diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 3 | ||||
-rw-r--r-- | editor/editor_plugin.cpp | 1 | ||||
-rw-r--r-- | editor/import/editor_import_collada.cpp | 2 | ||||
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 9 | ||||
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/collision_polygon_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/editor_preview_plugins.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/sprite_editor_plugin.cpp | 2 |
9 files changed, 9 insertions, 21 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 856bfe5f44..f4749da309 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -363,8 +363,6 @@ void EditorNode::_notification(int p_what) { Engine::get_singleton()->set_editor_hint(true); OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); - get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage - get_tree()->get_root()->set_disable_3d(true); get_tree()->get_root()->set_as_audio_listener(false); get_tree()->get_root()->set_as_audio_listener_2d(false); get_tree()->set_auto_accept_quit(false); @@ -6059,7 +6057,6 @@ EditorNode::EditorNode() { scene_root = memnew(Viewport); //scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D - scene_root->set_disable_3d(true); VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true); scene_root->set_disable_input(true); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 69a2344bc0..ce847d02eb 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -68,7 +68,6 @@ Vector<Ref<Texture2D> > EditorInterface::make_mesh_previews(const Vector<Ref<Mes RID viewport = VS::get_singleton()->viewport_create(); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS); - VS::get_singleton()->viewport_set_vflip(viewport, true); VS::get_singleton()->viewport_set_scenario(viewport, scenario); VS::get_singleton()->viewport_set_size(viewport, size, size); VS::get_singleton()->viewport_set_transparent_background(viewport, true); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index bf293c3a5e..f1e54739b3 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -984,7 +984,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me mr.push_back(a); } - p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_use_compression ? Mesh::ARRAY_COMPRESS_DEFAULT : 0); + p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, Dictionary(), p_use_compression ? Mesh::ARRAY_COMPRESS_DEFAULT : 0); if (material.is_valid()) { if (p_use_mesh_material) { diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 3239cadbe4..7d5fd9be75 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -984,14 +984,15 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { static const Mesh::PrimitiveType primitives2[7] = { Mesh::PRIMITIVE_POINTS, Mesh::PRIMITIVE_LINES, + Mesh::PRIMITIVE_LINES, //loop not supported, should ce converted Mesh::PRIMITIVE_LINES, - Mesh::PRIMITIVE_LINES, - Mesh::PRIMITIVE_TRIANGLES, - Mesh::PRIMITIVE_TRIANGLES, Mesh::PRIMITIVE_TRIANGLES, + Mesh::PRIMITIVE_TRIANGLE_STRIP, + Mesh::PRIMITIVE_TRIANGLES, //fan not supported, should be converted #ifndef _MSC_VER -#warning these will have to be decomposed into proper primitive now that lineloop/strip,etc no longer supported +#warning line loop and triangle fan are not supported and need to be converted to lines and triangles #endif + }; primitive = primitives2[mode]; diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 5e69ce4e69..d8bbac9c49 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1322,11 +1322,10 @@ void AnimationPlayerEditor::_allocate_onion_layers() { // Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport. onion.captures.write[i] = VS::get_singleton()->viewport_create(); - VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D); + VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height); VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS); VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present); - VS::get_singleton()->viewport_set_vflip(onion.captures[i], true); VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas); } diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 612b21204d..32075e82be 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -463,9 +463,7 @@ void Polygon3DEditor::_polygon_draw() { imgeom->end(); - while (m->get_surface_count()) { - m->surface_remove(0); - } + m->clear_surfaces(); if (poly.size() == 0) return; diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 2037c17b89..6e8aef0aea 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -370,7 +370,6 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { VS::get_singleton()->viewport_set_size(viewport, 128, 128); VS::get_singleton()->viewport_set_transparent_background(viewport, true); VS::get_singleton()->viewport_set_active(viewport, true); - VS::get_singleton()->viewport_set_vflip(viewport, true); viewport_texture = VS::get_singleton()->viewport_get_texture(viewport); camera = VS::get_singleton()->camera_create(); @@ -773,7 +772,6 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() { viewport = VS::get_singleton()->viewport_create(); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED); - VS::get_singleton()->viewport_set_vflip(viewport, true); VS::get_singleton()->viewport_set_scenario(viewport, scenario); VS::get_singleton()->viewport_set_size(viewport, 128, 128); VS::get_singleton()->viewport_set_transparent_background(viewport, true); @@ -904,7 +902,6 @@ EditorFontPreviewPlugin::EditorFontPreviewPlugin() { viewport = VS::get_singleton()->viewport_create(); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED); - VS::get_singleton()->viewport_set_vflip(viewport, true); VS::get_singleton()->viewport_set_size(viewport, 128, 128); VS::get_singleton()->viewport_set_active(viewport, true); viewport_texture = VS::get_singleton()->viewport_get_texture(viewport); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index c07983b647..e062246665 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2272,9 +2272,6 @@ void SpatialEditorViewport::_notification(int p_what) { int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/filters/msaa"); viewport->set_msaa(Viewport::MSAA(msaa_mode)); - bool hdr = ProjectSettings::get_singleton()->get("rendering/quality/depth/hdr"); - viewport->set_hdr(hdr); - bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION)); info_label->set_visible(show_info); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 9fd9fefee6..2736bbfd3a 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -330,7 +330,7 @@ void SpriteEditor::_convert_to_mesh_2d_node() { a[Mesh::ARRAY_TEX_UV] = computed_uv; a[Mesh::ARRAY_INDEX] = computed_indices; - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); MeshInstance2D *mesh_instance = memnew(MeshInstance2D); mesh_instance->set_mesh(mesh); |