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-rw-r--r--editor/filesystem_dock.cpp2
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp6
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp10
-rw-r--r--editor/project_export.cpp2
-rw-r--r--editor/project_settings_editor.cpp4
-rw-r--r--editor/scene_tree_dock.cpp8
6 files changed, 21 insertions, 11 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 9314839768..7abddb9f67 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -333,7 +333,7 @@ void FileSystemDock::navigate_to_path(const String &p_path) {
} else if (dirAccess->dir_exists(p_path)) {
path = p_path;
} else {
- ERR_EXPLAIN(TTR("Cannot navigate to '" + p_path + "' as it has not been found in the file system!"));
+ ERR_EXPLAIN(vformat(TTR("Cannot navigate to '%s' as it has not been found in the file system!"), p_path));
ERR_FAIL();
}
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 831eb74b66..397bb6ad68 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1,5 +1,6 @@
#include "editor_scene_importer_gltf.h"
#include "io/json.h"
+#include "math_defs.h"
#include "os/file_access.h"
#include "os/os.h"
#include "scene/3d/camera.h"
@@ -1378,8 +1379,8 @@ Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) {
state.nodes[skin_node]->skeleton_children.push_back(i);
}
- state.skins.push_back(skin);
}
+ state.skins.push_back(skin);
}
print_line("total skins: " + itos(state.skins.size()));
@@ -1419,7 +1420,8 @@ Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) {
camera.perspective = true;
if (d.has("perspective")) {
Dictionary ppt = d["perspective"];
- camera.fov_size = ppt["yfov"];
+ // GLTF spec is in radians, Godot's camera is in degrees.
+ camera.fov_size = (double)ppt["yfov"] * 180.0 / Math_PI;
camera.zfar = ppt["zfar"];
camera.znear = ppt["znear"];
} else {
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index cc144344a6..75c6961521 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -1300,7 +1300,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
List<Node *> &selection = editor_selection->get_selected_node_list();
- bool local_coords = (spatial_editor->are_local_coords_enabled() && motion_mask != Vector3()); // Disable local transformation for TRANSFORM_VIEW
+ bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
@@ -1309,10 +1309,10 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
- set_message(TTR("Scaling XYZ: ") + motion_snapped);
+ set_message(TTR("Scaling: ") + motion_snapped);
} else {
- set_message(TTR("Scaling XYZ: ") + motion);
+ set_message(TTR("Scaling: ") + motion);
}
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@@ -1426,7 +1426,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
List<Node *> &selection = editor_selection->get_selected_node_list();
- bool local_coords = (spatial_editor->are_local_coords_enabled() && motion_mask != Vector3()); // Disable local transformation for TRANSFORM_VIEW
+ bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
@@ -1536,7 +1536,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
List<Node *> &selection = editor_selection->get_selected_node_list();
- bool local_coords = spatial_editor->are_local_coords_enabled();
+ bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index eac5720b43..dda2851166 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -308,7 +308,7 @@ void ProjectExportDialog::_patch_button_pressed(Object *p_item, int p_column, in
if (p_id == 0) {
Vector<String> patches = current->get_patches();
ERR_FAIL_INDEX(patch_index, patches.size());
- patch_erase->set_text(vformat(TTR("Delete patch '" + patches[patch_index].get_file() + "' from list?")));
+ patch_erase->set_text(vformat(TTR("Delete patch '%s' from list?"), patches[patch_index].get_file()));
patch_erase->popup_centered_minsize();
} else {
patch_dialog->popup_centered_ratio();
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 926f26af14..b07280a4cd 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -785,12 +785,12 @@ void ProjectSettingsEditor::_item_del() {
String property = globals_editor->get_current_section().plus_file(path);
if (!ProjectSettings::get_singleton()->has_setting(property)) {
- EditorNode::get_singleton()->show_warning(TTR("No property '" + property + "' exists."));
+ EditorNode::get_singleton()->show_warning(vformat(TTR("No property '%s' exists."), property));
return;
}
if (ProjectSettings::get_singleton()->get_order(property) < ProjectSettings::NO_BUILTIN_ORDER_BASE) {
- EditorNode::get_singleton()->show_warning(TTR("Setting '" + property + "' is internal, and it can't be deleted."));
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Setting '%s' is internal, and it can't be deleted."), property));
return;
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 6b008838e5..7ada335007 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -860,6 +860,14 @@ Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node *, Node *> &duplimap) {
node->set(name, value);
}
+ List<Connection> conns;
+ p_node->get_all_signal_connections(&conns);
+ for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().flags & CONNECT_PERSIST) {
+ node->connect(E->get().signal, E->get().target, E->get().method, E->get().binds, E->get().flags);
+ }
+ }
+
List<Node::GroupInfo> group_info;
p_node->get_groups(&group_info);
for (List<Node::GroupInfo>::Element *E = group_info.front(); E; E = E->next()) {