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-rw-r--r--editor/debugger/editor_visual_profiler.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp8
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp34
3 files changed, 22 insertions, 22 deletions
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 554a9dc6a5..e523a9157c 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -67,7 +67,7 @@ void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {
updating_frame = true;
cursor_metric_edit->set_max(frame_metrics[last_metric].frame_number);
- cursor_metric_edit->set_min(MAX(frame_metrics[last_metric].frame_number - frame_metrics.size(), 0));
+ cursor_metric_edit->set_min(MAX(frame_metrics[last_metric].frame_number - frame_metrics.size(), 0u));
if (!seeking) {
cursor_metric_edit->set_value(frame_metrics[last_metric].frame_number);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 75f97efdbc..4ea30be373 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -60,12 +60,12 @@
// Min and Max are power of two in order to play nicely with successive increment.
// That way, we can naturally reach a 100% zoom from boundaries.
-#define MIN_ZOOM 1. / 128
-#define MAX_ZOOM 128
+constexpr real_t MIN_ZOOM = 1. / 128;
+constexpr real_t MAX_ZOOM = 128;
#define RULER_WIDTH (15 * EDSCALE)
-#define SCALE_HANDLE_DISTANCE 25
-#define MOVE_HANDLE_DISTANCE 25
+constexpr real_t SCALE_HANDLE_DISTANCE = 25;
+constexpr real_t MOVE_HANDLE_DISTANCE = 25;
class SnapDialog : public ConfirmationDialog {
GDCLASS(SnapDialog, ConfirmationDialog);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3927aaa438..d06553b3f6 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -56,31 +56,31 @@
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
-#define DISTANCE_DEFAULT 4
+constexpr real_t DISTANCE_DEFAULT = 4;
-#define GIZMO_ARROW_SIZE 0.35
-#define GIZMO_RING_HALF_WIDTH 0.1
-#define GIZMO_PLANE_SIZE 0.2
-#define GIZMO_PLANE_DST 0.3
-#define GIZMO_CIRCLE_SIZE 1.1
-#define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
-#define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
+constexpr real_t GIZMO_ARROW_SIZE = 0.35;
+constexpr real_t GIZMO_RING_HALF_WIDTH = 0.1;
+constexpr real_t GIZMO_PLANE_SIZE = 0.2;
+constexpr real_t GIZMO_PLANE_DST = 0.3;
+constexpr real_t GIZMO_CIRCLE_SIZE = 1.1;
+constexpr real_t GIZMO_SCALE_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
+constexpr real_t GIZMO_ARROW_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
-#define ZOOM_FREELOOK_MIN 0.01
-#define ZOOM_FREELOOK_MULTIPLIER 1.08
-#define ZOOM_FREELOOK_INDICATOR_DELAY_S 1.5
+constexpr real_t ZOOM_FREELOOK_MIN = 0.01;
+constexpr real_t ZOOM_FREELOOK_MULTIPLIER = 1.08;
+constexpr real_t ZOOM_FREELOOK_INDICATOR_DELAY_S = 1.5;
#ifdef REAL_T_IS_DOUBLE
-#define ZOOM_FREELOOK_MAX 1'000'000'000'000
+constexpr double ZOOM_FREELOOK_MAX = 1'000'000'000'000;
#else
-#define ZOOM_FREELOOK_MAX 10'000
+constexpr float ZOOM_FREELOOK_MAX = 10'000;
#endif
-#define MIN_Z 0.01
-#define MAX_Z 1000000.0
+constexpr real_t MIN_Z = 0.01;
+constexpr real_t MAX_Z = 1000000.0;
-#define MIN_FOV 0.01
-#define MAX_FOV 179
+constexpr real_t MIN_FOV = 0.01;
+constexpr real_t MAX_FOV = 179;
void ViewportRotationControl::_notification(int p_what) {
switch (p_what) {