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-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_themes.cpp8
-rw-r--r--editor/import/resource_importer_texture.cpp193
3 files changed, 141 insertions, 62 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 1bd7a8eae5..b00127f5b1 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3377,6 +3377,8 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
Ref<Texture2D> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
+ // Make sure the control is updated if the icon is reimported.
+ icon->connect("changed", callable_mp((Control *)tb, &Control::update_minimum_size));
} else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))) {
tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), SNAME("EditorIcons")));
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 9e983839f9..64ddecc588 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -447,6 +447,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Colors
bool dark_theme = EditorSettings::get_singleton()->is_dark_theme();
+#ifdef MODULE_SVG_ENABLED
+ if (dark_theme) {
+ ImageLoaderSVG::set_forced_color_map(HashMap<Color, Color>());
+ } else {
+ ImageLoaderSVG::set_forced_color_map(EditorColorMap::get());
+ }
+#endif
+
// Ensure base colors are in the 0..1 luminance range to avoid 8-bit integer overflow or text rendering issues.
// Some places in the editor use 8-bit integer colors.
const Color dark_color_1 = base_color.lerp(Color(0, 0, 0, 1), contrast).clamp();
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 17b94ec706..c06756ff0b 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -36,6 +36,8 @@
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
ERR_FAIL_COND(p_tex.is_null());
@@ -233,6 +235,10 @@ void ResourceImporterTexture::get_import_options(const String &p_path, List<Impo
if (p_path.get_extension() == "svg") {
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
+
+ // Editor use only, applies to SVG.
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "editor/scale_with_editor_scale"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "editor/convert_colors_with_editor_theme"), false));
}
}
@@ -447,6 +453,14 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
scale = p_options["svg/scale"];
}
+ // Editor-specific options.
+ bool use_editor_scale = p_options.has("editor/scale_with_editor_scale") && p_options["editor/scale_with_editor_scale"];
+ bool convert_editor_colors = p_options.has("editor/convert_colors_with_editor_theme") && p_options["editor/convert_colors_with_editor_theme"];
+
+ // Start importing images.
+ List<Ref<Image>> images_imported;
+
+ // Load the normal image.
Ref<Image> normal_image;
Image::RoughnessChannel roughness_channel = Image::ROUGHNESS_CHANNEL_R;
if (mipmaps && roughness > 1 && FileAccess::exists(normal_map)) {
@@ -456,88 +470,117 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
}
+ // Load the main image.
Ref<Image> image;
image.instantiate();
Error err = ImageLoader::load_image(p_source_file, image, nullptr, loader_flags, scale);
if (err != OK) {
return err;
}
+ images_imported.push_back(image);
- Array formats_imported;
-
- if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) {
- //limit size
- if (image->get_width() >= image->get_height()) {
- int new_width = size_limit;
- int new_height = image->get_height() * new_width / image->get_width();
-
- image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
- } else {
- int new_height = size_limit;
- int new_width = image->get_width() * new_height / image->get_height();
+ // Load the editor-only image.
+ Ref<Image> editor_image;
+ bool import_editor_image = use_editor_scale || convert_editor_colors;
+ if (import_editor_image) {
+ float editor_scale = scale;
+ if (use_editor_scale) {
+ editor_scale = scale * EDSCALE;
+ }
- image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
+ int32_t editor_loader_flags = loader_flags;
+ if (convert_editor_colors) {
+ editor_loader_flags |= ImageFormatLoader::FLAG_CONVERT_COLORS;
}
- if (normal == 1) {
- image->normalize();
+ editor_image.instantiate();
+ err = ImageLoader::load_image(p_source_file, editor_image, nullptr, editor_loader_flags, editor_scale);
+ if (err != OK) {
+ WARN_PRINT("Failed to import an image resource for editor use from '" + p_source_file + "'");
+ } else {
+ images_imported.push_back(editor_image);
}
}
- if (fix_alpha_border) {
- image->fix_alpha_edges();
- }
+ for (Ref<Image> &target_image : images_imported) {
+ // Apply the size limit.
+ if (size_limit > 0 && (target_image->get_width() > size_limit || target_image->get_height() > size_limit)) {
+ if (target_image->get_width() >= target_image->get_height()) {
+ int new_width = size_limit;
+ int new_height = target_image->get_height() * new_width / target_image->get_width();
- if (premult_alpha) {
- image->premultiply_alpha();
- }
+ target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
+ } else {
+ int new_height = size_limit;
+ int new_width = target_image->get_width() * new_height / target_image->get_height();
- if (normal_map_invert_y) {
- // Inverting the green channel can be used to flip a normal map's direction.
- // There's no standard when it comes to normal map Y direction, so this is
- // sometimes needed when using a normal map exported from another program.
- // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
- const int height = image->get_height();
- const int width = image->get_width();
+ target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
+ }
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- const Color color = image->get_pixel(i, j);
- image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
+ if (normal == 1) {
+ target_image->normalize();
}
}
- }
- if (hdr_clamp_exposure) {
- // Clamp HDR exposure following Filament's tonemapping formula.
- // This can be used to reduce fireflies in environment maps or reduce the influence
- // of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead).
- const int height = image->get_height();
- const int width = image->get_width();
-
- // These values are chosen arbitrarily and seem to produce good results with 4,096 samples.
- const float linear = 4096.0;
- const float compressed = 16384.0;
+ // Fix alpha border.
+ if (fix_alpha_border) {
+ target_image->fix_alpha_edges();
+ }
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- const Color color = image->get_pixel(i, j);
- const float luma = color.get_luminance();
+ // Premultiply the alpha.
+ if (premult_alpha) {
+ target_image->premultiply_alpha();
+ }
- Color clamped_color;
- if (luma <= linear) {
- clamped_color = color;
- } else {
- clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma));
+ // Invert the green channel of the image to flip the normal map it contains.
+ if (normal_map_invert_y) {
+ // Inverting the green channel can be used to flip a normal map's direction.
+ // There's no standard when it comes to normal map Y direction, so this is
+ // sometimes needed when using a normal map exported from another program.
+ // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
+ const int height = target_image->get_height();
+ const int width = target_image->get_width();
+
+ for (int i = 0; i < width; i++) {
+ for (int j = 0; j < height; j++) {
+ const Color color = target_image->get_pixel(i, j);
+ target_image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
}
+ }
+ }
- image->set_pixel(i, j, clamped_color);
+ // Clamp HDR exposure.
+ if (hdr_clamp_exposure) {
+ // Clamp HDR exposure following Filament's tonemapping formula.
+ // This can be used to reduce fireflies in environment maps or reduce the influence
+ // of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead).
+ const int height = target_image->get_height();
+ const int width = target_image->get_width();
+
+ // These values are chosen arbitrarily and seem to produce good results with 4,096 samples.
+ const float linear = 4096.0;
+ const float compressed = 16384.0;
+
+ for (int i = 0; i < width; i++) {
+ for (int j = 0; j < height; j++) {
+ const Color color = target_image->get_pixel(i, j);
+ const float luma = color.get_luminance();
+
+ Color clamped_color;
+ if (luma <= linear) {
+ clamped_color = color;
+ } else {
+ clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma));
+ }
+
+ target_image->set_pixel(i, j, clamped_color);
+ }
}
}
}
if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
- //basis universal does not support float formats, fall back
+ // Basis universal does not support float formats, fallback.
compress_mode = COMPRESS_VRAM_COMPRESSED;
}
@@ -547,9 +590,11 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
bool force_normal = normal == 1;
bool srgb_friendly_pack = pack_channels == 0;
+ Array formats_imported;
+
if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
- //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
- //Android, GLES 2.x
+ // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
+ // Android, GLES 2.x
const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565);
@@ -557,7 +602,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
const bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc");
if (can_bptc) {
- //add to the list anyway
+ // Add to the list anyway.
formats_imported.push_back("bptc");
}
@@ -566,9 +611,9 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
if (is_hdr && can_compress_hdr) {
if (has_alpha) {
- //can compress hdr, but hdr with alpha is not compressible
+ // Can compress HDR, but HDR with alpha is not compressible.
if (hdr_compression == 2) {
- //but user selected to compress hdr anyway, so force an alpha-less format.
+ // But user selected to compress HDR anyway, so force an alpha-less format.
if (image->get_format() == Image::FORMAT_RGBAF) {
image->convert(Image::FORMAT_RGBF);
} else if (image->get_format() == Image::FORMAT_RGBAH) {
@@ -580,7 +625,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
if (!can_compress_hdr) {
- //fallback to RGBE99995
+ // Fallback to RGBE99995.
if (image->get_format() != Image::FORMAT_RGBE9995) {
image->convert(Image::FORMAT_RGBE9995);
}
@@ -615,16 +660,31 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
EditorNode::add_io_error(vformat(TTR("%s: No suitable desktop VRAM compression algorithm enabled in Project Settings (S3TC or BPTC). This texture may not display correctly on desktop platforms."), p_source_file));
}
} else {
- //import normally
+ // Import normally.
_save_ctex(image, p_save_path + ".ctex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
}
+ if (editor_image.is_valid()) {
+ _save_ctex(editor_image, p_save_path + ".editor.ctex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
+ }
+
if (r_metadata) {
Dictionary metadata;
metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
if (formats_imported.size()) {
metadata["imported_formats"] = formats_imported;
}
+
+ if (editor_image.is_valid()) {
+ metadata["has_editor_variant"] = true;
+ if (use_editor_scale) {
+ metadata["editor_scale"] = EDSCALE;
+ }
+ if (convert_editor_colors) {
+ metadata["editor_dark_theme"] = EditorSettings::get_singleton()->is_dark_theme();
+ }
+ }
+
*r_metadata = metadata;
}
return OK;
@@ -657,13 +717,22 @@ bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) co
//will become invalid if formats are missing to import
Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
+ if (metadata.has("has_editor_variant")) {
+ if (metadata.has("editor_scale") && (float)metadata["editor_scale"] != EDSCALE) {
+ return false;
+ }
+ if (metadata.has("editor_dark_theme") && (bool)metadata["editor_dark_theme"] != EditorSettings::get_singleton()->is_dark_theme()) {
+ return false;
+ }
+ }
+
if (!metadata.has("vram_texture")) {
return false;
}
bool vram = metadata["vram_texture"];
if (!vram) {
- return true; //do not care about non vram
+ return true; // Do not care about non-VRAM.
}
Vector<String> formats_imported;