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-rw-r--r--editor/spatial_editor_gizmos.cpp17
-rw-r--r--editor/spatial_editor_gizmos.h2
2 files changed, 15 insertions, 4 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 72c0f050d2..212302ae4f 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -299,13 +299,24 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
}
}
-void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size) {
+void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position) {
ERR_FAIL_COND(!spatial_node);
CubeMesh cubem;
cubem.set_size(p_size);
+
+ Array arrays = cubem.surface_get_arrays(0);
+ PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX];
+ PoolVector3Array::Write w = vertex.write();
+
+ for (int i = 0; i < vertex.size(); ++i) {
+ w[i] += p_position;
+ }
+
+ arrays[VS::ARRAY_VERTEX] = vertex;
+
Ref<ArrayMesh> m = memnew(ArrayMesh);
- m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), cubem.surface_get_arrays(0));
+ m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), arrays);
m->surface_set_material(0, p_material);
add_mesh(m);
@@ -2419,7 +2430,7 @@ void ParticlesGizmo::redraw() {
gizmo_color.a = 0.1;
Ref<Material> solid_material = create_material("particles_solid_material", gizmo_color);
- add_solid_box(solid_material, aabb.get_size());
+ add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0);
}
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index eedab7fdef..b96c75e0c6 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -105,7 +105,7 @@ protected:
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
- void add_solid_box(Ref<Material> &p_material, Vector3 p_size);
+ void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
void set_spatial_node(Spatial *p_node);
const Spatial *get_spatial_node() const { return spatial_node; }