diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 22 |
1 files changed, 6 insertions, 16 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 0a67cfb54c..1b703a097c 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -1282,9 +1282,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->set_material(unselected_mat); } - Vector<Transform3D> grests; - grests.resize(skeleton->get_bone_count()); - LocalVector<int> bones; LocalVector<float> weights; bones.resize(4); @@ -1308,11 +1305,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { child_bones_vector = skeleton->get_bone_children(current_bone_idx); int child_bones_size = child_bones_vector.size(); - // You have children but no parent, then you must be a root/parentless bone. - if (skeleton->get_bone_parent(current_bone_idx) < 0) { - grests.write[current_bone_idx] = skeleton->get_bone_rest(current_bone_idx); - } - for (int i = 0; i < child_bones_size; i++) { // Something wrong. if (child_bones_vector[i] < 0) { @@ -1321,10 +1313,8 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { int child_bone_idx = child_bones_vector[i]; - grests.write[child_bone_idx] = grests[current_bone_idx] * skeleton->get_bone_rest(child_bone_idx); - - Vector3 v0 = grests[current_bone_idx].origin; - Vector3 v1 = grests[child_bone_idx].origin; + Vector3 v0 = skeleton->get_bone_global_rest(current_bone_idx).origin; + Vector3 v1 = skeleton->get_bone_global_rest(child_bone_idx).origin; Vector3 d = (v1 - v0).normalized(); real_t dist = v0.distance_to(v1); @@ -1332,7 +1322,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { int closest = -1; real_t closest_d = 0.0; for (int j = 0; j < 3; j++) { - real_t dp = Math::abs(grests[current_bone_idx].basis[j].normalized().dot(d)); + real_t dp = Math::abs(skeleton->get_bone_global_rest(current_bone_idx).basis[j].normalized().dot(d)); if (j == 0 || dp > closest_d) { closest = j; } @@ -1359,7 +1349,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { for (int j = 0; j < 3; j++) { Vector3 axis; if (first == Vector3()) { - axis = d.cross(d.cross(grests[current_bone_idx].basis[j])).normalized(); + axis = d.cross(d.cross(skeleton->get_bone_global_rest(current_bone_idx).basis[j])).normalized(); first = axis; } else { axis = d.cross(first).normalized(); @@ -1414,7 +1404,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->add_vertex(v0); surface_tool->set_bones(bones); surface_tool->set_weights(weights); - surface_tool->add_vertex(v0 + (grests[current_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length); + surface_tool->add_vertex(v0 + (skeleton->get_bone_global_rest(current_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length); if (j == closest) { continue; @@ -1431,7 +1421,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->add_vertex(v1); surface_tool->set_bones(bones); surface_tool->set_weights(weights); - surface_tool->add_vertex(v1 + (grests[child_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length); + surface_tool->add_vertex(v1 + (skeleton->get_bone_global_rest(child_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length); if (j == closest) { continue; |