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-rw-r--r--editor/plugins/script_text_editor.cpp12
-rw-r--r--editor/plugins/shader_editor_plugin.cpp399
-rw-r--r--editor/plugins/shader_editor_plugin.h18
3 files changed, 373 insertions, 56 deletions
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index adf65c11e1..6b945157e8 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -850,7 +850,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line_id == 0 || next_id < 0)
return;
- swap_lines(tx, line_id, next_id);
+ tx->swap_lines(line_id, next_id);
+ tx->cursor_set_line(next_id);
}
int from_line_up = from_line > 0 ? from_line - 1 : from_line;
int to_line_up = to_line > 0 ? to_line - 1 : to_line;
@@ -862,7 +863,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line_id == 0 || next_id < 0)
return;
- swap_lines(tx, line_id, next_id);
+ tx->swap_lines(line_id, next_id);
+ tx->cursor_set_line(next_id);
}
tx->end_complex_operation();
tx->update();
@@ -889,7 +891,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count())
return;
- swap_lines(tx, line_id, next_id);
+ tx->swap_lines(line_id, next_id);
+ tx->cursor_set_line(next_id);
}
int from_line_down = from_line < tx->get_line_count() ? from_line + 1 : from_line;
int to_line_down = to_line < tx->get_line_count() ? to_line + 1 : to_line;
@@ -901,7 +904,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count())
return;
- swap_lines(tx, line_id, next_id);
+ tx->swap_lines(line_id, next_id);
+ tx->cursor_set_line(next_id);
}
tx->end_complex_operation();
tx->update();
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index f7dcc4b52d..49e4642049 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -248,6 +248,8 @@ void ShaderTextEditor::_validate_script() {
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
set_error(error_text);
+ for (int i = 0; i < get_text_edit()->get_line_count(); i++)
+ get_text_edit()->set_line_as_marked(i, false);
get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true);
} else {
@@ -269,55 +271,284 @@ ShaderTextEditor::ShaderTextEditor() {
void ShaderEditor::_menu_option(int p_option) {
- ShaderTextEditor *current = shader_editor;
-
switch (p_option) {
case EDIT_UNDO: {
-
- current->get_text_edit()->undo();
+ shader_editor->get_text_edit()->undo();
} break;
case EDIT_REDO: {
- current->get_text_edit()->redo();
-
+ shader_editor->get_text_edit()->redo();
} break;
case EDIT_CUT: {
-
- current->get_text_edit()->cut();
+ shader_editor->get_text_edit()->cut();
} break;
case EDIT_COPY: {
- current->get_text_edit()->copy();
-
+ shader_editor->get_text_edit()->copy();
} break;
case EDIT_PASTE: {
- current->get_text_edit()->paste();
-
+ shader_editor->get_text_edit()->paste();
} break;
case EDIT_SELECT_ALL: {
+ shader_editor->get_text_edit()->select_all();
+ } break;
+ case EDIT_MOVE_LINE_UP: {
+
+ TextEdit *tx = shader_editor->get_text_edit();
+ if (shader.is_null())
+ return;
+
+ tx->begin_complex_operation();
+ if (tx->is_selection_active()) {
+ int from_line = tx->get_selection_from_line();
+ int from_col = tx->get_selection_from_column();
+ int to_line = tx->get_selection_to_line();
+ int to_column = tx->get_selection_to_column();
+
+ for (int i = from_line; i <= to_line; i++) {
+ int line_id = i;
+ int next_id = i - 1;
+
+ if (line_id == 0 || next_id < 0)
+ return;
+
+ tx->swap_lines(line_id, next_id);
+ tx->cursor_set_line(next_id);
+ }
+ int from_line_up = from_line > 0 ? from_line - 1 : from_line;
+ int to_line_up = to_line > 0 ? to_line - 1 : to_line;
+ tx->select(from_line_up, from_col, to_line_up, to_column);
+ } else {
+ int line_id = tx->cursor_get_line();
+ int next_id = line_id - 1;
+
+ if (line_id == 0 || next_id < 0)
+ return;
+
+ tx->swap_lines(line_id, next_id);
+ tx->cursor_set_line(next_id);
+ }
+ tx->end_complex_operation();
+ tx->update();
+
+ } break;
+ case EDIT_MOVE_LINE_DOWN: {
+
+ TextEdit *tx = shader_editor->get_text_edit();
+ if (shader.is_null())
+ return;
+
+ tx->begin_complex_operation();
+ if (tx->is_selection_active()) {
+ int from_line = tx->get_selection_from_line();
+ int from_col = tx->get_selection_from_column();
+ int to_line = tx->get_selection_to_line();
+ int to_column = tx->get_selection_to_column();
+
+ for (int i = to_line; i >= from_line; i--) {
+ int line_id = i;
+ int next_id = i + 1;
+
+ if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count())
+ return;
+
+ tx->swap_lines(line_id, next_id);
+ tx->cursor_set_line(next_id);
+ }
+ int from_line_down = from_line < tx->get_line_count() ? from_line + 1 : from_line;
+ int to_line_down = to_line < tx->get_line_count() ? to_line + 1 : to_line;
+ tx->select(from_line_down, from_col, to_line_down, to_column);
+ } else {
+ int line_id = tx->cursor_get_line();
+ int next_id = line_id + 1;
+
+ if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count())
+ return;
+
+ tx->swap_lines(line_id, next_id);
+ tx->cursor_set_line(next_id);
+ }
+ tx->end_complex_operation();
+ tx->update();
+
+ } break;
+ case EDIT_INDENT_LEFT: {
+
+ TextEdit *tx = shader_editor->get_text_edit();
+ if (shader.is_null())
+ return;
+
+ tx->begin_complex_operation();
+ if (tx->is_selection_active()) {
+ tx->indent_selection_left();
+ } else {
+ int begin = tx->cursor_get_line();
+ String line_text = tx->get_line(begin);
+ // begins with tab
+ if (line_text.begins_with("\t")) {
+ line_text = line_text.substr(1, line_text.length());
+ tx->set_line(begin, line_text);
+ }
+ // begins with 4 spaces
+ else if (line_text.begins_with(" ")) {
+ line_text = line_text.substr(4, line_text.length());
+ tx->set_line(begin, line_text);
+ }
+ }
+ tx->end_complex_operation();
+ tx->update();
+ //tx->deselect();
+
+ } break;
+ case EDIT_INDENT_RIGHT: {
+
+ TextEdit *tx = shader_editor->get_text_edit();
+ if (shader.is_null())
+ return;
+
+ tx->begin_complex_operation();
+ if (tx->is_selection_active()) {
+ tx->indent_selection_right();
+ } else {
+ int begin = tx->cursor_get_line();
+ String line_text = tx->get_line(begin);
+ line_text = '\t' + line_text;
+ tx->set_line(begin, line_text);
+ }
+ tx->end_complex_operation();
+ tx->update();
+ //tx->deselect();
+
+ } break;
+ case EDIT_DELETE_LINE: {
- current->get_text_edit()->select_all();
+ TextEdit *tx = shader_editor->get_text_edit();
+ if (shader.is_null())
+ return;
+
+ tx->begin_complex_operation();
+ int line = tx->cursor_get_line();
+ tx->set_line(tx->cursor_get_line(), "");
+ tx->backspace_at_cursor();
+ tx->cursor_set_line(line);
+ tx->end_complex_operation();
} break;
+ case EDIT_CLONE_DOWN: {
+
+ TextEdit *tx = shader_editor->get_text_edit();
+ if (shader.is_null())
+ return;
+
+ int from_line = tx->cursor_get_line();
+ int to_line = tx->cursor_get_line();
+ int column = tx->cursor_get_column();
+
+ if (tx->is_selection_active()) {
+ from_line = tx->get_selection_from_line();
+ to_line = tx->get_selection_to_line();
+ column = tx->cursor_get_column();
+ }
+ int next_line = to_line + 1;
+
+ tx->begin_complex_operation();
+ for (int i = from_line; i <= to_line; i++) {
+
+ if (i >= tx->get_line_count() - 1) {
+ tx->set_line(i, tx->get_line(i) + "\n");
+ }
+ String line_clone = tx->get_line(i);
+ tx->insert_at(line_clone, next_line);
+ next_line++;
+ }
+
+ tx->cursor_set_column(column);
+ if (tx->is_selection_active()) {
+ tx->select(to_line + 1, tx->get_selection_from_column(), next_line - 1, tx->get_selection_to_column());
+ }
+
+ tx->end_complex_operation();
+ tx->update();
+
+ } break;
+ case EDIT_TOGGLE_COMMENT: {
+
+ TextEdit *tx = shader_editor->get_text_edit();
+ if (shader.is_null())
+ return;
+
+ tx->begin_complex_operation();
+ if (tx->is_selection_active()) {
+ int begin = tx->get_selection_from_line();
+ int end = tx->get_selection_to_line();
+
+ // End of selection ends on the first column of the last line, ignore it.
+ if (tx->get_selection_to_column() == 0)
+ end -= 1;
+
+ // Check if all lines in the selected block are commented
+ bool is_commented = true;
+ for (int i = begin; i <= end; i++) {
+ if (!tx->get_line(i).begins_with("//")) {
+ is_commented = false;
+ break;
+ }
+ }
+ for (int i = begin; i <= end; i++) {
+ String line_text = tx->get_line(i);
+
+ if (line_text.strip_edges().empty()) {
+ line_text = "//";
+ } else {
+ if (is_commented) {
+ line_text = line_text.substr(2, line_text.length());
+ } else {
+ line_text = "//" + line_text;
+ }
+ }
+ tx->set_line(i, line_text);
+ }
+ } else {
+ int begin = tx->cursor_get_line();
+ String line_text = tx->get_line(begin);
+
+ if (line_text.begins_with("//"))
+ line_text = line_text.substr(2, line_text.length());
+ else
+ line_text = "//" + line_text;
+ tx->set_line(begin, line_text);
+ }
+ tx->end_complex_operation();
+ tx->update();
+ //tx->deselect();
+
+ } break;
+ case EDIT_COMPLETE: {
+
+ shader_editor->get_text_edit()->query_code_comple();
+ } break;
case SEARCH_FIND: {
- current->get_find_replace_bar()->popup_search();
+ shader_editor->get_find_replace_bar()->popup_search();
} break;
case SEARCH_FIND_NEXT: {
- current->get_find_replace_bar()->search_next();
+ shader_editor->get_find_replace_bar()->search_next();
} break;
case SEARCH_FIND_PREV: {
- current->get_find_replace_bar()->search_prev();
+ shader_editor->get_find_replace_bar()->search_prev();
} break;
case SEARCH_REPLACE: {
- current->get_find_replace_bar()->popup_replace();
+ shader_editor->get_find_replace_bar()->popup_replace();
} break;
case SEARCH_GOTO_LINE: {
- goto_line_dialog->popup_find_line(current->get_text_edit());
+ goto_line_dialog->popup_find_line(shader_editor->get_text_edit());
} break;
}
+ if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
+ shader_editor->get_text_edit()->call_deferred("grab_focus");
+ }
}
void ShaderEditor::_notification(int p_what) {
@@ -325,10 +556,6 @@ void ShaderEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
}
if (p_what == NOTIFICATION_DRAW) {
-
- RID ci = get_canvas_item();
- Ref<StyleBox> style = get_stylebox("panel", "Panel");
- style->draw(ci, Rect2(Point2(), get_size()));
}
}
@@ -360,6 +587,7 @@ void ShaderEditor::_editor_settings_changed() {
void ShaderEditor::_bind_methods() {
ClassDB::bind_method("_editor_settings_changed", &ShaderEditor::_editor_settings_changed);
+ ClassDB::bind_method("_text_edit_gui_input", &ShaderEditor::_text_edit_gui_input);
ClassDB::bind_method("_menu_option", &ShaderEditor::_menu_option);
ClassDB::bind_method("_params_changed", &ShaderEditor::_params_changed);
@@ -413,49 +641,122 @@ void ShaderEditor::apply_shaders() {
}
}
-ShaderEditor::ShaderEditor() {
+void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
- HBoxContainer *hbc = memnew(HBoxContainer);
+ Ref<InputEventMouseButton> mb = ev;
- add_child(hbc);
+ if (mb.is_valid()) {
+
+ if (mb->get_button_index() == BUTTON_RIGHT && !mb->is_pressed()) {
+
+ int col, row;
+ TextEdit *tx = shader_editor->get_text_edit();
+ tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
+ Vector2 mpos = mb->get_global_position() - tx->get_global_position();
+ bool have_selection = (tx->get_selection_text().length() > 0);
+ _make_context_menu(have_selection);
+ }
+ }
+}
+
+void ShaderEditor::_make_context_menu(bool p_selection) {
+
+ context_menu->clear();
+ if (p_selection) {
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy"), EDIT_COPY);
+ }
+
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste"), EDIT_PASTE);
+ context_menu->add_separator();
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all"), EDIT_SELECT_ALL);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
+
+ context_menu->add_separator();
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
+
+ context_menu->set_position(get_global_transform().xform(get_local_mouse_position()));
+ context_menu->set_size(Vector2(1, 1));
+ context_menu->popup();
+}
+
+ShaderEditor::ShaderEditor(EditorNode *p_node) {
+
+ shader_editor = memnew(ShaderTextEditor);
+ shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ shader_editor->add_constant_override("separation", 0);
+ shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+
+ shader_editor->connect("script_changed", this, "apply_shaders");
+ EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
+
+ shader_editor->get_text_edit()->set_callhint_settings(
+ EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
+ EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset"));
+
+ shader_editor->get_text_edit()->set_select_identifiers_on_hover(true);
+ shader_editor->get_text_edit()->set_context_menu_enabled(false);
+ shader_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
+
+ shader_editor->update_editor_settings();
+
+ context_menu = memnew(PopupMenu);
+ add_child(context_menu);
+ context_menu->connect("id_pressed", this, "_menu_option");
+
+ VBoxContainer *main_container = memnew(VBoxContainer);
+ HBoxContainer *hbc = memnew(HBoxContainer);
edit_menu = memnew(MenuButton);
- hbc->add_child(edit_menu);
- edit_menu->set_position(Point2(5, -1));
+ //edit_menu->set_position(Point2(5, -1));
edit_menu->set_text(TTR("Edit"));
- edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/undo", TTR("Undo"), KEY_MASK_CMD | KEY_Z), EDIT_UNDO);
- edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/redo", TTR("Redo"), KEY_MASK_CMD | KEY_Y), EDIT_REDO);
+
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
+ edit_menu->get_popup()->add_separator();
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy"), EDIT_COPY);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste"), EDIT_PASTE);
+ edit_menu->get_popup()->add_separator();
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all"), EDIT_SELECT_ALL);
edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/cut", TTR("Cut"), KEY_MASK_CMD | KEY_X), EDIT_CUT);
- edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy", TTR("Copy"), KEY_MASK_CMD | KEY_C), EDIT_COPY);
- edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/paste", TTR("Paste"), KEY_MASK_CMD | KEY_V), EDIT_PASTE);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/select_all", TTR("Select All"), KEY_MASK_CMD | KEY_A), EDIT_SELECT_ALL);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/complete_symbol"), EDIT_COMPLETE);
+
edit_menu->get_popup()->connect("id_pressed", this, "_menu_option");
search_menu = memnew(MenuButton);
- hbc->add_child(search_menu);
- search_menu->set_position(Point2(38, -1));
+ //search_menu->set_position(Point2(38, -1));
search_menu->set_text(TTR("Search"));
- search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD | KEY_F), SEARCH_FIND);
- search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), SEARCH_FIND_NEXT);
- search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3), SEARCH_FIND_PREV);
- search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/replace", TTR("Replace.."), KEY_MASK_CMD | KEY_R), SEARCH_REPLACE);
+
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
search_menu->get_popup()->add_separator();
- //search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K);
- search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD | KEY_L), SEARCH_GOTO_LINE);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ add_child(main_container);
+ main_container->add_child(hbc);
+ hbc->add_child(search_menu);
+ hbc->add_child(edit_menu);
+ hbc->add_style_override("panel", p_node->get_gui_base()->get_stylebox("ScriptEditorPanel", "EditorStyles"));
+ main_container->add_child(shader_editor);
+
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
- shader_editor = memnew(ShaderTextEditor);
- add_child(shader_editor);
- shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
-
- shader_editor->connect("script_changed", this, "apply_shaders");
- EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
-
_editor_settings_changed();
}
@@ -504,7 +805,7 @@ void ShaderEditorPlugin::apply_changes() {
ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
editor = p_node;
- shader_editor = memnew(ShaderEditor);
+ shader_editor = memnew(ShaderEditor(p_node));
shader_editor->set_custom_minimum_size(Size2(0, 300));
button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor);
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index ab18784d9f..b191f5700f 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -33,6 +33,7 @@
#include "editor/code_editor.h"
#include "editor/editor_plugin.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/panel_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/main/timer.h"
@@ -61,9 +62,9 @@ public:
ShaderTextEditor();
};
-class ShaderEditor : public VBoxContainer {
+class ShaderEditor : public PanelContainer {
- GDCLASS(ShaderEditor, VBoxContainer);
+ GDCLASS(ShaderEditor, PanelContainer);
enum {
@@ -73,6 +74,14 @@ class ShaderEditor : public VBoxContainer {
EDIT_COPY,
EDIT_PASTE,
EDIT_SELECT_ALL,
+ EDIT_MOVE_LINE_UP,
+ EDIT_MOVE_LINE_DOWN,
+ EDIT_INDENT_LEFT,
+ EDIT_INDENT_RIGHT,
+ EDIT_DELETE_LINE,
+ EDIT_CLONE_DOWN,
+ EDIT_TOGGLE_COMMENT,
+ EDIT_COMPLETE,
SEARCH_FIND,
SEARCH_FIND_NEXT,
SEARCH_FIND_PREV,
@@ -84,6 +93,7 @@ class ShaderEditor : public VBoxContainer {
MenuButton *edit_menu;
MenuButton *search_menu;
MenuButton *settings_menu;
+ PopupMenu *context_menu;
uint64_t idle;
GotoLineDialog *goto_line_dialog;
@@ -100,6 +110,8 @@ class ShaderEditor : public VBoxContainer {
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _make_context_menu(bool p_selection);
+ void _text_edit_gui_input(const Ref<InputEvent> &ev);
public:
void apply_shaders();
@@ -110,7 +122,7 @@ public:
virtual Size2 get_minimum_size() const { return Size2(0, 200); }
void save_external_data();
- ShaderEditor();
+ ShaderEditor(EditorNode *p_node);
};
class ShaderEditorPlugin : public EditorPlugin {