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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp3
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp8
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp11
-rw-r--r--editor/plugins/spatial_editor_plugin.h2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp17
5 files changed, 16 insertions, 25 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 27dad7756e..2e54cf1852 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3387,7 +3387,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
case ANIM_INSERT_POS_SCALE:
case ANIM_INSERT_ROT_SCALE:
case ANIM_INSERT_POS_ROT_SCALE: {
-
static const bool key_toggles[7][3]={
{true,false,false},
{false,true,false},
@@ -3400,12 +3399,10 @@ void CanvasItemEditor::_popup_callback(int p_op) {
key_pos=key_toggles[p_op-ANIM_INSERT_POS][0];
key_rot=key_toggles[p_op-ANIM_INSERT_POS][1];
key_scale=key_toggles[p_op-ANIM_INSERT_POS][2];
-
for(int i=ANIM_INSERT_POS;i<=ANIM_INSERT_POS_ROT_SCALE;i++) {
int idx = animation_menu->get_popup()->get_item_index(i);
animation_menu->get_popup()->set_item_checked(idx,i==p_op);
}
-
} break;*/
case ANIM_COPY_POSE: {
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 8c4e1b8f27..dbeb673933 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -760,14 +760,10 @@ void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
}
-inline float _snap_scalar(float p_offset, float p_step, float p_target) {
- return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
-}
-
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
- p_target.x = _snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
- p_target.y = _snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
+ p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
+ p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
}
return p_target;
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index c1b0fdb5d6..7a43c41b0e 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2663,7 +2663,7 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
if (parent_spatial)
global_transform = parent_spatial->get_global_transform();
- global_transform.origin = _get_instance_position(p_point);
+ global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
@@ -4618,6 +4618,15 @@ void SpatialEditor::snap_cursor_to_plane(const Plane &p_plane) {
//cursor.pos=p_plane.project(cursor.pos);
}
+Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
+ if (is_snap_enabled()) {
+ p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x);
+ p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y);
+ p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z);
+ }
+ return p_target;
+}
+
void SpatialEditorPlugin::_bind_methods() {
ClassDB::bind_method("snap_cursor_to_plane", &SpatialEditorPlugin::snap_cursor_to_plane);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 5f3ef2dbee..f8c8dabb7d 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -539,6 +539,8 @@ public:
static SpatialEditor *get_singleton() { return singleton; }
void snap_cursor_to_plane(const Plane &p_plane);
+ Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
+
float get_znear() const { return settings_znear->get_value(); }
float get_zfar() const { return settings_zfar->get_value(); }
float get_fov() const { return settings_fov->get_value(); }
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 38d1350b07..651ba06374 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -735,23 +735,10 @@ void TextureRegionEditor::_edit_region() {
edit_draw->update();
}
-inline float _snap_scalar(float p_offset, float p_step, float separation, float p_target) {
- if (p_step != 0) {
- float a = Math::stepify(p_target - p_offset, p_step + separation) + p_offset;
- float b = a;
- if (p_target >= 0)
- b -= separation;
- else
- b += p_step;
- return (Math::abs(p_target - a) < Math::abs(p_target - b)) ? a : b;
- }
- return p_target;
-}
-
Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
if (snap_mode == SNAP_GRID) {
- p_target.x = _snap_scalar(snap_offset.x, snap_step.x, snap_separation.x, p_target.x);
- p_target.y = _snap_scalar(snap_offset.y, snap_step.y, snap_separation.y, p_target.y);
+ p_target.x = Math::snap_scalar_seperation(snap_offset.x, snap_step.x, p_target.x, snap_separation.x);
+ p_target.y = Math::snap_scalar_seperation(snap_offset.y, snap_step.y, p_target.y, snap_separation.y);
}
return p_target;