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-rw-r--r--editor/import/editor_scene_importer_gltf.cpp545
-rw-r--r--editor/import/editor_scene_importer_gltf.h50
2 files changed, 584 insertions, 11 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 35b31b56b4..1c42bcef8a 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -4,6 +4,7 @@
#include "os/os.h"
#include "scene/3d/camera.h"
#include "scene/3d/mesh_instance.h"
+#include "scene/animation/animation_player.h"
#include "scene/resources/surface_tool.h"
#include "thirdparty/misc/base64.h"
@@ -14,7 +15,7 @@ uint32_t EditorSceneImporterGLTF::get_import_flags() const {
void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("gltf");
- r_extensions->push_back("gfb");
+ r_extensions->push_back("glb");
}
Error EditorSceneImporterGLTF::_parse_json(const String &p_path, GLTFState &state) {
@@ -44,6 +45,60 @@ Error EditorSceneImporterGLTF::_parse_json(const String &p_path, GLTFState &stat
return OK;
}
+Error EditorSceneImporterGLTF::_parse_glb(const String &p_path, GLTFState &state) {
+
+ Error err;
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
+ if (!f) {
+ return err;
+ }
+
+ uint32_t magic = f->get_32();
+ ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); //glTF
+ uint32_t version = f->get_32();
+ uint32_t length = f->get_32();
+
+ uint32_t chunk_length = f->get_32();
+ uint32_t chunk_type = f->get_32();
+
+ ERR_FAIL_COND_V(chunk_type != 0x4E4F534A, ERR_PARSE_ERROR); //JSON
+ Vector<uint8_t> json_data;
+ json_data.resize(chunk_length);
+ uint32_t len = f->get_buffer(json_data.ptr(), chunk_length);
+ ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT);
+
+ String text;
+ text.parse_utf8((const char *)json_data.ptr(), json_data.size());
+
+ String err_txt;
+ int err_line;
+ Variant v;
+ err = JSON::parse(text, v, err_txt, err_line);
+ if (err != OK) {
+ _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT);
+ return err;
+ }
+
+ state.json = v;
+
+ //data?
+
+ chunk_length = f->get_32();
+ chunk_type = f->get_32();
+
+ if (f->eof_reached()) {
+ return OK; //all good
+ }
+
+ ERR_FAIL_COND_V(chunk_type != 0x004E4942, ERR_PARSE_ERROR); //BIN
+
+ state.glb_data.resize(chunk_length);
+ len = f->get_buffer(state.glb_data.ptr(), chunk_length);
+ ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT);
+
+ return OK;
+}
+
static Vector3 _arr_to_vec3(const Array &p_array) {
ERR_FAIL_COND_V(p_array.size() != 3, Vector3());
return Vector3(p_array[0], p_array[1], p_array[2]);
@@ -208,8 +263,8 @@ Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_
Array buffers = state.json["buffers"];
for (int i = 0; i < buffers.size(); i++) {
- if (i == 0 && state.gfb_data.size()) {
- state.buffers.push_back(state.gfb_data);
+ if (i == 0 && state.glb_data.size()) {
+ state.buffers.push_back(state.glb_data);
} else {
Dictionary buffer = buffers[i];
@@ -685,6 +740,23 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &
}
return ret;
}
+Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, int p_accessor, bool p_for_vertex) {
+
+ Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
+ Vector<Quat> ret;
+ if (attribs.size() == 0)
+ return ret;
+ ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
+ const double *attribs_ptr = attribs.ptr();
+ int ret_size = attribs.size() / 4;
+ ret.resize(ret_size);
+ {
+ for (int i = 0; i < ret_size; i++) {
+ ret[i] = Quat(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]);
+ }
+ }
+ return ret;
+}
Vector<Transform2D> EditorSceneImporterGLTF::_decode_accessor_as_xform2d(GLTFState &state, int p_accessor, bool p_for_vertex) {
Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
@@ -1359,6 +1431,136 @@ Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) {
state.cameras.push_back(camera);
}
+
+ print_line("total cameras: " + itos(state.cameras.size()));
+}
+
+Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
+
+ if (!state.json.has("animations"))
+ return OK;
+
+ Array animations = state.json["animations"];
+
+ for (int i = 0; i < animations.size(); i++) {
+
+ Dictionary d = animations[i];
+
+ GLTFAnimation animation;
+
+ if (!d.has("channels") || !d.has("samplers"))
+ continue;
+
+ Array channels = d["channels"];
+ Array samplers = d["samplers"];
+
+ if (d.has("name")) {
+ animation.name = d["name"];
+ }
+
+ for (int j = 0; j < channels.size(); j++) {
+
+ Dictionary c = channels[j];
+ if (!c.has("target"))
+ continue;
+
+ Dictionary t = c["target"];
+ if (!t.has("node") || !t.has("path")) {
+ continue;
+ }
+
+ ERR_FAIL_COND_V(!c.has("sampler"), ERR_PARSE_ERROR);
+ int sampler = c["sampler"];
+ ERR_FAIL_INDEX_V(sampler, samplers.size(), ERR_PARSE_ERROR);
+
+ int node = t["node"];
+ String path = t["path"];
+
+ ERR_FAIL_INDEX_V(node, state.nodes.size(), ERR_PARSE_ERROR);
+
+ GLTFAnimation::Track *track = NULL;
+
+ if (!animation.tracks.has(node)) {
+ animation.tracks[node] = GLTFAnimation::Track();
+ }
+
+ track = &animation.tracks[node];
+
+ Dictionary s = samplers[sampler];
+
+ ERR_FAIL_COND_V(!s.has("input"), ERR_PARSE_ERROR);
+ ERR_FAIL_COND_V(!s.has("output"), ERR_PARSE_ERROR);
+
+ int input = s["input"];
+ int output = s["output"];
+
+ GLTFAnimation::Interpolation interp = GLTFAnimation::INTERP_LINEAR;
+ if (s.has("interpolation")) {
+ String in = s["interpolation"];
+ if (in == "STEP") {
+ interp = GLTFAnimation::INTERP_STEP;
+ } else if (in == "LINEAR") {
+ interp = GLTFAnimation::INTERP_LINEAR;
+ } else if (in == "CATMULLROMSPLINE") {
+ interp = GLTFAnimation::INTERP_CATMULLROMSPLINE;
+ } else if (in == "CUBICSPLINE") {
+ interp = GLTFAnimation::INTERP_CUBIC_SPLINE;
+ }
+ }
+
+ print_line("path: " + path);
+ PoolVector<float> times = _decode_accessor_as_floats(state, input, false);
+ if (path == "translation") {
+ PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
+ track->translation_track.interpolation = interp;
+ track->translation_track.times = Variant(times); //convert via variant
+ track->translation_track.values = Variant(translations); //convert via variant
+ } else if (path == "rotation") {
+ Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false);
+ track->rotation_track.interpolation = interp;
+ track->rotation_track.times = Variant(times); //convert via variant
+ track->rotation_track.values = rotations; //convert via variant
+ } else if (path == "scale") {
+ PoolVector<Vector3> scales = _decode_accessor_as_vec3(state, output, false);
+ track->scale_track.interpolation = interp;
+ track->scale_track.times = Variant(times); //convert via variant
+ track->scale_track.values = Variant(scales); //convert via variant
+ } else if (path == "weights") {
+ PoolVector<float> weights = _decode_accessor_as_floats(state, output, false);
+
+ ERR_FAIL_INDEX_V(state.nodes[node]->mesh, state.meshes.size(), ERR_PARSE_ERROR);
+ GLTFMesh *mesh = &state.meshes[state.nodes[node]->mesh];
+ ERR_FAIL_COND_V(mesh->blend_weights.size() == 0, ERR_PARSE_ERROR);
+ int wc = mesh->blend_weights.size();
+
+ track->weight_tracks.resize(wc);
+
+ int wlen = weights.size() / wc;
+ PoolVector<float>::Read r = weights.read();
+ for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea
+ GLTFAnimation::Channel<float> cf;
+ cf.interpolation = interp;
+ cf.times = Variant(times);
+ Vector<float> wdata;
+ wdata.resize(wlen);
+ for (int l = 0; l < wlen; l++) {
+ wdata[l] = r[l * wc + k];
+ }
+
+ cf.values = wdata;
+ track->weight_tracks[k] = cf;
+ }
+ } else {
+ WARN_PRINTS("Invalid path: " + path);
+ }
+ }
+
+ state.animations.push_back(animation);
+ }
+
+ print_line("total animations: " + itos(state.animations.size()));
+
+ return OK;
}
void EditorSceneImporterGLTF::_assign_scene_names(GLTFState &state) {
@@ -1423,6 +1625,8 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node
node->set_owner(p_owner);
node->set_transform(n->xform);
+ n->godot_node = node;
+
for (int i = 0; i < n->skeleton_children.size(); i++) {
Skeleton *s = skeletons[n->skeleton_children[i]];
@@ -1454,13 +1658,308 @@ void EditorSceneImporterGLTF::_generate_bone(GLTFState &state, int p_node, Vecto
}
skeletons[n->joint_skin]->set_bone_rest(bone_index, state.skins[n->joint_skin].bones[n->joint_bone].inverse_bind.affine_inverse());
+ n->godot_node = skeletons[n->joint_skin];
+ n->godot_bone_index = bone_index;
+
for (int i = 0; i < n->children.size(); i++) {
ERR_CONTINUE(state.nodes[n->children[i]]->joint_skin < 0);
_generate_bone(state, n->children[i], skeletons, bone_index);
}
}
-Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state) {
+template <class T>
+struct EditorSceneImporterGLTFInterpolate {
+
+ T lerp(const T &a, const T &b, float c) const {
+
+ return a + (b - a) * c;
+ }
+
+ T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) {
+
+ float t2 = t * t;
+ float t3 = t2 * t;
+
+ return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
+ }
+
+ T bezier(T start, T control_1, T control_2, T end, float t) {
+ /* Formula from Wikipedia article on Bezier curves. */
+ real_t omt = (1.0 - t);
+ real_t omt2 = omt * omt;
+ real_t omt3 = omt2 * omt;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
+ }
+};
+
+//thank you for existing, partial specialization
+template <>
+struct EditorSceneImporterGLTFInterpolate<Quat> {
+
+ Quat lerp(const Quat &a, const Quat &b, float c) const {
+
+ return a.slerp(b, c);
+ }
+
+ Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, float c) {
+
+ return p1.slerp(p2, c);
+ }
+
+ Quat bezier(Quat start, Quat control_1, Quat control_2, Quat end, float t) {
+ return start.slerp(end, t);
+ }
+};
+
+template <class T>
+T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, GLTFAnimation::Interpolation p_interp) {
+
+ //could use binary search, worth it?
+ int idx = -1;
+ for (int i = 0; i < p_times.size(); i++) {
+ if (p_times[i] > p_time)
+ break;
+ idx++;
+ }
+
+ EditorSceneImporterGLTFInterpolate<T> interp;
+
+ switch (p_interp) {
+ case GLTFAnimation::INTERP_LINEAR: {
+
+ if (idx == -1) {
+ return p_values[0];
+ } else if (idx >= p_times.size() - 1) {
+ return p_values[p_times.size() - 1];
+ }
+
+ float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
+
+ return interp.lerp(p_values[idx], p_values[idx + 1], c);
+
+ } break;
+ case GLTFAnimation::INTERP_STEP: {
+
+ if (idx == -1) {
+ return p_values[0];
+ } else if (idx >= p_times.size() - 1) {
+ return p_values[p_times.size() - 1];
+ }
+
+ return p_values[idx];
+
+ } break;
+ case GLTFAnimation::INTERP_CATMULLROMSPLINE: {
+
+ if (idx == -1) {
+ return p_values[1];
+ } else if (idx >= p_times.size() - 1) {
+ return p_values[1 + p_times.size() - 1];
+ }
+
+ float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
+
+ return interp.catmull_rom(p_values[idx - 1], p_values[idx], p_values[idx + 1], p_values[idx + 3], c);
+
+ } break;
+ case GLTFAnimation::INTERP_CUBIC_SPLINE: {
+
+ if (idx == -1) {
+ return p_values[1];
+ } else if (idx >= p_times.size() - 1) {
+ return p_values[(p_times.size() - 1) * 3 + 1];
+ }
+
+ float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
+
+ T from = p_values[idx * 3 + 1];
+ T c1 = from + p_values[idx * 3 + 0];
+ T to = p_values[idx * 3 + 3];
+ T c2 = to + p_values[idx * 3 + 2];
+
+ return interp.bezier(from, c1, c2, to, c);
+
+ } break;
+ }
+
+ ERR_FAIL_V(p_values[0]);
+}
+
+void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps, Vector<Skeleton *> skeletons) {
+
+ const GLTFAnimation &anim = state.animations[index];
+
+ String name = anim.name;
+ if (name == "") {
+ name = _gen_unique_name(state, "Animation");
+ }
+
+ Ref<Animation> animation;
+ animation.instance();
+ animation->set_name(name);
+
+ for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) {
+
+ const GLTFAnimation::Track &track = E->get();
+ //need to find the path
+ NodePath node_path;
+
+ GLTFNode *node = state.nodes[E->key()];
+ ERR_CONTINUE(!node->godot_node);
+
+ if (node->godot_bone_index >= 0) {
+ Skeleton *sk = (Skeleton *)node->godot_node;
+ String path = ap->get_parent()->get_path_to(sk);
+ String bone = sk->get_bone_name(node->godot_bone_index);
+ node_path = path + ":" + bone;
+ } else {
+ node_path = ap->get_parent()->get_path_to(node->godot_node);
+ }
+
+ float length = 0;
+
+ for (int i = 0; i < track.rotation_track.times.size(); i++) {
+ length = MAX(length, track.rotation_track.times[i]);
+ }
+ for (int i = 0; i < track.translation_track.times.size(); i++) {
+ length = MAX(length, track.translation_track.times[i]);
+ }
+ for (int i = 0; i < track.scale_track.times.size(); i++) {
+ length = MAX(length, track.scale_track.times[i]);
+ }
+
+ for (int i = 0; i < track.weight_tracks.size(); i++) {
+ for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
+ length = MAX(length, track.weight_tracks[i].times[j]);
+ }
+ }
+
+ animation->set_length(length);
+
+ if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) {
+ //make transform track
+ int track_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->track_set_path(track_idx, node_path);
+ //first determine animation length
+
+ float increment = 1.0 / float(bake_fps);
+ float time = 0.0;
+
+ Vector3 base_pos;
+ Quat base_rot;
+ Vector3 base_scale = Vector3(1, 1, 1);
+
+ if (!track.rotation_track.values.size()) {
+ base_rot = state.nodes[E->key()]->rotation;
+ }
+
+ if (!track.translation_track.values.size()) {
+ base_pos = state.nodes[E->key()]->translation;
+ }
+
+ if (!track.scale_track.values.size()) {
+ base_scale = state.nodes[E->key()]->scale;
+ }
+
+ bool last = false;
+ while (true) {
+
+ Vector3 pos = base_pos;
+ Quat rot = base_rot;
+ Vector3 scale = base_scale;
+
+ if (track.translation_track.times.size()) {
+
+ pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation);
+ }
+
+ if (track.rotation_track.times.size()) {
+
+ rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
+ }
+
+ if (track.scale_track.times.size()) {
+
+ scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
+ }
+
+ if (node->godot_bone_index >= 0) {
+
+ Transform xform;
+ xform.basis = Basis(rot);
+ xform.basis.scale(scale);
+ xform.origin = pos;
+
+ Skeleton *skeleton = skeletons[node->joint_skin];
+ int bone = node->godot_bone_index;
+ xform = skeleton->get_bone_rest(bone).affine_inverse() * xform;
+
+ rot = xform.basis;
+ rot.normalize();
+ scale = xform.basis.get_scale();
+ pos = xform.origin;
+ }
+
+ animation->transform_track_insert_key(track_idx, time, pos, rot, scale);
+
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= length) {
+ last = true;
+ time = length;
+ }
+ }
+ }
+
+ for (int i = 0; i < track.weight_tracks.size(); i++) {
+ ERR_CONTINUE(node->mesh < 0 || node->mesh >= state.meshes.size());
+ const GLTFMesh &mesh = state.meshes[node->mesh];
+ String prop = "blend_shapes/" + mesh.mesh->get_blend_shape_name(i);
+ node_path = String(node_path) + ":" + prop;
+
+ int track_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_VALUE);
+ animation->track_set_path(track_idx, node_path);
+
+ if (track.weight_tracks[i].interpolation <= GLTFAnimation::INTERP_STEP) {
+ animation->track_set_interpolation_type(track_idx, track.weight_tracks[i].interpolation == GLTFAnimation::INTERP_STEP ? Animation::INTERPOLATION_NEAREST : Animation::INTERPOLATION_NEAREST);
+ for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
+ float t = track.weight_tracks[i].times[j];
+ float w = track.weight_tracks[i].values[j];
+ animation->track_insert_key(track_idx, t, w);
+ }
+ } else {
+ //must bake, apologies.
+ float increment = 1.0 / float(bake_fps);
+ float time = 0.0;
+
+ bool last = false;
+ while (true) {
+
+ float value = _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, track.weight_tracks[i].interpolation);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= length) {
+ last = true;
+ time = length;
+ }
+ }
+ }
+ }
+ }
+
+ ap->add_animation(name, animation);
+}
+
+Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state, int p_bake_fps) {
Spatial *root = memnew(Spatial);
root->set_name(state.scene_name);
@@ -1489,15 +1988,36 @@ Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state) {
skeletons[i]->localize_rests();
}
+ if (state.animations.size()) {
+ AnimationPlayer *ap = memnew(AnimationPlayer);
+ ap->set_name("AnimationPlayer");
+ root->add_child(ap);
+ ap->set_owner(root);
+
+ for (int i = 0; i < state.animations.size(); i++) {
+ _import_animation(state, ap, i, p_bake_fps, skeletons);
+ }
+ }
+
return root;
}
Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
GLTFState state;
- Error err = _parse_json(p_path, state);
- if (err)
- return NULL;
+
+ if (p_path.to_lower().ends_with("glb")) {
+ //binary file
+ //text file
+ Error err = _parse_glb(p_path, state);
+ if (err)
+ return NULL;
+ } else {
+ //text file
+ Error err = _parse_json(p_path, state);
+ if (err)
+ return NULL;
+ }
ERR_FAIL_COND_V(!state.json.has("asset"), NULL);
@@ -1511,7 +2031,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla
state.minor_version = version.get_slice(".", 1).to_int();
/* STEP 0 PARSE SCENE */
- err = _parse_scenes(state);
+ Error err = _parse_scenes(state);
if (err != OK)
return NULL;
@@ -1565,9 +2085,16 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla
if (err != OK)
return NULL;
+ /* STEP 11 PARSE ANIMATIONS */
+ err = _parse_animations(state);
+ if (err != OK)
+ return NULL;
+
+ /* STEP 12 ASSIGN SCENE NAMES */
_assign_scene_names(state);
- Spatial *scene = _generate_scene(state);
+ /* STEP 13 MAKE SCENE! */
+ Spatial *scene = _generate_scene(state, p_bake_fps);
return scene;
}
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index ab6dc6939a..d9479fae6f 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -5,6 +5,8 @@
#include "scene/3d/skeleton.h"
#include "scene/3d/spatial.h"
+class AnimationPlayer;
+
class EditorSceneImporterGLTF : public EditorSceneImporter {
GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter);
@@ -50,6 +52,8 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Transform xform;
String name;
+ Node *godot_node;
+ int godot_bone_index;
int mesh;
int camera;
@@ -69,6 +73,8 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Vector<int> children;
GLTFNode() {
+ godot_node = NULL;
+ godot_bone_index = -1;
joint_skin = -1;
joint_bone = -1;
child_of_skeleton = -1;
@@ -172,12 +178,41 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
}
};
+ struct GLTFAnimation {
+
+ enum Interpolation {
+ INTERP_LINEAR,
+ INTERP_STEP,
+ INTERP_CATMULLROMSPLINE,
+ INTERP_CUBIC_SPLINE
+ };
+
+ template <class T>
+ struct Channel {
+ Interpolation interpolation;
+ Vector<float> times;
+ Vector<T> values;
+ };
+
+ struct Track {
+
+ Channel<Vector3> translation_track;
+ Channel<Quat> rotation_track;
+ Channel<Vector3> scale_track;
+ Vector<Channel<float> > weight_tracks;
+ };
+
+ String name;
+
+ Map<int, Track> tracks;
+ };
+
struct GLTFState {
Dictionary json;
int major_version;
int minor_version;
- Vector<uint8_t> gfb_data;
+ Vector<uint8_t> glb_data;
Vector<GLTFNode *> nodes;
Vector<Vector<uint8_t> > buffers;
@@ -198,6 +233,8 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Set<String> unique_names;
+ Vector<GLTFAnimation> animations;
+
Map<int, Vector<int> > skin_users; //cache skin users
~GLTFState() {
@@ -212,6 +249,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Ref<Texture> _get_texture(GLTFState &state, int p_texture);
Error _parse_json(const String &p_path, GLTFState &state);
+ Error _parse_glb(const String &p_path, GLTFState &state);
Error _parse_scenes(GLTFState &state);
Error _parse_nodes(GLTFState &state);
@@ -226,13 +264,16 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, int p_accessor, bool p_for_vertex);
PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, int p_accessor, bool p_for_vertex);
PoolVector<Color> _decode_accessor_as_color(GLTFState &state, int p_accessor, bool p_for_vertex);
+ Vector<Quat> _decode_accessor_as_quat(GLTFState &state, int p_accessor, bool p_for_vertex);
Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, int p_accessor, bool p_for_vertex);
Vector<Basis> _decode_accessor_as_basis(GLTFState &state, int p_accessor, bool p_for_vertex);
Vector<Transform> _decode_accessor_as_xform(GLTFState &state, int p_accessor, bool p_for_vertex);
void _generate_bone(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, int p_parent_bone);
void _generate_node(GLTFState &state, int p_node, Node *p_parent, Node *p_owner, Vector<Skeleton *> &skeletons);
- Spatial *_generate_scene(GLTFState &state);
+ void _import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps, Vector<Skeleton *> skeletons);
+
+ Spatial *_generate_scene(GLTFState &state, int p_bake_fps);
Error _parse_meshes(GLTFState &state);
Error _parse_images(GLTFState &state, const String &p_base_path);
@@ -244,8 +285,13 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Error _parse_cameras(GLTFState &state);
+ Error _parse_animations(GLTFState &state);
+
void _assign_scene_names(GLTFState &state);
+ template <class T>
+ T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, GLTFAnimation::Interpolation p_interp);
+
public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;