diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_layouts_dialog.cpp (renamed from editor/editor_name_dialog.cpp) | 75 | ||||
-rw-r--r-- | editor/editor_layouts_dialog.h (renamed from editor/editor_name_dialog.h) | 23 | ||||
-rw-r--r-- | editor/editor_node.cpp | 6 | ||||
-rw-r--r-- | editor/editor_node.h | 5 | ||||
-rw-r--r-- | editor/plugins/tile_set_editor_plugin.h | 1 |
5 files changed, 80 insertions, 30 deletions
diff --git a/editor/editor_name_dialog.cpp b/editor/editor_layouts_dialog.cpp index 63a91a594c..01e4762196 100644 --- a/editor/editor_name_dialog.cpp +++ b/editor/editor_layouts_dialog.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* editor_name_dialog.cpp */ +/* editor_layouts_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "editor_name_dialog.h" - +#include "editor_layouts_dialog.h" #include "core/class_db.h" +#include "core/io/config_file.h" #include "core/os/keyboard.h" +#include "editor/editor_settings.h" +#include "scene/gui/item_list.h" +#include "scene/gui/line_edit.h" -void EditorNameDialog::_line_gui_input(const Ref<InputEvent> &p_event) { - +void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; if (k.is_valid()) { @@ -60,34 +62,77 @@ void EditorNameDialog::_line_gui_input(const Ref<InputEvent> &p_event) { } } -void EditorNameDialog::_post_popup() { +void EditorLayoutsDialog::_bind_methods() { + ClassDB::bind_method("_line_gui_input", &EditorLayoutsDialog::_line_gui_input); - ConfirmationDialog::_post_popup(); - name->clear(); - name->grab_focus(); + ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name"))); } -void EditorNameDialog::ok_pressed() { +void EditorLayoutsDialog::ok_pressed() { + + if (layout_names->is_anything_selected()) { + + Vector<int> const selected_items = layout_names->get_selected_items(); + for (int i = 0; i < selected_items.size(); ++i) { + + emit_signal("name_confirmed", layout_names->get_item_text(selected_items[i])); + } + } else if (name->is_visible() && name->get_text() != "") { - if (name->get_text() != "") { emit_signal("name_confirmed", name->get_text()); } } -void EditorNameDialog::_bind_methods() { +void EditorLayoutsDialog::_post_popup() { - ClassDB::bind_method("_line_gui_input", &EditorNameDialog::_line_gui_input); + ConfirmationDialog::_post_popup(); + name->clear(); + layout_names->clear(); - ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name"))); + Ref<ConfigFile> config; + config.instance(); + Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config()); + if (err != OK) { + + return; + } + + List<String> layouts; + config.ptr()->get_sections(&layouts); + + for (List<String>::Element *E = layouts.front(); E; E = E->next()) { + + layout_names->add_item(**E); + } } -EditorNameDialog::EditorNameDialog() { +EditorLayoutsDialog::EditorLayoutsDialog() { + makevb = memnew(VBoxContainer); add_child(makevb); + makevb->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5); + makevb->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5); + + layout_names = memnew(ItemList); + makevb->add_child(layout_names); + layout_names->set_visible(true); + layout_names->set_margin(MARGIN_TOP, 5); + layout_names->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5); + layout_names->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5); + layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL); + layout_names->set_select_mode(ItemList::SelectMode::SELECT_MULTI); + layout_names->set_allow_rmb_select(true); + name = memnew(LineEdit); makevb->add_child(name); name->set_margin(MARGIN_TOP, 5); name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5); name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5); name->connect("gui_input", this, "_line_gui_input"); + name->connect("focus_entered", layout_names, "unselect_all"); +} + +void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) { + + name->set_visible(p_enabled); } diff --git a/editor/editor_name_dialog.h b/editor/editor_layouts_dialog.h index 314fc27124..5e3a1d5a46 100644 --- a/editor/editor_name_dialog.h +++ b/editor/editor_layouts_dialog.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* editor_name_dialog.h */ +/* editor_layouts_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,18 +28,21 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef EDITOR_NAME_DIALOG_H -#define EDITOR_NAME_DIALOG_H +#ifndef EDITOR_LAYOUTS_DIALOG_H +#define EDITOR_LAYOUTS_DIALOG_H #include "scene/gui/dialogs.h" -#include "scene/gui/line_edit.h" -class EditorNameDialog : public ConfirmationDialog { +class LineEdit; +class ItemList; - GDCLASS(EditorNameDialog, ConfirmationDialog); +class EditorLayoutsDialog : public ConfirmationDialog { + + GDCLASS(EditorLayoutsDialog, ConfirmationDialog); - VBoxContainer *makevb; LineEdit *name; + ItemList *layout_names; + VBoxContainer *makevb; void _line_gui_input(const Ref<InputEvent> &p_event); @@ -49,9 +52,9 @@ protected: virtual void _post_popup(); public: - LineEdit *get_line_edit() { return name; } + EditorLayoutsDialog(); - EditorNameDialog(); + void set_name_line_enabled(bool p_enabled); }; -#endif // EDITOR_NAME_DIALOG_H +#endif // EDITOR_LAYOUTS_DIALOG_H diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 21ed478159..1f08f3d787 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4256,6 +4256,7 @@ void EditorNode::_layout_menu_option(int p_id) { layout_dialog->set_title(TTR("Save Layout")); layout_dialog->get_ok()->set_text(TTR("Save")); layout_dialog->popup_centered(); + layout_dialog->set_name_line_enabled(true); } break; case SETTINGS_LAYOUT_DELETE: { @@ -4263,6 +4264,7 @@ void EditorNode::_layout_menu_option(int p_id) { layout_dialog->set_title(TTR("Delete Layout")); layout_dialog->get_ok()->set_text(TTR("Delete")); layout_dialog->popup_centered(); + layout_dialog->set_name_line_enabled(false); } break; case SETTINGS_LAYOUT_DEFAULT: { @@ -6029,10 +6031,10 @@ EditorNode::EditorNode() { progress_hb = memnew(BackgroundProgress); - layout_dialog = memnew(EditorNameDialog); + layout_dialog = memnew(EditorLayoutsDialog); gui_base->add_child(layout_dialog); layout_dialog->set_hide_on_ok(false); - layout_dialog->set_size(Size2(175, 70) * EDSCALE); + layout_dialog->set_size(Size2(225, 270) * EDSCALE); layout_dialog->connect("name_confirmed", this, "_dialog_action"); update_menu = memnew(MenuButton); diff --git a/editor/editor_node.h b/editor/editor_node.h index 366d9c2770..46b9befcd6 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -41,8 +41,8 @@ #include "editor/editor_feature_profile.h" #include "editor/editor_folding.h" #include "editor/editor_inspector.h" +#include "editor/editor_layouts_dialog.h" #include "editor/editor_log.h" -#include "editor/editor_name_dialog.h" #include "editor/editor_plugin.h" #include "editor/editor_resource_preview.h" #include "editor/editor_run.h" @@ -85,6 +85,7 @@ #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" #include "scene/gui/viewport_container.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -308,7 +309,7 @@ private: int overridden_default_layout; Ref<ConfigFile> default_layout; PopupMenu *editor_layouts; - EditorNameDialog *layout_dialog; + EditorLayoutsDialog *layout_dialog; ConfirmationDialog *custom_build_manage_templates; ConfirmationDialog *install_android_build_template; diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index b417414ae0..04e8d65155 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -31,7 +31,6 @@ #ifndef TILE_SET_EDITOR_PLUGIN_H #define TILE_SET_EDITOR_PLUGIN_H -#include "editor/editor_name_dialog.h" #include "editor/editor_node.h" #include "scene/2d/sprite.h" #include "scene/resources/concave_polygon_shape_2d.h" |