diff options
Diffstat (limited to 'editor')
103 files changed, 16452 insertions, 1308 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 8807a01f64..9f6fa74dd3 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -109,9 +109,17 @@ public: ERR_FAIL_COND_V(key == -1, false); String name = p_name; - if (name == "time") { + if (name == "time" || name == "frame") { float new_time = p_value; + + if (name == "frame") { + float fps = animation->get_step(); + if (fps > 0) { + fps = 1.0 / fps; + } + new_time /= fps; + } if (new_time == key_ofs) return true; @@ -413,6 +421,13 @@ public: if (name == "time") { r_ret = key_ofs; return true; + } else if (name == "frame") { + float fps = animation->get_step(); + if (fps > 0) { + fps = 1.0 / fps; + } + r_ret = key_ofs * fps; + return true; } else if (name == "easing") { r_ret = animation->track_get_key_transition(track, key); return true; @@ -527,7 +542,12 @@ public: int key = animation->track_find_key(track, key_ofs, true); ERR_FAIL_COND(key == -1); - p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01")); + if (use_fps && animation->get_step() > 0) { + float max_frame = animation->get_length() / animation->get_step(); + p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",0.01")); + } else { + p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01")); + } switch (animation->track_get_type(track)) { @@ -648,6 +668,7 @@ public: PropertyInfo hint; NodePath base; + bool use_fps; void notify_change() { @@ -658,7 +679,13 @@ public: return root_path; } + void set_use_fps(bool p_enable) { + use_fps = p_enable; + _change_notify(); + } + AnimationTrackKeyEdit() { + use_fps = false; key_ofs = 0; track = -1; setting = false; @@ -690,6 +717,9 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) { return; p_new_len = MAX(0.001, p_new_len); + if (use_fps && animation->get_step() > 0) { + p_new_len *= animation->get_step(); + } editing = true; undo_redo->create_action(TTR("Change Animation Length")); @@ -887,24 +917,53 @@ void AnimationTimelineEdit::_notification(int p_what) { decimals = 0; } - for (int i = 0; i < zoomw; i++) { + if (use_fps) { + + float step_size = animation->get_step(); + if (step_size > 0) { + + int prev_frame_ofs = -10000000; - float pos = get_value() + double(i) / scale; - float prev = get_value() + (double(i) - 1.0) / scale; + for (int i = 0; i < zoomw; i++) { - int sc = int(Math::floor(pos * SC_ADJ)); - int prev_sc = int(Math::floor(prev * SC_ADJ)); - bool sub = (sc % SC_ADJ); + float pos = get_value() + double(i) / scale; + float prev = get_value() + (double(i) - 1.0) / scale; - if ((sc / step) != (prev_sc / step) || (prev_sc < 0 && sc >= 0)) { + int frame = pos / step_size; + int prev_frame = prev / step_size; - int scd = sc < 0 ? prev_sc : sc; - draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor); - draw_string(font, Point2(get_name_limit() + i + 3, (h - font->get_height()) / 2 + font->get_ascent()).floor(), String::num((scd - (scd % step)) / double(SC_ADJ), decimals), sub ? color_time_dec : color_time_sec, zoomw - i); + bool sub = Math::floor(prev) == Math::floor(pos); + + if (frame != prev_frame && i >= prev_frame_ofs) { + + draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE)); + + draw_string(font, Point2(get_name_limit() + i + 3 * EDSCALE, (h - font->get_height()) / 2 + font->get_ascent()).floor(), itos(frame), sub ? color_time_dec : color_time_sec, zoomw - i); + prev_frame_ofs = i + font->get_string_size(itos(frame)).x + 5 * EDSCALE; + } + } + } + + } else { + for (int i = 0; i < zoomw; i++) { + + float pos = get_value() + double(i) / scale; + float prev = get_value() + (double(i) - 1.0) / scale; + + int sc = int(Math::floor(pos * SC_ADJ)); + int prev_sc = int(Math::floor(prev * SC_ADJ)); + bool sub = (sc % SC_ADJ); + + if ((sc / step) != (prev_sc / step) || (prev_sc < 0 && sc >= 0)) { + + int scd = sc < 0 ? prev_sc : sc; + draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE)); + draw_string(font, Point2(get_name_limit() + i + 3, (h - font->get_height()) / 2 + font->get_ascent()).floor(), String::num((scd - (scd % step)) / double(SC_ADJ), decimals), sub ? color_time_dec : color_time_sec, zoomw - i); + } } } - draw_line(Vector2(0, get_size().height), get_size(), linecolor); + draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE)); } } @@ -961,7 +1020,11 @@ void AnimationTimelineEdit::update_values() { return; editing = true; - length->set_value(animation->get_length()); + if (use_fps && animation->get_step() > 0) { + length->set_value(animation->get_length() / animation->get_step()); + } else { + length->set_value(animation->get_length()); + } loop->set_pressed(animation->has_loop()); editing = false; } @@ -978,7 +1041,7 @@ void AnimationTimelineEdit::_play_position_draw() { if (px >= get_name_limit() && px < (play_position->get_size().width - get_buttons_width())) { Color color = get_color("accent_color", "Editor"); - play_position->draw_line(Point2(px, 0), Point2(px, h), color); + play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(EDSCALE)); } } @@ -1046,6 +1109,15 @@ void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) { } } +void AnimationTimelineEdit::set_use_fps(bool p_use_fps) { + use_fps = p_use_fps; + update_values(); + update(); +} +bool AnimationTimelineEdit::is_using_fps() const { + return use_fps; +} + void AnimationTimelineEdit::set_hscroll(HScrollBar *p_hscroll) { hscroll = p_hscroll; @@ -1072,6 +1144,7 @@ void AnimationTimelineEdit::_bind_methods() { AnimationTimelineEdit::AnimationTimelineEdit() { + use_fps = false; editing = false; name_limit = 150; zoom = NULL; @@ -1099,7 +1172,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() { len_hb->add_child(time_icon); length = memnew(EditorSpinSlider); length->set_min(0.001); - length->set_max(3600); + length->set_max(36000); length->set_step(0.01); length->set_allow_greater(true); length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0)); @@ -1237,7 +1310,7 @@ void AnimationTrackEdit::_notification(int p_what) { string_pos = string_pos.floor(); draw_string(font, string_pos, text, text_color, limit - ofs - hsep); - draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor); + draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE)); } // KEYFAMES // @@ -1297,7 +1370,7 @@ void AnimationTrackEdit::_notification(int p_what) { Ref<Texture> down_icon = get_icon("select_arrow", "Tree"); - draw_line(Point2(ofs, 0), Point2(ofs, get_size().height), linecolor); + draw_line(Point2(ofs, 0), Point2(ofs, get_size().height), linecolor, Math::round(EDSCALE)); ofs += hsep; { @@ -1344,7 +1417,7 @@ void AnimationTrackEdit::_notification(int p_what) { } ofs += down_icon->get_width(); - draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor); + draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE)); ofs += hsep; } @@ -1377,7 +1450,7 @@ void AnimationTrackEdit::_notification(int p_what) { } ofs += down_icon->get_width(); - draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor); + draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE)); ofs += hsep; } @@ -1410,7 +1483,7 @@ void AnimationTrackEdit::_notification(int p_what) { } ofs += down_icon->get_width(); - draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor); + draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE)); ofs += hsep; } @@ -1428,17 +1501,17 @@ void AnimationTrackEdit::_notification(int p_what) { } if (in_group) { - draw_line(Vector2(timeline->get_name_limit(), get_size().height), get_size(), linecolor); + draw_line(Vector2(timeline->get_name_limit(), get_size().height), get_size(), linecolor, Math::round(EDSCALE)); } else { - draw_line(Vector2(0, get_size().height), get_size(), linecolor); + draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE)); } if (dropping_at != 0) { Color drop_color = get_color("accent_color", "Editor"); if (dropping_at < 0) { - draw_line(Vector2(0, 0), Vector2(get_size().width, 0), drop_color); + draw_line(Vector2(0, 0), Vector2(get_size().width, 0), drop_color, Math::round(EDSCALE)); } else { - draw_line(Vector2(0, get_size().height), get_size(), drop_color); + draw_line(Vector2(0, get_size().height), get_size(), drop_color, Math::round(EDSCALE)); } } } @@ -1487,7 +1560,7 @@ void AnimationTrackEdit::draw_key_link(int p_index, float p_pixels_sec, int p_x, int from_x = MAX(p_x, p_clip_left); int to_x = MIN(p_next_x, p_clip_right); - draw_line(Point2(from_x + 1, get_size().height / 2), Point2(to_x, get_size().height / 2), color, 2); + draw_line(Point2(from_x + 1, get_size().height / 2), Point2(to_x, get_size().height / 2), color, Math::round(2 * EDSCALE)); } void AnimationTrackEdit::draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) { @@ -1667,7 +1740,7 @@ void AnimationTrackEdit::_play_position_draw() { if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) { Color color = get_color("accent_color", "Editor"); - play_position->draw_line(Point2(px, 0), Point2(px, h), color); + play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(EDSCALE)); } } @@ -2370,9 +2443,9 @@ void AnimationTrackEditGroup::_notification(int p_what) { Color linecolor = color; linecolor.a = 0.2; - draw_line(Point2(), Point2(get_size().width, 0), linecolor); - draw_line(Point2(timeline->get_name_limit(), 0), Point2(timeline->get_name_limit(), get_size().height), linecolor); - draw_line(Point2(get_size().width - timeline->get_buttons_width(), 0), Point2(get_size().width - timeline->get_buttons_width(), get_size().height), linecolor); + draw_line(Point2(), Point2(get_size().width, 0), linecolor, Math::round(EDSCALE)); + draw_line(Point2(timeline->get_name_limit(), 0), Point2(timeline->get_name_limit(), get_size().height), linecolor, Math::round(EDSCALE)); + draw_line(Point2(get_size().width - timeline->get_buttons_width(), 0), Point2(get_size().width - timeline->get_buttons_width(), get_size().height), linecolor, Math::round(EDSCALE)); int ofs = 0; draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2)); @@ -2383,7 +2456,7 @@ void AnimationTrackEditGroup::_notification(int p_what) { if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) { Color accent = get_color("accent_color", "Editor"); - draw_line(Point2(px, 0), Point2(px, get_size().height), accent); + draw_line(Point2(px, 0), Point2(px, get_size().height), accent, Math::round(EDSCALE)); } } } @@ -2462,10 +2535,12 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) { hscroll->show(); edit->set_disabled(false); step->set_block_signals(true); - step->set_value(animation->get_step()); + + _update_step_spinbox(); step->set_block_signals(false); step->set_read_only(false); snap->set_disabled(false); + snap_mode->set_disabled(false); } else { hscroll->hide(); edit->set_disabled(true); @@ -2474,6 +2549,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) { step->set_block_signals(false); step->set_read_only(true); snap->set_disabled(true); + snap_mode->set_disabled(true); } } @@ -2518,6 +2594,43 @@ void AnimationTrackEditor::update_keying() { bool AnimationTrackEditor::has_keying() const { return keying; } +Dictionary AnimationTrackEditor::get_state() const { + Dictionary state; + state["fps_mode"] = timeline->is_using_fps(); + state["zoom"] = zoom->get_value(); + state["offset"] = timeline->get_value(); + state["v_scroll"] = scroll->get_v_scrollbar()->get_value(); + return state; +} +void AnimationTrackEditor::set_state(const Dictionary &p_state) { + if (p_state.has("fps_mode")) { + bool fps_mode = p_state["fps_mode"]; + if (fps_mode) { + snap_mode->select(1); + } else { + snap_mode->select(0); + } + _snap_mode_changed(snap_mode->get_selected()); + } else { + snap_mode->select(0); + _snap_mode_changed(snap_mode->get_selected()); + } + if (p_state.has("zoom")) { + zoom->set_value(p_state["zoom"]); + } else { + zoom->set_value(1.0); + } + if (p_state.has("offset")) { + timeline->set_value(p_state["offset"]); + } else { + timeline->set_value(0); + } + if (p_state.has("v_scroll")) { + scroll->get_v_scrollbar()->set_value(p_state["v_scroll"]); + } else { + scroll->get_v_scrollbar()->set_value(0); + } +} void AnimationTrackEditor::cleanup() { set_animation(Ref<Animation>()); @@ -3417,6 +3530,34 @@ void AnimationTrackEditor::_animation_changed() { call_deferred("_animation_update"); } +void AnimationTrackEditor::_snap_mode_changed(int p_mode) { + + timeline->set_use_fps(p_mode == 1); + if (key_edit) { + key_edit->set_use_fps(p_mode == 1); + } + _update_step_spinbox(); +} + +void AnimationTrackEditor::_update_step_spinbox() { + if (!animation.is_valid()) { + return; + } + step->set_block_signals(true); + + if (timeline->is_using_fps()) { + if (animation->get_step() == 0) { + step->set_value(0); + } else { + step->set_value(1.0 / animation->get_step()); + } + + } else { + step->set_value(animation->get_step()); + } + + step->set_block_signals(false); +} void AnimationTrackEditor::_animation_update() { timeline->update(); @@ -3454,9 +3595,7 @@ void AnimationTrackEditor::_animation_update() { bezier_edit->update(); - step->set_block_signals(true); - step->set_value(animation->get_step()); - step->set_block_signals(false); + _update_step_spinbox(); animation_changing_awaiting_update = false; } @@ -3497,12 +3636,18 @@ void AnimationTrackEditor::_update_scroll(double) { void AnimationTrackEditor::_update_step(double p_new_step) { undo_redo->create_action(TTR("Change Animation Step")); - undo_redo->add_do_method(animation.ptr(), "set_step", p_new_step); + float step_value = p_new_step; + if (timeline->is_using_fps()) { + if (step_value != 0.0) { + step_value = 1.0 / step_value; + } + } + undo_redo->add_do_method(animation.ptr(), "set_step", step_value); undo_redo->add_undo_method(animation.ptr(), "set_step", animation->get_step()); step->set_block_signals(true); undo_redo->commit_action(); step->set_block_signals(false); - emit_signal("animation_step_changed", p_new_step); + emit_signal("animation_step_changed", step_value); } void AnimationTrackEditor::_update_length(double p_new_len) { @@ -4787,6 +4932,7 @@ void AnimationTrackEditor::_bind_methods() { ClassDB::bind_method("_edit_menu_pressed", &AnimationTrackEditor::_edit_menu_pressed); ClassDB::bind_method("_view_group_toggle", &AnimationTrackEditor::_view_group_toggle); ClassDB::bind_method("_selection_changed", &AnimationTrackEditor::_selection_changed); + ClassDB::bind_method("_snap_mode_changed", &AnimationTrackEditor::_snap_mode_changed); ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag"))); ADD_SIGNAL(MethodInfo("keying_changed")); @@ -4875,7 +5021,7 @@ AnimationTrackEditor::AnimationTrackEditor() { bottom_hb->add_child(memnew(VSeparator)); snap = memnew(ToolButton); - snap->set_text(TTR("Snap (s): ")); + snap->set_text(TTR("Snap: ")); bottom_hb->add_child(snap); snap->set_disabled(true); snap->set_toggle_mode(true); @@ -4883,7 +5029,7 @@ AnimationTrackEditor::AnimationTrackEditor() { step = memnew(EditorSpinSlider); step->set_min(0); - step->set_max(1000); + step->set_max(1000000); step->set_step(0.01); step->set_hide_slider(true); step->set_custom_minimum_size(Size2(100, 0) * EDSCALE); @@ -4892,6 +5038,13 @@ AnimationTrackEditor::AnimationTrackEditor() { step->connect("value_changed", this, "_update_step"); step->set_read_only(true); + snap_mode = memnew(OptionButton); + snap_mode->add_item(TTR("Seconds")); + snap_mode->add_item(TTR("FPS")); + bottom_hb->add_child(snap_mode); + snap_mode->connect("item_selected", this, "_snap_mode_changed"); + snap_mode->set_disabled(true); + bottom_hb->add_child(memnew(VSeparator)); zoom_icon = memnew(TextureRect); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 29ce4f189e..5ac5999b68 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -76,6 +76,7 @@ class AnimationTimelineEdit : public Range { Rect2 hsize_rect; bool editing; + bool use_fps; bool panning_timeline; float panning_timeline_from; @@ -110,6 +111,9 @@ public: void update_values(); + void set_use_fps(bool p_use_fps); + bool is_using_fps() const; + void set_hscroll(HScrollBar *p_hscroll); AnimationTimelineEdit(); @@ -303,7 +307,9 @@ class AnimationTrackEditor : public VBoxContainer { EditorSpinSlider *step; TextureRect *zoom_icon; ToolButton *snap; + OptionButton *snap_mode; + void _snap_mode_changed(int p_mode); Vector<AnimationTrackEdit *> track_edits; Vector<AnimationTrackEditGroup *> groups; @@ -328,6 +334,8 @@ class AnimationTrackEditor : public VBoxContainer { void _new_track_node_selected(NodePath p_path); void _new_track_property_selected(String p_name); + void _update_step_spinbox(); + PropertySelector *prop_selector; PropertySelector *method_selector; SceneTreeDialog *pick_track; @@ -484,6 +492,9 @@ public: void update_keying(); bool has_keying() const; + Dictionary get_state() const; + void set_state(const Dictionary &p_state); + void cleanup(); void set_anim_pos(float p_pos); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 0b06839ecf..ec159ab173 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -30,6 +30,7 @@ #include "code_editor.h" +#include "core/os/input.h" #include "core/os/keyboard.h" #include "core/string_builder.h" #include "editor/editor_scale.h" @@ -432,7 +433,11 @@ void FindReplaceBar::_search_text_changed(const String &p_text) { void FindReplaceBar::_search_text_entered(const String &p_text) { - search_next(); + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + search_prev(); + } else { + search_next(); + } } void FindReplaceBar::_replace_text_entered(const String &p_text) { @@ -1175,17 +1180,57 @@ Variant CodeTextEditor::get_edit_state() { Dictionary state; state["scroll_position"] = text_editor->get_v_scroll(); + state["h_scroll_position"] = text_editor->get_h_scroll(); state["column"] = text_editor->cursor_get_column(); state["row"] = text_editor->cursor_get_line(); + state["selection"] = get_text_edit()->is_selection_active(); + if (get_text_edit()->is_selection_active()) { + state["selection_from_line"] = text_editor->get_selection_from_line(); + state["selection_from_column"] = text_editor->get_selection_from_column(); + state["selection_to_line"] = text_editor->get_selection_to_line(); + state["selection_to_column"] = text_editor->get_selection_to_column(); + } + + state["folded_lines"] = text_editor->get_folded_lines(); + state["breakpoints"] = text_editor->get_breakpoints_array(); + + state["syntax_highlighter"] = TTR("Standard"); + SyntaxHighlighter *syntax_highlighter = text_editor->_get_syntax_highlighting(); + if (syntax_highlighter) { + state["syntax_highlighter"] = syntax_highlighter->get_name(); + } + return state; } void CodeTextEditor::set_edit_state(const Variant &p_state) { Dictionary state = p_state; - text_editor->cursor_set_column(state["column"]); + + /* update the row first as it sets the column to 0 */ text_editor->cursor_set_line(state["row"]); + text_editor->cursor_set_column(state["column"]); text_editor->set_v_scroll(state["scroll_position"]); + text_editor->set_h_scroll(state["h_scroll_position"]); + + if (state.has("selection")) { + text_editor->select(state["selection_from_line"], state["selection_from_column"], state["selection_to_line"], state["selection_to_column"]); + } + + if (state.has("folded_lines")) { + Vector<int> folded_lines = state["folded_lines"]; + for (int i = 0; i < folded_lines.size(); i++) { + text_editor->fold_line(folded_lines[i]); + } + } + + if (state.has("breakpoints")) { + Array breakpoints = state["breakpoints"]; + for (int i = 0; i < breakpoints.size(); i++) { + text_editor->set_line_as_breakpoint(breakpoints[i], true); + } + } + text_editor->grab_focus(); } diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index 94e6d4ded0..94a37a3118 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -166,7 +166,8 @@ Transform Collada::Node::compute_transform(Collada &state) const { } } break; - default: {} + default: { + } } xform = xform * xform_step; diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index f775a0a14b..685c5de76c 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -37,6 +37,25 @@ #include "scene/gui/label.h" #include "scene/gui/popup_menu.h" +static Node *_find_first_script(Node *p_root, Node *p_node) { + if (p_node != p_root && p_node->get_owner() != p_root) { + return NULL; + } + if (!p_node->get_script().is_null()) { + return p_node; + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + + Node *ret = _find_first_script(p_root, p_node->get_child(i)); + if (ret) { + return ret; + } + } + + return NULL; +} + class ConnectDialogBinds : public Object { GDCLASS(ConnectDialogBinds, Object); @@ -122,17 +141,8 @@ void ConnectDialog::_tree_node_selected() { Node *current = tree->get_selected(); - if (!current) { - make_callback->hide(); - return; - } - - if (current->get_script().is_null()) - make_callback->hide(); - else - make_callback->show(); - - dst_path->set_text(source->get_path_to(current)); + dst_path = source->get_path_to(current); + get_ok()->set_disabled(false); } /* @@ -160,7 +170,9 @@ void ConnectDialog::_add_bind() { case Variant::BASIS: value = Basis(); break; case Variant::TRANSFORM: value = Transform(); break; case Variant::COLOR: value = Color(); break; - default: { ERR_FAIL(); } break; + default: { + ERR_FAIL(); + } break; } ERR_FAIL_COND(value.get_type() == Variant::NIL); @@ -193,6 +205,7 @@ void ConnectDialog::_notification(int p_what) { void ConnectDialog::_bind_methods() { + ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed); ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed); ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected); ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind); @@ -213,7 +226,7 @@ StringName ConnectDialog::get_signal_name() const { NodePath ConnectDialog::get_dst_path() const { - return dst_path->get_text(); + return dst_path; } void ConnectDialog::set_dst_node(Node *p_node) { @@ -270,8 +283,13 @@ void ConnectDialog::init(Connection c, bool bEdit) { tree->set_selected(NULL); tree->set_marked(source, true); - set_dst_node(static_cast<Node *>(c.target)); - set_dst_method(c.method); + if (c.target) { + get_ok()->set_disabled(false); + set_dst_node(static_cast<Node *>(c.target)); + set_dst_method(c.method); + } else { + get_ok()->set_disabled(true); + } bool bDeferred = (c.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED; bool bOneshot = (c.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT; @@ -286,6 +304,36 @@ void ConnectDialog::init(Connection c, bool bEdit) { bEditMode = bEdit; } +void ConnectDialog::popup_dialog(const String &p_for_signal, bool p_advanced) { + + advanced->set_pressed(p_advanced); + from_signal->set_text(p_for_signal); + error_label->add_color_override("font_color", get_color("error_color", "Editor")); + + if (p_advanced) { + + popup_centered(Size2(900, 500) * EDSCALE); + connect_to_label->set_text("Connect to Node:"); + tree->set_connect_to_script_mode(false); + error_label->hide(); + } else { + popup_centered(Size2(700, 500) * EDSCALE); + connect_to_label->set_text("Connect to Script:"); + tree->set_connect_to_script_mode(true); + + if (!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root())) { + error_label->show(); + } else { + error_label->hide(); + } + } +} + +void ConnectDialog::_advanced_pressed() { + vbc_right->set_visible(advanced->is_pressed()); + popup_dialog(from_signal->get_text(), advanced->is_pressed()); +} + ConnectDialog::ConnectDialog() { VBoxContainer *vbc = memnew(VBoxContainer); @@ -299,15 +347,27 @@ ConnectDialog::ConnectDialog() { main_hb->add_child(vbc_left); vbc_left->set_h_size_flags(SIZE_EXPAND_FILL); + from_signal = memnew(LineEdit); + from_signal->set_editable(false); + vbc_left->add_margin_child(TTR("From Signal:"), from_signal); + tree = memnew(SceneTreeEditor(false)); tree->get_scene_tree()->connect("item_activated", this, "_ok"); tree->connect("node_selected", this, "_tree_node_selected"); + tree->set_connect_to_script_mode(true); - vbc_left->add_margin_child(TTR("Connect To Node:"), tree, true); + Node *mc = vbc_left->add_margin_child(TTR("Connect To Script:"), tree, true); + connect_to_label = Object::cast_to<Label>(vbc_left->get_child(mc->get_index() - 1)); - VBoxContainer *vbc_right = memnew(VBoxContainer); + error_label = memnew(Label); + error_label->set_text(TTR("Scene does not contain any script.")); + vbc_left->add_child(error_label); + error_label->hide(); + + vbc_right = memnew(VBoxContainer); main_hb->add_child(vbc_right); vbc_right->set_h_size_flags(SIZE_EXPAND_FILL); + vbc_right->hide(); HBoxContainer *add_bind_hb = memnew(HBoxContainer); @@ -345,16 +405,18 @@ ConnectDialog::ConnectDialog() { vbc_right->add_margin_child(TTR("Extra Call Arguments:"), bind_editor, true); - dst_path = memnew(LineEdit); - vbc->add_margin_child(TTR("Path to Node:"), dst_path); - HBoxContainer *dstm_hb = memnew(HBoxContainer); - vbc->add_margin_child("Method In Node:", dstm_hb); + vbc_left->add_margin_child("Method to Create:", dstm_hb); dst_method = memnew(LineEdit); dst_method->set_h_size_flags(SIZE_EXPAND_FILL); dstm_hb->add_child(dst_method); + advanced = memnew(CheckBox); + dstm_hb->add_child(advanced); + advanced->set_text(TTR("Advanced..")); + advanced->connect("pressed", this, "_advanced_pressed"); + /* dst_method_list = memnew( MenuButton ); dst_method_list->set_text("List..."); @@ -366,19 +428,13 @@ ConnectDialog::ConnectDialog() { dst_method_list->set_end( Point2( 15,39 ) ); */ - make_callback = memnew(CheckButton); - make_callback->set_toggle_mode(true); - make_callback->set_pressed(EDITOR_DEF("text_editor/tools/create_signal_callbacks", true)); - make_callback->set_text(TTR("Make Function")); - dstm_hb->add_child(make_callback); - deferred = memnew(CheckButton); deferred->set_text(TTR("Deferred")); - dstm_hb->add_child(deferred); + vbc_right->add_child(deferred); oneshot = memnew(CheckButton); oneshot->set_text(TTR("Oneshot")); - dstm_hb->add_child(oneshot); + vbc_right->add_child(oneshot); set_as_toplevel(true); @@ -427,7 +483,8 @@ void ConnectionsDock::_make_or_edit_connection() { bool oshot = connect_dialog->get_oneshot(); cToMake.flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0); - bool add_script_function = connect_dialog->get_make_callback(); + //conditions to add function, must have a script and must have a method + bool add_script_function = !target->get_script().is_null() && !ClassDB::has_method(target->get_class(), cToMake.method); PoolStringArray script_function_args; if (add_script_function) { // pick up args here before "it" is deleted by update_tree @@ -566,6 +623,7 @@ bool ConnectionsDock::_is_item_signal(TreeItem &item) { /* Open connection dialog with TreeItem data to CREATE a brand-new connection. */ + void ConnectionsDock::_open_connection_dialog(TreeItem &item) { String signal = item.get_metadata(0).operator Dictionary()["name"]; @@ -588,6 +646,10 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { } Node *dst_node = selectedNode->get_owner() ? selectedNode->get_owner() : selectedNode; + if (!dst_node || dst_node->get_script().is_null()) { + dst_node = _find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()); + } + StringName dst_method = "_on_" + midname + "_" + signal; Connection c; @@ -596,9 +658,10 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { c.target = dst_node; c.method = dst_method; + //connect_dialog->set_title(TTR("Connect Signal: ") + signalname); + connect_dialog->popup_dialog(signalname, false); connect_dialog->init(c); - connect_dialog->set_title(TTR("Connect Signal: ") + signalname); - connect_dialog->popup_centered_ratio(); + connect_dialog->set_title(TTR("Connect a Signal to a Method")); } /* @@ -610,9 +673,9 @@ void ConnectionsDock::_open_connection_dialog(Connection cToEdit) { Node *dst = static_cast<Node *>(cToEdit.target); if (src && dst) { - connect_dialog->init(cToEdit, true); - connect_dialog->set_title(TTR("Edit Connection: ") + cToEdit.signal); + connect_dialog->set_title(TTR("Edit Connection:") + cToEdit.signal); connect_dialog->popup_centered_ratio(); + connect_dialog->init(cToEdit, true); } } diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 0e7e172ebb..59fe6dacfe 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -53,12 +53,15 @@ class ConnectDialog : public ConfirmationDialog { GDCLASS(ConnectDialog, ConfirmationDialog); + Label *connect_to_label; + LineEdit *from_signal; Node *source; StringName signal; - LineEdit *dst_path; LineEdit *dst_method; ConnectDialogBinds *cdbinds; bool bEditMode; + NodePath dst_path; + VBoxContainer *vbc_right; SceneTreeEditor *tree; ConfirmationDialog *error; @@ -66,13 +69,16 @@ class ConnectDialog : public ConfirmationDialog { OptionButton *type_list; CheckButton *deferred; CheckButton *oneshot; - CheckButton *make_callback; + CheckBox *advanced; + + Label *error_label; void ok_pressed(); void _cancel_pressed(); void _tree_node_selected(); void _add_bind(); void _remove_bind(); + void _advanced_pressed(); protected: void _notification(int p_what); @@ -87,13 +93,13 @@ public: void set_dst_method(const StringName &p_method); Vector<Variant> get_binds() const; - bool get_make_callback() { return make_callback->is_visible() && make_callback->is_pressed(); } bool get_deferred() const; bool get_oneshot() const; bool is_editing() const; void init(Connection c, bool bEdit = false); + void popup_dialog(const String &p_for_signal, bool p_advanced); ConnectDialog(); ~ConnectDialog(); }; diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 364c5126d7..26bd651c2b 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -238,6 +238,26 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p p_types[p_type] = item; } +bool CreateDialog::_is_class_disabled_by_feature_profile(const StringName &p_class) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + + while (class_name != StringName()) { + + if (profile->is_class_disabled(class_name)) { + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void CreateDialog::_update_search() { search_options->clear(); @@ -264,6 +284,10 @@ void CreateDialog::_update_search() { for (List<StringName>::Element *I = type_list.front(); I; I = I->next()) { String type = I->get(); + + if (_is_class_disabled_by_feature_profile(type)) { + continue; + } bool cpp_type = ClassDB::class_exists(type); if (base_type == "Node" && type.begins_with("Editor")) diff --git a/editor/create_dialog.h b/editor/create_dialog.h index 2636e2ddef..d859f7cbe4 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -86,6 +86,8 @@ class CreateDialog : public ConfirmationDialog { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + bool _is_class_disabled_by_feature_profile(const StringName &p_class); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 5c35a91fea..5df2b687cc 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -496,7 +496,8 @@ void DependencyRemoveDialog::ok_pressed() { res->set_path(""); } - // If the file we are deleting for e.g. the main scene or default environment, we must clear its definition in Project Settings. + // If the file we are deleting for e.g. the main scene, default environment, + // or audio bus layout, we must clear its definition in Project Settings. if (files_to_delete[i] == ProjectSettings::get_singleton()->get("application/config/icon")) { ProjectSettings::get_singleton()->set("application/config/icon", ""); } @@ -518,6 +519,9 @@ void DependencyRemoveDialog::ok_pressed() { if (files_to_delete[i] == ProjectSettings::get_singleton()->get("gui/theme/custom_font")) { ProjectSettings::get_singleton()->set("gui/theme/custom_font", ""); } + if (files_to_delete[i] == ProjectSettings::get_singleton()->get("audio/default_bus_layout")) { + ProjectSettings::get_singleton()->set("audio/default_bus_layout", ""); + } String path = OS::get_singleton()->get_resource_dir() + files_to_delete[i].replace_first("res://", "/"); print_verbose("Moving to trash: " + path); diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 8f1d0d9677..c2a492bc9a 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -54,7 +54,6 @@ void DocData::merge_from(const DocData &p_data) { c.description = cf.description; c.brief_description = cf.brief_description; c.tutorials = cf.tutorials; - c.demos = cf.demos; for (int i = 0; i < c.methods.size(); i++) { @@ -837,10 +836,6 @@ Error DocData::_load(Ref<XMLParser> parser) { } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "tutorials") break; //end of <tutorials> } - } else if (name2 == "demos") { - parser->read(); - if (parser->get_node_type() == XMLParser::NODE_TEXT) - c.demos = parser->get_node_data(); } else if (name2 == "methods") { Error err2 = _parse_methods(parser, c.methods); @@ -987,8 +982,7 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri FileAccessRef f = FileAccess::open(save_file, FileAccess::WRITE, &err); if (err) { ERR_EXPLAIN("Can't write doc file: " + save_file); - - ERR_FAIL_V(err); + ERR_CONTINUE(err); } _write_string(f, 0, "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>"); @@ -1015,9 +1009,6 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri _write_string(f, 2, "<link>" + c.tutorials.get(i).xml_escape() + "</link>"); } _write_string(f, 1, "</tutorials>"); - _write_string(f, 1, "<demos>"); - _write_string(f, 2, c.demos.strip_edges().xml_escape()); - _write_string(f, 1, "</demos>"); _write_string(f, 1, "<methods>"); c.methods.sort(); diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h index 8156acd3d0..d3844adb7e 100644 --- a/editor/doc/doc_data.h +++ b/editor/doc/doc_data.h @@ -86,7 +86,6 @@ public: String brief_description; String description; Vector<String> tutorials; - String demos; Vector<MethodDoc> methods; Vector<MethodDoc> signals; Vector<ConstantDoc> constants; diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp index 1a68fe5bf2..6ccf0e26ea 100644 --- a/editor/doc/doc_dump.cpp +++ b/editor/doc/doc_dump.cpp @@ -199,7 +199,8 @@ void DocDump::dump(const String &p_file) { case Variant::ARRAY: case Variant::_RID: - default: {} + default: { + } } _write_string(f, 3, "<argument index=\"" + itos(i) + "\" name=\"" + _escape_string(arginfo.name) + "\" type=\"" + type_name + "\" default=\"" + _escape_string(default_arg_text) + "\">"); @@ -227,7 +228,8 @@ void DocDump::dump(const String &p_file) { } break; case PROPERTY_HINT_FILE: hint = "A file:"; break; - default: {} + default: { + } //case PROPERTY_HINT_RESOURCE_TYPE: hint="Type: "+arginfo.hint_string; break; }; if (hint != "") diff --git a/editor/editor_atlas_packer.cpp b/editor/editor_atlas_packer.cpp new file mode 100644 index 0000000000..4e1d98399a --- /dev/null +++ b/editor/editor_atlas_packer.cpp @@ -0,0 +1,265 @@ +#include "editor_atlas_packer.h" + +void EditorAtlasPacker::_plot_triangle(Ref<BitMap> p_bitmap, Vector2i *vertices) { + + int width = p_bitmap->get_size().width; + int height = p_bitmap->get_size().height; + int x[3]; + int y[3]; + + for (int j = 0; j < 3; j++) { + + x[j] = vertices[j].x; + y[j] = vertices[j].y; + } + + // sort the points vertically + if (y[1] > y[2]) { + SWAP(x[1], x[2]); + SWAP(y[1], y[2]); + } + if (y[0] > y[1]) { + SWAP(x[0], x[1]); + SWAP(y[0], y[1]); + } + if (y[1] > y[2]) { + SWAP(x[1], x[2]); + SWAP(y[1], y[2]); + } + + double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1); + double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1); + double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1); + double xf = x[0]; + double xt = x[0] + dx_upper; // if y[0] == y[1], special case + for (int yi = y[0]; yi <= (y[2] > height - 1 ? height - 1 : y[2]); yi++) { + if (yi >= 0) { + for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < width ? xt : width - 1); xi++) { + //pixels[int(x + y * width)] = color; + + p_bitmap->set_bit(Point2(xi, yi), true); + } + + for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) { + + p_bitmap->set_bit(Point2(xi, yi), true); + } + } + xf += dx_far; + if (yi < y[1]) + xt += dx_upper; + else + xt += dx_low; + } +} +void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_height, int p_atlas_max_size, int p_cell_resolution) { + + int divide_by = MIN(64, p_cell_resolution); + Vector<PlottedBitmap> bitmaps; + + int max_w = 0; + + for (int i = 0; i < charts.size(); i++) { + + const Chart &chart = charts[i]; + + //generate aabb + + Rect2i aabb; + int vertex_count = chart.vertices.size(); + const Vector2 *vertices = chart.vertices.ptr(); + + for (int j = 0; j < vertex_count; j++) { + + if (j == 0) { + aabb.position = vertices[j]; + } else { + aabb.expand_to(vertices[j]); + } + } + + Ref<BitMap> src_bitmap; + src_bitmap.instance(); + src_bitmap->create(aabb.size / divide_by); + + int w = src_bitmap->get_size().width; + int h = src_bitmap->get_size().height; + + //plot triangles, using divisor + + for (int j = 0; j < chart.faces.size(); j++) { + + Vector2i v[3]; + for (int k = 0; k < 3; k++) { + Vector2 vtx = chart.vertices[chart.faces[j].vertex[k]]; + vtx -= aabb.position; + vtx /= divide_by; + v[k] = vtx; + } + + _plot_triangle(src_bitmap, v); + } + + //src_bitmap->convert_to_image()->save_png("bitmap" + itos(i) + ".png"); + + //grow by 1 for each side + + int bmw = src_bitmap->get_size().width + 2; + int bmh = src_bitmap->get_size().height + 2; + + int heights_size = -1; + bool transpose = false; + if (chart.can_transpose && bmh > bmw) { + heights_size = bmh; + transpose = true; + } else { + heights_size = bmw; + } + + max_w = MAX(max_w, heights_size); + + Vector<int> top_heights; + Vector<int> bottom_heights; + top_heights.resize(heights_size); + bottom_heights.resize(heights_size); + + for (int x = 0; x < heights_size; x++) { + top_heights.write[x] = -1; + bottom_heights.write[x] = 0x7FFFFFFF; + } + + for (int x = 0; x < bmw; x++) { + for (int y = 0; y < bmh; y++) { + bool found_pixel = false; + for (int lx = x - 1; lx < x + 2 && !found_pixel; lx++) { + for (int ly = y - 1; ly < y + 2 && !found_pixel; ly++) { + + int px = lx - 1; + if (px < 0 || px >= w) + continue; + int py = ly - 1; + if (py < 0 || py >= h) + continue; + + if (src_bitmap->get_bit(Vector2(px, py))) { + found_pixel = true; + } + } + } + if (found_pixel) { + + if (transpose) { + if (x > top_heights[y]) { + top_heights.write[y] = x; + } + if (x < bottom_heights[y]) { + bottom_heights.write[y] = x; + } + } else { + if (y > top_heights[x]) { + top_heights.write[x] = y; + } + if (y < bottom_heights[x]) { + bottom_heights.write[x] = y; + } + } + } + } + } + + String row; + for (int j = 0; j < top_heights.size(); j++) { + row += "(" + itos(top_heights[j]) + "-" + itos(bottom_heights[j]) + "),"; + } + + PlottedBitmap plotted_bitmap; + plotted_bitmap.offset = aabb.position; + plotted_bitmap.top_heights = top_heights; + plotted_bitmap.bottom_heights = bottom_heights; + plotted_bitmap.chart_index = i; + plotted_bitmap.transposed = transpose; + plotted_bitmap.area = bmw * bmh; + + bitmaps.push_back(plotted_bitmap); + } + + bitmaps.sort(); + + int atlas_max_width = nearest_power_of_2_templated(p_atlas_max_size) / divide_by; + int atlas_w = nearest_power_of_2_templated(max_w); + int atlas_h; + while (true) { + atlas_h = 0; + + //do a tetris + Vector<int> heights; + heights.resize(atlas_w); + for (int i = 0; i < atlas_w; i++) { + heights.write[i] = 0; + } + + int *atlas_ptr = heights.ptrw(); + + for (int i = 0; i < bitmaps.size(); i++) { + + int best_height = 0x7FFFFFFF; + int best_height_offset = -1; + int w = bitmaps[i].top_heights.size(); + + const int *top_heights = bitmaps[i].top_heights.ptr(); + const int *bottom_heights = bitmaps[i].bottom_heights.ptr(); + + for (int j = 0; j < atlas_w - w; j++) { + + int height = 0; + + for (int k = 0; k < w; k++) { + + int pixmap_h = bottom_heights[k]; + if (pixmap_h == -1) { + continue; //no pixel here, anything is fine + } + + int h = MAX(0, atlas_ptr[j + k] - pixmap_h); + if (h > height) { + height = h; + } + } + + if (height < best_height) { + best_height = height; + best_height_offset = j; + } + } + + for (int j = 0; j < w; j++) { //add + if (top_heights[j] == -1) { //unused + continue; + } + int height = best_height + top_heights[j] + 1; + atlas_ptr[j + best_height_offset] = height; + atlas_h = MAX(atlas_h, height); + } + + // set + Vector2 offset = bitmaps[i].offset; + if (bitmaps[i].transposed) { + SWAP(offset.x, offset.y); + } + + Vector2 final_pos = Vector2(best_height_offset * divide_by, best_height * divide_by) + Vector2(divide_by, divide_by) - offset; + charts.write[bitmaps[i].chart_index].final_offset = final_pos; + charts.write[bitmaps[i].chart_index].transposed = bitmaps[i].transposed; + } + + if (atlas_h <= atlas_w * 2 || atlas_w >= atlas_max_width) { + break; //ok this one is enough + } + + //try again + atlas_w *= 2; + } + + r_width = atlas_w * divide_by; + r_height = atlas_h * divide_by; +} diff --git a/editor/editor_atlas_packer.h b/editor/editor_atlas_packer.h new file mode 100644 index 0000000000..dd9caa340e --- /dev/null +++ b/editor/editor_atlas_packer.h @@ -0,0 +1,45 @@ +#ifndef EDITOR_ATLAS_PACKER_H +#define EDITOR_ATLAS_PACKER_H + +#include "core/math/vector2.h" + +#include "core/vector.h" +#include "scene/resources/bit_map.h" + +class EditorAtlasPacker { +public: + struct Chart { + Vector<Vector2> vertices; + struct Face { + int vertex[3]; + }; + Vector<Face> faces; + bool can_transpose; + + Vector2 final_offset; + bool transposed; + }; + +private: + struct PlottedBitmap { + int chart_index; + Vector2i offset; + int area; + Vector<int> top_heights; + Vector<int> bottom_heights; + bool transposed; + + Vector2 final_pos; + + bool operator<(const PlottedBitmap &p_bm) const { + return area > p_bm.area; + } + }; + + static void _plot_triangle(Ref<BitMap> p_bitmap, Vector2i *vertices); + +public: + static void chart_pack(Vector<Chart> &charts, int &r_width, int &r_height, int p_atlas_max_size = 2048, int p_cell_resolution = 4); +}; + +#endif // EDITOR_ATLAS_PACKER_H diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 29e9cd01c5..49d40e6d90 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -34,6 +34,7 @@ #include "core/os/keyboard.h" #include "editor_node.h" #include "filesystem_dock.h" +#include "scene/resources/font.h" #include "servers/audio_server.h" void EditorAudioBus::_update_visible_channels() { @@ -71,7 +72,6 @@ void EditorAudioBus::_notification(int p_what) { channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons")); channel[i].prev_active = true; } - scale->set_texture(get_icon("BusVuDb", "EditorIcons")); disabled_vu = get_icon("BusVuFrozen", "EditorIcons"); @@ -167,7 +167,6 @@ void EditorAudioBus::_notification(int p_what) { channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons")); channel[i].prev_active = true; } - scale->set_texture(get_icon("BusVuDb", "EditorIcons")); disabled_vu = get_icon("BusVuFrozen", "EditorIcons"); @@ -211,7 +210,8 @@ void EditorAudioBus::update_bus() { int index = get_index(); - slider->set_value(AudioServer::get_singleton()->get_bus_volume_db(index)); + float db_value = AudioServer::get_singleton()->get_bus_volume_db(index); + slider->set_value(_scaled_db_to_normalized_volume(db_value)); track_name->set_text(AudioServer::get_singleton()->get_bus_name(index)); if (is_master) track_name->set_editable(false); @@ -300,13 +300,15 @@ void EditorAudioBus::_name_changed(const String &p_new_name) { track_name->release_focus(); } -void EditorAudioBus::_volume_db_changed(float p_db) { +void EditorAudioBus::_volume_changed(float p_normalized) { if (updating_bus) return; updating_bus = true; + float p_db = this->_normalized_volume_to_scaled_db(p_normalized); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Audio Bus Volume"), UndoRedo::MERGE_ENDS); ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), p_db); @@ -317,6 +319,69 @@ void EditorAudioBus::_volume_db_changed(float p_db) { updating_bus = false; } + +float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) { + /* There are three different formulas for the conversion from normalized + * values to relative decibal values. + * One formula is an exponential graph which intends to counteract + * the logorithmic nature of human hearing. This is an approximation + * of the behaviour of a 'logarithmic potentiometer' found on most + * musical instruments and also emulated in popular software. + * The other two equations are hand-tuned linear tapers that intend to + * try to ease the exponential equation in areas where it makes sense.*/ + + if (normalized > 0.6f) { + return 22.22f * normalized - 16.2f; + } else if (normalized < 0.05f) { + return 830.72 * normalized - 80.0f; + } else { + return 45.0f * Math::pow(normalized - 1.0, 3); + } +} + +float EditorAudioBus::_scaled_db_to_normalized_volume(float db) { + /* Inversion of equations found in _normalized_volume_to_scaled_db. + * IMPORTANT: If one function changes, the other much change to reflect it. */ + if (db > -2.88) { + return (db + 16.2f) / 22.22f; + } else if (db < -38.602f) { + return (db + 80.00f) / 830.72f; + } else { + if (db < 0.0) { + /* To acommodate for NaN on negative numbers for root, we will mirror the + * results of the postive db range in order to get the desired numerical + * value on the negative side. */ + float positive_x = Math::pow(Math::abs(db) / 45.0f, 1.0f / 3.0f) + 1.0f; + Vector2 translation = Vector2(1.0f, 0.0f) - Vector2(positive_x, Math::abs(db)); + Vector2 reflected_position = Vector2(1.0, 0.0f) + translation; + return reflected_position.x; + } else { + return Math::pow(db / 45.0f, 1.0f / 3.0f) + 1.0f; + } + } +} + +void EditorAudioBus::_show_value(float slider_value) { + String text = vformat("%10.1f dB", _normalized_volume_to_scaled_db(slider_value)); + + audio_value_preview_label->set_text(text); + Vector2 slider_size = slider->get_size(); + Vector2 slider_position = slider->get_global_position(); + float left_padding = 5.0f; + float vert_padding = 10.0f; + Vector2 box_position = Vector2(slider_size.x + left_padding, (slider_size.y - vert_padding) * (1.0f - slider_value) - vert_padding); + audio_value_preview_box->set_position(slider_position + box_position); + audio_value_preview_box->set_size(audio_value_preview_label->get_size()); + if (slider->has_focus() && !audio_value_preview_box->is_visible()) { + audio_value_preview_box->show(); + } + preview_timer->start(); +} + +void EditorAudioBus::_hide_value_preview() { + audio_value_preview_box->hide(); +} + void EditorAudioBus::_solo_toggled() { updating_bus = true; @@ -653,7 +718,9 @@ void EditorAudioBus::_bind_methods() { ClassDB::bind_method("update_bus", &EditorAudioBus::update_bus); ClassDB::bind_method("update_send", &EditorAudioBus::update_send); ClassDB::bind_method("_name_changed", &EditorAudioBus::_name_changed); - ClassDB::bind_method("_volume_db_changed", &EditorAudioBus::_volume_db_changed); + ClassDB::bind_method("_volume_changed", &EditorAudioBus::_volume_changed); + ClassDB::bind_method("_show_value", &EditorAudioBus::_show_value); + ClassDB::bind_method("_hide_value_preview", &EditorAudioBus::_hide_value_preview); ClassDB::bind_method("_solo_toggled", &EditorAudioBus::_solo_toggled); ClassDB::bind_method("_mute_toggled", &EditorAudioBus::_mute_toggled); ClassDB::bind_method("_bypass_toggled", &EditorAudioBus::_bypass_toggled); @@ -738,11 +805,42 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { HBoxContainer *hb = memnew(HBoxContainer); vb->add_child(hb); slider = memnew(VSlider); - slider->set_min(-80); - slider->set_max(24); - slider->set_step(0.1); - - slider->connect("value_changed", this, "_volume_db_changed"); + slider->set_min(0.0); + slider->set_max(1.0); + slider->set_step(0.0001); + slider->set_clip_contents(false); + + audio_value_preview_box = memnew(Panel); + { + HBoxContainer *audioprev_hbc = memnew(HBoxContainer); + audioprev_hbc->set_v_size_flags(SIZE_EXPAND_FILL); + audioprev_hbc->set_h_size_flags(SIZE_EXPAND_FILL); + audioprev_hbc->set_mouse_filter(MOUSE_FILTER_PASS); + audio_value_preview_box->add_child(audioprev_hbc); + + audio_value_preview_label = memnew(Label); + audio_value_preview_label->set_v_size_flags(SIZE_EXPAND_FILL); + audio_value_preview_label->set_h_size_flags(SIZE_EXPAND_FILL); + audio_value_preview_label->set_mouse_filter(MOUSE_FILTER_PASS); + + audioprev_hbc->add_child(audio_value_preview_label); + } + slider->add_child(audio_value_preview_box); + audio_value_preview_box->set_as_toplevel(true); + Ref<StyleBoxFlat> panel_style = memnew(StyleBoxFlat); + panel_style->set_bg_color(Color(0.0f, 0.0f, 0.0f, 0.8f)); + audio_value_preview_box->add_style_override("panel", panel_style); + audio_value_preview_box->set_mouse_filter(MOUSE_FILTER_PASS); + audio_value_preview_box->hide(); + + preview_timer = memnew(Timer); + preview_timer->set_wait_time(0.8f); + preview_timer->set_one_shot(true); + add_child(preview_timer); + + slider->connect("value_changed", this, "_volume_changed"); + slider->connect("value_changed", this, "_show_value"); + preview_timer->connect("timeout", this, "_hide_value_preview"); hb->add_child(slider); cc = 0; @@ -765,7 +863,12 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { channel[i].peak_r = 0.0f; } - scale = memnew(TextureRect); + scale = memnew(EditorAudioMeterNotches); + + for (float db = 6.0f; db >= -80.0f; db -= 6.0f) { + bool renderNotch = (db >= -6.0f || db == -24.0f || db == -72.0f); + scale->add_notch(_scaled_db_to_normalized_volume(db), db, renderNotch); + } hb->add_child(scale); effects = memnew(Tree); @@ -1077,14 +1180,16 @@ void EditorAudioBuses::_load_layout() { void EditorAudioBuses::_load_default_layout() { - Ref<AudioBusLayout> state = ResourceLoader::load("res://default_bus_layout.tres"); + String layout_path = ProjectSettings::get_singleton()->get("audio/default_bus_layout"); + + Ref<AudioBusLayout> state = ResourceLoader::load(layout_path); if (state.is_null()) { - EditorNode::get_singleton()->show_warning(TTR("There is no 'res://default_bus_layout.tres' file.")); + EditorNode::get_singleton()->show_warning(vformat(TTR("There is no '%s' file."), layout_path)); return; } - edited_path = "res://default_bus_layout.tres"; - file->set_text(edited_path.get_file()); + edited_path = layout_path; + file->set_text(layout_path.get_file()); AudioServer::get_singleton()->set_bus_layout(state); _update_buses(); EditorNode::get_singleton()->get_undo_redo()->clear_history(); @@ -1213,7 +1318,7 @@ EditorAudioBuses::EditorAudioBuses() { set_v_size_flags(SIZE_EXPAND_FILL); - edited_path = "res://default_bus_layout.tres"; + edited_path = ProjectSettings::get_singleton()->get("audio/default_bus_layout"); file_dialog = memnew(EditorFileDialog); List<String> ext; @@ -1226,6 +1331,7 @@ EditorAudioBuses::EditorAudioBuses() { set_process(true); } + void EditorAudioBuses::open_layout(const String &p_path) { EditorNode::get_singleton()->make_bottom_panel_item_visible(this); @@ -1270,3 +1376,50 @@ AudioBusesEditorPlugin::AudioBusesEditorPlugin(EditorAudioBuses *p_node) { AudioBusesEditorPlugin::~AudioBusesEditorPlugin() { } + +void EditorAudioMeterNotches::add_notch(float normalized_offset, float db_value, bool render_value) { + notches.push_back(AudioNotch(normalized_offset, db_value, render_value)); +} + +void EditorAudioMeterNotches::_bind_methods() { + ClassDB::bind_method("add_notch", &EditorAudioMeterNotches::add_notch); + ClassDB::bind_method("_draw_audio_notches", &EditorAudioMeterNotches::_draw_audio_notches); +} + +void EditorAudioMeterNotches::_notification(int p_what) { + if (p_what == NOTIFICATION_DRAW) { + notch_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0f, 1.0f, 1.0f, 0.8f) : Color(0.0f, 0.0f, 0.0f, 0.8f); + _draw_audio_notches(); + } +} + +void EditorAudioMeterNotches::_draw_audio_notches() { + Ref<Font> font = get_font("source", "EditorFonts"); + float font_height = font->get_height(); + + for (uint8_t i = 0; i < notches.size(); i++) { + AudioNotch n = notches[i]; + draw_line(Vector2(0.0f, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding), + Vector2(line_length, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding), + notch_color, + 1.0f); + + if (n.render_db_value) { + draw_string(font, + Vector2(line_length + label_space, + (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + (font_height / 4) + top_padding), + String("{0}dB").format(varray(Math::abs(n.db_value))), + notch_color); + } + } +} + +EditorAudioMeterNotches::EditorAudioMeterNotches() : + line_length(5.0f), + label_space(2.0f), + btm_padding(9.0f), + top_padding(5.0f) { + this->set_v_size_flags(SIZE_EXPAND_FILL); + this->set_h_size_flags(SIZE_EXPAND_FILL); + notch_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0f, 1.0f, 1.0f, 0.8f) : Color(0.0f, 0.0f, 0.0f, 0.8f); +} diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 37ff9b28dc..50f2101fd8 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -35,6 +35,7 @@ #include "editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" +#include "scene/gui/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" @@ -71,13 +72,17 @@ class EditorAudioBus : public PanelContainer { TextureProgress *vu_r; } channel[CHANNELS_MAX]; - TextureRect *scale; + class EditorAudioMeterNotches *scale; OptionButton *send; PopupMenu *effect_options; PopupMenu *bus_popup; PopupMenu *delete_effect_popup; + Panel *audio_value_preview_box; + Label *audio_value_preview_label; + Timer *preview_timer; + Button *solo; Button *mute; Button *bypass; @@ -93,7 +98,11 @@ class EditorAudioBus : public PanelContainer { void _name_changed(const String &p_new_name); void _name_focus_exit() { _name_changed(track_name->get_text()); } - void _volume_db_changed(float p_db); + void _volume_changed(float p_normalized); + float _normalized_volume_to_scaled_db(float normalized); + float _scaled_db_to_normalized_volume(float db); + void _show_value(float slider_value); + void _hide_value_preview(); void _solo_toggled(); void _mute_toggled(); void _bypass_toggled(); @@ -200,6 +209,50 @@ public: EditorAudioBuses(); }; +class EditorAudioMeterNotches : public Control { + GDCLASS(EditorAudioMeterNotches, Control); + +private: + struct AudioNotch { + float relative_position; + float db_value; + bool render_db_value; + + _FORCE_INLINE_ AudioNotch(float r_pos, float db_v, bool rndr_val) { + relative_position = r_pos; + db_value = db_v; + render_db_value = rndr_val; + } + + _FORCE_INLINE_ AudioNotch(const AudioNotch &n) { + relative_position = n.relative_position; + db_value = n.db_value; + render_db_value = n.render_db_value; + } + + _FORCE_INLINE_ AudioNotch() {} + }; + + List<AudioNotch> notches; + +public: + float line_length; + float label_space; + float btm_padding; + float top_padding; + Color notch_color; + + void add_notch(float normalized_offset, float db_value, bool render_value = false); + +private: + static void _bind_methods(); + void _notification(int p_what); + void _draw_audio_notches(); + +public: + EditorAudioMeterNotches(); +}; + class AudioBusesEditorPlugin : public EditorPlugin { GDCLASS(AudioBusesEditorPlugin, EditorPlugin); diff --git a/editor/editor_builders.py b/editor/editor_builders.py index 9e9fe752b4..19c5e0b924 100644 --- a/editor/editor_builders.py +++ b/editor/editor_builders.py @@ -6,7 +6,7 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki import os import os.path from platform_methods import subprocess_main -from compat import encode_utf8, byte_to_str, open_utf8, escape_string +from compat import encode_utf8, byte_to_str, open_utf8 def make_doc_header(target, source, env): diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp new file mode 100644 index 0000000000..714df44e25 --- /dev/null +++ b/editor/editor_feature_profile.cpp @@ -0,0 +1,889 @@ +#include "editor_feature_profile.h" +#include "core/io/json.h" +#include "core/os/dir_access.h" +#include "editor/editor_settings.h" +#include "editor_node.h" +#include "editor_scale.h" + +const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = { + TTRC("3D Editor"), + TTRC("Script Editor"), + TTRC("Asset Library"), + TTRC("Scene Tree Editing"), + TTRC("Import Dock"), + TTRC("Node Dock"), + TTRC("Filesystem Dock") +}; + +const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = { + "3d", + "script", + "asset_lib", + "scene_tree", + "import_dock", + "node_dock", + "filesystem_dock" +}; + +void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) { + if (p_disabled) { + disabled_classes.insert(p_class); + } else { + disabled_classes.erase(p_class); + } +} + +bool EditorFeatureProfile::is_class_disabled(const StringName &p_class) const { + return disabled_classes.has(p_class); +} + +void EditorFeatureProfile::set_disable_class_editor(const StringName &p_class, bool p_disabled) { + if (p_disabled) { + disabled_editors.insert(p_class); + } else { + disabled_editors.erase(p_class); + } +} + +bool EditorFeatureProfile::is_class_editor_disabled(const StringName &p_class) const { + return disabled_editors.has(p_class); +} + +void EditorFeatureProfile::set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled) { + + if (p_disabled) { + if (!disabled_properties.has(p_class)) { + disabled_properties[p_class] = Set<StringName>(); + } + + disabled_properties[p_class].insert(p_property); + } else { + ERR_FAIL_COND(!disabled_properties.has(p_class)); + disabled_properties[p_class].erase(p_property); + if (disabled_properties[p_class].empty()) { + disabled_properties.erase(p_class); + } + } +} +bool EditorFeatureProfile::is_class_property_disabled(const StringName &p_class, const StringName &p_property) const { + + if (!disabled_properties.has(p_class)) { + return false; + } + + if (!disabled_properties[p_class].has(p_property)) { + return false; + } + + return true; +} + +bool EditorFeatureProfile::has_class_properties_disabled(const StringName &p_class) const { + return disabled_properties.has(p_class); +} + +void EditorFeatureProfile::set_disable_feature(Feature p_feature, bool p_disable) { + + ERR_FAIL_INDEX(p_feature, FEATURE_MAX); + features_disabled[p_feature] = p_disable; +} +bool EditorFeatureProfile::is_feature_disabled(Feature p_feature) const { + ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, false); + return features_disabled[p_feature]; +} + +String EditorFeatureProfile::get_feature_name(Feature p_feature) { + ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, String()); + return feature_names[p_feature]; +} + +Error EditorFeatureProfile::save_to_file(const String &p_path) { + + Dictionary json; + json["type"] = "feature_profile"; + Array dis_classes; + for (Set<StringName>::Element *E = disabled_classes.front(); E; E = E->next()) { + dis_classes.push_back(String(E->get())); + } + dis_classes.sort(); + json["disabled_classes"] = dis_classes; + + Array dis_editors; + for (Set<StringName>::Element *E = disabled_editors.front(); E; E = E->next()) { + dis_editors.push_back(String(E->get())); + } + dis_editors.sort(); + json["disabled_editors"] = dis_editors; + + Array dis_props; + + for (Map<StringName, Set<StringName> >::Element *E = disabled_properties.front(); E; E = E->next()) { + for (Set<StringName>::Element *F = E->get().front(); F; F = F->next()) { + dis_props.push_back(String(E->key()) + ":" + String(F->get())); + } + } + + json["disabled_properties"] = dis_props; + + Array dis_features; + for (int i = 0; i < FEATURE_MAX; i++) { + if (features_disabled[i]) { + dis_features.push_back(feature_identifiers[i]); + } + } + + json["disabled_features"] = dis_features; + + FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE); + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + + String text = JSON::print(json, "\t"); + f->store_string(text); + f->close(); + return OK; +} + +Error EditorFeatureProfile::load_from_file(const String &p_path) { + + Error err; + String text = FileAccess::get_file_as_string(p_path, &err); + if (err != OK) { + return err; + } + + String err_str; + int err_line; + Variant v; + err = JSON::parse(text, v, err_str, err_line); + if (err != OK) { + ERR_PRINTS("Error parsing '" + p_path + "' on line " + itos(err_line) + ": " + err_str); + return ERR_PARSE_ERROR; + } + + Dictionary json = v; + + if (!json.has("type") || String(json["type"]) != "feature_profile") { + ERR_PRINTS("Error parsing '" + p_path + "', it's not a feature profile."); + return ERR_PARSE_ERROR; + } + + disabled_classes.clear(); + + if (json.has("disabled_classes")) { + Array disabled_classes_arr = json["disabled_classes"]; + for (int i = 0; i < disabled_classes_arr.size(); i++) { + disabled_classes.insert(disabled_classes_arr[i]); + } + } + + disabled_editors.clear(); + + if (json.has("disabled_editors")) { + Array disabled_editors_arr = json["disabled_editors"]; + for (int i = 0; i < disabled_editors_arr.size(); i++) { + disabled_editors.insert(disabled_editors_arr[i]); + } + } + + disabled_properties.clear(); + + if (json.has("disabled_properties")) { + Array disabled_properties_arr = json["disabled_properties"]; + for (int i = 0; i < disabled_properties_arr.size(); i++) { + String s = disabled_properties_arr[i]; + set_disable_class_property(s.get_slice(":", 0), s.get_slice(":", 1), true); + } + } + + if (json.has("disabled_features")) { + + Array disabled_features_arr = json["disabled_features"]; + for (int i = 0; i < FEATURE_MAX; i++) { + bool found = false; + String f = feature_identifiers[i]; + for (int j = 0; j < disabled_features_arr.size(); j++) { + String fd = disabled_features_arr[j]; + if (fd == f) { + found = true; + break; + } + } + + features_disabled[i] = found; + } + } + + return OK; +} + +void EditorFeatureProfile::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_disable_class", "class_name", "disable"), &EditorFeatureProfile::set_disable_class); + ClassDB::bind_method(D_METHOD("is_class_disabled", "class_name"), &EditorFeatureProfile::is_class_disabled); + + ClassDB::bind_method(D_METHOD("set_disable_class_editor", "class_name", "disable"), &EditorFeatureProfile::set_disable_class_editor); + ClassDB::bind_method(D_METHOD("is_class_editor_disabled", "class_name"), &EditorFeatureProfile::is_class_editor_disabled); + + ClassDB::bind_method(D_METHOD("set_disable_class_property", "class_name", "property"), &EditorFeatureProfile::set_disable_class_property); + ClassDB::bind_method(D_METHOD("is_class_property_disabled", "class_name"), &EditorFeatureProfile::is_class_property_disabled); + + ClassDB::bind_method(D_METHOD("set_disable_feature", "feature", "disable"), &EditorFeatureProfile::set_disable_feature); + ClassDB::bind_method(D_METHOD("is_feature_disabled", "feature"), &EditorFeatureProfile::is_feature_disabled); + + ClassDB::bind_method(D_METHOD("get_feature_name", "feature"), &EditorFeatureProfile::_get_feature_name); + + ClassDB::bind_method(D_METHOD("save_to_file", "path"), &EditorFeatureProfile::save_to_file); + ClassDB::bind_method(D_METHOD("load_from_file", "path"), &EditorFeatureProfile::load_from_file); + + BIND_ENUM_CONSTANT(FEATURE_3D); + BIND_ENUM_CONSTANT(FEATURE_SCRIPT); + BIND_ENUM_CONSTANT(FEATURE_ASSET_LIB); + BIND_ENUM_CONSTANT(FEATURE_SCENE_TREE); + BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); + BIND_ENUM_CONSTANT(FEATURE_NODE_DOCK); + BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK); + BIND_ENUM_CONSTANT(FEATURE_MAX); +} + +EditorFeatureProfile::EditorFeatureProfile() { + + for (int i = 0; i < FEATURE_MAX; i++) { + features_disabled[i] = false; + } +} + +////////////////////////// + +void EditorFeatureProfileManager::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + + current_profile = EDITOR_GET("_default_feature_profile"); + if (current_profile != String()) { + current.instance(); + Error err = current->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile")); + if (err != OK) { + ERR_PRINTS("Error loading default feature profile: " + current_profile); + current_profile = String(); + current.unref(); + } + } + _update_profile_list(current_profile); + } +} + +String EditorFeatureProfileManager::_get_selected_profile() { + int idx = profile_list->get_selected(); + if (idx < 0) { + return String(); + } + + return profile_list->get_item_metadata(idx); +} + +void EditorFeatureProfileManager::_update_profile_list(const String &p_select_profile) { + + String selected_profile; + if (p_select_profile == String()) { //default, keep + if (profile_list->get_selected() >= 0) { + selected_profile = profile_list->get_item_metadata(profile_list->get_selected()); + if (!FileAccess::exists(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(selected_profile + ".profile"))) { + selected_profile = String(); //does not exist + } + } + } else { + selected_profile = p_select_profile; + } + + Vector<String> profiles; + DirAccessRef d = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); + ERR_FAIL_COND(!d); + d->list_dir_begin(); + while (true) { + String f = d->get_next(); + if (f == String()) { + break; + } + + if (!d->current_is_dir()) { + int last_pos = f.find_last(".profile"); + if (last_pos != -1) { + profiles.push_back(f.substr(0, last_pos)); + } + } + } + + profiles.sort(); + + profile_list->clear(); + + for (int i = 0; i < profiles.size(); i++) { + String name = profiles[i]; + + if (i == 0 && selected_profile == String()) { + selected_profile = name; + } + + if (name == current_profile) { + name += " (current)"; + } + profile_list->add_item(name); + int index = profile_list->get_item_count() - 1; + profile_list->set_item_metadata(index, profiles[i]); + if (profiles[i] == selected_profile) { + profile_list->select(index); + } + } + + profile_actions[PROFILE_CLEAR]->set_disabled(current_profile == String()); + profile_actions[PROFILE_ERASE]->set_disabled(selected_profile == String()); + profile_actions[PROFILE_EXPORT]->set_disabled(selected_profile == String()); + profile_actions[PROFILE_SET]->set_disabled(selected_profile == String()); + + current_profile_name->set_text(current_profile); + + _update_selected_profile(); +} + +void EditorFeatureProfileManager::_profile_action(int p_action) { + + switch (p_action) { + case PROFILE_CLEAR: { + EditorSettings::get_singleton()->set("_default_feature_profile", ""); + EditorSettings::get_singleton()->save(); + current_profile = ""; + current.unref(); + _update_profile_list(); + } break; + case PROFILE_SET: { + + String selected = _get_selected_profile(); + ERR_FAIL_COND(selected == String()); + if (selected == current_profile) { + return; //nothing to do here + } + EditorSettings::get_singleton()->set("_default_feature_profile", selected); + EditorSettings::get_singleton()->save(); + current_profile = selected; + current = edited; + + _update_profile_list(); + + } break; + case PROFILE_IMPORT: { + + import_profiles->popup_centered_ratio(); + } break; + case PROFILE_EXPORT: { + + export_profile->popup_centered_ratio(); + export_profile->set_current_file(_get_selected_profile() + ".profile"); + } break; + case PROFILE_NEW: { + + new_profile_dialog->popup_centered_minsize(); + new_profile_name->clear(); + new_profile_name->grab_focus(); + } break; + case PROFILE_ERASE: { + String selected = _get_selected_profile(); + ERR_FAIL_COND(selected == String()); + + erase_profile_dialog->set_text(vformat(TTR("Erase profile '%s'? (no undo)"), selected)); + erase_profile_dialog->popup_centered_minsize(); + } break; + } +} + +void EditorFeatureProfileManager::_erase_selected_profile() { + + String selected = _get_selected_profile(); + ERR_FAIL_COND(selected == String()); + DirAccessRef da = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); + ERR_FAIL_COND(!da); + da->remove(selected + ".profile"); + if (selected == current_profile) { + _profile_action(PROFILE_CLEAR); + } else { + _update_profile_list(); + } +} + +void EditorFeatureProfileManager::_create_new_profile() { + String name = new_profile_name->get_text().strip_edges(); + if (!name.is_valid_filename() || name.find(".") != -1) { + EditorNode::get_singleton()->show_warning(TTR("Profile must be a valid filename and must not contain '.'")); + return; + } + String file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(name + ".profile"); + if (FileAccess::exists(file)) { + EditorNode::get_singleton()->show_warning(TTR("Profile with this name already exists.")); + return; + } + + Ref<EditorFeatureProfile> new_profile; + new_profile.instance(); + new_profile->save_to_file(file); + + _update_profile_list(name); +} + +void EditorFeatureProfileManager::_profile_selected(int p_what) { + + _update_selected_profile(); +} + +void EditorFeatureProfileManager::_fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected) { + + TreeItem *class_item = class_list->create_item(p_parent); + class_item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + class_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_class, "Node")); + String text = p_class; + + bool disabled = edited->is_class_disabled(p_class); + bool disabled_editor = edited->is_class_editor_disabled(p_class); + bool disabled_properties = edited->has_class_properties_disabled(p_class); + if (disabled) { + class_item->set_custom_color(0, get_color("disabled_font_color", "Editor")); + } else if (disabled_editor && disabled_properties) { + text += " " + TTR("(Editor Disabled, Properties Disabled)"); + } else if (disabled_properties) { + text += " " + TTR("(Properties Disabled)"); + } else if (disabled_editor) { + text += " " + TTR("(Editor Disabled)"); + } + class_item->set_text(0, text); + class_item->set_editable(0, true); + class_item->set_selectable(0, true); + class_item->set_metadata(0, p_class); + + if (p_class == p_selected) { + class_item->select(0); + } + if (disabled) { + //class disabled, do nothing else (do not show further) + return; + } + + class_item->set_checked(0, true); // if its not disabled, its checked + + List<StringName> child_classes; + ClassDB::get_direct_inheriters_from_class(p_class, &child_classes); + child_classes.sort_custom<StringName::AlphCompare>(); + + for (List<StringName>::Element *E = child_classes.front(); E; E = E->next()) { + String name = E->get(); + if (name.begins_with("Editor") || ClassDB::get_api_type(name) != ClassDB::API_CORE) { + continue; + } + _fill_classes_from(class_item, name, p_selected); + } +} + +void EditorFeatureProfileManager::_class_list_item_selected() { + + if (updating_features) + return; + + property_list->clear(); + + TreeItem *item = class_list->get_selected(); + if (!item) { + return; + } + + Variant md = item->get_metadata(0); + if (md.get_type() != Variant::STRING) { + return; + } + + String class_name = md; + + if (edited->is_class_disabled(class_name)) { + return; + } + + updating_features = true; + TreeItem *root = property_list->create_item(); + TreeItem *options = property_list->create_item(root); + options->set_text(0, TTR("Class Options:")); + + { + TreeItem *option = property_list->create_item(options); + option->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + option->set_editable(0, true); + option->set_selectable(0, true); + option->set_checked(0, !edited->is_class_editor_disabled(class_name)); + option->set_text(0, TTR("Enable Contextual Editor")); + option->set_metadata(0, CLASS_OPTION_DISABLE_EDITOR); + } + + TreeItem *properties = property_list->create_item(root); + properties->set_text(0, TTR("Enabled Properties:")); + + List<PropertyInfo> props; + + ClassDB::get_property_list(class_name, &props, true); + + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + + String name = E->get().name; + if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) + continue; + TreeItem *property = property_list->create_item(properties); + property->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + property->set_editable(0, true); + property->set_selectable(0, true); + property->set_checked(0, !edited->is_class_property_disabled(class_name, name)); + property->set_text(0, name.capitalize()); + property->set_metadata(0, name); + String icon_type = Variant::get_type_name(E->get().type); + property->set_icon(0, EditorNode::get_singleton()->get_class_icon(icon_type)); + } + + updating_features = false; +} + +void EditorFeatureProfileManager::_class_list_item_edited() { + + if (updating_features) + return; + + TreeItem *item = class_list->get_edited(); + if (!item) { + return; + } + + bool checked = item->is_checked(0); + + Variant md = item->get_metadata(0); + if (md.get_type() == Variant::STRING) { + String class_selected = md; + edited->set_disable_class(class_selected, !checked); + _save_and_update(); + _update_selected_profile(); + } else if (md.get_type() == Variant::INT) { + int feature_selected = md; + edited->set_disable_feature(EditorFeatureProfile::Feature(feature_selected), !checked); + _save_and_update(); + } +} + +void EditorFeatureProfileManager::_property_item_edited() { + if (updating_features) + return; + + TreeItem *class_item = class_list->get_selected(); + if (!class_item) { + return; + } + + Variant md = class_item->get_metadata(0); + if (md.get_type() != Variant::STRING) { + return; + } + + String class_name = md; + + TreeItem *item = property_list->get_edited(); + if (!item) { + return; + } + bool checked = item->is_checked(0); + + md = item->get_metadata(0); + if (md.get_type() == Variant::STRING) { + String property_selected = md; + edited->set_disable_class_property(class_name, property_selected, !checked); + _save_and_update(); + _update_selected_profile(); + } else if (md.get_type() == Variant::INT) { + int feature_selected = md; + switch (feature_selected) { + case CLASS_OPTION_DISABLE_EDITOR: { + edited->set_disable_class_editor(class_name, !checked); + _save_and_update(); + _update_selected_profile(); + } break; + } + } +} + +void EditorFeatureProfileManager::_update_selected_profile() { + + String class_selected; + int feature_selected = -1; + + if (class_list->get_selected()) { + Variant md = class_list->get_selected()->get_metadata(0); + if (md.get_type() == Variant::STRING) { + class_selected = md; + } else if (md.get_type() == Variant::INT) { + feature_selected = md; + } + } + + class_list->clear(); + + String profile = _get_selected_profile(); + if (profile == String()) { //nothing selected, nothing edited + property_list->clear(); + edited.unref(); + return; + } + + if (profile == current_profile) { + edited = current; //reuse current profile (which is what editor uses) + ERR_FAIL_COND(current.is_null()); //nothing selected, current should never be null + } else { + //reload edited, if different from current + edited.instance(); + Error err = edited->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile")); + ERR_FAIL_COND(err != OK); + } + + updating_features = true; + + TreeItem *root = class_list->create_item(); + + TreeItem *features = class_list->create_item(root); + features->set_text(0, TTR("Enabled Features:")); + for (int i = 0; i < EditorFeatureProfile::FEATURE_MAX; i++) { + + TreeItem *feature = class_list->create_item(features); + feature->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + feature->set_text(0, TTRGET(EditorFeatureProfile::get_feature_name(EditorFeatureProfile::Feature(i)))); + feature->set_selectable(0, true); + feature->set_editable(0, true); + feature->set_metadata(0, i); + if (!edited->is_feature_disabled(EditorFeatureProfile::Feature(i))) { + feature->set_checked(0, true); + } + + if (i == feature_selected) { + feature->select(0); + } + } + + TreeItem *classes = class_list->create_item(root); + classes->set_text(0, TTR("Enabled Classes:")); + + _fill_classes_from(classes, "Node", class_selected); + _fill_classes_from(classes, "Resource", class_selected); + + updating_features = false; + + _class_list_item_selected(); +} + +void EditorFeatureProfileManager::_import_profiles(const Vector<String> &p_paths) { + + //test it first + for (int i = 0; i < p_paths.size(); i++) { + Ref<EditorFeatureProfile> profile; + profile.instance(); + Error err = profile->load_from_file(p_paths[i]); + String basefile = p_paths[i].get_file(); + if (err != OK) { + EditorNode::get_singleton()->show_warning(vformat(TTR("File '%s' format is invalid, import aborted."), basefile)); + return; + } + + String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile); + + if (FileAccess::exists(dst_file)) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Profile '%s' already exists. Remote it first before importing, import aborted."), basefile.get_basename())); + return; + } + } + + //do it second + for (int i = 0; i < p_paths.size(); i++) { + Ref<EditorFeatureProfile> profile; + profile.instance(); + Error err = profile->load_from_file(p_paths[i]); + ERR_CONTINUE(err != OK); + String basefile = p_paths[i].get_file(); + String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile); + profile->save_to_file(dst_file); + } + + _update_profile_list(); +} + +void EditorFeatureProfileManager::_export_profile(const String &p_path) { + + ERR_FAIL_COND(edited.is_null()); + Error err = edited->save_to_file(p_path); + if (err != OK) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving profile to path: '%s'."), p_path)); + } +} + +void EditorFeatureProfileManager::_save_and_update() { + + String edited_path = _get_selected_profile(); + ERR_FAIL_COND(edited_path == String()); + ERR_FAIL_COND(edited.is_null()); + + edited->save_to_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(edited_path + ".profile")); + + if (edited == current) { + update_timer->start(); + } +} + +void EditorFeatureProfileManager::_emit_current_profile_changed() { + + emit_signal("current_feature_profile_changed"); +} + +void EditorFeatureProfileManager::notify_changed() { + _emit_current_profile_changed(); +} + +Ref<EditorFeatureProfile> EditorFeatureProfileManager::get_current_profile() { + return current; +} + +EditorFeatureProfileManager *EditorFeatureProfileManager::singleton = NULL; + +void EditorFeatureProfileManager::_bind_methods() { + + ClassDB::bind_method("_update_selected_profile", &EditorFeatureProfileManager::_update_selected_profile); + ClassDB::bind_method("_profile_action", &EditorFeatureProfileManager::_profile_action); + ClassDB::bind_method("_create_new_profile", &EditorFeatureProfileManager::_create_new_profile); + ClassDB::bind_method("_profile_selected", &EditorFeatureProfileManager::_profile_selected); + ClassDB::bind_method("_erase_selected_profile", &EditorFeatureProfileManager::_erase_selected_profile); + ClassDB::bind_method("_import_profiles", &EditorFeatureProfileManager::_import_profiles); + ClassDB::bind_method("_export_profile", &EditorFeatureProfileManager::_export_profile); + ClassDB::bind_method("_class_list_item_selected", &EditorFeatureProfileManager::_class_list_item_selected); + ClassDB::bind_method("_class_list_item_edited", &EditorFeatureProfileManager::_class_list_item_edited); + ClassDB::bind_method("_property_item_edited", &EditorFeatureProfileManager::_property_item_edited); + ClassDB::bind_method("_emit_current_profile_changed", &EditorFeatureProfileManager::_emit_current_profile_changed); + + ADD_SIGNAL(MethodInfo("current_feature_profile_changed")); +} + +EditorFeatureProfileManager::EditorFeatureProfileManager() { + + VBoxContainer *main_vbc = memnew(VBoxContainer); + add_child(main_vbc); + + HBoxContainer *name_hbc = memnew(HBoxContainer); + current_profile_name = memnew(LineEdit); + name_hbc->add_child(current_profile_name); + current_profile_name->set_editable(false); + current_profile_name->set_h_size_flags(SIZE_EXPAND_FILL); + profile_actions[PROFILE_CLEAR] = memnew(Button(TTR("Unset"))); + name_hbc->add_child(profile_actions[PROFILE_CLEAR]); + profile_actions[PROFILE_CLEAR]->set_disabled(true); + profile_actions[PROFILE_CLEAR]->connect("pressed", this, "_profile_action", varray(PROFILE_CLEAR)); + + main_vbc->add_margin_child(TTR("Current Profile"), name_hbc); + + HBoxContainer *profiles_hbc = memnew(HBoxContainer); + profile_list = memnew(OptionButton); + profile_list->set_h_size_flags(SIZE_EXPAND_FILL); + profiles_hbc->add_child(profile_list); + profile_list->connect("item_selected", this, "_profile_selected"); + + profile_actions[PROFILE_SET] = memnew(Button(TTR("Make Current"))); + profiles_hbc->add_child(profile_actions[PROFILE_SET]); + profile_actions[PROFILE_SET]->set_disabled(true); + profile_actions[PROFILE_SET]->connect("pressed", this, "_profile_action", varray(PROFILE_SET)); + + profile_actions[PROFILE_ERASE] = memnew(Button(TTR("Remove"))); + profiles_hbc->add_child(profile_actions[PROFILE_ERASE]); + profile_actions[PROFILE_ERASE]->set_disabled(true); + profile_actions[PROFILE_ERASE]->connect("pressed", this, "_profile_action", varray(PROFILE_ERASE)); + + profiles_hbc->add_child(memnew(VSeparator)); + + profile_actions[PROFILE_NEW] = memnew(Button(TTR("New"))); + profiles_hbc->add_child(profile_actions[PROFILE_NEW]); + profile_actions[PROFILE_NEW]->connect("pressed", this, "_profile_action", varray(PROFILE_NEW)); + + profiles_hbc->add_child(memnew(VSeparator)); + + profile_actions[PROFILE_IMPORT] = memnew(Button(TTR("Import"))); + profiles_hbc->add_child(profile_actions[PROFILE_IMPORT]); + profile_actions[PROFILE_IMPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_IMPORT)); + + profile_actions[PROFILE_EXPORT] = memnew(Button(TTR("Export"))); + profiles_hbc->add_child(profile_actions[PROFILE_EXPORT]); + profile_actions[PROFILE_EXPORT]->set_disabled(true); + profile_actions[PROFILE_EXPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_EXPORT)); + + main_vbc->add_margin_child(TTR("Available Profiles"), profiles_hbc); + + h_split = memnew(HSplitContainer); + h_split->set_v_size_flags(SIZE_EXPAND_FILL); + main_vbc->add_child(h_split); + + VBoxContainer *class_list_vbc = memnew(VBoxContainer); + h_split->add_child(class_list_vbc); + class_list_vbc->set_h_size_flags(SIZE_EXPAND_FILL); + + class_list = memnew(Tree); + class_list_vbc->add_margin_child(TTR("Enabled Classes"), class_list, true); + class_list->set_hide_root(true); + class_list->set_hide_folding(true); + class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); + class_list->connect("cell_selected", this, "_class_list_item_selected"); + class_list->connect("item_edited", this, "_class_list_item_edited", varray(), CONNECT_DEFERRED); + + VBoxContainer *property_list_vbc = memnew(VBoxContainer); + h_split->add_child(property_list_vbc); + property_list_vbc->set_h_size_flags(SIZE_EXPAND_FILL); + + property_list = memnew(Tree); + property_list_vbc->add_margin_child(TTR("Class Options"), property_list, true); + property_list->set_hide_root(true); + property_list->set_hide_folding(true); + property_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); + property_list->connect("item_edited", this, "_property_item_edited", varray(), CONNECT_DEFERRED); + + new_profile_dialog = memnew(ConfirmationDialog); + new_profile_dialog->set_title(TTR("New profile name:")); + new_profile_name = memnew(LineEdit); + new_profile_dialog->add_child(new_profile_name); + new_profile_name->set_custom_minimum_size(Size2(300 * EDSCALE, 1)); + add_child(new_profile_dialog); + new_profile_dialog->connect("confirmed", this, "_create_new_profile"); + new_profile_dialog->register_text_enter(new_profile_name); + new_profile_dialog->get_ok()->set_text(TTR("Create")); + + erase_profile_dialog = memnew(ConfirmationDialog); + add_child(erase_profile_dialog); + erase_profile_dialog->set_title(TTR("Erase Profile")); + erase_profile_dialog->connect("confirmed", this, "_erase_selected_profile"); + + import_profiles = memnew(EditorFileDialog); + add_child(import_profiles); + import_profiles->set_mode(EditorFileDialog::MODE_OPEN_FILES); + import_profiles->add_filter("*.profile; Godot Feature Profile"); + import_profiles->connect("files_selected", this, "_import_profiles"); + import_profiles->set_title(TTR("Import Profile(s)")); + import_profiles->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + + export_profile = memnew(EditorFileDialog); + add_child(export_profile); + export_profile->set_mode(EditorFileDialog::MODE_SAVE_FILE); + export_profile->add_filter("*.profile; Godot Feature Profile"); + export_profile->connect("file_selected", this, "_export_profile"); + export_profile->set_title(TTR("Export Profile")); + export_profile->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + + set_title(TTR("Manage Editor Feature Profiles")); + EDITOR_DEF("_default_feature_profile", ""); + + update_timer = memnew(Timer); + update_timer->set_wait_time(1); //wait a second before updating editor + add_child(update_timer); + update_timer->connect("timeout", this, "_emit_current_profile_changed"); + update_timer->set_one_shot(true); + + updating_features = false; + + singleton = this; +} diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h new file mode 100644 index 0000000000..b7c2ebc1b2 --- /dev/null +++ b/editor/editor_feature_profile.h @@ -0,0 +1,142 @@ +#ifndef EDITOR_FEATURE_PROFILE_H +#define EDITOR_FEATURE_PROFILE_H + +#include "core/os/file_access.h" +#include "core/reference.h" +#include "editor/editor_file_dialog.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/option_button.h" +#include "scene/gui/separator.h" +#include "scene/gui/split_container.h" +#include "scene/gui/tree.h" + +class EditorFeatureProfile : public Reference { + GDCLASS(EditorFeatureProfile, Reference); + +public: + enum Feature { + FEATURE_3D, + FEATURE_SCRIPT, + FEATURE_ASSET_LIB, + FEATURE_SCENE_TREE, + FEATURE_IMPORT_DOCK, + FEATURE_NODE_DOCK, + FEATURE_FILESYSTEM_DOCK, + FEATURE_MAX + }; + +private: + Set<StringName> disabled_classes; + Set<StringName> disabled_editors; + Map<StringName, Set<StringName> > disabled_properties; + + bool features_disabled[FEATURE_MAX]; + static const char *feature_names[FEATURE_MAX]; + static const char *feature_identifiers[FEATURE_MAX]; + + String _get_feature_name(Feature p_feature) { return get_feature_name(p_feature); } + +protected: + static void _bind_methods(); + +public: + void set_disable_class(const StringName &p_class, bool p_disabled); + bool is_class_disabled(const StringName &p_class) const; + + void set_disable_class_editor(const StringName &p_class, bool p_disabled); + bool is_class_editor_disabled(const StringName &p_class) const; + + void set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled); + bool is_class_property_disabled(const StringName &p_class, const StringName &p_property) const; + bool has_class_properties_disabled(const StringName &p_class) const; + + void set_disable_feature(Feature p_feature, bool p_disable); + bool is_feature_disabled(Feature p_feature) const; + + Error save_to_file(const String &p_path); + Error load_from_file(const String &p_path); + + static String get_feature_name(Feature p_feature); + + EditorFeatureProfile(); +}; + +VARIANT_ENUM_CAST(EditorFeatureProfile::Feature) + +class EditorFeatureProfileManager : public AcceptDialog { + + GDCLASS(EditorFeatureProfileManager, AcceptDialog); + + enum Action { + PROFILE_CLEAR, + PROFILE_SET, + PROFILE_IMPORT, + PROFILE_EXPORT, + PROFILE_NEW, + PROFILE_ERASE, + PROFILE_MAX + }; + + enum ClassOptions { + CLASS_OPTION_DISABLE_EDITOR + }; + + ConfirmationDialog *erase_profile_dialog; + ConfirmationDialog *new_profile_dialog; + LineEdit *new_profile_name; + + LineEdit *current_profile_name; + OptionButton *profile_list; + Button *profile_actions[PROFILE_MAX]; + + HSplitContainer *h_split; + + Tree *class_list; + Tree *property_list; + + EditorFileDialog *import_profiles; + EditorFileDialog *export_profile; + + void _profile_action(int p_action); + void _profile_selected(int p_what); + + String current_profile; + void _update_profile_list(const String &p_select_profile = String()); + void _update_selected_profile(); + void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected); + + Ref<EditorFeatureProfile> current; + Ref<EditorFeatureProfile> edited; + + void _erase_selected_profile(); + void _create_new_profile(); + String _get_selected_profile(); + + void _import_profiles(const Vector<String> &p_paths); + void _export_profile(const String &p_path); + + bool updating_features; + + void _class_list_item_selected(); + void _class_list_item_edited(); + void _property_item_edited(); + void _save_and_update(); + + Timer *update_timer; + void _emit_current_profile_changed(); + + static EditorFeatureProfileManager *singleton; + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + Ref<EditorFeatureProfile> get_current_profile(); + void notify_changed(); + + static EditorFeatureProfileManager *get_singleton() { return singleton; } + EditorFeatureProfileManager(); +}; + +#endif // EDITOR_FEATURE_PROFILE_H diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 4c9f58f312..e6a6d9e6a6 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -1499,7 +1499,7 @@ EditorFileDialog::EditorFileDialog() { dir_next = memnew(ToolButton); dir_next->set_tooltip(TTR("Next Folder")); dir_up = memnew(ToolButton); - dir_up->set_tooltip(TTR("Go to parent folder")); + dir_up->set_tooltip(TTR("Go to parent folder.")); pathhb->add_child(dir_prev); pathhb->add_child(dir_next); diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 3d9d5e26be..abd3bea951 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -43,7 +43,7 @@ EditorFileSystem *EditorFileSystem::singleton = NULL; //the name is the version, to keep compatibility with different versions of Godot -#define CACHE_FILE_NAME "filesystem_cache5" +#define CACHE_FILE_NAME "filesystem_cache6" void EditorFileSystemDirectory::sort_files() { @@ -241,7 +241,7 @@ void EditorFileSystem::_scan_filesystem() { } else { Vector<String> split = l.split("::"); - ERR_CONTINUE(split.size() != 7); + ERR_CONTINUE(split.size() != 8); String name = split[0]; String file; @@ -253,11 +253,12 @@ void EditorFileSystem::_scan_filesystem() { fc.modification_time = split[2].to_int64(); fc.import_modification_time = split[3].to_int64(); fc.import_valid = split[4].to_int64() != 0; - fc.script_class_name = split[5].get_slice("<>", 0); - fc.script_class_extends = split[5].get_slice("<>", 1); - fc.script_class_icon_path = split[5].get_slice("<>", 2); + fc.import_group_file = split[5].strip_edges(); + fc.script_class_name = split[6].get_slice("<>", 0); + fc.script_class_extends = split[6].get_slice("<>", 1); + fc.script_class_icon_path = split[6].get_slice("<>", 2); - String deps = split[6].strip_edges(); + String deps = split[7].strip_edges(); if (deps.length()) { Vector<String> dp = deps.split("<>"); for (int i = 0; i < dp.size(); i++) { @@ -318,6 +319,9 @@ void EditorFileSystem::_scan_filesystem() { } void EditorFileSystem::_save_filesystem_cache() { + + group_file_cache.clear(); + String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME); FileAccess *f = FileAccess::open(fscache, FileAccess::WRITE); @@ -771,6 +775,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess fi->import_valid = fc->import_valid; fi->script_class_name = fc->script_class_name; + fi->import_group_file = fc->import_group_file; fi->script_class_extends = fc->script_class_extends; fi->script_class_icon_path = fc->script_class_icon_path; @@ -784,6 +789,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess if (fc->type == String()) { fi->type = ResourceLoader::get_resource_type(path); + fi->import_group_file = ResourceLoader::get_import_group_file(path); //there is also the chance that file type changed due to reimport, must probably check this somehow here (or kind of note it for next time in another file?) //note: I think this should not happen any longer.. } @@ -791,6 +797,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess } else { fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path); + fi->import_group_file = ResourceFormatImporter::get_singleton()->get_import_group_file(path); fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path); fi->modified_time = 0; fi->import_modified_time = 0; @@ -918,6 +925,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const fi->type = ResourceLoader::get_resource_type(path); fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path); fi->import_valid = ResourceLoader::is_import_valid(path); + fi->import_group_file = ResourceLoader::get_import_group_file(path); { ItemAction ia; @@ -1187,7 +1195,10 @@ void EditorFileSystem::_save_filesystem_cache(EditorFileSystemDirectory *p_dir, for (int i = 0; i < p_dir->files.size(); i++) { - String s = p_dir->files[i]->file + "::" + p_dir->files[i]->type + "::" + itos(p_dir->files[i]->modified_time) + "::" + itos(p_dir->files[i]->import_modified_time) + "::" + itos(p_dir->files[i]->import_valid) + "::" + p_dir->files[i]->script_class_name + "<>" + p_dir->files[i]->script_class_extends + "<>" + p_dir->files[i]->script_class_icon_path; + if (p_dir->files[i]->import_group_file != String()) { + group_file_cache.insert(p_dir->files[i]->import_group_file); + } + String s = p_dir->files[i]->file + "::" + p_dir->files[i]->type + "::" + itos(p_dir->files[i]->modified_time) + "::" + itos(p_dir->files[i]->import_modified_time) + "::" + itos(p_dir->files[i]->import_valid) + "::" + p_dir->files[i]->import_group_file + "::" + p_dir->files[i]->script_class_name + "<>" + p_dir->files[i]->script_class_extends + "<>" + p_dir->files[i]->script_class_icon_path; s += "::"; for (int j = 0; j < p_dir->files[i]->deps.size(); j++) { @@ -1523,6 +1534,7 @@ void EditorFileSystem::update_file(const String &p_file) { fs->files[cpos]->type = type; fs->files[cpos]->script_class_name = _get_global_script_class(type, p_file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path); + fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(p_file); fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file); fs->files[cpos]->deps = _get_dependencies(p_file); fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file); @@ -1534,6 +1546,168 @@ void EditorFileSystem::update_file(const String &p_file) { _queue_update_script_classes(); } +Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector<String> &p_files) { + + String importer_name; + + Map<String, Map<StringName, Variant> > source_file_options; + Map<String, String> base_paths; + for (int i = 0; i < p_files.size(); i++) { + + Ref<ConfigFile> config; + config.instance(); + Error err = config->load(p_files[i] + ".import"); + ERR_CONTINUE(err != OK); + ERR_CONTINUE(!config->has_section_key("remap", "importer")); + String file_importer_name = config->get_value("remap", "importer"); + ERR_CONTINUE(file_importer_name == String()); + + if (importer_name != String() && importer_name != file_importer_name) { + print_line("one importer: " + importer_name + " the other: " + file_importer_name); + EditorNode::get_singleton()->show_warning(vformat(TTR("There are multiple importers for different types pointing to file %s, import aborted"), p_group_file)); + ERR_FAIL_V(ERR_FILE_CORRUPT); + } + + source_file_options[p_files[i]] = Map<StringName, Variant>(); + importer_name = file_importer_name; + + Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); + ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_CORRUPT); + List<ResourceImporter::ImportOption> options; + importer->get_import_options(&options); + //set default values + for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) { + + source_file_options[p_files[i]][E->get().option.name] = E->get().default_value; + } + + if (config->has_section("params")) { + List<String> sk; + config->get_section_keys("params", &sk); + for (List<String>::Element *E = sk.front(); E; E = E->next()) { + String param = E->get(); + Variant value = config->get_value("params", param); + //override with whathever is in file + source_file_options[p_files[i]][param] = value; + } + } + + base_paths[p_files[i]] = ResourceFormatImporter::get_singleton()->get_import_base_path(p_files[i]); + } + + ERR_FAIL_COND_V(importer_name == String(), ERR_UNCONFIGURED); + + Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); + + Error err = importer->import_group_file(p_group_file, source_file_options, base_paths); + + //all went well, overwrite config files with proper remaps and md5s + for (Map<String, Map<StringName, Variant> >::Element *E = source_file_options.front(); E; E = E->next()) { + + String file = E->key(); + String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(file); + FileAccessRef f = FileAccess::open(file + ".import", FileAccess::WRITE); + ERR_FAIL_COND_V(!f, ERR_FILE_CANT_OPEN); + + //write manually, as order matters ([remap] has to go first for performance). + f->store_line("[remap]"); + f->store_line(""); + f->store_line("importer=\"" + importer->get_importer_name() + "\""); + if (importer->get_resource_type() != "") { + f->store_line("type=\"" + importer->get_resource_type() + "\""); + } + + Vector<String> dest_paths; + + if (err == OK) { + String path = base_path + "." + importer->get_save_extension(); + f->store_line("path=\"" + path + "\""); + dest_paths.push_back(path); + } + + f->store_line("group_file=" + Variant(p_group_file).get_construct_string()); + + if (err == OK) { + f->store_line("valid=true"); + } else { + f->store_line("valid=false"); + } + f->store_line("[deps]\n"); + + f->store_line(""); + + f->store_line("source_file=" + Variant(file).get_construct_string()); + if (dest_paths.size()) { + Array dp; + for (int i = 0; i < dest_paths.size(); i++) { + dp.push_back(dest_paths[i]); + } + f->store_line("dest_files=" + Variant(dp).get_construct_string() + "\n"); + } + f->store_line("[params]"); + f->store_line(""); + + //store options in provided order, to avoid file changing. Order is also important because first match is accepted first. + + List<ResourceImporter::ImportOption> options; + importer->get_import_options(&options); + //set default values + for (List<ResourceImporter::ImportOption>::Element *F = options.front(); F; F = F->next()) { + + String base = F->get().option.name; + Variant v = F->get().default_value; + if (source_file_options[file].has(base)) { + v = source_file_options[file][base]; + } + String value; + VariantWriter::write_to_string(v, value); + f->store_line(base + "=" + value); + } + + f->close(); + + // Store the md5's of the various files. These are stored separately so that the .import files can be version controlled. + FileAccessRef md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE); + ERR_FAIL_COND_V(!md5s, ERR_FILE_CANT_OPEN); + + md5s->store_line("source_md5=\"" + FileAccess::get_md5(file) + "\""); + if (dest_paths.size()) { + md5s->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n"); + } + md5s->close(); + + EditorFileSystemDirectory *fs = NULL; + int cpos = -1; + bool found = _find_file(file, &fs, cpos); + ERR_FAIL_COND_V(!found, ERR_UNCONFIGURED); + + //update modified times, to avoid reimport + fs->files[cpos]->modified_time = FileAccess::get_modified_time(file); + fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(file + ".import"); + fs->files[cpos]->deps = _get_dependencies(file); + fs->files[cpos]->type = importer->get_resource_type(); + fs->files[cpos]->import_valid = err == OK; + + //if file is currently up, maybe the source it was loaded from changed, so import math must be updated for it + //to reload properly + if (ResourceCache::has(file)) { + + Resource *r = ResourceCache::get(file); + + if (r->get_import_path() != String()) { + + String dst_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(file); + r->set_import_path(dst_path); + r->set_import_last_modified_time(0); + } + } + + EditorResourcePreview::get_singleton()->check_for_invalidation(file); + } + + return err; +} + void EditorFileSystem::_reimport_file(const String &p_file) { EditorFileSystemDirectory *fs = NULL; @@ -1738,6 +1912,24 @@ void EditorFileSystem::_reimport_file(const String &p_file) { EditorResourcePreview::get_singleton()->check_for_invalidation(p_file); } +void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String> > &group_files, Set<String> &groups_to_reimport) { + + int fc = efd->files.size(); + const EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptr(); + for (int i = 0; i < fc; i++) { + if (groups_to_reimport.has(files[i]->import_group_file)) { + if (!group_files.has(files[i]->import_group_file)) { + group_files[files[i]->import_group_file] = Vector<String>(); + } + group_files[files[i]->import_group_file].push_back(efd->get_file_path(i)); + } + } + + for (int i = 0; i < efd->get_subdir_count(); i++) { + _find_group_files(efd->get_subdir(i), group_files, groups_to_reimport); + } +} + void EditorFileSystem::reimport_files(const Vector<String> &p_files) { { //check that .import folder exists @@ -1757,22 +1949,58 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) { EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size()); Vector<ImportFile> files; + Set<String> groups_to_reimport; for (int i = 0; i < p_files.size(); i++) { - ImportFile ifile; - ifile.path = p_files[i]; - ifile.order = ResourceFormatImporter::get_singleton()->get_import_order(p_files[i]); - files.push_back(ifile); + + String group_file = ResourceFormatImporter::get_singleton()->get_import_group_file(p_files[i]); + + if (group_file_cache.has(p_files[i])) { + //maybe the file itself is a group! + groups_to_reimport.insert(p_files[i]); + //groups do not belong to grups + group_file = String(); + } else if (group_file != String()) { + //it's a group file, add group to import and skip this file + groups_to_reimport.insert(group_file); + } else { + //it's a regular file + ImportFile ifile; + ifile.path = p_files[i]; + ifile.order = ResourceFormatImporter::get_singleton()->get_import_order(p_files[i]); + files.push_back(ifile); + } + + //group may have changed, so also update group reference + EditorFileSystemDirectory *fs = NULL; + int cpos = -1; + if (_find_file(p_files[i], &fs, cpos)) { + + fs->files.write[cpos]->import_group_file = group_file; + } } files.sort(); for (int i = 0; i < files.size(); i++) { pr.step(files[i].path.get_file(), i); - _reimport_file(files[i].path); } + //reimport groups + + if (groups_to_reimport.size()) { + Map<String, Vector<String> > group_files; + _find_group_files(filesystem, group_files, groups_to_reimport); + for (Map<String, Vector<String> >::Element *E = group_files.front(); E; E = E->next()) { + + Error err = _reimport_group(E->key(), E->get()); + if (err == OK) { + _reimport_file(E->key()); + } + } + } + _save_filesystem_cache(); importing = false; if (!is_scanning()) { @@ -1793,6 +2021,63 @@ Error EditorFileSystem::_resource_import(const String &p_path) { return OK; } +bool EditorFileSystem::is_group_file(const String &p_path) const { + return group_file_cache.has(p_path); +} + +void EditorFileSystem::_move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location) { + + int fc = efd->files.size(); + EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptrw(); + for (int i = 0; i < fc; i++) { + + if (files[i]->import_group_file == p_group_file) { + + files[i]->import_group_file = p_new_location; + + Ref<ConfigFile> config; + config.instance(); + String path = efd->get_file_path(i) + ".import"; + Error err = config->load(path); + if (err != OK) { + continue; + } + if (config->has_section_key("remap", "group_file")) { + + config->set_value("remap", "group_file", p_new_location); + } + + List<String> sk; + config->get_section_keys("params", &sk); + for (List<String>::Element *E = sk.front(); E; E = E->next()) { + //not very clean, but should work + String param = E->get(); + String value = config->get_value("params", param); + if (value == p_group_file) { + config->set_value("params", param, p_new_location); + } + } + + config->save(path); + } + } + + for (int i = 0; i < efd->get_subdir_count(); i++) { + _move_group_files(efd->get_subdir(i), p_group_file, p_new_location); + } +} + +void EditorFileSystem::move_group_file(const String &p_path, const String &p_new_path) { + + if (get_filesystem()) { + _move_group_files(get_filesystem(), p_path, p_new_path); + if (group_file_cache.has(p_path)) { + group_file_cache.erase(p_path); + group_file_cache.insert(p_new_path); + } + } +} + void EditorFileSystem::_bind_methods() { ClassDB::bind_method(D_METHOD("get_filesystem"), &EditorFileSystem::get_filesystem); diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index 2a9e325454..8943706202 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -56,6 +56,7 @@ class EditorFileSystemDirectory : public Object { uint64_t modified_time; uint64_t import_modified_time; bool import_valid; + String import_group_file; Vector<String> deps; bool verified; //used for checking changes String script_class_name; @@ -167,6 +168,7 @@ class EditorFileSystem : public Node { uint64_t import_modification_time; Vector<String> deps; bool import_valid; + String import_group_file; String script_class_name; String script_class_extends; String script_class_icon_path; @@ -211,6 +213,7 @@ class EditorFileSystem : public Node { void _update_extensions(); void _reimport_file(const String &p_file); + Error _reimport_group(const String &p_group_file, const Vector<String> &p_files); bool _test_for_reimport(const String &p_path, bool p_only_imported_files); @@ -236,6 +239,12 @@ class EditorFileSystem : public Node { bool using_fat_32; //workaround for projects in FAT32 filesystem (pendrives, most of the time) + void _find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String> > &group_files, Set<String> &groups_to_reimport); + + void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location); + + Set<String> group_file_cache; + protected: void _notification(int p_what); static void _bind_methods(); @@ -260,6 +269,9 @@ public: void update_script_classes(); + bool is_group_file(const String &p_path) const; + void move_group_file(const String &p_path, const String &p_new_path); + EditorFileSystem(); ~EditorFileSystem(); }; diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index 77c0f7491e..f6079624de 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -92,7 +92,7 @@ void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) _set_unfolds(p_resource.ptr(), unfolds); } -void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources) { +void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array& nodes_folded,Set<RES> &resources) { if (p_root != p_node) { if (!p_node->get_owner()) { return; //not owned, bye @@ -102,6 +102,9 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p } } + if (p_node->is_displayed_folded()) { + nodes_folded.push_back(p_root->get_path_to(p_node)); + } PoolVector<String> unfolds = _get_unfolds(p_node); if (unfolds.size()) { @@ -112,20 +115,22 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p List<PropertyInfo> plist; p_node->get_property_list(&plist); for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (E->get().type == Variant::OBJECT) { - RES res = p_node->get(E->get().name); - if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) { - - PoolVector<String> res_unfolds = _get_unfolds(res.ptr()); - resource_folds.push_back(res->get_path()); - resource_folds.push_back(res_unfolds); - resources.insert(res); + if (E->get().usage & PROPERTY_USAGE_EDITOR) { + if (E->get().type == Variant::OBJECT) { + RES res = p_node->get(E->get().name); + if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) { + + PoolVector<String> res_unfolds = _get_unfolds(res.ptr()); + resource_folds.push_back(res->get_path()); + resource_folds.push_back(res_unfolds); + resources.insert(res); + } } } } for (int i = 0; i < p_node->get_child_count(); i++) { - _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, resources); + _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded,resources); } } void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) { @@ -135,10 +140,12 @@ void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path Array unfolds, res_unfolds; Set<RES> resources; - _fill_folds(p_scene, p_scene, unfolds, res_unfolds, resources); + Array nodes_folded; + _fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources); config->set_value("folding", "node_unfolds", unfolds); config->set_value("folding", "resource_unfolds", res_unfolds); + config->set_value("folding", "nodes_folded", nodes_folded); String path = EditorSettings::get_singleton()->get_project_settings_dir(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; @@ -166,6 +173,10 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { if (config->has_section_key("folding", "resource_unfolds")) { res_unfolds = config->get_value("folding", "resource_unfolds"); } + Array nodes_folded; + if (config->has_section_key("folding", "nodes_folded")) { + nodes_folded = config->get_value("folding", "nodes_folded"); + } ERR_FAIL_COND(unfolds.size() & 1); ERR_FAIL_COND(res_unfolds.size() & 1); @@ -193,6 +204,14 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { PoolVector<String> unfolds2 = res_unfolds[i + 1]; _set_unfolds(res.ptr(), unfolds2); } + + for(int i=0;i<nodes_folded.size();i++) { + NodePath fold_path = nodes_folded[i]; + if (p_scene->has_node(fold_path)) { + Node *node = p_scene->get_node(fold_path); + node->set_display_folded(true); + } + } } bool EditorFolding::has_folding_data(const String &p_path) { diff --git a/editor/editor_folding.h b/editor/editor_folding.h index e4f7dbba80..5fc980c4a9 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -38,7 +38,7 @@ class EditorFolding { PoolVector<String> _get_unfolds(const Object *p_object); void _set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds); - void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources); + void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources); void _do_object_unfolds(Object *p_object, Set<RES> &resources); void _do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 60fa5ff16f..f1f68a14de 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -470,10 +470,12 @@ bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringNam if (!has_revert && !p_object->get_script().is_null()) { Ref<Script> scr = p_object->get_script(); - Variant orig_value; - if (scr->get_property_default_value(p_property, orig_value)) { - if (orig_value != p_object->get(p_property)) { - has_revert = true; + if (scr.is_valid()) { + Variant orig_value; + if (scr->get_property_default_value(p_property, orig_value)) { + if (orig_value != p_object->get(p_property)) { + has_revert = true; + } } } } @@ -668,11 +670,13 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) { if (!object->get_script().is_null()) { Ref<Script> scr = object->get_script(); - Variant orig_value; - if (scr->get_property_default_value(property, orig_value)) { - emit_changed(property, orig_value); - update_property(); - return; + if (scr.is_valid()) { + Variant orig_value; + if (scr->get_property_default_value(property, orig_value)) { + emit_changed(property, orig_value); + update_property(); + return; + } } } @@ -1370,6 +1374,30 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit ped->added_editors.clear(); } +bool EditorInspector::_is_property_disabled_by_feature_profile(const StringName &p_property) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = object->get_class(); + + while (class_name != StringName()) { + + if (profile->is_class_property_disabled(class_name, p_property)) { + return true; + } + if (profile->is_class_disabled(class_name)) { + //won't see properties of a disabled class + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void EditorInspector::update_tree() { //to update properly if all is refreshed @@ -1499,7 +1527,7 @@ void EditorInspector::update_tree() { if (E) { descr = E->get().brief_description; } - class_descr_cache[type2] = descr.word_wrap(80); + class_descr_cache[type2] = descr; } category->set_tooltip(p.name + "::" + (class_descr_cache[type2] == "" ? "" : class_descr_cache[type2])); @@ -1513,7 +1541,7 @@ void EditorInspector::update_tree() { continue; - } else if (!(p.usage & PROPERTY_USAGE_EDITOR)) + } else if (!(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name)) continue; if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && VS::get_singleton()->is_low_end()) @@ -1651,7 +1679,7 @@ void EditorInspector::update_tree() { while (F && descr == String()) { for (int i = 0; i < F->get().properties.size(); i++) { if (F->get().properties[i].name == propname.operator String()) { - descr = F->get().properties[i].description.strip_edges().word_wrap(80); + descr = F->get().properties[i].description.strip_edges(); break; } } @@ -2132,6 +2160,10 @@ void EditorInspector::_node_removed(Node *p_node) { void EditorInspector::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed"); + } + if (p_what == NOTIFICATION_ENTER_TREE) { if (sub_inspector) { @@ -2238,6 +2270,11 @@ String EditorInspector::get_object_class() const { return object_class; } +void EditorInspector::_feature_profile_changed() { + + update_tree(); +} + void EditorInspector::_bind_methods() { ClassDB::bind_method("_property_changed", &EditorInspector::_property_changed, DEFVAL(""), DEFVAL(false)); @@ -2254,6 +2291,7 @@ void EditorInspector::_bind_methods() { ClassDB::bind_method("_resource_selected", &EditorInspector::_resource_selected); ClassDB::bind_method("_object_id_selected", &EditorInspector::_object_id_selected); ClassDB::bind_method("_vscroll_changed", &EditorInspector::_vscroll_changed); + ClassDB::bind_method("_feature_profile_changed", &EditorInspector::_feature_profile_changed); ClassDB::bind_method("refresh", &EditorInspector::refresh); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 3d22cdb9a3..494e8b5833 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -323,6 +323,10 @@ class EditorInspector : public ScrollContainer { void _vscroll_changed(double); + void _feature_profile_changed(); + + bool _is_property_disabled_by_feature_profile(const StringName &p_property); + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6c629c1869..09e582bbe7 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -65,6 +65,7 @@ #include "editor/import/resource_importer_obj.h" #include "editor/import/resource_importer_scene.h" #include "editor/import/resource_importer_texture.h" +#include "editor/import/resource_importer_texture_atlas.h" #include "editor/import/resource_importer_wav.h" #include "editor/plugins/animation_blend_space_1d_editor.h" #include "editor/plugins/animation_blend_space_2d_editor.h" @@ -306,7 +307,14 @@ void EditorNode::_notification(int p_what) { VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true); VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); - _editor_select(EDITOR_3D); + feature_profile_manager->notify_changed(); + + if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile + _editor_select(EDITOR_2D); + } else { + _editor_select(EDITOR_3D); + } + _update_debug_options(); /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ @@ -558,11 +566,14 @@ void EditorNode::_editor_select_next() { int editor = _get_current_main_editor(); - if (editor == editor_table.size() - 1) { - editor = 0; - } else { - editor++; - } + do { + if (editor == editor_table.size() - 1) { + editor = 0; + } else { + editor++; + } + } while (main_editor_buttons[editor]->is_visible()); + _editor_select(editor); } @@ -570,11 +581,14 @@ void EditorNode::_editor_select_prev() { int editor = _get_current_main_editor(); - if (editor == 0) { - editor = editor_table.size() - 1; - } else { - editor--; - } + do { + if (editor == 0) { + editor = editor_table.size() - 1; + } else { + editor--; + } + } while (main_editor_buttons[editor]->is_visible()); + _editor_select(editor); } @@ -911,7 +925,8 @@ bool EditorNode::_find_and_save_edited_subresources(Object *obj, Map<RES, bool> ret_changed = true; } } break; - default: {} + default: { + } } } @@ -1292,6 +1307,7 @@ void EditorNode::_dialog_action(String p_file) { _save_default_environment(); _save_scene_with_preview(p_file, scene_idx); _add_to_recent_scenes(p_file); + save_layout(); if (scene_idx != -1) _discard_changes(); @@ -1440,17 +1456,48 @@ void EditorNode::_dialog_action(String p_file) { bool EditorNode::item_has_editor(Object *p_object) { + if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) { + return false; + } + return editor_data.get_subeditors(p_object).size() > 0; } void EditorNode::edit_item_resource(RES p_resource) { edit_item(p_resource.ptr()); } + +bool EditorNode::_is_class_editor_disabled_by_feature_profile(const StringName &p_class) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + + while (class_name != StringName()) { + + if (profile->is_class_disabled(class_name)) { + return true; + } + if (profile->is_class_editor_disabled(class_name)) { + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void EditorNode::edit_item(Object *p_object) { Vector<EditorPlugin *> sub_plugins; if (p_object) { + if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) { + return; + } sub_plugins = editor_data.get_subeditors(p_object); } @@ -1640,6 +1687,12 @@ void EditorNode::_edit_current() { EditorPlugin *main_plugin = editor_data.get_editor(current_obj); + for (int i = 0; i < editor_table.size(); i++) { + if (editor_table[i] == main_plugin && !main_editor_buttons[i]->is_visible()) { + main_plugin = NULL; //if button is not visible, then no plugin active + } + } + if (main_plugin) { // special case if use of external editor is true @@ -1677,7 +1730,11 @@ void EditorNode::_edit_current() { } } - Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(current_obj); + Vector<EditorPlugin *> sub_plugins; + + if (!_is_class_editor_disabled_by_feature_profile(current_obj->get_class())) { + sub_plugins = editor_data.get_subeditors(current_obj); + } if (!sub_plugins.empty()) { _display_top_editors(false); @@ -1685,7 +1742,6 @@ void EditorNode::_edit_current() { _set_top_editors(sub_plugins); _set_editing_top_editors(current_obj); _display_top_editors(true); - } else if (!editor_plugins_over->get_plugins_list().empty()) { hide_top_editors(); @@ -2359,6 +2415,11 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { export_template_manager->popup_manager(); } break; + case SETTINGS_MANAGE_FEATURE_PROFILES: { + + feature_profile_manager->popup_centered_ratio(); + + } break; case SETTINGS_TOGGLE_FULLSCREEN: { OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen()); @@ -2462,6 +2523,7 @@ int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) { void EditorNode::_exit_editor() { exiting = true; resource_preview->stop(); //stop early to avoid crashes + _save_docks(); get_tree()->quit(); } @@ -2541,10 +2603,13 @@ void EditorNode::_editor_select(int p_which) { if (selecting || changing_scene) return; - selecting = true; - ERR_FAIL_INDEX(p_which, editor_table.size()); + if (!main_editor_buttons[p_which]->is_visible()) //button hidden, no editor + return; + + selecting = true; + for (int i = 0; i < main_editor_buttons.size(); i++) { main_editor_buttons[i]->set_pressed(i == p_which); } @@ -3284,6 +3349,7 @@ void EditorNode::register_editor_types() { ClassDB::register_class<EditorProperty>(); ClassDB::register_class<AnimationTrackEditPlugin>(); ClassDB::register_class<ScriptCreateDialog>(); + ClassDB::register_class<EditorFeatureProfile>(); // FIXME: Is this stuff obsolete, or should it be ported to new APIs? ClassDB::register_class<EditorScenePostImport>(); @@ -3821,7 +3887,13 @@ void EditorNode::_update_dock_slots_visibility() { } else { for (int i = 0; i < DOCK_SLOT_MAX; i++) { - if (dock_slot[i]->get_tab_count()) + int tabs_visible = 0; + for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) { + if (!dock_slot[i]->get_tab_hidden(j)) { + tabs_visible++; + } + } + if (tabs_visible) dock_slot[i]->show(); else dock_slot[i]->hide(); @@ -4000,6 +4072,7 @@ void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout, const S for (int i = 0; i < scenes.size(); i++) { load_scene(scenes[i]); } + save_layout(); restoring_scenes = false; } @@ -4806,6 +4879,39 @@ void EditorNode::_resource_loaded(RES p_resource, const String &p_path) { singleton->editor_folding.load_resource_folding(p_resource, p_path); } +void EditorNode::_feature_profile_changed() { + + Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile(); + TabContainer *import_tabs = cast_to<TabContainer>(import_dock->get_parent()); + TabContainer *node_tabs = cast_to<TabContainer>(node_dock->get_parent()); + TabContainer *fs_tabs = cast_to<TabContainer>(filesystem_dock->get_parent()); + if (profile.is_valid()) { + + import_tabs->set_tab_hidden(import_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); + node_tabs->set_tab_hidden(node_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK)); + fs_tabs->set_tab_hidden(filesystem_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK)); + + main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); + main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); + main_editor_buttons[EDITOR_ASSETLIB]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)); + if (profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)) { + _editor_select(EDITOR_2D); + } + } else { + + import_tabs->set_tab_hidden(import_dock->get_index(), false); + node_tabs->set_tab_hidden(node_dock->get_index(), false); + fs_tabs->set_tab_hidden(filesystem_dock->get_index(), false); + import_dock->set_visible(true); + node_dock->set_visible(true); + filesystem_dock->set_visible(true); + main_editor_buttons[EDITOR_3D]->set_visible(true); + main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true); + } + + _update_dock_slots_visibility(); +} + void EditorNode::_bind_methods() { ClassDB::bind_method("_menu_option", &EditorNode::_menu_option); @@ -4884,6 +4990,7 @@ void EditorNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_video_driver_selected"), &EditorNode::_video_driver_selected); ClassDB::bind_method(D_METHOD("_resources_changed"), &EditorNode::_resources_changed); + ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &EditorNode::_feature_profile_changed); ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("pause_pressed")); @@ -5016,6 +5123,10 @@ EditorNode::EditorNode() { import_image.instance(); ResourceFormatImporter::get_singleton()->add_importer(import_image); + Ref<ResourceImporterTextureAtlas> import_texture_atlas; + import_texture_atlas.instance(); + ResourceFormatImporter::get_singleton()->add_importer(import_texture_atlas); + Ref<ResourceImporterCSVTranslation> import_csv_translation; import_csv_translation.instance(); ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation); @@ -5397,8 +5508,11 @@ EditorNode::EditorNode() { export_template_manager = memnew(ExportTemplateManager); gui_base->add_child(export_template_manager); + feature_profile_manager = memnew(EditorFeatureProfileManager); + gui_base->add_child(feature_profile_manager); about = memnew(EditorAbout); gui_base->add_child(about); + feature_profile_manager->connect("current_feature_profile_changed", this, "_feature_profile_changed"); warning = memnew(AcceptDialog); gui_base->add_child(warning); @@ -5438,7 +5552,7 @@ EditorNode::EditorNode() { p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"), KEY_MASK_CMD + KEY_Z), EDIT_UNDO, true); p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Z), EDIT_REDO, true); p->add_separator(); - p->add_item(TTR("Revert Scene"), EDIT_REVERT); + p->add_shortcut(ED_SHORTCUT("editor/revert_scene", TTR("Revert Scene")), EDIT_REVERT); recent_scenes = memnew(PopupMenu); recent_scenes->set_name("RecentScenes"); @@ -5458,10 +5572,10 @@ EditorNode::EditorNode() { p = project_menu->get_popup(); p->set_hide_on_window_lose_focus(true); - p->add_item(TTR("Project Settings"), RUN_SETTINGS); + p->add_shortcut(ED_SHORTCUT("editor/project_settings", TTR("Project Settings")), RUN_SETTINGS); p->add_separator(); p->connect("id_pressed", this, "_menu_option"); - p->add_item(TTR("Export"), FILE_EXPORT_PROJECT); + p->add_shortcut(ED_SHORTCUT("editor/export", TTR("Export")), FILE_EXPORT_PROJECT); plugin_config_dialog = memnew(PluginConfigDialog); plugin_config_dialog->connect("plugin_ready", this, "_on_plugin_ready"); @@ -5472,10 +5586,10 @@ EditorNode::EditorNode() { tool_menu->connect("index_pressed", this, "_tool_menu_option"); p->add_child(tool_menu); p->add_submenu_item(TTR("Tools"), "Tools"); - tool_menu->add_item(TTR("Orphan Resource Explorer"), TOOLS_ORPHAN_RESOURCES); + tool_menu->add_shortcut(ED_SHORTCUT("editor/orphan_resource_explorer", TTR("Orphan Resource Explorer")), TOOLS_ORPHAN_RESOURCES); p->add_separator(); - p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER); + p->add_shortcut(ED_SHORTCUT("editor/open_project_data_folder", TTR("Open Project Data Folder")), RUN_PROJECT_DATA_FOLDER); p->add_separator(); #ifdef OSX_ENABLED @@ -5499,21 +5613,21 @@ EditorNode::EditorNode() { p = debug_menu->get_popup(); p->set_hide_on_window_lose_focus(true); p->set_hide_on_item_selection(false); - p->add_check_item(TTR("Deploy with Remote Debug"), RUN_DEPLOY_REMOTE_DEBUG); + p->add_check_shortcut(ED_SHORTCUT("editor/deploy_with_remote_debug", TTR("Deploy with Remote Debug")), RUN_DEPLOY_REMOTE_DEBUG); p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged.")); - p->add_check_item(TTR("Small Deploy with Network FS"), RUN_FILE_SERVER); + p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network FS")), RUN_FILE_SERVER); p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint.")); p->add_separator(); - p->add_check_item(TTR("Visible Collision Shapes"), RUN_DEBUG_COLLISONS); + p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS); p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on.")); - p->add_check_item(TTR("Visible Navigation"), RUN_DEBUG_NAVIGATION); + p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION); p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on.")); p->add_separator(); //those are now on by default, since they are harmless - p->add_check_item(TTR("Sync Scene Changes"), RUN_LIVE_DEBUG); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG); p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); p->set_item_checked(p->get_item_count() - 1, true); - p->add_check_item(TTR("Sync Script Changes"), RUN_RELOAD_SCRIPTS); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS); p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); p->set_item_checked(p->get_item_count() - 1, true); p->connect("id_pressed", this, "_menu_option"); @@ -5529,7 +5643,7 @@ EditorNode::EditorNode() { p = settings_menu->get_popup(); p->set_hide_on_window_lose_focus(true); - p->add_item(TTR("Editor Settings"), SETTINGS_PREFERENCES); + p->add_shortcut(ED_SHORTCUT("editor/editor_settings", TTR("Editor Settings")), SETTINGS_PREFERENCES); p->add_separator(); editor_layouts = memnew(PopupMenu); @@ -5554,6 +5668,10 @@ EditorNode::EditorNode() { } p->add_separator(); + p->add_item(TTR("Manage Editor Features"), SETTINGS_MANAGE_FEATURE_PROFILES); + + p->add_separator(); + p->add_item(TTR("Manage Export Templates"), SETTINGS_MANAGE_EXPORT_TEMPLATES); // Help Menu @@ -5567,14 +5685,14 @@ EditorNode::EditorNode() { p = help_menu->get_popup(); p->set_hide_on_window_lose_focus(true); p->connect("id_pressed", this, "_menu_option"); - p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_F4), HELP_SEARCH); + p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH); p->add_separator(); - p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS); - p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Q&A"), HELP_QA); - p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Issue Tracker"), HELP_ISSUES); - p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Community"), HELP_COMMUNITY); + p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS); + p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA); + p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/issue_tracker", TTR("Issue Tracker")), HELP_ISSUES); + p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY); p->add_separator(); - p->add_icon_item(gui_base->get_icon("Godot", "EditorIcons"), TTR("About"), HELP_ABOUT); + p->add_icon_shortcut(gui_base->get_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About")), HELP_ABOUT); HBoxContainer *play_hb = memnew(HBoxContainer); menu_hb->add_child(play_hb); diff --git a/editor/editor_node.h b/editor/editor_node.h index 267c70c773..5ed0bd4ac3 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -38,6 +38,7 @@ #include "editor/editor_about.h" #include "editor/editor_data.h" #include "editor/editor_export.h" +#include "editor/editor_feature_profile.h" #include "editor/editor_folding.h" #include "editor/editor_inspector.h" #include "editor/editor_log.h" @@ -84,7 +85,6 @@ #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" #include "scene/gui/viewport_container.h" - /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -175,6 +175,7 @@ private: SETTINGS_EDITOR_DATA_FOLDER, SETTINGS_EDITOR_CONFIG_FOLDER, SETTINGS_MANAGE_EXPORT_TEMPLATES, + SETTINGS_MANAGE_FEATURE_PROFILES, SETTINGS_PICK_MAIN_SCENE, SETTINGS_TOGGLE_FULLSCREEN, SETTINGS_HELP, @@ -294,6 +295,7 @@ private: ProjectSettingsEditor *project_settings; EditorFileDialog *file; ExportTemplateManager *export_template_manager; + EditorFeatureProfileManager *feature_profile_manager; EditorFileDialog *file_templates; EditorFileDialog *file_export; EditorFileDialog *file_export_lib; @@ -610,6 +612,9 @@ private: void _resources_changed(const PoolVector<String> &p_resources); + void _feature_profile_changed(); + bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp index dee589ad3f..f73cd0beb5 100644 --- a/editor/editor_profiler.cpp +++ b/editor/editor_profiler.cpp @@ -625,6 +625,63 @@ bool EditorProfiler::is_profiling() { return activate->is_pressed(); } +Vector<Vector<String> > EditorProfiler::get_data_as_csv() const { + Vector<Vector<String> > res; + + if (frame_metrics.empty()) { + return res; + } + + // signatures + Vector<String> signatures; + const Vector<EditorProfiler::Metric::Category> &categories = frame_metrics[0].categories; + + for (int j = 0; j < categories.size(); j++) { + + const EditorProfiler::Metric::Category &c = categories[j]; + signatures.push_back(c.signature); + + for (int k = 0; k < c.items.size(); k++) { + signatures.push_back(c.items[k].signature); + } + } + res.push_back(signatures); + + // values + Vector<String> values; + values.resize(signatures.size()); + + int index = last_metric; + + for (int i = 0; i < frame_metrics.size(); i++) { + + ++index; + + if (index >= frame_metrics.size()) { + index = 0; + } + + if (!frame_metrics[index].valid) { + continue; + } + int it = 0; + const Vector<EditorProfiler::Metric::Category> &frame_cat = frame_metrics[index].categories; + + for (int j = 0; j < frame_cat.size(); j++) { + + const EditorProfiler::Metric::Category &c = frame_cat[j]; + values.write[it++] = String::num_real(c.total_time); + + for (int k = 0; k < c.items.size(); k++) { + values.write[it++] = String::num_real(c.items[k].total); + } + } + res.push_back(values); + } + + return res; +} + EditorProfiler::EditorProfiler() { HBoxContainer *hb = memnew(HBoxContainer); diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h index 8fa09f8494..e62213887d 100644 --- a/editor/editor_profiler.h +++ b/editor/editor_profiler.h @@ -169,6 +169,8 @@ public: void clear(); + Vector<Vector<String> > get_data_as_csv() const; + EditorProfiler(); }; diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index c13a4a5a5e..9d936d9b99 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2289,6 +2289,16 @@ void EditorPropertyResource::_update_menu_items() { E = E->next(); } + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + E = global_classes.front(); + while (E) { + if (EditorNode::get_editor_data().script_class_is_parent(E->get(), base_type)) { + valid_inheritors.insert(E->get()); + } + E = E->next(); + } + for (Set<String>::Element *F = valid_inheritors.front(); F; F = F->next()) { String t = F->get(); @@ -2305,7 +2315,7 @@ void EditorPropertyResource::_update_menu_items() { } } - if (!is_custom_resource && !ClassDB::can_instance(t)) + if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instance(t))) continue; inheritors_array.push_back(t); @@ -2873,7 +2883,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ case PROPERTY_HINT_LAYERS_3D_PHYSICS: lt = EditorPropertyLayers::LAYER_PHYSICS_3D; break; - default: {} //compiler could be smarter here and realize this can't happen + default: { + } //compiler could be smarter here and realize this can't happen } EditorPropertyLayers *editor = memnew(EditorPropertyLayers); editor->setup(lt); @@ -2982,13 +2993,17 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ EditorPropertyClassName *editor = memnew(EditorPropertyClassName); editor->setup("Object", p_hint_text); add_property_editor(p_path, editor); - } else if (p_hint == PROPERTY_HINT_DIR || p_hint == PROPERTY_HINT_FILE || p_hint == PROPERTY_HINT_GLOBAL_DIR || p_hint == PROPERTY_HINT_GLOBAL_FILE) { + } else if (p_hint == PROPERTY_HINT_DIR || p_hint == PROPERTY_HINT_FILE || p_hint == PROPERTY_HINT_SAVE_FILE || p_hint == PROPERTY_HINT_GLOBAL_DIR || p_hint == PROPERTY_HINT_GLOBAL_FILE) { Vector<String> extensions = p_hint_text.split(","); bool global = p_hint == PROPERTY_HINT_GLOBAL_DIR || p_hint == PROPERTY_HINT_GLOBAL_FILE; bool folder = p_hint == PROPERTY_HINT_DIR || p_hint == PROPERTY_HINT_GLOBAL_DIR; + bool save = p_hint == PROPERTY_HINT_SAVE_FILE; EditorPropertyPath *editor = memnew(EditorPropertyPath); editor->setup(extensions, folder, global); + if (save) { + editor->set_save_mode(); + } add_property_editor(p_path, editor); } else if (p_hint == PROPERTY_HINT_METHOD_OF_VARIANT_TYPE || p_hint == PROPERTY_HINT_METHOD_OF_BASE_TYPE || @@ -3010,7 +3025,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ case PROPERTY_HINT_PROPERTY_OF_BASE_TYPE: type = EditorPropertyMember::MEMBER_PROPERTY_OF_BASE_TYPE; break; case PROPERTY_HINT_PROPERTY_OF_INSTANCE: type = EditorPropertyMember::MEMBER_PROPERTY_OF_INSTANCE; break; case PROPERTY_HINT_PROPERTY_OF_SCRIPT: type = EditorPropertyMember::MEMBER_PROPERTY_OF_SCRIPT; break; - default: {} + default: { + } } editor->setup(type, p_hint_text); add_property_editor(p_path, editor); @@ -3274,7 +3290,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ editor->setup(Variant::POOL_COLOR_ARRAY); add_property_editor(p_path, editor); } break; - default: {} + default: { + } } return false; //can be overridden, although it will most likely be last anyway diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 0f6c6349ed..e3dc517a39 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -251,7 +251,8 @@ void EditorPropertyArray::update_property() { case Variant::POOL_COLOR_ARRAY: { arrtype = "PoolColorArray"; } break; - default: {} + default: { + } } if (array.get_type() == Variant::NIL) { @@ -862,7 +863,8 @@ void EditorPropertyDictionary::update_property() { editor->setup(Variant::POOL_COLOR_ARRAY); prop = editor; } break; - default: {} + default: { + } } if (i == amount) { diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 5c257b86db..f54c51940f 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -675,14 +675,14 @@ bool EditorSettings::_save_text_editor_theme(String p_file) { static Dictionary _get_builtin_script_templates() { Dictionary templates; - //No Comments + // No Comments templates["no_comments.gd"] = "extends %BASE%\n" "\n" - "func _ready():\n" + "func _ready()%VOID_RETURN%:\n" "%TS%pass\n"; - //Empty + // Empty templates["empty.gd"] = "extends %BASE%" "\n" @@ -832,6 +832,13 @@ void EditorSettings::create() { } else { dir->change_dir(".."); } + + if (dir->change_dir("feature_profiles") != OK) { + dir->make_dir("feature_profiles"); + } else { + dir->change_dir(".."); + } + _create_script_templates(dir->get_current_dir().plus_file("script_templates")); if (dir->change_dir("projects") != OK) { @@ -1157,6 +1164,11 @@ String EditorSettings::get_cache_dir() const { return cache_dir; } +String EditorSettings::get_feature_profiles_dir() const { + + return get_settings_dir().plus_file("feature_profiles"); +} + // Metadata void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) { diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 1b44c15c54..43a8cbf739 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -169,6 +169,7 @@ public: String get_text_editor_themes_dir() const; String get_script_templates_dir() const; String get_cache_dir() const; + String get_feature_profiles_dir() const; void set_project_metadata(const String &p_section, const String &p_key, Variant p_data); Variant get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index c930824b98..9641e10114 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -204,7 +204,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = } // generate thumb files with the given thumb size - bool force_filter = !(p_thumb_size == 64 && p_thumb_size == 32); // we don't need filter with original resolution + bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution if (p_thumb_size >= 64) { float scale = (float)p_thumb_size / 64.0 * EDSCALE; for (int i = 0; i < editor_bg_thumbs_count; i++) { @@ -403,7 +403,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // this is the most commonly used stylebox, variations should be made as duplicate of this Ref<StyleBoxFlat> style_default = make_flat_stylebox(base_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size); style_default->set_border_width_all(border_width); - style_default->set_border_color_all(base_color); + style_default->set_border_color(base_color); style_default->set_draw_center(true); // Button and widgets @@ -415,20 +415,20 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_widget->set_default_margin(MARGIN_RIGHT, (extra_spacing + 6) * EDSCALE); style_widget->set_default_margin(MARGIN_BOTTOM, (extra_spacing + default_margin_size) * EDSCALE); style_widget->set_bg_color(dark_color_1); - style_widget->set_border_color_all(dark_color_2); + style_widget->set_border_color(dark_color_2); Ref<StyleBoxFlat> style_widget_disabled = style_widget->duplicate(); - style_widget_disabled->set_border_color_all(color_disabled); + style_widget_disabled->set_border_color(color_disabled); style_widget_disabled->set_bg_color(color_disabled_bg); Ref<StyleBoxFlat> style_widget_focus = style_widget->duplicate(); - style_widget_focus->set_border_color_all(accent_color); + style_widget_focus->set_border_color(accent_color); Ref<StyleBoxFlat> style_widget_pressed = style_widget->duplicate(); - style_widget_pressed->set_border_color_all(accent_color); + style_widget_pressed->set_border_color(accent_color); Ref<StyleBoxFlat> style_widget_hover = style_widget->duplicate(); - style_widget_hover->set_border_color_all(contrast_color_1); + style_widget_hover->set_border_color(contrast_color_1); // style for windows, popups, etc.. Ref<StyleBoxFlat> style_popup = style_default->duplicate(); @@ -437,7 +437,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_popup->set_default_margin(MARGIN_TOP, popup_margin_size); style_popup->set_default_margin(MARGIN_RIGHT, popup_margin_size); style_popup->set_default_margin(MARGIN_BOTTOM, popup_margin_size); - style_popup->set_border_color_all(contrast_color_1); + style_popup->set_border_color(contrast_color_1); style_popup->set_border_width_all(MAX(EDSCALE, border_width)); const Color shadow_color = Color(0, 0, 0, dark_theme ? 0.3 : 0.1); style_popup->set_shadow_color(shadow_color); @@ -470,7 +470,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tab_selected->set_border_width_all(border_width); style_tab_selected->set_border_width(MARGIN_BOTTOM, 0); - style_tab_selected->set_border_color_all(dark_color_3); + style_tab_selected->set_border_color(dark_color_3); style_tab_selected->set_expand_margin_size(MARGIN_BOTTOM, border_width); style_tab_selected->set_default_margin(MARGIN_LEFT, tab_default_margin_side); style_tab_selected->set_default_margin(MARGIN_RIGHT, tab_default_margin_side); @@ -480,11 +480,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> style_tab_unselected = style_tab_selected->duplicate(); style_tab_unselected->set_bg_color(dark_color_1); - style_tab_unselected->set_border_color_all(dark_color_2); + style_tab_unselected->set_border_color(dark_color_2); Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate(); style_tab_disabled->set_bg_color(color_disabled_bg); - style_tab_disabled->set_border_color_all(color_disabled); + style_tab_disabled->set_border_color(color_disabled); // Editor background theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size)); @@ -492,7 +492,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Focus Ref<StyleBoxFlat> style_focus = style_default->duplicate(); style_focus->set_draw_center(false); - style_focus->set_border_color_all(contrast_color_2); + style_focus->set_border_color(contrast_color_2); theme->set_stylebox("Focus", "EditorStyles", style_focus); // Menu @@ -514,7 +514,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_menu_hover_border->set_draw_center(false); style_menu_hover_border->set_border_width_all(0); style_menu_hover_border->set_border_width(MARGIN_BOTTOM, border_width); - style_menu_hover_border->set_border_color_all(accent_color); + style_menu_hover_border->set_border_color(accent_color); Ref<StyleBoxFlat> style_menu_hover_bg = style_widget->duplicate(); style_menu_hover_bg->set_border_width_all(0); @@ -644,11 +644,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> sub_inspector_bg = make_flat_stylebox(dark_color_1.linear_interpolate(accent_color, 0.08), 2, 0, 2, 2); sub_inspector_bg->set_border_width(MARGIN_LEFT, 2); - sub_inspector_bg->set_border_color(MARGIN_LEFT, accent_color * Color(1, 1, 1, 0.3)); sub_inspector_bg->set_border_width(MARGIN_RIGHT, 2); - sub_inspector_bg->set_border_color(MARGIN_RIGHT, accent_color * Color(1, 1, 1, 0.3)); sub_inspector_bg->set_border_width(MARGIN_BOTTOM, 2); - sub_inspector_bg->set_border_color(MARGIN_BOTTOM, accent_color * Color(1, 1, 1, 0.3)); + sub_inspector_bg->set_border_color(accent_color * Color(1, 1, 1, 0.3)); sub_inspector_bg->set_draw_center(true); theme->set_stylebox("sub_inspector_bg", "Editor", sub_inspector_bg); @@ -657,7 +655,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Tree & ItemList background Ref<StyleBoxFlat> style_tree_bg = style_default->duplicate(); style_tree_bg->set_bg_color(dark_color_1); - style_tree_bg->set_border_color_all(dark_color_3); + style_tree_bg->set_border_color(dark_color_3); theme->set_stylebox("bg", "Tree", style_tree_bg); const Color guide_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.05); @@ -689,7 +687,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("button_margin", "Tree", default_margin_size * EDSCALE); theme->set_constant("draw_relationship_lines", "Tree", relationship_line_opacity >= 0.01); theme->set_constant("draw_guides", "Tree", relationship_line_opacity < 0.01); - theme->set_constant("scroll_border", "Tree", default_margin_size * EDSCALE); + theme->set_constant("scroll_border", "Tree", 40 * EDSCALE); theme->set_constant("scroll_speed", "Tree", 12); Ref<StyleBoxFlat> style_tree_btn = style_default->duplicate(); @@ -708,7 +706,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> style_tree_cursor = style_default->duplicate(); style_tree_cursor->set_draw_center(false); style_tree_cursor->set_border_width_all(border_width); - style_tree_cursor->set_border_color_all(contrast_color_1); + style_tree_cursor->set_border_color(contrast_color_1); Ref<StyleBoxFlat> style_tree_title = style_default->duplicate(); style_tree_title->set_bg_color(dark_color_3); @@ -731,12 +729,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> style_itemlist_bg = style_default->duplicate(); style_itemlist_bg->set_bg_color(dark_color_1); style_itemlist_bg->set_border_width_all(border_width); - style_itemlist_bg->set_border_color_all(dark_color_3); + style_itemlist_bg->set_border_color(dark_color_3); Ref<StyleBoxFlat> style_itemlist_cursor = style_default->duplicate(); style_itemlist_cursor->set_draw_center(false); style_itemlist_cursor->set_border_width_all(border_width); - style_itemlist_cursor->set_border_color_all(highlight_color); + style_itemlist_cursor->set_border_color(highlight_color); theme->set_stylebox("cursor", "ItemList", style_itemlist_cursor); theme->set_stylebox("cursor_unfocused", "ItemList", style_itemlist_cursor); theme->set_stylebox("selected_focus", "ItemList", style_tree_focus); @@ -781,7 +779,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Content of each tab Ref<StyleBoxFlat> style_content_panel = style_default->duplicate(); - style_content_panel->set_border_color_all(dark_color_3); + style_content_panel->set_border_color(dark_color_3); style_content_panel->set_border_width_all(border_width); // compensate the border style_content_panel->set_default_margin(MARGIN_TOP, margin_size_extra * EDSCALE); @@ -834,7 +832,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("side_margin", "TabContainer", 0); theme->set_icon("tab", "TextEdit", theme->get_icon("GuiTab", "EditorIcons")); theme->set_color("font_color", "TextEdit", font_color); - theme->set_color("caret_color", "TextEdit", highlight_color); + theme->set_color("caret_color", "TextEdit", font_color); theme->set_color("selection_color", "TextEdit", font_color_selection); // H/VSplitContainer @@ -860,7 +858,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // WindowDialog Ref<StyleBoxFlat> style_window = style_popup->duplicate(); - style_window->set_border_color_all(tab_color); + style_window->set_border_color(tab_color); style_window->set_border_width(MARGIN_TOP, 24 * EDSCALE); style_window->set_expand_margin_size(MARGIN_TOP, 24 * EDSCALE); theme->set_stylebox("panel", "WindowDialog", style_window); @@ -875,7 +873,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // complex window, for now only Editor settings and Project settings Ref<StyleBoxFlat> style_complex_window = style_window->duplicate(); style_complex_window->set_bg_color(dark_color_2); - style_complex_window->set_border_color_all(highlight_tabs ? tab_color : dark_color_2); + style_complex_window->set_border_color(highlight_tabs ? tab_color : dark_color_2); theme->set_stylebox("panel", "EditorSettingsDialog", style_complex_window); theme->set_stylebox("panel", "ProjectSettingsEditor", style_complex_window); theme->set_stylebox("panel", "EditorAbout", style_complex_window); @@ -954,7 +952,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tooltip->set_default_margin(MARGIN_BOTTOM, v); style_tooltip->set_bg_color(Color(mono_color.r, mono_color.g, mono_color.b, 0.9)); style_tooltip->set_border_width_all(border_width); - style_tooltip->set_border_color_all(mono_color); + style_tooltip->set_border_color(mono_color); theme->set_color("font_color", "TooltipLabel", font_color.inverted()); theme->set_color("font_color_shadow", "TooltipLabel", mono_color.inverted() * Color(1, 1, 1, 0.1)); theme->set_stylebox("panel", "TooltipPanel", style_tooltip); @@ -989,32 +987,32 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const int gn_margin_side = 28; Ref<StyleBoxFlat> graphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5); graphsb->set_border_width_all(border_width); - graphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + graphsb->set_border_color(Color(mv2, mv2, mv2, 0.9)); Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5); graphsbselected->set_border_width_all(border_width); - graphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); + graphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); graphsbselected->set_shadow_size(8 * EDSCALE); graphsbselected->set_shadow_color(shadow_color); Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(Color(mv, mv, mv, 0.3), gn_margin_side, 24, gn_margin_side, 5); graphsbcomment->set_border_width_all(border_width); - graphsbcomment->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + graphsbcomment->set_border_color(Color(mv2, mv2, mv2, 0.9)); Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(Color(mv, mv, mv, 0.4), gn_margin_side, 24, gn_margin_side, 5); graphsbcommentselected->set_border_width_all(border_width); - graphsbcommentselected->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + graphsbcommentselected->set_border_color(Color(mv2, mv2, mv2, 0.9)); Ref<StyleBoxFlat> graphsbbreakpoint = graphsbselected->duplicate(); graphsbbreakpoint->set_draw_center(false); - graphsbbreakpoint->set_border_color_all(warning_color); + graphsbbreakpoint->set_border_color(warning_color); graphsbbreakpoint->set_shadow_color(warning_color * Color(1.0, 1.0, 1.0, 0.1)); Ref<StyleBoxFlat> graphsbposition = graphsbselected->duplicate(); graphsbposition->set_draw_center(false); - graphsbposition->set_border_color_all(error_color); + graphsbposition->set_border_color(error_color); graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2)); Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5); smgraphsb->set_border_width_all(border_width); - smgraphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9)); + smgraphsb->set_border_color(Color(mv2, mv2, mv2, 0.9)); Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5); smgraphsbselected->set_border_width_all(border_width); - smgraphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); + smgraphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9)); smgraphsbselected->set_shadow_size(8 * EDSCALE); smgraphsbselected->set_shadow_color(shadow_color); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index c99786bb07..aade606412 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -86,6 +86,13 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory // Create all items for the files in the subdirectory if (display_mode == DISPLAY_MODE_TREE_ONLY) { for (int i = 0; i < p_dir->get_file_count(); i++) { + + String file_type = p_dir->get_file_type(i); + + if (_is_file_type_disabled_by_feature_profile(file_type)) { + //if type is disabled, file wont be displayed. + continue; + } String file_name = p_dir->get_file(i); if (searched_string.length() > 0) { @@ -276,6 +283,7 @@ void FileSystemDock::_notification(int p_what) { if (initialized) return; initialized = true; + EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed"); EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed"); EditorResourcePreview::get_singleton()->connect("preview_invalidated", this, "_preview_invalidated"); @@ -520,6 +528,26 @@ void FileSystemDock::_set_file_display(bool p_active) { _update_file_list(true); } +bool FileSystemDock::_is_file_type_disabled_by_feature_profile(const StringName &p_class) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + + while (class_name != StringName()) { + + if (profile->is_class_disabled(class_name)) { + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items) { if (matches->size() > p_max_items) @@ -541,6 +569,11 @@ void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> * fi.import_broken = !p_path->get_file_import_is_valid(i); fi.import_status = 0; + if (_is_file_type_disabled_by_feature_profile(fi.type)) { + //this type is disabled, will not appear here + continue; + } + matches->push_back(fi); if (matches->size() > p_max_items) return; @@ -988,6 +1021,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_ for (int j = 0; j < ed->get_edited_scene_count(); j++) { if (ed->get_scene_path(j) == file_changed_paths[i]) { ed->get_edited_scene_root(j)->set_filename(new_item_path); + editor->save_layout(); break; } } @@ -1223,6 +1257,10 @@ void FileSystemDock::_rename_operation_confirm() { return; } + if (EditorFileSystem::get_singleton()->is_group_file(old_path)) { + EditorFileSystem::get_singleton()->move_group_file(old_path, new_path); + } + //Present a more user friendly warning for name conflict DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); #if defined(WINDOWS_ENABLED) || defined(UWP_ENABLED) @@ -1320,6 +1358,16 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw } } + //check groups + for (int i = 0; i < to_move.size(); i++) { + + print_line("is group: " + to_move[i].path + ": " + itos(EditorFileSystem::get_singleton()->is_group_file(to_move[i].path))); + if (to_move[i].is_file && EditorFileSystem::get_singleton()->is_group_file(to_move[i].path)) { + print_line("move to: " + p_to_path.plus_file(to_move[i].path.get_file())); + EditorFileSystem::get_singleton()->move_group_file(to_move[i].path, p_to_path.plus_file(to_move[i].path.get_file())); + } + } + Map<String, String> file_renames; Map<String, String> folder_renames; bool is_moved = false; @@ -1429,6 +1477,10 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected) case FILE_SHOW_IN_EXPLORER: { // Show the file / folder in the OS explorer String fpath = path; + if (path == "Favorites") { + fpath = p_selected[0]; + } + if (!fpath.ends_with("/")) { fpath = fpath.get_base_dir(); } @@ -2023,10 +2075,10 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str if (p_paths.size() >= 1) { if (!all_favorites) { - p_popup->add_item(TTR("Add to favorites"), FILE_ADD_FAVORITE); + p_popup->add_item(TTR("Add to Favorites"), FILE_ADD_FAVORITE); } if (!all_not_favorites) { - p_popup->add_item(TTR("Remove from favorites"), FILE_REMOVE_FAVORITE); + p_popup->add_item(TTR("Remove from Favorites"), FILE_REMOVE_FAVORITE); } p_popup->add_separator(); } @@ -2088,6 +2140,10 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { } } +void FileSystemDock::_tree_empty_selected() { + tree->deselect_all(); +} + void FileSystemDock::_file_list_rmb_select(int p_item, const Vector2 &p_pos) { // Right click is pressed in the file list Vector<String> paths; @@ -2255,6 +2311,11 @@ void FileSystemDock::_update_import_dock() { import_dock_needs_update = false; } +void FileSystemDock::_feature_profile_changed() { + + _update_display_mode(true); +} + void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_file_list_gui_input"), &FileSystemDock::_file_list_gui_input); @@ -2266,9 +2327,10 @@ void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_toggle_split_mode"), &FileSystemDock::_toggle_split_mode); ClassDB::bind_method(D_METHOD("_tree_rmb_option", "option"), &FileSystemDock::_tree_rmb_option); - ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option); - ClassDB::bind_method(D_METHOD("_tree_rmb_select"), &FileSystemDock::_tree_rmb_select); + ClassDB::bind_method(D_METHOD("_tree_empty_selected"), &FileSystemDock::_tree_empty_selected); + + ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option); ClassDB::bind_method(D_METHOD("_file_list_rmb_select"), &FileSystemDock::_file_list_rmb_select); ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed); @@ -2304,6 +2366,8 @@ void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_file_multi_selected"), &FileSystemDock::_file_multi_selected); ClassDB::bind_method(D_METHOD("_update_import_dock"), &FileSystemDock::_update_import_dock); + ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &FileSystemDock::_feature_profile_changed); + ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"))); ADD_SIGNAL(MethodInfo("open")); @@ -2336,13 +2400,13 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { button_hist_prev = memnew(ToolButton); button_hist_prev->set_disabled(true); button_hist_prev->set_focus_mode(FOCUS_NONE); - button_hist_prev->set_tooltip(TTR("Previous Directory")); + button_hist_prev->set_tooltip(TTR("Previous Folder/File")); toolbar_hbc->add_child(button_hist_prev); button_hist_next = memnew(ToolButton); button_hist_next->set_disabled(true); button_hist_next->set_focus_mode(FOCUS_NONE); - button_hist_next->set_tooltip(TTR("Next Directory")); + button_hist_next->set_tooltip(TTR("Next Folder/File")); toolbar_hbc->add_child(button_hist_next); current_path = memnew(LineEdit); @@ -2363,7 +2427,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { button_toggle_display_mode->set_toggle_mode(true); button_toggle_display_mode->connect("toggled", this, "_toggle_split_mode"); button_toggle_display_mode->set_focus_mode(FOCUS_NONE); - button_toggle_display_mode->set_tooltip(TTR("Toggle split mode")); + button_toggle_display_mode->set_tooltip(TTR("Toggle Split Mode")); toolbar_hbc->add_child(button_toggle_display_mode); HBoxContainer *toolbar2_hbc = memnew(HBoxContainer); @@ -2401,6 +2465,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { tree->connect("item_activated", this, "_tree_activate_file"); tree->connect("multi_selected", this, "_tree_multi_selected"); tree->connect("item_rmb_selected", this, "_tree_rmb_select"); + tree->connect("nothing_selected", this, "_tree_empty_selected"); tree->connect("gui_input", this, "_tree_gui_input"); file_list_vb = memnew(VBoxContainer); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index cd052f9700..8b27938c8a 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -237,6 +237,7 @@ private: void _tree_rmb_select(const Vector2 &p_pos); void _file_list_rmb_select(int p_item, const Vector2 &p_pos); void _file_list_rmb_pressed(const Vector2 &p_pos); + void _tree_empty_selected(); struct FileInfo { String name; @@ -268,6 +269,10 @@ private: Vector<String> _tree_get_selected(bool remove_self_inclusion = true); + bool _is_file_type_disabled_by_feature_profile(const StringName &p_class); + + void _feature_profile_changed(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/icons/icon_auto_key.svg b/editor/icons/icon_auto_key.svg new file mode 100644 index 0000000000..cbafe1ac38 --- /dev/null +++ b/editor/icons/icon_auto_key.svg @@ -0,0 +1,56 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + 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b/editor/import/atlas_import_failed.xpm new file mode 100644 index 0000000000..52db6b76a6 --- /dev/null +++ b/editor/import/atlas_import_failed.xpm @@ -0,0 +1,414 @@ +/* XPM */ +static const char * atlas_import_failed_xpm[] = { +"128 128 283 2", +" c None", +". c #FFFFFF", +"+ c #FFDADA", +"@ c #FF0000", +"# c #FFD8D8", +"$ c #FFF7F7", +"% c #FF2E2E", +"& c #FFD4D4", +"* c #FFD6D6", +"= c #FFE3E3", +"- c #FFB3B3", +"; c #FFC8C8", +"> c #FF3535", +", c #FF8D8D", +"' c #FF7878", +") c #FF6E6E", +"! c #FFB5B5", +"~ c #FF0D0D", +"{ c #FFF0F0", +"] c #FFE8E8", +"^ c #FFC2C2", +"/ c #FFEDED", +"( c #FFBBBB", +"_ c #FFB9B9", +": c #FFA4A4", +"< c #FFFEFE", +"[ c #FFD9D9", +"} c #FF9393", +"| c #FF5858", +"1 c #FF3232", +"2 c #FF7575", +"3 c #FFC9C9", +"4 c #FFFCFC", +"5 c #FFBDBD", +"6 c #FF3838", +"7 c #FF9494", +"8 c #FFE2E2", +"9 c #FFD1D1", +"0 c #FFDEDE", +"a c #FFCACA", +"b c #FF6969", +"c c #FF8484", +"d c #FFEAEA", +"e c #FFE9E9", +"f c #FF3B3B", +"g c #FFC0C0", +"h c #FF6868", +"i c #FF7373", +"j c #FFF6F6", +"k c #FFADAD", +"l c #FF5D5D", +"m c #FF2626", +"n c #FF5C5C", +"o c #FFABAB", +"p c #FFCECE", +"q c #FF7070", +"r c #FF5555", +"s c #FF1C1C", +"t c #FFF4F4", +"u c #FF8282", +"v c #FF6060", +"w c #FFE7E7", +"x c #FF9D9D", +"y c #FF5656", +"z c #FF4242", +"A c #FF9B9B", +"B c #FFD0D0", +"C c #FFF8F8", +"D c #FF6A6A", +"E c #FF5151", +"F c #FFFBFB", +"G c #FF4949", +"H c #FFCDCD", +"I c #FFDDDD", +"J c #FF9E9E", +"K c #FFF9F9", +"L c #FFDCDC", +"M c #FF8F8F", +"N c #FFCBCB", +"O c #FFF5F5", +"P c #FF4747", +"Q c #FF9C9C", +"R c #FFEEEE", +"S c #FFFAFA", +"T c #FF1616", +"U c #FF8888", +"V c #FFC5C5", +"W c #FF2222", +"X c #FF4B4B", +"Y c #FFB8B8", +"Z c #FF7F7F", +"` c #FFE6E6", +" . c #FF8080", +".. c #FFB4B4", +"+. c #FFC3C3", +"@. c #FFD2D2", +"#. c #FFD7D7", +"$. c #FFDFDF", +"%. c #FFB7B7", +"&. c #FFF1F1", +"*. c #FF6262", +"=. c #FF8A8A", +"-. c #FFA9A9", +";. c #FFAEAE", +">. c #FFAAAA", +",. c #FF8B8B", +"'. c #FF4F4F", +"). c #FFFDFD", +"!. c #FFA3A3", +"~. c #FF2A2A", +"{. c #FFCFCF", +"]. c #FF8585", +"^. c #FF7676", +"/. c #FFD3D3", +"(. c #FFD5D5", +"_. c #FF8181", +":. c #FFC6C6", +"<. c #FFDBDB", +"[. c #FF9090", +"}. c #FFAFAF", +"|. c #FFA1A1", +"1. c #FFBABA", +"2. c #FF6C6C", +"3. c #FF5F5F", +"4. c #FF3D3D", +"5. c #FF9999", +"6. c #FFE0E0", +"7. c #FF8383", +"8. c #FFEFEF", +"9. c #FFF3F3", +"0. c #FFA8A8", +"a. c #FFB6B6", +"b. c #FF9F9F", +"c. c #FF4545", +"d. c #FFE5E5", +"e. c #FFE4E4", +"f. c #FFC7C7", +"g. c #FF6565", +"h. c #FFACAC", +"i. c #FF5A5A", +"j. c #FF7272", +"k. c #FF7C7C", +"l. c #FFBFBF", +"m. c #FF7171", +"n. c #FFECEC", +"o. c #FF8989", +"p. c #FF7777", +"q. c #FFC4C4", +"r. c #FF9898", +"s. c #FF8C8C", +"t. c #FF7A7A", +"u. c #FF8E8E", +"v. c #FFF2F2", +"w. c #FF9797", +"x. c #FFC1C1", +"y. c #FFA6A6", +"z. c #FFEBEB", +"A. c #FF4040", +"B. c #EDEDED", +"C. c #000000", +"D. c #AAAAAA", +"E. c #F6F6F6", +"F. c #1C1C1C", +"G. c #888888", +"H. c #7C7C7C", +"I. c #626262", +"J. c #B3B3B3", +"K. c #2A2A2A", +"L. c #959595", +"M. c #FDFDFD", +"N. c #C5C5C5", +"O. c #666666", +"P. c #353535", +"Q. c #777777", +"R. c #DEDEDE", +"S. c #6C6C6C", +"T. c #F5F5F5", +"U. c #ADADAD", +"V. c #DDDDDD", +"W. c #D8D8D8", +"X. c #B4B4B4", +"Y. c #FAFAFA", +"Z. c #949494", +"`. c #3B3B3B", +" + c #A8A8A8", +".+ c #C8C8C8", +"++ c #D4D4D4", +"@+ c #B9B9B9", +"#+ c #2E2E2E", +"$+ c #FEFEFE", +"%+ c #BABABA", +"&+ c #FCFCFC", +"*+ c #B2B2B2", +"=+ c #CACACA", +"-+ c #696969", +";+ c #222222", +">+ c #F2F2F2", +",+ c #555555", +"'+ c #C4C4C4", +")+ c #EBEBEB", +"!+ c #727272", +"~+ c #585858", +"{+ c #0D0D0D", +"]+ c #B1B1B1", +"^+ c #E5E5E5", +"/+ c #C0C0C0", +"(+ c #8F8F8F", +"_+ c #4D4D4D", +":+ c #F4F4F4", +"<+ c #7D7D7D", +"[+ c #E4E4E4", +"}+ c #F3F3F3", +"|+ c #383838", +"1+ c #A9A9A9", +"2+ c #D6D6D6", +"3+ c #D5D5D5", +"4+ c #5F5F5F", +"5+ c #C6C6C6", +"6+ c #E2E2E2", +"7+ c #FBFBFB", +"8+ c #404040", +"9+ c #909090", +"0+ c #EEEEEE", +"a+ c #878787", +"b+ c #E8E8E8", +"c+ c #494949", +"d+ c #424242", +"e+ c #E6E6E6", +"f+ c #CFCFCF", +"g+ c #DCDCDC", +"h+ c #161616", +"i+ c #BBBBBB", +"j+ c #CCCCCC", +"k+ c #B0B0B0", +"l+ c #C7C7C7", +"m+ c #858585", +"n+ c #F8F8F8", +"o+ c #D7D7D7", +"p+ c #BDBDBD", +"q+ c #ECECEC", +"r+ c #939393", +"s+ c #A1A1A1", +"t+ c #7A7A7A", +"u+ c #4B4B4B", +"v+ c #E9E9E9", +"w+ c #717171", +"x+ c #AFAFAF", +"y+ c #454545", +"z+ c #F9F9F9", +"A+ c #DBDBDB", +"B+ c #C1C1C1", +"C+ c #707070", +"D+ c #323232", +"E+ c #9D9D9D", +"F+ c #D1D1D1", +"G+ c #6D6D6D", +"H+ c #262626", +"I+ c #6E6E6E", +"J+ c #808080", +"K+ c #BFBFBF", +"L+ c #999999", +"M+ c #F1F1F1", +"N+ c #DADADA", +"O+ c #9F9F9F", +"P+ c #8B8B8B", +"Q+ c #7F7F7F", +"R+ c #9E9E9E", +"S+ c #F0F0F0", +"T+ c #A4A4A4", +"U+ c #A5A5A5", +"V+ c #CDCDCD", +"W+ c #CBCBCB", +"X+ c #9B9B9B", +"Y+ c #D9D9D9", +"Z+ c #A0A0A0", +"`+ c #9C9C9C", +" @ c #C2C2C2", +".@ c #636363", +"+@ c #D0D0D0", +"@@ c #6A6A6A", +"#@ c #898989", +"$@ c #C3C3C3", +"%@ c #A7A7A7", +". . . . . . . . . . . . . . . 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", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . + @ # . . + @ # . . . . . . . . . . . . . . . . . . . . j.k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ @ @ @ @ @ @ # . . . . . . . . . . + @ # . . + @ # . . . . . . . . . . . . . . . . . . . . j.k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ @ @ @ @ @ @ # . . . . . . . . . . . . . . . + @ # . . . . . . . . . . . . . . . . . . . . j.k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ - . . . . . . . . . . . . . . . . . . . . . + @ # . . . . . . . . . . . . . . . . . . . . j.k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ - . . . . . < [ } | 1 2 3 . . . . + @ # . . + @ # . . . 4 l.m.% G 5.n.. . . . &.Q z c.x O j.k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ - . . . . . w @ @ @ @ @ @ 5 . . . + @ # . . + @ # . . ).o.@ @ @ @ @ c./ . . $ v @ @ @ @ p.2.k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ @ @ @ @ @ U ] J 8 j K 0 h 6 K . . + @ # . . + @ # . . q.@ } w F O q.s r.. . a.@ s.d S 8 ) @ k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ @ @ @ @ @ U . . . . . . # @ $.. . + @ # . . + @ # . . t.| ).. . . . !.> < . q G C . . . d @ k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ - . . . . . . {.].P ~ @ @ @ 9 . . + @ # . . + @ # . . > @ @ @ @ @ @ @ @ O . % u.. . . . . y k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ - . . . . . ^ @ @ @ @ @ @ @ H . . + @ # . . + @ # . . 1 @ @ @ @ @ @ @ @ v.. % u.. . . . . r k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ - . . . . . 2.r $.$ < . [ @ H . . + @ # . . + @ # . . ^.h < . . . . . . . . q G C . . . d @ k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ - . . . . . 2.n ` 4 $ + *.@ H . . + @ # . . + @ # . . +.@ w.e.C S d x.y.. . a.@ s.z.S 8 ) @ k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ - . . . . . a.@ @ @ @ @ b.@ H . . + @ # . . + @ # . . ).M @ @ @ @ @ @ s.. . $ v @ @ @ @ ^.2.k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . = @ - . . . . . 4 _ *.% q N d.@ H . . + @ # . . + @ # . . . ).f.k.6 z ' Y v.. . . &.A A.z A O j.k.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.B.C.D.B.C.D.. . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E.C.C.C.C.F.. B.C.D.B.C.D.B.C.D.. . . . C.G.. . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E.C.H.. . . . . . . B.C.D.B.C.D.. . . . C.G.. . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E.C.H.. . . . B.C.D.B.C.D.B.C.D.. . . I.C.C.C.J.B.C.C.C.K.L.M.. N.O.P.Q.R.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E.C.C.C.C.H.. B.C.D.B.C.D.B.C.D.. . . . C.G.. . B.C.S.T.U.C.V.W.C.X.Y.Z.`.E.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E.C.H.. . . . B.C.D.B.C.D.B.C.D.. . . . C.G.. . B.C. +. .+C.++@+C.C.C.C.C.R.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E.C.H.. . . . B.C.D.B.C.D.B.C.D.. . . . #+Q.$+. B.C.D.. .+C.++W.C.%+&+. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E.C.H.. . . . B.C.D.B.C.D.B.C.D.. . . . *+`.C.=+B.C.D.. .+C.++. N.-+;+C.C.Y.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . B.C.D.B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Y.C.>+,+R.. . '+C.C.)+. . . C.G.. . B.C.D.. . . . . . . . . . . . . . . . E.C.C.C.C.F.. B.C.D.B.C.D.. . . . . . . Y.C.>+,+R.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Y.C.>+,+R.. . !+~+{+]+. . . C.G.. . B.C.D.. . . . . . . . . . . . . . . . E.C.H.. . . . . . . B.C.D.. . . . . . . Y.C.>+,+R.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Y.C.>+,+R.. ^+C./+(+_+&+. I.C.C.C.J.B.C.D.:+C.C.P.<+[+. }+G.|+C.C.>+. . . E.C.H.. . . . B.C.D.B.C.D.. N.O.P.Q.R.. Y.C.>+,+R.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1+;+T.2+C.3+. . C.G.. . B.C.D.. . . T.4+Q.. 5+C.X.6+Y.. . . . E.C.C.C.C.H.. B.C.D.B.C.D.W.C.X.Y.Z.`.E.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7+8+C.C.C.C.9+. . C.G.. . B.C.D.0+a+8+C.C.|+. b+c+C.C.d+e+. . . E.C.H.. . . . B.C.D.B.C.D.@+C.C.C.C.C.R.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . f+C.g+. . J.h+>+. #+Q.$+. B.C.D.i+C.j+0+,+#+. . &+e+k+C.l+. . . E.C.H.. . . . B.C.D.B.C.D.W.C.%+&+. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . m+h+n+. . o+C.p+. *+`.C.=+B.C.D.q+!+{+C.C.#+. =+C.C.8+r+E.. . . E.C.H.. . . . B.C.D.B.C.D.. N.-+;+C.C.Y.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . V.4+C.s+C.U.. . . . . . . B.C.D.. . . . N.C.W.. . . B.C.D.. . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . t+u+Y.v+C.U.. . . . . . . B.C.D.. . . . N.C.W.. . . B.C.D.. . . . . . . . . . . C.G.. . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . u+w+. . . . . . . . . . . B.C.D.. . . . N.C.W.. . . . . . . . . . . . . . . . . C.G.. . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . H.C.C.C.C.C.U.. N.O.P.Q.R.. B.C.D.. x+d+C.C.C.W.. . . B.C.D.B.C.C.C.K.L.M.. . . I.C.C.C.J.B.C.C.C.K.L.M.. N.O.P.Q.R.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . y+!+. v+C.U.W.C.X.Y.Z.`.E.B.C.D.2+C.x+z+(+C.W.. . . B.C.D.B.C.S.T.U.C.V.. . . . C.G.. . B.C.S.T.U.C.V.W.C.X.Y.Z.`.E.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . y+!+. v+C.U.@+C.C.C.C.C.R.B.C.D.%+C.A+. B+C.W.. . . B.C.D.B.C. +. .+C.++. . . . C.G.. . B.C. +. .+C.++@+C.C.C.C.C.R.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . y+!+. v+C.U.W.C.%+&+. . . B.C.D.2+C.k+z+9+C.W.. . . B.C.D.B.C.D.. .+C.++. . . . #+Q.$+. B.C.D.. .+C.++W.C.%+&+. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . y+!+. v+C.U.. N.-+;+C.C.Y.B.C.D.. x+d+C.C.C.W.. . . B.C.D.B.C.D.. .+C.++. . . . *+`.C.=+B.C.D.. .+C.++. N.-+;+C.C.Y.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . N.C.W.. . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . N.C.W.. . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C.G.. . . . . . . . . N.C.W.. . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . N.C.W.. . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C.G.. . . . . . . . . N.C.W.. . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . N.C.W.. . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . B.C.D.)+C.C.C.K.C+O.K.!+B.B.C.C.C.D+E+7+. '+O.P.C+F+. B.C.C.C.,+I.C.C.C.J.. . . . x+d+C.C.C.W.. '+O.P.C+F+. . .+G+H+C.R.B.C.D.>+I+I.q+. . . :+C.C.P.<+[+. B.C.C.C.K.L.M.. x+d+C.C.C.W.. . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . B.C.D.)+C.!+T.J+C.=+g+C.]+B.C.I+E.=+C.K+W.C.]+Y.L+h+b+B.C.O.M+. . C.G.. . . . . 2+C.x+z+(+C.W.W.C.]+Y.L+h+b+N+C.O+z+. . B.C.P+4+Q+T.. . . . . . . T.4+Q.. B.C.S.T.U.C.V.2+C.x+z+(+C.W.. . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . B.C.D.)+C. +. R+C.M+S+C.T+B.C.U+. M+C.E+@+C.V.. =+C.V+B.C. +. . . C.G.. . . . . %+C.A+. B+C.W.@+C.V.. =+C.V+@+C.A+. . . B.C.C.C.R.. . . . . 0+a+8+C.C.|+. B.C. +. .+C.++%+C.A+. B+C.W.. . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . B.C.D.)+C.D.. R+C.>+S+C.T+B.C.C+E.W+C.K+W.C.*+Y.X+{+b+B.C.D.. . . #+Q.$+. . . . 2+C.k+z+9+C.W.W.C.*+Y.X+{+b+Y+C.s+z+. . B.C.Z+m+|+V.. . . . i+C.j+0+,+#+. B.C.D.. .+C.++2+C.k+z+9+C.W.. . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . B.C.D.)+C.D.. R+C.>+S+C.T+B.C.C.C.D+`+7+. @.@D+G++@. B.C.D.. . . *+`.C.=+. . . . x+d+C.C.C.W.. @.@D+G++@. . l+@@H+C.R.B.C.D.Y.#@K.2+. . . q+!+{+C.C.#+. B.C.D.. .+C.++. x+d+C.C.C.W.. . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C.G.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C.G.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.C.C.,+. N.O.P.Q.R.. . . . . B.C.D.)+C.C.C.K.C+O.K.!+B.B.C.C.C.D+E+7+. '+O.P.C+F+. B.C.C.C.,+I.C.C.C.J.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.O.M+. W.C.X.Y.Z.`.E.$@C.C.%@B.C.D.)+C.!+T.J+C.=+g+C.]+B.C.I+E.=+C.K+W.C.]+Y.L+h+b+B.C.O.M+. . C.G.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C. +. . @+C.C.C.C.C.R.. . . . B.C.D.)+C. +. R+C.M+S+C.T+B.C.U+. M+C.E+@+C.V.. =+C.V+B.C. +. . . C.G.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.. . W.C.%+&+. . . . . . . B.C.D.)+C.D.. R+C.>+S+C.T+B.C.C+E.W+C.K+W.C.*+Y.X+{+b+B.C.D.. . . #+Q.$+. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.. . . N.-+;+C.C.Y.. . . . B.C.D.)+C.D.. R+C.>+S+C.T+B.C.C.C.D+`+7+. @.@D+G++@. B.C.D.. . . *+`.C.=+. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B.C.D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ", +". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "}; diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index e6e29df133..daa423e1d9 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -581,7 +581,9 @@ int EditorSceneImporterGLTF::_get_component_type_size(int component_type) { case COMPONENT_TYPE_UNSIGNED_SHORT: return 2; break; case COMPONENT_TYPE_INT: return 4; break; case COMPONENT_TYPE_FLOAT: return 4; break; - default: { ERR_FAIL_V(0); } + default: { + ERR_FAIL_V(0); + } } return 0; } @@ -631,7 +633,8 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p element_size = 16; //override for this case } } break; - default: {} + default: { + } } Vector<double> dst_buffer; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index fb2e3c0401..ab515785da 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -279,7 +279,24 @@ static String _fixstr(const String &p_what, const String &p_str) { return what; } -Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) { +static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_list, bool p_convex) { + + if (!p_convex) { + + Ref<Shape> shape = mesh->create_trimesh_shape(); + r_shape_list.push_back(shape); + } else { + + Vector<Ref<Shape> > cd = mesh->convex_decompose(); + if (cd.size()) { + for (int i = 0; i < cd.size(); i++) { + r_shape_list.push_back(cd[i]); + } + } + } +} + +Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { @@ -365,37 +382,52 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array return p_node; MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); if (mi) { - Node *col = NULL; - - if (_teststr(name, "colonly")) { - col = mi->create_trimesh_collision_node(); - if (col == NULL) { - ERR_PRINTS("Error generating collision for mesh: " + name); - } else { - - col->set_name(_fixstr(name, "colonly")); + Ref<Mesh> mesh = mi->get_mesh(); + + if (mesh.is_valid()) { + List<Ref<Shape> > shapes; + String fixed_name; + if (collision_map.has(mesh)) { + shapes = collision_map[mesh]; + } else if (_teststr(name, "colonly")) { + _gen_shape_list(mesh, shapes, false); + collision_map[mesh] = shapes; + } else if (_teststr(name, "convcolonly")) { + _gen_shape_list(mesh, shapes, true); + collision_map[mesh] = shapes; } - } else { - col = mi->create_convex_collision_node(); - if (col == NULL) { - ERR_PRINTS("Error generating collision for mesh: " + name); - } else { - col->set_name(_fixstr(name, "convcolonly")); + if (_teststr(name, "colonly")) { + fixed_name = _fixstr(name, "colonly"); + } else if (_teststr(name, "convcolonly")) { + fixed_name = _fixstr(name, "convcolonly"); } - } - if (col) { - Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); - p_node->replace_by(col); - memdelete(p_node); - p_node = col; + ERR_FAIL_COND_V(fixed_name == String(), NULL); + + if (shapes.size()) { + + StaticBody *col = memnew(StaticBody); + col->set_transform(mi->get_transform()); + col->set_name(fixed_name); + p_node->replace_by(col); + memdelete(p_node); + p_node = col; + + int idx = 0; + for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) { + + CollisionShape *cshape = memnew(CollisionShape); + cshape->set_shape(E->get()); + col->add_child(cshape); - StaticBody *sb = Object::cast_to<StaticBody>(col); - CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0)); - colshape->set_name("shape"); - colshape->set_owner(p_node->get_owner()); + cshape->set_name("shape" + itos(idx)); + cshape->set_owner(col->get_owner()); + idx++; + } + } } + } else if (p_node->has_meta("empty_draw_type")) { String empty_draw_type = String(p_node->get_meta("empty_draw_type")); StaticBody *sb = memnew(StaticBody); @@ -434,77 +466,91 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array if (isroot) return p_node; - // get mesh instance and bounding box MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - AABB aabb = mi->get_aabb(); - - // create a new rigid body collision node - RigidBody *rigid_body = memnew(RigidBody); - Node *col = rigid_body; - ERR_FAIL_COND_V(!col, NULL); - - // remove node name postfix - col->set_name(_fixstr(name, "rigid")); - // get mesh instance xform matrix to the rigid body collision node - Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); - // save original node by duplicating it into a new instance and correcting the name - Node *mesh = p_node->duplicate(); - mesh->set_name(_fixstr(name, "rigid")); - // reset the xform matrix of the duplicated node so it can inherit parent node xform - Object::cast_to<Spatial>(mesh)->set_transform(Transform(Basis())); - // reparent the new mesh node to the rigid body collision node - p_node->add_child(mesh); - mesh->set_owner(p_node->get_owner()); - // replace the original node with the rigid body collision node - p_node->replace_by(col); - memdelete(p_node); - p_node = col; - - // create an alias for the rigid body collision node - RigidBody *rb = Object::cast_to<RigidBody>(col); - // create a new Box collision shape and set the right extents - Ref<BoxShape> shape = memnew(BoxShape); - shape->set_extents(aabb.get_size() * 0.5); - CollisionShape *colshape = memnew(CollisionShape); - colshape->set_name("shape"); - colshape->set_shape(shape); - // reparent the new collision shape to the rigid body collision node - rb->add_child(colshape); - colshape->set_owner(p_node->get_owner()); + Ref<Mesh> mesh = mi->get_mesh(); + + if (mesh.is_valid()) { + List<Ref<Shape> > shapes; + if (collision_map.has(mesh)) { + shapes = collision_map[mesh]; + } else { + _gen_shape_list(mesh, shapes, true); + } + + RigidBody *rigid_body = memnew(RigidBody); + rigid_body->set_name(_fixstr(name, "rigid")); + p_node->replace_by(rigid_body); + rigid_body->set_transform(mi->get_transform()); + p_node = rigid_body; + mi->set_name("mesh"); + mi->set_transform(Transform()); + rigid_body->add_child(mi); + mi->set_owner(rigid_body->get_owner()); + + int idx = 0; + for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) { + + CollisionShape *cshape = memnew(CollisionShape); + cshape->set_shape(E->get()); + rigid_body->add_child(cshape); + + cshape->set_name("shape" + itos(idx)); + cshape->set_owner(p_node->get_owner()); + idx++; + } + } } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance>(p_node)) { MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - Node *col; - if (_teststr(name, "col")) { - String new_name = _fixstr(name, "col"); - if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) { - mi->set_name(new_name); + Ref<Mesh> mesh = mi->get_mesh(); + + if (mesh.is_valid()) { + List<Ref<Shape> > shapes; + String fixed_name; + if (collision_map.has(mesh)) { + shapes = collision_map[mesh]; + } else if (_teststr(name, "col")) { + _gen_shape_list(mesh, shapes, false); + collision_map[mesh] = shapes; + } else if (_teststr(name, "convcol")) { + _gen_shape_list(mesh, shapes, true); + collision_map[mesh] = shapes; } - col = mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col, NULL); - col->set_name("col"); - } else { - String new_name = _fixstr(name, "convcol"); - if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) { - mi->set_name(new_name); + if (_teststr(name, "col")) { + fixed_name = _fixstr(name, "col"); + } else if (_teststr(name, "convcol")) { + fixed_name = _fixstr(name, "convcol"); } - col = mi->create_convex_collision_node(); - ERR_FAIL_COND_V(!col, NULL); - col->set_name("convcol"); - } + if (fixed_name != String()) { + if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { + mi->set_name(fixed_name); + } + } + + if (shapes.size()) { + StaticBody *col = memnew(StaticBody); + col->set_name("static_collision"); + mi->add_child(col); + col->set_owner(mi->get_owner()); - p_node->add_child(col); + int idx = 0; + for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) { - StaticBody *sb = Object::cast_to<StaticBody>(col); - CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0)); - colshape->set_name("shape"); - col->add_child(colshape); - colshape->set_owner(p_node->get_owner()); - sb->set_owner(p_node->get_owner()); + CollisionShape *cshape = memnew(CollisionShape); + cshape->set_shape(E->get()); + col->add_child(cshape); + + cshape->set_name("shape" + itos(idx)); + cshape->set_owner(p_node->get_owner()); + + idx++; + } + } + } } else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance>(p_node)) { @@ -574,48 +620,35 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array Ref<ArrayMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { - if (_teststr(mesh->get_name(), "col") || _teststr(mesh->get_name(), "convcol")) { - Ref<Shape> shape; - if (_teststr(mesh->get_name(), "col")) { - mesh->set_name(_fixstr(mesh->get_name(), "col")); - - if (collision_map.has(mesh)) { - shape = collision_map[mesh]; - - } else { - - shape = mesh->create_trimesh_shape(); - if (!shape.is_null()) - collision_map[mesh] = shape; - } - } else if (_teststr(mesh->get_name(), "convcol")) { - mesh->set_name(_fixstr(mesh->get_name(), "convcol")); + List<Ref<Shape> > shapes; + if (collision_map.has(mesh)) { + shapes = collision_map[mesh]; + } else if (_teststr(mesh->get_name(), "col")) { + _gen_shape_list(mesh, shapes, false); + collision_map[mesh] = shapes; + mesh->set_name(_fixstr(mesh->get_name(), "col")); + } else if (_teststr(mesh->get_name(), "convcol")) { + _gen_shape_list(mesh, shapes, true); + collision_map[mesh] = shapes; + mesh->set_name(_fixstr(mesh->get_name(), "convcol")); + } - if (collision_map.has(mesh)) { - shape = collision_map[mesh]; + if (shapes.size()) { + StaticBody *col = memnew(StaticBody); + col->set_name("static_collision"); + p_node->add_child(col); + col->set_owner(p_node->get_owner()); - } else { + int idx = 0; + for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) { - shape = mesh->create_convex_shape(); - if (!shape.is_null()) - collision_map[mesh] = shape; - } - } - - if (!shape.is_null()) { - StaticBody *col = memnew(StaticBody); CollisionShape *cshape = memnew(CollisionShape); - cshape->set_shape(shape); + cshape->set_shape(E->get()); col->add_child(cshape); - col->set_transform(mi->get_transform()); - col->set_name(mi->get_name()); - p_node->replace_by(col); - memdelete(p_node); - p_node = col; - - cshape->set_name("shape"); + cshape->set_name("shape" + itos(idx)); cshape->set_owner(p_node->get_owner()); + idx++; } } } @@ -1269,7 +1302,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"]; int light_bake_mode = p_options["meshes/light_baking"]; - Map<Ref<ArrayMesh>, Ref<Shape> > collision_map; + Map<Ref<Mesh>, List<Ref<Shape> > > collision_map; scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode)); diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 99f8b1a8e0..b10c4da2e5 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -146,7 +146,7 @@ public: void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); - Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode); + Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode); void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all); void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep); diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp new file mode 100644 index 0000000000..35fdd32e2c --- /dev/null +++ b/editor/import/resource_importer_texture_atlas.cpp @@ -0,0 +1,382 @@ +#include "resource_importer_texture_atlas.h" + +#include "atlas_import_failed.xpm" +#include "core/io/image_loader.h" +#include "core/io/resource_saver.h" +#include "core/os/file_access.h" +#include "editor/editor_atlas_packer.h" +#include "scene/resources/mesh.h" +#include "scene/resources/texture.h" + +String ResourceImporterTextureAtlas::get_importer_name() const { + + return "texture_atlas"; +} + +String ResourceImporterTextureAtlas::get_visible_name() const { + + return "TextureAtlas"; +} +void ResourceImporterTextureAtlas::get_recognized_extensions(List<String> *p_extensions) const { + + ImageLoader::get_recognized_extensions(p_extensions); +} + +String ResourceImporterTextureAtlas::get_save_extension() const { + return "res"; +} + +String ResourceImporterTextureAtlas::get_resource_type() const { + + return "Texture"; +} + +bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { + + return true; +} + +int ResourceImporterTextureAtlas::get_preset_count() const { + return 0; +} +String ResourceImporterTextureAtlas::get_preset_name(int p_idx) const { + + return String(); +} + +void ResourceImporterTextureAtlas::get_import_options(List<ImportOption> *r_options, int p_preset) const { + + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "atlas_file", PROPERTY_HINT_SAVE_FILE, "*.png"), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_mode", PROPERTY_HINT_ENUM, "Region,Mesh2D"), 0)); +} + +String ResourceImporterTextureAtlas::get_option_group_file() const { + return "atlas_file"; +} + +Error ResourceImporterTextureAtlas::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { + + /* If this happens, it's because the atlas_file field was not filled, so just import a broken texture */ + + //use an xpm because it's size independent, the editor images are vector and size dependent + //it's a simple hack + Ref<Image> broken = memnew(Image((const char **)atlas_import_failed_xpm)); + Ref<ImageTexture> broken_texture; + broken_texture.instance(); + broken_texture->create_from_image(broken); + + String target_file = p_save_path + ".tex"; + + ResourceSaver::save(target_file, broken_texture); + + return OK; +} + +static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_transposed, Ref<Image> p_image, const Ref<Image> &p_src_image) { + + int width = p_image->get_width(); + int height = p_image->get_height(); + int src_width = p_src_image->get_width(); + int src_height = p_src_image->get_height(); + + int x[3]; + int y[3]; + + for (int j = 0; j < 3; j++) { + + x[j] = vertices[j].x; + y[j] = vertices[j].y; + } + + // sort the points vertically + if (y[1] > y[2]) { + SWAP(x[1], x[2]); + SWAP(y[1], y[2]); + } + if (y[0] > y[1]) { + SWAP(x[0], x[1]); + SWAP(y[0], y[1]); + } + if (y[1] > y[2]) { + SWAP(x[1], x[2]); + SWAP(y[1], y[2]); + } + + double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1); + double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1); + double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1); + double xf = x[0]; + double xt = x[0] + dx_upper; // if y[0] == y[1], special case + for (int yi = y[0]; yi <= (y[2] > height - 1 ? height - 1 : y[2]); yi++) { + if (yi >= 0) { + for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < width ? xt : width - 1); xi++) { + + int px = xi, py = yi; + int sx = px, sy = py; + sx = CLAMP(sx, 0, src_width); + sy = CLAMP(sy, 0, src_height); + Color color = p_src_image->get_pixel(sx, sy); + if (p_transposed) { + SWAP(px, py); + } + px += p_offset.x; + py += p_offset.y; + + //may have been cropped, so don't blit what is not visible? + if (px < 0 || px >= width) { + continue; + } + if (py < 0 || py >= height) { + continue; + } + p_image->set_pixel(px, py, color); + } + + for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) { + int px = xi, py = yi; + int sx = px, sy = py; + sx = CLAMP(sx, 0, src_width); + sy = CLAMP(sy, 0, src_height); + Color color = p_src_image->get_pixel(sx, sy); + if (p_transposed) { + SWAP(px, py); + } + px += p_offset.x; + py += p_offset.y; + + //may have been cropped, so don't blit what is not visible? + if (px < 0 || px >= width) { + continue; + } + if (py < 0 || py >= height) { + continue; + } + p_image->set_pixel(px, py, color); + } + } + xf += dx_far; + if (yi < y[1]) + xt += dx_upper; + else + xt += dx_low; + } +} + +Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths) { + + ERR_FAIL_COND_V(p_source_file_options.size() == 0, ERR_BUG); //should never happen + + Vector<EditorAtlasPacker::Chart> charts; + Vector<PackData> pack_data_files; + + pack_data_files.resize(p_source_file_options.size()); + + int idx = 0; + for (const Map<String, Map<StringName, Variant> >::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) { + + PackData &pack_data = pack_data_files.write[idx]; + String source = E->key(); + const Map<StringName, Variant> &options = E->get(); + + Ref<Image> image; + image.instance(); + Error err = ImageLoader::load_image(source, image); + ERR_CONTINUE(err != OK); + + pack_data.image = image; + + int mode = options["import_mode"]; + + if (mode == IMPORT_MODE_REGION) { + + pack_data.is_mesh = false; + + EditorAtlasPacker::Chart chart; + + //clip a region from the image + Rect2 used_rect = image->get_used_rect(); + pack_data.region = used_rect; + + chart.vertices.push_back(used_rect.position); + chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, 0)); + chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, used_rect.size.y)); + chart.vertices.push_back(used_rect.position + Vector2(0, used_rect.size.y)); + EditorAtlasPacker::Chart::Face f; + f.vertex[0] = 0; + f.vertex[1] = 1; + f.vertex[2] = 2; + chart.faces.push_back(f); + f.vertex[0] = 0; + f.vertex[1] = 2; + f.vertex[2] = 3; + chart.faces.push_back(f); + chart.can_transpose = false; + pack_data.chart_vertices.push_back(chart.vertices); + pack_data.chart_pieces.push_back(charts.size()); + charts.push_back(chart); + + } else { + pack_data.is_mesh = true; + + Ref<BitMap> bit_map; + bit_map.instance(); + bit_map->create_from_image_alpha(image); + Vector<Vector<Vector2> > polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height())); + + for (int j = 0; j < polygons.size(); j++) { + + EditorAtlasPacker::Chart chart; + chart.vertices = polygons[j]; + chart.can_transpose = true; + + Vector<int> poly = Geometry::triangulate_polygon(polygons[j]); + for (int i = 0; i < poly.size(); i += 3) { + + EditorAtlasPacker::Chart::Face f; + f.vertex[0] = poly[i + 0]; + f.vertex[1] = poly[i + 1]; + f.vertex[2] = poly[i + 2]; + chart.faces.push_back(f); + } + + pack_data.chart_pieces.push_back(charts.size()); + charts.push_back(chart); + + pack_data.chart_vertices.push_back(polygons[j]); + } + } + } + + //pack the charts + int atlas_width, atlas_height; + EditorAtlasPacker::chart_pack(charts, atlas_width, atlas_height); + + //blit the atlas + Ref<Image> new_atlas; + new_atlas.instance(); + new_atlas->create(atlas_width, atlas_height, false, Image::FORMAT_RGBA8); + + new_atlas->lock(); + + for (int i = 0; i < pack_data_files.size(); i++) { + + PackData &pack_data = pack_data_files.write[i]; + pack_data.image->lock(); + for (int j = 0; j < pack_data.chart_pieces.size(); j++) { + const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[j]]; + for (int k = 0; k < chart.faces.size(); k++) { + Vector2 positions[3]; + for (int l = 0; l < 3; l++) { + int vertex_idx = chart.faces[k].vertex[l]; + positions[l] = chart.vertices[vertex_idx]; + } + + _plot_triangle(positions, chart.final_offset, chart.transposed, new_atlas, pack_data.image); + } + } + pack_data.image->unlock(); + } + new_atlas->unlock(); + + //save the atlas + + new_atlas->save_png(p_group_file); + + //update cache if existing, else create + Ref<Texture> cache; + if (ResourceCache::has(p_group_file)) { + Resource *resptr = ResourceCache::get(p_group_file); + cache.reference_ptr(resptr); + } else { + Ref<ImageTexture> res_cache; + res_cache.instance(); + res_cache->create_from_image(new_atlas); + res_cache->set_path(p_group_file); + cache = res_cache; + } + + //save the images + idx = 0; + for (const Map<String, Map<StringName, Variant> >::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) { + + PackData &pack_data = pack_data_files.write[idx]; + + Ref<Texture> texture; + + if (!pack_data.is_mesh) { + Vector2 offset = charts[pack_data.chart_pieces[0]].vertices[0] + charts[pack_data.chart_pieces[0]].final_offset; + + //region + Ref<AtlasTexture> atlas_texture; + atlas_texture.instance(); + atlas_texture->set_atlas(cache); + atlas_texture->set_region(Rect2(offset, pack_data.region.size)); + atlas_texture->set_margin(Rect2(pack_data.region.position, Size2(pack_data.image->get_width(), pack_data.image->get_height()) - pack_data.region.size)); + + texture = atlas_texture; + } else { + Ref<ArrayMesh> mesh; + mesh.instance(); + + for (int i = 0; i < pack_data.chart_pieces.size(); i++) { + const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[i]]; + PoolVector<Vector2> vertices; + PoolVector<int> indices; + PoolVector<Vector2> uvs; + int vc = chart.vertices.size(); + int fc = chart.faces.size(); + vertices.resize(vc); + uvs.resize(vc); + indices.resize(fc * 3); + + { + PoolVector<Vector2>::Write vw = vertices.write(); + PoolVector<int>::Write iw = indices.write(); + PoolVector<Vector2>::Write uvw = uvs.write(); + + for (int j = 0; j < vc; j++) { + vw[j] = chart.vertices[j]; + Vector2 uv = chart.vertices[j]; + if (chart.transposed) { + SWAP(uv.x, uv.y); + } + uv += chart.final_offset; + uv /= new_atlas->get_size(); //normalize uv to 0-1 range + uvw[j] = uv; + } + + for (int j = 0; j < fc; j++) { + iw[j * 3 + 0] = chart.faces[j].vertex[0]; + iw[j * 3 + 1] = chart.faces[j].vertex[1]; + iw[j * 3 + 2] = chart.faces[j].vertex[2]; + } + } + + Array arrays; + arrays.resize(Mesh::ARRAY_MAX); + arrays[Mesh::ARRAY_VERTEX] = vertices; + arrays[Mesh::ARRAY_TEX_UV] = uvs; + arrays[Mesh::ARRAY_INDEX] = indices; + + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); + } + + Ref<MeshTexture> mesh_texture; + mesh_texture.instance(); + mesh_texture->set_base_texture(cache); + mesh_texture->set_image_size(pack_data.image->get_size()); + mesh_texture->set_mesh(mesh); + + texture = mesh_texture; + //mesh + } + + String save_path = p_base_paths[E->key()] + ".res"; + ResourceSaver::save(save_path, texture); + } + + return OK; +} + +ResourceImporterTextureAtlas::ResourceImporterTextureAtlas() { +} diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h new file mode 100644 index 0000000000..62be570dc6 --- /dev/null +++ b/editor/import/resource_importer_texture_atlas.h @@ -0,0 +1,42 @@ +#ifndef RESOURCE_IMPORTER_TEXTURE_ATLAS_H +#define RESOURCE_IMPORTER_TEXTURE_ATLAS_H + +#include "core/image.h" +#include "core/io/resource_importer.h" +class ResourceImporterTextureAtlas : public ResourceImporter { + GDCLASS(ResourceImporterTextureAtlas, ResourceImporter) + + struct PackData { + Rect2 region; + bool is_mesh; + Vector<int> chart_pieces; //one for region, many for mesh + Vector<Vector<Vector2> > chart_vertices; //for mesh + Ref<Image> image; + }; + +public: + enum ImportMode { + IMPORT_MODE_REGION, + IMPORT_MODE_2D_MESH + }; + + virtual String get_importer_name() const; + virtual String get_visible_name() const; + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual String get_save_extension() const; + virtual String get_resource_type() const; + + virtual int get_preset_count() const; + virtual String get_preset_name(int p_idx) const; + + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; + virtual String get_option_group_file() const; + + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL); + virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths); + + ResourceImporterTextureAtlas(); +}; + +#endif // RESOURCE_IMPORTER_TEXTURE_ATLAS_H diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 857d8992fd..52dec47343 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -35,6 +35,9 @@ #include "core/os/file_access.h" #include "scene/resources/audio_stream_sample.h" +const float TRIM_DB_LIMIT = -50; +const int TRIM_FADE_OUT_FRAMES = 500; + String ResourceImporterWAV::get_importer_name() const { return "wav"; @@ -393,31 +396,42 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s if (trim && !loop && format_channels > 0) { int first = 0; - int last = (frames * format_channels) - 1; + int last = (frames / format_channels) - 1; bool found = false; - float limit = Math::db2linear((float)-30); - for (int i = 0; i < data.size(); i++) { - float amp = Math::abs(data[i]); + float limit = Math::db2linear(TRIM_DB_LIMIT); + + for (int i = 0; i < data.size() / format_channels; i++) { + float ampChannelSum = 0; + for (int j = 0; j < format_channels; j++) { + ampChannelSum += Math::abs(data[(i * format_channels) + j]); + } + + float amp = Math::abs(ampChannelSum / (float)format_channels); if (!found && amp > limit) { - first = i; + first = i / format_channels; found = true; } if (found && amp > limit) { - last = i; + last = i / format_channels; } } - first /= format_channels; - last /= format_channels; - if (first < last) { - Vector<float> new_data; - new_data.resize((last - first + 1) * format_channels); - for (int i = first * format_channels; i < (last + 1) * format_channels; i++) { - new_data.write[i - first * format_channels] = data[i]; + new_data.resize((last - first) * format_channels); + for (int i = first; i < last; i++) { + + float fadeOutMult = 1; + + if (last - i < TRIM_FADE_OUT_FRAMES) { + fadeOutMult = ((float)(last - i - 1) / (float)TRIM_FADE_OUT_FRAMES); + } + + for (int j = 0; j < format_channels; j++) { + new_data.write[((i - first) * format_channels) + j] = data[(i * format_channels) + j] * fadeOutMult; + } } data = new_data; diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 15539ee3db..b307ec649a 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -438,6 +438,8 @@ void ImportDock::_reimport() { Error err = config->load(params->paths[i] + ".import"); ERR_CONTINUE(err != OK); + String importer_name = params->importer->get_importer_name(); + if (params->checking) { //update only what edited (checkboxes) for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) { @@ -447,7 +449,7 @@ void ImportDock::_reimport() { } } else { //override entirely - config->set_value("remap", "importer", params->importer->get_importer_name()); + config->set_value("remap", "importer", importer_name); config->erase_section("params"); for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) { @@ -455,6 +457,19 @@ void ImportDock::_reimport() { } } + //handle group file + Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); + ERR_CONTINUE(!importer.is_valid()); + String group_file_property = importer->get_option_group_file(); + if (group_file_property != String()) { + //can import from a group (as in, atlas) + ERR_CONTINUE(!params->values.has(group_file_property)); + String group_file = params->values[group_file_property]; + config->set_value("remap", "group_file", group_file); + } else { + config->set_value("remap", "group_file", Variant()); //clear group file if unused + } + config->save(params->paths[i] + ".import"); } diff --git a/editor/output_strings.cpp b/editor/output_strings.cpp index 24b44f078f..baabaff9a8 100644 --- a/editor/output_strings.cpp +++ b/editor/output_strings.cpp @@ -105,7 +105,8 @@ void OutputStrings::_notification(int p_what) { case LINE_LINK: { } break; - default: {} + default: { + } } line_ofs.y += font->get_ascent(); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index afe2573898..f13c2170ea 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -80,6 +80,7 @@ void AnimationNodeBlendTreeEditor::_update_options_menu() { } add_node->get_popup()->add_separator(); add_node->get_popup()->add_item(TTR("Load..."), MENU_LOAD_FILE); + use_popup_menu_position = false; } Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const { @@ -240,7 +241,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode"); - Color c = sb->get_border_color(MARGIN_TOP); + Color c = sb->get_border_color(); Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); mono_color.a = 0.85; c = mono_color; @@ -317,7 +318,15 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { EditorNode::get_singleton()->show_warning(TTR("Output node can't be added to the blend tree.")); return; } - Point2 instance_pos = graph->get_scroll_ofs() + graph->get_size() * 0.5; + + Point2 instance_pos = graph->get_scroll_ofs(); + if (use_popup_menu_position) { + instance_pos += popup_menu_position; + } else { + instance_pos += graph->get_size() * 0.5; + } + + instance_pos /= graph->get_zoom(); int base = 1; String name = base_name; @@ -412,6 +421,40 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) { undo_redo->commit_action(); } +void AnimationNodeBlendTreeEditor::_delete_nodes_request() { + + List<StringName> to_erase; + + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn) { + if (gn->is_selected() && gn->is_close_button_visible()) { + to_erase.push_back(gn->get_name()); + } + } + } + + if (to_erase.empty()) + return; + + undo_redo->create_action(TTR("Delete Node(s)")); + + for (List<StringName>::Element *F = to_erase.front(); F; F = F->next()) { + _delete_request(F->get()); + } + + undo_redo->commit_action(); +} + +void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) { + + _update_options_menu(); + use_popup_menu_position = true; + popup_menu_position = graph->get_local_mouse_position(); + add_node->get_popup()->set_position(p_position); + add_node->get_popup()->popup(); +} + void AnimationNodeBlendTreeEditor::_node_selected(Object *p_node) { GraphNode *gn = Object::cast_to<GraphNode>(p_node); @@ -730,6 +773,8 @@ void AnimationNodeBlendTreeEditor::_bind_methods() { ClassDB::bind_method("_open_in_editor", &AnimationNodeBlendTreeEditor::_open_in_editor); ClassDB::bind_method("_scroll_changed", &AnimationNodeBlendTreeEditor::_scroll_changed); ClassDB::bind_method("_delete_request", &AnimationNodeBlendTreeEditor::_delete_request); + ClassDB::bind_method("_delete_nodes_request", &AnimationNodeBlendTreeEditor::_delete_nodes_request); + ClassDB::bind_method("_popup_request", &AnimationNodeBlendTreeEditor::_popup_request); ClassDB::bind_method("_edit_filters", &AnimationNodeBlendTreeEditor::_edit_filters); ClassDB::bind_method("_update_filters", &AnimationNodeBlendTreeEditor::_update_filters); ClassDB::bind_method("_filter_edited", &AnimationNodeBlendTreeEditor::_filter_edited); @@ -850,6 +895,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { singleton = this; updating = false; + use_popup_menu_position = false; graph = memnew(GraphEdit); add_child(graph); @@ -860,6 +906,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { graph->connect("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED); graph->connect("node_selected", this, "_node_selected"); graph->connect("scroll_offset_changed", this, "_scroll_changed"); + graph->connect("delete_nodes_request", this, "_delete_nodes_request"); + graph->connect("popup_request", this, "_popup_request"); VSeparator *vs = memnew(VSeparator); graph->get_zoom_hbox()->add_child(vs); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index f2a77cecb4..cb40159a40 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -51,6 +51,8 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { Ref<AnimationNodeBlendTree> blend_tree; GraphEdit *graph; MenuButton *add_node; + Vector2 popup_menu_position; + bool use_popup_menu_position; PanelContainer *error_panel; Label *error_label; @@ -97,6 +99,8 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { void _open_in_editor(const String &p_which); void _anim_selected(int p_index, Array p_options, const String &p_node); void _delete_request(const String &p_which); + void _delete_nodes_request(); + void _popup_request(const Vector2 &p_position); bool _update_filters(const Ref<AnimationNode> &anode); void _edit_filters(const String &p_which); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index bbaf41e3cc..41f35c3bed 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -670,6 +670,7 @@ Dictionary AnimationPlayerEditor::get_state() const { if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) { d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player); d["animation"] = player->get_assigned_animation(); + d["track_editor_state"] = track_editor->get_state(); } return d; @@ -696,6 +697,10 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) { _animation_edit(); } } + + if (p_state.has("track_editor_state")) { + track_editor->set_state(p_state["track_editor_state"]); + } } } diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp index e2a44069d9..e21ae4834d 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.cpp +++ b/editor/plugins/animation_tree_player_editor_plugin.cpp @@ -200,7 +200,8 @@ void AnimationTreePlayerEditor::_edit_dialog_changed() { if (anim_tree->transition_node_get_current(edited_node) != edit_option->get_selected()) anim_tree->transition_node_set_current(edited_node, edit_option->get_selected()); } break; - default: {} + default: { + } } } @@ -457,7 +458,8 @@ void AnimationTreePlayerEditor::_popup_edit_dialog() { edit_dialog->set_size(Size2(150, 100)); } break; - default: {} + default: { + } } } @@ -555,7 +557,8 @@ void AnimationTreePlayerEditor::_draw_node(const StringName &p_node) { text += "->"; break; - default: {} + default: { + } } font->draw(ci, ofs + ascofs + Point2(3, 0), text, font_color); @@ -740,7 +743,8 @@ void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) { //open editor //_node_edit_property(click_node); } break; - default: {} + default: { + } } } if (mb->get_button_index() == 2) { @@ -817,7 +821,8 @@ void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) { anim_tree->node_set_position(click_node, new_pos); } break; - default: {} + default: { + } } click_type = CLICK_NONE; diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 6d2cdfc583..386bc1738e 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -454,7 +454,8 @@ void EditorAssetLibraryItemDownload::_notification(int p_what) { progress->set_max(1); progress->set_value(0); } break; - default: {} + default: { + } } prev_status = cstatus; } @@ -612,7 +613,8 @@ void EditorAssetLibrary::_notification(int p_what) { case HTTPClient::STATUS_BODY: { load_status->set_value(0.4); } break; - default: {} + default: { + } } } diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index d90ff95c1f..d75f06de12 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -50,7 +50,8 @@ void BakedLightmapEditorPlugin::_bake() { case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE: EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable.")); break; - default: {} + default: { + } } } } diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 11eec528c7..66f7b932a2 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1072,36 +1072,36 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) { } } - if (drag_type == DRAG_NONE) { + if (!panning) { if (b->is_pressed() && (b->get_button_index() == BUTTON_MIDDLE || (b->get_button_index() == BUTTON_LEFT && tool == TOOL_PAN) || (b->get_button_index() == BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { // Pan the viewport - drag_type = DRAG_PAN; + panning = true; } } - if (drag_type == DRAG_PAN) { + if (panning) { if (!b->is_pressed()) { // Stop panning the viewport (for any mouse button press) - drag_type = DRAG_NONE; + panning = false; } } } Ref<InputEventKey> k = p_event; if (k.is_valid()) { - if (k->get_scancode() == KEY_SPACE && EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning")) { - if (drag_type == DRAG_NONE) { + if (k->get_scancode() == KEY_SPACE && (EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") || drag_type != DRAG_NONE)) { + if (!panning) { if (k->is_pressed() && !k->is_echo()) { //Pan the viewport - drag_type = DRAG_PAN; + panning = true; } - } else if (drag_type == DRAG_PAN) { + } else if (panning) { if (!k->is_pressed()) { // Stop panning the viewport (for any mouse button press) - drag_type = DRAG_NONE; + panning = false; } } } @@ -1109,7 +1109,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { - if (drag_type == DRAG_PAN) { + if (panning) { // Pan the viewport Point2i relative; if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) { @@ -1340,6 +1340,10 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) { // Confirms the node rotation if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { _commit_canvas_item_state(drag_selection, TTR("Rotate CanvasItem")); + if (key_auto_insert_button->is_pressed()) { + _insert_animation_keys(false, true, false, true); + } + drag_type = DRAG_NONE; return true; } @@ -1641,6 +1645,9 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { // Confirm resize if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { _commit_canvas_item_state(drag_selection, TTR("Resize CanvasItem")); + if (key_auto_insert_button->is_pressed()) { + _insert_animation_keys(false, false, true, true); + } drag_type = DRAG_NONE; viewport->update(); return true; @@ -1747,6 +1754,10 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) { // Confirm resize if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) { _commit_canvas_item_state(drag_selection, TTR("Scale CanvasItem")); + if (key_auto_insert_button->is_pressed()) { + _insert_animation_keys(false, false, true, true); + } + drag_type = DRAG_NONE; viewport->update(); return true; @@ -1852,6 +1863,9 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { _commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true); } + if (key_auto_insert_button->is_pressed()) { + _insert_animation_keys(true, false, false, true); + } drag_type = DRAG_NONE; viewport->update(); return true; @@ -2190,32 +2204,34 @@ bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) { void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { bool accepted = false; - if ((accepted = _gui_input_rulers_and_guides(p_event))) { - //printf("Rulers and guides\n"); - } else if ((accepted = editor->get_editor_plugins_over()->forward_gui_input(p_event))) { - //printf("Plugin\n"); - } else if ((accepted = _gui_input_open_scene_on_double_click(p_event))) { - //printf("Open scene on double click\n"); - } else if ((accepted = _gui_input_anchors(p_event))) { - //printf("Anchors\n"); - } else if ((accepted = _gui_input_scale(p_event))) { - //printf("Set scale\n"); - } else if ((accepted = _gui_input_pivot(p_event))) { - //printf("Set pivot\n"); - } else if ((accepted = _gui_input_resize(p_event))) { - //printf("Resize\n"); - } else if ((accepted = _gui_input_rotate(p_event))) { - //printf("Rotate\n"); - } else if ((accepted = _gui_input_move(p_event))) { - //printf("Move\n"); - } else if ((accepted = _gui_input_zoom_or_pan(p_event))) { - //printf("Zoom or pan\n"); - } else if ((accepted = _gui_input_select(p_event))) { - //printf("Selection\n"); - } else { - //printf("Not accepted\n"); + if (EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") || !Input::get_singleton()->is_key_pressed(KEY_SPACE)) { + if ((accepted = _gui_input_rulers_and_guides(p_event))) { + //printf("Rulers and guides\n"); + } else if ((accepted = editor->get_editor_plugins_over()->forward_gui_input(p_event))) { + //printf("Plugin\n"); + } else if ((accepted = _gui_input_open_scene_on_double_click(p_event))) { + //printf("Open scene on double click\n"); + } else if ((accepted = _gui_input_anchors(p_event))) { + //printf("Anchors\n"); + } else if ((accepted = _gui_input_scale(p_event))) { + //printf("Set scale\n"); + } else if ((accepted = _gui_input_pivot(p_event))) { + //printf("Set pivot\n"); + } else if ((accepted = _gui_input_resize(p_event))) { + //printf("Resize\n"); + } else if ((accepted = _gui_input_rotate(p_event))) { + //printf("Rotate\n"); + } else if ((accepted = _gui_input_move(p_event))) { + //printf("Move\n"); + } else if ((accepted = _gui_input_select(p_event))) { + //printf("Selection\n"); + } else { + //printf("Not accepted\n"); + } } + accepted = (_gui_input_zoom_or_pan(p_event) || accepted); + if (accepted) accept_event(); @@ -2259,9 +2275,6 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { case DRAG_MOVE: c = CURSOR_MOVE; break; - case DRAG_PAN: - c = CURSOR_DRAG; - break; default: break; } @@ -3385,6 +3398,7 @@ void CanvasItemEditor::_notification(int p_what) { key_rot_button->set_icon(get_icon("KeyRotation", "EditorIcons")); key_scale_button->set_icon(get_icon("KeyScale", "EditorIcons")); key_insert_button->set_icon(get_icon("Key", "EditorIcons")); + key_auto_insert_button->set_icon(get_icon("AutoKey", "EditorIcons")); zoom_minus->set_icon(get_icon("ZoomLess", "EditorIcons")); zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons")); @@ -3717,6 +3731,77 @@ void CanvasItemEditor::_button_tool_select(int p_index) { tool = (Tool)p_index; } +void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) { + + Map<Node *, Object *> &selection = editor_selection->get_selection(); + + for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { + + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); + if (!canvas_item || !canvas_item->is_visible_in_tree()) + continue; + + if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) + continue; + + if (Object::cast_to<Node2D>(canvas_item)) { + Node2D *n2d = Object::cast_to<Node2D>(canvas_item); + + if (key_pos && p_location) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing); + if (key_rot && p_rotation) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation_degrees", Math::rad2deg(n2d->get_rotation()), p_on_existing); + if (key_scale && p_scale) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing); + + if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) { + //look for an IK chain + List<Node2D *> ik_chain; + + Node2D *n = Object::cast_to<Node2D>(n2d->get_parent_item()); + bool has_chain = false; + + while (n) { + + ik_chain.push_back(n); + if (n->has_meta("_edit_ik_")) { + has_chain = true; + break; + } + + if (!n->get_parent_item()) + break; + n = Object::cast_to<Node2D>(n->get_parent_item()); + } + + if (has_chain && ik_chain.size()) { + + for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) { + + if (key_pos) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), p_on_existing); + if (key_rot) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation_degrees", Math::rad2deg(F->get()->get_rotation()), p_on_existing); + if (key_scale) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), p_on_existing); + } + } + } + + } else if (Object::cast_to<Control>(canvas_item)) { + + Control *ctrl = Object::cast_to<Control>(canvas_item); + + if (key_pos) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing); + if (key_rot) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_degrees(), p_on_existing); + if (key_scale) + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing); + } + } +} + void CanvasItemEditor::_popup_callback(int p_op) { last_option = MenuOption(p_op); @@ -3984,73 +4069,7 @@ void CanvasItemEditor::_popup_callback(int p_op) { bool existing = p_op == ANIM_INSERT_KEY_EXISTING; - Map<Node *, Object *> &selection = editor_selection->get_selection(); - - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key()); - if (!canvas_item || !canvas_item->is_visible_in_tree()) - continue; - - if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) - continue; - - if (Object::cast_to<Node2D>(canvas_item)) { - Node2D *n2d = Object::cast_to<Node2D>(canvas_item); - - if (key_pos) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), existing); - if (key_rot) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation_degrees", Math::rad2deg(n2d->get_rotation()), existing); - if (key_scale) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), existing); - - if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) { - //look for an IK chain - List<Node2D *> ik_chain; - - Node2D *n = Object::cast_to<Node2D>(n2d->get_parent_item()); - bool has_chain = false; - - while (n) { - - ik_chain.push_back(n); - if (n->has_meta("_edit_ik_")) { - has_chain = true; - break; - } - - if (!n->get_parent_item()) - break; - n = Object::cast_to<Node2D>(n->get_parent_item()); - } - - if (has_chain && ik_chain.size()) { - - for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) { - - if (key_pos) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), existing); - if (key_rot) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation_degrees", Math::rad2deg(F->get()->get_rotation()), existing); - if (key_scale) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), existing); - } - } - } - - } else if (Object::cast_to<Control>(canvas_item)) { - - Control *ctrl = Object::cast_to<Control>(canvas_item); - - if (key_pos) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), existing); - if (key_rot) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_degrees(), existing); - if (key_scale) - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), existing); - } - } + _insert_animation_keys(true, true, true, existing); } break; case ANIM_INSERT_POS: { @@ -4591,6 +4610,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { drag_to = Vector2(); dragged_guide_pos = Point2(); dragged_guide_index = -1; + panning = false; bone_last_frame = 0; @@ -4757,6 +4777,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { hb->add_child(snap_config_menu); snap_config_menu->set_h_size_flags(SIZE_SHRINK_END); snap_config_menu->set_tooltip(TTR("Snapping Options")); + snap_config_menu->set_switch_on_hover(true); PopupMenu *p = snap_config_menu->get_popup(); p->connect("id_pressed", this, "_popup_callback"); @@ -4808,6 +4829,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { skeleton_menu = memnew(MenuButton); hb->add_child(skeleton_menu); skeleton_menu->set_tooltip(TTR("Skeleton Options")); + skeleton_menu->set_switch_on_hover(true); p = skeleton_menu->get_popup(); p->set_hide_on_checkable_item_selection(false); @@ -4826,8 +4848,10 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { view_menu->set_text(TTR("View")); hb->add_child(view_menu); view_menu->get_popup()->connect("id_pressed", this, "_popup_callback"); + view_menu->set_switch_on_hover(true); p = view_menu->get_popup(); + p->set_hide_on_checkable_item_selection(false); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Show Grid"), KEY_G), SHOW_GRID); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers"), KEY_R), SHOW_RULERS); @@ -4846,6 +4870,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { presets_menu->set_text(TTR("Layout")); hb->add_child(presets_menu); presets_menu->hide(); + presets_menu->set_switch_on_hover(true); p = presets_menu->get_popup(); p->connect("id_pressed", this, "_popup_callback"); @@ -4866,6 +4891,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { key_loc_button->set_pressed(true); key_loc_button->set_focus_mode(FOCUS_NONE); key_loc_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS)); + key_loc_button->set_tooltip(TTR("Translation mask for inserting keys.")); animation_hb->add_child(key_loc_button); key_rot_button = memnew(Button); key_rot_button->set_toggle_mode(true); @@ -4873,26 +4899,36 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { key_rot_button->set_pressed(true); key_rot_button->set_focus_mode(FOCUS_NONE); key_rot_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT)); + key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys.")); animation_hb->add_child(key_rot_button); key_scale_button = memnew(Button); key_scale_button->set_toggle_mode(true); key_scale_button->set_flat(true); key_scale_button->set_focus_mode(FOCUS_NONE); key_scale_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE)); + key_scale_button->set_tooltip(TTR("Scale mask for inserting keys.")); animation_hb->add_child(key_scale_button); key_insert_button = memnew(Button); key_insert_button->set_flat(true); key_insert_button->set_focus_mode(FOCUS_NONE); key_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY)); - key_insert_button->set_tooltip(TTR("Insert keys.")); + key_insert_button->set_tooltip(TTR("Insert keys (based on mask).")); key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT)); - animation_hb->add_child(key_insert_button); + key_auto_insert_button = memnew(Button); + key_auto_insert_button->set_flat(true); + key_auto_insert_button->set_toggle_mode(true); + key_auto_insert_button->set_focus_mode(FOCUS_NONE); + //key_auto_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY)); + key_auto_insert_button->set_tooltip(TTR("Auto insert keys when objects are translated, rotated on scaled (based on mask).\nKeys are only added to existing tracks, no new tracks will be created.\nKeys must be inserted manually for the first time.")); + key_auto_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_auto_insert_key", TTR("Auto Insert Key"))); + animation_hb->add_child(key_auto_insert_button); animation_menu = memnew(MenuButton); animation_menu->set_text(TTR("Animation")); animation_hb->add_child(animation_menu); animation_menu->get_popup()->connect("id_pressed", this, "_popup_callback"); + animation_menu->set_switch_on_hover(true); p = animation_menu->get_popup(); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 4d8c0282fd..14ea81f302 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -205,8 +205,7 @@ private: DRAG_V_GUIDE, DRAG_H_GUIDE, DRAG_DOUBLE_GUIDE, - DRAG_KEY_MOVE, - DRAG_PAN + DRAG_KEY_MOVE }; EditorSelection *editor_selection; @@ -262,6 +261,7 @@ private: bool key_pos; bool key_rot; bool key_scale; + bool panning; MenuOption last_option; @@ -351,6 +351,7 @@ private: Button *key_rot_button; Button *key_scale_button; Button *key_insert_button; + Button *key_auto_insert_button; PopupMenu *selection_menu; @@ -422,6 +423,8 @@ private: Object *_get_editor_data(Object *p_what); + void _insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing); + void _keying_changed(); void _unhandled_key_input(const Ref<InputEvent> &p_ev); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 10023d88bf..c8561d22a4 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -93,7 +93,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { case RECTANGLE_SHAPE: { Ref<RectangleShape2D> rect = node->get_shape(); - if (idx < 2) { + if (idx < 3) { return rect->get_extents().abs(); } @@ -175,12 +175,15 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { } break; case RECTANGLE_SHAPE: { - if (idx < 2) { + if (idx < 3) { Ref<RectangleShape2D> rect = node->get_shape(); Vector2 extents = rect->get_extents(); - extents[idx] = p_point[idx]; - + if (idx == 2) { + extents = p_point; + } else { + extents[idx] = p_point[idx]; + } rect->set_extents(extents.abs()); canvas_item_editor->update_viewport(); @@ -496,13 +499,15 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla case RECTANGLE_SHAPE: { Ref<RectangleShape2D> shape = node->get_shape(); - handles.resize(2); + handles.resize(3); Vector2 ext = shape->get_extents(); handles.write[0] = Point2(ext.x, 0); handles.write[1] = Point2(0, -ext.y); + handles.write[2] = Point2(ext.x, -ext.y); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); p_overlay->draw_texture(h, gt.xform(handles[1]) - size); + p_overlay->draw_texture(h, gt.xform(handles[2]) - size); } break; diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index 679235e316..701632e576 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -157,7 +157,7 @@ public: virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx, !p_enabled); } virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); } - virtual void set_item_id(int p_idx, int p_id) { pp->set_item_id(p_idx, p_idx); } + virtual void set_item_id(int p_idx, int p_id) { pp->set_item_id(p_idx, p_id); } virtual int get_item_id(int p_idx) const { return pp->get_item_id(p_idx); } virtual void set_item_separator(int p_idx, bool p_separator) { pp->set_item_as_separator(p_idx, p_separator); } diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index 3e10cdbbfa..cf111dc4ce 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -95,10 +95,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { return; } - if (trimesh_shape) - ur->create_action(TTR("Create Static Trimesh Body")); - else - ur->create_action(TTR("Create Static Convex Body")); + ur->create_action(TTR("Create Static Trimesh Body")); for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { @@ -132,8 +129,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { } break; - case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: - case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: { + case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: { if (node == get_tree()->get_edited_scene_root()) { err_dialog->set_text(TTR("This doesn't work on scene root!")); @@ -141,9 +137,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { return; } - bool trimesh_shape = (p_option == MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); - - Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape(); + Ref<Shape> shape = mesh->create_trimesh_shape(); if (shape.is_null()) return; @@ -154,10 +148,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - if (trimesh_shape) - ur->create_action(TTR("Create Trimesh Shape")); - else - ur->create_action(TTR("Create Convex Shape")); + ur->create_action(TTR("Create Trimesh Static Shape")); ur->add_do_method(node->get_parent(), "add_child", cshape); ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1); @@ -165,6 +156,40 @@ void MeshInstanceEditor::_menu_option(int p_option) { ur->add_do_reference(cshape); ur->add_undo_method(node->get_parent(), "remove_child", cshape); ur->commit_action(); + } break; + case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: { + + if (node == get_tree()->get_edited_scene_root()) { + err_dialog->set_text(TTR("This doesn't work on scene root!")); + err_dialog->popup_centered_minsize(); + return; + } + + Vector<Ref<Shape> > shapes = mesh->convex_decompose(); + + if (!shapes.size()) { + err_dialog->set_text(TTR("Failed creating shapes!")); + err_dialog->popup_centered_minsize(); + return; + } + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + + ur->create_action(TTR("Create Convex Shape(s)")); + + for (int i = 0; i < shapes.size(); i++) { + + CollisionShape *cshape = memnew(CollisionShape); + cshape->set_shape(shapes[i]); + + Node *owner = node->get_owner(); + + ur->add_do_method(node->get_parent(), "add_child", cshape); + ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1); + ur->add_do_method(cshape, "set_owner", owner); + ur->add_do_reference(cshape); + ur->add_undo_method(node->get_parent(), "remove_child", cshape); + } + ur->commit_action(); } break; @@ -393,10 +418,9 @@ MeshInstanceEditor::MeshInstanceEditor() { options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons")); options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY); - options->get_popup()->add_item(TTR("Create Convex Static Body"), MENU_OPTION_CREATE_STATIC_CONVEX_BODY); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); - options->get_popup()->add_item(TTR("Create Convex Collision Sibling"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE); + options->get_popup()->add_item(TTR("Create Convex Collision Sibling(s)"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH); options->get_popup()->add_separator(); diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 89eb253afe..18586b2fe5 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -61,7 +61,8 @@ void MeshLibraryEditor::_menu_confirm() { _import_scene_cbk(existing); } break; - default: {}; + default: { + }; } } diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 0dbbaf4177..af43f679fd 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -905,7 +905,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); } break; - default: {} + default: { + } } if (bone_painting) { diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 3a61277f36..8fdeb1cd39 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1735,7 +1735,7 @@ void ScriptEditor::_update_script_names() { String name = eh->get_class(); Ref<Texture> icon = get_icon("Help", "EditorIcons"); - String tooltip = name + TTR(" Class Reference"); + String tooltip = vformat(TTR("%s Class Reference"), name); _ScriptEditorItemData sd; sd.icon = icon; @@ -2482,22 +2482,33 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { for (int i = 0; i < scripts.size(); i++) { String path = scripts[i]; + + Dictionary script_info = scripts[i]; + if (!script_info.empty()) { + path = script_info["path"]; + } + if (!FileAccess::exists(path)) continue; if (extensions.find(path.get_extension())) { Ref<Script> scr = ResourceLoader::load(path); - if (scr.is_valid()) { - edit(scr); + if (!scr.is_valid()) { continue; } + edit(scr); + } else { + Error error; + Ref<TextFile> text_file = _load_text_file(path, &error); + if (error != OK || !text_file.is_valid()) { + continue; + } + edit(text_file); } - Error error; - Ref<TextFile> text_file = _load_text_file(path, &error); - if (error == OK && text_file.is_valid()) { - edit(text_file); - continue; + if (!script_info.empty()) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + se->set_edit_state(script_info["state"]); } } @@ -2537,7 +2548,11 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) { if (!path.is_resource_file()) continue; - scripts.push_back(path); + Dictionary script_info; + script_info["path"] = path; + script_info["state"] = se->get_edit_state(); + + scripts.push_back(script_info); } EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i)); @@ -3083,13 +3098,13 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { site_search->set_text(TTR("Online Docs")); site_search->connect("pressed", this, "_menu_option", varray(SEARCH_WEBSITE)); menu_hb->add_child(site_search); - site_search->set_tooltip(TTR("Open Godot online documentation")); + site_search->set_tooltip(TTR("Open Godot online documentation.")); request_docs = memnew(ToolButton); request_docs->set_text(TTR("Request Docs")); request_docs->connect("pressed", this, "_menu_option", varray(REQUEST_DOCS)); menu_hb->add_child(request_docs); - request_docs->set_tooltip(TTR("Help improve the Godot documentation by giving feedback")); + request_docs->set_tooltip(TTR("Help improve the Godot documentation by giving feedback.")); help_search = memnew(ToolButton); help_search->set_text(TTR("Search Help")); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 9fc42e3862..4e5034b6b7 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -81,6 +81,8 @@ void ScriptTextEditor::set_edited_resource(const RES &p_res) { emit_signal("name_changed"); code_editor->update_line_and_column(); + + _validate_script(); } void ScriptTextEditor::_update_member_keywords() { @@ -286,7 +288,7 @@ void ScriptTextEditor::_warning_clicked(Variant p_line) { code_editor->get_text_edit()->cursor_set_line(p_line.operator int64_t()); } else if (p_line.get_type() == Variant::DICTIONARY) { Dictionary meta = p_line.operator Dictionary(); - code_editor->get_text_edit()->insert_at("#warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1); + code_editor->get_text_edit()->insert_at("# warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1); _validate_script(); } } @@ -318,7 +320,6 @@ void ScriptTextEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: _load_theme_settings(); - _change_syntax_highlighter(EditorSettings::get_singleton()->get_project_metadata("script_text_editor", "syntax_highlighter", 0)); break; } } @@ -363,6 +364,14 @@ Variant ScriptTextEditor::get_edit_state() { void ScriptTextEditor::set_edit_state(const Variant &p_state) { code_editor->set_edit_state(p_state); + + Dictionary state = p_state; + if (state.has("syntax_highlighter")) { + int idx = highlighter_menu->get_item_idx_from_text(state["syntax_highlighter"]); + if (idx >= 0) { + _change_syntax_highlighter(idx); + } + } } void ScriptTextEditor::_convert_case(CodeTextEditor::CaseStyle p_case) { @@ -1024,7 +1033,6 @@ void ScriptTextEditor::_change_syntax_highlighter(int p_idx) { } // highlighter_menu->set_item_checked(p_idx, true); set_syntax_highlighter(highlighters[highlighter_menu->get_item_text(p_idx)]); - EditorSettings::get_singleton()->set_project_metadata("script_text_editor", "syntax_highlighter", p_idx); } void ScriptTextEditor::_bind_methods() { diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index ef3e17279c..0ccb60e39e 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -108,6 +108,7 @@ Skeleton2DEditor::Skeleton2DEditor() { options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST); + options->set_switch_on_hover(true); options->get_popup()->connect("id_pressed", this, "_menu_option"); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index f48887d342..47f00dc480 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -269,11 +269,21 @@ void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) { if (!clicked) return; - Spatial *sp = Object::cast_to<Spatial>(ObjectDB::get_instance(clicked)); - if (!sp) + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(clicked)); + Spatial *selected = Object::cast_to<Spatial>(node); + if (!selected) return; - _select(sp, clicked_wants_append, true); + // Replace the node by the group if grouped + while (node && node != editor->get_edited_scene()->get_parent()) { + Spatial *selected_tmp = Object::cast_to<Spatial>(node); + if (selected_tmp && node->has_meta("_edit_group_")) { + selected = selected_tmp; + } + node = node->get_parent(); + } + + _select(selected, clicked_wants_append, true); } void SpatialEditorViewport::_select(Node *p_node, bool p_append, bool p_single) { @@ -511,6 +521,19 @@ void SpatialEditorViewport::_select_region() { item = item->get_owner(); } + // Replace the node by the group if grouped + if (item->is_class("Spatial")) { + Spatial *sel = Object::cast_to<Spatial>(item); + while (item && item != editor->get_edited_scene()->get_parent()) { + Spatial *selected_tmp = Object::cast_to<Spatial>(item); + if (selected_tmp && item->has_meta("_edit_group_")) { + sel = selected_tmp; + } + item = item->get_parent(); + } + item = sel; + } + if (selected.find(item) != -1) continue; Ref<EditorSpatialGizmo> seg = sp->get_gizmo(); @@ -1637,7 +1660,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { surface->update(); } break; - default: {} + default: { + } } } @@ -1704,7 +1728,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } break; - default: {} + default: { + } } } @@ -1760,7 +1785,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } break; - default: {} + default: { + } } } @@ -1824,7 +1850,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (!sp) continue; - emit_signal("transform_key_request", sp, "", sp->get_transform()); + spatial_editor->emit_signal("transform_key_request", sp, "", sp->get_transform()); } set_message(TTR("Animation Key Inserted.")); @@ -4526,6 +4552,44 @@ void SpatialEditor::_menu_item_pressed(int p_option) { _refresh_menu_icons(); } break; + case MENU_GROUP_SELECTED: { + + List<Node *> &selection = editor_selection->get_selected_node_list(); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + + Spatial *spatial = Object::cast_to<Spatial>(E->get()); + if (!spatial || !spatial->is_visible_in_tree()) + continue; + + if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) + continue; + + spatial->set_meta("_edit_group_", true); + emit_signal("item_group_status_changed"); + } + + _refresh_menu_icons(); + } break; + case MENU_UNGROUP_SELECTED: { + + List<Node *> &selection = editor_selection->get_selected_node_list(); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + + Spatial *spatial = Object::cast_to<Spatial>(E->get()); + if (!spatial || !spatial->is_visible_in_tree()) + continue; + + if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) + continue; + + spatial->set_meta("_edit_group_", Variant()); + emit_signal("item_group_status_changed"); + } + + _refresh_menu_icons(); + } break; } } @@ -4968,11 +5032,13 @@ bool SpatialEditor::is_any_freelook_active() const { void SpatialEditor::_refresh_menu_icons() { bool all_locked = true; + bool all_grouped = true; List<Node *> &selection = editor_selection->get_selected_node_list(); if (selection.empty()) { all_locked = false; + all_grouped = false; } else { for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { if (Object::cast_to<Spatial>(E->get()) && !Object::cast_to<Spatial>(E->get())->has_meta("_edit_lock_")) { @@ -4980,11 +5046,21 @@ void SpatialEditor::_refresh_menu_icons() { break; } } + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + if (Object::cast_to<Spatial>(E->get()) && !Object::cast_to<Spatial>(E->get())->has_meta("_edit_group_")) { + all_grouped = false; + break; + } + } } tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked); tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.empty()); tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked); + + tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped); + tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.empty()); + tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped); } template <typename T> @@ -5154,6 +5230,8 @@ void SpatialEditor::_notification(int p_what) { tool_button[SpatialEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_icon("ListSelect", "EditorIcons")); tool_button[SpatialEditor::TOOL_LOCK_SELECTED]->set_icon(get_icon("Lock", "EditorIcons")); tool_button[SpatialEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_icon("Unlock", "EditorIcons")); + tool_button[SpatialEditor::TOOL_GROUP_SELECTED]->set_icon(get_icon("Group", "EditorIcons")); + tool_button[SpatialEditor::TOOL_UNGROUP_SELECTED]->set_icon(get_icon("Ungroup", "EditorIcons")); tool_option_button[SpatialEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_icon("Object", "EditorIcons")); tool_option_button[SpatialEditor::TOOL_OPT_USE_SNAP]->set_icon(get_icon("Snap", "EditorIcons")); @@ -5348,6 +5426,7 @@ void SpatialEditor::_bind_methods() { ADD_SIGNAL(MethodInfo("transform_key_request")); ADD_SIGNAL(MethodInfo("item_lock_status_changed")); + ADD_SIGNAL(MethodInfo("item_group_status_changed")); } void SpatialEditor::clear() { @@ -5461,6 +5540,18 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds); tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock the selected object (can be moved).")); + tool_button[TOOL_GROUP_SELECTED] = memnew(ToolButton); + hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]); + button_binds.write[0] = MENU_GROUP_SELECTED; + tool_button[TOOL_GROUP_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds); + tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable.")); + + tool_button[TOOL_UNGROUP_SELECTED] = memnew(ToolButton); + hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]); + button_binds.write[0] = MENU_UNGROUP_SELECTED; + tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds); + tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected.")); + hbc_menu->add_child(memnew(VSeparator)); tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(ToolButton); @@ -5595,11 +5686,11 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate); snap_rotate = memnew(LineEdit); - snap_rotate->set_text("5"); + snap_rotate->set_text("15"); snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate); snap_scale = memnew(LineEdit); - snap_scale->set_text("5"); + snap_scale->set_text("10"); snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale); /* SETTINGS DIALOG */ @@ -5757,6 +5848,39 @@ Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const { return p_target; } +float SpatialEditor::get_translate_snap() const { + float snap_value; + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + snap_value = snap_translate->get_text().to_double() / 10.0; + } else { + snap_value = snap_translate->get_text().to_double(); + } + + return snap_value; +} + +float SpatialEditor::get_rotate_snap() const { + float snap_value; + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + snap_value = snap_rotate->get_text().to_double() / 3.0; + } else { + snap_value = snap_rotate->get_text().to_double(); + } + + return snap_value; +} + +float SpatialEditor::get_scale_snap() const { + float snap_value; + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + snap_value = snap_scale->get_text().to_double() / 2.0; + } else { + snap_value = snap_scale->get_text().to_double(); + } + + return snap_value; +} + void SpatialEditorPlugin::_bind_methods() { ClassDB::bind_method("snap_cursor_to_plane", &SpatialEditorPlugin::snap_cursor_to_plane); @@ -5811,7 +5935,7 @@ SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) { editor->get_viewport()->add_child(spatial_editor); spatial_editor->hide(); - spatial_editor->connect("transform_key_request", editor, "_transform_keyed"); + spatial_editor->connect("transform_key_request", editor->get_inspector_dock(), "_transform_keyed"); } SpatialEditorPlugin::~SpatialEditorPlugin() { diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 4a9d34a7f7..f3a1e657cc 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -485,6 +485,8 @@ public: TOOL_MODE_LIST_SELECT, TOOL_LOCK_SELECTED, TOOL_UNLOCK_SELECTED, + TOOL_GROUP_SELECTED, + TOOL_UNGROUP_SELECTED, TOOL_MAX }; @@ -570,6 +572,8 @@ private: MENU_VIEW_CAMERA_SETTINGS, MENU_LOCK_SELECTED, MENU_UNLOCK_SELECTED, + MENU_GROUP_SELECTED, + MENU_UNGROUP_SELECTED, MENU_SNAP_TO_FLOOR }; @@ -673,9 +677,9 @@ public: ToolMode get_tool_mode() const { return tool_mode; } bool are_local_coords_enabled() const { return tool_option_button[SpatialEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); } bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; } - float get_translate_snap() const { return snap_translate->get_text().to_double(); } - float get_rotate_snap() const { return snap_rotate->get_text().to_double(); } - float get_scale_snap() const { return snap_scale->get_text().to_double(); } + float get_translate_snap() const; + float get_rotate_snap() const; + float get_scale_snap() const; Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; } Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; } diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 3854d27567..7642bfaf04 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -31,7 +31,10 @@ #include "sprite_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "scene/2d/collision_polygon_2d.h" +#include "scene/2d/light_occluder_2d.h" #include "scene/2d/mesh_instance_2d.h" +#include "scene/2d/polygon_2d.h" #include "scene/gui/box_container.h" #include "thirdparty/misc/clipper.hpp" @@ -116,8 +119,42 @@ void SpriteEditor::_menu_option(int p_option) { return; } + selected_menu_item = (Menu)p_option; + switch (p_option) { - case MENU_OPTION_CREATE_MESH_2D: { + case MENU_OPTION_CONVERT_TO_MESH_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); + debug_uv_dialog->set_title("Mesh2D Preview"); + + _update_mesh_data(); + debug_uv_dialog->popup_centered(); + debug_uv->update(); + + } break; + case MENU_OPTION_CONVERT_TO_POLYGON_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D")); + debug_uv_dialog->set_title("Polygon2D Preview"); + + _update_mesh_data(); + debug_uv_dialog->popup_centered(); + debug_uv->update(); + } break; + case MENU_OPTION_CREATE_COLLISION_POLY_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D")); + debug_uv_dialog->set_title("CollisionPolygon2D Preview"); + + _update_mesh_data(); + debug_uv_dialog->popup_centered(); + debug_uv->update(); + + } break; + case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D")); + debug_uv_dialog->set_title("LightOccluder2D Preview"); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -169,47 +206,107 @@ void SpriteEditor::_update_mesh_data() { computed_indices.clear(); Size2 img_size = Vector2(image->get_width(), image->get_height()); - for (int j = 0; j < lines.size(); j++) { - lines.write[j] = expand(lines[j], rect, epsilon); + for (int i = 0; i < lines.size(); i++) { + lines.write[i] = expand(lines[i], rect, epsilon); + } + + if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) { + + for (int j = 0; j < lines.size(); j++) { + int index_ofs = computed_vertices.size(); + + for (int i = 0; i < lines[j].size(); i++) { + Vector2 vtx = lines[j][i]; + computed_uv.push_back(vtx / img_size); - int index_ofs = computed_vertices.size(); + vtx -= rect.position; //offset by rect position - for (int i = 0; i < lines[j].size(); i++) { - Vector2 vtx = lines[j][i]; - computed_uv.push_back(vtx / img_size); + //flip if flipped + if (node->is_flipped_h()) + vtx.x = rect.size.x - vtx.x - 1.0; + if (node->is_flipped_v()) + vtx.y = rect.size.y - vtx.y - 1.0; - vtx -= rect.position; //offset by rect position + if (node->is_centered()) + vtx -= rect.size / 2.0; - //flip if flipped - if (node->is_flipped_h()) - vtx.x = rect.size.x - vtx.x - 1.0; - if (node->is_flipped_v()) - vtx.y = rect.size.y - vtx.y - 1.0; + computed_vertices.push_back(vtx); + } + + Vector<int> poly = Geometry::triangulate_polygon(lines[j]); - if (node->is_centered()) - vtx -= rect.size / 2.0; + for (int i = 0; i < poly.size(); i += 3) { + for (int k = 0; k < 3; k++) { + int idx = i + k; + int idxn = i + (k + 1) % 3; + uv_lines.push_back(lines[j][poly[idx]]); + uv_lines.push_back(lines[j][poly[idxn]]); - computed_vertices.push_back(vtx); + computed_indices.push_back(poly[idx] + index_ofs); + } + } } + } - Vector<int> poly = Geometry::triangulate_polygon(lines[j]); + outline_lines.clear(); + computed_outline_lines.clear(); - for (int i = 0; i < poly.size(); i += 3) { - for (int k = 0; k < 3; k++) { - int idx = i + k; - int idxn = i + (k + 1) % 3; - uv_lines.push_back(lines[j][poly[idx]]); - uv_lines.push_back(lines[j][poly[idxn]]); + if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) { + outline_lines.resize(lines.size()); + computed_outline_lines.resize(lines.size()); + for (int pi = 0; pi < lines.size(); pi++) { + + Vector<Vector2> ol; + Vector<Vector2> col; + + ol.resize(lines[pi].size()); + col.resize(lines[pi].size()); + + for (int i = 0; i < lines[pi].size(); i++) { + Vector2 vtx = lines[pi][i]; + + ol.write[i] = vtx; + + vtx -= rect.position; //offset by rect position + + //flip if flipped + if (node->is_flipped_h()) + vtx.x = rect.size.x - vtx.x - 1.0; + if (node->is_flipped_v()) + vtx.y = rect.size.y - vtx.y - 1.0; + + if (node->is_centered()) + vtx -= rect.size / 2.0; - computed_indices.push_back(poly[idx] + index_ofs); + col.write[i] = vtx; } + + outline_lines.write[pi] = ol; + computed_outline_lines.write[pi] = col; } } debug_uv->update(); } -void SpriteEditor::_create_mesh_node() { +void SpriteEditor::_create_node() { + switch (selected_menu_item) { + case MENU_OPTION_CONVERT_TO_MESH_2D: { + _convert_to_mesh_2d_node(); + } break; + case MENU_OPTION_CONVERT_TO_POLYGON_2D: { + _convert_to_polygon_2d_node(); + } break; + case MENU_OPTION_CREATE_COLLISION_POLY_2D: { + _create_collision_polygon_2d_node(); + } break; + case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { + _create_light_occluder_2d_node(); + } break; + } +} + +void SpriteEditor::_convert_to_mesh_2d_node() { if (computed_vertices.size() < 3) { err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh.")); @@ -233,6 +330,117 @@ void SpriteEditor::_create_mesh_node() { EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance); } +void SpriteEditor::_convert_to_polygon_2d_node() { + Polygon2D *polygon_2d_instance = memnew(Polygon2D); + + int total_point_count = 0; + for (int i = 0; i < computed_outline_lines.size(); i++) + total_point_count += computed_outline_lines[i].size(); + + PoolVector2Array polygon; + polygon.resize(total_point_count); + PoolVector2Array::Write polygon_write = polygon.write(); + + PoolVector2Array uvs; + uvs.resize(total_point_count); + PoolVector2Array::Write uvs_write = uvs.write(); + + int current_point_index = 0; + + Array polys; + polys.resize(computed_outline_lines.size()); + + for (int i = 0; i < computed_outline_lines.size(); i++) { + + Vector<Vector2> outline = computed_outline_lines[i]; + Vector<Vector2> uv_outline = outline_lines[i]; + + if (outline.size() < 3) { + err_dialog->set_text(TTR("Invalid geometry, can't create polygon.")); + err_dialog->popup_centered_minsize(); + return; + } + + PoolIntArray pia; + pia.resize(outline.size()); + PoolIntArray::Write pia_write = pia.write(); + + for (int pi = 0; pi < outline.size(); pi++) { + polygon_write[current_point_index] = outline[pi]; + uvs_write[current_point_index] = uv_outline[pi]; + pia_write[pi] = current_point_index; + current_point_index++; + } + + polys[i] = pia; + } + + polygon_2d_instance->set_uv(uvs); + polygon_2d_instance->set_polygon(polygon); + polygon_2d_instance->set_polygons(polys); + + EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, polygon_2d_instance); +} + +void SpriteEditor::_create_collision_polygon_2d_node() { + for (int i = 0; i < computed_outline_lines.size(); i++) { + + Vector<Vector2> outline = computed_outline_lines[i]; + + if (outline.size() < 3) { + err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon.")); + err_dialog->popup_centered_minsize(); + continue; + } + + CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D); + collision_polygon_2d_instance->set_polygon(outline); + + _add_as_sibling_or_child(node, collision_polygon_2d_instance); + } +} + +void SpriteEditor::_create_light_occluder_2d_node() { + for (int i = 0; i < computed_outline_lines.size(); i++) { + + Vector<Vector2> outline = computed_outline_lines[i]; + + if (outline.size() < 3) { + err_dialog->set_text(TTR("Invalid geometry, can't create light occluder.")); + err_dialog->popup_centered_minsize(); + continue; + } + + Ref<OccluderPolygon2D> polygon; + polygon.instance(); + + PoolVector2Array a; + a.resize(outline.size()); + PoolVector2Array::Write aw = a.write(); + for (int io = 0; io < outline.size(); io++) { + aw[io] = outline[io]; + } + polygon->set_polygon(a); + + LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D); + light_occluder_2d_instance->set_occluder_polygon(polygon); + + _add_as_sibling_or_child(node, light_occluder_2d_instance); + } +} + +void SpriteEditor::_add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node) { + // Can't make sibling if own node is scene root + if (p_own_node != this->get_tree()->get_edited_scene_root()) { + p_own_node->get_parent()->add_child(p_new_node, true); + p_new_node->set_transform(p_own_node->get_transform()); + } else { + p_own_node->add_child(p_new_node, true); + } + + p_new_node->set_owner(this->get_tree()->get_edited_scene_root()); +} + #if 0 void SpriteEditor::_create_uv_lines() { @@ -298,16 +506,26 @@ void SpriteEditor::_create_uv_lines() { #endif void SpriteEditor::_debug_uv_draw() { - if (uv_lines.size() == 0) - return; - Ref<Texture> tex = node->get_texture(); ERR_FAIL_COND(!tex.is_valid()); debug_uv->set_clip_contents(true); debug_uv->draw_texture(tex, Point2()); debug_uv->set_custom_minimum_size(tex->get_size()); //debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size()); - debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7)); + + Color color = Color(1.0, 0.8, 0.7); + + if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) { + debug_uv->draw_multiline(uv_lines, color); + + } else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) { + for (int i = 0; i < outline_lines.size(); i++) { + Vector<Vector2> outline = outline_lines[i]; + + debug_uv->draw_polyline(outline, color); + debug_uv->draw_line(outline[0], outline[outline.size() - 1], color); + } + } } void SpriteEditor::_bind_methods() { @@ -315,7 +533,7 @@ void SpriteEditor::_bind_methods() { ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option); ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw); ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data); - ClassDB::bind_method("_create_mesh_node", &SpriteEditor::_create_mesh_node); + ClassDB::bind_method("_create_node", &SpriteEditor::_create_node); } SpriteEditor::SpriteEditor() { @@ -327,7 +545,11 @@ SpriteEditor::SpriteEditor() { options->set_text(TTR("Sprite")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons")); - options->get_popup()->add_item(TTR("Convert to 2D Mesh"), MENU_OPTION_CREATE_MESH_2D); + options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D); + options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D); + options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D); + options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D); + options->set_switch_on_hover(true); options->get_popup()->connect("id_pressed", this, "_menu_option"); @@ -335,7 +557,7 @@ SpriteEditor::SpriteEditor() { add_child(err_dialog); debug_uv_dialog = memnew(ConfirmationDialog); - debug_uv_dialog->get_ok()->set_text(TTR("Create 2D Mesh")); + debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); debug_uv_dialog->set_title("Mesh 2D Preview"); VBoxContainer *vb = memnew(VBoxContainer); debug_uv_dialog->add_child(vb); @@ -347,7 +569,7 @@ SpriteEditor::SpriteEditor() { debug_uv = memnew(Control); debug_uv->connect("draw", this, "_debug_uv_draw"); scroll->add_child(debug_uv); - debug_uv_dialog->connect("confirmed", this, "_create_mesh_node"); + debug_uv_dialog->connect("confirmed", this, "_create_node"); HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(memnew(Label(TTR("Simplification: ")))); diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h index 7250e3df59..460f5a5707 100644 --- a/editor/plugins/sprite_editor_plugin.h +++ b/editor/plugins/sprite_editor_plugin.h @@ -41,9 +41,14 @@ class SpriteEditor : public Control { GDCLASS(SpriteEditor, Control); enum Menu { - MENU_OPTION_CREATE_MESH_2D, + MENU_OPTION_CONVERT_TO_MESH_2D, + MENU_OPTION_CONVERT_TO_POLYGON_2D, + MENU_OPTION_CREATE_COLLISION_POLY_2D, + MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D }; + Menu selected_menu_item; + Sprite *node; MenuButton *options; @@ -55,7 +60,8 @@ class SpriteEditor : public Control { ConfirmationDialog *debug_uv_dialog; Control *debug_uv; Vector<Vector2> uv_lines; - + Vector<Vector<Vector2> > outline_lines; + Vector<Vector<Vector2> > computed_outline_lines; Vector<Vector2> computed_vertices; Vector<Vector2> computed_uv; Vector<int> computed_indices; @@ -71,7 +77,14 @@ class SpriteEditor : public Control { void _debug_uv_draw(); void _update_mesh_data(); - void _create_mesh_node(); + + void _create_node(); + void _convert_to_mesh_2d_node(); + void _convert_to_polygon_2d_node(); + void _create_collision_polygon_2d_node(); + void _create_light_occluder_2d_node(); + + void _add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node); protected: void _node_removed(Node *p_node); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 5ba2fde763..afe0b23fd9 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -38,11 +38,167 @@ void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) { } +void SpriteFramesEditor::_open_sprite_sheet() { + + file_split_sheet->clear_filters(); + List<String> extensions; + ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions); + for (int i = 0; i < extensions.size(); i++) { + file_split_sheet->add_filter("*." + extensions[i]); + } + + file_split_sheet->popup_centered_ratio(); +} + +void SpriteFramesEditor::_sheet_preview_draw() { + Size2i size = split_sheet_preview->get_size(); + int h = split_sheet_h->get_value(); + int v = split_sheet_v->get_value(); + const float a = 0.3; + for (int i = 1; i < h; i++) { + for (int j = 1; j < v; j++) { + + int x = i * size.width / h; + int y = j * size.height / v; + + split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a)); + split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a)); + + split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a)); + split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a)); + } + } + + Color accent = get_color("accent_color", "Editor"); + + for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { + int idx = E->get(); + int x = (idx % h) * size.width / h; + int y = (idx / v) * size.height / v; + int width = size.width / h; + int height = size.height / v; + + split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true); + split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false); + split_sheet_preview->draw_rect(Rect2(x + 1, y + 1, width - 2, height - 2), Color(0, 0, 0, 1), false); + split_sheet_preview->draw_rect(Rect2(x + 2, y + 2, width - 4, height - 4), accent, false); + split_sheet_preview->draw_rect(Rect2(x + 3, y + 3, width - 6, height - 6), accent, false); + split_sheet_preview->draw_rect(Rect2(x + 4, y + 4, width - 8, height - 8), Color(0, 0, 0, 1), false); + split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false); + } + + if (frames_selected.size() == 0) { + split_sheet_dialog->get_ok()->set_disabled(true); + split_sheet_dialog->get_ok()->set_text(TTR("No frames selected")); + } else { + split_sheet_dialog->get_ok()->set_disabled(false); + split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d frame(s)"), frames_selected.size())); + } +} +void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { + + Ref<InputEventMouseButton> mb = p_event; + + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + Size2i size = split_sheet_preview->get_size(); + int h = split_sheet_h->get_value(); + int v = split_sheet_v->get_value(); + + int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1); + int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1); + + int idx = h * y + x; + + if (mb->get_shift() && last_frame_selected >= 0) { + //select multiple + int from = idx; + int to = last_frame_selected; + if (from > to) { + SWAP(from, to); + } + + for (int i = from; i <= to; i++) { + if (mb->get_control()) { + frames_selected.erase(i); + } else { + frames_selected.insert(i); + } + } + } else { + if (frames_selected.has(idx)) { + frames_selected.erase(idx); + } else { + frames_selected.insert(idx); + } + } + + last_frame_selected = idx; + split_sheet_preview->update(); + } +} + +void SpriteFramesEditor::_sheet_add_frames() { + + Size2i size = split_sheet_preview->get_size(); + int h = split_sheet_h->get_value(); + int v = split_sheet_v->get_value(); + + undo_redo->create_action(TTR("Add Frame")); + + int fc = frames->get_frame_count(edited_anim); + + for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { + int idx = E->get(); + int x = (idx % h) * size.width / h; + int y = (idx / v) * size.height / v; + int width = size.width / h; + int height = size.height / v; + + Ref<AtlasTexture> at; + at.instance(); + at->set_atlas(split_sheet_preview->get_texture()); + at->set_region(Rect2(x, y, width, height)); + + undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1); + undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc); + } + + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); + undo_redo->commit_action(); +} + +void SpriteFramesEditor::_sheet_spin_changed(double) { + frames_selected.clear(); + last_frame_selected = -1; + split_sheet_preview->update(); +} + +void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { + + Ref<Resource> texture = ResourceLoader::load(p_file); + if (!texture.is_valid()) { + EditorNode::get_singleton()->show_warning("Unable to load images"); + ERR_FAIL_COND(!texture.is_valid()); + } + if (texture != split_sheet_preview->get_texture()) { + //different texture, reset to 4x4 + split_sheet_h->set_value(4); + split_sheet_v->set_value(4); + } + frames_selected.clear(); + last_frame_selected = -1; + + split_sheet_preview->set_texture(texture); + split_sheet_dialog->popup_centered_ratio(0.65); +} + void SpriteFramesEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { load->set_icon(get_icon("Load", "EditorIcons")); + load_sheet->set_icon(get_icon("SpriteSheet", "EditorIcons")); copy->set_icon(get_icon("ActionCopy", "EditorIcons")); paste->set_icon(get_icon("ActionPaste", "EditorIcons")); empty->set_icon(get_icon("InsertBefore", "EditorIcons")); @@ -72,6 +228,7 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, in if (resource.is_null()) { dialog->set_text(TTR("ERROR: Couldn't load frame resource!")); dialog->set_title(TTR("Error!")); + //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text(TTR("Close")); dialog->popup_centered_minsize(); @@ -655,6 +812,12 @@ void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw); + ClassDB::bind_method(D_METHOD("_prepare_sprite_sheet"), &SpriteFramesEditor::_prepare_sprite_sheet); + ClassDB::bind_method(D_METHOD("_open_sprite_sheet"), &SpriteFramesEditor::_open_sprite_sheet); + ClassDB::bind_method(D_METHOD("_sheet_preview_draw"), &SpriteFramesEditor::_sheet_preview_draw); + ClassDB::bind_method(D_METHOD("_sheet_preview_input"), &SpriteFramesEditor::_sheet_preview_input); + ClassDB::bind_method(D_METHOD("_sheet_spin_changed"), &SpriteFramesEditor::_sheet_spin_changed); + ClassDB::bind_method(D_METHOD("_sheet_add_frames"), &SpriteFramesEditor::_sheet_add_frames); } SpriteFramesEditor::SpriteFramesEditor() { @@ -712,9 +875,15 @@ SpriteFramesEditor::SpriteFramesEditor() { sub_vb->add_child(hbc); load = memnew(ToolButton); - load->set_tooltip(TTR("Load Resource")); + load->set_tooltip(TTR("Add a Texture from File")); hbc->add_child(load); + load_sheet = memnew(ToolButton); + load_sheet->set_tooltip(TTR("Add frames from a Sprite Sheet")); + hbc->add_child(load_sheet); + + hbc->add_child(memnew(VSeparator)); + copy = memnew(ToolButton); copy->set_tooltip(TTR("Copy")); hbc->add_child(copy); @@ -723,6 +892,8 @@ SpriteFramesEditor::SpriteFramesEditor() { paste->set_tooltip(TTR("Paste")); hbc->add_child(paste); + hbc->add_spacer(false); + empty = memnew(ToolButton); empty->set_tooltip(TTR("Insert Empty (Before)")); hbc->add_child(empty); @@ -731,7 +902,7 @@ SpriteFramesEditor::SpriteFramesEditor() { empty2->set_tooltip(TTR("Insert Empty (After)")); hbc->add_child(empty2); - hbc->add_spacer(false); + hbc->add_child(memnew(VSeparator)); move_up = memnew(ToolButton); move_up->set_tooltip(TTR("Move (Before)")); @@ -766,6 +937,7 @@ SpriteFramesEditor::SpriteFramesEditor() { add_child(dialog); load->connect("pressed", this, "_load_pressed"); + load_sheet->connect("pressed", this, "_open_sprite_sheet"); _delete->connect("pressed", this, "_delete_pressed"); copy->connect("pressed", this, "_copy_pressed"); paste->connect("pressed", this, "_paste_pressed"); @@ -780,6 +952,60 @@ SpriteFramesEditor::SpriteFramesEditor() { updating = false; edited_anim = "default"; + + split_sheet_dialog = memnew(ConfirmationDialog); + add_child(split_sheet_dialog); + VBoxContainer *split_sheet_vb = memnew(VBoxContainer); + split_sheet_dialog->add_child(split_sheet_vb); + split_sheet_dialog->set_title(TTR("Select Frames")); + split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames"); + + ScrollContainer *scroll = memnew(ScrollContainer); + split_sheet_preview = memnew(TextureRect); + split_sheet_preview->set_expand(false); + split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS); + split_sheet_preview->connect("draw", this, "_sheet_preview_draw"); + split_sheet_preview->connect("gui_input", this, "_sheet_preview_input"); + + scroll->set_enable_h_scroll(true); + scroll->set_enable_v_scroll(true); + CenterContainer *cc = memnew(CenterContainer); + cc->add_child(split_sheet_preview); + cc->set_h_size_flags(SIZE_EXPAND_FILL); + cc->set_v_size_flags(SIZE_EXPAND_FILL); + scroll->add_child(cc); + + split_sheet_vb->add_margin_child(TTR("Base Image:"), scroll, true); + + HBoxContainer *split_sheet_hb = memnew(HBoxContainer); + split_sheet_hb->add_spacer(); + Label *ss_label = memnew(Label(TTR("Horizontal:"))); + split_sheet_hb->add_child(ss_label); + split_sheet_h = memnew(SpinBox); + split_sheet_h->set_min(1); + split_sheet_h->set_max(128); + split_sheet_h->set_step(1); + split_sheet_hb->add_child(split_sheet_h); + split_sheet_hb->add_spacer(); + split_sheet_h->connect("value_changed", this, "_sheet_spin_changed"); + + ss_label = memnew(Label(TTR("Vertical:"))); + split_sheet_hb->add_child(ss_label); + split_sheet_v = memnew(SpinBox); + split_sheet_v->set_min(1); + split_sheet_v->set_max(128); + split_sheet_v->set_step(1); + split_sheet_hb->add_child(split_sheet_v); + split_sheet_hb->add_spacer(); + split_sheet_v->connect("value_changed", this, "_sheet_spin_changed"); + + split_sheet_vb->add_margin_child(TTR("Split Settings:"), split_sheet_hb); + + file_split_sheet = memnew(EditorFileDialog); + file_split_sheet->set_title(TTR("Create frames from Sprite Sheet")); + file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE); + add_child(file_split_sheet); + file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet"); } void SpriteFramesEditorPlugin::edit(Object *p_object) { diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 55dd10074e..383e99f87e 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -37,6 +37,7 @@ #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/split_container.h" +#include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" class SpriteFramesEditor : public HSplitContainer { @@ -44,6 +45,7 @@ class SpriteFramesEditor : public HSplitContainer { GDCLASS(SpriteFramesEditor, HSplitContainer); ToolButton *load; + ToolButton *load_sheet; ToolButton *_delete; ToolButton *copy; ToolButton *paste; @@ -71,6 +73,14 @@ class SpriteFramesEditor : public HSplitContainer { StringName edited_anim; + ConfirmationDialog *split_sheet_dialog; + TextureRect *split_sheet_preview; + SpinBox *split_sheet_h; + SpinBox *split_sheet_v; + EditorFileDialog *file_split_sheet; + Set<int> frames_selected; + int last_frame_selected; + void _load_pressed(); void _load_scene_pressed(); void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1); @@ -99,6 +109,13 @@ class SpriteFramesEditor : public HSplitContainer { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void _open_sprite_sheet(); + void _prepare_sprite_sheet(const String &p_file); + void _sheet_preview_draw(); + void _sheet_spin_changed(double); + void _sheet_preview_input(const Ref<InputEvent> &p_event); + void _sheet_add_frames(); + protected: void _notification(int p_what); void _gui_input(Ref<InputEvent> p_event); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index fe32c97a64..2886b3dc51 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -66,7 +66,6 @@ void TextEditor::_change_syntax_highlighter(int p_idx) { el = el->next(); } set_syntax_highlighter(highlighters[highlighter_menu->get_item_text(p_idx)]); - EditorSettings::get_singleton()->set_project_metadata("text_editor", "syntax_highlighter", p_idx); } void TextEditor::_load_theme_settings() { @@ -234,6 +233,14 @@ Variant TextEditor::get_edit_state() { void TextEditor::set_edit_state(const Variant &p_state) { code_editor->set_edit_state(p_state); + + Dictionary state = p_state; + if (state.has("syntax_highlighter")) { + int idx = highlighter_menu->get_item_idx_from_text(state["syntax_highlighter"]); + if (idx >= 0) { + _change_syntax_highlighter(idx); + } + } } void TextEditor::trim_trailing_whitespace() { @@ -299,7 +306,6 @@ void TextEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: _load_theme_settings(); - _change_syntax_highlighter(EditorSettings::get_singleton()->get_project_metadata("text_editor", "syntax_highlighter", 0)); break; } } diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 0a59fc69e3..f741040fa8 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -205,10 +205,10 @@ void TextureRegionEditor::_region_draw() { margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT); } Vector2 pos[4] = { - mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y), - -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y), - mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x, 0), - -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x, 0) + mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom), + -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom), + mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0), + -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0) }; draw_margin_line(edit_draw, pos[0], pos[0] + Vector2(edit_draw->get_size().x, 0)); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 8a18af7ae8..33e4bb2336 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -481,10 +481,10 @@ void TileMapEditor::_update_palette() { if (sel_tile != TileMap::INVALID_CELL) { if ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE) { - const Map<Vector2, uint16_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile); + const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile); Vector<Vector2> entries2; - for (const Map<Vector2, uint16_t>::Element *E = tiles2.front(); E; E = E->next()) { + for (const Map<Vector2, uint32_t>::Element *E = tiles2.front(); E; E = E->next()) { entries2.push_back(E->key()); } entries2.sort(); diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 8fc080c819..8cf00cf67d 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -734,7 +734,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { tools[SHAPE_KEEP_INSIDE_TILE]->hide(); tools[TOOL_SELECT]->set_pressed(true); - tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nClick on another Tile to edit it.")); + tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nShift+LMB: Set wildcard bit.\nClick on another Tile to edit it.")); spin_priority->hide(); } break; case EDITMODE_Z_INDEX: @@ -770,7 +770,8 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { spin_z_index->show(); } } break; - default: {} + default: { + } } _update_toggle_shape_button(); workspace->update(); @@ -818,52 +819,92 @@ void TileSetEditor::_on_workspace_draw() { } break; case EDITMODE_BITMASK: { Color c(1, 0, 0, 0.5); + Color ci(0.3, 0.6, 1, 0.5); for (float x = 0; x < region.size.x / (spacing + size.x); x++) { for (float y = 0; y < region.size.y / (spacing + size.y); y++) { Vector2 coord(x, y); Point2 anchor(coord.x * (spacing + size.x), coord.y * (spacing + size.y)); anchor += WORKSPACE_MARGIN; anchor += region.position; - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint32_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) { - if (mask & TileSet::BIND_TOPLEFT) { + if (mask & TileSet::BIND_IGNORE_TOPLEFT) { + workspace->draw_rect(Rect2(anchor, size / 4), ci); + workspace->draw_rect(Rect2(anchor + size / 4, size / 4), ci); + } else if (mask & TileSet::BIND_TOPLEFT) { workspace->draw_rect(Rect2(anchor, size / 2), c); } - if (mask & TileSet::BIND_TOPRIGHT) { + if (mask & TileSet::BIND_IGNORE_TOPRIGHT) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, 0), size / 4), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 3 / 4, size.y / 4), size / 4), ci); + } else if (mask & TileSet::BIND_TOPRIGHT) { workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, 0), size / 2), c); } - if (mask & TileSet::BIND_BOTTOMLEFT) { + if (mask & TileSet::BIND_IGNORE_BOTTOMLEFT) { + workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 2), size / 4), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 4, size.y * 3 / 4), size / 4), ci); + } else if (mask & TileSet::BIND_BOTTOMLEFT) { workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 2), size / 2), c); } - if (mask & TileSet::BIND_BOTTOMRIGHT) { + if (mask & TileSet::BIND_IGNORE_BOTTOMRIGHT) { + workspace->draw_rect(Rect2(anchor + size / 2, size / 4), ci); + workspace->draw_rect(Rect2(anchor + size * 3 / 4, size / 4), ci); + } else if (mask & TileSet::BIND_BOTTOMRIGHT) { workspace->draw_rect(Rect2(anchor + size / 2, size / 2), c); } } else { - if (mask & TileSet::BIND_TOPLEFT) { + if (mask & TileSet::BIND_IGNORE_TOPLEFT) { + workspace->draw_rect(Rect2(anchor, size / 6), ci); + workspace->draw_rect(Rect2(anchor + size / 6, size / 6), ci); + } else if (mask & TileSet::BIND_TOPLEFT) { workspace->draw_rect(Rect2(anchor, size / 3), c); } - if (mask & TileSet::BIND_TOP) { + if (mask & TileSet::BIND_IGNORE_TOP) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, 0), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, size.y / 6), size / 6), ci); + } else if (mask & TileSet::BIND_TOP) { workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, 0), size / 3), c); } - if (mask & TileSet::BIND_TOPRIGHT) { + if (mask & TileSet::BIND_IGNORE_TOPRIGHT) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 4 / 6, 0), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 5 / 6, size.y / 6), size / 6), ci); + } else if (mask & TileSet::BIND_TOPRIGHT) { workspace->draw_rect(Rect2(anchor + Vector2((size.x / 3) * 2, 0), size / 3), c); } - if (mask & TileSet::BIND_LEFT) { + if (mask & TileSet::BIND_IGNORE_LEFT) { + workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 3), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 6, size.y / 2), size / 6), ci); + } else if (mask & TileSet::BIND_LEFT) { workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 3), size / 3), c); } - if (mask & TileSet::BIND_CENTER) { + if (mask & TileSet::BIND_IGNORE_CENTER) { + workspace->draw_rect(Rect2(anchor + size / 3, size / 6), ci); + workspace->draw_rect(Rect2(anchor + size / 2, size / 6), ci); + } else if (mask & TileSet::BIND_CENTER) { workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, size.y / 3), size / 3), c); } - if (mask & TileSet::BIND_RIGHT) { + if (mask & TileSet::BIND_IGNORE_RIGHT) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 4 / 6, size.y / 3), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x * 5 / 6, size.y / 2), size / 6), ci); + } else if (mask & TileSet::BIND_RIGHT) { workspace->draw_rect(Rect2(anchor + Vector2((size.x / 3) * 2, size.y / 3), size / 3), c); } - if (mask & TileSet::BIND_BOTTOMLEFT) { + if (mask & TileSet::BIND_IGNORE_BOTTOMLEFT) { + workspace->draw_rect(Rect2(anchor + Vector2(0, size.y * 4 / 6), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 6, size.y * 5 / 6), size / 6), ci); + } else if (mask & TileSet::BIND_BOTTOMLEFT) { workspace->draw_rect(Rect2(anchor + Vector2(0, (size.y / 3) * 2), size / 3), c); } - if (mask & TileSet::BIND_BOTTOM) { + if (mask & TileSet::BIND_IGNORE_BOTTOM) { + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, size.y * 4 / 6), size / 6), ci); + workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, size.y * 5 / 6), size / 6), ci); + } else if (mask & TileSet::BIND_BOTTOM) { workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, (size.y / 3) * 2), size / 3), c); } - if (mask & TileSet::BIND_BOTTOMRIGHT) { + if (mask & TileSet::BIND_IGNORE_BOTTOMRIGHT) { + workspace->draw_rect(Rect2(anchor + size * 4 / 6, size / 6), ci); + workspace->draw_rect(Rect2(anchor + size * 5 / 6, size / 6), ci); + } else if (mask & TileSet::BIND_BOTTOMRIGHT) { workspace->draw_rect(Rect2(anchor + (size / 3) * 2, size / 3), c); } } @@ -882,10 +923,10 @@ void TileSetEditor::_on_workspace_draw() { } break; case EDITMODE_PRIORITY: { spin_priority->set_value(tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)); - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), edited_shape_coord); + uint32_t mask = tileset->autotile_get_bitmask(get_current_tile(), edited_shape_coord); Vector<Vector2> queue_others; int total = 0; - for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { if (E->value() == mask) { total += tileset->autotile_get_subtile_priority(get_current_tile(), E->key()); if (E->key() != edited_shape_coord) { @@ -900,7 +941,8 @@ void TileSetEditor::_on_workspace_draw() { spin_z_index->set_value(tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)); draw_highlight_subtile(edited_shape_coord); } break; - default: {} + default: { + } } } @@ -996,25 +1038,26 @@ void TileSetEditor::_on_workspace_overlay_draw() { tileset->get_tile_list(tiles); for (List<int>::Element *E = tiles->front(); E; E = E->next()) { int t_id = E->get(); - if (tileset->tile_get_texture(t_id)->get_rid() == current_texture_rid) { - Rect2i region = tileset->tile_get_region(t_id); - region.position += WORKSPACE_MARGIN; - region.position *= workspace->get_scale().x; - Color c; - if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) - c = COLOR_SINGLE; - else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) - c = COLOR_AUTOTILE; - else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) - c = COLOR_ATLAS; - String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id); - Ref<Font> font = get_font("font", "Label"); - region.set_size(font->get_string_size(tile_id_name)); - workspace_overlay->draw_rect(region, c); - region.position.y += region.size.y - 2; - c = Color(0.1, 0.1, 0.1); - workspace_overlay->draw_string(font, region.position, tile_id_name, c); - } + if (tileset->tile_get_texture(t_id)->get_rid() != current_texture_rid) + continue; + + Rect2 region = tileset->tile_get_region(t_id); + region.position += WORKSPACE_MARGIN; + region.position *= workspace->get_scale().x; + Color c; + if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) + c = COLOR_SINGLE; + else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) + c = COLOR_AUTOTILE; + else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) + c = COLOR_ATLAS; + String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id); + Ref<Font> font = get_font("font", "Label"); + region.set_size(font->get_string_size(tile_id_name)); + workspace_overlay->draw_rect(region, c); + region.position.y += region.size.y - 2; + c = Color(0.1, 0.1, 0.1); + workspace_overlay->draw_string(font, region.position, tile_id_name, c); } } @@ -1037,6 +1080,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { static bool dragging; static bool erasing; + static bool alternative; draw_edited_region = false; Rect2 current_tile_region = Rect2(); @@ -1220,10 +1264,11 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if ((mb->get_button_index() == BUTTON_RIGHT || mb->get_button_index() == BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) { dragging = true; erasing = (mb->get_button_index() == BUTTON_RIGHT); + alternative = Input::get_singleton()->is_key_pressed(KEY_SHIFT); Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y)); pos = mb->get_position() - (pos + current_tile_region.position); - uint16_t bit = 0; + uint32_t bit = 0; if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) { if (pos.x < size.x / 2) { if (pos.y < size.y / 2) { @@ -1266,13 +1311,19 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } - uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); - uint16_t new_mask = old_mask; - if (erasing) { + uint32_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint32_t new_mask = old_mask; + if (alternative) { new_mask &= ~bit; + new_mask |= (bit << 16); + } else if (erasing) { + new_mask &= ~bit; + new_mask &= ~(bit << 16); } else { new_mask |= bit; + new_mask &= ~(bit << 16); } + if (old_mask != new_mask) { undo_redo->create_action(TTR("Edit Tile Bitmask")); undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask); @@ -1286,6 +1337,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) { dragging = false; erasing = false; + alternative = false; } } } @@ -1294,7 +1346,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { Vector2 coord((int)((mm->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mm->get_position().y - current_tile_region.position.y) / (spacing + size.y))); Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y)); pos = mm->get_position() - (pos + current_tile_region.position); - uint16_t bit = 0; + uint32_t bit = 0; if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) { if (pos.x < size.x / 2) { if (pos.y < size.y / 2) { @@ -1337,12 +1389,17 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } - uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); - uint16_t new_mask = old_mask; - if (erasing) { + uint32_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint32_t new_mask = old_mask; + if (alternative) { new_mask &= ~bit; + new_mask |= (bit << 16); + } else if (erasing) { + new_mask &= ~bit; + new_mask &= ~(bit << 16); } else { new_mask |= bit; + new_mask &= ~(bit << 16); } if (old_mask != new_mask) { undo_redo->create_action(TTR("Edit Tile Bitmask")); @@ -1516,7 +1573,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } break; - default: {} + default: { + } } } } @@ -1529,10 +1587,10 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { undo_redo->create_action(TTR("Paste Tile Bitmask")); undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); undo_redo->add_undo_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); - for (Map<Vector2, uint16_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) { undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); } - for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); } undo_redo->add_do_method(workspace, "update"); @@ -1541,7 +1599,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } else if (p_tool == BITMASK_CLEAR) { undo_redo->create_action(TTR("Clear Tile Bitmask")); undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); - for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); } undo_redo->add_do_method(workspace, "update"); @@ -1670,7 +1728,8 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { undo_redo->commit_action(); } } break; - default: {} + default: { + } } } } else if (p_tool == TOOL_SELECT) { @@ -1840,7 +1899,8 @@ void TileSetEditor::_select_next_tile() { edited_shape_coord = Vector2(); _select_edited_shape_coord(); } break; - default: {} + default: { + } } } } @@ -1877,7 +1937,8 @@ void TileSetEditor::_select_previous_tile() { edited_shape_coord = cell_count; _select_edited_shape_coord(); } break; - default: {} + default: { + } } } } @@ -2139,8 +2200,8 @@ void TileSetEditor::_undo_tile_removal(int p_id) { for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) { undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key()); } - Map<Vector2, uint16_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id); - for (Map<Vector2, uint16_t>::Element *E = bitmask_map.front(); E; E = E->next()) { + Map<Vector2, uint32_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id); + for (Map<Vector2, uint32_t>::Element *E = bitmask_map.front(); E; E = E->next()) { undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", p_id, E->key(), E->value()); } Map<Vector2, int> priority_map = tileset->autotile_get_priority_map(p_id); @@ -2417,11 +2478,11 @@ void TileSetEditor::draw_polygon_shapes() { colors.push_back(c_bg); } } - if (polygon.size() == 0) + + if (polygon.size() < 3) continue; - if (polygon.size() > 2) { - workspace->draw_polygon(polygon, colors); - } + + workspace->draw_polygon(polygon, colors); if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { if (!creating_shape) { @@ -2614,7 +2675,8 @@ void TileSetEditor::draw_polygon_shapes() { } } } break; - default: {} + default: { + } } if (creating_shape) { diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 2827964592..1176e1bb92 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -126,7 +126,7 @@ class TileSetEditor : public HSplitContainer { Vector2 edited_shape_coord; PoolVector2Array current_shape; Map<Vector2i, SubtileData> current_tile_data; - Map<Vector2, uint16_t> bitmask_map_copy; + Map<Vector2, uint32_t> bitmask_map_copy; Vector2 snap_step; Vector2 snap_offset; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 7bd26de092..0aba7f3d15 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -39,6 +39,7 @@ #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" #include "scene/main/viewport.h" +#include "scene/resources/visual_shader_nodes.h" Control *VisualShaderNodePlugin::create_editor(const Ref<VisualShaderNode> &p_node) { @@ -107,16 +108,174 @@ void VisualShaderEditor::remove_custom_type(const Ref<Script> &p_script) { _update_options_menu(); } +bool VisualShaderEditor::_is_available(int p_mode) { + + int current_mode = edit_type->get_selected(); + + if (p_mode != -1) { + + switch (current_mode) { + case VisualShader::TYPE_VERTEX: + current_mode = 1; + break; + case VisualShader::TYPE_FRAGMENT: + current_mode = 2; + break; + case VisualShader::TYPE_LIGHT: + current_mode = 4; + break; + default: + break; + } + + int temp_mode = 0; + + if (p_mode & VisualShader::TYPE_FRAGMENT) { + temp_mode |= 2; + } + + if (p_mode & VisualShader::TYPE_LIGHT) { + temp_mode |= 4; + } + + if (temp_mode == 0) { + temp_mode |= 1; + } + + p_mode = temp_mode; + } + + if (p_mode != -1 && ((p_mode & current_mode) == 0)) { + return false; + } + return true; +} + void VisualShaderEditor::_update_options_menu() { + node_desc->set_text(""); + members_dialog->get_ok()->set_disabled(true); + String prev_category; - add_node->get_popup()->clear(); - for (int i = 0; i < add_options.size(); i++) { - if (prev_category != add_options[i].category) { - add_node->get_popup()->add_separator(add_options[i].category); + String prev_sub_category; + + members->clear(); + TreeItem *root = members->create_item(); + TreeItem *category = NULL; + TreeItem *sub_category = NULL; + + String filter = node_filter->get_text().strip_edges(); + bool use_filter = !filter.empty(); + + Vector<String> categories; + Vector<String> sub_categories; + + int item_count = 0; + int item_count2 = 0; + + for (int i = 0; i < add_options.size() + 1; i++) { + + if (i == add_options.size()) { + if (sub_category != NULL && item_count2 == 0) { + memdelete(sub_category); + --item_count; + } + if (category != NULL && item_count == 0) { + memdelete(category); + } + break; + } + + if (!use_filter || add_options[i].name.findn(filter) != -1) { + + if (prev_category != add_options[i].category) { + if (category != NULL && item_count == 0) { + memdelete(category); + } + + item_count = 0; + prev_sub_category = ""; + category = members->create_item(root); + category->set_text(0, add_options[i].category); + if (!use_filter) + category->set_collapsed(true); + } + + if (add_options[i].sub_category != "") { + if (prev_sub_category != add_options[i].sub_category) { + if (category != NULL) { + if (sub_category != NULL && item_count2 == 0) { + memdelete(sub_category); + --item_count; + } + ++item_count; + item_count2 = 0; + sub_category = members->create_item(category); + sub_category->set_text(0, add_options[i].sub_category); + if (!use_filter) + sub_category->set_collapsed(true); + } + } + if (sub_category != NULL) { + if (_is_available(add_options[i].mode)) { + ++item_count2; + TreeItem *item = members->create_item(sub_category); + item->set_text(0, add_options[i].name); + switch (add_options[i].return_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_COLOR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Color", "EditorIcons")); + break; + default: + break; + } + item->set_meta("id", i); + } + } + } else { + if (category != NULL) { + if (_is_available(add_options[i].mode)) { + ++item_count; + TreeItem *item = members->create_item(category); + item->set_text(0, add_options[i].name); + switch (add_options[i].return_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons")); + break; + case VisualShaderNode::PORT_TYPE_COLOR: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Color", "EditorIcons")); + break; + default: + break; + } + item->set_meta("id", i); + } + } + } + + prev_sub_category = add_options[i].sub_category; + prev_category = add_options[i].category; } - add_node->get_popup()->add_item(add_options[i].name, i); - prev_category = add_options[i].category; } } @@ -165,10 +324,11 @@ void VisualShaderEditor::_update_graph() { } } - static const Color type_color[3] = { - Color::html("#61daf4"), - Color::html("#d67dee"), - Color::html("#f6a86e") + static const Color type_color[4] = { + Color::html("#61daf4"), // scalar + Color::html("#d67dee"), // vector + Color::html("#8da6f0"), // boolean + Color::html("#f6a86e") // transform }; List<VisualShader::Connection> connections; @@ -293,7 +453,8 @@ void VisualShaderEditor::_update_graph() { Vector3 v = default_value; button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); } break; - default: {} + default: { + } } } @@ -344,7 +505,7 @@ void VisualShaderEditor::_update_graph() { if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode"); - Color c = sb->get_border_color(MARGIN_TOP); + Color c = sb->get_border_color(); Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); mono_color.a = 0.85; c = mono_color; @@ -462,7 +623,7 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, editing_port = p_port; } -void VisualShaderEditor::_add_node(int p_idx) { +void VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { ERR_FAIL_INDEX(p_idx, add_options.size()); @@ -471,6 +632,70 @@ void VisualShaderEditor::_add_node(int p_idx) { if (add_options[p_idx].type != String()) { VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type)); ERR_FAIL_COND(!vsn); + + if (p_op_idx != -1) { + + VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn); + + if (input) { + input->set_input_name(add_options[p_idx].sub_func_str); + } + + VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(vsn); + + if (colorOp) { + colorOp->set_operator((VisualShaderNodeColorOp::Operator)p_op_idx); + } + + VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(vsn); + + if (colorFunc) { + colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx); + } + + VisualShaderNodeScalarOp *scalarOp = Object::cast_to<VisualShaderNodeScalarOp>(vsn); + + if (scalarOp) { + scalarOp->set_operator((VisualShaderNodeScalarOp::Operator)p_op_idx); + } + + VisualShaderNodeScalarFunc *scalarFunc = Object::cast_to<VisualShaderNodeScalarFunc>(vsn); + + if (scalarFunc) { + scalarFunc->set_function((VisualShaderNodeScalarFunc::Function)p_op_idx); + } + + VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(vsn); + + if (vecOp) { + vecOp->set_operator((VisualShaderNodeVectorOp::Operator)p_op_idx); + } + + VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(vsn); + + if (vecFunc) { + vecFunc->set_function((VisualShaderNodeVectorFunc::Function)p_op_idx); + } + + VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(vsn); + + if (matFunc) { + matFunc->set_function((VisualShaderNodeTransformFunc::Function)p_op_idx); + } + + VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(vsn); + + if (sderFunc) { + sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)p_op_idx); + } + + VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(vsn); + + if (vderFunc) { + vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx); + } + } + vsnode = Ref<VisualShaderNode>(vsn); } else { ERR_FAIL_COND(add_options[p_idx].script.is_null()); @@ -481,7 +706,15 @@ void VisualShaderEditor::_add_node(int p_idx) { vsnode->set_script(add_options[p_idx].script.get_ref_ptr()); } - Point2 position = (graph->get_scroll_ofs() + graph->get_size() * 0.5) / EDSCALE; + Point2 position = graph->get_scroll_ofs(); + + if (saved_node_pos_dirty) { + position += saved_node_pos; + } else { + position += graph->get_size() * 0.5; + position /= EDSCALE; + } + saved_node_pos_dirty = false; VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); @@ -600,29 +833,82 @@ void VisualShaderEditor::_node_selected(Object *p_node) { //EditorNode::get_singleton()->push_item(vsnode.ptr(), "", true); } +void VisualShaderEditor::_member_gui_input(const Ref<InputEvent> p_event) { + Ref<InputEventMouseButton> mb = p_event; + Ref<InputEventKey> key = p_event; + + if (mb.is_valid()) { + if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) { + _member_create(); + } + } else if (key.is_valid()) { + if (key->is_pressed() && key->get_scancode() == KEY_ENTER) { + _member_create(); + } + } +} + void VisualShaderEditor::_input(const Ref<InputEvent> p_event) { if (graph->has_focus()) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { - add_node->get_popup()->set_position(get_viewport()->get_mouse_position()); - add_node->get_popup()->show_modal(); + saved_node_pos_dirty = true; + saved_node_pos = graph->get_local_mouse_position(); + + Point2 gpos = Input::get_singleton()->get_mouse_position(); + members_dialog->popup(); + members_dialog->set_position(gpos); } } } +void VisualShaderEditor::_show_members_dialog() { + saved_node_pos_dirty = false; + members_dialog->popup(); + members_dialog->set_position(graph->get_global_position() + Point2(5 * EDSCALE, 65 * EDSCALE)); +} + void VisualShaderEditor::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + + node_filter->set_clear_button_enabled(true); + + // collapse tree by default + + TreeItem *category = members->get_root()->get_children(); + while (category) { + category->set_collapsed(true); + TreeItem *sub_category = category->get_children(); + while (sub_category) { + sub_category->set_collapsed(true); + sub_category = sub_category->get_next(); + } + category = category->get_next(); + } + } + + if (p_what == NOTIFICATION_DRAG_BEGIN) { + Dictionary dd = get_viewport()->gui_get_drag_data(); + if (members->is_visible_in_tree() && dd.has("id")) { + members->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); + } + } else if (p_what == NOTIFICATION_DRAG_END) { + members->set_drop_mode_flags(0); + } if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { error_panel->add_style_override("panel", get_stylebox("bg", "Tree")); error_label->add_color_override("font_color", get_color("error_color", "Editor")); + node_filter->set_right_icon(Control::get_icon("Search", "EditorIcons")); + + tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Tools", "EditorIcons")); + if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) _update_graph(); - } - - if (p_what == NOTIFICATION_PROCESS) { + } else if (p_what == NOTIFICATION_PROCESS) { } } @@ -718,7 +1004,60 @@ void VisualShaderEditor::_duplicate_nodes() { } } +void VisualShaderEditor::_on_nodes_delete() { + + VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + List<int> to_erase; + + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn) { + if (gn->is_selected() && gn->is_close_button_visible()) { + to_erase.push_back(gn->get_name().operator String().to_int()); + } + } + } + + if (to_erase.empty()) + return; + + undo_redo->create_action(TTR("Delete Nodes")); + + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { + undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get()); + undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, visual_shader->get_node(type, F->get()), visual_shader->get_node_position(type, F->get()), F->get()); + } + + List<VisualShader::Connection> conns; + visual_shader->get_node_connections(type, &conns); + + List<VisualShader::Connection> used_conns; + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { + for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { + if (E->get().from_node == F->get() || E->get().to_node == F->get()) { + + bool cancel = false; + for (List<VisualShader::Connection>::Element *R = used_conns.front(); R; R = R->next()) { + if (R->get().from_node == E->get().from_node && R->get().from_port == E->get().from_port && R->get().to_node == E->get().to_node && R->get().to_port == E->get().to_port) { + cancel = true; // to avoid ERR_ALREADY_EXISTS warning + break; + } + } + if (!cancel) { + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + used_conns.push_back(E->get()); + } + } + } + } + + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); +} + void VisualShaderEditor::_mode_selected(int p_id) { + _update_options_menu(); _update_graph(); } @@ -756,6 +1095,128 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, St undo_redo->commit_action(); } +void VisualShaderEditor::_member_filter_changed(const String &p_text) { + _update_options_menu(); +} + +void VisualShaderEditor::_member_selected() { + TreeItem *item = members->get_selected(); + + if (item != NULL && item->has_meta("id")) { + members_dialog->get_ok()->set_disabled(false); + node_desc->set_text(add_options[item->get_meta("id")].description); + } else { + members_dialog->get_ok()->set_disabled(true); + node_desc->set_text(""); + } +} + +void VisualShaderEditor::_member_unselected() { +} + +void VisualShaderEditor::_member_create() { + TreeItem *item = members->get_selected(); + if (item != NULL && item->has_meta("id")) { + int idx = members->get_selected()->get_meta("id"); + _add_node(idx, add_options[idx].sub_func); + members_dialog->hide(); + } +} + +void VisualShaderEditor::_tools_menu_option(int p_idx) { + + TreeItem *category = members->get_root()->get_children(); + + switch (p_idx) { + case EXPAND_ALL: + + while (category) { + category->set_collapsed(false); + TreeItem *sub_category = category->get_children(); + while (sub_category) { + sub_category->set_collapsed(false); + sub_category = sub_category->get_next(); + } + category = category->get_next(); + } + + break; + + case COLLAPSE_ALL: + + while (category) { + category->set_collapsed(true); + TreeItem *sub_category = category->get_children(); + while (sub_category) { + sub_category->set_collapsed(true); + sub_category = sub_category->get_next(); + } + category = category->get_next(); + } + + break; + default: + break; + } +} + +Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + + if (p_from == members) { + TreeItem *it = members->get_item_at_position(p_point); + if (!it) + return Variant(); + if (!it->has_meta("id")) + return Variant(); + + int id = it->get_meta("id"); + AddOption op = add_options[id]; + + Dictionary d; + d["id"] = id; + if (op.sub_func == -1) { + d["sub_func"] = op.sub_func_str; + } else { + d["sub_func"] = op.sub_func; + } + + Label *label = memnew(Label); + label->set_text(it->get_text(0)); + set_drag_preview(label); + return d; + } + return Variant(); +} + +bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + + if (p_from == graph) { + + Dictionary d = p_data; + + if (d.has("id")) { + return true; + } + } + + return false; +} + +void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + + if (p_from == graph) { + + Dictionary d = p_data; + + if (d.has("id")) { + int idx = d["id"]; + saved_node_pos = p_point; + saved_node_pos_dirty = true; + _add_node(idx, add_options[idx].sub_func); + } + } +} + void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph); @@ -766,6 +1227,7 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_node_selected", &VisualShaderEditor::_node_selected); ClassDB::bind_method("_scroll_changed", &VisualShaderEditor::_scroll_changed); ClassDB::bind_method("_delete_request", &VisualShaderEditor::_delete_request); + ClassDB::bind_method("_on_nodes_delete", &VisualShaderEditor::_on_nodes_delete); ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed); ClassDB::bind_method("_edit_port_default_input", &VisualShaderEditor::_edit_port_default_input); ClassDB::bind_method("_port_edited", &VisualShaderEditor::_port_edited); @@ -777,6 +1239,19 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item); ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port); ClassDB::bind_method("_input", &VisualShaderEditor::_input); + + ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &VisualShaderEditor::drop_data_fw); + + ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available); + ClassDB::bind_method("_tools_menu_option", &VisualShaderEditor::_tools_menu_option); + ClassDB::bind_method("_show_members_dialog", &VisualShaderEditor::_show_members_dialog); + ClassDB::bind_method("_member_gui_input", &VisualShaderEditor::_member_gui_input); + ClassDB::bind_method("_member_filter_changed", &VisualShaderEditor::_member_filter_changed); + ClassDB::bind_method("_member_selected", &VisualShaderEditor::_member_selected); + ClassDB::bind_method("_member_unselected", &VisualShaderEditor::_member_unselected); + ClassDB::bind_method("_member_create", &VisualShaderEditor::_member_create); } VisualShaderEditor *VisualShaderEditor::singleton = NULL; @@ -785,10 +1260,14 @@ VisualShaderEditor::VisualShaderEditor() { singleton = this; updating = false; + saved_node_pos_dirty = false; + saved_node_pos = Point2(0, 0); graph = memnew(GraphEdit); add_child(graph); + graph->set_drag_forwarding(this); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); + graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM); //graph->add_valid_left_disconnect_type(0); @@ -798,10 +1277,16 @@ VisualShaderEditor::VisualShaderEditor() { graph->connect("node_selected", this, "_node_selected"); graph->connect("scroll_offset_changed", this, "_scroll_changed"); graph->connect("duplicate_nodes_request", this, "_duplicate_nodes"); + graph->connect("delete_nodes_request", this, "_on_nodes_delete"); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM); VSeparator *vs = memnew(VSeparator); @@ -817,40 +1302,316 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(edit_type); graph->get_zoom_hbox()->move_child(edit_type, 0); - add_node = memnew(MenuButton); + add_node = memnew(ToolButton); graph->get_zoom_hbox()->add_child(add_node); add_node->set_text(TTR("Add Node...")); graph->get_zoom_hbox()->move_child(add_node, 0); - add_node->get_popup()->connect("id_pressed", this, "_add_node"); - - add_options.push_back(AddOption("Scalar", "Constants", "VisualShaderNodeScalarConstant")); - add_options.push_back(AddOption("Vector", "Constants", "VisualShaderNodeVec3Constant")); - add_options.push_back(AddOption("Color", "Constants", "VisualShaderNodeColorConstant")); - add_options.push_back(AddOption("Transform", "Constants", "VisualShaderNodeTransformConstant")); - add_options.push_back(AddOption("Texture", "Constants", "VisualShaderNodeTexture")); - add_options.push_back(AddOption("CubeMap", "Constants", "VisualShaderNodeCubeMap")); - add_options.push_back(AddOption("ScalarOp", "Operators", "VisualShaderNodeScalarOp")); - add_options.push_back(AddOption("VectorOp", "Operators", "VisualShaderNodeVectorOp")); - add_options.push_back(AddOption("ColorOp", "Operators", "VisualShaderNodeColorOp")); - add_options.push_back(AddOption("TransformMult", "Operators", "VisualShaderNodeTransformMult")); - add_options.push_back(AddOption("TransformVectorMult", "Operators", "VisualShaderNodeTransformVecMult")); - add_options.push_back(AddOption("ScalarFunc", "Functions", "VisualShaderNodeScalarFunc")); - add_options.push_back(AddOption("VectorFunc", "Functions", "VisualShaderNodeVectorFunc")); - add_options.push_back(AddOption("DotProduct", "Functions", "VisualShaderNodeDotProduct")); - add_options.push_back(AddOption("VectorLen", "Functions", "VisualShaderNodeVectorLen")); - add_options.push_back(AddOption("ScalarInterp", "Interpolation", "VisualShaderNodeScalarInterp")); - add_options.push_back(AddOption("VectorInterp", "Interpolation", "VisualShaderNodeVectorInterp")); - add_options.push_back(AddOption("VectorCompose", "Compose", "VisualShaderNodeVectorCompose")); - add_options.push_back(AddOption("TransformCompose", "Compose", "VisualShaderNodeTransformCompose")); - add_options.push_back(AddOption("VectorDecompose", "Decompose", "VisualShaderNodeVectorDecompose")); - add_options.push_back(AddOption("TransformDecompose", "Decompose", "VisualShaderNodeTransformDecompose")); - add_options.push_back(AddOption("Scalar", "Uniforms", "VisualShaderNodeScalarUniform")); - add_options.push_back(AddOption("Vector", "Uniforms", "VisualShaderNodeVec3Uniform")); - add_options.push_back(AddOption("Color", "Uniforms", "VisualShaderNodeColorUniform")); - add_options.push_back(AddOption("Transform", "Uniforms", "VisualShaderNodeTransformUniform")); - add_options.push_back(AddOption("Texture", "Uniforms", "VisualShaderNodeTextureUniform")); - add_options.push_back(AddOption("CubeMap", "Uniforms", "VisualShaderNodeCubeMapUniform")); - add_options.push_back(AddOption("Input", "Inputs", "VisualShaderNodeInput")); + add_node->connect("pressed", this, "_show_members_dialog"); + + /////////////////////////////////////// + // SHADER NODES TREE + /////////////////////////////////////// + + VBoxContainer *members_vb = memnew(VBoxContainer); + members_vb->set_v_size_flags(SIZE_EXPAND_FILL); + + HBoxContainer *filter_hb = memnew(HBoxContainer); + members_vb->add_child(filter_hb); + + node_filter = memnew(LineEdit); + filter_hb->add_child(node_filter); + node_filter->connect("text_changed", this, "_member_filter_changed"); + node_filter->set_h_size_flags(SIZE_EXPAND_FILL); + node_filter->set_placeholder(TTR("Search")); + + tools = memnew(MenuButton); + filter_hb->add_child(tools); + tools->set_tooltip(TTR("Options")); + tools->get_popup()->connect("id_pressed", this, "_tools_menu_option"); + tools->get_popup()->add_item(TTR("Expand All"), EXPAND_ALL); + tools->get_popup()->add_item(TTR("Collapse All"), COLLAPSE_ALL); + + members = memnew(Tree); + members_vb->add_child(members); + members->set_drag_forwarding(this); + members->set_h_size_flags(SIZE_EXPAND_FILL); + members->set_v_size_flags(SIZE_EXPAND_FILL); + members->set_hide_root(true); + members->set_allow_reselect(true); + members->set_hide_folding(false); + members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE)); + members->connect("item_selected", this, "_member_selected"); + members->connect("nothing_selected", this, "_member_unselected"); + members->connect("gui_input", this, "_member_gui_input"); + + Label *desc_label = memnew(Label); + members_vb->add_child(desc_label); + desc_label->set_text(TTR("Description:")); + + node_desc = memnew(RichTextLabel); + members_vb->add_child(node_desc); + node_desc->set_h_size_flags(SIZE_EXPAND_FILL); + node_desc->set_v_size_flags(SIZE_FILL); + node_desc->set_custom_minimum_size(Size2(0, 70 * EDSCALE)); + + members_dialog = memnew(ConfirmationDialog); + members_dialog->set_title(TTR("Create Shader Node")); + members_dialog->add_child(members_vb); + members_dialog->get_ok()->set_text(TTR("Create")); + members_dialog->get_ok()->connect("pressed", this, "_member_create"); + members_dialog->get_ok()->set_disabled(true); + members_dialog->set_resizable(true); + members_dialog->set_as_minsize(); + add_child(members_dialog); + + alert = memnew(AcceptDialog); + alert->set_as_minsize(); + alert->get_label()->set_autowrap(true); + alert->get_label()->set_align(Label::ALIGN_CENTER); + alert->get_label()->set_valign(Label::VALIGN_CENTER); + alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE); + add_child(alert); + + /////////////////////////////////////// + // SHADER NODES TREE OPTIONS + /////////////////////////////////////// + + // COLOR + + add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), VisualShaderNodeColorFunc::FUNC_GRAYSCALE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), VisualShaderNodeVectorFunc::FUNC_HSV2RGB, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), VisualShaderNodeVectorFunc::FUNC_RGB2HSV, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), VisualShaderNodeColorFunc::FUNC_SEPIA, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), VisualShaderNodeColorOp::OP_BURN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), VisualShaderNodeColorOp::OP_DARKEN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), VisualShaderNodeColorOp::OP_DIFFERENCE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), VisualShaderNodeColorOp::OP_DODGE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator"), VisualShaderNodeColorOp::OP_HARD_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), VisualShaderNodeColorOp::OP_LIGHTEN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), VisualShaderNodeColorOp::OP_OVERLAY, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), VisualShaderNodeColorOp::OP_SCREEN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), VisualShaderNodeColorOp::OP_SOFT_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + + // BOOLEAN + add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); + + // INPUT + + add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM)); + + add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter."))); + + add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for fragment shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for fragment shader mode."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for fragment shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment shader mode."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for fragment shader mode."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for fragment shader mode."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for fragment shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment shader mode."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT)); + + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for light shader mode."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for light shader mode."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT)); + + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex shader mode."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex shader mode."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex shader mode."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX)); + + // SCALAR + + add_options.push_back(AddOption("ScalarFunc", "Scalar", "Common", "VisualShaderNodeScalarFunc", TTR("Scalar function."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ScalarOp", "Scalar", "Common", "VisualShaderNodeScalarOp", TTR("Scalar operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + + add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeScalarFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeScalarOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeScalarClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeScalarFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-e Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeScalarFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Natural logarithm."), VisualShaderNodeScalarFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 logarithm."), VisualShaderNodeScalarFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the greater of two values."), VisualShaderNodeScalarOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the lesser of two values."), VisualShaderNodeScalarOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeScalarFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeScalarOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeScalarFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 / scalar"), VisualShaderNodeScalarFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeScalarFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR)); + + add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Adds scalar to scalar."), VisualShaderNodeScalarOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Divides scalar by scalar."), VisualShaderNodeScalarOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Multiplies scalar by scalar."), VisualShaderNodeScalarOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Returns the remainder of the two scalars."), VisualShaderNodeScalarOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Subtracts scalar from scalar."), VisualShaderNodeScalarOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR)); + + add_options.push_back(AddOption("ScalarConstant", "Scalar", "Variables", "VisualShaderNodeScalarConstant", TTR("Scalar constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("ScalarUniform", "Scalar", "Variables", "VisualShaderNodeScalarUniform", TTR("Scalar uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + + // TEXTURES + + add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + + add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + + // TRANSFORM + + add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + + add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("(GLES3 only) Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors."))); + + add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("(GLES3 only) Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); + + add_options.push_back(AddOption("TransformMult", "Transform", "Operators", "VisualShaderNodeTransformMult", TTR("Multiplies transform by transform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); + + // VECTOR + + add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("VectorCompose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("VectorDecompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars."))); + + add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeVectorClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns a vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), VisualShaderNodeVectorOp::OP_MAX, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeVectorOp::OP_POW, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns a vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns a vector that points in the direction of refraction."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), VisualShaderNodeVectorOp::OP_ADD, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), VisualShaderNodeVectorOp::OP_DIV, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies vector by vector."), VisualShaderNodeVectorOp::OP_MUL, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two vectors."), VisualShaderNodeVectorOp::OP_MOD, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts vector from vector."), VisualShaderNodeVectorOp::OP_SUB, VisualShaderNode::PORT_TYPE_VECTOR)); + + add_options.push_back(AddOption("VectorConstant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("Vector constant."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("VectorUniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("Vector uniform."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + + // SPECIAL + + add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + + add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT)); + + ///////////////////////////////////////////////////////////////////// _update_options_menu(); @@ -940,9 +1701,10 @@ public: void setup(const Ref<VisualShaderNodeInput> &p_input) { input = p_input; - Ref<Texture> type_icon[3] = { + Ref<Texture> type_icon[4] = { EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"), + EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"), }; diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 2fb8a85d5b..4b0b48ad92 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -60,7 +60,7 @@ class VisualShaderEditor : public VBoxContainer { Ref<VisualShader> visual_shader; GraphEdit *graph; - MenuButton *add_node; + ToolButton *add_node; OptionButton *edit_type; @@ -68,18 +68,59 @@ class VisualShaderEditor : public VBoxContainer { Label *error_label; UndoRedo *undo_redo; + Point2 saved_node_pos; + bool saved_node_pos_dirty; + + ConfirmationDialog *members_dialog; + MenuButton *tools; + + enum ToolsMenuOptions { + EXPAND_ALL, + COLLAPSE_ALL + }; + + Tree *members; + AcceptDialog *alert; + LineEdit *node_filter; + RichTextLabel *node_desc; + + void _tools_menu_option(int p_idx); + void _show_members_dialog(); void _update_graph(); struct AddOption { String name; String category; + String sub_category; String type; + String description; + int sub_func; + String sub_func_str; Ref<Script> script; - AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_type = String()) { + int mode; + int return_type; + + AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1) { + name = p_name; + type = p_type; + category = p_category; + sub_category = p_sub_category; + description = p_description; + sub_func = p_sub_func; + return_type = p_return_type; + mode = p_mode; + } + + AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1) { name = p_name; type = p_type; category = p_category; + sub_category = p_sub_category; + description = p_description; + sub_func_str = p_sub_func; + return_type = p_return_type; + mode = p_mode; } }; @@ -87,7 +128,7 @@ class VisualShaderEditor : public VBoxContainer { void _draw_color_over_button(Object *obj, Color p_color); - void _add_node(int p_idx); + void _add_node(int p_idx, int p_op_idx = -1); void _update_options_menu(); static VisualShaderEditor *singleton; @@ -102,6 +143,7 @@ class VisualShaderEditor : public VBoxContainer { void _node_selected(Object *p_node); void _delete_request(int); + void _on_nodes_delete(); void _removed_from_graph(); @@ -126,6 +168,18 @@ class VisualShaderEditor : public VBoxContainer { void _preview_select_port(int p_node, int p_port); void _input(const Ref<InputEvent> p_event); + void _member_gui_input(const Ref<InputEvent> p_event); + void _member_filter_changed(const String &p_text); + void _member_selected(); + void _member_unselected(); + void _member_create(); + + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + + bool _is_available(int p_flags); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index bb72c621be..2d7ad8bc04 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -294,7 +294,8 @@ void ProjectSettingsEditor::_device_input_add() { ie = jb; } break; - default: {} + default: { + } } if (idx < 0 || idx >= events.size()) { @@ -519,7 +520,8 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even } } break; - default: {} + default: { + } } } diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index c45a97800c..4fa1bd74fe 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -310,7 +310,8 @@ void CustomPropertyEditor::_menu_option(int p_which) { } } break; - default: {} + default: { + } } } @@ -1049,7 +1050,8 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: case Variant::POOL_COLOR_ARRAY: { } break; - default: {} + default: { + } } updating = false; @@ -1091,7 +1093,8 @@ void CustomPropertyEditor::_file_selected(String p_file) { emit_signal("variant_changed"); hide(); } break; - default: {} + default: { + } } } @@ -1432,7 +1435,8 @@ void CustomPropertyEditor::_action_pressed(int p_which) { } break; - default: {}; + default: { + }; } } @@ -1699,7 +1703,8 @@ void CustomPropertyEditor::_modified(String p_string) { case Variant::POOL_COLOR_ARRAY: { } break; - default: {} + default: { + } } updating = false; @@ -1753,7 +1758,8 @@ void CustomPropertyEditor::_focus_enter() { } } } break; - default: {} + default: { + } } } @@ -1774,7 +1780,8 @@ void CustomPropertyEditor::_focus_exit() { value_editor[i]->select(0, 0); } } break; - default: {} + default: { + } } } diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 7e4861cd09..8473230758 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -290,12 +290,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { switch (p_tool) { case TOOL_BATCH_RENAME: { + if (!profile_allow_editing) { + break; + } Tree *tree = scene_tree->get_scene_tree(); if (tree->is_anything_selected()) { rename_dialog->popup_centered(); } } break; case TOOL_RENAME: { + if (!profile_allow_editing) { + break; + } Tree *tree = scene_tree->get_scene_tree(); if (tree->is_anything_selected()) { tree->grab_focus(); @@ -304,6 +310,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_NEW: { + if (!profile_allow_editing) { + break; + } String preferred = ""; Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene(); @@ -319,6 +328,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_INSTANCE: { + if (!profile_allow_editing) { + break; + } Node *scene = edited_scene; if (!scene) { @@ -332,10 +344,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_REPLACE: { + if (!profile_allow_editing) { + break; + } create_dialog->popup_create(false, true); } break; case TOOL_ATTACH_SCRIPT: { + if (!profile_allow_script_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.empty()) break; @@ -377,6 +396,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_CLEAR_SCRIPT: { + if (!profile_allow_script_editing) { + break; + } + Array selection = editor_selection->get_selected_nodes(); if (selection.empty()) @@ -404,6 +427,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { case TOOL_MOVE_UP: case TOOL_MOVE_DOWN: { + if (!profile_allow_editing) { + break; + } + if (!scene_tree->get_selected()) break; @@ -464,6 +491,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_DUPLICATE: { + if (!profile_allow_editing) { + break; + } + if (!edited_scene) break; @@ -533,6 +564,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_REPARENT: { + if (!profile_allow_editing) { + break; + } + if (!scene_tree->get_selected()) break; @@ -559,6 +594,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_MAKE_ROOT: { + if (!profile_allow_editing) { + break; + } + List<Node *> nodes = editor_selection->get_selected_node_list(); ERR_FAIL_COND(nodes.size() != 1); @@ -616,6 +655,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_MULTI_EDIT: { + if (!profile_allow_editing) { + break; + } + Node *root = EditorNode::get_singleton()->get_edited_scene(); if (!root) break; @@ -630,6 +673,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { case TOOL_ERASE: { + if (!profile_allow_editing) { + break; + } + List<Node *> remove_list = editor_selection->get_selected_node_list(); if (remove_list.empty()) @@ -649,10 +696,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_MERGE_FROM_SCENE: { + if (!profile_allow_editing) { + break; + } + EditorNode::get_singleton()->merge_from_scene(); } break; case TOOL_NEW_SCENE_FROM: { + if (!profile_allow_editing) { + break; + } + Node *scene = editor_data->get_edited_scene_root(); if (!scene) { @@ -704,6 +759,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { new_scene_from_dialog->set_title(TTR("Save New Scene As...")); } break; case TOOL_COPY_NODE_PATH: { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -723,6 +779,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); } break; case TOOL_SCENE_EDITABLE_CHILDREN: { + + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -740,6 +801,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_USE_PLACEHOLDER: { + + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -760,6 +826,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_MAKE_LOCAL: { + + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -782,6 +853,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_OPEN: { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -792,9 +864,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_CLEAR_INHERITANCE: { + if (!profile_allow_editing) { + break; + } + clear_inherit_confirm->popup_centered_minsize(); } break; case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: { + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -807,6 +887,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_OPEN_INHERITED: { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -894,6 +975,8 @@ void SceneTreeDock::_notification(int p_what) { break; first_enter = false; + EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed"); + CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D")); if (canvas_item_plugin) { canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree"); @@ -903,6 +986,7 @@ void SceneTreeDock::_notification(int p_what) { SpatialEditorPlugin *spatial_editor_plugin = Object::cast_to<SpatialEditorPlugin>(editor_data->get_editor("3D")); spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree"); + spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", scene_tree, "_update_tree"); button_add->set_icon(get_icon("Add", "EditorIcons")); button_instance->set_icon(get_icon("Instance", "EditorIcons")); @@ -1640,7 +1724,12 @@ void SceneTreeDock::_delete_confirm() { } void SceneTreeDock::_update_script_button() { - if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { + + if (!profile_allow_script_editing) { + + button_create_script->hide(); + button_clear_script->hide(); + } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { button_create_script->hide(); button_clear_script->hide(); } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { @@ -1653,7 +1742,7 @@ void SceneTreeDock::_update_script_button() { button_clear_script->show(); } } else { - button_create_script->show(); + button_create_script->hide(); Array selection = editor_selection->get_selected_nodes(); for (int i = 0; i < selection.size(); i++) { Node *n = Object::cast_to<Node>(selection[i]); @@ -1760,6 +1849,8 @@ void SceneTreeDock::_create() { replace_node(n, newnode); } } + + scene_tree->get_scene_tree()->call_deferred("grab_focus"); } void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties) { @@ -2074,11 +2165,14 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) { } void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { + if (!EditorNode::get_singleton()->get_edited_scene()) { menu->clear(); - menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); - menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + if (profile_allow_editing) { + menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); + menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + } menu->set_size(Size2(1, 1)); menu->set_position(p_menu_pos); @@ -2098,80 +2192,101 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { Node *selected = selection[0]; - subresources.clear(); - menu_subresources->clear(); - menu_subresources->set_size(Size2(1, 1)); - _add_children_to_popup(selection.front()->get(), 0); - if (menu->get_item_count() > 0) - menu->add_separator(); + if (profile_allow_editing) { + subresources.clear(); + menu_subresources->clear(); + menu_subresources->set_size(Size2(1, 1)); + _add_children_to_popup(selection.front()->get(), 0); + if (menu->get_item_count() > 0) + menu->add_separator(); - menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); - menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); - menu->add_separator(); + menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); + menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + menu->add_separator(); + } existing_script = selected->get_script(); } - if (!existing_script.is_valid()) { - menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); - } - if (selection.size() > 1 || existing_script.is_valid()) { - menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); - menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT); - } + if (profile_allow_script_editing) { - menu->add_separator(); - if (selection.size() == 1) { - menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME); + if (selection.size() == 1) { + if (!existing_script.is_valid()) { + menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); + } else { + menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT); + } + } + if (selection.size() > 1 || existing_script.is_valid()) { + menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); + } + menu->add_separator(); } - menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); - if (scene_tree->get_selected() != edited_scene) { - menu->add_separator(); - menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP); - menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); - menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); - menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); + if (profile_allow_editing) { + if (selection.size() == 1) { + menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME); + } + menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); + + if (scene_tree->get_selected() != edited_scene) { + menu->add_separator(); + menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP); + menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); + menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); + menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); + menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT); + } } if (selection.size() == 1) { - menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT); - menu->add_separator(); - menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); - menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); - menu->add_separator(); + if (profile_allow_editing) { + menu->add_separator(); + menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); + menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); + menu->add_separator(); + } menu->add_icon_shortcut(get_icon("CopyNodePath", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); + bool is_external = (selection[0]->get_filename() != ""); if (is_external) { bool is_inherited = selection[0]->get_scene_inherited_state() != NULL; bool is_top_level = selection[0]->get_owner() == NULL; if (is_inherited && is_top_level) { menu->add_separator(); - menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE); + if (profile_allow_editing) { + menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE); + } menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN_INHERITED); } else if (!is_top_level) { menu->add_separator(); bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(selection[0]); bool placeholder = selection[0]->get_scene_instance_load_placeholder(); - menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN); - menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER); - menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL); + if (profile_allow_editing) { + menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN); + menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER); + menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL); + } menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN); - menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable); - menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder); + if (profile_allow_editing) { + menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable); + menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder); + } } } } - if (selection.size() > 1) { + if (profile_allow_editing && selection.size() > 1) { //this is not a commonly used action, it makes no sense for it to be where it was nor always present. menu->add_separator(); menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME); } menu->add_separator(); - menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open documentation"), TOOL_OPEN_DOCUMENTATION); + menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION); - menu->add_separator(); - menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); + if (profile_allow_editing) { + menu->add_separator(); + menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); + } menu->set_size(Size2(1, 1)); menu->set_position(p_menu_pos); menu->popup(); @@ -2321,6 +2436,30 @@ void SceneTreeDock::_favorite_root_selected(const String &p_class) { _tool_selected(TOOL_CREATE_FAVORITE, false); } +void SceneTreeDock::_feature_profile_changed() { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + + if (profile.is_valid()) { + + profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE); + profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT); + + button_add->set_visible(profile_allow_editing); + button_instance->set_visible(profile_allow_editing); + scene_tree->set_can_rename(profile_allow_editing); + + } else { + button_add->set_visible(true); + button_instance->set_visible(true); + scene_tree->set_can_rename(true); + profile_allow_editing = true; + profile_allow_script_editing = true; + } + + _update_script_button(); +} + void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_tool_selected"), &SceneTreeDock::_tool_selected, DEFVAL(false)); @@ -2353,6 +2492,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button); ClassDB::bind_method(D_METHOD("_favorite_root_selected"), &SceneTreeDock::_favorite_root_selected); ClassDB::bind_method(D_METHOD("_update_create_root_dialog"), &SceneTreeDock::_update_create_root_dialog); + ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed); ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance); @@ -2372,7 +2512,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel HBoxContainer *filter_hbc = memnew(HBoxContainer); filter_hbc->add_constant_override("separate", 0); - ToolButton *tb; ED_SHORTCUT("scene_tree/rename", TTR("Rename")); ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2); @@ -2393,19 +2532,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE); ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); - tb->set_tooltip(TTR("Add/Create a New Node")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node")); - filter_hbc->add_child(tb); - button_add = tb; + button_add = memnew(ToolButton); + button_add->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); + button_add->set_tooltip(TTR("Add/Create a New Node")); + button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node")); + filter_hbc->add_child(button_add); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false)); - tb->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists.")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene")); - filter_hbc->add_child(tb); - button_instance = tb; + button_instance = memnew(ToolButton); + button_instance->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false)); + button_instance->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists.")); + button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene")); + filter_hbc->add_child(button_instance); vbc->add_child(filter_hbc); filter = memnew(LineEdit); @@ -2415,21 +2552,19 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel filter->add_constant_override("minimum_spaces", 0); filter->connect("text_changed", this, "_filter_changed"); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false)); - tb->set_tooltip(TTR("Attach a new or existing script for the selected node.")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); - filter_hbc->add_child(tb); - tb->hide(); - button_create_script = tb; - - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false)); - tb->set_tooltip(TTR("Clear a script for the selected node.")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script")); - filter_hbc->add_child(tb); - button_clear_script = tb; - tb->hide(); + button_create_script = memnew(ToolButton); + button_create_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false)); + button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node.")); + button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); + filter_hbc->add_child(button_create_script); + button_create_script->hide(); + + button_clear_script = memnew(ToolButton); + button_clear_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false)); + button_clear_script->set_tooltip(TTR("Clear a script for the selected node.")); + button_clear_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script")); + filter_hbc->add_child(button_clear_script); + button_clear_script->hide(); button_hb = memnew(HBoxContainer); vbc->add_child(button_hb); @@ -2537,6 +2672,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel set_process_input(true); set_process(true); + profile_allow_editing = true; + profile_allow_script_editing = true; + EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true); EDITOR_DEF("_use_favorites_root_selection", false); } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 653d0a4eca..e66525d721 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -212,6 +212,11 @@ class SceneTreeDock : public VBoxContainer { void _update_create_root_dialog(); void _favorite_root_selected(const String &p_class); + void _feature_profile_changed(); + + bool profile_allow_editing; + bool profile_allow_script_editing; + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index c023c41747..879d072b10 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -48,6 +48,9 @@ Node *SceneTreeEditor::get_scene_node() { void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) { + if (connect_to_script_mode) { + return; //dont do anything in this mode + } TreeItem *item = Object::cast_to<TreeItem>(p_item); ERR_FAIL_COND(!item); @@ -99,7 +102,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i } } else if (p_id == BUTTON_GROUP) { - if (n->is_class("CanvasItem")) { + if (n->is_class("CanvasItem") || n->is_class("Spatial")) { n->set_meta("_edit_group_", Variant()); _update_tree(); emit_signal("node_changed"); @@ -190,7 +193,25 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->set_icon(0, icon); item->set_metadata(0, p_node->get_path()); - if (part_of_subscene) { + if (connect_to_script_mode) { + Color accent = get_color("accent_color", "Editor"); + + if (!p_node->get_script().is_null()) { + //has script + item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT); + } else { + //has no script + item->set_custom_color(0, get_color("disabled_font_color", "Editor")); + item->set_selectable(0, false); + accent.a *= 0.7; + } + + if (marked.has(p_node)) { + item->set_text(0, String(p_node->get_name()) + " " + TTR("(Connecting From)")); + + item->set_custom_color(0, accent); + } + } else if (part_of_subscene) { //item->set_selectable(0,marked_selectable); if (valid_types.size() == 0) { @@ -199,7 +220,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } else if (marked.has(p_node)) { - item->set_selectable(0, marked_selectable); + if (!connect_to_script_mode) { + item->set_selectable(0, marked_selectable); + } item->set_custom_color(0, get_color("error_color", "Editor")); } else if (!marked_selectable && !marked_children_selectable) { @@ -280,6 +303,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (is_locked) item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it.")); + bool is_grouped = p_node->has_meta("_edit_group_"); + if (is_grouped) + item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable.")); + bool v = p_node->call("is_visible"); if (v) item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); @@ -620,6 +647,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) { item->set_as_cursor(0); selected = p_node; tree->ensure_cursor_is_visible(); + } else { if (!p_node) selected = NULL; @@ -974,6 +1002,11 @@ void SceneTreeEditor::_warning_changed(Node *p_for_node) { update_timer->start(); } +void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) { + connect_to_script_mode = p_enable; + update_tree(); +} + void SceneTreeEditor::_bind_methods() { ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed); @@ -1016,6 +1049,7 @@ void SceneTreeEditor::_bind_methods() { SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) { + connect_to_script_mode = false; undo_redo = NULL; tree_dirty = true; selected = NULL; @@ -1091,22 +1125,17 @@ SceneTreeEditor::~SceneTreeEditor() { void SceneTreeDialog::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - connect("confirmed", this, "_select"); - } - - if (p_what == NOTIFICATION_EXIT_TREE) { - disconnect("confirmed", this, "_select"); - } - if (p_what == NOTIFICATION_DRAW) { - - RID ci = get_canvas_item(); - get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size())); - } - - if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) { - - tree->update_tree(); + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + connect("confirmed", this, "_select"); + } break; + case NOTIFICATION_EXIT_TREE: { + disconnect("confirmed", this, "_select"); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (is_visible_in_tree()) + tree->update_tree(); + } break; } } @@ -1135,8 +1164,6 @@ SceneTreeDialog::SceneTreeDialog() { tree = memnew(SceneTreeEditor(false, false, true)); add_child(tree); - //set_child_rect(tree); - tree->get_scene_tree()->connect("item_activated", this, "_select"); } diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index aa4d4dd58a..9158c4aa48 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -67,6 +67,8 @@ class SceneTreeEditor : public Control { AcceptDialog *error; AcceptDialog *warning; + bool connect_to_script_mode; + int blocked; void _compute_hash(Node *p_node, uint64_t &hash); @@ -151,6 +153,8 @@ public: void update_tree() { _update_tree(); } + void set_connect_to_script_mode(bool p_enable); + Tree *get_scene_tree() { return tree; } SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false); diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index dda46d2414..717d6bc8f6 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -303,12 +303,49 @@ void ScriptEditorDebugger::_scene_tree_rmb_selected(const Vector2 &p_position) { } void ScriptEditorDebugger::_file_selected(const String &p_file) { - if (file_dialog->get_mode() == EditorFileDialog::MODE_SAVE_FILE) { + if (file_dialog_mode == SAVE_NODE) { + Array msg; msg.push_back("save_node"); msg.push_back(inspected_object_id); msg.push_back(p_file); ppeer->put_var(msg); + } else if (file_dialog_mode == SAVE_CSV) { + + Error err; + FileAccessRef file = FileAccess::open(p_file, FileAccess::WRITE, &err); + + if (err != OK) { + ERR_PRINTS("Failed to open " + p_file); + return; + } + Vector<String> line; + line.resize(Performance::MONITOR_MAX); + + // signatures + for (int i = 0; i < Performance::MONITOR_MAX; i++) { + line.write[i] = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i)); + } + file->store_csv_line(line); + + // values + List<Vector<float> >::Element *E = perf_history.back(); + while (E) { + + Vector<float> &perf_data = E->get(); + for (int i = 0; i < perf_data.size(); i++) { + + line.write[i] = String::num_real(perf_data[i]); + } + file->store_csv_line(line); + E = E->prev(); + } + file->store_string("\n"); + + Vector<Vector<String> > profiler_data = profiler->get_data_as_csv(); + for (int i = 0; i < profiler_data.size(); i++) { + file->store_csv_line(profiler_data[i]); + } } } @@ -1374,6 +1411,13 @@ void ScriptEditorDebugger::_output_clear() { //output->push_color(Color(0,0,0)); } +void ScriptEditorDebugger::_export_csv() { + + file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); + file_dialog_mode = SAVE_CSV; + file_dialog->popup_centered_ratio(); +} + String ScriptEditorDebugger::get_var_value(const String &p_var) const { if (!breaked) return String(); @@ -1859,6 +1903,7 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) { file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES); file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); + file_dialog_mode = SAVE_NODE; List<String> extensions; Ref<PackedScene> sd = memnew(PackedScene); @@ -1884,6 +1929,7 @@ void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("debug_break"), &ScriptEditorDebugger::debug_break); ClassDB::bind_method(D_METHOD("debug_continue"), &ScriptEditorDebugger::debug_continue); ClassDB::bind_method(D_METHOD("_output_clear"), &ScriptEditorDebugger::_output_clear); + ClassDB::bind_method(D_METHOD("_export_csv"), &ScriptEditorDebugger::_export_csv); ClassDB::bind_method(D_METHOD("_performance_draw"), &ScriptEditorDebugger::_performance_draw); ClassDB::bind_method(D_METHOD("_performance_select"), &ScriptEditorDebugger::_performance_select); ClassDB::bind_method(D_METHOD("_scene_tree_request"), &ScriptEditorDebugger::_scene_tree_request); @@ -2205,10 +2251,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { } { // misc + VBoxContainer *misc = memnew(VBoxContainer); + misc->set_name(TTR("Misc")); + tabs->add_child(misc); + GridContainer *info_left = memnew(GridContainer); info_left->set_columns(2); - info_left->set_name(TTR("Misc")); - tabs->add_child(info_left); + misc->add_child(info_left); clicked_ctrl = memnew(LineEdit); clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL); info_left->add_child(memnew(Label(TTR("Clicked Control:")))); @@ -2233,6 +2282,16 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { le_set->set_disabled(true); le_clear->set_disabled(true); } + + misc->add_child(memnew(VSeparator)); + + HBoxContainer *buttons = memnew(HBoxContainer); + + export_csv = memnew(Button(TTR("Export measures as CSV"))); + export_csv->connect("pressed", this, "_export_csv"); + buttons->add_child(export_csv); + + misc->add_child(buttons); } msgdialog = memnew(AcceptDialog); diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index fb1545559c..5f21602579 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -77,6 +77,7 @@ class ScriptEditorDebugger : public Control { LineEdit *live_edit_root; Button *le_set; Button *le_clear; + Button *export_csv; bool updating_scene_tree; float inspect_scene_tree_timeout; @@ -92,7 +93,13 @@ class ScriptEditorDebugger : public Control { Tree *inspect_scene_tree; Button *clearbutton; PopupMenu *item_menu; + EditorFileDialog *file_dialog; + enum FileDialogMode { + SAVE_CSV, + SAVE_NODE, + }; + FileDialogMode file_dialog_mode; int error_count; int warning_count; @@ -196,6 +203,8 @@ class ScriptEditorDebugger : public Control { void _error_tree_item_rmb_selected(const Vector2 &p_pos); void _item_menu_id_pressed(int p_option); + void _export_csv(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 27524d5417..75f6c53145 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -6,12 +6,13 @@ # Javier Ocampos <xavier.ocampos@gmail.com>, 2018. # Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018. # Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018. +# roger <616steam@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n" +"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" "Language: ca\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -86,9 +87,8 @@ msgid "Delete Selected Key(s)" msgstr "Elimina les Claus seleccionades" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Afegeix un punt" +msgstr "Afegir punt Bezier" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -329,9 +329,8 @@ msgid "Change Animation Step" msgstr "Modifica els FPS de l'Animació" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "Reorganitza AutoCàrregues" +msgstr "Reorganitza pistes" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -383,9 +382,8 @@ msgid "Add Transform Track Key" msgstr "Pista de Transformació 3D" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Afegeix una Pista" +msgstr "Afegir Clau de Pista" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -393,9 +391,8 @@ msgstr "" "No s'hi pot afegit cap clau de mètode. El camí de la pista no és vàlid." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Pista de Crida de Mètodes" +msgstr "Afegir Clau de Pista de Mètode" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -1379,11 +1376,8 @@ msgid "Storing File:" msgstr "Emmagatzemant Fitxer:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "" -"No s'ha trobat cap plantilla.\n" -"Descarregueu i instal·leu alguna plantilla d'exportació." +msgstr "No s'ha trobat cap plantilla d'exportació en la ruta esperada:" #: editor/editor_export.cpp msgid "Packing" @@ -1412,9 +1406,8 @@ msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "No s'ha trobat cap paquet de depuració personalitzat." +msgstr "No s'ha trobat cap plantilla de depuració personalitzada." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1535,14 +1528,12 @@ msgid "Move Favorite Down" msgstr "Mou Favorit Avall" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Planta Anterior" +msgstr "Directori Anterior" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Planta Següent" +msgstr "Directori Següent" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1619,19 +1610,16 @@ msgid "Methods" msgstr "Mètodes" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Mètodes" +msgstr "Mètodes:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Propietats" +msgstr "Propietats del tema" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "Propietats:" +msgstr "Propietats del tema:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1658,14 +1646,12 @@ msgid "Constants:" msgstr "Constants:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Descripció" +msgstr "Descripció de la classe" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Descripció:" +msgstr "Descripció de la classe:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1728,34 +1714,28 @@ msgid "Display All" msgstr "Mostra les Normals" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "Classes" +msgstr "Només Classes" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Mètodes" +msgstr "Només Mètodes" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Senyals" +msgstr "Només Senyals" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Constants" +msgstr "Només Constants" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "Propietats" +msgstr "Només Propietats" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "Propietats" +msgstr "Només Propietats del Tema" #: editor/editor_help_search.cpp #, fuzzy @@ -1763,9 +1743,8 @@ msgid "Member Type" msgstr "Membres" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Classe:" +msgstr "Classe" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1803,7 +1782,7 @@ msgstr "L'exportació del projecte ha fallat amb el codi d'error %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Els recursos importats no es poden guardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -2043,7 +2022,7 @@ msgstr "No s'ha pogut carregar el recurs." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Es requereix un node arrel per a guardar l'escena." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2797,6 +2776,8 @@ msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"El recurs seleccionat (%s) no coincideix amb cap tipus esperat per aquesta " +"propietat (%s)." #: editor/editor_properties.cpp msgid "" @@ -3126,9 +3107,8 @@ msgstr "" "tipus de fitxers!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Favorits:" +msgstr "Preferits" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3199,14 +3179,12 @@ msgid "Instance" msgstr "Instància" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Favorits:" +msgstr "Afegir a preferits" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Treu del Grup" +msgstr "Eliminar dels preferits" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3307,14 +3285,12 @@ msgid "Find:" msgstr "Cerca: " #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Directori : " +msgstr "Directori: " #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtres" +msgstr "Filtres:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3492,14 +3468,16 @@ msgid "Save scenes, re-import and restart" msgstr "" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Canviar el controlador de vídeo requereix reiniciar l'editor." +msgstr "Canviar el tipus d'un fitxer importat requereix reiniciar l'editor." #: editor/import_dock.cpp +#, fuzzy msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"ADVERTIMENT: Existeixen actius que utilitzen aquest recurs, es possible que " +"deixin de carregar-se correctament." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3622,9 +3600,8 @@ msgstr "Activar ara?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "Crea Polígon" +msgstr "Crear Polígon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3639,10 +3616,9 @@ msgid "" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" -"Edita un Polígon existent:\n" -"Clic Esquerra: Mou un Punt.\n" -"Ctrl+Clic Esquerra: Divideix un Segment.\n" -"Clic Dreta: Elimina un Punt." +"Editar punts:\n" +"Clic Esquerra: Moure Punt.\n" +"Clic Dreta: Eliminar Punt." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3650,9 +3626,8 @@ msgid "Erase points." msgstr "Elimina un Punt." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "Edita Polígon" +msgstr "Editar Polígon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" @@ -3772,9 +3747,8 @@ msgid "Triangle already exists" msgstr "El triangle ja existeix" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Afegeix una Variable" +msgstr "Afegir Triangle" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3827,9 +3801,8 @@ msgid "Blend:" msgstr "Mescla:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Canvis de Material" +msgstr "Paràmetre Canviat" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3847,9 +3820,8 @@ msgstr "Afegeix Nodes des d'Arbre" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Mode de moviment" +msgstr "Node mogut" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3860,7 +3832,7 @@ msgstr "No es pot connectar. El port és en ús o la connexió no és vàlida." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" -msgstr "Connectat" +msgstr "Nodes Connectats" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4171,11 +4143,11 @@ msgstr "Final/s" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Immediat" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Sincronitzar" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" @@ -4484,7 +4456,7 @@ msgstr "Següent" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Últim" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -4946,9 +4918,8 @@ msgstr "" "Arrossegar i deixar anar + Maj: Canvia el tipus del node" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Crea Polígon" +msgstr "Crear Polígon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -5697,7 +5668,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Radi:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -5832,9 +5803,8 @@ msgid "Error writing TextFile:" msgstr "Error en desar TileSet!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers." +msgstr "Error: No s'ha pogut carregar el fitxer." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5842,14 +5812,12 @@ msgid "Error could not load file." msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Error en desar el TileSet!" +msgstr "Error en desar el fitxer!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Error en desar el tema" +msgstr "Error en desar el tema." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6082,18 +6050,16 @@ msgid "Search Results" msgstr "Cerca Ajuda" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Línia:" +msgstr "Línia" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Vés a la Funció..." +msgstr "Vés a la Funció" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Standard" @@ -6183,9 +6149,8 @@ msgid "Trim Trailing Whitespace" msgstr "Retalla els espais en blanc al final" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "Converteix la Sagnia en espais" +msgstr "Converteix la Sagnia en Espais" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -6790,9 +6755,8 @@ msgid "Update Preview" msgstr "Previsualització" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Configuració" +msgstr "Configuració:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -6823,14 +6787,12 @@ msgid "(empty)" msgstr "(buit)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animacions" +msgstr "Animacions:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Animació" +msgstr "Nova Animació" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6841,9 +6803,8 @@ msgid "Loop" msgstr "Bucle" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Fotogrames d'Animació" +msgstr "Fotogrames d'Animació:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7175,9 +7136,8 @@ msgid "Erase bitmask." msgstr "Elimina un Punt." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Crea Nou %s" +msgstr "Crear un Nou Rectangle." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7299,9 +7259,8 @@ msgid "Edit Tile Bitmask" msgstr "Edita Filtres" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Collision Polygon" -msgstr "Edita un polígon existent:" +msgstr "Editar Polígon de Col·lisió" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7309,9 +7268,8 @@ msgid "Edit Occlusion Polygon" msgstr "Edita Polígon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "Crea un Polígon de Navegació" +msgstr "Editar Polígon de Navegació" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7338,19 +7296,16 @@ msgid "Remove Tile" msgstr "Elimina la Plantilla" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "Elimina el Polígon i el Punt" +msgstr "Eliminar Polígon de Col·lisió" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "Crea un Polígon Oclusor" +msgstr "Eliminar Polígon d'Oclusió" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "Crea un Polígon de Navegació" +msgstr "Eliminar Polígon de Navegació" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7367,14 +7322,12 @@ msgid "Create Collision Polygon" msgstr "Crea un Polígon de Navegació" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "Crea un Polígon Oclusor" +msgstr "Crear Polígon d'Oclusió" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "Aquesta operació no pot dur-se a terme sense cap escena." +msgstr "Aquesta propietat no es pot canviar." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8151,9 +8104,8 @@ msgid "Action:" msgstr "Acció:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Action" -msgstr "Acció:" +msgstr "Acció" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -8301,18 +8253,16 @@ msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced options" -msgstr "Opcions d'Alineament" +msgstr "Opcions Avançades" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Nom del node:" +msgstr "Nom del node" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" diff --git a/editor/translations/de.po b/editor/translations/de.po index f14b72da05..adae79c0e7 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -43,7 +43,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5957,11 +5957,11 @@ msgstr "Öffne Godot-Referenzdokumentation" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Dokumentation anfragen" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Die Godot-Dokumentation durch Meinungsäußerung verbessern" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/es.po b/editor/translations/es.po index a8b37f2b4f..22907ff2ea 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -42,7 +42,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-24 17:38+0000\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -1434,13 +1434,13 @@ msgstr "" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "No se ha encontrado la plantilla de depuración personalizada." +msgstr "Plantilla debug personalizada no encontrada." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "No se ha encontrado ninguna plantilla de lanzamineto personalizada." +msgstr "Plantilla release personalizada no encontrada." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -5307,7 +5307,7 @@ msgstr "Tiempo de generación (seg):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "Máscara de emisión" +msgstr "Máscara de Emisión" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" @@ -5315,7 +5315,7 @@ msgstr "Capturar desde píxel" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "Colores de emisión" +msgstr "Colores de Emisión" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" @@ -5960,11 +5960,11 @@ msgstr "Abrir documentación online de Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Solicitar Documentos" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Ayuda a mejorar la documentación de Godot dando feedback" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 4d794dfdda..da204947b0 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -14,8 +14,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-24 16:57+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -5920,11 +5920,11 @@ msgstr "Abrir la documentación online de Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Solicitar Docum." #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Ayudá a mejorar la documentación de Godot dando feedback" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/extract.py b/editor/translations/extract.py index fd9b1183c4..2075bd5f3c 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -60,7 +60,7 @@ def process_file(f, fname): lc = 1 while (l): - patterns = ['RTR(\"', 'TTR(\"'] + patterns = ['RTR(\"', 'TTR(\"','TTRC(\"'] idx = 0 pos = 0 while (pos >= 0): diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 5e0b28db44..7924d22ba0 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:25+0000\n" +"PO-Revision-Date: 2019-04-03 22:06+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5891,11 +5891,11 @@ msgstr "Avaa Godotin online-dokumentaatio" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Pyydä dokumentaatiota" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Auta parantamaan Godotin dokumentaatiota antamalla palautetta" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/fil.po b/editor/translations/fil.po new file mode 100644 index 0000000000..5160c5b3bc --- /dev/null +++ b/editor/translations/fil.po @@ -0,0 +1,9873 @@ +# Filipino translation of the Godot Engine editor +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# This file is distributed under the same license as the Godot source code. +# Marco Santos <enum.scima@gmail.com>, 2019. +# Amado Wilkins <epicalert68@gmail.com>, 2019. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2019-04-07 08:04+0000\n" +"Last-Translator: Amado Wilkins <epicalert68@gmail.com>\n" +"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" +"godot/fil/>\n" +"Language: fil\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " +"|| n % 10 == 6 || n % 10 == 9);\n" +"X-Generator: Weblate 3.6-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Free" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Idagdag Ang Bezier Point" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "Ilipat Ang Mga Bezier Points" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "3D Transform Track" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Length Time (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "Tanggalin ang track na ito." + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "Oras (s): " + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "Tuloy-tuloy" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "Pinakamalapit" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "Kopyahin Ang (Mga) Key(s)" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select tracks to copy:" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "No Matches" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp editor/rename_dialog.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect Signal: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp editor/export_template_manager.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thirdparty License" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of thirdparty free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such thirdparty components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in zip format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio Bus, Drag and Drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no 'res://default_bus_layout.tres' file." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +#: editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Previous Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Next Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to parent folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties:" +msgstr "" + +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations:" +msgstr "" + +#: editor/editor_help.cpp +msgid "enum " +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There are currently no tutorials for this class, you can [color=$color][url=" +"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" +"url][/color]." +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/editor_profiler.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project export failed with error code %d." +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it will not be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it will not be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object so changes to it will not be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Issue Tracker" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp scene/resources/visual_shader.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Password:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp +#: editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "Select device from the list" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the export menu." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed. The problematic templates archives can be " +"found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting url: " +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '%s' as it has not been found in the file system!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scene(s)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle split mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "There is already file or folder with the same name in this location." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "Search complete" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save scenes, re-import and restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal and vertical guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move pivot" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to other nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change default type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease in" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error: could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New TextFile..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid " Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "(ignore)" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Doppler Enable" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Space Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Select" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Move" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Rotate" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Scale" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap object to floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit theme..." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete patch '%s' from list?" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "Patches" +msgstr "" + +#: editor/project_export.cpp +msgid "Make Patch" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path does not exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a 'project.godot' or '.zip' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create folder" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in \"Project Settings\" under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The UI will update next time the editor or project manager starts." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You don't currently have any projects.\n" +"Would you like to explore the official example projects in the Asset Library?" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Already existing" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Editor must be restarted for changes to take effect" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show all locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show only selected locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per Level counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set the counter restarts for each group of child nodes" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "CamelCase to under_scored" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "under_scored to CamelCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Custom Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connection(s) and group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connections.\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script/Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Directory of the same name exists" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, will be reused" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid Path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script valid" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9 and _" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Create new script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Load existing script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Inherits" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Duplicate Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Exterior Connector" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Erase Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating solution..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating C# project..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to save solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Done" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create C# project." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Mono" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "About C# support" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Create C# solution" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Builds" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Build Project" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "View log" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier segments must be of non-zero length." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "A digit cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "" +"The character '%s' cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The Identifier must have at least one '.' separator." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller id must not be 0 or this controller will not be bound to an " +"actual controller" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor id must not be 0 or this anchor will not be bound to an actual " +"anchor" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial with " +"\"Billboard Particles\" enabled." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial with \"Billboard " +"Particles\" enabled." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " +"Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "A root AnimationNode for the graph is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "AnimationPlayer root is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures it's " +"children placement behavior.\n" +"If you dont't intend to add a script, then please use a plain 'Control' node " +"instead." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If exp_edit is true min_value must be > 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Input" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 67a11b2224..a91f78a912 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -59,7 +59,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:25+0000\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" "Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" @@ -68,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2539,7 +2539,7 @@ msgstr "Documentation en ligne" #: editor/editor_node.cpp msgid "Q&A" -msgstr "Questions et Réponses" +msgstr "Q & R" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -5349,7 +5349,7 @@ msgstr "Capturer depuis Pixel" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "Couleurs d'Émission" +msgstr "Couleurs d'émission" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" @@ -5994,11 +5994,11 @@ msgstr "Ouvrir la documentation Godot en ligne" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Demande de documentation" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Aider à améliorer la documentation de Godot en donnant vos réactions" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/id.po b/editor/translations/id.po index a9346d9af1..a277a3b3e2 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -18,12 +18,13 @@ # Evan Hyacinth <muhammad.ivan669@gmail.com>, 2018, 2019. # Guntur Sarwohadi <gsarwohadi@gmail.com>, 2019. # Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019. +# I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-08 15:04+0000\n" -"Last-Translator: Evan Hyacinth <muhammad.ivan669@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: I Dewa Agung Adhinata <agungnata2003@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -31,7 +32,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5.1-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1388,7 +1389,7 @@ msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"Platform target membutuhkan kompressi tekstur 'ETC' untuk GLES2. Aktifkan " +"Platform target membutuhkan kompressi tekstur 'ETC2' untuk GLES3. Aktifkan " "dukungan di Pengaturan Proyek." #: editor/editor_export.cpp @@ -1528,9 +1529,8 @@ msgid "Previous Folder" msgstr "Tab sebelumnya" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Buat Folder" +msgstr "Folder Berikutnya" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1542,14 +1542,12 @@ msgid "(Un)favorite current folder." msgstr "Tidak dapat membuat folder." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a grid of thumbnails." msgstr "Tampilkan item sebagai grid thumbnail" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a list." -msgstr "Tampilkan item sebagai daftar" +msgstr "Tampilkan item sebagai daftar." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -1774,8 +1772,9 @@ msgid "Project export failed with error code %d." msgstr "Ekspor proyek gagal dengan kode kesalahan% d." #: editor/editor_node.cpp +#, fuzzy msgid "Imported resources can't be saved." -msgstr "" +msgstr "Resource yang telah diimpor tidak dapat disimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1787,10 +1786,13 @@ msgid "Error saving resource!" msgstr "Error menyimpan resource!" #: editor/editor_node.cpp +#, fuzzy msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Resourse ini tidak dapat disimpan karena bukan di scene yang diedit. Buat " +"unik dahulu." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2330,9 +2332,8 @@ msgid "Tools" msgstr "Alat-alat" #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "Buka Project Manager?" +msgstr "Buka Project Data Manager" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2449,7 +2450,7 @@ msgstr "Mode Layar Penuh" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Pengaturan Editor" +msgstr "Buka Editor Data/Folder Pengaturan" #: editor/editor_node.cpp msgid "Open Editor Data Folder" @@ -2458,7 +2459,7 @@ msgstr "Buka Folder Data Editor" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Settings Folder" -msgstr "Pengaturan Editor" +msgstr "Buka Folder Pengaturan Editor" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" @@ -2542,9 +2543,8 @@ msgstr "Mengubah driver video harus memulai ulang editor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "Simpan & Keluar" +msgstr "Simpan & Mulai Ulang" #: editor/editor_node.cpp #, fuzzy @@ -2581,9 +2581,8 @@ msgid "Node" msgstr "Node" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "Perluas semua" +msgstr "Perluas Panel Bawah" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" @@ -2662,9 +2661,8 @@ msgid "Thumbnail..." msgstr "Gambar Kecil..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit Plugin" -msgstr "Sunting Bidang" +msgstr "Sunting Plug-in" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -2688,15 +2686,13 @@ msgid "Status:" msgstr "Status:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit:" -msgstr "Sunting" +msgstr "Sunting:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp -#, fuzzy msgid "Start" -msgstr "Mulai!" +msgstr "Mulai" #: editor/editor_profiler.cpp msgid "Measure:" @@ -2769,13 +2765,12 @@ msgid "Invalid RID" msgstr "Path Tidak Sah." #: editor/editor_properties.cpp -#, fuzzy msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" -"Resource terpilih (%s) tidak sesuai dengan tipe yang diharapkan untuk " -"properti ini (%s)." +"Resource yang terpilih (%s) tidak sesuai dengan tipe apapun yang diharapkan " +"untuk properti ini (%s)." #: editor/editor_properties.cpp msgid "" @@ -2803,9 +2798,8 @@ msgid "Pick a Viewport" msgstr "Pilih Viewport" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "New Script" -msgstr "Scene Baru" +msgstr "Skrip Baru" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" @@ -2841,11 +2835,11 @@ msgstr "Sambungkan Ke Node:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Open Editor" -msgstr "Buka dalam Penyunting" +msgstr "Buka Editor" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "Node terpilih bukanlah Viewport!" +msgstr "Node yang terpilih bukanlah Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " diff --git a/editor/translations/it.po b/editor/translations/it.po index 45ebfd0b3c..30c4d6a3b9 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -37,8 +37,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" -"Last-Translator: MassiminoilTrace <omino.gis@gmail.com>\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"Last-Translator: Marco Melorio <m.melorio@icloud.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -132,7 +132,7 @@ msgstr "Elimina chiavi d'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Cambia istante della chiave d'animazione" +msgstr "Anim Cambia Tempo Keyframe" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -194,7 +194,7 @@ msgstr "Durata Animazione (in secondi)" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Ciclicità animazione" +msgstr "Ciclicità Animazione" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 903a54b102..c50d35d69b 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -12,12 +12,13 @@ # 송태섭 <xotjq237@gmail.com>, 2018, 2019. # JY <yimjisoo@mailfence.com>, 2018. # Ch. <ccwpc@hanmail.net>, 2018. +# moolow <copyhyeon@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-19 15:04+0000\n" -"Last-Translator: 송태섭 <xotjq237@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: moolow <copyhyeon@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -5216,7 +5217,7 @@ msgstr "생성 시간 (초):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "에미션 마스크" +msgstr "에미션 마스크(Emission Mask)" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" @@ -5867,11 +5868,11 @@ msgstr "Godot 온라인 문서 열기" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "문서 요청" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "피드백으로 Godot 문서를 개선하는데 도움을 주세요" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/pl.po b/editor/translations/pl.po index a2e25fba35..530417f63c 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -32,12 +32,13 @@ # Sebastian Hojka <sibibibi1@gmail.com>, 2019. # Robert <vizz0@onet.pl>, 2019. # Michał Topa <moonchasered@gmail.com>, 2019. +# Przemysław Pierzga <przemyslawpierzga@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: Przemysław Pierzga <przemyslawpierzga@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -2296,7 +2297,7 @@ msgstr "Konwertuj na..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "MeshLibrary..." +msgstr "Biblioteka Meshów..." #: editor/editor_node.cpp msgid "TileSet..." @@ -5916,11 +5917,11 @@ msgstr "Otwórz dokumentację online" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Poproś o dokumentację" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Pomóż polepszyć dokumentację Godota przesyłając opinię" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index f546b8928f..0deb9619d0 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -55,12 +55,13 @@ # Dimenicius <vinicius.costa.92@gmail.com>, 2019. # Davi <wokep.ma.wavid@gmail.com>, 2019. # Endrick Gustavo <endrickgb@hotmail.com>, 2019. +# Hans M. Boron <hansmateusboron@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" -"Last-Translator: Endrick Gustavo <endrickgb@hotmail.com>\n" +"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"Last-Translator: Hans M. Boron <hansmateusboron@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -257,9 +258,8 @@ msgid "Time (s): " msgstr "Tempo (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Habilitar Doppler" +msgstr "Ligar/Desligar trilha" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -365,14 +365,13 @@ msgid "Anim Insert Key" msgstr "Inserir Chave na Anim" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" msgstr "Alterar FPS da Animação" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rearrange Tracks" -msgstr "Reordenar Autoloads" +msgstr "Reordenar Faixas" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -405,9 +404,8 @@ msgid "Not possible to add a new track without a root" msgstr "Não é possível adicionar uma nova trilha sem uma raiz" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Adicionar Trilha" +msgstr "Adicionar Trilha Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -423,7 +421,6 @@ msgid "Add Transform Track Key" msgstr "Trilha de transformação 3D" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" msgstr "Adicionar Trilha" @@ -3924,7 +3921,7 @@ msgstr "Editar trilhas filtradas:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable filtering" -msgstr "Filhos editáveis" +msgstr "Habilitar filtragem" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 2eabc658ba..0c8ad8dce9 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-19 15:04+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -5899,11 +5899,11 @@ msgstr "Abrir documentação online do Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Requisitar Docs" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Dê a sua opinião para ajudar a melhorar a documentação Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 19896638b8..f950d99eec 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -5,7 +5,7 @@ # Аркадий Авас <savvot@gmail.com>, 2018. # Artem Varaksa <aymfst@gmail.com>, 2018. # B10nicMachine <shumik1337@gmail.com>, 2017. -# Chaosus89 <chaosus89@gmail.com>, 2018. +# Chaosus89 <chaosus89@gmail.com>, 2018, 2019. # DimOkGamer <dimokgamer@gmail.com>, 2016-2017. # Forest Swamp <sample1989@mail.ru>, 2018. # Igor S <scorched@bk.ru>, 2017. @@ -41,12 +41,13 @@ # Nikita <iron-nikita@yandex.ru>, 2019. # LeLuCh B0й <alekx@alumni.nottingham.ac.uk>, 2019. # Арсений Солодков <arsen332211@gmail.com>, 2019. +# Nikita <yakrobat@protonmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" -"Last-Translator: Арсений Солодков <arsen332211@gmail.com>\n" +"PO-Revision-Date: 2019-04-07 08:04+0000\n" +"Last-Translator: Chaosus89 <chaosus89@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -210,7 +211,7 @@ msgstr "Функции:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "Аудио Дорожки:" +msgstr "Аудиодорожки:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" @@ -246,9 +247,8 @@ msgid "Time (s): " msgstr "Время (сек.): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Доплеровский режим" +msgstr "Переключатель дорожки включен" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -302,11 +302,11 @@ msgstr "Удалить ключ(ключи)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "Изменить Режим Обновления Анимации" +msgstr "Изменить способ обновления анимации" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "Изменить Режим Интерполяции Анимации" +msgstr "Изменить метод интерполяции анимации" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" @@ -414,9 +414,8 @@ msgid "Track path is invalid, so can't add a method key." msgstr "Путь трека некорректен, потому нельзя добавить ключ метода." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Трек Вызова Метода" +msgstr "Добавить ключ отслеживания метода" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -579,17 +578,16 @@ msgid "Copy" msgstr "Копировать" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Аудио Дорожки:" +msgstr "Добавить звуковую дорожку" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "Изменить смещение начала в Audio Track клипе" +msgstr "Изменение Начального Сдвига Аудио Дорожки" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "Изменить смещение начала в Audio Track клипе" +msgstr "Изменение Конечного Сдвига Аудио Дорожки" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -2038,9 +2036,8 @@ msgid "Save changes to '%s' before closing?" msgstr "Сохранить изменения в «%s» перед закрытием?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "Не удалось загрузить ресурс." +msgstr "%s измененных ресурсов сохранено." #: editor/editor_node.cpp msgid "A root node is required to save the scene." @@ -3227,7 +3224,7 @@ msgstr "Переместить в..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "Новый скрипт." +msgstr "Новый скрипт..." #: editor/filesystem_dock.cpp msgid "New Resource..." @@ -3674,14 +3671,12 @@ msgid "Move Node Point" msgstr "Передвинуть Точку" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить границы BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить метки BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3692,20 +3687,17 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Добавить узел" +msgstr "Добавить точку узла" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Добавить анимацию" +msgstr "Добавить точку анимации" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Удалить точку пути" +msgstr "Удалить точку BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" @@ -3755,29 +3747,24 @@ msgid "Triangle already exists" msgstr "Треугольник уже существует" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Добавить переменную" +msgstr "Добавить треугольник" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить границы BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить метки BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Удалить точку пути" +msgstr "Удалить точку BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Удалить переменную" +msgstr "Удалить треугольник BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -3788,9 +3775,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "Невозможно смешивать, поскольку отсутствуют треугольники." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "Переключить автозагрузку глобальных скриптов" +msgstr "Переключить автоматические треугольники" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -3810,9 +3796,8 @@ msgid "Blend:" msgstr "Смешивание:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Изменения материала" +msgstr "Параметр изменён" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3824,9 +3809,8 @@ msgid "Output node can't be added to the blend tree." msgstr "Узел вывода не может быть добавлен в дерево смешивания." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "Добавить узел(узлы) из дерева" +msgstr "Добавить узел к BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3842,15 +3826,13 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "Подключен" +msgstr "Узлы соединены" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "Отключен" +msgstr "Узлы разъединены" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -3859,19 +3841,16 @@ msgstr "Анимация" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Удалить узел(узлы)" +msgstr "Удалить узел" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Переключить этот трек вкл/выкл." +msgstr "Переключить фильтр вкл/выкл" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "Изменен фильтр языков" +msgstr "Изменить фильтр" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3892,9 +3871,8 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Имя узла" +msgstr "Узел переименован" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4125,14 +4103,12 @@ msgid "Cross-Animation Blend Times" msgstr "Межанимационный инструмент смешивания" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Режим перемещения" +msgstr "Переместить узел" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Добавить перевод" +msgstr "Добавить переход" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4168,14 +4144,12 @@ msgid "No playback resource set at path: %s." msgstr "В пути нет ресурсов воспроизведения: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Удалено:" +msgstr "Узел удалён" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Transition узел" +msgstr "Переход удалён" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4608,13 +4582,10 @@ msgid "Presets for the anchors and margins values of a Control node." msgstr "Предустановки для якорей и значения отступов контрольного узла." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "" -"Внимание: Положение и размер детей контейнера определяется только их " -"родителями." +msgstr "Якоря и отступы дочерних контейнеров переопределяются их родителями." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5958,11 +5929,11 @@ msgstr "Открыть онлайн документацию Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Запрашиваемые Документы" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Помогите улучшить документацию Godot, предоставив обратную связь" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -6726,14 +6697,12 @@ msgid "(empty)" msgstr "(пусто)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Анимации" +msgstr "Анимации:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Анимация" +msgstr "Новая анимация" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6744,9 +6713,8 @@ msgid "Loop" msgstr "Зациклить" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Кадры анимации" +msgstr "Кадры анимации:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 95f9d87aae..0929e66b29 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5909,11 +5909,11 @@ msgstr "Відкрити онлайнову документацію Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Запит щодо документації" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Допоможіть у поліпшенні документації до Godot, надіславши свій відгук" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index c1d2f61af9..e79ca6a36d 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -42,12 +42,13 @@ # ws00010203 <ws00010203@hotmail.com>, 2019. # Song DongHui <14729626293@163.com>, 2019. # simano clio <sim2cle@gmail.com>, 2019. +# ByonkoGalilei <byonko@qq.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-03-24 04:06+0000\n" -"Last-Translator: simano clio <sim2cle@gmail.com>\n" +"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"Last-Translator: ByonkoGalilei <byonko@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -122,14 +123,12 @@ msgid "Delete Selected Key(s)" msgstr "删除已选帧" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "添加顶点" +msgstr "添加贝塞尔顶点" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "移动点" +msgstr "移动贝塞尔顶点" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -218,9 +217,8 @@ msgid "Anim Clips:" msgstr "动画剪辑:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "修改数组值" +msgstr "改变轨迹路径" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -247,9 +245,8 @@ msgid "Time (s): " msgstr "时间(秒): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "启用多普勒效应" +msgstr "启用轨道切换" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -302,19 +299,16 @@ msgid "Delete Key(s)" msgstr "删除帧" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "重命名动画:" +msgstr "更改动画更新模式" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "插值模式" +msgstr "更改动画插值模式" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "修改循环" +msgstr "更改动画循环模式" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -358,14 +352,12 @@ msgid "Anim Insert Key" msgstr "插入关键帧" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "修改FPS" +msgstr "更改动画步长" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "重排序Autoload" +msgstr "重新排列轨道" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -396,9 +388,8 @@ msgid "Not possible to add a new track without a root" msgstr "无法在没有root的情况下添加新轨道" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "添加轨道" +msgstr "添加贝塞尔轨道" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -409,14 +400,12 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Track不是Spatial类型,不能作为键值插入" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "3D变换轨道" +msgstr "添加转换轨道键" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "添加轨道" +msgstr "添加轨道键" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -586,17 +575,16 @@ msgid "Copy" msgstr "复制" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "音频剪辑:" +msgstr "添加音频轨道剪辑" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "更改音频轨道剪辑起始偏移" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "更改音频轨道剪辑结束偏移" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -1396,13 +1384,13 @@ msgstr "打包中" msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." -msgstr "" +msgstr "目标平台需要GLES2的“ETC”纹理压缩。在项目设置中启用“导入Etc”。" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." -msgstr "" +msgstr "目标平台需要GLES3的“ETC2”纹理压缩。在项目设置中启用“导入Etc 2”。" #: editor/editor_export.cpp msgid "" @@ -1411,6 +1399,8 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"目标平台需要'ETC'纹理压缩,以便驱动程序回退到GLES2。\n" +"在项目设置中启用“导入Etc”,或禁用“启用驱动程序回退”。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1533,23 +1523,20 @@ msgid "Move Favorite Down" msgstr "向下移动收藏" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "上一个层" +msgstr "上一个文件夹" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "下一层" +msgstr "下一个文件夹" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "转到上层文件夹" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "无法创建目录。" +msgstr "(取消)收藏当前文件夹。" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1781,9 +1768,8 @@ msgid "Project export failed with error code %d." msgstr "项目导出失败,错误代码 %d。" #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "已导入的资源" +msgstr "导入的资源无法保存。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1798,7 +1784,7 @@ msgstr "保存资源出错!" msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." -msgstr "" +msgstr "无法保存此资源,因为它不属于已编辑的场景。首先使它唯一化。" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2010,14 +1996,12 @@ msgid "Save changes to '%s' before closing?" msgstr "在关闭前保存更改到 %s 吗?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "加载资源失败。" +msgstr "已保存%s修改后的资源。" #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "大图导入仅支持一个输入文件。" +msgstr "保存场景需要根节点。" #: editor/editor_node.cpp msgid "Save Scene As..." @@ -3690,9 +3674,8 @@ msgid "Triangle already exists" msgstr "三角形已经存在" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "添加变量" +msgstr "添加三角面" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3723,9 +3706,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "不存在任何三角形,因此不会有任何混效果合产生。" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "切换全局AutoLoad" +msgstr "切换自动三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -3745,9 +3727,8 @@ msgid "Blend:" msgstr "混合:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "材质变更" +msgstr "参数已更改" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3765,9 +3746,8 @@ msgstr "从树中添加节点" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "移动模式" +msgstr "节点已移动" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3776,20 +3756,17 @@ msgstr "无法连接,端口可能被占用或者连接无效。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "已连接" +msgstr "节点已连接" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "已断开" +msgstr "节点断开连接" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "新建动画" +msgstr "设置动画" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3798,14 +3775,12 @@ msgid "Delete Node" msgstr "删除节点" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "切换当前轨道开关。" +msgstr "打开/关闭过滤器" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "修改区域设置筛选模式" +msgstr "更改过滤器" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3824,9 +3799,8 @@ msgstr "动画播放器没有合法的根节点路径,因此无法获取轨道 #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "节点名称" +msgstr "节点已重命名" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4054,14 +4028,12 @@ msgid "Cross-Animation Blend Times" msgstr "跨动画时间混合" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "移动模式" +msgstr "移动节点" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "添加语言" +msgstr "添加转换" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4097,18 +4069,16 @@ msgid "No playback resource set at path: %s." msgstr "在路径: %s 下没有任何播放资源。" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "已移除:" +msgstr "节点已移除" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "过渡节点" +msgstr "转换已移除" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "设置开始节点(自动播放)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4919,7 +4889,7 @@ msgstr "渲染GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "渐变编辑" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5866,11 +5836,11 @@ msgstr "打开Godot在线文档" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "请求文档" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "通过提供反馈协助改进Godot文档" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -6068,14 +6038,12 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼子节点。" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "制作放松姿势(从骨骼)" +msgstr "从骨骼创建休闲姿势" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Set Rest Pose to Bones" -msgstr "制作放松姿势(从骨骼)" +msgstr "将休闲姿势设置为骨骼" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6327,6 +6295,8 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"注意:显示的FPS值是编辑器的帧速率。\n" +"它不能用于表现游戏中的实际性能。" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -6337,9 +6307,8 @@ msgid "XForm Dialog" msgstr "XForm对话框" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "吸附到地面" +msgstr "将节点吸附至地面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" @@ -6934,18 +6903,16 @@ msgid "Merge from Scene" msgstr "从场景中合并" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "下一层" +msgstr "下一个坐标" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "选择下一个形状,子砖块,或砖块。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "上一个层" +msgstr "上一个坐标" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." @@ -6964,9 +6931,8 @@ msgid "Erase bitmask." msgstr "擦除位掩码。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "创建新节点。" +msgstr "新建一个四边形。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -7106,14 +7072,12 @@ msgid "Clear Tile Bitmask" msgstr "清除位掩码" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "移动多边形" +msgstr "使多边形塌陷" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "移动多边形" +msgstr "使多边形凸起" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -7160,17 +7124,14 @@ msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "将默认设置为 '%s'" +msgstr "设置输入默认端口" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node to Visual Shader" -msgstr "可视着色器" +msgstr "将节点添加到可视着色器" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" msgstr "复制节点" @@ -7195,14 +7156,12 @@ msgid "VisualShader" msgstr "可视着色器" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "编辑磁贴优先级" +msgstr "编辑可视属性" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Visual Shader Mode Changed" -msgstr "着色器变更" +msgstr "可视着色器模式已更改" #: editor/project_export.cpp msgid "Runnable" @@ -7238,9 +7197,8 @@ msgid "Exporting All" msgstr "全部导出" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "路径不存在。" +msgstr "指定导出路径不存在:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -8255,9 +8213,8 @@ msgid "Instantiated scenes can't become root" msgstr "实例化的场景不能成为根节点" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "创建场景根节点" +msgstr "将节点设置为根节点" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -8294,9 +8251,8 @@ msgid "Make Local" msgstr "使用本地" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "创建场景根节点" +msgstr "新场景根" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" @@ -8723,19 +8679,16 @@ msgid "Set From Tree" msgstr "从场景树设置" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "渐出" +msgstr "清除快捷方式" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "快捷键" +msgstr "恢复快捷方式" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "编辑锚点" +msgstr "更改快捷方式" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -9321,9 +9274,8 @@ msgid "Change Input Value" msgstr "更改输入值" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "调整 CanvasItem 尺寸" +msgstr "调整注释尺寸" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -10075,9 +10027,8 @@ msgid "Please Confirm..." msgstr "请确认..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "转到上层文件夹" +msgstr "转到父文件夹。" #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index b04a702467..8fdb7e8db0 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: cnieFIT <dtotncq@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -3125,7 +3125,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "無法將資料夾移動到其自身。" #: editor/filesystem_dock.cpp #, fuzzy @@ -3144,19 +3144,19 @@ msgstr "場景缺少了某些資源以至於無法載入" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "未提供名稱。" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" -msgstr "" +msgstr "提供的名稱包含無效字元" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "名稱包含無效字元。" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "具有此名稱的檔或資料夾已存在。" #: editor/filesystem_dock.cpp #, fuzzy @@ -3165,7 +3165,7 @@ msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "重命名資料夾:" #: editor/filesystem_dock.cpp #, fuzzy @@ -3174,7 +3174,7 @@ msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "" +msgstr "複製資料夾:" #: editor/filesystem_dock.cpp #, fuzzy @@ -3183,7 +3183,7 @@ msgstr "開啟場景" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "實例" #: editor/filesystem_dock.cpp #, fuzzy @@ -3201,11 +3201,11 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "查看所有者…" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "重命名…" #: editor/filesystem_dock.cpp #, fuzzy @@ -3214,7 +3214,7 @@ msgstr "複製動畫關鍵畫格" #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "移動到..。" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -3228,7 +3228,7 @@ msgstr "另存資源為..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "展開所有" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp #, fuzzy @@ -3240,19 +3240,19 @@ msgstr "取代全部" #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "" +msgstr "重命名" #: editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "" +msgstr "上一個目錄" #: editor/filesystem_dock.cpp msgid "Next Directory" -msgstr "" +msgstr "下一個目錄" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "重新掃描檔案系統" #: editor/filesystem_dock.cpp #, fuzzy @@ -3268,23 +3268,23 @@ msgstr "搜尋 Class" msgid "" "Scanning Files,\n" "Please Wait..." -msgstr "" +msgstr "正在掃描檔, 請稍候..。" #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "移動" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." -msgstr "" +msgstr "此位置已存在同名的檔案或資料夾。" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "覆蓋" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "創建腳本" #: editor/find_in_files.cpp #, fuzzy @@ -3309,15 +3309,15 @@ msgstr "過濾器:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "尋找..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "替換…" #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "" +msgstr "取消" #: editor/find_in_files.cpp #, fuzzy @@ -3356,11 +3356,11 @@ msgstr "不能使用的名稱。" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "組" #: editor/groups_editor.cpp msgid "Nodes not in Group" -msgstr "" +msgstr "不在組中的節點" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -3369,19 +3369,19 @@ msgstr "過濾檔案..." #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "組中的節點" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "添加到組" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "從群組移除" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "管理組" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -3390,48 +3390,48 @@ msgstr "更新場景" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "使用單獨的動畫一同導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "使用單獨的材 一同導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "使用單獨的物件導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "使用單獨的對象+材質導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "使用單獨的對象+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "使用單獨的材質+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "使用單獨的對象+材質+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "" +msgstr "作為多個場景導入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "導入為多個場景+材質" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "導入場景" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "正在導入場景…" #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" @@ -3443,7 +3443,7 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "正在運行自定義腳本…" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" @@ -3455,39 +3455,39 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "" +msgstr "運行導入後腳本時出錯:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "" +msgstr "儲存中……" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "" +msgstr "設定為“%s”的預設值" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "" +msgstr "清除“%s”的預設值" #: editor/import_dock.cpp msgid " Files" -msgstr "" +msgstr " 資料夾" #: editor/import_dock.cpp msgid "Import As:" -msgstr "" +msgstr "導入為:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." -msgstr "" +msgstr "預設。。。" #: editor/import_dock.cpp msgid "Reimport" -msgstr "" +msgstr "重新導入" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "保存場景,重新導入並重新啟動" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -3500,7 +3500,7 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "" +msgstr "載入資源失敗。" #: editor/inspector_dock.cpp #, fuzzy @@ -3515,7 +3515,7 @@ msgstr "展開所有屬性" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "另存為..。" #: editor/inspector_dock.cpp msgid "Copy Params" @@ -3536,11 +3536,11 @@ msgstr "複製資源" #: editor/inspector_dock.cpp msgid "Make Built-In" -msgstr "" +msgstr "內置" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "使子資源唯一" #: editor/inspector_dock.cpp msgid "Open in Help" @@ -3548,31 +3548,31 @@ msgstr "在幫助界面中開啟" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "" +msgstr "在記憶體中創建一個新資源並對其進行編輯。" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "" +msgstr "從磁片加載現有資源並對其進行編輯。" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "" +msgstr "保存當前編輯的資源。" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "轉到歷史記錄中以前編輯的對象。" #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "轉到歷史記錄中的下一個編輯對象。" #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "" +msgstr "最近編輯對象的歷史記錄。" #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "" +msgstr "對象内容。" #: editor/inspector_dock.cpp #, fuzzy @@ -3581,19 +3581,19 @@ msgstr "過濾檔案..." #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "" +msgstr "更改可能會丟失!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "" +msgstr "多節點集" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." -msgstr "" +msgstr "選擇要編輯訊號和組的節點。" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "編輯挿件" #: editor/plugin_config_dialog.cpp #, fuzzy @@ -3602,23 +3602,23 @@ msgstr "新增" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "挿件名稱:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "子資料夾:" #: editor/plugin_config_dialog.cpp msgid "Language:" -msgstr "" +msgstr "語言:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "腳本名稱:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "現在啟動?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -3653,11 +3653,11 @@ msgstr "新增資料夾" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "插入點" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "" +msgstr "編輯多邊形 (刪除點)" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy @@ -3670,7 +3670,7 @@ msgstr "移除" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "" +msgstr "添加動畫" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3688,17 +3688,17 @@ msgstr "移除" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" -msgstr "" +msgstr "更改 BlendSpace1D 限制" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" -msgstr "" +msgstr "更改Blendspace1d標籤" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" +msgstr "無法使用此類型的節點。只允許根節點。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3733,7 +3733,7 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "" +msgstr "設置空間內的混合位置" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3743,12 +3743,12 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "啟用捕捉並顯示網格。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3770,11 +3770,11 @@ msgstr "添加動畫軌" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "" +msgstr "更改Blendspace2d限制" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "" +msgstr "更改Blendspace2d標籤" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3783,15 +3783,15 @@ msgstr "移除" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "" +msgstr "删除Blendspace2d三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "Blendspace2d不屬於AnimationTree節點。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "不存在三角形, 因此不能進行混合。" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3800,20 +3800,20 @@ msgstr "切換最愛" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "通過連接點創建三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "删除點和三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "自動生成混合三角形 (而不是手動生成)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "混合:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -3828,11 +3828,11 @@ msgstr "過濾檔案..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "無法將輸出節點添加到混合樹中。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "" +msgstr "將節點添加到BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3843,7 +3843,7 @@ msgstr "節點名稱:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" +msgstr "無法連接,埠可能正在使用,或者連接可能無效。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3880,7 +3880,7 @@ msgstr "變更鏡頭尺寸" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." -msgstr "" +msgstr "沒有設定動畫播放機,囙此無法檢索曲目名稱。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." |