diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 10 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 12 |
2 files changed, 8 insertions, 14 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d92837b68d..6fa3c923eb 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -629,9 +629,9 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel Node *node = r_items[i].item; // Make sure the selected node is in the current scene, or editable - while (node && node != get_tree()->get_edited_scene_root() && node->get_owner() != scene && !scene->is_editable_instance(node->get_owner())) { - node = node->get_parent(); - }; + if (node && node != get_tree()->get_edited_scene_root()) { + node = scene->get_deepest_editable_node(node); + } CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node); if (!p_allow_locked) { @@ -762,7 +762,7 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); Node *scene = editor->get_edited_scene(); - bool editable = p_node == scene || p_node->get_owner() == scene || scene->is_editable_instance(p_node->get_owner()); + bool editable = p_node == scene || p_node->get_owner() == scene || p_node == scene->get_deepest_editable_node(p_node); bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_"); bool locked = _is_node_locked(p_node); @@ -3867,7 +3867,7 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); Node *scene = editor->get_edited_scene(); - if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner()))) { + if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && canvas_item != scene->get_deepest_editable_node(canvas_item))) { return false; } diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 610ef0c601..713837df44 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -534,10 +534,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b } if (dist < closest_dist) { - item = Object::cast_to<Node>(spat); - while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) { - item = item->get_owner(); - } + item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(spat)); closest = item->get_instance_id(); closest_dist = dist; @@ -696,10 +693,7 @@ void Node3DEditorViewport::_select_region() { continue; } - Node *item = Object::cast_to<Node>(sp); - while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) { - item = item->get_owner(); - } + Node *item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(sp)); // Replace the node by the group if grouped if (item->is_class("Node3D")) { @@ -1027,7 +1021,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) { for (int i = 0; i < selection_results.size(); i++) { Node3D *item = selection_results[i].item; - if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) { + if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) { //invalid result selection_results.remove(i); i--; |