diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_inspector.cpp | 20 | ||||
-rw-r--r-- | editor/editor_inspector.h | 2 | ||||
-rw-r--r-- | editor/plugins/theme_editor_plugin.cpp | 71 |
3 files changed, 14 insertions, 79 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 275e47e370..dd912eac42 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -2566,12 +2566,13 @@ bool EditorInspector::_is_property_disabled_by_feature_profile(const StringName } void EditorInspector::update_tree() { - //to update properly if all is refreshed + // Store currently selected and focused elements to restore after the update. + // TODO: Can be useful to store more context for the focusable, such as the caret position in LineEdit. StringName current_selected = property_selected; int current_focusable = -1; if (property_focusable != -1) { - //check focusable is really focusable + // Check that focusable is actually focusable. bool restore_focus = false; Control *focused = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr; if (focused) { @@ -2579,8 +2580,8 @@ void EditorInspector::update_tree() { while (parent) { EditorInspector *inspector = Object::cast_to<EditorInspector>(parent); if (inspector) { - restore_focus = inspector == this; //may be owned by another inspector - break; //exit after the first inspector is found, since there may be nested ones + restore_focus = inspector == this; // May be owned by another inspector. + break; // Exit after the first inspector is found, since there may be nested ones. } parent = parent->get_parent(); } @@ -2591,7 +2592,9 @@ void EditorInspector::update_tree() { } } - _clear(); + // Only hide plugins if we are not editing any object. + // This should be handled outside of the update_tree call anyway (see EditorInspector::edit), but might as well keep it safe. + _clear(!object); if (!object) { return; @@ -3301,17 +3304,19 @@ void EditorInspector::update_property(const String &p_prop) { } } -void EditorInspector::_clear() { +void EditorInspector::_clear(bool p_hide_plugins) { while (main_vbox->get_child_count()) { memdelete(main_vbox->get_child(0)); } + property_selected = StringName(); property_focusable = -1; editor_property_map.clear(); sections.clear(); pending.clear(); restart_request_props.clear(); - if (_is_main_editor_inspector()) { + + if (p_hide_plugins && _is_main_editor_inspector()) { EditorNode::get_singleton()->hide_unused_editors(this); } } @@ -3405,7 +3410,6 @@ void EditorInspector::register_text_enter(Node *p_line_edit) { } void EditorInspector::_filter_changed(const String &p_text) { - _clear(); update_tree(); } diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index eab495ef3d..37ff2e9b52 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -451,7 +451,7 @@ class EditorInspector : public ScrollContainer { List<EditorInspectorSection *> sections; HashSet<StringName> pending; - void _clear(); + void _clear(bool p_hide_plugins = true); Object *object = nullptr; // diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 14ff59b442..073adb467a 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -3705,82 +3705,13 @@ ThemeEditor::ThemeEditor() { void ThemeEditorPlugin::edit(Object *p_node) { if (Object::cast_to<Theme>(p_node)) { theme_editor->edit(Object::cast_to<Theme>(p_node)); - } else if (Object::cast_to<Font>(p_node) || Object::cast_to<StyleBox>(p_node) || Object::cast_to<Texture2D>(p_node)) { - // Do nothing, keep editing the existing theme. } else { theme_editor->edit(Ref<Theme>()); } } bool ThemeEditorPlugin::handles(Object *p_node) const { - if (Object::cast_to<Theme>(p_node)) { - return true; - } - - Ref<Theme> edited_theme = theme_editor->get_edited_theme(); - if (edited_theme.is_null()) { - return false; - } - - // If we are editing a theme already and this particular resource happens to belong to it, - // then we just keep editing it, despite not being able to directly handle it. - // This only goes one layer deep, but if required this can be extended to support, say, Font inside of Font. - bool belongs_to_theme = false; - - if (Object::cast_to<Font>(p_node)) { - Ref<Font> font_item = Object::cast_to<Font>(p_node); - List<StringName> types; - List<StringName> names; - - edited_theme->get_font_type_list(&types); - for (const StringName &E : types) { - names.clear(); - edited_theme->get_font_list(E, &names); - - for (const StringName &F : names) { - if (font_item == edited_theme->get_font(F, E)) { - belongs_to_theme = true; - break; - } - } - } - } else if (Object::cast_to<StyleBox>(p_node)) { - Ref<StyleBox> stylebox_item = Object::cast_to<StyleBox>(p_node); - List<StringName> types; - List<StringName> names; - - edited_theme->get_stylebox_type_list(&types); - for (const StringName &E : types) { - names.clear(); - edited_theme->get_stylebox_list(E, &names); - - for (const StringName &F : names) { - if (stylebox_item == edited_theme->get_stylebox(F, E)) { - belongs_to_theme = true; - break; - } - } - } - } else if (Object::cast_to<Texture2D>(p_node)) { - Ref<Texture2D> icon_item = Object::cast_to<Texture2D>(p_node); - List<StringName> types; - List<StringName> names; - - edited_theme->get_icon_type_list(&types); - for (const StringName &E : types) { - names.clear(); - edited_theme->get_icon_list(E, &names); - - for (const StringName &F : names) { - if (icon_item == edited_theme->get_icon(F, E)) { - belongs_to_theme = true; - break; - } - } - } - } - - return belongs_to_theme; + return Object::cast_to<Theme>(p_node) != nullptr; } void ThemeEditorPlugin::make_visible(bool p_visible) { |