), &ProjectSettingsEditor::_translation_file_open);
- ClassDB::bind_method(D_METHOD("_translation_res_add"), &ProjectSettingsEditor::_translation_res_add);
- ClassDB::bind_method(D_METHOD("_translation_res_file_open"), &ProjectSettingsEditor::_translation_res_file_open);
- ClassDB::bind_method(D_METHOD("_translation_res_option_add"), &ProjectSettingsEditor::_translation_res_option_add);
- ClassDB::bind_method(D_METHOD("_translation_res_option_file_open"), &ProjectSettingsEditor::_translation_res_option_file_open);
- ClassDB::bind_method(D_METHOD("_translation_res_select"), &ProjectSettingsEditor::_translation_res_select);
- ClassDB::bind_method(D_METHOD("_translation_res_option_changed"), &ProjectSettingsEditor::_translation_res_option_changed);
- ClassDB::bind_method(D_METHOD("_translation_res_delete"), &ProjectSettingsEditor::_translation_res_delete);
- ClassDB::bind_method(D_METHOD("_translation_res_option_delete"), &ProjectSettingsEditor::_translation_res_option_delete);
-
- ClassDB::bind_method(D_METHOD("_translation_filter_option_changed"), &ProjectSettingsEditor::_translation_filter_option_changed);
- ClassDB::bind_method(D_METHOD("_translation_filter_mode_changed"), &ProjectSettingsEditor::_translation_filter_mode_changed);
-
- ClassDB::bind_method(D_METHOD("_toggle_search_bar"), &ProjectSettingsEditor::_toggle_search_bar);
-
- ClassDB::bind_method(D_METHOD("_copy_to_platform_about_to_show"), &ProjectSettingsEditor::_copy_to_platform_about_to_show);
-
- ClassDB::bind_method(D_METHOD("_editor_restart_request"), &ProjectSettingsEditor::_editor_restart_request);
- ClassDB::bind_method(D_METHOD("_editor_restart"), &ProjectSettingsEditor::_editor_restart);
- ClassDB::bind_method(D_METHOD("_editor_restart_close"), &ProjectSettingsEditor::_editor_restart_close);
+ ClassDB::bind_method(D_METHOD("_update_translations"), &ProjectSettingsEditor::_update_translations);
ClassDB::bind_method(D_METHOD("get_tabs"), &ProjectSettingsEditor::get_tabs);
@@ -1805,7 +1798,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
search_button->set_pressed(false);
search_button->set_text(TTR("Search"));
hbc->add_child(search_button);
- search_button->connect("toggled", this, "_toggle_search_bar");
+ search_button->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_toggle_search_bar));
hbc->add_child(memnew(VSeparator));
@@ -1820,7 +1813,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
category = memnew(LineEdit);
category->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_prop_bar->add_child(category);
- category->connect("text_entered", this, "_item_adds");
+ category->connect("text_entered", callable_mp(this, &ProjectSettingsEditor::_item_adds));
l = memnew(Label);
add_prop_bar->add_child(l);
@@ -1829,7 +1822,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
property = memnew(LineEdit);
property->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_prop_bar->add_child(property);
- property->connect("text_entered", this, "_item_adds");
+ property->connect("text_entered", callable_mp(this, &ProjectSettingsEditor::_item_adds));
l = memnew(Label);
add_prop_bar->add_child(l);
@@ -1847,7 +1840,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
Button *add = memnew(Button);
add_prop_bar->add_child(add);
add->set_text(TTR("Add"));
- add->connect("pressed", this, "_item_add");
+ add->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_item_add));
search_bar = memnew(HBoxContainer);
search_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1863,14 +1856,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
globals_editor->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
globals_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
globals_editor->register_search_box(search_box);
- globals_editor->get_inspector()->connect("property_selected", this, "_item_selected");
- globals_editor->get_inspector()->connect("property_edited", this, "_settings_prop_edited");
- globals_editor->get_inspector()->connect("restart_requested", this, "_editor_restart_request");
+ globals_editor->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_item_selected));
+ globals_editor->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_settings_prop_edited));
+ globals_editor->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
Button *del = memnew(Button);
hbc->add_child(del);
del->set_text(TTR("Delete"));
- del->connect("pressed", this, "_item_del");
+ del->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_item_del));
add_prop_bar->add_child(memnew(VSeparator));
@@ -1879,8 +1872,8 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
popup_copy_to_feature->set_disabled(true);
add_prop_bar->add_child(popup_copy_to_feature);
- popup_copy_to_feature->get_popup()->connect("id_pressed", this, "_copy_to_platform");
- popup_copy_to_feature->get_popup()->connect("about_to_show", this, "_copy_to_platform_about_to_show");
+ popup_copy_to_feature->get_popup()->connect("id_pressed", callable_mp(this, &ProjectSettingsEditor::_copy_to_platform));
+ popup_copy_to_feature->get_popup()->connect("about_to_show", callable_mp(this, &ProjectSettingsEditor::_copy_to_platform_about_to_show));
get_ok()->set_text(TTR("Close"));
set_hide_on_ok(true);
@@ -1897,11 +1890,11 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
restart_hb->add_child(restart_label);
restart_hb->add_spacer();
Button *restart_button = memnew(Button);
- restart_button->connect("pressed", this, "_editor_restart");
+ restart_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart));
restart_hb->add_child(restart_button);
restart_button->set_text(TTR("Save & Restart"));
restart_close_button = memnew(ToolButton);
- restart_close_button->connect("pressed", this, "_editor_restart_close");
+ restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
restart_hb->add_child(restart_close_button);
restart_container->hide();
@@ -1929,8 +1922,8 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
action_name = memnew(LineEdit);
action_name->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(action_name);
- action_name->connect("text_entered", this, "_action_adds");
- action_name->connect("text_changed", this, "_action_check");
+ action_name->connect("text_entered", callable_mp(this, &ProjectSettingsEditor::_action_adds));
+ action_name->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_action_check));
action_add_error = memnew(Label);
hbc->add_child(action_add_error);
@@ -1940,7 +1933,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
hbc->add_child(add);
add->set_text(TTR("Add"));
add->set_disabled(true);
- add->connect("pressed", this, "_action_add");
+ add->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_action_add));
action_add = add;
input_editor = memnew(Tree);
@@ -1954,15 +1947,17 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
input_editor->set_column_min_width(1, 80 * EDSCALE);
input_editor->set_column_expand(2, false);
input_editor->set_column_min_width(2, 50 * EDSCALE);
- input_editor->connect("item_edited", this, "_action_edited");
- input_editor->connect("item_activated", this, "_action_activated");
- input_editor->connect("cell_selected", this, "_action_selected");
- input_editor->connect("button_pressed", this, "_action_button_pressed");
+ input_editor->connect("item_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
+ input_editor->connect("item_activated", callable_mp(this, &ProjectSettingsEditor::_action_activated));
+ input_editor->connect("cell_selected", callable_mp(this, &ProjectSettingsEditor::_action_selected));
+ input_editor->connect("button_pressed", callable_mp(this, &ProjectSettingsEditor::_action_button_pressed));
input_editor->set_drag_forwarding(this);
popup_add = memnew(PopupMenu);
add_child(popup_add);
- popup_add->connect("id_pressed", this, "_add_item");
+ popup_add->connect("id_pressed", callable_mp(this, &ProjectSettingsEditor::_add_item), make_binds(Ref<InputEvent>()));
+
+ press_a_key_physical = false;
press_a_key = memnew(ConfirmationDialog);
press_a_key->set_focus_mode(FOCUS_ALL);
@@ -1977,13 +1972,13 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
press_a_key->get_ok()->set_disabled(true);
press_a_key_label = l;
press_a_key->add_child(l);
- press_a_key->connect("gui_input", this, "_wait_for_key");
- press_a_key->connect("confirmed", this, "_press_a_key_confirm");
+ press_a_key->connect("gui_input", callable_mp(this, &ProjectSettingsEditor::_wait_for_key));
+ press_a_key->connect("confirmed", callable_mp(this, &ProjectSettingsEditor::_press_a_key_confirm));
device_input = memnew(ConfirmationDialog);
add_child(device_input);
device_input->get_ok()->set_text(TTR("Add"));
- device_input->connect("confirmed", this, "_device_input_add");
+ device_input->connect("confirmed", callable_mp(this, &ProjectSettingsEditor::_device_input_add));
hbc = memnew(HBoxContainer);
device_input->add_child(hbc);
@@ -2034,7 +2029,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
thb->add_child(memnew(Label(TTR("Translations:"))));
thb->add_spacer();
Button *addtr = memnew(Button(TTR("Add...")));
- addtr->connect("pressed", this, "_translation_file_open");
+ addtr->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_translation_file_open));
thb->add_child(addtr);
VBoxContainer *tmc = memnew(VBoxContainer);
tvb->add_child(tmc);
@@ -2046,7 +2041,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
translation_file_open = memnew(EditorFileDialog);
add_child(translation_file_open);
translation_file_open->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- translation_file_open->connect("file_selected", this, "_translation_add");
+ translation_file_open->connect("file_selected", callable_mp(this, &ProjectSettingsEditor::_translation_add));
}
{
@@ -2058,28 +2053,28 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
thb->add_child(memnew(Label(TTR("Resources:"))));
thb->add_spacer();
Button *addtr = memnew(Button(TTR("Add...")));
- addtr->connect("pressed", this, "_translation_res_file_open");
+ addtr->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_translation_res_file_open));
thb->add_child(addtr);
VBoxContainer *tmc = memnew(VBoxContainer);
tvb->add_child(tmc);
tmc->set_v_size_flags(SIZE_EXPAND_FILL);
translation_remap = memnew(Tree);
translation_remap->set_v_size_flags(SIZE_EXPAND_FILL);
- translation_remap->connect("cell_selected", this, "_translation_res_select");
+ translation_remap->connect("cell_selected", callable_mp(this, &ProjectSettingsEditor::_translation_res_select));
tmc->add_child(translation_remap);
- translation_remap->connect("button_pressed", this, "_translation_res_delete");
+ translation_remap->connect("button_pressed", callable_mp(this, &ProjectSettingsEditor::_translation_res_delete));
translation_res_file_open = memnew(EditorFileDialog);
add_child(translation_res_file_open);
translation_res_file_open->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- translation_res_file_open->connect("file_selected", this, "_translation_res_add");
+ translation_res_file_open->connect("file_selected", callable_mp(this, &ProjectSettingsEditor::_translation_res_add));
thb = memnew(HBoxContainer);
tvb->add_child(thb);
thb->add_child(memnew(Label(TTR("Remaps by Locale:"))));
thb->add_spacer();
addtr = memnew(Button(TTR("Add...")));
- addtr->connect("pressed", this, "_translation_res_option_file_open");
+ addtr->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_translation_res_option_file_open));
translation_res_option_add_button = addtr;
thb->add_child(addtr);
tmc = memnew(VBoxContainer);
@@ -2096,13 +2091,13 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
translation_remap_options->set_column_expand(0, true);
translation_remap_options->set_column_expand(1, false);
translation_remap_options->set_column_min_width(1, 200);
- translation_remap_options->connect("item_edited", this, "_translation_res_option_changed");
- translation_remap_options->connect("button_pressed", this, "_translation_res_option_delete");
+ translation_remap_options->connect("item_edited", callable_mp(this, &ProjectSettingsEditor::_translation_res_option_changed));
+ translation_remap_options->connect("button_pressed", callable_mp(this, &ProjectSettingsEditor::_translation_res_option_delete));
translation_res_option_file_open = memnew(EditorFileDialog);
add_child(translation_res_option_file_open);
translation_res_option_file_open->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- translation_res_option_file_open->connect("file_selected", this, "_translation_res_option_add");
+ translation_res_option_file_open->connect("file_selected", callable_mp(this, &ProjectSettingsEditor::_translation_res_option_add));
}
{
@@ -2118,20 +2113,20 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
translation_locale_filter_mode->add_item(TTR("Show Selected Locales Only"), SHOW_ONLY_SELECTED_LOCALES);
translation_locale_filter_mode->select(0);
tmc->add_margin_child(TTR("Filter mode:"), translation_locale_filter_mode);
- translation_locale_filter_mode->connect("item_selected", this, "_translation_filter_mode_changed");
+ translation_locale_filter_mode->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_translation_filter_mode_changed));
translation_filter = memnew(Tree);
translation_filter->set_v_size_flags(SIZE_EXPAND_FILL);
translation_filter->set_columns(1);
tmc->add_child(memnew(Label(TTR("Locales:"))));
tmc->add_child(translation_filter);
- translation_filter->connect("item_edited", this, "_translation_filter_option_changed");
+ translation_filter->connect("item_edited", callable_mp(this, &ProjectSettingsEditor::_translation_filter_option_changed));
}
autoload_settings = memnew(EditorAutoloadSettings);
autoload_settings->set_name(TTR("AutoLoad"));
tab_container->add_child(autoload_settings);
- autoload_settings->connect("autoload_changed", this, "_settings_changed");
+ autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::_settings_changed));
plugin_settings = memnew(EditorPluginSettings);
plugin_settings->set_name(TTR("Plugins"));
@@ -2139,7 +2134,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
timer = memnew(Timer);
timer->set_wait_time(1.5);
- timer->connect("timeout", ProjectSettings::get_singleton(), "save");
+ timer->connect("timeout", callable_mp(ProjectSettings::get_singleton(), &ProjectSettings::save));
timer->set_one_shot(true);
add_child(timer);
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 5755b258c3..52e7612acd 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -45,6 +45,7 @@ class ProjectSettingsEditor : public AcceptDialog {
enum InputType {
INPUT_KEY,
+ INPUT_KEY_PHYSICAL,
INPUT_JOY_BUTTON,
INPUT_JOY_MOTION,
INPUT_MOUSE_BUTTON
@@ -77,6 +78,7 @@ class ProjectSettingsEditor : public AcceptDialog {
OptionButton *type;
PopupMenu *popup_add;
ConfirmationDialog *press_a_key;
+ bool press_a_key_physical;
Label *press_a_key_label;
ConfirmationDialog *device_input;
OptionButton *device_id;
@@ -117,7 +119,7 @@ class ProjectSettingsEditor : public AcceptDialog {
void _item_del();
void _update_actions();
void _save();
- void _add_item(int p_item, Ref<InputEvent> p_exiting_event = NULL);
+ void _add_item(int p_item, Ref<InputEvent> p_exiting_event = Ref<InputEvent>());
void _edit_item(Ref<InputEvent> p_exiting_event);
void _action_check(String p_action);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 1691ce3a63..f4af50eb81 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -176,9 +176,9 @@ void CustomPropertyEditor::_menu_option(int p_which) {
case OBJ_MENU_EDIT: {
- RefPtr RefPtr = v;
+ REF r = v;
- if (!RefPtr.is_null()) {
+ if (!r.is_null()) {
emit_signal("resource_edit_request");
hide();
@@ -193,8 +193,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
case OBJ_MENU_MAKE_UNIQUE: {
- RefPtr RefPtr = v;
- Ref<Resource> res_orig = RefPtr;
+ Ref<Resource> res_orig = v;
if (res_orig.is_null())
return;
@@ -229,7 +228,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
res->set(p.first, p.second);
}
- v = res.get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
} break;
@@ -311,7 +310,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
res->call("set_instance_base_type", owner->get_class());
}
- v = Ref<Resource>(res).get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
} break;
@@ -394,12 +393,12 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
} break;
case Variant::INT:
- case Variant::REAL: {
+ case Variant::FLOAT: {
if (hint == PROPERTY_HINT_RANGE) {
int c = hint_text.get_slice_count(",");
- float min = 0, max = 100, step = type == Variant::REAL ? .01 : 1;
+ float min = 0, max = 100, step = type == Variant::FLOAT ? .01 : 1;
if (c >= 1) {
if (!hint_text.get_slice(",", 0).empty())
@@ -590,7 +589,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
if (!create_dialog) {
create_dialog = memnew(CreateDialog);
- create_dialog->connect("create", this, "_create_dialog_callback");
+ create_dialog->connect("create", callable_mp(this, &CustomPropertyEditor::_create_dialog_callback));
add_child(create_dialog);
}
@@ -606,12 +605,12 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
return false;
} else if (hint == PROPERTY_HINT_METHOD_OF_VARIANT_TYPE) {
-#define MAKE_PROPSELECT \
- if (!property_select) { \
- property_select = memnew(PropertySelector); \
- property_select->connect("selected", this, "_create_selected_property"); \
- add_child(property_select); \
- } \
+#define MAKE_PROPSELECT \
+ if (!property_select) { \
+ property_select = memnew(PropertySelector); \
+ property_select->connect("selected", callable_mp(this, &CustomPropertyEditor::_create_selected_property)); \
+ add_child(property_select); \
+ } \
hide();
MAKE_PROPSELECT;
@@ -866,7 +865,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
color_picker->set_deferred_mode(true);
add_child(color_picker);
color_picker->hide();
- color_picker->connect("color_changed", this, "_color_changed");
+ color_picker->connect("color_changed", callable_mp(this, &CustomPropertyEditor::_color_changed));
// get default color picker mode from editor settings
int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
@@ -1046,22 +1045,28 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
case Variant::DICTIONARY: {
} break;
- case Variant::POOL_BYTE_ARRAY: {
+ case Variant::PACKED_BYTE_ARRAY: {
} break;
- case Variant::POOL_INT_ARRAY: {
+ case Variant::PACKED_INT32_ARRAY: {
} break;
- case Variant::POOL_REAL_ARRAY: {
+ case Variant::PACKED_FLOAT32_ARRAY: {
} break;
- case Variant::POOL_STRING_ARRAY: {
+ case Variant::PACKED_INT64_ARRAY: {
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
+ case Variant::PACKED_FLOAT64_ARRAY: {
} break;
- case Variant::POOL_COLOR_ARRAY: {
+ case Variant::PACKED_STRING_ARRAY: {
+
+ } break;
+ case Variant::PACKED_VECTOR3_ARRAY: {
+
+ } break;
+ case Variant::PACKED_COLOR_ARRAY: {
} break;
default: {
@@ -1103,7 +1108,7 @@ void CustomPropertyEditor::_file_selected(String p_file) {
error->popup_centered_minsize();
break;
}
- v = res.get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
} break;
@@ -1114,7 +1119,7 @@ void CustomPropertyEditor::_file_selected(String p_file) {
void CustomPropertyEditor::_type_create_selected(int p_idx) {
- if (type == Variant::INT || type == Variant::REAL) {
+ if (type == Variant::INT || type == Variant::FLOAT) {
float newval = 0;
switch (p_idx) {
@@ -1168,7 +1173,7 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) {
Resource *res = Object::cast_to<Resource>(obj);
ERR_FAIL_COND(!res);
- v = Ref<Resource>(res).get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
}
@@ -1373,7 +1378,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
Resource *res = Object::cast_to<Resource>(obj);
ERR_BREAK(!res);
- v = Ref<Resource>(res).get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
}
@@ -1395,9 +1400,9 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
} else if (p_which == 2) {
- RefPtr RefPtr = v;
+ RES r = v;
- if (!RefPtr.is_null()) {
+ if (!r.is_null()) {
emit_signal("resource_edit_request");
hide();
@@ -1410,8 +1415,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
hide();
} else if (p_which == 4) {
- RefPtr RefPtr = v;
- Ref<Resource> res_orig = RefPtr;
+ Ref<Resource> res_orig = v;
if (res_orig.is_null())
return;
@@ -1442,7 +1446,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
res->set(p.first, p.second);
}
- v = res.get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
}
@@ -1565,7 +1569,7 @@ void CustomPropertyEditor::_modified(String p_string) {
emit_signal("variant_changed");
} break;
- case Variant::REAL: {
+ case Variant::FLOAT: {
if (hint != PROPERTY_HINT_EXP_EASING) {
String text = value_editor[0]->get_text();
@@ -1699,22 +1703,22 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::DICTIONARY: {
} break;
- case Variant::POOL_BYTE_ARRAY: {
+ case Variant::PACKED_BYTE_ARRAY: {
} break;
- case Variant::POOL_INT_ARRAY: {
+ case Variant::PACKED_INT32_ARRAY: {
} break;
- case Variant::POOL_REAL_ARRAY: {
+ case Variant::PACKED_FLOAT32_ARRAY: {
} break;
- case Variant::POOL_STRING_ARRAY: {
+ case Variant::PACKED_STRING_ARRAY: {
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
+ case Variant::PACKED_VECTOR3_ARRAY: {
} break;
- case Variant::POOL_COLOR_ARRAY: {
+ case Variant::PACKED_COLOR_ARRAY: {
} break;
default: {
@@ -1753,7 +1757,7 @@ void CustomPropertyEditor::_range_modified(double p_value) {
void CustomPropertyEditor::_focus_enter() {
switch (type) {
- case Variant::REAL:
+ case Variant::FLOAT:
case Variant::STRING:
case Variant::VECTOR2:
case Variant::RECT2:
@@ -1779,7 +1783,7 @@ void CustomPropertyEditor::_focus_enter() {
void CustomPropertyEditor::_focus_exit() {
switch (type) {
- case Variant::REAL:
+ case Variant::FLOAT:
case Variant::STRING:
case Variant::VECTOR2:
case Variant::RECT2:
@@ -1870,22 +1874,6 @@ void CustomPropertyEditor::config_value_editors(int p_amount, int p_columns, int
void CustomPropertyEditor::_bind_methods() {
- ClassDB::bind_method("_focus_enter", &CustomPropertyEditor::_focus_enter);
- ClassDB::bind_method("_focus_exit", &CustomPropertyEditor::_focus_exit);
- ClassDB::bind_method("_modified", &CustomPropertyEditor::_modified);
- ClassDB::bind_method("_range_modified", &CustomPropertyEditor::_range_modified);
- ClassDB::bind_method("_action_pressed", &CustomPropertyEditor::_action_pressed);
- ClassDB::bind_method("_file_selected", &CustomPropertyEditor::_file_selected);
- ClassDB::bind_method("_type_create_selected", &CustomPropertyEditor::_type_create_selected);
- ClassDB::bind_method("_node_path_selected", &CustomPropertyEditor::_node_path_selected);
- ClassDB::bind_method("_color_changed", &CustomPropertyEditor::_color_changed);
- ClassDB::bind_method("_draw_easing", &CustomPropertyEditor::_draw_easing);
- ClassDB::bind_method("_drag_easing", &CustomPropertyEditor::_drag_easing);
- ClassDB::bind_method("_text_edit_changed", &CustomPropertyEditor::_text_edit_changed);
- ClassDB::bind_method("_menu_option", &CustomPropertyEditor::_menu_option);
- ClassDB::bind_method("_create_dialog_callback", &CustomPropertyEditor::_create_dialog_callback);
- ClassDB::bind_method("_create_selected_property", &CustomPropertyEditor::_create_selected_property);
-
ADD_SIGNAL(MethodInfo("variant_changed"));
ADD_SIGNAL(MethodInfo("variant_field_changed", PropertyInfo(Variant::STRING, "field")));
ADD_SIGNAL(MethodInfo("resource_edit_request"));
@@ -1904,9 +1892,9 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(value_label[i]);
value_editor[i]->hide();
value_label[i]->hide();
- value_editor[i]->connect("text_entered", this, "_modified");
- value_editor[i]->connect("focus_entered", this, "_focus_enter");
- value_editor[i]->connect("focus_exited", this, "_focus_exit");
+ value_editor[i]->connect("text_entered", callable_mp(this, &CustomPropertyEditor::_modified));
+ value_editor[i]->connect("focus_entered", callable_mp(this, &CustomPropertyEditor::_focus_enter));
+ value_editor[i]->connect("focus_exited", callable_mp(this, &CustomPropertyEditor::_focus_exit));
}
focused_value_editor = -1;
@@ -1936,7 +1924,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
checks20[i]->set_focus_mode(FOCUS_NONE);
checks20gc->add_child(checks20[i]);
checks20[i]->hide();
- checks20[i]->connect("pressed", this, "_action_pressed", make_binds(i));
+ checks20[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed), make_binds(i));
checks20[i]->set_tooltip(vformat(TTR("Bit %d, val %d."), i, 1 << i));
}
@@ -1946,7 +1934,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
text_edit->set_margin(MARGIN_BOTTOM, -30);
text_edit->hide();
- text_edit->connect("text_changed", this, "_text_edit_changed");
+ text_edit->connect("text_changed", callable_mp(this, &CustomPropertyEditor::_text_edit_changed));
for (int i = 0; i < MAX_ACTION_BUTTONS; i++) {
@@ -1955,7 +1943,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(action_buttons[i]);
Vector<Variant> binds;
binds.push_back(i);
- action_buttons[i]->connect("pressed", this, "_action_pressed", binds);
+ action_buttons[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed), binds);
action_buttons[i]->set_flat(true);
}
@@ -1966,8 +1954,8 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(file);
file->hide();
- file->connect("file_selected", this, "_file_selected");
- file->connect("dir_selected", this, "_file_selected");
+ file->connect("file_selected", callable_mp(this, &CustomPropertyEditor::_file_selected));
+ file->connect("dir_selected", callable_mp(this, &CustomPropertyEditor::_file_selected));
error = memnew(ConfirmationDialog);
error->set_title(TTR("Error!"));
@@ -1975,7 +1963,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
scene_tree = memnew(SceneTreeDialog);
add_child(scene_tree);
- scene_tree->connect("selected", this, "_node_path_selected");
+ scene_tree->connect("selected", callable_mp(this, &CustomPropertyEditor::_node_path_selected));
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
texture_preview = memnew(TextureRect);
@@ -1985,31 +1973,31 @@ CustomPropertyEditor::CustomPropertyEditor() {
easing_draw = memnew(Control);
add_child(easing_draw);
easing_draw->hide();
- easing_draw->connect("draw", this, "_draw_easing");
- easing_draw->connect("gui_input", this, "_drag_easing");
+ easing_draw->connect("draw", callable_mp(this, &CustomPropertyEditor::_draw_easing));
+ easing_draw->connect("gui_input", callable_mp(this, &CustomPropertyEditor::_drag_easing));
easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
type_button = memnew(MenuButton);
add_child(type_button);
type_button->hide();
- type_button->get_popup()->connect("id_pressed", this, "_type_create_selected");
+ type_button->get_popup()->connect("id_pressed", callable_mp(this, &CustomPropertyEditor::_type_create_selected));
menu = memnew(PopupMenu);
menu->set_pass_on_modal_close_click(false);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_option");
+ menu->connect("id_pressed", callable_mp(this, &CustomPropertyEditor::_menu_option));
evaluator = NULL;
spinbox = memnew(SpinBox);
add_child(spinbox);
spinbox->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 5);
- spinbox->connect("value_changed", this, "_range_modified");
+ spinbox->connect("value_changed", callable_mp(this, &CustomPropertyEditor::_range_modified));
slider = memnew(HSlider);
add_child(slider);
slider->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 5);
- slider->connect("value_changed", this, "_range_modified");
+ slider->connect("value_changed", callable_mp(this, &CustomPropertyEditor::_range_modified));
create_dialog = NULL;
property_select = NULL;
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 1de5099c4a..ede7b860d6 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -45,7 +45,7 @@ void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
if (k.is_valid()) {
- switch (k->get_scancode()) {
+ switch (k->get_keycode()) {
case KEY_UP:
case KEY_DOWN:
case KEY_PAGEUP:
@@ -95,7 +95,7 @@ void PropertySelector::_update_search() {
instance->get_property_list(&props, true);
} else if (type != Variant::NIL) {
Variant v;
- Variant::CallError ce;
+ Callable::CallError ce;
v = Variant::construct(type, NULL, 0, ce);
v.get_property_list(&props);
@@ -141,13 +141,13 @@ void PropertySelector::_update_search() {
Control::get_icon("Object", "EditorIcons"),
Control::get_icon("Dictionary", "EditorIcons"),
Control::get_icon("Array", "EditorIcons"),
- Control::get_icon("PoolByteArray", "EditorIcons"),
- Control::get_icon("PoolIntArray", "EditorIcons"),
- Control::get_icon("PoolRealArray", "EditorIcons"),
- Control::get_icon("PoolStringArray", "EditorIcons"),
- Control::get_icon("PoolVector2Array", "EditorIcons"),
- Control::get_icon("PoolVector3Array", "EditorIcons"),
- Control::get_icon("PoolColorArray", "EditorIcons")
+ Control::get_icon("PackedByteArray", "EditorIcons"),
+ Control::get_icon("PackedInt32Array", "EditorIcons"),
+ Control::get_icon("PackedFloat32Array", "EditorIcons"),
+ Control::get_icon("PackedStringArray", "EditorIcons"),
+ Control::get_icon("PackedVector2Array", "EditorIcons"),
+ Control::get_icon("PackedVector3Array", "EditorIcons"),
+ Control::get_icon("PackedColorArray", "EditorIcons")
};
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
@@ -200,7 +200,7 @@ void PropertySelector::_update_search() {
if (type != Variant::NIL) {
Variant v;
- Variant::CallError ce;
+ Callable::CallError ce;
v = Variant::construct(type, NULL, 0, ce);
v.get_method_list(&methods);
} else {
@@ -389,13 +389,17 @@ void PropertySelector::_item_selected() {
help_bit->set_text(text);
}
+void PropertySelector::_hide_requested() {
+ _closed(); // From WindowDialog.
+}
+
void PropertySelector::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- connect("confirmed", this, "_confirmed");
+ connect("confirmed", callable_mp(this, &PropertySelector::_confirmed));
} else if (p_what == NOTIFICATION_EXIT_TREE) {
- disconnect("confirmed", this, "_confirmed");
+ disconnect("confirmed", callable_mp(this, &PropertySelector::_confirmed));
}
}
@@ -542,11 +546,6 @@ void PropertySelector::set_type_filter(const Vector<Variant::Type> &p_type_filte
void PropertySelector::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_text_changed"), &PropertySelector::_text_changed);
- ClassDB::bind_method(D_METHOD("_confirmed"), &PropertySelector::_confirmed);
- ClassDB::bind_method(D_METHOD("_sbox_input"), &PropertySelector::_sbox_input);
- ClassDB::bind_method(D_METHOD("_item_selected"), &PropertySelector::_item_selected);
-
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "name")));
}
@@ -557,21 +556,21 @@ PropertySelector::PropertySelector() {
//set_child_rect(vbc);
search_box = memnew(LineEdit);
vbc->add_margin_child(TTR("Search:"), search_box);
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect("text_changed", callable_mp(this, &PropertySelector::_text_changed));
+ search_box->connect("gui_input", callable_mp(this, &PropertySelector::_sbox_input));
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
get_ok()->set_text(TTR("Open"));
get_ok()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
- search_options->connect("item_activated", this, "_confirmed");
- search_options->connect("cell_selected", this, "_item_selected");
+ search_options->connect("item_activated", callable_mp(this, &PropertySelector::_confirmed));
+ search_options->connect("cell_selected", callable_mp(this, &PropertySelector::_item_selected));
search_options->set_hide_root(true);
search_options->set_hide_folding(true);
virtuals_only = false;
help_bit = memnew(EditorHelpBit);
vbc->add_margin_child(TTR("Description:"), help_bit);
- help_bit->connect("request_hide", this, "_closed");
+ help_bit->connect("request_hide", callable_mp(this, &PropertySelector::_hide_requested));
}
diff --git a/editor/property_selector.h b/editor/property_selector.h
index 8a190189ff..f579c0404c 100644
--- a/editor/property_selector.h
+++ b/editor/property_selector.h
@@ -41,12 +41,12 @@ class PropertySelector : public ConfirmationDialog {
LineEdit *search_box;
Tree *search_options;
- void _update_search();
-
+ void _text_changed(const String &p_newtext);
void _sbox_input(const Ref<InputEvent> &p_ie);
-
+ void _update_search();
void _confirmed();
- void _text_changed(const String &p_newtext);
+ void _item_selected();
+ void _hide_requested();
EditorHelpBit *help_bit;
@@ -58,8 +58,6 @@ class PropertySelector : public ConfirmationDialog {
Object *instance;
bool virtuals_only;
- void _item_selected();
-
Vector<Variant::Type> type_filter;
protected:
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index ea92e6407c..8a5fad269f 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -83,7 +83,7 @@ void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
- switch (k->get_scancode()) {
+ switch (k->get_keycode()) {
case KEY_UP:
case KEY_DOWN:
case KEY_PAGEUP:
@@ -257,16 +257,16 @@ void EditorQuickOpen::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_confirmed");
+ connect("confirmed", callable_mp(this, &EditorQuickOpen::_confirmed));
search_box->set_clear_button_enabled(true);
- FALLTHROUGH;
+ [[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
search_box->set_right_icon(get_icon("Search", "EditorIcons"));
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", this, "_confirmed");
+ disconnect("confirmed", callable_mp(this, &EditorQuickOpen::_confirmed));
} break;
}
}
@@ -278,10 +278,6 @@ StringName EditorQuickOpen::get_base_type() const {
void EditorQuickOpen::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_text_changed"), &EditorQuickOpen::_text_changed);
- ClassDB::bind_method(D_METHOD("_confirmed"), &EditorQuickOpen::_confirmed);
- ClassDB::bind_method(D_METHOD("_sbox_input"), &EditorQuickOpen::_sbox_input);
-
ADD_SIGNAL(MethodInfo("quick_open"));
}
@@ -291,15 +287,15 @@ EditorQuickOpen::EditorQuickOpen() {
add_child(vbc);
search_box = memnew(LineEdit);
vbc->add_margin_child(TTR("Search:"), search_box);
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect("text_changed", callable_mp(this, &EditorQuickOpen::_text_changed));
+ search_box->connect("gui_input", callable_mp(this, &EditorQuickOpen::_sbox_input));
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
get_ok()->set_text(TTR("Open"));
get_ok()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
- search_options->connect("item_activated", this, "_confirmed");
+ search_options->connect("item_activated", callable_mp(this, &EditorQuickOpen::_confirmed));
search_options->set_hide_root(true);
search_options->set_hide_folding(true);
search_options->add_constant_override("draw_guides", 1);
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 317be309a3..2d7b7027c8 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -144,7 +144,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_name->set_text("NAME");
but_insert_name->set_tooltip(String("${NAME}\n") + TTR("Node name"));
but_insert_name->set_focus_mode(FOCUS_NONE);
- but_insert_name->connect("pressed", this, "_insert_text", make_binds("${NAME}"));
+ but_insert_name->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${NAME}"));
but_insert_name->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_name);
@@ -154,7 +154,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_parent->set_text("PARENT");
but_insert_parent->set_tooltip(String("${PARENT}\n") + TTR("Node's parent name, if available"));
but_insert_parent->set_focus_mode(FOCUS_NONE);
- but_insert_parent->connect("pressed", this, "_insert_text", make_binds("${PARENT}"));
+ but_insert_parent->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${PARENT}"));
but_insert_parent->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_parent);
@@ -164,7 +164,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_type->set_text("TYPE");
but_insert_type->set_tooltip(String("${TYPE}\n") + TTR("Node type"));
but_insert_type->set_focus_mode(FOCUS_NONE);
- but_insert_type->connect("pressed", this, "_insert_text", make_binds("${TYPE}"));
+ but_insert_type->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${TYPE}"));
but_insert_type->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_type);
@@ -174,7 +174,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_scene->set_text("SCENE");
but_insert_scene->set_tooltip(String("${SCENE}\n") + TTR("Current scene name"));
but_insert_scene->set_focus_mode(FOCUS_NONE);
- but_insert_scene->connect("pressed", this, "_insert_text", make_binds("${SCENE}"));
+ but_insert_scene->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${SCENE}"));
but_insert_scene->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_scene);
@@ -184,7 +184,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_root->set_text("ROOT");
but_insert_root->set_tooltip(String("${ROOT}\n") + TTR("Root node name"));
but_insert_root->set_focus_mode(FOCUS_NONE);
- but_insert_root->connect("pressed", this, "_insert_text", make_binds("${ROOT}"));
+ but_insert_root->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${ROOT}"));
but_insert_root->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_root);
@@ -194,7 +194,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_count->set_text("COUNTER");
but_insert_count->set_tooltip(String("${COUNTER}\n") + TTR("Sequential integer counter.\nCompare counter options."));
but_insert_count->set_focus_mode(FOCUS_NONE);
- but_insert_count->connect("pressed", this, "_insert_text", make_binds("${COUNTER}"));
+ but_insert_count->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${COUNTER}"));
but_insert_count->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_count);
@@ -306,35 +306,35 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// ---- Connections
- cbut_collapse_features->connect("toggled", this, "_features_toggled");
+ cbut_collapse_features->connect("toggled", callable_mp(this, &RenameDialog::_features_toggled));
// Substitite Buttons
- lne_search->connect("focus_entered", this, "_update_substitute");
- lne_search->connect("focus_exited", this, "_update_substitute");
- lne_replace->connect("focus_entered", this, "_update_substitute");
- lne_replace->connect("focus_exited", this, "_update_substitute");
- lne_prefix->connect("focus_entered", this, "_update_substitute");
- lne_prefix->connect("focus_exited", this, "_update_substitute");
- lne_suffix->connect("focus_entered", this, "_update_substitute");
- lne_suffix->connect("focus_exited", this, "_update_substitute");
+ lne_search->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
+ lne_search->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
+ lne_replace->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
+ lne_replace->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
+ lne_prefix->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
+ lne_prefix->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
+ lne_suffix->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
+ lne_suffix->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
// Preview
- lne_prefix->connect("text_changed", this, "_update_preview");
- lne_suffix->connect("text_changed", this, "_update_preview");
- lne_search->connect("text_changed", this, "_update_preview");
- lne_replace->connect("text_changed", this, "_update_preview");
- spn_count_start->connect("value_changed", this, "_update_preview_int");
- spn_count_step->connect("value_changed", this, "_update_preview_int");
- spn_count_padding->connect("value_changed", this, "_update_preview_int");
- opt_style->connect("item_selected", this, "_update_preview_int");
- opt_case->connect("item_selected", this, "_update_preview_int");
- cbut_substitute->connect("pressed", this, "_update_preview", varray(""));
- cbut_regex->connect("pressed", this, "_update_preview", varray(""));
- cbut_process->connect("pressed", this, "_update_preview", varray(""));
-
- but_reset->connect("pressed", this, "reset");
+ lne_prefix->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
+ lne_suffix->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
+ lne_search->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
+ lne_replace->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
+ spn_count_start->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
+ spn_count_step->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
+ spn_count_padding->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
+ opt_style->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
+ opt_case->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
+ cbut_substitute->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
+ cbut_regex->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
+ cbut_process->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
+
+ but_reset->connect("pressed", callable_mp(this, &RenameDialog::reset));
reset();
_features_toggled(false);
@@ -342,12 +342,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
void RenameDialog::_bind_methods() {
- ClassDB::bind_method("_features_toggled", &RenameDialog::_features_toggled);
- ClassDB::bind_method("_update_preview", &RenameDialog::_update_preview);
- ClassDB::bind_method("_update_preview_int", &RenameDialog::_update_preview_int);
- ClassDB::bind_method("_insert_text", &RenameDialog::_insert_text);
- ClassDB::bind_method("_update_substitute", &RenameDialog::_update_substitute);
- ClassDB::bind_method("reset", &RenameDialog::reset);
ClassDB::bind_method("rename", &RenameDialog::rename);
}
diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp
index dd35f41b7a..551d20eddb 100644
--- a/editor/reparent_dialog.cpp
+++ b/editor/reparent_dialog.cpp
@@ -38,12 +38,12 @@ void ReparentDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- connect("confirmed", this, "_reparent");
+ connect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- disconnect("confirmed", this, "_reparent");
+ disconnect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
}
if (p_what == NOTIFICATION_DRAW) {
@@ -74,7 +74,6 @@ void ReparentDialog::set_current(const Set<Node *> &p_selection) {
void ReparentDialog::_bind_methods() {
- ClassDB::bind_method("_reparent", &ReparentDialog::_reparent);
ClassDB::bind_method("_cancel", &ReparentDialog::_cancel);
ADD_SIGNAL(MethodInfo("reparent", PropertyInfo(Variant::NODE_PATH, "path"), PropertyInfo(Variant::BOOL, "keep_global_xform")));
@@ -93,7 +92,7 @@ ReparentDialog::ReparentDialog() {
vbc->add_margin_child(TTR("Reparent Location (Select new Parent):"), tree, true);
- tree->get_scene_tree()->connect("item_activated", this, "_reparent");
+ tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ReparentDialog::_reparent));
//Label *label = memnew( Label );
//label->set_position( Point2( 15,8) );
diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp
index 3a8d17b54e..a5ae1fd8a6 100644
--- a/editor/run_settings_dialog.cpp
+++ b/editor/run_settings_dialog.cpp
@@ -46,7 +46,6 @@ String RunSettingsDialog::get_custom_arguments() const {
void RunSettingsDialog::_bind_methods() {
- ClassDB::bind_method("_run_mode_changed", &RunSettingsDialog::_run_mode_changed);
//ClassDB::bind_method("_browse_selected_file",&RunSettingsDialog::_browse_selected_file);
}
@@ -81,7 +80,7 @@ RunSettingsDialog::RunSettingsDialog() {
vbc->add_margin_child(TTR("Run Mode:"), run_mode);
run_mode->add_item(TTR("Current Scene"));
run_mode->add_item(TTR("Main Scene"));
- run_mode->connect("item_selected", this, "_run_mode_changed");
+ run_mode->connect("item_selected", callable_mp(this, &RunSettingsDialog::_run_mode_changed));
arguments = memnew(LineEdit);
vbc->add_margin_child(TTR("Main Scene Arguments:"), arguments);
arguments->set_editable(false);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 34d6d0580e..c5ebf40482 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -34,7 +34,7 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
-
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@@ -44,7 +44,6 @@
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
-#include "editor/script_editor_debugger.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
@@ -229,9 +228,9 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
String new_name = parent->validate_child_name(instanced_scene);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
}
editor_data->get_undo_redo().commit_action();
@@ -591,10 +590,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
editor_data->get_undo_redo().add_do_reference(dup);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
}
editor_data->get_undo_redo().commit_action();
@@ -972,7 +971,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
new_node = Object::cast_to<Node>(ClassDB::instance(ScriptServer::get_global_class_native_base(name)));
Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
if (new_node && script.is_valid()) {
- new_node->set_script(script.get_ref_ptr());
+ new_node->set_script(script);
new_node->set_name(name);
}
} else {
@@ -1046,18 +1045,18 @@ void SceneTreeDock::_notification(int p_what) {
break;
first_enter = false;
- EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+ EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &SceneTreeDock::_feature_profile_changed));
CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
if (canvas_item_plugin) {
- canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
- canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
- scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
+ canvas_item_plugin->get_canvas_item_editor()->connect_compat("item_lock_status_changed", scene_tree, "_update_tree");
+ canvas_item_plugin->get_canvas_item_editor()->connect_compat("item_group_status_changed", scene_tree, "_update_tree");
+ scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::update));
}
SpatialEditorPlugin *spatial_editor_plugin = Object::cast_to<SpatialEditorPlugin>(editor_data->get_editor("3D"));
- spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
- spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
+ spatial_editor_plugin->get_spatial_editor()->connect_compat("item_lock_status_changed", scene_tree, "_update_tree");
+ spatial_editor_plugin->get_spatial_editor()->connect_compat("item_group_status_changed", scene_tree, "_update_tree");
button_add->set_icon(get_icon("Add", "EditorIcons"));
button_instance->set_icon(get_icon("Instance", "EditorIcons"));
@@ -1067,8 +1066,8 @@ void SceneTreeDock::_notification(int p_what) {
filter->set_right_icon(get_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed");
- scene_tree->get_scene_tree()->connect("item_collapsed", this, "_node_collapsed");
+ EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
+ scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed));
// create_root_dialog
HBoxContainer *top_row = memnew(HBoxContainer);
@@ -1083,7 +1082,7 @@ void SceneTreeDock::_notification(int p_what) {
node_shortcuts_toggle->set_toggle_mode(true);
node_shortcuts_toggle->set_pressed(EDITOR_GET("_use_favorites_root_selection"));
node_shortcuts_toggle->set_anchors_and_margins_preset(Control::PRESET_CENTER_RIGHT);
- node_shortcuts_toggle->connect("pressed", this, "_update_create_root_dialog");
+ node_shortcuts_toggle->connect("pressed", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
top_row->add_child(node_shortcuts_toggle);
create_root_dialog->add_child(top_row);
@@ -1099,18 +1098,18 @@ void SceneTreeDock::_notification(int p_what) {
beginner_node_shortcuts->add_child(button_2d);
button_2d->set_text(TTR("2D Scene"));
button_2d->set_icon(get_icon("Node2D", "EditorIcons"));
- button_2d->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_2D_SCENE, false));
+ button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_2D_SCENE, false));
button_3d = memnew(Button);
beginner_node_shortcuts->add_child(button_3d);
button_3d->set_text(TTR("3D Scene"));
button_3d->set_icon(get_icon("Spatial", "EditorIcons"));
- button_3d->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_3D_SCENE, false));
+ button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_3D_SCENE, false));
Button *button_ui = memnew(Button);
beginner_node_shortcuts->add_child(button_ui);
button_ui->set_text(TTR("User Interface"));
button_ui->set_icon(get_icon("Control", "EditorIcons"));
- button_ui->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_USER_INTERFACE, false));
+ button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_USER_INTERFACE, false));
VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer);
favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
@@ -1120,7 +1119,7 @@ void SceneTreeDock::_notification(int p_what) {
node_shortcuts->add_child(button_custom);
button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_icon("Add", "EditorIcons"));
- button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
+ button_custom->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_NEW, false));
node_shortcuts->add_spacer();
create_root_dialog->add_child(node_shortcuts);
@@ -1128,11 +1127,11 @@ void SceneTreeDock::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- clear_inherit_confirm->connect("confirmed", this, "_tool_selected", varray(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM));
+ clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false));
} break;
case NOTIFICATION_EXIT_TREE: {
- clear_inherit_confirm->disconnect("confirmed", this, "_tool_selected");
+ clear_inherit_confirm->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected));
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
button_add->set_icon(get_icon("Add", "EditorIcons"));
@@ -1584,7 +1583,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
if (p_position_in_parent >= 0)
editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
String old_name = former_names[ni];
String new_name = new_parent->validate_child_name(node);
@@ -1609,8 +1608,8 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
path_renames[ni].second = fixed_node_path;
}
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node))
@@ -1725,7 +1724,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
for (List<Node *>::Element *E = selected.front(); E; E = E->next()) {
Ref<Script> existing = E->get()->get_script();
- editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr());
+ editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script);
editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
@@ -1738,7 +1737,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
}
void SceneTreeDock::_script_creation_closed() {
- script_create_dialog->disconnect("script_created", this, "_script_created");
+ script_create_dialog->disconnect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
}
void SceneTreeDock::_toggle_editable_children_from_selection() {
@@ -1849,9 +1848,9 @@ void SceneTreeDock::_delete_confirm() {
editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
editor_data->get_undo_redo().add_undo_reference(n);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
}
}
editor_data->get_undo_redo().commit_action();
@@ -1950,9 +1949,9 @@ void SceneTreeDock::_do_create(Node *p_parent) {
editor_data->get_undo_redo().add_undo_method(p_parent, "remove_child", child);
String new_name = p_parent->validate_child_name(child);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
} else {
@@ -2113,7 +2112,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
Object::Connection &c = F->get();
if (!(c.flags & Object::CONNECT_PERSIST))
continue;
- newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST);
+ newnode->connect(c.signal.get_name(), c.callable, c.binds, Object::CONNECT_PERSIST);
}
}
@@ -2410,7 +2409,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->clear();
Ref<Script> existing_script;
- bool exisiting_script_removable = true;
+ bool existing_script_removable = true;
if (selection.size() == 1) {
Node *selected = selection[0];
@@ -2432,7 +2431,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
existing_script = selected->get_script();
if (EditorNode::get_singleton()->get_object_custom_type_base(selected) == existing_script) {
- exisiting_script_removable = false;
+ existing_script_removable = false;
}
}
@@ -2446,7 +2445,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_EXTEND_SCRIPT);
}
}
- if (existing_script.is_valid() && exisiting_script_removable) {
+ if (existing_script.is_valid() && existing_script_removable) {
add_separator = true;
menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
} else if (full_selection.size() > 1) {
@@ -2616,8 +2615,8 @@ void SceneTreeDock::attach_script_to_selected(bool p_extend) {
}
}
- script_create_dialog->connect("script_created", this, "_script_created");
- script_create_dialog->connect("popup_hide", this, "_script_creation_closed", varray(), CONNECT_ONESHOT);
+ script_create_dialog->connect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
+ script_create_dialog->connect("popup_hide", callable_mp(this, &SceneTreeDock::_script_creation_closed), varray(), CONNECT_ONESHOT);
script_create_dialog->set_inheritance_base_type("Node");
script_create_dialog->config(inherits, path);
script_create_dialog->popup_centered();
@@ -2719,7 +2718,7 @@ void SceneTreeDock::_update_create_root_dialog() {
if (ScriptServer::is_global_class(name))
name = ScriptServer::get_global_class_native_base(name);
button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
- button->connect("pressed", this, "_favorite_root_selected", make_binds(l));
+ button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected), make_binds(l));
}
}
@@ -2740,7 +2739,7 @@ void SceneTreeDock::_update_create_root_dialog() {
void SceneTreeDock::_favorite_root_selected(const String &p_class) {
selected_favorite_root = p_class;
- _tool_selected(TOOL_CREATE_FAVORITE, false);
+ _tool_selected(TOOL_CREATE_FAVORITE);
}
void SceneTreeDock::_feature_profile_changed() {
@@ -2772,40 +2771,10 @@ void SceneTreeDock::_feature_profile_changed() {
void SceneTreeDock::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_tool_selected"), &SceneTreeDock::_tool_selected, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_create"), &SceneTreeDock::_create);
- ClassDB::bind_method(D_METHOD("_node_reparent"), &SceneTreeDock::_node_reparent);
ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners);
- ClassDB::bind_method(D_METHOD("_node_selected"), &SceneTreeDock::_node_selected);
- ClassDB::bind_method(D_METHOD("_node_renamed"), &SceneTreeDock::_node_renamed);
- ClassDB::bind_method(D_METHOD("_script_created"), &SceneTreeDock::_script_created);
- ClassDB::bind_method(D_METHOD("_script_creation_closed"), &SceneTreeDock::_script_creation_closed);
- ClassDB::bind_method(D_METHOD("_load_request"), &SceneTreeDock::_load_request);
- ClassDB::bind_method(D_METHOD("_script_open_request"), &SceneTreeDock::_script_open_request);
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &SceneTreeDock::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_input"), &SceneTreeDock::_input);
- ClassDB::bind_method(D_METHOD("_nodes_drag_begin"), &SceneTreeDock::_nodes_drag_begin);
- ClassDB::bind_method(D_METHOD("_delete_confirm"), &SceneTreeDock::_delete_confirm);
- ClassDB::bind_method(D_METHOD("_toggle_editable_children_from_selection"), &SceneTreeDock::_toggle_editable_children_from_selection);
- ClassDB::bind_method(D_METHOD("_toggle_placeholder_from_selection"), &SceneTreeDock::_toggle_placeholder_from_selection);
- ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed);
- ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene);
- ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed);
- ClassDB::bind_method(D_METHOD("_node_collapsed"), &SceneTreeDock::_node_collapsed);
- ClassDB::bind_method(D_METHOD("_new_scene_from"), &SceneTreeDock::_new_scene_from);
- ClassDB::bind_method(D_METHOD("_nodes_dragged"), &SceneTreeDock::_nodes_dragged);
- ClassDB::bind_method(D_METHOD("_files_dropped"), &SceneTreeDock::_files_dropped);
- ClassDB::bind_method(D_METHOD("_quick_open"), &SceneTreeDock::_quick_open);
- ClassDB::bind_method(D_METHOD("_script_dropped"), &SceneTreeDock::_script_dropped);
- ClassDB::bind_method(D_METHOD("_tree_rmb"), &SceneTreeDock::_tree_rmb);
- ClassDB::bind_method(D_METHOD("_filter_changed"), &SceneTreeDock::_filter_changed);
- ClassDB::bind_method(D_METHOD("_focus_node"), &SceneTreeDock::_focus_node);
- ClassDB::bind_method(D_METHOD("_remote_tree_selected"), &SceneTreeDock::_remote_tree_selected);
- ClassDB::bind_method(D_METHOD("_local_tree_selected"), &SceneTreeDock::_local_tree_selected);
ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);
- ClassDB::bind_method(D_METHOD("_favorite_root_selected"), &SceneTreeDock::_favorite_root_selected);
- ClassDB::bind_method(D_METHOD("_update_create_root_dialog"), &SceneTreeDock::_update_create_root_dialog);
- ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed);
ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor);
@@ -2850,13 +2819,13 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE);
button_add = memnew(ToolButton);
- button_add->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
+ button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_NEW, false));
button_add->set_tooltip(TTR("Add/Create a New Node."));
button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(button_add);
button_instance = memnew(ToolButton);
- button_instance->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false));
+ button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_INSTANCE, false));
button_instance->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists."));
button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene"));
filter_hbc->add_child(button_instance);
@@ -2867,17 +2836,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
filter->set_placeholder(TTR("Filter nodes"));
filter_hbc->add_child(filter);
filter->add_constant_override("minimum_spaces", 0);
- filter->connect("text_changed", this, "_filter_changed");
+ filter->connect("text_changed", callable_mp(this, &SceneTreeDock::_filter_changed));
button_create_script = memnew(ToolButton);
- button_create_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false));
+ button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_ATTACH_SCRIPT, false));
button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node."));
button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(button_create_script);
button_create_script->hide();
button_clear_script = memnew(ToolButton);
- button_clear_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false));
+ button_clear_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CLEAR_SCRIPT, false));
button_clear_script->set_tooltip(TTR("Clear a script for the selected node."));
button_clear_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script"));
filter_hbc->add_child(button_clear_script);
@@ -2891,14 +2860,14 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
edit_remote->set_h_size_flags(SIZE_EXPAND_FILL);
edit_remote->set_text(TTR("Remote"));
edit_remote->set_toggle_mode(true);
- edit_remote->connect("pressed", this, "_remote_tree_selected");
+ edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
edit_local = memnew(ToolButton);
button_hb->add_child(edit_local);
edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
edit_local->set_text(TTR("Local"));
edit_local->set_toggle_mode(true);
- edit_local->connect("pressed", this, "_local_tree_selected");
+ edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
remote_tree = NULL;
button_hb->hide();
@@ -2911,19 +2880,19 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
vbc->add_child(scene_tree);
scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
- scene_tree->connect("rmb_pressed", this, "_tree_rmb");
+ scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
- scene_tree->connect("node_selected", this, "_node_selected", varray(), CONNECT_DEFERRED);
- scene_tree->connect("node_renamed", this, "_node_renamed", varray(), CONNECT_DEFERRED);
- scene_tree->connect("node_prerename", this, "_node_prerenamed");
- scene_tree->connect("open", this, "_load_request");
- scene_tree->connect("open_script", this, "_script_open_request");
- scene_tree->connect("nodes_rearranged", this, "_nodes_dragged");
- scene_tree->connect("files_dropped", this, "_files_dropped");
- scene_tree->connect("script_dropped", this, "_script_dropped");
- scene_tree->connect("nodes_dragged", this, "_nodes_drag_begin");
+ scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), varray(), CONNECT_DEFERRED);
+ scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), varray(), CONNECT_DEFERRED);
+ scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
+ scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
+ scene_tree->connect("open_script", callable_mp(this, &SceneTreeDock::_script_open_request));
+ scene_tree->connect("nodes_rearranged", callable_mp(this, &SceneTreeDock::_nodes_dragged));
+ scene_tree->connect("files_dropped", callable_mp(this, &SceneTreeDock::_files_dropped));
+ scene_tree->connect("script_dropped", callable_mp(this, &SceneTreeDock::_script_dropped));
+ scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
- scene_tree->get_scene_tree()->connect("item_double_clicked", this, "_focus_node");
+ scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
scene_tree->set_undo_redo(&editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
@@ -2931,8 +2900,8 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
create_dialog = memnew(CreateDialog);
create_dialog->set_base_type("Node");
add_child(create_dialog);
- create_dialog->connect("create", this, "_create");
- create_dialog->connect("favorites_updated", this, "_update_create_root_dialog");
+ create_dialog->connect("create", callable_mp(this, &SceneTreeDock::_create));
+ create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
add_child(rename_dialog);
@@ -2943,44 +2912,44 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
reparent_dialog = memnew(ReparentDialog);
add_child(reparent_dialog);
- reparent_dialog->connect("reparent", this, "_node_reparent");
+ reparent_dialog->connect("reparent", callable_mp(this, &SceneTreeDock::_node_reparent));
accept = memnew(AcceptDialog);
add_child(accept);
quick_open = memnew(EditorQuickOpen);
add_child(quick_open);
- quick_open->connect("quick_open", this, "_quick_open");
+ quick_open->connect("quick_open", callable_mp(this, &SceneTreeDock::_quick_open));
set_process_unhandled_key_input(true);
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
- delete_dialog->connect("confirmed", this, "_delete_confirm");
+ delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm));
editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(editable_instance_remove_dialog);
- editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children_from_selection");
+ editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_editable_children_from_selection));
placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(placeholder_editable_instance_remove_dialog);
- placeholder_editable_instance_remove_dialog->connect("confirmed", this, "_toggle_placeholder_from_selection");
+ placeholder_editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_placeholder_from_selection));
import_subscene_dialog = memnew(EditorSubScene);
add_child(import_subscene_dialog);
- import_subscene_dialog->connect("subscene_selected", this, "_import_subscene");
+ import_subscene_dialog->connect("subscene_selected", callable_mp(this, &SceneTreeDock::_import_subscene));
new_scene_from_dialog = memnew(EditorFileDialog);
new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
add_child(new_scene_from_dialog);
- new_scene_from_dialog->connect("file_selected", this, "_new_scene_from");
+ new_scene_from_dialog->connect("file_selected", callable_mp(this, &SceneTreeDock::_new_scene_from));
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_tool_selected");
+ menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
menu->set_hide_on_window_lose_focus(true);
menu_subresources = memnew(PopupMenu);
menu_subresources->set_name("Sub-Resources");
- menu_subresources->connect("id_pressed", this, "_tool_selected");
+ menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
menu->add_child(menu_subresources);
first_enter = true;
restore_script_editor_on_drag = false;
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index a0b846beb0..e4e642e368 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -70,10 +70,9 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
emit_signal("open", n->get_filename());
}
} else if (p_id == BUTTON_SCRIPT) {
- RefPtr script = n->get_script();
- Ref<Script> script_typed = script;
+ Ref<Script> script_typed = n->get_script();
if (!script_typed.is_null())
- emit_signal("open_script", script);
+ emit_signal("open_script", script_typed);
} else if (p_id == BUTTON_VISIBILITY) {
undo_redo->create_action(TTR("Toggle Visible"));
@@ -324,8 +323,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
- if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
- p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
+ if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed)))
+ p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node));
Ref<Script> script = p_node->get_script();
if (!script.is_null()) {
@@ -351,8 +350,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
else
item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
+ if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed)))
+ p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
_update_visibility_color(p_node, item);
} else if (p_node->is_class("Spatial")) {
@@ -371,8 +370,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
else
item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
+ if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed)))
+ p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
_update_visibility_color(p_node, item);
} else if (p_node->is_class("AnimationPlayer")) {
@@ -496,12 +495,12 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
if (EditorNode::get_singleton()->is_exiting())
return; //speed up exit
- if (p_node->is_connected("script_changed", this, "_node_script_changed"))
- p_node->disconnect("script_changed", this, "_node_script_changed");
+ if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed)))
+ p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem")) {
- if (p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- p_node->disconnect("visibility_changed", this, "_node_visibility_changed");
+ if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed)))
+ p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
}
if (p_node == selected) {
@@ -641,22 +640,22 @@ void SceneTreeEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("tree_changed", this, "_tree_changed");
- get_tree()->connect("node_removed", this, "_node_removed");
- get_tree()->connect("node_renamed", this, "_node_renamed");
- get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed");
+ get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
+ get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
+ get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
+ get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
- tree->connect("item_collapsed", this, "_cell_collapsed");
+ tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
_update_tree();
} break;
case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("tree_changed", this, "_tree_changed");
- get_tree()->disconnect("node_removed", this, "_node_removed");
- get_tree()->disconnect("node_renamed", this, "_node_renamed");
- tree->disconnect("item_collapsed", this, "_cell_collapsed");
- get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
+ get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
+ get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
+ get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
+ tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
+ get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -837,7 +836,7 @@ void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
editor_selection = p_selection;
tree->set_select_mode(Tree::SELECT_MULTI);
tree->set_cursor_can_exit_tree(false);
- editor_selection->connect("selection_changed", this, "_selection_changed");
+ editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
}
void SceneTreeEditor::_update_selection(TreeItem *item) {
@@ -1090,24 +1089,9 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
void SceneTreeEditor::_bind_methods() {
- ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
- ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree);
- ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
- ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed);
- ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
- ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items);
- ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed);
+ ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree); // Still used by some connect_compat.
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
- ClassDB::bind_method("_cell_multi_selected", &SceneTreeEditor::_cell_multi_selected);
- ClassDB::bind_method("_selection_changed", &SceneTreeEditor::_selection_changed);
- ClassDB::bind_method("_cell_button_pressed", &SceneTreeEditor::_cell_button_pressed);
- ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed);
- ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
- ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
-
- ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
- ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
@@ -1121,7 +1105,7 @@ void SceneTreeEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_changed"));
ADD_SIGNAL(MethodInfo("nodes_dragged"));
ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
+ ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
@@ -1164,15 +1148,15 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->set_drag_forwarding(this);
if (p_can_rename) {
tree->set_allow_rmb_select(true);
- tree->connect("item_rmb_selected", this, "_rmb_select");
- tree->connect("empty_tree_rmb_selected", this, "_rmb_select");
+ tree->connect("item_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
+ tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
}
- tree->connect("cell_selected", this, "_selected_changed");
- tree->connect("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED);
- tree->connect("multi_selected", this, "_cell_multi_selected");
- tree->connect("button_pressed", this, "_cell_button_pressed");
- tree->connect("nothing_selected", this, "_deselect_items");
+ tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
+ tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED);
+ tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
+ tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
+ tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
error = memnew(AcceptDialog);
@@ -1190,7 +1174,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
blocked = 0;
update_timer = memnew(Timer);
- update_timer->connect("timeout", this, "_update_tree");
+ update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree));
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);
@@ -1210,12 +1194,12 @@ void SceneTreeDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_select");
+ connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
filter->set_right_icon(get_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", this, "_select");
+ disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible_in_tree())
@@ -1243,9 +1227,7 @@ void SceneTreeDialog::_filter_changed(const String &p_filter) {
void SceneTreeDialog::_bind_methods() {
- ClassDB::bind_method("_select", &SceneTreeDialog::_select);
ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
- ClassDB::bind_method(D_METHOD("_filter_changed"), &SceneTreeDialog::_filter_changed);
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
}
@@ -1260,12 +1242,12 @@ SceneTreeDialog::SceneTreeDialog() {
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter nodes"));
filter->add_constant_override("minimum_spaces", 0);
- filter->connect("text_changed", this, "_filter_changed");
+ filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
vbc->add_child(filter);
tree = memnew(SceneTreeEditor(false, false, true));
tree->set_v_size_flags(SIZE_EXPAND_FILL);
- tree->get_scene_tree()->connect("item_activated", this, "_select");
+ tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
vbc->add_child(tree);
}
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index a3764b4085..eb133abcd5 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -52,10 +52,9 @@ void ScriptCreateDialog::_notification(int p_what) {
language_menu->set_item_icon(i, lang_icon);
}
}
+
String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", "");
- Ref<Texture2D> last_lang_icon;
if (!last_lang.empty()) {
-
for (int i = 0; i < language_menu->get_item_count(); i++) {
if (language_menu->get_item_text(i) == last_lang) {
language_menu->select(i);
@@ -63,14 +62,10 @@ void ScriptCreateDialog::_notification(int p_what) {
break;
}
}
-
- last_lang_icon = get_icon(last_lang, "EditorIcons");
} else {
- last_lang_icon = language_menu->get_item_icon(default_language);
- }
- if (last_lang_icon.is_valid()) {
- language_menu->set_icon(last_lang_icon);
+ language_menu->select(default_language);
}
+
path_button->set_icon(get_icon("Folder", "EditorIcons"));
parent_browse_button->set_icon(get_icon("Folder", "EditorIcons"));
parent_search_button->set_icon(get_icon("ClassList", "EditorIcons"));
@@ -337,7 +332,7 @@ void ScriptCreateDialog::_load_exist() {
return;
}
- emit_signal("script_created", p_script.get_ref_ptr());
+ emit_signal("script_created", p_script);
hide();
}
@@ -733,19 +728,6 @@ void ScriptCreateDialog::_update_dialog() {
void ScriptCreateDialog::_bind_methods() {
- ClassDB::bind_method("_path_hbox_sorted", &ScriptCreateDialog::_path_hbox_sorted);
- ClassDB::bind_method("_class_name_changed", &ScriptCreateDialog::_class_name_changed);
- ClassDB::bind_method("_parent_name_changed", &ScriptCreateDialog::_parent_name_changed);
- ClassDB::bind_method("_lang_changed", &ScriptCreateDialog::_lang_changed);
- ClassDB::bind_method("_built_in_pressed", &ScriptCreateDialog::_built_in_pressed);
- ClassDB::bind_method("_browse_path", &ScriptCreateDialog::_browse_path);
- ClassDB::bind_method("_file_selected", &ScriptCreateDialog::_file_selected);
- ClassDB::bind_method("_path_changed", &ScriptCreateDialog::_path_changed);
- ClassDB::bind_method("_path_entered", &ScriptCreateDialog::_path_entered);
- ClassDB::bind_method("_template_changed", &ScriptCreateDialog::_template_changed);
- ClassDB::bind_method("_create", &ScriptCreateDialog::_create);
- ClassDB::bind_method("_browse_class_in_tree", &ScriptCreateDialog::_browse_class_in_tree);
-
ClassDB::bind_method(D_METHOD("config", "inherits", "path", "built_in_enabled", "load_enabled"), &ScriptCreateDialog::config, DEFVAL(true), DEFVAL(true));
ADD_SIGNAL(MethodInfo("script_created", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
@@ -809,7 +791,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
language_menu->select(default_language);
current_language = default_language;
- language_menu->connect("item_selected", this, "_lang_changed");
+ language_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_lang_changed));
/* Inherits */
@@ -818,16 +800,16 @@ ScriptCreateDialog::ScriptCreateDialog() {
hb = memnew(HBoxContainer);
hb->set_h_size_flags(SIZE_EXPAND_FILL);
parent_name = memnew(LineEdit);
- parent_name->connect("text_changed", this, "_parent_name_changed");
+ parent_name->connect("text_changed", callable_mp(this, &ScriptCreateDialog::_parent_name_changed));
parent_name->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(parent_name);
parent_search_button = memnew(Button);
parent_search_button->set_flat(true);
- parent_search_button->connect("pressed", this, "_browse_class_in_tree");
+ parent_search_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_class_in_tree));
hb->add_child(parent_search_button);
parent_browse_button = memnew(Button);
parent_browse_button->set_flat(true);
- parent_browse_button->connect("pressed", this, "_browse_path", varray(true, false));
+ parent_browse_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path), varray(true, false));
hb->add_child(parent_browse_button);
gc->add_child(memnew(Label(TTR("Inherits:"))));
gc->add_child(hb);
@@ -836,7 +818,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Class Name */
class_name = memnew(LineEdit);
- class_name->connect("text_changed", this, "_class_name_changed");
+ class_name->connect("text_changed", callable_mp(this, &ScriptCreateDialog::_class_name_changed));
class_name->set_h_size_flags(SIZE_EXPAND_FILL);
gc->add_child(memnew(Label(TTR("Class Name:"))));
gc->add_child(class_name);
@@ -846,28 +828,28 @@ ScriptCreateDialog::ScriptCreateDialog() {
template_menu = memnew(OptionButton);
gc->add_child(memnew(Label(TTR("Template:"))));
gc->add_child(template_menu);
- template_menu->connect("item_selected", this, "_template_changed");
+ template_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_template_changed));
/* Built-in Script */
internal = memnew(CheckBox);
internal->set_text(TTR("On"));
- internal->connect("pressed", this, "_built_in_pressed");
+ internal->connect("pressed", callable_mp(this, &ScriptCreateDialog::_built_in_pressed));
gc->add_child(memnew(Label(TTR("Built-in Script:"))));
gc->add_child(internal);
/* Path */
hb = memnew(HBoxContainer);
- hb->connect("sort_children", this, "_path_hbox_sorted");
+ hb->connect("sort_children", callable_mp(this, &ScriptCreateDialog::_path_hbox_sorted));
file_path = memnew(LineEdit);
- file_path->connect("text_changed", this, "_path_changed");
- file_path->connect("text_entered", this, "_path_entered");
+ file_path->connect("text_changed", callable_mp(this, &ScriptCreateDialog::_path_changed));
+ file_path->connect("text_entered", callable_mp(this, &ScriptCreateDialog::_path_entered));
file_path->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(file_path);
path_button = memnew(Button);
path_button->set_flat(true);
- path_button->connect("pressed", this, "_browse_path", varray(false, true));
+ path_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path), varray(false, true));
hb->add_child(path_button);
gc->add_child(memnew(Label(TTR("Path:"))));
gc->add_child(hb);
@@ -876,11 +858,11 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Dialog Setup */
select_class = memnew(CreateDialog);
- select_class->connect("create", this, "_create");
+ select_class->connect("create", callable_mp(this, &ScriptCreateDialog::_create));
add_child(select_class);
file_browse = memnew(EditorFileDialog);
- file_browse->connect("file_selected", this, "_file_selected");
+ file_browse->connect("file_selected", callable_mp(this, &ScriptCreateDialog::_file_selected));
file_browse->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_browse);
get_ok()->set_text(TTR("Create"));
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
deleted file mode 100644
index 2b28aa87a3..0000000000
--- a/editor/script_editor_debugger.cpp
+++ /dev/null
@@ -1,2697 +0,0 @@
-/*************************************************************************/
-/* script_editor_debugger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "script_editor_debugger.h"
-
-#include "core/io/marshalls.h"
-#include "core/project_settings.h"
-#include "core/ustring.h"
-#include "editor/editor_log.h"
-#include "editor/editor_network_profiler.h"
-#include "editor/editor_visual_profiler.h"
-#include "editor/plugins/canvas_item_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
-#include "editor_node.h"
-#include "editor_profiler.h"
-#include "editor_scale.h"
-#include "editor_settings.h"
-#include "main/performance.h"
-#include "property_editor.h"
-#include "scene/gui/dialogs.h"
-#include "scene/gui/label.h"
-#include "scene/gui/line_edit.h"
-#include "scene/gui/margin_container.h"
-#include "scene/gui/rich_text_label.h"
-#include "scene/gui/separator.h"
-#include "scene/gui/split_container.h"
-#include "scene/gui/tab_container.h"
-#include "scene/gui/texture_button.h"
-#include "scene/gui/tree.h"
-#include "scene/resources/packed_scene.h"
-
-class ScriptEditorDebuggerVariables : public Object {
-
- GDCLASS(ScriptEditorDebuggerVariables, Object);
-
- List<PropertyInfo> props;
- Map<StringName, Variant> values;
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value) {
-
- return false;
- }
-
- bool _get(const StringName &p_name, Variant &r_ret) const {
-
- if (!values.has(p_name))
- return false;
- r_ret = values[p_name];
- return true;
- }
- void _get_property_list(List<PropertyInfo> *p_list) const {
-
- for (const List<PropertyInfo>::Element *E = props.front(); E; E = E->next())
- p_list->push_back(E->get());
- }
-
-public:
- void clear() {
-
- props.clear();
- values.clear();
- }
-
- String get_var_value(const String &p_var) const {
-
- for (Map<StringName, Variant>::Element *E = values.front(); E; E = E->next()) {
- String v = E->key().operator String().get_slice("/", 1);
- if (v == p_var)
- return E->get();
- }
-
- return "";
- }
-
- void add_property(const String &p_name, const Variant &p_value, const PropertyHint &p_hint, const String p_hint_string) {
-
- PropertyInfo pinfo;
- pinfo.name = p_name;
- pinfo.type = p_value.get_type();
- pinfo.hint = p_hint;
- pinfo.hint_string = p_hint_string;
- props.push_back(pinfo);
- values[p_name] = p_value;
- }
-
- void update() {
- _change_notify();
- }
-
- ScriptEditorDebuggerVariables() {
- }
-};
-
-class ScriptEditorDebuggerInspectedObject : public Object {
-
- GDCLASS(ScriptEditorDebuggerInspectedObject, Object);
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value) {
-
- if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/"))
- return false;
-
- prop_values[p_name] = p_value;
- emit_signal("value_edited", p_name, p_value);
- return true;
- }
-
- bool _get(const StringName &p_name, Variant &r_ret) const {
-
- if (!prop_values.has(p_name))
- return false;
-
- r_ret = prop_values[p_name];
- return true;
- }
-
- void _get_property_list(List<PropertyInfo> *p_list) const {
-
- p_list->clear(); //sorry, no want category
- for (const List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
- p_list->push_back(E->get());
- }
- }
-
- static void _bind_methods() {
-
- ClassDB::bind_method(D_METHOD("get_title"), &ScriptEditorDebuggerInspectedObject::get_title);
- ClassDB::bind_method(D_METHOD("get_variant"), &ScriptEditorDebuggerInspectedObject::get_variant);
- ClassDB::bind_method(D_METHOD("clear"), &ScriptEditorDebuggerInspectedObject::clear);
- ClassDB::bind_method(D_METHOD("get_remote_object_id"), &ScriptEditorDebuggerInspectedObject::get_remote_object_id);
-
- ADD_SIGNAL(MethodInfo("value_edited"));
- }
-
-public:
- String type_name;
- ObjectID remote_object_id;
- List<PropertyInfo> prop_list;
- Map<StringName, Variant> prop_values;
-
- ObjectID get_remote_object_id() {
- return remote_object_id;
- }
-
- String get_title() {
- if (remote_object_id.is_valid())
- return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id);
- else
- return "<null>";
- }
- Variant get_variant(const StringName &p_name) {
-
- Variant var;
- _get(p_name, var);
- return var;
- }
-
- void clear() {
-
- prop_list.clear();
- prop_values.clear();
- }
- void update() {
- _change_notify();
- }
- void update_single(const char *p_prop) {
- _change_notify(p_prop);
- }
-
- ScriptEditorDebuggerInspectedObject() {
- }
-};
-
-void ScriptEditorDebugger::debug_copy() {
- String msg = reason->get_text();
- if (msg == "") return;
- OS::get_singleton()->set_clipboard(msg);
-}
-
-void ScriptEditorDebugger::debug_skip_breakpoints() {
- skip_breakpoints_value = !skip_breakpoints_value;
- if (skip_breakpoints_value)
- skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOn", "EditorIcons"));
- else
- skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons"));
-
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("set_skip_breakpoints");
- msg.push_back(skip_breakpoints_value);
- ppeer->put_var(msg);
- }
-}
-
-void ScriptEditorDebugger::debug_next() {
-
- ERR_FAIL_COND(!breaked);
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
- Array msg;
- msg.push_back("next");
- ppeer->put_var(msg);
- _clear_execution();
- stack_dump->clear();
-}
-void ScriptEditorDebugger::debug_step() {
-
- ERR_FAIL_COND(!breaked);
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- Array msg;
- msg.push_back("step");
- ppeer->put_var(msg);
- _clear_execution();
- stack_dump->clear();
-}
-
-void ScriptEditorDebugger::debug_break() {
-
- ERR_FAIL_COND(breaked);
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- Array msg;
- msg.push_back("break");
- ppeer->put_var(msg);
-}
-
-void ScriptEditorDebugger::debug_continue() {
-
- ERR_FAIL_COND(!breaked);
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- OS::get_singleton()->enable_for_stealing_focus(EditorNode::get_singleton()->get_child_process_id());
-
- Array msg;
- _clear_execution();
- msg.push_back("continue");
- ppeer->put_var(msg);
-}
-
-void ScriptEditorDebugger::_scene_tree_folded(Object *obj) {
-
- if (updating_scene_tree) {
-
- return;
- }
- TreeItem *item = Object::cast_to<TreeItem>(obj);
-
- if (!item)
- return;
-
- ObjectID id = item->get_metadata(0);
- if (unfold_cache.has(id)) {
- unfold_cache.erase(id);
- } else {
- unfold_cache.insert(id);
- }
-}
-
-void ScriptEditorDebugger::_scene_tree_selected() {
-
- if (updating_scene_tree) {
-
- return;
- }
- TreeItem *item = inspect_scene_tree->get_selected();
- if (!item) {
-
- return;
- }
-
- inspected_object_id = item->get_metadata(0).operator ObjectID();
-
- Array msg;
- msg.push_back("inspect_object");
- msg.push_back(inspected_object_id);
- ppeer->put_var(msg);
-}
-
-void ScriptEditorDebugger::_scene_tree_rmb_selected(const Vector2 &p_position) {
-
- TreeItem *item = inspect_scene_tree->get_item_at_position(p_position);
- if (!item)
- return;
-
- item->select(0);
-
- item_menu->clear();
- item_menu->add_icon_item(get_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
- item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
- item_menu->set_global_position(get_global_mouse_position());
- item_menu->popup();
-}
-
-void ScriptEditorDebugger::_file_selected(const String &p_file) {
- switch (file_dialog_mode) {
- case SAVE_NODE: {
- Array msg;
- msg.push_back("save_node");
- msg.push_back(inspected_object_id);
- msg.push_back(p_file);
- ppeer->put_var(msg);
- } break;
- case SAVE_CSV: {
- Error err;
- FileAccessRef file = FileAccess::open(p_file, FileAccess::WRITE, &err);
-
- if (err != OK) {
- ERR_PRINT("Failed to open " + p_file);
- return;
- }
- Vector<String> line;
- line.resize(Performance::MONITOR_MAX);
-
- // signatures
- for (int i = 0; i < Performance::MONITOR_MAX; i++) {
- line.write[i] = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
- }
- file->store_csv_line(line);
-
- // values
- List<Vector<float> >::Element *E = perf_history.back();
- while (E) {
-
- Vector<float> &perf_data = E->get();
- for (int i = 0; i < perf_data.size(); i++) {
-
- line.write[i] = String::num_real(perf_data[i]);
- }
- file->store_csv_line(line);
- E = E->prev();
- }
- file->store_string("\n");
-
- Vector<Vector<String> > profiler_data = profiler->get_data_as_csv();
- for (int i = 0; i < profiler_data.size(); i++) {
- file->store_csv_line(profiler_data[i]);
- }
-
- } break;
- }
-}
-
-void ScriptEditorDebugger::_scene_tree_property_value_edited(const String &p_prop, const Variant &p_value) {
-
- Array msg;
- msg.push_back("set_object_property");
- msg.push_back(inspected_object_id);
- msg.push_back(p_prop);
- msg.push_back(p_value);
- ppeer->put_var(msg);
- inspect_edited_object_timeout = 0.7; //avoid annoyance, don't request soon after editing
-}
-
-void ScriptEditorDebugger::_scene_tree_property_select_object(ObjectID p_object) {
-
- inspected_object_id = p_object;
- Array msg;
- msg.push_back("inspect_object");
- msg.push_back(inspected_object_id);
- ppeer->put_var(msg);
-}
-
-void ScriptEditorDebugger::_scene_tree_request() {
-
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- Array msg;
- msg.push_back("request_scene_tree");
- ppeer->put_var(msg);
-}
-
-/// Populates inspect_scene_tree recursively given data in nodes.
-/// Nodes is an array containing 4 elements for each node, it follows this pattern:
-/// nodes[i] == number of direct children of this node
-/// nodes[i + 1] == node name
-/// nodes[i + 2] == node class
-/// nodes[i + 3] == node instance id
-///
-/// Returns the number of items parsed in nodes from current_index.
-///
-/// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
-/// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
-///
-/// R
-/// |-A
-/// | |-B
-/// | | |-C
-/// | |
-/// | |-D
-/// |
-/// |-E
-///
-int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &nodes, int current_index) {
- String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
- String item_text = nodes[current_index + 1];
- String item_type = nodes[current_index + 2];
- bool keep = filter.is_subsequence_ofi(item_text);
-
- TreeItem *item = inspect_scene_tree->create_item(parent);
- item->set_text(0, item_text);
- item->set_tooltip(0, TTR("Type:") + " " + item_type);
- ObjectID id = nodes[current_index + 3].operator ObjectID();
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(nodes[current_index + 2], "");
- if (icon.is_valid()) {
- item->set_icon(0, icon);
- }
- item->set_metadata(0, id);
-
- if (id == inspected_object_id) {
- TreeItem *cti = item->get_parent();
- while (cti) {
- cti->set_collapsed(false);
- cti = cti->get_parent();
- }
- item->select(0);
- }
-
- // Set current item as collapsed if necessary
- if (parent) {
- if (!unfold_cache.has(id)) {
- item->set_collapsed(true);
- }
- }
-
- int children_count = nodes[current_index];
- // Tracks the total number of items parsed in nodes, this is used to skips nodes that
- // are not direct children of the current node since we can't know in advance the total
- // number of children, direct and not, of a node without traversing the nodes array previously.
- // Keeping track of this allows us to build our remote scene tree by traversing the node
- // array just once.
- int items_count = 1;
- for (int i = 0; i < children_count; i++) {
- // Called for each direct child of item.
- // Direct children of current item might not be adjacent so items_count must
- // be incremented by the number of items parsed until now, otherwise we would not
- // be able to access the next child of the current item.
- // items_count is multiplied by 4 since that's the number of elements in the nodes
- // array needed to represent a single node.
- items_count += _update_scene_tree(item, nodes, current_index + items_count * 4);
- }
-
- // If item has not children and should not be kept delete it
- if (!keep && !item->get_children() && parent) {
- parent->remove_child(item);
- memdelete(item);
- }
-
- return items_count;
-}
-
-void ScriptEditorDebugger::_video_mem_request() {
-
- if (connection.is_null() || !connection->is_connected_to_host()) {
- // Video RAM usage is only available while a project is being debugged.
- return;
- }
-
- Array msg;
- msg.push_back("request_video_mem");
- ppeer->put_var(msg);
-}
-
-Size2 ScriptEditorDebugger::get_minimum_size() const {
-
- Size2 ms = MarginContainer::get_minimum_size();
- ms.y = MAX(ms.y, 250 * EDSCALE);
- return ms;
-}
-
-void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_data) {
-
- if (p_msg == "debug_enter") {
- Array msg;
- msg.push_back("get_stack_dump");
- ppeer->put_var(msg);
- ERR_FAIL_COND(p_data.size() != 2);
- bool can_continue = p_data[0];
- String error = p_data[1];
- step->set_disabled(!can_continue);
- next->set_disabled(!can_continue);
- _set_reason_text(error, MESSAGE_ERROR);
- copy->set_disabled(false);
- breaked = true;
- dobreak->set_disabled(true);
- docontinue->set_disabled(false);
- emit_signal("breaked", true, can_continue);
- OS::get_singleton()->move_window_to_foreground();
- if (error != "") {
- tabs->set_current_tab(0);
- }
- profiler->set_enabled(false);
- EditorNode::get_singleton()->get_pause_button()->set_pressed(true);
- EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
- _clear_remote_objects();
-
- } else if (p_msg == "debug_exit") {
-
- breaked = false;
- _clear_execution();
- copy->set_disabled(true);
- step->set_disabled(true);
- next->set_disabled(true);
- reason->set_text("");
- reason->set_tooltip("");
- back->set_disabled(true);
- forward->set_disabled(true);
- dobreak->set_disabled(false);
- docontinue->set_disabled(true);
- emit_signal("breaked", false, false, Variant());
- profiler->set_enabled(true);
- profiler->disable_seeking();
- EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
- } else if (p_msg == "message:click_ctrl") {
-
- clicked_ctrl->set_text(p_data[0]);
- clicked_ctrl_type->set_text(p_data[1]);
-
- } else if (p_msg == "message:scene_tree") {
-
- inspect_scene_tree->clear();
- Map<int, TreeItem *> lv;
-
- updating_scene_tree = true;
-
- _update_scene_tree(NULL, p_data, 0);
-
- updating_scene_tree = false;
-
- le_clear->set_disabled(false);
- le_set->set_disabled(false);
- } else if (p_msg == "message:inspect_object") {
-
- ScriptEditorDebuggerInspectedObject *debugObj = NULL;
-
- ObjectID id = p_data[0];
- String type = p_data[1];
- Array properties = p_data[2];
-
- if (remote_objects.has(id)) {
- debugObj = remote_objects[id];
- } else {
- debugObj = memnew(ScriptEditorDebuggerInspectedObject);
- debugObj->remote_object_id = id;
- debugObj->type_name = type;
- remote_objects[id] = debugObj;
- debugObj->connect("value_edited", this, "_scene_tree_property_value_edited");
- }
-
- int old_prop_size = debugObj->prop_list.size();
-
- debugObj->prop_list.clear();
- int new_props_added = 0;
- Set<String> changed;
- for (int i = 0; i < properties.size(); i++) {
-
- Array prop = properties[i];
- if (prop.size() != 6)
- continue;
-
- PropertyInfo pinfo;
- pinfo.name = prop[0];
- pinfo.type = Variant::Type(int(prop[1]));
- pinfo.hint = PropertyHint(int(prop[2]));
- pinfo.hint_string = prop[3];
- pinfo.usage = PropertyUsageFlags(int(prop[4]));
- Variant var = prop[5];
-
- if (pinfo.type == Variant::OBJECT) {
- if (var.is_zero()) {
- var = RES();
- } else if (var.get_type() == Variant::STRING) {
- String path = var;
- if (path.find("::") != -1) {
- // built-in resource
- String base_path = path.get_slice("::", 0);
- if (ResourceLoader::get_resource_type(base_path) == "PackedScene") {
- if (!EditorNode::get_singleton()->is_scene_open(base_path)) {
- EditorNode::get_singleton()->load_scene(base_path);
- }
- } else {
- EditorNode::get_singleton()->load_resource(base_path);
- }
- }
- var = ResourceLoader::load(path);
-
- if (pinfo.hint_string == "Script") {
- if (debugObj->get_script() != var) {
- debugObj->set_script(RefPtr());
- Ref<Script> script(var);
- if (!script.is_null()) {
- ScriptInstance *script_instance = script->placeholder_instance_create(debugObj);
- debugObj->set_script_and_instance(var, script_instance);
- }
- }
- }
- } else if (var.get_type() == Variant::OBJECT) {
- if (((Object *)var)->is_class("EncodedObjectAsID")) {
- var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
- pinfo.type = var.get_type();
- pinfo.hint = PROPERTY_HINT_OBJECT_ID;
- pinfo.hint_string = "Object";
- }
- }
- }
-
- //always add the property, since props may have been added or removed
- debugObj->prop_list.push_back(pinfo);
-
- if (!debugObj->prop_values.has(pinfo.name)) {
- new_props_added++;
- debugObj->prop_values[pinfo.name] = var;
- } else {
-
- if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debugObj->prop_values[pinfo.name], var))) {
- debugObj->prop_values[pinfo.name] = var;
- changed.insert(pinfo.name);
- }
- }
- }
-
- if (editor->get_editor_history()->get_current() != debugObj->get_instance_id()) {
- editor->push_item(debugObj, "");
- } else {
-
- if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
- //only some may have changed, if so, then update those, if exist
- for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
- EditorNode::get_singleton()->get_inspector()->update_property(E->get());
- }
- } else {
- //full update, because props were added or removed
- debugObj->update();
- }
- }
- } else if (p_msg == "message:video_mem") {
-
- vmem_tree->clear();
- TreeItem *root = vmem_tree->create_item();
-
- int total = 0;
-
- for (int i = 0; i < p_data.size(); i += 4) {
-
- TreeItem *it = vmem_tree->create_item(root);
- String type = p_data[i + 1];
- int bytes = p_data[i + 3].operator int();
- it->set_text(0, p_data[i + 0]); //path
- it->set_text(1, type); //type
- it->set_text(2, p_data[i + 2]); //type
- it->set_text(3, String::humanize_size(bytes)); //type
- total += bytes;
-
- if (has_icon(type, "EditorIcons"))
- it->set_icon(0, get_icon(type, "EditorIcons"));
- }
-
- vmem_total->set_tooltip(TTR("Bytes:") + " " + itos(total));
- vmem_total->set_text(String::humanize_size(total));
-
- } else if (p_msg == "stack_dump") {
-
- stack_dump->clear();
- TreeItem *r = stack_dump->create_item();
-
- for (int i = 0; i < p_data.size(); i++) {
-
- Dictionary d = p_data[i];
- ERR_CONTINUE(!d.has("function"));
- ERR_CONTINUE(!d.has("file"));
- ERR_CONTINUE(!d.has("line"));
- ERR_CONTINUE(!d.has("id"));
- TreeItem *s = stack_dump->create_item(r);
- d["frame"] = i;
- s->set_metadata(0, d);
-
- String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]) + " - at function: " + d["function"];
- s->set_text(0, line);
-
- if (i == 0)
- s->select(0);
- }
- } else if (p_msg == "stack_frame_vars") {
-
- variables->clear();
-
- int ofs = 0;
- int mcount = p_data[ofs];
- ofs++;
- for (int i = 0; i < mcount; i++) {
-
- String n = p_data[ofs + i * 2 + 0];
- Variant v = p_data[ofs + i * 2 + 1];
-
- PropertyHint h = PROPERTY_HINT_NONE;
- String hs = String();
-
- if (v.get_type() == Variant::OBJECT) {
- v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
- h = PROPERTY_HINT_OBJECT_ID;
- hs = "Object";
- }
-
- variables->add_property("Locals/" + n, v, h, hs);
- }
-
- ofs += mcount * 2;
- mcount = p_data[ofs];
- ofs++;
- for (int i = 0; i < mcount; i++) {
-
- String n = p_data[ofs + i * 2 + 0];
- Variant v = p_data[ofs + i * 2 + 1];
- PropertyHint h = PROPERTY_HINT_NONE;
- String hs = String();
-
- if (v.get_type() == Variant::OBJECT) {
- v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
- h = PROPERTY_HINT_OBJECT_ID;
- hs = "Object";
- }
-
- variables->add_property("Members/" + n, v, h, hs);
-
- if (n == "self") {
- _scene_tree_property_select_object(v);
- }
- }
-
- ofs += mcount * 2;
- mcount = p_data[ofs];
- ofs++;
- for (int i = 0; i < mcount; i++) {
-
- String n = p_data[ofs + i * 2 + 0];
- Variant v = p_data[ofs + i * 2 + 1];
- PropertyHint h = PROPERTY_HINT_NONE;
- String hs = String();
-
- if (v.get_type() == Variant::OBJECT) {
- v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
- h = PROPERTY_HINT_OBJECT_ID;
- hs = "Object";
- }
-
- variables->add_property("Globals/" + n, v, h, hs);
- }
-
- variables->update();
- inspector->edit(variables);
-
- } else if (p_msg == "output") {
-
- //OUT
- for (int i = 0; i < p_data.size(); i++) {
-
- String t = p_data[i];
- //LOG
-
- if (!EditorNode::get_log()->is_visible()) {
- if (EditorNode::get_singleton()->are_bottom_panels_hidden()) {
- if (EDITOR_GET("run/output/always_open_output_on_play")) {
- EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
- }
- }
- }
- EditorNode::get_log()->add_message(t);
- }
-
- } else if (p_msg == "performance") {
- Array arr = p_data[0];
- Vector<float> p;
- p.resize(arr.size());
- for (int i = 0; i < arr.size(); i++) {
- p.write[i] = arr[i];
- if (i < perf_items.size()) {
-
- const float value = p[i];
- String label = rtos(value);
- String tooltip = label;
- switch (Performance::MonitorType((int)perf_items[i]->get_metadata(1))) {
- case Performance::MONITOR_TYPE_MEMORY: {
- label = String::humanize_size(value);
- tooltip = label;
- } break;
- case Performance::MONITOR_TYPE_TIME: {
- label = rtos(value * 1000).pad_decimals(2) + " ms";
- tooltip = label;
- } break;
- default: {
- tooltip += " " + perf_items[i]->get_text(0);
- } break;
- }
-
- perf_items[i]->set_text(1, label);
- perf_items[i]->set_tooltip(1, tooltip);
- if (p[i] > perf_max[i])
- perf_max.write[i] = p[i];
- }
- }
- perf_history.push_front(p);
- perf_draw->update();
- } else if (p_msg == "visual_profile") {
- uint64_t frame = p_data[0];
- PoolVector<String> names = p_data[1];
- PoolVector<real_t> values = p_data[2];
-
- EditorVisualProfiler::Metric metric;
- metric.areas.resize(names.size());
- metric.frame_number = frame;
- metric.valid = true;
-
- {
- EditorVisualProfiler::Metric::Area *areas_ptr = metric.areas.ptrw();
- int metric_count = names.size();
-
- PoolVector<String>::Read rs = names.read();
- PoolVector<real_t>::Read rr = values.read();
-
- for (int i = 0; i < metric_count; i++) {
-
- areas_ptr[i].name = rs[i];
- areas_ptr[i].cpu_time = rr[i * 2 + 0];
- areas_ptr[i].gpu_time = rr[i * 2 + 1];
- }
- }
-
- visual_profiler->add_frame_metric(metric);
-
- } else if (p_msg == "error") {
-
- // Should have at least two elements, error array and stack items count.
- ERR_FAIL_COND_MSG(p_data.size() < 2, "Malformed error message from script debugger.");
-
- // Error or warning data.
- Array err = p_data[0];
- ERR_FAIL_COND_MSG(err.size() < 10, "Malformed error message from script debugger.");
-
- // Format time.
- Array time_vals;
- time_vals.push_back(err[0]);
- time_vals.push_back(err[1]);
- time_vals.push_back(err[2]);
- time_vals.push_back(err[3]);
- bool e;
- String time = String("%d:%02d:%02d.%03d").sprintf(time_vals, &e);
-
- // Rest of the error data.
- String method = err[4];
- String source_file = err[5];
- String source_line = err[6];
- String error_cond = err[7];
- String error_msg = err[8];
- bool is_warning = err[9];
- bool has_method = !method.empty();
- bool has_error_msg = !error_msg.empty();
- bool source_is_project_file = source_file.begins_with("res://");
-
- // Metadata to highlight error line in scripts.
- Array source_meta;
- source_meta.push_back(source_file);
- source_meta.push_back(source_line);
-
- // Create error tree to display above error or warning details.
- TreeItem *r = error_tree->get_root();
- if (!r) {
- r = error_tree->create_item();
- }
-
- // Also provide the relevant details as tooltip to quickly check without
- // uncollapsing the tree.
- String tooltip = is_warning ? TTR("Warning:") : TTR("Error:");
-
- TreeItem *error = error_tree->create_item(r);
- error->set_collapsed(true);
-
- error->set_icon(0, get_icon(is_warning ? "Warning" : "Error", "EditorIcons"));
- error->set_text(0, time);
- error->set_text_align(0, TreeItem::ALIGN_LEFT);
-
- String error_title;
- // Include method name, when given, in error title.
- if (has_method)
- error_title += method + ": ";
- // If we have a (custom) error message, use it as title, and add a C++ Error
- // item with the original error condition.
- error_title += error_msg.empty() ? error_cond : error_msg;
- error->set_text(1, error_title);
- tooltip += " " + error_title + "\n";
-
- if (has_error_msg) {
- // Add item for C++ error condition.
- TreeItem *cpp_cond = error_tree->create_item(error);
- cpp_cond->set_text(0, "<" + TTR("C++ Error") + ">");
- cpp_cond->set_text(1, error_cond);
- cpp_cond->set_text_align(0, TreeItem::ALIGN_LEFT);
- tooltip += TTR("C++ Error:") + " " + error_cond + "\n";
- if (source_is_project_file)
- cpp_cond->set_metadata(0, source_meta);
- }
-
- // Source of the error.
- String source_txt = (source_is_project_file ? source_file.get_file() : source_file) + ":" + source_line;
- if (has_method)
- source_txt += " @ " + method + "()";
-
- TreeItem *cpp_source = error_tree->create_item(error);
- cpp_source->set_text(0, "<" + (source_is_project_file ? TTR("Source") : TTR("C++ Source")) + ">");
- cpp_source->set_text(1, source_txt);
- cpp_source->set_text_align(0, TreeItem::ALIGN_LEFT);
- tooltip += (source_is_project_file ? TTR("Source:") : TTR("C++ Source:")) + " " + source_txt + "\n";
-
- // Set metadata to highlight error line in scripts.
- if (source_is_project_file) {
- error->set_metadata(0, source_meta);
- cpp_source->set_metadata(0, source_meta);
- }
-
- error->set_tooltip(0, tooltip);
- error->set_tooltip(1, tooltip);
-
- // Format stack trace.
- // stack_items_count is the number of elements to parse, with 3 items per frame
- // of the stack trace (script, method, line).
- int stack_items_count = p_data[1];
-
- for (int i = 0; i < stack_items_count; i += 3) {
- String script = p_data[2 + i];
- String method2 = p_data[3 + i];
- int line = p_data[4 + i];
- TreeItem *stack_trace = error_tree->create_item(error);
-
- Array meta;
- meta.push_back(script);
- meta.push_back(line);
- stack_trace->set_metadata(0, meta);
-
- if (i == 0) {
- stack_trace->set_text(0, "<" + TTR("Stack Trace") + ">");
- stack_trace->set_text_align(0, TreeItem::ALIGN_LEFT);
- error->set_metadata(0, meta);
- }
- stack_trace->set_text(1, script.get_file() + ":" + itos(line) + " @ " + method2 + "()");
- }
-
- if (is_warning)
- warning_count++;
- else
- error_count++;
-
- } else if (p_msg == "profile_sig") {
- //cache a signature
- profiler_signature[p_data[1]] = p_data[0];
-
- } else if (p_msg == "profile_frame" || p_msg == "profile_total") {
-
- EditorProfiler::Metric metric;
- metric.valid = true;
- metric.frame_number = p_data[0];
- metric.frame_time = p_data[1];
- metric.idle_time = p_data[2];
- metric.physics_time = p_data[3];
- metric.physics_frame_time = p_data[4];
- int frame_data_amount = p_data[6];
- int frame_function_amount = p_data[7];
-
- if (frame_data_amount) {
- EditorProfiler::Metric::Category frame_time;
- frame_time.signature = "category_frame_time";
- frame_time.name = "Frame Time";
- frame_time.total_time = metric.frame_time;
-
- EditorProfiler::Metric::Category::Item item;
- item.calls = 1;
- item.line = 0;
-
- item.name = "Physics Time";
- item.total = metric.physics_time;
- item.self = item.total;
- item.signature = "physics_time";
-
- frame_time.items.push_back(item);
-
- item.name = "Idle Time";
- item.total = metric.idle_time;
- item.self = item.total;
- item.signature = "idle_time";
-
- frame_time.items.push_back(item);
-
- item.name = "Physics Frame Time";
- item.total = metric.physics_frame_time;
- item.self = item.total;
- item.signature = "physics_frame_time";
-
- frame_time.items.push_back(item);
-
- metric.categories.push_back(frame_time);
- }
-
- int idx = 8;
- for (int i = 0; i < frame_data_amount; i++) {
-
- EditorProfiler::Metric::Category c;
- String name = p_data[idx++];
- Array values = p_data[idx++];
- c.name = name.capitalize();
- c.items.resize(values.size() / 2);
- c.total_time = 0;
- c.signature = "categ::" + name;
- for (int j = 0; j < values.size(); j += 2) {
-
- EditorProfiler::Metric::Category::Item item;
- item.calls = 1;
- item.line = 0;
- item.name = values[j];
- item.self = values[j + 1];
- item.total = item.self;
- item.signature = "categ::" + name + "::" + item.name;
- item.name = item.name.capitalize();
- c.total_time += item.total;
- c.items.write[j / 2] = item;
- }
- metric.categories.push_back(c);
- }
-
- EditorProfiler::Metric::Category funcs;
- funcs.total_time = p_data[5]; //script time
- funcs.items.resize(frame_function_amount);
- funcs.name = "Script Functions";
- funcs.signature = "script_functions";
- for (int i = 0; i < frame_function_amount; i++) {
-
- int signature = p_data[idx++];
- int calls = p_data[idx++];
- float total = p_data[idx++];
- float self = p_data[idx++];
-
- EditorProfiler::Metric::Category::Item item;
- if (profiler_signature.has(signature)) {
-
- item.signature = profiler_signature[signature];
-
- String name = profiler_signature[signature];
- Vector<String> strings = name.split("::");
- if (strings.size() == 3) {
- item.name = strings[2];
- item.script = strings[0];
- item.line = strings[1].to_int();
- } else if (strings.size() == 4) { //Built-in scripts have an :: in their name
- item.name = strings[3];
- item.script = strings[0] + "::" + strings[1];
- item.line = strings[2].to_int();
- }
-
- } else {
- item.name = "SigErr " + itos(signature);
- }
-
- item.calls = calls;
- item.self = self;
- item.total = total;
- funcs.items.write[i] = item;
- }
-
- metric.categories.push_back(funcs);
-
- if (p_msg == "profile_frame")
- profiler->add_frame_metric(metric, false);
- else
- profiler->add_frame_metric(metric, true);
- } else if (p_msg == "network_profile") {
- int frame_size = 6;
- for (int i = 0; i < p_data.size(); i += frame_size) {
- MultiplayerAPI::ProfilingInfo pi;
- pi.node = p_data[i + 0].operator ObjectID();
- pi.node_path = p_data[i + 1];
- pi.incoming_rpc = p_data[i + 2];
- pi.incoming_rset = p_data[i + 3];
- pi.outgoing_rpc = p_data[i + 4];
- pi.outgoing_rset = p_data[i + 5];
- network_profiler->add_node_frame_data(pi);
- }
- } else if (p_msg == "network_bandwidth") {
- network_profiler->set_bandwidth(p_data[0], p_data[1]);
- } else if (p_msg == "kill_me") {
-
- editor->call_deferred("stop_child_process");
- }
-}
-
-void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType p_type) {
- switch (p_type) {
- case MESSAGE_ERROR:
- reason->add_color_override("font_color", get_color("error_color", "Editor"));
- break;
- case MESSAGE_WARNING:
- reason->add_color_override("font_color", get_color("warning_color", "Editor"));
- break;
- default:
- reason->add_color_override("font_color", get_color("success_color", "Editor"));
- }
- reason->set_text(p_reason);
- reason->set_tooltip(p_reason.word_wrap(80));
-}
-
-void ScriptEditorDebugger::_performance_select() {
-
- perf_draw->update();
-}
-
-void ScriptEditorDebugger::_performance_draw() {
-
- Vector<int> which;
- for (int i = 0; i < perf_items.size(); i++) {
-
- if (perf_items[i]->is_checked(0))
- which.push_back(i);
- }
-
- if (which.empty()) {
- info_message->show();
- return;
- }
-
- info_message->hide();
-
- Ref<StyleBox> graph_sb = get_stylebox("normal", "TextEdit");
- Ref<Font> graph_font = get_font("font", "TextEdit");
-
- int cols = Math::ceil(Math::sqrt((float)which.size()));
- int rows = Math::ceil((float)which.size() / cols);
- if (which.size() == 1)
- rows = 1;
-
- int margin = 3;
- int point_sep = 5;
- Size2i s = Size2i(perf_draw->get_size()) / Size2i(cols, rows);
- for (int i = 0; i < which.size(); i++) {
-
- Point2i p(i % cols, i / cols);
- Rect2i r(p * s, s);
- r.position += Point2(margin, margin);
- r.size -= Point2(margin, margin) * 2.0;
- perf_draw->draw_style_box(graph_sb, r);
- r.position += graph_sb->get_offset();
- r.size -= graph_sb->get_minimum_size();
- int pi = which[i];
- Color c = get_color("accent_color", "Editor");
- float h = (float)which[i] / (float)(perf_items.size());
- // Use a darker color on light backgrounds for better visibility
- float value_multiplier = EditorSettings::get_singleton()->is_dark_theme() ? 1.4 : 0.55;
- c.set_hsv(Math::fmod(h + 0.4, 0.9), c.get_s() * 0.9, c.get_v() * value_multiplier);
-
- c.a = 0.6;
- perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent()), perf_items[pi]->get_text(0), c, r.size.x);
- c.a = 0.9;
- perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent() + graph_font->get_height()), perf_items[pi]->get_text(1), c, r.size.y);
-
- float spacing = point_sep / float(cols);
- float from = r.size.width;
-
- List<Vector<float> >::Element *E = perf_history.front();
- float prev = -1;
- while (from >= 0 && E) {
-
- float m = perf_max[pi];
- if (m == 0)
- m = 0.00001;
- float h2 = E->get()[pi] / m;
- h2 = (1.0 - h2) * r.size.y;
-
- if (E != perf_history.front())
- perf_draw->draw_line(r.position + Point2(from, h2), r.position + Point2(from + spacing, prev), c, Math::round(EDSCALE));
- prev = h2;
- E = E->next();
- from -= spacing;
- }
- }
-}
-
-void ScriptEditorDebugger::_notification(int p_what) {
-
- switch (p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- inspector->edit(variables);
- skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons"));
- copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
-
- step->set_icon(get_icon("DebugStep", "EditorIcons"));
- next->set_icon(get_icon("DebugNext", "EditorIcons"));
- back->set_icon(get_icon("Back", "EditorIcons"));
- forward->set_icon(get_icon("Forward", "EditorIcons"));
- dobreak->set_icon(get_icon("Pause", "EditorIcons"));
- docontinue->set_icon(get_icon("DebugContinue", "EditorIcons"));
- le_set->connect("pressed", this, "_live_edit_set");
- le_clear->connect("pressed", this, "_live_edit_clear");
- error_tree->connect("item_selected", this, "_error_selected");
- error_tree->connect("item_activated", this, "_error_activated");
- vmem_refresh->set_icon(get_icon("Reload", "EditorIcons"));
-
- reason->add_color_override("font_color", get_color("error_color", "Editor"));
-
- } break;
- case NOTIFICATION_PROCESS: {
-
- if (connection.is_valid()) {
-
- inspect_scene_tree_timeout -= get_process_delta_time();
- if (inspect_scene_tree_timeout < 0) {
- inspect_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
- if (inspect_scene_tree->is_visible_in_tree()) {
- _scene_tree_request();
- }
- }
-
- inspect_edited_object_timeout -= get_process_delta_time();
- if (inspect_edited_object_timeout < 0) {
- inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
- if (inspected_object_id.is_valid()) {
- if (ScriptEditorDebuggerInspectedObject *obj = Object::cast_to<ScriptEditorDebuggerInspectedObject>(ObjectDB::get_instance(editor->get_editor_history()->get_current()))) {
- if (obj->remote_object_id == inspected_object_id) {
- //take the chance and re-inspect selected object
- Array msg;
- msg.push_back("inspect_object");
- msg.push_back(inspected_object_id);
- ppeer->put_var(msg);
- }
- }
- }
- }
-
- if (camera_override == OVERRIDE_2D) {
- CanvasItemEditor *editor = CanvasItemEditor::get_singleton();
-
- Dictionary state = editor->get_state();
- float zoom = state["zoom"];
- Point2 offset = state["ofs"];
- Transform2D transform;
-
- transform.scale_basis(Size2(zoom, zoom));
- transform.elements[2] = -offset * zoom;
-
- Array msg;
- msg.push_back("override_camera_2D:transform");
- msg.push_back(transform);
- ppeer->put_var(msg);
-
- } else if (camera_override >= OVERRIDE_3D_1) {
- int viewport_idx = camera_override - OVERRIDE_3D_1;
- SpatialEditorViewport *viewport = SpatialEditor::get_singleton()->get_editor_viewport(viewport_idx);
- Camera *const cam = viewport->get_camera();
-
- Array msg;
- msg.push_back("override_camera_3D:transform");
- msg.push_back(cam->get_camera_transform());
- if (cam->get_projection() == Camera::PROJECTION_ORTHOGONAL) {
- msg.push_back(false);
- msg.push_back(cam->get_size());
- } else {
- msg.push_back(true);
- msg.push_back(cam->get_fov());
- }
- msg.push_back(cam->get_znear());
- msg.push_back(cam->get_zfar());
- ppeer->put_var(msg);
- }
- }
-
- if (error_count != last_error_count || warning_count != last_warning_count) {
-
- if (error_count == 0 && warning_count == 0) {
- errors_tab->set_name(TTR("Errors"));
- debugger_button->set_text(TTR("Debugger"));
- debugger_button->set_icon(Ref<Texture2D>());
- tabs->set_tab_icon(errors_tab->get_index(), Ref<Texture2D>());
- } else {
- errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")");
- debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
- if (error_count == 0) {
- debugger_button->set_icon(get_icon("Warning", "EditorIcons"));
- tabs->set_tab_icon(errors_tab->get_index(), get_icon("Warning", "EditorIcons"));
- } else {
- debugger_button->set_icon(get_icon("Error", "EditorIcons"));
- tabs->set_tab_icon(errors_tab->get_index(), get_icon("Error", "EditorIcons"));
- }
- }
- last_error_count = error_count;
- last_warning_count = warning_count;
- }
-
- if (server->is_connection_available()) {
- if (connection.is_valid()) {
- // We already have a valid connection. Disconnecting any new connecting client to prevent it from hanging.
- // (If we don't keep a reference to the connection it will be destroyed and disconnect_from_host will be called internally)
- server->take_connection();
- } else {
- // We just got the first connection.
- connection = server->take_connection();
- if (connection.is_null())
- break;
-
- EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
-
- ppeer->set_stream_peer(connection);
-
- //EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
- //emit_signal("show_debugger",true);
-
- dobreak->set_disabled(false);
- tabs->set_current_tab(0);
-
- _set_reason_text(TTR("Child process connected."), MESSAGE_SUCCESS);
- profiler->clear();
-
- inspect_scene_tree->clear();
- le_set->set_disabled(true);
- le_clear->set_disabled(false);
- vmem_refresh->set_disabled(false);
- error_tree->clear();
- error_count = 0;
- warning_count = 0;
- profiler_signature.clear();
- //live_edit_root->set_text("/root");
-
- EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
- EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
-
- update_live_edit_root();
- if (profiler->is_profiling()) {
- _profiler_activate(true);
- }
-
- if (network_profiler->is_profiling()) {
- _network_profiler_activate(true);
- }
- }
- }
-
- if (connection.is_null())
- break;
-
- if (!connection->is_connected_to_host()) {
- stop();
- editor->notify_child_process_exited(); //somehow, exited
- break;
- };
-
- if (ppeer->get_available_packet_count() <= 0) {
- break;
- };
-
- const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20;
-
- while (ppeer->get_available_packet_count() > 0) {
-
- if (pending_in_queue) {
-
- int todo = MIN(ppeer->get_available_packet_count(), pending_in_queue);
-
- for (int i = 0; i < todo; i++) {
-
- Variant cmd;
- Error ret = ppeer->get_var(cmd);
- if (ret != OK) {
- stop();
- ERR_FAIL_COND(ret != OK);
- }
-
- message.push_back(cmd);
- pending_in_queue--;
- }
-
- if (pending_in_queue == 0) {
- _parse_message(message_type, message);
- message.clear();
- }
-
- } else {
-
- if (ppeer->get_available_packet_count() >= 2) {
-
- Variant cmd;
- Error ret = ppeer->get_var(cmd);
- if (ret != OK) {
- stop();
- ERR_FAIL_COND(ret != OK);
- }
- if (cmd.get_type() != Variant::STRING) {
- stop();
- ERR_FAIL_COND(cmd.get_type() != Variant::STRING);
- }
-
- message_type = cmd;
-
- ret = ppeer->get_var(cmd);
- if (ret != OK) {
- stop();
- ERR_FAIL_COND(ret != OK);
- }
- if (cmd.get_type() != Variant::INT) {
- stop();
- ERR_FAIL_COND(cmd.get_type() != Variant::INT);
- }
-
- pending_in_queue = cmd;
-
- if (pending_in_queue == 0) {
- _parse_message(message_type, Array());
- message.clear();
- }
-
- } else {
-
- break;
- }
- }
-
- if (OS::get_singleton()->get_ticks_msec() > until)
- break;
- }
- } break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
-
- add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
- add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
-
- tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
- tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
- tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
-
- copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
- step->set_icon(get_icon("DebugStep", "EditorIcons"));
- next->set_icon(get_icon("DebugNext", "EditorIcons"));
- back->set_icon(get_icon("Back", "EditorIcons"));
- forward->set_icon(get_icon("Forward", "EditorIcons"));
- dobreak->set_icon(get_icon("Pause", "EditorIcons"));
- docontinue->set_icon(get_icon("DebugContinue", "EditorIcons"));
- vmem_refresh->set_icon(get_icon("Reload", "EditorIcons"));
- } break;
- }
-}
-
-void ScriptEditorDebugger::_clear_execution() {
- TreeItem *ti = stack_dump->get_selected();
- if (!ti)
- return;
-
- Dictionary d = ti->get_metadata(0);
-
- stack_script = ResourceLoader::load(d["file"]);
- emit_signal("clear_execution", stack_script);
- stack_script.unref();
-}
-
-void ScriptEditorDebugger::start() {
-
- stop();
-
- if (is_visible_in_tree()) {
- EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
- }
-
- perf_history.clear();
- for (int i = 0; i < Performance::MONITOR_MAX; i++) {
-
- perf_max.write[i] = 0;
- }
-
- int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
- if (server->listen(remote_port) != OK) {
- EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR);
- return;
- }
-
- EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons();
- auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
- if (auto_switch_remote_scene_tree) {
- EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
- }
-
- set_process(true);
- breaked = false;
- camera_override = OVERRIDE_NONE;
-}
-
-void ScriptEditorDebugger::pause() {
-}
-
-void ScriptEditorDebugger::unpause() {
-}
-
-void ScriptEditorDebugger::stop() {
-
- set_process(false);
- breaked = false;
- _clear_execution();
-
- server->stop();
- _clear_remote_objects();
- ppeer->set_stream_peer(Ref<StreamPeer>());
-
- if (connection.is_valid()) {
- EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
- connection.unref();
-
- reason->set_text("");
- reason->set_tooltip("");
- }
-
- pending_in_queue = 0;
- message.clear();
-
- node_path_cache.clear();
- res_path_cache.clear();
- profiler_signature.clear();
- le_clear->set_disabled(false);
- le_set->set_disabled(true);
- profiler->set_enabled(true);
- vmem_refresh->set_disabled(true);
-
- inspect_scene_tree->clear();
- inspector->edit(NULL);
- EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
- EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
- EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
- EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
-
- if (hide_on_stop) {
- if (is_visible_in_tree())
- EditorNode::get_singleton()->hide_bottom_panel();
- emit_signal("show_debugger", false);
- }
-}
-
-void ScriptEditorDebugger::_profiler_activate(bool p_enable) {
-
- if (!connection.is_valid())
- return;
-
- if (p_enable) {
- profiler_signature.clear();
- Array msg;
- msg.push_back("start_profiling");
- int max_funcs = EditorSettings::get_singleton()->get("debugger/profiler_frame_max_functions");
- max_funcs = CLAMP(max_funcs, 16, 512);
- msg.push_back(max_funcs);
- ppeer->put_var(msg);
- print_verbose("Starting profiling.");
-
- } else {
- Array msg;
- msg.push_back("stop_profiling");
- ppeer->put_var(msg);
- print_verbose("Ending profiling.");
- }
-}
-
-void ScriptEditorDebugger::_visual_profiler_activate(bool p_enable) {
-
- if (!connection.is_valid())
- return;
-
- if (p_enable) {
- profiler_signature.clear();
- Array msg;
- msg.push_back("start_visual_profiling");
- ppeer->put_var(msg);
- print_verbose("Starting visual profiling.");
-
- } else {
- Array msg;
- msg.push_back("stop_visual_profiling");
- ppeer->put_var(msg);
- print_verbose("Ending visual profiling.");
- }
-}
-
-void ScriptEditorDebugger::_network_profiler_activate(bool p_enable) {
-
- if (!connection.is_valid())
- return;
-
- if (p_enable) {
- profiler_signature.clear();
- Array msg;
- msg.push_back("start_network_profiling");
- ppeer->put_var(msg);
- print_verbose("Starting network profiling.");
-
- } else {
- Array msg;
- msg.push_back("stop_network_profiling");
- ppeer->put_var(msg);
- print_verbose("Ending network profiling.");
- }
-}
-
-void ScriptEditorDebugger::_profiler_seeked() {
-
- if (!connection.is_valid() || !connection->is_connected_to_host())
- return;
-
- if (breaked)
- return;
- debug_break();
-}
-
-void ScriptEditorDebugger::_stack_dump_frame_selected() {
-
- TreeItem *ti = stack_dump->get_selected();
- if (!ti)
- return;
-
- Dictionary d = ti->get_metadata(0);
-
- stack_script = ResourceLoader::load(d["file"]);
- emit_signal("goto_script_line", stack_script, int(d["line"]) - 1);
- emit_signal("set_execution", stack_script, int(d["line"]) - 1);
- stack_script.unref();
-
- if (connection.is_valid() && connection->is_connected_to_host()) {
- Array msg;
- msg.push_back("get_stack_frame_vars");
- msg.push_back(d["frame"]);
- ppeer->put_var(msg);
- } else {
- inspector->edit(NULL);
- }
-}
-
-void ScriptEditorDebugger::_output_clear() {
-
- //output->clear();
- //output->push_color(Color(0,0,0));
-}
-
-void ScriptEditorDebugger::_export_csv() {
-
- file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- file_dialog_mode = SAVE_CSV;
- file_dialog->popup_centered_ratio();
-}
-
-String ScriptEditorDebugger::get_var_value(const String &p_var) const {
- if (!breaked)
- return String();
- return variables->get_var_value(p_var);
-}
-
-int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {
-
- const int *r = node_path_cache.getptr(p_path);
- if (r)
- return *r;
-
- last_path_id++;
-
- node_path_cache[p_path] = last_path_id;
- Array msg;
- msg.push_back("live_node_path");
- msg.push_back(p_path);
- msg.push_back(last_path_id);
- ppeer->put_var(msg);
-
- return last_path_id;
-}
-
-int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) {
-
- Map<String, int>::Element *E = res_path_cache.find(p_path);
-
- if (E)
- return E->get();
-
- last_path_id++;
-
- res_path_cache[p_path] = last_path_id;
- Array msg;
- msg.push_back("live_res_path");
- msg.push_back(p_path);
- msg.push_back(last_path_id);
- ppeer->put_var(msg);
-
- return last_path_id;
-}
-
-void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
-
- if (!p_base || !live_debug || !connection.is_valid() || !editor->get_edited_scene())
- return;
-
- Node *node = Object::cast_to<Node>(p_base);
-
- VARIANT_ARGPTRS
-
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- //no pointers, sorry
- if (argptr[i] && (argptr[i]->get_type() == Variant::OBJECT || argptr[i]->get_type() == Variant::_RID))
- return;
- }
-
- if (node) {
-
- NodePath path = editor->get_edited_scene()->get_path_to(node);
- int pathid = _get_node_path_cache(path);
-
- Array msg;
- msg.push_back("live_node_call");
- msg.push_back(pathid);
- msg.push_back(p_name);
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- //no pointers, sorry
- msg.push_back(*argptr[i]);
- }
- ppeer->put_var(msg);
-
- return;
- }
-
- Resource *res = Object::cast_to<Resource>(p_base);
-
- if (res && res->get_path() != String()) {
-
- String respath = res->get_path();
- int pathid = _get_res_path_cache(respath);
-
- Array msg;
- msg.push_back("live_res_call");
- msg.push_back(pathid);
- msg.push_back(p_name);
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- //no pointers, sorry
- msg.push_back(*argptr[i]);
- }
- ppeer->put_var(msg);
-
- return;
- }
-}
-
-void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p_property, const Variant &p_value) {
-
- if (!p_base || !live_debug || !connection.is_valid() || !editor->get_edited_scene())
- return;
-
- Node *node = Object::cast_to<Node>(p_base);
-
- if (node) {
-
- NodePath path = editor->get_edited_scene()->get_path_to(node);
- int pathid = _get_node_path_cache(path);
-
- if (p_value.is_ref()) {
- Ref<Resource> res = p_value;
- if (res.is_valid() && res->get_path() != String()) {
-
- Array msg;
- msg.push_back("live_node_prop_res");
- msg.push_back(pathid);
- msg.push_back(p_property);
- msg.push_back(res->get_path());
- ppeer->put_var(msg);
- }
- } else {
-
- Array msg;
- msg.push_back("live_node_prop");
- msg.push_back(pathid);
- msg.push_back(p_property);
- msg.push_back(p_value);
- ppeer->put_var(msg);
- }
-
- return;
- }
-
- Resource *res = Object::cast_to<Resource>(p_base);
-
- if (res && res->get_path() != String()) {
-
- String respath = res->get_path();
- int pathid = _get_res_path_cache(respath);
-
- if (p_value.is_ref()) {
- Ref<Resource> res2 = p_value;
- if (res2.is_valid() && res2->get_path() != String()) {
-
- Array msg;
- msg.push_back("live_res_prop_res");
- msg.push_back(pathid);
- msg.push_back(p_property);
- msg.push_back(res2->get_path());
- ppeer->put_var(msg);
- }
- } else {
-
- Array msg;
- msg.push_back("live_res_prop");
- msg.push_back(pathid);
- msg.push_back(p_property);
- msg.push_back(p_value);
- ppeer->put_var(msg);
- }
-
- return;
- }
-}
-
-void ScriptEditorDebugger::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
-
- ScriptEditorDebugger *sed = (ScriptEditorDebugger *)p_ud;
- sed->_method_changed(p_base, p_name, VARIANT_ARG_PASS);
-}
-
-void ScriptEditorDebugger::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
-
- ScriptEditorDebugger *sed = (ScriptEditorDebugger *)p_ud;
- sed->_property_changed(p_base, p_property, p_value);
-}
-
-void ScriptEditorDebugger::set_live_debugging(bool p_enable) {
-
- live_debug = p_enable;
-}
-
-void ScriptEditorDebugger::_live_edit_set() {
-
- if (!connection.is_valid())
- return;
-
- TreeItem *ti = inspect_scene_tree->get_selected();
- if (!ti)
- return;
- String path;
-
- while (ti) {
- String lp = ti->get_text(0);
- path = "/" + lp + path;
- ti = ti->get_parent();
- }
-
- NodePath np = path;
-
- editor->get_editor_data().set_edited_scene_live_edit_root(np);
-
- update_live_edit_root();
-}
-
-void ScriptEditorDebugger::_live_edit_clear() {
-
- NodePath np = NodePath("/root");
- editor->get_editor_data().set_edited_scene_live_edit_root(np);
-
- update_live_edit_root();
-}
-
-void ScriptEditorDebugger::update_live_edit_root() {
-
- NodePath np = editor->get_editor_data().get_edited_scene_live_edit_root();
-
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("live_set_root");
- msg.push_back(np);
- if (editor->get_edited_scene())
- msg.push_back(editor->get_edited_scene()->get_filename());
- else
- msg.push_back("");
- ppeer->put_var(msg);
- }
- live_edit_root->set_text(np);
-}
-
-void ScriptEditorDebugger::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_create_node");
- msg.push_back(p_parent);
- msg.push_back(p_type);
- msg.push_back(p_name);
- ppeer->put_var(msg);
- }
-}
-
-void ScriptEditorDebugger::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_instance_node");
- msg.push_back(p_parent);
- msg.push_back(p_path);
- msg.push_back(p_name);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_remove_node");
- msg.push_back(p_at);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_remove_and_keep_node");
- msg.push_back(p_at);
- msg.push_back(p_keep_id);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_restore_node");
- msg.push_back(p_id);
- msg.push_back(p_at);
- msg.push_back(p_at_pos);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_duplicate_node");
- msg.push_back(p_at);
- msg.push_back(p_new_name);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_reparent_node");
- msg.push_back(p_at);
- msg.push_back(p_new_place);
- msg.push_back(p_new_name);
- msg.push_back(p_at_pos);
- ppeer->put_var(msg);
- }
-}
-
-ScriptEditorDebugger::CameraOverride ScriptEditorDebugger::get_camera_override() const {
- return camera_override;
-}
-
-void ScriptEditorDebugger::set_camera_override(CameraOverride p_override) {
-
- if (p_override == OVERRIDE_2D && camera_override != OVERRIDE_2D) {
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("override_camera_2D:set");
- msg.push_back(true);
- ppeer->put_var(msg);
- }
- } else if (p_override != OVERRIDE_2D && camera_override == OVERRIDE_2D) {
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("override_camera_2D:set");
- msg.push_back(false);
- ppeer->put_var(msg);
- }
- } else if (p_override >= OVERRIDE_3D_1 && camera_override < OVERRIDE_3D_1) {
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("override_camera_3D:set");
- msg.push_back(true);
- ppeer->put_var(msg);
- }
- } else if (p_override < OVERRIDE_3D_1 && camera_override >= OVERRIDE_3D_1) {
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("override_camera_3D:set");
- msg.push_back(false);
- ppeer->put_var(msg);
- }
- }
-
- camera_override = p_override;
-}
-
-void ScriptEditorDebugger::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
-
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("breakpoint");
- msg.push_back(p_path);
- msg.push_back(p_line);
- msg.push_back(p_enabled);
- ppeer->put_var(msg);
- }
-}
-
-void ScriptEditorDebugger::reload_scripts() {
-
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("reload_scripts");
- ppeer->put_var(msg);
- }
-}
-
-bool ScriptEditorDebugger::is_skip_breakpoints() {
- return skip_breakpoints_value;
-}
-
-void ScriptEditorDebugger::_error_activated() {
- TreeItem *selected = error_tree->get_selected();
-
- TreeItem *ci = selected->get_children();
- if (ci) {
- selected->set_collapsed(!selected->is_collapsed());
- }
-}
-
-void ScriptEditorDebugger::_error_selected() {
- TreeItem *selected = error_tree->get_selected();
-
- Array meta = selected->get_metadata(0);
-
- if (meta.size() == 0) {
- return;
- }
-
- Ref<Script> s = ResourceLoader::load(meta[0]);
- emit_signal("goto_script_line", s, int(meta[1]) - 1);
-}
-
-void ScriptEditorDebugger::_expand_errors_list() {
-
- TreeItem *root = error_tree->get_root();
- if (!root)
- return;
-
- TreeItem *item = root->get_children();
- while (item) {
- item->set_collapsed(false);
- item = item->get_next();
- }
-}
-
-void ScriptEditorDebugger::_collapse_errors_list() {
-
- TreeItem *root = error_tree->get_root();
- if (!root)
- return;
-
- TreeItem *item = root->get_children();
- while (item) {
- item->set_collapsed(true);
- item = item->get_next();
- }
-}
-
-void ScriptEditorDebugger::set_hide_on_stop(bool p_hide) {
-
- hide_on_stop = p_hide;
-}
-
-bool ScriptEditorDebugger::get_debug_with_external_editor() const {
-
- return enable_external_editor;
-}
-
-void ScriptEditorDebugger::set_debug_with_external_editor(bool p_enabled) {
-
- enable_external_editor = p_enabled;
-}
-
-Ref<Script> ScriptEditorDebugger::get_dump_stack_script() const {
-
- return stack_script;
-}
-
-void ScriptEditorDebugger::_paused() {
-
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- if (!breaked && EditorNode::get_singleton()->get_pause_button()->is_pressed()) {
- debug_break();
- }
-
- if (breaked && !EditorNode::get_singleton()->get_pause_button()->is_pressed()) {
- debug_continue();
- }
-}
-
-void ScriptEditorDebugger::_set_remote_object(ObjectID p_id, ScriptEditorDebuggerInspectedObject *p_obj) {
-
- if (remote_objects.has(p_id))
- memdelete(remote_objects[p_id]);
- remote_objects[p_id] = p_obj;
-}
-
-void ScriptEditorDebugger::_clear_remote_objects() {
-
- for (Map<ObjectID, ScriptEditorDebuggerInspectedObject *>::Element *E = remote_objects.front(); E; E = E->next()) {
- if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) {
- editor->push_item(NULL);
- }
- memdelete(E->value());
- }
- remote_objects.clear();
-}
-
-void ScriptEditorDebugger::_clear_errors_list() {
-
- error_tree->clear();
- error_count = 0;
- warning_count = 0;
- _notification(NOTIFICATION_PROCESS);
-}
-
-// Right click on specific file(s) or folder(s).
-void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos) {
-
- item_menu->clear();
- item_menu->set_size(Size2(1, 1));
-
- if (error_tree->is_anything_selected()) {
- item_menu->add_icon_item(get_icon("ActionCopy", "EditorIcons"), TTR("Copy Error"), ITEM_MENU_COPY_ERROR);
- }
-
- if (item_menu->get_item_count() > 0) {
- item_menu->set_position(error_tree->get_global_position() + p_pos);
- item_menu->popup();
- }
-}
-
-void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
-
- switch (p_option) {
-
- case ITEM_MENU_COPY_ERROR: {
- TreeItem *ti = error_tree->get_selected();
- while (ti->get_parent() != error_tree->get_root())
- ti = ti->get_parent();
-
- String type;
-
- if (ti->get_icon(0) == get_icon("Warning", "EditorIcons")) {
- type = "W ";
- } else if (ti->get_icon(0) == get_icon("Error", "EditorIcons")) {
- type = "E ";
- }
-
- String text = ti->get_text(0) + " ";
- int rpad_len = text.length();
-
- text = type + text + ti->get_text(1) + "\n";
- TreeItem *ci = ti->get_children();
- while (ci) {
- text += " " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n";
- ci = ci->get_next();
- }
-
- OS::get_singleton()->set_clipboard(text);
-
- } break;
- case ITEM_MENU_SAVE_REMOTE_NODE: {
-
- file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
- file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- file_dialog_mode = SAVE_NODE;
-
- List<String> extensions;
- Ref<PackedScene> sd = memnew(PackedScene);
- ResourceSaver::get_recognized_extensions(sd, &extensions);
- file_dialog->clear_filters();
- for (int i = 0; i < extensions.size(); i++) {
- file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- }
-
- file_dialog->popup_centered_ratio();
- } break;
- case ITEM_MENU_COPY_NODE_PATH: {
-
- TreeItem *ti = inspect_scene_tree->get_selected();
- String text = ti->get_text(0);
-
- if (ti->get_parent() == NULL) {
- text = ".";
- } else if (ti->get_parent()->get_parent() == NULL) {
- text = ".";
- } else {
- while (ti->get_parent()->get_parent() != inspect_scene_tree->get_root()) {
- ti = ti->get_parent();
- text = ti->get_text(0) + "/" + text;
- }
- }
-
- OS::get_singleton()->set_clipboard(text);
- } break;
- }
-}
-
-void ScriptEditorDebugger::_tab_changed(int p_tab) {
- if (tabs->get_tab_title(p_tab) == TTR("Video RAM")) {
- // "Video RAM" tab was clicked, refresh the data it's dislaying when entering the tab.
- _video_mem_request();
- }
-}
-
-void ScriptEditorDebugger::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_stack_dump_frame_selected"), &ScriptEditorDebugger::_stack_dump_frame_selected);
-
- ClassDB::bind_method(D_METHOD("debug_skip_breakpoints"), &ScriptEditorDebugger::debug_skip_breakpoints);
- ClassDB::bind_method(D_METHOD("debug_copy"), &ScriptEditorDebugger::debug_copy);
-
- ClassDB::bind_method(D_METHOD("debug_next"), &ScriptEditorDebugger::debug_next);
- ClassDB::bind_method(D_METHOD("debug_step"), &ScriptEditorDebugger::debug_step);
- ClassDB::bind_method(D_METHOD("debug_break"), &ScriptEditorDebugger::debug_break);
- ClassDB::bind_method(D_METHOD("debug_continue"), &ScriptEditorDebugger::debug_continue);
- ClassDB::bind_method(D_METHOD("_output_clear"), &ScriptEditorDebugger::_output_clear);
- ClassDB::bind_method(D_METHOD("_export_csv"), &ScriptEditorDebugger::_export_csv);
- ClassDB::bind_method(D_METHOD("_performance_draw"), &ScriptEditorDebugger::_performance_draw);
- ClassDB::bind_method(D_METHOD("_performance_select"), &ScriptEditorDebugger::_performance_select);
- ClassDB::bind_method(D_METHOD("_scene_tree_request"), &ScriptEditorDebugger::_scene_tree_request);
- ClassDB::bind_method(D_METHOD("_video_mem_request"), &ScriptEditorDebugger::_video_mem_request);
- ClassDB::bind_method(D_METHOD("_live_edit_set"), &ScriptEditorDebugger::_live_edit_set);
- ClassDB::bind_method(D_METHOD("_live_edit_clear"), &ScriptEditorDebugger::_live_edit_clear);
-
- ClassDB::bind_method(D_METHOD("_error_selected"), &ScriptEditorDebugger::_error_selected);
- ClassDB::bind_method(D_METHOD("_error_activated"), &ScriptEditorDebugger::_error_activated);
- ClassDB::bind_method(D_METHOD("_expand_errors_list"), &ScriptEditorDebugger::_expand_errors_list);
- ClassDB::bind_method(D_METHOD("_collapse_errors_list"), &ScriptEditorDebugger::_collapse_errors_list);
- ClassDB::bind_method(D_METHOD("_profiler_activate"), &ScriptEditorDebugger::_profiler_activate);
- ClassDB::bind_method(D_METHOD("_visual_profiler_activate"), &ScriptEditorDebugger::_visual_profiler_activate);
- ClassDB::bind_method(D_METHOD("_network_profiler_activate"), &ScriptEditorDebugger::_network_profiler_activate);
- ClassDB::bind_method(D_METHOD("_profiler_seeked"), &ScriptEditorDebugger::_profiler_seeked);
- ClassDB::bind_method(D_METHOD("_clear_errors_list"), &ScriptEditorDebugger::_clear_errors_list);
-
- ClassDB::bind_method(D_METHOD("_error_tree_item_rmb_selected"), &ScriptEditorDebugger::_error_tree_item_rmb_selected);
- ClassDB::bind_method(D_METHOD("_item_menu_id_pressed"), &ScriptEditorDebugger::_item_menu_id_pressed);
- ClassDB::bind_method(D_METHOD("_tab_changed"), &ScriptEditorDebugger::_tab_changed);
-
- ClassDB::bind_method(D_METHOD("_paused"), &ScriptEditorDebugger::_paused);
-
- ClassDB::bind_method(D_METHOD("_scene_tree_selected"), &ScriptEditorDebugger::_scene_tree_selected);
- ClassDB::bind_method(D_METHOD("_scene_tree_folded"), &ScriptEditorDebugger::_scene_tree_folded);
- ClassDB::bind_method(D_METHOD("_scene_tree_rmb_selected"), &ScriptEditorDebugger::_scene_tree_rmb_selected);
- ClassDB::bind_method(D_METHOD("_file_selected"), &ScriptEditorDebugger::_file_selected);
-
- ClassDB::bind_method(D_METHOD("live_debug_create_node"), &ScriptEditorDebugger::live_debug_create_node);
- ClassDB::bind_method(D_METHOD("live_debug_instance_node"), &ScriptEditorDebugger::live_debug_instance_node);
- ClassDB::bind_method(D_METHOD("live_debug_remove_node"), &ScriptEditorDebugger::live_debug_remove_node);
- ClassDB::bind_method(D_METHOD("live_debug_remove_and_keep_node"), &ScriptEditorDebugger::live_debug_remove_and_keep_node);
- ClassDB::bind_method(D_METHOD("live_debug_restore_node"), &ScriptEditorDebugger::live_debug_restore_node);
- ClassDB::bind_method(D_METHOD("live_debug_duplicate_node"), &ScriptEditorDebugger::live_debug_duplicate_node);
- ClassDB::bind_method(D_METHOD("live_debug_reparent_node"), &ScriptEditorDebugger::live_debug_reparent_node);
- ClassDB::bind_method(D_METHOD("_scene_tree_property_select_object"), &ScriptEditorDebugger::_scene_tree_property_select_object);
- ClassDB::bind_method(D_METHOD("_scene_tree_property_value_edited"), &ScriptEditorDebugger::_scene_tree_property_value_edited);
-
- ADD_SIGNAL(MethodInfo("goto_script_line"));
- ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
- ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
- ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
- ADD_SIGNAL(MethodInfo("show_debugger", PropertyInfo(Variant::BOOL, "reallydid")));
-}
-
-ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
-
- add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
- add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
-
- ppeer = Ref<PacketPeerStream>(memnew(PacketPeerStream));
- ppeer->set_input_buffer_max_size((1024 * 1024 * 8) - 4); // 8 MiB should be enough, minus 4 bytes for separator.
- editor = p_editor;
- editor->get_inspector()->connect("object_id_selected", this, "_scene_tree_property_select_object");
-
- tabs = memnew(TabContainer);
- tabs->set_tab_align(TabContainer::ALIGN_LEFT);
- tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
- tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
- tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
- tabs->connect("tab_changed", this, "_tab_changed");
-
- add_child(tabs);
-
- { //debugger
- VBoxContainer *vbc = memnew(VBoxContainer);
- vbc->set_name(TTR("Debugger"));
- Control *dbg = vbc;
-
- HBoxContainer *hbc = memnew(HBoxContainer);
- vbc->add_child(hbc);
-
- reason = memnew(Label);
- reason->set_text("");
- hbc->add_child(reason);
- reason->set_h_size_flags(SIZE_EXPAND_FILL);
- reason->set_autowrap(true);
- reason->set_max_lines_visible(3);
- reason->set_mouse_filter(Control::MOUSE_FILTER_PASS);
-
- hbc->add_child(memnew(VSeparator));
-
- skip_breakpoints = memnew(ToolButton);
- hbc->add_child(skip_breakpoints);
- skip_breakpoints->set_tooltip(TTR("Skip Breakpoints"));
- skip_breakpoints->connect("pressed", this, "debug_skip_breakpoints");
-
- hbc->add_child(memnew(VSeparator));
-
- copy = memnew(ToolButton);
- hbc->add_child(copy);
- copy->set_tooltip(TTR("Copy Error"));
- copy->connect("pressed", this, "debug_copy");
-
- hbc->add_child(memnew(VSeparator));
-
- step = memnew(ToolButton);
- hbc->add_child(step);
- step->set_tooltip(TTR("Step Into"));
- step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into"));
- step->connect("pressed", this, "debug_step");
-
- next = memnew(ToolButton);
- hbc->add_child(next);
- next->set_tooltip(TTR("Step Over"));
- next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over"));
- next->connect("pressed", this, "debug_next");
-
- hbc->add_child(memnew(VSeparator));
-
- dobreak = memnew(ToolButton);
- hbc->add_child(dobreak);
- dobreak->set_tooltip(TTR("Break"));
- dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break"));
- dobreak->connect("pressed", this, "debug_break");
-
- docontinue = memnew(ToolButton);
- hbc->add_child(docontinue);
- docontinue->set_tooltip(TTR("Continue"));
- docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue"));
- docontinue->connect("pressed", this, "debug_continue");
-
- back = memnew(Button);
- hbc->add_child(back);
- back->set_tooltip(TTR("Inspect Previous Instance"));
- back->hide();
-
- forward = memnew(Button);
- hbc->add_child(forward);
- forward->set_tooltip(TTR("Inspect Next Instance"));
- forward->hide();
-
- HSplitContainer *sc = memnew(HSplitContainer);
- vbc->add_child(sc);
- sc->set_v_size_flags(SIZE_EXPAND_FILL);
-
- stack_dump = memnew(Tree);
- stack_dump->set_allow_reselect(true);
- stack_dump->set_columns(1);
- stack_dump->set_column_titles_visible(true);
- stack_dump->set_column_title(0, TTR("Stack Frames"));
- stack_dump->set_h_size_flags(SIZE_EXPAND_FILL);
- stack_dump->set_hide_root(true);
- stack_dump->connect("cell_selected", this, "_stack_dump_frame_selected");
- sc->add_child(stack_dump);
-
- inspector = memnew(EditorInspector);
- inspector->set_h_size_flags(SIZE_EXPAND_FILL);
- inspector->set_enable_capitalize_paths(false);
- inspector->set_read_only(true);
- inspector->connect("object_id_selected", this, "_scene_tree_property_select_object");
- sc->add_child(inspector);
-
- server.instance();
-
- pending_in_queue = 0;
-
- variables = memnew(ScriptEditorDebuggerVariables);
-
- breaked = false;
-
- tabs->add_child(dbg);
- }
-
- { //errors
- errors_tab = memnew(VBoxContainer);
- errors_tab->set_name(TTR("Errors"));
-
- HBoxContainer *errhb = memnew(HBoxContainer);
- errors_tab->add_child(errhb);
-
- Button *expand_all = memnew(Button);
- expand_all->set_text(TTR("Expand All"));
- expand_all->connect("pressed", this, "_expand_errors_list");
- errhb->add_child(expand_all);
-
- Button *collapse_all = memnew(Button);
- collapse_all->set_text(TTR("Collapse All"));
- collapse_all->connect("pressed", this, "_collapse_errors_list");
- errhb->add_child(collapse_all);
-
- Control *space = memnew(Control);
- space->set_h_size_flags(SIZE_EXPAND_FILL);
- errhb->add_child(space);
-
- clearbutton = memnew(Button);
- clearbutton->set_text(TTR("Clear"));
- clearbutton->set_h_size_flags(0);
- clearbutton->connect("pressed", this, "_clear_errors_list");
- errhb->add_child(clearbutton);
-
- error_tree = memnew(Tree);
- error_tree->set_columns(2);
-
- error_tree->set_column_expand(0, false);
- error_tree->set_column_min_width(0, 140);
-
- error_tree->set_column_expand(1, true);
-
- error_tree->set_select_mode(Tree::SELECT_ROW);
- error_tree->set_hide_root(true);
- error_tree->set_v_size_flags(SIZE_EXPAND_FILL);
- error_tree->set_allow_rmb_select(true);
- error_tree->connect("item_rmb_selected", this, "_error_tree_item_rmb_selected");
- errors_tab->add_child(error_tree);
-
- item_menu = memnew(PopupMenu);
- item_menu->connect("id_pressed", this, "_item_menu_id_pressed");
- error_tree->add_child(item_menu);
-
- tabs->add_child(errors_tab);
- }
-
- { // remote scene tree
-
- inspect_scene_tree = memnew(Tree);
- EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(inspect_scene_tree);
- EditorNode::get_singleton()->get_scene_tree_dock()->connect("remote_tree_selected", this, "_scene_tree_selected");
- inspect_scene_tree->set_v_size_flags(SIZE_EXPAND_FILL);
- inspect_scene_tree->connect("cell_selected", this, "_scene_tree_selected");
- inspect_scene_tree->connect("item_collapsed", this, "_scene_tree_folded");
- inspect_scene_tree->set_allow_rmb_select(true);
- inspect_scene_tree->connect("item_rmb_selected", this, "_scene_tree_rmb_selected");
- auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
- inspect_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
- inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
- inspected_object_id = ObjectID();
- updating_scene_tree = false;
- }
-
- { // File dialog
- file_dialog = memnew(EditorFileDialog);
- file_dialog->connect("file_selected", this, "_file_selected");
- add_child(file_dialog);
- }
-
- { //profiler
- profiler = memnew(EditorProfiler);
- profiler->set_name(TTR("Profiler"));
- tabs->add_child(profiler);
- profiler->connect("enable_profiling", this, "_profiler_activate");
- profiler->connect("break_request", this, "_profiler_seeked");
- }
-
- { //frame profiler
- visual_profiler = memnew(EditorVisualProfiler);
- visual_profiler->set_name(TTR("Visual Profiler"));
- tabs->add_child(visual_profiler);
- visual_profiler->connect("enable_profiling", this, "_visual_profiler_activate");
- visual_profiler->connect("break_request", this, "_profiler_seeked");
- }
-
- { //network profiler
- network_profiler = memnew(EditorNetworkProfiler);
- network_profiler->set_name(TTR("Network Profiler"));
- tabs->add_child(network_profiler);
- network_profiler->connect("enable_profiling", this, "_network_profiler_activate");
- network_profiler->connect("break_request", this, "_profiler_seeked");
- }
-
- { //monitors
-
- HSplitContainer *hsp = memnew(HSplitContainer);
-
- perf_monitors = memnew(Tree);
- perf_monitors->set_columns(2);
- perf_monitors->set_column_title(0, TTR("Monitor"));
- perf_monitors->set_column_title(1, TTR("Value"));
- perf_monitors->set_column_titles_visible(true);
- perf_monitors->connect("item_edited", this, "_performance_select");
- hsp->add_child(perf_monitors);
-
- perf_draw = memnew(Control);
- perf_draw->set_clip_contents(true);
- perf_draw->connect("draw", this, "_performance_draw");
- hsp->add_child(perf_draw);
-
- hsp->set_name(TTR("Monitors"));
- hsp->set_split_offset(340 * EDSCALE);
- tabs->add_child(hsp);
- perf_max.resize(Performance::MONITOR_MAX);
-
- Map<String, TreeItem *> bases;
- TreeItem *root = perf_monitors->create_item();
- perf_monitors->set_hide_root(true);
- for (int i = 0; i < Performance::MONITOR_MAX; i++) {
-
- String n = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
- Performance::MonitorType mtype = Performance::get_singleton()->get_monitor_type(Performance::Monitor(i));
- String base = n.get_slice("/", 0);
- String name = n.get_slice("/", 1);
- if (!bases.has(base)) {
- TreeItem *b = perf_monitors->create_item(root);
- b->set_text(0, base.capitalize());
- b->set_editable(0, false);
- b->set_selectable(0, false);
- b->set_expand_right(0, true);
- bases[base] = b;
- }
-
- TreeItem *it = perf_monitors->create_item(bases[base]);
- it->set_metadata(1, mtype);
- it->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- it->set_editable(0, true);
- it->set_selectable(0, false);
- it->set_selectable(1, false);
- it->set_text(0, name.capitalize());
- perf_items.push_back(it);
- perf_max.write[i] = 0;
- }
-
- info_message = memnew(Label);
- info_message->set_text(TTR("Pick one or more items from the list to display the graph."));
- info_message->set_valign(Label::VALIGN_CENTER);
- info_message->set_align(Label::ALIGN_CENTER);
- info_message->set_autowrap(true);
- info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
- perf_draw->add_child(info_message);
- }
-
- { //vmem inspect
- VBoxContainer *vmem_vb = memnew(VBoxContainer);
- HBoxContainer *vmem_hb = memnew(HBoxContainer);
- Label *vmlb = memnew(Label(TTR("List of Video Memory Usage by Resource:") + " "));
- vmlb->set_h_size_flags(SIZE_EXPAND_FILL);
- vmem_hb->add_child(vmlb);
- vmem_hb->add_child(memnew(Label(TTR("Total:") + " ")));
- vmem_total = memnew(LineEdit);
- vmem_total->set_editable(false);
- vmem_total->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
- vmem_hb->add_child(vmem_total);
- vmem_refresh = memnew(ToolButton);
- vmem_refresh->set_disabled(true);
- vmem_hb->add_child(vmem_refresh);
- vmem_vb->add_child(vmem_hb);
- vmem_refresh->connect("pressed", this, "_video_mem_request");
-
- VBoxContainer *vmmc = memnew(VBoxContainer);
- vmem_tree = memnew(Tree);
- vmem_tree->set_v_size_flags(SIZE_EXPAND_FILL);
- vmem_tree->set_h_size_flags(SIZE_EXPAND_FILL);
- vmmc->add_child(vmem_tree);
- vmmc->set_v_size_flags(SIZE_EXPAND_FILL);
- vmem_vb->add_child(vmmc);
-
- vmem_vb->set_name(TTR("Video RAM"));
- vmem_tree->set_columns(4);
- vmem_tree->set_column_titles_visible(true);
- vmem_tree->set_column_title(0, TTR("Resource Path"));
- vmem_tree->set_column_expand(0, true);
- vmem_tree->set_column_expand(1, false);
- vmem_tree->set_column_title(1, TTR("Type"));
- vmem_tree->set_column_min_width(1, 100 * EDSCALE);
- vmem_tree->set_column_expand(2, false);
- vmem_tree->set_column_title(2, TTR("Format"));
- vmem_tree->set_column_min_width(2, 150 * EDSCALE);
- vmem_tree->set_column_expand(3, false);
- vmem_tree->set_column_title(3, TTR("Usage"));
- vmem_tree->set_column_min_width(3, 80 * EDSCALE);
- vmem_tree->set_hide_root(true);
-
- tabs->add_child(vmem_vb);
- }
-
- { // misc
- VBoxContainer *misc = memnew(VBoxContainer);
- misc->set_name(TTR("Misc"));
- tabs->add_child(misc);
-
- GridContainer *info_left = memnew(GridContainer);
- info_left->set_columns(2);
- misc->add_child(info_left);
- clicked_ctrl = memnew(LineEdit);
- clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL);
- info_left->add_child(memnew(Label(TTR("Clicked Control:"))));
- info_left->add_child(clicked_ctrl);
- clicked_ctrl_type = memnew(LineEdit);
- info_left->add_child(memnew(Label(TTR("Clicked Control Type:"))));
- info_left->add_child(clicked_ctrl_type);
-
- live_edit_root = memnew(LineEdit);
- live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL);
-
- {
- HBoxContainer *lehb = memnew(HBoxContainer);
- Label *l = memnew(Label(TTR("Live Edit Root:")));
- info_left->add_child(l);
- lehb->add_child(live_edit_root);
- le_set = memnew(Button(TTR("Set From Tree")));
- lehb->add_child(le_set);
- le_clear = memnew(Button(TTR("Clear")));
- lehb->add_child(le_clear);
- info_left->add_child(lehb);
- le_set->set_disabled(true);
- le_clear->set_disabled(true);
- }
-
- misc->add_child(memnew(VSeparator));
-
- HBoxContainer *buttons = memnew(HBoxContainer);
-
- export_csv = memnew(Button(TTR("Export measures as CSV")));
- export_csv->connect("pressed", this, "_export_csv");
- buttons->add_child(export_csv);
-
- misc->add_child(buttons);
- }
-
- msgdialog = memnew(AcceptDialog);
- add_child(msgdialog);
-
- p_editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
- p_editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
- live_debug = true;
- camera_override = OVERRIDE_NONE;
- last_path_id = false;
- error_count = 0;
- warning_count = 0;
- hide_on_stop = true;
- enable_external_editor = false;
- last_error_count = 0;
- last_warning_count = 0;
-
- EditorNode::get_singleton()->get_pause_button()->connect("pressed", this, "_paused");
-}
-
-ScriptEditorDebugger::~ScriptEditorDebugger() {
-
- memdelete(variables);
-
- ppeer->set_stream_peer(Ref<StreamPeer>());
-
- server->stop();
- _clear_remote_objects();
-}
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 44962323e5..cf93fab9a8 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -32,13 +32,13 @@
#include "core/os/keyboard.h"
#include "core/project_settings.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor_file_system.h"
#include "editor_log.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "scene/gui/margin_container.h"
-#include "script_editor_debugger.h"
void EditorSettingsDialog::ok_pressed() {
@@ -119,9 +119,8 @@ void EditorSettingsDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- undo_redo->set_method_notify_callback(sed->_method_changeds, sed);
- undo_redo->set_property_notify_callback(sed->_property_changeds, sed);
+ undo_redo->set_method_notify_callback(EditorDebuggerNode::_method_changeds, NULL);
+ undo_redo->set_property_notify_callback(EditorDebuggerNode::_property_changeds, NULL);
undo_redo->set_commit_notify_callback(_undo_redo_callback, this);
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -164,7 +163,7 @@ void EditorSettingsDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
handled = true;
}
- if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) {
+ if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) {
_focus_current_search_box();
handled = true;
}
@@ -318,10 +317,10 @@ void EditorSettingsDialog::_wait_for_key(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && k->get_scancode() != 0) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() != 0) {
last_wait_for_key = k;
- const String str = keycode_get_string(k->get_scancode_with_modifiers());
+ const String str = keycode_get_string(k->get_keycode_with_modifiers());
press_a_key_label->set_text(str);
press_a_key->accept_event();
@@ -335,7 +334,7 @@ void EditorSettingsDialog::_press_a_key_confirm() {
Ref<InputEventKey> ie;
ie.instance();
- ie->set_scancode(last_wait_for_key->get_scancode());
+ ie->set_keycode(last_wait_for_key->get_keycode());
ie->set_shift(last_wait_for_key->get_shift());
ie->set_control(last_wait_for_key->get_control());
ie->set_alt(last_wait_for_key->get_alt());
@@ -389,19 +388,7 @@ void EditorSettingsDialog::_editor_restart_close() {
void EditorSettingsDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_input"), &EditorSettingsDialog::_unhandled_input);
- ClassDB::bind_method(D_METHOD("_settings_save"), &EditorSettingsDialog::_settings_save);
- ClassDB::bind_method(D_METHOD("_settings_changed"), &EditorSettingsDialog::_settings_changed);
- ClassDB::bind_method(D_METHOD("_settings_property_edited"), &EditorSettingsDialog::_settings_property_edited);
- ClassDB::bind_method(D_METHOD("_shortcut_button_pressed"), &EditorSettingsDialog::_shortcut_button_pressed);
- ClassDB::bind_method(D_METHOD("_filter_shortcuts"), &EditorSettingsDialog::_filter_shortcuts);
ClassDB::bind_method(D_METHOD("_update_shortcuts"), &EditorSettingsDialog::_update_shortcuts);
- ClassDB::bind_method(D_METHOD("_press_a_key_confirm"), &EditorSettingsDialog::_press_a_key_confirm);
- ClassDB::bind_method(D_METHOD("_wait_for_key"), &EditorSettingsDialog::_wait_for_key);
- ClassDB::bind_method(D_METHOD("_tabs_tab_changed"), &EditorSettingsDialog::_tabs_tab_changed);
-
- ClassDB::bind_method(D_METHOD("_editor_restart_request"), &EditorSettingsDialog::_editor_restart_request);
- ClassDB::bind_method(D_METHOD("_editor_restart"), &EditorSettingsDialog::_editor_restart);
- ClassDB::bind_method(D_METHOD("_editor_restart_close"), &EditorSettingsDialog::_editor_restart_close);
}
EditorSettingsDialog::EditorSettingsDialog() {
@@ -412,7 +399,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
tabs = memnew(TabContainer);
tabs->set_tab_align(TabContainer::ALIGN_LEFT);
- tabs->connect("tab_changed", this, "_tabs_tab_changed");
+ tabs->connect("tab_changed", callable_mp(this, &EditorSettingsDialog::_tabs_tab_changed));
add_child(tabs);
// General Tab
@@ -435,8 +422,8 @@ EditorSettingsDialog::EditorSettingsDialog() {
inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
inspector->get_inspector()->set_undo_redo(undo_redo);
tab_general->add_child(inspector);
- inspector->get_inspector()->connect("property_edited", this, "_settings_property_edited");
- inspector->get_inspector()->connect("restart_requested", this, "_editor_restart_request");
+ inspector->get_inspector()->connect("property_edited", callable_mp(this, &EditorSettingsDialog::_settings_property_edited));
+ inspector->get_inspector()->connect("restart_requested", callable_mp(this, &EditorSettingsDialog::_editor_restart_request));
restart_container = memnew(PanelContainer);
tab_general->add_child(restart_container);
@@ -450,11 +437,11 @@ EditorSettingsDialog::EditorSettingsDialog() {
restart_hb->add_child(restart_label);
restart_hb->add_spacer();
Button *restart_button = memnew(Button);
- restart_button->connect("pressed", this, "_editor_restart");
+ restart_button->connect("pressed", callable_mp(this, &EditorSettingsDialog::_editor_restart));
restart_hb->add_child(restart_button);
restart_button->set_text(TTR("Save & Restart"));
restart_close_button = memnew(ToolButton);
- restart_close_button->connect("pressed", this, "_editor_restart_close");
+ restart_close_button->connect("pressed", callable_mp(this, &EditorSettingsDialog::_editor_restart_close));
restart_hb->add_child(restart_close_button);
restart_container->hide();
@@ -471,7 +458,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
shortcut_search_box = memnew(LineEdit);
shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(shortcut_search_box);
- shortcut_search_box->connect("text_changed", this, "_filter_shortcuts");
+ shortcut_search_box->connect("text_changed", callable_mp(this, &EditorSettingsDialog::_filter_shortcuts));
shortcuts = memnew(Tree);
tab_shortcuts->add_child(shortcuts, true);
@@ -481,7 +468,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
shortcuts->set_column_titles_visible(true);
shortcuts->set_column_title(0, TTR("Name"));
shortcuts->set_column_title(1, TTR("Binding"));
- shortcuts->connect("button_pressed", this, "_shortcut_button_pressed");
+ shortcuts->connect("button_pressed", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed));
press_a_key = memnew(ConfirmationDialog);
press_a_key->set_focus_mode(FOCUS_ALL);
@@ -495,17 +482,17 @@ EditorSettingsDialog::EditorSettingsDialog() {
l->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_BEGIN, 30);
press_a_key_label = l;
press_a_key->add_child(l);
- press_a_key->connect("gui_input", this, "_wait_for_key");
- press_a_key->connect("confirmed", this, "_press_a_key_confirm");
+ press_a_key->connect("gui_input", callable_mp(this, &EditorSettingsDialog::_wait_for_key));
+ press_a_key->connect("confirmed", callable_mp(this, &EditorSettingsDialog::_press_a_key_confirm));
set_hide_on_ok(true);
timer = memnew(Timer);
timer->set_wait_time(1.5);
- timer->connect("timeout", this, "_settings_save");
+ timer->connect("timeout", callable_mp(this, &EditorSettingsDialog::_settings_save));
timer->set_one_shot(true);
add_child(timer);
- EditorSettings::get_singleton()->connect("settings_changed", this, "_settings_changed");
+ EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &EditorSettingsDialog::_settings_changed));
get_ok()->set_text(TTR("Close"));
updating = false;
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 1163621815..d6e443ec14 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -41,7 +41,7 @@
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
#include "scene/3d/mesh_instance.h"
-#include "scene/3d/navigation_mesh_instance.h"
+#include "scene/3d/navigation_region.h"
#include "scene/3d/particles.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/position_3d.h"
@@ -58,11 +58,11 @@
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/cylinder_shape.h"
#include "scene/resources/height_map_shape.h"
-#include "scene/resources/plane_shape.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
+#include "scene/resources/world_margin_shape.h"
#define HANDLE_HALF_SIZE 9.5
@@ -214,10 +214,10 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
a[Mesh::ARRAY_VERTEX] = p_lines;
- PoolVector<Color> color;
+ Vector<Color> color;
color.resize(p_lines.size());
{
- PoolVector<Color>::Write w = color.write();
+ Color *w = color.ptrw();
for (int i = 0; i < p_lines.size(); i++) {
if (is_selected())
w[i] = Color(1, 1, 1, 0.8) * p_modulate;
@@ -348,10 +348,10 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref
Array a;
a.resize(VS::ARRAY_MAX);
a[VS::ARRAY_VERTEX] = p_handles;
- PoolVector<Color> colors;
+ Vector<Color> colors;
{
colors.resize(p_handles.size());
- PoolVector<Color>::Write w = colors.write();
+ Color *w = colors.ptrw();
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
@@ -410,8 +410,8 @@ void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size
cubem.set_size(p_size);
Array arrays = cubem.surface_get_arrays(0);
- PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX];
- PoolVector3Array::Write w = vertex.write();
+ PackedVector3Array vertex = arrays[VS::ARRAY_VERTEX];
+ Vector3 *w = vertex.ptrw();
for (int i = 0; i < vertex.size(); ++i) {
w[i] += p_position;
@@ -1238,7 +1238,6 @@ CameraSpatialGizmoPlugin::CameraSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
create_material("camera_material", gizmo_color);
- create_icon_material("camera_icon", SpatialEditor::get_singleton()->get_icon("GizmoCamera", "EditorIcons"));
create_handle_material("handles");
}
@@ -1350,7 +1349,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Vector<Vector3> handles;
Ref<Material> material = get_material("camera_material", p_gizmo);
- Ref<Material> icon = get_material("camera_icon", p_gizmo);
#define ADD_TRIANGLE(m_a, m_b, m_c) \
{ \
@@ -1445,7 +1443,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
#undef ADD_QUAD
p_gizmo->add_lines(lines, material);
- p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
ClippedCamera *clipcam = Object::cast_to<ClippedCamera>(camera);
@@ -1566,7 +1563,7 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() {
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
cursor_points = Vector<Vector3>();
- PoolVector<Color> cursor_colors;
+ Vector<Color> cursor_colors;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
@@ -2727,10 +2724,11 @@ GIProbeGizmoPlugin::GIProbeGizmoPlugin() {
create_material("gi_probe_material", gizmo_color);
- gizmo_color.a = 0.5;
+ // This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
+ gizmo_color.a = 0.1;
create_material("gi_probe_internal_material", gizmo_color);
- gizmo_color.a = 0.1;
+ gizmo_color.a = 0.05;
create_material("gi_probe_solid_material", gizmo_color);
create_icon_material("gi_probe_icon", SpatialEditor::get_singleton()->get_icon("GizmoGIProbe", "EditorIcons"));
@@ -3450,7 +3448,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Vector<Vector3> points;
- Vector3 d(0, 0, height * 0.5);
+ Vector3 d(0, height * 0.5, 0);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
@@ -3458,24 +3456,24 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
- points.push_back(Vector3(a.x, a.y, 0) + d);
- points.push_back(Vector3(b.x, b.y, 0) + d);
+ points.push_back(Vector3(a.x, 0, a.y) + d);
+ points.push_back(Vector3(b.x, 0, b.y) + d);
- points.push_back(Vector3(a.x, a.y, 0) - d);
- points.push_back(Vector3(b.x, b.y, 0) - d);
+ points.push_back(Vector3(a.x, 0, a.y) - d);
+ points.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 90 == 0) {
- points.push_back(Vector3(a.x, a.y, 0) + d);
- points.push_back(Vector3(a.x, a.y, 0) - d);
+ points.push_back(Vector3(a.x, 0, a.y) + d);
+ points.push_back(Vector3(a.x, 0, a.y) - d);
}
Vector3 dud = i < 180 ? d : -d;
- points.push_back(Vector3(0, a.y, a.x) + dud);
- points.push_back(Vector3(0, b.y, b.x) + dud);
- points.push_back(Vector3(a.y, 0, a.x) + dud);
- points.push_back(Vector3(b.y, 0, b.x) + dud);
+ points.push_back(Vector3(0, a.x, a.y) + dud);
+ points.push_back(Vector3(0, b.x, b.y) + dud);
+ points.push_back(Vector3(a.y, a.x, 0) + dud);
+ points.push_back(Vector3(b.y, b.x, 0) + dud);
}
p_gizmo->add_lines(points, material);
@@ -3489,31 +3487,31 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
- collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
- collision_segments.push_back(Vector3(b.x, b.y, 0) + d);
+ collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
+ collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
- collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
- collision_segments.push_back(Vector3(b.x, b.y, 0) - d);
+ collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
+ collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 16 == 0) {
- collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
- collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
+ collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
+ collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
}
Vector3 dud = i < 32 ? d : -d;
- collision_segments.push_back(Vector3(0, a.y, a.x) + dud);
- collision_segments.push_back(Vector3(0, b.y, b.x) + dud);
- collision_segments.push_back(Vector3(a.y, 0, a.x) + dud);
- collision_segments.push_back(Vector3(b.y, 0, b.x) + dud);
+ collision_segments.push_back(Vector3(0, a.x, a.y) + dud);
+ collision_segments.push_back(Vector3(0, b.x, b.y) + dud);
+ collision_segments.push_back(Vector3(a.y, a.x, 0) + dud);
+ collision_segments.push_back(Vector3(b.y, b.x, 0) + dud);
}
p_gizmo->add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(cs2->get_radius(), 0, 0));
- handles.push_back(Vector3(0, 0, cs2->get_height() * 0.5 + cs2->get_radius()));
+ handles.push_back(Vector3(0, cs2->get_height() * 0.5 + cs2->get_radius(), 0));
p_gizmo->add_handles(handles, handles_material);
}
@@ -3578,9 +3576,9 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to<PlaneShape>(*s)) {
+ if (Object::cast_to<WorldMarginShape>(*s)) {
- Ref<PlaneShape> ps = s;
+ Ref<WorldMarginShape> ps = s;
Plane p = ps->get_plane();
Vector<Vector3> points;
@@ -3611,7 +3609,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
if (Object::cast_to<ConvexPolygonShape>(*s)) {
- PoolVector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points();
+ Vector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points();
if (points.size() > 3) {
@@ -3723,11 +3721,11 @@ NavigationMeshSpatialGizmoPlugin::NavigationMeshSpatialGizmoPlugin() {
}
bool NavigationMeshSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
- return Object::cast_to<NavigationMeshInstance>(p_spatial) != NULL;
+ return Object::cast_to<NavigationRegion>(p_spatial) != NULL;
}
String NavigationMeshSpatialGizmoPlugin::get_name() const {
- return "NavigationMeshInstance";
+ return "NavigationRegion";
}
int NavigationMeshSpatialGizmoPlugin::get_priority() const {
@@ -3736,7 +3734,7 @@ int NavigationMeshSpatialGizmoPlugin::get_priority() const {
void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
- NavigationMeshInstance *navmesh = Object::cast_to<NavigationMeshInstance>(p_gizmo->get_spatial_node());
+ NavigationRegion *navmesh = Object::cast_to<NavigationRegion>(p_gizmo->get_spatial_node());
Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo);
Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo);
@@ -3748,8 +3746,8 @@ void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
if (navmeshie.is_null())
return;
- PoolVector<Vector3> vertices = navmeshie->get_vertices();
- PoolVector<Vector3>::Read vr = vertices.read();
+ Vector<Vector3> vertices = navmeshie->get_vertices();
+ const Vector3 *vr = vertices.ptr();
List<Face3> faces;
for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
Vector<int> p = navmeshie->get_polygon(i);
@@ -3768,11 +3766,11 @@ void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
return;
Map<_EdgeKey, bool> edge_map;
- PoolVector<Vector3> tmeshfaces;
+ Vector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
{
- PoolVector<Vector3>::Write tw = tmeshfaces.write();
+ Vector3 *tw = tmeshfaces.ptrw();
int tidx = 0;
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 23917c09e6..23afeb2e55 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -711,8 +711,9 @@ msgid "Line Number:"
msgstr "Reël Nommer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Het %d verskynsel(s) vervang."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Vervang"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1550,6 +1551,10 @@ msgstr "Naam"
msgid "Singleton"
msgstr "EnkelHouer"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Toneel word Opgedateer"
@@ -1849,7 +1854,7 @@ msgstr "Open 'n Lêer"
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Verfris"
@@ -4009,15 +4014,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Vind"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -4070,10 +4076,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "Hulpbron"
@@ -5930,11 +5932,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kon nie vouer skep nie."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5946,12 +5949,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Skep Nuwe"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kon nie vouer skep nie."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "Skep Nuwe"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6003,19 +6024,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Skep Intekening"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Skep Intekening"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8480,7 +8539,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9594,11 +9653,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Lêer bestaan nie."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fout met oopmaak, die pakket-lêer is nie in zip format nie."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9606,11 +9672,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10268,6 +10334,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10304,7 +10374,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10335,10 +10405,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10347,11 +10413,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10371,6 +10437,15 @@ msgstr ""
msgid "Reset"
msgstr "Herset Zoem"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Geldige karakters:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10826,7 +10901,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10928,6 +11003,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Skep"
@@ -10978,10 +11057,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12269,6 +12344,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12540,6 +12620,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Het %d verskynsel(s) vervang."
+
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 6a3dba2b43..2cd523ec69 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -708,8 +708,9 @@ msgid "Line Number:"
msgstr "رقم الخط:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "إستبُدل %d حادثة(حوادث)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "إستبدال"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1514,6 +1515,10 @@ msgstr "الأسم"
msgid "Singleton"
msgstr "الفردية"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "لصق المُعامل"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "يُحدث المشهد"
@@ -1823,7 +1828,7 @@ msgstr "أظهر في مدير الملفات"
msgid "New Folder..."
msgstr "مجلد جديد..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "تحديث"
@@ -4069,6 +4074,11 @@ msgid "Saving..."
msgstr "جاري الحفظ..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " ملفات"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "حدد كإفتراضي من أجل '%s'"
@@ -4077,10 +4087,6 @@ msgid "Clear Default for '%s'"
msgstr "إخلاء الإفتراضي لـ '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " ملفات"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "إستيراد كـ:"
@@ -4130,10 +4136,6 @@ msgid "Copy Params"
msgstr "إنسخ المُعامل"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "لصق المُعامل"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "خطأ: لا مصدر حركة علي الحافظة!"
@@ -6061,12 +6063,13 @@ msgid "Mesh is empty!"
msgstr "الميش فارغ!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "أنشئ جسم تراميش ثابت"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "إنشاء متصادم تراميش قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "أنشئ جسم محدب ثابت"
+msgid "Create Static Trimesh Body"
+msgstr "أنشئ جسم تراميش ثابت"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6078,12 +6081,30 @@ msgid "Create Trimesh Static Shape"
msgstr "أنشئ شكل تراميش"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "أنشئ شكل محدب"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "لا يمكن إنشاء المجلد."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "أنشئ شكل محدب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6135,19 +6156,57 @@ msgid "Create Trimesh Static Body"
msgstr "إنشاء جسم تراميش ثابت"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "إنشاء متصادم تراميش قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "إنشاء متصادم محدب قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "إنشاء متصادم محدب قريب"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "إنشاء شبكة الخطوط العريضة ..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "أظهر UV1"
@@ -8677,7 +8736,7 @@ msgstr "مجموعة البلاط"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9812,11 +9871,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "هذا المسار غير موجود."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "حدث خطأ عندفتح ملف الحزمة بسبب أن الملف ليس في صيغة \"ZIP\"."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9824,11 +9890,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10489,6 +10555,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "النسخة الحالية:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "إعدادات الكبس"
@@ -10527,7 +10598,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10558,10 +10629,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10570,11 +10637,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10594,6 +10661,15 @@ msgstr ""
msgid "Reset"
msgstr "إرجاع التكبير"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "الأحرف الصالحة:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11062,7 +11138,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "شجرة الحركة صحيحة."
#: editor/script_create_dialog.cpp
@@ -11169,6 +11245,10 @@ msgid "Copy Error"
msgstr "خطأ في نسخ"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "مسح النقاط"
@@ -11219,10 +11299,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12530,6 +12606,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12806,6 +12887,12 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ."
msgid "Constants cannot be modified."
msgstr "لا يمكن تعديل الثوابت."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "إستبُدل %d حادثة(حوادث)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "أنشئ جسم محدب ثابت"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index a42e873790..651776b6ab 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -4,7 +4,7 @@
# This file is distributed under the same license as the Godot source code.
# Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016.
# Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>, 2016-2017.
-# Любомир Василев <lyubomirv@abv.bg>, 2018.
+# Любомир Василев <lyubomirv@abv.bg>, 2018, 2020.
# MaresPW <marespw206@gmail.com>, 2018.
# PakoSt <kokotekilata@gmail.com>, 2018.
# Damyan Dichev <mwshock2@gmail.com>, 2019.
@@ -12,8 +12,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-13 07:10+0000\n"
-"Last-Translator: Damyan Dichev <mwshock2@gmail.com>\n"
+"PO-Revision-Date: 2020-02-28 13:33+0000\n"
+"Last-Translator: Любомир Василев <lyubomirv@abv.bg>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
"Language: bg\n"
@@ -21,24 +21,24 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"Невалиден агрумент тип на convert(), използвайте константите започващи с "
+"Неправилен тип аргумент на convert(). Използвайте константите започващи с "
"TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Очаква се низ с дължина 1 (един знак)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Недостатъчно байтове за разкодиране или недействителен формат."
+msgstr "Недостатъчно байтове за разкодиране или неправилен формат."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -53,7 +53,6 @@ msgid "Invalid operands to operator %s, %s and %s."
msgstr "Невалидни операнди към оператор %s, %s и %s."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
msgstr "Невалиден индекс от тип %s за базов тип %s"
@@ -63,7 +62,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Невалидени агрументи за конструкция '%s'"
+msgstr "Неправилни аргументи за създаване на „%s“"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -71,54 +70,51 @@ msgstr ""
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "Б"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "КиБ"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "МиБ"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "ГиБ"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "ТиБ"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "ПиБ"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "ЕиБ"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Free"
-msgstr "Свободен"
+msgstr "Свободно"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr ""
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Отрази (огледално)"
+msgstr "Огледално"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "Време:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Value:"
-msgstr "Стойност"
+msgstr "Стойност:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -134,12 +130,11 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr ""
+msgstr "Добавяне на точка на Безие"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "LMB: Премести Точка."
+msgstr "Преместване на точки на Безие"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -190,9 +185,8 @@ msgid "Anim Multi Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на продължителността на анимацията"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -224,24 +218,20 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
-msgstr "Ново Име на Анимация:"
+msgstr "Продължителност на анимацията (в кадри)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
-msgstr "Промени Името на Анимацията:"
+msgstr "Продължителност на анимацията (в секунди)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на пътечка"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Изтриване на анимацията?"
+msgstr "Повтаряне на анимацията"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -277,14 +267,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
msgstr "Премахване на пътечката."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Стъпка (сек.):"
+msgstr "Време (сек): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -333,29 +321,24 @@ msgid "Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Направи дупликат на Key(s)"
+msgstr "Дублиране на ключа/ключовете"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Изтрий Key(s)"
+msgstr "Изтриване на ключа/ключовете"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на режима на обновяване на анимацията"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на режима на интерполиране на анимацията"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на режима на повтаряне на анимацията"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -363,7 +346,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Създаване на НОВА пътечка за %s и вмъкване на ключ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -402,14 +385,12 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на стъпката на анимацията"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "Поставяне на възелите"
+msgstr "Пренареждане на пътечките"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -440,9 +421,8 @@ msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на нова пътечка на Безие"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -457,18 +437,16 @@ msgid "Add Transform Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на ключ за пътечката"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на ключ за пътечка с метод"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -483,9 +461,8 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "Поставяне на възелите"
+msgstr "Поставяне на пътечки"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -526,14 +503,12 @@ msgid "Group tracks by node or display them as plain list."
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Стъпка (сек.):"
+msgstr "Прилепване:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "Изтриване на анимацията?"
+msgstr "Стойност за стъпката на анимацията."
#: editor/animation_track_editor.cpp
msgid "Seconds"
@@ -555,7 +530,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation properties."
-msgstr "Характеристики на анимацията."
+msgstr "Свойства на анимацията."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
@@ -579,17 +554,15 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
-msgstr "Изтрий Селекцията"
+msgstr "Изтриване на избраното"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Отиди на Следваща Стъпка"
+msgstr "Преминаване към следващата стъпка"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Отиди на Предишна Стъпка"
+msgstr "Преминаване към предходната стъпка"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -601,7 +574,7 @@ msgstr "Почистване на анимацията"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr "Избери възелa, който да бъде анимиран:"
+msgstr "Изберете възелa, който да бъде анимиран:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
@@ -625,7 +598,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr "Оптимизирай"
+msgstr "Оптимизиране"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
@@ -652,9 +625,8 @@ msgid "Scale Ratio:"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Изберете свойство"
+msgstr "Изберете пътечки за копиране"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -666,9 +638,8 @@ msgid "Copy"
msgstr "Копиране"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Избиране на всичко"
+msgstr "Избиране на всичко/нищо"
#: editor/animation_track_editor_plugins.cpp
#, fuzzy
@@ -697,25 +668,24 @@ msgstr ""
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr "Отиди на Ред"
+msgstr "Преминаване към ред"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Номер на Реда:"
+msgstr "Номер на реда:"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Replaced %d occurrence(s)."
-msgstr "Готово - %d заместване(ния)."
+msgid "%d replaced."
+msgstr "Замяна..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "Няма Съвпадения"
+msgstr "%d съвпадения."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -723,19 +693,19 @@ msgstr ""
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr "Цели Думи"
+msgstr "Цели думи"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr "Преименувай"
+msgstr "Замяна"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr "Преименувай Всички"
+msgstr "Замяна на всички"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "Само Селекцията"
+msgstr "Само избраното"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -743,21 +713,20 @@ msgid "Standard"
msgstr ""
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Scripts Panel"
-msgstr "Видимост на Панела със Скриптове"
+msgstr "Превключване на панела за скриптове"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
-msgstr "Приближи"
+msgstr "Приближаване"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr "Отдалечи"
+msgstr "Отдалечаване"
#: editor/code_editor.cpp
msgid "Reset Zoom"
@@ -782,30 +751,26 @@ msgid ""
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Node:"
-msgstr "Изрязване на възелите"
+msgstr "Свързване към възел:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Script:"
-msgstr "Свържи Сигнала: "
+msgstr "Свързване към скрипт:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "Свържи Сигнала: "
+msgstr "От сигнал:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Scene does not contain any script."
-msgstr "Възелът не съдържа геометрия."
+msgstr "Сцената не съдържа скриптове."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr "Добави"
+msgstr "Добавяне"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
@@ -816,7 +781,7 @@ msgstr "Добави"
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr "Премахни"
+msgstr "Премахване"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
@@ -827,9 +792,8 @@ msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Изберете метод"
+msgstr "Метод-получател:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -853,9 +817,8 @@ msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Cannot connect signal"
-msgstr "Свържи Сигнала: "
+msgstr "Сигналът не може да бъде свързан"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -874,43 +837,40 @@ msgstr "Затваряне"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr "Свържи"
+msgstr "Свързване"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Signal:"
-msgstr "Настройки на редактора"
+msgstr "Сигнал:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "Свържи '%s' с '%s'"
+msgstr "Свързване на „%s“ с „%s“"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "Разкачи '%s' от '%s'"
+msgstr "Разкачване на „%s“ от „%s“"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr "Разкачи всички сигнали: '%s'"
+msgstr "Разкачване на всички от сигнала: „%s“"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr "Свържи..."
+msgstr "Свързване…"
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr "Разкачи"
+msgstr "Разкачване"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect a Signal to a Method"
-msgstr "Свържи Сигнала: "
+msgstr "Свързване на сигнала към метод"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "Промени Връзката: "
+msgstr "Редактиране на Връзката:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -926,17 +886,15 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect All"
-msgstr "Разкачи Всички"
+msgstr "Разкачване на всички"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Изнасяне..."
+msgstr "Редактиране..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "Методи"
+msgstr "Преминаване към метода"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -948,7 +906,7 @@ msgstr ""
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr "Създайте нов/а %s"
+msgstr "Създаване на %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -957,7 +915,7 @@ msgstr "Любими:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr "Скорошни:"
+msgstr "Последни:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
@@ -969,7 +927,7 @@ msgstr "Търсене:"
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
-msgstr "Съвпадащи:"
+msgstr "Съвпадения:"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
@@ -1037,16 +995,16 @@ msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
-msgstr "Отвори"
+msgstr "Отваряне"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr ""
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "Премахни селектираните файлове от проекта? (необратимо)"
+msgstr ""
+"Да се премахнат ли избраните файлове от проекта? (Действието е необратимо)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1064,13 +1022,12 @@ msgid "Error loading:"
msgstr "Грешка при зареждане:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Сцената не успя да се зареди заради липсващи зависимости:"
+msgstr "Зареждането беше неуспешно заради липсващи зависимости:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr "Отвори Въпреки това"
+msgstr "Отваряне въпреки това"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
@@ -1078,7 +1035,7 @@ msgstr "Кое действие да се изпълни?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr "Поправи Зависимостите"
+msgstr "Поправяне на зависимостите"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
@@ -1089,9 +1046,8 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "Зависимости"
+msgstr "Показване на зависимостите"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
@@ -1103,7 +1059,7 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr "Изтрий"
+msgstr "Изтриване"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -1123,7 +1079,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr "Благодаря! От общността на Godot!"
+msgstr "Благодарности от общността на Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1134,9 +1090,8 @@ msgid "Project Founders"
msgstr "Основатели на проекта"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Lead Developer"
-msgstr "Главен Разработчик"
+msgstr "Главен разработчик"
#: editor/editor_about.cpp
msgid "Project Manager "
@@ -1211,22 +1166,20 @@ msgid "Error opening package file, not in ZIP format."
msgstr ""
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Група с това име вече съществува."
+msgstr "%s (Вече съществува)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "Разархивиране на активи"
+msgstr "Разархивиране на ресурсите"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "Неуспешно създаване на папка."
+msgstr "И още %s файл(а)."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1238,9 +1191,8 @@ msgid "Success!"
msgstr "Готово!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Съдържание:"
+msgstr "Съдържание на пакета:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1341,7 +1293,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "Изтриване звуковата шина"
+msgstr "Изтриване на звуковата шина"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
@@ -1380,9 +1332,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Грешка при записването на файла!"
+msgstr "Грешка при запазването на файла: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1475,18 +1426,16 @@ msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid path."
-msgstr "невалидно име на Група."
+msgstr "Неправилен път."
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "Обектът не е базиран на ресурсен файл"
+msgstr "Не е в пътя на ресурсите."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1513,6 +1462,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Обновяване на сцената"
@@ -1534,13 +1487,12 @@ msgid "[unsaved]"
msgstr ""
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "Моля, първо изберете основна папка"
+msgstr "Моля, първо изберете основна папка."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr "Избери Директория"
+msgstr "Изберете папка"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
@@ -1558,11 +1510,11 @@ msgstr "Име:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr "Неуспешно създаване на папка."
+msgstr "Папката не може да бъде създадена."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr "Избери"
+msgstr "Избиране"
#: editor/editor_export.cpp
msgid "Storing File:"
@@ -1617,34 +1569,28 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "Нова сцена"
+msgstr "3-измерен редактор"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "Отвори Кодов Редактор"
+msgstr "Редактор на скриптове"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Asset Library"
-msgstr "Отваряне на библиотеката"
+msgstr "Библиотека с ресурси"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Scene Tree Editing"
-msgstr "Настройки за пускане на сцена"
+msgstr "Редактиране на дървото на сцената"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Dock"
-msgstr "Внасяне"
+msgstr "Панел за внасяне"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "Режим на Преместване"
+msgstr "Панел за възлите"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
@@ -1659,46 +1605,40 @@ msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Profile with this name already exists."
-msgstr "Вече съществува файл или папка с това име."
+msgstr "Вече съществува профил с това име."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "Изберете свойство"
+msgstr "(Свойствата са заключени)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "Изключено"
+msgstr "(Редакторът е заключен)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options:"
-msgstr "Описание:"
+msgstr "Настройки на класа:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Properties:"
-msgstr "Поставяне на възелите"
+msgstr "Включени свойства:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Classes:"
-msgstr "Търси Класове"
+msgstr "Включени класове:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
@@ -1711,18 +1651,16 @@ msgid ""
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "Грешка при зареждането на шрифта."
+msgstr "Грешка при запазването на профила в: „%s“."
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "Избиране на текущата папка"
+msgstr "Текущ профил:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
@@ -1744,38 +1682,32 @@ msgid "Export"
msgstr "Изнасяне"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "Поставяне на възелите"
+msgstr "Налични профили:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options"
-msgstr "Описание"
+msgstr "Настройки на класа"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "New profile name:"
-msgstr "Ново име:"
+msgstr "Ново име на профила:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase Profile"
-msgstr "Изтрий точки."
+msgstr "Изтриване на профила"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Profile(s)"
-msgstr "Внесен проект"
+msgstr "Внасяне на профил(и)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Export Profile"
-msgstr "Изнасяне на проекта"
+msgstr "Изнасяне на профила"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
@@ -1790,57 +1722,54 @@ msgid "File Exists, Overwrite?"
msgstr "Файлът съществува. Искате ли да го презапишете?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Изберете метод"
+msgstr "Избиране на тази папка"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Диспечер на проектите"
+msgstr "Отваряне във файловия мениджър"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Покажи във Файлов Мениджър"
+msgstr "Показване във файловия мениджър"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Нова папка..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr "Всички Разпознати"
+msgstr "Всички разпознати"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr "Всички Файлове (*)"
+msgstr "Всички файлове (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr "Отвори Файл"
+msgstr "Отваряне на файл"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr "Отвори Файл(ове)"
+msgstr "Отваряне на файл(ове)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr "Отвори Директория"
+msgstr "Отваряне на папка"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr "Отвори Файл или Директория"
+msgstr "Отваряне на файл или папка"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
@@ -1867,11 +1796,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr "Покажи Скрити Файлове"
+msgstr "Превключване на скритите файлове"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "Покажи Любими"
+msgstr "Превключване на любимите"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -1890,34 +1819,28 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Към горната папка"
+msgstr "Преминаване към горната папка."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Към горната папка"
+msgstr "Преминаване към горната папка."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "Към горната папка"
+msgstr "Преминаване към горната папка."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "Търсене"
+msgstr "Опресняване на файловете."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "Неуспешно създаване на папка."
+msgstr "Добавяне/премахване на текущата папка в любимите."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Toggle the visibility of hidden files."
-msgstr "Покажи Скрити Файлове"
+msgstr "Превключване на видимостта на скритите файлове."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1957,7 +1880,7 @@ msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "Извършва се повторно внасяне"
+msgstr "(Повторно) внасяне на ресурсите"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
@@ -1977,9 +1900,8 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Описание:"
+msgstr "Описание"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -2002,9 +1924,8 @@ msgid "Methods"
msgstr "Методи"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Поставяне на възелите"
+msgstr "Свойства на темата"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2015,14 +1936,12 @@ msgid "Constants"
msgstr "Константи"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Кратко Описание:"
+msgstr "Описания на свойствата"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Стойност"
+msgstr "(стойност)"
#: editor/editor_help.cpp
msgid ""
@@ -2031,9 +1950,8 @@ msgid ""
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Описание"
+msgstr "Описания на методите"
#: editor/editor_help.cpp
msgid ""
@@ -2044,84 +1962,71 @@ msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "Търси в Помощ"
+msgstr "Търсене в помощната информация"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Case Sensitive"
-msgstr "Затваряне на сцената"
+msgstr "Чувствителност към регистъра"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Търсене"
+msgstr "Показване на йерархията"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Преименувай Всички"
+msgstr "Показване на всичко"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr ""
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Методи"
+msgstr "Само методи"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Само Селекцията"
+msgstr "Само сигнали"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Константи"
+msgstr "Само константи"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Изберете свойство"
+msgstr "Само свойства"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Изберете свойство"
+msgstr "Само свойства на теми"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr ""
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Клас:"
+msgstr "Клас"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Методи"
+msgstr "Метод"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
-msgstr "Настройки на редактора"
+msgstr "Сигнал"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr "Постоянно"
+msgstr "Константа"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Изберете свойство"
+msgstr "Свойство"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Поставяне на възелите"
+msgstr "Свойство на тема"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2140,9 +2045,8 @@ msgid "Output:"
msgstr ""
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Нова сцена"
+msgstr "Копиране на избраното"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2155,9 +2059,8 @@ msgid "Clear"
msgstr "Изчистване"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Нова сцена"
+msgstr "Изчистване на изхода"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
@@ -2174,9 +2077,8 @@ msgid "%s/s"
msgstr ""
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "Премести Надоло"
+msgstr "Надолу"
#: editor/editor_network_profiler.cpp
msgid "Up"
@@ -2231,11 +2133,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr "Файлът не може да бъде отворен за записване:"
+msgstr "Файлът не може да бъде отворен за запис:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "Форматът на избрания файл е неразпознат:"
+msgstr "Форматът на избрания файл е непознат:"
#: editor/editor_node.cpp
msgid "Error while saving."
@@ -2251,7 +2153,7 @@ msgstr "Грешка при анализа на „%s“."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr "Неочакван край на файла '%s'."
+msgstr "Неочакван край на файла „%s“."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
@@ -2267,7 +2169,7 @@ msgstr "Запазване на сцената"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr "Анализира се"
+msgstr "Анализиране"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
@@ -2366,7 +2268,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
-"Сегашната сцена никога не е била запазена, моля, запазете я преди изпълнение."
+"Текущата сцена никога не е била запазена. Моля, запазете я преди изпълнение."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2381,9 +2283,8 @@ msgid "Open Base Scene"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Quick Open..."
-msgstr "Бързо отваряне на сцена..."
+msgstr "Бързо отваряне..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
@@ -2402,9 +2303,8 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Неуспешно зареждане на ресурсите."
+msgstr "%s променени ресурса бяха запазени."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2424,7 +2324,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr "Тази сцена не е била запазвана преди. Запази преди да пуснеш?"
+msgstr "Тази сцена не е била запазвана преди. Запазване преди изпълнението?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
@@ -2448,11 +2348,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "Текущата сцена не е запазена. Отвори въпреки това?"
+msgstr "Текущата сцена не е запазена. Отваряне въпреки това?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "Сцена, която никога не е била запазвана, не може да се презареди."
+msgstr "Сцена, която никога не е била запазвана, не може да бъде презаредена."
#: editor/editor_node.cpp
msgid "Revert"
@@ -2475,9 +2375,8 @@ msgid "Exit the editor?"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Manager?"
-msgstr "Диспечер на проектите"
+msgstr "Да се отвори ли мениджърът на проекти?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -2506,9 +2405,8 @@ msgid "Close Scene"
msgstr "Затваряне на сцената"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Затваряне на сцената"
+msgstr "Повторно отваряне на затворена сцена"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2519,9 +2417,8 @@ msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to load addon script from path: '%s'."
-msgstr "Грешка при зареждането на шрифта."
+msgstr "Не може да се зареди скриптът на добавка от: „%s“."
#: editor/editor_node.cpp
msgid ""
@@ -2552,12 +2449,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "Сцената '%s' има нарушени зависимости:"
+msgstr "Сцената „%s“ има нарушени зависимости:"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Clear Recent Scenes"
-msgstr "Затваряне на сцената"
+msgstr "Изчистване на последните сцени"
#: editor/editor_node.cpp
msgid ""
@@ -2595,24 +2491,20 @@ msgstr ""
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "Покажи във Файлова Система"
+msgstr "Показване във файловата система"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
-msgstr "Възпроизвеждане на сцената"
+msgstr "Пускане на сцената"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "Затваряне"
+msgstr "Затваряне на раздела"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "Затваряне"
+msgstr "Отмяна на затварянето на раздела"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2623,9 +2515,8 @@ msgid "Close Tabs to the Right"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close All Tabs"
-msgstr "Затваряне на всичко"
+msgstr "Затваряне на всички раздели"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2636,9 +2527,8 @@ msgid "%d more files or folders"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more folders"
-msgstr "Неуспешно създаване на папка."
+msgstr "Още %d папки"
#: editor/editor_node.cpp
msgid "%d more files"
@@ -2657,9 +2547,8 @@ msgid "Toggle distraction-free mode."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Add a new scene."
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на нови нова сцена."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2670,17 +2559,16 @@ msgid "Go to previously opened scene."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Копиране"
+msgstr "Копиране на текста"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr "Следващ подпрозорец"
+msgstr "Следващ раздел"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr "Предишен подпрозорец"
+msgstr "Предишен раздел"
#: editor/editor_node.cpp
msgid "Filter Files..."
@@ -2711,7 +2599,6 @@ msgid "Save Scene"
msgstr "Запазване на сцената"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Запазване на всички сцени"
@@ -2751,14 +2638,12 @@ msgid "Project"
msgstr "Проект"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "Настройки на проекта"
+msgstr "Настройки на проекта..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "Версия:"
+msgstr "Контрол на версиите"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
@@ -2769,22 +2654,20 @@ msgid "Shut Down Version Control"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Изнасяне"
+msgstr "Изнасяне..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Диспечер на проектите"
+msgstr "Отваряне на папката с данни на проекта"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
-msgstr "Сечива"
+msgstr "Инструменти"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
@@ -2792,12 +2675,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Изход до списъка с проекти"
+msgstr "Изход към списъка с проекти"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr "Отстраняване на грешки"
+msgstr "Дебъгване"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -2872,55 +2755,48 @@ msgid "Editor"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Настройки на редактора"
+msgstr "Настройки на редактора..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Take Screenshot"
-msgstr "Запазване на сцената"
+msgstr "Заснемане на екрана"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "Настройки на редактора"
+msgstr "Снимките на екрана се пазят в папката с данни/настройки на редактора."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle System Console"
-msgstr "Покажи Любими"
+msgstr "Превключване на системната конзола"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Настройки на редактора"
+msgstr "Отваряне на папката с данни/настройки на редактора"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Настройки на редактора"
+msgstr "Отваряне на папката с настройки на редактора"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "Шаблони"
+msgstr "Управление на шаблоните за изнасяне..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -2958,7 +2834,7 @@ msgstr "Относно"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "Възпроизвеждане на проекта."
+msgstr "Пускане на проекта."
#: editor/editor_node.cpp
msgid "Play"
@@ -2970,7 +2846,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "Преустановяване на сцената"
+msgstr "Спиране на сцената на пауза"
#: editor/editor_node.cpp
msgid "Stop the scene."
@@ -2978,19 +2854,19 @@ msgstr "Спиране на сцената."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "Възпроизвеждане на редактирана сцена."
+msgstr "Пускане на редактираната сцена."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Възпроизвеждане на сцената"
+msgstr "Пускане на сцената"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "Възпроизвеждане на сцена по избор"
+msgstr "Пускане на персонализирана сцена"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Възпроизвеждане на сцена по избор"
+msgstr "Пускане на персонализирана сцена"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@@ -2998,9 +2874,8 @@ msgstr ""
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Запазване и повторно внасяне"
+msgstr "Запазване и рестартиране"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
@@ -3028,7 +2903,7 @@ msgstr "Инспектор"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Разшири Долния Панел"
+msgstr "Разширяване на долния панел"
#: editor/editor_node.cpp
msgid "Output"
@@ -3036,16 +2911,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr "Не Запазвай"
+msgstr "Без запазване"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "Шаблони"
+msgstr "Управление на шаблоните"
#: editor/editor_node.cpp
msgid ""
@@ -3071,9 +2945,8 @@ msgid "Import Templates From ZIP File"
msgstr "Внасяне на шаблони от архив във формат ZIP"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Шаблони"
+msgstr "Пакет с шаблони"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3110,11 +2983,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Отвори Кодов Редактор"
+msgstr "Отваряне на редактора на скриптове"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr "Отваряне на библиотеката"
+msgstr "Отваряне на библиотеката с ресурсите"
#: editor/editor_node.cpp
msgid "Open the next Editor"
@@ -3125,9 +2998,8 @@ msgid "Open the previous Editor"
msgstr ""
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Предупреждения:"
+msgstr "Внимание!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
@@ -3142,14 +3014,12 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "Нова сцена"
+msgstr "Основен скрипт:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Приставки"
+msgstr "Редактиране на приставката"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -3217,9 +3087,8 @@ msgid "Calls"
msgstr ""
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "Файл:"
+msgstr "Редактиране на текста:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
@@ -3274,9 +3143,8 @@ msgid "New Script"
msgstr "Нов скрипт"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Нова сцена"
+msgstr "Разширяване на скрипта"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3326,9 +3194,8 @@ msgid "New Key:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "Стойност"
+msgstr "Нова стойност:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
@@ -3381,18 +3248,16 @@ msgid "Import From Node:"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Redownload"
-msgstr "Презареди"
+msgstr "Повторно сваляне"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "(Installed)"
-msgstr "Инсталирани приставки:"
+msgstr "(Инсталирано)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3432,9 +3297,8 @@ msgid "No version.txt found inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Имаше грешка при изнасяне на проекта!"
+msgstr "Грешка при създаването на път за шаблоните:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3445,9 +3309,8 @@ msgid "Importing:"
msgstr "Внасяне:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error getting the list of mirrors."
-msgstr "Имаше грешка при изнасяне на проекта!"
+msgstr "Грешка при получаването на списъка от огледални местоположения."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
@@ -3475,9 +3338,8 @@ msgid "No response."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request Failed."
-msgstr "Запитване..."
+msgstr "Заявката беше неуспешна."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
@@ -3493,9 +3355,8 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "Не може да се премахне:"
+msgstr "Временният файл не може да бъде премахнат:"
#: editor/export_template_manager.cpp
msgid ""
@@ -3504,14 +3365,12 @@ msgid ""
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting URL:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Грешка при заявката за адрес:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connecting to Mirror..."
-msgstr "Свързване..."
+msgstr "Свързване с огледалното местоположение..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
@@ -3531,14 +3390,12 @@ msgid "Connecting..."
msgstr "Свързване..."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't Connect"
-msgstr "Създаване на нов проект"
+msgstr "Не може да се установи връзка"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connected"
-msgstr "Изрязване на възелите"
+msgstr "Свързан"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3550,27 +3407,24 @@ msgid "Downloading"
msgstr "Изтегляне"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connection Error"
-msgstr "Свързване..."
+msgstr "Грешка във връзката"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uncompressing Android Build Sources"
-msgstr "Разархивиране на активи"
+msgstr "Разархивиране на изходния код на компилацията за Андроид"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Installed Versions:"
-msgstr "Инсталирани приставки:"
+msgstr "Инсталирани версии:"
#: editor/export_template_manager.cpp
msgid "Install From File"
@@ -3581,32 +3435,28 @@ msgid "Remove Template"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
-msgstr "Избиране на всичко"
+msgstr "Избор на шаблонен файл"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Шаблони"
+msgstr "Шаблони за изнасяне на Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download Templates"
-msgstr "Шаблони"
+msgstr "Сваляне на шаблони"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Любими:"
+msgstr "Любими"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -3621,19 +3471,16 @@ msgid "Cannot move a folder into itself."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Грешка при преместването:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Грешка при дублирането:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "Сцената '%s' има нарушени зависимости:"
+msgstr "Зависимостите не могат да бъдат обновени:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
@@ -3652,18 +3499,16 @@ msgid "Name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Renaming file:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Преименуване на файла:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Дублиране на файла:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
@@ -3675,28 +3520,24 @@ msgid "New Inherited Scene"
msgstr "Нов скрипт"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Изберете главна сцена"
+msgstr "Задаване като главна сцена"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scenes"
-msgstr "Отваряне на сцена"
+msgstr "Отваряне на сцените"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
-msgstr "Любими:"
+msgstr "Добавяне в любимите"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from Favorites"
-msgstr "Премахни Всички Breakpoint-ове"
+msgstr "Премахване от любимите"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3719,19 +3560,16 @@ msgid "Move To..."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "Нова сцена"
+msgstr "Нова сцена..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "Нов скрипт"
+msgstr "Нов скрипт..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "Нова папка..."
+msgstr "Нов ресурс..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
@@ -3740,9 +3578,8 @@ msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Затваряне на всичко"
+msgstr "Свиване на всичко"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3752,28 +3589,24 @@ msgid "Rename"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Previous Folder/File"
-msgstr "Предишен подпрозорец"
+msgstr "Предишна папка/файл"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Next Folder/File"
-msgstr "Създаване на папка"
+msgstr "Следваща папка/файл"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle Split Mode"
-msgstr "Покажи Любими"
+msgstr "Превключване на разделения режим"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "Търсене"
+msgstr "Търсене на файлове"
#: editor/filesystem_dock.cpp
msgid ""
@@ -3794,33 +3627,28 @@ msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "Запазване на сцената"
+msgstr "Създаване на сцена"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "Намери във файлове"
+msgstr "Търсене във файловете"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Намери: "
+msgstr "Търсене:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Папка: "
+msgstr "Папка:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Поставяне на възелите"
+msgstr "Филтри:"
#: editor/find_in_files.cpp
msgid ""
@@ -3831,11 +3659,11 @@ msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
-msgstr "Намери..."
+msgstr "Търсене..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr "Замести..."
+msgstr "Замяна..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
@@ -3843,20 +3671,19 @@ msgstr "Отказ"
#: editor/find_in_files.cpp
msgid "Find: "
-msgstr "Намери: "
+msgstr "Търсене: "
#: editor/find_in_files.cpp
msgid "Replace: "
-msgstr "Замести: "
+msgstr "Замяна: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr ""
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Търсене"
+msgstr "Търсене..."
#: editor/find_in_files.cpp
msgid "Search complete"
@@ -3871,24 +3698,20 @@ msgid "Remove from Group"
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "Група с това име вече съществува."
+msgstr "Вече съществува група с това име."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "невалидно име на Група."
+msgstr "Неправилно име на група."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Rename Group"
-msgstr "Нов проект"
+msgstr "Преименуване на групата"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Delete Group"
-msgstr "Избиране на всичко"
+msgstr "Изтриване на групата"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3900,9 +3723,8 @@ msgstr ""
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Filter nodes"
-msgstr "Поставяне на възелите"
+msgstr "Филтриране на възлите"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
@@ -3913,63 +3735,52 @@ msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "Отвори Кодов Редактор"
+msgstr "Редактор на групи"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Single Scene"
-msgstr "Внасяне на сцената..."
+msgstr "Внасяне като самостоятелна сцена"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Animations"
-msgstr "Внеси с Анимации поотделно"
+msgstr "Внасяне с отделени анимации"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Materials"
-msgstr "Внеси с Материалите поотделно"
+msgstr "Внасяне с отделени материали"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects"
-msgstr "Внеси с Обектите поотделно"
+msgstr "Внасяне с отделени обекти"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects+Materials"
-msgstr "Внеси с Обектите и Материалите поотделно"
+msgstr "Внасяне с отделени обекти и материали"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects+Animations"
-msgstr "Внеси с Обектите и Анимациите поотделно"
+msgstr "Внасяне с отделени обекти и анимации"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Materials+Animations"
-msgstr "Внеси с Материалите и Анимациите поотделно"
+msgstr "Внасяне с отделени материали и анимации"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "Внеси с Обектите, Материалите и Анимациите поотделно"
+msgstr "Внасяне с отделени обекти, материали и анимации"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Multiple Scenes"
-msgstr "Внеси като Няколко Сцени"
+msgstr "Внасяне като няколко сцени"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Multiple Scenes+Materials"
-msgstr "Внеси като Няколко Сцени и Материали"
+msgstr "Внасяне като няколко сцени и материали"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -4009,19 +3820,16 @@ msgid "Saving..."
msgstr "Запазване..."
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Set as Default for '%s'"
-msgstr "Задай по Подразбиране за '%s'"
+msgid "%d Files"
+msgstr "%d Файлове"
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Clear Default for '%s'"
-msgstr "Изчисти по Подразбиране за '%s'"
+msgid "Set as Default for '%s'"
+msgstr "Задаване по подразбиране за „%s“"
#: editor/import_dock.cpp
-#, fuzzy
-msgid " Files"
-msgstr "Файл:"
+msgid "Clear Default for '%s'"
+msgstr "Изчистване на подразбирането за „%s“"
#: editor/import_dock.cpp
msgid "Import As:"
@@ -4049,33 +3857,27 @@ msgid ""
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Failed to load resource."
-msgstr "Неуспешно зареждане на ресурсите."
+msgstr "Ресурсът не може да бъде зареден."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "Поставяне на възелите"
+msgstr "Свиване на всички свойства"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
-msgstr "Запази Като..."
+msgstr "Запазване като..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -4092,9 +3894,8 @@ msgid "Make Sub-Resources Unique"
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Open in Help"
-msgstr "Отвори в Помощника"
+msgstr "Отваряне в помощната информация"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
@@ -4118,17 +3919,15 @@ msgstr ""
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "История на последно редактираните обекти."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Object properties."
-msgstr "Характеристики на обекта."
+msgstr "Свойства на обекта."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Поставяне на възелите"
+msgstr "Филтриране на свойствата"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -4143,71 +3942,62 @@ msgid "Select a single node to edit its signals and groups."
msgstr ""
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Приставки"
+msgstr "Редактиране на приставка"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Създаване"
+msgstr "Създаване на приставка"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "Приставки"
+msgstr "Име на приставката:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Подпапка:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Language:"
-msgstr "Внасяне на езици:"
+msgstr "Език:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Име:"
+msgstr "Име на скрипта:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr "Активирай сега?"
+msgstr "Активиране сега?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Създаване на папка"
+msgstr "Създаване на полигон"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
-msgstr "Създай точки."
+msgstr "Създаване на точки."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Промени съществуващ полигон:\n"
-"LMB: Премести Точка.\n"
-"Ctrl+LMB: Раздели Сегмент.\n"
-"RMB: Изтрии Точка."
+"Редактиране на точки.\n"
+"Ляв бутон на мишката: преместване на точката\n"
+"Ctrl+ляв бутон: Изтриване на точката"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
-msgstr "Изтрий точки."
+msgstr "Изтриване на точки."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Приставки"
+msgstr "Редактиране на полигона"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
@@ -4218,9 +4008,8 @@ msgid "Edit Polygon (Remove Point)"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Преместване на Полигон"
+msgstr "Премахване на полигона и точката"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4228,21 +4017,19 @@ msgstr "Преместване на Полигон"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "Добави Анимация"
+msgstr "Добавяне не анимация"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Зареди..."
+msgstr "Зареждане..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "LMB: Премести Точка."
+msgstr "Преместване на точката на възела"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
@@ -4260,20 +4047,17 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "Добави Възел..."
+msgstr "Добавяне на точка за възел"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Добави Анимация"
+msgstr "Добавяне на точки за анимация"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "Преместване на Полигон"
+msgstr "Премахване на точка на BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
@@ -4295,9 +4079,8 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Select and move points, create points with RMB."
-msgstr "Селектирай и мести точки, създай точки с RMB."
+msgstr "Избиране и преместване на точки; създаване на точки с десен бутон."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
@@ -4312,27 +4095,23 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Нова сцена"
+msgstr "Отваряне на редактора"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Отвори Анимационен Възел"
+msgstr "Отваряне на възела за анимация"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "Група с това име вече съществува."
+msgstr "Триъгълникът вече съществува."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на триъгълник"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
@@ -4343,27 +4122,24 @@ msgid "Change BlendSpace2D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "Преместване на Полигон"
+msgstr "Преместване на точка на BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr "BlendSpace2D не принадлежи на възел тип AnimationTree."
+msgstr "BlendSpace2D не принадлежи на възел от тип AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Toggle Auto Triangles"
-msgstr "Покажи Любими"
+msgstr "Превключване на автоматичните триъгълници"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
@@ -4388,9 +4164,8 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filters"
-msgstr "Промени Филтрите"
+msgstr "Редактиране на филтрите"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
@@ -4402,9 +4177,8 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "Режим на Преместване"
+msgstr "Възелът е преместен"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
@@ -4412,26 +4186,22 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "Изрязване на възелите"
+msgstr "Възлите са свързани"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "Разкачи"
+msgstr "Възлите са разкачени"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "Ново Име на Анимация:"
+msgstr "Задаване на анимация"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "Избиране на всичко"
+msgstr "Изтриване на възела"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
@@ -4439,9 +4209,8 @@ msgid "Delete Node(s)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "Покажи Любими"
+msgstr "Превключване на филтъра ВКЛ/ИЗКЛ"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
@@ -4472,32 +4241,27 @@ msgid "Audio Clips"
msgstr "Добавяне на нови пътечки."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Отиди на Ред"
+msgstr "Функции"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "Възел"
+msgstr "Възелът е преименуван"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node..."
-msgstr "Добави Възел..."
+msgstr "Добавяне на възел..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Файл:"
+msgstr "Редактиране на филтрираните пътечки:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable Filtering"
-msgstr "Позволи филтриране"
+msgstr "Включване на филтрирането"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -4505,7 +4269,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr "Ново Име на Анимация:"
+msgstr "Ново име на анимацията:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
@@ -4513,7 +4277,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на името на анимацията:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4559,9 +4323,8 @@ msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "Обектът не е базиран на ресурсен файл"
+msgstr "Няма ресурс–анимация в буфера за обмен!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4573,7 +4336,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
-msgstr "Няма анимация за променяне!"
+msgstr "Няма анимация за редактиране!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4605,16 +4368,15 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr "Анимационни Инструменти"
+msgstr "Инструменти за анимациите"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Преходи"
+msgstr "Редактиране на преходите..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -4711,19 +4473,16 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "Режим на Преместване"
+msgstr "Преместване на възела"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Преход"
+msgstr "Преходът вече съществува!"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "Добавяне на превод"
+msgstr "Добавяне на преход"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4760,14 +4519,12 @@ msgid "No playback resource set at path: %s."
msgstr "Обектът не е базиран на ресурсен файл"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "Премахни"
+msgstr "Възелът е премахнат"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "Преход"
+msgstr "Преходът е премахнат"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -4781,19 +4538,16 @@ msgid ""
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Създай нови възли."
+msgstr "Създаване на нови възли."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Свържи възли."
+msgstr "Свързване на възли."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Премахни селектирания възел или преход."
+msgstr "Премахване на избрания възел или преход."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4804,14 +4558,12 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Преход"
+msgstr "Преход: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Панорамен режим на Отместване (на работния прозорец)"
+msgstr "Режим на възпроизвеждане:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4845,9 +4597,8 @@ msgid "Mix"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#, fuzzy
msgid "Auto Restart:"
-msgstr "Автоматично Рестартиране:"
+msgstr "Автоматично рестартиране:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
@@ -4910,7 +4661,7 @@ msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
-msgstr "Анимационен Възел"
+msgstr "Анимационен възел"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
@@ -4950,7 +4701,7 @@ msgstr "Внасяне на анимации..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Промени Възлови Филтри"
+msgstr "Промяна на филтрите за възлите"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
@@ -4966,7 +4717,7 @@ msgstr "Преглед на файловете"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr "Грешка във връзката, моля опитай отново."
+msgstr "Грешка във връзката. Моля, опитайте отново."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
@@ -4982,7 +4733,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
-msgstr "Заявката се провали, върнат код:"
+msgstr "Заявката се провали. Код:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5000,7 +4751,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr "Заявката се провали, твърде много пренасочвания"
+msgstr "Заявката се провали. Твърде много пренасочвания"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
@@ -5029,7 +4780,7 @@ msgstr "Получено:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
-msgstr "Неуспешна проверка на sha256 hash"
+msgstr "Неуспешна проверка на хеш от вид „sha256“"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5037,19 +4788,19 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
-msgstr "Изтегляне (%s / %s)..."
+msgstr "Сваляне (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
-msgstr "Изтегля се..."
+msgstr "Сваляне..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
-msgstr "Уреждане на връзката..."
+msgstr "Инициализиране..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr "Имаше грешка при направата на заявката за изтегляне"
+msgstr "Грешка при извършването на заявката"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
@@ -5062,24 +4813,23 @@ msgstr "Инсталиране"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr "Опитай пак"
+msgstr "Повторен опит"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr "Грешка при изтеглянето"
+msgstr "Грешка при свалянето"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Download for this asset is already in progress!"
-msgstr "Този актив вече се сваля!"
+msgstr "Този ресурс вече се сваля!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Последно обновени"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Обновени отдавна"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
@@ -5101,7 +4851,7 @@ msgstr "Лиценз"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
-msgstr "Начална"
+msgstr "Първа"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
@@ -5135,7 +4885,7 @@ msgstr "Приставки"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
-msgstr "Подреждане:"
+msgstr "Сортиране:"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -5144,7 +4894,7 @@ msgstr "Категория:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr "Място:"
+msgstr "Уеб сайт:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5153,11 +4903,11 @@ msgstr "Поддръжка..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr "Официална"
+msgstr "Официално"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "Тестова"
+msgstr "Тестово"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5221,7 +4971,7 @@ msgstr "Изместване при Завъртане:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr "Съпка при Завъртане:"
+msgstr "Стъпка при завъртане:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5453,11 +5203,11 @@ msgstr "Възпроизвеждане на сцена по избор"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr "Направи IK Връзка"
+msgstr "Създаване на верига за IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr "Изчисти IK Връзка"
+msgstr "Изчистване на веригата за IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5475,15 +5225,15 @@ msgstr "Оригинално увеличение"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
-msgstr "Режим на Селектиране"
+msgstr "Режим на избиране"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr "Дърпане: Завъртане"
+msgstr "Влачене: завъртане"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr "Alt+Дърпане: Преместване"
+msgstr "Alt+Влачене: преместване"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
@@ -5496,12 +5246,12 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
-msgstr "Режим на Преместване"
+msgstr "Режим на преместване"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr "Режим на Завъртане"
+msgstr "Режим на завъртане"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5515,8 +5265,8 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
-"Покажи списък с всички обекти на кликнатата позиция\n"
-"(същото като Alt+RMB в режим на селектиране)."
+"Показване на списък с всички обекти на щракнатата позиция\n"
+"(същото като Alt+Десен бутон в режим на избиране)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
@@ -5524,26 +5274,23 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr "Панорамен режим на Отместване (на работния прозорец)"
+msgstr "Панорамен режим"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Ruler Mode"
-msgstr "Режим на Селектиране"
+msgstr "Режим на линията"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle smart snapping."
-msgstr "Добави Breakpoint"
+msgstr "Превключване на умното прилепване."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle grid snapping."
-msgstr "Добави Breakpoint"
+msgstr "Превключване на прилепването към решетката."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
@@ -5587,49 +5334,44 @@ msgid "Snap to Node Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Node Sides"
-msgstr "Избиране на всичко"
+msgstr "Прилепване към страните на възела"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Other Nodes"
-msgstr "Поставяне на възелите"
+msgstr "Прилепване към другите възли"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Guides"
-msgstr "Избиране на всичко"
+msgstr "Прилепване към водачите"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr "Заключи селектирания обект на място (за да не може да се премества)."
+msgstr "Заключване на избрания обект на място (за да не може да се премества)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr "Отключи селектирания обект (за да може да се премества)."
+msgstr "Отключване на избрания обект (за да може да се премества)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Makes sure the object's children are not selectable."
-msgstr "Гарантирай че децата на този обект няма да могат да бъдат селектирани."
+msgstr "Прави така, че децата на този обект да не могат да бъдат избирани."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr "Възвръщане на способността да се селектират децата на обекта."
+msgstr "Възстановява на способността да се избират децата на обекта."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Само Селекцията"
+msgstr "Опции на скелета"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -5640,15 +5382,13 @@ msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Custom Bones"
-msgstr "Възпроизвеждане на сцена по избор"
+msgstr "Изчистване на персонализираните кости"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View"
-msgstr "Изглед"
+msgstr "Преглед"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
@@ -5680,7 +5420,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr "Центрирай върху Селекцията"
+msgstr "Центриране върху избраното"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5751,7 +5491,7 @@ msgstr "Изглед Отзад."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr "Добави %s"
+msgstr "Добавяне на %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
@@ -5764,7 +5504,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr "Създай Възел"
+msgstr "Създаване на възел"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5782,9 +5522,8 @@ msgid ""
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Създаване на папка"
+msgstr "Създаване на Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -5807,9 +5546,8 @@ msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Restart"
-msgstr "Автоматично Рестартиране:"
+msgstr "Рестартиране"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5905,14 +5643,12 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add Point"
-msgstr "Добави Възел..."
+msgstr "Добавяне на точка"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Point"
-msgstr "LMB: Премести Точка."
+msgstr "Премахване на точката"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -5973,11 +5709,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Неуспешно създаване на папка."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5989,12 +5726,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Създай нови възли."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Не могат да бъдат създадени никакви форми за колизии."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "Създай нови възли."
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6031,11 +5785,11 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr "Не можа да се създаде очертание!"
+msgstr "Контурът не може да бъде създаден!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr "Създай Очертание"
+msgstr "Създаване на контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
@@ -6046,25 +5800,63 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Създаване на папка"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Създаване на папка"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
-msgstr "Покажи UV1"
+msgstr "Показване на UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
-msgstr "Покажи UV2"
+msgstr "Показване на UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
@@ -6076,7 +5868,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
-msgstr "Размер на Очертанието:"
+msgstr "Размер на контура:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
@@ -6087,11 +5879,12 @@ msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Обновяване от Cцена"
+msgstr ""
+"Обновяване от съществуващата сцена?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
@@ -6109,11 +5902,11 @@ msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
-msgstr "Внасяне от Cцена"
+msgstr "Внасяне от сцена"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "Обновяване от Cцена"
+msgstr "Обновяване от сцена"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -6248,9 +6041,8 @@ msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "\"%s\" doesn't contain geometry."
-msgstr "Възелът не съдържа геометрия."
+msgstr "„%s“ не съдържа геометрия."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
@@ -6366,7 +6158,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr "Изтрий Точка"
+msgstr "Изтриване на точка"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -6426,9 +6218,8 @@ msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
msgid "Move Joint"
-msgstr "LMB: Премести Точка."
+msgstr "Преместване на ставата"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
@@ -6460,28 +6251,24 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Създай нова хоризонтална помощна линия"
+msgstr "Създаване на вътрешен вертекс"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Премахни вертикална помощна линия"
+msgstr "Премахване на вътрешния вертекс"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Приставки"
+msgstr "Добавяне на персонализиран полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Преместване на Полигон"
+msgstr "Премахване на персонализирания полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -6509,48 +6296,44 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "LMB: Премести Точка."
+msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Полигон->UV"
+msgstr "Полигони"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "LMB: Премести Точка."
+msgstr "Преместване на точките"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Ctrl: Rotate"
msgstr "Ctrl: Завъртане"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr "Shift: Преместване на Всичко"
+msgstr "Shift: преместване на всичко"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr "Shift+Ctrl: Управление на Мащаб (размер)"
+msgstr "Shift+Ctrl: мащабиране"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr "Преместване на Полигон"
+msgstr "Преместване на полигона"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr "Завъртане на Полигон"
+msgstr "Завъртане на полигона"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr "Мащаб на Полигон"
+msgstr "Мащабиране на полигона"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
@@ -6576,20 +6359,19 @@ msgstr "Радиус:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr "Полигон->UV"
+msgstr "Полигон -> UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr "UV->Полигон"
+msgstr "UV -> Полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr "Изчисти UV"
+msgstr "Изчистване на UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "Настройки"
+msgstr "Настройки на решетката"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
@@ -6633,7 +6415,7 @@ msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "ГРЕШКА: Ресурсът не можа да бъде зареден!"
+msgstr "ГРЕШКА: Ресурсът не може да бъде зареден!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -6691,57 +6473,51 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "Изчистване на последните файлове"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr "Затвори и запази промените?"
+msgstr "Затвяране и запазване на промените?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
-msgstr "Грешка при записване на TextFile:"
+msgstr "Грешка при записването:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Could not load file at:"
-msgstr "Грешка, не можа да се зареди файла."
+msgstr "Файлът не може да бъде зареден:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Грешка при записването на файла!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Грешка при записване."
+msgstr "Грешка при запазването на темата."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
msgstr "Грешка при запазване"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Грешка при внасяне на темата"
+msgstr "Грешка при внасянето на темата."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Имаше грешка при внасянето"
+msgstr "Грешка при внасянето"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Text File..."
-msgstr "Нов TextFile..."
+msgstr "Нов текстов файл…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
-msgstr "Отвори Файл"
+msgstr "Отваряне на файл"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
-msgstr "Запази Файла Като..."
+msgstr "Запазване на файла като..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
@@ -6770,11 +6546,11 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr "Грешка при запазване"
+msgstr "Грешка при запазването"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr "Запази Темата Като..."
+msgstr "Запазване на темата като..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
@@ -6783,7 +6559,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr "Намери Напред"
+msgstr "Търсене напред"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -6791,35 +6567,32 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter scripts"
-msgstr "Поставяне на възелите"
+msgstr "Филтриране на скриптовете"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter methods"
-msgstr "Поставяне на възелите"
+msgstr "Филтриране на методите"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort"
-msgstr "Подреждане:"
+msgstr "Сортиране"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
-msgstr "Премести Нагоре"
+msgstr "Преместване нагоре"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr "Премести Надоло"
+msgstr "Преместване надолу"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
@@ -6834,18 +6607,16 @@ msgid "File"
msgstr "Файл"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Отвори"
+msgstr "Отваряне…"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Reopen Closed Script"
-msgstr "Нова сцена"
+msgstr "Повторно отваряне на затворения скрипт"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr "Запази Всичко"
+msgstr "Запазване на всичко"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -6862,7 +6633,7 @@ msgstr "История Назад"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr "История Напред"
+msgstr "Напред в историята"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6870,17 +6641,16 @@ msgid "Theme"
msgstr "Тема"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Внасяне на тема"
+msgstr "Внасяне на тема…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr "Зареди Темата наново"
+msgstr "Презареждане на темата"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr "Запази Темата"
+msgstr "Запазване на темата"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
@@ -6888,7 +6658,7 @@ msgstr "Затваряне на всичко"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr "Затвори Документацията"
+msgstr "Затваряне на документацията"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
@@ -6913,16 +6683,15 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr "Отстранителя на грешки да седи отворен"
+msgstr "Дебъгерът да остане отворен"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open Godot online documentation."
-msgstr "Отвори документацията на Godot онлайн"
+msgstr "Отваряне на документацията на Godot в Интернет."
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
@@ -6938,15 +6707,15 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr "Отиди в предходния променен документ."
+msgstr "Към предходния променен документ."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr "Отиди в следващия променен документ."
+msgstr "Към следващия променен документ."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
-msgstr "Захвърли (промените)"
+msgstr "Отхвърляне"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
@@ -6959,31 +6728,28 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
-msgstr "Презареди"
+msgstr "Презареждане"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr "Презапиши"
+msgstr "Презаписване"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr "Отстранител на грешки"
+msgstr "Дебъгер"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Търсене"
+msgstr "Резултати от търсенето"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Scripts"
-msgstr "Затваряне на сцената"
+msgstr "Изчистване на последните скриптове"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Connections to method:"
-msgstr "Свързване..."
+msgstr "Връзки към метода:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
@@ -7007,9 +6773,8 @@ msgid "(ignore)"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Отиди на Ред"
+msgstr "Към функция"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -7042,7 +6807,7 @@ msgstr "Малки букви"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr "Всяка дума с Главна буква"
+msgstr "Всяка дума с главна буква"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
@@ -7059,9 +6824,8 @@ msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Breakpoints"
-msgstr "Създай точки."
+msgstr "Точки на прекъсване"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -7075,7 +6839,7 @@ msgstr "Избиране на всичко"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr "Изтрий Ред"
+msgstr "Изтриване на ред"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
@@ -7087,37 +6851,35 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr "Вкарай Коментар"
+msgstr "Превключване на коментар"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr "Разтвори/Събери Реда"
+msgstr "Разгъване/свиване на реда"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr "Събери всички Редове"
+msgstr "Свиване на всички редове"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr "Разтвори Всички Редове"
+msgstr "Разгъване на всички редове"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr "Копирай на Долен ред"
+msgstr "Копиране на долния ред"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr "Завърши Символа (предложения за довършване)"
+msgstr "Знак за авт. довършване"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Evaluate Selection"
-msgstr "Центрирай върху Селекцията"
+msgstr "Изчисляване на избраното"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace"
-msgstr "Премахни Празните символи в края на реда"
+msgstr "Премахване на празните места в края на редовете"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
@@ -7132,70 +6894,61 @@ msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Намери във файлове"
+msgstr "Търсене във файловете…"
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Toggle Bookmark"
-msgstr "Добави Breakpoint"
+msgstr "Превключване на отметка"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Bookmark"
-msgstr "Отиди на следващия Breakpoint"
+msgstr "Към следващата отметка"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Bookmark"
-msgstr "Отиди на Предишния Breakpoint"
+msgstr "Към предходната отметка"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Remove All Bookmarks"
-msgstr "Премахни Всички Breakpoint-ове"
+msgstr "Премахване на всички отметки"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "Отиди на Ред"
+msgstr "Към ред…"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "Добави Breakpoint"
+msgstr "Превключване на точка на прекъсване"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "Премахни Всички Breakpoint-ове"
+msgstr "Премахване на всички точки на прекъсване"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Отиди на следващия Breakpoint"
+msgstr "Към следващата точка на прекъсване"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Отиди на Предишния Breakpoint"
+msgstr "Към предходната точка на прекъсване"
#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
-"Следните файлове са по-нови на диска.\n"
-"Кое действие трябва да се предприеме?:"
+"Този шеъдър е бил променен на диска.\n"
+"Какво да се предприеме?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
@@ -7325,11 +7078,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr "Изглед Отгоре."
+msgstr "Изглед отгоре."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr "Изглед Отдолу."
+msgstr "Изглед отдолу."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
@@ -7337,7 +7090,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr "Изглед Отляво."
+msgstr "Изглед отляво."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
@@ -7345,7 +7098,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr "Изглед Отдясно."
+msgstr "Изглед отдясно."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
@@ -7353,7 +7106,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr "Изглед Отпред."
+msgstr "Изглед отпред."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
@@ -7361,7 +7114,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr "Изглед Отзад."
+msgstr "Изглед отзад."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
@@ -7445,27 +7198,27 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
-msgstr "Свободен Изглед Отляво"
+msgstr "Свободен изглед отляво"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
-msgstr "Свободен Изглед Отдясно"
+msgstr "Свободен изглед отдясно"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "Свободен Изглед Отпред"
+msgstr "Свободен изглед отпред"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "Свободен Изглед Отзад"
+msgstr "Свободен изглед отзад"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr "Свободен Изглед Отгоре"
+msgstr "Свободен изглед отгоре"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
-msgstr "Свободен Изглед Отдолу"
+msgstr "Свободен изглед отдолу"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
@@ -7696,24 +7449,20 @@ msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Създаване на папка"
+msgstr "Създаване на CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "Създаване на папка"
+msgstr "Предварителен преглед на CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Създаване на папка"
+msgstr "Създаване на LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "Създаване на папка"
+msgstr "Предварителен преглед на LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -7736,9 +7485,8 @@ msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Преместване на Полигон"
+msgstr "Превръщане в Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
@@ -7774,19 +7522,16 @@ msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "Обновяване от сцена"
+msgstr "Обновяване на предварителния преглед"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "Настройки"
+msgstr "Настройки:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "No Frames Selected"
-msgstr "Покажи Селекцията (вмести в целия прозорец)"
+msgstr "Няма избрани кадри"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
@@ -7797,9 +7542,8 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "Неуспешно зареждане на ресурсите."
+msgstr "Изображенията не могат да бъдат заредени"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -7826,19 +7570,16 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move Frame"
-msgstr "Режим на Преместване"
+msgstr "Преместване на кадъра"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Анимационни Инструменти"
+msgstr "Анимации:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Ново Име на Анимация:"
+msgstr "Нова анимация"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -7849,14 +7590,12 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Ново Име на Анимация:"
+msgstr "Кадри на анимацията:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add a Texture from File"
-msgstr "Преместване на пътечката нагоре."
+msgstr "Добавяне на текстура от файл"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
@@ -7871,18 +7610,16 @@ msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move (Before)"
-msgstr "Поставяне на възелите"
+msgstr "Преместване (преди)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select Frames"
-msgstr "Режим на Селектиране"
+msgstr "Избиране на кадри"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
@@ -7893,9 +7630,8 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select/Clear All Frames"
-msgstr "Избиране на всичко"
+msgstr "Избиране/изчистване на всички кадри"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
@@ -7964,14 +7700,12 @@ msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Remove All"
-msgstr "Затваряне на всичко"
+msgstr "Премахване на всичко"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "Файл:"
+msgstr "Редактиране на темата"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -8003,18 +7737,16 @@ msgid "Toggle Button"
msgstr "Средно копче"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Button"
-msgstr "Средно копче"
+msgstr "Заключен бутон"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Item"
-msgstr "Изключено"
+msgstr "Заключен елемент"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
@@ -8057,9 +7789,8 @@ msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled LineEdit"
-msgstr "Изключено"
+msgstr "Заключено текстово поле"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -8074,9 +7805,8 @@ msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editable Item"
-msgstr "Промени Филтрите"
+msgstr "Редактируем елемент"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
@@ -8567,7 +8297,7 @@ msgstr "Файл:"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -8717,52 +8447,45 @@ msgid "Change output port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove input port"
-msgstr "Затваряне на всичко"
+msgstr "Премахване на входния порт"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove output port"
-msgstr "Внасяне на текстури"
+msgstr "Премахване на изходния порт"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set expression"
-msgstr "Двуизмерна текстура"
+msgstr "Задаване на израз"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Resize VisualShader node"
-msgstr "Поставяне на възелите"
+msgstr "Преоразмеряване на възела VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set Input Default Port"
-msgstr "Задай по Подразбиране за '%s'"
+msgstr "Задаване на входен порт по подразбиране"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
-msgstr "Направи дупликат на Key(s)"
+msgstr "Дублиране на възлите"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr "Поставяне на възелите"
+msgstr "Поставяне на възлите"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Избиране на всичко"
+msgstr "Изтриване на възлите"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
@@ -8781,19 +8504,16 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Show resulted shader code."
-msgstr "Създай Възел"
+msgstr "Показване на получения код на шейдъра."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Create Shader Node"
-msgstr "Създай Възел"
+msgstr "Създаване на възел с шейдър"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color function."
-msgstr "Отиди на Ред"
+msgstr "Функция за цвят."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
@@ -8852,14 +8572,12 @@ msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color constant."
-msgstr "Постоянно"
+msgstr "Константа за цвят."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color uniform."
-msgstr "Изнасяне към платформа"
+msgstr "Uniform за цвят."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
@@ -9481,9 +9199,8 @@ msgid "VisualShader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property"
-msgstr "Промени Филтрите"
+msgstr "Редактиране на визуалното свойство"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
@@ -9528,9 +9245,8 @@ msgid "Release"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Изнасяне за %s"
+msgstr "Изнасяне на всичко"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
@@ -9555,9 +9271,8 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Изнасяне на проекта"
+msgstr "Път за изнасяне"
#: editor/project_export.cpp
msgid "Resources"
@@ -9604,9 +9319,8 @@ msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Pack File"
-msgstr "Файл:"
+msgstr "Пакетен файл"
#: editor/project_export.cpp
msgid "Features"
@@ -9621,14 +9335,12 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Нов скрипт"
+msgstr "Скрипт"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script Export Mode:"
-msgstr "Режим на изнасяне:"
+msgstr "Режим на изнасяне на скриптове:"
#: editor/project_export.cpp
msgid "Text"
@@ -9651,28 +9363,24 @@ msgid "Script Encryption Key (256-bits as hex):"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Export PCK/Zip"
-msgstr "Изнасяне"
+msgstr "Изнасяне на PCK/Zip"
#: editor/project_export.cpp
msgid "Export Project"
msgstr "Изнасяне на проекта"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Режим на изнасяне:"
+msgstr "Режим на изнасяне?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Изнасяне"
+msgstr "Изнасяне на всичко"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr "Файл:"
+msgstr "Файл ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
@@ -9691,25 +9399,28 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose an empty folder."
-msgstr "Моля, изнесете извън папката на проекта!"
+msgstr "Моля, изберете празна папка."
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Моля, изнесете извън папката на проекта!"
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Моля, изберете файл от тип „project.godot“ или „.zip“."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9721,14 +9432,12 @@ msgid "Imported Project"
msgstr "Внесен проект"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Име:"
+msgstr "Неправилно име на проект."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't create folder."
-msgstr "Неуспешно създаване на папка."
+msgstr "Папката не може да бъде създадена."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
@@ -9757,49 +9466,44 @@ msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Rename Project"
-msgstr "Нов проект"
+msgstr "Преименуване на проекта"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Внасяне на съществуващ проект"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "Внасяне и отваряне"
+msgstr "Внасяне и редактиране"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Създаване на нов проект"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Създаване"
+msgstr "Създаване и редактиране"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Install & Edit"
-msgstr "Инсталиране"
+msgstr "Инсталиране и редактиране"
#: editor/project_manager.cpp
msgid "Project Name:"
-msgstr "Име:"
+msgstr "Име на проекта:"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr "Път:"
+msgstr "Път до проекта:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Път:"
+msgstr "Път на инсталация на проекта:"
#: editor/project_manager.cpp
msgid "Renderer:"
@@ -9838,18 +9542,16 @@ msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Missing Project"
-msgstr "Внасяне на съществуващ проект"
+msgstr "Проектът липсва"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "Създаване на нов проект"
+msgstr "Не може да бъде отворен проектът в „%s“."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -9935,12 +9637,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr "Диспечер на проектите"
+msgstr "Управление на проектите"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Projects"
-msgstr "Проект"
+msgstr "Проекти"
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -9959,9 +9660,8 @@ msgid "New Project"
msgstr "Нов проект"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Missing"
-msgstr "Затваряне на всичко"
+msgstr "Премахване на липсващите"
#: editor/project_manager.cpp
msgid "Templates"
@@ -9972,9 +9672,8 @@ msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't run project"
-msgstr "Създаване на нов проект"
+msgstr "Проектът не може да бъде пуснат"
#: editor/project_manager.cpp
msgid ""
@@ -10005,9 +9704,8 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "Вече съществува файл или папка с това име."
+msgstr "Вече съществува действие с името „%s“."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -10022,9 +9720,8 @@ msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Устройство"
+msgstr "Всички устройства"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -10040,15 +9737,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr "Ляво копче"
+msgstr "Ляв бутон"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr "Дясно копче"
+msgstr "Десен бутон"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr "Средно копче"
+msgstr "Среден бутон"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
@@ -10059,24 +9756,20 @@ msgid "Wheel Down Button"
msgstr "Колелце надолу"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Left Button"
-msgstr "Колелце нагоре"
+msgstr "Ляв бутон на колелцето"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Right Button"
-msgstr "Дясно копче"
+msgstr "Десен бутон на колелцето"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "Копче 6"
+msgstr "Бутон X 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "Копче 6"
+msgstr "Бутон X 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -10104,19 +9797,19 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "Копче"
+msgstr "Бутон"
#: editor/project_settings_editor.cpp
msgid "Left Button."
-msgstr "Ляво копче."
+msgstr "Ляв бутон."
#: editor/project_settings_editor.cpp
msgid "Right Button."
-msgstr "Дясно копче."
+msgstr "Десен бутон."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
-msgstr "Средно копче."
+msgstr "Среден бутон."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
@@ -10210,7 +9903,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
-msgstr "Настройки на проекта"
+msgstr "Настройки на проекта (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -10233,9 +9926,8 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Action"
-msgstr "Описание:"
+msgstr "Действие"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
@@ -10282,19 +9974,16 @@ msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show All Locales"
-msgstr "Събери всички Редове"
+msgstr "Показване на всички езици"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show Selected Locales Only"
-msgstr "Само Селекцията"
+msgstr "Показване само на избраните езици"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Filter mode:"
-msgstr "Поставяне на възелите"
+msgstr "Режим на филтриране:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
@@ -10337,18 +10026,16 @@ msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
-#, fuzzy
msgid "Select Node"
-msgstr "Избиране на всичко"
+msgstr "Избиране на възел"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-#, fuzzy
msgid "Pick a Node"
-msgstr "Поставяне"
+msgstr "Изберете възел"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
@@ -10356,16 +10043,15 @@ msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
-msgstr "Изберете свойство"
+msgstr "Избиране на свойство"
#: editor/property_selector.cpp
-#, fuzzy
msgid "Select Virtual Method"
-msgstr "Изберете метод"
+msgstr "Избиране на виртуален метод"
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr "Изберете метод"
+msgstr "Избиране на метод"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
@@ -10380,6 +10066,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Използване на регулярни изрази"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10388,18 +10078,16 @@ msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Възел"
+msgstr "Име на възела"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Възел"
+msgstr "Тип на възела"
#: editor/rename_dialog.cpp
msgid "Current scene name"
@@ -10416,7 +10104,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10428,9 +10116,8 @@ msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Стъпка (сек.):"
+msgstr "Стъпка"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
@@ -10447,10 +10134,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10459,11 +10142,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10482,6 +10165,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10545,9 +10236,8 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
-msgstr "Нова сцена"
+msgstr "Премахване на скрипта"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
@@ -10578,14 +10268,12 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "Запазване на сцената"
+msgstr "Превръщане на възела в корен"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Избиране на всичко"
+msgstr "Изтриване на %d възела?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -10596,9 +10284,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Избиране на всичко"
+msgstr "Изтриване на възела „%s“?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10629,33 +10316,28 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "Запазване на сцената"
+msgstr "Нов корен на сцената"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Създаване на папка"
+msgstr "Създаване на коренен възел:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Сцена"
+msgstr "2-измерна сцена"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Сцена"
+msgstr "3-измерна сцена"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "Избиране на всичко"
+msgstr "Друг възел"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10666,9 +10348,8 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach Script"
-msgstr "Нова сцена"
+msgstr "Закачане на скрипт"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10709,18 +10390,16 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open Documentation"
-msgstr "Отвори документацията на Godot онлайн"
+msgstr "Отваряне на документацията"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Expand/Collapse All"
-msgstr "Затваряне на всичко"
+msgstr "Разгъване/свиване на всичко"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
@@ -10951,7 +10630,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -11051,14 +10730,16 @@ msgid "Child process connected."
msgstr "Разкачи"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "Грешки"
+msgstr "Копиране на грешката"
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Skip Breakpoints"
-msgstr "Създай точки."
+msgstr "Пропускане на точките на прекъсване"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -11106,10 +10787,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11254,9 +10931,8 @@ msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Преместване на пътечката нагоре."
+msgstr "Премахване на текущия елемент"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -11267,14 +10943,12 @@ msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Platform"
-msgstr "Изнасяне към платформа"
+msgstr "Платформа"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Dynamic Library"
-msgstr "Изнасяне на библиотеката"
+msgstr "Динамична библиотека"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
@@ -11294,9 +10968,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Library"
-msgstr "Изнасяне на библиотеката"
+msgstr "Библиотека"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
@@ -11307,9 +10980,8 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "Стъпката на range() е нула!"
+msgstr "Аргументът за стъпката е нула!"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
@@ -11334,13 +11006,13 @@ msgstr "Невалиден формат на инстанцията в речн
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
-"Невалиден формат на инстанцията в речника (скриптът в @path не може да бъде "
+"Неправилен формат на инстанцията в речника (скриптът в @path не може да бъде "
"зареден)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
-"Невалиден формат на инстанцията в речника (скриптът в @path е невалиден)"
+"Неправилен формат на инстанцията в речника (скриптът в @path е невалиден)"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
@@ -11895,7 +11567,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr "Изрязване на възелите"
+msgstr "Изрязване на възлите"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12218,13 +11890,14 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D служи само за да даде форма за колизии на "
-"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма."
+"CollisionPolygon2D служи само, за да даде форма за колизии на "
+"CollisionObject2D. Моля, използвайте го като наследник на Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D и т.н. само, за да им дадете "
+"форма."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr "Празен CollisionPolygon2D няма никакъв ефект на колизията."
+msgstr "Празен CollisionPolygon2D не влияе на колизиите."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -12232,9 +11905,10 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D служи само за да даде форма за колизии на "
-"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма."
+"CollisionShape2D служи само, за да даде форма за колизии на "
+"CollisionObject2D. Моля, използвайте го като наследник на Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. само, за да им дадете "
+"форма."
#: scene/2d/collision_shape_2d.cpp
#, fuzzy
@@ -12264,8 +11938,8 @@ msgstr ""
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
-"Затъмняващият многоъгълник трябва да бъде зададен (или нарисуван) за да може "
-"да работи тази сянка."
+"Закриващият полигон трябва да бъде зададен (или нарисуван), за да може да "
+"работи прикриването."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
@@ -12277,21 +11951,21 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"За този възел трябва да бъде зададен или създаден един ресурс "
-"NavigationPolygon. Моля, задайте или нарисувайте един многоъгълник."
+"За този възел трябва да бъде зададен или създаден ресурс NavigationPolygon. "
+"Моля, задайте свойство или нарисувайте полигон."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance трябва да бъде наследник или наследник на "
-"наследник на Navigation2D. Той само дава навигационна информация."
+"NavigationPolygonInstance трябва да бъде наследник или поднаследник на "
+"Navigation2D. Той дава само навигационна информация."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr "ParallaxLayer работи само когато е наследник на ParallaxBackground."
+msgstr "ParallaxLayer работи само, когато е наследник на ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -12314,7 +11988,7 @@ msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr "PathFollow2D работи само когато е наследник на Path2D."
+msgstr "PathFollow2D работи само, когато е наследник на Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -12326,8 +12000,7 @@ msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
-"Параметърът 'Path' трябва да сочи към действителен възел Node2D, за да "
-"работи."
+"Свойството Path трябва да сочи към действителен възел Node2D, за да работи."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -12451,6 +12124,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12725,6 +12403,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Заменени съвпадения: %d ."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Кратко Описание:"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 3cfcc98809..77ff28a113 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -733,8 +733,9 @@ msgid "Line Number:"
msgstr "লাইন নাম্বার:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।"
+#, fuzzy
+msgid "%d replaced."
+msgstr "প্রতিস্থাপন..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1582,6 +1583,10 @@ msgstr "নাম"
msgid "Singleton"
msgstr "একক-বস্তু/সিঙ্গেলটোন"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "মানসমূহ প্রতিলেপন/পেস্ট করুন"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "দৃশ্য হাল নাগাদ হচ্ছে"
@@ -1898,7 +1903,7 @@ msgstr "ফাইল-ম্যানেজারে দেখুন"
msgid "New Folder..."
msgstr "ফোল্ডার তৈরি করুন"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "রিফ্রেস করুন"
@@ -4258,6 +4263,11 @@ msgid "Saving..."
msgstr "সংরক্ষিত হচ্ছে..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr "ফাইল"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "'%s' এর জন্য ডিফল্ট হিসাবে সেট করুন"
@@ -4267,11 +4277,6 @@ msgstr "'%s' এর জন্য ডিফল্ট ক্লিয়ার ক
#: editor/import_dock.cpp
#, fuzzy
-msgid " Files"
-msgstr "ফাইল"
-
-#: editor/import_dock.cpp
-#, fuzzy
msgid "Import As:"
msgstr "ইম্পোর্ট"
@@ -4322,10 +4327,6 @@ msgid "Copy Params"
msgstr "মানসমূহ প্রতিলিপি/কপি করুন"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "মানসমূহ প্রতিলেপন/পেস্ট করুন"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "রিসোর্সের ক্লীপবোর্ড খালি!"
@@ -6302,12 +6303,13 @@ msgid "Mesh is empty!"
msgstr "মেসটি খালি!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
+msgid "Create Static Trimesh Body"
+msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6319,12 +6321,30 @@ msgid "Create Trimesh Static Shape"
msgstr "ট্রাইমেস আকার তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "কনভেক্স আকার তৈরি করুন"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "কনভেক্স আকার তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6376,19 +6396,57 @@ msgid "Create Trimesh Static Body"
msgstr "স্থিত-ট্রাইমেস বডি তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "প্রান্তরেখা মেস তৈরি করুন..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "দৃশ্য/পরিদর্শন"
@@ -9005,7 +9063,7 @@ msgstr "TileSet (টাইল-সেট)..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "সমস্যা/ভুল"
@@ -10180,12 +10238,18 @@ msgstr "Tile Set এক্সপোর্ট করুন"
#: editor/project_manager.cpp
#, fuzzy
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr "ফাইলটি বিদ্যমান নয়।"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "জিপ ফরম্যাট খুঁজে পেতে ব্যার্থ, প্যাকেজ ফাইল ওপেন করা যায়নি।"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "এমন একটি ফোল্ডার বাছাই করুন যেখানে 'project.godot' নামে কোন ফাইল নেই।"
#: editor/project_manager.cpp
@@ -10195,11 +10259,11 @@ msgstr "অনুগ্রহ করে প্রকল্পের ফোল্
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10905,6 +10969,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ"
@@ -10943,7 +11012,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10975,11 +11044,6 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Regular Expressions"
-msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
-
-#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:"
@@ -10988,11 +11052,11 @@ msgid "Keep"
msgstr "রাখুন"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -11014,6 +11078,16 @@ msgstr "বড় হাতের অক্ষর"
msgid "Reset"
msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "নোডের নতুন অভিভাবক দান করুন"
@@ -11517,7 +11591,7 @@ msgstr "সূচক/ইনডেক্স মানের অগ্রহনয
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "স্ক্রিপ্ট"
#: editor/script_create_dialog.cpp
@@ -11628,6 +11702,11 @@ msgstr "ভুল/সমস্যা-সমূহ লোড করুন"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "ভিডিও মেমোরি"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "বিন্দু অপসারণ করুন"
@@ -11677,10 +11756,6 @@ msgid "Total:"
msgstr "সর্বমোট:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "ভিডিও মেমোরি"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "রিসোর্স-এর পথ"
@@ -13088,6 +13163,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -13384,6 +13464,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
+
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index dc618c880f..15d4265ef4 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -4,18 +4,19 @@
# This file is distributed under the same license as the Godot source code.
# BennyBeat <bennybeat@gmail.com>, 2017.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
-# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
+# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018, 2020.
# Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018.
-# roger <616steam@gmail.com>, 2019.
+# roger <616steam@gmail.com>, 2019, 2020.
# Roger BR <drai_kin@hotmail.com>, 2019.
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020.
# Xavier Gomez <hiulit@gmail.com>, 2020.
+# Aina <ainasoga@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
-"Last-Translator: Xavier Gomez <hiulit@gmail.com>\n"
+"PO-Revision-Date: 2020-02-07 10:32+0000\n"
+"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
@@ -31,9 +32,8 @@ msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "L'argument per a convert() no és vàlid, utilitzeu constants TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Expected a string of length 1 (a character)."
-msgstr "S'esperava una cadena de longitud 1 (un caràcter)."
+msgstr "S'esperava una cadena de caràcters de longitud 1 (un caràcter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -166,29 +166,24 @@ msgid "Anim Change Call"
msgstr "Canviar crida d'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "Modifica el temps de la clau"
+msgstr "Modifica el temps de diverses claus d'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "Modifica la Transició d'Animació"
+msgstr "Modifica diverses transicions d'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "Modifica la Transformació de l'Animació"
+msgstr "Modifica diverses transformacions de l'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "Modifica el valor de la clau"
+msgstr "Modifica el valor de diverses claus d'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "Canviar crida d'animació"
+msgstr "Canviar diverses crides d'animació"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -699,16 +694,15 @@ msgid "Line Number:"
msgstr "Línia:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocurrència/es reemplaçades."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Substitueix..."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d match."
msgstr "%d coincidència."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
msgstr "%d coincidències."
@@ -1503,6 +1497,10 @@ msgstr "Nom"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Enganxa els Paràmetres"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Actualitzant l'Escena"
@@ -1631,19 +1629,16 @@ msgid "Scene Tree Editing"
msgstr "Edició de l'arbre d'escenes"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Dock"
-msgstr "Importa"
+msgstr "Importació"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "Node mogut"
+msgstr "Nodes"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem and Import Docks"
-msgstr "Sistema de Fitxers"
+msgstr "Importació i sistema de fitxers"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
@@ -1714,9 +1709,8 @@ msgid "Current Profile:"
msgstr "Perfil Actual:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "Fer Actual"
+msgstr "Fés l'actual"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1750,9 +1744,8 @@ msgid "Erase Profile"
msgstr "Esborrar Perfil"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "Administra els Perfils de Característiques de l'Editor"
+msgstr "Perfil de les funcionalitats del Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -1795,7 +1788,7 @@ msgstr "Mostrar en el Gestor de Fitxers"
msgid "New Folder..."
msgstr "Nou Directori..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Refresca"
@@ -1955,28 +1948,24 @@ msgid "Inherited by:"
msgstr "Heretat per:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Descripció:"
+msgstr "Descripció"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
-msgstr "Tutorials en línia:"
+msgstr "Tutorials en línia"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Propietats"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Sobreescriu"
+msgstr "Sobreescriu:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Predeterminat"
+msgstr "predeterminat:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1999,9 +1988,8 @@ msgid "Property Descriptions"
msgstr "Descripcions de la Propietat"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Valor"
+msgstr "(valor)"
#: editor/editor_help.cpp
msgid ""
@@ -2033,9 +2021,8 @@ msgid "Case Sensitive"
msgstr "Majúscules i minúscules"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Mostrar els Ajudants"
+msgstr "Mostra la jerarquia"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2074,9 +2061,8 @@ msgid "Class"
msgstr "Classe"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Mètodes"
+msgstr "Mètode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
@@ -2087,9 +2073,8 @@ msgid "Constant"
msgstr "Constant"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Propietat:"
+msgstr "Propietat"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -2145,9 +2130,8 @@ msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "Baixa"
+msgstr "Avall"
#: editor/editor_network_profiler.cpp
msgid "Up"
@@ -2158,32 +2142,28 @@ msgid "Node"
msgstr "Node"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Incoming RPC"
msgstr "RPC Entrant"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Incoming RSET"
msgstr "RSET Entrant"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Outgoing RPC"
msgstr "RPC Sortint"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Outgoing RSET"
msgstr "RSET Sortint"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr "Nova finestra"
+msgstr "Finestra nova"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr "Els recursos importats no es poden guardar."
+msgstr "Els recursos importats no es poden desar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -2192,7 +2172,7 @@ msgstr "D'acord"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "Error en desar recurs!"
+msgstr "Error en desar el recurs!"
#: editor/editor_node.cpp
msgid ""
@@ -2200,11 +2180,11 @@ msgid ""
"Make it unique first."
msgstr ""
"Aquest recurs no es pot desar perquè no pertany a l'escena editada. Feu-lo "
-"únic primer."
+"únic abans."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr "Anomena i Desa el Recurs..."
+msgstr "Anomena i Desa el recurs..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
@@ -2259,6 +2239,9 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Aquesta escena no es pot desar per culpa d'una inclusió cíclica de "
+"l'instanciació.\n"
+"Resol-la i torna a desar altre cop."
#: editor/editor_node.cpp
msgid ""
@@ -2343,7 +2326,6 @@ msgstr ""
"més informació."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
@@ -2395,9 +2377,8 @@ msgid "Save changes to '%s' before closing?"
msgstr "Desar els canvis a '%s' abans de tancar?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Desat(s) el(s) recurs(os) modificat(s) %s."
+msgstr "Desat(s) el(s) %s recurs(os) modificat(s)."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2505,7 +2486,7 @@ msgstr "Tanca l'Escena"
#: editor/editor_node.cpp
#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Tanca l'Escena"
+msgstr "Reobrir l'escena tancada"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2528,7 +2509,7 @@ msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"No es pot carregar el script d'addon des del camí: '%s' Sembla que hi ha un "
+"No es pot carregar l'script d'addon des del camí: '%s' Sembla que hi ha un "
"error en el codi, si us plau comproveu la sintaxi."
#: editor/editor_node.cpp
@@ -2628,7 +2609,7 @@ msgstr "Tanca la Pestanya"
#: editor/editor_node.cpp
#, fuzzy
msgid "Undo Close Tab"
-msgstr "Tanca la Pestanya"
+msgstr "Desfer Tancament de Pestanya"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2762,14 +2743,12 @@ msgid "Project"
msgstr "Projecte"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "Configuració del Projecte"
+msgstr "Configuració del Projecte..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "Versió:"
+msgstr "Control de Versions"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -2782,9 +2761,8 @@ msgid "Shut Down Version Control"
msgstr "Desactivar el control de versions"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Exportar"
+msgstr "Exportar..."
#: editor/editor_node.cpp
#, fuzzy
@@ -2906,9 +2884,8 @@ msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Configuració de l'Editor"
+msgstr "Configuració de l'Editor..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -3091,6 +3068,12 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
+"S'inicialitzarà el projecte per a compilar per Android. La plantilla "
+"s'instal·larà a \"res://android/build\".\n"
+"Pots aplicar modificacions i generar el teu propi APK en exportar ( afegir "
+"mòduls, canviar el manifest AndroidManifest.xml, etc.).\n"
+"Habilita l'opció \"Utilitza Compilació Personalitzada\" en la configuració "
+"d'exportació per a Android per personalitzar la compilació."
#: editor/editor_node.cpp
#, fuzzy
@@ -3295,6 +3278,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"No es pot crear una ViewportTexture en recursos desats en fitxers.\n"
+"El Recurs ha de pertànyer a un escena."
#: editor/editor_properties.cpp
msgid ""
@@ -3303,6 +3288,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"No es pot crear una ViewportTexture en aquest recurs ja que no s'ha definit "
+"com local per a l'escena.\n"
+"Activeu la propietat \"local a l'escena\" del recurs i també en tots els "
+"recurs intermitjos que el continguin fins a un node."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -3314,7 +3303,7 @@ msgstr "Script Nou"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
-msgstr "Estendre el script"
+msgstr "Estendre l'script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3491,6 +3480,8 @@ msgstr "No s'ha pogut l'objecte signatura."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
+"S'ha produït un error en analitzar la llista JSON de rèpliques. Si us plau, "
+"informeu d'aquest problema!"
#: editor/export_template_manager.cpp
msgid ""
@@ -4012,6 +4003,10 @@ msgid "Saving..."
msgstr "Desant..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Fitxers"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Establir com a valor Predeterminat per a '%s'"
@@ -4020,10 +4015,6 @@ msgid "Clear Default for '%s'"
msgstr "Neteja el valor Predeterminat de '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Fitxers"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar com a:"
@@ -4073,10 +4064,6 @@ msgid "Copy Params"
msgstr "Copia els Paràmetres"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Enganxa els Paràmetres"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Edita el Porta-retalls de Recursos"
@@ -4454,9 +4441,8 @@ msgid "Audio Clips"
msgstr "Talls d'Àudio:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Funcions:"
+msgstr "Funcions"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4766,14 +4752,12 @@ msgid "Remove selected node or transition."
msgstr "Eliminar el node o transició seleccionats."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
-"Commuta auto reproducció d'aquesta animació en iniciar, reiniciar o buscar a "
-"zero."
+"Commuta l'auto reproducció d'aquesta animació en iniciar, reiniciar o buscar "
+"a zero."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definiu l'animació final. Això és útil per a sub-transicions."
@@ -5045,20 +5029,23 @@ msgid "Download for this asset is already in progress!"
msgstr "Ja s'està baixant aquest actiu!"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Recently Updated"
-msgstr ""
+msgstr "Actualitzat Recentment"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Actualitzacions menys recents"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Nom (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Nom (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5269,16 +5256,15 @@ msgstr ""
"anul·lats pels seus pares."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-"Predefinits per als ancoratges i els valors dels marges d'un node Control."
+msgstr "Valors predefinits per als ancoratges i els marges d'un node Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
+"En activar-se, els nodes de Control afectaren les àncores enlloc dels marges."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5322,7 +5308,7 @@ msgstr "Part inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Centre"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5346,15 +5332,15 @@ msgstr "Vista Inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "CentreV Ample"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "CentreH Ample"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Rect. Complet"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5379,6 +5365,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Substitueix la càmera del joc.\n"
+"Substitueix la càmera del joc per la la càmera de l'editor."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5386,12 +5374,13 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"Substitueix la càmera del joc.\n"
+"Cap instància del joc en execució."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected"
-msgstr "Bloca el Seleccionat"
+msgstr "Bloca la selecció"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5548,9 +5537,8 @@ msgid "Snap Relative"
msgstr "Ajustament Relatiu"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Pixel Snap"
-msgstr "Utilitzar Ajustament amb els Píxels"
+msgstr "Utilitzar ajustament amb els Píxels"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
@@ -5571,7 +5559,6 @@ msgid "Snap to Node Anchor"
msgstr "Ajustar a l'Àncora del Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Node Sides"
msgstr "Ajustar als costats del node"
@@ -5824,12 +5811,13 @@ msgstr "Màscara d'Emissió"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
-msgstr ""
+msgstr "Píxels sòlids"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
+#, fuzzy
msgid "Border Pixels"
-msgstr ""
+msgstr "Píxels de la vora"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5882,7 +5870,7 @@ msgstr "Sortida Lenta"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
-msgstr "pas de Suavització"
+msgstr "Progressió Suau (SmoothStep)"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
@@ -5963,12 +5951,13 @@ msgid "Mesh is empty!"
msgstr "La malla és buida!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Crea una Col·lisió entre malles de triangles germanes"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crea un Cos Estàtic Convex"
+msgid "Create Static Trimesh Body"
+msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5980,13 +5969,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Crea un forma amb una malla de triangles"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Crea una Forma Convexa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Failed creating shapes!"
-msgstr "Ha fallat la creació de formes!"
+msgid "Couldn't create any collision shapes."
+msgstr "No s'ha pogut crear el directori."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "Crea una Forma Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6038,19 +6044,57 @@ msgid "Create Trimesh Static Body"
msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crea una Col·lisió entre malles de triangles germanes"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Crea col·lisions convexes entre nodes germans"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Crea col·lisions convexes entre nodes germans"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crea una malla de contorn..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Visualitza UV1"
@@ -6072,7 +6116,7 @@ msgstr "Mida del Contorn:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
-msgstr ""
+msgstr "Depuració del canal UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
@@ -6376,12 +6420,12 @@ msgstr "Opcions"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
-msgstr ""
+msgstr "Reflecteix els Angles de la Nansa"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "Reflecteix les mides de la Nansa"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
@@ -6449,6 +6493,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"El polígon 2D no pot ser editat en l'àrea de visualització ja que conté "
+"vèrtexs interns."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -6675,7 +6721,7 @@ msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "L'AnimationTree no té ruta assignada cap a un AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
@@ -6734,20 +6780,22 @@ msgstr "Anomena i Desa..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "No s'ha trobat l'script per executar-lo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr ""
+msgstr "L'script ha fallat al recarregar, comproveu els errors en la consola."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
+msgstr "L'script no està en mode d'eina, no es podrà executar."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
+"Si es vol executar l'script, ha d'heretar de EditorScript i configuar-se en "
+"mode Eina (tool)."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -7003,6 +7051,7 @@ msgstr "Només s'hi poden deixar caure Recursos del sistema de fitxers."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
+"No s'hi poden afegir els nodes ja que l'escena no utilitza l'script '%s' ."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7250,7 +7299,7 @@ msgstr "Transformació de l'Eix Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr "Transformació de la Vista."
+msgstr "Transformació en el Pla de la Vista."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
@@ -7258,7 +7307,7 @@ msgstr "Escala: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "Traslladant: "
+msgstr "Translació: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -7279,7 +7328,7 @@ msgstr "commutador"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Guinyada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7421,8 +7470,9 @@ msgid "Cinematic Preview"
msgstr "Previsualització Cinemàtica"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "No disponible quan s'utilitza el renderitzador GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7685,7 +7735,7 @@ msgstr "Crear Polígon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Previsualització del Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7762,11 +7812,11 @@ msgstr "Simplificació: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
-msgstr ""
+msgstr "Redueix (Píxels): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
-msgstr ""
+msgstr "Engrandeix (Píxels): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -8023,7 +8073,7 @@ msgstr "Element de ràdio validat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
-msgstr ""
+msgstr "Separador amb nom."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
@@ -8161,7 +8211,7 @@ msgstr "Filtrat de Fitxers..."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
+msgstr "Assigna un recurs TileSet a aquest TileMap per a usar-ne les peces."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
@@ -8220,7 +8270,7 @@ msgstr "Combina-ho a partir de l'Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "Nova peça individual"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8362,6 +8412,8 @@ msgstr "Mostrar noms de les rajoles (manteniu pressionada la tecla Alt)"
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
+"Afegeix o selecciona una textura en el plafó esquerra per a editar-ne les "
+"peces assignades."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
@@ -8394,6 +8446,8 @@ msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"Arrossega les nanses per editar el Rect.\n"
+"Clica en una altra Peça per a editar-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8557,7 +8611,7 @@ msgstr "Conjunt de rajoles"
msgid "No VCS addons are available."
msgstr "Nom del pare del node, si està disponible"
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
@@ -8568,7 +8622,7 @@ msgstr "Manca Nom"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
-msgstr ""
+msgstr "No hi ha fitxers afegits a l'escenari"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8576,12 +8630,13 @@ msgid "Commit"
msgstr "Comunitat"
#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "VCS Addon is not initialized"
-msgstr ""
+msgstr "L'Addon VCS no està inicialitzat"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
-msgstr ""
+msgstr "Sistema de control de versions"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8590,7 +8645,7 @@ msgstr "Converteix a Majúscules"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
-msgstr ""
+msgstr "Zona de posada en escena"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8604,7 +8659,7 @@ msgstr "Modifica"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr ""
+msgstr "Modificat"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8632,8 +8687,9 @@ msgid "Stage All"
msgstr "Desa-ho Tot"
#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Add a commit message"
-msgstr ""
+msgstr "Afegir un missatge de commit"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8648,6 +8704,8 @@ msgstr "Estat"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""
+"Verifica les diferències entre fitxers abans de publicar-les a la darrera "
+"versió"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8656,7 +8714,7 @@ msgstr "Cap fitxer seleccionat!"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
-msgstr ""
+msgstr "Detecta els canvis en el fitxer"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -8816,7 +8874,7 @@ msgstr "Reanomena Funció"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
-msgstr ""
+msgstr "Operador de gravació."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8829,7 +8887,7 @@ msgstr "Operador diferencial."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
-msgstr ""
+msgstr "Operador Dodge (sobreexposició)."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8843,15 +8901,15 @@ msgstr "Operador Aclarir."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
-msgstr ""
+msgstr "Operador de superposició."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
-msgstr ""
+msgstr "Operador Screen (trama)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
-msgstr ""
+msgstr "Operador de llum suau."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
@@ -8951,7 +9009,7 @@ msgstr "Modificar una constant vectorial"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
-msgstr ""
+msgstr "Booleà uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9165,7 +9223,7 @@ msgstr "(Només GLES3) Troba l'enter parell més proper al paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
+msgstr "Restringeix el valor entre 0.0 i 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
@@ -9192,6 +9250,11 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Retorna 0,0 si \"x\" és menor que \"edge0\" i 1,0 si x és més gran que "
+"\"edge1\". En cas contrari, el valor retornat s’interpola entre 0,0 i 1,0 "
+"amb polinomis Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9199,6 +9262,9 @@ msgid ""
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Retorna 0.0 si 'x' és menor que 'edge' o 1.0 en cas contrari."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
@@ -9284,6 +9350,11 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
+"Calcula el producte exterior d'un parell de vector. \n"
+"\n"
+"OuterProduct tracta el primer paràmetre 'c' com un vector de columna (m x 1) "
+"i el segon paràmetre 'r' com a vector de fila (1 x n) i en fa una "
+"multiplicació de matrius 'c * r', produint una matriu de mida ( m x n )."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
@@ -9416,6 +9487,11 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Retorna 0,0 si 'x' és menor que'edge0 'i 1,0 si 'x' és més gran que'edge1 '. "
+"Altrament s'interpola el valor entre 0,0 i 1,0 utilitzant polinomis "
+"d'Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9425,6 +9501,11 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Retorna 0,0 si 'x' és menor que'edge0 'i 1,0 si 'x' és més gran que'edge1 '. "
+"Altrament s'interpola el valor entre 0,0 i 1,0 utilitzant polinomis "
+"d'Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9432,6 +9513,9 @@ msgid ""
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
+"SmoothStep function(vector(edge), vector(x)).\n"
+"\n"
+"Retorna 0,0 si 'x' és menor que'edge0 ' o 1.0 en cas contrari."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9759,11 +9843,20 @@ msgid "Export With Debug"
msgstr "Exporta en mode Depuració"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "El camí no existeix."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+"S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Fitxer de projecte '.zip' invalid, no conte un fitxer 'project.godot'."
#: editor/project_manager.cpp
@@ -9771,11 +9864,13 @@ msgid "Please choose an empty folder."
msgstr "Selecciona un directori buit."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Si us plau seleccioneu un fitxer 'project.godot' o '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "El directori ja conté un projecte de Godot."
#: editor/project_manager.cpp
@@ -10488,6 +10583,11 @@ msgid "Suffix"
msgstr "Sufix"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Expressions Regulars"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opcions Avançades"
@@ -10524,7 +10624,8 @@ msgstr ""
"Comparar opcions de comptador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Comptador per nivell"
#: editor/rename_dialog.cpp
@@ -10555,10 +10656,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressions Regulars"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Processat"
@@ -10568,11 +10665,11 @@ msgid "Keep"
msgstr "Mantenir"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10592,6 +10689,16 @@ msgstr "A Majúscules"
msgid "Reset"
msgstr "Resetejar"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Expressions Regulars"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caràcters vàlids:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Torna a Parentar el Node"
@@ -11076,8 +11183,9 @@ msgid "Invalid inherited parent name or path."
msgstr "El nom o camí del pare heretat no és vàlid."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "El script és vàlid."
+#, fuzzy
+msgid "Script path/name is valid."
+msgstr "L' script és vàlid."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11182,6 +11290,11 @@ msgstr "Error de Còpia"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "Memòria de Vídeo"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "Crea punts."
@@ -11204,7 +11317,7 @@ msgstr "Perfilador"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Network Profiler"
-msgstr "Exportar Perfil"
+msgstr "Profiler de xarxa"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
@@ -11231,10 +11344,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memòria de Vídeo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Camí de Recursos"
@@ -12654,6 +12763,11 @@ msgstr ""
"Les formes de tipus pla no funcionen bé i se suprimiran en futures versions. "
"Si us plau, no els utilitzeu."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Res és visible perquè no s'ha assignat cap malla."
@@ -12846,11 +12960,15 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
+"Color: #%s\n"
+"LMB: Defineix el color\n"
+"RMB: Elimina la configuració preestablerta"
#: scene/gui/color_picker.cpp
#, fuzzy
@@ -12976,6 +13094,16 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Les constants no es poden modificar."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocurrència/es reemplaçades."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crea un Cos Estàtic Convex"
+
+#, fuzzy
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Ha fallat la creació de formes!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index b060c0c234..f3ae992410 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -9,7 +9,7 @@
# Luděk Novotný <gladosicek@gmail.com>, 2016, 2018.
# Martin Novák <maidx@seznam.cz>, 2017, 2019.
# zxey <r.hozak@seznam.cz>, 2018.
-# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019.
+# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019, 2020.
# Peeter Angelo <contact@peeterangelo.com>, 2019.
# VojtechBrezina <vojta.brezina@gmail.com>, 2019.
# Garrom Orc Shaman <garromorcshaman@gmail.com>, 2019.
@@ -17,12 +17,13 @@
# Luboš Nečas <lubosnecas506@seznam.cz>, 2019.
# David Kubeš <kubesdavid@email.cz>, 2019.
# Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020.
+# Filip Vincůrek <vincurek.f@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-03 21:21+0000\n"
-"Last-Translator: Emil Jiří Tywoniak <emil.tywoniak@gmail.com>\n"
+"PO-Revision-Date: 2020-03-01 05:50+0000\n"
+"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -30,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 3.10\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -50,7 +51,7 @@ msgstr "Nedostatek bajtů pro dekódování bajtů, nebo neplatný formát."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Neplatný vstup %i (neprošel) ve výrazu"
+msgstr "Neplatný vstup %i (nepředán) ve výrazu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -131,11 +132,11 @@ msgstr "Vložit klíč zde"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "Duplikovat klíč(e)"
+msgstr "Duplikovat vybrané klíč(e)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Smazat klíč(e)"
+msgstr "Smazat vybrané klíč(e)"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -290,7 +291,7 @@ msgstr "Přepínací Stopa Povolena"
#: editor/animation_track_editor.cpp
msgid "Continuous"
-msgstr "Spojité"
+msgstr "Nepřetržité"
#: editor/animation_track_editor.cpp
msgid "Discrete"
@@ -701,8 +702,8 @@ msgid "Line Number:"
msgstr "Číslo řádku:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Nahrazeno %d výskytů."
+msgid "%d replaced."
+msgstr "%d nahrazeno."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1055,9 +1056,8 @@ msgid "Error loading:"
msgstr "Chyba při načítání:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Scénu se nepodařilo načíst kvůli chybějícím závislostem:"
+msgstr "Načtení selhalo kvůli chybějícím závislostem:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1204,9 +1204,8 @@ msgid "Error opening package file, not in ZIP format."
msgstr "Nepodařilo se otevřít balíček, není ve formátu ZIP."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Již existující"
+msgstr "%s (již existuje)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1214,12 +1213,11 @@ msgstr "Dekomprese uživatelského obsahu"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "Selhala extrakce následujících souborů z balíčku:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d více souborů"
+msgstr "A %s dalších souborů."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1231,9 +1229,8 @@ msgid "Success!"
msgstr "Úspěch!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Obsah:"
+msgstr "Obsah balíčku:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1373,9 +1370,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr "Neplatný soubor, neni to rozložení Audio Busu."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Chyba při ukládání souboru!"
+msgstr "Chyba při ukládání souboru: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1504,6 +1500,10 @@ msgstr "Název"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Vložit parametry"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualizuji scénu"
@@ -1583,7 +1583,6 @@ msgstr ""
"Etc 2' v nastaveních projektu."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
@@ -1591,8 +1590,9 @@ msgid ""
"Enabled'."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'ETC' pro použití GLES2 jako "
-"zálohy. Povolte 'Import Etc' v nastaveních projektu, nebo vypněte 'Driver "
-"Fallback Enabled'."
+"zálohy.\n"
+"Povolte 'Import Etc' v nastaveních projektu, nebo vypněte 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1661,14 +1661,12 @@ msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Editor zakázán, Vlastnosti zakázány)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "Pouze vlastnosti"
+msgstr "(Vlastnosti deaktivovány)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "Vypnuto"
+msgstr "(Editor deaktivován)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
@@ -1793,7 +1791,7 @@ msgstr "Zobrazit ve správci souborů"
msgid "New Folder..."
msgstr "Nová složka..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Obnovit"
@@ -1859,7 +1857,7 @@ msgstr "Přepnout režim"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Zvýraznit cestu"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
@@ -1887,7 +1885,7 @@ msgstr "Obnovit soubory."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr "Přidat/odebrat složku z oblíbených"
+msgstr "Přidat/odebrat složku z oblíbených."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
@@ -1954,9 +1952,8 @@ msgid "Inherited by:"
msgstr "Děděná z:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Popis:"
+msgstr "Popis"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -1972,9 +1969,8 @@ msgid "override:"
msgstr "Přepsat"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Výchozí"
+msgstr "výchozí:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1997,9 +1993,8 @@ msgid "Property Descriptions"
msgstr "Popis vlastnosti"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Hodnota"
+msgstr "(hodnota)"
#: editor/editor_help.cpp
msgid ""
@@ -2031,9 +2026,8 @@ msgid "Case Sensitive"
msgstr "Rozlišovat velká a malá písmena"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Zobrazit pomocníky"
+msgstr "Zobrazit hierarchii"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2073,28 +2067,24 @@ msgid "Class"
msgstr "Třída"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Metody"
+msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
-msgstr "Signály"
+msgstr "Signál"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstantní"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Vlastnost:"
+msgstr "Vlastnost"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Vlastnosti motivu"
+msgstr "Vlastnost motivu"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2142,12 +2132,11 @@ msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "Stáhnout"
+msgstr "Dolů"
#: editor/editor_network_profiler.cpp
msgid "Up"
@@ -2159,15 +2148,15 @@ msgstr "Uzel"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "Příchozí RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "Příchozí RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "Odchozí RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
@@ -2270,7 +2259,7 @@ msgstr "Nelze přepsat scénu, která je stále otevřená!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Nelze načíst MeshLibrary ke sloučení!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -2278,7 +2267,7 @@ msgstr "Chyba při ukládání MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "Nelze načíst TileSet ke sloučení!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2311,7 +2300,6 @@ msgstr ""
"pochopili tento proces."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
@@ -2328,7 +2316,6 @@ msgstr ""
"panelu Import a znovu ho importujte."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
@@ -2341,7 +2328,6 @@ msgstr ""
"pochopili tento proces."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
@@ -2392,9 +2378,8 @@ msgid "Save changes to '%s' before closing?"
msgstr "Uložit změny '%s' před zavřením?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Selhalo nahrání zdroje."
+msgstr "Uloženo %s upravených zdrojů."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2497,9 +2482,8 @@ msgid "Close Scene"
msgstr "Zavřít scénu"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Zavřít scénu"
+msgstr "Znovuotevřít uzavřenou scénu"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2610,9 +2594,8 @@ msgid "Close Tab"
msgstr "Zavřít záložku"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "Zavřít záložku"
+msgstr "Obnovit zavřenou záložku"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2620,12 +2603,11 @@ msgstr "Zavřít ostatní záložky"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "Zavřít záložky napravo"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close All Tabs"
-msgstr "Zavřít vše"
+msgstr "Zavřít všechny záložky"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2668,9 +2650,8 @@ msgid "Go to previously opened scene."
msgstr "Přejít na předchozí scénu."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Kopírovat cestu"
+msgstr "Kopírovat text"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2748,27 +2729,24 @@ msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "Nastavení projektu"
+msgstr "Nastavení projektu..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "Verze:"
+msgstr "Správa verzí"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "Nastavit správu verzí"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "Vypnout správu verzí"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Exportovat"
+msgstr "Exportovat..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
@@ -2783,9 +2761,8 @@ msgid "Tools"
msgstr "Nástroje"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer..."
-msgstr "Průzkumník osiřelých zdrojů"
+msgstr "Průzkumník osiřelých zdrojů..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2887,18 +2864,16 @@ msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Nastavení editoru"
+msgstr "Nastavení editoru..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Rozložení editoru"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Take Screenshot"
-msgstr "Dává smysl!"
+msgstr "Vytvořit snímek obrazovky"
#: editor/editor_node.cpp
#, fuzzy
@@ -2932,9 +2907,8 @@ msgid "Manage Editor Features..."
msgstr "Spravovat exportní šablony"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "Spravovat exportní šablony"
+msgstr "Spravovat exportní šablony..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -2956,7 +2930,7 @@ msgstr "Online dokumentace"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr "Q&A"
+msgstr "Otázky a odpovědi"
#: editor/editor_node.cpp
msgid "Issue Tracker"
@@ -3020,19 +2994,16 @@ msgid "Spins when the editor window redraws."
msgstr "Točí se, když se okno editoru překresluje."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "Spojité"
+msgstr "Aktualizovat průběžně"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update When Changed"
-msgstr "Akualizovat změny"
+msgstr "Akualizovat při změně"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Hide Update Spinner"
-msgstr "Vypnout aktualizační kolečko"
+msgstr "Schovat aktualizační kolečko"
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -3059,9 +3030,8 @@ msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "Spravovat exportní šablony"
+msgstr "Spravovat šablony"
#: editor/editor_node.cpp
msgid ""
@@ -3087,9 +3057,8 @@ msgid "Import Templates From ZIP File"
msgstr "Importovat šablony ze ZIP souboru"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Správce exportních šablon"
+msgstr "Balíček šablon"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3140,14 +3109,12 @@ msgid "Open the previous Editor"
msgstr "Otevřít předchozí editor"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Varování"
+msgstr "Varování!"
#: editor/editor_path.cpp
-#, fuzzy
msgid "No sub-resources found."
-msgstr "Dílčí zdroje"
+msgstr "Nebyly nalezeny žádné dílčí zdroje."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -3158,9 +3125,8 @@ msgid "Thumbnail..."
msgstr "Náhled..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "Otevřít skript"
+msgstr "Hlavní skript:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
@@ -3232,9 +3198,8 @@ msgid "Calls"
msgstr "Volání"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "Editovat téma..."
+msgstr "Editovat text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
@@ -3401,7 +3366,6 @@ msgid "Import From Node:"
msgstr "Import z uzlu:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Redownload"
msgstr "Stáhnout znovu"
@@ -3463,9 +3427,8 @@ msgid "Importing:"
msgstr "Importování:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error getting the list of mirrors."
-msgstr "Chyba při vytváření podpisového objektu."
+msgstr "Chyba při získávání seznamu zrcadel."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
@@ -3512,22 +3475,20 @@ msgid "Download Complete."
msgstr "Stahování dokončeno."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "Nelze uložit motiv do souboru:"
+msgstr "Nelze odstranit dočasný soubor:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
-"Instalace šablon selhala. Problémové archivy šablon lze nalézt na '%s'."
+"Instalace šablon selhala.\n"
+"Problémové archivy šablon lze nalézt na '%s'."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting URL:"
-msgstr "Chyba požadavku o url: "
+msgstr "Chyba žádosti o URL:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
@@ -3597,14 +3558,12 @@ msgid "Remove Template"
msgstr "Odstranit šablonu"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
msgstr "Vybrat soubor šablony"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Spravovat exportní šablony"
+msgstr "Exportní šablony Godotu"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3653,9 +3612,8 @@ msgid "No name provided."
msgstr "Nebylo poskytnuto žádné jméno."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Provided name contains invalid characters."
-msgstr "Poskytnuté jméno obsahuje neplatné znaky"
+msgstr "Poskytnuté jméno obsahuje neplatné znaky."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
@@ -3682,31 +3640,26 @@ msgid "Duplicating folder:"
msgstr "Duplikace složky:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Inherited Scene"
-msgstr "Nová odvozená scéna..."
+msgstr "Nová odvozená scéna"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Hlavní scéna"
+msgstr "Nastavit jako hlavní scénu"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scenes"
-msgstr "Otevřít scénu"
+msgstr "Otevřít scény"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instance"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
msgstr "Přidat do oblíbených"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from Favorites"
msgstr "Odebrat z oblíbených"
@@ -3731,9 +3684,8 @@ msgid "Move To..."
msgstr "Přesunout do..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "Nová scéna"
+msgstr "Nová scéna..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
@@ -3761,21 +3713,18 @@ msgid "Rename"
msgstr "Přejmenovat"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Previous Folder/File"
-msgstr "Předchozí složka"
+msgstr "Předchozí složka/soubor"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Next Folder/File"
-msgstr "Další složka"
+msgstr "Další složka/soubor"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Znovu skenovat souborový systém"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle Split Mode"
msgstr "Přepnout režim rozdělení"
@@ -3804,9 +3753,8 @@ msgid "Overwrite"
msgstr "Přepsat"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "Vytvořit ze scény"
+msgstr "Vytvořit scénu"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3884,14 +3832,12 @@ msgid "Invalid group name."
msgstr "Neplatný název skupiny."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Rename Group"
-msgstr "Spravovat skupiny"
+msgstr "Přejmenovat skupinu"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Delete Group"
-msgstr "Odstranit rozložení"
+msgstr "Odstranit skupinu"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3916,9 +3862,8 @@ msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "Otevřít editor skriptů"
+msgstr "Editor skupin"
#: editor/groups_editor.cpp
msgid "Manage Groups"
@@ -4002,6 +3947,10 @@ msgid "Saving..."
msgstr "Ukládání..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d souborů"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Nastavit jako výchozí pro '%s'"
@@ -4010,10 +3959,6 @@ msgid "Clear Default for '%s'"
msgstr "Vyčistit výchozí pro '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Soubory"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importovat jako:"
@@ -4062,10 +4007,6 @@ msgid "Copy Params"
msgstr "Kopírovat parametry"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Vložit parametry"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "Schránka zdroje je prázdná!"
@@ -4127,9 +4068,8 @@ msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-#, fuzzy
msgid "Select a single node to edit its signals and groups."
-msgstr "Zvolit uzel pro editaci signálů a skupin."
+msgstr "Zvolte vybraný uzel pro editaci jeho signálů a skupin."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
@@ -4300,9 +4240,8 @@ msgid "Open Animation Node"
msgstr "Otevřít uzel animace"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "Trojúhelník již existuje"
+msgstr "Trojúhelník již existuje."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
@@ -4407,9 +4346,8 @@ msgid "Delete Node(s)"
msgstr "Odstranit uzel/uzly"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "Aktivovat/Deaktivovat tuto stopu."
+msgstr "Aktivovat/Deaktivovat filtr"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
@@ -4431,9 +4369,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Animační klipy:"
+msgstr "Animační klipy"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
@@ -4675,9 +4612,8 @@ msgid "Move Node"
msgstr "Přesunout uzel"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Přechod: "
+msgstr "Přechod existuje!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -5029,11 +4965,11 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Název (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Název (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
@@ -5169,7 +5105,6 @@ msgid "Scale Step:"
msgstr "Zvětšení:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
msgstr "Přesunout svislé vodítko"
@@ -5254,9 +5189,8 @@ msgid "Bottom Left"
msgstr "Vlevo dole"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Left"
-msgstr "Odsadit zleva"
+msgstr "Vlevo uprostřed"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
@@ -5307,9 +5241,8 @@ msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Poměr zvětšení:"
+msgstr "Ponechat poměr"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5339,15 +5272,13 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected"
-msgstr "Nástroj Výběr"
+msgstr "Uzamčít vybraný"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected"
-msgstr "Smazat vybraný"
+msgstr "Odemčít vybraný"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5366,9 +5297,8 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "Vymazat pózu"
+msgstr "Vymazat vodítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5376,9 +5306,8 @@ msgid "Create Custom Bone(s) from Node(s)"
msgstr "Vytvořit ze scény"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Bones"
-msgstr "Vymazat pózu"
+msgstr "Vymazat kosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -5453,9 +5382,8 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Ruler Mode"
-msgstr "Režim škálování"
+msgstr "Režim pravítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5463,9 +5391,8 @@ msgid "Toggle smart snapping."
msgstr "Přepnout přichycování."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Smart Snap"
-msgstr "Použít přichycování"
+msgstr "Použít chytré přichycování"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5839,12 +5766,10 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add Point"
msgstr "Přidat bod"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Point"
msgstr "Odstranit bod"
@@ -5909,11 +5834,12 @@ msgid "Mesh is empty!"
msgstr "Mesh je prázdný!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Nelze vytvořit složku."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5926,12 +5852,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Vytvořit Trimesh Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Vytvořit Convex Shape"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Nelze vytvořit složku."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Vytvořit Convex Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5983,19 +5927,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Vytvořit navigační polygon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Vytvořit navigační polygon"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Zobrazit UV1"
@@ -6637,9 +6619,8 @@ msgid "Error writing TextFile:"
msgstr "Chyba při zápisu textového souboru:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Could not load file at:"
-msgstr "Chyba: nelze načíst soubor."
+msgstr "Nelze načíst soubor:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
@@ -6662,7 +6643,6 @@ msgid "Error Importing"
msgstr "Chyba importu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Text File..."
msgstr "Nový textový soubor..."
@@ -6708,9 +6688,8 @@ msgid "Save Theme As..."
msgstr "Uložit motiv jako..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " Reference třídy"
+msgstr "Reference třídy %s"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -6723,18 +6702,16 @@ msgid "Find Previous"
msgstr "Najít předchozí"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter scripts"
-msgstr "Filtrovat vlastnosti"
+msgstr "Filtrovat skripty"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Přepnout abecední řazení seznamu metod."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter methods"
-msgstr "Režim filtru:"
+msgstr "Filtrovat metody"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6769,9 +6746,8 @@ msgid "Open..."
msgstr "Otevřít..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Reopen Closed Script"
-msgstr "Otevřít skript"
+msgstr "Znovu otevřít zavřený skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -6786,7 +6762,6 @@ msgid "Copy Script Path"
msgstr "Zkopírovat cestu ke skriptu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
msgstr "Historie předchozí"
@@ -6824,9 +6799,8 @@ msgid "Run"
msgstr "Spustit"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Step Into"
-msgstr "Vstoupit"
+msgstr "Vstoupit do"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
@@ -6850,13 +6824,12 @@ msgid "Debug with External Editor"
msgstr "Debugovat v externím editoru"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open Godot online documentation."
-msgstr "Otevřít Godot online dokumentaci"
+msgstr "Otevřít online dokumentaci Godotu."
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Požádat o dokumentaci"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback."
@@ -6905,9 +6878,8 @@ msgid "Search Results"
msgstr "Výsledky hledání"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Scripts"
-msgstr "Vymazat nedávné scény"
+msgstr "Vymazat nedávné skripty"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -6915,9 +6887,8 @@ msgid "Connections to method:"
msgstr "Připojit k uzlu:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source"
-msgstr "Zdroj:"
+msgstr "Zdroj"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
@@ -7759,9 +7730,8 @@ msgid "(empty)"
msgstr "(prázdný)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move Frame"
-msgstr "Vložit snímek"
+msgstr "Posunout snímek"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
@@ -7780,9 +7750,8 @@ msgid "Loop"
msgstr "Smyčka"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Snímky animace"
+msgstr "Snímky animace:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7810,9 +7779,8 @@ msgid "Move (After)"
msgstr "Přemístit (za)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select Frames"
-msgstr "Vybrat uzel"
+msgstr "Vybrat snímky"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7901,9 +7869,8 @@ msgid "Remove All"
msgstr "Odebrat vše"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "Editovat téma..."
+msgstr "Editovat téma"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -8043,9 +8010,8 @@ msgid "Color"
msgstr "Barva"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "Téma"
+msgstr "Soubor tématu"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -8122,22 +8088,18 @@ msgid "Pick Tile"
msgstr "Vybrat dlaždici"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Left"
msgstr "Otočit doleva"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Right"
msgstr "Otočit doprava"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Flip Horizontally"
msgstr "Převrátit horizontálně"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Flip Vertically"
msgstr "Převrátit vertikálně"
@@ -8152,9 +8114,8 @@ msgid "Add Texture(s) to TileSet."
msgstr "Přidat uzel(y) ze stromu"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Odstranit aktuální texturu z TileSetu"
+msgstr "Odstranit vybranou texturu z TileSetu."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8474,9 +8435,8 @@ msgid "Make Concave"
msgstr "Přesunout polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Vytvořit navigační polygon"
+msgstr "Vytvořit kolizní polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8496,7 +8456,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Jméno rodiče uzlu, pokud dostupné"
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Chyba"
@@ -8598,17 +8558,15 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Pouze GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "Přidat vstup"
+msgstr "Přidat výstup"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar"
-msgstr "Zvětšení:"
+msgstr "Skalár"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
@@ -8616,7 +8574,7 @@ msgstr "Vektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
-msgstr ""
+msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
@@ -8910,14 +8868,12 @@ msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "'%s' vstupní parametr pro mód vertexového a fragmentového shaderu."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar function."
-msgstr "Změnit skalární funkci"
+msgstr "Skalární funkce."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar operator."
-msgstr "Změnit skalární operátor"
+msgstr "Skalární operátor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
@@ -8960,18 +8916,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Vrátí arkus kosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(Pouze GLES3) Vrátí inverzní hyperbolický kosinus parametru."
+msgstr "Vrátí inverzní hyperbolický kosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Vrátí arkus sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(Pouze GLES3) Vrátí inverzní hyperbolický sinus parametru."
+msgstr "Vrátí inverzní hyperbolický sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8982,9 +8936,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Vrátí arkus tangent parametrů."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(Pouze GLES3) Vrátí inverzní hyperbolický tangent parametru."
+msgstr "Vrátí inverzní hyperbolický tangent parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9001,9 +8954,8 @@ msgid "Returns the cosine of the parameter."
msgstr "Vrátí kosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(Pouze GLES3) Vrátí hyperbolický kosinus parametru."
+msgstr "Vrátí hyperbolický kosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -9023,7 +8975,7 @@ msgstr "Nalezne nejbližší celé číslo menší nebo stejné jako parametr."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
-msgstr ""
+msgstr "Vypočítá desetinnou část argumentu."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
@@ -9071,14 +9023,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / skalár"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(Pouze GLES3) Nalezne nejbližší celé číslo k parametru."
+msgstr "Nalezne nejbližší celé číslo k parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(Pouze GLES3) Nalezne nejbližší sudé celé číslo k parametru."
+msgstr "Nalezne nejbližší sudé celé číslo k parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -9093,9 +9043,8 @@ msgid "Returns the sine of the parameter."
msgstr "Vrátí sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(Pouze GLES3) Vrátí hyperbolický sinus parametru."
+msgstr "Vrátí hyperbolický sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -9122,9 +9071,8 @@ msgid "Returns the tangent of the parameter."
msgstr "Vrátí tangens parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(Pouze GLES3) Vrátí hyperbolický tangens parametru."
+msgstr "Vrátí hyperbolický tangens parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9596,7 +9544,7 @@ msgstr "Zkompilovaný"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr ""
+msgstr "Šifrovaný (Poskytněte klíč níže)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
@@ -9604,7 +9552,7 @@ msgstr "Neplatný šifrovací klíč (musí být dlouhý 64 znaků)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
+msgstr "Šifrovací klíč skriptu (256 bitový hexadecimální):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -9623,9 +9571,8 @@ msgid "Export All"
msgstr "Exportovat vše"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Soubory"
+msgstr "Soubor ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
@@ -9644,11 +9591,19 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Cesta neexistuje."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Nepodařilo se otevřít balíček, není ve formátu ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Neplatný projektový '.zip' soubor; neobsahuje soubor 'project.godot'."
#: editor/project_manager.cpp
@@ -9656,20 +9611,22 @@ msgid "Please choose an empty folder."
msgstr "Zvolte prosím prázdnou složku."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Zvolte prosím soubor 'project.godot' nebo '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr ""
+#, fuzzy
+msgid "This directory already contains a Godot project."
+msgstr "Složka již obsahuje projekt Godotu."
#: editor/project_manager.cpp
msgid "New Game Project"
-msgstr ""
+msgstr "Nový projekt hry"
#: editor/project_manager.cpp
msgid "Imported Project"
-msgstr ""
+msgstr "Importovaný projekt"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
@@ -9681,29 +9638,31 @@ msgstr "Nelze vytvořit složku."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "V tomto umístění již existuje složka s daným názvem."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
-msgstr ""
+msgstr "Bylo by dobré pojmenovat váš projekt."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr ""
+msgstr "Neplatná cesta k projektu (něco se změnilo?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
+"Nelze načíst project.godot v umístění projektu (chyba %d). Může chybět nebo "
+"být poškozený."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr ""
+msgstr "Nelze upravit project.godot v umístění projektu."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr ""
+msgstr "Nelze vytvořit project.godot v umístění projektu."
#: editor/project_manager.cpp
msgid "Rename Project"
@@ -9711,7 +9670,7 @@ msgstr "Přejmenovat projekt"
#: editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "Importovat existující projekt"
#: editor/project_manager.cpp
msgid "Import & Edit"
@@ -9742,17 +9701,16 @@ msgid "Project Path:"
msgstr "Cesta k projektu:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Cesta k projektu:"
+msgstr "Instalační cesta k projektu:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Renderer:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid ""
@@ -9761,10 +9719,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Vyšší vizuální kvalita\n"
+"Všechny funkce dostupné\n"
+"Nekompatibilní se starším hardwarem\n"
+"Nedoporučené pro webové hry"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -9773,23 +9735,26 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Nižší vizuální kvalita\n"
+"Některé funkce nejsou dostupné\n"
+"Funguje na většině hardwaru\n"
+"Doporučené pro webové hry"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
+msgstr "Renderer je možné změnit později, ale scény mohou vyžadovat úpravy."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nepojmenovaný projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Missing Project"
-msgstr "Sestavit projekt"
+msgstr "Chybějící projekt"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr ""
+msgstr "Chyba: Projek se nevyskytuje v souborovém systému."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
@@ -9811,6 +9776,14 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"Konfigurační soubor projektu nespecifikuje verzi Godotu ve které byl "
+"vytvořen.\n"
+"\n"
+"%s\n"
+"\n"
+"Pokud se rozhodnete ho otevřít, tak bude převeden do aktuálního formátu "
+"konfiguračního souboru Godotu.\n"
+"Varování: Nebude možné otevřít projekt v dřívějších verzích enginu."
#: editor/project_manager.cpp
msgid ""
@@ -9823,12 +9796,21 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"Následující konfigurační soubor projektu byl vytvořen starší verzí enginu a "
+"potřebuje být konvertován pro aktuální verzi:\n"
+"\n"
+"%s\n"
+"\n"
+"Přejete si ho konvertovat?\n"
+"Varování: Nebude možné otevřít projekt v dřívějších verzích enginu."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"Konfigurační soubor projektu byl vytvořen novější verzí enginu, jehož "
+"konfigurace není kompatibilní s touto verzí."
#: editor/project_manager.cpp
msgid ""
@@ -9836,6 +9818,9 @@ msgid ""
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
+"Nelze spustit projekt: není definovaná hlavní scéna,\n"
+"Upravte prosím projekt a nastavte hlavní scénu v nastaveních projektu v "
+"kategorii \"Application\"."
#: editor/project_manager.cpp
msgid ""
@@ -9886,9 +9871,8 @@ msgid "Project Manager"
msgstr "Správce projektů"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Projects"
-msgstr "Projekt"
+msgstr "Projekty"
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -9907,9 +9891,8 @@ msgid "New Project"
msgstr "Nový projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Missing"
-msgstr "Odstranit bod"
+msgstr "Odstranit nenalezené"
#: editor/project_manager.cpp
msgid "Templates"
@@ -10333,6 +10316,11 @@ msgstr "Sufix"
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Regulární výrazy"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Pokročilé možnosti"
@@ -10367,7 +10355,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10399,10 +10387,6 @@ msgstr ""
"Chybějící číslice budou nahrazeny nulami."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Regulární výrazy"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10411,12 +10395,12 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr ""
+msgid "PascalCase to snake_case"
+msgstr "PascalCase na snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr ""
+msgid "snake_case to PascalCase"
+msgstr "snake_case na PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10434,6 +10418,14 @@ msgstr "Na velká písmena"
msgid "Reset"
msgstr "Resetovat"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Chyba regulárního výrazu"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Na znaku %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10602,9 +10594,8 @@ msgid "User Interface"
msgstr "Uživatelské rozhraní"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "Smazat uzel"
+msgstr "Jiný uzel"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10658,7 +10649,6 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open Documentation"
msgstr "Otevřít dokumentaci"
@@ -10702,9 +10692,8 @@ msgid "Delete (No Confirm)"
msgstr "Odstranit (bez potvrzení)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Přidat/Vytvořit nový uzel"
+msgstr "Přidat/Vytvořit nový uzel."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10738,9 +10727,8 @@ msgid "Toggle Visible"
msgstr "Přepnout viditelnost"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Unlock Node"
-msgstr "Vybrat uzel"
+msgstr "Odemknout uzel"
#: editor/scene_tree_editor.cpp
#, fuzzy
@@ -10775,9 +10763,8 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "Otevřít skript"
+msgstr "Otevřít skript:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -10803,7 +10790,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "Neplatný název uzlu, následující znaky nejsou povoleny:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -10822,39 +10809,32 @@ msgid "Select a Node"
msgstr "Vybrat uzel"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "Cesta je prázdná"
+msgstr "Cesta je prázdná."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "Název souboru je prázdný"
+msgstr "Název souboru je prázdný."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "Cesta není místní"
+msgstr "Cesta není místní."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid base path."
-msgstr "Neplatná základní cesta"
+msgstr "Neplatná základní cesta."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "A directory with the same name exists."
-msgstr "Složka se stejným jménem již existuje"
+msgstr "Složka se stejným jménem již existuje."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid extension."
-msgstr "Neplatná přípona"
+msgstr "Neplatná přípona."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Wrong extension chosen."
-msgstr "Vybrána špatná přípona"
+msgstr "Vybrána špatná přípona."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -10878,23 +10858,20 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script / Choose Location"
-msgstr "Otevřít editor skriptů"
+msgstr "Otevřít skript / Vybrat umístění"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Otevřít skript"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "File exists, it will be reused."
-msgstr "Soubor již existuje, bude znovu použit"
+msgstr "Soubor již existuje, bude znovu použit."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid class name."
-msgstr "Neplatné jméno třídy"
+msgstr "Neplatné jméno třídy."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -10903,13 +10880,12 @@ msgstr "Neplatné jméno vlastnosti."
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
-msgstr "Skript je validní"
+msgid "Script path/name is valid."
+msgstr "Skript je validní."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Povoleno: a-z, A-Z, 0-9 a _"
+msgstr "Povoleno: a-z, A-Z, 0-9, _ a ."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -10917,34 +10893,28 @@ msgid "Built-in script (into scene file)."
msgstr "Možností scén."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Vytvořit nový soubor skriptu"
+msgstr "Vytvoří nový soubor skriptu."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "Načíst existující soubor skriptu"
+msgstr "Načte existující soubor skriptu."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "Akce '%s' již existuje!"
+msgstr "Soubor skriptu již existuje."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Jméno třídy"
+msgstr "Jméno třídy:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Šablona"
+msgstr "Šablona:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Vestavěný skript"
+msgstr "Vestavěný skript:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -10959,7 +10929,6 @@ msgid "Bytes:"
msgstr "Bajtů:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
msgstr "Varování:"
@@ -10968,29 +10937,24 @@ msgid "Error:"
msgstr "Chyba:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "Kopírovat chybu"
+msgstr "Chyba C++"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "Chyba:"
+msgstr "Chyba C++:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source"
-msgstr "Zdroj:"
+msgstr "Zdroj C++"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
msgstr "Zdroj:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source:"
-msgstr "Zdroj:"
+msgstr "Zdroj C++:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
@@ -11011,6 +10975,11 @@ msgstr "Kopírovat chybu"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "Video pamět"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "Vytvořit body."
@@ -11059,10 +11028,6 @@ msgid "Total:"
msgstr "Celkem:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Video pamět"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Cesta ke zdroji"
@@ -11299,7 +11264,7 @@ msgstr "Neplatná instance slovníku (neplatné podtřídy)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr ""
+msgstr "Objekt nemůže poskytnout délku."
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -11332,19 +11297,16 @@ msgid "GridMap Delete Selection"
msgstr "GridMap Smazat výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "GridMap Smazat výběr"
+msgstr "GridMap Vyplnit výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
-msgstr "GridMap Smazat výběr"
+msgstr "GridMap Vložit výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paint"
-msgstr "Nastavení GridMap"
+msgstr "Vykreslit GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -11417,9 +11379,8 @@ msgid "Clear Selection"
msgstr "Vymazat výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Všechny vybrané"
+msgstr "Vyplnit výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -11427,12 +11388,11 @@ msgstr "Nastavení GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
-msgstr ""
+msgstr "Vybrat vzdálenost:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter meshes"
-msgstr "Režim filtru:"
+msgstr "Filtrovat meshe"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
@@ -11504,7 +11464,7 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
-msgstr ""
+msgstr "Hotovo!"
#: modules/visual_script/visual_script.cpp
#, fuzzy
@@ -11557,21 +11517,19 @@ msgstr "Změnit název argumentu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr ""
+msgstr "Nastavit výchozí hodnotu proměnné"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Nastavit typ proměnné"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Přidat vstup"
+msgstr "Přidat vstupní port"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Přidat vstup"
+msgstr "Přidat výstupní port"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11580,27 +11538,24 @@ msgstr ""
"Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Vytvořit nové uzly."
+msgstr "Vytvořit novou funkci."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Proměnné:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Vytvořit nové uzly."
+msgstr "Vytvořit novou proměnnou."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signály:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Vytvořit nový polygon."
+msgstr "Vytvořit nový signál."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11627,9 +11582,8 @@ msgid "Add Function"
msgstr "Přidat funkci"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
-msgstr "Odstranit bod"
+msgstr "Smazat vstupní port"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
@@ -11640,14 +11594,12 @@ msgid "Add Signal"
msgstr "Přidat signál"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "Odstranit bod"
+msgstr "Odstranit vstupní port"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "Odstranit bod"
+msgstr "Odstranit výstupní port"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
@@ -11659,7 +11611,7 @@ msgstr "Odstranit uzly VisualScriptu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr ""
+msgstr "Duplikovat uzly VisualScriptu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
@@ -11730,9 +11682,8 @@ msgid "Connect Nodes"
msgstr "Připojit uzly"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "Odpojit uzly grafu"
+msgstr "Odpojit uzly"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11753,9 +11704,8 @@ msgid "Change Input Value"
msgstr "Změnit vstupní hodnotu"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "Změnit velikost CanvasItem"
+msgstr "Změnit velikost komentáře"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -11820,24 +11770,20 @@ msgid "Members:"
msgstr "Členové:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Změnit základní typ"
+msgstr "Změnit základní typ:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "Přidat uzel..."
+msgstr "Přidat uzly..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Přidat funkci"
+msgstr "Přidat funkci..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Funkce:"
+msgstr "název_funkce"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11861,19 +11807,16 @@ msgid "Cut Nodes"
msgstr "Vyjmout uzly"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "Přejmenovat funkci"
+msgstr "Vytvořit funkci"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "Obnovit"
+msgstr "Obnovit graf"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Členové"
+msgstr "Upravit členy"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -12429,6 +12372,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12731,6 +12679,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Nahrazeno %d výskytů."
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/da.po b/editor/translations/da.po
index aed35d2dc6..3d2c4cb48b 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -15,12 +15,13 @@
# Mads K. Bredager <mbredager@gmail.com>, 2019.
# Kristoffer Andersen <kjaa@google.com>, 2019.
# Joe Osborne <reachjoe.o@gmail.com>, 2020.
+# Autowinto <happymansi@hotmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-16 22:23+0000\n"
-"Last-Translator: Joe Osborne <reachjoe.o@gmail.com>\n"
+"PO-Revision-Date: 2020-02-02 08:51+0000\n"
+"Last-Translator: Autowinto <happymansi@hotmail.com>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
@@ -28,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10.2-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -37,7 +38,7 @@ msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Forventede en streng med længden 1 (en karakter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -134,9 +135,8 @@ msgid "Delete Selected Key(s)"
msgstr "Slet valgte nøgle(r)"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "Tilføj punkt"
+msgstr "Tilføj Bezier-punkt"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
@@ -721,8 +721,9 @@ msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Erstattede %d forekomst(er)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Erstat"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1553,6 +1554,10 @@ msgstr "Navn"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Indsæt Parametre"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Opdatere Scene"
@@ -1857,7 +1862,7 @@ msgstr "Vis i Filhåndtering"
msgid "New Folder..."
msgstr "Opret mappe..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Opdater"
@@ -4102,6 +4107,10 @@ msgid "Saving..."
msgstr "Gemmer..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Filer"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Sæt som Standard for '%s'"
@@ -4110,10 +4119,6 @@ msgid "Clear Default for '%s'"
msgstr "Fjern Standard for '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Filer"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer Som:"
@@ -4163,10 +4168,6 @@ msgid "Copy Params"
msgstr "Kopier Parametre"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Indsæt Parametre"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "FEJL: Ingen animationsressource i udklipsholder!"
@@ -6062,11 +6063,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kunne ikke oprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Opret Ny %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kunne ikke oprette mappe."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "Opret Ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6135,19 +6155,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Opret Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Opret Poly"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Vis FPS"
@@ -8660,7 +8718,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9793,11 +9851,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Fil eksisterer ikke."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fejl ved åbning af pakke fil, ikke i zip format."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9805,11 +9870,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10480,6 +10545,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Skift udtryk"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10518,7 +10588,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10549,11 +10619,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Skift udtryk"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10562,11 +10627,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10587,6 +10652,16 @@ msgstr ""
msgid "Reset"
msgstr "Nulstil Zoom"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Skift udtryk"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Gyldige karakterer:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11058,7 +11133,7 @@ msgid "Invalid inherited parent name or path."
msgstr "Ugyldigt inherited parent navn eller sti"
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -11167,6 +11242,10 @@ msgid "Copy Error"
msgstr "Indlæs Fejl"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Slet points"
@@ -11217,10 +11296,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12573,6 +12648,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12868,6 +12948,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke ændres."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Erstattede %d forekomst(er)."
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 1b1ada4825..14d9926ecb 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -48,12 +48,13 @@
# David May <wasser@gmail.com>, 2019.
# Draco Drache <jan.holger.te@gmail.com>, 2019.
# Jonas <dotchucknorris@gmx.de>, 2019.
+# PagDev <pag.develop@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-20 11:39+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2020-03-08 22:32+0000\n"
+"Last-Translator: PagDev <pag.develop@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -61,7 +62,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -734,8 +735,8 @@ msgid "Line Number:"
msgstr "Zeilennummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Suchbegriff wurde %d mal ersetzt."
+msgid "%d replaced."
+msgstr "%d ersetzt."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1538,6 +1539,10 @@ msgstr "Name"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Parameter einfügen"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualisiere Szene"
@@ -1825,7 +1830,7 @@ msgstr "Im Dateimanager anzeigen"
msgid "New Folder..."
msgstr "Neuer Ordner..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Aktualisieren"
@@ -2992,7 +2997,7 @@ msgstr "Problem-Melder"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr "Internetgemeinschaft"
+msgstr "Community"
#: editor/editor_node.cpp
msgid "About"
@@ -4022,6 +4027,10 @@ msgid "Saving..."
msgstr "Speichere..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Dateien"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Als Standard für ‚%s‘ setzen"
@@ -4030,10 +4039,6 @@ msgid "Clear Default for '%s'"
msgstr "Standard für ‚%s‘ löschen"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Dateien"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importiere als:"
@@ -4084,10 +4089,6 @@ msgid "Copy Params"
msgstr "Parameter kopieren"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Parameter einfügen"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Ressourcen-Zwischenablage bearbeiten"
@@ -5667,9 +5668,8 @@ msgid "Auto Insert Key"
msgstr "Schlüsselbild automatisch einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Animationsschlüsselbild eingefügt."
+msgstr "Schlüsselbild- und Posen-Optionen für Animationen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5914,12 +5914,12 @@ msgid "Mesh is empty!"
msgstr "Mesh ist leer!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Statischen Trimesh-Körper erzeugen"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Trimesh-Kollisions-Shape konnte nicht erstellt werden."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Statischen Konvex-Körper erzeugen"
+msgid "Create Static Trimesh Body"
+msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5930,12 +5930,32 @@ msgid "Create Trimesh Static Shape"
msgstr "Trimesh-Statische-Form erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Form-Erstellung fehlgeschlagen!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"Aus der Szenenwurzel kann ein einzelnes konvexes Kollisionselement nicht "
+"erzeugt werden."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Ein einzelnes konvexes Kollisionselement konnte nicht erzeugt werden."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Einzelne konvexe Form erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Aus der Szenenwurzel konnten mehrere konvexe Kollisionselemente nicht "
+"erzeugt werden."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Konvexe Form(en) erstellen"
+msgid "Couldn't create any collision shapes."
+msgstr "Konnte kein einziges Kollisionselement erzeugen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Mehrere konvexe Formen erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5987,18 +6007,69 @@ msgid "Create Trimesh Static Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Erstellt einen StaticBody und weist ein polygon-basiertes Kollisionselement "
+"automatisch zu.\n"
+"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh-Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Konvexe(s) Kollisionselement(e) erzeugen"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Erstellt ein polygon-basiertes Kollisionselement.\n"
+"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Ein einzelnes konvexes Kollisionsunterelement erzeugen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Erstellt ein einzelnes konvexes Kollisionselement.\n"
+"Dies ist die schnellste (aber ungenauste) Methode für Kollisionsberechnungen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Mehrere konvexe Kollisionsunterelemente erzeugen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Erstellt ein polygon-basiertes Kollisionselement.\n"
+"Dies liegt von der Geschwindigkeit in der Mitte der beiden anderen Methoden."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Umriss-Mesh erzeugen..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Erstellt ein statisches Outline-Mesh. Outline-Meshes haben ihre "
+"Normalenvektoren automatisch invertiert.\n"
+"Dies kann als Ersatz für die SpatialMaterial-Grow-Eigenschaft genutzt werden "
+"wenn sie nicht verfügbar ist."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 zeigen"
@@ -8422,7 +8493,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Keine Versionsverwaltungserweiterungen verfügbar."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fehler"
@@ -9592,24 +9663,29 @@ msgid "Export With Debug"
msgstr "Exportiere mit Debuginformationen"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Dieser Pfad existiert nicht."
+msgid "The path specified doesn't exist."
+msgstr "Der angegebene Pfad existiert nicht."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "Ungültige Projekt-Zipdatei, enthält keine ‚project.godot‘-Datei."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fehler beim Öffnen der Paketdatei (kein ZIP-Format)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr "Ungültige „.zip“-Projektdatei, enthält keine „project.godot“-Datei."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Bitte einen leeren Ordner auswählen."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Eine ‚project.godot‘-Datei oder Zipdatei auswählen."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Eine „project.godot” oder „.zip“-Datei auswählen."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "Das Verzeichnis beinhaltet bereits ein Godot-Projekt."
+msgid "This directory already contains a Godot project."
+msgstr "Dieses Verzeichnis beinhaltet bereits ein Godot-Projekt."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10040,7 +10116,7 @@ msgstr "Ereignis hinzufügen"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "Knopf"
+msgstr "\"Button\""
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -10312,6 +10388,10 @@ msgid "Suffix"
msgstr "Suffix"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Reguläre Ausdrücke verwenden"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Erweiterte Einstellungen"
@@ -10348,7 +10428,7 @@ msgstr ""
"Zahleroptionen vergleichen."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Pro-Ebene-Zähler"
#: editor/rename_dialog.cpp
@@ -10381,10 +10461,6 @@ msgstr ""
"Fehlende Ziffern werden mit führenden Nullen ergänzt."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Reguläre Ausdrücke"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Nachbearbeitung"
@@ -10393,11 +10469,11 @@ msgid "Keep"
msgstr "Behalten"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr "CamelCase zu unter_strich"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr "unter_strich zu CamelCase"
#: editor/rename_dialog.cpp
@@ -10416,6 +10492,14 @@ msgstr "Zu Großbuchstaben"
msgid "Reset"
msgstr "Zurücksetzen"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Fehler in regulärem Ausdruck"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Bei Zeichen %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Node umhängen"
@@ -10882,8 +10966,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Ungültiger geerbter Name oder Pfad."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Skript ist gültig."
+msgid "Script path/name is valid."
+msgstr "Skript-Pfad oder -Name ist gültig."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10974,6 +11058,10 @@ msgid "Copy Error"
msgstr "Fehlermeldung kopieren"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Video RAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Haltepunkte auslassen"
@@ -11022,10 +11110,6 @@ msgid "Total:"
msgstr "Insgesamt:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Grafikspeicher"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ressourcenpfad"
@@ -12038,7 +12122,7 @@ msgstr "Verwende Standard-Startbildschirm-Bilddatei."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
-msgstr "Ungültiger Paketekurzname."
+msgstr "Ungültiger Paket-Kurzname."
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
@@ -12396,6 +12480,11 @@ msgstr ""
"Plane-Shapes funktionieren nicht gut und werden in einer zukünftigen Version "
"entfernt. Von der Nutzung wird abgeraten."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nichts ist sichtbar da kein Mesh zugewiesen wurden."
@@ -12737,6 +12826,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Suchbegriff wurde %d mal ersetzt."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Statischen Konvex-Körper erzeugen"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Form-Erstellung fehlgeschlagen!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index fc524de9ad..84e1dd1599 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -4,35 +4,38 @@
# This file is distributed under the same license as the Godot source code.
# Christian Fisch <christian.fiesel@gmail.com>, 2016.
# Nils <nfa106008@iet-gibb.ch>, 2020.
+# anonymous <noreply@weblate.org>, 2020.
+# PagDev <pag.develop@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-20 11:39+0000\n"
-"Last-Translator: Nils <nfa106008@iet-gibb.ch>\n"
-"Language-Team: German (Swiss High) <https://hosted.weblate.org/projects/"
+"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"Last-Translator: PagDev <pag.develop@gmail.com>\n"
+"Language-Team: German (Switzerland) <https://hosted.weblate.org/projects/"
"godot-engine/godot/de_CH/>\n"
"Language: de_CH\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
+"Ungültiger Argument-Typ in convert()-Aufruf, TYPE_*-Konstanten benötigt."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Es wurde eine Zeichenfolge der Länge 1 (a character) erwartet."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "Nicht genügend Bytes zum Decodieren von Bytes oder ungültiges Format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -691,7 +694,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1501,6 +1504,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1796,7 +1803,7 @@ msgstr "Datei öffnen"
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3961,6 +3968,10 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Dateien"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
@@ -3969,11 +3980,6 @@ msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
-msgid " Files"
-msgstr "Datei(en) öffnen"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
@@ -4021,10 +4027,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5906,11 +5908,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5922,12 +5925,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5979,19 +6000,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Datei(en) öffnen"
@@ -8490,7 +8549,7 @@ msgstr "Datei(en) öffnen"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9612,11 +9671,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9626,11 +9690,11 @@ msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10298,6 +10362,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Typ ändern"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10334,7 +10403,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10364,11 +10433,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Typ ändern"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10377,11 +10441,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10401,6 +10465,15 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Typ ändern"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10864,7 +10937,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10966,6 +11039,10 @@ msgid "Copy Error"
msgstr "Connections editieren"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Bild einfügen"
@@ -11016,10 +11093,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12342,6 +12415,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index c1b2932a6f..232f6eb087 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -661,7 +661,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1446,6 +1446,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1722,7 +1726,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3797,15 +3801,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3855,10 +3859,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5634,11 +5634,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5650,11 +5650,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5706,11 +5722,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5718,6 +5763,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8082,7 +8135,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9166,11 +9219,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9178,11 +9236,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9828,6 +9886,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9862,7 +9924,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9892,10 +9954,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9904,11 +9962,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9927,6 +9985,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10366,7 +10432,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10458,6 +10524,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10506,10 +10576,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11759,6 +11825,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 99e7a49f85..fb9029a861 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
+"PO-Revision-Date: 2020-03-08 22:32+0000\n"
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
@@ -20,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -693,8 +693,8 @@ msgid "Line Number:"
msgstr "Αρ. γραμμής:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
+msgid "%d replaced."
+msgstr "%d αντικαταστάθηκαν."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1496,6 +1496,10 @@ msgstr "Όνομα"
msgid "Singleton"
msgstr "Μονοσύνολο"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Επικόλληση παραμέτρων"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Ενημέρωση σκηνής"
@@ -1782,7 +1786,7 @@ msgstr "Εμφάνιση στη διαχείριση αρχείων"
msgid "New Folder..."
msgstr "Νέος φάκελος..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Αναναίωση"
@@ -3985,6 +3989,10 @@ msgid "Saving..."
msgstr "Αποθήκευση..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d αρχεία"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Ορισμός ως προεπιλογής για '%s'"
@@ -3993,10 +4001,6 @@ msgid "Clear Default for '%s'"
msgstr "Εκκαθάριση προεπιλογής για '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Αρχεία"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Εισαγωγή ώς:"
@@ -4044,10 +4048,6 @@ msgid "Copy Params"
msgstr "Αντιγραφή παραμέτρων"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Επικόλληση παραμέτρων"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Επεξεργασία προχείρου πόρων"
@@ -5378,8 +5378,8 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
-"Προειδοποίηση: Τα παιδιά ενός δοχείου, παίρνουν τη θέση και το μέγεθος "
-"καθορισμένα μόνο από τον γονέα τους."
+"Προσοχή: Τα παιδιά ενός δοχείου λαμβάνουν θέση και μέγεθος μόνο από τον "
+"γονέα τους."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -5878,12 +5878,12 @@ msgid "Mesh is empty!"
msgstr "Το πλέγμα είναι άδειο!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Αδυναμία δημιουργίας σχήματος σύγκρουσης τριγώνων."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Δημιουργία στατικού κυρτού σώματος"
+msgid "Create Static Trimesh Body"
+msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5894,12 +5894,32 @@ msgid "Create Trimesh Static Shape"
msgstr "Δημιουργία Στατικού Σχήματος Πλέγματος Τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Αποτυχία δημιουργίας σχημάτων!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"Αδυναμια δημιουργίας μοναδικού κυρτού σχήματος σύγκρουσης για την ρίζα "
+"σκηνής."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Αδυναμία δημιουργίας μοναδικού κυρτού σχήματος σύγκρουσης."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Δημιουργία Μοναδικού Κυρτού Σχήματος"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Αδυναμία δημιουργίας πολλαπλών κυρτών σχημάτων σύγκρουσης για την ρίζα "
+"σκηνής."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Δημιουργία Κυρτών Σχημάτων"
+msgid "Couldn't create any collision shapes."
+msgstr "Αδυναμία δημιουργίας σχημάτων σύγκρουσης."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Δημιουργία Πολλαπλών Κυρτών Σχημάτων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5950,18 +5970,69 @@ msgid "Create Trimesh Static Body"
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Δημιουργεί ένα StaticBody και του αναθέτει αυτόματα ένα σχήμα σύγκρουσης "
+"βασισμένο σε πολύγωνα.\n"
+"Είναι η πιο ακριβής (αλλά αργότερη) επιλογή για εντοπισμό σύγκρουσης."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Δημιουργεί ένα σχήμα σύγκρουσης βασισμένο σε πολύγωνα.\n"
+"Είναι η πιο ακριβής (αλλά αργότερη) επιλογή για εντοπισμό σύγκρουσης."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Δημιουργία Μοναδικών Κυρτών Αδελφών Σύγκρουσης"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Δημιουργεί ένα μοναδικό κυρτό σχήμα σύγκρουσης.\n"
+"Είναι η γρηγορότερη (αλλά πιο ανακριβής) επιλογή για εντοπισμό σύγκρουσης."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Δημιουργία Πολλαπλών Κυρτών Αδελφών Σύγκρουσης"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Δημιουργεί ένα σχήμα σύγκρουσης βασισμένο σε πολύγωνα.\n"
+"Είναι μια επιλογή μέσης απόδοσης σχετικά με τις παραπάνω επιλογές."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Δημιουργία πλέγματος περιγράμματος..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Δημιουργεί ένα στατικό πλέγμα περιγράμματος με αντίστροφα κανονικά "
+"διανύσματα.\n"
+"Είναι εναλλακτική της ιδιότητας Grow του SpatialMaterial, για όταν η "
+"τελευταία δεν είναι διαθέσιμη."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Εμφάνιση UV1"
@@ -6971,11 +7042,11 @@ msgstr "Διαγραφή γραμμής"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr "στοιχειοθέτηση αριστερά"
+msgstr "Στοιχειοθέτηση Αριστερά"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr "στοιχειοθέτηση δεξιά"
+msgstr "Στοιχειοθέτηση Δεξιά"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
@@ -7019,7 +7090,7 @@ msgstr "Μετατροπή Εσοχών σε Στηλοθέτες"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr "Αυτόματη στοιχειοθέτηση"
+msgstr "Αυτόματη Στοιχειοθέτηση"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
@@ -8387,7 +8458,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Κανένα πρόσθετο VCS δεν είναι διαθέσιμο."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Σφάλμα"
@@ -9553,24 +9624,29 @@ msgid "Export With Debug"
msgstr "Εξαγωγή με αποσφαλμάτωση"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Η διαδρομή δεν υπάρχει."
+msgid "The path specified doesn't exist."
+msgstr "Η ορισμένη διαδρομή δεν υπάρχει."
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Σφάλμα ανοίγματος αρχείου πακέτου (δεν είναι σε μορφή ZIP)."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "Άκυρο αρχείο έργου «.zip», δεν περιέχει αρχείο «project.godot»."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr "Άκυρο αρχείο έργου «.zip»: Δεν περιέχει αρχείο «project.godot»."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Παρακαλούμε επιλέξτε ένα αρχείο «project.godot» ή «.zip»."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "Ο κατάλογος περιέχει ήδη ένα έργο της Godot."
+msgid "This directory already contains a Godot project."
+msgstr "Ο κατάλογος αυτός περιέχει ήδη ένα έργο της Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10269,6 +10345,10 @@ msgid "Suffix"
msgstr "Επίθεμα"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Χρήση Κανονικών Εκφράσεων"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Προχωρημένες Επιλογές"
@@ -10305,7 +10385,7 @@ msgstr ""
"Σύγκριση επιλογών μετρητή."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Μετρητής Ανά Επίπεδο"
#: editor/rename_dialog.cpp
@@ -10337,10 +10417,6 @@ msgstr ""
"Τα εναπομείναντα ψηφία συμπληρώνονται με μπροστινά μηδενικά."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Κανονικές Εκφράσεις"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Μετεπεξεργασία"
@@ -10349,12 +10425,12 @@ msgid "Keep"
msgstr "Διατήρηση"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase σε under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase σε snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored σε CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case σε PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10372,9 +10448,17 @@ msgstr "Κάνε Κεφαλαία"
msgid "Reset"
msgstr "Επαναφορά"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Σφάλμα Κανονικής Εκφράσεως"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Στον χαρακτήρα %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "Επαναπροσδιορισμός γονέα κόμβου"
+msgstr "Επαναπροσδιορισμός Γονέα Κόμβου"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
@@ -10386,7 +10470,7 @@ msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "Επαναπροσδιορισμός γονέα"
+msgstr "Επαναπροσδιορισμός Γονέα"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -10489,7 +10573,7 @@ msgstr "Διαγραφή κόμβου \"%s\" και των παιδιών του
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
-msgstr "Διαγραφή κόμβων \"%s\";"
+msgstr "Διαγραφή κόμβου «%s»;"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10622,7 +10706,7 @@ msgstr "Αλλαγή τύπου"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
-msgstr "Επαναπροσδιορισμός Γονέα"
+msgstr "Επαναπροσδιορισμός Γονέα σε Νέο Κόμβο"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -10634,7 +10718,7 @@ msgstr "Συγχώνευση από σκηνή"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "Αποθήκευσι κλαδιού ως σκηνή"
+msgstr "Αποθήκευση Κλάδου ως Σκηνή"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -10841,8 +10925,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Άκυρο όνομα κληρονομημένου γονέα ή διαδρομή."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Έγκυρη δέσμη ενεργειών."
+msgid "Script path/name is valid."
+msgstr "Άκυρη διαδρομή/όνομα δέσμης ενεργειών."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10933,6 +11017,10 @@ msgid "Copy Error"
msgstr "Αντιγραφή σφάλματος"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Βίντεο RAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Παράλειψη Σημείων Διακοπής"
@@ -10983,10 +11071,6 @@ msgid "Total:"
msgstr "Συνολικά:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Βίντεο μνήμη"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Διαδρομή πόρου"
@@ -12056,13 +12140,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Άκυρες διαστάσεις εικόνας οθόνης εκκίνησης (πρέπει να είναι 620x300)."
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Ένας πόρος SpriteFrames πρέπει να έχει δημιουργηθεί ή ορισθεί στην ιδιότητα "
-"'Frames' για να μπορεί το AnimatedSprite να παρουσιάσει frames."
+"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
+"εμφάνιση καρέ από το AnimatedSprite."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12074,16 +12157,15 @@ msgstr ""
"θα αγνοηθούν."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μπορεί να "
-"αντιδράσει με το περιβάλλον.\n"
-"Σκεφτείτε να προσθέσετε CollisionShape2D ή CollisionPolygon2D για να ορίσετε "
-"το σχήμα του."
+"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
+"αλληλεπιδράσει με άλλα αντικείμενα.\n"
+"Εξετάστε την προσθήκη ενός παιδιού CollisionShape2D ή CollisionPolygon2D για "
+"να ορίσετε το σχήμα του."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -12128,11 +12210,10 @@ msgstr ""
"«Particles Animation» ενεργό."
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
-msgstr "Μία υφή με το σχήμα του φωτός πρέπει να δοθεί στην ιδιότητα 'texture'."
+msgstr "Μία υφή με το σχήμα του φωτός πρέπει να τεθεί στην ιδιότητα «Texture»."
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -12142,11 +12223,10 @@ msgstr ""
"αυτό το εμπόδιο."
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
-"Το πολύγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. Ζωγραφίστε ένα "
-"πολύγονο!"
+"Το πολύγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. Παρακαλούμε ζωγραφίστε "
+"ένα πολύγωνο."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -12235,63 +12315,55 @@ msgstr ""
"ορίστε την."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
-"To CollisionShape2D υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
-"κόμβο που προέρχεται από το CollisionObject2D. Χρησιμοποιήστε το μόνο εάν "
-"κληρονομεί τα Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για "
-"να τους δώσετε ένα σχήμα."
+"Το TileMap με το «Use Parent» ενεργό χρειάζεται ένα γονικό CollisionObject2D "
+"στο οποίο θα δίνει σχήματα. Χρησιμοποιήστε το σαν παιδί των Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για να τους δώσετε ένα "
+"σχήμα."
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"Το VisibilityEnable2D δουλεύει καλύτερα όταν χρησιμοποιείται μα την ρίζα της "
-"επεξεργασμένης σκηνές κατευθείαν ως γονέας."
+"Το VisibilityEnabler2D δουλεύει καλύτερα όταν η ρίζα της τρέχουσας σκηνής "
+"είναι ο άμεσος γονέας του."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "Η ARVRCamera πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
+msgstr "Η ARVRCamera απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr "Ο ARVRController πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
+msgstr "Ο ARVRController απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
-"Ο δείκτης χειριστή δεν πρέπει να είναι 0 για να είναι συνδεδεμένος αυτός ο "
-"χειριστής με έναν υπαρκτό χειριστή"
+"Ο δείκτης χειριστηρίου πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
+"πραγματικό χειριστήριο."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "Ο ARVRAnchor πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
+msgstr "Η ARVRAnchor απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
-"Ο δείκτης άγκυρας δεν πρέπει να είναι 0 για να είναι συνδεδεμένη αυτή η "
-"άγκυρα με μία υπαρκτή άγκυρα"
+"Ο δείκτης άγκυρας πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
+"πραγματική άγκυρα."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "Το ARVROrigin απαιτεί έναν κόμβο ARVRCamera ως παιδί"
+msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12318,16 +12390,15 @@ msgid "Lighting Meshes: "
msgstr "Φώτηση πλεγμάτων: "
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μπορεί να "
-"αντιδράσει με το περιβάλλον.\n"
-"Σκεφτείτε να προσθέσετε CollisionShape ή CollisionPolygon για να ορίσετε το "
-"σχήμα του."
+"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
+"αλληλεπιδράσει με άλλα αντικείμενα.\n"
+"Εξετάστε την προσθήκη ενός παιδιού CollisionShape ή CollisionPolygon για να "
+"ορίσετε το σχήμα του."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -12356,13 +12427,12 @@ msgstr ""
"δώσετε ένα σχήμα."
#: scene/3d/collision_shape.cpp
-#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"Ένα σχήμα πρέπει να δοθεί στο CollisionShape για να λειτουργήσει. "
-"Δημιουργήστε ένα πόρο σχήματος για αυτό!"
+"Απαιτείται ένα σχήμα για την λειτουργία του CollisionShape. Παρακαλούμε "
+"δημιουργήστε ένα πόρο σχήματος για αυτό."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12372,11 +12442,14 @@ msgstr ""
"Τα επίπεδα σχήματα δεν λειτουργούν καλά και θα αφαιρεθούν σε μελλοντικές "
"εκδόσεις. Παρακαλώ μην τα χρησιμοποιήσετε."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-"Τίποτα δεν είναι ορατό, επειδή δεν έχουν οριστεί περάσματα για τα πλέγματα."
+msgstr "Τίποτα δεν είναι ορατό, επειδή δεν έχει οριστεί κανένα πλέγματα."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -12391,20 +12464,18 @@ msgid "Plotting Meshes"
msgstr "Τοποθέτηση πλεγμάτων"
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
-"Ται GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
-"Χρησιμοποιήστε ένα BakedLightmap αντ 'αυτού."
+"Τα GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
+"Εναλλακτικά, χρησιμοποιήστε ένα BakedLightmap."
#: scene/3d/light.cpp
-#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-"Ένα SpotLight (προβολέας) με γωνία ευρύτερη από 90 μοίρες δεν μπορεί να "
-"δημιουργεί σκιές."
+"Οι προβολείς (SpotLight) με γωνία ευρύτερη των 90 μοιρών δεν μπορούν να "
+"δημιουργήσουν σκιές."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -12445,9 +12516,8 @@ msgstr ""
"Mode ίσο με «Particle Billboard»."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομεί έναν κόμβο Path2D."
+msgstr "Το PathFollow δουλεύει μόνο ως παιδί ενός κόμβου Path."
#: scene/3d/path.cpp
msgid ""
@@ -12468,37 +12538,34 @@ msgstr ""
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Spatial για να "
-"δουλέψει αυτός ο κόμβος."
+"Η ιδιότητα «Remote Path» πρέπει να δείχνει σε έγκυρο κόμβο Spatial, ή κόμβο "
+"που προκύπτει από Spatial."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Το σώμα αυτό δε θα ληφθεί υπόψιν μέχρι να ορίσετε ένα πλέγμα (mesh)."
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Αλλαγές στο μέγεθος του RigidBody (στις λειτουργίες character ή rigid) θα "
-"αντικατασταθούνε από την μηχανή φυσικής κατά την εκτέλεση.\n"
+"Οι αλλαγές μεγέθους σε SoftBody θα παρακαμφθούν από την μηχανή φυσικής κατά "
+"την εκτέλεση.\n"
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Ένας πόρος SpriteFrames πρέπει να δημιουργηθεί ή ορισθεί στην ιδιότητα "
-"'Frames' για να δείξει frames το AnimatedSprite3D."
+"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
+"εμφάνιση καρέ από το AnimatedSprite3D."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -12536,35 +12603,28 @@ msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Στον κόμβο BlendTree «%s», δεν βρέθηκε η κίνηση: «%s»"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Εργαλεία κινήσεων"
+msgstr "Δεν βρέθηκε η κίνηση: «%s»"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "In node '%s', invalid animation: '%s'."
-msgstr "Στον κόμβο '%s', μη έγκυρο animation: '%s'."
+msgstr "Στον κόμβο «%s», άκυρη κίνηση: «%s»."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "ΣΦΑΛΜΑ: Μη έγκυρο όνομα κίνησης!"
+msgstr "Άκυρη κίνηση: «%s»."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Αποσύνδεση του '%s' απο το '%s'"
+msgstr "Τίποτα δεν είναι συνδεδεμένο στην είσοδο «%s» του κόμβου «%s»."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Δεν έχει οριστεί ριζικό AnimationNode για το γράφημα."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-"Επιλέξτε ένα AnimationPlayer από την ιεραρχία της σκηνής για να "
-"επεξεργαστείτε animations."
+msgstr "Δεν έχει οριστεί διαδρομή σε AnimationPlayer με κινήσεις."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
@@ -12572,9 +12632,8 @@ msgstr ""
"Το όρισμα διαδρομής AnimationPlayer δεν οδηγεί σε κόμβο AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "Το δέντρο κίνησης δεν είναι έγκυρο."
+msgstr "Ο ριζικός κόμβος AnimationPlayer δεν είναι έγκυρος."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
@@ -12592,18 +12651,16 @@ msgstr ""
"RMB: Κατάργηση διαμόρφωσης"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Pick a color from the editor window."
-msgstr "Διαλέξτε ένα χρώμα από την οθόνη."
+msgstr "Επιλέξτε ένα χρώμα από το παράθυρο επεξεργασίας."
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Raw"
-msgstr "Παρέκκλιση"
+msgstr "Ωμό"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
@@ -12614,16 +12671,15 @@ msgid "Add current color as a preset."
msgstr "Προσθήκη τρέχοντος χρώματος στα προκαθορισμένα."
#: scene/gui/container.cpp
-#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
-"Το Container από μόνο του δεν έχει κάποιο σκοπό αν κάποια δέσμη ενεργειών "
+"Ένα Container μόνο του δεν έχει κάποια λειτουργία αν κάποια δέσμη ενεργειών "
"δεν ορίσει την τοποθέτηση των παιδιών του.\n"
-"Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα "
-"απλό «Control»."
+"Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα "
+"απλό Control."
#: scene/gui/control.cpp
msgid ""
@@ -12643,15 +12699,14 @@ msgid "Please Confirm..."
msgstr "Παρακαλώ επιβεβαιώστε..."
#: scene/gui/popup.cpp
-#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"Οι κόμβοι τύπου Popup θα είναι κρυμμένοι από προεπιλογή, εκτός κι αν "
-"καλέσετε την popup() ή καμία από τις συναρτήσεις popup*(). Το να τους κάνετε "
-"ορατούς κατά την επεξεργασία, όμως, δεν είναι πρόβλημα."
+"Τα αναδυόμενα στοιχεία (Popup) θα είναι κρυμμένα μέχρι την κλήση μιας από "
+"τις συναρτήσεις popup*(). Η εμφάνιση τους για επεξεργασία είναι αποδεκτή, "
+"αλλά θα εξαφανιστούν κατά την εκτέλεση."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -12660,16 +12715,15 @@ msgstr ""
"του 0."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"Το ScrollContainer είναι φτιαγμένο για να δουλεύει με ένα μόνο υπο-στοιχείο "
-"control.\n"
-"Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control και "
-"ορίστε το προσαρμοσμένο ελάχιστο μέγεθος χειροκίνητα."
+"Το ScrollContainer είναι σχεδιασμένο να λειτουργεί με μοναδικό παιδί τύπου "
+"Control.\n"
+"Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control με "
+"προσαρμοσμένο ελάχιστο μέγεθος."
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -12696,19 +12750,16 @@ msgstr ""
"έναν κόμβο για απεικόνιση."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for preview."
-msgstr "Μη έγκυρη πηγή!"
+msgstr "Άκυρη πηγή για προεπισκόπηση."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Μη έγκυρη πηγή!"
+msgstr "Άκυρη πηγή προγράμματος σκίασης."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Μη έγκυρη πηγή!"
+msgstr "Άκυρη συνάρτηση σύγκρισης για αυτόν τον τύπο."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -12726,6 +12777,15 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη
msgid "Constants cannot be modified."
msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Δημιουργία στατικού κυρτού σώματος"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Αποτυχία δημιουργίας σχημάτων!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index f8818961c6..cd84f54a40 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -690,8 +690,9 @@ msgid "Line Number:"
msgstr "Lineo-Numeron:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Anstataŭigis %d apero(j)n."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Anstataŭigi..."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@@ -1483,6 +1484,10 @@ msgstr "Nomo"
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
#, fuzzy
msgid "Updating Scene"
@@ -1766,7 +1771,7 @@ msgstr "Montri en dosiermastrumilo"
msgid "New Folder..."
msgstr "Nova dosierujo..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Aktualigi"
@@ -3899,15 +3904,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Trovi en dosierojn"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3957,10 +3963,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5747,11 +5749,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Ne povis krei dosierujon."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5763,11 +5766,28 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Ne povis krei dosierujon."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5819,11 +5839,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5831,6 +5880,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8203,7 +8260,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9294,11 +9351,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9306,11 +9368,11 @@ msgid "Please choose an empty folder."
msgstr "Bonvolu, elektu malplenan dosierujon."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9971,6 +10033,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10005,7 +10071,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10035,10 +10101,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10047,11 +10109,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10070,6 +10132,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10511,7 +10581,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10610,6 +10680,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10658,10 +10732,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11923,6 +11993,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12192,6 +12267,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Anstataŭigis %d apero(j)n."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Priskribo:"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 7ae1e60572..ed82e80658 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -42,11 +42,12 @@
# roger <616steam@gmail.com>, 2019.
# Dario <darlex259@gmail.com>, 2019.
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2019.
+# Julián Luini <jluini@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
+"PO-Revision-Date: 2020-02-27 07:01+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -55,7 +56,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -729,8 +730,8 @@ msgid "Line Number:"
msgstr "Número de Línea:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocurrencia(s) reemplazada(s)."
+msgid "%d replaced."
+msgstr "%d reemplazado."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1532,6 +1533,10 @@ msgstr "Nombre"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Pegar Parámetros"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Actualizando Escena"
@@ -1822,7 +1827,7 @@ msgstr "Mostrar en Explorador de Archivos"
msgid "New Folder..."
msgstr "Nueva Carpeta..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Recargar"
@@ -1966,7 +1971,7 @@ msgstr "(Re)Importando Assets"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr "Cima"
+msgstr "Superior"
#: editor/editor_help.cpp
msgid "Class:"
@@ -2445,7 +2450,7 @@ msgstr "Esta operación no puede realizarse sin una escena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr "Exportar Librería de Meshes"
+msgstr "Exportar Librería de Mallas"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
@@ -2865,8 +2870,8 @@ msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-"Los Collision shapes y nodos raycast (para 2D y 3D) serán visibles durante "
-"la ejecución del juego cuando esta opción queda activada."
+"Las formas de colisión y los nodos raycast (para 2D y 3D) serán visibles "
+"durante la ejecución del juego si esta opción está activada."
#: editor/editor_node.cpp
msgid "Visible Navigation"
@@ -2877,8 +2882,8 @@ msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
-"Si activas esta opción podrás ver las mallas y polígonos de navegación "
-"durante la ejecución del juego."
+"Las mallas de navegación y los polígonos serán visibles durante la ejecución "
+"del juego si esta opción está activada."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
@@ -3182,7 +3187,7 @@ msgstr "No se encontró ningún sub-recurso."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr "Creando Vistas Previas de Mesh/es"
+msgstr "Creando Previsualización de Mallas"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
@@ -3998,7 +4003,7 @@ msgstr "Generando Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr "Generando para Mesh: "
+msgstr "Generando para la Malla: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -4022,6 +4027,10 @@ msgid "Saving..."
msgstr "Guardando..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d archivos"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Establecer como predeterminado para '%s'"
@@ -4030,10 +4039,6 @@ msgid "Clear Default for '%s'"
msgstr "Restablecer Predeterminado para '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Archivos"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar como:"
@@ -4082,10 +4087,6 @@ msgid "Copy Params"
msgstr "Copiar Parámetros"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Pegar Parámetros"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Editar Portapapeles de Recursos"
@@ -5144,8 +5145,8 @@ msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
-"No hay meshes para hacer bake. Asegúrate que contienen un canal UV2 y que el "
-"flag 'Bake Light' esta activado."
+"No hay mallas para hacer bake. Asegúrate que contengan un canal UV2 y que la "
+"opción de 'Bake Light' está activada."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
@@ -5263,8 +5264,8 @@ msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
-"Cuando está activo, el movimiento de los nodos de Control cambian sus "
-"anclajes en lugar de sus márgenes."
+"Cuando esté activo, los nodos de Control en movimiento cambian sus anclas en "
+"lugar de sus márgenes."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
@@ -5808,7 +5809,7 @@ msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
-msgstr "Crear Puntos de Emisión Desde Mesh"
+msgstr "Crear Puntos de Emisión desde la Malla"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5909,15 +5910,15 @@ msgstr "Crear Polígono Oclusor"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr "¡El Mesh está vacío!"
+msgstr "¡La malla está vacía!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crear StaticBody Triangular"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "No se pudo crear una forma de colisión Triangular."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crear Static Convex Body"
+msgid "Create Static Trimesh Body"
+msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5925,31 +5926,51 @@ msgstr "¡No puedes hacer esto en una escena raíz!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
-msgstr "Crear Shape Estático Triangular"
+msgstr "Crear Forma Estática Triangular"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"No se pudo crear una única forma de colisión convexa para la raíz de la "
+"escena."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "No pudo crear una única forma de colisión convexa."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Crear una Única Forma Convexa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"No se pudieron crear múltiples formas de colisión convexas para la raíz de "
+"la escena."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "¡Falló en la creación de los shapes!"
+msgid "Couldn't create any collision shapes."
+msgstr "No pudo crear ninguna forma de colisión."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Crear Shape(s) Convexo(s)"
+msgid "Create Multiple Convex Shapes"
+msgstr "Crear Múltiples Formas Convexas"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr "Crear Navigation Mesh"
+msgstr "Crear Malla de Navegación"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr "El Mesh contenedor no es del tipo ArrayMesh."
+msgstr "La Malla contenedora no es del tipo ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr "Fallo el UV Unwrap ¿el mesh podría no ser manifold?"
+msgstr "Fallo del UV Unwrap ¿la malla podría no ser múltiple?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr "No hay meshes para depurar."
+msgstr "No hay mallas para depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
@@ -5957,15 +5978,15 @@ msgstr "El modelo no tiene UV en esta capa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr "¡MeshInstance le falta un Mesh!"
+msgstr "¡MeshInstance carece de una Malla!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
-msgstr "¡El mesh no tiene una superficie de donde crear contornos!"
+msgstr "¡La malla no tiene una superficie para crear contornos!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "¡El tipo primitivo de mesh no es PRIMITIVE_TRIANGLES!"
+msgstr "¡El tipo primitivo de malla no es PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -5977,23 +5998,74 @@ msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr "Mesh"
+msgstr "Malla"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crea un StaticBody y le asigna automáticamente una forma de colisión basada "
+"en polígonos.\n"
+"Es la opción más precisa (pero la más lenta) para la detección de colisiones."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Crear Collider Convexo Hermano(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crea una forma de colisión basada en polígonos.\n"
+"Es la opción más precisa (pero la más lenta) para la detección de colisiones."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Crear una Única Colisión Convexa Hermana"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Crea una única forma de colisión convexa.\n"
+"Es la opción más rápida (pero menos precisa) para la detección de colisiones."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Crear Múltiples Colisiones Convexas Hermanas"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Crea una forma de colisión basada en polígonos.\n"
+"Este es un punto medio de rendimiento entre las dos opciones anteriores."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
-msgstr "Crear Outline Mesh..."
+msgstr "Crear Malla de Contorno..."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Crea una malla de contorno estático. La malla de contorno tendrá sus "
+"normales invertidas automáticamente.\n"
+"Esto puede ser usado en lugar de la propiedad Grow de SpatialMaterial cuando "
+"el uso de esa propiedad no sea posible."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -6009,7 +6081,7 @@ msgstr "Desenvuelva UV2 para Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr "Crear Outline Mesh"
+msgstr "Crear Malla de Contorno"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
@@ -6033,7 +6105,7 @@ msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
-msgstr "Librería de Meshes"
+msgstr "Librería de Mallas"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6055,23 +6127,27 @@ msgstr "Actualizar desde escena"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
-"No se especificó mesh de origen (y no hay MultiMesh establecido en el nodo)."
+"No se ha especificado una malla de origen (y no se ha establecido un "
+"MultiMesh en el nodo)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)."
+msgstr ""
+"No se ha especificado una malla de origen (y MultiMesh no contiene ninguna "
+"Malla)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr "Mesh de origen inválido (ruta inválida)."
+msgstr "El origen de la malla es inválido (ruta inválida)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr "Mesh de origen inválido (no es un MeshInstance)."
+msgstr "El origen de la malla es inválido (no es un MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr "Mesh de origen inválido (no contiene ningún recurso Mesh)."
+msgstr ""
+"El origen de la malla es inválido (no contiene ningún recurso de Malla)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
@@ -6091,7 +6167,7 @@ msgstr "El origen de la superficie no es correcto (sin caras)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr "Selecciona una Mesh de Origen:"
+msgstr "Selecciona una Malla de Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
@@ -6103,7 +6179,7 @@ msgstr "Llenar superficie"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr "Llenar MultiMesh"
+msgstr "Rellenar MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
@@ -6111,7 +6187,7 @@ msgstr "Superficie objetivo:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr "Mesh de Origen:"
+msgstr "Malla de Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
@@ -6127,7 +6203,7 @@ msgstr "Eje-Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr "Eje Superior del Mesh:"
+msgstr "Eje Superior de la Malla:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
@@ -7619,11 +7695,12 @@ msgstr "¡El sprite esta vacío!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
-msgstr "No se puede convertir a mesh un sprite que usa frames de animación."
+msgstr ""
+"No se puede convertir en malla un sprite usando fotogramas de animación."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no puede ser reemplazada por una malla."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
@@ -8407,7 +8484,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "No hay addons de VCS disponibles."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
@@ -9578,24 +9655,30 @@ msgid "Export With Debug"
msgstr "Exportar Con Depuración"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "La ruta no existe."
+msgid "The path specified doesn't exist."
+msgstr "La ruta especificada no existe."
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Error al abrir el archivo del paquete (no está en formato ZIP)."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
+"Archivo de proyecto \".zip\" inválido; no contiene un archivo \"project.godot"
+"\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor elija una carpeta vacía."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Por favor selecciona un archivo 'project.godot' o '.zip'."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Por favor, elige un archivo \"project.godot\" o \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr "El directorio ya contiene un proyecto de Godot."
#: editor/project_manager.cpp
@@ -10295,6 +10378,10 @@ msgid "Suffix"
msgstr "Sufijo"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Usa Expresiones Regulares"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opciones Avanzadas"
@@ -10331,8 +10418,8 @@ msgstr ""
"Comparar opciones de contador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr "Contador por Nivel"
+msgid "Per-level Counter"
+msgstr "Contador Por Nivel"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10363,10 +10450,6 @@ msgstr ""
"Los dígitos faltantes serán rellenados con ceros al principio."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expresiones regulares"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Procesado"
@@ -10375,12 +10458,12 @@ msgid "Keep"
msgstr "Conservar"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase a under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase a snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored a CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case a PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10398,6 +10481,14 @@ msgstr "A mayúsculas"
msgid "Reset"
msgstr "Resetear"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Error de Expresión Regular"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "En el carácter %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar nodo"
@@ -10863,8 +10954,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nombre o ruta del padre heredado inválido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "El script es válido."
+msgid "Script path/name is valid."
+msgstr "La ruta/nombre del script es correcta."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10955,6 +11046,10 @@ msgid "Copy Error"
msgstr "Copiar Error"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Vídeo RAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Saltar Breakpoints"
@@ -11003,10 +11098,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memoria de Vídeo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
@@ -11100,31 +11191,31 @@ msgstr "Cambiar Alcance de la Sonda"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
-msgstr "Cambiar Radio de Sphere Shape"
+msgstr "Cambiar Radio de la Forma Esférica"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr "Cambiar Radio de Box Shape"
+msgstr "Cambiar Extensión de la Forma de la Caja"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
-msgstr "Cambiar Radio de Capsule Shape"
+msgstr "Cambiar Radio de la Forma de la Cápsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr "Cambiar Altura de Capsule Shape"
+msgstr "Cambiar Altura de la Forma de la Cápsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
-msgstr "Cambiar Radio de Cylinder Shape"
+msgstr "Cambiar Radio de la Forma del Cilindro"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
-msgstr "Cambiar Altura de Cylinder Shape"
+msgstr "Cambiar Altura de la Forma del Cilindro"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
-msgstr "Cambiar Longitud de Ray Shape"
+msgstr "Cambiar Longitud de la Forma del Rayo"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -11252,15 +11343,15 @@ msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
-msgstr "Siguiente Suelo"
+msgstr "Siguiente Plano"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
-msgstr "Anterior Suelo"
+msgstr "Anterior Plano"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
-msgstr "Suelo:"
+msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
@@ -11360,11 +11451,12 @@ msgstr "Seleccionar Distancia:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
-msgstr "Filtrar meshes"
+msgstr "Filtrar mallas"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr "Asignar un recurso MeshLibrary a este GridMap para usar sus meshes."
+msgstr ""
+"Proporciona un recurso MeshLibrary a este GridMap para usar sus mallas."
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -11380,7 +11472,7 @@ msgstr "Bake NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr "Limpiar el navigation mesh."
+msgstr "Limpiar la malla de navegación."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
@@ -11420,11 +11512,11 @@ msgstr "Creando polymesh..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
-msgstr "Convertir a navigation mesh nativo..."
+msgstr "Convertir a malla de navegación nativa..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr "Configuración del Generador de Navigation Mesh:"
+msgstr "Configuración del Generador de Mallas de Navegación:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
@@ -12143,8 +12235,8 @@ msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"Para que CollisionShape2D funcione, se debe proporcionar un shape. Por "
-"favor, ¡crea un recurso shape para ello!"
+"Para que funcione CollisionShape2D se debe proporcionar una forma. Por "
+"favor, ¡crea un recurso de forma para ello!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12236,10 +12328,9 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Los cambios en el tamaño del RigidBody2D (en los modos \"character\" o "
-"\"rigid\") serán sobre-escritos por el motor de físicas cuando éste se "
-"ejecute.\n"
-"En lugar de esto, cambie el tamaño en las formas de colisión hijas."
+"Los cambios en el tamaño de RigidBody2D (en los modos character o rigid) "
+"serán anulados por el motor de la física cuando esté ejecutándose.\n"
+"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -12321,7 +12412,7 @@ msgstr "(Tiempo restante: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
-msgstr "Trazando Meshes: "
+msgstr "Trazando Mallas: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
@@ -12333,7 +12424,7 @@ msgstr "Finalizar Trazado"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
-msgstr "Iluminando Meshes: "
+msgstr "Iluminación de Mallas: "
#: scene/3d/collision_object.cpp
msgid ""
@@ -12375,8 +12466,8 @@ msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"Se debe proporcionar un shape para que CollisionShape funcione. Por favor, "
-"crea un recurso shape para ello."
+"Se debe proporcionar una forma para que CollisionShape funcione. Por favor, "
+"crea un recurso de forma para ello."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12386,9 +12477,14 @@ msgstr ""
"Las formas tipo plano no funcionan bien y se eliminarán en futuras "
"versiones. Por favor, no las uses."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
-msgstr "Nada visible ya que no se asignó ningún mesh."
+msgstr "No hay nada visible porque no se ha asignado ninguna malla."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -12400,7 +12496,7 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
-msgstr "Trazando Meshes"
+msgstr "Trazando Mallas"
#: scene/3d/gi_probe.cpp
msgid ""
@@ -12444,7 +12540,8 @@ msgstr ""
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
-"Nada es visible porque las mallas no se han asignado a los pases de dibujo."
+"No hay nada visible porque no se han asignado mallas para los pases de "
+"dibujo."
#: scene/3d/particles.cpp
msgid ""
@@ -12473,9 +12570,9 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Los cambios en el tamaño del RigidBody (en los modos \"character\" o \"rigid"
-"\") serán sobre-escritos por el motor de físicas cuando se ejecute.\n"
-"En lugar de esto, cambie el tamaño en las formas de colisión hijas."
+"Cualquier cambio en el tamaño de RigidBody (en modo character o rigid) será "
+"anulado por el motor de la física cuando esté ejecutándose.\n"
+"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
#: scene/3d/remote_transform.cpp
msgid ""
@@ -12487,7 +12584,7 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr "Este cuerpo será ignorado hasta que se establezca un mesh."
+msgstr "Este cuerpo será ignorado hasta que se establezca una malla."
#: scene/3d/soft_body.cpp
msgid ""
@@ -12495,9 +12592,9 @@ msgid ""
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Los cambios de tamaño a un SoftBody serán sobrescritos por el motor de "
-"física al ejecutar.\n"
-"En su lugar, cambia el tamaño de los collision shapes hijos."
+"Los cambios de tamaño de SoftBody serán anulados por el motor de física "
+"cuando esté ejecutándose.\n"
+"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -12716,6 +12813,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocurrencia(s) reemplazada(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crear Static Convex Body"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "¡Falló en la creación de los shapes!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index c367f694c1..dce0d89b7e 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -11,14 +11,14 @@
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020.
# Andrés S <andres.segovia.dev@gmail.com>, 2019.
# Florencia Menéndez <mariaflormz2@gmail.com>, 2019.
-# roger <616steam@gmail.com>, 2019.
+# roger <616steam@gmail.com>, 2019, 2020.
# Francisco José Carllinni <panchopepe@protonmail.com>, 2019.
# Nicolas Zirulnik <nicolaszirulnik@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
+"PO-Revision-Date: 2020-02-27 07:01+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -681,7 +681,7 @@ msgstr "Cambiar Offset Final de Clip de Pista de Audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "Redimencionar Array"
+msgstr "Redimensionar Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
@@ -700,8 +700,8 @@ msgid "Line Number:"
msgstr "Numero de Línea:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocurrencia(s) Reemplazadas."
+msgid "%d replaced."
+msgstr "%d reemplazadas."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1502,6 +1502,10 @@ msgstr "Nombre"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Pegar Parámetros"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Actualizando Escena"
@@ -1791,7 +1795,7 @@ msgstr "Mostrar en Explorador de Archivos"
msgid "New Folder..."
msgstr "Nueva Carpeta..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Refrescar"
@@ -3987,6 +3991,10 @@ msgid "Saving..."
msgstr "Guardando..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Archivos"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Asignar como Predeterminado para '%s'"
@@ -3995,10 +4003,6 @@ msgid "Clear Default for '%s'"
msgstr "Restablecer Predeterminados para '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Archivos"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar Como:"
@@ -4049,10 +4053,6 @@ msgid "Copy Params"
msgstr "Copiar Parámetros"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Pegar Parámetros"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Editar Portapapeles de Recursos"
@@ -5878,12 +5878,12 @@ msgid "Mesh is empty!"
msgstr "¡El Mesh está vacío!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crear Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "No se pudo crear una forma de colisión Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crear Static Convex Body"
+msgid "Create Static Trimesh Body"
+msgstr "Crear Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5894,12 +5894,31 @@ msgid "Create Trimesh Static Shape"
msgstr "Crear Trimesh Static Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "¡Fallo al crear shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"No se pudo crear una única forma de colisión convexa para la raíz de escena."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "No se pudo crear una forma de colisión única."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Crear Shape(s) Convexo(s)"
+msgid "Create Single Convex Shape"
+msgstr "Crear Forma Convexa Única"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"No se pudo crear múltiples formas de colisión convexas para la raíz de "
+"escena."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "No se pudo crear ninguna forma de colisión."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Crear Múltiples Formas Convexas"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5950,18 +5969,69 @@ msgid "Create Trimesh Static Body"
msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crea un StaticBody y le asigna automáticamente una forma de colisión basada "
+"en polígonos .\n"
+"Esta es la opción mas exacta (pero más lenta) de detección de colisiones."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Crear Collider Convexo Hermano(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crea una forma de colisión basada en polígonos.\n"
+"Esta es la opción mas exacta (pero más lenta) de detección de colisiones."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Crear Colisión Convexa Unica como Nodo Hermano"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Crear forma de colisión convexa única.\n"
+"Esta es la opción mas rápida (pero menos exacta) para detectar colisiones."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Crear Múltiples Colisiones Convexas como Nodos Hermanos"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Crea una forma de colisión basada en polígonos.\n"
+"Esto está en un punto medio de rendimiento entre las dos opciones de arriba."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crear Outline Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Crea un mesh de contorno estático. Este mesh de contorno tendrá sus normales "
+"invertidas automáticamente.\n"
+"Esto puede ser usado en vez de la propiedad Grow del SpatialMaterial cuando "
+"no sea posible usar dicha propiedad."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"
@@ -6646,7 +6716,7 @@ msgstr "El script falló al recargar, revisá errores en la consola."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr "Es script no esta en modo tool, no sera posible ejecutarlo."
+msgstr "El script no esta en modo tool, no sera posible ejecutarlo."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
@@ -8372,7 +8442,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "No hay addons de VCS disponibles."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
@@ -9543,24 +9613,30 @@ msgid "Export With Debug"
msgstr "Exportar Con Depuración"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "La ruta no existe."
+msgid "The path specified doesn't exist."
+msgstr "La ruta especificada no existe."
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Error al abrir el archivo de paquete (no esta en formato ZIP)."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
+"Archivo de projecto \".zip\" inválido; no contiene un archivo \"project.godot"
+"\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor elegí una carpeta vacía."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Por favor elegí un archivo 'project.godot' o '.zip'."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Por favor elegí un archivo \"project.godot\" o \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr "El directorio ya contiene un proyecto de Godot."
#: editor/project_manager.cpp
@@ -10261,6 +10337,10 @@ msgid "Suffix"
msgstr "Sufijo"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Usar Expresiones Regulares"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opciones Avanzadas"
@@ -10297,8 +10377,8 @@ msgstr ""
"Comparar opciones de contador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr "Contador por nivel"
+msgid "Per-level Counter"
+msgstr "Contador Por Nivel"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10329,10 +10409,6 @@ msgstr ""
"Los dígitos faltantes serán rellenados con ceros al principio."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expresiones Regulares"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Procesado"
@@ -10341,12 +10417,12 @@ msgid "Keep"
msgstr "Conservar"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase a under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase a snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored a CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case a PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10364,6 +10440,14 @@ msgstr "A Mayúsculas"
msgid "Reset"
msgstr "Resetear"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Error de Expresión Regular"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "En el carácter %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar Nodo"
@@ -10830,8 +10914,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Ruta o nombre del padre heredado inválido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "El script es válido."
+msgid "Script path/name is valid."
+msgstr "La ruta/nombre del script es correcta."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10922,6 +11006,10 @@ msgid "Copy Error"
msgstr "Copiar Error"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Mem. de Video"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Saltear Breakpoints"
@@ -10970,10 +11058,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mem. de Video"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
@@ -12347,6 +12431,11 @@ msgstr ""
"Las formas tipo plano no funcionan bien y serán removidas en versiones "
"futuras. Evitá usarlas."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nada visible ya que no se asignó ningún mesh."
@@ -12675,6 +12764,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocurrencia(s) Reemplazadas."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crear Static Convex Body"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "¡Fallo al crear shapes!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 1db95acc83..9b9d9b9137 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -669,7 +669,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1454,6 +1454,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1730,7 +1734,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3810,15 +3814,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3868,10 +3872,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5653,11 +5653,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5669,11 +5669,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5725,11 +5741,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5737,6 +5782,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8102,7 +8155,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9189,11 +9242,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9201,11 +9259,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9851,6 +9909,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9885,7 +9947,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9915,10 +9977,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9927,11 +9985,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9950,6 +10008,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10391,7 +10457,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10484,6 +10550,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10532,10 +10602,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11790,6 +11856,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index b9a682553e..1075a4a046 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -666,7 +666,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1451,6 +1451,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1727,7 +1731,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3802,15 +3806,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3860,10 +3864,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5711,11 +5727,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5723,6 +5768,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8087,7 +8140,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9171,11 +9224,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9833,6 +9891,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9867,7 +9929,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9897,10 +9959,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9909,11 +9967,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9932,6 +9990,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10463,6 +10529,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10511,10 +10581,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11764,6 +11830,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 5d071126c6..caee80995e 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -12,12 +12,14 @@
# Mahdi <sadisticwarlock@gmail.com>, 2018.
# hpn33 <hamed.hpn332@gmail.com>, 2019.
# Focus <saeeddashticlash@gmail.com>, 2019.
+# anonymous <noreply@weblate.org>, 2020.
+# mohamad por <mohamad24xx@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-09-26 11:50+0000\n"
-"Last-Translator: Focus <saeeddashticlash@gmail.com>\n"
+"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"Last-Translator: mohamad por <mohamad24xx@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
@@ -25,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.9-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -37,14 +39,14 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "یک رشته (string) در اندازه 1 (کاراکتر) انتظار می رود."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
-"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست ،‌ و یا فرمت نامعتبر "
+"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست،‌ و یا فرمت نامعتبر "
"است ."
#: core/math/expression.cpp
@@ -127,24 +129,23 @@ msgstr "ارزش:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "کلید را وارد کن"
+msgstr "کلید را اینجا وارد کن"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "کلید تکراری درست کن"
+msgstr "کلیدهای انتخاب شده تکراری درست کن"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "کلید‌ها را پاک کن"
+msgstr "کلید‌های انخاب شده را پاک کن"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr "Bezier Point را اضافه کنید"
+msgstr "Bezier Point را اضافه کن"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "برداشتن نقطه"
+msgstr "Bezier Points را جابجا کن"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -292,7 +293,7 @@ msgstr "زمان(s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "Toggle Track Enabled"
+msgstr "ضامن ترک فعال است"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -337,8 +338,9 @@ msgid "Insert Key"
msgstr "درج کلید"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "کپی کردن (Duplicate ) کلید(key)"
+msgstr "نسخه همانند (Duplicate ) کلید(key)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -434,16 +436,15 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "بدون ریشه اضافه کردن مسیر امکان پذیر نیست"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "ترک را اضافه کن"
+msgstr "ترک Bezier را اضافه کن"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -712,8 +713,9 @@ msgid "Line Number:"
msgstr "شماره خط:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "تعداد d% رخداد جایگزین شد."
+#, fuzzy
+msgid "%d replaced."
+msgstr "جایگزینی"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1541,6 +1543,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1848,7 +1854,7 @@ msgstr "باز شدن مدیر پروژه؟"
msgid "New Folder..."
msgstr "ساختن پوشه..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -4039,6 +4045,11 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " پوشه ها"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
@@ -4047,10 +4058,6 @@ msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " پوشه ها"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
@@ -4100,10 +4107,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "منبع"
@@ -5992,11 +5995,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "ناتوان در ساختن پوشه."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6008,12 +6012,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "ساختن %s جدید"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "ناتوان در ساختن پوشه."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "ساختن %s جدید"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6065,19 +6087,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "انتخاب شده را تغییر مقیاس بده"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "پرونده:"
@@ -8608,7 +8668,7 @@ msgstr "صدور مجموعه کاشی"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9747,11 +9807,16 @@ msgstr "صدور با اشکال زدا"
#: editor/project_manager.cpp
#, fuzzy
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr "پرونده موجود نیست."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9759,11 +9824,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10438,6 +10503,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10475,7 +10545,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10506,11 +10576,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "انتقال را در انیمیشن تغییر بده"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10519,11 +10584,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10544,6 +10609,16 @@ msgstr ""
msgid "Reset"
msgstr "بازنشانی بزرگنمایی"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "کاراکترهای معتبر:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "گره تغییر والد"
@@ -11018,7 +11093,7 @@ msgid "Invalid inherited parent name or path."
msgstr "نام دارایی ایندکس نامعتبر."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -11125,6 +11200,10 @@ msgid "Copy Error"
msgstr "خطاهای بارگذاری"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "حذف کن"
@@ -11175,10 +11254,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12556,6 +12631,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12850,6 +12930,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "تعداد d% رخداد جایگزین شد."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "خلاصه توضیحات:"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index bac46bbf8b..d590546571 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
+"PO-Revision-Date: 2020-02-21 23:33+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -23,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 3.11.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -687,8 +687,8 @@ msgid "Line Number:"
msgstr "Rivinumero:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Korvattu %d osuvuutta."
+msgid "%d replaced."
+msgstr "%d korvattu."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -806,7 +806,7 @@ msgstr "Ylimääräiset argumentit:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr "Valitse metodi:"
+msgstr "Vastaanottava metodi:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -1489,6 +1489,10 @@ msgstr "Nimi"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Liitä parametrit"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Päivitetään skeneä"
@@ -1734,7 +1738,7 @@ msgstr "Tyhjennä profiili"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr "Hallinnoi editorin ominaisuusprofiilit"
+msgstr "Godotin ominaisuusprofiili"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -1777,7 +1781,7 @@ msgstr "Näytä tiedostonhallinnassa"
msgid "New Folder..."
msgstr "Uusi kansio..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Päivitä"
@@ -2252,11 +2256,11 @@ msgstr "Virhe tallennettaessa MeshLibrary resurssia!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "Ei voida ladata ruutuvalikoimaa yhdistämistä varten!"
+msgstr "Ei voida ladata laattavalikoimaa yhdistämistä varten!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr "Virhe tallennettaessa ruutuvalikoimaa!"
+msgstr "Virhe tallennettaessa laattavalikoimaa!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
@@ -2401,7 +2405,7 @@ msgstr "Tätä toimintoa ei voida suorittaa ilman juurisolmua."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr "Vie ruutuvalikoima"
+msgstr "Vie laattavalikoima"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
@@ -2690,7 +2694,7 @@ msgstr "Mesh-kirjastoksi..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr "Ruutuvalikoimaksi..."
+msgstr "Laattavalikoimaksi..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -3948,6 +3952,10 @@ msgid "Saving..."
msgstr "Tallennetaan..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d tiedostoa"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Aseta oletus valinnalle '%s'"
@@ -3956,10 +3964,6 @@ msgid "Clear Default for '%s'"
msgstr "Poista oletus valinnalta '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Tiedostot"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Tuo nimellä:"
@@ -4010,10 +4014,6 @@ msgid "Copy Params"
msgstr "Kopioi parametrit"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Liitä parametrit"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Muokkaa resurssien leikepöytää"
@@ -5192,11 +5192,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
-msgstr "Vasemmassa yläkulmassa"
+msgstr "Ylävasen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
-msgstr "Oikeassa yläkulmassa"
+msgstr "Yläoikea"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
@@ -5228,27 +5228,27 @@ msgstr "Keskitä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
-msgstr "Vasen näkymä"
+msgstr "Laaja vasemmalla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
-msgstr "Ylänäkymä"
+msgstr "Laaja ylhäällä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
-msgstr "Oikea näkymä"
+msgstr "Laaja oikealla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
-msgstr "Alanäkymä"
+msgstr "Laaja alhaalla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr "Pystykeskitetty laaja"
+msgstr "Vaakakeskitetty laaja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr "Vaakakeskitetty laaja"
+msgstr "Pystykeskitetty laaja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
@@ -5256,7 +5256,7 @@ msgstr "Täysi ruutu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
-msgstr "Skaalaussuhde"
+msgstr "Säilytä suhde"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5835,12 +5835,12 @@ msgid "Mesh is empty!"
msgstr "Mesh on tyhjä!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Luo konkaavi staattinen kappale"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Ei voitu luoda konkaavia törmäysmuotoa."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Luo konveksi staattinen kappale"
+msgid "Create Static Trimesh Body"
+msgstr "Luo konkaavi staattinen kappale"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5851,12 +5851,28 @@ msgid "Create Trimesh Static Shape"
msgstr "Luo staattinen konkaavi muoto"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Muotojen luonti epäonnistui!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Ei voida luoda yksittäistä konveksia törmäysmuotoa skenen juurelle."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Ei voitu luoda yksittäistä konveksia törmäysmuotoa."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Luo yksittäinen konveksi muoto"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "Ei voi luoda useata konveksia törmäysmuotoa skenen juurelle."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Yhtään törmäysmuotoa ei voitu luoda."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Luo konvekseja muotoja"
+msgid "Create Multiple Convex Shapes"
+msgstr "Luo useita konvekseja muotoja"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5907,18 +5923,69 @@ msgid "Create Trimesh Static Body"
msgstr "Luo konkaavi staattinen kappale"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Luo StaticBody solmun ja asettaa sille automaattisesti polygonipohjaisen "
+"törmäysmuodon.\n"
+"Tämä on tarkin (mutta hitain) vaihtoehto törmäystunnistukselle."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Luo konkaavi törmäysmuoto sisareksi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Luo konvekseja törmäysmuotoja sisariksi"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Luo polygonipohjaisen törmäysmuodon.\n"
+"Tämä on tarkin (mutta hitain) vaihtoehto törmäystunnistukselle."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Luo yksittäisen konveksin törmäysmuodon sisaret"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Luo yksittäisen konveksin törmäysmuodon.\n"
+"Tämä on nopein (mutta epätarkin) vaihtoehto törmäystunnistukselle."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Luo useita konvekseja törmäysmuotojen sisaria"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Luo polygonipohjaisen törmäysmuodon.\n"
+"Tämä on suorituskyvyltään välimaastoa kahdelle yllä olevalle vaihtoehdolle."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Luo ääriviivoista Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Luo staattisen ääriviiva-meshin. Ääriviiva-meshin normaalit on käännetty "
+"automaattisesti.\n"
+"Tätä voidaan käyttää SpatialMaterial Grow ominaisuuden sijaan silloin, kun "
+"tuon ominaisuuden käyttäminen ei ole mahdollista."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Näytä UV1"
@@ -6599,7 +6666,8 @@ msgstr "Skriptiä ei voi saada suorittamista varten."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr "Skriptin lataus epäonnistui. Tarkista konsolissa virheiden varalta."
+msgstr ""
+"Skriptin uudelleenlataus epäonnistui, tarkista konsoli virheiden varalta."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
@@ -6609,8 +6677,8 @@ msgstr "Skripti ei ole työkalutilassa, sitä ei voi suorittaa."
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
-"Tämän skriptin suorittamiseksi sen on perittävä EditorScript ja asetettava "
-"se työkalutilaan."
+"Tämän skriptin suorittamiseksi sen on perittävä EditorScript ja olla "
+"asetettu työkalutilaan."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -7915,7 +7983,7 @@ msgstr "Tyhjennä valittu alue"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
-msgstr "Korjaa virheelliset ruudut"
+msgstr "Korjaa virheelliset laatat"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7924,7 +7992,7 @@ msgstr "Leikkaa valinta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr "Täytä ruudukko"
+msgstr "Täytä laattakartta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -7940,11 +8008,11 @@ msgstr "Täyttö"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr "Tyhjennä ruudukko"
+msgstr "Tyhjennä laattakartta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
-msgstr "Etsi ruutu"
+msgstr "Etsi laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -7952,7 +8020,7 @@ msgstr "Transponoi"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
-msgstr "Poista automaattiruudutus käytöstä"
+msgstr "Poista automaattilaatoitus käytöstä"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
@@ -7960,17 +8028,17 @@ msgstr "Ota prioriteetti käyttöön"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
-msgstr "Suodata ruutuja"
+msgstr "Suodata laattoja"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
-"Anna tälle ruutukartalle (TileMap) ruutuvalikoimaresurssi (TileSet) "
-"käyttääksesi sen ruutuja."
+"Anna tälle laattakartalle (TileMap) laattavalikoimaresurssi (TileSet) "
+"käyttääksesi sen laattoja."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "Maalaa ruutu"
+msgstr "Maalaa laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -7982,7 +8050,7 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "Poimi ruutu"
+msgstr "Poimi laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
@@ -8006,11 +8074,11 @@ msgstr "Tyhjennä muunnos"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
-msgstr "Lisää tekstuurit ruutuvalikoimaan."
+msgstr "Lisää tekstuurit laattavalikoimaan."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
-msgstr "Poista valittu tekstuuri ruutuvalikoimasta."
+msgstr "Poista valittu tekstuuri laattavalikoimasta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8038,7 +8106,7 @@ msgstr "Seuraava koordinaatti"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr "Valitse seuraava muoto, aliruutu tai ruutu."
+msgstr "Valitse seuraava muoto, alilaatta tai laatta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
@@ -8046,7 +8114,7 @@ msgstr "Edellinen koordinaatti"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr "Valitse edellinen muoto, aliruutu tai ruutu."
+msgstr "Valitse edellinen muoto, alilaatta tai laatta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
@@ -8058,11 +8126,11 @@ msgstr "Törmäys"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
-msgstr "Peittotila"
+msgstr "Peitto"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
-msgstr "Siirtymistila"
+msgstr "Siirtyminen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
@@ -8138,19 +8206,19 @@ msgstr "Aseta tarttuminen ja näytä ruudukko (muokattavissa Tarkastelussa)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr "Näytä ruutujen nimet (pidä Alt-näppäin pohjassa)"
+msgstr "Näytä laattojen nimet (pidä Alt-näppäin pohjassa)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
"Lisää tai valitse tekstuuri vasemmasta paneelista muokataksesi siihen "
-"sidottuja ruutuja."
+"sidottuja laattoja."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
-"Poista valittu tekstuuri? Tämä poistaa kaikki ruudut, jotka käyttävät sitä."
+"Poista valittu tekstuuri? Tämä poistaa kaikki laatat, jotka käyttävät sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -8158,7 +8226,7 @@ msgstr "Et ole valinnut poistettavaa tekstuuria."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset ruudut."
+msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset laatat."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -8178,7 +8246,7 @@ msgid ""
"Click on another Tile to edit it."
msgstr ""
"Vedä kahvoja muokataksesi suorakulmiota.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
@@ -8189,8 +8257,8 @@ msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
-"Valitse muokattavana oleva aliruutu.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Valitse muokattavana oleva alilaatta.\n"
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
@@ -8206,7 +8274,7 @@ msgstr ""
"Hiiren vasen: aseta bitti päälle.\n"
"Hiiren oikea: aseta bitti pois päältä.\n"
"Shift+Hiiren vasen: aseta jokeribitti.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8214,41 +8282,41 @@ msgid ""
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
-"Valitse aliruutu, jota käytetään ikonina ja myös virheellisten "
-"automaattiruudutusten ilmaisemiseen.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Valitse alilaatta, jota käytetään ikonina ja myös virheellisten "
+"automaattilaatoitusten ilmaisemiseen.\n"
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
-"Valitse aliruutu muuttaaksesi sen tärkeyttä.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Valitse alilaatta muuttaaksesi sen tärkeyttä.\n"
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Valitse aliruutu muuttaaksesi sen z-järjestystä.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Valitse alilaatta muuttaaksesi sen z-järjestystä.\n"
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
-msgstr "Aseta ruudun alue"
+msgstr "Aseta laatan alue"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
-msgstr "Luo ruutu"
+msgstr "Luo laatta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr "Aseta ruudun ikoni"
+msgstr "Aseta laatan ikoni"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
-msgstr "Muokkaa ruudun bittimaskia"
+msgstr "Muokkaa laatan bittimaskia"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
@@ -8264,11 +8332,11 @@ msgstr "Muokkaa navigointipolygonia"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
-msgstr "Liitä ruudun bittimaski"
+msgstr "Liitä laatan bittimaski"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr "Tyhjennä ruudun bittimaski"
+msgstr "Tyhjennä laatan bittimaski"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
@@ -8280,7 +8348,7 @@ msgstr "Tee polygonista konveksi"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
-msgstr "Poista ruutu"
+msgstr "Poista laatta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
@@ -8296,11 +8364,11 @@ msgstr "Poista navigointipolygoni"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
-msgstr "Muokkaa ruudun prioriteettia"
+msgstr "Muokkaa laatan prioriteettia"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr "Muokkaa ruudun Z-indeksiä"
+msgstr "Muokkaa laatan Z-indeksiä"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
@@ -8324,13 +8392,13 @@ msgstr "Tätä ominaisuutta ei voi muuttaa."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
-msgstr "Ruutuvalikoima"
+msgstr "Laattavalikoima"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr "VCS-lisäosia ei ole saatavilla."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Virhe"
@@ -9480,7 +9548,7 @@ msgstr "ZIP-tiedosto"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr "Godot-peli paketti"
+msgstr "Godot-pelipaketti"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -9495,13 +9563,18 @@ msgid "Export With Debug"
msgstr "Vie debugaten"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Polkua ei ole olemassa."
+msgid "The path specified doesn't exist."
+msgstr "Määritelty polku ei ole olemassa."
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Virhe avattaessa pakettitiedostoa (se ei ole ZIP-muodossa)."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Virheellinen '.zip' projektitiedosto; se ei sisällä 'project.godot' "
+"Virheellinen \".zip\" projektitiedosto; se ei sisällä \"project.godot\" "
"tiedostoa."
#: editor/project_manager.cpp
@@ -9509,12 +9582,12 @@ msgid "Please choose an empty folder."
msgstr "Ole hyvä ja valitse tyhjä kansio."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Ole hyvä ja valitse 'project.godot' tai '.zip' tiedosto."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Ole hyvä ja valitse \"project.godot\"- tai \".zip\"-tiedosto."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "Hakemisto sisältää jo Godot-projektin."
+msgid "This directory already contains a Godot project."
+msgstr "Tämä hakemisto sisältää jo Godot-projektin."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10209,6 +10282,10 @@ msgid "Suffix"
msgstr "Pääte"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Käytä säännöllisiä lausekkeita"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Edistyneet asetukset"
@@ -10245,7 +10322,7 @@ msgstr ""
"Vertaa laskurin valintoja."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Per taso -laskuri"
#: editor/rename_dialog.cpp
@@ -10277,10 +10354,6 @@ msgstr ""
"Puuttuvat numeromerkit täytetään edeltävillä nollilla."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Säännölliset lausekkeet"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Jälkikäsittely"
@@ -10289,12 +10362,12 @@ msgid "Keep"
msgstr "Pidä"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase ala_viivoiksi"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase ala_viivoiksi"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "ala_viivat CamelCaseksi"
+msgid "snake_case to PascalCase"
+msgstr "ala_viivat PascalCaseksi"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10312,6 +10385,14 @@ msgstr "Isoiksi kirjaimiksi"
msgid "Reset"
msgstr "Palauta"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Säännöllisen lausekkeen virhe"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Merkissä %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Vaihda solmun isäntää"
@@ -10778,8 +10859,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Virheellinen peritty isännän nimi tai polku."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Skripti kelpaa."
+msgid "Script path/name is valid."
+msgstr "Skriptin polku/nimi kelpaa."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10870,6 +10951,10 @@ msgid "Copy Error"
msgstr "Kopioi virhe"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Näyttömuisti"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Sivuuta keskeytyskohdat"
@@ -10918,10 +11003,6 @@ msgid "Total:"
msgstr "Yhteensä:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Näyttömuisti"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Resurssipolku"
@@ -12157,7 +12238,7 @@ msgid ""
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
-"TileMap, jolla on \"Use Parent on\", tarvitsee CollisionObject2D "
+"Laattakartta, jolla on \"Use Parent\" käytössä, tarvitsee CollisionObject2D "
"isäntäsolmun, jolle voi antaa muotoja. Käytä sitä ainoastaan Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille "
"muodon."
@@ -12277,6 +12358,11 @@ msgstr ""
"Tasomuodot eivät toimi hyvin ja ne tullaan poistaamaan tulevissa versioissa. "
"Ole hyvä ja älä käytä niitä."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Mitään ei näy, koska meshiä ei ole asetettu."
@@ -12603,6 +12689,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Korvattu %d osuvuutta."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Luo konveksi staattinen kappale"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Muotojen luonti epäonnistui!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index c8a2a20684..60445be723 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -673,8 +673,9 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "Palitan"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1458,6 +1459,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1734,7 +1739,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3812,15 +3817,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3870,10 +3875,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5653,11 +5654,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5669,11 +5670,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5725,11 +5742,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5737,6 +5783,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8103,7 +8157,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9189,11 +9243,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9201,11 +9260,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9851,6 +9910,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9885,7 +9948,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9915,10 +9978,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9927,11 +9986,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9950,6 +10009,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10389,7 +10456,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10482,6 +10549,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10530,10 +10601,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11787,6 +11854,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index c92a8d3bb0..2c53fcb8e2 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -69,12 +69,13 @@
# Sofiane <Sofiane-77@caramail.fr>, 2019.
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
+# Pierre Caye <pierrecaye@laposte.net>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-16 22:32+0000\n"
-"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
+"PO-Revision-Date: 2020-02-27 07:01+0000\n"
+"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -82,7 +83,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.10.2-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -92,7 +93,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Attendu une chaîne de longueur 1 (un caractère)."
+msgstr "Attendu chaîne de longueur 1 (un caractère)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -759,8 +760,8 @@ msgid "Line Number:"
msgstr "Numéro de ligne :"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d occurrence(s) remplacée(s)."
+msgid "%d replaced."
+msgstr "%d remplacé."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1562,6 +1563,10 @@ msgstr "Nom"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Coller les paramètres"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Mise à jour de la scène"
@@ -1849,7 +1854,7 @@ msgstr "Montrer dans le gestionnaire de fichiers"
msgid "New Folder..."
msgstr "Nouveau dossier..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Rafraîchir"
@@ -4056,6 +4061,10 @@ msgid "Saving..."
msgstr "Enregistrement…"
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d fichiers"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Définir comme défaut pour « %s »"
@@ -4064,10 +4073,6 @@ msgid "Clear Default for '%s'"
msgstr "Effacer le préréglage par défaut pour « %s »"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Fichiers"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer comme :"
@@ -4117,10 +4122,6 @@ msgid "Copy Params"
msgstr "Copier paramètres"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Coller les paramètres"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Modifier le Presse-papiers de la ressource"
@@ -5951,12 +5952,12 @@ msgid "Mesh is empty!"
msgstr "Le maillage est vide !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Créer un corps statique de type Trimesh"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Impossible de créer une forme de collision Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Créer corps convexe statique"
+msgid "Create Static Trimesh Body"
+msgstr "Créer un corps statique de type Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5967,12 +5968,32 @@ msgid "Create Trimesh Static Shape"
msgstr "Créer une forme Trimesh statique"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Échec de la création de formes !"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"Impossible de créer une forme de collision convexe unique pour la racine de "
+"la scène."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Impossible de créer une forme de collision convexe unique."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Créer une(des) forme(s) convexe(s)"
+msgid "Create Single Convex Shape"
+msgstr "Créer une forme convexe unique"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Impossible de créer des formes de collision convexes multiples pour la "
+"racine de la scène."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Impossible de créer des formes de collision."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Créer des formes convexes multiples"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -6026,18 +6047,71 @@ msgid "Create Trimesh Static Body"
msgstr "Créer un corps statique Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crée un StaticBody et lui attribue automatiquement une forme de collision "
+"basée sur les polygones.\n"
+"C'est l'option la plus précise (mais la plus lente) pour la détection des "
+"collisions."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Créer une collision Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Créer une(des) collision(s) convexe(s) sœur(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crée une forme de collision basée sur les polygones.\n"
+"C'est l'option la plus précise (mais la plus lente) pour la détection des "
+"collisions."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr "Créer une unique collision convexe sœur"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Crée une forme de collision convexe unique.\n"
+"C'est l'option la plus rapide (mais la moins précise) pour la détection des "
+"collisions."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Créer une collision convexe multiple sœur(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Crée une forme de collision basée sur les polygones.\n"
+"Il s'agit d'une performance à mi-chemin entre les deux options ci-dessus."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Créer un maillage de contour…"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Crée un maillage de contour statique. Le maillage de contour verra ses "
+"normales inversées automatiquement.\n"
+"Cela peut être utilisé à la place de la propriété SpatialMaterial Grow "
+"lorsque l'utilisation de cette propriété n'est pas possible."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Afficher l'UV1"
@@ -8460,7 +8534,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Aucun addon VCS n'est disponible."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erreur"
@@ -9635,26 +9709,32 @@ msgid "Export With Debug"
msgstr "Exporter avec debug"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Le chemin vers ce fichier n'existe pas."
+msgid "The path specified doesn't exist."
+msgstr "Le chemin spécifié n'existe pas."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
-"Fichier de projet « .zip » invalide, il ne contient pas de fichier « project."
-"godot »."
+"Erreur lors de l'ouverture du fichier package (il n'est pas au format ZIP)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+"Fichier de projet \".zip\" invalide ; il ne contient pas de fichier \"projet."
+"godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Veuillez choisir un dossier vide."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Veuillez choisir un fichier « project.godot » ou « .zip »."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Veuillez choisir un fichier \"project.godot\" ou \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "Le répertoire contient déjà un projet Godot."
+msgid "This directory already contains a Godot project."
+msgstr "Ce répertoire contient déjà un projet Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10355,6 +10435,10 @@ msgid "Suffix"
msgstr "Suffixe"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Utiliser des expressions régulières"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Options avancées"
@@ -10391,7 +10475,7 @@ msgstr ""
"Comparez les options du compteur."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Compteur par niveau"
#: editor/rename_dialog.cpp
@@ -10423,10 +10507,6 @@ msgstr ""
"Les chiffres manquants sont complétés par des zéros en tête."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressions régulières"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-traitement"
@@ -10435,12 +10515,12 @@ msgid "Keep"
msgstr "Conserver"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase vers sous_ligné"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase vers snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "sous_ligné vers CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case vers PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10458,6 +10538,14 @@ msgstr "Convertir en majuscule"
msgid "Reset"
msgstr "Réinitialiser"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Erreur d'expression régulière"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "À caractère %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Re-parenter le nœud"
@@ -10922,8 +11010,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nom ou chemin parent hérité invalide."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Script valide."
+msgid "Script path/name is valid."
+msgstr "Le chemin/nom du script est valide."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -11014,6 +11102,10 @@ msgid "Copy Error"
msgstr "Copier l'erreur"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Vidéo RAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Passer les points d'arrêt"
@@ -11063,10 +11155,6 @@ msgid "Total:"
msgstr "Total :"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mémoire vidéo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Chemin de la ressource"
@@ -12451,6 +12539,11 @@ msgstr ""
"Les formes planes ne fonctionnent pas bien et seront supprimées dans les "
"versions futures. S'il vous plaît, ne les utilisez pas."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Rien n'est visible car aucun maillage n'a été assigné."
@@ -12786,6 +12879,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d occurrence(s) remplacée(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Créer corps convexe statique"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Échec de la création de formes !"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index f1db3d5a78..e4e77fffc1 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -667,7 +667,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1453,6 +1453,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1729,7 +1733,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3807,15 +3811,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Amharc ar Chomhaid"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3865,10 +3870,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5647,11 +5648,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5663,11 +5664,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5719,11 +5736,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5731,6 +5777,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8097,7 +8151,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9184,11 +9238,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9196,11 +9255,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9846,6 +9905,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9880,7 +9943,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9910,10 +9973,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9922,11 +9981,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9945,6 +10004,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10384,8 +10451,9 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr ""
+#, fuzzy
+msgid "Script path/name is valid."
+msgstr "Tá crann beochana bailí."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10477,6 +10545,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10525,10 +10597,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11783,6 +11851,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 6a153b6f11..17e04827a0 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -10,12 +10,13 @@
# Ido Dana <idodana01@gmail.com>, 2019.
# Daniel Dovgun <daniel.dovgun@gmail.com>, 2019.
# MordechaiHadad <Mordechai.hadad01@gmail.com>, 2019.
+# Daniel <danielharush5252@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-09-07 13:51+0000\n"
-"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n"
+"PO-Revision-Date: 2020-02-25 09:41+0000\n"
+"Last-Translator: Daniel <danielharush5252@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 3.9-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -33,7 +34,7 @@ msgstr "משתנה סוג לא חוקי לפונקציית convert()‎, יש ל
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "צופה מחרוזת באורך 1 (תו)"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -721,8 +722,9 @@ msgid "Line Number:"
msgstr "מספר השורה:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "החלפה…"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1533,6 +1535,10 @@ msgstr "שם"
msgid "Singleton"
msgstr "יחידני"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "הדבקת משתנים"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "הסצנה מתעדכנת"
@@ -1838,7 +1844,7 @@ msgstr "הצגה במנהל הקבצים"
msgid "New Folder..."
msgstr "תיקייה חדשה…"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "רענון"
@@ -4033,6 +4039,11 @@ msgid "Saving..."
msgstr "שמירה…"
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " קבצים"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "הגדרה כבררת מחדל עבור ‚%s’"
@@ -4041,10 +4052,6 @@ msgid "Clear Default for '%s'"
msgstr "מחיקת בררת מחדל עבור ‚%s’"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " קבצים"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "ייבוא בתור:"
@@ -4094,10 +4101,6 @@ msgid "Copy Params"
msgstr "העתקת משתנים"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "הדבקת משתנים"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "לוח גזירי המשאבים ריק!"
@@ -5994,11 +5997,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6010,12 +6013,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "יצירת %s חדש"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "לא ניתן ליצור תיקייה."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "יצירת %s חדש"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6067,19 +6088,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "יצירת מצולע"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "יצירת מצולע"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8593,7 +8652,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9725,11 +9784,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "הקובץ לא קיים."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "פתיחת קובץ החבילה נכשלה, המבנה אינו zip."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9737,11 +9803,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10407,6 +10473,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "גרסה נוכחית:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "הגדרות הצמדה"
@@ -10445,7 +10516,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10476,10 +10547,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10488,11 +10555,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10514,6 +10581,15 @@ msgstr "אותיות גדולות"
msgid "Reset"
msgstr "איפוס התקריב"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "תווים תקפים:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10982,7 +11058,7 @@ msgid "Invalid inherited parent name or path."
msgstr "שם מאפיין האינדקס שגוי."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -11088,6 +11164,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "מחיקת נקודות"
@@ -11138,10 +11218,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12433,6 +12509,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 424a9a6bc1..d043407257 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -3,7 +3,7 @@
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017.
-# Suryansh5545 <suryanshpathak5545@gmail.com>, 2018.
+# Suryansh5545 <suryanshpathak5545@gmail.com>, 2018, 2020.
# Vikram1323 <vikram1323@gmail.com>, 2018.
# vkubre <v@kubre.in>, 2019.
# Abhay Patel <abhay111patel@gmail.com>, 2019.
@@ -13,8 +13,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-11-01 19:50+0000\n"
-"Last-Translator: Devashishsingh98 <devashishsingh98@gmail.com>\n"
+"PO-Revision-Date: 2020-01-30 03:56+0000\n"
+"Last-Translator: Suryansh5545 <suryanshpathak5545@gmail.com>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/"
"hi/>\n"
"Language: hi\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -31,17 +31,17 @@ msgstr "कन्वर्ट करने के लिए अमान्य
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "लंबाई 1 (एक चरित्र) की एक स्ट्रिंग की उम्मीद है।"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "डीकोडिंग बाइट्स, या अमान्य प्रारूप के लिए पर्याप्त बाइट्स नहीं है।"
+msgstr "डिकोडिंग बाइट, या अमान्य प्रारूप के लिए पर्याप्त बाइट नहीं।"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "अभिव्यक्ति में अमान्य इनपुट %i (पारित नहीं)"
+msgstr "अभिव्यक्ति में अमान्य इनपुट%i (पारित नहीं)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -105,7 +105,7 @@ msgstr "संतुलित"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr "प्रतिमा"
+msgstr "दर्पण"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@@ -164,39 +164,33 @@ msgid "Anim Change Call"
msgstr "एनीमेशन परिवर्तन बुलावा"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "एनीमेशन परिवर्तन निधि"
+msgstr "अनीम मल्टी चेंज कीफ्रेम टाइम"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "एनीमेशन परिवर्तन बुलावा"
+msgstr "अनीम मल्टी चेंज ट्रांजिशन"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "एनीमेशन परिवर्तन परिणत"
+msgstr "अनीम मल्टी चेंज ट्रांसफॉर्म"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "एनीमेशन मुख्य-फ़्रेम मूल्य(Value) बदलें"
+msgstr "अनीम मल्टी चेंज कीफ्रेम वैल्यू"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "एनीमेशन परिवर्तन बुलावा"
+msgstr "अनीम मल्टी चेंज कॉल"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "शब्द बदलें मूल्य"
+msgstr "एनिमेशन लंबाई बदलें"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "एनिमेशन लूप बदलें"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -223,17 +217,14 @@ msgid "Animation Playback Track"
msgstr "एनिमेशन प्लेबैक ट्रैक"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
-msgstr "ऐनिमेशन लंबाई समय (सेकंड्स)"
+msgstr "एनीमेशन लंबाई (फ्रेम)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
-msgstr "ऐनिमेशन लंबाई समय (सेकंड्स)"
+msgstr "एनिमेशन लंबाई (सेकंड)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
msgstr "ट्रैक जोड़ें"
@@ -248,122 +239,117 @@ msgstr "कार्यों:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "ऑडियो क्लिप्स:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "अनीम क्लिप्स:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "ट्रैक पथ बदलें"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "इस ट्रैक को ऑन/ऑफ पर टॉगल करें ।"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "अपडेट मोड (यह संपत्ति कैसे सेट की जाती है)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "इंटरपोलेशन मोड"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "लूप रैप मोड (लूप पर शुरुआत के साथ इंटरपोलेट अंत)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr ""
+msgstr "इस ट्रैक को हटा दें।"
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr ""
+msgstr "समय (एस): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "टॉगल ट्रैक सक्षम"
#: editor/animation_track_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "सतत"
#: editor/animation_track_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "असतत"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "ट्रिगर"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "पकड़ना"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "निकटतम"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
-msgstr ""
+msgstr "रैखिक"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "घन"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "क्लैंप लूप इंटरप"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "रैप लूप इंटरप"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "कुंजी डालें"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "प्रतिलिपि"
+msgstr "डुप्लीकेट कुंजी (ओं)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "एनीमेशन को हटाने के लिए कुंजी"
+msgstr "कुंजी को हटाएं"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "शब्द बदलें मूल्य"
+msgstr "एनिमेशन अपडेट मोड बदलें"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "शब्द बदलें मूल्य"
+msgstr "एनिमेशन इंटरपोलेशन मोड बदलें"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "एनिमेशन लूप"
+msgstr "एनिमेशन लूप मोड बदलें"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "अनीम ट्रैक निकालें"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "% एस के लिए नया ट्रैक बनाएं और कुंजी डालें?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "% D नए ट्रैक बनाएं और कुंजियाँ डालें?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -375,40 +361,39 @@ msgstr ""
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
-msgstr ""
+msgstr "बनाना"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "अनीम डालें"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "एनिमेशनप्लेयर खुद को चेतन नहीं कर सकता, केवल अन्य खिलाड़ी।"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "अनीम बनाएं और डालें"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "अनीम डालें ट्रैक और कुंजी"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "अनीम डालें कुंजी"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "शब्दकोश कुंजी बदलें"
+msgstr "एनिमेशन स्टेप बदलें"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
-msgstr ""
+msgstr "पटरियों को पुनर्व्यवस्थित करें"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "पटरियों को बदलने केवल स्थानिक आधारित नोड्स पर लागू होते हैं।"
#: editor/animation_track_editor.cpp
msgid ""
@@ -417,79 +402,79 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"ऑडियो ट्रैक केवल प्रकार के नोड्स को इंगित कर सकते हैं:\n"
+"-ऑडियोस्ट्रीमप्लेयर\n"
+"-ऑडियोस्ट्रीमप्लेयर2डी\n"
+"-ऑडियोस्ट्रीमप्लेयर3डी"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "एनिमेशन ट्रैक केवल एनिमेशनप्लेयर नोड्स को इंगित कर सकते हैं।"
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr ""
+msgstr "एक एनीमेशन खिलाड़ी खुद को चेतन नहीं कर सकता, केवल अन्य खिलाड़ी।"
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "रूट के बिना नया ट्रैक जोड़ना संभव नहीं"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "बेजियर के लिए अमान्य ट्रैक (कोई उपयुक्त उप-गुण नहीं)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "ट्रैक जोड़ें"
+msgstr "बेज़ियर ट्रैक जोड़ें"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "ट्रैक पथ अमान्य है, इसलिए एक कुंजी नहीं जोड़ सकते हैं।"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "ट्रैक प्रकार का नहीं है, स्थानिक नहीं डाला जा सकता है"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "3 डी ट्रैक रूपांतरण"
+msgstr "ट्रांसफ़ॉर्म ट्रैक कुंजी जोड़ें"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "ट्रैक जोड़ें"
+msgstr "ट्रैक कुंजी जोड़ें"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "ट्रैक पथ अमान्य है, इसलिए एक विधि कुंजी नहीं जोड़ सकते हैं।"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "कॉल मेथड ट्रैक"
+msgstr "विधि ट्रैक कुंजी जोड़ें"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "ऐनिमेटेड मूव कीज़"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
-msgstr ""
+msgstr "क्लिपबोर्ड खाली है"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
-msgstr ""
+msgstr "पेस्ट ट्रैक"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "एनिमेटेड स्केल कुंजी"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
+msgstr "यह विकल्प बेज़ियर संपादन के लिए काम नहीं करता है, क्योंकि यह केवल एक ही ट्रैक है।"
#: editor/animation_track_editor.cpp
msgid ""
@@ -503,38 +488,46 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"यह एनीमेशन एक आयातित दृश्य से संबंधित है, इसलिए आयातित पटरियों में परिवर्तन नहीं सहेजे "
+"जाएंगे।\n"
+"\n"
+"कस्टम ट्रैक जोड़ने की क्षमता को सक्षम करने के लिए, दृश्य की आयात सेटिंग्स और सेट पर नेविगेट "
+"करें\n"
+"\"एनिमेशन > स्टोरेज\" से \"फाइल्स\", \"एनिमेशन > कस्टम ट्रैक रखें\", फिर री-इम्पोर्ट करें।\n"
+"वैकल्पिक रूप से, एक आयात पूर्व निर्धारित का उपयोग करें जो फ़ाइलों को अलग करने के लिए "
+"एनिमेशन आयात करता है।"
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr ""
+msgstr "चेतावनी: आयातित एनीमेशन संपादन"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
+msgstr "एनिमेशन बनाने और संपादित करने के लिए एनिमेशनप्लेयर नोड का चयन करें।"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "केवल पेड़ में चयनित नोड्स से पटरियों को दिखाएं।"
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "समूह द्वारा पटरियों नोड या प्रदर्शन के रूप में उन्हें सादे सूची."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr ""
+msgstr "आकस्मिक:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
-msgstr ""
+msgstr "एनीमेशन स्टेप वैल्यू।"
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "सेकंड"
#: editor/animation_track_editor.cpp
msgid "FPS"
-msgstr ""
+msgstr "एफपीएस"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -544,109 +537,107 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr ""
+msgstr "संपादित"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
-msgstr ""
+msgstr "एनिमेशन गुण।"
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr ""
+msgstr "कॉपी ट्रैक"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "स्केल चयन"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "कर्सर से स्केल"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Selection"
-msgstr "डुप्लिकेट चयन"
+msgstr "डुप्लीकेट चयन"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "डुप्लीकेट ट्रांसपेश"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "डुप्लिकेट चयन"
+msgstr "चयन हटाएं"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr ""
+msgstr "अगले चरण में जाएं"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr ""
+msgstr "पिछले चरण में जाएं"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr ""
+msgstr "एनिमेशन का अनुकूलन"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "क्लीन-अप एनीमेशन"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "एनिमेटेड हो जाएगा कि नोड उठाओ:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "बेज़ियर कर्व्स का प्रयोग करें"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "Anim. अनुकूलक"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "अधिकतम. रैखिक त्रुटि:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "अधिकतम. कोणीय त्रुटि:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "मैक्स ऑप्टिमाइज़ेबल एंगल:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "ऑप्टिमाइज़"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "अमान्य चाबियां निकालें"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "अनसुलझे और खाली पटरियों को हटादें"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "सभी एनिमेशन को साफ-सुथरा करें"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "क्लीन-अप एनीमेशन (एस) (कोई पूर्ववत!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "साफ - सफाई"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "स्केल अनुपात:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr ""
+msgstr "कॉपी करने के लिए ट्रैक का चयन करें"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -655,87 +646,85 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr ""
+msgstr "कॉपी"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "डुप्लिकेट चयन"
+msgstr "सभी का चयन करें/"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "ट्रैक जोड़ें"
+msgstr "ऑडियो ट्रैक क्लिप जोड़ें"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "ऑडियो ट्रैक क्लिप को बदलें ऑफसेट शुरू करें"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "ऑडियो ट्रैक क्लिप एंड ऑफसेट बदलें"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "रीसाइज रीव्यू"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "व्यूह मूल्य प्रकार बदलें"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "व्यूह मूल्य बदलें"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr ""
+msgstr "लाइन पर जाएं"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "लाइन नंबर:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "बदलने के"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "% d मैच।"
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "एक जैसा:"
+msgstr "% डी मैच।"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr ""
+msgstr "मैच मामला"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "पूरे शब्द"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr ""
+msgstr "बदलने के"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "सबको बदली करें"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "केवल चयन"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "मानक"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "टॉगल स्क्रिप्ट पैनल"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -755,44 +744,38 @@ msgstr "रीसेट आकार"
#: editor/code_editor.cpp
msgid "Warnings"
-msgstr ""
+msgstr "चेतावनियाँ"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "लाइन और कॉलम नंबर।"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method in target node must be specified."
-msgstr "लक्ष्य नोड में विधि निर्दिष्ट किया जाना चाहिए!"
+msgstr "लक्ष्य नोड में विधि निर्दिष्ट की जानी चाहिए।"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"लक्ष्य विधि नहीं मिला! एक वैध विधि निर्दिष्ट करें या नोड को लक्षित करने के लिए एक "
-"स्क्रिप्ट संलग्न करें।"
+"लक्ष्य विधि नहीं मिली। एक मान्य विधि निर्दिष्ट करें या स्क्रिप्ट को लक्ष्य नोड में संलग्न करें।"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Node:"
-msgstr "जुडिये"
+msgstr "नोड से कनेक्ट करें:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Script:"
-msgstr "कनेक्ट करने के लिए संकेत:"
+msgstr "स्क्रिप्ट से कनेक्ट:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "कनेक्ट करने के लिए संकेत:"
+msgstr "सिग्नल से:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr ""
+msgstr "सीन में कोई स्क्रिप्ट नहीं होती।"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -813,23 +796,21 @@ msgstr "मिटाना"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "अतिरिक्त कॉल तर्क जोड़ें:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "अतिरिक्त कॉल तर्क:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr ""
+msgstr "रिसीवर विधि:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Advanced"
-msgstr "संतुलित"
+msgstr "उन्नत"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Deferred"
msgstr "स्थगित"
@@ -837,19 +818,20 @@ msgstr "स्थगित"
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
+"संकेत को स्थगित कर देता है, इसे एक कतार में संग्रहित करता है और केवल निष्क्रिय समय पर इसे "
+"फायरिंग करता है।"
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "वनशॉट"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr ""
+msgstr "अपने पहले उत्सर्जन के बाद संकेत डिस्कनेक्ट करता है।"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Cannot connect signal"
-msgstr "कनेक्ट करने के लिए संकेत:"
+msgstr "सिग्नल कनेक्ट नहीं कर सकते"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -867,34 +849,28 @@ msgid "Close"
msgstr "बंद करे"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect"
-msgstr "जुडिये"
+msgstr "जोड़ना"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Signal:"
-msgstr "संकेत"
+msgstr "संकेत:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect '%s' to '%s'"
-msgstr "जुडिये '%s' to '%s'"
+msgstr "'%' को '%' से कनेक्ट करें"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "जुडिये '%s' to '%s'"
+msgstr "'%' से डिस्कनेक्ट करें '%'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "जुडिये '%s' to '%s'"
+msgstr "सभी को सिग्नल से डिस्कनेक्ट करें: '%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect..."
-msgstr "जुडिये..."
+msgstr "जोड़ना..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -902,18 +878,16 @@ msgid "Disconnect"
msgstr "डिस्कनेक्ट"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect a Signal to a Method"
-msgstr "कनेक्ट करने के लिए संकेत:"
+msgstr "एक विधि के लिए एक संकेत कनेक्ट"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "परिवर्तन वक्र चयन"
+msgstr "संपादित करें कनेक्शन:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
+msgstr "क्या आपसुनिश्चित हैं कि आप \"% एस\" सिग्नल से सभी कनेक्शन हटाना चाहते हैं?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -921,16 +895,15 @@ msgstr "संकेत"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "क्या आप सुनिश्चित हैं कि आप इस सिग्नल से सभी कनेक्शन हटाना चाहते हैं?"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "डिस्कनेक्ट"
+msgstr "सभी को डिस्कनेक्ट करें"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr ""
+msgstr "संपादित..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -942,12 +915,11 @@ msgstr ""
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "परिवर्तन"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "एक नया बनाएं"
+msgstr "नया%s बनाएं"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -961,9 +933,8 @@ msgstr "हाल ही में किया:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search:"
-msgstr "खोज कर:"
+msgstr "खोज:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
@@ -984,33 +955,29 @@ msgid "Search Replacement For:"
msgstr "इसके लिए खोजी प्रतिस्थापन:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Dependencies For:"
-msgstr "के लिए निर्भरता:"
+msgstr "निर्भरता के लिए:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"दृश्य '%s' वर्तमान में संपादित किया जा रहा है।\n"
-"परिवर्तन तब तक प्रभावी नहीं होंगे जब तक कि पुनः लोड नहीं किए जाएंगे।"
+"दृश्य '%' वर्तमान में संपादित किया जा रहा है।\n"
+"परिवर्तन केवल तभी प्रभावी होंगे जब रीलोड किया जाएगा।"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"संसाधन '%s' उपयोग में है\n"
-"पुनः लोड होने पर परिवर्तन प्रभावी होंगे।"
+"संसाधन '%' उपयोग में है।\n"
+"परिवर्तन केवल तभी प्रभावी होंगे जब रीलोड किया जाएगा।"
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Dependencies"
-msgstr "निर्भरता"
+msgstr "निर्भरताएँ"
#: editor/dependency_editor.cpp
msgid "Resource"
@@ -1026,9 +993,8 @@ msgid "Dependencies:"
msgstr "निर्भरता:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Fix Broken"
-msgstr "टूटी सही कर देंगे?"
+msgstr "टूटा ठीक करें"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
@@ -1053,9 +1019,8 @@ msgid "Owners Of:"
msgstr "के स्वामी:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूर्ववत नहीं)"
+msgstr "परियोजना से चयनित फ़ाइलों को हटा दें? (बहाल नहीं किया जा सकता है)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1067,18 +1032,16 @@ msgstr ""
"वैसे भी उन्हें निकालें? (कोई पूर्ववत नहीं)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Cannot remove:"
-msgstr "निकाला नहीं जा सकता:\n"
+msgstr "नहीं हटा सकते:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "लोड होने मे त्रुटि:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "लापता निर्भरताओं के कारण दृश्य लोड करने में विफल रहे:"
+msgstr "गायब निर्भरता के कारण लोड विफल रहा:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1101,14 +1064,12 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "%d आइटम को स्थायी रूप से हटाएं? (नहीं पूर्ववत करें!)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "निर्भरता"
+msgstr "निर्भरता दिखाएं"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Orphan Resource Explorer"
-msgstr "Orphan Resource Explorer"
+msgstr "अनाथ संसाधन एक्सप्लोरर"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -1151,9 +1112,8 @@ msgid "Lead Developer"
msgstr "प्रमुख डेवलपर"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "प्रोजेक्ट मैनेजर"
+msgstr "परियोजना प्रबंधक "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1196,21 +1156,19 @@ msgid "License"
msgstr "लाइसेंस"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Third-party Licenses"
-msgstr "Thirdparty License"
+msgstr "थर्ड पार्टी लाइसेंस"
#: editor/editor_about.cpp
-#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
-"गोडोट इंजन तीसरे पक्ष के स्वतंत्र और खुले स्रोत पुस्तकालयों पर निर्भर करता है, जो कि इसके "
-"एमआईटी लाइसेंस की शर्तों के साथ संगत है। निम्नलिखित ऐसे सभी तृतीय पक्ष घटकों की एक विस्तृत "
-"सूची है जो उनके संबंधित कॉपीराइट कथन और लाइसेंस शर्तों के साथ हैं।"
+"गोडोट इंजन अपने MIT लाइसेंस की शर्तों के साथ सभी तृतीय-पक्ष मुक्त और मुक्त स्रोत पुस्तकालयों "
+"पर निर्भर करता है। निम्नलिखित ऐसे सभी तृतीय-पक्ष घटकों की एक विस्तृत सूची है, जिनके "
+"संबंधित कॉपीराइट स्टेटमेंट और लाइसेंस शर्तें हैं।"
#: editor/editor_about.cpp
msgid "All Components"
@@ -1221,18 +1179,16 @@ msgid "Components"
msgstr "अवयव"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Licenses"
-msgstr "Licenses"
+msgstr "लाइसेंस"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file, not in ZIP format."
-msgstr "पैकेज फ़ाइल खोलने में त्रुटि, zip प्रारूप में नहीं |"
+msgstr "ज़िप फ़ाइल खोलने में त्रुटि, प्रारूप में नहीं।"
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
-msgstr ""
+msgstr "%s (पहले से मौजूद है)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1247,9 +1203,8 @@ msgid "And %s more files."
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
-msgstr "पैकेज सफलतापूर्वक स्थापित किया गया!"
+msgstr "पैकेज सफलतापूर्वक स्थापित!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1257,18 +1212,16 @@ msgid "Success!"
msgstr "सफलता!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Package Installer"
+msgstr "पैकेज सामग्री:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "इंस्टॉल"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Installer"
-msgstr "Package Installer"
+msgstr "पैकेज इंस्टॉलर"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -1283,9 +1236,8 @@ msgid "Rename Audio Bus"
msgstr "ऑडियो बस का नाम बदलें"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "ऑडियो बस सोलो टॉगल करें"
+msgstr "ऑडियो बस वॉल्यूम बदलें"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1300,7 +1252,6 @@ msgid "Toggle Audio Bus Bypass Effects"
msgstr "ऑडियो बस बायपास प्रभाव टॉगल करें"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Select Audio Bus Send"
msgstr "ऑडियो बस भेजें का चयन करें"
@@ -1313,21 +1264,18 @@ msgid "Move Bus Effect"
msgstr "बस प्रभाव हटो"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Bus Effect"
-msgstr "बस प्रभाव हटाना"
+msgstr "बस प्रभाव हटाएं"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Drag & drop to rearrange."
-msgstr "पुन: व्यवस्थित करने के लिए ऑडियो बस, खींचें और ड्रॉप |"
+msgstr "पुनर्व्यवस्थित करने के लिए खींचें और छोड़ दें।"
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr ""
+msgstr "एकल"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Mute"
msgstr "मूक"
@@ -1350,11 +1298,11 @@ msgstr "वॉल्यूम रीसेट करें"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr ""
+msgstr "डिलीट इफेक्ट"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "ऑडियो"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1386,7 +1334,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr ""
+msgstr "नए लेआउट के लिए स्थान..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
@@ -1405,9 +1353,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "लोड हो रहा है त्रुटियाँ!"
+msgstr "त्रुटि बचत फ़ाइल: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1500,9 +1447,8 @@ msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid path."
-msgstr "गलत फॉण्ट का आकार |"
+msgstr "अमान्य रास्ता।"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
@@ -1537,6 +1483,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1640,9 +1590,8 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "निर्भरता संपादक"
+msgstr "3D संपादक"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1820,7 +1769,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -1979,9 +1928,8 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "विवरण:"
+msgstr "विवरण"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -3455,7 +3403,7 @@ msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "निकाला नहीं जा सकता:\n"
+msgstr "निकाला नहीं जा सकता:"
#: editor/export_template_manager.cpp
msgid ""
@@ -3464,7 +3412,6 @@ msgid ""
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting URL:"
msgstr "लोड होने मे त्रुटि:"
@@ -3490,9 +3437,8 @@ msgid "Connecting..."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't Connect"
-msgstr "जुडिये"
+msgstr "कनेक्ट नहीं कर सकते"
#: editor/export_template_manager.cpp
msgid "Connected"
@@ -3516,9 +3462,8 @@ msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uncompressing Android Build Sources"
-msgstr "असंपीड़ित संपत्तियां"
+msgstr "अनकॉमिंग एंड्रॉइड बिल्ड स्रोत"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -3537,9 +3482,8 @@ msgid "Remove Template"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
-msgstr "चयनित फ़ाइलें हटाएं?"
+msgstr "टेम्पलेट फ़ाइल का चयन करें"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
@@ -3558,9 +3502,8 @@ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "पसंदीदा:"
+msgstr "पसंद"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -3575,19 +3518,16 @@ msgid "Cannot move a folder into itself."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "लोड होने मे त्रुटि:"
+msgstr "त्रुटि चलती:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "लोड होने मे त्रुटि:"
+msgstr "त्रुटि दोहराना:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "लापता निर्भरताओं के कारण दृश्य लोड करने में विफल रहे:"
+msgstr "निर्भरता को अपडेट करने में असमर्थ:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
@@ -3614,14 +3554,12 @@ msgid "Renaming folder:"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "प्रतिलिपि"
+msgstr "डुप्लिकेट फाइल:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating folder:"
-msgstr "प्रतिलिपि"
+msgstr "डुप्लिकेटिंग फ़ोल्डर:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
@@ -3632,23 +3570,20 @@ msgid "Set As Main Scene"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scenes"
-msgstr "खोलो इसे"
+msgstr "खुले दृश्य"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
-msgstr "पसंदीदा:"
+msgstr "पसंदीदा में जोड़ें"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from Favorites"
-msgstr "पसंदीदा:"
+msgstr "पसंदीदा से निकालें"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3663,27 +3598,24 @@ msgid "Rename..."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate..."
-msgstr "प्रतिलिपि"
+msgstr "डुप्लिकेट..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "संसाधन"
+msgstr "नया दृश्य..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "संसाधन"
+msgstr "नया संसाधन..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
@@ -3719,9 +3651,8 @@ msgid "Toggle Split Mode"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "खोज कर:"
+msgstr "फाइलें खोजें"
#: editor/filesystem_dock.cpp
msgid ""
@@ -3742,9 +3673,8 @@ msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "एक नया बनाएं"
+msgstr "दृश्य बनाएं"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3798,9 +3728,8 @@ msgid "Replace all (no undo)"
msgstr ""
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "खोज कर:"
+msgstr "खोज..."
#: editor/find_in_files.cpp
msgid "Search complete"
@@ -3819,19 +3748,16 @@ msgid "Group name already exists."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "गलत फॉण्ट का आकार |"
+msgstr "अमान्य समूह नाम।"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Rename Group"
-msgstr "ऑडियो बस का नाम बदलें"
+msgstr "नाम बदलना समूह"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Delete Group"
-msgstr "को हटा दें"
+msgstr "ग्रुप डिलीट करें"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3855,9 +3781,8 @@ msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "निर्भरता संपादक"
+msgstr "समूह संपादक"
#: editor/groups_editor.cpp
msgid "Manage Groups"
@@ -3941,15 +3866,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3957,9 +3882,8 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
msgid "Preset"
-msgstr "रीसेट आकार"
+msgstr "प्रीसेट"
#: editor/import_dock.cpp
msgid "Reimport"
@@ -4000,13 +3924,8 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "संसाधन"
+msgstr "एडिट रिसोर्स क्लिपबोर्ड"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4073,9 +3992,8 @@ msgid "Edit a Plugin"
msgstr ""
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "सदस्यता बनाएं"
+msgstr "प्लगइन बनाएं"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
@@ -4099,16 +4017,14 @@ msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "सदस्यता बनाएं"
+msgstr "बहुभुज बनाएँ"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "एक नया बनाएं"
+msgstr "अंक बनाएं।"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4123,9 +4039,8 @@ msgid "Erase points."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "सदस्यता बनाएं"
+msgstr "बहुभुज संपादित करें"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
@@ -4175,15 +4090,13 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "पसंदीदा:"
+msgstr "नोड प्वाइंट जोड़ें"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "एनिमेशन लूप"
+msgstr "एनिमेशन प्वाइंट जोड़ें"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
@@ -4225,9 +4138,8 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "निर्भरता संपादक"
+msgstr "ओपन एडिटर"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4241,9 +4153,8 @@ msgid "Triangle already exists."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "ट्रैक जोड़ें"
+msgstr "त्रिकोण जोड़ें"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
@@ -4318,26 +4229,22 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "जुडिये"
+msgstr "नोड्स कनेक्टेड"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "डिस्कनेक्ट"
+msgstr "नोड्स डिस्कनेक्ट किए गए"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "एनिमेशन लूप"
+msgstr "सेट एनिमेशन"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "को हटा दें"
+msgstr "नोड हटाएं"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
@@ -4372,14 +4279,12 @@ msgid "Anim Clips"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "ट्रैक जोड़ें"
+msgstr "ऑडियो क्लिप्स"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "कार्यों:"
+msgstr "कार्यों"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4512,9 +4417,8 @@ msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "एडिट ट्रांजिशन..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -4537,9 +4441,8 @@ msgid "Onion Skinning Options"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Directions"
-msgstr "विवरण:"
+msgstr "निर्देशों"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
@@ -4613,14 +4516,12 @@ msgid "Move Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "संक्रमण मौजूद है!"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "ट्रांजिशन जोड़ें"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4656,14 +4557,12 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "मिटाना"
+msgstr "नोड हटाया गया"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "संक्रमण हटाया गया"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -4677,19 +4576,16 @@ msgid ""
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "एक नया बनाएं"
+msgstr "नए नोड्स बनाएं।"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "जुडिये"
+msgstr "नोड्स कनेक्ट करें।"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूर्ववत नहीं)"
+msgstr "चयनित नोड या संक्रमण निकालें।"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4700,9 +4596,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "संक्रमण: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -4711,7 +4606,7 @@ msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr ""
+msgstr "एनिमेशनट्री"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -4882,9 +4777,8 @@ msgid "Request failed."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Cannot save response to:"
-msgstr "निकाला नहीं जा सकता:\n"
+msgstr "जवाब नहीं बचा सकते:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
@@ -4947,9 +4841,8 @@ msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "इंस्टॉल"
+msgstr "स्थापित..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4980,14 +4873,12 @@ msgid "Name (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "लाइसेंस"
+msgstr "लाइसेंस (ए-जेड)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "लाइसेंस"
+msgstr "लाइसेंस (जेड-ए)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
@@ -5047,9 +4938,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Loading..."
-msgstr "खोज कर:"
+msgstr "लोड..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -5118,28 +5008,24 @@ msgid "Move Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "एक नया बनाएं"
+msgstr "वर्टिकल गाइड बनाएं"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "मिटाना"
+msgstr "वर्टिकल गाइड निकालें"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "एक नया बनाएं"
+msgstr "क्षैतिज गाइड बनाएं"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "मिटाना"
+msgstr "क्षैतिज गाइड निकालें"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
@@ -5291,33 +5177,29 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected"
-msgstr "सभी खंड"
+msgstr "समूह चयनित"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected"
-msgstr "सभी खंड"
+msgstr "असमूह चयनित"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "एनीमेशन परिवर्तन परिणत"
+msgstr "स्पष्ट गाइड"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Bones"
-msgstr "एनीमेशन परिवर्तन परिणत"
+msgstr "साफ हड्डियां"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -5336,9 +5218,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "छोटा करो"
+msgstr "ज़ूम रीसेट"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5570,14 +5451,12 @@ msgid ""
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "चाबी यहां डालें"
+msgstr "ऑटो डालें कुंजी"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "ऐनिमेशन लंबाई समय (सेकंड्स)"
+msgstr "एनिमेशन कुंजी और मुद्रा विकल्प"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5636,9 +5515,8 @@ msgid ""
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "सदस्यता बनाएं"
+msgstr "बहुभुज 3डी बनाएं"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -5757,9 +5635,8 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add Point"
-msgstr "पसंदीदा:"
+msgstr "प्वाइंट जोड़ें"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -5823,11 +5700,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5839,12 +5716,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "एक नया बनाएं"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "एक नया बनाएं"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5896,19 +5790,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "सदस्यता बनाएं"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "सदस्यता बनाएं"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8336,7 +8268,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9443,11 +9375,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "ज़िप फ़ाइल खोलने में त्रुटि, प्रारूप में नहीं।"
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9455,11 +9393,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9971,9 +9909,8 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Action"
-msgstr "सभी खंड"
+msgstr "कार्य"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
@@ -10041,7 +9978,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "प्लगइन्स"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -10112,6 +10049,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10146,7 +10087,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10176,10 +10117,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10188,11 +10125,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10212,6 +10149,14 @@ msgstr ""
msgid "Reset"
msgstr "रीसेट आकार"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10663,7 +10608,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10762,6 +10707,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "एक नया बनाएं"
@@ -10811,10 +10760,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12089,6 +12034,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12361,6 +12311,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "बदल दिया % डी घटना (एस) ।"
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "विवरण:"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index bc5abb76fc..ce8191c638 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -671,8 +671,9 @@ msgid "Line Number:"
msgstr "Broj linije:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Zamijenjeno %d pojavljivanja."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zamijeni"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1467,6 +1468,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1743,7 +1748,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3825,15 +3830,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Datoteka:"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3883,10 +3889,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5678,11 +5680,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5694,11 +5696,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5750,11 +5768,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5762,6 +5809,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8135,7 +8190,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9229,11 +9284,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9241,11 +9302,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9891,6 +9952,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9925,7 +9990,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9955,10 +10020,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9967,11 +10028,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9990,6 +10051,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10433,7 +10502,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10529,6 +10598,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10577,10 +10650,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11841,6 +11910,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12108,6 +12182,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Zamijenjeno %d pojavljivanja."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Opis:"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index af13990fdc..cbe475b022 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -10,12 +10,13 @@
# Tusa Gamer <tusagamer@mailinator.com>, 2018.
# Máté Lugosi <mate.lugosi@gmail.com>, 2019.
# sztrovacsek <magadeve@gmail.com>, 2019.
+# Deleted User <noreply+18797@weblate.org>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-26 00:02+0000\n"
-"Last-Translator: sztrovacsek <magadeve@gmail.com>\n"
+"PO-Revision-Date: 2020-01-30 03:56+0000\n"
+"Last-Translator: Deleted User <noreply+18797@weblate.org>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -32,8 +33,9 @@ msgstr ""
"Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#, fuzzy
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Egy karakter hosszúságú string-et várt."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -120,7 +122,6 @@ msgid "Value:"
msgstr "Érték:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
msgstr "Kulcs Beszúrása"
@@ -717,8 +718,9 @@ msgid "Line Number:"
msgstr "Sor Száma:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Lecserélve %d előfordulás."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Csere..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1551,6 +1553,10 @@ msgstr "Név"
msgid "Singleton"
msgstr "Egyke"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Paraméterek Beillesztése"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Scene Frissítése"
@@ -1857,7 +1863,7 @@ msgstr "Mutat Fájlkezelőben"
msgid "New Folder..."
msgstr "Új Mappa..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Frissítés"
@@ -4135,6 +4141,11 @@ msgid "Saving..."
msgstr "Mentés..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Fájlok"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Beállítás Alapértelmezettként '%s'-hez"
@@ -4143,10 +4154,6 @@ msgid "Clear Default for '%s'"
msgstr "Alapértelmezett Törlése '%s'-nél"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Fájlok"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importálás Mint:"
@@ -4196,10 +4203,6 @@ msgid "Copy Params"
msgstr "Paraméterek Másolása"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Paraméterek Beillesztése"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "Az erőforrás vágólap üres!"
@@ -6143,12 +6146,13 @@ msgid "Mesh is empty!"
msgstr "A háló üres!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Statikus Trimesh Test Létrehozása"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Statikus Konvex Test Létrehozása"
+msgid "Create Static Trimesh Body"
+msgstr "Statikus Trimesh Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6160,12 +6164,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Trimesh Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Konvex Alakzat Létrehozása"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Körvonalkészítés sikertelen!"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Konvex Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6218,19 +6240,57 @@ msgid "Create Trimesh Static Body"
msgstr "Trimesh Statikus Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Konvex Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Konvex Ütközési Testvér Létrehozása"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Körvonalháló Létrehozása..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 Megtekintése"
@@ -8768,7 +8828,7 @@ msgstr "TileSet-re..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9912,11 +9972,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "A fájl nem létezik."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9924,11 +9991,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10590,6 +10657,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Jelenlegi Verzió:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Illesztési beállítások"
@@ -10628,7 +10700,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10659,10 +10731,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10671,11 +10739,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10697,6 +10765,15 @@ msgstr "Mind Nagybetű"
msgid "Reset"
msgstr "Nagyítás Visszaállítása"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Érvényes karakterek:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11165,7 +11242,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Az animációs fa érvényes."
#: editor/script_create_dialog.cpp
@@ -11271,6 +11348,10 @@ msgid "Copy Error"
msgstr "Hiba Másolása"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Pontok Törlése"
@@ -11321,10 +11402,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12622,6 +12699,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12903,6 +12985,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Lecserélve %d előfordulás."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Statikus Konvex Test Létrehozása"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 4208edb582..c4ead514c6 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -11,7 +11,7 @@
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018.
-# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019.
+# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020.
# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
@@ -22,12 +22,15 @@
# herri siagian <herry.it.2007@gmail.com>, 2019.
# MonsterGila <fikrirazor@outlook.co.id>, 2019.
# Modeus Darksono <garuga17@gmail.com>, 2019.
+# Akhmad Zulfikar <azuldegratz@gmail.com>, 2020.
+# Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
+# zephyroths <ridho.hikaru@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-13 09:38+0000\n"
-"Last-Translator: Modeus Darksono <garuga17@gmail.com>\n"
+"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -35,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -45,13 +48,13 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "String dengan panjang 1 (karakter) yang diharapkan."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah."
+msgstr "Tidak cukup bytes untuk mendekode bytes, atau format tidak valid."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -438,7 +441,7 @@ msgstr "Tidak memungkinkan untuk menambah track baru tanpa akar"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Track tidak valid untuk Bezier (tidak ada sub-properti yang cocok)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
@@ -535,7 +538,7 @@ msgstr "Susun Track-track dengan node atau tampilkan sebagai daftar biasa."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Snap:"
+msgstr "Pengancingan:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -657,7 +660,7 @@ msgstr "Rasio Skala:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr "Pilih track untuk disalin:"
+msgstr "Pilih Trek untuk Disalin"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -705,8 +708,8 @@ msgid "Line Number:"
msgstr "Nomor Baris:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "kejadian %d diganti."
+msgid "%d replaced."
+msgstr "%d telah diganti."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -823,9 +826,8 @@ msgid "Extra Call Arguments:"
msgstr "Argumen-argumen Panggilan Ekstra:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Pilih Method/Fungsi"
+msgstr "Fungsi Penerima:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -1048,7 +1050,7 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"File-file yang telah dihapus diperlukan oleh sumber lain agar mereka dapat "
+"File-file yang telah dihapus diperlukan oleh resource lain agar mereka dapat "
"bekerja.\n"
"Hapus saja? (tidak bisa dibatalkan/undo)"
@@ -1106,7 +1108,7 @@ msgstr "Memiliki"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr "Resource-resource tanpa kepemilikan yang jelas:"
+msgstr "Resource Tanpa Kepemilikan yang Jelas:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
@@ -1209,9 +1211,8 @@ msgid "Error opening package file, not in ZIP format."
msgstr "Gagal saat membuka paket, tidak dalam bentuk zip."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Autoload '%s' telah ada!"
+msgstr "%s (Sudah Ada)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1222,9 +1223,8 @@ msgid "The following files failed extraction from package:"
msgstr "Berkas berikut gagal diekstrak dari paket:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d file lagi"
+msgstr "Dan %s berkas lebih banyak."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1236,9 +1236,8 @@ msgid "Success!"
msgstr "Sukses!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Konten:"
+msgstr "Isi Paket:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1378,9 +1377,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr "Berkas salah, tidak layout suara bus."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Galat saat menyimpan berkas!"
+msgstr "Galat menyimpan berkas: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1482,7 +1480,7 @@ msgstr "File tidak ada."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr "Tidak didalam path resource."
+msgstr "Tidak dalam lokasi resource."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1509,6 +1507,10 @@ msgstr "Nama"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Tempel Parameter"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Memperbarui Skena"
@@ -1603,7 +1605,7 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr "Debug template kustom tidak ditemukan."
+msgstr "Templat awakutu kustom tidak ditemukan."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1751,9 +1753,8 @@ msgid "Erase Profile"
msgstr "Hapus Profil"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "Kelola Editor Fitur Profil"
+msgstr "Profil Fitur Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -1765,7 +1766,7 @@ msgstr "Ekspor Profil"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr "Kelola Editor Fitur Profil"
+msgstr "Kelola Editor Profil Fitur"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1796,7 +1797,7 @@ msgstr "Tampilkan di Manajer Berkas"
msgid "New Folder..."
msgstr "Buat Direktori..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Segarkan"
@@ -1956,9 +1957,8 @@ msgid "Inherited by:"
msgstr "Diturunkan oleh:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Deskripsi:"
+msgstr "Deskripsi"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -1969,14 +1969,12 @@ msgid "Properties"
msgstr "Properti Objek"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Menimpa"
+msgstr "menimpa:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Bawaan"
+msgstr "baku:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1999,9 +1997,8 @@ msgid "Property Descriptions"
msgstr "Deskripsi Properti"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Nilai:"
+msgstr "(nilai)"
#: editor/editor_help.cpp
msgid ""
@@ -2030,12 +2027,11 @@ msgstr "Mencari Bantuan"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
-msgstr "Case Sensitive"
+msgstr "Peka terhadap Huruf Besar/Kecil"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Tampilkan Bantuan-bantuan"
+msgstr "Tampilkan Hirarki"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2074,7 +2070,6 @@ msgid "Class"
msgstr "Kelas"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
msgstr "Fungsi"
@@ -2087,14 +2082,12 @@ msgid "Constant"
msgstr "Konstan"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Properti:"
+msgstr "Properti"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Properti-properti Tema"
+msgstr "Properti Tema"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2178,7 +2171,7 @@ msgstr "Jendela Baru"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr "Sumber daya yang diimpor tidak dapat disimpan."
+msgstr "Resource yang diimpor tidak dapat disimpan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -2187,15 +2180,15 @@ msgstr "Oke"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "Error menyimpan resource!"
+msgstr "Galat saat menyimpan resource!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
-"Sumber daya ini tidak dapat disimpan karena bukan milik skena yang "
-"disunting. Buatlah unik terlebih dahulu."
+"Resource ini tidak dapat disimpan karena bukan milik skena yang disunting. "
+"Buatlah unik terlebih dahulu."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2292,7 +2285,7 @@ msgstr "Error mencoba untuk menyimpan layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr "Layout editor default ditimpa."
+msgstr "Tata letak baku editor ditimpa."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2308,7 +2301,7 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Sumber daya ini milik skena yang telah diimpor, jadi tidak dapat disunting.\n"
+"Resource ini milik skena yang telah diimpor, jadi tidak dapat disunting.\n"
"Harap baca dokumentasi yang relevan dalam mengimpor skena untuk lebih "
"memahami alur kerjanya."
@@ -2317,7 +2310,7 @@ msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
-"Sumber daya ini milik skena yang di-instance atau diwariskan.\n"
+"Resource ini milik skena yang di-instance atau diwariskan.\n"
"Perubahan tidak akan disimpan ketika menyimpan skena saat ini."
#: editor/editor_node.cpp
@@ -2325,8 +2318,8 @@ msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"Sumber daya ini telah diimpor, jadi tidak dapat disunting. Ubah "
-"pengaturannya pada panel impor kemudian impor kembali."
+"Resource ini telah diimpor, jadi tidak dapat disunting. Ubah pengaturannya "
+"pada panel impor kemudian impor kembali."
#: editor/editor_node.cpp
msgid ""
@@ -2347,7 +2340,7 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"Ini merupakan objek jarak jauh, jadi perubahan tidak akan tersimpan.\n"
+"Ini merupakan objek remote, jadi perubahan tidak akan tersimpan.\n"
"Harap baca dokumentasi yang relevan dalam mengawakutu untuk lebih memahami "
"alur kerjanya."
@@ -2395,7 +2388,7 @@ msgstr "Simpan perubahan '%s' sebelum menutupnya?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr "Menyimpan sumber daya %s yang diubah."
+msgstr "Menyimpan resource %s yang diubah."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2528,7 +2521,7 @@ msgstr ""
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Tidak dapat memuat addon script dari jalur: '%s' tipe basis tidak "
+"Tidak dapat memuat skrip addon dari jalur: '%s' karena jenis Basisnya bukan "
"EditorPlugin."
#: editor/editor_node.cpp
@@ -2666,7 +2659,7 @@ msgstr "Tambah skena baru."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr "Suasana"
+msgstr "Skena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
@@ -2686,7 +2679,7 @@ msgstr "Tab sebelumnya"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr "Saring berkas..."
+msgstr "Filter Berkas..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
@@ -2785,7 +2778,7 @@ msgstr "Alat-alat"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
-msgstr "Penjelajah Resource Orphan…"
+msgstr "Penjelajah Resource Orphan..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2794,19 +2787,19 @@ msgstr "Keluar ke daftar proyek"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr "\"Debug\""
+msgstr "Awakutu"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "Deploy dengan Remote Debug"
+msgstr "Deploy dengan Awakutu Jarak Jauh"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
-"Ketika ekspor atau deploying, hasil executable akan mencoba terhubung ke IP "
-"komputer dengan untuk debug."
+"Saat mengekspor atau mendeploy, hasil executable akan mencoba terhubung ke "
+"IP komputer untuk diawakutu."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
@@ -2823,7 +2816,7 @@ msgid ""
msgstr ""
"Ketika opsi ini aktif, ekspor atau deploy akan menghasilkan minimal "
"executable.\n"
-"Filesystem akan tersedia dari proyek dari editor melalui jaringan.\n"
+"Berkas sistem akan tersedia dari proyek dari editor melalui jaringan.\n"
"Pada Android, deploy akan menggunakan kabel USB untuk performa yang lebih "
"cepat. Opsi ini mempercepat pengujian dengan jejak kaki yang besar."
@@ -2862,10 +2855,10 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"Ketika opsi ini aktif, perubahan yang dibuat pada scene lewat editor akan di "
-"replika pada permainan yang sedang berjalan.\n"
+"Ketika opsi ini aktif, perubahan yang dibuat pada skena melalui editor akan "
+"direplika pada gim yang sedang berjalan.\n"
"Ketika penggunaan remote pada sebuah perangkat, akan lebih efisien dengan "
-"jaringan filesystem."
+"berkas sistem jaringan."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
@@ -2889,7 +2882,7 @@ msgstr "Editor"
#: editor/editor_node.cpp
msgid "Editor Settings..."
-msgstr "Pengaturan Editor…"
+msgstr "Pengaturan Editor..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -2901,7 +2894,7 @@ msgstr "Ambil Tangkapan Layar"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "Tangkapan Layar disimpan di folder Data/Pengaturan Editor."
+msgstr "Tangkapan layar disimpan dalam folder Data/Pengaturan Editor."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -2913,7 +2906,7 @@ msgstr "Jungkitkan Konsol Sistem"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "Buka Direktori Editor Data/Pengaturan"
+msgstr "Buka Direktori Data/Pengaturan Editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
@@ -2921,11 +2914,11 @@ msgstr "Buka Folder Data Editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "Buka Direktori Editor Pengaturan"
+msgstr "Buka Direktori Pengaturan Editor"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr "Kelola Editor Fitur…"
+msgstr "Kelola Fitur Editor..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -2975,7 +2968,7 @@ msgstr "Mainkan"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "Hentikan sementara skena untuk mengawakutu."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -3089,9 +3082,8 @@ msgid "Import Templates From ZIP File"
msgstr "Impor Templat dari Berkas ZIP"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Manajer Templat Ekspor"
+msgstr "Paket Templat"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3142,13 +3134,12 @@ msgid "Open the previous Editor"
msgstr "Buka Editor Sebelumnya"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Peringatan"
+msgstr "Peringatan!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
-msgstr "Tidak ada sub-sumber yang ditemukan."
+msgstr "Tidak ada sub-resourc yang ditemukan."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -3272,9 +3263,9 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
-"Tidak dapat membuat ViewportTexture pada sumber daya yang disimpan sebagai "
+"Tidak dapat membuat ViewportTexture pada resource yang disimpan sebagai "
"berkas.\n"
-"Sumber daya harus dimiliki oleh sebuah skena."
+"Resource harus dimiliki oleh sebuah skena."
#: editor/editor_properties.cpp
msgid ""
@@ -3285,7 +3276,7 @@ msgid ""
msgstr ""
"Tidak dapat membuat ViewportTexture pada resource ini karena tidak dibuat "
"lokal ke skena.\n"
-"Silakan aktifkan properti 'lokal ke skena' di atasnya (dan semua sumber daya "
+"Silakan aktifkan properti 'lokal ke skena' di atasnya (dan semua resource "
"yang memuatnya sampai node)."
#: editor/editor_properties.cpp editor/property_editor.cpp
@@ -3466,11 +3457,11 @@ msgstr "Mengimpor:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
-msgstr ""
+msgstr "Galat dalam mendapatkan daftar mirror."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
-msgstr ""
+msgstr "Galat mengurai JSON dari daftar mirror. Silakan laporkan masalah ini!"
#: editor/export_template_manager.cpp
msgid ""
@@ -3599,9 +3590,8 @@ msgid "Select Template File"
msgstr "Pilih berkas templat"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Templat Ekspor Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3627,7 +3617,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr "Tidak bisa memindah/mengubah nama aset root."
+msgstr "Tidak bisa memindah/mengubah nama resource root."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
@@ -3682,9 +3672,8 @@ msgid "New Inherited Scene"
msgstr "Skena Warisan Baru"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Skena Utama"
+msgstr "Jadikan sebagai Skena Utama"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
@@ -3732,7 +3721,7 @@ msgstr "Skrip Baru..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
-msgstr "Sumber Daya Baru..."
+msgstr "Resource Baru..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
@@ -3891,7 +3880,7 @@ msgstr "Node tidak dalam Grup"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr "Saring node"
+msgstr "Filter node"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
@@ -3987,6 +3976,10 @@ msgid "Saving..."
msgstr "Menyimpan..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Berkas"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Jadikan Baku untuk '%s'"
@@ -3995,10 +3988,6 @@ msgid "Clear Default for '%s'"
msgstr "Bersihkan Baku untuk '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Berkas"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Impor sebagai:"
@@ -4047,12 +4036,8 @@ msgid "Copy Params"
msgstr "Salin Parameter"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Tempel Parameter"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
-msgstr "Sunting PapanKlip SumberDaya"
+msgstr "Sunting Papan Klip Resource"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4064,7 +4049,7 @@ msgstr "Buat Menjadi Bawaan"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr "Membuat sub-Resource Unik"
+msgstr "Membuat Unik Sub-Resource"
#: editor/inspector_dock.cpp
msgid "Open in Help"
@@ -4072,15 +4057,15 @@ msgstr "Buka di Bantuan"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr "Buat sumber baru pada memori dan ubah."
+msgstr "Buat resource baru pada memori dan mengubahnya."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr "Muat sumber tersedia dari disk dan ubah."
+msgstr "Muat resource yang ada dari diska dan mengubahnya."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
-msgstr "Simpan sumber yang sedang diatur."
+msgstr "Simpan resource yang sedang disunting saat ini."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
@@ -4100,7 +4085,7 @@ msgstr "Properti Objek."
#: editor/inspector_dock.cpp
msgid "Filter properties"
-msgstr "Saring properti"
+msgstr "Filter properti"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -4341,7 +4326,7 @@ msgstr "Parameter Berubah"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
-msgstr "Sunting Penyaring"
+msgstr "Sunting Filter"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
@@ -4387,11 +4372,11 @@ msgstr "Hapus Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
-msgstr "Jungkitkan Penyaring Nyala/Mati"
+msgstr "Jungkitkan Filter Nyala/Mati"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
-msgstr "Ganti Penyaring"
+msgstr "Ganti Filter"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
@@ -4413,19 +4398,16 @@ msgstr ""
"nama track."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Klip-klip Animasi:"
+msgstr "Klip Anim"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Klip-klip Suara:"
+msgstr "Klip Audio"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Fungsi-fungsi:"
+msgstr "Fungsi"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4440,11 +4422,11 @@ msgstr "Tambah Node..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
-msgstr "Sunting Trek yang Disaring:"
+msgstr "Sunting Trek yang Difilter:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
-msgstr "Aktifkan penyaringan"
+msgstr "Aktifkan Penyaringan"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -4507,7 +4489,7 @@ msgstr "Tidak ada animasi untuk disalin!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
-msgstr "Tidak ada aset animasi di papan klip!"
+msgstr "Tidak ada resource animasi di papan klip!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4657,9 +4639,8 @@ msgid "Move Node"
msgstr "Pindahkan Node"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Transisi: "
+msgstr "Transisi sudah ada!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -4696,7 +4677,7 @@ msgstr "Node awal dan akhir dibutuhkan untuk sub-transisi."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
-msgstr "Tidak ada aset playback yang diatur di lokasi: %s."
+msgstr "Tidak ada resource playback yang diatur di lokasi: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
@@ -4745,14 +4726,13 @@ msgid "Transition: "
msgstr "Transisi: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Mode Geser Pandangan"
+msgstr "Mode Putar:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "AnimationTree"
+msgstr "AnimationTree(Daftar animasi)"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -4884,11 +4864,11 @@ msgstr "Impor Animasi..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Sunting Penyaring Node"
+msgstr "Sunting Filter Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
-msgstr "Penyaring..."
+msgstr "Filter..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -4935,7 +4915,6 @@ msgid "Request failed, too many redirects"
msgstr "Permintaan gagal, terlalu banyak pengalihan"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Redirect loop."
msgstr "Mengalihkan berulang-ulang."
@@ -5005,29 +4984,27 @@ msgstr "Unduhan untuk aset ini sedang diproses!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Baru-baru Ini Diperbarui"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Paling Baru Diperbarui"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Nama (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Nama (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "Lisensi"
+msgstr "Lisensi (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "Lisensi"
+msgstr "Lisensi (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
@@ -5051,7 +5028,7 @@ msgstr "Semua"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "Tidak ada hasil untuk \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
@@ -5139,12 +5116,11 @@ msgstr "Jangkah Kotak-kotak:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "Garis Primer Setiap:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "steps"
-msgstr "2 langkah"
+msgstr "langkah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
@@ -5155,9 +5131,8 @@ msgid "Rotation Step:"
msgstr "Jangkah Perputaran:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Step:"
-msgstr "Skala:"
+msgstr "Langkah Skala:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
@@ -5232,85 +5207,72 @@ msgstr ""
"batasnya."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Left"
-msgstr "Kiri"
+msgstr "Kiri Atas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Right"
-msgstr "Kanan"
+msgstr "Kanan Atas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Right"
-msgstr "Putar ke kanan"
+msgstr "Kanan Bawah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Left"
-msgstr "Tampilan Bawah"
+msgstr "Kiri Bawah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Left"
-msgstr "Indentasi Kiri"
+msgstr "Kiri Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Top"
-msgstr "Seleksi Tengah"
+msgstr "Atas Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Right"
-msgstr "Indentasi Kanan"
+msgstr "Kanan Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Bottom"
-msgstr "Bawah"
+msgstr "Bawah Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
-msgstr "Tampilan Kiri"
+msgstr "Kiri Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Wide"
-msgstr "Tampilan Atas"
+msgstr "Atas Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
-msgstr "Tampilan Kanan"
+msgstr "Kanan Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Wide"
-msgstr "Tampilan Bawah"
+msgstr "Bawah Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "VTengah Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "HTengah Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Kotak Penuh"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Rasio Skala:"
+msgstr "Jaga Rasio"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5330,6 +5292,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Timpa Kamera Gim\n"
+"Menimpa kamera gim dengan kamera viewport editor."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5337,6 +5301,8 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"Timpa Kamera Gim\n"
+"Tidak ada instance gim yang berjalan."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5455,24 +5421,20 @@ msgid "Ruler Mode"
msgstr "Mode Penggaris"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle smart snapping."
-msgstr "Jungkitkan Pengancingan."
+msgstr "Jungkitkan pengancingan cerdas."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Smart Snap"
-msgstr "Gunakan Snap"
+msgstr "Gunakan Pengancingan Cerdas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle grid snapping."
-msgstr "Jungkitkan Pengancingan."
+msgstr "Jungkitkan pengancingan kisi."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Grid Snap"
-msgstr "Pengancingan Kisi"
+msgstr "Gunakan Pengancingan Kisi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
@@ -5483,9 +5445,8 @@ msgid "Use Rotation Snap"
msgstr "Gunakan Snap Rotasi"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Scale Snap"
-msgstr "Gunakan Snap"
+msgstr "Gunakan Pengancingan Skala"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -5570,9 +5531,8 @@ msgid "View"
msgstr "Pandangan"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Always Show Grid"
-msgstr "Tampilkan Kotak-kotak"
+msgstr "Selalu Tampilkan Kisi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -5627,7 +5587,6 @@ msgid "Insert keys (based on mask)."
msgstr "Sisipkan Kunci (berdasarkan mask)."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
@@ -5645,9 +5604,8 @@ msgid "Auto Insert Key"
msgstr "Otomatis Sisipkan Kunci"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Kunci Animasi Dimasukkan."
+msgstr "Opsi Kunci Animasi dan Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5758,20 +5716,18 @@ msgstr "Masker Emisi"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Solid Pixels"
-msgstr "Pertumbuhan (Piksel): "
+msgstr "Piksel Solid"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "Piksel Pembatas"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Directed Border Pixels"
-msgstr "Direktori-direktori & File-file:"
+msgstr "Piksel Pembatas yang Diarahkan"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5862,9 +5818,8 @@ msgid "Hold Shift to edit tangents individually"
msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Right click to add point"
-msgstr "Klik Kanan: Hapus Titik"
+msgstr "Klik kanan untuk menambah titik"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
@@ -5895,12 +5850,12 @@ msgid "Mesh is empty!"
msgstr "Mesh kosong!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Buat Badan Trimesh Statis"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Tidak dapat membuat bentuk collision Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Buat Bodi Cembung Statis"
+msgid "Create Static Trimesh Body"
+msgstr "Buat Badan Trimesh Statis"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5911,14 +5866,32 @@ msgid "Create Trimesh Static Shape"
msgstr "Buat Bentuk Trimesh Statis"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Gagal membuat bentuk!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Tidak dapat membuat convex collision shape tunggal untuk skena root."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Tidak dapat membuat convex collision shape tunggal."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
msgstr "Buat Bentuk Cembung"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "Tidak dapat membuat beberapa convex collision shape untuk skena root."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Tidak dapat membuat bentuk collision."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
+msgstr "Buat Beberapa Bentuk Cembung"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Buat Mesh Navigasi"
@@ -5967,18 +5940,72 @@ msgid "Create Trimesh Static Body"
msgstr "Buat Tubuh Statis Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Buat StaticBody dan tetapkan collision shape berbasis poligon untuknya "
+"secara otomatis.\n"
+"Opsi ini merupakan yang paling akurat (tapi paling lambat) untuk deteksi "
+"collision."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Buat Trimesh Collision Sibling"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Buat Convex Collision Sibling"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Buat collision shape berbasis poligon.\n"
+"Opsi ini merupakan yang paling akurat (tapi paling lambat) untuk deteksi "
+"collision."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Buat Saudara Tunggal Convex Collision"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Buat convex collision shape tunggal.\n"
+"Opsi ini merupakan yang paling cepat (tapi paling tidak akurat) untuk "
+"deteksi collision."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Buat Beberapa Saudara Convex Collision"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Buat collision shape berbasis poligon.\n"
+"Opsi ini kinerjanya berada di antara dua opsi di atas."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Buat Garis Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Buat outline mesh statis. Outline mesh akan memiliki garis normal yang akan "
+"dibalik otomatis.\n"
+"Ini dapat digunakan sebagai pengganti properti Grow dari SpatialMaterial "
+"ketika tidak dapat menggunakan properti itu."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Tampilkan UV1"
@@ -6000,23 +6027,23 @@ msgstr "Ukuran Garis Tepi:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
-msgstr ""
+msgstr "Awakutu Kanal UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Hapus item %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Perbarui dari Skena"
+msgstr ""
+"Perbarui dari skena yang ada?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Mesh Library"
-msgstr "PerpustakaanMesh..."
+msgstr "Pustaka Mesh"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6311,7 +6338,7 @@ msgstr "Cermin Pengatur Panjang"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr "Titik #"
+msgstr "Titik # Curve"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
@@ -6548,24 +6575,24 @@ msgstr "Sinkronkan Tulang ke Poligon"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "KESALAHAN: Tidak dapat memuat sumber daya!"
+msgstr "KESALAHAN: Tidak dapat memuat resource!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr "Tambah Sumber Daya"
+msgstr "Tambah Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr "Ubah Nama Sumber Daya"
+msgstr "Ubah Nama Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr "Hapus Sumber Daya"
+msgstr "Hapus Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr "Papan klip sumber daya kosong!"
+msgstr "Papan klip resource kosong!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
@@ -6590,11 +6617,11 @@ msgstr "Buka dalam Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
-msgstr "Muat Sumber Daya"
+msgstr "Muat Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr "PreloaderSumberDaya"
+msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
@@ -6654,20 +6681,22 @@ msgstr "Simpan Berkas Sebagai..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "Tidak dapat mendapatkan skrip untuk menjalankannya."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr ""
+msgstr "Gagal memuat ulang skrip, cek konsol untuk informasi galatnya."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
+msgstr "Skrip tidak dalam mode tool, tidak akan bisa dijalankan."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
+"Untuk menjalankan skrip ini, skrip haris mewarisi EditorScript dan diatur ke "
+"mode tool."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -6701,7 +6730,7 @@ msgstr "Cari Sebelumnya"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
-msgstr "Penyaring Skrip"
+msgstr "Filter skrip"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6709,7 +6738,7 @@ msgstr "Beralih penyortiran alfabetis dari daftar fungsi."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
-msgstr "Penyaring fungsi"
+msgstr "Filter method"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6912,12 +6941,14 @@ msgstr "Pergi ke Fungsi"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr "Hanya sumber daya dari berkas sistem yang dapat dihapus."
+msgstr "Hanya resource dari berkas sistem yang dapat dihapus."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
+"Tidak bisa menghapus node karena skrip '%s' tidak sedang digunakan dalam "
+"skena ini."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7323,7 +7354,7 @@ msgstr "Pratinjau Sinematik"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "Tidak tersedia ketika menggunakan perender GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7354,9 +7385,8 @@ msgid "Freelook Speed Modifier"
msgstr "Pengubah Kecepatan TampilanBebas"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Slow Modifier"
-msgstr "Pengubah Kecepatan TampilanBebas"
+msgstr "Pengubah Lambat Tampilan Bebas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7364,7 +7394,7 @@ msgid ""
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"Catatan: Nilai FPS yang ditampilkan adalah framerate-nya editor.\n"
-"Tidak bisa digunakan sebagai indikasi kinerja game yang dapat dihandalkan."
+"Tidak bisa digunakan sebagai indikasi kinerja gim yang dapat dihandalkan."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -7568,9 +7598,8 @@ msgid "Create Mesh2D"
msgstr "Buat Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Mesh2D Preview"
-msgstr "Buat Pratinjau Mesh"
+msgstr "Pratinjau Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
@@ -7578,25 +7607,23 @@ msgstr "Buat Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Pratinjau Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "Buat CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "Buat CollisionPolygon2D"
+msgstr "Pratinjau CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "Buat LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "Buat LightOccluder2D"
+msgstr "Pratinjau LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -7647,9 +7674,8 @@ msgid "Simplification: "
msgstr "Penyederhanaan: "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Shrink (Pixels): "
-msgstr "Pertumbuhan (Piksel): "
+msgstr "Penciutan (Piksel): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
@@ -7676,17 +7702,16 @@ msgid "Add Frame"
msgstr "Tambah Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "Gagal memuat resource."
+msgstr "Tidak dapat memuat gambar"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "GALAT: Tidak dapat memuat aset frame!"
+msgstr "GALAT: Tidak dapat memuat resource frame!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr "Papan klip sumber daya kosong atau bukan tekstur!"
+msgstr "Papan klip resource kosong atau memang bukan tekstur!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
@@ -7863,7 +7888,7 @@ msgstr "Buat Templat Editor Kosong"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
-msgstr "Buat dari Tema Editor Saat Ini"
+msgstr "Buat dari Editor Tema Saat Ini"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Toggle Button"
@@ -7971,9 +7996,8 @@ msgid "Color"
msgstr "Warna"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "Tema"
+msgstr "Berkas Tema"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -8026,11 +8050,11 @@ msgstr "Aktifkan Prioritas"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
-msgstr "Saring tile"
+msgstr "Filter tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr "Berikan sumber TileSet untuk TileMap ini untuk menggunakan Tile-nya."
+msgstr "Berikan resource TileSet ke TileMap ini untuk menggunakan tile-nya."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
@@ -8086,17 +8110,15 @@ msgstr "Gabung dari Skena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "Tile Tunggal Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Autotile"
-msgstr "Nonaktifkan Autotile"
+msgstr "Autotile Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Atlas"
-msgstr "%s baru"
+msgstr "Atlas Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
@@ -8115,39 +8137,32 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Pilih bentuk sebelumnya, subtile, atau Tile."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Region"
-msgstr "Mode Wilayah"
+msgstr "Wilayah"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision"
-msgstr "Mode Tabrakan"
+msgstr "Area Tabrakan"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occlusion"
-msgstr "Mode Oklusi"
+msgstr "Oklusi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation"
-msgstr "Mode Navigasi"
+msgstr "Navigasi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask"
-msgstr "Mode Bitmask"
+msgstr "Masker Bit"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority"
-msgstr "Mode Prioritas"
+msgstr "Prioritas"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Z Index"
-msgstr "Indeks:"
+msgstr "Indeks Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
@@ -8219,6 +8234,8 @@ msgstr "Tampilkan Nama Tile (Tahan Tombol Alt)"
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
+"Tambah atau pilih tekstur di panel kiri untuk menyunting tile yang terikat "
+"padanya."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
@@ -8377,12 +8394,10 @@ msgid "Edit Tile Z Index"
msgstr "Sunting Index Z Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
msgstr "Buat Poligon Cembung"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
msgstr "Buat Poligon Cekung"
@@ -8406,7 +8421,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Tidak ada ekstensi VCS yang tersedia."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Galat"
@@ -8416,7 +8431,7 @@ msgstr "Tidak ada pesan komit yang diberikan"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
-msgstr ""
+msgstr "Tidak ada berkas yang ditambahkan ke staging"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
@@ -8424,11 +8439,11 @@ msgstr "Komit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
-msgstr ""
+msgstr "Pengaya VCS tidak diinisialisasi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
-msgstr ""
+msgstr "Sistem Kontrol Versi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
@@ -8436,7 +8451,7 @@ msgstr "Inisialisasi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
-msgstr ""
+msgstr "Area staging"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -8448,7 +8463,7 @@ msgstr "Perubahan"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr ""
+msgstr "Dimodifikasi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
@@ -8472,7 +8487,7 @@ msgstr "Stage Semua"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Add a commit message"
-msgstr ""
+msgstr "Tambahkan pesan komit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
@@ -8481,28 +8496,27 @@ msgstr "Komit Perubahan"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
-msgstr ""
+msgstr "Status"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
-msgstr ""
+msgstr "Tampilkan perbedaan berkas sebelum mengkomitnya ke versi terbaru"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
-msgstr ""
+msgstr "Tidak ada berkas diff yang sedang aktif"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
-msgstr ""
+msgstr "Deteksi perubahan dalam berkas diff"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(Hanya GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "Tambah keluaran +"
+msgstr "Tambah Keluaran"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
@@ -8518,7 +8532,7 @@ msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
-msgstr ""
+msgstr "Sampler"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
@@ -8650,9 +8664,8 @@ msgid "Dodge operator."
msgstr "Operator dodge."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "HardLight operator."
-msgstr "Operator HardLight"
+msgstr "Operator HardLight."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
@@ -9297,16 +9310,15 @@ msgstr ""
"permukaan dan arah pandangan kamera (berikan masukan yang terkait dengannya)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
-"Ekspresi Bahasa Kustom Godot Shader, yang ditempatkan di atas shader yang "
+"Ekspresi Kustom Godot Shader Language, yang ditempatkan di atas shader yang "
"dihasilkan. Anda dapat menempatkan berbagai definisi fungsi di dalamnya dan "
-"memanggilnya nanti melalui Ekspresi. Anda juga dapat mendeklarasikan "
+"memanggilnya nanti melalui Daftar Ekspresi. Anda juga dapat mendeklarasikan "
"variasi, seragam, dan konstanta."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9382,13 +9394,12 @@ msgid "Runnable"
msgstr "Dapat dijalankan"
#: editor/project_export.cpp
-#, fuzzy
msgid "Add initial export..."
-msgstr "Tambah port masukan"
+msgstr "Tambah ekspor awal..."
#: editor/project_export.cpp
msgid "Add previous patches..."
-msgstr ""
+msgstr "Tambahkan patch sebelumnya..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -9445,6 +9456,9 @@ msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
+"Jika dicentang, preset akan tersedia untuk digunakan dalam deploy sekali "
+"klik.\n"
+"Hanya satu preset per platform yang dapat ditandai sebagai runnable."
#: editor/project_export.cpp
msgid "Export Path"
@@ -9452,11 +9466,11 @@ msgstr "Lokasi Ekspor"
#: editor/project_export.cpp
msgid "Resources"
-msgstr "Sumber Daya"
+msgstr "Resource"
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr "Ekspor semua sumber daya dalam proyek"
+msgstr "Ekspor semua resource dalam proyek"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
@@ -9464,7 +9478,7 @@ msgstr "Ekspor skena terpilih (dan dependensinya)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr "Expor sumber daya terpilih (dan dependensinya)"
+msgstr "Ekspor resource terpilih (dan dependensinya)"
#: editor/project_export.cpp
msgid "Export Mode:"
@@ -9472,25 +9486,23 @@ msgstr "Mode Ekspor:"
#: editor/project_export.cpp
msgid "Resources to export:"
-msgstr "Sumber daya yang akan diexpor:"
+msgstr "Resource yang akan diekspor:"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
-"Penyaringan untuk mengekspor berkas non-sumber (dipisahkan koma, contoh: *."
-"json, *.txt)"
+"Filter untuk mengekspor berkas/folder non-resource\n"
+"(pisahkan dengan koma, contoh: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
-"Penyaringan untuk mengecualikan berkas dalam proyek (dipisahkan koma, "
-"contoh: *.json, *.txt)"
+"Filter untuk mengecualikan berkas/folder dari proyek\n"
+"(pisahkan dengan koma, contoh: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
@@ -9501,9 +9513,8 @@ msgid "Make Patch"
msgstr "Buat Tambalan"
#: editor/project_export.cpp
-#, fuzzy
msgid "Pack File"
-msgstr " Berkas"
+msgstr "Berkas Pack"
#: editor/project_export.cpp
msgid "Features"
@@ -9562,13 +9573,12 @@ msgid "Export All"
msgstr "Ekspor Semua"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Berkas"
+msgstr "Berkas ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr ""
+msgstr "Paket Gim Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -9583,23 +9593,30 @@ msgid "Export With Debug"
msgstr "Ekspor dengan Awakutu"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Lokasi ini tidak ada."
+msgid "The path specified doesn't exist."
+msgstr "Lokasi yang ditentukan tidak ada."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "Berkas proyek '.zip' tidak valid, tidak berisi berkas 'project.godot'."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Galat saat membuka berkas paket (tidak dalam format ZIP)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+"Berkas proyek \".zip\" tidak valid; tidak terdapat berkas \"project.godot\" "
+"di dalamnya."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Silakan pilih direktori kosong."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Silakan pilih berkas 'project.godot' atau '.zip'."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Silakan pilih berkas \"project.godot\" atau \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr "Direktori ini sudah berisi proyek Godot."
#: editor/project_manager.cpp
@@ -9869,7 +9886,7 @@ msgstr "Proyek"
#: editor/project_manager.cpp
msgid "Last Modified"
-msgstr ""
+msgstr "Terakhir Diubah"
#: editor/project_manager.cpp
msgid "Scan"
@@ -10109,27 +10126,27 @@ msgstr "Tambah Lokasi yang Dipetakan Ulang"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
-msgstr "Sumber Daya Remap Tambah Remap"
+msgstr "Resource Remap Tambah Remap"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
-msgstr "Ubah Sumber Daya Pemetaan Ulang Bahasa"
+msgstr "Ubah Bahasa Resource Remap"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
-msgstr "Hapus Remap Sumber Daya"
+msgstr "Hapus Resource Remap"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
-msgstr "Hapus Opsi Remap Sumber Daya"
+msgstr "Hapus Opsi Resource Remap"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
-msgstr "Penyaringan Lokalisasi Diubah"
+msgstr "Filter Locale Diubah"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
-msgstr "Mode Penyaringan Lokalisasi Diubah"
+msgstr "Mode Filter Locale Diubah"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
@@ -10161,7 +10178,7 @@ msgstr "Aksi"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Deadzone"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -10189,7 +10206,7 @@ msgstr "Pemetaan Ulang"
#: editor/project_settings_editor.cpp
msgid "Resources:"
-msgstr "Sumber daya:"
+msgstr "Resource:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
@@ -10201,7 +10218,7 @@ msgstr "Pelokalan"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
-msgstr "Penyaring Pelokalan"
+msgstr "Filter Locale"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
@@ -10213,7 +10230,7 @@ msgstr "Tampilkan Hanya Pelokalan yang Dipilih"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
-msgstr "Mode penyaringan:"
+msgstr "Mode filter:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
@@ -10261,7 +10278,7 @@ msgstr "Pilih Node"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr "Galat saat memuat berkas: Bukan sumber daya!"
+msgstr "Galat saat memuat berkas: Bukan resource!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -10296,6 +10313,10 @@ msgid "Suffix"
msgstr "Akhiran"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Gunakan Ekspresi Reguler"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opsi Lanjutan"
@@ -10332,7 +10353,7 @@ msgstr ""
"Bandingkan opsi penghitung."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Penghitung per Level"
#: editor/rename_dialog.cpp
@@ -10364,10 +10385,6 @@ msgstr ""
"Digit yang hilang diisi dengan angka nol di depan."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Ekspresi Reguler"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Pasca Proses"
@@ -10376,12 +10393,12 @@ msgid "Keep"
msgstr "Pertahankan"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase ke under_score"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase ke snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_score ke CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case ke PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10399,6 +10416,14 @@ msgstr "Jadikan Huruf Kapital"
msgid "Reset"
msgstr "Reset"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Kesalahan Ekspresi Reguler"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Pada karakter %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Pengindukan Ulang Node"
@@ -10457,7 +10482,7 @@ msgstr "Instansi Skena"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
-msgstr ""
+msgstr "Ganti dengan Skena Cabang"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
@@ -10507,11 +10532,11 @@ msgstr "Hapus %d node?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
-msgstr ""
+msgstr "Hapus node root \"%s\" ?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr ""
+msgstr "Hapus node \"%s\" dan anak-anaknya?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
@@ -10534,16 +10559,21 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Menonaktifkan \"editable_instance\" mengakibatkan semua properti node akan "
+"dikembalikan ke properti bakunya."
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
+"Mengaktifkan \"Muas sebagai Placeholder\" akan menonaktifkan \"Anakan yang "
+"Dapat Disunting\" dan mengakibatkan semua properti node dikembalikan ke "
+"properti bakunya."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
-msgstr ""
+msgstr "Jadikan Local"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -10563,7 +10593,7 @@ msgstr "Skena 3D"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
-msgstr ""
+msgstr "Antarmuka Pengguna"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
@@ -10571,11 +10601,13 @@ msgstr "Node Lainnya"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
+msgstr "Tidak dapat bekerja pada node dari skena luar!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
+"Tidak dapat mengoperasikan perintah ini pada node skena saat ini yang "
+"mewarisi skena lain!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
@@ -10583,7 +10615,7 @@ msgstr "Lampirkan Skrip"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr ""
+msgstr "Hapus Node"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
@@ -10594,31 +10626,32 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
+"Tidak dapat menyimpan skena. Kemungkinan dependensinya (instance-nya) tidak "
+"terpenuhi."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr ""
+msgstr "Galat menyimpan skena."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr ""
+msgstr "Galat menduplikasi skena untuk menyimpannya."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Sub-Resources"
-msgstr "Sub-Sumber Daya"
+msgstr "Sub-Resource"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr ""
+msgstr "Bersihkan Pewarisan"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
-msgstr ""
+msgstr "Anakan yang Dapat Disunting"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
-msgstr ""
+msgstr "Muat sebagai Placeholder"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
@@ -10626,7 +10659,7 @@ msgstr "Buka Dokumentasi"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr ""
+msgstr "Tambah Node Anak"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
@@ -10634,7 +10667,7 @@ msgstr "Bentangkan/Ciutkan Semua"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "Ubah Tipe"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
@@ -10646,11 +10679,11 @@ msgstr "Jadikan Skena Dasar"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr ""
+msgstr "Gabung dari Skena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "Simpan Cabang sebagai Skena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -10658,7 +10691,7 @@ msgstr "Salin Lokasi Node"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr ""
+msgstr "Hapus (Tanpa Konfirmasi)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
@@ -10669,14 +10702,16 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
+"Instance berkas skena sebagai Node. Buat skena warisan jika tidak ada node "
+"akar."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr ""
+msgstr "Lampirkan skrip baru atau yang sudah ada untuk node yang dipilih."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr ""
+msgstr "Bersihkan skrip untuk node yang dipilih."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10684,16 +10719,15 @@ msgstr "Remot"
#: editor/scene_tree_dock.cpp
msgid "Local"
-msgstr ""
+msgstr "Lokal"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
+msgstr "Bersihkan Pewarisan? (Tidak Bisa Dibatalkan!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
-msgstr "Beralih File Tersembunyi"
+msgstr "Jungkitkan Keterlihatan"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
@@ -10709,25 +10743,31 @@ msgstr "(Menghubungkan dari)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr ""
+msgstr "Peringatan pengaturan node:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
+"Node memiliki %s koneksi dan %s grup.\n"
+"Klik untuk menampilkan dock sinyal."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
+"Node memiliki %s koneksi.\n"
+"Klik untuk menampilkan dock sinyal."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
+"Node berada dalam %s grup.\n"
+"Klik untuk menampilkan dock grup."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
@@ -10738,42 +10778,48 @@ msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
+"Node terkunci.\n"
+"Klik untuk membukanya."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
+"Anakan tidak dapat dipilih.\n"
+"Klik untuk membuatnya dapat dipilih."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
-msgstr ""
+msgstr "Jungkitkan Visibilitas"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimationPlayer disematkan.\n"
+"Klik untuk menghapus sematan."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "Nama node tidak valid, karakter berikut tidak diperbolehkan:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr ""
+msgstr "Ubah Nama Node"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr ""
+msgstr "Pohon Skena (Node):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr ""
+msgstr "Peringatan Konfigurasi Node!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr ""
+msgstr "Pilih Node"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
@@ -10801,7 +10847,7 @@ msgstr "Ekstensi tidak valid."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
-msgstr ""
+msgstr "Ekstensi salah dipilih."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -10821,7 +10867,7 @@ msgstr "Menimpa"
#: editor/script_create_dialog.cpp
msgid "N/A"
-msgstr ""
+msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
@@ -10844,12 +10890,12 @@ msgid "Invalid inherited parent name or path."
msgstr "Nama atau lokasi parent yang diwariskan tidak valid."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Skrip valid."
+msgid "Script path/name is valid."
+msgstr "Lokasi/nama skrip valid."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
+msgstr "Diizinkan: a-z, A-Z, 0-9, _ dan ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -10864,24 +10910,20 @@ msgid "Will load an existing script file."
msgstr "Akan memuat berkas skrip yang ada."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "Autoload '%s' telah ada!"
+msgstr "Berkas skrip sudah ada."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Nama Kelas"
+msgstr "Nama Kelas:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Templat"
+msgstr "Templat:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Skrip Utama:"
+msgstr "Skrip Internal:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -10893,7 +10935,7 @@ msgstr "Remot "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
-msgstr ""
+msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
msgid "Warning:"
@@ -10925,11 +10967,11 @@ msgstr "Sumber C++ :"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
-msgstr ""
+msgstr "Stack Trace"
#: editor/script_editor_debugger.cpp
msgid "Errors"
-msgstr ""
+msgstr "Galat"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
@@ -10940,97 +10982,96 @@ msgid "Copy Error"
msgstr "Salin Galat"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "RAM Video"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Lewati Breakpoint"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr ""
+msgstr "Inspeksi Instance Sebelumnya"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr ""
+msgstr "Inspeksi Instance Berikutnya"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr ""
+msgstr "Stack Frame"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr ""
+msgstr "Profiler(debugger/pemantauan)"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
-msgstr "Profiler Jaringan"
+msgstr "Network Profiler(Debug jaringan)"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
-msgstr ""
+msgstr "Pemantau"
#: editor/script_editor_debugger.cpp
msgid "Value"
-msgstr ""
+msgstr "Nilai"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
-msgstr ""
+msgstr "Pemantau"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
-msgstr ""
+msgstr "Pilih satu atau lebih item dari daftar untuk menampilkan grafiknya."
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr ""
+msgstr "Daftar Penggunaan Memori Video oleh Resource:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
+msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr ""
+msgstr "Lokasi Resource"
#: editor/script_editor_debugger.cpp
msgid "Type"
-msgstr ""
+msgstr "Tipe"
#: editor/script_editor_debugger.cpp
msgid "Format"
-msgstr ""
+msgstr "Format"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr ""
+msgstr "Pemakaian"
#: editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr ""
+msgstr "Lain-lain"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
-msgstr ""
+msgstr "Kontrol yang Diklik:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
-msgstr ""
+msgstr "Tipe Kontrol yang Diklik:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
-msgstr ""
+msgstr "Sunting Root Langsung:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Set From Tree"
-msgstr "Menyetel Dari Keturunan"
+msgstr "Setel dari Pohon"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
-msgstr ""
+msgstr "Ekspor pengukuran sebagai CSV"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
@@ -11038,11 +11079,11 @@ msgstr "Hapus Pintasan"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
-msgstr ""
+msgstr "Kembalikan Tombol Pintasan"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
-msgstr ""
+msgstr "Ubah Tombol Pintasan"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -11050,11 +11091,11 @@ msgstr "Pengaturan Editor"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
-msgstr ""
+msgstr "Tombol Pintasan"
#: editor/settings_config_dialog.cpp
msgid "Binding"
-msgstr ""
+msgstr "Mengikat"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
@@ -11062,7 +11103,7 @@ msgstr "Ganti Radius Lampu"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
+msgstr "Ubah Sudut Emisi AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -11074,15 +11115,15 @@ msgstr "Ubah Ukuran Kamera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
-msgstr ""
+msgstr "Ubah AABB Notifier"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
-msgstr ""
+msgstr "Ubah Partikel AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
-msgstr ""
+msgstr "Ubah Batas Probe"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
@@ -11090,15 +11131,15 @@ msgstr "Ganti Radius Bentuk Bola"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr ""
+msgstr "Ubah Batas Box Shape"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
-msgstr ""
+msgstr "Ubah Radius Shape Kapsul"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr ""
+msgstr "Ubah Tinggi Shape Kapsul"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
@@ -11110,7 +11151,7 @@ msgstr "Ubah Tinggi Bentuk Silinder"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
-msgstr ""
+msgstr "Ubah Panjang Shape Ray"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -11130,11 +11171,11 @@ msgstr "Ubah Torus Radius Luar"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
-msgstr ""
+msgstr "Pilih pustaka dinamis untuk entri ini"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr ""
+msgstr "Pilih dependensi pustaka untuk entri ini"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
@@ -11142,15 +11183,15 @@ msgstr "Hapus entri saat ini"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
-msgstr ""
+msgstr "Klik ganda untuk membuat entri baru"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
-msgstr ""
+msgstr "Platform:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
-msgstr ""
+msgstr "Platform"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
@@ -11158,7 +11199,7 @@ msgstr "Pustaka Dinamis"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
-msgstr ""
+msgstr "Tambah entri arsitektur"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
@@ -11166,7 +11207,7 @@ msgstr "Pustaka GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
-msgstr ""
+msgstr "Aktifkan Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
@@ -11178,11 +11219,11 @@ msgstr "Pustaka"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
-msgstr ""
+msgstr "Pustaka: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr ""
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -11218,191 +11259,181 @@ msgstr "Kamus acuan tidak sah (sub kelas tidak sah)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr ""
+msgstr "Objek tidak dapat memberikan panjang."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Tab selanjutnya"
+msgstr "Plane Selanjutnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Tab sebelumnya"
+msgstr "Plane Sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Plane:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
-msgstr ""
+msgstr "Floor Selanjutnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Floor"
-msgstr "Tab sebelumnya"
+msgstr "Floor Sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
-msgstr ""
+msgstr "Floor:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Delete Selection"
-msgstr "Hapus yang Dipilih"
+msgstr "Hapus Seleksi GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "Hapus yang Dipilih"
+msgstr "Isi Seleksi GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
-msgstr "Hapus yang Dipilih"
+msgstr "Rekat(Paste) Seleksi GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Paint"
-msgstr ""
+msgstr "Cat GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr ""
+msgstr "Grid Map"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
-msgstr ""
+msgstr "Tampilan Pengancingan"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Disabled"
-msgstr "Dinonaktifkan"
+msgstr "Klip Dinonaktifkan"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
-msgstr ""
+msgstr "Klip Di Atas"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
-msgstr ""
+msgstr "Klip Di Bawah"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
-msgstr ""
+msgstr "Sunting Sumbu X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
-msgstr ""
+msgstr "Sunting Sumbu Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
-msgstr ""
+msgstr "Sunting Sumbu Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
-msgstr ""
+msgstr "Kursor Rotasi X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
-msgstr ""
+msgstr "Kursor Rotasi Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
-msgstr ""
+msgstr "Kursor Rotasi Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
-msgstr ""
+msgstr "Kursor Rotasi Balik X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
-msgstr ""
+msgstr "Kursor Rotasi Balik Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
-msgstr ""
+msgstr "Kursor Rotasi Balik Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
-msgstr ""
+msgstr "Kursor Bersihkan Rotasi"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "Hapus Pilihan"
+msgstr "Rekatkan Pilihan"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Selection"
-msgstr "Beri Skala Seleksi"
+msgstr "Bersihkan Seleksi"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Semua pilihan"
+msgstr "Isi Pilihan"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
-msgstr ""
+msgstr "Pengaturan GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
-msgstr ""
+msgstr "Pilih Jarak:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter meshes"
-msgstr "Penyaring fungsi"
+msgstr "Filter mesh"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
+"Berikan resource MeshLibrary ke GridMap ini untuk menggunakan mesh-nya."
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
-msgstr ""
+msgstr "Nama kelas tidak boleh reserved keyword"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Akhir dari inner exception stack trace"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Bake NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr ""
+msgstr "Bersihkan mesh navigasi."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
-msgstr ""
+msgstr "Menyiapkan Konfigurasi..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr ""
+msgstr "Menghitung ukuran kisi..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
-msgstr ""
+msgstr "Membuat bidang ketinggian..."
#: modules/recast/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Marking walkable triangles..."
-msgstr "Menyimpan perubahan-perubahan lokal..."
+msgstr "Segitiga penanda walkable..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
-msgstr ""
+msgstr "Membangun dataran tinggi..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
-msgstr ""
+msgstr "Mengikis area jalan..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
-msgstr ""
+msgstr "Mempartisi..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
@@ -11487,42 +11518,36 @@ msgid "Set Variable Type"
msgstr "Atur Jenis variabel"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Tambah port masukan"
+msgstr "Tambah Port Masukan"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Tambah port keluaran"
+msgstr "Tambah Port Keluaran"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Override an existing built-in function."
-msgstr "Tidak boleh sama dengan nama tipe bawaan yang ada."
+msgstr "Menimpa fungsi built-in yang ada."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Buat persegi panjang baru."
+msgstr "Buat fungsi baru."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabel-variabel:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Buat persegi panjang baru."
+msgstr "Buat variabel baru."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Sinyal-sinyal:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Buat poligon baru."
+msgstr "Buat sinyal baru."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11549,7 +11574,6 @@ msgid "Add Function"
msgstr "Tambahkan Fungsi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
msgstr "Hapus port masukan"
@@ -11562,59 +11586,56 @@ msgid "Add Signal"
msgstr "Tambahkan Sinyal"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "Hapus port masukan"
+msgstr "Hapus Port Masukan"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "Hapus port keluaran"
+msgstr "Hapus Port Keluaran"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Ubah Pernyataan"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Nodes"
-msgstr "Hapus Tombol-tombol yang tidak sah"
+msgstr "Hapus Node VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr ""
+msgstr "Duplikasi Node VisualSkrip"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Tahan Meta untuk meletakkan sebuah Getter. Tahan Shift untuk meletakkan "
+"Tahan %s untuk meletakkan sebuah Getter. Tahan Shift untuk meletakkan "
"generic signature."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Tahan Ctrl untuk meletakkan Getter. Tahan Shift untuk meletakkan generic "
+"signature."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
+msgstr "Tahan %s untuk meletakkan referensi sederhana ke node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Tahan Ctrl untuk menjatuhkan referensi sederhana ke node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr ""
+msgstr "Tahan %s untuk menjatuhkan Variabel Setter."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Tahan Ctrl untuk menjatuhkan Variabel Setter."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Tambahkan Node"
+msgstr "Tambah Node Preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -11625,6 +11646,9 @@ msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
+"Tidak dapat drop properti karena skrip '%s' sedang tidak digunakan dalam "
+"skena ini.\n"
+"Drop dengan menekan 'Shift' untuk hanya menyalin tanda tangan (signature)."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -11635,70 +11659,60 @@ msgid "Add Setter Property"
msgstr "Tambahkan Properti Setter"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type"
-msgstr "Ubah Tipe Nilai Array"
+msgstr "Ubah Tipe Basis"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Move Node(s)"
-msgstr "Salin Resource"
+msgstr "Pindahkan Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Node"
-msgstr "Hapus Variabel"
+msgstr "Hapus Node VisualScript"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Nodes"
-msgstr "Sambungkan Ke Node:"
+msgstr "Sambungkan Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "Sambungkan Ke Node:"
+msgstr "Putuskan Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Sambungkan Ke Node:"
+msgstr "Sambungkan Data Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Sambungkan Ke Node:"
+msgstr "Sambungkan Sequence Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
-msgstr ""
+msgstr "Skrip sudah memiliki fungsi '%s'"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Input Value"
-msgstr "Ubah Nilai Array"
+msgstr "Ubah Nilai Input"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "Sunting CanvasItem"
+msgstr "Ubah Ukuran Komentar"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr ""
+msgstr "Tidak dapat menyalin node fungsi."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr ""
+msgstr "Papan klip kosong!"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste VisualScript Nodes"
-msgstr "Path ke Node:"
+msgstr "Rekatkan Node VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
-msgstr ""
+msgstr "Tidak dapat membuat fungsi dengan node fungsi."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
@@ -11706,16 +11720,15 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
-msgstr ""
+msgstr "Pilih setidaknya satu node dengan port urutan."
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
-msgstr ""
+msgstr "Usahakan hanya memiliki satu input urutan dalam pemilihan."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "Namai kembali Fungsi"
+msgstr "Buat Fungsi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -11739,69 +11752,59 @@ msgstr "Mengedit Sinyal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
-msgstr ""
+msgstr "Buat Alat:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Member-member:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Ubah Tipe Nilai Array"
+msgstr "Ubah Tipe Basis:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
msgstr "Tambah Node..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Tambahkan Fungsi"
+msgstr "Tambah Fungsi..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Fungsi-fungsi:"
+msgstr "function_name"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Select or create a function to edit its graph."
-msgstr "Pilih atau ciptakan sebuah fungsi untuk mengedit grafik"
+msgstr "Pilih atau buat fungsi untuk menyunting grafiknya."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Hapus yang Dipilih"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Find Node Type"
msgstr "Cari Tipe Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Copy Nodes"
-msgstr "Salin Resource"
+msgstr "Salin Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr ""
+msgstr "Potong Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "Namai kembali Fungsi"
+msgstr "Buat Fungsi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "Segarkan"
+msgstr "Segarkan Grafik"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Anggota"
+msgstr "Sunting Anggota"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -11861,21 +11864,20 @@ msgstr ""
"string (error)."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "Hapus Variabel"
+msgstr "Cari VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Dapatkan %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr ""
+msgstr "Setel %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Nama paket tidak ada."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
@@ -11895,7 +11897,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Package setidaknya harus memiliki sebuah pemisah '.'."
#: platform/android/export/export.cpp
msgid "Select device from the list"
@@ -11903,39 +11905,45 @@ msgstr "Pilih perangkat pada daftar"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di "
+"prasetel proyek."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
+"Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam "
+"Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
+"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
+"Editor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
-msgstr "Templat build Android tidak ada, harap pasang templat yang relevan."
+msgstr ""
+"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu "
+"Proyek."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Nama tidak sah."
+msgstr "Nama paket tidak valid:"
#: platform/android/export/export.cpp
msgid ""
@@ -11970,18 +11978,16 @@ msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
+msgstr "Karakter '%s' tidak diizinkan dalam Identifier."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
+msgstr "Identifier tidak valid:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
@@ -12000,64 +12006,52 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file:"
-msgstr "Tidak dapat membuat folder."
+msgstr "Tidak dapat menulis berkas:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export:"
-msgstr "Tidak dapat membuat folder."
+msgstr "Tidak dapat membuka templat untuk ekspor:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template:"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Templat ekspor tidak valid:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read custom HTML shell:"
-msgstr "Tidak dapat membuat folder."
+msgstr "Tidak dapat membaca shell HTML kustom:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read boot splash image file:"
-msgstr "Tidak dapat membuat folder."
+msgstr "Tidak dapat membaca berkas citra boot splash:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Using default boot splash image."
-msgstr "Tidak dapat membuat folder."
+msgstr "Menggunakan citra boot splash baku."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package short name."
-msgstr "Nama tidak sah."
+msgstr "Nama pendek paket tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Nama tidak sah."
+msgstr "Nama unik paket tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package publisher display name."
-msgstr "Nama tidak sah."
+msgstr "Nama penerbit paket tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Ukuran font tidak sah."
+msgstr "GUID produk tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Ukuran font tidak sah."
+msgstr "GUID penerbit tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid background color."
-msgstr "Nama tidak sah."
+msgstr "Warna latar belakang tidak valid."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
@@ -12088,13 +12082,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Sebuah resource SpriteFrames seharusnya diciptakan atau diatur dalam "
-"properti 'Frames' agar AnimatedSprite menampilkan frame-frame."
+"Resource SpriteFrames seharusnya diciptakan atau diatur dalam properti "
+"'Frames' agar AnimatedSprite menampilkan frame-frame."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12144,8 +12137,8 @@ msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"Sebuah bentuk harus disediakan untuk CollisionShape2D untuk fungsi. Mohon "
-"ciptakan resource bentuk untuk itu!"
+"Sebuah shape harus disediakan untuk CollisionShape2D supaya berfungsi. Mohon "
+"ciptakan resource shape untuknya!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12154,12 +12147,11 @@ msgid ""
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
-"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'texture'."
+"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'Texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -12169,18 +12161,17 @@ msgstr ""
"berpengaruh."
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
-"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah polygon!"
+"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah poligon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Sebuah resource NavigationPolygon harus diatur atau diciptakan untuk node "
-"ini bekerja. Mohon atur sebuah properti atau gambar sebuah polygon."
+"Sebuah resource NavigationPolygon harus diatur atau diciptakan supaya node "
+"ini bekerja. Silakan atur sebuah properti atau gambar sebuah polygon."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -12248,19 +12239,16 @@ msgid ""
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision "
-"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai "
-"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. "
-"untuk memberikan mereka sebuah bentuk."
+"TileMap dengan Gunakan Induk memerlukan induk CollisionObject2D diberikan "
+"shape. Silakan gunakan itu sebagai anak dari Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D, dll. untuk memberikan mereka shape."
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
@@ -12354,13 +12342,12 @@ msgstr ""
"bentuk."
#: scene/3d/collision_shape.cpp
-#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"Sebuah bentuk harus disediakan untuk CollisionShape untuk fungsi. Mohon "
-"ciptakan sebuah resource bentuk untuk itu!"
+"Sebuah shape harus disediakan untuk CollisionShape supaya berfungsi. Silakan "
+"buat shape untuknya."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12368,6 +12355,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12395,7 +12387,7 @@ msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
-"Sebuah resource NavigationMesh harus diatur atau diciptakan untuk node ini "
+"Sebuah resource NavigationMesh harus diatur atau diciptakan supaya node ini "
"bekerja."
#: scene/3d/navigation_mesh.cpp
@@ -12425,17 +12417,18 @@ msgid ""
msgstr ""
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
-"node Path2D."
+"PathFollow2D hanya bekerja ketika diatur sebagai sebuah anak dari sebuah "
+"node Path."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
+"ROTATION_ORIENTED PathFollow membutuhkan \"Up Vector\" yang diaktifkan dalam "
+"resource Curve Path induknya."
#: scene/3d/physics_body.cpp
msgid ""
@@ -12465,12 +12458,11 @@ msgid ""
msgstr ""
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Sebuah resource SpriteFrames harus diciptakan atau diatur didalam properti "
+"Sebuah resource SpriteFrames harus diciptakan atau diatur di dalam properti "
"'Frames' agar AnimatedSprite3D menampilkan frame-frame."
#: scene/3d/vehicle_body.cpp
@@ -12484,6 +12476,8 @@ msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
+"WorldEnvironment memerlukan properti \"Environment\" berisikan sebuah "
+"Environment agar hasilnya dapat dilihat."
#: scene/3d/world_environment.cpp
msgid ""
@@ -12503,26 +12497,22 @@ msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Di Node BlendTree '%s', animasi tidak ditemukan: '%s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Perkakas Animasi"
+msgstr "Animasi tidak ditemukan: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Di node '%s', animasi tidak valid: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "KESALAHAN: Nama animasi tidak valid!"
+msgstr "Animasi tidak valid: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Memutuskan '%s' dari '%s'"
+msgstr "Tidak ada yang terhubung ke input '%s' dari node '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "No root AnimationNode for the graph is set."
msgstr "Akar AnimationNode untuk grafik belum diatur."
@@ -12538,7 +12528,6 @@ msgstr ""
"AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Akar AnimationPlayer bukanlah node yang valid."
@@ -12554,30 +12543,26 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Pick a color from the editor window."
-msgstr "Ambil warna dari layar."
+msgstr "Ambil warna dari layar editor."
#: scene/gui/color_picker.cpp
msgid "HSV"
-msgstr ""
+msgstr "HSV"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Raw"
-msgstr "Mentah"
+msgstr "Raw (%)"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Beralih antara nilai heksadesimal dan kode."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Tambahkan warna yang sekarang sebagai preset"
+msgstr "Tambahkan warna yang sekarang sebagai preset."
#: scene/gui/container.cpp
-#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
@@ -12593,6 +12578,9 @@ msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+"Tips Petunjuk tidak akan ditampilkan karena Filter Tetikus kontrolnya diatur "
+"ke \"Abaikan/Ignore\". Untuk mengatasinya, setel Filter Tetikus ke \"Stop\" "
+"atau \"Pass\"."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -12603,24 +12591,23 @@ msgid "Please Confirm..."
msgstr "Mohon konfirmasi..."
#: scene/gui/popup.cpp
-#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"Popup-popup akan disembunyikan secara default kecuali anda memanggil fungsi "
+"Popup akan disembunyikan secara default kecuali anda memanggil fungsi "
"popup() atau salah satu dari semua fungsi popup*() yang ada. Membuat mereka "
-"terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat "
-"game dijalankan."
+"terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat "
+"gim dijalankan."
#: scene/gui/range.cpp
-#, fuzzy
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr "jika exp_edit adalah true min_value seharusnya > 0."
+msgstr ""
+"Jika \"Exp Edit\" diaktifkan, \"Nilai Minimal\" seharusnya lebih besar dari "
+"0."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
@@ -12683,6 +12670,15 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "kejadian %d diganti."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Buat Bodi Cembung Statis"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Gagal membuat bentuk!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 7a2250c0b2..213e7d239b 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -699,7 +699,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1486,6 +1486,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1765,7 +1769,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3850,15 +3854,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3908,10 +3912,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5710,11 +5710,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5726,11 +5726,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5782,19 +5798,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Breyta Viðbót"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8191,7 +8245,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9286,11 +9340,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9298,11 +9357,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9955,6 +10014,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9989,7 +10052,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10019,10 +10082,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10031,11 +10090,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10054,6 +10113,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10497,7 +10564,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10589,6 +10656,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10637,10 +10708,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11904,6 +11971,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index a549df218c..738718a0fa 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -43,11 +43,12 @@
# Katia Piazza <gydey@ridiculousglitch.com>, 2019.
# nickfla1 <lanterniniflavio@gmail.com>, 2019.
# Fabio Iotti <fabiogiopla@gmail.com>, 2020.
+# Douglas Fiedler <dognew@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
+"PO-Revision-Date: 2020-02-27 07:01+0000\n"
"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@@ -56,7 +57,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -726,8 +727,8 @@ msgid "Line Number:"
msgstr "Numero linea:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Rimpiazzate %d occorrenze."
+msgid "%d replaced."
+msgstr "%d rimpiazzato."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1528,6 +1529,10 @@ msgstr "Nome"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Incolla Parametri"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aggiornamento scena"
@@ -1815,7 +1820,7 @@ msgstr "Mostra nel gestore file"
msgid "New Folder..."
msgstr "Nuova cartella..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Aggiorna"
@@ -4014,6 +4019,10 @@ msgid "Saving..."
msgstr "Salvataggio..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d File"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Imposta come Default per '%s'"
@@ -4022,10 +4031,6 @@ msgid "Clear Default for '%s'"
msgstr "Elimina Default per '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Files"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importa Come:"
@@ -4074,10 +4079,6 @@ msgid "Copy Params"
msgstr "Copia parametri"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Incolla Parametri"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Modifica Appunti Risorse"
@@ -5905,12 +5906,12 @@ msgid "Mesh is empty!"
msgstr "La mesh è vuota!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crea Corpo Trimesh Statico"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Non poteva creare una forma di collisione Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crea Corpo Convesso Statico"
+msgid "Create Static Trimesh Body"
+msgstr "Crea Corpo Trimesh Statico"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5921,12 +5922,32 @@ msgid "Create Trimesh Static Shape"
msgstr "Crea Forma Statica Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Errore nella creazione delle forme!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"Impossibile creare una singola forma di collisione convessa per la radice "
+"della scena."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Impossibile creare una singola forma di collisione convessa."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Crea una o più forme Convesse"
+msgid "Create Single Convex Shape"
+msgstr "Crea Singola Forma di Collisione Convessa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Impossibile creare più forme di collisione convesse per la radice della "
+"scena."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Impossibile creare alcuna forma di collisione."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Crea Multiple Forme Covesse"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5978,18 +5999,73 @@ msgid "Create Trimesh Static Body"
msgstr "Crea Corpo Statico Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crea una StaticBody e le assegna automaticamente una forma di collisione "
+"basata sui poligoni.\n"
+"Questa é l'opzione piú accurata (anche se piú lenta) per il calcolo delle "
+"collisioni."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crea Fratello di Collisione Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Crea Fratello(i) di Collisione Convessa"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crea una forma di collisione basata sui poligoni.\n"
+"Questa é l'opzione piú accurata (anche se piú lenta) per il calcolo delle "
+"collisioni."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Crea Singolo Fratello di Collisione Convessa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Crea una singola forma di collisione convessa.\n"
+"Questa é l'opzione piú veloce (anche se meno accurata) per il calcolo delle "
+"collisioni."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Crea Multipli Fratelli di Collsione Convessa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Crea una forma di collisione basata sui poligoni.\n"
+"Questa opzione é, in termini di perfomance, un compromesso tra le due "
+"opzioni prima di questa."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crea Mesh di Outline..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Crea intorno una mesh statica. Questa mesh avrà le suoe normali invertite "
+"automaticamente.\n"
+"Questo puó essere usato come sostitutivo per la proprietà Grow (ingrandisci) "
+"delle SpatialMaterial quando questa non é disponibile."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Vista UV1"
@@ -7178,7 +7254,7 @@ msgstr "Scalatura: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "Traducendo: "
+msgstr "Spostamento: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -8408,7 +8484,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Non sono disponibili addons VCS."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Errore"
@@ -9577,25 +9653,31 @@ msgid "Export With Debug"
msgstr "Esporta Con Debug"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Percorso non esistente."
+msgid "The path specified doesn't exist."
+msgstr "Il percorso specificato non é esistente."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Errore nell'apertura del file package (non è in formato ZIP)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"File di progetto '.zip' non valido, non contiene un file 'project.godot'."
+"File progetto '.zip' non valido; non contiene un file denominato 'project."
+"godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Si prega di scegliere una cartella vuota."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Si prega di scegliere un file 'project.godot' o '.zip'."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Perfavore, scegli un file 'project.godot' o '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "La Cartella contiene già un progetto di Godot."
+msgid "This directory already contains a Godot project."
+msgstr "Questa cartella contiene già un progetto Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10294,6 +10376,10 @@ msgid "Suffix"
msgstr "Suffisso"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Usa Espressioni Regolari"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opzioni avanzate"
@@ -10330,7 +10416,7 @@ msgstr ""
"Confronta le opzioni del contatore."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Contatore per Livello"
#: editor/rename_dialog.cpp
@@ -10362,10 +10448,6 @@ msgstr ""
"La cifre mancanti vengono riempite con zeri iniziali."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Espressioni Regolari"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Processo"
@@ -10374,12 +10456,12 @@ msgid "Keep"
msgstr "Mantieni"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase a under_score"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase a snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_score a CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case a PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10397,6 +10479,14 @@ msgstr "In Maiuscolo"
msgid "Reset"
msgstr "Reset"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Errore Espressione Regolare"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Al carattere %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reparent Nodo"
@@ -10861,8 +10951,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nome o percorso genitore ereditato non valido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Lo script è valido."
+msgid "Script path/name is valid."
+msgstr "Il nome e la path dello script sono validi."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10953,6 +11043,10 @@ msgid "Copy Error"
msgstr "Errore di Copia"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "RAM Video"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Salta Punti di rottura"
@@ -11001,10 +11095,6 @@ msgid "Total:"
msgstr "Totale:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mem Video"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Percorso Risorsa"
@@ -12383,6 +12473,11 @@ msgstr ""
"Le forme planari non funzionano bene e verranno rimosse nelle versioni "
"future. Per favore, non usarle."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Niente è visibile perché non è stata assegnata alcuna mesh."
@@ -12707,6 +12802,15 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice."
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Rimpiazzate %d occorrenze."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crea Corpo Convesso Statico"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Errore nella creazione delle forme!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index af2cca2ca6..3c14b17b53 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -35,8 +35,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
-"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
+"PO-Revision-Date: 2020-03-05 08:33+0000\n"
+"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -44,7 +44,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -59,7 +59,7 @@ msgstr "長さが1の文字列(文字)を予期しました。"
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "デコードバイトのバイトは足りません、または無効な形式です。"
+msgstr "デコードするにはバイトが足りないか、または無効な形式です。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -464,7 +464,7 @@ msgstr "トラックが spatial 型ではないため、キーを挿入できま
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
-msgstr "変換トラックキーを追加"
+msgstr "トランスフォーム トラック キーを追加"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
@@ -716,8 +716,8 @@ msgid "Line Number:"
msgstr "行番号:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d 箇所を置換しました。"
+msgid "%d replaced."
+msgstr "%d を置換しました。"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1513,6 +1513,10 @@ msgstr "名前"
msgid "Singleton"
msgstr "シングルトン"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "パラメーターを貼り付け"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "シーンを更新"
@@ -1670,11 +1674,11 @@ msgstr "(エディタ無効、プロパティ無効)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
-msgstr "(プロパティ無効)"
+msgstr "(プロパティ無効)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
-msgstr "(エディタ無効)"
+msgstr "(エディタ無効)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
@@ -1800,7 +1804,7 @@ msgstr "ファイルマネージャーで表示"
msgid "New Folder..."
msgstr "新規フォルダ..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "再読込"
@@ -2098,7 +2102,7 @@ msgstr "プロパティ:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr "設定"
+msgstr "Set"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
@@ -2203,7 +2207,7 @@ msgstr "書込むファイルを開けません:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "ファイル形式が不明:"
+msgstr "要求されたファイル形式は不明です:"
#: editor/editor_node.cpp
msgid "Error while saving."
@@ -3975,6 +3979,10 @@ msgid "Saving..."
msgstr "保存中..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d ファイル"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "'%s' のデフォルトとして設定"
@@ -3983,10 +3991,6 @@ msgid "Clear Default for '%s'"
msgstr "'%s' のデフォルトをクリア"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " ファイル"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "名前を付けてインポート:"
@@ -4035,10 +4039,6 @@ msgid "Copy Params"
msgstr "パラメーターをコピー"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "パラメーターを貼り付け"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "リソースのクリップボードを編集"
@@ -4291,7 +4291,7 @@ msgstr "BlendSpace2Dのポイントを削除する"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
-msgstr "BlendSpace2D三角形を削除する"
+msgstr "BlendSpace2Dの三角形を削除する"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
@@ -4578,7 +4578,7 @@ msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr "深度"
+msgstr "Depth(深度/奥行)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
@@ -5065,7 +5065,7 @@ msgstr "公式"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "テスト中"
+msgstr "テストする"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
@@ -5607,9 +5607,8 @@ msgid "Auto Insert Key"
msgstr "自動キー挿入"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "アニメーションキーが挿入されました。"
+msgstr "アニメーションキーとポーズのオプション"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5827,7 +5826,7 @@ msgstr "右クリックで点を追加"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "グローバルイルミネーションの事前計算"
+msgstr "GIプローブの焼き込み"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
@@ -5854,28 +5853,46 @@ msgid "Mesh is empty!"
msgstr "メッシュがありません!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "三角形メッシュ静的ボディを作成"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "トライメッシュコリジョンシェイプを作成できませんでした。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "静的凸状ボディを生成"
+msgid "Create Static Trimesh Body"
+msgstr "三角形メッシュ静的ボディを作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "シーンのルートでは無効です!"
+msgstr "これはシーンのルートでは機能しません!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "三角形メッシュ静的シェイプを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "図形の作成に失敗しました!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"シーンのルートに単一の凸型のコリジョンシェイプを作成することはできません。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "単一の凸型コリジョンシェイプを作成できませんでした。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "凸状シェイプを作成"
+msgid "Create Single Convex Shape"
+msgstr "単一の凸型シェイプを作成する"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"シーンのルートに複数の凸型コリジョンシェイプを作成することはできません。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "コリジョンシェイプを作成できませんでした。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "複数の凸型シェイプを作成する"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5899,7 +5916,7 @@ msgstr "モデルにはこのレイヤーにUVがありません"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr "メッシュインスタンスにメッシュが不足しています!"
+msgstr "MeshInstanceにメッシュがありません!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
@@ -5926,18 +5943,69 @@ msgid "Create Trimesh Static Body"
msgstr "三角形メッシュ静的ボディを作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"StaticBodyを作成し、ポリゴンベースのコリジョンシェイプを自動的に割り当てま"
+"す。\n"
+"これは、衝突検出の最も正確な(ただし最も遅い)オプションです。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "三角形メッシュ兄弟コリジョンを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "凸型兄弟関係コリジョンを生成"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"ポリゴンベースのコリジョンシェイプを作成します。\n"
+"これは、衝突検出の最も正確な(ただし最も遅い)オプションです。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "単一の凸型コリジョンの兄弟を作成"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"単一の凸型コリジョンシェイプを作成します。\n"
+"これは、衝突検出の最速の(ただし精度が最も低い)オプションです。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "複数の凸型コリジョンの兄弟を作成する"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"ポリゴンベースのコリジョンシェイプを作成します。\n"
+"これは、上記の2つのオプションの中間的なパフォーマンスです。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "アウトラインメッシュを生成..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"静的なアウトラインメッシュを作成します。アウトラインメッシュの法線は自動的に"
+"反転します。\n"
+"このプロパティを使用できない場合は、SpatialMaterialのGrowプロパティを代わりに"
+"使用できます。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1を表示"
@@ -6171,11 +6239,11 @@ msgstr "AABBを生成中"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
-msgstr "軸平行境界ボックスの可視性を生成する"
+msgstr "可視性のAABBを生成"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
-msgstr "軸平行境界ボックス(AABB)を生成"
+msgstr "AABBを生成"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
@@ -6278,14 +6346,12 @@ msgid "Set Curve Point Position"
msgstr "カーブポイントの位置を設定"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve In Position"
-msgstr "曲線の位置を設定"
+msgstr "曲線のIn-Controlの位置を指定"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Out Position"
-msgstr "曲線のOut-ハンドルの位置を指定"
+msgstr "曲線のOut-Controlの位置を指定"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
@@ -6554,7 +6620,7 @@ msgstr "リソースを読み込む"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr "リソースプリローダー"
+msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
@@ -6959,11 +7025,11 @@ msgstr "行を折りたたむ/展開する"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr "すべての行を折りたたむ"
+msgstr "全ての行を折りたたむ"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr "すべての行を展開する"
+msgstr "全ての行を展開する"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
@@ -7068,7 +7134,7 @@ msgstr "ボーンへレスト・ポーズを設定する"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
-msgstr "スケルトン2D"
+msgstr "Skeleton2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
@@ -7104,7 +7170,7 @@ msgstr "透視投影"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr "変換は中止されました."
+msgstr "トランスフォームは中止されました。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
@@ -7220,7 +7286,7 @@ msgstr "後面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
-msgstr "変換をビューに合わせる"
+msgstr "トランスフォームをビューに合わせる"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
@@ -7228,7 +7294,7 @@ msgstr "回転をビューに合わせる"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr "子インスタンスを生成するための親が見つかりません。"
+msgstr "子をインスタンス化するための親が見つかりません。"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
@@ -7248,7 +7314,7 @@ msgstr "ワイヤーフレーム表示"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr "オーバードローを表示"
+msgstr "オーバードロー表示"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
@@ -7319,9 +7385,8 @@ msgid "Freelook Speed Modifier"
msgstr "フリールックの速度を調整"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Slow Modifier"
-msgstr "フリールックの速度を調整"
+msgstr "フリールックの減速を調整"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7341,7 +7406,7 @@ msgstr "Xformダイアログ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
-msgstr "ノードを底面にスナップさせる"
+msgstr "ノードをフロアにスナップ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
@@ -7358,9 +7423,8 @@ msgstr ""
"Alt+右クリック: 奥行きリストの選択"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Use Local Space"
-msgstr "ローカル空間モード (%s)"
+msgstr "ローカル空間を使用"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
@@ -7413,15 +7477,15 @@ msgstr "フリールックの切り替え"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
-msgstr "幾何学変換(変形)"
+msgstr "トランスフォーム"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
-msgstr "オブジェクトを底面にスナップ"
+msgstr "オブジェクトをフロアにスナップ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr "変換のダイアログ..."
+msgstr "トランスフォームのダイアログ..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
@@ -7514,7 +7578,7 @@ msgstr "縮尺(比):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
-msgstr "変換タイプ"
+msgstr "トランスフォーム タイプ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
@@ -7850,14 +7914,12 @@ msgid "Checked Item"
msgstr "チェック済みアイテム"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Radio Item"
-msgstr "アイテムを追加"
+msgstr "ラジオ アイテム"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Checked Radio Item"
-msgstr "チェック済みアイテム"
+msgstr "チェック済みラジオ アイテム"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
@@ -7908,9 +7970,8 @@ msgid "Subtree"
msgstr "サブツリー"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "オプション"
+msgstr "ありますよ,たくさん,オプション"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
@@ -8030,7 +8091,7 @@ msgstr "上下反転"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
-msgstr "変換をクリア"
+msgstr "トランスフォームをクリア"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -8158,7 +8219,7 @@ msgstr "新規ポリゴンを生成。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr "領域Rect内にポリゴンを保持します。"
+msgstr "領域Rect内のポリゴンを保持します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
@@ -8207,8 +8268,8 @@ msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
-"四角形を編集するためハンドルをドラッグします。編集のため別のタイルをクリック"
-"します。"
+"ハンドルをドラッグして矩形を編集します。\n"
+"別のタイルをクリックしてそれを編集します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
@@ -8220,7 +8281,7 @@ msgid ""
"Click on another Tile to edit it."
msgstr ""
"現在編集中のサブタイルを選択します。\n"
-"別のタイルをクリックして編集します。"
+"別のタイルをクリックしてそれを編集します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
@@ -8233,10 +8294,10 @@ msgid ""
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
-"左クリック:ビットをオンに設定します。\n"
+"左クリック:ビットをオンにします。\n"
"右クリック:ビットをオフにします。\n"
"Shift+左クリック:ワイルドカード・ビットを設定します。\n"
-"別のタイルをクリックして編集します。"
+"別のタイルをクリックしてそれを編集します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8261,8 +8322,8 @@ msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Zインデックスを変更するには、サブタイルを選択します。\n"
-"別のタイルをクリックして編集します。"
+"サブタイルを選択して、zインデックスを変更します。\n"
+"別のタイルをクリックしてそれを編集します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
@@ -8333,14 +8394,12 @@ msgid "Edit Tile Z Index"
msgstr "タイルのZインデックスを編集"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
-msgstr "ポリゴンを凸面にする"
+msgstr "凸面を作る"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "ポリゴンを凹面にする"
+msgstr "凹面を作る"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
@@ -8362,7 +8421,7 @@ msgstr "タイルセット"
msgid "No VCS addons are available."
msgstr "VCSアドオンは利用できません。"
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "エラー"
@@ -8420,20 +8479,19 @@ msgstr "タイプの変更"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
-msgstr "選択されたものを公開する"
+msgstr "選択物をステージする"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage All"
-msgstr "すべてを公開する"
+msgstr "すべてをステージする"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Add a commit message"
msgstr "コミットメッセージを追加する"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Changes"
-msgstr "スクリプトの変更を同期"
+msgstr "変更をコミットする"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -8462,19 +8520,19 @@ msgstr "出力を追加"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
-msgstr "スカラー"
+msgstr "Scalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
-msgstr "ベクター(Vector)"
+msgstr "Vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
-msgstr "ブール"
+msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
-msgstr "サンプラー"
+msgstr "Sampler"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
@@ -8514,7 +8572,7 @@ msgstr "式の設定"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
-msgstr "ビジュアルシェーダーノードのサイズを変更する"
+msgstr "VisualShaderノードのサイズを変更"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
@@ -8554,9 +8612,8 @@ msgid "Fragment"
msgstr "フラグメント"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Light"
-msgstr "右側面"
+msgstr "ライト"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
@@ -8568,7 +8625,7 @@ msgstr "シェーダーノードの作成"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
-msgstr "カラー関数。"
+msgstr "Color関数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
@@ -8628,12 +8685,11 @@ msgstr "SoftLight演算子。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
-msgstr "カラー定数。"
+msgstr "Color定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color uniform."
-msgstr "トランスフォーム"
+msgstr "Colorのuniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
@@ -8761,7 +8817,7 @@ msgstr "ネイピア数(2.718282)。自然対数のベースを表します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr "Υ(イプシロン)定数(0.00001)。可能な最小のスカラー数。"
+msgstr "Υ(イプシロン)定数(0.00001)。使用可能な最小のスカラー数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
@@ -8930,7 +8986,6 @@ msgid "Returns the square root of the parameter."
msgstr "パラメータの平方根を返します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
@@ -8938,22 +8993,21 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
-"SmoothStep関数(scalar(エッジ0)、scalar(エッジ1)、scalar (x))。\n"
+"SmoothStep関数( scalar(edge0), scalar(edge1), scalar(x) )。\n"
"\n"
-"'x' が 'edge0' より小さい場合は0.0を返し、xが 'edge1' より大きい場合は1.0を返"
-"します。それ以外の場合、戻り値はエルミート多項式を使用して0.0と1.0の間で補間"
-"されます。"
+"'x' が 'edge0' より小さい場合は 0.0 を返し、xが 'edge1' より大きい場合は 1.0 "
+"を返します。それ以外の場合、戻り値はエルミート多項式を使用して 0.0 と 1.0 の"
+"間で補間されます。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
-"Step関数( scalar(edge)、scalar(x))。\n"
+"Step関数( scalar(edge), scalar(x) )。\n"
"\n"
-"'x' が 'edge' より小さい場合は0.0を返し、それ以外の場合は1.0を返します。"
+"'x' が 'edge' より小さい場合は 0.0 を返し、それ以外の場合は 1.0 を返します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
@@ -8992,9 +9046,8 @@ msgid "Scalar constant."
msgstr "スカラー定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar uniform."
-msgstr "スカラUniformを変更"
+msgstr "Scalarのuniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
@@ -9005,27 +9058,22 @@ msgid "Perform the texture lookup."
msgstr "テクスチャ・ルックアップを実行します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "テクスチャUniformを変更"
+msgstr "キュービックテクスチャuniformルックアップ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "テクスチャUniformを変更"
+msgstr "2Dテクスチャuniformルックアップ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "テクスチャUniformを変更"
+msgstr "triplanarの2Dテクスチャuniformルックアップ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform function."
-msgstr "トランスフォームのダイアログ..."
+msgstr "トランスフォーム関数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -9035,7 +9083,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(GLES3のみ)ベクトルのペアの外積を計算します。\n"
+"ベクトルのペアの外積を計算します。\n"
"\n"
"OuterProductは、最初のパラメータ 'c' を列ベクトル(1列の行列)として、2番目のパ"
"ラメータ 'r' を行ベクトル(1行の行列)として処理し、線形代数行列乗算 'c * r' を"
@@ -9044,41 +9092,39 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
-msgstr "4つのベクトルから変換を作成します。"
+msgstr "4つのベクトルからトランスフォームを作成します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
-msgstr "変換を4つのベクトルに分解します。"
+msgstr "トランスフォームを4つのベクトルに分解します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
-msgstr "変換の行列式を計算します。"
+msgstr "トランスフォームの行列式を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
-msgstr "変換の逆行列を計算します。"
+msgstr "トランスフォームの逆行列を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
-msgstr "変換の転置を計算します。"
+msgstr "トランスフォームの転置を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
-msgstr "変換で変換を乗算します。"
+msgstr "トランスフォームでトランスフォームを乗算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
-msgstr "変換でベクトルを乗算します。"
+msgstr "トランスフォームでベクトルを乗算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform constant."
-msgstr "トランスフォームは中止されました."
+msgstr "トランスフォーム定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform uniform."
-msgstr "トランスフォームは中止されました."
+msgstr "トランスフォーム用uniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
@@ -9109,7 +9155,6 @@ msgid "Calculates the dot product of two vectors."
msgstr "2つのベクトルの内積を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
@@ -9117,9 +9162,9 @@ msgid ""
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"参照ベクトルと同じ方向を指すベクトルを返します。 この関数には3つのベクトルパ"
-"ラメータがあります。Nは配向するベクトル、Iは入射ベクトル、Nrefは参照ベクトル"
-"です。 IとNrefの内積が0より小さい場合、戻り値はNです。それ以外の場合、-Nが返"
-"されます。"
+"ラメータがあります。Nは方向ベクトル、Iは入射ベクトル、Nrefは参照ベクトルで"
+"す。 IとNrefの内積が0より小さい場合、戻り値はNです。それ以外の場合、-Nが返さ"
+"れます。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
@@ -9229,9 +9274,8 @@ msgid "Vector constant."
msgstr "ベクトル定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector uniform."
-msgstr "uniform への割り当て。"
+msgstr "ベクトルuniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9252,7 +9296,6 @@ msgstr ""
"返します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
@@ -9319,7 +9362,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr "ビジュアルシェーダー"
+msgstr "VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
@@ -9484,7 +9527,7 @@ msgstr "テキスト"
#: editor/project_export.cpp
msgid "Compiled"
-msgstr "コンパイル"
+msgstr "コンパイル済み"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
@@ -9535,13 +9578,19 @@ msgid "Export With Debug"
msgstr "デバッグ付きエクスポート"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "存在しないパスです。"
+msgid "The path specified doesn't exist."
+msgstr "指定されたパスは存在しません。"
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
-"無効な '.zip' プロジェクトファイルです。'project.godot' ファイルが含まれてい"
+"パッケージ ファイルを開くときにエラーが発生しました (ZIP形式ではありません)。"
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+"無効な\".zip\"プロジェクトファイルです。\"project.godot\"ファイルが含まれてい"
"ません。"
#: editor/project_manager.cpp
@@ -9549,12 +9598,12 @@ msgid "Please choose an empty folder."
msgstr "空のフォルダーを選択してください。"
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "'project.godot' もしくは '.zip' ファイルを選択してください."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "\"project.godot\"または\".zip\"ファイルを選択してください。"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "ディレクトリにはGodotプロジェクトがすでに含まれています。"
+msgid "This directory already contains a Godot project."
+msgstr "このディレクトリにはすでにGodotプロジェクトが含まれています。"
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10040,9 +10089,8 @@ msgid "Settings saved OK."
msgstr "設定の保存に成功しました."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Moved Input Action Event"
-msgstr "入力アクションイベントを追加"
+msgstr "入力アクションイベントを移動"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
@@ -10249,6 +10297,10 @@ msgid "Suffix"
msgstr "サフィックス"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "正規表現を使用する"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "高度なオプション"
@@ -10285,8 +10337,8 @@ msgstr ""
"カウンタオプションを比較します。"
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr "レベルごとのカウンタ"
+msgid "Per-level Counter"
+msgstr "レベルごとのカウンター"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10317,10 +10369,6 @@ msgstr ""
"欠落した数字は、先頭にゼロが埋め込まれます。"
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "正規表現"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "ポストプロセス"
@@ -10329,12 +10377,12 @@ msgid "Keep"
msgstr "保持"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "キャメルケースをアンダースコアに"
+msgid "PascalCase to snake_case"
+msgstr "PascalCaseからsnake_caseへ"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "アンダースコアをキャメルケースに"
+msgid "snake_case to PascalCase"
+msgstr "snake_caseをPascalCaseへ"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10352,6 +10400,14 @@ msgstr "大文字に"
msgid "Reset"
msgstr "リセット"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "正規表現エラー"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "文字 %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "親ノードを変更"
@@ -10362,7 +10418,7 @@ msgstr "親を変更(新しい親を選択):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr "グローバル変換を保持"
+msgstr "グローバル トランスフォームを保持"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
@@ -10490,13 +10546,12 @@ msgstr ""
"に戻ります。"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
-"\"editable_instance\" を無効にすると、ノードのすべてのプロパティがデフォルト"
-"に戻ります。"
+"『プレースホルダとしてロード』を有効にすると『編集可能な子』は無効にされ、こ"
+"のノードにあるすべてのプロパティはデフォルト値に戻されます。"
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@@ -10576,7 +10631,7 @@ msgstr "編集可能な子"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
-msgstr "プレースホルダーとしてロード"
+msgstr "プレースホルダとしてロード"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
@@ -10711,7 +10766,7 @@ msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
-"子を選択できません.\n"
+"子を選択できません。\n"
"クリックして選択可能にしてください。"
#: editor/scene_tree_editor.cpp
@@ -10804,19 +10859,19 @@ msgstr "スクリプトを開く"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
-msgstr "ファイルは存在します。再利用されます。"
+msgstr "ファイルが既に存在します。そちらを再利用します。"
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
-msgstr "クラス名が無効です。"
+msgstr "無効なクラス名。"
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "継承された親の名前またはパスが無効です。"
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "スクリプトは有効です。"
+msgid "Script path/name is valid."
+msgstr "スクリプトのパス/名前は有効です。"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10852,7 +10907,7 @@ msgstr "組み込みスクリプト:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr "ノードスクリプトを添付する"
+msgstr "ノードにスクリプトをアタッチする"
#: editor/script_editor_debugger.cpp
msgid "Remote "
@@ -10907,6 +10962,10 @@ msgid "Copy Error"
msgstr "エラーをコピー"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "ビデオRAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "ブレークポイントをスキップする"
@@ -10955,10 +11014,6 @@ msgid "Total:"
msgstr "合計:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "ビデオメモリー"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "リソースのパス(ResourcePath)"
@@ -11036,12 +11091,11 @@ msgstr "カメラのFOVを変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
-msgstr "カメラのサイズを変更"
+msgstr "カメラサイズを変更"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "パーティクルの軸平行境界ボックスを変更"
+msgstr "NotifierのAABBを変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -11057,7 +11111,7 @@ msgstr "球形の半径を変更"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr "ボックスシェイプ範囲の変更"
+msgstr "ボックスシェイプの範囲を変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
@@ -11065,7 +11119,7 @@ msgstr "カプセルシェイプの半径を変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr "カプセル形状の高さを変更する"
+msgstr "カプセルシェイプの高さを変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
@@ -11232,14 +11286,12 @@ msgid "Grid Map"
msgstr "グリッドマップ"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Snap View"
-msgstr "上面図"
+msgstr "スナップビュー"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Disabled"
-msgstr "無効"
+msgstr "クリップ無効"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
@@ -11290,18 +11342,16 @@ msgid "Cursor Clear Rotation"
msgstr "カーソル回転をクリア"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "選択対象を消去"
+msgstr "選択項目の貼り付け"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "選択をクリア"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "すべて選択"
+msgstr "選択部の塗り潰し"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -11312,9 +11362,8 @@ msgid "Pick Distance:"
msgstr "距離を取得:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter meshes"
-msgstr "フィルタメッシュ"
+msgstr "メッシュを絞り込む"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
@@ -11364,7 +11413,7 @@ msgstr "移動可能な領域を作成中..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
-msgstr "パーティションを作成しています..."
+msgstr "分割中..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
@@ -11441,7 +11490,7 @@ msgstr "引数名の変更"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr "変数のデフォルト値を設定する"
+msgstr "変数のデフォルト値を設定"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
@@ -11449,7 +11498,7 @@ msgstr "変数の型を設定"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
-msgstr "入力ポートの追加"
+msgstr "入力ポートを追加"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
@@ -11576,15 +11625,13 @@ msgid "Add Node(s) From Tree"
msgstr "ツリーからノードを追加"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
-"スクリプト '%s' はこのシーンで使われていないため、ノードを落とすことができま"
+"このシーンではスクリプト '%s'が使用されていないため、プロパティを削除できま"
"せん。\n"
-"'shift' キーを押しながらドロップすることでシグネチャをコピーすることができま"
-"す。"
+"「Shift」を押しながらドロップすると、署名がコピーされます。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -11647,18 +11694,16 @@ msgid "Paste VisualScript Nodes"
msgstr "VisualScriptノードを貼り付け"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Can't create function with a function node."
-msgstr "ファンクションノードをコピーできません。"
+msgstr "関数ノードで関数を作成できません。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr "複数の関数を持つノードから、ノードの関数を作ることができません。"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Select at least one node with sequence port."
-msgstr "シーケンスポートでは最低でも一つのノードを選択してください。"
+msgstr "シーケンス ポートを持つノードを少なくとも 1 つ選択します。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
@@ -11709,9 +11754,8 @@ msgid "Add Function..."
msgstr "関数を追加…"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "関数:"
+msgstr "関数名"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
@@ -11771,7 +11815,7 @@ msgstr "パスがノードに達しません!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "ノード%sの不正なインデックスのプロパティ名'%s' ."
+msgstr "ノード%sのインデックスのプロパティ名'%s'は無効です。"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -11961,7 +12005,7 @@ msgstr "無効なエクスポート テンプレート:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
-msgstr "カスタムHTMLシェルを読み取ることができませんでした:"
+msgstr "カスタムHTMLシェルを読み込めませんでした:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
@@ -12001,37 +12045,39 @@ msgstr "Storeロゴの画像サイズが無効です(縦横50x50でないとい
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr "無効な44X44四角ロゴイメージ(縦横44x44でないといけません)。"
+msgstr "44X44の正方形ロゴの画像サイズが無効です(縦横44x44でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr "無効な71x71四角ロゴイメージ(縦横71x71でないといけません)。"
+msgstr "71x71の正方形ロゴの画像サイズが無効です(縦横71x71でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr "無効な150X150四角ロゴイメージ(縦横150x150でないといけません)。"
+msgstr ""
+"150X150の正方形ロゴの画像サイズが無効です(縦横150x150でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr "無効な310X310四角ロゴイメージ(縦横310x310でないといけません)。"
+msgstr ""
+"310X310の正方形ロゴの画像サイズが無効です(縦横310x310でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr "無効な310X150ワイドロゴイメージ(縦横310x150でないといけません)。"
+msgstr ""
+"310X150のワイドロゴの画像サイズが無効です(縦横310x150でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
-"無効なスプラッシュスクリーンイメージ(縦横620x300でないといけません)。"
+"スプラッシュスクリーンの画像サイズが無効です(縦横620x300でないといけません)。"
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"SpriteFrames リソースを作成または AnimatedSprite フレームを表示するためには "
-"'Frames' プロパティに設定する必要があります。"
+"AnimatedSpriteでフレームを表示するには、\"Frames\"プロパティでSpriteFramesリ"
+"ソースを作成または設定する必要があります。"
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12059,10 +12105,9 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D は、CollisionObject2D 派生ノードに衝突シェイプを提供するた"
-"めにのみ機能します。2Dの形状(シェイプ)を付与するためには Area2D、"
-"StaticBody2D、RigidBody2D、KinematicBody2D などの子オブジェクトとして利用して"
-"ください。"
+"CollisionPolygon2Dは、CollisionObject2D派生ノードにコリジョンシェイプを提供す"
+"るためにのみ機能します。シェイプを追加する場合は、Area2D、StaticBody2D、"
+"RigidBody2D、KinematicBody2Dなどの子として使用してください。"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
@@ -12074,9 +12119,9 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D は、CollisionObject2D派生ノードに衝突シェイプを提供する場合"
-"にのみ機能します。Area2D、staticBody2D、RigidBody2D、KinematicBody2Dなどの子"
-"として使用してください。"
+"CollisionShape2Dは、CollisionObject2D派生ノードにコリジョンシェイプを提供する"
+"場合にのみ機能します。シェイプを追加する場合は、Area2D、staticBody2D、"
+"RigidBody2D、KinematicBody2Dなどの子として使用してください。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -12095,11 +12140,11 @@ msgstr ""
"CanvasItemMaterialを使用する必要があります。"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
-msgstr "光の形状とテクスチャは、'texture'プロパティに指定します。"
+msgstr ""
+"光の形状を持つテクスチャは\"Texture\"プロパティに指定する必要があります。"
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -12234,7 +12279,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchorはARVROriginを親に持つ必要があります。"
+msgstr "ARVRAnchorはARVROriginノードを親に持つ必要があります。"
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -12246,7 +12291,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROriginはARVRCamera子ノードが必要です。"
+msgstr "ARVROriginは子ノードにARVRCameraが必要です。"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12289,9 +12334,9 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygonは、CollisionObject派生ノードに衝突シェイプを提供する場合にの"
-"み機能します。Area、StaticBody、RigidBody、KinematicBodyなどの子として使用し"
-"てください。"
+"CollisionPolygonは、CollisionObject派生ノードにコリジョンシェイプを提供する場"
+"合にのみ機能します。シェイプを追加する場合は、Area、StaticBody、RigidBody、"
+"KinematicBodyなどの子として使用してください。"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
@@ -12303,9 +12348,9 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionShapeは、CollisionObject派生ノードに衝突シェイプを提供する場合にのみ"
-"機能します。Area、StaticBody、RigidBody、KinematicBodyなどの子として使用して"
-"ください。"
+"CollisionShapeは、CollisionObject派生ノードにコリジョンシェイプを提供する場合"
+"にのみ機能します。シェイプを追加する場合は、Area、StaticBody、RigidBody、"
+"KinematicBodyなどの子として使用してください。"
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12323,6 +12368,11 @@ msgstr ""
"平面シェイプはうまく機能せず、将来のバージョンでは削除される予定です。使わな"
"いでください。"
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "メッシュが割り当てられていないため、何も表示されません。"
@@ -12393,13 +12443,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow は、Path ノードの子として設定されている場合のみ動作します。"
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
-"PathFollow ROTATION_ORIENTEDでは、親パスのCurveリソースで \"Up Vector\"を有効"
-"にする必要があります。"
+"PathFollowのROTATION_ORIENTEDでは、親のPathのCurveリソースで\"Up Vector\"を有"
+"効にする必要があります。"
#: scene/3d/physics_body.cpp
msgid ""
@@ -12412,13 +12461,12 @@ msgstr ""
"代わりに、子の衝突シェイプのサイズを変更してください。"
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま"
-"す。"
+"\"Remote Path\"プロパティは、有効なSpatialまたはSpatialから派生したノードを指"
+"す必要があります。"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
@@ -12526,9 +12574,8 @@ msgstr ""
"右マウスボタン: プリセットの除去"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Pick a color from the editor window."
-msgstr "スクリーンから色を選択してください。"
+msgstr "エディタウィンドウから色を選択。"
#: scene/gui/color_picker.cpp
msgid "HSV"
@@ -12589,15 +12636,14 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "「Exp Edit」がtrueの場合、「Min Value」は0より大きい必要があります。"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"ScrollContainerは単一の子コントロールで動作するように意図されています。コンテ"
-"ナ(VBox, HBoxなど)を子として使用するか、コントロールを使用してカスタム最小サ"
-"イズを手動で設定してください。"
+"ScrollContainer は子コントロールひとつのみで動作するようになっています。\n"
+"コンテナ (VBox, HBoxなど) を子とするか、コントロールをカスタム最小サイズを手"
+"動設定して使用してください。"
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -12608,21 +12654,20 @@ msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"プロジェクト設定で指定されている既定の環境 (レンダリング -> 環境 -> 既定の環"
-"境) を読み込めませんでした。"
+"プロジェクト設定で指定されている既定の環境 (Rendering -> Environment -> "
+"Default Environment) を読み込めませんでした。"
#: scene/main/viewport.cpp
-#, fuzzy
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"このビューポートは、レンダー ターゲットとして設定されていません。その内容を画"
-"面に直接表示する場合は、サイズを得ることができるように、コントロールの子をつ"
-"くります。それ以外の場合、レンダー ターゲットし、その内部のテクスチャ表示のい"
-"くつかのノードに割り当てます。"
+"このビューポートはレンダー ターゲットとして設定されていません。コンテンツを画"
+"面に直接表示する場合は、サイズを取得できるようにコントロールの子にします。そ"
+"れ以外の場合は、RenderTarget にして、その内部テクスチャを表示するノードに割り"
+"当てます。"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -12645,14 +12690,22 @@ msgid "Assignment to uniform."
msgstr "uniform への割り当て。"
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varyings can only be assigned in vertex function."
-msgstr "Varyingは頂点関数にのみ割り当てることができます。"
+msgstr "Varying変数は頂点関数にのみ割り当てることができます。"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "定数は変更できません。"
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d 箇所を置換しました。"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "静的凸状ボディを生成"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "図形の作成に失敗しました!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 4808e9177b..1aaa12d6a0 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -717,8 +717,9 @@ msgid "Line Number:"
msgstr "ხაზის ნომერი:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "შეცვლილია %d დამთხვევები."
+#, fuzzy
+msgid "%d replaced."
+msgstr "ჩანაცვლება"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1540,6 +1541,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1827,7 +1832,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3949,15 +3954,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -4008,10 +4013,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5846,11 +5847,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5862,12 +5863,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "ახალი %s შექმნა"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "ახალი %s შექმნა"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5919,19 +5937,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "შექმნა"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "შექმნა"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8369,7 +8425,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9483,11 +9539,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "შეცდომა პაკეტის გახსნისას, უნდა იყოს zip ფორმატში."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9495,11 +9557,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10151,6 +10213,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10185,7 +10251,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10216,10 +10282,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10228,11 +10290,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10252,6 +10314,14 @@ msgstr ""
msgid "Reset"
msgstr "ზუმის საწყისზე დაყენება"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10705,7 +10775,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10804,6 +10874,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "შექმნა"
@@ -10853,10 +10927,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12134,6 +12204,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12408,6 +12483,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "შეცვლილია %d დამთხვევები."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "აღწერა:"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index ae7e1edf52..37c950097b 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -11,7 +11,7 @@
# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2018.
# 송태섭 <xotjq237@gmail.com>, 2018, 2019, 2020.
# JY <yimjisoo@mailfence.com>, 2018.
-# Ch. <ccwpc@hanmail.net>, 2018.
+# Ch. <ccwpc@hanmail.net>, 2018, 2020.
# moolow <copyhyeon@gmail.com>, 2019.
# Jiyoon Kim <kimjiy@dickinson.edu>, 2019.
# Ervin <zetsmart@gmail.com>, 2019.
@@ -19,8 +19,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
-"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
+"PO-Revision-Date: 2020-03-05 08:33+0000\n"
+"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -28,46 +28,47 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() 메서드의 인수 유형이 잘못됐어요. TYPE_* 상수를 사용하세요."
+msgstr ""
+"convert() 메서드의 인수 유형이 올바르지 않습니다. TYPE_* 상수를 사용하세요."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "길이가 1인 문자열 (문자)이 필요해요."
+msgstr "길이가 1인 문자열(단일 문자)이 필요합니다."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "디코딩할 바이트가 모자라거나 잘못된 형식이에요."
+msgstr "디코딩할 바이트가 모자라거나 잘못된 형식입니다."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "표현식에서 입력 %i이(가) 잘못됐어요 (전달되지 않음)"
+msgstr "표현식의 입력 %i (전달되지 않음) 이(가) 올바르지 않습니다"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "인스턴스가 비어있어서 Self를 사용할 수 없어요 (전달되지 않음)"
+msgstr "인스턴스가 null (전달되지 않음) 이므로 self 를 사용할 수 없습니다"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "연산자 %s와(과) %s, %s의 연산 대상이 잘못됐어요."
+msgstr "연산자 %s, %s, %s의 피연산자가 올바르지 않습니다."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "기본 유형이 %s인 %s 유형의 인덱스가 잘못됐어요"
+msgstr "자료형 %s 의 인덱스가 기본형 %s 기준으로 올바르지 않습니다"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "기본 유형이 %s인 '%s' 인덱스의 이름이 잘못됐어요"
+msgstr "인덱스 이름 '%s' 이 기본형 %s 기준으로 올바르지 않습니다"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "이 인수로는 '%s'을(를) 구성할 수 없어요"
+msgstr "'%s' 를 생성하기 위한 인수가 올바르지 않습니다"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -123,31 +124,31 @@ msgstr "값:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "여기에 키를 삽입하기"
+msgstr "여기에 키 삽입"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "선택한 키를 복제하기"
+msgstr "선택한 키 복제"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "선택한 키를 삭제하기"
+msgstr "선택한 키 삭제"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr "베지어 점 추가하기"
+msgstr "베지어 점 추가"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
-msgstr "베지어 점 이동하기"
+msgstr "베지어 점 이동"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "애니메이션 키 복제하기"
+msgstr "애니메이션 키 복제"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "애니메이션 키 삭제하기"
+msgstr "애니메이션 키 삭제"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
@@ -196,7 +197,7 @@ msgstr "애니메이션 길이 바꾸기"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "애니메이션 루프 변경하기"
+msgstr "애니메이션 루프 변경"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -232,11 +233,11 @@ msgstr "애니메이션 길이 (초)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr "트랙 추가하기"
+msgstr "트랙 추가"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr "애니메이션 반복하기"
+msgstr "애니메이션 반복"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -257,11 +258,11 @@ msgstr "트랙 경로 바꾸기"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "이 트랙을 켜거나 꺼요."
+msgstr "이 트랙을 켬/꺼짐 여부를 전환합니다."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "업데이트 모드 (이 속성을 설정하는 방법)"
+msgstr "업데이트 모드 (이 속성이 설정되는 방법)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -269,11 +270,11 @@ msgstr "보간 모드"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "루프 마무리 모드 (시작 루프와 끝을 보간)"
+msgstr "루프 래핑 모드 (시작 루프와 끝을 보간)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr "이 트랙을 삭제할게요."
+msgstr "이 트랙을 삭제합니다."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
@@ -314,24 +315,24 @@ msgstr "입방형"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "루프 보간 고정하기"
+msgstr "루프 보간 고정"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "루프 보간 마무리하기"
+msgstr "루프 보간 래핑"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "키 삽입하기"
+msgstr "키 삽입"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "키 복제하기"
+msgstr "키 복제"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "키 삭제하기"
+msgstr "키 삭제"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
@@ -347,7 +348,7 @@ msgstr "애니메이션 루프 모드 바꾸기"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "애니메이션 트랙 삭제하기"
+msgstr "애니메이션 트랙 삭제"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -371,25 +372,25 @@ msgstr "만들기"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
-msgstr "애니메이션 삽입하기"
+msgstr "애니메이션 삽입"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
-"AnimationPlayer는 자신에게 애니메이션을 줄 수 없어요. 다른 AnimationPlayer만 "
-"애니메이션을 줄 수 있죠."
+"AnimationPlayer는 자신이 아닌 다른 플레이어에만 애니메이션을 부여할 수 있습니"
+"다."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "애니메이션 만들기 & 삽입하기"
+msgstr "애니메이션 만들기 & 삽입"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "애니메이션 트랙 & 키 삽입하기"
+msgstr "애니메이션 트랙 & 키 삽입"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "애니메이션 키 삽입하기"
+msgstr "애니메이션 키 삽입"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
@@ -397,11 +398,11 @@ msgstr "애니메이션 단계 바꾸기"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
-msgstr "트랙 다시 정렬하기"
+msgstr "트랙 다시 정렬"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "변형 트랙은 오직 Spatial 기반 노드에만 적용돼요."
+msgstr "변형 트랙은 오직 Spatial 기반 노드에만 해당됩니다."
#: editor/animation_track_editor.cpp
msgid ""
@@ -410,20 +411,20 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"오디오 트랙은 오직 다음 유형의 노드만 가리켜요:\n"
+"오디오 트랙은 다음 형식의 노드만 가리킬 수 있습니다.\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "애니메이션 트랙은 오직 AnimationPlayer 노드만 가리킬 수 있어요."
+msgstr "애니메이션 트랙은 오직 AnimationPlayer 노드만 가리킬 수 있습니다."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
-"AnimationPlayer는 자신에게 애니메이션을 줄 수 없어요. 다른 AnimationPlayer만 "
-"애니메이션을 줄 수 있죠."
+"애니메이션 플레이어는 자신이 아닌 다른 플레이어에만 애니메이션을 부여할 수 있"
+"습니다."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
@@ -431,35 +432,35 @@ msgstr "루트 없이 새 트랙을 추가할 수 없음"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr "베지어에 잘못된 트랙 (적당한 하위 속성이 없음)"
+msgstr "베지어에 알맞지 않은 트랙 (적당한 하위 속성이 없음)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
-msgstr "베지어 트랙 추가하기"
+msgstr "베지어 트랙 추가"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr "트랙 경로가 잘못됐어요. 키를 추가할 수 없어요."
+msgstr "트랙 경로가 올바르지 않아 키를 추가할 수 없습니다."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "트랙이 Spatial 유형이 아니에요. 키를 삽입할 수 없어요"
+msgstr "트랙이 Spatial 형식이 아니어서 키를 추가할 수 없습니다"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
-msgstr "변형 트랙 키 추가하기"
+msgstr "변형 트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
-msgstr "트랙 키 추가하기"
+msgstr "트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr "트랙 경로가 잘못됐어요. 메서드 키를 추가할 수 없어요."
+msgstr "트랙 경로가 올바르지 않아 메서드 키를 추가할 수 없습니다."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
-msgstr "메서드 트랙 키 추가하기"
+msgstr "메서드 트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -467,7 +468,7 @@ msgstr "객체에 메서드가 없음: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr "애니메이션 키 이동하기"
+msgstr "애니메이션 키 이동"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
@@ -479,12 +480,13 @@ msgstr "트랙 붙여 넣기"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "애니메이션 키 크기 조절하기"
+msgstr "애니메이션 키 크기 조절"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr "이 설정은 단일 트랙에만 해당되어서, 베지어 편집에 작동하지 않아요."
+msgstr ""
+"이 설정은 단일 트랙에만 적용 가능하므로 베지어 편집에 사용할 수 없습니다."
#: editor/animation_track_editor.cpp
msgid ""
@@ -498,13 +500,13 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"이 애니메이션은 가져온 씬에 속해 있어요. 가져온 트랙의 변경 사항은 저장되지 "
-"않아요.\n"
+"이 애니메이션은 가져온 씬에 속해 있습니다. 가져온 트랙의 변경 사항은 저장되"
+"지 않습니다.\n"
"\n"
"저장 기능을 켜려면 맞춤 트랙을 추가하고, 씬의 가져오기 설정으로 가서\n"
"\"Animation > Storage\" 설정을 \"Files\"로, \"Animation > Keep Custom Tracks"
-"\" 설정을 켠 뒤, 다시 가져오세요.\n"
-"아니면 가져오기 프리셋으로 애니메이션을 별도의 파일로 가져올 수도 있어요."
+"\" 설정을 켠 뒤, 다시 가져오십시오.\n"
+"아니면 가져오기 프리셋으로 애니메이션을 별도의 파일로 가져올 수도 있습니다."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
@@ -516,11 +518,11 @@ msgstr "애니메이션을 만들고 편집하려면 AnimationPlayer노드를
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr "오직 트리에서 선택한 노드만 트랙에 표시돼요."
+msgstr "트리에서 선택한 노드만 트랙에 표시됩니다."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr "노드 별로 트랙을 묶어서 보거나, 묶지 않고 나열해서 볼 수 있어요."
+msgstr "노드 별로 트랙을 묶어서 보거나, 묶지 않고 나열해서 볼 수 있습니다."
#: editor/animation_track_editor.cpp
msgid "Snap:"
@@ -546,7 +548,7 @@ msgstr "초당 프레임"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr "편집하기"
+msgstr "편집"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
@@ -554,43 +556,43 @@ msgstr "애니메이션 속성."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr "트랙 복사하기"
+msgstr "트랙 복사"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr "선택 항목 규모 조절하기"
+msgstr "선택 항목 배율 조절"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr "커서 위치에서 규모 조절하기"
+msgstr "커서 위치에서 배율 조절"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "선택 항목 복제하기"
+msgstr "선택 항목 복제"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "선택된 트랙에 복제하기"
+msgstr "선택된 트랙에 복제"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
-msgstr "선택 항목 삭제하기"
+msgstr "선택 항목 삭제"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr "다음 단계로 이동하기"
+msgstr "다음 단계로 이동"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr "이전 단계로 이동하기"
+msgstr "이전 단계로 이동"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr "애니메이션 최적화하기"
+msgstr "애니메이션 최적화"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "애니메이션 정리하기"
+msgstr "애니메이션 정리"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
@@ -598,19 +600,19 @@ msgstr "애니메이션을 줄 노드를 선택하세요:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr "베지어 곡선 사용하기"
+msgstr "베지어 곡선 사용"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "애니메이션. 최적화"
+msgstr "애니메이션 최적화"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr "최대. 선형 오류:"
+msgstr "최대 선형 오류:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr "최대. 각도 오류:"
+msgstr "최대 각도 오류:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
@@ -618,35 +620,35 @@ msgstr "최적화 가능한 최대 각도:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr "최적화하기"
+msgstr "최적화"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr "잘못된 키 삭제하기"
+msgstr "잘못된 키 삭제"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr "해결되지 않고 빈 트랙 삭제하기"
+msgstr "해결되지 않고 빈 트랙 삭제"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr "모든 애니메이션 정리하기"
+msgstr "모든 애니메이션 정리"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "애니메이션 정리하기 (되돌릴 수 없어요!)"
+msgstr "애니메이션 정리 (되돌릴 수 없습니다!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr "정리하기"
+msgstr "정리"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr "규모 비율:"
+msgstr "배율값:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr "복사할 트랙을 선택하기"
+msgstr "복사할 트랙 선택"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -655,15 +657,15 @@ msgstr "복사할 트랙을 선택하기"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr "복사하기"
+msgstr "복사"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
-msgstr "모두 선택하기/선택하지 않기"
+msgstr "모두 선택/해제"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "오디오 트랙 클립 추가하기"
+msgstr "오디오 트랙 클립 추가"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -687,23 +689,23 @@ msgstr "배열 값 바꾸기"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr "행으로 이동하기"
+msgstr "행으로 이동"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "행 번호:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d개의 단어를 교체했어요."
+msgid "%d replaced."
+msgstr "%d개가 바뀌었습니다."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr "%d개가 일치해요."
+msgstr "%d개 일치."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr "%d개가 일치해요."
+msgstr "%d개 일치."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -711,19 +713,19 @@ msgstr "대소문자 구분"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr "전체 단어"
+msgstr "단어 단위로"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr "교체하기"
+msgstr "바꾸기"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr "모두 교체하기"
+msgstr "모두 바꾸기"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "선택 항목만"
+msgstr "선택 영역만"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -738,17 +740,17 @@ msgstr "스크립트 패널 토글"
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
-msgstr "확대하기"
+msgstr "확대"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr "축소하기"
+msgstr "축소"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr "확대 비율 원래대로"
+msgstr "확대/축소 다시 설정"
#: editor/code_editor.cpp
msgid "Warnings"
@@ -760,23 +762,23 @@ msgstr "행 및 열 번호."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr "대상 노드에서 메서드를 지정해야 해요."
+msgstr "대상 노드에 있는 메서드는 반드시 지정해야 합니다."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"대상 메서드를 찾을 수 없어요. 올바른 메서드를 지정하거나 대상 노드에 스크립트"
-"를 붙여보세요."
+"대상 메서드를 찾을 수 없습니다. 올바른 메서드를 지정하거나 대상 노드에 스크립"
+"트를 붙여보세요."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
-msgstr "이 노드에 연결됨:"
+msgstr "이 노드에 연결:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
-msgstr "이 스크립트에 연결됨:"
+msgstr "이 스크립트에 연결:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
@@ -784,13 +786,13 @@ msgstr "이 시그널에서:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr "씬이 어떤 스크립트도 갖고 있지 않아요."
+msgstr "씬에 스크립트가 없습니다."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr "추가하기"
+msgstr "추가"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
@@ -801,11 +803,11 @@ msgstr "추가하기"
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr "삭제하기"
+msgstr "삭제"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "별도의 호출 인수 추가하기:"
+msgstr "별도의 호출 인수 추가:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
@@ -827,7 +829,8 @@ msgstr "지연"
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-"시그널을 지연하면, 시그널은 큐에 저장되기 때문에 대기 시간에만 방출해요."
+"시그널을 지연합니다. 지연된 시그널은 큐에 보관되었다가 대기 상태가 되면 발생"
+"됩니다."
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -835,7 +838,7 @@ msgstr "1회"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr "처음 방출하면 시그널 연결을 풀어버려요."
+msgstr "시그널이 처음 발생된 이후 시그널의 연결을 끊습니다."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
@@ -866,32 +869,32 @@ msgstr "시그널:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "'%s'을(를) '%s'에 연결하기"
+msgstr "'%s'을(를) '%s'에 연결"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "'%s'을(를) '%s'에서 연결 풀기"
+msgstr "'%s'을(를) '%s'에서 연결 끊기"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr "모두 시그널에서 연결 풀기: '%s'"
+msgstr "모두 시그널에서 연결 끊기: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr "연결하기..."
+msgstr "연결..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr "연결 풀기"
+msgstr "연결 끊기"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
-msgstr "시그널을 메서드에 연결하기"
+msgstr "시그널을 메서드에 연결"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
-msgstr "연결 편집하기:"
+msgstr "연결 변경:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -899,7 +902,7 @@ msgstr "\"%s\" 시그널의 모든 연결을 삭제할까요?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "시그널(Signal)"
+msgstr "시그널"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -907,19 +910,19 @@ msgstr "이 시그널의 모든 연결을 삭제할까요?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
-msgstr "모두 연결 풀기"
+msgstr "연결 모두 끊기"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr "편집하기..."
+msgstr "편집..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
-msgstr "메서드로 이동하기"
+msgstr "메서드로 이동"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "%s(으)로 유형 바꾸기"
+msgstr "%s 유형 바꾸기"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
@@ -942,7 +945,7 @@ msgstr "최근 기록:"
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
-msgstr "검색하기:"
+msgstr "검색:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
@@ -960,7 +963,7 @@ msgstr "설명:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr "교체할 대상 찾기:"
+msgstr "바꿀 대상 찾기:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
@@ -971,16 +974,16 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"씬 '%s'을(를) 편집하고 있어요.\n"
-"다시 불러와야 변경 사항이 적용돼요."
+"씬 '%s'이(가) 현재 편집중입니다.\n"
+"변경 사항은 다시 로드된 뒤에 반영됩니다."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"리소스 '%s'을(를) 사용하고 있어요.\n"
-"다시 불러와야 변경 사항이 적용돼요."
+"리소스 '%s'이(가) 현재 사용중입니다.\n"
+"변경 사항은 다시 로드된 뒤에 반영됩니다."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -994,7 +997,7 @@ msgstr "리소스"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr "Path(경로)"
+msgstr "경로"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
@@ -1010,7 +1013,7 @@ msgstr "종속 관계 편집기"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "대체 리소스 검색하기:"
+msgstr "대체 리소스 검색:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1028,7 +1031,7 @@ msgstr "소유자:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "프로젝트에서 선택한 파일을 삭제할까요? (되돌릴 수 없어요)"
+msgstr "프로젝트에서 선택한 파일을 삭제할까요? (되돌릴 수 없습니다)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1036,8 +1039,8 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"삭제하려는 파일은 작업을 위해 다른 리소스에서 필요한 파일이에요.\n"
-"무시하고 삭제할 건가요? (되돌릴 수 없어요)"
+"삭제하려는 파일은 다른 리소스가 동작하기 위해 필요한 파일입니다.\n"
+"무시하고 삭제할까요? (되돌릴 수 없습니다)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1045,7 +1048,7 @@ msgstr "삭제할 수 없음:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr "불러오는 중 오류:"
+msgstr "불러오기 오류:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
@@ -1057,7 +1060,7 @@ msgstr "무시하고 열기"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr "어떤 작업을 할 건가요?"
+msgstr "어떤 작업을 하시겠습니까?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
@@ -1065,11 +1068,11 @@ msgstr "종속 관계 고치기"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr "불러오는 중 오류!"
+msgstr "불러오기 오류!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "%d개의 항목을 영구적으로 삭제할까요? (되돌릴 수 없어요!)"
+msgstr "%d개의 항목을 영구적으로 삭제할까요? (되돌릴 수 없습니다!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
@@ -1085,7 +1088,7 @@ msgstr "미사용 리소스 탐색기"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr "삭제하기"
+msgstr "삭제"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -1097,15 +1100,15 @@ msgstr "명확한 소유 관계가 없는 리소스:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr "디렉토리 키 변경하기"
+msgstr "딕셔너리 키 변경"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr "디렉토리 값 변경하기"
+msgstr "딕셔너리 값 변경"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr "Godot 커뮤니티의 감사의 말씀!"
+msgstr "Godot 커뮤니티에서 감사드립니다!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1192,7 +1195,7 @@ msgstr "라이선스"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
-msgstr "패키지 파일을 여는 중 오류. ZIP 형식이 아니에요."
+msgstr "패키지 파일을 여는 중 오류. ZIP 형식이 아닙니다."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
@@ -1212,7 +1215,7 @@ msgstr "외 %d 개의 파일."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
-msgstr "패키지를 성공적으로 설치했어요!"
+msgstr "패키지를 성공적으로 설치했습니다!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1225,7 +1228,7 @@ msgstr "패키지 내용:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
-msgstr "설치하기"
+msgstr "설치"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
@@ -1237,7 +1240,7 @@ msgstr "스피커"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr "효과 추가하기"
+msgstr "효과 추가"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
@@ -1261,23 +1264,23 @@ msgstr "오디오 버스 바이패스 효과 토글"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "오디오 버스 전송 선택하기"
+msgstr "오디오 버스 전송 선택"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr "오디오 버스 효과 추가하기"
+msgstr "오디오 버스 효과 추가"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr "버스 효과 이동하기"
+msgstr "버스 효과 이동"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr "버스 효과 삭제하기"
+msgstr "버스 효과 삭제"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
-msgstr "드래그 & 드롭으로 다시 정렬해요."
+msgstr "드래그 & 드롭으로 다시 정렬합니다."
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -1298,47 +1301,47 @@ msgstr "버스 설정"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "복제하기"
+msgstr "복제"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr "볼륨 리셋"
+msgstr "볼륨 초기화"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr "효과 삭제하기"
+msgstr "효과 삭제"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr "오디오(Audio)"
+msgstr "오디오"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr "오디오 버스 추가하기"
+msgstr "오디오 버스 추가"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr "마스터 버스는 삭제할 수 없어요!"
+msgstr "마스터 버스는 삭제할 수 없습니다!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "오디오 버스 삭제하기"
+msgstr "오디오 버스 삭제"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr "오디오 버스 복제하기"
+msgstr "오디오 버스 복제"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "버스 볼륨 리셋하기"
+msgstr "버스 볼륨 초기화"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr "오디오 버스 이동하기"
+msgstr "오디오 버스 이동"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "오디오 버스 레이아웃을 다른 이름으로 저장하기..."
+msgstr "오디오 버스 레이아웃을 다른 이름으로 저장..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1350,7 +1353,7 @@ msgstr "오디오 버스 레이아웃 열기"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
-msgstr "'%s' 파일이 없어요."
+msgstr "'%s' 파일이 없습니다."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
@@ -1358,7 +1361,7 @@ msgstr "레이아웃"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr "잘못된 파일. 오디오 버스 레이아웃이 아니에요."
+msgstr "잘못된 파일. 오디오 버스 레이아웃이 아닙니다."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
@@ -1366,11 +1369,11 @@ msgstr "파일 저장 중 오류: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr "버스 추가하기"
+msgstr "버스 추가"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr "이 레이아웃에 새 오디오 버스를 추가해요."
+msgstr "이 레이아웃에 새 오디오 버스를 추가합니다."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1380,15 +1383,15 @@ msgstr "불러오기"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr "존재하는 버스 레이아웃을 불러와요."
+msgstr "기존에 있던 버스 레이아웃을 불러옵니다."
#: editor/editor_audio_buses.cpp
msgid "Save As"
-msgstr "다른 이름으로 저장하기"
+msgstr "다른 이름으로 저장"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "이 버스 레이아웃을 파일로 저장해요..."
+msgstr "이 버스 레이아웃을 파일로 저장합니다."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -1396,15 +1399,15 @@ msgstr "기본값 불러오기"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "기본 버스 레이아웃을 불러와요."
+msgstr "기본 버스 레이아웃을 불러옵니다."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr "새로운 버스 레이아웃을 만들어요."
+msgstr "새로운 버스 레이아웃을 만듭니다."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr "잘못된 이름이에요."
+msgstr "올바르지 않은 이름입니다."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -1412,23 +1415,23 @@ msgstr "올바른 문자:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr "엔진에 있는 클래스 이름과 같으면 안돼요."
+msgstr "엔진에 이미 있는 클래스 이름과 겹치지 않아야 합니다."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr "내장으로 있는 유형의 이름과 같으면 안돼요."
+msgstr "기본 자료형과 이름과 겹치지 않아야 합니다."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr "전역으로 있는 상수 이름과 같으면 안돼요."
+msgstr "전역 상수와 이름이 겹치지 않아야 합니다."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr "키워드를 오토로드 이름으로 쓸 수 없어요."
+msgstr "키워드를 오토로드 이름으로 사용할 수 없습니다."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr "오토로드 '%s'이(가) 이미 있어요!"
+msgstr "오토로드 '%s'이(가) 이미 있습니다!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
@@ -1436,15 +1439,15 @@ msgstr "오토로드 이름 바꾸기"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "오토로드 전역 토글"
+msgstr "전역 오토로드 토글"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr "오토로드 이동하기"
+msgstr "오토로드 이동"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr "오토로드 삭제하기"
+msgstr "오토로드 삭제"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
@@ -1452,23 +1455,23 @@ msgstr "켜기"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr "오토로드 다시 정렬하기"
+msgstr "오토로드 다시 정렬"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "Invalid path."
-msgstr "잘못된 경로이에요."
+msgstr "올바르지 않은 경로입니다."
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
-msgstr "파일이 없어요."
+msgstr "파일이 존재하지 않습니다."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr "리소스 경로가 아니에요."
+msgstr "리소스 경로에 없습니다."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr "오토로드 추가하기"
+msgstr "오토로드 추가"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
@@ -1491,6 +1494,10 @@ msgstr "이름"
msgid "Singleton"
msgstr "싱글톤"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "매개변수 붙여넣기"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "씬 업데이트 중"
@@ -1535,30 +1542,30 @@ msgstr "이름:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr "폴더를 만들 수 없어요."
+msgstr "폴더를 만들 수 없습니다."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr "선택하기"
+msgstr "선택"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr "파일 저장하기:"
+msgstr "저장하려는 파일:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr "예상 경로에서 내보낸 템플릿을 찾을 수 없어요:"
+msgstr "예상 경로에서 내보내기 템플릿을 찾을 수 없습니다:"
#: editor/editor_export.cpp
msgid "Packing"
-msgstr "포장하기"
+msgstr "묶는 중"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
-"대상 플랫폼에서는 GLES2 용 'ETC' 텍스처 압축이 필요해요. 프로젝트 설정에서 "
+"대상 플랫폼에서 GLES2 용 'ETC' 텍스처 압축이 필요합니다. 프로젝트 설정에서 "
"'Import Etc' 설정을 켜세요."
#: editor/editor_export.cpp
@@ -1566,7 +1573,7 @@ msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"대상 플랫폼에서는 GLES3 용 'ETC2' 텍스처 압축이 필요해요. 프로젝트 설정에서 "
+"대상 플랫폼에서 GLES3 용 'ETC2' 텍스처 압축이 필요합니다. 프로젝트 설정에서 "
"'Import Etc 2' 설정을 켜세요."
#: editor/editor_export.cpp
@@ -1576,29 +1583,29 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"대상 플랫폼은 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스처 압축이 필요해요. "
-"프로젝트 설정에서 'Import Etc' 설정을 켜거나, 'Driver Fallback Enabled' 설정"
-"을 끄세요."
+"대상 플랫폼에서 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스처 압축이 필요합니"
+"다. 프로젝트 설정에서 'Import Etc' 설정을 켜거나, 'Driver Fallback Enabled' "
+"설정을 끄세요."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr "맞춤 디버그 템플릿을 찾을 수 없어요."
+msgstr "사용자 지정 디버그 템플릿을 찾을 수 없습니다."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr "맞춤 출시 템플릿을 찾을 수 없어요."
+msgstr "사용자 지정 출시 템플릿을 찾을 수 없습니다."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
-msgstr "템플릿 파일을 찾을 수 없어요:"
+msgstr "템플릿 파일을 찾을 수 없습니다:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr "32비트 환경에서는 4 GiB보다 큰 내장된 PCK를 내보낼 수 없어요."
+msgstr "32비트 환경에서는 4 GiB보다 큰 내장 PCK를 내보낼 수 없습니다."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -1614,7 +1621,7 @@ msgstr "애셋 라이브러리"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr "씬 트리 편집하기"
+msgstr "씬 트리 편집"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1622,7 +1629,7 @@ msgstr "독 가져오기"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "노드 독"
+msgstr "노드 도킹"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
@@ -1630,15 +1637,15 @@ msgstr "파일 시스템과 가져오기 독"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
-msgstr "프로필 '%s'을(를) 지울까요? (되돌릴 수 없어요)"
+msgstr "프로필 '%s'을(를) 지울까요? (되돌릴 수 없습니다)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr "프로필에는 올바른 파일 이름이면서, '.'이 없어야 해요"
+msgstr "프로필 이름은 '.' 이 없는 올바른 파일 이름이어야 합니다"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
-msgstr "이 이름으로 된 프로필이 이미 있어요."
+msgstr "이 이름으로 된 프로필이 이미 있습니다."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
@@ -1658,7 +1665,7 @@ msgstr "클래스 설정:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
-msgstr "맥락 편집기 켜기"
+msgstr "상황별 편집기 켜기"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
@@ -1674,15 +1681,15 @@ msgstr "켜진 클래스:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr "파일 '%s' 형식이 잘못됐어요. 가져올 수 없어요."
+msgstr "파일 '%s' 형식이 올바르지 않습니다. 가져오기를 중단합니다."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
-"프로필 '%s'이(가) 이미 있어요. 가져오기 전에 이미 있는 프로필을 먼저 삭제하세"
-"요. 가져올 수 없어요."
+"프로필 '%s'이(가) 이미 있습니다. 가져오기 전에 이미 있는 프로필을 먼저 삭제하"
+"세요. 가져오기를 중단합니다."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
@@ -1698,7 +1705,7 @@ msgstr "현재 프로필:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
-msgstr "현재의 것으로 만들기"
+msgstr "현재 프로필로 설정"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1745,23 +1752,23 @@ msgstr "프로필 내보내기"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr "편집기 기능 프로필 관리하기"
+msgstr "편집기 기능 프로필 관리"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr "현재 폴더 선택하기"
+msgstr "현재 폴더 선택"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr "파일이 이미 있어요. 덮어쓸까요?"
+msgstr "파일이 이미 있습니다. 덮어쓸까요?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
-msgstr "이 폴더 선택하기"
+msgstr "이 폴더 선택"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "경로 복사하기"
+msgstr "경로 복사"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
@@ -1776,7 +1783,7 @@ msgstr "파일 탐색기에서 보기"
msgid "New Folder..."
msgstr "새 폴더..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "새로고침"
@@ -1810,23 +1817,23 @@ msgstr "디렉토리 또는 파일 열기"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
-msgstr "저장하기"
+msgstr "저장"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
-msgstr "파일로 저장하기"
+msgstr "파일로 저장"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr "뒤로 가기"
+msgstr "뒤로"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr "앞으로 가기"
+msgstr "앞으로"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr "위로 가기"
+msgstr "상위로"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
@@ -1846,43 +1853,43 @@ msgstr "경로 포커스"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr "즐겨찾기 위로 이동하기"
+msgstr "즐겨찾기 위로 이동"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr "즐겨찾기 아래로 이동하기"
+msgstr "즐겨찾기 아래로 이동"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
-msgstr "이전 폴더로 이동해요."
+msgstr "이전 폴더로 이동합니다."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
-msgstr "다음 폴더로 이동해요."
+msgstr "다음 폴더로 이동합니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
-msgstr "부모 폴더로 이동해요."
+msgstr "부모 폴더로 이동합니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
-msgstr "파일을 새로고침해요."
+msgstr "파일을 새로고침합니다."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr "현재 폴더를 즐겨찾기하거나 하지 않아요."
+msgstr "현재 폴더를 즐겨찾기 설정/즐겨찾기 해제합니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr "숨긴 파일의 표시 여부 토글."
+msgstr "숨긴 파일의 표시 여부를 토글합니다."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr "썸네일 바둑판으로 보기."
+msgstr "항목을 바둑판 형식의 썸네일로 봅니다."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr "목록으로 보기."
+msgstr "항목을 목록 형식으로 봅니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1900,17 +1907,17 @@ msgstr "파일:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
-msgstr "올바른 확장자를 사용해야 해요."
+msgstr "올바른 확장자를 사용해야 합니다."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr "소스 조사"
+msgstr "소스 스캔중"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
-msgstr "파일 %s을(를) 가리키는 다른 유형의 가져오기가 많아요. 가져올 수 없어요"
+msgstr "파일 % 에 해당하는 가져오기 포맷이 여러 종류입니다. 가져오기 중단됨"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -1947,7 +1954,7 @@ msgstr "속성"
#: editor/editor_help.cpp
msgid "override:"
-msgstr "다시 정의하기:"
+msgstr "오버라이드:"
#: editor/editor_help.cpp
msgid "default:"
@@ -1963,11 +1970,11 @@ msgstr "테마 속성"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "열거"
+msgstr "열거형"
#: editor/editor_help.cpp
msgid "Constants"
-msgstr "상수(Constant)"
+msgstr "상수"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -1982,8 +1989,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"현재 이 속성의 설명이 없어요. [color=$color][url=$url]관련 정보를 기여하여[/"
-"url][/color] 개선할 수 있도록 도와주세요!"
+"현재 이 속성의 설명이 없습니다. [color=$color][url=$url]관련 정보를 기여하여"
+"[/url][/color] 개선할 수 있도록 도와주세요!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -1994,8 +2001,8 @@ msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"현재 이 메서드의 설명이 없어요. [color=$color][url=$url]관련 정보를 기여하여"
-"[/url][/color] 개선할 수 있도록 도와주세요!"
+"현재 이 메서드의 설명이 없습니다. [color=$color][url=$url]관련 정보를 기여하"
+"여[/url][/color] 개선할 수 있도록 도와주세요!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2012,31 +2019,31 @@ msgstr "계층 구조 보이기"
#: editor/editor_help_search.cpp
msgid "Display All"
-msgstr "모두 표시하기"
+msgstr "모두 표시"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr "클래스만 표시하기"
+msgstr "클래스만 표시"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr "메서드만 표시하기"
+msgstr "메서드만 표시"
#: editor/editor_help_search.cpp
msgid "Signals Only"
-msgstr "시그널만 표시하기"
+msgstr "시그널만 표시"
#: editor/editor_help_search.cpp
msgid "Constants Only"
-msgstr "상수만 표시하기"
+msgstr "상수만 표시"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr "속성만 표시하기"
+msgstr "속성만 표시"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr "테마 속성만 표시하기"
+msgstr "테마 속성만 표시"
#: editor/editor_help_search.cpp
msgid "Member Type"
@@ -2056,7 +2063,7 @@ msgstr "시그널"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr "비선형"
+msgstr "상수"
#: editor/editor_help_search.cpp
msgid "Property"
@@ -2076,7 +2083,7 @@ msgstr "설정"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr "여러 설정:"
+msgstr "다수 설정:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2084,7 +2091,7 @@ msgstr "출력:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
-msgstr "선택 항목 복사하기"
+msgstr "선택 항목 복사"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2103,12 +2110,12 @@ msgstr "출력 지우기"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
-msgstr "중단하기"
+msgstr "중단"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr "시작하기"
+msgstr "시작"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
@@ -2148,12 +2155,12 @@ msgstr "새 창"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr "가져온 리소스를 저장할 수 없어요."
+msgstr "가져온 리소스를 저장할 수 없습니다."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr "네"
+msgstr "확인"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -2164,16 +2171,16 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
-"이 리소스는 편집 중인 씬에 속한 것이 아니라서 저장할 수 없어요. 저장하기 전"
+"이 리소스는 편집 중인 씬에 속한 것이 아니라서 저장할 수 없습니다. 저장하기 전"
"에 먼저 리소스를 유일하게 만드세요."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr "리소스를 다른 이름으로 저장하기..."
+msgstr "리소스를 다른 이름으로 저장..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr "파일을 작성하려고 열 수 없음:"
+msgstr "파일을 쓰기 모드로 열 수 없음:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
@@ -2185,7 +2192,7 @@ msgstr "저장 중 오류."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr "'%s'을(를) 열 수 없어요. 파일이 이동했거나 삭제된 모양이에요."
+msgstr "'%s'을(를) 열 수 없습니다. 파일이 이동했거나 삭제되었을 수 있습니다."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -2197,7 +2204,7 @@ msgstr "예기치 못한 '%s' 파일의 끝."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr "'%s' 또는 이것의 종속 항목이 없어요."
+msgstr "'%s' 또는 이것의 종속 항목이 없습니다."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
@@ -2205,26 +2212,26 @@ msgstr "'%s' 불러오는 중 오류."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "씬 저장하기"
+msgstr "씬 저장 중"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr "분석하기"
+msgstr "분석 중"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr "썸네일 만들기"
+msgstr "썸네일 만드는 중"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "이 작업은 트리 루트가 필요해요."
+msgstr "이 작업은 트리 루트가 필요합니다."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
-"이 씬에는 순환하는 인스턴스를 포함하고 있어서 저장할 수 없어요.\n"
+"이 씬에 순환 인스턴스화가 있어서 저장할 수 없습니다.\n"
"이를 해결한 후 다시 저장해보세요."
#: editor/editor_node.cpp
@@ -2232,16 +2239,16 @@ msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"씬을 저장할 수 없어요. (인스턴스 또는 상속과 같은) 종속 관계가 만족스럽지 않"
-"은 모양이에요."
+"씬을 저장할 수 없습니다. (인스턴스 또는 상속과 같은) 종속 관계를 성립할 수 없"
+"는 것 같습니다."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr "열려있는 씬은 덮어쓸 수 없어요!"
+msgstr "열려있는 씬은 덮어쓸 수 없습니다!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "병합할 메시 라이브러리를 불러올 수 없어요!"
+msgstr "병합할 메시 라이브러리를 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -2249,7 +2256,7 @@ msgstr "메시 라이브러리 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "병합할 타일셋을 불러올 수 없어요!"
+msgstr "병합할 타일셋을 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2261,15 +2268,15 @@ msgstr "레이아웃 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr "편집기 기본 레이아웃이 새로 정의됐어요."
+msgstr "기본 편집기 레이아웃을 덮어씁니다."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr "레이아웃 이름을 찾을 수 없어요!"
+msgstr "레이아웃 이름을 찾을 수 없습니다!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr "기본 레이아웃이 초기 설정으로 돌아왔어요."
+msgstr "기본 레이아웃을 초기화하였습니다."
#: editor/editor_node.cpp
msgid ""
@@ -2277,7 +2284,7 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"이 리소스는 가져온 씬에 속한 거라 편집할 수 없어요.\n"
+"이 리소스는 가져온 씬에 속한 리소스이므로 편집할 수 없습니다.\n"
"이 워크플로를 이해하려면 씬 가져오기(Importing Scenes)와 관련된 문서를 읽어주"
"세요."
@@ -2286,16 +2293,16 @@ msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
-"이 리소스는 인스턴스되거나 상속된 씬에 속해 있어요.\n"
-"현재 씬을 저장하는 경우 리소스의 변경 사항은 적용되지 않을 거예요."
+"이 리소스는 인스턴스되거나 상속된 씬에 속해 있습니다.\n"
+"현재 씬을 저장해도 리소스의 변경 사항이 유지되지 않을 것입니다."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"이 리소스는 가져온 것이라 편집할 수 없어요. 가져오기 패널에서 설정을 변경한 "
-"뒤 다시 가져오세요."
+"이 리소스는 가져온 것이므로 편집할 수 없습니다. 가져오기 패널에서 설정을 변경"
+"한 뒤 다시 가져오세요."
#: editor/editor_node.cpp
msgid ""
@@ -2304,8 +2311,8 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"이 씬은 가져온 것이라 변경 사항은 적용되지 않아요.\n"
-"이 씬을 인스턴스하거나 상속하면 편집할 수 있어요.\n"
+"이 씬은 가져온 것이므로 변경 사항이 유지되지 않습니다.\n"
+"이 씬을 인스턴스화하거나 상속하면 편집할 수 있습니다.\n"
"이 워크플로를 이해하려면 씬 가져오기(Importing Scenes)와 관련된 문서를 읽어주"
"세요."
@@ -2315,20 +2322,20 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"원격 객체는 변경사항이 적용되지 않아요.\n"
+"원격 객체는 변경사항이 적용되지 않습니다.\n"
"이 워크플로를 이해하려면 디버깅(Debugging)과 관련된 문서를 읽어주세요."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr "실행하기로 정의한 씬이 없어요."
+msgstr "실행할 씬이 설정되지 않았습니다."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr "현재 씬이 저장되지 않았어요. 실행하기 전에 저장해주세요."
+msgstr "현재 씬이 아직 저장되지 않았습니다. 실행하기 전에 저장해주세요."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr "하위 프로세스를 시작할 수 없어요!"
+msgstr "하위 프로세스를 시작할 수 없습니다!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
@@ -2352,7 +2359,7 @@ msgstr "빠른 스크립트 열기..."
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr "저장하기 & 닫기"
+msgstr "저장 & 닫기"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
@@ -2360,15 +2367,15 @@ msgstr "닫기 전에 '%s'에 변경 사항을 저장할까요?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr "수정된 리소스 %s이(가) 저장됐어요."
+msgstr "수정된 리소스 %s을(를) 저장하였습니다."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr "씬을 저장하려면 루트 노드가 필요해요."
+msgstr "씬을 저장하려면 루트 노드가 필요합니다."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "씬을 다른 이름으로 저장하기..."
+msgstr "씬을 다른 이름으로 저장..."
#: editor/editor_node.cpp
msgid "No"
@@ -2376,15 +2383,15 @@ msgstr "아니오"
#: editor/editor_node.cpp
msgid "Yes"
-msgstr "네"
+msgstr "예"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr "이 씬은 아직 저장하지 않았어요. 실행하기 전에 저장할까요?"
+msgstr "이 씬은 아직 저장하지 않았습니다. 실행하기 전에 저장할까요?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr "이 작업에는 씬이 필요해요."
+msgstr "이 작업에는 씬이 필요합니다."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
@@ -2392,7 +2399,7 @@ msgstr "메시 라이브러리 내보내기"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "이 작업에는 루트 노드가 필요해요."
+msgstr "이 작업에는 루트 노드가 필요합니다."
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -2400,15 +2407,15 @@ msgstr "타일셋 내보내기"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr "이 작업에는 선택한 노드가 필요해요."
+msgstr "이 작업에는 선택한 노드가 필요합니다."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "현재 씬을 저장하지 않았어요. 무시하고 열까요?"
+msgstr "현재 씬을 저장하지 않았습니다. 무시하고 열까요?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "저장하지 않은 씬은 다시 불러올 수 없어요."
+msgstr "저장하지 않은 씬은 새로고침할 수 없습니다."
#: editor/editor_node.cpp
msgid "Revert"
@@ -2416,15 +2423,15 @@ msgstr "되돌리기"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr "이 행동은 취소할 수 없어요. 무시하고 되돌릴까요?"
+msgstr "이 행동은 취소할 수 없습니다. 무시하고 되돌릴까요?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "빠른 씬 실행하기..."
+msgstr "씬 빠른 실행..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr "종료하기"
+msgstr "종료"
#: editor/editor_node.cpp
msgid "Exit the editor?"
@@ -2436,7 +2443,7 @@ msgstr "프로젝트 매니저를 열까요?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr "저장하기 & 종료하기"
+msgstr "저장 & 종료"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
@@ -2451,12 +2458,12 @@ msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
-"이 설정은 더 이상 사용할 수 없어요. 새로고침을 강제로 해야 하는 상황은 버그"
-"로 간주돼요. 신고해주세요."
+"이 설정은 제거되었습니다. 강제로 새로고침해야 하는 상황은 이제 버그입니다. 신"
+"고해주세요."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "메인 씬을 고르세요"
+msgstr "메인 씬 선택"
#: editor/editor_node.cpp
msgid "Close Scene"
@@ -2469,7 +2476,8 @@ msgstr "닫은 씬 다시 열기"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
-"애드온 플러그인을 여기서 켤 수 없음: '%s' 설정을 구문 분석할 수 없어요."
+"다음 경로에 있는 애드온 플러그인을 활성화할 수 없음: '%s' 설정의 구문 분석을 "
+"실패했습니다."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
@@ -2484,37 +2492,37 @@ msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 코드에 오류가 있는 모양"
-"이에요. 문법을 확인해보세요."
+"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 코드에 오류가 있는 것 같"
+"습니다. 문법을 확인해보세요."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 기본 유형이 EditorPlugin"
-"이 아니에요."
+"이 아닙니다."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 스크립트가 Tool 모드가 "
-"아니에요."
+"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 스크립트가 tool 모드가 "
+"아닙니다."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
-"씬 '%s'을(를) 자동으로 가져왔기 때문에, 수정할 수 없어요.\n"
-"이 씬을 편집하려면 새로운 상속 씬을 만들어야 해요."
+"씬 '%s'을(를) 자동으로 가져왔으므로 수정할 수 없습니다.\n"
+"이 씬을 편집하려면 새로운 상속 씬을 만들어야 합니다."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"씬을 불러오는 중 오류가 발생했어요. 씬은 프로젝트 경로에 있을 거예요. '가져오"
-"기'를 사용해서 씬을 열고, 그 씬을 프로젝트 경로 안에 저장하세요."
+"씬을 불러오는 중 오류가 발생했습니다. 씬은 프로젝트 경로 내에 있어야 합니다. "
+"'가져오기'를 사용해서 씬을 열고, 그 씬을 프로젝트 경로 안에 저장하세요."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
@@ -2530,8 +2538,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"메인 씬을 지정하지 않았네요. 하나 정할까요?\n"
-"이건 나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있어요."
+"메인 씬을 지정하지 않았습니다. 선택하시겠습니까?\n"
+"나중에 \"프로젝트 설정\"의 'application' 카테고리에서 변경할 수 있습니다."
#: editor/editor_node.cpp
msgid ""
@@ -2539,8 +2547,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"선택한 씬 '%s'이(가) 없어요, 다른 씬으로 정할까요?\n"
-"이건 나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있어요."
+"선택한 씬 '%s'이(가) 없습니다. 다른 씬으로 지정할까요?\n"
+"나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있습니다."
#: editor/editor_node.cpp
msgid ""
@@ -2548,16 +2556,16 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"선택한 씬 '%s'은(는) 씬 파일이 아니에요, 다른 씬으로 정할까요?\n"
-"이건 나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있어요."
+"선택한 씬 '%s'은(는) 씬 파일이 아닙니다, 다른 씬으로 정할까요?\n"
+"이건 나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있습니다."
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr "레이아웃 저장하기"
+msgstr "레이아웃 저장"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr "레이아웃 삭제하기"
+msgstr "레이아웃 삭제"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
@@ -2571,7 +2579,7 @@ msgstr "파일 시스템에서 보기"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "이 씬 실행하기"
+msgstr "이 씬 실행"
#: editor/editor_node.cpp
msgid "Close Tab"
@@ -2595,7 +2603,7 @@ msgstr "모든 탭 닫기"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "씬 탭 전환하기"
+msgstr "씬 탭 전환"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -2623,7 +2631,7 @@ msgstr "집중 모드 토글."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "새 씬을 추가해요."
+msgstr "새 씬을 추가합니다."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2631,11 +2639,11 @@ msgstr "씬"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr "이전에 열었던 씬으로 가요."
+msgstr "이전에 열었던 씬으로 이동합니다."
#: editor/editor_node.cpp
msgid "Copy Text"
-msgstr "문자 복사하기"
+msgstr "문자 복사"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2651,7 +2659,7 @@ msgstr "파일 필터..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr "씬 파일로 작업해요."
+msgstr "씬 파일에 대한 작업입니다."
#: editor/editor_node.cpp
msgid "New Scene"
@@ -2671,15 +2679,15 @@ msgstr "최근 기록 열기"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "씬 저장하기"
+msgstr "씬 저장"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr "모든 씬 저장하기"
+msgstr "모든 씬 저장"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "다음으로 변환하기..."
+msgstr "다음으로 변환..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
@@ -2697,7 +2705,7 @@ msgstr "되돌리기"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "다시 실행하기"
+msgstr "다시 실행"
#: editor/editor_node.cpp
msgid "Revert Scene"
@@ -2722,11 +2730,11 @@ msgstr "버전 컨트롤"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr "버전 컨트롤 설치하기"
+msgstr "버전 컨트롤 설정"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr "버전 컨트롤 종료하기"
+msgstr "버전 컨트롤 종료"
#: editor/editor_node.cpp
msgid "Export..."
@@ -2734,7 +2742,7 @@ msgstr "내보내기..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr "안드로이드 빌드 템플릿 설치하기..."
+msgstr "안드로이드 빌드 템플릿 설치..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2759,7 +2767,7 @@ msgstr "디버그"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "원격 디버그와 함께 배포하기"
+msgstr "원격 디버그와 함께 배포"
#: editor/editor_node.cpp
msgid ""
@@ -2767,11 +2775,11 @@ msgid ""
"connect to the IP of this computer in order to be debugged."
msgstr ""
"내보내거나 배포할 때, 결과 실행 파일은 디버깅을 위해 이 컴퓨터의 IP와 연결을 "
-"시도할 거예요."
+"시도할 것입니다."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr "네트워크 파일 시스템과 함께 작게 배포하기"
+msgstr "네트워크 파일 시스템을 사용하여 작게 배포"
#: editor/editor_node.cpp
msgid ""
@@ -2782,10 +2790,11 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
-"이 설정을 켜면, 내보내거나 배포할 때 최소한의 실행 파일을 만들어요.\n"
-"네트워크 너머 편집기가 프로젝트에서 파일 시스템을 제공할 거예요.\n"
-"Android의 경우, 더 빠른 성능을 원한다면 배포할 때 USB 케이블을 사용하세요. "
-"이 설정은 설치 공간이 큰 게임을 빨리 테스트할 때 쓸 수 있어요."
+"이 설정을 켜면, 내보내거나 배포할 때 최소한의 실행 파일을 만듭니다.\n"
+"이 경우, 실행 파일이 네트워크 너머에 있는 편집기의 파일 시스템을 사용합니"
+"다.\n"
+"Android의 경우, 배포 시 더 빠른 속도를 위해 USB 케이블을 사용합니다. 이 설정"
+"은 용량이 큰 게임의 테스트 배포 속도를 향상시킬 수 있습니다."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
@@ -2797,7 +2806,7 @@ msgid ""
"running game if this option is turned on."
msgstr ""
"이 설정을 켜면 게임을 실행하는 동안 (2D와 3D용) Collision 모양과 Raycast 노드"
-"가 보이게 돼요."
+"가 보이게 됩니다."
#: editor/editor_node.cpp
msgid "Visible Navigation"
@@ -2808,11 +2817,12 @@ msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
-"이 설정을 켜면, 게임을 실행하는 동안 Navigation 메시와 폴리곤이 보이게 돼요."
+"이 설정을 켜면, 게임을 실행하는 동안 Navigation 메시와 폴리곤이 보이게 됩니"
+"다."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "씬 변경 사항 동기화하기"
+msgstr "씬 변경 사항 동기화"
#: editor/editor_node.cpp
msgid ""
@@ -2821,13 +2831,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"이 설정을 켜면, 게임을 실행하는 동안 편집기에서 씬의 변경 사항이 게임에 적용"
-"돼요.\n"
-"기기를 원격에서 사용할 때, 이것은 네트워크 파일 시스템으로 더욱 효과적이에요."
+"이 설정이 활성화된 경우, 편집기에서 씬을 수정하면 실행 중인 게임에도 반영됩니"
+"다.\n"
+"원격 장치에서 사용중인 경우 네트워크 파일 시스템 기능을 활성화하면 더욱 효율"
+"적입니다."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "스크립트 변경 사항 동기화하기"
+msgstr "스크립트 변경 사항 동기화"
#: editor/editor_node.cpp
msgid ""
@@ -2836,12 +2847,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"이 설정을 켜면, 게임을 실행하는 동안 저장한 모든 스크립트를 새로 불러와요.\n"
-"기기를 원격에서 사용할 때, 이것은 네트워크 파일 시스템으로 더욱 효과적이에요."
+"이 설정이 활성화된 경우, 어떤 스크립트든 저장하면 실행중인 게임에도 반영됩니"
+"다.\n"
+"원격 장치에서 사용중인 경우 네트워크 파일 시스템 기능을 활성화하면 더욱 효율"
+"적입니다."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
-msgstr "편집기(Editor)"
+msgstr "편집기"
#: editor/editor_node.cpp
msgid "Editor Settings..."
@@ -2857,7 +2870,7 @@ msgstr "스크린샷 찍기"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "스크린샷은 Editor Data/Settings 폴더에 저장됐어요."
+msgstr "스크린샷이 Editor Data/Settings 폴더에 저장되었습니다."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -2881,7 +2894,7 @@ msgstr "편집기 설정 폴더 열기"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr "편집기 기능 관리하기..."
+msgstr "편집기 기능 관리..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -2923,15 +2936,15 @@ msgstr "정보"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "프로젝트를 실행해요."
+msgstr "프로젝트를 실행합니다."
#: editor/editor_node.cpp
msgid "Play"
-msgstr "실행하기"
+msgstr "실행"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr "디버깅을 하기 위해 씬 실행을 멈춰요."
+msgstr "디버깅을 하기 위해 씬 실행을 중단합니다."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -2939,19 +2952,19 @@ msgstr "씬 멈추기"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr "씬을 멈춰요."
+msgstr "씬을 중단합니다."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "편집하고 있던 씬을 실행해요."
+msgstr "편집하고 있던 씬을 실행합니다."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "씬 실행하기"
+msgstr "씬 실행"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "씬을 지정해서 실행해요"
+msgstr "씬을 지정해서 실행합니다"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
@@ -2959,16 +2972,16 @@ msgstr "맞춤 씬 실행하기"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr "비디오 드라이버를 변경하려면 편집기를 다시 껐다 켜야 해요."
+msgstr "비디오 드라이버를 변경하려면 편집기를 다시 껐다 켜야 합니다."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
-msgstr "저장 & 다시 시작하기"
+msgstr "저장 & 다시 시작"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr "편집기 창에 변화가 있을 때마다 돌아요."
+msgstr "편집기 창에 변화가 있을 때마다 회전합니다."
#: editor/editor_node.cpp
msgid "Update Continuously"
@@ -3004,7 +3017,7 @@ msgstr "저장하지 않음"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
-msgstr "안드로이드 빌드 템플릿이 없어요, 관련 템플릿을 설치해주세요."
+msgstr "안드로이드 빌드 템플릿이 없습니다, 관련 템플릿을 설치해주세요."
#: editor/editor_node.cpp
msgid "Manage Templates"
@@ -3021,11 +3034,11 @@ msgid ""
"preset."
msgstr ""
"\"res://android/build\"에 소스 템플릿을 설치해서, 프로젝트를 맞춤 안드로이드 "
-"빌드에 맞게 설정할 거예요.\n"
-"그런 다음 수정 사항을 적용하고 맞춤 APK를 만들어 내보낼 수 있어요 (모듈 추가"
-"하기, AndroidManifest.xml 바꾸기 등).\n"
+"빌드에 맞게 설정할 것입니다.\n"
+"그런 다음 수정 사항을 적용하고 맞춤 APK를 만들어 내보낼 수 있습니다 (모듈 추"
+"가, AndroidManifest.xml 바꾸기 등).\n"
"미리 빌드된 APK를 사용하는 대신 맞춤 빌드를 만들려면, 안드로이드 내보내기 프"
-"리셋에서 \"맞춤 빌드 사용하기\" 설정을 켜 놓아야 해요."
+"리셋에서 \"맞춤 빌드 사용\" 설정을 켜 놓아야 합니다."
#: editor/editor_node.cpp
msgid ""
@@ -3034,8 +3047,8 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
-"안드로이드 빌드 템플릿이 이미 이 프로젝트에 설치했고, 덮어 쓸 수 없어요.\n"
-"이 명령을 다시 실행하기 전에 \"res://android/build\" 디렉토리를 삭제하세요."
+"안드로이드 빌드 템플릿이 이미 이 프로젝트에 설치했고, 덮어 쓸 수 없습니다.\n"
+"이 명령을 다시 실행 전에 \"res://android/build\" 디렉토리를 삭제하세요."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
@@ -3051,11 +3064,11 @@ msgstr "라이브러리 내보내기"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "기존의 것과 병합하기"
+msgstr "기존의 것과 병합"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "스크립트 열기 & 실행하기"
+msgstr "스크립트 열기 & 실행"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -3067,7 +3080,7 @@ msgstr "불러오기 오류"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr "선택하기"
+msgstr "선택"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
@@ -3099,11 +3112,11 @@ msgstr "경고!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
-msgstr "하위 리소스를 찾을 수 없어요."
+msgstr "하위 리소스를 찾을 수 없습니다."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr "메시 미리 보기 만들기"
+msgstr "메시 미리 보기 만드는 중"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
@@ -3115,7 +3128,7 @@ msgstr "기본 스크립트:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr "플러그인 편집하기"
+msgstr "플러그인 편집"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -3204,7 +3217,7 @@ msgstr "[비어있음]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr "지정하기..."
+msgstr "지정..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
@@ -3214,15 +3227,15 @@ msgstr "잘못된 RID"
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
-msgstr "선택한 리소스 (%s)가 이 속성 (%s)에 적합한 모든 유형에 맞지 않아요."
+msgstr "선택한 리소스 (%s)가 이 속성 (%s)에 적합한 모든 유형에 맞지 않습니다."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
-"파일로 저장한 리소스에 ViewportTexture를 만들 수 없어요.\n"
-"리소스가 씬에 속해 있어야 해요."
+"파일로 저장한 리소스에 ViewportTexture를 만들 수 없습니다.\n"
+"리소스가 씬에 속해 있어야 합니다."
#: editor/editor_properties.cpp
msgid ""
@@ -3232,7 +3245,7 @@ msgid ""
"containing it up to a node)."
msgstr ""
"씬에 지역으로 설정되지 않았기 때문에 이 리소스에 ViewportTexture를 만들 수 없"
-"어요.\n"
+"습니다.\n"
"리소스 (그리고 한 노드에 있는 모든 리소스)의 'local to scene' 속성을 켜주세"
"요 ."
@@ -3246,7 +3259,7 @@ msgstr "새 스크립트"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
-msgstr "스크립트 펼치기"
+msgstr "스크립트 상속"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3272,7 +3285,7 @@ msgstr "붙여넣기"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
-msgstr "%s(으)로 변환하기"
+msgstr "%s(으)로 변환"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
@@ -3289,7 +3302,7 @@ msgstr "페이지: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
-msgstr "항목 삭제하기"
+msgstr "항목 삭제"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
@@ -3301,14 +3314,14 @@ msgstr "새 값:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr "키/값 쌍 추가하기"
+msgstr "키/값 쌍 추가"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
-"이 플랫폼으로 실행할 수 있는 내보내기 프리셋이 없어요.\n"
+"이 플랫폼으로 실행할 수 있는 내보내기 프리셋이 없습니다.\n"
"내보내기 메뉴에서 실행할 수 있는 프리셋을 추가해주세요."
#: editor/editor_run_script.cpp
@@ -3317,7 +3330,7 @@ msgstr "_run() 메서드에 당신의 논리를 작성하세요."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr "이미 편집된 씬이 있어요."
+msgstr "이미 편집된 씬이 있습니다."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
@@ -3337,11 +3350,11 @@ msgstr "'_run' 메서드를 잊었나요?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "가져올 노드 선택하기"
+msgstr "가져올 노드 선택"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
-msgstr "검색하기"
+msgstr "탐색"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
@@ -3353,11 +3366,11 @@ msgstr "노드에서 가져오기:"
#: editor/export_template_manager.cpp
msgid "Redownload"
-msgstr "다시 다운로드하기"
+msgstr "다시 다운로드"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr "삭제하기"
+msgstr "삭제"
#: editor/export_template_manager.cpp
msgid "(Installed)"
@@ -3366,11 +3379,11 @@ msgstr "(설치됨)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
-msgstr "다운로드하기"
+msgstr "다운로드"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
-msgstr "공식 내보내기 템플릿은 개발 빌드에서는 이용할 수 없어요."
+msgstr "공식 내보내기 템플릿은 개발 빌드에서는 이용할 수 없습니다."
#: editor/export_template_manager.cpp
msgid "(Missing)"
@@ -3382,7 +3395,7 @@ msgstr "(현재)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr "미러를 검색 중이에요. 기다려주세요..."
+msgstr "미러를 검색 중입니다. 기다려주세요..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -3390,7 +3403,7 @@ msgstr "템플릿 버전 '%s'을(를) 삭제할까요?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr "내보내기 템플릿 zip 파일을 열 수 없어요."
+msgstr "내보내기 템플릿 zip 파일을 열 수 없습니다."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
@@ -3398,7 +3411,7 @@ msgstr "템플릿 속의 version.txt가 잘못된 형식임: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr "템플릿에 version.txt를 찾을 수 없어요."
+msgstr "템플릿에 version.txt를 찾을 수 없습니다."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
@@ -3425,18 +3438,18 @@ msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
-"이 버전의 다운로드 링크를 찾을 수 없어요. 공식 출시 버전만 바로 다운로드할 "
-"수 있어요."
+"이 버전의 다운로드 링크를 찾을 수 없습니다. 공식 출시 버전만 바로 다운로드할 "
+"수 있습니다."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr "해결할 수 없어요."
+msgstr "해결할 수 없습니다."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr "연결할 수 없어요."
+msgstr "연결할 수 없습니다."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3469,8 +3482,8 @@ msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
-"템플릿 설치에 실패했어요.\n"
-"문제가 있는 템플릿 기록은 '%s'에서 찾아 볼 수 있어요."
+"템플릿 설치에 실패했습니다.\n"
+"문제가 있는 템플릿 기록은 '%s'에서 찾아 볼 수 있습니다."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -3536,15 +3549,15 @@ msgstr "설치된 버전:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr "파일에서 설치하기"
+msgstr "파일에서 설치"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr "템플릿 삭제하기"
+msgstr "템플릿 삭제"
#: editor/export_template_manager.cpp
msgid "Select Template File"
-msgstr "템플릿 파일 선택하기"
+msgstr "템플릿 파일 선택"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
@@ -3556,7 +3569,7 @@ msgstr "내보내기 템플릿 매니저"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr "템플릿 다운로드하기"
+msgstr "템플릿 다운로드"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
@@ -3569,16 +3582,16 @@ msgstr "즐겨찾기"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
-"상태: 파일 가져오기에 실패했어요. 수동으로 파일을 수정하고 다시 가져 와주세"
+"상태: 파일 가져오기에 실패했습니다. 수동으로 파일을 수정하고 다시 가져 와주세"
"요."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr "리소스 루트를 옮기거나 이름을 바꿀 수 없어요."
+msgstr "리소스 루트를 옮기거나 이름을 바꿀 수 없습니다."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr "폴더를 자신의 하위로 옮길 수 없어요."
+msgstr "폴더를 자신의 하위로 옮길 수 없습니다."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
@@ -3594,19 +3607,19 @@ msgstr "종속 항목을 업데이트할 수 없음:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr "이름을 제공하지 않았어요."
+msgstr "이름을 제공하지 않았습니다."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
-msgstr "제공한 이름에 잘못된 문자가 있어요."
+msgstr "제공한 이름에 잘못된 문자가 있습니다."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr "이 이름은 이미 어떤 파일이나 폴더가 쓰고 있어요."
+msgstr "이 이름은 이미 어떤 파일이나 폴더가 쓰고 있습니다."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr "이름에 잘못된 문자가 있어요."
+msgstr "이름에 잘못된 문자가 있습니다."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3618,11 +3631,11 @@ msgstr "폴더 이름 바꾸기:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr "파일 복제하기:"
+msgstr "파일 복제:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr "폴더 복제하기:"
+msgstr "폴더 복제:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
@@ -3630,7 +3643,7 @@ msgstr "새 상속 씬"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
-msgstr "메인 씬으로 설정하기"
+msgstr "메인 씬으로 설정"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
@@ -3642,15 +3655,15 @@ msgstr "인스턴스하기"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
-msgstr "즐겨찾기로 추가하기"
+msgstr "즐겨찾기로 추가"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
-msgstr "즐겨찾기에서 삭제하기"
+msgstr "즐겨찾기에서 삭제"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr "종속 관계 편집하기..."
+msgstr "종속 관계 편집..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
@@ -3662,11 +3675,11 @@ msgstr "이름 바꾸기..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
-msgstr "복제하기..."
+msgstr "복제..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
-msgstr "여기로 이동하기..."
+msgstr "여기로 이동..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
@@ -3707,7 +3720,7 @@ msgstr "다음 폴더/파일"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr "파일 시스템 다시 스캔하기"
+msgstr "파일 시스템 다시 스캔"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
@@ -3715,23 +3728,23 @@ msgstr "분할 모드 토글"
#: editor/filesystem_dock.cpp
msgid "Search files"
-msgstr "파일 검색하기"
+msgstr "파일 검색"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-"파일 스캔 중이에요.\n"
-"기다려주세요..."
+"파일 스캔중.\n"
+"기다려주십시오..."
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr "이동하기"
+msgstr "이동"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
-msgstr "이 위치에는 같은 이름의 파일이나 폴더가 있어요."
+msgstr "이 위치에는 같은 이름의 파일이나 폴더가 있습니다."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
@@ -3766,8 +3779,8 @@ msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
-"해당 확장자 이름을 갖는 파일이 있어요. 프로젝트 설정에 파일을 추가하거나 삭제"
-"하세요."
+"해당 확장자 이름을 갖는 파일이 있습니다. 프로젝트 설정에 파일을 추가하거나 삭"
+"제하세요."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3780,7 +3793,7 @@ msgstr "바꾸기..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
-msgstr "취소하기"
+msgstr "취소"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -3792,7 +3805,7 @@ msgstr "바꾸기: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
-msgstr "모두 바꾸기 (되돌릴 수 없어요)"
+msgstr "모두 바꾸기 (되돌릴 수 없습니다)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -3804,19 +3817,19 @@ msgstr "검색 완료"
#: editor/groups_editor.cpp
msgid "Add to Group"
-msgstr "그룹에 추가하기"
+msgstr "그룹에 추가"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr "그룹에서 삭제하기"
+msgstr "그룹에서 삭제"
#: editor/groups_editor.cpp
msgid "Group name already exists."
-msgstr "이 그룹 이름은 이미 누가 쓰고 있어요."
+msgstr "이 그룹 이름은 이미 누가 쓰고 있습니다."
#: editor/groups_editor.cpp
msgid "Invalid group name."
-msgstr "이 그룹 이름은 잘못됐어요."
+msgstr "이 그룹 이름은 잘못되었습니다."
#: editor/groups_editor.cpp
msgid "Rename Group"
@@ -3824,7 +3837,7 @@ msgstr "그룹 이름 바꾸기"
#: editor/groups_editor.cpp
msgid "Delete Group"
-msgstr "그룹 삭제하기"
+msgstr "그룹 삭제"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3845,7 +3858,7 @@ msgstr "그룹에 속한 노드"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
-msgstr "빈 그룹은 자동으로 삭제돼요."
+msgstr "빈 그룹은 자동으로 삭제됩니다."
#: editor/groups_editor.cpp
msgid "Group Editor"
@@ -3853,7 +3866,7 @@ msgstr "그룹 편집기"
#: editor/groups_editor.cpp
msgid "Manage Groups"
-msgstr "그룹 관리하기"
+msgstr "그룹 관리"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3933,18 +3946,18 @@ msgid "Saving..."
msgstr "저장 중..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "파일 %d개"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "'%s'을(를) 기본으로 설정하기"
+msgstr "'%s'을(를) 기본으로 설정"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "'%s'을(를) 기본에서 지우기"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " 파일"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "다음 형식으로 가져오기:"
@@ -3962,18 +3975,18 @@ msgstr "씬 저장, 다시 가져오기 및 다시 시작"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr "가져온 파일의 유형을 바꾸려면 편집기를 다시 켜아 해요."
+msgstr "가져온 파일의 유형을 바꾸려면 편집기를 다시 켜아 합니다."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
-"경고: 이 리소스를 사용하는 애셋이 있어요. 정상적으로 불러오지 못할 수도 있어"
-"요."
+"경고: 이 리소스를 사용하는 애셋이 있습니다. 정상적으로 불러오지 못할 수도 있"
+"습니다."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr "리소스 불러오기에 실패했어요."
+msgstr "리소스 불러오기에 실패했습니다."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
@@ -3990,19 +4003,15 @@ msgstr "다른 이름으로 저장..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
-msgstr "매개변수 복사하기"
-
-#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "매개변수 붙여넣기"
+msgstr "매개변수 복사"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
-msgstr "리소스 클립보드 편집하기"
+msgstr "리소스 클립보드 편집"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
-msgstr "리소스 복사하기"
+msgstr "리소스 복사"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
@@ -4018,27 +4027,27 @@ msgstr "도움말에서 열기"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr "새 리소스를 메모리에서 만들고 편집해요."
+msgstr "새 리소스를 메모리에서 만들고 편집합니다."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr "디스크에서 기존 리소스를 불러오고 편집해요."
+msgstr "디스크에서 기존 리소스를 불러오고 편집합니다."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
-msgstr "현재 편집하는 리소스를 저장해요."
+msgstr "현재 편집하는 리소스를 저장합니다."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
-msgstr "기록에서 이전에 편집한 객체로 가요."
+msgstr "기록상 이전에 편집했던 객체로 이동합니다."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
-msgstr "기록에서 다음에 편집한 객체로 가요."
+msgstr "기록상 다음에 편집했던 객체로 이동합니다."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr "최근에 편집한 객체 기록이에요."
+msgstr "최근에 편집한 객체 기록입니다."
#: editor/inspector_dock.cpp
msgid "Object properties."
@@ -4050,11 +4059,11 @@ msgstr "필터 속성"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
-msgstr "변경 사항을 잃을 수도 있어요!"
+msgstr "변경 사항을 잃을 수도 있습니다!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr "다중 노드 설정하기"
+msgstr "다중 노드 설정"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
@@ -4062,7 +4071,7 @@ msgstr "시그널과 그룹을 편집할 노드 하나를 선택하세요."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr "플러그인 편집하기"
+msgstr "플러그인 편집"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
@@ -4097,7 +4106,7 @@ msgstr "폴리곤 만들기"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
-msgstr "점 만들기."
+msgstr "점을 만듭니다."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4105,8 +4114,8 @@ msgid ""
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"점 편집하기.\n"
-"좌클릭: 점 이동하기\n"
+"점을 편집합니다.\n"
+"좌클릭: 점 이동\n"
"우클릭: 점 지우기"
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -4116,19 +4125,19 @@ msgstr "점 지우기."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
-msgstr "폴리곤 편집하기"
+msgstr "폴리곤 편집"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr "점 삽입하기"
+msgstr "점 삽입"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
-msgstr "폴리곤 편집하기 (점 삭제하기)"
+msgstr "폴리곤 편집 (점 삭제)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
-msgstr "폴리곤과 점 삭제하기"
+msgstr "폴리곤과 점 삭제"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4136,7 +4145,7 @@ msgstr "폴리곤과 점 삭제하기"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "애니메이션 추가하기"
+msgstr "애니메이션 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4148,7 +4157,7 @@ msgstr "불러오기..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
-msgstr "노드 점 이동하기"
+msgstr "노드 점 이동"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
@@ -4162,25 +4171,25 @@ msgstr "BlendSpace1D 라벨 바꾸기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr "이 유형의 노드를 사용할 수 없어요. 루트 노드만 쓸 수 있어요."
+msgstr "이 유형의 노드를 사용할 수 없습니다. 루트 노드만 쓸 수 있습니다."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
-msgstr "노드 점 추가하기"
+msgstr "노드 점 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
-msgstr "애니메이션 점 추가하기"
+msgstr "애니메이션 점 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
-msgstr "BlendSpace1D 점 삭제하기"
+msgstr "BlendSpace1D 점 삭제"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr "BlendSpace1D 노드 점 이동하기"
+msgstr "BlendSpace1D 노드 점 이동"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4190,23 +4199,23 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
-"AnimationTree가 꺼져 있어요.\n"
+"AnimationTree가 꺼져 있습니다.\n"
"재생하려면 AnimationTree를 켜고, 실행에 실패하면 노드 경고를 확인하세요."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr "공간 내의 혼합 지점 설정하기"
+msgstr "공간 내의 혼합 지점 설정"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr "점을 선택하고 이동해요. 우클릭으로 점을 만드세요."
+msgstr "점을 선택하고 이동합니다. 우클릭으로 점을 만드세요."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "스냅을 켜고 격자를 보이게 해요."
+msgstr "스냅을 켜고 격자를 보이게 합니다."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4228,11 +4237,11 @@ msgstr "애니메이션 노드 열기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
-msgstr "삼각형이 이미 있어요."
+msgstr "삼각형이 이미 있습니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
-msgstr "삼각형 추가하기"
+msgstr "삼각형 추가"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
@@ -4244,19 +4253,19 @@ msgstr "BlendSpace2D 라벨 바꾸기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
-msgstr "BlendSpace2D 점 삭제하기"
+msgstr "BlendSpace2D 점 삭제"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
-msgstr "BlendSpace2D 삼각형 삭제하기"
+msgstr "BlendSpace2D 삼각형 삭제"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr "BlendSpace2D가 AnimationTree 노드에 속해있지 않아요."
+msgstr "BlendSpace2D가 AnimationTree 노드에 속해있지 않습니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr "삼각형이 없어요. 혼합이 일어나지 않을 거예요."
+msgstr "삼각형이 없습니다. 혼합이 일어나지 않을 것입니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
@@ -4264,7 +4273,7 @@ msgstr "자동 삼각형 토글"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr "점을 연결해서 삼각형을 만들어요."
+msgstr "점을 연결해서 삼각형을 만듭니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
@@ -4286,15 +4295,15 @@ msgstr "매개변수 변경됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
-msgstr "필터 편집하기"
+msgstr "필터 편집"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr "출력 노드를 혼합 트리에 추가할 수 없어요."
+msgstr "출력 노드를 혼합 트리에 추가할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr "BlendTree에 노드 추가하기"
+msgstr "BlendTree에 노드 추가"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4303,7 +4312,7 @@ msgstr "노드 이동됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr "연결할 수 없어요. 포트가 사용 중이거나 연결이 잘못된 모양이에요."
+msgstr "연결할 수 없습니다. 포트가 사용 중이거나 연결이 잘못된 것 같습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4317,17 +4326,17 @@ msgstr "노드 연결 해제됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
-msgstr "애니메이션 설정하기"
+msgstr "애니메이션 설정"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
-msgstr "노드 삭제하기"
+msgstr "노드 삭제"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr "노드 삭제하기"
+msgstr "노드 삭제"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
@@ -4340,11 +4349,13 @@ msgstr "필터 바꾸기"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
-"애니메이션 플레이어가 설정되지 않았어요. 그래서 트랙 이름을 검색할 수 없어요."
+"애니메이션 플레이어가 설정되지 않았습니다. 그래서 트랙 이름을 검색할 수 없습"
+"니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr "플레이어 경로 설정이 잘못됐어요. 그래서 트랙 이름을 검색할 수 없어요."
+msgstr ""
+"플레이어 경로 설정이 잘못되었습니다. 그래서 트랙 이름을 검색할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -4352,8 +4363,8 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
-"애니메이션 플레이어가 잘못된 루트 경로를 갖고 있어요. 그래서 트랙 이름을 검색"
-"할 수 없어요."
+"애니메이션 플레이어가 잘못된 루트 경로를 갖고 있습니다. 그래서 트랙 이름을 검"
+"색할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
@@ -4375,7 +4386,7 @@ msgstr "노드 이름 바뀜"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
-msgstr "노드 추가하기..."
+msgstr "노드 추가..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -4410,15 +4421,15 @@ msgstr "애니메이션을 삭제할까요?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr "애니메이션 삭제하기"
+msgstr "애니메이션 삭제"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
-msgstr "애니메이션 이름이 잘못됐어요!"
+msgstr "애니메이션 이름이 잘못되었습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
-msgstr "애니메이션 이름이 이미 있어요!"
+msgstr "애니메이션 이름이 이미 있습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4439,15 +4450,15 @@ msgstr "애니메이션 불러오기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr "애니메이션 복제하기"
+msgstr "애니메이션 복제"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
-msgstr "복사할 애니메이션이 없어요!"
+msgstr "복사할 애니메이션이 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
-msgstr "클립보드에 애니메이션 리소스가 없어요!"
+msgstr "클립보드에 애니메이션 리소스가 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4459,27 +4470,27 @@ msgstr "애니메이션 붙여넣기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
-msgstr "편집할 애니메이션이 없어요!"
+msgstr "편집할 애니메이션이 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr "선택한 애니메이션을 현재 위치에서 거꾸로 재생해요. (A)"
+msgstr "선택한 애니메이션을 현재 위치에서 거꾸로 재생합니다. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr "선택한 애니메이션을 끝에서 거꾸로 재생해요. (Shift+A)"
+msgstr "선택한 애니메이션을 끝에서 거꾸로 재생합니다. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr "애니메이션 재생을 멈춰요. (S)"
+msgstr "애니메이션 재생을 중단합니다. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr "선택한 애니메이션을 처음부터 재생해요. (Shift+D)"
+msgstr "선택한 애니메이션을 처음부터 재생합니다. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr "선택한 애니메이션을 현재 위치부터 재생해요. (D)"
+msgstr "선택한 애니메이션을 현재 위치부터 재생합니다. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
@@ -4487,7 +4498,7 @@ msgstr "애니메이션 위치 (초)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr "노드의 애니메이션 재생 길이를 전체적으로 조절해요."
+msgstr "노드의 애니메이션 재생 길이를 전체적으로 조절합니다."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -4499,7 +4510,7 @@ msgstr "애니메이션(Animation)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
-msgstr "전환 편집하기..."
+msgstr "전환 편집..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -4507,11 +4518,11 @@ msgstr "인스펙터에서 열기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr "애니메이션 목록을 표시해요."
+msgstr "애니메이션 목록을 표시합니다."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr "불러올 시 자동으로 재생하기"
+msgstr "불러올 시 자동으로 재생"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
@@ -4555,7 +4566,7 @@ msgstr "변경 사항만"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr "강제 흰색 조절하기"
+msgstr "강제 흰색 조절"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
@@ -4563,7 +4574,7 @@ msgstr "기즈모 포함 (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
-msgstr "AnimationPlayer 고정하기"
+msgstr "AnimationPlayer 고정"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -4594,20 +4605,20 @@ msgstr "교차-애니메이션 혼합 시간"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
-msgstr "노드 이동하기"
+msgstr "노드 이동"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
-msgstr "전환이 있어요!"
+msgstr "전환이 있습니다!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
-msgstr "전환 추가하기"
+msgstr "전환 추가"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr "노드 추가하기"
+msgstr "노드 추가"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
@@ -4631,7 +4642,7 @@ msgstr "진행"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr "하위 전환에는 시작과 끝 노드가 필요해요."
+msgstr "하위 전환에는 시작과 끝 노드가 필요합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
@@ -4647,7 +4658,7 @@ msgstr "전환 삭제됨"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr "시작 노드 설정하기 (자동 재생)"
+msgstr "시작 노드 설정 (자동 재생)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4655,29 +4666,30 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
-"노드를 선택하고 이동해요.\n"
-"우클릭으로 새 노드를 추가해요.\n"
-"Shift+좌클릭으로 연결을 만들어요."
+"노드를 선택하고 이동합니다.\n"
+"우클릭으로 새 노드를 추가합니다.\n"
+"Shift+좌클릭으로 연결을 만듭니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
-msgstr "새 노드를 만들어요."
+msgstr "새 노드를 만듭니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
-msgstr "노드를 연결해요."
+msgstr "노드를 연결합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
-msgstr "선택한 노드나 전환을 삭제해요."
+msgstr "선택한 노드나 전환을 삭제합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr "이 애니메이션을 시작, 재시작, 혹은 0으로 가도록 자동 재생을 토글해요."
+msgstr ""
+"이 애니메이션을 시작, 재시작, 혹은 0으로 가도록 자동 재생을 토글합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr "끝 애니메이션을 설정해요. 이것은 하위 전환에 유용해요."
+msgstr "끝 애니메이션을 설정합니다. 이것은 하위 전환에 유용합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
@@ -4758,7 +4770,7 @@ msgstr "현재:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
-msgstr "입력 추가하기"
+msgstr "입력 추가"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
@@ -4766,19 +4778,19 @@ msgstr "자동 진행 지우기"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr "자동 진행 설정하기"
+msgstr "자동 진행 설정"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
-msgstr "입력 삭제하기"
+msgstr "입력 삭제"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr "애니메이션 트리는 정상이에요."
+msgstr "애니메이션 트리는 정상입니다."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr "애니메이션 트리가 잘못됐어요."
+msgstr "애니메이션 트리가 잘못되었습니다."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
@@ -4822,7 +4834,7 @@ msgstr "애니메이션 가져오기..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "노드 필터 편집하기"
+msgstr "노드 필터 편집"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
@@ -4926,11 +4938,11 @@ msgstr "대기"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
-msgstr "설치하기..."
+msgstr "설치..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr "다시 시도하기"
+msgstr "다시 시도"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
@@ -4938,7 +4950,7 @@ msgstr "다운로드 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr "이 애셋은 이미 다운로드 중이에요!"
+msgstr "이 애셋은 이미 다운로드 중입니다!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
@@ -4986,7 +4998,7 @@ msgstr "모두"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr "\"%s\"에 대한 결과가 없어요."
+msgstr "\"%s\"에 대한 결과가 없습니다."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
@@ -5035,7 +5047,7 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
-"라이트맵 이미지의 저장 경로를 파악할 수 없어요.\n"
+"라이트맵 이미지의 저장 경로를 파악할 수 없습니다.\n"
"(같은 경로에 이미지를 저장할 수 있도록) 씬을 저장하거나, BakedLightmap 속성에"
"서 저장 경로를 지정하세요."
@@ -5044,8 +5056,8 @@ msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
-"라이트맵을 구울 메시가 없어요. 메시가 UV2 채널을 갖고 있고 'Bake Light' 플래"
-"그가 켜져 있는지 확인해주세요."
+"라이트맵을 구울 메시가 없습니다. 메시가 UV2 채널을 갖고 있고 'Bake Light' 플"
+"래그가 켜져 있는지 확인해주세요."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
@@ -5094,7 +5106,7 @@ msgstr "크기 조절 단계:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
-msgstr "수직 가이드 이동하기"
+msgstr "수직 가이드 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
@@ -5102,11 +5114,11 @@ msgstr "수직 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
-msgstr "수직 가이드 삭제하기"
+msgstr "수직 가이드 삭제"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
-msgstr "수평 가이드 이동하기"
+msgstr "수평 가이드 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
@@ -5114,7 +5126,7 @@ msgstr "수평 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
-msgstr "수평 가이드 삭제하기"
+msgstr "수평 가이드 삭제"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
@@ -5122,19 +5134,19 @@ msgstr "수평 및 수직 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
-msgstr "피벗 이동하기"
+msgstr "피벗 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
-msgstr "CanvasItem 회전하기"
+msgstr "CanvasItem 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
-msgstr "앵커 이동하기"
+msgstr "앵커 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
-msgstr "CanvasItem 크기 조절하기"
+msgstr "CanvasItem 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
@@ -5142,13 +5154,13 @@ msgstr "CanvasItem 규모"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
-msgstr "CanvasItem 이동하기"
+msgstr "CanvasItem 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
-msgstr "컨테이너의 자식은 부모로 인해 다시 정의된 앵커와 여백 값을 가져요."
+msgstr "컨테이너의 자식은 부모로 인해 재정의된 앵커와 여백 값을 가집니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
@@ -5158,7 +5170,7 @@ msgstr "Control 노드의 앵커와 여백 값의 프리셋."
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
-msgstr "이 설정을 켜면, Control 노드는 움직이면서 여백이 아닌 앵커를 바꿔요."
+msgstr "이 설정을 켜면, Control 노드는 움직이면서 여백이 아닌 앵커를 바꿉니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
@@ -5226,7 +5238,7 @@ msgstr "사각형 전체"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
-msgstr "비율 유지하기"
+msgstr "비율 유지"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5246,8 +5258,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
-"게임 카메라 다시 정의하기\n"
-"편집기 뷰포트 카메라로 게임 카메라를 다시 정의해요."
+"게임 카메라 다시 정의\n"
+"편집기 뷰포트 카메라로 게임 카메라를 다시 정의합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5255,8 +5267,8 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
-"게임 카메라 다시 정의하기\n"
-"실행하고 있는 게임 인스턴스가 없어요."
+"게임 카메라 다시 정의\n"
+"실행하고 있는 게임 인스턴스가 없습니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5306,7 +5318,7 @@ msgstr "IK 체인 지우기"
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
-msgstr "경고: 컨테이너의 자식 규모와 위치는 부모에 의해 결정돼요."
+msgstr "경고: 컨테이너의 자식 규모와 위치는 부모에 의해 결정됩니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -5325,7 +5337,7 @@ msgstr "드래그: 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr "Alt+드래그: 이동하기"
+msgstr "Alt+드래그: 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
@@ -5333,7 +5345,7 @@ msgstr "'v'키로 피벗 바꾸기. 'Shift+v'키로 피벗 드래그 (이동하
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr "Alt+우클릭: 겹친 목록 선택하기"
+msgstr "Alt+우클릭: 겹친 목록 선택"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5361,7 +5373,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr "클릭으로 객체의 회전 피벗을 바꿔요."
+msgstr "클릭으로 객체의 회전 피벗을 바꿉니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
@@ -5377,7 +5389,7 @@ msgstr "스마트 스냅 토글."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr "스마트 스냅 사용하기"
+msgstr "스마트 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
@@ -5385,7 +5397,7 @@ msgstr "격자 스냅 토글."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr "격자 스냅 사용하기"
+msgstr "격자 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
@@ -5393,11 +5405,11 @@ msgstr "스냅 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr "회전 스냅 사용하기"
+msgstr "회전 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr "스마트 스냅 사용하기"
+msgstr "스마트 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -5405,7 +5417,7 @@ msgstr "상대적인 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr "픽셀 스냅 사용하기"
+msgstr "픽셀 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
@@ -5414,7 +5426,7 @@ msgstr "스마트 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "스냅 설정하기..."
+msgstr "스냅 설정..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
@@ -5443,22 +5455,22 @@ msgstr "가이드에 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr "선택한 객체를 그 자리에 잠가요 (움직일 수 없어요)."
+msgstr "선택한 객체를 그 자리에 잠가요 (움직일 수 없습니다)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr "선택한 객체를 잠금에서 풀어요 (움직일 수 있어요)."
+msgstr "선택한 객체를 잠금에서 풀 (움직일 수 있습니다)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr "객체의 자식을 선택하지 않도록 해요."
+msgstr "객체의 자식을 선택하지 않도록 합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr "객체의 자식을 선택할 수 있도록 해요."
+msgstr "객체의 자식을 선택할 수 있도록 합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -5544,14 +5556,14 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
-"객체를 전환, 회전 또는 크기 조절할 때마다 자동으로 키를 삽입해요 (마스크 기"
+"객체를 전환, 회전 또는 크기 조절할 때마다 자동으로 키를 삽입합니다 (마스크 기"
"준).\n"
-"키는 기존 트랙에만 추가되고, 새 트랙을 추가하진 않아요.\n"
-"처음에는 수동으로 키를 삽입해야 해요."
+"키는 기존 트랙에만 추가되고, 새 트랙을 추가하진 않습니다.\n"
+"처음에는 수동으로 키를 삽입해야 합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
-msgstr "자동으로 키 삽입하기"
+msgstr "자동으로 키 삽입"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
@@ -5559,11 +5571,11 @@ msgstr "애니메이션 키와 포즈 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr "키 삽입하기 (기존 트랙)"
+msgstr "키 삽입 (기존 트랙)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr "포즈 복사하기"
+msgstr "포즈 복사"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
@@ -5583,7 +5595,7 @@ msgstr "팬 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr "%s 추가하기"
+msgstr "%s 추가"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
@@ -5591,7 +5603,7 @@ msgstr "%s 추가하는 중..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr "루트 노드 없이는 여러 노드를 인스턴스할 수 없어요."
+msgstr "루트 노드 없이는 여러 노드를 인스턴스할 수 없습니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5612,7 +5624,7 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
-"드래그 & 드롭 + Shift : 형제 노드로 추가하기\n"
+"드래그 & 드롭 + Shift : 형제 노드로 추가\n"
"드래그 & 드롭 + Alt : 노드 유형 바꾸기"
#: editor/plugins/collision_polygon_editor_plugin.cpp
@@ -5621,15 +5633,15 @@ msgstr "Polygon3D 만들기"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
-msgstr "폴리곤 편집하기"
+msgstr "폴리곤 편집"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr "폴리곤 편집하기 (점 삭제하기)"
+msgstr "폴리곤 편집 (점 삭제)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr "핸들 설정하기"
+msgstr "핸들 설정"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5641,7 +5653,7 @@ msgstr "방출 마스크 불러오기"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
-msgstr "다시 시작하기"
+msgstr "다시 시작"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5725,11 +5737,11 @@ msgstr "부드러운 단계"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
-msgstr "곡선 점 수정하기"
+msgstr "곡선 점 수정"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
-msgstr "곡선 탄젠트 수정하기"
+msgstr "곡선 탄젠트 수정"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
@@ -5737,11 +5749,11 @@ msgstr "곡선 프리셋 불러오기"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
-msgstr "점 추가하기"
+msgstr "점 추가"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
-msgstr "점 삭제하기"
+msgstr "점 삭제"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
@@ -5757,7 +5769,7 @@ msgstr "프리셋 불러오기"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
-msgstr "곡선 점 삭제하기"
+msgstr "곡선 점 삭제"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
@@ -5765,7 +5777,7 @@ msgstr "곡선 선형 탄젠트 토글"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
-msgstr "Shift키를 눌러서 탄젠트를 개별적으로 편집하기"
+msgstr "Shift키를 눌러서 탄젠트를 개별적으로 편집"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
@@ -5797,31 +5809,48 @@ msgstr "Occluder 폴리곤 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr "메시가 없어요!"
+msgstr "메시가 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Static Trimesh Body 만들기"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Trimesh 충돌 모양을 만들 수 없습니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Static Convex Body 만들기"
+msgid "Create Static Trimesh Body"
+msgstr "Static Trimesh Body 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "씬 루트에서 작업할 수 없어요!"
+msgstr "씬 루트에서 작업할 수 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Trimesh Static Shape 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Shape 만들기 실패!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "씬 루트에서 단일 convex 충돌 Shape를 만들 수 없습니다."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "단일 convex 충돌 모양을 만들 수 없습니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Convex Shape 만들기"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Convex 모양 만들기"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "씬 루트에 다중 convex 충돌 모양을 만들 수 없습니다."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "충돌 모양을 만들 수 없습니다."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "다중 Convex Shape 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5829,35 +5858,35 @@ msgstr "내비게이션 메시 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr "갖고 있는 메시가 ArrayMesh 유형이 아니에요."
+msgstr "갖고 있는 메시가 ArrayMesh 유형이 아닙니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr "UV 펼치기를 실패했어요. 메시가 다양한 것 같은데요?"
+msgstr "UV 펼치기를 실패했습니다. 메시가 다양한 것 같은데요?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr "디버그할 메시가 없어요."
+msgstr "디버그할 메시가 없습니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
-msgstr "이 레이어에서 모델은 UV가 없어요"
+msgstr "이 레이어에서 모델은 UV가 없습니다"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr "MeshInstance에 메시가 없어요!"
+msgstr "MeshInstance에 메시가 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
-msgstr "메시에 윤곽을 만들 표면이 없어요!"
+msgstr "메시에 윤곽을 만들 표면이 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "메시 기본 유형이 PRIMITIVE_TRIANGLES이 아니에요!"
+msgstr "메시 기본 유형이 PRIMITIVE_TRIANGLES이 아닙니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr "윤곽을 만들 수 없어요!"
+msgstr "윤곽을 만들 수 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
@@ -5872,18 +5901,68 @@ msgid "Create Trimesh Static Body"
msgstr "Trimesh Static Body 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"StaticBody를 하나 만들고 거기에 폴리곤 기반 충돌 모양을 하나 자동으로 만들어 "
+"붙입니다.\n"
+"이 방법은 가장 정확한 (하지만 가장 느린) 충돌 탐지 방법입니다."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh 충돌 형제 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"폴리곤 기반 충돌 모양을 하나 만듭니다.\n"
+"이 방법은 가장 정확한 (하지만 가장 느린) 충돌 탐지 방법입니다."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
msgstr "Convex 충돌 형제 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"convex 충돌 모양을 하나 만듭니다.\n"
+"이 방법은 가장 빠른 (하지만 덜 정확한) 충돌 탐지 방법입니다."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "다중 Convex 충돌 형제 만들기"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"폴리곤 기반 충돌 모양을 하나 만듭니다.\n"
+"이 방법은 위 두 가지 옵션의 중간 정도 성능입니다."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "윤곽 메시 만들기..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"정적 외곽선 메시를 만듭니다. 외곽선 메시의 법선 벡터는 자동으로 반전됩니다.\n"
+"SpatialMaterial의 Grow 속성을 사용할 수 없을 때 대신 사용할 수 있습니다."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 보기"
@@ -5926,11 +6005,11 @@ msgstr "메시 라이브러리"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
-msgstr "항목 추가하기"
+msgstr "항목 추가"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr "선택한 항목 삭제하기"
+msgstr "선택한 항목 삭제"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
@@ -5938,52 +6017,53 @@ msgstr "씬에서 가져오기"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "씬에서 업데이트하기"
+msgstr "씬에서 업데이트"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
-"메시 소스를 지정하지 않았어요 (그리고 노드에 MultiMesh를 설정하지 않았어요)."
+"메시 소스를 지정하지 않았습니다 (그리고 노드에 MultiMesh를 설정하지 않았습니"
+"다)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr "메시 소스를 지정하지 않았어요 (그리고 MultiMesh에 메시가 없어요)."
+msgstr "메시 소스를 지정하지 않았습니다 (그리고 MultiMesh에 메시가 없습니다)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr "메시 소스가 잘못됐어요 (잘못된 경로)."
+msgstr "메시 소스가 잘못되었습니다 (잘못된 경로)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr "메시 소스가 잘못됐어요 (MeshInstance가 아님)."
+msgstr "메시 소스가 잘못되었습니다 (MeshInstance가 아님)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr "메시 소스가 잘못됐어요 (Mesh 리소스가 없음)."
+msgstr "메시 소스가 잘못되었습니다 (Mesh 리소스가 없음)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr "표면 소스를 지정하지 않았어요."
+msgstr "표면 소스를 지정하지 않았습니다."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr "표면 소스가 잘못됐어요 (잘못된 경로)."
+msgstr "표면 소스가 잘못되었습니다 (잘못된 경로)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr "표면 소스가 잘못됐어요 (형태 없음)."
+msgstr "표면 소스가 잘못되었습니다 (형태 없음)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr "표면 소스가 잘못됐어요 (면 없음)."
+msgstr "표면 소스가 잘못되었습니다 (면 없음)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr "소스 메시 선택하기:"
+msgstr "소스 메시를 선택하세요:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr "대상 표면 선택하기:"
+msgstr "대상 표면을 선택하세요:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
@@ -6041,7 +6121,7 @@ msgstr "내비게이션 폴리곤 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
-msgstr "CPU파티클로 변환하기"
+msgstr "CPU파티클로 변환"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
@@ -6049,11 +6129,11 @@ msgstr "가시성 직사각형 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
-msgstr "가시성 직사각형을 만들어요"
+msgstr "가시성 직사각형을 만듭니다"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
-msgstr "ParticlesMaterial 프로세스 머티리얼 안에만 점을 설정할 수 있어요"
+msgstr "ParticlesMaterial 프로세스 머티리얼 안에만 점을 설정할 수 있습니다"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6062,23 +6142,23 @@ msgstr "생성 시간 (초):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
-msgstr "형태의 표면에 영역이 없어요."
+msgstr "형태의 표면에 영역이 없습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
-msgstr "형태에 면이 없어요."
+msgstr "형태에 면이 없습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
-msgstr "\"%s\"은(는) Spatial을 상속받지 않아요."
+msgstr "\"%s\"은(는) Spatial을 상속받지 않습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
-msgstr "\"%s\"에 형태가 없어요."
+msgstr "\"%s\"에 형태가 없습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
-msgstr "\"%s\"에 면 형태가 없어요."
+msgstr "\"%s\"에 면 형태가 없습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -6106,7 +6186,7 @@ msgstr "방출 소스: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "'ParticlesMaterial' 유형의 프로세서 머티리얼이 필요해요."
+msgstr "'ParticlesMaterial' 유형의 프로세서 머티리얼이 필요합니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
@@ -6122,20 +6202,20 @@ msgstr "AABB 만들기"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr "곡선에서 점 삭제하기"
+msgstr "곡선에서 점 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
-msgstr "곡선의 아웃-컨트롤 삭제하기"
+msgstr "곡선의 아웃-컨트롤 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
-msgstr "곡선의 인-컨트롤 삭제하기"
+msgstr "곡선의 인-컨트롤 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr "곡선에 점 추가하기"
+msgstr "곡선에 점 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
@@ -6143,30 +6223,30 @@ msgstr "곡선 가르기"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr "곡선의 점 이동하기"
+msgstr "곡선의 점 이동"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr "곡선의 인-컨트롤 이동하기"
+msgstr "곡선의 인-컨트롤 이동"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr "곡선의 아웃-컨트롤 이동하기"
+msgstr "곡선의 아웃-컨트롤 이동"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
-msgstr "점 선택하기"
+msgstr "점 선택"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr "Shift+드래그: 컨트롤 점 선택하기"
+msgstr "Shift+드래그: 컨트롤 점 선택"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr "클릭: 점 추가하기"
+msgstr "클릭: 점 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
@@ -6175,21 +6255,21 @@ msgstr "좌클릭: (곡선에서) 선분 가르기"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr "우클릭: 점 삭제하기"
+msgstr "우클릭: 점 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr "컨트롤 점 선택하기 (Shift+드래그)"
+msgstr "컨트롤 점 선택 (Shift+드래그)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr "(빈 공간에) 점 추가하기"
+msgstr "(빈 공간에) 점 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr "점 삭제하기"
+msgstr "점 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -6218,15 +6298,15 @@ msgstr "곡선 점 #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
-msgstr "곡선 점 위치 설정하기"
+msgstr "곡선 점 위치 설정"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
-msgstr "곡선의 인 위치 설정하기"
+msgstr "곡선의 인 위치 설정"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
-msgstr "곡선의 아웃 위치 설정하기"
+msgstr "곡선의 아웃 위치 설정"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
@@ -6234,15 +6314,15 @@ msgstr "경로 가르기"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr "경로 점 삭제하기"
+msgstr "경로 점 삭제"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
-msgstr "아웃-컨트롤 점 삭제하기"
+msgstr "아웃-컨트롤 점 삭제"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
-msgstr "인-컨트롤 점 삭제하기"
+msgstr "인-컨트롤 점 삭제"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
@@ -6250,12 +6330,12 @@ msgstr "(곡선에서) 선분 가르기"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
-msgstr "관절 이동하기"
+msgstr "관절 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr "Polygon2D의 Skeleton 속성이 Skeleton2D 노드를 향하지 않아요"
+msgstr "Polygon2D의 Skeleton 속성이 Skeleton2D 노드를 향하지 않습니다"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
@@ -6266,7 +6346,7 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
-"이 폴리곤에 텍스처가 없어요.\n"
+"이 폴리곤에 텍스처가 없습니다.\n"
"UV를 편집하려면 텍스처를 설정하세요."
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -6277,7 +6357,8 @@ msgstr "UV 맵 만들기"
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
-msgstr "Polygon2D에 내부 꼭짓점이 있어요. 더 이상 뷰포트에서 편집할 수 없어요."
+msgstr ""
+"Polygon2D에 내부 꼭짓점이 있습니다. 더 이상 뷰포트에서 편집할 수 없습니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -6289,31 +6370,31 @@ msgstr "내부 꼭짓점 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
-msgstr "내부 꼭짓점 삭제하기"
+msgstr "내부 꼭짓점 삭제"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr "잘못된 폴리곤 (3개의 다른 꼭짓점이 필요해요)"
+msgstr "잘못된 폴리곤 (3개의 다른 꼭짓점이 필요합니다)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
-msgstr "맞춤 폴리곤 추가하기"
+msgstr "맞춤 폴리곤 추가"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
-msgstr "맞춤 폴리곤 삭제하기"
+msgstr "맞춤 폴리곤 삭제"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr "UV 맵 변형하기"
+msgstr "UV 맵 변형"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
-msgstr "폴리곤 변형하기"
+msgstr "폴리곤 변형"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
-msgstr "본 가중치 칠하기"
+msgstr "본 가중치 칠"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
@@ -6341,51 +6422,51 @@ msgstr "본"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
-msgstr "점 이동하기"
+msgstr "점 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr "Ctrl: 회전하기"
+msgstr "Ctrl: 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr "Shift: 모두 이동하기"
+msgstr "Shift: 모두 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr "Shift+Ctrl: 크기 조절하기"
+msgstr "Shift+Ctrl: 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr "폴리곤 이동하기"
+msgstr "폴리곤 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr "폴리곤 회전하기"
+msgstr "폴리곤 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr "폴리곤 크기 조절하기"
+msgstr "폴리곤 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr "맞춤 폴리곤을 만들어요. 맞춤 폴리곤 렌더링을 켜세요."
+msgstr "맞춤 폴리곤을 만듭니다. 맞춤 폴리곤 렌더링을 켜세요."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
-"맞춤 폴리곤을 삭제해요. 남아있는 맞춤 폴리곤이 없으면, 맞춤 폴리곤 렌더링은 "
-"꺼져요."
+"맞춤 폴리곤을 삭제합니다. 남아있는 맞춤 폴리곤이 없으면, 맞춤 폴리곤 렌더링"
+"은 꺼집니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
-msgstr "지정한 강도로 가중치를 칠해요."
+msgstr "지정한 강도로 가중치를 칠합니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
-msgstr "지정한 강도로 가중치를 지워요."
+msgstr "지정한 강도로 가중치를 지웁니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -6449,11 +6530,11 @@ msgstr "본을 폴리곤에 동기화"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "오류: 리소스를 불러올 수 없어요!"
+msgstr "오류: 리소스를 불러올 수 없습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr "리소스 추가하기"
+msgstr "리소스 추가"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
@@ -6462,11 +6543,11 @@ msgstr "리소스 이름 바꾸기"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr "리소스 삭제하기"
+msgstr "리소스 삭제"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr "리소스 클립보드가 비었어요!"
+msgstr "리소스 클립보드가 비었습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
@@ -6499,11 +6580,11 @@ msgstr "리소스 프리로더"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr "AnimationTree에 AnimationPlayer를 향하는 경로가 없어요"
+msgstr "AnimationTree에 AnimationPlayer를 향하는 경로가 없습니다"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
-msgstr "AnimationPlayer를 향하는 경로가 잘못됐어요"
+msgstr "AnimationPlayer를 향하는 경로가 잘못되었습니다"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -6551,26 +6632,26 @@ msgstr "파일 열기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
-msgstr "다른 이름으로 저장하기..."
+msgstr "다른 이름으로 저장..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr "실행하기 위한 스크립트를 가질 수 없어요."
+msgstr "실행하기 위한 스크립트를 가질 수 없습니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr "스크립트 다시 불러오기에 실패했어요. 콘솔에서 오류를 확인하세요."
+msgstr "스크립트 다시 불러오기에 실패했습니다. 콘솔에서 오류를 확인하세요."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr "스크립트가 Tool 모드가 아니에요. 실행할 수 없을 거예요."
+msgstr "스크립트가 Tool 모드가 아닙니다. 실행할 수 없을 것입니다."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"이 스크립트를 실행하려면, 반드시 EditorScript에 속해야 하며, Tool 모드로 설정"
-"되어 있어야 해요."
+"되어 있어야 합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -6586,7 +6667,7 @@ msgstr "저장 중 오류"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr "테마를 다른 이름으로 저장하기..."
+msgstr "테마를 다른 이름으로 저장..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
@@ -6608,7 +6689,7 @@ msgstr "스크립트 필터"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr "메서드 목록의 사전 식 정렬을 토글해요."
+msgstr "메서드 목록의 사전 식 정렬을 토글합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
@@ -6616,19 +6697,19 @@ msgstr "메서드 필터"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
-msgstr "정렬하기"
+msgstr "정렬"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
-msgstr "위로 이동하기"
+msgstr "위로 이동"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr "아래로 이동하기"
+msgstr "아래로 이동"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
@@ -6652,7 +6733,7 @@ msgstr "닫은 스크립트 다시 열기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr "모두 저장하기"
+msgstr "모두 저장"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -6660,7 +6741,7 @@ msgstr "스크립트 다시 불러오기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
-msgstr "스크립트 경로 복사하기"
+msgstr "스크립트 경로 복사"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
@@ -6685,7 +6766,7 @@ msgstr "테마 다시 불러오기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr "테마 저장하기"
+msgstr "테마 저장"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
@@ -6697,24 +6778,24 @@ msgstr "문서 닫기"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr "실행하기"
+msgstr "실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr "프로시저 단위 실행하기"
+msgstr "프로시저 단위 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr "한 단계식 코드 실행하기"
+msgstr "한 단계식 코드 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr "정지하기"
+msgstr "정지"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr "계속하기"
+msgstr "계속"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
@@ -6726,7 +6807,7 @@ msgstr "외부 편집기로 디버깅"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
-msgstr "Godot 온라인 문서를 열어요."
+msgstr "Godot 온라인 문서를 열."
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
@@ -6738,15 +6819,15 @@ msgstr "피드백으로 Godot 문서를 개선하는데 도와주세요."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr "참조 문서 검색하기."
+msgstr "참조 문서 검색."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr "이전에 편집한 문서로 이동해요."
+msgstr "이전에 편집한 문서로 이동합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr "다음에 편집한 문서로 이동해요."
+msgstr "다음에 편집한 문서로 이동합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
@@ -6757,7 +6838,7 @@ msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
-"해당 파일은 디스크에 있는 게 더 최신이에요.\n"
+"해당 파일은 디스크에 있는 게 더 최신입니다.\n"
"어떻게 할 건가요?:"
#: editor/plugins/script_editor_plugin.cpp
@@ -6768,7 +6849,7 @@ msgstr "다시 불러오기"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr "다시 저장하기"
+msgstr "다시 저장"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
@@ -6784,7 +6865,7 @@ msgstr "최근 스크립트 지우기"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
-msgstr "메서드에 연결하기:"
+msgstr "메서드에 연결:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
@@ -6798,8 +6879,8 @@ msgstr "Target(대상)"
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
-"메서드 '%s'이(가) 시그널 '%s'을 노드 '%s'에서 노드 '%s'으로 연결하지 않았어"
-"요."
+"메서드 '%s'이(가) 시그널 '%s'을 노드 '%s'에서 노드 '%s'으로 연결하지 않았습니"
+"다."
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -6811,17 +6892,17 @@ msgstr "(무시함)"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
-msgstr "함수로 이동하기"
+msgstr "함수로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr "파일 시스템의 리소스만 드롭할 수 있어요."
+msgstr "파일 시스템의 리소스만 드롭할 수 있습니다."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
-"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 노드를 드롭할 수 없어요."
+"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 노드를 드롭할 수 없습니다."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -6829,11 +6910,11 @@ msgstr "룩업 기호"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr "색상 선택하기"
+msgstr "색상 선택"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
-msgstr "대소문자 변환하기"
+msgstr "대소문자 변환"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
@@ -6845,16 +6926,16 @@ msgstr "소문자로 바꾸기"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr "대문자로 시작하기"
+msgstr "대문자로 시작"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr "구문 강조하기"
+msgstr "구문 강조"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
-msgstr "이동하기"
+msgstr "이동"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -6873,11 +6954,11 @@ msgstr "잘라내기"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
-msgstr "모두 선택하기"
+msgstr "모두 선택"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr "행 삭제하기"
+msgstr "행 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
@@ -6905,7 +6986,7 @@ msgstr "모든 행 펼치기"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr "아래로 복제하기"
+msgstr "아래로 복제"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
@@ -6913,19 +6994,19 @@ msgstr "자동 완성"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
-msgstr "선택 항목 평가하기"
+msgstr "선택 항목 평가"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr "후행 공백 문자 삭제하기"
+msgstr "후행 공백 문자 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
-msgstr "공백으로 들여쓰도록 변환하기"
+msgstr "공백으로 들여쓰도록 변환"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
-msgstr "탭으로 들여쓰도록 변환하기"
+msgstr "탭으로 들여쓰도록 변환"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -6945,23 +7026,23 @@ msgstr "북마크 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
-msgstr "다음 북마크로 이동하기"
+msgstr "다음 북마크로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
-msgstr "이전 북마크로 이동하기"
+msgstr "이전 북마크로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
-msgstr "모든 북마크 삭제하기"
+msgstr "모든 북마크 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
-msgstr "함수로 이동하기..."
+msgstr "함수로 이동..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
-msgstr "행으로 이동하기..."
+msgstr "행으로 이동..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -6970,22 +7051,22 @@ msgstr "중단점 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "중단점 모두 삭제하기"
+msgstr "중단점 모두 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
-msgstr "다음 중단점으로 이동하기"
+msgstr "다음 중단점으로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
-msgstr "이전 중단점으로 이동하기"
+msgstr "이전 중단점으로 이동"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
-"이 셰이더는 디스크에서 수정했어요.\n"
+"이 셰이더는 디스크에서 수정했습니다.\n"
"어떤 행동을 할 건가요?"
#: editor/plugins/shader_editor_plugin.cpp
@@ -6994,7 +7075,7 @@ msgstr "셰이더"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr "이 스켈레톤에는 본이 없어요. Bone2D노드를 자식으로 만드세요."
+msgstr "이 스켈레톤에는 본이 없습니다. Bone2D노드를 자식으로 만드세요."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
@@ -7002,7 +7083,7 @@ msgstr "본의 대기 자세 만들기"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
-msgstr "본에게 대기 자세 설정하기"
+msgstr "본에게 대기 자세 설정"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
@@ -7014,7 +7095,7 @@ msgstr "(본의) 대기 자세 만들기"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr "본을 대기 자세로 설정하기"
+msgstr "본을 대기 자세로 설정"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
@@ -7030,7 +7111,7 @@ msgstr "물리적 스켈레톤 만들기"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
-msgstr "IK 실행하기"
+msgstr "IK 실행"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -7070,15 +7151,15 @@ msgstr "이동 중: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr "%s도로 회전하기."
+msgstr "%s도로 회전."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr "키가 꺼져 있어요 (키가 삽입되지 않아요)."
+msgstr "키가 꺼져 있습니다 (키가 삽입되지 않습니다)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr "애니메이션 키를 삽입했어요."
+msgstr "애니메이션 키를 삽입했습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
@@ -7158,19 +7239,19 @@ msgstr "뒷면"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
-msgstr "변형을 뷰에 정렬하기"
+msgstr "변형을 뷰에 정렬"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
-msgstr "회전을 뷰에 정렬하기"
+msgstr "회전을 뷰에 정렬"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr "자식을 인스턴스할 부모가 없어요."
+msgstr "자식을 인스턴스할 부모가 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr "이 작업은 하나의 노드를 선택해야 해요."
+msgstr "이 작업은 하나의 노드를 선택해야 합니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -7178,19 +7259,19 @@ msgstr "뷰 회전 잠금"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
-msgstr "노멀 표시하기"
+msgstr "노멀 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
-msgstr "와이어프레임 표시하기"
+msgstr "와이어프레임 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr "오버드로 표시하기"
+msgstr "오버드로 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
-msgstr "셰이더 없음 표시하기"
+msgstr "셰이더 없음 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
@@ -7226,7 +7307,7 @@ msgstr "시네마틱 미리 보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr "GLES2 렌더러에서 사용할 수 없어요."
+msgstr "GLES2 렌더러에서 사용할 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7265,8 +7346,8 @@ msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
-"참고: FPS 값은 편집기의 프레임으로 표시돼요.\n"
-"이것이 게임 내 성능을 보장할 수 없어요."
+"참고: FPS 값은 편집기의 프레임으로 표시됩니다.\n"
+"이것이 게임 내 성능을 보장할 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -7282,7 +7363,7 @@ msgstr "노드를 바닥에 스냅"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
-msgstr "선택 항목을 스냅할 바닥을 찾을 수 없어요."
+msgstr "선택 항목을 스냅할 바닥을 찾을 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7290,17 +7371,17 @@ msgid ""
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
-"드래그: 회전하기\n"
-"Alt+드래그: 이동하기\n"
-"Alt+우클릭: 겹친 목록 선택하기"
+"드래그: 회전\n"
+"Alt+드래그: 이동\n"
+"Alt+우클릭: 겹친 목록 선택"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
-msgstr "로컬 스페이스 사용하기"
+msgstr "로컬 스페이스 사용"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr "스냅 사용하기"
+msgstr "스냅 사용"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -7332,7 +7413,7 @@ msgstr "원근/직교 뷰 전환"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr "애니메이션 키 삽입하기"
+msgstr "애니메이션 키 삽입"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
@@ -7349,7 +7430,7 @@ msgstr "자유 시점 토글"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
-msgstr "변형하기"
+msgstr "변형"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
@@ -7438,7 +7519,7 @@ msgstr "변형 바꾸기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
-msgstr "이동하기:"
+msgstr "이동:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
@@ -7498,31 +7579,31 @@ msgstr "LightOccluder2D 미리 보기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
-msgstr "스프라이트가 없어요!"
+msgstr "스프라이트가 없습니다!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
-msgstr "애니메이션 프레임을 사용하는 스프라이트를 메시로 변환할 수 없어요."
+msgstr "애니메이션 프레임을 사용하는 스프라이트를 메시로 변환할 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr "잘못된 형태. 메시로 대체할 수 없어요."
+msgstr "잘못된 형태. 메시로 대체할 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
-msgstr "Mesh2D로 변환하기"
+msgstr "Mesh2D로 변환"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
-msgstr "잘못된 형태. 폴리곤을 만들 수 없어요."
+msgstr "잘못된 형태. 폴리곤을 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
-msgstr "Polygon2D로 변환하기"
+msgstr "Polygon2D로 변환"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
-msgstr "잘못된 형태. 충돌 폴리곤을 만들 수 없어요."
+msgstr "잘못된 형태. 충돌 폴리곤을 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
@@ -7530,7 +7611,7 @@ msgstr "CollisionPolygon2D 노드 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
-msgstr "잘못된 형태, 조명 어클루더를 만들 수 없어요."
+msgstr "잘못된 형태, 조명 어클루더를 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
@@ -7566,11 +7647,11 @@ msgstr "선택한 프레임 없음"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
-msgstr "%d개의 프레임 추가하기"
+msgstr "%d개의 프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr "프레임 추가하기"
+msgstr "프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
@@ -7578,11 +7659,11 @@ msgstr "이미지를 불러올 수 없음"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "오류: 프레임 리소스를 불러올 수 없어요!"
+msgstr "오류: 프레임 리소스를 불러올 수 없습니다!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr "리소스 클립보드가 비었거나 텍스처가 아니에요!"
+msgstr "리소스 클립보드가 비었거나 텍스처가 아닙니다!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
@@ -7590,7 +7671,7 @@ msgstr "프레임 붙여넣기"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
-msgstr "빈 프레임 추가하기"
+msgstr "빈 프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
@@ -7602,7 +7683,7 @@ msgstr "(비었음)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
-msgstr "프레임 이동하기"
+msgstr "프레임 이동"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
@@ -7626,31 +7707,31 @@ msgstr "애니메이션 프레임:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
-msgstr "파일에서 텍스처 추가하기"
+msgstr "파일에서 텍스처 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
-msgstr "스프라이트 시트에서 프레임 추가하기"
+msgstr "스프라이트 시트에서 프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr "빈 프레임 삽입하기 (이전)"
+msgstr "빈 프레임 삽입 (이전)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr "빈 프레임 삽입하기 (이후)"
+msgstr "빈 프레임 삽입 (이후)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
-msgstr "이동하기 (이전)"
+msgstr "이동 (이전)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
-msgstr "이동하기 (이후)"
+msgstr "이동 (이후)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
-msgstr "프레임 선택하기"
+msgstr "프레임 선택"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
@@ -7662,7 +7743,7 @@ msgstr "수직:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
-msgstr "모든 프레임 선택하기/지우기"
+msgstr "모든 프레임 선택/지우기"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
@@ -7674,11 +7755,11 @@ msgstr "스프라이트 프레임"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
-msgstr "사각 영역 설정하기"
+msgstr "사각 영역 설정"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
-msgstr "여백 설정하기"
+msgstr "여백 설정"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -7719,23 +7800,23 @@ msgstr "텍스처 영역"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
-msgstr "모든 항목 추가하기"
+msgstr "모든 항목 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
-msgstr "모두 추가하기"
+msgstr "모두 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
-msgstr "모든 항목 삭제하기"
+msgstr "모든 항목 삭제"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
-msgstr "모두 삭제하기"
+msgstr "모두 삭제"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Theme"
-msgstr "테마 편집하기"
+msgstr "테마 편집"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -7743,11 +7824,11 @@ msgstr "테마 편집 메뉴."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
-msgstr "클래스 항목 추가하기"
+msgstr "클래스 항목 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr "클래스 항목 삭제하기"
+msgstr "클래스 항목 삭제"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
@@ -7885,7 +7966,7 @@ msgstr "선택 항목 잘라내기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr "타일맵 칠하기"
+msgstr "타일맵 칠"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -7941,15 +8022,15 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "타일 선택하기"
+msgstr "타일 선택"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
-msgstr "왼쪽으로 회전하기"
+msgstr "왼쪽으로 회전"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
-msgstr "오른쪽으로 회전하기"
+msgstr "오른쪽으로 회전"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
@@ -7965,11 +8046,11 @@ msgstr "변형 지우기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
-msgstr "TileSet에 텍스처 추가하기."
+msgstr "TileSet에 텍스처를 추가합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
-msgstr "선택한 텍스처를 TileSet에서 삭제하기."
+msgstr "선택한 텍스처를 TileSet에서 삭제."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8069,7 +8150,7 @@ msgstr "Z 인덱스 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr "비트 마스크 복사하기."
+msgstr "비트 마스크 복사."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
@@ -8081,15 +8162,15 @@ msgstr "비트 마스크 지우기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
-msgstr "새로운 사각형 만들기."
+msgstr "새로운 사각형을 만듭니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
-msgstr "새로운 폴리곤 만들기."
+msgstr "새로운 폴리곤을 만듭니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr "사각형 내부에 폴리곤을 유지하기."
+msgstr "사각형 내부에 폴리곤을 유지."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
@@ -8108,15 +8189,15 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
-"선택한 텍스처를 삭제할까요? 이 텍스처를 사용하는 모든 타일도 삭제될 거예요."
+"선택한 텍스처를 삭제할까요? 이 텍스처를 사용하는 모든 타일도 삭제될 것입니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr "삭제할 텍스처를 선택하지 않았어요."
+msgstr "삭제할 텍스처를 선택하지 않았습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "씬에서 만들까요? 모든 현재 파일을 덮어 씌울 거예요."
+msgstr "씬에서 만들까요? 모든 현재 파일을 덮어 씌울 것입니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -8124,35 +8205,35 @@ msgstr "씬에서 병합할까요?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
-msgstr "텍스처 삭제하기"
+msgstr "텍스처 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr "%s 파일이 이미 목록에 있어서 추가하지 않았어요."
+msgstr "%s 파일이 이미 목록에 있어서 추가하지 않았습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
-"핸들을 드래그하여 사각형을 편집해요.\n"
+"핸들을 드래그하여 사각형을 편집합니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
-msgstr "선택한 사각형을 삭제하기."
+msgstr "선택한 사각형을 삭제합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
-"현재 편집한 하위 타일을 선택해요.\n"
+"현재 편집한 하위 타일을 선택합니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
-msgstr "폴리곤 삭제하기."
+msgstr "폴리곤을 삭제합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8161,9 +8242,9 @@ msgid ""
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
-"좌클릭: 비트를 켜요.\n"
-"우클릭: 비트를 꺼요.\n"
-"Shift+좌클릭: 와일드카드 비트를 설정해요.\n"
+"좌클릭: 비트를 켭니다.\n"
+"우클릭: 비트를 끕니다.\n"
+"Shift+좌클릭: 와일드카드 비트를 설정합니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -8173,7 +8254,7 @@ msgid ""
"Click on another Tile to edit it."
msgstr ""
"아이콘으로 쓸 하위 타일을 선택하세요. 이것은 잘못된 오토타일 바인딩에도 사용"
-"돼요.\n"
+"됩니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -8181,7 +8262,7 @@ msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
-"하위 타일을 선택해서 우선 순위를 바꿔요.\n"
+"하위 타일을 선택해서 우선 순위를 바꿉니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -8189,12 +8270,12 @@ msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"하위 타일을 선택해서 Z 인덱스를 바꿔요.\n"
+"하위 타일을 선택해서 Z 인덱스를 바꿉니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
-msgstr "타일 영역 설정하기"
+msgstr "타일 영역 설정"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
@@ -8202,23 +8283,23 @@ msgstr "타일 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr "타일 아이콘 설정하기"
+msgstr "타일 아이콘 설정"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
-msgstr "타일 비트 마스크 편집하기"
+msgstr "타일 비트 마스크 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
-msgstr "충돌 폴리곤 편집하기"
+msgstr "충돌 폴리곤 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
-msgstr "어클루전 폴리곤 편집하기"
+msgstr "어클루전 폴리곤 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
-msgstr "내비게이션 폴리곤 편집하기"
+msgstr "내비게이션 폴리곤 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
@@ -8238,27 +8319,27 @@ msgstr "볼록한 폴리곤 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
-msgstr "타일 삭제하기"
+msgstr "타일 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
-msgstr "충돌 폴리곤 삭제하기"
+msgstr "충돌 폴리곤 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
-msgstr "어클루전 폴리곤 삭제하기"
+msgstr "어클루전 폴리곤 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
-msgstr "내비게이션 폴리곤 삭제하기"
+msgstr "내비게이션 폴리곤 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
-msgstr "필터 우선 순위 편집하기"
+msgstr "필터 우선 순위 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr "타일 Z 인덱스 편집하기"
+msgstr "타일 Z 인덱스 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
@@ -8278,7 +8359,7 @@ msgstr "어클루전 폴리곤 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
-msgstr "이 속성은 바꿀 수 없어요."
+msgstr "이 속성은 바꿀 수 없습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
@@ -8286,19 +8367,19 @@ msgstr "타일셋"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
-msgstr "이용할 수 있는 버전 관리 시스템(VCS)이 없어요."
+msgstr "이용할 수 있는 버전 관리 시스템(VCS)이 없습니다."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "오류"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No commit message was provided"
-msgstr "커밋 메시지를 제공하지 않았어요"
+msgstr "커밋 메시지를 제공하지 않았습니다"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
-msgstr "스테이지에 추가된 파일이 없어요"
+msgstr "스테이지에 추가된 파일이 없습니다"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
@@ -8306,7 +8387,7 @@ msgstr "커밋"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
-msgstr "버전 관리 시스템(VCS)이 초기화되지 않았어요"
+msgstr "버전 관리 시스템(VCS)이 초기화되지 않았습니다"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -8354,7 +8435,7 @@ msgstr "모두 스테이지로 보내기"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Add a commit message"
-msgstr "커밋 메시지 추가하기"
+msgstr "커밋 메시지 추가"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
@@ -8371,7 +8452,7 @@ msgstr "최신 버전으로 커밋하기 전에 파일 diff 보기"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
-msgstr "파일 diff가 켜져 있지 않아요"
+msgstr "파일 diff가 켜져 있지 않습니다"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
@@ -8383,7 +8464,7 @@ msgstr "(GLES3만 가능)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
-msgstr "출력 추가하기"
+msgstr "출력 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
@@ -8435,27 +8516,27 @@ msgstr "출력 포트 삭제하기"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
-msgstr "표현식 설정하기"
+msgstr "표현식 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
-msgstr "비주얼 셰이더 노드 크기 조정하기"
+msgstr "비주얼 셰이더 노드 크기 조정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
-msgstr "Uniform 이름 설정하기"
+msgstr "Uniform 이름 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
-msgstr "입력 기본 포트 설정하기"
+msgstr "입력 기본 포트 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
-msgstr "노드를 비주얼 셰이더에 추가하기"
+msgstr "노드를 비주얼 셰이더에 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
-msgstr "노드 복제하기"
+msgstr "노드 복제"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -8464,7 +8545,7 @@ msgstr "노드 붙여넣기"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
-msgstr "노드 삭제하기"
+msgstr "노드 삭제"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
@@ -8504,11 +8585,11 @@ msgstr "회색조 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
-msgstr "HSV 벡터를 RGB로 변환해요."
+msgstr "HSV 벡터를 RGB로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
-msgstr "RGB 벡터를 HSV로 변환해요."
+msgstr "RGB 벡터를 HSV로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
@@ -8560,7 +8641,7 @@ msgstr "색상 Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "두 매개변수 사이 %s 비교의 불리언 결과 값을 반환해요."
+msgstr "두 매개변수 사이 %s 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
@@ -8578,20 +8659,20 @@ msgstr "보다 크거나 같다 (>=)"
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
-msgstr "제공된 스칼라가 같거나, 더 크거나, 더 작으면 관련 벡터를 반환해요."
+msgstr "제공된 스칼라가 같거나, 더 크거나, 더 작으면 관련 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
-msgstr "INF(무한)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환해요."
+msgstr "INF(무한)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
-"NaN(숫자 아님)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환해요."
+"NaN(숫자 아님)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
@@ -8608,16 +8689,16 @@ msgstr "같지 않다 (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
-msgstr "불리언 값이 참이거나 거짓이면 관련 벡터를 반환해요."
+msgstr "불리언 값이 참이거나 거짓이면 관련 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
-msgstr "불리언 값이 참이거나 거짓이면 관련 스칼라를 반환해요."
+msgstr "불리언 값이 참이거나 거짓이면 관련 스칼라를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "두 매개변수 사이 비교의 불리언 결과 값을 반환해요."
+msgstr "두 매개변수 사이 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8625,7 +8706,7 @@ msgid ""
"scalar parameter."
msgstr ""
"INF(무한) (또는 NaN(숫자 아님))과 스칼라 매개변수 사이 비교의 불리언 결과 값"
-"을 반환해요."
+"을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8709,35 +8790,35 @@ msgstr "Sqrt2 상수 (1.414214). 2의 제곱근."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
-msgstr "매개변수의 절대값을 반환해요."
+msgstr "매개변수의 절대값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
-msgstr "매개변수의 아크코사인 값을 반환해요."
+msgstr "매개변수의 아크코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "매개변수의 역쌍곡코사인 값을 반환해요."
+msgstr "매개변수의 역쌍곡코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
-msgstr "매개변수의 아크사인 값을 반환해요."
+msgstr "매개변수의 아크사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "매개변수의 역쌍곡사인 값을 반환해요."
+msgstr "매개변수의 역쌍곡사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
-msgstr "매개변수의 아크탄젠트 값을 반환해요."
+msgstr "매개변수의 아크탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
-msgstr "매개변수들의 아크탄젠트 값을 반환해요."
+msgstr "매개변수들의 아크탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "매개변수의 역쌍곡탄젠트 값을 반환해요."
+msgstr "매개변수의 역쌍곡탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8746,19 +8827,19 @@ msgstr "매개변수보다 크거나 같은 가장 가까운 정수를 찾아요
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
-msgstr "떨어져 있는 두 값 사이에 놓이는 값을 제한해요."
+msgstr "떨어져 있는 두 값 사이에 놓이는 값을 제한합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
-msgstr "매개변수의 코사인 값을 반환해요."
+msgstr "매개변수의 코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "매개변수의 쌍곡코사인 값을 반환해요."
+msgstr "매개변수의 쌍곡코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
-msgstr "각도 단위를 라디안에서 도로 변환해요."
+msgstr "각도 단위를 라디안에서 도로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
@@ -8774,11 +8855,11 @@ msgstr "매개변수보다 적거나 같은 가장 가까운 정수를 찾아요
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
-msgstr "인수의 소수 부분을 계산해요."
+msgstr "인수의 소수 부분을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
-msgstr "매개변수의 제곱근 역함수 값을 반환해요."
+msgstr "매개변수의 제곱근 역함수 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
@@ -8790,11 +8871,11 @@ msgstr "2가 밑인 로그 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
-msgstr "두 값 중 더 큰 값을 반환해요."
+msgstr "두 값 중 더 큰 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
-msgstr "두 값 중 더 작은 값을 반환해요."
+msgstr "두 값 중 더 작은 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
@@ -8802,7 +8883,7 @@ msgstr "두 스칼라 값 사이 선형 보간."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
-msgstr "매개변수의 반대 값을 반환해요."
+msgstr "매개변수의 반대 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
@@ -8811,11 +8892,11 @@ msgstr "1.0 - 스칼라"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
-msgstr "첫 번째 매개변수를 두 번째 매개변수로 제곱한 값을 반환해요."
+msgstr "첫 번째 매개변수를 두 번째 매개변수로 제곱한 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
-msgstr "각도 단위를 도에서 라디안으로 변환해요."
+msgstr "각도 단위를 도에서 라디안으로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
@@ -8831,23 +8912,23 @@ msgstr "매개변수에서 가장 가까운 짝수 정수를 찾아요."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
-msgstr "값을 0.0에서 1.0 사이로 고정해요."
+msgstr "값을 0.0에서 1.0 사이로 고정합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
-msgstr "매개변수의 부호를 추출해요."
+msgstr "매개변수의 부호를 추출합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
-msgstr "매개변수의 사인 값을 반환해요."
+msgstr "매개변수의 사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "매개변수의 쌍곡사인 값을 반환해요."
+msgstr "매개변수의 쌍곡사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
-msgstr "매개변수의 제곱근을 반환해요."
+msgstr "매개변수의 제곱근을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8859,8 +8940,8 @@ msgid ""
msgstr ""
"SmoothStep 함수( 스칼라(edge0), 스칼라(edge1), 스칼라(x) ).\n"
"\n"
-"'x'가 'edge0'보다 작으면 0.0을 반환하고, 'edge1'보다 크면 1.0을 반환해요. 그"
-"렇지 않은 경우, 에르미트 다항식을 통해반환값을 0.0과 1.0사이로 보간해요."
+"'x'가 'edge0'보다 작으면 0.0을 반환하고, 'edge1'보다 크면 1.0을 반환합니다. "
+"그렇지 않은 경우, 에르미트 다항식을 통해반환값을 0.0과 1.0사이로 보간합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8870,15 +8951,15 @@ msgid ""
msgstr ""
"Step 함수( 스칼라(edge), 스칼라(x) ).\n"
"\n"
-"'x'가 'edge'보다 작으면 0.0을 반환하고 그렇지 않으면 1.0을 반환해요."
+"'x'가 'edge'보다 작으면 0.0을 반환하고 그렇지 않으면 1.0을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
-msgstr "매개변수의 탄젠트 값을 반환해요."
+msgstr "매개변수의 탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "매개변수의 쌍곡탄젠트 값을 반환해요."
+msgstr "매개변수의 쌍곡탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
@@ -8886,23 +8967,23 @@ msgstr "매개변수의 절사된 값을 찾아요."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
-msgstr "스칼라에 스칼라를 더해요."
+msgstr "스칼라에 스칼라를 더합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
-msgstr "스칼라를 스칼라로 나누어요."
+msgstr "스칼라를 스칼라로 나눕니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
-msgstr "스칼라를 스칼라로 곱해요."
+msgstr "스칼라를 스칼라로 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
-msgstr "두 스칼라의 나머지를 반환해요."
+msgstr "두 스칼라의 나머지를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
-msgstr "스칼라에서 스칼라를 빼요."
+msgstr "스칼라에서 스칼라를 뺍니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
@@ -8914,11 +8995,11 @@ msgstr "스칼라 Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
-msgstr "세제곱 텍스처 룩업을 수행해요."
+msgstr "세제곱 텍스처 룩업을 수행합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
-msgstr "텍스처 룩업을 수행해요."
+msgstr "텍스처 룩업을 수행합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
@@ -8946,40 +9027,40 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"벡터 한 쌍의 외적을 계산해요.\n"
+"벡터 한 쌍의 외적을 계산합니다.\n"
"\n"
"OuterProduct는 첫 매개변수 'c'를 열 벡터로 취급하고 (1열로 이루어진 행렬) 두 "
-"번째 매개변수 'r'을 행 벡터로 취급해요 (1행으로 이루어진 행렬), 그리고 선형 "
-"대수 행렬에 'c * r'을 곱해서 행렬을 산출하는데, 행 수는 'c'의 구성 요소 수이"
-"고 열 수는 'r'의 구성 요소 수가 돼요."
+"번째 매개변수 'r'을 행 벡터로 취급합니다 (1행으로 이루어진 행렬), 그리고 선"
+"형 대수 행렬에 'c * r'을 곱해서 행렬을 산출하는데, 행 수는 'c'의 구성 요소 수"
+"이고 열 수는 'r'의 구성 요소 수가 됩니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
-msgstr "4개의 벡터로 변형을 합성해요."
+msgstr "4개의 벡터로 변형을 합성합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
-msgstr "변형을 4개의 벡터로 분해해요."
+msgstr "변형을 4개의 벡터로 분해합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
-msgstr "변형의 행렬식을 계산해요."
+msgstr "변형의 행렬식을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
-msgstr "변형의 역함수를 계산해요."
+msgstr "변형의 역함수를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
-msgstr "변형의 전치를 계산해요."
+msgstr "변형의 전치를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
-msgstr "변형에 변형을 곱해요."
+msgstr "변형에 변형을 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
-msgstr "변형에 벡터를 곱해요."
+msgstr "변형에 벡터를 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
@@ -8999,23 +9080,23 @@ msgstr "벡터 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
-msgstr "세 개의 스칼라로 벡터를 합성해요."
+msgstr "세 개의 스칼라로 벡터를 합성합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
-msgstr "벡터를 세 개의 스칼라로 분해해요."
+msgstr "벡터를 세 개의 스칼라로 분해합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr "두 벡터의 벡터곱 값을 계산해요."
+msgstr "두 벡터의 벡터곱 값을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
-msgstr "두 점 사이의 거리를 반환해요."
+msgstr "두 점 사이의 거리를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
-msgstr "두 벡터의 스칼라곱 값을 계산해요."
+msgstr "두 벡터의 스칼라곱 값을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9024,14 +9105,14 @@ msgid ""
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
-"같은 방향을 가리키는 벡터를 참조 벡터로 반환해요. 함수에는 세 개의 벡터 매개"
-"변수가 있어요 : 방향을 지정하는 벡터 N, 인시던트 벡터 I, 그리고 참조 벡터 "
-"Nref. 만약 I와 Nref가 0의 벡터곱이 0보다 작다면 반환값은 N이 돼요. 그렇지 않"
-"으면 -N이 반환돼요."
+"같은 방향을 가리키는 벡터를 참조 벡터로 반환합니다. 함수에는 세 개의 벡터 매"
+"개변수가 있습니다 : 방향을 지정하는 벡터 N, 인시던트 벡터 I, 그리고 참조 벡"
+"터 Nref. 만약 I와 Nref가 0의 벡터곱이 0보다 작다면 반환값은 N이 됩니다. 그렇"
+"지 않으면 -N이 반환됩니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
-msgstr "벡터의 길이를 계산해요."
+msgstr "벡터의 길이를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
@@ -9043,7 +9124,7 @@ msgstr "스칼라를 사용하 두 벡터 간의 선형 보간."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
-msgstr "벡터의 노멀 값을 계산해요."
+msgstr "벡터의 노멀 값을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
@@ -9058,11 +9139,11 @@ msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
-"반사 방향을 가리키는 벡터를 반환해요 (a : 인시던트 벡터, b : 노멀 벡터)."
+"반사 방향을 가리키는 벡터를 반환합니다 (a : 인시던트 벡터, b : 노멀 벡터)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
-msgstr "반사 방향을 가리키는 벡터를 반환해요."
+msgstr "반사 방향을 가리키는 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9074,8 +9155,8 @@ msgid ""
msgstr ""
"SmoothStep 함수( 벡터(edge0), 벡터(edge1), 벡터(x) ).\n"
"\n"
-"'x'가 'edge0'보다 작으면 0.0을, 'x'가 'edge1'보다 크면 1.0을 반환해요. 그렇"
-"지 않은 경우 에르미트 다항식으로 반환값을 0.0과 1.0 사이로 보간해요."
+"'x'가 'edge0'보다 작으면 0.0을, 'x'가 'edge1'보다 크면 1.0을 반환합니다. 그렇"
+"지 않은 경우 에르미트 다항식으로 반환값을 0.0과 1.0 사이로 보간합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9087,8 +9168,8 @@ msgid ""
msgstr ""
"SmoothStep 함수( 스칼라(edge0), 스칼라(edge1), 벡터(x) ).\n"
"\n"
-"'x'가 'edge0'보다 작으면 0.0을, 'x'가 'edge1'보다 크면 1.0을 반환해요. 그렇"
-"지 않은 경우 에르미트 다항식으로 반환값을 0.0과 1.0 사이로 보간해요."
+"'x'가 'edge0'보다 작으면 0.0을, 'x'가 'edge1'보다 크면 1.0을 반환합니다. 그렇"
+"지 않은 경우 에르미트 다항식으로 반환값을 0.0과 1.0 사이로 보간합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9098,7 +9179,7 @@ msgid ""
msgstr ""
"Step 함수( 벡터(edge), 벡터(x) ).\n"
"\n"
-"'x'가 'edge'보다 작으면 0.0을 반환하고, 그렇지 않은 경우 1.0을 반환해요."
+"'x'가 'edge'보다 작으면 0.0을 반환하고, 그렇지 않은 경우 1.0을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9108,27 +9189,27 @@ msgid ""
msgstr ""
"Step 함수( 스칼라(edge), 벡터(x) ).\n"
"\n"
-"'x'가 'edge'보다 작으면 0.0을 반환하고, 그렇지 않은 경우 1.0을 반환해요."
+"'x'가 'edge'보다 작으면 0.0을 반환하고, 그렇지 않은 경우 1.0을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
-msgstr "벡터에 벡터를 더해요."
+msgstr "벡터에 벡터를 더합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
-msgstr "벡터를 벡터로 나누어요."
+msgstr "벡터를 벡터로 나눕니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
-msgstr "벡터를 벡터로 곱해요."
+msgstr "벡터를 벡터로 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
-msgstr "두 벡터의 나머지를 반환해요."
+msgstr "두 벡터의 나머지를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
-msgstr "벡터에서 벡터를 빼요."
+msgstr "벡터에서 벡터를 뺍니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
@@ -9153,8 +9234,8 @@ msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
-"카메라의 화면 방향과 표면 노멀의 스칼라곱을 기반으로 하는 폴오프를 반환해요 "
-"(폴오프와 관련된 입력을 전달함)."
+"카메라의 화면 방향과 표면 노멀의 스칼라곱을 기반으로 하는 폴오프를 반환합니"
+"다 (폴오프와 관련된 입력을 전달함)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9164,8 +9245,8 @@ msgid ""
"constants."
msgstr ""
"결과 셰이더 위에 배치된, 맞춤 Godot 셰이더 언어 표현식. 다양한 함수 선언을 놓"
-"은 뒤 나중에 표현식에서 호출할 수 있어요. Varying, Uniform, 상수도 정의할 수 "
-"있어요."
+"은 뒤 나중에 표현식에서 호출할 수 있습니다. Varying, Uniform, 상수도 정의할 "
+"수 있습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
@@ -9219,7 +9300,7 @@ msgstr "비주얼 셰이더"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
-msgstr "비주얼 속성 편집하기"
+msgstr "비주얼 속성 편집"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
@@ -9231,11 +9312,11 @@ msgstr "실행가능"
#: editor/project_export.cpp
msgid "Add initial export..."
-msgstr "초기 내보내기 추가하기..."
+msgstr "초기 내보내기 추가..."
#: editor/project_export.cpp
msgid "Add previous patches..."
-msgstr "이전 패치 추가하기..."
+msgstr "이전 패치 추가..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -9250,8 +9331,8 @@ msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
-"'%s' 플랫폼에 프로젝트를 내보낼 수 없어요.\n"
-"내보내기 템플릿이 누락되거나 잘못된 모양이에요."
+"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
+"내보내기 템플릿이 누락되거나 잘못된 것 같습니다."
#: editor/project_export.cpp
msgid ""
@@ -9259,8 +9340,8 @@ msgid ""
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
-"'%s' 플랫폼에 프로젝트를 내보낼 수 없어요.\n"
-"내보내기 프리셋이나 내보내기 설정의 문제로 보여요."
+"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
+"내보내기 프리셋이나 내보내기 설정의 문제인 것 같습니다."
#: editor/project_export.cpp
msgid "Release"
@@ -9284,15 +9365,15 @@ msgstr "프리셋"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
-msgstr "추가하기..."
+msgstr "추가..."
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
-"체크하면 프리셋은 원 클릭 배포로 사용할 수 있게 돼요.\n"
-"플랫폼 당 하나의 프리셋만 실행 가능하다고 표시될 거에요."
+"체크하면 프리셋은 원 클릭 배포로 사용할 수 있게 됩니다.\n"
+"플랫폼 당 하나의 프리셋만 실행 가능하다고 표시될 것입니다."
#: editor/project_export.cpp
msgid "Export Path"
@@ -9379,11 +9460,11 @@ msgstr "컴파일됨"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr "암호화 (아래에 키가 필요해요)"
+msgstr "암호화 (아래에 키가 필요합니다)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr "잘못된 암호화 키 (길이가 64자이어야 해요)"
+msgstr "잘못된 암호화 키 (길이가 64자이어야 합니다)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -9426,25 +9507,32 @@ msgid "Export With Debug"
msgstr "디버그와 함께 내보내기"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "경로가 없어요."
+msgid "The path specified doesn't exist."
+msgstr "지정한 경로가 없습니다."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "패키지 파일을 여는 중 오류 (ZIP 형식이 아닙니다)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"잘못된 '.zip' 프로젝트 파일이에요. 'project.godot' 파일을 갖고 있지 않아요."
+"잘못된 \".zip\" 프로젝트 파일입니다. \"project.godot\" 파일이 들어있지 않습니"
+"다."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "비어있는 폴더를 선택해주세요."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "'project.godot' 파일 또는 '.zip' 파일을 선택해주세요."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "\"project.godot\" 파일 또는 \".zip\" 파일을 선택해주세요."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "디렉토리에 Godot 프로젝트가 이미 있어요."
+#, fuzzy
+msgid "This directory already contains a Godot project."
+msgstr "디렉토리에 Godot 프로젝트가 이미 있습니다."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9460,35 +9548,35 @@ msgstr "잘못된 프로젝트 이름."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
-msgstr "폴더를 만들 수 없어요."
+msgstr "폴더를 만들 수 없습니다."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr "이미 이 경로에 이 이름과 같은 폴더가 있어요."
+msgstr "이미 이 경로에 이 이름과 같은 폴더가 있습니다."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
-msgstr "프로젝트 이름을 정하는 게 좋을 거예요."
+msgstr "프로젝트 이름을 정하는 게 좋을 것입니다."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr "잘못된 프로젝트 경로 (프로젝트에 손대셨나요?)."
+msgstr "잘못된 프로젝트 경로 (무언가를 변경하셨습니까?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"프로젝트 경로에서 project.godot을 불러올 수 없어요 (error %d). 누락되거나 손"
-"상된 모양이에요."
+"프로젝트 경로에서 project.godot을 불러올 수 없습니다 (error %d). 누락되거나 "
+"손상된 모양입니다."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr "프로젝트 경로에서 project.godot 파일을 편집할 수 없어요."
+msgstr "프로젝트 경로에서 project.godot 파일을 편집할 수 없습니다."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr "프로젝트 경로에서 project.godot 파일을 만들 수 없어요."
+msgstr "프로젝트 경로에서 project.godot 파일을 만들 수 없습니다."
#: editor/project_manager.cpp
msgid "Rename Project"
@@ -9500,7 +9588,7 @@ msgstr "기존 프로젝트 가져오기"
#: editor/project_manager.cpp
msgid "Import & Edit"
-msgstr "가져오기 & 편집하기"
+msgstr "가져오기 & 편집"
#: editor/project_manager.cpp
msgid "Create New Project"
@@ -9508,7 +9596,7 @@ msgstr "새 프로젝트 만들기"
#: editor/project_manager.cpp
msgid "Create & Edit"
-msgstr "만들기 & 편집하기"
+msgstr "만들기 & 편집"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -9516,7 +9604,7 @@ msgstr "프로젝트 설치:"
#: editor/project_manager.cpp
msgid "Install & Edit"
-msgstr "설치하기 & 편집하기"
+msgstr "설치 & 편집"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -9568,7 +9656,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr "렌더러는 나중에 바꿀 수 있지만, 씬을 조정해야 할지도 몰라요."
+msgstr "렌더러는 나중에 바꿀 수 있지만, 씬을 조정해야 할 수도 있습니다."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -9580,15 +9668,15 @@ msgstr "누락된 프로젝트"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr "오류: 프로젝트가 파일 시스템에서 누락됐어요."
+msgstr "오류: 프로젝트가 파일 시스템에서 누락되었습니다."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
-msgstr "'%s'에서 프로젝트를 열 수 없어요."
+msgstr "'%s'에서 프로젝트를 열 수 없습니다."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
-msgstr "두 개 이상의 프로젝트를 열 건가요?"
+msgstr "두 개 이상의 프로젝트를 여시겠습니까?"
#: editor/project_manager.cpp
msgid ""
@@ -9602,12 +9690,12 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
-"다음 프로젝트 설정 파일은 현재 버전의 Godot에서 만든 것이 아니에요.\n"
+"다음 프로젝트 설정 파일은 현재 버전의 Godot에서 만든 것이 아닙니다.\n"
"↵\n"
"%s↵\n"
"↵\n"
-"파일 열기를 계속한다면, 현재 Godot의 구성 파일 형식으로 변환될 거예요.\n"
-"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없을 거예요."
+"파일 열기를 계속한다면, 현재 Godot의 구성 파일 형식으로 변환될 것입니다.\n"
+"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없을 것입니다."
#: editor/project_manager.cpp
msgid ""
@@ -9621,19 +9709,20 @@ msgid ""
"engine anymore."
msgstr ""
"다음 프로젝트 설정 파일은 이전 버전에 만든 것으로, 현재 버전에 맞게 변환해야 "
-"해요:\n"
+"합니다:\n"
"\n"
"%s\n"
"\n"
"변환할까요?\n"
-"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없을 거예요."
+"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없을 것입니다."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
-"프로젝트 설정이 새 버전에 맞게 만들어졌어요. 이 버전에서는 호환하지 않아요."
+"프로젝트 설정이 새 버전에 맞게 만들어졌습니다. 이 버전에서는 호환하지 않습니"
+"다."
#: editor/project_manager.cpp
msgid ""
@@ -9641,7 +9730,7 @@ msgid ""
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
-"프로젝트를 실행할 수 없음: 메인 씬을 정의하지 않았어요.\n"
+"프로젝트를 실행할 수 없음: 메인 씬을 정의하지 않았습니다.\n"
"프로젝트를 편집하고 프로젝트 설정의 \"Application\" 카테고리에서 메인 씬을 설"
"정해주세요."
@@ -9650,7 +9739,7 @@ msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
-"프로젝트를 실행할 수 없음: 애셋을 가져와야 해요.\n"
+"프로젝트를 실행할 수 없음: 애셋을 가져와야 합니다.\n"
"프로젝트를 편집해서 최초 가져오기가 실행되도록 하세요."
#: editor/project_manager.cpp
@@ -9663,7 +9752,7 @@ msgid ""
"The project folders' contents won't be modified."
msgstr ""
"%d개의 프로젝트를 삭제할까요?\n"
-"프로젝트 폴더의 내용은 수정되지 않아요."
+"프로젝트 폴더의 내용은 수정되지 않습니다."
#: editor/project_manager.cpp
msgid ""
@@ -9671,7 +9760,7 @@ msgid ""
"The project folder's contents won't be modified."
msgstr ""
"이 프로젝트를 목록에서 삭제할까요?\n"
-"프로젝트 폴더의 내용은 수정되지 않아요."
+"프로젝트 폴더의 내용은 수정되지 않습니다."
#: editor/project_manager.cpp
msgid ""
@@ -9679,15 +9768,15 @@ msgid ""
"The project folders' contents won't be modified."
msgstr ""
"모든 누락된 프로젝트를 삭제할까요?\n"
-"프로젝트 폴더의 내용은 수정되지 않아요."
+"프로젝트 폴더의 내용은 수정되지 않습니다."
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
-"언어가 바뀌었어요.\n"
-"인터페이스는 편집기나 프로젝트 매니저를 다시 켜면 적용돼요."
+"언어가 바뀌었.\n"
+"인터페이스는 편집기나 프로젝트 매니저를 다시 켜면 적용됩니다."
#: editor/project_manager.cpp
msgid ""
@@ -9695,7 +9784,7 @@ msgid ""
"This could take a while."
msgstr ""
"Godot 프로젝트를 확인하기 위해 %s 폴더를 스캔할까요?\n"
-"시간이 걸릴 수 있어요."
+"시간이 걸릴 수 있습니다."
#: editor/project_manager.cpp
msgid "Project Manager"
@@ -9723,7 +9812,7 @@ msgstr "새 프로젝트"
#: editor/project_manager.cpp
msgid "Remove Missing"
-msgstr "누락된 부분 삭제하기"
+msgstr "누락된 부분 삭제"
#: editor/project_manager.cpp
msgid "Templates"
@@ -9735,14 +9824,14 @@ msgstr "지금 다시 시작"
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr "프로젝트를 실행할 수 없어요"
+msgstr "프로젝트를 실행할 수 없습니다"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
-"현재 프로젝트가 하나도 없어요.\n"
+"현재 프로젝트가 하나도 없습니다.\n"
"애셋 라이브러리에서 공식 예제 프로젝트를 찾아볼까요?"
#: editor/project_settings_editor.cpp
@@ -9766,11 +9855,12 @@ msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"잘못된 액션 이름. 공백이거나, '/' , ':', '=', '\\', '\"' 를 포함하면 안 돼요"
+"잘못된 액션 이름. 공백이거나, '/' , ':', '=', '\\', '\"' 를 포함하면 안 됩니"
+"다"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
-msgstr "이름 '%s'을(를) 가진 액션이 이미 있어요."
+msgstr "이름 '%s'을(를) 가진 액션이 이미 있습니다."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -9782,7 +9872,7 @@ msgstr "액션 데드존 바꾸기"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
-msgstr "입력 액션 이벤트 추가하기"
+msgstr "입력 액션 이벤트 추가"
#: editor/project_settings_editor.cpp
msgid "All Devices"
@@ -9854,11 +9944,11 @@ msgstr "입력 액션 지우기"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr "입력 액션 이벤트 삭제하기"
+msgstr "입력 액션 이벤트 삭제"
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr "이벤트 추가하기"
+msgstr "이벤트 추가"
#: editor/project_settings_editor.cpp
msgid "Button"
@@ -9886,7 +9976,7 @@ msgstr "휠 아래로."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
-msgstr "전역 속성 추가하기"
+msgstr "전역 속성 추가"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
@@ -9894,26 +9984,27 @@ msgstr "먼저 설정 항목을 선택하세요!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr "'%s' 속성이 없어요."
+msgstr "'%s' 속성이 없습니다."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr "'%s' 설정은 내부적인 것이에요. 삭제할 수 없어요."
+msgstr "'%s' 설정은 내부적인 것입니다. 삭제할 수 없습니다."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
-msgstr "항목 삭제하기"
+msgstr "항목 삭제"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"잘못된 액션 이름. 공백이거나, '/' , ':', '=', '\\', '\"'를 포함하면 안 돼요."
+"잘못된 액션 이름. 공백이거나, '/' , ':', '=', '\\', '\"'를 포함하면 안 됩니"
+"다."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr "입력 액션 추가하기"
+msgstr "입력 액션 추가"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
@@ -9933,19 +10024,19 @@ msgstr "기능 재정의"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
-msgstr "번역 추가하기"
+msgstr "번역 추가"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
-msgstr "번역 삭제하기"
+msgstr "번역 삭제"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
-msgstr "리맵핑 경로 추가하기"
+msgstr "리맵핑 경로 추가"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
-msgstr "리소스 리맵핑 추가하기"
+msgstr "리소스 리맵핑 추가"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
@@ -9953,11 +10044,11 @@ msgstr "리소스 리맵핑 언어 바꾸기"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
-msgstr "리소스 리맵핑 삭제하기"
+msgstr "리소스 리맵핑 삭제"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
-msgstr "리소스 리맵핑 설정 삭제하기"
+msgstr "리소스 리맵핑 설정 삭제"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
@@ -9981,7 +10072,7 @@ msgstr "재정의..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
-msgstr "변경 사항을 적용하려면 편집기를 다시 켜야 해요."
+msgstr "변경 사항을 적용하려면 편집기를 다시 켜야 합니다."
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -10089,15 +10180,15 @@ msgstr "디렉토리..."
#: editor/property_editor.cpp
msgid "Assign"
-msgstr "지정하기"
+msgstr "지정"
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr "노드 선택하기"
+msgstr "노드 선택"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr "파일 불러오기 오류: 리소스가 아니에요!"
+msgstr "파일 불러오기 오류: 리소스가 아닙니다!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -10109,15 +10200,15 @@ msgstr "비트 %d, 값 %d."
#: editor/property_selector.cpp
msgid "Select Property"
-msgstr "속성 선택하기"
+msgstr "속성 선택"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
-msgstr "가상 메서드 선택하기"
+msgstr "가상 메서드 선택"
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr "메서드 선택하기"
+msgstr "메서드 선택"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
@@ -10132,6 +10223,10 @@ msgid "Suffix"
msgstr "접미사"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "정규 표현식 사용"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "고급 설정"
@@ -10165,15 +10260,16 @@ msgid ""
"Compare counter options."
msgstr ""
"순차 정수 카운터.\n"
-"카운터 설정과 비교해요."
+"카운터 설정과 비교합니다."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr "단계 별 카운터"
+#, fuzzy
+msgid "Per-level Counter"
+msgstr "단계별 카운터"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr "설정하면 각 그룹의 자식 노드의 카운터를 다시 시작해요"
+msgstr "설정하면 각 그룹의 자식 노드의 카운터를 다시 시작합니다"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -10197,11 +10293,7 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
"카운터의 최소 자릿수.\n"
-"빈 자리는 0으로 채워요."
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "정규 표현식"
+"빈 자리는 0으로 채웁니다."
#: editor/rename_dialog.cpp
msgid "Post-Process"
@@ -10209,15 +10301,15 @@ msgstr "후처리"
#: editor/rename_dialog.cpp
msgid "Keep"
-msgstr "유지하기"
+msgstr "유지"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase를 under_scored로 하기"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase를 snake_case로"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored를 CamelCase로 하기"
+msgid "snake_case to PascalCase"
+msgstr "snake_case를 PascalCase로"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10225,31 +10317,39 @@ msgstr "문자"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
-msgstr "소문자로 하기"
+msgstr "소문자화"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
-msgstr "대문자로 하기"
+msgstr "대문자화"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "되돌리기"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "정규 표현식 오류"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "(문자 %s 위치)"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "부모 노드 다시 지정하기"
+msgstr "부모 노드 다시 지정"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr "부모 노드 다시 지정 위치 (새 부모 노드를 선택해요):"
+msgstr "부모 노드 다시 지정 위치 (새 부모 노드를 선택합니다):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr "전역 변형 유지하기"
+msgstr "전역 변형 유지"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "부모 다시 지정하기"
+msgstr "부모 다시 지정"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -10273,7 +10373,7 @@ msgstr "씬 실행 설정"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr "씬을 인스턴스할 수 있는 부모가 없어요."
+msgstr "씬을 인스턴스할 수 있는 부모가 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
@@ -10283,52 +10383,53 @@ msgstr "%s에서 씬 불러오는 중 오류"
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
-msgstr "한 노드에 현재 씬이 있기 때문에, '%s' 씬을 인스턴스할 수 없어요."
+msgstr "한 노드에 현재 씬이 있기 때문에, '%s' 씬을 인스턴스할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr "씬 인스턴스하기"
+msgstr "씬 인스턴스화"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
-msgstr "분기 씬으로 교체하기"
+msgstr "분기 씬으로 교체"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr "자식 씬 인스턴스하기"
+msgstr "자식 씬 인스턴스화"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
-msgstr "스크립트 삭제하기"
+msgstr "스크립트 삭제"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
-msgstr "이 작업은 트리 루트에서 할 수 없어요."
+msgstr "이 작업은 트리 루트에서 할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr "노드를 부모 노드로 이동하기"
+msgstr "노드를 부모 노드로 이동"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr "노드들을 부모 노드로 이동하기"
+msgstr "노드들을 부모 노드로 이동"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr "노드 복제하기"
+msgstr "노드 복제"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
-"상속한 씬에서 노드의 부모를 다시 지정할 수 없어요. 노드 순서는 바뀌지 않아요."
+"상속한 씬에서 노드의 부모를 다시 지정할 수 없습니다. 노드 순서는 바뀌지 않습"
+"니다."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr "노드는 루트가 되기 위해선 편집한 씬에 속해야 해요."
+msgstr "노드는 루트가 되기 위해선 편집한 씬에 속해야 합니다."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr "인스턴트화된 씬은 루트가 될 수 없어요"
+msgstr "인스턴트화된 씬은 루트가 될 수 없습니다"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
@@ -10352,22 +10453,22 @@ msgstr "노드 \"%s\"을(를) 삭제할까요?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
-msgstr "루트 노드로는 수행할 수 없어요."
+msgstr "루트 노드로는 수행할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr "이 작업은 인스턴스된 씬에서 할 수 없어요."
+msgstr "이 작업은 인스턴스된 씬에서 할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr "새 씬을 다른 이름으로 저장하기..."
+msgstr "새 씬을 다른 이름으로 저장..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
-"\"editable_instance\"를 끄게 되면 노드의 모든 속성이 기본 값으로 되돌아와요."
+"\"editable_instance\"를 끄게 되면 노드의 모든 속성이 기본 값으로 복원됩니다."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10375,7 +10476,7 @@ msgid ""
"cause all properties of the node to be reverted to their default."
msgstr ""
"\"자리 표시자로 불러오기\"를 켜면 \"편집할 수 있는 자식\" 설정이 꺼지고, 그러"
-"면 그 노드의 모든 속성이 기본값으로 돌아와요."
+"면 그 노드의 모든 속성이 기본값으로 복원됩니다."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@@ -10407,11 +10508,11 @@ msgstr "다른 노드"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr "다른 씬에서 수행할 수 없는 작업이에요!"
+msgstr "다른 씬에서 수행할 수 없는 작업입니다!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr "상속 씬 내에서 수행할 수 없는 작업이에요!"
+msgstr "상속 씬 내에서 수행할 수 없는 작업입니다!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
@@ -10419,7 +10520,7 @@ msgstr "스크립트 붙이기"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr "노드 삭제하기"
+msgstr "노드 삭제"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
@@ -10430,7 +10531,7 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
-"씬을 저장할 수 없어요. 종속 관계 (인스턴스)가 만족스럽지 않은 모양이에요."
+"씬을 저장할 수 없습니다. 종속 관계 (인스턴스)가 만족되지 않은 것 같습니다."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
@@ -10462,7 +10563,7 @@ msgstr "문서 열기"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr "자식 노드 추가하기"
+msgstr "자식 노드 추가"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
@@ -10474,7 +10575,7 @@ msgstr "유형 바꾸기"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
-msgstr "새 노드에 부모 노드 다시 지정하기"
+msgstr "새 노드에 부모 노드 다시 지정"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -10486,34 +10587,34 @@ msgstr "다른 씬에서 병합하기"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "분기를 씬으로 저장하기"
+msgstr "분기를 씬으로 저장"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
-msgstr "노드 경로 복사하기"
+msgstr "노드 경로 복사"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr "삭제하기 (확인 없음)"
+msgstr "삭제 (확인 없음)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
-msgstr "새 노드 추가하기/만들기."
+msgstr "새 노드를 추가하거나 만듭니다."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"씬 파일을 노드로 인스턴스해요. 루트 노드가 없으면 상속된 씬을 만들어요."
+"씬 파일을 노드로 인스턴스합니다. 루트 노드가 없으면 상속된 씬을 만듭니다."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr "선택한 노드에 새로운 혹은 존재하는 스크립트를 붙여요."
+msgstr "선택한 노드에 새로운 혹은 존재하는 스크립트를 붙입니다."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr "선택한 노드의 스크립트를 삭제해요."
+msgstr "선택한 노드의 스크립트를 삭제합니다."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10525,7 +10626,7 @@ msgstr "로컬"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr "상속을 지울까요? (되돌릴 수 없어요!)"
+msgstr "상속을 지울까요? (되돌릴 수 없습니다!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -10552,7 +10653,7 @@ msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
-"노드가 %s 연결과 %s 그룹을 갖고 있어요.\n"
+"노드가 %s 연결과 %s 그룹을 갖고 있습니다.\n"
"클릭하면 시그널 독을 보여줘요."
#: editor/scene_tree_editor.cpp
@@ -10560,7 +10661,7 @@ msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
-"노드가 %s 연결을 갖고 있어요.\n"
+"노드가 %s 연결을 갖고 있습니다.\n"
"클릭하면 시그널 독을 보여줘요."
#: editor/scene_tree_editor.cpp
@@ -10568,7 +10669,7 @@ msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
-"노드가 그룹 안에 있어요.\n"
+"노드가 그룹 안에 있습니다.\n"
"클릭하면 그룹 독을 보여줘요."
#: editor/scene_tree_editor.cpp
@@ -10580,16 +10681,16 @@ msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
-"노드가 잠겨있어요.\n"
-"클릭하면 잠금을 풀어요."
+"노드가 잠겨있습니다.\n"
+"클릭하면 잠금을 해제합니다."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
-"자식을 선택할 수 없어요.\n"
-"클릭하면 선택할 수 있어요."
+"자식을 선택할 수 없습니다.\n"
+"클릭하면 선택할 수 있습니다."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -10600,12 +10701,12 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
-"AnimationPlayer가 고정되어 있어요.\n"
-"클릭하면 고정을 풀어요."
+"AnimationPlayer가 고정되어 있습니다.\n"
+"클릭하면 고정을 해제합니다."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr "잘못된 노드 이름이에요. 다음 문자는 허용하지 않아요:"
+msgstr "잘못된 노드 이름입니다. 다음 문자는 허용하지 않습니다:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -10625,15 +10726,15 @@ msgstr "노드를 선택하세요"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
-msgstr "경로가 비었어요."
+msgstr "경로가 비었습니다."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
-msgstr "파일 이름이 비었어요."
+msgstr "파일 이름이 비었습니다."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
-msgstr "경로가 로컬이 아니에요."
+msgstr "경로가 로컬이 아닙니다."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
@@ -10641,7 +10742,7 @@ msgstr "잘못된 기본 경로."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
-msgstr "같은 이름의 디렉토리가 있어요."
+msgstr "같은 이름의 디렉토리가 있습니다."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
@@ -10657,7 +10758,7 @@ msgstr "'%s' 템플릿 불러오는 중 오류"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr "오류 - 파일 시스템에 스크립트를 만들 수 없어요."
+msgstr "오류 - 파일 시스템에 스크립트를 만들 수 없습니다."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
@@ -10665,7 +10766,7 @@ msgstr "'%s' 스크립트 불러오는 중 오류"
#: editor/script_create_dialog.cpp
msgid "Overrides"
-msgstr "다시 정의하기"
+msgstr "재정의"
#: editor/script_create_dialog.cpp
msgid "N/A"
@@ -10673,7 +10774,7 @@ msgstr "해당 없음"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
-msgstr "스크립트 열기 / 위치 선택하기"
+msgstr "스크립트 열기 / 위치 선택"
#: editor/script_create_dialog.cpp
msgid "Open Script"
@@ -10681,7 +10782,7 @@ msgstr "스크립트 열기"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
-msgstr "파일이 있어요. 다시 사용할 거예요."
+msgstr "파일이 있습니다. 다시 사용할 것입니다."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
@@ -10692,8 +10793,8 @@ msgid "Invalid inherited parent name or path."
msgstr "잘못된 상속된 부모 이름 또는 경로."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "스크립트가 올바릅니다."
+msgid "Script path/name is valid."
+msgstr "스크립트의 경로/이름이 올바릅니다."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10705,15 +10806,15 @@ msgstr "내장 스크립트 (씬 파일 안)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
-msgstr "새 스크립트 파일을 만들어요."
+msgstr "새 스크립트 파일을 만듭니다."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
-msgstr "기존 스크립트 파일을 불러와요."
+msgstr "기존 스크립트 파일을 불러옵니다."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
-msgstr "스크립트 파일이 이미 있어요."
+msgstr "스크립트 파일이 이미 있습니다."
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -10781,7 +10882,11 @@ msgstr "자식 프로세스 연결됨."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "복사하기 오류"
+msgstr "복사 오류"
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "비디오 RAM"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
@@ -10789,11 +10894,11 @@ msgstr "중단점 넘기기"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr "이전 인스턴스 검사하기"
+msgstr "이전 인스턴스 검사"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr "다음 인스턴스 검사하기"
+msgstr "다음 인스턴스 검사"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
@@ -10832,10 +10937,6 @@ msgid "Total:"
msgstr "전체:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "비디오 메모리"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "리소스 경로"
@@ -10869,7 +10970,7 @@ msgstr "실시간 편집 루트:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
-msgstr "트리에서 설정하기"
+msgstr "트리에서 설정"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
@@ -10881,7 +10982,7 @@ msgstr "단축키 지우기"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
-msgstr "단축키 복원하기"
+msgstr "단축키 복원"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
@@ -10973,15 +11074,15 @@ msgstr "도넛 외부 반지름 바꾸기"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
-msgstr "이 항목의 동적 라이브러리 선택하기"
+msgstr "이 항목의 동적 라이브러리 선택"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr "이 항목의 동적 라이브러리의 종속 관계를 선택하기"
+msgstr "이 항목의 동적 라이브러리의 종속 관계를 선택"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
-msgstr "현재 엔트리 삭제하기"
+msgstr "현재 엔트리 삭제"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -11001,7 +11102,7 @@ msgstr "동적 라이브러리"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
-msgstr "구조 항목을 추가하기"
+msgstr "구조 항목을 추가"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
@@ -11029,7 +11130,7 @@ msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
-msgstr "스텝 인수가 0이에요!"
+msgstr "스텝 인수가 0입니다!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -11061,7 +11162,7 @@ msgstr "잘못된 인스턴스 Dictionary (하위 클래스가 올바르지 않
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr "객체는 길이를 제공할 수 없어요."
+msgstr "객체는 길이를 제공할 수 없습니다."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -11089,7 +11190,7 @@ msgstr "층:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
-msgstr "그리드맵 선택 항목 삭제하기"
+msgstr "그리드맵 선택 항목 삭제"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
@@ -11181,7 +11282,7 @@ msgstr "그리드맵 설정"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
-msgstr "거리 선택하기:"
+msgstr "거리 선택:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
@@ -11193,7 +11294,7 @@ msgstr "메시를 사용하려면 이 GridMap에 MeshLibrary 리소스를 주세
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
-msgstr "클래스 이름은 키워드가 될 수 없어요"
+msgstr "클래스 이름은 키워드가 될 수 없습니다"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -11264,7 +11365,7 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
-"작업 메모리 없이 Yield된 노드이에요 문서에서 노드에게 적절히 Yield하는 방법"
+"작업 메모리 없이 Yield된 노드입니다. 문서에서 노드에게 적절히 Yield하는 방법"
"을 읽어주세요!"
#: modules/visual_script/visual_script.cpp
@@ -11272,15 +11373,15 @@ msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
-"노드가 Yield됐지만, 첫번째 작업 메모리의 함수 상태를 반환하지 않았어요."
+"노드가 Yield됐지만, 첫번째 작업 메모리의 함수 상태를 반환하지 않았습니다."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
-"반환 값은 반드시 노드 작업 메모리의 첫 번째 요소로 지정해야 해요! 노드를 고쳐"
-"주세요."
+"반환 값은 반드시 노드 작업 메모리의 첫 번째 요소로 지정해야 합니다! 노드를 고"
+"쳐주세요."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
@@ -11288,7 +11389,8 @@ msgstr "잘못된 시퀀스 출력을 반환한 노드: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "시퀀스 비트를 발견했지만 스택 안의 노드에는 없어요. 버그를 신고하세요!"
+msgstr ""
+"시퀀스 비트를 발견했지만 스택 안의 노드에는 없습니다. 버그를 신고하세요!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -11324,11 +11426,11 @@ msgstr "출력 포트 추가하기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
-msgstr "존재하는 내장 함수를 다시 정의해요."
+msgstr "존재하는 내장 함수를 재정의합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
-msgstr "새 함수를 만들어요."
+msgstr "새 함수를 만듭니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
@@ -11336,7 +11438,7 @@ msgstr "변수:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
-msgstr "새 변수를 만들어요."
+msgstr "새 변수를 만듭니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -11344,7 +11446,7 @@ msgstr "시그널:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
-msgstr "새 시그널을 만들어요."
+msgstr "새 시그널을 만듭니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11368,19 +11470,19 @@ msgstr "시그널 이름 바꾸기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
-msgstr "함수 추가하기"
+msgstr "함수 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
-msgstr "입력 포트 삭제하기"
+msgstr "입력 포트 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
-msgstr "변수 추가하기"
+msgstr "변수 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr "시그널 추가하기"
+msgstr "시그널 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
@@ -11396,63 +11498,64 @@ msgstr "표현식 바꾸기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "비주얼 스크립트 노드 삭제하기"
+msgstr "비주얼 스크립트 노드 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr "비주얼 스크립트 노드 복제하기"
+msgstr "비주얼 스크립트 노드 복제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"%s을(를) 누르고 있으면 Getter를 드롭해요. Shift를 누르고 있으면 일반적인 시그"
-"니처를 드롭해요."
+"%s을(를) 누르고 있으면 Getter를 드롭합니다. Shift를 누르고 있으면 일반적인 시"
+"그니처를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Ctrl을 누르고 있으면 Getter를 드롭해요. Shift를 누르고 있으면 일반적인 시그니"
-"처를 드롭해요."
+"Ctrl을 누르고 있으면 Getter를 드롭합니다. Shift를 누르고 있으면 일반적인 시그"
+"니처를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr "%s을(를) 누르고 있으면 노드에 대한 간단한 참조를 드롭해요."
+msgstr "%s을(를) 누르고 있으면 노드에 대한 간단한 참조를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr "Ctrl을 누르고 있으면 노드에 대한 간단한 참조를 드롭해요."
+msgstr "Ctrl을 누르고 있으면 노드에 대한 간단한 참조를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr "%s을(를) 누르고 있르면 변수 Setter를 드롭해요."
+msgstr "%s을(를) 누르고 있르면 변수 Setter를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr "Ctrl을 누르고 있으면 변수 Setter를 드롭해요."
+msgstr "Ctrl을 누르고 있으면 변수 Setter를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr "Preload 노드 추가하기"
+msgstr "Preload 노드 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "트리에서 노드 추가하기"
+msgstr "트리에서 노드 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
-"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 속성을 드롭할 수 없어요.\n"
-"'Shift' 키를 누른 채로 드롭하면 시그니처를 복사해요."
+"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 속성을 드롭할 수 없습니"
+"다.\n"
+"'Shift' 키를 누른 채로 드롭하면 시그니처를 복사합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
-msgstr "Getter 속성 추가하기"
+msgstr "Getter 속성 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
-msgstr "Setter 속성 추가하기"
+msgstr "Setter 속성 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
@@ -11460,15 +11563,15 @@ msgstr "기본 유형 바꾸기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
-msgstr "노드 이동하기"
+msgstr "노드 이동"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr "비주얼 스크립트 노드 삭제하기"
+msgstr "비주얼 스크립트 노드 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr "노드 연결하기"
+msgstr "노드 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
@@ -11476,15 +11579,15 @@ msgstr "그래프 노드 연결 풀기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
-msgstr "노드 데이터 연결하기"
+msgstr "노드 데이터 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
-msgstr "노드 시퀀스 연결하기"
+msgstr "노드 시퀀스 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
-msgstr "스크립트가 이미 '%s' 함수를 갖고 있어요"
+msgstr "스크립트가 이미 '%s' 함수를 갖고 있습니다"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
@@ -11492,15 +11595,15 @@ msgstr "입력 값 바꾸기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
-msgstr "주석 크기 조절하기"
+msgstr "주석 크기 조절"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr "함수 노드를 복사할 수 없어요."
+msgstr "함수 노드를 복사할 수 없습니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr "클립보드가 비었어요!"
+msgstr "클립보드가 비었습니다!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
@@ -11508,11 +11611,11 @@ msgstr "비주얼 스크립트 노드 붙여넣기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
-msgstr "함수 노드가 있으면 함수를 만들 수 없어요."
+msgstr "함수 노드가 있으면 함수를 만들 수 없습니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr "많은 함수의 노드에서 노드의 함수를 만들 수 없어요."
+msgstr "많은 함수의 노드에서 노드의 함수를 만들 수 없습니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
@@ -11528,23 +11631,23 @@ msgstr "함수 만들기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr "함수 삭제하기"
+msgstr "함수 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr "변수 삭제하기"
+msgstr "변수 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
-msgstr "변수 편집하기:"
+msgstr "변수 편집:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr "시그널 삭제하기"
+msgstr "시그널 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr "시그널 편집하기:"
+msgstr "시그널 편집:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
@@ -11560,11 +11663,11 @@ msgstr "기본 유형 바꾸기:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
-msgstr "노드 추가하기..."
+msgstr "노드 추가..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
-msgstr "함수 추가하기..."
+msgstr "함수 추가..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
@@ -11576,7 +11679,7 @@ msgstr "그래프를 편집하기 위한 함수를 선택하거나 만드세요.
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
-msgstr "선택 항목 삭제하기"
+msgstr "선택 항목 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
@@ -11584,7 +11687,7 @@ msgstr "노드 유형 찾기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr "노드 복사하기"
+msgstr "노드 복사"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
@@ -11600,7 +11703,7 @@ msgstr "그래프 새로고침"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
-msgstr "멤버 편집하기"
+msgstr "멤버 편집"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -11608,7 +11711,7 @@ msgstr "반복할 수 없는 입력 유형: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
-msgstr "Iterator가 잘못됐어요"
+msgstr "Iterator가 잘못되었습니다"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
@@ -11620,15 +11723,15 @@ msgstr "잘못된 인덱스 속성 이름."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
-msgstr "기본 객체는 노드가 아니에요!"
+msgstr "기본 객체는 노드가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "노드를 지정하는 경로가 아니에요!"
+msgstr "노드를 지정하는 경로가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "노드 %s 안에 인덱스 속성 이름 '%s'이(가) 잘못됐어요."
+msgstr "노드 %s 안에 인덱스 속성 이름 '%s'이(가) 잘못되었습니다."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -11648,19 +11751,19 @@ msgstr "VariableSet을 스크립트에서 찾을 수 없음: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr "맞춤 노드에 _step() 메서드가 없어요. 그래프를 처리할 수 없어요."
+msgstr "맞춤 노드에 _step() 메서드가 없습니다. 그래프를 처리할 수 없습니다."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
-"_step()에서 잘못된 반환 값이에요. 정수 (seq out), 또는 문자열 (error)이어야 "
-"해요."
+"_step()에서 잘못된 반환 값입니다. 정수 (seq out), 또는 문자열 (error)이어야 "
+"합니다."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
-msgstr "비주얼 스크립트 검색하기"
+msgstr "비주얼 스크립트 검색"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
@@ -11672,63 +11775,64 @@ msgstr "Set %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr "패키지 이름이 없어요."
+msgstr "패키지 이름이 없습니다."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr "패키지 세그먼트는 길이가 0이 아니어야 해요."
+msgstr "패키지 세그먼트는 길이가 0이 아니어야 합니다."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr "문자 '%s'은(는) 안드로이드 애플리케이션 패키지 이름으로 쓸 수 없어요."
+msgstr ""
+"문자 '%s'은(는) 안드로이드 애플리케이션 패키지 이름으로 쓸 수 없습니다."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr "숫자는 패키지 세그먼트의 첫 문자로 쓸 수 없어요."
+msgstr "숫자는 패키지 세그먼트의 첫 문자로 쓸 수 없습니다."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr "문자 '%s'은(는) 패키지 세그먼트의 첫 문자로 쓸 수 없어요."
+msgstr "문자 '%s'은(는) 패키지 세그먼트의 첫 문자로 쓸 수 없습니다."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr "패키지는 적어도 하나의 '.' 분리 기호가 있어야 해요."
+msgstr "패키지는 적어도 하나의 '.' 분리 기호가 있어야 합니다."
#: platform/android/export/export.cpp
msgid "Select device from the list"
-msgstr "목록에서 기기 선택하기"
+msgstr "목록에서 기기 선택"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr "ADB 실행 파일을 편집기 설정에서 설정하지 않았어요."
+msgstr "ADB 실행 파일을 편집기 설정에서 설정하지 않았습니다."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr "OpenJDK jarsigner를 편집기 설정에서 설정하지 않았어요."
+msgstr "OpenJDK jarsigner를 편집기 설정에서 설정하지 않았습니다."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr "Debug keystore를 편집기 설정과 프리셋에 설정하지 않았어요."
+msgstr "Debug keystore를 편집기 설정과 프리셋에 설정하지 않았습니다."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
-msgstr "맞춤 빌드에는 편집기 설정에서 올바른 안드로이드 SDK 경로가 필요해요."
+msgstr "맞춤 빌드에는 편집기 설정에서 올바른 안드로이드 SDK 경로가 필요합니다."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
-msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로이에요."
+msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다."
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
-"프로젝트에 안드로이드 빌드 템플릿을 설치하지 않았네요. 프로젝트 메뉴에서 설치"
-"하세요."
+"프로젝트에 안드로이드 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설"
+"치하세요."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr "APK 확장에 잘못된 공개 키에요."
+msgstr "APK 확장에 잘못된 공개 키입니다."
#: platform/android/export/export.cpp
msgid "Invalid package name:"
@@ -11739,8 +11843,8 @@ msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
-"맞춤 빌드 템플릿으로 빌드하려 했으나, 버전 정보가가 없어요. '프로젝트' 메뉴에"
-"서 다시 설치해주세요."
+"맞춤 빌드 템플릿으로 빌드하려 했으나, 버전 정보가가 없습니다. '프로젝트' 메뉴"
+"에서 다시 설치해주세요."
#: platform/android/export/export.cpp
msgid ""
@@ -11763,7 +11867,7 @@ msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"안드로이드 프로젝트의 빌드에 실패했어요, 출력한 오류를 확인하세요.\n"
+"안드로이드 프로젝트의 빌드에 실패했, 출력한 오류를 확인하세요.\n"
"또는 docs.godotengine.org에서 안드로이드 빌드 문서를 찾아 보세요."
#: platform/android/export/export.cpp
@@ -11772,15 +11876,15 @@ msgstr "여기에 빌드 apk를 만들지 않음: "
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr "식별자가 없어요."
+msgstr "식별자가 없습니다."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr "문자 '%s'은(는) 식별자에 쓸 수 없어요."
+msgstr "문자 '%s'은(는) 식별자에 쓸 수 없습니다."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr "App Store 팀 ID를 지정하지 않았어요 - 프로젝트를 구성할 수 없어요."
+msgstr "App Store 팀 ID를 지정하지 않았습니다 - 프로젝트를 구성할 수 없습니다."
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
@@ -11788,7 +11892,7 @@ msgstr "잘못된 식별자:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr "요구하는 아이콘을 프리셋에서 지정하지 않았어요."
+msgstr "요구하는 아이콘을 프리셋에서 지정하지 않았습니다."
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
@@ -11796,11 +11900,11 @@ msgstr "HTTP 서버 멈추기"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
-msgstr "브라우저에서 실행하기"
+msgstr "브라우저에서 실행"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
-msgstr "내보낸 HTML을 시스템의 기본 브라우저를 사용하여 실행해요."
+msgstr "내보낸 HTML을 시스템의 기본 브라우저를 사용하여 실행합니다."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
@@ -11824,7 +11928,7 @@ msgstr "부트 스플래시 이미지 파일을 읽을 수 없음:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
-msgstr "기본 부트 스플래시 이미지 사용하기."
+msgstr "기본 부트 스플래시 이미지 사용."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -11852,31 +11956,31 @@ msgstr "잘못된 배경 색상."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr "잘못된 Store 로고 이미지 크기(50x50이어야 해요)."
+msgstr "잘못된 Store 로고 이미지 크기(50x50이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr "잘못된 사각형 44x44 로고 이미지 크기 (44x44이어야 해요)."
+msgstr "잘못된 사각형 44x44 로고 이미지 크기 (44x44이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr "잘못된 사각형 71x71 로고 이미지 크기 (71x71이어야 해요)."
+msgstr "잘못된 사각형 71x71 로고 이미지 크기 (71x71이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr "잘못된 사각형 150x150 로고 이미지 크기 (150x150이어야 해요)."
+msgstr "잘못된 사각형 150x150 로고 이미지 크기 (150x150이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr "잘못된 사각형 310x310 로고 이미지 크기 (310x310이어야 해요)."
+msgstr "잘못된 사각형 310x310 로고 이미지 크기 (310x310이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr "잘못된 넓은 310x150 로고 이미지 크기 (310x150이어야 해요)."
+msgstr "잘못된 넓은 310x150 로고 이미지 크기 (310x150이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr "잘못된 스플래시 스크린 이미지 크기 (620x300이어야 해요)."
+msgstr "잘못된 스플래시 스크린 이미지 크기 (620x300이어야 합니다)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -11884,15 +11988,15 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
"AnimatedSprite이 프레임을 보여주려면 \"Frames\" 속성에 SpriteFrames 리소스를 "
-"만들거나 지정해야 해요."
+"만들거나 지정해야 합니다."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
-"CanvasModulate는 씬 당 단 하나만 보일 수 있어요. 처음에 만든 것만 작동하고, "
-"나머지는 무시돼요."
+"CanvasModulate는 씬 당 단 하나만 보일 수 있습니다. 처음에 만든 것만 작동하"
+"고, 나머지는 무시됩니다."
#: scene/2d/collision_object_2d.cpp
msgid ""
@@ -11900,7 +12004,7 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"이 노드는 Shape가 없어요, 다른 물체와 충돌하거나 상호 작용할 수 없어요.\n"
+"이 노드는 Shape가 없습니다, 다른 물체와 충돌하거나 상호 작용할 수 없습니다.\n"
"CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 Shape를 정의"
"하세요."
@@ -11910,13 +12014,13 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D는 CollisionObject2D에 충돌 모양을 지정하는 용도로만 사용돼"
-"요. Shape를 정의해야 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D "
-"등의 자식으로만 사용해주세요."
+"CollisionPolygon2D는 CollisionObject2D에 충돌 모양을 지정하는 용도로만 사용됩"
+"니다. Shape를 정의해야 하는 Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D 등의 자식으로만 사용해주세요."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않아요."
+msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않습니다."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -11924,8 +12028,8 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D는 CollisionObject2D에 충돌 모양을 지정하는 용도로만 사용돼"
-"요. Shape를 정의해야 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D "
+"CollisionShape2D는 CollisionObject2D에 충돌 모양을 지정하는 용도로만 사용됩니"
+"다. Shape를 정의해야 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D "
"등의 자식으로만 사용해주세요."
#: scene/2d/collision_shape_2d.cpp
@@ -11933,8 +12037,8 @@ msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"CollisionShape2D가 작동하려면 반드시 Shape가 있어야 해요. Shape 리소스를 만들"
-"어주세요!"
+"CollisionShape2D가 작동하려면 반드시 Shape가 있어야 합니다. Shape 리소스를 만"
+"들어주세요!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -11942,46 +12046,46 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
"CPUParticles2D 애니메이션에는 \"Particles Animation\"이 켜진 "
-"CanvasItemMaterial을 사용해야 해요."
+"CanvasItemMaterial을 사용해야 합니다."
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
-msgstr "조명의 모양을 나타낼 텍스처를 \"Texture\" 속성에 지정해야 해요."
+msgstr "조명의 모양을 나타낼 텍스처를 \"Texture\" 속성에 지정해야 합니다."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
-"이 Occluder가 영향을 주게 하려면 Occluder 폴리곤을 설정해야 (혹은 그려야) 해"
-"요."
+"이 Occluder가 영향을 주게 하려면 Occluder 폴리곤을 설정해야 (혹은 그려야) 합"
+"니다."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr "Occluder 폴리곤이 비어있어요. 폴리곤을 그려주세요."
+msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그려주세요."
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"이 노드가 작동하려면 NavigationPolygon 리소스를 설정하거나 만들어야 해요. 속"
-"성을 설정하거나 폴리곤을 그려주세요."
+"이 노드가 작동하려면 NavigationPolygon 리소스를 설정하거나 만들어야 합니다. "
+"속성을 설정하거나 폴리곤을 그려주세요."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance는 Navigation2D 노드의 자식 또는 그 아래에 있어야 해"
-"요. 이것은 내비게이션 데이터만을 제공해요."
+"NavigationPolygonInstance는 Navigation2D 노드의 자식 또는 그 아래에 있어야 합"
+"니다. 이것은 내비게이션 데이터만을 제공합니다."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-"ParallaxLayer는 ParallaxBackground 노드의 자식 노드로 있을 때만 작동해요."
+"ParallaxLayer는 ParallaxBackground 노드의 자식 노드로 있을 때만 작동합니다."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -11989,16 +12093,17 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
-"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않아요.\n"
-"대신 CPUParticles2D 노드를 사용하세요. 이 경우 \"CPU파티클로 변환하기\" 옵션"
-"을 사용할 수 있어요."
+"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
+"대신 CPUParticles2D 노드를 사용하세요. 이 경우 \"CPU파티클로 변환\" 옵션을 사"
+"용할 수 있습니다."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
-"파티클을 처리할 머티리얼을 지정하지 않았어요. 아무런 동작도 찍히지 않아요."
+"파티클을 처리할 머티리얼을 지정하지 않았습니다. 아무런 동작도 찍히지 않습니"
+"다."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -12006,11 +12111,11 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
"Particles2D 애니메이션은 \"Particles Animation\"이 켜져 있는 "
-"CanvasItemMaterial을 사용해야 해요."
+"CanvasItemMaterial을 사용해야 합니다."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr "PathFollow2D는 Path2D 노드의 자식 노드로 있을 때만 작동해요."
+msgstr "PathFollow2D는 Path2D 노드의 자식 노드로 있을 때만 작동합니다."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -12019,27 +12124,27 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
"(캐릭터나 리지드 모드에서) RigidBody2D의 크기 변경은 물리 엔진이 작동하는 동"
-"안 큰 부담이 돼요.\n"
+"안 큰 부담이 됩니다.\n"
"대신 자식 충돌 형태의 크기를 변경해보세요."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
-msgstr "Path 속성은 올바른 Node2D 노드를 가리켜야 해요."
+msgstr "Path 속성은 올바른 Node2D 노드를 가리켜야 합니다."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr "이 Bone2D 체인은 Skeleton2D 노드에서 끝나야 해요."
+msgstr "이 Bone2D 체인은 Skeleton2D 노드에서 끝나야 합니다."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr "Bone2D는 Skeleton2D나 다른 Bone2D가 부모 노드로 있어야만 작동해요."
+msgstr "Bone2D는 Skeleton2D나 다른 Bone2D가 부모 노드로 있어야만 작동합니다."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
-"이 본에 적절한 대기 자세가 없어요. Skeleton2D 노드로 가서 대기 자세를 설정하"
-"세요."
+"이 본에 적절한 대기 자세가 없습니다. Skeleton2D 노드로 가서 대기 자세를 설정"
+"하세요."
#: scene/2d/tile_map.cpp
msgid ""
@@ -12047,46 +12152,46 @@ msgid ""
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
-"Use Parent가 켜진 TileMap은 형태를 주는 부모 CollisionObject2D가 필요해요. 형"
-"태를 주기 위해 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등을 자식 "
-"노드로 사용해주세요."
+"Use Parent가 켜진 TileMap은 형태를 주는 부모 CollisionObject2D가 필요합니다. "
+"형태를 주기 위해 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등을 자"
+"식 노드로 사용해주세요."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"VisibilityEnabler2D는 편집한 씬의 루트에 직접 부모로 사용할 때 가장 잘 작동해"
-"요."
+"VisibilityEnabler2D는 편집한 씬의 루트에 직접 부모로 사용할 때 가장 잘 작동합"
+"니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 해요."
+msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 합니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr "ARVRController는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 해요."
+msgstr "ARVRController는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 합니다."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
-"컨트롤러 ID가 0이 되면 컨트롤러가 실제 컨트롤러에 바인딩하지 않게 돼요."
+"컨트롤러 ID가 0이 되면 컨트롤러가 실제 컨트롤러에 바인딩하지 않게 됩니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchor는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 해요."
+msgstr "ARVRAnchor는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 합니다."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
-msgstr "앵커 ID가 0이 되면 앵커가 실제 앵커에 바인딩하지 않게 돼요."
+msgstr "앵커 ID가 0이 되면 앵커가 실제 앵커에 바인딩하지 않게 됩니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요해요."
+msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요합니다."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12118,7 +12223,7 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"이 노드는 Shape가 없어요. 다른 물체와 충돌하거나 상호 작용할 수 없어요.\n"
+"이 노드는 Shape가 없습니다. 다른 물체와 충돌하거나 상호 작용할 수 없습니다.\n"
"CollisionShape 또는 CollisionPolygon을 자식 노드로 추가해서 Shape을 정의해보"
"세요."
@@ -12128,13 +12233,13 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygon은 CollisionObject에 충돌 Shape를 지정하는 용도로만 사용돼"
-"요. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가해서 사용"
+"CollisionPolygon은 CollisionObject에 충돌 Shape를 지정하는 용도로만 사용됩니"
+"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가해서 사용"
"해주세요."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr "빈 CollisionPolygon는 충돌에 영향을 주지 않아요."
+msgstr "빈 CollisionPolygon는 충돌에 영향을 주지 않습니다."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12142,29 +12247,34 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionShape은 CollisionObject에 충돌 Shape를 지정하는 용도로만 사용돼요. "
-"Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가해서 사용해주"
-"세요."
+"CollisionShape은 CollisionObject에 충돌 Shape를 지정하는 용도로만 사용됩니"
+"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가해서 사용"
+"해주세요."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"CollisionShape가 제 기능을 하려면 Shape가 있어야 해요. Shape 리소스를 만들어"
-"주세요."
+"CollisionShape가 제 기능을 하려면 Shape가 있어야 합니다. Shape 리소스를 만들"
+"어주세요."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
-"평면 Shape는 잘 작동하지 않으며 이후 버전에서 제거될 예정이에요. 사용하지 말"
+"평면 Shape는 잘 작동하지 않으며 이후 버전에서 제거될 예정입니다. 사용하지 말"
"아주세요."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
-msgstr "지정한 메시가 없어서 아무 것도 보이지 않아요."
+msgstr "지정한 메시가 없어서 아무 것도 보이지 않습니다."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -12172,35 +12282,36 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"CPUParticles 애니메이션을 사용하려면 Billboard Mode가 \"Particle Billboard"
-"\"로 설정된 SpatialMaterial이 필요해요."
+"\"로 설정된 SpatialMaterial이 필요합니다."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
-msgstr "메시 구분하기"
+msgstr "메시 구분"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
-"GIProbe는 GLES2 비디오 드라이버에서 지원하지 않아요.\n"
+"GIProbe는 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
"대신 BakedLightmap을 사용하세요."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr "SpotLight의 각도를 90도 이상으로 잡게되면 그림자를 투영할 수 없어요."
+msgstr "SpotLight의 각도를 90도 이상으로 잡게되면 그림자를 투영할 수 없습니다."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "이 노드가 작동하려면 NavigationMesh 리소스를 설정하거나 만들어야 해요."
+msgstr ""
+"이 노드가 작동하려면 NavigationMesh 리소스를 설정하거나 만들어야 합니다."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
-"NavigationMeshInstance는 Navigation 노드의 자식이나 더 하위에 있어야 해요. 이"
-"것은 내비게이션 데이터만 제공해요."
+"NavigationMeshInstance는 Navigation 노드의 자식이나 더 하위에 있어야 합니다. "
+"이것은 내비게이션 데이터만 제공합니다."
#: scene/3d/particles.cpp
msgid ""
@@ -12208,14 +12319,14 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
-"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않아요.\n"
-"대신 CPUParticles 노드를 사용하세요. 이 경우 \"CPU파티클로 변환하기\" 설정을 "
-"사용할 수 있어요."
+"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
+"대신 CPUParticles 노드를 사용하세요. 이 경우 \"CPU파티클로 변환\" 설정을 사용"
+"할 수 있습니다."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr "메시가 패스를 그리도록 지정하지 않아서, 아무 것도 보이지 않아요."
+msgstr "메시가 패스를 그리도록 지정하지 않아서, 아무 것도 보이지 않습니다."
#: scene/3d/particles.cpp
msgid ""
@@ -12223,11 +12334,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
"Particles 애니메이션을 사용하려면 Billboard Mode가 \"Particle Billboard\"로 "
-"설정된 SpatialMaterial이 필요해요."
+"설정된 SpatialMaterial이 필요합니다."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 작동해요."
+msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 작동합니다."
#: scene/3d/path.cpp
msgid ""
@@ -12235,7 +12346,7 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
"PathFollow의 ROTATION_ORIENTED는 부모 Path의 Curve 리소스에서 \"Up Vector"
-"\"가 켜져 있어야 해요."
+"\"가 켜져 있어야 합니다."
#: scene/3d/physics_body.cpp
msgid ""
@@ -12244,7 +12355,7 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
"(캐릭터나 리지드 모드에서) RigidBody의 크기 변경은 물리 엔진이 작동하는 동안 "
-"큰 부담이 돼요.\n"
+"큰 부담이 됩니다.\n"
"대신 자식 충돌 모양의 크기를 변경하세요."
#: scene/3d/remote_transform.cpp
@@ -12253,11 +12364,11 @@ msgid ""
"derived node to work."
msgstr ""
"\"Remote Path\" 속성은 올바른 Spatial 노드, 또는 Spatial에서 파생된 노드를 가"
-"리켜야 해요."
+"리켜야 합니다."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr "이 바디는 메시를 설정할 때까지 무시돼요."
+msgstr "이 바디는 메시를 설정할 때까지 무시됩니다."
#: scene/3d/soft_body.cpp
msgid ""
@@ -12265,7 +12376,7 @@ msgid ""
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"실행 중에 SoftBody의 크기 변경은 물리 엔진에 의해 다시 정의돼요.\n"
+"실행 중에 SoftBody의 크기 변경은 물리 엔진에 의해 재정의됩니다.\n"
"대신 자식의 충돌 모양 크기를 변경하세요."
#: scene/3d/sprite_3d.cpp
@@ -12274,14 +12385,14 @@ msgid ""
"order for AnimatedSprite3D to display frames."
msgstr ""
"AnimatedSprite3D가 프레임을 보여주기 위해서는 \"Frames\" 속성에 SpriteFrames "
-"리소스를 만들거나 설정해야 해요."
+"리소스를 만들거나 설정해야 합니다."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
-"VehicleWheel은 VehicleBody로 바퀴 시스템을 제공하는 역할이에요. VehicleBody"
+"VehicleWheel은 VehicleBody로 바퀴 시스템을 제공하는 역할입니다. VehicleBody"
"의 자식으로 사용해주세요."
#: scene/3d/world_environment.cpp
@@ -12290,20 +12401,20 @@ msgid ""
"Environment to have a visible effect."
msgstr ""
"WorldEnvironment가 시각 효과를 갖도록 Environment를 갖고 있는 \"Environment"
-"\" 속성이 필요해요."
+"\" 속성이 필요합니다."
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
-"씬마다 (혹은 인스턴스된 씬 세트마다) WorldEnvironment는 하나만 허용돼요."
+"씬마다 (혹은 인스턴스된 씬 세트마다) WorldEnvironment는 하나만 허용됩니다."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-"이 WorldEnvironment는 무시돼요. (3D 씬을 위해) Camera를 추가하거나 아니면 "
+"이 WorldEnvironment는 무시됩니다. (3D 씬을 위해) Camera를 추가하거나 아니면 "
"(2D 씬을 위해) 이 환경의 Background Mode를 Canvas로 설정하세요."
#: scene/animation/animation_blend_tree.cpp
@@ -12324,29 +12435,30 @@ msgstr "잘못된 애니메이션: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "노드 '%s'의 '%s' 입력에 아무것도 연결되지 않았어요."
+msgstr "노드 '%s'의 '%s' 입력에 아무것도 연결되지 않았습니다."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
-msgstr "그래프를 위한 루트 AnimationNode를 설정하지 않았어요."
+msgstr "그래프를 위한 루트 AnimationNode를 설정하지 않았습니다."
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
-"애니메이션을 갖고 있는 AnimationPlayer 노드의 경로를 설정하지 않았어요."
+"애니메이션을 갖고 있는 AnimationPlayer 노드의 경로를 설정하지 않았습니다."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
-"AnimationPlayer에 대한 경로 설정이 AnimationPlayer 노드를 향하고 있지 않아요."
+"AnimationPlayer에 대한 경로 설정이 AnimationPlayer 노드를 향하고 있지 않습니"
+"다."
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아니에요."
+msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아닙니다."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr "이 노드는 더 이상 사용할 수 없어요. 대신 AnimationTree를 사용하세요."
+msgstr "이 노드는 더 이상 사용할 수 없습니다. 대신 AnimationTree를 사용하세요."
#: scene/gui/color_picker.cpp
msgid ""
@@ -12355,8 +12467,8 @@ msgid ""
"RMB: Remove preset"
msgstr ""
"색상: #%s\n"
-"좌클릭: 색상 설정하기\n"
-"우클릭: 프리셋 제거하기"
+"좌클릭: 색상 설정\n"
+"우클릭: 프리셋 제거"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
@@ -12372,11 +12484,11 @@ msgstr "Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr "16진수나 코드 값으로 전환해요."
+msgstr "16진수나 코드 값으로 전환합니다."
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
-msgstr "현재 색상을 프리셋으로 추가해요."
+msgstr "현재 색상을 프리셋으로 추가합니다."
#: scene/gui/container.cpp
msgid ""
@@ -12384,7 +12496,7 @@ msgid ""
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
-"Container 자체는 자식 배치 작업을 구성하는 스크립트 외에는 목적이 없어요.\n"
+"Container 자체는 자식 배치 작업을 구성하는 스크립트 외에는 목적이 없습니다.\n"
"스크립트를 추가하는 의도가 없으면, 순수한 Control 노드를 사용해주세요."
#: scene/gui/control.cpp
@@ -12393,7 +12505,8 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"Hint Tooltip은 Control의 Mouse Filter가 \"Ignore\"으로 설정되어 있기 때문에 "
-"보이지 않아요. 해결하려면 Mouse Filter를 \"Stop\"이나 \"Pass\"로 설정하세요."
+"보이지 않습니다. 해결하려면 Mouse Filter를 \"Stop\"이나 \"Pass\"로 설정하세"
+"요."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -12409,12 +12522,12 @@ msgid ""
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"Popup은 popup() 또는 기타 popup*() 함수로 호출하기 전까지 기본적으로 숨어있어"
-"요. 편집하는 동안 보이도록 할 수는 있으나, 실행 시에는 보이지 않아요."
+"Popup은 popup() 또는 기타 popup*() 함수로 호출하기 전까지 기본적으로 숨어있습"
+"니다. 편집하는 동안 보이도록 할 수는 있으나, 실행 시에는 보이지 않습니다."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr "\"Exp Edit\"을 켜면, \"Min Value\"는 반드시 0보다 커야 해요."
+msgstr "\"Exp Edit\"을 켜면, \"Min Value\"는 반드시 0보다 커야 합니다."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -12422,7 +12535,7 @@ msgid ""
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"ScrollContainer는 단일 자식 Control을 작업하기 위한 것이에요.\n"
+"ScrollContainer는 단일 자식 Control을 작업하기 위한 것입니다.\n"
"(VBox, HBox 등) 컨테이너를 자식으로 사용하거나, Control을 사용하고 맞춤 최소 "
"수치를 수동으로 설정하세요."
@@ -12436,7 +12549,7 @@ msgid ""
"Environment -> Default Environment) could not be loaded."
msgstr ""
"프로젝트 설정 (Rendering -> Environment -> Default Environment)에 지정한 기"
-"본 환경을 불러올 수 없어요."
+"본 환경을 불러올 수 없습니다."
#: scene/main/viewport.cpp
msgid ""
@@ -12445,10 +12558,10 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"뷰포트를 렌더 대상으로 설정하지 않았어요. 뷰포트의 내용을 화면에 직접 표시하"
-"려면, Control의 자식 노드로 만들어서 크기를 얻어야 해요. 그렇지 않을 경우, 화"
-"면에 표시하기 위해서는 뷰포트를 RenderTarget으로 만들고 내부적인 텍스처를 다"
-"른 노드에 지정해야 해요."
+"뷰포트를 렌더 대상으로 설정하지 않았습니다. 뷰포트의 내용을 화면에 직접 표시"
+"하려면, Control의 자식 노드로 만들어서 크기를 얻어야 합니다. 그렇지 않을 경"
+"우, 화면에 표시하기 위해서는 뷰포트를 RenderTarget으로 만들고 내부적인 텍스처"
+"를 다른 노드에 지정해야 합니다."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -12472,11 +12585,20 @@ msgstr "Uniform에 대입."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
-msgstr "Varying은 꼭짓점 함수에만 지정할 수 있어요."
+msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
-msgstr "상수는 수정할 수 없어요."
+msgstr "상수는 수정할 수 없습니다."
+
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d개를 바꿨습니다."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Static Convex Body 만들기"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Shape 만들기 실패!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index f3118b9942..1f58c4a658 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -702,7 +702,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1503,6 +1503,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1795,7 +1799,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3923,15 +3927,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Redaguoti Filtrus"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3982,10 +3987,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5821,11 +5822,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5837,12 +5838,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Sukurti Naują"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Sukurti Naują"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5894,19 +5912,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Keisti Poligono Skalę"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8356,7 +8412,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9468,11 +9524,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9480,11 +9541,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10137,6 +10198,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10172,7 +10237,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10203,10 +10268,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10215,11 +10276,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10239,6 +10300,14 @@ msgstr ""
msgid "Reset"
msgstr "Atstatyti Priartinimą"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10691,7 +10760,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10788,6 +10857,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Sukurti"
@@ -10838,10 +10911,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12119,6 +12188,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index b6066df271..dc0a5aa151 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -693,8 +693,9 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "Aizvietot"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1511,6 +1512,10 @@ msgstr "Nosaukums"
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Atjaunina Ainu"
@@ -1797,7 +1802,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3915,15 +3920,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Nederīgs nosaukums."
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3974,10 +3980,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5806,11 +5808,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5822,12 +5824,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Izveidot Jaunu %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "Izveidot Jaunu %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5879,19 +5898,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Izveidot"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Izveidot"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8329,7 +8386,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9438,11 +9495,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Kļūme atverot arhīvu failu, nav ZIP formātā."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9450,11 +9513,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10103,6 +10166,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10137,7 +10204,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10168,10 +10235,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10180,11 +10243,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10204,6 +10267,15 @@ msgstr ""
msgid "Reset"
msgstr "Atiestatīt tālummaiņu"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Derīgie simboli:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10655,7 +10727,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10755,6 +10827,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Izveidot"
@@ -10804,10 +10880,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12087,6 +12159,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 24d1f213e2..5ec6cc28e0 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -659,7 +659,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1444,6 +1444,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1720,7 +1724,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3795,15 +3799,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3853,10 +3857,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5632,11 +5632,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5648,11 +5648,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5704,11 +5720,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5716,6 +5761,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8080,7 +8133,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9164,11 +9217,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9176,11 +9234,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9826,6 +9884,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9860,7 +9922,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9890,10 +9952,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9902,11 +9960,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9925,6 +9983,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10364,7 +10430,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10456,6 +10522,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10504,10 +10574,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11757,6 +11823,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index dbf8e76d3f..7e7149e05e 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -669,7 +669,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1454,6 +1454,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1730,7 +1734,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3807,15 +3811,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3865,10 +3869,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5648,11 +5648,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5664,11 +5664,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5720,11 +5736,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5732,6 +5777,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8096,7 +8149,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9180,11 +9233,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9192,11 +9250,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9842,6 +9900,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9876,7 +9938,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9906,10 +9968,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9918,11 +9976,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9941,6 +9999,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10380,7 +10446,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10472,6 +10538,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10520,10 +10590,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11774,6 +11840,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 43f7620d28..4ae3df9f99 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-01-11 03:05+0000\n"
+"PO-Revision-Date: 2020-01-30 03:56+0000\n"
"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n"
"Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/"
"godot/mr/>\n"
@@ -14,7 +14,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.10.1\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -665,7 +665,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1450,6 +1450,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1726,7 +1730,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3802,15 +3806,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3860,10 +3864,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -4398,95 +4398,95 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 पायरी"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 पायऱ्या"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 पायर्‍या"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "फक्त फरक"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "गिझ्मोस (3 डी) समाविष्ट करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
-msgstr ""
+msgstr "अ‍ॅनिमेशनप्लेअर पिन करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "नवीन अ‍ॅनिमेशन तयार करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "अ‍ॅनिमेशन नाव:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
-msgstr ""
+msgstr "त्रुटी!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "ब्लेंड टाइम्स:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "पुढील (स्वयं रांग):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "क्रॉस-अ‍ॅनिमेशन ब्लेंड टाइम्स"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
-msgstr ""
+msgstr "नोड हलवा"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
-msgstr ""
+msgstr "संक्रमण विद्यमान आहे!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
-msgstr ""
+msgstr "संक्रमण जोडा"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr ""
+msgstr "नोड जोडा"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "समाप्त"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "त्वरित"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "समक्रमित करा"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "शेवटी"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "प्रवास"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
@@ -4498,15 +4498,15 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
-msgstr ""
+msgstr "नोड काढला"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
-msgstr ""
+msgstr "संक्रमण काढले"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "स्टार्ट नोड सेट करा (ऑटोप्ले)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4517,15 +4517,15 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
-msgstr ""
+msgstr "नवीन नोड तयार करा."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
-msgstr ""
+msgstr "नोड कनेक्ट करा."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
-msgstr ""
+msgstr "निवडलेले नोड किंवा संक्रमण काढा."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4533,29 +4533,29 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "शेवटचे अ‍ॅनिमेशन सेट करा. हे उप-संक्रमणांसाठी उपयुक्त आहे."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
-msgstr ""
+msgstr "संक्रमण: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
-msgstr ""
+msgstr "प्ले मोड:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr ""
+msgstr "अ‍ॅनिमेशन ट्री"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "नवीन नाव:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "स्केल:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
@@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5711,11 +5727,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5723,6 +5768,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8087,7 +8140,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9171,11 +9224,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9833,6 +9891,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9867,7 +9929,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9897,10 +9959,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9909,11 +9967,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9932,6 +9990,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10463,6 +10529,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10511,10 +10581,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11764,6 +11830,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 0207d83de5..bdb52e4845 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -689,7 +689,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1474,6 +1474,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1751,7 +1755,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3830,15 +3834,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3888,10 +3892,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5686,11 +5686,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5702,11 +5702,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5758,11 +5774,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5770,6 +5815,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8144,7 +8197,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9237,11 +9290,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9249,11 +9307,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9900,6 +9958,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9934,7 +9996,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9964,10 +10026,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9976,11 +10034,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9999,6 +10057,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10441,7 +10507,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10533,6 +10599,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10581,10 +10651,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11844,6 +11910,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index dcbe8e6950..90df4e7b4f 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -727,8 +727,9 @@ msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Erstattet %d forekomst(er)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Erstatt..."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@@ -1569,6 +1570,10 @@ msgstr "Navn"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Lim inn Parametre"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Oppdaterer Scene"
@@ -1885,7 +1890,7 @@ msgstr "Vis I Filutforsker"
msgid "New Folder..."
msgstr "Ny Mappe..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Oppdater"
@@ -4195,6 +4200,10 @@ msgid "Saving..."
msgstr "Lagrer..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Filer"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Sett som Standard for '%s'"
@@ -4203,10 +4212,6 @@ msgid "Clear Default for '%s'"
msgstr "Fjern Standard for '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Filer"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer Som:"
@@ -4259,10 +4264,6 @@ msgid "Copy Params"
msgstr "Kopier Parametre"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Lim inn Parametre"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "Ressurs-utklippstavle er tom!"
@@ -6221,11 +6222,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kunne ikke opprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6237,12 +6239,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Lag ny %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kunne ikke opprette mappe."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Lag ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6294,19 +6314,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Lag Poly"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Lag Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Vis"
@@ -8859,7 +8917,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9997,11 +10055,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Fil eksisterer ikke."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Feil ved åpning av pakkefil, ikke i zip format."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -10009,11 +10074,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10697,6 +10762,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Gjeldende Versjon:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Snapping innstillinger"
@@ -10735,7 +10805,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10766,10 +10836,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10778,11 +10844,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10804,6 +10870,15 @@ msgstr "Store versaler"
msgid "Reset"
msgstr "Nullstill Zoom"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Gyldige karakterer:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11278,7 +11353,7 @@ msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Animasjonstre er gyldig."
#: editor/script_create_dialog.cpp
@@ -11387,6 +11462,10 @@ msgid "Copy Error"
msgstr "Last Errors"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Slett punkter"
@@ -11437,10 +11516,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12760,6 +12835,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -13034,6 +13114,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke endres."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Erstattet %d forekomst(er)."
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 39bca63def..458ff0b5b8 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -44,7 +44,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
+"PO-Revision-Date: 2020-03-08 22:33+0000\n"
"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
@@ -53,7 +53,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -721,8 +721,8 @@ msgid "Line Number:"
msgstr "Regelnummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d voorgekomen waarde(s) vervangen."
+msgid "%d replaced."
+msgstr "%d vervangen."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1525,6 +1525,10 @@ msgstr "Naam"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Plak Parameters"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Scène aan het bijwerken"
@@ -1811,7 +1815,7 @@ msgstr "Weergeven in Bestandsbeheer"
msgid "New Folder..."
msgstr "Nieuwe map..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Verversen"
@@ -2713,7 +2717,7 @@ msgstr "Scène openen..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr "Recente Scenes Openen"
+msgstr "Onlangs geopend"
#: editor/editor_node.cpp
msgid "Save Scene"
@@ -2937,7 +2941,7 @@ msgstr "Editor-functionaliteiten Beheren..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
-msgstr "Export Sjablonen Beheren..."
+msgstr "Exportsjablonen beheren..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3770,7 +3774,7 @@ msgstr "Volgend(e) map/bestand"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr "Bestandssysteem Opnieuw Scannen"
+msgstr "Bestandssysteem opnieuw inlezen"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
@@ -3785,8 +3789,8 @@ msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-"Bestanden Scannen,\n"
-"Wacht Alstublieft..."
+"Bestanden aan het doornemen,\n"
+"Wacht alstublieft..."
#: editor/filesystem_dock.cpp
msgid "Move"
@@ -3996,6 +4000,10 @@ msgid "Saving..."
msgstr "Opslaan..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Bestanden"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Stel in als Standaard voor '%s'"
@@ -4004,10 +4012,6 @@ msgid "Clear Default for '%s'"
msgstr "Wis Standaard voor '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Bestanden"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importeer als:"
@@ -4058,10 +4062,6 @@ msgid "Copy Params"
msgstr "Kopieer Parameters"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Plak Parameters"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Bron in klembord bewerken"
@@ -5068,7 +5068,7 @@ msgstr "Plugins..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
-msgstr "Sorteren:"
+msgstr "Sorteren op:"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -5884,12 +5884,12 @@ msgid "Mesh is empty!"
msgstr "Mesh is leeg!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Creëer een statisch tri-mesh lichaam"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kon geen Trimesh-botsingsvorm maken."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Creëer een statisch convex lichaam"
+msgid "Create Static Trimesh Body"
+msgstr "Creëer een statisch tri-mesh lichaam"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5900,12 +5900,31 @@ msgid "Create Trimesh Static Shape"
msgstr "Creëer Trimesh Static Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Shapes maken mislukt!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"Uit de scènewortel kan geen enkele convexe botsingsvorm gemaakt worden."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Kon geen enkelvoudige convexe botsingsvorm maken."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Creëer Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Enkele convexe vorm maken"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Uit de scènewortel kunnen niet meerdere convexe botsingsvormen gemaakt "
+"worden."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Kon geen enkele botsingsvormen maken."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Meerdere convexe vormen maken"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5956,18 +5975,69 @@ msgid "Create Trimesh Static Body"
msgstr "Creëer Trimesh Statisch Lichaam"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Maakt een StaticBody en wijst automatisch een botsingsvorm toe op basis van "
+"polygonen.\n"
+"Dit is de meest preciese (maar langzaamste) optie voor botsingsberekeningen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Creëer Trimesh Botsing Broer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Creëer Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Maakt een polygoon-gebaseerde botsingsvorm.\n"
+"Dit is de meest preciese (maar langzaamste) optie voor botsingsberekeningen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Een enkele convexe botsingsonderelement aanmaken"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Maakt een enkele convexe botsingsvorm.\n"
+"Dit is de snelste (maar minst precieze) optie voor botsingsberekeningen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Meerdere convexe botsingsonderelementen aanmaken"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Maakt een polygoon-gebaseerde botsingsvorm.\n"
+"Deze optie ligt qua prestaties tussen de twee opties hierboven."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Creëer Outline Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Maakt een statische omlijningsmesh. De normaalvectoren van de omlijningsmesh "
+"worden automatisch omgekeerd.\n"
+"Dit kan gebruikt worden wanneer de Grow eigenschap van SpatialMaterial niet "
+"beschikbaar is."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Geef UV1 Weer"
@@ -6632,7 +6702,7 @@ msgstr "Fout bij importeren"
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
-msgstr "Nieuw Tekst Bestand..."
+msgstr "Nieuw tekstbestand..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
@@ -6697,7 +6767,7 @@ msgstr "Filter scripts"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr "Schakel het alfabetisch sorteren van de methode lijst in of uit."
+msgstr "Alfabetisch sorteren van de methodelijst omschakelen."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
@@ -6786,7 +6856,7 @@ msgstr "Sluit Docs"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr "Opstarten"
+msgstr "Uitvoeren"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
@@ -6798,7 +6868,7 @@ msgstr "Stap Over"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr "Breek"
+msgstr "Onderbreken"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
@@ -7053,11 +7123,11 @@ msgstr "Ga Naar Regel..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "Breekpunt Aan- of Uitschakelen"
+msgstr "Breekpunt instellen"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "Verwijder Alle Breekpunten"
+msgstr "Alle breekpunten verwijderen"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
@@ -8380,7 +8450,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Geen VCS addons beschikbaar."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fout"
@@ -9559,11 +9629,16 @@ msgid "Export With Debug"
msgstr "Exporteer Met Debug"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr "Dit pad bestaat niet."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand."
#: editor/project_manager.cpp
@@ -9571,12 +9646,12 @@ msgid "Please choose an empty folder."
msgstr "Kies alstublieft een lege map."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Kies alstublieft een 'project.godot' of '.zip' bestand."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Kies alstublieft een \"project.godot\" of \".zip\" bestand."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "Map bevat al een Godot project."
+msgid "This directory already contains a Godot project."
+msgstr "In deze map staat al een Godot project."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9825,8 +9900,8 @@ msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
-"Taal veranderd. \n"
-"De gebruikersinterface wordt bij het herstarten van de editor of "
+"De taal is veranderd. \n"
+"De gebruikersomgeving wordt bij het herstarten van de editor of "
"projectbeheer bijgewerkt."
#: editor/project_manager.cpp
@@ -9851,7 +9926,7 @@ msgstr "Laatst bewerkt"
#: editor/project_manager.cpp
msgid "Scan"
-msgstr "Scannen"
+msgstr "Inlezen"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
@@ -9867,11 +9942,11 @@ msgstr "Lijst opruimen"
#: editor/project_manager.cpp
msgid "Templates"
-msgstr "Templates"
+msgstr "Sjablonen"
#: editor/project_manager.cpp
msgid "Restart Now"
-msgstr "Herstart Nu"
+msgstr "Nu herstarten"
#: editor/project_manager.cpp
msgid "Can't run project"
@@ -10274,6 +10349,10 @@ msgid "Suffix"
msgstr "Achtervoegsel"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Reguliere expressies gebruiken"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Geavanceerde opties"
@@ -10310,8 +10389,8 @@ msgstr ""
"Vergelijk tellersopties."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr "Per Niveau teller"
+msgid "Per-level Counter"
+msgstr "Per niveau teller"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10344,10 +10423,6 @@ msgstr ""
"Missende cijfers worden met voorloopnullen opgevuld."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Reguliere Expressie"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Process"
@@ -10356,12 +10431,12 @@ msgid "Keep"
msgstr "Houd"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase naar under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase naar onder_streep"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored naar CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "onder_streep naar PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10379,6 +10454,14 @@ msgstr "Naar hoofdletters"
msgid "Reset"
msgstr "Resetten"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Fout in reguliere expressie"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Bij teken %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Knoopouder wijzigen"
@@ -10843,8 +10926,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Ongeldige overgenomen oudernaam of pad."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Script is geldig."
+msgid "Script path/name is valid."
+msgstr "Scriptpad/-naam is geldig."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10935,6 +11018,10 @@ msgid "Copy Error"
msgstr "Kopieer Fout"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Videogeheugen"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Breakpoint overslaan"
@@ -10983,10 +11070,6 @@ msgid "Total:"
msgstr "Totaal:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Videogeheugen"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Bronpad"
@@ -12348,6 +12431,11 @@ msgstr ""
"Een vlak als vorm werkt niet goed en zal verwijderd worden in toekomstige "
"versies. Gebruik wordt afgeraden."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Niets is zichtbaar want geen mesh is toegewezen."
@@ -12673,6 +12761,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
msgid "Constants cannot be modified."
msgstr "Constanten kunnen niet worden aangepast."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d voorgekomen waarde(s) vervangen."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Creëer een statisch convex lichaam"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Shapes maken mislukt!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 5cddf8dee7..6819e53f38 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -665,7 +665,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1450,6 +1450,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1726,7 +1730,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3801,15 +3805,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3859,10 +3863,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5638,11 +5638,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5654,11 +5654,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5710,11 +5726,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5722,6 +5767,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8086,7 +8139,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9170,11 +9223,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9182,11 +9240,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9832,6 +9890,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9866,7 +9928,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9896,10 +9958,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9908,11 +9966,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9931,6 +9989,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10370,7 +10436,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10462,6 +10528,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10510,10 +10580,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11763,6 +11829,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index e5e5e91d65..14bbb799aa 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -42,7 +42,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
+"PO-Revision-Date: 2020-03-08 22:33+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -52,7 +52,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -706,7 +706,7 @@ msgstr "Zmień rozmiar Tablicy"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr "Zmień Typ Tablicy"
+msgstr "Zmień typ wartości tablicy"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
@@ -721,8 +721,8 @@ msgid "Line Number:"
msgstr "Numer linii:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Zastąpiono %d wystąpień."
+msgid "%d replaced."
+msgstr "%d zamieniono."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1519,6 +1519,10 @@ msgstr "Nazwa"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Wklej parametry"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualizowanie Sceny"
@@ -1804,7 +1808,7 @@ msgstr "Pokaż w menedżerze plików"
msgid "New Folder..."
msgstr "Utwórz katalog..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Odśwież"
@@ -3980,6 +3984,10 @@ msgid "Saving..."
msgstr "Zapisywanie..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d plików"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Ustaw jako domyślne dla \"%s\""
@@ -3988,10 +3996,6 @@ msgid "Clear Default for '%s'"
msgstr "Usuń domyślne dla \"%s\""
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Pliki"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importuj jako:"
@@ -4040,10 +4044,6 @@ msgid "Copy Params"
msgstr "Kopiuj parametry"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Wklej parametry"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Edytuj schowek zasobów"
@@ -5868,12 +5868,12 @@ msgid "Mesh is empty!"
msgstr "Siatka jest pusta!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Stwórz Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Nie udało się utworzyć kształtu trójsiatki."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Stwórz statycznych ciało wypukłe"
+msgid "Create Static Trimesh Body"
+msgstr "Stwórz Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5884,12 +5884,31 @@ msgid "Create Trimesh Static Shape"
msgstr "Utwórz statyczny kształt trójsiatki"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Tworzenie kształtów nieudane!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"Nie można utworzyć pojedynczego wypukłego kształtu kolizji dla korzenia "
+"sceny."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Nie udało się utworzyć pojedynczego wypukłego kształtu kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Utwórz kształt wypukły"
+msgid "Create Single Convex Shape"
+msgstr "Utwórz pojedynczy wypukły kształt"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Nie można utworzyć wielu wypukłych kształtów kolizji dla korzenia sceny."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Nie udało się utworzyć żadnego kształtu kolizji."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Utwórz wiele wypukłych kształtów"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5940,18 +5959,69 @@ msgid "Create Trimesh Static Body"
msgstr "Utwórz statyczne ciało trójsiatki"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Tworzy węzeł StaticBody i automatycznie przypisuje mu kształt kolizji oparty "
+"na wielokątach.\n"
+"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Utwórz wypukłego sąsiada kolizji"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Tworzy kształt kolizji oparty na wielokątach.\n"
+"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Utwórz pojedynczego wypukłego sąsiada kolizji"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Tworzy pojedynczy wypukły kształt kolizji.\n"
+"To jest najszybsza (ale najmniej dokładna) opcja dla detekcji kolizji."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Utwórz wiele wypukłych sąsiadów kolizji"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Tworzy kształt kolizji oparty o wielokąty.\n"
+"To jest złoty środek względem wydajności powyższych dwóch opcji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Utwórz siatkę zarysu..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Tworzy statyczną siatkę obwódki. Siatka obwódki ma automatycznie odwrócone "
+"normalne.\n"
+"To może zostać użyte zamiast właściwości Grow w SpatialMaterial kiedy "
+"używanie tej właściwości jest niemożliwe."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Widok UV1"
@@ -8360,7 +8430,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Brak dostępnych dodatków VCS."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Błąd"
@@ -9526,25 +9596,30 @@ msgid "Export With Debug"
msgstr "Eksport z debugowaniem"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Ścieżka nie istnieje."
+msgid "The path specified doesn't exist."
+msgstr "Podana ścieżka nie istnieje."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Błąd otwierania pliku pakietu (nie jest w formacie ZIP)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Niewłaściwy projekt pliku \".zip\", nie zawiera pliku \"project.godot\"."
+"Niewłaściwy plik \".zip\" projektu; nie zawiera pliku \"project.godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Proszę wybrać pusty folder."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Proszę wybrać plik \"project.godot\" lub \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "Folder już zawiera projekt Godota."
+msgid "This directory already contains a Godot project."
+msgstr "Ten folder już zawiera projekt Godota."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10242,6 +10317,10 @@ msgid "Suffix"
msgstr "Przyrostek"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Użyj wyrażeń regularnych"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opcje zaawansowane"
@@ -10278,8 +10357,8 @@ msgstr ""
"Porównaj opcje licznika."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr "Poziomowy licznik"
+msgid "Per-level Counter"
+msgstr "Oddzielny licznik na poziom"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10310,10 +10389,6 @@ msgstr ""
"Brakujące cyfry są wyrównywane zerami poprzedzającymi."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Wyrażenia regularne"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Przetwarzanie końcowe"
@@ -10322,12 +10397,12 @@ msgid "Keep"
msgstr "Bez zmian"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase na under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase na snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored na CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case na PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10345,6 +10420,14 @@ msgstr "Na wielkie litery"
msgid "Reset"
msgstr "Resetuj"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Błąd wyrażenia regularnego"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Przy znaku %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Zmień nadrzędny węzeł"
@@ -10808,8 +10891,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nieprawidłowa nazwa lub ścieżka klasy bazowej."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Skrypt jest prawidłowy."
+msgid "Script path/name is valid."
+msgstr "Ścieżka/nazwa skryptu jest prawidłowa."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10900,6 +10983,10 @@ msgid "Copy Error"
msgstr "Kopiuj błąd"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Wideo RAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Pomiń punkty wstrzymania"
@@ -10948,10 +11035,6 @@ msgid "Total:"
msgstr "Całkowity:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Pamięć wideo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ścieżka zasobu"
@@ -12313,6 +12396,11 @@ msgstr ""
"Kształty płaszczyzny nie działają dobrze i zostaną usunięte w przyszłych "
"wersjach. Nie używaj ich."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nie została przypisana żadna siatka, więc nic się nie pojawi."
@@ -12636,6 +12724,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Zastąpiono %d wystąpień."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Stwórz statycznych ciało wypukłe"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Tworzenie kształtów nieudane!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index e77bf47b81..873a2d506b 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -698,7 +698,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1499,6 +1499,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1793,7 +1797,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3927,15 +3931,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Edit yer Variable:"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3987,10 +3992,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5826,11 +5827,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5842,11 +5843,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5898,19 +5915,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8377,7 +8432,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9486,11 +9541,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9498,11 +9558,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10160,6 +10220,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Swap yer Expression"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10195,7 +10260,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10225,11 +10290,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Swap yer Expression"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10238,11 +10298,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10261,6 +10321,15 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Swap yer Expression"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10718,7 +10787,7 @@ msgid "Invalid inherited parent name or path."
msgstr "Yer index property name be thrown overboard!"
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10819,6 +10888,10 @@ msgid "Copy Error"
msgstr "Slit th' Node"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Yar, Blow th' Selected Down!"
@@ -10869,10 +10942,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12187,6 +12256,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index a7d921b78e..a96186e434 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -48,12 +48,12 @@
# joel silva <joelgbsilva@gmail.com>, 2019.
# Heitor Novais Pereira <heitornovais394@outlook.com>, 2019.
# Joel Landgraf Filho <joel.landgraf@gmail.com>, 2019.
-# Alan Valmorbida <alanvalmorbida@gmail.com>, 2019.
+# Alan Valmorbida <alanvalmorbida@gmail.com>, 2019, 2020.
# João Vitor Ferreira Cavalcante <jvfecav@gmail.com>, 2019.
# Thiago Amendola <amendolathiago@gmail.com>, 2019.
# Raphael Nogueira Campos <raphaelncampos@gmail.com>, 2019.
# Dimenicius <vinicius.costa.92@gmail.com>, 2019.
-# Davi <wokep.ma.wavid@gmail.com>, 2019.
+# Davi <wokep.ma.wavid@gmail.com>, 2019, 2020.
# Endrick Gustavo <endrickgb@hotmail.com>, 2019.
# Hans M. Boron <hansmateusboron@gmail.com>, 2019.
# Gustavo Bolanho <jdmapas@gmail.com>, 2019.
@@ -61,12 +61,12 @@
# Ivo Nascimento <iannsp@gmail.com>, 2019.
# Klaus Dellano <klausdell@hotmail.com>, 2019.
# Esdras Tarsis <esdrastarsis@gmail.com>, 2019.
-# Douglas Fiedler <dognew@gmail.com>, 2019.
+# Douglas Fiedler <dognew@gmail.com>, 2019, 2020.
# Rarysson Guilherme <r_guilherme12@hotmail.com>, 2019.
# Gustavo da Silva Santos <gustavo94.rb@gmail.com>, 2019.
# Rafael Roque <rafael.roquec@gmail.com>, 2019.
# José Victor Dias Rodrigues <zoldyakopersonal@gmail.com>, 2019.
-# Fupi Brazil <fupicat@gmail.com>, 2019.
+# Fupi Brazil <fupicat@gmail.com>, 2019, 2020.
# Julio Pinto Coelho <juliopcrj@gmail.com>, 2019.
# Perrottacooking <perrottacooking@gmail.com>, 2019.
# Wow Bitch <hahaj@itmailr.com>, 2019.
@@ -80,12 +80,16 @@
# sribgui <sribgui@gmail.com>, 2020.
# patrickvob <patrickvob@gmail.com>, 2020.
# Michael Leocádio <aeronmike@gmail.com>, 2020.
+# Z <rainromes@gmail.com>, 2020.
+# Leonardo Dimano <leodimano@live.com>, 2020.
+# anonymous <noreply@weblate.org>, 2020.
+# Guilherme Souza Reis de Melo Lopes <gsrmlopes@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
-"Last-Translator: Michael Leocádio <aeronmike@gmail.com>\n"
+"PO-Revision-Date: 2020-03-08 22:32+0000\n"
+"Last-Translator: Guilherme Souza Reis de Melo Lopes <gsrmlopes@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -93,16 +97,16 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
+msgstr "Argumento de tipo inválido para converter(), use TYPE_* constantes."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Esperado string de comprimento 1 (a caractere)."
+msgstr "Esperado uma string de comprimento 1 (um caractere)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -116,7 +120,7 @@ msgstr "Entrada inválida %i (não passou) na expressão"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self não pode ser usado porque a instancia é nula (não passou)"
+msgstr "self não pode ser usado porque a instância é nula (não passou)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -132,7 +136,7 @@ msgstr "Nome inválido de índice '%s' para base tipo %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Argumento inválido do tipo '%s'"
+msgstr "Argumento inválido para construir '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -240,11 +244,11 @@ msgstr "Alterar Tempo de Quadro-Chave da Anim Multi"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr "Transição de Animação com Múltiplas Mudanças"
+msgstr "Alterar Transição da Animação"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr "Transformação de Animação com Múltiplas Mudanças"
+msgstr "Alterar Transformação da Anim"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
@@ -297,7 +301,7 @@ msgstr "Duração da Animação (em segundos)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr "Adicionar Trilha"
+msgstr "Adicionar Faixa"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
@@ -322,7 +326,7 @@ msgstr "Alterar Valor do Trajeto"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Ligar/desligar esta trilha."
+msgstr "Ligar/desligar esta faixa."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -338,7 +342,7 @@ msgstr "Modo Loop Enrolado (Interpolar fim com início no loop)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr "Remover esta trilha."
+msgstr "Remover esta faixa."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
@@ -346,7 +350,7 @@ msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "Habilitar/Desabilitar Trilha"
+msgstr "Habilitar Faixa"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -416,11 +420,11 @@ msgstr "Remover Trilha da Anim"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Criar NOVA trilha para %s e inserir chave?"
+msgstr "Criar NOVA faixa para %s e inserir chave?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "Criar %d NOVAS trilhas e inserir chaves?"
+msgstr "Criar %d NOVAS faixas e inserir chaves?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -460,7 +464,7 @@ msgstr "Alterar FPS da Animação"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
-msgstr "Reordenar Trilhas"
+msgstr "Reordenar Faixas"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -502,11 +506,11 @@ msgstr "Adicionar Trilha Bezier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr "Caminho da trilha é inválido,então não pode adicionar uma chave."
+msgstr "Caminho da faixa é inválido, então não pode adicionar uma chave."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "Trilha não é do tipo Espacial,não pode inserir chave"
+msgstr "Faixa não é do tipo Espacial, não pode inserir chave"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
@@ -730,11 +734,11 @@ msgstr "Selecionar Todos/Nenhum"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Adicionar Clipe de Trilha de Áudio"
+msgstr "Adicionar Amostra de uma Trilha de Áudio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "Alterar Offset de Início do Clipe da Trilha de Áudio"
+msgstr "Mudar Deslocamento de Início da Amostra da Trilha de Áudio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
@@ -761,8 +765,8 @@ msgid "Line Number:"
msgstr "Número da Linha:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocorrência(s) substituída(s)."
+msgid "%d replaced."
+msgstr "%d substituído."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1439,7 +1443,7 @@ msgstr "Adicionar Canal"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr "Adicionar novo Canal de Áudio a este layout."
+msgstr "Adicionar um novo Canal de Áudio a este layout."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1560,6 +1564,10 @@ msgstr "Nome"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Colar Parâmetros"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Atualizando Cena"
@@ -1845,7 +1853,7 @@ msgstr "Mostrar no Gerenciador de Arquivos"
msgid "New Folder..."
msgstr "Nova Pasta..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Atualizar"
@@ -4033,6 +4041,10 @@ msgid "Saving..."
msgstr "Salvando..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Arquivos"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Definir como Padrão para '%s'"
@@ -4041,10 +4053,6 @@ msgid "Clear Default for '%s'"
msgstr "Limpar Padrão para '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Arquivos"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar como:"
@@ -4094,10 +4102,6 @@ msgid "Copy Params"
msgstr "Copiar Parâmetros"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Colar Parâmetros"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Editar Área de Transferência de Recursos"
@@ -5924,12 +5928,12 @@ msgid "Mesh is empty!"
msgstr "Mesh está vazia!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Criar Corpo Trimesh Estático"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Não foi possível criar uma forma de colisão Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Criar Corpo Convexo Estático"
+msgid "Create Static Trimesh Body"
+msgstr "Criar Corpo Trimesh Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5940,12 +5944,28 @@ msgid "Create Trimesh Static Shape"
msgstr "Criar Forma Estática Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Falha ao criar formas!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Não foi possível criar forma de colisão convexa para a cena raiz."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Criar Forma(s) Convexa(s)"
+msgid "Couldn't create a single convex collision shape."
+msgstr "Não foi possível criar uma forma de colisão convexa simples."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Criar Forma(s) Convexa(s) Simples"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "Não foi possível criar uma forma de colisão convexa para a cena raiz."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Não foi possível criar nenhuma forma de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Criar Múltiplas Forma(s) Convexa(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5996,18 +6016,69 @@ msgid "Create Trimesh Static Body"
msgstr "Criar Corpo Trimesh Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Criar um Staticbody e atribuir uma forma de colisão baseado em polígono para "
+"isto automaticamente.\n"
+"Esta é a opção mais precisa (mas lenta) para detecção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Criar Colisão Trimesh Irmã"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Criar Colisão Convexa Irmã(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Criar uma forma de colisão baseada em polígono.\n"
+"Este é a opção mais precisa (mas lenta) para detecção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Criar Simples Colisão Convexa Irmã(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Criar uma simples forma convexa de colisão.\n"
+"Esta é a opção mais rápida (mas menos precisa) para detecção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Criar Múltipla Colisão Convexa Irmã(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Cria um polígono base de colisão forma.\n"
+"Este é um meio-termo entre as duas opções acima."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Criar Malha de Contorno..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Cria uma malha de contorno estática. A malha de contorno pode ter suas "
+"normals viradas automaticamente.\n"
+"Isso pode ser usado em vez da propriedade SpatialMaterial Grow quando o uso "
+"dessa propriedade não for possível."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Visualizar UV1"
@@ -8417,7 +8488,7 @@ msgstr "Conjunto de Telha"
msgid "No VCS addons are available."
msgstr "Nenhum complemento VCS está disponível."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
@@ -9583,24 +9654,28 @@ msgid "Export With Debug"
msgstr "Exportar Com Depuração"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "O caminho não existe."
+msgid "The path specified doesn't exist."
+msgstr "O caminho especificado não existe."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr ""
-"Projeto '.zip' inválido, o projeto não contém um arquivo 'project.godot'."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Erro ao abrir arquivo compactado (não está em formato ZIP)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr "Projeto '.zip' inválido; não contém um arquivo 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor, escolha uma pasta vazia."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Por favor, escolha um arquivo 'project.godot' ou '.zip'."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Por favor, escolha um arquivo 'project.godot' ou arquivo '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr "O diretório já contém um projeto Godot."
#: editor/project_manager.cpp
@@ -10224,7 +10299,7 @@ msgstr "Idiomas:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr "Carregamento Automático"
+msgstr "O AutoLoad"
#: editor/project_settings_editor.cpp
msgid "Plugins"
@@ -10299,6 +10374,10 @@ msgid "Suffix"
msgstr "Sufixo"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Utilize Expressões Regulares"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opções Avançadas"
@@ -10335,7 +10414,7 @@ msgstr ""
"Compare as opções do contador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Contador de nível"
#: editor/rename_dialog.cpp
@@ -10367,10 +10446,6 @@ msgstr ""
"Os dígitos ausentes são preenchidos com zeros à esquerda."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressões regulares"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Pós-Processamento"
@@ -10379,12 +10454,12 @@ msgid "Keep"
msgstr "Manter"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase para under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase para snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored para CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case para PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10402,6 +10477,14 @@ msgstr "Para Maiúscula"
msgid "Reset"
msgstr "Recompor"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Erro de Expressão Regular"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Para caractere %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reparentar Nó"
@@ -10865,8 +10948,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nome ou caminho do pai herdado inválido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Script válido."
+msgid "Script path/name is valid."
+msgstr "O caminho/nome do script é válido."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10957,6 +11040,10 @@ msgid "Copy Error"
msgstr "Copiar Erro"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Memória de Vídeo"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Pular Breakpoints"
@@ -11005,10 +11092,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mem. de Vídeo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Caminho do Recurso"
@@ -12367,6 +12450,11 @@ msgstr ""
"Formas planas não funcionam bem e serão removidas em versões futuras. Por "
"favor não as use."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nada é visível porque nenhuma malha foi atribuída."
@@ -12693,6 +12781,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocorrência(s) substituída(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Criar Corpo Convexo Estático"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Falha ao criar formas!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index d293860dec..60009b3171 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
+"PO-Revision-Date: 2020-02-18 15:09+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -28,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 3.11\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -37,7 +37,7 @@ msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Esperado um string de comprimento 1 (um caráter)."
+msgstr "Esperado um string de comprimento 1 (um carácter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -428,7 +428,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr "Não é possível adicionar nova pista sem uma raíz"
+msgstr "Não é possível adicionar nova pista sem uma raiz"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
@@ -444,7 +444,7 @@ msgstr "Caminho da pista é inválido, não se consegue adicionar uma chave."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "Pista não do tipo Spatial, impossível inserir chave"
+msgstr "Pista não é do tipo Spatial, não consigo inserir chave"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
@@ -456,7 +456,7 @@ msgstr "Adicionar Chave da Pista"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr "Caminho da pista é inválido, impossível adicionar uma chave método."
+msgstr "Caminho da pista é inválido, não consigo adicionar uma chave método."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
@@ -698,8 +698,8 @@ msgid "Line Number:"
msgstr "Numero da linha:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Substituído %d ocorrência(s)."
+msgid "%d replaced."
+msgstr "%d substituído."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -764,7 +764,7 @@ msgstr "Números de Linha e Coluna."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr "Método no Nó alvo deve ser especificado."
+msgstr "Método no nó alvo deve ser especificado."
#: editor/connections_dialog.cpp
msgid ""
@@ -772,7 +772,7 @@ msgid ""
"target node."
msgstr ""
"Método alvo não encontrado. Especifique um método válido ou anexe um script "
-"ao Nó de destino."
+"ao nó de destino."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
@@ -788,7 +788,7 @@ msgstr "Do Sinal:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr "A Cena não contém qualquer script."
+msgstr "A cena não contém qualquer script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -844,7 +844,7 @@ msgstr "Desconecta o sinal após a primeira emissão."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
-msgstr "Impossível conectar sinal"
+msgstr "Não consigo conectar sinal"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -976,7 +976,7 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"A Cena '%s' está a ser editada.\n"
+"A cena '%s' está a ser editada.\n"
"As alterações só terão efeito quando recarregar."
#: editor/dependency_editor.cpp
@@ -1047,7 +1047,7 @@ msgstr ""
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
-msgstr "Impossível remover:"
+msgstr "Não consigo remover:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -1207,7 +1207,7 @@ msgstr "%s (Já Existe)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "A descompactar Ativos"
+msgstr "A Descomprimir Ativos"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
@@ -1415,7 +1415,7 @@ msgstr "Nome inválido."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr "Carateres válidos:"
+msgstr "Caracteres válidos:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
@@ -1499,9 +1499,13 @@ msgstr "Nome"
msgid "Singleton"
msgstr "Instância única"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Colar Parâmetros"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr "Atualizando a Cena"
+msgstr "A atualizar Cena"
#: editor/editor_data.cpp
msgid "Storing local changes..."
@@ -1509,7 +1513,7 @@ msgstr "Armazenando alterações locais..."
#: editor/editor_data.cpp
msgid "Updating scene..."
-msgstr "Atualizando a Cena..."
+msgstr "A atualizar cena..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
@@ -1543,7 +1547,7 @@ msgstr "Nome:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr "Não foi possível criar pasta."
+msgstr "Não consegui criar pasta."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
@@ -1632,7 +1636,7 @@ msgstr "Importar Doca"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "Nó Doca"
+msgstr "Doca de Nó"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
@@ -1785,7 +1789,7 @@ msgstr "Mostrar no Gestor de Ficheiros"
msgid "New Folder..."
msgstr "Nova Diretoria..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Atualizar"
@@ -2184,7 +2188,7 @@ msgstr "Guardar Recurso Como..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr "Impossível abrir o Ficheiro para escrita:"
+msgstr "Não consigo abrir o ficheiro para escrita:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
@@ -2196,7 +2200,7 @@ msgstr "Erro ao guardar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr "Impossível abrir '%s'. O ficheiro pode ter sido movido ou apagado."
+msgstr "Não consigo abrir '%s'. O ficheiro pode ter sido movido ou apagado."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -2216,7 +2220,7 @@ msgstr "Erro ao carregar '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "A guardar a Cena"
+msgstr "A guardar Cena"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -2244,7 +2248,7 @@ msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"Impossível guardar Cena. Provavelmente, as dependências (instâncias ou "
+"Não consigo guardar cena. Provavelmente, as dependências (instâncias ou "
"heranças) não puderam ser satisfeitas."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
@@ -2253,7 +2257,7 @@ msgstr "Não se consegue sobrescrever cena ainda aberta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "Impossível carregar MeshLibrary para fundir!"
+msgstr "Não consigo carregar MeshLibrary para combinar!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -2261,7 +2265,7 @@ msgstr "Erro ao guardar MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "Impossível carregar TileSet para fundir!"
+msgstr "Não consigo carregar TileSet para combinar!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2289,9 +2293,8 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Este recurso pertence a uma Cena que foi importado, portanto, não é "
-"editável.\n"
-"Por favor, leia a documentação relevante sobre importação de Cenas, para um "
+"Este recurso pertence a uma cena que foi importado, não sendo editável.\n"
+"Por favor, leia a documentação relevante sobre importação de cenas, para um "
"melhor entendimento deste fluxo de trabalho."
#: editor/editor_node.cpp
@@ -2336,15 +2339,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr "Não existe nenhuma Cena definida para executar."
+msgstr "Não existe cena definida para execução."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr "A Cena atual nunca foi guardada, por favor guarde-a antes de executar."
+msgstr "A cena atual nunca foi guardada, por favor guarde-a antes de executar."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr "Não foi possível iniciar o subprocesso!"
+msgstr "Não consegui iniciar o subprocesso!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
@@ -2360,7 +2363,7 @@ msgstr "Abertura rápida..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Abrir Cena de forma rápida..."
+msgstr "Abrir Cena Rapidamente..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
@@ -2380,11 +2383,11 @@ msgstr "Guardado(s) %s recurso(s) modificado(s)."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr "É necessário um Nó Raiz para guardar a cena."
+msgstr "É necessário um nó raiz para guardar a cena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Guardar Cena como..."
+msgstr "Guardar Cena Como..."
#: editor/editor_node.cpp
msgid "No"
@@ -2396,11 +2399,11 @@ msgstr "Sim"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr "Esta Cena nunca foi guardada. Guardar antes de executar?"
+msgstr "Esta cena nunca foi guardada. Guardar antes de executar?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr "Esta operação não pode ser efetuada sem uma Cena."
+msgstr "Esta operação não pode ser efetuada sem uma cena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
@@ -2408,7 +2411,7 @@ msgstr "Exportar Biblioteca de Malhas"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "Esta operação não pode ser efetuada sem um Nó raiz."
+msgstr "Esta operação não pode ser efetuada sem um nó raiz."
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -2416,15 +2419,15 @@ msgstr "Exportar conjunto de Tiles"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr "Esta operação não pode ser efetuada sem um Nó selecionado."
+msgstr "Esta operação não pode ser efetuada sem um nó selecionado."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "A Cena atual não foi guardada. Abrir na mesma?"
+msgstr "A cena atual não foi guardada. Abrir na mesma?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "Impossível recarregar uma Cena que nunca foi guardada."
+msgstr "Não consigo recarregar uma cena que nunca foi guardada."
#: editor/editor_node.cpp
msgid "Revert"
@@ -2436,7 +2439,7 @@ msgstr "Esta acção não pode ser desfeita. Reverter na mesma?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Executar Cena de forma rápida..."
+msgstr "Executar Cena Rapidamente..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -2456,12 +2459,12 @@ msgstr "Guardar & Sair"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr "Guardar alterações da(s) seguinte(s) Cena(s) antes de sair?"
+msgstr "Guardar alterações da(s) seguinte(s) cena(s) antes de sair?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
-"Guardar alterações da(s) seguinte(s) Cena(s) antes de abrir o Gestor de "
+"Guardar alterações da(s) seguinte(s) cena(s) antes de abrir o Gestor de "
"Projeto?"
#: editor/editor_node.cpp
@@ -2523,19 +2526,19 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Cena '%s' foi importada automaticamente, não podendo ser alterada.\n"
-"Para fazer alterações, pode ser criada uma nova Cena herdada."
+"Para fazer alterações, pode ser criada uma nova cena herdada."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"Erro ao carregar a Cena, tem de estar no Caminho do Projeto. Use 'Importar' "
-"para abrir a Cena, e guarde-a dentro do Caminho do Projeto."
+"Erro ao carregar cena, tem de estar no caminho do projeto. Use 'Importar' "
+"para abrir a cena, e guarde-a dentro do caminho do projeto."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "A Cena '%s' tem dependências não satisfeitas:"
+msgstr "Cena '%s' tem dependências não satisfeitas:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
@@ -2547,7 +2550,7 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Não foi definida nenhuma Cena principal. Selecionar uma?\n"
+"Não foi definida nenhuma cena principal. Selecionar uma?\n"
"Poderá alterá-la depois nas \"Definições do Projeto\", na categoria "
"'aplicação'."
@@ -2557,8 +2560,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"A Cena selecionada '%s' não existe, selecionar uma válida?\n"
-"Poderá alterá-la depois em \"Configurações de Projeto\", na categoria de "
+"A cena selecionada '%s' não existe, selecionar uma válida?\n"
+"Poderá alterá-la depois em \"Configurações de Projeto\", na categoria "
"'aplicação'."
#: editor/editor_node.cpp
@@ -2567,7 +2570,7 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"A Cena selecionada '%s' não é um Ficheiro de Cena, selecione um Ficheiro "
+"A cena selecionada '%s' não é um ficheiro de cena, selecione um ficheiro "
"válido?\n"
"Poderá alterá-la depois em \"Configurações de Projeto\", na categoria "
"'aplicação'."
@@ -2592,7 +2595,7 @@ msgstr "Mostrar no Sistema de Ficheiros"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "Executar esta Cena"
+msgstr "Executar Esta Cena"
#: editor/editor_node.cpp
msgid "Close Tab"
@@ -2616,7 +2619,7 @@ msgstr "Fechar Todos os Separadores"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Trocar Tab de Cena"
+msgstr "Trocar Aba de Cena"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -2644,7 +2647,7 @@ msgstr "Alternar modo livre de distrações."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "Adicionar nova Cena."
+msgstr "Adicionar nova cena."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2652,7 +2655,7 @@ msgstr "Cena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr "Ir para Cena aberta anteriormente."
+msgstr "Ir para cena aberta anteriormente."
#: editor/editor_node.cpp
msgid "Copy Text"
@@ -2672,7 +2675,7 @@ msgstr "Filtrar Ficheiro..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr "Operações com Ficheiros de Cena."
+msgstr "Operações com ficheiros de cena."
#: editor/editor_node.cpp
msgid "New Scene"
@@ -2726,7 +2729,7 @@ msgstr "Reverter Cena"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr "Ferramentas diversas de Projeto ou Cena."
+msgstr "Ferramentas diversas de projeto ou cena."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
@@ -2818,7 +2821,7 @@ msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-"Com esta opção ativa, formas de colisão e Nós raycast (para 2D e 3D) serão "
+"Com esta opção ativa, formas de colisão e nós raycast (para 2D e 3D) serão "
"visíveis no jogo em execução."
#: editor/editor_node.cpp
@@ -2843,10 +2846,10 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"Com esta opção ativa, alterações da Cena no Editor serão replicadas no jogo "
+"Com esta opção ativa, alterações da cena no editor serão replicadas no jogo "
"em execução.\n"
-"Quando usada num dispositivo remoto, é mais eficiente com um Sistema de "
-"Ficheiros em rede."
+"Quando usada num dispositivo remoto, é mais eficiente com um sistema de "
+"ficheiros em rede."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
@@ -2961,11 +2964,11 @@ msgstr "Pausar a execução da cena para depuração."
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "Pausar a Cena"
+msgstr "Pausar Cena"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr "Para a Cena."
+msgstr "Para a cena."
#: editor/editor_node.cpp
msgid "Play the edited scene."
@@ -2973,11 +2976,11 @@ msgstr "Executa a cena editada."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Executar a Cena"
+msgstr "Executar Cena"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "Executa a cena personalizada"
+msgstr "Executa cena personalizada"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
@@ -3080,7 +3083,7 @@ msgstr "Exportar Biblioteca"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "Fundir com o Existente"
+msgstr "Combinar com o Existente"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3265,7 +3268,7 @@ msgstr ""
"Não se consegue criar Textura Viewport neste recurso porque não está "
"definido na cena como local.\n"
"Ative a sua propriedade 'local to scene' (e em todos os recursos que o "
-"contêm até a um Nó)."
+"contêm até a um nó)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -3348,11 +3351,11 @@ msgstr "Escreva a sua lógica no Método _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr "Já existe uma Cena editada."
+msgstr "Já existe uma cena editada."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr "Não foi possível instanciar o Script:"
+msgstr "Não consegui instanciar o script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
@@ -3360,7 +3363,7 @@ msgstr "Esqueceu-se da palavra chave 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr "Não foi possível executar o Script:"
+msgstr "Não consegui executar o script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
@@ -3368,7 +3371,7 @@ msgstr "Esqueceu-se do médodo '_run'?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "Selecionar Nó(s) para importar"
+msgstr "Selecionar Nó(s) para Importar"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
@@ -3423,7 +3426,7 @@ msgstr "Remover versão '%s' do Modelo?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr "Impossível abrir o zip de Modelos."
+msgstr "Não consigo abrir zip de modelos de exportação."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
@@ -3465,12 +3468,12 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr "Impossível resolver."
+msgstr "Não consigo resolver."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr "Impossível conectar."
+msgstr "Não consigo conectar."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3496,7 +3499,7 @@ msgstr "Download Completo."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
-msgstr "Impossível remover ficheiro temporário:"
+msgstr "Não consigo remover ficheiro temporário:"
#: editor/export_template_manager.cpp
msgid ""
@@ -3524,7 +3527,7 @@ msgstr "A resolver"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr "Impossível resolver"
+msgstr "Não consigo Resolver"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3533,7 +3536,7 @@ msgstr "A ligar..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
-msgstr "Impossível conetar"
+msgstr "Não consigo Conectar"
#: editor/export_template_manager.cpp
msgid "Connected"
@@ -3608,7 +3611,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr "Não foi possível mover/renomear raíz dos recursos."
+msgstr "Não consegui mover/renomear raiz dos recursos."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
@@ -3632,7 +3635,7 @@ msgstr "Nome não fornecido."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
-msgstr "O nome fornecido contém carateres inválidos."
+msgstr "O nome fornecido contém caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
@@ -3640,7 +3643,7 @@ msgstr "Um Ficheiro ou diretoria já existe com este nome."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr "O nome contém carateres inválidos."
+msgstr "O nome contém caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3871,7 +3874,7 @@ msgstr "Nós fora do Grupo"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr "Filtrar Nós"
+msgstr "Filtrar nós"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
@@ -3891,7 +3894,7 @@ msgstr "Gerir Grupos"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
-msgstr "Importar como Cena única"
+msgstr "Importar como Cena Única"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
@@ -3927,7 +3930,7 @@ msgstr "Importar como Cenas Múltiplas"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr "Importar como Cenas e Materiais Múltiplos"
+msgstr "Importar como Cenas Múltiplas + Materiais"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -3967,6 +3970,10 @@ msgid "Saving..."
msgstr "A guardar..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Ficheiros"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Definir como Padrão para '%s'"
@@ -3975,10 +3982,6 @@ msgid "Clear Default for '%s'"
msgstr "Limpar Padrão para '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Ficheiros"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar Como:"
@@ -4027,10 +4030,6 @@ msgid "Copy Params"
msgstr "Copiar Parâmetros"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Colar Parâmetros"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Editar Área de Transferência de Recursos"
@@ -4088,7 +4087,7 @@ msgstr "As alterações podem ser perdidas!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr "Conjunto MultiNode"
+msgstr "Conjunto MultiNó"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
@@ -4526,7 +4525,7 @@ msgstr "Posição da Animação (em segundos)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr "Escalar globalmente a reprodução da Animação para o Nó."
+msgstr "Escalar globalmente a reprodução da animação para o nó."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -4670,7 +4669,7 @@ msgstr "Viagem"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr "Nodos de início e fim são necessários para uma sub-transição."
+msgstr "Nós de início e fim são necessários para uma sub-transição."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
@@ -4862,7 +4861,7 @@ msgstr "Importar Animações..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Editar filtros de Nó"
+msgstr "Editar Filtros de Nó"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
@@ -4882,7 +4881,7 @@ msgstr "Erro de ligação, tente novamente."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
-msgstr "Impossível ligar ao host:"
+msgstr "Não consigo ligar ao host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
@@ -4890,7 +4889,7 @@ msgstr "Sem resposta do host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr "Impossível resolver hostname:"
+msgstr "Não consigo resolver hostname:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
@@ -4902,7 +4901,7 @@ msgstr "Pedido falhado."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
-msgstr "Impossível guardar resposta para:"
+msgstr "Não consigo guardar resposta para:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
@@ -5075,8 +5074,8 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
-"Impossível determinar um caminho para guardar imagens lightmap.\n"
-"Guarde a sua Cena (para as imagens serem guardadas na mesma diretoria), ou "
+"Não consigo determinar um caminho para guardar imagens lightmap.\n"
+"Guarde a sua cena (para as imagens serem guardadas na mesma diretoria), ou "
"escolha um caminho nas propriedades BakedLightmap."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5194,7 +5193,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
-msgstr "Pré-definições para âncoras e margens de um Nó Control."
+msgstr "Pré-definições para âncoras e margens de um nó Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5490,7 +5489,7 @@ msgstr "Ajustar às Guias"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr "Bloquear a posição do Objeto selecionado (não pode ser movido)."
+msgstr "Bloquear a posição do objeto selecionado (não pode ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5639,7 +5638,7 @@ msgstr "A adicionar %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr "Impossível instanciar nós múltiplos sem raiz."
+msgstr "Não consigo instanciar nós múltiplos sem raiz."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5649,7 +5648,7 @@ msgstr "Criar Nó"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr "Erro a instanciar Cena de %s"
+msgstr "Erro a instanciar cena de %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
@@ -5660,8 +5659,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
-"Arrastar & largar + Shift : Adiciona Nó como irmão\n"
-"Arrastar & largar + Alt : Altera o tipo de Nó"
+"Arrastar & largar + Shift : Adiciona nó como irmão\n"
+"Arrastar & largar + Alt : Altera o tipo de nó"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
@@ -5848,28 +5847,45 @@ msgid "Mesh is empty!"
msgstr "A Malha está vazia!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Criar corpo estático Trimesh"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Não consegui criar uma forma de colisão Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Criar corpo estático convexo"
+msgid "Create Static Trimesh Body"
+msgstr "Criar corpo estático Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "Não funciona na raiz da Cena!"
+msgstr "Isto não funciona na raiz da cena!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Criar Forma Estática Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Falha na criação de formas!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Não consigo criar uma única forma convexa para a raiz da cena."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Criar Forma(s) Convexa(s)"
+msgid "Couldn't create a single convex collision shape."
+msgstr "Não consegui criar uma forma única de colisão convexa."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Criar Forma Convexa Simples"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Não consigo criar múltiplas formas de colisão convexas para a raiz da cena."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Não consegui criar qualquer forma de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Criar Múltiplas Formas Convexas"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5920,18 +5936,69 @@ msgid "Create Trimesh Static Body"
msgstr "Criar corpo estático Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Cria um StaticBody e atribui-lhe automaticamente uma forma de colisão "
+"baseada em polígonos.\n"
+"Esta é a mais precisa (mas mais lenta) opção para deteção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr "Criar irmão de colisão Trimesh"
+msgstr "Criar Irmão de Colisão Trimesh"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Cria uma forma de colisão baseada em polígonos.\n"
+"Esta é a mais precisa (mas mais lenta) opção para deteção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Criar Irmãos Únicos de Colisão Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Criar Irmão(s) de Colisão Convexa"
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Cria uma única forma de colisão convexa.\n"
+"Esta é a mais rápida (mas menos precisa) opção para deteção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Criar Vários Irmãos de Colisão Convexa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Cria uma forma de colisão baseada em polígonos.\n"
+"Esta uma opção de desempenho intermédio entre as duas opções acima."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Criar Malha de Contorno..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Cria uma malha de contorno estática. A malha de contorno terá as suas "
+"normais automaticamente invertidas.\n"
+"Pode ser usada no lugar da propriedade Aumentar de SpatialMaterial quando "
+"não é possível usar essa propriedade."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"
@@ -5986,11 +6053,11 @@ msgstr "Importar da Cena"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "Atualizar da Cena"
+msgstr "Atualizar a partir da Cena"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr "Fonte da Malha não especificada (nem MultiMesh no Nó)."
+msgstr "Fonte da Malha não especificada (nem MultiMesh no nó)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
@@ -6498,7 +6565,7 @@ msgstr "Sincronizar Ossos com Polígono"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "ERRO: Não foi possível carregar recurso!"
+msgstr "ERRO: Não consegui carregar recurso!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -6568,7 +6635,7 @@ msgstr "Erro ao escrever TextFile:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
-msgstr "Impossível carregar ficheiro em:"
+msgstr "Não consigo carregar ficheiro em:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
@@ -6604,7 +6671,7 @@ msgstr "Guardar Ficheiro Como..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr "Não é possível obter o script para executar."
+msgstr "Não consigo obter o script para executar."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
@@ -6867,7 +6934,7 @@ msgstr "Só podem ser largados recursos do Sistema de Ficheiros ."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr "Impossível largar nós porque o script '%s' não é usado neste cena."
+msgstr "Não consigo largar nós porque o script '%s' não é usado neste cena."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7040,7 +7107,7 @@ msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr "Este esqueleto não tem ossos, crie alguns nós Bone2D filhos."
+msgstr "Este esqueleto não tem ossos, crie alguns nós filhos Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
@@ -7216,7 +7283,7 @@ msgstr "Sem parente para criar instância de filho."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr "Esta operação requer um único Nó selecionado."
+msgstr "Esta operação requer um único nó selecionado."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -7548,7 +7615,7 @@ msgstr "Sprite está vazia!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
-msgstr "Impossível converter sprite com frames de animação para malha."
+msgstr "Não consigo converter sprite com frames de animação para malha."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
@@ -7560,7 +7627,7 @@ msgstr "Converter para Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
-msgstr "Geometria inválida, impossível criar polígono."
+msgstr "Geometria inválida, não consigo criar polígono."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
@@ -7568,19 +7635,19 @@ msgstr "Converter para Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Geometria inválida, impossível criar polígono de colisão."
+msgstr "Geometria inválida, não consigo criar polígono de colisão."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Criar irmão de CollisionPolygon2D"
+msgstr "Criar Irmão de CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
-msgstr "Geometria inválida, impossível criar oclusor de luz."
+msgstr "Geometria inválida, não consigo criar oclusor de luz."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
-msgstr "Criar irmão de LightOccluder2D"
+msgstr "Criar Irmão de LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
@@ -8023,7 +8090,7 @@ msgstr "Criar a partir da Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr "Fundir a partir da Cena"
+msgstr "Combinar a partir da Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
@@ -8163,11 +8230,11 @@ msgstr "Não selecionou uma textura para remover."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Criar a partir de cena? Irá substituir todos os Tiles atuais."
+msgstr "Criar a partir de cena? Irá substituir todos os tiles atuais."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr "Fundir a partir da Cena?"
+msgstr "Combinar a partir da cena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
@@ -8335,7 +8402,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Não existem addons VCS disponíveis."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
@@ -9377,7 +9444,7 @@ msgstr "Exportar todos os recursos do Projeto"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr "Exportar Cenas (e dependências) selecionadas"
+msgstr "Exportar cenas (e dependências) selecionadas"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
@@ -9429,7 +9496,7 @@ msgstr "Personalizado (separados por vírgula):"
#: editor/project_export.cpp
msgid "Feature List:"
-msgstr "Lista de características:"
+msgstr "Lista de Características:"
#: editor/project_export.cpp
msgid "Script"
@@ -9496,25 +9563,31 @@ msgid "Export With Debug"
msgstr "Exportar com Depuração"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "O Caminho não existe."
+msgid "The path specified doesn't exist."
+msgstr "O caminho especificado não existe."
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Erro ao abrir ficheiro comprimido (não está no formato ZIP)."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Ficheiro de projeto '.zip' inválido, não contém um ficheiro 'project.godot'."
+"Ficheiro de projeto \".zip\" inválido, não contém um ficheiro \"project.godot"
+"\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor escolha uma pasta vazia."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Escolha um ficheiro 'project.godot' ou '.zip'."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Escolha um ficheiro \"project.godot\" ou \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "A pasta já contém um projeto Godot."
+msgid "This directory already contains a Godot project."
+msgstr "Esta diretoria já contém um projeto Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9530,7 +9603,7 @@ msgstr "Nome do Projeto Inválido."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
-msgstr "Impossível criar pasta."
+msgstr "Não consigo criar pasta."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
@@ -9549,16 +9622,16 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"Não foi possível carregar o project.godot no caminho do projeto (erro %d). "
+"Não consegui carregar o project.godot no caminho do projeto (erro %d). "
"Poderá estar em falta ou corrompido."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr "Impossível editar project.godot no Caminho do Projeto."
+msgstr "Não consigo editar project.godot no caminho do projeto."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr "Impossível criar project.godot no Caminho do Projeto."
+msgstr "Não consigo criar project.godot no caminho do projeto."
#: editor/project_manager.cpp
msgid "Rename Project"
@@ -9639,7 +9712,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
-"O Renderizador pode ser alterado mais tarde, mas as cenas poderão ter de ser "
+"O renderizador pode ser alterado mais tarde, mas as cenas poderão ter de ser "
"ajustadas."
#: editor/project_manager.cpp
@@ -9656,7 +9729,7 @@ msgstr "Erro: Projeto inexistente no sistema de ficheiros."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
-msgstr "Impossível abrir Projeto em '%s'."
+msgstr "Não consigo abrir projeto em '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -9718,8 +9791,8 @@ msgid ""
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
-"Impossível executar o Projeto: Cena principal não definida.\n"
-"Edite o Projeto e defina a Cena principal em Definições do Projeto dentro da "
+"Não consigo executar o projeto: cena principal não definida.\n"
+"Edite o projeto e defina a cena principal em Definições do Projeto dentro da "
"categoria \"Aplicação\"."
#: editor/project_manager.cpp
@@ -9727,8 +9800,8 @@ msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
-"Impossível executar o Projeto: Ativos têm de ser importados.\n"
-"Edite o Projeto para desencadear a importação inicial."
+"Não consigo executar o projeto: Ativos têm de ser importados.\n"
+"Edite o projeto para desencadear a importação inicial."
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
@@ -9813,7 +9886,7 @@ msgstr "Reiniciar agora"
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr "Impossível executar o Projeto"
+msgstr "Não consigo executar o Projeto"
#: editor/project_manager.cpp
msgid ""
@@ -10212,6 +10285,10 @@ msgid "Suffix"
msgstr "Sufixo"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Usar Expressões Regulares"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opções Avançadas"
@@ -10221,15 +10298,15 @@ msgstr "Substituto"
#: editor/rename_dialog.cpp
msgid "Node name"
-msgstr "Nome do Nó"
+msgstr "Nome do nó"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr "Nome do parente do Nó, se disponível"
+msgstr "Nome do parente do nó, se disponível"
#: editor/rename_dialog.cpp
msgid "Node type"
-msgstr "Tipo de Nó"
+msgstr "Tipo de nó"
#: editor/rename_dialog.cpp
msgid "Current scene name"
@@ -10237,7 +10314,7 @@ msgstr "Nome da cena atual"
#: editor/rename_dialog.cpp
msgid "Root node name"
-msgstr "Nome do Nó raiz"
+msgstr "Nome do nó raiz"
#: editor/rename_dialog.cpp
msgid ""
@@ -10248,7 +10325,7 @@ msgstr ""
"Comparar opções do contador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Contador por nível"
#: editor/rename_dialog.cpp
@@ -10280,10 +10357,6 @@ msgstr ""
"Dígitos ausentes são preenchidos com zeros."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressões Regulares"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Pós-processamento"
@@ -10292,12 +10365,12 @@ msgid "Keep"
msgstr "Manter"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase para under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase para snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored para CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case para PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10315,6 +10388,14 @@ msgstr "Para Maiúsculas"
msgid "Reset"
msgstr "Repor"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Erro em Expressão Regular"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "No carácter %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Recolocar Nó"
@@ -10337,35 +10418,35 @@ msgstr "Modo Execução:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr "Cena atual"
+msgstr "Cena Atual"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr "Cena principal"
+msgstr "Cena Principal"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr "Argumentos da Cena principal:"
+msgstr "Argumentos da Cena Principal:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr "Configurações de execução da Cena"
+msgstr "Configurações de Execução da Cena"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr "Nenhum parente para instanciar a Cena."
+msgstr "Nenhum parente para instância das cenas."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr "Erro ao carregar a Cena de %s"
+msgstr "Erro ao carregar a cena de %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
-"Impossível instanciar a Cena '%s' porque a Cena atual existe dentro de um "
-"dos seus Nós."
+"Não consigo instanciar a cena '%s' porque a cena atual existe dentro de um "
+"dos seus nós."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
@@ -10377,7 +10458,7 @@ msgstr "Substituir com Cena-Ramo"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr "Instanciar Cena filha"
+msgstr "Instanciar Cena Filha"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
@@ -10401,15 +10482,16 @@ msgstr "Duplicar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr "Impossível mudar nó em cenas herdadas, a ordem dos nós não pode mudar."
+msgstr ""
+"Não consigo mudar nó em cenas herdadas, a ordem dos nós não pode mudar."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr "O nó deve pertencer à cena editada para se tornar root."
+msgstr "O nó deve pertencer à cena editada para se tornar raiz."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr "Cenas instantâneas não se podem tornar root"
+msgstr "Cenas instanciadas não se podem tornar raízes"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
@@ -10417,38 +10499,38 @@ msgstr "Tornar Nó Raiz"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
-msgstr "Apagar %d Nós?"
+msgstr "Apagar %d nós?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
-msgstr "Apagar Nó raiz \"%s\"?"
+msgstr "Apagar nó raiz \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr "Apagar Nó \"%s\" e filhos?"
+msgstr "Apagar nó \"%s\" e filhos?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
-msgstr "Apagar Nó \"%s\"?"
+msgstr "Apagar nó \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
-msgstr "Impossível executar com o Nó raiz."
+msgstr "Não consigo executar com o nó raiz."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr "Esta operação não pode ser feita numa Cena instanciada."
+msgstr "Esta operação não pode ser feita numa cena instanciada."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr "Guardar nova Cena como..."
+msgstr "Guardar Nova Cena Como..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
-"Desativar \"editable_instance\" irá reverter todas as propriedades do Nó "
+"Desativar \"editable_instance\" irá reverter todas as propriedades do nó "
"para os seus valores padrão."
#: editor/scene_tree_dock.cpp
@@ -10465,7 +10547,7 @@ msgstr "Tornar Local"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
-msgstr "Nova Raiz de Cena"
+msgstr "Nova Raiz da Cena"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
@@ -10489,11 +10571,11 @@ msgstr "Outro Nó"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr "Impossível operar em Nós de uma Cena externa!"
+msgstr "Não consigo operar em nós de uma cena externa!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr "Impossível operar em Nós herdados pela Cena atual!"
+msgstr "Não consigo operar em nós herdados pela cena atual!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
@@ -10512,16 +10594,16 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
-"Impossível guardar nova Cena. Provavelmente dependências (instâncias) não "
+"Não consigo guardar nova cena. Provavelmente dependências (instâncias) não "
"foram satisfeitas."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr "Erro ao guardar Cena."
+msgstr "Erro ao guardar cena."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr "Erro ao duplicar Cena para guardar."
+msgstr "Erro ao duplicar cena para guardar."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
@@ -10545,7 +10627,7 @@ msgstr "Abrir documentação"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr "Adicionar Nó filho"
+msgstr "Adicionar Nó Filho"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
@@ -10561,15 +10643,15 @@ msgstr "Recolocar o Novo Nó"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr "Tornar Nó Raiz"
+msgstr "Tornar Raiz da Cena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr "Fundir a partir da Cena"
+msgstr "Combinar a partir da Cena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "Guardar ramo como Cena"
+msgstr "Guardar Ramo como Cena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -10588,16 +10670,16 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"Instanciar Ficheiro de Cena como Nó. Cria uma Cena herdada se não existir Nó "
-"raiz."
+"Instanciar um ficheiro de cena como um Nó. Cria uma cena herdada se não "
+"existir nó raiz."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr "Anexar Script novo ou existente ao Nó selecionado."
+msgstr "Anexar script novo ou existente ao nó selecionado."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr "Limpar Script do Nó selecionado."
+msgstr "Limpar script do nó selecionado."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10629,7 +10711,7 @@ msgstr "(A Ligar de)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr "Aviso de configuração do Nó:"
+msgstr "Aviso de configuração do nó:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -10689,7 +10771,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr "Nome de Nó inválido, os carateres seguintes não são permitidos:"
+msgstr "Nome de nó inválido, os caracteres seguintes não são permitidos:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -10701,7 +10783,7 @@ msgstr "Árvore de Cena (Nós):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr "Aviso de configuração de Nó!"
+msgstr "Aviso de Configuração de Nó!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
@@ -10741,7 +10823,7 @@ msgstr "Erro ao carregar Modelo '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr "Erro - Impossível criar Script no Sistema de Ficheiros."
+msgstr "Erro - Não consigo criar script no sistema de ficheiros."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
@@ -10776,8 +10858,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nome ou Caminho de parente herdado inválido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Script é válido."
+msgid "Script path/name is valid."
+msgstr "Caminho/nome de Script é válido."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10868,6 +10950,10 @@ msgid "Copy Error"
msgstr "Copiar Erro"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Memória Vídeo"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Saltar Pontos de Paragem"
@@ -10916,10 +11002,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memória Vídeo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Caminho do recurso"
@@ -10949,7 +11031,7 @@ msgstr "Tipo de controlo clicado:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
-msgstr "Raiz de edição ao vivo:"
+msgstr "Raiz de Edição ao Vivo:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
@@ -11134,8 +11216,8 @@ msgstr "Formato de dicionário de instância inválido (falta @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
-"Formato de dicionário de instância inválido (não foi possível carregar o "
-"Script em @path)"
+"Formato de dicionário de instância inválido (não consigo carregar o script "
+"em @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
@@ -11350,7 +11432,7 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
-"Um Nó fez yield sem memória para usar, por favor leia os documentos para "
+"Um nó fez yield sem memória para usar, por favor leia os documentos para "
"saber como fazer yield corretamente!"
#: modules/visual_script/visual_script.cpp
@@ -11358,7 +11440,7 @@ msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
-"O Nó fez yield, mas não retornou um estado de Função na primeira memória de "
+"O nó fez yield, mas não retornou um estado de função na primeira memória de "
"trabalho."
#: modules/visual_script/visual_script.cpp
@@ -11367,15 +11449,15 @@ msgid ""
"your node please."
msgstr ""
"O valor de retorno deve ser atribuído ao primeiro elemento da memória de "
-"trabalho de Nós! Corrija o seu Nó por favor."
+"trabalho de nós! Corrija o seu nó por favor."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr "O Nó retornou uma sequência de saída (output) incorreta: "
+msgstr "O nó retornou uma sequência de saída (output) incorreta: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "Foi encontrada o bit da sequência mas não o Nó na pilha, relate o bug!"
+msgstr "Foi encontrada o bit da sequência mas não o nó na pilha, relate o bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -11503,11 +11585,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr "Pressione %s para largar uma referência simples no Nó."
+msgstr "Pressione %s para largar uma referência simples no nó."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr "Pressione Ctrl para largar uma referência simples no Nó."
+msgstr "Pressione Ctrl para largar uma referência simples no nó."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
@@ -11515,7 +11597,7 @@ msgstr "Pressione %s para largar um Setter variável."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr "Pressione Ctrl para largar um Setter variável."
+msgstr "Pressione Ctrl para largar um Setter Variável."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
@@ -11523,14 +11605,15 @@ msgstr "Adicionar Nó de Pré-carregamento"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "Adicionar Nó da Árvore"
+msgstr "Adicionar Nó(s) da Árvore"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
-"Impossível largar propriedades porque o script '%s' não é usado neste cena.\n"
+"Não consigo largar propriedades porque o script '%s' não é usado neste "
+"cena.\n"
"Largue com 'Shift' para copiar apenas a assinatura."
#: modules/visual_script/visual_script_editor.cpp
@@ -11563,11 +11646,11 @@ msgstr "Desconectar Nós"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
-msgstr "Conectar Dados de Nó"
+msgstr "Conectar Dados do Nó"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
-msgstr "Conectar Sequência de Nós"
+msgstr "Conectar Sequência do Nó"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -11583,7 +11666,7 @@ msgstr "Redimensionar Comentário"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr "Impossível copiar o Nó Função."
+msgstr "Não consigo copiar o nó função."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -11595,11 +11678,11 @@ msgstr "Colar Nós VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
-msgstr "Impossível criar função com um nó função."
+msgstr "Não consigo criar função com um nó função."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr "Impossível criar função de nós com nós de várias funções."
+msgstr "Não consigo criar função de nós a partir de nós de várias funções."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
@@ -11715,7 +11798,7 @@ msgstr "Caminho não conduz Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "Nome de Propriedade índice '%s' inválido em Nó %s."
+msgstr "Nome de propriedade índice '%s' inválido no nó %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -11735,15 +11818,16 @@ msgstr "VariableSet não encontrado no script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr "Impossível processar gráfico, Nó personalizado sem método _step()."
+msgstr ""
+"Nó personalizado não tem método _step(), não podendo processar um gráfico."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
-"Valor de retorno de _step() inválido, tem de ser inteiro (seq out), ou "
-"string (error)."
+"Retorno de valor inválido a partir do _step(), tem de ser inteiro (seq out), "
+"ou string (error)."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -11768,15 +11852,16 @@ msgstr "Os segmentos de pacote devem ser de comprimento diferente de zero."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
-"O caráter '%s' não é permitido em nomes de pacotes de aplicações Android."
+"O carácter '%s' não é permitido em nomes de pacotes de aplicações Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr "Um dígito não pode ser o primeiro caráter num segmento de pacote."
+msgstr "Um dígito não pode ser o primeiro carácter num segmento de pacote."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr "O caráter '%s' não pode ser o primeiro caráter num segmento de pacote."
+msgstr ""
+"O carácter '%s' não pode ser o primeiro carácter num segmento de pacote."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
@@ -11871,13 +11956,13 @@ msgstr "Falta o identificador."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr "O caráter \"%s\" não é permitido no Identificador."
+msgstr "O carácter \"%s\" não é permitido no Identificador."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
-"ID da equipa da App Store não especificado - não é possível configurar o "
-"projecto."
+"ID da equipa da App Store não especificado - não consigo configurar o "
+"projeto."
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
@@ -11901,11 +11986,11 @@ msgstr "Executar HTML exportado no Navegador padrão do sistema."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
-msgstr "Impossível escrever Ficheiro:"
+msgstr "Não consigo escrever ficheiro:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
-msgstr "Impossível abrir Modelo para exportar:"
+msgstr "Não consigo abrir modelo para exportação:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
@@ -11913,11 +11998,11 @@ msgstr "Modelo de exportação inválido:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
-msgstr "Impossível ler Shell HTML personalizado:"
+msgstr "Não consigo ler shell HTML personalizado:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
-msgstr "Impossível ler Ficheiro de imagem do ecrã de inicialização:"
+msgstr "Não consigo ler ficheiro de imagem do ecrã de inicialização:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
@@ -12004,8 +12089,7 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Este nó não tem forma, não conseguindo assim colidir ou interagir com outros "
-"objetos.\n"
+"Este nó não tem forma, não podendo colidir ou interagir com outros objetos.\n"
"Considere adicionar nós CollisionShape2D ou CollisionPolygon2D como filhos "
"para definir a sua forma."
@@ -12015,7 +12099,7 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D serve apenas para fornecer uma forma de colisão a um Nó "
+"CollisionPolygon2D serve apenas para fornecer uma forma de colisão a um nó "
"derivado de CollisionObject2D. Use-o apenas como um filho de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma."
@@ -12029,7 +12113,7 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D serve apenas para fornecer uma forma de colisão a um Nó "
+"CollisionShape2D serve apenas para fornecer uma forma de colisão a um nó "
"derivado de CollisionObject2D. Use-o apenas como um filho de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma."
@@ -12073,22 +12157,22 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Um recurso NavigationPolygon tem de ser definido ou criado para este Nó "
-"funcionar. Defina a Propriedade ou desenhe o Polígono."
+"Um recurso NavigationPolygon tem de ser definido ou criado para este nó "
+"funcionar. Defina a propriedade ou desenhe o polígono."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance tem de ser filho ou neto de um Nó Navigation2D. "
+"NavigationPolygonInstance tem de ser filho ou neto de um nó Navigation2D. "
"Apenas fornece dados de navegação."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-"O Nó ParallaxLayer só funciona quando definido como filho de um Nó "
+"O nó ParallaxLayer só funciona quando definido como filho de um nó "
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
@@ -12098,7 +12182,7 @@ msgid ""
"CPUParticles\" option for this purpose."
msgstr ""
"Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n"
-"Use o Nó CPUParticles2D. Pode usar a opção \"Converter em CPUParticles\" "
+"Use o nó CPUParticles2D. Pode usar a opção \"Converter em CPUParticles\" "
"para este efeito."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
@@ -12120,7 +12204,7 @@ msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
-"PathFollow2D apenas funciona quando definido como filho de um Nó Path2D."
+"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -12128,14 +12212,14 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Mudanças no tamanho do RigidBody2D (em modos caráter ou rígido) serão "
+"Mudanças no tamanho do RigidBody2D (em modos carácter ou rígido) serão "
"reescritas pelo motor de física na execução.\n"
"Mude antes o tamanho das formas de colisão filhas."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
-"Para funcionar, a Propriedade Caminho tem de apontar para um Nó Node2D "
+"Para funcionar, a Propriedade Caminho tem de apontar para um nó Node2D "
"válido."
#: scene/2d/skeleton_2d.cpp
@@ -12167,15 +12251,15 @@ msgid ""
"as parent."
msgstr ""
"VisibilityEnabler2D funciona melhor quando usado diretamente como parente na "
-"Cena raiz editada."
+"cena raiz editada."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "ARVRCamera precisa de um Nó ARVROrigin como parente."
+msgstr "ARVRCamera precisa de um nó ARVROrigin como parente."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr "ARVRController precisa de um Nó ARVROrigin como parente."
+msgstr "ARVRController precisa de um nó ARVROrigin como parente."
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -12187,7 +12271,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchor precisa de um Nó ARVROrigin como parente."
+msgstr "ARVRAnchor precisa de um nó ARVROrigin como parente."
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -12199,7 +12283,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin exige um Nó filho ARVRCamera."
+msgstr "ARVROrigin exige um nó filho ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12231,8 +12315,7 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Este nó não tem forma, não conseguindo assim colidir ou interagir com outros "
-"objetos.\n"
+"Este nó não tem forma, não podendo colidir ou interagir com outros objetos.\n"
"Considere adicionar nós CollisionShape ou CollisionPolygon como filhos para "
"definir a sua forma."
@@ -12242,7 +12325,7 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygon serve apenas para fornecer uma forma de colisão a um Nó "
+"CollisionPolygon serve apenas para fornecer uma forma de colisão a um nó "
"derivado de CollisionObject. Use-o apenas como um filho de Area, StaticBody, "
"RigidBody, KinematicBody, etc. para lhes dar uma forma."
@@ -12256,7 +12339,7 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionShape serve apenas para fornecer uma forma de colisão a um Nó "
+"CollisionShape serve apenas para fornecer uma forma de colisão a um nó "
"derivado de CollisionObject. Use-o apenas como um filho de Area, StaticBody, "
"RigidBody, KinematicBody, etc. para lhes dar uma forma."
@@ -12276,6 +12359,11 @@ msgstr ""
"Formas planas não funcionam bem e serão removidas em futuras versões. Não as "
"use por favor."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nada é visível porque nenhuma Malha foi atribuída."
@@ -12307,7 +12395,7 @@ msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
-"Um recurso NavigationMesh tem de ser definido ou criado para este Nó "
+"Um recurso NavigationMesh tem de ser definido ou criado para este nó "
"funcionar."
#: scene/3d/navigation_mesh.cpp
@@ -12315,7 +12403,7 @@ msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
-"NavigationMeshInstance tem de ser filho ou neto de um Nó Navigation. Apenas "
+"NavigationMeshInstance tem de ser filho ou neto de um nó Navigation. Apenas "
"fornece dados de navegação."
#: scene/3d/particles.cpp
@@ -12325,7 +12413,7 @@ msgid ""
"\" option for this purpose."
msgstr ""
"Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n"
-"Use o Nó CPUParticles. Pode usar a opção \"Converter em CPUParticles\" para "
+"Use o nó CPUParticles. Pode usar a opção \"Converter em CPUParticles\" para "
"este efeito."
#: scene/3d/particles.cpp
@@ -12344,7 +12432,7 @@ msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "PathFollow apenas funciona quando definido como filho de um Nó Path."
+msgstr "PathFollow apenas funciona quando definido como filho de um nó Path."
#: scene/3d/path.cpp
msgid ""
@@ -12360,7 +12448,7 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Mudanças no tamanho do RigidBody (em modos caráter ou rígido) serão "
+"Mudanças no tamanho do RigidBody (em modos carácter ou rígido) serão "
"reescritas pelo motor de física na execução.\n"
"Mude antes o tamanho das formas de colisão filhas."
@@ -12369,7 +12457,7 @@ msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Para funcionar, a Propriedade \"Caminho Remoto\" tem de apontar para um Nó "
+"Para funcionar, a Propriedade \"Caminho Remoto\" tem de apontar para um nó "
"Spatial válido ou seu derivado."
#: scene/3d/soft_body.cpp
@@ -12414,7 +12502,7 @@ msgstr ""
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
-"Apenas um WorldEnvironment é permitido por Cena (ou grupo de cenas "
+"Apenas um WorldEnvironment é permitido por cena (ou grupo de cenas "
"instanciadas)."
#: scene/3d/world_environment.cpp
@@ -12447,7 +12535,7 @@ msgstr "Nada conectado à entrada '%s' do nó '%s'."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
-msgstr "Não foi definida uma raíz AnimationNode para o gráfico."
+msgstr "Não foi definida uma raiz AnimationNode para o gráfico."
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
@@ -12461,11 +12549,11 @@ msgstr ""
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "O Nó raiz de AnimationPlayer não é um Nó válido."
+msgstr "O nó raiz de AnimationPlayer não é um nó válido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr "Este nó foi depreciado. Use AnimationTree em vez disso."
+msgstr "Este nó foi descontinuado. Use antes AnimationTree."
#: scene/gui/color_picker.cpp
msgid ""
@@ -12505,7 +12593,7 @@ msgid ""
msgstr ""
"Por si só um Contentor não tem utilidade, a não ser que um script configure "
"a disposição dos seu filhos.\n"
-"Se não pretende adicionar um script, use antes um simples Nó Control."
+"Se não pretende adicionar um script, use antes um simples nó Control."
#: scene/gui/control.cpp
msgid ""
@@ -12570,7 +12658,7 @@ msgstr ""
"Esta vista não está definida como alvo de Renderização. Se pretende "
"apresentar o seu conteúdo diretamente no ecrã, torne-a um filho de um "
"Control de modo a que obtenha um tamanho. Caso contrário, torne-a um "
-"RenderTarget e atribua a sua textura interna a outro Nó para visualizar."
+"RenderTarget e atribua a sua textura interna a outro nó para visualizar."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -12600,6 +12688,15 @@ msgstr "Variações só podem ser atribuídas na função vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Substituído %d ocorrência(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Criar corpo estático convexo"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Falha na criação de formas!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index e73e0c1703..d52127fd95 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -679,8 +679,9 @@ msgid "Line Number:"
msgstr "Linia Numărul:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Înlocuit %d potriviri."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Înlocuiți"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1481,6 +1482,10 @@ msgstr "Nume"
msgid "Singleton"
msgstr "Singleton (Unicat)"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Lipiţi Parametrii"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Scena se Actualizează"
@@ -1757,7 +1762,7 @@ msgstr "Arătați în Administratorul de Fișiere"
msgid "New Folder..."
msgstr "Director Nou..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Reîmprospătați"
@@ -3995,6 +4000,11 @@ msgid "Saving..."
msgstr "Se Salvează..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Fișiere"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Setează ca Implicit pentru '%s'"
@@ -4003,10 +4013,6 @@ msgid "Clear Default for '%s'"
msgstr "Curăță setarea Implicită pentru '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Fișiere"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importă Ca:"
@@ -4057,10 +4063,6 @@ msgid "Copy Params"
msgstr "Copie Parametrii"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Lipiţi Parametrii"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "Clip-board de resurse gol !"
@@ -5999,12 +6001,13 @@ msgid "Mesh is empty!"
msgstr "Mesh-ul este gol!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Creează un Corp Static Trimesh"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Creează un Frate de Coliziune Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Creează un Corp Static Convex"
+msgid "Create Static Trimesh Body"
+msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6016,12 +6019,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Creează o Formă Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Creează o Formă Convexă"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Nu s-a putut creea un contur!"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "Creează o Formă Convexă"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6073,19 +6094,57 @@ msgid "Create Trimesh Static Body"
msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Creează un Frate de Coliziune Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Creează un Frate de Coliziune Convex"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Creează un Frate de Coliziune Convex"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Se Creează un Mesh de Contur..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Vizionare UV1"
@@ -8613,7 +8672,7 @@ msgstr "Set_de_Plăci..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9746,11 +9805,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Fișierul nu există."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9758,11 +9824,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10430,6 +10496,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Versiune Curentă:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Opțiuni Snapping"
@@ -10468,7 +10539,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10499,10 +10570,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10511,11 +10578,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10535,6 +10602,15 @@ msgstr ""
msgid "Reset"
msgstr "Resetați Zoom-area"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caractere valide:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11003,7 +11079,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Arborele Animației este valid."
#: editor/script_create_dialog.cpp
@@ -11109,6 +11185,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Șterge puncte"
@@ -11158,10 +11238,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12454,6 +12530,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12726,6 +12807,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Înlocuit %d potriviri."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Creează un Corp Static Convex"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 9c56393ae8..b05077637a 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -32,7 +32,7 @@
# Vadim Vergasov <vadim.vergasov2003@gmail.com>, 2018, 2019.
# Аслан Снупов <aslan170505@gmail.com>, 2018.
# Alexandr Eremeev <ae125529@gmail.com>, 2019.
-# Ruaguzov Michael <miha890r@gmail.com>, 2019.
+# Ruaguzov Michael <miha890r@gmail.com>, 2019, 2020.
# Alexander Danilov <modos189@protonmail.com>, 2019.
# Sergey Nakhov <true.stalin.exe@gmail.com>, 2019.
# Bumerang <it.bumerang@gmail.com>, 2019.
@@ -41,7 +41,7 @@
# Nikita <iron-nikita@yandex.ru>, 2019.
# LeLuCh B0й <alekx@alumni.nottingham.ac.uk>, 2019.
# Арсений Солодков <arsen332211@gmail.com>, 2019.
-# Nikita <yakrobat@protonmail.com>, 2019.
+# Nikita <yakrobat@protonmail.com>, 2019, 2020.
# LAT_Rio <AlSenya@yandex.ru>, 2019.
# devnp <dev.necropan@gmail.com>, 2019.
# Виктор <victor8632@bk.ru>, 2019.
@@ -53,7 +53,7 @@
# Sergey <www.window1@mail.ru>, 2019.
# Vladislav <onion.ring@mail.ru>, 2019, 2020.
# knightpp <kotteam99@gmail.com>, 2019.
-# Константин Рин <email.to.rean@gmail.com>, 2019.
+# Константин Рин <email.to.rean@gmail.com>, 2019, 2020.
# Maxim Samburskiy <alpacones@outlook.com>, 2019.
# Dima Koshel <form.eater@gmail.com>, 2019.
# Danil Alexeev <danil@alexeev.xyz>, 2019, 2020.
@@ -62,12 +62,16 @@
# Rei <clxgamer12@gmail.com>, 2019.
# Vitaly <arkology11@gmail.com>, 2019.
# Andy <8ofproject@gmail.com>, 2020.
+# Андрей Беляков <andbelandantrus@gmail.com>, 2020.
+# Artur Tretiak <stikyt@protonmail.com>, 2020.
+# Smadjavul <o1985af@gmail.com>, 2020.
+# anonymous <noreply@weblate.org>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
-"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
+"PO-Revision-Date: 2020-03-07 21:18+0000\n"
+"Last-Translator: Smadjavul <o1985af@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -76,7 +80,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -94,8 +98,9 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недостаточно байтов для декодирования байтов или неверный формат."
#: core/math/expression.cpp
+#, fuzzy
msgid "Invalid input %i (not passed) in expression"
-msgstr "Неправильный ввод %i (не был передан) в выражении"
+msgstr "Некорректный ввод %i (не был передан) в выражении"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -223,9 +228,8 @@ msgid "Anim Multi Change Keyframe Time"
msgstr "Время смены ключевых кадров анимации"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "Анимация Многократное изменение Переход"
+msgstr "Многократное изменение перехода"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -233,9 +237,8 @@ msgid "Anim Multi Change Transform"
msgstr "Анимационное многосменное преобразование"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "Анимация многократное изменение ключевых кадров Значение"
+msgstr "Изменить значение ключевого кадра"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
@@ -388,11 +391,11 @@ msgstr "Удалить ключ(и)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr "Изменить способ обновления анимации"
+msgstr "Изменить режим обновления анимации"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr "Изменить метод интерполяции анимации"
+msgstr "Изменить режим интерполяции анимации"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
@@ -479,7 +482,6 @@ msgid "Not possible to add a new track without a root"
msgstr "Нельзя добавить новый трек без корневого узла"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Неверный трек для кривой Безье (нет подходящих подсвойств)"
@@ -749,8 +751,8 @@ msgid "Line Number:"
msgstr "Номер строки:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Заменено %d совпадений."
+msgid "%d replaced."
+msgstr "%d заменено."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1548,6 +1550,10 @@ msgstr "Название"
msgid "Singleton"
msgstr "Синглтон"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Вставить параметры"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Обновление сцены"
@@ -1835,7 +1841,7 @@ msgstr "Просмотреть в проводнике"
msgid "New Folder..."
msgstr "Новая папка..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Обновить"
@@ -1929,7 +1935,7 @@ msgstr "Обновить файлы."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr "Добавить или удалить текущую папку из избранных."
+msgstr "Добавить/убрать текущую папку в избранное."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
@@ -2007,14 +2013,12 @@ msgid "Properties"
msgstr "Свойства"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Переопределить"
+msgstr "Переопределить:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "По умолчанию"
+msgstr "По умолчанию:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2037,9 +2041,8 @@ msgid "Property Descriptions"
msgstr "Описание свойств"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Значение"
+msgstr "(значение)"
#: editor/editor_help.cpp
msgid ""
@@ -3288,7 +3291,7 @@ msgstr "Назначается..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
-msgstr "Неверный путь"
+msgstr "Неверный RID"
#: editor/editor_properties.cpp
msgid ""
@@ -3403,7 +3406,7 @@ msgstr "Уже существует отредактированная сцен
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr "Скрипт не соответствует требованиям:"
+msgstr "Не удалось создать экземпляр скрипта:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
@@ -3480,7 +3483,7 @@ msgstr "Неверный формат version.txt файла внутри шаб
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr "Не найден version.txt файл в шаблонах."
+msgstr "Файл version.txt не найден в шаблонах."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
@@ -4016,6 +4019,10 @@ msgid "Saving..."
msgstr "Сохранение..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d файлов"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Установить по умолчанию для '%s'"
@@ -4024,10 +4031,6 @@ msgid "Clear Default for '%s'"
msgstr "Очистить по умолчанию для '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Файлы"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Импортировать как:"
@@ -4041,7 +4044,7 @@ msgstr "Переимпортировать"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
-msgstr "Сохранить сцены, импортировать заново и перезапустить"
+msgstr "Сохранить сцены, переимпортировать и перезапустить"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -4076,10 +4079,6 @@ msgid "Copy Params"
msgstr "Копировать параметры"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Вставить параметры"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Редактировать ресурс в буфере обмена"
@@ -5249,7 +5248,9 @@ msgstr "Предустановки для якорей и значения от
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
-msgstr "При активном движении узлы Control меняют свои якоря вместо полей."
+msgstr ""
+"Когда активно, у перемещаемых узлов Control будут изменяться значения якорей "
+"вместо отступов."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
@@ -5613,9 +5614,8 @@ msgid "Frame Selection"
msgstr "Кадрировать выбранное"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Preview Canvas Scale"
-msgstr "Предпросмотр масштаба холста"
+msgstr "Масштаб при просмотре холста"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@@ -5676,9 +5676,8 @@ msgid "Divide grid step by 2"
msgstr "Разделить шаг сетки на 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Pan View"
-msgstr "Вид сзади"
+msgstr "Панорама"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -5772,7 +5771,7 @@ msgstr "Твёрдые пиксели"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "Граничные пиксели"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5901,12 +5900,12 @@ msgid "Mesh is empty!"
msgstr "Полисетка пуста!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Создать вогнутое статичное тело"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Невозможно создать треугольную сетку для формы столкновений."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Создать выпуклое статичное тело"
+msgid "Create Static Trimesh Body"
+msgstr "Создать вогнутое статичное тело"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5918,11 +5917,31 @@ msgid "Create Trimesh Static Shape"
msgstr "Создать вогнутую форму"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Не удалось создать форму!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Создать выпуклую форму(ы)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Невозможно создать несколько выпуклых форм столкновения для корня сцены."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Не удалось создать папку."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Создать выпуклую форму(ы)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5974,19 +5993,66 @@ msgid "Create Trimesh Static Body"
msgstr "Создать вогнутое статичное тело"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Создает StaticBody и автоматически присваивает ему форму столкновения на "
+"основе полигона.\n"
+"Это самый точный (но самый медленный) способ обнаружения столкновений."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Создать вогнутую область столкновения"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Создает форму столкновения на основе полигона.\n"
+"Это самый точный (но самый медленный) способ обнаружения столкновений."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Создать выпуклую область столкновения"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Создаёт выпуклую форму столкновения.\n"
+"Это самый быстрый (но наименее точный) способ обнаружения столкновений."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Создать выпуклую область столкновения"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Создает форму столкновения на основе полигона.\n"
+"Это средний по производительности вариант между двумя предыдущими."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Создать полисетку обводки..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Просмотр UV1"
@@ -6167,7 +6233,6 @@ msgid "The geometry's faces don't contain any area."
msgstr "Грани данной геометрии не содержат никакой области."
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "The geometry doesn't contain any faces."
msgstr "Данная геометрия не содержит граней."
@@ -8400,7 +8465,7 @@ msgstr "Набор тайлов"
msgid "No VCS addons are available."
msgstr "Нет доступных VCS плагинов."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Ошибка"
@@ -8453,9 +8518,8 @@ msgid "Deleted"
msgstr "Удалён"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Typechange"
-msgstr "Изменить"
+msgstr "Изменить тип"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
@@ -9263,7 +9327,7 @@ msgstr "Вычитает вектор из вектора."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
-msgstr "Векторную константа."
+msgstr "Векторная константа."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
@@ -9534,7 +9598,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):"
+msgstr "Ключ шифрования скрипта (256-бит, в шестнадцатеричном виде):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -9573,11 +9637,19 @@ msgid "Export With Debug"
msgstr "Экспорт в режиме отладки"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Путь не существует."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Ошибка при открытии файла пакета, не в формате zip."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Недействительный '.zip' файл проекта, не содержит файл 'project.godot'."
@@ -9586,11 +9658,13 @@ msgid "Please choose an empty folder."
msgstr "Пожалуйста, выберите пустую папку."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Пожалуйста, выберите файл 'project.godot' или '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "Каталог уже содержит проект Godot."
#: editor/project_manager.cpp
@@ -9693,7 +9767,7 @@ msgid ""
"Not recommended for web games"
msgstr ""
"Более высокое качество графики\n"
-"Все функции доступны\n"
+"Доступны все функции\n"
"Несовместимо со старым оборудованием\n"
"Не рекомендуется для веб-игр"
@@ -10288,6 +10362,11 @@ msgid "Suffix"
msgstr "Суффикс"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Регулярное выражение"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Дополнительные параметры"
@@ -10324,7 +10403,8 @@ msgstr ""
"Сравните параметры счетчика."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Счетчик уровня"
#: editor/rename_dialog.cpp
@@ -10358,10 +10438,6 @@ msgstr ""
"Недостающие цифры заполняются нулями."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Регулярное выражение"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Пост-обработка"
@@ -10370,11 +10446,13 @@ msgid "Keep"
msgstr "Оставить оригинал"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
msgstr "CamelCase в under_scored"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
msgstr "under_scored к CamelCase"
#: editor/rename_dialog.cpp
@@ -10393,6 +10471,16 @@ msgstr "В верхний регистр"
msgid "Reset"
msgstr "Сбросить"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Регулярное выражение"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "На символе %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Переподчинить узел"
@@ -10857,7 +10945,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Неверное имя или путь наследуемого предка."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
msgstr "Скрипт корректен."
#: editor/script_create_dialog.cpp
@@ -10949,6 +11038,11 @@ msgid "Copy Error"
msgstr "Копировать ошибку"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Видео память"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Пропустить точки останова"
@@ -10998,10 +11092,6 @@ msgid "Total:"
msgstr "Всего:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Видео память"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Путь к ресурсу"
@@ -11332,9 +11422,8 @@ msgid "Cursor Clear Rotation"
msgstr "Курсор очистить поворот"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "Очистить выделенное"
+msgstr "Вставить выделение"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
@@ -11668,7 +11757,7 @@ msgstr "Изменить размер комментария"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr "Не удаётся скопировать узел функцию."
+msgstr "Не удаётся копировать узел функции."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -11720,7 +11809,6 @@ msgid "Editing Signal:"
msgstr "Редактирование сигнала:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Tool:"
msgstr "Сделать инструментом:"
@@ -12361,6 +12449,11 @@ msgstr ""
"Формы плоскостей не очень хорошо работают и будут удалены в последующих "
"версиях. Пожалуйста, не используйте их."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Ничто не видно, потому что не назначена сетка."
@@ -12687,6 +12780,15 @@ msgstr "Изменения могут быть назначены только
msgid "Constants cannot be modified."
msgstr "Константы не могут быть изменены."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Заменено %d совпадений."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Создать выпуклое статичное тело"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Не удалось создать форму!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/si.po b/editor/translations/si.po
index bd57c6a782..119818e11f 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -687,7 +687,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1473,6 +1473,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1749,7 +1753,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3828,15 +3832,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3886,10 +3890,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5689,11 +5689,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5705,11 +5705,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5761,11 +5777,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5773,6 +5818,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8152,7 +8205,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9246,11 +9299,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9258,11 +9316,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9908,6 +9966,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9942,7 +10004,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9972,10 +10034,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9984,11 +10042,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10007,6 +10065,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10449,7 +10515,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10542,6 +10608,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10590,10 +10660,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11855,6 +11921,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index a81d842616..50cf59efdc 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -696,7 +696,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1511,6 +1511,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1801,7 +1805,7 @@ msgstr "Otvoriť súbor"
msgid "New Folder..."
msgstr "Vytvoriť adresár"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3942,6 +3946,11 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr "Súbor:"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
@@ -3950,11 +3959,6 @@ msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
-msgid " Files"
-msgstr "Súbor:"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
@@ -4003,10 +4007,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5854,11 +5854,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5870,12 +5871,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5927,19 +5946,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Súbor:"
@@ -8413,7 +8470,7 @@ msgstr "Súbor:"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9530,11 +9587,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Chyba pri otváraní súboru balíka, nie je vo formáte zip."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9542,11 +9605,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10207,6 +10270,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10241,7 +10308,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10271,10 +10338,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10283,11 +10346,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10306,6 +10369,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10763,7 +10834,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10866,6 +10937,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Všetky vybrané"
@@ -10916,10 +10991,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12226,6 +12297,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 6f63bb7483..e8a0b4c2a1 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -726,8 +726,9 @@ msgid "Line Number:"
msgstr "Številka Vrste:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Zamenjana %d ponovitev/e."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zamenjaj"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1560,6 +1561,10 @@ msgstr "Ime"
msgid "Singleton"
msgstr "Posameznik"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Prilepi Parametre"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Posodabljanje Scene"
@@ -1866,7 +1871,7 @@ msgstr "Pokaži V Upravitelju Datotek"
msgid "New Folder..."
msgstr "Nova Mapa..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Osveži"
@@ -4124,6 +4129,11 @@ msgid "Saving..."
msgstr "Shranjevanje..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Datoteke"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Nastavi kot Privzeto za '%s'"
@@ -4132,10 +4142,6 @@ msgid "Clear Default for '%s'"
msgstr "Počisti privzeto za '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Datoteke"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Uvozi Kot:"
@@ -4185,10 +4191,6 @@ msgid "Copy Params"
msgstr "Kopiraj Parametre"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Prilepi Parametre"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "NAPAKA: Ni animacije virov na odložišču!"
@@ -6122,28 +6124,46 @@ msgid "Mesh is empty!"
msgstr "Model je prazen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Ustvari Statično Telo TriModel"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
+msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Ustvari Nov %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Mape ni mogoče ustvariti."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Ustvari Nov %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6195,19 +6215,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Ustvarite Poligon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Ustvarite Poligon"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8725,7 +8783,7 @@ msgstr "Izvozi Ploščno Zbirko"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9858,11 +9916,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Datoteka ne obstaja."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Napaka pri odpiranju datoteke paketa, ker ni v formatu zip."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9871,11 +9936,11 @@ msgstr "Izberite prazno mapo."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Izberite datoteko 'projekt.godot'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10539,6 +10604,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Trenutna Različica:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Možnosti pripenjanja"
@@ -10577,7 +10647,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10608,10 +10678,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10620,11 +10686,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10644,6 +10710,15 @@ msgstr ""
msgid "Reset"
msgstr "Ponastavi Povečavo/Pomanjšavo"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Veljavni znaki:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11112,7 +11187,7 @@ msgstr "Neveljaveno prevzeto ime ali pot nadrejenega"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Drevo animacije je veljavno."
#: editor/script_create_dialog.cpp
@@ -11218,6 +11293,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Izbriši točke"
@@ -11268,10 +11347,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12593,6 +12668,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12876,6 +12956,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstante ni možno spreminjati."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Zamenjana %d ponovitev/e."
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 3c55191a34..60ac25f6f4 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -673,8 +673,9 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zëvendëso..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1497,6 +1498,10 @@ msgstr "Emri"
msgid "Singleton"
msgstr "Vetmitar"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Ngjit Parametrat"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Duke Përditësuar Skenën"
@@ -1804,7 +1809,7 @@ msgstr "Shfaq në Menaxherin e Skedarëve"
msgid "New Folder..."
msgstr "Folder i Ri..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Rifresko"
@@ -4035,6 +4040,11 @@ msgid "Saving..."
msgstr "Duke Ruajtur..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Skedarët"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Vendos si të Parazgjedhur për '%s'"
@@ -4043,10 +4053,6 @@ msgid "Clear Default for '%s'"
msgstr "Pastro të Parazgjedhurat për '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Skedarët"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importo Si:"
@@ -4098,10 +4104,6 @@ msgid "Copy Params"
msgstr "Kopjo Parametrat"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Ngjit Parametrat"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Modifiko Resursin 'Clipboard'"
@@ -5912,11 +5914,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5928,11 +5930,28 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Nuk mund të krijoj folderin."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5984,19 +6003,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Krijo një Poligon"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Krijo një Poligon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8402,7 +8459,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9510,11 +9567,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Skedari nuk egziston."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9522,11 +9586,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10180,6 +10244,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Versioni Aktual:"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10214,7 +10283,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10244,10 +10313,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10256,11 +10321,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10279,6 +10344,15 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Karakteret e lejuar:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10735,7 +10809,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10838,6 +10912,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Krijo pika."
@@ -10888,10 +10966,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12163,6 +12237,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 366c12b77c..5f5f3786a7 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -722,8 +722,9 @@ msgid "Line Number:"
msgstr "Број линије:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Замени %d појаве/а."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Замени..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1561,6 +1562,10 @@ msgstr "Име"
msgid "Singleton"
msgstr "Синглетон"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Налепи параметре"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Ажурирање сцене"
@@ -1870,7 +1875,7 @@ msgstr "Покажи у менаџеру датотека"
msgid "New Folder..."
msgstr "Нови директоријум..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Освежи"
@@ -4150,6 +4155,11 @@ msgid "Saving..."
msgstr "Чување..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Датотеке"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Постави као уобичајено за „%s“"
@@ -4158,10 +4168,6 @@ msgid "Clear Default for '%s'"
msgstr "Обриши уобичајено за „%s“"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Датотеке"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Увези као:"
@@ -4211,10 +4217,6 @@ msgid "Copy Params"
msgstr "Копирај параметре"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Налепи параметре"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "Нема ресурса за копирање!"
@@ -6152,12 +6154,13 @@ msgid "Mesh is empty!"
msgstr "Мрежа је празна!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Направи статичо тело од троуглова"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Направи троугластог сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Направи конвексно статичко тело"
+msgid "Create Static Trimesh Body"
+msgstr "Направи статичо тело од троуглова"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6169,12 +6172,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Направи фигуру од троуглова"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Направи конвексну фигуру"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Неуспех при прављењу директоријума."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Направи конвексну фигуру"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6226,19 +6247,57 @@ msgid "Create Trimesh Static Body"
msgstr "Направи троугласто статично тело"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Направи троугластог сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Направи конвексног сударног брата"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Направи конвексног сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Направи ивичну мрежу..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Поглед"
@@ -8819,7 +8878,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Грешка"
@@ -9977,11 +10036,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Путања не постоји."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Грешка при отварању датотеку пакета. Датотека није zip формата."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9989,11 +10055,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10661,6 +10727,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Постави правоугаони регион"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Поставке залепљавања"
@@ -10699,7 +10770,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10730,10 +10801,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10742,11 +10809,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10768,6 +10835,15 @@ msgstr "Велика слова"
msgid "Reset"
msgstr "Ресетуј увеличање"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Важећа слова:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11239,7 +11315,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Анимационо дрво је важеће."
#: editor/script_create_dialog.cpp
@@ -11352,6 +11428,10 @@ msgid "Copy Error"
msgstr "Учитај грешке"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Обриши тачке"
@@ -11402,10 +11482,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12706,6 +12782,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12981,6 +13062,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Замени %d појаве/а."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Направи конвексно статичко тело"
+
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index e55a90f6f8..c36e64d459 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -696,7 +696,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1482,6 +1482,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1759,7 +1763,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3845,15 +3849,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3903,10 +3907,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5718,11 +5718,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5734,11 +5734,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5790,19 +5806,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "Napravi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Napravi"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8219,7 +8273,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9320,11 +9374,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9332,11 +9391,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9986,6 +10045,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10020,7 +10083,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10050,10 +10113,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10062,11 +10121,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10085,6 +10144,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10529,7 +10596,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10623,6 +10690,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Napravi"
@@ -10672,10 +10743,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11942,6 +12009,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 0da6531121..3f7fee23b7 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -709,8 +709,9 @@ msgid "Line Number:"
msgstr "Radnummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Ersatte %d förekomst(er)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Ersätt..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1552,6 +1553,10 @@ msgstr "Namn"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Klistra in Params"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Uppdaterar Scen"
@@ -1858,7 +1863,7 @@ msgstr "Visa I Filhanteraren"
msgid "New Folder..."
msgstr "Ny Mapp..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Uppdatera"
@@ -4109,6 +4114,10 @@ msgid "Saving..."
msgstr "Sparar..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Filer"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Ange som Standard för '%s'"
@@ -4117,10 +4126,6 @@ msgid "Clear Default for '%s'"
msgstr "Rensa Standarden för '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importera Som:"
@@ -4170,10 +4175,6 @@ msgid "Copy Params"
msgstr "Kopiera Params"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Klistra in Params"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "Resurs"
@@ -6069,11 +6070,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kunde inte skapa mapp."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6085,12 +6087,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Skapa Ny"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kunde inte skapa mapp."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Skapa Ny"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6142,19 +6162,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Skapa Prenumeration"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Skapa Prenumeration"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Visa"
@@ -8669,7 +8727,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fel"
@@ -9797,11 +9855,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Sökvägen finns inte."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fel vid öppning av paketetfil, inte i zip-format."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9809,11 +9874,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10482,6 +10547,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Nuvarande Version:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Alternativ"
@@ -10520,7 +10590,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10551,10 +10621,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10563,11 +10629,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10589,6 +10655,15 @@ msgstr "Versaler"
msgid "Reset"
msgstr "Återställ Zoom"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Giltiga tecken:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Byt Förälder-Node"
@@ -11062,7 +11137,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Skript giltigt"
#: editor/script_create_dialog.cpp
@@ -11170,6 +11245,10 @@ msgid "Copy Error"
msgstr "Fel"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Radera punkter"
@@ -11219,10 +11298,6 @@ msgid "Total:"
msgstr "Totalt:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12543,6 +12618,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12822,6 +12902,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Ersatte %d förekomst(er)."
+
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 0c08e2f565..5300f984bb 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -688,7 +688,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1474,6 +1474,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1751,7 +1755,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3832,15 +3836,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3890,10 +3894,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5688,11 +5688,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5704,11 +5704,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5760,11 +5776,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5772,6 +5817,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8149,7 +8202,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9241,11 +9294,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9253,11 +9311,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9905,6 +9963,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9939,7 +10001,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9969,10 +10031,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9981,11 +10039,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10004,6 +10062,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10447,7 +10513,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10539,6 +10605,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10587,10 +10657,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11850,6 +11916,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 2efe179ce6..d76be13ec1 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -667,7 +667,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1452,6 +1452,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1728,7 +1732,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3803,15 +3807,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3861,10 +3865,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5640,11 +5640,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5656,11 +5656,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5712,11 +5728,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5724,6 +5769,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8088,7 +8141,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9173,11 +9226,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9185,11 +9243,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9835,6 +9893,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9869,7 +9931,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9899,10 +9961,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9911,11 +9969,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9934,6 +9992,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10373,7 +10439,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10465,6 +10531,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10513,10 +10583,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11766,6 +11832,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 73a18a006d..a56f6338ab 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -725,8 +725,9 @@ msgid "Line Number:"
msgstr "บรรทัดที่:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "แทนที่แล้ว %d ครั้ง"
+#, fuzzy
+msgid "%d replaced."
+msgstr "แทนที่..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1556,6 +1557,10 @@ msgstr "ชื่อ"
msgid "Singleton"
msgstr "ซิงเกิลตัน"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "วางตัวแปร"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "อัพเดทฉาก"
@@ -1868,7 +1873,7 @@ msgstr "แสดงในตัวจัดการไฟล์"
msgid "New Folder..."
msgstr "สร้างโฟลเดอร์..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "รีเฟรช"
@@ -4079,6 +4084,11 @@ msgid "Saving..."
msgstr "กำลังบันทึก..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " ไฟล์"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "กำหนดเป็นค่าเริ่มต้นของ '%s'"
@@ -4087,10 +4097,6 @@ msgid "Clear Default for '%s'"
msgstr "ลบค่าเริ่มต้นของ '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " ไฟล์"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "นำเข้าเป็น:"
@@ -4140,10 +4146,6 @@ msgid "Copy Params"
msgstr "คัดลอกตัวแปร"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "วางตัวแปร"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "คลิปบอร์ดไม่มีรีซอร์ส!"
@@ -6074,12 +6076,13 @@ msgid "Mesh is empty!"
msgstr "Mesh ว่างเปล่า!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "สร้าง Static Trimesh Body"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "สร้าง StaticBody ทรงตัน"
+msgid "Create Static Trimesh Body"
+msgstr "สร้าง Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6091,12 +6094,30 @@ msgid "Create Trimesh Static Shape"
msgstr "สร้างรูปทรง Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "สร้างรูปทรงนูน"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "ไม่สามารถสร้างโฟลเดอร์"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "สร้างรูปทรงนูน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6148,19 +6169,57 @@ msgid "Create Trimesh Static Body"
msgstr "สร้าง Trimesh Static Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "สร้างรูปทรงตันกายภาพเป็นโหนดญาติ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "สร้างรูปทรงตันกายภาพเป็นโหนดญาติ"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "สร้างเส้นขอบ Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "แสดง UV1"
@@ -8730,7 +8789,7 @@ msgstr "Tile Set"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "ผิดพลาด"
@@ -9886,12 +9945,19 @@ msgid "Export With Debug"
msgstr "ส่งออกพร้อมการแก้ไขจุดบกพร่อง"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "ไม่พบไฟล์"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ, ไม่ใช่รูปแบบ zip"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "กรุณาเลือกโฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'"
#: editor/project_manager.cpp
@@ -9900,11 +9966,11 @@ msgstr "กรุณาเลือกโฟลเดอร์ว่างเป
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "กรุณาเลือกไฟล์ 'project.godot'"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10586,6 +10652,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "แก้ไขสมการ"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "ตัวเลือกการจำกัด"
@@ -10624,7 +10695,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10656,11 +10727,6 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Regular Expressions"
-msgstr "แก้ไขสมการ"
-
-#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
msgstr "สคริปต์หลังประมวลผล:"
@@ -10669,11 +10735,11 @@ msgid "Keep"
msgstr "เก็บ"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10695,6 +10761,16 @@ msgstr "ตัวพิมพ์ใหญ่"
msgid "Reset"
msgstr "รีเซ็ตซูม"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "แก้ไขสมการ"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "ตัวอักษรที่ใช้ได้:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "หาโหนดแม่ใหม่"
@@ -11186,7 +11262,7 @@ msgstr "ชื่อหรือตำแหน่งทีสืบทอดไ
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "สคริปต์ถูกต้อง"
#: editor/script_create_dialog.cpp
@@ -11295,6 +11371,11 @@ msgstr "คัดลอกผิดพลาด"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "หน่วยความจำวีดีโอ"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "ลบจุด"
@@ -11344,10 +11425,6 @@ msgid "Total:"
msgstr "ทั้งหมด:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "หน่วยความจำวีดีโอ"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "ตำแหน่งรีซอร์ส"
@@ -12684,6 +12761,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
@@ -12983,6 +13065,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "แทนที่แล้ว %d ครั้ง"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "สร้าง StaticBody ทรงตัน"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 192364f0c6..c73724c7b7 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -41,12 +41,13 @@
# isimsiz <isimsiz@mailinator.com>, 2019.
# Muhammet Mustafa Tozlu <m.mustafatozlu@gmail.com>, 2019.
# HALİL ATAŞ <halillatass@gmail.com>, 2019.
+# Zsosu Ktosu <zktosu@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-11-20 14:07+0000\n"
-"Last-Translator: HALİL ATAŞ <halillatass@gmail.com>\n"
+"PO-Revision-Date: 2020-01-30 03:56+0000\n"
+"Last-Translator: Zsosu Ktosu <zktosu@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -54,7 +55,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -65,13 +66,13 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "1 (karakter) uzunlukta metin bekleniyor."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Byte kodu çözmek için yetersiz byte, ya da geçersiz format."
+msgstr "Baytları çözümlemek için yetersiz miktarda bayt ya da geçersiz format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -131,7 +132,7 @@ msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "Ücretsiz"
+msgstr "Serbest"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -458,7 +459,7 @@ msgstr "Bir kök olmadan yeni bir iz eklemek mümkün değildir"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Geçersiz Bezier eğrisi izi (uygun alt-nitelik yok)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
@@ -490,7 +491,7 @@ msgstr "Yöntem İz Anahtarı Ekle"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr "Yöntem, nesne içinde bulunamadı "
+msgstr "Metot, nesne içinde bulunamadı: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -542,7 +543,8 @@ msgstr "Uyarı: İçe aktarılan animasyonu düzenleme"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr "Animasyonları düzenleyebilmek için Animasyon Oynatıcı düğümü seçin."
+msgstr ""
+"Animasyonları oluşturup düzenlemek için Animasyon Oynatıcı düğümü seçin."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -648,7 +650,7 @@ msgstr "Maks. Eniyileştirilebilir Açı:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr "Eniyileştir"
+msgstr "İyileştir"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
@@ -724,8 +726,9 @@ msgid "Line Number:"
msgstr "Satır Numarası:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Değiştirildi %d oluş(sn)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Değiştir..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -842,9 +845,8 @@ msgid "Extra Call Arguments:"
msgstr "Ekstra Çağrı Argümanları:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Metot Seç"
+msgstr "Alıcı Metodu:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -857,7 +859,7 @@ msgstr "Ertelenmiş"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr "Sinyali savunur, sıraya kaydeder ve sadece rölantide iken ateşler."
+msgstr "Sinyali erteler, sıraya kaydeder ve sadece işlemci boşta iken ateşler."
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -942,7 +944,7 @@ msgstr "Tüm Bağlantıları Kes"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr "Düzenle"
+msgstr "Düzenle..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -1228,9 +1230,8 @@ msgid "Error opening package file, not in ZIP format."
msgstr "Paket dosyası açılırken hata oluştu, zip formatında değil."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Zaten mevcut"
+msgstr "%s (Zaten Var)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1241,9 +1242,8 @@ msgid "The following files failed extraction from package:"
msgstr "Aşağıdaki dosyaların, çıkından ayıklanma işlemi başarısız oldu:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d daha fazla dosyalar"
+msgstr "Ve %s kadar dosya daha."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1255,9 +1255,8 @@ msgid "Success!"
msgstr "Başarılı!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "İçerikler:"
+msgstr "Paket İçerikleri:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1397,9 +1396,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr "Geçersiz dosya, bu bir audio bus yerleşim düzeni değil."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Dosya kaydedilirken hata!"
+msgstr "%s dosyası kaydedilirken hata"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1445,7 +1443,7 @@ msgstr "Geçersiz ad."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr "Geçerli damgalar:"
+msgstr "Geçerli karakterler:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
@@ -1528,6 +1526,10 @@ msgstr "İsim"
msgid "Singleton"
msgstr "Tekil"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Parametreleri Yapıştır"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Sahne Güncelleniyor"
@@ -1769,9 +1771,8 @@ msgid "Erase Profile"
msgstr "Profili Sil"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "Dışa Aktarım Şablonlarını Yönet"
+msgstr "Godot Özellik Profili"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -1814,7 +1815,7 @@ msgstr "Dosya Yöneticisinde Göster"
msgid "New Folder..."
msgstr "Yeni Klasör..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Yenile"
@@ -1974,9 +1975,8 @@ msgid "Inherited by:"
msgstr "Şundan miras alındı:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Açıklama:"
+msgstr "Tanım"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -1987,14 +1987,12 @@ msgid "Properties"
msgstr "Özellikler"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Üzerine Yaz"
+msgstr "üzerine yaz:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Varsayılan"
+msgstr "varsayılan:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2017,9 +2015,8 @@ msgid "Property Descriptions"
msgstr "Özellik Açıklamaları"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Değer"
+msgstr "(değer)"
#: editor/editor_help.cpp
msgid ""
@@ -2051,9 +2048,8 @@ msgid "Case Sensitive"
msgstr "Büyük Küçük Harf Duyarlı"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Yardımcıları Göster"
+msgstr "Hiyerarşiyi Göster"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2092,9 +2088,8 @@ msgid "Class"
msgstr "Sınıf"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Metotlar"
+msgstr "Metot"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
@@ -2105,14 +2100,12 @@ msgid "Constant"
msgstr "Sabit"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Özellik:"
+msgstr "Nitelik"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Tema Özellikleri"
+msgstr "Tema Özelliği"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2989,7 +2982,7 @@ msgstr "Oynat"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "Hata ayıklama için sahnenin çalıştırılmasını duraklat."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -3098,9 +3091,8 @@ msgid "Import Templates From ZIP File"
msgstr "Şablonları Zip Dosyasından İçeri Aktar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Dışa Aktarım Şablonu Yöneticisi"
+msgstr "Şablon Paketi"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3151,9 +3143,8 @@ msgid "Open the previous Editor"
msgstr "Önceki Düzenleyiciyi Aç"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Uyarı"
+msgstr "Uyarı!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
@@ -3476,13 +3467,12 @@ msgid "Importing:"
msgstr "İçe Aktarım:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error getting the list of mirrors."
-msgstr "İmza nesnesini oluşturmada sorun."
+msgstr "Kaynaklar listesini alırken hata."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
-msgstr ""
+msgstr "JSON sunucuları listesini alırken hata. Lütfen bu hatayı bildirin!"
#: editor/export_template_manager.cpp
msgid ""
@@ -3611,9 +3601,8 @@ msgid "Select Template File"
msgstr "Şablon Dosyası Seç"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Dışa Aktarım Kalıpları Yükleniyor"
+msgstr "Godot Dışa Aktarım Şablonları"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3694,9 +3683,8 @@ msgid "New Inherited Scene"
msgstr "Yeni Miras Alınmış Sahne"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Ana Sahne"
+msgstr "Sahneyi Ana Sahne Yap"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
@@ -4001,6 +3989,11 @@ msgid "Saving..."
msgstr "Kaydediliyor..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Dosyalar"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "'%s' için Varsayılanı Ayarla"
@@ -4009,10 +4002,6 @@ msgid "Clear Default for '%s'"
msgstr "'%s' İçin Varsayılanı Temizle"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Dosyalar"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Şu Şekilde İçe Aktar:"
@@ -4063,10 +4052,6 @@ msgid "Copy Params"
msgstr "Değişkenleri Tıpkıla"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Parametreleri Yapıştır"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Kaynak Panosunu Düzenle"
@@ -4427,19 +4412,16 @@ msgstr ""
"alınamadı."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Animasyon Klipleri:"
+msgstr "Animasyon Klipleri"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Ses Parçası:"
+msgstr "Ses Parçaları"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "İşlevler:"
+msgstr "İşlevler"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4505,7 +4487,7 @@ msgstr "Sonraki Değişeni Karıştır"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr "Karışım Süresini Değiştir"
+msgstr "Oluşturma Süresini Değiştir"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
@@ -4671,9 +4653,8 @@ msgid "Move Node"
msgstr "Düğümü Taşı"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Geçiş: "
+msgstr "Geçiş zaten var!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -4763,9 +4744,8 @@ msgid "Transition: "
msgstr "Geçiş: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Kaydırma Biçimi"
+msgstr "Oynatma Modu:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5022,29 +5002,27 @@ msgstr "Bu nesne için zaten sürdürülen bir indirme var!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Henüz Güncellenenler"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Pek Eski Güncellenenler"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "İsim (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Name (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "Lisans"
+msgstr "Lisans (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "Lisans"
+msgstr "Lisans (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
@@ -5158,12 +5136,11 @@ msgstr "Izgara Adımı:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "Birincil Satır Her:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "steps"
-msgstr "2 kademe"
+msgstr "adımlar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
@@ -5174,9 +5151,8 @@ msgid "Rotation Step:"
msgstr "Dönme Adımı:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Step:"
-msgstr "Ölçekle:"
+msgstr "Ölçek Adımı:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
@@ -5251,86 +5227,72 @@ msgstr ""
"noktasını değiştirir."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Left"
-msgstr "Sol"
+msgstr "Sol Üst"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Right"
-msgstr "Sağ"
+msgstr "Sağ Üst"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Right"
-msgstr "Sağa Döndür"
+msgstr "Alt Sağ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Left"
-msgstr "Alttan Görünüm"
+msgstr "Alt Sol"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Left"
-msgstr "Sola Girintile"
+msgstr "Sol Merkez"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Top"
-msgstr "İçre Seçimi"
+msgstr "Merkez Üst"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Right"
-msgstr "Sağa Girintile"
+msgstr "Merkez Sağ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Bottom"
-msgstr "Alt"
+msgstr "Merkez Alt"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Merkez"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
msgstr "Soldan Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Wide"
msgstr "Üstten Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
msgstr "Sağdan Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Wide"
msgstr "Alttan Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "DikeyMerkez Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "YatayMerkez Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Full Rect"
-msgstr "Tam adı"
+msgstr "Tam Kare"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Ölçek Oranı:"
+msgstr "Oranı Koru"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5350,6 +5312,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Oyun Kamerası Değiştir\n"
+"Oyun kamerasını, düzenleme arayüzü kamerası ile değiştirir."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5357,6 +5321,8 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"Oyun Kamera Değiştir\n"
+"Çalışan oyun örneği yok."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5500,9 +5466,8 @@ msgid "Use Rotation Snap"
msgstr "Döndürme Yapışması Kullan"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Scale Snap"
-msgstr "Akıllı Hizalama Kullan"
+msgstr "Esnetme Hizalaması Kullan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -5643,15 +5608,14 @@ msgid "Insert keys (based on mask)."
msgstr "Anahtar Gir (maskeye dayalı olarak)."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
-"Anahtarları otomatik olarak yerleştir eğer nesne yer değiştirdiyse, döndüyse "
-"ya da esnetildiyse (maskeye göre).\n"
+"Eğer nesne hareket ettiyle, döndürüldüyse ya da esnetildiyse anahtarları "
+"otomatik yerleştir (maskeye göre).\n"
"Anahtarlar yalnızca mevcut izlere eklenir, yeni izler oluşturulmayacak.\n"
"İlkinde anahtarlar elle girilmeli."
@@ -5660,9 +5624,8 @@ msgid "Auto Insert Key"
msgstr "Otomatik Anahtar Gir"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Animasyon Anahtarı Eklendi."
+msgstr "Animasyon Anahtarı ve Pozlama Seçenekleri"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5773,20 +5736,18 @@ msgstr "Emisyon Maskesi"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Solid Pixels"
-msgstr "Sıkıştır (Pikselleri): "
+msgstr "Şekil Pikselleri"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "Kenar Pikselleri"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Directed Border Pixels"
-msgstr "Dizinler & Dosyalar:"
+msgstr "Yönelimli Kenar Pikselleri"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5909,12 +5870,13 @@ msgid "Mesh is empty!"
msgstr "Örüntü boş!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Durağan Üçlü Örüntü Oluştur"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Durağan Dışbükey Gövde Oluştur"
+msgid "Create Static Trimesh Body"
+msgstr "Durağan Üçlü Örüntü Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5925,11 +5887,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Üçlü Örüntü Yüzeyi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Şekil oluşturma başarısız!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Dışbükey Şekil[ler] Oluştur"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Klasör oluşturulamadı."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Dışbükey Şekil[ler] Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5981,18 +5962,57 @@ msgid "Create Trimesh Static Body"
msgstr "Üçlü Örüntü Durağan Gövdesi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
msgstr "Dışbükey Çarpışma Komşusu Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Dışbükey Çarpışma Komşusu Oluştur"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Anahat Örüntüsü Oluştur..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1'i Göster"
@@ -6014,23 +6034,23 @@ msgstr "Kontur Boyutu:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
-msgstr ""
+msgstr "UV Kanal Hata Ayıkla"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "%d öğe kaldırılsın mı?"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Sahneden Güncelle"
+msgstr ""
+"Mevcut sahneden güncellensin mi?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Mesh Library"
-msgstr "MeshLibrary ..."
+msgstr "Model Kütüphanesi"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6665,20 +6685,22 @@ msgstr "Farklı Kaydet..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "Çalıştırmak için komut dosyası alınamıyor."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr ""
+msgstr "Komut dosyası yeniden yüklenemedi, konsolda hataları denetleyin."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
+msgstr "Komut dosyası araç modunda değil, çalıştırılamayacak."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
+"Komut dosyasının çalışabilmesi için EditörScript'den devrolunmalı ve araç "
+"moduna ayarlandmalı."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -6928,6 +6950,7 @@ msgstr "Sadece dosya sisteminden kaynaklar bırakılabilir."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
+"Bu sahnede '% s' komut dosyası kullanılmadığı için düğümler bırakılamıyor."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7332,7 +7355,7 @@ msgstr "Sinematik Önizleme"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "GLES2 işleyici kullanılırken kullanılamaz."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7575,9 +7598,8 @@ msgid "Create Mesh2D"
msgstr "Örüntü2D Oluştur"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Mesh2D Preview"
-msgstr "Mesh Önizlemeleri Oluşturuluyor"
+msgstr "Mesh2B Önizleme"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
@@ -7585,25 +7607,23 @@ msgstr "Çokgen2D Oluştur"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Çokgen2B Önizleme"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "TemasÇokgen2D Oluştur"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "TemasÇokgen2D Oluştur"
+msgstr "TemasÇokgen2B Önizle"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "IşıkEngelleyici2D Oluştur"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "IşıkEngelleyici2D Oluştur"
+msgstr "IşıkEngelleyici2D Önizle"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -7683,9 +7703,8 @@ msgid "Add Frame"
msgstr "Çerçeve Ekle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "Bediz yüklenemedi:"
+msgstr "Resimler yüklenemiyor"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -7954,7 +7973,7 @@ msgstr "Altağaç"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
-msgstr "Birçok,Seçenek,Var"
+msgstr "Var,Çok,Seçenekler"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
@@ -7978,9 +7997,8 @@ msgid "Color"
msgstr "Renk"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "Tema"
+msgstr "Tema Dosyası"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -8095,17 +8113,15 @@ msgstr "Sahneden Birleştir"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "Yeni Döşeme Parçacığı"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Autotile"
-msgstr "Oto-döşemeleri Pasifleştir"
+msgstr "Yeni oto-döşeme"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Atlas"
-msgstr "Atlas :"
+msgstr "Yeni Atlas"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
@@ -8124,39 +8140,32 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Önceki şekil, altdöşeme ya da Döşemeyi Seç."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Region"
-msgstr "Bölge Şekli"
+msgstr "Bölge"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision"
-msgstr "Temas Şekli"
+msgstr "Temas"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occlusion"
-msgstr "Örtü Şekli"
+msgstr "Engel"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation"
-msgstr "Gezinim Şekli"
+msgstr "Gezinim"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask"
-msgstr "BitMaskeleme Şekli"
+msgstr "Bitmaskesi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority"
-msgstr "Öncelik Şekli"
+msgstr "Öncelik"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Z Index"
-msgstr "İndeks:"
+msgstr "Derinlik İndeksi"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
@@ -8388,14 +8397,12 @@ msgid "Edit Tile Z Index"
msgstr "Döşeme Z Derinliğini Değiştir"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
-msgstr "Çokgeni Dışbükey Yap"
+msgstr "Dışbükey Yap"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "Çokgeni İçbükey Yap"
+msgstr "İçbükey Yap"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
@@ -8417,7 +8424,7 @@ msgstr "DöşemeTakımı"
msgid "No VCS addons are available."
msgstr "Hiçbir VCS eklentisi mevcut değil."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Hata"
@@ -8660,9 +8667,8 @@ msgid "Dodge operator."
msgstr "Dodge operatörü."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "HardLight operator."
-msgstr "HardLight opeartörü"
+msgstr "HardLight opeartörü."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
@@ -9085,7 +9091,7 @@ msgstr ""
"\n"
"OuterProduct ilk parametre 'c' 'yi kolon vektör olarak ele alır. (tek "
"sütunlu matrix) ve ikinci parametre 'r' yi ise yatay vektör (tek satırlı "
-"matrix) olarak ele alır. doğrusal cebirsel çarpım yapar: 'c * r', 'c' 'nin "
+"matrix) olarak ele alır. doğrusal cebirsel çarpım yapar: 'c * r', 'c' 'nin "
"bileşenleri miktarınca satırı olan bir matrix üretir. Bu matrix'in kolon "
"sayısı ise 'r' 'nin bileşen sayısına eşit olur."
@@ -9210,8 +9216,8 @@ msgid ""
msgstr ""
"SmoothStep işlevi( vektör(edge0), vektör(edge1), vektör(x) ).\n"
"\n"
-"0.0 döndürür eğer 'x' 'edge0''den küçükse, ve 1.0 eğer 'x' 'edge1'' den "
-"büyükse. Aksi takdirde dönen değer 0.0 ve 1.0 arasından Hermite polinom "
+"0.0 döndürür eğer 'x' 'edge0''den küçükse, ve 1.0 eğer 'x' 'edge1'' den "
+"büyükse. Aksi takdirde dönen değer 0.0 ve 1.0 arasından Hermite polinom "
"hesabıyla döndürürlür."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9224,7 +9230,7 @@ msgid ""
msgstr ""
"SmoothStep işlevi( katsayı(edge0), katsayı(edge1), katsayı(x) ).\n"
"\n"
-"0.0 döndürür eğer 'x' 'edge0''den küçükse, ve 1.0 eğer 'x' 'edge1'' den "
+"0.0 döndürür eğer 'x' 'edge0''den küçükse, ve 1.0 eğer 'x' 'edge1'' den "
"büyükse. Aksi takdirde dönen değer 0.0 ve 1.0 arasından Hermite polinom "
"hesabıyla döndürülür."
@@ -9282,12 +9288,17 @@ msgid ""
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
+"İstenilen kadar girdi ve çıktı miktarı ile Özel Godot Shader Dili girişi. Bu "
+"yöntemle doğrudan vertex/fragment/light shaderları girişi yapılıyor, "
+"içerisinde işlev tanımları yapmayın."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
+"Kamera görüş yönü ile yüzey normali arasındaki Nokta Ürüne dayalı geçiş "
+"değerleri döndürür (ilgili girdileri geçirir)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9296,78 +9307,90 @@ msgid ""
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
+"Elde edilen sonuç shader'ın üzerine yerleştirilen Özel Godot Shader dili "
+"ifadesi. İçerisinde İşlev tanımlarını yapabilir ve daha sonra İfadeler "
+"bölümünden çağırabilirsiniz. Ayrıca varaying, uniforms ve constant "
+"değişkenleri tanımlayabilirsiniz."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
+msgstr "(Yalnızca Fragment/Light modu) Sayısal Türetim İşlevi SDF."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
+msgstr "(Yalnızca Fragment/Light modu) Vektörel Türetim İşlevi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Vektör) Yerel farklar kullanılarak 'x' "
+"cinsinden türev."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
+"(Yalnızca Fragment/Light Modu) (Sayısal) Yerel farklar kullanılarak 'x' "
+"cinsinden türev."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Vektör) Yerel farklar kullanılarak 'y' "
+"cinsinden türev."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Sayısal) Yerel farklar kullanılarak 'y' "
+"cinsinden türev."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Vektör) 'X' ve 'y' de mutlak türevlerin "
+"toplamı."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Sayısal) 'X' ve 'y' de mutlak türevlerin "
+"toplamı."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
-msgstr "Gölgelendirici"
+msgstr "GörselShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property"
-msgstr "Süzgeçleri Düzenle"
+msgstr "Görsel Niteliği Düzenle"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Visual Shader Mode Changed"
-msgstr "Shader Değişiklikleri"
+msgstr "Görsel Shader Modu Değişti"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Koşturulabilir"
#: editor/project_export.cpp
-#, fuzzy
msgid "Add initial export..."
-msgstr "Giriş noktası ekle"
+msgstr "İlk dışa aktarmayı ekle ..."
#: editor/project_export.cpp
msgid "Add previous patches..."
-msgstr ""
+msgstr "Önceki yamaları ekle..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -9404,9 +9427,8 @@ msgid "Exporting All"
msgstr "Tümünü Dışa Aktarma"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "Yol mevcut değil."
+msgstr "Belirtilen Dışa aktarım yolu mevcut değil:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -9425,11 +9447,13 @@ msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
+"Eğer bu seçenek seçilirse önayar, tek tıklamalı dağıtımda kullanılabilir.\n"
+"Her platform için sadece tek bir önayar çalıştırılabilir olarak "
+"işaretlenebilir."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Ön Ayarları Dışa Aktar:"
+msgstr "Dışa aktarım Yolu"
#: editor/project_export.cpp
msgid "Resources"
@@ -9456,22 +9480,20 @@ msgid "Resources to export:"
msgstr "Dışa aktarılacak kaynaklar:"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
-"Kaynak olmayan dosyaları dışa aktarmak için kullanılan süzgeçler (virgülle "
-"ayrılmış, ör. * .json, * .txt)"
+"Kaynak olmayan dosyaları / klasörleri dışa aktarmak için filtreler\n"
+"(virgülle-ayrık, e.g: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
-"Dışa aktarma işleminden hariç tutulacak süzgeçler (virgülle ayrılmış, ör. * ."
-"json, * .txt)"
+"Dosyaları / klasörleri projeden hariç tutmak için filtreler\n"
+"(virgülle-ayrık, e.g: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
@@ -9482,9 +9504,8 @@ msgid "Make Patch"
msgstr "Yama Yap"
#: editor/project_export.cpp
-#, fuzzy
msgid "Pack File"
-msgstr " Dosyalar"
+msgstr "Paket Dosyası"
#: editor/project_export.cpp
msgid "Features"
@@ -9499,9 +9520,8 @@ msgid "Feature List:"
msgstr "Özellik Listesi:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Yeni Betik"
+msgstr "Betik"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -9521,7 +9541,7 @@ msgstr "Şifreli (Açarı Aşağıda Belirtin)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Geçersiz Şifreleme Anahtarı (64 karakter uzunluğunda olmalı)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -9536,23 +9556,20 @@ msgid "Export Project"
msgstr "Projeyi Dışa Aktar"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Dışa Aktarma Biçimi:"
+msgstr "Dışa Aktarma Modu?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Dışa Aktar"
+msgstr "Tümünü Dışa Aktar"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Dosyalar"
+msgstr "ZIP Dosyası"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr ""
+msgstr "Godot Oyun Paketi"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -9567,13 +9584,20 @@ msgid "Export With Debug"
msgstr "Hata Ayıklama İle Dışa Aktar"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Yol mevcut değil."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "Lütfen 'proje.godot' dosyası içermeyen bir klasör seçin."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Paket dosyası açılırken hata oluştu, zip formatında değil."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr "Geçersiz '.zip' proje dosyası, 'project.godot' dosyası içermiyor."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -9581,12 +9605,13 @@ msgstr "Lütfen boş bir klasör seçin."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Lütfen bir 'proje.godot' dosyası seçin."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Lütfen bir 'project.godot' veya '.zip' dosyası seçin."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr ""
+#, fuzzy
+msgid "This directory already contains a Godot project."
+msgstr "Bu dizinde zaten bir Godot projesi var."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9621,7 +9646,8 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"Proje yolundaki proje.godot düzenlenemedi.Eksik veya bozulmuş olabilir."
+"Proje yolundaki proje.godot düzenlenemedi (error %d). Eksik veya bozulmuş "
+"olabilir."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -9668,17 +9694,16 @@ msgid "Project Path:"
msgstr "Proje Yolu:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Proje Yolu:"
+msgstr "Proje Yükleme Yolu:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Oluşturucu:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3"
#: editor/project_manager.cpp
msgid ""
@@ -9687,10 +9712,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Daha yüksek görsel kalite\n"
+"Tüm özellikler mevcut\n"
+"Eski donanımla uyumsuz\n"
+"Web oyunları için önerilmez"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2"
#: editor/project_manager.cpp
msgid ""
@@ -9699,28 +9728,32 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Daha Düşük Görsel Kalite\n"
+"Bazı özellikler eksik\n"
+"Çoğu donanımda çalışır\n"
+"Web uygulamaları için önerilir"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
+"Oluşturucu daha sonra değiştirilebilir, ancak sahnelerin ayarlanması "
+"gerekebilir."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Adsız Proje"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Missing Project"
-msgstr "Var Olan Projeyi İçe Aktar"
+msgstr "Eksik Proje"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr ""
+msgstr "Hata: Proje dosya sisteminde mevcut değil.."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "Proje Açılamadı"
+msgstr "'%s' adresindeki proje açılamıyor."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -9738,6 +9771,14 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"Aşağıdaki proje ayarları dosyası, içinden oluşturulduğu Godot sürümünü "
+"belirtmiyor.\n"
+"\n"
+"%s\n"
+"\n"
+"Açmaya devam ederseniz, Godot'un geçerli yapılandırma dosyası biçimine "
+"dönüştürülecektir..\n"
+"Uyarı: Projeyi artık motorun önceki sürümleriyle açamayacaksınız."
#: editor/project_manager.cpp
msgid ""
@@ -9750,15 +9791,23 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"Aşağıdaki proje ayarları dosyası daha eski bir motor sürümü tarafından "
+"oluşturulmuştur ve bu sürüm için dönüştürülmesi gerekir:\n"
+"\n"
+"%s\n"
+"\n"
+"Dönüştürmek ister misiniz?\n"
+"Uyarı: Projeyi artık motorun önceki sürümleriyle açamayacaksınız."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"Proje ayarları, ayarları bu sürümle uyumlu olmayan daha yeni bir motor "
+"sürümü tarafından oluşturuldu."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
@@ -9777,33 +9826,34 @@ msgstr ""
"Lütfen ilk içe aktarmayı tetiklemek için projeyi düzenleyin."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Are you sure to run %d projects at once?"
-msgstr "Birden fazla projeyi çalıştırmaya kararlı mısınız?"
+msgstr "Birden fazla projeyi çalıştırmak istediğinize emin misiniz?"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
-msgstr "Proje listeden kaldırılsın mı? (Klasör içerikleri değiştirilmeyecek)"
+msgstr ""
+"%d projeleri listeden kalksın mı?\n"
+"Proje klasörü'nün içeriği değiştirilmeyecek."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
-msgstr "Proje listeden kaldırılsın mı? (Klasör içerikleri değiştirilmeyecek)"
+msgstr ""
+"Bu projeyi listeden kaldır?\n"
+"Proje klasörünün içeriği değiştirilmeyecek."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
-msgstr "Proje listeden kaldırılsın mı? (Klasör içerikleri değiştirilmeyecek)"
+msgstr ""
+"Tüm eksik projeleri listeden kaldır?\n"
+"Proje klasörlerinin içeriği değiştirilmeyecek."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
@@ -9813,27 +9863,25 @@ msgstr ""
"olacak."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
-"Var olan Godot projeleri için %s klasör taraması yapıyorsunuz. Onaylıyor "
-"musunuz?"
+"Var olan Godot projeleri için %s klasör taraması yapmak istediğinize emin "
+"misiniz?\n"
+"Bu biraz zaman alabilir."
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Proje Yöneticisi"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Projects"
-msgstr "Proje"
+msgstr "Projeler"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Last Modified"
-msgstr "Değişti"
+msgstr "Son Değişiklik"
#: editor/project_manager.cpp
msgid "Scan"
@@ -9848,9 +9896,8 @@ msgid "New Project"
msgstr "Yeni Proje"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Missing"
-msgstr "Noktayı kaldır"
+msgstr "Eksikleri Kaldır"
#: editor/project_manager.cpp
msgid "Templates"
@@ -9865,7 +9912,6 @@ msgid "Can't run project"
msgstr "Proje çalıştırılamadı"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
@@ -9890,35 +9936,31 @@ msgid "Mouse Button"
msgstr "Fare Düğmesi"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"Geçersiz işlem adı. Boş olamaz ve '/', ':', '=', '\\' veya '\"' içeremez."
+"Geçersiz işlem adı. Boş olamaz ve '/', ':', '=', '\\' veya '\"' içeremez"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "İşlem '%s' zaten var!"
+msgstr "İşlem '%s' zaten var."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Girdi Eylem Olayını Yeniden Adlandır"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Animasyonun Adını Değiştir:"
+msgstr "Eylem Değiştir ölübölgesi"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Giriş İşlem Olayı Ekle"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Aygıt"
+msgstr "Tüm Aygıtlar"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -9953,24 +9995,20 @@ msgid "Wheel Down Button"
msgstr "Tekerlek Aşağı Düğmesi"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Left Button"
-msgstr "Tekerlek Yukarı Düğmesi"
+msgstr "Tekerlek Sol Düğmesi"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Right Button"
-msgstr "Sağ Düğme"
+msgstr "Tekerlek Sağ Düğme"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "Düğme 6"
+msgstr "X Düğmesi 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "Düğme 6"
+msgstr "X Düğmesi 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -10060,9 +10098,8 @@ msgid "Settings saved OK."
msgstr "Ayarlar kaydedildi TAMAM."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Moved Input Action Event"
-msgstr "Giriş İşlem Olayı Ekle"
+msgstr "Taşınan Giriş Eylemi Olayı"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
@@ -10119,6 +10156,8 @@ msgstr "Şunun Üzerine Yaz..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
+"Değişikliklerin geçerli olması için düzenleyicinin yeniden başlatılması "
+"gerekir."
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -10134,7 +10173,7 @@ msgstr "Eylem"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Ölü bölge"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -10177,14 +10216,12 @@ msgid "Locales Filter"
msgstr "Yereller Süzgeci"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show All Locales"
-msgstr "Tüm yerelleri göster"
+msgstr "Tüm Dilleri Göster"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show Selected Locales Only"
-msgstr "Sadece seçili yerelleri göster"
+msgstr "Sadece Seçili Dilleri Göster"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
@@ -10259,128 +10296,134 @@ msgid "Select Method"
msgstr "Metot Seç"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Yeniden Adlandır"
+msgstr "Tümden Yeniden Adlandır"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "Ön Ek"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "Son Ek"
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Düzenli İfadeler"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
-msgstr "Yapışma ayarları"
+msgstr "Gelişmiş Ayarlar"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Yer Tutucu"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Düğüm adı:"
+msgstr "Düğüm adı"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Düğüm'ün üst düğüm ismi, eğer varsa"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Düğüm Türü Bul"
+msgstr "Düğüm Türü"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "Şu anki Sahne"
+msgstr "Mevcut sahne adı"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "Kök Düğüm adı:"
+msgstr "Kök düğüm adı"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Sıralı tamsayı sayacı.\n"
+"Sayaç seçeneklerini karşılaştırın."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr ""
+#, fuzzy
+msgid "Per-level Counter"
+msgstr "Seviye Başına sayaç"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "Ayarlanmışsa, sayaç her bir alt düğüm grubu için yeniden başlar"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Sayaç için başlangıç değeri"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Adım:"
+msgstr "Adım"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "Her düğüm için sayacın artırılacağı miktar"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Dolgulama"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Sayaç için minimum basamak sayısı.\n"
+"Eksik rakamları baştaki sıfırlarla doldurulur."
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "İfadeyi Değiştir"
-
-#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
-msgstr "İşlem Sonrası Betik Dizeci:"
+msgstr "Artçıl-İşlem"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Tut"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr ""
+#, fuzzy
+msgid "PascalCase to snake_case"
+msgstr "DeveŞekilli'den alt_tireli'ye dönüştür"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr ""
+#, fuzzy
+msgid "snake_case to PascalCase"
+msgstr "alt_tireli'den DeveŞekilli'ye dönüştür"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Büyük/Küçük"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "Küçük harf"
+msgstr "Küçük Harfe Döndür"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "Büyük harf"
+msgstr "Büyük Harfe Döndür"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "Yaklaşmayı Sıfırla"
+msgstr "Sıfırla"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Düzenli İfadeler"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Geçerli karakterler:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -10439,9 +10482,8 @@ msgid "Instance Scene(s)"
msgstr "Sahne(leri) Örnekle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Replace with Branch Scene"
-msgstr "Dalı Sahne olarak Kaydet"
+msgstr "Dal Sahnesi ile Değiştir"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
@@ -10470,38 +10512,36 @@ msgstr "Düğüm(leri) Çoğalt"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
+"Devralınan sahnelerde düğümler yeniden oluşturulamaz, düğümlerin sırası "
+"değişemez."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr ""
+msgstr "Kök olabilmek için düğümün düzenlenen sahneye ait olması gerekir."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Örneklenen sahneler kök olamaz"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "Anlamlı!"
+msgstr "Düğümü Kök düğüm yap"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Düğümleri Sil"
+msgstr "%d düğümleri silelim mi?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete the root node \"%s\"?"
-msgstr "Gölgelendirici Çizge Düğümünü Sil"
+msgstr "\"%s\" kök düğümü silinsin mi?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr ""
+msgstr "\"%s\" düğümü ve alt düğümleri silinsin mi?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Düğümleri Sil"
+msgstr "\"%s\" düğümü silinsin mi?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10520,46 +10560,45 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"\"düzenlenebilir_örnek\" seçeneği iptal edilince düğümün nitelikleri "
+"varsayılan değerlere döner."
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
+"\"Yer Tutucu Olarak Yükle\" seçeneğinin etkinleştirilmesi \"Düzenlenebilir "
+"alt Düğüm\" seçeneğini pasifleştirir ve düğümün niteliklerini varsayılanlara "
+"döndürür."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Yerelleştir"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "Anlamlı!"
+msgstr "Yeni Sahne Kökü"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Düğüm Oluştur"
+msgstr "Kök Düğüm Oluştur:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Sahne"
+msgstr "2B Sahne"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Sahne"
+msgstr "3B Sahne"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "User Interface"
-msgstr "Kalıtı Temizle"
+msgstr "Kullanıcı Arayüzü"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "Düğümleri Sil"
+msgstr "Diğer Düğüm"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10578,9 +10617,8 @@ msgid "Remove Node(s)"
msgstr "Düğümleri Kaldır"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Change type of node(s)"
-msgstr "Giriş Adını Değiştir"
+msgstr "Düğüm(ler) türünü değiştir"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10614,32 +10652,28 @@ msgid "Load As Placeholder"
msgstr "Yer Tutucu Olarak Yükle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open Documentation"
-msgstr "Çevrimiçi Godot dökümanlarını aç"
+msgstr "Klavuzu Aç"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Çocuk Düğüm Ekle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Expand/Collapse All"
-msgstr "Hepsini Daralt"
+msgstr "Hepsini Aç/Kapa"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Türü Değiştir"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Reparent to New Node"
-msgstr "Düğümün Ebeveynliğini Değiştir"
+msgstr "Başka Düğüme Eklemle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Scene Root"
-msgstr "Anlamlı!"
+msgstr "Sahne Kökü Yap"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -10658,9 +10692,8 @@ msgid "Delete (No Confirm)"
msgstr "Sil (Doğrulama Yok)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Yeni Bir Düğüm Ekle / Oluştur"
+msgstr "Yeni Bir Düğüm Ekle/Oluştur."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10691,78 +10724,68 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Miras Silinsin mi? (Geri Alınamaz!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
msgstr "Görünebilirliği Aç/Kapa"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Unlock Node"
-msgstr "Düğüm Seç"
+msgstr "Düğüm Kilidi Aç"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Button Group"
-msgstr "Düğme 7"
+msgstr "Düğme Grubu"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "(Connecting From)"
-msgstr "Bağlantı Hatası"
+msgstr "(Gelen Bağlantı)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Düğüm yapılandırma uyarısı:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
-"Düğüm bağlantı(lar) ve grup(lar)a sahip\n"
-"Sinyaller dokunu göstermek için tıkla."
+"Düğüm %s bağlantı(lar) ve %s grup(lar)a sahip\n"
+"Sinyaller bölümünü göstermek için tıkla."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
-"Düğüm bağlantılara sahip.\n"
-"Sinyaller dokunu göstermek için tıkla."
+"Düğüm %s bağlantılara sahip.\n"
+"Sinyaller bölümünü göstermek için tıkla."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
-"Düğüm grup(lar)ın içinde.\n"
-"Gruplar dokunu göstermek için tıkla."
+"Düğüm %s grup(lar)ı içinde.\n"
+"Gruplar bölümünü göstermek için tıkla."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "Betik Aç"
+msgstr "Betik Aç:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"Düğüm kilitli.\n"
-"Kiliti açmak için tıkla"
+"Kiliti açmak için tıkla."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
-"Çocuklar seçilebilir değil.\n"
-"Seçilebilir yapmak için tıkla"
+"Alt düğümler seçilebilir değil.\n"
+"Seçilebilir yapmak için tıkla."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -10773,6 +10796,8 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimasyonOynatıcı sabitlendi.\n"
+"Çözmek için tıklayın."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -10795,39 +10820,32 @@ msgid "Select a Node"
msgstr "Bir Düğüm Seç"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "Yol boş"
+msgstr "Yol boş."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "Kayıt yolu boş!"
+msgstr "Dosya ismi boş."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "Yol yerel değil"
+msgstr "Yol yerel değil."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid base path."
-msgstr "Geçersiz üst yol"
+msgstr "Geçersiz ana yol."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "A directory with the same name exists."
-msgstr "Aynı isimde dizin zaten var"
+msgstr "Aynı isimde dizin zaten var."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid extension."
-msgstr "Geçersiz uzantı"
+msgstr "Geçersiz uzantı."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Wrong extension chosen."
-msgstr "Yanlış uzantı seçili"
+msgstr "Yanlış uzantı seçili."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -10842,7 +10860,6 @@ msgid "Error loading script from %s"
msgstr "Şuradan: %s betik yüklenirken hata"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Overrides"
msgstr "Üzerine Yaz"
@@ -10851,74 +10868,61 @@ msgid "N/A"
msgstr "Uygulanamaz"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script / Choose Location"
-msgstr "Betik Düzenleyiciyi Aç"
+msgstr "Betik Aç / Konum Seç"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
msgstr "Betik Aç"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "File exists, it will be reused."
-msgstr "Dosya mevcut, yeniden kullanılacak"
+msgstr "Dosya mevcut, yeniden kullanılacak."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid class name."
-msgstr "Geçersiz sınıf ismi"
+msgstr "Geçersiz sınıf ismi."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid inherited parent name or path."
-msgstr "Geçersiz miras alınmış ebeveyn ismi veya yolu"
+msgstr "Geçersiz devralınan üst ad veya yol."
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
-msgstr "Betik geçerli"
+msgid "Script path/name is valid."
+msgstr "Betik geçerli."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "İzin verilenler: a-z, A-Z, 0-9 ve _"
+msgstr "İzin verilenler: a-z, A-Z, 0-9, _ ve ."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in script (into scene file)."
-msgstr "Gömülü betik (sahne dosyasına)"
+msgstr "Gömülü betik (sahne dosyasına)."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Yeni betik dosyası oluştur"
+msgstr "Yeni betik dosyası oluşturulacak."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "Mevcut betik dosyasını yükle"
+msgstr "Mevcut betik dosyasını yükle."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "İşlem '%s' zaten var!"
+msgstr "Betik dosyası zaten mevcut."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Sınıf İsmi"
+msgstr "Sınıf İsmi:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Şablon"
+msgstr "Şablon:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Gömme Betik"
+msgstr "Gömülü Betik:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -10933,52 +10937,44 @@ msgid "Bytes:"
msgstr "Baytlar:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "Uyarılar"
+msgstr "Uyarılar:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Hata:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "Hatayı Kopyala"
+msgstr "C++ Hatası"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "Hata:"
+msgstr "C++ Hatası:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source"
-msgstr "Kaynak:"
+msgstr "C++ Kaynağı"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
msgstr "Kaynak:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source:"
-msgstr "Kaynak:"
+msgstr "C++ Kaynak:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Çerçeveleri Yığ"
+msgstr "Bellek Dökümü"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Hatalar"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Child process connected."
-msgstr "Çocuk Süreç Bağlandı"
+msgstr "Alt süreç connected."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
@@ -10986,8 +10982,12 @@ msgstr "Hatayı Kopyala"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "Görüntü Belleği"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
-msgstr "Noktalar oluştur."
+msgstr "İşaret Noktalarını Atla"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -11034,10 +11034,6 @@ msgid "Total:"
msgstr "Toplam:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Görüntü Belleği"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Kaynak Yolu"
@@ -11075,22 +11071,19 @@ msgstr "Ağaçtan Ayarla"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
-msgstr ""
+msgstr "Ölçüleri CSV olarak dışa aktar"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Erase Shortcut"
-msgstr "Kararma"
+msgstr "Kısayol Sil"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Restore Shortcut"
-msgstr "Kısayollar"
+msgstr "Kısayolları Geri Yükle"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Change Shortcut"
-msgstr "Çapaları Değiştir"
+msgstr "Kısayol Değiştir"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -11121,9 +11114,8 @@ msgid "Change Camera Size"
msgstr "Kamera Boyutunu Değiştir"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "Bildirim Kapsamını Değiştir"
+msgstr "Bildirici Değiştir AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -11150,38 +11142,32 @@ msgid "Change Capsule Shape Height"
msgstr "Kapsülün Yüksekliğini Değiştir"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Radius"
-msgstr "Kapsülün Çapını Değiştir"
+msgstr "Silindir Şekli Yarıçapını Değiştir"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Height"
-msgstr "Kapsülün Yüksekliğini Değiştir"
+msgstr "Silindir Şekli Yüksekliğini Değiştir"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Işın Şeklinin Uzunluğunu Değiştir"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Işın Çapını Değiştir"
+msgstr "Silindir Yarıçapını Değiştir"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Kapsülün Yüksekliğini Değiştir"
+msgstr "Silindir Yüksekliğini Değiştir"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "Küresel Şeklin Çapını Değiştir"
+msgstr "Simit Şekli İç Yarıçapını Değiştir"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Outer Radius"
-msgstr "Işın Çapını Değiştir"
+msgstr "Simit Şekli Dış Yarıçapını Değiştir"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -11221,12 +11207,11 @@ msgstr "GDYerelKütüphanesi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
-msgstr ""
+msgstr "GDNative İskelet Etkinleştirildi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Disabled GDNative Singleton"
-msgstr "Güncelleme Topacını Devre Dışı Bırak"
+msgstr "GDNative İskeleti Pasifleştirildi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
@@ -11241,9 +11226,8 @@ msgid "GDNative"
msgstr "GDYerel"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "adım değiştirgeni sıfır!"
+msgstr "Adım argümanı sıfır!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -11306,19 +11290,16 @@ msgid "GridMap Delete Selection"
msgstr "IzgaraHaritası Seçimi Sil"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "IzgaraHaritası Seçimi Sil"
+msgstr "IzgaraHaritası Seçimi Doldur"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
-msgstr "IzgaraHaritası Seçimi Sil"
+msgstr "IzgaraHaritası Seçimi Yapıştır"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paint"
-msgstr "IzgaraHaritası Ayarları"
+msgstr "IzgaraHaritası Boyama"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -11381,18 +11362,16 @@ msgid "Cursor Clear Rotation"
msgstr "İmleç Döndürme Temizle"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "Seçimi Sil"
+msgstr "Seçimleri Yapıştır"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Seçimi Temizle"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Tüm Seçim"
+msgstr "Seçimi Doldur"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -11403,13 +11382,12 @@ msgid "Pick Distance:"
msgstr "Uzaklık Seç:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter meshes"
-msgstr "Süzgeç kipi:"
+msgstr "Modelleri Süz"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
+msgstr "Model olarak kullanması için bu GridMap'e MeshLibrary kaynağı atayın."
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -11421,7 +11399,7 @@ msgstr "İç özel durum yığını izlemesinin sonu"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "NavMesh'i Sabitle"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -11536,42 +11514,36 @@ msgid "Set Variable Type"
msgstr "Değişken Tipini Ayarla"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Giriş Ekle"
+msgstr "Giriş Portu Ekle"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Giriş Ekle"
+msgstr "Çıkış Portu Ekle"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Override an existing built-in function."
-msgstr "Geçersiz ad. Var olan gömülü türdeki ad ile çakışmamalı."
+msgstr "Varolan gömülü işlevi değiştir."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Yeni %s oluştur"
+msgstr "Yeni işlev oluştur."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Değişkenler:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Yeni %s oluştur"
+msgstr "Yeni değişken oluştur."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Sinyaller:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Sıfırdan yeni bir çokgen oluşturun."
+msgstr "Yeni sinyal oluştur."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11598,9 +11570,8 @@ msgid "Add Function"
msgstr "Fonksiyon Ekle"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
-msgstr "Noktayı kaldır"
+msgstr "Girdi portunu sil"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
@@ -11611,14 +11582,12 @@ msgid "Add Signal"
msgstr "Sinyal Ekle"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "Noktayı kaldır"
+msgstr "Girdi Portunu Kaldır"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "Noktayı kaldır"
+msgstr "Çıktı Portunu Kaldır"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
@@ -11673,6 +11642,9 @@ msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
+"Bu sahnede '% s' komut dosyası kullanılmadığı için özellikler "
+"bırakılamıyor.\n"
+"Sadece imzayı kopyalamak için 'Shift' tuşunu basılı tutarak bırakın."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -11699,19 +11671,16 @@ msgid "Connect Nodes"
msgstr "Düğümleri Bağla"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "Çizge Düğümlerinin Bağlantılarını Kes"
+msgstr "Düğümleri Ayır"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Düğümleri Bağla"
+msgstr "Düğüm Verisi Bağla"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Düğümleri Bağla"
+msgstr "Düğüm Dizisi Bağla"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -11722,9 +11691,8 @@ msgid "Change Input Value"
msgstr "Girdi Değerini Değiştir"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "CanvasItem Düzenle"
+msgstr "Yorumu Boyutlandır"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -11739,26 +11707,24 @@ msgid "Paste VisualScript Nodes"
msgstr "GörselBetik Düğümleri Yapıştır"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Can't create function with a function node."
-msgstr "Fonksiyon düğümü kopyalanamıyor."
+msgstr "İşlev düğümü ile işlev oluşturulamıyor."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
+msgstr "Birden çok işlevin düğümlerinden düğüm işlevi oluşturulamıyor."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
-msgstr ""
+msgstr "Dizi portlu en az bir düğüm seçin."
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
-msgstr ""
+msgstr "Seçimde yalnızca bir dizi girişi olmasını deneyin."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "İşlevi Yeniden Adlandır"
+msgstr "İşlev Oluştur"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -11781,38 +11747,32 @@ msgid "Editing Signal:"
msgstr "Sinyal Düzenleniyor:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Tool:"
-msgstr "Yerelleştir"
+msgstr "Araç Yap:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Üyeler:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Temel Tipi Değiştir"
+msgstr "Temel Tipi Değiştir:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "Düğüm Ekle..."
+msgstr "Düğümler Ekle..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Fonksiyon Ekle"
+msgstr "İşlev Ekle..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Fonksiyon:"
+msgstr "işlev_ismi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Select or create a function to edit its graph."
-msgstr "Çizgeyi düzenlemek için bir fonksiyon seçin ya da oluşturun"
+msgstr "Grafiği düzenlemek için işlev seçin ya da oluşturun."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
@@ -11831,19 +11791,16 @@ msgid "Cut Nodes"
msgstr "Düğümleri Kes"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "İşlevi Yeniden Adlandır"
+msgstr "İşlev Yap"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "Yenile"
+msgstr "Grafiği Yenile"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Üyeler"
+msgstr "Üye Düzenle"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -11902,41 +11859,40 @@ msgstr ""
"(hatası) olmalı."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "GörselBetik Düğümü Kaldır"
+msgstr "Görsel Betikte Ara"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Getir %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr ""
+msgstr "Ayarla %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Paket ismi eksik."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Paket segmentleri sıfır olmayan uzunlukta olmalıdır."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "Android uygulama paketi adlarında '% s' karakterine izin verilmiyor."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Rakam, paket segmentindeki ilk karakter olamaz."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "'%s' karakteri bir paket segmentindeki ilk karakter olamaz."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Paket en azından bir tane '.' ayıracına sahip olmalıdır."
#: platform/android/export/export.cpp
msgid "Select device from the list"
@@ -11944,45 +11900,49 @@ msgstr "Listeden aygıt seç"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Editör Ayarlarında ADB uygulaması tayin edilmemiş."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarimzalayıcı Editör Ayarlarında yapılandırılmamış."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Anahtar deposunda Hata Ayıklayıcı Ayarları'nda veya ön ayarda "
+"yapılandırılmamış."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
+"Özel derleme için Editör Ayarları'nda geçerli bir Android SDK yolu gerekir."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
-msgstr ""
+msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu."
#: platform/android/export/export.cpp
-#, fuzzy
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
-msgstr "Android yapı şablonu eksik, lütfen ilgili şablonları yükleyin."
+msgstr ""
+"Android derleme şablonu projede yüklü değil. Proje menüsünden yükleyin."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "APK genişletmesi için geçersiz ortak anahtar."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Geçersiz sınıf ismi"
+msgstr "Geçersiz paket ismi:"
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
+"Özel olarak oluşturulmuş bir şablondan oluşturmaya çalışılıyor, ancak bunun "
+"için sürüm bilgisi yok. Lütfen 'Proje' menüsünden yeniden yükleyin."
#: platform/android/export/export.cpp
msgid ""
@@ -11991,46 +11951,52 @@ msgid ""
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
+"Android derlemesi sürüm uyumsuzluğu:\n"
+" Yüklü Şablon: %s\n"
+" Godot Versiyonu: %s\n"
+"Lütfen 'Derleme' menüsünden Android derleme şablonunu yeniden yükleyin."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
-msgstr ""
+msgstr "Android Projesi Oluşturma (gradle)"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
+"Android projesinin oluşturulması başarısız oldu, hatayı çıktı için kontrol "
+"edin.\n"
+"Alternatif olarak, Android derleme dokümantasyonu için docs.godotengine.org "
+"adresini ziyaret edin.."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
-msgstr ""
+msgstr "Şurada derleme apk oluşturulmadı: "
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Tanımlayıcı eksik."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Ad doğru bir belirleyici değil:"
+msgstr "Tanımlayıcı'da '%s' karakterine izin verilmiyor."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "App Store Ekip Kimliği belirtilmedi - proje yapılandırılamıyor."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Ad doğru bir belirleyici değil:"
+msgstr "Geçersiz Tanımlayıcı:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "Ön ayarda gerekli simge belirtilmemiş."
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
-msgstr ""
+msgstr "HTTP sunucuyu durdur"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -12065,19 +12031,16 @@ msgid "Using default boot splash image."
msgstr "Açılış ekranı resim dosyası okunamadı."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package short name."
-msgstr "Geçersiz sınıf ismi"
+msgstr "Geçersiz paket kısa ismi."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Benzersiz Ad Geçersiz."
+msgstr "Geçersiz benzersiz paket ismi."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package publisher display name."
-msgstr "Benzersiz Ad Geçersiz."
+msgstr "Geçersiz paket yayıncı görünen adı."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
@@ -12120,13 +12083,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)."
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Bir SpriteFrames kaynağı oluşturulmalı ya da 'Kareler' özelliğine atanmalı "
-"ki AnimatedSprite düğümü kareleri gösterebilsin."
+"AnimatedSprite öğesinin çerçeveleri görüntülemesi için \"Çerçeveler\" "
+"özelliğinde bir SpriteFrames kaynağı oluşturulmalı veya ayarlanmalıdır."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12138,15 +12100,15 @@ msgstr ""
"edilecektir."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Bu düğüm alt şekillere sahip değil, bu yüzden uzayla etkileşime giremez.\n"
-"Şeklini belirlemek için CollisionShape2D ya da CollisionPolygon2D eklemeyi "
-"düşünebilirsiniz."
+"Bu düğümün şekli yoktur, bu nedenle diğer nesnelerle çarpışamaz veya "
+"etkileşime giremez.\n"
+"Şeklini tanımlamak için alt düğüm olarak bir TemasŞekli2B veya TemasÇokgen2B "
+"eklemeyi düşünün."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -12187,13 +12149,14 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"CPUParçacık2B animasyonu \"Parçacık Animasyonu\" seçimi etkin olarak "
+"CanvasÖgesiMalzemesi kullanımı gerektirir."
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
-msgstr "Işık yüzeyli bir doku, 'texture' özelliğine sağlanmalıdır."
+msgstr "\"Doku\" özelliğine ışık şeklinde bir doku sağlanmalıdır."
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -12203,9 +12166,8 @@ msgstr ""
"(ya da çizilmelidir)."
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çizin!"
+msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çizin."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -12237,6 +12199,9 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"GPU tabanlı parçacıklar GLES2 video sürücüsü tarafından desteklenmez.\n"
+"Bunun yerine CPUParçacıklar2B düğümünü kullanın. Bu amaçla "
+"\"CPUParçacıklar'a Dönüştür\" seçeneğini kullanabilirsiniz."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -12251,6 +12216,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Particles2D animasyonu, \"Parçacık Animasyonu\" etkinleştirilmiş bir "
+"CanvasÖgesiMalzemesi kullanımını gerektirir."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -12274,74 +12241,70 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Bu İskelet2B zinciri İskelet2B düğümünde sonlanmalı."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"Bir Kemit2B yalnızca İskelet2B ya da başka bir Kemik2B'nin alt düğümü olarak "
+"çalışabilir."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+"Bu kemik uygun bir DİNLENME pozundan yoksun. İskelet2B düğümüne gidip bir "
+"tane atayın."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D yalnızca CollisionObject2D'den türeyen düğümlere bir şekil "
-"elde etmeye hizmet eder. Lütfen onu yalnızca şunların çocuğu olarak kullanın "
-"ve Area2D, StaticBody2D, RigidBody2D, KinematicBody2D vs.'ye bir şekil "
-"vermek için kullanın."
+"elde etmeye hizmet eder. Lütfen onu yalnızca Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D vs.'nin alt şekli olarak ve onlara şekil vermek "
+"için kullanın."
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"VisibilityEnable2D düğümü düzenlenmiş sahne kökü doğrudan ebeveyn olarak "
-"kullanıldığında çalışır."
+"VisibilityEnabler2D, düzenlenmiş sahne köküyle doğrudan üst öğe olarak "
+"kullanıldığında en iyi sonucu verir."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "ARVRCamera ebeveyni olarak ARVROrigin düğümüne sahip olmalı"
+msgstr "ARVRCamera üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr "ARVRController ebeveyni olarak ARVROrigin düğümüne sahip olmalı"
+msgstr "ARVRController üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"Deneytleyici kimliği 0 olmamalı aksi taktirde bu denetleyici gerçek bir "
-"denetleyiciye bağlı olmayacak"
+"denetleyiciye bağlı olmayacak."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchor ebeveyni olarak ARVROrigin düğümüne sahip olmalı"
+msgstr "ARVRAnchor üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
-"Çapa kimliği 0 olmamalı aksi halde bu çapa gerçek bir çapaya bağlı olmayacak"
+"Çapa kimliği 0 olmamalı aksi halde bu çapa gerçek bir çapaya bağlı olmayacak."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin bir ARVRCamera çocuk düğümü gerektirir"
+msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12368,15 +12331,14 @@ msgid "Lighting Meshes: "
msgstr "Örüntüler Haritalanıyor: "
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Bu düğüm alt şekillere sahip değil, bu yüzden uzayla etkileşime giremez.\n"
-"Şeklini belirlemek için CollisionShape ya da CollisionPolygon eklemeyi "
-"düşünebilirsiniz."
+"Bu düğüm şekle sahip değil, bu yüzden diğer nesnelerle etkileşime giremez.\n"
+"Şeklini belirlemek için alt düğüm olarak CollisionShape ya da "
+"CollisionPolygon eklemeyi düşünebilirsiniz."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -12404,31 +12366,37 @@ msgstr ""
"RigidBody, KinematicBody, v.b. onu sadece bunların çocuğu olarak kullanın."
#: scene/3d/collision_shape.cpp
-#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"CollisionShape'in çalışması için bir şekil verilmelidir. Lütfen bunun için "
-"bir şekil kaynağı oluşturun!"
+"CollisionShape'in çalışması için ona bir şekil verilmelidir. Lütfen bunun "
+"için bir şekil kaynağı oluşturun."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Düzlem şekli iyi çalışmıyor ve gelecek versiyonlarda çıkarılacak. Lütfen "
+"kullanmayın."
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-"Hiçbirşey görünebilir değil çünkü örüntüler çizim geçişlerine atanmış değil."
+msgstr "Hiçbirşey görünebilir değil çünkü hiçbir model atanmış değil."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+"CPUParçacık animasyonu Billboard Modu \"Parçacık Billboard\" olarak "
+"belirlenmiş UzamsalMalzeme kullanımı gerektirir."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -12439,10 +12407,12 @@ msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"GIProbes GLES2 video sürücüsü tarafından desteklenmez.\n"
+"Bunun yerine bir BakedLightmap kullanın."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
+msgstr "90 dereceden geniş açılı SpotIşık gölge oluşturamaz."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -12464,6 +12434,9 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
+"GPU tabanlı parçacıklar GLES2 video sürücüsü tarafından desteklenmez.\n"
+"Bunun yerine CPUParçacık düğümünü kullanın. Bu amaçla \"CPUParçacık'a "
+"Dönüştür\" seçeneğini kullanabilirsiniz."
#: scene/3d/particles.cpp
msgid ""
@@ -12476,18 +12449,21 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
+"Parçacık animasyonu, Reklam Panosu Modu \"Parçacık Reklam Panosu\" olarak "
+"ayarlanmış bir SpatialMaterial'ın kullanılmasını gerektirir."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
+"PathFollow yalnızca Path düğümünün alt düğümü olarak ayarlanınca çalışır."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
+"YolTakibet'in DÖNME_ODAKLI öğesi, üst Yol'un Eğri kaynağında \"Yukarı Vektör"
+"\" özelliğinin etkinleştirilmesini gerektiriyor."
#: scene/3d/physics_body.cpp
msgid ""
@@ -12500,36 +12476,34 @@ msgstr ""
"Boyu değişikliğini bunun yerine çocuk çarpışma şekilleri içinden yapın."
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Yol özelliği, çalışmak için geçerli bir Spatial düğümüne işaret etmelidir."
+"\"Uzak Yol\" özelliği çalışması için geçerli bir Uzamsal veya Uzamsal türevi "
+"düğüme işaret etmelidir."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr ""
+msgstr "Bir model ayarlanana kadar bu gövde yok sayılır."
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"RigidBody boyut değişikliği(karakter yada rigid kipleri) fizik motoru "
-"çalıştığında geçersiz kılınacak.\n"
-"Boyu değişikliğini bunun yerine çocuk çarpışma şekilleri içinden yapın."
+"SoftBody'deki boyut değişiklikleri çalışırken fizik motoru tarafından "
+"geçersiz kılınır.\n"
+"Bunun yerine alt düğümlerde çarpışma şekillerindeki boyutu değiştirin."
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"AnimatedSprite3D 'nin çerçeveleri görüntülemek için bir SpriteFrames kaynağı "
-"oluşturulmalı veya 'Çerçeveler' niteliğinde ayarlanmalıdır."
+"AnimatedSprite3D'nin kareleri görüntüleyebilmesi için \"Çerçeveler\" "
+"özelliğinde bir SpriteFrames kaynağı oluşturulmalı veya ayarlanmalıdır."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -12544,6 +12518,8 @@ msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
+"WorldEnvironment, \"Ortam\" özelliğinin görünür bir etkiye sahip olması için "
+"bir Ortam içermesi gereklidir."
#: scene/3d/world_environment.cpp
msgid ""
@@ -12562,50 +12538,45 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
+msgstr "'%s' BlendTree düğümünde, animasyon bulunamadı: '% s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Animasyon Araçları"
+msgstr "Animasyon bulunamadı: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "'%s' düğümünde geçersiz animasyon: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "HATA: Geçersiz animasyon adı!"
+msgstr "Geçersiz animasyon: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Şunun: '%s' şununla: '%s' bağlantısını kes"
+msgstr "'%s' düğümünün '%s' girişine hiçbir şey bağlı değil."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
-msgstr ""
+msgstr "Grafik için hiçbir kök AnimationNode ayarlanmadı."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-"Sahne Ağacı'ndan animasyonları düzenleyebilmek için bir AnimationPlayer "
-"seçin."
+msgstr "Animasyon içeren bir AnimationPlayer düğümünün yolu ayarlanmadı."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
+"AnimasyonOynatıcı için ayarlanan yol, bir AnimasyonOynatıcı düğümüne yol "
+"açmaz."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "Animasyon ağacı geçersizdir."
+msgstr "AnimationOynatıcı kök düğümü geçerli bir düğüm değil."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
+msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı kullanın."
#: scene/gui/color_picker.cpp
msgid ""
@@ -12613,27 +12584,29 @@ msgid ""
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
+"Renk: #%s\n"
+"SFD: Renk ata\n"
+"RMB: Önayar kaldır"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
-msgstr ""
+msgstr "Düzenleme penceresinden renk seç."
#: scene/gui/color_picker.cpp
msgid "HSV"
-msgstr ""
+msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
-msgstr ""
+msgstr "Ham"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr ""
+msgstr "Hex ve kod değerleri arasında geçiş yap."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Şuanki rengi bir önayar olarak kaydet"
+msgstr "Şuanki rengi bir önayar olarak kaydet."
#: scene/gui/container.cpp
msgid ""
@@ -12641,12 +12614,19 @@ msgid ""
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
+"Bir komut dosyası alt öğelerin yerleştirme davranışını yapılandırmadıkça, "
+"kapsayıcı kendi başına hiçbir amaca hizmet etmez.\n"
+"Komut dosyası eklemek istemiyorsanız bunun yerine düz bir Kontrol düğümü "
+"kullanın."
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+"İpucu Araç İpucu, kontrolün Fare Filtresi \"Yoksay\" olarak ayarlandığı için "
+"görüntülenmez. Bu sorunu çözmek için Fare Filtresini \"Durdur\" veya "
+"\"Başarılı\" olarak ayarlayın."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -12657,30 +12637,28 @@ msgid "Please Confirm..."
msgstr "Lütfen Doğrulayın..."
#: scene/gui/popup.cpp
-#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"Açılır pencereler popup() veya popup*() işlevleri çağrılmadıkça varsayılan "
-"olarak gizlenecektir. Onları düzenleme için görünür kılmak da iyidir, ancak "
-"çalışırken gizlenecekler."
+"Popup() veya popup*() işlevlerinden herhangi birini çağırmazsanız pop-up'lar "
+"varsayılan olarak gizlenir. Bunları düzenleme için görünür yapmak iyidir, "
+"ancak çalıştırıldıktan sonra gizlenirler."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
+msgstr "\"Exp Edit\" etkinse, \"Min Değer\" 0'dan büyük olmalıdır."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"ScrollContainer tek bir çocuk denetimi ile çalışmak için tasarlanmıştır.\n"
-"Bir kapsayıcı (VBox,HBox, vb) veya bir Control'ü çocuk olarak kullanın ve "
-"özel minimum boyutu elle ayarlayın."
+"ScrollContainer tek bir alt denetimi ile çalışmak için tasarlanmıştır.\n"
+"Bir kapsayıcı (VBox,HBox, vb) ya da Control'ü alt düğüm olarak kullanın ve "
+"minimum boyutu elle ayarlayın."
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -12711,9 +12689,8 @@ msgid "Invalid source for preview."
msgstr "Önizleme için geçersiz kaynak."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Gölgelendirici için geçersiz kaynak."
+msgstr "Shader için geçersiz kaynak."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
@@ -12724,19 +12701,26 @@ msgid "Assignment to function."
msgstr "İşleve atama."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Assignment to uniform."
-msgstr "Değişmeze atama."
+msgstr "uniform için atama."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varyings can only be assigned in vertex function."
-msgstr "Değişkenler yalnızca tepe işlevinde atanabilir."
+msgstr "varyings yalnızca vertex işlevinde atanabilir."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Sabit değerler değiştirilemez."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d değişiklik gerçekleştirildi."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Durağan Dışbükey Gövde Oluştur"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Şekil oluşturma başarısız!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index aca5040517..bfb614f493 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
+"PO-Revision-Date: 2020-02-21 23:32+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 3.11.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -702,8 +702,8 @@ msgid "Line Number:"
msgstr "Номер рядка:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Замінено %d випадок(-ів)."
+msgid "%d replaced."
+msgstr "%d замінено."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1503,6 +1503,10 @@ msgstr "Назва"
msgid "Singleton"
msgstr "Одинак (шаблон проєктування)"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Вставити параметри"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Оновлення сцени"
@@ -1790,7 +1794,7 @@ msgstr "Показати у менеджері файлів"
msgid "New Folder..."
msgstr "Створити теку..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Оновити"
@@ -3973,6 +3977,10 @@ msgid "Saving..."
msgstr "Збереження..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d файлів"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Встановити як типове для '%s'"
@@ -3981,10 +3989,6 @@ msgid "Clear Default for '%s'"
msgstr "Очистити типове для '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Файли"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Імпортувати як:"
@@ -4033,10 +4037,6 @@ msgid "Copy Params"
msgstr "Копіювати параметри"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Вставити параметри"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Редагувати буфер ресурсів"
@@ -5864,12 +5864,12 @@ msgid "Mesh is empty!"
msgstr "Сітка порожня!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Створіть увігнуте статичне тіло"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Не вдалося створити форму зіткнення Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Створити опукле статичне тіло"
+msgid "Create Static Trimesh Body"
+msgstr "Створіть увігнуте статичне тіло"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5880,12 +5880,28 @@ msgid "Create Trimesh Static Shape"
msgstr "Створити трисіткову статичну форму"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Не вдалося створити форми!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Не вдалося створити єдину опуклу форму зіткнення для кореня сцени."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Не вдалося створити єдину опуклу форму зіткнення."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Створити вигнуті форми"
+msgid "Create Single Convex Shape"
+msgstr "Створити єдину опуклу форму"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "Не вдалося створити декілька опуклих форм зіткнення для кореня сцени."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Не вдалося створити жодних форм зіткнення."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Створити декілька опуклих форм"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5936,18 +5952,69 @@ msgid "Create Trimesh Static Body"
msgstr "Створити увігнуте статичне тіло"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Створює StaticBody і автоматично пов'язує з ним засновану на багатокутниках "
+"форму зіткнення.\n"
+"Це найточніший (але найповільніший) варіант для виявлення зіткнення."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Створити увігнуту область зіткнення"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Створити опуклу області зіткнення"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Створює засновану на багатокутниках форму зіткнення.\n"
+"Цей найточніший (але найповільніший) варіант для виявлення зіткнень."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Створити єдині опуклі області зіткнення"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Створює єдину опуклу форму зіткнення.\n"
+"Цей найшвидший (але найменш точний) варіант для виявлення зіткнень."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Створити декілька опуклих областей зіткнення"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Створює засновану на багатокутниках форму зіткнення.\n"
+"Цей проміжний за швидкістю варіант між наведеними вище двома варіантами."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Створити контурну сітку ..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Створює статичну контурну сітку. Нормалі контурної сітки "
+"віддзеркалюватимуться автоматично.\n"
+"Цим можна скористатися замість властивості Grow SpatialMaterial, якщо "
+"використання цієї властивості є неможливим."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Перегляд UV1"
@@ -8366,7 +8433,7 @@ msgstr "Набір плиток"
msgid "No VCS addons are available."
msgstr "Немає доступних доданків систем керування версіями."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Помилка"
@@ -9534,11 +9601,16 @@ msgid "Export With Debug"
msgstr "Експортувати із діагностикою"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Шляху не існує."
+msgid "The path specified doesn't exist."
+msgstr "Вказаного шляху не існує."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Помилка під час спроби відкрити файл пакунка (дані не у форматі ZIP)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Некоректний файл проєкту «.zip»: у ньому немає файла «project.godot»."
#: editor/project_manager.cpp
@@ -9546,12 +9618,12 @@ msgid "Please choose an empty folder."
msgstr "Будь ласка, виберіть порожню теку."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Будь ласка, виберіть файл «project.godot» або «.zip»."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "У каталозі вже міститься проєкт Godot."
+msgid "This directory already contains a Godot project."
+msgstr "У цьому каталозі вже міститься проєкт Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10249,6 +10321,10 @@ msgid "Suffix"
msgstr "Суфікс"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Використовувати формальні вирази"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Додаткові параметри"
@@ -10285,7 +10361,7 @@ msgstr ""
"Порівняйте параметри лічильника."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Лічильник на рівень"
#: editor/rename_dialog.cpp
@@ -10319,10 +10395,6 @@ msgstr ""
"Якщо цифр буде менше, значення доповнюватиметься початковими нулями."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Формальні вирази"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Пост-обробка"
@@ -10331,11 +10403,11 @@ msgid "Keep"
msgstr "Не змінювати"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr "ГорбатийРегістр у під_креслювання"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr "під_креслювання у ГорбатийРегістр"
#: editor/rename_dialog.cpp
@@ -10354,6 +10426,14 @@ msgstr "ВЕРХНІЙ РЕГІСТР"
msgid "Reset"
msgstr "Скинути"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Помилка у формальному виразі"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "На символі %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Змінити батьківський вузол"
@@ -10817,8 +10897,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Некоректна назва або шлях до успадкованого батьківського елемента."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Скрипт є коректним."
+msgid "Script path/name is valid."
+msgstr "Шлях до скрипту і назва скрипту є коректними."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10909,6 +10989,10 @@ msgid "Copy Error"
msgstr "Помилка копіювання"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Відеопам'ять"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Пропустити точки зупину"
@@ -10957,10 +11041,6 @@ msgid "Total:"
msgstr "Загалом:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Відеопам'ять"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Шлях до ресурсу"
@@ -12331,6 +12411,11 @@ msgstr ""
"Форми площин не працюють як слід, їх буде вилучено у наступних версіях. Будь "
"ласка, не використовуйте їх."
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Нічого не видно, оскільки не призначено сітки."
@@ -12658,6 +12743,15 @@ msgstr "Змінні величини можна пов'язувати лише
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Замінено %d випадок(-ів)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Створити опукле статичне тіло"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Не вдалося створити форми!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 5cbc202847..815f92af6a 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -677,7 +677,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -1475,6 +1475,10 @@ msgstr ""
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
@@ -1761,7 +1765,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr ""
@@ -3878,15 +3882,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "اثاثہ کی زپ فائل"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3936,10 +3941,6 @@ msgid "Copy Params"
msgstr ""
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr ""
@@ -5765,11 +5766,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "سب سکریپشن بنائیں"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5781,12 +5783,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "سب سکریپشن بنائیں"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5838,19 +5858,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "سب سکریپشن بنائیں"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8294,7 +8352,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9399,11 +9457,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9411,11 +9474,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10071,6 +10134,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10105,7 +10172,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10135,10 +10202,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10147,11 +10210,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10170,6 +10233,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10622,7 +10693,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10720,6 +10791,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr ".تمام کا انتخاب"
@@ -10770,10 +10845,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12055,6 +12126,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index d6f5114a98..31b7f3ceb7 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -9,15 +9,15 @@
# Tung Le <tungkradle@gmail.com>, 2017.
# 38569459 <xxx38569459@gmail.com>, 2018.
# TyTYct Hihi <tytyct@gmail.com>, 2019.
-# Steve Dang <itsnguu@outlook.com>, 2019.
+# Steve Dang <itsnguu@outlook.com>, 2019, 2020.
# Peter Anh <peteranh3105@gmail.com>, 2019.
# Dũng Đinh <dqdthanhthanh@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-10-04 03:15+0000\n"
-"Last-Translator: Dũng Đinh <dqdthanhthanh@gmail.com>\n"
+"PO-Revision-Date: 2020-02-02 08:51+0000\n"
+"Last-Translator: Steve Dang <itsnguu@outlook.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
"Language: vi\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.9-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -40,15 +40,15 @@ msgstr ""
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Số byte không đủ để giải mã, hoặc cấu trúc không chính xác."
+msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp lệ."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Dữ liệu vào không hợp lệ %i (không được thông qua)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self không thể sử dụng vì instance là null (không thông qua)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -56,11 +56,11 @@ msgstr "Toán hạng không hợp lệ cho toán tử %s, %s và %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Index không hợp lệ của loại %s cho loại cơ sở %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Tên index không hợp lệ '%s' cho loại cơ sở %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -68,7 +68,7 @@ msgstr "Đối số không hợp lệ để dựng '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "Khi cuộc gọi đến '%s':"
#: core/ustring.cpp
msgid "B"
@@ -100,7 +100,7 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "Miễn phí"
+msgstr "Tự do"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -108,7 +108,7 @@ msgstr "Cân bằng"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "Phản chiếu"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@@ -128,7 +128,7 @@ msgstr "Nhân đôi các khoá đã chọn"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Xoá Key(s) được chọn"
+msgstr "Xoá các khoá được chọn"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -256,39 +256,36 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "Đổi giá trị Array"
+msgstr "Thay đổi đường dẫn Track"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Bật tắt track này on/off."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Cập nhật chế độ (Cách thuộc tính được thiết lập)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "Nội suy"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "Bọc vòng lặp (Nội suy kết thúc với việc bắt đầu vòng lặp)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Bỏ track đang chọn."
+msgstr "Bỏ track này."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Bước (s):"
+msgstr "Bước: "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Bật tắt kích hoạt Track"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -304,7 +301,7 @@ msgstr "Kích hoạt"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "Chụp"
#: editor/animation_track_editor.cpp
msgid "Nearest"
@@ -321,11 +318,11 @@ msgstr "Khối"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Kẹp vòng nội suy"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Bọc vòng lặp nội suy"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -415,6 +412,10 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Các bản âm thanh chỉ có thể trỏ đến các nút:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
@@ -433,40 +434,36 @@ msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Thêm Track Animation"
+msgstr "Thêm Bezier Track"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Đường dẫn không hợp lệ, không thể thêm khoá."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Track không phải loại Spatial, không thể thêm khoá"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "Chèn Track & Key Anim"
+msgstr "Thêm khoá Transform Track"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Thêm Track Animation"
+msgstr "Thêm khoá Track"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Đường dẫn Track không hợp lệ, không thể thêm khoá phương thức."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Chèn Track & Key Anim"
+msgstr "Thêm khoá Method Track"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "Không tìm thấy phương thức trong đối tượng: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -514,11 +511,11 @@ msgstr "Chọn một AnimationPlayer từ Scene Tree để chỉnh sửa animati
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Chỉ hiển thị các track từ các nút đã chọn trong cây."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Nhóm các track bởi nút hoặc hiển thị chúng dạng danh sách đơn giản."
#: editor/animation_track_editor.cpp
msgid "Snap:"
@@ -694,8 +691,9 @@ msgid "Line Number:"
msgstr "Dòng số:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Đã thay thế %d biến cố."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Thay thế ..."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@@ -1503,6 +1501,10 @@ msgstr "Tên"
msgid "Singleton"
msgstr "Singleton"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Dán các đối số"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Cập nhật Cảnh"
@@ -1784,7 +1786,7 @@ msgstr "Xem trong trình quản lý tệp"
msgid "New Folder..."
msgstr "Thư mục mới ..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Làm mới"
@@ -3843,9 +3845,8 @@ msgid "Groups"
msgstr "Nhóm (Groups)"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes Not in Group"
-msgstr "Nút không trong Nhóm"
+msgstr "Các nút không trong Nhóm"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
@@ -3947,6 +3948,11 @@ msgid "Saving..."
msgstr "Đang lưu ..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Tệp tin"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Gán Mặc định cho '%s'"
@@ -3955,10 +3961,6 @@ msgid "Clear Default for '%s'"
msgstr "Dọn Mặc định cho '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Tệp tin"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Nhập vào với:"
@@ -4006,10 +4008,6 @@ msgid "Copy Params"
msgstr "Sao chép các đối số"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "Dán các đối số"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Chỉnh sửa Tài nguyên trên Clipboard"
@@ -4071,7 +4069,7 @@ msgstr ""
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
-msgstr ""
+msgstr "Chọn nút duy nhất để chỉnh sửa tính hiệu và nhóm của nó."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
@@ -4178,7 +4176,7 @@ msgstr "Đổi Thời gian Chuyển Animation"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "Loại nút này không thể sử dụng. Chỉ các nút gốc được phép."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4196,7 +4194,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Di chuyển điểm nút BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4269,7 +4267,7 @@ msgstr "Xoá Variable"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D không thuộc nút AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
@@ -4308,11 +4306,11 @@ msgstr "Chỉnh sửa Lọc"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "Nút đầu ra không thể thêm vào cây Blend."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr ""
+msgstr "Thêm nút vào cây Blend"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4507,7 +4505,7 @@ msgstr "Vị trí hoạt ảnh (giây)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Quy mô trình phát hoạt ảnh toàn cầu cho các nút."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -4653,7 +4651,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Các nút bắt đầu và kết thúc là cần thiết cho một sub-transition."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
@@ -4708,9 +4706,8 @@ msgid "Transition: "
msgstr "Chuyển tiếp: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Nhập từ Node:"
+msgstr "Chế độ chơi:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4815,31 +4812,31 @@ msgstr "Nút Chạy một lần"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "Nút Mix"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "Nút Blend2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "Nút Blend3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "Nút Blend4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "Nút TimeScale"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "Nút TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Nút Transition"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
@@ -4847,7 +4844,7 @@ msgstr "Nhập vào các hoạt ảnh ..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Chỉnh sửa lọc Node"
+msgstr "Chỉnh bộ lọc Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
@@ -5145,9 +5142,8 @@ msgid "Move Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Tạo Root Node:"
+msgstr "Tạo đường Guide ngang"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5468,19 +5464,19 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
-msgstr ""
+msgstr "Snap đến neo của Nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
-msgstr ""
+msgstr "Snap sang hai bên nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
-msgstr ""
+msgstr "Snap đến chính giữa nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
-msgstr ""
+msgstr "Snap đế các nút khác"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
@@ -5516,7 +5512,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Tạo xương tuỳ chọn từ các nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
@@ -5637,7 +5633,7 @@ msgstr "Đang thêm %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "Không thể khởi tạo nhiều nút mà không có nút gốc."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5658,6 +5654,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Kéo & thả + Shift: Thêm nút cùng cấp\n"
+"Kéo & thả + Alt: Đổi loại nút"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
@@ -5747,7 +5745,7 @@ msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr ""
+msgstr "Tạo điểm phát xạ từ nút"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
@@ -5849,11 +5847,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5865,13 +5863,31 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
-msgstr "Tạo nodes mới."
+msgid "Create Single Convex Shape"
+msgstr "Tạo hình dạng lồi"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Không thể tạo folder."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
+msgstr "Tạo hình dạng lồi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5922,19 +5938,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "Tạo"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Tạo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -5993,6 +6047,7 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
+"Không có nguồn lưới được chỉ định (và không có MultiMesh đặt trong nút)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
@@ -6188,9 +6243,8 @@ msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Sửa Node Curve"
+msgstr "Chia đường Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -6307,7 +6361,7 @@ msgstr "Di chuyển đến..."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "Thuộc tính xương của nút Polygon2D không trỏ đến nút Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
@@ -6849,9 +6903,8 @@ msgid "Clear Recent Scripts"
msgstr "Dọn các cảnh gần đây"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Connections to method:"
-msgstr "Kết nối đến Node:"
+msgstr "Kết nối đến phương thức:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
@@ -6862,10 +6915,10 @@ msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr "Không có kết nối đến input '%s' của node '%s'."
+msgstr ""
+"Không có phương thức kết nối '%s' của tín hiệu '%s' từ nút '%s' đến nút '%s'."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -6888,7 +6941,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
+msgstr "Không thể bỏ nút vì script '%s' không sử dụng trong cảnh này."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7069,7 +7122,7 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
+msgstr "Bộ xương không có xương, tạo một số nút Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
@@ -7247,7 +7300,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr ""
+msgstr "Hoạt động yêu cầu chọn một nút duy nhất."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -7354,7 +7407,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
-msgstr ""
+msgstr "Snap các nút đến Floor"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
@@ -8127,18 +8180,16 @@ msgid "Occlusion"
msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation"
-msgstr "Animation Node"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority"
-msgstr "Nhập từ Node:"
+msgstr "Ưu tiên"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index"
@@ -8159,18 +8210,16 @@ msgid "Occlusion Mode"
msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Mode"
-msgstr "Animation Node"
+msgstr "Chế độ Navigation"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority Mode"
-msgstr "Nhập từ Node:"
+msgstr "Chế độ Ưu tiên"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8195,9 +8244,8 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "Tạo nodes mới."
+msgstr "Tạo hình chữ nhật mới."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8406,7 +8454,7 @@ msgstr "Xuất Tile Set"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -8440,9 +8488,8 @@ msgid "Staging area"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Detect new changes"
-msgstr "Tạo nodes mới."
+msgstr "Phát hiện thay đổi mới"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8574,7 +8621,7 @@ msgstr "Phiên bản hiện tại:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
-msgstr ""
+msgstr "Thay đổi kích thước nút VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
@@ -8586,22 +8633,20 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
-msgstr ""
+msgstr "Thêm nút vào Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
-msgstr "Nhân đôi Node(s)"
+msgstr "Nhân bản các nút"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr ""
+msgstr "Dán các nút"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Xóa Node(s)"
+msgstr "Xoá các nút"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
@@ -8620,14 +8665,12 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Show resulted shader code."
-msgstr "Tạo Root Node:"
+msgstr "Hiện kết quả mã shader."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Create Shader Node"
-msgstr "Tạo Root Node:"
+msgstr "Tạo nút Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9467,9 +9510,8 @@ msgid "Script"
msgstr "Tạo Script"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script Export Mode:"
-msgstr "Nhập từ Node:"
+msgstr "Chế độ xuất Script:"
#: editor/project_export.cpp
msgid "Text"
@@ -9500,9 +9542,8 @@ msgid "Export Project"
msgstr "Xuất dự án ra"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Nhập từ Node:"
+msgstr "Chế độ xuất?"
#: editor/project_export.cpp
#, fuzzy
@@ -9531,11 +9572,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Tệp không tồn tại."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Lỗi không thể mở gói, không phải dạng nén."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9543,11 +9591,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10166,7 +10214,7 @@ msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr ""
+msgstr "Chọn nút"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
@@ -10174,7 +10222,7 @@ msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
-msgstr ""
+msgstr "Lấy một nút"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
@@ -10206,6 +10254,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Phiên bản hiện tại:"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10214,26 +10267,24 @@ msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Đổi tên"
+msgstr "Tên nút"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Tên cha mẹ của nút, nếu có sẵn"
#: editor/rename_dialog.cpp
msgid "Node type"
-msgstr ""
+msgstr "Loại nút"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "Đổi tên"
+msgstr "Tên nút gốc"
#: editor/rename_dialog.cpp
msgid ""
@@ -10242,12 +10293,12 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "Nếu đặt bộ đếm khởi động lại cho từng nhóm nút con"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -10260,7 +10311,7 @@ msgstr "Bước (s):"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "Giá trị mà bộ đếm tăng lên cho mỗi nút"
#: editor/rename_dialog.cpp
msgid "Padding"
@@ -10273,10 +10324,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10285,11 +10332,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10309,9 +10356,18 @@ msgstr ""
msgid "Reset"
msgstr "Đặt lại phóng"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Ký tự hợp lệ:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr ""
+msgstr "Đổi cha mẹ của nút"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
@@ -10358,6 +10414,8 @@ msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
+"Không thể làm cảnh '%s' vì trong cảnh hiện tại tồn tại trong một các nút của "
+"nó."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
@@ -10381,23 +10439,25 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr ""
+msgstr "Chuyển nút trong cha mẹ"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "Di chuyển các nút trong cha mẹ"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr "Nhân đôi Node(s)"
+msgstr "Nhân đôi các nút"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
+"Không thể đổi cha mẹ các nút trong cảnh kế thừa, thứ tự các nút không thể "
+"thay đổi."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr ""
+msgstr "Nút phải thuộc cảnh đã chỉnh sửa để trở thành gốc."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
@@ -10405,29 +10465,27 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
-msgstr ""
+msgstr "Gán nút là nút Gốc"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Xóa Node(s)"
+msgstr "Xoá %d nút?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
-msgstr ""
+msgstr "Xoá nút gốc \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr ""
+msgstr "Xoá nút \"%s\" và các nút con của nó?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Xóa Node(s)"
+msgstr "Xoá nút \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
-msgstr ""
+msgstr "Không thể thực hiện với nút gốc."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
@@ -10442,12 +10500,15 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Vô hiệu \"editable_instance\" sẽ khiến tất cả thuộc tính nút về lại mặc định."
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
+"Kích hoạt \"Load As Placeholder\" sẽ vô hiệu hoá \"Editable Children\" và "
+"khiến tất cả thuộc tính của nút về lại mặc định."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@@ -10460,7 +10521,7 @@ msgstr "Tạo Scene Mới"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
-msgstr "Tạo Root Node:"
+msgstr "Tạo Nút Gốc:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
@@ -10475,17 +10536,16 @@ msgid "User Interface"
msgstr "Giao diện người dùng"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "Xóa Node(s)"
+msgstr "Nút khác"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
+msgstr "Không thể hoạt động trên các nút từ ngoại cảnh!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
+msgstr "Không thể hoạt động các nút mà cảnh hiện tại kế thừa từ nó!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
@@ -10493,11 +10553,11 @@ msgstr "Đính kèm Script"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr "Xóa Node(s)"
+msgstr "Xóa các nút"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
-msgstr ""
+msgstr "Đổi loại của các nút"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10535,7 +10595,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr ""
+msgstr "Thêm nút con"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10547,9 +10607,8 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Reparent to New Node"
-msgstr "Tạo các nút mới."
+msgstr "Reparent đến nút mới"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -10565,30 +10624,30 @@ msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
-msgstr ""
+msgstr "Sao chép đường dẫn nút"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Tạo các nút mới."
+msgstr "Thêm/Tạo một nút mới."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
+"Tệp tin cảnh giống như một nút. Tạo một cảnh kế thừa nếu nó không có nút gốc."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr ""
+msgstr "Đính kèm một tệp lệnh cho nút đã chọn."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr ""
+msgstr "Xoá tệp lệnh khỏi nút đã chọn."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10607,9 +10666,8 @@ msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Unlock Node"
-msgstr "Di chuyển Node(s)"
+msgstr "Mở khoá nút"
#: editor/scene_tree_editor.cpp
#, fuzzy
@@ -10623,25 +10681,31 @@ msgstr "Kết nối bị lỗi"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr ""
+msgstr "Cảnh báo cấu hình nút:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
+"Nút có %s kết nối và %s nhóm.\n"
+"Nhấp để hiện khung tín hiệu."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
+"Nút có %s kết nối.\n"
+"Nhấp để hiện khung tín hiệu."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
+"Nút có trong %s nhóm.\n"
+"Nhấp để hiện khung nhóm."
#: editor/scene_tree_editor.cpp
#, fuzzy
@@ -10653,6 +10717,8 @@ msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
+"Nút hiện khoá.\n"
+"Nhấp để mở khoá nó."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -10672,23 +10738,23 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "Tên nút không hợp lệ, các ký tự sau bị cấm:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr ""
+msgstr "Đổi tên nút"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr ""
+msgstr "Cây (nút):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr ""
+msgstr "Cảnh báo cấu hình nút!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr ""
+msgstr "Chọn một Nút"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
@@ -10699,9 +10765,8 @@ msgid "Filename is empty."
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "Path không chỉ đến Node!"
+msgstr "Path không là cục bộ."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -10767,7 +10832,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Animation tree khả dụng."
#: editor/script_create_dialog.cpp
@@ -10779,9 +10844,8 @@ msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Tạo nodes mới."
+msgstr "Sẽ tạo một tệp lệnh mới."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
@@ -10809,7 +10873,7 @@ msgstr "Tạo Script"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr ""
+msgstr "Đính kèm lệnh cho nút"
#: editor/script_editor_debugger.cpp
msgid "Remote "
@@ -10871,6 +10935,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Tạo các điểm."
@@ -10921,10 +10989,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11361,26 +11425,31 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
+"Một nút yielded không có bộ nhớ làm việc, đọc lại tài liệu vể cách yield!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
+"Nút đã yield, nhưng không trả về trạng thái chức năng trong bộ nhớ làm việc "
+"đầu tiên."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
+"Giá trị trả về phải được gán cho phần tử đầu tiên của bộ nhớ làm việc của "
+"nút! Sửa lại nút của bạn."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr ""
+msgstr "Nút trả về đầu ra là chuỗi không hợp lệ: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
+msgstr "Tìm ra chuỗi bit nhưng không phải nút trong ngăn xếp, báo cáo lỗi!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -11421,18 +11490,16 @@ msgid "Override an existing built-in function."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Tạo nodes mới."
+msgstr "Tạo một hàm mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Tạo nodes mới."
+msgstr "Tạo một biến mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -11496,11 +11563,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr ""
+msgstr "Gỡ bỏ các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr ""
+msgstr "Nhân bản các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
@@ -11512,11 +11579,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
+msgstr "Giữ %s và thả để tham chiếu đơn giản đế nút."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Giữ Ctrl và thả để tham chiếu đơn giản đến nút."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
@@ -11528,11 +11595,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr ""
+msgstr "Thêm nút Preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr ""
+msgstr "Thêm các nút từ cây"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
@@ -11554,30 +11621,27 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
-msgstr "Di chuyển Node(s)"
+msgstr "Di chuyển các nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr ""
+msgstr "Gỡ bỏ nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr ""
+msgstr "Kết nối các nút"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "Đứt kết nối"
+msgstr "Ngắt kết nối các nút"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Kết nối đến Node:"
+msgstr "Kết nối dữ liệu nút"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Kết nối đến Node:"
+msgstr "Kết nối trình tự nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -11593,7 +11657,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr ""
+msgstr "Không thể sao chép nút chức năng."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -11601,19 +11665,19 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
-msgstr ""
+msgstr "Dán các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
-msgstr ""
+msgstr "Không thể tạo hàm với một nút chức năng."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
+msgstr "Không thể tạo hàm của các nút từ các nút của nhiều chức năng."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
-msgstr ""
+msgstr "Chọn ít nhất một nút cho cổng trình tự."
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
@@ -11658,9 +11722,8 @@ msgid "Change Base Type:"
msgstr "Đổi %s Loại"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "Thêm Nút ..."
+msgstr "Thêm các nút..."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11686,11 +11749,11 @@ msgstr "Tìm loại Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr ""
+msgstr "Sao chép các nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr ""
+msgstr "Cắt các nút"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11724,7 +11787,7 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
-msgstr ""
+msgstr "Đối tượng cơ sở không phải một nút!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
@@ -12208,6 +12271,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12482,6 +12550,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Không thể chỉnh sửa hằng số."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Đã thay thế %d biến cố."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Mô tả ngắn gọn:"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 67f2738f86..e7108c6e61 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -59,12 +59,13 @@
# king <wangding1992@126.com>, 2019.
# silentbird <silentbird520@outlook.com>, 2019.
# Haoyu Qiu <timothyqiu32@gmail.com>, 2019, 2020.
+# Revan Ji <jiruifancr@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
-"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
+"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"Last-Translator: Revan Ji <jiruifancr@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -72,7 +73,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -354,7 +355,7 @@ msgstr "线性"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr "立方体"
+msgstr "三次方"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -732,8 +733,8 @@ msgid "Line Number:"
msgstr "行号:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "替换了%d项。"
+msgid "%d replaced."
+msgstr "已替换%d处。"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1525,6 +1526,10 @@ msgstr "名称"
msgid "Singleton"
msgstr "单例"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "粘贴参数"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "更新场景"
@@ -1801,9 +1806,9 @@ msgstr "在文件管理器中显示"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
-msgstr "新建文件夹 ..."
+msgstr "新建文件夹..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "刷新"
@@ -1814,7 +1819,7 @@ msgstr "所有可用类型"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr "所有文件(*)"
+msgstr "所有文件(*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
@@ -2334,8 +2339,8 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"这是一个远程对象,因此不会保留对其的更改。 请阅读与调试相关的文档,以更好地了"
-"解此工作流程。"
+"这是远程对象,因此不会保留对其的更改。\n"
+"请阅读与调试相关的文档,以更好地了解此工作流程。"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
@@ -3131,11 +3136,11 @@ msgstr "更新"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
-msgstr "版本:"
+msgstr "版本:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
-msgstr "作者:"
+msgstr "作者:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
@@ -3147,7 +3152,7 @@ msgstr "编辑:"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr "测量:"
+msgstr "测量:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
@@ -3207,7 +3212,7 @@ msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr "分配..."
+msgstr "指定..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
@@ -3217,7 +3222,7 @@ msgstr "无效的RID"
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
-msgstr "被选择的资源(%s)并不能匹配此属性(%s)应有的类型。"
+msgstr "所选资源(%s)与该属性(%s)所需的类型都不匹配。"
#: editor/editor_properties.cpp
msgid ""
@@ -3346,11 +3351,11 @@ msgstr "浏览"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr "场景路径:"
+msgstr "场景路径:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr "从节点中导入:"
+msgstr "从节点中导入:"
#: editor/export_template_manager.cpp
msgid "Redownload"
@@ -3387,7 +3392,7 @@ msgstr "检索镜像,请等待..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr "移除版本为 '%s' 的模板?"
+msgstr "是否移除版本为“%s”的模板?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -3403,7 +3408,7 @@ msgstr "模板中没有找到version.txt文件。"
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr "创建模板文件路径出错:"
+msgstr "创建模板文件路径出错:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3411,7 +3416,7 @@ msgstr "正在解压导出模板"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr "导入:"
+msgstr "正在导入:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
@@ -3430,7 +3435,7 @@ msgstr "没有找到这个版本的下载链接。直接下载只适用于正式
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr "无法解析."
+msgstr "无法解析。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3453,7 +3458,7 @@ msgstr "循环重定向。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr "失败:"
+msgstr "失败:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
@@ -3461,21 +3466,23 @@ msgstr "下载完成。"
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
-msgstr "无法移除临时文件:"
+msgstr "无法移除临时文件:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
-msgstr "模板安装失败。有问题的模板文档在 '%s' 。"
+msgstr ""
+"模板安装失败。\n"
+"有问题的模板文档在“%s”。"
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
-msgstr "错误的请求链接:"
+msgstr "请求URL时出错:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr "正在连接镜像网站。。"
+msgstr "正在连接镜像网站..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
@@ -3525,11 +3532,11 @@ msgstr "无压缩的Android Build资源"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr "当前版本:"
+msgstr "当前版本:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr "已安装版本:"
+msgstr "已安装版本:"
#: editor/export_template_manager.cpp
msgid "Install From File"
@@ -3565,7 +3572,7 @@ msgstr "收藏"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr "状态: 导入文件失败。请手动修复文件后重新导入。"
+msgstr "状态:导入文件失败。请手动修复文件后重新导入。"
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -3577,15 +3584,15 @@ msgstr "无法将文件夹移动到其自身。"
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr "移动出错:"
+msgstr "移动出错:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr "复制出错:"
+msgstr "复制出错:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
-msgstr "无法更新依赖:"
+msgstr "无法更新依赖:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
@@ -3605,19 +3612,19 @@ msgstr "名称包含无效字符。"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr "重命名文件:"
+msgstr "重命名文件:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr "重命名文件夹:"
+msgstr "重命名文件夹:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr "拷贝文件:"
+msgstr "拷贝文件:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr "复制文件夹:"
+msgstr "复制文件夹:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
@@ -3926,6 +3933,10 @@ msgid "Saving..."
msgstr "保存中..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d个文件"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "设置为“%s”的默认值"
@@ -3934,10 +3945,6 @@ msgid "Clear Default for '%s'"
msgstr "清除默认'%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " 文件"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "导入为:"
@@ -3984,10 +3991,6 @@ msgid "Copy Params"
msgstr "复制参数"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "粘贴参数"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "编辑资源剪贴板"
@@ -4523,7 +4526,7 @@ msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr "深度"
+msgstr "Depth(深度)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
@@ -5247,22 +5250,22 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
-msgstr "锁定选定"
+msgstr "锁定所选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
-msgstr "解锁所选"
+msgstr "解锁所选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
-msgstr "分组选择"
+msgstr "编组所选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
-msgstr "取消选定分组"
+msgstr "解组所选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
@@ -5647,7 +5650,7 @@ msgstr "生成顶点计数:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
-msgstr "发射遮罩"
+msgstr "Emission Mask(发射遮挡)"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5672,7 +5675,7 @@ msgstr "从像素捕获"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr "发光颜色"
+msgstr "Emission Colors(发射颜色)"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
@@ -5785,12 +5788,12 @@ msgid "Mesh is empty!"
msgstr "网格为空!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "创建静态三维身体"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "无法创建Trimesh碰撞形状。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "创建静态凸体(Convex Body)"
+msgid "Create Static Trimesh Body"
+msgstr "创建静态三维身体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5801,12 +5804,28 @@ msgid "Create Trimesh Static Shape"
msgstr "创建三维网格静态形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "创建形状失败!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "无法为场景根节点创建单一凸碰撞形状。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "无法创建单一凸碰撞形状。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "创建凸形"
+msgid "Create Single Convex Shape"
+msgstr "创建单一凸形状"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "无法为场景根节点创建多个凸碰撞形状。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "无法创建碰撞形状。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "创建多个凸形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5857,18 +5876,66 @@ msgid "Create Trimesh Static Body"
msgstr "创建三角网格静态实体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"创建StaticBody并自动为其分配基于多边形的碰撞形状。\n"
+"这是最准确(但是最慢)的碰撞检测手段。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "创建三角网格碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "创建凸型碰撞同级"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"创建基于多边形的碰撞形状。\n"
+"这是最准确(但是最慢)的碰撞检测手段。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "创建单一凸碰撞同级"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"创建单一凸碰撞形状。\n"
+"这是最快(但是最不精确)的碰撞检测手段。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "创建多个凸碰撞同级"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"创建基于多边形的碰撞形状。\n"
+"这是性能位于上述两种之间的碰撞检测手段。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "创建轮廓网格..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"创建一个静态轮廓网格。轮廓网格会自动翻转法线。\n"
+"可以用来在必要时代替SpatialMaterial的Grow属性。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "查看UV1"
@@ -7839,7 +7906,7 @@ msgstr "字体"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr "颜色"
+msgstr "Color(颜色)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme File"
@@ -8260,7 +8327,7 @@ msgstr "图块集"
msgid "No VCS addons are available."
msgstr "没有可用的VCS插件。"
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "错误"
@@ -9383,24 +9450,29 @@ msgid "Export With Debug"
msgstr "使用调试导出"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "该路径不存在。"
+msgid "The path specified doesn't exist."
+msgstr "指定的路径不存在。"
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "无效的“.zip”项目文件,没有包含一个“project.godot”文件。"
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "打开包文件时出错(非ZIP格式)。"
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr "无效的“.zip”项目文件;没有包含“project.godot”文件。"
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "请选择空文件夹。"
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "请选择一个“project.godot”或者“.zip”文件。"
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "请选择“project.godot”或“.zip”文件。"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "文件夹已经包含了一个Godot项目。"
+msgid "This directory already contains a Godot project."
+msgstr "该目录已经包含Godot项目。"
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10081,6 +10153,10 @@ msgid "Suffix"
msgstr "后缀"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "使用正则表达式"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "高级选项"
@@ -10117,7 +10193,7 @@ msgstr ""
"比较计数器的选项。"
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "各级单独计数"
#: editor/rename_dialog.cpp
@@ -10149,10 +10225,6 @@ msgstr ""
"缺失的数字将用0填充在头部。"
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "正则表达式"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "后期处理"
@@ -10161,11 +10233,11 @@ msgid "Keep"
msgstr "保持"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr "驼峰式转为下划线式"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr "下划线式转为驼峰式"
#: editor/rename_dialog.cpp
@@ -10184,6 +10256,14 @@ msgstr "转为大写"
msgid "Reset"
msgstr "重置"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "正则表达式出错"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "位于字符%s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "重设父节点"
@@ -10636,8 +10716,8 @@ msgid "Invalid inherited parent name or path."
msgstr "所继承父类的名称或路径无效。"
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "脚本有效。"
+msgid "Script path/name is valid."
+msgstr "脚本路径/名称有效。"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10728,6 +10808,10 @@ msgid "Copy Error"
msgstr "复制错误信息"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "显存"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "跳过断点"
@@ -10776,10 +10860,6 @@ msgid "Total:"
msgstr "合计:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "显存"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "资源路径"
@@ -12069,6 +12149,11 @@ msgid ""
"don't use them."
msgstr "平面形状无法正常工作,未来版本将被删除。请勿使用。"
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "无物可见,因为没有指定网格。"
@@ -12371,6 +12456,15 @@ msgstr "变量只能在顶点函数中指定。"
msgid "Constants cannot be modified."
msgstr "不允许修改常量。"
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "替换了%d项。"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "创建静态凸体(Convex Body)"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "创建形状失败!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index e57c2c0303..a228d6ee60 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -735,8 +735,8 @@ msgstr "行數:"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Replaced %d occurrence(s)."
-msgstr "取代了 %d 個。"
+msgid "%d replaced."
+msgstr "取代"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1583,6 +1583,11 @@ msgstr "名稱"
msgid "Singleton"
msgstr ""
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+#, fuzzy
+msgid "Paste Params"
+msgstr "貼上參數"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "更新場景"
@@ -1891,7 +1896,7 @@ msgstr "開啟 Project Manager?"
msgid "New Folder..."
msgstr "新增資料夾"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "重新整理"
@@ -4149,6 +4154,11 @@ msgid "Saving..."
msgstr "儲存中..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr "檔案"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
@@ -4158,11 +4168,6 @@ msgstr ""
#: editor/import_dock.cpp
#, fuzzy
-msgid " Files"
-msgstr "檔案"
-
-#: editor/import_dock.cpp
-#, fuzzy
msgid "Import As:"
msgstr "導入"
@@ -4214,11 +4219,6 @@ msgstr "複製參數"
#: editor/inspector_dock.cpp
#, fuzzy
-msgid "Paste Params"
-msgstr "貼上參數"
-
-#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "錯誤:剪貼簿沒有動畫!"
@@ -6121,11 +6121,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "無法新增資料夾"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6137,12 +6138,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "新增"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "無法新增資料夾"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "新增"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6194,19 +6213,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Sibling"
msgstr "縮放selection"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "縮放selection"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "檔案"
@@ -8740,7 +8797,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9875,11 +9932,16 @@ msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr "檔案不存在."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9887,11 +9949,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10571,6 +10633,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
msgstr "選項"
@@ -10609,7 +10675,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10639,10 +10705,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10651,11 +10713,11 @@ msgid "Keep"
msgstr "保留"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10677,6 +10739,15 @@ msgstr "轉為..."
msgid "Reset"
msgstr "重設縮放比例"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "有效字符:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11151,7 +11222,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "腳本"
#: editor/script_create_dialog.cpp
@@ -11258,6 +11329,10 @@ msgid "Copy Error"
msgstr "載入錯誤"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "刪除"
@@ -11308,10 +11383,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12627,6 +12698,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12902,6 +12978,10 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "取代了 %d 個。"
+
+#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "簡述:"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 6dfb9304f9..466e8db554 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -19,12 +19,13 @@
# Kenneth Lo <closer.tw@gmail.com>, 2019.
# SIYU FU <1002492607@qq.com>, 2019.
# 鄭惟中 <biglionlion06@gmail.com>, 2020.
+# Alexander Wang <zxcvb22217@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-11 03:05+0000\n"
-"Last-Translator: 鄭惟中 <biglionlion06@gmail.com>\n"
+"PO-Revision-Date: 2020-03-01 19:57+0000\n"
+"Last-Translator: Alexander Wang <zxcvb22217@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -32,7 +33,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.10.1\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -41,7 +42,7 @@ msgstr "Convert()函數所收到的參數錯誤,請用 TYPE_* 常數。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "應為一個長度是1(一個字元)的字串"
+msgstr "應為一個長度是1(一個字元)的字串。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -142,9 +143,8 @@ msgid "Add Bezier Point"
msgstr "添加貝塞爾點"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "移動貝塞爾點"
+msgstr "移動Bezier點"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -333,11 +333,11 @@ msgstr "立方體"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Clamp式內插循環"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Wrap式內插循環"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -398,7 +398,7 @@ msgstr "插入動畫"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "AnimationPlayer不能被自己所啟動,必須由其他player啟動。"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -424,7 +424,7 @@ msgstr "重新排列 Autoload"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Transform軌只能添加在spatial為主的節點。"
#: editor/animation_track_editor.cpp
msgid ""
@@ -452,7 +452,7 @@ msgstr "無法添加沒有根目錄的新曲目"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "此軌不能用於Bezier(子屬性不適合)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -637,9 +637,8 @@ msgid "Use Bezier Curves"
msgstr "使用貝塞爾曲線"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim. Optimizer"
-msgstr "動畫. 最佳化"
+msgstr "動畫最佳化"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -734,8 +733,9 @@ msgid "Line Number:"
msgstr "行號:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "取代了 %d 個。"
+#, fuzzy
+msgid "%d replaced."
+msgstr "替換…"
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@@ -965,9 +965,8 @@ msgid "Go To Method"
msgstr "前往方法"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "變更 %s 尺寸"
+msgstr "變更 %s 種類"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
@@ -1158,7 +1157,6 @@ msgid "Change Dictionary Value"
msgstr "改變字典 value"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Thanks from the Godot community!"
msgstr "Godot 社群感謝你!"
@@ -1195,7 +1193,6 @@ msgid "Gold Sponsors"
msgstr "黃金贊助"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Mini Sponsors"
msgstr "迷你贊助"
@@ -1204,12 +1201,10 @@ msgid "Gold Donors"
msgstr "黃金捐贈者"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Silver Donors"
msgstr "白銀捐贈者"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Bronze Donors"
msgstr "紅銅捐贈者"
@@ -1292,7 +1287,6 @@ msgid "Install"
msgstr "安裝"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Installer"
msgstr "套件安裝"
@@ -1575,6 +1569,10 @@ msgstr "名稱"
msgid "Singleton"
msgstr "單例"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "貼上參數"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "更新場景"
@@ -1892,7 +1890,7 @@ msgstr "在檔案管理員內顯示"
msgid "New Folder..."
msgstr "新增資料夾..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "重新整理"
@@ -2034,7 +2032,7 @@ msgstr "掃描源"
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
-msgstr ""
+msgstr "因為有多個不同種類importer指向檔案 %s,導入失敗"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -2257,8 +2255,9 @@ msgid "Start"
msgstr "開始"
#: editor/editor_network_profiler.cpp
+#, fuzzy
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
#, fuzzy
@@ -2267,7 +2266,7 @@ msgstr "下載"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "上"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#, fuzzy
@@ -2276,23 +2275,23 @@ msgstr "節點"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "進來的Rpc"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "進來的Rset"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "出去的 RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "出去的 RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "新視窗"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
@@ -2681,6 +2680,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"選擇場景'%s'不存在,選擇另一個場景?\n"
+"你之後可以在「應用程式」分類中的「專案設定」變更這設定。"
#: editor/editor_node.cpp
msgid ""
@@ -2688,6 +2689,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"選擇的場景'%s'不是一個場景檔案,要選擇另一個場景嗎?\n"
+"你之後可以在「應用程式」分類中的「專案設定」變更這設定。"
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2726,7 +2729,7 @@ msgstr "關閉其他選項卡"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "關閉右方所有的分頁"
#: editor/editor_node.cpp
#, fuzzy
@@ -4126,6 +4129,11 @@ msgid "Saving..."
msgstr "儲存中……"
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " 資料夾"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "設定為“%s”的預設值"
@@ -4134,10 +4142,6 @@ msgid "Clear Default for '%s'"
msgstr "清除“%s”的預設值"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " 資料夾"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "導入為:"
@@ -4187,10 +4191,6 @@ msgid "Copy Params"
msgstr "複製參數"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "貼上參數"
-
-#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "資源路徑"
@@ -6104,12 +6104,13 @@ msgid "Mesh is empty!"
msgstr "網格是空的!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "無法新增資料夾."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "創建靜態凸體"
+msgid "Create Static Trimesh Body"
+msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6121,12 +6122,30 @@ msgid "Create Trimesh Static Shape"
msgstr "創建凸形靜態體"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "創建凸面形狀"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "無法新增資料夾."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "創建凸面形狀"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6178,19 +6197,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
+msgstr "創建碰撞多邊形"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "創建碰撞多邊形"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "創建輪廓網格…"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "過濾檔案..."
@@ -8716,7 +8773,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9848,11 +9905,19 @@ msgid "Export With Debug"
msgstr "導出為調試"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "路徑不存在."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "開啟套件檔案出錯,非 zip 格式。"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "“.zip”項目檔案無效,不包含“project.godot”檔案。"
#: editor/project_manager.cpp
@@ -9860,11 +9925,13 @@ msgid "Please choose an empty folder."
msgstr "請選擇一個空資料夾。"
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "請選擇“project.godot”或“.zip”檔案。"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "目錄已包含一個godot項目。"
#: editor/project_manager.cpp
@@ -10112,15 +10179,15 @@ msgstr "專案"
#: editor/project_manager.cpp
msgid "Last Modified"
-msgstr ""
+msgstr "最後修改時間"
#: editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "掃描"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr ""
+msgstr "選擇一個資料夾來掃描"
#: editor/project_manager.cpp
msgid "New Project"
@@ -10133,7 +10200,7 @@ msgstr "刪除點"
#: editor/project_manager.cpp
msgid "Templates"
-msgstr ""
+msgstr "模板"
#: editor/project_manager.cpp
msgid "Restart Now"
@@ -10548,6 +10615,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "設置磁貼區域"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "吸附選項"
@@ -10585,7 +10657,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10616,10 +10688,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10628,11 +10696,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10654,6 +10722,15 @@ msgstr "轉換成..."
msgid "Reset"
msgstr "重設縮放大小"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "合法字元:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11125,7 +11202,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "動畫樹有效。"
#: editor/script_create_dialog.cpp
@@ -11235,6 +11312,11 @@ msgstr "連接..."
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "影片記憶體"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "刪除"
@@ -11286,10 +11368,6 @@ msgid "Total:"
msgstr "總計:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "影片記憶體"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "資源路徑"
@@ -12624,6 +12702,11 @@ msgid ""
"don't use them."
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -12904,6 +12987,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "取代了 %d 個。"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "創建靜態凸體"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="