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-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/editor_plugin_settings.cpp2
-rw-r--r--editor/editor_spin_slider.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp2
7 files changed, 9 insertions, 9 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f2f8805aaf..8909fb2cfe 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -435,14 +435,14 @@ void EditorNode::_notification(int p_what) {
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
- case NOTIFICATION_WM_FOCUS_IN: {
+ case NOTIFICATION_APPLICATION_FOCUS_IN: {
// Restore the original FPS cap after focusing back on the editor
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
EditorFileSystem::get_singleton()->scan_changes();
} break;
- case NOTIFICATION_WM_FOCUS_OUT: {
+ case NOTIFICATION_APPLICATION_FOCUS_OUT: {
// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
} break;
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index b5f1133a9e..fe49198e8f 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -39,7 +39,7 @@
#include "scene/gui/margin_container.h"
void EditorPluginSettings::_notification(int p_what) {
- if (p_what == NOTIFICATION_WM_FOCUS_IN) {
+ if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
update_plugins();
} else if (p_what == Node::NOTIFICATION_READY) {
plugin_config_dialog->connect_compat("plugin_ready", EditorNode::get_singleton(), "_on_plugin_ready");
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 67d92c4839..d76a3d2da7 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -182,8 +182,8 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
}
void EditorSpinSlider::_notification(int p_what) {
- if (p_what == NOTIFICATION_WM_FOCUS_OUT ||
- p_what == NOTIFICATION_WM_FOCUS_IN ||
+ if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_OUT ||
+ p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN ||
p_what == NOTIFICATION_EXIT_TREE) {
if (grabbing_spinner) {
grabber->hide();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 96079d5418..fd415d40da 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1337,7 +1337,7 @@ void ScriptEditor::_notification(int p_what) {
editor->disconnect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
} break;
- case NOTIFICATION_WM_FOCUS_IN: {
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
_test_script_times_on_disk();
_update_modified_scripts_for_external_editor();
} break;
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 0c3a44e4cd..7dd0b8a238 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -338,7 +338,7 @@ void ShaderEditor::_menu_option(int p_option) {
}
void ShaderEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_WM_FOCUS_IN) {
+ if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
_check_for_external_edit();
}
}
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index 0ac29f68f6..f15a801530 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -200,7 +200,7 @@ void ShaderFileEditor::_update_options() {
}
void ShaderFileEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_WM_FOCUS_IN) {
+ if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
if (is_visible_in_tree() && shader_file.is_valid()) {
_update_options();
}
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 3a92818779..762f42abeb 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -780,7 +780,7 @@ void TextureRegionEditor::_notification(int p_what) {
_update_autoslice();
}
} break;
- case NOTIFICATION_WM_FOCUS_IN: {
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
// This happens when the user leaves the Editor and returns,
// they could have changed the textures, so the cache is cleared.
cache_map.clear();